Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2Body {
public var m_next:b2Body;
public var m_xf:b2XForm;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_shapeCount:int;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
if (_arg1 < 0){
_arg1 = 0;
m_bodyCapacity = 0;
};
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
if (_local6 < 0){
_local6 = 0;
m_bodyCount = 0;
};
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
if (_local9 < 0){
_local9 = 0;
};
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//alien_22 (char_fla.alien_22)
package char_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class alien_22 extends MovieClip {
public var colorh:MovieClip;
public var colorl:MovieClip;
public var ct:ColorTransform;
public var mc_antenna:MovieClip;
public var colorb:MovieClip;
public function alien_22(){
addFrameScript(0, this.frame1, 2, this.frame3, 4, this.frame5, 6, this.frame7, 8, this.frame9, 10, this.frame11, 12, this.frame13, 14, this.frame15);
}
function frame1(){
this.ct = new ColorTransform();
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame3(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame5(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame9(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame11(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame13(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame15(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame7(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
}
}//package char_fla
Section 76
//antenna_8 (char_fla.antenna_8)
package char_fla {
import flash.display.*;
public dynamic class antenna_8 extends MovieClip {
public function antenna_8(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package char_fla
Section 77
//antennaEffect_14 (char_fla.antennaEffect_14)
package char_fla {
import flash.display.*;
public dynamic class antennaEffect_14 extends MovieClip {
public function antennaEffect_14(){
addFrameScript(9, this.frame10);
}
function frame10(){
stop();
}
}
}//package char_fla
Section 78
//antennaEffect1_15 (char_fla.antennaEffect1_15)
package char_fla {
import flash.display.*;
public dynamic class antennaEffect1_15 extends MovieClip {
public function antennaEffect1_15(){
addFrameScript(15, this.frame16);
}
function frame16(){
stop();
}
}
}//package char_fla
Section 79
//eyes_1_5 (char_fla.eyes_1_5)
package char_fla {
import flash.display.*;
public dynamic class eyes_1_5 extends MovieClip {
public function eyes_1_5(){
addFrameScript(3, this.frame4, 12, this.frame13);
}
function frame13(){
gotoAndStop(4);
}
function frame4(){
gotoAndStop(4);
}
}
}//package char_fla
Section 80
//mc_antenna_anim_13 (char_fla.mc_antenna_anim_13)
package char_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_antenna_anim_13 extends MovieClip {
public var mc:MovieClip;
public function mc_antenna_anim_13(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
this["mc"].gotoAndPlay(1);
}
function frame2(){
stop();
this["mc"].gotoAndPlay(1);
}
}
}//package char_fla
Section 81
//weaponEffects2_60 (char_fla.weaponEffects2_60)
package char_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class weaponEffects2_60 extends MovieClip {
public var colorh:MovieClip;
public var colorl:MovieClip;
public var ct:ColorTransform;
public var colorb:MovieClip;
public function weaponEffects2_60(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4, 4, this.frame5, 5, this.frame6, 6, this.frame7, 8, this.frame9, 18, this.frame19);
}
function frame1(){
this.ct = new ColorTransform();
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame3(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -126.1;
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -90.7;
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).x = -18.6;
(this["colorl"] as MovieClip).y = -65.8;
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame4(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.6;
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88.2;
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).x = -18.5;
(this["colorl"] as MovieClip).y = -63.2;
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame5(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.6;
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88.2;
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).x = -18.5;
(this["colorl"] as MovieClip).y = -63.1;
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame2(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.35;
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88;
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -62.9;
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame6(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -107;
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -71.6;
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).x = -18.5;
(this["colorl"] as MovieClip).y = -46.5;
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame9(){
var _local1 = parent.parent;
_local1["useWeapon1"]();
}
function frame19(){
stop();
var _local1 = parent.parent;
_local1["finishAtack"]();
}
function frame7(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -71.75;
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -36.35;
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).x = -18.5;
(this["colorl"] as MovieClip).y = -11.2;
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
}
}//package char_fla
Section 82
//weaponEffects3_65 (char_fla.weaponEffects3_65)
package char_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class weaponEffects3_65 extends MovieClip {
public var colorh:MovieClip;
public var colorl:MovieClip;
public var ct:ColorTransform;
public var colorb:MovieClip;
public function weaponEffects3_65(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4, 4, this.frame5, 5, this.frame6, 8, this.frame9, 9, this.frame10, 10, this.frame11, 11, this.frame12, 12, this.frame13, 13, this.frame14);
}
function frame1(){
this.ct = new ColorTransform();
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -79.1;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -43.7;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -18.6;
}
function frame3(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -126.1;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -90.7;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -65.8;
}
function frame4(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.6;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88.2;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -63.2;
}
function frame5(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.6;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88.2;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -63.2;
}
function frame2(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.35;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -87.95;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -62.85;
}
function frame11(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -108;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -72.6;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -47.6;
}
function frame12(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -99.7;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -64.3;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -39.4;
}
function frame13(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -80.4;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -45;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -20;
}
function frame6(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.6;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88.2;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -63.1;
}
function frame9(){
var _local1 = parent.parent;
_local1["useWeapon2"]();
}
function frame14(){
stop();
var _local1 = parent.parent;
_local1["finishAtack"]();
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -87.35;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -51.95;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -26.85;
}
function frame10(){
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
(this["colorh"] as MovieClip).x = -20.2;
(this["colorh"] as MovieClip).y = -123.6;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
(this["colorb"] as MovieClip).x = -19.5;
(this["colorb"] as MovieClip).y = -88.2;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
(this["colorl"] as MovieClip).x = -18.8;
(this["colorl"] as MovieClip).y = -63.1;
}
}
}//package char_fla
Section 83
//weaponEffects4_55 (char_fla.weaponEffects4_55)
package char_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class weaponEffects4_55 extends MovieClip {
public var colorh:MovieClip;
public var colorl:MovieClip;
public var ct:ColorTransform;
public var colorb:MovieClip;
public function weaponEffects4_55(){
addFrameScript(0, this.frame1, 5, this.frame6, 16, this.frame17);
}
function frame1(){
this.ct = new ColorTransform();
this.ct.color = parent.parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent.parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame6(){
var _local1 = parent.parent;
_local1["useWeapon0"]();
}
function frame17(){
var _local1 = parent.parent;
_local1["finishAtack"]();
}
}
}//package char_fla
Section 84
//Debug (com.hexagonstar.util.debug.Debug)
package com.hexagonstar.util.debug {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.system.*;
public final class Debug {
public static const LEVEL_WARN:int = 2;
public static const LEVEL_DEBUG:int = 0;
public static const LEVEL_INFO:int = 1;
public static const LEVEL_FATAL:int = 4;
public static const LEVEL_ERROR:int = 3;
private static var _stage:Stage;
private static var _filterLevel:int = 0;
private static var _isEnabled:Boolean = true;
private static var _isConnected:Boolean = false;
private static var _isPollingFPS:Boolean = false;
private static var _stopWatch:StopWatch;
private static var _connection:LocalConnection;
private static var _fpsMeter:FPSMeter;
public static function forceGC():void{
try {
} catch(e1:Error) {
try {
new LocalConnection().connect("forceGC");
new LocalConnection().connect("forceGC");
} catch(e2:Error) {
};
};
}
private static function send(_arg1:String, _arg2, _arg3:int=1, _arg4:int=0):void{
var _local5:Number;
var _local6:ByteArray;
if (_isEnabled){
if (!_isConnected){
_isConnected = true;
_connection = new LocalConnection();
_connection.addEventListener(StatusEvent.STATUS, onStatus);
};
_local5 = 0;
if (typeof(_arg2) == "string"){
_local5 = String(_arg2).length;
} else {
if (typeof(_arg2) == "object"){
_local6 = new ByteArray();
_local6.writeObject(_arg2);
_local5 = _local6.length;
_local6 = null;
};
};
if (_local5 > 39000){
storeDataLSO(_arg1, _arg2);
_arg1 = "onLargeData";
_arg2 = null;
};
_connection.send("_alcon_lc", _arg1, _arg2, _arg3, _arg4, "");
};
}
public static function stop():void{
if (_fpsMeter){
_isPollingFPS = false;
_fpsMeter.stop();
_fpsMeter.removeEventListener(FPSMeter.FPS_UPDATE, onFPSUpdate);
_fpsMeter = null;
_stage = null;
};
}
public static function timerReset():void{
if (_stopWatch){
_stopWatch.reset();
};
}
private static function onFPSUpdate(_arg1:Event):void{
send("onFPS", ((((((_fpsMeter.fps + ",") + _stage.frameRate) + ",") + _fpsMeter.frt) + ",") + System.totalMemory));
}
public static function delimiter():void{
Debug.trace("[%DLT%]", 5);
}
public static function set enabled(_arg1:Boolean):void{
_isEnabled = _arg1;
}
public static function inspect(_arg1:Object):void{
send("onInspect", _arg1, 1, -1);
}
public static function timerStart(_arg1:String=""):void{
if (_isEnabled){
if (!_stopWatch){
_stopWatch = new StopWatch();
};
_stopWatch.start(_arg1);
};
}
public static function createCategory(_arg1:int, _arg2:String="", _arg3:uint=0, _arg4:uint=0xFFFF00):void{
send("onCategory", [_arg1, _arg2, _arg3, _arg4], 0, 0);
}
private static function storeDataLSO(_arg1:String, _arg2):void{
var flushResult:String;
var m = _arg1;
var d = _arg2;
var sharedObject:SharedObject = SharedObject.getLocal("alcon", "/");
sharedObject.data["alconMethod"] = m;
sharedObject.data["alconData"] = d;
try {
flushResult = sharedObject.flush();
if (flushResult == SharedObjectFlushStatus.FLUSHED){
return;
};
} catch(e:Error) {
Security.showSettings(SecurityPanel.LOCAL_STORAGE);
};
}
public static function hexDump(_arg1:Object):void{
send("onHexDump", _arg1, 0, 0);
}
private static function onStatus(_arg1:StatusEvent):void{
}
public static function get enabled():Boolean{
return (_isEnabled);
}
public static function trace(... _args):void{
var _local2:int = ((_args[1] is int)) ? _args[1] : 1;
if ((((_local2 >= _filterLevel)) && ((_local2 < 7)))){
send("onData", _args[0], _local2, 0);
};
}
public static function timerToString():void{
if (_stopWatch){
Debug.trace(_stopWatch.toString());
};
}
public static function mark(_arg1:uint=0xFF00FF):void{
send("onMarker", _arg1, 1, -1);
}
public static function timerInSeconds():void{
if (_stopWatch){
Debug.trace((_stopWatch.timeInSeconds + "s"));
};
}
public static function set filterLevel(_arg1:int):void{
if ((((_arg1 >= 0)) && ((_arg1 < 5)))){
_filterLevel = _arg1;
};
}
public static function monitor(_arg1:Stage, _arg2:int=500):void{
if (_isPollingFPS){
Debug.stop();
};
if (((_isEnabled) && (!(_fpsMeter)))){
_isPollingFPS = true;
_stage = _arg1;
sendCapabilities();
_fpsMeter = new FPSMeter(_stage, _arg2);
_fpsMeter.addEventListener(FPSMeter.FPS_UPDATE, onFPSUpdate);
_fpsMeter.start();
};
}
public static function time():void{
Debug.trace("[%TME%]", 5);
}
private static function sendCapabilities():void{
var _local3:XML;
var _local4:String;
var _local1:XML = describeType(Capabilities);
var _local2:Array = [];
for each (_local3 in _local1.*) {
_local4 = _local3.@name.toString();
if ((((((_local4.length > 0)) && (!((_local4 == "_internal"))))) && (!((_local4 == "prototype"))))){
_local2.push({p:_local4, v:Capabilities[_local4].toString()});
};
};
_local2.sortOn(["p"], Array.CASEINSENSITIVE);
send("onCap", _local2);
}
public static function clear():void{
Debug.trace("[%CLR%]", 5);
}
public static function timerStop():void{
if (_stopWatch){
_stopWatch.stop();
};
}
public static function timerInMilliSeconds():void{
if (_stopWatch){
Debug.trace((_stopWatch.timeInMilliSeconds + "ms"));
};
}
public static function get filterLevel():int{
return (_filterLevel);
}
public static function traceObj(_arg1:Object, _arg2:int=64, _arg3:int=1):void{
if ((((_arg3 >= _filterLevel)) && ((_arg3 < 7)))){
send("onData", _arg1, _arg3, _arg2);
};
}
public static function timerStopToString(_arg1:Boolean=false):void{
if (_stopWatch){
_stopWatch.stop();
Debug.trace(_stopWatch.toString());
if (_arg1){
_stopWatch.reset();
};
};
}
public static function pause():void{
Debug.trace("[%PSE%]", 5);
}
}
}//package com.hexagonstar.util.debug
Section 85
//FPSMeter (com.hexagonstar.util.debug.FPSMeter)
package com.hexagonstar.util.debug {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class FPSMeter extends EventDispatcher {
private var _delayMax:int;// = 10
private var _pollInterval:int;
private var _delay:int;
private var _ms:int;
private var _timer:Timer;
private var _prev:int;
private var _frt:int;
private var _fps:int;
private var _isRunning:Boolean;
private var _stage:Stage;
public static const FPS_UPDATE:String = "fpsUpdate";
public function FPSMeter(_arg1:Stage, _arg2:int=500){
_stage = _arg1;
_pollInterval = _arg2;
reset();
}
public function stop():void{
if (_isRunning){
_timer.stop();
_timer.removeEventListener(TimerEvent.TIMER, onTimer);
_stage.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
_timer = null;
reset();
};
}
public function reset():void{
_fps = 0;
_frt = 0;
_ms = 0;
_delay = 0;
_prev = 0;
_isRunning = false;
}
public function start():void{
if (!_isRunning){
_isRunning = true;
_timer = new Timer(_pollInterval, 0);
_timer.addEventListener(TimerEvent.TIMER, onTimer);
_stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
_timer.start();
};
}
private function onTimer(_arg1:TimerEvent):void{
dispatchEvent(new Event(FPSMeter.FPS_UPDATE));
}
public function get frt():int{
return (_frt);
}
public function get fps():int{
return (_fps);
}
private function onEnterFrame(_arg1:Event):void{
var _local2:Number = getTimer();
_delay++;
if (_delay >= _delayMax){
_delay = 0;
_fps = int(((1000 * _delayMax) / (_local2 - _prev)));
_prev = _local2;
};
_frt = (_local2 - _ms);
_ms = _local2;
}
}
}//package com.hexagonstar.util.debug
Section 86
//StopWatch (com.hexagonstar.util.debug.StopWatch)
package com.hexagonstar.util.debug {
import flash.utils.*;
public class StopWatch {
private var _stopTimeKeys:Array;
private var _startTimeKeys:Array;
private var _started:Boolean;// = false
private var _title:String;
public function StopWatch(){
reset();
}
public function get started():Boolean{
return (_started);
}
public function get timeInMilliSeconds():int{
if (_started){
_stopTimeKeys[(_startTimeKeys.length - 1)] = getTimer();
};
var _local1:int;
var _local2:int;
while (_local2 < _startTimeKeys.length) {
_local1 = (_local1 + (_stopTimeKeys[_local2] - _startTimeKeys[_local2]));
_local2++;
};
return (_local1);
}
public function stop():void{
var _local1:int;
if (_started){
_local1 = getTimer();
_stopTimeKeys[(_startTimeKeys.length - 1)] = _local1;
_started = false;
};
}
public function toString():String{
var _local3:int;
var _local4:int;
var _local1 = "\n ********************* [STOPWATCH] *********************";
if (_title != ""){
_local1 = (_local1 + ("\n * " + _title));
};
var _local2:int;
while (_local2 < _startTimeKeys.length) {
_local3 = _startTimeKeys[_local2];
_local4 = _stopTimeKeys[_local2];
_local1 = (_local1 + (((((("\n * started [" + format(_local3)) + "ms] stopped [") + format(_local4)) + "ms] time [") + format((_local4 - _local3))) + "ms]"));
_local2++;
};
if (_local2 == 0){
_local1 = (_local1 + "\n * never started.");
} else {
_local1 = (_local1 + (("\n * total runnning time: " + timeInSeconds) + "s"));
};
_local1 = (_local1 + "\n *******************************************************");
return (_local1);
}
public function get timeInSeconds():Number{
return ((timeInMilliSeconds / 1000));
}
public function reset():void{
_startTimeKeys = [];
_stopTimeKeys = [];
_started = false;
}
private function format(_arg1:int):String{
var _local2 = "";
var _local3:int = _arg1.toString().length;
var _local4:int;
while (_local4 < (5 - _local3)) {
_local2 = (_local2 + "0");
_local4++;
};
return ((_local2 + _arg1));
}
public function start(_arg1:String=""):void{
if (!_started){
_title = _arg1;
_started = true;
_startTimeKeys.push(getTimer());
};
}
}
}//package com.hexagonstar.util.debug
Section 87
//AdLoader (CPMStar.AdLoader)
package CPMStar {
import flash.events.*;
import flash.display.*;
import flash.system.*;
import flash.net.*;
public class AdLoader extends Sprite {
private var cpmstarLoader:Loader;
private var contentspotid:String;
public function AdLoader(_arg1:String){
this.contentspotid = _arg1;
addEventListener(Event.ADDED, addedHandler);
}
private function dispatchHandler(_arg1:Event):void{
dispatchEvent(_arg1);
}
private function addedHandler(_arg1:Event):void{
removeEventListener(Event.ADDED, addedHandler);
Security.allowDomain("server.cpmstar.com");
var _local2 = "http://server.cpmstar.com/adviewas3.swf";
var _local3:DisplayObjectContainer = parent;
cpmstarLoader = new Loader();
cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler);
cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler);
cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid)));
addChild(cpmstarLoader);
}
}
}//package CPMStar
Section 88
//DamageItem (GameObjects.FallingItems.DamageItem)
package GameObjects.FallingItems {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class DamageItem extends PhysicalBody {
protected var m_sd:b2PolygonDef;
protected var m_h_2:Number;
protected var m_hero:Hero;
protected var m_was_touched:Boolean;// = false
protected var m_level:Level;
protected var m_w_2:Number;
public function DamageItem(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3);
m_hero = _arg4;
m_level = _arg5;
}
protected function onTouch():void{
}
public function update():void{
m_body.ApplyImpulse(new b2Vec2(0, -1), m_body.GetPosition());
onUpdate();
}
public function getX():Number{
return (mc.x);
}
protected function onUpdate():void{
}
public function getY():Number{
return (mc.y);
}
public function remove():void{
m_level.addToDestroyList(m_body);
}
public function touch():void{
var _local1:MovieClip;
if ((((m_hero.Y > (m_body.GetPosition().y * Constants.SCALE))) && (!(m_hero.isInvincible())))){
if (!m_was_touched){
m_was_touched = true;
onTouch();
_local1 = new mc_head_bum();
_local1.x = mc.x;
_local1.y = mc.y;
m_level.addChild(_local1);
remove();
};
};
}
public function wasTouched():Boolean{
return (m_was_touched);
}
}
}//package GameObjects.FallingItems
Section 89
//FireBomb (GameObjects.FallingItems.FireBomb)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
public class FireBomb extends DamageItem {
public function FireBomb(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_firebomb();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((85 / 2) * Constants.GAME_SCALE);
m_h_2 = ((85 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
var _local1:b2CircleDef = new b2CircleDef();
_local1.radius = (m_w_2 / Constants.SCALE);
_local1.density = 4;
m_bd.linearDamping = 7;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(_local1);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override public function touch():void{
var _local1:Sound;
if (((!(m_was_touched)) && (!(m_hero.isInvincible())))){
_local1 = new snd_steam1();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.4)));
_local1 = new snd_steam2();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.5)));
m_was_touched = true;
m_hero.fire();
};
}
}
}//package GameObjects.FallingItems
Section 90
//FireJunk0 (GameObjects.FallingItems.FireJunk0)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class FireJunk0 extends DamageItem {
public function FireJunk0(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_firejunk0();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((16 / 2) * Constants.GAME_SCALE);
m_h_2 = ((16 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
var _local1:b2CircleDef = new b2CircleDef();
_local1.radius = (m_w_2 / Constants.SCALE);
_local1.density = 20;
m_bd.linearDamping = 7;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(_local1);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(6);
}
}
}//package GameObjects.FallingItems
Section 91
//FireJunk1 (GameObjects.FallingItems.FireJunk1)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class FireJunk1 extends DamageItem {
public function FireJunk1(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_firejunk1();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((38 / 2) * Constants.GAME_SCALE);
m_h_2 = ((38 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
var _local1:b2CircleDef = new b2CircleDef();
_local1.radius = (m_w_2 / Constants.SCALE);
_local1.density = 20;
m_bd.linearDamping = 7;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(_local1);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(7);
}
}
}//package GameObjects.FallingItems
Section 92
//SkyBomb (GameObjects.FallingItems.SkyBomb)
package GameObjects.FallingItems {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
public class SkyBomb extends DamageItem {
private var m_was_exploded:Boolean;// = false
public function SkyBomb(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_skybomb();
mc.scaleX = (Constants.GAME_SCALE * 1.4);
mc.scaleY = (Constants.GAME_SCALE * 1.4);
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = (((23 / 2) * Constants.GAME_SCALE) * 1.4);
m_h_2 = (((51 / 2) * Constants.GAME_SCALE) * 1.4);
initBody();
addChild(mc);
m_body.m_userData = mc;
(mc["mc_counter"] as MovieClip).gotoAndStop(1);
}
override protected function onUpdate():void{
var _local1:MovieClip;
var _local2:b2Body;
var _local3:b2Vec2;
var _local4:Number;
if (((((mc["mc_counter"] as MovieClip).currentFrame == 12)) && (!(m_was_exploded)))){
m_was_exploded = true;
m_hero.hit(15);
remove();
_local1 = new mc_xplode();
_local1.x = mc.x;
_local1.y = mc.y;
m_level.addChild(_local1);
_local1.play();
_local2 = m_world.m_bodyList;
while (_local2) {
_local3 = new b2Vec2((_local2.GetPosition().x - m_body.GetPosition().x), (_local2.GetPosition().y - m_body.GetPosition().y));
_local4 = ((1 / _local3.Length()) * 1);
_local3.Normalize();
_local3.Multiply(150);
_local2.ApplyImpulse(_local3, _local2.GetPosition());
_local2 = _local2.m_next;
};
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 4;
m_bd.linearDamping = 8;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override public function touch():void{
var _local1:Sound;
if (!m_was_touched){
_local1 = new snd_expl();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.9)));
m_was_touched = true;
(mc["mc_counter"] as MovieClip).play();
};
}
}
}//package GameObjects.FallingItems
Section 93
//SkyJunk0 (GameObjects.FallingItems.SkyJunk0)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class SkyJunk0 extends DamageItem {
public function SkyJunk0(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_skyjunk0();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((23 / 2) * Constants.GAME_SCALE);
m_h_2 = ((23 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 7;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(6);
}
}
}//package GameObjects.FallingItems
Section 94
//SkyJunk1 (GameObjects.FallingItems.SkyJunk1)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class SkyJunk1 extends DamageItem {
public function SkyJunk1(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_skyjunk1();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((26 / 2) * Constants.GAME_SCALE);
m_h_2 = ((31 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 7;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(7);
}
}
}//package GameObjects.FallingItems
Section 95
//SpaceBomb (GameObjects.FallingItems.SpaceBomb)
package GameObjects.FallingItems {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
public class SpaceBomb extends DamageItem {
public function SpaceBomb(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_spacebomb();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((62 / 2) * Constants.GAME_SCALE);
m_h_2 = ((62 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
var _local1:b2CircleDef = new b2CircleDef();
_local1.radius = (m_w_2 / Constants.SCALE);
_local1.density = 4;
m_bd.linearDamping = 13;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(_local1);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override public function touch():void{
var _local1:Sound = new snd_shock();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.5)));
m_hero.shock();
var _local2:b2Vec2 = new b2Vec2((m_hero.body.GetPosition().x - m_body.GetPosition().x), (m_hero.body.GetPosition().y - m_body.GetPosition().y));
var _local3:Number = ((1 / _local2.Length()) * 1);
_local2.Normalize();
_local2.Multiply(200);
m_hero.body.ApplyImpulse(_local2, m_hero.body.GetPosition());
}
}
}//package GameObjects.FallingItems
Section 96
//SpaceJunk0 (GameObjects.FallingItems.SpaceJunk0)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class SpaceJunk0 extends DamageItem {
public function SpaceJunk0(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_spacejunk0();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((37 / 2) * Constants.GAME_SCALE);
m_h_2 = ((25 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 11;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(5);
}
}
}//package GameObjects.FallingItems
Section 97
//SpaceJunk1 (GameObjects.FallingItems.SpaceJunk1)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class SpaceJunk1 extends DamageItem {
public function SpaceJunk1(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_spacejunk1();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((23 / 2) * Constants.GAME_SCALE);
m_h_2 = ((19 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 11;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(5);
}
}
}//package GameObjects.FallingItems
Section 98
//SpaceJunk2 (GameObjects.FallingItems.SpaceJunk2)
package GameObjects.FallingItems {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class SpaceJunk2 extends DamageItem {
public function SpaceJunk2(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_spacejunk2();
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
mc.x = _arg2;
mc.y = _arg3;
m_w_2 = ((55 / 2) * Constants.GAME_SCALE);
m_h_2 = ((30 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function onUpdate():void{
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 11;
m_bd.angularDamping = 1;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_body.SetAngularVelocity(10);
}
override protected function onTouch():void{
m_hero.hit(9);
}
}
}//package GameObjects.FallingItems
Section 99
//BasicItem (GameObjects.LevelItems.BasicItem)
package GameObjects.LevelItems {
import flash.display.*;
import GameObjects.*;
public class BasicItem extends MovieClip {
protected var m_mc:MovieClip;
protected var m_hero:Hero;
protected var m_level:Level;
protected var m_was_touched:Boolean;// = false
public function BasicItem(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
m_hero = _arg3;
m_level = _arg4;
if (m_mc != null){
m_mc.x = _arg1;
m_mc.y = _arg2;
m_mc.scaleX = Constants.GAME_SCALE;
m_mc.scaleY = Constants.GAME_SCALE;
addChild(m_mc);
};
}
protected function onTouch():void{
}
public function getX():Number{
return (m_mc.x);
}
public function getY():Number{
return (m_mc.y);
}
public function update():void{
onUpdate();
if (m_hero.hitTestObject(m_mc)){
touch();
};
}
protected function onMoveUp(_arg1:Number):void{
m_mc.y = (m_mc.y - _arg1);
}
protected function onUpdate():void{
}
public function wasTouched():Boolean{
return (m_was_touched);
}
public function moveUp(_arg1:Number):void{
onMoveUp(_arg1);
}
public function touch():void{
if (!m_was_touched){
m_was_touched = true;
onTouch();
};
}
}
}//package GameObjects.LevelItems
Section 100
//ItemBonus (GameObjects.LevelItems.ItemBonus)
package GameObjects.LevelItems {
import flash.events.*;
import flash.display.*;
import GameObjects.*;
import flash.utils.*;
import flash.media.*;
public class ItemBonus extends BasicItem {
protected var m_is_showing:Boolean;// = false
protected var m_time:Number;// = 10000
protected var m_work_timer:Timer;
protected var m_is_hiding:Boolean;// = false
protected var m_mc_bg:MovieClip;
protected var m_working:Boolean;// = false
public function ItemBonus(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
super(_arg1, _arg2, _arg3, _arg4);
}
override protected function onTouch():void{
var _local1:Sound = new snd_bonus_get();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.3)));
GameProfile.getInstance().achievements_stats["bonuses_on_level"] = (GameProfile.getInstance().achievements_stats["bonuses_on_level"] + 1);
m_mc.gotoAndPlay(1);
m_mc.addEventListener(Event.ENTER_FRAME, onGlowUpdate);
onStartEffect();
}
override protected function onUpdate():void{
var _local1:Number;
if (((m_working) && (!((m_mc_bg == null))))){
_local1 = 0.05;
if (m_is_showing){
if (m_mc_bg.alpha < 1){
m_mc_bg.alpha = (m_mc_bg.alpha + _local1);
if (m_mc_bg.alpha >= 1){
m_mc_bg.alpha = 1;
m_is_showing = false;
};
};
};
if (m_is_hiding){
if (m_mc_bg.alpha > 0){
m_mc_bg.alpha = (m_mc_bg.alpha - _local1);
if (m_mc_bg.alpha <= 0){
m_mc_bg.alpha = 0;
m_is_hiding = false;
m_working = false;
m_level.removeBonus();
if (m_mc_bg.parent != null){
m_mc_bg.parent.removeChild(m_mc_bg);
};
};
};
};
};
}
protected function onEndEffect():void{
m_is_hiding = true;
}
protected function onStartEffect():void{
m_level.setBonusBG(m_mc_bg);
m_level.setBonus(this);
m_work_timer.start();
m_is_showing = true;
m_working = true;
}
private function onGlowUpdate(_arg1:Event):void{
if (m_mc.currentFrame == m_mc.totalFrames){
m_mc.removeEventListener(Event.ENTER_FRAME, onGlowUpdate);
if (parent != null){
parent.removeChild(this);
};
};
}
public function remove():void{
m_work_timer.stop();
m_working = false;
m_level.removeBonus();
onEndEffect();
if (m_mc_bg.parent != null){
m_mc_bg.parent.removeChild(m_mc_bg);
};
}
}
}//package GameObjects.LevelItems
Section 101
//ItemBonusHypno (GameObjects.LevelItems.ItemBonusHypno)
package GameObjects.LevelItems {
import flash.events.*;
import GameObjects.*;
import flash.utils.*;
public class ItemBonusHypno extends ItemBonus {
public function ItemBonusHypno(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
var _x = _arg1;
var _y = _arg2;
var _hero = _arg3;
var _level = _arg4;
m_mc = new mc_hypno();
m_mc.gotoAndStop(1);
m_mc_bg = new mc_bg_hypno();
m_mc_bg.alpha = 0;
m_work_timer = new Timer(10000, 1);
m_work_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
onEndEffect();
});
super(_x, _y, _hero, _level);
}
override protected function onStartEffect():void{
super.onStartEffect();
m_hero.showSpyral();
}
}
}//package GameObjects.LevelItems
Section 102
//ItemBonusStarfall (GameObjects.LevelItems.ItemBonusStarfall)
package GameObjects.LevelItems {
import flash.events.*;
import Box2D.Common.Math.*;
import GameObjects.*;
import flash.utils.*;
public class ItemBonusStarfall extends ItemBonus {
public function ItemBonusStarfall(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
var _x = _arg1;
var _y = _arg2;
var _hero = _arg3;
var _level = _arg4;
m_mc = new mc_starfall();
m_mc.gotoAndStop(1);
m_mc_bg = new mc_bg_starfall();
m_mc_bg.alpha = 0;
m_work_timer = new Timer(10000, 1);
m_work_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
onEndEffect();
});
super(_x, _y, _hero, _level);
}
override protected function onUpdate():void{
var _local1:ItemStar;
super.onUpdate();
if (((m_working) && (!((m_level == null))))){
if (Math.round(b2Math.b2RandomRange(0, 1000)) < 50){
_local1 = new ItemStar(b2Math.b2RandomRange(50, (400 - 50)), -70, m_hero, m_level);
m_level.getFallingStarsList().push(_local1);
m_level.addChild(_local1);
};
};
}
}
}//package GameObjects.LevelItems
Section 103
//ItemBonusTimeSlow (GameObjects.LevelItems.ItemBonusTimeSlow)
package GameObjects.LevelItems {
import flash.events.*;
import GameObjects.*;
import flash.utils.*;
public class ItemBonusTimeSlow extends ItemBonus {
public function ItemBonusTimeSlow(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
var _x = _arg1;
var _y = _arg2;
var _hero = _arg3;
var _level = _arg4;
m_mc = new mc_slow();
m_mc.gotoAndStop(1);
m_mc_bg = new mc_bg_slow();
m_mc_bg.alpha = 0;
m_work_timer = new Timer(10000, 1);
m_work_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
onEndEffect();
});
super(_x, _y, _hero, _level);
}
override protected function onStartEffect():void{
super.onStartEffect();
m_level.setPlatformsSpeed((1.3 * Constants.GAME_SCALE));
}
override protected function onEndEffect():void{
super.onEndEffect();
m_level.resetPlatformsSpeed();
}
}
}//package GameObjects.LevelItems
Section 104
//ItemFuel (GameObjects.LevelItems.ItemFuel)
package GameObjects.LevelItems {
import flash.events.*;
import GameObjects.*;
import flash.media.*;
public class ItemFuel extends BasicItem {
public function ItemFuel(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
m_mc = new mc_fuel();
m_mc.gotoAndStop(1);
super(_arg1, _arg2, _arg3, _arg4);
}
override protected function onTouch():void{
var _local1:Sound = new snd_get_jet();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.3)));
m_mc.gotoAndPlay(1);
m_mc.addEventListener(Event.ENTER_FRAME, onGlowUpdate);
}
private function onGlowUpdate(_arg1:Event):void{
if (m_mc.currentFrame == m_mc.totalFrames){
GameProfile.getInstance().achievements_stats["jet_on_level"] = (GameProfile.getInstance().achievements_stats["jet_on_level"] + 1);
m_hero.addJetFuel();
m_mc.removeEventListener(Event.ENTER_FRAME, onGlowUpdate);
if (parent != null){
parent.removeChild(this);
};
};
}
}
}//package GameObjects.LevelItems
Section 105
//ItemHealth (GameObjects.LevelItems.ItemHealth)
package GameObjects.LevelItems {
import flash.events.*;
import GameObjects.*;
import flash.media.*;
public class ItemHealth extends BasicItem {
public function ItemHealth(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
m_mc = new mc_health();
m_mc.gotoAndStop(1);
super(_arg1, _arg2, _arg3, _arg4);
}
override protected function onTouch():void{
var _local2:Sound;
var _local1:Sound = new snd_get_jet();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.3)));
if (m_hero.getHealthValue() <= 30){
_local2 = new snd_voice_thank();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1.3)));
};
m_mc.gotoAndPlay(1);
m_mc.addEventListener(Event.ENTER_FRAME, onGlowUpdate);
}
private function onGlowUpdate(_arg1:Event):void{
if (m_mc.currentFrame == m_mc.totalFrames){
GameProfile.getInstance().achievements_stats["health_on_level"] = (GameProfile.getInstance().achievements_stats["health_on_level"] + 1);
m_hero.addHealth();
m_mc.removeEventListener(Event.ENTER_FRAME, onGlowUpdate);
if (parent != null){
parent.removeChild(this);
};
};
}
}
}//package GameObjects.LevelItems
Section 106
//ItemStar (GameObjects.LevelItems.ItemStar)
package GameObjects.LevelItems {
import flash.events.*;
import Box2D.Common.Math.*;
import GameObjects.*;
import flash.media.*;
public class ItemStar extends BasicItem {
private var m_falling_speed:Number;
public function ItemStar(_arg1:Number, _arg2:Number, _arg3:Hero, _arg4:Level){
m_mc = new mc_star();
m_falling_speed = Math.floor(b2Math.b2RandomRange(2, 6));
super(_arg1, _arg2, _arg3, _arg4);
}
override protected function onTouch():void{
var _local1:Sound = new snd_star_collect();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.1)));
m_mc.gotoAndPlay(1);
m_mc.addEventListener(Event.ENTER_FRAME, onGlowUpdate);
}
public function remove():void{
if (parent != null){
parent.removeChild(this);
};
}
private function onGlowUpdate(_arg1:Event):void{
if (m_mc.currentFrame == m_mc.totalFrames){
m_level.getStarsPanel().addStar();
m_mc.removeEventListener(Event.ENTER_FRAME, onGlowUpdate);
if (parent != null){
parent.removeChild(this);
};
};
}
public function fall():void{
if (m_hero.hitTestObject(m_mc)){
touch();
};
m_mc.y = (m_mc.y + (m_falling_speed * Constants.GAME_SCALE));
if (m_mc.y > (500 + 100)){
if (parent != null){
parent.removeChild(this);
};
};
}
}
}//package GameObjects.LevelItems
Section 107
//BasePlatform (GameObjects.Platforms.BasePlatform)
package GameObjects.Platforms {
import flash.events.*;
import States.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import GameObjects.*;
import flash.text.*;
import flash.media.*;
public class BasePlatform extends MovingItem {
private var m_score_color:Array;
protected var m_color:Number;
private var m_scores:MovieClip;
protected var m_allowed_colors:Number;
public function BasePlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
m_score_color = [150, 50, 200];
super(_arg1, _arg2, _arg3, _arg4, _arg5);
m_hero = _arg4;
m_level = _arg5;
m_allowed_colors = _arg6;
}
override protected function onUpdate():void{
super.onUpdate();
if (((!((m_scores == null))) && (!((mc.parent == null))))){
m_scores.x = (mc.x - 70);
m_scores.y = (mc.y - 15);
};
}
public function getColor():Number{
return ((mc["mc_color"] as MovieClip).currentFrame);
}
protected function generateColor():void{
m_color = Math.round(b2Math.b2RandomRange(1, m_allowed_colors));
if (mc != null){
if (mc["mc_glow"] != null){
(mc["mc_glow"] as MovieClip).gotoAndStop(1);
};
if (mc["mc_color"] != null){
(mc["mc_color"] as MovieClip).gotoAndStop(m_color);
};
};
}
private function onGlowUpdate(_arg1:Event):void{
if ((mc["mc_glow"] as MovieClip).currentFrame == 7){
if (mc["mc_color"] != null){
(mc["mc_color"] as MovieClip).gotoAndStop(4);
};
(mc["mc_glow"] as MovieClip).removeEventListener(Event.ENTER_FRAME, onGlowUpdate);
};
}
override public function touch():void{
var _local1:Number;
var _local2:Sound;
var _local3:Number;
if (!m_was_touched){
GameProfile.getInstance().total_platforms_used++;
m_was_touched = true;
if (mc["mc_color"] != null){
m_level.getComboPanel().addBlock(this);
_local1 = m_level.getComboPanel().getItemsCount();
if (mc["mc_glow"] != null){
_local2 = new snd_platform();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 2)));
m_scores = new mc_platform_score();
m_scores.x = (mc.x - 70);
m_scores.y = (mc.y - 15);
m_level.addChild(m_scores);
if (getColor() == 1){
GameProfile.getInstance().setStat("green_max", _local1);
};
if (getColor() == 2){
GameProfile.getInstance().setStat("yellow_max", _local1);
};
if (getColor() == 3){
GameProfile.getInstance().setStat("blue_max", _local1);
};
_local3 = (_local1 * m_score_color[(getColor() - 1)]);
(m_scores["m_anim"]["m_text"]["tf_score"] as TextField).text = ("+" + _local3);
(m_scores["m_anim"]["m_mask"] as MovieClip).gotoAndStop(getColor());
GameProfile.getInstance().score = (GameProfile.getInstance().score + _local3);
GamePlayState.getInstance().getGUI().updateScore();
(mc["mc_glow"] as MovieClip).gotoAndPlay(1);
(mc["mc_glow"] as MovieClip).addEventListener(Event.ENTER_FRAME, onGlowUpdate);
};
};
};
onTouch();
}
}
}//package GameObjects.Platforms
Section 108
//DisappearingPlatform (GameObjects.Platforms.DisappearingPlatform)
package GameObjects.Platforms {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.utils.*;
public class DisappearingPlatform extends BasePlatform {
private var m_has_been_touched:Boolean;// = false
private var m_sd:b2PolygonDef;
private var m_step_timer:Timer;
protected var m_h_2:Number;
private var m_cur_phase:Number;// = 0
protected var m_w_2:Number;
public function DisappearingPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
m_step_timer = new Timer(100, 6);
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block2();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
m_step_timer.addEventListener(TimerEvent.TIMER, onTimerTick);
var _local7:Number = 0;
while (_local7 != 6) {
(mc[("mc_light" + _local7)] as MovieClip).gotoAndStop(1);
_local7++;
};
generateColor();
}
override protected function onTouch():void{
if (!m_has_been_touched){
m_has_been_touched = true;
m_step_timer.start();
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
private function onTimerTick(_arg1:TimerEvent):void{
(mc[("mc_light" + m_cur_phase++)] as MovieClip).gotoAndStop(2);
if (m_cur_phase == 6){
m_world.DestroyBody(m_body);
if (parent != null){
parent.removeChild(this);
};
};
}
}
}//package GameObjects.Platforms
Section 109
//FinishPlatform (GameObjects.Platforms.FinishPlatform)
package GameObjects.Platforms {
import States.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class FinishPlatform extends BasePlatform {
private var m_has_been_touched:Boolean;// = false
private var m_sd:b2PolygonDef;
protected var m_w_2:Number;
protected var m_h_2:Number;
public function FinishPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_block_finish();
m_w_2 = ((460 / 2) * Constants.GAME_SCALE);
m_h_2 = ((140 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
}
override protected function onTouch():void{
if (!m_has_been_touched){
m_has_been_touched = true;
GamePlayState.getInstance().stopMusic();
StateManager.getInstance().pushState(LevelCompleteState.getInstance());
StateManager.getInstance().pushState(ScoreSubmitState.getInstance());
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.Platforms
Section 110
//MagnetPlatform (GameObjects.Platforms.MagnetPlatform)
package GameObjects.Platforms {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class MagnetPlatform extends BasePlatform {
private var m_sd:b2PolygonDef;
protected var m_w_2:Number;
protected var m_h_2:Number;
public function MagnetPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block6();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
generateColor();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override protected function onTouch():void{
var _local1:Number;
super.onTouch();
if (!m_hero.falling){
if (((((((((m_hero.body.GetPosition().y * Constants.SCALE) < mc.y)) && (((m_hero.body.GetPosition().y * Constants.SCALE) > (mc.y - 150))))) && (((m_hero.body.GetPosition().x * Constants.SCALE) > (mc.x - m_w_2))))) && (((m_hero.body.GetPosition().x * Constants.SCALE) < (mc.x + m_w_2))))){
_local1 = (m_hero.sideForce * 0.25);
if (m_hero.cur_anim == "go_left"){
m_hero.body.ApplyImpulse(new b2Vec2((_local1 / 6), 0), m_hero.body.GetPosition());
};
if (m_hero.cur_anim == "go_right"){
m_hero.body.ApplyImpulse(new b2Vec2((-(_local1) / 6), 0), m_hero.body.GetPosition());
};
};
};
}
}
}//package GameObjects.Platforms
Section 111
//MovingItem (GameObjects.Platforms.MovingItem)
package GameObjects.Platforms {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import GameObjects.*;
public class MovingItem extends PhysicalBody {
protected var m_hero:Hero;
protected var m_level:Level;
protected var m_was_touched:Boolean;// = false
public function MovingItem(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
super(_arg1, _arg2, _arg3);
m_hero = _arg4;
m_level = _arg5;
}
protected function onTouch():void{
}
protected function onRemove():void{
m_level.addToDestroyList(m_body);
}
protected function onUpdate():void{
}
public function update():void{
onUpdate();
}
public function remove():void{
onRemove();
}
public function moveUp(_arg1:Number):void{
onMoveUp(_arg1);
}
public function wasTouched():Boolean{
return (m_was_touched);
}
protected function onMoveUp(_arg1:Number):void{
var _local2:Number = m_body.GetAngle();
m_body.SetXForm(new b2Vec2(m_body.GetPosition().x, (m_body.GetPosition().y - (_arg1 / Constants.SCALE))), _local2);
}
public function touch():void{
if (!m_was_touched){
m_was_touched = true;
onTouch();
};
}
}
}//package GameObjects.Platforms
Section 112
//MovingLeftPlatform (GameObjects.Platforms.MovingLeftPlatform)
package GameObjects.Platforms {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class MovingLeftPlatform extends BasePlatform {
private var m_sd:b2PolygonDef;
protected var m_h_2:Number;
private var m_nominal_force:Number;
protected var m_w_2:Number;
private var m_start_moving:Boolean;// = false
public function MovingLeftPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
m_nominal_force = (6000 * Constants.GAME_SCALE);
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block4();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
generateColor();
}
override protected function onTouch():void{
m_start_moving = true;
}
override protected function onUpdate():void{
var _local1:Number;
super.onUpdate();
if (m_start_moving){
_local1 = m_body.GetAngle();
m_body.SetXForm(new b2Vec2((m_body.GetPosition().x - (5 / Constants.SCALE)), m_body.GetPosition().y), _local1);
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.Platforms
Section 113
//MovingRightPlatform (GameObjects.Platforms.MovingRightPlatform)
package GameObjects.Platforms {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class MovingRightPlatform extends BasePlatform {
private var m_sd:b2PolygonDef;
protected var m_h_2:Number;
private var m_nominal_force:Number;
protected var m_w_2:Number;
private var m_start_moving:Boolean;// = false
public function MovingRightPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
m_nominal_force = (6000 * Constants.GAME_SCALE);
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block3();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
generateColor();
}
override protected function onTouch():void{
m_start_moving = true;
}
override protected function onUpdate():void{
var _local1:Number;
super.onUpdate();
if (m_start_moving){
_local1 = m_body.GetAngle();
m_body.SetXForm(new b2Vec2((m_body.GetPosition().x + (5 / Constants.SCALE)), m_body.GetPosition().y), _local1);
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.Platforms
Section 114
//PlanePlatform (GameObjects.Platforms.PlanePlatform)
package GameObjects.Platforms {
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class PlanePlatform extends BasePlatform {
private var m_sd:b2PolygonDef;
protected var m_w_2:Number;
protected var m_h_2:Number;
public function PlanePlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block0();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
generateColor();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
}
}//package GameObjects.Platforms
Section 115
//PushingPlatform (GameObjects.Platforms.PushingPlatform)
package GameObjects.Platforms {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.media.*;
public class PushingPlatform extends BasePlatform {
private var m_sd:b2PolygonDef;
protected var m_w_2:Number;
protected var m_h_2:Number;
public function PushingPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block5();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
generateColor();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
override protected function onTouch():void{
var _local1:Sound;
var _local2:Number;
super.onTouch();
if (!m_hero.falling){
if (((((((((m_hero.body.GetPosition().y * Constants.SCALE) < mc.y)) && (((m_hero.body.GetPosition().y * Constants.SCALE) > (mc.y - 150))))) && (((m_hero.body.GetPosition().x * Constants.SCALE) > (mc.x - m_w_2))))) && (((m_hero.body.GetPosition().x * Constants.SCALE) < (mc.x + m_w_2))))){
_local1 = new snd_poing();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.7)));
_local2 = b2Math.b2RandomRange((1500 * Constants.GAME_SCALE), (2300 * Constants.GAME_SCALE));
m_hero.body.ApplyImpulse(new b2Vec2(0, (-(_local2) / 6)), m_hero.body.GetPosition());
};
};
}
}
}//package GameObjects.Platforms
Section 116
//RotatingPlatform (GameObjects.Platforms.RotatingPlatform)
package GameObjects.Platforms {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
public class RotatingPlatform extends BasePlatform {
private var m_sd:b2PolygonDef;
protected var m_w_2:Number;
protected var m_h_2:Number;
private var m_axis:b2Body;
public function RotatingPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level, _arg6:Number=3){
super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
mc = new mc_block1();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
generateColor();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 10;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_sd = new b2PolygonDef();
m_sd.SetAsBox((0.1 / Constants.SCALE), (0.1 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_axis = m_world.CreateBody(m_bd);
m_axis.CreateShape(m_sd);
m_axis.SetMassFromShapes();
var _local1:b2RevoluteJointDef = new b2RevoluteJointDef();
var _local2:b2Vec2 = new b2Vec2((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
_local1.Initialize(m_axis, m_body, _local2);
_local1.collideConnected = false;
_local1.lowerAngle = (-0.5 * 3.14);
_local1.upperAngle = (0.25 * 14);
_local1.enableLimit = true;
_local1.maxMotorTorque = 300;
_local1.motorSpeed = 0;
_local1.enableMotor = true;
m_world.CreateJoint(_local1);
}
override protected function onMoveUp(_arg1:Number):void{
var _local2:Number = m_body.GetAngle();
m_body.SetXForm(new b2Vec2(m_body.GetPosition().x, (m_body.GetPosition().y - (_arg1 / Constants.SCALE))), _local2);
m_axis.SetXForm(new b2Vec2(m_axis.GetPosition().x, (m_axis.GetPosition().y - (_arg1 / Constants.SCALE))), _local2);
}
override protected function onRemove():void{
m_level.addToDestroyList(m_body);
m_level.addToDestroyList(m_axis);
}
}
}//package GameObjects.Platforms
Section 117
//StartPlatform (GameObjects.Platforms.StartPlatform)
package GameObjects.Platforms {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.*;
import flash.utils.*;
public class StartPlatform extends BasePlatform {
private var m_has_been_touched:Boolean;// = false
private var m_sd:b2PolygonDef;
private var m_step_timer:Timer;
protected var m_h_2:Number;
private var m_cur_phase:Number;// = 0
private var m_start_counter:MovieClip;
protected var m_w_2:Number;
public function StartPlatform(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level){
m_step_timer = new Timer(200, 6);
super(_arg1, _arg2, _arg3, _arg4, _arg5);
mc = new mc_block_start();
m_w_2 = ((132 / 2) * Constants.GAME_SCALE);
m_h_2 = ((24 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_body.m_userData = mc;
m_step_timer.addEventListener(TimerEvent.TIMER, onTimerTick);
var _local6:Number = 0;
while (_local6 != 6) {
(mc[("mc_light" + _local6)] as MovieClip).gotoAndStop(1);
_local6++;
};
m_start_counter = new mc_start_counter();
m_start_counter.x = 200;
m_start_counter.y = 250;
m_level.addChild(m_start_counter);
m_start_counter.gotoAndPlay(1);
}
override protected function onTouch():void{
if (!m_has_been_touched){
m_has_been_touched = true;
m_step_timer.start();
};
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 0;
m_sd.friction = 0.01;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
private function onTimerTick(_arg1:TimerEvent):void{
(mc[("mc_light" + m_cur_phase++)] as MovieClip).gotoAndStop(2);
m_level.addChild(m_start_counter);
if ((m_cur_phase % 2) == 0){
m_start_counter.gotoAndPlay((((m_cur_phase / 2) * 20) + 1));
};
if (m_cur_phase == 6){
m_level.isLevelStarted = true;
m_world.DestroyBody(m_body);
if (parent != null){
parent.removeChild(this);
};
};
}
}
}//package GameObjects.Platforms
Section 118
//BonusBox (GameObjects.BonusBox)
package GameObjects {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.utils.*;
import flash.media.*;
public class BonusBox extends PhysicalBody {
private var m_sd:b2PolygonDef;
protected var m_h_2:Number;
private var m_level:Level;
private var m_hero:Hero;
private var m_was_touched:Boolean;// = false
protected var m_w_2:Number;
public function BonusBox(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Level, _arg5:Hero){
super(_arg1, _arg2, _arg3);
m_level = _arg4;
m_hero = _arg5;
mc = new mc_bonusbox();
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_w_2 = ((43 / 2) * Constants.GAME_SCALE);
m_h_2 = ((43 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
m_body.m_userData = mc;
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 7;
m_bd.angularDamping = 7;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
}
public function update():void{
m_body.ApplyImpulse(new b2Vec2(0, -1), m_body.GetPosition());
}
public function touch():void{
var create_timer:Timer;
if (!m_was_touched){
m_was_touched = true;
mc.gotoAndPlay(2);
create_timer = new Timer(100, 1);
create_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
var _local2:Sound = new snd_voice_holy();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1.2)));
var _local3:BonusFromBox = new BonusFromBox(m_world, mc.x, mc.y, m_level, m_hero);
m_level.addChild(_local3);
});
create_timer.start();
};
}
public function remove():void{
m_level.addToDestroyList(m_body);
}
}
}//package GameObjects
Section 119
//BonusFromBox (GameObjects.BonusFromBox)
package GameObjects {
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class BonusFromBox extends PhysicalBody {
private var m_sd:b2PolygonDef;
protected var m_h_2:Number;
private var m_hero:Hero;
private var m_level:Level;
protected var m_w_2:Number;
public function BonusFromBox(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Level, _arg5:Hero){
super(_arg1, _arg2, _arg3);
m_level = _arg4;
m_hero = _arg5;
var _local6:Number = Math.round(b2Math.b2RandomRange(0, 2));
switch (_local6){
case 0:
mc = new mc_health_inbox();
m_hero.useHealthBonus();
break;
case 1:
mc = new mc_jet_inbox();
m_hero.useJetBonus();
break;
case 2:
mc = new mc_star_inbox();
m_level.getStarsPanel().addStars(250);
break;
};
mc.x = _arg2;
mc.y = _arg3;
mc.scaleX = Constants.GAME_SCALE;
mc.scaleY = Constants.GAME_SCALE;
m_w_2 = 25;
m_h_2 = 25;
initBody();
addChild(mc);
m_body.m_userData = mc;
addEventListener(Event.ENTER_FRAME, update);
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE));
m_sd.density = 20;
m_bd.linearDamping = 7;
m_bd.angularDamping = 7;
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
var _local1:b2Vec2 = new b2Vec2(b2Math.b2RandomRange(-1, 1), -1);
_local1.Normalize();
_local1.Multiply(1500);
m_body.ApplyImpulse(_local1, m_body.GetPosition());
}
private function update(_arg1:Event):void{
var _local2:Number = 0.05;
if (mc.alpha > 0){
mc.alpha = (mc.alpha - _local2);
if (mc.alpha <= 0){
mc.alpha = 0;
m_level.addToDestroyList(m_body);
};
};
}
}
}//package GameObjects
Section 120
//Hero (GameObjects.Hero)
package GameObjects {
import flash.events.*;
import States.*;
import GUI.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import GameObjects.Platforms.*;
import flash.utils.*;
import flash.media.*;
public class Hero extends PhysicalBody {
private var m_is_moving_right:Boolean;// = false
private var m_side_force:Number;// = 470
private var m_cur_platform:BasePlatform;
private var m_dead_head_color:Number;// = 3381708
private var m_cur_anim:String;// = "stand_front"
protected var m_h_2:Number;
private var m_head_color:Number;// = 7702609
private var m_is_attacking:Boolean;// = false
private var m_jetpack:JetPack;
private var m_sd:b2PolygonDef;
private var m_health:HealthBar;
private var m_prev_y:Number;
private var m_is_dead:Boolean;// = false
private var m_is_falling:Boolean;// = false
private var m_shock_timer:Timer;
private var m_body_color:Number;// = 0x999999
private var m_weapon_force:Number;// = 2000
protected var m_w_2:Number;
private var m_base_head_color:Number;// = 7702609
private var m_is_health_bonus:Boolean;// = false
private var m_is_blinking:Boolean;// = false
private var m_jet_bonus_timer:Timer;
private var m_is_jet_bonus:Boolean;// = false
private var m_is_shocked:Boolean;// = false
private var m_blink_timer:Timer;
private var m_is_moving_left:Boolean;// = false
private var m_up_force:Number;// = 940
private var m_health_bonus_timer:Timer;
private var m_legs_color:Number;// = 0x333333
private var m_timer_atenna_use:Timer;
private var m_timer_jet_blink:Timer;
private var m_is_flying:Boolean;// = false
private var m_eyes:MovieClip;
public function Hero(_arg1:b2World, _arg2:Number, _arg3:Number){
var m_this:MovieClip;
var _world = _arg1;
var _x = _arg2;
var _y = _arg3;
m_shock_timer = new Timer(1000, 1);
m_blink_timer = new Timer(1000, 1);
m_health_bonus_timer = new Timer(15000, 1);
m_jet_bonus_timer = new Timer(15000, 1);
m_timer_jet_blink = new Timer(15000, 1);
m_timer_atenna_use = new Timer(5000, 1000);
super(_world, _x, _y);
m_prev_y = _y;
mc = new mc_hero_anim();
mc.scaleX = (0.4 * Constants.GAME_SCALE);
mc.scaleY = (0.4 * Constants.GAME_SCALE);
m_w_2 = ((57 / 2) * Constants.GAME_SCALE);
m_h_2 = ((95 / 2) * Constants.GAME_SCALE);
initBody();
addChild(mc);
mc.gotoAndStop("stand_front");
legs_color = GameProfile.getInstance().colorl;
body_color = GameProfile.getInstance().colorb;
m_body.m_userData = mc;
(mc["mc_smoke"] as MovieClip).visible = false;
m_eyes = (mc["mc_eyes"] as MovieClip);
mc["m_whirl"].visible = false;
m_jetpack = new JetPack();
GamePlayState.getInstance().getGUI().addChild(m_jetpack);
m_health = new HealthBar();
GamePlayState.getInstance().getGUI().addChild(m_health);
m_shock_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
m_is_shocked = false;
});
m_blink_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
m_is_blinking = false;
mc.alpha = 1;
});
m_jet_bonus_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
m_is_jet_bonus = false;
m_jetpack.setJetBonus(false);
});
m_health_bonus_timer.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
m_is_health_bonus = false;
mc["mc_shield"].visible = false;
});
m_timer_jet_blink.addEventListener(TimerEvent.TIMER_COMPLETE, function (_arg1:TimerEvent):void{
});
m_this = this;
m_timer_atenna_use.addEventListener(TimerEvent.TIMER, function (_arg1:TimerEvent):void{
var _local2:Number;
if (mc["mc_antenna_animation"] != null){
_local2 = (GameProfile.getInstance().upgrades[5] + 1);
var _local3 = m_this;
_local3[("useAntenna" + _local2)]();
(mc["mc_antenna_animation"] as MovieClip).gotoAndStop((GameProfile.getInstance().upgrades[5] + 1));
if (mc["mc_antenna_animation"]["mc"] != null){
(mc["mc_antenna_animation"]["mc"] as MovieClip).gotoAndPlay(1);
};
};
});
}
public function stopMovingRight():void{
m_is_moving_right = false;
}
public function useWeapon0():void{
var _local3:b2Vec2;
var _local4:Number;
var _local1:Sound = new snd_weapon0();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.4)));
var _local2:b2Body = m_world.m_bodyList;
while (_local2) {
if (((!((_local2 == m_body))) && ((_local2.GetPosition().y < m_body.GetPosition().y)))){
_local3 = new b2Vec2((_local2.GetPosition().x - m_body.GetPosition().x), (_local2.GetPosition().y - m_body.GetPosition().y));
_local4 = ((1 / _local3.Length()) * m_weapon_force);
_local3.Normalize();
_local3.Multiply(_local4);
_local2.ApplyImpulse(_local3, _local2.GetPosition());
};
_local2 = _local2.m_next;
};
}
public function useWeapon1():void{
var _local3:b2Vec2;
var _local4:Number;
var _local1:Sound = new snd_weapon1();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.6)));
var _local2:b2Body = m_world.m_bodyList;
while (_local2) {
if (_local2 != m_body){
_local3 = new b2Vec2((_local2.GetPosition().x - m_body.GetPosition().x), (_local2.GetPosition().y - m_body.GetPosition().y));
_local4 = ((1 / _local3.Length()) * m_weapon_force);
_local3.Normalize();
_local3.Multiply(_local4);
_local2.ApplyImpulse(_local3, _local2.GetPosition());
};
_local2 = _local2.m_next;
};
}
public function useWeapon2():void{
var _local3:b2Vec2;
var _local4:Number;
var _local1:Sound = new snd_weapon2();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.4)));
var _local2:b2Body = m_world.m_bodyList;
while (_local2) {
if (_local2 != m_body){
_local3 = new b2Vec2((_local2.GetPosition().x - m_body.GetPosition().x), (_local2.GetPosition().y - m_body.GetPosition().y));
_local4 = ((1 / _local3.Length()) * m_weapon_force);
_local3.Normalize();
_local3.Multiply(_local4);
_local2.ApplyImpulse(_local3, _local2.GetPosition());
};
_local2 = _local2.m_next;
};
}
public function set body_color(_arg1:Number):void{
m_body_color = _arg1;
}
public function stopMovingLeft():void{
m_is_moving_left = false;
}
public function set upForce(_arg1:Number):void{
m_up_force = _arg1;
}
public function addJetFuel():void{
m_jetpack.addFuel();
}
public function useHealthBonus():void{
m_is_health_bonus = true;
m_health_bonus_timer.stop();
m_health_bonus_timer.start();
mc["mc_shield"].visible = true;
}
public function stopFlying():void{
m_is_flying = false;
m_jetpack.stopFlight();
}
public function fire():void{
hit(18);
(mc["mc_smoke"] as MovieClip).visible = true;
(mc["mc_smoke"] as MovieClip).gotoAndPlay(1);
}
public function getJetFuelValue():Number{
return (m_jetpack.getValue());
}
public function getHealthValue():Number{
return (m_health.getValue());
}
public function get head_color():Number{
return (m_head_color);
}
public function showSpyral():void{
if (mc["m_whirl"] != null){
mc["m_whirl"].visible = true;
};
}
public function moveUp():void{
var _local1:Number = m_up_force;
if (m_jetpack.getValue() > 0){
if (!m_is_flying){
m_jetpack.startFlight();
};
m_body.ApplyImpulse(new b2Vec2(0, (-(_local1) / 6)), m_body.GetPosition());
m_is_flying = true;
};
}
public function reset():void{
legs_color = GameProfile.getInstance().colorl;
body_color = GameProfile.getInstance().colorb;
m_body.SetXForm(new b2Vec2((100 / Constants.SCALE), (100 / Constants.SCALE)), 0);
sideForce = GameProfile.getInstance().getSideSpeed();
upForce = GameProfile.getInstance().getJetPackSpeed();
m_is_dead = false;
m_jet_bonus_timer.stop();
m_health_bonus_timer.stop();
m_jetpack.setJetBonus(false);
m_is_health_bonus = false;
m_is_jet_bonus = false;
mc["mc_shield"].visible = false;
}
public function get X():Number{
return ((m_body.GetPosition().x * Constants.SCALE));
}
public function get Y():Number{
return ((m_body.GetPosition().y * Constants.SCALE));
}
public function addHealth():void{
m_health.addhealth();
updateHeadColor();
}
public function get platform():BasePlatform{
return (m_cur_platform);
}
public function atack():void{
if (((((!(m_is_shocked)) && (!(m_is_falling)))) && (!(m_is_flying)))){
setAnim(("weapon" + GameProfile.getInstance().upgrades[3]));
m_is_attacking = true;
};
}
public function moveLeft():void{
var _local1:Number = m_side_force;
m_body.ApplyImpulse(new b2Vec2((-(_local1) / 6), 0), m_body.GetPosition());
m_is_moving_left = true;
if (!m_is_flying){
setAnim("go_left");
} else {
setAnim("fly_left");
};
}
public function get body_color():Number{
return (m_body_color);
}
public function set head_color(_arg1:Number):void{
m_head_color = _arg1;
}
public function get falling():Boolean{
return (m_is_falling);
}
public function hit(_arg1:Number):void{
var _local2:Sound;
var _local3:Sound;
if (!m_is_health_bonus){
_local2 = new snd_hit();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 0.7)));
m_health.substractHealth(_arg1);
updateHeadColor();
if (m_health.getValue() <= 0){
_local3 = new snd_voice_death();
_local3.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1.2)));
GamePlayState.getInstance().stopMusic();
StateManager.getInstance().pushState(DeathState.getInstance());
StateManager.getInstance().pushState(ScoreSubmitState.getInstance());
};
if (((!(m_is_blinking)) && (!(m_is_shocked)))){
m_is_blinking = true;
m_blink_timer.start();
};
};
}
public function set legs_color(_arg1:Number):void{
m_legs_color = _arg1;
}
private function updateHeadColor():void{
var _local1 = (m_base_head_color >> 16);
var _local2:int = ((m_base_head_color << 16) >>> 24);
var _local3:int = ((m_base_head_color << 24) >>> 24);
var _local4 = (m_dead_head_color >> 16);
var _local5:int = ((m_dead_head_color << 16) >>> 24);
var _local6:int = ((m_dead_head_color << 24) >>> 24);
var _local7:int = (_local4 + (((_local1 - _local4) * m_health.getValue()) * 0.01));
var _local8:int = (_local5 + (((_local2 - _local5) * m_health.getValue()) * 0.01));
var _local9:int = (_local6 + (((_local3 - _local6) * m_health.getValue()) * 0.01));
m_head_color = ((_local9 | (_local7 << 16)) | (_local8 << 8));
}
public function shock():void{
if (!m_is_shocked){
hit(15);
setAnim("shock");
m_is_shocked = true;
m_shock_timer.start();
};
}
public function finishAtack():void{
m_is_attacking = false;
if (m_is_falling){
m_is_falling = false;
setAnim("fall_front");
m_is_falling = true;
} else {
setAnim("stand_front");
};
}
public function setAnim(_arg1:String):void{
var _anim = _arg1;
if (((((!((m_cur_anim == _anim))) && (!(m_is_shocked)))) && (!(m_is_attacking)))){
if (((((!(m_is_falling)) || (((m_is_falling) && ((_anim == "shock")))))) || (((m_is_falling) && (!((_anim.search("weapon") == -1))))))){
try {
mc.gotoAndStop(_anim);
m_cur_anim = _anim;
if (((!((_anim.search("go") == -1))) && (!((mc["mc"] == null))))){
if (mc["mc"]["mc_antenna"] != null){
(mc["mc"]["mc_antenna"] as MovieClip).gotoAndStop((GameProfile.getInstance().upgrades[5] + 2));
};
} else {
if (mc["mc_antenna"] != null){
(mc["mc_antenna"] as MovieClip).gotoAndStop((GameProfile.getInstance().upgrades[5] + 2));
};
};
} catch(error:Error) {
trace(error.message);
};
};
};
}
public function set sideForce(_arg1:Number):void{
m_side_force = _arg1;
}
public function get cur_anim():String{
return (m_cur_anim);
}
public function useJetBonus():void{
m_is_jet_bonus = true;
m_jetpack.setJetBonus(true);
m_jet_bonus_timer.stop();
m_jet_bonus_timer.start();
}
private function useAntenna1():void{
var _local2:b2Vec2;
var _local3:Number;
var _local1:b2Body = m_world.m_bodyList;
while (_local1) {
if (_local1 != m_body){
if (_local1.m_userData != null){
if (((!(((_local1.m_userData.toString() as String).search("junk0") == -1))) || (!(((_local1.m_userData.toString() as String).search("junk1") == -1))))){
_local2 = new b2Vec2((_local1.GetPosition().x - m_body.GetPosition().x), (_local1.GetPosition().y - m_body.GetPosition().y));
_local3 = ((1 / _local2.Length()) * 400);
_local2.Normalize();
_local2.Multiply(_local3);
_local1.ApplyImpulse(_local2, _local1.GetPosition());
};
};
};
_local1 = _local1.m_next;
};
}
public function hideSpyral():void{
if (mc["m_whirl"] != null){
mc["m_whirl"].visible = false;
};
}
private function useAntenna2():void{
var _local2:b2Vec2;
var _local3:Number;
var _local1:b2Body = m_world.m_bodyList;
while (_local1) {
if (_local1 != m_body){
if (_local1.m_userData != null){
if (((((((!(((_local1.m_userData.toString() as String).search("junk0") == -1))) || (!(((_local1.m_userData.toString() as String).search("junk1") == -1))))) || (!(((_local1.m_userData.toString() as String).search("junk2") == -1))))) || (!(((_local1.m_userData.toString() as String).search("bomb") == -1))))){
_local2 = new b2Vec2((_local1.GetPosition().x - m_body.GetPosition().x), (_local1.GetPosition().y - m_body.GetPosition().y));
_local3 = ((1 / _local2.Length()) * 550);
_local2.Normalize();
_local2.Multiply(_local3);
_local1.ApplyImpulse(_local2, _local1.GetPosition());
};
};
};
_local1 = _local1.m_next;
};
}
public function resetHealthValue():void{
m_health.reset();
updateHeadColor();
}
public function update():void{
var _local1:Sound;
var _local2:Number;
m_body.SetXForm(m_body.GetPosition(), 0);
m_body.ApplyImpulse(new b2Vec2(0, -1), m_body.GetPosition());
if (m_is_blinking){
if (mc.alpha == 1){
mc.alpha = 0.5;
} else {
mc.alpha = 1;
};
};
if (((!(m_is_shocked)) && (!(m_is_attacking)))){
if (m_prev_y < m_body.GetPosition().y){
setAnim("fall_front");
m_is_falling = true;
} else {
if (m_is_falling){
m_is_falling = false;
setAnim("stand_front");
};
m_is_falling = false;
};
if (((((m_is_flying) && (!(m_is_moving_left)))) && (!(m_is_moving_right)))){
setAnim("fly_front");
};
m_prev_y = m_body.GetPosition().y;
m_jetpack.update();
};
if (m_cur_anim.indexOf("front") == -1){
m_eyes.visible = false;
} else {
m_eyes.visible = true;
};
if ((((((Y > ((500 + ((mc.height * 0.5) * Constants.GAME_SCALE)) + 200))) || ((Y < -200)))) && (!(m_is_dead)))){
_local1 = new snd_voice_death();
_local1.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1.2)));
GamePlayState.getInstance().stopMusic();
StateManager.getInstance().pushState(DeathState.getInstance());
StateManager.getInstance().pushState(ScoreSubmitState.getInstance());
m_is_dead = true;
};
if (((!((m_cur_anim.search("go") == -1))) && (!((mc["mc"] == null))))){
if (mc["mc"]["mc_antenna"] != null){
(mc["mc"]["mc_antenna"] as MovieClip).gotoAndStop((GameProfile.getInstance().upgrades[5] + 2));
};
} else {
if (mc["mc_antenna"] != null){
(mc["mc_antenna"] as MovieClip).gotoAndStop((GameProfile.getInstance().upgrades[5] + 2));
};
};
if (b2Math.b2RandomRange(0, 100) < 2){
_local2 = b2Math.b2RandomRange(1, 2);
m_eyes.gotoAndPlay(("eyesanimation_" + 1));
};
if (X > (400 + ((mc.width * mc.scaleX) * 0.5))){
m_body.SetXForm(new b2Vec2((((-(mc.width) * mc.scaleX) * 0.5) / Constants.SCALE), m_body.GetPosition().y), 0);
};
if (X < ((-(mc.width) * mc.scaleX) * 0.5)){
m_body.SetXForm(new b2Vec2(((400 + ((mc.width * mc.scaleX) * 0.5)) / Constants.SCALE), m_body.GetPosition().y), 0);
};
}
public function moveRight():void{
var _local1:Number = m_side_force;
m_body.ApplyImpulse(new b2Vec2((_local1 / 6), 0), m_body.GetPosition());
m_is_moving_right = true;
if (!m_is_flying){
setAnim("go_right");
} else {
setAnim("fly_right");
};
}
public function resetFuelValue():void{
m_jetpack.reset();
}
override protected function initBody():void{
m_sd = new b2PolygonDef();
m_sd.SetAsOrientedBox((m_w_2 / Constants.SCALE), (m_h_2 / Constants.SCALE), new b2Vec2(0, (-4 / Constants.SCALE)));
m_sd.density = 5;
m_bd.linearDamping = (10 * Constants.GAME_SCALE);
m_bd.angularDamping = (10 * Constants.GAME_SCALE);
m_bd.position.Set((m_start_x / Constants.SCALE), (m_start_y / Constants.SCALE));
m_body = m_world.CreateBody(m_bd);
m_body.CreateShape(m_sd);
m_body.SetMassFromShapes();
m_timer_atenna_use.start();
}
public function get legs_color():Number{
return (m_legs_color);
}
public function set platform(_arg1:BasePlatform):void{
m_cur_platform = _arg1;
}
public function isInvincible():Boolean{
if (m_is_blinking){
return (true);
};
return (false);
}
public function get sideForce():Number{
return (m_side_force);
}
}
}//package GameObjects
Section 121
//Magnet (GameObjects.Magnet)
package GameObjects {
import flash.display.*;
import Box2D.Common.Math.*;
public class Magnet extends MovieClip {
private var m_is_finished:Boolean;// = false
private var m_mc:MovieClip;
private var m_hero:Hero;
private var m_velocity:Number;
private var m_type:String;
private var m_speed:Number;// = 2
private var m_nominal_force:Number;
private var m_num_moves:Number;// = 0
private var m_max_num_moves:Number;// = 1
public function Magnet(_arg1:Hero){
m_mc = new mc_magnet();
m_nominal_force = (500000 * Constants.GAME_SCALE);
super();
m_hero = _arg1;
addChild(m_mc);
m_mc.scaleX = Constants.GAME_SCALE;
m_mc.scaleY = Constants.GAME_SCALE;
}
public function reset(_arg1:String):void{
m_is_finished = false;
m_num_moves = 0;
m_type = _arg1;
m_velocity = -(m_speed);
y = 550;
if (_arg1 == "left"){
x = 20;
m_mc.scaleX = (-1 * Constants.GAME_SCALE);
} else {
x = 380;
m_mc.scaleX = (1 * Constants.GAME_SCALE);
};
}
public function update():void{
var _local1:b2Vec2;
var _local2:Number;
if (!m_is_finished){
if (m_hero != null){
if (((((m_hero.body.GetPosition().y * Constants.SCALE) > (y - 50))) && (((m_hero.body.GetPosition().y * Constants.SCALE) < (y + 50))))){
_local1 = new b2Vec2(((x + 100) - (m_hero.body.GetPosition().x * Constants.SCALE)), 0);
if ((x + 100) < (m_hero.body.GetPosition().x * Constants.SCALE)){
_local1.x = 0;
};
if (m_type == "left"){
_local1.x = ((x - 100) - (m_hero.body.GetPosition().x * Constants.SCALE));
if ((x - 100) > (m_hero.body.GetPosition().x * Constants.SCALE)){
_local1.x = 0;
};
};
_local2 = (1 / Math.round(_local1.Length()));
if (_local1.Length() == 0){
_local2 = 1;
};
if (_local2 > 0.012){
_local2 = 0.012;
};
if (m_type == "left"){
_local2 = (_local2 * -1);
};
m_hero.body.ApplyForce(new b2Vec2(((m_nominal_force * _local2) * 0.85), 0), m_hero.body.GetPosition());
};
};
y = (y + m_velocity);
if ((((y < -50)) || ((y > 550)))){
m_num_moves++;
m_velocity = (m_velocity * -1);
};
if (m_num_moves >= m_max_num_moves){
m_velocity = (m_velocity * -1);
m_is_finished = true;
parent.removeChild(this);
};
};
}
public function isFinished():Boolean{
return (m_is_finished);
}
}
}//package GameObjects
Section 122
//PhysicalBody (GameObjects.PhysicalBody)
package GameObjects {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class PhysicalBody extends MovieClip {
protected var m_world:b2World;
protected var m_bd:b2BodyDef;
protected var m_start_x:Number;
protected var m_start_y:Number;
protected var mc:MovieClip;
protected var m_body:b2Body;
public function PhysicalBody(_arg1:b2World, _arg2:Number, _arg3:Number){
m_bd = new b2BodyDef();
m_world = _arg1;
m_start_x = _arg2;
m_start_y = _arg3;
}
protected function initBody():void{
}
public function get body():b2Body{
return (m_body);
}
public function setPos(_arg1:Number, _arg2:Number=-1):void{
var _local3:Number = m_body.GetAngle();
m_body.SetXForm(new b2Vec2(_arg1, _arg2), _local3);
}
}
}//package GameObjects
Section 123
//bombcounter_48 (graphics_fla.bombcounter_48)
package graphics_fla {
import flash.display.*;
public dynamic class bombcounter_48 extends MovieClip {
public function bombcounter_48(){
addFrameScript(11, this.frame12);
}
function frame12(){
stop();
}
}
}//package graphics_fla
Section 124
//PanelTouchAnimation_3 (graphics_fla.PanelTouchAnimation_3)
package graphics_fla {
import flash.display.*;
public dynamic class PanelTouchAnimation_3 extends MovieClip {
public function PanelTouchAnimation_3(){
addFrameScript(6, this.frame7);
}
function frame7(){
stop();
}
}
}//package graphics_fla
Section 125
//PlaneScoreColor_61 (graphics_fla.PlaneScoreColor_61)
package graphics_fla {
import flash.display.*;
public dynamic class PlaneScoreColor_61 extends MovieClip {
public function PlaneScoreColor_61(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package graphics_fla
Section 126
//AchievementInfo (GUI.ItemsInfo.AchievementInfo)
package GUI.ItemsInfo {
import flash.display.*;
public class AchievementInfo {
public var mc:SimpleButton;
public var title:String;
public var description:String;
}
}//package GUI.ItemsInfo
Section 127
//LevelInfo (GUI.ItemsInfo.LevelInfo)
package GUI.ItemsInfo {
public class LevelInfo {
public var setting:Number;// = 0
public var part_length:Number;// = 1000
public var parts_infos:Array;
public var platform_colors:Number;// = 3
}
}//package GUI.ItemsInfo
Section 128
//LevelPartInfo (GUI.ItemsInfo.LevelPartInfo)
package GUI.ItemsInfo {
public class LevelPartInfo {
public var platforms:Array;
public var magnets_p:Number;// = 0
public var dist:Number;// = 140
public var health_p:Number;// = 10
public var bonus_p:Number;// = 2
public var falling_trash_p:Number;// = 200
public var stars_p:Number;// = 50
public var fuel_p:Number;// = 20
public var wnd_name:String;
public var speed:Number;// = 4
}
}//package GUI.ItemsInfo
Section 129
//UpgradeItem (GUI.ItemsInfo.UpgradeItem)
package GUI.ItemsInfo {
import flash.display.*;
public class UpgradeItem {
public var color:Number;
public var cost:Number;
public var color_item:String;
public var mc:SimpleButton;
public var title:String;
public var description:String;
}
}//package GUI.ItemsInfo
Section 130
//BtMute (GUI.BtMute)
package GUI {
import flash.events.*;
import flash.display.*;
public class BtMute extends MovieClip {
public var clickFunction:Function;
private var m_mc:MovieClip;
public function BtMute(){
m_mc = new mc_snd();
m_mc.x = 42;
m_mc.y = 20;
addChild(m_mc);
buttonMode = true;
m_mc.addEventListener(MouseEvent.CLICK, onMuteClick);
init();
}
public function init():void{
if (GameProfile.getInstance().sound_volume == 0){
m_mc.gotoAndStop(2);
} else {
m_mc.gotoAndStop(1);
};
}
public function onMuteClick(_arg1:MouseEvent):void{
GameProfile.getInstance().save();
if (GameProfile.getInstance().sound_volume == 0){
GameProfile.getInstance().sound_volume = 1;
} else {
GameProfile.getInstance().sound_volume = 0;
};
if (clickFunction != null){
clickFunction();
};
init();
}
}
}//package GUI
Section 131
//ComboStack (GUI.ComboStack)
package GUI {
import flash.display.*;
import GameObjects.Platforms.*;
public class ComboStack extends MovieClip {
private var m_items:Array;
public function addBlock(_arg1:BasePlatform):void{
var _local4:MovieClip;
var _local2:MovieClip = new mc_combo_anim();
var _local3:Boolean;
if (m_items.length == 0){
_local3 = false;
} else {
if ((m_items[(m_items.length - 1)] as MovieClip)["m_color_rect"].currentFrame != _arg1.getColor()){
_local3 = true;
};
};
if (m_items.length >= 10){
_local3 = true;
};
if (_local3){
for each (_local4 in m_items) {
_local4.gotoAndPlay(11);
};
m_items = new Array();
};
_local2.x = (96 + (m_items.length * 25));
_local2.y = 44;
_local2["m_color_rect"].gotoAndStop(_arg1.getColor());
m_items.push(_local2);
addChild(_local2);
}
public function clear():void{
var _local1:MovieClip;
if (m_items != null){
for each (_local1 in m_items) {
removeChild(_local1);
};
};
m_items = new Array();
}
public function getItemsCount():Number{
return (m_items.length);
}
}
}//package GUI
Section 132
//HealthBar (GUI.HealthBar)
package GUI {
import flash.display.*;
public class HealthBar extends MovieClip {
private const NOMINAL_VALUE:Number = 50;
private var m_max_value:Number;
private var m_health_panel:MovieClip;
private var m_value:Number;
public function HealthBar(){
m_health_panel = new mc_healthpanel();
m_health_panel.x = 0;
m_health_panel.y = 440;
m_health_panel["mc_health_line"].gotoAndStop(1);
addChild(m_health_panel);
reset();
}
public function substractHealth(_arg1:Number):void{
GameProfile.getInstance().total_health_used = (GameProfile.getInstance().total_health_used + _arg1);
m_value = (m_value - _arg1);
if (m_value <= 0){
m_value = 0;
};
var _local2:Number = ((m_value / m_max_value) * 100);
if (_local2 < 40){
m_health_panel["mc_health_line"]["mc_anim"].play();
};
m_health_panel["mc_health_line"].gotoAndStop((50 - Math.round((_local2 * 0.5))));
}
public function reset():void{
m_max_value = GameProfile.getInstance().getHealthMaxValue();
m_value = m_max_value;
m_health_panel["mc_health_line"].gotoAndStop(1);
m_health_panel["mc_health_line"].scaleX = ((m_max_value / NOMINAL_VALUE) - (0.25 * GameProfile.getInstance().upgrades[2]));
m_health_panel["mc_border"].scaleX = ((m_max_value / NOMINAL_VALUE) - (0.25 * GameProfile.getInstance().upgrades[2]));
m_health_panel["mc_health_line"]["mc_anim"].gotoAndStop(1);
}
public function getValue():Number{
return (((m_value / m_max_value) * 100));
}
public function addhealth():void{
m_value = (m_value + 20);
if (m_value > m_max_value){
m_value = m_max_value;
};
var _local1:Number = ((m_value / m_max_value) * 100);
if (m_value == m_max_value){
m_health_panel["mc_health_line"].gotoAndStop(1);
} else {
m_health_panel["mc_health_line"].gotoAndStop((50 - Math.round((_local1 * 0.5))));
};
if (_local1 > 40){
m_health_panel["mc_health_line"]["mc_anim"].gotoAndStop(1);
};
}
}
}//package GUI
Section 133
//HeroPlaceArrow (GUI.HeroPlaceArrow)
package GUI {
import flash.display.*;
import GameObjects.*;
import flash.text.*;
public class HeroPlaceArrow extends MovieClip {
private var m_hero:Hero;
private var m_arrow:MovieClip;
public function HeroPlaceArrow(_arg1:Hero){
m_hero = _arg1;
m_arrow = new mc_place_arrow();
addChild(m_arrow);
}
public function setPosotion(_arg1:Number, _arg2:Number):void{
m_arrow.x = _arg1;
if (_arg2 > (500 + ((m_hero.height * 0.5) * Constants.GAME_SCALE))){
m_arrow.y = 500;
(m_arrow["tf_dist"] as TextField).text = String(Math.floor(((_arg2 - 500) + ((m_hero.height * 0.5) * Constants.GAME_SCALE))));
if (!m_arrow.visible){
m_arrow.visible = true;
m_arrow.gotoAndPlay(8);
};
return;
} else {
if (_arg2 < ((-(m_hero.height) * 0.5) * Constants.GAME_SCALE)){
m_arrow.y = 0;
(m_arrow["tf_dist"] as TextField).text = String(Math.floor(_arg2));
if (!m_arrow.visible){
m_arrow.visible = true;
m_arrow.gotoAndPlay(1);
};
} else {
m_arrow.visible = false;
};
};
}
}
}//package GUI
Section 134
//IngameGUI (GUI.IngameGUI)
package GUI {
import flash.display.*;
import flash.text.*;
public class IngameGUI extends MovieClip {
private var m_top_panel:MovieClip;
public function IngameGUI(){
m_top_panel = new mc_top_panel();
addChild(m_top_panel);
updateScore();
}
public function showAch(_arg1:Number):void{
var _local2:MovieClip;
_local2 = new mc_ach_info();
_local2.x = 360;
_local2.y = 360;
(_local2["m_info"]["m_ach"] as MovieClip).gotoAndStop((_arg1 + 1));
addChild(_local2);
}
public function addItem(_arg1:MovieClip):void{
addChild(_arg1);
}
public function updateScore():void{
var _local1:String = GameProfile.getInstance().score.toString();
var _local2 = "";
var _local3:Number = 0;
while (_local3 != (12 - _local1.length)) {
_local2 = (_local2 + "0");
_local3++;
};
_local2 = (_local2 + _local1);
(m_top_panel["tf_score"] as TextField).text = _local2;
}
public function showInfo(_arg1:String):void{
var _local2:MovieClip;
if (GameProfile.getInstance().info_messages[_arg1] == undefined){
GameProfile.getInstance().info_messages[_arg1] = true;
if (((!((StringTable.getInstance().getText(_arg1) == null))) && (!((StringTable.getInstance().getText(_arg1) == ""))))){
_local2 = new mc_text_info();
_local2.x = 360;
_local2.y = 360;
(_local2["m_info"]["tf_text"] as TextField).text = StringTable.getInstance().getText(_arg1);
addChild(_local2);
};
};
}
public function setLevelInd(_arg1:Number, _arg2:Number=0):void{
if (_arg2 != 0){
(m_top_panel["tf_level_ind"] as TextField).text = ((("" + _arg2) + ".") + _arg1);
} else {
(m_top_panel["tf_level_ind"] as TextField).text = ("" + _arg1);
};
}
}
}//package GUI
Section 135
//JetPack (GUI.JetPack)
package GUI {
import flash.display.*;
import flash.media.*;
public class JetPack extends MovieClip {
private const NOMINAL_VALUE:Number = 100;
private var m_max_value:Number;
private var m_jet_panel:MovieClip;
private var m_snd_ch:SoundChannel;
private var m_time_passed:Number;
private var m_fuel_consumption_rate:Number;// = 1
private var m_value:Number;
private var m_time_delay:Number;// = 2
private var snd:Sound;
private var m_is_flying:Boolean;// = false
private var m_is_jet_bonus_using:Boolean;// = false
public function JetPack(){
snd = new snd_jet();
super();
m_jet_panel = new mc_jetpanel();
m_jet_panel.x = 13;
m_jet_panel.y = 415;
m_jet_panel["mc_jetline"].gotoAndStop(1);
addChild(m_jet_panel);
reset();
}
public function getValue():Number{
return (m_value);
}
public function update():void{
var _local1:Number;
var _local2:Number;
if (((m_is_flying) && ((m_value > 0)))){
if ((((m_time_passed >= m_time_delay)) && (!(m_is_jet_bonus_using)))){
_local1 = ((m_value / m_max_value) * 100);
m_time_passed = 0;
m_value = (m_value - m_fuel_consumption_rate);
if (m_value <= 0){
m_value = 0;
stopFlight();
};
GameProfile.getInstance().total_jet_used = (GameProfile.getInstance().total_jet_used + m_fuel_consumption_rate);
_local2 = ((m_value / m_max_value) * 100);
m_jet_panel["mc_jetline"].gotoAndStop((50 - Math.round((_local2 * 0.5))));
if ((((_local2 < 40)) && ((_local1 >= 40)))){
m_jet_panel["mc_jetline"]["mc_anim"].play();
};
};
m_time_passed++;
};
}
public function reset():void{
if (m_snd_ch != null){
m_snd_ch.stop();
};
(m_jet_panel["mc_jetline_top"] as MovieClip).visible = false;
m_is_jet_bonus_using = false;
m_max_value = 100;
m_value = m_max_value;
m_time_delay = (2 + GameProfile.getInstance().upgrades[4]);
m_fuel_consumption_rate = GameProfile.getInstance().getFuelConsumptionRate();
m_is_flying = false;
m_jet_panel["mc_jetline"].gotoAndStop(1);
m_jet_panel["mc_jetline"].scaleX = (1 + (GameProfile.getInstance().upgrades[4] * 0.25));
m_jet_panel["mc_border"].scaleX = (1 + (GameProfile.getInstance().upgrades[4] * 0.25));
m_jet_panel["mc_jetline"]["mc_anim"].gotoAndStop(1);
}
public function setJetBonus(_arg1:Boolean):void{
m_is_jet_bonus_using = _arg1;
(m_jet_panel["mc_jetline_top"] as MovieClip).visible = m_is_jet_bonus_using;
if (m_is_jet_bonus_using){
(m_jet_panel["mc_jetline_top"] as MovieClip).gotoAndStop(1);
};
}
public function stopFlight():void{
if (m_snd_ch != null){
m_snd_ch.stop();
};
m_is_flying = false;
}
public function startFlight():void{
if (m_snd_ch != null){
m_snd_ch.stop();
};
m_snd_ch = snd.play(1, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 1.3)));
m_time_passed = 0;
m_is_flying = true;
}
public function addFuel():void{
m_value = (m_value + 20);
if (m_value > m_max_value){
m_value = m_max_value;
};
var _local1:Number = ((m_value / m_max_value) * 100);
if (m_value == m_max_value){
m_jet_panel["mc_jetline"].gotoAndStop(1);
} else {
m_jet_panel["mc_jetline"].gotoAndStop((50 - Math.round((_local1 * 0.5))));
};
if (_local1 >= 40){
m_jet_panel["mc_jetline"]["mc_anim"].gotoAndStop(1);
};
}
}
}//package GUI
Section 136
//LevelProgressPanel (GUI.LevelProgressPanel)
package GUI {
import flash.display.*;
import flash.text.*;
public class LevelProgressPanel extends MovieClip {
private const FINISH_Y:Number = 475;
private const START_Y:Number = 78;
private var m_parts_markers:Array;
private var m_marker:MovieClip;
private var m_mc:MovieClip;
public function LevelProgressPanel(){
m_mc = new mc_progress_panel();
m_mc.x = 385;
m_mc.y = 13;
addChild(m_mc);
m_marker = m_mc["m_marker"];
m_marker.y = START_Y;
}
public function setPartsCount(_arg1:Number, _arg2:Number):void{
var _local4:MovieClip;
var _local5:MovieClip;
if (m_parts_markers != null){
for each (_local4 in m_parts_markers) {
m_mc["m_inner_info"].removeChild(_local4);
};
};
m_parts_markers = new Array();
var _local3:Number = 0;
while (_local3 != (_arg1 - 1)) {
_local5 = new mc_progress_bar_part_pointer();
_local5.x = 28;
_local5.y = (10 + ((400 / _arg1) * (_local3 + 1)));
(_local5["tf_text"] as TextField).text = ((_arg2 + ".") + (_local3 + 2));
m_mc["m_inner_info"].addChild(_local5);
m_parts_markers.push(_local5);
_local3++;
};
}
public function setProgress(_arg1:Number):void{
m_marker.y = (START_Y + ((FINISH_Y - START_Y) * _arg1));
}
}
}//package GUI
Section 137
//StarsCounterPanel (GUI.StarsCounterPanel)
package GUI {
import flash.display.*;
import flash.text.*;
public class StarsCounterPanel extends MovieClip {
private var m_mc:MovieClip;
private var m_counter:Number;// = 0
public function StarsCounterPanel(){
m_mc = new mc_stars_counter();
m_mc.x = 273;
m_mc.y = 13;
addChild(m_mc);
reset();
}
public function addStar():void{
GameProfile.getInstance().stars++;
GameProfile.getInstance().setStat("stars_collected", 1, "summ");
updateCounter();
}
public function addStars(_arg1:Number):void{
GameProfile.getInstance().stars = (GameProfile.getInstance().stars + _arg1);
GameProfile.getInstance().setStat("stars_collected", _arg1, "summ");
updateCounter();
}
public function updateCounter():void{
(m_mc["m_star"] as MovieClip).gotoAndPlay(1);
(m_mc["m_tf"] as TextField).text = "x";
m_counter = GameProfile.getInstance().stars;
if (m_counter < 10){
(m_mc["m_tf"] as TextField).text = ((m_mc["m_tf"] as TextField).text + "000");
} else {
if (m_counter < 100){
(m_mc["m_tf"] as TextField).text = ((m_mc["m_tf"] as TextField).text + "00");
} else {
if (m_counter < 1000){
(m_mc["m_tf"] as TextField).text = ((m_mc["m_tf"] as TextField).text + "0");
};
};
};
(m_mc["m_tf"] as TextField).text = ((m_mc["m_tf"] as TextField).text + m_counter);
}
public function reset():void{
m_counter = GameProfile.getInstance().stars;
updateCounter();
}
}
}//package GUI
Section 138
//star_8 (GUI_fla.star_8)
package GUI_fla {
import flash.display.*;
public dynamic class star_8 extends MovieClip {
public function star_8(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package GUI_fla
Section 139
//Timeline_21 (GUI_fla.Timeline_21)
package GUI_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
public dynamic class Timeline_21 extends MovieClip {
public function Timeline_21(){
addFrameScript(0, this.frame1);
}
function frame1(){
buttonMode = true;
addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://www.badhed.com/?ref=joe-the-alien_INGAMELOGO");
navigateToURL(_local2);
});
}
}
}//package GUI_fla
Section 140
//ByteArrayAsset (mx.core.ByteArrayAsset)
package mx.core {
import flash.utils.*;
public class ByteArrayAsset extends ByteArray implements IFlexAsset {
mx_internal static const VERSION:String = "3.5.0.12683";
}
}//package mx.core
Section 141
//IFlexAsset (mx.core.IFlexAsset)
package mx.core {
public interface IFlexAsset {
}
}//package mx.core
Section 142
//mx_internal (mx.core.mx_internal)
package mx.core {
public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal";
}//package mx.core
Section 143
//AchievementsState (States.AchievementsState)
package States {
import flash.events.*;
import flash.display.*;
import GUI.ItemsInfo.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
public class AchievementsState extends BasicWindowState {
private var xmlAch:Class;
private var m_achievements:Array;
private static var m_instance:AchievementsState;
public function AchievementsState(){
xmlAch = AchievementsState_xmlAch;
super();
m_a_speed = 0.1;
m_title = "AchievementsState";
m_mc_wnd = new mc_wnd_achieve();
addChild(m_mc_wnd);
parseXMLData();
}
private function onKeyDown(_arg1:KeyboardEvent):void{
}
override protected function onCleanUp():void{
super.onCleanUp();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
(m_mc_wnd["bt_back"] as SimpleButton).removeEventListener(MouseEvent.CLICK, onResumeClick);
}
private function onIconOver(_arg1:MouseEvent):void{
var _local2:Number = Number((_arg1.currentTarget as MovieClip).name.charAt(6));
(m_mc_wnd["tf_descr"] as TextField).text = (m_achievements[_local2] as AchievementInfo).description;
}
private function parseXMLData():void{
var _local5:XML;
var _local6:AchievementInfo;
var _local1:ByteArray = new xmlAch();
var _local2:String = _local1.readUTFBytes(_local1.length);
var _local3:XML = new XML(_local2);
var _local4:Number = 0;
m_achievements = new Array();
for each (_local5 in _local3.Achievement) {
_local6 = new AchievementInfo();
_local6.description = _local5.attribute("description");
_local6.title = _local5.attribute("title");
m_achievements[_local4] = _local6;
(m_mc_wnd[("mc_ach" + _local4)] as MovieClip).buttonMode = true;
(m_mc_wnd[("mc_ach" + _local4)] as MovieClip).addEventListener(MouseEvent.MOUSE_OVER, onIconOver);
(m_mc_wnd[("mc_ach" + _local4)] as MovieClip).addEventListener(MouseEvent.MOUSE_OUT, onIconOut);
_local4++;
};
}
override protected function onInit():void{
super.onInit();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
(m_mc_wnd["bt_back"] as SimpleButton).addEventListener(MouseEvent.CLICK, onResumeClick);
resetItems();
}
private function resetItems():void{
var _local1:Number = 0;
while (_local1 != GameProfile.getInstance().achievements.length) {
if (GameProfile.getInstance().achievements[_local1]){
(m_mc_wnd[("mc_ach" + _local1)]["mc_fade"] as MovieClip).visible = false;
} else {
m_mc_wnd[("mc_ach" + _local1)]["mc_fade"].visible = true;
(m_mc_wnd[("mc_ach" + _local1)] as MovieClip).addChild(m_mc_wnd[("mc_ach" + _local1)]["mc_fade"]);
};
_local1++;
};
}
private function onResumeClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().popState();
}
private function onIconOut(_arg1:MouseEvent):void{
(m_mc_wnd["tf_descr"] as TextField).text = "";
}
public static function getInstance():AchievementsState{
if (m_instance == null){
m_instance = new (AchievementsState);
};
return (m_instance);
}
}
}//package States
Section 144
//AchievementsState_xmlAch (States.AchievementsState_xmlAch)
package States {
import mx.core.*;
public class AchievementsState_xmlAch extends ByteArrayAsset {
}
}//package States
Section 145
//BasicWindowState (States.BasicWindowState)
package States {
import flash.display.*;
public class BasicWindowState extends GameState {
protected var m_is_hiding:Boolean;// = false
protected var m_mc_wnd:MovieClip;
protected var m_a_speed:Number;// = 0.03
protected var m_is_showing:Boolean;// = false
override protected function onUpdate():void{
if (m_is_showing){
if (m_mc_wnd.alpha < 1){
m_mc_wnd.alpha = (m_mc_wnd.alpha + m_a_speed);
if (m_mc_wnd.alpha >= 1){
m_mc_wnd.alpha = 1;
m_is_showing = false;
};
};
};
if (m_is_hiding){
if (m_mc_wnd.alpha > 0){
m_mc_wnd.alpha = (m_mc_wnd.alpha - m_a_speed);
if (m_mc_wnd.alpha <= 0){
m_mc_wnd.alpha = 0;
m_is_hiding = false;
};
};
};
}
override protected function onInit():void{
m_mc_wnd.alpha = 0;
m_is_showing = true;
}
}
}//package States
Section 146
//CreditsState (States.CreditsState)
package States {
import flash.events.*;
import flash.display.*;
import flash.media.*;
public class CreditsState extends BasicWindowState {
private var m_is_inited:Boolean;// = false
private static var m_instance:CreditsState;
public function CreditsState(){
m_a_speed = 0.1;
m_title = "CreditsState";
m_mc_wnd = new mc_wnd_credits();
addChild(m_mc_wnd);
(m_mc_wnd["bt_back"] as SimpleButton).addEventListener(MouseEvent.CLICK, onBackClick);
}
public function onBackClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().popState();
}
override protected function onCleanUp():void{
super.onCleanUp();
}
override protected function onInit():void{
super.onInit();
}
public static function getInstance():CreditsState{
if (m_instance == null){
m_instance = new (CreditsState);
};
return (m_instance);
}
}
}//package States
Section 147
//DeathState (States.DeathState)
package States {
import flash.events.*;
import GUI.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
public class DeathState extends BasicWindowState {
private var m_bt_mute:BtMute;
private var m_mus_menu:SoundChannel;
private static var m_instance:DeathState;
public function DeathState(){
m_bt_mute = new BtMute();
super();
m_title = "DeathState";
m_mc_wnd = new mc_window_dead();
addChild(m_mc_wnd);
if (StaticSounds.m_mus_menu_loop == null){
StaticSounds.m_mus_menu_loop = new mus_menu_loop();
};
m_bt_mute.clickFunction = function ():void{
if (m_mus_menu != null){
m_mus_menu.soundTransform = new SoundTransform((GameProfile.getInstance().sound_volume * 1));
};
};
addChild(m_bt_mute);
}
private function onMenuClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().changeState(MainMenuState.getInstance());
}
private function onShopClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(UpgradesState.getInstance());
if (!GameProfile.getInstance().was_in_shop){
HelpState.getInstance().setLevelInd(9);
StateManager.getInstance().pushState(HelpState.getInstance());
};
}
private function onAchieveClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(AchievementsState.getInstance());
}
private function onReplayClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
if (GameProfile.getInstance().game_mode == "Story"){
GamePlayState.getInstance().resetLevel(true);
} else {
GamePlayState.getInstance().resetLevel(false);
};
StateManager.getInstance().popState();
}
override protected function onCleanUp():void{
if (m_mus_menu != null){
m_mus_menu.stop();
};
(m_mc_wnd["m_bt_replay"] as SimpleButton).removeEventListener(MouseEvent.CLICK, onReplayClick);
(m_mc_wnd["m_bt_achieve"] as SimpleButton).removeEventListener(MouseEvent.CLICK, onAchieveClick);
(m_mc_wnd["m_bt_shop"] as SimpleButton).removeEventListener(MouseEvent.CLICK, onShopClick);
(m_mc_wnd["m_bt_menu"] as SimpleButton).removeEventListener(MouseEvent.CLICK, onMenuClick);
}
override protected function onInit():void{
super.onInit();
GameProfile.getInstance().total_death = (GameProfile.getInstance().total_death + 1);
GameProfile.getInstance().setStat("deaths_on_level", 1, "summ");
m_mus_menu = StaticSounds.m_mus_menu_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
(m_mc_wnd["tf_stars"] as TextField).text = ("x" + GameProfile.getInstance().stars);
var _local1:String = GameProfile.getInstance().score.toString();
var _local2 = "";
var _local3:Number = 0;
while (_local3 != (12 - _local1.length)) {
_local2 = (_local2 + "0");
_local3++;
};
_local2 = (_local2 + _local1);
(m_mc_wnd["tf_score"] as TextField).text = _local2;
(m_mc_wnd["m_bt_replay"] as SimpleButton).addEventListener(MouseEvent.CLICK, onReplayClick);
(m_mc_wnd["m_bt_achieve"] as SimpleButton).addEventListener(MouseEvent.CLICK, onAchieveClick);
(m_mc_wnd["m_bt_shop"] as SimpleButton).addEventListener(MouseEvent.CLICK, onShopClick);
(m_mc_wnd["m_bt_menu"] as SimpleButton).addEventListener(MouseEvent.CLICK, onMenuClick);
GameProfile.getInstance().save();
m_bt_mute.init();
}
public static function getInstance():DeathState{
if (m_instance == null){
m_instance = new (DeathState);
};
return (m_instance);
}
}
}//package States
Section 148
//GamePauseState (States.GamePauseState)
package States {
import flash.events.*;
import GUI.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
import flash.ui.*;
public class GamePauseState extends BasicWindowState {
private var m_mus_menu:SoundChannel;
private static var m_instance:GamePauseState;
public function GamePauseState(){
super();
m_a_speed = 0.1;
m_title = "GamePauseState";
if (StaticSounds.m_mus_menu_loop == null){
StaticSounds.m_mus_menu_loop = new mus_menu_loop();
};
m_mc_wnd = new mc_wnd_pause();
addChild(m_mc_wnd);
(m_mc_wnd["bt_resume"] as SimpleButton).addEventListener(MouseEvent.CLICK, onResumeClick);
(m_mc_wnd["bt_menu"] as SimpleButton).addEventListener(MouseEvent.CLICK, onMenuClick);
(m_mc_wnd["bt_achieve"] as SimpleButton).addEventListener(MouseEvent.CLICK, onAchieveClick);
var m_bt_mute:BtMute = new BtMute();
m_bt_mute.clickFunction = function ():void{
if (m_mus_menu != null){
m_mus_menu.soundTransform = new SoundTransform((GameProfile.getInstance().sound_volume * 1));
};
};
addChild(m_bt_mute);
}
private function onKeyDown(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == Keyboard.ESCAPE){
(m_mc_wnd["bt_resume"] as SimpleButton).dispatchEvent(new MouseEvent("click"));
};
}
override protected function onCleanUp():void{
if (m_mus_menu != null){
m_mus_menu.stop();
};
super.onCleanUp();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}
private function onAchieveClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(AchievementsState.getInstance());
}
private function onMenuClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().changeState(LevelSelectState.getInstance());
}
private function onResumeClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().popState();
}
override protected function onInit():void{
super.onInit();
m_mus_menu = StaticSounds.m_mus_menu_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
(m_mc_wnd["tf_stars"] as TextField).text = ("x" + GameProfile.getInstance().stars);
(m_mc_wnd["tf_mode"] as TextField).text = GameProfile.getInstance().game_mode;
var _local1:String = GameProfile.getInstance().score.toString();
var _local2 = "";
var _local3:Number = 0;
while (_local3 != (12 - _local1.length)) {
_local2 = (_local2 + "0");
_local3++;
};
_local2 = (_local2 + _local1);
(m_mc_wnd["tf_score"] as TextField).text = _local2;
var _local4:Number = GamePlayState.getInstance().getLevelInd();
if (GameProfile.getInstance().game_mode == "Story"){
(m_mc_wnd["tf_level"] as TextField).text = GamePlayState.getInstance().getCurLevelString();
} else {
(m_mc_wnd["tf_level"] as TextField).text = ((("" + _local4) + "/") + 3);
};
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
}
public static function getInstance():GamePauseState{
if (m_instance == null){
m_instance = new (GamePauseState);
};
return (m_instance);
}
}
}//package States
Section 149
//GamePlayState (States.GamePlayState)
package States {
import flash.events.*;
import GUI.*;
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import GameObjects.*;
import GameObjects.LevelItems.*;
import flash.media.*;
import flash.ui.*;
public class GamePlayState extends GameState {
private var m_world:b2World;
private var m_iterations:int;// = 15
private var m_timeStep:Number;// = 0.0333333333333333
private var m_hero:Hero;
private var m_level_ind:Number;// = 0
private var m_is_mouse_down:Boolean;// = false
private var m_is_key_up_down:Boolean;// = false
private var m_is_key_right_down:Boolean;// = false
private var m_gui:IngameGUI;
private var m_level:Level;
private var m_is_key_left_down:Boolean;// = false
private var m_mus_game:SoundChannel;
private var m_is_key_down_down:Boolean;// = false
private static var m_instance:GamePlayState;
public function GamePlayState(){
m_instance = this;
m_title = "GamePlayState";
if (StaticSounds.m_mus_game_loop == null){
StaticSounds.m_mus_game_loop = new mus_game_loop();
};
var _local1:b2AABB = new b2AABB();
var _local2:b2Vec2 = new b2Vec2(0, ((2.3 * Constants.SCALE) * Constants.GAME_SCALE));
var _local3:Boolean;
_local1.lowerBound.Set((-300 / Constants.SCALE), (-200 / Constants.SCALE));
_local1.upperBound.Set((1000 / Constants.SCALE), (1000 / Constants.SCALE));
m_world = new b2World(_local1, _local2, _local3);
m_world.SetContactListener(new GameContactListener());
m_gui = new IngameGUI();
m_hero = new Hero(m_world, (400 * 0.5), 50);
m_level = new Level(m_world, m_hero, m_level_ind);
addChild(m_level);
addChild(m_gui);
}
private function onMouseDown(_arg1:MouseEvent):void{
if (((((!(m_is_paused)) && (m_level.isLevelStarted))) && (GameProfile.getInstance().mouse_enabled))){
m_is_mouse_down = true;
};
}
private function onKeyDown(_arg1:KeyboardEvent):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
var _local5:uint;
var _local6:uint;
var _local7:uint;
if (((!(m_is_paused)) && (m_level.isLevelStarted))){
_local2 = Keyboard.LEFT;
_local3 = Keyboard.RIGHT;
_local4 = 65;
_local5 = 68;
_local6 = Keyboard.UP;
_local7 = Keyboard.DOWN;
if (m_level.getCurBonus() != null){
if ((m_level.getCurBonus() is ItemBonusHypno)){
_local2 = Keyboard.RIGHT;
_local3 = Keyboard.LEFT;
_local4 = 68;
_local5 = 65;
};
};
if ((((_arg1.keyCode == _local2)) || ((_arg1.keyCode == _local4)))){
m_is_key_left_down = true;
};
if ((((_arg1.keyCode == _local3)) || ((_arg1.keyCode == _local5)))){
m_is_key_right_down = true;
};
if ((((_arg1.keyCode == _local6)) || ((_arg1.keyCode == 87)))){
m_is_key_up_down = true;
};
if (_arg1.keyCode == _local7){
m_is_key_down_down = true;
};
if (_arg1.keyCode == Keyboard.ESCAPE){
m_hero.stopFlying();
m_mus_game.stop();
StateManager.getInstance().pushState(GamePauseState.getInstance());
resetKeys();
};
};
}
public function stopMusic():void{
m_mus_game.stop();
}
public function getGUI():IngameGUI{
return (m_gui);
}
override protected function onInit():void{
m_mus_game = StaticSounds.m_mus_game_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 0.35)));
m_level.levelInd = m_level_ind;
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.DOUBLE_CLICK, onDBLClick);
}
public function getCurLevel():Number{
return (m_level.levelInd);
}
override protected function onUpdate():void{
var _local2:Number;
m_world.Step(m_timeStep, m_iterations);
var _local1:b2Body = m_world.m_bodyList;
while (_local1) {
if ((((_local1.m_userData is Sprite)) || ((_local1.m_userData is MovieClip)))){
if (_local1.m_userData != null){
_local1.m_userData.x = (_local1.GetPosition().x * Constants.SCALE);
_local1.m_userData.y = (_local1.GetPosition().y * Constants.SCALE);
if (_local1.m_userData != "[object mc_hero_anim]"){
_local1.m_userData.rotation = (_local1.GetAngle() * (180 / Math.PI));
};
};
};
_local1 = _local1.m_next;
};
if (((((!(m_is_paused)) && (m_level.isLevelStarted))) && (GameProfile.getInstance().mouse_enabled))){
_local2 = 30;
if ((((((mouseX < (m_hero.X - _local2))) && (!((m_level.getCurBonus() is ItemBonusHypno))))) || ((((mouseX > (m_hero.X + _local2))) && ((m_level.getCurBonus() is ItemBonusHypno)))))){
m_hero.moveLeft();
} else {
if ((((((mouseX > (m_hero.X + _local2))) && (!((m_level.getCurBonus() is ItemBonusHypno))))) || ((((mouseX < (m_hero.X - _local2))) && ((m_level.getCurBonus() is ItemBonusHypno)))))){
m_hero.moveRight();
} else {
if ((((((mouseX < m_hero.X)) && (!((m_level.getCurBonus() is ItemBonusHypno))))) || ((((mouseX > m_hero.X)) && ((m_level.getCurBonus() is ItemBonusHypno)))))){
m_hero.stopMovingLeft();
m_hero.setAnim("stand_left");
} else {
if ((((((mouseX > m_hero.X)) && (!((m_level.getCurBonus() is ItemBonusHypno))))) || ((((mouseX < m_hero.X)) && ((m_level.getCurBonus() is ItemBonusHypno)))))){
m_hero.stopMovingRight();
m_hero.setAnim("stand_right");
} else {
m_hero.setAnim("stand_front");
};
};
};
};
};
if (m_is_key_left_down){
m_hero.moveLeft();
};
if (m_is_key_right_down){
m_hero.moveRight();
};
if (((m_is_key_up_down) || (m_is_mouse_down))){
m_hero.moveUp();
};
m_hero.update();
m_level.update();
}
override protected function onCleanUp():void{
m_mus_game.stop();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyUp);
stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.removeEventListener(MouseEvent.DOUBLE_CLICK, onDBLClick);
}
public function resetKeys():void{
m_is_key_left_down = false;
m_is_key_right_down = false;
m_is_key_up_down = false;
m_is_key_down_down = false;
m_is_mouse_down = false;
}
override protected function onResume():void{
stage.focus = this;
m_mus_game = StaticSounds.m_mus_game_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 0.35)));
}
public function getCurLevelString():String{
return (m_level.getCurLevelString());
}
public function getLevelInd():Number{
return (m_level.levelInd);
}
public function resetLevel(_arg1:Boolean=false):void{
resetKeys();
m_level.resetLevel(_arg1);
}
private function onDBLClick(_arg1:MouseEvent):void{
if (((((!(m_is_paused)) && (m_level.isLevelStarted))) && (GameProfile.getInstance().mouse_enabled))){
m_hero.atack();
};
}
private function onMouseUp(_arg1:MouseEvent):void{
if (((((!(m_is_paused)) && (m_level.isLevelStarted))) && (GameProfile.getInstance().mouse_enabled))){
m_is_mouse_down = false;
m_hero.setAnim("stand_front");
m_hero.stopFlying();
};
}
private function onKeyUp(_arg1:KeyboardEvent):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
var _local5:uint;
var _local6:uint;
var _local7:uint;
if (((!(m_is_paused)) && (m_level.isLevelStarted))){
_local2 = Keyboard.LEFT;
_local3 = Keyboard.RIGHT;
_local4 = 65;
_local5 = 68;
_local6 = Keyboard.UP;
_local7 = Keyboard.DOWN;
if (m_level.getCurBonus() != null){
if ((m_level.getCurBonus() is ItemBonusHypno)){
_local2 = Keyboard.RIGHT;
_local3 = Keyboard.LEFT;
_local4 = 68;
_local5 = 65;
};
};
if ((((_arg1.keyCode == _local2)) || ((_arg1.keyCode == _local4)))){
m_is_key_left_down = false;
m_hero.setAnim("stand_left");
m_hero.stopMovingLeft();
};
if ((((_arg1.keyCode == _local3)) || ((_arg1.keyCode == _local5)))){
m_is_key_right_down = false;
m_hero.setAnim("stand_right");
m_hero.stopMovingRight();
};
if ((((_arg1.keyCode == _local6)) || ((_arg1.keyCode == 87)))){
m_is_key_up_down = false;
m_hero.setAnim("stand_front");
m_hero.stopFlying();
};
if (_arg1.keyCode == _local7){
m_is_key_down_down = false;
};
if (_arg1.keyCode == Keyboard.SPACE){
m_hero.atack();
};
};
}
public function setLevelInd(_arg1:Number):void{
m_level_ind = _arg1;
}
public static function getInstance():GamePlayState{
if (m_instance == null){
m_instance = new (GamePlayState);
};
return (m_instance);
}
}
}//package States
Section 150
//GameState (States.GameState)
package States {
import flash.display.*;
public class GameState extends Sprite {
protected var m_title:String;
protected var m_is_paused:Boolean;// = false
public function GameState(){
tabEnabled = false;
tabChildren = false;
}
public function cleanUp():void{
m_is_paused = true;
onCleanUp();
}
protected function onCleanUp():void{
}
protected function onUpdate():void{
}
public function update():void{
if (!m_is_paused){
onUpdate();
};
}
override public function toString():String{
return (m_title);
}
public function resume():void{
m_is_paused = false;
onResume();
}
protected function onResume():void{
}
protected function onInit():void{
}
public function init():void{
if (stage != null){
stage.focus = this;
};
m_is_paused = false;
onInit();
}
public function pause():void{
m_is_paused = true;
onPause();
}
protected function onPause():void{
}
protected function onEnterState():void{
}
public function enterState():void{
stage.focus = this;
m_is_paused = false;
onEnterState();
}
}
}//package States
Section 151
//HelpState (States.HelpState)
package States {
import flash.events.*;
import flash.media.*;
public class HelpState extends BasicWindowState {
private var m_level_ind:Number;// = 1
private var m_is_inited:Boolean;// = false
private static var m_instance:HelpState;
public function HelpState(){
m_a_speed = 0.1;
m_title = "HelpState";
m_mc_wnd = new mc_wnd_help();
addChild(m_mc_wnd);
}
public function gotoShop(_arg1:MouseEvent):void{
GameProfile.getInstance().was_in_shop = true;
GameProfile.getInstance().save();
StateManager.getInstance().popState();
}
override protected function onCleanUp():void{
super.onCleanUp();
}
public function onSkipClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().changeState(GamePlayState.getInstance());
GamePlayState.getInstance().resetLevel();
}
public function setLevelInd(_arg1:Number):void{
m_level_ind = _arg1;
}
override protected function onInit():void{
super.onInit();
if (m_level_ind > 2){
m_level_ind = (m_level_ind + 1);
};
m_mc_wnd.gotoAndStop(m_level_ind);
}
public static function getInstance():HelpState{
if (m_instance == null){
m_instance = new (HelpState);
};
return (m_instance);
}
}
}//package States
Section 152
//LevelCompleteState (States.LevelCompleteState)
package States {
import flash.events.*;
import GUI.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
public class LevelCompleteState extends BasicWindowState {
private var m_bt_mute:BtMute;
private var m_mus_menu:SoundChannel;
private static var m_instance:LevelCompleteState;
public function LevelCompleteState(){
m_bt_mute = new BtMute();
super();
m_a_speed = 0.1;
m_title = "LevelCompleteState";
if (StaticSounds.m_mus_menu_loop == null){
StaticSounds.m_mus_menu_loop = new mus_menu_loop();
};
m_mc_wnd = new mc_wnd_level_complete();
addChild(m_mc_wnd);
(m_mc_wnd["bt_shop"] as SimpleButton).addEventListener(MouseEvent.CLICK, onShopClick);
(m_mc_wnd["bt_cont"] as SimpleButton).addEventListener(MouseEvent.CLICK, onContClick);
(m_mc_wnd["bt_menu"] as SimpleButton).addEventListener(MouseEvent.CLICK, onMenuClick);
(m_mc_wnd["bt_achieve"] as SimpleButton).addEventListener(MouseEvent.CLICK, onAchieveClick);
m_bt_mute.clickFunction = function ():void{
if (m_mus_menu != null){
m_mus_menu.soundTransform = new SoundTransform((GameProfile.getInstance().sound_volume * 1));
};
};
addChild(m_bt_mute);
}
private function onMenuClick(_arg1:MouseEvent):void{
StateManager.getInstance().changeState(MainMenuState.getInstance());
}
private function onShopClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(UpgradesState.getInstance());
if (!GameProfile.getInstance().was_in_shop){
HelpState.getInstance().setLevelInd(9);
StateManager.getInstance().pushState(HelpState.getInstance());
};
}
private function onAchieveClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(AchievementsState.getInstance());
}
private function onContClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().changeState(LevelSelectState.getInstance());
}
override protected function onCleanUp():void{
super.onCleanUp();
if (m_mus_menu != null){
m_mus_menu.stop();
};
}
override protected function onInit():void{
super.onInit();
if (GameProfile.getInstance().levels_opened < (GamePlayState.getInstance().getCurLevel() + 2)){
GameProfile.getInstance().levels_opened = (GamePlayState.getInstance().getCurLevel() + 2);
if (GameProfile.getInstance().levels_opened > 7){
GameProfile.getInstance().levels_opened = 7;
};
if (GameProfile.getInstance().levels_opened == 7){
StateManager.getInstance().showScores(GameProfile.getInstance().score);
};
};
GameProfile.getInstance().setStat("bonuses_on_level", 0);
GameProfile.getInstance().setStat("health_on_level", 0);
GameProfile.getInstance().setStat("jet_on_level", 0);
m_mus_menu = StaticSounds.m_mus_menu_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
(m_mc_wnd["tf_stars"] as TextField).text = ("x" + GameProfile.getInstance().stars);
(m_mc_wnd["tf_mode"] as TextField).text = GameProfile.getInstance().game_mode;
var _local1:String = GameProfile.getInstance().score.toString();
var _local2 = "";
var _local3:Number = 0;
while (_local3 != (12 - _local1.length)) {
_local2 = (_local2 + "0");
_local3++;
};
_local2 = (_local2 + _local1);
(m_mc_wnd["tf_score"] as TextField).text = _local2;
var _local4:Number = GamePlayState.getInstance().getLevelInd();
if (GameProfile.getInstance().game_mode == "Story"){
(m_mc_wnd["tf_level"] as TextField).text = GamePlayState.getInstance().getCurLevelString();
} else {
(m_mc_wnd["tf_level"] as TextField).text = ((("" + _local4) + "/") + 3);
};
GameProfile.getInstance().save();
m_bt_mute.init();
}
public static function getInstance():LevelCompleteState{
if (m_instance == null){
m_instance = new (LevelCompleteState);
};
return (m_instance);
}
}
}//package States
Section 153
//LevelSelectState (States.LevelSelectState)
package States {
import flash.events.*;
import GUI.*;
import flash.display.*;
import flash.media.*;
public class LevelSelectState extends BasicWindowState {
private var m_cur_button_ind:Number;// = 0
private var m_mus_menu:SoundChannel;
private var m_bt_mute:BtMute;
private var m_buttons_opened:Number;// = 3
private static var m_instance:LevelSelectState;
public function LevelSelectState(){
m_bt_mute = new BtMute();
super();
m_a_speed = 0.1;
m_title = "LevelSelectState";
if (StaticSounds.m_mus_menu_loop == null){
StaticSounds.m_mus_menu_loop = new mus_menu_loop();
};
m_mc_wnd = new mc_wnd_map();
addChild(m_mc_wnd);
var i:Number = 0;
while (i != 7) {
(m_mc_wnd[("bt_level" + i)] as MovieClip).gotoAndStop(1);
(m_mc_wnd[("bt_level" + i)] as MovieClip).buttonMode = true;
(m_mc_wnd[("bt_level" + i)] as MovieClip).addEventListener(MouseEvent.CLICK, onLevelBtClick);
(m_mc_wnd[("bt_level" + i)] as MovieClip).addEventListener(MouseEvent.MOUSE_OVER, onSelectBt);
(m_mc_wnd[("bt_level" + i)] as MovieClip).addEventListener(MouseEvent.MOUSE_OUT, onDeselectBt);
i = (i + 1);
};
(m_mc_wnd["bt_back"] as SimpleButton).addEventListener(MouseEvent.CLICK, onBackClick);
(m_mc_wnd["bt_shop"] as SimpleButton).addEventListener(MouseEvent.CLICK, onShopClick);
(m_mc_wnd["bt_achieve"] as SimpleButton).addEventListener(MouseEvent.CLICK, onAchieveClick);
(m_mc_wnd["bt_stats"] as SimpleButton).addEventListener(MouseEvent.CLICK, onStatsClick);
m_bt_mute.clickFunction = function ():void{
if (m_mus_menu != null){
m_mus_menu.soundTransform = new SoundTransform((GameProfile.getInstance().sound_volume * 1));
};
};
addChild(m_bt_mute);
}
private function onBackClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().changeState(MainMenuState.getInstance());
}
override protected function onCleanUp():void{
super.onCleanUp();
if (m_mus_menu != null){
m_mus_menu.stop();
};
}
private function onSelectBt(_arg1:MouseEvent):void{
if ((_arg1.currentTarget as MovieClip).currentFrame != 2){
(_arg1.currentTarget as MovieClip).gotoAndStop(1);
m_cur_button_ind = Number((_arg1.currentTarget as MovieClip).name.charAt(8));
};
}
private function onDeselectBt(_arg1:MouseEvent):void{
if ((_arg1.currentTarget as MovieClip).currentFrame != 2){
(_arg1.currentTarget as MovieClip).gotoAndStop(1);
};
}
private function onStatsClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(StatsState.getInstance());
}
private function onLevelBtClick(_arg1:MouseEvent):void{
var _local2:Sound;
var _local3:Number;
if ((_arg1.currentTarget as MovieClip).currentFrame != 2){
_local2 = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
_local3 = Number((_arg1.currentTarget as MovieClip).name.charAt(8));
GamePlayState.getInstance().setLevelInd(_local3);
GameProfile.getInstance().game_mode = "Story";
if (GameProfile.getInstance().game_mode == "Story"){
HelpState.getInstance().setLevelInd((_local3 + 1));
StateManager.getInstance().pushState(HelpState.getInstance());
} else {
StateManager.getInstance().changeState(GamePlayState.getInstance());
GamePlayState.getInstance().resetLevel();
};
};
}
private function onShopClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(UpgradesState.getInstance());
if (!GameProfile.getInstance().was_in_shop){
HelpState.getInstance().setLevelInd(9);
StateManager.getInstance().pushState(HelpState.getInstance());
};
}
private function onAchieveClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().pushState(AchievementsState.getInstance());
}
override protected function onInit():void{
super.onInit();
m_mus_menu = StaticSounds.m_mus_menu_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
m_buttons_opened = GameProfile.getInstance().levels_opened;
if (m_buttons_opened > 7){
m_buttons_opened = 7;
};
var _local1:Number = 0;
while (_local1 != 7) {
(m_mc_wnd[("bt_level" + _local1)] as MovieClip).gotoAndStop(1);
(m_mc_wnd[("bt_level" + _local1)] as MovieClip).buttonMode = true;
_local1++;
};
_local1 = m_buttons_opened;
while (_local1 != 7) {
(m_mc_wnd[("bt_level" + _local1)] as MovieClip).gotoAndStop(2);
(m_mc_wnd[("bt_level" + _local1)] as MovieClip).buttonMode = false;
_local1++;
};
m_bt_mute.init();
}
public static function getInstance():LevelSelectState{
if (m_instance == null){
m_instance = new (LevelSelectState);
StringTable.getInstance();
};
return (m_instance);
}
}
}//package States
Section 154
//MainMenuState (States.MainMenuState)
package States {
import flash.events.*;
import GUI.*;
import flash.display.*;
import flash.media.*;
public class MainMenuState extends BasicWindowState {
public var onClickFunc:Function;
private var m_is_inited:Boolean;// = false
private var m_bt_mute:BtMute;
private var m_mus_title:SoundChannel;
private static var m_instance:MainMenuState;
public function MainMenuState(){
m_bt_mute = new BtMute();
super();
m_a_speed = 0.1;
m_title = "MainMenuState";
if (StaticSounds.m_mus_title_loop == null){
StaticSounds.m_mus_title_loop = new mus_title_loop();
};
m_mc_wnd = new mc_wnd_main_menu();
addChild(m_mc_wnd);
m_bt_mute.clickFunction = function ():void{
if (m_mus_title != null){
m_mus_title.soundTransform = new SoundTransform((GameProfile.getInstance().sound_volume * 1.3));
};
};
addChild(m_bt_mute);
}
public function onStoryClick(_arg1:MouseEvent):void{
var e = _arg1;
var snd:Sound = new snd_click();
snd.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
(m_mc_wnd["mc_logo"] as MovieClip).gotoAndPlay("away");
GameProfile.getInstance().game_mode = "Story";
onClickFunc = function ():void{
StateManager.getInstance().changeState(LevelSelectState.getInstance());
};
}
public function onEndlessClick(_arg1:MouseEvent):void{
var e = _arg1;
var snd:Sound = new snd_click();
snd.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
(m_mc_wnd["mc_logo"] as MovieClip).gotoAndPlay("away");
GameProfile.getInstance().game_mode = "Endless";
onClickFunc = function ():void{
GamePlayState.getInstance().setLevelInd(0);
StateManager.getInstance().changeState(GamePlayState.getInstance());
GamePlayState.getInstance().resetLevel();
};
}
override protected function onCleanUp():void{
super.onCleanUp();
m_is_inited = true;
if (m_mus_title != null){
m_mus_title.stop();
};
}
override protected function onResume():void{
super.onResume();
if (m_is_inited){
(m_mc_wnd["mc_logo"] as MovieClip).gotoAndPlay("show");
};
}
override protected function onInit():void{
super.onInit();
m_mus_title = StaticSounds.m_mus_title_loop.play(0, int.MAX_VALUE, new SoundTransform((GameProfile.getInstance().sound_volume * 1.3)));
if (m_is_inited){
(m_mc_wnd["mc_logo"] as MovieClip).gotoAndPlay("show");
};
(m_mc_wnd["mc_buttons"] as MovieClip).gotoAndPlay(28);
m_bt_mute.init();
}
public function onCreditsClick(_arg1:MouseEvent):void{
var e = _arg1;
var snd:Sound = new snd_click();
snd.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
(m_mc_wnd["mc_logo"] as MovieClip).gotoAndPlay("away");
onClickFunc = function ():void{
StateManager.getInstance().pushState(CreditsState.getInstance());
};
}
public function setButtons():void{
((m_mc_wnd["mc_buttons"] as MovieClip).getChildAt(2) as SimpleButton).addEventListener(MouseEvent.CLICK, onStoryClick);
((m_mc_wnd["mc_buttons"] as MovieClip).getChildAt(1) as SimpleButton).addEventListener(MouseEvent.CLICK, onEndlessClick);
((m_mc_wnd["mc_buttons"] as MovieClip).getChildAt(0) as SimpleButton).addEventListener(MouseEvent.CLICK, onCreditsClick);
if (GameProfile.getInstance().levels_opened == 7){
((m_mc_wnd["mc_buttons"] as MovieClip).getChildAt(3) as MovieClip).visible = false;
} else {
((m_mc_wnd["mc_buttons"] as MovieClip).getChildAt(3) as MovieClip).visible = true;
};
m_is_inited = true;
}
public static function getInstance():MainMenuState{
if (m_instance == null){
m_instance = new (MainMenuState);
};
return (m_instance);
}
}
}//package States
Section 155
//ScoreSubmitState (States.ScoreSubmitState)
package States {
import flash.events.*;
import flash.display.*;
public class ScoreSubmitState extends BasicWindowState {
private var m_is_inited:Boolean;// = false
private static var m_instance:ScoreSubmitState;
public function ScoreSubmitState(){
m_title = "ScoreSubmitState";
m_mc_wnd = new mc_wnd_score();
addChild(m_mc_wnd);
(m_mc_wnd["bt_back"] as SimpleButton).addEventListener(MouseEvent.CLICK, onBackClick);
}
public function onBackClick(_arg1:MouseEvent):void{
StateManager.getInstance().closeScores();
StateManager.getInstance().popState();
}
override protected function onCleanUp():void{
super.onCleanUp();
}
override protected function onInit():void{
super.onInit();
StateManager.getInstance().showScores(GameProfile.getInstance().score);
}
public static function getInstance():ScoreSubmitState{
if (m_instance == null){
m_instance = new (ScoreSubmitState);
};
return (m_instance);
}
}
}//package States
Section 156
//StatsState (States.StatsState)
package States {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.media.*;
public class StatsState extends BasicWindowState {
private var m_is_inited:Boolean;// = false
private static var m_instance:StatsState;
public function StatsState(){
m_a_speed = 0.1;
m_title = "StatsState";
m_mc_wnd = new mc_wnd_stats();
addChild(m_mc_wnd);
(m_mc_wnd["bt_back"] as SimpleButton).addEventListener(MouseEvent.CLICK, onBackClick);
}
public function onBackClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().popState();
}
override protected function onCleanUp():void{
super.onCleanUp();
}
override protected function onInit():void{
super.onInit();
(m_mc_wnd["tf_line0"] as TextField).text = ("" + GameProfile.getInstance().score);
(m_mc_wnd["tf_line1"] as TextField).text = ("" + GameProfile.getInstance().achievements_stats["stars_collected"]);
(m_mc_wnd["tf_line2"] as TextField).text = ("" + GameProfile.getInstance().total_death);
(m_mc_wnd["tf_line3"] as TextField).text = ("" + GameProfile.getInstance().max_level);
(m_mc_wnd["tf_line4"] as TextField).text = ("" + GameProfile.getInstance().total_jet_used);
(m_mc_wnd["tf_line5"] as TextField).text = ("" + GameProfile.getInstance().total_health_used);
(m_mc_wnd["tf_line6"] as TextField).text = ("" + GameProfile.getInstance().total_platforms_used);
}
public static function getInstance():StatsState{
if (m_instance == null){
m_instance = new (StatsState);
};
return (m_instance);
}
}
}//package States
Section 157
//UpgradesState (States.UpgradesState)
package States {
import flash.events.*;
import flash.display.*;
import Box2D.Common.Math.*;
import GUI.ItemsInfo.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
public class UpgradesState extends BasicWindowState {
private var m_upgrades_info:Array;
private var m_mc_hero_weapon:MovieClip;
private var m_icons:Array;
private var m_mc_hero:MovieClip;
private var xmlUpgrades:Class;
private static var m_instance:UpgradesState;
public function UpgradesState(){
xmlUpgrades = UpgradesState_xmlUpgrades;
m_upgrades_info = new Array();
m_icons = new Array(6);
super();
m_a_speed = 0.1;
m_title = "UpgradesState";
m_mc_wnd = new mc_wnd_upgrades();
addChild(m_mc_wnd);
m_mc_hero = m_mc_wnd["mc_joe"];
m_mc_hero_weapon = m_mc_wnd["mc_joe_weapon"];
m_mc_hero_weapon.visible = false;
parseXMLData();
}
override protected function onUpdate():void{
var _local1:Number;
super.onUpdate();
if (b2Math.b2RandomRange(0, 100) < 2){
_local1 = b2Math.b2RandomRange(1, 2);
m_mc_hero["mc_eyes"].gotoAndPlay(("eyesanimation_" + 1));
};
}
private function onResumeClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_click();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1)));
StateManager.getInstance().popState();
}
override protected function onCleanUp():void{
super.onCleanUp();
stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
(m_mc_wnd["bt_back"] as SimpleButton).removeEventListener(MouseEvent.CLICK, onResumeClick);
}
private function onKeyDown(_arg1:KeyboardEvent):void{
}
private function onIconOver(_arg1:MouseEvent):void{
var _local2:Number = Number((_arg1.currentTarget as SimpleButton).name);
var _local3:Number = GameProfile.getInstance().upgrades[_local2];
(m_mc_wnd["tf_descr"] as TextField).text = (m_upgrades_info[_local2][_local3] as UpgradeItem).description;
if (_local2 == 3){
m_mc_hero.visible = false;
m_mc_hero_weapon.visible = true;
m_mc_hero_weapon.gotoAndStop((_local3 + 1));
};
if (_local2 == 5){
(m_mc_hero["mc_antenna_anim"] as MovieClip).visible = true;
(m_mc_hero["mc_antenna_anim"] as MovieClip).gotoAndStop((_local3 + 1));
};
}
private function parseXMLData():void{
var _local4:XML;
var _local5:Array;
var _local6:XML;
var _local7:UpgradeItem;
var _local1:ByteArray = new xmlUpgrades();
var _local2:String = _local1.readUTFBytes(_local1.length);
var _local3:XML = new XML(_local2);
for each (_local4 in _local3.UpgradeChain) {
_local5 = new Array();
for each (_local6 in _local4.UpgradeItem) {
_local7 = new UpgradeItem();
_local7.cost = Number(_local6.attribute("cost"));
_local7.description = _local6.attribute("description");
_local7.title = _local6.attribute("title");
_local7.color_item = _local6.attribute("color_item");
_local7.color = Number(_local6.attribute("color"));
_local7.mc = new ((getDefinitionByName(_local6.attribute("mc_name")) as Class));
_local5.push(_local7);
};
m_upgrades_info.push(_local5);
};
reinitItems();
}
private function onIconOut(_arg1:MouseEvent):void{
var _local2:Number = Number((_arg1.currentTarget as SimpleButton).name);
var _local3:Number = GameProfile.getInstance().upgrades[_local2];
if (_local2 == 3){
m_mc_hero.visible = true;
m_mc_hero_weapon.visible = false;
m_mc_hero_weapon.stop();
};
(m_mc_hero["mc_antenna_anim"] as MovieClip).visible = false;
}
private function onIconClick(_arg1:MouseEvent):void{
var _local2:Sound = new snd_upgrade();
_local2.play(1, 0, new SoundTransform((GameProfile.getInstance().sound_volume * 1.6)));
var _local3:Number = Number((_arg1.currentTarget as SimpleButton).name);
var _local4:Number = GameProfile.getInstance().upgrades[_local3];
if (GameProfile.getInstance().upgrades[_local3] < (m_upgrades_info[_local3].length - 1)){
GameProfile.getInstance().stars = (GameProfile.getInstance().stars - (m_upgrades_info[_local3][_local4] as UpgradeItem).cost);
var _local5 = GameProfile.getInstance().upgrades;
var _local6 = _local3;
var _local7 = (_local5[_local6] + 1);
_local5[_local6] = _local7;
};
GameProfile.getInstance().setStat(" ", 0);
reinitItems();
GameProfile.getInstance().save();
}
private function reinitItems():void{
var _local2:Number;
var _local3:MovieClip;
var _local4:String;
var _local5:SimpleButton;
var _local6:ColorTransform;
(m_mc_wnd["tf_descr"] as TextField).text = "";
(m_mc_wnd["tf_stars"] as TextField).text = ("" + GameProfile.getInstance().stars);
var _local1:Number = 0;
while (_local1 != 6) {
_local2 = GameProfile.getInstance().upgrades[_local1];
_local3 = (m_mc_wnd[("mc_upgrade" + _local1)] as MovieClip);
(_local3["tf_grade"] as TextField).text = (((_local2 + 1) + "/") + m_upgrades_info[_local1].length);
if (m_icons[_local1] != null){
_local3.removeChild(m_icons[_local1]);
m_icons[_local1] = null;
};
if (_local2 < m_upgrades_info[_local1].length){
(_local3["tf_cost"] as TextField).visible = true;
(_local3["mc_star"] as MovieClip).visible = true;
(_local3["tf_cost"] as TextField).text = ("" + (m_upgrades_info[_local1][_local2] as UpgradeItem).cost);
_local5 = (m_upgrades_info[_local1][_local2] as UpgradeItem).mc;
_local5.x = -10;
_local5.y = 1;
_local5.name = ("" + _local1);
_local5.addEventListener(MouseEvent.MOUSE_OVER, onIconOver);
_local5.addEventListener(MouseEvent.MOUSE_OUT, onIconOut);
_local5.addEventListener(MouseEvent.CLICK, onIconClick);
_local3.addChild(_local5);
m_icons[_local1] = _local5;
_local3["mc_fade"].visible = false;
if ((m_upgrades_info[_local1][_local2] as UpgradeItem).cost > GameProfile.getInstance().stars){
_local3.addChild(_local3["mc_fade"]);
_local3["mc_fade"].visible = true;
};
};
if (_local2 >= (m_upgrades_info[_local1].length - 1)){
(_local3["tf_cost"] as TextField).visible = false;
(_local3["mc_star"] as MovieClip).visible = false;
};
_local4 = (m_upgrades_info[_local1][_local2] as UpgradeItem).color_item;
if (_local4 != ""){
_local6 = new ColorTransform();
GameProfile.getInstance()[_local4] = (m_upgrades_info[_local1][_local2] as UpgradeItem).color;
_local6.color = GameProfile.getInstance()[_local4];
(m_mc_hero[_local4] as MovieClip).transform.colorTransform = _local6;
};
if (_local1 == 5){
(m_mc_hero["mc_antenna"] as MovieClip).gotoAndStop((_local2 + 2));
};
_local1++;
};
}
override protected function onInit():void{
super.onInit();
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
(m_mc_wnd["bt_back"] as SimpleButton).addEventListener(MouseEvent.CLICK, onResumeClick);
reinitItems();
}
public static function getInstance():UpgradesState{
if (m_instance == null){
m_instance = new (UpgradesState);
};
return (m_instance);
}
}
}//package States
Section 158
//UpgradesState_xmlUpgrades (States.UpgradesState_xmlUpgrades)
package States {
import mx.core.*;
public class UpgradesState_xmlUpgrades extends ByteArrayAsset {
}
}//package States
Section 159
//antenna_37 (Windows_fla.antenna_37)
package Windows_fla {
import flash.display.*;
public dynamic class antenna_37 extends MovieClip {
public function antenna_37(){
addFrameScript(0, this.frame1);
}
function frame1(){
gotoAndStop(1);
}
}
}//package Windows_fla
Section 160
//badhed_head_square_57 (Windows_fla.badhed_head_square_57)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
public dynamic class badhed_head_square_57 extends MovieClip {
public function badhed_head_square_57(){
addFrameScript(0, this.frame1);
}
function frame1(){
buttonMode = true;
addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://www.badhed.com/?ref=joe-the-alien_INTERVAL");
navigateToURL(_local2);
});
}
}
}//package Windows_fla
Section 161
//badhed_logo_more_104 (Windows_fla.badhed_logo_more_104)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
public dynamic class badhed_logo_more_104 extends MovieClip {
public function badhed_logo_more_104(){
addFrameScript(0, this.frame1);
}
function frame1(){
buttonMode = true;
addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://www.badhed.com/?ref=joe-the-alien_CREDITS");
navigateToURL(_local2);
});
}
}
}//package Windows_fla
Section 162
//badhed_logo_more_squarecopy_2 (Windows_fla.badhed_logo_more_squarecopy_2)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
public dynamic class badhed_logo_more_squarecopy_2 extends MovieClip {
public function badhed_logo_more_squarecopy_2(){
addFrameScript(0, this.frame1);
}
function frame1(){
buttonMode = true;
addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest(("http://www.badhed.com/?ref=joe-the-alien_" + name));
navigateToURL(_local2);
});
}
}
}//package Windows_fla
Section 163
//eyes_1_51 (Windows_fla.eyes_1_51)
package Windows_fla {
import flash.display.*;
public dynamic class eyes_1_51 extends MovieClip {
public function eyes_1_51(){
addFrameScript(3, this.frame4, 12, this.frame13);
}
function frame4(){
gotoAndStop(4);
}
function frame13(){
gotoAndStop(4);
}
}
}//package Windows_fla
Section 164
//GAMETITLEANIMATION_93 (Windows_fla.GAMETITLEANIMATION_93)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
import flash.globalization.*;
import flash.net.drm.*;
import flash.sensors.*;
import flash.text.ime.*;
public dynamic class GAMETITLEANIMATION_93 extends MovieClip {
public var TITLE:MovieClip;
public function GAMETITLEANIMATION_93(){
addFrameScript(118, this.frame119, 133, this.frame134);
}
function frame119(){
stop();
}
function frame134(){
var _local1 = parent.parent;
_local1["onClickFunc"]();
}
}
}//package Windows_fla
Section 165
//level1btn_7 (Windows_fla.level1btn_7)
package Windows_fla {
import flash.display.*;
public dynamic class level1btn_7 extends MovieClip {
public function level1btn_7(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 166
//level2btn_9 (Windows_fla.level2btn_9)
package Windows_fla {
import flash.display.*;
public dynamic class level2btn_9 extends MovieClip {
public function level2btn_9(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 167
//level3btn_13 (Windows_fla.level3btn_13)
package Windows_fla {
import flash.display.*;
public dynamic class level3btn_13 extends MovieClip {
public function level3btn_13(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 168
//level4btn_15 (Windows_fla.level4btn_15)
package Windows_fla {
import flash.display.*;
public dynamic class level4btn_15 extends MovieClip {
public function level4btn_15(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 169
//level5btn_16 (Windows_fla.level5btn_16)
package Windows_fla {
import flash.display.*;
public dynamic class level5btn_16 extends MovieClip {
public function level5btn_16(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 170
//level6btn_18 (Windows_fla.level6btn_18)
package Windows_fla {
import flash.display.*;
public dynamic class level6btn_18 extends MovieClip {
public function level6btn_18(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 171
//level7btn_25 (Windows_fla.level7btn_25)
package Windows_fla {
import flash.display.*;
public dynamic class level7btn_25 extends MovieClip {
public function level7btn_25(){
addFrameScript(0, this.frame1, 1, this.frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package Windows_fla
Section 172
//mc_ach_201 (Windows_fla.mc_ach_201)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
import flash.globalization.*;
import flash.net.drm.*;
import flash.sensors.*;
import flash.text.ime.*;
public dynamic class mc_ach_201 extends MovieClip {
public var mc_ach:MovieClip;
public var tf_text:TextField;
public function mc_ach_201(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4, 4, this.frame5, 5, this.frame6, 6, this.frame7, 7, this.frame8, 8, this.frame9, 9, this.frame10);
}
function frame1(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame2(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame3(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame4(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame5(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame6(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame7(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame8(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame9(){
this["mc_ach"]["mc_fade"].visible = false;
}
function frame10(){
this["mc_ach"]["mc_fade"].visible = false;
}
}
}//package Windows_fla
Section 173
//mc_joe_32 (Windows_fla.mc_joe_32)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
import flash.globalization.*;
import flash.net.drm.*;
import flash.sensors.*;
import flash.text.ime.*;
public dynamic class mc_joe_32 extends MovieClip {
public var mc:MovieClip;
public function mc_joe_32(){
addFrameScript(1, this.frame2, 2, this.frame3);
}
function frame2(){
this["mc"].gotoAndPlay(1);
}
function frame3(){
this["mc"].gotoAndPlay(1);
}
}
}//package Windows_fla
Section 174
//sdg_78 (Windows_fla.sdg_78)
package Windows_fla {
import flash.display.*;
public dynamic class sdg_78 extends MovieClip {
public var colorb:MovieClip;
public var colorh:MovieClip;
public var colorl:MovieClip;
public function sdg_78(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package Windows_fla
Section 175
//sponsorlogo_86 (Windows_fla.sponsorlogo_86)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
public dynamic class sponsorlogo_86 extends MovieClip {
public function sponsorlogo_86(){
addFrameScript(0, this.frame1);
}
function frame1(){
buttonMode = true;
addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://www.badhed.com/?ref=joe-the-alien_TITLE");
navigateToURL(_local2);
});
}
}
}//package Windows_fla
Section 176
//Timeline_75 (Windows_fla.Timeline_75)
package Windows_fla {
import flash.display.*;
public dynamic class Timeline_75 extends MovieClip {
public function Timeline_75(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package Windows_fla
Section 177
//TitleButtonAnimation_98 (Windows_fla.TitleButtonAnimation_98)
package Windows_fla {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
import flash.globalization.*;
import flash.net.drm.*;
import flash.sensors.*;
import flash.text.ime.*;
public dynamic class TitleButtonAnimation_98 extends MovieClip {
public var mc_fade:MovieClip;
public function TitleButtonAnimation_98(){
addFrameScript(28, this.frame29);
}
function frame29(){
stop();
var _local1 = parent.parent;
_local1["setButtons"]();
}
}
}//package Windows_fla
Section 178
//Constants (Constants)
package {
public class Constants {
public static var SCALE:Number = 30;
public static var GAME_SCALE:Number = 0.85;
}
}//package
Section 179
//GameContactListener (GameContactListener)
package {
import flash.display.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import Box2D.Dynamics.*;
import GameObjects.Platforms.*;
import GameObjects.*;
import GameObjects.FallingItems.*;
public class GameContactListener extends b2ContactListener {
override public function Add(_arg1:b2ContactPoint):void{
}
override public function Persist(_arg1:b2ContactPoint):void{
}
override public function Result(_arg1:b2ContactResult):void{
var _local2:MovieClip = _arg1.shape1.GetBody().GetUserData();
var _local3:MovieClip = _arg1.shape2.GetBody().GetUserData();
if (_local2 != null){
if (_local2.parent.toString() == "[object Hero]"){
if (_local3 != null){
if ((_local3.parent.toString() as String).search("Platform") != -1){
if ((_local3.parent.toString() as String).search("Moving") == -1){
(_local2.parent as Hero).platform = (_local3.parent as BasePlatform);
};
(_local3.parent as BasePlatform).touch();
};
if ((_local3.parent.toString() as String).search("Item") != -1){
(_local3.parent as MovingItem).touch();
};
if (((((!(((_local3.parent.toString() as String).search("Space") == -1))) || (!(((_local3.parent.toString() as String).search("Fire") == -1))))) || (!(((_local3.parent.toString() as String).search("Sky") == -1))))){
(_local3.parent as DamageItem).touch();
};
if ((_local3.parent.toString() as String).search("BonusBox") != -1){
(_local3.parent as BonusBox).touch();
};
};
};
};
}
override public function Remove(_arg1:b2ContactPoint):void{
}
}
}//package
Section 180
//GameProfile (GameProfile)
package {
import States.*;
import flash.net.*;
public class GameProfile {
private const MAX_STARS:Number = 10000;
private const MAX_DEATHS:Number = 5;
public var was_in_shop:Boolean;// = false
public var score:Number;
public var total_platforms_used:Number;// = 0
private var shared_obj:SharedObject;
public var achievements:Array;
public var mouse_enabled:Boolean;// = false
public var bonuses_spawned:Number;// = 0
public var total_death:Number;// = 0
public var info_messages:Array;
public var total_jet_used:Number;// = 0
public var levels_opened:Number;// = 1
public var achievements_stats:Array;
public var total_health_used:Number;// = 0
public var sound_volume:Number;// = 1
public var game_mode:String;// = "Story"
public var upgrades:Array;
public var colorb:Number;// = 6724044
public var stars:Number;
public var colorl:Number;// = 0x800000
public var max_level:Number;// = 0
private static var m_instance:GameProfile;
public function GameProfile(){
achievements_stats = new Array();
super();
shared_obj = SharedObject.getLocal("joe_the_alien");
load();
}
public function getSideSpeed():Number{
return ((350 + (upgrades[1] * 50)));
}
public function getJetPackSpeed():Number{
return ((600 + (upgrades[0] * 50)));
}
public function resetStat(_arg1:String):void{
achievements_stats[_arg1] = 0;
}
private function reset():void{
info_messages = new Array();
colorb = 6724044;
colorl = 0x800000;
stars = 0;
score = 0;
upgrades = new Array(6);
var _local1:Number = 0;
while (_local1 != 6) {
upgrades[_local1] = 0;
_local1++;
};
achievements = new Array(6);
_local1 = 0;
while (_local1 != 10) {
achievements[_local1] = false;
_local1++;
};
achievements_stats["stars_collected"] = stars;
achievements_stats["deaths_on_level"] = 0;
achievements_stats["bonuses_on_level"] = -1;
achievements_stats["green_max"] = 0;
achievements_stats["yellow_max"] = 0;
achievements_stats["blue_max"] = 0;
achievements_stats["health_on_level"] = 0;
achievements_stats["jet_on_level"] = 0;
}
public function setStat(_arg1:String, _arg2:Number, _arg3:String="max"):void{
if (_arg3 == "max"){
if (achievements_stats[_arg1] < _arg2){
achievements_stats[_arg1] = _arg2;
};
};
if (_arg3 == "summ"){
achievements_stats[_arg1] = (achievements_stats[_arg1] + _arg2);
};
var _local4:Array = new Array();
var _local5:Number = 0;
while (_local5 != achievements.length) {
_local4[_local5] = achievements[_local5];
_local5++;
};
if (!achievements[0]){
achievements[0] = (achievements_stats["stars_collected"] >= MAX_STARS);
};
if (!achievements[1]){
achievements[1] = (((((((((((upgrades[0] >= 1)) && ((upgrades[1] >= 1)))) && ((upgrades[2] >= 1)))) && ((upgrades[3] >= 1)))) && ((upgrades[4] >= 1)))) && ((upgrades[5] >= 1)));
};
if (!achievements[2]){
achievements[2] = (((((((((((upgrades[0] >= 2)) && ((upgrades[1] >= 2)))) && ((upgrades[2] >= 2)))) && ((upgrades[3] >= 2)))) && ((upgrades[4] >= 2)))) && ((upgrades[5] >= 1)));
};
if (!achievements[3]){
achievements[3] = (achievements_stats["deaths_on_level"] >= MAX_DEATHS);
};
if (((!(achievements[4])) && ((_arg1 == "bonuses_on_level")))){
achievements[4] = (achievements_stats["bonuses_on_level"] == bonuses_spawned);
};
if (!achievements[5]){
achievements[5] = (achievements_stats["green_max"] == 10);
};
if (!achievements[6]){
achievements[6] = (((((achievements_stats["green_max"] == 10)) && ((achievements_stats["yellow_max"] == 10)))) && ((achievements_stats["blue_max"] == 10)));
};
if (!achievements[7]){
achievements[7] = (max_level >= 19);
};
if (((!(achievements[8])) && ((_arg1 == "health_on_level")))){
achievements[8] = (achievements_stats["health_on_level"] == 0);
};
if (((!(achievements[9])) && ((_arg1 == "jet_on_level")))){
achievements[9] = (achievements_stats["jet_on_level"] == 0);
};
_local5 = 0;
while (_local5 != achievements.length) {
if (_local4[_local5] != achievements[_local5]){
GamePlayState.getInstance().getGUI().showAch(_local5);
save();
};
_local5++;
};
}
public function load():void{
try {
if (shared_obj.data.inited == null){
reset();
save();
} else {
achievements_stats = shared_obj.data.achievements_stats;
achievements = shared_obj.data.achievements;
upgrades = shared_obj.data.upgrades;
score = shared_obj.data.score;
stars = shared_obj.data.stars;
colorl = shared_obj.data.colorl;
colorb = shared_obj.data.colorb;
info_messages = new Array();
levels_opened = shared_obj.data.levels_opened;
sound_volume = shared_obj.data.sound_volume;
total_death = shared_obj.data.total_death;
max_level = shared_obj.data.max_level;
total_jet_used = shared_obj.data.total_jet_used;
total_health_used = shared_obj.data.total_health_used;
total_platforms_used = shared_obj.data.total_platforms_used;
was_in_shop = shared_obj.data.was_in_shop;
};
} catch(e:Error) {
reset();
save();
};
}
public function getFuelConsumptionRate():Number{
return (((upgrades[0] * 0.3) + 1));
}
public function getHealthMaxValue():Number{
return ((50 + (upgrades[2] * 25)));
}
public function save():void{
shared_obj.data.inited = true;
shared_obj.data.achievements_stats = achievements_stats;
shared_obj.data.achievements = achievements;
shared_obj.data.upgrades = upgrades;
shared_obj.data.score = score;
shared_obj.data.stars = stars;
shared_obj.data.colorl = colorl;
shared_obj.data.colorb = colorb;
shared_obj.data.levels_opened = levels_opened;
shared_obj.data.sound_volume = sound_volume;
shared_obj.data.total_death = total_death;
shared_obj.data.max_level = max_level;
shared_obj.data.total_jet_used = total_jet_used;
shared_obj.data.total_health_used = total_health_used;
shared_obj.data.total_platforms_used = total_platforms_used;
shared_obj.data.was_in_shop = was_in_shop;
shared_obj.flush();
}
public static function getInstance():GameProfile{
if (m_instance == null){
m_instance = new (GameProfile);
};
return (m_instance);
}
}
}//package
Section 181
//ItemsCreator (ItemsCreator)
package {
import Box2D.Dynamics.*;
import GameObjects.Platforms.*;
import GameObjects.*;
import GameObjects.LevelItems.*;
import GameObjects.FallingItems.*;
public class ItemsCreator {
public static function createFallingItem(_arg1:Number, _arg2:b2World, _arg3:Number, _arg4:Number, _arg5:Hero, _arg6:Level):DamageItem{
switch (_arg1){
case 0:
return (new SpaceJunk0(_arg2, _arg3, _arg4, _arg5, _arg6));
case 1:
return (new SpaceJunk1(_arg2, _arg3, _arg4, _arg5, _arg6));
case 2:
return (new SpaceJunk2(_arg2, _arg3, _arg4, _arg5, _arg6));
case 3:
return (new SpaceBomb(_arg2, _arg3, _arg4, _arg5, _arg6));
case 4:
return (new SkyJunk0(_arg2, _arg3, _arg4, _arg5, _arg6));
case 5:
return (new SkyJunk1(_arg2, _arg3, _arg4, _arg5, _arg6));
case 6:
return (new SkyBomb(_arg2, _arg3, _arg4, _arg5, _arg6));
case 7:
return (new FireJunk0(_arg2, _arg3, _arg4, _arg5, _arg6));
case 8:
return (new FireJunk1(_arg2, _arg3, _arg4, _arg5, _arg6));
case 9:
return (new FireBomb(_arg2, _arg3, _arg4, _arg5, _arg6));
default:
return (null);
};
}
public static function createItem(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Hero, _arg5:Level):BasicItem{
switch (_arg1){
case 0:
return (new ItemStar(_arg2, _arg3, _arg4, _arg5));
case 1:
return (new ItemFuel(_arg2, _arg3, _arg4, _arg5));
case 2:
return (new ItemHealth(_arg2, _arg3, _arg4, _arg5));
case 3:
return (new ItemBonusTimeSlow(_arg2, _arg3, _arg4, _arg5));
case 4:
return (new ItemBonusHypno(_arg2, _arg3, _arg4, _arg5));
case 5:
return (new ItemBonusStarfall(_arg2, _arg3, _arg4, _arg5));
default:
return (null);
};
}
public static function createPlatform(_arg1:Number, _arg2:b2World, _arg3:Number, _arg4:Number, _arg5:Hero, _arg6:Level, _arg7:Number):BasePlatform{
switch (_arg1){
case 0:
default:
return (new PlanePlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
case 1:
return (new RotatingPlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
case 2:
return (new DisappearingPlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
case 3:
return (new MovingRightPlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
case 4:
return (new MovingLeftPlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
case 5:
return (new PushingPlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
case 6:
return (new MagnetPlatform(_arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
};
}
}
}//package
Section 182
//Level (Level)
package {
import flash.events.*;
import States.*;
import GUI.*;
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import GameObjects.Platforms.*;
import GameObjects.*;
import GameObjects.LevelItems.*;
import GameObjects.FallingItems.*;
import GUI.ItemsInfo.*;
import flash.utils.*;
import flash.text.*;
public class Level extends Sprite {
private const JUNK_FALLING_START_HEIGHT:Number = 400;
private const SHOW_HINT_DIST:Number = 200;
private const BLOCK_START_Y:Number = 320;
private var m_local_part_ind:Number;// = 0
private var BLOCK_V_DIST:Number;// = 160
private var m_is_level_started:Boolean;// = false
private var m_star_ft:Number;// = 200
private var m_cur_bonus:ItemBonus;
private var m_mc_bonus_bg:MovieClip;
private var m_parts_count:Number;// = 0
private var m_moving_items:Array;
private var m_part_ind:Number;// = 0
private var m_fuel_p:Number;// = 20
private var m_world:b2World;
private var m_combo_panel:ComboStack;
private var m_moving_bg_items:Array;
private var m_moving_blocks:Array;
private var m_hide_bg_items:Boolean;// = false
private var m_level_ind:Number;// = 0
private var m_destroy_list:Array;
private var m_falling_stars:Array;
private var m_bg:MovieClip;
private var m_prev_hint_height:Number;// = 0
private var m_magnet_p:Number;// = 2
private var m_magnet:Magnet;
private var m_progress_panel:LevelProgressPanel;
private var m_bonus_p:Number;// = 2
private var m_hero:Hero;
private var m_level_length:Number;// = 1200
private var m_available_platforms:Array;
private var m_star_sb:Number;// = 50
private var m_level_progress:Number;
private var m_hero_place_arrow:HeroPlaceArrow;
private var m_is_moving:Boolean;// = true
private var m_is_junk_falling:Boolean;
private var m_falling_items:Array;
private var m_bonus_boxes:Array;
private var m_stars_panel:StarsCounterPanel;
private var m_star_p:Number;// = 50
private var m_star_fcrate:Number;// = 5
private var m_up_force:Number;// = 4.5
private var m_health_p:Number;// = 10
private var m_allowed_colors:Number;
private var m_mc_bg_items:MovieClip;
public function Level(_arg1:b2World, _arg2:Hero, _arg3:Number=0){
m_destroy_list = new Array();
m_available_platforms = [0];
super();
LevelsInfoLoader.getInstance();
m_part_ind = _arg3;
m_mc_bonus_bg = new MovieClip();
m_bg = new mc_bg();
m_hero = _arg2;
m_world = _arg1;
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function getComboPanel():ComboStack{
return (m_combo_panel);
}
private function init(_arg1:Event):void{
m_progress_panel = new LevelProgressPanel();
resetLevelParams(true);
m_hero.body.SetXForm(new b2Vec2(((stage.stageWidth * 0.5) / Constants.SCALE), (50 / Constants.SCALE)), 0);
m_level_progress = 0;
m_falling_stars = new Array();
m_moving_items = new Array();
m_moving_blocks = new Array();
m_moving_bg_items = new Array();
m_falling_items = new Array();
m_bonus_boxes = new Array();
m_bg.gotoAndStop(1);
addChild(m_bg);
m_mc_bg_items = new MovieClip();
addChild(m_mc_bg_items);
addChild(m_mc_bonus_bg);
addChild(m_progress_panel);
m_hero_place_arrow = new HeroPlaceArrow(m_hero);
addChild(m_hero_place_arrow);
m_stars_panel = new StarsCounterPanel();
GamePlayState.getInstance().getGUI().addChild(m_stars_panel);
m_combo_panel = new ComboStack();
m_combo_panel.clear();
GamePlayState.getInstance().getGUI().addChild(m_combo_panel);
generateNewBlock();
generateNewBlock();
generateNewBlock();
removeEventListener(Event.ADDED_TO_STAGE, init);
addChild(m_hero);
resetLevelParams();
}
public function getStarsPanel():StarsCounterPanel{
return (m_stars_panel);
}
public function getProgressPanel():LevelProgressPanel{
return (m_progress_panel);
}
public function addToDestroyList(_arg1:b2Body):void{
if (m_destroy_list.indexOf(_arg1) == -1){
m_destroy_list.push(_arg1);
};
}
public function getCurBonus():ItemBonus{
return (m_cur_bonus);
}
private function generateMagnet():void{
var _local1:Boolean;
var _local2:String;
if (Math.round(b2Math.b2RandomRange(0, 1000)) < m_magnet_p){
_local1 = true;
if (m_magnet == null){
m_magnet = new Magnet(m_hero);
} else {
_local1 = m_magnet.isFinished();
};
if (_local1){
_local2 = "right";
if (Math.round(b2Math.b2RandomRange(0, 10)) < 5){
_local2 = "left";
};
addChild(m_magnet);
m_magnet.reset(_local2);
};
};
}
public function getCurLevelString():String{
return ((((m_level_ind + 1) + ".") + ((m_local_part_ind % m_parts_count) + 1)));
}
public function getFallingStarsList():Array{
return (m_falling_stars);
}
private function resetLevelParams(_arg1:Boolean=false):void{
var _local4:MovieClip;
if (m_stars_panel != null){
m_stars_panel.updateCounter();
};
var _local2:LevelInfo = LevelsInfoLoader.getInstance().getLevelInfo(m_level_ind);
var _local3:LevelPartInfo = (_local2.parts_infos[m_local_part_ind] as LevelPartInfo);
m_parts_count = _local2.parts_infos.length;
if (GameProfile.getInstance().game_mode == "Story"){
GamePlayState.getInstance().getGUI().setLevelInd(((m_part_ind % m_parts_count) + 1), (m_level_ind + 1));
} else {
GamePlayState.getInstance().getGUI().setLevelInd((m_local_part_ind + 1));
};
if (m_cur_bonus != null){
m_cur_bonus.remove();
};
if (GameProfile.getInstance().game_mode == "Story"){
m_progress_panel.setPartsCount(m_parts_count, (m_level_ind + 1));
m_up_force = _local3.speed;
BLOCK_V_DIST = _local3.dist;
m_available_platforms = _local3.platforms;
m_star_ft = _local3.falling_trash_p;
m_star_sb = (_local3.falling_trash_p / 4);
m_star_p = _local3.stars_p;
m_fuel_p = _local3.fuel_p;
m_health_p = _local3.health_p;
m_bonus_p = _local3.bonus_p;
m_magnet_p = _local3.magnets_p;
m_level_length = _local2.part_length;
m_allowed_colors = _local2.platform_colors;
if (!_arg1){
GamePlayState.getInstance().getGUI().showInfo(_local3.wnd_name);
};
} else {
m_up_force = (3.4 + (m_local_part_ind * 0.2));
BLOCK_V_DIST = 140;
m_available_platforms = [0, 1, 2, 3, 4, 5, 6];
m_star_ft = 200;
m_star_sb = (m_star_ft / 4);
m_star_p = 50;
m_fuel_p = (30 + (m_local_part_ind * 0.3));
m_health_p = (30 + (m_local_part_ind * 0.3));
m_bonus_p = 2;
m_magnet_p = 2;
m_level_length = 1000;
m_allowed_colors = 3;
};
if (m_part_ind == 0){
m_bg.gotoAndStop(1);
} else {
m_bg.gotoAndPlay(((m_part_ind - 1) * 20));
};
for each (_local4 in m_moving_bg_items) {
if ((m_part_ind % 3) != 0){
_local4.gotoAndPlay((((m_part_ind % 3) - 1) * 20));
};
};
if ((m_part_ind % 3) == 0){
m_hide_bg_items = true;
};
}
public function set isLevelStarted(_arg1:Boolean):void{
m_is_level_started = (m_is_moving = _arg1);
m_moving_blocks.splice(0, 1);
}
private function generateNewBlock(_arg1:Boolean=false):void{
var _local6:BasePlatform;
var _local2:Boolean;
var _local3:Number = b2Math.b2RandomRange(50, (stage.stageWidth - 50));
var _local4:Number = 0;
if (m_moving_blocks.length == 0){
_local4 = BLOCK_START_Y;
} else {
_local4 = (((m_moving_blocks[(m_moving_blocks.length - 1)] as PhysicalBody).body.GetPosition().y * Constants.SCALE) + BLOCK_V_DIST);
};
var _local5:Number = Math.floor(b2Math.b2RandomRange(0, m_available_platforms.length));
if (_local5 > m_available_platforms.length){
_local5 = m_available_platforms.length;
};
_local5 = m_available_platforms[_local5];
if (m_moving_blocks.length == 0){
_local2 = true;
};
if (_arg1){
_local6 = new FinishPlatform(m_world, 200, _local4, m_hero, this);
} else {
if (_local2){
_local6 = new StartPlatform(m_world, 70, 150, m_hero, this);
} else {
_local6 = ItemsCreator.createPlatform(_local5, m_world, _local3, _local4, m_hero, this, m_allowed_colors);
};
};
addChild(_local6);
m_moving_blocks.push(_local6);
addChild(m_progress_panel);
addChild(m_hero);
}
public function resetLevel(_arg1:Boolean=false):void{
var _local4:MovieClip;
GameProfile.getInstance().resetStat("deaths_on_level");
GameProfile.getInstance().resetStat("bonuses_on_level");
GameProfile.getInstance().resetStat("health_on_level");
GameProfile.getInstance().resetStat("jet_on_level");
GameProfile.getInstance().bonuses_spawned = 0;
var _local2:LevelInfo = LevelsInfoLoader.getInstance().getLevelInfo(m_level_ind);
if (m_level_ind == 0){
GameProfile.getInstance().achievements_stats["health_on_level"] = 1;
};
if (m_magnet != null){
if (m_magnet.parent != null){
removeChild(m_magnet);
m_magnet = null;
};
};
if (!_arg1){
m_local_part_ind = 0;
m_part_ind = (_local2.setting * 3);
};
m_prev_hint_height = 0;
m_is_junk_falling = true;
m_is_level_started = false;
m_is_moving = false;
m_hero.reset();
var _local3:Number = 0;
while (_local3 != m_moving_blocks.length) {
(m_moving_blocks[_local3] as MovingItem).remove();
_local3++;
};
destroyObjects();
_local3 = 0;
while (_local3 != m_moving_items.length) {
if ((m_moving_items[_local3] as BasicItem).parent != null){
(m_moving_items[_local3] as BasicItem).parent.removeChild((m_moving_items[_local3] as BasicItem));
};
_local3++;
};
_local3 = 0;
while (_local3 != m_bonus_boxes.length) {
addToDestroyList((m_bonus_boxes[_local3] as BonusBox).body);
_local3++;
};
_local3 = 0;
while (_local3 != m_falling_items.length) {
(m_falling_items[_local3] as DamageItem).remove();
_local3++;
};
_local3 = 0;
while (_local3 != m_falling_stars.length) {
(m_falling_stars[_local3] as ItemStar).remove();
_local3++;
};
for each (_local4 in m_moving_bg_items) {
_local4.parent.removeChild(_local4);
};
m_combo_panel.clear();
if (m_cur_bonus != null){
m_cur_bonus.remove();
};
m_falling_stars = new Array();
m_moving_items = new Array();
m_moving_blocks = new Array();
m_moving_bg_items = new Array();
m_mc_bg_items = new MovieClip();
m_falling_items = new Array();
m_hero.resetFuelValue();
m_hero.resetHealthValue();
addChild(m_bg);
addChild(m_mc_bg_items);
addChild(m_mc_bonus_bg);
addChild(m_hero);
addChild(m_hero_place_arrow);
resetLevelParams();
m_level_progress = 0;
generateNewBlock();
generateNewBlock();
generateNewBlock();
}
public function set levelInd(_arg1:Number):void{
m_level_ind = _arg1;
}
private function generateFallingItem():void{
var _local1:DamageItem;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:BonusBox;
if (Math.round(b2Math.b2RandomRange(0, 10000)) < m_star_ft){
if (m_part_ind < 3){
_local2 = Math.round(b2Math.b2RandomRange(0, 2));
if (Math.round(b2Math.b2RandomRange(0, 1000)) < m_star_sb){
_local2 = 3;
};
} else {
if ((((m_part_ind > 2)) && ((m_part_ind < 6)))){
_local2 = Math.round(b2Math.b2RandomRange(4, 5));
if (Math.round(b2Math.b2RandomRange(0, 1000)) < m_star_sb){
_local2 = 6;
};
} else {
_local2 = Math.round(b2Math.b2RandomRange(7, 8));
if (Math.round(b2Math.b2RandomRange(0, 1000)) < m_star_sb){
_local2 = 9;
};
};
};
_local3 = b2Math.b2RandomRange(50, (stage.stageWidth - 50));
_local4 = -50;
_local1 = ItemsCreator.createFallingItem(_local2, m_world, _local3, _local4, m_hero, this);
addChild(_local1);
m_falling_items.push(_local1);
if (Math.round(b2Math.b2RandomRange(0, 1000)) < m_star_fcrate){
_local5 = new BonusBox(m_world, b2Math.b2RandomRange(50, (stage.stageWidth - 50)), _local4, this, m_hero);
m_bonus_boxes.push(_local5);
addChild(_local5);
};
};
}
public function get isLevelStarted():Boolean{
return (m_is_level_started);
}
private function generateBGItem():void{
var _local2:Boolean;
var _local3:Number;
var _local4:Number;
var _local5:MovieClip;
var _local1:Number = (m_level_progress / m_level_length);
if (b2Math.b2RandomRange(0, 1000) < 10){
_local2 = true;
if (m_moving_bg_items.length > 0){
if ((m_moving_bg_items[(m_moving_bg_items.length - 1)] as MovieClip).y > (500 - (m_moving_bg_items[(m_moving_bg_items.length - 1)] as MovieClip).height)){
_local2 = false;
};
};
if (_local2){
_local3 = Math.round(b2Math.b2RandomRange(0, 2));
_local4 = Math.floor((m_part_ind / 3));
_local5 = new ((getDefinitionByName(((("mc_bg_item_" + _local4) + "_") + _local3)) as Class));
_local5.x = b2Math.b2RandomRange(0, stage.stageWidth);
_local5.y = (500 + (_local5.height * 0.5));
m_mc_bg_items.addChild(_local5);
_local5.gotoAndStop(1);
if ((m_part_ind % 3) == 0){
_local5.gotoAndStop(1);
} else {
_local5.gotoAndStop(((m_part_ind % 3) * 20));
};
m_moving_bg_items.push(_local5);
};
};
}
private function destroyObjects():void{
var _local1:b2Body;
for each (_local1 in m_destroy_list) {
m_world.DestroyBody(_local1);
if (_local1.GetUserData() != null){
if (_local1.GetUserData().parent != null){
if (_local1.GetUserData().parent.parent != null){
removeChild(_local1.GetUserData().parent);
};
};
};
};
m_destroy_list = new Array();
}
public function get levelInd():Number{
return (m_level_ind);
}
private function generateBonus():void{
var _local1:Number;
var _local3:ItemStar;
var _local4:ItemFuel;
var _local5:ItemHealth;
var _local6:BasicItem;
var _local8:ItemStar;
var _local2:Number = (500 + BLOCK_V_DIST);
if (m_moving_blocks.length != 0){
if (m_moving_blocks[(m_moving_blocks.length - 1)] != null){
_local2 = (((m_moving_blocks[(m_moving_blocks.length - 1)] as PhysicalBody).body.GetPosition().y * Constants.SCALE) + (BLOCK_V_DIST * 0.5));
};
};
var _local7:Boolean;
if (m_moving_items.length > 0){
if ((m_moving_items[(m_moving_items.length - 1)] as BasicItem).getY() > (500 - (BLOCK_V_DIST * 0.5))){
_local7 = false;
};
};
if (Math.round(b2Math.b2RandomRange(0, 10000)) < m_star_p){
_local8 = new ItemStar(b2Math.b2RandomRange(50, (400 - 50)), -70, m_hero, this);
getFallingStarsList().push(_local8);
addChild(_local8);
};
if (_local7){
if ((((Math.round(b2Math.b2RandomRange(0, 1000)) < m_fuel_p)) && ((m_hero.getJetFuelValue() < 100)))){
_local1 = b2Math.b2RandomRange(50, (stage.stageWidth - 50));
_local4 = (ItemsCreator.createItem(1, _local1, _local2, m_hero, this) as ItemFuel);
addChild(_local4);
m_moving_items.push(_local4);
};
if ((((Math.round(b2Math.b2RandomRange(0, 1000)) < m_health_p)) && ((m_hero.getHealthValue() < 100)))){
_local1 = b2Math.b2RandomRange(50, (stage.stageWidth - 50));
_local5 = (ItemsCreator.createItem(2, _local1, _local2, m_hero, this) as ItemHealth);
addChild(_local5);
m_moving_items.push(_local5);
};
if (Math.round(b2Math.b2RandomRange(0, 1000)) < m_star_p){
_local1 = b2Math.b2RandomRange(50, (stage.stageWidth - 50));
_local3 = (ItemsCreator.createItem(0, _local1, _local2, m_hero, this) as ItemStar);
addChild(_local3);
m_moving_items.push(_local3);
};
if (Math.round(b2Math.b2RandomRange(0, 100)) < m_bonus_p){
_local1 = b2Math.b2RandomRange(50, (stage.stageWidth - 50));
_local6 = ItemsCreator.createItem(Math.round(b2Math.b2RandomRange(3, 5)), _local1, _local2, m_hero, this);
addChild(_local6);
m_moving_items.push(_local6);
GameProfile.getInstance().bonuses_spawned = (GameProfile.getInstance().bonuses_spawned + 1);
};
};
}
public function update():void{
var _local3:ItemStar;
var _local4:Number;
var _local5:MovieClip;
var _local6:Number;
var _local7:DamageItem;
var _local8:BasicItem;
var _local9:MovieClip;
var _local10:MovieClip;
if (m_is_moving){
m_level_progress++;
};
var _local1:Number = (m_level_progress / m_level_length);
if (GameProfile.getInstance().game_mode == "Story"){
m_progress_panel.visible = true;
_local4 = ((_local1 / m_parts_count) + ((m_local_part_ind % m_parts_count) * (1 / m_parts_count)));
if ((m_moving_blocks[(m_moving_blocks.length - 1)] is FinishPlatform)){
_local4 = 1;
};
m_progress_panel.setProgress(_local4);
} else {
m_progress_panel.visible = false;
};
if (_local1 >= 1){
m_level_progress = 0;
if ((((m_local_part_ind == (m_parts_count - 1))) && ((GameProfile.getInstance().game_mode == "Story")))){
generateNewBlock(true);
} else {
_local5 = new mc_next_level();
_local5.x = 0;
_local5.y = 0;
addChild(_local5);
if (GameProfile.getInstance().game_mode == "Story"){
(_local5["m_anim"]["tf_level"] as TextField).text = (((m_level_ind + 1) + ".") + ((m_local_part_ind % m_parts_count) + 2));
} else {
(_local5["m_anim"]["tf_level"] as TextField).text = (" " + (m_local_part_ind + 2));
};
if (m_part_ind < 8){
m_part_ind++;
m_local_part_ind++;
GameProfile.getInstance().setStat("max_level", 0);
if (GameProfile.getInstance().max_level < m_local_part_ind){
GameProfile.getInstance().max_level = m_local_part_ind;
};
} else {
if (GameProfile.getInstance().game_mode != "Story"){
m_part_ind = 0;
m_local_part_ind++;
GameProfile.getInstance().setStat("max_level", 0);
if (GameProfile.getInstance().max_level < m_local_part_ind){
GameProfile.getInstance().max_level = m_local_part_ind;
};
};
};
resetLevelParams();
};
};
if (m_moving_blocks.length > 0){
_local6 = ((m_moving_blocks[(m_moving_blocks.length - 1)] as PhysicalBody).body.GetPosition().y * Constants.SCALE);
if ((((_local6 < 600)) && (!((m_moving_blocks[(m_moving_blocks.length - 1)] is FinishPlatform))))){
generateNewBlock();
};
};
var _local2:Number = 0;
while (_local2 != m_moving_blocks.length) {
if ((((m_moving_blocks[(m_moving_blocks.length - 1)] is FinishPlatform)) && (((m_moving_blocks[(m_moving_blocks.length - 1)] as BasePlatform).body.GetPosition().y < (500 / Constants.SCALE))))){
m_is_moving = false;
};
(m_moving_blocks[_local2] as MovingItem).update();
if (m_is_moving){
(m_moving_blocks[_local2] as MovingItem).moveUp(m_up_force);
};
if (((((((m_moving_blocks[_local2] as MovingItem).body.GetPosition().y < (-150 / Constants.SCALE))) || (((m_moving_blocks[_local2] as MovingItem).body.GetPosition().x < (-150 / Constants.SCALE))))) || (((m_moving_blocks[_local2] as MovingItem).body.GetPosition().x > (550 / Constants.SCALE))))){
(m_moving_blocks[_local2] as MovingItem).remove();
m_moving_blocks.splice(_local2, 1);
break;
};
_local2++;
};
_local2 = 0;
while (_local2 != m_bonus_boxes.length) {
(m_bonus_boxes[_local2] as BonusBox).update();
if (((m_bonus_boxes[_local2] as BonusBox).body.GetPosition().y * Constants.SCALE) > (500 + 200)){
addToDestroyList((m_bonus_boxes[_local2] as BonusBox).body);
m_bonus_boxes.splice(_local2, 1);
break;
};
_local2++;
};
_local2 = 0;
while (_local2 != m_falling_items.length) {
_local7 = (m_falling_items[_local2] as DamageItem);
_local7.update();
if ((((_local7.getY() < -150)) || ((_local7.getY() > (500 + 200))))){
_local7.remove();
m_falling_items.splice(_local2, 1);
break;
};
_local2++;
};
for each (_local3 in m_falling_stars) {
_local3.fall();
};
if (((m_is_moving) && (m_is_junk_falling))){
generateBonus();
generateFallingItem();
};
_local2 = 0;
while (_local2 != m_moving_items.length) {
_local8 = (m_moving_items[_local2] as BasicItem);
_local8.update();
if (m_is_moving){
_local8.moveUp(m_up_force);
};
if (_local8.getY() < -150){
if (_local8.parent != null){
_local8.parent.removeChild(_local8);
};
m_moving_items.splice(_local2, 1);
break;
};
_local2++;
};
m_hero_place_arrow.setPosotion(m_hero.X, m_hero.Y);
if (m_cur_bonus != null){
m_cur_bonus.update();
};
if (m_is_moving){
if (m_magnet != null){
m_magnet.update();
};
generateMagnet();
};
if (m_hero.platform != null){
m_hero.platform.update();
m_hero.platform = null;
};
generateBGItem();
if (m_hide_bg_items){
if (m_mc_bg_items.alpha > 0){
m_mc_bg_items.alpha = (m_mc_bg_items.alpha - 0.05);
if (m_mc_bg_items.alpha <= 0){
for each (_local9 in m_moving_bg_items) {
_local9.y = -300;
};
m_hide_bg_items = false;
m_mc_bg_items.alpha = 1;
};
};
};
if (m_is_moving){
for each (_local10 in m_moving_bg_items) {
_local10.y = (_local10.y - 1);
};
};
if (m_moving_bg_items[0] != null){
if (m_moving_bg_items[0].y < -200){
m_mc_bg_items.removeChild(m_moving_bg_items[0]);
m_moving_bg_items.splice(0, 1);
};
};
destroyObjects();
}
public function setPlatformsSpeed(_arg1:Number):void{
m_up_force = _arg1;
}
public function setBonus(_arg1:ItemBonus):void{
if (m_cur_bonus != null){
m_cur_bonus.remove();
};
m_cur_bonus = _arg1;
}
public function setBonusBG(_arg1:MovieClip):void{
m_mc_bonus_bg.addChild(_arg1);
}
public function resetPlatformsSpeed():void{
var _local1:LevelInfo = LevelsInfoLoader.getInstance().getLevelInfo(0);
var _local2:LevelPartInfo = (_local1.parts_infos[0] as LevelPartInfo);
m_up_force = _local2.speed;
}
public function removeBonus():void{
if ((m_cur_bonus is ItemBonusHypno)){
m_hero.hideSpyral();
GamePlayState.getInstance().resetKeys();
};
m_cur_bonus = null;
}
}
}//package
Section 183
//LevelsInfoLoader (LevelsInfoLoader)
package {
import GUI.ItemsInfo.*;
import flash.utils.*;
public class LevelsInfoLoader {
private var xmlLevels:Class;
private var m_levels_info:Array;
private static var m_instamce:LevelsInfoLoader;
public function LevelsInfoLoader(){
xmlLevels = LevelsInfoLoader_xmlLevels;
super();
parseXMLData();
}
public function getLevelInfo(_arg1:Number):LevelInfo{
return (m_levels_info[_arg1]);
}
private function parseXMLData():void{
var _local4:XML;
var _local5:LevelInfo;
var _local6:XML;
var _local7:LevelPartInfo;
var _local8:String;
var _local1:ByteArray = new xmlLevels();
var _local2:String = _local1.readUTFBytes(_local1.length);
var _local3:XML = new XML(_local2);
m_levels_info = new Array();
for each (_local4 in _local3.Level) {
_local5 = new LevelInfo();
_local5.parts_infos = new Array();
_local5.part_length = _local4.attribute("part_length");
_local5.setting = Number(_local4.attribute("setting"));
_local5.platform_colors = _local4.attribute("platform_colors");
for each (_local6 in _local4.Part) {
_local7 = new LevelPartInfo();
_local8 = _local6.attribute("platforms");
if (_local8 != ""){
_local7.platforms = _local8.split(",");
};
_local7.falling_trash_p = _local6.attribute("falling_trash_p");
_local7.stars_p = _local6.attribute("stars_p");
_local7.fuel_p = _local6.attribute("fuel_p");
_local7.health_p = _local6.attribute("health_p");
_local7.bonus_p = _local6.attribute("bonus_p");
_local7.magnets_p = _local6.attribute("magnets_p");
_local7.speed = _local6.attribute("speed");
_local7.dist = _local6.attribute("dist");
_local7.wnd_name = _local6.attribute("wnd_name");
_local5.parts_infos.push(_local7);
};
m_levels_info.push(_local5);
};
}
public static function getInstance():LevelsInfoLoader{
if (m_instamce == null){
m_instamce = new (LevelsInfoLoader);
};
return (m_instamce);
}
}
}//package
Section 184
//LevelsInfoLoader_xmlLevels (LevelsInfoLoader_xmlLevels)
package {
import mx.core.*;
public class LevelsInfoLoader_xmlLevels extends ByteArrayAsset {
}
}//package
Section 185
//mc_ach_info (mc_ach_info)
package {
import flash.display.*;
public dynamic class mc_ach_info extends MovieClip {
public var m_info:MovieClip;
public function mc_ach_info(){
addFrameScript(69, this.frame70);
}
function frame70(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 186
//mc_bg (mc_bg)
package {
import flash.display.*;
public dynamic class mc_bg extends MovieClip {
public function mc_bg(){
addFrameScript(18, this.frame19, 38, this.frame39, 58, this.frame59, 78, this.frame79, 98, this.frame99, 118, this.frame119, 138, this.frame139, 159, this.frame160);
}
function frame59(){
gotoAndStop(60);
}
function frame39(){
gotoAndStop(40);
}
function frame19(){
gotoAndStop(20);
}
function frame139(){
gotoAndStop(140);
}
function frame119(){
gotoAndStop(120);
}
function frame99(){
gotoAndStop(100);
}
function frame160(){
stop();
}
function frame79(){
gotoAndStop(80);
}
}
}//package
Section 187
//mc_bg_hypno (mc_bg_hypno)
package {
import flash.display.*;
public dynamic class mc_bg_hypno extends MovieClip {
}
}//package
Section 188
//mc_bg_item_0_0 (mc_bg_item_0_0)
package {
import flash.display.*;
public dynamic class mc_bg_item_0_0 extends MovieClip {
public function mc_bg_item_0_0(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 189
//mc_bg_item_0_1 (mc_bg_item_0_1)
package {
import flash.display.*;
public dynamic class mc_bg_item_0_1 extends MovieClip {
public function mc_bg_item_0_1(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 190
//mc_bg_item_0_2 (mc_bg_item_0_2)
package {
import flash.display.*;
public dynamic class mc_bg_item_0_2 extends MovieClip {
public function mc_bg_item_0_2(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 191
//mc_bg_item_1_0 (mc_bg_item_1_0)
package {
import flash.display.*;
public dynamic class mc_bg_item_1_0 extends MovieClip {
public function mc_bg_item_1_0(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 192
//mc_bg_item_1_1 (mc_bg_item_1_1)
package {
import flash.display.*;
public dynamic class mc_bg_item_1_1 extends MovieClip {
public function mc_bg_item_1_1(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 193
//mc_bg_item_1_2 (mc_bg_item_1_2)
package {
import flash.display.*;
public dynamic class mc_bg_item_1_2 extends MovieClip {
public function mc_bg_item_1_2(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 194
//mc_bg_item_2_0 (mc_bg_item_2_0)
package {
import flash.display.*;
public dynamic class mc_bg_item_2_0 extends MovieClip {
public function mc_bg_item_2_0(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 195
//mc_bg_item_2_1 (mc_bg_item_2_1)
package {
import flash.display.*;
public dynamic class mc_bg_item_2_1 extends MovieClip {
public function mc_bg_item_2_1(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 196
//mc_bg_item_2_2 (mc_bg_item_2_2)
package {
import flash.display.*;
public dynamic class mc_bg_item_2_2 extends MovieClip {
public function mc_bg_item_2_2(){
addFrameScript(19, this.frame20, 39, this.frame40);
}
function frame40(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 197
//mc_bg_slow (mc_bg_slow)
package {
import flash.display.*;
public dynamic class mc_bg_slow extends MovieClip {
}
}//package
Section 198
//mc_bg_starfall (mc_bg_starfall)
package {
import flash.display.*;
public dynamic class mc_bg_starfall extends MovieClip {
}
}//package
Section 199
//mc_block_finish (mc_block_finish)
package {
import flash.display.*;
public dynamic class mc_block_finish extends MovieClip {
}
}//package
Section 200
//mc_block_start (mc_block_start)
package {
import flash.display.*;
public dynamic class mc_block_start extends MovieClip {
public var mc_light0:MovieClip;
public var mc_light1:MovieClip;
public var mc_light2:MovieClip;
public var mc_light3:MovieClip;
public var mc_light4:MovieClip;
public var mc_light5:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 201
//mc_block0 (mc_block0)
package {
import flash.display.*;
public dynamic class mc_block0 extends MovieClip {
public var mc_color:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 202
//mc_block1 (mc_block1)
package {
import flash.display.*;
public dynamic class mc_block1 extends MovieClip {
public var mc_color:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 203
//mc_block2 (mc_block2)
package {
import flash.display.*;
public dynamic class mc_block2 extends MovieClip {
public var mc_light0:MovieClip;
public var mc_light1:MovieClip;
public var mc_light2:MovieClip;
public var mc_light3:MovieClip;
public var mc_light4:MovieClip;
public var mc_light5:MovieClip;
public var mc_glow:MovieClip;
public var mc_color:MovieClip;
}
}//package
Section 204
//mc_block3 (mc_block3)
package {
import flash.display.*;
public dynamic class mc_block3 extends MovieClip {
public var mc_color:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 205
//mc_block4 (mc_block4)
package {
import flash.display.*;
public dynamic class mc_block4 extends MovieClip {
public var mc_color:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 206
//mc_block5 (mc_block5)
package {
import flash.display.*;
public dynamic class mc_block5 extends MovieClip {
public var mc_color:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 207
//mc_block6 (mc_block6)
package {
import flash.display.*;
public dynamic class mc_block6 extends MovieClip {
public var mc_color:MovieClip;
public var mc_glow:MovieClip;
}
}//package
Section 208
//mc_bonus_selector (mc_bonus_selector)
package {
import flash.display.*;
public dynamic class mc_bonus_selector extends MovieClip {
}
}//package
Section 209
//mc_bonusbox (mc_bonusbox)
package {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_bonusbox extends MovieClip {
public function mc_bonusbox(){
addFrameScript(0, this.frame1, 12, this.frame13);
}
function frame1(){
stop();
}
function frame13(){
if (parent != null){
var _local1 = parent;
_local1["remove"]();
};
}
}
}//package
Section 210
//mc_combo_anim (mc_combo_anim)
package {
import flash.display.*;
public dynamic class mc_combo_anim extends MovieClip {
public var m_color_rect:mc_combo_icon;
public var colorcm:MovieClip;
public function mc_combo_anim(){
addFrameScript(0, this.frame1, 9, this.frame10, 19, this.frame20);
}
function frame20(){
stop();
if (parent != null){
parent.removeChild(this);
};
}
function frame1(){
this.m_color_rect.visible = false;
}
function frame10(){
stop();
this.m_color_rect.visible = true;
}
}
}//package
Section 211
//mc_combo_icon (mc_combo_icon)
package {
import flash.display.*;
public dynamic class mc_combo_icon extends MovieClip {
}
}//package
Section 212
//mc_firebomb (mc_firebomb)
package {
import flash.display.*;
public dynamic class mc_firebomb extends MovieClip {
}
}//package
Section 213
//mc_firejunk0 (mc_firejunk0)
package {
import flash.display.*;
public dynamic class mc_firejunk0 extends MovieClip {
}
}//package
Section 214
//mc_firejunk1 (mc_firejunk1)
package {
import flash.display.*;
public dynamic class mc_firejunk1 extends MovieClip {
}
}//package
Section 215
//mc_fps (mc_fps)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_fps extends MovieClip {
public var tf_fps:TextField;
}
}//package
Section 216
//mc_fuel (mc_fuel)
package {
import flash.display.*;
public dynamic class mc_fuel extends MovieClip {
public function mc_fuel(){
addFrameScript(6, this.frame7);
}
function frame7(){
stop();
}
}
}//package
Section 217
//mc_head_bum (mc_head_bum)
package {
import flash.display.*;
public dynamic class mc_head_bum extends MovieClip {
public function mc_head_bum(){
addFrameScript(7, this.frame8);
}
function frame8(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 218
//mc_health (mc_health)
package {
import flash.display.*;
public dynamic class mc_health extends MovieClip {
}
}//package
Section 219
//mc_health_inbox (mc_health_inbox)
package {
import flash.display.*;
public dynamic class mc_health_inbox extends MovieClip {
}
}//package
Section 220
//mc_healthpanel (mc_healthpanel)
package {
import flash.display.*;
public dynamic class mc_healthpanel extends MovieClip {
public var mc_border:MovieClip;
public var mc_health_line:MovieClip;
}
}//package
Section 221
//mc_hero_anim (mc_hero_anim)
package {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class mc_hero_anim extends MovieClip {
public var mc_smoke:mc_smoke_anim;
public var mc_antenna:MovieClip;
public var mc:MovieClip;
public var colorb:MovieClip;
public var m_whirl:MovieClip;
public var colorh:MovieClip;
public var colorl:MovieClip;
public var mc_eyes:MovieClip;
public var mc_antenna_animation:MovieClip;
public var ct:ColorTransform;
public var mc_shield:MovieClip;
public function mc_hero_anim(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4, 6, this.frame7, 7, this.frame8, 8, this.frame9);
}
function frame3(){
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame4(){
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame7(){
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame2(){
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame8(){
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame9(){
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
function frame1(){
this.ct = new ColorTransform();
this.ct.color = parent["head_color"];
(this["colorh"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["body_color"];
(this["colorb"] as MovieClip).transform.colorTransform = this.ct;
this.ct.color = parent["legs_color"];
(this["colorl"] as MovieClip).transform.colorTransform = this.ct;
}
}
}//package
Section 222
//mc_hypno (mc_hypno)
package {
import flash.display.*;
public dynamic class mc_hypno extends MovieClip {
public function mc_hypno(){
addFrameScript(6, this.frame7);
}
function frame7(){
stop();
}
}
}//package
Section 223
//mc_jet_inbox (mc_jet_inbox)
package {
import flash.display.*;
public dynamic class mc_jet_inbox extends MovieClip {
}
}//package
Section 224
//mc_jetpanel (mc_jetpanel)
package {
import flash.display.*;
public dynamic class mc_jetpanel extends MovieClip {
public var mc_border:MovieClip;
public var mc_jetline_top:MovieClip;
public var mc_jetline:MovieClip;
}
}//package
Section 225
//mc_magnet (mc_magnet)
package {
import flash.display.*;
public dynamic class mc_magnet extends MovieClip {
}
}//package
Section 226
//mc_next_level (mc_next_level)
package {
import flash.display.*;
public dynamic class mc_next_level extends MovieClip {
public var m_anim:MovieClip;
public function mc_next_level(){
addFrameScript(34, this.frame35);
}
function frame35(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 227
//mc_place_arrow (mc_place_arrow)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_place_arrow extends MovieClip {
public var tf_dist:TextField;
public function mc_place_arrow(){
addFrameScript(6, this.frame7, 13, this.frame14);
}
function frame14(){
gotoAndPlay(8);
}
function frame7(){
gotoAndPlay(1);
}
}
}//package
Section 228
//mc_platform_score (mc_platform_score)
package {
import flash.display.*;
public dynamic class mc_platform_score extends MovieClip {
public var m_anim:MovieClip;
public function mc_platform_score(){
addFrameScript(19, this.frame20);
}
function frame20(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 229
//mc_preloader (mc_preloader)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public dynamic class mc_preloader extends MovieClip {
public var bt_skip:SimpleButton;
public var m_logo:SimpleButton;
public var adBox:MovieClip;
public var bt_play:SimpleButton;
public function mc_preloader(){
addFrameScript(0, this.frame1);
}
function frame1(){
this.m_logo.addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local2:URLRequest = new URLRequest("http://www.badhed.com/?ref=joe-the-alien_SPLASH");
navigateToURL(_local2);
});
}
}
}//package
Section 230
//mc_progress_bar_part_pointer (mc_progress_bar_part_pointer)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_progress_bar_part_pointer extends MovieClip {
public var tf_text:TextField;
}
}//package
Section 231
//mc_progress_panel (mc_progress_panel)
package {
import flash.display.*;
public dynamic class mc_progress_panel extends MovieClip {
public var m_inner_info:MovieClip;
public var m_marker:MovieClip;
}
}//package
Section 232
//mc_skybomb (mc_skybomb)
package {
import flash.display.*;
public dynamic class mc_skybomb extends MovieClip {
public var mc_counter:MovieClip;
}
}//package
Section 233
//mc_skyjunk0 (mc_skyjunk0)
package {
import flash.display.*;
public dynamic class mc_skyjunk0 extends MovieClip {
}
}//package
Section 234
//mc_skyjunk1 (mc_skyjunk1)
package {
import flash.display.*;
public dynamic class mc_skyjunk1 extends MovieClip {
}
}//package
Section 235
//mc_slow (mc_slow)
package {
import flash.display.*;
public dynamic class mc_slow extends MovieClip {
public function mc_slow(){
addFrameScript(6, this.frame7);
}
function frame7(){
stop();
}
}
}//package
Section 236
//mc_smoke_anim (mc_smoke_anim)
package {
import flash.display.*;
public dynamic class mc_smoke_anim extends MovieClip {
public function mc_smoke_anim(){
addFrameScript(39, this.frame40);
}
function frame40(){
visible = false;
stop();
}
}
}//package
Section 237
//mc_snd (mc_snd)
package {
import flash.display.*;
public dynamic class mc_snd extends MovieClip {
}
}//package
Section 238
//mc_spacebomb (mc_spacebomb)
package {
import flash.display.*;
public dynamic class mc_spacebomb extends MovieClip {
}
}//package
Section 239
//mc_spacejunk0 (mc_spacejunk0)
package {
import flash.display.*;
public dynamic class mc_spacejunk0 extends MovieClip {
}
}//package
Section 240
//mc_spacejunk1 (mc_spacejunk1)
package {
import flash.display.*;
public dynamic class mc_spacejunk1 extends MovieClip {
}
}//package
Section 241
//mc_spacejunk2 (mc_spacejunk2)
package {
import flash.display.*;
public dynamic class mc_spacejunk2 extends MovieClip {
}
}//package
Section 242
//mc_star (mc_star)
package {
import flash.display.*;
public dynamic class mc_star extends MovieClip {
public function mc_star(){
addFrameScript(0, this.frame1);
}
function frame1(){
stop();
}
}
}//package
Section 243
//mc_star_inbox (mc_star_inbox)
package {
import flash.display.*;
public dynamic class mc_star_inbox extends MovieClip {
}
}//package
Section 244
//mc_starfall (mc_starfall)
package {
import flash.display.*;
public dynamic class mc_starfall extends MovieClip {
public function mc_starfall(){
addFrameScript(6, this.frame7);
}
function frame7(){
stop();
}
}
}//package
Section 245
//mc_stars_counter (mc_stars_counter)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_stars_counter extends MovieClip {
public var m_tf:TextField;
public var m_star:MovieClip;
}
}//package
Section 246
//mc_start_counter (mc_start_counter)
package {
import flash.display.*;
public dynamic class mc_start_counter extends MovieClip {
public function mc_start_counter(){
addFrameScript(19, this.frame20, 39, this.frame40, 59, this.frame60, 84, this.frame85);
}
function frame40(){
stop();
}
function frame85(){
if (parent != null){
parent.removeChild(this);
};
}
function frame20(){
stop();
}
function frame60(){
stop();
}
}
}//package
Section 247
//mc_text_info (mc_text_info)
package {
import flash.display.*;
public dynamic class mc_text_info extends MovieClip {
public var m_info:MovieClip;
public function mc_text_info(){
addFrameScript(89, this.frame90);
}
function frame90(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 248
//mc_top_panel (mc_top_panel)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_top_panel extends MovieClip {
public var tf_score:TextField;
public var tf_level_ind:TextField;
}
}//package
Section 249
//mc_upgrade (mc_upgrade)
package {
import flash.display.*;
public dynamic class mc_upgrade extends SimpleButton {
}
}//package
Section 250
//mc_window_dead (mc_window_dead)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_window_dead extends MovieClip {
public var m_bt_menu:SimpleButton;
public var tf_stars:TextField;
public var HISCORE:MovieClip;
public var m_bt_replay:SimpleButton;
public var m_bt_shop:SimpleButton;
public var m_bt_achieve:SimpleButton;
public var tf_score:TextField;
}
}//package
Section 251
//mc_wnd_achieve (mc_wnd_achieve)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_wnd_achieve extends MovieClip {
public var mc_ach5:MovieClip;
public var mc_ach6:MovieClip;
public var mc_ach7:MovieClip;
public var mc_ach8:MovieClip;
public var mc_ach9:MovieClip;
public var mc_ach0:MovieClip;
public var mc_ach1:MovieClip;
public var mc_ach2:MovieClip;
public var tf_descr:TextField;
public var mc_ach3:MovieClip;
public var mc_ach4:MovieClip;
public var bt_back:SimpleButton;
}
}//package
Section 252
//mc_wnd_credits (mc_wnd_credits)
package {
import flash.display.*;
public dynamic class mc_wnd_credits extends MovieClip {
public var m_logo:MovieClip;
public var bt_back:SimpleButton;
}
}//package
Section 253
//mc_wnd_help (mc_wnd_help)
package {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
import flash.media.*;
import flash.geom.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.desktop.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.profiler.*;
import flash.sampler.*;
import flash.system.*;
import flash.text.engine.*;
import flash.ui.*;
import flash.xml.*;
import flash.globalization.*;
import flash.net.drm.*;
import flash.sensors.*;
import flash.text.ime.*;
public dynamic class mc_wnd_help extends MovieClip {
public var bt_skip:SimpleButton;
public var colorp:MovieClip;
public var mc1:MovieClip;
public var colorb:MovieClip;
public var mc2:MovieClip;
public var mc3:MovieClip;
public var bt_skip4:SimpleButton;
public var colorh:MovieClip;
public var bt_skip2:SimpleButton;
public var mc:MovieClip;
public var bt_skip1:SimpleButton;
public var colorl:MovieClip;
public function mc_wnd_help(){
addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4, 4, this.frame5, 5, this.frame6, 6, this.frame7, 7, this.frame8, 8, this.frame9, 9, this.frame10);
}
function frame1(){
this["bt_skip2"].addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
gotoAndStop(9);
});
}
function frame2(){
this["bt_skip1"].addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent){
gotoAndStop(3);
});
}
function frame3(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
}
function frame4(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
}
function frame5(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
}
function frame6(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
}
function frame7(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
}
function frame8(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
}
function frame9(){
this["bt_skip"].addEventListener(MouseEvent.CLICK, parent["onSkipClick"]);
this["mc1"].stop();
this["mc2"].stop();
this["mc3"].stop();
}
function frame10(){
this["bt_skip4"].addEventListener(MouseEvent.CLICK, parent["gotoShop"]);
}
}
}//package
Section 254
//mc_wnd_level_complete (mc_wnd_level_complete)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_wnd_level_complete extends MovieClip {
public var tf_stars:TextField;
public var tf_mode:TextField;
public var bt_cont:SimpleButton;
public var bt_shop:SimpleButton;
public var tf_level:TextField;
public var bt_achieve:SimpleButton;
public var bt_menu:SimpleButton;
public var MOREGAMES:MovieClip;
public var mc_glow_shop:MovieClip;
public var tf_score:TextField;
}
}//package
Section 255
//mc_wnd_main_menu (mc_wnd_main_menu)
package {
import flash.display.*;
public dynamic class mc_wnd_main_menu extends MovieClip {
public var mc_logo:MovieClip;
public var mc_buttons:MovieClip;
}
}//package
Section 256
//mc_wnd_map (mc_wnd_map)
package {
import flash.display.*;
public dynamic class mc_wnd_map extends MovieClip {
public var bt_level3:MovieClip;
public var bt_level2:MovieClip;
public var bt_shop:SimpleButton;
public var bt_level5:MovieClip;
public var bt_level4:MovieClip;
public var bt_achieve:SimpleButton;
public var bt_level6:MovieClip;
public var MOREGAMES:MovieClip;
public var bt_level1:MovieClip;
public var bt_stats:SimpleButton;
public var bt_level0:MovieClip;
public var bt_back:SimpleButton;
}
}//package
Section 257
//mc_wnd_pause (mc_wnd_pause)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_wnd_pause extends MovieClip {
public var tf_stars:TextField;
public var tf_mode:TextField;
public var bt_resume:SimpleButton;
public var tf_level:TextField;
public var bt_achieve:SimpleButton;
public var bt_menu:SimpleButton;
public var MOREGAMES:MovieClip;
public var tf_score:TextField;
}
}//package
Section 258
//mc_wnd_score (mc_wnd_score)
package {
import flash.display.*;
public dynamic class mc_wnd_score extends MovieClip {
public var bt_back:SimpleButton;
}
}//package
Section 259
//mc_wnd_stats (mc_wnd_stats)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_wnd_stats extends MovieClip {
public var tf_line6:TextField;
public var tf_line5:TextField;
public var tf_line4:TextField;
public var tf_line3:TextField;
public var tf_line2:TextField;
public var tf_line1:TextField;
public var tf_line0:TextField;
public var bt_back:SimpleButton;
}
}//package
Section 260
//mc_wnd_upgrades (mc_wnd_upgrades)
package {
import flash.display.*;
import flash.text.*;
public dynamic class mc_wnd_upgrades extends MovieClip {
public var mc_upgrade5:MovieClip;
public var tf_stars:TextField;
public var mc_joe:MovieClip;
public var mc_joe_weapon:MovieClip;
public var mc_upgrade0:MovieClip;
public var mc_upgrade1:MovieClip;
public var mc_upgrade2:MovieClip;
public var mc_upgrade3:MovieClip;
public var tf_descr:TextField;
public var mc_upgrade4:MovieClip;
public var bt_back:SimpleButton;
}
}//package
Section 261
//mc_xplode (mc_xplode)
package {
import flash.display.*;
public dynamic class mc_xplode extends MovieClip {
public function mc_xplode(){
addFrameScript(8, this.frame9);
}
function frame9(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 262
//mcu_antenna1 (mcu_antenna1)
package {
import flash.display.*;
public dynamic class mcu_antenna1 extends SimpleButton {
}
}//package
Section 263
//mcu_antenna2 (mcu_antenna2)
package {
import flash.display.*;
public dynamic class mcu_antenna2 extends SimpleButton {
}
}//package
Section 264
//mcu_health1 (mcu_health1)
package {
import flash.display.*;
public dynamic class mcu_health1 extends SimpleButton {
}
}//package
Section 265
//mcu_health2 (mcu_health2)
package {
import flash.display.*;
public dynamic class mcu_health2 extends SimpleButton {
}
}//package
Section 266
//mcu_health3 (mcu_health3)
package {
import flash.display.*;
public dynamic class mcu_health3 extends SimpleButton {
}
}//package
Section 267
//mcu_jet_speed1 (mcu_jet_speed1)
package {
import flash.display.*;
public dynamic class mcu_jet_speed1 extends SimpleButton {
}
}//package
Section 268
//mcu_jet_speed2 (mcu_jet_speed2)
package {
import flash.display.*;
public dynamic class mcu_jet_speed2 extends SimpleButton {
}
}//package
Section 269
//mcu_jet_speed3 (mcu_jet_speed3)
package {
import flash.display.*;
public dynamic class mcu_jet_speed3 extends SimpleButton {
}
}//package
Section 270
//mcu_jet1 (mcu_jet1)
package {
import flash.display.*;
public dynamic class mcu_jet1 extends SimpleButton {
}
}//package
Section 271
//mcu_jet2 (mcu_jet2)
package {
import flash.display.*;
public dynamic class mcu_jet2 extends SimpleButton {
}
}//package
Section 272
//mcu_jet3 (mcu_jet3)
package {
import flash.display.*;
public dynamic class mcu_jet3 extends SimpleButton {
}
}//package
Section 273
//mcu_legs1 (mcu_legs1)
package {
import flash.display.*;
public dynamic class mcu_legs1 extends SimpleButton {
}
}//package
Section 274
//mcu_legs2 (mcu_legs2)
package {
import flash.display.*;
public dynamic class mcu_legs2 extends SimpleButton {
}
}//package
Section 275
//mcu_legs3 (mcu_legs3)
package {
import flash.display.*;
public dynamic class mcu_legs3 extends SimpleButton {
}
}//package
Section 276
//mcu_weapon1 (mcu_weapon1)
package {
import flash.display.*;
public dynamic class mcu_weapon1 extends SimpleButton {
}
}//package
Section 277
//mcu_weapon2 (mcu_weapon2)
package {
import flash.display.*;
public dynamic class mcu_weapon2 extends SimpleButton {
}
}//package
Section 278
//mcu_weapon3 (mcu_weapon3)
package {
import flash.display.*;
public dynamic class mcu_weapon3 extends SimpleButton {
}
}//package
Section 279
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.system.*;
import flash.net.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 280
//mus_game_loop (mus_game_loop)
package {
import flash.media.*;
public dynamic class mus_game_loop extends Sound {
}
}//package
Section 281
//mus_menu_loop (mus_menu_loop)
package {
import flash.media.*;
public dynamic class mus_menu_loop extends Sound {
}
}//package
Section 282
//mus_title_loop (mus_title_loop)
package {
import flash.media.*;
public dynamic class mus_title_loop extends Sound {
}
}//package
Section 283
//Preloader (Preloader)
package {
import flash.events.*;
import flash.display.*;
import CPMStar.*;
import flash.utils.*;
public class Preloader extends MovieClip {
private var m_percent_loaded:Number;// = 0
private var domain:String;
public var show_ads:Boolean;// = true
private var m_mc_preloader:MovieClip;
public function Preloader(){
var CPMStarContentSpotID:String;
var ad:DisplayObject;
super();
MochiBot.track(this, "8dbfc580");
adLock();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress);
loaderInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete);
m_mc_preloader = new mc_preloader();
m_mc_preloader.x = 200;
m_mc_preloader.y = 250;
addChild(m_mc_preloader);
if (show_ads){
var clickHandler:Function = function (_arg1:Event):void{
var event = _arg1;
try {
m_mc_preloader.removeChild(m_mc_preloader["adBox"]);
(m_mc_preloader["bt_play"] as SimpleButton).visible = true;
(m_mc_preloader["bt_skip"] as SimpleButton).visible = false;
(m_mc_preloader["adBox"] as MovieClip).visible = false;
(m_mc_preloader["m_logo"] as SimpleButton).visible = true;
} catch(e:Error) {
};
};
CPMStarContentSpotID = "2538Q4EE1481E";
ad = new AdLoader(CPMStarContentSpotID);
(m_mc_preloader["adBox"] as MovieClip).addChild(ad);
(m_mc_preloader["m_logo"] as SimpleButton).visible = false;
(m_mc_preloader["bt_skip"] as SimpleButton).addEventListener(MouseEvent.CLICK, clickHandler);
} else {
(m_mc_preloader["adBox"] as MovieClip).visible = false;
(m_mc_preloader["m_logo"] as SimpleButton).visible = true;
};
(m_mc_preloader["bt_skip"] as SimpleButton).visible = false;
(m_mc_preloader["bt_play"] as SimpleButton).visible = false;
(m_mc_preloader["bt_play"] as SimpleButton).addEventListener(MouseEvent.CLICK, function (_arg1:MouseEvent):void{
var _local3:Object;
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress);
loaderInfo.removeEventListener(Event.COMPLETE, onRootLoaderComplete);
removeChild(m_mc_preloader);
nextFrame();
stage.stageFocusRect = false;
var _local2:Class = Class(getDefinitionByName("StateManager"));
if (_local2){
_local3 = new (_local2);
addChild((_local3 as DisplayObject));
};
});
}
private function onRootLoaderProgress(_arg1:ProgressEvent):void{
var _local2:Number = _arg1.target.bytesLoaded;
var _local3:Number = _arg1.target.bytesTotal;
m_percent_loaded = (_local2 / _local3);
m_mc_preloader.gotoAndStop(int((m_percent_loaded * 100)));
}
private function onRootLoaderComplete(_arg1:Event):void{
if (show_ads){
(m_mc_preloader["bt_skip"] as SimpleButton).visible = true;
} else {
(m_mc_preloader["bt_play"] as SimpleButton).visible = true;
};
}
private function adLock():void{
var _local1:String = loaderInfo.loaderURL;
var _local2:Number = (_local1.indexOf("://") + 3);
var _local3:Number = _local1.indexOf("/", _local2);
domain = _local1.substring(_local2, _local3);
var _local4:Number = (domain.lastIndexOf(".") - 1);
var _local5:Number = (domain.lastIndexOf(".", _local4) + 1);
domain = domain.substring(_local5, domain.length);
if (((!((_local1.indexOf("assets.zattikka.com") == -1))) || (!((_local1.indexOf("assets.staging.zattikka.com") == -1))))){
show_ads = false;
};
}
}
}//package
Section 284
//snd_bonus_get (snd_bonus_get)
package {
import flash.media.*;
public dynamic class snd_bonus_get extends Sound {
}
}//package
Section 285
//snd_click (snd_click)
package {
import flash.media.*;
public dynamic class snd_click extends Sound {
}
}//package
Section 286
//snd_expl (snd_expl)
package {
import flash.media.*;
public dynamic class snd_expl extends Sound {
}
}//package
Section 287
//snd_get_jet (snd_get_jet)
package {
import flash.media.*;
public dynamic class snd_get_jet extends Sound {
}
}//package
Section 288
//snd_hit (snd_hit)
package {
import flash.media.*;
public dynamic class snd_hit extends Sound {
}
}//package
Section 289
//snd_jet (snd_jet)
package {
import flash.media.*;
public dynamic class snd_jet extends Sound {
}
}//package
Section 290
//snd_platform (snd_platform)
package {
import flash.media.*;
public dynamic class snd_platform extends Sound {
}
}//package
Section 291
//snd_poing (snd_poing)
package {
import flash.media.*;
public dynamic class snd_poing extends Sound {
}
}//package
Section 292
//snd_shock (snd_shock)
package {
import flash.media.*;
public dynamic class snd_shock extends Sound {
}
}//package
Section 293
//snd_star_collect (snd_star_collect)
package {
import flash.media.*;
public dynamic class snd_star_collect extends Sound {
}
}//package
Section 294
//snd_steam1 (snd_steam1)
package {
import flash.media.*;
public dynamic class snd_steam1 extends Sound {
}
}//package
Section 295
//snd_steam2 (snd_steam2)
package {
import flash.media.*;
public dynamic class snd_steam2 extends Sound {
}
}//package
Section 296
//snd_upgrade (snd_upgrade)
package {
import flash.media.*;
public dynamic class snd_upgrade extends Sound {
}
}//package
Section 297
//snd_weapon0 (snd_weapon0)
package {
import flash.media.*;
public dynamic class snd_weapon0 extends Sound {
}
}//package
Section 298
//snd_weapon1 (snd_weapon1)
package {
import flash.media.*;
public dynamic class snd_weapon1 extends Sound {
}
}//package
Section 299
//snd_weapon2 (snd_weapon2)
package {
import flash.media.*;
public dynamic class snd_weapon2 extends Sound {
}
}//package
Section 300
//snd_voice_death (snd_voice_death)
package {
import flash.media.*;
public dynamic class snd_voice_death extends Sound {
}
}//package
Section 301
//snd_voice_holy (snd_voice_holy)
package {
import flash.media.*;
public dynamic class snd_voice_holy extends Sound {
}
}//package
Section 302
//snd_voice_thank (snd_voice_thank)
package {
import flash.media.*;
public dynamic class snd_voice_thank extends Sound {
}
}//package
Section 303
//StateManager (StateManager)
package {
import flash.events.*;
import States.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
public class StateManager extends Sprite {
public var hiScores:ZattikkaHiScores;
private var m_mc_fps:MovieClip;
private var m_fps_counter:Number;// = 0
private var m_states:Array;
private var m_fps_timer:Timer;
private static var m_instance:StateManager;
public function StateManager(){
m_states = [];
m_fps_timer = new Timer(1000, int.MAX_VALUE);
hiScores = new ZattikkaHiScores();
super();
hiScores.x = 55;
hiScores.y = 60;
m_mc_fps = new mc_fps();
m_fps_timer.addEventListener(TimerEvent.TIMER, function (_arg1:TimerEvent):void{
(m_mc_fps["tf_fps"] as TextField).text = ("" + m_fps_counter);
m_fps_counter = 0;
});
m_fps_timer.start();
m_instance = this;
if (stage != null){
stage.stageFocusRect = false;
};
addEventListener(Event.ENTER_FRAME, update);
pushState(MainMenuState.getInstance());
}
public function popState():void{
GameState(m_states[(m_states.length - 1)]).cleanUp();
removeChild(GameState(m_states[(m_states.length - 1)]));
m_states.pop();
if (m_states.length > 0){
GameState(m_states[(m_states.length - 1)]).resume();
};
}
public function changeState(_arg1:GameState):void{
var _local2:GameState;
for each (_local2 in m_states) {
_local2.cleanUp();
removeChild(_local2);
};
m_states = new Array();
pushState(_arg1);
}
private function update(_arg1:Event):void{
var _local2:GameState;
m_fps_counter++;
for each (_local2 in m_states) {
_local2.update();
};
}
public function pushState(_arg1:GameState):void{
var _local2:GameState;
for each (_local2 in m_states) {
_local2.pause();
};
addChild(_arg1);
_arg1.init();
m_states.push(_arg1);
}
public function closeScores():void{
try {
removeChild(hiScores);
} catch(e:Error) {
};
}
public function showScores(_arg1:Number):void{
hiScores.setDetails(423, 0, "joe-the-alien", "EDqxWEELdSJ1nds", false, _arg1, ("" + _arg1), "points!", false);
addChild(hiScores);
}
public static function getInstance():StateManager{
return (m_instance);
}
}
}//package
Section 304
//StaticSounds (StaticSounds)
package {
import flash.media.*;
public class StaticSounds {
public static var m_mus_title_loop:Sound;
public static var m_mus_game_loop:Sound;
public static var m_mus_menu_loop:Sound;
}
}//package
Section 305
//StringTable (StringTable)
package {
import flash.utils.*;
public class StringTable {
private var m_strings:Array;
private var xmlStrings:Class;
private static var m_instance:StringTable;
public function StringTable(){
xmlStrings = StringTable_xmlStrings;
super();
parseXMLData();
}
public function getText(_arg1:String):String{
return (m_strings[_arg1]);
}
private function parseXMLData():void{
var _local5:XML;
var _local6:String;
var _local7:String;
var _local1:ByteArray = new xmlStrings();
var _local2:String = _local1.readUTFBytes(_local1.length);
var _local3:XML = new XML(_local2);
var _local4:Number = 0;
m_strings = new Array();
for each (_local5 in _local3.String) {
_local6 = _local5.attribute("title");
_local7 = _local5.text();
m_strings[_local6] = _local7;
};
}
public static function getInstance():StringTable{
if (m_instance == null){
m_instance = new (StringTable);
};
return (m_instance);
}
}
}//package
Section 306
//StringTable_xmlStrings (StringTable_xmlStrings)
package {
import mx.core.*;
public class StringTable_xmlStrings extends ByteArrayAsset {
}
}//package
Section 307
//ZattikkaHiScores (ZattikkaHiScores)
package {
import flash.events.*;
import flash.net.*;
import flash.display.*;
import com.hexagonstar.util.debug.*;
import flash.external.*;
public class ZattikkaHiScores extends MovieClip {
private const EVENT_VIEW_HI_SCORE:String = "ViewHiScore=";
private const MSG_SERVER_ERROR:String = "Could not contact server, please try again in a few minutes.";
private const FB_ACTION:String = "/Facebook.action?";
private const HS_PLATFORM_WEB:int = 0;
private const TEST_SERVER_URL:String = "http://api.staging.zattikka.com";
private const DEV_TEST_MODE_FB:int = 2;
private const EVENT_SUBMIT_HI_SCORE:String = "SubmitHiScore=";
private const DEV_TEST_MODE_G5:int = 1;
private const EVENT_GET_HI_SCORES:String = "GetHiScores=";
private const VERSION_NUM:String = "1.0.15 (AS3)";
private const EVENT_VIEW_HI_SCORES:String = "ViewHiScores=";
private const TW_ACTION:String = "/Twitter.action?";
private const LIVE_SERVER_URL:String = "http://api.zattikka.com";
private const MSG_SUBMITTING_DETAILS:String = "Submitting hi-score details to the server, please wait.";
private const GFTP_URL:String = "http://www.gamesfortheplanet.com";
private const MSG_PLEASE_ENTER_NICKNAME:String = "Please enter your nickname.";
private const EVENT_PUBLISH_HI_SCORE_FEED_EXTERNAL:String = "PublishHiScoreFeedExternal=";
private const EVENT_POST_TWEET:String = "PostTweet=";
private const HS_PLATFORM_FACEBOOK:int = 1;
private const HS_ACTION:String = "/HiScore.action?";
private const EVENT_PUBLISH_HI_SCORE_FEED:String = "PublishHiScoreFeed=";
private const DEV_TEST_MODE_OFF:int = 0;
public var btnGFTP:SimpleButton;
private var gameKey:String;
private var SERVER_URL:String;// = "http://api.zattikka.com"
private var g5UserExists:Boolean;
private var entryScreen:MovieClip;// = null
private var devTestMode:int;// = 0
private var caller:Object;
private var score:Number;
private var g5User:Object;
private var fbUser:Object;
private var cxn:LocalConnection;
private var lowIsBest:Boolean;
private var gameId:Number;
private var infoScreen:MovieClip;// = null
private var levelId:Number;
private var fbSessionKey:String;
public var movEntryScreen:MovieClip;
private var msg1:String;
private var msg2:String;
private var fbUserExists:Boolean;
public var movInfoScreen:MovieClip;
private var gameCode:String;
public function ZattikkaHiScores(){
debug((("[ZattikkaHiScores VERSION " + VERSION_NUM) + "]"));
this.visible = false;
}
private function grabG5User():void{
this.g5User = ExternalInterface.call("getG5User");
this.g5UserExists = ((g5User == null)) ? false : !(isNaN(this.g5User[0]));
if (devTestMode == DEV_TEST_MODE_G5){
this.g5User = new Array("9", "RocketRonz");
this.g5UserExists = ((g5User == null)) ? false : !(isNaN(this.g5User[0]));
};
debug(("[ZattikkaHiScores::grabG5User] " + (g5UserExists) ? ((("userId = " + this.g5User[0]) + ", userName = ") + this.g5User[1]) : "g5User is empty"));
}
private function grabFacebookUser():void{
this.fbUser = ExternalInterface.call("getFBUser");
this.fbUserExists = ((fbUser == null)) ? false : !(isNaN(this.fbUser[0]));
this.fbSessionKey = ExternalInterface.call("getFBSessionKey");
if (devTestMode == DEV_TEST_MODE_FB){
this.fbUser = new Array("1383775213", "Dolphin Gimme-Five");
this.fbUserExists = ((fbUser == null)) ? false : !(isNaN(this.fbUser[0]));
this.fbSessionKey = "ad4dff81c4d2467efc456072-1383775213";
};
debug(("[ZattikkaHiScores::grabFacebookUser] " + (fbUserExists) ? ((((("userId = " + this.fbUser[0]) + ", userName = ") + this.fbUser[1]) + ", sessionKey = ") + this.fbSessionKey) : "fbUser is empty"));
}
private function getRandomString(_arg1:int):String{
var _local2 = "";
var _local3:int;
while (_local3 < _arg1) {
_local2 = (_local2 + String.fromCharCode(getRandom(48, 122)));
_local3++;
};
return (_local2);
}
public function showInfoMessage(_arg1:String, _arg2:Boolean):void{
infoScreen["txtInfo"].text = _arg1;
infoScreen["btnBack"].visible = _arg2;
infoScreen["btnView"].visible = ((!(_arg2)) && (!(fbUserExists)));
infoScreen.visible = true;
entryScreen.visible = false;
}
private function showEntryScreen():void{
entryScreen["txtMsg1"].text = msg1;
entryScreen["txtMsg2"].text = msg2;
entryScreen["movNameAuto"].visible = ((g5UserExists) || (fbUserExists));
entryScreen["movNameManual"].visible = ((!(g5UserExists)) && (!(fbUserExists)));
entryScreen["movNameAuto"]["txtName"].text = (g5UserExists) ? this.g5User[1] : (fbUserExists) ? this.fbUser[1] : "";
entryScreen["movNameManual"]["txtName"].text = "";
entryScreen.visible = true;
infoScreen.visible = false;
}
private function replaceAll(_arg1:String, _arg2:String, _arg3:String):String{
var _local4 = "";
var _local5:int;
while (_local5 < _arg1.length) {
if (_arg1.charAt(_local5) == _arg2){
_local4 = (_local4 + _arg3);
} else {
_local4 = (_local4 + _arg1.charAt(_local5));
};
_local5++;
};
return (_local4);
}
private function xor(_arg1:String, _arg2:String, _arg3:Boolean):String{
var _local7:int;
var _local4 = "";
var _local5:int;
var _local6:int;
while (_local5 < _arg1.length) {
if (_local6 >= _arg2.length){
_local6 = 0;
};
_local7 = ((_arg1.charCodeAt(_local5) ^ _arg2.charCodeAt(_local6)) + 1);
if (_arg3){
debug(((("charCode = " + _local7) + " = ") + String.fromCharCode(_local7)));
};
_local4 = (_local4 + String.fromCharCode(_local7));
_local5++;
_local6++;
};
return (_local4);
}
private function submitScore():void{
showInfoMessage(MSG_SUBMITTING_DETAILS, false);
infoScreen.visible = true;
entryScreen.visible = false;
var _local1:int = (fbUserExists) ? HS_PLATFORM_FACEBOOK : HS_PLATFORM_WEB;
var _local2 = "";
var _local3 = "";
if (fbUserExists){
_local3 = this.fbUser[0];
_local2 = this.fbUser[1];
} else {
if (g5UserExists){
_local3 = this.g5User[0];
_local2 = this.g5User[1];
} else {
_local2 = entryScreen["movNameManual"]["txtName"].text;
};
};
var _local4:String = String(new Date().getTime());
var _local5:String = _local4.split("").reverse().join("");
var _local6:String = xor(_local5, this.gameKey, false);
var _local7 = "";
_local7 = (_local7 + (this.gameId + ","));
_local7 = (_local7 + (this.levelId + ","));
_local7 = (_local7 + (_local1 + ","));
_local7 = (_local7 + (this.score + ","));
_local7 = (_local7 + (_local3 + ","));
_local7 = (_local7 + (replaceAll(_local2, ",", "") + ","));
_local7 = (_local7 + ",");
_local7 = (_local7 + lowIsBest);
var _local8:String = xor(_local7, _local6, false);
debug(((("key [" + _local6.length) + "] = ") + _local6));
debug(((("plain [" + _local7.length) + "] = ") + _local7));
debug(((("cipher [" + _local8.length) + "] = ") + _local8));
_local8 = ((getRandomString(5) + _local8) + getRandomString(5));
var _local9:URLVariables = new URLVariables();
_local9.gameId = this.gameId;
_local9.platformId = _local1;
_local9.time = _local4;
_local9.data = _local8;
_local9.returnMessage = true;
hitServer(HS_ACTION, EVENT_SUBMIT_HI_SCORE, _local9);
}
private function debug(_arg1:String):void{
trace(_arg1);
Debug.trace(_arg1);
}
public function viewHiScores(_arg1:int, _arg2:Boolean=false):void{
debug(((("[ZattikkaHiScores::viewHiScores] gameId = " + _arg1) + ", testMode = ") + _arg2));
initServerURL(_arg2);
var _local3:String = ((SERVER_URL + HS_ACTION) + EVENT_VIEW_HI_SCORES);
_local3 = (_local3 + ("&gameId=" + _arg1));
navigateToURL(new URLRequest(_local3), "_blank");
}
private function facebookFeedExternal():void{
navigateToURL(new URLRequest(((SERVER_URL + FB_ACTION) + EVENT_PUBLISH_HI_SCORE_FEED_EXTERNAL)), "_blank");
try {
cxn = new LocalConnection();
cxn.allowDomain("*");
cxn.client = this;
cxn.connect("_cxnZattikkaHS");
} catch(err:Error) {
};
}
public function setDetails(_arg1:int, _arg2:int, _arg3:String, _arg4:String, _arg5:Boolean, _arg6:Number, _arg7:String, _arg8:String, _arg9:Boolean=false):void{
var gameId = _arg1;
var levelId = _arg2;
var gameCode = _arg3;
var gameKey = _arg4;
var lowIsBest = _arg5;
var score = _arg6;
var msg1 = _arg7;
var msg2 = _arg8;
var testMode = _arg9;
debug(((((((((((("[ZattikkaHiScores::setDetails] gameId = " + gameId) + ", levelId = ") + levelId) + ", gameCode = ") + gameCode) + ", lowIsBest = ") + lowIsBest) + ", score = ") + score) + ", testMode = ") + testMode));
initServerURL(testMode);
entryScreen = this["movEntryScreen"];
infoScreen = this["movInfoScreen"];
entryScreen.visible = false;
infoScreen.visible = false;
this.gameId = gameId;
this.levelId = levelId;
this.gameCode = gameCode;
this.gameKey = gameKey;
this.lowIsBest = lowIsBest;
this.score = score;
this.msg1 = msg1;
this.msg2 = msg2;
try {
grabG5User();
if (!g5UserExists){
grabFacebookUser();
};
} catch(err:Error) {
};
this["btnGFTP"].addEventListener(MouseEvent.MOUSE_DOWN, onButtonPress);
entryScreen["btnSubmit"].addEventListener(MouseEvent.MOUSE_DOWN, onButtonPress);
entryScreen["btnTwitter"].addEventListener(MouseEvent.MOUSE_DOWN, onButtonPress);
entryScreen["btnFacebook"].addEventListener(MouseEvent.MOUSE_DOWN, onButtonPress);
infoScreen["btnView"].addEventListener(MouseEvent.MOUSE_DOWN, onButtonPress);
infoScreen["btnBack"].addEventListener(MouseEvent.MOUSE_DOWN, onButtonPress);
if (fbUserExists){
btn_submitScore();
} else {
showEntryScreen();
};
this.visible = true;
}
private function facebookFeed():void{
var _local1:URLVariables = new URLVariables();
_local1.gameId = this.gameId;
_local1.levelId = this.levelId;
_local1.score = this.score;
_local1.sessionKey = this.fbSessionKey;
_local1.returnMessage = true;
hitServer(FB_ACTION, EVENT_PUBLISH_HI_SCORE_FEED, _local1);
}
public function setFBUser(_arg1:String, _arg2:String):void{
debug(((("[ZattikkaHiScores::setFBUser] fbUserId = " + _arg1) + ", fbSessionKey = ") + _arg2));
this.fbUser = new Array(_arg1, "");
this.fbUserExists = true;
this.fbSessionKey = _arg2;
cxn.close();
facebookFeed();
}
public function loadHandler(_arg1:String, _arg2:Boolean, _arg3:Event):void{
var response:URLLoader;
var xml:XML;
var resCode:int;
var stripesEvent = _arg1;
var success = _arg2;
var event = _arg3;
debug(((((("[ZattikkaHiScores::loadHandler] stripesEvent = " + stripesEvent) + ", success = ") + success) + ", event = ") + event.toString()));
if (!success){
if (stripesEvent == EVENT_GET_HI_SCORES){
caller.getHiScores_Error();
} else {
showInfoMessage(MSG_SERVER_ERROR, true);
};
} else {
response = URLLoader(event.target);
xml = new XML(response.data);
resCode = xml.@code;
switch (stripesEvent){
case EVENT_SUBMIT_HI_SCORE:
showInfoMessage(xml.@msg, (resCode == -1));
if (((fbUserExists) && ((((resCode == 1)) || ((resCode == 2)))))){
try {
ExternalInterface.call("refreshFBHiScores", this.score, this.levelId);
ExternalInterface.call("streamPublish_FBConnect", this.msg1, this.levelId);
} catch(err:Error) {
};
};
break;
case EVENT_PUBLISH_HI_SCORE_FEED:
submitScore();
break;
case EVENT_GET_HI_SCORES:
caller.getHiScores_Callback(xml);
break;
};
};
}
private function getRandom(_arg1:Number, _arg2:Number):Number{
return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1));
}
private function hitServer(_arg1:String, _arg2:String, _arg3:URLVariables):void{
var stripesAction = _arg1;
var stripesEvent = _arg2;
var vars = _arg3;
debug(((("[ZattikkaHiScores::hitServer] url = " + SERVER_URL) + stripesAction) + stripesEvent));
var request:URLRequest = new URLRequest(((SERVER_URL + stripesAction) + stripesEvent));
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.BINARY;
request.data = vars;
request.method = URLRequestMethod.POST;
request.requestHeaders = new Array(new URLRequestHeader("Content-Type", "application/x-www-form-urlencoded; charset=utf-8"));
loader.addEventListener(Event.COMPLETE, function (_arg1:Event):void{
loadHandler(stripesEvent, true, _arg1);
});
loader.addEventListener(IOErrorEvent.IO_ERROR, function (_arg1:Event):void{
loadHandler(stripesEvent, false, _arg1);
});
loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, function (_arg1:Event):void{
loadHandler(stripesEvent, false, _arg1);
});
loader.load(request);
}
private function twitterTweet():void{
var _local1:String = ((SERVER_URL + TW_ACTION) + EVENT_POST_TWEET);
_local1 = (_local1 + ("&gameId=" + this.gameId));
_local1 = (_local1 + ("&levelId=" + this.levelId));
_local1 = (_local1 + ("&score=" + this.score));
navigateToURL(new URLRequest(_local1), "_blank");
submitScore();
}
public function onButtonPress(_arg1:MouseEvent):void{
switch (_arg1.target.name){
case "btnGFTP":
navigateToURL(new URLRequest(GFTP_URL), "_blank");
break;
case "btnSubmit":
btn_submitScore();
break;
case "btnTwitter":
if (((((!(this.g5UserExists)) && (!(this.fbUserExists)))) && ((entryScreen["movNameManual"]["txtName"].text.length == 0)))){
showInfoMessage(MSG_PLEASE_ENTER_NICKNAME, true);
} else {
twitterTweet();
};
break;
case "btnFacebook":
if (this.fbUserExists){
facebookFeed();
} else {
facebookFeedExternal();
};
break;
case "btnView":
viewScore();
break;
case "btnBack":
setDetails(this.gameId, this.levelId, this.gameCode, this.gameKey, this.lowIsBest, this.score, this.msg1, this.msg2);
break;
};
}
public function viewScore():void{
var _local1:String = ((SERVER_URL + HS_ACTION) + EVENT_VIEW_HI_SCORE);
_local1 = (_local1 + ("&gameId=" + this.gameId));
_local1 = (_local1 + ("&levelId=" + this.levelId));
_local1 = (_local1 + ("&platformId=" + HS_PLATFORM_WEB));
_local1 = (_local1 + ("&gameCode=" + this.gameCode));
if (this.g5UserExists){
_local1 = (_local1 + ("&userId=" + this.g5User[0]));
} else {
_local1 = (_local1 + ("&name=" + entryScreen["movNameManual"]["txtName"].text));
};
navigateToURL(new URLRequest(_local1), "_blank");
}
private function btn_submitScore():void{
if (((((!(this.g5UserExists)) && (!(this.fbUserExists)))) && ((entryScreen["movNameManual"]["txtName"].text.length == 0)))){
showInfoMessage(MSG_PLEASE_ENTER_NICKNAME, true);
} else {
submitScore();
};
}
public function getHiScores(_arg1:Object, _arg2:int, _arg3:int, _arg4:int, _arg5:Boolean, _arg6:Boolean=false):void{
debug(((((((((("[ZattikkaHiScores::getHiScores] gameId = " + _arg2) + ", levelId = ") + _arg3) + ", numRows = ") + _arg4) + ", lowIsBest = ") + _arg5) + ", testMode = ") + _arg6));
initServerURL(_arg6);
this.caller = _arg1;
var _local7:URLVariables = new URLVariables();
_local7.gameId = _arg2;
_local7.levelId = _arg3;
_local7.platformId = 0;
_local7.viewPlatformId = 0;
_local7.userId = "";
_local7.numRows = _arg4;
_local7.lowIsBest = _arg5;
hitServer(HS_ACTION, EVENT_GET_HI_SCORES, _local7);
}
public function initServerURL(_arg1:Boolean):void{
var params:Object;
var fvSvrUrl:Object;
var testMode = _arg1;
if (testMode){
SERVER_URL = TEST_SERVER_URL;
} else {
try {
params = LoaderInfo(this.root.loaderInfo).parameters;
fvSvrUrl = params["svrUrl"];
if (((!((fvSvrUrl == null))) && ((fvSvrUrl.length > 0)))){
SERVER_URL = String(fvSvrUrl);
};
} catch(err:Error) {
};
};
debug(("[ZattikkaHiScores::initServerURL] SERVER_URL = " + SERVER_URL));
}
}
}//package