Section 1
//gr_beadsgot_2 (BeadHUD_fla.gr_beadsgot_2)
package BeadHUD_fla {
import flash.display.*;
import flash.text.*;
public dynamic class gr_beadsgot_2 extends MovieClip {
public var iCount:TextField;
}
}//package BeadHUD_fla
Section 2
//OneUPMC_3 (BeadHUD_fla.OneUPMC_3)
package BeadHUD_fla {
import flash.events.*;
import flash.display.*;
public dynamic class OneUPMC_3 extends MovieClip {
public function OneUPMC_3(){
addFrameScript(0, frame1, 71, frame72);
}
function frame72(){
dispatchEvent(new Event("END_ANIMATION"));
}
function frame1(){
stop();
}
}
}//package BeadHUD_fla
Section 3
//mc_max_head_5 (BossDialog_fla.mc_max_head_5)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_max_head_5 extends MovieClip {
public function mc_max_head_5(){
addFrameScript(29, frame30);
}
function frame30(){
stop();
}
}
}//package BossDialog_fla
Section 4
//mc_orgasmotext1_6 (BossDialog_fla.mc_orgasmotext1_6)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_orgasmotext1_6 extends MovieClip {
public function mc_orgasmotext1_6(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package BossDialog_fla
Section 5
//mc_sadiehead_2 (BossDialog_fla.mc_sadiehead_2)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_sadiehead_2 extends MovieClip {
public function mc_sadiehead_2(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package BossDialog_fla
Section 6
//mc_sadietext2_7 (BossDialog_fla.mc_sadietext2_7)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_sadietext2_7 extends MovieClip {
public function mc_sadietext2_7(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package BossDialog_fla
Section 7
//mc_stext1_3 (BossDialog_fla.mc_stext1_3)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_stext1_3 extends MovieClip {
public function mc_stext1_3(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package BossDialog_fla
Section 8
//MC_CageBreak_2 (Cage_fla.MC_CageBreak_2)
package Cage_fla {
import flash.display.*;
public dynamic class MC_CageBreak_2 extends MovieClip {
public function MC_CageBreak_2(){
addFrameScript(21, frame22);
}
function frame22(){
stop();
}
}
}//package Cage_fla
Section 9
//MC_CageBreakChain_4 (Cage_fla.MC_CageBreakChain_4)
package Cage_fla {
import flash.display.*;
public dynamic class MC_CageBreakChain_4 extends MovieClip {
public function MC_CageBreakChain_4(){
addFrameScript(21, frame22);
}
function frame22(){
stop();
}
}
}//package Cage_fla
Section 10
//placeholder_7 (Candle_fla.placeholder_7)
package Candle_fla {
import flash.display.*;
public dynamic class placeholder_7 extends MovieClip {
public function placeholder_7(){
addFrameScript(0, frame1);
}
function frame1(){
this.visible = false;
}
}
}//package Candle_fla
Section 11
//WaxSplash_4 (Candle_fla.WaxSplash_4)
package Candle_fla {
import flash.display.*;
public dynamic class WaxSplash_4 extends MovieClip {
public function WaxSplash_4(){
addFrameScript(11, frame12);
}
function frame12(){
stop();
}
}
}//package Candle_fla
Section 12
//MD5 (com.adobe.crypto.MD5)
package com.adobe.crypto {
import com.adobe.utils.*;
public class MD5 {
public function MD5(){
super();
}
private static function ff(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(f, a, b, c, d, x, s, t));
}
private static function createBlocks(s:String):Array{
var blocks:Array = new Array();
var len:int = (s.length * 8);
var mask = 0xFF;
var i:int;
while (i < len) {
blocks[(i >> 5)] = (blocks[(i >> 5)] | ((s.charCodeAt((i / 8)) & mask) << (i % 32)));
i = (i + 8);
};
blocks[(len >> 5)] = (blocks[(len >> 5)] | (128 << (len % 32)));
blocks[((((len + 64) >>> 9) << 4) + 14)] = len;
return (blocks);
}
private static function ii(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(i, a, b, c, d, x, s, t));
}
private static function f(x:int, y:int, z:int):int{
return (((x & y) | (~(x) & z)));
}
private static function g(x:int, y:int, z:int):int{
return (((x & z) | (y & ~(z))));
}
private static function h(x:int, y:int, z:int):int{
return (((x ^ y) ^ z));
}
private static function i(x:int, y:int, z:int):int{
return ((y ^ (x | ~(z))));
}
private static function transform(func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
var tmp:int = (((a + int(func(b, c, d))) + x) + t);
return ((IntUtil.rol(tmp, s) + b));
}
private static function hh(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(h, a, b, c, d, x, s, t));
}
public static function hash(s:String):String{
var aa:int;
var bb:int;
var cc:int;
var dd:int;
var a = 1732584193;
var b = -271733879;
var c = -1732584194;
var d = 271733878;
var x:Array = createBlocks(s);
var len:int = x.length;
var i:int;
while (i < len) {
aa = a;
bb = b;
cc = c;
dd = d;
a = ff(a, b, c, d, x[(i + 0)], 7, -680876936);
d = ff(d, a, b, c, x[(i + 1)], 12, -389564586);
c = ff(c, d, a, b, x[(i + 2)], 17, 606105819);
b = ff(b, c, d, a, x[(i + 3)], 22, -1044525330);
a = ff(a, b, c, d, x[(i + 4)], 7, -176418897);
d = ff(d, a, b, c, x[(i + 5)], 12, 1200080426);
c = ff(c, d, a, b, x[(i + 6)], 17, -1473231341);
b = ff(b, c, d, a, x[(i + 7)], 22, -45705983);
a = ff(a, b, c, d, x[(i + 8)], 7, 1770035416);
d = ff(d, a, b, c, x[(i + 9)], 12, -1958414417);
c = ff(c, d, a, b, x[(i + 10)], 17, -42063);
b = ff(b, c, d, a, x[(i + 11)], 22, -1990404162);
a = ff(a, b, c, d, x[(i + 12)], 7, 1804603682);
d = ff(d, a, b, c, x[(i + 13)], 12, -40341101);
c = ff(c, d, a, b, x[(i + 14)], 17, -1502002290);
b = ff(b, c, d, a, x[(i + 15)], 22, 1236535329);
a = gg(a, b, c, d, x[(i + 1)], 5, -165796510);
d = gg(d, a, b, c, x[(i + 6)], 9, -1069501632);
c = gg(c, d, a, b, x[(i + 11)], 14, 643717713);
b = gg(b, c, d, a, x[(i + 0)], 20, -373897302);
a = gg(a, b, c, d, x[(i + 5)], 5, -701558691);
d = gg(d, a, b, c, x[(i + 10)], 9, 38016083);
c = gg(c, d, a, b, x[(i + 15)], 14, -660478335);
b = gg(b, c, d, a, x[(i + 4)], 20, -405537848);
a = gg(a, b, c, d, x[(i + 9)], 5, 568446438);
d = gg(d, a, b, c, x[(i + 14)], 9, -1019803690);
c = gg(c, d, a, b, x[(i + 3)], 14, -187363961);
b = gg(b, c, d, a, x[(i + 8)], 20, 1163531501);
a = gg(a, b, c, d, x[(i + 13)], 5, -1444681467);
d = gg(d, a, b, c, x[(i + 2)], 9, -51403784);
c = gg(c, d, a, b, x[(i + 7)], 14, 1735328473);
b = gg(b, c, d, a, x[(i + 12)], 20, -1926607734);
a = hh(a, b, c, d, x[(i + 5)], 4, -378558);
d = hh(d, a, b, c, x[(i + 8)], 11, -2022574463);
c = hh(c, d, a, b, x[(i + 11)], 16, 1839030562);
b = hh(b, c, d, a, x[(i + 14)], 23, -35309556);
a = hh(a, b, c, d, x[(i + 1)], 4, -1530992060);
d = hh(d, a, b, c, x[(i + 4)], 11, 1272893353);
c = hh(c, d, a, b, x[(i + 7)], 16, -155497632);
b = hh(b, c, d, a, x[(i + 10)], 23, -1094730640);
a = hh(a, b, c, d, x[(i + 13)], 4, 681279174);
d = hh(d, a, b, c, x[(i + 0)], 11, -358537222);
c = hh(c, d, a, b, x[(i + 3)], 16, -722521979);
b = hh(b, c, d, a, x[(i + 6)], 23, 76029189);
a = hh(a, b, c, d, x[(i + 9)], 4, -640364487);
d = hh(d, a, b, c, x[(i + 12)], 11, -421815835);
c = hh(c, d, a, b, x[(i + 15)], 16, 530742520);
b = hh(b, c, d, a, x[(i + 2)], 23, -995338651);
a = ii(a, b, c, d, x[(i + 0)], 6, -198630844);
d = ii(d, a, b, c, x[(i + 7)], 10, 1126891415);
c = ii(c, d, a, b, x[(i + 14)], 15, -1416354905);
b = ii(b, c, d, a, x[(i + 5)], 21, -57434055);
a = ii(a, b, c, d, x[(i + 12)], 6, 1700485571);
d = ii(d, a, b, c, x[(i + 3)], 10, -1894986606);
c = ii(c, d, a, b, x[(i + 10)], 15, -1051523);
b = ii(b, c, d, a, x[(i + 1)], 21, -2054922799);
a = ii(a, b, c, d, x[(i + 8)], 6, 1873313359);
d = ii(d, a, b, c, x[(i + 15)], 10, -30611744);
c = ii(c, d, a, b, x[(i + 6)], 15, -1560198380);
b = ii(b, c, d, a, x[(i + 13)], 21, 1309151649);
a = ii(a, b, c, d, x[(i + 4)], 6, -145523070);
d = ii(d, a, b, c, x[(i + 11)], 10, -1120210379);
c = ii(c, d, a, b, x[(i + 2)], 15, 718787259);
b = ii(b, c, d, a, x[(i + 9)], 21, -343485551);
a = (a + aa);
b = (b + bb);
c = (c + cc);
d = (d + dd);
i = (i + 16);
};
return ((((IntUtil.toHex(a) + IntUtil.toHex(b)) + IntUtil.toHex(c)) + IntUtil.toHex(d)));
}
private static function gg(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(g, a, b, c, d, x, s, t));
}
}
}//package com.adobe.crypto
Section 13
//IntUtil (com.adobe.utils.IntUtil)
package com.adobe.utils {
public class IntUtil {
private static var hexChars:String = "0123456789abcdef";
public function IntUtil(){
super();
}
public static function toHex(n:int, bigEndian:Boolean=false):String{
var i:int;
var x:int;
var s:String = "";
if (bigEndian){
i = 0;
while (i < 4) {
s = (s + (hexChars.charAt(((n >> (((3 - i) * 8) + 4)) & 15)) + hexChars.charAt(((n >> ((3 - i) * 8)) & 15))));
i++;
};
} else {
x = 0;
while (x < 4) {
s = (s + (hexChars.charAt(((n >> ((x * 8) + 4)) & 15)) + hexChars.charAt(((n >> (x * 8)) & 15))));
x++;
};
};
return (s);
}
public static function ror(x:int, n:int):uint{
var nn:int = (32 - n);
return (((x << nn) | (x >>> (32 - nn))));
}
public static function rol(x:int, n:int):int{
return (((x << n) | (x >>> (32 - n))));
}
}
}//package com.adobe.utils
Section 14
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent)
package com.kongregate.as3.client.events {
import flash.events.*;
public class KongregateEvent extends Event {
public static const COMPLETE:String = "component_api_available";
public function KongregateEvent(_arg1:String){
super(_arg1);
}
}
}//package com.kongregate.as3.client.events
Section 15
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService)
package com.kongregate.as3.client.services {
import flash.events.*;
public class AbstractShadowService extends EventDispatcher {
protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{
trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4));
}
}
}//package com.kongregate.as3.client.services
Section 16
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow)
package com.kongregate.as3.client.services {
public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices {
private var mode:String;
public function HighScoreServiceShadow(){
mode = "";
}
public function submit(_arg1:Number, _arg2:String=null):void{
alert("IHighScoreServices", "submit", arguments);
}
public function connect():Boolean{
alert("IKongregateServices", "connect");
return (true);
}
public function requestList(_arg1:Function):void{
alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]"));
_arg1({success:false});
}
public function setMode(_arg1:String):void{
alert("IHighScoreServices", "setMode", arguments);
this.mode = _arg1;
}
}
}//package com.kongregate.as3.client.services
Section 17
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices)
package com.kongregate.as3.client.services {
public interface IHighScoreServices {
function setMode(_arg1:String):void;
function submit(_arg1:Number, _arg2:String=null):void;
function requestList(_arg1:Function):void;
}
}//package com.kongregate.as3.client.services
Section 18
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices)
package com.kongregate.as3.client.services {
import flash.events.*;
public interface IKongregateServices extends IEventDispatcher {
function getPlayerInfo(_arg1:Function):void;
function connect(_arg1:Number=-1):Boolean;
}
}//package com.kongregate.as3.client.services
Section 19
//IStatServices (com.kongregate.as3.client.services.IStatServices)
package com.kongregate.as3.client.services {
public interface IStatServices {
function submitArray(_arg1:Array):void;
function submit(_arg1:String, _arg2:Number):void;
}
}//package com.kongregate.as3.client.services
Section 20
//IUserServices (com.kongregate.as3.client.services.IUserServices)
package com.kongregate.as3.client.services {
public interface IUserServices {
function getName():String;
function getPlayerInfo(_arg1:Function):void;
}
}//package com.kongregate.as3.client.services
Section 21
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow)
package com.kongregate.as3.client.services {
public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices {
public function getName():String{
alert("IKongregateServices", "getName");
return ("Guest");
}
public function connect(_arg1:Number=-1):Boolean{
alert("IKongregateServices", "connect", arguments);
return (true);
}
public function getPlayerInfo(_arg1:Function):void{
alert("IKongregateServices", "getPlayerInfo");
_arg1(new Object());
}
}
}//package com.kongregate.as3.client.services
Section 22
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow)
package com.kongregate.as3.client.services {
public class StatServiceShadow extends AbstractShadowService implements IStatServices {
public function submitArray(_arg1:Array):void{
alert("IStatServices", "submitArray", arguments);
}
public function submit(_arg1:String, _arg2:Number):void{
alert("IStatServices", "submitStat", arguments);
}
}
}//package com.kongregate.as3.client.services
Section 23
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow)
package com.kongregate.as3.client.services {
public class UserServiceShadow extends AbstractShadowService implements IUserServices {
public function getName():String{
alert("UserService", "getName");
return ("Guest");
}
public function getPlayerInfo(_arg1:Function):void{
alert("UserService", "getPlayerInfo");
_arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""});
}
}
}//package com.kongregate.as3.client.services
Section 24
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap)
package com.kongregate.as3.client {
import flash.events.*;
import flash.display.*;
public interface IAPIBootstrap {
function init(_arg1:Event=null, _arg2:Stage=null):void;
function hideLog():void;
function showLog(_arg1:int=0):void;
}
}//package com.kongregate.as3.client
Section 25
//KongregateAPI (com.kongregate.as3.client.KongregateAPI)
package com.kongregate.as3.client {
import flash.events.*;
import com.kongregate.as3.client.services.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
import com.kongregate.as3.client.events.*;
import flash.utils.*;
import flash.errors.*;
public class KongregateAPI extends Sprite {
private const VERSION:Number = 1;
private var loader:Loader;
private var loadedDomain:ApplicationDomain;
private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices";
private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices";
private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices";
private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices";
private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf";
private static var _connected:Boolean;
private static var kUser:IUserServices;
private static var _loaded:Boolean;
private static var kServices:IKongregateServices;
private static var kScores:IHighScoreServices;
private static var mInstance:KongregateAPI;
private static var kStats:IStatServices;
private static var kAPI:IAPIBootstrap;
public function KongregateAPI(){
if (mInstance != null){
throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access."));
};
mInstance = this;
this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
public function get loaded():Boolean{
return (_loaded);
}
public function get connected():Boolean{
return (_connected);
}
private function alertConnected(_arg1:TimerEvent=null):void{
var _local2:KongregateEvent;
var _local3:Boolean;
_local2 = new KongregateEvent(KongregateEvent.COMPLETE);
_local3 = this.dispatchEvent(_local2);
}
private function init(_arg1:Event):void{
var _local2:Object;
var _local3:String;
var _local4:URLRequest;
var _local5:LoaderContext;
this.removeEventListener(Event.ADDED_TO_STAGE, init);
_loaded = false;
_connected = false;
_local2 = LoaderInfo(root.loaderInfo).parameters;
_local3 = _local2.api_path;
if (_local3 == null){
trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded.");
createShadowServices();
return;
};
Security.allowDomain("*.kongregate.com");
Security.allowDomain("kongregatetrunk.com");
_local4 = new URLRequest(_local3);
_local5 = new LoaderContext(false);
_local5.applicationDomain = ApplicationDomain.currentDomain;
_local5.securityDomain = SecurityDomain.currentDomain;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
loader.load(_local4, _local5);
}
public function get api():IAPIBootstrap{
return (kAPI);
}
private function loadComplete(_arg1:Event):void{
getServices();
}
public function get scores():IHighScoreServices{
return (kScores);
}
private function ioErrorHandler(_arg1:IOErrorEvent):void{
throw (new IOError(("API file not found. " + _arg1)));
}
public function get services():IKongregateServices{
return (kServices);
}
public function get stats():IStatServices{
return (kStats);
}
private function createShadowServices():void{
var _local1:Timer;
trace(">>> Kongregate Shadow Services instantiated for local development..");
kServices = new KongregateServiceShadow();
kScores = new HighScoreServiceShadow();
kStats = new StatServiceShadow();
kUser = new UserServiceShadow();
_local1 = new Timer(200, 1);
_local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected);
_local1.start();
_connected = true;
}
public function get user():IUserServices{
return (kUser);
}
private function getServices():void{
var _local1:ApplicationDomain;
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
_local1 = ApplicationDomain.currentDomain;
kAPI = IAPIBootstrap(loader.getChildAt(0));
this.addChild(loader);
_local2 = _local1.getDefinition(CLASS_SERVICES);
trace(_local2);
kServices = _local2.getInstance();
_local3 = _local1.getDefinition(CLASS_SCORES);
kScores = _local3.getInstance();
_local4 = _local1.getDefinition(CLASS_STATS);
kStats = _local4.getInstance();
_local5 = _local1.getDefinition(CLASS_USER);
kUser = _local5.getInstance();
kServices.connect(VERSION);
_loaded = true;
_connected = true;
alertConnected();
}
public static function getInstance():KongregateAPI{
if (!mInstance){
throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it."));
};
return (mInstance);
}
}
}//package com.kongregate.as3.client
Section 26
//mc_cage_copy_13 (ControlsDialogue_fla.mc_cage_copy_13)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_cage_copy_13 extends MovieClip {
public function mc_cage_copy_13(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package ControlsDialogue_fla
Section 27
//mc_controls_copy_10 (ControlsDialogue_fla.mc_controls_copy_10)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_controls_copy_10 extends MovieClip {
public function mc_controls_copy_10(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package ControlsDialogue_fla
Section 28
//mc_exclamation_7 (ControlsDialogue_fla.mc_exclamation_7)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_exclamation_7 extends MovieClip {
public function mc_exclamation_7(){
addFrameScript(35, frame36);
}
function frame36(){
gotoAndPlay("loop");
}
}
}//package ControlsDialogue_fla
Section 29
//mc_max_copy_6 (ControlsDialogue_fla.mc_max_copy_6)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_max_copy_6 extends MovieClip {
public function mc_max_copy_6(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package ControlsDialogue_fla
Section 30
//mc_pleasurebeadtext_3 (ControlsDialogue_fla.mc_pleasurebeadtext_3)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_pleasurebeadtext_3 extends MovieClip {
public function mc_pleasurebeadtext_3(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package ControlsDialogue_fla
Section 31
//crab_throw_7 (Crab_fla.crab_throw_7)
package Crab_fla {
import flash.display.*;
public dynamic class crab_throw_7 extends MovieClip {
public var iPlacement:MovieClip;
}
}//package Crab_fla
Section 32
//robocrabWalk_5 (Crab_fla.robocrabWalk_5)
package Crab_fla {
import flash.display.*;
public dynamic class robocrabWalk_5 extends MovieClip {
public var iPlacement:MovieClip;
}
}//package Crab_fla
Section 33
//XmlData_01 (dataClassesFromXml.maps.gray.XmlData_01)
package dataClassesFromXml.maps.gray {
public class XmlData_01 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="30" set="gagmen_gray" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="3" y="0" map="everything_test" dX="7" dY="22"/>
<exit x="4" y="0" map="everything_test" dX="7" dY="22"/>
<exit x="5" y="0" map="everything_test" dX="7" dY="22"/>
<exit x="21" y="29" map="01b" dX="4" dY="2"/>
<exit x="22" y="29" map="01b" dX="5" dY="2"/>
<exit x="23" y="29" map="01b" dX="6" dY="2"/>
<exit x="24" y="29" map="01b" dX="7" dY="2"/>
<exit x="0" y="5" map="secret00" dX="18" dY="7"/>
<exit x="0" y="6" map="secret00" dX="18" dY="8"/>
</exits>
<mobs>
<mob x="1" y="5" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="-1" y="5" id="23" mType="030_breakable5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="12" y="14" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_01(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 34
//XmlData_01b (dataClassesFromXml.maps.gray.XmlData_01b)
package dataClassesFromXml.maps.gray {
public class XmlData_01b {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="20" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,4,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,2,2,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,41,-1,-1,-1,-1,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,-1,-1,-1,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,10,11,7,7,6,7,6,10,11,7,6,7,6,7,10,11,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,10,11,7,6,7,6,7,12,13,16,17,13,13,12,13,12,16,17,13,12,13,12,13,16,17,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,16,17,13,12,13,12,13,6,7,20,21,7,7,6,7,6,20,21,7,6,7,6,7,20,21,6,7,6,7,6,7,20,21,6,7,6,7,6,7,6,20,21,7,6,7,6,7,12,13,22,23,7,13,12,13,12,22,23,13,12,13,12,13,22,23,12,13,12,13,12,13,22,23,12,13,12,13,12,13,12,22,23,13,12,13,12,13,6,7,24,25,13,7,6,7,6,24,25,7,6,7,6,7,24,25,6,7,6,7,6,7,24,25,6,7,6,7,6,7,6,24,25,7,6,7,6,7,12,13,26,27,7,13,12,13,12,26,27,13,12,13,12,13,26,27,12,13,12,13,12,13,26,27,12,13,12,13,12,13,12,26,27,13,12,13,12,13,6,7,28,29,13,7,6,7,6,28,29,7,6,7,6,7,28,29,6,7,6,7,6,7,28,29,6,7,6,7,6,7,6,28,29,7,6,7,6,7,12,13,30,31,7,13,12,13,12,30,31,13,12,13,12,13,30,31,12,13,12,13,12,13,30,31,12,13,12,13,12,13,12,30,31,13,12,13,12,13,6,7,32,33,13,7,6,7,6,32,33,7,6,7,6,7,32,33,6,7,6,7,6,7,32,33,6,7,6,7,6,7,6,32,33,7,6,7,6,7,12,13,10,11,7,13,12,13,12,10,11,13,12,13,12,13,10,11,12,13,12,13,12,13,10,11,12,13,12,13,12,13,12,10,11,13,12,13,12,13,6,7,16,17,13,7,6,7,6,16,17,7,6,7,6,7,16,17,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,16,17,7,6,7,6,7,12,13,20,21,7,13,12,13,12,20,21,13,12,13,12,13,20,21,12,13,12,13,12,13,20,21,12,13,12,13,12,13,12,20,21,13,12,13,12,13,6,7,22,23,13,7,6,7,6,22,23,7,6,7,6,7,22,23,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,22,23,7,6,7,6,7,12,13,24,25,7,13,12,13,12,24,25,13,12,13,12,13,24,25,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,24,25,13,12,13,12,13,6,7,26,27,13,7,6,7,6,26,27,7,6,7,6,7,26,27,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,26,27,7,6,7,6,7,12,13,28,29,7,13,12,13,12,28,29,13,12,13,12,13,28,29,12,13,12,13,12,13,28,29,12,13,12,13,12,13,12,28,29,13,12,13,12,13,6,7,30,31,13,7,6,7,6,30,31,7,6,7,6,7,30,31,6,7,6,7,6,7,30,31,6,7,6,7,6,7,6,30,31,7,6,7,6,7,12,13,32,33,7,13,12,13,12,32,33,13,12,13,12,13,32,33,12,13,12,13,12,13,32,33,12,13,12,13,12,13,12,32,33,13,12,13,12,13,6,7,10,11,13,7,6,7,6,10,11,7,6,7,6,7,10,11,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,10,11,7,6,7,6,7,12,13,16,17,7,13,12,13,12,16,17,13,12,13,12,13,16,17,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,16,17,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="01" dX="21" dY="28"/>
<exit x="5" y="0" map="01" dX="22" dY="28"/>
<exit x="6" y="0" map="01" dX="23" dY="28"/>
<exit x="7" y="0" map="01" dX="24" dY="28"/>
<exit x="39" y="13" map="01c" dX="1" dY="8"/>
<exit x="39" y="14" map="01c" dX="1" dY="8"/>
<exit x="39" y="15" map="01c" dX="1" dY="8"/>
<exit x="39" y="16" map="01c" dX="1" dY="8"/>
</exits>
<player x="5" y="0"/>
<mobs>
<mob x="2" y="13" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="22" y="15" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="12" facing="left" freq="60"/>
<mob x="15" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="36" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="38" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="14" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="25" y="13" oID="14" mType="014_bead"/>
<mob x="26" y="13" oID="14" mType="014_bead"/>
<mob x="27" y="13" oID="14" mType="014_bead"/>
<mob x="18" y="15" oID="14" mType="014_bead"/>
<mob x="19" y="15" oID="14" mType="014_bead"/>
<mob x="20" y="15" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="30" y="17" oID="10" oType="010_spike2"/>
<object x="32" y="17" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_01b(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 35
//XmlData_01c (dataClassesFromXml.maps.gray.XmlData_01c)
package dataClassesFromXml.maps.gray {
public class XmlData_01c {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="12" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="5" map="01b" dX="38" dY="16"/>
<exit x="0" y="6" map="01b" dX="38" dY="16"/>
<exit x="29" y="6" map="02" dX="1" dY="17"/>
<exit x="0" y="7" map="01b" dX="38" dY="16"/>
<exit x="29" y="7" map="02" dX="1" dY="17"/>
<exit x="0" y="8" map="01b" dX="38" dY="16"/>
<exit x="29" y="8" map="02" dX="1" dY="17"/>
<exit x="29" y="9" map="02" dX="1" dY="17"/>
</exits>
<mobs>
<mob x="6" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="right" freq="90"/>
<mob x="22" y="7" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="left" freq="90"/>
<mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="11" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="14" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="5" y="6" oID="14" mType="014_bead"/>
<mob x="6" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="6" oID="14" mType="014_bead"/>
<mob x="23" y="7" oID="14" mType="014_bead"/>
<mob x="24" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_01c(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 36
//XmlData_02 (dataClassesFromXml.maps.gray.XmlData_02)
package dataClassesFromXml.maps.gray {
public class XmlData_02 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="20" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,0,0,0,3,3,3,3,3,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,6,7,13,12,13,12,13,12,13,6,7,16,17,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,20,21,6,7,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,22,23,6,7,13,6,7,12,6,7,13,6,7,22,23,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,24,25,6,7,7,6,7,6,6,7,7,6,7,24,25,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,26,27,6,7,13,12,13,12,12,13,13,6,7,26,27,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,28,29,6,7,7,8,9,6,8,9,7,6,7,28,29,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,30,31,6,7,13,14,15,12,14,15,13,6,7,30,31,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,32,33,6,7,7,18,19,6,18,19,7,6,7,32,33,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,10,11,6,7,13,12,13,12,12,13,13,6,7,10,11,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,16,17,6,7,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,20,21,6,7,13,12,13,12,13,12,13,6,7,20,21,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,22,23,6,7,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,24,25,6,7,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,26,27,6,7,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,28,29,12,13,13,12,13,12,13,12,13,6,7,28,29,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,30,31,6,7,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,32,33,6,7,13,12,13,12,13,12,13,6,7,32,33,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,12,13,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="7" map="04" dX="1" dY="8"/>
<exit x="29" y="8" map="04" dX="1" dY="9"/>
<exit x="0" y="14" map="01c" dX="28" dY="9"/>
<exit x="0" y="15" map="01c" dX="28" dY="9"/>
<exit x="0" y="16" map="01c" dX="28" dY="9"/>
<exit x="0" y="17" map="01c" dX="28" dY="9"/>
</exits>
<mobs>
<mob x="8" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="18" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="8" mType="014_bead" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="11" oID="14" mType="014_bead"/>
<mob x="5" y="13" oID="14" mType="014_bead"/>
<mob x="13" y="13" oID="14" mType="014_bead"/>
<mob x="14" y="13" oID="14" mType="014_bead"/>
<mob x="15" y="13" oID="14" mType="014_bead"/>
<mob x="4" y="14" oID="14" mType="014_bead"/>
<mob x="3" y="15" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_02(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 37
//XmlData_03 (dataClassesFromXml.maps.gray.XmlData_03)
package dataClassesFromXml.maps.gray {
public class XmlData_03 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="16" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,10,11,7,6,6,7,10,11,7,6,7,6,10,11,7,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,16,17,13,12,12,13,16,17,13,12,13,12,16,17,13,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,20,21,7,6,12,13,20,21,7,6,7,6,20,21,7,6,7,6,7,12,13,6,7,12,22,23,7,12,13,12,22,23,13,12,12,13,22,23,13,12,13,12,22,23,13,12,13,12,13,6,7,12,13,6,24,25,13,6,7,6,24,25,7,6,12,13,24,25,7,6,7,6,24,25,7,6,7,6,7,12,13,6,7,12,26,27,7,12,13,12,26,27,13,12,12,13,26,27,13,12,13,12,26,27,13,12,13,12,13,6,7,6,7,6,28,29,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,7,12,13,12,13,12,30,31,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,13,6,7,6,7,6,32,33,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,7,12,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,6,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,12,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="level1_01" dX="18" dY="3"/>
<exit x="0" y="9" map="level1_01" dX="18" dY="4"/>
<exit x="0" y="10" map="level1_01" dX="18" dY="5"/>
<exit x="0" y="11" map="level1_01" dX="18" dY="6"/>
<exit x="29" y="9" map="level1_04" dX="1" dY="4"/>
<exit x="29" y="10" map="level1_04" dX="1" dY="5"/>
<exit x="29" y="11" map="level1_04" dX="1" dY="6"/>
<exit x="29" y="12" map="level1_04" dX="1" dY="7"/>
</exits>
<mobs>
<mob x="8" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="23" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="1" y="11" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="5" facing="left" freq="30"/>
<mob x="10" y="11" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" oID="14" mType="014_bead"/>
<mob x="16" y="10" oID="14" mType="014_bead"/>
<mob x="17" y="10" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="13" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="20" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="12" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="19" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
</objects>
</gameLevel>
;
public function XmlData_03(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 38
//XmlData_04 (dataClassesFromXml.maps.gray.XmlData_04)
package dataClassesFromXml.maps.gray {
public class XmlData_04 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="30" set="gagmen_gray" tilesize="50"/>
<layers>
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ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="02" dX="28" dY="7"/>
<exit x="0" y="9" map="02" dX="28" dY="8"/>
<exit x="69" y="24" map="05" dX="1" dY="5"/>
<exit x="69" y="25" map="05" dX="1" dY="5"/>
<exit x="69" y="26" map="05" dX="1" dY="5"/>
<exit x="69" y="27" map="05" dX="1" dY="5"/>
<exit x="13" y="29" map="level1_01a" dX="6" dY="2"/>
<exit x="14" y="29" map="level1_01a" dX="6" dY="2"/>
<exit x="15" y="29" map="level1_01a" dX="6" dY="2"/>
<exit x="31" y="29" map="everything_test" dX="15" dY="2"/>
<exit x="32" y="29" map="everything_test" dX="15" dY="2"/>
</exits>
<mobs>
<mob x="11" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="17" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="4" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="17" oID="14" mType="014_bead"/>
<mob x="10" y="17" oID="14" mType="014_bead"/>
<mob x="11" y="17" oID="14" mType="014_bead"/>
<mob x="12" y="17" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_04(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 39
//XmlData_everything_test (dataClassesFromXml.maps.gray.XmlData_everything_test)
package dataClassesFromXml.maps.gray {
public class XmlData_everything_test {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,18,19,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="0" map="secret01" dX="8" dY="13"/>
<exit x="7" y="0" map="secret01" dX="9" dY="13"/>
<exit x="8" y="0" map="secret01" dX="10" dY="13"/>
<exit x="6" y="23" map="01" dX="4" dY="2"/>
<exit x="7" y="23" map="01" dX="4" dY="2"/>
<exit x="8" y="23" map="01" dX="4" dY="2"/>
</exits>
<player x="7" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 40
//XmlData_everything_test08 (dataClassesFromXml.maps.gray.XmlData_everything_test08)
package dataClassesFromXml.maps.gray {
public class XmlData_everything_test08 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="13" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,-1,-1,-1,-1,2,2,3,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,10,11,6,7,6,7,10,11,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,12,13,16,17,12,13,12,13,16,17,12,13,12,6,7,16,17,13,12,13,12,13,12,13,12,6,7,20,21,6,7,6,7,20,21,6,7,6,6,7,20,21,7,6,7,6,7,6,7,6,12,13,22,23,12,13,12,13,22,23,12,13,12,6,7,22,23,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="7" map="miniboss" dX="18" dY="9"/>
<exit x="0" y="8" map="miniboss" dX="18" dY="10"/>
<exit x="0" y="9" map="miniboss" dX="18" dY="11"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="19" y="8" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_everything_test08(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 41
//XmlData_level1_00 (dataClassesFromXml.maps.gray.XmlData_level1_00)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="24" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,28,29,6,7,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,12,13,12,10,11,13,12,13,8,9,12,13,10,11,12,13,12,13,6,7,6,7,6,16,17,7,6,7,14,15,6,7,16,17,6,7,6,7,12,13,12,13,12,20,21,13,12,13,18,19,12,13,20,21,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,7,6,7,22,23,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,13,12,13,24,25,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,7,6,7,26,27,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,13,12,13,28,29,12,13,12,13,6,7,6,7,6,30,31,7,6,7,6,7,6,7,30,31,6,7,6,7,12,13,12,13,12,32,33,13,12,13,12,13,12,13,32,33,12,13,12,13,6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="0" map="04" dX="15" dY="27"/>
<exit x="7" y="0" map="04" dX="15" dY="27"/>
<exit x="19" y="16" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="17" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="18" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="19" map="level1_03" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="5" y="18" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_level1_00(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 42
//XmlData_level1_01 (dataClassesFromXml.maps.gray.XmlData_level1_01)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_01 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="11" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,-1,41,-1,34,-1,-1,-1,-1,-1,-1,34,-1,-1,2,2,2,2,2,2,2,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,10,11,6,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,16,17,12,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,20,21,6,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,22,23,12,13,12,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,24,25,6,7,6,6,7,7,6,7,6,7,24,25,6,7,6,7,12,13,26,27,12,13,12,6,7,13,12,13,12,13,26,27,12,13,12,13,6,7,28,29,6,7,6,12,13,7,6,7,6,7,28,29,6,7,6,7,12,13,30,31,12,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,32,33,6,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,10,11,12,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,6,7,16,17,6,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="3" map="03" dX="1" dY="11"/>
<exit x="0" y="4" map="level1_01a" dX="38" dY="19"/>
<exit x="19" y="4" map="03" dX="1" dY="11"/>
<exit x="0" y="5" map="level1_01a" dX="38" dY="19"/>
<exit x="19" y="5" map="03" dX="1" dY="11"/>
<exit x="0" y="6" map="level1_01a" dX="38" dY="19"/>
<exit x="19" y="6" map="03" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="4" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="0" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/>
<mob x="16" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/>
<mob x="8" y="3" oID="14" mType="014_bead"/>
<mob x="9" y="3" oID="14" mType="014_bead"/>
<mob x="10" y="3" oID="14" mType="014_bead"/>
<mob x="11" y="3" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="6" y="3" oID="3" oType="003_candle0" freq="80" speed="5"/>
<object x="13" y="3" oID="3" oType="003_candle0" freq="100" speed="5"/>
</objects>
</gameLevel>
;
public function XmlData_level1_01(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 43
//XmlData_level1_01a (dataClassesFromXml.maps.gray.XmlData_level1_01a)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_01a {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="24" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,2,-1,-1,-1,41,-1,-1,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,2,2,2,2,2,2,3,3,3,3,4,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,41,-1,-1,41,-1,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,4,-1,-1,-1,-1,-1,-1,-1,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,8,9,9,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,14,15,15,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,18,19,19,12,13,12,8,9,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,14,15,7,6,7,6,14,15,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,8,9,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,14,15,13,12,13,12,8,9,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,18,19,7,6,7,6,14,15,7,6,7,12,13,12,13,6,7,12,13,12,8,9,13,12,13,8,9,12,13,8,9,12,13,8,9,12,13,8,9,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,12,13,7,7,6,14,15,7,6,7,14,15,6,7,14,15,6,7,14,15,6,7,14,15,6,14,15,7,6,7,6,14,15,7,6,7,12,13,12,13,12,13,13,13,12,18,19,7,12,13,18,19,12,13,18,19,12,13,18,19,7,13,18,19,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,6,7,13,7,6,12,13,13,6,7,12,6,7,7,6,7,7,7,12,13,13,7,6,7,6,14,15,7,6,7,6,14,15,7,6,7,12,13,12,13,6,7,12,13,12,8,9,13,12,13,8,9,13,13,8,9,13,13,8,9,12,13,8,9,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,6,7,6,7,6,14,15,7,6,7,14,15,6,7,14,15,6,7,14,15,6,7,14,15,6,14,15,7,6,7,6,8,9,7,6,7,12,13,12,13,6,7,12,13,12,18,19,13,12,13,18,19,12,13,18,19,12,13,18,19,12,13,18,19,12,18,19,13,12,13,12,14,15,13,12,13,6,7,6,7,12,13,6,7,6,6,7,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,8,9,7,6,7,6,18,19,7,6,7,12,13,12,13,6,7,12,13,12,8,9,13,12,13,8,9,12,13,8,9,12,13,8,9,12,13,8,9,12,14,15,13,12,13,12,8,9,13,12,13,6,7,6,7,6,7,6,7,6,14,15,7,6,7,14,15,6,7,14,15,6,7,14,15,6,7,14,15,6,18,19,7,6,7,6,14,15,7,6,7,12,13,12,13,6,7,12,13,12,18,19,13,12,13,18,19,12,13,18,19,12,13,18,19,12,13,18,19,12,8,9,13,12,13,12,18,19,13,12,13,6,7,6,7,12,13,6,7,6,6,7,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,6,7,6,14,15,7,6,7,6,8,9,7,6,7,12,13,12,13,12,13,12,13,12,12,13,13,12,13,12,13,12,13,12,13,12,13,6,7,7,13,12,13,12,18,19,13,12,13,12,14,15,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,13,7,6,7,6,14,15,7,6,7,6,18,19,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,12,13,12,13,12,13,12,18,19,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="04" dX="15" dY="27"/>
<exit x="6" y="0" map="04" dX="15" dY="27"/>
<exit x="7" y="0" map="04" dX="15" dY="27"/>
<exit x="39" y="16" map="level1_01" dX="1" dY="6"/>
<exit x="39" y="17" map="level1_01" dX="1" dY="6"/>
<exit x="39" y="18" map="level1_01" dX="1" dY="6"/>
<exit x="39" y="19" map="level1_01" dX="1" dY="6"/>
</exits>
<mobs>
<mob x="19" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="17" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="23" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="26" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="18" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="35" y="19" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="37" y="19" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="19" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="12" y="16" oID="14" mType="014_bead"/>
<mob x="13" y="16" oID="14" mType="014_bead"/>
<mob x="14" y="16" oID="14" mType="014_bead"/>
<mob x="15" y="16" oID="14" mType="014_bead"/>
<mob x="27" y="16" oID="14" mType="014_bead"/>
<mob x="28" y="16" oID="14" mType="014_bead"/>
<mob x="29" y="16" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_level1_01a(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 44
//XmlData_level1_02 (dataClassesFromXml.maps.gray.XmlData_level1_02)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_02 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,4,3,3,5,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,5,3,4,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,0,0,5,3,4,-1,-1,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,6,7,13,16,17,12,13,12,13,12,13,6,20,21,7,6,7,6,7,6,12,13,7,20,21,6,7,6,7,6,7,12,22,23,13,12,13,12,8,9,6,7,13,22,23,12,13,12,13,12,13,6,24,25,7,6,7,6,14,15,6,7,7,24,25,6,7,6,7,6,7,12,26,27,13,12,13,12,18,19,12,13,13,26,27,12,13,12,13,12,13,6,28,29,7,6,7,6,7,6,7,6,7,28,29,6,7,6,7,6,7,12,30,31,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,12,13,6,32,33,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,6,7,12,10,11,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,12,13,6,16,17,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,12,20,21,13,12,13,12,13,12,13,12,13,20,21,12,13,12,13,12,13,6,22,23,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,12,24,25,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,6,26,27,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,12,28,29,13,12,13,12,13,12,13,12,13,28,29,12,13,12,13,12,13,6,30,31,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,12,32,33,13,12,13,12,13,12,13,12,13,32,33,12,13,12,13,12,13,6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="level1_00" dX="13" dY="20"/>
<exit x="0" y="4" map="level1_00" dX="13" dY="20"/>
<exit x="0" y="5" map="level1_00" dX="13" dY="20"/>
<exit x="19" y="5" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="6" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="7" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="8" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="9" map="level1_03" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_level1_02(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 45
//XmlData_level1_03 (dataClassesFromXml.maps.gray.XmlData_level1_03)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_03 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="16" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,-1,-1,-1,-1,34,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,34,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,12,13,16,17,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,20,21,6,7,6,6,7,7,6,12,13,20,21,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,22,23,12,13,12,6,7,13,12,12,13,22,23,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,24,25,6,7,6,12,13,7,6,12,13,24,25,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,26,27,12,13,6,7,6,7,12,12,13,26,27,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,28,29,6,7,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,30,31,12,13,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,32,33,6,7,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,10,11,12,13,12,13,12,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,20,21,12,13,12,13,12,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,22,23,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,24,25,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,26,27,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,28,29,12,13,12,13,12,13,12,13,12,28,29,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="level1_01a" dX="38" dY="16"/>
<exit x="0" y="9" map="level1_01a" dX="38" dY="17"/>
<exit x="0" y="10" map="level1_01a" dX="38" dY="18"/>
<exit x="0" y="11" map="level1_01a" dX="38" dY="19"/>
<exit x="29" y="9" map="level1_01" dX="1" dY="4"/>
<exit x="29" y="10" map="level1_01" dX="1" dY="5"/>
<exit x="29" y="11" map="level1_01" dX="1" dY="6"/>
</exits>
<mobs>
<mob x="17" y="10" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="22" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/>
<object x="23" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/>
<object x="11" y="9" oID="4" oType="004_candle2" freq="110" speed="5"/>
</objects>
</gameLevel>
;
public function XmlData_level1_03(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 46
//XmlData_level1_04 (dataClassesFromXml.maps.gray.XmlData_level1_04)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_04 {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="11" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,-1"/>
<layer name="back" tiles="6,7,6,10,11,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,16,17,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,20,21,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,6,7,12,12,12,20,21,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,12,22,23,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,22,23,12,6,7,6,6,7,12,12,12,12,12,12,12,12,13,6,24,25,7,6,7,6,7,12,13,12,12,12,12,13,12,12,12,6,7,12,12,12,24,25,12,6,7,6,6,7,12,12,12,12,12,12,12,6,7,12,26,27,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,26,27,12,12,13,12,6,7,12,12,12,12,12,12,12,12,13,6,28,29,6,7,7,6,7,12,13,12,12,12,12,13,12,12,12,12,12,12,12,12,28,29,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,30,31,6,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,30,31,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,32,33,12,12,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,32,33,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,13,12,12,12,12,12,12,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="03" dX="28" dY="9"/>
<exit x="0" y="5" map="03" dX="28" dY="10"/>
<exit x="39" y="5" map="miniboss" dX="1" dY="9"/>
<exit x="0" y="6" map="03" dX="28" dY="11"/>
<exit x="39" y="6" map="miniboss" dX="1" dY="10"/>
<exit x="0" y="7" map="03" dX="28" dY="12"/>
<exit x="39" y="7" map="miniboss" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="8" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="12" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="39" y="7" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="2" facing="left" freq="30"/>
<mob x="24" y="4" oID="14" mType="014_bead"/>
<mob x="25" y="4" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="19" y="4" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="16" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="27" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="22" y="4" oID="4" oType="004_candle2" speed="5" freq="90"/>
<object x="33" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/>
</objects>
</gameLevel>
;
public function XmlData_level1_04(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 47
//XmlData_miniboss (dataClassesFromXml.maps.gray.XmlData_miniboss)
package dataClassesFromXml.maps.gray {
public class XmlData_miniboss {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="level1_04" dX="38" dY="5"/>
<exit x="19" y="9" map="everything_test08" dX="1" dY="7"/>
<exit x="0" y="10" map="level1_04" dX="38" dY="6"/>
<exit x="19" y="10" map="everything_test08" dX="1" dY="8"/>
<exit x="0" y="11" map="level1_04" dX="38" dY="7"/>
<exit x="19" y="11" map="everything_test08" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="12" y="9" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_miniboss(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 48
//XmlData_secret00 (dataClassesFromXml.maps.gray.XmlData_secret00)
package dataClassesFromXml.maps.gray {
public class XmlData_secret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="7" map="01" dX="2" dY="5"/>
<exit x="19" y="8" map="01" dX="2" dY="6"/>
</exits>
<mobs>
<mob x="9" y="9" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret00(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 49
//XmlData_secret01 (dataClassesFromXml.maps.gray.XmlData_secret01)
package dataClassesFromXml.maps.gray {
public class XmlData_secret01 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="8" y="14" map="everything_test" dX="6" dY="2"/>
<exit x="9" y="14" map="everything_test" dX="7" dY="2"/>
<exit x="10" y="14" map="everything_test" dX="8" dY="2"/>
</exits>
<mobs>
<mob x="4" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret01(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 50
//XmlData_test (dataClassesFromXml.maps.gray.XmlData_test)
package dataClassesFromXml.maps.gray {
public class XmlData_test {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="30" set="gagmen_gray" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="3" y="0" map="everything_test" dX="15" dY="37"/>
<exit x="4" y="0" map="everything_test" dX="15" dY="37"/>
<exit x="0" y="14" map="secret00" dX="18" dY="7"/>
<exit x="0" y="15" map="secret00" dX="18" dY="8"/>
<exit x="69" y="24" map="02" dX="1" dY="14"/>
<exit x="69" y="25" map="02" dX="1" dY="15"/>
<exit x="69" y="26" map="02" dX="1" dY="16"/>
<exit x="69" y="27" map="02" dX="1" dY="17"/>
</exits>
<mobs>
<mob x="2" y="5" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="13" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="13" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="1" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="25" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="37" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="49" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="56" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="57" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="61" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="63" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_test(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 51
//XmlData_0 (dataClassesFromXml.maps.green.XmlData_0)
package dataClassesFromXml.maps.green {
public class XmlData_0 {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="20" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="0" map="secret" dX="3" dY="17"/>
<exit x="4" y="0" map="secret" dX="4" dY="17"/>
<exit x="5" y="0" map="secret" dX="5" dY="17"/>
<exit x="3" y="19" map="1" dX="4" dY="2"/>
<exit x="4" y="19" map="1" dX="4" dY="2"/>
<exit x="5" y="19" map="1" dX="4" dY="2"/>
</exits>
<player x="4" y="1"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_0(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 52
//XmlData_1 (dataClassesFromXml.maps.green.XmlData_1)
package dataClassesFromXml.maps.green {
public class XmlData_1 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,-1,-1,-1,15,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,2,2,2,1,1,1,2,2,2,-1,-1,-1,-1,-1,-1,2,2,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,9,8,9,8,9,8,9,8,7,8,9,8,9,8,11,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,11,11,11,6,5,6,5,6,5,6,5,10,5,6,5,6,5,12,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,7,8,9,8,9,8,9,8,9,12,12,12,9,8,9,8,9,8,9,8,11,8,9,8,9,8,13,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,10,5,6,5,6,5,6,5,6,13,13,13,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,12,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="0" map="0" dX="3" dY="17"/>
<exit x="4" y="0" map="0" dX="4" dY="17"/>
<exit x="5" y="0" map="0" dX="5" dY="17"/>
<exit x="69" y="4" map="2" dX="2" dY="5"/>
<exit x="69" y="5" map="2" dX="2" dY="5"/>
</exits>
<mobs>
<mob x="27" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="41" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="45" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="15" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="24" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="31" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="53" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="36" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_1(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 53
//XmlData_2 (dataClassesFromXml.maps.green.XmlData_2)
package dataClassesFromXml.maps.green {
public class XmlData_2 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,7,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,10,8,9,10,9,8,9,8,9,8,7,8,9,5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,11,11,11,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,11,5,6,11,6,5,6,5,6,7,10,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,12,12,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,12,8,9,12,9,8,9,8,9,10,11,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,13,13,13,13,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,13,5,6,13,6,5,6,5,6,11,12,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,13,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,9,8,9,8,9,8,9,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="0" y="4" map="1" dX="67" dY="5"/>
<exit x="0" y="5" map="1" dX="67" dY="5"/>
<exit x="63" y="9" map="everything_test" dX="2" dY="2"/>
<exit x="64" y="9" map="everything_test" dX="3" dY="2"/>
<exit x="65" y="9" map="everything_test" dX="4" dY="2"/>
</exits>
<mobs>
<mob x="22" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="30" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="37" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="46" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="7" y="6" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="40" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="2" oID="14" mType="014_bead"/>
<mob x="37" y="2" oID="14" mType="014_bead"/>
<mob x="43" y="3" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="64" y="5" oID="14" mType="014_bead"/>
<mob x="64" y="6" oID="14" mType="014_bead"/>
<mob x="64" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_2(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 54
//XmlData_3 (dataClassesFromXml.maps.green.XmlData_3)
package dataClassesFromXml.maps.green {
public class XmlData_3 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
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<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,7,9,8,9,8,9,7,9,8,9,8,7,7,7,7,7,8,9,8,9,8,9,8,9,8,10,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,10,6,5,6,5,6,10,6,5,6,5,10,10,10,10,10,5,6,5,6,5,6,5,6,5,11,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,7,9,11,9,8,9,8,9,11,9,8,9,8,11,11,11,11,11,8,9,8,9,8,9,8,9,8,12,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,10,6,12,6,5,7,5,6,12,6,5,6,5,12,12,12,12,12,5,6,5,6,5,6,5,6,5,13,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,11,9,13,9,8,10,8,9,13,9,8,9,8,13,13,13,13,13,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="3" y="0" map="everything_test04" dX="8" dY="11"/>
<exit x="4" y="0" map="everything_test04" dX="9" dY="11"/>
<exit x="5" y="0" map="everything_test04" dX="10" dY="11"/>
<exit x="69" y="4" map="4" dX="2" dY="5"/>
<exit x="69" y="5" map="4" dX="2" dY="5"/>
</exits>
<mobs>
<mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="40" y="5" id="1" mType="002_roboboob" speed="6" freq="300" direction="left" preload="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="61" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="46" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="66" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="47" y="3" oID="14" mType="014_bead"/>
<mob x="49" y="3" oID="14" mType="014_bead"/>
<mob x="55" y="3" oID="14" mType="014_bead"/>
<mob x="56" y="3" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="20" y="4" oID="14" mType="014_bead"/>
<mob x="22" y="4" oID="14" mType="014_bead"/>
<mob x="24" y="4" oID="14" mType="014_bead"/>
<mob x="26" y="4" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="54" y="7" oID="10" oType="010_spike2"/>
<object x="56" y="7" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_3(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 55
//XmlData_4 (dataClassesFromXml.maps.green.XmlData_4)
package dataClassesFromXml.maps.green {
public class XmlData_4 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
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<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,7,8,9,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,11,6,5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,10,5,6,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,12,9,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,11,8,9,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,13,6,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,12,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,13,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="" dX="67" dY="5"/>
<exit x="69" y="4" map="littleMen_drop" dX="1" dY="7"/>
<exit x="0" y="5" map="3" dX="67" dY="5"/>
<exit x="69" y="5" map="littleMen_drop" dX="1" dY="7"/>
</exits>
<mobs>
<mob x="10" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="36" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="26" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="52" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="61" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="45" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="42" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="57" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" oID="14" mType="014_bead"/>
<mob x="15" y="4" oID="14" mType="014_bead"/>
<mob x="30" y="4" oID="14" mType="014_bead"/>
<mob x="32" y="4" oID="14" mType="014_bead"/>
<mob x="47" y="4" oID="14" mType="014_bead"/>
<mob x="49" y="4" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_4(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 56
//XmlData_5 (dataClassesFromXml.maps.green.XmlData_5)
package dataClassesFromXml.maps.green {
public class XmlData_5 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,1,0,1,0,1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,2,2,2,2,2,2,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,2,0,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,2,-1,-1,-1,-1,-1,-1,2,2,1,1,1,2,2,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,2,0,2,-1,-1,-1,-1,-1,2,0,2,0,2,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,2,0,1,0,2,-1,-1,-1,-1,2,2,1,1,1,1,1,2,2,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2,2,2,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,7,9,7,9,8,9,8,9,8,9,8,9,8,9,8,9,7,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,10,6,10,6,5,6,5,6,5,6,5,6,5,6,5,6,10,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,5,7,7,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,11,9,11,9,8,9,8,9,8,9,8,9,8,9,8,9,11,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,8,10,10,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,12,12,6,12,6,5,6,5,6,5,6,5,6,5,6,5,6,12,6,5,6,5,7,5,12,5,6,5,6,5,6,5,6,5,6,5,11,11,11,11,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,13,9,13,9,8,9,8,9,8,9,8,9,8,9,8,9,13,9,8,9,8,10,8,13,8,9,8,9,8,9,8,9,8,9,8,12,12,12,12,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,13,13,13,13,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="4" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="5" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="65" y="9" map="end" dX="3" dY="2"/>
<exit x="66" y="9" map="end" dX="3" dY="2"/>
<exit x="67" y="9" map="end" dX="3" dY="2"/>
</exits>
<mobs>
<mob x="57" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="46" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="54" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="62" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="38" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="44" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="53" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="24" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="34" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="51" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="62" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" oID="14" mType="014_bead"/>
<mob x="24" y="7" oID="14" mType="014_bead"/>
<mob x="34" y="7" oID="14" mType="014_bead"/>
<mob x="41" y="7" oID="14" mType="014_bead"/>
<mob x="51" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_5(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 57
//XmlData_end (dataClassesFromXml.maps.green.XmlData_end)
package dataClassesFromXml.maps.green {
public class XmlData_end {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,2,2,2,2,2,2,2,2,2,2,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,7,5,6,5,6,5,10,5,6,5,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,10,8,9,8,7,8,11,8,9,8,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,11,5,6,5,10,5,12,5,6,5,11,11,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,12,8,9,8,11,8,13,8,9,8,12,12,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,5,6,5,13,5,6,5,12,5,6,5,6,5,13,13,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="littleMen_drop" dX="12" dY="57"/>
<exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="4" y="0" map="littleMen_drop" dX="14" dY="57"/>
<exit x="0" y="4" map="secret1" dX="28" dY="4"/>
<exit x="0" y="5" map="secret1" dX="28" dY="5"/>
</exits>
<mobs>
<mob x="0" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="16" y="5" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_end(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 58
//XmlData_everything_test (dataClassesFromXml.maps.green.XmlData_everything_test)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,2,2,2,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="2" dX="63" dY="8"/>
<exit x="3" y="0" map="2" dX="64" dY="8"/>
<exit x="4" y="0" map="2" dX="65" dY="8"/>
<exit x="19" y="3" map="everything_test01" dX="1" dY="3"/>
<exit x="19" y="4" map="everything_test01" dX="1" dY="4"/>
<exit x="19" y="8" map="everything_test01" dX="1" dY="8"/>
<exit x="19" y="9" map="everything_test01" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 59
//XmlData_everything_test01 (dataClassesFromXml.maps.green.XmlData_everything_test01)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test01 {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,-1,-1,-1,-1,1,1,1,0,1,1,1,0,1,1,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,0,1,1,1,0,1,1,1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,0,1,1,0,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="everything_test" dX="18" dY="3"/>
<exit x="0" y="4" map="everything_test" dX="18" dY="4"/>
<exit x="0" y="8" map="everything_test" dX="18" dY="8"/>
<exit x="0" y="9" map="everything_test" dX="18" dY="9"/>
<exit x="38" y="12" map="everything_test03" dX="3" dY="2"/>
<exit x="39" y="12" map="everything_test03" dX="4" dY="2"/>
<exit x="40" y="12" map="everything_test03" dX="5" dY="2"/>
</exits>
<mobs>
<mob x="17" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="18" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="37" y="4" id="30" mType="031_breakable6" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="3" y="5" oID="14" mType="014_bead"/>
<mob x="7" y="5" oID="14" mType="014_bead"/>
<mob x="11" y="5" oID="14" mType="014_bead"/>
<mob x="15" y="5" oID="14" mType="014_bead"/>
<mob x="19" y="5" oID="14" mType="014_bead"/>
<mob x="23" y="5" oID="14" mType="014_bead"/>
<mob x="27" y="5" oID="14" mType="014_bead"/>
<mob x="31" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test01(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 60
//XmlData_everything_test03 (dataClassesFromXml.maps.green.XmlData_everything_test03)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test03 {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,0,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,0,1,1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,1,1,1,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,2,-1,-1,-1,-1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,0,1,2,2,1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,2,-1,-1,-1,-1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,1,1,1,1,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,1,1,0,-1,-1,0,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,1,1,0,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,2,2,2,2,2,2,1,2,2,2,2,1,2,2,2,2,1,-1,-1,-1,-1,-1,1,2,2,2,2,1,1,1,2,2,2,2,1,-1,-1,-1,-1,-1,1,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="0" map="everything_test01" dX="38" dY="11"/>
<exit x="4" y="0" map="everything_test01" dX="39" dY="11"/>
<exit x="5" y="0" map="everything_test01" dX="40" dY="11"/>
<exit x="49" y="3" map="everything_test04" dX="1" dY="3"/>
<exit x="49" y="4" map="everything_test04" dX="1" dY="4"/>
<exit x="49" y="8" map="everything_test04" dX="1" dY="8"/>
<exit x="49" y="9" map="everything_test04" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="20" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="42" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="34" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="3" y="5" oID="14" mType="014_bead"/>
<mob x="7" y="5" oID="14" mType="014_bead"/>
<mob x="15" y="5" oID="14" mType="014_bead"/>
<mob x="18" y="5" oID="14" mType="014_bead"/>
<mob x="21" y="5" oID="14" mType="014_bead"/>
<mob x="25" y="5" oID="14" mType="014_bead"/>
<mob x="31" y="5" oID="14" mType="014_bead"/>
<mob x="35" y="5" oID="14" mType="014_bead"/>
<mob x="39" y="5" oID="14" mType="014_bead"/>
<mob x="43" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="21" y="10" oID="10" oType="010_spike2"/>
<object x="23" y="10" oID="10" oType="010_spike2"/>
<object x="25" y="10" oID="11" oType="011_spike2_b"/>
<object x="39" y="10" oID="10" oType="010_spike2"/>
<object x="41" y="10" oID="10" oType="010_spike2"/>
<object x="43" y="10" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_everything_test03(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 61
//XmlData_everything_test04 (dataClassesFromXml.maps.green.XmlData_everything_test04)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test04 {
public static const CONTENT:XML = <gameLevel>
<level width="16" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,2,2,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,0,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,2,2,1,2,2,2,1,-1,-1,-1,1,2,2,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="everything_test03" dX="48" dY="3"/>
<exit x="0" y="4" map="everything_test03" dX="48" dY="4"/>
<exit x="0" y="8" map="everything_test03" dX="48" dY="8"/>
<exit x="0" y="9" map="everything_test03" dX="48" dY="9"/>
<exit x="8" y="12" map="3" dX="3" dY="2"/>
<exit x="9" y="12" map="3" dX="4" dY="2"/>
<exit x="10" y="12" map="3" dX="5" dY="2"/>
</exits>
<mobs>
<mob x="6" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="12" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test04(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 62
//XmlData_littleMen_drop (dataClassesFromXml.maps.green.XmlData_littleMen_drop)
package dataClassesFromXml.maps.green {
public class XmlData_littleMen_drop {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="60" set="littlemen" tilesize="50"/>
<layers>
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<mob x="10" y="31" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/>
<mob x="4" y="37" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/>
<mob x="11" y="39" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="47" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="15" y="4" oID="6" oType="006_spike0"/>
<object x="15" y="6" oID="6" oType="006_spike0"/>
<object x="15" y="8" oID="6" oType="006_spike0"/>
<object x="3" y="9" oID="9" oType="009_spike1_b"/>
<object x="3" y="10" oID="9" oType="009_spike1_b"/>
<object x="15" y="10" oID="6" oType="006_spike0"/>
<object x="3" y="11" oID="8" oType="008_spike1"/>
<object x="15" y="12" oID="6" oType="006_spike0"/>
<object x="3" y="13" oID="8" oType="008_spike1"/>
<object x="15" y="14" oID="6" oType="006_spike0"/>
<object x="3" y="15" oID="8" oType="008_spike1"/>
<object x="15" y="16" oID="6" oType="006_spike0"/>
<object x="3" y="17" oID="9" oType="009_spike1_b"/>
<object x="15" y="18" oID="6" oType="006_spike0"/>
<object x="3" y="19" oID="8" oType="008_spike1"/>
<object x="15" y="20" oID="6" oType="006_spike0"/>
<object x="3" y="21" oID="8" oType="008_spike1"/>
<object x="15" y="22" oID="6" oType="006_spike0"/>
<object x="3" y="23" oID="8" oType="008_spike1"/>
<object x="15" y="24" oID="6" oType="006_spike0"/>
<object x="3" y="25" oID="8" oType="008_spike1"/>
<object x="15" y="26" oID="6" oType="006_spike0"/>
<object x="3" y="27" oID="8" oType="008_spike1"/>
<object x="15" y="28" oID="6" oType="006_spike0"/>
<object x="3" y="30" oID="9" oType="009_spike1_b"/>
<object x="15" y="30" oID="6" oType="006_spike0"/>
<object x="3" y="31" oID="8" oType="008_spike1"/>
<object x="15" y="32" oID="6" oType="006_spike0"/>
<object x="3" y="33" oID="8" oType="008_spike1"/>
<object x="15" y="34" oID="6" oType="006_spike0"/>
<object x="3" y="35" oID="8" oType="008_spike1"/>
<object x="15" y="36" oID="6" oType="006_spike0"/>
<object x="3" y="37" oID="9" oType="009_spike1_b"/>
<object x="15" y="38" oID="6" oType="006_spike0"/>
<object x="15" y="40" oID="6" oType="006_spike0"/>
<object x="3" y="41" oID="8" oType="008_spike1"/>
<object x="15" y="42" oID="6" oType="006_spike0"/>
<object x="3" y="43" oID="8" oType="008_spike1"/>
<object x="15" y="44" oID="6" oType="006_spike0"/>
<object x="3" y="45" oID="8" oType="008_spike1"/>
<object x="15" y="46" oID="6" oType="006_spike0"/>
<object x="3" y="47" oID="8" oType="008_spike1"/>
<object x="15" y="48" oID="6" oType="006_spike0"/>
</objects>
</gameLevel>
;
public function XmlData_littleMen_drop(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 63
//XmlData_secret (dataClassesFromXml.maps.green.XmlData_secret)
package dataClassesFromXml.maps.green {
public class XmlData_secret {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="20" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,-1,-1,-1,-1,14,-1,14,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,14,-1,14,-1,-1,2,2,2,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,1,1,1,-1,-1,-1,1,0,1,0,1,0,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="19" map="0" dX="3" dY="2"/>
<exit x="4" y="19" map="0" dX="4" dY="2"/>
<exit x="5" y="19" map="0" dX="5" dY="2"/>
</exits>
<mobs>
<mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 64
//XmlData_secret1 (dataClassesFromXml.maps.green.XmlData_secret1)
package dataClassesFromXml.maps.green {
public class XmlData_secret1 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="4" map="end" dX="1" dY="4"/>
<exit x="29" y="5" map="end" dX="1" dY="5"/>
</exits>
<mobs>
<mob x="4" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret1(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 65
//XmlData_superSecret00 (dataClassesFromXml.maps.green.XmlData_superSecret00)
package dataClassesFromXml.maps.green {
public class XmlData_superSecret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,0,2,2,2,2,2,0,2,2,2,2,2,0,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,-1"/>
</layers>
<exits>
<exit x="15" y="14" map="3" dX="3" dY="2"/>
<exit x="16" y="14" map="3" dX="4" dY="2"/>
</exits>
<mobs>
<mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
<mob x="4" y="8" oID="14" mType="014_bead"/>
<mob x="5" y="8" oID="14" mType="014_bead"/>
<mob x="7" y="8" oID="14" mType="014_bead"/>
<mob x="8" y="8" oID="14" mType="014_bead"/>
<mob x="10" y="8" oID="14" mType="014_bead"/>
<mob x="11" y="8" oID="14" mType="014_bead"/>
<mob x="12" y="8" oID="14" mType="014_bead"/>
<mob x="14" y="8" oID="14" mType="014_bead"/>
<mob x="4" y="9" oID="14" mType="014_bead"/>
<mob x="5" y="9" oID="14" mType="014_bead"/>
<mob x="7" y="9" oID="14" mType="014_bead"/>
<mob x="8" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="9" oID="14" mType="014_bead"/>
<mob x="11" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="9" oID="14" mType="014_bead"/>
<mob x="14" y="9" oID="14" mType="014_bead"/>
<mob x="4" y="10" oID="14" mType="014_bead"/>
<mob x="5" y="10" oID="14" mType="014_bead"/>
<mob x="7" y="10" oID="14" mType="014_bead"/>
<mob x="8" y="10" oID="14" mType="014_bead"/>
<mob x="9" y="10" oID="14" mType="014_bead"/>
<mob x="10" y="10" oID="14" mType="014_bead"/>
<mob x="11" y="10" oID="14" mType="014_bead"/>
<mob x="12" y="10" oID="14" mType="014_bead"/>
<mob x="13" y="10" oID="14" mType="014_bead"/>
<mob x="14" y="10" oID="14" mType="014_bead"/>
<mob x="4" y="11" oID="14" mType="014_bead"/>
<mob x="5" y="11" oID="14" mType="014_bead"/>
<mob x="6" y="11" oID="14" mType="014_bead"/>
<mob x="7" y="11" oID="14" mType="014_bead"/>
<mob x="8" y="11" oID="14" mType="014_bead"/>
<mob x="11" y="11" oID="14" mType="014_bead"/>
<mob x="12" y="11" oID="14" mType="014_bead"/>
<mob x="13" y="11" oID="14" mType="014_bead"/>
<mob x="14" y="11" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_superSecret00(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 66
//XmlData_orgasmatron_respawn (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron_respawn)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_orgasmatron_respawn {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="orgasm" tilesize="50"/>
<layers>
<layer name="front" tiles="0,9,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/>
<layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/>
</layers>
<exits>
<exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="8" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="9" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="12" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="13" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_orgasmatron_respawn(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 67
//XmlData_orgasmatron00 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron00)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_orgasmatron00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="orgasm" tilesize="50"/>
<layers>
<layer name="front" tiles="0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/>
<layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="secret00" dX="2" dY="13"/>
<exit x="3" y="0" map="secret00" dX="3" dY="13"/>
<exit x="4" y="0" map="secret00" dX="4" dY="13"/>
<exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/>
</exits>
<player x="3" y="1"/>
<mobs>
<mob x="8" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="9" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="12" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="13" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_orgasmatron00(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 68
//XmlData_orgasmatron01 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron01)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_orgasmatron01 {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="30" set="orgasm" tilesize="50"/>
<layers>
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</layers>
<respawn map="orgasmatron_respawn" x="3" y="6"/>
<exits>
</exits>
<mobs>
<mob x="19" y="26" mType="orgasmatron" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="2" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="3" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="18" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_orgasmatron01(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 69
//XmlData_secret00 (dataClassesFromXml.maps.orgasmatron.XmlData_secret00)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_secret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="orgasm" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="14" map="orgasmatron00" dX="2" dY="2"/>
<exit x="3" y="14" map="orgasmatron00" dX="3" dY="2"/>
<exit x="4" y="14" map="orgasmatron00" dX="4" dY="2"/>
</exits>
<mobs>
<mob x="17" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret00(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 70
//XmlData_door (dataClassesFromXml.maps.pink.XmlData_door)
package dataClassesFromXml.maps.pink {
public class XmlData_door {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,8,15,-1,-1,-1,-1,13,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,1,8,8,1,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="pink11" dX="28" dY="9"/>
<exit x="0" y="10" map="pink11" dX="28" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="12" y="9" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_door(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 71
//XmlData_PINK_START (dataClassesFromXml.maps.pink.XmlData_PINK_START)
package dataClassesFromXml.maps.pink {
public class XmlData_PINK_START {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="secret02" dX="7" dY="7"/>
<exit x="6" y="0" map="secret02" dX="7" dY="7"/>
<exit x="7" y="0" map="secret02" dX="7" dY="7"/>
<exit x="5" y="23" map="pink00" dX="5" dY="1"/>
<exit x="6" y="23" map="pink00" dX="5" dY="1"/>
<exit x="7" y="23" map="pink00" dX="5" dY="1"/>
</exits>
<player x="6" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_PINK_START(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 72
//XmlData_pink00 (dataClassesFromXml.maps.pink.XmlData_pink00)
package dataClassesFromXml.maps.pink {
public class XmlData_pink00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,13,14,14,14,14,14,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,8,22,8,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="PINK_START" dX="6" dY="21"/>
<exit x="5" y="0" map="PINK_START" dX="6" dY="21"/>
<exit x="6" y="0" map="PINK_START" dX="6" dY="21"/>
<exit x="19" y="8" map="pink01" dX="1" dY="8"/>
<exit x="19" y="9" map="pink01" dX="1" dY="9"/>
<exit x="19" y="10" map="pink01" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="16" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink00(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 73
//XmlData_pink01 (dataClassesFromXml.maps.pink.XmlData_pink01)
package dataClassesFromXml.maps.pink {
public class XmlData_pink01 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,14,14,14,14,14,14,14,-1,-1,-1,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,2,-1,-1,-1,7,8,22,9,-1,-1,7,8,22,9,-1,-1,0,1,1,1,1,1,1,22,8,22,8,22,8,22,8,8,8,8,8,22,8,9,-1,-1,7,22,8,8,8,8,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink00" dX="18" dY="8"/>
<exit x="29" y="8" map="pink02" dX="1" dY="8"/>
<exit x="0" y="9" map="pink00" dX="18" dY="9"/>
<exit x="29" y="9" map="pink02" dX="1" dY="9"/>
<exit x="0" y="10" map="pink00" dX="18" dY="10"/>
<exit x="29" y="10" map="pink02" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="22" y="4" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="8" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="24" y="8" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="26" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="17" y="5" oID="14" mType="014_bead"/>
<mob x="18" y="5" oID="14" mType="014_bead"/>
<mob x="19" y="5" oID="14" mType="014_bead"/>
<mob x="20" y="5" oID="14" mType="014_bead"/>
<mob x="11" y="8" oID="14" mType="014_bead"/>
<mob x="12" y="8" oID="14" mType="014_bead"/>
<mob x="13" y="8" oID="14" mType="014_bead"/>
<mob x="14" y="8" oID="14" mType="014_bead"/>
<mob x="13" y="6" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="8" y="11" oID="10" oType="019_INFLspike2"/>
<object x="10" y="11" oID="11" oType="020_INFLspike2_b"/>
<object x="21" y="11" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink01(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 74
//XmlData_pink02 (dataClassesFromXml.maps.pink.XmlData_pink02)
package dataClassesFromXml.maps.pink {
public class XmlData_pink02 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,13,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink01" dX="28" dY="8"/>
<exit x="29" y="8" map="pink03" dX="1" dY="8"/>
<exit x="0" y="9" map="pink01" dX="28" dY="9"/>
<exit x="29" y="9" map="pink03" dX="1" dY="9"/>
<exit x="0" y="10" map="pink01" dX="28" dY="10"/>
<exit x="29" y="10" map="pink03" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="7" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="3" oID="14" mType="014_bead"/>
<mob x="14" y="5" oID="14" mType="014_bead"/>
<mob x="20" y="5" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="23" y="7" oID="14" mType="014_bead"/>
<mob x="8" y="10" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
<object x="11" y="12" oID="10" oType="019_INFLspike2"/>
<object x="13" y="12" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
<object x="17" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="10" oType="019_INFLspike2"/>
<object x="23" y="12" oID="10" oType="019_INFLspike2"/>
<object x="25" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink02(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 75
//XmlData_pink03 (dataClassesFromXml.maps.pink.XmlData_pink03)
package dataClassesFromXml.maps.pink {
public class XmlData_pink03 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,1,1,1,1,1,1,1,1,1,8,8,1,1,8,8,1,1,1,8,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="3" map="pink04" dX="1" dY="5"/>
<exit x="29" y="4" map="pink04" dX="1" dY="5"/>
<exit x="29" y="5" map="pink04" dX="1" dY="5"/>
<exit x="0" y="8" map="pink02" dX="28" dY="8"/>
<exit x="0" y="9" map="pink02" dX="28" dY="9"/>
<exit x="0" y="10" map="pink02" dX="28" dY="10"/>
</exits>
<mobs>
<mob x="23" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="7" oID="14" mType="014_bead"/>
<mob x="14" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="10" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="9" oID="10" oType="019_INFLspike2"/>
<object x="13" y="9" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink03(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 76
//XmlData_pink04 (dataClassesFromXml.maps.pink.XmlData_pink04)
package dataClassesFromXml.maps.pink {
public class XmlData_pink04 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="pink03" dX="28" dY="5"/>
<exit x="29" y="3" map="pink05" dX="1" dY="5"/>
<exit x="0" y="4" map="pink03" dX="28" dY="5"/>
<exit x="29" y="4" map="pink05" dX="1" dY="5"/>
<exit x="0" y="5" map="pink03" dX="28" dY="5"/>
<exit x="29" y="5" map="pink05" dX="1" dY="5"/>
<exit x="11" y="14" map="pink12" dX="8" dY="2"/>
<exit x="12" y="14" map="pink12" dX="9" dY="2"/>
<exit x="13" y="14" map="pink12" dX="10" dY="2"/>
<exit x="14" y="14" map="pink12" dX="11" dY="2"/>
<exit x="15" y="14" map="pink12" dX="12" dY="2"/>
<exit x="16" y="14" map="pink12" dX="13" dY="2"/>
<exit x="17" y="14" map="pink12" dX="14" dY="2"/>
<exit x="18" y="14" map="pink12" dX="15" dY="2"/>
</exits>
<mobs>
<mob x="9" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="24" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="23" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="6" id="33" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="6" id="34" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="8" id="33" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="8" id="34" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="10" id="33" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="10" id="34" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink04(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 77
//XmlData_pink05 (dataClassesFromXml.maps.pink.XmlData_pink05)
package dataClassesFromXml.maps.pink {
public class XmlData_pink05 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,22,25,14,25,15,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,1,1,1,1,1,2,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,8,1,1,2,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="pink04" dX="28" dY="5"/>
<exit x="0" y="4" map="pink04" dX="28" dY="5"/>
<exit x="0" y="5" map="pink04" dX="28" dY="5"/>
<exit x="29" y="8" map="pink06" dX="1" dY="8"/>
<exit x="29" y="9" map="pink06" dX="1" dY="9"/>
<exit x="29" y="10" map="pink06" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="5" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="7" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="13" y="6" oID="14" mType="014_bead"/>
<mob x="14" y="6" oID="14" mType="014_bead"/>
<mob x="18" y="6" oID="14" mType="014_bead"/>
<mob x="19" y="6" oID="14" mType="014_bead"/>
<mob x="11" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
<object x="11" y="12" oID="10" oType="019_INFLspike2"/>
<object x="13" y="12" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
<object x="17" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="10" oType="019_INFLspike2"/>
<object x="23" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink05(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 78
//XmlData_pink06 (dataClassesFromXml.maps.pink.XmlData_pink06)
package dataClassesFromXml.maps.pink {
public class XmlData_pink06 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,8,22,9,-1,-1,62,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,64,-1,-1,-1,-1,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,-1,-1,-1,-1,-1,62,63,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,8,8,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,22,22,8,22,8,22,8,8,8,8,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="4" map="pink07" dX="1" dY="4"/>
<exit x="29" y="5" map="pink07" dX="1" dY="5"/>
<exit x="29" y="6" map="pink07" dX="1" dY="6"/>
<exit x="0" y="8" map="pink05" dX="28" dY="8"/>
<exit x="0" y="9" map="pink05" dX="28" dY="9"/>
<exit x="0" y="10" map="pink05" dX="28" dY="10"/>
</exits>
<mobs>
<mob x="17" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="8" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="6" y="2" oID="14" mType="014_bead"/>
<mob x="8" y="2" oID="14" mType="014_bead"/>
<mob x="10" y="2" oID="14" mType="014_bead"/>
<mob x="12" y="2" oID="14" mType="014_bead"/>
<mob x="14" y="2" oID="14" mType="014_bead"/>
<mob x="16" y="2" oID="14" mType="014_bead"/>
<mob x="18" y="2" oID="14" mType="014_bead"/>
<mob x="20" y="2" oID="14" mType="014_bead"/>
<mob x="22" y="2" oID="14" mType="014_bead"/>
<mob x="24" y="2" oID="14" mType="014_bead"/>
<mob x="8" y="7" oID="14" mType="014_bead"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="8" id="9" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="12" y="10" oID="10" oType="019_INFLspike2"/>
<object x="14" y="10" oID="10" oType="019_INFLspike2"/>
<object x="16" y="10" oID="10" oType="019_INFLspike2"/>
<object x="18" y="10" oID="10" oType="019_INFLspike2"/>
<object x="20" y="10" oID="10" oType="019_INFLspike2"/>
<object x="22" y="10" oID="11" oType="020_INFLspike2_b"/>
<object x="6" y="11" oID="10" oType="019_INFLspike2"/>
<object x="8" y="11" oID="10" oType="019_INFLspike2"/>
<object x="10" y="11" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink06(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 79
//XmlData_pink07 (dataClassesFromXml.maps.pink.XmlData_pink07)
package dataClassesFromXml.maps.pink {
public class XmlData_pink07 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="25" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,8,22,8,22,8,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,62,8,8,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="pink06" dX="28" dY="4"/>
<exit x="0" y="5" map="pink06" dX="28" dY="5"/>
<exit x="0" y="6" map="pink06" dX="28" dY="6"/>
<exit x="19" y="13" map="pink08" dX="1" dY="7"/>
<exit x="19" y="14" map="pink08" dX="1" dY="8"/>
<exit x="19" y="15" map="pink08" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="6" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="9" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="9" y="13" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="8" y="4" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="8" y="13" oID="14" mType="014_bead"/>
<mob x="19" y="15" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink07(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 80
//XmlData_pink08 (dataClassesFromXml.maps.pink.XmlData_pink08)
package dataClassesFromXml.maps.pink {
public class XmlData_pink08 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,22,23,22,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,23,22,23,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,62,63,64,-1,-1,-1,62,63,64,-1,-1,-1,0,1,1,1,1,1,22,8,22,8,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,8,22,8,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,22,8,22,8,22,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,23,8,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,-1"/>
<layer name="back" tiles="42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="pink14" dX="26" dY="13"/>
<exit x="5" y="0" map="pink14" dX="26" dY="13"/>
<exit x="6" y="0" map="pink14" dX="26" dY="13"/>
<exit x="0" y="7" map="pink07" dX="18" dY="13"/>
<exit x="29" y="7" map="pink09" dX="1" dY="6"/>
<exit x="0" y="8" map="pink07" dX="18" dY="14"/>
<exit x="29" y="8" map="pink09" dX="1" dY="7"/>
<exit x="0" y="9" map="pink07" dX="18" dY="15"/>
<exit x="29" y="9" map="pink09" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="13" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="5" y="6" oID="14" mType="014_bead"/>
<mob x="6" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="6" oID="14" mType="014_bead"/>
<mob x="24" y="5" id="12" mType="013_evil_inflatable" dX="1" dY="0" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="9" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
<object x="11" y="12" oID="10" oType="019_INFLspike2"/>
<object x="13" y="12" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
<object x="17" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="10" oType="019_INFLspike2"/>
<object x="23" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink08(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 81
//XmlData_pink09 (dataClassesFromXml.maps.pink.XmlData_pink09)
package dataClassesFromXml.maps.pink {
public class XmlData_pink09 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,14,14,14,14,14,14,14,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,8,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,62,14,14,14,14,14,14,14,8,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,7,22,23,22,23,22,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,13,14,14,14,14,14,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,22,23,22,23,22,23,8,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,22,23,22,23,22,23,22,23,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="pink08" dX="28" dY="7"/>
<exit x="0" y="7" map="pink08" dX="28" dY="8"/>
<exit x="0" y="8" map="pink08" dX="28" dY="9"/>
<exit x="24" y="10" map="pink10" dX="1" dY="10"/>
<exit x="24" y="11" map="pink10" dX="1" dY="11"/>
<exit x="24" y="12" map="pink10" dX="1" dY="12"/>
</exits>
<mobs>
<mob x="10" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,10,1,0,0,0,0,0,90,0,0,0,0,0,0"/>
<mob x="12" y="5" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="8" y="6" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="22" y="12" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="5" oID="14" mType="014_bead"/>
<mob x="8" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="6" y="10" oID="10" oType="019_INFLspike2"/>
<object x="8" y="10" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink09(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 82
//XmlData_pink10 (dataClassesFromXml.maps.pink.XmlData_pink10)
package dataClassesFromXml.maps.pink {
public class XmlData_pink10 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,23,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,8,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,16,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,7,22,23,8,8,8,8,9,-1,-1,-1,7,8,8,8,8,23,22,23,8,1,1,1,1,1,8,23,22,23,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,30,31,32,33,30,31,32,33,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,36,37,38,39,36,37,38,39,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,44,45,46,47,44,45,46,47,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,52,53,54,55,52,53,54,55,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="24" y="9" map="pink15" dX="1" dY="9"/>
<exit x="0" y="10" map="pink09" dX="23" dY="10"/>
<exit x="24" y="10" map="pink15" dX="1" dY="10"/>
<exit x="0" y="11" map="pink09" dX="23" dY="11"/>
<exit x="0" y="12" map="pink09" dX="23" dY="12"/>
<exit x="14" y="14" map="pink11" dX="4" dY="2"/>
<exit x="15" y="14" map="pink11" dX="5" dY="2"/>
<exit x="16" y="14" map="pink11" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="15" y="5" id="13" mType="014_evil_inflatable_gen" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="23" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="9" oID="14" mType="014_bead"/>
<mob x="15" y="10" oID="14" mType="014_bead"/>
<mob x="15" y="11" oID="14" mType="014_bead"/>
<mob x="15" y="12" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="10" y="11" oID="10" oType="019_INFLspike2"/>
<object x="12" y="11" oID="10" oType="019_INFLspike2"/>
<object x="17" y="11" oID="10" oType="019_INFLspike2"/>
<object x="19" y="11" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink10(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 83
//XmlData_pink11 (dataClassesFromXml.maps.pink.XmlData_pink11)
package dataClassesFromXml.maps.pink {
public class XmlData_pink11 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,23,9,-1,-1,-1,7,8,14,14,8,8,14,14,8,8,14,14,8,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,8,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,13,15,-1,-1,13,15,-1,-1,13,15,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,14,14,14,14,14,14,14,14,14,14,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="pink10" dX="14" dY="13"/>
<exit x="5" y="0" map="pink10" dX="15" dY="13"/>
<exit x="6" y="0" map="pink10" dX="16" dY="13"/>
<exit x="29" y="9" map="door" dX="1" dY="9"/>
<exit x="29" y="10" map="door" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="10" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="5" freq="160" speed="5" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="7" freq="150" speed="5" drops="180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="9" freq="140" speed="5" drops="210,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink11(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 84
//XmlData_pink12 (dataClassesFromXml.maps.pink.XmlData_pink12)
package dataClassesFromXml.maps.pink {
public class XmlData_pink12 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,8,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,1,1,1,1,1,1,22,23,8,8,8,8,8,23,22,23,22,23,22,23,22,23,22,23,8,8,8,8,8,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="8" y="0" map="pink04" dX="11" dY="13"/>
<exit x="9" y="0" map="pink04" dX="12" dY="13"/>
<exit x="10" y="0" map="pink04" dX="13" dY="13"/>
<exit x="11" y="0" map="pink04" dX="14" dY="13"/>
<exit x="12" y="0" map="pink04" dX="15" dY="13"/>
<exit x="13" y="0" map="pink04" dX="16" dY="13"/>
<exit x="14" y="0" map="pink04" dX="17" dY="13"/>
<exit x="15" y="0" map="pink04" dX="18" dY="13"/>
<exit x="29" y="8" map="pink13" dX="1" dY="8"/>
<exit x="29" y="9" map="pink13" dX="1" dY="9"/>
<exit x="29" y="10" map="pink13" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="5" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="7" oID="14" mType="014_bead"/>
<mob x="19" y="7" oID="14" mType="014_bead"/>
<mob x="20" y="7" oID="14" mType="014_bead"/>
<mob x="21" y="7" oID="14" mType="014_bead"/>
<mob x="22" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="3" y="5" oID="8" oType="017_INFLspike1"/>
<object x="25" y="5" oID="6" oType="015_INFLspike0"/>
<object x="3" y="7" oID="8" oType="017_INFLspike1"/>
<object x="25" y="7" oID="7" oType="016_INFLspike0_b"/>
<object x="26" y="8" oID="12" oType="021_INFLspike3"/>
<object x="28" y="8" oID="12" oType="021_INFLspike3"/>
<object x="3" y="9" oID="8" oType="017_INFLspike1"/>
<object x="3" y="11" oID="10" oType="019_INFLspike2"/>
<object x="5" y="11" oID="11" oType="020_INFLspike2_b"/>
<object x="19" y="11" oID="10" oType="019_INFLspike2"/>
<object x="21" y="11" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink12(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 85
//XmlData_pink13 (dataClassesFromXml.maps.pink.XmlData_pink13)
package dataClassesFromXml.maps.pink {
public class XmlData_pink13 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,8,-1,-1,0,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,7,22,23,8,8,8,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,22,23,22,23,22,23,22,8,-1,-1,7,23,22,23,22,23,22,23,8,-1,-1,-1,7,23,22,23,22,23,22,8,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,-1"/>
<layer name="back" tiles="42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,30,31,32,33,42,43,42,43,42,43,42,43,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,36,37,38,39,50,51,50,51,50,51,50,51,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,44,45,46,47,42,43,42,43,42,43,42,43,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,52,53,54,55,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink12" dX="27" dY="8"/>
<exit x="29" y="8" map="pink14" dX="1" dY="8"/>
<exit x="0" y="9" map="pink12" dX="27" dY="9"/>
<exit x="29" y="9" map="pink14" dX="1" dY="9"/>
<exit x="0" y="10" map="pink12" dX="27" dY="10"/>
<exit x="29" y="10" map="pink14" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="6" oID="14" mType="014_bead"/>
<mob x="17" y="8" oID="14" mType="014_bead"/>
<mob x="6" y="9" oID="14" mType="014_bead"/>
<mob x="24" y="9" oID="14" mType="014_bead"/>
<mob x="25" y="9" oID="14" mType="014_bead"/>
<mob x="26" y="9" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="4" y="3" oID="12" oType="021_INFLspike3"/>
<object x="6" y="3" oID="12" oType="021_INFLspike3"/>
<object x="8" y="3" oID="12" oType="021_INFLspike3"/>
<object x="10" y="3" oID="12" oType="021_INFLspike3"/>
<object x="12" y="3" oID="12" oType="021_INFLspike3"/>
<object x="14" y="3" oID="12" oType="021_INFLspike3"/>
<object x="16" y="3" oID="12" oType="021_INFLspike3"/>
<object x="18" y="3" oID="12" oType="021_INFLspike3"/>
<object x="20" y="3" oID="12" oType="021_INFLspike3"/>
<object x="22" y="3" oID="12" oType="021_INFLspike3"/>
<object x="24" y="3" oID="12" oType="021_INFLspike3"/>
<object x="4" y="4" oID="8" oType="017_INFLspike1"/>
<object x="25" y="4" oID="6" oType="015_INFLspike0"/>
<object x="4" y="6" oID="8" oType="017_INFLspike1"/>
<object x="25" y="6" oID="6" oType="015_INFLspike0"/>
<object x="0" y="8" oID="12" oType="021_INFLspike3"/>
<object x="2" y="8" oID="12" oType="021_INFLspike3"/>
<object x="14" y="8" oID="8" oType="017_INFLspike1"/>
<object x="26" y="8" oID="12" oType="021_INFLspike3"/>
<object x="28" y="8" oID="12" oType="021_INFLspike3"/>
<object x="14" y="10" oID="10" oType="019_INFLspike2"/>
<object x="19" y="10" oID="8" oType="017_INFLspike1"/>
<object x="8" y="11" oID="9" oType="018_INFLspike1_b"/>
<object x="8" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink13(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 86
//XmlData_pink14 (dataClassesFromXml.maps.pink.XmlData_pink14)
package dataClassesFromXml.maps.pink {
public class XmlData_pink14 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,2,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,7,23,8,1,2,-1,-1,-1,-1,-1,-1,-1,7,22,1,1,1,1,1,1,1,1,2,-1,-1,8,23,8,8,8,23,22,23,22,9,-1,-1,0,2,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,9,-1,-1,23,22,23,22,23,22,23,22,23,8,8,8,23,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,9,-1,-1,-1,7,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink13" dX="28" dY="8"/>
<exit x="0" y="9" map="pink13" dX="28" dY="9"/>
<exit x="0" y="10" map="pink13" dX="28" dY="10"/>
<exit x="25" y="14" map="pink08" dX="5" dY="1"/>
<exit x="26" y="14" map="pink08" dX="5" dY="1"/>
<exit x="27" y="14" map="pink08" dX="5" dY="1"/>
</exits>
<mobs>
<mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" oID="14" mType="014_bead"/>
<mob x="17" y="4" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="7" oID="14" mType="014_bead"/>
<mob x="19" y="8" oID="14" mType="014_bead"/>
<mob x="20" y="8" oID="14" mType="014_bead"/>
<mob x="26" y="12" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="5" y="2" oID="9" oType="018_INFLspike1_b"/>
<object x="25" y="2" oID="7" oType="016_INFLspike0_b"/>
<object x="5" y="3" oID="8" oType="017_INFLspike1"/>
<object x="25" y="3" oID="6" oType="015_INFLspike0"/>
<object x="5" y="5" oID="8" oType="017_INFLspike1"/>
<object x="25" y="5" oID="6" oType="015_INFLspike0"/>
<object x="5" y="7" oID="9" oType="018_INFLspike1_b"/>
<object x="25" y="7" oID="7" oType="016_INFLspike0_b"/>
<object x="0" y="8" oID="12" oType="021_INFLspike3"/>
<object x="2" y="8" oID="12" oType="021_INFLspike3"/>
<object x="4" y="8" oID="13" oType="022_INFLspike3_b"/>
<object x="26" y="8" oID="12" oType="021_INFLspike3"/>
<object x="10" y="9" oID="6" oType="015_INFLspike0"/>
<object x="14" y="10" oID="10" oType="019_INFLspike2"/>
<object x="10" y="11" oID="7" oType="016_INFLspike0_b"/>
<object x="21" y="11" oID="10" oType="019_INFLspike2"/>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink14(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 87
//XmlData_pink15 (dataClassesFromXml.maps.pink.XmlData_pink15)
package dataClassesFromXml.maps.pink {
public class XmlData_pink15 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,8,14,14,14,14,14,14,8,23,22,23,22,23,22,23,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,22,23,22,23,22,15,-1,-1,-1,-1,-1,-1,13,23,22,23,22,23,22,23,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,0,8,23,22,23,22,23,22,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,23,22,23,22,23,8,1,1,1,1,1,1,8,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="pink10" dX="23" dY="9"/>
<exit x="0" y="10" map="pink10" dX="23" dY="10"/>
</exits>
<mobs>
<mob x="9" y="7" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="6" oID="14" mType="014_bead"/>
<mob x="8" y="6" oID="14" mType="014_bead"/>
<mob x="9" y="6" oID="14" mType="014_bead"/>
<mob x="10" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="7" oID="14" mType="014_bead"/>
<mob x="8" y="7" oID="14" mType="014_bead"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="7" y="8" oID="14" mType="014_bead"/>
<mob x="8" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="10" y="8" oID="14" mType="014_bead"/>
<mob x="7" y="9" oID="14" mType="014_bead"/>
<mob x="8" y="9" oID="14" mType="014_bead"/>
<mob x="9" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="9" oID="14" mType="014_bead"/>
<mob x="7" y="10" oID="14" mType="014_bead"/>
<mob x="8" y="10" oID="14" mType="014_bead"/>
<mob x="9" y="10" oID="14" mType="014_bead"/>
<mob x="10" y="10" oID="14" mType="014_bead"/>
<mob x="7" y="11" oID="14" mType="014_bead"/>
<mob x="8" y="11" oID="14" mType="014_bead"/>
<mob x="9" y="11" oID="14" mType="014_bead"/>
<mob x="10" y="11" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink15(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 88
//XmlData_secret02 (dataClassesFromXml.maps.pink.XmlData_secret02)
package dataClassesFromXml.maps.pink {
public class XmlData_secret02 {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="10" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,1,1,1,2,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="9" map="PINK_START" dX="6" dY="2"/>
<exit x="7" y="9" map="PINK_START" dX="6" dY="2"/>
<exit x="8" y="9" map="PINK_START" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="3" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret02(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 89
//XmlData_MarioSecret (dataClassesFromXml.maps.red.XmlData_MarioSecret)
package dataClassesFromXml.maps.red {
public class XmlData_MarioSecret {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="23" map="red18" dX="18" dY="9"/>
<exit x="0" y="24" map="red18" dX="18" dY="9"/>
</exits>
<mobs>
<mob x="40" y="23" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="37" y="17" mID="14" mType="014_bead"/>
<mob x="39" y="17" mID="14" mType="014_bead"/>
<mob x="40" y="17" mID="14" mType="014_bead"/>
<mob x="41" y="17" mID="14" mType="014_bead"/>
<mob x="44" y="17" mID="14" mType="014_bead"/>
<mob x="28" y="18" mID="14" mType="014_bead"/>
<mob x="22" y="19" mID="14" mType="014_bead"/>
<mob x="24" y="19" mID="14" mType="014_bead"/>
<mob x="9" y="20" mID="14" mType="014_bead"/>
<mob x="10" y="20" mID="14" mType="014_bead"/>
<mob x="11" y="20" mID="14" mType="014_bead"/>
<mob x="12" y="20" mID="14" mType="014_bead"/>
<mob x="13" y="20" mID="14" mType="014_bead"/>
<mob x="20" y="20" mID="14" mType="014_bead"/>
<mob x="26" y="20" mID="14" mType="014_bead"/>
<mob x="30" y="20" mID="14" mType="014_bead"/>
<mob x="18" y="21" mID="14" mType="014_bead"/>
<mob x="32" y="21" mID="14" mType="014_bead"/>
<mob x="16" y="22" mID="14" mType="014_bead"/>
<mob x="34" y="22" mID="14" mType="014_bead"/>
<mob x="35" y="22" mID="14" mType="014_bead"/>
<mob x="40" y="22" mID="14" mType="014_bead"/>
<mob x="41" y="22" mID="14" mType="014_bead"/>
<mob x="46" y="22" mID="14" mType="014_bead"/>
<mob x="47" y="22" mID="14" mType="014_bead"/>
<mob x="34" y="23" mID="14" mType="014_bead"/>
<mob x="35" y="23" mID="14" mType="014_bead"/>
<mob x="46" y="23" mID="14" mType="014_bead"/>
<mob x="47" y="23" mID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_MarioSecret(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 90
//XmlData_open0 (dataClassesFromXml.maps.red.XmlData_open0)
package dataClassesFromXml.maps.red {
public class XmlData_open0 {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="open0a" dX="4" dY="28"/>
<exit x="5" y="0" map="open0a" dX="5" dY="28"/>
<exit x="6" y="0" map="open0a" dX="6" dY="28"/>
<exit x="7" y="0" map="open0a" dX="7" dY="28"/>
<exit x="8" y="0" map="open0a" dX="8" dY="28"/>
<exit x="9" y="0" map="open0a" dX="9" dY="28"/>
<exit x="10" y="0" map="open0a" dX="10" dY="28"/>
<exit x="11" y="0" map="open0a" dX="11" dY="28"/>
<exit x="12" y="0" map="open0a" dX="12" dY="28"/>
<exit x="13" y="0" map="open0a" dX="13" dY="28"/>
<exit x="14" y="0" map="open0a" dX="14" dY="28"/>
<exit x="15" y="0" map="open0a" dX="15" dY="28"/>
<exit x="16" y="0" map="open0a" dX="16" dY="28"/>
<exit x="17" y="0" map="open0a" dX="17" dY="28"/>
<exit x="18" y="0" map="open0a" dX="18" dY="28"/>
<exit x="19" y="0" map="open0a" dX="19" dY="28"/>
<exit x="20" y="0" map="open0a" dX="20" dY="28"/>
<exit x="21" y="0" map="open0a" dX="21" dY="28"/>
<exit x="22" y="0" map="open0a" dX="22" dY="28"/>
<exit x="23" y="0" map="open0a" dX="23" dY="28"/>
<exit x="24" y="0" map="open0a" dX="24" dY="28"/>
<exit x="25" y="0" map="open0a" dX="25" dY="28"/>
<exit x="26" y="0" map="open0a" dX="26" dY="28"/>
<exit x="27" y="0" map="open0a" dX="27" dY="28"/>
<exit x="28" y="0" map="open0a" dX="28" dY="28"/>
<exit x="29" y="0" map="open0a" dX="29" dY="28"/>
<exit x="30" y="0" map="open0a" dX="30" dY="28"/>
<exit x="31" y="0" map="open0a" dX="31" dY="28"/>
<exit x="32" y="0" map="open0a" dX="32" dY="28"/>
<exit x="33" y="0" map="open0a" dX="33" dY="28"/>
<exit x="34" y="0" map="open0a" dX="34" dY="28"/>
<exit x="35" y="0" map="open0a" dX="35" dY="28"/>
<exit x="36" y="0" map="open0a" dX="36" dY="28"/>
<exit x="37" y="0" map="open0a" dX="37" dY="28"/>
<exit x="38" y="0" map="open0a" dX="38" dY="28"/>
<exit x="39" y="0" map="open0a" dX="39" dY="28"/>
<exit x="40" y="0" map="open0a" dX="40" dY="28"/>
<exit x="41" y="0" map="open0a" dX="41" dY="28"/>
<exit x="42" y="0" map="open0a" dX="42" dY="28"/>
<exit x="43" y="0" map="open0a" dX="43" dY="28"/>
<exit x="44" y="0" map="open0a" dX="44" dY="28"/>
<exit x="45" y="0" map="open0a" dX="45" dY="28"/>
<exit x="46" y="0" map="open0a" dX="46" dY="28"/>
<exit x="47" y="0" map="open0a" dX="47" dY="28"/>
<exit x="48" y="0" map="open0a" dX="48" dY="28"/>
<exit x="49" y="0" map="open0a" dX="49" dY="28"/>
<exit x="50" y="0" map="open0a" dX="50" dY="28"/>
<exit x="51" y="0" map="open0a" dX="51" dY="28"/>
<exit x="52" y="0" map="open0a" dX="52" dY="28"/>
<exit x="53" y="0" map="open0a" dX="53" dY="28"/>
<exit x="54" y="0" map="open0a" dX="54" dY="28"/>
<exit x="55" y="0" map="open0a" dX="55" dY="28"/>
<exit x="56" y="0" map="open0a" dX="56" dY="28"/>
<exit x="57" y="0" map="open0a" dX="57" dY="28"/>
<exit x="58" y="0" map="open0a" dX="58" dY="28"/>
<exit x="59" y="0" map="open0a" dX="59" dY="28"/>
<exit x="60" y="0" map="open0a" dX="60" dY="28"/>
<exit x="61" y="0" map="open0a" dX="61" dY="28"/>
<exit x="62" y="0" map="open0a" dX="62" dY="28"/>
<exit x="63" y="0" map="open0a" dX="63" dY="28"/>
<exit x="64" y="0" map="open0a" dX="64" dY="28"/>
<exit x="65" y="0" map="open0a" dX="65" dY="28"/>
<exit x="66" y="0" map="open0a" dX="66" dY="28"/>
<exit x="67" y="0" map="open0a" dX="67" dY="28"/>
<exit x="68" y="0" map="open0a" dX="68" dY="28"/>
<exit x="69" y="0" map="open0a" dX="69" dY="28"/>
<exit x="70" y="0" map="open0a" dX="70" dY="28"/>
<exit x="71" y="0" map="open0a" dX="71" dY="28"/>
<exit x="74" y="0" map="open0a" dX="74" dY="27"/>
<exit x="75" y="0" map="open0a" dX="75" dY="27"/>
<exit x="0" y="18" map="red05" dX="17" dY="10"/>
<exit x="0" y="19" map="red05" dX="17" dY="10"/>
<exit x="79" y="19" map="open1" dX="2" dY="19"/>
<exit x="0" y="20" map="red05" dX="17" dY="10"/>
<exit x="79" y="20" map="open1" dX="2" dY="20"/>
<exit x="79" y="25" map="open1" dX="1" dY="26"/>
<exit x="79" y="26" map="open1" dX="1" dY="26"/>
</exits>
<mobs>
<mob x="76" y="4" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="76" y="8" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
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<mob x="3" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/>
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<mob x="73" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="75" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="77" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="79" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="54" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="79" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="83" y="23" id="7" mType="008_robovibrator" speed="5" freq="160" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="180" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="30" y="25" id="7" mType="008_robovibrator" speed="5" freq="100" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="22" oID="14" mType="014_bead"/>
<mob x="49" y="22" oID="14" mType="014_bead"/>
<mob x="50" y="19" oID="14" mType="014_bead"/>
<mob x="51" y="19" oID="14" mType="014_bead"/>
<mob x="17" y="23" oID="14" mType="014_bead"/>
<mob x="21" y="23" oID="14" mType="014_bead"/>
<mob x="25" y="23" oID="14" mType="014_bead"/>
<mob x="42" y="15" oID="14" mType="014_bead"/>
<mob x="44" y="16" oID="14" mType="014_bead"/>
<mob x="40" y="18" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open0(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 91
//XmlData_open0a (dataClassesFromXml.maps.red.XmlData_open0a)
package dataClassesFromXml.maps.red {
public class XmlData_open0a {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<exit x="4" y="29" map="open0" dX="4" dY="2"/>
<exit x="5" y="29" map="open0" dX="5" dY="2"/>
<exit x="6" y="29" map="open0" dX="6" dY="2"/>
<exit x="7" y="29" map="open0" dX="7" dY="2"/>
<exit x="8" y="29" map="open0" dX="8" dY="2"/>
<exit x="9" y="29" map="open0" dX="9" dY="2"/>
<exit x="10" y="29" map="open0" dX="10" dY="2"/>
<exit x="11" y="29" map="open0" dX="11" dY="2"/>
<exit x="12" y="29" map="open0" dX="12" dY="2"/>
<exit x="13" y="29" map="open0" dX="13" dY="2"/>
<exit x="14" y="29" map="open0" dX="14" dY="2"/>
<exit x="15" y="29" map="open0" dX="15" dY="2"/>
<exit x="16" y="29" map="open0" dX="16" dY="2"/>
<exit x="17" y="29" map="open0" dX="17" dY="2"/>
<exit x="18" y="29" map="open0" dX="18" dY="2"/>
<exit x="19" y="29" map="open0" dX="19" dY="2"/>
<exit x="20" y="29" map="open0" dX="20" dY="2"/>
<exit x="21" y="29" map="open0" dX="21" dY="2"/>
<exit x="22" y="29" map="open0" dX="22" dY="2"/>
<exit x="23" y="29" map="open0" dX="23" dY="2"/>
<exit x="24" y="29" map="open0" dX="24" dY="2"/>
<exit x="25" y="29" map="open0" dX="25" dY="2"/>
<exit x="26" y="29" map="open0" dX="26" dY="2"/>
<exit x="27" y="29" map="open0" dX="27" dY="2"/>
<exit x="28" y="29" map="open0" dX="28" dY="2"/>
<exit x="29" y="29" map="open0" dX="29" dY="2"/>
<exit x="30" y="29" map="open0" dX="30" dY="2"/>
<exit x="31" y="29" map="open0" dX="31" dY="2"/>
<exit x="32" y="29" map="open0" dX="32" dY="2"/>
<exit x="33" y="29" map="open0" dX="33" dY="2"/>
<exit x="34" y="29" map="open0" dX="34" dY="2"/>
<exit x="35" y="29" map="open0" dX="35" dY="2"/>
<exit x="36" y="29" map="open0" dX="36" dY="2"/>
<exit x="37" y="29" map="open0" dX="37" dY="2"/>
<exit x="38" y="29" map="open0" dX="38" dY="2"/>
<exit x="39" y="29" map="open0" dX="39" dY="2"/>
<exit x="40" y="29" map="open0" dX="40" dY="2"/>
<exit x="41" y="29" map="open0" dX="41" dY="2"/>
<exit x="42" y="29" map="open0" dX="42" dY="2"/>
<exit x="43" y="29" map="open0" dX="43" dY="2"/>
<exit x="44" y="29" map="open0" dX="44" dY="2"/>
<exit x="45" y="29" map="open0" dX="45" dY="2"/>
<exit x="46" y="29" map="open0" dX="46" dY="2"/>
<exit x="47" y="29" map="open0" dX="47" dY="2"/>
<exit x="48" y="29" map="open0" dX="48" dY="2"/>
<exit x="49" y="29" map="open0" dX="49" dY="2"/>
<exit x="50" y="29" map="open0" dX="50" dY="2"/>
<exit x="51" y="29" map="open0" dX="51" dY="2"/>
<exit x="52" y="29" map="open0" dX="52" dY="2"/>
<exit x="53" y="29" map="open0" dX="53" dY="2"/>
<exit x="54" y="29" map="open0" dX="54" dY="2"/>
<exit x="55" y="29" map="open0" dX="55" dY="2"/>
<exit x="56" y="29" map="open0" dX="56" dY="2"/>
<exit x="57" y="29" map="open0" dX="57" dY="2"/>
<exit x="58" y="29" map="open0" dX="58" dY="2"/>
<exit x="59" y="29" map="open0" dX="59" dY="2"/>
<exit x="60" y="29" map="open0" dX="60" dY="2"/>
<exit x="61" y="29" map="open0" dX="61" dY="2"/>
<exit x="62" y="29" map="open0" dX="62" dY="2"/>
<exit x="63" y="29" map="open0" dX="63" dY="2"/>
<exit x="64" y="29" map="open0" dX="64" dY="2"/>
<exit x="65" y="29" map="open0" dX="65" dY="2"/>
<exit x="66" y="29" map="open0" dX="66" dY="2"/>
<exit x="67" y="29" map="open0" dX="67" dY="2"/>
<exit x="68" y="29" map="open0" dX="68" dY="2"/>
<exit x="69" y="29" map="open0" dX="69" dY="2"/>
<exit x="70" y="29" map="open0" dX="70" dY="2"/>
<exit x="71" y="29" map="open0" dX="71" dY="2"/>
<exit x="74" y="29" map="open0" dX="74" dY="2"/>
<exit x="75" y="29" map="open0" dX="75" dY="2"/>
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<mob x="11" y="19" oID="14" mType="014_bead"/>
<mob x="12" y="19" oID="14" mType="014_bead"/>
<mob x="13" y="19" oID="14" mType="014_bead"/>
<mob x="14" y="19" oID="14" mType="014_bead"/>
<mob x="15" y="19" oID="14" mType="014_bead"/>
<mob x="22" y="19" oID="14" mType="014_bead"/>
<mob x="23" y="19" oID="14" mType="014_bead"/>
<mob x="24" y="19" oID="14" mType="014_bead"/>
<mob x="25" y="19" oID="14" mType="014_bead"/>
<mob x="26" y="19" oID="14" mType="014_bead"/>
<mob x="27" y="19" oID="14" mType="014_bead"/>
<mob x="28" y="19" oID="14" mType="014_bead"/>
<mob x="35" y="19" oID="14" mType="014_bead"/>
<mob x="36" y="19" oID="14" mType="014_bead"/>
<mob x="37" y="19" oID="14" mType="014_bead"/>
<mob x="38" y="19" oID="14" mType="014_bead"/>
<mob x="39" y="19" oID="14" mType="014_bead"/>
<mob x="40" y="19" oID="14" mType="014_bead"/>
<mob x="41" y="19" oID="14" mType="014_bead"/>
<mob x="48" y="19" oID="14" mType="014_bead"/>
<mob x="49" y="19" oID="14" mType="014_bead"/>
<mob x="50" y="19" oID="14" mType="014_bead"/>
<mob x="51" y="19" oID="14" mType="014_bead"/>
<mob x="52" y="19" oID="14" mType="014_bead"/>
<mob x="53" y="19" oID="14" mType="014_bead"/>
<mob x="54" y="19" oID="14" mType="014_bead"/>
<mob x="61" y="19" oID="14" mType="014_bead"/>
<mob x="62" y="19" oID="14" mType="014_bead"/>
<mob x="63" y="19" oID="14" mType="014_bead"/>
<mob x="64" y="19" oID="14" mType="014_bead"/>
<mob x="65" y="19" oID="14" mType="014_bead"/>
<mob x="66" y="19" oID="14" mType="014_bead"/>
<mob x="67" y="19" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open0a(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 92
//XmlData_open1 (dataClassesFromXml.maps.red.XmlData_open1)
package dataClassesFromXml.maps.red {
public class XmlData_open1 {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="open1a" dX="4" dY="28"/>
<exit x="5" y="0" map="open1a" dX="5" dY="28"/>
<exit x="6" y="0" map="open1a" dX="6" dY="28"/>
<exit x="7" y="0" map="open1a" dX="7" dY="28"/>
<exit x="8" y="0" map="open1a" dX="8" dY="28"/>
<exit x="9" y="0" map="open1a" dX="9" dY="28"/>
<exit x="10" y="0" map="open1a" dX="10" dY="28"/>
<exit x="11" y="0" map="open1a" dX="11" dY="28"/>
<exit x="12" y="0" map="open1a" dX="12" dY="28"/>
<exit x="13" y="0" map="open1a" dX="13" dY="28"/>
<exit x="14" y="0" map="open1a" dX="14" dY="28"/>
<exit x="15" y="0" map="open1a" dX="15" dY="28"/>
<exit x="16" y="0" map="open1a" dX="16" dY="28"/>
<exit x="17" y="0" map="open1a" dX="17" dY="28"/>
<exit x="18" y="0" map="open1a" dX="18" dY="28"/>
<exit x="19" y="0" map="open1a" dX="19" dY="28"/>
<exit x="20" y="0" map="open1a" dX="20" dY="28"/>
<exit x="21" y="0" map="open1a" dX="21" dY="28"/>
<exit x="22" y="0" map="open1a" dX="22" dY="28"/>
<exit x="23" y="0" map="open1a" dX="23" dY="28"/>
<exit x="24" y="0" map="open1a" dX="24" dY="28"/>
<exit x="25" y="0" map="open1a" dX="25" dY="28"/>
<exit x="26" y="0" map="open1a" dX="26" dY="28"/>
<exit x="27" y="0" map="open1a" dX="27" dY="28"/>
<exit x="28" y="0" map="open1a" dX="28" dY="28"/>
<exit x="29" y="0" map="open1a" dX="29" dY="28"/>
<exit x="30" y="0" map="open1a" dX="30" dY="28"/>
<exit x="31" y="0" map="open1a" dX="31" dY="28"/>
<exit x="32" y="0" map="open1a" dX="32" dY="28"/>
<exit x="33" y="0" map="open1a" dX="33" dY="28"/>
<exit x="34" y="0" map="open1a" dX="34" dY="28"/>
<exit x="35" y="0" map="open1a" dX="35" dY="28"/>
<exit x="36" y="0" map="open1a" dX="36" dY="28"/>
<exit x="37" y="0" map="open1a" dX="37" dY="28"/>
<exit x="38" y="0" map="open1a" dX="38" dY="28"/>
<exit x="39" y="0" map="open1a" dX="39" dY="28"/>
<exit x="40" y="0" map="open1a" dX="40" dY="28"/>
<exit x="41" y="0" map="open1a" dX="41" dY="28"/>
<exit x="42" y="0" map="open1a" dX="42" dY="28"/>
<exit x="43" y="0" map="open1a" dX="43" dY="28"/>
<exit x="44" y="0" map="open1a" dX="44" dY="28"/>
<exit x="45" y="0" map="open1a" dX="45" dY="28"/>
<exit x="46" y="0" map="open1a" dX="46" dY="28"/>
<exit x="47" y="0" map="open1a" dX="47" dY="28"/>
<exit x="48" y="0" map="open1a" dX="48" dY="28"/>
<exit x="49" y="0" map="open1a" dX="49" dY="28"/>
<exit x="50" y="0" map="open1a" dX="50" dY="28"/>
<exit x="51" y="0" map="open1a" dX="51" dY="28"/>
<exit x="52" y="0" map="open1a" dX="52" dY="28"/>
<exit x="53" y="0" map="open1a" dX="53" dY="28"/>
<exit x="54" y="0" map="open1a" dX="54" dY="28"/>
<exit x="55" y="0" map="open1a" dX="55" dY="28"/>
<exit x="56" y="0" map="open1a" dX="56" dY="28"/>
<exit x="57" y="0" map="open1a" dX="57" dY="28"/>
<exit x="58" y="0" map="open1a" dX="58" dY="28"/>
<exit x="59" y="0" map="open1a" dX="59" dY="28"/>
<exit x="60" y="0" map="open1a" dX="60" dY="28"/>
<exit x="61" y="0" map="open1a" dX="61" dY="28"/>
<exit x="62" y="0" map="open1a" dX="62" dY="28"/>
<exit x="63" y="0" map="open1a" dX="63" dY="28"/>
<exit x="64" y="0" map="open1a" dX="64" dY="28"/>
<exit x="65" y="0" map="open1a" dX="65" dY="28"/>
<exit x="66" y="0" map="open1a" dX="66" dY="28"/>
<exit x="67" y="0" map="open1a" dX="67" dY="28"/>
<exit x="68" y="0" map="open1a" dX="68" dY="28"/>
<exit x="69" y="0" map="open1a" dX="69" dY="28"/>
<exit x="70" y="0" map="open1a" dX="70" dY="28"/>
<exit x="71" y="0" map="open1a" dX="71" dY="28"/>
<exit x="72" y="0" map="open1a" dX="72" dY="28"/>
<exit x="73" y="0" map="open1a" dX="73" dY="28"/>
<exit x="74" y="0" map="open1a" dX="74" dY="28"/>
<exit x="75" y="0" map="open1a" dX="75" dY="28"/>
<exit x="79" y="17" map="red11" dX="1" dY="7"/>
<exit x="0" y="18" map="open0" dX="77" dY="20"/>
<exit x="79" y="18" map="red11" dX="1" dY="8"/>
<exit x="0" y="19" map="open0" dX="77" dY="20"/>
<exit x="79" y="19" map="red11" dX="1" dY="9"/>
<exit x="0" y="20" map="open0" dX="77" dY="20"/>
<exit x="0" y="25" map="open0" dX="77" dY="26"/>
<exit x="0" y="26" map="open0" dX="77" dY="26"/>
</exits>
<mobs>
<mob x="56" y="10" id="7" mType="008_robovibrator" speed="5" freq="130" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="52" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="54" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="55" y="26" id="7" mType="008_robovibrator" speed="5" freq="260" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="25" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="50" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/>
<mob x="65" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="17" oID="14" mType="014_bead"/>
<mob x="21" y="17" oID="14" mType="014_bead"/>
<mob x="16" y="19" oID="14" mType="014_bead"/>
<mob x="17" y="19" oID="14" mType="014_bead"/>
<mob x="11" y="22" oID="14" mType="014_bead"/>
<mob x="12" y="22" oID="14" mType="014_bead"/>
<mob x="13" y="22" oID="14" mType="014_bead"/>
<mob x="60" y="22" oID="14" mType="014_bead"/>
<mob x="61" y="22" oID="14" mType="014_bead"/>
<mob x="62" y="22" oID="14" mType="014_bead"/>
<mob x="63" y="22" oID="14" mType="014_bead"/>
<mob x="28" y="15" oID="14" mType="014_bead"/>
<mob x="42" y="15" oID="14" mType="014_bead"/>
<mob x="30" y="16" oID="14" mType="014_bead"/>
<mob x="44" y="16" oID="14" mType="014_bead"/>
<mob x="26" y="18" oID="14" mType="014_bead"/>
<mob x="40" y="18" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open1(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 93
//XmlData_open1a (dataClassesFromXml.maps.red.XmlData_open1a)
package dataClassesFromXml.maps.red {
public class XmlData_open1a {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<exit x="4" y="29" map="open1" dX="4" dY="2"/>
<exit x="5" y="29" map="open1" dX="5" dY="2"/>
<exit x="6" y="29" map="open1" dX="6" dY="2"/>
<exit x="7" y="29" map="open1" dX="7" dY="2"/>
<exit x="8" y="29" map="open1" dX="8" dY="2"/>
<exit x="9" y="29" map="open1" dX="9" dY="2"/>
<exit x="10" y="29" map="open1" dX="10" dY="2"/>
<exit x="11" y="29" map="open1" dX="11" dY="2"/>
<exit x="12" y="29" map="open1" dX="12" dY="2"/>
<exit x="13" y="29" map="open1" dX="13" dY="2"/>
<exit x="14" y="29" map="open1" dX="14" dY="2"/>
<exit x="15" y="29" map="open1" dX="15" dY="2"/>
<exit x="16" y="29" map="open1" dX="16" dY="2"/>
<exit x="17" y="29" map="open1" dX="17" dY="2"/>
<exit x="18" y="29" map="open1" dX="18" dY="2"/>
<exit x="19" y="29" map="open1" dX="19" dY="2"/>
<exit x="20" y="29" map="open1" dX="20" dY="2"/>
<exit x="21" y="29" map="open1" dX="21" dY="2"/>
<exit x="22" y="29" map="open1" dX="22" dY="2"/>
<exit x="23" y="29" map="open1" dX="23" dY="2"/>
<exit x="24" y="29" map="open1" dX="24" dY="2"/>
<exit x="25" y="29" map="open1" dX="25" dY="2"/>
<exit x="26" y="29" map="open1" dX="26" dY="2"/>
<exit x="27" y="29" map="open1" dX="27" dY="2"/>
<exit x="28" y="29" map="open1" dX="28" dY="2"/>
<exit x="29" y="29" map="open1" dX="29" dY="2"/>
<exit x="30" y="29" map="open1" dX="30" dY="2"/>
<exit x="31" y="29" map="open1" dX="31" dY="2"/>
<exit x="32" y="29" map="open1" dX="32" dY="2"/>
<exit x="33" y="29" map="open1" dX="33" dY="2"/>
<exit x="34" y="29" map="open1" dX="34" dY="2"/>
<exit x="35" y="29" map="open1" dX="35" dY="2"/>
<exit x="36" y="29" map="open1" dX="36" dY="2"/>
<exit x="37" y="29" map="open1" dX="37" dY="2"/>
<exit x="38" y="29" map="open1" dX="38" dY="2"/>
<exit x="39" y="29" map="open1" dX="39" dY="2"/>
<exit x="40" y="29" map="open1" dX="40" dY="2"/>
<exit x="41" y="29" map="open1" dX="41" dY="2"/>
<exit x="42" y="29" map="open1" dX="42" dY="2"/>
<exit x="43" y="29" map="open1" dX="43" dY="2"/>
<exit x="44" y="29" map="open1" dX="44" dY="2"/>
<exit x="45" y="29" map="open1" dX="45" dY="2"/>
<exit x="46" y="29" map="open1" dX="46" dY="2"/>
<exit x="47" y="29" map="open1" dX="47" dY="2"/>
<exit x="48" y="29" map="open1" dX="48" dY="2"/>
<exit x="49" y="29" map="open1" dX="49" dY="2"/>
<exit x="50" y="29" map="open1" dX="50" dY="2"/>
<exit x="51" y="29" map="open1" dX="51" dY="2"/>
<exit x="52" y="29" map="open1" dX="52" dY="2"/>
<exit x="53" y="29" map="open1" dX="53" dY="2"/>
<exit x="54" y="29" map="open1" dX="54" dY="2"/>
<exit x="55" y="29" map="open1" dX="55" dY="2"/>
<exit x="56" y="29" map="open1" dX="56" dY="2"/>
<exit x="57" y="29" map="open1" dX="57" dY="2"/>
<exit x="58" y="29" map="open1" dX="58" dY="2"/>
<exit x="59" y="29" map="open1" dX="59" dY="2"/>
<exit x="60" y="29" map="open1" dX="60" dY="2"/>
<exit x="61" y="29" map="open1" dX="61" dY="2"/>
<exit x="62" y="29" map="open1" dX="62" dY="2"/>
<exit x="63" y="29" map="open1" dX="63" dY="2"/>
<exit x="64" y="29" map="open1" dX="64" dY="2"/>
<exit x="65" y="29" map="open1" dX="65" dY="2"/>
<exit x="66" y="29" map="open1" dX="66" dY="2"/>
<exit x="67" y="29" map="open1" dX="67" dY="2"/>
<exit x="68" y="29" map="open1" dX="68" dY="2"/>
<exit x="69" y="29" map="open1" dX="69" dY="2"/>
<exit x="70" y="29" map="open1" dX="70" dY="2"/>
<exit x="71" y="29" map="open1" dX="71" dY="2"/>
<exit x="72" y="29" map="open1" dX="72" dY="2"/>
<exit x="73" y="29" map="open1" dX="73" dY="2"/>
<exit x="74" y="29" map="open1" dX="74" dY="2"/>
<exit x="75" y="29" map="open1" dX="75" dY="2"/>
</exits>
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<mob x="10" y="19" oID="14" mType="014_bead"/>
<mob x="11" y="19" oID="14" mType="014_bead"/>
<mob x="12" y="19" oID="14" mType="014_bead"/>
<mob x="13" y="19" oID="14" mType="014_bead"/>
<mob x="14" y="19" oID="14" mType="014_bead"/>
<mob x="15" y="19" oID="14" mType="014_bead"/>
<mob x="22" y="19" oID="14" mType="014_bead"/>
<mob x="23" y="19" oID="14" mType="014_bead"/>
<mob x="24" y="19" oID="14" mType="014_bead"/>
<mob x="25" y="19" oID="14" mType="014_bead"/>
<mob x="26" y="19" oID="14" mType="014_bead"/>
<mob x="27" y="19" oID="14" mType="014_bead"/>
<mob x="28" y="19" oID="14" mType="014_bead"/>
<mob x="35" y="19" oID="14" mType="014_bead"/>
<mob x="36" y="19" oID="14" mType="014_bead"/>
<mob x="37" y="19" oID="14" mType="014_bead"/>
<mob x="38" y="19" oID="14" mType="014_bead"/>
<mob x="39" y="19" oID="14" mType="014_bead"/>
<mob x="40" y="19" oID="14" mType="014_bead"/>
<mob x="41" y="19" oID="14" mType="014_bead"/>
<mob x="48" y="19" oID="14" mType="014_bead"/>
<mob x="49" y="19" oID="14" mType="014_bead"/>
<mob x="50" y="19" oID="14" mType="014_bead"/>
<mob x="51" y="19" oID="14" mType="014_bead"/>
<mob x="52" y="19" oID="14" mType="014_bead"/>
<mob x="53" y="19" oID="14" mType="014_bead"/>
<mob x="54" y="19" oID="14" mType="014_bead"/>
<mob x="61" y="19" oID="14" mType="014_bead"/>
<mob x="62" y="19" oID="14" mType="014_bead"/>
<mob x="63" y="19" oID="14" mType="014_bead"/>
<mob x="64" y="19" oID="14" mType="014_bead"/>
<mob x="65" y="19" oID="14" mType="014_bead"/>
<mob x="66" y="19" oID="14" mType="014_bead"/>
<mob x="67" y="19" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open1a(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 94
//XmlData_RED_START (dataClassesFromXml.maps.red.XmlData_RED_START)
package dataClassesFromXml.maps.red {
public class XmlData_RED_START {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="secret0" dX="6" dY="12"/>
<exit x="6" y="0" map="secret0" dX="6" dY="12"/>
<exit x="7" y="0" map="secret0" dX="6" dY="12"/>
<exit x="5" y="23" map="red00" dX="6" dY="1"/>
<exit x="6" y="23" map="red00" dX="6" dY="1"/>
<exit x="7" y="23" map="red00" dX="6" dY="1"/>
</exits>
<player x="6" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_RED_START(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 95
//XmlData_red00 (dataClassesFromXml.maps.red.XmlData_red00)
package dataClassesFromXml.maps.red {
public class XmlData_red00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="RED_START" dX="6" dY="21"/>
<exit x="6" y="0" map="RED_START" dX="6" dY="21"/>
<exit x="7" y="0" map="RED_START" dX="6" dY="21"/>
<exit x="19" y="9" map="red03" dX="2" dY="15"/>
<exit x="19" y="10" map="red03" dX="2" dY="15"/>
<exit x="19" y="11" map="red03" dX="2" dY="15"/>
</exits>
<mobs>
<mob x="14" y="7" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red00(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 96
//XmlData_red01 (dataClassesFromXml.maps.red.XmlData_red01)
package dataClassesFromXml.maps.red {
public class XmlData_red01 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,145,-1,-1,-1,-1,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,34,35,36,37,13,34,35,36,37,12,34,35,36,37,13,12,13,6,7,6,38,39,40,41,7,38,39,40,41,6,38,39,40,41,7,6,7,12,13,12,42,43,44,45,13,42,43,44,45,12,42,43,44,45,13,12,13,6,7,6,46,47,48,49,7,46,47,48,49,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="red00" dX="18" dY="9"/>
<exit x="19" y="9" map="red03" dX="2" dY="15"/>
<exit x="0" y="10" map="red00" dX="18" dY="10"/>
<exit x="19" y="10" map="red03" dX="2" dY="15"/>
<exit x="0" y="11" map="red00" dX="18" dY="11"/>
<exit x="19" y="11" map="red03" dX="2" dY="15"/>
</exits>
<mobs>
<mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="16" y="11" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="9" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="10" y="8" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/>
</objects>
</gameLevel>
;
public function XmlData_red01(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 97
//XmlData_red02 (dataClassesFromXml.maps.red.XmlData_red02)
package dataClassesFromXml.maps.red {
public class XmlData_red02 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,34,35,36,37,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,38,39,40,41,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,42,43,44,45,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,46,47,48,49,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="7" map="red03" dX="2" dY="14"/>
<exit x="19" y="8" map="red03" dX="2" dY="14"/>
<exit x="19" y="9" map="red03" dX="2" dY="14"/>
<exit x="0" y="14" map="red01" dX="18" dY="9"/>
<exit x="0" y="15" map="red01" dX="18" dY="10"/>
<exit x="0" y="16" map="red01" dX="18" dY="11"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="10" y="4" oID="3" oType="003_candle0" freq="90" speed="5"/>
</objects>
</gameLevel>
;
public function XmlData_red02(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 98
//XmlData_red03 (dataClassesFromXml.maps.red.XmlData_red03)
package dataClassesFromXml.maps.red {
public class XmlData_red03 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,-1,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,5,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="12" map="red04" dX="1" dY="8"/>
<exit x="0" y="13" map="red00" dX="18" dY="9"/>
<exit x="19" y="13" map="red04" dX="1" dY="9"/>
<exit x="0" y="14" map="red00" dX="18" dY="10"/>
<exit x="19" y="14" map="red04" dX="1" dY="10"/>
<exit x="0" y="15" map="red00" dX="18" dY="11"/>
</exits>
<mobs>
<mob x="2" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="5" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="7" y="11" oID="14" mType="014_bead"/>
<mob x="8" y="11" oID="14" mType="014_bead"/>
<mob x="11" y="13" oID="14" mType="014_bead"/>
<mob x="12" y="13" oID="14" mType="014_bead"/>
<mob x="18" y="14" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="14" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="8" y="9" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="9" y="16" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red03(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 99
//XmlData_red04 (dataClassesFromXml.maps.red.XmlData_red04)
package dataClassesFromXml.maps.red {
public class XmlData_red04 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,5,5,-1,5,-1,-1,5,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,12,13,34,35,36,37,12,13,34,35,6,7,6,7,38,39,40,41,6,7,6,7,38,39,40,41,6,7,38,39,12,13,12,13,42,43,44,45,12,13,12,13,42,43,44,45,12,13,42,43,6,7,6,7,46,47,48,49,6,7,6,7,46,47,48,49,6,7,46,47,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="red03" dX="18" dY="12"/>
<exit x="0" y="9" map="red03" dX="18" dY="13"/>
<exit x="0" y="10" map="red03" dX="18" dY="14"/>
<exit x="19" y="8" map="red05" dX="1" dY="13"/>
<exit x="19" y="9" map="red05" dX="1" dY="14"/>
<exit x="19" y="10" map="red05" dX="1" dY="15"/>
</exits>
<mobs>
<mob x="8" y="9" oID="14" mType="014_bead"/>
<mob x="9" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="9" oID="14" mType="014_bead"/>
<mob x="11" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="9" oID="14" mType="014_bead"/>
<mob x="16" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="7" y="5" oID="3" oType="003_candle0" speed="5" freq="150"/>
<object x="10" y="5" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="13" y="5" oID="3" oType="003_candle0" speed="5" freq="130"/>
<object x="5" y="11" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red04(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 100
//XmlData_red05 (dataClassesFromXml.maps.red.XmlData_red05)
package dataClassesFromXml.maps.red {
public class XmlData_red05 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,0,0,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,1,1,1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,34,35,36,37,12,13,12,13,12,13,6,7,6,7,38,39,40,41,6,7,38,39,40,41,6,7,6,7,6,7,12,13,12,13,42,43,44,45,12,13,42,43,44,45,12,13,12,13,12,13,6,7,6,7,46,47,48,49,6,7,46,47,48,49,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="8" map="open0" dX="2" dY="20"/>
<exit x="19" y="9" map="open0" dX="2" dY="20"/>
<exit x="19" y="10" map="open0" dX="2" dY="20"/>
<exit x="0" y="13" map="red04" dX="18" dY="8"/>
<exit x="0" y="14" map="red04" dX="18" dY="9"/>
<exit x="0" y="15" map="red04" dX="18" dY="10"/>
</exits>
<mobs>
<mob x="15" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="8" y="15" oID="14" mType="014_bead"/>
<mob x="9" y="15" oID="14" mType="014_bead"/>
<mob x="10" y="15" oID="14" mType="014_bead"/>
<mob x="20" y="11" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="6" y="17" oID="10" oType="010_spike2"/>
<object x="11" y="17" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red05(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 101
//XmlData_red06 (dataClassesFromXml.maps.red.XmlData_red06)
package dataClassesFromXml.maps.red {
public class XmlData_red06 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,6,7,6,22,23,7,6,7,22,23,6,7,6,22,23,7,6,7,22,23,12,13,12,24,25,13,12,13,24,25,12,13,12,24,25,13,12,13,24,25,6,7,6,26,27,7,6,7,26,27,6,7,6,26,27,7,6,7,26,27,12,13,12,28,29,13,12,13,28,29,12,13,12,28,29,13,12,13,28,29,6,7,6,30,31,7,6,7,30,31,6,7,6,30,31,7,6,7,30,31,12,13,12,32,33,13,12,13,32,33,12,13,12,32,33,13,12,13,32,33,6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="2" map="red07" dX="1" dY="2"/>
<exit x="19" y="3" map="red07" dX="1" dY="3"/>
<exit x="19" y="4" map="red07" dX="1" dY="4"/>
<exit x="19" y="5" map="red07" dX="1" dY="5"/>
<exit x="19" y="6" map="red07" dX="1" dY="6"/>
<exit x="19" y="7" map="red07" dX="1" dY="7"/>
<exit x="19" y="8" map="red07" dX="1" dY="8"/>
<exit x="19" y="9" map="red07" dX="1" dY="9"/>
<exit x="19" y="10" map="red07" dX="1" dY="10"/>
<exit x="19" y="11" map="red07" dX="1" dY="11"/>
<exit x="19" y="12" map="red07" dX="1" dY="12"/>
<exit x="19" y="13" map="red07" dX="1" dY="13"/>
<exit x="19" y="14" map="red07" dX="1" dY="14"/>
<exit x="19" y="15" map="red07" dX="1" dY="15"/>
<exit x="19" y="16" map="red07" dX="1" dY="16"/>
<exit x="19" y="17" map="red07" dX="1" dY="17"/>
<exit x="19" y="18" map="red07" dX="1" dY="18"/>
<exit x="19" y="19" map="red07" dX="1" dY="19"/>
<exit x="19" y="20" map="red07" dX="1" dY="20"/>
<exit x="19" y="21" map="red07" dX="1" dY="21"/>
<exit x="19" y="22" map="red07" dX="1" dY="22"/>
<exit x="19" y="23" map="red07" dX="1" dY="23"/>
<exit x="0" y="24" map="red05" dX="18" dY="8"/>
<exit x="19" y="24" map="red07" dX="1" dY="24"/>
<exit x="0" y="25" map="red05" dX="18" dY="9"/>
<exit x="19" y="25" map="red07" dX="1" dY="25"/>
<exit x="0" y="26" map="red05" dX="18" dY="10"/>
<exit x="19" y="26" map="red07" dX="1" dY="26"/>
</exits>
<mobs>
<mob x="19" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red06(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 102
//XmlData_red07 (dataClassesFromXml.maps.red.XmlData_red07)
package dataClassesFromXml.maps.red {
public class XmlData_red07 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,22,23,6,7,6,7,22,23,6,7,6,7,22,23,6,7,6,7,22,23,6,7,6,7,22,23,6,7,6,7,24,25,12,13,12,13,24,25,12,13,12,13,24,25,12,13,12,13,24,25,12,13,12,13,24,25,12,13,12,13,26,27,6,7,6,7,26,27,6,7,6,7,26,27,6,7,6,7,26,27,6,7,6,7,26,27,6,7,6,7,28,29,12,13,12,13,28,29,12,13,12,13,28,29,12,13,12,13,28,29,12,13,12,13,28,29,12,13,12,13,30,31,6,7,6,7,30,31,6,7,6,7,30,31,6,7,6,7,30,31,6,7,6,7,30,31,6,7,6,7,32,33,12,13,12,13,32,33,12,13,12,13,32,33,12,13,12,13,32,33,12,13,12,13,32,33,12,13,12,13,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="2" map="red06" dX="18" dY="2"/>
<exit x="29" y="2" map="red08" dX="1" dY="7"/>
<exit x="0" y="3" map="red06" dX="18" dY="3"/>
<exit x="29" y="3" map="red08" dX="1" dY="8"/>
<exit x="0" y="4" map="red06" dX="18" dY="4"/>
<exit x="29" y="4" map="red08" dX="1" dY="9"/>
<exit x="0" y="5" map="red06" dX="18" dY="5"/>
<exit x="29" y="5" map="red08" dX="1" dY="10"/>
<exit x="0" y="6" map="red06" dX="18" dY="6"/>
<exit x="29" y="6" map="red08" dX="1" dY="11"/>
<exit x="0" y="7" map="red06" dX="18" dY="7"/>
<exit x="29" y="7" map="red08" dX="1" dY="12"/>
<exit x="0" y="8" map="red06" dX="18" dY="8"/>
<exit x="29" y="8" map="red08" dX="1" dY="13"/>
<exit x="0" y="9" map="red06" dX="18" dY="9"/>
<exit x="29" y="9" map="red08" dX="1" dY="14"/>
<exit x="0" y="10" map="red06" dX="18" dY="10"/>
<exit x="29" y="10" map="red08" dX="1" dY="15"/>
<exit x="0" y="11" map="red06" dX="18" dY="11"/>
<exit x="29" y="11" map="red08" dX="1" dY="16"/>
<exit x="0" y="12" map="red06" dX="18" dY="12"/>
<exit x="29" y="12" map="red08" dX="1" dY="17"/>
<exit x="0" y="13" map="red06" dX="18" dY="13"/>
<exit x="29" y="13" map="red08" dX="1" dY="18"/>
<exit x="0" y="14" map="red06" dX="18" dY="14"/>
<exit x="29" y="14" map="red08" dX="1" dY="19"/>
<exit x="0" y="15" map="red06" dX="18" dY="15"/>
<exit x="29" y="15" map="red08" dX="1" dY="20"/>
<exit x="0" y="16" map="red06" dX="18" dY="16"/>
<exit x="29" y="16" map="red08" dX="1" dY="21"/>
<exit x="0" y="17" map="red06" dX="18" dY="17"/>
<exit x="0" y="18" map="red06" dX="18" dY="18"/>
<exit x="0" y="19" map="red06" dX="18" dY="19"/>
<exit x="0" y="20" map="red06" dX="18" dY="20"/>
<exit x="0" y="21" map="red06" dX="18" dY="21"/>
<exit x="0" y="22" map="red06" dX="18" dY="22"/>
<exit x="0" y="23" map="red06" dX="18" dY="23"/>
<exit x="0" y="24" map="red06" dX="18" dY="24"/>
<exit x="0" y="25" map="red06" dX="18" dY="25"/>
<exit x="0" y="26" map="red06" dX="18" dY="26"/>
</exits>
<mobs>
<mob x="29" y="15" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="21" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="0" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="19" y="25" oID="11" oType="011_spike2_b"/>
<object x="20" y="25" oID="11" oType="011_spike2_b"/>
<object x="21" y="25" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red07(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 103
//XmlData_red08 (dataClassesFromXml.maps.red.XmlData_red08)
package dataClassesFromXml.maps.red {
public class XmlData_red08 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="7" map="red07" dX="28" dY="2"/>
<exit x="0" y="8" map="red07" dX="28" dY="3"/>
<exit x="0" y="9" map="red07" dX="28" dY="4"/>
<exit x="0" y="10" map="red07" dX="28" dY="5"/>
<exit x="0" y="11" map="red07" dX="28" dY="6"/>
<exit x="0" y="12" map="red07" dX="28" dY="7"/>
<exit x="0" y="13" map="red07" dX="28" dY="8"/>
<exit x="0" y="14" map="red07" dX="28" dY="9"/>
<exit x="0" y="15" map="red07" dX="28" dY="10"/>
<exit x="0" y="16" map="red07" dX="28" dY="11"/>
<exit x="0" y="17" map="red07" dX="28" dY="12"/>
<exit x="0" y="18" map="red07" dX="28" dY="13"/>
<exit x="0" y="19" map="red07" dX="28" dY="14"/>
<exit x="0" y="20" map="red07" dX="28" dY="15"/>
<exit x="0" y="21" map="red07" dX="28" dY="16"/>
</exits>
<mobs>
<mob x="29" y="17" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="0" y="18" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red08(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 104
//XmlData_red09 (dataClassesFromXml.maps.red.XmlData_red09)
package dataClassesFromXml.maps.red {
public class XmlData_red09 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
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</layers>
<exits>
<exit x="0" y="2" map="red08" dX="28" dY="3"/>
<exit x="29" y="2" map="red10" dX="1" dY="3"/>
<exit x="0" y="3" map="red08" dX="28" dY="4"/>
<exit x="29" y="3" map="red10" dX="1" dY="4"/>
<exit x="0" y="4" map="red08" dX="28" dY="5"/>
<exit x="29" y="4" map="red10" dX="1" dY="5"/>
<exit x="0" y="5" map="red08" dX="28" dY="6"/>
<exit x="29" y="5" map="red10" dX="1" dY="6"/>
<exit x="0" y="6" map="red08" dX="28" dY="7"/>
<exit x="29" y="6" map="red10" dX="1" dY="7"/>
<exit x="0" y="7" map="red08" dX="28" dY="8"/>
<exit x="29" y="7" map="red10" dX="1" dY="8"/>
<exit x="0" y="8" map="red08" dX="28" dY="9"/>
<exit x="29" y="8" map="red10" dX="1" dY="9"/>
<exit x="0" y="9" map="red08" dX="28" dY="10"/>
<exit x="29" y="9" map="red10" dX="1" dY="10"/>
<exit x="0" y="10" map="red08" dX="28" dY="11"/>
<exit x="29" y="10" map="red10" dX="1" dY="11"/>
<exit x="0" y="13" map="red08" dX="28" dY="14"/>
<exit x="29" y="13" map="red10" dX="1" dY="14"/>
<exit x="0" y="14" map="red08" dX="28" dY="15"/>
<exit x="29" y="14" map="red10" dX="1" dY="15"/>
<exit x="0" y="15" map="red08" dX="28" dY="16"/>
<exit x="29" y="15" map="red10" dX="1" dY="16"/>
<exit x="0" y="18" map="red08" dX="28" dY="18"/>
<exit x="29" y="18" map="red10" dX="1" dY="18"/>
<exit x="0" y="19" map="red08" dX="28" dY="19"/>
<exit x="29" y="19" map="red10" dX="1" dY="19"/>
<exit x="0" y="20" map="red08" dX="28" dY="20"/>
<exit x="29" y="20" map="red10" dX="1" dY="20"/>
<exit x="0" y="21" map="red08" dX="28" dY="21"/>
<exit x="29" y="21" map="red10" dX="1" dY="21"/>
<exit x="0" y="22" map="red08" dX="28" dY="22"/>
<exit x="29" y="22" map="red10" dX="1" dY="22"/>
<exit x="0" y="23" map="red08" dX="28" dY="23"/>
<exit x="29" y="23" map="red10" dX="1" dY="23"/>
<exit x="0" y="24" map="red08" dX="28" dY="24"/>
<exit x="29" y="24" map="red10" dX="1" dY="24"/>
<exit x="0" y="25" map="red08" dX="28" dY="25"/>
<exit x="29" y="25" map="red10" dX="1" dY="25"/>
<exit x="0" y="26" map="red08" dX="28" dY="26"/>
<exit x="29" y="26" map="red10" dX="1" dY="26"/>
<exit x="0" y="27" map="red08" dX="28" dY="27"/>
<exit x="29" y="27" map="red10" dX="1" dY="27"/>
<exit x="0" y="28" map="red08" dX="28" dY="28"/>
<exit x="29" y="28" map="red10" dX="1" dY="28"/>
</exits>
<mobs>
<mob x="15" y="19" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="0" y="28" oID="10" oType="010_spike2"/>
<object x="2" y="28" oID="10" oType="010_spike2"/>
<object x="4" y="28" oID="10" oType="010_spike2"/>
<object x="6" y="28" oID="10" oType="010_spike2"/>
<object x="8" y="28" oID="10" oType="010_spike2"/>
<object x="10" y="28" oID="10" oType="010_spike2"/>
<object x="12" y="28" oID="10" oType="010_spike2"/>
<object x="14" y="28" oID="10" oType="010_spike2"/>
<object x="16" y="28" oID="10" oType="010_spike2"/>
<object x="18" y="28" oID="10" oType="010_spike2"/>
<object x="20" y="28" oID="10" oType="010_spike2"/>
<object x="22" y="28" oID="10" oType="010_spike2"/>
<object x="24" y="28" oID="10" oType="010_spike2"/>
<object x="26" y="28" oID="10" oType="010_spike2"/>
<object x="28" y="28" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red09(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 105
//XmlData_red10 (dataClassesFromXml.maps.red.XmlData_red10)
package dataClassesFromXml.maps.red {
public class XmlData_red10 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="2" map="red09" dX="28" dY="1"/>
<exit x="0" y="3" map="red09" dX="28" dY="2"/>
<exit x="0" y="4" map="red09" dX="28" dY="3"/>
<exit x="0" y="5" map="red09" dX="28" dY="4"/>
<exit x="0" y="6" map="red09" dX="28" dY="5"/>
<exit x="0" y="7" map="red09" dX="28" dY="6"/>
<exit x="0" y="8" map="red09" dX="28" dY="7"/>
<exit x="0" y="9" map="red09" dX="28" dY="8"/>
<exit x="0" y="10" map="red09" dX="28" dY="9"/>
<exit x="0" y="11" map="red09" dX="28" dY="10"/>
<exit x="0" y="14" map="red09" dX="28" dY="13"/>
<exit x="0" y="15" map="red09" dX="28" dY="14"/>
<exit x="29" y="15" map="red11" dX="1" dY="7"/>
<exit x="0" y="16" map="red09" dX="28" dY="15"/>
<exit x="29" y="16" map="red11" dX="1" dY="8"/>
<exit x="29" y="17" map="red11" dX="1" dY="9"/>
<exit x="0" y="19" map="red09" dX="28" dY="19"/>
<exit x="0" y="20" map="red09" dX="28" dY="20"/>
<exit x="0" y="21" map="red09" dX="28" dY="21"/>
<exit x="0" y="22" map="red09" dX="28" dY="22"/>
<exit x="0" y="23" map="red09" dX="28" dY="23"/>
<exit x="0" y="24" map="red09" dX="28" dY="24"/>
<exit x="0" y="25" map="red09" dX="28" dY="25"/>
<exit x="0" y="26" map="red09" dX="28" dY="26"/>
<exit x="0" y="27" map="red09" dX="28" dY="27"/>
<exit x="0" y="28" map="red09" dX="28" dY="28"/>
</exits>
<mobs>
<mob x="29" y="16" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="0" y="28" oID="10" oType="010_spike2"/>
<object x="2" y="28" oID="10" oType="010_spike2"/>
<object x="4" y="28" oID="10" oType="010_spike2"/>
<object x="6" y="28" oID="10" oType="010_spike2"/>
<object x="8" y="28" oID="10" oType="010_spike2"/>
<object x="10" y="28" oID="11" oType="011_spike2_b"/>
<object x="15" y="28" oID="10" oType="010_spike2"/>
<object x="17" y="28" oID="10" oType="010_spike2"/>
<object x="19" y="28" oID="10" oType="010_spike2"/>
<object x="21" y="28" oID="10" oType="010_spike2"/>
<object x="23" y="28" oID="10" oType="010_spike2"/>
<object x="25" y="28" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red10(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 106
//XmlData_red11 (dataClassesFromXml.maps.red.XmlData_red11)
package dataClassesFromXml.maps.red {
public class XmlData_red11 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="7" map="open1" dX="78" dY="17"/>
<exit x="0" y="8" map="open1" dX="78" dY="18"/>
<exit x="0" y="9" map="open1" dX="78" dY="19"/>
<exit x="24" y="10" map="red12" dX="1" dY="13"/>
<exit x="24" y="11" map="red12" dX="1" dY="14"/>
<exit x="24" y="12" map="red12" dX="1" dY="15"/>
</exits>
<mobs>
<mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="10" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="11" oID="14" mType="014_bead"/>
<mob x="13" y="11" oID="14" mType="014_bead"/>
<mob x="14" y="11" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="9" y="17" oID="10" oType="010_spike2"/>
<object x="11" y="17" oID="11" oType="011_spike2_b"/>
<object x="17" y="17" oID="10" oType="010_spike2"/>
<object x="19" y="17" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_red11(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 107
//XmlData_red12 (dataClassesFromXml.maps.red.XmlData_red12)
package dataClassesFromXml.maps.red {
public class XmlData_red12 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,0,0,1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,-1,5,-1,-1,-1,-1,5,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,5,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,5,-1,-1,5,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,-1,5,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,0,0,0,0,2,2,2,2,2,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,13,34,35,36,37,12,13,12,6,7,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,7,38,39,40,41,6,7,6,12,13,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,13,42,43,44,45,12,13,12,6,7,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,7,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="24" y="4" map="red13" dX="1" dY="4"/>
<exit x="24" y="5" map="red13" dX="1" dY="5"/>
<exit x="24" y="6" map="red13" dX="1" dY="6"/>
<exit x="0" y="13" map="red11" dX="23" dY="10"/>
<exit x="24" y="13" map="red13" dX="1" dY="13"/>
<exit x="0" y="14" map="red11" dX="23" dY="11"/>
<exit x="24" y="14" map="red13" dX="1" dY="14"/>
<exit x="0" y="15" map="red11" dX="23" dY="12"/>
<exit x="24" y="15" map="red13" dX="1" dY="15"/>
</exits>
<mobs>
<mob x="2" y="2" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="24" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="11" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="9" oID="14" mType="014_bead"/>
<mob x="13" y="9" oID="14" mType="014_bead"/>
<mob x="16" y="7" oID="14" mType="014_bead"/>
<mob x="17" y="7" oID="14" mType="014_bead"/>
<mob x="18" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="10" y="15" oID="10" oType="010_spike2"/>
<object x="12" y="15" oID="10" oType="010_spike2"/>
<object x="14" y="15" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_red12(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 108
//XmlData_red13 (dataClassesFromXml.maps.red.XmlData_red13)
package dataClassesFromXml.maps.red {
public class XmlData_red13 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,5,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,34,35,36,37,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,38,39,40,41,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,42,43,44,45,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,46,47,48,49,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="red12" dX="23" dY="4"/>
<exit x="0" y="5" map="red12" dX="23" dY="5"/>
<exit x="0" y="6" map="red12" dX="23" dY="6"/>
<exit x="0" y="13" map="red12" dX="23" dY="13"/>
<exit x="0" y="14" map="red12" dX="23" dY="14"/>
<exit x="0" y="15" map="red12" dX="23" dY="15"/>
<exit x="24" y="10" map="red15" dX="1" dY="2"/>
<exit x="24" y="11" map="red15" dX="1" dY="3"/>
<exit x="24" y="12" map="red15" dX="1" dY="4"/>
</exits>
<mobs>
<mob x="11" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="16" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="15" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="2" y="5" mType="014_bead"/>
<mob x="3" y="5" mType="014_bead"/>
<mob x="7" y="6" mType="014_bead"/>
<mob x="8" y="6" mType="014_bead"/>
<mob x="9" y="6" mType="014_bead"/>
</mobs>
<objects>
<object x="8" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="7" y="16" oID="10" oType="010_spike2"/>
<object x="9" y="16" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red13(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 109
//XmlData_red14 (dataClassesFromXml.maps.red.XmlData_red14)
package dataClassesFromXml.maps.red {
public class XmlData_red14 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,-1,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,34,35,36,37,7,6,7,6,7,6,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,38,39,40,41,13,12,13,12,13,12,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,42,43,44,45,7,6,7,6,7,6,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,46,47,48,49,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="5" map="red13" dX="23" dY="10"/>
<exit x="24" y="5" map="red15" dX="1" dY="6"/>
<exit x="0" y="6" map="red13" dX="23" dY="11"/>
<exit x="24" y="6" map="red15" dX="1" dY="5"/>
<exit x="0" y="7" map="red13" dX="23" dY="12"/>
<exit x="24" y="7" map="red15" dX="1" dY="4"/>
</exits>
<mobs>
<mob x="5" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="12" y="6" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="12" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="7" y="10" oID="10" oType="010_spike2"/>
<object x="9" y="10" oID="10" oType="010_spike2"/>
<object x="14" y="10" oID="10" oType="010_spike2"/>
<object x="16" y="10" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red14(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 110
//XmlData_red15 (dataClassesFromXml.maps.red.XmlData_red15)
package dataClassesFromXml.maps.red {
public class XmlData_red15 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,14,14,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,14,14,14,14,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="2" map="red13" dX="23" dY="10"/>
<exit x="0" y="3" map="red13" dX="23" dY="11"/>
<exit x="0" y="4" map="red13" dX="23" dY="12"/>
<exit x="24" y="14" map="red17" dX="1" dY="6"/>
<exit x="24" y="15" map="red17" dX="1" dY="7"/>
<exit x="24" y="16" map="red17" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="4" y="15" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="6" y="3" oID="14" mType="014_bead"/>
<mob x="10" y="6" oID="14" mType="014_bead"/>
<mob x="6" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="11" oID="14" mType="014_bead"/>
<mob x="24" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="23" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="8" y="2" oID="3" oType="003_candle0" speed="5" freq="90"/>
</objects>
</gameLevel>
;
public function XmlData_red15(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 111
//XmlData_red16 (dataClassesFromXml.maps.red.XmlData_red16)
package dataClassesFromXml.maps.red {
public class XmlData_red16 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,5,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,6,12,13,12,13,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,12,6,7,6,7,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,6,12,13,12,13,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="24" y="4" map="red17" dX="1" dY="6"/>
<exit x="24" y="5" map="red17" dX="1" dY="7"/>
<exit x="24" y="6" map="red17" dX="1" dY="8"/>
<exit x="0" y="14" map="red15" dX="23" dY="14"/>
<exit x="0" y="15" map="red15" dX="23" dY="15"/>
<exit x="0" y="16" map="red15" dX="23" dY="16"/>
</exits>
<mobs>
<mob x="18" y="7" oID="14" mType="014_bead"/>
<mob x="15" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="11" oID="14" mType="014_bead"/>
<mob x="9" y="13" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red16(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 112
//XmlData_red17 (dataClassesFromXml.maps.red.XmlData_red17)
package dataClassesFromXml.maps.red {
public class XmlData_red17 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,5,5,-1,5,-1,-1,5,5,-1,5,-1,5,-1,5,-1,5,0,0,0,0,0,0,-1,-1,5,5,5,-1,5,-1,-1,5,5,-1,5,-1,5,-1,5,-1,5,0,0,0,0,0,0,-1,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,5,-1,5,-1,-1,0,0,0,0,0,0,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="red15" dX="23" dY="14"/>
<exit x="0" y="7" map="red15" dX="23" dY="15"/>
<exit x="0" y="8" map="red15" dX="23" dY="16"/>
<exit x="24" y="7" map="red18" dX="1" dY="7"/>
<exit x="24" y="8" map="red18" dX="1" dY="8"/>
<exit x="24" y="9" map="red18" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="17" y="5" oID="3" oType="003_candle0" speed="5" freq="80"/>
<object x="6" y="15" oID="10" oType="010_spike2"/>
<object x="8" y="15" oID="11" oType="011_spike2_b"/>
<object x="18" y="15" oID="11" oType="011_spike2_b"/>
<object x="19" y="15" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red17(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 113
//XmlData_red18 (dataClassesFromXml.maps.red.XmlData_red18)
package dataClassesFromXml.maps.red {
public class XmlData_red18 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,2,2,2,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,3,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,7,6,7,12,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,13,12,13,6,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,7,6,7,12,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="7" map="red17" dX="23" dY="7"/>
<exit x="0" y="8" map="red17" dX="23" dY="8"/>
<exit x="19" y="8" map="MarioSecret" dX="1" dY="24"/>
<exit x="0" y="9" map="red17" dX="23" dY="9"/>
<exit x="19" y="9" map="MarioSecret" dX="1" dY="24"/>
</exits>
<mobs>
<mob x="16" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="12" y="8" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_red18(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 114
//XmlData_secret0 (dataClassesFromXml.maps.red.XmlData_secret0)
package dataClassesFromXml.maps.red {
public class XmlData_secret0 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,5,5,-1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,-1,5,-1,2,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,2,-1,5,-1,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,2,2,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="14" map="RED_START" dX="6" dY="2"/>
<exit x="6" y="14" map="RED_START" dX="6" dY="2"/>
<exit x="7" y="14" map="RED_START" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="6" y="4" oID="14" mType="014_bead"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="10" oID="14" mType="014_bead"/>
<mob x="14" y="10" oID="14" mType="014_bead"/>
<mob x="15" y="10" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret0(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 115
//XmlData_robot_spikes_a (dataClassesFromXml.maps.robot.XmlData_robot_spikes_a)
package dataClassesFromXml.maps.robot {
public class XmlData_robot_spikes_a {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,2,2,-1,-1,2,2,0,9,9,0,2,2,-1,2,2,0,9,9,0,2,2,-1,2,2,2,-1,2,2,-1,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,2,2,-1,-1,2,2,-1,-1,-1,-1,2,2,-1,2,2,-1,-1,-1,-1,2,2,-1,2,2,2,-1,2,2,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,14,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,9,0,14,-1,165,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,0,0,0,-1,-1,165,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,0,12,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,0,0,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,0,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,10,11,11,10,-1,-1,-1,-1,0,-1,-1,-1,0,0,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,9,-1,-1,-1,10,11,11,10,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,9,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,0,0,0,-1"/>
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</layers>
<exits>
<exit x="14" y="0" map="secret01" dX="3" dY="13"/>
<exit x="15" y="0" map="secret01" dX="4" dY="13"/>
<exit x="24" y="0" map="secret01" dX="13" dY="13"/>
<exit x="33" y="0" map="secret01" dX="22" dY="13"/>
<exit x="37" y="0" map="secret01" dX="26" dY="13"/>
<exit x="40" y="0" map="secret01" dX="29" dY="13"/>
<exit x="0" y="8" map="robot12" dX="23" dY="13"/>
<exit x="49" y="8" map="robot08" dX="1" dY="6"/>
<exit x="0" y="9" map="robot12" dX="23" dY="13"/>
<exit x="49" y="9" map="robot08" dX="1" dY="7"/>
<exit x="0" y="10" map="robot12" dX="23" dY="13"/>
<exit x="49" y="10" map="robot08" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="15" y="0" id="42" mType="042_robocrab_gen" freq="60" type="fixed_amount" number="12" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="24" y="0" id="42" mType="042_robocrab_gen" freq="40" type="fixed_amount" number="12" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
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<mob x="8" y="6" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
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<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="30" y="5" oID="14" mType="014_bead"/>
<mob x="12" y="6" oID="14" mType="014_bead"/>
<mob x="22" y="7" oID="14" mType="014_bead"/>
<mob x="38" y="7" oID="14" mType="014_bead"/>
</mobs>
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<object x="36" y="7" oID="8" oType="008_spike1"/>
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<object x="11" y="11" oID="10" oType="010_spike2"/>
<object x="13" y="11" oID="11" oType="011_spike2_b"/>
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<object x="29" y="11" oID="8" oType="008_spike1"/>
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<object x="33" y="11" oID="8" oType="008_spike1"/>
<object x="34" y="11" oID="6" oType="006_spike0"/>
<object x="36" y="11" oID="8" oType="008_spike1"/>
<object x="37" y="11" oID="6" oType="006_spike0"/>
<object x="39" y="11" oID="8" oType="008_spike1"/>
<object x="41" y="11" oID="6" oType="006_spike0"/>
<object x="16" y="12" oID="9" oType="009_spike1_b"/>
<object x="16" y="13" oID="10" oType="010_spike2"/>
<object x="18" y="13" oID="10" oType="010_spike2"/>
<object x="20" y="13" oID="11" oType="011_spike2_b"/>
<object x="21" y="13" oID="10" oType="010_spike2"/>
<object x="23" y="13" oID="11" oType="011_spike2_b"/>
<object x="24" y="13" oID="11" oType="011_spike2_b"/>
<object x="25" y="13" oID="10" oType="010_spike2"/>
<object x="27" y="13" oID="11" oType="011_spike2_b"/>
<object x="28" y="13" oID="11" oType="011_spike2_b"/>
<object x="29" y="13" oID="10" oType="010_spike2"/>
<object x="31" y="13" oID="11" oType="011_spike2_b"/>
<object x="32" y="13" oID="11" oType="011_spike2_b"/>
<object x="33" y="13" oID="10" oType="010_spike2"/>
<object x="35" y="13" oID="11" oType="011_spike2_b"/>
<object x="36" y="13" oID="10" oType="010_spike2"/>
<object x="38" y="13" oID="11" oType="011_spike2_b"/>
<object x="39" y="13" oID="10" oType="010_spike2"/>
<object x="41" y="13" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot_spikes_a(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 116
//XmlData_ROBOT_START (dataClassesFromXml.maps.robot.XmlData_ROBOT_START)
package dataClassesFromXml.maps.robot {
public class XmlData_ROBOT_START {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="secret00" dX="3" dY="12"/>
<exit x="6" y="0" map="secret00" dX="3" dY="12"/>
<exit x="7" y="0" map="secret00" dX="3" dY="12"/>
<exit x="5" y="23" map="robot00" dX="3" dY="1"/>
<exit x="6" y="23" map="robot00" dX="3" dY="1"/>
<exit x="7" y="23" map="robot00" dX="3" dY="1"/>
</exits>
<player x="6" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_ROBOT_START(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 117
//XmlData_robot00 (dataClassesFromXml.maps.robot.XmlData_robot00)
package dataClassesFromXml.maps.robot {
public class XmlData_robot00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="2,9,-1,-1,-1,47,11,11,11,11,11,11,11,11,11,11,11,11,11,9,2,9,-1,-1,-1,47,10,10,52,-1,-1,12,44,-1,47,10,3,3,3,9,2,2,-1,-1,-1,47,10,10,59,28,29,10,18,19,-1,10,-1,12,-1,9,2,2,-1,-1,-1,47,10,10,60,-1,32,33,22,-1,47,10,5,6,7,9,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,10,14,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,12,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,10,8,10,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,10,3,3,3,3,3,10,3,3,3,3,3,10,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,65,66,67,68,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,73,74,75,76,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,81,82,83,84,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,89,90,91,92,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="ROBOT_START" dX="6" dY="21"/>
<exit x="3" y="0" map="ROBOT_START" dX="6" dY="21"/>
<exit x="4" y="0" map="ROBOT_START" dX="6" dY="21"/>
<exit x="19" y="5" map="robot01" dX="1" dY="11"/>
<exit x="19" y="6" map="robot01" dX="1" dY="11"/>
<exit x="19" y="8" map="robot01" dX="1" dY="14"/>
<exit x="19" y="9" map="robot01" dX="1" dY="14"/>
</exits>
<player x="3" y="2"/>
<mobs>
<mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot00(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 118
//XmlData_robot01 (dataClassesFromXml.maps.robot.XmlData_robot01)
package dataClassesFromXml.maps.robot {
public class XmlData_robot01 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="20" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,3,3,3,3,3,3,3,10,-1,-1,-1,-1,-1,-1,10,3,3,3,0,3,3,3,3,3,3,3,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,12,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,9,9,10,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,2,9,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,9,-1,-1,9,2,2,9,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,9,-1,-1,10,9,9,10,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,13,13,13,5,10,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,0,10,0,10,0,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,10,4,10,8,10,-1,-1,-1,0,10,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,0,10,0,-1,-1,-1,9,0,9,11,11,11,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,10,0,0,0,0,9,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,9,10,9,0,0,0,0,0,9,10,9,0,0,0,0,0,9,10,9,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,9,0,-1"/>
<layer name="back" tiles="141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,149,150,151,152,141,142,141,142,141,142,149,150,151,152,141,142,141,142,149,150,151,152,145,146,147,148,145,146,145,146,153,154,155,156,145,146,145,146,145,146,153,154,155,156,145,146,145,146,153,154,155,156,141,142,143,144,141,142,141,142,157,158,159,160,141,142,141,142,141,142,157,158,159,160,141,142,141,142,157,158,159,160,145,146,147,148,145,146,145,146,161,162,163,164,145,146,145,146,145,146,161,162,163,164,145,146,145,146,161,162,163,164,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,149,150,151,152,141,142,141,142,141,142,149,150,151,152,141,142,141,142,149,150,151,152,145,146,147,148,145,146,145,146,153,154,155,156,145,146,145,146,145,146,153,154,155,156,145,146,145,146,153,154,155,156,141,142,143,144,141,142,141,142,157,158,159,160,141,142,141,142,141,142,157,158,159,160,141,142,141,142,157,158,159,160,145,146,147,148,145,146,145,146,161,162,163,164,145,146,145,146,145,146,161,162,163,164,145,146,145,146,161,162,163,164,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="3" map="robot02" dX="1" dY="2"/>
<exit x="29" y="4" map="robot02" dX="1" dY="2"/>
<exit x="29" y="7" map="robot02" dX="1" dY="7"/>
<exit x="29" y="8" map="robot02" dX="1" dY="7"/>
<exit x="0" y="9" map="robot00" dX="18" dY="6"/>
<exit x="29" y="9" map="robot02" dX="1" dY="7"/>
<exit x="0" y="10" map="robot00" dX="18" dY="6"/>
<exit x="29" y="10" map="robot02" dX="1" dY="7"/>
<exit x="0" y="11" map="robot00" dX="18" dY="6"/>
<exit x="29" y="11" map="robot02" dX="1" dY="7"/>
<exit x="0" y="13" map="robot00" dX="18" dY="9"/>
<exit x="0" y="14" map="robot00" dX="18" dY="9"/>
<exit x="29" y="15" map="robot02" dX="1" dY="12"/>
<exit x="29" y="16" map="robot02" dX="1" dY="12"/>
</exits>
<mobs>
<mob x="28" y="3" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="1" y="3" mType="014_bead"/>
<mob x="2" y="3" mType="014_bead"/>
<mob x="3" y="3" mType="014_bead"/>
<mob x="4" y="3" mType="014_bead"/>
<mob x="5" y="3" mType="014_bead"/>
<mob x="6" y="3" mType="014_bead"/>
<mob x="7" y="3" mType="014_bead"/>
<mob x="8" y="3" mType="014_bead"/>
<mob x="9" y="3" mType="014_bead"/>
<mob x="19" y="3" mType="014_bead"/>
<mob x="20" y="3" mType="014_bead"/>
<mob x="21" y="3" mType="014_bead"/>
<mob x="22" y="3" mType="014_bead"/>
<mob x="23" y="3" mType="014_bead"/>
<mob x="24" y="3" mType="014_bead"/>
<mob x="25" y="3" mType="014_bead"/>
<mob x="26" y="3" mType="014_bead"/>
<mob x="27" y="3" mType="014_bead"/>
<mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot01(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 119
//XmlData_robot02 (dataClassesFromXml.maps.robot.XmlData_robot02)
package dataClassesFromXml.maps.robot {
public class XmlData_robot02 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="30" set="robot" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="1" map="robot01" dX="28" dY="4"/>
<exit x="0" y="2" map="robot01" dX="28" dY="4"/>
<exit x="0" y="4" map="robot01" dX="28" dY="11"/>
<exit x="0" y="5" map="robot01" dX="28" dY="11"/>
<exit x="0" y="6" map="robot01" dX="28" dY="11"/>
<exit x="0" y="7" map="robot01" dX="28" dY="11"/>
<exit x="0" y="11" map="robot01" dX="28" dY="16"/>
<exit x="0" y="12" map="robot01" dX="28" dY="16"/>
<exit x="3" y="29" map="robot03" dX="4" dY="1"/>
<exit x="4" y="29" map="robot03" dX="4" dY="1"/>
<exit x="5" y="29" map="robot03" dX="5" dY="1"/>
</exits>
<mobs>
<mob x="11" y="1" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="17" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="5" y="19" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="6" mType="014_bead"/>
<mob x="8" y="6" mType="014_bead"/>
<mob x="5" y="18" mType="014_bead"/>
<mob x="16" y="22" mType="014_bead"/>
<mob x="5" y="26" mType="014_bead"/>
<mob x="2" y="1" oID="14" mType="014_bead"/>
<mob x="3" y="1" oID="14" mType="014_bead"/>
<mob x="4" y="1" oID="14" mType="014_bead"/>
<mob x="5" y="1" oID="14" mType="014_bead"/>
<mob x="6" y="1" oID="14" mType="014_bead"/>
<mob x="7" y="1" oID="14" mType="014_bead"/>
<mob x="8" y="1" oID="14" mType="014_bead"/>
<mob x="9" y="1" oID="14" mType="014_bead"/>
<mob x="10" y="1" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot02(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 120
//XmlData_robot03 (dataClassesFromXml.maps.robot.XmlData_robot03)
package dataClassesFromXml.maps.robot {
public class XmlData_robot03 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="50" set="robot" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="3" y="0" map="robot02" dX="3" dY="28"/>
<exit x="4" y="0" map="robot02" dX="4" dY="28"/>
<exit x="5" y="0" map="robot02" dX="5" dY="28"/>
<exit x="19" y="10" map="secret11" dX="1" dY="10"/>
<exit x="19" y="11" map="secret11" dX="1" dY="11"/>
<exit x="9" y="49" map="robot04" dX="7" dY="2"/>
<exit x="10" y="49" map="robot04" dX="7" dY="2"/>
<exit x="11" y="49" map="robot04" dX="8" dY="2"/>
</exits>
<mobs>
<mob x="18" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="14" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="20" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="26" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="33" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="39" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="45" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="5" mType="014_bead"/>
<mob x="14" y="5" mType="014_bead"/>
<mob x="15" y="5" mType="014_bead"/>
<mob x="13" y="6" mType="014_bead"/>
<mob x="14" y="6" mType="014_bead"/>
<mob x="15" y="6" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot03(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 121
//XmlData_robot04 (dataClassesFromXml.maps.robot.XmlData_robot04)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,9,9,9,9,9,9,9,9,9,0,9,9,9,9,9,0,-1,-1,-1,0,9,14,12,13,10,2,12,14,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,12,8,12,-1,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,9,9,9,51,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,0,0,0,9,57,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,-1,26,27,0,9,10,10,10,10,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,31,0,9,9,9,9,9,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,13,13,13,13,9,0,0,0,0,52,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,13,13,13,13,9,9,9,9,0,59,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,13,13,13,13,13,13,9,0,60,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,0,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="0" map="robot03" dX="9" dY="48"/>
<exit x="7" y="0" map="robot03" dX="10" dY="48"/>
<exit x="8" y="0" map="robot03" dX="11" dY="48"/>
<exit x="19" y="9" map="robot04a" dX="1" dY="6"/>
<exit x="19" y="10" map="robot04a" dX="1" dY="7"/>
<exit x="19" y="11" map="robot04a" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="13" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 122
//XmlData_robot04a (dataClassesFromXml.maps.robot.XmlData_robot04a)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04a {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,0,9,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,-1,-1,-1,9,12,9,-1,-1,9,-1,-1,9,12,9,-1,-1,-1,10,11,11,10,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="robot04" dX="18" dY="9"/>
<exit x="24" y="6" map="robot04b" dX="1" dY="13"/>
<exit x="0" y="7" map="robot04" dX="18" dY="10"/>
<exit x="24" y="7" map="robot04b" dX="1" dY="14"/>
<exit x="0" y="8" map="robot04" dX="18" dY="11"/>
<exit x="24" y="8" map="robot04b" dX="1" dY="15"/>
<exit x="24" y="11" map="robot04b" dX="1" dY="17"/>
<exit x="24" y="12" map="robot04b" dX="1" dY="18"/>
</exits>
<mobs>
<mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04a(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 123
//XmlData_robot04b (dataClassesFromXml.maps.robot.XmlData_robot04b)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04b {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="robot" tilesize="50"/>
<layers>
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</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04b(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 124
//XmlData_robot04c (dataClassesFromXml.maps.robot.XmlData_robot04c)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04c {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="25" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,-1,-1,-1,-1,0,9,0,11,11,10,11,11,10,11,11,10,11,11,10,11,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,12,-1,-1,-1,-1,0,9,0,0,12,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,0,2,0,-1,-1,-1,-1,9,0,9,0,9,0,9,0,9,0,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,6,7,13,15,13,13,5,6,7,13,13,13,15,13,13,13,13,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="5" map="robot04b" dX="18" dY="13"/>
<exit x="0" y="6" map="robot04b" dX="18" dY="14"/>
<exit x="0" y="7" map="robot04b" dX="18" dY="15"/>
<exit x="0" y="10" map="robot04b" dX="18" dY="17"/>
<exit x="0" y="11" map="robot04b" dX="18" dY="18"/>
<exit x="19" y="18" map="robot04d" dX="1" dY="19"/>
<exit x="19" y="19" map="robot04d" dX="1" dY="20"/>
<exit x="19" y="20" map="robot04d" dX="1" dY="21"/>
</exits>
<mobs>
<mob x="6" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="14" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04c(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 125
//XmlData_robot04d (dataClassesFromXml.maps.robot.XmlData_robot04d)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04d {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="25" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,57,57,57,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,14,-1,-1,-1,-1,-1,-1,165,47,9,57,57,57,0,9,0,9,0,9,0,45,-1,-1,-1,-1,-1,-1,165,47,9,10,10,10,9,0,9,0,9,0,9,45,-1,-1,-1,-1,-1,-1,165,47,9,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,0,9,0,9,0,9,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,14,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,-1,-1,-1,-1,-1,-1,10,11,11,10,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,13,13,15,13,13,13,3,3,3,5,6,7,3,3,5,6,7,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="19" y="6" map="robot13" dX="1" dY="9"/>
<exit x="19" y="7" map="robot13" dX="1" dY="9"/>
<exit x="19" y="8" map="robot13" dX="1" dY="9"/>
<exit x="0" y="19" map="robot04c" dX="18" dY="18"/>
<exit x="0" y="20" map="robot04c" dX="18" dY="19"/>
<exit x="0" y="21" map="robot04c" dX="18" dY="20"/>
</exits>
<mobs>
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<mob x="13" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
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<mob x="15" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="10" oID="14" mType="014_bead"/>
<mob x="16" y="13" oID="14" mType="014_bead"/>
<mob x="7" y="15" oID="14" mType="014_bead"/>
<mob x="16" y="18" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04d(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 126
//XmlData_robot05 (dataClassesFromXml.maps.robot.XmlData_robot05)
package dataClassesFromXml.maps.robot {
public class XmlData_robot05 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot04d" dX="18" dY="6"/>
<exit x="24" y="8" map="robot06" dX="1" dY="8"/>
<exit x="0" y="9" map="robot04d" dX="18" dY="7"/>
<exit x="24" y="9" map="robot06" dX="1" dY="9"/>
<exit x="0" y="10" map="robot04d" dX="18" dY="8"/>
<exit x="24" y="10" map="robot06" dX="1" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="6" y="11" oID="10" oType="010_spike2"/>
<object x="8" y="11" oID="10" oType="010_spike2"/>
<object x="11" y="11" oID="10" oType="010_spike2"/>
<object x="13" y="11" oID="10" oType="010_spike2"/>
<object x="16" y="11" oID="10" oType="010_spike2"/>
<object x="18" y="11" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_robot05(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 127
//XmlData_robot06 (dataClassesFromXml.maps.robot.XmlData_robot06)
package dataClassesFromXml.maps.robot {
public class XmlData_robot06 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot05" dX="23" dY="8"/>
<exit x="24" y="8" map="robot07" dX="1" dY="8"/>
<exit x="0" y="9" map="robot05" dX="23" dY="9"/>
<exit x="24" y="9" map="robot07" dX="1" dY="9"/>
<exit x="0" y="10" map="robot05" dX="23" dY="10"/>
<exit x="24" y="10" map="robot07" dX="1" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="6" y="11" oID="10" oType="010_spike2"/>
<object x="8" y="11" oID="11" oType="011_spike2_b"/>
<object x="10" y="11" oID="10" oType="010_spike2"/>
<object x="12" y="11" oID="11" oType="011_spike2_b"/>
<object x="14" y="11" oID="10" oType="010_spike2"/>
<object x="16" y="11" oID="11" oType="011_spike2_b"/>
<object x="18" y="11" oID="10" oType="010_spike2"/>
<object x="20" y="11" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot06(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 128
//XmlData_robot07 (dataClassesFromXml.maps.robot.XmlData_robot07)
package dataClassesFromXml.maps.robot {
public class XmlData_robot07 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot06" dX="23" dY="8"/>
<exit x="24" y="8" map="robot08" dX="1" dY="5"/>
<exit x="0" y="9" map="robot06" dX="23" dY="9"/>
<exit x="24" y="9" map="robot08" dX="1" dY="6"/>
<exit x="0" y="10" map="robot06" dX="23" dY="10"/>
<exit x="24" y="10" map="robot08" dX="1" dY="7"/>
</exits>
<mobs>
<mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="12" y="7" oID="6" oType="006_spike0"/>
<object x="14" y="7" oID="8" oType="008_spike1"/>
<object x="9" y="9" oID="6" oType="006_spike0"/>
<object x="11" y="9" oID="8" oType="008_spike1"/>
<object x="12" y="9" oID="6" oType="006_spike0"/>
<object x="14" y="9" oID="8" oType="008_spike1"/>
<object x="15" y="10" oID="7" oType="007_spike0_b"/>
<object x="17" y="10" oID="9" oType="009_spike1_b"/>
<object x="7" y="11" oID="10" oType="010_spike2"/>
<object x="9" y="11" oID="11" oType="011_spike2_b"/>
<object x="11" y="11" oID="10" oType="010_spike2"/>
<object x="14" y="11" oID="10" oType="010_spike2"/>
<object x="17" y="11" oID="10" oType="010_spike2"/>
<object x="19" y="11" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot07(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 129
//XmlData_robot08 (dataClassesFromXml.maps.robot.XmlData_robot08)
package dataClassesFromXml.maps.robot {
public class XmlData_robot08 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,9,0,9,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,3,3,12,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,-1,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,10,11,11,10,11,11,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="robot_spikes_a" dX="48" dY="10"/>
<exit x="0" y="7" map="robot_spikes_a" dX="48" dY="10"/>
<exit x="0" y="8" map="robot_spikes_a" dX="48" dY="10"/>
<exit x="24" y="8" map="robot10" dX="1" dY="10"/>
<exit x="24" y="9" map="robot10" dX="1" dY="10"/>
<exit x="24" y="10" map="robot10" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="4" y="5" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="11" y="8" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="16" y="3" oID="6" oType="006_spike0"/>
<object x="16" y="5" oID="6" oType="006_spike0"/>
<object x="9" y="10" oID="12" oType="012_spike3"/>
<object x="11" y="10" oID="13" oType="013_spike3_b"/>
<object x="6" y="11" oID="10" oType="010_spike2"/>
<object x="8" y="11" oID="10" oType="010_spike2"/>
<object x="10" y="11" oID="10" oType="010_spike2"/>
<object x="12" y="11" oID="10" oType="010_spike2"/>
<object x="14" y="11" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot08(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 130
//XmlData_robot09 (dataClassesFromXml.maps.robot.XmlData_robot09)
package dataClassesFromXml.maps.robot {
public class XmlData_robot09 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="robot08" dX="23" dY="7"/>
<exit x="24" y="9" map="robot10" dX="1" dY="8"/>
<exit x="0" y="10" map="robot08" dX="23" dY="8"/>
<exit x="24" y="10" map="robot10" dX="1" dY="9"/>
<exit x="0" y="11" map="robot08" dX="23" dY="9"/>
<exit x="24" y="11" map="robot10" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="15" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="4" y="5" oID="12" oType="012_spike3"/>
<object x="6" y="5" oID="12" oType="012_spike3"/>
<object x="8" y="5" oID="13" oType="013_spike3_b"/>
<object x="9" y="7" oID="12" oType="012_spike3"/>
<object x="11" y="7" oID="12" oType="012_spike3"/>
<object x="13" y="8" oID="12" oType="012_spike3"/>
<object x="15" y="8" oID="12" oType="012_spike3"/>
<object x="17" y="8" oID="12" oType="012_spike3"/>
<object x="19" y="8" oID="12" oType="012_spike3"/>
<object x="21" y="8" oID="12" oType="012_spike3"/>
<object x="23" y="8" oID="12" oType="012_spike3"/>
</objects>
</gameLevel>
;
public function XmlData_robot09(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 131
//XmlData_robot10 (dataClassesFromXml.maps.robot.XmlData_robot10)
package dataClassesFromXml.maps.robot {
public class XmlData_robot10 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,14,165,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,0,0,0,0,0,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,9,-1,-1,-1,0,0,0,0,9,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,3,3,12,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,9,-1,-1,9,-1,9,-1,10,11,11,10,11,0,0,0,0,0,0,-1,-1,9,-1,-1,9,-1,9,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot08" dX="23" dY="8"/>
<exit x="19" y="8" map="robot15" dX="1" dY="11"/>
<exit x="0" y="9" map="robot08" dX="23" dY="9"/>
<exit x="19" y="9" map="robot15" dX="1" dY="11"/>
<exit x="0" y="10" map="robot08" dX="23" dY="10"/>
<exit x="19" y="10" map="robot15" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="4" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="11" y="5" oID="13" oType="013_spike3_b"/>
<object x="13" y="8" oID="11" oType="011_spike2_b"/>
<object x="6" y="12" oID="10" oType="010_spike2"/>
<object x="9" y="12" oID="10" oType="010_spike2"/>
<object x="12" y="12" oID="11" oType="011_spike2_b"/>
<object x="14" y="12" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot10(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 132
//XmlData_robot11 (dataClassesFromXml.maps.robot.XmlData_robot11)
package dataClassesFromXml.maps.robot {
public class XmlData_robot11 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,46,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,8,10,8,10,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,10,8,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="robot13" dX="38" dY="10"/>
<exit x="0" y="5" map="robot13" dX="38" dY="10"/>
<exit x="0" y="6" map="robot13" dX="38" dY="10"/>
<exit x="19" y="9" map="robot12" dX="1" dY="19"/>
<exit x="19" y="10" map="robot12" dX="1" dY="20"/>
</exits>
<mobs>
<mob x="11" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="4" y="2" oID="13" oType="013_spike3_b"/>
<object x="5" y="2" oID="12" oType="012_spike3"/>
<object x="7" y="2" oID="12" oType="012_spike3"/>
<object x="9" y="2" oID="12" oType="012_spike3"/>
<object x="11" y="2" oID="12" oType="012_spike3"/>
<object x="13" y="2" oID="12" oType="012_spike3"/>
<object x="3" y="3" oID="9" oType="009_spike1_b"/>
<object x="15" y="3" oID="6" oType="006_spike0"/>
<object x="15" y="5" oID="6" oType="006_spike0"/>
<object x="15" y="7" oID="6" oType="006_spike0"/>
<object x="3" y="9" oID="8" oType="008_spike1"/>
</objects>
</gameLevel>
;
public function XmlData_robot11(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 133
//XmlData_robot12 (dataClassesFromXml.maps.robot.XmlData_robot12)
package dataClassesFromXml.maps.robot {
public class XmlData_robot12 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="25" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="24" y="11" map="robot_spikes_a" dX="1" dY="10"/>
<exit x="24" y="12" map="robot_spikes_a" dX="1" dY="10"/>
<exit x="24" y="13" map="robot_spikes_a" dX="1" dY="10"/>
<exit x="0" y="19" map="robot11" dX="18" dY="9"/>
<exit x="0" y="20" map="robot11" dX="18" dY="10"/>
</exits>
<mobs>
<mob x="12" y="16" oID="14" mType="014_bead"/>
<mob x="16" y="14" oID="14" mType="014_bead"/>
<mob x="20" y="12" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="11" y="8" oID="12" oType="012_spike3"/>
<object x="13" y="8" oID="12" oType="012_spike3"/>
<object x="15" y="8" oID="12" oType="012_spike3"/>
<object x="17" y="8" oID="12" oType="012_spike3"/>
<object x="19" y="8" oID="12" oType="012_spike3"/>
<object x="21" y="8" oID="12" oType="012_spike3"/>
<object x="11" y="9" oID="9" oType="009_spike1_b"/>
<object x="22" y="9" oID="7" oType="007_spike0_b"/>
<object x="11" y="10" oID="8" oType="008_spike1"/>
<object x="22" y="10" oID="7" oType="007_spike0_b"/>
<object x="11" y="12" oID="9" oType="009_spike1_b"/>
<object x="4" y="13" oID="12" oType="012_spike3"/>
<object x="6" y="13" oID="12" oType="012_spike3"/>
<object x="8" y="13" oID="12" oType="012_spike3"/>
<object x="10" y="13" oID="13" oType="013_spike3_b"/>
<object x="4" y="14" oID="9" oType="009_spike1_b"/>
<object x="21" y="14" oID="6" oType="006_spike0"/>
<object x="4" y="15" oID="8" oType="008_spike1"/>
<object x="21" y="16" oID="6" oType="006_spike0"/>
<object x="4" y="17" oID="8" oType="008_spike1"/>
<object x="21" y="18" oID="6" oType="006_spike0"/>
<object x="21" y="20" oID="6" oType="006_spike0"/>
<object x="7" y="22" oID="10" oType="010_spike2"/>
<object x="9" y="22" oID="11" oType="011_spike2_b"/>
<object x="11" y="22" oID="10" oType="010_spike2"/>
<object x="13" y="22" oID="11" oType="011_spike2_b"/>
<object x="15" y="22" oID="10" oType="010_spike2"/>
<object x="17" y="22" oID="11" oType="011_spike2_b"/>
<object x="19" y="22" oID="10" oType="010_spike2"/>
<object x="21" y="22" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot12(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 134
//XmlData_robot13 (dataClassesFromXml.maps.robot.XmlData_robot13)
package dataClassesFromXml.maps.robot {
public class XmlData_robot13 {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="15" set="robot" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="5" y="0" map="robot13b" dX="6" dY="17"/>
<exit x="6" y="0" map="robot13b" dX="6" dY="17"/>
<exit x="7" y="0" map="robot13b" dX="6" dY="17"/>
<exit x="0" y="7" map="robot04d" dX="18" dY="8"/>
<exit x="0" y="8" map="robot04d" dX="18" dY="8"/>
<exit x="0" y="9" map="robot04d" dX="18" dY="8"/>
<exit x="39" y="9" map="robot11" dX="1" dY="6"/>
<exit x="39" y="10" map="robot11" dX="1" dY="6"/>
<exit x="39" y="11" map="robot11" dX="1" dY="6"/>
</exits>
<mobs>
<mob x="26" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="15" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="30" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="32" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="2" oID="14" mType="014_bead"/>
<mob x="14" y="2" oID="14" mType="014_bead"/>
<mob x="20" y="4" oID="14" mType="014_bead"/>
<mob x="16" y="8" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot13(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 135
//XmlData_robot13b (dataClassesFromXml.maps.robot.XmlData_robot13b)
package dataClassesFromXml.maps.robot {
public class XmlData_robot13b {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,0,0,0,9,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,0,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,9,0,2,2,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,0,0,12,12,5,6,7,10,10,13,-1,13,5,6,7,13,10,10,14,0,9,0,2,2,14,-1,-1,2,2,14,-1,-1,-1,-1,-1,-1,2,2,-1,0,0,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,9,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,0,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,9,0,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,0,0,12,12,-1,-1,-1,10,10,13,13,13,15,15,13,15,10,10,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,-1"/>
</layers>
<respawn map="robot13" x="1" y="9"/>
<exits>
<exit x="0" y="1" map="secret0" dX="18" dY="1"/>
<exit x="0" y="2" map="secret0" dX="18" dY="2"/>
<exit x="5" y="19" map="robot13" dX="6" dY="2"/>
<exit x="6" y="19" map="robot13" dX="6" dY="2"/>
<exit x="7" y="19" map="robot13" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="9" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot13b(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 136
//XmlData_robot15 (dataClassesFromXml.maps.robot.XmlData_robot15)
package dataClassesFromXml.maps.robot {
public class XmlData_robot15 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,9,9,9,9,9,12,46,46,46,46,2,2,46,46,46,46,12,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,50,2,2,35,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,55,56,2,2,39,40,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,28,29,12,12,12,12,18,19,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,32,33,-1,-1,-1,22,-1,-1,47,0,0,11,11,11,11,11,11,45,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,-1,-1,-1,47,0,0,11,10,13,13,13,13,13,13,5,6,7,5,6,7,13,6,7,13,13,13,8,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,10,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,-1"/>
<layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="robot10" dX="18" dY="10"/>
<exit x="0" y="10" map="robot10" dX="18" dY="10"/>
<exit x="0" y="11" map="robot10" dX="18" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="11" y="8" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_robot15(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 137
//XmlData_secret0 (dataClassesFromXml.maps.robot.XmlData_secret0)
package dataClassesFromXml.maps.robot {
public class XmlData_secret0 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,9,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,16,-1,-1,2,2,-1,-1,0,0,0,0,5,6,7,13,13,15,13,0,0,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1"/>
<layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,-1"/>
</layers>
<exits>
<exit x="19" y="1" map="robot13b" dX="1" dY="1"/>
<exit x="19" y="2" map="robot13b" dX="1" dY="2"/>
</exits>
<mobs>
<mob x="7" y="4" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret0(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 138
//XmlData_secret00 (dataClassesFromXml.maps.robot.XmlData_secret00)
package dataClassesFromXml.maps.robot {
public class XmlData_secret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="2,13,13,5,6,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="14" map="ROBOT_START" dX="6" dY="2"/>
<exit x="3" y="14" map="ROBOT_START" dX="6" dY="2"/>
<exit x="4" y="14" map="ROBOT_START" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="9" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret00(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 139
//XmlData_secret01 (dataClassesFromXml.maps.robot.XmlData_secret01)
package dataClassesFromXml.maps.robot {
public class XmlData_secret01 {
public static const CONTENT:XML = <gameLevel>
<level width="31" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,-1,0,0,0,-1,0,0,-1,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,-1"/>
</layers>
<exits>
<exit x="3" y="14" map="robot_spikes_a" dX="14" dY="2"/>
<exit x="4" y="14" map="robot_spikes_a" dX="15" dY="2"/>
<exit x="13" y="14" map="robot_spikes_a" dX="24" dY="2"/>
<exit x="22" y="14" map="robot_spikes_a" dX="33" dY="2"/>
<exit x="26" y="14" map="robot_spikes_a" dX="37" dY="2"/>
<exit x="29" y="14" map="robot_spikes_a" dX="40" dY="2"/>
</exits>
<mobs>
<mob x="5" y="7" mType="014_bead"/>
<mob x="6" y="7" mType="014_bead"/>
<mob x="7" y="7" mType="014_bead"/>
<mob x="8" y="7" mType="014_bead"/>
<mob x="9" y="7" mType="014_bead"/>
<mob x="10" y="7" mType="014_bead"/>
<mob x="11" y="7" mType="014_bead"/>
<mob x="12" y="7" mType="014_bead"/>
<mob x="14" y="7" mType="014_bead"/>
<mob x="15" y="7" mType="014_bead"/>
<mob x="16" y="7" mType="014_bead"/>
<mob x="17" y="7" mType="014_bead"/>
<mob x="18" y="7" mType="014_bead"/>
<mob x="19" y="7" mType="014_bead"/>
<mob x="20" y="7" mType="014_bead"/>
<mob x="21" y="7" mType="014_bead"/>
<mob x="23" y="7" mType="014_bead"/>
<mob x="24" y="7" mType="014_bead"/>
<mob x="25" y="7" mType="014_bead"/>
<mob x="27" y="7" mType="014_bead"/>
<mob x="28" y="7" mType="014_bead"/>
<mob x="5" y="8" mType="014_bead"/>
<mob x="6" y="8" mType="014_bead"/>
<mob x="7" y="8" mType="014_bead"/>
<mob x="8" y="8" mType="014_bead"/>
<mob x="9" y="8" mType="014_bead"/>
<mob x="10" y="8" mType="014_bead"/>
<mob x="11" y="8" mType="014_bead"/>
<mob x="12" y="8" mType="014_bead"/>
<mob x="14" y="8" mType="014_bead"/>
<mob x="15" y="8" mType="014_bead"/>
<mob x="16" y="8" mType="014_bead"/>
<mob x="17" y="8" mType="014_bead"/>
<mob x="18" y="8" mType="014_bead"/>
<mob x="19" y="8" mType="014_bead"/>
<mob x="20" y="8" mType="014_bead"/>
<mob x="21" y="8" mType="014_bead"/>
<mob x="23" y="8" mType="014_bead"/>
<mob x="24" y="8" mType="014_bead"/>
<mob x="25" y="8" mType="014_bead"/>
<mob x="27" y="8" mType="014_bead"/>
<mob x="28" y="8" mType="014_bead"/>
<mob x="5" y="9" mType="014_bead"/>
<mob x="6" y="9" mType="014_bead"/>
<mob x="7" y="9" mType="014_bead"/>
<mob x="8" y="9" mType="014_bead"/>
<mob x="9" y="9" mType="014_bead"/>
<mob x="10" y="9" mType="014_bead"/>
<mob x="11" y="9" mType="014_bead"/>
<mob x="12" y="9" mType="014_bead"/>
<mob x="14" y="9" mType="014_bead"/>
<mob x="15" y="9" mType="014_bead"/>
<mob x="16" y="9" mType="014_bead"/>
<mob x="17" y="9" mType="014_bead"/>
<mob x="18" y="9" mType="014_bead"/>
<mob x="19" y="9" mType="014_bead"/>
<mob x="20" y="9" mType="014_bead"/>
<mob x="21" y="9" mType="014_bead"/>
<mob x="23" y="9" mType="014_bead"/>
<mob x="24" y="9" mType="014_bead"/>
<mob x="25" y="9" mType="014_bead"/>
<mob x="27" y="9" mType="014_bead"/>
<mob x="28" y="9" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret01(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 140
//XmlData_secret11 (dataClassesFromXml.maps.robot.XmlData_secret11)
package dataClassesFromXml.maps.robot {
public class XmlData_secret11 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="50" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="11,5,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,13,13,5,6,7,13,13,5,6,7,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,5,6,7,13,13,13,5,6,7,13,13,13,13,5,6,7,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,13,13,5,6,7,5,6,7,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,13,13,13,13,5,6,7,13,13,13,5,6,7,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,5,6,7,13,13,13,13,13,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
</layers>
<exits>
<exit x="0" y="10" map="robot03" dX="18" dY="10"/>
<exit x="0" y="11" map="robot03" dX="18" dY="11"/>
</exits>
<mobs>
<mob x="16" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret11(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 141
//DataFromXmlFactory (dataClassesFromXml.DataFromXmlFactory)
package dataClassesFromXml {
import flash.utils.*;
public class DataFromXmlFactory {
public static const DATA_ROOT_PACKAGE:String = "dataClassesFromXml";
public static const XML_PROPERTY_NAME:String = "CONTENT";
public static const CLASS_NAME_PREFIX:String = "XmlData_";
public function DataFromXmlFactory(){
super();
}
public static function getXML(packageAndClassName:String):XML{
var ClassReference:Class = (getDefinitionByName(packageAndClassName) as Class);
return ((ClassReference[DataFromXmlFactory.XML_PROPERTY_NAME] as XML));
}
public static function replaceAll(pSource:String, pPattern, repl:Object):String{
while (pSource.indexOf(pPattern) >= 0) {
pSource = pSource.replace(pPattern, repl);
};
return (pSource);
}
public static function folderPathToPackage(pFolderPath:String):String{
var newPackage:String = DataFromXmlFactory.replaceAll(pFolderPath, "\\", ".");
if (newPackage.substr(-1) == "."){
newPackage = newPackage.substr(0, (newPackage.length - 1));
};
return (newPackage);
}
}
var _local1:* = XmlData_secret11;
return (_local1);
}//package dataClassesFromXml
Section 142
//XmlData_bonus (dataClassesFromXml.XmlData_bonus)
package dataClassesFromXml {
public class XmlData_bonus {
public static const CONTENT:XML = <bonus>
<weapons bonus="2500"/>
<level_1>
<easy time="130" bonus="5000"/>
<medium time="125" bonus="5000"/>
<hard time="103" bonus="5000"/>
</level_1>
<level_2>
<easy time="135" bonus="5000"/>
<medium time="125" bonus="5000"/>
<hard time="110" bonus="5000"/>
</level_2>
<level_3>
<easy time="140" bonus="5000"/>
<medium time="130" bonus="5000"/>
<hard time="114" bonus="5000"/>
</level_3>
<level_4>
<easy time="180" bonus="5000"/>
<medium time="170" bonus="5000"/>
<hard time="155" bonus="5000"/>
</level_4>
<level_5>
<easy time="225" bonus="5000"/>
<medium time="220" bonus="5000"/>
<hard time="205" bonus="5000"/>
</level_5>
<level_6>
<easy time="115" bonus="5000"/>
<medium time="110" bonus="5000"/>
<hard time="100" bonus="5000"/>
</level_6>
</bonus>
;
public function XmlData_bonus(){
super();
}
}
}//package dataClassesFromXml
Section 143
//XmlData_config (dataClassesFromXml.XmlData_config)
package dataClassesFromXml {
public class XmlData_config {
public static const CONTENT:XML = <config>
<hearts value="99"/>
<lives value="3"/>
<domCoolOff value="100"/>
<sadieJump value="26"/>
<sadieGravity value="2"/>
<sadieRunSpeed value="9"/>
<sadieFeatherSpeed value="8"/>
<overheatPenalty value="20"/>
<gagmanSpeed value="3"/>
<gagman2Speed value="10"/>
<evil_gagman2bSpeed value="4"/>
<gagman2JumpSpeed value="10"/>
<breakable_block value="500"/>
<cage value="50"/>
<one_up value="1000"/>
<cheats value="0"/>
<debug value="0"/>
<fps value="0"/>
</config>
;
public function XmlData_config(){
super();
}
}
}//package dataClassesFromXml
Section 144
//XmlData_damage (dataClassesFromXml.XmlData_damage)
package dataClassesFromXml {
public class XmlData_damage {
public static const CONTENT:XML = <damage>
<damageFromSadie>
<mob name="dancing_girl" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="orgasmatron" WHIP="13" WHIP_TAILS="13" CANDLE="5" TASER="10" LUBE="0" VIBRATOR="10"/>
<mob name="dominatrix" WHIP="20" WHIP_TAILS="20" CANDLE="20" TASER="100" LUBE="0" VIBRATOR="50"/>
<mob name="dominatrix_b" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="50"/>
<mob name="robofly" WHIP="20" WHIP_TAILS="20" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="robocrab" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="roboboob" WHIP="10" WHIP_TAILS="10" CANDLE="17" TASER="100" LUBE="0" VIBRATOR="17"/>
<mob name="e_gagman" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="e_bald_gagman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="evil_gagman2b" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="robobunny" WHIP="34" WHIP_TAILS="34" CANDLE="34" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="littleman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="vibrator" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="girl_and_dog" WHIP="30" WHIP_TAILS="30" CANDLE="30" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="default" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="inflatable" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="sheep" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
</damageFromSadie>
<knockbacksFromSadie>
<mob name="dancing_girl" WHIP="2" WHIP_TAILS="2" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="orgasmatron" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="dominatrix" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="dominatrix_b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="robofly" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="robocrab" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="roboboob" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="e_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="e_bald_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="evil_gagman2b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="robobunny" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="littleman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="vibrator" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="girl_and_dog" WHIP="5" WHIP_TAILS="5" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="default" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="inflatable" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="sheep" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
</knockbacksFromSadie>
<damageFromMobs>
<mob name="dancing_girl" dmg="20" knock="0"/>
<mob name="orgasmatron_slash" dmg="20" knock="0"/>
<mob name="girl_and_dog" dmg="30" knock="10"/>
<mob name="dominatrix" dmg="30" knock="0"/>
<mob name="dominatrix_b" dmg="30" knock="0"/>
<mob name="roboboob" dmg="75" knock="0"/>
<mob name="spikes" dmg="100" knock="0"/>
<mob name="dom_missile" dmg="30" knock="0"/>
<mob name="candlewax" dmg="20" knock="0"/>
<mob name="e_bald_gagman" dmg="15" knock="0"/>
<mob name="evil_gagman2b" dmg="5" knock="0"/>
<mob name="e_gagman" dmg="25" knock="0"/>
<mob name="robobunny" dmg="17" knock="0"/>
<mob name="littleman" dmg="25" knock="0"/>
<mob name="vibrator" dmg="13" knock="0"/>
<mob name="default" dmg="20" knock="0"/>
<mob name="friend" dmg="0" knock="0"/>
<mob name="inflatable" dmg="20" knock="0"/>
<mob name="sheep" dmg="0" knock="0"/>
</damageFromMobs>
</damage>
;
public function XmlData_damage(){
super();
}
}
}//package dataClassesFromXml
Section 145
//XmlData_heartUsage (dataClassesFromXml.XmlData_heartUsage)
package dataClassesFromXml {
public class XmlData_heartUsage {
public static const CONTENT:XML = <heartUsage>
<toys>
<toy name="FEATHER" type="framesPerHeart" value="5"/>
<toy name="FEATHER_HOVER" type="framesPerHeart" value="5"/>
<toy name="LUBE" type="framesPerHeart" value="10"/>
<toy name="WHIP_TAILS" type="heartsPerUsage" value="20"/>
<toy name="CANDLE" type="heartsPerUsage" value="30"/>
<toy name="VIBRATOR" type="heartsPerUsage" value="30"/>
<toy name="TASER" type="heartsPerUsage" value="2"/>
<toy name="NONE" type="heartsPerUsage" value="0"/>
</toys>
</heartUsage>
;
public function XmlData_heartUsage(){
super();
}
}
}//package dataClassesFromXml
Section 146
//XmlData_levels (dataClassesFromXml.XmlData_levels)
package dataClassesFromXml {
public class XmlData_levels {
public static const CONTENT:XML = <levels>
<maps>
<level folder="gray" map="everything_test"/>
<level folder="red" map="RED_START"/>
<level folder="pink" map="PINK_START"/>
<level folder="green" map="0"/>
<level folder="robot" map="ROBOT_START"/>
<level folder="orgasmatron" map="orgasmatron00"/>
</maps>
</levels>
;
public function XmlData_levels(){
super();
}
}
}//package dataClassesFromXml
Section 147
//XmlData_scoring (dataClassesFromXml.XmlData_scoring)
package dataClassesFromXml {
public class XmlData_scoring {
public static const CONTENT:XML = <scoring>
<small_bead value="100"/>
<large_bead value="750"/>
<dominatrix value="1000"/>
<orgasmatron value="6900"/>
<roboboob value="1"/>
<robobunny value="200"/>
<robocrab value="10"/>
<robovibrator value="0"/>
<evil_gagman2b value="100"/>
<dancing_girl value="100"/>
<gagman value="50"/>
<inflatable value="50"/>
<sheep value="5000"/>
<littleman value="50"/>
<flying_littleman value="100"/>
<pixel_peep value="100"/>
<girl_and_dog value="100"/>
<hearts_end_level value="0"/>
<breakable_block value="250"/>
<cage value="50"/>
<one_up value="2500"/>
<default value="10"/>
</scoring>
;
public function XmlData_scoring(){
super();
}
}
}//package dataClassesFromXml
Section 148
//Explode_2 (DutchWife_fla.Explode_2)
package DutchWife_fla {
import flash.display.*;
public dynamic class Explode_2 extends MovieClip {
public function Explode_2(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package DutchWife_fla
Section 149
//scoreMC_3 (EndGameSynd_fla.scoreMC_3)
package EndGameSynd_fla {
import flash.display.*;
public dynamic class scoreMC_3 extends MovieClip {
public var i1:MovieClip;
public var i10:MovieClip;
public var i1000:MovieClip;
public var i100000:MovieClip;
public var i100:MovieClip;
public var i10000:MovieClip;
}
}//package EndGameSynd_fla
Section 150
//bunny_explode_finalx_6 (EVibrator_fla.bunny_explode_finalx_6)
package EVibrator_fla {
import flash.display.*;
public dynamic class bunny_explode_finalx_6 extends MovieClip {
public function bunny_explode_finalx_6(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package EVibrator_fla
Section 151
//explode_finalx_7 (EVibrator_fla.explode_finalx_7)
package EVibrator_fla {
import flash.display.*;
public dynamic class explode_finalx_7 extends MovieClip {
public function explode_finalx_7(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package EVibrator_fla
Section 152
//loader_circle_mc_2 (FadeOut_fla.loader_circle_mc_2)
package FadeOut_fla {
import flash.display.*;
public dynamic class loader_circle_mc_2 extends MovieClip {
public function loader_circle_mc_2(){
addFrameScript(40, frame41);
}
function frame41(){
gotoAndPlay(2);
}
}
}//package FadeOut_fla
Section 153
//boxmessage_9tails_mc_3 (firsttimereceived_fla.boxmessage_9tails_mc_3)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessage_9tails_mc_3 extends MovieClip {
public function boxmessage_9tails_mc_3(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 154
//boxmessage_lube_mc_8 (firsttimereceived_fla.boxmessage_lube_mc_8)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessage_lube_mc_8 extends MovieClip {
public function boxmessage_lube_mc_8(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 155
//boxmessage_vibrator_mc_12 (firsttimereceived_fla.boxmessage_vibrator_mc_12)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessage_vibrator_mc_12 extends MovieClip {
public function boxmessage_vibrator_mc_12(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 156
//boxmessagine_feather_mc_6 (firsttimereceived_fla.boxmessagine_feather_mc_6)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessagine_feather_mc_6 extends MovieClip {
public function boxmessagine_feather_mc_6(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 157
//boxmessaging_candle_mc_5 (firsttimereceived_fla.boxmessaging_candle_mc_5)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessaging_candle_mc_5 extends MovieClip {
public function boxmessaging_candle_mc_5(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 158
//boxmessaging_taser_mc_10 (firsttimereceived_fla.boxmessaging_taser_mc_10)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessaging_taser_mc_10 extends MovieClip {
public function boxmessaging_taser_mc_10(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 159
//GAGMANSMOKE1_gagmansmoke_5 (GagMan_fla.GAGMANSMOKE1_gagmansmoke_5)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMANSMOKE1_gagmansmoke_5 extends MovieClip {
public function GAGMANSMOKE1_gagmansmoke_5(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package GagMan_fla
Section 160
//GAGMANSMOKE1copy_gagmansmoke_12 (GagMan_fla.GAGMANSMOKE1copy_gagmansmoke_12)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMANSMOKE1copy_gagmansmoke_12 extends MovieClip {
public function GAGMANSMOKE1copy_gagmansmoke_12(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package GagMan_fla
Section 161
//GAGMASK_SMOKEINHALE_gagmansmoke_7 (GagMan_fla.GAGMASK_SMOKEINHALE_gagmansmoke_7)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMASK_SMOKEINHALE_gagmansmoke_7 extends MovieClip {
public function GAGMASK_SMOKEINHALE_gagmansmoke_7(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package GagMan_fla
Section 162
//GAGMASK_SMOKEINHALE2_gagmansmoke_14 (GagMan_fla.GAGMASK_SMOKEINHALE2_gagmansmoke_14)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMASK_SMOKEINHALE2_gagmansmoke_14 extends MovieClip {
public function GAGMASK_SMOKEINHALE2_gagmansmoke_14(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package GagMan_fla
Section 163
//CandleFlashOn_15 (HUD_fla.CandleFlashOn_15)
package HUD_fla {
import flash.display.*;
public dynamic class CandleFlashOn_15 extends MovieClip {
public function CandleFlashOn_15(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 164
//CandleFlashSelected_12 (HUD_fla.CandleFlashSelected_12)
package HUD_fla {
import flash.display.*;
public dynamic class CandleFlashSelected_12 extends MovieClip {
public function CandleFlashSelected_12(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 165
//CandleMC_11 (HUD_fla.CandleMC_11)
package HUD_fla {
import flash.display.*;
public dynamic class CandleMC_11 extends MovieClip {
public function CandleMC_11(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 166
//FeatherFlashOn_10 (HUD_fla.FeatherFlashOn_10)
package HUD_fla {
import flash.display.*;
public dynamic class FeatherFlashOn_10 extends MovieClip {
public function FeatherFlashOn_10(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 167
//FeatherFlashSelected_7 (HUD_fla.FeatherFlashSelected_7)
package HUD_fla {
import flash.display.*;
public dynamic class FeatherFlashSelected_7 extends MovieClip {
public function FeatherFlashSelected_7(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 168
//FeatherMC_6 (HUD_fla.FeatherMC_6)
package HUD_fla {
import flash.display.*;
public dynamic class FeatherMC_6 extends MovieClip {
public function FeatherMC_6(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 169
//hudicon_candle_white_mc2_13 (HUD_fla.hudicon_candle_white_mc2_13)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_candle_white_mc2_13 extends MovieClip {
public function hudicon_candle_white_mc2_13(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 170
//hudicon_cat9_white_mc2_28 (HUD_fla.hudicon_cat9_white_mc2_28)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_cat9_white_mc2_28 extends MovieClip {
public function hudicon_cat9_white_mc2_28(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 171
//hudicon_feather_w_mc2_8 (HUD_fla.hudicon_feather_w_mc2_8)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_feather_w_mc2_8 extends MovieClip {
public function hudicon_feather_w_mc2_8(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 172
//hudicon_taser_white_mc2_23 (HUD_fla.hudicon_taser_white_mc2_23)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_taser_white_mc2_23 extends MovieClip {
public function hudicon_taser_white_mc2_23(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 173
//hudicon_vibrator_white_mc2_18 (HUD_fla.hudicon_vibrator_white_mc2_18)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_vibrator_white_mc2_18 extends MovieClip {
public function hudicon_vibrator_white_mc2_18(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 174
//MuteState_36 (HUD_fla.MuteState_36)
package HUD_fla {
import flash.display.*;
public dynamic class MuteState_36 extends MovieClip {
public var iButtonON:SimpleButton;
public var iButtonOFF:SimpleButton;
}
}//package HUD_fla
Section 175
//OneUPMC_31 (HUD_fla.OneUPMC_31)
package HUD_fla {
import flash.events.*;
import flash.display.*;
public dynamic class OneUPMC_31 extends MovieClip {
public function OneUPMC_31(){
addFrameScript(0, frame1, 71, frame72);
}
function frame72(){
dispatchEvent(new Event("END_ANIMATION"));
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 176
//PauseState_33 (HUD_fla.PauseState_33)
package HUD_fla {
import flash.display.*;
public dynamic class PauseState_33 extends MovieClip {
public var iButtonON:SimpleButton;
public var iButtonOFF:SimpleButton;
}
}//package HUD_fla
Section 177
//scoreMC_4 (HUD_fla.scoreMC_4)
package HUD_fla {
import flash.display.*;
public dynamic class scoreMC_4 extends MovieClip {
public var i1:MovieClip;
public var i10:MovieClip;
public var i1000:MovieClip;
public var i100000:MovieClip;
public var i100:MovieClip;
public var i10000:MovieClip;
}
}//package HUD_fla
Section 178
//TaserFlashOn_25 (HUD_fla.TaserFlashOn_25)
package HUD_fla {
import flash.display.*;
public dynamic class TaserFlashOn_25 extends MovieClip {
public function TaserFlashOn_25(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 179
//TaserFlashSelected_22 (HUD_fla.TaserFlashSelected_22)
package HUD_fla {
import flash.display.*;
public dynamic class TaserFlashSelected_22 extends MovieClip {
public function TaserFlashSelected_22(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 180
//TaserMC_21 (HUD_fla.TaserMC_21)
package HUD_fla {
import flash.display.*;
public dynamic class TaserMC_21 extends MovieClip {
public function TaserMC_21(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 181
//WhipTailsFlashOn_30 (HUD_fla.WhipTailsFlashOn_30)
package HUD_fla {
import flash.display.*;
public dynamic class WhipTailsFlashOn_30 extends MovieClip {
public function WhipTailsFlashOn_30(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 182
//WhipTailsFlashSelected_27 (HUD_fla.WhipTailsFlashSelected_27)
package HUD_fla {
import flash.display.*;
public dynamic class WhipTailsFlashSelected_27 extends MovieClip {
public function WhipTailsFlashSelected_27(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 183
//WhipTailsMC_26 (HUD_fla.WhipTailsMC_26)
package HUD_fla {
import flash.display.*;
public dynamic class WhipTailsMC_26 extends MovieClip {
public function WhipTailsMC_26(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 184
//VibratorFlashOn_20 (HUD_fla.VibratorFlashOn_20)
package HUD_fla {
import flash.display.*;
public dynamic class VibratorFlashOn_20 extends MovieClip {
public function VibratorFlashOn_20(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 185
//VibratorFlashSelected_17 (HUD_fla.VibratorFlashSelected_17)
package HUD_fla {
import flash.display.*;
public dynamic class VibratorFlashSelected_17 extends MovieClip {
public function VibratorFlashSelected_17(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 186
//VibratorMC_16 (HUD_fla.VibratorMC_16)
package HUD_fla {
import flash.display.*;
public dynamic class VibratorMC_16 extends MovieClip {
public function VibratorMC_16(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 187
//collision (imgPackage.collision)
package imgPackage {
import flash.display.*;
public dynamic class collision extends BitmapData {
public function collision(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 188
//d1 (imgPackage.d1)
package imgPackage {
import flash.display.*;
public dynamic class d1 extends BitmapData {
public function d1(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 189
//d2 (imgPackage.d2)
package imgPackage {
import flash.display.*;
public dynamic class d2 extends BitmapData {
public function d2(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 190
//d4 (imgPackage.d4)
package imgPackage {
import flash.display.*;
public dynamic class d4 extends BitmapData {
public function d4(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 191
//gagmen (imgPackage.gagmen)
package imgPackage {
import flash.display.*;
public dynamic class gagmen extends BitmapData {
public function gagmen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 192
//gagmen_blue (imgPackage.gagmen_blue)
package imgPackage {
import flash.display.*;
public dynamic class gagmen_blue extends BitmapData {
public function gagmen_blue(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 193
//gagmen_gray (imgPackage.gagmen_gray)
package imgPackage {
import flash.display.*;
public dynamic class gagmen_gray extends BitmapData {
public function gagmen_gray(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 194
//gagmen_orange (imgPackage.gagmen_orange)
package imgPackage {
import flash.display.*;
public dynamic class gagmen_orange extends BitmapData {
public function gagmen_orange(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 195
//inflatables (imgPackage.inflatables)
package imgPackage {
import flash.display.*;
public dynamic class inflatables extends BitmapData {
public function inflatables(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 196
//littlemen (imgPackage.littlemen)
package imgPackage {
import flash.display.*;
public dynamic class littlemen extends BitmapData {
public function littlemen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 197
//orgasm (imgPackage.orgasm)
package imgPackage {
import flash.display.*;
public dynamic class orgasm extends BitmapData {
public function orgasm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 198
//red (imgPackage.red)
package imgPackage {
import flash.display.*;
public dynamic class red extends BitmapData {
public function red(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 199
//robot (imgPackage.robot)
package imgPackage {
import flash.display.*;
public dynamic class robot extends BitmapData {
public function robot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 200
//wax (imgPackage.wax)
package imgPackage {
import flash.display.*;
public dynamic class wax extends BitmapData {
public function wax(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 201
//xd1 (imgPackage.xd1)
package imgPackage {
import flash.display.*;
public dynamic class xd1 extends BitmapData {
public function xd1(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 202
//hint_mc_12 (LevelSelect2Synd_fla.hint_mc_12)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class hint_mc_12 extends MovieClip {
public function hint_mc_12(){
addFrameScript(434, frame435);
}
function frame435(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 203
//mapmaxjumpanicopy_16 (LevelSelect2Synd_fla.mapmaxjumpanicopy_16)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mapmaxjumpanicopy_16 extends MovieClip {
public function mapmaxjumpanicopy_16(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 204
//mapsdjumpani_15 (LevelSelect2Synd_fla.mapsdjumpani_15)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mapsdjumpani_15 extends MovieClip {
public function mapsdjumpani_15(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 205
//mc_block_unlock_14 (LevelSelect2Synd_fla.mc_block_unlock_14)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mc_block_unlock_14 extends MovieClip {
public function mc_block_unlock_14(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 206
//mc_X_18 (LevelSelect2Synd_fla.mc_X_18)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mc_X_18 extends MovieClip {
public function mc_X_18(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 207
//creditsScreen_8 (LoadScreenSynd_fla.creditsScreen_8)
package LoadScreenSynd_fla {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
import flash.media.*;
import flash.utils.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class creditsScreen_8 extends MovieClip {
public var iBack:SimpleButton;
public function creditsScreen_8(){
addFrameScript(0, frame1, 12, frame13, 25, frame26);
}
public function Over(_arg1:MouseEvent):void{
var _local2:button_over;
_local2 = new button_over();
_local2.play(0, 0, new SoundTransform(0.5));
}
function frame1(){
stop();
}
function frame13(){
stop();
iBack.addEventListener(MouseEvent.CLICK, finishCredits);
iBack.addEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey, true, 1);
}
public function finishCredits(_arg1:MouseEvent):void{
var _local2:button_click;
iBack.removeEventListener(MouseEvent.CLICK, finishCredits);
iBack.removeEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey);
_local2 = new button_click();
_local2.play(0, 0, new SoundTransform(0.5));
gotoAndPlay(14);
}
function frame26(){
this.visible = false;
iBack.removeEventListener(MouseEvent.CLICK, finishCredits);
iBack.removeEventListener(MouseEvent.ROLL_OVER, Over);
this.startButton.creditsShowing = false;
}
public function doKey(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == Keyboard.SPACE){
finishCredits(null);
};
}
}
}//package LoadScreenSynd_fla
Section 208
//loader_button_3 (LoadScreenSynd_fla.loader_button_3)
package LoadScreenSynd_fla {
import flash.events.*;
import flash.display.*;
import Preroll.*;
import flash.net.*;
import flash.system.*;
import flash.media.*;
import flash.utils.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class loader_button_3 extends MovieClip {
public var iStartButton:SimpleButton;
public var mcHS_loadScreen:SimpleButton;
public var mcMG_loadScreen:SimpleButton;
public function loader_button_3(){
addFrameScript(0, frame1, 19, frame20);
}
public function Over(_arg1:Event):void{
var _local2:button_over;
_local2 = new button_over();
_local2.play(0, 0, new SoundTransform(0.5));
}
function frame1(){
stop();
}
function frame20(){
stop();
iStartButton.addEventListener(MouseEvent.CLICK, doStartButton);
iStartButton.addEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey);
mcMG_loadScreen.addEventListener(MouseEvent.CLICK, fnClick);
mcHS_loadScreen.addEventListener(MouseEvent.CLICK, fnClick);
mcMG_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over);
mcHS_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over);
}
public function doStartButton(_arg1:Event):void{
var _local2:button_click;
iStartButton.removeEventListener(MouseEvent.CLICK, doStartButton);
iStartButton.removeEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey);
_local2 = new button_click();
_local2.play(0, 0, new SoundTransform(0.5));
parent.parent.dispatchEvent(new Event("START_ME"));
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:button_click;
var _local9:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
_local8 = new button_click();
_local8.play(0, 0, new SoundTransform(0.5));
_local9 = new URLRequest(_local6);
_local9.data = _local7;
navigateToURL(_local9, "_blank");
}
public function doKey(_arg1:KeyboardEvent):void{
if (((!((this.creditsShowing == true))) && ((_arg1.keyCode == Keyboard.SPACE)))){
doStartButton(null);
};
}
}
}//package LoadScreenSynd_fla
Section 209
//mos_mc_7 (LoadScreenSynd_fla.mos_mc_7)
package LoadScreenSynd_fla {
import flash.display.*;
public dynamic class mos_mc_7 extends MovieClip {
public function mos_mc_7(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package LoadScreenSynd_fla
Section 210
//spank_sadie_loopsadmaxaddition_11 (LoadScreenSynd_fla.spank_sadie_loopsadmaxaddition_11)
package LoadScreenSynd_fla {
import flash.display.*;
public dynamic class spank_sadie_loopsadmaxaddition_11 extends MovieClip {
public function spank_sadie_loopsadmaxaddition_11(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package LoadScreenSynd_fla
Section 211
//maxanihit_9 (Max_fla.maxanihit_9)
package Max_fla {
import flash.events.*;
import flash.display.*;
public dynamic class maxanihit_9 extends MovieClip {
public function maxanihit_9(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Max_fla
Section 212
//maxdiefinal_18 (Max_fla.maxdiefinal_18)
package Max_fla {
import flash.display.*;
public dynamic class maxdiefinal_18 extends MovieClip {
public function maxdiefinal_18(){
addFrameScript(59, frame60);
}
function frame60(){
stop();
}
}
}//package Max_fla
Section 213
//maxholdninetail_11 (Max_fla.maxholdninetail_11)
package Max_fla {
import flash.display.*;
public dynamic class maxholdninetail_11 extends MovieClip {
public function maxholdninetail_11(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package Max_fla
Section 214
//maxsadie_ninetail_10 (Max_fla.maxsadie_ninetail_10)
package Max_fla {
import flash.display.*;
public dynamic class maxsadie_ninetail_10 extends MovieClip {
public function maxsadie_ninetail_10(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package Max_fla
Section 215
//maxtaser_21 (Max_fla.maxtaser_21)
package Max_fla {
import flash.display.*;
public dynamic class maxtaser_21 extends MovieClip {
public function maxtaser_21(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package Max_fla
Section 216
//maxthrowani_finalx_25 (Max_fla.maxthrowani_finalx_25)
package Max_fla {
import flash.display.*;
public dynamic class maxthrowani_finalx_25 extends MovieClip {
public function maxthrowani_finalx_25(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package Max_fla
Section 217
//whipmaxtest_5 (Max_fla.whipmaxtest_5)
package Max_fla {
import flash.events.*;
import flash.display.*;
public dynamic class whipmaxtest_5 extends MovieClip {
public function whipmaxtest_5(){
addFrameScript(16, frame17, 24, frame25, 32, frame33);
}
function frame17(){
parent.dispatchEvent(new Event("BEGIN_ROLL"));
}
function frame25(){
parent.dispatchEvent(new Event("BRAKE"));
}
function frame33(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Max_fla
Section 218
//ChooseTrialMC_6 (Menus_fla.ChooseTrialMC_6)
package Menus_fla {
import flash.display.*;
public dynamic class ChooseTrialMC_6 extends MovieClip {
public var iCloseButton:SimpleButton;
public var iButton2:SimpleButton;
public var iButton3:SimpleButton;
public var iButton1:SimpleButton;
public var iScore:MovieClip;
public var iTrialLabel:MovieClip;
}
}//package Menus_fla
Section 219
//scoreMC_13 (Menus_fla.scoreMC_13)
package Menus_fla {
import flash.display.*;
public dynamic class scoreMC_13 extends MovieClip {
public var i10:MovieClip;
public var i1000:MovieClip;
public var i100:MovieClip;
public var i1:MovieClip;
}
}//package Menus_fla
Section 220
//ani_qpiece2dom_39 (Orgasmatron_fla.ani_qpiece2dom_39)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece2dom_39 extends MovieClip {
public function ani_qpiece2dom_39(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 221
//ani_qpiece3dom_38 (Orgasmatron_fla.ani_qpiece3dom_38)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece3dom_38 extends MovieClip {
public function ani_qpiece3dom_38(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 222
//ani_qpiece4copydom_35 (Orgasmatron_fla.ani_qpiece4copydom_35)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece4copydom_35 extends MovieClip {
public function ani_qpiece4copydom_35(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 223
//ani_qpiece4dom_37 (Orgasmatron_fla.ani_qpiece4dom_37)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece4dom_37 extends MovieClip {
public function ani_qpiece4dom_37(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 224
//ani_smashedqdom_34 (Orgasmatron_fla.ani_smashedqdom_34)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_smashedqdom_34 extends MovieClip {
public function ani_smashedqdom_34(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package Orgasmatron_fla
Section 225
//attack_claw_17 (Orgasmatron_fla.attack_claw_17)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class attack_claw_17 extends MovieClip {
public var iClaw:MovieClip;
}
}//package Orgasmatron_fla
Section 226
//attack_crabdrop_19 (Orgasmatron_fla.attack_crabdrop_19)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class attack_crabdrop_19 extends MovieClip {
public function attack_crabdrop_19(){
addFrameScript(52, frame53);
}
function frame53(){
stop();
}
}
}//package Orgasmatron_fla
Section 227
//attackslash_13 (Orgasmatron_fla.attackslash_13)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class attackslash_13 extends MovieClip {
public function attackslash_13(){
addFrameScript(34, frame35);
}
function frame35(){
stop();
}
}
}//package Orgasmatron_fla
Section 228
//blur03_15 (Orgasmatron_fla.blur03_15)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class blur03_15 extends MovieClip {
public function blur03_15(){
addFrameScript(3, frame4);
}
function frame4(){
stop();
}
}
}//package Orgasmatron_fla
Section 229
//destroyed_26 (Orgasmatron_fla.destroyed_26)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class destroyed_26 extends MovieClip {
public function destroyed_26(){
addFrameScript(92, frame93);
}
function frame93(){
stop();
}
}
}//package Orgasmatron_fla
Section 230
//explodedominatrix_10 (Orgasmatron_fla.explodedominatrix_10)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class explodedominatrix_10 extends MovieClip {
public function explodedominatrix_10(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package Orgasmatron_fla
Section 231
//ground_smokedom_36 (Orgasmatron_fla.ground_smokedom_36)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ground_smokedom_36 extends MovieClip {
public function ground_smokedom_36(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package Orgasmatron_fla
Section 232
//littlemanfairytransform_7 (PeeMan_fla.littlemanfairytransform_7)
package PeeMan_fla {
import flash.display.*;
public dynamic class littlemanfairytransform_7 extends MovieClip {
public function littlemanfairytransform_7(){
addFrameScript(0, frame1);
}
function frame1(){
trace("TRANSFORM");
}
}
}//package PeeMan_fla
Section 233
//littlemanfairytransformNORAINBOW_11 (PeeMan_fla.littlemanfairytransformNORAINBOW_11)
package PeeMan_fla {
import flash.display.*;
public dynamic class littlemanfairytransformNORAINBOW_11 extends MovieClip {
public var iRainbow:MovieClip;
public function littlemanfairytransformNORAINBOW_11(){
addFrameScript(0, frame1);
}
function frame1(){
trace("TRANSFORM_2");
iRainbow.visible = false;
}
}
}//package PeeMan_fla
Section 234
//rainboweffectlittlemanfairy_10 (PeeMan_fla.rainboweffectlittlemanfairy_10)
package PeeMan_fla {
import flash.events.*;
import flash.display.*;
public dynamic class rainboweffectlittlemanfairy_10 extends MovieClip {
public function rainboweffectlittlemanfairy_10(){
addFrameScript(67, frame68);
}
function frame68(){
trace("fairy transform done");
parent.parent.dispatchEvent(new Event("ANI_DONE"));
stop();
}
}
}//package PeeMan_fla
Section 235
//bead_pickup_mc_26 (PickUps_fla.bead_pickup_mc_26)
package PickUps_fla {
import flash.display.*;
public dynamic class bead_pickup_mc_26 extends MovieClip {
public function bead_pickup_mc_26(){
addFrameScript(6, frame7);
}
function frame7(){
stop();
}
}
}//package PickUps_fla
Section 236
//bead_pickup_small_mc_23 (PickUps_fla.bead_pickup_small_mc_23)
package PickUps_fla {
import flash.display.*;
public dynamic class bead_pickup_small_mc_23 extends MovieClip {
public function bead_pickup_small_mc_23(){
addFrameScript(6, frame7);
}
function frame7(){
stop();
}
}
}//package PickUps_fla
Section 237
//SmallPop_16 (PickUps_fla.SmallPop_16)
package PickUps_fla {
import flash.display.*;
public dynamic class SmallPop_16 extends MovieClip {
public function SmallPop_16(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package PickUps_fla
Section 238
//ClickHandler (Preroll.ClickHandler)
package Preroll {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class ClickHandler extends Sprite {
private var stream:Object;
private var mcLogo:Object;
private var stageHeight:Number;
private var stageWidth:Number;
private var mcPlay:Object;
private var oStage:Object;
private var oRoot:Object;
private var strDomain:String;
private var video:Object;
private var gameName:String;
public function ClickHandler(){
mcPlay = GlobalVarContainer.vars.mcPlay;
mcLogo = GlobalVarContainer.vars.mcLogo;
oStage = GlobalVarContainer.vars.stage;
oRoot = GlobalVarContainer.vars.root;
stageWidth = GlobalVarContainer.vars.stageWidth;
stageHeight = GlobalVarContainer.vars.stageHeight;
stream = GlobalVarContainer.vars.stream;
video = GlobalVarContainer.vars.video;
gameName = GlobalVarContainer.vars.gameName;
strDomain = GlobalVarContainer.vars.strDomain;
super();
trace("ClickHandler initiated");
oStage.addEventListener(MouseEvent.CLICK, clickHandler);
}
private function clickHandler(event:MouseEvent):void{
switch (true){
case mcPlay.hitTestPoint(oStage.mouseX, oStage.mouseY, true):
trace("mcPlay", this, this["parent"]);
oStage.removeChild(mcPlay);
oStage.removeChild(mcLogo);
oStage.removeChild(video);
oStage.removeEventListener(MouseEvent.CLICK, clickHandler);
Preloader.instance.playClickedFromPreroll();
break;
case mcLogo.hitTestPoint(oStage.mouseX, oStage.mouseY, true):
goToURL(true);
trace("mcLogo");
break;
default:
goToURL(GlobalVarContainer.vars.bReady);
trace("clickHandler activated");
break;
};
GlobalVarContainer.vars.stream.resume();
}
private function goToURL(bPrerollEnd:Boolean=false):void{
var strURI:String = "http://www.adultswim.com/games/index.html";
var strPrerollState:String = "";
switch (bPrerollEnd){
case true:
strPrerollState = "_end";
break;
default:
break;
};
var variables:URLVariables = new URLVariables();
variables.cid = ((((("GAME_Ext_" + gameName) + "_") + strDomain) + "_preroll") + strPrerollState);
trace("variables.cid", variables.cid);
var request:URLRequest = new URLRequest(strURI);
request.data = variables;
navigateToURL(request, "_blank");
}
}
}//package Preroll
Section 239
//GetVars (Preroll.GetVars)
package Preroll {
import flash.display.*;
import flash.net.*;
public class GetVars extends Sprite {
private var oRoot:Object;
private var my_lc:LocalConnection;
public function GetVars(){
oRoot = GlobalVarContainer.vars.root;
my_lc = new LocalConnection();
super();
trace("~~~~", oRoot, GlobalVarContainer.vars.strBase);
switch (oRoot.loaderInfo.parameters.strBase){
case undefined:
GlobalVarContainer.vars.strBase = (("http://i.cdn.turner.com/adultswim/games/hs/" + GlobalVarContainer.vars.gameName) + "/");
break;
default:
GlobalVarContainer.vars.strBase = oRoot.loaderInfo.parameters.strBase;
//unresolved jump
var _slot1 = e;
break;
};
switch (oRoot.loaderInfo.parameters.strDomain){
case undefined:
GlobalVarContainer.vars.strDomain = my_lc.domain;
break;
default:
GlobalVarContainer.vars.strDomain = oRoot.loaderInfo.parameters.strDomain;
//unresolved jump
var _slot1 = e;
break;
};
}
}
}//package Preroll
Section 240
//GlobalVarContainer (Preroll.GlobalVarContainer)
package Preroll {
public class GlobalVarContainer {
public static var vars:Object = [];
public function GlobalVarContainer(){
super();
}
}
}//package Preroll
Section 241
//Navigation (Preroll.Navigation)
package Preroll {
import flash.events.*;
import flash.display.*;
public class Navigation extends Sprite {
private var stream:Object;
private var mcLogo:Object;
private var stageHeight:Number;
private var stageWidth:Number;
private var oStage:Object;
private var mcPlay:Object;
public function Navigation(){
mcPlay = GlobalVarContainer.vars.mcPlay;
mcLogo = GlobalVarContainer.vars.mcLogo;
oStage = GlobalVarContainer.vars.stage;
stageWidth = GlobalVarContainer.vars.stageWidth;
stageHeight = GlobalVarContainer.vars.stageHeight;
stream = GlobalVarContainer.vars.stream;
super();
trace("Navigation initiated");
mcPlay.x = ((stageWidth / 2) - (mcPlay.width / 2));
mcLogo.x = ((stageWidth / 2) - (mcLogo.width / 2));
mcPlay.y = ((stageHeight / 2) - (mcPlay.height / 2));
mcLogo.y = (mcPlay.y - 35);
mcPlay.buttonMode = true;
mcLogo.buttonMode = true;
oStage.addChild(mcPlay);
oStage.addChild(mcLogo);
mcPlay.addEventListener(MouseEvent.MOUSE_OVER, mouseover);
mcPlay.addEventListener(MouseEvent.MOUSE_OUT, mouseout);
mcLogo.addEventListener(MouseEvent.MOUSE_OVER, mouseover);
mcLogo.addEventListener(MouseEvent.MOUSE_OUT, mouseout);
}
private function mouseout(event:MouseEvent):void{
event.target.gotoAndPlay(1);
}
private function mouseover(event:MouseEvent):void{
event.target.gotoAndPlay(2);
}
}
}//package Preroll
Section 242
//NetStreamer (Preroll.NetStreamer)
package Preroll {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.media.*;
public class NetStreamer extends Sprite {
private var stream:NetStream;
public var nav:Navigation;
private var stageHeight:Number;
private var oVideo:Object;
private var connection:NetConnection;
private var oStage:Object;
private var videoURL:String;// = "http://i.cdn.turner.com/adultswim/games/game/tools/swf/wsg-700x500.flv"
private var stageWidth:Number;
public function NetStreamer(){
oStage = GlobalVarContainer.vars.stage;
stageWidth = GlobalVarContainer.vars.stageWidth;
stageHeight = GlobalVarContainer.vars.stageHeight;
super();
connection = new NetConnection();
connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
connection.connect(null);
}
private function securityErrorHandler(event:SecurityErrorEvent):void{
trace(("securityErrorHandler: " + event));
}
private function connectStream():void{
stream = new NetStream(connection);
stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
stream.client = new CustomClient();
var video:Video = new Video();
GlobalVarContainer.vars.video = video;
video.width = stageWidth;
video.height = stageHeight;
video.attachNetStream(stream);
stream.play(videoURL);
GlobalVarContainer.vars.stream = stream;
oStage.addChild(video);
var mc:MovieClip = new MovieClip();
}
private function netStatusHandler(event:NetStatusEvent):void{
switch (event.info.code){
case "NetConnection.Connect.Success":
connectStream();
break;
case "NetStream.Play.StreamNotFound":
trace(("Stream not found: " + videoURL));
break;
case "NetStream.Play.Stop":
trace("All Stop, Aye");
GlobalVarContainer.vars.bReady = true;
nav = new Navigation();
break;
default:
break;
};
}
}
}//package Preroll
class CustomClient {
private function CustomClient(){
super();
}
public function onCuePoint(info:Object):void{
trace(((((("cuepoint: time=" + info.time) + " name=") + info.name) + " type=") + info.type));
}
public function onXMPData(infoObject:Object):void{
}
public function onMetaData(info:Object):void{
trace(((((((("metadata: duration=" + info.duration) + " width=") + info.width) + " height=") + info.height) + " framerate=") + info.framerate));
}
}
Section 243
//Preroll (Preroll.Preroll)
package Preroll {
import flash.display.*;
import flash.net.*;
public class Preroll extends Sprite {
private var mcLogo:mc_preroll_logo;
private var clickHandler:ClickHandler;
private var myVid:NetStreamer;
private var my_lc:LocalConnection;
private var oStage:Object;
private var oRoot:Object;
private var mcPlay:mc_preroll_play;
private var getVars:GetVars;
public function Preroll(){
mcPlay = new mc_preroll_play();
mcLogo = new mc_preroll_logo();
my_lc = new LocalConnection();
super();
switch (stage){
case null:
oStage = GlobalVarContainer.vars.stage;
trace("@@@@stage is null. Now set to object: ", oStage);
break;
default:
oStage = stage;
trace("@@@@stage is available!");
break;
};
switch (root){
case null:
oRoot = GlobalVarContainer.vars.root;
trace("####root is null. Now set to object: ", oStage);
break;
default:
oRoot = root;
trace("####root is available!");
break;
};
getVars = new GetVars();
trace("$$$$jumbotron", oStage, oRoot, "::", GlobalVarContainer.vars.strDomain, GlobalVarContainer.vars.strBase);
GlobalVarContainer.vars.mcPlay = mcPlay;
GlobalVarContainer.vars.mcLogo = mcLogo;
GlobalVarContainer.vars.root = oRoot;
GlobalVarContainer.vars.stage = oStage;
GlobalVarContainer.vars.stageWidth = oStage.stageWidth;
GlobalVarContainer.vars.stageHeight = oStage.stageHeight;
myVid = new NetStreamer();
clickHandler = new ClickHandler();
}
}
}//package Preroll
Section 244
//boob_die_6 (RoboBoob_fla.boob_die_6)
package RoboBoob_fla {
import flash.display.*;
public dynamic class boob_die_6 extends MovieClip {
public function boob_die_6(){
addFrameScript(29, frame30);
}
function frame30(){
stop();
}
}
}//package RoboBoob_fla
Section 245
//boob_fade_13 (RoboBoob_fla.boob_fade_13)
package RoboBoob_fla {
import flash.display.*;
public dynamic class boob_fade_13 extends MovieClip {
public function boob_fade_13(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package RoboBoob_fla
Section 246
//bunny_attack_4 (RoboBunny_fla.bunny_attack_4)
package RoboBunny_fla {
import flash.display.*;
public dynamic class bunny_attack_4 extends MovieClip {
public var iPlacement:MovieClip;
}
}//package RoboBunny_fla
Section 247
//ani_feather_intro_24 (Sadie_fla.ani_feather_intro_24)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class ani_feather_intro_24 extends MovieClip {
public function ani_feather_intro_24(){
addFrameScript(63, frame64);
}
function frame64(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 248
//Anim3_10 (Sadie_fla.Anim3_10)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class Anim3_10 extends MovieClip {
public function Anim3_10(){
addFrameScript(15, frame16);
}
function frame16(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 249
//FireAttackMC_17 (Sadie_fla.FireAttackMC_17)
package Sadie_fla {
import flash.display.*;
public dynamic class FireAttackMC_17 extends MovieClip {
public var iPlacement:MovieClip;
public function FireAttackMC_17(){
addFrameScript(0, frame1);
}
function frame1(){
iPlacement.visible = false;
}
}
}//package Sadie_fla
Section 250
//flame_jump_23 (Sadie_fla.flame_jump_23)
package Sadie_fla {
import flash.display.*;
public dynamic class flame_jump_23 extends MovieClip {
public var iClip:MovieClip;
}
}//package Sadie_fla
Section 251
//max_sadie_featherfly_hover_26 (Sadie_fla.max_sadie_featherfly_hover_26)
package Sadie_fla {
import flash.display.*;
public dynamic class max_sadie_featherfly_hover_26 extends MovieClip {
public var iMax:MovieClip;
}
}//package Sadie_fla
Section 252
//maxflame_18 (Sadie_fla.maxflame_18)
package Sadie_fla {
import flash.display.*;
public dynamic class maxflame_18 extends MovieClip {
public function maxflame_18(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package Sadie_fla
Section 253
//sadie_hit_jumpsadie_ninetailfixed_14 (Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sadie_hit_jumpsadie_ninetailfixed_14 extends MovieClip {
public function sadie_hit_jumpsadie_ninetailfixed_14(){
addFrameScript(15, frame16);
}
function frame16(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 254
//sadie_throw_vib_22 (Sadie_fla.sadie_throw_vib_22)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sadie_throw_vib_22 extends MovieClip {
public var iPlacement:MovieClip;
public function sadie_throw_vib_22(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 255
//sadiediefinal_19 (Sadie_fla.sadiediefinal_19)
package Sadie_fla {
import flash.display.*;
public dynamic class sadiediefinal_19 extends MovieClip {
public function sadiediefinal_19(){
addFrameScript(59, frame60);
}
function frame60(){
stop();
}
}
}//package Sadie_fla
Section 256
//SADIEFIXsadie_hit_jump_13 (Sadie_fla.SADIEFIXsadie_hit_jump_13)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class SADIEFIXsadie_hit_jump_13 extends MovieClip {
public function SADIEFIXsadie_hit_jump_13(){
addFrameScript(7, frame8);
}
function frame8(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 257
//sadiehitani_9 (Sadie_fla.sadiehitani_9)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sadiehitani_9 extends MovieClip {
public function sadiehitani_9(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 258
//WhipSmallest_8 (Sadie_fla.WhipSmallest_8)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class WhipSmallest_8 extends MovieClip {
public function WhipSmallest_8(){
addFrameScript(7, frame8);
}
function frame8(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 259
//ani_qpiece2dom_14 (SexyDominatrix_fla.ani_qpiece2dom_14)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece2dom_14 extends MovieClip {
public function ani_qpiece2dom_14(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 260
//ani_qpiece3dom_17 (SexyDominatrix_fla.ani_qpiece3dom_17)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece3dom_17 extends MovieClip {
public function ani_qpiece3dom_17(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 261
//ani_qpiece3domdominatrixfix_25 (SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece3domdominatrixfix_25 extends MovieClip {
public function ani_qpiece3domdominatrixfix_25(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 262
//ani_qpiece4copydom_18 (SexyDominatrix_fla.ani_qpiece4copydom_18)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4copydom_18 extends MovieClip {
public function ani_qpiece4copydom_18(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 263
//ani_qpiece4copydomdominatrixfix_26 (SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4copydomdominatrixfix_26 extends MovieClip {
public function ani_qpiece4copydomdominatrixfix_26(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 264
//ani_qpiece4dom_16 (SexyDominatrix_fla.ani_qpiece4dom_16)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4dom_16 extends MovieClip {
public function ani_qpiece4dom_16(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 265
//ani_qpiece4domdominatrixfix_24 (SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4domdominatrixfix_24 extends MovieClip {
public function ani_qpiece4domdominatrixfix_24(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 266
//ani_smashedqdom_13 (SexyDominatrix_fla.ani_smashedqdom_13)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_smashedqdom_13 extends MovieClip {
public function ani_smashedqdom_13(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
}
}
}//package SexyDominatrix_fla
Section 267
//ani_smashedqdomdominatrixfix_23 (SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_smashedqdomdominatrixfix_23 extends MovieClip {
public function ani_smashedqdomdominatrixfix_23(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
}
}
}//package SexyDominatrix_fla
Section 268
//domdefeated_12 (SexyDominatrix_fla.domdefeated_12)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class domdefeated_12 extends MovieClip {
public function domdefeated_12(){
addFrameScript(45, frame46);
}
function frame46(){
stop();
}
}
}//package SexyDominatrix_fla
Section 269
//domdefeateddominatrixfix_22 (SexyDominatrix_fla.domdefeateddominatrixfix_22)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class domdefeateddominatrixfix_22 extends MovieClip {
public function domdefeateddominatrixfix_22(){
addFrameScript(45, frame46);
}
function frame46(){
stop();
}
}
}//package SexyDominatrix_fla
Section 270
//domrocketattackfinal_8 (SexyDominatrix_fla.domrocketattackfinal_8)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class domrocketattackfinal_8 extends MovieClip {
public function domrocketattackfinal_8(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package SexyDominatrix_fla
Section 271
//explodedominatrix_35 (SexyDominatrix_fla.explodedominatrix_35)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class explodedominatrix_35 extends MovieClip {
public function explodedominatrix_35(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package SexyDominatrix_fla
Section 272
//explodedominatrixwire_32 (SexyDominatrix_fla.explodedominatrixwire_32)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class explodedominatrixwire_32 extends MovieClip {
public function explodedominatrixwire_32(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package SexyDominatrix_fla
Section 273
//ground_smokedom_15 (SexyDominatrix_fla.ground_smokedom_15)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ground_smokedom_15 extends MovieClip {
public function ground_smokedom_15(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package SexyDominatrix_fla
Section 274
//transition1wire_27 (SexyDominatrix_fla.transition1wire_27)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class transition1wire_27 extends MovieClip {
public function transition1wire_27(){
addFrameScript(33, frame34);
}
function frame34(){
stop();
}
}
}//package SexyDominatrix_fla
Section 275
//sheep_pop_FINAL_2 (Sheep_fla.sheep_pop_FINAL_2)
package Sheep_fla {
import flash.display.*;
public dynamic class sheep_pop_FINAL_2 extends MovieClip {
public function sheep_pop_FINAL_2(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package Sheep_fla
Section 276
//mos2_mc_2 (StartScreenSynd_fla.mos2_mc_2)
package StartScreenSynd_fla {
import flash.display.*;
public dynamic class mos2_mc_2 extends MovieClip {
public function mos2_mc_2(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package StartScreenSynd_fla
Section 277
//mos3_mc_6 (StartScreenSynd_fla.mos3_mc_6)
package StartScreenSynd_fla {
import flash.display.*;
public dynamic class mos3_mc_6 extends MovieClip {
public function mos3_mc_6(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package StartScreenSynd_fla
Section 278
//DataIntEvent (tinymantis.DataIntEvent)
package tinymantis {
import flash.events.*;
public class DataIntEvent extends Event {
public var mData:int;
public function DataIntEvent(type:String, data:int){
super(type);
mData = data;
}
}
}//package tinymantis
Section 279
//DataStringEvent (tinymantis.DataStringEvent)
package tinymantis {
import flash.events.*;
public class DataStringEvent extends Event {
public var mData:String;
public function DataStringEvent(type:String, data:String){
super(type);
mData = data;
}
}
}//package tinymantis
Section 280
//FPSCounter (tinymantis.FPSCounter)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.utils.*;
public class FPSCounter extends TMSprite {
private var pFrameNum:int;
private var _mStage:Stage;
private var pTextFormat:TextFormat;
private var pTimer:Timer;
private var pTextField:TextField;
public function FPSCounter(stage:Stage){
super();
pTextFormat = new TextFormat("_sans", 11, 0xCCCCCC);
MemoryDictionary.instance.add(pTextFormat);
pFrameNum = 0;
_mStage = stage;
init();
}
override public function cleanup():void{
super.cleanup();
removeChild(pTextField);
pTimer.stop();
pTimer = null;
pTextField = null;
pTextFormat = null;
}
private function displayFPS(te:TimerEvent):void{
pTextField.text = ("fps = " + pFrameNum);
pFrameNum = 0;
}
private function increaseFrame(e:Event):void{
pFrameNum++;
}
public function set textColor(col:uint):void{
pTextField.textColor = col;
}
private function init():void{
pTextField = createText();
MemoryDictionary.instance.add(pTextField);
addChild(pTextField);
pTimer = new Timer(1000);
MemoryDictionary.instance.add(pTimer);
pTimer.addEventListener(TimerEvent.TIMER, displayFPS, false, 0, true);
pTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete, false, 0, true);
_mStage.addEventListener(Event.ENTER_FRAME, increaseFrame, false, 0, true);
pTimer.start();
}
private function createText():TextField{
var t:TextField = new TextField();
t.width = 0;
t.height = 0;
t.autoSize = TextFieldAutoSize.LEFT;
t.selectable = false;
t.defaultTextFormat = pTextFormat;
return (t);
}
private function timerComplete(te:TimerEvent):void{
trace("timerComplete");
}
}
}//package tinymantis
Section 281
//HealthBar (tinymantis.HealthBar)
package tinymantis {
import flash.display.*;
public class HealthBar extends TMSprite {
private var pClip:MovieClip;
private var pRatio:Number;
public function HealthBar(clip:MovieClip){
super();
pClip = clip;
pRatio = (Number((pClip.totalFrames - 1)) / 100);
setHealth(100);
}
public function getHealthAsFrame():int{
return ((Math.ceil((pClip.currentFrame / pRatio)) - 1));
}
public function setHealth(health:int):void{
var frame:int = (Math.ceil((Number(health) * pRatio)) + 1);
pClip.gotoAndStop(frame);
}
}
}//package tinymantis
Section 282
//KeyState (tinymantis.KeyState)
package tinymantis {
import flash.events.*;
import flash.display.*;
public class KeyState extends TMClass {
private var _mKeys:Object;
private var _mStage:Stage;
private var _mCtrl:Boolean;
private var _mTimings:Object;
public static const JUST_CHANGED:int = 4;
public static const DOWN:int = 2;
public static const UP:int = 1;
private static var sInst:KeyState;
public function KeyState(stage:Stage){
super();
_mStage = stage;
_mKeys = new Object();
_mStage.addEventListener(KeyboardEvent.KEY_DOWN, do_KEY_DOWN);
_mStage.addEventListener(KeyboardEvent.KEY_UP, do_KEY_UP);
_mStage.addEventListener(Event.DEACTIVATE, do_ROLL_OUT);
_mStage.addEventListener(Event.ACTIVATE, do_ROLL_OUT);
_mStage.addEventListener(Event.MOUSE_LEAVE, do_ROLL_OUT);
_mCtrl = false;
}
public function getRawState(keyCode:int):int{
return (((_mKeys[keyCode] == null)) ? 0 : _mKeys[keyCode]);
}
public function do_ROLL_OUT(evt:Event):void{
var i:*;
for (i in _mKeys) {
_mKeys[i] = 1;
};
}
public function justChanged(keyCode:int, forceCHANGED_FALSE:Boolean=true):Boolean{
if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & JUST_CHANGED)){
if (forceCHANGED_FALSE){
_mKeys[keyCode] = (_mKeys[keyCode] ^ JUST_CHANGED);
};
return (true);
//unresolved jump
};
return (false);
}
public function isDown(keyCode:int):Boolean{
if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & DOWN)){
return (true);
};
return (false);
}
public function reset():void{
_mKeys = new Object();
}
private function do_KEY_DOWN(evt:KeyboardEvent):void{
_mCtrl = evt.ctrlKey;
var keyState:int;
if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & DOWN))))){
keyState = JUST_CHANGED;
};
_mKeys[evt.keyCode] = (keyState | DOWN);
}
private function do_KEY_UP(evt:KeyboardEvent):void{
_mCtrl = evt.ctrlKey;
var keyState:int;
if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & UP))))){
keyState = JUST_CHANGED;
};
_mKeys[evt.keyCode] = (keyState | UP);
}
public function get ControlDown():Boolean{
return (_mCtrl);
}
public static function get instance():KeyState{
if (sInst == null){
throw (new Error("tried to use the KeyState before calling Init"));
};
return (sInst);
}
public static function Init(stage:Stage):void{
sInst = new KeyState(stage);
}
}
}//package tinymantis
Section 283
//Log (tinymantis.Log)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class Log extends TMSprite {
private var pToggleKey:int;
private var pCursor:int;
private var pLines:Array;
private var pMaxLines:int;
private var pDownKey:int;
private var pUpKey:int;
private var pTextFormat:TextFormat;
private var pTextField:TextField;
public function Log(stage:Stage, color:int=0xCCCCCC, x:int=0, y:int=0, w:int=640, h:int=480, toggleKey:int=13, up:int=33, down:int=34){
super();
var D_O:InteractiveObject = parent;
while (D_O != null) {
if (D_O.mouseEnabled == true){
throw (new Error("parent of Log has mouseEnabled, this will make the text block clicks"));
};
D_O = D_O.parent;
};
pLines = new Array();
pTextFormat = new TextFormat("courier", 11, color);
pTextFormat.leading = 2;
MemoryDictionary.instance.add(pTextFormat);
pToggleKey = toggleKey;
pUpKey = up;
pDownKey = down;
this.x = x;
this.y = y;
pTextField = createText(w, h);
pTextField.text = "Goodbye Cruel World";
var textSize:Number = pTextField.getLineMetrics(0).height;
pTextField.text = "";
pMaxLines = int(((h - Number(pTextFormat.leading)) / textSize));
addChild(pTextField);
stage.addEventListener(KeyboardEvent.KEY_UP, handleKeys, false, 0, true);
this.visible = false;
}
public function set textColor(col:uint):void{
pTextField.textColor = col;
}
private function createText(w:int, h:int):TextField{
var t:TextField = new TextField();
t.selectable = false;
t.mouseEnabled = false;
t.width = w;
t.height = h;
t.defaultTextFormat = pTextFormat;
return (t);
}
override public function cleanup():void{
super.cleanup();
removeChild(pTextField);
pTextField = null;
pTextFormat = null;
}
private function render():void{
pTextField.text = "";
var start:int = (((pCursor - pMaxLines) < 0)) ? 0 : (pCursor - pMaxLines);
var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length;
var i:int;
while (i < length) {
pTextField.appendText((((("[" + (start + i)) + "] ") + pLines[(start + i)]) + "\n"));
i++;
};
}
public function scroll(direction:int):void{
pCursor = (pCursor + direction);
var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length;
if (pCursor < length){
pCursor = length;
};
if (pCursor > pLines.length){
pCursor = pLines.length;
};
render();
}
public function println(s:String):void{
var i:int;
var idx:int;
if (parent != null){
idx = parent.getChildIndex(this);
if (idx != (parent.numChildren - 1)){
parent.setChildIndex(this, (parent.numChildren - 1));
};
};
var temp:Array = s.split("\n");
i = 0;
while (i < temp.length) {
if (temp[i] != null){
pLines.push(temp[i]);
};
i++;
};
pCursor = pLines.length;
render();
}
public function handleKeys(evt:KeyboardEvent):void{
switch (evt.keyCode){
case pUpKey:
scroll(-1);
break;
case pDownKey:
scroll(1);
break;
case pToggleKey:
this.visible = !(this.visible);
break;
};
}
}
}//package tinymantis
Section 284
//MemoryDictionary (tinymantis.MemoryDictionary)
package tinymantis {
import flash.utils.*;
public class MemoryDictionary {
private var pObjectsInMemory:Dictionary;
private static var sSingleton:MemoryDictionary;
public function MemoryDictionary(){
super();
pObjectsInMemory = new Dictionary(true);
}
public function add(obj):void{
pObjectsInMemory[obj] = 1;
}
public function print(log:Log=null):void{
Utils.println("==================================================================", log);
Utils.println("Objects currently in Memory Dictionary are:", log);
var i:int = Utils.traceDictionary(pObjectsInMemory, log);
Utils.println((("there are " + i) + " items left in the Memory Dictionary"), log);
}
public function get count():int{
var count:int;
var i:*;
for (i in pObjectsInMemory) {
count++;
};
return (count);
}
public static function get instance():MemoryDictionary{
if (sSingleton == null){
sSingleton = new (MemoryDictionary);
};
return (sSingleton);
}
}
}//package tinymantis
Section 285
//PauseUtil (tinymantis.PauseUtil)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class PauseUtil extends TMClass {
private var _mRunState:Dictionary;
private var _mInitialState:Dictionary;
private var _mLog:Log;
private var _mClip:MovieClip;
public function PauseUtil(clip:MovieClip, log:Log=null){
super();
_mClip = clip;
_mLog = log;
_mInitialState = new Dictionary(true);
_mRunState = new Dictionary(true);
buildInitialState(clip);
_mClip.addEventListener(Event.ENTER_FRAME, doStep, false, 0, true);
}
private function buildInitialState(clip:MovieClip, tb:int=0):void{
var mc:*;
var clip = clip;
var tb = tb;
_mInitialState[clip] = clip.currentFrame;
var numChildren:int = clip.numChildren;
var i:int;
for (;i < numChildren;(i = (i + 1))) {
mc = MovieClip(clip.getChildAt(i));
if ((mc is MovieClip)){
if (_mInitialState[mc] == null){
buildInitialState(mc, (tb + 1));
};
};
continue;
var _slot1 = e;
};
}
public function resume():void{
var i:*;
var mc:MovieClip;
for (i in _mRunState) {
if (_mRunState[i] == true){
mc = MovieClip(i);
mc.play();
};
};
}
public function doStep(evt:Event):void{
var i:*;
var mc:MovieClip;
Utils.println("doStep", _mLog);
_mClip.removeEventListener(Event.ENTER_FRAME, doStep);
for (i in _mInitialState) {
mc = MovieClip(i);
if (mc.currentFrame != _mInitialState[i]){
_mRunState[i] = true;
mc.gotoAndStop(_mInitialState[i]);
} else {
_mRunState[i] = false;
};
};
}
}
}//package tinymantis
Section 286
//ProteanSprite (tinymantis.ProteanSprite)
package tinymantis {
import flash.display.*;
public dynamic class ProteanSprite extends Sprite {
public function ProteanSprite(){
super();
}
}
}//package tinymantis
Section 287
//ScoreDisplay (tinymantis.ScoreDisplay)
package tinymantis {
import flash.display.*;
public class ScoreDisplay extends TMSprite {
private var pClip:MovieClip;
private var _mScore:int;
private var _mLeadingZeros:Boolean;
public var mMaxScore:int;
private var pPlaces:int;
public function ScoreDisplay(clip:MovieClip, places:int, leadingZeros:Boolean=false){
super();
pClip = clip;
_mLeadingZeros = leadingZeros;
var clipName:String = "i1";
var max:String = "9";
pPlaces = places;
var i:int;
while (i < places) {
max = (max + "9");
pClip[clipName].gotoAndStop(1);
if (((!(_mLeadingZeros)) && ((i > 0)))){
pClip[clipName].visible = false;
};
clipName = (clipName + "0");
i++;
};
mMaxScore = int(max);
}
public function getScore():int{
return (_mScore);
}
public function setScore(score:int):void{
_mScore = score;
score = (score % mMaxScore);
var digit:int;
var place = 1;
var clipName:String = "i1";
var i:int;
while (i < pPlaces) {
digit = (int((score / place)) % 10);
if (!_mLeadingZeros){
if (int((score / place)) > 0){
pClip[clipName].visible = true;
} else {
if (place != 1){
pClip[clipName].visible = false;
};
};
};
pClip[clipName].gotoAndStop((digit + 1));
clipName = (clipName + "0");
place = (place * 10);
i++;
};
}
}
}//package tinymantis
Section 288
//SoundManager (tinymantis.SoundManager)
package tinymantis {
import flash.events.*;
import flash.media.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
public class SoundManager extends EventDispatcher {
private var pMusicName2Vol:Object;
private var _mFX2Vol:Array;
private var pTransitionHash:Object;
private var _mMute:int;
private var pChannelIsMusic:Array;
private var pMusicName2Channel:Object;
private var pSoundPool:Object;
private var _mMusicVolume:Number;
private var _mSoundVolume:Number;
private var pSoundChannels:Array;
public static const MAX_CHANNELS:int = 32;
private static var _sSingleton:SoundManager;
public function SoundManager(){
super();
pSoundChannels = new Array();
pMusicName2Channel = new Object();
pMusicName2Vol = new Object();
pSoundPool = new Object();
_mFX2Vol = new Array(MAX_CHANNELS);
pChannelIsMusic = new Array(MAX_CHANNELS);
var i:int;
while (i < MAX_CHANNELS) {
pChannelIsMusic[i] = false;
i++;
};
_mSoundVolume = 1;
_mMusicVolume = 1;
_mMute = 1;
pTransitionHash = new Object();
}
public function fadeMusicOut(musicName:String, duration:int):void{
var dataBall:ProteanSprite;
var sc:SoundChannel = pMusicName2Channel[musicName];
if (pTransitionHash[musicName] == null){
dataBall = new ProteanSprite();
} else {
dataBall = pTransitionHash[musicName];
killTransition(dataBall);
};
TopLevel.mStage.addChild(dataBall);
dataBall.name = musicName;
dataBall.timeLeft = duration;
dataBall.volume = sc.soundTransform.volume;
dataBall.increment = (sc.soundTransform.volume / duration);
dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicOutCB);
dataBall.endTransitionCB = killTransition;
dataBall.listener = fadeMusicOutCB;
pTransitionHash[musicName] = dataBall;
}
public function fadeMusicIn(musicName:String, duration:int, loop:Boolean=false, vol:Number=1, pan:Number=0):int{
var dataBall:ProteanSprite;
var rv:int = playMusic(musicName, loop, 0, pan);
var sc:SoundChannel = pMusicName2Channel[musicName];
if (pTransitionHash[musicName] == null){
dataBall = new ProteanSprite();
dataBall.volume = 0;
} else {
dataBall = pTransitionHash[musicName];
killTransition(dataBall);
};
TopLevel.mStage.addChild(dataBall);
dataBall.name = musicName;
dataBall.timeLeft = duration;
dataBall.finalVolume = vol;
dataBall.increment = (vol / duration);
dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicInCB);
dataBall.endTransitionCB = killTransition;
dataBall.listener = fadeMusicInCB;
pTransitionHash[musicName] = dataBall;
return (rv);
}
private function getSoundChannelIndex(soundchannel:SoundChannel):int{
var i:int;
while (i < pSoundChannels.length) {
if (pSoundChannels[i] == soundchannel){
return (i);
};
i++;
};
return (-1);
}
public function setVolume(channelIndex:int, vol:Number):void{
var sc:SoundChannel = getSoundChannel(channelIndex);
if (!sc){
return;
};
_mFX2Vol[channelIndex] = vol;
vol = (vol * (_mSoundVolume * _mMute));
var transform:SoundTransform = sc.soundTransform;
transform.volume = vol;
sc.soundTransform = transform;
}
private function fadeMusicOutCB(evt:Event):void{
var dataBall:ProteanSprite = ProteanSprite(evt.target);
var sc:SoundChannel = pMusicName2Channel[dataBall.name];
dataBall.volume = (dataBall.volume - dataBall.increment);
var transform:SoundTransform = sc.soundTransform;
transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
dataBall.timeLeft--;
if (dataBall.timeLeft == 0){
killTransition(dataBall);
stopMusic(dataBall.name);
};
}
public function stopSound(channel:int):int{
pChannelIsMusic[channel] = "";
var sc:SoundChannel = getSoundChannel(channel);
if (sc){
sc.stop();
pSoundChannels[channel] = null;
};
return (-1);
}
public function getAllMusicVolume():Number{
return (_mMusicVolume);
}
private function sounCompleteCB(e:Event):void{
var sc:SoundChannel = SoundChannel(e.target);
var index:int = getSoundChannelIndex(sc);
if (index >= 0){
pSoundChannels[index] = null;
pChannelIsMusic[index] = false;
};
sc.removeEventListener(Event.SOUND_COMPLETE, sounCompleteCB);
dispatchEvent(new DataIntEvent("SOUND_COMPLETE", index));
}
public function traceChannelIsMusic(from:String):void{
trace(((((from + ": ") + pChannelIsMusic) + " \nlength=") + pChannelIsMusic.length));
}
public function setAllMusicVolume(vol:Number):void{
var musicName:String;
_mMusicVolume = vol;
for (musicName in pMusicName2Channel) {
vol = getMusicVolume(musicName);
setMusicVolume(musicName, pMusicName2Vol[musicName]);
};
}
public function playSound(inSoundName:String, loop:Boolean=false, vol:Number=1, pan:Number=0, isMusic:Boolean=false):int{
var sc:SoundChannel;
var s:Sound = pSoundPool[inSoundName];
if (s == null){
trace(("trying to reload " + inSoundName));
this.loadSound(inSoundName);
};
s = pSoundPool[inSoundName];
if (s == null){
throw (new Error((inSoundName + " was not registered in Sound Manager")));
};
var channelIndex:int = getEmptyChannelIndex();
if (channelIndex != -1){
_mFX2Vol[channelIndex] = vol;
if (!isMusic){
vol = (vol * (_mSoundVolume * _mMute));
} else {
vol = (vol * (_mMusicVolume * _mMute));
pChannelIsMusic[channelIndex] = true;
};
sc = s.play(0, ((loop == true)) ? 10000 : 0, new SoundTransform(vol, pan));
sc.addEventListener(Event.SOUND_COMPLETE, sounCompleteCB);
pSoundChannels[channelIndex] = sc;
};
return (channelIndex);
}
public function stopMusic(musicName:String):void{
var dataBall:ProteanSprite;
var idx:int;
var sc:SoundChannel = pMusicName2Channel[musicName];
if (this.pTransitionHash[musicName] != null){
dataBall = pTransitionHash[musicName];
killTransition(dataBall);
};
if (sc != null){
idx = this.getSoundChannelIndex(sc);
if (pMusicName2Channel[musicName] == sc){
delete pMusicName2Channel[musicName];
delete pMusicName2Vol[musicName];
};
stopSound(idx);
};
}
public function set isMute(yes:Boolean):void{
if (yes){
_mMute = 0;
} else {
_mMute = 1;
};
setAllFXVolume(_mSoundVolume);
setAllMusicVolume(_mMusicVolume);
}
public function loadSound(inSoundName:String):void{
var c:Class = Class(ApplicationDomain.currentDomain.getDefinition(inSoundName));
var s:Sound = new (c);
if (s == null){
throw (new Error((("sound " + inSoundName) + " is Invalid, check format")));
};
addSound(inSoundName, s);
}
public function loadSounds(sounds:Array):void{
var i:int;
while (i < sounds.length) {
loadSound(sounds[i]);
i++;
};
}
private function getEmptyChannelIndex():int{
var i:int;
i = 0;
while (i < pSoundChannels.length) {
if (pSoundChannels[i] == null){
return (i);
};
i++;
};
if (pSoundChannels.length < MAX_CHANNELS){
pSoundChannels.push(null);
return (i);
};
return (-1);
}
public function killTransition(dataBall:ProteanSprite):void{
dataBall.removeEventListener(Event.ENTER_FRAME, dataBall.listener);
TopLevel.mStage.removeChild(dataBall);
pTransitionHash[dataBall.name] = null;
}
public function loadSoundByClass(inClass:Class):void{
var c:Class = inClass;
var s:Sound = new (c);
if (s == null){
throw (new Error((("sound " + inClass) + " is Invalid, check format")));
};
var soundName:String = getQualifiedClassName(s);
addSound(soundName, s);
}
public function loadMP3(inSoundName:String):void{
var s:Sound = new Sound(new URLRequest(("sound/" + inSoundName)));
addSound(inSoundName, s);
}
public function setPan(channelIndex:int, pan:Number):void{
var sc:SoundChannel = getSoundChannel(channelIndex);
if (!sc){
return;
};
var transform:SoundTransform = sc.soundTransform;
transform.pan = pan;
sc.soundTransform = transform;
}
public function setMusicVolume(inMusicName:String, vol:Number):void{
var transform:SoundTransform;
var sc:SoundChannel = pMusicName2Channel[inMusicName];
if (sc != null){
pMusicName2Vol[inMusicName] = vol;
transform = sc.soundTransform;
transform.volume = ((vol * this._mMusicVolume) * _mMute);
sc.soundTransform = transform;
};
}
public function playMusic(inMusicName:String, loop:Boolean=false, vol:Number=0.5, pan:Number=0):int{
var transform:SoundTransform;
var index = -1;
var sc:SoundChannel = pMusicName2Channel[inMusicName];
if (sc == null){
index = playSound(inMusicName, loop, ((vol * _mMusicVolume) * _mMute), pan, true);
pMusicName2Channel[inMusicName] = pSoundChannels[index];
pMusicName2Vol[inMusicName] = vol;
sc = pMusicName2Channel[inMusicName];
if (sc != null){
sc.addEventListener(Event.SOUND_COMPLETE, musicCompleteCB);
};
} else {
pMusicName2Vol[inMusicName] = vol;
transform = sc.soundTransform;
transform.pan = pan;
transform.volume = ((vol * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
index = this.getSoundChannelIndex(sc);
};
return (index);
}
public function get isMute():Boolean{
return ((_mMute == 0));
}
private function musicCompleteCB(e:Event):void{
var musicName:String;
var idx:int;
var sc:SoundChannel = SoundChannel(e.target);
for (musicName in pMusicName2Channel) {
if (pMusicName2Channel[musicName] == sc){
idx = this.getSoundChannelIndex(sc);
pSoundChannels[idx] = null;
delete pMusicName2Channel[musicName];
delete pMusicName2Vol[musicName];
dispatchEvent(new DataStringEvent("MUSIC_COMPLETE", musicName));
break;
};
};
sc.removeEventListener(Event.SOUND_COMPLETE, musicCompleteCB);
}
public function getMusicVolume(inMusicName:String):Number{
return (pMusicName2Vol[inMusicName]);
}
private function getSoundChannel(channel:int):SoundChannel{
if ((((((channel >= 0)) && ((channel < pSoundChannels.length)))) && (pSoundChannels[channel]))){
return (pSoundChannels[channel]);
};
return (null);
}
public function setAllFXVolume(vol:Number):void{
_mSoundVolume = vol;
var i:int;
while (i < MAX_CHANNELS) {
if (pChannelIsMusic[i] == false){
setVolume(i, _mFX2Vol[i]);
};
i++;
};
}
private function fadeMusicInCB(evt:Event):void{
var dataBall:ProteanSprite = ProteanSprite(evt.target);
var sc:SoundChannel = pMusicName2Channel[dataBall.name];
dataBall.volume = (dataBall.volume + dataBall.increment);
var transform:SoundTransform = sc.soundTransform;
transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
dataBall.timeLeft--;
if (dataBall.timeLeft == 0){
killTransition(dataBall);
transform = sc.soundTransform;
transform.volume = ((dataBall.finalVolume * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
};
}
private function addSound(inSoundName:String, s:Sound):void{
pSoundPool[inSoundName] = s;
}
public function isSoundPlaying(channel:int):Boolean{
if (getSoundChannel(channel) == null){
return (false);
};
return (true);
}
public function stopAllSounds():void{
var i:int;
while (i < MAX_CHANNELS) {
stopSound(i);
i++;
};
pSoundChannels = new Array();
pMusicName2Channel = new Object();
pMusicName2Vol = new Object();
pSoundPool = new Object();
pTransitionHash = new Object();
}
public function stopAllFX():void{
var i:int;
while (i < MAX_CHANNELS) {
if (pChannelIsMusic[i] == false){
stopSound(i);
};
i++;
};
}
public function loadMP3s(sounds:Array):void{
var i:int;
while (i < sounds.length) {
loadMP3(sounds[i]);
i++;
};
}
public static function get sSingleton():SoundManager{
if (_sSingleton == null){
_sSingleton = new (SoundManager);
};
return (_sSingleton);
}
}
}//package tinymantis
Section 289
//State (tinymantis.State)
package tinymantis {
class State {
public var mEnterFunc:Function;
public var mCounter:int;
public var mUpdateFunc:Function;
public var mDataBlob:Object;
public var mExitFunc:Function;
function State(enter:Function, update:Function, exit:Function){
super();
mEnterFunc = enter;
mUpdateFunc = update;
mExitFunc = exit;
}
}
}//package tinymantis
Section 290
//StateMachine (tinymantis.StateMachine)
package tinymantis {
public class StateMachine extends TMClass {
protected var mStateHash:Object;
public var mVerbose:Boolean;
private var pStateName:String;
private var pCurrState:State;// = null
private var pLastStateName:String;
private var pNextStateName:String;
public function StateMachine(verbose:Boolean=false){
super();
mStateHash = new Object();
mVerbose = verbose;
}
public function destroy():void{
pCurrState = null;
}
public function getStateName():String{
return (pStateName);
}
public function update():void{
if (pCurrState != null){
pCurrState.mUpdateFunc();
pCurrState.mCounter++;
};
}
public function setState(inState:String, data:Object=null):void{
if (inState == null){
throw (new Error("StateMachine : cannot setState: inState is null;"));
};
var state:State = mStateHash[inState];
if (state == null){
throw (new Error((("StateMachine : " + inState) + " has not been inited as a state"), 100));
};
if (mVerbose){
trace(("set state: " + inState));
};
pLastStateName = pStateName;
pStateName = inState;
pNextStateName = inState;
if (pCurrState != null){
pCurrState.mExitFunc();
};
pNextStateName = "";
pCurrState = state;
pCurrState.mCounter = 0;
pCurrState.mDataBlob = data;
pCurrState.mEnterFunc();
}
public function setStateData(obj:Object):void{
pCurrState.mDataBlob = obj;
}
protected function getState():State{
return (pCurrState);
}
protected function voidfunc():void{
}
public function initState(name:String, enter:Function, update:Function, exit:Function):void{
if (enter == null){
enter = voidfunc;
};
if (update == null){
update = voidfunc;
};
if (exit == null){
exit = voidfunc;
};
mStateHash[name] = new State(enter, update, exit);
}
public function getLastState():String{
return (pLastStateName);
}
public function getNextState():String{
return (pNextStateName);
}
public function resetCounter():void{
pCurrState.mCounter = 0;
}
public function getStateCounter():int{
return (pCurrState.mCounter);
}
public function getStateData():Object{
return (pCurrState.mDataBlob);
}
}
}//package tinymantis
Section 291
//TileMap (tinymantis.TileMap)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
import flash.system.*;
import flash.xml.*;
public class TileMap extends TMClass {
public var pWorldTW:int;
private var pFile:String;
public var mLayers:Object;
public var pPanelH:int;
private var pOffsetX:int;
private var pOffsetY:int;
public var mTileSize:int;
private var pFullyLoaded:Boolean;
public var pPanelW:int;
private var pTH:int;
public var mTileSet:TileSet;
public var pWorldW:int;
private var pTW:int;
public var pWorldTH:int;
public var mBitmaps:Object;
private var pFolder:String;
public var pWorldH:int;
private static var sDirectory:String;
public function TileMap(map:XML, panelWidth:int, panelHeight:int){
var layer:XML;
var tiles:Array;
var j:int;
var ratio:Number;
var tml:TileMapLayer;
var bmpd:BitmapData;
super();
pFullyLoaded = false;
pWorldTW = int(map.level.@width);
pWorldTH = int(map.level.@height);
mTileSize = int(map.level.@tilesize);
pPanelW = panelWidth;
pPanelH = panelHeight;
pWorldW = (pWorldTW * mTileSize);
pWorldH = (pWorldTH * mTileSize);
pTW = (panelWidth / mTileSize);
pTH = (panelHeight / mTileSize);
mBitmaps = new Object();
mLayers = new Object();
var layers:XMLList = map.layers.children();
for each (layer in layers) {
tiles = layer.@tiles.split(",");
j = 0;
while (j < tiles.length) {
tiles[j] = int(tiles[j]);
j++;
};
ratio = ((Number(layer.@ratio) == 0)) ? 1 : Number(layer.@ratio);
tml = new TileMapLayer(tiles, ratio);
mLayers[layer.@name] = tml;
bmpd = new BitmapData((panelWidth + int(map.level.@tilesize)), (panelHeight + int(map.level.@tilesize)), true, 0xFFFFFF);
mBitmaps[layer.@name] = new Bitmap(bmpd);
};
LoadTiles(map.level.@set);
}
private function LoadTiles(tilename:String):void{
var c:Class;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, TilesLoaded);
var childDefinitions:LoaderContext = new LoaderContext();
childDefinitions.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
c = (getDefinitionByName(("imgPackage." + tilename)) as Class);
trace(("c = " + c));
var img:BitmapData = (new c(0, 0) as BitmapData);
trace(("img = " + img));
buildTileSet(new Bitmap(img));
pFullyLoaded = true;
dispatchEvent(new Event("TILES_LOADED"));
}
public function get yOffset():int{
return (pOffsetY);
}
public function get PixWidth():int{
return (pWorldW);
}
private function TilesLoaded(evt:Event):void{
buildTileSet(evt.target.content);
pFullyLoaded = true;
dispatchEvent(new Event("TILES_LOADED"));
}
public function get PixHeight():int{
return (pWorldH);
}
public function buildTileSet(img:DisplayObject):void{
var tile:BitmapData;
var i:int;
var dstX:int;
var dstY:int;
var theArray:Array = new Array();
var w:int = int((Number(img.width) / mTileSize));
var h:int = int((Number(img.height) / mTileSize));
var mtx:Matrix = new Matrix();
var j:int;
while (j < h) {
i = 0;
while (i < w) {
tile = new BitmapData(mTileSize, mTileSize, true, 0xFFFFFF);
dstX = (i * mTileSize);
dstY = (j * mTileSize);
mtx.identity();
mtx.translate(-(dstX), -(dstY));
tile.draw(img, mtx, null, null, new Rectangle(0, 0, mTileSize, mTileSize));
theArray.push(tile);
i++;
};
j++;
};
mTileSet = new TileSet(theArray, w, h);
trace(theArray);
}
public function get xOffset():int{
return (pOffsetX);
}
public function setTile(layerName:String, x:int, y:int, val:int):void{
var layer:TileMapLayer = mLayers[layerName];
layer.mData[(x + (pWorldTW * y))] = val;
}
public function drawLayer(layerName:String, offsetX:int, offsetY:int):void{
var bmpd:BitmapData;
var mtx:Matrix;
var idx:int;
var j:int;
var i:int;
var dstX:int;
var dstY:int;
var layer:TileMapLayer = mLayers[layerName];
var ratio:Number = layer.mRatio;
if (offsetX < 0){
offsetX = 0;
} else {
if ((offsetX + pPanelW) >= pWorldW){
offsetX = (pWorldW - pPanelW);
};
};
if (offsetY < 0){
offsetY = 0;
} else {
if ((offsetY + pPanelH) >= pWorldH){
offsetY = (pWorldH - pPanelH);
};
};
pOffsetX = offsetX;
pOffsetY = offsetY;
offsetX = (offsetX * ratio);
offsetY = (offsetY * ratio);
var modX:int = (offsetX % mTileSize);
var modY:int = (offsetY % mTileSize);
var tx:int = (offsetX / mTileSize);
var ty:int = (offsetY / mTileSize);
var wtw:int = (pWorldTW * ratio);
var wth:int = (pWorldTH * ratio);
var tw:int = pTW;
var th:int = pTH;
var bmp:Bitmap = mBitmaps[layerName];
if (((!((tx == layer.mTX))) || (!((ty == layer.mTY))))){
bmpd = bmp.bitmapData;
bmpd.lock();
bmpd.fillRect(bmpd.rect, 0);
layer.mTX = tx;
layer.mTY = ty;
mtx = new Matrix();
idx = 0;
j = 0;
while (j < (th + 1)) {
i = 0;
while (i < (tw + 1)) {
idx = int(layer.mData[(((j + ty) * pWorldTW) + (i + tx))]);
if ((((idx < mTileSet.mTiles.length)) && ((idx >= 0)))){
dstX = (i * mTileSize);
dstY = (j * mTileSize);
mtx.identity();
mtx.translate(dstX, dstY);
bmpd.draw(mTileSet.mTiles[idx], mtx);
};
i++;
};
j++;
};
bmpd.unlock();
};
bmp.x = -(modX);
bmp.y = -(modY);
}
public static function setDataDirectory(directory:String):void{
sDirectory = directory;
}
}
}//package tinymantis
Section 292
//TileMapLayer (tinymantis.TileMapLayer)
package tinymantis {
public class TileMapLayer extends TMClass {
public var mTH:int;
public var mTW:int;
public var mTX:int;
public var mTY:int;
public var mData:Array;
public var mRatio:Number;
public function TileMapLayer(data:Array, ratio:Number=1){
super();
mData = data;
mTX = -1;
mTY = -1;
mRatio = ratio;
}
}
}//package tinymantis
Section 293
//TileSet (tinymantis.TileSet)
package tinymantis {
public class TileSet extends TMClass {
public var mTW:int;
public var mTH:int;
public var mTiles:Array;
public function TileSet(tiles:Array, w:int, h:int):void{
super();
mTiles = tiles;
mTW = w;
mTH = h;
}
}
}//package tinymantis
Section 294
//TMClass (tinymantis.TMClass)
package tinymantis {
import flash.events.*;
import flash.utils.*;
public class TMClass extends EventDispatcher {
private var pUniqueID:int;
public function TMClass(){
super();
pUniqueID = Utils.GET_NEW_FINGERPRINT();
}
override public function toString():String{
return (((getQualifiedClassName(this) + "_") + pUniqueID));
}
public function cleanup():void{
}
public function get TMID():int{
return (pUniqueID);
}
}
}//package tinymantis
Section 295
//TMSprite (tinymantis.TMSprite)
package tinymantis {
import flash.display.*;
import flash.utils.*;
public class TMSprite extends Sprite {
private var pUniqueID:int;
public function TMSprite(){
super();
pUniqueID = Utils.GET_NEW_FINGERPRINT();
}
override public function toString():String{
return (((getQualifiedClassName(this) + "_") + pUniqueID));
}
public function cleanup():void{
}
public function get TMID():int{
return (pUniqueID);
}
}
}//package tinymantis
Section 296
//TopLevel (tinymantis.TopLevel)
package tinymantis {
import flash.display.*;
public class TopLevel extends MovieClip {
public static var mStage:Stage;
public static var mRoot:DisplayObject;
public function TopLevel(){
super();
TopLevel.mStage = this.stage;
TopLevel.mRoot = this;
}
}
}//package tinymantis
Section 297
//Utils (tinymantis.Utils)
package tinymantis {
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
public class Utils {
private static var _sDebugLevel:int = 0;
private static var _PI_DIVIDED_BY_180:Number = 0.0174532925199433;
private static var _sFingerPrint:int = 0;
private static var _180_DIVIDED_BY_PI:Number = 57.2957795130823;
public function Utils(){
super();
}
public static function traceDictionary(dict:Dictionary, log:Log=null):int{
var i:*;
var count:int;
for (i in dict) {
println(((("[" + i) + "] = ") + dict[i]), log);
count++;
};
return (count);
}
public static function findRange(ranges:Array, X:Number):Number{
var len:Number = ranges.length;
var i:Number = 1;
while (i < len) {
if (withinRange(ranges[(i - 1)], ranges[i], X)){
return ((i - 1));
};
i++;
};
return ((len - 1));
}
public static function removeArrayElement(array:Array, element:Object):Boolean{
var index:int = array.indexOf(element);
if (index < 0){
return (false);
};
array[index] = array[(array.length - 1)];
array.pop();
return (true);
}
public static function forceGarbageCollection():void{
new LocalConnection().connect("foo");
new LocalConnection().connect("foo");
//unresolved jump
var _slot1 = e;
}
public static function easeInExpo(t:Number, b:Number, c:Number, d:Number):Number{
return ((Math.exp(((Math.log(c) / d) * t)) + b));
}
public static function addStopToChildClip(obj:DisplayObjectContainer, childname:String):void{
var child:DisplayObject;
var obj = obj;
var childname = childname;
if (obj){
child = obj.getChildByName(childname);
addStopToMovieClip(child);
//unresolved jump
var _slot1 = e;
};
}
public static function magnitude(a:Point, b:Point):Number{
var n:Number = (a.x - b.x);
var m:Number = (a.y - b.y);
return (Math.sqrt(((n * n) + (m * m))));
}
public static function withinRange(A:Number, B:Number, X:Number):Boolean{
return ((((X >= A)) && ((X < B))));
}
public static function isObjectMovieClip(obj:DisplayObject):Boolean{
var sprite:MovieClip;
var obj = obj;
var yes:Boolean;
sprite = MovieClip(obj);
yes = true;
//unresolved jump
var _slot1 = e;
return (yes);
}
public static function linearInterp(a:Number, b:Number, v:Number):Number{
return (((a * (1 - v)) + (b * v)));
}
public static function traceD(msg:String, debugLevel:int):void{
if (debugLevel <= Utils._sDebugLevel){
trace(msg);
};
}
public static function arrayJoin(originArray:Array, addonArray:Array):Array{
var i:int;
while (i < addonArray.length) {
originArray.push(addonArray[i]);
i++;
};
return (originArray);
}
public static function DEPRECTATED(oldName:String, newName:String, theArgs:String):void{
Utils.traceD("____________________________________________________", 2);
Utils.traceD(((("the function " + oldName) + "has been changed to ") + newName), 2);
Utils.traceD(("called from " + theArgs), 2);
Utils.traceD("____________________________________________________", 2);
}
public static function radians2degrees(inRadians:Number):Number{
var degrees:Number = (inRadians * _180_DIVIDED_BY_PI);
return (degrees);
}
public static function addStopToMovieClip(obj:DisplayObject):void{
var sp:DisplayObjectContainer;
var i:int;
var mc:MovieClip;
var button:SimpleButton;
if (obj){
if (isObjectSprite(obj)){
sp = DisplayObjectContainer(obj);
i = 0;
while (i < sp.numChildren) {
addStopToMovieClip(sp.getChildAt(i));
i++;
};
if (isObjectMovieClip(obj)){
mc = MovieClip(obj);
if ((((((mc.x == 0)) || ((((mc.parent.x == 0)) && ((mc.parent.y == 1)))))) || ((mc.name.indexOf("clip") >= 0)))){
mc.addFrameScript((mc.totalFrames - 1), mc.stop);
};
};
} else {
if (obj.name.indexOf("button") >= 0){
button = SimpleButton(obj);
addStopToMovieClip(button.upState);
addStopToMovieClip(button.overState);
addStopToMovieClip(button.downState);
};
};
};
}
public static function DELETE(inObj){
if ((inObj is DisplayObject)){
if (inObj.parent != null){
inObj.parent.removeChild(inObj);
};
};
inObj.cleanup();
return (null);
}
public static function degrees2radians(inDegrees:Number):Number{
var radians:Number = (inDegrees * _PI_DIVIDED_BY_180);
return (radians);
}
public static function println(s:String, log:Log=null):void{
if (log != null){
log.println(s);
} else {
trace(s);
};
}
public static function isObjectSprite(obj:DisplayObject):Boolean{
var sprite:Sprite;
var obj = obj;
var yes:Boolean;
sprite = Sprite(obj);
yes = true;
//unresolved jump
var _slot1 = e;
return (yes);
}
public static function cosInterp(a:Number, b:Number, v:Number):Number{
var v2:Number = ((1 - Math.cos((v * Math.PI))) / 2);
return (((a * (1 - v2)) + (b * v2)));
}
public static function GET_NEW_FINGERPRINT():int{
return (++_sFingerPrint);
}
}
}//package tinymantis
Section 298
//vib_explode_3 (Vibrator_fla.vib_explode_3)
package Vibrator_fla {
import flash.display.*;
public dynamic class vib_explode_3 extends MovieClip {
public var iWave:MovieClip;
public function vib_explode_3(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package Vibrator_fla
Section 299
//xxx_9 (VictoryDanceSynd_fla.xxx_9)
package VictoryDanceSynd_fla {
import flash.display.*;
public dynamic class xxx_9 extends MovieClip {
public function xxx_9(){
addFrameScript(104, frame105);
}
function frame105(){
stop();
}
}
}//package VictoryDanceSynd_fla
Section 300
//AdultSwimComMC (AdultSwimComMC)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
import Preroll.*;
public dynamic class AdultSwimComMC extends MovieClip {
public var mcBug_game:SimpleButton;
public function AdultSwimComMC(){
addFrameScript(0, frame1);
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame1(){
mcBug_game.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcBug_game.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "logo";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
_local8 = new URLRequest(_local6);
_local8.data = _local7;
navigateToURL(_local8, "_blank");
}
}
}//package
Section 301
//AnteChamberMC (AnteChamberMC)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
public dynamic class AnteChamberMC extends MovieClip {
public var trial_1_1:SimpleButton;
public var trial_2_1:SimpleButton;
public var iChooseBox:MovieClip;
public function AnteChamberMC(){
addFrameScript(0, frame1);
}
public function do_trial_2_1(_arg1:Event):void{
trace("hello there 2");
iChooseBox.iButton1.removeEventListener(_arg1.type, do_trial_2_1);
iChooseBox.iButton2.removeEventListener(_arg1.type, do_trial_2_1);
iChooseBox.iButton3.removeEventListener(_arg1.type, do_trial_2_1);
iChooseBox.visible = false;
trial_1_1.addEventListener(MouseEvent.CLICK, showDialog);
trial_2_1.addEventListener(MouseEvent.CLICK, showDialog);
dispatchEvent(new Event("trial_2_1"));
}
public function hideDialog(_arg1:Event):void{
iChooseBox.iButton1.removeEventListener(_arg1.type, iChooseBox.levelFunc);
iChooseBox.iButton2.removeEventListener(_arg1.type, iChooseBox.levelFunc);
iChooseBox.iButton3.removeEventListener(_arg1.type, iChooseBox.levelFunc);
trial_1_1.addEventListener(MouseEvent.CLICK, showDialog);
trial_2_1.addEventListener(MouseEvent.CLICK, showDialog);
iChooseBox.visible = false;
}
function frame1(){
iChooseBox.iCloseButton.addEventListener(MouseEvent.CLICK, hideDialog);
iChooseBox.visible = false;
trial_1_1.addEventListener(MouseEvent.CLICK, showDialog);
trial_2_1.addEventListener(MouseEvent.CLICK, showDialog);
}
public function do_trial_1_1(_arg1:Event):void{
trace("hello there");
iChooseBox.iButton1.removeEventListener(_arg1.type, do_trial_1_1);
iChooseBox.iButton2.removeEventListener(_arg1.type, do_trial_1_1);
iChooseBox.iButton3.removeEventListener(_arg1.type, do_trial_1_1);
iChooseBox.visible = false;
trial_1_1.addEventListener(MouseEvent.CLICK, showDialog);
trial_2_1.addEventListener(MouseEvent.CLICK, showDialog);
dispatchEvent(new Event("trial_1_1"));
}
public function showDialog(_arg1:Event):void{
var _local2:String;
trial_1_1.removeEventListener(MouseEvent.CLICK, showDialog);
trial_2_1.removeEventListener(MouseEvent.CLICK, showDialog);
iChooseBox.visible = true;
if (_arg1.target == trial_1_1){
iChooseBox.iTrialLabel.gotoAndStop(1);
_local2 = "do_trial_1_1";
this.dispatchEvent(new Event("score_trial_1_1"));
} else {
iChooseBox.iTrialLabel.gotoAndStop(2);
_local2 = "do_trial_2_1";
this.dispatchEvent(new Event("score_trial_2_1"));
};
iChooseBox.iButton1.addEventListener(MouseEvent.CLICK, this[_local2]);
iChooseBox.iButton2.addEventListener(MouseEvent.CLICK, this[_local2]);
iChooseBox.iButton3.addEventListener(MouseEvent.CLICK, this[_local2]);
iChooseBox.levelFunc = this[_local2];
}
}
}//package
Section 302
//Attack (Attack)
package {
import tinymantis.*;
public class Attack extends TMClass {
private var _mType:String;
public var mHitCount:int;
public function Attack(type:String){
super();
_mType = type;
mHitCount = 0;
}
public function get Type():String{
return (_mType);
}
}
}//package
Section 303
//baldgagmen0_0 (baldgagmen0_0)
package {
import flash.media.*;
public dynamic class baldgagmen0_0 extends Sound {
}
}//package
Section 304
//baldgagmen0_1 (baldgagmen0_1)
package {
import flash.media.*;
public dynamic class baldgagmen0_1 extends Sound {
}
}//package
Section 305
//baldgagmen0_2 (baldgagmen0_2)
package {
import flash.media.*;
public dynamic class baldgagmen0_2 extends Sound {
}
}//package
Section 306
//baldgagmen0_3 (baldgagmen0_3)
package {
import flash.media.*;
public dynamic class baldgagmen0_3 extends Sound {
}
}//package
Section 307
//baldgagmen0_4 (baldgagmen0_4)
package {
import flash.media.*;
public dynamic class baldgagmen0_4 extends Sound {
}
}//package
Section 308
//baldgagmen1_0 (baldgagmen1_0)
package {
import flash.media.*;
public dynamic class baldgagmen1_0 extends Sound {
}
}//package
Section 309
//bead_fall (bead_fall)
package {
import flash.media.*;
public dynamic class bead_fall extends Sound {
}
}//package
Section 310
//bead_pickup (bead_pickup)
package {
import flash.media.*;
public dynamic class bead_pickup extends Sound {
}
}//package
Section 311
//BeadCounterMC (BeadCounterMC)
package {
import flash.display.*;
public dynamic class BeadCounterMC extends MovieClip {
public var iCountMC:MovieClip;
public var iOneUp:MovieClip;
}
}//package
Section 312
//BeadDialogue (BeadDialogue)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
public class BeadDialogue extends TMSprite {
protected var _mControls:MovieClip;
protected var _mNumBeads:int;
public function BeadDialogue(numBeads:int){
super();
_mNumBeads = numBeads;
_mControls = new beadsDialogMC();
_mControls.x = 350;
_mControls.y = 250;
addChild(_mControls);
addEventListener(Event.ENTER_FRAME, Loop);
addEventListener("CLOSE", Close);
}
public function Loop(e:Event):void{
if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){
Main.self.ButtonPressSound(null);
_mControls.play();
};
if (_mControls.currentFrame == _mControls.totalFrames){
removeEventListener(Event.ENTER_FRAME, Loop);
Game.self.addBead(_mNumBeads);
Game.self.removeDialog(this);
visible = false;
Game.self.Pause = false;
};
}
public function Close(e:Event):void{
_mControls.gotoAndPlay("close");
}
}
}//package
Section 313
//BeadGoodie (BeadGoodie)
package {
import tinymantis.*;
public class BeadGoodie extends Goodie implements IRebuildable {
private var _mGravity:Boolean;
private var _mSize:int;
public static var sShowedDialogue:Boolean = false;
public function BeadGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, size:int=1){
super(game, ((size == 1)) ? new BeadMC() : new BigBeadMC(), tm, inX, inY, dX, dY);
_mSize = size;
if ((((dX == 0)) && ((dY == 0)))){
_mGravity = false;
} else {
_mGravity = true;
};
_mDeathFrames = 8;
}
override public function doAction():void{
var numBeads:int = ((_mSize == 1)) ? 1 : 5;
if (((!(sShowedDialogue)) && (!(Main.self.mPlayedAlready)))){
sShowedDialogue = true;
pGame.showBeadDialogue(numBeads);
pGame.Pause = true;
} else {
pGame.addBead(numBeads);
};
Health = 0;
pGame.Score = (pGame.Score + int(Game.sScoring[((_mSize == 1)) ? "small_bead" : "large_bead"]));
pState.setState("DEATH");
}
override protected function DEATH_UPDATE():void{
if (pState.getStateCounter() == 0){
pClip.gotoAndStop("DIE");
};
super.DEATH_UPDATE();
}
override protected function _death():void{
pState.setState("DEATH");
}
override public function playPickupSound():void{
if ((pGame.mBeadHUD.NumBeads + _mSize) < 50){
SoundManager.sSingleton.playSound(((_mSize == 1)) ? "bead_pickup" : "large_bead_pickup");
} else {
SoundManager.sSingleton.playSound("x_1up");
};
}
override public function applyGravity():void{
if (_mGravity){
super.applyGravity();
};
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.size = _mSize;
return (blob);
}
override protected function FLY_UPDATE():void{
if ((((((pDX == 0)) && ((pDY == 0)))) && (!((pClip.currentLabel == "REST"))))){
_mGravity = false;
pClip.gotoAndStop("REST");
};
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):BeadGoodie{
var cha:BeadGoodie = new BeadGoodie(game, tm, blob.mX, blob.mY, 0, 0, blob.size);
return (cha);
}
}
}//package
Section 314
//BeadHUD (BeadHUD)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
import flash.geom.*;
public class BeadHUD extends TMSprite {
protected var _mFadeCount:int;
protected var _mNumBeads:int;
protected var _mClip:MovieClip;
public function BeadHUD(){
super();
_mClip = new BeadCounterMC();
addChild(_mClip);
_mClip.iOneUp.gotoAndStop(1);
}
private function _fadeOut(evt:Event):void{
_mFadeCount--;
if (_mFadeCount < 10){
_mClip.alpha = (_mClip.alpha - 0.1);
};
if (_mFadeCount == 0){
_mClip.gotoAndStop(1);
removeEventListener(Event.ENTER_FRAME, _fadeOut);
};
}
public function get NumBeads():int{
return (_mNumBeads);
}
private function _end_one_up_animation(evt:Event):void{
_mClip.iOneUp.removeEventListener("END_ANIMATION", _end_one_up_animation);
_mClip.iCountMC.transform.colorTransform = new ColorTransform();
var zeros:String = ((_mNumBeads < 10)) ? "0" : "";
_mClip.iCountMC.iCount.text = (zeros + _mNumBeads);
}
public function showOneUP():void{
_mClip.iOneUp.gotoAndPlay(2);
_mClip.iCountMC.transform.colorTransform = new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0);
_mClip.iCountMC.iCount.text = "50";
_mClip.iOneUp.addEventListener("END_ANIMATION", _end_one_up_animation, false, 0, true);
}
public function set NumBeads(num:int):void{
_mNumBeads = num;
var zeros:String = ((num < 10)) ? "0" : "";
_mClip.iCountMC.iCount.text = (zeros + _mNumBeads);
}
}
}//package
Section 315
//BeadMC (BeadMC)
package {
import flash.display.*;
public dynamic class BeadMC extends MovieClip {
}
}//package
Section 316
//beadsDialogMC (beadsDialogMC)
package {
import flash.events.*;
import flash.display.*;
public dynamic class beadsDialogMC extends MovieClip {
public var iCloseButton:SimpleButton;
public function beadsDialogMC(){
addFrameScript(10, frame11, 24, frame25);
}
public function CallClose(_arg1:Event):void{
parent.dispatchEvent(new Event("CLOSE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame25(){
stop();
}
function frame11(){
stop();
iCloseButton.addEventListener(MouseEvent.CLICK, CallClose);
iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
}
}//package
Section 317
//BigBeadMC (BigBeadMC)
package {
import flash.display.*;
public dynamic class BigBeadMC extends MovieClip {
}
}//package
Section 318
//BigHeartMC (BigHeartMC)
package {
import flash.display.*;
public dynamic class BigHeartMC extends MovieClip {
}
}//package
Section 319
//block_break (block_break)
package {
import flash.media.*;
public dynamic class block_break extends Sound {
}
}//package
Section 320
//Block2x2_0_MC (Block2x2_0_MC)
package {
import flash.display.*;
public dynamic class Block2x2_0_MC extends MovieClip {
}
}//package
Section 321
//Block2x2_1_MC (Block2x2_1_MC)
package {
import flash.display.*;
public dynamic class Block2x2_1_MC extends MovieClip {
}
}//package
Section 322
//Block2x2_10_MC (Block2x2_10_MC)
package {
import flash.display.*;
public dynamic class Block2x2_10_MC extends MovieClip {
}
}//package
Section 323
//Block2x2_11_MC (Block2x2_11_MC)
package {
import flash.display.*;
public dynamic class Block2x2_11_MC extends MovieClip {
}
}//package
Section 324
//Block2x2_12_MC (Block2x2_12_MC)
package {
import flash.display.*;
public dynamic class Block2x2_12_MC extends MovieClip {
}
}//package
Section 325
//Block2x2_13_MC (Block2x2_13_MC)
package {
import flash.display.*;
public dynamic class Block2x2_13_MC extends MovieClip {
}
}//package
Section 326
//Block2x2_14_MC (Block2x2_14_MC)
package {
import flash.display.*;
public dynamic class Block2x2_14_MC extends MovieClip {
}
}//package
Section 327
//Block2x2_15_MC (Block2x2_15_MC)
package {
import flash.display.*;
public dynamic class Block2x2_15_MC extends MovieClip {
}
}//package
Section 328
//Block2x2_16_MC (Block2x2_16_MC)
package {
import flash.display.*;
public dynamic class Block2x2_16_MC extends MovieClip {
}
}//package
Section 329
//Block2x2_17_MC (Block2x2_17_MC)
package {
import flash.display.*;
public dynamic class Block2x2_17_MC extends MovieClip {
}
}//package
Section 330
//Block2x2_18_MC (Block2x2_18_MC)
package {
import flash.display.*;
public dynamic class Block2x2_18_MC extends MovieClip {
}
}//package
Section 331
//Block2x2_2_MC (Block2x2_2_MC)
package {
import flash.display.*;
public dynamic class Block2x2_2_MC extends MovieClip {
}
}//package
Section 332
//Block2x2_3_MC (Block2x2_3_MC)
package {
import flash.display.*;
public dynamic class Block2x2_3_MC extends MovieClip {
}
}//package
Section 333
//Block2x2_4_MC (Block2x2_4_MC)
package {
import flash.display.*;
public dynamic class Block2x2_4_MC extends MovieClip {
}
}//package
Section 334
//Block2x2_5_MC (Block2x2_5_MC)
package {
import flash.display.*;
public dynamic class Block2x2_5_MC extends MovieClip {
}
}//package
Section 335
//Block2x2_6_MC (Block2x2_6_MC)
package {
import flash.display.*;
public dynamic class Block2x2_6_MC extends MovieClip {
}
}//package
Section 336
//Block2x2_7_MC (Block2x2_7_MC)
package {
import flash.display.*;
public dynamic class Block2x2_7_MC extends MovieClip {
}
}//package
Section 337
//Block2x2_8_MC (Block2x2_8_MC)
package {
import flash.display.*;
public dynamic class Block2x2_8_MC extends MovieClip {
}
}//package
Section 338
//Block2x2_9_MC (Block2x2_9_MC)
package {
import flash.display.*;
public dynamic class Block2x2_9_MC extends MovieClip {
}
}//package
Section 339
//bonusMessageMC (bonusMessageMC)
package {
import flash.display.*;
public dynamic class bonusMessageMC extends MovieClip {
public function bonusMessageMC(){
addFrameScript(52, frame53, 104, frame105, 209, frame210);
}
function frame210(){
stop();
}
function frame105(){
stop();
}
function frame53(){
stop();
}
}
}//package
Section 340
//boob_hit (boob_hit)
package {
import flash.media.*;
public dynamic class boob_hit extends Sound {
}
}//package
Section 341
//BoobGenerator (BoobGenerator)
package {
import tinymantis.*;
public class BoobGenerator extends Character implements IRebuildable {
private var _mSpeed:int;
private var _mFrequency:int;
private var pCount:int;
public function BoobGenerator(game:Game, tm:TileMap, inX:int, inY:int, freq:int, speed:int, direction:String, preload:Boolean){
var i:int;
super(game, new RoboBoobMC(), direction.toUpperCase(), tm, inX, inY);
pClip.visible = false;
pCount = 0;
_mFrequency = freq;
_mSpeed = ((direction == "left")) ? -(speed) : speed;
if (preload){
i = 0;
while (i < int((tm.pWorldW / freq))) {
pGame.addProjectile(new RoboBoob(pGame, pTileMap, (mX + ((i * freq) * _mSpeed)), mY, _mSpeed));
i++;
};
};
}
override public function update():void{
if (!this.onScreen){
if ((pCount % _mFrequency) == 1){
pGame.addProjectile(new RoboBoob(pGame, pTileMap, mX, mY, _mSpeed));
};
};
pCount++;
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.speed = Math.abs(_mSpeed);
blob.direction = ((_mSpeed < 0)) ? "left" : "right";
blob.freq = _mFrequency;
return (blob);
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):BoobGenerator{
var cha:BoobGenerator = new BoobGenerator(game, tm, blob.mX, blob.mY, blob.freq, blob.speed, blob.direction, false);
return (cha);
}
}
}//package
Section 342
//BossDialog (BossDialog)
package {
import flash.events.*;
import tinymantis.*;
public class BossDialog extends TMSprite {
protected var _mControls:BossDialogMC;
public function BossDialog(){
super();
_mControls = new BossDialogMC();
_mControls.x = 350;
_mControls.y = 250;
addChild(_mControls);
addEventListener(Event.ENTER_FRAME, Loop);
addEventListener("CLOSE", Close);
}
public function Loop(e:Event):void{
if (_mControls.currentFrame == _mControls.totalFrames){
removeEventListener(Event.ENTER_FRAME, Loop);
Game.self.removeDialog(this);
visible = false;
Game.self.Pause = false;
};
if (((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))){
Main.self.ButtonPressSound(null);
_mControls.play();
};
}
public function Close(e:Event):void{
_mControls.gotoAndPlay("close");
}
}
}//package
Section 343
//BossDialogMC (BossDialogMC)
package {
import flash.events.*;
import flash.display.*;
public dynamic class BossDialogMC extends MovieClip {
public var iCloseButton:SimpleButton;
public var iNextButton:SimpleButton;
public function BossDialogMC(){
addFrameScript(18, frame19, 50, frame51, 61, frame62);
}
public function Next(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
play();
}
public function CallClose(_arg1:Event):void{
parent.dispatchEvent(new Event("CLOSE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame19(){
stop();
iNextButton.addEventListener(MouseEvent.CLICK, Next);
iNextButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
function frame51(){
stop();
iNextButton.addEventListener(MouseEvent.CLICK, Next);
iNextButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
function frame62(){
stop();
iCloseButton.addEventListener(MouseEvent.CLICK, CallClose);
iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
}
}//package
Section 344
//BossHUD (BossHUD)
package {
import flash.display.*;
import tinymantis.*;
public class BossHUD extends TMSprite {
protected var _mHealth:HealthBar;
protected var _mNumBeads:int;
protected var _mFadeCount:int;
protected var _mClip:MovieClip;
public function BossHUD(){
super();
_mClip = new BossMeterMC();
_mHealth = new HealthBar(_mClip.iHealth);
addChild(_mClip);
_mHealth.setHealth(0);
}
public function getHealth():int{
return (_mHealth.getHealthAsFrame());
}
public function setHealth(h:int):void{
_mHealth.setHealth(h);
}
}
}//package
Section 345
//BossMeterMC (BossMeterMC)
package {
import flash.display.*;
public dynamic class BossMeterMC extends MovieClip {
public var iHealth:MovieClip;
}
}//package
Section 346
//botdie_01 (botdie_01)
package {
import flash.media.*;
public dynamic class botdie_01 extends Sound {
}
}//package
Section 347
//botdie_02 (botdie_02)
package {
import flash.media.*;
public dynamic class botdie_02 extends Sound {
}
}//package
Section 348
//BreakableBlock (BreakableBlock)
package {
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class BreakableBlock extends Character implements IRebuildable {
private var pTW:int;
private var pTH:int;
public function BreakableBlock(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int, w:int, h:int){
super(game, mc, "RIGHT", tm, inX, inY);
pDY = 0;
pDX = 0;
pTW = w;
pTH = h;
pState.initState("REST", REST_ENTER, null, null);
pState.initState("BREAK", BREAK_ENTER, BREAK_UPDATE, null);
pState.initState("DEAD", null, DEATH_ENTER, null);
pState.setState("REST");
setBlocking(true);
pAttackValue = 100;
}
override public function update():void{
pState.update();
handleAttacks("default", this);
}
protected function DEATH_ENTER():void{
setBlocking(false);
pDead = true;
}
override public function damage(amt:int):void{
if (pState.getStateName() != "BREAK"){
pState.setState("BREAK");
};
}
protected function BREAK_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 4){
setBlocking(false);
} else {
if (cnt == 17){
pClip.visible = false;
if (((!((pDrops == null))) && ((pDrops.length > 0)))){
GiveGoodie(50, 50);
};
pDead = true;
};
};
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.clipName = getQualifiedClassName(pClip);
blob.pTW = pTW;
blob.pTH = pTH;
if (pState.getStateName() == "BREAK"){
blob.pState = "DEAD";
};
return (blob);
}
protected function REST_ENTER():void{
pClip.gotoAndStop("REST");
}
private function setBlocking(yes:Boolean):void{
var i:int;
var x:int = (mX / pTileMap.mTileSize);
var y:int = (mY / pTileMap.mTileSize);
var j:int;
while (j < pTH) {
i = 0;
while (i < pTW) {
pTileMap.setTile("canWalk", (x + i), (y + j), (yes) ? 0 : 1);
i++;
};
j++;
};
}
protected function BREAK_ENTER():void{
pClip.gotoAndStop("BREAK");
SoundManager.sSingleton.playSound("block_break");
pGame.Score = (pGame.Score + int(Game.sScoring["breakable_block"]));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):BreakableBlock{
var c:Class = (getDefinitionByName(blob.clipName) as Class);
var clip:MovieClip = new (c);
var cha:BreakableBlock = new BreakableBlock(game, clip, tm, blob.mX, blob.mY, blob.pTW, blob.pTH);
trace(blob.pState);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 349
//BrickWallMC (BrickWallMC)
package {
import flash.display.*;
public dynamic class BrickWallMC extends MovieClip {
}
}//package
Section 350
//bunnymen0_0 (bunnymen0_0)
package {
import flash.media.*;
public dynamic class bunnymen0_0 extends Sound {
}
}//package
Section 351
//bunnymen0_1 (bunnymen0_1)
package {
import flash.media.*;
public dynamic class bunnymen0_1 extends Sound {
}
}//package
Section 352
//bunnymen1_0 (bunnymen1_0)
package {
import flash.media.*;
public dynamic class bunnymen1_0 extends Sound {
}
}//package
Section 353
//bunnymen1_1 (bunnymen1_1)
package {
import flash.media.*;
public dynamic class bunnymen1_1 extends Sound {
}
}//package
Section 354
//BunnyVibrator (BunnyVibrator)
package {
import tinymantis.*;
public class BunnyVibrator extends Character {
private var pApplyGravity:Boolean;
public function BunnyVibrator(game:Game, facing:String, tm:TileMap, inX:int, inY:int, dX:int, dY:int, applyGravity:Boolean=true){
super(game, new BunnyVibratorMC(), facing, tm, inX, inY);
pDX = dX;
pDY = dY;
pState.initState("FLY", null, FLY_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DIE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.setState("FLY");
pApplyGravity = applyGravity;
pAttackValue = 10;
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (pState.getStateCounter() == 300){
pGame.mAttacks[pClip] = null;
delete pGame.mAttacks[pClip];
pDead = true;
};
};
}
private function FLY_UPDATE():void{
if (pState.getStateCounter() == 300){
pDead = true;
};
}
public function DAMAGE_ENTER():void{
pDX = -(pDX);
pDY = -(pDY);
if (pDY == 0){
pDY = -15;
};
pGame.mAttacks[pClip] = new Attack("WHIP");
}
override public function update():void{
pState.update();
if (((((pApplyGravity) || ((pState.getStateName() == "DAMAGE")))) || ((pState.getStateName() == "DIE")))){
applyGravity();
};
if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){
if (!handleAttacks("default", pClip)){
hitProtagonist();
};
};
ApplyMotionVector();
}
}
}//package
Section 355
//BunnyVibratorMC (BunnyVibratorMC)
package {
import flash.display.*;
public dynamic class BunnyVibratorMC extends MovieClip {
}
}//package
Section 356
//button_click (button_click)
package {
import flash.media.*;
public dynamic class button_click extends Sound {
}
}//package
Section 357
//button_over (button_over)
package {
import flash.media.*;
public dynamic class button_over extends Sound {
}
}//package
Section 358
//Cage (Cage)
package {
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class Cage extends Character implements IRebuildable {
private var _mRegenerate:Boolean;
public static var sPlayedDialogue:Boolean = false;
public function Cage(game:Game, clip:MovieClip, tm:TileMap, inX:int, inY:int, regenerate:Boolean){
super(game, clip, "RIGHT", tm, inX, inY);
pState.initState("REST", REST_ENTER, null, null);
pState.initState("TIRED", TIRED_ENTER, null, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.setState("REST");
pDY = 0;
pDX = 0;
pMobDamageType = "friend";
_mRegenerate = regenerate;
}
override public function update():void{
var pro:SadieControl;
pState.update();
if ((((sPlayedDialogue == false)) && (!(Main.self.mPlayedAlready)))){
pro = pGame.Protagonist;
if (((onScreen) && ((Math.abs((pro.mX - mX)) < 100)))){
sPlayedDialogue = true;
pGame.showCageDialogue();
pGame.Pause = true;
};
};
if (pState.getStateName() == "REST"){
handleAttacks("friend", pClip);
};
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.clipName = getQualifiedClassName(pClip);
blob.regenerate = _mRegenerate;
return (blob);
}
public function TIRED_ENTER():void{
pClip.gotoAndStop("TIRED");
}
public function DAMAGE_ENTER():void{
pGame.Score = (pGame.Score + int(Game.sScoring["cage"]));
pClip.gotoAndStop("TIRED");
SoundManager.sSingleton.playSound("cage_crash3");
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
switch (cnt){
case 2:
GiveGoodie(25, ((pClip is CageMC)) ? 25 : 50);
break;
case 4:
pState.setState("TIRED");
break;
};
}
public function REST_ENTER():void{
pClip.gotoAndStop("REST");
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Cage{
var c:Class = (getDefinitionByName(blob.clipName) as Class);
var clip:MovieClip = new (c);
var cha:Cage = new Cage(game, clip, tm, blob.mX, blob.mY, blob.regenerate);
if (!blob.regenerate){
cha.pState.setState(blob.pState);
};
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 359
//cage_crash3 (cage_crash3)
package {
import flash.media.*;
public dynamic class cage_crash3 extends Sound {
}
}//package
Section 360
//CageMC (CageMC)
package {
import flash.display.*;
public dynamic class CageMC extends MovieClip {
}
}//package
Section 361
//CageOffMC (CageOffMC)
package {
import flash.display.*;
public dynamic class CageOffMC extends MovieClip {
}
}//package
Section 362
//Candle (Candle)
package {
import flash.display.*;
import tinymantis.*;
public class Candle extends Character {
private const _mInBetween:int = 20;
private var _mBetweenLeft:int;
private var _mBetweenCount:int;// = 0
private var _mFrequency:int;
private var _mSpeed:int;
private var pCount:int;
public function Candle(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int, freq:int){
super(game, mc, "RIGHT", tm, inX, inY);
pCount = 1;
_mFrequency = freq;
_mBetweenLeft = 0;
_mBetweenCount = 0;
}
override public function update():void{
if ((pCount % _mFrequency) == 1){
_mBetweenLeft = 3;
_mBetweenCount = 0;
};
if (_mBetweenLeft > 0){
if ((_mBetweenCount % _mInBetween) == 1){
pGame.addProjectile(new CandleWax(pGame, pTileMap, (mX + pClip.iPlacement.x), (mY + pClip.iPlacement.y)));
_mBetweenLeft--;
};
_mBetweenCount++;
};
pCount++;
}
}
}//package
Section 363
//candle_drop (candle_drop)
package {
import flash.media.*;
public dynamic class candle_drop extends Sound {
}
}//package
Section 364
//Candle0MC (Candle0MC)
package {
import flash.display.*;
public dynamic class Candle0MC extends MovieClip {
public var iPlacement:MovieClip;
}
}//package
Section 365
//Candle1MC (Candle1MC)
package {
import flash.display.*;
public dynamic class Candle1MC extends MovieClip {
public var iPlacement:MovieClip;
}
}//package
Section 366
//CandleGoodie (CandleGoodie)
package {
import tinymantis.*;
public class CandleGoodie extends WeaponGoodie {
public function CandleGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new CandleMC(), tm, inX, inY, dX, dY);
_mType = "CANDLE";
_mMsgType = "candle";
setToyOnScreen(_mType, true);
}
}
}//package
Section 367
//CandleMC (CandleMC)
package {
import flash.display.*;
public dynamic class CandleMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 368
//CandleWax (CandleWax)
package {
import tinymantis.*;
import flash.geom.*;
public class CandleWax extends Character {
public function CandleWax(game:Game, tm:TileMap, inX:int, inY:int){
super(game, new CandleWaxMC(), "RIGHT", tm, inX, inY);
pState.initState("FALL", FALL_ENTER, null, null);
pState.initState("LAND", LAND_ENTER, LAND_UPDATE, null);
pState.setState("FALL");
pDX = (pDY = 0);
pMobDamageType = "candlewax";
hitArea = pClip.iCollision;
}
override public function handleLand():void{
super.handleLand();
pState.setState("LAND");
}
private function FALL_ENTER():void{
pClip.gotoAndStop("FALL");
if (onScreen){
SoundManager.sSingleton.playMusic("candle_drop", false);
};
}
override public function update():void{
pState.update();
applyGravity();
if (pState.getStateCounter() < 11){
hitProtagonist();
};
ApplyMotionVector();
restrain();
}
override public function get onScreen():Boolean{
var bounds:Rectangle = pClip.getRect(pClip);
if (((((this.x + bounds.right) < 0)) || (((this.x + bounds.left) > Main.WIDTH)))){
return (false);
};
return (true);
}
private function LAND_ENTER():void{
pClip.gotoAndStop("LAND");
}
private function LAND_UPDATE():void{
if (pState.getStateCounter() == 12){
pDead = true;
};
}
}
}//package
Section 369
//CandleWaxMC (CandleWaxMC)
package {
import flash.display.*;
public dynamic class CandleWaxMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 370
//CatGoodie (CatGoodie)
package {
import tinymantis.*;
public class CatGoodie extends WeaponGoodie {
public function CatGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new CatMC(), tm, inX, inY, dX, dY);
_mType = "WHIP_TAILS";
_mMsgType = "cat9";
setToyOnScreen(_mType, true);
}
}
}//package
Section 371
//CatMC (CatMC)
package {
import flash.display.*;
public dynamic class CatMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 372
//Character (Character)
package {
import flash.display.*;
import tinymantis.*;
import flash.geom.*;
import flash.utils.*;
public class Character extends TMSprite {
protected var pState:StateMachine;
protected var pDX:Number;
protected var pDY:Number;
protected var pGame:Game;
public var mX:int;
public var mY:int;
protected var _mScoreType:String;
protected var pKnockState:StateMachine;
protected var pSpeed:int;// = 0
protected var pTouchingGround:Boolean;
protected var pLastDY:Number;
protected var _mPlayedHitSound:Boolean;
protected var pTileMap:TileMap;
protected var pLastDX:Number;
protected var pStartX:int;
protected var pStartY:int;
protected var _mPauseUtil:PauseUtil;
protected var pMobDamageType:String;
protected var pClip:MovieClip;
protected var pDrops:Array;
protected var pFacing:StateMachine;
protected var pHealth:int;// = 0
protected var pAttackDistance:int;// = 0
protected var pTouchingCeiling:Boolean;
protected var pDead:Boolean;
protected var pAttackValue:int;// = 0
protected static const FACE_LEFT:int = -1;
protected static const FACE_RIGHT:int = 1;
public static var sMobCounts:Object = new Object();
public function Character(game:Game, clip:MovieClip, facing:String, tilemap:TileMap, wX:int, wY:int){
super();
pGame = game;
pStartX = wX;
pStartY = wY;
pClip = clip;
this.addChild(pClip);
pTileMap = tilemap;
mX = wX;
mY = wY;
accountForScrolling();
pState = new StateMachine();
pFacing = new StateMachine();
pKnockState = new StateMachine();
pKnockState.initState("REST", null, null, null);
pKnockState.initState("KNOCKBACK", KNOCKBACK_ENTER, KNOCKBACK_UPDATE, null);
pFacing.initState("LEFT", LEFT_ENTER, null, null);
pFacing.initState("RIGHT", RIGHT_ENTER, null, null);
pFacing.setState(facing);
pDead = false;
pTouchingGround = false;
pAttackValue = 0;
hitArea = this;
Health = 100;
pMobDamageType = "default";
_mScoreType = "default";
pDX = (pDY = 0);
if (sMobCounts[getQualifiedClassName(this)] == null){
sMobCounts[getQualifiedClassName(this)] = 1;
} else {
var _local7 = sMobCounts;
var _local8 = getQualifiedClassName(this);
var _local9 = (_local7[_local8] + 1);
_local7[_local8] = _local9;
};
_mPlayedHitSound = false;
}
public function LEFT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
public function ApplyMotionVector():void{
mX = (mX + pDX);
mY = (mY + pDY);
}
public function KNOCKBACK_UPDATE():void{
var knock:int = pKnockState.getStateData().knock;
if (knock < 0){
knock++;
} else {
if (knock > 0){
knock--;
};
};
pDX = knock;
pKnockState.setStateData({knock:knock});
if (knock == 0){
pKnockState.setState("REST");
};
}
public function noDamage():void{
}
public function accountForScrolling():void{
this.x = (mX - pTileMap.xOffset);
this.y = (mY - pTileMap.yOffset);
}
public function get Facing():String{
return (pFacing.getStateName());
}
public function restrain():void{
var bounds:Rectangle;
var rslt:Object;
var dir:int;
pLastDY = pDY;
pLastDX = pDX;
bounds = ((pClip.iCollision == null)) ? pClip.getBounds(this) : pClip.iCollision.getBounds(this);
if (pDX != 0){
rslt = checkWall(bounds, pDX);
if (rslt.hasCollision){
mX = rslt.x;
dir = ((pDX > 0)) ? FACE_RIGHT : FACE_LEFT;
pDX = 0;
handleHitWall(dir);
};
if (pTouchingGround == true){
if (checkEdge(bounds, pDX)){
handleEdge();
};
};
};
if (pDY > 0){
pTouchingCeiling = false;
rslt = checkBottom(bounds, pDY);
if (rslt.hasCollision){
mY = (rslt.y - bounds.bottom);
pDY = 0;
if (!pTouchingGround){
handleLand();
};
pTouchingGround = true;
} else {
pTouchingGround = false;
};
} else {
if (pDY < 0){
pTouchingGround = false;
rslt = checkTop(bounds, pDY);
if (rslt.hasCollision){
mY = rslt.y;
pDY = 0;
if (!pTouchingCeiling){
handleCeiling();
};
pTouchingCeiling = true;
} else {
pTouchingCeiling = false;
};
};
};
}
public function flashWhite(cnt:int):void{
if (((cnt / 2) % 2) == 0){
pClip.transform.colorTransform = new ColorTransform(1, 1, 1, 1, 200, 200, 200, 0);
} else {
pClip.transform.colorTransform = new ColorTransform();
};
}
public function getBlob():Object{
var blob:Object = new Object();
blob.name = getQualifiedClassName(this);
blob.mX = mX;
blob.mY = mY;
blob.pHealth = pHealth;
blob.pState = pState.getStateName();
blob.pFacing = pFacing.getStateName();
blob.pDrops = pDrops;
blob.pSpeed = pSpeed;
return (blob);
}
public function KNOCKBACK_ENTER():void{
pDX = pKnockState.getStateData().knock;
}
public function handleEdge():void{
if (pKnockState.getStateName() == "KNOCKBACK"){
pKnockState.setState("REST");
};
mX = (mX - pDX);
mY = (mY - pDY);
pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT");
}
public function checkWall(bounds:Rectangle, dX:int):Object{
var bounds1:Rectangle = bounds.clone();
bounds1.offset(mX, mY);
bounds1.offset(dX, 0);
var tx:int = (((dX > 0)) ? bounds1.right : bounds1.left / pTileMap.mTileSize);
var tT:int = ((bounds1.top + 1) / pTileMap.mTileSize);
var tB:int = ((bounds1.bottom - 1) / pTileMap.mTileSize);
var offset:int = ((dX > 0)) ? (-(bounds.right) - 1) : ((pTileMap.mTileSize - bounds.left) + 1);
var obj:Object = new Object();
obj.hasCollision = false;
if (pTileMap.mLayers["canWalk"].mData[(tx + (tT * pTileMap.pWorldTW))] == 0){
obj.hasCollision = true;
obj.x = ((tx * pTileMap.mTileSize) + offset);
} else {
if (pTileMap.mLayers["canWalk"].mData[(tx + (tB * pTileMap.pWorldTW))] == 0){
obj.hasCollision = true;
obj.x = ((tx * pTileMap.mTileSize) + offset);
};
};
if (tx < 0){
obj.hasCollision = true;
obj.x = ((tx * pTileMap.mTileSize) + offset);
} else {
if (tx >= pTileMap.pWorldTW){
obj.hasCollision = true;
obj.x = ((tx * pTileMap.mTileSize) + offset);
};
};
return (obj);
}
public function handleAttacks(type:String, hit:DisplayObject):Boolean{
var i:Object;
var attackMC:MovieClip;
var dmg:int;
var attackType:String;
var table:Object;
var knockDef:DamageDef;
var knock:int;
var pt1:Point;
var pt2:Point;
var cnt:int;
var rmIdx = -1;
for (i in pGame.mAttacks) {
attackMC = MovieClip(i);
if ((((attackMC == null)) || ((pGame.mAttacks[i] == null)))){
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks");
delete pGame.mAttacks[i];
} else {
if (attackMC.hitTestObject(hit)){
pGame.mAttacks[i].mHitCount++;
dmg = Game.sDamageTable[type][pGame.mAttacks[i].Type];
damage(dmg);
attackType = pGame.mAttacks[i].Type;
table = Game.sKnockTable;
knockDef = DamageDef(table[type]);
knock = knockDef[attackType];
pt1 = new Point(0, 0);
pt2 = new Point(0, 0);
pt1 = hit.localToGlobal(pt1);
pt2 = attackMC.localToGlobal(pt2);
knock = (knock * ((pt1.x > pt2.x)) ? 1 : -1);
pKnockState.setState("KNOCKBACK", {knock:knock});
if (pGame.mAttacks[i].Type == "TASER"){
pGame.Protagonist.forceExitTaser();
};
return (true);
};
};
};
return (false);
}
public function aboutFace():void{
}
public function hitProtagonist():Boolean{
var pro:SadieControl = pGame.Protagonist;
if (pro.hitTestObject(this)){
return (pro.touch(this, pMobDamageType));
};
return (false);
}
override public function cleanup():void{
super.cleanup();
var _local1 = sMobCounts;
var _local2 = getQualifiedClassName(this);
var _local3 = (_local1[_local2] - 1);
_local1[_local2] = _local3;
pGame = null;
pTileMap = null;
if (contains(pClip)){
removeChild(pClip);
};
pClip = null;
pState = null;
pKnockState = null;
pFacing = null;
pDrops = null;
_mPauseUtil = null;
}
public function get Health():int{
return (pHealth);
}
public function GiveGoodie(offx:int=0, offy:int=0):void{
var chances:Array;
var dropItems:Array;
var i:int;
var goodie:String;
var dx:int;
var dy:int;
var x:int;
var y:int;
var num:int;
var j:int;
if (pDrops != null){
chances = new Array();
dropItems = ["CAT", "LUBE", "FEATHER", "TASER", "VIBRATOR", "CANDLE", "HEALTH_1", "HEALTH_2", "BEADS_1", "ONE_UP", "ONE_HEART", "HEARTS", "BEADS_2", "TOY_X"];
i = 0;
while (i < dropItems.length) {
num = pDrops[i];
j = 0;
while (j < num) {
chances.push(dropItems[i]);
j++;
};
i++;
};
goodie = chances[int((Math.random() * 100))];
dx = 0;
dy = -1;
x = (mX + offx);
y = (mY + offy);
switch (goodie){
case "HEALTH_1":
case "HEALTH_2":
pGame.addProjectile(new HealthPill(pGame, goodie, pTileMap, x, (y - 10), dx, dy));
break;
case "BEADS_1":
SoundManager.sSingleton.playSound("bead_fall");
pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 1));
break;
case "BEADS_2":
SoundManager.sSingleton.playSound("bead_fall");
pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 2));
break;
case "LUBE":
pGame.addProjectile(new LubeGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "CAT":
pGame.addProjectile(new CatGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "FEATHER":
pGame.addProjectile(new FeatherGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "TASER":
pGame.addProjectile(new TaserGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "VIBRATOR":
pGame.addProjectile(new VibratorGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "CANDLE":
pGame.addProjectile(new CandleGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "ONE_UP":
pGame.addProjectile(new OneUpGoodie(pGame, pTileMap, x, (y - 10), dx, dy));
break;
case "ONE_HEART":
case "HEARTS":
if (pGame.Protagonist.NumToys < 5){
pGame.addProjectile(new RoboCrab(pGame, "RIGHT", pTileMap, x, (y - 10), false, dx, dy));
} else {
pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 1));
};
break;
case "TOY_X":
_pickToyGoodie(x, y, dx, dy);
break;
default:
break;
};
};
}
public function get onScreen():Boolean{
var bounds:Rectangle = pClip.getRect(pClip);
if (((((((((this.x + bounds.right) < 0)) || (((this.x + bounds.left) > Main.WIDTH)))) || (((this.y + bounds.bottom) < 0)))) || (((this.y + bounds.top) > Main.HEIGHT)))){
return (false);
};
return (true);
}
protected function pingPong():void{
pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed;
}
public function get isDead():Boolean{
return (pDead);
}
protected function PlayHitSound(prefix:String, limit:int):void{
if (_mPlayedHitSound == false){
VOManager.playVO(prefix, pGame.TimeElapsed);
_mPlayedHitSound = true;
};
}
protected function follow():void{
var pro:SadieControl = pGame.Protagonist;
if (Math.abs((mX - pro.mX)) > 0){
if ((mX - pro.mX) < 0){
pFacing.setState("RIGHT");
} else {
pFacing.setState("LEFT");
};
pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed;
};
}
public function checkTop(bounds:Rectangle, dY:int):Object{
var bounds1:Rectangle = bounds.clone();
bounds1.offset(mX, mY);
bounds1.offset(0, dY);
var ty:int = (bounds1.top / pTileMap.mTileSize);
var tL:int = (bounds1.left / pTileMap.mTileSize);
var tR:int = (bounds1.right / pTileMap.mTileSize);
var obj:Object = new Object();
obj.hasCollision = false;
if (pTileMap.mLayers["canWalk"].mData[(tL + (ty * pTileMap.pWorldTW))] == 0){
obj.hasCollision = true;
obj.y = (((ty * pTileMap.mTileSize) + pTileMap.mTileSize) - bounds.top);
} else {
if (pTileMap.mLayers["canWalk"].mData[(tR + (ty * pTileMap.pWorldTW))] == 0){
obj.hasCollision = true;
obj.y = (((ty * pTileMap.mTileSize) + pTileMap.mTileSize) - bounds.top);
};
};
return (obj);
}
public function RIGHT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
public function applyGravity():void{
pDY = (pDY + 2);
if (pDY == 4){
handleFall();
};
if (pDY > 24){
pDY = 24;
};
}
public function handleLand():void{
}
public function handleFall():void{
}
public function handleHitWall(whichWall:int):void{
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
}
public function update():void{
}
public function get TouchingGround():Boolean{
return (pTouchingGround);
}
public function checkBottom(bounds:Rectangle, dY:int):Object{
var bounds1:Rectangle = bounds.clone();
bounds1.offset(mX, mY);
bounds1.offset(0, dY);
var ty:int = (bounds1.bottom / pTileMap.mTileSize);
var tL:int = (bounds1.left / pTileMap.mTileSize);
var tR:int = (bounds1.right / pTileMap.mTileSize);
var obj:Object = new Object();
obj.hasCollision = false;
if (pTileMap.mLayers["canWalk"].mData[(tL + (ty * pTileMap.pWorldTW))] == 0){
obj.hasCollision = true;
obj.y = (ty * pTileMap.mTileSize);
} else {
if (pTileMap.mLayers["canWalk"].mData[(tR + (ty * pTileMap.pWorldTW))] == 0){
obj.hasCollision = true;
obj.y = (ty * pTileMap.mTileSize);
};
};
return (obj);
}
public function Pause(p:Boolean):void{
if (p){
if (((!((pClip == null))) && ((pClip is MovieClip)))){
_mPauseUtil = new PauseUtil(pClip, pGame.mLog);
};
} else {
if (_mPauseUtil != null){
_mPauseUtil.resume();
};
};
}
public function getState():String{
return (pState.getStateName());
}
public function checkEdge(bounds:Rectangle, dX:int):Boolean{
var bounds1:Rectangle = bounds.clone();
bounds1.offset(mX, mY);
bounds1.offset(dX, 12);
var ty:int = (bounds1.bottom / pTileMap.mTileSize);
var tx:int = (((pFacing.getStateName() == "LEFT")) ? bounds1.left : bounds1.right / pTileMap.mTileSize);
if (pTileMap.mLayers["canWalk"].mData[(tx + (ty * pTileMap.pWorldTW))] == 0){
return (false);
};
return (true);
}
public function AddDrops(drops:Array):void{
pDrops = drops;
}
protected function reverse():void{
var pro:SadieControl = pGame.Protagonist;
if ((mX - pro.mX) < 0){
pFacing.setState("RIGHT");
} else {
pFacing.setState("LEFT");
};
pDX = ((pFacing.getStateName() == "LEFT")) ? pSpeed : -(pSpeed);
}
public function heal(amt:int):void{
Health = (Health + amt);
}
public function rotate(angle:int):void{
pClip.x = (pClip.y = 0);
pClip.rotation = (angle % 360);
var bounds:Rectangle = pClip.getBounds(this);
pClip.y = (pClip.y - (bounds.y + (bounds.height * 0.5)));
pClip.x = (pClip.x - (bounds.x + (bounds.width * 0.5)));
}
public function handleCeiling():void{
}
private function _pickToyGoodie(x:int, y:int, dx:int, dy:int):void{
var c:Class;
var hash:Object = {WHIP_TAILS:CatGoodie, VIBRATOR:VibratorGoodie, CANDLE:CandleGoodie, TASER:TaserGoodie, FEATHER:FeatherGoodie};
var gaveWeapon:Boolean;
var idx:int = int((Math.random() * SadieControl.sAllToys.length));
var i = 5;
while (i != 0) {
if (idx == SadieControl.sAllToys.length){
idx = 1;
};
if (((!(pGame.Protagonist.HasToy(SadieControl.sAllToys[idx]))) && (!(WeaponGoodie.isToyOnscreen(SadieControl.sAllToys[idx]))))){
c = hash[SadieControl.sAllToys[idx]];
pGame.addProjectile(new c(pGame, pTileMap, x, (y - 10), dx, dy));
gaveWeapon = true;
break;
};
idx++;
i--;
};
if (!gaveWeapon){
SoundManager.sSingleton.playSound("bead_fall");
pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 1));
};
}
public function set Health(h:int):void{
if (h > 100){
h = 100;
};
if (h < 0){
h = 0;
};
pHealth = h;
}
protected function shouldAttack():Boolean{
var pro:SadieControl = pGame.Protagonist;
var diff:int = (pro.mX - mX);
if ((((Math.abs(diff) < pAttackDistance)) && ((Math.abs((pro.mY - mY)) <= 100)))){
if ((((((diff < 0)) && ((pFacing.getStateName() == "LEFT")))) || ((((diff > 0)) && ((pFacing.getStateName() == "RIGHT")))))){
return (true);
};
return (false);
//unresolved jump
};
return (false);
}
public function damage(amt:int):void{
var h:int;
var scoring:Object;
var val:int;
if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){
h = Health;
h = (h - amt);
if (h > 0){
pState.setState("DAMAGE");
Health = h;
} else {
pState.setState("DIE");
Health = h;
if (!(this is SadieControl)){
scoring = Game.sScoring;
val = scoring[_mScoreType];
pGame.Score = (pGame.Score + val);
};
};
};
}
}
}//package
Section 373
//Cloud (Cloud)
package {
import tinymantis.*;
import flash.utils.*;
public class Cloud extends Character implements IRebuildable {
public function Cloud(game:Game, tm:TileMap, inX:int, inY:int){
super(game, new CloudMC(), "RIGHT", tm, inX, inY);
pDY = 0;
pDX = 0;
initStates();
pSpeed = 6;
pMobDamageType = "e_gagman";
_mScoreType = "gagman";
hitArea = pClip.iCollision;
}
public function initStates():void{
pState.initState("GROW", GROW_ENTER, GROW_UPDATE, null);
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null);
pState.setState("GROW");
}
public function FLY_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (mY < -50){
pDead = true;
};
}
public function GROW_UPDATE():void{
var add:Number;
var frames = 15;
var cnt:int = pState.getStateCounter();
if (cnt == frames){
pState.setState("FLY");
} else {
add = (cnt / frames);
pClip.scaleX = (pClip.scaleY = (0.1 + add));
};
}
override public function update():void{
pState.update();
hitProtagonist();
ApplyMotionVector();
}
public function FLY_ENTER():void{
pClip.scaleX = (pClip.scaleY = 1);
pDY = -2;
}
public function GROW_ENTER():void{
pClip.scaleX = (pClip.scaleY = 0.1);
}
public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):Cloud{
return (new Cloud(game, tm, inX, inY));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Cloud{
var cha:Cloud = new Cloud(game, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
return (cha);
}
}
}//package
Section 374
//CloudMC (CloudMC)
package {
import flash.display.*;
public dynamic class CloudMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 375
//controls_dialogue (controls_dialogue)
package {
import flash.events.*;
import flash.display.*;
public dynamic class controls_dialogue extends MovieClip {
public var iCloseButton:SimpleButton;
public function controls_dialogue(){
addFrameScript(10, frame11, 23, frame24);
}
public function CallClose(_arg1:Event):void{
parent.dispatchEvent(new Event("CLOSE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame24(){
stop();
}
function frame11(){
stop();
iCloseButton.addEventListener(MouseEvent.CLICK, CallClose);
iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
}
}//package
Section 376
//ControlsDialogue (ControlsDialogue)
package {
import flash.events.*;
import tinymantis.*;
public class ControlsDialogue extends TMSprite {
protected var _mControls:controls_dialogue;
public function ControlsDialogue(){
super();
_mControls = new controls_dialogue();
_mControls.x = 350;
_mControls.y = 250;
addChild(_mControls);
addEventListener(Event.ENTER_FRAME, Loop);
addEventListener("CLOSE", Close);
}
public function Loop(e:Event):void{
if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){
Main.self.ButtonPressSound(null);
_mControls.play();
};
if (_mControls.currentFrame == _mControls.totalFrames){
removeEventListener(Event.ENTER_FRAME, Loop);
Game.self.removeDialog(this);
visible = false;
Game.self.Pause = false;
};
}
public function Close(e:Event):void{
_mControls.gotoAndPlay("close");
}
}
}//package
Section 377
//crab_hit0 (crab_hit0)
package {
import flash.media.*;
public dynamic class crab_hit0 extends Sound {
}
}//package
Section 378
//crab_hit1 (crab_hit1)
package {
import flash.media.*;
public dynamic class crab_hit1 extends Sound {
}
}//package
Section 379
//d2d_maintheme (d2d_maintheme)
package {
import flash.media.*;
public dynamic class d2d_maintheme extends Sound {
}
}//package
Section 380
//DamageDef (DamageDef)
package {
public class DamageDef {
private var _mTaser:int;
private var _mWhip:int;
private var _mVibrator:int;
private var _mLube:int;
private var _mCandle:int;
private var _mWhipTails:int;
public function DamageDef(whip:int, whip_tails:int, candle:int, taser:int, lube:int, vibrator:int){
super();
_mWhip = whip;
_mWhipTails = whip_tails;
_mCandle = candle;
_mTaser = taser;
_mLube = lube;
_mVibrator = vibrator;
}
public function get TASER():int{
return (_mTaser);
}
public function get LUBE():int{
return (_mLube);
}
public function get CANDLE():int{
return (_mCandle);
}
public function get WHIP():int{
return (_mWhip);
}
public function get VIBRATOR():int{
return (_mVibrator);
}
public function get WHIP_TAILS():int{
return (_mWhipTails);
}
}
}//package
Section 381
//dancing_song (dancing_song)
package {
import flash.media.*;
public dynamic class dancing_song extends Sound {
}
}//package
Section 382
//DancingGirl (DancingGirl)
package {
import tinymantis.*;
public class DancingGirl extends Character implements IRebuildable {
private var _mVersion:String;
public function DancingGirl(game:Game, facing:String, version:String, tm:TileMap, inX:int, inY:int){
super(game, new DancingGirlMC(), facing, tm, inX, inY);
pState.initState("REST", REST_ENTER, REST_UPDATE, null);
pState.initState("RUN", RUN_ENTER, RUN_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pDY = 0;
pDX = 0;
pSpeed = 7;
_mVersion = version;
pMobDamageType = "dancing_girl";
pState.setState("REST");
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 20){
pState.setState("RUN");
};
}
public function RUN_ENTER():void{
var pro:SadieControl = pGame.Protagonist;
if ((pro.mX - mX) < 0){
pDX = -(pSpeed);
} else {
pDX = pSpeed;
};
pClip.gotoAndStop("RUN");
}
override public function handleEdge():void{
if (pKnockState.getStateName() == "KNOCKBACK"){
pState.setState("REST");
};
super.handleEdge();
}
public function DAMAGE_ENTER():void{
PlayHitSound("dancinggirls", 10);
pClip.gotoAndStop("DAMAGE");
}
override public function update():void{
pState.update();
applyGravity();
if (pState.getStateName() != "DIE"){
if (!handleAttacks(pMobDamageType, pClip)){
hitProtagonist();
};
restrain();
};
ApplyMotionVector();
}
public function REST_ENTER():void{
pDX = 0;
pClip.gotoAndStop(((_mVersion == "dancing_girl_a")) ? "DANCE_A" : "DANCE_B");
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob._mVersion = _mVersion;
return (blob);
}
public function DIE_ENTER():void{
PlayHitSound("dancinggirls", 10);
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.gotoAndStop("DAMAGE");
}
public function REST_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
if ((((Math.abs((pro.mX - mX)) < 300)) && ((Math.abs((pro.mY - mY)) < 20)))){
pState.setState("RUN");
};
}
public function RUN_UPDATE():void{
pingPong();
var cnt:int = pState.getStateCounter();
if (cnt > 150){
pState.setState("REST");
};
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):DancingGirl{
var cha:DancingGirl = new DancingGirl(game, blob.pFacing, blob._mVersion, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 383
//DancingGirlMC (DancingGirlMC)
package {
import flash.display.*;
public dynamic class DancingGirlMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 384
//dancinggirls0_0 (dancinggirls0_0)
package {
import flash.media.*;
public dynamic class dancinggirls0_0 extends Sound {
}
}//package
Section 385
//dancinggirls0_1 (dancinggirls0_1)
package {
import flash.media.*;
public dynamic class dancinggirls0_1 extends Sound {
}
}//package
Section 386
//dancinggirls0_2 (dancinggirls0_2)
package {
import flash.media.*;
public dynamic class dancinggirls0_2 extends Sound {
}
}//package
Section 387
//dancinggirls1_0 (dancinggirls1_0)
package {
import flash.media.*;
public dynamic class dancinggirls1_0 extends Sound {
}
}//package
Section 388
//dancinggirls1_1 (dancinggirls1_1)
package {
import flash.media.*;
public dynamic class dancinggirls1_1 extends Sound {
}
}//package
Section 389
//dancinggirls1_2 (dancinggirls1_2)
package {
import flash.media.*;
public dynamic class dancinggirls1_2 extends Sound {
}
}//package
Section 390
//dancinggirls1_3 (dancinggirls1_3)
package {
import flash.media.*;
public dynamic class dancinggirls1_3 extends Sound {
}
}//package
Section 391
//dancinggirls1_4 (dancinggirls1_4)
package {
import flash.media.*;
public dynamic class dancinggirls1_4 extends Sound {
}
}//package
Section 392
//dancinggirls1_5 (dancinggirls1_5)
package {
import flash.media.*;
public dynamic class dancinggirls1_5 extends Sound {
}
}//package
Section 393
//dancinggirls1_6 (dancinggirls1_6)
package {
import flash.media.*;
public dynamic class dancinggirls1_6 extends Sound {
}
}//package
Section 394
//dancinggirls1_7 (dancinggirls1_7)
package {
import flash.media.*;
public dynamic class dancinggirls1_7 extends Sound {
}
}//package
Section 395
//dombot0_0 (dombot0_0)
package {
import flash.media.*;
public dynamic class dombot0_0 extends Sound {
}
}//package
Section 396
//dombot0_1 (dombot0_1)
package {
import flash.media.*;
public dynamic class dombot0_1 extends Sound {
}
}//package
Section 397
//dombot1_0 (dombot1_0)
package {
import flash.media.*;
public dynamic class dombot1_0 extends Sound {
}
}//package
Section 398
//dombot1_1 (dombot1_1)
package {
import flash.media.*;
public dynamic class dombot1_1 extends Sound {
}
}//package
Section 399
//dombot1_2 (dombot1_2)
package {
import flash.media.*;
public dynamic class dombot1_2 extends Sound {
}
}//package
Section 400
//DomCrosshair (DomCrosshair)
package {
import flash.events.*;
import tinymantis.*;
import flash.geom.*;
public class DomCrosshair extends Character {
private var _mExplodeCounter:Number;
public var mCanAbort:Boolean;
public function DomCrosshair(game:Game, tm:TileMap, inX:int, inY:int){
super(game, new DomCrosshairMC(), "LEFT", tm, inX, inY);
pSpeed = 10;
pState.initState("SEARCH", SEARCH_ENTER, SEARCH_UPDATE, null);
pState.initState("WAIT", WAIT_ENTER, WAIT_UPDATE, null);
pState.initState("LOCK", LOCK_ENTER, LOCK_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.setState("WAIT");
pMobDamageType = "dom_missile";
_mExplodeCounter = 0;
pDX = 0;
pDY = 0;
mCanAbort = true;
}
public function DIE():void{
dispatchEvent(new Event("KILL_CROSSHAIR"));
pDead = true;
}
public function SEARCH_ENTER():void{
pClip.alpha = 1;
}
public function WAIT_UPDATE():void{
pClip.alpha = (pClip.alpha + 0.1);
if (pState.getStateCounter() == 10){
pState.setState("SEARCH");
};
}
public function LOCK_ENTER():void{
pDX = (pDY = 0);
pClip.gotoAndStop("LOCK");
dispatchEvent(new Event("FIRE_NOW"));
}
public function addMissile(missile:DomMissileCrosshair):void{
mCanAbort = false;
missile.addEventListener("EXPLODE", EXPLODE_CB, false, 0, true);
}
public function SEARCH_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
var dx:int = (pro.mX - mX);
var dy:int = (pro.mY - mY);
var pt:Point = new Point(dx, dy);
if (pt.length > pSpeed){
pt.normalize(pSpeed);
};
pDX = pt.x;
pDY = pt.y;
if (pGame.Protagonist.Collision.hitTestPoint(this.x, this.y)){
pState.setState("LOCK", {div:15});
};
}
public function LOCK_UPDATE():void{
var div:int = pState.getStateData().div;
var cnt:int = (pState.getStateCounter() / div);
var oldVisible:Boolean = pClip.visible;
if ((cnt % 2) == 0){
pClip.visible = true;
} else {
pClip.visible = false;
};
}
public function WAIT_ENTER():void{
pClip.gotoAndStop("SEARCH");
pClip.alpha = 0;
pClip.visible = true;
}
public function ABORT():void{
if (mCanAbort){
DIE();
};
}
protected function EXPLODE_UPDATE():void{
if (pState.getStateCounter() == 28){
DIE();
};
}
public function canBeSalvaged():Boolean{
var goodStates:Array = ["WAIT", "SEARCH"];
if (goodStates.indexOf(pState.getStateName()) == -1){
return (false);
};
return (true);
}
override public function update():void{
pState.update();
ApplyMotionVector();
}
protected function EXPLODE_ENTER():void{
pClip.gotoAndStop("EXPLODE");
pClip.visible = true;
}
public function EXPLODE_CB(evt:Event):void{
evt.target.removeEventListener("EXPLODE", EXPLODE_CB);
if (++_mExplodeCounter == 2){
DIE();
};
}
}
}//package
Section 401
//DomCrosshairMC (DomCrosshairMC)
package {
import flash.display.*;
public dynamic class DomCrosshairMC extends MovieClip {
}
}//package
Section 402
//Dominatrix (Dominatrix)
package {
import flash.events.*;
import tinymantis.*;
import flash.geom.*;
public class Dominatrix extends Character implements IRebuildable {
protected var _mShotsLeft:int;
protected var _mDamageState:StateMachine;
protected var _mCrosshair:DomCrosshair;
public function Dominatrix(game:Game, facing:String, tm:TileMap, inX:int, inY:int){
super(game, new DominatrixMC(), facing, tm, inX, inY);
pState.initState("STAND", STAND_ENTER, STAND_UPDATE, null);
pState.initState("AIM", AIM_ENTER, AIM_UPDATE, null);
pState.initState("FALL", null, null, null);
pState.initState("ATTACK", ATTACK_ENTER, ATTACK_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
_mDamageState = new StateMachine();
_mDamageState.initState("DAMAGE", null, DAMAGE_UPDATE, DAMAGE_EXIT);
_mDamageState.initState("NORMAL", null, null, null);
_mDamageState.setState("NORMAL");
hitArea = pClip.iCollision;
pDY = 0;
pDX = 0;
pState.setState("STAND");
pSpeed = 8;
pAttackDistance = 200;
pAttackValue = 10;
pMobDamageType = "dominatrix";
_mScoreType = "dominatrix";
_mShotsLeft = 3;
}
override public function LEFT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
public function ATTACK_ENTER():void{
pClip.gotoAndStop("ATTACK");
SoundManager.sSingleton.playSound("pleasurebot_extend");
}
public function WALK_ENTER():void{
var pro:SadieControl = pGame.Protagonist;
var dX:int = (mX - pro.mX);
var dY:int = (mY - pro.mY);
if (Math.abs(dX) < 150){
pState.setState("REVERSE");
};
pClip.gotoAndStop("WALK");
PlayWalkSound();
}
private function StopWalkSound():void{
}
public function PATROL_ENTER():void{
pClip.gotoAndStop("WALK");
pClip.iPlacement1.visible = true;
pClip.iPlacement2.visible = true;
PlayWalkSound();
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 43){
if (_mCrosshair != null){
_mCrosshair.removeEventListener("KILL_CROSSHAIR", KILL_CROSSHAIR_CB);
};
pGame.addProjectile(new Dominatrix_B(pGame, Facing, pTileMap, mX, mY));
pDead = true;
StopWalkSound();
};
}
public function PATROL_EXIT():void{
}
public function REVERSE_ENTER():void{
pClip.gotoAndStop("WALK");
}
override public function handleEdge():void{
if (pState.getStateName() == "PATROL"){
pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT");
} else {
pDY = -15;
};
}
override public function update():void{
pState.update();
_mDamageState.update();
applyGravity();
restrain();
ApplyMotionVector();
var statesThatDontTakeDamage:Array = ["DAMAGE", "DIE"];
if (statesThatDontTakeDamage.indexOf(pState.getStateName()) == -1){
handleAttacks("dominatrix", pClip.iCollision);
};
if (pState.getStateName() != "DIE"){
hitProtagonist();
};
}
public function DAMAGE_UPDATE():void{
var cnt:int = _mDamageState.getStateCounter();
flashWhite(cnt);
if (cnt == 20){
_mDamageState.setState("NORMAL");
};
}
public function PATROL_UPDATE():void{
var pro:SadieControl;
var dX:int;
var dY:int;
pingPong();
if (onScreen){
pro = pGame.Protagonist;
dX = (mX - pro.mX);
dY = (mY - pro.mY);
if (Math.abs(dX) < 225){
if ((((((dX < 0)) && ((pFacing.getStateName() == "RIGHT")))) || ((((dX > 0)) && ((pFacing.getStateName() == "LEFT")))))){
pState.setState("AIM");
};
};
};
}
public function AIM_ENTER():void{
var pro:SadieControl;
var dX:int;
var dY:int;
pDX = 0;
pClip.gotoAndStop("AIM");
if (_mCrosshair == null){
pro = pGame.Protagonist;
dX = (mX - pro.mX);
dY = ((mY + 180) - pro.mY);
trace(("dx=" + dX));
_mCrosshair = new DomCrosshair(pGame, pTileMap, (mX - (dX / 2)), (mY - (dY / 2)));
_mCrosshair.addEventListener("KILL_CROSSHAIR", KILL_CROSSHAIR_CB, false, 0, true);
_mCrosshair.addEventListener("FIRE_NOW", FIRE_NOW_CB, false, 0, true);
pGame.addProjectile(_mCrosshair);
} else {
if (!_mCrosshair.canBeSalvaged()){
_mCrosshair.DIE();
pState.setState("STAND");
};
};
StopWalkSound();
}
public function ATTACK_UPDATE():void{
var placeX:int;
var dX:int;
if (pState.getStateCounter() == 8){
if (_mShotsLeft == 0){
_mShotsLeft = 3;
};
pClip.iPlacement1.visible = false;
placeX = ((pFacing.getStateName() == "LEFT")) ? pClip.iPlacement1.x : -(pClip.iPlacement1.x);
dX = ((pFacing.getStateName() == "LEFT")) ? -8 : 8;
dX = (dX * _mShotsLeft);
pGame.addProjectile(new DomMissileCrosshair(_mCrosshair, pGame, pTileMap, (mX + placeX), (mY + pClip.iPlacement1.y), dX, 0, 0));
pClip.iPlacement2.visible = false;
placeX = ((pFacing.getStateName() == "LEFT")) ? pClip.iPlacement2.x : -(pClip.iPlacement2.x);
dX = ((pFacing.getStateName() == "LEFT")) ? -8 : 8;
dX = (dX * _mShotsLeft);
pGame.addProjectile(new DomMissileCrosshair(_mCrosshair, pGame, pTileMap, (mX + placeX), (mY + pClip.iPlacement2.y), dX, 0, 0));
_mShotsLeft--;
} else {
if (pState.getStateCounter() == 50){
pState.setState("STAND");
};
};
}
private function PlayWalkSound():void{
}
public function AIM_UPDATE():void{
if (pState.getStateCounter() == 100){
_mCrosshair.ABORT();
pState.setState("STAND");
};
}
public function REVERSE_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
var dX:int = (mX - pro.mX);
var dY:int = (mY - pro.mY);
if (Math.abs(dX) > 200){
pState.setState("AIM");
return;
};
reverse();
}
public function WALK_EXIT():void{
StopWalkSound();
}
public function BETWEEN_ATTACKS_ENTER():void{
if (_mShotsLeft > 0){
pState.setState("ATTACK");
} else {
pState.setState("WALK");
};
}
public function DAMAGE_EXIT():void{
pClip.transform.colorTransform = new ColorTransform();
}
public function FIRE_NOW_CB(evt:Event):void{
_mCrosshair.removeEventListener("FIRE_NOW", FIRE_NOW_CB);
pState.setState("ATTACK");
}
private function abortCrossHair():void{
if (_mCrosshair != null){
_mCrosshair.ABORT();
};
}
override public function handleLand():void{
if (pState.getStateName() == "FALL"){
pState.setState("WALK");
};
}
override public function RIGHT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
public function STAND_ENTER():void{
pClip.gotoAndStop("AIM");
}
public function AIM_EXIT():void{
}
public function STAND_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
var dX:int = (pro.mX - mX);
var dY:int = (pro.mY - mY);
if ((((dX < 0)) && ((pFacing.getStateName() == "RIGHT")))){
pFacing.setState("LEFT");
} else {
if ((((dX > 0)) && ((pFacing.getStateName() == "LEFT")))){
pFacing.setState("RIGHT");
};
};
if ((((((((Math.abs(dX) < 400)) && ((Math.abs(dY) < 250)))) && ((dY < 100)))) && (onScreen))){
pState.setState("AIM");
};
}
public function DIE_ENTER():void{
abortCrossHair();
pClip.gotoAndStop("DIE");
SoundManager.sSingleton.playSound("botdie_02");
}
override public function handleHitWall(whichWall:int):void{
if (pState.getStateName() == "PATROL"){
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
} else {
if (pState.getStateName() == "REVERSE"){
pState.setState("AIM");
};
};
}
public function KILL_CROSSHAIR_CB(evt:Event):void{
if (_mCrosshair != null){
_mCrosshair.removeEventListener("KILL_CROSSHAIR", KILL_CROSSHAIR_CB);
_mCrosshair.removeEventListener("FIRE_NOW", FIRE_NOW_CB);
_mCrosshair = null;
};
}
override public function damage(amt:int):void{
var scoring:Object;
var val:int;
if (((!((_mDamageState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){
if (Health == 100){
PlayHitSound("dombot", 4);
};
Health = (Health - amt);
if (Health > 0){
_mDamageState.setState("DAMAGE");
} else {
if (!(this is SadieControl)){
scoring = Game.sScoring;
val = scoring[_mScoreType];
trace(((("adding " + val) + " from type ") + _mScoreType));
pGame.Score = (pGame.Score + val);
};
pState.setState("DIE");
};
};
}
public function WALK_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
var dX:int = (mX - pro.mX);
var dY:int = (mY - pro.mY);
if (Math.abs(dX) < 225){
pState.setState("AIM");
return;
};
follow();
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Dominatrix{
var cha:Dominatrix = new Dominatrix(game, blob.pFacing, tm, blob.mX, blob.mY);
var state:String = blob.pState;
if (state == "ATTACK"){
state = "STAND";
};
cha.pState.setState(state);
cha.pFacing.setState(blob.pFacing);
cha.pDrops = blob.pDrops;
cha.pHealth = blob.pHealth;
return (cha);
}
}
}//package
Section 403
//Dominatrix_B (Dominatrix_B)
package {
import tinymantis.*;
public class Dominatrix_B extends Character implements IRebuildable {
protected var _mShotsLeft:int;
protected var _mCrosshair:DomCrosshair;
public function Dominatrix_B(game:Game, facing:String, tm:TileMap, inX:int, inY:int){
super(game, new DominatrixMC(), facing, tm, inX, inY);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.initState("FALL", null, null, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, DAMAGE_EXIT);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
hitArea = pClip.iCollision;
pDY = 0;
pDX = 0;
pState.setState("WALK");
pSpeed = 8;
pAttackDistance = 200;
pAttackValue = 10;
pMobDamageType = "dominatrix_b";
_mScoreType = "dominatrix_b";
_mShotsLeft = 3;
}
override public function LEFT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
private function PlayWalkSound():void{
}
public function WALK_ENTER():void{
pClip.gotoAndStop("HEADLESS_WALK");
PlayWalkSound();
}
public function PATROL_ENTER():void{
pClip.gotoAndStop("WALK");
pClip.iPlacement1.visible = true;
pClip.iPlacement2.visible = true;
PlayWalkSound();
}
override public function update():void{
pState.update();
applyGravity();
restrain();
ApplyMotionVector();
var statesThatDontTakeDamage:Array = ["DAMAGE", "DIE"];
if (statesThatDontTakeDamage.indexOf(pState.getStateName()) == -1){
handleAttacks("dominatrix_b", pClip.iCollision);
};
if (pState.getStateName() != "DIE"){
hitProtagonist();
};
}
private function StopWalkSound():void{
}
public function DAMAGE_EXIT():void{
}
public function DAMAGE_ENTER():void{
pClip.gotoAndStop("HEADLESS_DAMAGE");
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 8){
pState.setState("WALK");
};
}
override public function handleLand():void{
if (pState.getStateName() == "FALL"){
pState.setState("WALK");
};
}
override public function RIGHT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 46){
pDead = true;
StopWalkSound();
};
}
public function PATROL_EXIT():void{
}
public function DIE_ENTER():void{
pClip.gotoAndStop("HEADLESS_DEATH");
SoundManager.sSingleton.playSound("botdie_02");
}
public function WALK_EXIT():void{
StopWalkSound();
}
public function PATROL_UPDATE():void{
var pro:SadieControl;
var dX:int;
var dY:int;
pingPong();
if (onScreen){
pro = pGame.Protagonist;
dX = (mX - pro.mX);
dY = (mY - pro.mY);
if (Math.abs(dX) < 225){
if ((((((dX < 0)) && ((pFacing.getStateName() == "RIGHT")))) || ((((dX > 0)) && ((pFacing.getStateName() == "LEFT")))))){
pState.setState("AIM");
};
};
};
}
public function WALK_UPDATE():void{
pingPong();
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Dominatrix_B{
var cha:Dominatrix_B = new Dominatrix_B(game, blob.pFacing, tm, blob.mX, blob.mY);
var state:String = blob.pState;
cha.pState.setState(state);
cha.pFacing.setState(blob.pFacing);
cha.pDrops = blob.pDrops;
cha.pHealth = blob.pHealth;
return (cha);
}
}
}//package
Section 404
//DominatrixMC (DominatrixMC)
package {
import flash.display.*;
public dynamic class DominatrixMC extends MovieClip {
public var iPlacement1:MovieClip;
public var iPlacement2:MovieClip;
public var iClip:MovieClip;
public var iCollision:MovieClip;
}
}//package
Section 405
//DomMissile (DomMissile)
package {
import tinymantis.*;
public class DomMissile extends Character {
private var pPotentialDX:int;
private var pPotentialDY:int;
private var pDelay:int;
public function DomMissile(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, delay:int){
super(game, new OrgBombMC(), ((dX > 0)) ? "LEFT" : "RIGHT", tm, inX, inY);
pPotentialDX = dX;
pPotentialDY = dY;
pDX = 0;
pDY = 0;
pState.initState("START", START_ENTER, START_UPDATE, null);
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.setState("START");
pAttackValue = 10;
pDelay = delay;
pMobDamageType = "dom_missile";
}
public function EXPLODE_ENTER():void{
pClip.gotoAndStop("EXPLODE");
SoundManager.sSingleton.playSound("botdie_02");
}
private function START_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == pDelay){
pDX = pPotentialDX;
pDY = pPotentialDY;
pState.setState("FLY");
};
}
public function EXPLODE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 10){
pDead = true;
};
}
public function DAMAGE_ENTER():void{
pDX = -(pDX);
pDY = -(pDY);
}
override public function update():void{
pState.update();
if (pState.getStateName() != "START"){
applyGravity();
};
restrain();
ApplyMotionVector();
if (pState.getStateName() != "EXPLODE"){
hitProtagonist();
};
}
override public function handleLand():void{
super.handleLand();
pState.setState("EXPLODE");
}
private function FLY_ENTER():void{
pFacing.setState("LEFT");
pClip.gotoAndStop("FLY");
}
override public function noDamage():void{
pDX = 0;
pDY = 0;
pState.setState("EXPLODE");
}
private function FLY_UPDATE():void{
if (Math.abs(pDX) > 0){
pDX = (pDX - ((pPotentialDX < 0)) ? -1 : 1);
};
pClip.rotation = Utils.radians2degrees(Math.atan2(pDY, pDX));
if (pState.getStateCounter() == 300){
pDead = true;
};
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (pState.getStateCounter() == 300){
pDead = true;
};
};
}
private function START_ENTER():void{
pClip.gotoAndStop("START");
}
override public function handleHitWall(whichWall:int):void{
pDX = ((pLastDX < 0)) ? -1 : 1;
}
}
}//package
Section 406
//DomMissileCrosshair (DomMissileCrosshair)
package {
import flash.events.*;
import tinymantis.*;
import flash.geom.*;
public class DomMissileCrosshair extends Character {
private var pPotentialDX:int;
private var pPotentialDY:int;
private var _mHitOnce:Boolean;
private var _mCrosshair:DomCrosshair;
private var pDelay:int;
public function DomMissileCrosshair(crosshair:DomCrosshair, game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, delay:int){
super(game, new DomMissileMC(), ((dX > 0)) ? "LEFT" : "RIGHT", tm, inX, inY);
pFacing.setState(((dX > 0)) ? "LEFT" : "RIGHT");
var pt:Point = new Point((crosshair.mX - mX), (crosshair.mY - mY));
pt.normalize(30);
pPotentialDX = pt.x;
pPotentialDY = pt.y;
pDX = 0;
pDY = 0;
pState.initState("START", START_ENTER, START_UPDATE, null);
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.setState("START");
pAttackValue = 10;
pDelay = delay;
pMobDamageType = "dom_missile";
_mCrosshair = crosshair;
_mCrosshair.addMissile(this);
_mHitOnce = false;
}
public function EXPLODE_ENTER():void{
pDX = 0;
pDY = 0;
this.dispatchEvent(new Event("EXPLODE"));
pClip.gotoAndStop("EXPLODE");
}
public function EXPLODE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 10){
pDead = true;
};
}
override public function update():void{
pState.update();
restrain();
ApplyMotionVector();
if (!_mHitOnce){
if (hitProtagonist()){
_mHitOnce = true;
};
};
}
override public function handleLand():void{
super.handleLand();
pState.setState("EXPLODE");
}
private function FLY_ENTER():void{
pFacing.setState("LEFT");
pClip.gotoAndStop("FLY");
SoundManager.sSingleton.playSound("pleasurebot_launch");
}
public function DAMAGE_ENTER():void{
pDX = -(pDX);
pDY = -(pDY);
}
override public function noDamage():void{
pDX = 0;
pDY = 0;
pState.setState("EXPLODE");
}
override public function handleCeiling():void{
pState.setState("EXPLODE");
}
override public function handleHitWall(whichWall:int):void{
pState.setState("EXPLODE");
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (pState.getStateCounter() == 300){
pDead = true;
};
};
}
private function START_ENTER():void{
pClip.gotoAndStop("START");
}
private function FLY_UPDATE():void{
var cnt:int = pState.getStateCounter();
pClip.rotation = Utils.radians2degrees(Math.atan2(pDY, pDX));
var pt:Point = new Point(pClip.iSmokePlacement.x, pClip.iSmokePlacement.y);
pt = pClip.transform.matrix.deltaTransformPoint(pt);
pGame.addProjectile(new Smoke(pGame, pTileMap, (mX + pt.x), (mY + pt.y)));
if (cnt == 300){
pDead = true;
};
}
private function START_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == pDelay){
pDX = pPotentialDX;
pDY = pPotentialDY;
pState.setState("FLY");
};
}
}
}//package
Section 407
//DomMissileMC (DomMissileMC)
package {
import flash.display.*;
public dynamic class DomMissileMC extends MovieClip {
public var iSmokePlacement:MovieClip;
public function DomMissileMC(){
addFrameScript(1, frame2);
}
function frame2(){
stop();
}
}
}//package
Section 408
//DoorOpenMC (DoorOpenMC)
package {
import flash.display.*;
public dynamic class DoorOpenMC extends MovieClip {
public var iCollision:MovieClip;
public function DoorOpenMC(){
addFrameScript(0, frame1, 43, frame44);
}
function frame1(){
stop();
}
function frame44(){
stop();
}
}
}//package
Section 409
//DutchWifeMC (DutchWifeMC)
package {
import flash.display.*;
public dynamic class DutchWifeMC extends MovieClip {
}
}//package
Section 410
//EFlyingLittleman (EFlyingLittleman)
package {
import tinymantis.*;
import flash.geom.*;
public class EFlyingLittleman extends Character implements IRebuildable {
private var _mOriginalY:int;
private var _mSwoopSpeed:int;// = 8
private var _mCoolOff:int;
public function EFlyingLittleman(game:Game, facing:String, tm:TileMap, inX:int, inY:int){
super(game, new PeeManMC(), facing, tm, inX, inY);
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, FLY_EXIT);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, DAMAGE_EXIT);
pState.initState("ATTACK", ATTACK_ENTER, ATTACK_UPDATE, null);
pState.initState("FOLLOW_THROUGH", FOLLOW_THROUGH_ENTER, FOLLOW_THROUGH_UPDATE, null);
pAttackDistance = 200;
pAttackValue = 10;
_mOriginalY = mY;
pMobDamageType = "littleman";
_mScoreType = "flying_littleman";
pSpeed = 5;
pState.setState("FLY");
_mCoolOff = 0;
}
public function DIE_ENTER():void{
PlayHitSound("littleman", 7);
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.gotoAndStop("FLY");
}
override public function getBlob():Object{
var obj:Object = super.getBlob();
obj.originalY = _mOriginalY;
return (obj);
}
public function ATTACK_ENTER():void{
if (pGame.Protagonist.mX < mX){
pFacing.setState("LEFT");
} else {
pFacing.setState("RIGHT");
};
var dx:int = (pGame.Protagonist.mX - mX);
var dy:int = (pGame.Protagonist.mY - mY);
var r:Number = Math.atan2(dy, dx);
pDX = (Math.cos(r) * _mSwoopSpeed);
pDY = (Math.sin(r) * _mSwoopSpeed);
}
override public function handleEdge():void{
pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT");
}
public function ATTACK_UPDATE():void{
var dy:int = (pGame.Protagonist.mY - mY);
if (Math.abs(dy) < 20){
pState.setState("FOLLOW_THROUGH");
};
}
public function DAMAGE_ENTER():void{
PlayHitSound("littleman", 7);
pState.setStateData({dx:pDX, dy:pDY});
pDX = 0;
pDY = 0;
}
public function FLY_EXIT():void{
}
override public function update():void{
if (_mCoolOff > 0){
_mCoolOff--;
};
pState.update();
if (pState.getStateName() != "DIE"){
if (!handleAttacks("littleman", pClip)){
hitProtagonist();
};
restrain();
} else {
applyGravity();
};
ApplyMotionVector();
}
public function FLY_ENTER():void{
pClip.gotoAndStop("FLY");
}
public function DAMAGE_EXIT():void{
var data:Object;
pClip.transform.colorTransform = new ColorTransform();
data = pState.getStateData();
pDX = data.dx;
pDY = data.dy;
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
public function FOLLOW_THROUGH_UPDATE():void{
var dy:int = (_mOriginalY - mY);
if (pDY == 0){
pDY = 1;
};
pDY = ((dy < 0)) ? -(Math.abs(pDY)) : Math.abs(pDY);
if (Math.abs(dy) < _mSwoopSpeed){
pState.setState("FLY");
};
}
public function FLY_UPDATE():void{
mY = (_mOriginalY + (Math.sin((pState.getStateCounter() / 5)) * 10));
pingPong();
if ((((((((((_mCoolOff == 0)) && ((Math.abs((mX - pGame.Protagonist.mX)) < 250)))) && ((Math.abs((mX - pGame.Protagonist.mX)) > 100)))) && ((Math.abs((mY - pGame.Protagonist.mY)) < 200)))) && ((mY < pGame.Protagonist.mY)))){
pState.setState("ATTACK");
};
}
public function FOLLOW_THROUGH_ENTER():void{
pClip.gotoAndStop("FLY");
var dy:int = (_mOriginalY - mY);
pDY = ((dy < 0)) ? -(Math.abs(pDY)) : Math.abs(pDY);
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
flashWhite(cnt);
if (cnt == 10){
pState.setState("FOLLOW_THROUGH");
};
}
override public function handleLand():void{
pState.setState("FOLLOW_THROUGH");
}
override public function handleHitWall(whichWall:int):void{
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
if ((((pState.getStateName() == "FOLLOW_THROUGH")) || ((pState.getStateName() == "ATTACK")))){
pState.setState("FLY");
};
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EFlyingLittleman{
var cha:EFlyingLittleman = new EFlyingLittleman(game, blob.pFacing, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
cha._mCoolOff = (50 + (Math.random() * 50));
cha._mOriginalY = blob.originalY;
return (cha);
}
}
}//package
Section 411
//EGagMan (EGagMan)
package {
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class EGagMan extends Character implements IRebuildable {
public function EGagMan(game:Game, clip:MovieClip, facing:String, tm:TileMap, inX:int, inY:int){
super(game, clip, facing, tm, inX, inY);
pDY = 0;
pDX = 0;
initStates();
pAttackValue = 0;
pSpeed = Game.sConfig[((pClip is GagManMC)) ? "gagmanSpeed" : "evil_gagman2bSpeed"];
pMobDamageType = ((pClip is GagManMC)) ? "e_gagman" : "evil_gagman2b";
_mScoreType = ((pClip is GagManMC)) ? "gagman" : "evil_gagman2b";
}
public function DIE_ENTER():void{
PlayCorrectHitSound();
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.stop();
}
public function initStates():void{
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("TIRED", TIRED_ENTER, null, null);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.setState("WALK");
}
public function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
}
public function DAMAGE_ENTER():void{
PlayCorrectHitSound();
pDX = 0;
pClip.gotoAndStop("HIT");
}
override public function update():void{
pState.update();
if (((((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))) && (!((pState.getStateName() == "TIRED"))))){
if (!handleAttacks(pMobDamageType, pClip)){
hitProtagonist();
};
};
applyGravity();
if (pState.getStateName() != "DIE"){
restrain();
};
ApplyMotionVector();
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 6){
flashWhite(cnt);
};
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
protected function PlayCorrectHitSound():void{
if ((pClip is GagManMC)){
PlayHitSound("gagmen", 8);
} else {
PlayHitSound("baldgagmen", 3);
};
}
public function WALK_EXIT():void{
}
public function TIRED_ENTER():void{
pClip.gotoAndStop("TIRED");
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
flashWhite(cnt);
if (cnt == 10){
pState.setState("WALK");
};
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.clipName = getQualifiedClassName(pClip);
return (blob);
}
override public function handleHitWall(whichWall:int):void{
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
}
public function WALK_UPDATE():void{
pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed;
}
public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):EGagMan{
return (new EGagMan(game, new GagManMC(), params.facing, tm, inX, inY));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EGagMan{
var c:Class = (getDefinitionByName(blob.clipName) as Class);
var clip:MovieClip = new (c);
var cha:EGagMan = new EGagMan(game, clip, blob.pFacing, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pFacing.setState(blob.pFacing);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 412
//EGagMan2 (EGagMan2)
package {
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class EGagMan2 extends EGagMan {
private var _mJumpSpeed:int;
public function EGagMan2(game:Game, clip:MovieClip, facing:String, tm:TileMap, inX:int, inY:int){
super(game, clip, facing, tm, inX, inY);
pSpeed = Game.sConfig["gagman2Speed"];
_mJumpSpeed = Game.sConfig["gagman2JumpSpeed"];
pMobDamageType = "e_bald_gagman";
}
override public function handleLand():void{
if (pState.getStateName() != "TIRED"){
pState.setState("WALK");
};
}
override public function initStates():void{
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("TIRED", TIRED_ENTER, null, null);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.initState("JUMP", JUMP_ENTER, null, null);
pState.initState("WAIT", WAIT_ENTER, WAIT_UPDATE, null);
pState.setState("WALK");
}
override public function handleHitWall(whichWall:int):void{
super.handleHitWall(whichWall);
pState.setState("WAIT");
}
public function JUMP_ENTER():void{
pClip.gotoAndStop("WALK");
pDX = ((pFacing.getStateName() == "LEFT")) ? -(_mJumpSpeed) : _mJumpSpeed;
pDY = -25;
}
public function WAIT_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
if (Math.abs((mX - pro.mX)) < 100){
pState.setState("JUMP");
};
}
override public function handleEdge():void{
pDY = -20;
}
public function WAIT_ENTER():void{
pDX = 0;
pClip.gotoAndStop("REST");
}
override public function WALK_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
pFacing.setState(((pro.Facing == "LEFT")) ? "LEFT" : "RIGHT");
pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed;
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EGagMan2{
var c:Class = (getDefinitionByName(blob.clipName) as Class);
var clip:MovieClip = new (c);
var cha:EGagMan2 = new EGagMan2(game, clip, blob.pFacing, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pFacing.setState(blob.pFacing);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 413
//EInflatable (EInflatable)
package {
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class EInflatable extends Character implements IRebuildable {
private var pRot:Number;
private var pHorizDiff:Number;
private var _mOrigDX:int;
private var _mOrigDY:int;
public function EInflatable(game:Game, clip:MovieClip, tm:TileMap, inX:int, inY:int, dX:int=0, dY:int=0){
super(game, clip, "RIGHT", tm, inX, inY);
if ((((dX == 0)) && ((dY == 0)))){
pDY = (Math.random() * 3);
pHorizDiff = ((Math.random() * 8) - 4);
if ((((pHorizDiff < 0.5)) && ((pHorizDiff > -0.5)))){
pHorizDiff = 0.5;
};
pDX = pHorizDiff;
} else {
pDY = dY;
pDX = (pHorizDiff = dX);
};
pState.initState("REST", REST_ENTER, REST_UPDATE, null);
pState.initState("DAMAGE", REST_ENTER, DAMAGE_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.initState("DIE", DEFLATE_ENTER, DEFLATE_UPDATE, null);
pState.setState("REST");
pRot = (0.5 + (Math.random() * 3));
pAttackValue = 0;
if ((clip is SheepMC)){
_mScoreType = "sheep";
pMobDamageType = "sheep";
} else {
_mScoreType = "inflatable";
pMobDamageType = "inflatable";
};
}
override public function applyGravity():void{
pDY = (pDY + 0.05);
}
private function deflate_find_new_angle():void{
var data:Object = pState.getStateData();
var sign:int = ((int((Math.random() * 100)) < 50)) ? -1 : 1;
data.steps = (int((Math.random() * 30)) + 15);
data.step = ((int((Math.random() * 5)) + 3) * sign);
pState.setStateData(data);
}
public function DEFLATE_ENTER():void{
pState.setStateData(new Object());
pClip.gotoAndStop("READY");
deflate_find_new_angle();
if (_mScoreType == "sheep"){
_reportDeath();
pGame.mHUD.flashScore();
SoundManager.sSingleton.playSound("sheep");
};
SoundManager.sSingleton.playSound("inflatables_defeat1");
}
override public function handleEdge():void{
mX = (mX - pDX);
mY = (mY - pDY);
}
override public function update():void{
pState.update();
var badStates:Array = ["EXPLODE", "DIE"];
if (badStates.indexOf(pState.getStateName()) == -1){
if (!handleAttacks(pMobDamageType, pClip)){
hitProtagonist();
};
applyGravity();
restrain();
};
ApplyMotionVector();
}
override public function handleLand():void{
pDY = -4;
}
public function REST_ENTER():void{
var data:Object = new Object();
data.rot = pClip.rotation;
pState.setStateData(data);
pClip.gotoAndStop("READY");
}
override public function noDamage():void{
pState.setState("EXPLODE");
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.clipName = getQualifiedClassName(pClip);
blob.dX = pDX;
blob.dY = pDY;
blob.horizDiff = pHorizDiff;
return (blob);
}
public function REST_UPDATE():void{
var data:Object = pState.getStateData();
rotate((data.rot + (pState.getStateCounter() * pRot)));
}
public function EXPLODE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 15){
pDead = true;
};
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
var data:Object = pState.getStateData();
rotate((data.rot + (cnt * pRot)));
flashWhite(cnt);
if (cnt > 20){
pState.setState("REST");
};
}
private function _reportDeath():void{
KongReporter.singleton.addSheepPopped();
}
override public function handleHitWall(whichWall:int):void{
pDX = (-(whichWall) * Math.abs(pHorizDiff));
}
public function EXPLODE_ENTER():void{
var scoring:Object;
var val:int;
pDX = 0;
pDY = 0;
pClip.gotoAndStop("DIE");
if (_mScoreType == "sheep"){
_reportDeath();
SoundManager.sSingleton.playSound("sheep");
scoring = Game.sScoring;
val = scoring[_mScoreType];
pGame.mHUD.flashScore();
pGame.Score = (pGame.Score + val);
} else {
SoundManager.sSingleton.playSound("inflatables_defeated");
};
}
override public function handleCeiling():void{
pDY = 2;
}
public function DEFLATE_UPDATE():void{
var data:Object;
var angle:int;
var rad:Number;
var mult:Number;
var cnt:int = pState.getStateCounter();
if (cnt < 20){
flashWhite(cnt);
};
if (pClip.scaleX > 0){
data = pState.getStateData();
if (data.steps == 0){
deflate_find_new_angle();
};
if (data.steps <= 0){
throw (new Error("steps is a negative number"));
};
angle = (pClip.rotation + data.step);
trace(("angle=" + angle));
rotate(angle);
pClip.scaleX = (pClip.scaleX - 0.01);
rad = Utils.degrees2radians((angle + 90));
mult = (cnt * 0.5);
pDX = int((Math.cos(rad) * mult));
pDY = int((Math.sin(rad) * mult));
trace(((((((("angle=" + angle) + " mult=") + mult) + " pDX = ") + pDX) + " pDY = ") + pDY));
data.steps--;
pState.setStateData(data);
} else {
rotate(0);
pClip.x = 0;
pClip.y = 0;
pDead = true;
};
}
public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):EInflatable{
return (new EInflatable(game, new DutchWifeMC(), tm, inX, inY));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EInflatable{
var cha:EInflatable;
var c:Class = (getDefinitionByName(blob.clipName) as Class);
var clip:MovieClip = new (c);
cha = new EInflatable(game, clip, tm, blob.mX, blob.mY);
cha.pDX = blob.dX;
cha.pDY = blob.dY;
cha.pHorizDiff = blob.horizDiff;
cha.pState.setState(blob.pState);
return (cha);
}
}
}//package
Section 414
//ELittleman (ELittleman)
package {
import tinymantis.*;
public class ELittleman extends Character implements IRebuildable {
public function ELittleman(game:Game, facing:String, tm:TileMap, inX:int, inY:int){
super(game, new PeeManMC(), facing, tm, inX, inY);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.initState("FALL", WALK_ENTER, null, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pAttackDistance = 200;
pAttackValue = 10;
hitArea = pClip.iDamageCollision;
pState.setState("WALK");
pMobDamageType = "littleman";
_mScoreType = "littleman";
pSpeed = 5;
}
public function DIE_ENTER():void{
PlayHitSound("littleman", 7);
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.stop();
}
override public function update():void{
pState.update();
applyGravity();
if (pState.getStateName() != "DIE"){
if (!handleAttacks("littleman", pClip.iDamageCollision)){
hitProtagonist();
};
restrain();
};
ApplyMotionVector();
}
public function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
}
override public function handleLand():void{
if (pState.getStateName() == "FALL"){
pState.setState("WALK");
};
}
public function WALK_EXIT():void{
}
override public function handleHitWall(whichWall:int):void{
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
}
public function WALK_UPDATE():void{
pingPong();
}
public function DAMAGE_ENTER():void{
PlayHitSound("littleman", 7);
pDX = 0;
pClip.gotoAndStop("DAMAGE");
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
flashWhite(cnt);
if (cnt == 10){
pState.setState("WALK");
};
}
override public function handleEdge():void{
pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT");
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 6){
flashWhite(cnt);
};
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):ELittleman{
return (new ELittleman(game, params.facing, tm, inX, inY));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):ELittleman{
var cha:ELittleman = new ELittleman(game, blob.pFacing, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 415
//enemy_throw (enemy_throw)
package {
import flash.media.*;
public dynamic class enemy_throw extends Sound {
}
}//package
Section 416
//EVibrator (EVibrator)
package {
import tinymantis.*;
public class EVibrator extends Character {
private const AMPLITUDE:int = 50;
private const CYCLE:int = 10;
private var _mCounter:int;
private var _mOriginalY:int;
public function EVibrator(game:Game, tm:TileMap, inX:int, inY:int, speed:int=4){
super(game, new EVibratorMC(), ((speed < 0)) ? "LEFT" : "RIGHT", tm, inX, inY);
pDY = 0;
pDX = 0;
pSpeed = speed;
initStates();
pAttackValue = 100;
pMobDamageType = "vibrator";
_mScoreType = "robovibrator";
_mCounter = -(CYCLE);
_mOriginalY = mY;
}
override public function LEFT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
protected function EXPLODE_ENTER():void{
pClip.gotoAndStop("EXPLODE");
pDX = 0;
SoundManager.sSingleton.playSound("botdie_02");
}
protected function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
pDX = pSpeed;
}
protected function EXPLODE_UPDATE():void{
if (pState.getStateCounter() == 28){
pDead = true;
};
}
public function DAMAGE_ENTER():void{
pDX = (pDY = 0);
pClip.gotoAndStop("HIT");
}
override public function update():void{
pState.update();
ApplyMotionVector();
if (pState.getStateName() == "WALK"){
if (!handleAttacks("vibrator", pClip)){
hitProtagonist();
};
};
}
override public function noDamage():void{
pState.setState("EXPLODE");
}
public function initStates():void{
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.initState("DIE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.setState("WALK");
}
override public function RIGHT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
flashWhite(cnt);
if (cnt == 10){
pState.setState("WALK");
};
}
protected function WALK_UPDATE():void{
if (pState.getStateCounter() == 1000){
pDead = true;
};
pDY = ((_mOriginalY + (Math.sin((_mCounter / CYCLE)) * AMPLITUDE)) - mY);
_mCounter++;
}
}
}//package
Section 417
//EVibratorGenerator (EVibratorGenerator)
package {
import tinymantis.*;
public class EVibratorGenerator extends Character implements IRebuildable {
private var _mSpeed:int;
private var _mFrequency:int;
private var pCount:int;
public function EVibratorGenerator(game:Game, tm:TileMap, inX:int, inY:int, freq:int, speed:int, direction:String, preload:Boolean){
var i:int;
super(game, new RoboBoobMC(), direction.toUpperCase(), tm, inX, inY);
pClip.visible = false;
pCount = 0;
_mFrequency = freq;
_mSpeed = ((direction == "left")) ? -(speed) : speed;
if (preload){
i = 0;
while (i < int((tm.pWorldW / freq))) {
pGame.addProjectile(new EVibrator(pGame, pTileMap, (mX + ((i * freq) * _mSpeed)), mY, _mSpeed));
i++;
};
};
}
override public function update():void{
if (!this.onScreen){
if ((pCount % _mFrequency) == 1){
pGame.addProjectile(new EVibrator(pGame, pTileMap, mX, mY, _mSpeed));
};
};
pCount++;
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.speed = Math.abs(_mSpeed);
blob.direction = ((_mSpeed < 0)) ? "left" : "right";
blob.freq = _mFrequency;
return (blob);
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EVibratorGenerator{
var cha:EVibratorGenerator = new EVibratorGenerator(game, tm, blob.mX, blob.mY, blob.freq, blob.speed, blob.direction, false);
return (cha);
}
}
}//package
Section 418
//EVibratorMC (EVibratorMC)
package {
import flash.display.*;
public dynamic class EVibratorMC extends MovieClip {
}
}//package
Section 419
//ExitDoor (ExitDoor)
package {
import flash.display.*;
import tinymantis.*;
public class ExitDoor extends Character {
private var _mLocked:Boolean;
public function ExitDoor(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int){
super(game, mc, "RIGHT", tm, inX, inY);
pDY = 0;
pDX = 0;
pAttackValue = 0;
hitArea = pClip.iCollision;
_mLocked = true;
pMobDamageType = "friend";
}
override public function update():void{
var pro:SadieControl = pGame.Protagonist;
if (((((((_mLocked) && (onScreen))) && ((Math.abs((pro.mX - mX)) < 150)))) && ((Math.abs((pro.mY - mY)) < 300)))){
_mLocked = false;
pClip.gotoAndPlay(2);
SoundManager.sSingleton.playSound("unlock_door");
};
hitProtagonist();
}
override public function noDamage():void{
if (((pGame.Protagonist.TouchingGround) || ((pGame.Protagonist.getState() == "FEATHER_HOVER")))){
SoundManager.sSingleton.stopAllFX();
pGame.mState.setState("BEAT_LEVEL");
};
}
}
}//package
Section 420
//explosion4 (explosion4)
package {
import flash.display.*;
public dynamic class explosion4 extends MovieClip {
public function explosion4(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package
Section 421
//explosionMC (explosionMC)
package {
import flash.display.*;
public dynamic class explosionMC extends MovieClip {
public function explosionMC(){
addFrameScript(0, frame1, 3, frame4);
}
function frame1(){
}
function frame4(){
if (parent != null){
parent.removeChild(this);
};
}
}
}//package
Section 422
//fadeOutMC (fadeOutMC)
package {
import flash.display.*;
public dynamic class fadeOutMC extends MovieClip {
public function fadeOutMC(){
addFrameScript(14, frame15, 29, frame30, 44, frame45);
}
function frame15(){
stop();
}
function frame30(){
stop();
}
function frame45(){
stop();
}
}
}//package
Section 423
//FeatherGoodie (FeatherGoodie)
package {
import tinymantis.*;
public class FeatherGoodie extends WeaponGoodie {
public function FeatherGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new FeatherMC(), tm, inX, inY, dX, dY);
_mType = "FEATHER";
_mMsgType = "feather";
setToyOnScreen(_mType, true);
}
}
}//package
Section 424
//FeatherMC (FeatherMC)
package {
import flash.display.*;
public dynamic class FeatherMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 425
//Fireball (Fireball)
package {
import tinymantis.*;
public class Fireball extends Character {
public function Fireball(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new fireball_01(), ((dX < 0)) ? "LEFT" : "RIGHT", tm, inX, inY);
pDX = dX;
pDY = dY;
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null);
pState.setState("FLY");
pAttackValue = 10;
}
override public function update():void{
pState.update();
ApplyMotionVector();
}
private function FLY_ENTER():void{
pGame.mAttacks[pClip] = new Attack("CANDLE");
trace(pGame.mAttacks[pClip]);
}
private function FLY_UPDATE():void{
if (((!(onScreen)) || ((pGame.mAttacks[pClip].mHitCount >= 3)))){
pGame.mAttacks[pClip] = null;
delete pGame.mAttacks[pClip];
pDead = true;
};
}
}
}//package
Section 426
//fireball_01 (fireball_01)
package {
import flash.display.*;
public dynamic class fireball_01 extends MovieClip {
}
}//package
Section 427
//FirstTimeItemReceivedMessage (FirstTimeItemReceivedMessage)
package {
import flash.events.*;
import tinymantis.*;
public class FirstTimeItemReceivedMessage extends TMSprite {
protected var _mDisplay:FirstTimeReceived;
public function FirstTimeItemReceivedMessage(){
super();
_mDisplay = new FirstTimeReceived();
_mDisplay.gotoAndStop(1);
_mDisplay.x = 350;
_mDisplay.y = 250;
addChild(_mDisplay);
}
public function ShowMessage(item:String):void{
Game.self.Pause = true;
_mDisplay.gotoAndPlay(item);
_mDisplay.addEventListener("CLOSE_DIALOG", CloseDialog);
Main.self.stage.addEventListener(KeyboardEvent.KEY_DOWN, EscapeKey);
}
public function EscapeKey(evt:Event):void{
if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mDisplay.currentLabel == "READY")))){
Main.self.ButtonPressSound(null);
_mDisplay.play();
};
}
public function CloseDialog(evt:Event):void{
_mDisplay.removeEventListener("CLOSE_DIALOG", CloseDialog);
Main.self.stage.removeEventListener(KeyboardEvent.KEY_DOWN, EscapeKey);
Game.self.Pause = false;
Game.self.RestoreFocus();
Game.self.removeDialog(this);
}
}
}//package
Section 428
//FirstTimeReceived (FirstTimeReceived)
package {
import flash.events.*;
import flash.display.*;
public dynamic class FirstTimeReceived extends MovieClip {
public var iClose:SimpleButton;
public function FirstTimeReceived(){
addFrameScript(10, frame11, 24, frame25, 35, frame36, 49, frame50, 60, frame61, 74, frame75, 85, frame86, 99, frame100, 110, frame111, 124, frame125, 135, frame136, 149, frame150);
}
public function Close(_arg1:MouseEvent):void{
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
play();
}
function frame75(){
stop();
dispatchEvent(new Event("CLOSE_DIALOG"));
}
function frame86(){
stop();
iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true);
iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame100(){
stop();
dispatchEvent(new Event("CLOSE_DIALOG"));
}
function frame25(){
stop();
dispatchEvent(new Event("CLOSE_DIALOG"));
}
function frame111(){
stop();
iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true);
iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame36(){
stop();
iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true);
iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame11(){
stop();
iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true);
iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame125(){
stop();
dispatchEvent(new Event("CLOSE_DIALOG"));
}
function frame136(){
stop();
iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true);
iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame50(){
stop();
dispatchEvent(new Event("CLOSE_DIALOG"));
}
function frame61(){
stop();
iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true);
iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame150(){
stop();
dispatchEvent(new Event("CLOSE_DIALOG"));
}
}
}//package
Section 429
//Follower (Follower)
package {
import flash.display.*;
import tinymantis.*;
public class Follower extends TMSprite {
private var pClip:MovieClip;
private var pState:String;// = ""
private var pMaxMC:MovieClip;
public var mX:int;
public var mY:int;
private var pFacing:String;// = ""
private var pSadieMC:MovieClip;
protected var _mPauseUtil:PauseUtil;
private var pTileMap:TileMap;
public function Follower(game:Game, tm:TileMap){
super();
pTileMap = tm;
pMaxMC = new MaxMC();
pSadieMC = new SadieMC();
pClip = pMaxMC;
addChild(pClip);
update();
}
public function update():void{
var switchTiredState:Boolean;
var threshold:int;
var pos:Object = ((SadieControl.sActionLog[3] == null)) ? SadieControl.sActionLog[0] : SadieControl.sActionLog[3];
var snapshot:Object = SadieControl.sActionLog[0];
if (snapshot != null){
mX = (pos.x - (pClip.scaleX * 15));
mY = pos.y;
pClip.x = (pos.x - pTileMap.xOffset);
pClip.y = (pos.y - pTileMap.yOffset);
if (pFacing != snapshot.facing){
pClip.scaleX = ((snapshot.facing == "LEFT")) ? -1 : 1;
pFacing = snapshot.facing;
};
pClip.x = (pClip.x - (pClip.scaleX * 15));
switchTiredState = false;
threshold = Game.sUsageTable[Game.self.Protagonist.WhichToy];
if ((((Game.self.mHUD.getHearts() < threshold)) && ((pClip.currentLabel == "REST")))){
switchTiredState = true;
} else {
if ((((Game.self.mHUD.getHearts() >= threshold)) && ((pClip.currentLabel == "TIRED")))){
switchTiredState = true;
};
};
if (((!((pState == snapshot.state))) || ((switchTiredState == true)))){
if (pClip.visible == false){
pClip.visible = true;
};
switch (snapshot.state){
case "FALL":
case "JUMP":
pClip.gotoAndStop("JUMP");
break;
case "REST":
if (Game.self.mHUD.getHearts() < threshold){
pClip.gotoAndStop("TIRED");
} else {
pClip.gotoAndStop("REST");
};
if ((((((Main.sShowControls == 1)) && (!(Main.self.mPlayedAlready)))) && (!((Game.self.Followr == null))))){
Main.sShowControls = 0;
Game.self.Pause = true;
Game.self.ShowControlsDialogue();
};
if (Game.self.mOrgasSentinel == 1){
Game.self.mOrgasSentinel = 2;
Game.self.ShowBossDialog();
Game.self.Pause = true;
};
break;
case "WALK":
pClip.gotoAndStop("WALK");
break;
case "RUN":
pClip.gotoAndStop("RUN");
break;
case "LAND":
pClip.gotoAndStop("LAND");
if (Main.sShowControls == -1){
Main.sShowControls = 1;
};
break;
case "TASER":
pClip.gotoAndStop("TASER");
case "TASER_EXPLODE":
break;
case "VIBRATOR":
if (Game.self.Protagonist.TouchingGround){
pClip.gotoAndStop("VIBRATOR");
} else {
pClip.gotoAndStop("THROW_JUMP");
};
break;
case "DAMAGE":
pClip.gotoAndStop("DAMAGE");
SoundManager.sSingleton.playSound("x_max_yelp");
break;
case "CANDLE":
if (Game.self.Protagonist.TouchingGround){
pClip.visible = false;
} else {
pClip.gotoAndStop("CANDLE_JUMP");
};
break;
case "FEATHER_INTRO":
case "FEATHER":
case "FEATHER_HOVER":
case "LUBE_INTRO":
case "LUBE":
case "WHIP_TAILS":
case "REBIRTH":
pClip.visible = false;
break;
case "DIE":
pClip.gotoAndStop("DIE");
SoundManager.sSingleton.playSound("x_max_death");
break;
case "WHIP":
if (Game.self.Protagonist.TouchingGround){
pClip.gotoAndStop("REST");
} else {
pClip.gotoAndStop("JUMP");
};
break;
default:
pClip.gotoAndStop("REST");
};
pState = snapshot.state;
};
};
}
public function flip():void{
pState = "";
this.removeChild(pClip);
var old:MovieClip = pClip;
pClip = ((pClip == pMaxMC)) ? pSadieMC : pMaxMC;
pClip.x = old.x;
pClip.y = old.y;
pClip.scaleX = old.scaleX;
this.addChild(pClip);
}
public function reset(tm:TileMap):void{
pTileMap = tm;
update();
}
public function Pause(p:Boolean):void{
if (p){
_mPauseUtil = new PauseUtil(pClip);
} else {
if (_mPauseUtil != null){
_mPauseUtil.resume();
};
};
}
}
}//package
Section 430
//FoundCageDialogue (FoundCageDialogue)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
public class FoundCageDialogue extends Sprite {
protected var _mControls:MovieClip;
public function FoundCageDialogue(){
super();
_mControls = new foundCageMC();
_mControls.x = 350;
_mControls.y = 250;
addChild(_mControls);
addEventListener(Event.ENTER_FRAME, Loop);
addEventListener("CLOSE", Close);
}
public function Loop(e:Event):void{
if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){
Main.self.ButtonPressSound(null);
_mControls.play();
};
if (_mControls.currentFrame == _mControls.totalFrames){
removeEventListener(Event.ENTER_FRAME, Loop);
Game.self.removeDialog(this);
visible = false;
Game.self.Pause = false;
};
}
public function Close(e:Event):void{
_mControls.gotoAndPlay("close");
}
}
}//package
Section 431
//foundCageMC (foundCageMC)
package {
import flash.events.*;
import flash.display.*;
public dynamic class foundCageMC extends MovieClip {
public var iCloseButton:SimpleButton;
public function foundCageMC(){
addFrameScript(10, frame11, 23, frame24);
}
public function CallClose(_arg1:Event):void{
parent.dispatchEvent(new Event("CLOSE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame24(){
stop();
}
function frame11(){
stop();
iCloseButton.addEventListener(MouseEvent.CLICK, CallClose);
iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
}
}//package
Section 432
//GagManMC (GagManMC)
package {
import flash.display.*;
public dynamic class GagManMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 433
//GagManNoMaskMC (GagManNoMaskMC)
package {
import flash.display.*;
public dynamic class GagManNoMaskMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 434
//gagmen0_0 (gagmen0_0)
package {
import flash.media.*;
public dynamic class gagmen0_0 extends Sound {
}
}//package
Section 435
//gagmen0_1 (gagmen0_1)
package {
import flash.media.*;
public dynamic class gagmen0_1 extends Sound {
}
}//package
Section 436
//gagmen0_2 (gagmen0_2)
package {
import flash.media.*;
public dynamic class gagmen0_2 extends Sound {
}
}//package
Section 437
//gagmen0_3 (gagmen0_3)
package {
import flash.media.*;
public dynamic class gagmen0_3 extends Sound {
}
}//package
Section 438
//gagmen0_4 (gagmen0_4)
package {
import flash.media.*;
public dynamic class gagmen0_4 extends Sound {
}
}//package
Section 439
//gagmen1_0 (gagmen1_0)
package {
import flash.media.*;
public dynamic class gagmen1_0 extends Sound {
}
}//package
Section 440
//gagmen1_1 (gagmen1_1)
package {
import flash.media.*;
public dynamic class gagmen1_1 extends Sound {
}
}//package
Section 441
//Game (Game)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import dataClassesFromXml.*;
import flash.ui.*;
import Preroll.*;
public class Game extends TMSprite {
protected const NUM_LEVELS:int = 6;
private var pScore:int;
protected var _mAltMusic:String;
private var pCharLayer:TMSprite;
private var pProtagonist:SadieControl;
protected var _mTimeElapsed:int;
private var pExitsTimeout:int;// = 0
public var mBossHUD:BossHUD;
public var mState:StateMachine;
public var mDebugPosition:TextField;
protected var _mHasRespawnPoint:Boolean;
private var pFadout:MovieClip;
private var pTileMap:TileMap;
protected var _mCurrentMusic:String;
public var mBeadHUD:BeadHUD;
private var pAdultSwimCom:AdultSwimComMC;
public var mHUD:HUD;
protected var _mRespawnPoint:Point;
protected var _mInvisibleClip:MovieClip;
public var mExitData:Object;
private var pBack:TMSprite;
private var pCharLayer2:TMSprite;
protected var _mCurrentMapID:String;
public var mLog:Log;
public var mCurrentLevel:int;
private var pFront:TMSprite;
protected var _mRespawnMap:String;
public var mDebugCurrentMap:TextField;
private var pMapXML:XML;
private var pFollower:Follower;
protected var _mCurrentMap:String;
protected var _mPaused:Boolean;
public var mWaitForSadie:Boolean;
public var mDebugTime:TextField;
public var mOrgasSentinel:int;
private var pCharacters:Array;
public var mAttacks:Dictionary;
public static var sUsageTable:Object;
public static var sLevels:Array;
public static var sBonusTable:Array;
public static var sMobDamageTable:Object;
public static var sWhichToy:String = "NONE";
public static var sConfig:Object;
public static var sWeaponsBonus:int;
public static var sScoring:Object;
private static var sSelf:Game;
public static var sDamageTable:Object;
public static var sKnockTable:Object;
public static var sLevelFolders:Array;
public static var sNumBeads:int = 0;
public static var sLivesLeft:int = 0;
public function Game(level:int, score:int=0):void{
super();
sSelf = this;
mState = new StateMachine();
mState.initState("RUN", null, RUN_UPDATE, null);
mState.initState("STOP", null, null, null);
mState.initState("BEAT_LEVEL", BEAT_LEVEL_ENTER, BEAT_LEVEL_UPDATE, null);
mState.initState("BEAT_GAME", BEAT_LEVEL_ENTER, BEAT_GAME_UPDATE, null);
mState.setState("STOP");
mCurrentLevel = level;
if (level == 0){
sNumBeads = 0;
SadieControl.ClearToys();
sLivesLeft = sConfig["lives"];
};
SoundManager.sSingleton.playMusic("interface_level_begin");
SoundManager.sSingleton.addEventListener("MUSIC_COMPLETE", introMusicDone);
_mCurrentMusic = "interface_level_begin";
_mAltMusic = "";
TileMap.setDataDirectory("data");
pBack = new TMSprite();
pCharLayer = new TMSprite();
pCharLayer2 = new TMSprite();
pFront = new TMSprite();
addChild(pBack);
addChild(pFront);
addChild(pCharLayer);
addChild(pCharLayer2);
pFadout = new fadeOutMC();
addChild(pFadout);
ClearScreen();
mHUD = new HUD(this);
addChild(mHUD);
mBeadHUD = new BeadHUD();
mBeadHUD.x = 618;
mBeadHUD.y = 451;
addChild(mBeadHUD);
mBeadHUD.NumBeads = sNumBeads;
if (sConfig["debug"] != 0){
mDebugCurrentMap = new TextField();
mDebugCurrentMap.defaultTextFormat = new TextFormat("_sans", 11, 0xCCCCCC);
mDebugCurrentMap.y = 480;
mDebugCurrentMap.width = 700;
addChild(mDebugCurrentMap);
_mTimeElapsed = 0;
mDebugTime = new TextField();
mDebugTime.defaultTextFormat = new TextFormat("_sans", 11, 0xCCCCCC);
mDebugTime.y = 460;
mDebugTime.width = 700;
addChild(mDebugTime);
mDebugPosition = new TextField();
mDebugPosition.defaultTextFormat = new TextFormat("_sans", 11, 0xCCCCCC);
mDebugPosition.y = 470;
mDebugPosition.width = 700;
addChild(mDebugPosition);
addEventListener(MouseEvent.MOUSE_MOVE, _debugPosition, false, 0, true);
};
pCharacters = new Array();
readXmlFromClass(("data/maps/" + sLevelFolders[mCurrentLevel]), "maps", sLevelFolders[mCurrentLevel], sLevels[mCurrentLevel]);
_mPaused = false;
mAttacks = new Dictionary();
mWaitForSadie = false;
_mInvisibleClip = new MovieClip();
Score = score;
mOrgasSentinel = 0;
var logKey:int = ((sConfig["debug"] == 1)) ? Keyboard.ENTER : -1;
mLog = new Log(Main.self.stage, 0xCCCCCC, 0, 0, Main.self.stage.width, (Main.self.stage.height - 30), logKey);
addChild(mLog);
mBossHUD = new BossHUD();
WeaponGoodie.reset();
pAdultSwimCom = new AdultSwimComMC();
pAdultSwimCom.name = "mcBug_game";
pAdultSwimCom.x = 23;
pAdultSwimCom.y = 452;
addChild(pAdultSwimCom);
}
public function BEAT_LEVEL_UPDATE():void{
var cnt:int = mState.getStateCounter();
var data:Object = mState.getStateData();
var holdTime:int = data.holdTime;
if (cnt == data.holdTime){
endGame(true);
} else {
if ((((data.holdTime == 53)) && ((cnt == 1)))){
if (data.type == "speed"){
Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]);
} else {
Score = (Score + sWeaponsBonus);
};
mHUD.flashScore();
} else {
if (data.type == "speedweapons"){
if (cnt == 1){
Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]);
mHUD.flashScore();
};
if (cnt == 53){
Score = (Score + sWeaponsBonus);
mHUD.flashScore();
};
};
};
if (pProtagonist.alpha > 0){
pProtagonist.alpha = (pProtagonist.alpha - 0.1);
pFollower.alpha = (pFollower.alpha - 0.1);
};
};
}
private function getGeneratorType(t:String):int{
var type:int;
switch (t){
case "limit":
type = Generator.LIMIT;
break;
case "fixed_amount":
type = Generator.FIXED_AMOUNT;
break;
case "no_limit":
default:
type = Generator.NO_LIMIT;
break;
};
return (type);
}
public function FadeToBlack():void{
pFadout.gotoAndPlay(1);
}
public function RestoreFocus():void{
focusRect = _mInvisibleClip;
stage.tabChildren = false;
stage.focus = this;
stage.stageFocusRect = false;
}
public function ShowBossDialog():void{
addDialog(new BossDialog());
}
private function __GameOverWin(evt:Event):void{
Main.self.mLevelSelecter.Reset(true);
trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tWIN");
cleanup();
parent.removeChild(this);
SoundManager.sSingleton.playMusic("interface_level_end", false);
SoundManager.sSingleton.playMusic("d2d_maintheme", true);
}
public function readXML_COMPLETE(evt:Event):void{
var music:String;
evt.target.removeEventListener(Event.COMPLETE, readXML_COMPLETE);
var mapData:XML = new XML(evt.target.data);
pMapXML = mapData;
pTileMap = new TileMap(mapData, Main.WIDTH, Main.HEIGHT);
pTileMap.addEventListener("TILES_LOADED", TILES_LOADED);
trace(0);
if (_mCurrentMusic == "interface_level_begin"){
} else {
music = _mCurrentMusic;
if (mapData.music != undefined){
trace(mapData.music.@value);
_mAltMusic = mapData.music.@value;
} else {
_mAltMusic = "";
};
music = getLevelMusic();
if (music != _mCurrentMusic){
SoundManager.sSingleton.stopMusic(_mCurrentMusic);
playMusic(music);
};
};
mExitData = buildExitData(mapData);
trace(1);
mState.setState("RUN");
}
private function _GameOverLose(evt:Event):void{
trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tLOSE");
cleanup();
sNumBeads = 0;
sLivesLeft = sConfig["lives"];
Main.self.mLevelSelecter.Reset(false);
parent.removeChild(this);
SoundManager.sSingleton.playMusic("interface_level_end", false);
SoundManager.sSingleton.playMusic("d2d_maintheme", true);
}
public function BEAT_LEVEL_ENTER():void{
var timeToBeat:int;
var type:String = "";
var bonus = -1;
var holdTime = 20;
var i:int;
while (i < 3) {
timeToBeat = sBonusTable[mCurrentLevel].time[i];
if (timeToBeat < _mTimeElapsed){
break;
} else {
bonus = i;
};
i++;
};
if (bonus != -1){
type = "speed";
KongReporter.singleton.addSpeedBonus();
holdTime = 53;
};
if (Protagonist.NumToys == 5){
type = (type + "weapons");
KongReporter.singleton.addWeaponsBonus();
if (holdTime == 20){
holdTime = 53;
} else {
holdTime = (holdTime + 53);
};
};
if (type != ""){
mHUD.showBonusMessage(type, mCurrentLevel);
};
var data:Object = new Object();
data.holdTime = holdTime;
data.type = type;
data.bonus = bonus;
mState.setStateData(data);
KongReporter.singleton.doEndLevelReport();
}
public function TILES_LOADED(evt:Event):void{
var i:String;
var x:int;
var y:int;
var evt = evt;
Character.sMobCounts = new Object();
trace(("TILES_LOADED " + pTileMap));
pTileMap.removeEventListener("TILES_LOADED", TILES_LOADED);
for (i in pTileMap.mBitmaps) {
trace(i);
};
pFront.addChild(pTileMap.mBitmaps["front"]);
pBack.addChild(pTileMap.mBitmaps["back"]);
x = ((int(pMapXML.player.@x) * pTileMap.mTileSize) + int((pTileMap.mTileSize / 2)));
y = ((int(pMapXML.player.@y) * pTileMap.mTileSize) + pTileMap.mTileSize);
_mHasRespawnPoint = true;
_mRespawnMap = pMapXML.respawn.@map;
_mRespawnPoint = new Point(pMapXML.respawn.@x, pMapXML.respawn.@y);
trace((">>>>>>>>>>>>>>>pMapXML.respawn = " + pMapXML.respawn.name()));
//unresolved jump
var _slot1 = e;
trace(">>>>>>>>>>>>>>>no respawn point");
_mHasRespawnPoint = false;
if (pProtagonist == null){
pProtagonist = new SadieControl(this, pTileMap, x, y);
} else {
trace("resetting Protagonist");
pProtagonist.reset(pTileMap);
};
if (pFollower == null){
pFollower = new Follower(this, pTileMap);
} else {
pFollower.reset(pTileMap);
};
addObjects();
if (!SaveManager.instance.roomExists(_mCurrentMapID)){
addCharacters();
} else {
addCharactersFromSave();
};
pCharLayer2.addChild(pFollower);
pCharLayer2.addChild(pProtagonist);
pTileMap.drawLayer("back", 0, 0);
pTileMap.drawLayer("front", 0, 0);
this.addEventListener(Event.ENTER_FRAME, update);
Main.self.FadeFromBlack();
}
public function removeBossHUD():void{
if (mBossHUD != null){
if (this.contains(mBossHUD)){
removeChild(mBossHUD);
};
mBossHUD.cleanup();
mBossHUD = null;
};
}
public function recordAllCharacters():void{
var cha:Character;
var blob:Object;
trace("__________________________________________");
var mapInfo:Array = new Array();
var i:int;
while (i < pCharacters.length) {
cha = pCharacters[i];
if ((((cha is IRebuildable)) && ((cha.Health > 0)))){
blob = cha.getBlob();
trace(blob.name);
trace(blob.mX);
trace(blob.pState);
mapInfo.push(blob);
trace((cha + ":record"));
} else {
trace((cha + ":discard"));
};
i++;
};
trace(("recordAllCharacters" + mapInfo));
trace("__________________________________________");
SaveManager.instance.saveRoomInfo(_mCurrentMapID, mapInfo);
}
public function RUN_UPDATE():void{
var i:int;
var time:String;
var count:String;
HandlePauseKey();
if (!_mPaused){
_mTimeElapsed++;
if (sConfig["debug"] != 0){
time = ("time elapsed in seconds: " + int((_mTimeElapsed / 30)));
count = ("number of objects in memory " + MemoryDictionary.instance.count);
mDebugTime.text = ((time + " ") + count);
};
if (Heart.sHeartPickupSoundCoolOff > 0){
Heart.sHeartPickupSoundCoolOff--;
};
pProtagonist.accountForScrolling();
pProtagonist.update();
pFollower.update();
i = 0;
while (i < pCharacters.length) {
pCharacters[i].accountForScrolling();
pCharacters[i].update();
if (pCharacters[i].isDead){
pCharLayer.removeChild(pCharacters[i]);
pCharacters[i].cleanup();
pCharacters[i] = pCharacters[(pCharacters.length - 1)];
pCharacters.pop();
};
i++;
};
};
}
private function _GameOverWin(evt:Event):void{
var mc:MovieClip = MovieClip(evt.target);
mc.removeEventListener("DONE", _GameOverWin);
var gwmc:GameWinMC = new GameWinMC();
var sd:ScoreDisplay = new ScoreDisplay(gwmc.iScore, 6);
sd.setScore(Score);
var d:SimpleDialog = new SimpleDialog(gwmc, ["PLAY_AGAIN", "SUBMIT"], [__GameOverWin, SubmitGameOverWin], [false, true]);
d.x = 350;
d.y = 250;
addDialog(d, false);
}
public function FadeFromBlack():void{
pFadout.gotoAndPlay(16);
}
private function introMusicDone(evt:DataStringEvent):void{
if (evt.mData == "interface_level_begin"){
SoundManager.sSingleton.removeEventListener("MUSIC_COMPLETE", introMusicDone);
playMusic();
};
}
public function GameOverLose():void{
KongReporter.singleton.doEndGameReport();
BlackScreen();
Main.self.FadeFromBlack();
SoundManager.sSingleton.stopAllFX();
var d:SimpleDialog = new SimpleDialog(new GameOverDialogMC(), ["CONTINUE", "SUBMIT"], [_GameOverLose, SubmitGameOverLose], [false, true]);
d.x = 350;
d.y = 250;
addDialog(d, false);
}
public function get RespawnMap():String{
if (!_mHasRespawnPoint){
throw (new Error("Tried to access Respawn Map when there is no respawn tag"));
};
return (_mRespawnMap);
}
public function get CurrentMap():String{
return (_mCurrentMap);
}
private function readXmlFromClass(oldDirectory:String, mapDirectory:String, levelDirectory:String, levelName:String):void{
var music:String;
var packageAndClass:String = (((((((DataFromXmlFactory.DATA_ROOT_PACKAGE + ".") + mapDirectory) + ".") + levelDirectory) + ".") + DataFromXmlFactory.CLASS_NAME_PREFIX) + levelName);
packageAndClass = DataFromXmlFactory.replaceAll(packageAndClass, "/", ".");
packageAndClass = DataFromXmlFactory.replaceAll(packageAndClass, "..", ".");
trace(("the package and class: " + packageAndClass));
mState.setState("STOP");
_mCurrentMapID = ((oldDirectory + "+") + levelName);
_mCurrentMap = levelName;
if (sConfig["debug"] != 0){
mDebugCurrentMap.text = ((("Version: " + Main.VERSION) + " Map: ") + levelName);
};
var mapData:XML = DataFromXmlFactory.getXML(packageAndClass);
trace(("the xml retrived: " + mapData));
trace("------------------------------------------------");
trace("------------------------------------------------");
trace("------------------------------------------------");
pMapXML = mapData;
pTileMap = new TileMap(mapData, Main.WIDTH, Main.HEIGHT);
trace(0);
if (_mCurrentMusic == "interface_level_begin"){
} else {
music = _mCurrentMusic;
if (mapData.music != undefined){
trace(mapData.music.@value);
_mAltMusic = mapData.music.@value;
} else {
_mAltMusic = "";
};
music = getLevelMusic();
if (music != _mCurrentMusic){
SoundManager.sSingleton.stopMusic(_mCurrentMusic);
playMusic(music);
};
};
mExitData = buildExitData(mapData);
trace(1);
mState.setState("RUN");
TILES_LOADED(null);
}
public function addDialog(clip, playSound:Boolean=true):void{
if (playSound){
SoundManager.sSingleton.playSound("popup");
};
mHUD.PauseEnabled = false;
addChild(clip);
}
public function showBeadDialogue(numBeads:int):void{
addDialog(new BeadDialogue(numBeads));
}
private function addObjects():void{
var obj:XML;
var objects:XMLList = pMapXML.objects.children();
for each (obj in objects) {
addCharacter(obj.@oType, obj.@x, obj.@y, null, obj);
trace(obj.@oType);
};
}
public function playMusic(name:String="", loop:Boolean=true):void{
var vol:Number = 0.5;
if (name == ""){
_mCurrentMusic = getLevelMusic();
if ((((mCurrentLevel == 1)) || ((mCurrentLevel == 2)))){
vol = 0.4;
};
} else {
_mCurrentMusic = name;
};
SoundManager.sSingleton.playMusic(_mCurrentMusic, loop, vol);
}
public function addCharactersFromSave():void{
var type:String;
var c:*;
var cha:*;
trace("addCharactersFromSave=================================");
var chars:Array = SaveManager.instance.getRoomInfo(_mCurrentMapID);
var i:int;
while (i < chars.length) {
type = chars[i].name;
trace(type);
c = (getDefinitionByName(type) as Class);
cha = c.rebuildFromBlob(this, pTileMap, chars[i]);
if (cha != null){
pCharacters.push(cha);
pCharLayer.addChild(cha);
};
i++;
};
trace("=================================addCharactersFromSave");
}
public function stopMusic():void{
if (_mCurrentMusic != ""){
SoundManager.sSingleton.stopMusic(_mCurrentMusic);
_mCurrentMusic = "";
};
}
public function showCageDialogue():void{
addDialog(new FoundCageDialogue());
}
public function BlackScreen():void{
pFadout.gotoAndStop(15);
}
public function get RespawnPoint():Point{
if (!_mHasRespawnPoint){
throw (new Error("Tried to access Respawn Point when there is no respawn tag"));
};
return (_mRespawnPoint);
}
public function addBossHUD():void{
if (mBossHUD == null){
mBossHUD = new BossHUD();
};
if (!this.contains(mBossHUD)){
addChild(mBossHUD);
};
}
public function endGame(unlock:Boolean):void{
removeBossHUD();
SaveManager.instance.clearAll();
removeAllCharacters();
Main.self.mScores[mCurrentLevel] = pScore;
_mPaused = true;
if (unlock){
trace(("mCurLevel = " + mCurrentLevel));
if ((mCurrentLevel + 1) == NUM_LEVELS){
GameOverWin();
} else {
Main.self.mLevelSelecter.UnlockNextLevel();
cleanup();
parent.removeChild(this);
SoundManager.sSingleton.playMusic("interface_level_end", false, 0.3);
SoundManager.sSingleton.playMusic("d2d_maintheme", true);
};
} else {
GameOverLose();
};
}
public function addProjectile(proj:Character):void{
pCharacters.push(proj);
pCharLayer.addChild(proj);
}
public function get Score():int{
return (pScore);
}
public function SubmitGameOverLose(evt:Event):void{
var evt = evt;
trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tSUBMIT");
hi_score.submit("1225", pScore);
//unresolved jump
var _slot1 = e;
trace(_slot1.getStackTrace());
}
private function buildExitData(mapData:XML):Object{
var exit:XML;
var dx:int;
var dy:int;
var dest:Object;
var x:int;
var y:int;
var exitData:Object = new Object();
var exits:XMLList = mapData.exits.children();
for each (exit in exits) {
dx = exit.@dX;
dy = exit.@dY;
dest = {dX:dx, dY:dy, map:exit.@map};
x = exit.@x;
y = exit.@y;
exitData[new Point(x, y)] = dest;
};
return (exitData);
}
public function killAllMobs(exceptThisOne:Character=null):void{
var c:Character;
var exceptThisOne = exceptThisOne;
var i:int;
for (;i < pCharacters.length;(i = (i + 1))) {
c = pCharacters[i];
if (c == exceptThisOne){
} else {
trace(("kill " + c));
c.damage(100);
continue;
var _slot1 = e;
if (_slot1.errorID == 100){
trace((c + " has no die function"));
};
};
};
}
public function get Protagonist():SadieControl{
return (pProtagonist);
}
public function regBlocks():void{
}
public function showMaxWarning():void{
addDialog(new MaxWarning());
}
public function transClear():void{
}
public function addCharacter(name:String, tx:int, ty:int, drops:Array, mob:XML):void{
var cha:Character;
var cl:Class;
var temp:String;
var s:String;
var idx:int;
var type:int;
var number:int;
var name = name;
var tx = tx;
var ty = ty;
var drops = drops;
var mob = mob;
var facing:String = mob.@facing;
if (facing == ""){
facing = "LEFT";
} else {
facing = facing.toUpperCase();
};
var dX:int = mob.@dX;
var dY:int = mob.@dY;
trace(((("dX = " + dX) + " dY = ") + dY));
var wx:int = Game.mTX2mX(tx, pTileMap.mTileSize);
var wy:int = Game.mTY2mY(ty, pTileMap.mTileSize);
var regenerate:String = mob.@regenerate;
if (regenerate == ""){
regenerate = "false";
};
switch (name){
case "orgasmatron":
cha = new Orgasmatron(this, facing, pTileMap, wx, wy, 3);
break;
case "009_evil_dancing_girl_a":
case "dancing_girl_a":
cha = new DancingGirl(this, facing, "dancing_girl_a", pTileMap, wx, wy);
break;
case "010_evil_dancing_girl_b":
case "dancing_girl_b":
cha = new DancingGirl(this, facing, "dancing_girl_b", pTileMap, wx, wy);
break;
case "003_candle0":
case "candle0":
cha = new Candle(this, new Candle0MC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), mob.@freq);
break;
case "004_candle2":
case "candle1":
cha = new Candle(this, new Candle1MC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), mob.@freq);
break;
case "002_roboboob":
case "roboboob":
cha = new BoobGenerator(this, pTileMap, wx, wy, mob.@freq, mob.@speed, mob.@direction, ((mob.@preload == "true")) ? true : false);
break;
case "vibrator_generator":
case "008_robovibrator":
cha = new EVibratorGenerator(this, pTileMap, wx, ((ty + 1) * pTileMap.mTileSize), mob.@freq, mob.@speed, mob.@direction, ((mob.@preload == "true")) ? true : false);
break;
case "001_dominatrix":
case "dominatrix":
case "dominatrix_b":
cha = new Dominatrix(this, facing, pTileMap, wx, wy);
break;
case "006_spike0":
case "spike0":
cha = new Spike(this, new spike_0(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "008_spike1":
case "spike1":
cha = new Spike(this, new spike_1(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "010_spike2":
case "spike2":
cha = new Spike(this, new spike_2(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "012_spike3":
case "spike3":
cha = new Spike(this, new spike_3(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "007_spike0_b":
case "spike0_b":
cha = new Spike(this, new spike_0_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "009_spike1_b":
case "spike1_b":
cha = new Spike(this, new spike_1_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "011_spike2_b":
case "spike2_b":
cha = new Spike(this, new spike_2_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "013_spike3_b":
case "spike3_b":
cha = new Spike(this, new spike_3_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "015_INFLspike0":
cha = new Spike(this, new i_spike_0(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "017_INFLspike1":
cha = new Spike(this, new i_spike_1(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "019_INFLspike2":
cha = new Spike(this, new i_spike_2(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "021_INFLspike3":
cha = new Spike(this, new i_spike_3(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "016_INFLspike0_b":
cha = new Spike(this, new i_spike_0_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "018_INFLspike1_b":
cha = new Spike(this, new i_spike_1_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "020_INFLspike2_b":
cha = new Spike(this, new i_spike_2_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "022_INFLspike3_b":
cha = new Spike(this, new i_spike_3_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "robocrab":
case "004_robocrab":
cha = new RoboCrab(this, facing, pTileMap, wx, wy, false);
break;
case "robocrab_sushi":
case "005_robocrab_sushi":
cha = new RoboCrab(this, facing, pTileMap, wx, wy, true);
break;
case "014_bead":
cha = new BeadGoodie(this, pTileMap, wx, wy, 0, 0);
break;
case "001_breakable0":
case "023_breakable0":
case "breakable0":
case "002_breakable1":
case "024_breakable1":
case "breakable1":
case "027_breakable2":
case "028_breakable3":
case "029_breakable4":
case "030_breakable5":
case "031_breakable6":
case "032_breakable7":
case "033_breakable8":
case "034_breakable9":
case "035_breakable10":
case "036_breakable11":
case "037_breakable12":
case "038_breakable13":
case "039_breakable14":
case "040_breakable15":
case "041_breakable16":
case "044_breakable17":
case "045_breakable18":
s = "breakable";
idx = (name.indexOf(s) + s.length);
temp = name.substr(idx);
temp = (("Block2x2_" + temp) + "_MC");
cl = Class(getDefinitionByName(temp));
//unresolved jump
var _slot1 = e;
trace(_slot1.toString());
cl = Block2x2_5_MC;
cha = new BreakableBlock(this, new (cl), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), 2, 2);
break;
case "005_door":
case "door":
cha = new ExitDoor(this, new DoorOpenMC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize));
break;
case "011_evil_gagman":
cha = new EGagMan(this, new GagManMC(), facing, pTileMap, wx, wy);
break;
case "012_evil_gagman2b":
cha = new EGagMan(this, new GagManNoMaskMC(), facing, pTileMap, wx, wy);
break;
case "012_evil_gagman2":
cha = new EGagMan2(this, new GagManNoMaskMC(), facing, pTileMap, wx, wy);
break;
case "013_evil_inflatable":
cha = new EInflatable(this, new DutchWifeMC(), pTileMap, wx, wy, dX, dY);
break;
case "020_evil_sheep":
cha = new EInflatable(this, new SheepMC(), pTileMap, wx, wy, dX, dY);
break;
case "003_robobunny":
cha = new RoboBunny(this, pTileMap, wx, wy);
break;
case "000_cage":
case "022_cage":
cha = new Cage(this, new CageMC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), (regenerate == "true"));
break;
case "026_cage2":
cha = new Cage(this, new CageOffMC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), (regenerate == "true"));
break;
case "015_evil_littleman":
cha = new ELittleman(this, facing, pTileMap, wx, wy);
break;
case "016_evil_flying_littleman":
cha = new EFlyingLittleman(this, facing, pTileMap, wx, wy);
break;
case "043_evil_gagman_gen":
type = getGeneratorType(mob.@type);
number = mob.@number;
cha = new Generator(this, pTileMap, wx, wy, new GagManMC(), number, type, mob.@freq, EGagMan, {facing:facing});
break;
case "042_robocrab_gen":
type = getGeneratorType(mob.@type);
number = mob.@number;
cha = new Generator(this, pTileMap, wx, wy, new robocrabMC(), number, type, mob.@freq, RoboCrab, {facing:facing, hasSushi:mob.@hasSushi});
break;
case "042_hookah0":
type = getGeneratorType(mob.@type);
number = mob.@number;
cha = new Generator(this, pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), new Hooka0MC(), number, type, mob.@freq, Cloud, {facing:facing, hasSushi:mob.@hasSushi}, 25, 10, true);
break;
case "043_hookah1":
type = getGeneratorType(mob.@type);
number = mob.@number;
cha = new Generator(this, pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), new Hooka1MC(), number, type, mob.@freq, Cloud, {facing:facing, hasSushi:mob.@hasSushi}, 25, 40, true);
break;
case "044_evil_littleman_gen":
type = getGeneratorType(mob.@type);
number = mob.@number;
cha = new Generator(this, pTileMap, wx, wy, new PeeManMC(), number, type, mob.@freq, ELittleman, {facing:facing, hasSushi:mob.@hasSushi});
break;
case "014_evil_inflatable_gen":
type = getGeneratorType(mob.@type);
number = mob.@number;
cha = new Generator(this, pTileMap, wx, wy, new DutchWifeMC(), number, type, mob.@freq, EInflatable, {facing:facing, hasSushi:mob.@hasSushi});
break;
case "025_naked_girl":
cha = new NakedGirlWDog(this, facing, pTileMap, wx, wy);
break;
default:
cha = new Unimplemented(this, name, pTileMap, wx, wy);
break;
};
if (cha != null){
cha.AddDrops(drops);
pCharacters.push(cha);
pCharLayer.addChild(cha);
};
}
public function setToy(w:String):void{
mHUD.setToy(w);
}
private function _debugPosition(evt:MouseEvent):void{
var x:int;
var y:int;
var tx:int;
var ty:int;
var sx:int;
var sy:int;
if (pTileMap != null){
x = (pTileMap.xOffset + evt.stageX);
y = (pTileMap.yOffset + evt.stageY);
tx = (x / pTileMap.mTileSize);
ty = (y / pTileMap.mTileSize);
mDebugPosition.text = ((((((("x=" + x) + " y=") + y) + " tx=") + tx) + " ty") + ty);
if (pProtagonist != null){
sx = pProtagonist.mX;
sy = pProtagonist.mY;
mDebugPosition.appendText((((" sadie x=" + sx) + " sadie y") + sy));
};
};
}
public function readXML(directory:String, levelName:String):void{
mState.setState("STOP");
_mCurrentMapID = ((directory + "+") + levelName);
_mCurrentMap = levelName;
if (sConfig["debug"] != 0){
mDebugCurrentMap.text = ((("Version: " + Main.VERSION) + " Map: ") + levelName);
};
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.TEXT;
loader.addEventListener(Event.COMPLETE, readXML_COMPLETE);
loader.load(new URLRequest(((directory + levelName) + ".xml")));
}
public function loadNextMap(mapName:String, x:int, y:int):void{
this.removeEventListener(Event.ENTER_FRAME, update);
pProtagonist.mX = x;
pProtagonist.mY = y;
pProtagonist.saveCheckPoint();
this.mAttacks = new Dictionary();
pFront.removeChild(pTileMap.mBitmaps["front"]);
pBack.removeChild(pTileMap.mBitmaps["back"]);
removeAllCharacters();
SoundManager.sSingleton.stopAllFX();
pProtagonist.restartSounds();
pCharLayer2.removeChild(pFollower);
readXmlFromClass(("data/maps/" + sLevelFolders[mCurrentLevel]), "maps", sLevelFolders[mCurrentLevel], mapName);
}
override public function cleanup():void{
super.cleanup();
this.removeEventListener(Event.ENTER_FRAME, update);
SoundManager.sSingleton.removeEventListener("MUSIC_COMPLETE", introMusicDone);
SoundManager.sSingleton.stopAllSounds();
pCharLayer2.removeChild(pProtagonist);
pProtagonist.cleanup();
pProtagonist = null;
pCharLayer2.removeChild(pFollower);
pFollower.cleanup();
pFollower = null;
sSelf = null;
removeChild(pFront);
pFront.cleanup();
pFront = null;
removeChild(pBack);
pBack.cleanup();
pBack = null;
removeChild(pCharLayer2);
pCharLayer2.cleanup();
pCharLayer2 = null;
removeChild(pCharLayer);
pCharLayer.cleanup();
pCharLayer = null;
pTileMap.cleanup();
pTileMap = null;
mExitData = null;
pMapXML = null;
removeChild(mHUD);
mHUD.cleanup();
mHUD = null;
removeChild(mBeadHUD);
mBeadHUD.cleanup();
mBeadHUD = null;
removeChild(pFadout);
pFadout = null;
mAttacks = null;
if (sConfig["debug"] != 0){
removeEventListener(MouseEvent.MOUSE_MOVE, _debugPosition);
removeChild(mDebugCurrentMap);
mDebugCurrentMap = null;
removeChild(mDebugPosition);
mDebugPosition = null;
removeChild(mDebugTime);
mDebugTime = null;
};
removeChild(mLog);
mLog.cleanup();
mLog = null;
mState = null;
}
public function BEAT_GAME_UPDATE():void{
var cnt:int = mState.getStateCounter();
var data:Object = mState.getStateData();
var holdTime:int = data.holdTime;
if (cnt == data.holdTime){
Main.self.mSharedObject.data.playedOnce = true;
Main.self.mSharedObject.flush();
Main.self.mPlayedAlready = true;
endGame(true);
} else {
if ((((data.holdTime == 53)) && ((cnt == 1)))){
if (data.type == "speed"){
Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]);
} else {
Score = (Score + sWeaponsBonus);
};
mHUD.flashScore();
} else {
if (data.type == "speedweapons"){
if (cnt == 1){
Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]);
mHUD.flashScore();
};
if (cnt == 53){
Score = (Score + sWeaponsBonus);
mHUD.flashScore();
};
};
};
};
}
public function set Pause(yes:Boolean):void{
var len:int;
var i:int;
var char:Character;
if (_mPaused != yes){
stage.invalidate();
_mPaused = yes;
mHUD.syncPause();
if (_mPaused == true){
pProtagonist.visible = true;
pFollower.visible = true;
};
stage.invalidate();
Protagonist.Pause(yes);
pFollower.Pause(yes);
len = pCharacters.length;
i = 0;
while (i < len) {
char = pCharacters[i];
if (char.onScreen){
pCharacters[i].Pause(yes);
};
i++;
};
};
}
public function SubmitGameOverWin(evt:Event):void{
var evt = evt;
trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tSUBMIT");
SoundManager.sSingleton.stopAllFX();
hi_score.submit("1225", pScore);
//unresolved jump
var _slot1 = e;
trace(_slot1.getStackTrace());
}
public function get Followr():Follower{
return (pFollower);
}
public function removeAllCharacters():void{
trace("removeAllCharacters");
var i:int;
while (i < pCharacters.length) {
pCharLayer.removeChild(pCharacters[i]);
pCharacters[i].cleanup();
pCharacters[i] = null;
i++;
};
pCharacters = new Array();
}
public function update(evt:Event):void{
mState.update();
}
public function _addDialog(evt:Event):void{
}
public function get TimeElapsed():int{
return (_mTimeElapsed);
}
public function get Pause():Boolean{
return (_mPaused);
}
public function get HasRespawnPoint():Boolean{
return (_mHasRespawnPoint);
}
public function set Score(s:int):void{
pScore = ((s < 0)) ? 0 : s;
mHUD.setScore(s);
}
public function addBead(num:int=1):void{
KongReporter.singleton.doRealtimeReport(KongRealtimeType.PLEASURE_BEAD_COLLECTED, num);
var numBeads:int = mBeadHUD.NumBeads;
if ((numBeads + num) > 49){
Protagonist.LivesLeft++;
mBeadHUD.NumBeads = ((numBeads + num) - 50);
mBeadHUD.showOneUP();
} else {
mBeadHUD.NumBeads = (numBeads + num);
};
sNumBeads = mBeadHUD.NumBeads;
}
private function addCharacters():void{
var mob:XML;
var drops:Array;
var dropString:String;
var mobs:XMLList = pMapXML.mobs.children();
for each (mob in mobs) {
drops = null;
if (mob.@drops.length() != 0){
dropString = mob.@drops;
drops = dropString.split(",");
};
trace(mob.@mType);
addCharacter(mob.@mType, mob.@x, mob.@y, drops, mob);
};
}
public function removeDialog(clip):void{
mHUD.PauseEnabled = true;
removeChild(clip);
}
private function onAdultSwimComClick(event:MouseEvent):void{
var arrEventName:Array = event.target.name.split("_");
var strButtonName:String = arrEventName[0];
var strGameLoc:String = arrEventName[1];
var strDestination:String = "moregames";
trace("!@@!", event.target.name, event.target.parent.name, strButtonName, strGameLoc);
var strURI:String = "http://www.adultswim.com/games/index.html";
var variables:URLVariables = new URLVariables();
switch (strButtonName){
case "mcBug":
strURI = "http://www.adultswim.com/games/index.html";
strDestination = "logo";
break;
case "mcMG":
strURI = "http://www.adultswim.com/games/index.html";
strDestination = "moregames";
break;
case "mcHS":
strURI = "http://highscores.adultswim.com/highscores/index.jsp";
strDestination = "highscores";
break;
default:
break;
};
switch (strButtonName){
case "mcHS":
variables.game = "1225";
variables.filter = "2";
variables.itemsPerPage = "50";
default:
variables.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + strGameLoc) + "_") + strDestination);
break;
};
trace("variables.cid", variables.cid);
var request:URLRequest = new URLRequest(strURI);
request.data = variables;
navigateToURL(request, "_blank");
}
public function ShowControlsDialogue():void{
addDialog(new ControlsDialogue());
}
public function GameOverWin():void{
KongReporter.singleton.doEndGameReport();
KongReporter.singleton.doGameBeatReport();
SoundManager.sSingleton.stopAllFX();
stopMusic();
SoundManager.sSingleton.playMusic("dancing_song", true, 1);
var mc:MovieClip = new victoryDanceMC();
mc.addEventListener("DONE", _GameOverWin);
mc.x = 350;
mc.y = 250;
addChild(mc);
}
public function getLevelMusic():String{
if (_mAltMusic != ""){
return (_mAltMusic);
};
return (("levelMusic_" + mCurrentLevel));
}
public function HandlePauseKey():void{
if (((KeyState.instance.isDown(80)) && (KeyState.instance.justChanged(80)))){
if (mHUD.PauseEnabled){
Pause = !(Pause);
SoundManager.sSingleton.setAllMusicVolume((Pause) ? 0.25 : 1);
SoundManager.sSingleton.setAllFXVolume((Pause) ? 0 : 1);
mHUD.showPauseMessage(Pause);
};
};
if (((KeyState.instance.isDown(79)) && (KeyState.instance.justChanged(79)))){
MemoryDictionary.instance.print(mLog);
};
if (((((KeyState.instance.ControlDown) && (KeyState.instance.isDown(82)))) && (KeyState.instance.justChanged(82)))){
trace("SAVE STATE REVERTED");
Main.self.mSharedObject.data.version = Main.VERSION;
Main.self.mSharedObject.data.playedOnce = false;
Main.self.mPlayedAlready = false;
SoundManager.sSingleton.playSound("x_gulp");
};
}
public function ClearScreen():void{
pFadout.gotoAndStop(1);
}
public function ShowItemReceivedMessage(item:String):void{
SoundManager.sSingleton.playSound("x_weapon_up1");
var idx:int = HUD.sToysObtainedLookUp.indexOf(item);
if (((HUD.sToysObtained[idx]) || (Main.self.mPlayedAlready))){
return;
};
var msg:FirstTimeItemReceivedMessage = new FirstTimeItemReceivedMessage();
addDialog(msg);
msg.ShowMessage(item);
HUD.sToysObtained[idx] = true;
}
public static function get self():Game{
return (sSelf);
}
public static function mTY2mY(y:int, tileSize:int):int{
return (((y * tileSize) + tileSize));
}
public static function mTX2mX(x:int, tileSize:int):int{
return (((x * tileSize) + (tileSize / 2)));
}
}
}//package
Section 442
//game_over (game_over)
package {
import flash.media.*;
public dynamic class game_over extends Sound {
}
}//package
Section 443
//GameOverDialogMC (GameOverDialogMC)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
import Preroll.*;
public dynamic class GameOverDialogMC extends MovieClip {
public var iBlock2:MovieClip;
public var iContinue:SimpleButton;
public var mcMG_lose:SimpleButton;
public var mcHS_lose:SimpleButton;
public var iBlock:MovieClip;
public function GameOverDialogMC(){
addFrameScript(0, frame1, 15, frame16, 39, frame40);
}
public function Clicked(_arg1:MouseEvent):void{
trace("Clicked");
iContinue.removeEventListener(MouseEvent.CLICK, Clicked);
iContinue.removeEventListener(MouseEvent.ROLL_OVER, Over);
switch (_arg1.target){
case iContinue:
this.msg = "CONTINUE";
play();
break;
};
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function HighScoresClicked(_arg1:MouseEvent):void{
var e = _arg1;
trace("need url for HighScores from EndGameSynd.fla");
try {
navigateToURL(new URLRequest("http://google.com"), "_self");
} catch(e:Error) {
trace("Error navigating to HighScores from EndGameSynd.fla");
};
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame16(){
stop();
iContinue.addEventListener(MouseEvent.CLICK, Clicked);
mcMG_lose.addEventListener(MouseEvent.CLICK, fnClick);
mcHS_lose.addEventListener(MouseEvent.CLICK, fnClick);
iContinue.addEventListener(MouseEvent.ROLL_OVER, Over);
mcMG_lose.addEventListener(MouseEvent.ROLL_OVER, Over);
mcHS_lose.addEventListener(MouseEvent.ROLL_OVER, Over);
}
function frame1(){
this.msg = "";
iBlock.visible = false;
iBlock2.visible = false;
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
_local8 = new URLRequest(_local6);
_local8.data = _local7;
navigateToURL(_local8, "_blank");
}
function frame40(){
stop();
dispatchEvent(new Event(this.msg));
}
}
}//package
Section 444
//GameWinMC (GameWinMC)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
import Preroll.*;
public dynamic class GameWinMC extends MovieClip {
public var iPlayAgain:SimpleButton;
public var mcBug_gameWin:SimpleButton;
public var iScore:MovieClip;
public var iBlock:MovieClip;
public var iSubmit:SimpleButton;
public function GameWinMC(){
addFrameScript(8, frame9, 9, frame10, 34, frame35, 146, frame147, 147, frame148);
}
public function Clicked(_arg1:MouseEvent):void{
trace("Clicked");
iPlayAgain.removeEventListener(MouseEvent.CLICK, Clicked);
iPlayAgain.removeEventListener(MouseEvent.ROLL_OVER, Over);
iSubmit.removeEventListener(MouseEvent.CLICK, Clicked);
switch (_arg1.target){
case iPlayAgain:
this.msg = "PLAY_AGAIN";
break;
case iSubmit:
this.msg = "SUBMIT";
break;
};
gotoAndPlay(148);
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
public function gotoHighScores(_arg1:Event):void{
var _local2:String;
var _local3:URLVariables;
var _local4:String;
var _local5:URLRequest;
_local3 = new URLVariables();
_local2 = "http://highscores.adultswim.com/highscores/index.jsp";
_local4 = "highscores";
_local3.game = "1225";
_local3.filter = "2";
_local3.itemsPerPage = "50";
_local5 = new URLRequest(_local2);
_local5.data = _local3;
navigateToURL(_local5, "_blank");
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
function frame10(){
mcBug_gameWin.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcBug_gameWin.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame9(){
this.mLoop = 0;
iPlayAgain.addEventListener(MouseEvent.CLICK, Clicked);
iSubmit.addEventListener(MouseEvent.CLICK, Clicked);
iPlayAgain.addEventListener(MouseEvent.ROLL_OVER, Over);
iSubmit.addEventListener(MouseEvent.ROLL_OVER, Over);
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "logo";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
_local8 = new URLRequest(_local6);
_local8.data = _local7;
navigateToURL(_local8, "_blank");
}
function frame35(){
if (this.mLoop < 190){
this.mLoop++;
gotoAndPlay((currentFrame - 1));
};
}
public function playAgain(_arg1:Event):void{
trace(((("iBlock = " + iBlock) + " root = ") + root));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
iBlock.visible = true;
dispatchEvent(new Event("PLAY_AGAIN"));
}
public function Continue(_arg1:MouseEvent):void{
play();
}
function frame148(){
stop();
iSubmit.addEventListener(MouseEvent.CLICK, gotoHighScores);
iPlayAgain.addEventListener(MouseEvent.CLICK, playAgain);
if (this.msg == "SUBMIT"){
iBlock.visible = false;
gotoHighScores(null);
} else {
iBlock.visible = true;
dispatchEvent(new Event(this.msg));
};
}
function frame147(){
stop();
}
}
}//package
Section 445
//Generator (Generator)
package {
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class Generator extends Character implements IRebuildable {
private var _mCount:int;
private var _mOffsetX:int;
private var _mType:int;
private var _mFrequency:int;
private var _mNumber:int;
private var _mOffsetY:int;
private var _mParameterList:Object;
private var _mClassDef:Class;
private var _mNumGenerated:int;
public static const FIXED_AMOUNT:int = 1;
public static const LIMIT:int = 2;
public static const NO_LIMIT:int = 3;
public function Generator(game:Game, tm:TileMap, inX:int, inY:int, placeholderClip:MovieClip, number:int, type:int, freq:int, cl:Class, params:Object, offX:int=0, offY:int=0, isVisible:Boolean=false){
super(game, placeholderClip, "RIGHT", tm, inX, inY);
pClip.visible = isVisible;
pClip.stop();
_mCount = 0;
_mType = type;
_mNumber = number;
_mFrequency = freq;
_mClassDef = cl;
_mParameterList = params;
_mNumGenerated = 0;
_mOffsetX = offX;
_mOffsetY = offY;
}
override public function update():void{
var className:String;
if (((!(this.onScreen)) || (pClip.visible))){
if (_mType == LIMIT){
className = getQualifiedClassName(_mClassDef);
if (Character.sMobCounts[className] >= _mNumber){
return;
};
};
if (_mType == FIXED_AMOUNT){
if (_mNumGenerated >= _mNumber){
return;
};
};
if ((_mCount % _mFrequency) == 1){
addCharacter((mX + _mOffsetX), (mY + _mOffsetY));
_mNumGenerated++;
};
};
_mCount++;
}
private function addCharacter(x:int, y:int):void{
pGame.addProjectile(_mClassDef["Factory"](pGame, pTileMap, x, y, _mParameterList));
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.type = _mType;
blob.number = _mNumber;
blob.numGenerated = _mNumGenerated;
blob.freq = _mFrequency;
blob.classDef = _mClassDef;
blob.params = _mParameterList;
blob.clipName = getQualifiedClassName(pClip);
blob.offX = _mOffsetX;
blob.offY = _mOffsetY;
blob.visible = pClip.visible;
return (blob);
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Generator{
var c:Class = (getDefinitionByName(blob.clipName) as Class);
var clip:MovieClip = new (c);
var cha:Generator = new Generator(game, tm, blob.mX, blob.mY, clip, blob.number, blob.type, blob.freq, blob.classDef, blob.params, blob.offX, blob.offY, blob.visible);
cha._mNumGenerated = blob.numGenerated;
return (cha);
}
}
}//package
Section 446
//Goodie (Goodie)
package {
import flash.display.*;
import tinymantis.*;
public class Goodie extends Character {
protected var _mDeathFrames:int;// = 19
public function Goodie(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, mc, "RIGHT", tm, inX, inY);
pDX = dX;
pDY = dY;
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null);
pState.initState("DEATH", DEATH_ENTER, DEATH_UPDATE, null);
pState.setState("FLY");
pAttackValue = 0;
pMobDamageType = "friend";
}
public function doAction():void{
trace((this + " must override doAction"));
pDead = true;
}
override public function update():void{
pState.update();
applyGravity();
restrain();
ApplyMotionVector();
if (pState.getStateCounter() > 10){
hitProtagonist();
};
}
protected function FLY_ENTER():void{
}
protected function DEATH_ENTER():void{
pClip.alpha = 1;
pClip.gotoAndStop("DIE");
}
override public function damage(amt:int):void{
}
override public function noDamage():void{
trace("Goodie noDamage");
playPickupSound();
doAction();
}
protected function DEATH_UPDATE():void{
if (pState.getStateCounter() == _mDeathFrames){
pDead = true;
};
}
protected function FLY_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt > 50){
if (((cnt / 2) % 2) == 0){
pClip.alpha = ((pClip.alpha == 1)) ? 0 : 1;
};
};
if (cnt == 100){
_death();
};
}
override public function handleLand():void{
if (pLastDY > 2){
pDY = int((pLastDY / 2));
if (pDY <= 2){
pDY = 0;
} else {
pDY = -(pDY);
};
} else {
pDY = 0;
};
}
protected function _death():void{
pDead = true;
}
public function playPickupSound():void{
SoundManager.sSingleton.playSound("heart_pickup");
}
}
}//package
Section 447
//HealthPill (HealthPill)
package {
import flash.display.*;
import tinymantis.*;
public class HealthPill extends Goodie {
private var _mHowMuch:int;
public function HealthPill(game:Game, which:String, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
var mc:MovieClip;
switch (which){
case "HEALTH_1":
mc = new HeartMC();
_mHowMuch = 25;
break;
case "HEALTH_2":
mc = new BigHeartMC();
_mHowMuch = 50;
break;
case "HEALTH_3":
mc = new HealthPill_3_MC();
_mHowMuch = 100;
break;
};
super(game, mc, tm, inX, inY, dX, dY);
}
override public function doAction():void{
pGame.Protagonist.heal(_mHowMuch);
pDead = true;
}
}
}//package
Section 448
//HealthPill_3_MC (HealthPill_3_MC)
package {
import flash.display.*;
public dynamic class HealthPill_3_MC extends MovieClip {
}
}//package
Section 449
//Heart (Heart)
package {
import tinymantis.*;
public class Heart extends Character {
public static var sHeartPickupSoundCoolOff:int = 0;
public function Heart(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new HeartMC(), "LEFT", tm, inX, inY);
pDX = dX;
pDY = dY;
pState.initState("FLY", null, FLY_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.setState("FLY");
if (sHeartPickupSoundCoolOff == 0){
SoundManager.sSingleton.playSound("heart_release");
sHeartPickupSoundCoolOff = 1;
};
pGame.Score = (pGame.Score + 1);
}
public function DAMAGE_ENTER():void{
pDX = -(pDX);
pDY = -(pDY);
}
override public function update():void{
pState.update();
ApplyMotionVector();
}
private function FLY_UPDATE():void{
if (pState.getStateCounter() == 300){
pDead = true;
};
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (pState.getStateCounter() == 300){
pDead = true;
};
};
}
}
}//package
Section 450
//heart_pickup (heart_pickup)
package {
import flash.media.*;
public dynamic class heart_pickup extends Sound {
}
}//package
Section 451
//heart_release (heart_release)
package {
import flash.media.*;
public dynamic class heart_release extends Sound {
}
}//package
Section 452
//HeartMC (HeartMC)
package {
import flash.display.*;
public dynamic class HeartMC extends MovieClip {
}
}//package
Section 453
//hi_score (hi_score)
package {
import flash.net.*;
import com.adobe.crypto.*;
import flash.external.*;
public class hi_score {
public function hi_score(){
super();
}
public static function submit(gameID:String, score:Number):String{
var gameID = gameID;
var score = score;
var strURI:String = ExternalInterface.call("getLittleServer");
var nGameId:String = gameID;
var nScore:Number = score;
var nTime:Number = ExternalInterface.call("getSrvrTime");
var strTime:String = nTime.toString();
var strN1:String = strTime.substr(-3, 3);
var strN2:String = strTime.substr(-4, 3);
var n1:Number = parseInt(strN1);
var n2:Number = parseInt(strN2);
var nAlgo:Number = (((n1 * n2) * nScore) + nScore);
var strToPass:String = ((((((nGameId + ",") + nScore) + ",") + nTime) + ",") + nAlgo);
var encrypted_data:String = MD5.hash(strToPass);
var submission_data:String = ((((((("score=" + nScore) + "|gameId=") + nGameId) + "|timestamp=") + nTime) + "|key=") + encrypted_data);
var variables:URLVariables = new URLVariables();
variables.attr1 = submission_data;
var request:URLRequest = new URLRequest(strURI);
request.data = variables;
navigateToURL(request, "_self");
//unresolved jump
var _slot1 = e;
return (submission_data);
}
}
}//package
Section 454
//Hooka0MC (Hooka0MC)
package {
import flash.display.*;
public dynamic class Hooka0MC extends MovieClip {
}
}//package
Section 455
//Hooka1MC (Hooka1MC)
package {
import flash.display.*;
public dynamic class Hooka1MC extends MovieClip {
}
}//package
Section 456
//HUD (HUD)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
public class HUD extends TMSprite {
private var _mGame:Game;
private var pScore:ScoreDisplay;
private var _mFlashLivesCount:int;
private var _mFlashCount:int;
protected var _mBonusMessage:bonusMessageMC;
protected var _mPauseMessage:PauseMessageMC;
private var pClip:HudMC;
private var pCurrentWeapon:String;
private var pHealth:HealthBar;
private var _mHearts:int;
private var pNextWeapon:String;
public static var sToysObtained:Array = [false, false, false, false, false, false];
public static var sToysObtainedLookUp:Array = ["cat9", "candle", "feather", "lube", "taser", "vibrator"];
public function HUD(game:Game){
super();
pClip = new HudMC();
pHealth = new HealthBar(pClip.iHealth);
pScore = new ScoreDisplay(pClip.iScore, 6);
pCurrentWeapon = "NONE";
pNextWeapon = "NONE";
syncWithHolding();
setLives(((Game.sLivesLeft == 0)) ? Game.sConfig["lives"] : Game.sLivesLeft);
addChild(pClip);
pClip.iOneUp.gotoAndStop(1);
syncMute();
pClip.addEventListener("MUTE", toggleMute, false, 0, true);
pClip.iBlocker.useHandCursor = false;
if (game != null){
_mGame = game;
pClip.addEventListener("PAUSE", togglePause, false, 0, true);
pClip.addEventListener("HELP", showHelp, false, 0, true);
pClip.iBlocker.visible = false;
};
setHearts(99);
pClip.iBlocker2.visible = false;
}
public function showBonusMessage(type:String, level:int):void{
var correct:Array = ["speed", "weapons", "speedweapons"];
if (correct.indexOf(type) == -1){
throw (new Error(("bad parameter: " + type)));
};
if (_mBonusMessage == null){
_mBonusMessage = new bonusMessageMC();
_mBonusMessage.x = 350;
_mBonusMessage.y = ((level == 5)) ? 280 : 250;
addChild(_mBonusMessage);
};
_mBonusMessage.gotoAndPlay(type);
}
public function flashScore():void{
_mFlashCount = 0;
this.addEventListener(Event.ENTER_FRAME, _flashScore, false, 0, true);
}
public function get PauseEnabled():Boolean{
return (!(pClip.iBlocker.visible));
}
public function addToy(w:String):void{
MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("FLASH_ON");
}
public function togglePause(evt:Event):void{
_mGame.Pause = !(_mGame.Pause);
SoundManager.sSingleton.setAllMusicVolume((_mGame.Pause) ? 0.25 : 1);
SoundManager.sSingleton.setAllFXVolume((_mGame.Pause) ? 0 : 1);
showPauseMessage(_mGame.Pause);
}
public function showOneUP():void{
pClip.iOneUp.gotoAndPlay(2);
}
public function set PauseEnabled(yes:Boolean):void{
if (yes){
pClip.iBlocker.visible = false;
} else {
pClip.iBlocker.visible = true;
};
}
public function syncPause():void{
pClip.iPause.iButtonON.visible = !(_mGame.Pause);
}
public function toggleMute(evt:Event):void{
SoundManager.sSingleton.isMute = !(SoundManager.sSingleton.isMute);
pClip.iMute.iButtonON.visible = !(SoundManager.sSingleton.isMute);
}
private function _flashLives(evt:Event):void{
if ((int((_mFlashLivesCount / 3)) % 2) == 0){
pClip.iLivesLeft.visible = false;
} else {
pClip.iLivesLeft.visible = true;
};
if (_mFlashLivesCount == 11){
pClip.iLivesLeft.visible = true;
this.removeEventListener(Event.ENTER_FRAME, _flashLives);
};
_mFlashLivesCount++;
}
private function _stopBlinking(evt:Event):void{
var mc:DisplayObject;
var removeListener:Boolean;
var i:int;
while (i < pClip.iToyState.numChildren) {
mc = pClip.iToyState.getChildAt(i);
if ((mc is MovieClip)){
MovieClip(mc).stop();
};
if (mc != null){
removeListener = true;
};
i++;
};
if (((removeListener) || ((pClip.iToyState.numChildren == 0)))){
pClip.iToyState.removeEventListener(Event.ENTER_FRAME, _stopBlinking);
};
}
private function _flashScore(evt:Event):void{
if ((int((_mFlashCount / 3)) % 2) == 0){
pClip.iScore.visible = false;
} else {
pClip.iScore.visible = true;
};
if (_mFlashCount == 30){
pClip.iScore.visible = true;
this.removeEventListener(Event.ENTER_FRAME, _flashScore);
};
_mFlashCount++;
}
public function PlayNoHeartsAnimation():void{
}
public function setToy(w:String, playSwitch:Boolean=true):void{
if (((!((w == pCurrentWeapon))) && (!((w == "NONE"))))){
pNextWeapon = w;
trace(pCurrentWeapon);
if (((!((pCurrentWeapon == "NONE"))) && (!((pCurrentWeapon == null))))){
MovieClip(pClip.getChildByName(("i" + pCurrentWeapon))).gotoAndStop("ON");
};
if (playSwitch){
MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("FLASH_SELECTED");
} else {
MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("SELECTED");
};
pCurrentWeapon = w;
};
}
public function syncWithHolding():void{
var toy:String;
var instanceName:String;
var clip:MovieClip;
var i = 1;
while (i < SadieControl.sAllToys.length) {
toy = SadieControl.sAllToys[i];
instanceName = ("i" + SadieControl.sAllToys[i]);
clip = MovieClip(pClip.getChildByName(instanceName));
if (SadieControl.sHoldingToys[toy] == false){
clip.gotoAndStop("OFF");
} else {
if (Game.sWhichToy == toy){
clip.gotoAndStop("SELECTED");
pCurrentWeapon = toy;
} else {
clip.gotoAndStop("ON");
};
};
i++;
};
}
public function StopNoHeartsAnimation():void{
}
public function StopSwitchAnimation():void{
pClip.iWeaponSwitch.visible = false;
pClip.iWeaponSwitch.gotoAndStop(1);
}
public function removeToy(w:String):void{
MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("FLASH_REMOVE");
pCurrentWeapon = "NONE";
}
public function PlaySwitchAnimation():void{
pClip.iWeaponSwitch.removeEventListener(Event.ENTER_FRAME, WeaponSwitchLoop);
pClip.iWeaponSwitch.iCurrent.addChild(GetWeapon(pCurrentWeapon));
pClip.iWeaponSwitch.visible = true;
pClip.iWeaponSwitch.gotoAndPlay(1);
pClip.iWeaponSwitch.addEventListener(Event.ENTER_FRAME, WeaponSwitchLoop);
}
private function _flashHearts(evt:Event):void{
if ((int((_mFlashCount / 3)) % 2) == 0){
pClip.iHearts.gotoAndStop(22);
} else {
pClip.iHearts.gotoAndStop(0);
};
if (_mFlashCount == 11){
pClip.iHearts.gotoAndStop(21);
this.removeEventListener(Event.ENTER_FRAME, _flashHearts);
};
_mFlashCount++;
}
public function setLives(lives:int, flash:Boolean=false):void{
pClip.iLivesLeft.text = (((lives < 10)) ? "x" : "" + lives);
if (flash){
_mFlashLivesCount = 0;
this.addEventListener(Event.ENTER_FRAME, _flashLives, false, 0, true);
};
}
public function showPauseMessage(yes:Boolean):void{
if (yes){
if (_mPauseMessage == null){
_mPauseMessage = new PauseMessageMC();
_mPauseMessage.x = 350;
_mPauseMessage.y = 300;
addChild(_mPauseMessage);
};
pClip.iBlocker2.visible = true;
_mPauseMessage.gotoAndPlay(1);
} else {
_mPauseMessage.gotoAndPlay("out");
pClip.iBlocker2.visible = false;
};
}
public function setScore(s:int):void{
pScore.setScore(s);
}
public function getLives():int{
return (int(pClip.iLivesLeft.text.substring(1)));
}
public function getHealth():int{
return (pHealth.getHealthAsFrame());
}
public function syncMute():void{
pClip.iMute.iButtonON.visible = !(SoundManager.sSingleton.isMute);
}
public function WeaponSwitchLoop(e:Event):void{
if (pClip.iWeaponSwitch.currentFrame == pClip.iWeaponSwitch.totalFrames){
pClip.iWeaponSwitch.removeEventListener(Event.ENTER_FRAME, WeaponSwitchLoop);
StopSwitchAnimation();
};
}
public function getScore():int{
return (pScore.getScore());
}
private function showHelp(evt:Event):void{
Main.sShowControls = 0;
_mGame.ShowControlsDialogue();
_mGame.Pause = true;
}
public function getHearts():int{
return (_mHearts);
}
public function setHealth(h:int):void{
pHealth.setHealth(h);
}
public function setHearts(h:int, threshold:int=0):void{
var frame:int;
_mHearts = h;
if (_mHearts > threshold){
frame = (20 - int((h / 5)));
} else {
frame = 21;
};
}
public function GetWeapon(name:String):MovieClip{
if (name == null){
return (new MovieClip());
};
if (name == "WHIP"){
name = "NONE";
};
var obj:Class = Class(getDefinitionByName((name + "_sym")));
return ((new (obj) as MovieClip));
}
public function getTimerMC():MovieClip{
return (pClip.iTimer);
}
public function flashHearts():void{
_mFlashCount = 0;
this.addEventListener(Event.ENTER_FRAME, _flashHearts, false, 0, true);
}
}
}//package
Section 457
//HudMC (HudMC)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
public dynamic class HudMC extends MovieClip {
public var iFEATHER:MovieClip;
public var iBlocker2:MovieClip;
public var iPause:MovieClip;
public var iMute:MovieClip;
public var iHealth:MovieClip;
public var iLivesLeft:TextField;
public var iBlocker:SimpleButton;
public var iHelp:SimpleButton;
public var iVIBRATOR:MovieClip;
public var iScore:MovieClip;
public var iCANDLE:MovieClip;
public var iOneUp:MovieClip;
public var iWHIP_TAILS:MovieClip;
public var iTASER:MovieClip;
public function HudMC(){
addFrameScript(0, frame1);
}
public function togglePause(_arg1:Event):void{
dispatchEvent(new Event("PAUSE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
function frame1(){
iMute.iButtonON.addEventListener(MouseEvent.CLICK, toggleMute, false, 0, true);
iMute.iButtonOFF.addEventListener(MouseEvent.CLICK, toggleMute, false, 0, true);
iMute.iButtonON.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true);
iMute.iButtonOFF.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true);
iPause.iButtonON.addEventListener(MouseEvent.CLICK, togglePause, false, 0, true);
iPause.iButtonOFF.addEventListener(MouseEvent.CLICK, togglePause, false, 0, true);
iPause.iButtonON.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true);
iPause.iButtonOFF.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true);
iHelp.addEventListener(MouseEvent.CLICK, showHelp, false, 0, true);
iHelp.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true);
}
public function toggleMute(_arg1:Event):void{
trace("toggleMute");
dispatchEvent(new Event("MUTE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
public function showHelp(_arg1:Event):void{
dispatchEvent(new Event("HELP"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
}
}//package
Section 458
//i_spike_0 (i_spike_0)
package {
import flash.display.*;
public dynamic class i_spike_0 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 459
//i_spike_0_b (i_spike_0_b)
package {
import flash.display.*;
public dynamic class i_spike_0_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 460
//i_spike_1 (i_spike_1)
package {
import flash.display.*;
public dynamic class i_spike_1 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 461
//i_spike_1_b (i_spike_1_b)
package {
import flash.display.*;
public dynamic class i_spike_1_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 462
//i_spike_2 (i_spike_2)
package {
import flash.display.*;
public dynamic class i_spike_2 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 463
//i_spike_2_b (i_spike_2_b)
package {
import flash.display.*;
public dynamic class i_spike_2_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 464
//i_spike_3 (i_spike_3)
package {
import flash.display.*;
public dynamic class i_spike_3 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 465
//i_spike_3_b (i_spike_3_b)
package {
import flash.display.*;
public dynamic class i_spike_3_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 466
//inflatables_defeat1 (inflatables_defeat1)
package {
import flash.media.*;
public dynamic class inflatables_defeat1 extends Sound {
}
}//package
Section 467
//inflatables_defeated (inflatables_defeated)
package {
import flash.media.*;
public dynamic class inflatables_defeated extends Sound {
}
}//package
Section 468
//interface_level_begin (interface_level_begin)
package {
import flash.media.*;
public dynamic class interface_level_begin extends Sound {
}
}//package
Section 469
//interface_level_end (interface_level_end)
package {
import flash.media.*;
public dynamic class interface_level_end extends Sound {
}
}//package
Section 470
//interface_rollover (interface_rollover)
package {
import flash.media.*;
public dynamic class interface_rollover extends Sound {
}
}//package
Section 471
//IRebuildable (IRebuildable)
package {
public interface IRebuildable {
}
}//package
Section 472
//KongLevelReport (KongLevelReport)
package {
public class KongLevelReport {
private var _level:int;
private var _numDeaths:int;
private var _weaponsBonus:Boolean;
private var _speedBonus:Boolean;
public function KongLevelReport(){
super();
level = 0;
speedBonus = false;
weaponsBonus = false;
numDeaths = 0;
}
public function get level():int{
return (_level);
}
public function set level(value:int):void{
if (((!((_level == value))) && ((value >= 0)))){
_level = value;
};
}
public function get weaponsBonus():Boolean{
return (_weaponsBonus);
}
public function set speedBonus(value:Boolean):void{
if (_speedBonus != value){
_speedBonus = value;
};
}
public function set numDeaths(value:int):void{
if (((!((_numDeaths == value))) && ((value >= 0)))){
_numDeaths = value;
};
}
public function get numDeaths():int{
return (_numDeaths);
}
public function get speedBonus():Boolean{
return (_speedBonus);
}
public function set weaponsBonus(value:Boolean):void{
if (_weaponsBonus != value){
_weaponsBonus = value;
};
}
}
}//package
Section 473
//KongRealtimeType (KongRealtimeType)
package {
public class KongRealtimeType {
public static const PLEASURE_BEAD_COLLECTED:String = "pleaseureBeadCollected";
public static const ROBOBOOB_DESTROYED:String = "roboboobDestroyed";
public function KongRealtimeType(){
super();
}
}
}//package
Section 474
//KongReporter (KongReporter)
package {
import Preroll.*;
import com.kongregate.as3.client.*;
public class KongReporter {
private var _levelReports:Array;
private var _numSheepPopped:int;
private var _currentLevelReport:KongLevelReport;
private static var _instance:KongReporter;
public static var sDoTrace:Boolean = true;
public function KongReporter(){
super();
_levelReports = new Array();
_currentLevelReport = new KongLevelReport();
_currentLevelReport.level = Game.self.mCurrentLevel;
_levelReports.push(_currentLevelReport);
_numSheepPopped = 0;
}
public function get numSheepPopped():int{
return (_numSheepPopped);
}
public function get isOnKongregate():Boolean{
trace("for debug, hardcore isOnKongregate to true");
return (true);
}
public function doGameBeatReport():void{
var lvlReport:KongLevelReport;
if (!canAndShouldReport()){
return;
};
var noDeathLvls:int;
for each (lvlReport in _levelReports) {
noDeathLvls = (noDeathLvls + ((lvlReport.numDeaths)==0) ? 1 : 0);
};
if (noDeathLvls == Game.sLevels.length){
_submit(KongStatNames.GAME_BEAT_NO_DEATH, 1);
};
_submit(KongStatNames.GAME_BEAT, 1);
}
public function doEndLevelReport():void{
var lvlReport:KongLevelReport;
var lvl:KongLevelReport;
var statName:String;
if (!canAndShouldReport()){
return;
};
if (_currentLevelReport.level == Game.self.mCurrentLevel){
lvlReport = _currentLevelReport;
} else {
for each (lvl in _levelReports) {
if (lvl.level == Game.self.mCurrentLevel){
lvlReport = lvl;
};
};
};
if (lvlReport != null){
if (lvlReport.speedBonus){
statName = KongStatNames.getStatForSpeedLevel(lvlReport.level);
_submit(statName, 1);
};
if (lvlReport.weaponsBonus){
statName = KongStatNames.getStatForWeaponsLevel(lvlReport.level);
_submit(statName, 1);
};
if (lvlReport.numDeaths == 0){
statName = KongStatNames.getStatForNoDeathLevel(lvlReport.level);
_submit(statName, 1);
};
};
}
public function addWeaponsBonus():void{
if (!isOnKongregate){
return;
};
_verifyCurrent();
_currentLevelReport.weaponsBonus = true;
}
public function doRealtimeReport(type:String, value=null):void{
var _local3:int;
trace("doRealtimeReport: ", type, value);
if (!canAndShouldReport()){
trace("\tcanAndShouldReport failed");
return;
};
switch (type){
case KongRealtimeType.PLEASURE_BEAD_COLLECTED:
_local3 = int(value);
if (!isNaN(_local3)){
_submit(KongStatNames.PLEASURE_BEADS_ADD, _local3);
};
break;
case KongRealtimeType.ROBOBOOB_DESTROYED:
_submit(KongStatNames.ROBOBOOB_KILLED_ADD, 1);
break;
default:
trace(((("unrecognized KongRealtimeType: " + type) + "\n\t") + new Error().getStackTrace()));
break;
};
}
private function _initLevelReport():void{
var lvl:KongLevelReport;
for each (lvl in _levelReports) {
if (lvl.level == Game.self.mCurrentLevel){
trace(((("Level already being reported in KongReporter._levelReports: " + lvl.level) + "\n\t") + new Error().getStackTrace()));
return;
};
};
_currentLevelReport = new KongLevelReport();
_currentLevelReport.level = Game.self.mCurrentLevel;
_levelReports.push(_currentLevelReport);
}
private function canAndShouldReport():Boolean{
if (!isOnKongregate){
return (false);
};
var game:Game = Game.self;
var kongApi:KongregateAPI = GlobalVarContainer.vars.kongregate;
if ((((((game == null)) || ((kongApi == null)))) || (!(kongApi.connected)))){
return (false);
};
return (true);
}
private function _verifyCurrent():void{
if (Game.self.mCurrentLevel != _currentLevelReport.level){
_initLevelReport();
};
}
public function doEndGameReport():void{
var lvlReport:KongLevelReport;
if (!canAndShouldReport()){
return;
};
var speedLvls:int;
var weaponLvls:int;
var noDeathLvls:int;
for each (lvlReport in _levelReports) {
speedLvls = (speedLvls + (lvlReport.speedBonus) ? 1 : 0);
weaponLvls = (weaponLvls + (lvlReport.weaponsBonus) ? 1 : 0);
noDeathLvls = (noDeathLvls + ((lvlReport.numDeaths)==0) ? 1 : 0);
};
_submit(KongStatNames.SCORE_ADD, Game.self.Score);
_submit(KongStatNames.SCORE_MAX, Game.self.Score);
_submit(KongStatNames.PLEASURE_BEADS_MAX, Game.sNumBeads);
_submit(KongStatNames.SPEED_MAX, speedLvls);
_submit(KongStatNames.WEAPONS_MAX, weaponLvls);
_submit(KongStatNames.NO_DEATH_MAX, noDeathLvls);
_submit(KongStatNames.SHEEP_KILLED_MAX, numSheepPopped);
}
private function _submit(statName:String, statValue:Number):void{
if (KongReporter.sDoTrace){
trace("submitting kong stat: ", statName, statValue);
};
KongregateAPI(GlobalVarContainer.vars.kongregate).stats.submit(statName, statValue);
}
public function addSheepPopped():void{
_numSheepPopped++;
}
public function addSpeedBonus():void{
if (!isOnKongregate){
return;
};
_verifyCurrent();
_currentLevelReport.speedBonus = true;
}
public function addDeath():void{
if (!isOnKongregate){
return;
};
_verifyCurrent();
_currentLevelReport.numDeaths++;
}
public static function get singleton():KongReporter{
if (_instance == null){
_instance = new (KongReporter);
};
return (_instance);
}
}
}//package
Section 475
//KongStatNames (KongStatNames)
package {
public class KongStatNames {
public static const SPEED_DUNGEON:String = "speed_dungeon_";
public static const SHEEP_KILLED_MAX:String = "sheep_killed_max";
public static const WEAPONS_DUNGEON:String = "weapons_dungeon_";
public static const NO_DEATH_MAX:String = "no_death_max";
public static const PLEASURE_BEADS_ADD:String = "pleasure_beads_alltime_add";
public static const PLEASURE_BEADS_MAX:String = "pleasure_beads_collected_max";
public static const GAME_BEAT:String = "game_beat_add";
public static const SPEED_MAX:String = "speed_max";
public static const NO_DEATH_DUNGEON:String = "no_death_dungeon_";
public static const GAME_BEAT_NO_DEATH:String = "game_beat_no_death_add";
public static const SCORE_ADD:String = "score_add";
public static const SCORE_MAX:String = "score_max";
public static const ROBOBOOB_KILLED_ADD:String = "roboboob_killed";
public static const WEAPONS_MAX:String = "weapons_max";
public function KongStatNames(){
super();
}
public static function getStatForSpeedLevel(lvl:int):String{
return ((KongStatNames.SPEED_DUNGEON + lvl.toString()));
}
public static function getStatForNoDeathLevel(lvl:int):String{
return ((KongStatNames.NO_DEATH_DUNGEON + lvl.toString()));
}
public static function getStatForWeaponsLevel(lvl:int):String{
return ((KongStatNames.WEAPONS_DUNGEON + lvl.toString()));
}
}
}//package
Section 476
//large_bead_pickup (large_bead_pickup)
package {
import flash.media.*;
public dynamic class large_bead_pickup extends Sound {
}
}//package
Section 477
//level_select (level_select)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
import Preroll.*;
public dynamic class level_select extends MovieClip {
public var iBlocker:MovieClip;
public var iHint:MovieClip;
public var mcMG_levelSelect:SimpleButton;
public var iGetSome:SimpleButton;
public var mcBug_levelSelect:SimpleButton;
public function level_select(){
addFrameScript(0, frame1, 16, frame17, 17, frame18, 50, frame51, 51, frame52, 84, frame85, 85, frame86, 118, frame119, 119, frame120, 152, frame153, 153, frame154, 186, frame187);
}
function frame153(){
stop();
}
function frame154(){
iBlocker.visible = false;
}
function frame86(){
iBlocker.visible = false;
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame85(){
stop();
}
public function StartGame(_arg1:MouseEvent):void{
trace(this.currentLabel);
parent.dispatchEvent(new Event(this.currentLabel));
iBlocker.visible = true;
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
function frame18(){
iBlocker.visible = false;
}
function frame187(){
stop();
}
function frame1(){
iBlocker.visible = false;
}
function frame17(){
stop();
iGetSome.addEventListener(MouseEvent.CLICK, StartGame, false, 0, true);
iGetSome.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
mcMG_levelSelect.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcMG_levelSelect.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
mcBug_levelSelect.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcBug_levelSelect.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "logo";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
_local8 = new URLRequest(_local6);
_local8.data = _local7;
navigateToURL(_local8, "_blank");
}
function frame120(){
iBlocker.visible = false;
}
function frame119(){
stop();
}
function frame51(){
stop();
}
function frame52(){
iBlocker.visible = false;
}
}
}//package
Section 478
//levelMusic_0 (levelMusic_0)
package {
import flash.media.*;
public dynamic class levelMusic_0 extends Sound {
}
}//package
Section 479
//levelMusic_1 (levelMusic_1)
package {
import flash.media.*;
public dynamic class levelMusic_1 extends Sound {
}
}//package
Section 480
//levelMusic_2 (levelMusic_2)
package {
import flash.media.*;
public dynamic class levelMusic_2 extends Sound {
}
}//package
Section 481
//levelMusic_3 (levelMusic_3)
package {
import flash.media.*;
public dynamic class levelMusic_3 extends Sound {
}
}//package
Section 482
//levelMusic_4 (levelMusic_4)
package {
import flash.media.*;
public dynamic class levelMusic_4 extends Sound {
}
}//package
Section 483
//levelMusic_5 (levelMusic_5)
package {
import flash.media.*;
public dynamic class levelMusic_5 extends Sound {
}
}//package
Section 484
//LevelSelecter (LevelSelecter)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
public class LevelSelecter extends TMSprite {
protected const _mLevelNames:Array;
protected var _mInvisibleClip:MovieClip;
protected var _mCurrentLevel:int;
protected var _mLevelSelect:level_select;
protected var _mBeadHUD:BeadHUD;
protected var _mHUD:HUD;
protected var _mHeartPoints:int;
protected var _mLevels:Array;
private static var _sHintShown:Boolean = false;
public function LevelSelecter(){
_mLevelNames = ["dungeon1", "dungeon2", "dungeon3", "dungeon4", "dungeon5", "dungeon6"];
super();
_mInvisibleClip = new MovieClip();
_mLevelSelect = new level_select();
_mLevelSelect.x = 1;
_mLevelSelect.y = 29;
addChild(new BrickWallMC());
addChild(_mLevelSelect);
_mHUD = new HUD(null);
addChild(_mHUD);
_mBeadHUD = new BeadHUD();
_mBeadHUD.x = 618;
_mBeadHUD.y = 451;
addChild(_mBeadHUD);
_mLevels = new Array(true, false, false, false, false, false);
_mCurrentLevel = 0;
var i:int;
while (i < _mLevelNames.length) {
addEventListener(_mLevelNames[i], StartLevel);
i++;
};
if (_sHintShown == false){
_sHintShown = true;
} else {
_mLevelSelect.iHint.visible = false;
};
}
protected function UpdateFakeHUD():void{
_mBeadHUD.NumBeads = Game.sNumBeads;
_mHUD.syncWithHolding();
_mHUD.syncMute();
_mHeartPoints = Game.sScoring["hearts_end_level"];
_mHUD.setHearts(Game.self.mHUD.getHearts());
_mHUD.setHealth(Game.self.mHUD.getHealth());
_mHUD.setScore(Game.self.mHUD.getScore());
_mHUD.setLives(Game.sLivesLeft);
_mHUD.addEventListener(Event.ENTER_FRAME, HeartDown);
addEventListener(Event.ENTER_FRAME, RefillHealth);
}
public function _StartLevel(type:String):void{
Main.self.FadeToLoading();
this.stage.removeEventListener(KeyboardEvent.KEY_UP, do_KEY_UP);
trace(("StartLevel:" + type));
var index:int = _mLevelNames.indexOf(type);
if (index != -1){
_mHUD.setHealth(100);
_mHUD.setScore(_mHUD.getScore());
_mHUD.setHearts(99);
KeyState.instance.reset();
Main.self.startGame(index, _mHUD.getScore());
} else {
throw (new Error(("GUI REQUESTED NON EXISTENT LEVEL " + type)));
};
}
public function RestoreFocus():void{
focusRect = _mInvisibleClip;
stage.tabChildren = false;
stage.focus = this;
stage.stageFocusRect = false;
}
public function UnlockNextLevel():void{
trace("unlock next level");
_mLevelSelect.iHint.visible = false;
RestoreFocus();
listenForSpaceBar();
if (_mCurrentLevel < (_mLevels.length - 1)){
_mCurrentLevel++;
_mLevels[_mCurrentLevel] = true;
_mLevelSelect.gotoAndPlay(("dungeon" + (_mCurrentLevel + 1)));
};
if (_mCurrentLevel > 0){
UpdateFakeHUD();
};
}
public function listenForSpaceBar():void{
this.stage.addEventListener(KeyboardEvent.KEY_UP, do_KEY_UP);
}
public function do_KEY_UP(evt:KeyboardEvent):void{
trace(("evt = " + evt));
if (evt.keyCode == Main.ESCAPE_DIALOG){
Main.self.ButtonPressSound(null);
_StartLevel(_mLevelSelect.currentLabel);
};
}
public function StartLevel(e:Event):void{
_StartLevel(e.type);
}
protected function HeartDown(e:Event):void{
var hearts:int = _mHUD.getHearts();
if (hearts < 99){
hearts = (hearts + 2);
_mHUD.setHearts(hearts);
} else {
_mHUD.removeEventListener(Event.ENTER_FRAME, HeartDown);
};
}
protected function RefillHealth(e:Event):void{
var health:int = _mHUD.getHealth();
if (health < 100){
health++;
_mHUD.setHealth(health);
} else {
removeEventListener(Event.ENTER_FRAME, RefillHealth);
};
}
public function Reset(win:Boolean):void{
stage.focus = this;
listenForSpaceBar();
if (win){
_mLevels = new Array(true, false, false, false, false, false);
_mCurrentLevel = 0;
};
SadieControl.ClearToys();
_mHUD.syncWithHolding();
_mHUD.syncMute();
_mHUD.setLives(Game.sLivesLeft);
_mHUD.setScore(0);
_mHUD.setHearts(99);
_mHUD.setHealth(100);
_mBeadHUD.NumBeads = 0;
if (win){
_mLevelSelect.gotoAndPlay(1);
};
_mLevelSelect.iBlocker.visible = false;
}
}
}//package
Section 485
//littleman0_0 (littleman0_0)
package {
import flash.media.*;
public dynamic class littleman0_0 extends Sound {
}
}//package
Section 486
//littleman0_1 (littleman0_1)
package {
import flash.media.*;
public dynamic class littleman0_1 extends Sound {
}
}//package
Section 487
//littleman0_2 (littleman0_2)
package {
import flash.media.*;
public dynamic class littleman0_2 extends Sound {
}
}//package
Section 488
//littleman0_3 (littleman0_3)
package {
import flash.media.*;
public dynamic class littleman0_3 extends Sound {
}
}//package
Section 489
//littleman0_4 (littleman0_4)
package {
import flash.media.*;
public dynamic class littleman0_4 extends Sound {
}
}//package
Section 490
//littleman1_0 (littleman1_0)
package {
import flash.media.*;
public dynamic class littleman1_0 extends Sound {
}
}//package
Section 491
//littleman1_1 (littleman1_1)
package {
import flash.media.*;
public dynamic class littleman1_1 extends Sound {
}
}//package
Section 492
//littleman1_2 (littleman1_2)
package {
import flash.media.*;
public dynamic class littleman1_2 extends Sound {
}
}//package
Section 493
//LoaderScreen (LoaderScreen)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class LoaderScreen extends Sprite {
protected var _mLoadScreen:PreLoadScreen;
protected var _mLoadButton:MovieClip;
protected var _main:DisplayObject;
public function LoaderScreen(){
super();
trace("PRELOADER");
_mLoadScreen = new PreLoadScreen();
_mLoadScreen.addEventListener(Event.ADDED_TO_STAGE, onPreLoadScreenAddedToStage);
addChild(_mLoadScreen);
addEventListener(Event.ENTER_FRAME, onEnterFrame_ProgressUpdate);
addEventListener("START_ME", StartGame);
}
public function onEnterFrame_ProgressUpdate(e:Event):void{
var percent:Number;
var mainClass:Class;
trace(("the preload button: " + _mLoadButton));
trace(("the _mLoadScreen.iLoadButton: " + _mLoadScreen.iLoadButton));
if (Preloader.instance.loaderInfo.bytesLoaded < Preloader.instance.loaderInfo.bytesTotal){
if (_mLoadButton != null){
percent = (Preloader.instance.loaderInfo.bytesLoaded / Preloader.instance.loaderInfo.bytesTotal);
percent = Math.floor((10 * percent));
if (percent < 1){
percent = 1;
};
_mLoadButton.gotoAndStop(("loaded_" + percent));
};
} else {
if (Preloader.instance.loaderInfo.bytesLoaded == Preloader.instance.loaderInfo.bytesTotal){
Preloader.instance.gotoAndStop("start");
trace("DONE LOADING");
removeEventListener(Event.ENTER_FRAME, onEnterFrame_ProgressUpdate);
addEventListener(Event.ENTER_FRAME, onEnterFrame_IsFinished);
trace(("_mLoadButton: " + _mLoadButton));
if (_mLoadButton != null){
_mLoadButton.gotoAndPlay("load_done");
};
mainClass = (getDefinitionByName("Main") as Class);
_main = (new (mainClass) as DisplayObject);
};
};
}
public function StartGame(e:Event):void{
_mLoadScreen.gotoAndPlay("FadeOut");
}
protected function onPreLoadScreenAddedToStage(e:Event):void{
focusRect = new MovieClip();
stage.tabChildren = false;
stage.focus = this;
stage.stageFocusRect = false;
_mLoadButton = _mLoadScreen.iLoadButton;
_mLoadScreen.removeEventListener(Event.ADDED_TO_STAGE, onPreLoadScreenAddedToStage);
}
public function onEnterFrame_IsFinished(e:Event):void{
if (_mLoadScreen.currentFrame == _mLoadScreen.totalFrames){
trace("LoaderScreen::onEnterFrame_IsFinished -- creating main");
removeEventListener(Event.ENTER_FRAME, onEnterFrame_IsFinished);
removeChild(_mLoadScreen);
addChild(_main);
};
}
}
}//package
Section 494
//LubeGoodie (LubeGoodie)
package {
import tinymantis.*;
public class LubeGoodie extends WeaponGoodie {
public function LubeGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new LubeMC(), tm, inX, inY, dX, dY);
_mType = "LUBE";
_mMsgType = "lube";
setToyOnScreen(_mType, true);
}
}
}//package
Section 495
//LubeMC (LubeMC)
package {
import flash.display.*;
public dynamic class LubeMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 496
//Main (Main)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
import flash.utils.*;
import flash.net.*;
import dataClassesFromXml.*;
public class Main extends TopLevel {
public var mDebugLayer:MovieClip;
public var mSharedObject:SharedObject;
public var mGameLayer:MovieClip;
public var mPlayedAlready:Boolean;
private var _mCurrentLevel:int;
public var mLowerLayer:MovieClip;
private var _mCurrentScore:int;
protected var _mInvisibleClip:MovieClip;
public var mAntechamber:AnteChamberMC;
public var mLevelSelecter:LevelSelecter;
private var _mFadeOut:MovieClip;
public var mScores:Array;
public var mDialogScore:ScoreDisplay;
public static const WIDTH:int = 700;
public static const HEIGHT:int = 500;
public static const ESCAPE_DIALOG:int = 32;
public static const VERSION:String = "G.75";
public static var sShowControls:int = -1;
private static var sSelf:Main;
public function Main(){
super();
InitSounds();
SoundManager.sSingleton.playMusic("d2d_maintheme", true);
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
public function damageXMLComplete(evt:Event):void{
var dmg:XML;
var knock:XML;
evt.target.removeEventListener(Event.COMPLETE, damageXMLComplete);
var damage:XML = new XML(evt.target.data);
trace(damage.mobDamage);
Game.sDamageTable = new Object();
for each (dmg in damage.damageFromSadie.children()) {
trace(("dmg " + dmg.@name));
Game.sDamageTable[dmg.@name] = new DamageDef(dmg.@WHIP, dmg.@WHIP_TAILS, dmg.@CANDLE, dmg.@TASER, dmg.@LUBE, dmg.@VIBRATOR);
};
Game.sKnockTable = new Object();
for each (knock in damage.knockbacksFromSadie.children()) {
trace("knock ", knock.@name, knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR);
Game.sKnockTable[knock.@name] = new DamageDef(knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR);
};
trace(Game.sDamageTable["dominatrix"].WHIP);
Game.sMobDamageTable = new Object();
for each (dmg in damage.damageFromMobs.children()) {
trace(("loop" + dmg.@name));
Game.sMobDamageTable[dmg.@name] = new MobDamageDef(dmg.@dmg, dmg.@knock);
};
}
public function FadeToLoading():void{
_mFadeOut.visible = true;
_mFadeOut.gotoAndPlay("FADE_TO_LOADING");
}
public function scoringXMLFromClass(scoring:XML):void{
var cfg:XML;
Game.sScoring = new Object();
for each (cfg in scoring.children()) {
Game.sScoring[cfg.name()] = int(cfg.@value);
trace(((("scoring " + cfg.name()) + "=") + Game.sScoring[cfg.name()]));
};
}
public function FadeToBlack():void{
_mFadeOut.visible = true;
_mFadeOut.gotoAndPlay("FADE_IN");
}
public function RestoreFocus():void{
focusRect = _mInvisibleClip;
stage.tabChildren = false;
stage.focus = this;
stage.stageFocusRect = false;
}
public function ButtonRolloverSound(e:Event):void{
SoundManager.sSingleton.playSound("interface_rollover", false, 0.5);
}
public function usageXMLComplete(evt:Event):void{
var toy:XML;
evt.target.removeEventListener(Event.COMPLETE, usageXMLComplete);
var usage:XML = new XML(evt.target.data);
trace(("usage=" + usage.toys));
Game.sUsageTable = new Object();
for each (toy in usage.toys.children()) {
Game.sUsageTable[toy.@name] = int(toy.@value);
trace(((toy.@name + " = ") + Game.sUsageTable[toy.@name]));
};
}
public function levelsXMLComplete(evt:Event):void{
var level:XML;
var configFolder:String;
evt.target.removeEventListener(Event.COMPLETE, levelsXMLComplete);
var levels:XML = new XML(evt.target.data);
trace(("levels=" + levels.maps));
Game.sLevelFolders = new Array();
Game.sLevels = new Array();
for each (level in levels.maps.children()) {
Game.sLevels.push(level.@map);
configFolder = level.@folder;
if (((!((configFolder == ""))) && ((configFolder.indexOf("/") == -1)))){
configFolder = configFolder.concat("/");
};
Game.sLevelFolders.push(configFolder);
};
trace(Game.sLevelFolders);
trace(Game.sLevels);
}
protected function InitSounds():void{
SoundManager.sSingleton.loadSoundByClass(orgas_music);
SoundManager.sSingleton.loadSoundByClass(sadie_whip);
SoundManager.sSingleton.loadSoundByClass(sadie_jump_land);
SoundManager.sSingleton.loadSoundByClass(sadie_jump);
SoundManager.sSingleton.loadSoundByClass(x_sadie_yelp);
SoundManager.sSingleton.loadSoundByClass(x_spike_death);
SoundManager.sSingleton.loadSoundByClass(sadie_spank);
SoundManager.sSingleton.loadSoundByClass(sadie_lube);
SoundManager.sSingleton.loadSoundByClass(sadie_tazer);
SoundManager.sSingleton.loadSoundByClass(sadie_hotwax);
SoundManager.sSingleton.loadSoundByClass(sadie_fly2);
SoundManager.sSingleton.loadSoundByClass(x_sadie_death);
SoundManager.sSingleton.loadSoundByClass(sadie_catoninetails);
SoundManager.sSingleton.loadSoundByClass(sadie_vibrator_3);
SoundManager.sSingleton.loadSoundByClass(x_max_yelp);
SoundManager.sSingleton.loadSoundByClass(x_max_death);
SoundManager.sSingleton.loadSoundByClass(heart_pickup);
SoundManager.sSingleton.loadSoundByClass(weapon_pickup);
SoundManager.sSingleton.loadSoundByClass(heart_release);
SoundManager.sSingleton.loadSoundByClass(sadie_footsteps);
SoundManager.sSingleton.loadSoundByClass(sadie_feather_insert);
SoundManager.sSingleton.loadSoundByClass(inflatables_defeat1);
SoundManager.sSingleton.loadSoundByClass(inflatables_defeated);
SoundManager.sSingleton.loadSoundByClass(d2d_maintheme);
SoundManager.sSingleton.loadSoundByClass(interface_level_begin);
SoundManager.sSingleton.loadSoundByClass(interface_level_end);
SoundManager.sSingleton.loadSoundByClass(interface_rollover);
SoundManager.sSingleton.loadSoundByClass(botdie_01);
SoundManager.sSingleton.loadSoundByClass(robotfly_buzz);
SoundManager.sSingleton.loadSoundByClass(enemy_throw);
SoundManager.sSingleton.loadSoundByClass(pleasurebot_extend);
SoundManager.sSingleton.loadSoundByClass(pleasurebot_launch);
SoundManager.sSingleton.loadSoundByClass(pleasurebot_walk);
SoundManager.sSingleton.loadSoundByClass(botdie_02);
SoundManager.sSingleton.loadSoundByClass(orgasmotron_arm_extend);
SoundManager.sSingleton.loadSoundByClass(orgasmotron_claw);
SoundManager.sSingleton.loadSoundByClass(orgasmotron_defeated);
SoundManager.sSingleton.loadSoundByClass(orgasmotron_door_open);
SoundManager.sSingleton.loadSoundByClass(orgasmotron_door_slam);
SoundManager.sSingleton.loadSoundByClass(orgasmotron_launch);
SoundManager.sSingleton.loadSoundByClass(x_1up);
SoundManager.sSingleton.loadSoundByClass(x_apple);
SoundManager.sSingleton.loadSoundByClass(x_gulp);
SoundManager.sSingleton.loadSoundByClass(x_weapon_up1);
SoundManager.sSingleton.loadSoundByClass(cage_crash3);
SoundManager.sSingleton.loadSoundByClass(candle_drop);
SoundManager.sSingleton.loadSoundByClass(unlock_door);
SoundManager.sSingleton.loadSoundByClass(block_break);
SoundManager.sSingleton.loadSoundByClass(bead_pickup);
SoundManager.sSingleton.loadSoundByClass(large_bead_pickup);
SoundManager.sSingleton.loadSoundByClass(bead_fall);
SoundManager.sSingleton.loadSoundByClass(boob_hit);
SoundManager.sSingleton.loadSoundByClass(crab_hit0);
SoundManager.sSingleton.loadSoundByClass(crab_hit1);
SoundManager.sSingleton.loadSoundByClass(orgasmatron_hit);
SoundManager.sSingleton.loadSoundByClass(spikesDeath);
SoundManager.sSingleton.loadSoundByClass(switch_weapon);
SoundManager.sSingleton.loadSoundByClass(sheep);
SoundManager.sSingleton.loadSoundByClass(popup);
SoundManager.sSingleton.loadSoundByClass(levelMusic_0);
SoundManager.sSingleton.loadSoundByClass(levelMusic_1);
SoundManager.sSingleton.loadSoundByClass(levelMusic_2);
SoundManager.sSingleton.loadSoundByClass(levelMusic_3);
SoundManager.sSingleton.loadSoundByClass(levelMusic_4);
SoundManager.sSingleton.loadSoundByClass(levelMusic_5);
SoundManager.sSingleton.loadSoundByClass(game_over);
SoundManager.sSingleton.loadSoundByClass(dancing_song);
VOManager.loadSounds();
}
public function scoringXMLComplete(evt:Event):void{
var cfg:XML;
evt.target.removeEventListener(Event.COMPLETE, scoringXMLComplete);
var scoring:XML = new XML(evt.target.data);
Game.sScoring = new Object();
for each (cfg in scoring.children()) {
Game.sScoring[cfg.name()] = int(cfg.@value);
trace(((("scoring " + cfg.name()) + "=") + Game.sScoring[cfg.name()]));
};
}
public function LoadingScreen():void{
_mFadeOut.visible = true;
_mFadeOut.gotoAndStop("LOADING");
}
public function onAddedToStage(e:Event):void{
var d:Date = new Date(2008, 7, 31, 23, 59, 59);
SaveManager.instance.clearAll();
sSelf = this;
mScores = [0, 0, 0];
root.addEventListener("SOUND_BUTTON_PRESS", ButtonPressSound);
root.addEventListener("SOUND_BUTTON_ROLLOVER", ButtonRolloverSound);
addEventListener(Event.ENTER_FRAME, Loop);
this.tabEnabled = false;
this.tabChildren = false;
mLowerLayer = new MovieClip();
addChild(mLowerLayer);
mGameLayer = new MovieClip();
addChild(mGameLayer);
_mFadeOut = new fadeOutMC();
_mFadeOut.gotoAndStop(1);
_mFadeOut.visible = false;
_mFadeOut.mouseEnabled = false;
_mFadeOut.mouseChildren = false;
addChild(_mFadeOut);
mDebugLayer = new MovieClip();
addChild(mDebugLayer);
_mInvisibleClip = new MovieClip();
mSharedObject = SharedObject.getLocal("dand");
if ((((mSharedObject.data.playedOnce == true)) && ((mSharedObject.data.version == VERSION)))){
mPlayedAlready = true;
} else {
mSharedObject.data.version = VERSION;
mSharedObject.data.playedOnce = false;
mPlayedAlready = false;
};
damageXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_damage"));
usageXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_heartUsage"));
levelsXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_levels"));
configXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_config"));
scoringXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_scoring"));
bonusXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_bonus"));
}
public function BlackScreen():void{
_mFadeOut.visible = true;
_mFadeOut.gotoAndStop("BLACK");
}
public function damageXMLFromClass(damage:XML):void{
var dmg:XML;
var knock:XML;
trace(damage.mobDamage);
Game.sDamageTable = new Object();
for each (dmg in damage.damageFromSadie.children()) {
trace(("dmg " + dmg.@name));
Game.sDamageTable[dmg.@name] = new DamageDef(dmg.@WHIP, dmg.@WHIP_TAILS, dmg.@CANDLE, dmg.@TASER, dmg.@LUBE, dmg.@VIBRATOR);
};
Game.sKnockTable = new Object();
for each (knock in damage.knockbacksFromSadie.children()) {
trace("knock ", knock.@name, knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR);
Game.sKnockTable[knock.@name] = new DamageDef(knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR);
};
trace(Game.sDamageTable["dominatrix"].WHIP);
Game.sMobDamageTable = new Object();
for each (dmg in damage.damageFromMobs.children()) {
trace(("loop" + dmg.@name));
Game.sMobDamageTable[dmg.@name] = new MobDamageDef(dmg.@dmg, dmg.@knock);
};
}
public function levelsXMLFromClass(levels:XML):void{
var level:XML;
var configFolder:String;
trace(("levels=" + levels.maps));
Game.sLevelFolders = new Array();
Game.sLevels = new Array();
for each (level in levels.maps.children()) {
Game.sLevels.push(level.@map);
configFolder = level.@folder;
if (((!((configFolder == ""))) && ((configFolder.indexOf("/") == -1)))){
configFolder = configFolder.concat("/");
};
Game.sLevelFolders.push(configFolder);
};
trace(Game.sLevelFolders);
trace(Game.sLevels);
}
public function FadeFromBlack():void{
_mFadeOut.gotoAndPlay("FADE_OUT");
}
public function Loop(e:Event):void{
if (visible){
RestoreFocus();
removeEventListener(Event.ENTER_FRAME, Loop);
KeyState.Init(this.stage);
mLowerLayer.addChild(new StartScreen());
};
}
public function AddLevelSelecter():void{
mLowerLayer.addChild((mLevelSelecter = new LevelSelecter()));
mLevelSelecter.listenForSpaceBar();
}
public function bonusXMLComplete(evt:Event):void{
var level:XMLList;
evt.target.removeEventListener(Event.COMPLETE, bonusXMLComplete);
var bonus:XML = new XML(evt.target.data);
Game.sWeaponsBonus = int(bonus.weapons.@bonus);
var bonusTable:Array = new Array(6);
var i:int;
while (i < 6) {
level = bonus[("level_" + (i + 1))];
bonusTable[i] = new Object();
bonusTable[i].time = new Array(3);
bonusTable[i].bonus = new Array(3);
bonusTable[i].time[0] = (int(level.easy.@time) * 30);
bonusTable[i].time[1] = (int(level.medium.@time) * 30);
bonusTable[i].time[2] = (int(level.hard.@time) * 30);
bonusTable[i].bonus[0] = int(level.easy.@bonus);
bonusTable[i].bonus[1] = int(level.medium.@bonus);
bonusTable[i].bonus[2] = int(level.hard.@bonus);
i++;
};
Game.sBonusTable = bonusTable;
trace(Game.sBonusTable);
}
public function configXMLComplete(evt:Event):void{
var cfg:XML;
var fps:FPSCounter;
evt.target.removeEventListener(Event.COMPLETE, configXMLComplete);
var config:XML = new XML(evt.target.data);
Game.sConfig = new Object();
for each (cfg in config.children()) {
trace(((cfg.name() + "=") + cfg.@value));
Game.sConfig[cfg.name()] = int(cfg.@value);
};
if (Game.sConfig["fps"] == 1){
fps = new FPSCounter(this.stage);
mDebugLayer.addChild(fps);
} else {
removeChild(mDebugLayer);
mDebugLayer = null;
};
}
public function bonusXMLFromClass(bonus:XML):void{
var level:XMLList;
Game.sWeaponsBonus = int(bonus.weapons.@bonus);
var bonusTable:Array = new Array(6);
var i:int;
while (i < 6) {
level = bonus[("level_" + (i + 1))];
bonusTable[i] = new Object();
bonusTable[i].time = new Array(3);
bonusTable[i].bonus = new Array(3);
bonusTable[i].time[0] = (int(level.easy.@time) * 30);
bonusTable[i].time[1] = (int(level.medium.@time) * 30);
bonusTable[i].time[2] = (int(level.hard.@time) * 30);
bonusTable[i].bonus[0] = int(level.easy.@bonus);
bonusTable[i].bonus[1] = int(level.medium.@bonus);
bonusTable[i].bonus[2] = int(level.hard.@bonus);
i++;
};
Game.sBonusTable = bonusTable;
trace(Game.sBonusTable);
}
public function usageXMLFromClass(usage:XML):void{
var toy:XML;
trace(("usage=" + usage.toys));
Game.sUsageTable = new Object();
for each (toy in usage.toys.children()) {
Game.sUsageTable[toy.@name] = int(toy.@value);
trace(((toy.@name + " = ") + Game.sUsageTable[toy.@name]));
};
}
public function loadXML(file:String, cb:Function):void{
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.TEXT;
loader.addEventListener(Event.COMPLETE, cb);
loader.load(new URLRequest(file));
}
public function startGame(level:int, score:int=0):void{
_mCurrentLevel = level;
_mCurrentScore = score;
addEventListener(Event.ENTER_FRAME, _startGame);
SoundManager.sSingleton.stopMusic("d2d_maintheme");
}
public function _startGame(evt:Event):void{
var game:Game;
trace(("fadeout frame xxx = " + _mFadeOut.currentFrame));
if ((((_mFadeOut.currentFrame == 15)) || ((_mFadeOut.currentFrame == 45)))){
removeEventListener(Event.ENTER_FRAME, _startGame);
game = new Game(_mCurrentLevel, _mCurrentScore);
mGameLayer.addChild(game);
};
}
public function configXMLFromClass(config:XML):void{
var cfg:XML;
var fps:FPSCounter;
Game.sConfig = new Object();
for each (cfg in config.children()) {
trace(((cfg.name() + "=") + cfg.@value));
Game.sConfig[cfg.name()] = int(cfg.@value);
};
if (Game.sConfig["fps"] == 1){
fps = new FPSCounter(this.stage);
mDebugLayer.addChild(fps);
} else {
trace(("the mDebugLayer: " + mDebugLayer));
removeChild(mDebugLayer);
mDebugLayer = null;
};
}
public function ButtonPressSound(e:Event):void{
SoundManager.sSingleton.playSound("sadie_whip", false, 0.5);
}
public static function get self():Main{
return (sSelf);
}
}
}//package
Section 497
//MaxMC (MaxMC)
package {
import flash.display.*;
public dynamic class MaxMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 498
//MaxWarning (MaxWarning)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
public class MaxWarning extends TMSprite {
protected var _mControls:MovieClip;
public function MaxWarning(){
super();
_mControls = new maxWarningMC();
_mControls.x = 350;
_mControls.y = 250;
addChild(_mControls);
addEventListener(Event.ENTER_FRAME, Loop);
addEventListener("CLOSE", Close);
}
public function Loop(e:Event):void{
if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){
Main.self.ButtonPressSound(null);
_mControls.play();
};
if (_mControls.currentFrame == _mControls.totalFrames){
removeEventListener(Event.ENTER_FRAME, Loop);
Game.self.removeDialog(this);
visible = false;
Game.self.Pause = false;
};
}
public function Close(e:Event):void{
_mControls.gotoAndPlay("close");
}
}
}//package
Section 499
//maxWarningMC (maxWarningMC)
package {
import flash.events.*;
import flash.display.*;
public dynamic class maxWarningMC extends MovieClip {
public var iCloseButton:SimpleButton;
public function maxWarningMC(){
addFrameScript(9, frame10, 23, frame24);
}
public function CallClose(_arg1:Event):void{
parent.dispatchEvent(new Event("CLOSE"));
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame10(){
stop();
iCloseButton.addEventListener(MouseEvent.CLICK, CallClose);
iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over);
}
function frame24(){
stop();
}
}
}//package
Section 500
//mc_preroll_logo (mc_preroll_logo)
package {
import flash.display.*;
public dynamic class mc_preroll_logo extends MovieClip {
public function mc_preroll_logo(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 501
//mc_preroll_play (mc_preroll_play)
package {
import flash.display.*;
public dynamic class mc_preroll_play extends MovieClip {
public function mc_preroll_play(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 502
//MobDamageDef (MobDamageDef)
package {
public class MobDamageDef {
private var _mDmg:int;
private var _mKnock:int;
public function MobDamageDef(dmg:int, knock:int){
super();
_mDmg = dmg;
_mKnock = knock;
}
public function get Knock():int{
return (_mKnock);
}
public function get Damage():int{
return (_mDmg);
}
}
}//package
Section 503
//NakedGirlDogMC (NakedGirlDogMC)
package {
import flash.display.*;
public dynamic class NakedGirlDogMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 504
//NakedGirlWDog (NakedGirlWDog)
package {
import tinymantis.*;
public class NakedGirlWDog extends Character implements IRebuildable {
public function NakedGirlWDog(game:Game, facing:String, tm:TileMap, inX:int, inY:int){
super(game, new NakedGirlDogMC(), facing, tm, inX, inY);
pState.initState("REST", REST_ENTER, REST_UPDATE, null);
pState.initState("ATTACK", ATTACK_ENTER, ATTACK_UPDATE, null);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.initState("CHASE", CHASE_ENTER, CHASE_UPDATE, null);
pState.initState("FALL", WALK_ENTER, null, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pAttackDistance = 200;
pAttackValue = 10;
pSpeed = 5;
pState.setState("REST");
pMobDamageType = "girl_and_dog";
_mScoreType = "littleman";
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
flashWhite(cnt);
if (cnt == 10){
pState.setState("WALK");
};
}
public function CHASE_UPDATE():void{
follow();
var pro:SadieControl = pGame.Protagonist;
if (pro.checkCollision(pClip.iCollision)){
pState.setState("ATTACK");
};
}
public function WALK_ENTER():void{
pSpeed = 2;
pClip.gotoAndStop("WALK");
}
override public function handleEdge():void{
pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT");
}
public function CHASE_ENTER():void{
pSpeed = 4;
pClip.gotoAndStop("RUN");
}
public function DAMAGE_ENTER():void{
pDX = 0;
pClip.gotoAndStop("DAMAGE");
}
override public function update():void{
pState.update();
applyGravity();
if (pState.getStateName() != "DIE"){
if (!handleAttacks("girl_and_dog", pClip)){
hitProtagonist();
};
restrain();
};
ApplyMotionVector();
}
public function REST_ENTER():void{
pDX = 0;
pClip.gotoAndStop("REST");
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 6){
flashWhite(cnt);
};
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
public function ATTACK_ENTER():void{
trace("Attack!!!!!");
pClip.gotoAndStop("ATTACK");
pDX = 0;
}
override public function handleLand():void{
if (pState.getStateName() == "FALL"){
pState.setState("WALK");
};
}
public function WALK_EXIT():void{
}
override public function handleHitWall(whichWall:int):void{
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
}
public function ATTACK_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
if (!pro.checkCollision(pClip.iCollision)){
pState.setState("CHASE");
};
}
public function DIE_ENTER():void{
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.stop();
}
public function REST_UPDATE():void{
var pro:SadieControl = pGame.Protagonist;
if ((((Math.abs((pro.mY - mY)) < 10)) && ((Math.abs((pro.mX - mX)) < 200)))){
if ((((((pFacing.getStateName() == "LEFT")) && ((pro.mX < mX)))) || ((((pFacing.getStateName() == "RIGHT")) && ((pro.mX > mX)))))){
pState.setState("CHASE");
};
};
}
public function WALK_UPDATE():void{
pingPong();
var pro:SadieControl = pGame.Protagonist;
if ((((Math.abs((pro.mY - mY)) < 10)) && ((Math.abs((pro.mX - mX)) < 200)))){
if ((((((pFacing.getStateName() == "LEFT")) && ((pro.mX < mX)))) || ((((pFacing.getStateName() == "RIGHT")) && ((pro.mX > mX)))))){
pState.setState("CHASE");
};
};
}
public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):NakedGirlWDog{
return (new NakedGirlWDog(game, params.facing, tm, inX, inY));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):NakedGirlWDog{
var cha:NakedGirlWDog = new NakedGirlWDog(game, blob.pFacing, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 505
//OneUpGoodie (OneUpGoodie)
package {
import tinymantis.*;
public class OneUpGoodie extends Goodie {
public function OneUpGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new OneUpMC(), tm, inX, inY, dX, dY);
_mDeathFrames = 7;
}
override public function doAction():void{
pGame.mHUD.showOneUP();
pGame.Score = (pGame.Score + int(Game.sScoring["one_up"]));
SoundManager.sSingleton.playSound("x_1up");
pGame.Protagonist.LivesLeft++;
pState.setState("DEATH");
}
}
}//package
Section 506
//OneUpMC (OneUpMC)
package {
import flash.display.*;
public dynamic class OneUpMC extends MovieClip {
public var iCollision:MovieClip;
public function OneUpMC(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 507
//orgas_music (orgas_music)
package {
import flash.media.*;
public dynamic class orgas_music extends Sound {
}
}//package
Section 508
//Orgasmatron (Orgasmatron)
package {
import tinymantis.*;
import flash.geom.*;
public class Orgasmatron extends Character {
protected var _mDamageState:StateMachine;
protected var _mLives:int;
public function Orgasmatron(game:Game, facing:String, tm:TileMap, inX:int, inY:int, lives:int){
game.addBossHUD();
super(game, new OrgasmatronMC(), facing, tm, inX, inY);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null);
pState.initState("SLASH", SLASH_ENTER, SLASH_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.setState("WALK");
_mDamageState = new StateMachine();
_mDamageState.initState("DAMAGE", null, DAMAGE_UPDATE, DAMAGE_EXIT);
_mDamageState.initState("NORMAL", null, null, null);
_mDamageState.setState("NORMAL");
pSpeed = 5;
_mLives = lives;
_mScoreType = "orgasmatron_a";
pGame.mOrgasSentinel++;
}
override public function LEFT_ENTER():void{
pClip.scaleX = 1;
}
public function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
}
override public function damage(amt:int):void{
var scoring:Object;
var val:int;
if (((!((_mDamageState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){
if (Health == 100){
PlayHitSound("orgasmatron", 4);
};
Health = (Health - amt);
if (Health > 0){
_mDamageState.setState("DAMAGE");
} else {
if (!(this is SadieControl)){
scoring = Game.sScoring;
val = scoring[_mScoreType];
trace(((("adding " + val) + " from type ") + _mScoreType));
pGame.Score = (pGame.Score + val);
};
pState.setState("DIE");
};
};
}
public function attack():void{
pState.setState("SLASH");
}
override public function update():void{
ApplyMotionVector();
pState.update();
_mDamageState.update();
if (pState.getStateName() != "DIE"){
hitArea = pClip.iBottomCollision;
if (!hitProtagonist()){
hitArea = pClip.iTopCollision;
if (((((!(hitProtagonist())) && (!((pState.getStateName() == "DAMAGE"))))) && (!((pState.getStateName() == "DIE"))))){
if ((((((pState.getStateName() == "JUMP")) && ((pState.getStateCounter() > 8)))) && ((pState.getStateCounter() < 18)))){
handleAttacks("orgasmatron", pClip.iBottomCollisionJump);
handleAttacks("orgasmatron", pClip.iTopCollisionJump);
} else {
handleAttacks("orgasmatron", pClip.iBottomCollision);
handleAttacks("orgasmatron", pClip.iTopCollision);
};
};
};
if ((((pState.getStateName() == "SLASH")) && ((pState.getStateCounter() > 17)))){
pMobDamageType = "orgasmatron_slash";
hitArea = pClip.iSlashAttack;
hitProtagonist();
hitArea = this;
};
};
restrain();
}
public function SLASH_UPDATE():void{
if (pState.getStateCounter() == 35){
pState.setState("WALK");
};
}
public function DAMAGE_EXIT():void{
pClip.transform.colorTransform = new ColorTransform();
}
public function DIE_ENTER():void{
_mLives--;
if (_mLives > 0){
pGame.addProjectile(new OrgasmatronB(pGame, Facing, pTileMap, mX, mY, _mLives));
pDead = true;
} else {
pGame.killAllMobs(this);
pDX = 0;
pClip.gotoAndStop("DIE");
};
}
override public function RIGHT_ENTER():void{
pClip.scaleX = -1;
}
public function SLASH_ENTER():void{
pClip.gotoAndStop("SLASH");
pDX = 0;
pDY = 0;
SoundManager.sSingleton.playSound("pleasurebot_extend");
}
public function DIE_UPDATE():void{
if (pState.getStateCounter() == 93){
if (pGame.Protagonist.Health > 0){
pGame.mState.setState("BEAT_GAME");
};
pDead = true;
};
}
override public function set Health(value:int):void{
super.Health = value;
pGame.mBossHUD.setHealth((HealthOffset + int((value / 3))));
}
public function DAMAGE_UPDATE():void{
var cnt:int = _mDamageState.getStateCounter();
flashWhite(cnt);
if (cnt == 20){
_mDamageState.setState("NORMAL");
};
}
protected function get HealthOffset():int{
return (66);
}
public function WALK_UPDATE():void{
pingPong();
if (int((300 / pSpeed)) == pState.getStateCounter()){
pState.resetCounter();
if ((Math.random() * 100) < 75){
attack();
};
};
}
}
}//package
Section 509
//orgasmatron_hit (orgasmatron_hit)
package {
import flash.media.*;
public dynamic class orgasmatron_hit extends Sound {
}
}//package
Section 510
//orgasmatron0_0 (orgasmatron0_0)
package {
import flash.media.*;
public dynamic class orgasmatron0_0 extends Sound {
}
}//package
Section 511
//orgasmatron0_1 (orgasmatron0_1)
package {
import flash.media.*;
public dynamic class orgasmatron0_1 extends Sound {
}
}//package
Section 512
//orgasmatron1_0 (orgasmatron1_0)
package {
import flash.media.*;
public dynamic class orgasmatron1_0 extends Sound {
}
}//package
Section 513
//orgasmatron1_1 (orgasmatron1_1)
package {
import flash.media.*;
public dynamic class orgasmatron1_1 extends Sound {
}
}//package
Section 514
//orgasmatron1_2 (orgasmatron1_2)
package {
import flash.media.*;
public dynamic class orgasmatron1_2 extends Sound {
}
}//package
Section 515
//OrgasmatronB (OrgasmatronB)
package {
import flash.display.*;
import tinymantis.*;
import flash.geom.*;
public class OrgasmatronB extends Orgasmatron {
private var _mWeaponSequence:int;
public function OrgasmatronB(game:Game, facing:String, tm:TileMap, inX:int, inY:int, lives:int){
super(game, facing, tm, inX, inY, lives);
pState.initState("CLAW", CLAW_ENTER, CLAW_UPDATE, null);
pState.initState("CRABS", CRABS_ENTER, CRABS_UPDATE, null);
pState.initState("MISSILE", MISSILE_ENTER, MISSILE_UPDATE, null);
_mWeaponSequence = 0;
_mScoreType = "orgasmatron_b";
}
public function MISSILE_UPDATE():void{
var placeX:int;
var dX:int;
var i:int;
var place:DisplayObject;
if (pState.getStateCounter() == 1){
i = 0;
while (i < 2) {
place = pClip.getChildByName(("iBoobPlacement" + (i + 1)));
trace(("place.y = " + place.y));
placeX = ((pFacing.getStateName() == "LEFT")) ? place.x : -(place.x);
dX = ((pFacing.getStateName() == "LEFT")) ? -21 : 21;
pGame.addProjectile(new DomMissile(pGame, pTileMap, (mX + placeX), (mY + place.y), dX, 0, 0));
i++;
};
} else {
if (pState.getStateCounter() == 36){
pState.setState("WALK");
};
};
}
public function CRABS_UPDATE():void{
var dX:int;
var pt:Point;
var cnt:int = pState.getStateCounter();
if ((((cnt > 5)) && ((cnt < 35)))){
if ((cnt % 10) == 0){
dX = ((pFacing.getStateName() == "RIGHT")) ? 1 : -1;
dX = (dX * (Math.random() * 10));
pt = new Point(pClip.iCrabPlacement.x, pClip.iCrabPlacement.y);
if (pFacing.getStateName() == "RIGHT"){
pt.x = (pt.x * -1);
};
pGame.addProjectile(new RoboCrab(pGame, Facing, pTileMap, (mX + pt.x), (mY + pt.y), (Math.random() < 0.2), dX, -15));
};
};
if (cnt == 36){
SoundManager.sSingleton.playSound("orgasmotron_door_slam");
};
if (cnt == 53){
pState.setState("WALK");
};
}
override public function attack():void{
switch ((_mWeaponSequence % 3)){
case 0:
if (Character.sMobCounts["RoboCrab"] > 40){
pState.setState("MISSILE");
} else {
pState.setState("CRABS");
};
break;
case 1:
pState.setState("CLAW");
break;
case 2:
pState.setState("MISSILE");
break;
};
_mWeaponSequence++;
}
public function CLAW_UPDATE():void{
if (pState.getStateCounter() == 35){
SoundManager.sSingleton.playSound("orgasmotron_claw");
};
if (pState.getStateCounter() == 98){
pState.setState("WALK");
};
}
override protected function get HealthOffset():int{
return (33);
}
override public function update():void{
super.update();
var cnt:int = pState.getStateCounter();
if ((((((pState.getStateName() == "CLAW")) && ((cnt > 31)))) && ((cnt <= 75)))){
pMobDamageType = "orgasmatron_slash";
hitArea = pClip.iClip.getChildByName("iClaw");
hitProtagonist();
hitArea = this;
};
}
public function CLAW_ENTER():void{
pDX = 0;
pClip.gotoAndStop("CLAW");
}
override public function DIE_ENTER():void{
_mLives--;
if (_mLives > 0){
pGame.addProjectile(new OrgasmatronC(pGame, Facing, pTileMap, mX, mY, _mLives));
pDead = true;
} else {
pDX = 0;
pClip.gotoAndStop("DIE");
};
}
public function CRABS_ENTER():void{
pDX = 0;
pClip.gotoAndStop("CRABS");
SoundManager.sSingleton.playSound("orgasmotron_arm_extend");
}
public function MISSILE_ENTER():void{
pDX = 0;
pClip.gotoAndStop("MISSILE");
SoundManager.sSingleton.playSound("orgasmotron_launch");
}
}
}//package
Section 516
//OrgasmatronC (OrgasmatronC)
package {
import tinymantis.*;
public class OrgasmatronC extends OrgasmatronB {
public function OrgasmatronC(game:Game, facing:String, tm:TileMap, inX:int, inY:int, lives:int){
super(game, facing, tm, inX, inY, lives);
pState.initState("JUMP", JUMP_ENTER, JUMP_UPDATE, null);
pSpeed = 8;
_mScoreType = "orgasmatron_c";
}
override public function attack():void{
if (Math.random() < 0.4){
pState.setState("JUMP");
} else {
super.attack();
};
}
override public function DIE_ENTER():void{
pGame.killAllMobs(this);
pDX = 0;
pGame.stopMusic();
pClip.gotoAndStop("DIE");
SoundManager.sSingleton.playSound("orgasmotron_defeated");
}
public function JUMP_UPDATE():void{
var x:int;
var offsetX:int;
var offsetY:int;
var cnt:int = pState.getStateCounter();
if (cnt == 18){
x = (((700 - pGame.Protagonist.x) + pGame.Protagonist.mX) + (pClip.width / 2));
pGame.addProjectile(new RoboBoob(pGame, pTileMap, x, (mY - (int((Math.random() * 2)) * 100)), -7));
};
if (cnt > 18){
offsetX = pTileMap.xOffset;
offsetY = pTileMap.yOffset;
offsetX = (offsetX + ((Math.random() * 15) - 7));
offsetY = (offsetY + ((Math.random() * 15) - 7));
pTileMap.drawLayer("back", offsetX, offsetY);
pTileMap.drawLayer("front", offsetX, offsetY);
};
if (pState.getStateCounter() == 22){
pState.setState("WALK");
};
}
public function JUMP_ENTER():void{
pClip.gotoAndStop("JUMP");
}
override protected function get HealthOffset():int{
return (0);
}
}
}//package
Section 517
//OrgasmatronMC (OrgasmatronMC)
package {
import flash.display.*;
public dynamic class OrgasmatronMC extends MovieClip {
public var iBottomCollisionJump:MovieClip;
public var iSlashAttack:MovieClip;
public var iCrabPlacement:MovieClip;
public var iTopCollision:MovieClip;
public var iClip:MovieClip;
public var iBottomCollision:MovieClip;
public var iBoobPlacement1:OrgBombMC;
public var iTopCollisionJump:MovieClip;
public var iBoobPlacement2:OrgBombMC;
public var iCollision:MovieClip;
public function OrgasmatronMC(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package
Section 518
//orgasmotron_arm_extend (orgasmotron_arm_extend)
package {
import flash.media.*;
public dynamic class orgasmotron_arm_extend extends Sound {
}
}//package
Section 519
//orgasmotron_claw (orgasmotron_claw)
package {
import flash.media.*;
public dynamic class orgasmotron_claw extends Sound {
}
}//package
Section 520
//orgasmotron_defeated (orgasmotron_defeated)
package {
import flash.media.*;
public dynamic class orgasmotron_defeated extends Sound {
}
}//package
Section 521
//orgasmotron_door_open (orgasmotron_door_open)
package {
import flash.media.*;
public dynamic class orgasmotron_door_open extends Sound {
}
}//package
Section 522
//orgasmotron_door_slam (orgasmotron_door_slam)
package {
import flash.media.*;
public dynamic class orgasmotron_door_slam extends Sound {
}
}//package
Section 523
//orgasmotron_launch (orgasmotron_launch)
package {
import flash.media.*;
public dynamic class orgasmotron_launch extends Sound {
}
}//package
Section 524
//OrgBombMC (OrgBombMC)
package {
import flash.display.*;
public dynamic class OrgBombMC extends MovieClip {
}
}//package
Section 525
//PauseMessageMC (PauseMessageMC)
package {
import flash.display.*;
public dynamic class PauseMessageMC extends MovieClip {
public function PauseMessageMC(){
addFrameScript(22, frame23, 30, frame31);
}
function frame23(){
gotoAndPlay("loop");
}
function frame31(){
stop();
}
}
}//package
Section 526
//PeeManMC (PeeManMC)
package {
import flash.display.*;
public dynamic class PeeManMC extends MovieClip {
public var iCollision:MovieClip;
public var iDamageCollision:MovieClip;
}
}//package
Section 527
//pleasurebot_extend (pleasurebot_extend)
package {
import flash.media.*;
public dynamic class pleasurebot_extend extends Sound {
}
}//package
Section 528
//pleasurebot_launch (pleasurebot_launch)
package {
import flash.media.*;
public dynamic class pleasurebot_launch extends Sound {
}
}//package
Section 529
//pleasurebot_walk (pleasurebot_walk)
package {
import flash.media.*;
public dynamic class pleasurebot_walk extends Sound {
}
}//package
Section 530
//popup (popup)
package {
import flash.media.*;
public dynamic class popup extends Sound {
}
}//package
Section 531
//Preloader (Preloader)
package {
import flash.events.*;
import com.kongregate.as3.client.*;
import flash.display.*;
import Preroll.*;
import flash.utils.*;
public class Preloader extends MovieClip {
private var _adultSwimPreroll:Preroll;
private var _loaderScreen:LoaderScreen;
private static var _sInstance:Preloader;
public function Preloader(){
super();
Preloader._sInstance = this;
GlobalVarContainer.vars.stage = stage;
GlobalVarContainer.vars.root = root;
GlobalVarContainer.vars.gameName = "dungeons";
var kongregate:KongregateAPI = new KongregateAPI();
this.addChild(kongregate);
GlobalVarContainer.vars.kongregate = kongregate;
_adultSwimPreroll = new Preroll();
this.addChild(_adultSwimPreroll);
stop();
}
public function playClickedFromPreroll():void{
trace("main");
if (contains(_adultSwimPreroll)){
removeChild(_adultSwimPreroll);
};
trace("preloader::playClickedFromPreroll, now trans in the other thing");
var loaderScreenClass:Class = (getDefinitionByName("LoaderScreen") as Class);
_loaderScreen = new (loaderScreenClass);
addChild(_loaderScreen);
}
private function checkFrame(e:Event):void{
if (currentFrame == totalFrames){
removeEventListener(Event.ENTER_FRAME, checkFrame);
};
}
public static function get instance():Preloader{
return (_sInstance);
}
}
}//package
Section 532
//PreLoadScreen (PreLoadScreen)
package {
import flash.events.*;
import flash.display.*;
import Preroll.*;
import flash.net.*;
import flash.system.*;
import flash.media.*;
import flash.utils.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class PreLoadScreen extends MovieClip {
public var iLoadButton:MovieClip;
public var iCreditsButton:SimpleButton;
public var iCreditsScreen:MovieClip;
public var mcBug_loadScreen:SimpleButton;
public function PreLoadScreen(){
addFrameScript(21, frame22, 26, frame27);
}
public function Over(_arg1:Event):void{
var _local2:button_over;
_local2 = new button_over();
_local2.play(0, 0, new SoundTransform(0.5));
}
function frame22(){
iCreditsScreen.visible = false;
iCreditsScreen.startButton = iLoadButton;
iCreditsButton.addEventListener(MouseEvent.CLICK, showCredits);
iCreditsButton.addEventListener(MouseEvent.ROLL_OVER, Over);
mcBug_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over);
}
function frame27(){
stop();
mcBug_loadScreen.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:button_click;
var _local3:Array;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:String;
var _local8:URLVariables;
var _local9:URLRequest;
_local2 = new button_click();
_local2.play(0, 0, new SoundTransform(0.5));
_local3 = _arg1.target.name.split("_");
_local4 = _local3[0];
_local5 = _local3[1];
_local6 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local4, _local5);
_local7 = "http://www.adultswim.com/games/index.html";
_local8 = new URLVariables();
switch (_local4){
case "mcBug":
_local7 = "http://www.adultswim.com/games/index.html";
_local6 = "logo";
break;
case "mcMG":
_local7 = "http://www.adultswim.com/games/index.html";
_local6 = "moregames";
break;
case "mcHS":
_local7 = "http://highscores.adultswim.com/highscores/index.jsp";
_local6 = "highscores";
break;
default:
break;
};
switch (_local4){
case "mcHS":
_local8.game = "1225";
_local8.filter = "2";
_local8.itemsPerPage = "50";
default:
_local8.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local5) + "_") + _local6);
break;
};
trace("variables.cid", _local8.cid);
_local9 = new URLRequest(_local7);
_local9.data = _local8;
navigateToURL(_local9, "_blank");
}
public function showCredits(_arg1:MouseEvent):void{
var _local2:button_click;
iLoadButton.creditsShowing = true;
_local2 = new button_click();
_local2.play(0, 0, new SoundTransform(0.5));
iCreditsScreen.visible = true;
iCreditsScreen.play();
}
}
}//package
Section 533
//RoboBoob (RoboBoob)
package {
import tinymantis.*;
public class RoboBoob extends Character {
public function RoboBoob(game:Game, tm:TileMap, inX:int, inY:int, speed:int=4){
super(game, new RoboBoobMC(), ((speed < 0)) ? "LEFT" : "RIGHT", tm, inX, inY);
pDY = 0;
pDX = 0;
pSpeed = speed;
initStates();
pAttackValue = 100;
pMobDamageType = "roboboob";
_mScoreType = "roboboob";
hitArea = pClip.iCollision;
}
override public function LEFT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
protected function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
pDX = pSpeed;
}
protected function EXPLODE_UPDATE():void{
if (pState.getStateCounter() == 28){
pDead = true;
};
}
protected function DIE_UPDATE():void{
if (pState.getStateCounter() == 28){
pDead = true;
};
}
override public function update():void{
pState.update();
ApplyMotionVector();
if (((!((pState.getStateName() == "EXPLODE"))) || (!((pState.getStateName() == "DIE"))))){
if (!hitProtagonist()){
handleAttacks(pMobDamageType, pClip.iCollision);
};
};
}
protected function DAMAGE_ENTER():void{
SoundManager.sSingleton.playSound("boob_hit");
pClip.gotoAndStop("DAMAGE");
}
override public function noDamage():void{
pState.setState("EXPLODE");
}
protected function DIE_ENTER():void{
KongReporter.singleton.doRealtimeReport(KongRealtimeType.ROBOBOOB_DESTROYED);
SoundManager.sSingleton.playSound("botdie_02");
pClip.gotoAndStop("EXPLODE");
}
public function initStates():void{
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.setState("WALK");
}
override public function RIGHT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
protected function DAMAGE_UPDATE():void{
if (pState.getStateCounter() == 17){
pState.setState("WALK");
};
}
protected function EXPLODE_ENTER():void{
pClip.gotoAndStop("EXPLODE");
pDX = 0;
SoundManager.sSingleton.playSound("botdie_02");
}
protected function WALK_UPDATE():void{
if ((((((pState.getStateCounter() == 1000)) || ((mX < -500)))) || ((mX > (pTileMap.PixWidth + 500))))){
pDead = true;
};
}
}
}//package
Section 534
//RoboBoobMC (RoboBoobMC)
package {
import flash.display.*;
public dynamic class RoboBoobMC extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 535
//RoboBunny (RoboBunny)
package {
import tinymantis.*;
import flash.geom.*;
public class RoboBunny extends Character implements IRebuildable {
private var _mSpeed:int;// = 5
public function RoboBunny(game:Game, tm:TileMap, inX:int, inY:int){
super(game, new RoboBunnyMC(), "LEFT", tm, inX, inY);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.initState("FALL", WALK_ENTER, null, null);
pState.initState("THROW", THROW_ENTER, THROW_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pAttackDistance = 200;
pAttackValue = 10;
pState.setState("WALK");
_mScoreType = "robobunny";
}
override public function LEFT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
public function THROW_UPDATE():void{
var pt:Point;
var placeX:int;
var dX:int;
if (pState.getStateCounter() == 14){
pClip.iClip.iPlacement.visible = false;
pt = pClip.iClip.iPlacement.localToGlobal(new Point(pClip.iClip.iPlacement.x, pClip.iClip.iPlacement.y));
pt = pClip.globalToLocal(pt);
placeX = ((pFacing.getStateName() == "LEFT")) ? pt.x : -(pt.x);
dX = ((pFacing.getStateName() == "LEFT")) ? -12 : 12;
pGame.addProjectile(new BunnyVibrator(pGame, Facing, pTileMap, (mX + placeX), (mY + pt.y), dX, 0, false));
SoundManager.sSingleton.playSound("enemy_throw");
};
if (pState.getStateCounter() == 33){
pState.setState("WALK");
};
}
public function WALK_UPDATE():void{
trace(pDX);
var pro:SadieControl = pGame.Protagonist;
var dx:int = (pro.mX - mX);
pFacing.setState(((dx < 0)) ? "LEFT" : "RIGHT");
if ((((Math.abs(dx) < pAttackDistance)) && ((Math.abs((pro.mY - mY)) <= 50)))){
pState.setState("THROW");
};
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 6){
flashWhite(cnt);
};
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
public function WALK_ENTER():void{
var pro:SadieControl = pGame.Protagonist;
pDX = (((pro.mX - mX) < 0)) ? _mSpeed : -(_mSpeed);
pClip.gotoAndStop("WALK");
}
public function DAMAGE_ENTER():void{
PlayHitSound("bunnymen", 3);
pDX = 0;
pClip.gotoAndStop("HIT");
}
override public function update():void{
pState.update();
applyGravity();
if (pState.getStateName() != "DIE"){
if (!handleAttacks("robobunny", pClip)){
hitProtagonist();
};
restrain();
};
ApplyMotionVector();
}
public function WALK_EXIT():void{
trace("WALK_EXIT");
pClip.stop();
pDX = 0;
}
override public function RIGHT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
public function DIE_ENTER():void{
PlayHitSound("bunnymen", 3);
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.stop();
}
override public function handleLand():void{
if (pState.getStateName() == "FALL"){
pState.setState("WALK");
};
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 10){
pState.setState("WALK");
};
}
override public function handleHitWall(whichWall:int):void{
trace("handleHitWall");
pDX = ((whichWall == FACE_LEFT)) ? _mSpeed : -(_mSpeed);
}
public function THROW_ENTER():void{
pClip.gotoAndStop("THROW");
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):RoboBunny{
var cha:RoboBunny = new RoboBunny(game, tm, blob.mX, blob.mY);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 536
//RoboBunnyMC (RoboBunnyMC)
package {
import flash.display.*;
public dynamic class RoboBunnyMC extends MovieClip {
public var iClip:MovieClip;
public var iCollision:MovieClip;
}
}//package
Section 537
//RoboCrab (RoboCrab)
package {
import tinymantis.*;
import flash.geom.*;
public class RoboCrab extends Character implements IRebuildable {
protected var pHasSushi:Boolean;
protected static var sLastSound:int;
public function RoboCrab(game:Game, facing:String, tm:TileMap, inX:int, inY:int, hasSushi:Boolean=true, dX:int=0, dY:int=0){
super(game, new robocrabMC(), facing, tm, inX, inY);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT);
pState.initState("FALL", WALK_ENTER, null, null);
pState.initState("THROW", THROW_ENTER, THROW_UPDATE, null);
pState.initState("DIE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pAttackDistance = 200;
pAttackValue = 10;
pDY = dY;
pDX = dX;
pHasSushi = hasSushi;
if (!pHasSushi){
hitArea = pClip.iCollision;
};
if ((((dX == 0)) && ((dY == 0)))){
pState.setState("WALK");
} else {
pState.setState("FALL");
};
_mScoreType = "robocrab";
sLastSound = pGame.mState.getStateCounter();
}
override public function LEFT_ENTER():void{
pClip.scaleX = FACE_RIGHT;
}
public function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
pClip.iClip.iPlacement.visible = pHasSushi;
pState.setStateData({jumpFrame:int(((Math.random() * 20) + 20))});
}
override public function handleEdge():void{
if (pHasSushi){
pFacing.setState(((Facing == "LEFT")) ? "RIGHT" : "LEFT");
};
}
public function WALK_UPDATE():void{
pClip.iClip.iPlacement.visible = pHasSushi;
var pro:SadieControl = pGame.Protagonist;
if (!pHasSushi){
if ((pState.getStateCounter() % pState.getStateData().jumpFrame) == 0){
if (this.pTouchingGround){
pDY = (pDY - int(((Math.random() * 5) + 15)));
};
};
};
if (((((pHasSushi) && ((Math.abs((pro.mX - mX)) < pAttackDistance)))) && ((Math.abs((pro.mY - mY)) <= 50)))){
pFacing.setState((((pro.mX - mX))<0) ? "LEFT" : "RIGHT");
pState.setState("THROW");
} else {
pDX = ((pFacing.getStateName() == "LEFT")) ? -3 : 3;
};
}
public function DAMAGE_ENTER():void{
var snd:String;
pDX = -5;
pDY = -10;
mY = (mY - (pClip.height * 0.5));
pClip.stop();
if (pGame.mState.getStateCounter() > (sLastSound + 2)){
snd = ("crab_hit" + int((Math.random() * 2)));
SoundManager.sSingleton.playSound(snd, false, 0.4);
sLastSound = pGame.mState.getStateCounter();
};
}
public function THROW_UPDATE():void{
var pt:Point;
var placeX:int;
var dX:int;
if (pState.getStateCounter() == 20){
pClip.iClip.iPlacement.visible = false;
pt = pClip.iClip.iPlacement.localToGlobal(new Point(pClip.iClip.iPlacement.x, pClip.iClip.iPlacement.y));
pt = pClip.globalToLocal(pt);
placeX = ((pFacing.getStateName() == "LEFT")) ? pt.x : -(pt.x);
dX = ((pFacing.getStateName() == "LEFT")) ? -12 : 12;
pGame.addProjectile(new Sushi(pGame, pTileMap, (mX + placeX), (mY + pt.y), dX, 0, false));
SoundManager.sSingleton.playSound("enemy_throw");
};
if (pState.getStateCounter() == 33){
pState.setState("WALK");
};
}
override public function handleLand():void{
if (pState.getStateName() == "FALL"){
pState.setState("WALK");
};
}
public function WALK_EXIT():void{
pClip.stop();
pDX = 0;
}
override public function RIGHT_ENTER():void{
pClip.scaleX = FACE_LEFT;
}
override public function update():void{
pState.update();
applyGravity();
if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){
if (pState.getStateName() != "FALL"){
if (!handleAttacks("robocrab", pClip)){
hitProtagonist();
};
};
restrain();
};
ApplyMotionVector();
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (cnt == 200){
rotate(0);
pClip.x = 0;
pClip.y = 0;
} else {
if (cnt == 202){
pDead = true;
};
};
};
}
override public function getBlob():Object{
var blob:Object = super.getBlob();
blob.pHasSushi = pHasSushi;
return (blob);
}
override public function handleHitWall(whichWall:int):void{
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
}
public function THROW_ENTER():void{
pClip.gotoAndStop("ATTACK");
}
public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):RoboCrab{
var hasSushi:Boolean;
var val:int = params.hasSushi;
if (val < 0){
val = 0;
} else {
if (val > 100){
val = 100;
};
};
switch (val){
case 0:
hasSushi = false;
break;
case 100:
hasSushi = true;
break;
default:
if ((Math.random() * 100) < val){
hasSushi = true;
} else {
hasSushi = false;
};
};
return (new RoboCrab(game, params.facing, tm, inX, inY, hasSushi));
}
public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):RoboCrab{
var cha:RoboCrab = new RoboCrab(game, blob.pFacing, tm, blob.mX, blob.mY, blob.pHasSushi);
cha.pState.setState(blob.pState);
cha.pDrops = blob.pDrops;
return (cha);
}
}
}//package
Section 538
//robocrabMC (robocrabMC)
package {
import flash.display.*;
public dynamic class robocrabMC extends MovieClip {
public var iClip:MovieClip;
public var iCollision:MovieClip;
}
}//package
Section 539
//robotfly_buzz (robotfly_buzz)
package {
import flash.media.*;
public dynamic class robotfly_buzz extends Sound {
}
}//package
Section 540
//sadie_catoninetails (sadie_catoninetails)
package {
import flash.media.*;
public dynamic class sadie_catoninetails extends Sound {
}
}//package
Section 541
//sadie_feather_insert (sadie_feather_insert)
package {
import flash.media.*;
public dynamic class sadie_feather_insert extends Sound {
}
}//package
Section 542
//sadie_fly2 (sadie_fly2)
package {
import flash.media.*;
public dynamic class sadie_fly2 extends Sound {
}
}//package
Section 543
//sadie_footsteps (sadie_footsteps)
package {
import flash.media.*;
public dynamic class sadie_footsteps extends Sound {
}
}//package
Section 544
//sadie_hotwax (sadie_hotwax)
package {
import flash.media.*;
public dynamic class sadie_hotwax extends Sound {
}
}//package
Section 545
//sadie_jump (sadie_jump)
package {
import flash.media.*;
public dynamic class sadie_jump extends Sound {
}
}//package
Section 546
//sadie_jump_land (sadie_jump_land)
package {
import flash.media.*;
public dynamic class sadie_jump_land extends Sound {
}
}//package
Section 547
//sadie_lube (sadie_lube)
package {
import flash.media.*;
public dynamic class sadie_lube extends Sound {
}
}//package
Section 548
//sadie_spank (sadie_spank)
package {
import flash.media.*;
public dynamic class sadie_spank extends Sound {
}
}//package
Section 549
//sadie_tazer (sadie_tazer)
package {
import flash.media.*;
public dynamic class sadie_tazer extends Sound {
}
}//package
Section 550
//sadie_whip (sadie_whip)
package {
import flash.media.*;
public dynamic class sadie_whip extends Sound {
}
}//package
Section 551
//sadie_vibrator_3 (sadie_vibrator_3)
package {
import flash.media.*;
public dynamic class sadie_vibrator_3 extends Sound {
}
}//package
Section 552
//SadieControl (SadieControl)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
import flash.geom.*;
import flash.ui.*;
public class SadieControl extends Character {
protected const SECONDARY:int = 88;
protected const SWITCH_WEAPON:int = 90;
protected const PRIMARY:int = 32;
protected var mFlySound:int;
protected var _mOverheated:Boolean;
public var pAttacking:Boolean;
protected var pOriginalX:int;
protected var pOriginalY:int;
protected var _mPlayMaxWarningOnce:Boolean;
private var _mDontUpdate:Boolean;
protected var _mCheckExitCoolOff:int;
protected var pDamageCoolOff:int;
protected var _mFeatherSpeed:int;
protected var _mOverheatedThreshold:int;
protected var _mHearts:int;
protected var _mGravity:Number;
private var pExplosion:explosionMC;
protected var _mRunSpeed:int;
private var pLubeSpeed:int;
protected var pWhichToy:String;
protected var _mJumpValue:Number;
protected var _mTaserKillSwitch:Boolean;// = false
protected var pWeapon:StateMachine;
protected var _mInvincible:Boolean;
protected var pHitSomething:int;
protected var _mLastOffsetX:int;
protected var _mLastOffsetY:int;
protected var _mUpdateCount:int;
public static const sAllToys:Array = ["NONE", "FEATHER", "CANDLE", "VIBRATOR", "TASER", "WHIP_TAILS"];
private static var _mNumToys:int = 0;
public static var sHoldingToys:Object = {NONE:true, WHIP_TAILS:false, VIBRATOR:false, CANDLE:false, TASER:false, FEATHER:false};
public static var sActionLog:Array = new Array();
public function SadieControl(game:Game, tm:TileMap, inX:int, inY:int){
super(game, new SadieMC(), "RIGHT", tm, inX, inY);
pState.initState("REST", REST_ENTER, REST_UPDATE, null);
pState.initState("JUMP", JUMP_ENTER, JUMP_UPDATE, JUMP_EXIT);
pState.initState("DAMAGE", DAMAGE_ENTER, null, DAMAGE_EXIT);
pState.initState("FALL", FALL_ENTER, FALL_UPDATE, null);
pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null);
pState.initState("RUN", RUN_ENTER, RUN_UPDATE, RUN_EXIT);
pState.initState("LAND", LAND_ENTER, LAND_UPDATE, null);
pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null);
pState.initState("WHIP", WHIP_ENTER, WHIP_UPDATE, WHIP_EXIT);
pState.initState("WHIP_TAILS", WHIP_TAILS_ENTER, WHIP_TAILS_UPDATE, WHIP_TAILS_EXIT);
pState.initState("TASER", TASER_ENTER, TASER_UPDATE, TASER_EXIT);
pState.initState("TASER_EXPLODE", TASER_EXPLODE_ENTER, TASER_EXPLODE_UPDATE, TASER_EXPLODE_EXIT);
pState.initState("FEATHER_INTRO", FEATHER_INTRO_ENTER, FEATHER_INTRO_UPDATE, FEATHER_INTRO_EXIT);
pState.initState("FEATHER_HOVER", FEATHER_HOVER_ENTER, FEATHER_HOVER_UPDATE, FEATHER_HOVER_EXIT);
pState.initState("LUBE_INTRO", LUBE_INTRO_ENTER, null, null);
pState.initState("LUBE", LUBE_ENTER, LUBE_UPDATE, LUBE_EXIT);
pState.initState("CANDLE", CANDLE_ENTER, CANDLE_UPDATE, null);
pState.initState("VIBRATOR", VIBRATOR_ENTER, VIBRATOR_UPDATE, null);
pState.initState("REBIRTH", REBIRTH_ENTER, REBIRTH_UPDATE, null);
pState.setState("REST");
pWeapon = new StateMachine(false);
pWeapon.initState("NONE", null, null, null);
pWeapon.initState("WHIP", null, null, null);
pWeapon.initState("WHIP_TAILS", null, null, null);
pWeapon.initState("FEATHER", WEAPON_FEATHER_ENTER, null, WEAPON_FEATHER_EXIT);
pWeapon.initState("LUBE", WEAPON_LUBE_ENTER, null, WEAPON_LUBE_EXIT);
pWeapon.initState("CANDLE", null, null, null);
pWeapon.initState("VIBRATOR", null, null, null);
pWeapon.initState("TASER", null, null, null);
_mInvincible = false;
pWeapon.setState("NONE");
pDY = 0;
pDX = 0;
DontUpdate = false;
saveCheckPoint();
pAttacking = false;
pDamageCoolOff = 0;
pHitSomething = 0;
pExplosion = new explosionMC();
pWhichToy = Game.sWhichToy;
LivesLeft = Game.sLivesLeft;
Hearts = Game.sConfig["hearts"];
Health = 100;
sActionLog.unshift({state:pState.getStateName(), facing:pFacing.getStateName(), x:mX, y:mY});
_mJumpValue = Game.sConfig["sadieJump"];
_mGravity = Game.sConfig["sadieGravity"];
_mRunSpeed = Game.sConfig["sadieRunSpeed"];
_mFeatherSpeed = Game.sConfig["sadieFeatherSpeed"];
_mUpdateCount = 0;
_mOverheated = false;
_mCheckExitCoolOff = 0;
}
override public function handleEdge():void{
}
public function CANDLE_ENTER():void{
trace("CANDLE_ENTER");
var data:Object = new Object();
if (pTouchingGround){
pDX = 0;
pDY = 0;
pClip.gotoAndStop("CANDLE");
data.fireFrame = 13;
data.endFrame = 25;
data.touchingGround = true;
} else {
pClip.gotoAndStop("CANDLE_JUMP");
data.fireFrame = 5;
data.endFrame = 11;
data.touchingGround = false;
};
pState.setStateData(data);
}
override public function applyGravity():void{
if (pState.getStateName() != "FEATHER_HOVER"){
pDY = (pDY + _mGravity);
if ((((pDY >= (_mGravity * 2))) && (!((pState.getStateName() == "FALL"))))){
handleFall();
};
if (pDY > 24){
pDY = 24;
};
} else {
pDY = (pDY + 0.25);
};
}
public function REBIRTH_ENTER():void{
}
public function get Hearts():int{
return (_mHearts);
}
public function get Collision():DisplayObject{
return (pClip.iCollision);
}
public function LUBE_EXIT():void{
pDX = 0;
}
public function DIE_ENTER():void{
pClip.gotoAndStop("DIE");
pDX = 0;
pDY = 0;
pGame.mWaitForSadie = true;
SoundManager.sSingleton.playSound("x_sadie_death", false);
pGame.stopMusic();
pGame.playMusic("game_over", false);
}
public function set Hearts(hearts:int):void{
if (hearts > 99){
hearts = 99;
};
_mHearts = hearts;
pGame.mHUD.setHearts(_mHearts, Game.sUsageTable[pWhichToy]);
}
public function set LivesLeft(lives:int):void{
var flash = (lives > Game.sLivesLeft);
Game.sLivesLeft = lives;
pGame.mHUD.setLives(lives, flash);
}
public function RUN_UPDATE():void{
pDX = 0;
move(_mRunSpeed);
}
public function ANI_DEATH(evt:Event):void{
pClip.removeEventListener("ANI_DONE", ANI_DEATH);
}
public function get WhichToy():String{
return (pWhichToy);
}
public function HandleSwitchKey():void{
var idx:int;
var i:int;
if (((KeyState.instance.isDown(SWITCH_WEAPON)) && (KeyState.instance.justChanged(SWITCH_WEAPON)))){
if (_mNumToys > 0){
idx = sAllToys.indexOf(pWhichToy);
i = (idx + 1);
while (i != idx) {
if (i == sAllToys.length){
i = 1;
};
if (sHoldingToys[sAllToys[i]] == true){
SoundManager.sSingleton.playSound("switch_weapon");
WhichToy = sAllToys[i];
break;
};
i++;
};
};
};
var j = 1;
while (j < 6) {
if (((KeyState.instance.isDown((48 + j))) && (KeyState.instance.justChanged((48 + j))))){
if ((((sHoldingToys[sAllToys[j]] == true)) && (!((WhichToy == sAllToys[j]))))){
SoundManager.sSingleton.playSound("switch_weapon");
WhichToy = sAllToys[j];
break;
};
};
j++;
};
}
public function FALL_UPDATE():void{
if (KeyState.instance.isDown(Keyboard.LEFT)){
if (pFacing.getStateName() != "LEFT"){
pFacing.setState("LEFT");
};
pDX = -(_mRunSpeed);
} else {
if (KeyState.instance.isDown(Keyboard.RIGHT)){
if (pFacing.getStateName() != "RIGHT"){
pFacing.setState("RIGHT");
};
pDX = _mRunSpeed;
} else {
pDX = 0;
};
};
}
public function FEATHER_HOVER_ENTER():void{
mFlySound = SoundManager.sSingleton.playSound("sadie_fly2", true);
pClip.gotoAndStop("FEATHER_HOVER");
}
public function sadieDeath():void{
var nextMap:String;
var dx:int;
var dy:int;
KongReporter.singleton.addDeath();
LivesLeft--;
if (LivesLeft > 0){
nextMap = (pGame.HasRespawnPoint) ? pGame.RespawnMap : pGame.CurrentMap;
trace(((("nextMap=" + nextMap) + " currentMap=") + pGame.CurrentMap));
if (pGame.HasRespawnPoint){
dx = Game.mTX2mX(pGame.RespawnPoint.x, pTileMap.mTileSize);
dy = Game.mTY2mY(pGame.RespawnPoint.y, pTileMap.mTileSize);
} else {
dx = pOriginalX;
dy = pOriginalY;
};
pGame.loadNextMap(nextMap, dx, dy);
pState.setState("REBIRTH");
pGame.removeBossHUD();
} else {
pGame.endGame(false);
};
}
public function REBIRTH_UPDATE():void{
var offsetX:int;
var offsetY:int;
if (pState.getStateCounter() == 1){
trace("REBIRTH_UPDATE");
pGame.mWaitForSadie = false;
pClip.visible = true;
Health = 100;
mX = pOriginalX;
mY = pOriginalY;
offsetX = (mX - (pTileMap.pPanelW / 2));
offsetY = (mY - (pTileMap.pPanelH / 2));
pTileMap.drawLayer("back", offsetX, offsetY);
pTileMap.drawLayer("front", offsetX, offsetY);
pFacing.setState("RIGHT");
pState.setState("REST");
Hearts = Game.sConfig["hearts"];
};
}
public function checkCollision(mc:MovieClip):Boolean{
return (mc.hitTestObject(pClip.iCollision));
}
public function VIBRATOR_ENTER():void{
var data:Object;
trace("VIBRATOR_ENTER");
SoundManager.sSingleton.playSound("sadie_vibrator_3", false, 0.8);
pClip.addEventListener("ANI_DONE", ANI_DONE_REST);
data = new Object();
if (pTouchingGround){
pDX = 0;
pClip.gotoAndStop("THROW");
data.fireFrame = 8;
data.endFrame = 18;
data.touchingGround = true;
} else {
pClip.gotoAndStop("CANDLE_JUMP");
data.fireFrame = 4;
data.endFrame = 9;
data.touchingGround = false;
};
pState.setStateData(data);
}
public function WHIP_UPDATE():void{
var frame:int;
var cnt:int = pState.getStateCounter();
if (cnt == 3){
pGame.mAttacks[pClip.iWhipCollision] = new Attack("WHIP");
};
if (cnt > 7){
pState.setState("REST");
} else {
if ((((((pClip.currentLabel == "WHIP_JUMP")) && (TouchingGround))) && ((cnt < 7)))){
pDX = 0;
frame = (pClip.iClip.currentFrame + 1);
pClip.gotoAndStop("WHIP");
pState.setStateData({frame:frame});
pClip.addEventListener(Event.RENDER, _switchToGround, false, 0, true);
stage.invalidate();
};
};
}
public function WALK_UPDATE():void{
pDX = 0;
if (pState.getStateCounter() == 25){
pState.setState("RUN");
};
move(4);
}
public function TASER_EXIT():void{
if (pState.getNextState() != "TASER_EXPLODE"){
SoundManager.sSingleton.stopMusic("sadie_tazer");
};
}
public function restartSounds():void{
if (pState.getStateName().indexOf("FEATHER") != -1){
mFlySound = SoundManager.sSingleton.playSound("sadie_fly2", true);
};
}
public function CANDLE_UPDATE():void{
var pt:Point;
var pl:DisplayObject;
var data:Object = pState.getStateData();
var cnt:int = pState.getStateCounter();
if (cnt == data.fireFrame){
SoundManager.sSingleton.playSound("sadie_hotwax", false);
if (data.touchingGround){
pl = pClip.iClip.getChildByName("iPlacement");
trace(pl.x);
pt = new Point(pl.x, pl.y);
pt = pl.parent.localToGlobal(pt);
pt = this.globalToLocal(pt);
pt.x = (pt.x + mX);
pt.y = (pt.y + mY);
} else {
pt = new Point((pGame.Followr.mX + ((pFacing.getStateName() == "LEFT")) ? -10 : 10), (pGame.Followr.mY - 26));
};
pGame.addProjectile(new Fireball(pGame, pTileMap, pt.x, pt.y, ((pFacing.getStateName() == "LEFT")) ? -15 : 15, 0));
};
if (cnt == data.endFrame){
pState.setState("REST");
};
}
public function TASER_EXPLODE_ENTER():void{
SoundManager.sSingleton.playSound("sadie_tazer");
var data:Object = pState.getStateData();
var mc:MovieClip = new TaserExplosionMC();
data.mc = mc;
data.endAnim = false;
pState.setStateData(data);
this.addChild(mc);
pGame.mAttacks[mc.iCollision] = new Attack("TASER");
pAttacking = true;
_mTaserKillSwitch = false;
}
public function touch(mob:Character, type:String):Boolean{
var knock:int;
var dmg:int = MobDamageDef(Game.sMobDamageTable[type]).Damage;
var stateThatDontDamage:Array = ["DIE", "DAMAGE", "REBIRTH", "LUBE"];
if (stateThatDontDamage.indexOf(pState.getStateName()) == -1){
if (mob.hitArea.hitTestObject(pClip.iCollision)){
mob.noDamage();
if ((((((dmg > 0)) && (!(_mInvincible)))) && ((pDamageCoolOff == 0)))){
knock = MobDamageDef(Game.sMobDamageTable[type]).Knock;
knock = (knock * ((mob.mX < mX)) ? 1 : -1);
pKnockState.setState("KNOCKBACK", {knock:knock});
if ((mob is Spike)){
SoundManager.sSingleton.playSound("spikesDeath");
};
damage(dmg);
return (true);
};
};
};
return (false);
}
public function TASER_EXPLODE_UPDATE():void{
var cnt:int = pState.getStateCounter();
var data:Object = pState.getStateData();
var mc:MovieClip = data.mc;
if (data.endAnim == false){
if (((((TouchingGround) && ((cnt < 90)))) && (((KeyState.instance.isDown(SECONDARY)) || ((cnt < 4)))))){
} else {
pGame.mAttacks[mc.iCollision] = null;
delete pGame.mAttacks[mc.iCollision];
data.endAnim = true;
data.endFrames = cnt;
pState.setStateData(data);
};
};
if ((((data.endAnim == true)) && ((cnt > (data.endFrames + 5))))){
this.removeChild(mc);
pState.setStateData(null);
pState.setState("REST");
};
}
public function set WhichToy(s:String):void{
if (pState.getStateName() == "FEATHER_HOVER"){
pState.setState("REST");
};
pWhichToy = s;
Game.sWhichToy = s;
pGame.setToy(s);
}
public function TASER_ENTER():void{
pAttacking = true;
pDX = 0;
pClip.gotoAndStop("REST");
SoundManager.sSingleton.playMusic("sadie_tazer", true, 1);
}
public function LUBE_ENTER():void{
pDX = 0;
pClip.gotoAndStop("LUBE");
pLubeSpeed = ((this.pFacing.getStateName() == "LEFT")) ? -20 : 20;
}
public function WEAPON_FEATHER_ENTER():void{
pState.setState("FEATHER_INTRO");
}
public function CheckJumpKey():Boolean{
if (pCanJump){
if (((KeyState.instance.isDown(Keyboard.UP)) && (KeyState.instance.justChanged(Keyboard.UP)))){
if (pTouchingGround){
return (true);
};
};
};
return (false);
}
override public function handleLand():void{
switch (pState.getStateName()){
case "JUMP":
pState.setState("LAND");
break;
case "DAMAGE":
pDX = 0;
break;
case "WHIP":
case "WHIP_TAILS":
break;
case "CANDLE":
case "VIBRATOR":
case "FALL":
if (pLastDY < 14){
pDX = 0;
pState.setState("REST");
} else {
pState.setState("LAND");
};
break;
case "FEATHER":
trace(("Controllable:handleLand" + pState.getStateName()));
pState.setState("FEATHER_HOVER");
break;
case "FEATHER_HOVER":
case "LUBE":
break;
};
}
public function WHIP_EXIT():void{
if (pClip.hasEventListener(Event.RENDER)){
pClip.removeEventListener(Event.RENDER, _switchToGround);
};
pGame.mAttacks[pClip.iWhipCollision] = null;
delete pGame.mAttacks[pClip.iWhipCollision];
pAttacking = false;
if (pHitSomething > 0){
trace("hit something");
pClip.iStarburst.addChild(pExplosion);
pExplosion.gotoAndPlay(1);
};
pClip.removeEventListener("ANI_DONE", ANI_DONE_REST);
}
public function reset(tm:TileMap):void{
var obj:Object;
var offsetX:int;
var offsetY:int;
trace((this + " reset"));
pTileMap = tm;
DontUpdate = false;
sActionLog = new Array();
if (pState.getStateName() == "RUN"){
obj = new Object();
obj.channel = SoundManager.sSingleton.playSound("sadie_footsteps", true);
pState.setStateData(obj);
offsetX = (mX - (pTileMap.pPanelW / 2));
offsetY = (mY - (pTileMap.pPanelH / 2));
pTileMap.drawLayer("back", offsetX, offsetY);
pTileMap.drawLayer("front", offsetX, offsetY);
};
sActionLog.unshift({state:pState.getStateName(), facing:pFacing.getStateName(), x:mX, y:mY});
}
public function FEATHER_INTRO_ENTER():void{
pDX = 0;
pClip.gotoAndStop("FEATHER_INTRO");
pClip.addEventListener("ANI_DONE", ANI_DONE_FEATHER);
}
private function _switchToGround(evt:Event):void{
var frame:int;
trace("_switchToGround");
pClip.removeEventListener(Event.RENDER, _switchToGround);
if ((((pState.getStateName() == "WHIP")) || ((pState.getStateName() == "WHIP_TAILS")))){
frame = pState.getStateData().frame;
pClip.iClip.gotoAndPlay(frame);
trace(frame);
} else {
trace("switched to a different state before _switchToGround");
pDX = 0;
pDY = 0;
};
}
private function attack():void{
switch (pWeapon.getStateName()){
case "WHIP":
pState.setState("WHIP");
break;
case "WHIP_TAILS":
pState.setState("WHIP_TAILS");
break;
case "TASER":
pState.setState("TASER");
break;
case "FEATHER":
if (pState.getStateName() == "FEATHER_HOVER"){
pState.setState("FEATHER", new Object());
};
break;
case "LUBE":
pState.setState("LUBE_INTRO");
break;
case "CANDLE":
pState.setState("CANDLE");
break;
case "VIBRATOR":
pState.setState("VIBRATOR");
break;
};
}
private function handleUsage():void{
}
public function get NumToys():int{
return (_mNumToys);
}
public function FEATHER_INTRO_UPDATE():void{
var cnt:int = pState.getStateCounter();
var mult:int = ((this.pFacing.getStateName() == "LEFT")) ? 1 : -1;
var shift:int;
switch (cnt){
case 29:
SoundManager.sSingleton.playSound("sadie_feather_insert");
break;
case 48:
shift = (3 * mult);
break;
case 49:
shift = (5 * mult);
break;
case 50:
shift = (6 * mult);
break;
case 51:
shift = (4 * mult);
break;
case 52:
shift = (7 * mult);
break;
case 53:
shift = (4 * mult);
break;
case 60:
shift = (-6 * mult);
};
mX = (mX - shift);
pClip.x = (pClip.x + shift);
}
public function WEAPON_LUBE_ENTER():void{
pState.setState("LUBE_INTRO");
}
public function LAND_ENTER():void{
pClip.gotoAndStop("LAND");
SoundManager.sSingleton.playSound("sadie_jump_land");
}
public function ANI_DONE_LUBE(evt:Event):void{
var data:Object = new Object();
pState.setState("LUBE");
pClip.removeEventListener("ANI_DONE", ANI_DONE_LUBE);
}
public function HandleCheats():void{
var allToys:Array;
var toyIndex:int;
var i:int;
if (((KeyState.instance.isDown(Keyboard.F1)) && (KeyState.instance.justChanged(Keyboard.F1)))){
_mInvincible = !(_mInvincible);
};
if (((KeyState.instance.isDown(Keyboard.F2)) && (KeyState.instance.justChanged(Keyboard.F2)))){
heal(100);
};
if (((KeyState.instance.isDown(Keyboard.F3)) && (KeyState.instance.justChanged(Keyboard.F3)))){
damage(100);
};
if (((KeyState.instance.isDown(Keyboard.F4)) && (KeyState.instance.justChanged(Keyboard.F4)))){
LivesLeft++;
};
if (((KeyState.instance.isDown(Keyboard.F5)) && (KeyState.instance.justChanged(Keyboard.F5)))){
if (pGame.mCurrentLevel < 5){
pGame.mState.setState("BEAT_LEVEL");
} else {
pGame.mState.setState("BEAT_GAME");
};
};
if (((KeyState.instance.isDown(Keyboard.F6)) && (KeyState.instance.justChanged(Keyboard.F6)))){
allToys = ["NONE", "WHIP_TAILS", "FEATHER", "CANDLE", "VIBRATOR", "TASER"];
toyIndex = allToys.indexOf(WhichToy);
++toyIndex;
toyIndex = (toyIndex % allToys.length);
WhichToy = allToys[toyIndex];
};
if (((KeyState.instance.isDown(Keyboard.F7)) && (KeyState.instance.justChanged(Keyboard.F7)))){
Hearts = 99;
};
if (((KeyState.instance.isDown(Keyboard.F8)) && (KeyState.instance.justChanged(Keyboard.F8)))){
i = 1;
while (i < sAllToys.length) {
addToy(sAllToys[i]);
i++;
};
};
if (((KeyState.instance.isDown(Keyboard.F9)) && (KeyState.instance.justChanged(Keyboard.F9)))){
pGame.killAllMobs();
};
if (((KeyState.instance.isDown(107)) && (KeyState.instance.justChanged(107)))){
pGame.Score = (pGame.Score + 100);
};
if (((KeyState.instance.isDown(109)) && (KeyState.instance.justChanged(109)))){
pGame.Score = (pGame.Score - 100);
};
}
public function ANI_DONE_FEATHER(evt:Event):void{
pState.setState("FEATHER_HOVER", new Object());
pClip.removeEventListener("ANI_DONE", ANI_DONE_FEATHER);
}
public function FEATHER_INTRO_EXIT():void{
var bounds:Rectangle;
var rslt:Object;
pClip.x = 0;
bounds = ((pClip.iCollision == null)) ? pClip.getBounds(this) : pClip.iCollision.getBounds(this);
rslt = checkWall(bounds, ((Facing == "RIGHT")) ? 1 : -1);
if (rslt.hasCollision){
mX = rslt.x;
pDX = 0;
};
}
override public function damage(amt:int):void{
if (pDamageCoolOff == 0){
dropToy();
super.damage(amt);
};
}
public function WHIP_ENTER():void{
pAttacking = true;
pClip.addEventListener("ANI_DONE", ANI_DONE_REST);
if (((((pTouchingGround) && (!((pState.getLastState() == "JUMP"))))) && (!((pState.getLastState() == "FALL"))))){
pDX = 0;
pClip.gotoAndStop("WHIP");
} else {
pClip.gotoAndStop("WHIP_JUMP");
};
SoundManager.sSingleton.playSound("sadie_whip");
}
public function WHIP_TAILS_ENTER():void{
pAttacking = true;
if (!(((pState.getLastState() == "JUMP")) || ((pState.getLastState() == "FALL")))){
pDX = 0;
};
pClip.addEventListener("ANI_DONE", ANI_DONE_REST);
if (((((pTouchingGround) && (!((pState.getLastState() == "JUMP"))))) && (!((pState.getLastState() == "FALL"))))){
pClip.gotoAndStop("WHIP_TAILS");
} else {
pClip.gotoAndStop("WHIP_TAILS_JUMP");
};
SoundManager.sSingleton.playSound("sadie_catoninetails");
}
public function JUMP_ENTER():void{
var speed:int = ((pState.getLastState() == "RUN")) ? 8 : 5;
pClip.gotoAndStop("JUMP");
pDY = -(_mJumpValue);
if (KeyState.instance.isDown(Keyboard.LEFT)){
if (pFacing.getStateName() != "LEFT"){
pFacing.setState("LEFT");
};
pDX = -(speed);
} else {
if (KeyState.instance.isDown(Keyboard.RIGHT)){
if (pFacing.getStateName() != "RIGHT"){
pFacing.setState("RIGHT");
};
pDX = speed;
};
};
}
public function printToysHeld():void{
var i:*;
for (i in sHoldingToys) {
pGame.mLog.println(((i + " is ") + sHoldingToys[i]));
};
}
public function RUN_EXIT():void{
var obj:Object = pState.getStateData();
if (obj.channel != -1){
SoundManager.sSingleton.stopSound(obj.channel);
};
}
public function HasToy(toy:String):Boolean{
return (sHoldingToys[toy]);
}
public function DIE_UPDATE():void{
var cnt:int = pState.getStateCounter();
switch (cnt){
case 60:
Main.self.FadeToBlack();
break;
case 75:
sadieDeath();
break;
};
}
public function HandleToyKey():void{
var statesThatCandDoToy:Array;
var usageMinimum:int;
var perUse:Boolean;
if (((KeyState.instance.isDown(SECONDARY)) && (KeyState.instance.justChanged(SECONDARY)))){
if (pWhichToy == "FEATHER"){
if (pState.getLastState() == "FEATHER_HOVER"){
pState.setState("REST");
return;
};
};
perUse = true;
switch (pWhichToy){
case "FEATHER":
usageMinimum = Game.sUsageTable[pWhichToy];
perUse = false;
statesThatCandDoToy = ["REST", "WALK", "RUN"];
break;
case "LUBE":
usageMinimum = Game.sUsageTable[pWhichToy];
perUse = false;
statesThatCandDoToy = ["REST", "WALK", "RUN"];
break;
case "WHIP_TAILS":
usageMinimum = Game.sUsageTable[pWhichToy];
statesThatCandDoToy = ["REST", "WALK", "RUN", "JUMP", "FALL"];
break;
case "CANDLE":
usageMinimum = Game.sUsageTable[pWhichToy];
statesThatCandDoToy = ["REST", "WALK", "RUN", "JUMP", "FALL"];
break;
case "VIBRATOR":
usageMinimum = Game.sUsageTable[pWhichToy];
statesThatCandDoToy = ["REST", "WALK", "RUN", "JUMP", "FALL"];
break;
case "TASER":
usageMinimum = Game.sUsageTable[pWhichToy];
perUse = false;
statesThatCandDoToy = ["REST", "WALK", "RUN"];
break;
case "NONE":
statesThatCandDoToy = [];
break;
};
if (((!((statesThatCandDoToy.indexOf(pState.getStateName()) == -1))) && ((usageMinimum <= Hearts)))){
if (pWeapon.getStateName() != pWhichToy){
pWeapon.setState(pWhichToy);
};
if (perUse){
};
attack();
} else {
if (usageMinimum > Hearts){
if (!_mOverheated){
Hearts = -(int(Game.sConfig["overheatPenalty"]));
_mOverheated = true;
_mOverheatedThreshold = usageMinimum;
};
if (_mPlayMaxWarningOnce == false){
_mPlayMaxWarningOnce = true;
pGame.Pause = true;
pGame.showMaxWarning();
} else {
pGame.mHUD.flashHearts();
};
};
};
};
}
public function REST_ENTER():void{
pDX = 0;
pClip.gotoAndStop("REST");
}
public function get pCanJump():Boolean{
var statesThatCanJump:Array;
if (pTouchingGround){
statesThatCanJump = ["REST", "WALK", "RUN"];
if (statesThatCanJump.indexOf(pState.getStateName()) != -1){
return (true);
};
};
return (false);
}
public function HandleAttackKey():void{
var statesThatAttack:Array;
var statesThatSwitch:Array;
if (((KeyState.instance.isDown(PRIMARY)) && (KeyState.instance.justChanged(PRIMARY)))){
statesThatAttack = ["REST", "WALK", "FALL", "RUN", "JUMP"];
statesThatSwitch = ["FEATHER_INTRO", "FEATHER", "FEATHER_HOVER", "LUBE_INTRO", "LUBE"];
if (statesThatAttack.indexOf(pState.getStateName()) != -1){
pWeapon.setState("WHIP");
attack();
} else {
if (statesThatSwitch.indexOf(pState.getStateName()) != -1){
pWeapon.setState("WHIP");
attack();
};
};
};
}
public function REST_UPDATE():void{
if (!((KeyState.instance.isDown(Keyboard.LEFT)) && (KeyState.instance.isDown(Keyboard.RIGHT)))){
if (KeyState.instance.isDown(Keyboard.LEFT)){
if (KeyState.instance.justChanged(Keyboard.LEFT)){
if (pFacing.getStateName() != "LEFT"){
pFacing.setState("LEFT");
};
};
pState.setState("RUN");
} else {
if (KeyState.instance.isDown(Keyboard.RIGHT)){
if (KeyState.instance.justChanged(Keyboard.RIGHT)){
if (pFacing.getStateName() != "RIGHT"){
pFacing.setState("RIGHT");
};
};
pState.setState("RUN");
};
};
};
}
public function JUMP_EXIT():void{
}
public function get LivesLeft():int{
return (Game.sLivesLeft);
}
public function FEATHER_HOVER_UPDATE():void{
if (KeyState.instance.isDown(SECONDARY)){
FEATHER_HOVER_EXIT();
return;
};
pDX = 0;
pDY = 0;
var speed:int = _mFeatherSpeed;
if (KeyState.instance.isDown(Keyboard.LEFT)){
if (pFacing.getStateName() != "LEFT"){
pFacing.setState("LEFT");
};
pDX = -(speed);
} else {
if (KeyState.instance.isDown(Keyboard.RIGHT)){
if (pFacing.getStateName() != "RIGHT"){
pFacing.setState("RIGHT");
};
pDX = speed;
};
};
if (KeyState.instance.isDown(Keyboard.UP)){
pDY = -(speed);
};
if (KeyState.instance.isDown(Keyboard.DOWN)){
pDY = speed;
};
}
public function LAND_UPDATE():void{
pDX = 0;
if (pState.getStateCounter() == 3){
pState.setState("REST");
};
}
public function WEAPON_LUBE_EXIT():void{
pState.setState("REST");
}
public function forceExitTaser():void{
_mTaserKillSwitch = true;
}
public function ANI_DONE_REST(evt:Event):void{
pClip.removeEventListener("ANI_DONE", ANI_DONE_REST);
if (pDY == 0){
pState.setState("REST");
} else {
pState.setState("FALL");
};
}
public function VIBRATOR_UPDATE():void{
var pt:Point;
trace("VIBRATOR_UPDATE");
var data:Object = pState.getStateData();
var cnt:int = pState.getStateCounter();
if (cnt == data.fireFrame){
pt = new Point((pGame.Followr.mX + ((pFacing.getStateName() == "LEFT")) ? -28 : 28), (pGame.Followr.mY - 61));
pGame.addProjectile(new Vibrator(pGame, pTileMap, pt.x, pt.y, ((pFacing.getStateName() == "LEFT")) ? -7 : 7, -10));
};
if (cnt == data.endFrame){
pState.setState("REST");
};
}
public function WHIP_TAILS_UPDATE():void{
var frame:int;
var cnt:int = pState.getStateCounter();
if (cnt == 7){
pGame.mAttacks[pClip.iWhipCollision] = new Attack("WHIP_TAILS");
};
if (cnt > 15){
pState.setState("REST");
} else {
if ((((((pClip.currentLabel == "WHIP_TAILS_JUMP")) && (TouchingGround))) && ((cnt < 15)))){
pDX = 0;
frame = (pClip.iClip.currentFrame + 1);
pClip.gotoAndStop("WHIP_TAILS");
pState.setStateData({frame:frame});
trace(("added _switchToGround callback frame=" + frame));
pClip.addEventListener(Event.RENDER, _switchToGround, false, 0, true);
stage.invalidate();
};
};
}
public function set DontUpdate(yes:Boolean):void{
_mDontUpdate = yes;
}
override public function handleHitWall(whichWall:int):void{
if (pState.getStateName() == "LUBE"){
pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT");
pLubeSpeed = (pLubeSpeed * -1);
};
}
public function FEATHER_HOVER_EXIT():void{
if (pState.getNextState().indexOf("FEATHER") == -1){
SoundManager.sSingleton.stopSound(mFlySound);
pWeapon.setState("WHIP");
};
}
public function WHIP_TAILS_EXIT():void{
if (pClip.hasEventListener(Event.RENDER)){
pClip.removeEventListener(Event.RENDER, _switchToGround);
};
pClip.removeEventListener("ANI_DONE", ANI_DONE_REST);
pGame.mAttacks[pClip.iWhipCollision] = null;
delete pGame.mAttacks[pClip.iWhipCollision];
pAttacking = false;
}
override public function handleFall():void{
if (pCanFall){
pState.setState("FALL");
};
}
public function saveCheckPoint():void{
pOriginalX = mX;
pOriginalY = mY;
}
override public function update():void{
var offsetX:int;
var offsetY:int;
if (DontUpdate){
return;
};
_mUpdateCount++;
if ((_mUpdateCount % 10) == 0){
if (Hearts < 99){
Hearts++;
};
if (Hearts >= _mOverheatedThreshold){
_mOverheated = false;
};
};
if (--pHitSomething < 0){
pHitSomething = 0;
};
if (--pDamageCoolOff < 0){
this.visible = true;
pGame.Followr.visible = true;
pDamageCoolOff = 0;
} else {
if (pDamageCoolOff > 0){
if ((int((pDamageCoolOff / 4)) % 2) == 1){
this.visible = false;
pGame.Followr.visible = false;
} else {
this.visible = true;
pGame.Followr.visible = true;
};
};
};
pState.update();
pFacing.update();
pKnockState.update();
if (CheckJumpKey()){
pState.setState("JUMP");
};
if (Game.sConfig["cheats"] == 1){
HandleCheats();
};
HandleSwitchKey();
HandleAttackKey();
HandleToyKey();
applyGravity();
restrain();
ApplyMotionVector();
if (sActionLog.length > 20){
sActionLog.pop();
};
sActionLog.unshift({state:pState.getStateName(), facing:pFacing.getStateName(), x:mX, y:mY});
offsetX = (mX - (pTileMap.pPanelW / 2));
offsetY = (mY - (pTileMap.pPanelH / 2));
if (((!((_mLastOffsetX == offsetX))) || (!((_mLastOffsetY == offsetY))))){
pTileMap.drawLayer("back", offsetX, offsetY);
pTileMap.drawLayer("front", offsetX, offsetY);
_mLastOffsetX = offsetX;
_mLastOffsetY = offsetY;
};
checkExits();
}
public function WEAPON_FEATHER_EXIT():void{
if (pState.getNextState() == ""){
pState.setState("REST");
};
}
public function WALK_ENTER():void{
pClip.gotoAndStop("WALK");
}
public function TASER_UPDATE():void{
if (pState.getStateCounter() > 20){
pState.setState("TASER_EXPLODE", new Object());
};
}
override public function Pause(yes:Boolean):void{
var obj:Object;
super.Pause(yes);
if (yes){
if (pState.getStateName() == "RUN"){
obj = pState.getStateData();
SoundManager.sSingleton.stopSound(obj.channel);
};
} else {
if (pState.getStateName() == "RUN"){
obj = new Object();
obj.channel = SoundManager.sSingleton.playSound("sadie_footsteps", true);
pState.setStateData(obj);
};
};
}
public function move(speed:int):void{
if (((KeyState.instance.isDown(Keyboard.LEFT)) && (KeyState.instance.isDown(Keyboard.RIGHT)))){
pState.setState("REST");
} else {
if (((!(KeyState.instance.isDown(Keyboard.LEFT))) && (!(KeyState.instance.isDown(Keyboard.RIGHT))))){
pState.setState("REST");
} else {
if (KeyState.instance.isDown(Keyboard.LEFT)){
if (pFacing.getStateName() != "LEFT"){
pFacing.setState("LEFT");
};
pDX = (pDX - speed);
} else {
if (KeyState.instance.isDown(Keyboard.RIGHT)){
if (pFacing.getStateName() != "RIGHT"){
pFacing.setState("RIGHT");
};
pDX = (pDX + speed);
};
};
};
};
}
public function LUBE_INTRO_ENTER():void{
pDX = 0;
pClip.gotoAndStop("LUBE_INTRO");
pClip.addEventListener("ANI_DONE", ANI_DONE_LUBE);
SoundManager.sSingleton.playSound("sadie_lube", false);
}
public function get DontUpdate():Boolean{
return (_mDontUpdate);
}
public function get pCanFall():Boolean{
var statesThatCanFall:Array;
if (!pTouchingGround){
statesThatCanFall = ["REST", "WALK", "RUN", "DAMAGE"];
if (statesThatCanFall.indexOf(pState.getStateName()) != -1){
return (true);
};
};
return (false);
}
public function LUBE_UPDATE():void{
if (Math.abs(pLubeSpeed) != 20){
pLubeSpeed = (pLubeSpeed + ((this.pFacing.getStateName() == "LEFT")) ? -2 : 2);
};
pDX = pLubeSpeed;
if (pTouchingGround){
if (((KeyState.instance.isDown(Keyboard.UP)) && (KeyState.instance.justChanged(Keyboard.UP)))){
pDY = -30;
};
};
if (((KeyState.instance.isDown(Keyboard.LEFT)) && (KeyState.instance.justChanged(Keyboard.LEFT)))){
if (pFacing.getStateName() == "RIGHT"){
pFacing.setState("LEFT");
pLubeSpeed = (pLubeSpeed - 2);
};
} else {
if (((KeyState.instance.isDown(Keyboard.RIGHT)) && (KeyState.instance.justChanged(Keyboard.RIGHT)))){
if (pFacing.getStateName() == "LEFT"){
pFacing.setState("RIGHT");
pLubeSpeed = (pLubeSpeed + 2);
};
};
};
}
public function DAMAGE_ENTER():void{
pWeapon.setState("NONE");
pDX = 0;
pClip.addEventListener("ANI_DONE", ANI_DONE_REST);
pClip.gotoAndStop("DAMAGE");
pDamageCoolOff = 60;
SoundManager.sSingleton.playSound("x_sadie_yelp", false, 1);
}
public function RUN_ENTER():void{
pClip.gotoAndStop("RUN");
var obj:Object = new Object();
obj.channel = SoundManager.sSingleton.playSound("sadie_footsteps", true);
pState.setStateData(obj);
}
public function checkExits():Object{
var rX:int;
var rY:int;
var dX:int;
var dY:int;
var rv:Object;
var pt:Point = new Point(int((mX / pTileMap.mTileSize)), int(((mY - 1) / pTileMap.mTileSize)));
if (pGame.mExitData[pt] != null){
if (_mCheckExitCoolOff == 0){
_mCheckExitCoolOff = 5;
rv = pGame.mExitData[pt];
Main.self.LoadingScreen();
pGame.recordAllCharacters();
rX = (mX % pTileMap.mTileSize);
rY = ((mY - 1) % pTileMap.mTileSize);
dX = ((rv.dX * pTileMap.mTileSize) + rX);
dY = ((rv.dY * pTileMap.mTileSize) + rY);
DontUpdate = true;
pDamageCoolOff = 2;
pGame.loadNextMap(rv.map, dX, (dY + 1));
};
};
if (--_mCheckExitCoolOff < 0){
_mCheckExitCoolOff = 0;
};
return (rv);
}
public function DAMAGE_EXIT():void{
}
public function dropToy(s:String=null):void{
var idx:int;
var i:int;
if (_mNumToys > 0){
if (s == null){
s = pWhichToy;
};
idx = sAllToys.indexOf(s);
sHoldingToys[s] = false;
pGame.mHUD.removeToy(s);
if (_mNumToys > 1){
i = (idx - 1);
while (i != idx) {
if (i == 0){
i = (sAllToys.length - 1);
};
if (sHoldingToys[sAllToys[i]] == true){
WhichToy = sAllToys[i];
break;
};
i--;
};
} else {
WhichToy = "NONE";
};
_mNumToys--;
};
}
public function TASER_EXPLODE_EXIT():void{
var data:Object;
var mc:MovieClip;
SoundManager.sSingleton.stopMusic("sadie_tazer");
data = pState.getStateData();
if (data != null){
mc = data.mc;
pGame.mAttacks[mc.iCollision] = null;
delete pGame.mAttacks[mc.iCollision];
this.removeChild(mc);
pState.setStateData(null);
};
pAttacking = false;
}
override public function set Health(h:int):void{
if (h > 100){
h = 100;
};
if (h < 0){
h = 0;
};
pHealth = h;
pGame.mHUD.setHealth(pHealth);
}
public function JUMP_UPDATE():void{
if (KeyState.instance.isDown(Keyboard.LEFT)){
if (pFacing.getStateName() != "LEFT"){
pFacing.setState("LEFT");
};
pDX = -(_mRunSpeed);
} else {
if (KeyState.instance.isDown(Keyboard.RIGHT)){
if (pFacing.getStateName() != "RIGHT"){
pFacing.setState("RIGHT");
};
pDX = _mRunSpeed;
} else {
pDX = 0;
};
};
}
public function FALL_ENTER():void{
pClip.gotoAndStop("JUMP");
}
public function addToy(s:String):void{
if (sHoldingToys[s] == false){
sHoldingToys[s] = true;
if (_mNumToys == 0){
WhichToy = s;
} else {
pGame.mHUD.addToy(s);
};
if (s != "NONE"){
_mNumToys++;
};
};
}
public static function ClearToys():void{
sHoldingToys = {NONE:true, WHIP_TAILS:false, VIBRATOR:false, CANDLE:false, TASER:false, FEATHER:false};
_mNumToys = 0;
Game.sWhichToy = "NONE";
}
}
}//package
Section 553
//SadieMC (SadieMC)
package {
import flash.display.*;
public dynamic class SadieMC extends MovieClip {
public var iWhipCollision:MovieClip;
public var iClip:MovieClip;
public var iStarburst:MovieClip;
public var iCollision:MovieClip;
public function SadieMC(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 554
//SaveManager (SaveManager)
package {
public class SaveManager {
private var _mDataBall:Object;
private static const ALL_SAVES:String = "d2dAll";
private static var _sSelf:SaveManager;
public function SaveManager(){
super();
_mDataBall = new Object();
}
public function clearAll():void{
_mDataBall = new Object();
}
public function saveRoomInfo(name:String, inObject):void{
_mDataBall[name] = inObject;
}
public function roomExists(name:String):Boolean{
if (_mDataBall[name] != null){
return (true);
};
return (false);
}
public function getRoomInfo(name:String){
if (_mDataBall[name] != null){
return (_mDataBall[name]);
};
return (null);
}
public static function get instance():SaveManager{
if (_sSelf == null){
_sSelf = new (SaveManager);
};
return (_sSelf);
}
}
}//package
Section 555
//sheep (sheep)
package {
import flash.media.*;
public dynamic class sheep extends Sound {
}
}//package
Section 556
//SheepMC (SheepMC)
package {
import flash.display.*;
public dynamic class SheepMC extends MovieClip {
}
}//package
Section 557
//SimpleDialog (SimpleDialog)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
public class SimpleDialog extends TMSprite {
protected var _mFuncs:Array;
protected var _mDisplay:DisplayObject;
protected var _mEvents:Array;
protected var _mDontClose:Array;
public function SimpleDialog(clip:DisplayObject, events:Array, funcs:Array, dontClose:Array=null){
var j:int;
super();
_mDisplay = clip;
addChild(_mDisplay);
_mFuncs = funcs;
_mEvents = events;
if (dontClose != null){
_mDontClose = dontClose;
} else {
_mDontClose = new Array();
j = 0;
while (j < _mFuncs.length) {
_mDontClose.push(false);
j++;
};
};
if (_mFuncs.length != _mEvents.length){
throw (new Error("the number of events to functions is not the same in the SimpleDialog constructor"));
};
var i:int;
while (i < _mEvents.length) {
_mDisplay.addEventListener(_mEvents[i], CloseDialog);
i++;
};
}
public function CloseDialog(evt:Event):void{
trace("CloseDialog");
killListeners();
var whichEvent:int = _mEvents.indexOf(evt.type);
Game.self.Pause = false;
Game.self.RestoreFocus();
if (!_mDontClose[whichEvent]){
parent.removeChild(this);
};
var _local3 = _mFuncs;
_local3[whichEvent](evt);
}
private function killListeners():void{
var i:int;
while (i < _mEvents.length) {
_mDisplay.removeEventListener(_mEvents[i], CloseDialog);
i++;
};
}
}
}//package
Section 558
//Smoke (Smoke)
package {
import tinymantis.*;
public class Smoke extends Character {
public function Smoke(game:Game, tm:TileMap, inX:int, inY:int){
super(game, new SmokeMC(), "LEFT", tm, inX, inY);
pState.initState("FADE", null, FADE_UPDATE, null);
pState.setState("FADE");
}
override public function update():void{
pState.update();
}
public function FADE_UPDATE():void{
var cnt:int = pState.getStateCounter();
var time = 10;
pClip.alpha = ((time - cnt) / time);
pClip.scaleX = (pClip.scaleY = (1 + ((cnt / time) * 2)));
pClip.rotation = cnt;
if (cnt == time){
pDead = true;
};
}
}
}//package
Section 559
//SmokeMC (SmokeMC)
package {
import flash.display.*;
public dynamic class SmokeMC extends MovieClip {
}
}//package
Section 560
//Spike (Spike)
package {
import flash.display.*;
import tinymantis.*;
public class Spike extends Character {
public function Spike(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int){
super(game, mc, "RIGHT", tm, inX, inY);
pDY = 0;
pDX = 0;
pMobDamageType = "spikes";
hitArea = mc.iCollision;
}
override public function update():void{
hitProtagonist();
}
}
}//package
Section 561
//spike_0 (spike_0)
package {
import flash.display.*;
public dynamic class spike_0 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 562
//spike_0_b (spike_0_b)
package {
import flash.display.*;
public dynamic class spike_0_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 563
//spike_1 (spike_1)
package {
import flash.display.*;
public dynamic class spike_1 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 564
//spike_1_b (spike_1_b)
package {
import flash.display.*;
public dynamic class spike_1_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 565
//spike_2 (spike_2)
package {
import flash.display.*;
public dynamic class spike_2 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 566
//spike_2_b (spike_2_b)
package {
import flash.display.*;
public dynamic class spike_2_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 567
//spike_3 (spike_3)
package {
import flash.display.*;
public dynamic class spike_3 extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 568
//spike_3_b (spike_3_b)
package {
import flash.display.*;
public dynamic class spike_3_b extends MovieClip {
public var iCollision:MovieClip;
}
}//package
Section 569
//spikesDeath (spikesDeath)
package {
import flash.media.*;
public dynamic class spikesDeath extends Sound {
}
}//package
Section 570
//StartScreen (StartScreen)
package {
import flash.events.*;
import flash.display.*;
import tinymantis.*;
public class StartScreen extends Sprite {
protected var _mStartScreen:StartScreenMC2;
public function StartScreen(){
super();
_mStartScreen = new StartScreenMC2();
addChild(_mStartScreen);
addEventListener(Event.ENTER_FRAME, Loop);
}
public function LevelSelect():void{
removeEventListener(Event.ENTER_FRAME, Loop);
Main.self.AddLevelSelecter();
parent.removeChild(this);
}
public function Loop(e:Event):void{
if (_mStartScreen.currentFrame == _mStartScreen.totalFrames){
_mStartScreen.stop();
LevelSelect();
} else {
if (((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG)))){
_mStartScreen.play();
};
};
}
}
}//package
Section 571
//StartScreenMC2 (StartScreenMC2)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
import Preroll.*;
public dynamic class StartScreenMC2 extends MovieClip {
public var iNextButton:SimpleButton;
public var mcMG_startScreen:SimpleButton;
public var mcBug_startScreen:SimpleButton;
public function StartScreenMC2(){
addFrameScript(65, frame66, 66, frame67);
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "logo";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
trace("variables.cid", _local7.cid);
_local8 = new URLRequest(_local6);
_local8.data = _local7;
navigateToURL(_local8, "_blank");
}
public function Continue(_arg1:MouseEvent):void{
play();
}
function frame66(){
stop();
iNextButton.addEventListener(MouseEvent.CLICK, Continue, false, 0, true);
iNextButton.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
mcMG_startScreen.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcMG_startScreen.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
mcBug_startScreen.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcBug_startScreen.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
function frame67(){
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
}
}
}//package
Section 572
//Sushi (Sushi)
package {
import tinymantis.*;
public class Sushi extends Character {
private var pApplyGravity:Boolean;
public function Sushi(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, applyGravity:Boolean=true){
super(game, new SushiMC(), "LEFT", tm, inX, inY);
pDX = dX;
pDY = dY;
pState.initState("FLY", null, FLY_UPDATE, null);
pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.initState("DIE", DAMAGE_ENTER, DAMAGE_UPDATE, null);
pState.setState("FLY");
pApplyGravity = applyGravity;
pAttackValue = 10;
}
public function DAMAGE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt < 200){
rotate((pState.getStateCounter() * 20));
} else {
if (pState.getStateCounter() == 300){
pGame.mAttacks[pClip] = null;
delete pGame.mAttacks[pClip];
pDead = true;
};
};
}
private function FLY_UPDATE():void{
if (!onScreen){
pDead = true;
};
}
public function DAMAGE_ENTER():void{
pDX = -(pDX);
pDY = -(pDY);
if (pDY == 0){
pDY = -15;
};
pGame.mAttacks[pClip] = new Attack("WHIP");
}
override public function update():void{
pState.update();
if (((((pApplyGravity) || ((pState.getStateName() == "DAMAGE")))) || ((pState.getStateName() == "DIE")))){
applyGravity();
};
if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){
if (!handleAttacks("default", pClip)){
hitProtagonist();
};
};
ApplyMotionVector();
hitProtagonist();
}
}
}//package
Section 573
//SushiMC (SushiMC)
package {
import flash.display.*;
public dynamic class SushiMC extends MovieClip {
}
}//package
Section 574
//switch_weapon (switch_weapon)
package {
import flash.media.*;
public dynamic class switch_weapon extends Sound {
}
}//package
Section 575
//TaserExplosionMC (TaserExplosionMC)
package {
import flash.display.*;
public dynamic class TaserExplosionMC extends MovieClip {
public var iCollision:MovieClip;
public function TaserExplosionMC(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package
Section 576
//TaserGoodie (TaserGoodie)
package {
import tinymantis.*;
public class TaserGoodie extends WeaponGoodie {
public function TaserGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new TaserMC(), tm, inX, inY, dX, dY);
_mType = "TASER";
_mMsgType = "taser";
setToyOnScreen(_mType, true);
}
}
}//package
Section 577
//TaserMC (TaserMC)
package {
import flash.display.*;
public dynamic class TaserMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 578
//Unimplemented (Unimplemented)
package {
import tinymantis.*;
public class Unimplemented extends Character {
public function Unimplemented(game:Game, type:String, tm:TileMap, inX:int, inY:int){
super(game, new UnimplementedMC(), "RIGHT", tm, inX, inY);
pClip.iType.text = type;
}
}
}//package
Section 579
//UnimplementedMC (UnimplementedMC)
package {
import flash.display.*;
import flash.text.*;
public dynamic class UnimplementedMC extends MovieClip {
public var iType:TextField;
}
}//package
Section 580
//unlock_door (unlock_door)
package {
import flash.media.*;
public dynamic class unlock_door extends Sound {
}
}//package
Section 581
//weapon_pickup (weapon_pickup)
package {
import flash.media.*;
public dynamic class weapon_pickup extends Sound {
}
}//package
Section 582
//WeaponGoodie (WeaponGoodie)
package {
import flash.display.*;
import tinymantis.*;
public class WeaponGoodie extends Goodie {
protected var _mType:String;
protected var _mMsgType:String;
private static var sWeaponGoodiesOnscreen:Object;
public function WeaponGoodie(game:Game, clip:MovieClip, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, clip, tm, inX, inY, dX, dY);
_mDeathFrames = 8;
}
override public function doAction():void{
pGame.Protagonist.addToy(_mType);
Game.self.ShowItemReceivedMessage(_mMsgType);
pState.setState("DEATH");
}
override protected function DEATH_UPDATE():void{
if (pState.getStateCounter() == 0){
pClip.gotoAndStop("DIE");
};
super.DEATH_UPDATE();
}
override protected function _death():void{
trace((("_death:" + _mType) + " Goodie"));
pState.setState("DEATH");
}
override public function cleanup():void{
super.cleanup();
setToyOnScreen(_mType, false);
}
override protected function FLY_ENTER():void{
pClip.gotoAndStop("REST");
}
override public function playPickupSound():void{
SoundManager.sSingleton.playSound("weapon_pickup", false, 0.8);
}
protected static function setToyOnScreen(toy:String, yes:Boolean):void{
sWeaponGoodiesOnscreen[toy] = yes;
}
public static function printToysOnscreen():void{
trace(((((((((("WHIP_TAILS:" + sWeaponGoodiesOnscreen["WHIP_TAILS"]) + " VIBRATOR:") + sWeaponGoodiesOnscreen["VIBRATOR"]) + " CANDLE:") + sWeaponGoodiesOnscreen["CANDLE"]) + " TASER:") + sWeaponGoodiesOnscreen["TASER"]) + " FEATHER:") + sWeaponGoodiesOnscreen["FEATHER"]));
}
public static function isToyOnscreen(toy:String):Boolean{
return (sWeaponGoodiesOnscreen[toy]);
}
public static function reset():void{
sWeaponGoodiesOnscreen = {WHIP_TAILS:false, VIBRATOR:false, CANDLE:false, TASER:false, FEATHER:false};
}
}
}//package
Section 583
//Vibrator (Vibrator)
package {
import tinymantis.*;
public class Vibrator extends Character {
public function Vibrator(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new VibratorMC(), ((dX < 0)) ? "LEFT" : "RIGHT", tm, inX, inY);
trace("VIBRATOR CONSTRUCTOR");
pDX = dX;
pDY = dY;
pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null);
pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null);
pState.setState("FLY");
pAttackValue = 10;
}
private function EXPLODE_ENTER():void{
SoundManager.sSingleton.playSound("botdie_02", false, 0.8);
pClip.gotoAndStop("EXPLODE");
pGame.mAttacks[pClip] = new Attack("VIBRATOR");
pDX = 0;
pDY = 0;
}
override public function handleLand():void{
if (pLastDY > 3){
pDY = -(int((pLastDY / 3)));
};
}
private function FLY_UPDATE():void{
if (pTouchingGround){
if (pDX > 0){
pDX--;
} else {
if (pDX < 0){
pDX++;
} else {
pState.setState("EXPLODE");
};
};
};
}
override public function handleHitWall(whichWall:int):void{
pDX = -(pLastDX);
}
private function EXPLODE_UPDATE():void{
var cnt:int = pState.getStateCounter();
if (cnt == 14){
pGame.mAttacks[pClip] = null;
delete pGame.mAttacks[pClip];
pDead = true;
};
}
override public function update():void{
pState.update();
if (pState.getStateName() != "EXPLODE"){
applyGravity();
restrain();
};
ApplyMotionVector();
}
private function FLY_ENTER():void{
pClip.gotoAndStop("READY");
trace(pGame.mAttacks[pClip]);
}
}
}//package
Section 584
//VibratorGoodie (VibratorGoodie)
package {
import tinymantis.*;
public class VibratorGoodie extends WeaponGoodie {
public function VibratorGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){
super(game, new VibratorGoodieMC(), tm, inX, inY, dX, dY);
_mType = "VIBRATOR";
_mMsgType = "vibrator";
setToyOnScreen(_mType, true);
}
}
}//package
Section 585
//VibratorGoodieMC (VibratorGoodieMC)
package {
import flash.display.*;
public dynamic class VibratorGoodieMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 586
//VibratorMC (VibratorMC)
package {
import flash.display.*;
public dynamic class VibratorMC extends MovieClip {
public var iClip:MovieClip;
}
}//package
Section 587
//victoryDanceMC (victoryDanceMC)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
import flash.ui.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.xml.*;
import Preroll.*;
public dynamic class victoryDanceMC extends MovieClip {
public var mcBug_victoryDance:SimpleButton;
public function victoryDanceMC(){
addFrameScript(19, frame20, 290, frame291);
}
public function Over(_arg1:Event):void{
root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER"));
}
function frame291(){
stop();
dispatchEvent(new Event("DONE"));
}
function frame20(){
mcBug_victoryDance.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true);
mcBug_victoryDance.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true);
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "logo";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
root.dispatchEvent(new Event("SOUND_BUTTON_PRESS"));
_local8 = new URLRequest(_local6);
_local8.data = _local7;
navigateToURL(_local8, "_blank");
}
public function Continue(_arg1:MouseEvent):void{
play();
}
}
}//package
Section 588
//VOManager (VOManager)
package {
import tinymantis.*;
public class VOManager {
private static var _sData:Object;
public function VOManager(){
super();
}
public static function loadSounds():void{
_sData = new Object();
SoundManager.sSingleton.loadSoundByClass(baldgagmen0_0);
SoundManager.sSingleton.loadSoundByClass(baldgagmen0_1);
SoundManager.sSingleton.loadSoundByClass(baldgagmen0_2);
SoundManager.sSingleton.loadSoundByClass(baldgagmen0_3);
SoundManager.sSingleton.loadSoundByClass(baldgagmen0_4);
SoundManager.sSingleton.loadSoundByClass(baldgagmen1_0);
_sData["baldgagmen"] = new Object();
_sData["baldgagmen"].short = 4;
_sData["baldgagmen"].long = 0;
_sData["baldgagmen"].lastTime = 0;
SoundManager.sSingleton.loadSoundByClass(bunnymen0_0);
SoundManager.sSingleton.loadSoundByClass(bunnymen0_1);
SoundManager.sSingleton.loadSoundByClass(bunnymen1_0);
SoundManager.sSingleton.loadSoundByClass(bunnymen1_1);
_sData["bunnymen"] = new Object();
_sData["bunnymen"].short = 1;
_sData["bunnymen"].long = 1;
_sData["bunnymen"].lastTime = 0;
SoundManager.sSingleton.loadSoundByClass(dancinggirls0_0);
SoundManager.sSingleton.loadSoundByClass(dancinggirls0_1);
SoundManager.sSingleton.loadSoundByClass(dancinggirls0_2);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_0);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_1);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_2);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_3);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_4);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_5);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_6);
SoundManager.sSingleton.loadSoundByClass(dancinggirls1_7);
_sData["dancinggirls"] = new Object();
_sData["dancinggirls"].short = 2;
_sData["dancinggirls"].long = 7;
_sData["dancinggirls"].lastTime = 0;
SoundManager.sSingleton.loadSoundByClass(dombot0_0);
SoundManager.sSingleton.loadSoundByClass(dombot0_1);
SoundManager.sSingleton.loadSoundByClass(dombot1_0);
SoundManager.sSingleton.loadSoundByClass(dombot1_1);
SoundManager.sSingleton.loadSoundByClass(dombot1_2);
_sData["dombot"] = new Object();
_sData["dombot"].short = 1;
_sData["dombot"].long = 2;
_sData["dombot"].lastTime = 0;
SoundManager.sSingleton.loadSoundByClass(gagmen0_0);
SoundManager.sSingleton.loadSoundByClass(gagmen0_1);
SoundManager.sSingleton.loadSoundByClass(gagmen0_2);
SoundManager.sSingleton.loadSoundByClass(gagmen0_3);
SoundManager.sSingleton.loadSoundByClass(gagmen0_4);
SoundManager.sSingleton.loadSoundByClass(gagmen1_0);
SoundManager.sSingleton.loadSoundByClass(gagmen1_1);
_sData["gagmen"] = new Object();
_sData["gagmen"].short = 4;
_sData["gagmen"].long = 1;
_sData["gagmen"].lastTime = 0;
SoundManager.sSingleton.loadSoundByClass(littleman0_0);
SoundManager.sSingleton.loadSoundByClass(littleman0_1);
SoundManager.sSingleton.loadSoundByClass(littleman0_2);
SoundManager.sSingleton.loadSoundByClass(littleman0_3);
SoundManager.sSingleton.loadSoundByClass(littleman0_4);
SoundManager.sSingleton.loadSoundByClass(littleman1_0);
SoundManager.sSingleton.loadSoundByClass(littleman1_1);
SoundManager.sSingleton.loadSoundByClass(littleman1_2);
_sData["littleman"] = new Object();
_sData["littleman"].short = 4;
_sData["littleman"].long = 2;
_sData["littleman"].lastTime = 0;
SoundManager.sSingleton.loadSoundByClass(orgasmatron0_0);
SoundManager.sSingleton.loadSoundByClass(orgasmatron0_1);
SoundManager.sSingleton.loadSoundByClass(orgasmatron1_0);
SoundManager.sSingleton.loadSoundByClass(orgasmatron1_1);
SoundManager.sSingleton.loadSoundByClass(orgasmatron1_2);
_sData["orgasmatron"] = new Object();
_sData["orgasmatron"].short = 1;
_sData["orgasmatron"].long = 2;
_sData["orgasmatron"].lastTime = 0;
}
public static function playVO(name:String, cnt:int):void{
var data:Object;
var lastTime:int;
var sndName:String;
if (_sData[name] != null){
data = _sData[name];
lastTime = data.lastTime;
sndName = name;
if ((Math.random() * 100) < 30){
_sData[name].lastTime = cnt;
sndName = (sndName + ("1_" + Math.round((Math.random() * data.long))));
trace(((("long sound " + cnt) + " ") + lastTime));
} else {
sndName = (sndName + ("0_" + Math.round((Math.random() * data.short))));
trace(((("short sound " + cnt) + " ") + lastTime));
};
SoundManager.sSingleton.playSound(sndName, false, 0.3);
};
}
}
}//package
Section 589
//x_1up (x_1up)
package {
import flash.media.*;
public dynamic class x_1up extends Sound {
}
}//package
Section 590
//x_apple (x_apple)
package {
import flash.media.*;
public dynamic class x_apple extends Sound {
}
}//package
Section 591
//x_gulp (x_gulp)
package {
import flash.media.*;
public dynamic class x_gulp extends Sound {
}
}//package
Section 592
//x_max_death (x_max_death)
package {
import flash.media.*;
public dynamic class x_max_death extends Sound {
}
}//package
Section 593
//x_max_yelp (x_max_yelp)
package {
import flash.media.*;
public dynamic class x_max_yelp extends Sound {
}
}//package
Section 594
//x_sadie_death (x_sadie_death)
package {
import flash.media.*;
public dynamic class x_sadie_death extends Sound {
}
}//package
Section 595
//x_sadie_yelp (x_sadie_yelp)
package {
import flash.media.*;
public dynamic class x_sadie_yelp extends Sound {
}
}//package
Section 596
//x_spike_death (x_spike_death)
package {
import flash.media.*;
public dynamic class x_spike_death extends Sound {
}
}//package
Section 597
//x_weapon_up1 (x_weapon_up1)
package {
import flash.media.*;
public dynamic class x_weapon_up1 extends Sound {
}
}//package