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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Penguin Massacre - defend your Igloo in this fun polar circle battle game.swf

This is the info page for
Flash #90197

(Click the ID number above for more basic data on this flash file.)


Text
Day 1

Sound On

Sound Off

Control

New Game

Continue

PAUSED

You Have Not Purchased This Gun Yet

GAME OVER

Continue? - 20% score penalty

Return to main menu

Play More Games

$1000

$1000

HeadShot

PENGUIN MASSACRE

EXPLOSIVE GAMES

Pistol

Reload:

Strength:

Clip Size:

Assault Rifle

Uzi

Sniper Rifle

Shotgun

Grenade Launcher

Chain Gun

Repair

Fortify

Rifleman

Engineer

More Games

More Games

Pistol

Uzi

Shotgun

Assault Rifle

Sniper Rifle

Grenade Launcher

Chain Gun

$xxx,xxx,xxx

Rifleman

Engineer

$500

$2,000

$5,000

$30,000

$15,000

$50,000

$0

Upgrade

Cost

Buy

Level

$100

$100

$100

5

5

5

Buy

PURCHASE

CLICK TO

BOUGHT

Please purchase this weapon
before you buy upgrades

Score:

12,646,122

12,646,122

Level:

Money:

Kills:

122,415

1,028

24

122,415

1,028

24

Health:

Clip:

12/12

12/12

1

2

3

4

5

6

7

Enemies Left:

<p align="left"><font face="Orator Std" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">999/999</font></p>

100/100

100/100

x9

x3

Q

AIM

Shoot

Instructions

$100

$100

$100

5

5

5

Gun Upgrades

Controls

________________

________________

Reload Speed

Bullet Damage

Bullets per Clip

Purchase

Speed/Amount

Price

Christopher Gregorio

ArcadeBomb.com

Sponsored By:

Credits

Developed By:

Aaron Perez

Artwork

Miccool

Animator

Submit Score


Please enter your name and press SUBMIT to send your hiscore!

SUBMIT

SUBMIT

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123

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1

2

3

4

5

6

7

8

9

10

Highscores

Rank

Name

Score

Game Complete

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { if (on_frame == 1) { bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; bar._xscale = getPercent * 100; if (bytes_loaded == bytes_total) { intro._alpha = 100; intro.play(); on_frame = 2; intro._x = 76; intro._y = 197; } } } stop(); on_frame = 1; var kongregate = _global.kongregate; kongregate.services.connect(); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((((domain == "armorgames.com") || (domain == "www.armorgames.com")) || (domain == "kongregate.com")) || (domain == "www.kongregate.com")) { } else { var CPMStarContentSpotID = "0"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=1207QE3B17C1C"); __com_mochibot__("c3f6ac69", this, 10301, true); } if ((domain == "kongregate.com") || (domain == "www.kongregate.com")) { __com_mochibot__("c3f6ac69", this, 10301, true); } intro._x = 1000; intro._y = 1000; var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item3 = new ContextMenuItem("Play More Games", itemHandler3); myMenu.customItems.push(item3); _root.menu = myMenu;
Instance of Symbol 328 MovieClip "intro" in Frame 1
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Frame 2
function makeButton(button) { button.onRollOver = function () { button._alpha = 100; }; button.onRollOut = function () { button._alpha = 20; }; } stop(); Mouse.show(); buttonsM = new Array(q1, q2, q3, q4); i = buttonsM.length - 1; while (i >= 0) { buttonsM[i]._alpha = 20; makeButton(buttonsM[i]); i--; } q1.onRelease = function () { gotoAndStop (3); }; q2.onRelease = function () { gotoAndStop (4); }; q3.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; q4.onRelease = function () { gotoAndStop (5); }; sObject = SharedObject.getLocal("saveFile"); level = 1; kills = 0; score = 0; money = 500; health = 100; maxHealth = 100; gunEquipped = 1; engs = 0; mercs = 0; ownGun = new Array(1, 0, 0, 0, 0, 0, 0); clipSizeLevel = new Array(0, 0, 0, 0, 0, 0, 0); reloadTimeLevel = new Array(0, 0, 0, 0, 0, 0, 0); gunStrengthLevel = new Array(0, 0, 0, 0, 0, 0, 0); if (sObject.data.level != undefined) { level = sObject.data.level; } if (sObject.data.kills != undefined) { kills = sObject.data.kills; } if (sObject.data.score != undefined) { score = sObject.data.score; } if (sObject.data.money != undefined) { money = sObject.data.money; } if (sObject.data.health != undefined) { health = sObject.data.health; } if (sObject.data.maxHealth != undefined) { maxHealth = sObject.data.maxHealth; } if (sObject.data.gunEquipped != undefined) { gunEquipped = sObject.data.gunEquipped; } if (sObject.data.engs != undefined) { engs = sObject.data.engs; } if (sObject.data.mercs != undefined) { mercs = sObject.data.mercs; } i = 0; while (i <= ownGun.length) { if (sObject.data.ownGun[i] != undefined) { ownGun[i] = sObject.data.ownGun[i]; } i++; } i = 0; while (i <= clipSizeLevel.length) { if (sObject.data.clipSizeLevel[i] != undefined) { clipSizeLevel[i] = sObject.data.clipSizeLevel[i]; } i++; } i = 0; while (i <= reloadTimeLevel.length) { if (sObject.data.reloadTimeLevel[i] != undefined) { reloadTimeLevel[i] = sObject.data.reloadTimeLevel[i]; } i++; } i = 0; while (i <= gunStrengthLevel.length) { if (sObject.data.gunStrengthLevel[i] != undefined) { gunStrengthLevel[i] = sObject.data.gunStrengthLevel[i]; } i++; }
Frame 3
function penguinMake(n) { if ((n != 2) && (n != 7)) { pen.p.b1.gotoAndStop(n); pen.p.a1.gotoAndStop(n); pen.p.a2.gotoAndStop(n); pen.p.f1.gotoAndStop(n); pen.p.f2.gotoAndStop(n); pen.p.h1.gotoAndStop(n); pen.ph.gotoAndStop(n); } } function penguinMake2(i, n) { if ((n != 2) && (n != 7)) { penguins[i].p.b1.gotoAndStop(n); penguins[i].p.a1.gotoAndStop(n); penguins[i].p.a2.gotoAndStop(n); penguins[i].p.f1.gotoAndStop(n); penguins[i].p.f2.gotoAndStop(n); penguins[i].p.h1.gotoAndStop(n); } } function onEnterFrame() { if (penguins.length != penguinHealth.length) { penguinHealth.splice(penguins.length, 1); } if (Paused == 0) { if ((!shop1._x) >= 0) { health = health + (engs / 100); if (health >= maxHealth) { health = maxHealth; } wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; } shaker(); tX = hole._x + hole.gun._x; tY = hole._y + hole.gun._y; if (penguins[0] != null) { tX2 = penguins[0]._x - tX; tY2 = penguins[0]._y - tY; var rads = Math.atan2(tY2, tX2); hole.gun._rotation = (rads * 180) / Math.PI; } var theTimes = mercs; if (theTimes > 0) { theTimes = theTimes - 1; mercShotDelay1 = mercShotDelay1 - 1; if (mercs >= 2) { mercShotDelay2 = mercShotDelay2 - 1; } if (mercs >= 3) { mercShotDelay3 = mercShotDelay3 - 1; } if (((mercShotDelay1 <= 0) || (mercShotDelay2 <= 0)) || (mercShotDelay3 <= 0)) { if (mercShotDelay1 <= 0) { mercShotDelay1 = 19; pickersa = 0; holes[pickersa].gun.gShot.gotoAndStop(randRange(2, 4)); } if (mercShotDelay2 <= 0) { mercShotDelay2 = 9; pickersa = 1; holes[pickersa].gun.gShot.gotoAndStop(randRange(2, 4)); } if (mercShotDelay3 <= 0) { mercShotDelay3 = 4; pickersa = 2; holes[pickersa].gun.gShot.gotoAndStop(randRange(2, 4)); } createEmptyMovieClip("trianglea", 930559); with (trianglea) { lineStyle(1, 16777215); moveTo(holes[pickersa]._x, holes[pickersa]._y); lineTo(penguins[0]._x, penguins[0]._y); } trianglea.onEnterFrame = function () { trianglea._alpha = trianglea._alpha - (trianglea._alpha / 2); if (trianglea._alpha <= 5) { trianglea.removeMovieClip(); } }; penguinHealth[0] = penguinHealth[0] - 2; if (muted == 0) { hit2.start(); hit2.start(); hit2.start(); hit2.start(); } bloodType = randRange(1, 4); if (bloodType == 1) { blood = _root.attachMovie("y1", "Blood" + depth, depth); } if (bloodType == 2) { blood = _root.attachMovie("y2", "Blood" + depth, depth); } if (bloodType == 3) { blood = _root.attachMovie("y3", "Blood" + depth, depth); } if (bloodType == 4) { blood = _root.attachMovie("y4", "Blood" + depth, depth); } depth++; blood._x = penguins[0]._x; blood._y = penguins[0]._y; blood._xscale = (blood._yscale = 75); depth2++; healthBars[0].g._xscale = (100 / originalHealth[penguinType[0] - 1]) * penguinHealth[0]; if ((penguinHealth[0] <= 0) && (penguinHealth[0] != undefined)) { removePenguin(); } } } tX = hole2._x + hole2.gun._x; tY = hole2._y + hole2.gun._y; if (penguins[0] != null) { tX2 = penguins[0]._x - tX; tY2 = penguins[0]._y - tY; var rads = Math.atan2(tY2, tX2); hole2.gun._rotation = (rads * 180) / Math.PI; } tX = hole3._x + hole3.gun._x; tY = hole3._y + hole3.gun._y; if (penguins[0] != null) { tX2 = penguins[0]._x - tX; tY2 = penguins[0]._y - tY; var rads = Math.atan2(tY2, tX2); hole3.gun._rotation = (rads * 180) / Math.PI; } var qx = (_xmouse - gun._x); var qy = (_ymouse - gun._y); var radians2 = Math.atan2(qy, qx); gun._rotation = (radians2 * 180) / Math.PI; p.tt._rotation = gun._rotation + 360; addEnemy = randRange(1, enComeSpeed[level - 1]); if (((addEnemy == 1) || (penguins.length == 0)) && (penguinsPerLevel[level - 1] > 0)) { penguinsPerLevel[level - 1] = penguinsPerLevel[level - 1] - 1; createEnemy(); eLeft = penguinsPerLevel[level - 1] + penguins.length; penguinsOnStage = penguinsOnStage + 1; } penguinMovement(); shoot(); } else { i = penguins.length - 1; while (i >= 0) { penguins[i].p.stop(); i--; } } cursorMovement(); } function cursorMovement() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); } function updateStats() { es = "X" + engs; ms = "X" + mercs; other.moneyTxt = money; other.moneyTxt2 = money; scorer.scoreTxt = score; scorer.scoreTxt2 = score; other.killsTxt = kills; other.killsTxt2 = kills; other.levelTxt = level; other.levelTxt2 = level; other.ammoTxt = ammo[gunEquipped - 1]; other.ammoTxt2 = ammo[gunEquipped - 1]; wg.clipTxt = (leftInClip + "/") + clipSize[gunEquipped - 1]; wg.clipTxt2 = (leftInClip + "/") + clipSize[gunEquipped - 1]; } function removePenguin2() { penguins[i].removeMovieClip(); healthBars[i].removeMovieClip(); penguins.splice(i, 1); healthBars.splice(i, 1); penguinType.splice(i, 1); penguinHealth.splice(i, 1); } function removePenguin() { if (i == -1) { i = 0; } if (penguins[i] != undefined) { if (muted == 0) { death.start(); death2.start(); death3.start(); death.start(); death2.start(); death3.start(); } kills = kills + 1; score = score + penguinScore[penguinType[i] - 1]; money = money + penguinMoney[penguinType[i] - 1]; kongregate.stats.submit("Money", money); kongregate.stats.submit("Score", score); kongregate.stats.submit("Kills", 1); updateStats(); penguinsOnStage = penguinsOnStage - 1; penguins[i].gotoAndStop(2); penguinMake2(i, penguinType[i]); if (((penguinType[i] == 2) || (penguinType[i] == 3)) || (penguinType[i] == 7)) { exp = attachMovie("Explosion2", "exp" + depth, depth); if (muted == 0) { expa.start(); } depth++; exp._x = penguins[i]._x; exp._y = penguins[i]._y; } moner = attachMovie("moneyMC", "money" + depth, depth); depth++; moner._x = randRange(_xmouse - 20, _xmouse + 20); moner._y = randRange(_ymouse - 20, _ymouse + 20); moner.moneyMC.mon = "$" + penguinMoney[penguinType[i] - 1]; moner.moneyMC.mon2 = "$" + penguinMoney[penguinType[i] - 1]; healthBars[i].removeMovieClip(); penguins.splice(i, 1); healthBars.splice(i, 1); penguinType.splice(i, 1); penguinHealth.splice(i, 1); if ((penguinsOnStage <= 0) && (penguinsPerLevel[level - 1] < 1)) { if (level == 25) { gotoAndStop (6); i = penguins.length - 1; while (i >= 0) { removePenguin2(); i--; } song.stop(); aim.removeMovieClip(); gun.removeMovieClip(); hole.removeMovieClip(); hole2.removeMovieClip(); hole3.removeMovieClip(); Mouse.show(); } else { shop(); Paused = 1; } } eLeft = penguinsPerLevel[level - 1] + penguins.length; } } function shop() { shop1 = attachMovie("shopScreen", "shop1", 999523); shop1.shop.pText._alpha = 0; shop1._x = Stage.width / 2; shop1._y = Stage.height / 2; gunButtons = new Array(shop1.shop.g1, shop1.shop.g2, shop1.shop.g3, shop1.shop.g4, shop1.shop.g5, shop1.shop.g6, shop1.shop.g7); gunButtons[gunEquipped - 1]._alpha = 20; shop1.shop.left1.infobox1.gotoAndStop(gunEquipped); gunSelected = gunEquipped - 1; shop1.shop.aa1 = "$" + (ammoCost[gunSelected] * 100); shop1.shop.sss1 = Strengths[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.ss1 = "$" + StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.ccc1 = ClipSizes[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.cc1 = "$" + ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.fff1 = Reloads[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.ff1 = "$" + ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]; upButtons = new Array(shop1.shop.u1, shop1.shop.u2, shop1.shop.u3, shop1.shop.u4); createHighlights(); shop1.shop.shopMoney = "$" + money; shop1.shop.b1.onRelease = function () { if ((money >= (ammoCost[gunSelected] * 100)) && (ownGun[gunSelected] == 1)) { money = money - (ammoCost[gunSelected] * 100); ammo[gunSelected] = ammo[gunSelected] + 100; } shop1.shop.aa1 = "$" + (ammoCost[gunSelected] * 100); shop1.shop.shopMoney = "$" + money; }; shop1.shop.b2.onRelease = function () { if (((money >= ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]) && (ownGun[gunSelected] == 1)) && (ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]] != "Maxed")) { money = money - ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]; reloadTimeLevel[gunSelected] = reloadTimeLevel[gunSelected] + 1; } reloadTime[gunSelected] = Reloads[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.fff1 = Reloads[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.ff1 = "$" + ReloadCosts[gunSelected][reloadTimeLevel[gunSelected]]; shop1.shop.shopMoney = "$" + money; }; shop1.shop.b3.onRelease = function () { if (((money >= StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]) && (ownGun[gunSelected] == 1)) && (StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]] != "Maxed")) { money = money - StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]; gunStrengthLevel[gunSelected] = gunStrengthLevel[gunSelected] + 1; } gunStrength[gunSelected] = Strengths[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.sss1 = Strengths[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.ss1 = "$" + StrengthCosts[gunSelected][gunStrengthLevel[gunSelected]]; shop1.shop.shopMoney = "$" + money; }; shop1.shop.b4.onRelease = function () { if (((money >= ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]) && (ownGun[gunSelected] == 1)) && (ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]] != "Maxed")) { money = money - ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]; clipSizeLevel[gunSelected] = clipSizeLevel[gunSelected] + 1; } clipSize[gunSelected] = ClipSizes[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.ccc1 = ClipSizes[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.cc1 = "$" + ClipSizeCosts[gunSelected][clipSizeLevel[gunSelected]]; shop1.shop.shopMoney = "$" + money; }; shop1.shop.b5.onRelease = function () { if (rightSelector == 0) { if (money >= Math.floor((maxHealth - health) * 10)) { money = money - Math.floor((maxHealth - health) * 10); health = maxHealth; wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; shop1.shop.aa2 = maxHealth - health; shop1.shop.pp2 = (maxHealth - health) * 10; } } if (rightSelector == 1) { if (money >= ((maxHealth - 90) * 10)) { money = money - ((maxHealth - 90) * 10); maxHealth = maxHealth + 10; health = health + 10; wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; shop1.shop.aa2 = maxHealth + 10; shop1.shop.pp2 = (maxHealth - 90) * 10; } } if (rightSelector == 2) { if ((money >= mercCosts[mercs]) && (mercCosts[mercs] != "Maxed")) { money = money - mercCosts[mercs]; mercs = mercs + 1; if (mercs == 1) { hole._alpha = 100; } if (mercs == 2) { hole2._alpha = 100; } if (mercs == 3) { hole3._alpha = 100; } updateStats(); shop1.shop.aa2 = mercs; shop1.shop.pp2 = mercCosts[mercs]; } } if (rightSelector == 3) { if ((money >= engCosts[engs]) && (engCosts[engs] != "Maxed")) { money = money - engCosts[engs]; engs = engs + 1; updateStats(); shop1.shop.aa2 = engs; shop1.shop.pp2 = engCosts[engs]; } } shop1.shop.shopMoney = "$" + money; }; i = gBlood.length - 1; while (i >= 0) { gBlood[i].removeMovieClip(); gBlood.splice(i, 1); i--; } } function createHighlights() { createHover4(shop1.shop.buyGun); createHover3(shop1.shop.b1); createHover3(shop1.shop.b2); createHover3(shop1.shop.b3); createHover3(shop1.shop.b4); createHover3(shop1.shop.b5); createHover5(shop1.shop.finished); createHovera5(shop1.shop.mg); shop1.shop.pur.gotoAndStop(ownGun[0] + 1); i = gunButtons.length - 1; while (i >= 0) { createHover(gunButtons[i], i); i--; } i = upButtons.length - 1; while (i >= 0) { createHover2(upButtons[i], i); i--; } } function createHover(button, i) { button.onRollOver = function () { deSelectWeps(); if (button._alpha <= 15) { button._alpha = 10; } }; button.onRollOut = function () { deSelectWeps(); }; button.onRelease = function () { if (button._alpha >= 15) { button._alpha = 10; } if (button._alpha <= 15) { t = gunButtons.length - 1; while (t >= 0) { gunButtons[t]._alpha = 0; t--; } button._alpha = 20; if (ownGun[i] == 1) { shop1.shop.pText._alpha = 0; } else { shop1.shop.pText._alpha = 100; } shop1.shop.aa1 = "$" + (ammoCost[i] * 100); shop1.shop.sss1 = Strengths[i][gunStrengthLevel[i]]; shop1.shop.ss1 = "$" + StrengthCosts[i][gunStrengthLevel[i]]; shop1.shop.ccc1 = ClipSizes[i][clipSizeLevel[i]]; shop1.shop.cc1 = "$" + ClipSizeCosts[i][clipSizeLevel[i]]; shop1.shop.fff1 = Reloads[i][reloadTimeLevel[i]]; shop1.shop.ff1 = "$" + ReloadCosts[i][reloadTimeLevel[i]]; } gunSelected = i; shop1.shop.left1.infobox1.gotoAndStop(i + 1); shop1.shop.pur.gotoAndStop(ownGun[i] + 1); }; } function createHover2(button, i) { button.onRollOver = function () { deSelectUps(); if (button._alpha <= 15) { button._alpha = 10; } }; button.onRollOut = function () { deSelectUps(); }; button.onRelease = function () { if (button._alpha >= 15) { button._alpha = 0; } if (button._alpha <= 15) { t = upButtons.length - 1; while (t >= 0) { upButtons[t]._alpha = 0; t--; } button._alpha = 20; rightSelector = i; if (i == 0) { shop1.shop.aa2 = maxHealth - health; shop1.shop.pp2 = (maxHealth - health) * 10; shop1.shop.ee2 = "Full Health"; } if (i == 1) { shop1.shop.aa2 = maxHealth + 10; shop1.shop.pp2 = (maxHealth - 90) * 10; shop1.shop.ee2 = "Higher Max Health"; } if (i == 2) { shop1.shop.aa2 = mercs; shop1.shop.pp2 = mercCosts[mercs]; shop1.shop.ee2 = "Assistance in Battle"; } if (i == 3) { shop1.shop.aa2 = engs; shop1.shop.pp2 = engCosts[engs]; shop1.shop.ee2 = "Healing in Battle"; } } shop1.shop.right.infobox.gotoAndStop(i + 1); }; } function createHover3(button) { button.onRollOver = function () { button._alpha = 20; }; button.onRollOut = function () { button._alpha = 10; }; button.onRelease = function () { }; } function createHover4(button) { button.onRollOver = function () { if (ownGun[gunSelected] != 1) { button._alpha = 20; } }; button.onRollOut = function () { button._alpha = 10; }; button.onRelease = function () { if ((ownGun[gunSelected] != 1) && (money >= gunCosts[gunSelected])) { ammo[gunEquipped - 1] = ammo[gunEquipped - 1] + leftInClip; money = money - gunCosts[gunSelected]; shop1.shop.shopMoney = "$" + money; ownGun[gunSelected] = 1; kongregate.stats.submit("Gun" + gunSelected, 1); shop1.shop.pText._alpha = 0; shop1.shop.pur.gotoAndStop(ownGun[gunSelected] + 1); leftInClip = clipSize[gunSelected]; if (gunSelected >= gunEquipped) { gunEquipped = gunSelected + 1; gun.tGun.gotoAndStop(gunEquipped); } shop1.shop.shopMoney = "$" + money; } }; } function createHover5(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { level = level + 1; updateStats(); shop1.removeMovieClip(); d.d1.d2 = "Day " + level; d.gotoAndPlay(1); leftInClip = clipSize[gunEquipped - 1]; Paused = 0; sObject.data.level = level; sObject.flush(); sObject.data.kills = kills; sObject.flush(); sObject.data.score = score; sObject.flush(); sObject.data.money = money; sObject.flush(); sObject.data.health = health; sObject.flush(); sObject.data.maxHealth = maxHealth; sObject.flush(); sObject.data.gunEquipped = gunEquipped; sObject.flush(); sObject.data.engs = engs; sObject.flush(); sObject.data.mercs = mercs; sObject.flush(); sObject.data.ownGun = ownGun; sObject.flush(); sObject.data.clipSizeLevel = clipSizeLevel; sObject.flush(); sObject.data.reloadTimeLevel = reloadTimeLevel; sObject.flush(); sObject.data.gunStrengthLevel = gunStrengthLevel; sObject.flush(); }; } function createHovera5(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; } function createHover6(button) { button.onRollOver = function () { button._alpha = 100; }; button.onRollOut = function () { button._alpha = 75; }; button.onRelease = function () { level = level + 1; updateStats(); shop1.removeMovieClip(); d.d1.d2 = "Day " + level; d.gotoAndPlay(1); Paused = 0; }; } function createHover7(button) { button.onRollOver = function () { button._alpha = 100; }; button.onRollOut = function () { button._alpha = 75; }; button.onRelease = function () { shop1.shop.confirm._alpha = 0; shop1.shop.confirm._x = -1000; }; } function deSelectWeps() { i = gunButtons.length - 1; while (i >= 0) { if (gunButtons[i]._alpha <= 15) { gunButtons[i]._alpha = 0; } i--; } } function deSelectUps() { i = upButtons.length - 1; while (i >= 0) { if (upButtons[i]._alpha <= 15) { upButtons[i]._alpha = 0; } i--; } } function createEnemy() { enType = randRange(1, pensAllowed[level - 1]); hb = attachMovie("healthBar", "healthBar" + depth, depth); depth++; healthBars.push(hb); if (enType == 1) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(5); } if (enType == 2) { pen = attachMovie("penguin2", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(150, 300); penguinHealth.push(15); } if (enType == 3) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(30); } if (enType == 4) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(15); } if (enType == 5) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(100); pen.p.a1._y = pen.p.a1._y - 20; pen.p.a2._y = pen.p.a2._y - 20; } if (enType == 6) { pen = attachMovie("penguin1", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(375, 475); penguinHealth.push(100); } if (enType == 7) { pen = attachMovie("penguin3", "penguin" + depth, depth); depth++; pen._x = (-pen._width) / 2; pen._y = randRange(150, 300); penguinHealth.push(100); } penguinMake(enType); hb._x = pen._x; hb._y = pen._y - 30; penguins.push(pen); penguinType.push(enType); } function penguinMovement() { i = penguins.length - 1; while (i >= 0) { if (penguinType[i] == 6) { invis = randRange(1, 100); if (invis == 1) { if (penguins[i]._alpha >= 80) { penguins[i]._alpha = 50; } else { penguins[i]._alpha = 100; } } if (penguins[i]._currentframe != 1) { penguins[i]._alpha = 100; } } if ((penguins[i]._currentframe == 3) && (penguins[i].p._currentframe == 15)) { health = health - 1; if (health <= 0) { attachMovie("GameOverScreen", "GameOverScreen", 993999); GameOverScreen._x = Stage.width / 2; GameOverScreen._y = Stage.height / 2; Paused = 1; GameOverScreen.a1.onRollOver = function () { GameOverScreen.a1.gotoAndPlay(2); }; GameOverScreen.a1.onRollOut = function () { GameOverScreen.a1.gotoAndStop(1); }; GameOverScreen.a1.onRelease = function () { GameOverScreen.removeMovieClip(); health = maxHealth; Paused = 0; score = Math.floor(score * 0.8); i = penguins.length - 1; while (i >= 0) { removePenguin(); i--; } }; GameOverScreen.a2.onRollOver = function () { GameOverScreen.a2.gotoAndPlay(2); }; GameOverScreen.a2.onRollOut = function () { GameOverScreen.a2.gotoAndStop(1); }; GameOverScreen.a2.onRelease = function () { i = penguins.length - 1; while (i >= 0) { removePenguin2(); i--; } hole.removeMovieClip(); aim.removeMovieClip(); gun.removeMovieClip(); song.stop(); hole2.removeMovieClip(); hole3.removeMovieClip(); GameOverScreen.removeMovieClip(); gotoAndStop (2); }; GameOverScreen.a3.onRollOver = function () { GameOverScreen.a3.gotoAndPlay(2); }; GameOverScreen.a3.onRollOut = function () { GameOverScreen.a3.gotoAndStop(1); }; GameOverScreen.a3.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; } wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; } if (hill.hitTest(penguins[i]._x + (penguins[i]._width / 2), penguins[i]._y + (penguins[i]._height / 2), true)) { if ((penguinType[i] == 2) || (penguinType[i] == 7)) { health = health - 5; if (health <= 0) { attachMovie("GameOverScreen", "GameOverScreen", 993999); GameOverScreen._x = Stage.width / 2; GameOverScreen._y = Stage.height / 2; Paused = 1; GameOverScreen.a1.onRollOver = function () { GameOverScreen.a1.gotoAndPlay(2); }; GameOverScreen.a1.onRollOut = function () { GameOverScreen.a1.gotoAndStop(1); }; GameOverScreen.a1.onRelease = function () { GameOverScreen.removeMovieClip(); health = maxHealth; Paused = 0; score = Math.floor(score * 0.8); i = penguins.length - 1; while (i >= 0) { removePenguin(); i--; } }; GameOverScreen.a2.onRollOver = function () { GameOverScreen.a2.gotoAndPlay(2); }; GameOverScreen.a2.onRollOut = function () { GameOverScreen.a2.gotoAndStop(1); }; GameOverScreen.a3.onRollOver = function () { GameOverScreen.a3.gotoAndPlay(2); }; GameOverScreen.a3.onRollOut = function () { GameOverScreen.a3.gotoAndStop(1); }; GameOverScreen.a3.onRelease = function () { getURL ("http://www.arcadebomb.com", "_blank"); }; } wg2.healthN = (Math.floor(health) + "/") + maxHealth; wg2.healthN2 = (Math.floor(health) + "/") + maxHealth; yourHealth._xscale = (health / maxHealth) * 100; penguins[i].gotoAndStop(2); removePenguin(); } else { penguins[i].gotoAndStop(3); penguinMake2(i, penguinType[i]); } } else { penguins[i]._x = penguins[i]._x + penSpeedNorm; if (penguinType[i] == 4) { penguins[i]._x = penguins[i]._x + penSpeedNorm; } if (penguinType[i] == 7) { penguins[i]._x = penguins[i]._x + penSpeedNorm; } if (penguinType[i] == 5) { penguins[i]._x = penguins[i]._x - (penSpeedNorm / 2); } } healthBars[i]._x = penguins[i]._x; healthBars[i]._y = penguins[i]._y - 30; if (penguinType[i] == 5) { healthBars[i]._y = penguins[i]._y - 50; } if ((penguins[i]._x - (penguins[i]._width / 2)) >= Stage.width) { removePenguin(); } i--; } } function gBloodGo() { i = gBlood.length - 1; while (i >= 0) { gBlood[i]._alpha = gBlood[i]._alpha - 5; if (gBlood[i]._alpha <= 0) { gBlood[i].removeMovieClip(); gBlood.splice(i, 1); } i--; } } function shoot() { gunDelay = gunDelay - 1; if ((gunDelay >= 0) && (leftInClip == clipSize[gunEquipped - 1])) { yourClip._xscale = 100 - ((gunDelay / reloadTime[gunEquipped - 1]) * 100); updateStats(); } if ((gunDelay <= 0) && (clipTxt == 0)) { updateStats(); } if (((((mDown == 1) && (gunDelay <= 0)) && (penguins.length > 0)) && ((ammo[gunEquipped - 1] + leftInClip) > 0)) || ((gunEquipped == 5) && (moreShots != 0))) { if ((gunEquipped == 5) && (moreShots == 0)) { moreShots = 1; } else if (moreShots == 1) { moreShots = 2; gun._rotation = gun._rotation + 2; } else if (moreShots == 2) { moreShots = 0; gun._rotation = gun._rotation - 2; } if (muted == 0) { pistol.start(); } leftInClip = leftInClip - 1; if (shake == 0) { shake = 1; } yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); gun.gShot.gotoAndStop(randRange(2, 4)); gunDelay = gunShotDelay[gunEquipped - 1]; if (leftInClip <= 0) { leftInClip = clipSize[gunEquipped - 1]; ammo[gunEquipped - 1] = ammo[gunEquipped - 1] - clipSize[gunEquipped - 1]; if (ammo[gunEquipped - 1] < 0) { leftInClip = leftInClip + ammo[gunEquipped - 1]; ammo[gunEquipped - 1] = 0; } if ((leftInClip <= 0) && (ammo[gunEquipped - 1] <= 0)) { gunEquipped = gunEquipped - 1; } gunDelay = reloadTime[gunEquipped - 1]; if (muted == 0) { reload.start(); reload.start(); reload.start(); } } if (isAutomatic[gunEquipped - 1] == 0) { mDown = 0; } createEmptyMovieClip("triangle", 900555); with (triangle) { lineStyle(1, 16777215); moveTo(gun._x, gun._y); var xmoveAdd = (Math.cos((gun._rotation * Math.PI) / 180) * 10); var ymoveAdd = (Math.sin((gun._rotation * Math.PI) / 180) * 10); var currentX = gun._x; var currentY = gun._y; t = 100; while (t >= 0) { if (gunEquipped == 6) { t = -7; } currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo(currentX, currentY); i = penguins.length - 1; while (i >= 0) { if (penguins[i].ph.hitTest(currentX, currentY, true) && (penguins[i]._alpha >= 80)) { penguinHealth[i] = penguinHealth[i] - gunStrength[gunEquipped - 1]; healthBars[i].g._xscale = (100 / originalHealth[penguinType[i] - 1]) * penguinHealth[i]; if ((penguinHealth[i] <= 0) && (penguinHealth[i] != undefined)) { removePenguin(); } } if (penguins[i].hitTest(currentX, currentY, true) && (penguins[i]._alpha >= 80)) { t = -6; penguinHealth[i] = penguinHealth[i] - gunStrength[gunEquipped - 1]; if (muted == 0) { hit2.start(); hit2.start(); hit2.start(); hit2.start(); } bloodType = randRange(1, 4); if (bloodType == 1) { blood = _root.attachMovie("y1", "Blood" + depth, depth); } if (bloodType == 2) { blood = _root.attachMovie("y2", "Blood" + depth, depth); } if (bloodType == 3) { blood = _root.attachMovie("y3", "Blood" + depth, depth); } if (bloodType == 4) { blood = _root.attachMovie("y4", "Blood" + depth, depth); } depth++; blood._x = currentX; blood._y = currentY; blood._xscale = (blood._yscale = 75); depth2++; healthBars[i].g._xscale = (100 / originalHealth[penguinType[i] - 1]) * penguinHealth[i]; if ((penguinHealth[i] <= 0) && (penguinHealth[i] != undefined)) { removePenguin(); } } i--; } t--; } if (((t != -7) && (floor.hitTest(_xmouse, _ymouse, true))) || ((t != -7) && (gunEquipped == 6))) { triangle.removeMovieClip(); createEmptyMovieClip("triangle", 900555); if (gunEquipped == 6) { expz = _root.attachMovie("Explosion2", "exp" + depth, depth); depth++; expz._x = _xmouse; expz._y = _ymouse; i = penguins.length - 1; while (i >= 0) { if (expz.hitTest(penguins[i])) { penguinHealth[i] = penguinHealth[i] - gunStrength[gunEquipped - 1]; healthBars[i].g._xscale = (100 / originalHealth[penguinType[i] - 1]) * penguinHealth[i]; if ((penguinHealth[i] <= 0) && (penguinHealth[i] != undefined)) { if (((penguinType[i] == 2) || (penguinType[i] == 3)) || (penguinType[i] == 7)) { expz.removeMovieClip(); } removePenguin(); } } i--; } } with (triangle) { lineStyle(1, 16777215); moveTo(gun._x, gun._y); if ((gunEquipped == 5) && (moreShots == 2)) { lineTo(_xmouse + 25, _ymouse); } else if ((gunEquipped == 5) && (moreShots == 0)) { lineTo(_xmouse - 25, _ymouse); } else { lineTo(_xmouse, _ymouse); } } fs = _root.attachMovie("floorShot", "floor" + depth, depth); depth++; fs._x = _xmouse; fs._y = _ymouse; fs.gotoAndStop(randRange(1, 3)); } if ((t != -7) && (!floor.hitTest(_xmouse, _ymouse))) { triangle.removeMovieClip(); createEmptyMovieClip("triangle", 900555); with (triangle) { lineStyle(1, 16777215); moveTo(gun._x, gun._y); xmoveAdd = Math.cos((gun._rotation * Math.PI) / 180) * 10; ymoveAdd = Math.sin((gun._rotation * Math.PI) / 180) * 10; currentX = gun._x; currentY = gun._y; t = 100; while (t >= 0) { currentX = currentX + xmoveAdd; currentY = currentY + ymoveAdd; lineTo(currentX, currentY); if (floor.hitTest(currentX, currentY)) { fs = _root.attachMovie("floorShot", "floor" + depth, depth); depth++; fs._x = currentX; fs._y = currentY; fs.gotoAndStop(randRange(1, 3)); t = -5; } t--; } } } } triangle.onEnterFrame = function () { triangle._alpha = triangle._alpha - (triangle._alpha / 2); if (triangle._alpha <= 5) { triangle.removeMovieClip(); } }; } } function shaker() { if (shake == 0) { } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 2; _root._y = _root._y + 2; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 3; _root._x = _root._x - 3; } else if (shake == 3) { shake = 0; _root._x = _root._x + 1; _root._y = _root._y + 1; } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } depth = 50000; depth2 = 100; addEnemy = 0; enComeSpeed = new Array(140, 130, 120, 110, 100, 95, 90, 85, 80, 75, 70, 65, 60, 55, 50, 47, 45, 42, 40, 37, 35, 32, 30, 27, 25, 20); Mouse.hide(); aim.swapDepths(999901); penguinsOnStage = 0; gun.swapDepths(900557); Paused = 0; saved.swapDepths(5453); hole._alpha = 0; hole2._alpha = 0; hole3._alpha = 0; if (sObject.data.level != undefined) { Paused = 1; saved.con.onRollOver = function () { saved.con.gotoAndStop(2); }; saved.con.onRollOut = function () { saved.con.gotoAndStop(1); }; saved.ng.onRollOver = function () { saved.ng.gotoAndStop(2); }; saved.ng.onRollOut = function () { saved.ng.gotoAndStop(1); }; saved.ng.onRelease = function () { level = 1; kills = 0; score = 0; money = 500; health = 100; maxHealth = 100; gunEquipped = 1; engs = 0; mercs = 0; ownGun = new Array(1, 0, 0, 0, 0, 0, 0); clipSizeLevel = new Array(0, 0, 0, 0, 0, 0, 0); reloadTimeLevel = new Array(0, 0, 0, 0, 0, 0, 0); gunStrengthLevel = new Array(0, 0, 0, 0, 0, 0, 0); Paused = 0; saved.removeMovieClip(); updateStats(); }; saved.con.onRelease = function () { Paused = 0; saved.removeMovieClip(); updateStats(); if (mercs >= 1) { hole._alpha = 100; } if (mercs >= 2) { hole2._alpha = 100; } if (mercs >= 3) { hole3._alpha = 100; } gun.tGun.gotoAndStop(gunEquipped); }; } else { saved.removeMovieClip(); } var song = new Sound(); song.attachSound("110364_Battle_Theme.mp3"); song.start(0, 99); song.setVolume(30); var pistol = new Sound(); pistol.attachSound("pistol.wav"); var death = new Sound(); death.attachSound("death.wav"); var death2 = new Sound(); death2.attachSound("death.wav"); var death3 = new Sound(); death3.attachSound("death.wav"); var hit2 = new Sound(); hit2.attachSound("hit2.wav"); var reload = new Sound(); reload.attachSound("reload.wav"); var expa = new Sound(); expa.attachSound("exp.wav"); keyListener = new Object(); muted = 0; sound1.onRelease = function () { if (muted == 1) { muted = 0; song.start(0, 99); sound1.sound1.gotoAndStop(1); } else { muted = 1; song.stop(); sound1.sound1.gotoAndStop(2); } }; qbtn.onRelease = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } else if (_quality == "LOW") { _quality = "HIGH"; } }; keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 109) { if (muted == 1) { muted = 0; song.start(0, 99); sound1.sound1.gotoAndStop(1); } else { muted = 1; song.stop(); sound1.sound1.gotoAndStop(2); } } if (num == 49) { gunEquipped = 1; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } if (num == 50) { if (ownGun[1] == 1) { gunEquipped = 2; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 51) { if (ownGun[2] == 1) { gunEquipped = 3; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 52) { if (ownGun[3] == 1) { gunEquipped = 4; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 53) { if (ownGun[4] == 1) { gunEquipped = 5; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 54) { if (ownGun[5] == 1) { gunEquipped = 6; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 55) { if (ownGun[6] == 1) { gunEquipped = 7; leftInClip = 0; gun.tGun.gotoAndStop(gunEquipped); yourClip._xscale = (leftInClip / clipSize[gunEquipped - 1]) * 100; updateStats(); num = 114; } else { yg.gotoAndPlay(2); } } if (num == 114) { leftInClip = clipSize[gunEquipped - 1]; ammo[gunEquipped - 1] = ammo[gunEquipped - 1] - clipSize[gunEquipped - 1]; gunDelay = reloadTime[gunEquipped - 1]; if (muted == 0) { reload.start(); reload.start(); reload.start(); } } if ((num == 112) || ((num == 32) && ((!shop1._x) > 0))) { if (Paused == 1) { Paused = 0; paused2.removeMovieClip(); i = penguins.length - 1; while (i >= 0) { penguins[i].p.play(); i--; } } else if (Paused == 0) { Paused = 1; attachMovie("paused", "paused2", 1000500); paused2._x = Stage.width / 2; paused2._y = Stage.height / 2; } } }; Key.addListener(keyListener); clipSize = new Array(12, 100, 150, 5, 25, 2, 250); reloadTime = new Array(90, 90, 90, 90, 90, 90, 90); ammo = new Array(999999, 999999, 999999, 999999, 999999, 999999, 999999); gunStrength = new Array(2, 1, 1, 10, 6, 50, 5); gunShotDelay = new Array(7, 5, 3, 10, 5, 20, 2); isAutomatic = new Array(0, 1, 1, 0, 0, 0, 1); clipSizeCostStart = new Array(100, 0, 0, 0, 0, 0, 0); reloadTimeCostStart = new Array(35, 0, 0, 0, 0, 0, 0); gunStrengthCostStart = new Array(1, 0, 0, 0, 0, 0, 0); ammoCost = new Array(0, 1, 2, 3, 10, 8, 25, 5); Reload1 = new Array(90, 60, 30); Strength1 = new Array(2, 3, 4); ClipSize1 = new Array(12, 18, 25); Reload1Cost = new Array(100, 200, "Maxed"); Strength1Cost = new Array(200, 500, "Maxed"); ClipSize1Cost = new Array(50, 100, "Maxed"); Reload2 = new Array(90, 60, 30); Strength2 = new Array(1, 1.2, 1.4, 1.6, 1.8, 2); ClipSize2 = new Array(100, 200, 300); Reload2Cost = new Array(100, 200, "Maxed"); Strength2Cost = new Array(200, 300, 400, 500, 600, "Maxed"); ClipSize2Cost = new Array(50, 100, "Maxed"); Reload3 = new Array(90, 60, 30); Strength3 = new Array(1, 1.2, 1.4, 1.6, 1.8, 2); ClipSize3 = new Array(150, 300, 500); Reload3Cost = new Array(200, 400, "Maxed"); Strength3Cost = new Array(500, 750, 1000, 1250, 1500, "Maxed"); ClipSize3Cost = new Array(100, 200, "Maxed"); Reload4 = new Array(90, 60, 30); Strength4 = new Array(10, 15, 20); ClipSize4 = new Array(5, 10, 20); Reload4Cost = new Array(1000, 2000, "Maxed"); Strength4Cost = new Array(1000, 2000, "Maxed"); ClipSize4Cost = new Array(1000, 2000, "Maxed"); Reload5 = new Array(90, 60, 30); Strength5 = new Array(6, 8, 10); ClipSize5 = new Array(30, 60, 90); Reload5Cost = new Array(2500, 5000, "Maxed"); Strength5Cost = new Array(5000, 10000, "Maxed"); ClipSize5Cost = new Array(2000, 3000, "Maxed"); Reload6 = new Array(90, 60, 30); Strength6 = new Array(50, 75, 100); ClipSize6 = new Array(4, 6, 8); Reload6Cost = new Array(7500, 15000, "Maxed"); Strength6Cost = new Array(7500, 15000, "Maxed"); ClipSize6Cost = new Array(5000, 10000, "Maxed"); Reload7 = new Array(90, 60, 30); Strength7 = new Array(5, 6, 7, 8, 9, 10); ClipSize7 = new Array(250, 500, 1000); Reload7Cost = new Array(10000, 20000, "Maxed"); Strength7Cost = new Array(10000, 20000, 30000, 40000, 50000, "Maxed"); ClipSize7Cost = new Array(10000, 20000, "Maxed"); Reloads = new Array(Reload1, Reload2, Reload3, Reload4, Reload5, Reload6, Reload7); Strengths = new Array(Strength1, Strength2, Strength3, Strength4, Strength5, Strength6, Strength7); ClipSizes = new Array(ClipSize1, ClipSize2, ClipSize3, ClipSize4, ClipSize5, ClipSize6, ClipSize7); ReloadCosts = new Array(Reload1Cost, Reload2Cost, Reload3Cost, Reload4Cost, Reload5Cost, Reload6Cost, Reload7Cost); StrengthCosts = new Array(Strength1Cost, Strength2Cost, Strength3Cost, Strength4Cost, Strength5Cost, Strength6Cost, Strength7Cost); ClipSizeCosts = new Array(ClipSize1Cost, ClipSize2Cost, ClipSize3Cost, ClipSize4Cost, ClipSize5Cost, ClipSize6Cost, ClipSize7Cost); shake = 0; tX = 0; tY = 0; tX2 = 0; tY2 = 0; mercShotDelay1 = 20; mercShotDelay2 = 21; mercShotDelay3 = 22; holes = new Array(hole, hole2, hole3); pickersa = 0; hole.swapDepths(931559); hole2.swapDepths(932559); hole3.swapDepths(933559); if (gunEquipped >= 2) { if (gunStrengthLevel[gunEquipped - 1] > 0) { gunStrength[gunEquipped - 1] = Strengths[gunEquipped - 1][gunStrengthLevel[gunEquipped - 1]]; } if (reloadTimeLevel[gunEquipped - 1] > 0) { reloadTime[gunEquipped - 1] = Reloads[gunEquipped - 1][reloadTimeLevel[gunEquipped - 1]]; } if (clipSizeLevel[gunEquipped - 1] > 0) { clipSize[gunEquipped - 1] = ClipSizes[gunEquipped - 1][clipSizeLevel[gunEquipped - 1]]; } } enType = 1; penguins = new Array(); penguinType = new Array(); penguinHealth = new Array(); healthBars = new Array(); penguinMoney = new Array(10, 25, 40, 100, 200, 300, 500); penguinScore = new Array(10, 25, 40, 70, 120, 180, 250); gunCosts = new Array(0, 500, 2000, 5000, 15000, 30000, 50000); updateStats(); mercCosts = new Array(1500, 8000, 25000, "Maxed"); engCosts = new Array(500, 1000, 1500, 2000, 3000, 4000, 5000, 7500, 10000, "Maxed"); gunSelected = 0; rightSelector = 0; gun.tGun.gotoAndStop(1); pensAllowed = new Array(1, 2, 2, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7); penguinsPerLevel = new Array(15, 20, 25, 30, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 150); penguinsPerLevel2 = new Array(15, 20, 25, 30, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100, 105, 110, 115, 120, 125, 130, 135, 140, 150); penSpeedNorm = 2; mDown = 0; onMouseDown = function () { mDown = 1; if (_currentframe == 3) { Mouse.hide(); } }; onMouseUp = function () { mDown = 0; }; gunDelay = 0; originalHealth = new Array(5, 15, 30, 15, 100, 100, 100); leftInClip = clipSize[gunEquipped - 1]; gBlood = new Array(); updateStats(); moreShots = 0;
Frame 4
function createHover10(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { gotoAndStop (2); }; } createHover10(finished2);
Frame 5
function createHover10(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { gotoAndStop (2); }; } createHover10(finished2);
Frame 6
function createHover10(button) { button.onRollOver = function () { button._alpha = 10; }; button.onRollOut = function () { button._alpha = 0; }; button.onRelease = function () { gotoAndStop (2); }; } stop(); Mouse.show(); createHover10(finished2); kongregate.stats.submit("gameComplete", 1);
Symbol 16 MovieClip [Blood1] Frame 25
_parent.removeMovieClip();
Symbol 17 MovieClip [y1] Frame 1
stop();
Symbol 34 MovieClip [Blood2] Frame 32
_parent.removeMovieClip();
Symbol 54 MovieClip [Blood3] Frame 33
_parent.removeMovieClip();
Symbol 76 MovieClip [Blood4] Frame 40
_parent.removeMovieClip();
Symbol 157 MovieClip [Explosion] Frame 29
_parent.removeMovieClip();
Symbol 162 MovieClip [dayMovie] Frame 100
stop();
Symbol 170 MovieClip Frame 12
stop();
Symbol 174 Button
on (release) { gotoAndPlay (2); _root.music.stop(); }
Symbol 175 MovieClip Frame 11
stop();
Symbol 177 Button
on (release) { gotoAndPlay (1); _root.music.start(0, 99); }
Symbol 178 MovieClip Frame 1
stop();
Symbol 178 MovieClip Frame 2
stop();
Instance of Symbol 182 MovieClip in Symbol 183 MovieClip [sound_contr] Frame 1
/* no clip actions */
Symbol 188 MovieClip [ng] Frame 1
stop();
Symbol 191 MovieClip [con] Frame 1
stop();
Symbol 200 MovieClip [yhnptgy] Frame 1
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 11
stop();
Symbol 217 MovieClip [moneyMC] Frame 20
this.removeMovieClip();
Symbol 220 MovieClip [headShot] Frame 20
this.removeMovieClip();
Symbol 236 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 250 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 265 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 278 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 289 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 299 MovieClip Frame 8
_parent.gotoAndStop(1);
Symbol 300 MovieClip [gunshots] Frame 1
stop();
Symbol 300 MovieClip [gunshots] Frame 2
stop();
Symbol 309 MovieClip [aim] Frame 1
stop();
Symbol 318 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 320 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 1
stop();
Symbol 328 MovieClip Frame 218
_root.play();
Symbol 787 MovieClip [__Packages.md5] Frame 0
class md5 { function md5 (b64pad, chrsz) { if (b64pad != undefined) { this.b64pad = b64pad; } if (((chrsz != undefined) && (chrsz == 8)) || (chrsz == 16)) { this.chrsz = chrsz; } } function hash(s) { return(hex_md5(s)); } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local5 = 1732584193 /* 0x67452301 */; var _local4 = -271733879; var _local3 = -1732584194; var _local2 = 271733878 /* 0x10325476 */; var _local6 = 0; while (_local6 < x.length) { var _local11 = _local5; var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 0], 7, -680876936); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 1], 12, -389564586); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 2], 17, 606105819); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 3], 22, -1044525330); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 4], 7, -176418897); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 5], 12, 1200080426); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 6], 17, -1473231341); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 7], 22, -45705983); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 8], 7, 1770035416); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 9], 12, -1958414417); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 10], 17, -42063); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 11], 22, -1990404162); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 12], 7, 1804603682); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 13], 12, -40341101); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 14], 17, -1502002290); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 15], 22, 1236535329); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 1], 5, -165796510); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 6], 9, -1069501632); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 11], 14, 643717713); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 0], 20, -373897302); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 5], 5, -701558691); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 10], 9, 38016083); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 15], 14, -660478335); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 4], 20, -405537848); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 9], 5, 568446438); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 14], 9, -1019803690); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 3], 14, -187363961); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 8], 20, 1163531501); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 13], 5, -1444681467); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 2], 9, -51403784); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 7], 14, 1735328473); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 12], 20, -1926607734); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 5], 4, -378558); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 8], 11, -2022574463); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 11], 16, 1839030562); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 14], 23, -35309556); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 1], 4, -1530992060); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 4], 11, 1272893353); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 7], 16, -155497632); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 10], 23, -1094730640); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 13], 4, 681279174); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 0], 11, -358537222); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 3], 16, -722521979); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 6], 23, 76029189); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 9], 4, -640364487); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 12], 11, -421815835); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 15], 16, 530742520); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 2], 23, -995338651); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 0], 6, -198630844); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 7], 10, 1126891415); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 14], 15, -1416354905); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 5], 21, -57434055); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 12], 6, 1700485571); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 3], 10, -1894986606); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 10], 15, -1051523); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 1], 21, -2054922799); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 8], 6, 1873313359); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 15], 10, -30611744); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 6], 15, -1560198380); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 13], 21, 1309151649); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 4], 6, -145523070); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 11], 10, -1120210379); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 2], 15, 718787259); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 9], 21, -343485551); _local5 = safe_add(_local5, _local11); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local6 = _local6 + 16; } return(Array(_local5, _local4, _local3, _local2)); } function core_hmac_md5(key, data) { var _local3 = new Array(str2binl(key)); if (_local3.length > 16) { _local3 = core_md5(_local3, key.length * chrsz); } var _local4 = new Array(16); var _local5 = new Array(16); var _local2 = 0; while (_local2 < 16) { _local4[_local2] = _local3[_local2] ^ 909522486; _local5[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = new Array(core_md5(_local4.concat(str2binl(data)), 512 + (data.length * chrsz))); return(core_md5(_local5.concat(_local6), 640)); } function safe_add(x, y) { var _local1 = new Number((x & 65535) + (y & 65535)); var _local2 = new Number(((x >> 16) + (y >> 16)) + (_local1 >> 16)); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local4 = new Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32)); _local2 = _local2 + chrsz; } return(_local4); } function binl2str(bin) { var _local4 = new String(""); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5); _local2 = _local2 + chrsz; } return(_local4); } function binl2hex(binarray) { var _local3 = "0123456789abcdef"; var _local4 = new String(""); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } function binl2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local5 = new String(""); var _local3 = 0; while (_local3 < (binarray.length * 4)) { var _local6 = ((((binarray[_local3 >> 2] >> (8 * (_local3 % 4))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * ((_local3 + 1) % 4))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * ((_local3 + 2) % 4))) & 255); var _local2 = 0; while (_local2 < 4) { if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) { _local5 = _local5 + b64pad; } else { _local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63); } _local2++; } _local3 = _local3 + 3; } return(_local5); } var b64pad = new String(""); var chrsz = new Number(8); }
Symbol 347 Button
on (release) { getURL ("http://www.arcadebomb.com", "_blank"); }
Symbol 365 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 1
stop();
Symbol 417 MovieClip Frame 1
stop();
Symbol 420 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 70
_parent.removeMovieClip();
Symbol 423 MovieClip [penguin1] Frame 1
stop();
Symbol 472 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 1
stop();
Symbol 499 MovieClip Frame 2
stop();
Symbol 499 MovieClip Frame 4
stop();
Symbol 549 MovieClip Frame 1
stop();
Symbol 557 MovieClip [shopScreen] Frame 70
stop();
Symbol 573 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 30
_parent.removeMovieClip();
Symbol 600 MovieClip [penguin2] Frame 1
stop();
Symbol 610 MovieClip Frame 5
_parent.removeMovieClip();
Symbol 611 MovieClip [penguin3] Frame 1
stop();
Symbol 734 Button
on (release) { var md = new md5(); x = new LoadVars(); x.n = newName.toLowerCase(); x.s = _root.score; md5val = x.s + 1518; x.k = md.hash("" + md5val); x.sendAndLoad("http://hiscore.arcadebomb.com/penguinm_submit.php", x, "POST"); gotoAndStop (2); }
Symbol 775 Button
on (release) { getURL ("http://hiscore.arcadebomb.com/penguinm.php", "_blank"); }
Symbol 777 Button
on (release) { prevpage(); }
Symbol 779 Button
on (release) { nextpage(); }
Symbol 780 MovieClip Frame 5
function prevpage() { if (indexpage < 2) { return(undefined); } indexpage--; showpage(indexpage); } function nextpage() { if (indexpage > 9) { return(undefined); } indexpage++; showpage(indexpage); } function showpage(index) { trace(index); trace("---"); ii = 1; while (ii < 11) { this["i" + ii] = ((index - 1) * 10) + ii; if (!i["name" + (((index - 1) * 10) + ii)]) { this["name" + ii] = "..."; } else { this["name" + ii] = i["name" + (((index - 1) * 10) + ii)]; } if (!i["score" + (((index - 1) * 10) + ii)]) { this["score" + ii] = "..."; } else { this["score" + ii] = i["score" + (((index - 1) * 10) + ii)]; } ii++; } } var c = new LoadVars(); var i = new LoadVars(); c.sendAndLoad("http://hiscore.arcadebomb.com/penguinm_get.php", i, "POST"); indexpage = 1; i.onLoad = function () { showpage(1); }; stop();
Symbol 785 MovieClip Frame 1
stop();
Symbol 785 MovieClip Frame 2
stop();

Library Items

Symbol 1 GraphicUsed by:16
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:16 34 54 76
Symbol 4 GraphicUsed by:16
Symbol 5 GraphicUsed by:16
Symbol 6 GraphicUsed by:16
Symbol 7 GraphicUsed by:16
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:16
Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [Blood1]Uses:1 3 4 5 6 7 8 9 10 11 12 13 14 15Used by:17
Symbol 17 MovieClip [y1]Uses:16
Symbol 18 GraphicUsed by:34
Symbol 19 GraphicUsed by:34
Symbol 20 GraphicUsed by:34
Symbol 21 GraphicUsed by:34
Symbol 22 GraphicUsed by:34
Symbol 23 GraphicUsed by:34
Symbol 24 GraphicUsed by:34
Symbol 25 GraphicUsed by:34
Symbol 26 GraphicUsed by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [Blood2]Uses:18 3 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33Used by:35
Symbol 35 MovieClip [y2]Uses:34
Symbol 36 GraphicUsed by:54
Symbol 37 GraphicUsed by:54
Symbol 38 GraphicUsed by:54
Symbol 39 GraphicUsed by:54
Symbol 40 GraphicUsed by:54
Symbol 41 GraphicUsed by:54
Symbol 42 GraphicUsed by:54
Symbol 43 GraphicUsed by:54
Symbol 44 GraphicUsed by:54
Symbol 45 GraphicUsed by:54
Symbol 46 GraphicUsed by:54
Symbol 47 GraphicUsed by:54
Symbol 48 GraphicUsed by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [Blood3]Uses:36 3 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53Used by:55
Symbol 55 MovieClip [y3]Uses:54
Symbol 56 GraphicUsed by:76
Symbol 57 GraphicUsed by:76
Symbol 58 GraphicUsed by:76
Symbol 59 GraphicUsed by:76
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Symbol 671 EditableTextUses:635Used by:673
Symbol 672 EditableTextUses:635Used by:673
Symbol 673 MovieClipUses:671 672Used by:Timeline
Symbol 674 BitmapUsed by:675
Symbol 675 GraphicUses:674Used by:Timeline
Symbol 676 EditableTextUses:159Used by:Timeline
Symbol 677 BitmapUsed by:678
Symbol 678 GraphicUses:677Used by:Timeline
Symbol 679 EditableTextUses:159Used by:Timeline
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:680 191 188Used by:Timeline
Symbol 682 TextUses:185Used by:683
Symbol 683 MovieClipUses:682Used by:Timeline
Symbol 684 BitmapUsed by:686
Symbol 685 BitmapUsed by:686
Symbol 686 GraphicUses:684 685 424Used by:Timeline
Symbol 687 TextUses:213Used by:Timeline
Symbol 688 TextUses:213Used by:Timeline
Symbol 689 TextUses:213Used by:Timeline
Symbol 690 EditableTextUses:451Used by:Timeline
Symbol 691 EditableTextUses:451Used by:Timeline
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Symbol 694 EditableTextUses:451Used by:Timeline
Symbol 695 EditableTextUses:451Used by:Timeline
Symbol 696 TextUses:213Used by:Timeline
Symbol 697 TextUses:213Used by:Timeline
Symbol 698 TextUses:213Used by:Timeline
Symbol 699 TextUses:213Used by:Timeline
Symbol 700 GraphicUses:473Used by:Timeline
Symbol 701 TextUses:453Used by:Timeline
Symbol 702 TextUses:453Used by:Timeline
Symbol 703 TextUses:453Used by:Timeline
Symbol 704 TextUses:453Used by:Timeline
Symbol 705 TextUses:453Used by:Timeline
Symbol 706 TextUses:453Used by:Timeline
Symbol 707 GraphicUses:507Used by:708
Symbol 708 MovieClipUses:707Used by:Timeline
Symbol 709 TextUses:213Used by:Timeline
Symbol 710 TextUses:213Used by:Timeline
Symbol 711 TextUses:213Used by:Timeline
Symbol 712 TextUses:213Used by:Timeline
Symbol 713 TextUses:213Used by:Timeline
Symbol 714 TextUses:213Used by:Timeline
Symbol 715 TextUses:213Used by:Timeline
Symbol 716 TextUses:213Used by:Timeline
Symbol 717 TextUses:213Used by:Timeline
Symbol 718 GraphicUsed by:785
Symbol 719 GraphicUsed by:722
Symbol 720 BitmapUsed by:721
Symbol 721 GraphicUses:720Used by:722 739
Symbol 722 MovieClipUses:719 721Used by:785
Symbol 723 GraphicUsed by:724
Symbol 724 MovieClipUses:723Used by:785
Symbol 725 GraphicUsed by:785
Symbol 726 TextUses:185Used by:785
Symbol 727 FontUsed by:728
Symbol 728 EditableTextUses:727Used by:785
Symbol 729 TextUses:171 185Used by:785
Symbol 730 FontUsed by:731 732
Symbol 731 TextUses:730Used by:734
Symbol 732 TextUses:730Used by:734
Symbol 733 GraphicUsed by:734
Symbol 734 ButtonUses:731 732 733Used by:785
Symbol 735 MovieClipUses:323Used by:785
Symbol 736 GraphicUsed by:785
Symbol 737 GraphicUsed by:738 739
Symbol 738 MovieClipUses:737Used by:739
Symbol 739 MovieClipUses:737 721 738Used by:785
Symbol 740 GraphicUsed by:785
Symbol 741 EditableTextUses:185Used by:780
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Symbol 747 EditableTextUses:185Used by:780
Symbol 748 EditableTextUses:185Used by:780
Symbol 749 EditableTextUses:185Used by:780
Symbol 750 EditableTextUses:185Used by:780
Symbol 751 EditableTextUses:185Used by:780
Symbol 752 EditableTextUses:185Used by:780
Symbol 753 EditableTextUses:185Used by:780
Symbol 754 EditableTextUses:185Used by:780
Symbol 755 EditableTextUses:185Used by:780
Symbol 756 EditableTextUses:185Used by:780
Symbol 757 EditableTextUses:185Used by:780
Symbol 758 EditableTextUses:185Used by:780
Symbol 759 EditableTextUses:185Used by:780
Symbol 760 EditableTextUses:185Used by:780
Symbol 761 EditableTextUses:185Used by:780
Symbol 762 EditableTextUses:185Used by:780
Symbol 763 EditableTextUses:185Used by:780
Symbol 764 EditableTextUses:185Used by:780
Symbol 765 EditableTextUses:185Used by:780
Symbol 766 EditableTextUses:185Used by:780
Symbol 767 EditableTextUses:185Used by:780
Symbol 768 EditableTextUses:185Used by:780
Symbol 769 EditableTextUses:185Used by:780
Symbol 770 EditableTextUses:185Used by:780
Symbol 771 GraphicUsed by:775
Symbol 772 GraphicUsed by:773 775
Symbol 773 MovieClipUses:772Used by:775
Symbol 774 GraphicUsed by:775
Symbol 775 ButtonUses:771 773 774 772Used by:780
Symbol 776 GraphicUsed by:777
Symbol 777 ButtonUses:776Used by:780
Symbol 778 GraphicUsed by:779
Symbol 779 ButtonUses:778Used by:780
Symbol 780 MovieClipUses:741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 775 777 779Used by:785
Symbol 781 TextUses:185Used by:785
Symbol 782 TextUses:185Used by:785
Symbol 783 TextUses:185Used by:785
Symbol 784 TextUses:185Used by:785
Symbol 785 MovieClipUses:718 722 724 725 726 728 729 734 735 736 739 740 780 781 782 783 784Used by:Timeline
Symbol 786 TextUses:185Used by:Timeline

Instance Names

"bar"Frame 1Symbol 311 MovieClip [bar]
"adBox"Frame 1Symbol 320 MovieClip
"intro"Frame 1Symbol 328 MovieClip
"q1"Frame 2Symbol 332 MovieClip
"q2"Frame 2Symbol 333 MovieClip
"q3"Frame 2Symbol 334 MovieClip
"q4"Frame 2Symbol 335 MovieClip
"mb2"Frame 2Symbol 347 Button
"floor"Frame 3Symbol 434 MovieClip
"aim"Frame 3Symbol 309 MovieClip [aim]
"gun"Frame 3Symbol 576 MovieClip [gun2]
"yourClip"Frame 3Symbol 613 MovieClip
"hole"Frame 3Symbol 620 MovieClip
"hole2"Frame 3Symbol 620 MovieClip
"hole3"Frame 3Symbol 620 MovieClip
"hill"Frame 3Symbol 629 MovieClip
"yourHealth"Frame 3Symbol 631 MovieClip
"scorer"Frame 3Symbol 638 MovieClip
"other"Frame 3Symbol 649 MovieClip
"wg"Frame 3Symbol 656 MovieClip
"yg"Frame 3Symbol 200 MovieClip [yhnptgy]
"wg2"Frame 3Symbol 673 MovieClip
"saved"Frame 3Symbol 681 MovieClip
"sound1"Frame 3Symbol 183 MovieClip [sound_contr]
"qbtn"Frame 3Symbol 683 MovieClip
"infobox"Frame 4Symbol 472 MovieClip
"b2"Frame 4Symbol 550 MovieClip
"b3"Frame 4Symbol 550 MovieClip
"b4"Frame 4Symbol 550 MovieClip
"pur"Frame 4Symbol 549 MovieClip
"buyGun"Frame 4Symbol 551 MovieClip
"finished2"Frame 4Symbol 301 MovieClip [fBtnjkghjk]
"submits"Frame 6Symbol 785 MovieClip
"d1"Symbol 162 MovieClip [dayMovie] Frame 1Symbol 161 MovieClip
"sound1"Symbol 183 MovieClip [sound_contr] Frame 1Symbol 178 MovieClip
"a1"Symbol 212 MovieClip [GameOverScreen] Frame 1Symbol 210 MovieClip
"a2"Symbol 212 MovieClip [GameOverScreen] Frame 1Symbol 210 MovieClip
"a3"Symbol 212 MovieClip [GameOverScreen] Frame 1Symbol 210 MovieClip
"moneyMC"Symbol 217 MovieClip [moneyMC] Frame 1Symbol 216 MovieClip
"r"Symbol 305 MovieClip [healthBar] Frame 1Symbol 302 MovieClip
"g"Symbol 305 MovieClip [healthBar] Frame 1Symbol 304 MovieClip
"f2"Symbol 418 MovieClip Frame 1Symbol 374 MovieClip
"a2"Symbol 418 MovieClip Frame 1Symbol 383 MovieClip
"b1"Symbol 418 MovieClip Frame 1Symbol 396 MovieClip
"h1"Symbol 418 MovieClip Frame 1Symbol 408 MovieClip
"a1"Symbol 418 MovieClip Frame 1Symbol 383 MovieClip
"f1"Symbol 418 MovieClip Frame 1Symbol 417 MovieClip
"f2"Symbol 421 MovieClip Frame 1Symbol 374 MovieClip
"a2"Symbol 421 MovieClip Frame 1Symbol 383 MovieClip
"b1"Symbol 421 MovieClip Frame 1Symbol 396 MovieClip
"h1"Symbol 421 MovieClip Frame 1Symbol 408 MovieClip
"a1"Symbol 421 MovieClip Frame 1Symbol 383 MovieClip
"f1"Symbol 421 MovieClip Frame 1Symbol 417 MovieClip
"f2"Symbol 422 MovieClip Frame 1Symbol 374 MovieClip
"a2"Symbol 422 MovieClip Frame 1Symbol 383 MovieClip
"b1"Symbol 422 MovieClip Frame 1Symbol 396 MovieClip
"h1"Symbol 422 MovieClip Frame 1Symbol 408 MovieClip
"a1"Symbol 422 MovieClip Frame 1Symbol 383 MovieClip
"f1"Symbol 422 MovieClip Frame 1Symbol 417 MovieClip
"p"Symbol 423 MovieClip [penguin1] Frame 1Symbol 418 MovieClip
"ph"Symbol 423 MovieClip [penguin1] Frame 1Symbol 420 MovieClip
"p"Symbol 423 MovieClip [penguin1] Frame 2Symbol 421 MovieClip
"p"Symbol 423 MovieClip [penguin1] Frame 3Symbol 422 MovieClip
"tt"Symbol 433 MovieClip Frame 1Symbol 432 MovieClip
"infobox1"Symbol 475 MovieClip Frame 1Symbol 472 MovieClip
"infobox"Symbol 502 MovieClip Frame 1Symbol 499 MovieClip
"left"Symbol 556 MovieClip Frame 1Symbol 475 MovieClip
"left"Symbol 556 MovieClip Frame 1Symbol 475 MovieClip
"left1"Symbol 556 MovieClip Frame 1Symbol 475 MovieClip
"right"Symbol 556 MovieClip Frame 1Symbol 502 MovieClip
"g1"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"g2"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"g3"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"g4"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"g5"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"g6"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"g7"Symbol 556 MovieClip Frame 1Symbol 510 MovieClip
"u1"Symbol 556 MovieClip Frame 1Symbol 511 MovieClip
"u2"Symbol 556 MovieClip Frame 1Symbol 511 MovieClip
"u3"Symbol 556 MovieClip Frame 1Symbol 512 MovieClip
"u4"Symbol 556 MovieClip Frame 1Symbol 512 MovieClip
"pur"Symbol 556 MovieClip Frame 1Symbol 549 MovieClip
"finished"Symbol 556 MovieClip Frame 1Symbol 301 MovieClip [fBtnjkghjk]
"mg"Symbol 556 MovieClip Frame 1Symbol 301 MovieClip [fBtnjkghjk]
"b2"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"b3"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"b4"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"b5"Symbol 556 MovieClip Frame 1Symbol 550 MovieClip
"buyGun"Symbol 556 MovieClip Frame 1Symbol 551 MovieClip
"pText"Symbol 556 MovieClip Frame 1Symbol 555 MovieClip
"shop"Symbol 557 MovieClip [shopScreen] Frame 1Symbol 556 MovieClip
"tGun"Symbol 576 MovieClip [gun2] Frame 1Symbol 573 MovieClip
"gShot"Symbol 576 MovieClip [gun2] Frame 1Symbol 300 MovieClip [gunshots]
"ph"Symbol 600 MovieClip [penguin2] Frame 1Symbol 594 MovieClip
"ph"Symbol 611 MovieClip [penguin3] Frame 1Symbol 608 MovieClip
"gShot"Symbol 618 MovieClip Frame 1Symbol 300 MovieClip [gunshots]
"gun"Symbol 620 MovieClip Frame 1Symbol 618 MovieClip
"con"Symbol 681 MovieClip Frame 1Symbol 191 MovieClip [con]
"ng"Symbol 681 MovieClip Frame 1Symbol 188 MovieClip [ng]
"test"Symbol 785 MovieClip Frame 1Symbol 734 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 16 as "Blood1"
ExportAssets (56)Timeline Frame 1Symbol 17 as "y1"
ExportAssets (56)Timeline Frame 1Symbol 34 as "Blood2"
ExportAssets (56)Timeline Frame 1Symbol 35 as "y2"
ExportAssets (56)Timeline Frame 1Symbol 54 as "Blood3"
ExportAssets (56)Timeline Frame 1Symbol 55 as "y3"
ExportAssets (56)Timeline Frame 1Symbol 76 as "Blood4"
ExportAssets (56)Timeline Frame 1Symbol 77 as "y4"
ExportAssets (56)Timeline Frame 1Symbol 78 as "bloody"
ExportAssets (56)Timeline Frame 1Symbol 157 as "Explosion"
ExportAssets (56)Timeline Frame 1Symbol 158 as "Explosion2"
ExportAssets (56)Timeline Frame 1Symbol 162 as "dayMovie"
ExportAssets (56)Timeline Frame 1Symbol 183 as "sound_contr"
ExportAssets (56)Timeline Frame 1Symbol 188 as "ng"
ExportAssets (56)Timeline Frame 1Symbol 191 as "con"
ExportAssets (56)Timeline Frame 1Symbol 196 as "paused"
ExportAssets (56)Timeline Frame 1Symbol 200 as "yhnptgy"
ExportAssets (56)Timeline Frame 1Symbol 212 as "GameOverScreen"
ExportAssets (56)Timeline Frame 1Symbol 217 as "moneyMC"
ExportAssets (56)Timeline Frame 1Symbol 220 as "headShot"
ExportAssets (56)Timeline Frame 1Symbol 266 as "floorShot"
ExportAssets (56)Timeline Frame 1Symbol 300 as "gunshots"
ExportAssets (56)Timeline Frame 1Symbol 301 as "fBtnjkghjk"
ExportAssets (56)Timeline Frame 1Symbol 305 as "healthBar"
ExportAssets (56)Timeline Frame 1Symbol 309 as "aim"
ExportAssets (56)Timeline Frame 1Symbol 311 as "bar"
ExportAssets (56)Timeline Frame 1Symbol 787 as "__Packages.md5"
ExportAssets (56)Timeline Frame 2Symbol 350 as "110364_Battle_Theme.mp3"
ExportAssets (56)Timeline Frame 2Symbol 353 as "death.wav"
ExportAssets (56)Timeline Frame 2Symbol 354 as "exp.wav"
ExportAssets (56)Timeline Frame 2Symbol 356 as "hit2.wav"
ExportAssets (56)Timeline Frame 2Symbol 359 as "pistol2.wav"
ExportAssets (56)Timeline Frame 2Symbol 360 as "reload.wav"
ExportAssets (56)Timeline Frame 2Symbol 362 as "pistol.wav"
ExportAssets (56)Timeline Frame 3Symbol 423 as "penguin1"
ExportAssets (56)Timeline Frame 3Symbol 557 as "shopScreen"
ExportAssets (56)Timeline Frame 3Symbol 559 as "gun3"
ExportAssets (56)Timeline Frame 3Symbol 561 as "gun4"
ExportAssets (56)Timeline Frame 3Symbol 566 as "gun1"
ExportAssets (56)Timeline Frame 3Symbol 576 as "gun2"
ExportAssets (56)Timeline Frame 3Symbol 600 as "penguin2"
ExportAssets (56)Timeline Frame 3Symbol 611 as "penguin3"

Labels

"score_submit"Frame 6
"loading"Symbol 780 MovieClip Frame 1

Dynamic Text Variables

d2Symbol 160 EditableText"Day 1"
monSymbol 214 EditableText"$1000"
mon2Symbol 215 EditableText"$1000"
shopMoneySymbol 521 EditableText"$xxx,xxx,xxx"
ff1Symbol 536 EditableText"$100"
ss1Symbol 537 EditableText"$100"
cc1Symbol 538 EditableText"$100"
fff1Symbol 539 EditableText"5"
sss1Symbol 540 EditableText"5"
ccc1Symbol 541 EditableText"5"
aa2Symbol 543 EditableText""
pp2Symbol 544 EditableText""
ee2Symbol 545 EditableText""
scoreTxt2Symbol 636 EditableText"12,646,122"
scoreTxtSymbol 637 EditableText"12,646,122"
moneyTxtSymbol 643 EditableText"122,415"
killsTxtSymbol 644 EditableText"1,028"
levelTxtSymbol 645 EditableText"24"
moneyTxt2Symbol 646 EditableText"122,415"
killsTxt2Symbol 647 EditableText"1,028"
levelTxt2Symbol 648 EditableText"24"
clipTxt2Symbol 654 EditableText"12/12"
clipTxtSymbol 655 EditableText"12/12"
eLeftSymbol 670 EditableText"<p align="left"><font face="Orator Std" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">999/999</font></p>"
healthN2Symbol 671 EditableText"100/100"
healthNSymbol 672 EditableText"100/100"
esSymbol 676 EditableText"x9"
msSymbol 679 EditableText"x3"
ff1Symbol 690 EditableText"$100"
ss1Symbol 691 EditableText"$100"
cc1Symbol 692 EditableText"$100"
fff1Symbol 693 EditableText"5"
sss1Symbol 694 EditableText"5"
ccc1Symbol 695 EditableText"5"
newNameSymbol 728 EditableText" "
name1Symbol 741 EditableText"..."
score1Symbol 742 EditableText"123"
name2Symbol 743 EditableText"..."
score2Symbol 744 EditableText"..."
name3Symbol 745 EditableText"..."
score3Symbol 746 EditableText"..."
name4Symbol 747 EditableText"..."
score4Symbol 748 EditableText"..."
name5Symbol 749 EditableText"..."
score5Symbol 750 EditableText"..."
name6Symbol 751 EditableText"..."
score6Symbol 752 EditableText"..."
name7Symbol 753 EditableText"..."
score7Symbol 754 EditableText"..."
name8Symbol 755 EditableText"..."
score8Symbol 756 EditableText"..."
name9Symbol 757 EditableText"..."
score9Symbol 758 EditableText"..."
name10Symbol 759 EditableText"..."
score10Symbol 760 EditableText"..."
i1Symbol 761 EditableText"1"
i2Symbol 762 EditableText"2"
i3Symbol 763 EditableText"3"
i4Symbol 764 EditableText"4"
i5Symbol 765 EditableText"5"
i6Symbol 766 EditableText"6"
i7Symbol 767 EditableText"7"
i8Symbol 768 EditableText"8"
i9Symbol 769 EditableText"9"
i10Symbol 770 EditableText"10"




http://swfchan.com/19/90197/info.shtml
Created: 28/3 -2019 14:23:28 Last modified: 28/3 -2019 14:23:28 Server time: 22/12 -2024 22:45:26