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Dungeons and Dungeons - a kinky platformer game thingie set in a dungeon.swf

This is the info page for
Flash #90276

(Click the ID number above for more basic data on this flash file.)


Text
00

/50

X0

unimplemented

mType

ActionScript [AS3]

Section 1
//gr_beadsgot_2 (BeadHUD_fla.gr_beadsgot_2) package BeadHUD_fla { import flash.display.*; import flash.text.*; public dynamic class gr_beadsgot_2 extends MovieClip { public var iCount:TextField; } }//package BeadHUD_fla
Section 2
//OneUPMC_3 (BeadHUD_fla.OneUPMC_3) package BeadHUD_fla { import flash.events.*; import flash.display.*; public dynamic class OneUPMC_3 extends MovieClip { public function OneUPMC_3(){ addFrameScript(0, frame1, 71, frame72); } function frame72(){ dispatchEvent(new Event("END_ANIMATION")); } function frame1(){ stop(); } } }//package BeadHUD_fla
Section 3
//mc_max_head_5 (BossDialog_fla.mc_max_head_5) package BossDialog_fla { import flash.display.*; public dynamic class mc_max_head_5 extends MovieClip { public function mc_max_head_5(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package BossDialog_fla
Section 4
//mc_orgasmotext1_6 (BossDialog_fla.mc_orgasmotext1_6) package BossDialog_fla { import flash.display.*; public dynamic class mc_orgasmotext1_6 extends MovieClip { public function mc_orgasmotext1_6(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package BossDialog_fla
Section 5
//mc_sadiehead_2 (BossDialog_fla.mc_sadiehead_2) package BossDialog_fla { import flash.display.*; public dynamic class mc_sadiehead_2 extends MovieClip { public function mc_sadiehead_2(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BossDialog_fla
Section 6
//mc_sadietext2_7 (BossDialog_fla.mc_sadietext2_7) package BossDialog_fla { import flash.display.*; public dynamic class mc_sadietext2_7 extends MovieClip { public function mc_sadietext2_7(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BossDialog_fla
Section 7
//mc_stext1_3 (BossDialog_fla.mc_stext1_3) package BossDialog_fla { import flash.display.*; public dynamic class mc_stext1_3 extends MovieClip { public function mc_stext1_3(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BossDialog_fla
Section 8
//MC_CageBreak_2 (Cage_fla.MC_CageBreak_2) package Cage_fla { import flash.display.*; public dynamic class MC_CageBreak_2 extends MovieClip { public function MC_CageBreak_2(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package Cage_fla
Section 9
//MC_CageBreakChain_4 (Cage_fla.MC_CageBreakChain_4) package Cage_fla { import flash.display.*; public dynamic class MC_CageBreakChain_4 extends MovieClip { public function MC_CageBreakChain_4(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package Cage_fla
Section 10
//placeholder_7 (Candle_fla.placeholder_7) package Candle_fla { import flash.display.*; public dynamic class placeholder_7 extends MovieClip { public function placeholder_7(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; } } }//package Candle_fla
Section 11
//WaxSplash_4 (Candle_fla.WaxSplash_4) package Candle_fla { import flash.display.*; public dynamic class WaxSplash_4 extends MovieClip { public function WaxSplash_4(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package Candle_fla
Section 12
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import com.adobe.utils.*; public class MD5 { public function MD5(){ super(); } private static function ff(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(f, a, b, c, d, x, s, t)); } private static function createBlocks(s:String):Array{ var blocks:Array = new Array(); var len:int = (s.length * 8); var mask = 0xFF; var i:int; while (i < len) { blocks[(i >> 5)] = (blocks[(i >> 5)] | ((s.charCodeAt((i / 8)) & mask) << (i % 32))); i = (i + 8); }; blocks[(len >> 5)] = (blocks[(len >> 5)] | (128 << (len % 32))); blocks[((((len + 64) >>> 9) << 4) + 14)] = len; return (blocks); } private static function ii(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(i, a, b, c, d, x, s, t)); } private static function f(x:int, y:int, z:int):int{ return (((x & y) | (~(x) & z))); } private static function g(x:int, y:int, z:int):int{ return (((x & z) | (y & ~(z)))); } private static function h(x:int, y:int, z:int):int{ return (((x ^ y) ^ z)); } private static function i(x:int, y:int, z:int):int{ return ((y ^ (x | ~(z)))); } private static function transform(func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ var tmp:int = (((a + int(func(b, c, d))) + x) + t); return ((IntUtil.rol(tmp, s) + b)); } private static function hh(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(h, a, b, c, d, x, s, t)); } public static function hash(s:String):String{ var aa:int; var bb:int; var cc:int; var dd:int; var a = 1732584193; var b = -271733879; var c = -1732584194; var d = 271733878; var x:Array = createBlocks(s); var len:int = x.length; var i:int; while (i < len) { aa = a; bb = b; cc = c; dd = d; a = ff(a, b, c, d, x[(i + 0)], 7, -680876936); d = ff(d, a, b, c, x[(i + 1)], 12, -389564586); c = ff(c, d, a, b, x[(i + 2)], 17, 606105819); b = ff(b, c, d, a, x[(i + 3)], 22, -1044525330); a = ff(a, b, c, d, x[(i + 4)], 7, -176418897); d = ff(d, a, b, c, x[(i + 5)], 12, 1200080426); c = ff(c, d, a, b, x[(i + 6)], 17, -1473231341); b = ff(b, c, d, a, x[(i + 7)], 22, -45705983); a = ff(a, b, c, d, x[(i + 8)], 7, 1770035416); d = ff(d, a, b, c, x[(i + 9)], 12, -1958414417); c = ff(c, d, a, b, x[(i + 10)], 17, -42063); b = ff(b, c, d, a, x[(i + 11)], 22, -1990404162); a = ff(a, b, c, d, x[(i + 12)], 7, 1804603682); d = ff(d, a, b, c, x[(i + 13)], 12, -40341101); c = ff(c, d, a, b, x[(i + 14)], 17, -1502002290); b = ff(b, c, d, a, x[(i + 15)], 22, 1236535329); a = gg(a, b, c, d, x[(i + 1)], 5, -165796510); d = gg(d, a, b, c, x[(i + 6)], 9, -1069501632); c = gg(c, d, a, b, x[(i + 11)], 14, 643717713); b = gg(b, c, d, a, x[(i + 0)], 20, -373897302); a = gg(a, b, c, d, x[(i + 5)], 5, -701558691); d = gg(d, a, b, c, x[(i + 10)], 9, 38016083); c = gg(c, d, a, b, x[(i + 15)], 14, -660478335); b = gg(b, c, d, a, x[(i + 4)], 20, -405537848); a = gg(a, b, c, d, x[(i + 9)], 5, 568446438); d = gg(d, a, b, c, x[(i + 14)], 9, -1019803690); c = gg(c, d, a, b, x[(i + 3)], 14, -187363961); b = gg(b, c, d, a, x[(i + 8)], 20, 1163531501); a = gg(a, b, c, d, x[(i + 13)], 5, -1444681467); d = gg(d, a, b, c, x[(i + 2)], 9, -51403784); c = gg(c, d, a, b, x[(i + 7)], 14, 1735328473); b = gg(b, c, d, a, x[(i + 12)], 20, -1926607734); a = hh(a, b, c, d, x[(i + 5)], 4, -378558); d = hh(d, a, b, c, x[(i + 8)], 11, -2022574463); c = hh(c, d, a, b, x[(i + 11)], 16, 1839030562); b = hh(b, c, d, a, x[(i + 14)], 23, -35309556); a = hh(a, b, c, d, x[(i + 1)], 4, -1530992060); d = hh(d, a, b, c, x[(i + 4)], 11, 1272893353); c = hh(c, d, a, b, x[(i + 7)], 16, -155497632); b = hh(b, c, d, a, x[(i + 10)], 23, -1094730640); a = hh(a, b, c, d, x[(i + 13)], 4, 681279174); d = hh(d, a, b, c, x[(i + 0)], 11, -358537222); c = hh(c, d, a, b, x[(i + 3)], 16, -722521979); b = hh(b, c, d, a, x[(i + 6)], 23, 76029189); a = hh(a, b, c, d, x[(i + 9)], 4, -640364487); d = hh(d, a, b, c, x[(i + 12)], 11, -421815835); c = hh(c, d, a, b, x[(i + 15)], 16, 530742520); b = hh(b, c, d, a, x[(i + 2)], 23, -995338651); a = ii(a, b, c, d, x[(i + 0)], 6, -198630844); d = ii(d, a, b, c, x[(i + 7)], 10, 1126891415); c = ii(c, d, a, b, x[(i + 14)], 15, -1416354905); b = ii(b, c, d, a, x[(i + 5)], 21, -57434055); a = ii(a, b, c, d, x[(i + 12)], 6, 1700485571); d = ii(d, a, b, c, x[(i + 3)], 10, -1894986606); c = ii(c, d, a, b, x[(i + 10)], 15, -1051523); b = ii(b, c, d, a, x[(i + 1)], 21, -2054922799); a = ii(a, b, c, d, x[(i + 8)], 6, 1873313359); d = ii(d, a, b, c, x[(i + 15)], 10, -30611744); c = ii(c, d, a, b, x[(i + 6)], 15, -1560198380); b = ii(b, c, d, a, x[(i + 13)], 21, 1309151649); a = ii(a, b, c, d, x[(i + 4)], 6, -145523070); d = ii(d, a, b, c, x[(i + 11)], 10, -1120210379); c = ii(c, d, a, b, x[(i + 2)], 15, 718787259); b = ii(b, c, d, a, x[(i + 9)], 21, -343485551); a = (a + aa); b = (b + bb); c = (c + cc); d = (d + dd); i = (i + 16); }; return ((((IntUtil.toHex(a) + IntUtil.toHex(b)) + IntUtil.toHex(c)) + IntUtil.toHex(d))); } private static function gg(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(g, a, b, c, d, x, s, t)); } } }//package com.adobe.crypto
Section 13
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public function IntUtil(){ super(); } public static function toHex(n:int, bigEndian:Boolean=false):String{ var i:int; var x:int; var s:String = ""; if (bigEndian){ i = 0; while (i < 4) { s = (s + (hexChars.charAt(((n >> (((3 - i) * 8) + 4)) & 15)) + hexChars.charAt(((n >> ((3 - i) * 8)) & 15)))); i++; }; } else { x = 0; while (x < 4) { s = (s + (hexChars.charAt(((n >> ((x * 8) + 4)) & 15)) + hexChars.charAt(((n >> (x * 8)) & 15)))); x++; }; }; return (s); } public static function ror(x:int, n:int):uint{ var nn:int = (32 - n); return (((x << nn) | (x >>> (32 - nn)))); } public static function rol(x:int, n:int):int{ return (((x << n) | (x >>> (32 - n)))); } } }//package com.adobe.utils
Section 14
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 15
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 16
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 17
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 18
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 19
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 20
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 21
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 22
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 23
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 24
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 25
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import com.kongregate.as3.client.services.*; import flash.display.*; import flash.net.*; import flash.system.*; import com.kongregate.as3.client.events.*; import flash.utils.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 26
//mc_cage_copy_13 (ControlsDialogue_fla.mc_cage_copy_13) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_cage_copy_13 extends MovieClip { public function mc_cage_copy_13(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package ControlsDialogue_fla
Section 27
//mc_controls_copy_10 (ControlsDialogue_fla.mc_controls_copy_10) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_controls_copy_10 extends MovieClip { public function mc_controls_copy_10(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package ControlsDialogue_fla
Section 28
//mc_exclamation_7 (ControlsDialogue_fla.mc_exclamation_7) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_exclamation_7 extends MovieClip { public function mc_exclamation_7(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay("loop"); } } }//package ControlsDialogue_fla
Section 29
//mc_max_copy_6 (ControlsDialogue_fla.mc_max_copy_6) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_max_copy_6 extends MovieClip { public function mc_max_copy_6(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package ControlsDialogue_fla
Section 30
//mc_pleasurebeadtext_3 (ControlsDialogue_fla.mc_pleasurebeadtext_3) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_pleasurebeadtext_3 extends MovieClip { public function mc_pleasurebeadtext_3(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package ControlsDialogue_fla
Section 31
//crab_throw_7 (Crab_fla.crab_throw_7) package Crab_fla { import flash.display.*; public dynamic class crab_throw_7 extends MovieClip { public var iPlacement:MovieClip; } }//package Crab_fla
Section 32
//robocrabWalk_5 (Crab_fla.robocrabWalk_5) package Crab_fla { import flash.display.*; public dynamic class robocrabWalk_5 extends MovieClip { public var iPlacement:MovieClip; } }//package Crab_fla
Section 33
//XmlData_01 (dataClassesFromXml.maps.gray.XmlData_01) package dataClassesFromXml.maps.gray { public class XmlData_01 { public static const CONTENT:XML = <gameLevel> <level width="70" height="30" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,41,41,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> 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</layers> <exits> <exit x="3" y="0" map="everything_test" dX="7" dY="22"/> <exit x="4" y="0" map="everything_test" dX="7" dY="22"/> <exit x="5" y="0" map="everything_test" dX="7" dY="22"/> <exit x="21" y="29" map="01b" dX="4" dY="2"/> <exit x="22" y="29" map="01b" dX="5" dY="2"/> <exit x="23" y="29" map="01b" dX="6" dY="2"/> <exit x="24" y="29" map="01b" dX="7" dY="2"/> <exit x="0" y="5" map="secret00" dX="18" dY="7"/> <exit x="0" y="6" map="secret00" dX="18" dY="8"/> </exits> <mobs> <mob x="1" y="5" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="-1" y="5" id="23" mType="030_breakable5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="12" y="14" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_01(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 34
//XmlData_01b (dataClassesFromXml.maps.gray.XmlData_01b) package dataClassesFromXml.maps.gray { public class XmlData_01b { public static const CONTENT:XML = <gameLevel> <level width="40" height="20" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="4" y="0" map="01" dX="21" dY="28"/> <exit x="5" y="0" map="01" dX="22" dY="28"/> <exit x="6" y="0" map="01" dX="23" dY="28"/> <exit x="7" y="0" map="01" dX="24" dY="28"/> <exit x="39" y="13" map="01c" dX="1" dY="8"/> <exit x="39" y="14" map="01c" dX="1" dY="8"/> <exit x="39" y="15" map="01c" dX="1" dY="8"/> <exit x="39" y="16" map="01c" dX="1" dY="8"/> </exits> <player x="5" y="0"/> <mobs> <mob x="2" y="13" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="22" y="15" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="12" facing="left" freq="60"/> <mob x="15" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="36" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="38" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="14" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="25" y="13" oID="14" mType="014_bead"/> <mob x="26" y="13" oID="14" mType="014_bead"/> <mob x="27" y="13" oID="14" mType="014_bead"/> <mob x="18" y="15" oID="14" mType="014_bead"/> <mob x="19" y="15" oID="14" mType="014_bead"/> <mob x="20" y="15" oID="14" mType="014_bead"/> </mobs> <objects> <object x="30" y="17" oID="10" oType="010_spike2"/> <object x="32" y="17" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_01b(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 35
//XmlData_01c (dataClassesFromXml.maps.gray.XmlData_01c) package dataClassesFromXml.maps.gray { public class XmlData_01c { public static const CONTENT:XML = <gameLevel> <level width="30" height="12" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="5" map="01b" dX="38" dY="16"/> <exit x="0" y="6" map="01b" dX="38" dY="16"/> <exit x="29" y="6" map="02" dX="1" dY="17"/> <exit x="0" y="7" map="01b" dX="38" dY="16"/> <exit x="29" y="7" map="02" dX="1" dY="17"/> <exit x="0" y="8" map="01b" dX="38" dY="16"/> <exit x="29" y="8" map="02" dX="1" dY="17"/> <exit x="29" y="9" map="02" dX="1" dY="17"/> </exits> <mobs> <mob x="6" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="right" freq="90"/> <mob x="22" y="7" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="left" freq="90"/> <mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="11" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="14" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="5" y="6" oID="14" mType="014_bead"/> <mob x="6" y="6" oID="14" mType="014_bead"/> <mob x="7" y="6" oID="14" mType="014_bead"/> <mob x="23" y="7" oID="14" mType="014_bead"/> <mob x="24" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_01c(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 36
//XmlData_02 (dataClassesFromXml.maps.gray.XmlData_02) package dataClassesFromXml.maps.gray { public class XmlData_02 { public static const CONTENT:XML = <gameLevel> <level width="30" height="20" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,0,0,0,3,3,3,3,3,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,6,7,13,12,13,12,13,12,13,6,7,16,17,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,20,21,6,7,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,22,23,6,7,13,6,7,12,6,7,13,6,7,22,23,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,24,25,6,7,7,6,7,6,6,7,7,6,7,24,25,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,26,27,6,7,13,12,13,12,12,13,13,6,7,26,27,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,28,29,6,7,7,8,9,6,8,9,7,6,7,28,29,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,30,31,6,7,13,14,15,12,14,15,13,6,7,30,31,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,32,33,6,7,7,18,19,6,18,19,7,6,7,32,33,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,10,11,6,7,13,12,13,12,12,13,13,6,7,10,11,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,16,17,6,7,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,20,21,6,7,13,12,13,12,13,12,13,6,7,20,21,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,22,23,6,7,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,24,25,6,7,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,26,27,6,7,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,28,29,12,13,13,12,13,12,13,12,13,6,7,28,29,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,30,31,6,7,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,32,33,6,7,13,12,13,12,13,12,13,6,7,32,33,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,12,13,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="7" map="04" dX="1" dY="8"/> <exit x="29" y="8" map="04" dX="1" dY="9"/> <exit x="0" y="14" map="01c" dX="28" dY="9"/> <exit x="0" y="15" map="01c" dX="28" dY="9"/> <exit x="0" y="16" map="01c" dX="28" dY="9"/> <exit x="0" y="17" map="01c" dX="28" dY="9"/> </exits> <mobs> <mob x="8" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="18" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="8" mType="014_bead" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="11" oID="14" mType="014_bead"/> <mob x="5" y="13" oID="14" mType="014_bead"/> <mob x="13" y="13" oID="14" mType="014_bead"/> <mob x="14" y="13" oID="14" mType="014_bead"/> <mob x="15" y="13" oID="14" mType="014_bead"/> <mob x="4" y="14" oID="14" mType="014_bead"/> <mob x="3" y="15" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_02(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 37
//XmlData_03 (dataClassesFromXml.maps.gray.XmlData_03) package dataClassesFromXml.maps.gray { public class XmlData_03 { public static const CONTENT:XML = <gameLevel> <level width="30" height="16" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,10,11,7,6,6,7,10,11,7,6,7,6,10,11,7,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,16,17,13,12,12,13,16,17,13,12,13,12,16,17,13,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,20,21,7,6,12,13,20,21,7,6,7,6,20,21,7,6,7,6,7,12,13,6,7,12,22,23,7,12,13,12,22,23,13,12,12,13,22,23,13,12,13,12,22,23,13,12,13,12,13,6,7,12,13,6,24,25,13,6,7,6,24,25,7,6,12,13,24,25,7,6,7,6,24,25,7,6,7,6,7,12,13,6,7,12,26,27,7,12,13,12,26,27,13,12,12,13,26,27,13,12,13,12,26,27,13,12,13,12,13,6,7,6,7,6,28,29,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,7,12,13,12,13,12,30,31,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,13,6,7,6,7,6,32,33,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,7,12,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,6,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,12,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="level1_01" dX="18" dY="3"/> <exit x="0" y="9" map="level1_01" dX="18" dY="4"/> <exit x="0" y="10" map="level1_01" dX="18" dY="5"/> <exit x="0" y="11" map="level1_01" dX="18" dY="6"/> <exit x="29" y="9" map="level1_04" dX="1" dY="4"/> <exit x="29" y="10" map="level1_04" dX="1" dY="5"/> <exit x="29" y="11" map="level1_04" dX="1" dY="6"/> <exit x="29" y="12" map="level1_04" dX="1" dY="7"/> </exits> <mobs> <mob x="8" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="23" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="1" y="11" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="5" facing="left" freq="30"/> <mob x="10" y="11" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" oID="14" mType="014_bead"/> <mob x="16" y="10" oID="14" mType="014_bead"/> <mob x="17" y="10" oID="14" mType="014_bead"/> </mobs> <objects> <object x="13" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="20" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="12" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="19" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> </objects> </gameLevel> ; public function XmlData_03(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 38
//XmlData_04 (dataClassesFromXml.maps.gray.XmlData_04) package dataClassesFromXml.maps.gray { public class XmlData_04 { public static const CONTENT:XML = <gameLevel> <level width="70" height="30" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="8" map="02" dX="28" dY="7"/> <exit x="0" y="9" map="02" dX="28" dY="8"/> <exit x="69" y="24" map="05" dX="1" dY="5"/> <exit x="69" y="25" map="05" dX="1" dY="5"/> <exit x="69" y="26" map="05" dX="1" dY="5"/> <exit x="69" y="27" map="05" dX="1" dY="5"/> <exit x="13" y="29" map="level1_01a" dX="6" dY="2"/> <exit x="14" y="29" map="level1_01a" dX="6" dY="2"/> <exit x="15" y="29" map="level1_01a" dX="6" dY="2"/> <exit x="31" y="29" map="everything_test" dX="15" dY="2"/> <exit x="32" y="29" map="everything_test" dX="15" dY="2"/> </exits> <mobs> <mob x="11" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="17" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="4" y="8" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="9" y="17" oID="14" mType="014_bead"/> <mob x="10" y="17" oID="14" mType="014_bead"/> <mob x="11" y="17" oID="14" mType="014_bead"/> <mob x="12" y="17" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_04(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 39
//XmlData_everything_test (dataClassesFromXml.maps.gray.XmlData_everything_test) package dataClassesFromXml.maps.gray { public class XmlData_everything_test { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,18,19,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="0" map="secret01" dX="8" dY="13"/> <exit x="7" y="0" map="secret01" dX="9" dY="13"/> <exit x="8" y="0" map="secret01" dX="10" dY="13"/> <exit x="6" y="23" map="01" dX="4" dY="2"/> <exit x="7" y="23" map="01" dX="4" dY="2"/> <exit x="8" y="23" map="01" dX="4" dY="2"/> </exits> <player x="7" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 40
//XmlData_everything_test08 (dataClassesFromXml.maps.gray.XmlData_everything_test08) package dataClassesFromXml.maps.gray { public class XmlData_everything_test08 { public static const CONTENT:XML = <gameLevel> <level width="25" height="13" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,-1,-1,-1,-1,2,2,3,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,10,11,6,7,6,7,10,11,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,12,13,16,17,12,13,12,13,16,17,12,13,12,6,7,16,17,13,12,13,12,13,12,13,12,6,7,20,21,6,7,6,7,20,21,6,7,6,6,7,20,21,7,6,7,6,7,6,7,6,12,13,22,23,12,13,12,13,22,23,12,13,12,6,7,22,23,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="7" map="miniboss" dX="18" dY="9"/> <exit x="0" y="8" map="miniboss" dX="18" dY="10"/> <exit x="0" y="9" map="miniboss" dX="18" dY="11"/> </exits> <mobs> </mobs> <objects> <object x="19" y="8" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_everything_test08(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 41
//XmlData_level1_00 (dataClassesFromXml.maps.gray.XmlData_level1_00) package dataClassesFromXml.maps.gray { public class XmlData_level1_00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="24" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,28,29,6,7,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,12,13,12,10,11,13,12,13,8,9,12,13,10,11,12,13,12,13,6,7,6,7,6,16,17,7,6,7,14,15,6,7,16,17,6,7,6,7,12,13,12,13,12,20,21,13,12,13,18,19,12,13,20,21,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,7,6,7,22,23,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,13,12,13,24,25,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,7,6,7,26,27,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,13,12,13,28,29,12,13,12,13,6,7,6,7,6,30,31,7,6,7,6,7,6,7,30,31,6,7,6,7,12,13,12,13,12,32,33,13,12,13,12,13,12,13,32,33,12,13,12,13,6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="0" map="04" dX="15" dY="27"/> <exit x="7" y="0" map="04" dX="15" dY="27"/> <exit x="19" y="16" map="level1_03" dX="1" dY="11"/> <exit x="19" y="17" map="level1_03" dX="1" dY="11"/> <exit x="19" y="18" map="level1_03" dX="1" dY="11"/> <exit x="19" y="19" map="level1_03" dX="1" dY="11"/> </exits> <mobs> <mob x="5" y="18" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_level1_00(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 42
//XmlData_level1_01 (dataClassesFromXml.maps.gray.XmlData_level1_01) package dataClassesFromXml.maps.gray { public class XmlData_level1_01 { public static const CONTENT:XML = <gameLevel> <level width="20" height="11" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,-1,41,-1,34,-1,-1,-1,-1,-1,-1,34,-1,-1,2,2,2,2,2,2,2,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,10,11,6,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,16,17,12,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,20,21,6,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,22,23,12,13,12,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,24,25,6,7,6,6,7,7,6,7,6,7,24,25,6,7,6,7,12,13,26,27,12,13,12,6,7,13,12,13,12,13,26,27,12,13,12,13,6,7,28,29,6,7,6,12,13,7,6,7,6,7,28,29,6,7,6,7,12,13,30,31,12,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,32,33,6,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,10,11,12,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,6,7,16,17,6,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="3" map="03" dX="1" dY="11"/> <exit x="0" y="4" map="level1_01a" dX="38" dY="19"/> <exit x="19" y="4" map="03" dX="1" dY="11"/> <exit x="0" y="5" map="level1_01a" dX="38" dY="19"/> <exit x="19" y="5" map="03" dX="1" dY="11"/> <exit x="0" y="6" map="level1_01a" dX="38" dY="19"/> <exit x="19" y="6" map="03" dX="1" dY="11"/> </exits> <mobs> <mob x="4" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="0" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/> <mob x="16" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/> <mob x="8" y="3" oID="14" mType="014_bead"/> <mob x="9" y="3" oID="14" mType="014_bead"/> <mob x="10" y="3" oID="14" mType="014_bead"/> <mob x="11" y="3" oID="14" mType="014_bead"/> </mobs> <objects> <object x="6" y="3" oID="3" oType="003_candle0" freq="80" speed="5"/> <object x="13" y="3" oID="3" oType="003_candle0" freq="100" speed="5"/> </objects> </gameLevel> ; public function XmlData_level1_01(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 43
//XmlData_level1_01a (dataClassesFromXml.maps.gray.XmlData_level1_01a) package dataClassesFromXml.maps.gray { public class XmlData_level1_01a { public static const CONTENT:XML = <gameLevel> <level width="40" height="24" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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</layers> <exits> <exit x="5" y="0" map="04" dX="15" dY="27"/> <exit x="6" y="0" map="04" dX="15" dY="27"/> <exit x="7" y="0" map="04" dX="15" dY="27"/> <exit x="39" y="16" map="level1_01" dX="1" dY="6"/> <exit x="39" y="17" map="level1_01" dX="1" dY="6"/> <exit x="39" y="18" map="level1_01" dX="1" dY="6"/> <exit x="39" y="19" map="level1_01" dX="1" dY="6"/> </exits> <mobs> <mob x="19" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="17" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="23" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="26" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="18" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="35" y="19" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="37" y="19" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="19" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="12" y="16" oID="14" mType="014_bead"/> <mob x="13" y="16" oID="14" mType="014_bead"/> <mob x="14" y="16" oID="14" mType="014_bead"/> <mob x="15" y="16" oID="14" mType="014_bead"/> <mob x="27" y="16" oID="14" mType="014_bead"/> <mob x="28" y="16" oID="14" mType="014_bead"/> <mob x="29" y="16" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_level1_01a(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 44
//XmlData_level1_02 (dataClassesFromXml.maps.gray.XmlData_level1_02) package dataClassesFromXml.maps.gray { public class XmlData_level1_02 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,4,3,3,5,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,5,3,4,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,0,0,5,3,4,-1,-1,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,6,7,13,16,17,12,13,12,13,12,13,6,20,21,7,6,7,6,7,6,12,13,7,20,21,6,7,6,7,6,7,12,22,23,13,12,13,12,8,9,6,7,13,22,23,12,13,12,13,12,13,6,24,25,7,6,7,6,14,15,6,7,7,24,25,6,7,6,7,6,7,12,26,27,13,12,13,12,18,19,12,13,13,26,27,12,13,12,13,12,13,6,28,29,7,6,7,6,7,6,7,6,7,28,29,6,7,6,7,6,7,12,30,31,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,12,13,6,32,33,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,6,7,12,10,11,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,12,13,6,16,17,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,12,20,21,13,12,13,12,13,12,13,12,13,20,21,12,13,12,13,12,13,6,22,23,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,12,24,25,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,6,26,27,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,12,28,29,13,12,13,12,13,12,13,12,13,28,29,12,13,12,13,12,13,6,30,31,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,12,32,33,13,12,13,12,13,12,13,12,13,32,33,12,13,12,13,12,13,6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="level1_00" dX="13" dY="20"/> <exit x="0" y="4" map="level1_00" dX="13" dY="20"/> <exit x="0" y="5" map="level1_00" dX="13" dY="20"/> <exit x="19" y="5" map="level1_03" dX="1" dY="11"/> <exit x="19" y="6" map="level1_03" dX="1" dY="11"/> <exit x="19" y="7" map="level1_03" dX="1" dY="11"/> <exit x="19" y="8" map="level1_03" dX="1" dY="11"/> <exit x="19" y="9" map="level1_03" dX="1" dY="11"/> </exits> <mobs> <mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_level1_02(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 45
//XmlData_level1_03 (dataClassesFromXml.maps.gray.XmlData_level1_03) package dataClassesFromXml.maps.gray { public class XmlData_level1_03 { public static const CONTENT:XML = <gameLevel> <level width="30" height="16" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,-1,-1,-1,-1,34,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,34,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,12,13,16,17,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,20,21,6,7,6,6,7,7,6,12,13,20,21,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,22,23,12,13,12,6,7,13,12,12,13,22,23,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,24,25,6,7,6,12,13,7,6,12,13,24,25,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,26,27,12,13,6,7,6,7,12,12,13,26,27,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,28,29,6,7,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,30,31,12,13,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,32,33,6,7,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,10,11,12,13,12,13,12,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,20,21,12,13,12,13,12,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,22,23,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,24,25,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,26,27,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,28,29,12,13,12,13,12,13,12,13,12,28,29,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="level1_01a" dX="38" dY="16"/> <exit x="0" y="9" map="level1_01a" dX="38" dY="17"/> <exit x="0" y="10" map="level1_01a" dX="38" dY="18"/> <exit x="0" y="11" map="level1_01a" dX="38" dY="19"/> <exit x="29" y="9" map="level1_01" dX="1" dY="4"/> <exit x="29" y="10" map="level1_01" dX="1" dY="5"/> <exit x="29" y="11" map="level1_01" dX="1" dY="6"/> </exits> <mobs> <mob x="17" y="10" oID="14" mType="014_bead"/> </mobs> <objects> <object x="22" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/> <object x="23" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/> <object x="11" y="9" oID="4" oType="004_candle2" freq="110" speed="5"/> </objects> </gameLevel> ; public function XmlData_level1_03(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 46
//XmlData_level1_04 (dataClassesFromXml.maps.gray.XmlData_level1_04) package dataClassesFromXml.maps.gray { public class XmlData_level1_04 { public static const CONTENT:XML = <gameLevel> <level width="40" height="11" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,-1"/> <layer name="back" tiles="6,7,6,10,11,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,16,17,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,20,21,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,6,7,12,12,12,20,21,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,12,22,23,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,22,23,12,6,7,6,6,7,12,12,12,12,12,12,12,12,13,6,24,25,7,6,7,6,7,12,13,12,12,12,12,13,12,12,12,6,7,12,12,12,24,25,12,6,7,6,6,7,12,12,12,12,12,12,12,6,7,12,26,27,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,26,27,12,12,13,12,6,7,12,12,12,12,12,12,12,12,13,6,28,29,6,7,7,6,7,12,13,12,12,12,12,13,12,12,12,12,12,12,12,12,28,29,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,30,31,6,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,30,31,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,32,33,12,12,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,32,33,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,13,12,12,12,12,12,12,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="03" dX="28" dY="9"/> <exit x="0" y="5" map="03" dX="28" dY="10"/> <exit x="39" y="5" map="miniboss" dX="1" dY="9"/> <exit x="0" y="6" map="03" dX="28" dY="11"/> <exit x="39" y="6" map="miniboss" dX="1" dY="10"/> <exit x="0" y="7" map="03" dX="28" dY="12"/> <exit x="39" y="7" map="miniboss" dX="1" dY="11"/> </exits> <mobs> <mob x="8" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="12" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="39" y="7" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="2" facing="left" freq="30"/> <mob x="24" y="4" oID="14" mType="014_bead"/> <mob x="25" y="4" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="19" y="4" oID="14" mType="014_bead"/> </mobs> <objects> <object x="16" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="27" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="22" y="4" oID="4" oType="004_candle2" speed="5" freq="90"/> <object x="33" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/> </objects> </gameLevel> ; public function XmlData_level1_04(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 47
//XmlData_miniboss (dataClassesFromXml.maps.gray.XmlData_miniboss) package dataClassesFromXml.maps.gray { public class XmlData_miniboss { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="level1_04" dX="38" dY="5"/> <exit x="19" y="9" map="everything_test08" dX="1" dY="7"/> <exit x="0" y="10" map="level1_04" dX="38" dY="6"/> <exit x="19" y="10" map="everything_test08" dX="1" dY="8"/> <exit x="0" y="11" map="level1_04" dX="38" dY="7"/> <exit x="19" y="11" map="everything_test08" dX="1" dY="9"/> </exits> <mobs> <mob x="12" y="9" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_miniboss(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 48
//XmlData_secret00 (dataClassesFromXml.maps.gray.XmlData_secret00) package dataClassesFromXml.maps.gray { public class XmlData_secret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="7" map="01" dX="2" dY="5"/> <exit x="19" y="8" map="01" dX="2" dY="6"/> </exits> <mobs> <mob x="9" y="9" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret00(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 49
//XmlData_secret01 (dataClassesFromXml.maps.gray.XmlData_secret01) package dataClassesFromXml.maps.gray { public class XmlData_secret01 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="8" y="14" map="everything_test" dX="6" dY="2"/> <exit x="9" y="14" map="everything_test" dX="7" dY="2"/> <exit x="10" y="14" map="everything_test" dX="8" dY="2"/> </exits> <mobs> <mob x="4" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret01(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 50
//XmlData_test (dataClassesFromXml.maps.gray.XmlData_test) package dataClassesFromXml.maps.gray { public class XmlData_test { public static const CONTENT:XML = <gameLevel> <level width="70" height="30" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="25" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="37" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="49" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="56" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="57" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="61" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="63" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_test(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 51
//XmlData_0 (dataClassesFromXml.maps.green.XmlData_0) package dataClassesFromXml.maps.green { public class XmlData_0 { public static const CONTENT:XML = <gameLevel> <level width="15" height="20" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="0" map="secret" dX="3" dY="17"/> <exit x="4" y="0" map="secret" dX="4" dY="17"/> <exit x="5" y="0" map="secret" dX="5" dY="17"/> <exit x="3" y="19" map="1" dX="4" dY="2"/> <exit x="4" y="19" map="1" dX="4" dY="2"/> <exit x="5" y="19" map="1" dX="4" dY="2"/> </exits> <player x="4" y="1"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_0(){ super(); } } }//package dataClassesFromXml.maps.green
Section 52
//XmlData_1 (dataClassesFromXml.maps.green.XmlData_1) package dataClassesFromXml.maps.green { public class XmlData_1 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,-1,-1,-1,15,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,2,2,2,1,1,1,2,2,2,-1,-1,-1,-1,-1,-1,2,2,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,9,8,9,8,9,8,9,8,7,8,9,8,9,8,11,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,11,11,11,6,5,6,5,6,5,6,5,10,5,6,5,6,5,12,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,7,8,9,8,9,8,9,8,9,12,12,12,9,8,9,8,9,8,9,8,11,8,9,8,9,8,13,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,10,5,6,5,6,5,6,5,6,13,13,13,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,12,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="0" map="0" dX="3" dY="17"/> <exit x="4" y="0" map="0" dX="4" dY="17"/> <exit x="5" y="0" map="0" dX="5" dY="17"/> <exit x="69" y="4" map="2" dX="2" dY="5"/> <exit x="69" y="5" map="2" dX="2" dY="5"/> </exits> <mobs> <mob x="27" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="41" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="45" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="24" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="31" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="53" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="36" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_1(){ super(); } } }//package dataClassesFromXml.maps.green
Section 53
//XmlData_2 (dataClassesFromXml.maps.green.XmlData_2) package dataClassesFromXml.maps.green { public class XmlData_2 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,7,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,10,8,9,10,9,8,9,8,9,8,7,8,9,5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,11,11,11,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,11,5,6,11,6,5,6,5,6,7,10,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,12,12,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,12,8,9,12,9,8,9,8,9,10,11,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,13,13,13,13,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,13,5,6,13,6,5,6,5,6,11,12,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,13,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="1" dX="67" dY="5"/> <exit x="0" y="5" map="1" dX="67" dY="5"/> <exit x="63" y="9" map="everything_test" dX="2" dY="2"/> <exit x="64" y="9" map="everything_test" dX="3" dY="2"/> <exit x="65" y="9" map="everything_test" dX="4" dY="2"/> </exits> <mobs> <mob x="22" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="30" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="37" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="46" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="7" y="6" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="40" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="2" oID="14" mType="014_bead"/> <mob x="37" y="2" oID="14" mType="014_bead"/> <mob x="43" y="3" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="64" y="5" oID="14" mType="014_bead"/> <mob x="64" y="6" oID="14" mType="014_bead"/> <mob x="64" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_2(){ super(); } } }//package dataClassesFromXml.maps.green
Section 54
//XmlData_3 (dataClassesFromXml.maps.green.XmlData_3) package dataClassesFromXml.maps.green { public class XmlData_3 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,7,9,8,9,8,9,7,9,8,9,8,7,7,7,7,7,8,9,8,9,8,9,8,9,8,10,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,10,6,5,6,5,6,10,6,5,6,5,10,10,10,10,10,5,6,5,6,5,6,5,6,5,11,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,7,9,11,9,8,9,8,9,11,9,8,9,8,11,11,11,11,11,8,9,8,9,8,9,8,9,8,12,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,10,6,12,6,5,7,5,6,12,6,5,6,5,12,12,12,12,12,5,6,5,6,5,6,5,6,5,13,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,11,9,13,9,8,10,8,9,13,9,8,9,8,13,13,13,13,13,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="3" y="0" map="everything_test04" dX="8" dY="11"/> <exit x="4" y="0" map="everything_test04" dX="9" dY="11"/> <exit x="5" y="0" map="everything_test04" dX="10" dY="11"/> <exit x="69" y="4" map="4" dX="2" dY="5"/> <exit x="69" y="5" map="4" dX="2" dY="5"/> </exits> <mobs> <mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="40" y="5" id="1" mType="002_roboboob" speed="6" freq="300" direction="left" preload="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="61" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="46" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="66" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="47" y="3" oID="14" mType="014_bead"/> <mob x="49" y="3" oID="14" mType="014_bead"/> <mob x="55" y="3" oID="14" mType="014_bead"/> <mob x="56" y="3" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="20" y="4" oID="14" mType="014_bead"/> <mob x="22" y="4" oID="14" mType="014_bead"/> <mob x="24" y="4" oID="14" mType="014_bead"/> <mob x="26" y="4" oID="14" mType="014_bead"/> </mobs> <objects> <object x="54" y="7" oID="10" oType="010_spike2"/> <object x="56" y="7" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_3(){ super(); } } }//package dataClassesFromXml.maps.green
Section 55
//XmlData_4 (dataClassesFromXml.maps.green.XmlData_4) package dataClassesFromXml.maps.green { public class XmlData_4 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="4" map="" dX="67" dY="5"/> <exit x="69" y="4" map="littleMen_drop" dX="1" dY="7"/> <exit x="0" y="5" map="3" dX="67" dY="5"/> <exit x="69" y="5" map="littleMen_drop" dX="1" dY="7"/> </exits> <mobs> <mob x="10" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="36" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="26" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="52" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="61" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="45" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="42" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="57" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" oID="14" mType="014_bead"/> <mob x="15" y="4" oID="14" mType="014_bead"/> <mob x="30" y="4" oID="14" mType="014_bead"/> <mob x="32" y="4" oID="14" mType="014_bead"/> <mob x="47" y="4" oID="14" mType="014_bead"/> <mob x="49" y="4" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_4(){ super(); } } }//package dataClassesFromXml.maps.green
Section 56
//XmlData_5 (dataClassesFromXml.maps.green.XmlData_5) package dataClassesFromXml.maps.green { public class XmlData_5 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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</layers> <exits> <exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="4" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="5" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="65" y="9" map="end" dX="3" dY="2"/> <exit x="66" y="9" map="end" dX="3" dY="2"/> <exit x="67" y="9" map="end" dX="3" dY="2"/> </exits> <mobs> <mob x="57" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="46" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="54" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="62" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="38" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="44" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="53" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="24" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="34" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="51" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="62" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" oID="14" mType="014_bead"/> <mob x="24" y="7" oID="14" mType="014_bead"/> <mob x="34" y="7" oID="14" mType="014_bead"/> <mob x="41" y="7" oID="14" mType="014_bead"/> <mob x="51" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_5(){ super(); } } }//package dataClassesFromXml.maps.green
Section 57
//XmlData_end (dataClassesFromXml.maps.green.XmlData_end) package dataClassesFromXml.maps.green { public class XmlData_end { public static const CONTENT:XML = <gameLevel> <level width="30" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,2,2,2,2,2,2,2,2,2,2,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,7,5,6,5,6,5,10,5,6,5,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,10,8,9,8,7,8,11,8,9,8,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,11,5,6,5,10,5,12,5,6,5,11,11,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,12,8,9,8,11,8,13,8,9,8,12,12,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,5,6,5,13,5,6,5,12,5,6,5,6,5,13,13,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1"/> </layers> <exits> <exit x="2" y="0" map="littleMen_drop" dX="12" dY="57"/> <exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="4" y="0" map="littleMen_drop" dX="14" dY="57"/> <exit x="0" y="4" map="secret1" dX="28" dY="4"/> <exit x="0" y="5" map="secret1" dX="28" dY="5"/> </exits> <mobs> <mob x="0" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="16" y="5" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_end(){ super(); } } }//package dataClassesFromXml.maps.green
Section 58
//XmlData_everything_test (dataClassesFromXml.maps.green.XmlData_everything_test) package dataClassesFromXml.maps.green { public class XmlData_everything_test { public static const CONTENT:XML = <gameLevel> <level width="20" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,2,2,2,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="0" map="2" dX="63" dY="8"/> <exit x="3" y="0" map="2" dX="64" dY="8"/> <exit x="4" y="0" map="2" dX="65" dY="8"/> <exit x="19" y="3" map="everything_test01" dX="1" dY="3"/> <exit x="19" y="4" map="everything_test01" dX="1" dY="4"/> <exit x="19" y="8" map="everything_test01" dX="1" dY="8"/> <exit x="19" y="9" map="everything_test01" dX="1" dY="9"/> </exits> <mobs> <mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test(){ super(); } } }//package dataClassesFromXml.maps.green
Section 59
//XmlData_everything_test01 (dataClassesFromXml.maps.green.XmlData_everything_test01) package dataClassesFromXml.maps.green { public class XmlData_everything_test01 { public static const CONTENT:XML = <gameLevel> <level width="50" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,-1,-1,-1,-1,1,1,1,0,1,1,1,0,1,1,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,0,1,1,1,0,1,1,1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,0,1,1,0,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="0" y="3" map="everything_test" dX="18" dY="3"/> <exit x="0" y="4" map="everything_test" dX="18" dY="4"/> <exit x="0" y="8" map="everything_test" dX="18" dY="8"/> <exit x="0" y="9" map="everything_test" dX="18" dY="9"/> <exit x="38" y="12" map="everything_test03" dX="3" dY="2"/> <exit x="39" y="12" map="everything_test03" dX="4" dY="2"/> <exit x="40" y="12" map="everything_test03" dX="5" dY="2"/> </exits> <mobs> <mob x="17" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="18" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="37" y="4" id="30" mType="031_breakable6" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="3" y="5" oID="14" mType="014_bead"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="11" y="5" oID="14" mType="014_bead"/> <mob x="15" y="5" oID="14" mType="014_bead"/> <mob x="19" y="5" oID="14" mType="014_bead"/> <mob x="23" y="5" oID="14" mType="014_bead"/> <mob x="27" y="5" oID="14" mType="014_bead"/> <mob x="31" y="5" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test01(){ super(); } } }//package dataClassesFromXml.maps.green
Section 60
//XmlData_everything_test03 (dataClassesFromXml.maps.green.XmlData_everything_test03) package dataClassesFromXml.maps.green { public class XmlData_everything_test03 { public static const CONTENT:XML = <gameLevel> <level width="50" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="0" map="everything_test01" dX="38" dY="11"/> <exit x="4" y="0" map="everything_test01" dX="39" dY="11"/> <exit x="5" y="0" map="everything_test01" dX="40" dY="11"/> <exit x="49" y="3" map="everything_test04" dX="1" dY="3"/> <exit x="49" y="4" map="everything_test04" dX="1" dY="4"/> <exit x="49" y="8" map="everything_test04" dX="1" dY="8"/> <exit x="49" y="9" map="everything_test04" dX="1" dY="9"/> </exits> <mobs> <mob x="20" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="42" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="34" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="3" y="5" oID="14" mType="014_bead"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="15" y="5" oID="14" mType="014_bead"/> <mob x="18" y="5" oID="14" mType="014_bead"/> <mob x="21" y="5" oID="14" mType="014_bead"/> <mob x="25" y="5" oID="14" mType="014_bead"/> <mob x="31" y="5" oID="14" mType="014_bead"/> <mob x="35" y="5" oID="14" mType="014_bead"/> <mob x="39" y="5" oID="14" mType="014_bead"/> <mob x="43" y="5" oID="14" mType="014_bead"/> </mobs> <objects> <object x="21" y="10" oID="10" oType="010_spike2"/> <object x="23" y="10" oID="10" oType="010_spike2"/> <object x="25" y="10" oID="11" oType="011_spike2_b"/> <object x="39" y="10" oID="10" oType="010_spike2"/> <object x="41" y="10" oID="10" oType="010_spike2"/> <object x="43" y="10" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_everything_test03(){ super(); } } }//package dataClassesFromXml.maps.green
Section 61
//XmlData_everything_test04 (dataClassesFromXml.maps.green.XmlData_everything_test04) package dataClassesFromXml.maps.green { public class XmlData_everything_test04 { public static const CONTENT:XML = <gameLevel> <level width="16" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,2,2,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,0,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,2,2,1,2,2,2,1,-1,-1,-1,1,2,2,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="everything_test03" dX="48" dY="3"/> <exit x="0" y="4" map="everything_test03" dX="48" dY="4"/> <exit x="0" y="8" map="everything_test03" dX="48" dY="8"/> <exit x="0" y="9" map="everything_test03" dX="48" dY="9"/> <exit x="8" y="12" map="3" dX="3" dY="2"/> <exit x="9" y="12" map="3" dX="4" dY="2"/> <exit x="10" y="12" map="3" dX="5" dY="2"/> </exits> <mobs> <mob x="6" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="12" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test04(){ super(); } } }//package dataClassesFromXml.maps.green
Section 62
//XmlData_littleMen_drop (dataClassesFromXml.maps.green.XmlData_littleMen_drop) package dataClassesFromXml.maps.green { public class XmlData_littleMen_drop { public static const CONTENT:XML = <gameLevel> <level width="30" height="60" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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<objects> <object x="15" y="4" oID="6" oType="006_spike0"/> <object x="15" y="6" oID="6" oType="006_spike0"/> <object x="15" y="8" oID="6" oType="006_spike0"/> <object x="3" y="9" oID="9" oType="009_spike1_b"/> <object x="3" y="10" oID="9" oType="009_spike1_b"/> <object x="15" y="10" oID="6" oType="006_spike0"/> <object x="3" y="11" oID="8" oType="008_spike1"/> <object x="15" y="12" oID="6" oType="006_spike0"/> <object x="3" y="13" oID="8" oType="008_spike1"/> <object x="15" y="14" oID="6" oType="006_spike0"/> <object x="3" y="15" oID="8" oType="008_spike1"/> <object x="15" y="16" oID="6" oType="006_spike0"/> <object x="3" y="17" oID="9" oType="009_spike1_b"/> <object x="15" y="18" oID="6" oType="006_spike0"/> <object x="3" y="19" oID="8" oType="008_spike1"/> <object x="15" y="20" oID="6" oType="006_spike0"/> <object x="3" y="21" oID="8" oType="008_spike1"/> <object x="15" y="22" oID="6" oType="006_spike0"/> <object x="3" y="23" oID="8" oType="008_spike1"/> <object x="15" y="24" oID="6" oType="006_spike0"/> <object x="3" y="25" oID="8" oType="008_spike1"/> <object x="15" y="26" oID="6" oType="006_spike0"/> <object x="3" y="27" oID="8" oType="008_spike1"/> <object x="15" y="28" oID="6" oType="006_spike0"/> <object x="3" y="30" oID="9" oType="009_spike1_b"/> <object x="15" y="30" oID="6" oType="006_spike0"/> <object x="3" y="31" oID="8" oType="008_spike1"/> <object x="15" y="32" oID="6" oType="006_spike0"/> <object x="3" y="33" oID="8" oType="008_spike1"/> <object x="15" y="34" oID="6" oType="006_spike0"/> <object x="3" y="35" oID="8" oType="008_spike1"/> <object x="15" y="36" oID="6" oType="006_spike0"/> <object x="3" y="37" oID="9" oType="009_spike1_b"/> <object x="15" y="38" oID="6" oType="006_spike0"/> <object x="15" y="40" oID="6" oType="006_spike0"/> <object x="3" y="41" oID="8" oType="008_spike1"/> <object x="15" y="42" oID="6" oType="006_spike0"/> <object x="3" y="43" oID="8" oType="008_spike1"/> <object x="15" y="44" oID="6" oType="006_spike0"/> <object x="3" y="45" oID="8" oType="008_spike1"/> <object x="15" y="46" oID="6" oType="006_spike0"/> <object x="3" y="47" oID="8" oType="008_spike1"/> <object x="15" y="48" oID="6" oType="006_spike0"/> </objects> </gameLevel> ; public function XmlData_littleMen_drop(){ super(); } } }//package dataClassesFromXml.maps.green
Section 63
//XmlData_secret (dataClassesFromXml.maps.green.XmlData_secret) package dataClassesFromXml.maps.green { public class XmlData_secret { public static const CONTENT:XML = <gameLevel> <level width="15" height="20" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,-1,-1,-1,-1,14,-1,14,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,14,-1,14,-1,-1,2,2,2,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,1,1,1,-1,-1,-1,1,0,1,0,1,0,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="19" map="0" dX="3" dY="2"/> <exit x="4" y="19" map="0" dX="4" dY="2"/> <exit x="5" y="19" map="0" dX="5" dY="2"/> </exits> <mobs> <mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret(){ super(); } } }//package dataClassesFromXml.maps.green
Section 64
//XmlData_secret1 (dataClassesFromXml.maps.green.XmlData_secret1) package dataClassesFromXml.maps.green { public class XmlData_secret1 { public static const CONTENT:XML = <gameLevel> <level width="30" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="4" map="end" dX="1" dY="4"/> <exit x="29" y="5" map="end" dX="1" dY="5"/> </exits> <mobs> <mob x="4" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret1(){ super(); } } }//package dataClassesFromXml.maps.green
Section 65
//XmlData_superSecret00 (dataClassesFromXml.maps.green.XmlData_superSecret00) package dataClassesFromXml.maps.green { public class XmlData_superSecret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,0,2,2,2,2,2,0,2,2,2,2,2,0,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,-1"/> </layers> <exits> <exit x="15" y="14" map="3" dX="3" dY="2"/> <exit x="16" y="14" map="3" dX="4" dY="2"/> </exits> <mobs> <mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="12" y="7" oID="14" mType="014_bead"/> <mob x="4" y="8" oID="14" mType="014_bead"/> <mob x="5" y="8" oID="14" mType="014_bead"/> <mob x="7" y="8" oID="14" mType="014_bead"/> <mob x="8" y="8" oID="14" mType="014_bead"/> <mob x="10" y="8" oID="14" mType="014_bead"/> <mob x="11" y="8" oID="14" mType="014_bead"/> <mob x="12" y="8" oID="14" mType="014_bead"/> <mob x="14" y="8" oID="14" mType="014_bead"/> <mob x="4" y="9" oID="14" mType="014_bead"/> <mob x="5" y="9" oID="14" mType="014_bead"/> <mob x="7" y="9" oID="14" mType="014_bead"/> <mob x="8" y="9" oID="14" mType="014_bead"/> <mob x="10" y="9" oID="14" mType="014_bead"/> <mob x="11" y="9" oID="14" mType="014_bead"/> <mob x="12" y="9" oID="14" mType="014_bead"/> <mob x="14" y="9" oID="14" mType="014_bead"/> <mob x="4" y="10" oID="14" mType="014_bead"/> <mob x="5" y="10" oID="14" mType="014_bead"/> <mob x="7" y="10" oID="14" mType="014_bead"/> <mob x="8" y="10" oID="14" mType="014_bead"/> <mob x="9" y="10" oID="14" mType="014_bead"/> <mob x="10" y="10" oID="14" mType="014_bead"/> <mob x="11" y="10" oID="14" mType="014_bead"/> <mob x="12" y="10" oID="14" mType="014_bead"/> <mob x="13" y="10" oID="14" mType="014_bead"/> <mob x="14" y="10" oID="14" mType="014_bead"/> <mob x="4" y="11" oID="14" mType="014_bead"/> <mob x="5" y="11" oID="14" mType="014_bead"/> <mob x="6" y="11" oID="14" mType="014_bead"/> <mob x="7" y="11" oID="14" mType="014_bead"/> <mob x="8" y="11" oID="14" mType="014_bead"/> <mob x="11" y="11" oID="14" mType="014_bead"/> <mob x="12" y="11" oID="14" mType="014_bead"/> <mob x="13" y="11" oID="14" mType="014_bead"/> <mob x="14" y="11" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_superSecret00(){ super(); } } }//package dataClassesFromXml.maps.green
Section 66
//XmlData_orgasmatron_respawn (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron_respawn) package dataClassesFromXml.maps.orgasmatron { public class XmlData_orgasmatron_respawn { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="orgasm" tilesize="50"/> <layers> <layer name="front" tiles="0,9,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/> <layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/> </layers> <exits> <exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/> </exits> <mobs> <mob x="8" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="9" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="12" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="13" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_orgasmatron_respawn(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 67
//XmlData_orgasmatron00 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron00) package dataClassesFromXml.maps.orgasmatron { public class XmlData_orgasmatron00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="orgasm" tilesize="50"/> <layers> <layer name="front" tiles="0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/> <layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/> </layers> <exits> <exit x="2" y="0" map="secret00" dX="2" dY="13"/> <exit x="3" y="0" map="secret00" dX="3" dY="13"/> <exit x="4" y="0" map="secret00" dX="4" dY="13"/> <exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/> </exits> <player x="3" y="1"/> <mobs> <mob x="8" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="9" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="12" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="13" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_orgasmatron00(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 68
//XmlData_orgasmatron01 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron01) package dataClassesFromXml.maps.orgasmatron { public class XmlData_orgasmatron01 { public static const CONTENT:XML = <gameLevel> <level width="40" height="30" set="orgasm" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <respawn map="orgasmatron_respawn" x="3" y="6"/> <exits> </exits> <mobs> <mob x="19" y="26" mType="orgasmatron" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="2" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="3" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="18" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_orgasmatron01(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 69
//XmlData_secret00 (dataClassesFromXml.maps.orgasmatron.XmlData_secret00) package dataClassesFromXml.maps.orgasmatron { public class XmlData_secret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="orgasm" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="14" map="orgasmatron00" dX="2" dY="2"/> <exit x="3" y="14" map="orgasmatron00" dX="3" dY="2"/> <exit x="4" y="14" map="orgasmatron00" dX="4" dY="2"/> </exits> <mobs> <mob x="17" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret00(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 70
//XmlData_door (dataClassesFromXml.maps.pink.XmlData_door) package dataClassesFromXml.maps.pink { public class XmlData_door { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,8,15,-1,-1,-1,-1,13,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,1,8,8,1,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="pink11" dX="28" dY="9"/> <exit x="0" y="10" map="pink11" dX="28" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="12" y="9" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_door(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 71
//XmlData_PINK_START (dataClassesFromXml.maps.pink.XmlData_PINK_START) package dataClassesFromXml.maps.pink { public class XmlData_PINK_START { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="secret02" dX="7" dY="7"/> <exit x="6" y="0" map="secret02" dX="7" dY="7"/> <exit x="7" y="0" map="secret02" dX="7" dY="7"/> <exit x="5" y="23" map="pink00" dX="5" dY="1"/> <exit x="6" y="23" map="pink00" dX="5" dY="1"/> <exit x="7" y="23" map="pink00" dX="5" dY="1"/> </exits> <player x="6" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_PINK_START(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 72
//XmlData_pink00 (dataClassesFromXml.maps.pink.XmlData_pink00) package dataClassesFromXml.maps.pink { public class XmlData_pink00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,13,14,14,14,14,14,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,8,22,8,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="PINK_START" dX="6" dY="21"/> <exit x="5" y="0" map="PINK_START" dX="6" dY="21"/> <exit x="6" y="0" map="PINK_START" dX="6" dY="21"/> <exit x="19" y="8" map="pink01" dX="1" dY="8"/> <exit x="19" y="9" map="pink01" dX="1" dY="9"/> <exit x="19" y="10" map="pink01" dX="1" dY="10"/> </exits> <mobs> <mob x="16" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink00(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 73
//XmlData_pink01 (dataClassesFromXml.maps.pink.XmlData_pink01) package dataClassesFromXml.maps.pink { public class XmlData_pink01 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,14,14,14,14,14,14,14,-1,-1,-1,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,2,-1,-1,-1,7,8,22,9,-1,-1,7,8,22,9,-1,-1,0,1,1,1,1,1,1,22,8,22,8,22,8,22,8,8,8,8,8,22,8,9,-1,-1,7,22,8,8,8,8,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink00" dX="18" dY="8"/> <exit x="29" y="8" map="pink02" dX="1" dY="8"/> <exit x="0" y="9" map="pink00" dX="18" dY="9"/> <exit x="29" y="9" map="pink02" dX="1" dY="9"/> <exit x="0" y="10" map="pink00" dX="18" dY="10"/> <exit x="29" y="10" map="pink02" dX="1" dY="10"/> </exits> <mobs> <mob x="22" y="4" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="8" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="24" y="8" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="26" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="17" y="5" oID="14" mType="014_bead"/> <mob x="18" y="5" oID="14" mType="014_bead"/> <mob x="19" y="5" oID="14" mType="014_bead"/> <mob x="20" y="5" oID="14" mType="014_bead"/> <mob x="11" y="8" oID="14" mType="014_bead"/> <mob x="12" y="8" oID="14" mType="014_bead"/> <mob x="13" y="8" oID="14" mType="014_bead"/> <mob x="14" y="8" oID="14" mType="014_bead"/> <mob x="13" y="6" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="8" y="11" oID="10" oType="019_INFLspike2"/> <object x="10" y="11" oID="11" oType="020_INFLspike2_b"/> <object x="21" y="11" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink01(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 74
//XmlData_pink02 (dataClassesFromXml.maps.pink.XmlData_pink02) package dataClassesFromXml.maps.pink { public class XmlData_pink02 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,13,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink01" dX="28" dY="8"/> <exit x="29" y="8" map="pink03" dX="1" dY="8"/> <exit x="0" y="9" map="pink01" dX="28" dY="9"/> <exit x="29" y="9" map="pink03" dX="1" dY="9"/> <exit x="0" y="10" map="pink01" dX="28" dY="10"/> <exit x="29" y="10" map="pink03" dX="1" dY="10"/> </exits> <mobs> <mob x="7" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="3" oID="14" mType="014_bead"/> <mob x="14" y="5" oID="14" mType="014_bead"/> <mob x="20" y="5" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="23" y="7" oID="14" mType="014_bead"/> <mob x="8" y="10" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> <object x="11" y="12" oID="10" oType="019_INFLspike2"/> <object x="13" y="12" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> <object x="17" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="10" oType="019_INFLspike2"/> <object x="23" y="12" oID="10" oType="019_INFLspike2"/> <object x="25" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink02(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 75
//XmlData_pink03 (dataClassesFromXml.maps.pink.XmlData_pink03) package dataClassesFromXml.maps.pink { public class XmlData_pink03 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,1,1,1,1,1,1,1,1,1,8,8,1,1,8,8,1,1,1,8,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="3" map="pink04" dX="1" dY="5"/> <exit x="29" y="4" map="pink04" dX="1" dY="5"/> <exit x="29" y="5" map="pink04" dX="1" dY="5"/> <exit x="0" y="8" map="pink02" dX="28" dY="8"/> <exit x="0" y="9" map="pink02" dX="28" dY="9"/> <exit x="0" y="10" map="pink02" dX="28" dY="10"/> </exits> <mobs> <mob x="23" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="13" y="7" oID="14" mType="014_bead"/> <mob x="14" y="7" oID="14" mType="014_bead"/> <mob x="12" y="10" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="9" oID="10" oType="019_INFLspike2"/> <object x="13" y="9" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink03(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 76
//XmlData_pink04 (dataClassesFromXml.maps.pink.XmlData_pink04) package dataClassesFromXml.maps.pink { public class XmlData_pink04 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="pink03" dX="28" dY="5"/> <exit x="29" y="3" map="pink05" dX="1" dY="5"/> <exit x="0" y="4" map="pink03" dX="28" dY="5"/> <exit x="29" y="4" map="pink05" dX="1" dY="5"/> <exit x="0" y="5" map="pink03" dX="28" dY="5"/> <exit x="29" y="5" map="pink05" dX="1" dY="5"/> <exit x="11" y="14" map="pink12" dX="8" dY="2"/> <exit x="12" y="14" map="pink12" dX="9" dY="2"/> <exit x="13" y="14" map="pink12" dX="10" dY="2"/> <exit x="14" y="14" map="pink12" dX="11" dY="2"/> <exit x="15" y="14" map="pink12" dX="12" dY="2"/> <exit x="16" y="14" map="pink12" dX="13" dY="2"/> <exit x="17" y="14" map="pink12" dX="14" dY="2"/> <exit x="18" y="14" map="pink12" dX="15" dY="2"/> </exits> <mobs> <mob x="9" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="24" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="23" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" id="33" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="6" id="34" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="8" id="33" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="8" id="34" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="10" id="33" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="10" id="34" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink04(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 77
//XmlData_pink05 (dataClassesFromXml.maps.pink.XmlData_pink05) package dataClassesFromXml.maps.pink { public class XmlData_pink05 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,22,25,14,25,15,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,1,1,1,1,1,2,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,8,1,1,2,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="pink04" dX="28" dY="5"/> <exit x="0" y="4" map="pink04" dX="28" dY="5"/> <exit x="0" y="5" map="pink04" dX="28" dY="5"/> <exit x="29" y="8" map="pink06" dX="1" dY="8"/> <exit x="29" y="9" map="pink06" dX="1" dY="9"/> <exit x="29" y="10" map="pink06" dX="1" dY="10"/> </exits> <mobs> <mob x="5" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="7" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="13" y="6" oID="14" mType="014_bead"/> <mob x="14" y="6" oID="14" mType="014_bead"/> <mob x="18" y="6" oID="14" mType="014_bead"/> <mob x="19" y="6" oID="14" mType="014_bead"/> <mob x="11" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> <object x="11" y="12" oID="10" oType="019_INFLspike2"/> <object x="13" y="12" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> <object x="17" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="10" oType="019_INFLspike2"/> <object x="23" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink05(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 78
//XmlData_pink06 (dataClassesFromXml.maps.pink.XmlData_pink06) package dataClassesFromXml.maps.pink { public class XmlData_pink06 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,8,22,9,-1,-1,62,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,64,-1,-1,-1,-1,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,-1,-1,-1,-1,-1,62,63,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,8,8,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,22,22,8,22,8,22,8,8,8,8,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="4" map="pink07" dX="1" dY="4"/> <exit x="29" y="5" map="pink07" dX="1" dY="5"/> <exit x="29" y="6" map="pink07" dX="1" dY="6"/> <exit x="0" y="8" map="pink05" dX="28" dY="8"/> <exit x="0" y="9" map="pink05" dX="28" dY="9"/> <exit x="0" y="10" map="pink05" dX="28" dY="10"/> </exits> <mobs> <mob x="17" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="8" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="6" y="2" oID="14" mType="014_bead"/> <mob x="8" y="2" oID="14" mType="014_bead"/> <mob x="10" y="2" oID="14" mType="014_bead"/> <mob x="12" y="2" oID="14" mType="014_bead"/> <mob x="14" y="2" oID="14" mType="014_bead"/> <mob x="16" y="2" oID="14" mType="014_bead"/> <mob x="18" y="2" oID="14" mType="014_bead"/> <mob x="20" y="2" oID="14" mType="014_bead"/> <mob x="22" y="2" oID="14" mType="014_bead"/> <mob x="24" y="2" oID="14" mType="014_bead"/> <mob x="8" y="7" oID="14" mType="014_bead"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="8" id="9" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="12" y="10" oID="10" oType="019_INFLspike2"/> <object x="14" y="10" oID="10" oType="019_INFLspike2"/> <object x="16" y="10" oID="10" oType="019_INFLspike2"/> <object x="18" y="10" oID="10" oType="019_INFLspike2"/> <object x="20" y="10" oID="10" oType="019_INFLspike2"/> <object x="22" y="10" oID="11" oType="020_INFLspike2_b"/> <object x="6" y="11" oID="10" oType="019_INFLspike2"/> <object x="8" y="11" oID="10" oType="019_INFLspike2"/> <object x="10" y="11" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink06(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 79
//XmlData_pink07 (dataClassesFromXml.maps.pink.XmlData_pink07) package dataClassesFromXml.maps.pink { public class XmlData_pink07 { public static const CONTENT:XML = <gameLevel> <level width="20" height="25" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,8,22,8,22,8,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,62,8,8,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="pink06" dX="28" dY="4"/> <exit x="0" y="5" map="pink06" dX="28" dY="5"/> <exit x="0" y="6" map="pink06" dX="28" dY="6"/> <exit x="19" y="13" map="pink08" dX="1" dY="7"/> <exit x="19" y="14" map="pink08" dX="1" dY="8"/> <exit x="19" y="15" map="pink08" dX="1" dY="9"/> </exits> <mobs> <mob x="6" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="9" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="9" y="13" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="8" y="4" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="8" y="13" oID="14" mType="014_bead"/> <mob x="19" y="15" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink07(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 80
//XmlData_pink08 (dataClassesFromXml.maps.pink.XmlData_pink08) package dataClassesFromXml.maps.pink { public class XmlData_pink08 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,22,23,22,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,23,22,23,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,62,63,64,-1,-1,-1,62,63,64,-1,-1,-1,0,1,1,1,1,1,22,8,22,8,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,8,22,8,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,22,8,22,8,22,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,23,8,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,-1"/> <layer name="back" tiles="42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="pink14" dX="26" dY="13"/> <exit x="5" y="0" map="pink14" dX="26" dY="13"/> <exit x="6" y="0" map="pink14" dX="26" dY="13"/> <exit x="0" y="7" map="pink07" dX="18" dY="13"/> <exit x="29" y="7" map="pink09" dX="1" dY="6"/> <exit x="0" y="8" map="pink07" dX="18" dY="14"/> <exit x="29" y="8" map="pink09" dX="1" dY="7"/> <exit x="0" y="9" map="pink07" dX="18" dY="15"/> <exit x="29" y="9" map="pink09" dX="1" dY="8"/> </exits> <mobs> <mob x="13" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="5" y="6" oID="14" mType="014_bead"/> <mob x="6" y="6" oID="14" mType="014_bead"/> <mob x="7" y="6" oID="14" mType="014_bead"/> <mob x="24" y="5" id="12" mType="013_evil_inflatable" dX="1" dY="0" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="9" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> <object x="11" y="12" oID="10" oType="019_INFLspike2"/> <object x="13" y="12" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> <object x="17" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="10" oType="019_INFLspike2"/> <object x="23" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink08(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 81
//XmlData_pink09 (dataClassesFromXml.maps.pink.XmlData_pink09) package dataClassesFromXml.maps.pink { public class XmlData_pink09 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,14,14,14,14,14,14,14,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,8,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,62,14,14,14,14,14,14,14,8,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,7,22,23,22,23,22,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,13,14,14,14,14,14,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,22,23,22,23,22,23,8,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,22,23,22,23,22,23,22,23,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="pink08" dX="28" dY="7"/> <exit x="0" y="7" map="pink08" dX="28" dY="8"/> <exit x="0" y="8" map="pink08" dX="28" dY="9"/> <exit x="24" y="10" map="pink10" dX="1" dY="10"/> <exit x="24" y="11" map="pink10" dX="1" dY="11"/> <exit x="24" y="12" map="pink10" dX="1" dY="12"/> </exits> <mobs> <mob x="10" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,10,1,0,0,0,0,0,90,0,0,0,0,0,0"/> <mob x="12" y="5" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="8" y="6" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="22" y="12" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="8" y="5" oID="14" mType="014_bead"/> </mobs> <objects> <object x="6" y="10" oID="10" oType="019_INFLspike2"/> <object x="8" y="10" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink09(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 82
//XmlData_pink10 (dataClassesFromXml.maps.pink.XmlData_pink10) package dataClassesFromXml.maps.pink { public class XmlData_pink10 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,23,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,8,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,16,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,7,22,23,8,8,8,8,9,-1,-1,-1,7,8,8,8,8,23,22,23,8,1,1,1,1,1,8,23,22,23,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,30,31,32,33,30,31,32,33,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,36,37,38,39,36,37,38,39,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,44,45,46,47,44,45,46,47,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,52,53,54,55,52,53,54,55,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="9" map="pink15" dX="1" dY="9"/> <exit x="0" y="10" map="pink09" dX="23" dY="10"/> <exit x="24" y="10" map="pink15" dX="1" dY="10"/> <exit x="0" y="11" map="pink09" dX="23" dY="11"/> <exit x="0" y="12" map="pink09" dX="23" dY="12"/> <exit x="14" y="14" map="pink11" dX="4" dY="2"/> <exit x="15" y="14" map="pink11" dX="5" dY="2"/> <exit x="16" y="14" map="pink11" dX="6" dY="2"/> </exits> <mobs> <mob x="15" y="5" id="13" mType="014_evil_inflatable_gen" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="23" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="9" oID="14" mType="014_bead"/> <mob x="15" y="10" oID="14" mType="014_bead"/> <mob x="15" y="11" oID="14" mType="014_bead"/> <mob x="15" y="12" oID="14" mType="014_bead"/> </mobs> <objects> <object x="10" y="11" oID="10" oType="019_INFLspike2"/> <object x="12" y="11" oID="10" oType="019_INFLspike2"/> <object x="17" y="11" oID="10" oType="019_INFLspike2"/> <object x="19" y="11" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink10(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 83
//XmlData_pink11 (dataClassesFromXml.maps.pink.XmlData_pink11) package dataClassesFromXml.maps.pink { public class XmlData_pink11 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,23,9,-1,-1,-1,7,8,14,14,8,8,14,14,8,8,14,14,8,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,8,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,13,15,-1,-1,13,15,-1,-1,13,15,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,14,14,14,14,14,14,14,14,14,14,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="pink10" dX="14" dY="13"/> <exit x="5" y="0" map="pink10" dX="15" dY="13"/> <exit x="6" y="0" map="pink10" dX="16" dY="13"/> <exit x="29" y="9" map="door" dX="1" dY="9"/> <exit x="29" y="10" map="door" dX="1" dY="10"/> </exits> <mobs> <mob x="10" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="5" freq="160" speed="5" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="7" freq="150" speed="5" drops="180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="9" freq="140" speed="5" drops="210,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink11(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 84
//XmlData_pink12 (dataClassesFromXml.maps.pink.XmlData_pink12) package dataClassesFromXml.maps.pink { public class XmlData_pink12 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,8,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,1,1,1,1,1,1,22,23,8,8,8,8,8,23,22,23,22,23,22,23,22,23,22,23,8,8,8,8,8,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="8" y="0" map="pink04" dX="11" dY="13"/> <exit x="9" y="0" map="pink04" dX="12" dY="13"/> <exit x="10" y="0" map="pink04" dX="13" dY="13"/> <exit x="11" y="0" map="pink04" dX="14" dY="13"/> <exit x="12" y="0" map="pink04" dX="15" dY="13"/> <exit x="13" y="0" map="pink04" dX="16" dY="13"/> <exit x="14" y="0" map="pink04" dX="17" dY="13"/> <exit x="15" y="0" map="pink04" dX="18" dY="13"/> <exit x="29" y="8" map="pink13" dX="1" dY="8"/> <exit x="29" y="9" map="pink13" dX="1" dY="9"/> <exit x="29" y="10" map="pink13" dX="1" dY="10"/> </exits> <mobs> <mob x="5" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="12" y="7" oID="14" mType="014_bead"/> <mob x="13" y="7" oID="14" mType="014_bead"/> <mob x="19" y="7" oID="14" mType="014_bead"/> <mob x="20" y="7" oID="14" mType="014_bead"/> <mob x="21" y="7" oID="14" mType="014_bead"/> <mob x="22" y="7" oID="14" mType="014_bead"/> </mobs> <objects> <object x="3" y="5" oID="8" oType="017_INFLspike1"/> <object x="25" y="5" oID="6" oType="015_INFLspike0"/> <object x="3" y="7" oID="8" oType="017_INFLspike1"/> <object x="25" y="7" oID="7" oType="016_INFLspike0_b"/> <object x="26" y="8" oID="12" oType="021_INFLspike3"/> <object x="28" y="8" oID="12" oType="021_INFLspike3"/> <object x="3" y="9" oID="8" oType="017_INFLspike1"/> <object x="3" y="11" oID="10" oType="019_INFLspike2"/> <object x="5" y="11" oID="11" oType="020_INFLspike2_b"/> <object x="19" y="11" oID="10" oType="019_INFLspike2"/> <object x="21" y="11" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink12(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 85
//XmlData_pink13 (dataClassesFromXml.maps.pink.XmlData_pink13) package dataClassesFromXml.maps.pink { public class XmlData_pink13 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,8,-1,-1,0,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,7,22,23,8,8,8,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,22,23,22,23,22,23,22,8,-1,-1,7,23,22,23,22,23,22,23,8,-1,-1,-1,7,23,22,23,22,23,22,8,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,-1"/> <layer name="back" tiles="42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,30,31,32,33,42,43,42,43,42,43,42,43,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,36,37,38,39,50,51,50,51,50,51,50,51,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,44,45,46,47,42,43,42,43,42,43,42,43,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,52,53,54,55,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink12" dX="27" dY="8"/> <exit x="29" y="8" map="pink14" dX="1" dY="8"/> <exit x="0" y="9" map="pink12" dX="27" dY="9"/> <exit x="29" y="9" map="pink14" dX="1" dY="9"/> <exit x="0" y="10" map="pink12" dX="27" dY="10"/> <exit x="29" y="10" map="pink14" dX="1" dY="10"/> </exits> <mobs> <mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" oID="14" mType="014_bead"/> <mob x="17" y="8" oID="14" mType="014_bead"/> <mob x="6" y="9" oID="14" mType="014_bead"/> <mob x="24" y="9" oID="14" mType="014_bead"/> <mob x="25" y="9" oID="14" mType="014_bead"/> <mob x="26" y="9" oID="14" mType="014_bead"/> </mobs> <objects> <object x="4" y="3" oID="12" oType="021_INFLspike3"/> <object x="6" y="3" oID="12" oType="021_INFLspike3"/> <object x="8" y="3" oID="12" oType="021_INFLspike3"/> <object x="10" y="3" oID="12" oType="021_INFLspike3"/> <object x="12" y="3" oID="12" oType="021_INFLspike3"/> <object x="14" y="3" oID="12" oType="021_INFLspike3"/> <object x="16" y="3" oID="12" oType="021_INFLspike3"/> <object x="18" y="3" oID="12" oType="021_INFLspike3"/> <object x="20" y="3" oID="12" oType="021_INFLspike3"/> <object x="22" y="3" oID="12" oType="021_INFLspike3"/> <object x="24" y="3" oID="12" oType="021_INFLspike3"/> <object x="4" y="4" oID="8" oType="017_INFLspike1"/> <object x="25" y="4" oID="6" oType="015_INFLspike0"/> <object x="4" y="6" oID="8" oType="017_INFLspike1"/> <object x="25" y="6" oID="6" oType="015_INFLspike0"/> <object x="0" y="8" oID="12" oType="021_INFLspike3"/> <object x="2" y="8" oID="12" oType="021_INFLspike3"/> <object x="14" y="8" oID="8" oType="017_INFLspike1"/> <object x="26" y="8" oID="12" oType="021_INFLspike3"/> <object x="28" y="8" oID="12" oType="021_INFLspike3"/> <object x="14" y="10" oID="10" oType="019_INFLspike2"/> <object x="19" y="10" oID="8" oType="017_INFLspike1"/> <object x="8" y="11" oID="9" oType="018_INFLspike1_b"/> <object x="8" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink13(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 86
//XmlData_pink14 (dataClassesFromXml.maps.pink.XmlData_pink14) package dataClassesFromXml.maps.pink { public class XmlData_pink14 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,2,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,7,23,8,1,2,-1,-1,-1,-1,-1,-1,-1,7,22,1,1,1,1,1,1,1,1,2,-1,-1,8,23,8,8,8,23,22,23,22,9,-1,-1,0,2,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,9,-1,-1,23,22,23,22,23,22,23,22,23,8,8,8,23,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,9,-1,-1,-1,7,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink13" dX="28" dY="8"/> <exit x="0" y="9" map="pink13" dX="28" dY="9"/> <exit x="0" y="10" map="pink13" dX="28" dY="10"/> <exit x="25" y="14" map="pink08" dX="5" dY="1"/> <exit x="26" y="14" map="pink08" dX="5" dY="1"/> <exit x="27" y="14" map="pink08" dX="5" dY="1"/> </exits> <mobs> <mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" oID="14" mType="014_bead"/> <mob x="17" y="4" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="12" y="7" oID="14" mType="014_bead"/> <mob x="13" y="7" oID="14" mType="014_bead"/> <mob x="19" y="8" oID="14" mType="014_bead"/> <mob x="20" y="8" oID="14" mType="014_bead"/> <mob x="26" y="12" oID="14" mType="014_bead"/> </mobs> <objects> <object x="5" y="2" oID="9" oType="018_INFLspike1_b"/> <object x="25" y="2" oID="7" oType="016_INFLspike0_b"/> <object x="5" y="3" oID="8" oType="017_INFLspike1"/> <object x="25" y="3" oID="6" oType="015_INFLspike0"/> <object x="5" y="5" oID="8" oType="017_INFLspike1"/> <object x="25" y="5" oID="6" oType="015_INFLspike0"/> <object x="5" y="7" oID="9" oType="018_INFLspike1_b"/> <object x="25" y="7" oID="7" oType="016_INFLspike0_b"/> <object x="0" y="8" oID="12" oType="021_INFLspike3"/> <object x="2" y="8" oID="12" oType="021_INFLspike3"/> <object x="4" y="8" oID="13" oType="022_INFLspike3_b"/> <object x="26" y="8" oID="12" oType="021_INFLspike3"/> <object x="10" y="9" oID="6" oType="015_INFLspike0"/> <object x="14" y="10" oID="10" oType="019_INFLspike2"/> <object x="10" y="11" oID="7" oType="016_INFLspike0_b"/> <object x="21" y="11" oID="10" oType="019_INFLspike2"/> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink14(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 87
//XmlData_pink15 (dataClassesFromXml.maps.pink.XmlData_pink15) package dataClassesFromXml.maps.pink { public class XmlData_pink15 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,8,14,14,14,14,14,14,8,23,22,23,22,23,22,23,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,22,23,22,23,22,15,-1,-1,-1,-1,-1,-1,13,23,22,23,22,23,22,23,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,0,8,23,22,23,22,23,22,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,23,22,23,22,23,8,1,1,1,1,1,1,8,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="pink10" dX="23" dY="9"/> <exit x="0" y="10" map="pink10" dX="23" dY="10"/> </exits> <mobs> <mob x="9" y="7" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" oID="14" mType="014_bead"/> <mob x="8" y="6" oID="14" mType="014_bead"/> <mob x="9" y="6" oID="14" mType="014_bead"/> <mob x="10" y="6" oID="14" mType="014_bead"/> <mob x="7" y="7" oID="14" mType="014_bead"/> <mob x="8" y="7" oID="14" mType="014_bead"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="7" y="8" oID="14" mType="014_bead"/> <mob x="8" y="8" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="10" y="8" oID="14" mType="014_bead"/> <mob x="7" y="9" oID="14" mType="014_bead"/> <mob x="8" y="9" oID="14" mType="014_bead"/> <mob x="9" y="9" oID="14" mType="014_bead"/> <mob x="10" y="9" oID="14" mType="014_bead"/> <mob x="7" y="10" oID="14" mType="014_bead"/> <mob x="8" y="10" oID="14" mType="014_bead"/> <mob x="9" y="10" oID="14" mType="014_bead"/> <mob x="10" y="10" oID="14" mType="014_bead"/> <mob x="7" y="11" oID="14" mType="014_bead"/> <mob x="8" y="11" oID="14" mType="014_bead"/> <mob x="9" y="11" oID="14" mType="014_bead"/> <mob x="10" y="11" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink15(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 88
//XmlData_secret02 (dataClassesFromXml.maps.pink.XmlData_secret02) package dataClassesFromXml.maps.pink { public class XmlData_secret02 { public static const CONTENT:XML = <gameLevel> <level width="15" height="10" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,1,1,1,2,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="9" map="PINK_START" dX="6" dY="2"/> <exit x="7" y="9" map="PINK_START" dX="6" dY="2"/> <exit x="8" y="9" map="PINK_START" dX="6" dY="2"/> </exits> <mobs> <mob x="3" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret02(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 89
//XmlData_MarioSecret (dataClassesFromXml.maps.red.XmlData_MarioSecret) package dataClassesFromXml.maps.red { public class XmlData_MarioSecret { public static const CONTENT:XML = <gameLevel> <level width="50" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="0" y="23" map="red18" dX="18" dY="9"/> <exit x="0" y="24" map="red18" dX="18" dY="9"/> </exits> <mobs> <mob x="40" y="23" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="37" y="17" mID="14" mType="014_bead"/> <mob x="39" y="17" mID="14" mType="014_bead"/> <mob x="40" y="17" mID="14" mType="014_bead"/> <mob x="41" y="17" mID="14" mType="014_bead"/> <mob x="44" y="17" mID="14" mType="014_bead"/> <mob x="28" y="18" mID="14" mType="014_bead"/> <mob x="22" y="19" mID="14" mType="014_bead"/> <mob x="24" y="19" mID="14" mType="014_bead"/> <mob x="9" y="20" mID="14" mType="014_bead"/> <mob x="10" y="20" mID="14" mType="014_bead"/> <mob x="11" y="20" mID="14" mType="014_bead"/> <mob x="12" y="20" mID="14" mType="014_bead"/> <mob x="13" y="20" mID="14" mType="014_bead"/> <mob x="20" y="20" mID="14" mType="014_bead"/> <mob x="26" y="20" mID="14" mType="014_bead"/> <mob x="30" y="20" mID="14" mType="014_bead"/> <mob x="18" y="21" mID="14" mType="014_bead"/> <mob x="32" y="21" mID="14" mType="014_bead"/> <mob x="16" y="22" mID="14" mType="014_bead"/> <mob x="34" y="22" mID="14" mType="014_bead"/> <mob x="35" y="22" mID="14" mType="014_bead"/> <mob x="40" y="22" mID="14" mType="014_bead"/> <mob x="41" y="22" mID="14" mType="014_bead"/> <mob x="46" y="22" mID="14" mType="014_bead"/> <mob x="47" y="22" mID="14" mType="014_bead"/> <mob x="34" y="23" mID="14" mType="014_bead"/> <mob x="35" y="23" mID="14" mType="014_bead"/> <mob x="46" y="23" mID="14" mType="014_bead"/> <mob x="47" y="23" mID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_MarioSecret(){ super(); } } }//package dataClassesFromXml.maps.red
Section 90
//XmlData_open0 (dataClassesFromXml.maps.red.XmlData_open0) package dataClassesFromXml.maps.red { public class XmlData_open0 { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="open0a" dX="4" dY="28"/> <exit x="5" y="0" map="open0a" dX="5" dY="28"/> <exit x="6" y="0" map="open0a" dX="6" dY="28"/> <exit x="7" y="0" map="open0a" dX="7" dY="28"/> <exit x="8" y="0" map="open0a" dX="8" dY="28"/> <exit x="9" y="0" map="open0a" dX="9" dY="28"/> <exit x="10" y="0" map="open0a" dX="10" dY="28"/> <exit x="11" y="0" map="open0a" dX="11" dY="28"/> <exit x="12" y="0" map="open0a" dX="12" dY="28"/> <exit x="13" y="0" map="open0a" dX="13" dY="28"/> <exit x="14" y="0" map="open0a" dX="14" dY="28"/> <exit x="15" y="0" map="open0a" dX="15" dY="28"/> <exit x="16" y="0" map="open0a" dX="16" dY="28"/> <exit x="17" y="0" map="open0a" dX="17" dY="28"/> <exit x="18" y="0" map="open0a" dX="18" dY="28"/> <exit x="19" y="0" map="open0a" dX="19" dY="28"/> <exit x="20" y="0" map="open0a" dX="20" dY="28"/> <exit x="21" y="0" map="open0a" dX="21" dY="28"/> <exit x="22" y="0" map="open0a" dX="22" dY="28"/> <exit x="23" y="0" map="open0a" dX="23" dY="28"/> <exit x="24" y="0" map="open0a" dX="24" dY="28"/> <exit x="25" y="0" map="open0a" dX="25" dY="28"/> <exit x="26" y="0" map="open0a" dX="26" dY="28"/> <exit x="27" y="0" map="open0a" dX="27" dY="28"/> <exit x="28" y="0" map="open0a" dX="28" dY="28"/> <exit x="29" y="0" map="open0a" dX="29" dY="28"/> <exit x="30" y="0" map="open0a" dX="30" dY="28"/> <exit x="31" y="0" map="open0a" dX="31" dY="28"/> <exit x="32" y="0" map="open0a" dX="32" dY="28"/> <exit x="33" y="0" map="open0a" dX="33" dY="28"/> <exit x="34" y="0" map="open0a" dX="34" dY="28"/> <exit x="35" y="0" map="open0a" dX="35" dY="28"/> <exit x="36" y="0" map="open0a" dX="36" dY="28"/> <exit x="37" y="0" map="open0a" dX="37" dY="28"/> <exit x="38" y="0" map="open0a" dX="38" dY="28"/> <exit x="39" y="0" map="open0a" dX="39" dY="28"/> <exit x="40" y="0" map="open0a" dX="40" dY="28"/> <exit x="41" y="0" map="open0a" dX="41" dY="28"/> <exit x="42" y="0" map="open0a" dX="42" dY="28"/> <exit x="43" y="0" map="open0a" dX="43" dY="28"/> <exit x="44" y="0" map="open0a" dX="44" dY="28"/> <exit x="45" y="0" map="open0a" dX="45" dY="28"/> <exit x="46" y="0" map="open0a" dX="46" dY="28"/> <exit x="47" y="0" map="open0a" dX="47" dY="28"/> <exit x="48" y="0" map="open0a" dX="48" dY="28"/> <exit x="49" y="0" map="open0a" dX="49" dY="28"/> <exit x="50" y="0" map="open0a" dX="50" dY="28"/> <exit x="51" y="0" map="open0a" dX="51" dY="28"/> <exit x="52" y="0" map="open0a" dX="52" dY="28"/> <exit x="53" y="0" map="open0a" dX="53" dY="28"/> <exit x="54" y="0" map="open0a" dX="54" dY="28"/> <exit x="55" y="0" map="open0a" dX="55" dY="28"/> <exit x="56" y="0" map="open0a" dX="56" dY="28"/> <exit x="57" y="0" map="open0a" dX="57" dY="28"/> <exit x="58" y="0" map="open0a" dX="58" dY="28"/> <exit x="59" y="0" map="open0a" dX="59" dY="28"/> <exit x="60" y="0" map="open0a" dX="60" dY="28"/> <exit x="61" y="0" map="open0a" dX="61" dY="28"/> <exit x="62" y="0" map="open0a" dX="62" dY="28"/> <exit x="63" y="0" map="open0a" dX="63" dY="28"/> <exit x="64" y="0" map="open0a" dX="64" dY="28"/> <exit x="65" y="0" map="open0a" dX="65" dY="28"/> <exit x="66" y="0" map="open0a" dX="66" dY="28"/> <exit x="67" y="0" map="open0a" dX="67" dY="28"/> <exit x="68" y="0" map="open0a" dX="68" dY="28"/> <exit x="69" y="0" map="open0a" dX="69" dY="28"/> <exit x="70" y="0" map="open0a" dX="70" dY="28"/> <exit x="71" y="0" map="open0a" dX="71" dY="28"/> <exit x="74" y="0" map="open0a" dX="74" dY="27"/> <exit x="75" y="0" map="open0a" dX="75" dY="27"/> <exit x="0" y="18" map="red05" dX="17" dY="10"/> <exit x="0" y="19" map="red05" dX="17" dY="10"/> <exit x="79" y="19" map="open1" dX="2" dY="19"/> <exit x="0" y="20" map="red05" dX="17" dY="10"/> <exit x="79" y="20" map="open1" dX="2" dY="20"/> <exit x="79" y="25" map="open1" dX="1" dY="26"/> <exit x="79" y="26" map="open1" dX="1" dY="26"/> </exits> <mobs> <mob x="76" y="4" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="76" y="8" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="76" y="12" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="1" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="3" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/> <mob x="5" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="73" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="75" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="77" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="79" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="54" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="79" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="83" y="23" id="7" mType="008_robovibrator" speed="5" freq="160" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="180" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="30" y="25" id="7" mType="008_robovibrator" speed="5" freq="100" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="22" oID="14" mType="014_bead"/> <mob x="49" y="22" oID="14" mType="014_bead"/> <mob x="50" y="19" oID="14" mType="014_bead"/> <mob x="51" y="19" oID="14" mType="014_bead"/> <mob x="17" y="23" oID="14" mType="014_bead"/> <mob x="21" y="23" oID="14" mType="014_bead"/> <mob x="25" y="23" oID="14" mType="014_bead"/> <mob x="42" y="15" oID="14" mType="014_bead"/> <mob x="44" y="16" oID="14" mType="014_bead"/> <mob x="40" y="18" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open0(){ super(); } } }//package dataClassesFromXml.maps.red
Section 91
//XmlData_open0a (dataClassesFromXml.maps.red.XmlData_open0a) package dataClassesFromXml.maps.red { public class XmlData_open0a { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="4" y="29" map="open0" dX="4" dY="2"/> <exit x="5" y="29" map="open0" dX="5" dY="2"/> <exit x="6" y="29" map="open0" dX="6" dY="2"/> <exit x="7" y="29" map="open0" dX="7" dY="2"/> <exit x="8" y="29" map="open0" dX="8" dY="2"/> <exit x="9" y="29" map="open0" dX="9" dY="2"/> <exit x="10" y="29" map="open0" dX="10" dY="2"/> <exit x="11" y="29" map="open0" dX="11" dY="2"/> <exit x="12" y="29" map="open0" dX="12" dY="2"/> <exit x="13" y="29" map="open0" dX="13" dY="2"/> <exit x="14" y="29" map="open0" dX="14" dY="2"/> <exit x="15" y="29" map="open0" dX="15" dY="2"/> <exit x="16" y="29" map="open0" dX="16" dY="2"/> <exit x="17" y="29" map="open0" dX="17" dY="2"/> <exit x="18" y="29" map="open0" dX="18" dY="2"/> <exit x="19" y="29" map="open0" dX="19" dY="2"/> <exit x="20" y="29" map="open0" dX="20" dY="2"/> <exit x="21" y="29" map="open0" dX="21" dY="2"/> <exit x="22" y="29" map="open0" dX="22" dY="2"/> <exit x="23" y="29" map="open0" dX="23" dY="2"/> <exit x="24" y="29" map="open0" dX="24" dY="2"/> <exit x="25" y="29" map="open0" dX="25" dY="2"/> <exit x="26" y="29" map="open0" dX="26" dY="2"/> <exit x="27" y="29" map="open0" dX="27" dY="2"/> <exit x="28" y="29" map="open0" dX="28" dY="2"/> <exit x="29" y="29" map="open0" dX="29" dY="2"/> <exit x="30" y="29" map="open0" dX="30" dY="2"/> <exit x="31" y="29" map="open0" dX="31" dY="2"/> <exit x="32" y="29" map="open0" dX="32" dY="2"/> <exit x="33" y="29" map="open0" dX="33" dY="2"/> <exit x="34" y="29" map="open0" dX="34" dY="2"/> <exit x="35" y="29" map="open0" dX="35" dY="2"/> <exit x="36" y="29" map="open0" dX="36" dY="2"/> <exit x="37" y="29" map="open0" dX="37" dY="2"/> <exit x="38" y="29" map="open0" dX="38" dY="2"/> <exit x="39" y="29" map="open0" dX="39" dY="2"/> <exit x="40" y="29" map="open0" dX="40" dY="2"/> <exit x="41" y="29" map="open0" dX="41" dY="2"/> <exit x="42" y="29" map="open0" dX="42" dY="2"/> <exit x="43" y="29" map="open0" dX="43" dY="2"/> <exit x="44" y="29" map="open0" dX="44" dY="2"/> <exit x="45" y="29" map="open0" dX="45" dY="2"/> <exit x="46" y="29" map="open0" dX="46" dY="2"/> <exit x="47" y="29" map="open0" dX="47" dY="2"/> <exit x="48" y="29" map="open0" dX="48" dY="2"/> <exit x="49" y="29" map="open0" dX="49" dY="2"/> <exit x="50" y="29" map="open0" dX="50" dY="2"/> <exit x="51" y="29" map="open0" dX="51" dY="2"/> <exit x="52" y="29" map="open0" dX="52" dY="2"/> <exit x="53" y="29" map="open0" dX="53" dY="2"/> <exit x="54" y="29" map="open0" dX="54" dY="2"/> <exit x="55" y="29" map="open0" dX="55" dY="2"/> <exit x="56" y="29" map="open0" dX="56" dY="2"/> <exit x="57" y="29" map="open0" dX="57" dY="2"/> <exit x="58" y="29" map="open0" dX="58" dY="2"/> <exit x="59" y="29" map="open0" dX="59" dY="2"/> <exit x="60" y="29" map="open0" dX="60" dY="2"/> <exit x="61" y="29" map="open0" dX="61" dY="2"/> <exit x="62" y="29" map="open0" dX="62" dY="2"/> <exit x="63" y="29" map="open0" dX="63" dY="2"/> <exit x="64" y="29" map="open0" dX="64" dY="2"/> <exit x="65" y="29" map="open0" dX="65" dY="2"/> <exit x="66" y="29" map="open0" dX="66" dY="2"/> <exit x="67" y="29" map="open0" dX="67" dY="2"/> <exit x="68" y="29" map="open0" dX="68" dY="2"/> <exit x="69" y="29" map="open0" dX="69" dY="2"/> <exit x="70" y="29" map="open0" dX="70" dY="2"/> <exit x="71" y="29" map="open0" dX="71" dY="2"/> <exit x="74" y="29" map="open0" dX="74" dY="2"/> <exit x="75" y="29" map="open0" dX="75" dY="2"/> </exits> <mobs> <mob x="9" y="19" oID="14" mType="014_bead"/> <mob x="10" y="19" oID="14" mType="014_bead"/> <mob x="11" y="19" oID="14" mType="014_bead"/> <mob x="12" y="19" oID="14" mType="014_bead"/> <mob x="13" y="19" oID="14" mType="014_bead"/> <mob x="14" y="19" oID="14" mType="014_bead"/> <mob x="15" y="19" oID="14" mType="014_bead"/> <mob x="22" y="19" oID="14" mType="014_bead"/> <mob x="23" y="19" oID="14" mType="014_bead"/> <mob x="24" y="19" oID="14" mType="014_bead"/> <mob x="25" y="19" oID="14" mType="014_bead"/> <mob x="26" y="19" oID="14" mType="014_bead"/> <mob x="27" y="19" oID="14" mType="014_bead"/> <mob x="28" y="19" oID="14" mType="014_bead"/> <mob x="35" y="19" oID="14" mType="014_bead"/> <mob x="36" y="19" oID="14" mType="014_bead"/> <mob x="37" y="19" oID="14" mType="014_bead"/> <mob x="38" y="19" oID="14" mType="014_bead"/> <mob x="39" y="19" oID="14" mType="014_bead"/> <mob x="40" y="19" oID="14" mType="014_bead"/> <mob x="41" y="19" oID="14" mType="014_bead"/> <mob x="48" y="19" oID="14" mType="014_bead"/> <mob x="49" y="19" oID="14" mType="014_bead"/> <mob x="50" y="19" oID="14" mType="014_bead"/> <mob x="51" y="19" oID="14" mType="014_bead"/> <mob x="52" y="19" oID="14" mType="014_bead"/> <mob x="53" y="19" oID="14" mType="014_bead"/> <mob x="54" y="19" oID="14" mType="014_bead"/> <mob x="61" y="19" oID="14" mType="014_bead"/> <mob x="62" y="19" oID="14" mType="014_bead"/> <mob x="63" y="19" oID="14" mType="014_bead"/> <mob x="64" y="19" oID="14" mType="014_bead"/> <mob x="65" y="19" oID="14" mType="014_bead"/> <mob x="66" y="19" oID="14" mType="014_bead"/> <mob x="67" y="19" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open0a(){ super(); } } }//package dataClassesFromXml.maps.red
Section 92
//XmlData_open1 (dataClassesFromXml.maps.red.XmlData_open1) package dataClassesFromXml.maps.red { public class XmlData_open1 { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="open1a" dX="4" dY="28"/> <exit x="5" y="0" map="open1a" dX="5" dY="28"/> <exit x="6" y="0" map="open1a" dX="6" dY="28"/> <exit x="7" y="0" map="open1a" dX="7" dY="28"/> <exit x="8" y="0" map="open1a" dX="8" dY="28"/> <exit x="9" y="0" map="open1a" dX="9" dY="28"/> <exit x="10" y="0" map="open1a" dX="10" dY="28"/> <exit x="11" y="0" map="open1a" dX="11" dY="28"/> <exit x="12" y="0" map="open1a" dX="12" dY="28"/> <exit x="13" y="0" map="open1a" dX="13" dY="28"/> <exit x="14" y="0" map="open1a" dX="14" dY="28"/> <exit x="15" y="0" map="open1a" dX="15" dY="28"/> <exit x="16" y="0" map="open1a" dX="16" dY="28"/> <exit x="17" y="0" map="open1a" dX="17" dY="28"/> <exit x="18" y="0" map="open1a" dX="18" dY="28"/> <exit x="19" y="0" map="open1a" dX="19" dY="28"/> <exit x="20" y="0" map="open1a" dX="20" dY="28"/> <exit x="21" y="0" map="open1a" dX="21" dY="28"/> <exit x="22" y="0" map="open1a" dX="22" dY="28"/> <exit x="23" y="0" map="open1a" dX="23" dY="28"/> <exit x="24" y="0" map="open1a" dX="24" dY="28"/> <exit x="25" y="0" map="open1a" dX="25" dY="28"/> <exit x="26" y="0" map="open1a" dX="26" dY="28"/> <exit x="27" y="0" map="open1a" dX="27" dY="28"/> <exit x="28" y="0" map="open1a" dX="28" dY="28"/> <exit x="29" y="0" map="open1a" dX="29" dY="28"/> <exit x="30" y="0" map="open1a" dX="30" dY="28"/> <exit x="31" y="0" map="open1a" dX="31" dY="28"/> <exit x="32" y="0" map="open1a" dX="32" dY="28"/> <exit x="33" y="0" map="open1a" dX="33" dY="28"/> <exit x="34" y="0" map="open1a" dX="34" dY="28"/> <exit x="35" y="0" map="open1a" dX="35" dY="28"/> <exit x="36" y="0" map="open1a" dX="36" dY="28"/> <exit x="37" y="0" map="open1a" dX="37" dY="28"/> <exit x="38" y="0" map="open1a" dX="38" dY="28"/> <exit x="39" y="0" map="open1a" dX="39" dY="28"/> <exit x="40" y="0" map="open1a" dX="40" dY="28"/> <exit x="41" y="0" map="open1a" dX="41" dY="28"/> <exit x="42" y="0" map="open1a" dX="42" dY="28"/> <exit x="43" y="0" map="open1a" dX="43" dY="28"/> <exit x="44" y="0" map="open1a" dX="44" dY="28"/> <exit x="45" y="0" map="open1a" dX="45" dY="28"/> <exit x="46" y="0" map="open1a" dX="46" dY="28"/> <exit x="47" y="0" map="open1a" dX="47" dY="28"/> <exit x="48" y="0" map="open1a" dX="48" dY="28"/> <exit x="49" y="0" map="open1a" dX="49" dY="28"/> <exit x="50" y="0" map="open1a" dX="50" dY="28"/> <exit x="51" y="0" map="open1a" dX="51" dY="28"/> <exit x="52" y="0" map="open1a" dX="52" dY="28"/> <exit x="53" y="0" map="open1a" dX="53" dY="28"/> <exit x="54" y="0" map="open1a" dX="54" dY="28"/> <exit x="55" y="0" map="open1a" dX="55" dY="28"/> <exit x="56" y="0" map="open1a" dX="56" dY="28"/> <exit x="57" y="0" map="open1a" dX="57" dY="28"/> <exit x="58" y="0" map="open1a" dX="58" dY="28"/> <exit x="59" y="0" map="open1a" dX="59" dY="28"/> <exit x="60" y="0" map="open1a" dX="60" dY="28"/> <exit x="61" y="0" map="open1a" dX="61" dY="28"/> <exit x="62" y="0" map="open1a" dX="62" dY="28"/> <exit x="63" y="0" map="open1a" dX="63" dY="28"/> <exit x="64" y="0" map="open1a" dX="64" dY="28"/> <exit x="65" y="0" map="open1a" dX="65" dY="28"/> <exit x="66" y="0" map="open1a" dX="66" dY="28"/> <exit x="67" y="0" map="open1a" dX="67" dY="28"/> <exit x="68" y="0" map="open1a" dX="68" dY="28"/> <exit x="69" y="0" map="open1a" dX="69" dY="28"/> <exit x="70" y="0" map="open1a" dX="70" dY="28"/> <exit x="71" y="0" map="open1a" dX="71" dY="28"/> <exit x="72" y="0" map="open1a" dX="72" dY="28"/> <exit x="73" y="0" map="open1a" dX="73" dY="28"/> <exit x="74" y="0" map="open1a" dX="74" dY="28"/> <exit x="75" y="0" map="open1a" dX="75" dY="28"/> <exit x="79" y="17" map="red11" dX="1" dY="7"/> <exit x="0" y="18" map="open0" dX="77" dY="20"/> <exit x="79" y="18" map="red11" dX="1" dY="8"/> <exit x="0" y="19" map="open0" dX="77" dY="20"/> <exit x="79" y="19" map="red11" dX="1" dY="9"/> <exit x="0" y="20" map="open0" dX="77" dY="20"/> <exit x="0" y="25" map="open0" dX="77" dY="26"/> <exit x="0" y="26" map="open0" dX="77" dY="26"/> </exits> <mobs> <mob x="56" y="10" id="7" mType="008_robovibrator" speed="5" freq="130" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="52" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="54" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="55" y="26" id="7" mType="008_robovibrator" speed="5" freq="260" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="25" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="50" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/> <mob x="65" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="17" oID="14" mType="014_bead"/> <mob x="21" y="17" oID="14" mType="014_bead"/> <mob x="16" y="19" oID="14" mType="014_bead"/> <mob x="17" y="19" oID="14" mType="014_bead"/> <mob x="11" y="22" oID="14" mType="014_bead"/> <mob x="12" y="22" oID="14" mType="014_bead"/> <mob x="13" y="22" oID="14" mType="014_bead"/> <mob x="60" y="22" oID="14" mType="014_bead"/> <mob x="61" y="22" oID="14" mType="014_bead"/> <mob x="62" y="22" oID="14" mType="014_bead"/> <mob x="63" y="22" oID="14" mType="014_bead"/> <mob x="28" y="15" oID="14" mType="014_bead"/> <mob x="42" y="15" oID="14" mType="014_bead"/> <mob x="30" y="16" oID="14" mType="014_bead"/> <mob x="44" y="16" oID="14" mType="014_bead"/> <mob x="26" y="18" oID="14" mType="014_bead"/> <mob x="40" y="18" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open1(){ super(); } } }//package dataClassesFromXml.maps.red
Section 93
//XmlData_open1a (dataClassesFromXml.maps.red.XmlData_open1a) package dataClassesFromXml.maps.red { public class XmlData_open1a { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="4" y="29" map="open1" dX="4" dY="2"/> <exit x="5" y="29" map="open1" dX="5" dY="2"/> <exit x="6" y="29" map="open1" dX="6" dY="2"/> <exit x="7" y="29" map="open1" dX="7" dY="2"/> <exit x="8" y="29" map="open1" dX="8" dY="2"/> <exit x="9" y="29" map="open1" dX="9" dY="2"/> <exit x="10" y="29" map="open1" dX="10" dY="2"/> <exit x="11" y="29" map="open1" dX="11" dY="2"/> <exit x="12" y="29" map="open1" dX="12" dY="2"/> <exit x="13" y="29" map="open1" dX="13" dY="2"/> <exit x="14" y="29" map="open1" dX="14" dY="2"/> <exit x="15" y="29" map="open1" dX="15" dY="2"/> <exit x="16" y="29" map="open1" dX="16" dY="2"/> <exit x="17" y="29" map="open1" dX="17" dY="2"/> <exit x="18" y="29" map="open1" dX="18" dY="2"/> <exit x="19" y="29" map="open1" dX="19" dY="2"/> <exit x="20" y="29" map="open1" dX="20" dY="2"/> <exit x="21" y="29" map="open1" dX="21" dY="2"/> <exit x="22" y="29" map="open1" dX="22" dY="2"/> <exit x="23" y="29" map="open1" dX="23" dY="2"/> <exit x="24" y="29" map="open1" dX="24" dY="2"/> <exit x="25" y="29" map="open1" dX="25" dY="2"/> <exit x="26" y="29" map="open1" dX="26" dY="2"/> <exit x="27" y="29" map="open1" dX="27" dY="2"/> <exit x="28" y="29" map="open1" dX="28" dY="2"/> <exit x="29" y="29" map="open1" dX="29" dY="2"/> <exit x="30" y="29" map="open1" dX="30" dY="2"/> <exit x="31" y="29" map="open1" dX="31" dY="2"/> <exit x="32" y="29" map="open1" dX="32" dY="2"/> <exit x="33" y="29" map="open1" dX="33" dY="2"/> <exit x="34" y="29" map="open1" dX="34" dY="2"/> <exit x="35" y="29" map="open1" dX="35" dY="2"/> <exit x="36" y="29" map="open1" dX="36" dY="2"/> <exit x="37" y="29" map="open1" dX="37" dY="2"/> <exit x="38" y="29" map="open1" dX="38" dY="2"/> <exit x="39" y="29" map="open1" dX="39" dY="2"/> <exit x="40" y="29" map="open1" dX="40" dY="2"/> <exit x="41" y="29" map="open1" dX="41" dY="2"/> <exit x="42" y="29" map="open1" dX="42" dY="2"/> <exit x="43" y="29" map="open1" dX="43" dY="2"/> <exit x="44" y="29" map="open1" dX="44" dY="2"/> <exit x="45" y="29" map="open1" dX="45" dY="2"/> <exit x="46" y="29" map="open1" dX="46" dY="2"/> <exit x="47" y="29" map="open1" dX="47" dY="2"/> <exit x="48" y="29" map="open1" dX="48" dY="2"/> <exit x="49" y="29" map="open1" dX="49" dY="2"/> <exit x="50" y="29" map="open1" dX="50" dY="2"/> <exit x="51" y="29" map="open1" dX="51" dY="2"/> <exit x="52" y="29" map="open1" dX="52" dY="2"/> <exit x="53" y="29" map="open1" dX="53" dY="2"/> <exit x="54" y="29" map="open1" dX="54" dY="2"/> <exit x="55" y="29" map="open1" dX="55" dY="2"/> <exit x="56" y="29" map="open1" dX="56" dY="2"/> <exit x="57" y="29" map="open1" dX="57" dY="2"/> <exit x="58" y="29" map="open1" dX="58" dY="2"/> <exit x="59" y="29" map="open1" dX="59" dY="2"/> <exit x="60" y="29" map="open1" dX="60" dY="2"/> <exit x="61" y="29" map="open1" dX="61" dY="2"/> <exit x="62" y="29" map="open1" dX="62" dY="2"/> <exit x="63" y="29" map="open1" dX="63" dY="2"/> <exit x="64" y="29" map="open1" dX="64" dY="2"/> <exit x="65" y="29" map="open1" dX="65" dY="2"/> <exit x="66" y="29" map="open1" dX="66" dY="2"/> <exit x="67" y="29" map="open1" dX="67" dY="2"/> <exit x="68" y="29" map="open1" dX="68" dY="2"/> <exit x="69" y="29" map="open1" dX="69" dY="2"/> <exit x="70" y="29" map="open1" dX="70" dY="2"/> <exit x="71" y="29" map="open1" dX="71" dY="2"/> <exit x="72" y="29" map="open1" dX="72" dY="2"/> <exit x="73" y="29" map="open1" dX="73" dY="2"/> <exit x="74" y="29" map="open1" dX="74" dY="2"/> <exit x="75" y="29" map="open1" dX="75" dY="2"/> </exits> <mobs> <mob x="9" y="19" oID="14" mType="014_bead"/> <mob x="10" y="19" oID="14" mType="014_bead"/> <mob x="11" y="19" oID="14" mType="014_bead"/> <mob x="12" y="19" oID="14" mType="014_bead"/> <mob x="13" y="19" oID="14" mType="014_bead"/> <mob x="14" y="19" oID="14" mType="014_bead"/> <mob x="15" y="19" oID="14" mType="014_bead"/> <mob x="22" y="19" oID="14" mType="014_bead"/> <mob x="23" y="19" oID="14" mType="014_bead"/> <mob x="24" y="19" oID="14" mType="014_bead"/> <mob x="25" y="19" oID="14" mType="014_bead"/> <mob x="26" y="19" oID="14" mType="014_bead"/> <mob x="27" y="19" oID="14" mType="014_bead"/> <mob x="28" y="19" oID="14" mType="014_bead"/> <mob x="35" y="19" oID="14" mType="014_bead"/> <mob x="36" y="19" oID="14" mType="014_bead"/> <mob x="37" y="19" oID="14" mType="014_bead"/> <mob x="38" y="19" oID="14" mType="014_bead"/> <mob x="39" y="19" oID="14" mType="014_bead"/> <mob x="40" y="19" oID="14" mType="014_bead"/> <mob x="41" y="19" oID="14" mType="014_bead"/> <mob x="48" y="19" oID="14" mType="014_bead"/> <mob x="49" y="19" oID="14" mType="014_bead"/> <mob x="50" y="19" oID="14" mType="014_bead"/> <mob x="51" y="19" oID="14" mType="014_bead"/> <mob x="52" y="19" oID="14" mType="014_bead"/> <mob x="53" y="19" oID="14" mType="014_bead"/> <mob x="54" y="19" oID="14" mType="014_bead"/> <mob x="61" y="19" oID="14" mType="014_bead"/> <mob x="62" y="19" oID="14" mType="014_bead"/> <mob x="63" y="19" oID="14" mType="014_bead"/> <mob x="64" y="19" oID="14" mType="014_bead"/> <mob x="65" y="19" oID="14" mType="014_bead"/> <mob x="66" y="19" oID="14" mType="014_bead"/> <mob x="67" y="19" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open1a(){ super(); } } }//package dataClassesFromXml.maps.red
Section 94
//XmlData_RED_START (dataClassesFromXml.maps.red.XmlData_RED_START) package dataClassesFromXml.maps.red { public class XmlData_RED_START { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="secret0" dX="6" dY="12"/> <exit x="6" y="0" map="secret0" dX="6" dY="12"/> <exit x="7" y="0" map="secret0" dX="6" dY="12"/> <exit x="5" y="23" map="red00" dX="6" dY="1"/> <exit x="6" y="23" map="red00" dX="6" dY="1"/> <exit x="7" y="23" map="red00" dX="6" dY="1"/> </exits> <player x="6" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_RED_START(){ super(); } } }//package dataClassesFromXml.maps.red
Section 95
//XmlData_red00 (dataClassesFromXml.maps.red.XmlData_red00) package dataClassesFromXml.maps.red { public class XmlData_red00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="RED_START" dX="6" dY="21"/> <exit x="6" y="0" map="RED_START" dX="6" dY="21"/> <exit x="7" y="0" map="RED_START" dX="6" dY="21"/> <exit x="19" y="9" map="red03" dX="2" dY="15"/> <exit x="19" y="10" map="red03" dX="2" dY="15"/> <exit x="19" y="11" map="red03" dX="2" dY="15"/> </exits> <mobs> <mob x="14" y="7" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red00(){ super(); } } }//package dataClassesFromXml.maps.red
Section 96
//XmlData_red01 (dataClassesFromXml.maps.red.XmlData_red01) package dataClassesFromXml.maps.red { public class XmlData_red01 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,145,-1,-1,-1,-1,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,34,35,36,37,13,34,35,36,37,12,34,35,36,37,13,12,13,6,7,6,38,39,40,41,7,38,39,40,41,6,38,39,40,41,7,6,7,12,13,12,42,43,44,45,13,42,43,44,45,12,42,43,44,45,13,12,13,6,7,6,46,47,48,49,7,46,47,48,49,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="red00" dX="18" dY="9"/> <exit x="19" y="9" map="red03" dX="2" dY="15"/> <exit x="0" y="10" map="red00" dX="18" dY="10"/> <exit x="19" y="10" map="red03" dX="2" dY="15"/> <exit x="0" y="11" map="red00" dX="18" dY="11"/> <exit x="19" y="11" map="red03" dX="2" dY="15"/> </exits> <mobs> <mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="16" y="11" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="9" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="8" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="10" y="8" oID="14" mType="014_bead"/> </mobs> <objects> <object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/> </objects> </gameLevel> ; public function XmlData_red01(){ super(); } } }//package dataClassesFromXml.maps.red
Section 97
//XmlData_red02 (dataClassesFromXml.maps.red.XmlData_red02) package dataClassesFromXml.maps.red { public class XmlData_red02 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,34,35,36,37,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,38,39,40,41,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,42,43,44,45,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,46,47,48,49,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="7" map="red03" dX="2" dY="14"/> <exit x="19" y="8" map="red03" dX="2" dY="14"/> <exit x="19" y="9" map="red03" dX="2" dY="14"/> <exit x="0" y="14" map="red01" dX="18" dY="9"/> <exit x="0" y="15" map="red01" dX="18" dY="10"/> <exit x="0" y="16" map="red01" dX="18" dY="11"/> </exits> <mobs> </mobs> <objects> <object x="10" y="4" oID="3" oType="003_candle0" freq="90" speed="5"/> </objects> </gameLevel> ; public function XmlData_red02(){ super(); } } }//package dataClassesFromXml.maps.red
Section 98
//XmlData_red03 (dataClassesFromXml.maps.red.XmlData_red03) package dataClassesFromXml.maps.red { public class XmlData_red03 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,-1,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,5,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="12" map="red04" dX="1" dY="8"/> <exit x="0" y="13" map="red00" dX="18" dY="9"/> <exit x="19" y="13" map="red04" dX="1" dY="9"/> <exit x="0" y="14" map="red00" dX="18" dY="10"/> <exit x="19" y="14" map="red04" dX="1" dY="10"/> <exit x="0" y="15" map="red00" dX="18" dY="11"/> </exits> <mobs> <mob x="2" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="5" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="7" y="11" oID="14" mType="014_bead"/> <mob x="8" y="11" oID="14" mType="014_bead"/> <mob x="11" y="13" oID="14" mType="014_bead"/> <mob x="12" y="13" oID="14" mType="014_bead"/> <mob x="18" y="14" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="14" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="8" y="9" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="9" y="16" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red03(){ super(); } } }//package dataClassesFromXml.maps.red
Section 99
//XmlData_red04 (dataClassesFromXml.maps.red.XmlData_red04) package dataClassesFromXml.maps.red { public class XmlData_red04 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,5,5,-1,5,-1,-1,5,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,12,13,34,35,36,37,12,13,34,35,6,7,6,7,38,39,40,41,6,7,6,7,38,39,40,41,6,7,38,39,12,13,12,13,42,43,44,45,12,13,12,13,42,43,44,45,12,13,42,43,6,7,6,7,46,47,48,49,6,7,6,7,46,47,48,49,6,7,46,47,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="red03" dX="18" dY="12"/> <exit x="0" y="9" map="red03" dX="18" dY="13"/> <exit x="0" y="10" map="red03" dX="18" dY="14"/> <exit x="19" y="8" map="red05" dX="1" dY="13"/> <exit x="19" y="9" map="red05" dX="1" dY="14"/> <exit x="19" y="10" map="red05" dX="1" dY="15"/> </exits> <mobs> <mob x="8" y="9" oID="14" mType="014_bead"/> <mob x="9" y="9" oID="14" mType="014_bead"/> <mob x="10" y="9" oID="14" mType="014_bead"/> <mob x="11" y="9" oID="14" mType="014_bead"/> <mob x="12" y="9" oID="14" mType="014_bead"/> <mob x="16" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="7" y="5" oID="3" oType="003_candle0" speed="5" freq="150"/> <object x="10" y="5" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="13" y="5" oID="3" oType="003_candle0" speed="5" freq="130"/> <object x="5" y="11" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red04(){ super(); } } }//package dataClassesFromXml.maps.red
Section 100
//XmlData_red05 (dataClassesFromXml.maps.red.XmlData_red05) package dataClassesFromXml.maps.red { public class XmlData_red05 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,0,0,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,1,1,1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,34,35,36,37,12,13,12,13,12,13,6,7,6,7,38,39,40,41,6,7,38,39,40,41,6,7,6,7,6,7,12,13,12,13,42,43,44,45,12,13,42,43,44,45,12,13,12,13,12,13,6,7,6,7,46,47,48,49,6,7,46,47,48,49,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="8" map="open0" dX="2" dY="20"/> <exit x="19" y="9" map="open0" dX="2" dY="20"/> <exit x="19" y="10" map="open0" dX="2" dY="20"/> <exit x="0" y="13" map="red04" dX="18" dY="8"/> <exit x="0" y="14" map="red04" dX="18" dY="9"/> <exit x="0" y="15" map="red04" dX="18" dY="10"/> </exits> <mobs> <mob x="15" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="8" y="15" oID="14" mType="014_bead"/> <mob x="9" y="15" oID="14" mType="014_bead"/> <mob x="10" y="15" oID="14" mType="014_bead"/> <mob x="20" y="11" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="6" y="17" oID="10" oType="010_spike2"/> <object x="11" y="17" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red05(){ super(); } } }//package dataClassesFromXml.maps.red
Section 101
//XmlData_red06 (dataClassesFromXml.maps.red.XmlData_red06) package dataClassesFromXml.maps.red { public class XmlData_red06 { public static const CONTENT:XML = <gameLevel> <level width="20" height="30" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,6,7,6,22,23,7,6,7,22,23,6,7,6,22,23,7,6,7,22,23,12,13,12,24,25,13,12,13,24,25,12,13,12,24,25,13,12,13,24,25,6,7,6,26,27,7,6,7,26,27,6,7,6,26,27,7,6,7,26,27,12,13,12,28,29,13,12,13,28,29,12,13,12,28,29,13,12,13,28,29,6,7,6,30,31,7,6,7,30,31,6,7,6,30,31,7,6,7,30,31,12,13,12,32,33,13,12,13,32,33,12,13,12,32,33,13,12,13,32,33,6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="19" y="2" map="red07" dX="1" dY="2"/> <exit x="19" y="3" map="red07" dX="1" dY="3"/> <exit x="19" y="4" map="red07" dX="1" dY="4"/> <exit x="19" y="5" map="red07" dX="1" dY="5"/> <exit x="19" y="6" map="red07" dX="1" dY="6"/> <exit x="19" y="7" map="red07" dX="1" dY="7"/> <exit x="19" y="8" map="red07" dX="1" dY="8"/> <exit x="19" y="9" map="red07" dX="1" dY="9"/> <exit x="19" y="10" map="red07" dX="1" dY="10"/> <exit x="19" y="11" map="red07" dX="1" dY="11"/> <exit x="19" y="12" map="red07" dX="1" dY="12"/> <exit x="19" y="13" map="red07" dX="1" dY="13"/> <exit x="19" y="14" map="red07" dX="1" dY="14"/> <exit x="19" y="15" map="red07" dX="1" dY="15"/> <exit x="19" y="16" map="red07" dX="1" dY="16"/> <exit x="19" y="17" map="red07" dX="1" dY="17"/> <exit x="19" y="18" map="red07" dX="1" dY="18"/> <exit x="19" y="19" map="red07" dX="1" dY="19"/> <exit x="19" y="20" map="red07" dX="1" dY="20"/> <exit x="19" y="21" map="red07" dX="1" dY="21"/> <exit x="19" y="22" map="red07" dX="1" dY="22"/> <exit x="19" y="23" map="red07" dX="1" dY="23"/> <exit x="0" y="24" map="red05" dX="18" dY="8"/> <exit x="19" y="24" map="red07" dX="1" dY="24"/> <exit x="0" y="25" map="red05" dX="18" dY="9"/> <exit x="19" y="25" map="red07" dX="1" dY="25"/> <exit x="0" y="26" map="red05" dX="18" dY="10"/> <exit x="19" y="26" map="red07" dX="1" dY="26"/> </exits> <mobs> <mob x="19" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red06(){ super(); } } }//package dataClassesFromXml.maps.red
Section 102
//XmlData_red07 (dataClassesFromXml.maps.red.XmlData_red07) package dataClassesFromXml.maps.red { public class XmlData_red07 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="0" y="2" map="red06" dX="18" dY="2"/> <exit x="29" y="2" map="red08" dX="1" dY="7"/> <exit x="0" y="3" map="red06" dX="18" dY="3"/> <exit x="29" y="3" map="red08" dX="1" dY="8"/> <exit x="0" y="4" map="red06" dX="18" dY="4"/> <exit x="29" y="4" map="red08" dX="1" dY="9"/> <exit x="0" y="5" map="red06" dX="18" dY="5"/> <exit x="29" y="5" map="red08" dX="1" dY="10"/> <exit x="0" y="6" map="red06" dX="18" dY="6"/> <exit x="29" y="6" map="red08" dX="1" dY="11"/> <exit x="0" y="7" map="red06" dX="18" dY="7"/> <exit x="29" y="7" map="red08" dX="1" dY="12"/> <exit x="0" y="8" map="red06" dX="18" dY="8"/> <exit x="29" y="8" map="red08" dX="1" dY="13"/> <exit x="0" y="9" map="red06" dX="18" dY="9"/> <exit x="29" y="9" map="red08" dX="1" dY="14"/> <exit x="0" y="10" map="red06" dX="18" dY="10"/> <exit x="29" y="10" map="red08" dX="1" dY="15"/> <exit x="0" y="11" map="red06" dX="18" dY="11"/> <exit x="29" y="11" map="red08" dX="1" dY="16"/> <exit x="0" y="12" map="red06" dX="18" dY="12"/> <exit x="29" y="12" map="red08" dX="1" dY="17"/> <exit x="0" y="13" map="red06" dX="18" dY="13"/> <exit x="29" y="13" map="red08" dX="1" dY="18"/> <exit x="0" y="14" map="red06" dX="18" dY="14"/> <exit x="29" y="14" map="red08" dX="1" dY="19"/> <exit x="0" y="15" map="red06" dX="18" dY="15"/> <exit x="29" y="15" map="red08" dX="1" dY="20"/> <exit x="0" y="16" map="red06" dX="18" dY="16"/> <exit x="29" y="16" map="red08" dX="1" dY="21"/> <exit x="0" y="17" map="red06" dX="18" dY="17"/> <exit x="0" y="18" map="red06" dX="18" dY="18"/> <exit x="0" y="19" map="red06" dX="18" dY="19"/> <exit x="0" y="20" map="red06" dX="18" dY="20"/> <exit x="0" y="21" map="red06" dX="18" dY="21"/> <exit x="0" y="22" map="red06" dX="18" dY="22"/> <exit x="0" y="23" map="red06" dX="18" dY="23"/> <exit x="0" y="24" map="red06" dX="18" dY="24"/> <exit x="0" y="25" map="red06" dX="18" dY="25"/> <exit x="0" y="26" map="red06" dX="18" dY="26"/> </exits> <mobs> <mob x="29" y="15" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="21" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="0" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="19" y="25" oID="11" oType="011_spike2_b"/> <object x="20" y="25" oID="11" oType="011_spike2_b"/> <object x="21" y="25" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red07(){ super(); } } }//package dataClassesFromXml.maps.red
Section 103
//XmlData_red08 (dataClassesFromXml.maps.red.XmlData_red08) package dataClassesFromXml.maps.red { public class XmlData_red08 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="7" map="red07" dX="28" dY="2"/> <exit x="0" y="8" map="red07" dX="28" dY="3"/> <exit x="0" y="9" map="red07" dX="28" dY="4"/> <exit x="0" y="10" map="red07" dX="28" dY="5"/> <exit x="0" y="11" map="red07" dX="28" dY="6"/> <exit x="0" y="12" map="red07" dX="28" dY="7"/> <exit x="0" y="13" map="red07" dX="28" dY="8"/> <exit x="0" y="14" map="red07" dX="28" dY="9"/> <exit x="0" y="15" map="red07" dX="28" dY="10"/> <exit x="0" y="16" map="red07" dX="28" dY="11"/> <exit x="0" y="17" map="red07" dX="28" dY="12"/> <exit x="0" y="18" map="red07" dX="28" dY="13"/> <exit x="0" y="19" map="red07" dX="28" dY="14"/> <exit x="0" y="20" map="red07" dX="28" dY="15"/> <exit x="0" y="21" map="red07" dX="28" dY="16"/> </exits> <mobs> <mob x="29" y="17" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="0" y="18" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red08(){ super(); } } }//package dataClassesFromXml.maps.red
Section 104
//XmlData_red09 (dataClassesFromXml.maps.red.XmlData_red09) package dataClassesFromXml.maps.red { public class XmlData_red09 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="2" map="red08" dX="28" dY="3"/> <exit x="29" y="2" map="red10" dX="1" dY="3"/> <exit x="0" y="3" map="red08" dX="28" dY="4"/> <exit x="29" y="3" map="red10" dX="1" dY="4"/> <exit x="0" y="4" map="red08" dX="28" dY="5"/> <exit x="29" y="4" map="red10" dX="1" dY="5"/> <exit x="0" y="5" map="red08" dX="28" dY="6"/> <exit x="29" y="5" map="red10" dX="1" dY="6"/> <exit x="0" y="6" map="red08" dX="28" dY="7"/> <exit x="29" y="6" map="red10" dX="1" dY="7"/> <exit x="0" y="7" map="red08" dX="28" dY="8"/> <exit x="29" y="7" map="red10" dX="1" dY="8"/> <exit x="0" y="8" map="red08" dX="28" dY="9"/> <exit x="29" y="8" map="red10" dX="1" dY="9"/> <exit x="0" y="9" map="red08" dX="28" dY="10"/> <exit x="29" y="9" map="red10" dX="1" dY="10"/> <exit x="0" y="10" map="red08" dX="28" dY="11"/> <exit x="29" y="10" map="red10" dX="1" dY="11"/> <exit x="0" y="13" map="red08" dX="28" dY="14"/> <exit x="29" y="13" map="red10" dX="1" dY="14"/> <exit x="0" y="14" map="red08" dX="28" dY="15"/> <exit x="29" y="14" map="red10" dX="1" dY="15"/> <exit x="0" y="15" map="red08" dX="28" dY="16"/> <exit x="29" y="15" map="red10" dX="1" dY="16"/> <exit x="0" y="18" map="red08" dX="28" dY="18"/> <exit x="29" y="18" map="red10" dX="1" dY="18"/> <exit x="0" y="19" map="red08" dX="28" dY="19"/> <exit x="29" y="19" map="red10" dX="1" dY="19"/> <exit x="0" y="20" map="red08" dX="28" dY="20"/> <exit x="29" y="20" map="red10" dX="1" dY="20"/> <exit x="0" y="21" map="red08" dX="28" dY="21"/> <exit x="29" y="21" map="red10" dX="1" dY="21"/> <exit x="0" y="22" map="red08" dX="28" dY="22"/> <exit x="29" y="22" map="red10" dX="1" dY="22"/> <exit x="0" y="23" map="red08" dX="28" dY="23"/> <exit x="29" y="23" map="red10" dX="1" dY="23"/> <exit x="0" y="24" map="red08" dX="28" dY="24"/> <exit x="29" y="24" map="red10" dX="1" dY="24"/> <exit x="0" y="25" map="red08" dX="28" dY="25"/> <exit x="29" y="25" map="red10" dX="1" dY="25"/> <exit x="0" y="26" map="red08" dX="28" dY="26"/> <exit x="29" y="26" map="red10" dX="1" dY="26"/> <exit x="0" y="27" map="red08" dX="28" dY="27"/> <exit x="29" y="27" map="red10" dX="1" dY="27"/> <exit x="0" y="28" map="red08" dX="28" dY="28"/> <exit x="29" y="28" map="red10" dX="1" dY="28"/> </exits> <mobs> <mob x="15" y="19" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="0" y="28" oID="10" oType="010_spike2"/> <object x="2" y="28" oID="10" oType="010_spike2"/> <object x="4" y="28" oID="10" oType="010_spike2"/> <object x="6" y="28" oID="10" oType="010_spike2"/> <object x="8" y="28" oID="10" oType="010_spike2"/> <object x="10" y="28" oID="10" oType="010_spike2"/> <object x="12" y="28" oID="10" oType="010_spike2"/> <object x="14" y="28" oID="10" oType="010_spike2"/> <object x="16" y="28" oID="10" oType="010_spike2"/> <object x="18" y="28" oID="10" oType="010_spike2"/> <object x="20" y="28" oID="10" oType="010_spike2"/> <object x="22" y="28" oID="10" oType="010_spike2"/> <object x="24" y="28" oID="10" oType="010_spike2"/> <object x="26" y="28" oID="10" oType="010_spike2"/> <object x="28" y="28" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red09(){ super(); } } }//package dataClassesFromXml.maps.red
Section 105
//XmlData_red10 (dataClassesFromXml.maps.red.XmlData_red10) package dataClassesFromXml.maps.red { public class XmlData_red10 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,-1,2,2,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,-1"/> <layer name="back" 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ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="2" map="red09" dX="28" dY="1"/> <exit x="0" y="3" map="red09" dX="28" dY="2"/> <exit x="0" y="4" map="red09" dX="28" dY="3"/> <exit x="0" y="5" map="red09" dX="28" dY="4"/> <exit x="0" y="6" map="red09" dX="28" dY="5"/> <exit x="0" y="7" map="red09" dX="28" dY="6"/> <exit x="0" y="8" map="red09" dX="28" dY="7"/> <exit x="0" y="9" map="red09" dX="28" dY="8"/> <exit x="0" y="10" map="red09" dX="28" dY="9"/> <exit x="0" y="11" map="red09" dX="28" dY="10"/> <exit x="0" y="14" map="red09" dX="28" dY="13"/> <exit x="0" y="15" map="red09" dX="28" dY="14"/> <exit x="29" y="15" map="red11" dX="1" dY="7"/> <exit x="0" y="16" map="red09" dX="28" dY="15"/> <exit x="29" y="16" map="red11" dX="1" dY="8"/> <exit x="29" y="17" map="red11" dX="1" dY="9"/> <exit x="0" y="19" map="red09" dX="28" dY="19"/> <exit x="0" y="20" map="red09" dX="28" dY="20"/> <exit x="0" y="21" map="red09" dX="28" dY="21"/> <exit x="0" y="22" map="red09" dX="28" dY="22"/> <exit x="0" y="23" map="red09" dX="28" dY="23"/> <exit x="0" y="24" map="red09" dX="28" dY="24"/> <exit x="0" y="25" map="red09" dX="28" dY="25"/> <exit x="0" y="26" map="red09" dX="28" dY="26"/> <exit x="0" y="27" map="red09" dX="28" dY="27"/> <exit x="0" y="28" map="red09" dX="28" dY="28"/> </exits> <mobs> <mob x="29" y="16" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="0" y="28" oID="10" oType="010_spike2"/> <object x="2" y="28" oID="10" oType="010_spike2"/> <object x="4" y="28" oID="10" oType="010_spike2"/> <object x="6" y="28" oID="10" oType="010_spike2"/> <object x="8" y="28" oID="10" oType="010_spike2"/> <object x="10" y="28" oID="11" oType="011_spike2_b"/> <object x="15" y="28" oID="10" oType="010_spike2"/> <object x="17" y="28" oID="10" oType="010_spike2"/> <object x="19" y="28" oID="10" oType="010_spike2"/> <object x="21" y="28" oID="10" oType="010_spike2"/> <object x="23" y="28" oID="10" oType="010_spike2"/> <object x="25" y="28" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red10(){ super(); } } }//package dataClassesFromXml.maps.red
Section 106
//XmlData_red11 (dataClassesFromXml.maps.red.XmlData_red11) package dataClassesFromXml.maps.red { public class XmlData_red11 { public static const CONTENT:XML = <gameLevel> <level width="25" height="30" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,1,1,1,1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,1,1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="7" map="open1" dX="78" dY="17"/> <exit x="0" y="8" map="open1" dX="78" dY="18"/> <exit x="0" y="9" map="open1" dX="78" dY="19"/> <exit x="24" y="10" map="red12" dX="1" dY="13"/> <exit x="24" y="11" map="red12" dX="1" dY="14"/> <exit x="24" y="12" map="red12" dX="1" dY="15"/> </exits> <mobs> <mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="10" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="11" oID="14" mType="014_bead"/> <mob x="13" y="11" oID="14" mType="014_bead"/> <mob x="14" y="11" oID="14" mType="014_bead"/> </mobs> <objects> <object x="9" y="17" oID="10" oType="010_spike2"/> <object x="11" y="17" oID="11" oType="011_spike2_b"/> <object x="17" y="17" oID="10" oType="010_spike2"/> <object x="19" y="17" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_red11(){ super(); } } }//package dataClassesFromXml.maps.red
Section 107
//XmlData_red12 (dataClassesFromXml.maps.red.XmlData_red12) package dataClassesFromXml.maps.red { public class XmlData_red12 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,0,0,1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,-1,5,-1,-1,-1,-1,5,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,5,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,5,-1,-1,5,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,-1,5,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,0,0,0,0,2,2,2,2,2,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,13,34,35,36,37,12,13,12,6,7,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,7,38,39,40,41,6,7,6,12,13,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,13,42,43,44,45,12,13,12,6,7,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,7,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="4" map="red13" dX="1" dY="4"/> <exit x="24" y="5" map="red13" dX="1" dY="5"/> <exit x="24" y="6" map="red13" dX="1" dY="6"/> <exit x="0" y="13" map="red11" dX="23" dY="10"/> <exit x="24" y="13" map="red13" dX="1" dY="13"/> <exit x="0" y="14" map="red11" dX="23" dY="11"/> <exit x="24" y="14" map="red13" dX="1" dY="14"/> <exit x="0" y="15" map="red11" dX="23" dY="12"/> <exit x="24" y="15" map="red13" dX="1" dY="15"/> </exits> <mobs> <mob x="2" y="2" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="24" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="11" y="9" oID="14" mType="014_bead"/> <mob x="12" y="9" oID="14" mType="014_bead"/> <mob x="13" y="9" oID="14" mType="014_bead"/> <mob x="16" y="7" oID="14" mType="014_bead"/> <mob x="17" y="7" oID="14" mType="014_bead"/> <mob x="18" y="7" oID="14" mType="014_bead"/> </mobs> <objects> <object x="10" y="15" oID="10" oType="010_spike2"/> <object x="12" y="15" oID="10" oType="010_spike2"/> <object x="14" y="15" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_red12(){ super(); } } }//package dataClassesFromXml.maps.red
Section 108
//XmlData_red13 (dataClassesFromXml.maps.red.XmlData_red13) package dataClassesFromXml.maps.red { public class XmlData_red13 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,5,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,34,35,36,37,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,38,39,40,41,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,42,43,44,45,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,46,47,48,49,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="red12" dX="23" dY="4"/> <exit x="0" y="5" map="red12" dX="23" dY="5"/> <exit x="0" y="6" map="red12" dX="23" dY="6"/> <exit x="0" y="13" map="red12" dX="23" dY="13"/> <exit x="0" y="14" map="red12" dX="23" dY="14"/> <exit x="0" y="15" map="red12" dX="23" dY="15"/> <exit x="24" y="10" map="red15" dX="1" dY="2"/> <exit x="24" y="11" map="red15" dX="1" dY="3"/> <exit x="24" y="12" map="red15" dX="1" dY="4"/> </exits> <mobs> <mob x="11" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="16" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="15" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="2" y="5" mType="014_bead"/> <mob x="3" y="5" mType="014_bead"/> <mob x="7" y="6" mType="014_bead"/> <mob x="8" y="6" mType="014_bead"/> <mob x="9" y="6" mType="014_bead"/> </mobs> <objects> <object x="8" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="7" y="16" oID="10" oType="010_spike2"/> <object x="9" y="16" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red13(){ super(); } } }//package dataClassesFromXml.maps.red
Section 109
//XmlData_red14 (dataClassesFromXml.maps.red.XmlData_red14) package dataClassesFromXml.maps.red { public class XmlData_red14 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,-1,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,34,35,36,37,7,6,7,6,7,6,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,38,39,40,41,13,12,13,12,13,12,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,42,43,44,45,7,6,7,6,7,6,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,46,47,48,49,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="5" map="red13" dX="23" dY="10"/> <exit x="24" y="5" map="red15" dX="1" dY="6"/> <exit x="0" y="6" map="red13" dX="23" dY="11"/> <exit x="24" y="6" map="red15" dX="1" dY="5"/> <exit x="0" y="7" map="red13" dX="23" dY="12"/> <exit x="24" y="7" map="red15" dX="1" dY="4"/> </exits> <mobs> <mob x="5" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="12" y="6" oID="14" mType="014_bead"/> </mobs> <objects> <object x="12" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="7" y="10" oID="10" oType="010_spike2"/> <object x="9" y="10" oID="10" oType="010_spike2"/> <object x="14" y="10" oID="10" oType="010_spike2"/> <object x="16" y="10" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red14(){ super(); } } }//package dataClassesFromXml.maps.red
Section 110
//XmlData_red15 (dataClassesFromXml.maps.red.XmlData_red15) package dataClassesFromXml.maps.red { public class XmlData_red15 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,14,14,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,14,14,14,14,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="2" map="red13" dX="23" dY="10"/> <exit x="0" y="3" map="red13" dX="23" dY="11"/> <exit x="0" y="4" map="red13" dX="23" dY="12"/> <exit x="24" y="14" map="red17" dX="1" dY="6"/> <exit x="24" y="15" map="red17" dX="1" dY="7"/> <exit x="24" y="16" map="red17" dX="1" dY="8"/> </exits> <mobs> <mob x="4" y="15" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="6" y="3" oID="14" mType="014_bead"/> <mob x="10" y="6" oID="14" mType="014_bead"/> <mob x="6" y="9" oID="14" mType="014_bead"/> <mob x="10" y="11" oID="14" mType="014_bead"/> <mob x="24" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="23" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="8" y="2" oID="3" oType="003_candle0" speed="5" freq="90"/> </objects> </gameLevel> ; public function XmlData_red15(){ super(); } } }//package dataClassesFromXml.maps.red
Section 111
//XmlData_red16 (dataClassesFromXml.maps.red.XmlData_red16) package dataClassesFromXml.maps.red { public class XmlData_red16 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,5,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,6,12,13,12,13,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,12,6,7,6,7,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,6,12,13,12,13,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="4" map="red17" dX="1" dY="6"/> <exit x="24" y="5" map="red17" dX="1" dY="7"/> <exit x="24" y="6" map="red17" dX="1" dY="8"/> <exit x="0" y="14" map="red15" dX="23" dY="14"/> <exit x="0" y="15" map="red15" dX="23" dY="15"/> <exit x="0" y="16" map="red15" dX="23" dY="16"/> </exits> <mobs> <mob x="18" y="7" oID="14" mType="014_bead"/> <mob x="15" y="9" oID="14" mType="014_bead"/> <mob x="12" y="11" oID="14" mType="014_bead"/> <mob x="9" y="13" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red16(){ super(); } } }//package dataClassesFromXml.maps.red
Section 112
//XmlData_red17 (dataClassesFromXml.maps.red.XmlData_red17) package dataClassesFromXml.maps.red { public class XmlData_red17 { public static const CONTENT:XML = <gameLevel> <level width="25" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="red15" dX="23" dY="14"/> <exit x="0" y="7" map="red15" dX="23" dY="15"/> <exit x="0" y="8" map="red15" dX="23" dY="16"/> <exit x="24" y="7" map="red18" dX="1" dY="7"/> <exit x="24" y="8" map="red18" dX="1" dY="8"/> <exit x="24" y="9" map="red18" dX="1" dY="9"/> </exits> <mobs> <mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="17" y="5" oID="3" oType="003_candle0" speed="5" freq="80"/> <object x="6" y="15" oID="10" oType="010_spike2"/> <object x="8" y="15" oID="11" oType="011_spike2_b"/> <object x="18" y="15" oID="11" oType="011_spike2_b"/> <object x="19" y="15" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red17(){ super(); } } }//package dataClassesFromXml.maps.red
Section 113
//XmlData_red18 (dataClassesFromXml.maps.red.XmlData_red18) package dataClassesFromXml.maps.red { public class XmlData_red18 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,2,2,2,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,3,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,7,6,7,12,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,13,12,13,6,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,7,6,7,12,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="7" map="red17" dX="23" dY="7"/> <exit x="0" y="8" map="red17" dX="23" dY="8"/> <exit x="19" y="8" map="MarioSecret" dX="1" dY="24"/> <exit x="0" y="9" map="red17" dX="23" dY="9"/> <exit x="19" y="9" map="MarioSecret" dX="1" dY="24"/> </exits> <mobs> <mob x="16" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="12" y="8" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_red18(){ super(); } } }//package dataClassesFromXml.maps.red
Section 114
//XmlData_secret0 (dataClassesFromXml.maps.red.XmlData_secret0) package dataClassesFromXml.maps.red { public class XmlData_secret0 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,5,5,-1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,-1,5,-1,2,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,2,-1,5,-1,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,2,2,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="14" map="RED_START" dX="6" dY="2"/> <exit x="6" y="14" map="RED_START" dX="6" dY="2"/> <exit x="7" y="14" map="RED_START" dX="6" dY="2"/> </exits> <mobs> <mob x="6" y="4" oID="14" mType="014_bead"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="13" y="10" oID="14" mType="014_bead"/> <mob x="14" y="10" oID="14" mType="014_bead"/> <mob x="15" y="10" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret0(){ super(); } } }//package dataClassesFromXml.maps.red
Section 115
//XmlData_robot_spikes_a (dataClassesFromXml.maps.robot.XmlData_robot_spikes_a) package dataClassesFromXml.maps.robot { public class XmlData_robot_spikes_a { public static const CONTENT:XML = <gameLevel> <level width="50" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" 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oType="011_spike2_b"/> <object x="25" y="13" oID="10" oType="010_spike2"/> <object x="27" y="13" oID="11" oType="011_spike2_b"/> <object x="28" y="13" oID="11" oType="011_spike2_b"/> <object x="29" y="13" oID="10" oType="010_spike2"/> <object x="31" y="13" oID="11" oType="011_spike2_b"/> <object x="32" y="13" oID="11" oType="011_spike2_b"/> <object x="33" y="13" oID="10" oType="010_spike2"/> <object x="35" y="13" oID="11" oType="011_spike2_b"/> <object x="36" y="13" oID="10" oType="010_spike2"/> <object x="38" y="13" oID="11" oType="011_spike2_b"/> <object x="39" y="13" oID="10" oType="010_spike2"/> <object x="41" y="13" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot_spikes_a(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 116
//XmlData_ROBOT_START (dataClassesFromXml.maps.robot.XmlData_ROBOT_START) package dataClassesFromXml.maps.robot { public class XmlData_ROBOT_START { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="secret00" dX="3" dY="12"/> <exit x="6" y="0" map="secret00" dX="3" dY="12"/> <exit x="7" y="0" map="secret00" dX="3" dY="12"/> <exit x="5" y="23" map="robot00" dX="3" dY="1"/> <exit x="6" y="23" map="robot00" dX="3" dY="1"/> <exit x="7" y="23" map="robot00" dX="3" dY="1"/> </exits> <player x="6" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_ROBOT_START(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 117
//XmlData_robot00 (dataClassesFromXml.maps.robot.XmlData_robot00) package dataClassesFromXml.maps.robot { public class XmlData_robot00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="2,9,-1,-1,-1,47,11,11,11,11,11,11,11,11,11,11,11,11,11,9,2,9,-1,-1,-1,47,10,10,52,-1,-1,12,44,-1,47,10,3,3,3,9,2,2,-1,-1,-1,47,10,10,59,28,29,10,18,19,-1,10,-1,12,-1,9,2,2,-1,-1,-1,47,10,10,60,-1,32,33,22,-1,47,10,5,6,7,9,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,10,14,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,12,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,10,8,10,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,10,3,3,3,3,3,10,3,3,3,3,3,10,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,65,66,67,68,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,73,74,75,76,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,81,82,83,84,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,89,90,91,92,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="0" map="ROBOT_START" dX="6" dY="21"/> <exit x="3" y="0" map="ROBOT_START" dX="6" dY="21"/> <exit x="4" y="0" map="ROBOT_START" dX="6" dY="21"/> <exit x="19" y="5" map="robot01" dX="1" dY="11"/> <exit x="19" y="6" map="robot01" dX="1" dY="11"/> <exit x="19" y="8" map="robot01" dX="1" dY="14"/> <exit x="19" y="9" map="robot01" dX="1" dY="14"/> </exits> <player x="3" y="2"/> <mobs> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot00(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 118
//XmlData_robot01 (dataClassesFromXml.maps.robot.XmlData_robot01) package dataClassesFromXml.maps.robot { public class XmlData_robot01 { public static const CONTENT:XML = <gameLevel> <level width="30" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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</layers> <exits> <exit x="29" y="3" map="robot02" dX="1" dY="2"/> <exit x="29" y="4" map="robot02" dX="1" dY="2"/> <exit x="29" y="7" map="robot02" dX="1" dY="7"/> <exit x="29" y="8" map="robot02" dX="1" dY="7"/> <exit x="0" y="9" map="robot00" dX="18" dY="6"/> <exit x="29" y="9" map="robot02" dX="1" dY="7"/> <exit x="0" y="10" map="robot00" dX="18" dY="6"/> <exit x="29" y="10" map="robot02" dX="1" dY="7"/> <exit x="0" y="11" map="robot00" dX="18" dY="6"/> <exit x="29" y="11" map="robot02" dX="1" dY="7"/> <exit x="0" y="13" map="robot00" dX="18" dY="9"/> <exit x="0" y="14" map="robot00" dX="18" dY="9"/> <exit x="29" y="15" map="robot02" dX="1" dY="12"/> <exit x="29" y="16" map="robot02" dX="1" dY="12"/> </exits> <mobs> <mob x="28" y="3" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="1" y="3" mType="014_bead"/> <mob x="2" y="3" mType="014_bead"/> <mob x="3" y="3" mType="014_bead"/> <mob x="4" y="3" mType="014_bead"/> <mob x="5" y="3" mType="014_bead"/> <mob x="6" y="3" mType="014_bead"/> <mob x="7" y="3" mType="014_bead"/> <mob x="8" y="3" mType="014_bead"/> <mob x="9" y="3" mType="014_bead"/> <mob x="19" y="3" mType="014_bead"/> <mob x="20" y="3" mType="014_bead"/> <mob x="21" y="3" mType="014_bead"/> <mob x="22" y="3" mType="014_bead"/> <mob x="23" y="3" mType="014_bead"/> <mob x="24" y="3" mType="014_bead"/> <mob x="25" y="3" mType="014_bead"/> <mob x="26" y="3" mType="014_bead"/> <mob x="27" y="3" mType="014_bead"/> <mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot01(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 119
//XmlData_robot02 (dataClassesFromXml.maps.robot.XmlData_robot02) package dataClassesFromXml.maps.robot { public class XmlData_robot02 { public static const CONTENT:XML = <gameLevel> <level width="20" height="30" set="robot" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="1" map="robot01" dX="28" dY="4"/> <exit x="0" y="2" map="robot01" dX="28" dY="4"/> <exit x="0" y="4" map="robot01" dX="28" dY="11"/> <exit x="0" y="5" map="robot01" dX="28" dY="11"/> <exit x="0" y="6" map="robot01" dX="28" dY="11"/> <exit x="0" y="7" map="robot01" dX="28" dY="11"/> <exit x="0" y="11" map="robot01" dX="28" dY="16"/> <exit x="0" y="12" map="robot01" dX="28" dY="16"/> <exit x="3" y="29" map="robot03" dX="4" dY="1"/> <exit x="4" y="29" map="robot03" dX="4" dY="1"/> <exit x="5" y="29" map="robot03" dX="5" dY="1"/> </exits> <mobs> <mob x="11" y="1" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="17" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="5" y="19" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" mType="014_bead"/> <mob x="8" y="6" mType="014_bead"/> <mob x="5" y="18" mType="014_bead"/> <mob x="16" y="22" mType="014_bead"/> <mob x="5" y="26" mType="014_bead"/> <mob x="2" y="1" oID="14" mType="014_bead"/> <mob x="3" y="1" oID="14" mType="014_bead"/> <mob x="4" y="1" oID="14" mType="014_bead"/> <mob x="5" y="1" oID="14" mType="014_bead"/> <mob x="6" y="1" oID="14" mType="014_bead"/> <mob x="7" y="1" oID="14" mType="014_bead"/> <mob x="8" y="1" oID="14" mType="014_bead"/> <mob x="9" y="1" oID="14" mType="014_bead"/> <mob x="10" y="1" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot02(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 120
//XmlData_robot03 (dataClassesFromXml.maps.robot.XmlData_robot03) package dataClassesFromXml.maps.robot { public class XmlData_robot03 { public static const CONTENT:XML = <gameLevel> <level width="20" height="50" set="robot" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="3" y="0" map="robot02" dX="3" dY="28"/> <exit x="4" y="0" map="robot02" dX="4" dY="28"/> <exit x="5" y="0" map="robot02" dX="5" dY="28"/> <exit x="19" y="10" map="secret11" dX="1" dY="10"/> <exit x="19" y="11" map="secret11" dX="1" dY="11"/> <exit x="9" y="49" map="robot04" dX="7" dY="2"/> <exit x="10" y="49" map="robot04" dX="7" dY="2"/> <exit x="11" y="49" map="robot04" dX="8" dY="2"/> </exits> <mobs> <mob x="18" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="14" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="20" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="26" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="33" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="39" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="45" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="5" mType="014_bead"/> <mob x="14" y="5" mType="014_bead"/> <mob x="15" y="5" mType="014_bead"/> <mob x="13" y="6" mType="014_bead"/> <mob x="14" y="6" mType="014_bead"/> <mob x="15" y="6" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot03(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 121
//XmlData_robot04 (dataClassesFromXml.maps.robot.XmlData_robot04) package dataClassesFromXml.maps.robot { public class XmlData_robot04 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,9,9,9,9,9,9,9,9,9,0,9,9,9,9,9,0,-1,-1,-1,0,9,14,12,13,10,2,12,14,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,12,8,12,-1,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,9,9,9,51,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,0,0,0,9,57,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,-1,26,27,0,9,10,10,10,10,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,31,0,9,9,9,9,9,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,13,13,13,13,9,0,0,0,0,52,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,13,13,13,13,9,9,9,9,0,59,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,13,13,13,13,13,13,9,0,60,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,0,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="0" map="robot03" dX="9" dY="48"/> <exit x="7" y="0" map="robot03" dX="10" dY="48"/> <exit x="8" y="0" map="robot03" dX="11" dY="48"/> <exit x="19" y="9" map="robot04a" dX="1" dY="6"/> <exit x="19" y="10" map="robot04a" dX="1" dY="7"/> <exit x="19" y="11" map="robot04a" dX="1" dY="8"/> </exits> <mobs> <mob x="13" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 122
//XmlData_robot04a (dataClassesFromXml.maps.robot.XmlData_robot04a) package dataClassesFromXml.maps.robot { public class XmlData_robot04a { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,0,9,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,-1,-1,-1,9,12,9,-1,-1,9,-1,-1,9,12,9,-1,-1,-1,10,11,11,10,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="robot04" dX="18" dY="9"/> <exit x="24" y="6" map="robot04b" dX="1" dY="13"/> <exit x="0" y="7" map="robot04" dX="18" dY="10"/> <exit x="24" y="7" map="robot04b" dX="1" dY="14"/> <exit x="0" y="8" map="robot04" dX="18" dY="11"/> <exit x="24" y="8" map="robot04b" dX="1" dY="15"/> <exit x="24" y="11" map="robot04b" dX="1" dY="17"/> <exit x="24" y="12" map="robot04b" dX="1" dY="18"/> </exits> <mobs> <mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04a(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 123
//XmlData_robot04b (dataClassesFromXml.maps.robot.XmlData_robot04b) package dataClassesFromXml.maps.robot { public class XmlData_robot04b { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,0,9,0,9,0,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,12,9,-1,-1,9,12,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,9,12,9,0,9,-1,-1,9,0,9,12,9,0,9,0,9,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,-1"/> <layer name="back" tiles="141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="13" map="robot04a" dX="23" dY="6"/> <exit x="19" y="13" map="robot04c" dX="1" dY="5"/> <exit x="0" y="14" map="robot04a" dX="23" dY="7"/> <exit x="19" y="14" map="robot04c" dX="1" dY="6"/> <exit x="0" y="15" map="robot04a" dX="23" dY="8"/> <exit x="19" y="15" map="robot04c" dX="1" dY="7"/> <exit x="0" y="17" map="robot04a" dX="23" dY="11"/> <exit x="19" y="17" map="robot04c" dX="1" dY="10"/> <exit x="0" y="18" map="robot04a" dX="23" dY="12"/> <exit x="19" y="18" map="robot04c" dX="1" dY="11"/> </exits> <mobs> <mob x="3" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="14" oID="14" mType="014_bead"/> <mob x="10" y="14" oID="14" mType="014_bead"/> <mob x="4" y="3" oID="14" mType="014_bead"/> <mob x="5" y="3" oID="14" mType="014_bead"/> <mob x="6" y="3" oID="14" mType="014_bead"/> <mob x="7" y="3" oID="14" mType="014_bead"/> <mob x="4" y="5" oID="14" mType="014_bead"/> <mob x="5" y="5" oID="14" mType="014_bead"/> <mob x="6" y="5" oID="14" mType="014_bead"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="12" y="3" oID="14" mType="014_bead"/> <mob x="13" y="3" oID="14" mType="014_bead"/> <mob x="14" y="3" oID="14" mType="014_bead"/> <mob x="15" y="3" oID="14" mType="014_bead"/> <mob x="12" y="5" oID="14" mType="014_bead"/> <mob x="13" y="5" oID="14" mType="014_bead"/> <mob x="14" y="5" oID="14" mType="014_bead"/> <mob x="15" y="5" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04b(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 124
//XmlData_robot04c (dataClassesFromXml.maps.robot.XmlData_robot04c) package dataClassesFromXml.maps.robot { public class XmlData_robot04c { public static const CONTENT:XML = <gameLevel> <level width="20" height="25" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,-1,-1,-1,-1,0,9,0,11,11,10,11,11,10,11,11,10,11,11,10,11,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,12,-1,-1,-1,-1,0,9,0,0,12,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,0,2,0,-1,-1,-1,-1,9,0,9,0,9,0,9,0,9,0,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,6,7,13,15,13,13,5,6,7,13,13,13,15,13,13,13,13,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="5" map="robot04b" dX="18" dY="13"/> <exit x="0" y="6" map="robot04b" dX="18" dY="14"/> <exit x="0" y="7" map="robot04b" dX="18" dY="15"/> <exit x="0" y="10" map="robot04b" dX="18" dY="17"/> <exit x="0" y="11" map="robot04b" dX="18" dY="18"/> <exit x="19" y="18" map="robot04d" dX="1" dY="19"/> <exit x="19" y="19" map="robot04d" dX="1" dY="20"/> <exit x="19" y="20" map="robot04d" dX="1" dY="21"/> </exits> <mobs> <mob x="6" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="6" oID="14" mType="014_bead"/> <mob x="7" y="14" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04c(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 125
//XmlData_robot04d (dataClassesFromXml.maps.robot.XmlData_robot04d) package dataClassesFromXml.maps.robot { public class XmlData_robot04d { public static const CONTENT:XML = <gameLevel> <level width="20" height="25" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,57,57,57,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,14,-1,-1,-1,-1,-1,-1,165,47,9,57,57,57,0,9,0,9,0,9,0,45,-1,-1,-1,-1,-1,-1,165,47,9,10,10,10,9,0,9,0,9,0,9,45,-1,-1,-1,-1,-1,-1,165,47,9,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,0,9,0,9,0,9,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,14,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,-1,-1,-1,-1,-1,-1,10,11,11,10,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,13,13,15,13,13,13,3,3,3,5,6,7,3,3,5,6,7,-1"/> <layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="19" y="6" map="robot13" dX="1" dY="9"/> <exit x="19" y="7" map="robot13" dX="1" dY="9"/> <exit x="19" y="8" map="robot13" dX="1" dY="9"/> <exit x="0" y="19" map="robot04c" dX="18" dY="18"/> <exit x="0" y="20" map="robot04c" dX="18" dY="19"/> <exit x="0" y="21" map="robot04c" dX="18" dY="20"/> </exits> <mobs> <mob x="14" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="7" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="15" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="15" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="10" y="15" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" oID="14" mType="014_bead"/> <mob x="16" y="13" oID="14" mType="014_bead"/> <mob x="7" y="15" oID="14" mType="014_bead"/> <mob x="16" y="18" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04d(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 126
//XmlData_robot05 (dataClassesFromXml.maps.robot.XmlData_robot05) package dataClassesFromXml.maps.robot { public class XmlData_robot05 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot04d" dX="18" dY="6"/> <exit x="24" y="8" map="robot06" dX="1" dY="8"/> <exit x="0" y="9" map="robot04d" dX="18" dY="7"/> <exit x="24" y="9" map="robot06" dX="1" dY="9"/> <exit x="0" y="10" map="robot04d" dX="18" dY="8"/> <exit x="24" y="10" map="robot06" dX="1" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="6" y="11" oID="10" oType="010_spike2"/> <object x="8" y="11" oID="10" oType="010_spike2"/> <object x="11" y="11" oID="10" oType="010_spike2"/> <object x="13" y="11" oID="10" oType="010_spike2"/> <object x="16" y="11" oID="10" oType="010_spike2"/> <object x="18" y="11" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_robot05(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 127
//XmlData_robot06 (dataClassesFromXml.maps.robot.XmlData_robot06) package dataClassesFromXml.maps.robot { public class XmlData_robot06 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot05" dX="23" dY="8"/> <exit x="24" y="8" map="robot07" dX="1" dY="8"/> <exit x="0" y="9" map="robot05" dX="23" dY="9"/> <exit x="24" y="9" map="robot07" dX="1" dY="9"/> <exit x="0" y="10" map="robot05" dX="23" dY="10"/> <exit x="24" y="10" map="robot07" dX="1" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="6" y="11" oID="10" oType="010_spike2"/> <object x="8" y="11" oID="11" oType="011_spike2_b"/> <object x="10" y="11" oID="10" oType="010_spike2"/> <object x="12" y="11" oID="11" oType="011_spike2_b"/> <object x="14" y="11" oID="10" oType="010_spike2"/> <object x="16" y="11" oID="11" oType="011_spike2_b"/> <object x="18" y="11" oID="10" oType="010_spike2"/> <object x="20" y="11" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot06(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 128
//XmlData_robot07 (dataClassesFromXml.maps.robot.XmlData_robot07) package dataClassesFromXml.maps.robot { public class XmlData_robot07 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot06" dX="23" dY="8"/> <exit x="24" y="8" map="robot08" dX="1" dY="5"/> <exit x="0" y="9" map="robot06" dX="23" dY="9"/> <exit x="24" y="9" map="robot08" dX="1" dY="6"/> <exit x="0" y="10" map="robot06" dX="23" dY="10"/> <exit x="24" y="10" map="robot08" dX="1" dY="7"/> </exits> <mobs> <mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> <object x="12" y="7" oID="6" oType="006_spike0"/> <object x="14" y="7" oID="8" oType="008_spike1"/> <object x="9" y="9" oID="6" oType="006_spike0"/> <object x="11" y="9" oID="8" oType="008_spike1"/> <object x="12" y="9" oID="6" oType="006_spike0"/> <object x="14" y="9" oID="8" oType="008_spike1"/> <object x="15" y="10" oID="7" oType="007_spike0_b"/> <object x="17" y="10" oID="9" oType="009_spike1_b"/> <object x="7" y="11" oID="10" oType="010_spike2"/> <object x="9" y="11" oID="11" oType="011_spike2_b"/> <object x="11" y="11" oID="10" oType="010_spike2"/> <object x="14" y="11" oID="10" oType="010_spike2"/> <object x="17" y="11" oID="10" oType="010_spike2"/> <object x="19" y="11" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot07(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 129
//XmlData_robot08 (dataClassesFromXml.maps.robot.XmlData_robot08) package dataClassesFromXml.maps.robot { public class XmlData_robot08 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,9,0,9,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,3,3,12,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,-1,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,10,11,11,10,11,11,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="robot_spikes_a" dX="48" dY="10"/> <exit x="0" y="7" map="robot_spikes_a" dX="48" dY="10"/> <exit x="0" y="8" map="robot_spikes_a" dX="48" dY="10"/> <exit x="24" y="8" map="robot10" dX="1" dY="10"/> <exit x="24" y="9" map="robot10" dX="1" dY="10"/> <exit x="24" y="10" map="robot10" dX="1" dY="10"/> </exits> <mobs> <mob x="4" y="5" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="11" y="8" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="16" y="3" oID="6" oType="006_spike0"/> <object x="16" y="5" oID="6" oType="006_spike0"/> <object x="9" y="10" oID="12" oType="012_spike3"/> <object x="11" y="10" oID="13" oType="013_spike3_b"/> <object x="6" y="11" oID="10" oType="010_spike2"/> <object x="8" y="11" oID="10" oType="010_spike2"/> <object x="10" y="11" oID="10" oType="010_spike2"/> <object x="12" y="11" oID="10" oType="010_spike2"/> <object x="14" y="11" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot08(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 130
//XmlData_robot09 (dataClassesFromXml.maps.robot.XmlData_robot09) package dataClassesFromXml.maps.robot { public class XmlData_robot09 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="robot08" dX="23" dY="7"/> <exit x="24" y="9" map="robot10" dX="1" dY="8"/> <exit x="0" y="10" map="robot08" dX="23" dY="8"/> <exit x="24" y="10" map="robot10" dX="1" dY="9"/> <exit x="0" y="11" map="robot08" dX="23" dY="9"/> <exit x="24" y="11" map="robot10" dX="1" dY="10"/> </exits> <mobs> <mob x="15" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="4" y="5" oID="12" oType="012_spike3"/> <object x="6" y="5" oID="12" oType="012_spike3"/> <object x="8" y="5" oID="13" oType="013_spike3_b"/> <object x="9" y="7" oID="12" oType="012_spike3"/> <object x="11" y="7" oID="12" oType="012_spike3"/> <object x="13" y="8" oID="12" oType="012_spike3"/> <object x="15" y="8" oID="12" oType="012_spike3"/> <object x="17" y="8" oID="12" oType="012_spike3"/> <object x="19" y="8" oID="12" oType="012_spike3"/> <object x="21" y="8" oID="12" oType="012_spike3"/> <object x="23" y="8" oID="12" oType="012_spike3"/> </objects> </gameLevel> ; public function XmlData_robot09(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 131
//XmlData_robot10 (dataClassesFromXml.maps.robot.XmlData_robot10) package dataClassesFromXml.maps.robot { public class XmlData_robot10 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,14,165,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,0,0,0,0,0,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,9,-1,-1,-1,0,0,0,0,9,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,3,3,12,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,9,-1,-1,9,-1,9,-1,10,11,11,10,11,0,0,0,0,0,0,-1,-1,9,-1,-1,9,-1,9,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot08" dX="23" dY="8"/> <exit x="19" y="8" map="robot15" dX="1" dY="11"/> <exit x="0" y="9" map="robot08" dX="23" dY="9"/> <exit x="19" y="9" map="robot15" dX="1" dY="11"/> <exit x="0" y="10" map="robot08" dX="23" dY="10"/> <exit x="19" y="10" map="robot15" dX="1" dY="11"/> </exits> <mobs> <mob x="4" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> <object x="11" y="5" oID="13" oType="013_spike3_b"/> <object x="13" y="8" oID="11" oType="011_spike2_b"/> <object x="6" y="12" oID="10" oType="010_spike2"/> <object x="9" y="12" oID="10" oType="010_spike2"/> <object x="12" y="12" oID="11" oType="011_spike2_b"/> <object x="14" y="12" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot10(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 132
//XmlData_robot11 (dataClassesFromXml.maps.robot.XmlData_robot11) package dataClassesFromXml.maps.robot { public class XmlData_robot11 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,46,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,8,10,8,10,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,10,8,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="robot13" dX="38" dY="10"/> <exit x="0" y="5" map="robot13" dX="38" dY="10"/> <exit x="0" y="6" map="robot13" dX="38" dY="10"/> <exit x="19" y="9" map="robot12" dX="1" dY="19"/> <exit x="19" y="10" map="robot12" dX="1" dY="20"/> </exits> <mobs> <mob x="11" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="5" oID="14" mType="014_bead"/> </mobs> <objects> <object x="4" y="2" oID="13" oType="013_spike3_b"/> <object x="5" y="2" oID="12" oType="012_spike3"/> <object x="7" y="2" oID="12" oType="012_spike3"/> <object x="9" y="2" oID="12" oType="012_spike3"/> <object x="11" y="2" oID="12" oType="012_spike3"/> <object x="13" y="2" oID="12" oType="012_spike3"/> <object x="3" y="3" oID="9" oType="009_spike1_b"/> <object x="15" y="3" oID="6" oType="006_spike0"/> <object x="15" y="5" oID="6" oType="006_spike0"/> <object x="15" y="7" oID="6" oType="006_spike0"/> <object x="3" y="9" oID="8" oType="008_spike1"/> </objects> </gameLevel> ; public function XmlData_robot11(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 133
//XmlData_robot12 (dataClassesFromXml.maps.robot.XmlData_robot12) package dataClassesFromXml.maps.robot { public class XmlData_robot12 { public static const CONTENT:XML = <gameLevel> <level width="25" height="25" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" tiles="141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="11" map="robot_spikes_a" dX="1" dY="10"/> <exit x="24" y="12" map="robot_spikes_a" dX="1" dY="10"/> <exit x="24" y="13" map="robot_spikes_a" dX="1" dY="10"/> <exit x="0" y="19" map="robot11" dX="18" dY="9"/> <exit x="0" y="20" map="robot11" dX="18" dY="10"/> </exits> <mobs> <mob x="12" y="16" oID="14" mType="014_bead"/> <mob x="16" y="14" oID="14" mType="014_bead"/> <mob x="20" y="12" oID="14" mType="014_bead"/> </mobs> <objects> <object x="11" y="8" oID="12" oType="012_spike3"/> <object x="13" y="8" oID="12" oType="012_spike3"/> <object x="15" y="8" oID="12" oType="012_spike3"/> <object x="17" y="8" oID="12" oType="012_spike3"/> <object x="19" y="8" oID="12" oType="012_spike3"/> <object x="21" y="8" oID="12" oType="012_spike3"/> <object x="11" y="9" oID="9" oType="009_spike1_b"/> <object x="22" y="9" oID="7" oType="007_spike0_b"/> <object x="11" y="10" oID="8" oType="008_spike1"/> <object x="22" y="10" oID="7" oType="007_spike0_b"/> <object x="11" y="12" oID="9" oType="009_spike1_b"/> <object x="4" y="13" oID="12" oType="012_spike3"/> <object x="6" y="13" oID="12" oType="012_spike3"/> <object x="8" y="13" oID="12" oType="012_spike3"/> <object x="10" y="13" oID="13" oType="013_spike3_b"/> <object x="4" y="14" oID="9" oType="009_spike1_b"/> <object x="21" y="14" oID="6" oType="006_spike0"/> <object x="4" y="15" oID="8" oType="008_spike1"/> <object x="21" y="16" oID="6" oType="006_spike0"/> <object x="4" y="17" oID="8" oType="008_spike1"/> <object x="21" y="18" oID="6" oType="006_spike0"/> <object x="21" y="20" oID="6" oType="006_spike0"/> <object x="7" y="22" oID="10" oType="010_spike2"/> <object x="9" y="22" oID="11" oType="011_spike2_b"/> <object x="11" y="22" oID="10" oType="010_spike2"/> <object x="13" y="22" oID="11" oType="011_spike2_b"/> <object x="15" y="22" oID="10" oType="010_spike2"/> <object x="17" y="22" oID="11" oType="011_spike2_b"/> <object x="19" y="22" oID="10" oType="010_spike2"/> <object x="21" y="22" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot12(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 134
//XmlData_robot13 (dataClassesFromXml.maps.robot.XmlData_robot13) package dataClassesFromXml.maps.robot { public class XmlData_robot13 { public static const CONTENT:XML = <gameLevel> <level width="40" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="57,57,-1,2,2,-1,-1,-1,2,2,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,57,57,-1,2,2,-1,-1,-1,2,2,57,57,57,-1,-1,46,-1,46,-1,46,-1,46,-1,46,-1,46,165,46,-1,0,2,10,2,10,2,10,2,10,2,9,57,57,47,12,12,51,-1,-1,12,12,57,57,57,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,2,10,2,10,2,10,2,10,2,9,57,57,-1,2,2,57,-1,-1,12,14,57,57,57,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,2,10,2,10,2,10,2,10,2,9,57,57,48,2,2,59,-1,-1,46,-1,57,10,0,0,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,2,10,2,10,2,10,2,10,2,9,10,10,10,10,10,60,-1,-1,-1,-1,10,8,10,38,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,9,11,9,11,9,10,2,10,2,9,0,0,0,0,46,-1,-1,-1,28,29,12,12,12,43,2,-1,-1,-1,-1,-1,9,9,-1,-1,-1,-1,-1,-1,-1,46,165,46,165,46,0,10,2,10,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,32,33,46,165,-1,10,9,9,-1,-1,-1,-1,-1,-1,-1,-1,9,9,-1,-1,-1,165,-1,165,-1,9,11,9,10,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,46,-1,11,9,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,46,-1,46,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,0,12,0,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,7,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,11,2,11,11,11,2,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,113,114,115,116,145,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,146,113,114,115,116,145,146,145,146,97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,113,114,115,116,145,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,146,113,114,115,116,145,146,145,146,97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,113,114,115,116,145,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,146,113,114,115,116,145,146,145,146,97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="5" y="0" map="robot13b" dX="6" dY="17"/> <exit x="6" y="0" map="robot13b" dX="6" dY="17"/> <exit x="7" y="0" map="robot13b" dX="6" dY="17"/> <exit x="0" y="7" map="robot04d" dX="18" dY="8"/> <exit x="0" y="8" map="robot04d" dX="18" dY="8"/> <exit x="0" y="9" map="robot04d" dX="18" dY="8"/> <exit x="39" y="9" map="robot11" dX="1" dY="6"/> <exit x="39" y="10" map="robot11" dX="1" dY="6"/> <exit x="39" y="11" map="robot11" dX="1" dY="6"/> </exits> <mobs> <mob x="26" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="15" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="30" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="32" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="2" oID="14" mType="014_bead"/> <mob x="14" y="2" oID="14" mType="014_bead"/> <mob x="20" y="4" oID="14" mType="014_bead"/> <mob x="16" y="8" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot13(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 135
//XmlData_robot13b (dataClassesFromXml.maps.robot.XmlData_robot13b) package dataClassesFromXml.maps.robot { public class XmlData_robot13b { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,-1"/> </layers> <respawn map="robot13" x="1" y="9"/> <exits> <exit x="0" y="1" map="secret0" dX="18" dY="1"/> <exit x="0" y="2" map="secret0" dX="18" dY="2"/> <exit x="5" y="19" map="robot13" dX="6" dY="2"/> <exit x="6" y="19" map="robot13" dX="6" dY="2"/> <exit x="7" y="19" map="robot13" dX="6" dY="2"/> </exits> <mobs> <mob x="9" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot13b(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 136
//XmlData_robot15 (dataClassesFromXml.maps.robot.XmlData_robot15) package dataClassesFromXml.maps.robot { public class XmlData_robot15 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,9,9,9,9,9,12,46,46,46,46,2,2,46,46,46,46,12,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,50,2,2,35,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,55,56,2,2,39,40,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,28,29,12,12,12,12,18,19,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,32,33,-1,-1,-1,22,-1,-1,47,0,0,11,11,11,11,11,11,45,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,-1,-1,-1,47,0,0,11,10,13,13,13,13,13,13,5,6,7,5,6,7,13,6,7,13,13,13,8,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,10,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,-1"/> <layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="robot10" dX="18" dY="10"/> <exit x="0" y="10" map="robot10" dX="18" dY="10"/> <exit x="0" y="11" map="robot10" dX="18" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="11" y="8" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_robot15(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 137
//XmlData_secret0 (dataClassesFromXml.maps.robot.XmlData_secret0) package dataClassesFromXml.maps.robot { public class XmlData_secret0 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,9,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,16,-1,-1,2,2,-1,-1,0,0,0,0,5,6,7,13,13,15,13,0,0,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1"/> <layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,-1"/> </layers> <exits> <exit x="19" y="1" map="robot13b" dX="1" dY="1"/> <exit x="19" y="2" map="robot13b" dX="1" dY="2"/> </exits> <mobs> <mob x="7" y="4" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret0(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 138
//XmlData_secret00 (dataClassesFromXml.maps.robot.XmlData_secret00) package dataClassesFromXml.maps.robot { public class XmlData_secret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="2,13,13,5,6,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="14" map="ROBOT_START" dX="6" dY="2"/> <exit x="3" y="14" map="ROBOT_START" dX="6" dY="2"/> <exit x="4" y="14" map="ROBOT_START" dX="6" dY="2"/> </exits> <mobs> <mob x="9" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret00(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 139
//XmlData_secret01 (dataClassesFromXml.maps.robot.XmlData_secret01) package dataClassesFromXml.maps.robot { public class XmlData_secret01 { public static const CONTENT:XML = <gameLevel> <level width="31" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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<exit x="3" y="14" map="robot_spikes_a" dX="14" dY="2"/> <exit x="4" y="14" map="robot_spikes_a" dX="15" dY="2"/> <exit x="13" y="14" map="robot_spikes_a" dX="24" dY="2"/> <exit x="22" y="14" map="robot_spikes_a" dX="33" dY="2"/> <exit x="26" y="14" map="robot_spikes_a" dX="37" dY="2"/> <exit x="29" y="14" map="robot_spikes_a" dX="40" dY="2"/> </exits> <mobs> <mob x="5" y="7" mType="014_bead"/> <mob x="6" y="7" mType="014_bead"/> <mob x="7" y="7" mType="014_bead"/> <mob x="8" y="7" mType="014_bead"/> <mob x="9" y="7" mType="014_bead"/> <mob x="10" y="7" mType="014_bead"/> <mob x="11" y="7" mType="014_bead"/> <mob x="12" y="7" mType="014_bead"/> <mob x="14" y="7" mType="014_bead"/> <mob x="15" y="7" mType="014_bead"/> <mob x="16" y="7" mType="014_bead"/> <mob x="17" y="7" mType="014_bead"/> <mob x="18" y="7" mType="014_bead"/> <mob x="19" y="7" mType="014_bead"/> <mob x="20" y="7" mType="014_bead"/> <mob x="21" y="7" mType="014_bead"/> <mob x="23" y="7" mType="014_bead"/> <mob x="24" y="7" mType="014_bead"/> <mob x="25" y="7" mType="014_bead"/> <mob x="27" y="7" mType="014_bead"/> <mob x="28" y="7" mType="014_bead"/> <mob x="5" y="8" mType="014_bead"/> <mob x="6" y="8" mType="014_bead"/> <mob x="7" y="8" mType="014_bead"/> <mob x="8" y="8" mType="014_bead"/> <mob x="9" y="8" mType="014_bead"/> <mob x="10" y="8" mType="014_bead"/> <mob x="11" y="8" mType="014_bead"/> <mob x="12" y="8" mType="014_bead"/> <mob x="14" y="8" mType="014_bead"/> <mob x="15" y="8" mType="014_bead"/> <mob x="16" y="8" mType="014_bead"/> <mob x="17" y="8" mType="014_bead"/> <mob x="18" y="8" mType="014_bead"/> <mob x="19" y="8" mType="014_bead"/> <mob x="20" y="8" mType="014_bead"/> <mob x="21" y="8" mType="014_bead"/> <mob x="23" y="8" mType="014_bead"/> <mob x="24" y="8" mType="014_bead"/> <mob x="25" y="8" mType="014_bead"/> <mob x="27" y="8" mType="014_bead"/> <mob x="28" y="8" mType="014_bead"/> <mob x="5" y="9" mType="014_bead"/> <mob x="6" y="9" mType="014_bead"/> <mob x="7" y="9" mType="014_bead"/> <mob x="8" y="9" mType="014_bead"/> <mob x="9" y="9" mType="014_bead"/> <mob x="10" y="9" mType="014_bead"/> <mob x="11" y="9" mType="014_bead"/> <mob x="12" y="9" mType="014_bead"/> <mob x="14" y="9" mType="014_bead"/> <mob x="15" y="9" mType="014_bead"/> <mob x="16" y="9" mType="014_bead"/> <mob x="17" y="9" mType="014_bead"/> <mob x="18" y="9" mType="014_bead"/> <mob x="19" y="9" mType="014_bead"/> <mob x="20" y="9" mType="014_bead"/> <mob x="21" y="9" mType="014_bead"/> <mob x="23" y="9" mType="014_bead"/> <mob x="24" y="9" mType="014_bead"/> <mob x="25" y="9" mType="014_bead"/> <mob x="27" y="9" mType="014_bead"/> <mob x="28" y="9" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret01(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 140
//XmlData_secret11 (dataClassesFromXml.maps.robot.XmlData_secret11) package dataClassesFromXml.maps.robot { public class XmlData_secret11 { public static const CONTENT:XML = <gameLevel> <level width="20" height="50" set="robot" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="10" map="robot03" dX="18" dY="10"/> <exit x="0" y="11" map="robot03" dX="18" dY="11"/> </exits> <mobs> <mob x="16" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret11(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 141
//DataFromXmlFactory (dataClassesFromXml.DataFromXmlFactory) package dataClassesFromXml { import flash.utils.*; public class DataFromXmlFactory { public static const DATA_ROOT_PACKAGE:String = "dataClassesFromXml"; public static const XML_PROPERTY_NAME:String = "CONTENT"; public static const CLASS_NAME_PREFIX:String = "XmlData_"; public function DataFromXmlFactory(){ super(); } public static function getXML(packageAndClassName:String):XML{ var ClassReference:Class = (getDefinitionByName(packageAndClassName) as Class); return ((ClassReference[DataFromXmlFactory.XML_PROPERTY_NAME] as XML)); } public static function replaceAll(pSource:String, pPattern, repl:Object):String{ while (pSource.indexOf(pPattern) >= 0) { pSource = pSource.replace(pPattern, repl); }; return (pSource); } public static function folderPathToPackage(pFolderPath:String):String{ var newPackage:String = DataFromXmlFactory.replaceAll(pFolderPath, "\\", "."); if (newPackage.substr(-1) == "."){ newPackage = newPackage.substr(0, (newPackage.length - 1)); }; return (newPackage); } } var _local1:* = XmlData_secret11; return (_local1); }//package dataClassesFromXml
Section 142
//XmlData_bonus (dataClassesFromXml.XmlData_bonus) package dataClassesFromXml { public class XmlData_bonus { public static const CONTENT:XML = <bonus> <weapons bonus="2500"/> <level_1> <easy time="130" bonus="5000"/> <medium time="125" bonus="5000"/> <hard time="103" bonus="5000"/> </level_1> <level_2> <easy time="135" bonus="5000"/> <medium time="125" bonus="5000"/> <hard time="110" bonus="5000"/> </level_2> <level_3> <easy time="140" bonus="5000"/> <medium time="130" bonus="5000"/> <hard time="114" bonus="5000"/> </level_3> <level_4> <easy time="180" bonus="5000"/> <medium time="170" bonus="5000"/> <hard time="155" bonus="5000"/> </level_4> <level_5> <easy time="225" bonus="5000"/> <medium time="220" bonus="5000"/> <hard time="205" bonus="5000"/> </level_5> <level_6> <easy time="115" bonus="5000"/> <medium time="110" bonus="5000"/> <hard time="100" bonus="5000"/> </level_6> </bonus> ; public function XmlData_bonus(){ super(); } } }//package dataClassesFromXml
Section 143
//XmlData_config (dataClassesFromXml.XmlData_config) package dataClassesFromXml { public class XmlData_config { public static const CONTENT:XML = <config> <hearts value="99"/> <lives value="3"/> <domCoolOff value="100"/> <sadieJump value="26"/> <sadieGravity value="2"/> <sadieRunSpeed value="9"/> <sadieFeatherSpeed value="8"/> <overheatPenalty value="20"/> <gagmanSpeed value="3"/> <gagman2Speed value="10"/> <evil_gagman2bSpeed value="4"/> <gagman2JumpSpeed value="10"/> <breakable_block value="500"/> <cage value="50"/> <one_up value="1000"/> <cheats value="0"/> <debug value="0"/> <fps value="0"/> </config> ; public function XmlData_config(){ super(); } } }//package dataClassesFromXml
Section 144
//XmlData_damage (dataClassesFromXml.XmlData_damage) package dataClassesFromXml { public class XmlData_damage { public static const CONTENT:XML = <damage> <damageFromSadie> <mob name="dancing_girl" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="orgasmatron" WHIP="13" WHIP_TAILS="13" CANDLE="5" TASER="10" LUBE="0" VIBRATOR="10"/> <mob name="dominatrix" WHIP="20" WHIP_TAILS="20" CANDLE="20" TASER="100" LUBE="0" VIBRATOR="50"/> <mob name="dominatrix_b" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="50"/> <mob name="robofly" WHIP="20" WHIP_TAILS="20" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="robocrab" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="roboboob" WHIP="10" WHIP_TAILS="10" CANDLE="17" TASER="100" LUBE="0" VIBRATOR="17"/> <mob name="e_gagman" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="e_bald_gagman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="evil_gagman2b" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="robobunny" WHIP="34" WHIP_TAILS="34" CANDLE="34" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="littleman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="vibrator" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="girl_and_dog" WHIP="30" WHIP_TAILS="30" CANDLE="30" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="default" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="inflatable" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="sheep" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> </damageFromSadie> <knockbacksFromSadie> <mob name="dancing_girl" WHIP="2" WHIP_TAILS="2" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="orgasmatron" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="dominatrix" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="dominatrix_b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="robofly" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="robocrab" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="roboboob" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="e_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="e_bald_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="evil_gagman2b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="robobunny" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="littleman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="vibrator" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="girl_and_dog" WHIP="5" WHIP_TAILS="5" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="default" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="inflatable" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="sheep" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> </knockbacksFromSadie> <damageFromMobs> <mob name="dancing_girl" dmg="20" knock="0"/> <mob name="orgasmatron_slash" dmg="20" knock="0"/> <mob name="girl_and_dog" dmg="30" knock="10"/> <mob name="dominatrix" dmg="30" knock="0"/> <mob name="dominatrix_b" dmg="30" knock="0"/> <mob name="roboboob" dmg="75" knock="0"/> <mob name="spikes" dmg="100" knock="0"/> <mob name="dom_missile" dmg="30" knock="0"/> <mob name="candlewax" dmg="20" knock="0"/> <mob name="e_bald_gagman" dmg="15" knock="0"/> <mob name="evil_gagman2b" dmg="5" knock="0"/> <mob name="e_gagman" dmg="25" knock="0"/> <mob name="robobunny" dmg="17" knock="0"/> <mob name="littleman" dmg="25" knock="0"/> <mob name="vibrator" dmg="13" knock="0"/> <mob name="default" dmg="20" knock="0"/> <mob name="friend" dmg="0" knock="0"/> <mob name="inflatable" dmg="20" knock="0"/> <mob name="sheep" dmg="0" knock="0"/> </damageFromMobs> </damage> ; public function XmlData_damage(){ super(); } } }//package dataClassesFromXml
Section 145
//XmlData_heartUsage (dataClassesFromXml.XmlData_heartUsage) package dataClassesFromXml { public class XmlData_heartUsage { public static const CONTENT:XML = <heartUsage> <toys> <toy name="FEATHER" type="framesPerHeart" value="5"/> <toy name="FEATHER_HOVER" type="framesPerHeart" value="5"/> <toy name="LUBE" type="framesPerHeart" value="10"/> <toy name="WHIP_TAILS" type="heartsPerUsage" value="20"/> <toy name="CANDLE" type="heartsPerUsage" value="30"/> <toy name="VIBRATOR" type="heartsPerUsage" value="30"/> <toy name="TASER" type="heartsPerUsage" value="2"/> <toy name="NONE" type="heartsPerUsage" value="0"/> </toys> </heartUsage> ; public function XmlData_heartUsage(){ super(); } } }//package dataClassesFromXml
Section 146
//XmlData_levels (dataClassesFromXml.XmlData_levels) package dataClassesFromXml { public class XmlData_levels { public static const CONTENT:XML = <levels> <maps> <level folder="gray" map="everything_test"/> <level folder="red" map="RED_START"/> <level folder="pink" map="PINK_START"/> <level folder="green" map="0"/> <level folder="robot" map="ROBOT_START"/> <level folder="orgasmatron" map="orgasmatron00"/> </maps> </levels> ; public function XmlData_levels(){ super(); } } }//package dataClassesFromXml
Section 147
//XmlData_scoring (dataClassesFromXml.XmlData_scoring) package dataClassesFromXml { public class XmlData_scoring { public static const CONTENT:XML = <scoring> <small_bead value="100"/> <large_bead value="750"/> <dominatrix value="1000"/> <orgasmatron value="6900"/> <roboboob value="1"/> <robobunny value="200"/> <robocrab value="10"/> <robovibrator value="0"/> <evil_gagman2b value="100"/> <dancing_girl value="100"/> <gagman value="50"/> <inflatable value="50"/> <sheep value="5000"/> <littleman value="50"/> <flying_littleman value="100"/> <pixel_peep value="100"/> <girl_and_dog value="100"/> <hearts_end_level value="0"/> <breakable_block value="250"/> <cage value="50"/> <one_up value="2500"/> <default value="10"/> </scoring> ; public function XmlData_scoring(){ super(); } } }//package dataClassesFromXml
Section 148
//Explode_2 (DutchWife_fla.Explode_2) package DutchWife_fla { import flash.display.*; public dynamic class Explode_2 extends MovieClip { public function Explode_2(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package DutchWife_fla
Section 149
//scoreMC_3 (EndGameSynd_fla.scoreMC_3) package EndGameSynd_fla { import flash.display.*; public dynamic class scoreMC_3 extends MovieClip { public var i1:MovieClip; public var i10:MovieClip; public var i1000:MovieClip; public var i100000:MovieClip; public var i100:MovieClip; public var i10000:MovieClip; } }//package EndGameSynd_fla
Section 150
//bunny_explode_finalx_6 (EVibrator_fla.bunny_explode_finalx_6) package EVibrator_fla { import flash.display.*; public dynamic class bunny_explode_finalx_6 extends MovieClip { public function bunny_explode_finalx_6(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package EVibrator_fla
Section 151
//explode_finalx_7 (EVibrator_fla.explode_finalx_7) package EVibrator_fla { import flash.display.*; public dynamic class explode_finalx_7 extends MovieClip { public function explode_finalx_7(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package EVibrator_fla
Section 152
//loader_circle_mc_2 (FadeOut_fla.loader_circle_mc_2) package FadeOut_fla { import flash.display.*; public dynamic class loader_circle_mc_2 extends MovieClip { public function loader_circle_mc_2(){ addFrameScript(40, frame41); } function frame41(){ gotoAndPlay(2); } } }//package FadeOut_fla
Section 153
//boxmessage_9tails_mc_3 (firsttimereceived_fla.boxmessage_9tails_mc_3) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessage_9tails_mc_3 extends MovieClip { public function boxmessage_9tails_mc_3(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 154
//boxmessage_lube_mc_8 (firsttimereceived_fla.boxmessage_lube_mc_8) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessage_lube_mc_8 extends MovieClip { public function boxmessage_lube_mc_8(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 155
//boxmessage_vibrator_mc_12 (firsttimereceived_fla.boxmessage_vibrator_mc_12) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessage_vibrator_mc_12 extends MovieClip { public function boxmessage_vibrator_mc_12(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 156
//boxmessagine_feather_mc_6 (firsttimereceived_fla.boxmessagine_feather_mc_6) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessagine_feather_mc_6 extends MovieClip { public function boxmessagine_feather_mc_6(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 157
//boxmessaging_candle_mc_5 (firsttimereceived_fla.boxmessaging_candle_mc_5) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessaging_candle_mc_5 extends MovieClip { public function boxmessaging_candle_mc_5(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 158
//boxmessaging_taser_mc_10 (firsttimereceived_fla.boxmessaging_taser_mc_10) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessaging_taser_mc_10 extends MovieClip { public function boxmessaging_taser_mc_10(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 159
//GAGMANSMOKE1_gagmansmoke_5 (GagMan_fla.GAGMANSMOKE1_gagmansmoke_5) package GagMan_fla { import flash.display.*; public dynamic class GAGMANSMOKE1_gagmansmoke_5 extends MovieClip { public function GAGMANSMOKE1_gagmansmoke_5(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package GagMan_fla
Section 160
//GAGMANSMOKE1copy_gagmansmoke_12 (GagMan_fla.GAGMANSMOKE1copy_gagmansmoke_12) package GagMan_fla { import flash.display.*; public dynamic class GAGMANSMOKE1copy_gagmansmoke_12 extends MovieClip { public function GAGMANSMOKE1copy_gagmansmoke_12(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package GagMan_fla
Section 161
//GAGMASK_SMOKEINHALE_gagmansmoke_7 (GagMan_fla.GAGMASK_SMOKEINHALE_gagmansmoke_7) package GagMan_fla { import flash.display.*; public dynamic class GAGMASK_SMOKEINHALE_gagmansmoke_7 extends MovieClip { public function GAGMASK_SMOKEINHALE_gagmansmoke_7(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package GagMan_fla
Section 162
//GAGMASK_SMOKEINHALE2_gagmansmoke_14 (GagMan_fla.GAGMASK_SMOKEINHALE2_gagmansmoke_14) package GagMan_fla { import flash.display.*; public dynamic class GAGMASK_SMOKEINHALE2_gagmansmoke_14 extends MovieClip { public function GAGMASK_SMOKEINHALE2_gagmansmoke_14(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package GagMan_fla
Section 163
//CandleFlashOn_15 (HUD_fla.CandleFlashOn_15) package HUD_fla { import flash.display.*; public dynamic class CandleFlashOn_15 extends MovieClip { public function CandleFlashOn_15(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 164
//CandleFlashSelected_12 (HUD_fla.CandleFlashSelected_12) package HUD_fla { import flash.display.*; public dynamic class CandleFlashSelected_12 extends MovieClip { public function CandleFlashSelected_12(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 165
//CandleMC_11 (HUD_fla.CandleMC_11) package HUD_fla { import flash.display.*; public dynamic class CandleMC_11 extends MovieClip { public function CandleMC_11(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 166
//FeatherFlashOn_10 (HUD_fla.FeatherFlashOn_10) package HUD_fla { import flash.display.*; public dynamic class FeatherFlashOn_10 extends MovieClip { public function FeatherFlashOn_10(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 167
//FeatherFlashSelected_7 (HUD_fla.FeatherFlashSelected_7) package HUD_fla { import flash.display.*; public dynamic class FeatherFlashSelected_7 extends MovieClip { public function FeatherFlashSelected_7(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 168
//FeatherMC_6 (HUD_fla.FeatherMC_6) package HUD_fla { import flash.display.*; public dynamic class FeatherMC_6 extends MovieClip { public function FeatherMC_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 169
//hudicon_candle_white_mc2_13 (HUD_fla.hudicon_candle_white_mc2_13) package HUD_fla { import flash.display.*; public dynamic class hudicon_candle_white_mc2_13 extends MovieClip { public function hudicon_candle_white_mc2_13(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 170
//hudicon_cat9_white_mc2_28 (HUD_fla.hudicon_cat9_white_mc2_28) package HUD_fla { import flash.display.*; public dynamic class hudicon_cat9_white_mc2_28 extends MovieClip { public function hudicon_cat9_white_mc2_28(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 171
//hudicon_feather_w_mc2_8 (HUD_fla.hudicon_feather_w_mc2_8) package HUD_fla { import flash.display.*; public dynamic class hudicon_feather_w_mc2_8 extends MovieClip { public function hudicon_feather_w_mc2_8(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 172
//hudicon_taser_white_mc2_23 (HUD_fla.hudicon_taser_white_mc2_23) package HUD_fla { import flash.display.*; public dynamic class hudicon_taser_white_mc2_23 extends MovieClip { public function hudicon_taser_white_mc2_23(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 173
//hudicon_vibrator_white_mc2_18 (HUD_fla.hudicon_vibrator_white_mc2_18) package HUD_fla { import flash.display.*; public dynamic class hudicon_vibrator_white_mc2_18 extends MovieClip { public function hudicon_vibrator_white_mc2_18(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 174
//MuteState_36 (HUD_fla.MuteState_36) package HUD_fla { import flash.display.*; public dynamic class MuteState_36 extends MovieClip { public var iButtonON:SimpleButton; public var iButtonOFF:SimpleButton; } }//package HUD_fla
Section 175
//OneUPMC_31 (HUD_fla.OneUPMC_31) package HUD_fla { import flash.events.*; import flash.display.*; public dynamic class OneUPMC_31 extends MovieClip { public function OneUPMC_31(){ addFrameScript(0, frame1, 71, frame72); } function frame72(){ dispatchEvent(new Event("END_ANIMATION")); } function frame1(){ stop(); } } }//package HUD_fla
Section 176
//PauseState_33 (HUD_fla.PauseState_33) package HUD_fla { import flash.display.*; public dynamic class PauseState_33 extends MovieClip { public var iButtonON:SimpleButton; public var iButtonOFF:SimpleButton; } }//package HUD_fla
Section 177
//scoreMC_4 (HUD_fla.scoreMC_4) package HUD_fla { import flash.display.*; public dynamic class scoreMC_4 extends MovieClip { public var i1:MovieClip; public var i10:MovieClip; public var i1000:MovieClip; public var i100000:MovieClip; public var i100:MovieClip; public var i10000:MovieClip; } }//package HUD_fla
Section 178
//TaserFlashOn_25 (HUD_fla.TaserFlashOn_25) package HUD_fla { import flash.display.*; public dynamic class TaserFlashOn_25 extends MovieClip { public function TaserFlashOn_25(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 179
//TaserFlashSelected_22 (HUD_fla.TaserFlashSelected_22) package HUD_fla { import flash.display.*; public dynamic class TaserFlashSelected_22 extends MovieClip { public function TaserFlashSelected_22(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 180
//TaserMC_21 (HUD_fla.TaserMC_21) package HUD_fla { import flash.display.*; public dynamic class TaserMC_21 extends MovieClip { public function TaserMC_21(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 181
//VibratorFlashOn_20 (HUD_fla.VibratorFlashOn_20) package HUD_fla { import flash.display.*; public dynamic class VibratorFlashOn_20 extends MovieClip { public function VibratorFlashOn_20(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 182
//VibratorFlashSelected_17 (HUD_fla.VibratorFlashSelected_17) package HUD_fla { import flash.display.*; public dynamic class VibratorFlashSelected_17 extends MovieClip { public function VibratorFlashSelected_17(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 183
//VibratorMC_16 (HUD_fla.VibratorMC_16) package HUD_fla { import flash.display.*; public dynamic class VibratorMC_16 extends MovieClip { public function VibratorMC_16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 184
//WhipTailsFlashOn_30 (HUD_fla.WhipTailsFlashOn_30) package HUD_fla { import flash.display.*; public dynamic class WhipTailsFlashOn_30 extends MovieClip { public function WhipTailsFlashOn_30(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 185
//WhipTailsFlashSelected_27 (HUD_fla.WhipTailsFlashSelected_27) package HUD_fla { import flash.display.*; public dynamic class WhipTailsFlashSelected_27 extends MovieClip { public function WhipTailsFlashSelected_27(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 186
//WhipTailsMC_26 (HUD_fla.WhipTailsMC_26) package HUD_fla { import flash.display.*; public dynamic class WhipTailsMC_26 extends MovieClip { public function WhipTailsMC_26(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 187
//collision (imgPackage.collision) package imgPackage { import flash.display.*; public dynamic class collision extends BitmapData { public function collision(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 188
//d1 (imgPackage.d1) package imgPackage { import flash.display.*; public dynamic class d1 extends BitmapData { public function d1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 189
//d2 (imgPackage.d2) package imgPackage { import flash.display.*; public dynamic class d2 extends BitmapData { public function d2(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 190
//d4 (imgPackage.d4) package imgPackage { import flash.display.*; public dynamic class d4 extends BitmapData { public function d4(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 191
//gagmen (imgPackage.gagmen) package imgPackage { import flash.display.*; public dynamic class gagmen extends BitmapData { public function gagmen(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 192
//gagmen_blue (imgPackage.gagmen_blue) package imgPackage { import flash.display.*; public dynamic class gagmen_blue extends BitmapData { public function gagmen_blue(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 193
//gagmen_gray (imgPackage.gagmen_gray) package imgPackage { import flash.display.*; public dynamic class gagmen_gray extends BitmapData { public function gagmen_gray(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 194
//gagmen_orange (imgPackage.gagmen_orange) package imgPackage { import flash.display.*; public dynamic class gagmen_orange extends BitmapData { public function gagmen_orange(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 195
//inflatables (imgPackage.inflatables) package imgPackage { import flash.display.*; public dynamic class inflatables extends BitmapData { public function inflatables(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 196
//littlemen (imgPackage.littlemen) package imgPackage { import flash.display.*; public dynamic class littlemen extends BitmapData { public function littlemen(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 197
//orgasm (imgPackage.orgasm) package imgPackage { import flash.display.*; public dynamic class orgasm extends BitmapData { public function orgasm(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 198
//red (imgPackage.red) package imgPackage { import flash.display.*; public dynamic class red extends BitmapData { public function red(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 199
//robot (imgPackage.robot) package imgPackage { import flash.display.*; public dynamic class robot extends BitmapData { public function robot(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 200
//wax (imgPackage.wax) package imgPackage { import flash.display.*; public dynamic class wax extends BitmapData { public function wax(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 201
//xd1 (imgPackage.xd1) package imgPackage { import flash.display.*; public dynamic class xd1 extends BitmapData { public function xd1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 202
//hint_mc_12 (LevelSelect2Synd_fla.hint_mc_12) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class hint_mc_12 extends MovieClip { public function hint_mc_12(){ addFrameScript(434, frame435); } function frame435(){ stop(); } } }//package LevelSelect2Synd_fla
Section 203
//mapmaxjumpanicopy_16 (LevelSelect2Synd_fla.mapmaxjumpanicopy_16) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mapmaxjumpanicopy_16 extends MovieClip { public function mapmaxjumpanicopy_16(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package LevelSelect2Synd_fla
Section 204
//mapsdjumpani_15 (LevelSelect2Synd_fla.mapsdjumpani_15) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mapsdjumpani_15 extends MovieClip { public function mapsdjumpani_15(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package LevelSelect2Synd_fla
Section 205
//mc_block_unlock_14 (LevelSelect2Synd_fla.mc_block_unlock_14) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mc_block_unlock_14 extends MovieClip { public function mc_block_unlock_14(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package LevelSelect2Synd_fla
Section 206
//mc_X_18 (LevelSelect2Synd_fla.mc_X_18) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mc_X_18 extends MovieClip { public function mc_X_18(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package LevelSelect2Synd_fla
Section 207
//creditsScreen_8 (LoadScreenSynd_fla.creditsScreen_8) package LoadScreenSynd_fla { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; import flash.media.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.text.*; import flash.ui.*; import flash.xml.*; public dynamic class creditsScreen_8 extends MovieClip { public var iBack:SimpleButton; public function creditsScreen_8(){ addFrameScript(0, frame1, 12, frame13, 25, frame26); } public function Over(_arg1:MouseEvent):void{ var _local2:button_over; _local2 = new button_over(); _local2.play(0, 0, new SoundTransform(0.5)); } function frame1(){ stop(); } function frame13(){ stop(); iBack.addEventListener(MouseEvent.CLICK, finishCredits); iBack.addEventListener(MouseEvent.ROLL_OVER, Over); this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey, true, 1); } public function finishCredits(_arg1:MouseEvent):void{ var _local2:button_click; iBack.removeEventListener(MouseEvent.CLICK, finishCredits); iBack.removeEventListener(MouseEvent.ROLL_OVER, Over); this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey); _local2 = new button_click(); _local2.play(0, 0, new SoundTransform(0.5)); gotoAndPlay(14); } function frame26(){ this.visible = false; iBack.removeEventListener(MouseEvent.CLICK, finishCredits); iBack.removeEventListener(MouseEvent.ROLL_OVER, Over); this.startButton.creditsShowing = false; } public function doKey(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SPACE){ finishCredits(null); }; } } }//package LoadScreenSynd_fla
Section 208
//loader_button_3 (LoadScreenSynd_fla.loader_button_3) package LoadScreenSynd_fla { import flash.events.*; import flash.display.*; import Preroll.*; import flash.net.*; import flash.system.*; import flash.media.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.text.*; import flash.ui.*; import flash.xml.*; public dynamic class loader_button_3 extends MovieClip { public var iStartButton:SimpleButton; public var mcHS_loadScreen:SimpleButton; public var mcMG_loadScreen:SimpleButton; public function loader_button_3(){ addFrameScript(0, frame1, 19, frame20); } public function Over(_arg1:Event):void{ var _local2:button_over; _local2 = new button_over(); _local2.play(0, 0, new SoundTransform(0.5)); } function frame1(){ stop(); } function frame20(){ stop(); iStartButton.addEventListener(MouseEvent.CLICK, doStartButton); iStartButton.addEventListener(MouseEvent.ROLL_OVER, Over); this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey); mcMG_loadScreen.addEventListener(MouseEvent.CLICK, fnClick); mcHS_loadScreen.addEventListener(MouseEvent.CLICK, fnClick); mcMG_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over); mcHS_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over); } public function doStartButton(_arg1:Event):void{ var _local2:button_click; iStartButton.removeEventListener(MouseEvent.CLICK, doStartButton); iStartButton.removeEventListener(MouseEvent.ROLL_OVER, Over); this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey); _local2 = new button_click(); _local2.play(0, 0, new SoundTransform(0.5)); parent.parent.dispatchEvent(new Event("START_ME")); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:button_click; var _local9:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); _local8 = new button_click(); _local8.play(0, 0, new SoundTransform(0.5)); _local9 = new URLRequest(_local6); _local9.data = _local7; navigateToURL(_local9, "_blank"); } public function doKey(_arg1:KeyboardEvent):void{ if (((!((this.creditsShowing == true))) && ((_arg1.keyCode == Keyboard.SPACE)))){ doStartButton(null); }; } } }//package LoadScreenSynd_fla
Section 209
//mos_mc_7 (LoadScreenSynd_fla.mos_mc_7) package LoadScreenSynd_fla { import flash.display.*; public dynamic class mos_mc_7 extends MovieClip { public function mos_mc_7(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package LoadScreenSynd_fla
Section 210
//spank_sadie_loopsadmaxaddition_11 (LoadScreenSynd_fla.spank_sadie_loopsadmaxaddition_11) package LoadScreenSynd_fla { import flash.display.*; public dynamic class spank_sadie_loopsadmaxaddition_11 extends MovieClip { public function spank_sadie_loopsadmaxaddition_11(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package LoadScreenSynd_fla
Section 211
//maxanihit_9 (Max_fla.maxanihit_9) package Max_fla { import flash.events.*; import flash.display.*; public dynamic class maxanihit_9 extends MovieClip { public function maxanihit_9(){ addFrameScript(9, frame10); } function frame10(){ stop(); parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Max_fla
Section 212
//maxdiefinal_18 (Max_fla.maxdiefinal_18) package Max_fla { import flash.display.*; public dynamic class maxdiefinal_18 extends MovieClip { public function maxdiefinal_18(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Max_fla
Section 213
//maxholdninetail_11 (Max_fla.maxholdninetail_11) package Max_fla { import flash.display.*; public dynamic class maxholdninetail_11 extends MovieClip { public function maxholdninetail_11(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package Max_fla
Section 214
//maxsadie_ninetail_10 (Max_fla.maxsadie_ninetail_10) package Max_fla { import flash.display.*; public dynamic class maxsadie_ninetail_10 extends MovieClip { public function maxsadie_ninetail_10(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package Max_fla
Section 215
//maxtaser_21 (Max_fla.maxtaser_21) package Max_fla { import flash.display.*; public dynamic class maxtaser_21 extends MovieClip { public function maxtaser_21(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package Max_fla
Section 216
//maxthrowani_finalx_25 (Max_fla.maxthrowani_finalx_25) package Max_fla { import flash.display.*; public dynamic class maxthrowani_finalx_25 extends MovieClip { public function maxthrowani_finalx_25(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package Max_fla
Section 217
//whipmaxtest_5 (Max_fla.whipmaxtest_5) package Max_fla { import flash.events.*; import flash.display.*; public dynamic class whipmaxtest_5 extends MovieClip { public function whipmaxtest_5(){ addFrameScript(16, frame17, 24, frame25, 32, frame33); } function frame17(){ parent.dispatchEvent(new Event("BEGIN_ROLL")); } function frame25(){ parent.dispatchEvent(new Event("BRAKE")); } function frame33(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Max_fla
Section 218
//ChooseTrialMC_6 (Menus_fla.ChooseTrialMC_6) package Menus_fla { import flash.display.*; public dynamic class ChooseTrialMC_6 extends MovieClip { public var iCloseButton:SimpleButton; public var iButton2:SimpleButton; public var iButton3:SimpleButton; public var iButton1:SimpleButton; public var iScore:MovieClip; public var iTrialLabel:MovieClip; } }//package Menus_fla
Section 219
//scoreMC_13 (Menus_fla.scoreMC_13) package Menus_fla { import flash.display.*; public dynamic class scoreMC_13 extends MovieClip { public var i10:MovieClip; public var i1000:MovieClip; public var i100:MovieClip; public var i1:MovieClip; } }//package Menus_fla
Section 220
//ani_qpiece2dom_39 (Orgasmatron_fla.ani_qpiece2dom_39) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece2dom_39 extends MovieClip { public function ani_qpiece2dom_39(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 221
//ani_qpiece3dom_38 (Orgasmatron_fla.ani_qpiece3dom_38) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece3dom_38 extends MovieClip { public function ani_qpiece3dom_38(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 222
//ani_qpiece4copydom_35 (Orgasmatron_fla.ani_qpiece4copydom_35) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece4copydom_35 extends MovieClip { public function ani_qpiece4copydom_35(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 223
//ani_qpiece4dom_37 (Orgasmatron_fla.ani_qpiece4dom_37) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece4dom_37 extends MovieClip { public function ani_qpiece4dom_37(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 224
//ani_smashedqdom_34 (Orgasmatron_fla.ani_smashedqdom_34) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_smashedqdom_34 extends MovieClip { public function ani_smashedqdom_34(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Orgasmatron_fla
Section 225
//attack_claw_17 (Orgasmatron_fla.attack_claw_17) package Orgasmatron_fla { import flash.display.*; public dynamic class attack_claw_17 extends MovieClip { public var iClaw:MovieClip; } }//package Orgasmatron_fla
Section 226
//attack_crabdrop_19 (Orgasmatron_fla.attack_crabdrop_19) package Orgasmatron_fla { import flash.display.*; public dynamic class attack_crabdrop_19 extends MovieClip { public function attack_crabdrop_19(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Orgasmatron_fla
Section 227
//attackslash_13 (Orgasmatron_fla.attackslash_13) package Orgasmatron_fla { import flash.display.*; public dynamic class attackslash_13 extends MovieClip { public function attackslash_13(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package Orgasmatron_fla
Section 228
//blur03_15 (Orgasmatron_fla.blur03_15) package Orgasmatron_fla { import flash.display.*; public dynamic class blur03_15 extends MovieClip { public function blur03_15(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package Orgasmatron_fla
Section 229
//destroyed_26 (Orgasmatron_fla.destroyed_26) package Orgasmatron_fla { import flash.display.*; public dynamic class destroyed_26 extends MovieClip { public function destroyed_26(){ addFrameScript(92, frame93); } function frame93(){ stop(); } } }//package Orgasmatron_fla
Section 230
//explodedominatrix_10 (Orgasmatron_fla.explodedominatrix_10) package Orgasmatron_fla { import flash.display.*; public dynamic class explodedominatrix_10 extends MovieClip { public function explodedominatrix_10(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Orgasmatron_fla
Section 231
//ground_smokedom_36 (Orgasmatron_fla.ground_smokedom_36) package Orgasmatron_fla { import flash.display.*; public dynamic class ground_smokedom_36 extends MovieClip { public function ground_smokedom_36(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package Orgasmatron_fla
Section 232
//littlemanfairytransform_7 (PeeMan_fla.littlemanfairytransform_7) package PeeMan_fla { import flash.display.*; public dynamic class littlemanfairytransform_7 extends MovieClip { public function littlemanfairytransform_7(){ addFrameScript(0, frame1); } function frame1(){ trace("TRANSFORM"); } } }//package PeeMan_fla
Section 233
//littlemanfairytransformNORAINBOW_11 (PeeMan_fla.littlemanfairytransformNORAINBOW_11) package PeeMan_fla { import flash.display.*; public dynamic class littlemanfairytransformNORAINBOW_11 extends MovieClip { public var iRainbow:MovieClip; public function littlemanfairytransformNORAINBOW_11(){ addFrameScript(0, frame1); } function frame1(){ trace("TRANSFORM_2"); iRainbow.visible = false; } } }//package PeeMan_fla
Section 234
//rainboweffectlittlemanfairy_10 (PeeMan_fla.rainboweffectlittlemanfairy_10) package PeeMan_fla { import flash.events.*; import flash.display.*; public dynamic class rainboweffectlittlemanfairy_10 extends MovieClip { public function rainboweffectlittlemanfairy_10(){ addFrameScript(67, frame68); } function frame68(){ trace("fairy transform done"); parent.parent.dispatchEvent(new Event("ANI_DONE")); stop(); } } }//package PeeMan_fla
Section 235
//bead_pickup_mc_26 (PickUps_fla.bead_pickup_mc_26) package PickUps_fla { import flash.display.*; public dynamic class bead_pickup_mc_26 extends MovieClip { public function bead_pickup_mc_26(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package PickUps_fla
Section 236
//bead_pickup_small_mc_23 (PickUps_fla.bead_pickup_small_mc_23) package PickUps_fla { import flash.display.*; public dynamic class bead_pickup_small_mc_23 extends MovieClip { public function bead_pickup_small_mc_23(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package PickUps_fla
Section 237
//SmallPop_16 (PickUps_fla.SmallPop_16) package PickUps_fla { import flash.display.*; public dynamic class SmallPop_16 extends MovieClip { public function SmallPop_16(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package PickUps_fla
Section 238
//ClickHandler (Preroll.ClickHandler) package Preroll { import flash.events.*; import flash.display.*; import flash.net.*; public class ClickHandler extends Sprite { private var stream:Object; private var mcLogo:Object; private var stageHeight:Number; private var stageWidth:Number; private var mcPlay:Object; private var oStage:Object; private var oRoot:Object; private var strDomain:String; private var video:Object; private var gameName:String; public function ClickHandler(){ mcPlay = GlobalVarContainer.vars.mcPlay; mcLogo = GlobalVarContainer.vars.mcLogo; oStage = GlobalVarContainer.vars.stage; oRoot = GlobalVarContainer.vars.root; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; stream = GlobalVarContainer.vars.stream; video = GlobalVarContainer.vars.video; gameName = GlobalVarContainer.vars.gameName; strDomain = GlobalVarContainer.vars.strDomain; super(); trace("ClickHandler initiated"); oStage.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler(event:MouseEvent):void{ switch (true){ case mcPlay.hitTestPoint(oStage.mouseX, oStage.mouseY, true): trace("mcPlay", this, this["parent"]); oStage.removeChild(mcPlay); oStage.removeChild(mcLogo); oStage.removeChild(video); oStage.removeEventListener(MouseEvent.CLICK, clickHandler); Preloader.instance.playClickedFromPreroll(); break; case mcLogo.hitTestPoint(oStage.mouseX, oStage.mouseY, true): goToURL(true); trace("mcLogo"); break; default: goToURL(GlobalVarContainer.vars.bReady); trace("clickHandler activated"); break; }; GlobalVarContainer.vars.stream.resume(); } private function goToURL(bPrerollEnd:Boolean=false):void{ var strURI:String = "http://www.adultswim.com/games/index.html"; var strPrerollState:String = ""; switch (bPrerollEnd){ case true: strPrerollState = "_end"; break; default: break; }; var variables:URLVariables = new URLVariables(); variables.cid = ((((("GAME_Ext_" + gameName) + "_") + strDomain) + "_preroll") + strPrerollState); trace("variables.cid", variables.cid); var request:URLRequest = new URLRequest(strURI); request.data = variables; navigateToURL(request, "_blank"); } } }//package Preroll
Section 239
//GetVars (Preroll.GetVars) package Preroll { import flash.display.*; import flash.net.*; public class GetVars extends Sprite { private var oRoot:Object; private var my_lc:LocalConnection; public function GetVars(){ oRoot = GlobalVarContainer.vars.root; my_lc = new LocalConnection(); super(); trace("~~~~", oRoot, GlobalVarContainer.vars.strBase); switch (oRoot.loaderInfo.parameters.strBase){ case undefined: GlobalVarContainer.vars.strBase = (("http://i.cdn.turner.com/adultswim/games/hs/" + GlobalVarContainer.vars.gameName) + "/"); break; default: GlobalVarContainer.vars.strBase = oRoot.loaderInfo.parameters.strBase; //unresolved jump var _slot1 = e; break; }; switch (oRoot.loaderInfo.parameters.strDomain){ case undefined: GlobalVarContainer.vars.strDomain = my_lc.domain; break; default: GlobalVarContainer.vars.strDomain = oRoot.loaderInfo.parameters.strDomain; //unresolved jump var _slot1 = e; break; }; } } }//package Preroll
Section 240
//GlobalVarContainer (Preroll.GlobalVarContainer) package Preroll { public class GlobalVarContainer { public static var vars:Object = []; public function GlobalVarContainer(){ super(); } } }//package Preroll
Section 241
//Navigation (Preroll.Navigation) package Preroll { import flash.events.*; import flash.display.*; public class Navigation extends Sprite { private var stream:Object; private var mcLogo:Object; private var stageHeight:Number; private var stageWidth:Number; private var oStage:Object; private var mcPlay:Object; public function Navigation(){ mcPlay = GlobalVarContainer.vars.mcPlay; mcLogo = GlobalVarContainer.vars.mcLogo; oStage = GlobalVarContainer.vars.stage; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; stream = GlobalVarContainer.vars.stream; super(); trace("Navigation initiated"); mcPlay.x = ((stageWidth / 2) - (mcPlay.width / 2)); mcLogo.x = ((stageWidth / 2) - (mcLogo.width / 2)); mcPlay.y = ((stageHeight / 2) - (mcPlay.height / 2)); mcLogo.y = (mcPlay.y - 35); mcPlay.buttonMode = true; mcLogo.buttonMode = true; oStage.addChild(mcPlay); oStage.addChild(mcLogo); mcPlay.addEventListener(MouseEvent.MOUSE_OVER, mouseover); mcPlay.addEventListener(MouseEvent.MOUSE_OUT, mouseout); mcLogo.addEventListener(MouseEvent.MOUSE_OVER, mouseover); mcLogo.addEventListener(MouseEvent.MOUSE_OUT, mouseout); } private function mouseout(event:MouseEvent):void{ event.target.gotoAndPlay(1); } private function mouseover(event:MouseEvent):void{ event.target.gotoAndPlay(2); } } }//package Preroll
Section 242
//NetStreamer (Preroll.NetStreamer) package Preroll { import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; public class NetStreamer extends Sprite { private var stream:NetStream; public var nav:Navigation; private var stageHeight:Number; private var oVideo:Object; private var connection:NetConnection; private var oStage:Object; private var videoURL:String;// = "http://i.cdn.turner.com/adultswim/games/game/tools/swf/wsg-700x500.flv" private var stageWidth:Number; public function NetStreamer(){ oStage = GlobalVarContainer.vars.stage; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; super(); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); connection.connect(null); } private function securityErrorHandler(event:SecurityErrorEvent):void{ trace(("securityErrorHandler: " + event)); } private function connectStream():void{ stream = new NetStream(connection); stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); stream.client = new CustomClient(); var video:Video = new Video(); GlobalVarContainer.vars.video = video; video.width = stageWidth; video.height = stageHeight; video.attachNetStream(stream); stream.play(videoURL); GlobalVarContainer.vars.stream = stream; oStage.addChild(video); var mc:MovieClip = new MovieClip(); } private function netStatusHandler(event:NetStatusEvent):void{ switch (event.info.code){ case "NetConnection.Connect.Success": connectStream(); break; case "NetStream.Play.StreamNotFound": trace(("Stream not found: " + videoURL)); break; case "NetStream.Play.Stop": trace("All Stop, Aye"); GlobalVarContainer.vars.bReady = true; nav = new Navigation(); break; default: break; }; } } }//package Preroll class CustomClient { private function CustomClient(){ super(); } public function onCuePoint(info:Object):void{ trace(((((("cuepoint: time=" + info.time) + " name=") + info.name) + " type=") + info.type)); } public function onXMPData(infoObject:Object):void{ } public function onMetaData(info:Object):void{ trace(((((((("metadata: duration=" + info.duration) + " width=") + info.width) + " height=") + info.height) + " framerate=") + info.framerate)); } }
Section 243
//Preroll (Preroll.Preroll) package Preroll { import flash.display.*; import flash.net.*; public class Preroll extends Sprite { private var mcLogo:mc_preroll_logo; private var clickHandler:ClickHandler; private var myVid:NetStreamer; private var my_lc:LocalConnection; private var oStage:Object; private var oRoot:Object; private var mcPlay:mc_preroll_play; private var getVars:GetVars; public function Preroll(){ mcPlay = new mc_preroll_play(); mcLogo = new mc_preroll_logo(); my_lc = new LocalConnection(); super(); switch (stage){ case null: oStage = GlobalVarContainer.vars.stage; trace("@@@@stage is null. Now set to object: ", oStage); break; default: oStage = stage; trace("@@@@stage is available!"); break; }; switch (root){ case null: oRoot = GlobalVarContainer.vars.root; trace("####root is null. Now set to object: ", oStage); break; default: oRoot = root; trace("####root is available!"); break; }; getVars = new GetVars(); trace("$$$$jumbotron", oStage, oRoot, "::", GlobalVarContainer.vars.strDomain, GlobalVarContainer.vars.strBase); GlobalVarContainer.vars.mcPlay = mcPlay; GlobalVarContainer.vars.mcLogo = mcLogo; GlobalVarContainer.vars.root = oRoot; GlobalVarContainer.vars.stage = oStage; GlobalVarContainer.vars.stageWidth = oStage.stageWidth; GlobalVarContainer.vars.stageHeight = oStage.stageHeight; myVid = new NetStreamer(); clickHandler = new ClickHandler(); } } }//package Preroll
Section 244
//boob_die_6 (RoboBoob_fla.boob_die_6) package RoboBoob_fla { import flash.display.*; public dynamic class boob_die_6 extends MovieClip { public function boob_die_6(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package RoboBoob_fla
Section 245
//boob_fade_13 (RoboBoob_fla.boob_fade_13) package RoboBoob_fla { import flash.display.*; public dynamic class boob_fade_13 extends MovieClip { public function boob_fade_13(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package RoboBoob_fla
Section 246
//bunny_attack_4 (RoboBunny_fla.bunny_attack_4) package RoboBunny_fla { import flash.display.*; public dynamic class bunny_attack_4 extends MovieClip { public var iPlacement:MovieClip; } }//package RoboBunny_fla
Section 247
//ani_feather_intro_24 (Sadie_fla.ani_feather_intro_24) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class ani_feather_intro_24 extends MovieClip { public function ani_feather_intro_24(){ addFrameScript(63, frame64); } function frame64(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 248
//Anim3_10 (Sadie_fla.Anim3_10) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class Anim3_10 extends MovieClip { public function Anim3_10(){ addFrameScript(15, frame16); } function frame16(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 249
//FireAttackMC_17 (Sadie_fla.FireAttackMC_17) package Sadie_fla { import flash.display.*; public dynamic class FireAttackMC_17 extends MovieClip { public var iPlacement:MovieClip; public function FireAttackMC_17(){ addFrameScript(0, frame1); } function frame1(){ iPlacement.visible = false; } } }//package Sadie_fla
Section 250
//flame_jump_23 (Sadie_fla.flame_jump_23) package Sadie_fla { import flash.display.*; public dynamic class flame_jump_23 extends MovieClip { public var iClip:MovieClip; } }//package Sadie_fla
Section 251
//max_sadie_featherfly_hover_26 (Sadie_fla.max_sadie_featherfly_hover_26) package Sadie_fla { import flash.display.*; public dynamic class max_sadie_featherfly_hover_26 extends MovieClip { public var iMax:MovieClip; } }//package Sadie_fla
Section 252
//maxflame_18 (Sadie_fla.maxflame_18) package Sadie_fla { import flash.display.*; public dynamic class maxflame_18 extends MovieClip { public function maxflame_18(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package Sadie_fla
Section 253
//sadie_hit_jumpsadie_ninetailfixed_14 (Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class sadie_hit_jumpsadie_ninetailfixed_14 extends MovieClip { public function sadie_hit_jumpsadie_ninetailfixed_14(){ addFrameScript(15, frame16); } function frame16(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 254
//sadie_throw_vib_22 (Sadie_fla.sadie_throw_vib_22) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class sadie_throw_vib_22 extends MovieClip { public var iPlacement:MovieClip; public function sadie_throw_vib_22(){ addFrameScript(17, frame18); } function frame18(){ stop(); parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 255
//sadiediefinal_19 (Sadie_fla.sadiediefinal_19) package Sadie_fla { import flash.display.*; public dynamic class sadiediefinal_19 extends MovieClip { public function sadiediefinal_19(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Sadie_fla
Section 256
//SADIEFIXsadie_hit_jump_13 (Sadie_fla.SADIEFIXsadie_hit_jump_13) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class SADIEFIXsadie_hit_jump_13 extends MovieClip { public function SADIEFIXsadie_hit_jump_13(){ addFrameScript(7, frame8); } function frame8(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 257
//sadiehitani_9 (Sadie_fla.sadiehitani_9) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class sadiehitani_9 extends MovieClip { public function sadiehitani_9(){ addFrameScript(9, frame10); } function frame10(){ stop(); parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 258
//WhipSmallest_8 (Sadie_fla.WhipSmallest_8) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class WhipSmallest_8 extends MovieClip { public function WhipSmallest_8(){ addFrameScript(7, frame8); } function frame8(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 259
//ani_qpiece2dom_14 (SexyDominatrix_fla.ani_qpiece2dom_14) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece2dom_14 extends MovieClip { public function ani_qpiece2dom_14(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 260
//ani_qpiece3dom_17 (SexyDominatrix_fla.ani_qpiece3dom_17) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece3dom_17 extends MovieClip { public function ani_qpiece3dom_17(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 261
//ani_qpiece3domdominatrixfix_25 (SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece3domdominatrixfix_25 extends MovieClip { public function ani_qpiece3domdominatrixfix_25(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 262
//ani_qpiece4copydom_18 (SexyDominatrix_fla.ani_qpiece4copydom_18) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4copydom_18 extends MovieClip { public function ani_qpiece4copydom_18(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 263
//ani_qpiece4copydomdominatrixfix_26 (SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4copydomdominatrixfix_26 extends MovieClip { public function ani_qpiece4copydomdominatrixfix_26(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 264
//ani_qpiece4dom_16 (SexyDominatrix_fla.ani_qpiece4dom_16) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4dom_16 extends MovieClip { public function ani_qpiece4dom_16(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 265
//ani_qpiece4domdominatrixfix_24 (SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4domdominatrixfix_24 extends MovieClip { public function ani_qpiece4domdominatrixfix_24(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 266
//ani_smashedqdom_13 (SexyDominatrix_fla.ani_smashedqdom_13) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_smashedqdom_13 extends MovieClip { public function ani_smashedqdom_13(){ addFrameScript(31, frame32); } function frame32(){ stop(); } } }//package SexyDominatrix_fla
Section 267
//ani_smashedqdomdominatrixfix_23 (SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_smashedqdomdominatrixfix_23 extends MovieClip { public function ani_smashedqdomdominatrixfix_23(){ addFrameScript(31, frame32); } function frame32(){ stop(); } } }//package SexyDominatrix_fla
Section 268
//domdefeated_12 (SexyDominatrix_fla.domdefeated_12) package SexyDominatrix_fla { import flash.display.*; public dynamic class domdefeated_12 extends MovieClip { public function domdefeated_12(){ addFrameScript(45, frame46); } function frame46(){ stop(); } } }//package SexyDominatrix_fla
Section 269
//domdefeateddominatrixfix_22 (SexyDominatrix_fla.domdefeateddominatrixfix_22) package SexyDominatrix_fla { import flash.display.*; public dynamic class domdefeateddominatrixfix_22 extends MovieClip { public function domdefeateddominatrixfix_22(){ addFrameScript(45, frame46); } function frame46(){ stop(); } } }//package SexyDominatrix_fla
Section 270
//domrocketattackfinal_8 (SexyDominatrix_fla.domrocketattackfinal_8) package SexyDominatrix_fla { import flash.display.*; public dynamic class domrocketattackfinal_8 extends MovieClip { public function domrocketattackfinal_8(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package SexyDominatrix_fla
Section 271
//explodedominatrix_35 (SexyDominatrix_fla.explodedominatrix_35) package SexyDominatrix_fla { import flash.display.*; public dynamic class explodedominatrix_35 extends MovieClip { public function explodedominatrix_35(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package SexyDominatrix_fla
Section 272
//explodedominatrixwire_32 (SexyDominatrix_fla.explodedominatrixwire_32) package SexyDominatrix_fla { import flash.display.*; public dynamic class explodedominatrixwire_32 extends MovieClip { public function explodedominatrixwire_32(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package SexyDominatrix_fla
Section 273
//ground_smokedom_15 (SexyDominatrix_fla.ground_smokedom_15) package SexyDominatrix_fla { import flash.display.*; public dynamic class ground_smokedom_15 extends MovieClip { public function ground_smokedom_15(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package SexyDominatrix_fla
Section 274
//transition1wire_27 (SexyDominatrix_fla.transition1wire_27) package SexyDominatrix_fla { import flash.display.*; public dynamic class transition1wire_27 extends MovieClip { public function transition1wire_27(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package SexyDominatrix_fla
Section 275
//sheep_pop_FINAL_2 (Sheep_fla.sheep_pop_FINAL_2) package Sheep_fla { import flash.display.*; public dynamic class sheep_pop_FINAL_2 extends MovieClip { public function sheep_pop_FINAL_2(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package Sheep_fla
Section 276
//mos2_mc_2 (StartScreenSynd_fla.mos2_mc_2) package StartScreenSynd_fla { import flash.display.*; public dynamic class mos2_mc_2 extends MovieClip { public function mos2_mc_2(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package StartScreenSynd_fla
Section 277
//mos3_mc_6 (StartScreenSynd_fla.mos3_mc_6) package StartScreenSynd_fla { import flash.display.*; public dynamic class mos3_mc_6 extends MovieClip { public function mos3_mc_6(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package StartScreenSynd_fla
Section 278
//DataIntEvent (tinymantis.DataIntEvent) package tinymantis { import flash.events.*; public class DataIntEvent extends Event { public var mData:int; public function DataIntEvent(type:String, data:int){ super(type); mData = data; } } }//package tinymantis
Section 279
//DataStringEvent (tinymantis.DataStringEvent) package tinymantis { import flash.events.*; public class DataStringEvent extends Event { public var mData:String; public function DataStringEvent(type:String, data:String){ super(type); mData = data; } } }//package tinymantis
Section 280
//FPSCounter (tinymantis.FPSCounter) package tinymantis { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class FPSCounter extends TMSprite { private var pFrameNum:int; private var _mStage:Stage; private var pTextFormat:TextFormat; private var pTimer:Timer; private var pTextField:TextField; public function FPSCounter(stage:Stage){ super(); pTextFormat = new TextFormat("_sans", 11, 0xCCCCCC); MemoryDictionary.instance.add(pTextFormat); pFrameNum = 0; _mStage = stage; init(); } override public function cleanup():void{ super.cleanup(); removeChild(pTextField); pTimer.stop(); pTimer = null; pTextField = null; pTextFormat = null; } private function displayFPS(te:TimerEvent):void{ pTextField.text = ("fps = " + pFrameNum); pFrameNum = 0; } private function increaseFrame(e:Event):void{ pFrameNum++; } public function set textColor(col:uint):void{ pTextField.textColor = col; } private function init():void{ pTextField = createText(); MemoryDictionary.instance.add(pTextField); addChild(pTextField); pTimer = new Timer(1000); MemoryDictionary.instance.add(pTimer); pTimer.addEventListener(TimerEvent.TIMER, displayFPS, false, 0, true); pTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete, false, 0, true); _mStage.addEventListener(Event.ENTER_FRAME, increaseFrame, false, 0, true); pTimer.start(); } private function createText():TextField{ var t:TextField = new TextField(); t.width = 0; t.height = 0; t.autoSize = TextFieldAutoSize.LEFT; t.selectable = false; t.defaultTextFormat = pTextFormat; return (t); } private function timerComplete(te:TimerEvent):void{ trace("timerComplete"); } } }//package tinymantis
Section 281
//HealthBar (tinymantis.HealthBar) package tinymantis { import flash.display.*; public class HealthBar extends TMSprite { private var pClip:MovieClip; private var pRatio:Number; public function HealthBar(clip:MovieClip){ super(); pClip = clip; pRatio = (Number((pClip.totalFrames - 1)) / 100); setHealth(100); } public function getHealthAsFrame():int{ return ((Math.ceil((pClip.currentFrame / pRatio)) - 1)); } public function setHealth(health:int):void{ var frame:int = (Math.ceil((Number(health) * pRatio)) + 1); pClip.gotoAndStop(frame); } } }//package tinymantis
Section 282
//KeyState (tinymantis.KeyState) package tinymantis { import flash.events.*; import flash.display.*; public class KeyState extends TMClass { private var _mKeys:Object; private var _mStage:Stage; private var _mCtrl:Boolean; private var _mTimings:Object; public static const JUST_CHANGED:int = 4; public static const DOWN:int = 2; public static const UP:int = 1; private static var sInst:KeyState; public function KeyState(stage:Stage){ super(); _mStage = stage; _mKeys = new Object(); _mStage.addEventListener(KeyboardEvent.KEY_DOWN, do_KEY_DOWN); _mStage.addEventListener(KeyboardEvent.KEY_UP, do_KEY_UP); _mStage.addEventListener(Event.DEACTIVATE, do_ROLL_OUT); _mStage.addEventListener(Event.ACTIVATE, do_ROLL_OUT); _mStage.addEventListener(Event.MOUSE_LEAVE, do_ROLL_OUT); _mCtrl = false; } public function getRawState(keyCode:int):int{ return (((_mKeys[keyCode] == null)) ? 0 : _mKeys[keyCode]); } public function do_ROLL_OUT(evt:Event):void{ var i:*; for (i in _mKeys) { _mKeys[i] = 1; }; } public function justChanged(keyCode:int, forceCHANGED_FALSE:Boolean=true):Boolean{ if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & JUST_CHANGED)){ if (forceCHANGED_FALSE){ _mKeys[keyCode] = (_mKeys[keyCode] ^ JUST_CHANGED); }; return (true); //unresolved jump }; return (false); } public function isDown(keyCode:int):Boolean{ if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & DOWN)){ return (true); }; return (false); } public function reset():void{ _mKeys = new Object(); } private function do_KEY_DOWN(evt:KeyboardEvent):void{ _mCtrl = evt.ctrlKey; var keyState:int; if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & DOWN))))){ keyState = JUST_CHANGED; }; _mKeys[evt.keyCode] = (keyState | DOWN); } private function do_KEY_UP(evt:KeyboardEvent):void{ _mCtrl = evt.ctrlKey; var keyState:int; if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & UP))))){ keyState = JUST_CHANGED; }; _mKeys[evt.keyCode] = (keyState | UP); } public function get ControlDown():Boolean{ return (_mCtrl); } public static function get instance():KeyState{ if (sInst == null){ throw (new Error("tried to use the KeyState before calling Init")); }; return (sInst); } public static function Init(stage:Stage):void{ sInst = new KeyState(stage); } } }//package tinymantis
Section 283
//Log (tinymantis.Log) package tinymantis { import flash.events.*; import flash.display.*; import flash.text.*; public class Log extends TMSprite { private var pToggleKey:int; private var pCursor:int; private var pLines:Array; private var pMaxLines:int; private var pDownKey:int; private var pUpKey:int; private var pTextFormat:TextFormat; private var pTextField:TextField; public function Log(stage:Stage, color:int=0xCCCCCC, x:int=0, y:int=0, w:int=640, h:int=480, toggleKey:int=13, up:int=33, down:int=34){ super(); var D_O:InteractiveObject = parent; while (D_O != null) { if (D_O.mouseEnabled == true){ throw (new Error("parent of Log has mouseEnabled, this will make the text block clicks")); }; D_O = D_O.parent; }; pLines = new Array(); pTextFormat = new TextFormat("courier", 11, color); pTextFormat.leading = 2; MemoryDictionary.instance.add(pTextFormat); pToggleKey = toggleKey; pUpKey = up; pDownKey = down; this.x = x; this.y = y; pTextField = createText(w, h); pTextField.text = "Goodbye Cruel World"; var textSize:Number = pTextField.getLineMetrics(0).height; pTextField.text = ""; pMaxLines = int(((h - Number(pTextFormat.leading)) / textSize)); addChild(pTextField); stage.addEventListener(KeyboardEvent.KEY_UP, handleKeys, false, 0, true); this.visible = false; } public function set textColor(col:uint):void{ pTextField.textColor = col; } private function createText(w:int, h:int):TextField{ var t:TextField = new TextField(); t.selectable = false; t.mouseEnabled = false; t.width = w; t.height = h; t.defaultTextFormat = pTextFormat; return (t); } override public function cleanup():void{ super.cleanup(); removeChild(pTextField); pTextField = null; pTextFormat = null; } private function render():void{ pTextField.text = ""; var start:int = (((pCursor - pMaxLines) < 0)) ? 0 : (pCursor - pMaxLines); var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length; var i:int; while (i < length) { pTextField.appendText((((("[" + (start + i)) + "] ") + pLines[(start + i)]) + "\n")); i++; }; } public function scroll(direction:int):void{ pCursor = (pCursor + direction); var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length; if (pCursor < length){ pCursor = length; }; if (pCursor > pLines.length){ pCursor = pLines.length; }; render(); } public function println(s:String):void{ var i:int; var idx:int; if (parent != null){ idx = parent.getChildIndex(this); if (idx != (parent.numChildren - 1)){ parent.setChildIndex(this, (parent.numChildren - 1)); }; }; var temp:Array = s.split("\n"); i = 0; while (i < temp.length) { if (temp[i] != null){ pLines.push(temp[i]); }; i++; }; pCursor = pLines.length; render(); } public function handleKeys(evt:KeyboardEvent):void{ switch (evt.keyCode){ case pUpKey: scroll(-1); break; case pDownKey: scroll(1); break; case pToggleKey: this.visible = !(this.visible); break; }; } } }//package tinymantis
Section 284
//MemoryDictionary (tinymantis.MemoryDictionary) package tinymantis { import flash.utils.*; public class MemoryDictionary { private var pObjectsInMemory:Dictionary; private static var sSingleton:MemoryDictionary; public function MemoryDictionary(){ super(); pObjectsInMemory = new Dictionary(true); } public function add(obj):void{ pObjectsInMemory[obj] = 1; } public function print(log:Log=null):void{ Utils.println("==================================================================", log); Utils.println("Objects currently in Memory Dictionary are:", log); var i:int = Utils.traceDictionary(pObjectsInMemory, log); Utils.println((("there are " + i) + " items left in the Memory Dictionary"), log); } public function get count():int{ var count:int; var i:*; for (i in pObjectsInMemory) { count++; }; return (count); } public static function get instance():MemoryDictionary{ if (sSingleton == null){ sSingleton = new (MemoryDictionary); }; return (sSingleton); } } }//package tinymantis
Section 285
//PauseUtil (tinymantis.PauseUtil) package tinymantis { import flash.events.*; import flash.display.*; import flash.utils.*; public class PauseUtil extends TMClass { private var _mRunState:Dictionary; private var _mInitialState:Dictionary; private var _mLog:Log; private var _mClip:MovieClip; public function PauseUtil(clip:MovieClip, log:Log=null){ super(); _mClip = clip; _mLog = log; _mInitialState = new Dictionary(true); _mRunState = new Dictionary(true); buildInitialState(clip); _mClip.addEventListener(Event.ENTER_FRAME, doStep, false, 0, true); } private function buildInitialState(clip:MovieClip, tb:int=0):void{ var mc:*; var clip = clip; var tb = tb; _mInitialState[clip] = clip.currentFrame; var numChildren:int = clip.numChildren; var i:int; for (;i < numChildren;(i = (i + 1))) { mc = MovieClip(clip.getChildAt(i)); if ((mc is MovieClip)){ if (_mInitialState[mc] == null){ buildInitialState(mc, (tb + 1)); }; }; continue; var _slot1 = e; }; } public function resume():void{ var i:*; var mc:MovieClip; for (i in _mRunState) { if (_mRunState[i] == true){ mc = MovieClip(i); mc.play(); }; }; } public function doStep(evt:Event):void{ var i:*; var mc:MovieClip; Utils.println("doStep", _mLog); _mClip.removeEventListener(Event.ENTER_FRAME, doStep); for (i in _mInitialState) { mc = MovieClip(i); if (mc.currentFrame != _mInitialState[i]){ _mRunState[i] = true; mc.gotoAndStop(_mInitialState[i]); } else { _mRunState[i] = false; }; }; } } }//package tinymantis
Section 286
//ProteanSprite (tinymantis.ProteanSprite) package tinymantis { import flash.display.*; public dynamic class ProteanSprite extends Sprite { public function ProteanSprite(){ super(); } } }//package tinymantis
Section 287
//ScoreDisplay (tinymantis.ScoreDisplay) package tinymantis { import flash.display.*; public class ScoreDisplay extends TMSprite { private var pClip:MovieClip; private var _mScore:int; private var _mLeadingZeros:Boolean; public var mMaxScore:int; private var pPlaces:int; public function ScoreDisplay(clip:MovieClip, places:int, leadingZeros:Boolean=false){ super(); pClip = clip; _mLeadingZeros = leadingZeros; var clipName:String = "i1"; var max:String = "9"; pPlaces = places; var i:int; while (i < places) { max = (max + "9"); pClip[clipName].gotoAndStop(1); if (((!(_mLeadingZeros)) && ((i > 0)))){ pClip[clipName].visible = false; }; clipName = (clipName + "0"); i++; }; mMaxScore = int(max); } public function getScore():int{ return (_mScore); } public function setScore(score:int):void{ _mScore = score; score = (score % mMaxScore); var digit:int; var place = 1; var clipName:String = "i1"; var i:int; while (i < pPlaces) { digit = (int((score / place)) % 10); if (!_mLeadingZeros){ if (int((score / place)) > 0){ pClip[clipName].visible = true; } else { if (place != 1){ pClip[clipName].visible = false; }; }; }; pClip[clipName].gotoAndStop((digit + 1)); clipName = (clipName + "0"); place = (place * 10); i++; }; } } }//package tinymantis
Section 288
//SoundManager (tinymantis.SoundManager) package tinymantis { import flash.events.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class SoundManager extends EventDispatcher { private var pMusicName2Vol:Object; private var _mFX2Vol:Array; private var pTransitionHash:Object; private var _mMute:int; private var pChannelIsMusic:Array; private var pMusicName2Channel:Object; private var pSoundPool:Object; private var _mMusicVolume:Number; private var _mSoundVolume:Number; private var pSoundChannels:Array; public static const MAX_CHANNELS:int = 32; private static var _sSingleton:SoundManager; public function SoundManager(){ super(); pSoundChannels = new Array(); pMusicName2Channel = new Object(); pMusicName2Vol = new Object(); pSoundPool = new Object(); _mFX2Vol = new Array(MAX_CHANNELS); pChannelIsMusic = new Array(MAX_CHANNELS); var i:int; while (i < MAX_CHANNELS) { pChannelIsMusic[i] = false; i++; }; _mSoundVolume = 1; _mMusicVolume = 1; _mMute = 1; pTransitionHash = new Object(); } public function fadeMusicOut(musicName:String, duration:int):void{ var dataBall:ProteanSprite; var sc:SoundChannel = pMusicName2Channel[musicName]; if (pTransitionHash[musicName] == null){ dataBall = new ProteanSprite(); } else { dataBall = pTransitionHash[musicName]; killTransition(dataBall); }; TopLevel.mStage.addChild(dataBall); dataBall.name = musicName; dataBall.timeLeft = duration; dataBall.volume = sc.soundTransform.volume; dataBall.increment = (sc.soundTransform.volume / duration); dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicOutCB); dataBall.endTransitionCB = killTransition; dataBall.listener = fadeMusicOutCB; pTransitionHash[musicName] = dataBall; } public function fadeMusicIn(musicName:String, duration:int, loop:Boolean=false, vol:Number=1, pan:Number=0):int{ var dataBall:ProteanSprite; var rv:int = playMusic(musicName, loop, 0, pan); var sc:SoundChannel = pMusicName2Channel[musicName]; if (pTransitionHash[musicName] == null){ dataBall = new ProteanSprite(); dataBall.volume = 0; } else { dataBall = pTransitionHash[musicName]; killTransition(dataBall); }; TopLevel.mStage.addChild(dataBall); dataBall.name = musicName; dataBall.timeLeft = duration; dataBall.finalVolume = vol; dataBall.increment = (vol / duration); dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicInCB); dataBall.endTransitionCB = killTransition; dataBall.listener = fadeMusicInCB; pTransitionHash[musicName] = dataBall; return (rv); } private function getSoundChannelIndex(soundchannel:SoundChannel):int{ var i:int; while (i < pSoundChannels.length) { if (pSoundChannels[i] == soundchannel){ return (i); }; i++; }; return (-1); } public function setVolume(channelIndex:int, vol:Number):void{ var sc:SoundChannel = getSoundChannel(channelIndex); if (!sc){ return; }; _mFX2Vol[channelIndex] = vol; vol = (vol * (_mSoundVolume * _mMute)); var transform:SoundTransform = sc.soundTransform; transform.volume = vol; sc.soundTransform = transform; } private function fadeMusicOutCB(evt:Event):void{ var dataBall:ProteanSprite = ProteanSprite(evt.target); var sc:SoundChannel = pMusicName2Channel[dataBall.name]; dataBall.volume = (dataBall.volume - dataBall.increment); var transform:SoundTransform = sc.soundTransform; transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute); sc.soundTransform = transform; dataBall.timeLeft--; if (dataBall.timeLeft == 0){ killTransition(dataBall); stopMusic(dataBall.name); }; } public function stopSound(channel:int):int{ pChannelIsMusic[channel] = ""; var sc:SoundChannel = getSoundChannel(channel); if (sc){ sc.stop(); pSoundChannels[channel] = null; }; return (-1); } public function getAllMusicVolume():Number{ return (_mMusicVolume); } private function sounCompleteCB(e:Event):void{ var sc:SoundChannel = SoundChannel(e.target); var index:int = getSoundChannelIndex(sc); if (index >= 0){ pSoundChannels[index] = null; pChannelIsMusic[index] = false; }; sc.removeEventListener(Event.SOUND_COMPLETE, sounCompleteCB); dispatchEvent(new DataIntEvent("SOUND_COMPLETE", index)); } public function traceChannelIsMusic(from:String):void{ trace(((((from + ": ") + pChannelIsMusic) + " \nlength=") + pChannelIsMusic.length)); } public function setAllMusicVolume(vol:Number):void{ var musicName:String; _mMusicVolume = vol; for (musicName in pMusicName2Channel) { vol = getMusicVolume(musicName); setMusicVolume(musicName, pMusicName2Vol[musicName]); }; } public function playSound(inSoundName:String, loop:Boolean=false, vol:Number=1, pan:Number=0, isMusic:Boolean=false):int{ var sc:SoundChannel; var s:Sound = pSoundPool[inSoundName]; if (s == null){ trace(("trying to reload " + inSoundName)); this.loadSound(inSoundName); }; s = pSoundPool[inSoundName]; if (s == null){ throw (new Error((inSoundName + " was not registered in Sound Manager"))); }; var channelIndex:int = getEmptyChannelIndex(); if (channelIndex != -1){ _mFX2Vol[channelIndex] = vol; if (!isMusic){ vol = (vol * (_mSoundVolume * _mMute)); } else { vol = (vol * (_mMusicVolume * _mMute)); pChannelIsMusic[channelIndex] = true; }; sc = s.play(0, ((loop == true)) ? 10000 : 0, new SoundTransform(vol, pan)); sc.addEventListener(Event.SOUND_COMPLETE, sounCompleteCB); pSoundChannels[channelIndex] = sc; }; return (channelIndex); } public function stopMusic(musicName:String):void{ var dataBall:ProteanSprite; var idx:int; var sc:SoundChannel = pMusicName2Channel[musicName]; if (this.pTransitionHash[musicName] != null){ dataBall = pTransitionHash[musicName]; killTransition(dataBall); }; if (sc != null){ idx = this.getSoundChannelIndex(sc); if (pMusicName2Channel[musicName] == sc){ delete pMusicName2Channel[musicName]; delete pMusicName2Vol[musicName]; }; stopSound(idx); }; } public function set isMute(yes:Boolean):void{ if (yes){ _mMute = 0; } else { _mMute = 1; }; setAllFXVolume(_mSoundVolume); setAllMusicVolume(_mMusicVolume); } public function loadSound(inSoundName:String):void{ var c:Class = Class(ApplicationDomain.currentDomain.getDefinition(inSoundName)); var s:Sound = new (c); if (s == null){ throw (new Error((("sound " + inSoundName) + " is Invalid, check format"))); }; addSound(inSoundName, s); } public function loadSounds(sounds:Array):void{ var i:int; while (i < sounds.length) { loadSound(sounds[i]); i++; }; } private function getEmptyChannelIndex():int{ var i:int; i = 0; while (i < pSoundChannels.length) { if (pSoundChannels[i] == null){ return (i); }; i++; }; if (pSoundChannels.length < MAX_CHANNELS){ pSoundChannels.push(null); return (i); }; return (-1); } public function killTransition(dataBall:ProteanSprite):void{ dataBall.removeEventListener(Event.ENTER_FRAME, dataBall.listener); TopLevel.mStage.removeChild(dataBall); pTransitionHash[dataBall.name] = null; } public function loadSoundByClass(inClass:Class):void{ var c:Class = inClass; var s:Sound = new (c); if (s == null){ throw (new Error((("sound " + inClass) + " is Invalid, check format"))); }; var soundName:String = getQualifiedClassName(s); addSound(soundName, s); } public function loadMP3(inSoundName:String):void{ var s:Sound = new Sound(new URLRequest(("sound/" + inSoundName))); addSound(inSoundName, s); } public function setPan(channelIndex:int, pan:Number):void{ var sc:SoundChannel = getSoundChannel(channelIndex); if (!sc){ return; }; var transform:SoundTransform = sc.soundTransform; transform.pan = pan; sc.soundTransform = transform; } public function setMusicVolume(inMusicName:String, vol:Number):void{ var transform:SoundTransform; var sc:SoundChannel = pMusicName2Channel[inMusicName]; if (sc != null){ pMusicName2Vol[inMusicName] = vol; transform = sc.soundTransform; transform.volume = ((vol * this._mMusicVolume) * _mMute); sc.soundTransform = transform; }; } public function playMusic(inMusicName:String, loop:Boolean=false, vol:Number=0.5, pan:Number=0):int{ var transform:SoundTransform; var index = -1; var sc:SoundChannel = pMusicName2Channel[inMusicName]; if (sc == null){ index = playSound(inMusicName, loop, ((vol * _mMusicVolume) * _mMute), pan, true); pMusicName2Channel[inMusicName] = pSoundChannels[index]; pMusicName2Vol[inMusicName] = vol; sc = pMusicName2Channel[inMusicName]; if (sc != null){ sc.addEventListener(Event.SOUND_COMPLETE, musicCompleteCB); }; } else { pMusicName2Vol[inMusicName] = vol; transform = sc.soundTransform; transform.pan = pan; transform.volume = ((vol * _mMusicVolume) * _mMute); sc.soundTransform = transform; index = this.getSoundChannelIndex(sc); }; return (index); } public function get isMute():Boolean{ return ((_mMute == 0)); } private function musicCompleteCB(e:Event):void{ var musicName:String; var idx:int; var sc:SoundChannel = SoundChannel(e.target); for (musicName in pMusicName2Channel) { if (pMusicName2Channel[musicName] == sc){ idx = this.getSoundChannelIndex(sc); pSoundChannels[idx] = null; delete pMusicName2Channel[musicName]; delete pMusicName2Vol[musicName]; dispatchEvent(new DataStringEvent("MUSIC_COMPLETE", musicName)); break; }; }; sc.removeEventListener(Event.SOUND_COMPLETE, musicCompleteCB); } public function getMusicVolume(inMusicName:String):Number{ return (pMusicName2Vol[inMusicName]); } private function getSoundChannel(channel:int):SoundChannel{ if ((((((channel >= 0)) && ((channel < pSoundChannels.length)))) && (pSoundChannels[channel]))){ return (pSoundChannels[channel]); }; return (null); } public function setAllFXVolume(vol:Number):void{ _mSoundVolume = vol; var i:int; while (i < MAX_CHANNELS) { if (pChannelIsMusic[i] == false){ setVolume(i, _mFX2Vol[i]); }; i++; }; } private function fadeMusicInCB(evt:Event):void{ var dataBall:ProteanSprite = ProteanSprite(evt.target); var sc:SoundChannel = pMusicName2Channel[dataBall.name]; dataBall.volume = (dataBall.volume + dataBall.increment); var transform:SoundTransform = sc.soundTransform; transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute); sc.soundTransform = transform; dataBall.timeLeft--; if (dataBall.timeLeft == 0){ killTransition(dataBall); transform = sc.soundTransform; transform.volume = ((dataBall.finalVolume * _mMusicVolume) * _mMute); sc.soundTransform = transform; }; } private function addSound(inSoundName:String, s:Sound):void{ pSoundPool[inSoundName] = s; } public function isSoundPlaying(channel:int):Boolean{ if (getSoundChannel(channel) == null){ return (false); }; return (true); } public function stopAllSounds():void{ var i:int; while (i < MAX_CHANNELS) { stopSound(i); i++; }; pSoundChannels = new Array(); pMusicName2Channel = new Object(); pMusicName2Vol = new Object(); pSoundPool = new Object(); pTransitionHash = new Object(); } public function stopAllFX():void{ var i:int; while (i < MAX_CHANNELS) { if (pChannelIsMusic[i] == false){ stopSound(i); }; i++; }; } public function loadMP3s(sounds:Array):void{ var i:int; while (i < sounds.length) { loadMP3(sounds[i]); i++; }; } public static function get sSingleton():SoundManager{ if (_sSingleton == null){ _sSingleton = new (SoundManager); }; return (_sSingleton); } } }//package tinymantis
Section 289
//State (tinymantis.State) package tinymantis { class State { public var mEnterFunc:Function; public var mCounter:int; public var mUpdateFunc:Function; public var mDataBlob:Object; public var mExitFunc:Function; function State(enter:Function, update:Function, exit:Function){ super(); mEnterFunc = enter; mUpdateFunc = update; mExitFunc = exit; } } }//package tinymantis
Section 290
//StateMachine (tinymantis.StateMachine) package tinymantis { public class StateMachine extends TMClass { protected var mStateHash:Object; public var mVerbose:Boolean; private var pStateName:String; private var pCurrState:State;// = null private var pLastStateName:String; private var pNextStateName:String; public function StateMachine(verbose:Boolean=false){ super(); mStateHash = new Object(); mVerbose = verbose; } public function destroy():void{ pCurrState = null; } public function getStateName():String{ return (pStateName); } public function update():void{ if (pCurrState != null){ pCurrState.mUpdateFunc(); pCurrState.mCounter++; }; } public function setState(inState:String, data:Object=null):void{ if (inState == null){ throw (new Error("StateMachine : cannot setState: inState is null;")); }; var state:State = mStateHash[inState]; if (state == null){ throw (new Error((("StateMachine : " + inState) + " has not been inited as a state"), 100)); }; if (mVerbose){ trace(("set state: " + inState)); }; pLastStateName = pStateName; pStateName = inState; pNextStateName = inState; if (pCurrState != null){ pCurrState.mExitFunc(); }; pNextStateName = ""; pCurrState = state; pCurrState.mCounter = 0; pCurrState.mDataBlob = data; pCurrState.mEnterFunc(); } public function setStateData(obj:Object):void{ pCurrState.mDataBlob = obj; } protected function getState():State{ return (pCurrState); } protected function voidfunc():void{ } public function initState(name:String, enter:Function, update:Function, exit:Function):void{ if (enter == null){ enter = voidfunc; }; if (update == null){ update = voidfunc; }; if (exit == null){ exit = voidfunc; }; mStateHash[name] = new State(enter, update, exit); } public function getLastState():String{ return (pLastStateName); } public function getNextState():String{ return (pNextStateName); } public function resetCounter():void{ pCurrState.mCounter = 0; } public function getStateCounter():int{ return (pCurrState.mCounter); } public function getStateData():Object{ return (pCurrState.mDataBlob); } } }//package tinymantis
Section 291
//TileMap (tinymantis.TileMap) package tinymantis { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.system.*; import flash.xml.*; public class TileMap extends TMClass { public var pWorldTW:int; private var pFile:String; public var mLayers:Object; public var pPanelH:int; private var pOffsetX:int; private var pOffsetY:int; public var mTileSize:int; private var pFullyLoaded:Boolean; public var pPanelW:int; private var pTH:int; public var mTileSet:TileSet; public var pWorldW:int; private var pTW:int; public var pWorldTH:int; public var mBitmaps:Object; private var pFolder:String; public var pWorldH:int; private static var sDirectory:String; public function TileMap(map:XML, panelWidth:int, panelHeight:int){ var layer:XML; var tiles:Array; var j:int; var ratio:Number; var tml:TileMapLayer; var bmpd:BitmapData; super(); pFullyLoaded = false; pWorldTW = int(map.level.@width); pWorldTH = int(map.level.@height); mTileSize = int(map.level.@tilesize); pPanelW = panelWidth; pPanelH = panelHeight; pWorldW = (pWorldTW * mTileSize); pWorldH = (pWorldTH * mTileSize); pTW = (panelWidth / mTileSize); pTH = (panelHeight / mTileSize); mBitmaps = new Object(); mLayers = new Object(); var layers:XMLList = map.layers.children(); for each (layer in layers) { tiles = layer.@tiles.split(","); j = 0; while (j < tiles.length) { tiles[j] = int(tiles[j]); j++; }; ratio = ((Number(layer.@ratio) == 0)) ? 1 : Number(layer.@ratio); tml = new TileMapLayer(tiles, ratio); mLayers[layer.@name] = tml; bmpd = new BitmapData((panelWidth + int(map.level.@tilesize)), (panelHeight + int(map.level.@tilesize)), true, 0xFFFFFF); mBitmaps[layer.@name] = new Bitmap(bmpd); }; LoadTiles(map.level.@set); } private function LoadTiles(tilename:String):void{ var c:Class; var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, TilesLoaded); var childDefinitions:LoaderContext = new LoaderContext(); childDefinitions.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); c = (getDefinitionByName(("imgPackage." + tilename)) as Class); trace(("c = " + c)); var img:BitmapData = (new c(0, 0) as BitmapData); trace(("img = " + img)); buildTileSet(new Bitmap(img)); pFullyLoaded = true; dispatchEvent(new Event("TILES_LOADED")); } public function get yOffset():int{ return (pOffsetY); } public function get PixWidth():int{ return (pWorldW); } private function TilesLoaded(evt:Event):void{ buildTileSet(evt.target.content); pFullyLoaded = true; dispatchEvent(new Event("TILES_LOADED")); } public function get PixHeight():int{ return (pWorldH); } public function buildTileSet(img:DisplayObject):void{ var tile:BitmapData; var i:int; var dstX:int; var dstY:int; var theArray:Array = new Array(); var w:int = int((Number(img.width) / mTileSize)); var h:int = int((Number(img.height) / mTileSize)); var mtx:Matrix = new Matrix(); var j:int; while (j < h) { i = 0; while (i < w) { tile = new BitmapData(mTileSize, mTileSize, true, 0xFFFFFF); dstX = (i * mTileSize); dstY = (j * mTileSize); mtx.identity(); mtx.translate(-(dstX), -(dstY)); tile.draw(img, mtx, null, null, new Rectangle(0, 0, mTileSize, mTileSize)); theArray.push(tile); i++; }; j++; }; mTileSet = new TileSet(theArray, w, h); trace(theArray); } public function get xOffset():int{ return (pOffsetX); } public function setTile(layerName:String, x:int, y:int, val:int):void{ var layer:TileMapLayer = mLayers[layerName]; layer.mData[(x + (pWorldTW * y))] = val; } public function drawLayer(layerName:String, offsetX:int, offsetY:int):void{ var bmpd:BitmapData; var mtx:Matrix; var idx:int; var j:int; var i:int; var dstX:int; var dstY:int; var layer:TileMapLayer = mLayers[layerName]; var ratio:Number = layer.mRatio; if (offsetX < 0){ offsetX = 0; } else { if ((offsetX + pPanelW) >= pWorldW){ offsetX = (pWorldW - pPanelW); }; }; if (offsetY < 0){ offsetY = 0; } else { if ((offsetY + pPanelH) >= pWorldH){ offsetY = (pWorldH - pPanelH); }; }; pOffsetX = offsetX; pOffsetY = offsetY; offsetX = (offsetX * ratio); offsetY = (offsetY * ratio); var modX:int = (offsetX % mTileSize); var modY:int = (offsetY % mTileSize); var tx:int = (offsetX / mTileSize); var ty:int = (offsetY / mTileSize); var wtw:int = (pWorldTW * ratio); var wth:int = (pWorldTH * ratio); var tw:int = pTW; var th:int = pTH; var bmp:Bitmap = mBitmaps[layerName]; if (((!((tx == layer.mTX))) || (!((ty == layer.mTY))))){ bmpd = bmp.bitmapData; bmpd.lock(); bmpd.fillRect(bmpd.rect, 0); layer.mTX = tx; layer.mTY = ty; mtx = new Matrix(); idx = 0; j = 0; while (j < (th + 1)) { i = 0; while (i < (tw + 1)) { idx = int(layer.mData[(((j + ty) * pWorldTW) + (i + tx))]); if ((((idx < mTileSet.mTiles.length)) && ((idx >= 0)))){ dstX = (i * mTileSize); dstY = (j * mTileSize); mtx.identity(); mtx.translate(dstX, dstY); bmpd.draw(mTileSet.mTiles[idx], mtx); }; i++; }; j++; }; bmpd.unlock(); }; bmp.x = -(modX); bmp.y = -(modY); } public static function setDataDirectory(directory:String):void{ sDirectory = directory; } } }//package tinymantis
Section 292
//TileMapLayer (tinymantis.TileMapLayer) package tinymantis { public class TileMapLayer extends TMClass { public var mTH:int; public var mTW:int; public var mTX:int; public var mTY:int; public var mData:Array; public var mRatio:Number; public function TileMapLayer(data:Array, ratio:Number=1){ super(); mData = data; mTX = -1; mTY = -1; mRatio = ratio; } } }//package tinymantis
Section 293
//TileSet (tinymantis.TileSet) package tinymantis { public class TileSet extends TMClass { public var mTW:int; public var mTH:int; public var mTiles:Array; public function TileSet(tiles:Array, w:int, h:int):void{ super(); mTiles = tiles; mTW = w; mTH = h; } } }//package tinymantis
Section 294
//TMClass (tinymantis.TMClass) package tinymantis { import flash.events.*; import flash.utils.*; public class TMClass extends EventDispatcher { private var pUniqueID:int; public function TMClass(){ super(); pUniqueID = Utils.GET_NEW_FINGERPRINT(); } override public function toString():String{ return (((getQualifiedClassName(this) + "_") + pUniqueID)); } public function cleanup():void{ } public function get TMID():int{ return (pUniqueID); } } }//package tinymantis
Section 295
//TMSprite (tinymantis.TMSprite) package tinymantis { import flash.display.*; import flash.utils.*; public class TMSprite extends Sprite { private var pUniqueID:int; public function TMSprite(){ super(); pUniqueID = Utils.GET_NEW_FINGERPRINT(); } override public function toString():String{ return (((getQualifiedClassName(this) + "_") + pUniqueID)); } public function cleanup():void{ } public function get TMID():int{ return (pUniqueID); } } }//package tinymantis
Section 296
//TopLevel (tinymantis.TopLevel) package tinymantis { import flash.display.*; public class TopLevel extends MovieClip { public static var mStage:Stage; public static var mRoot:DisplayObject; public function TopLevel(){ super(); TopLevel.mStage = this.stage; TopLevel.mRoot = this; } } }//package tinymantis
Section 297
//Utils (tinymantis.Utils) package tinymantis { import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; public class Utils { private static var _sDebugLevel:int = 0; private static var _PI_DIVIDED_BY_180:Number = 0.0174532925199433; private static var _sFingerPrint:int = 0; private static var _180_DIVIDED_BY_PI:Number = 57.2957795130823; public function Utils(){ super(); } public static function traceDictionary(dict:Dictionary, log:Log=null):int{ var i:*; var count:int; for (i in dict) { println(((("[" + i) + "] = ") + dict[i]), log); count++; }; return (count); } public static function findRange(ranges:Array, X:Number):Number{ var len:Number = ranges.length; var i:Number = 1; while (i < len) { if (withinRange(ranges[(i - 1)], ranges[i], X)){ return ((i - 1)); }; i++; }; return ((len - 1)); } public static function removeArrayElement(array:Array, element:Object):Boolean{ var index:int = array.indexOf(element); if (index < 0){ return (false); }; array[index] = array[(array.length - 1)]; array.pop(); return (true); } public static function forceGarbageCollection():void{ new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); //unresolved jump var _slot1 = e; } public static function easeInExpo(t:Number, b:Number, c:Number, d:Number):Number{ return ((Math.exp(((Math.log(c) / d) * t)) + b)); } public static function addStopToChildClip(obj:DisplayObjectContainer, childname:String):void{ var child:DisplayObject; var obj = obj; var childname = childname; if (obj){ child = obj.getChildByName(childname); addStopToMovieClip(child); //unresolved jump var _slot1 = e; }; } public static function magnitude(a:Point, b:Point):Number{ var n:Number = (a.x - b.x); var m:Number = (a.y - b.y); return (Math.sqrt(((n * n) + (m * m)))); } public static function withinRange(A:Number, B:Number, X:Number):Boolean{ return ((((X >= A)) && ((X < B)))); } public static function isObjectMovieClip(obj:DisplayObject):Boolean{ var sprite:MovieClip; var obj = obj; var yes:Boolean; sprite = MovieClip(obj); yes = true; //unresolved jump var _slot1 = e; return (yes); } public static function linearInterp(a:Number, b:Number, v:Number):Number{ return (((a * (1 - v)) + (b * v))); } public static function traceD(msg:String, debugLevel:int):void{ if (debugLevel <= Utils._sDebugLevel){ trace(msg); }; } public static function arrayJoin(originArray:Array, addonArray:Array):Array{ var i:int; while (i < addonArray.length) { originArray.push(addonArray[i]); i++; }; return (originArray); } public static function DEPRECTATED(oldName:String, newName:String, theArgs:String):void{ Utils.traceD("____________________________________________________", 2); Utils.traceD(((("the function " + oldName) + "has been changed to ") + newName), 2); Utils.traceD(("called from " + theArgs), 2); Utils.traceD("____________________________________________________", 2); } public static function radians2degrees(inRadians:Number):Number{ var degrees:Number = (inRadians * _180_DIVIDED_BY_PI); return (degrees); } public static function addStopToMovieClip(obj:DisplayObject):void{ var sp:DisplayObjectContainer; var i:int; var mc:MovieClip; var button:SimpleButton; if (obj){ if (isObjectSprite(obj)){ sp = DisplayObjectContainer(obj); i = 0; while (i < sp.numChildren) { addStopToMovieClip(sp.getChildAt(i)); i++; }; if (isObjectMovieClip(obj)){ mc = MovieClip(obj); if ((((((mc.x == 0)) || ((((mc.parent.x == 0)) && ((mc.parent.y == 1)))))) || ((mc.name.indexOf("clip") >= 0)))){ mc.addFrameScript((mc.totalFrames - 1), mc.stop); }; }; } else { if (obj.name.indexOf("button") >= 0){ button = SimpleButton(obj); addStopToMovieClip(button.upState); addStopToMovieClip(button.overState); addStopToMovieClip(button.downState); }; }; }; } public static function DELETE(inObj){ if ((inObj is DisplayObject)){ if (inObj.parent != null){ inObj.parent.removeChild(inObj); }; }; inObj.cleanup(); return (null); } public static function degrees2radians(inDegrees:Number):Number{ var radians:Number = (inDegrees * _PI_DIVIDED_BY_180); return (radians); } public static function println(s:String, log:Log=null):void{ if (log != null){ log.println(s); } else { trace(s); }; } public static function isOb