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Dungeons and Dungeons - a kinky platformer game thingie set in a dungeon.swf

This is the info page for
Flash #90276

(Click the ID number above for more basic data on this flash file.)


Text
00

/50

X0

unimplemented

mType

ActionScript [AS3]

Section 1
//gr_beadsgot_2 (BeadHUD_fla.gr_beadsgot_2) package BeadHUD_fla { import flash.display.*; import flash.text.*; public dynamic class gr_beadsgot_2 extends MovieClip { public var iCount:TextField; } }//package BeadHUD_fla
Section 2
//OneUPMC_3 (BeadHUD_fla.OneUPMC_3) package BeadHUD_fla { import flash.events.*; import flash.display.*; public dynamic class OneUPMC_3 extends MovieClip { public function OneUPMC_3(){ addFrameScript(0, frame1, 71, frame72); } function frame72(){ dispatchEvent(new Event("END_ANIMATION")); } function frame1(){ stop(); } } }//package BeadHUD_fla
Section 3
//mc_max_head_5 (BossDialog_fla.mc_max_head_5) package BossDialog_fla { import flash.display.*; public dynamic class mc_max_head_5 extends MovieClip { public function mc_max_head_5(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package BossDialog_fla
Section 4
//mc_orgasmotext1_6 (BossDialog_fla.mc_orgasmotext1_6) package BossDialog_fla { import flash.display.*; public dynamic class mc_orgasmotext1_6 extends MovieClip { public function mc_orgasmotext1_6(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package BossDialog_fla
Section 5
//mc_sadiehead_2 (BossDialog_fla.mc_sadiehead_2) package BossDialog_fla { import flash.display.*; public dynamic class mc_sadiehead_2 extends MovieClip { public function mc_sadiehead_2(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BossDialog_fla
Section 6
//mc_sadietext2_7 (BossDialog_fla.mc_sadietext2_7) package BossDialog_fla { import flash.display.*; public dynamic class mc_sadietext2_7 extends MovieClip { public function mc_sadietext2_7(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BossDialog_fla
Section 7
//mc_stext1_3 (BossDialog_fla.mc_stext1_3) package BossDialog_fla { import flash.display.*; public dynamic class mc_stext1_3 extends MovieClip { public function mc_stext1_3(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BossDialog_fla
Section 8
//MC_CageBreak_2 (Cage_fla.MC_CageBreak_2) package Cage_fla { import flash.display.*; public dynamic class MC_CageBreak_2 extends MovieClip { public function MC_CageBreak_2(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package Cage_fla
Section 9
//MC_CageBreakChain_4 (Cage_fla.MC_CageBreakChain_4) package Cage_fla { import flash.display.*; public dynamic class MC_CageBreakChain_4 extends MovieClip { public function MC_CageBreakChain_4(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package Cage_fla
Section 10
//placeholder_7 (Candle_fla.placeholder_7) package Candle_fla { import flash.display.*; public dynamic class placeholder_7 extends MovieClip { public function placeholder_7(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; } } }//package Candle_fla
Section 11
//WaxSplash_4 (Candle_fla.WaxSplash_4) package Candle_fla { import flash.display.*; public dynamic class WaxSplash_4 extends MovieClip { public function WaxSplash_4(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package Candle_fla
Section 12
//MD5 (com.adobe.crypto.MD5) package com.adobe.crypto { import com.adobe.utils.*; public class MD5 { public function MD5(){ super(); } private static function ff(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(f, a, b, c, d, x, s, t)); } private static function createBlocks(s:String):Array{ var blocks:Array = new Array(); var len:int = (s.length * 8); var mask = 0xFF; var i:int; while (i < len) { blocks[(i >> 5)] = (blocks[(i >> 5)] | ((s.charCodeAt((i / 8)) & mask) << (i % 32))); i = (i + 8); }; blocks[(len >> 5)] = (blocks[(len >> 5)] | (128 << (len % 32))); blocks[((((len + 64) >>> 9) << 4) + 14)] = len; return (blocks); } private static function ii(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(i, a, b, c, d, x, s, t)); } private static function f(x:int, y:int, z:int):int{ return (((x & y) | (~(x) & z))); } private static function g(x:int, y:int, z:int):int{ return (((x & z) | (y & ~(z)))); } private static function h(x:int, y:int, z:int):int{ return (((x ^ y) ^ z)); } private static function i(x:int, y:int, z:int):int{ return ((y ^ (x | ~(z)))); } private static function transform(func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ var tmp:int = (((a + int(func(b, c, d))) + x) + t); return ((IntUtil.rol(tmp, s) + b)); } private static function hh(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(h, a, b, c, d, x, s, t)); } public static function hash(s:String):String{ var aa:int; var bb:int; var cc:int; var dd:int; var a = 1732584193; var b = -271733879; var c = -1732584194; var d = 271733878; var x:Array = createBlocks(s); var len:int = x.length; var i:int; while (i < len) { aa = a; bb = b; cc = c; dd = d; a = ff(a, b, c, d, x[(i + 0)], 7, -680876936); d = ff(d, a, b, c, x[(i + 1)], 12, -389564586); c = ff(c, d, a, b, x[(i + 2)], 17, 606105819); b = ff(b, c, d, a, x[(i + 3)], 22, -1044525330); a = ff(a, b, c, d, x[(i + 4)], 7, -176418897); d = ff(d, a, b, c, x[(i + 5)], 12, 1200080426); c = ff(c, d, a, b, x[(i + 6)], 17, -1473231341); b = ff(b, c, d, a, x[(i + 7)], 22, -45705983); a = ff(a, b, c, d, x[(i + 8)], 7, 1770035416); d = ff(d, a, b, c, x[(i + 9)], 12, -1958414417); c = ff(c, d, a, b, x[(i + 10)], 17, -42063); b = ff(b, c, d, a, x[(i + 11)], 22, -1990404162); a = ff(a, b, c, d, x[(i + 12)], 7, 1804603682); d = ff(d, a, b, c, x[(i + 13)], 12, -40341101); c = ff(c, d, a, b, x[(i + 14)], 17, -1502002290); b = ff(b, c, d, a, x[(i + 15)], 22, 1236535329); a = gg(a, b, c, d, x[(i + 1)], 5, -165796510); d = gg(d, a, b, c, x[(i + 6)], 9, -1069501632); c = gg(c, d, a, b, x[(i + 11)], 14, 643717713); b = gg(b, c, d, a, x[(i + 0)], 20, -373897302); a = gg(a, b, c, d, x[(i + 5)], 5, -701558691); d = gg(d, a, b, c, x[(i + 10)], 9, 38016083); c = gg(c, d, a, b, x[(i + 15)], 14, -660478335); b = gg(b, c, d, a, x[(i + 4)], 20, -405537848); a = gg(a, b, c, d, x[(i + 9)], 5, 568446438); d = gg(d, a, b, c, x[(i + 14)], 9, -1019803690); c = gg(c, d, a, b, x[(i + 3)], 14, -187363961); b = gg(b, c, d, a, x[(i + 8)], 20, 1163531501); a = gg(a, b, c, d, x[(i + 13)], 5, -1444681467); d = gg(d, a, b, c, x[(i + 2)], 9, -51403784); c = gg(c, d, a, b, x[(i + 7)], 14, 1735328473); b = gg(b, c, d, a, x[(i + 12)], 20, -1926607734); a = hh(a, b, c, d, x[(i + 5)], 4, -378558); d = hh(d, a, b, c, x[(i + 8)], 11, -2022574463); c = hh(c, d, a, b, x[(i + 11)], 16, 1839030562); b = hh(b, c, d, a, x[(i + 14)], 23, -35309556); a = hh(a, b, c, d, x[(i + 1)], 4, -1530992060); d = hh(d, a, b, c, x[(i + 4)], 11, 1272893353); c = hh(c, d, a, b, x[(i + 7)], 16, -155497632); b = hh(b, c, d, a, x[(i + 10)], 23, -1094730640); a = hh(a, b, c, d, x[(i + 13)], 4, 681279174); d = hh(d, a, b, c, x[(i + 0)], 11, -358537222); c = hh(c, d, a, b, x[(i + 3)], 16, -722521979); b = hh(b, c, d, a, x[(i + 6)], 23, 76029189); a = hh(a, b, c, d, x[(i + 9)], 4, -640364487); d = hh(d, a, b, c, x[(i + 12)], 11, -421815835); c = hh(c, d, a, b, x[(i + 15)], 16, 530742520); b = hh(b, c, d, a, x[(i + 2)], 23, -995338651); a = ii(a, b, c, d, x[(i + 0)], 6, -198630844); d = ii(d, a, b, c, x[(i + 7)], 10, 1126891415); c = ii(c, d, a, b, x[(i + 14)], 15, -1416354905); b = ii(b, c, d, a, x[(i + 5)], 21, -57434055); a = ii(a, b, c, d, x[(i + 12)], 6, 1700485571); d = ii(d, a, b, c, x[(i + 3)], 10, -1894986606); c = ii(c, d, a, b, x[(i + 10)], 15, -1051523); b = ii(b, c, d, a, x[(i + 1)], 21, -2054922799); a = ii(a, b, c, d, x[(i + 8)], 6, 1873313359); d = ii(d, a, b, c, x[(i + 15)], 10, -30611744); c = ii(c, d, a, b, x[(i + 6)], 15, -1560198380); b = ii(b, c, d, a, x[(i + 13)], 21, 1309151649); a = ii(a, b, c, d, x[(i + 4)], 6, -145523070); d = ii(d, a, b, c, x[(i + 11)], 10, -1120210379); c = ii(c, d, a, b, x[(i + 2)], 15, 718787259); b = ii(b, c, d, a, x[(i + 9)], 21, -343485551); a = (a + aa); b = (b + bb); c = (c + cc); d = (d + dd); i = (i + 16); }; return ((((IntUtil.toHex(a) + IntUtil.toHex(b)) + IntUtil.toHex(c)) + IntUtil.toHex(d))); } private static function gg(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{ return (transform(g, a, b, c, d, x, s, t)); } } }//package com.adobe.crypto
Section 13
//IntUtil (com.adobe.utils.IntUtil) package com.adobe.utils { public class IntUtil { private static var hexChars:String = "0123456789abcdef"; public function IntUtil(){ super(); } public static function toHex(n:int, bigEndian:Boolean=false):String{ var i:int; var x:int; var s:String = ""; if (bigEndian){ i = 0; while (i < 4) { s = (s + (hexChars.charAt(((n >> (((3 - i) * 8) + 4)) & 15)) + hexChars.charAt(((n >> ((3 - i) * 8)) & 15)))); i++; }; } else { x = 0; while (x < 4) { s = (s + (hexChars.charAt(((n >> ((x * 8) + 4)) & 15)) + hexChars.charAt(((n >> (x * 8)) & 15)))); x++; }; }; return (s); } public static function ror(x:int, n:int):uint{ var nn:int = (32 - n); return (((x << nn) | (x >>> (32 - nn)))); } public static function rol(x:int, n:int):int{ return (((x << n) | (x >>> (32 - n)))); } } }//package com.adobe.utils
Section 14
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 15
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 16
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 17
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 18
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 19
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 20
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 21
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 22
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 23
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 24
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 25
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import com.kongregate.as3.client.services.*; import flash.display.*; import flash.net.*; import flash.system.*; import com.kongregate.as3.client.events.*; import flash.utils.*; import flash.errors.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 26
//mc_cage_copy_13 (ControlsDialogue_fla.mc_cage_copy_13) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_cage_copy_13 extends MovieClip { public function mc_cage_copy_13(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package ControlsDialogue_fla
Section 27
//mc_controls_copy_10 (ControlsDialogue_fla.mc_controls_copy_10) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_controls_copy_10 extends MovieClip { public function mc_controls_copy_10(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package ControlsDialogue_fla
Section 28
//mc_exclamation_7 (ControlsDialogue_fla.mc_exclamation_7) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_exclamation_7 extends MovieClip { public function mc_exclamation_7(){ addFrameScript(35, frame36); } function frame36(){ gotoAndPlay("loop"); } } }//package ControlsDialogue_fla
Section 29
//mc_max_copy_6 (ControlsDialogue_fla.mc_max_copy_6) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_max_copy_6 extends MovieClip { public function mc_max_copy_6(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package ControlsDialogue_fla
Section 30
//mc_pleasurebeadtext_3 (ControlsDialogue_fla.mc_pleasurebeadtext_3) package ControlsDialogue_fla { import flash.display.*; public dynamic class mc_pleasurebeadtext_3 extends MovieClip { public function mc_pleasurebeadtext_3(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package ControlsDialogue_fla
Section 31
//crab_throw_7 (Crab_fla.crab_throw_7) package Crab_fla { import flash.display.*; public dynamic class crab_throw_7 extends MovieClip { public var iPlacement:MovieClip; } }//package Crab_fla
Section 32
//robocrabWalk_5 (Crab_fla.robocrabWalk_5) package Crab_fla { import flash.display.*; public dynamic class robocrabWalk_5 extends MovieClip { public var iPlacement:MovieClip; } }//package Crab_fla
Section 33
//XmlData_01 (dataClassesFromXml.maps.gray.XmlData_01) package dataClassesFromXml.maps.gray { public class XmlData_01 { public static const CONTENT:XML = <gameLevel> <level width="70" height="30" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,41,41,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> 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</layers> <exits> <exit x="3" y="0" map="everything_test" dX="7" dY="22"/> <exit x="4" y="0" map="everything_test" dX="7" dY="22"/> <exit x="5" y="0" map="everything_test" dX="7" dY="22"/> <exit x="21" y="29" map="01b" dX="4" dY="2"/> <exit x="22" y="29" map="01b" dX="5" dY="2"/> <exit x="23" y="29" map="01b" dX="6" dY="2"/> <exit x="24" y="29" map="01b" dX="7" dY="2"/> <exit x="0" y="5" map="secret00" dX="18" dY="7"/> <exit x="0" y="6" map="secret00" dX="18" dY="8"/> </exits> <mobs> <mob x="1" y="5" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="-1" y="5" id="23" mType="030_breakable5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="12" y="14" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_01(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 34
//XmlData_01b (dataClassesFromXml.maps.gray.XmlData_01b) package dataClassesFromXml.maps.gray { public class XmlData_01b { public static const CONTENT:XML = <gameLevel> <level width="40" height="20" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="4" y="0" map="01" dX="21" dY="28"/> <exit x="5" y="0" map="01" dX="22" dY="28"/> <exit x="6" y="0" map="01" dX="23" dY="28"/> <exit x="7" y="0" map="01" dX="24" dY="28"/> <exit x="39" y="13" map="01c" dX="1" dY="8"/> <exit x="39" y="14" map="01c" dX="1" dY="8"/> <exit x="39" y="15" map="01c" dX="1" dY="8"/> <exit x="39" y="16" map="01c" dX="1" dY="8"/> </exits> <player x="5" y="0"/> <mobs> <mob x="2" y="13" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="22" y="15" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="12" facing="left" freq="60"/> <mob x="15" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="36" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="38" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="14" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="25" y="13" oID="14" mType="014_bead"/> <mob x="26" y="13" oID="14" mType="014_bead"/> <mob x="27" y="13" oID="14" mType="014_bead"/> <mob x="18" y="15" oID="14" mType="014_bead"/> <mob x="19" y="15" oID="14" mType="014_bead"/> <mob x="20" y="15" oID="14" mType="014_bead"/> </mobs> <objects> <object x="30" y="17" oID="10" oType="010_spike2"/> <object x="32" y="17" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_01b(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 35
//XmlData_01c (dataClassesFromXml.maps.gray.XmlData_01c) package dataClassesFromXml.maps.gray { public class XmlData_01c { public static const CONTENT:XML = <gameLevel> <level width="30" height="12" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="5" map="01b" dX="38" dY="16"/> <exit x="0" y="6" map="01b" dX="38" dY="16"/> <exit x="29" y="6" map="02" dX="1" dY="17"/> <exit x="0" y="7" map="01b" dX="38" dY="16"/> <exit x="29" y="7" map="02" dX="1" dY="17"/> <exit x="0" y="8" map="01b" dX="38" dY="16"/> <exit x="29" y="8" map="02" dX="1" dY="17"/> <exit x="29" y="9" map="02" dX="1" dY="17"/> </exits> <mobs> <mob x="6" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="right" freq="90"/> <mob x="22" y="7" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="left" freq="90"/> <mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="11" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="14" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="5" y="6" oID="14" mType="014_bead"/> <mob x="6" y="6" oID="14" mType="014_bead"/> <mob x="7" y="6" oID="14" mType="014_bead"/> <mob x="23" y="7" oID="14" mType="014_bead"/> <mob x="24" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_01c(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 36
//XmlData_02 (dataClassesFromXml.maps.gray.XmlData_02) package dataClassesFromXml.maps.gray { public class XmlData_02 { public static const CONTENT:XML = <gameLevel> <level width="30" height="20" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,0,0,0,3,3,3,3,3,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,6,7,13,12,13,12,13,12,13,6,7,16,17,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,20,21,6,7,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,22,23,6,7,13,6,7,12,6,7,13,6,7,22,23,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,24,25,6,7,7,6,7,6,6,7,7,6,7,24,25,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,26,27,6,7,13,12,13,12,12,13,13,6,7,26,27,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,28,29,6,7,7,8,9,6,8,9,7,6,7,28,29,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,30,31,6,7,13,14,15,12,14,15,13,6,7,30,31,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,32,33,6,7,7,18,19,6,18,19,7,6,7,32,33,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,10,11,6,7,13,12,13,12,12,13,13,6,7,10,11,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,16,17,6,7,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,20,21,6,7,13,12,13,12,13,12,13,6,7,20,21,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,22,23,6,7,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,24,25,6,7,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,26,27,6,7,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,28,29,12,13,13,12,13,12,13,12,13,6,7,28,29,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,30,31,6,7,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,32,33,6,7,13,12,13,12,13,12,13,6,7,32,33,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,12,13,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="7" map="04" dX="1" dY="8"/> <exit x="29" y="8" map="04" dX="1" dY="9"/> <exit x="0" y="14" map="01c" dX="28" dY="9"/> <exit x="0" y="15" map="01c" dX="28" dY="9"/> <exit x="0" y="16" map="01c" dX="28" dY="9"/> <exit x="0" y="17" map="01c" dX="28" dY="9"/> </exits> <mobs> <mob x="8" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="18" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="8" mType="014_bead" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="11" oID="14" mType="014_bead"/> <mob x="5" y="13" oID="14" mType="014_bead"/> <mob x="13" y="13" oID="14" mType="014_bead"/> <mob x="14" y="13" oID="14" mType="014_bead"/> <mob x="15" y="13" oID="14" mType="014_bead"/> <mob x="4" y="14" oID="14" mType="014_bead"/> <mob x="3" y="15" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_02(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 37
//XmlData_03 (dataClassesFromXml.maps.gray.XmlData_03) package dataClassesFromXml.maps.gray { public class XmlData_03 { public static const CONTENT:XML = <gameLevel> <level width="30" height="16" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,10,11,7,6,6,7,10,11,7,6,7,6,10,11,7,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,16,17,13,12,12,13,16,17,13,12,13,12,16,17,13,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,20,21,7,6,12,13,20,21,7,6,7,6,20,21,7,6,7,6,7,12,13,6,7,12,22,23,7,12,13,12,22,23,13,12,12,13,22,23,13,12,13,12,22,23,13,12,13,12,13,6,7,12,13,6,24,25,13,6,7,6,24,25,7,6,12,13,24,25,7,6,7,6,24,25,7,6,7,6,7,12,13,6,7,12,26,27,7,12,13,12,26,27,13,12,12,13,26,27,13,12,13,12,26,27,13,12,13,12,13,6,7,6,7,6,28,29,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,7,12,13,12,13,12,30,31,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,13,6,7,6,7,6,32,33,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,7,12,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,6,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,12,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="level1_01" dX="18" dY="3"/> <exit x="0" y="9" map="level1_01" dX="18" dY="4"/> <exit x="0" y="10" map="level1_01" dX="18" dY="5"/> <exit x="0" y="11" map="level1_01" dX="18" dY="6"/> <exit x="29" y="9" map="level1_04" dX="1" dY="4"/> <exit x="29" y="10" map="level1_04" dX="1" dY="5"/> <exit x="29" y="11" map="level1_04" dX="1" dY="6"/> <exit x="29" y="12" map="level1_04" dX="1" dY="7"/> </exits> <mobs> <mob x="8" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="23" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="1" y="11" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="5" facing="left" freq="30"/> <mob x="10" y="11" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" oID="14" mType="014_bead"/> <mob x="16" y="10" oID="14" mType="014_bead"/> <mob x="17" y="10" oID="14" mType="014_bead"/> </mobs> <objects> <object x="13" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="20" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="12" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="19" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/> </objects> </gameLevel> ; public function XmlData_03(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 38
//XmlData_04 (dataClassesFromXml.maps.gray.XmlData_04) package dataClassesFromXml.maps.gray { public class XmlData_04 { public static const CONTENT:XML = <gameLevel> <level width="70" height="30" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="8" map="02" dX="28" dY="7"/> <exit x="0" y="9" map="02" dX="28" dY="8"/> <exit x="69" y="24" map="05" dX="1" dY="5"/> <exit x="69" y="25" map="05" dX="1" dY="5"/> <exit x="69" y="26" map="05" dX="1" dY="5"/> <exit x="69" y="27" map="05" dX="1" dY="5"/> <exit x="13" y="29" map="level1_01a" dX="6" dY="2"/> <exit x="14" y="29" map="level1_01a" dX="6" dY="2"/> <exit x="15" y="29" map="level1_01a" dX="6" dY="2"/> <exit x="31" y="29" map="everything_test" dX="15" dY="2"/> <exit x="32" y="29" map="everything_test" dX="15" dY="2"/> </exits> <mobs> <mob x="11" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="17" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="4" y="8" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="9" y="17" oID="14" mType="014_bead"/> <mob x="10" y="17" oID="14" mType="014_bead"/> <mob x="11" y="17" oID="14" mType="014_bead"/> <mob x="12" y="17" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_04(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 39
//XmlData_everything_test (dataClassesFromXml.maps.gray.XmlData_everything_test) package dataClassesFromXml.maps.gray { public class XmlData_everything_test { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,18,19,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="0" map="secret01" dX="8" dY="13"/> <exit x="7" y="0" map="secret01" dX="9" dY="13"/> <exit x="8" y="0" map="secret01" dX="10" dY="13"/> <exit x="6" y="23" map="01" dX="4" dY="2"/> <exit x="7" y="23" map="01" dX="4" dY="2"/> <exit x="8" y="23" map="01" dX="4" dY="2"/> </exits> <player x="7" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 40
//XmlData_everything_test08 (dataClassesFromXml.maps.gray.XmlData_everything_test08) package dataClassesFromXml.maps.gray { public class XmlData_everything_test08 { public static const CONTENT:XML = <gameLevel> <level width="25" height="13" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,-1,-1,-1,-1,2,2,3,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,10,11,6,7,6,7,10,11,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,12,13,16,17,12,13,12,13,16,17,12,13,12,6,7,16,17,13,12,13,12,13,12,13,12,6,7,20,21,6,7,6,7,20,21,6,7,6,6,7,20,21,7,6,7,6,7,6,7,6,12,13,22,23,12,13,12,13,22,23,12,13,12,6,7,22,23,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="7" map="miniboss" dX="18" dY="9"/> <exit x="0" y="8" map="miniboss" dX="18" dY="10"/> <exit x="0" y="9" map="miniboss" dX="18" dY="11"/> </exits> <mobs> </mobs> <objects> <object x="19" y="8" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_everything_test08(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 41
//XmlData_level1_00 (dataClassesFromXml.maps.gray.XmlData_level1_00) package dataClassesFromXml.maps.gray { public class XmlData_level1_00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="24" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,28,29,6,7,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,12,13,12,10,11,13,12,13,8,9,12,13,10,11,12,13,12,13,6,7,6,7,6,16,17,7,6,7,14,15,6,7,16,17,6,7,6,7,12,13,12,13,12,20,21,13,12,13,18,19,12,13,20,21,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,7,6,7,22,23,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,13,12,13,24,25,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,7,6,7,26,27,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,13,12,13,28,29,12,13,12,13,6,7,6,7,6,30,31,7,6,7,6,7,6,7,30,31,6,7,6,7,12,13,12,13,12,32,33,13,12,13,12,13,12,13,32,33,12,13,12,13,6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="0" map="04" dX="15" dY="27"/> <exit x="7" y="0" map="04" dX="15" dY="27"/> <exit x="19" y="16" map="level1_03" dX="1" dY="11"/> <exit x="19" y="17" map="level1_03" dX="1" dY="11"/> <exit x="19" y="18" map="level1_03" dX="1" dY="11"/> <exit x="19" y="19" map="level1_03" dX="1" dY="11"/> </exits> <mobs> <mob x="5" y="18" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_level1_00(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 42
//XmlData_level1_01 (dataClassesFromXml.maps.gray.XmlData_level1_01) package dataClassesFromXml.maps.gray { public class XmlData_level1_01 { public static const CONTENT:XML = <gameLevel> <level width="20" height="11" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,-1,41,-1,34,-1,-1,-1,-1,-1,-1,34,-1,-1,2,2,2,2,2,2,2,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,10,11,6,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,16,17,12,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,20,21,6,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,22,23,12,13,12,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,24,25,6,7,6,6,7,7,6,7,6,7,24,25,6,7,6,7,12,13,26,27,12,13,12,6,7,13,12,13,12,13,26,27,12,13,12,13,6,7,28,29,6,7,6,12,13,7,6,7,6,7,28,29,6,7,6,7,12,13,30,31,12,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,32,33,6,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,10,11,12,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,6,7,16,17,6,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="3" map="03" dX="1" dY="11"/> <exit x="0" y="4" map="level1_01a" dX="38" dY="19"/> <exit x="19" y="4" map="03" dX="1" dY="11"/> <exit x="0" y="5" map="level1_01a" dX="38" dY="19"/> <exit x="19" y="5" map="03" dX="1" dY="11"/> <exit x="0" y="6" map="level1_01a" dX="38" dY="19"/> <exit x="19" y="6" map="03" dX="1" dY="11"/> </exits> <mobs> <mob x="4" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="0" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/> <mob x="16" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/> <mob x="8" y="3" oID="14" mType="014_bead"/> <mob x="9" y="3" oID="14" mType="014_bead"/> <mob x="10" y="3" oID="14" mType="014_bead"/> <mob x="11" y="3" oID="14" mType="014_bead"/> </mobs> <objects> <object x="6" y="3" oID="3" oType="003_candle0" freq="80" speed="5"/> <object x="13" y="3" oID="3" oType="003_candle0" freq="100" speed="5"/> </objects> </gameLevel> ; public function XmlData_level1_01(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 43
//XmlData_level1_01a (dataClassesFromXml.maps.gray.XmlData_level1_01a) package dataClassesFromXml.maps.gray { public class XmlData_level1_01a { public static const CONTENT:XML = <gameLevel> <level width="40" height="24" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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</layers> <exits> <exit x="5" y="0" map="04" dX="15" dY="27"/> <exit x="6" y="0" map="04" dX="15" dY="27"/> <exit x="7" y="0" map="04" dX="15" dY="27"/> <exit x="39" y="16" map="level1_01" dX="1" dY="6"/> <exit x="39" y="17" map="level1_01" dX="1" dY="6"/> <exit x="39" y="18" map="level1_01" dX="1" dY="6"/> <exit x="39" y="19" map="level1_01" dX="1" dY="6"/> </exits> <mobs> <mob x="19" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="17" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="23" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="26" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="18" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="35" y="19" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="37" y="19" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="19" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="12" y="16" oID="14" mType="014_bead"/> <mob x="13" y="16" oID="14" mType="014_bead"/> <mob x="14" y="16" oID="14" mType="014_bead"/> <mob x="15" y="16" oID="14" mType="014_bead"/> <mob x="27" y="16" oID="14" mType="014_bead"/> <mob x="28" y="16" oID="14" mType="014_bead"/> <mob x="29" y="16" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_level1_01a(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 44
//XmlData_level1_02 (dataClassesFromXml.maps.gray.XmlData_level1_02) package dataClassesFromXml.maps.gray { public class XmlData_level1_02 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,4,3,3,5,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,5,3,4,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,0,0,5,3,4,-1,-1,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,6,7,13,16,17,12,13,12,13,12,13,6,20,21,7,6,7,6,7,6,12,13,7,20,21,6,7,6,7,6,7,12,22,23,13,12,13,12,8,9,6,7,13,22,23,12,13,12,13,12,13,6,24,25,7,6,7,6,14,15,6,7,7,24,25,6,7,6,7,6,7,12,26,27,13,12,13,12,18,19,12,13,13,26,27,12,13,12,13,12,13,6,28,29,7,6,7,6,7,6,7,6,7,28,29,6,7,6,7,6,7,12,30,31,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,12,13,6,32,33,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,6,7,12,10,11,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,12,13,6,16,17,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,12,20,21,13,12,13,12,13,12,13,12,13,20,21,12,13,12,13,12,13,6,22,23,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,12,24,25,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,6,26,27,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,12,28,29,13,12,13,12,13,12,13,12,13,28,29,12,13,12,13,12,13,6,30,31,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,12,32,33,13,12,13,12,13,12,13,12,13,32,33,12,13,12,13,12,13,6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="level1_00" dX="13" dY="20"/> <exit x="0" y="4" map="level1_00" dX="13" dY="20"/> <exit x="0" y="5" map="level1_00" dX="13" dY="20"/> <exit x="19" y="5" map="level1_03" dX="1" dY="11"/> <exit x="19" y="6" map="level1_03" dX="1" dY="11"/> <exit x="19" y="7" map="level1_03" dX="1" dY="11"/> <exit x="19" y="8" map="level1_03" dX="1" dY="11"/> <exit x="19" y="9" map="level1_03" dX="1" dY="11"/> </exits> <mobs> <mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_level1_02(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 45
//XmlData_level1_03 (dataClassesFromXml.maps.gray.XmlData_level1_03) package dataClassesFromXml.maps.gray { public class XmlData_level1_03 { public static const CONTENT:XML = <gameLevel> <level width="30" height="16" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,-1,-1,-1,-1,34,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,34,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,12,13,16,17,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,20,21,6,7,6,6,7,7,6,12,13,20,21,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,22,23,12,13,12,6,7,13,12,12,13,22,23,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,24,25,6,7,6,12,13,7,6,12,13,24,25,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,26,27,12,13,6,7,6,7,12,12,13,26,27,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,28,29,6,7,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,30,31,12,13,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,32,33,6,7,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,10,11,12,13,12,13,12,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,20,21,12,13,12,13,12,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,22,23,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,24,25,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,26,27,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,28,29,12,13,12,13,12,13,12,13,12,28,29,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="level1_01a" dX="38" dY="16"/> <exit x="0" y="9" map="level1_01a" dX="38" dY="17"/> <exit x="0" y="10" map="level1_01a" dX="38" dY="18"/> <exit x="0" y="11" map="level1_01a" dX="38" dY="19"/> <exit x="29" y="9" map="level1_01" dX="1" dY="4"/> <exit x="29" y="10" map="level1_01" dX="1" dY="5"/> <exit x="29" y="11" map="level1_01" dX="1" dY="6"/> </exits> <mobs> <mob x="17" y="10" oID="14" mType="014_bead"/> </mobs> <objects> <object x="22" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/> <object x="23" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/> <object x="11" y="9" oID="4" oType="004_candle2" freq="110" speed="5"/> </objects> </gameLevel> ; public function XmlData_level1_03(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 46
//XmlData_level1_04 (dataClassesFromXml.maps.gray.XmlData_level1_04) package dataClassesFromXml.maps.gray { public class XmlData_level1_04 { public static const CONTENT:XML = <gameLevel> <level width="40" height="11" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,-1"/> <layer name="back" tiles="6,7,6,10,11,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,16,17,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,20,21,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,6,7,12,12,12,20,21,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,12,22,23,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,22,23,12,6,7,6,6,7,12,12,12,12,12,12,12,12,13,6,24,25,7,6,7,6,7,12,13,12,12,12,12,13,12,12,12,6,7,12,12,12,24,25,12,6,7,6,6,7,12,12,12,12,12,12,12,6,7,12,26,27,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,26,27,12,12,13,12,6,7,12,12,12,12,12,12,12,12,13,6,28,29,6,7,7,6,7,12,13,12,12,12,12,13,12,12,12,12,12,12,12,12,28,29,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,30,31,6,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,30,31,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,32,33,12,12,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,32,33,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,13,12,12,12,12,12,12,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="03" dX="28" dY="9"/> <exit x="0" y="5" map="03" dX="28" dY="10"/> <exit x="39" y="5" map="miniboss" dX="1" dY="9"/> <exit x="0" y="6" map="03" dX="28" dY="11"/> <exit x="39" y="6" map="miniboss" dX="1" dY="10"/> <exit x="0" y="7" map="03" dX="28" dY="12"/> <exit x="39" y="7" map="miniboss" dX="1" dY="11"/> </exits> <mobs> <mob x="8" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="12" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="39" y="7" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="2" facing="left" freq="30"/> <mob x="24" y="4" oID="14" mType="014_bead"/> <mob x="25" y="4" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="19" y="4" oID="14" mType="014_bead"/> </mobs> <objects> <object x="16" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="27" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="22" y="4" oID="4" oType="004_candle2" speed="5" freq="90"/> <object x="33" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/> </objects> </gameLevel> ; public function XmlData_level1_04(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 47
//XmlData_miniboss (dataClassesFromXml.maps.gray.XmlData_miniboss) package dataClassesFromXml.maps.gray { public class XmlData_miniboss { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="gagmen_orange" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="level1_04" dX="38" dY="5"/> <exit x="19" y="9" map="everything_test08" dX="1" dY="7"/> <exit x="0" y="10" map="level1_04" dX="38" dY="6"/> <exit x="19" y="10" map="everything_test08" dX="1" dY="8"/> <exit x="0" y="11" map="level1_04" dX="38" dY="7"/> <exit x="19" y="11" map="everything_test08" dX="1" dY="9"/> </exits> <mobs> <mob x="12" y="9" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_miniboss(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 48
//XmlData_secret00 (dataClassesFromXml.maps.gray.XmlData_secret00) package dataClassesFromXml.maps.gray { public class XmlData_secret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="7" map="01" dX="2" dY="5"/> <exit x="19" y="8" map="01" dX="2" dY="6"/> </exits> <mobs> <mob x="9" y="9" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret00(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 49
//XmlData_secret01 (dataClassesFromXml.maps.gray.XmlData_secret01) package dataClassesFromXml.maps.gray { public class XmlData_secret01 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="8" y="14" map="everything_test" dX="6" dY="2"/> <exit x="9" y="14" map="everything_test" dX="7" dY="2"/> <exit x="10" y="14" map="everything_test" dX="8" dY="2"/> </exits> <mobs> <mob x="4" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret01(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 50
//XmlData_test (dataClassesFromXml.maps.gray.XmlData_test) package dataClassesFromXml.maps.gray { public class XmlData_test { public static const CONTENT:XML = <gameLevel> <level width="70" height="30" set="gagmen_gray" tilesize="50"/> <layers> <layer name="front" 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drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="25" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="37" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="49" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="56" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="57" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="61" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="63" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_test(){ super(); } } }//package dataClassesFromXml.maps.gray
Section 51
//XmlData_0 (dataClassesFromXml.maps.green.XmlData_0) package dataClassesFromXml.maps.green { public class XmlData_0 { public static const CONTENT:XML = <gameLevel> <level width="15" height="20" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="0" map="secret" dX="3" dY="17"/> <exit x="4" y="0" map="secret" dX="4" dY="17"/> <exit x="5" y="0" map="secret" dX="5" dY="17"/> <exit x="3" y="19" map="1" dX="4" dY="2"/> <exit x="4" y="19" map="1" dX="4" dY="2"/> <exit x="5" y="19" map="1" dX="4" dY="2"/> </exits> <player x="4" y="1"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_0(){ super(); } } }//package dataClassesFromXml.maps.green
Section 52
//XmlData_1 (dataClassesFromXml.maps.green.XmlData_1) package dataClassesFromXml.maps.green { public class XmlData_1 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,-1,-1,-1,15,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,2,2,2,1,1,1,2,2,2,-1,-1,-1,-1,-1,-1,2,2,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,9,8,9,8,9,8,9,8,7,8,9,8,9,8,11,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,11,11,11,6,5,6,5,6,5,6,5,10,5,6,5,6,5,12,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,7,8,9,8,9,8,9,8,9,12,12,12,9,8,9,8,9,8,9,8,11,8,9,8,9,8,13,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,10,5,6,5,6,5,6,5,6,13,13,13,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,12,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="0" map="0" dX="3" dY="17"/> <exit x="4" y="0" map="0" dX="4" dY="17"/> <exit x="5" y="0" map="0" dX="5" dY="17"/> <exit x="69" y="4" map="2" dX="2" dY="5"/> <exit x="69" y="5" map="2" dX="2" dY="5"/> </exits> <mobs> <mob x="27" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="41" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="45" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="24" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="31" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="53" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="36" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_1(){ super(); } } }//package dataClassesFromXml.maps.green
Section 53
//XmlData_2 (dataClassesFromXml.maps.green.XmlData_2) package dataClassesFromXml.maps.green { public class XmlData_2 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,7,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,10,8,9,10,9,8,9,8,9,8,7,8,9,5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,11,11,11,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,11,5,6,11,6,5,6,5,6,7,10,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,12,12,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,12,8,9,12,9,8,9,8,9,10,11,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,13,13,13,13,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,13,5,6,13,6,5,6,5,6,11,12,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,13,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="1" dX="67" dY="5"/> <exit x="0" y="5" map="1" dX="67" dY="5"/> <exit x="63" y="9" map="everything_test" dX="2" dY="2"/> <exit x="64" y="9" map="everything_test" dX="3" dY="2"/> <exit x="65" y="9" map="everything_test" dX="4" dY="2"/> </exits> <mobs> <mob x="22" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="30" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="37" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="46" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="7" y="6" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="40" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="2" oID="14" mType="014_bead"/> <mob x="37" y="2" oID="14" mType="014_bead"/> <mob x="43" y="3" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="64" y="5" oID="14" mType="014_bead"/> <mob x="64" y="6" oID="14" mType="014_bead"/> <mob x="64" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_2(){ super(); } } }//package dataClassesFromXml.maps.green
Section 54
//XmlData_3 (dataClassesFromXml.maps.green.XmlData_3) package dataClassesFromXml.maps.green { public class XmlData_3 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,1,1,1,1,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,7,9,8,9,8,9,7,9,8,9,8,7,7,7,7,7,8,9,8,9,8,9,8,9,8,10,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,10,6,5,6,5,6,10,6,5,6,5,10,10,10,10,10,5,6,5,6,5,6,5,6,5,11,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,7,9,11,9,8,9,8,9,11,9,8,9,8,11,11,11,11,11,8,9,8,9,8,9,8,9,8,12,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,10,6,12,6,5,7,5,6,12,6,5,6,5,12,12,12,12,12,5,6,5,6,5,6,5,6,5,13,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,11,9,13,9,8,10,8,9,13,9,8,9,8,13,13,13,13,13,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="3" y="0" map="everything_test04" dX="8" dY="11"/> <exit x="4" y="0" map="everything_test04" dX="9" dY="11"/> <exit x="5" y="0" map="everything_test04" dX="10" dY="11"/> <exit x="69" y="4" map="4" dX="2" dY="5"/> <exit x="69" y="5" map="4" dX="2" dY="5"/> </exits> <mobs> <mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="40" y="5" id="1" mType="002_roboboob" speed="6" freq="300" direction="left" preload="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="61" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="46" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="66" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="47" y="3" oID="14" mType="014_bead"/> <mob x="49" y="3" oID="14" mType="014_bead"/> <mob x="55" y="3" oID="14" mType="014_bead"/> <mob x="56" y="3" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="20" y="4" oID="14" mType="014_bead"/> <mob x="22" y="4" oID="14" mType="014_bead"/> <mob x="24" y="4" oID="14" mType="014_bead"/> <mob x="26" y="4" oID="14" mType="014_bead"/> </mobs> <objects> <object x="54" y="7" oID="10" oType="010_spike2"/> <object x="56" y="7" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_3(){ super(); } } }//package dataClassesFromXml.maps.green
Section 55
//XmlData_4 (dataClassesFromXml.maps.green.XmlData_4) package dataClassesFromXml.maps.green { public class XmlData_4 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="4" map="" dX="67" dY="5"/> <exit x="69" y="4" map="littleMen_drop" dX="1" dY="7"/> <exit x="0" y="5" map="3" dX="67" dY="5"/> <exit x="69" y="5" map="littleMen_drop" dX="1" dY="7"/> </exits> <mobs> <mob x="10" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="36" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="26" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="52" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="61" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="45" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="42" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="57" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" oID="14" mType="014_bead"/> <mob x="15" y="4" oID="14" mType="014_bead"/> <mob x="30" y="4" oID="14" mType="014_bead"/> <mob x="32" y="4" oID="14" mType="014_bead"/> <mob x="47" y="4" oID="14" mType="014_bead"/> <mob x="49" y="4" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_4(){ super(); } } }//package dataClassesFromXml.maps.green
Section 56
//XmlData_5 (dataClassesFromXml.maps.green.XmlData_5) package dataClassesFromXml.maps.green { public class XmlData_5 { public static const CONTENT:XML = <gameLevel> <level width="70" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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</layers> <exits> <exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="4" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="5" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="65" y="9" map="end" dX="3" dY="2"/> <exit x="66" y="9" map="end" dX="3" dY="2"/> <exit x="67" y="9" map="end" dX="3" dY="2"/> </exits> <mobs> <mob x="57" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="46" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="54" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="62" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="38" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="44" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="53" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="24" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="34" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="51" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="62" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" oID="14" mType="014_bead"/> <mob x="24" y="7" oID="14" mType="014_bead"/> <mob x="34" y="7" oID="14" mType="014_bead"/> <mob x="41" y="7" oID="14" mType="014_bead"/> <mob x="51" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_5(){ super(); } } }//package dataClassesFromXml.maps.green
Section 57
//XmlData_end (dataClassesFromXml.maps.green.XmlData_end) package dataClassesFromXml.maps.green { public class XmlData_end { public static const CONTENT:XML = <gameLevel> <level width="30" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,2,2,2,2,2,2,2,2,2,2,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,7,5,6,5,6,5,10,5,6,5,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,10,8,9,8,7,8,11,8,9,8,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,11,5,6,5,10,5,12,5,6,5,11,11,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,12,8,9,8,11,8,13,8,9,8,12,12,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,5,6,5,13,5,6,5,12,5,6,5,6,5,13,13,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1"/> </layers> <exits> <exit x="2" y="0" map="littleMen_drop" dX="12" dY="57"/> <exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/> <exit x="4" y="0" map="littleMen_drop" dX="14" dY="57"/> <exit x="0" y="4" map="secret1" dX="28" dY="4"/> <exit x="0" y="5" map="secret1" dX="28" dY="5"/> </exits> <mobs> <mob x="0" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="16" y="5" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_end(){ super(); } } }//package dataClassesFromXml.maps.green
Section 58
//XmlData_everything_test (dataClassesFromXml.maps.green.XmlData_everything_test) package dataClassesFromXml.maps.green { public class XmlData_everything_test { public static const CONTENT:XML = <gameLevel> <level width="20" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,2,2,2,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="0" map="2" dX="63" dY="8"/> <exit x="3" y="0" map="2" dX="64" dY="8"/> <exit x="4" y="0" map="2" dX="65" dY="8"/> <exit x="19" y="3" map="everything_test01" dX="1" dY="3"/> <exit x="19" y="4" map="everything_test01" dX="1" dY="4"/> <exit x="19" y="8" map="everything_test01" dX="1" dY="8"/> <exit x="19" y="9" map="everything_test01" dX="1" dY="9"/> </exits> <mobs> <mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test(){ super(); } } }//package dataClassesFromXml.maps.green
Section 59
//XmlData_everything_test01 (dataClassesFromXml.maps.green.XmlData_everything_test01) package dataClassesFromXml.maps.green { public class XmlData_everything_test01 { public static const CONTENT:XML = <gameLevel> <level width="50" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,-1,-1,-1,-1,1,1,1,0,1,1,1,0,1,1,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,0,1,1,1,0,1,1,1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,0,1,1,0,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="0" y="3" map="everything_test" dX="18" dY="3"/> <exit x="0" y="4" map="everything_test" dX="18" dY="4"/> <exit x="0" y="8" map="everything_test" dX="18" dY="8"/> <exit x="0" y="9" map="everything_test" dX="18" dY="9"/> <exit x="38" y="12" map="everything_test03" dX="3" dY="2"/> <exit x="39" y="12" map="everything_test03" dX="4" dY="2"/> <exit x="40" y="12" map="everything_test03" dX="5" dY="2"/> </exits> <mobs> <mob x="17" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="18" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="37" y="4" id="30" mType="031_breakable6" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="3" y="5" oID="14" mType="014_bead"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="11" y="5" oID="14" mType="014_bead"/> <mob x="15" y="5" oID="14" mType="014_bead"/> <mob x="19" y="5" oID="14" mType="014_bead"/> <mob x="23" y="5" oID="14" mType="014_bead"/> <mob x="27" y="5" oID="14" mType="014_bead"/> <mob x="31" y="5" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test01(){ super(); } } }//package dataClassesFromXml.maps.green
Section 60
//XmlData_everything_test03 (dataClassesFromXml.maps.green.XmlData_everything_test03) package dataClassesFromXml.maps.green { public class XmlData_everything_test03 { public static const CONTENT:XML = <gameLevel> <level width="50" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="0" map="everything_test01" dX="38" dY="11"/> <exit x="4" y="0" map="everything_test01" dX="39" dY="11"/> <exit x="5" y="0" map="everything_test01" dX="40" dY="11"/> <exit x="49" y="3" map="everything_test04" dX="1" dY="3"/> <exit x="49" y="4" map="everything_test04" dX="1" dY="4"/> <exit x="49" y="8" map="everything_test04" dX="1" dY="8"/> <exit x="49" y="9" map="everything_test04" dX="1" dY="9"/> </exits> <mobs> <mob x="20" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="42" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="34" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/> <mob x="3" y="5" oID="14" mType="014_bead"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="15" y="5" oID="14" mType="014_bead"/> <mob x="18" y="5" oID="14" mType="014_bead"/> <mob x="21" y="5" oID="14" mType="014_bead"/> <mob x="25" y="5" oID="14" mType="014_bead"/> <mob x="31" y="5" oID="14" mType="014_bead"/> <mob x="35" y="5" oID="14" mType="014_bead"/> <mob x="39" y="5" oID="14" mType="014_bead"/> <mob x="43" y="5" oID="14" mType="014_bead"/> </mobs> <objects> <object x="21" y="10" oID="10" oType="010_spike2"/> <object x="23" y="10" oID="10" oType="010_spike2"/> <object x="25" y="10" oID="11" oType="011_spike2_b"/> <object x="39" y="10" oID="10" oType="010_spike2"/> <object x="41" y="10" oID="10" oType="010_spike2"/> <object x="43" y="10" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_everything_test03(){ super(); } } }//package dataClassesFromXml.maps.green
Section 61
//XmlData_everything_test04 (dataClassesFromXml.maps.green.XmlData_everything_test04) package dataClassesFromXml.maps.green { public class XmlData_everything_test04 { public static const CONTENT:XML = <gameLevel> <level width="16" height="13" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,2,2,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,0,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,2,2,1,2,2,2,1,-1,-1,-1,1,2,2,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="everything_test03" dX="48" dY="3"/> <exit x="0" y="4" map="everything_test03" dX="48" dY="4"/> <exit x="0" y="8" map="everything_test03" dX="48" dY="8"/> <exit x="0" y="9" map="everything_test03" dX="48" dY="9"/> <exit x="8" y="12" map="3" dX="3" dY="2"/> <exit x="9" y="12" map="3" dX="4" dY="2"/> <exit x="10" y="12" map="3" dX="5" dY="2"/> </exits> <mobs> <mob x="6" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="12" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_everything_test04(){ super(); } } }//package dataClassesFromXml.maps.green
Section 62
//XmlData_littleMen_drop (dataClassesFromXml.maps.green.XmlData_littleMen_drop) package dataClassesFromXml.maps.green { public class XmlData_littleMen_drop { public static const CONTENT:XML = <gameLevel> <level width="30" height="60" set="littlemen" tilesize="50"/> <layers> <layer name="front" 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<objects> <object x="15" y="4" oID="6" oType="006_spike0"/> <object x="15" y="6" oID="6" oType="006_spike0"/> <object x="15" y="8" oID="6" oType="006_spike0"/> <object x="3" y="9" oID="9" oType="009_spike1_b"/> <object x="3" y="10" oID="9" oType="009_spike1_b"/> <object x="15" y="10" oID="6" oType="006_spike0"/> <object x="3" y="11" oID="8" oType="008_spike1"/> <object x="15" y="12" oID="6" oType="006_spike0"/> <object x="3" y="13" oID="8" oType="008_spike1"/> <object x="15" y="14" oID="6" oType="006_spike0"/> <object x="3" y="15" oID="8" oType="008_spike1"/> <object x="15" y="16" oID="6" oType="006_spike0"/> <object x="3" y="17" oID="9" oType="009_spike1_b"/> <object x="15" y="18" oID="6" oType="006_spike0"/> <object x="3" y="19" oID="8" oType="008_spike1"/> <object x="15" y="20" oID="6" oType="006_spike0"/> <object x="3" y="21" oID="8" oType="008_spike1"/> <object x="15" y="22" oID="6" oType="006_spike0"/> <object x="3" y="23" oID="8" oType="008_spike1"/> <object x="15" y="24" oID="6" oType="006_spike0"/> <object x="3" y="25" oID="8" oType="008_spike1"/> <object x="15" y="26" oID="6" oType="006_spike0"/> <object x="3" y="27" oID="8" oType="008_spike1"/> <object x="15" y="28" oID="6" oType="006_spike0"/> <object x="3" y="30" oID="9" oType="009_spike1_b"/> <object x="15" y="30" oID="6" oType="006_spike0"/> <object x="3" y="31" oID="8" oType="008_spike1"/> <object x="15" y="32" oID="6" oType="006_spike0"/> <object x="3" y="33" oID="8" oType="008_spike1"/> <object x="15" y="34" oID="6" oType="006_spike0"/> <object x="3" y="35" oID="8" oType="008_spike1"/> <object x="15" y="36" oID="6" oType="006_spike0"/> <object x="3" y="37" oID="9" oType="009_spike1_b"/> <object x="15" y="38" oID="6" oType="006_spike0"/> <object x="15" y="40" oID="6" oType="006_spike0"/> <object x="3" y="41" oID="8" oType="008_spike1"/> <object x="15" y="42" oID="6" oType="006_spike0"/> <object x="3" y="43" oID="8" oType="008_spike1"/> <object x="15" y="44" oID="6" oType="006_spike0"/> <object x="3" y="45" oID="8" oType="008_spike1"/> <object x="15" y="46" oID="6" oType="006_spike0"/> <object x="3" y="47" oID="8" oType="008_spike1"/> <object x="15" y="48" oID="6" oType="006_spike0"/> </objects> </gameLevel> ; public function XmlData_littleMen_drop(){ super(); } } }//package dataClassesFromXml.maps.green
Section 63
//XmlData_secret (dataClassesFromXml.maps.green.XmlData_secret) package dataClassesFromXml.maps.green { public class XmlData_secret { public static const CONTENT:XML = <gameLevel> <level width="15" height="20" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,-1,-1,-1,-1,14,-1,14,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,14,-1,14,-1,-1,2,2,2,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,1,1,1,-1,-1,-1,1,0,1,0,1,0,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="3" y="19" map="0" dX="3" dY="2"/> <exit x="4" y="19" map="0" dX="4" dY="2"/> <exit x="5" y="19" map="0" dX="5" dY="2"/> </exits> <mobs> <mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret(){ super(); } } }//package dataClassesFromXml.maps.green
Section 64
//XmlData_secret1 (dataClassesFromXml.maps.green.XmlData_secret1) package dataClassesFromXml.maps.green { public class XmlData_secret1 { public static const CONTENT:XML = <gameLevel> <level width="30" height="10" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="4" map="end" dX="1" dY="4"/> <exit x="29" y="5" map="end" dX="1" dY="5"/> </exits> <mobs> <mob x="4" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret1(){ super(); } } }//package dataClassesFromXml.maps.green
Section 65
//XmlData_superSecret00 (dataClassesFromXml.maps.green.XmlData_superSecret00) package dataClassesFromXml.maps.green { public class XmlData_superSecret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="littlemen" tilesize="50"/> <layers> <layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,0,2,2,2,2,2,0,2,2,2,2,2,0,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,-1"/> <layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,-1"/> </layers> <exits> <exit x="15" y="14" map="3" dX="3" dY="2"/> <exit x="16" y="14" map="3" dX="4" dY="2"/> </exits> <mobs> <mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="12" y="7" oID="14" mType="014_bead"/> <mob x="4" y="8" oID="14" mType="014_bead"/> <mob x="5" y="8" oID="14" mType="014_bead"/> <mob x="7" y="8" oID="14" mType="014_bead"/> <mob x="8" y="8" oID="14" mType="014_bead"/> <mob x="10" y="8" oID="14" mType="014_bead"/> <mob x="11" y="8" oID="14" mType="014_bead"/> <mob x="12" y="8" oID="14" mType="014_bead"/> <mob x="14" y="8" oID="14" mType="014_bead"/> <mob x="4" y="9" oID="14" mType="014_bead"/> <mob x="5" y="9" oID="14" mType="014_bead"/> <mob x="7" y="9" oID="14" mType="014_bead"/> <mob x="8" y="9" oID="14" mType="014_bead"/> <mob x="10" y="9" oID="14" mType="014_bead"/> <mob x="11" y="9" oID="14" mType="014_bead"/> <mob x="12" y="9" oID="14" mType="014_bead"/> <mob x="14" y="9" oID="14" mType="014_bead"/> <mob x="4" y="10" oID="14" mType="014_bead"/> <mob x="5" y="10" oID="14" mType="014_bead"/> <mob x="7" y="10" oID="14" mType="014_bead"/> <mob x="8" y="10" oID="14" mType="014_bead"/> <mob x="9" y="10" oID="14" mType="014_bead"/> <mob x="10" y="10" oID="14" mType="014_bead"/> <mob x="11" y="10" oID="14" mType="014_bead"/> <mob x="12" y="10" oID="14" mType="014_bead"/> <mob x="13" y="10" oID="14" mType="014_bead"/> <mob x="14" y="10" oID="14" mType="014_bead"/> <mob x="4" y="11" oID="14" mType="014_bead"/> <mob x="5" y="11" oID="14" mType="014_bead"/> <mob x="6" y="11" oID="14" mType="014_bead"/> <mob x="7" y="11" oID="14" mType="014_bead"/> <mob x="8" y="11" oID="14" mType="014_bead"/> <mob x="11" y="11" oID="14" mType="014_bead"/> <mob x="12" y="11" oID="14" mType="014_bead"/> <mob x="13" y="11" oID="14" mType="014_bead"/> <mob x="14" y="11" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_superSecret00(){ super(); } } }//package dataClassesFromXml.maps.green
Section 66
//XmlData_orgasmatron_respawn (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron_respawn) package dataClassesFromXml.maps.orgasmatron { public class XmlData_orgasmatron_respawn { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="orgasm" tilesize="50"/> <layers> <layer name="front" tiles="0,9,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/> <layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/> </layers> <exits> <exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/> </exits> <mobs> <mob x="8" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="9" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="12" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="13" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_orgasmatron_respawn(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 67
//XmlData_orgasmatron00 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron00) package dataClassesFromXml.maps.orgasmatron { public class XmlData_orgasmatron00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="orgasm" tilesize="50"/> <layers> <layer name="front" tiles="0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/> <layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/> </layers> <exits> <exit x="2" y="0" map="secret00" dX="2" dY="13"/> <exit x="3" y="0" map="secret00" dX="3" dY="13"/> <exit x="4" y="0" map="secret00" dX="4" dY="13"/> <exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/> <exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/> </exits> <player x="3" y="1"/> <mobs> <mob x="8" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="9" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="12" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> <mob x="13" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_orgasmatron00(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 68
//XmlData_orgasmatron01 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron01) package dataClassesFromXml.maps.orgasmatron { public class XmlData_orgasmatron01 { public static const CONTENT:XML = <gameLevel> <level width="40" height="30" set="orgasm" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <respawn map="orgasmatron_respawn" x="3" y="6"/> <exits> </exits> <mobs> <mob x="19" y="26" mType="orgasmatron" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="2" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="3" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="18" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_orgasmatron01(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 69
//XmlData_secret00 (dataClassesFromXml.maps.orgasmatron.XmlData_secret00) package dataClassesFromXml.maps.orgasmatron { public class XmlData_secret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="orgasm" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="14" map="orgasmatron00" dX="2" dY="2"/> <exit x="3" y="14" map="orgasmatron00" dX="3" dY="2"/> <exit x="4" y="14" map="orgasmatron00" dX="4" dY="2"/> </exits> <mobs> <mob x="17" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret00(){ super(); } } }//package dataClassesFromXml.maps.orgasmatron
Section 70
//XmlData_door (dataClassesFromXml.maps.pink.XmlData_door) package dataClassesFromXml.maps.pink { public class XmlData_door { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,8,15,-1,-1,-1,-1,13,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,1,8,8,1,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="pink11" dX="28" dY="9"/> <exit x="0" y="10" map="pink11" dX="28" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="12" y="9" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_door(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 71
//XmlData_PINK_START (dataClassesFromXml.maps.pink.XmlData_PINK_START) package dataClassesFromXml.maps.pink { public class XmlData_PINK_START { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="secret02" dX="7" dY="7"/> <exit x="6" y="0" map="secret02" dX="7" dY="7"/> <exit x="7" y="0" map="secret02" dX="7" dY="7"/> <exit x="5" y="23" map="pink00" dX="5" dY="1"/> <exit x="6" y="23" map="pink00" dX="5" dY="1"/> <exit x="7" y="23" map="pink00" dX="5" dY="1"/> </exits> <player x="6" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_PINK_START(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 72
//XmlData_pink00 (dataClassesFromXml.maps.pink.XmlData_pink00) package dataClassesFromXml.maps.pink { public class XmlData_pink00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,13,14,14,14,14,14,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,8,22,8,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="PINK_START" dX="6" dY="21"/> <exit x="5" y="0" map="PINK_START" dX="6" dY="21"/> <exit x="6" y="0" map="PINK_START" dX="6" dY="21"/> <exit x="19" y="8" map="pink01" dX="1" dY="8"/> <exit x="19" y="9" map="pink01" dX="1" dY="9"/> <exit x="19" y="10" map="pink01" dX="1" dY="10"/> </exits> <mobs> <mob x="16" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink00(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 73
//XmlData_pink01 (dataClassesFromXml.maps.pink.XmlData_pink01) package dataClassesFromXml.maps.pink { public class XmlData_pink01 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,14,14,14,14,14,14,14,-1,-1,-1,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,2,-1,-1,-1,7,8,22,9,-1,-1,7,8,22,9,-1,-1,0,1,1,1,1,1,1,22,8,22,8,22,8,22,8,8,8,8,8,22,8,9,-1,-1,7,22,8,8,8,8,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink00" dX="18" dY="8"/> <exit x="29" y="8" map="pink02" dX="1" dY="8"/> <exit x="0" y="9" map="pink00" dX="18" dY="9"/> <exit x="29" y="9" map="pink02" dX="1" dY="9"/> <exit x="0" y="10" map="pink00" dX="18" dY="10"/> <exit x="29" y="10" map="pink02" dX="1" dY="10"/> </exits> <mobs> <mob x="22" y="4" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="8" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="24" y="8" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="26" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="17" y="5" oID="14" mType="014_bead"/> <mob x="18" y="5" oID="14" mType="014_bead"/> <mob x="19" y="5" oID="14" mType="014_bead"/> <mob x="20" y="5" oID="14" mType="014_bead"/> <mob x="11" y="8" oID="14" mType="014_bead"/> <mob x="12" y="8" oID="14" mType="014_bead"/> <mob x="13" y="8" oID="14" mType="014_bead"/> <mob x="14" y="8" oID="14" mType="014_bead"/> <mob x="13" y="6" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="8" y="11" oID="10" oType="019_INFLspike2"/> <object x="10" y="11" oID="11" oType="020_INFLspike2_b"/> <object x="21" y="11" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink01(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 74
//XmlData_pink02 (dataClassesFromXml.maps.pink.XmlData_pink02) package dataClassesFromXml.maps.pink { public class XmlData_pink02 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,13,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink01" dX="28" dY="8"/> <exit x="29" y="8" map="pink03" dX="1" dY="8"/> <exit x="0" y="9" map="pink01" dX="28" dY="9"/> <exit x="29" y="9" map="pink03" dX="1" dY="9"/> <exit x="0" y="10" map="pink01" dX="28" dY="10"/> <exit x="29" y="10" map="pink03" dX="1" dY="10"/> </exits> <mobs> <mob x="7" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="3" oID="14" mType="014_bead"/> <mob x="14" y="5" oID="14" mType="014_bead"/> <mob x="20" y="5" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="23" y="7" oID="14" mType="014_bead"/> <mob x="8" y="10" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> <object x="11" y="12" oID="10" oType="019_INFLspike2"/> <object x="13" y="12" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> <object x="17" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="10" oType="019_INFLspike2"/> <object x="23" y="12" oID="10" oType="019_INFLspike2"/> <object x="25" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink02(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 75
//XmlData_pink03 (dataClassesFromXml.maps.pink.XmlData_pink03) package dataClassesFromXml.maps.pink { public class XmlData_pink03 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,1,1,1,1,1,1,1,1,1,8,8,1,1,8,8,1,1,1,8,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="3" map="pink04" dX="1" dY="5"/> <exit x="29" y="4" map="pink04" dX="1" dY="5"/> <exit x="29" y="5" map="pink04" dX="1" dY="5"/> <exit x="0" y="8" map="pink02" dX="28" dY="8"/> <exit x="0" y="9" map="pink02" dX="28" dY="9"/> <exit x="0" y="10" map="pink02" dX="28" dY="10"/> </exits> <mobs> <mob x="23" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="13" y="7" oID="14" mType="014_bead"/> <mob x="14" y="7" oID="14" mType="014_bead"/> <mob x="12" y="10" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="9" oID="10" oType="019_INFLspike2"/> <object x="13" y="9" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink03(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 76
//XmlData_pink04 (dataClassesFromXml.maps.pink.XmlData_pink04) package dataClassesFromXml.maps.pink { public class XmlData_pink04 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="pink03" dX="28" dY="5"/> <exit x="29" y="3" map="pink05" dX="1" dY="5"/> <exit x="0" y="4" map="pink03" dX="28" dY="5"/> <exit x="29" y="4" map="pink05" dX="1" dY="5"/> <exit x="0" y="5" map="pink03" dX="28" dY="5"/> <exit x="29" y="5" map="pink05" dX="1" dY="5"/> <exit x="11" y="14" map="pink12" dX="8" dY="2"/> <exit x="12" y="14" map="pink12" dX="9" dY="2"/> <exit x="13" y="14" map="pink12" dX="10" dY="2"/> <exit x="14" y="14" map="pink12" dX="11" dY="2"/> <exit x="15" y="14" map="pink12" dX="12" dY="2"/> <exit x="16" y="14" map="pink12" dX="13" dY="2"/> <exit x="17" y="14" map="pink12" dX="14" dY="2"/> <exit x="18" y="14" map="pink12" dX="15" dY="2"/> </exits> <mobs> <mob x="9" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="24" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="23" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" id="33" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="6" id="34" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="8" id="33" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="8" id="34" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="10" id="33" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="10" id="34" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink04(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 77
//XmlData_pink05 (dataClassesFromXml.maps.pink.XmlData_pink05) package dataClassesFromXml.maps.pink { public class XmlData_pink05 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,22,25,14,25,15,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,1,1,1,1,1,2,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,8,1,1,2,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="3" map="pink04" dX="28" dY="5"/> <exit x="0" y="4" map="pink04" dX="28" dY="5"/> <exit x="0" y="5" map="pink04" dX="28" dY="5"/> <exit x="29" y="8" map="pink06" dX="1" dY="8"/> <exit x="29" y="9" map="pink06" dX="1" dY="9"/> <exit x="29" y="10" map="pink06" dX="1" dY="10"/> </exits> <mobs> <mob x="5" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="7" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="13" y="6" oID="14" mType="014_bead"/> <mob x="14" y="6" oID="14" mType="014_bead"/> <mob x="18" y="6" oID="14" mType="014_bead"/> <mob x="19" y="6" oID="14" mType="014_bead"/> <mob x="11" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> <object x="11" y="12" oID="10" oType="019_INFLspike2"/> <object x="13" y="12" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> <object x="17" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="10" oType="019_INFLspike2"/> <object x="23" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink05(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 78
//XmlData_pink06 (dataClassesFromXml.maps.pink.XmlData_pink06) package dataClassesFromXml.maps.pink { public class XmlData_pink06 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,8,22,9,-1,-1,62,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,64,-1,-1,-1,-1,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,-1,-1,-1,-1,-1,62,63,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,8,8,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,22,22,8,22,8,22,8,8,8,8,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="29" y="4" map="pink07" dX="1" dY="4"/> <exit x="29" y="5" map="pink07" dX="1" dY="5"/> <exit x="29" y="6" map="pink07" dX="1" dY="6"/> <exit x="0" y="8" map="pink05" dX="28" dY="8"/> <exit x="0" y="9" map="pink05" dX="28" dY="9"/> <exit x="0" y="10" map="pink05" dX="28" dY="10"/> </exits> <mobs> <mob x="17" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="25" y="8" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="6" y="2" oID="14" mType="014_bead"/> <mob x="8" y="2" oID="14" mType="014_bead"/> <mob x="10" y="2" oID="14" mType="014_bead"/> <mob x="12" y="2" oID="14" mType="014_bead"/> <mob x="14" y="2" oID="14" mType="014_bead"/> <mob x="16" y="2" oID="14" mType="014_bead"/> <mob x="18" y="2" oID="14" mType="014_bead"/> <mob x="20" y="2" oID="14" mType="014_bead"/> <mob x="22" y="2" oID="14" mType="014_bead"/> <mob x="24" y="2" oID="14" mType="014_bead"/> <mob x="8" y="7" oID="14" mType="014_bead"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="8" id="9" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="12" y="10" oID="10" oType="019_INFLspike2"/> <object x="14" y="10" oID="10" oType="019_INFLspike2"/> <object x="16" y="10" oID="10" oType="019_INFLspike2"/> <object x="18" y="10" oID="10" oType="019_INFLspike2"/> <object x="20" y="10" oID="10" oType="019_INFLspike2"/> <object x="22" y="10" oID="11" oType="020_INFLspike2_b"/> <object x="6" y="11" oID="10" oType="019_INFLspike2"/> <object x="8" y="11" oID="10" oType="019_INFLspike2"/> <object x="10" y="11" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink06(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 79
//XmlData_pink07 (dataClassesFromXml.maps.pink.XmlData_pink07) package dataClassesFromXml.maps.pink { public class XmlData_pink07 { public static const CONTENT:XML = <gameLevel> <level width="20" height="25" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,8,22,8,22,8,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,62,8,8,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="pink06" dX="28" dY="4"/> <exit x="0" y="5" map="pink06" dX="28" dY="5"/> <exit x="0" y="6" map="pink06" dX="28" dY="6"/> <exit x="19" y="13" map="pink08" dX="1" dY="7"/> <exit x="19" y="14" map="pink08" dX="1" dY="8"/> <exit x="19" y="15" map="pink08" dX="1" dY="9"/> </exits> <mobs> <mob x="6" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="9" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="9" y="13" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="8" y="4" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="8" y="13" oID="14" mType="014_bead"/> <mob x="19" y="15" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink07(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 80
//XmlData_pink08 (dataClassesFromXml.maps.pink.XmlData_pink08) package dataClassesFromXml.maps.pink { public class XmlData_pink08 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,22,23,22,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,23,22,23,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,62,63,64,-1,-1,-1,62,63,64,-1,-1,-1,0,1,1,1,1,1,22,8,22,8,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,8,22,8,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,22,8,22,8,22,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,23,8,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,-1"/> <layer name="back" tiles="42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="pink14" dX="26" dY="13"/> <exit x="5" y="0" map="pink14" dX="26" dY="13"/> <exit x="6" y="0" map="pink14" dX="26" dY="13"/> <exit x="0" y="7" map="pink07" dX="18" dY="13"/> <exit x="29" y="7" map="pink09" dX="1" dY="6"/> <exit x="0" y="8" map="pink07" dX="18" dY="14"/> <exit x="29" y="8" map="pink09" dX="1" dY="7"/> <exit x="0" y="9" map="pink07" dX="18" dY="15"/> <exit x="29" y="9" map="pink09" dX="1" dY="8"/> </exits> <mobs> <mob x="13" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="5" y="6" oID="14" mType="014_bead"/> <mob x="6" y="6" oID="14" mType="014_bead"/> <mob x="7" y="6" oID="14" mType="014_bead"/> <mob x="24" y="5" id="12" mType="013_evil_inflatable" dX="1" dY="0" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="9" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> <object x="11" y="12" oID="10" oType="019_INFLspike2"/> <object x="13" y="12" oID="10" oType="019_INFLspike2"/> <object x="15" y="12" oID="10" oType="019_INFLspike2"/> <object x="17" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="10" oType="019_INFLspike2"/> <object x="23" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink08(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 81
//XmlData_pink09 (dataClassesFromXml.maps.pink.XmlData_pink09) package dataClassesFromXml.maps.pink { public class XmlData_pink09 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,14,14,14,14,14,14,14,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,8,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,62,14,14,14,14,14,14,14,8,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,7,22,23,22,23,22,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,13,14,14,14,14,14,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,22,23,22,23,22,23,8,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,22,23,22,23,22,23,22,23,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="pink08" dX="28" dY="7"/> <exit x="0" y="7" map="pink08" dX="28" dY="8"/> <exit x="0" y="8" map="pink08" dX="28" dY="9"/> <exit x="24" y="10" map="pink10" dX="1" dY="10"/> <exit x="24" y="11" map="pink10" dX="1" dY="11"/> <exit x="24" y="12" map="pink10" dX="1" dY="12"/> </exits> <mobs> <mob x="10" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,10,1,0,0,0,0,0,90,0,0,0,0,0,0"/> <mob x="12" y="5" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="8" y="6" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="19" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="22" y="12" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="8" y="5" oID="14" mType="014_bead"/> </mobs> <objects> <object x="6" y="10" oID="10" oType="019_INFLspike2"/> <object x="8" y="10" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink09(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 82
//XmlData_pink10 (dataClassesFromXml.maps.pink.XmlData_pink10) package dataClassesFromXml.maps.pink { public class XmlData_pink10 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,23,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,8,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,16,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,7,22,23,8,8,8,8,9,-1,-1,-1,7,8,8,8,8,23,22,23,8,1,1,1,1,1,8,23,22,23,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,30,31,32,33,30,31,32,33,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,36,37,38,39,36,37,38,39,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,44,45,46,47,44,45,46,47,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,52,53,54,55,52,53,54,55,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="9" map="pink15" dX="1" dY="9"/> <exit x="0" y="10" map="pink09" dX="23" dY="10"/> <exit x="24" y="10" map="pink15" dX="1" dY="10"/> <exit x="0" y="11" map="pink09" dX="23" dY="11"/> <exit x="0" y="12" map="pink09" dX="23" dY="12"/> <exit x="14" y="14" map="pink11" dX="4" dY="2"/> <exit x="15" y="14" map="pink11" dX="5" dY="2"/> <exit x="16" y="14" map="pink11" dX="6" dY="2"/> </exits> <mobs> <mob x="15" y="5" id="13" mType="014_evil_inflatable_gen" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="23" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="9" oID="14" mType="014_bead"/> <mob x="15" y="10" oID="14" mType="014_bead"/> <mob x="15" y="11" oID="14" mType="014_bead"/> <mob x="15" y="12" oID="14" mType="014_bead"/> </mobs> <objects> <object x="10" y="11" oID="10" oType="019_INFLspike2"/> <object x="12" y="11" oID="10" oType="019_INFLspike2"/> <object x="17" y="11" oID="10" oType="019_INFLspike2"/> <object x="19" y="11" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink10(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 83
//XmlData_pink11 (dataClassesFromXml.maps.pink.XmlData_pink11) package dataClassesFromXml.maps.pink { public class XmlData_pink11 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,23,9,-1,-1,-1,7,8,14,14,8,8,14,14,8,8,14,14,8,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,8,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,13,15,-1,-1,13,15,-1,-1,13,15,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,14,14,14,14,14,14,14,14,14,14,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="pink10" dX="14" dY="13"/> <exit x="5" y="0" map="pink10" dX="15" dY="13"/> <exit x="6" y="0" map="pink10" dX="16" dY="13"/> <exit x="29" y="9" map="door" dX="1" dY="9"/> <exit x="29" y="10" map="door" dX="1" dY="10"/> </exits> <mobs> <mob x="10" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="5" freq="160" speed="5" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="7" freq="150" speed="5" drops="180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="9" freq="140" speed="5" drops="210,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink11(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 84
//XmlData_pink12 (dataClassesFromXml.maps.pink.XmlData_pink12) package dataClassesFromXml.maps.pink { public class XmlData_pink12 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,8,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,1,1,1,1,1,1,22,23,8,8,8,8,8,23,22,23,22,23,22,23,22,23,22,23,8,8,8,8,8,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="8" y="0" map="pink04" dX="11" dY="13"/> <exit x="9" y="0" map="pink04" dX="12" dY="13"/> <exit x="10" y="0" map="pink04" dX="13" dY="13"/> <exit x="11" y="0" map="pink04" dX="14" dY="13"/> <exit x="12" y="0" map="pink04" dX="15" dY="13"/> <exit x="13" y="0" map="pink04" dX="16" dY="13"/> <exit x="14" y="0" map="pink04" dX="17" dY="13"/> <exit x="15" y="0" map="pink04" dX="18" dY="13"/> <exit x="29" y="8" map="pink13" dX="1" dY="8"/> <exit x="29" y="9" map="pink13" dX="1" dY="9"/> <exit x="29" y="10" map="pink13" dX="1" dY="10"/> </exits> <mobs> <mob x="5" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="12" y="7" oID="14" mType="014_bead"/> <mob x="13" y="7" oID="14" mType="014_bead"/> <mob x="19" y="7" oID="14" mType="014_bead"/> <mob x="20" y="7" oID="14" mType="014_bead"/> <mob x="21" y="7" oID="14" mType="014_bead"/> <mob x="22" y="7" oID="14" mType="014_bead"/> </mobs> <objects> <object x="3" y="5" oID="8" oType="017_INFLspike1"/> <object x="25" y="5" oID="6" oType="015_INFLspike0"/> <object x="3" y="7" oID="8" oType="017_INFLspike1"/> <object x="25" y="7" oID="7" oType="016_INFLspike0_b"/> <object x="26" y="8" oID="12" oType="021_INFLspike3"/> <object x="28" y="8" oID="12" oType="021_INFLspike3"/> <object x="3" y="9" oID="8" oType="017_INFLspike1"/> <object x="3" y="11" oID="10" oType="019_INFLspike2"/> <object x="5" y="11" oID="11" oType="020_INFLspike2_b"/> <object x="19" y="11" oID="10" oType="019_INFLspike2"/> <object x="21" y="11" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink12(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 85
//XmlData_pink13 (dataClassesFromXml.maps.pink.XmlData_pink13) package dataClassesFromXml.maps.pink { public class XmlData_pink13 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,8,-1,-1,0,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,7,22,23,8,8,8,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,22,23,22,23,22,23,22,8,-1,-1,7,23,22,23,22,23,22,23,8,-1,-1,-1,7,23,22,23,22,23,22,8,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,-1"/> <layer name="back" tiles="42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,30,31,32,33,42,43,42,43,42,43,42,43,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,36,37,38,39,50,51,50,51,50,51,50,51,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,44,45,46,47,42,43,42,43,42,43,42,43,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,52,53,54,55,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink12" dX="27" dY="8"/> <exit x="29" y="8" map="pink14" dX="1" dY="8"/> <exit x="0" y="9" map="pink12" dX="27" dY="9"/> <exit x="29" y="9" map="pink14" dX="1" dY="9"/> <exit x="0" y="10" map="pink12" dX="27" dY="10"/> <exit x="29" y="10" map="pink14" dX="1" dY="10"/> </exits> <mobs> <mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" oID="14" mType="014_bead"/> <mob x="17" y="8" oID="14" mType="014_bead"/> <mob x="6" y="9" oID="14" mType="014_bead"/> <mob x="24" y="9" oID="14" mType="014_bead"/> <mob x="25" y="9" oID="14" mType="014_bead"/> <mob x="26" y="9" oID="14" mType="014_bead"/> </mobs> <objects> <object x="4" y="3" oID="12" oType="021_INFLspike3"/> <object x="6" y="3" oID="12" oType="021_INFLspike3"/> <object x="8" y="3" oID="12" oType="021_INFLspike3"/> <object x="10" y="3" oID="12" oType="021_INFLspike3"/> <object x="12" y="3" oID="12" oType="021_INFLspike3"/> <object x="14" y="3" oID="12" oType="021_INFLspike3"/> <object x="16" y="3" oID="12" oType="021_INFLspike3"/> <object x="18" y="3" oID="12" oType="021_INFLspike3"/> <object x="20" y="3" oID="12" oType="021_INFLspike3"/> <object x="22" y="3" oID="12" oType="021_INFLspike3"/> <object x="24" y="3" oID="12" oType="021_INFLspike3"/> <object x="4" y="4" oID="8" oType="017_INFLspike1"/> <object x="25" y="4" oID="6" oType="015_INFLspike0"/> <object x="4" y="6" oID="8" oType="017_INFLspike1"/> <object x="25" y="6" oID="6" oType="015_INFLspike0"/> <object x="0" y="8" oID="12" oType="021_INFLspike3"/> <object x="2" y="8" oID="12" oType="021_INFLspike3"/> <object x="14" y="8" oID="8" oType="017_INFLspike1"/> <object x="26" y="8" oID="12" oType="021_INFLspike3"/> <object x="28" y="8" oID="12" oType="021_INFLspike3"/> <object x="14" y="10" oID="10" oType="019_INFLspike2"/> <object x="19" y="10" oID="8" oType="017_INFLspike1"/> <object x="8" y="11" oID="9" oType="018_INFLspike1_b"/> <object x="8" y="12" oID="10" oType="019_INFLspike2"/> <object x="19" y="12" oID="10" oType="019_INFLspike2"/> <object x="21" y="12" oID="11" oType="020_INFLspike2_b"/> </objects> </gameLevel> ; public function XmlData_pink13(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 86
//XmlData_pink14 (dataClassesFromXml.maps.pink.XmlData_pink14) package dataClassesFromXml.maps.pink { public class XmlData_pink14 { public static const CONTENT:XML = <gameLevel> <level width="30" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,2,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,7,23,8,1,2,-1,-1,-1,-1,-1,-1,-1,7,22,1,1,1,1,1,1,1,1,2,-1,-1,8,23,8,8,8,23,22,23,22,9,-1,-1,0,2,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,9,-1,-1,23,22,23,22,23,22,23,22,23,8,8,8,23,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,9,-1,-1,-1,7,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="pink13" dX="28" dY="8"/> <exit x="0" y="9" map="pink13" dX="28" dY="9"/> <exit x="0" y="10" map="pink13" dX="28" dY="10"/> <exit x="25" y="14" map="pink08" dX="5" dY="1"/> <exit x="26" y="14" map="pink08" dX="5" dY="1"/> <exit x="27" y="14" map="pink08" dX="5" dY="1"/> </exits> <mobs> <mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" oID="14" mType="014_bead"/> <mob x="17" y="4" oID="14" mType="014_bead"/> <mob x="18" y="4" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="12" y="7" oID="14" mType="014_bead"/> <mob x="13" y="7" oID="14" mType="014_bead"/> <mob x="19" y="8" oID="14" mType="014_bead"/> <mob x="20" y="8" oID="14" mType="014_bead"/> <mob x="26" y="12" oID="14" mType="014_bead"/> </mobs> <objects> <object x="5" y="2" oID="9" oType="018_INFLspike1_b"/> <object x="25" y="2" oID="7" oType="016_INFLspike0_b"/> <object x="5" y="3" oID="8" oType="017_INFLspike1"/> <object x="25" y="3" oID="6" oType="015_INFLspike0"/> <object x="5" y="5" oID="8" oType="017_INFLspike1"/> <object x="25" y="5" oID="6" oType="015_INFLspike0"/> <object x="5" y="7" oID="9" oType="018_INFLspike1_b"/> <object x="25" y="7" oID="7" oType="016_INFLspike0_b"/> <object x="0" y="8" oID="12" oType="021_INFLspike3"/> <object x="2" y="8" oID="12" oType="021_INFLspike3"/> <object x="4" y="8" oID="13" oType="022_INFLspike3_b"/> <object x="26" y="8" oID="12" oType="021_INFLspike3"/> <object x="10" y="9" oID="6" oType="015_INFLspike0"/> <object x="14" y="10" oID="10" oType="019_INFLspike2"/> <object x="10" y="11" oID="7" oType="016_INFLspike0_b"/> <object x="21" y="11" oID="10" oType="019_INFLspike2"/> <object x="9" y="12" oID="10" oType="019_INFLspike2"/> </objects> </gameLevel> ; public function XmlData_pink14(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 87
//XmlData_pink15 (dataClassesFromXml.maps.pink.XmlData_pink15) package dataClassesFromXml.maps.pink { public class XmlData_pink15 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,8,14,14,14,14,14,14,8,23,22,23,22,23,22,23,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,22,23,22,23,22,15,-1,-1,-1,-1,-1,-1,13,23,22,23,22,23,22,23,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,0,8,23,22,23,22,23,22,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,23,22,23,22,23,8,1,1,1,1,1,1,8,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="pink10" dX="23" dY="9"/> <exit x="0" y="10" map="pink10" dX="23" dY="10"/> </exits> <mobs> <mob x="9" y="7" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" oID="14" mType="014_bead"/> <mob x="8" y="6" oID="14" mType="014_bead"/> <mob x="9" y="6" oID="14" mType="014_bead"/> <mob x="10" y="6" oID="14" mType="014_bead"/> <mob x="7" y="7" oID="14" mType="014_bead"/> <mob x="8" y="7" oID="14" mType="014_bead"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="7" y="8" oID="14" mType="014_bead"/> <mob x="8" y="8" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="10" y="8" oID="14" mType="014_bead"/> <mob x="7" y="9" oID="14" mType="014_bead"/> <mob x="8" y="9" oID="14" mType="014_bead"/> <mob x="9" y="9" oID="14" mType="014_bead"/> <mob x="10" y="9" oID="14" mType="014_bead"/> <mob x="7" y="10" oID="14" mType="014_bead"/> <mob x="8" y="10" oID="14" mType="014_bead"/> <mob x="9" y="10" oID="14" mType="014_bead"/> <mob x="10" y="10" oID="14" mType="014_bead"/> <mob x="7" y="11" oID="14" mType="014_bead"/> <mob x="8" y="11" oID="14" mType="014_bead"/> <mob x="9" y="11" oID="14" mType="014_bead"/> <mob x="10" y="11" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_pink15(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 88
//XmlData_secret02 (dataClassesFromXml.maps.pink.XmlData_secret02) package dataClassesFromXml.maps.pink { public class XmlData_secret02 { public static const CONTENT:XML = <gameLevel> <level width="15" height="10" set="inflatables" tilesize="50"/> <layers> <layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,1,1,1,2,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,8,22,-1"/> <layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="9" map="PINK_START" dX="6" dY="2"/> <exit x="7" y="9" map="PINK_START" dX="6" dY="2"/> <exit x="8" y="9" map="PINK_START" dX="6" dY="2"/> </exits> <mobs> <mob x="3" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret02(){ super(); } } }//package dataClassesFromXml.maps.pink
Section 89
//XmlData_MarioSecret (dataClassesFromXml.maps.red.XmlData_MarioSecret) package dataClassesFromXml.maps.red { public class XmlData_MarioSecret { public static const CONTENT:XML = <gameLevel> <level width="50" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="0" y="23" map="red18" dX="18" dY="9"/> <exit x="0" y="24" map="red18" dX="18" dY="9"/> </exits> <mobs> <mob x="40" y="23" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="37" y="17" mID="14" mType="014_bead"/> <mob x="39" y="17" mID="14" mType="014_bead"/> <mob x="40" y="17" mID="14" mType="014_bead"/> <mob x="41" y="17" mID="14" mType="014_bead"/> <mob x="44" y="17" mID="14" mType="014_bead"/> <mob x="28" y="18" mID="14" mType="014_bead"/> <mob x="22" y="19" mID="14" mType="014_bead"/> <mob x="24" y="19" mID="14" mType="014_bead"/> <mob x="9" y="20" mID="14" mType="014_bead"/> <mob x="10" y="20" mID="14" mType="014_bead"/> <mob x="11" y="20" mID="14" mType="014_bead"/> <mob x="12" y="20" mID="14" mType="014_bead"/> <mob x="13" y="20" mID="14" mType="014_bead"/> <mob x="20" y="20" mID="14" mType="014_bead"/> <mob x="26" y="20" mID="14" mType="014_bead"/> <mob x="30" y="20" mID="14" mType="014_bead"/> <mob x="18" y="21" mID="14" mType="014_bead"/> <mob x="32" y="21" mID="14" mType="014_bead"/> <mob x="16" y="22" mID="14" mType="014_bead"/> <mob x="34" y="22" mID="14" mType="014_bead"/> <mob x="35" y="22" mID="14" mType="014_bead"/> <mob x="40" y="22" mID="14" mType="014_bead"/> <mob x="41" y="22" mID="14" mType="014_bead"/> <mob x="46" y="22" mID="14" mType="014_bead"/> <mob x="47" y="22" mID="14" mType="014_bead"/> <mob x="34" y="23" mID="14" mType="014_bead"/> <mob x="35" y="23" mID="14" mType="014_bead"/> <mob x="46" y="23" mID="14" mType="014_bead"/> <mob x="47" y="23" mID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_MarioSecret(){ super(); } } }//package dataClassesFromXml.maps.red
Section 90
//XmlData_open0 (dataClassesFromXml.maps.red.XmlData_open0) package dataClassesFromXml.maps.red { public class XmlData_open0 { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="open0a" dX="4" dY="28"/> <exit x="5" y="0" map="open0a" dX="5" dY="28"/> <exit x="6" y="0" map="open0a" dX="6" dY="28"/> <exit x="7" y="0" map="open0a" dX="7" dY="28"/> <exit x="8" y="0" map="open0a" dX="8" dY="28"/> <exit x="9" y="0" map="open0a" dX="9" dY="28"/> <exit x="10" y="0" map="open0a" dX="10" dY="28"/> <exit x="11" y="0" map="open0a" dX="11" dY="28"/> <exit x="12" y="0" map="open0a" dX="12" dY="28"/> <exit x="13" y="0" map="open0a" dX="13" dY="28"/> <exit x="14" y="0" map="open0a" dX="14" dY="28"/> <exit x="15" y="0" map="open0a" dX="15" dY="28"/> <exit x="16" y="0" map="open0a" dX="16" dY="28"/> <exit x="17" y="0" map="open0a" dX="17" dY="28"/> <exit x="18" y="0" map="open0a" dX="18" dY="28"/> <exit x="19" y="0" map="open0a" dX="19" dY="28"/> <exit x="20" y="0" map="open0a" dX="20" dY="28"/> <exit x="21" y="0" map="open0a" dX="21" dY="28"/> <exit x="22" y="0" map="open0a" dX="22" dY="28"/> <exit x="23" y="0" map="open0a" dX="23" dY="28"/> <exit x="24" y="0" map="open0a" dX="24" dY="28"/> <exit x="25" y="0" map="open0a" dX="25" dY="28"/> <exit x="26" y="0" map="open0a" dX="26" dY="28"/> <exit x="27" y="0" map="open0a" dX="27" dY="28"/> <exit x="28" y="0" map="open0a" dX="28" dY="28"/> <exit x="29" y="0" map="open0a" dX="29" dY="28"/> <exit x="30" y="0" map="open0a" dX="30" dY="28"/> <exit x="31" y="0" map="open0a" dX="31" dY="28"/> <exit x="32" y="0" map="open0a" dX="32" dY="28"/> <exit x="33" y="0" map="open0a" dX="33" dY="28"/> <exit x="34" y="0" map="open0a" dX="34" dY="28"/> <exit x="35" y="0" map="open0a" dX="35" dY="28"/> <exit x="36" y="0" map="open0a" dX="36" dY="28"/> <exit x="37" y="0" map="open0a" dX="37" dY="28"/> <exit x="38" y="0" map="open0a" dX="38" dY="28"/> <exit x="39" y="0" map="open0a" dX="39" dY="28"/> <exit x="40" y="0" map="open0a" dX="40" dY="28"/> <exit x="41" y="0" map="open0a" dX="41" dY="28"/> <exit x="42" y="0" map="open0a" dX="42" dY="28"/> <exit x="43" y="0" map="open0a" dX="43" dY="28"/> <exit x="44" y="0" map="open0a" dX="44" dY="28"/> <exit x="45" y="0" map="open0a" dX="45" dY="28"/> <exit x="46" y="0" map="open0a" dX="46" dY="28"/> <exit x="47" y="0" map="open0a" dX="47" dY="28"/> <exit x="48" y="0" map="open0a" dX="48" dY="28"/> <exit x="49" y="0" map="open0a" dX="49" dY="28"/> <exit x="50" y="0" map="open0a" dX="50" dY="28"/> <exit x="51" y="0" map="open0a" dX="51" dY="28"/> <exit x="52" y="0" map="open0a" dX="52" dY="28"/> <exit x="53" y="0" map="open0a" dX="53" dY="28"/> <exit x="54" y="0" map="open0a" dX="54" dY="28"/> <exit x="55" y="0" map="open0a" dX="55" dY="28"/> <exit x="56" y="0" map="open0a" dX="56" dY="28"/> <exit x="57" y="0" map="open0a" dX="57" dY="28"/> <exit x="58" y="0" map="open0a" dX="58" dY="28"/> <exit x="59" y="0" map="open0a" dX="59" dY="28"/> <exit x="60" y="0" map="open0a" dX="60" dY="28"/> <exit x="61" y="0" map="open0a" dX="61" dY="28"/> <exit x="62" y="0" map="open0a" dX="62" dY="28"/> <exit x="63" y="0" map="open0a" dX="63" dY="28"/> <exit x="64" y="0" map="open0a" dX="64" dY="28"/> <exit x="65" y="0" map="open0a" dX="65" dY="28"/> <exit x="66" y="0" map="open0a" dX="66" dY="28"/> <exit x="67" y="0" map="open0a" dX="67" dY="28"/> <exit x="68" y="0" map="open0a" dX="68" dY="28"/> <exit x="69" y="0" map="open0a" dX="69" dY="28"/> <exit x="70" y="0" map="open0a" dX="70" dY="28"/> <exit x="71" y="0" map="open0a" dX="71" dY="28"/> <exit x="74" y="0" map="open0a" dX="74" dY="27"/> <exit x="75" y="0" map="open0a" dX="75" dY="27"/> <exit x="0" y="18" map="red05" dX="17" dY="10"/> <exit x="0" y="19" map="red05" dX="17" dY="10"/> <exit x="79" y="19" map="open1" dX="2" dY="19"/> <exit x="0" y="20" map="red05" dX="17" dY="10"/> <exit x="79" y="20" map="open1" dX="2" dY="20"/> <exit x="79" y="25" map="open1" dX="1" dY="26"/> <exit x="79" y="26" map="open1" dX="1" dY="26"/> </exits> <mobs> <mob x="76" y="4" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="76" y="8" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="76" y="12" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="1" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="3" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/> <mob x="5" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="73" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="75" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="77" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="79" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="54" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="79" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="83" y="23" id="7" mType="008_robovibrator" speed="5" freq="160" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="180" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="30" y="25" id="7" mType="008_robovibrator" speed="5" freq="100" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="22" oID="14" mType="014_bead"/> <mob x="49" y="22" oID="14" mType="014_bead"/> <mob x="50" y="19" oID="14" mType="014_bead"/> <mob x="51" y="19" oID="14" mType="014_bead"/> <mob x="17" y="23" oID="14" mType="014_bead"/> <mob x="21" y="23" oID="14" mType="014_bead"/> <mob x="25" y="23" oID="14" mType="014_bead"/> <mob x="42" y="15" oID="14" mType="014_bead"/> <mob x="44" y="16" oID="14" mType="014_bead"/> <mob x="40" y="18" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open0(){ super(); } } }//package dataClassesFromXml.maps.red
Section 91
//XmlData_open0a (dataClassesFromXml.maps.red.XmlData_open0a) package dataClassesFromXml.maps.red { public class XmlData_open0a { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="4" y="29" map="open0" dX="4" dY="2"/> <exit x="5" y="29" map="open0" dX="5" dY="2"/> <exit x="6" y="29" map="open0" dX="6" dY="2"/> <exit x="7" y="29" map="open0" dX="7" dY="2"/> <exit x="8" y="29" map="open0" dX="8" dY="2"/> <exit x="9" y="29" map="open0" dX="9" dY="2"/> <exit x="10" y="29" map="open0" dX="10" dY="2"/> <exit x="11" y="29" map="open0" dX="11" dY="2"/> <exit x="12" y="29" map="open0" dX="12" dY="2"/> <exit x="13" y="29" map="open0" dX="13" dY="2"/> <exit x="14" y="29" map="open0" dX="14" dY="2"/> <exit x="15" y="29" map="open0" dX="15" dY="2"/> <exit x="16" y="29" map="open0" dX="16" dY="2"/> <exit x="17" y="29" map="open0" dX="17" dY="2"/> <exit x="18" y="29" map="open0" dX="18" dY="2"/> <exit x="19" y="29" map="open0" dX="19" dY="2"/> <exit x="20" y="29" map="open0" dX="20" dY="2"/> <exit x="21" y="29" map="open0" dX="21" dY="2"/> <exit x="22" y="29" map="open0" dX="22" dY="2"/> <exit x="23" y="29" map="open0" dX="23" dY="2"/> <exit x="24" y="29" map="open0" dX="24" dY="2"/> <exit x="25" y="29" map="open0" dX="25" dY="2"/> <exit x="26" y="29" map="open0" dX="26" dY="2"/> <exit x="27" y="29" map="open0" dX="27" dY="2"/> <exit x="28" y="29" map="open0" dX="28" dY="2"/> <exit x="29" y="29" map="open0" dX="29" dY="2"/> <exit x="30" y="29" map="open0" dX="30" dY="2"/> <exit x="31" y="29" map="open0" dX="31" dY="2"/> <exit x="32" y="29" map="open0" dX="32" dY="2"/> <exit x="33" y="29" map="open0" dX="33" dY="2"/> <exit x="34" y="29" map="open0" dX="34" dY="2"/> <exit x="35" y="29" map="open0" dX="35" dY="2"/> <exit x="36" y="29" map="open0" dX="36" dY="2"/> <exit x="37" y="29" map="open0" dX="37" dY="2"/> <exit x="38" y="29" map="open0" dX="38" dY="2"/> <exit x="39" y="29" map="open0" dX="39" dY="2"/> <exit x="40" y="29" map="open0" dX="40" dY="2"/> <exit x="41" y="29" map="open0" dX="41" dY="2"/> <exit x="42" y="29" map="open0" dX="42" dY="2"/> <exit x="43" y="29" map="open0" dX="43" dY="2"/> <exit x="44" y="29" map="open0" dX="44" dY="2"/> <exit x="45" y="29" map="open0" dX="45" dY="2"/> <exit x="46" y="29" map="open0" dX="46" dY="2"/> <exit x="47" y="29" map="open0" dX="47" dY="2"/> <exit x="48" y="29" map="open0" dX="48" dY="2"/> <exit x="49" y="29" map="open0" dX="49" dY="2"/> <exit x="50" y="29" map="open0" dX="50" dY="2"/> <exit x="51" y="29" map="open0" dX="51" dY="2"/> <exit x="52" y="29" map="open0" dX="52" dY="2"/> <exit x="53" y="29" map="open0" dX="53" dY="2"/> <exit x="54" y="29" map="open0" dX="54" dY="2"/> <exit x="55" y="29" map="open0" dX="55" dY="2"/> <exit x="56" y="29" map="open0" dX="56" dY="2"/> <exit x="57" y="29" map="open0" dX="57" dY="2"/> <exit x="58" y="29" map="open0" dX="58" dY="2"/> <exit x="59" y="29" map="open0" dX="59" dY="2"/> <exit x="60" y="29" map="open0" dX="60" dY="2"/> <exit x="61" y="29" map="open0" dX="61" dY="2"/> <exit x="62" y="29" map="open0" dX="62" dY="2"/> <exit x="63" y="29" map="open0" dX="63" dY="2"/> <exit x="64" y="29" map="open0" dX="64" dY="2"/> <exit x="65" y="29" map="open0" dX="65" dY="2"/> <exit x="66" y="29" map="open0" dX="66" dY="2"/> <exit x="67" y="29" map="open0" dX="67" dY="2"/> <exit x="68" y="29" map="open0" dX="68" dY="2"/> <exit x="69" y="29" map="open0" dX="69" dY="2"/> <exit x="70" y="29" map="open0" dX="70" dY="2"/> <exit x="71" y="29" map="open0" dX="71" dY="2"/> <exit x="74" y="29" map="open0" dX="74" dY="2"/> <exit x="75" y="29" map="open0" dX="75" dY="2"/> </exits> <mobs> <mob x="9" y="19" oID="14" mType="014_bead"/> <mob x="10" y="19" oID="14" mType="014_bead"/> <mob x="11" y="19" oID="14" mType="014_bead"/> <mob x="12" y="19" oID="14" mType="014_bead"/> <mob x="13" y="19" oID="14" mType="014_bead"/> <mob x="14" y="19" oID="14" mType="014_bead"/> <mob x="15" y="19" oID="14" mType="014_bead"/> <mob x="22" y="19" oID="14" mType="014_bead"/> <mob x="23" y="19" oID="14" mType="014_bead"/> <mob x="24" y="19" oID="14" mType="014_bead"/> <mob x="25" y="19" oID="14" mType="014_bead"/> <mob x="26" y="19" oID="14" mType="014_bead"/> <mob x="27" y="19" oID="14" mType="014_bead"/> <mob x="28" y="19" oID="14" mType="014_bead"/> <mob x="35" y="19" oID="14" mType="014_bead"/> <mob x="36" y="19" oID="14" mType="014_bead"/> <mob x="37" y="19" oID="14" mType="014_bead"/> <mob x="38" y="19" oID="14" mType="014_bead"/> <mob x="39" y="19" oID="14" mType="014_bead"/> <mob x="40" y="19" oID="14" mType="014_bead"/> <mob x="41" y="19" oID="14" mType="014_bead"/> <mob x="48" y="19" oID="14" mType="014_bead"/> <mob x="49" y="19" oID="14" mType="014_bead"/> <mob x="50" y="19" oID="14" mType="014_bead"/> <mob x="51" y="19" oID="14" mType="014_bead"/> <mob x="52" y="19" oID="14" mType="014_bead"/> <mob x="53" y="19" oID="14" mType="014_bead"/> <mob x="54" y="19" oID="14" mType="014_bead"/> <mob x="61" y="19" oID="14" mType="014_bead"/> <mob x="62" y="19" oID="14" mType="014_bead"/> <mob x="63" y="19" oID="14" mType="014_bead"/> <mob x="64" y="19" oID="14" mType="014_bead"/> <mob x="65" y="19" oID="14" mType="014_bead"/> <mob x="66" y="19" oID="14" mType="014_bead"/> <mob x="67" y="19" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open0a(){ super(); } } }//package dataClassesFromXml.maps.red
Section 92
//XmlData_open1 (dataClassesFromXml.maps.red.XmlData_open1) package dataClassesFromXml.maps.red { public class XmlData_open1 { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="4" y="0" map="open1a" dX="4" dY="28"/> <exit x="5" y="0" map="open1a" dX="5" dY="28"/> <exit x="6" y="0" map="open1a" dX="6" dY="28"/> <exit x="7" y="0" map="open1a" dX="7" dY="28"/> <exit x="8" y="0" map="open1a" dX="8" dY="28"/> <exit x="9" y="0" map="open1a" dX="9" dY="28"/> <exit x="10" y="0" map="open1a" dX="10" dY="28"/> <exit x="11" y="0" map="open1a" dX="11" dY="28"/> <exit x="12" y="0" map="open1a" dX="12" dY="28"/> <exit x="13" y="0" map="open1a" dX="13" dY="28"/> <exit x="14" y="0" map="open1a" dX="14" dY="28"/> <exit x="15" y="0" map="open1a" dX="15" dY="28"/> <exit x="16" y="0" map="open1a" dX="16" dY="28"/> <exit x="17" y="0" map="open1a" dX="17" dY="28"/> <exit x="18" y="0" map="open1a" dX="18" dY="28"/> <exit x="19" y="0" map="open1a" dX="19" dY="28"/> <exit x="20" y="0" map="open1a" dX="20" dY="28"/> <exit x="21" y="0" map="open1a" dX="21" dY="28"/> <exit x="22" y="0" map="open1a" dX="22" dY="28"/> <exit x="23" y="0" map="open1a" dX="23" dY="28"/> <exit x="24" y="0" map="open1a" dX="24" dY="28"/> <exit x="25" y="0" map="open1a" dX="25" dY="28"/> <exit x="26" y="0" map="open1a" dX="26" dY="28"/> <exit x="27" y="0" map="open1a" dX="27" dY="28"/> <exit x="28" y="0" map="open1a" dX="28" dY="28"/> <exit x="29" y="0" map="open1a" dX="29" dY="28"/> <exit x="30" y="0" map="open1a" dX="30" dY="28"/> <exit x="31" y="0" map="open1a" dX="31" dY="28"/> <exit x="32" y="0" map="open1a" dX="32" dY="28"/> <exit x="33" y="0" map="open1a" dX="33" dY="28"/> <exit x="34" y="0" map="open1a" dX="34" dY="28"/> <exit x="35" y="0" map="open1a" dX="35" dY="28"/> <exit x="36" y="0" map="open1a" dX="36" dY="28"/> <exit x="37" y="0" map="open1a" dX="37" dY="28"/> <exit x="38" y="0" map="open1a" dX="38" dY="28"/> <exit x="39" y="0" map="open1a" dX="39" dY="28"/> <exit x="40" y="0" map="open1a" dX="40" dY="28"/> <exit x="41" y="0" map="open1a" dX="41" dY="28"/> <exit x="42" y="0" map="open1a" dX="42" dY="28"/> <exit x="43" y="0" map="open1a" dX="43" dY="28"/> <exit x="44" y="0" map="open1a" dX="44" dY="28"/> <exit x="45" y="0" map="open1a" dX="45" dY="28"/> <exit x="46" y="0" map="open1a" dX="46" dY="28"/> <exit x="47" y="0" map="open1a" dX="47" dY="28"/> <exit x="48" y="0" map="open1a" dX="48" dY="28"/> <exit x="49" y="0" map="open1a" dX="49" dY="28"/> <exit x="50" y="0" map="open1a" dX="50" dY="28"/> <exit x="51" y="0" map="open1a" dX="51" dY="28"/> <exit x="52" y="0" map="open1a" dX="52" dY="28"/> <exit x="53" y="0" map="open1a" dX="53" dY="28"/> <exit x="54" y="0" map="open1a" dX="54" dY="28"/> <exit x="55" y="0" map="open1a" dX="55" dY="28"/> <exit x="56" y="0" map="open1a" dX="56" dY="28"/> <exit x="57" y="0" map="open1a" dX="57" dY="28"/> <exit x="58" y="0" map="open1a" dX="58" dY="28"/> <exit x="59" y="0" map="open1a" dX="59" dY="28"/> <exit x="60" y="0" map="open1a" dX="60" dY="28"/> <exit x="61" y="0" map="open1a" dX="61" dY="28"/> <exit x="62" y="0" map="open1a" dX="62" dY="28"/> <exit x="63" y="0" map="open1a" dX="63" dY="28"/> <exit x="64" y="0" map="open1a" dX="64" dY="28"/> <exit x="65" y="0" map="open1a" dX="65" dY="28"/> <exit x="66" y="0" map="open1a" dX="66" dY="28"/> <exit x="67" y="0" map="open1a" dX="67" dY="28"/> <exit x="68" y="0" map="open1a" dX="68" dY="28"/> <exit x="69" y="0" map="open1a" dX="69" dY="28"/> <exit x="70" y="0" map="open1a" dX="70" dY="28"/> <exit x="71" y="0" map="open1a" dX="71" dY="28"/> <exit x="72" y="0" map="open1a" dX="72" dY="28"/> <exit x="73" y="0" map="open1a" dX="73" dY="28"/> <exit x="74" y="0" map="open1a" dX="74" dY="28"/> <exit x="75" y="0" map="open1a" dX="75" dY="28"/> <exit x="79" y="17" map="red11" dX="1" dY="7"/> <exit x="0" y="18" map="open0" dX="77" dY="20"/> <exit x="79" y="18" map="red11" dX="1" dY="8"/> <exit x="0" y="19" map="open0" dX="77" dY="20"/> <exit x="79" y="19" map="red11" dX="1" dY="9"/> <exit x="0" y="20" map="open0" dX="77" dY="20"/> <exit x="0" y="25" map="open0" dX="77" dY="26"/> <exit x="0" y="26" map="open0" dX="77" dY="26"/> </exits> <mobs> <mob x="56" y="10" id="7" mType="008_robovibrator" speed="5" freq="130" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="52" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="54" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="55" y="26" id="7" mType="008_robovibrator" speed="5" freq="260" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="25" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="35" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="48" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="50" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/> <mob x="65" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="17" oID="14" mType="014_bead"/> <mob x="21" y="17" oID="14" mType="014_bead"/> <mob x="16" y="19" oID="14" mType="014_bead"/> <mob x="17" y="19" oID="14" mType="014_bead"/> <mob x="11" y="22" oID="14" mType="014_bead"/> <mob x="12" y="22" oID="14" mType="014_bead"/> <mob x="13" y="22" oID="14" mType="014_bead"/> <mob x="60" y="22" oID="14" mType="014_bead"/> <mob x="61" y="22" oID="14" mType="014_bead"/> <mob x="62" y="22" oID="14" mType="014_bead"/> <mob x="63" y="22" oID="14" mType="014_bead"/> <mob x="28" y="15" oID="14" mType="014_bead"/> <mob x="42" y="15" oID="14" mType="014_bead"/> <mob x="30" y="16" oID="14" mType="014_bead"/> <mob x="44" y="16" oID="14" mType="014_bead"/> <mob x="26" y="18" oID="14" mType="014_bead"/> <mob x="40" y="18" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open1(){ super(); } } }//package dataClassesFromXml.maps.red
Section 93
//XmlData_open1a (dataClassesFromXml.maps.red.XmlData_open1a) package dataClassesFromXml.maps.red { public class XmlData_open1a { public static const CONTENT:XML = <gameLevel> <level width="80" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="4" y="29" map="open1" dX="4" dY="2"/> <exit x="5" y="29" map="open1" dX="5" dY="2"/> <exit x="6" y="29" map="open1" dX="6" dY="2"/> <exit x="7" y="29" map="open1" dX="7" dY="2"/> <exit x="8" y="29" map="open1" dX="8" dY="2"/> <exit x="9" y="29" map="open1" dX="9" dY="2"/> <exit x="10" y="29" map="open1" dX="10" dY="2"/> <exit x="11" y="29" map="open1" dX="11" dY="2"/> <exit x="12" y="29" map="open1" dX="12" dY="2"/> <exit x="13" y="29" map="open1" dX="13" dY="2"/> <exit x="14" y="29" map="open1" dX="14" dY="2"/> <exit x="15" y="29" map="open1" dX="15" dY="2"/> <exit x="16" y="29" map="open1" dX="16" dY="2"/> <exit x="17" y="29" map="open1" dX="17" dY="2"/> <exit x="18" y="29" map="open1" dX="18" dY="2"/> <exit x="19" y="29" map="open1" dX="19" dY="2"/> <exit x="20" y="29" map="open1" dX="20" dY="2"/> <exit x="21" y="29" map="open1" dX="21" dY="2"/> <exit x="22" y="29" map="open1" dX="22" dY="2"/> <exit x="23" y="29" map="open1" dX="23" dY="2"/> <exit x="24" y="29" map="open1" dX="24" dY="2"/> <exit x="25" y="29" map="open1" dX="25" dY="2"/> <exit x="26" y="29" map="open1" dX="26" dY="2"/> <exit x="27" y="29" map="open1" dX="27" dY="2"/> <exit x="28" y="29" map="open1" dX="28" dY="2"/> <exit x="29" y="29" map="open1" dX="29" dY="2"/> <exit x="30" y="29" map="open1" dX="30" dY="2"/> <exit x="31" y="29" map="open1" dX="31" dY="2"/> <exit x="32" y="29" map="open1" dX="32" dY="2"/> <exit x="33" y="29" map="open1" dX="33" dY="2"/> <exit x="34" y="29" map="open1" dX="34" dY="2"/> <exit x="35" y="29" map="open1" dX="35" dY="2"/> <exit x="36" y="29" map="open1" dX="36" dY="2"/> <exit x="37" y="29" map="open1" dX="37" dY="2"/> <exit x="38" y="29" map="open1" dX="38" dY="2"/> <exit x="39" y="29" map="open1" dX="39" dY="2"/> <exit x="40" y="29" map="open1" dX="40" dY="2"/> <exit x="41" y="29" map="open1" dX="41" dY="2"/> <exit x="42" y="29" map="open1" dX="42" dY="2"/> <exit x="43" y="29" map="open1" dX="43" dY="2"/> <exit x="44" y="29" map="open1" dX="44" dY="2"/> <exit x="45" y="29" map="open1" dX="45" dY="2"/> <exit x="46" y="29" map="open1" dX="46" dY="2"/> <exit x="47" y="29" map="open1" dX="47" dY="2"/> <exit x="48" y="29" map="open1" dX="48" dY="2"/> <exit x="49" y="29" map="open1" dX="49" dY="2"/> <exit x="50" y="29" map="open1" dX="50" dY="2"/> <exit x="51" y="29" map="open1" dX="51" dY="2"/> <exit x="52" y="29" map="open1" dX="52" dY="2"/> <exit x="53" y="29" map="open1" dX="53" dY="2"/> <exit x="54" y="29" map="open1" dX="54" dY="2"/> <exit x="55" y="29" map="open1" dX="55" dY="2"/> <exit x="56" y="29" map="open1" dX="56" dY="2"/> <exit x="57" y="29" map="open1" dX="57" dY="2"/> <exit x="58" y="29" map="open1" dX="58" dY="2"/> <exit x="59" y="29" map="open1" dX="59" dY="2"/> <exit x="60" y="29" map="open1" dX="60" dY="2"/> <exit x="61" y="29" map="open1" dX="61" dY="2"/> <exit x="62" y="29" map="open1" dX="62" dY="2"/> <exit x="63" y="29" map="open1" dX="63" dY="2"/> <exit x="64" y="29" map="open1" dX="64" dY="2"/> <exit x="65" y="29" map="open1" dX="65" dY="2"/> <exit x="66" y="29" map="open1" dX="66" dY="2"/> <exit x="67" y="29" map="open1" dX="67" dY="2"/> <exit x="68" y="29" map="open1" dX="68" dY="2"/> <exit x="69" y="29" map="open1" dX="69" dY="2"/> <exit x="70" y="29" map="open1" dX="70" dY="2"/> <exit x="71" y="29" map="open1" dX="71" dY="2"/> <exit x="72" y="29" map="open1" dX="72" dY="2"/> <exit x="73" y="29" map="open1" dX="73" dY="2"/> <exit x="74" y="29" map="open1" dX="74" dY="2"/> <exit x="75" y="29" map="open1" dX="75" dY="2"/> </exits> <mobs> <mob x="9" y="19" oID="14" mType="014_bead"/> <mob x="10" y="19" oID="14" mType="014_bead"/> <mob x="11" y="19" oID="14" mType="014_bead"/> <mob x="12" y="19" oID="14" mType="014_bead"/> <mob x="13" y="19" oID="14" mType="014_bead"/> <mob x="14" y="19" oID="14" mType="014_bead"/> <mob x="15" y="19" oID="14" mType="014_bead"/> <mob x="22" y="19" oID="14" mType="014_bead"/> <mob x="23" y="19" oID="14" mType="014_bead"/> <mob x="24" y="19" oID="14" mType="014_bead"/> <mob x="25" y="19" oID="14" mType="014_bead"/> <mob x="26" y="19" oID="14" mType="014_bead"/> <mob x="27" y="19" oID="14" mType="014_bead"/> <mob x="28" y="19" oID="14" mType="014_bead"/> <mob x="35" y="19" oID="14" mType="014_bead"/> <mob x="36" y="19" oID="14" mType="014_bead"/> <mob x="37" y="19" oID="14" mType="014_bead"/> <mob x="38" y="19" oID="14" mType="014_bead"/> <mob x="39" y="19" oID="14" mType="014_bead"/> <mob x="40" y="19" oID="14" mType="014_bead"/> <mob x="41" y="19" oID="14" mType="014_bead"/> <mob x="48" y="19" oID="14" mType="014_bead"/> <mob x="49" y="19" oID="14" mType="014_bead"/> <mob x="50" y="19" oID="14" mType="014_bead"/> <mob x="51" y="19" oID="14" mType="014_bead"/> <mob x="52" y="19" oID="14" mType="014_bead"/> <mob x="53" y="19" oID="14" mType="014_bead"/> <mob x="54" y="19" oID="14" mType="014_bead"/> <mob x="61" y="19" oID="14" mType="014_bead"/> <mob x="62" y="19" oID="14" mType="014_bead"/> <mob x="63" y="19" oID="14" mType="014_bead"/> <mob x="64" y="19" oID="14" mType="014_bead"/> <mob x="65" y="19" oID="14" mType="014_bead"/> <mob x="66" y="19" oID="14" mType="014_bead"/> <mob x="67" y="19" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_open1a(){ super(); } } }//package dataClassesFromXml.maps.red
Section 94
//XmlData_RED_START (dataClassesFromXml.maps.red.XmlData_RED_START) package dataClassesFromXml.maps.red { public class XmlData_RED_START { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="secret0" dX="6" dY="12"/> <exit x="6" y="0" map="secret0" dX="6" dY="12"/> <exit x="7" y="0" map="secret0" dX="6" dY="12"/> <exit x="5" y="23" map="red00" dX="6" dY="1"/> <exit x="6" y="23" map="red00" dX="6" dY="1"/> <exit x="7" y="23" map="red00" dX="6" dY="1"/> </exits> <player x="6" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_RED_START(){ super(); } } }//package dataClassesFromXml.maps.red
Section 95
//XmlData_red00 (dataClassesFromXml.maps.red.XmlData_red00) package dataClassesFromXml.maps.red { public class XmlData_red00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="RED_START" dX="6" dY="21"/> <exit x="6" y="0" map="RED_START" dX="6" dY="21"/> <exit x="7" y="0" map="RED_START" dX="6" dY="21"/> <exit x="19" y="9" map="red03" dX="2" dY="15"/> <exit x="19" y="10" map="red03" dX="2" dY="15"/> <exit x="19" y="11" map="red03" dX="2" dY="15"/> </exits> <mobs> <mob x="14" y="7" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red00(){ super(); } } }//package dataClassesFromXml.maps.red
Section 96
//XmlData_red01 (dataClassesFromXml.maps.red.XmlData_red01) package dataClassesFromXml.maps.red { public class XmlData_red01 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,145,-1,-1,-1,-1,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,34,35,36,37,13,34,35,36,37,12,34,35,36,37,13,12,13,6,7,6,38,39,40,41,7,38,39,40,41,6,38,39,40,41,7,6,7,12,13,12,42,43,44,45,13,42,43,44,45,12,42,43,44,45,13,12,13,6,7,6,46,47,48,49,7,46,47,48,49,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="red00" dX="18" dY="9"/> <exit x="19" y="9" map="red03" dX="2" dY="15"/> <exit x="0" y="10" map="red00" dX="18" dY="10"/> <exit x="19" y="10" map="red03" dX="2" dY="15"/> <exit x="0" y="11" map="red00" dX="18" dY="11"/> <exit x="19" y="11" map="red03" dX="2" dY="15"/> </exits> <mobs> <mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="16" y="11" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="9" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="8" oID="14" mType="014_bead"/> <mob x="9" y="8" oID="14" mType="014_bead"/> <mob x="10" y="8" oID="14" mType="014_bead"/> </mobs> <objects> <object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/> </objects> </gameLevel> ; public function XmlData_red01(){ super(); } } }//package dataClassesFromXml.maps.red
Section 97
//XmlData_red02 (dataClassesFromXml.maps.red.XmlData_red02) package dataClassesFromXml.maps.red { public class XmlData_red02 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,34,35,36,37,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,38,39,40,41,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,42,43,44,45,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,46,47,48,49,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="7" map="red03" dX="2" dY="14"/> <exit x="19" y="8" map="red03" dX="2" dY="14"/> <exit x="19" y="9" map="red03" dX="2" dY="14"/> <exit x="0" y="14" map="red01" dX="18" dY="9"/> <exit x="0" y="15" map="red01" dX="18" dY="10"/> <exit x="0" y="16" map="red01" dX="18" dY="11"/> </exits> <mobs> </mobs> <objects> <object x="10" y="4" oID="3" oType="003_candle0" freq="90" speed="5"/> </objects> </gameLevel> ; public function XmlData_red02(){ super(); } } }//package dataClassesFromXml.maps.red
Section 98
//XmlData_red03 (dataClassesFromXml.maps.red.XmlData_red03) package dataClassesFromXml.maps.red { public class XmlData_red03 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,-1,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,5,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="12" map="red04" dX="1" dY="8"/> <exit x="0" y="13" map="red00" dX="18" dY="9"/> <exit x="19" y="13" map="red04" dX="1" dY="9"/> <exit x="0" y="14" map="red00" dX="18" dY="10"/> <exit x="19" y="14" map="red04" dX="1" dY="10"/> <exit x="0" y="15" map="red00" dX="18" dY="11"/> </exits> <mobs> <mob x="2" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="5" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="7" y="11" oID="14" mType="014_bead"/> <mob x="8" y="11" oID="14" mType="014_bead"/> <mob x="11" y="13" oID="14" mType="014_bead"/> <mob x="12" y="13" oID="14" mType="014_bead"/> <mob x="18" y="14" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="14" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="8" y="9" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="9" y="16" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red03(){ super(); } } }//package dataClassesFromXml.maps.red
Section 99
//XmlData_red04 (dataClassesFromXml.maps.red.XmlData_red04) package dataClassesFromXml.maps.red { public class XmlData_red04 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,5,5,-1,5,-1,-1,5,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,12,13,34,35,36,37,12,13,34,35,6,7,6,7,38,39,40,41,6,7,6,7,38,39,40,41,6,7,38,39,12,13,12,13,42,43,44,45,12,13,12,13,42,43,44,45,12,13,42,43,6,7,6,7,46,47,48,49,6,7,6,7,46,47,48,49,6,7,46,47,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="red03" dX="18" dY="12"/> <exit x="0" y="9" map="red03" dX="18" dY="13"/> <exit x="0" y="10" map="red03" dX="18" dY="14"/> <exit x="19" y="8" map="red05" dX="1" dY="13"/> <exit x="19" y="9" map="red05" dX="1" dY="14"/> <exit x="19" y="10" map="red05" dX="1" dY="15"/> </exits> <mobs> <mob x="8" y="9" oID="14" mType="014_bead"/> <mob x="9" y="9" oID="14" mType="014_bead"/> <mob x="10" y="9" oID="14" mType="014_bead"/> <mob x="11" y="9" oID="14" mType="014_bead"/> <mob x="12" y="9" oID="14" mType="014_bead"/> <mob x="16" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="7" y="5" oID="3" oType="003_candle0" speed="5" freq="150"/> <object x="10" y="5" oID="3" oType="003_candle0" speed="5" freq="120"/> <object x="13" y="5" oID="3" oType="003_candle0" speed="5" freq="130"/> <object x="5" y="11" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red04(){ super(); } } }//package dataClassesFromXml.maps.red
Section 100
//XmlData_red05 (dataClassesFromXml.maps.red.XmlData_red05) package dataClassesFromXml.maps.red { public class XmlData_red05 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,0,0,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,1,1,1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,34,35,36,37,12,13,12,13,12,13,6,7,6,7,38,39,40,41,6,7,38,39,40,41,6,7,6,7,6,7,12,13,12,13,42,43,44,45,12,13,42,43,44,45,12,13,12,13,12,13,6,7,6,7,46,47,48,49,6,7,46,47,48,49,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="19" y="8" map="open0" dX="2" dY="20"/> <exit x="19" y="9" map="open0" dX="2" dY="20"/> <exit x="19" y="10" map="open0" dX="2" dY="20"/> <exit x="0" y="13" map="red04" dX="18" dY="8"/> <exit x="0" y="14" map="red04" dX="18" dY="9"/> <exit x="0" y="15" map="red04" dX="18" dY="10"/> </exits> <mobs> <mob x="15" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="8" y="15" oID="14" mType="014_bead"/> <mob x="9" y="15" oID="14" mType="014_bead"/> <mob x="10" y="15" oID="14" mType="014_bead"/> <mob x="20" y="11" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="12" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="6" y="17" oID="10" oType="010_spike2"/> <object x="11" y="17" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red05(){ super(); } } }//package dataClassesFromXml.maps.red
Section 101
//XmlData_red06 (dataClassesFromXml.maps.red.XmlData_red06) package dataClassesFromXml.maps.red { public class XmlData_red06 { public static const CONTENT:XML = <gameLevel> <level width="20" height="30" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,6,7,6,22,23,7,6,7,22,23,6,7,6,22,23,7,6,7,22,23,12,13,12,24,25,13,12,13,24,25,12,13,12,24,25,13,12,13,24,25,6,7,6,26,27,7,6,7,26,27,6,7,6,26,27,7,6,7,26,27,12,13,12,28,29,13,12,13,28,29,12,13,12,28,29,13,12,13,28,29,6,7,6,30,31,7,6,7,30,31,6,7,6,30,31,7,6,7,30,31,12,13,12,32,33,13,12,13,32,33,12,13,12,32,33,13,12,13,32,33,6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="19" y="2" map="red07" dX="1" dY="2"/> <exit x="19" y="3" map="red07" dX="1" dY="3"/> <exit x="19" y="4" map="red07" dX="1" dY="4"/> <exit x="19" y="5" map="red07" dX="1" dY="5"/> <exit x="19" y="6" map="red07" dX="1" dY="6"/> <exit x="19" y="7" map="red07" dX="1" dY="7"/> <exit x="19" y="8" map="red07" dX="1" dY="8"/> <exit x="19" y="9" map="red07" dX="1" dY="9"/> <exit x="19" y="10" map="red07" dX="1" dY="10"/> <exit x="19" y="11" map="red07" dX="1" dY="11"/> <exit x="19" y="12" map="red07" dX="1" dY="12"/> <exit x="19" y="13" map="red07" dX="1" dY="13"/> <exit x="19" y="14" map="red07" dX="1" dY="14"/> <exit x="19" y="15" map="red07" dX="1" dY="15"/> <exit x="19" y="16" map="red07" dX="1" dY="16"/> <exit x="19" y="17" map="red07" dX="1" dY="17"/> <exit x="19" y="18" map="red07" dX="1" dY="18"/> <exit x="19" y="19" map="red07" dX="1" dY="19"/> <exit x="19" y="20" map="red07" dX="1" dY="20"/> <exit x="19" y="21" map="red07" dX="1" dY="21"/> <exit x="19" y="22" map="red07" dX="1" dY="22"/> <exit x="19" y="23" map="red07" dX="1" dY="23"/> <exit x="0" y="24" map="red05" dX="18" dY="8"/> <exit x="19" y="24" map="red07" dX="1" dY="24"/> <exit x="0" y="25" map="red05" dX="18" dY="9"/> <exit x="19" y="25" map="red07" dX="1" dY="25"/> <exit x="0" y="26" map="red05" dX="18" dY="10"/> <exit x="19" y="26" map="red07" dX="1" dY="26"/> </exits> <mobs> <mob x="19" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red06(){ super(); } } }//package dataClassesFromXml.maps.red
Section 102
//XmlData_red07 (dataClassesFromXml.maps.red.XmlData_red07) package dataClassesFromXml.maps.red { public class XmlData_red07 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="0" y="2" map="red06" dX="18" dY="2"/> <exit x="29" y="2" map="red08" dX="1" dY="7"/> <exit x="0" y="3" map="red06" dX="18" dY="3"/> <exit x="29" y="3" map="red08" dX="1" dY="8"/> <exit x="0" y="4" map="red06" dX="18" dY="4"/> <exit x="29" y="4" map="red08" dX="1" dY="9"/> <exit x="0" y="5" map="red06" dX="18" dY="5"/> <exit x="29" y="5" map="red08" dX="1" dY="10"/> <exit x="0" y="6" map="red06" dX="18" dY="6"/> <exit x="29" y="6" map="red08" dX="1" dY="11"/> <exit x="0" y="7" map="red06" dX="18" dY="7"/> <exit x="29" y="7" map="red08" dX="1" dY="12"/> <exit x="0" y="8" map="red06" dX="18" dY="8"/> <exit x="29" y="8" map="red08" dX="1" dY="13"/> <exit x="0" y="9" map="red06" dX="18" dY="9"/> <exit x="29" y="9" map="red08" dX="1" dY="14"/> <exit x="0" y="10" map="red06" dX="18" dY="10"/> <exit x="29" y="10" map="red08" dX="1" dY="15"/> <exit x="0" y="11" map="red06" dX="18" dY="11"/> <exit x="29" y="11" map="red08" dX="1" dY="16"/> <exit x="0" y="12" map="red06" dX="18" dY="12"/> <exit x="29" y="12" map="red08" dX="1" dY="17"/> <exit x="0" y="13" map="red06" dX="18" dY="13"/> <exit x="29" y="13" map="red08" dX="1" dY="18"/> <exit x="0" y="14" map="red06" dX="18" dY="14"/> <exit x="29" y="14" map="red08" dX="1" dY="19"/> <exit x="0" y="15" map="red06" dX="18" dY="15"/> <exit x="29" y="15" map="red08" dX="1" dY="20"/> <exit x="0" y="16" map="red06" dX="18" dY="16"/> <exit x="29" y="16" map="red08" dX="1" dY="21"/> <exit x="0" y="17" map="red06" dX="18" dY="17"/> <exit x="0" y="18" map="red06" dX="18" dY="18"/> <exit x="0" y="19" map="red06" dX="18" dY="19"/> <exit x="0" y="20" map="red06" dX="18" dY="20"/> <exit x="0" y="21" map="red06" dX="18" dY="21"/> <exit x="0" y="22" map="red06" dX="18" dY="22"/> <exit x="0" y="23" map="red06" dX="18" dY="23"/> <exit x="0" y="24" map="red06" dX="18" dY="24"/> <exit x="0" y="25" map="red06" dX="18" dY="25"/> <exit x="0" y="26" map="red06" dX="18" dY="26"/> </exits> <mobs> <mob x="29" y="15" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="29" y="21" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="0" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="19" y="25" oID="11" oType="011_spike2_b"/> <object x="20" y="25" oID="11" oType="011_spike2_b"/> <object x="21" y="25" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red07(){ super(); } } }//package dataClassesFromXml.maps.red
Section 103
//XmlData_red08 (dataClassesFromXml.maps.red.XmlData_red08) package dataClassesFromXml.maps.red { public class XmlData_red08 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="7" map="red07" dX="28" dY="2"/> <exit x="0" y="8" map="red07" dX="28" dY="3"/> <exit x="0" y="9" map="red07" dX="28" dY="4"/> <exit x="0" y="10" map="red07" dX="28" dY="5"/> <exit x="0" y="11" map="red07" dX="28" dY="6"/> <exit x="0" y="12" map="red07" dX="28" dY="7"/> <exit x="0" y="13" map="red07" dX="28" dY="8"/> <exit x="0" y="14" map="red07" dX="28" dY="9"/> <exit x="0" y="15" map="red07" dX="28" dY="10"/> <exit x="0" y="16" map="red07" dX="28" dY="11"/> <exit x="0" y="17" map="red07" dX="28" dY="12"/> <exit x="0" y="18" map="red07" dX="28" dY="13"/> <exit x="0" y="19" map="red07" dX="28" dY="14"/> <exit x="0" y="20" map="red07" dX="28" dY="15"/> <exit x="0" y="21" map="red07" dX="28" dY="16"/> </exits> <mobs> <mob x="29" y="17" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="0" y="18" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red08(){ super(); } } }//package dataClassesFromXml.maps.red
Section 104
//XmlData_red09 (dataClassesFromXml.maps.red.XmlData_red09) package dataClassesFromXml.maps.red { public class XmlData_red09 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="2" map="red08" dX="28" dY="3"/> <exit x="29" y="2" map="red10" dX="1" dY="3"/> <exit x="0" y="3" map="red08" dX="28" dY="4"/> <exit x="29" y="3" map="red10" dX="1" dY="4"/> <exit x="0" y="4" map="red08" dX="28" dY="5"/> <exit x="29" y="4" map="red10" dX="1" dY="5"/> <exit x="0" y="5" map="red08" dX="28" dY="6"/> <exit x="29" y="5" map="red10" dX="1" dY="6"/> <exit x="0" y="6" map="red08" dX="28" dY="7"/> <exit x="29" y="6" map="red10" dX="1" dY="7"/> <exit x="0" y="7" map="red08" dX="28" dY="8"/> <exit x="29" y="7" map="red10" dX="1" dY="8"/> <exit x="0" y="8" map="red08" dX="28" dY="9"/> <exit x="29" y="8" map="red10" dX="1" dY="9"/> <exit x="0" y="9" map="red08" dX="28" dY="10"/> <exit x="29" y="9" map="red10" dX="1" dY="10"/> <exit x="0" y="10" map="red08" dX="28" dY="11"/> <exit x="29" y="10" map="red10" dX="1" dY="11"/> <exit x="0" y="13" map="red08" dX="28" dY="14"/> <exit x="29" y="13" map="red10" dX="1" dY="14"/> <exit x="0" y="14" map="red08" dX="28" dY="15"/> <exit x="29" y="14" map="red10" dX="1" dY="15"/> <exit x="0" y="15" map="red08" dX="28" dY="16"/> <exit x="29" y="15" map="red10" dX="1" dY="16"/> <exit x="0" y="18" map="red08" dX="28" dY="18"/> <exit x="29" y="18" map="red10" dX="1" dY="18"/> <exit x="0" y="19" map="red08" dX="28" dY="19"/> <exit x="29" y="19" map="red10" dX="1" dY="19"/> <exit x="0" y="20" map="red08" dX="28" dY="20"/> <exit x="29" y="20" map="red10" dX="1" dY="20"/> <exit x="0" y="21" map="red08" dX="28" dY="21"/> <exit x="29" y="21" map="red10" dX="1" dY="21"/> <exit x="0" y="22" map="red08" dX="28" dY="22"/> <exit x="29" y="22" map="red10" dX="1" dY="22"/> <exit x="0" y="23" map="red08" dX="28" dY="23"/> <exit x="29" y="23" map="red10" dX="1" dY="23"/> <exit x="0" y="24" map="red08" dX="28" dY="24"/> <exit x="29" y="24" map="red10" dX="1" dY="24"/> <exit x="0" y="25" map="red08" dX="28" dY="25"/> <exit x="29" y="25" map="red10" dX="1" dY="25"/> <exit x="0" y="26" map="red08" dX="28" dY="26"/> <exit x="29" y="26" map="red10" dX="1" dY="26"/> <exit x="0" y="27" map="red08" dX="28" dY="27"/> <exit x="29" y="27" map="red10" dX="1" dY="27"/> <exit x="0" y="28" map="red08" dX="28" dY="28"/> <exit x="29" y="28" map="red10" dX="1" dY="28"/> </exits> <mobs> <mob x="15" y="19" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="0" y="28" oID="10" oType="010_spike2"/> <object x="2" y="28" oID="10" oType="010_spike2"/> <object x="4" y="28" oID="10" oType="010_spike2"/> <object x="6" y="28" oID="10" oType="010_spike2"/> <object x="8" y="28" oID="10" oType="010_spike2"/> <object x="10" y="28" oID="10" oType="010_spike2"/> <object x="12" y="28" oID="10" oType="010_spike2"/> <object x="14" y="28" oID="10" oType="010_spike2"/> <object x="16" y="28" oID="10" oType="010_spike2"/> <object x="18" y="28" oID="10" oType="010_spike2"/> <object x="20" y="28" oID="10" oType="010_spike2"/> <object x="22" y="28" oID="10" oType="010_spike2"/> <object x="24" y="28" oID="10" oType="010_spike2"/> <object x="26" y="28" oID="10" oType="010_spike2"/> <object x="28" y="28" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red09(){ super(); } } }//package dataClassesFromXml.maps.red
Section 105
//XmlData_red10 (dataClassesFromXml.maps.red.XmlData_red10) package dataClassesFromXml.maps.red { public class XmlData_red10 { public static const CONTENT:XML = <gameLevel> <level width="30" height="30" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,-1,2,2,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,-1"/> <layer name="back" 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ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="2" map="red09" dX="28" dY="1"/> <exit x="0" y="3" map="red09" dX="28" dY="2"/> <exit x="0" y="4" map="red09" dX="28" dY="3"/> <exit x="0" y="5" map="red09" dX="28" dY="4"/> <exit x="0" y="6" map="red09" dX="28" dY="5"/> <exit x="0" y="7" map="red09" dX="28" dY="6"/> <exit x="0" y="8" map="red09" dX="28" dY="7"/> <exit x="0" y="9" map="red09" dX="28" dY="8"/> <exit x="0" y="10" map="red09" dX="28" dY="9"/> <exit x="0" y="11" map="red09" dX="28" dY="10"/> <exit x="0" y="14" map="red09" dX="28" dY="13"/> <exit x="0" y="15" map="red09" dX="28" dY="14"/> <exit x="29" y="15" map="red11" dX="1" dY="7"/> <exit x="0" y="16" map="red09" dX="28" dY="15"/> <exit x="29" y="16" map="red11" dX="1" dY="8"/> <exit x="29" y="17" map="red11" dX="1" dY="9"/> <exit x="0" y="19" map="red09" dX="28" dY="19"/> <exit x="0" y="20" map="red09" dX="28" dY="20"/> <exit x="0" y="21" map="red09" dX="28" dY="21"/> <exit x="0" y="22" map="red09" dX="28" dY="22"/> <exit x="0" y="23" map="red09" dX="28" dY="23"/> <exit x="0" y="24" map="red09" dX="28" dY="24"/> <exit x="0" y="25" map="red09" dX="28" dY="25"/> <exit x="0" y="26" map="red09" dX="28" dY="26"/> <exit x="0" y="27" map="red09" dX="28" dY="27"/> <exit x="0" y="28" map="red09" dX="28" dY="28"/> </exits> <mobs> <mob x="29" y="16" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="0" y="28" oID="10" oType="010_spike2"/> <object x="2" y="28" oID="10" oType="010_spike2"/> <object x="4" y="28" oID="10" oType="010_spike2"/> <object x="6" y="28" oID="10" oType="010_spike2"/> <object x="8" y="28" oID="10" oType="010_spike2"/> <object x="10" y="28" oID="11" oType="011_spike2_b"/> <object x="15" y="28" oID="10" oType="010_spike2"/> <object x="17" y="28" oID="10" oType="010_spike2"/> <object x="19" y="28" oID="10" oType="010_spike2"/> <object x="21" y="28" oID="10" oType="010_spike2"/> <object x="23" y="28" oID="10" oType="010_spike2"/> <object x="25" y="28" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red10(){ super(); } } }//package dataClassesFromXml.maps.red
Section 106
//XmlData_red11 (dataClassesFromXml.maps.red.XmlData_red11) package dataClassesFromXml.maps.red { public class XmlData_red11 { public static const CONTENT:XML = <gameLevel> <level width="25" height="30" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,1,1,1,1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,1,1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="7" map="open1" dX="78" dY="17"/> <exit x="0" y="8" map="open1" dX="78" dY="18"/> <exit x="0" y="9" map="open1" dX="78" dY="19"/> <exit x="24" y="10" map="red12" dX="1" dY="13"/> <exit x="24" y="11" map="red12" dX="1" dY="14"/> <exit x="24" y="12" map="red12" dX="1" dY="15"/> </exits> <mobs> <mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="10" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="11" oID="14" mType="014_bead"/> <mob x="13" y="11" oID="14" mType="014_bead"/> <mob x="14" y="11" oID="14" mType="014_bead"/> </mobs> <objects> <object x="9" y="17" oID="10" oType="010_spike2"/> <object x="11" y="17" oID="11" oType="011_spike2_b"/> <object x="17" y="17" oID="10" oType="010_spike2"/> <object x="19" y="17" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_red11(){ super(); } } }//package dataClassesFromXml.maps.red
Section 107
//XmlData_red12 (dataClassesFromXml.maps.red.XmlData_red12) package dataClassesFromXml.maps.red { public class XmlData_red12 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,0,0,1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,-1,5,-1,-1,-1,-1,5,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,5,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,5,-1,-1,5,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,-1,5,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,0,0,0,0,2,2,2,2,2,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,13,34,35,36,37,12,13,12,6,7,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,7,38,39,40,41,6,7,6,12,13,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,13,42,43,44,45,12,13,12,6,7,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,7,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="4" map="red13" dX="1" dY="4"/> <exit x="24" y="5" map="red13" dX="1" dY="5"/> <exit x="24" y="6" map="red13" dX="1" dY="6"/> <exit x="0" y="13" map="red11" dX="23" dY="10"/> <exit x="24" y="13" map="red13" dX="1" dY="13"/> <exit x="0" y="14" map="red11" dX="23" dY="11"/> <exit x="24" y="14" map="red13" dX="1" dY="14"/> <exit x="0" y="15" map="red11" dX="23" dY="12"/> <exit x="24" y="15" map="red13" dX="1" dY="15"/> </exits> <mobs> <mob x="2" y="2" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="24" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="11" y="9" oID="14" mType="014_bead"/> <mob x="12" y="9" oID="14" mType="014_bead"/> <mob x="13" y="9" oID="14" mType="014_bead"/> <mob x="16" y="7" oID="14" mType="014_bead"/> <mob x="17" y="7" oID="14" mType="014_bead"/> <mob x="18" y="7" oID="14" mType="014_bead"/> </mobs> <objects> <object x="10" y="15" oID="10" oType="010_spike2"/> <object x="12" y="15" oID="10" oType="010_spike2"/> <object x="14" y="15" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_red12(){ super(); } } }//package dataClassesFromXml.maps.red
Section 108
//XmlData_red13 (dataClassesFromXml.maps.red.XmlData_red13) package dataClassesFromXml.maps.red { public class XmlData_red13 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,5,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,34,35,36,37,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,38,39,40,41,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,42,43,44,45,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,46,47,48,49,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="red12" dX="23" dY="4"/> <exit x="0" y="5" map="red12" dX="23" dY="5"/> <exit x="0" y="6" map="red12" dX="23" dY="6"/> <exit x="0" y="13" map="red12" dX="23" dY="13"/> <exit x="0" y="14" map="red12" dX="23" dY="14"/> <exit x="0" y="15" map="red12" dX="23" dY="15"/> <exit x="24" y="10" map="red15" dX="1" dY="2"/> <exit x="24" y="11" map="red15" dX="1" dY="3"/> <exit x="24" y="12" map="red15" dX="1" dY="4"/> </exits> <mobs> <mob x="11" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="16" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="15" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="2" y="5" mType="014_bead"/> <mob x="3" y="5" mType="014_bead"/> <mob x="7" y="6" mType="014_bead"/> <mob x="8" y="6" mType="014_bead"/> <mob x="9" y="6" mType="014_bead"/> </mobs> <objects> <object x="8" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="7" y="16" oID="10" oType="010_spike2"/> <object x="9" y="16" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red13(){ super(); } } }//package dataClassesFromXml.maps.red
Section 109
//XmlData_red14 (dataClassesFromXml.maps.red.XmlData_red14) package dataClassesFromXml.maps.red { public class XmlData_red14 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,-1,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,34,35,36,37,7,6,7,6,7,6,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,38,39,40,41,13,12,13,12,13,12,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,42,43,44,45,7,6,7,6,7,6,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,46,47,48,49,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="5" map="red13" dX="23" dY="10"/> <exit x="24" y="5" map="red15" dX="1" dY="6"/> <exit x="0" y="6" map="red13" dX="23" dY="11"/> <exit x="24" y="6" map="red15" dX="1" dY="5"/> <exit x="0" y="7" map="red13" dX="23" dY="12"/> <exit x="24" y="7" map="red15" dX="1" dY="4"/> </exits> <mobs> <mob x="5" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="12" y="6" oID="14" mType="014_bead"/> </mobs> <objects> <object x="12" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="7" y="10" oID="10" oType="010_spike2"/> <object x="9" y="10" oID="10" oType="010_spike2"/> <object x="14" y="10" oID="10" oType="010_spike2"/> <object x="16" y="10" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red14(){ super(); } } }//package dataClassesFromXml.maps.red
Section 110
//XmlData_red15 (dataClassesFromXml.maps.red.XmlData_red15) package dataClassesFromXml.maps.red { public class XmlData_red15 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,14,14,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,14,14,14,14,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="2" map="red13" dX="23" dY="10"/> <exit x="0" y="3" map="red13" dX="23" dY="11"/> <exit x="0" y="4" map="red13" dX="23" dY="12"/> <exit x="24" y="14" map="red17" dX="1" dY="6"/> <exit x="24" y="15" map="red17" dX="1" dY="7"/> <exit x="24" y="16" map="red17" dX="1" dY="8"/> </exits> <mobs> <mob x="4" y="15" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/> <mob x="6" y="3" oID="14" mType="014_bead"/> <mob x="10" y="6" oID="14" mType="014_bead"/> <mob x="6" y="9" oID="14" mType="014_bead"/> <mob x="10" y="11" oID="14" mType="014_bead"/> <mob x="24" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="23" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="8" y="2" oID="3" oType="003_candle0" speed="5" freq="90"/> </objects> </gameLevel> ; public function XmlData_red15(){ super(); } } }//package dataClassesFromXml.maps.red
Section 111
//XmlData_red16 (dataClassesFromXml.maps.red.XmlData_red16) package dataClassesFromXml.maps.red { public class XmlData_red16 { public static const CONTENT:XML = <gameLevel> <level width="25" height="20" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,5,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,6,12,13,12,13,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,12,6,7,6,7,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,6,12,13,12,13,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="4" map="red17" dX="1" dY="6"/> <exit x="24" y="5" map="red17" dX="1" dY="7"/> <exit x="24" y="6" map="red17" dX="1" dY="8"/> <exit x="0" y="14" map="red15" dX="23" dY="14"/> <exit x="0" y="15" map="red15" dX="23" dY="15"/> <exit x="0" y="16" map="red15" dX="23" dY="16"/> </exits> <mobs> <mob x="18" y="7" oID="14" mType="014_bead"/> <mob x="15" y="9" oID="14" mType="014_bead"/> <mob x="12" y="11" oID="14" mType="014_bead"/> <mob x="9" y="13" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_red16(){ super(); } } }//package dataClassesFromXml.maps.red
Section 112
//XmlData_red17 (dataClassesFromXml.maps.red.XmlData_red17) package dataClassesFromXml.maps.red { public class XmlData_red17 { public static const CONTENT:XML = <gameLevel> <level width="25" height="30" set="red" tilesize="50"/> <layers> <layer name="front" 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ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="red15" dX="23" dY="14"/> <exit x="0" y="7" map="red15" dX="23" dY="15"/> <exit x="0" y="8" map="red15" dX="23" dY="16"/> <exit x="24" y="7" map="red18" dX="1" dY="7"/> <exit x="24" y="8" map="red18" dX="1" dY="8"/> <exit x="24" y="9" map="red18" dX="1" dY="9"/> </exits> <mobs> <mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/> <object x="17" y="5" oID="3" oType="003_candle0" speed="5" freq="80"/> <object x="6" y="15" oID="10" oType="010_spike2"/> <object x="8" y="15" oID="11" oType="011_spike2_b"/> <object x="18" y="15" oID="11" oType="011_spike2_b"/> <object x="19" y="15" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_red17(){ super(); } } }//package dataClassesFromXml.maps.red
Section 113
//XmlData_red18 (dataClassesFromXml.maps.red.XmlData_red18) package dataClassesFromXml.maps.red { public class XmlData_red18 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,2,2,2,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,3,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,7,6,7,12,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,13,12,13,6,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,7,6,7,12,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="7" map="red17" dX="23" dY="7"/> <exit x="0" y="8" map="red17" dX="23" dY="8"/> <exit x="19" y="8" map="MarioSecret" dX="1" dY="24"/> <exit x="0" y="9" map="red17" dX="23" dY="9"/> <exit x="19" y="9" map="MarioSecret" dX="1" dY="24"/> </exits> <mobs> <mob x="16" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="12" y="8" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_red18(){ super(); } } }//package dataClassesFromXml.maps.red
Section 114
//XmlData_secret0 (dataClassesFromXml.maps.red.XmlData_secret0) package dataClassesFromXml.maps.red { public class XmlData_secret0 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="red" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,5,5,-1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,-1,5,-1,2,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,2,-1,5,-1,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,2,2,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="14" map="RED_START" dX="6" dY="2"/> <exit x="6" y="14" map="RED_START" dX="6" dY="2"/> <exit x="7" y="14" map="RED_START" dX="6" dY="2"/> </exits> <mobs> <mob x="6" y="4" oID="14" mType="014_bead"/> <mob x="9" y="7" oID="14" mType="014_bead"/> <mob x="10" y="7" oID="14" mType="014_bead"/> <mob x="11" y="7" oID="14" mType="014_bead"/> <mob x="13" y="10" oID="14" mType="014_bead"/> <mob x="14" y="10" oID="14" mType="014_bead"/> <mob x="15" y="10" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret0(){ super(); } } }//package dataClassesFromXml.maps.red
Section 115
//XmlData_robot_spikes_a (dataClassesFromXml.maps.robot.XmlData_robot_spikes_a) package dataClassesFromXml.maps.robot { public class XmlData_robot_spikes_a { public static const CONTENT:XML = <gameLevel> <level width="50" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" 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oType="011_spike2_b"/> <object x="25" y="13" oID="10" oType="010_spike2"/> <object x="27" y="13" oID="11" oType="011_spike2_b"/> <object x="28" y="13" oID="11" oType="011_spike2_b"/> <object x="29" y="13" oID="10" oType="010_spike2"/> <object x="31" y="13" oID="11" oType="011_spike2_b"/> <object x="32" y="13" oID="11" oType="011_spike2_b"/> <object x="33" y="13" oID="10" oType="010_spike2"/> <object x="35" y="13" oID="11" oType="011_spike2_b"/> <object x="36" y="13" oID="10" oType="010_spike2"/> <object x="38" y="13" oID="11" oType="011_spike2_b"/> <object x="39" y="13" oID="10" oType="010_spike2"/> <object x="41" y="13" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot_spikes_a(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 116
//XmlData_ROBOT_START (dataClassesFromXml.maps.robot.XmlData_ROBOT_START) package dataClassesFromXml.maps.robot { public class XmlData_ROBOT_START { public static const CONTENT:XML = <gameLevel> <level width="15" height="24" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="5" y="0" map="secret00" dX="3" dY="12"/> <exit x="6" y="0" map="secret00" dX="3" dY="12"/> <exit x="7" y="0" map="secret00" dX="3" dY="12"/> <exit x="5" y="23" map="robot00" dX="3" dY="1"/> <exit x="6" y="23" map="robot00" dX="3" dY="1"/> <exit x="7" y="23" map="robot00" dX="3" dY="1"/> </exits> <player x="6" y="2"/> <mobs> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_ROBOT_START(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 117
//XmlData_robot00 (dataClassesFromXml.maps.robot.XmlData_robot00) package dataClassesFromXml.maps.robot { public class XmlData_robot00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="2,9,-1,-1,-1,47,11,11,11,11,11,11,11,11,11,11,11,11,11,9,2,9,-1,-1,-1,47,10,10,52,-1,-1,12,44,-1,47,10,3,3,3,9,2,2,-1,-1,-1,47,10,10,59,28,29,10,18,19,-1,10,-1,12,-1,9,2,2,-1,-1,-1,47,10,10,60,-1,32,33,22,-1,47,10,5,6,7,9,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,10,14,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,12,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,10,8,10,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,10,3,3,3,3,3,10,3,3,3,3,3,10,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,65,66,67,68,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,73,74,75,76,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,81,82,83,84,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,89,90,91,92,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="0" map="ROBOT_START" dX="6" dY="21"/> <exit x="3" y="0" map="ROBOT_START" dX="6" dY="21"/> <exit x="4" y="0" map="ROBOT_START" dX="6" dY="21"/> <exit x="19" y="5" map="robot01" dX="1" dY="11"/> <exit x="19" y="6" map="robot01" dX="1" dY="11"/> <exit x="19" y="8" map="robot01" dX="1" dY="14"/> <exit x="19" y="9" map="robot01" dX="1" dY="14"/> </exits> <player x="3" y="2"/> <mobs> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot00(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 118
//XmlData_robot01 (dataClassesFromXml.maps.robot.XmlData_robot01) package dataClassesFromXml.maps.robot { public class XmlData_robot01 { public static const CONTENT:XML = <gameLevel> <level width="30" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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</layers> <exits> <exit x="29" y="3" map="robot02" dX="1" dY="2"/> <exit x="29" y="4" map="robot02" dX="1" dY="2"/> <exit x="29" y="7" map="robot02" dX="1" dY="7"/> <exit x="29" y="8" map="robot02" dX="1" dY="7"/> <exit x="0" y="9" map="robot00" dX="18" dY="6"/> <exit x="29" y="9" map="robot02" dX="1" dY="7"/> <exit x="0" y="10" map="robot00" dX="18" dY="6"/> <exit x="29" y="10" map="robot02" dX="1" dY="7"/> <exit x="0" y="11" map="robot00" dX="18" dY="6"/> <exit x="29" y="11" map="robot02" dX="1" dY="7"/> <exit x="0" y="13" map="robot00" dX="18" dY="9"/> <exit x="0" y="14" map="robot00" dX="18" dY="9"/> <exit x="29" y="15" map="robot02" dX="1" dY="12"/> <exit x="29" y="16" map="robot02" dX="1" dY="12"/> </exits> <mobs> <mob x="28" y="3" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="21" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="1" y="3" mType="014_bead"/> <mob x="2" y="3" mType="014_bead"/> <mob x="3" y="3" mType="014_bead"/> <mob x="4" y="3" mType="014_bead"/> <mob x="5" y="3" mType="014_bead"/> <mob x="6" y="3" mType="014_bead"/> <mob x="7" y="3" mType="014_bead"/> <mob x="8" y="3" mType="014_bead"/> <mob x="9" y="3" mType="014_bead"/> <mob x="19" y="3" mType="014_bead"/> <mob x="20" y="3" mType="014_bead"/> <mob x="21" y="3" mType="014_bead"/> <mob x="22" y="3" mType="014_bead"/> <mob x="23" y="3" mType="014_bead"/> <mob x="24" y="3" mType="014_bead"/> <mob x="25" y="3" mType="014_bead"/> <mob x="26" y="3" mType="014_bead"/> <mob x="27" y="3" mType="014_bead"/> <mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot01(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 119
//XmlData_robot02 (dataClassesFromXml.maps.robot.XmlData_robot02) package dataClassesFromXml.maps.robot { public class XmlData_robot02 { public static const CONTENT:XML = <gameLevel> <level width="20" height="30" set="robot" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="1" map="robot01" dX="28" dY="4"/> <exit x="0" y="2" map="robot01" dX="28" dY="4"/> <exit x="0" y="4" map="robot01" dX="28" dY="11"/> <exit x="0" y="5" map="robot01" dX="28" dY="11"/> <exit x="0" y="6" map="robot01" dX="28" dY="11"/> <exit x="0" y="7" map="robot01" dX="28" dY="11"/> <exit x="0" y="11" map="robot01" dX="28" dY="16"/> <exit x="0" y="12" map="robot01" dX="28" dY="16"/> <exit x="3" y="29" map="robot03" dX="4" dY="1"/> <exit x="4" y="29" map="robot03" dX="4" dY="1"/> <exit x="5" y="29" map="robot03" dX="5" dY="1"/> </exits> <mobs> <mob x="11" y="1" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="17" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="5" y="19" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" mType="014_bead"/> <mob x="8" y="6" mType="014_bead"/> <mob x="5" y="18" mType="014_bead"/> <mob x="16" y="22" mType="014_bead"/> <mob x="5" y="26" mType="014_bead"/> <mob x="2" y="1" oID="14" mType="014_bead"/> <mob x="3" y="1" oID="14" mType="014_bead"/> <mob x="4" y="1" oID="14" mType="014_bead"/> <mob x="5" y="1" oID="14" mType="014_bead"/> <mob x="6" y="1" oID="14" mType="014_bead"/> <mob x="7" y="1" oID="14" mType="014_bead"/> <mob x="8" y="1" oID="14" mType="014_bead"/> <mob x="9" y="1" oID="14" mType="014_bead"/> <mob x="10" y="1" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot02(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 120
//XmlData_robot03 (dataClassesFromXml.maps.robot.XmlData_robot03) package dataClassesFromXml.maps.robot { public class XmlData_robot03 { public static const CONTENT:XML = <gameLevel> <level width="20" height="50" set="robot" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="3" y="0" map="robot02" dX="3" dY="28"/> <exit x="4" y="0" map="robot02" dX="4" dY="28"/> <exit x="5" y="0" map="robot02" dX="5" dY="28"/> <exit x="19" y="10" map="secret11" dX="1" dY="10"/> <exit x="19" y="11" map="secret11" dX="1" dY="11"/> <exit x="9" y="49" map="robot04" dX="7" dY="2"/> <exit x="10" y="49" map="robot04" dX="7" dY="2"/> <exit x="11" y="49" map="robot04" dX="8" dY="2"/> </exits> <mobs> <mob x="18" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="14" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="20" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="26" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="33" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="39" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="45" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="5" mType="014_bead"/> <mob x="14" y="5" mType="014_bead"/> <mob x="15" y="5" mType="014_bead"/> <mob x="13" y="6" mType="014_bead"/> <mob x="14" y="6" mType="014_bead"/> <mob x="15" y="6" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot03(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 121
//XmlData_robot04 (dataClassesFromXml.maps.robot.XmlData_robot04) package dataClassesFromXml.maps.robot { public class XmlData_robot04 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,9,9,9,9,9,9,9,9,9,0,9,9,9,9,9,0,-1,-1,-1,0,9,14,12,13,10,2,12,14,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,12,8,12,-1,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,9,9,9,51,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,0,0,0,9,57,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,-1,26,27,0,9,10,10,10,10,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,31,0,9,9,9,9,9,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,13,13,13,13,9,0,0,0,0,52,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,13,13,13,13,9,9,9,9,0,59,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,13,13,13,13,13,13,9,0,60,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,0,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="6" y="0" map="robot03" dX="9" dY="48"/> <exit x="7" y="0" map="robot03" dX="10" dY="48"/> <exit x="8" y="0" map="robot03" dX="11" dY="48"/> <exit x="19" y="9" map="robot04a" dX="1" dY="6"/> <exit x="19" y="10" map="robot04a" dX="1" dY="7"/> <exit x="19" y="11" map="robot04a" dX="1" dY="8"/> </exits> <mobs> <mob x="13" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 122
//XmlData_robot04a (dataClassesFromXml.maps.robot.XmlData_robot04a) package dataClassesFromXml.maps.robot { public class XmlData_robot04a { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,0,9,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,-1,-1,-1,9,12,9,-1,-1,9,-1,-1,9,12,9,-1,-1,-1,10,11,11,10,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="robot04" dX="18" dY="9"/> <exit x="24" y="6" map="robot04b" dX="1" dY="13"/> <exit x="0" y="7" map="robot04" dX="18" dY="10"/> <exit x="24" y="7" map="robot04b" dX="1" dY="14"/> <exit x="0" y="8" map="robot04" dX="18" dY="11"/> <exit x="24" y="8" map="robot04b" dX="1" dY="15"/> <exit x="24" y="11" map="robot04b" dX="1" dY="17"/> <exit x="24" y="12" map="robot04b" dX="1" dY="18"/> </exits> <mobs> <mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="9" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="20" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="19" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="7" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04a(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 123
//XmlData_robot04b (dataClassesFromXml.maps.robot.XmlData_robot04b) package dataClassesFromXml.maps.robot { public class XmlData_robot04b { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,0,9,0,9,0,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,12,9,-1,-1,9,12,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,9,12,9,0,9,-1,-1,9,0,9,12,9,0,9,0,9,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,-1"/> <layer name="back" tiles="141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,141,142,97,98,99,100,141,142,93,94,95,96,141,142,97,98,99,100,141,142,145,146,105,106,107,108,145,146,101,102,103,104,145,146,105,106,107,108,145,146,141,142,109,110,111,112,141,142,93,94,95,96,141,142,109,110,111,112,141,142,145,146,113,114,115,116,145,146,101,102,103,104,145,146,113,114,115,116,145,146,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="13" map="robot04a" dX="23" dY="6"/> <exit x="19" y="13" map="robot04c" dX="1" dY="5"/> <exit x="0" y="14" map="robot04a" dX="23" dY="7"/> <exit x="19" y="14" map="robot04c" dX="1" dY="6"/> <exit x="0" y="15" map="robot04a" dX="23" dY="8"/> <exit x="19" y="15" map="robot04c" dX="1" dY="7"/> <exit x="0" y="17" map="robot04a" dX="23" dY="11"/> <exit x="19" y="17" map="robot04c" dX="1" dY="10"/> <exit x="0" y="18" map="robot04a" dX="23" dY="12"/> <exit x="19" y="18" map="robot04c" dX="1" dY="11"/> </exits> <mobs> <mob x="3" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="4" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="14" oID="14" mType="014_bead"/> <mob x="10" y="14" oID="14" mType="014_bead"/> <mob x="4" y="3" oID="14" mType="014_bead"/> <mob x="5" y="3" oID="14" mType="014_bead"/> <mob x="6" y="3" oID="14" mType="014_bead"/> <mob x="7" y="3" oID="14" mType="014_bead"/> <mob x="4" y="5" oID="14" mType="014_bead"/> <mob x="5" y="5" oID="14" mType="014_bead"/> <mob x="6" y="5" oID="14" mType="014_bead"/> <mob x="7" y="5" oID="14" mType="014_bead"/> <mob x="12" y="3" oID="14" mType="014_bead"/> <mob x="13" y="3" oID="14" mType="014_bead"/> <mob x="14" y="3" oID="14" mType="014_bead"/> <mob x="15" y="3" oID="14" mType="014_bead"/> <mob x="12" y="5" oID="14" mType="014_bead"/> <mob x="13" y="5" oID="14" mType="014_bead"/> <mob x="14" y="5" oID="14" mType="014_bead"/> <mob x="15" y="5" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04b(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 124
//XmlData_robot04c (dataClassesFromXml.maps.robot.XmlData_robot04c) package dataClassesFromXml.maps.robot { public class XmlData_robot04c { public static const CONTENT:XML = <gameLevel> <level width="20" height="25" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,-1,-1,-1,-1,0,9,0,11,11,10,11,11,10,11,11,10,11,11,10,11,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,12,-1,-1,-1,-1,0,9,0,0,12,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,0,2,0,-1,-1,-1,-1,9,0,9,0,9,0,9,0,9,0,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,6,7,13,15,13,13,5,6,7,13,13,13,15,13,13,13,13,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="5" map="robot04b" dX="18" dY="13"/> <exit x="0" y="6" map="robot04b" dX="18" dY="14"/> <exit x="0" y="7" map="robot04b" dX="18" dY="15"/> <exit x="0" y="10" map="robot04b" dX="18" dY="17"/> <exit x="0" y="11" map="robot04b" dX="18" dY="18"/> <exit x="19" y="18" map="robot04d" dX="1" dY="19"/> <exit x="19" y="19" map="robot04d" dX="1" dY="20"/> <exit x="19" y="20" map="robot04d" dX="1" dY="21"/> </exits> <mobs> <mob x="6" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="6" oID="14" mType="014_bead"/> <mob x="7" y="14" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04c(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 125
//XmlData_robot04d (dataClassesFromXml.maps.robot.XmlData_robot04d) package dataClassesFromXml.maps.robot { public class XmlData_robot04d { public static const CONTENT:XML = <gameLevel> <level width="20" height="25" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,57,57,57,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,14,-1,-1,-1,-1,-1,-1,165,47,9,57,57,57,0,9,0,9,0,9,0,45,-1,-1,-1,-1,-1,-1,165,47,9,10,10,10,9,0,9,0,9,0,9,45,-1,-1,-1,-1,-1,-1,165,47,9,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,0,9,0,9,0,9,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,14,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,-1,-1,-1,-1,-1,-1,10,11,11,10,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,13,13,15,13,13,13,3,3,3,5,6,7,3,3,5,6,7,-1"/> <layer name="back" 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ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="19" y="6" map="robot13" dX="1" dY="9"/> <exit x="19" y="7" map="robot13" dX="1" dY="9"/> <exit x="19" y="8" map="robot13" dX="1" dY="9"/> <exit x="0" y="19" map="robot04c" dX="18" dY="18"/> <exit x="0" y="20" map="robot04c" dX="18" dY="19"/> <exit x="0" y="21" map="robot04c" dX="18" dY="20"/> </exits> <mobs> <mob x="14" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="7" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="13" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="14" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="15" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="15" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="10" y="15" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="16" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="17" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="10" oID="14" mType="014_bead"/> <mob x="16" y="13" oID="14" mType="014_bead"/> <mob x="7" y="15" oID="14" mType="014_bead"/> <mob x="16" y="18" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot04d(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 126
//XmlData_robot05 (dataClassesFromXml.maps.robot.XmlData_robot05) package dataClassesFromXml.maps.robot { public class XmlData_robot05 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot04d" dX="18" dY="6"/> <exit x="24" y="8" map="robot06" dX="1" dY="8"/> <exit x="0" y="9" map="robot04d" dX="18" dY="7"/> <exit x="24" y="9" map="robot06" dX="1" dY="9"/> <exit x="0" y="10" map="robot04d" dX="18" dY="8"/> <exit x="24" y="10" map="robot06" dX="1" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="6" y="11" oID="10" oType="010_spike2"/> <object x="8" y="11" oID="10" oType="010_spike2"/> <object x="11" y="11" oID="10" oType="010_spike2"/> <object x="13" y="11" oID="10" oType="010_spike2"/> <object x="16" y="11" oID="10" oType="010_spike2"/> <object x="18" y="11" oID="10" oType="010_spike2"/> </objects> </gameLevel> ; public function XmlData_robot05(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 127
//XmlData_robot06 (dataClassesFromXml.maps.robot.XmlData_robot06) package dataClassesFromXml.maps.robot { public class XmlData_robot06 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot05" dX="23" dY="8"/> <exit x="24" y="8" map="robot07" dX="1" dY="8"/> <exit x="0" y="9" map="robot05" dX="23" dY="9"/> <exit x="24" y="9" map="robot07" dX="1" dY="9"/> <exit x="0" y="10" map="robot05" dX="23" dY="10"/> <exit x="24" y="10" map="robot07" dX="1" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="6" y="11" oID="10" oType="010_spike2"/> <object x="8" y="11" oID="11" oType="011_spike2_b"/> <object x="10" y="11" oID="10" oType="010_spike2"/> <object x="12" y="11" oID="11" oType="011_spike2_b"/> <object x="14" y="11" oID="10" oType="010_spike2"/> <object x="16" y="11" oID="11" oType="011_spike2_b"/> <object x="18" y="11" oID="10" oType="010_spike2"/> <object x="20" y="11" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot06(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 128
//XmlData_robot07 (dataClassesFromXml.maps.robot.XmlData_robot07) package dataClassesFromXml.maps.robot { public class XmlData_robot07 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot06" dX="23" dY="8"/> <exit x="24" y="8" map="robot08" dX="1" dY="5"/> <exit x="0" y="9" map="robot06" dX="23" dY="9"/> <exit x="24" y="9" map="robot08" dX="1" dY="6"/> <exit x="0" y="10" map="robot06" dX="23" dY="10"/> <exit x="24" y="10" map="robot08" dX="1" dY="7"/> </exits> <mobs> <mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> <object x="12" y="7" oID="6" oType="006_spike0"/> <object x="14" y="7" oID="8" oType="008_spike1"/> <object x="9" y="9" oID="6" oType="006_spike0"/> <object x="11" y="9" oID="8" oType="008_spike1"/> <object x="12" y="9" oID="6" oType="006_spike0"/> <object x="14" y="9" oID="8" oType="008_spike1"/> <object x="15" y="10" oID="7" oType="007_spike0_b"/> <object x="17" y="10" oID="9" oType="009_spike1_b"/> <object x="7" y="11" oID="10" oType="010_spike2"/> <object x="9" y="11" oID="11" oType="011_spike2_b"/> <object x="11" y="11" oID="10" oType="010_spike2"/> <object x="14" y="11" oID="10" oType="010_spike2"/> <object x="17" y="11" oID="10" oType="010_spike2"/> <object x="19" y="11" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot07(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 129
//XmlData_robot08 (dataClassesFromXml.maps.robot.XmlData_robot08) package dataClassesFromXml.maps.robot { public class XmlData_robot08 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,9,0,9,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,3,3,12,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,-1,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,10,11,11,10,11,11,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="6" map="robot_spikes_a" dX="48" dY="10"/> <exit x="0" y="7" map="robot_spikes_a" dX="48" dY="10"/> <exit x="0" y="8" map="robot_spikes_a" dX="48" dY="10"/> <exit x="24" y="8" map="robot10" dX="1" dY="10"/> <exit x="24" y="9" map="robot10" dX="1" dY="10"/> <exit x="24" y="10" map="robot10" dX="1" dY="10"/> </exits> <mobs> <mob x="4" y="5" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="11" y="8" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="16" y="3" oID="6" oType="006_spike0"/> <object x="16" y="5" oID="6" oType="006_spike0"/> <object x="9" y="10" oID="12" oType="012_spike3"/> <object x="11" y="10" oID="13" oType="013_spike3_b"/> <object x="6" y="11" oID="10" oType="010_spike2"/> <object x="8" y="11" oID="10" oType="010_spike2"/> <object x="10" y="11" oID="10" oType="010_spike2"/> <object x="12" y="11" oID="10" oType="010_spike2"/> <object x="14" y="11" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot08(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 130
//XmlData_robot09 (dataClassesFromXml.maps.robot.XmlData_robot09) package dataClassesFromXml.maps.robot { public class XmlData_robot09 { public static const CONTENT:XML = <gameLevel> <level width="25" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="robot08" dX="23" dY="7"/> <exit x="24" y="9" map="robot10" dX="1" dY="8"/> <exit x="0" y="10" map="robot08" dX="23" dY="8"/> <exit x="24" y="10" map="robot10" dX="1" dY="9"/> <exit x="0" y="11" map="robot08" dX="23" dY="9"/> <exit x="24" y="11" map="robot10" dX="1" dY="10"/> </exits> <mobs> <mob x="15" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> <object x="4" y="5" oID="12" oType="012_spike3"/> <object x="6" y="5" oID="12" oType="012_spike3"/> <object x="8" y="5" oID="13" oType="013_spike3_b"/> <object x="9" y="7" oID="12" oType="012_spike3"/> <object x="11" y="7" oID="12" oType="012_spike3"/> <object x="13" y="8" oID="12" oType="012_spike3"/> <object x="15" y="8" oID="12" oType="012_spike3"/> <object x="17" y="8" oID="12" oType="012_spike3"/> <object x="19" y="8" oID="12" oType="012_spike3"/> <object x="21" y="8" oID="12" oType="012_spike3"/> <object x="23" y="8" oID="12" oType="012_spike3"/> </objects> </gameLevel> ; public function XmlData_robot09(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 131
//XmlData_robot10 (dataClassesFromXml.maps.robot.XmlData_robot10) package dataClassesFromXml.maps.robot { public class XmlData_robot10 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,14,165,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,0,0,0,0,0,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,9,-1,-1,-1,0,0,0,0,9,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,3,3,12,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,9,-1,-1,9,-1,9,-1,10,11,11,10,11,0,0,0,0,0,0,-1,-1,9,-1,-1,9,-1,9,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="8" map="robot08" dX="23" dY="8"/> <exit x="19" y="8" map="robot15" dX="1" dY="11"/> <exit x="0" y="9" map="robot08" dX="23" dY="9"/> <exit x="19" y="9" map="robot15" dX="1" dY="11"/> <exit x="0" y="10" map="robot08" dX="23" dY="10"/> <exit x="19" y="10" map="robot15" dX="1" dY="11"/> </exits> <mobs> <mob x="4" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> </mobs> <objects> <object x="11" y="5" oID="13" oType="013_spike3_b"/> <object x="13" y="8" oID="11" oType="011_spike2_b"/> <object x="6" y="12" oID="10" oType="010_spike2"/> <object x="9" y="12" oID="10" oType="010_spike2"/> <object x="12" y="12" oID="11" oType="011_spike2_b"/> <object x="14" y="12" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot10(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 132
//XmlData_robot11 (dataClassesFromXml.maps.robot.XmlData_robot11) package dataClassesFromXml.maps.robot { public class XmlData_robot11 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,46,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,8,10,8,10,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,10,8,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="4" map="robot13" dX="38" dY="10"/> <exit x="0" y="5" map="robot13" dX="38" dY="10"/> <exit x="0" y="6" map="robot13" dX="38" dY="10"/> <exit x="19" y="9" map="robot12" dX="1" dY="19"/> <exit x="19" y="10" map="robot12" dX="1" dY="20"/> </exits> <mobs> <mob x="11" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="3" y="5" oID="14" mType="014_bead"/> </mobs> <objects> <object x="4" y="2" oID="13" oType="013_spike3_b"/> <object x="5" y="2" oID="12" oType="012_spike3"/> <object x="7" y="2" oID="12" oType="012_spike3"/> <object x="9" y="2" oID="12" oType="012_spike3"/> <object x="11" y="2" oID="12" oType="012_spike3"/> <object x="13" y="2" oID="12" oType="012_spike3"/> <object x="3" y="3" oID="9" oType="009_spike1_b"/> <object x="15" y="3" oID="6" oType="006_spike0"/> <object x="15" y="5" oID="6" oType="006_spike0"/> <object x="15" y="7" oID="6" oType="006_spike0"/> <object x="3" y="9" oID="8" oType="008_spike1"/> </objects> </gameLevel> ; public function XmlData_robot11(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 133
//XmlData_robot12 (dataClassesFromXml.maps.robot.XmlData_robot12) package dataClassesFromXml.maps.robot { public class XmlData_robot12 { public static const CONTENT:XML = <gameLevel> <level width="25" height="25" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" tiles="141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="24" y="11" map="robot_spikes_a" dX="1" dY="10"/> <exit x="24" y="12" map="robot_spikes_a" dX="1" dY="10"/> <exit x="24" y="13" map="robot_spikes_a" dX="1" dY="10"/> <exit x="0" y="19" map="robot11" dX="18" dY="9"/> <exit x="0" y="20" map="robot11" dX="18" dY="10"/> </exits> <mobs> <mob x="12" y="16" oID="14" mType="014_bead"/> <mob x="16" y="14" oID="14" mType="014_bead"/> <mob x="20" y="12" oID="14" mType="014_bead"/> </mobs> <objects> <object x="11" y="8" oID="12" oType="012_spike3"/> <object x="13" y="8" oID="12" oType="012_spike3"/> <object x="15" y="8" oID="12" oType="012_spike3"/> <object x="17" y="8" oID="12" oType="012_spike3"/> <object x="19" y="8" oID="12" oType="012_spike3"/> <object x="21" y="8" oID="12" oType="012_spike3"/> <object x="11" y="9" oID="9" oType="009_spike1_b"/> <object x="22" y="9" oID="7" oType="007_spike0_b"/> <object x="11" y="10" oID="8" oType="008_spike1"/> <object x="22" y="10" oID="7" oType="007_spike0_b"/> <object x="11" y="12" oID="9" oType="009_spike1_b"/> <object x="4" y="13" oID="12" oType="012_spike3"/> <object x="6" y="13" oID="12" oType="012_spike3"/> <object x="8" y="13" oID="12" oType="012_spike3"/> <object x="10" y="13" oID="13" oType="013_spike3_b"/> <object x="4" y="14" oID="9" oType="009_spike1_b"/> <object x="21" y="14" oID="6" oType="006_spike0"/> <object x="4" y="15" oID="8" oType="008_spike1"/> <object x="21" y="16" oID="6" oType="006_spike0"/> <object x="4" y="17" oID="8" oType="008_spike1"/> <object x="21" y="18" oID="6" oType="006_spike0"/> <object x="21" y="20" oID="6" oType="006_spike0"/> <object x="7" y="22" oID="10" oType="010_spike2"/> <object x="9" y="22" oID="11" oType="011_spike2_b"/> <object x="11" y="22" oID="10" oType="010_spike2"/> <object x="13" y="22" oID="11" oType="011_spike2_b"/> <object x="15" y="22" oID="10" oType="010_spike2"/> <object x="17" y="22" oID="11" oType="011_spike2_b"/> <object x="19" y="22" oID="10" oType="010_spike2"/> <object x="21" y="22" oID="11" oType="011_spike2_b"/> </objects> </gameLevel> ; public function XmlData_robot12(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 134
//XmlData_robot13 (dataClassesFromXml.maps.robot.XmlData_robot13) package dataClassesFromXml.maps.robot { public class XmlData_robot13 { public static const CONTENT:XML = <gameLevel> <level width="40" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="57,57,-1,2,2,-1,-1,-1,2,2,10,10,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,57,57,-1,2,2,-1,-1,-1,2,2,57,57,57,-1,-1,46,-1,46,-1,46,-1,46,-1,46,-1,46,165,46,-1,0,2,10,2,10,2,10,2,10,2,9,57,57,47,12,12,51,-1,-1,12,12,57,57,57,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,2,10,2,10,2,10,2,10,2,9,57,57,-1,2,2,57,-1,-1,12,14,57,57,57,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,2,10,2,10,2,10,2,10,2,9,57,57,48,2,2,59,-1,-1,46,-1,57,10,0,0,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,2,10,2,10,2,10,2,10,2,9,10,10,10,10,10,60,-1,-1,-1,-1,10,8,10,38,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,9,11,9,11,9,10,2,10,2,9,0,0,0,0,46,-1,-1,-1,28,29,12,12,12,43,2,-1,-1,-1,-1,-1,9,9,-1,-1,-1,-1,-1,-1,-1,46,165,46,165,46,0,10,2,10,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,32,33,46,165,-1,10,9,9,-1,-1,-1,-1,-1,-1,-1,-1,9,9,-1,-1,-1,165,-1,165,-1,9,11,9,10,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,46,-1,11,9,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,46,-1,46,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,0,12,0,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,5,6,7,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,11,2,11,11,11,2,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,113,114,115,116,145,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,146,113,114,115,116,145,146,145,146,97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,113,114,115,116,145,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,146,113,114,115,116,145,146,145,146,97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,113,114,115,116,145,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,113,114,115,116,146,145,146,113,114,115,116,145,146,145,146,97,98,99,100,141,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,97,98,99,100,142,141,142,97,98,99,100,141,142,141,142,105,106,107,108,145,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,105,106,107,108,146,145,146,105,106,107,108,145,146,145,146,109,110,111,112,141,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,109,110,111,112,142,141,142,109,110,111,112,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" 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</layers> <exits> <exit x="5" y="0" map="robot13b" dX="6" dY="17"/> <exit x="6" y="0" map="robot13b" dX="6" dY="17"/> <exit x="7" y="0" map="robot13b" dX="6" dY="17"/> <exit x="0" y="7" map="robot04d" dX="18" dY="8"/> <exit x="0" y="8" map="robot04d" dX="18" dY="8"/> <exit x="0" y="9" map="robot04d" dX="18" dY="8"/> <exit x="39" y="9" map="robot11" dX="1" dY="6"/> <exit x="39" y="10" map="robot11" dX="1" dY="6"/> <exit x="39" y="11" map="robot11" dX="1" dY="6"/> </exits> <mobs> <mob x="26" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="15" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="30" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/> <mob x="32" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="22" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="27" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="33" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="2" oID="14" mType="014_bead"/> <mob x="14" y="2" oID="14" mType="014_bead"/> <mob x="20" y="4" oID="14" mType="014_bead"/> <mob x="16" y="8" oID="14" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot13(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 135
//XmlData_robot13b (dataClassesFromXml.maps.robot.XmlData_robot13b) package dataClassesFromXml.maps.robot { public class XmlData_robot13b { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,-1"/> </layers> <respawn map="robot13" x="1" y="9"/> <exits> <exit x="0" y="1" map="secret0" dX="18" dY="1"/> <exit x="0" y="2" map="secret0" dX="18" dY="2"/> <exit x="5" y="19" map="robot13" dX="6" dY="2"/> <exit x="6" y="19" map="robot13" dX="6" dY="2"/> <exit x="7" y="19" map="robot13" dX="6" dY="2"/> </exits> <mobs> <mob x="9" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="5" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="11" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="6" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="7" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="8" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="12" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="14" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="15" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="16" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="17" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> <mob x="18" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_robot13b(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 136
//XmlData_robot15 (dataClassesFromXml.maps.robot.XmlData_robot15) package dataClassesFromXml.maps.robot { public class XmlData_robot15 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,9,9,9,9,9,12,46,46,46,46,2,2,46,46,46,46,12,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,50,2,2,35,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,55,56,2,2,39,40,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,28,29,12,12,12,12,18,19,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,32,33,-1,-1,-1,22,-1,-1,47,0,0,11,11,11,11,11,11,45,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,-1,-1,-1,47,0,0,11,10,13,13,13,13,13,13,5,6,7,5,6,7,13,6,7,13,13,13,8,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,10,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,-1"/> <layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="0" y="9" map="robot10" dX="18" dY="10"/> <exit x="0" y="10" map="robot10" dX="18" dY="10"/> <exit x="0" y="11" map="robot10" dX="18" dY="10"/> </exits> <mobs> </mobs> <objects> <object x="11" y="8" oID="5" oType="005_door"/> </objects> </gameLevel> ; public function XmlData_robot15(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 137
//XmlData_secret0 (dataClassesFromXml.maps.robot.XmlData_secret0) package dataClassesFromXml.maps.robot { public class XmlData_secret0 { public static const CONTENT:XML = <gameLevel> <level width="20" height="20" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,9,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,16,-1,-1,2,2,-1,-1,0,0,0,0,5,6,7,13,13,15,13,0,0,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1"/> <layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,-1"/> </layers> <exits> <exit x="19" y="1" map="robot13b" dX="1" dY="1"/> <exit x="19" y="2" map="robot13b" dX="1" dY="2"/> </exits> <mobs> <mob x="7" y="4" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret0(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 138
//XmlData_secret00 (dataClassesFromXml.maps.robot.XmlData_secret00) package dataClassesFromXml.maps.robot { public class XmlData_secret00 { public static const CONTENT:XML = <gameLevel> <level width="20" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" tiles="2,13,13,5,6,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> <layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/> <layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/> </layers> <exits> <exit x="2" y="14" map="ROBOT_START" dX="6" dY="2"/> <exit x="3" y="14" map="ROBOT_START" dX="6" dY="2"/> <exit x="4" y="14" map="ROBOT_START" dX="6" dY="2"/> </exits> <mobs> <mob x="9" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> <mob x="13" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret00(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 139
//XmlData_secret01 (dataClassesFromXml.maps.robot.XmlData_secret01) package dataClassesFromXml.maps.robot { public class XmlData_secret01 { public static const CONTENT:XML = <gameLevel> <level width="31" height="15" set="robot" tilesize="50"/> <layers> <layer name="front" 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<layer name="back" 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<exit x="3" y="14" map="robot_spikes_a" dX="14" dY="2"/> <exit x="4" y="14" map="robot_spikes_a" dX="15" dY="2"/> <exit x="13" y="14" map="robot_spikes_a" dX="24" dY="2"/> <exit x="22" y="14" map="robot_spikes_a" dX="33" dY="2"/> <exit x="26" y="14" map="robot_spikes_a" dX="37" dY="2"/> <exit x="29" y="14" map="robot_spikes_a" dX="40" dY="2"/> </exits> <mobs> <mob x="5" y="7" mType="014_bead"/> <mob x="6" y="7" mType="014_bead"/> <mob x="7" y="7" mType="014_bead"/> <mob x="8" y="7" mType="014_bead"/> <mob x="9" y="7" mType="014_bead"/> <mob x="10" y="7" mType="014_bead"/> <mob x="11" y="7" mType="014_bead"/> <mob x="12" y="7" mType="014_bead"/> <mob x="14" y="7" mType="014_bead"/> <mob x="15" y="7" mType="014_bead"/> <mob x="16" y="7" mType="014_bead"/> <mob x="17" y="7" mType="014_bead"/> <mob x="18" y="7" mType="014_bead"/> <mob x="19" y="7" mType="014_bead"/> <mob x="20" y="7" mType="014_bead"/> <mob x="21" y="7" mType="014_bead"/> <mob x="23" y="7" mType="014_bead"/> <mob x="24" y="7" mType="014_bead"/> <mob x="25" y="7" mType="014_bead"/> <mob x="27" y="7" mType="014_bead"/> <mob x="28" y="7" mType="014_bead"/> <mob x="5" y="8" mType="014_bead"/> <mob x="6" y="8" mType="014_bead"/> <mob x="7" y="8" mType="014_bead"/> <mob x="8" y="8" mType="014_bead"/> <mob x="9" y="8" mType="014_bead"/> <mob x="10" y="8" mType="014_bead"/> <mob x="11" y="8" mType="014_bead"/> <mob x="12" y="8" mType="014_bead"/> <mob x="14" y="8" mType="014_bead"/> <mob x="15" y="8" mType="014_bead"/> <mob x="16" y="8" mType="014_bead"/> <mob x="17" y="8" mType="014_bead"/> <mob x="18" y="8" mType="014_bead"/> <mob x="19" y="8" mType="014_bead"/> <mob x="20" y="8" mType="014_bead"/> <mob x="21" y="8" mType="014_bead"/> <mob x="23" y="8" mType="014_bead"/> <mob x="24" y="8" mType="014_bead"/> <mob x="25" y="8" mType="014_bead"/> <mob x="27" y="8" mType="014_bead"/> <mob x="28" y="8" mType="014_bead"/> <mob x="5" y="9" mType="014_bead"/> <mob x="6" y="9" mType="014_bead"/> <mob x="7" y="9" mType="014_bead"/> <mob x="8" y="9" mType="014_bead"/> <mob x="9" y="9" mType="014_bead"/> <mob x="10" y="9" mType="014_bead"/> <mob x="11" y="9" mType="014_bead"/> <mob x="12" y="9" mType="014_bead"/> <mob x="14" y="9" mType="014_bead"/> <mob x="15" y="9" mType="014_bead"/> <mob x="16" y="9" mType="014_bead"/> <mob x="17" y="9" mType="014_bead"/> <mob x="18" y="9" mType="014_bead"/> <mob x="19" y="9" mType="014_bead"/> <mob x="20" y="9" mType="014_bead"/> <mob x="21" y="9" mType="014_bead"/> <mob x="23" y="9" mType="014_bead"/> <mob x="24" y="9" mType="014_bead"/> <mob x="25" y="9" mType="014_bead"/> <mob x="27" y="9" mType="014_bead"/> <mob x="28" y="9" mType="014_bead"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret01(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 140
//XmlData_secret11 (dataClassesFromXml.maps.robot.XmlData_secret11) package dataClassesFromXml.maps.robot { public class XmlData_secret11 { public static const CONTENT:XML = <gameLevel> <level width="20" height="50" set="robot" tilesize="50"/> <layers> <layer name="front" 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</layers> <exits> <exit x="0" y="10" map="robot03" dX="18" dY="10"/> <exit x="0" y="11" map="robot03" dX="18" dY="11"/> </exits> <mobs> <mob x="16" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/> </mobs> <objects> </objects> </gameLevel> ; public function XmlData_secret11(){ super(); } } }//package dataClassesFromXml.maps.robot
Section 141
//DataFromXmlFactory (dataClassesFromXml.DataFromXmlFactory) package dataClassesFromXml { import flash.utils.*; public class DataFromXmlFactory { public static const DATA_ROOT_PACKAGE:String = "dataClassesFromXml"; public static const XML_PROPERTY_NAME:String = "CONTENT"; public static const CLASS_NAME_PREFIX:String = "XmlData_"; public function DataFromXmlFactory(){ super(); } public static function getXML(packageAndClassName:String):XML{ var ClassReference:Class = (getDefinitionByName(packageAndClassName) as Class); return ((ClassReference[DataFromXmlFactory.XML_PROPERTY_NAME] as XML)); } public static function replaceAll(pSource:String, pPattern, repl:Object):String{ while (pSource.indexOf(pPattern) >= 0) { pSource = pSource.replace(pPattern, repl); }; return (pSource); } public static function folderPathToPackage(pFolderPath:String):String{ var newPackage:String = DataFromXmlFactory.replaceAll(pFolderPath, "\\", "."); if (newPackage.substr(-1) == "."){ newPackage = newPackage.substr(0, (newPackage.length - 1)); }; return (newPackage); } } var _local1:* = XmlData_secret11; return (_local1); }//package dataClassesFromXml
Section 142
//XmlData_bonus (dataClassesFromXml.XmlData_bonus) package dataClassesFromXml { public class XmlData_bonus { public static const CONTENT:XML = <bonus> <weapons bonus="2500"/> <level_1> <easy time="130" bonus="5000"/> <medium time="125" bonus="5000"/> <hard time="103" bonus="5000"/> </level_1> <level_2> <easy time="135" bonus="5000"/> <medium time="125" bonus="5000"/> <hard time="110" bonus="5000"/> </level_2> <level_3> <easy time="140" bonus="5000"/> <medium time="130" bonus="5000"/> <hard time="114" bonus="5000"/> </level_3> <level_4> <easy time="180" bonus="5000"/> <medium time="170" bonus="5000"/> <hard time="155" bonus="5000"/> </level_4> <level_5> <easy time="225" bonus="5000"/> <medium time="220" bonus="5000"/> <hard time="205" bonus="5000"/> </level_5> <level_6> <easy time="115" bonus="5000"/> <medium time="110" bonus="5000"/> <hard time="100" bonus="5000"/> </level_6> </bonus> ; public function XmlData_bonus(){ super(); } } }//package dataClassesFromXml
Section 143
//XmlData_config (dataClassesFromXml.XmlData_config) package dataClassesFromXml { public class XmlData_config { public static const CONTENT:XML = <config> <hearts value="99"/> <lives value="3"/> <domCoolOff value="100"/> <sadieJump value="26"/> <sadieGravity value="2"/> <sadieRunSpeed value="9"/> <sadieFeatherSpeed value="8"/> <overheatPenalty value="20"/> <gagmanSpeed value="3"/> <gagman2Speed value="10"/> <evil_gagman2bSpeed value="4"/> <gagman2JumpSpeed value="10"/> <breakable_block value="500"/> <cage value="50"/> <one_up value="1000"/> <cheats value="0"/> <debug value="0"/> <fps value="0"/> </config> ; public function XmlData_config(){ super(); } } }//package dataClassesFromXml
Section 144
//XmlData_damage (dataClassesFromXml.XmlData_damage) package dataClassesFromXml { public class XmlData_damage { public static const CONTENT:XML = <damage> <damageFromSadie> <mob name="dancing_girl" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="orgasmatron" WHIP="13" WHIP_TAILS="13" CANDLE="5" TASER="10" LUBE="0" VIBRATOR="10"/> <mob name="dominatrix" WHIP="20" WHIP_TAILS="20" CANDLE="20" TASER="100" LUBE="0" VIBRATOR="50"/> <mob name="dominatrix_b" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="50"/> <mob name="robofly" WHIP="20" WHIP_TAILS="20" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="robocrab" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="roboboob" WHIP="10" WHIP_TAILS="10" CANDLE="17" TASER="100" LUBE="0" VIBRATOR="17"/> <mob name="e_gagman" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="e_bald_gagman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="evil_gagman2b" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="robobunny" WHIP="34" WHIP_TAILS="34" CANDLE="34" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="littleman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="vibrator" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="girl_and_dog" WHIP="30" WHIP_TAILS="30" CANDLE="30" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="default" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="inflatable" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> <mob name="sheep" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/> </damageFromSadie> <knockbacksFromSadie> <mob name="dancing_girl" WHIP="2" WHIP_TAILS="2" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="orgasmatron" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="dominatrix" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="dominatrix_b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="robofly" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="robocrab" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="roboboob" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="e_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="e_bald_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="evil_gagman2b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="robobunny" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="littleman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="vibrator" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="girl_and_dog" WHIP="5" WHIP_TAILS="5" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="default" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="inflatable" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> <mob name="sheep" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/> </knockbacksFromSadie> <damageFromMobs> <mob name="dancing_girl" dmg="20" knock="0"/> <mob name="orgasmatron_slash" dmg="20" knock="0"/> <mob name="girl_and_dog" dmg="30" knock="10"/> <mob name="dominatrix" dmg="30" knock="0"/> <mob name="dominatrix_b" dmg="30" knock="0"/> <mob name="roboboob" dmg="75" knock="0"/> <mob name="spikes" dmg="100" knock="0"/> <mob name="dom_missile" dmg="30" knock="0"/> <mob name="candlewax" dmg="20" knock="0"/> <mob name="e_bald_gagman" dmg="15" knock="0"/> <mob name="evil_gagman2b" dmg="5" knock="0"/> <mob name="e_gagman" dmg="25" knock="0"/> <mob name="robobunny" dmg="17" knock="0"/> <mob name="littleman" dmg="25" knock="0"/> <mob name="vibrator" dmg="13" knock="0"/> <mob name="default" dmg="20" knock="0"/> <mob name="friend" dmg="0" knock="0"/> <mob name="inflatable" dmg="20" knock="0"/> <mob name="sheep" dmg="0" knock="0"/> </damageFromMobs> </damage> ; public function XmlData_damage(){ super(); } } }//package dataClassesFromXml
Section 145
//XmlData_heartUsage (dataClassesFromXml.XmlData_heartUsage) package dataClassesFromXml { public class XmlData_heartUsage { public static const CONTENT:XML = <heartUsage> <toys> <toy name="FEATHER" type="framesPerHeart" value="5"/> <toy name="FEATHER_HOVER" type="framesPerHeart" value="5"/> <toy name="LUBE" type="framesPerHeart" value="10"/> <toy name="WHIP_TAILS" type="heartsPerUsage" value="20"/> <toy name="CANDLE" type="heartsPerUsage" value="30"/> <toy name="VIBRATOR" type="heartsPerUsage" value="30"/> <toy name="TASER" type="heartsPerUsage" value="2"/> <toy name="NONE" type="heartsPerUsage" value="0"/> </toys> </heartUsage> ; public function XmlData_heartUsage(){ super(); } } }//package dataClassesFromXml
Section 146
//XmlData_levels (dataClassesFromXml.XmlData_levels) package dataClassesFromXml { public class XmlData_levels { public static const CONTENT:XML = <levels> <maps> <level folder="gray" map="everything_test"/> <level folder="red" map="RED_START"/> <level folder="pink" map="PINK_START"/> <level folder="green" map="0"/> <level folder="robot" map="ROBOT_START"/> <level folder="orgasmatron" map="orgasmatron00"/> </maps> </levels> ; public function XmlData_levels(){ super(); } } }//package dataClassesFromXml
Section 147
//XmlData_scoring (dataClassesFromXml.XmlData_scoring) package dataClassesFromXml { public class XmlData_scoring { public static const CONTENT:XML = <scoring> <small_bead value="100"/> <large_bead value="750"/> <dominatrix value="1000"/> <orgasmatron value="6900"/> <roboboob value="1"/> <robobunny value="200"/> <robocrab value="10"/> <robovibrator value="0"/> <evil_gagman2b value="100"/> <dancing_girl value="100"/> <gagman value="50"/> <inflatable value="50"/> <sheep value="5000"/> <littleman value="50"/> <flying_littleman value="100"/> <pixel_peep value="100"/> <girl_and_dog value="100"/> <hearts_end_level value="0"/> <breakable_block value="250"/> <cage value="50"/> <one_up value="2500"/> <default value="10"/> </scoring> ; public function XmlData_scoring(){ super(); } } }//package dataClassesFromXml
Section 148
//Explode_2 (DutchWife_fla.Explode_2) package DutchWife_fla { import flash.display.*; public dynamic class Explode_2 extends MovieClip { public function Explode_2(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package DutchWife_fla
Section 149
//scoreMC_3 (EndGameSynd_fla.scoreMC_3) package EndGameSynd_fla { import flash.display.*; public dynamic class scoreMC_3 extends MovieClip { public var i1:MovieClip; public var i10:MovieClip; public var i1000:MovieClip; public var i100000:MovieClip; public var i100:MovieClip; public var i10000:MovieClip; } }//package EndGameSynd_fla
Section 150
//bunny_explode_finalx_6 (EVibrator_fla.bunny_explode_finalx_6) package EVibrator_fla { import flash.display.*; public dynamic class bunny_explode_finalx_6 extends MovieClip { public function bunny_explode_finalx_6(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package EVibrator_fla
Section 151
//explode_finalx_7 (EVibrator_fla.explode_finalx_7) package EVibrator_fla { import flash.display.*; public dynamic class explode_finalx_7 extends MovieClip { public function explode_finalx_7(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package EVibrator_fla
Section 152
//loader_circle_mc_2 (FadeOut_fla.loader_circle_mc_2) package FadeOut_fla { import flash.display.*; public dynamic class loader_circle_mc_2 extends MovieClip { public function loader_circle_mc_2(){ addFrameScript(40, frame41); } function frame41(){ gotoAndPlay(2); } } }//package FadeOut_fla
Section 153
//boxmessage_9tails_mc_3 (firsttimereceived_fla.boxmessage_9tails_mc_3) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessage_9tails_mc_3 extends MovieClip { public function boxmessage_9tails_mc_3(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 154
//boxmessage_lube_mc_8 (firsttimereceived_fla.boxmessage_lube_mc_8) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessage_lube_mc_8 extends MovieClip { public function boxmessage_lube_mc_8(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 155
//boxmessage_vibrator_mc_12 (firsttimereceived_fla.boxmessage_vibrator_mc_12) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessage_vibrator_mc_12 extends MovieClip { public function boxmessage_vibrator_mc_12(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 156
//boxmessagine_feather_mc_6 (firsttimereceived_fla.boxmessagine_feather_mc_6) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessagine_feather_mc_6 extends MovieClip { public function boxmessagine_feather_mc_6(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 157
//boxmessaging_candle_mc_5 (firsttimereceived_fla.boxmessaging_candle_mc_5) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessaging_candle_mc_5 extends MovieClip { public function boxmessaging_candle_mc_5(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 158
//boxmessaging_taser_mc_10 (firsttimereceived_fla.boxmessaging_taser_mc_10) package firsttimereceived_fla { import flash.display.*; public dynamic class boxmessaging_taser_mc_10 extends MovieClip { public function boxmessaging_taser_mc_10(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package firsttimereceived_fla
Section 159
//GAGMANSMOKE1_gagmansmoke_5 (GagMan_fla.GAGMANSMOKE1_gagmansmoke_5) package GagMan_fla { import flash.display.*; public dynamic class GAGMANSMOKE1_gagmansmoke_5 extends MovieClip { public function GAGMANSMOKE1_gagmansmoke_5(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package GagMan_fla
Section 160
//GAGMANSMOKE1copy_gagmansmoke_12 (GagMan_fla.GAGMANSMOKE1copy_gagmansmoke_12) package GagMan_fla { import flash.display.*; public dynamic class GAGMANSMOKE1copy_gagmansmoke_12 extends MovieClip { public function GAGMANSMOKE1copy_gagmansmoke_12(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package GagMan_fla
Section 161
//GAGMASK_SMOKEINHALE_gagmansmoke_7 (GagMan_fla.GAGMASK_SMOKEINHALE_gagmansmoke_7) package GagMan_fla { import flash.display.*; public dynamic class GAGMASK_SMOKEINHALE_gagmansmoke_7 extends MovieClip { public function GAGMASK_SMOKEINHALE_gagmansmoke_7(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package GagMan_fla
Section 162
//GAGMASK_SMOKEINHALE2_gagmansmoke_14 (GagMan_fla.GAGMASK_SMOKEINHALE2_gagmansmoke_14) package GagMan_fla { import flash.display.*; public dynamic class GAGMASK_SMOKEINHALE2_gagmansmoke_14 extends MovieClip { public function GAGMASK_SMOKEINHALE2_gagmansmoke_14(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package GagMan_fla
Section 163
//CandleFlashOn_15 (HUD_fla.CandleFlashOn_15) package HUD_fla { import flash.display.*; public dynamic class CandleFlashOn_15 extends MovieClip { public function CandleFlashOn_15(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 164
//CandleFlashSelected_12 (HUD_fla.CandleFlashSelected_12) package HUD_fla { import flash.display.*; public dynamic class CandleFlashSelected_12 extends MovieClip { public function CandleFlashSelected_12(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 165
//CandleMC_11 (HUD_fla.CandleMC_11) package HUD_fla { import flash.display.*; public dynamic class CandleMC_11 extends MovieClip { public function CandleMC_11(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 166
//FeatherFlashOn_10 (HUD_fla.FeatherFlashOn_10) package HUD_fla { import flash.display.*; public dynamic class FeatherFlashOn_10 extends MovieClip { public function FeatherFlashOn_10(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 167
//FeatherFlashSelected_7 (HUD_fla.FeatherFlashSelected_7) package HUD_fla { import flash.display.*; public dynamic class FeatherFlashSelected_7 extends MovieClip { public function FeatherFlashSelected_7(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 168
//FeatherMC_6 (HUD_fla.FeatherMC_6) package HUD_fla { import flash.display.*; public dynamic class FeatherMC_6 extends MovieClip { public function FeatherMC_6(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 169
//hudicon_candle_white_mc2_13 (HUD_fla.hudicon_candle_white_mc2_13) package HUD_fla { import flash.display.*; public dynamic class hudicon_candle_white_mc2_13 extends MovieClip { public function hudicon_candle_white_mc2_13(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 170
//hudicon_cat9_white_mc2_28 (HUD_fla.hudicon_cat9_white_mc2_28) package HUD_fla { import flash.display.*; public dynamic class hudicon_cat9_white_mc2_28 extends MovieClip { public function hudicon_cat9_white_mc2_28(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 171
//hudicon_feather_w_mc2_8 (HUD_fla.hudicon_feather_w_mc2_8) package HUD_fla { import flash.display.*; public dynamic class hudicon_feather_w_mc2_8 extends MovieClip { public function hudicon_feather_w_mc2_8(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 172
//hudicon_taser_white_mc2_23 (HUD_fla.hudicon_taser_white_mc2_23) package HUD_fla { import flash.display.*; public dynamic class hudicon_taser_white_mc2_23 extends MovieClip { public function hudicon_taser_white_mc2_23(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 173
//hudicon_vibrator_white_mc2_18 (HUD_fla.hudicon_vibrator_white_mc2_18) package HUD_fla { import flash.display.*; public dynamic class hudicon_vibrator_white_mc2_18 extends MovieClip { public function hudicon_vibrator_white_mc2_18(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package HUD_fla
Section 174
//MuteState_36 (HUD_fla.MuteState_36) package HUD_fla { import flash.display.*; public dynamic class MuteState_36 extends MovieClip { public var iButtonON:SimpleButton; public var iButtonOFF:SimpleButton; } }//package HUD_fla
Section 175
//OneUPMC_31 (HUD_fla.OneUPMC_31) package HUD_fla { import flash.events.*; import flash.display.*; public dynamic class OneUPMC_31 extends MovieClip { public function OneUPMC_31(){ addFrameScript(0, frame1, 71, frame72); } function frame72(){ dispatchEvent(new Event("END_ANIMATION")); } function frame1(){ stop(); } } }//package HUD_fla
Section 176
//PauseState_33 (HUD_fla.PauseState_33) package HUD_fla { import flash.display.*; public dynamic class PauseState_33 extends MovieClip { public var iButtonON:SimpleButton; public var iButtonOFF:SimpleButton; } }//package HUD_fla
Section 177
//scoreMC_4 (HUD_fla.scoreMC_4) package HUD_fla { import flash.display.*; public dynamic class scoreMC_4 extends MovieClip { public var i1:MovieClip; public var i10:MovieClip; public var i1000:MovieClip; public var i100000:MovieClip; public var i100:MovieClip; public var i10000:MovieClip; } }//package HUD_fla
Section 178
//TaserFlashOn_25 (HUD_fla.TaserFlashOn_25) package HUD_fla { import flash.display.*; public dynamic class TaserFlashOn_25 extends MovieClip { public function TaserFlashOn_25(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 179
//TaserFlashSelected_22 (HUD_fla.TaserFlashSelected_22) package HUD_fla { import flash.display.*; public dynamic class TaserFlashSelected_22 extends MovieClip { public function TaserFlashSelected_22(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 180
//TaserMC_21 (HUD_fla.TaserMC_21) package HUD_fla { import flash.display.*; public dynamic class TaserMC_21 extends MovieClip { public function TaserMC_21(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 181
//WhipTailsFlashOn_30 (HUD_fla.WhipTailsFlashOn_30) package HUD_fla { import flash.display.*; public dynamic class WhipTailsFlashOn_30 extends MovieClip { public function WhipTailsFlashOn_30(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 182
//WhipTailsFlashSelected_27 (HUD_fla.WhipTailsFlashSelected_27) package HUD_fla { import flash.display.*; public dynamic class WhipTailsFlashSelected_27 extends MovieClip { public function WhipTailsFlashSelected_27(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 183
//WhipTailsMC_26 (HUD_fla.WhipTailsMC_26) package HUD_fla { import flash.display.*; public dynamic class WhipTailsMC_26 extends MovieClip { public function WhipTailsMC_26(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 184
//VibratorFlashOn_20 (HUD_fla.VibratorFlashOn_20) package HUD_fla { import flash.display.*; public dynamic class VibratorFlashOn_20 extends MovieClip { public function VibratorFlashOn_20(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 185
//VibratorFlashSelected_17 (HUD_fla.VibratorFlashSelected_17) package HUD_fla { import flash.display.*; public dynamic class VibratorFlashSelected_17 extends MovieClip { public function VibratorFlashSelected_17(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package HUD_fla
Section 186
//VibratorMC_16 (HUD_fla.VibratorMC_16) package HUD_fla { import flash.display.*; public dynamic class VibratorMC_16 extends MovieClip { public function VibratorMC_16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package HUD_fla
Section 187
//collision (imgPackage.collision) package imgPackage { import flash.display.*; public dynamic class collision extends BitmapData { public function collision(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 188
//d1 (imgPackage.d1) package imgPackage { import flash.display.*; public dynamic class d1 extends BitmapData { public function d1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 189
//d2 (imgPackage.d2) package imgPackage { import flash.display.*; public dynamic class d2 extends BitmapData { public function d2(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 190
//d4 (imgPackage.d4) package imgPackage { import flash.display.*; public dynamic class d4 extends BitmapData { public function d4(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 191
//gagmen (imgPackage.gagmen) package imgPackage { import flash.display.*; public dynamic class gagmen extends BitmapData { public function gagmen(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 192
//gagmen_blue (imgPackage.gagmen_blue) package imgPackage { import flash.display.*; public dynamic class gagmen_blue extends BitmapData { public function gagmen_blue(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 193
//gagmen_gray (imgPackage.gagmen_gray) package imgPackage { import flash.display.*; public dynamic class gagmen_gray extends BitmapData { public function gagmen_gray(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 194
//gagmen_orange (imgPackage.gagmen_orange) package imgPackage { import flash.display.*; public dynamic class gagmen_orange extends BitmapData { public function gagmen_orange(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 195
//inflatables (imgPackage.inflatables) package imgPackage { import flash.display.*; public dynamic class inflatables extends BitmapData { public function inflatables(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 196
//littlemen (imgPackage.littlemen) package imgPackage { import flash.display.*; public dynamic class littlemen extends BitmapData { public function littlemen(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 197
//orgasm (imgPackage.orgasm) package imgPackage { import flash.display.*; public dynamic class orgasm extends BitmapData { public function orgasm(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 198
//red (imgPackage.red) package imgPackage { import flash.display.*; public dynamic class red extends BitmapData { public function red(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 199
//robot (imgPackage.robot) package imgPackage { import flash.display.*; public dynamic class robot extends BitmapData { public function robot(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 200
//wax (imgPackage.wax) package imgPackage { import flash.display.*; public dynamic class wax extends BitmapData { public function wax(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 201
//xd1 (imgPackage.xd1) package imgPackage { import flash.display.*; public dynamic class xd1 extends BitmapData { public function xd1(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package imgPackage
Section 202
//hint_mc_12 (LevelSelect2Synd_fla.hint_mc_12) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class hint_mc_12 extends MovieClip { public function hint_mc_12(){ addFrameScript(434, frame435); } function frame435(){ stop(); } } }//package LevelSelect2Synd_fla
Section 203
//mapmaxjumpanicopy_16 (LevelSelect2Synd_fla.mapmaxjumpanicopy_16) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mapmaxjumpanicopy_16 extends MovieClip { public function mapmaxjumpanicopy_16(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package LevelSelect2Synd_fla
Section 204
//mapsdjumpani_15 (LevelSelect2Synd_fla.mapsdjumpani_15) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mapsdjumpani_15 extends MovieClip { public function mapsdjumpani_15(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package LevelSelect2Synd_fla
Section 205
//mc_block_unlock_14 (LevelSelect2Synd_fla.mc_block_unlock_14) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mc_block_unlock_14 extends MovieClip { public function mc_block_unlock_14(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package LevelSelect2Synd_fla
Section 206
//mc_X_18 (LevelSelect2Synd_fla.mc_X_18) package LevelSelect2Synd_fla { import flash.display.*; public dynamic class mc_X_18 extends MovieClip { public function mc_X_18(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package LevelSelect2Synd_fla
Section 207
//creditsScreen_8 (LoadScreenSynd_fla.creditsScreen_8) package LoadScreenSynd_fla { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; import flash.media.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.text.*; import flash.ui.*; import flash.xml.*; public dynamic class creditsScreen_8 extends MovieClip { public var iBack:SimpleButton; public function creditsScreen_8(){ addFrameScript(0, frame1, 12, frame13, 25, frame26); } public function Over(_arg1:MouseEvent):void{ var _local2:button_over; _local2 = new button_over(); _local2.play(0, 0, new SoundTransform(0.5)); } function frame1(){ stop(); } function frame13(){ stop(); iBack.addEventListener(MouseEvent.CLICK, finishCredits); iBack.addEventListener(MouseEvent.ROLL_OVER, Over); this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey, true, 1); } public function finishCredits(_arg1:MouseEvent):void{ var _local2:button_click; iBack.removeEventListener(MouseEvent.CLICK, finishCredits); iBack.removeEventListener(MouseEvent.ROLL_OVER, Over); this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey); _local2 = new button_click(); _local2.play(0, 0, new SoundTransform(0.5)); gotoAndPlay(14); } function frame26(){ this.visible = false; iBack.removeEventListener(MouseEvent.CLICK, finishCredits); iBack.removeEventListener(MouseEvent.ROLL_OVER, Over); this.startButton.creditsShowing = false; } public function doKey(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.SPACE){ finishCredits(null); }; } } }//package LoadScreenSynd_fla
Section 208
//loader_button_3 (LoadScreenSynd_fla.loader_button_3) package LoadScreenSynd_fla { import flash.events.*; import flash.display.*; import Preroll.*; import flash.net.*; import flash.system.*; import flash.media.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.text.*; import flash.ui.*; import flash.xml.*; public dynamic class loader_button_3 extends MovieClip { public var iStartButton:SimpleButton; public var mcHS_loadScreen:SimpleButton; public var mcMG_loadScreen:SimpleButton; public function loader_button_3(){ addFrameScript(0, frame1, 19, frame20); } public function Over(_arg1:Event):void{ var _local2:button_over; _local2 = new button_over(); _local2.play(0, 0, new SoundTransform(0.5)); } function frame1(){ stop(); } function frame20(){ stop(); iStartButton.addEventListener(MouseEvent.CLICK, doStartButton); iStartButton.addEventListener(MouseEvent.ROLL_OVER, Over); this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey); mcMG_loadScreen.addEventListener(MouseEvent.CLICK, fnClick); mcHS_loadScreen.addEventListener(MouseEvent.CLICK, fnClick); mcMG_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over); mcHS_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over); } public function doStartButton(_arg1:Event):void{ var _local2:button_click; iStartButton.removeEventListener(MouseEvent.CLICK, doStartButton); iStartButton.removeEventListener(MouseEvent.ROLL_OVER, Over); this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey); _local2 = new button_click(); _local2.play(0, 0, new SoundTransform(0.5)); parent.parent.dispatchEvent(new Event("START_ME")); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:button_click; var _local9:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); _local8 = new button_click(); _local8.play(0, 0, new SoundTransform(0.5)); _local9 = new URLRequest(_local6); _local9.data = _local7; navigateToURL(_local9, "_blank"); } public function doKey(_arg1:KeyboardEvent):void{ if (((!((this.creditsShowing == true))) && ((_arg1.keyCode == Keyboard.SPACE)))){ doStartButton(null); }; } } }//package LoadScreenSynd_fla
Section 209
//mos_mc_7 (LoadScreenSynd_fla.mos_mc_7) package LoadScreenSynd_fla { import flash.display.*; public dynamic class mos_mc_7 extends MovieClip { public function mos_mc_7(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package LoadScreenSynd_fla
Section 210
//spank_sadie_loopsadmaxaddition_11 (LoadScreenSynd_fla.spank_sadie_loopsadmaxaddition_11) package LoadScreenSynd_fla { import flash.display.*; public dynamic class spank_sadie_loopsadmaxaddition_11 extends MovieClip { public function spank_sadie_loopsadmaxaddition_11(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package LoadScreenSynd_fla
Section 211
//maxanihit_9 (Max_fla.maxanihit_9) package Max_fla { import flash.events.*; import flash.display.*; public dynamic class maxanihit_9 extends MovieClip { public function maxanihit_9(){ addFrameScript(9, frame10); } function frame10(){ stop(); parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Max_fla
Section 212
//maxdiefinal_18 (Max_fla.maxdiefinal_18) package Max_fla { import flash.display.*; public dynamic class maxdiefinal_18 extends MovieClip { public function maxdiefinal_18(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Max_fla
Section 213
//maxholdninetail_11 (Max_fla.maxholdninetail_11) package Max_fla { import flash.display.*; public dynamic class maxholdninetail_11 extends MovieClip { public function maxholdninetail_11(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package Max_fla
Section 214
//maxsadie_ninetail_10 (Max_fla.maxsadie_ninetail_10) package Max_fla { import flash.display.*; public dynamic class maxsadie_ninetail_10 extends MovieClip { public function maxsadie_ninetail_10(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package Max_fla
Section 215
//maxtaser_21 (Max_fla.maxtaser_21) package Max_fla { import flash.display.*; public dynamic class maxtaser_21 extends MovieClip { public function maxtaser_21(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package Max_fla
Section 216
//maxthrowani_finalx_25 (Max_fla.maxthrowani_finalx_25) package Max_fla { import flash.display.*; public dynamic class maxthrowani_finalx_25 extends MovieClip { public function maxthrowani_finalx_25(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package Max_fla
Section 217
//whipmaxtest_5 (Max_fla.whipmaxtest_5) package Max_fla { import flash.events.*; import flash.display.*; public dynamic class whipmaxtest_5 extends MovieClip { public function whipmaxtest_5(){ addFrameScript(16, frame17, 24, frame25, 32, frame33); } function frame17(){ parent.dispatchEvent(new Event("BEGIN_ROLL")); } function frame25(){ parent.dispatchEvent(new Event("BRAKE")); } function frame33(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Max_fla
Section 218
//ChooseTrialMC_6 (Menus_fla.ChooseTrialMC_6) package Menus_fla { import flash.display.*; public dynamic class ChooseTrialMC_6 extends MovieClip { public var iCloseButton:SimpleButton; public var iButton2:SimpleButton; public var iButton3:SimpleButton; public var iButton1:SimpleButton; public var iScore:MovieClip; public var iTrialLabel:MovieClip; } }//package Menus_fla
Section 219
//scoreMC_13 (Menus_fla.scoreMC_13) package Menus_fla { import flash.display.*; public dynamic class scoreMC_13 extends MovieClip { public var i10:MovieClip; public var i1000:MovieClip; public var i100:MovieClip; public var i1:MovieClip; } }//package Menus_fla
Section 220
//ani_qpiece2dom_39 (Orgasmatron_fla.ani_qpiece2dom_39) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece2dom_39 extends MovieClip { public function ani_qpiece2dom_39(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 221
//ani_qpiece3dom_38 (Orgasmatron_fla.ani_qpiece3dom_38) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece3dom_38 extends MovieClip { public function ani_qpiece3dom_38(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 222
//ani_qpiece4copydom_35 (Orgasmatron_fla.ani_qpiece4copydom_35) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece4copydom_35 extends MovieClip { public function ani_qpiece4copydom_35(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 223
//ani_qpiece4dom_37 (Orgasmatron_fla.ani_qpiece4dom_37) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_qpiece4dom_37 extends MovieClip { public function ani_qpiece4dom_37(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package Orgasmatron_fla
Section 224
//ani_smashedqdom_34 (Orgasmatron_fla.ani_smashedqdom_34) package Orgasmatron_fla { import flash.display.*; public dynamic class ani_smashedqdom_34 extends MovieClip { public function ani_smashedqdom_34(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package Orgasmatron_fla
Section 225
//attack_claw_17 (Orgasmatron_fla.attack_claw_17) package Orgasmatron_fla { import flash.display.*; public dynamic class attack_claw_17 extends MovieClip { public var iClaw:MovieClip; } }//package Orgasmatron_fla
Section 226
//attack_crabdrop_19 (Orgasmatron_fla.attack_crabdrop_19) package Orgasmatron_fla { import flash.display.*; public dynamic class attack_crabdrop_19 extends MovieClip { public function attack_crabdrop_19(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Orgasmatron_fla
Section 227
//attackslash_13 (Orgasmatron_fla.attackslash_13) package Orgasmatron_fla { import flash.display.*; public dynamic class attackslash_13 extends MovieClip { public function attackslash_13(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package Orgasmatron_fla
Section 228
//blur03_15 (Orgasmatron_fla.blur03_15) package Orgasmatron_fla { import flash.display.*; public dynamic class blur03_15 extends MovieClip { public function blur03_15(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package Orgasmatron_fla
Section 229
//destroyed_26 (Orgasmatron_fla.destroyed_26) package Orgasmatron_fla { import flash.display.*; public dynamic class destroyed_26 extends MovieClip { public function destroyed_26(){ addFrameScript(92, frame93); } function frame93(){ stop(); } } }//package Orgasmatron_fla
Section 230
//explodedominatrix_10 (Orgasmatron_fla.explodedominatrix_10) package Orgasmatron_fla { import flash.display.*; public dynamic class explodedominatrix_10 extends MovieClip { public function explodedominatrix_10(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Orgasmatron_fla
Section 231
//ground_smokedom_36 (Orgasmatron_fla.ground_smokedom_36) package Orgasmatron_fla { import flash.display.*; public dynamic class ground_smokedom_36 extends MovieClip { public function ground_smokedom_36(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package Orgasmatron_fla
Section 232
//littlemanfairytransform_7 (PeeMan_fla.littlemanfairytransform_7) package PeeMan_fla { import flash.display.*; public dynamic class littlemanfairytransform_7 extends MovieClip { public function littlemanfairytransform_7(){ addFrameScript(0, frame1); } function frame1(){ trace("TRANSFORM"); } } }//package PeeMan_fla
Section 233
//littlemanfairytransformNORAINBOW_11 (PeeMan_fla.littlemanfairytransformNORAINBOW_11) package PeeMan_fla { import flash.display.*; public dynamic class littlemanfairytransformNORAINBOW_11 extends MovieClip { public var iRainbow:MovieClip; public function littlemanfairytransformNORAINBOW_11(){ addFrameScript(0, frame1); } function frame1(){ trace("TRANSFORM_2"); iRainbow.visible = false; } } }//package PeeMan_fla
Section 234
//rainboweffectlittlemanfairy_10 (PeeMan_fla.rainboweffectlittlemanfairy_10) package PeeMan_fla { import flash.events.*; import flash.display.*; public dynamic class rainboweffectlittlemanfairy_10 extends MovieClip { public function rainboweffectlittlemanfairy_10(){ addFrameScript(67, frame68); } function frame68(){ trace("fairy transform done"); parent.parent.dispatchEvent(new Event("ANI_DONE")); stop(); } } }//package PeeMan_fla
Section 235
//bead_pickup_mc_26 (PickUps_fla.bead_pickup_mc_26) package PickUps_fla { import flash.display.*; public dynamic class bead_pickup_mc_26 extends MovieClip { public function bead_pickup_mc_26(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package PickUps_fla
Section 236
//bead_pickup_small_mc_23 (PickUps_fla.bead_pickup_small_mc_23) package PickUps_fla { import flash.display.*; public dynamic class bead_pickup_small_mc_23 extends MovieClip { public function bead_pickup_small_mc_23(){ addFrameScript(6, frame7); } function frame7(){ stop(); } } }//package PickUps_fla
Section 237
//SmallPop_16 (PickUps_fla.SmallPop_16) package PickUps_fla { import flash.display.*; public dynamic class SmallPop_16 extends MovieClip { public function SmallPop_16(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package PickUps_fla
Section 238
//ClickHandler (Preroll.ClickHandler) package Preroll { import flash.events.*; import flash.display.*; import flash.net.*; public class ClickHandler extends Sprite { private var stream:Object; private var mcLogo:Object; private var stageHeight:Number; private var stageWidth:Number; private var mcPlay:Object; private var oStage:Object; private var oRoot:Object; private var strDomain:String; private var video:Object; private var gameName:String; public function ClickHandler(){ mcPlay = GlobalVarContainer.vars.mcPlay; mcLogo = GlobalVarContainer.vars.mcLogo; oStage = GlobalVarContainer.vars.stage; oRoot = GlobalVarContainer.vars.root; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; stream = GlobalVarContainer.vars.stream; video = GlobalVarContainer.vars.video; gameName = GlobalVarContainer.vars.gameName; strDomain = GlobalVarContainer.vars.strDomain; super(); trace("ClickHandler initiated"); oStage.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler(event:MouseEvent):void{ switch (true){ case mcPlay.hitTestPoint(oStage.mouseX, oStage.mouseY, true): trace("mcPlay", this, this["parent"]); oStage.removeChild(mcPlay); oStage.removeChild(mcLogo); oStage.removeChild(video); oStage.removeEventListener(MouseEvent.CLICK, clickHandler); Preloader.instance.playClickedFromPreroll(); break; case mcLogo.hitTestPoint(oStage.mouseX, oStage.mouseY, true): goToURL(true); trace("mcLogo"); break; default: goToURL(GlobalVarContainer.vars.bReady); trace("clickHandler activated"); break; }; GlobalVarContainer.vars.stream.resume(); } private function goToURL(bPrerollEnd:Boolean=false):void{ var strURI:String = "http://www.adultswim.com/games/index.html"; var strPrerollState:String = ""; switch (bPrerollEnd){ case true: strPrerollState = "_end"; break; default: break; }; var variables:URLVariables = new URLVariables(); variables.cid = ((((("GAME_Ext_" + gameName) + "_") + strDomain) + "_preroll") + strPrerollState); trace("variables.cid", variables.cid); var request:URLRequest = new URLRequest(strURI); request.data = variables; navigateToURL(request, "_blank"); } } }//package Preroll
Section 239
//GetVars (Preroll.GetVars) package Preroll { import flash.display.*; import flash.net.*; public class GetVars extends Sprite { private var oRoot:Object; private var my_lc:LocalConnection; public function GetVars(){ oRoot = GlobalVarContainer.vars.root; my_lc = new LocalConnection(); super(); trace("~~~~", oRoot, GlobalVarContainer.vars.strBase); switch (oRoot.loaderInfo.parameters.strBase){ case undefined: GlobalVarContainer.vars.strBase = (("http://i.cdn.turner.com/adultswim/games/hs/" + GlobalVarContainer.vars.gameName) + "/"); break; default: GlobalVarContainer.vars.strBase = oRoot.loaderInfo.parameters.strBase; //unresolved jump var _slot1 = e; break; }; switch (oRoot.loaderInfo.parameters.strDomain){ case undefined: GlobalVarContainer.vars.strDomain = my_lc.domain; break; default: GlobalVarContainer.vars.strDomain = oRoot.loaderInfo.parameters.strDomain; //unresolved jump var _slot1 = e; break; }; } } }//package Preroll
Section 240
//GlobalVarContainer (Preroll.GlobalVarContainer) package Preroll { public class GlobalVarContainer { public static var vars:Object = []; public function GlobalVarContainer(){ super(); } } }//package Preroll
Section 241
//Navigation (Preroll.Navigation) package Preroll { import flash.events.*; import flash.display.*; public class Navigation extends Sprite { private var stream:Object; private var mcLogo:Object; private var stageHeight:Number; private var stageWidth:Number; private var oStage:Object; private var mcPlay:Object; public function Navigation(){ mcPlay = GlobalVarContainer.vars.mcPlay; mcLogo = GlobalVarContainer.vars.mcLogo; oStage = GlobalVarContainer.vars.stage; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; stream = GlobalVarContainer.vars.stream; super(); trace("Navigation initiated"); mcPlay.x = ((stageWidth / 2) - (mcPlay.width / 2)); mcLogo.x = ((stageWidth / 2) - (mcLogo.width / 2)); mcPlay.y = ((stageHeight / 2) - (mcPlay.height / 2)); mcLogo.y = (mcPlay.y - 35); mcPlay.buttonMode = true; mcLogo.buttonMode = true; oStage.addChild(mcPlay); oStage.addChild(mcLogo); mcPlay.addEventListener(MouseEvent.MOUSE_OVER, mouseover); mcPlay.addEventListener(MouseEvent.MOUSE_OUT, mouseout); mcLogo.addEventListener(MouseEvent.MOUSE_OVER, mouseover); mcLogo.addEventListener(MouseEvent.MOUSE_OUT, mouseout); } private function mouseout(event:MouseEvent):void{ event.target.gotoAndPlay(1); } private function mouseover(event:MouseEvent):void{ event.target.gotoAndPlay(2); } } }//package Preroll
Section 242
//NetStreamer (Preroll.NetStreamer) package Preroll { import flash.events.*; import flash.display.*; import flash.net.*; import flash.media.*; public class NetStreamer extends Sprite { private var stream:NetStream; public var nav:Navigation; private var stageHeight:Number; private var oVideo:Object; private var connection:NetConnection; private var oStage:Object; private var videoURL:String;// = "http://i.cdn.turner.com/adultswim/games/game/tools/swf/wsg-700x500.flv" private var stageWidth:Number; public function NetStreamer(){ oStage = GlobalVarContainer.vars.stage; stageWidth = GlobalVarContainer.vars.stageWidth; stageHeight = GlobalVarContainer.vars.stageHeight; super(); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); connection.connect(null); } private function securityErrorHandler(event:SecurityErrorEvent):void{ trace(("securityErrorHandler: " + event)); } private function connectStream():void{ stream = new NetStream(connection); stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); stream.client = new CustomClient(); var video:Video = new Video(); GlobalVarContainer.vars.video = video; video.width = stageWidth; video.height = stageHeight; video.attachNetStream(stream); stream.play(videoURL); GlobalVarContainer.vars.stream = stream; oStage.addChild(video); var mc:MovieClip = new MovieClip(); } private function netStatusHandler(event:NetStatusEvent):void{ switch (event.info.code){ case "NetConnection.Connect.Success": connectStream(); break; case "NetStream.Play.StreamNotFound": trace(("Stream not found: " + videoURL)); break; case "NetStream.Play.Stop": trace("All Stop, Aye"); GlobalVarContainer.vars.bReady = true; nav = new Navigation(); break; default: break; }; } } }//package Preroll class CustomClient { private function CustomClient(){ super(); } public function onCuePoint(info:Object):void{ trace(((((("cuepoint: time=" + info.time) + " name=") + info.name) + " type=") + info.type)); } public function onXMPData(infoObject:Object):void{ } public function onMetaData(info:Object):void{ trace(((((((("metadata: duration=" + info.duration) + " width=") + info.width) + " height=") + info.height) + " framerate=") + info.framerate)); } }
Section 243
//Preroll (Preroll.Preroll) package Preroll { import flash.display.*; import flash.net.*; public class Preroll extends Sprite { private var mcLogo:mc_preroll_logo; private var clickHandler:ClickHandler; private var myVid:NetStreamer; private var my_lc:LocalConnection; private var oStage:Object; private var oRoot:Object; private var mcPlay:mc_preroll_play; private var getVars:GetVars; public function Preroll(){ mcPlay = new mc_preroll_play(); mcLogo = new mc_preroll_logo(); my_lc = new LocalConnection(); super(); switch (stage){ case null: oStage = GlobalVarContainer.vars.stage; trace("@@@@stage is null. Now set to object: ", oStage); break; default: oStage = stage; trace("@@@@stage is available!"); break; }; switch (root){ case null: oRoot = GlobalVarContainer.vars.root; trace("####root is null. Now set to object: ", oStage); break; default: oRoot = root; trace("####root is available!"); break; }; getVars = new GetVars(); trace("$$$$jumbotron", oStage, oRoot, "::", GlobalVarContainer.vars.strDomain, GlobalVarContainer.vars.strBase); GlobalVarContainer.vars.mcPlay = mcPlay; GlobalVarContainer.vars.mcLogo = mcLogo; GlobalVarContainer.vars.root = oRoot; GlobalVarContainer.vars.stage = oStage; GlobalVarContainer.vars.stageWidth = oStage.stageWidth; GlobalVarContainer.vars.stageHeight = oStage.stageHeight; myVid = new NetStreamer(); clickHandler = new ClickHandler(); } } }//package Preroll
Section 244
//boob_die_6 (RoboBoob_fla.boob_die_6) package RoboBoob_fla { import flash.display.*; public dynamic class boob_die_6 extends MovieClip { public function boob_die_6(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package RoboBoob_fla
Section 245
//boob_fade_13 (RoboBoob_fla.boob_fade_13) package RoboBoob_fla { import flash.display.*; public dynamic class boob_fade_13 extends MovieClip { public function boob_fade_13(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package RoboBoob_fla
Section 246
//bunny_attack_4 (RoboBunny_fla.bunny_attack_4) package RoboBunny_fla { import flash.display.*; public dynamic class bunny_attack_4 extends MovieClip { public var iPlacement:MovieClip; } }//package RoboBunny_fla
Section 247
//ani_feather_intro_24 (Sadie_fla.ani_feather_intro_24) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class ani_feather_intro_24 extends MovieClip { public function ani_feather_intro_24(){ addFrameScript(63, frame64); } function frame64(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 248
//Anim3_10 (Sadie_fla.Anim3_10) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class Anim3_10 extends MovieClip { public function Anim3_10(){ addFrameScript(15, frame16); } function frame16(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 249
//FireAttackMC_17 (Sadie_fla.FireAttackMC_17) package Sadie_fla { import flash.display.*; public dynamic class FireAttackMC_17 extends MovieClip { public var iPlacement:MovieClip; public function FireAttackMC_17(){ addFrameScript(0, frame1); } function frame1(){ iPlacement.visible = false; } } }//package Sadie_fla
Section 250
//flame_jump_23 (Sadie_fla.flame_jump_23) package Sadie_fla { import flash.display.*; public dynamic class flame_jump_23 extends MovieClip { public var iClip:MovieClip; } }//package Sadie_fla
Section 251
//max_sadie_featherfly_hover_26 (Sadie_fla.max_sadie_featherfly_hover_26) package Sadie_fla { import flash.display.*; public dynamic class max_sadie_featherfly_hover_26 extends MovieClip { public var iMax:MovieClip; } }//package Sadie_fla
Section 252
//maxflame_18 (Sadie_fla.maxflame_18) package Sadie_fla { import flash.display.*; public dynamic class maxflame_18 extends MovieClip { public function maxflame_18(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package Sadie_fla
Section 253
//sadie_hit_jumpsadie_ninetailfixed_14 (Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class sadie_hit_jumpsadie_ninetailfixed_14 extends MovieClip { public function sadie_hit_jumpsadie_ninetailfixed_14(){ addFrameScript(15, frame16); } function frame16(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 254
//sadie_throw_vib_22 (Sadie_fla.sadie_throw_vib_22) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class sadie_throw_vib_22 extends MovieClip { public var iPlacement:MovieClip; public function sadie_throw_vib_22(){ addFrameScript(17, frame18); } function frame18(){ stop(); parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 255
//sadiediefinal_19 (Sadie_fla.sadiediefinal_19) package Sadie_fla { import flash.display.*; public dynamic class sadiediefinal_19 extends MovieClip { public function sadiediefinal_19(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package Sadie_fla
Section 256
//SADIEFIXsadie_hit_jump_13 (Sadie_fla.SADIEFIXsadie_hit_jump_13) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class SADIEFIXsadie_hit_jump_13 extends MovieClip { public function SADIEFIXsadie_hit_jump_13(){ addFrameScript(7, frame8); } function frame8(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 257
//sadiehitani_9 (Sadie_fla.sadiehitani_9) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class sadiehitani_9 extends MovieClip { public function sadiehitani_9(){ addFrameScript(9, frame10); } function frame10(){ stop(); parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 258
//WhipSmallest_8 (Sadie_fla.WhipSmallest_8) package Sadie_fla { import flash.events.*; import flash.display.*; public dynamic class WhipSmallest_8 extends MovieClip { public function WhipSmallest_8(){ addFrameScript(7, frame8); } function frame8(){ parent.dispatchEvent(new Event("ANI_DONE")); } } }//package Sadie_fla
Section 259
//ani_qpiece2dom_14 (SexyDominatrix_fla.ani_qpiece2dom_14) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece2dom_14 extends MovieClip { public function ani_qpiece2dom_14(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 260
//ani_qpiece3dom_17 (SexyDominatrix_fla.ani_qpiece3dom_17) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece3dom_17 extends MovieClip { public function ani_qpiece3dom_17(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 261
//ani_qpiece3domdominatrixfix_25 (SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece3domdominatrixfix_25 extends MovieClip { public function ani_qpiece3domdominatrixfix_25(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 262
//ani_qpiece4copydom_18 (SexyDominatrix_fla.ani_qpiece4copydom_18) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4copydom_18 extends MovieClip { public function ani_qpiece4copydom_18(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 263
//ani_qpiece4copydomdominatrixfix_26 (SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4copydomdominatrixfix_26 extends MovieClip { public function ani_qpiece4copydomdominatrixfix_26(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 264
//ani_qpiece4dom_16 (SexyDominatrix_fla.ani_qpiece4dom_16) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4dom_16 extends MovieClip { public function ani_qpiece4dom_16(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 265
//ani_qpiece4domdominatrixfix_24 (SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_qpiece4domdominatrixfix_24 extends MovieClip { public function ani_qpiece4domdominatrixfix_24(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package SexyDominatrix_fla
Section 266
//ani_smashedqdom_13 (SexyDominatrix_fla.ani_smashedqdom_13) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_smashedqdom_13 extends MovieClip { public function ani_smashedqdom_13(){ addFrameScript(31, frame32); } function frame32(){ stop(); } } }//package SexyDominatrix_fla
Section 267
//ani_smashedqdomdominatrixfix_23 (SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23) package SexyDominatrix_fla { import flash.display.*; public dynamic class ani_smashedqdomdominatrixfix_23 extends MovieClip { public function ani_smashedqdomdominatrixfix_23(){ addFrameScript(31, frame32); } function frame32(){ stop(); } } }//package SexyDominatrix_fla
Section 268
//domdefeated_12 (SexyDominatrix_fla.domdefeated_12) package SexyDominatrix_fla { import flash.display.*; public dynamic class domdefeated_12 extends MovieClip { public function domdefeated_12(){ addFrameScript(45, frame46); } function frame46(){ stop(); } } }//package SexyDominatrix_fla
Section 269
//domdefeateddominatrixfix_22 (SexyDominatrix_fla.domdefeateddominatrixfix_22) package SexyDominatrix_fla { import flash.display.*; public dynamic class domdefeateddominatrixfix_22 extends MovieClip { public function domdefeateddominatrixfix_22(){ addFrameScript(45, frame46); } function frame46(){ stop(); } } }//package SexyDominatrix_fla
Section 270
//domrocketattackfinal_8 (SexyDominatrix_fla.domrocketattackfinal_8) package SexyDominatrix_fla { import flash.display.*; public dynamic class domrocketattackfinal_8 extends MovieClip { public function domrocketattackfinal_8(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package SexyDominatrix_fla
Section 271
//explodedominatrix_35 (SexyDominatrix_fla.explodedominatrix_35) package SexyDominatrix_fla { import flash.display.*; public dynamic class explodedominatrix_35 extends MovieClip { public function explodedominatrix_35(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package SexyDominatrix_fla
Section 272
//explodedominatrixwire_32 (SexyDominatrix_fla.explodedominatrixwire_32) package SexyDominatrix_fla { import flash.display.*; public dynamic class explodedominatrixwire_32 extends MovieClip { public function explodedominatrixwire_32(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package SexyDominatrix_fla
Section 273
//ground_smokedom_15 (SexyDominatrix_fla.ground_smokedom_15) package SexyDominatrix_fla { import flash.display.*; public dynamic class ground_smokedom_15 extends MovieClip { public function ground_smokedom_15(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package SexyDominatrix_fla
Section 274
//transition1wire_27 (SexyDominatrix_fla.transition1wire_27) package SexyDominatrix_fla { import flash.display.*; public dynamic class transition1wire_27 extends MovieClip { public function transition1wire_27(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package SexyDominatrix_fla
Section 275
//sheep_pop_FINAL_2 (Sheep_fla.sheep_pop_FINAL_2) package Sheep_fla { import flash.display.*; public dynamic class sheep_pop_FINAL_2 extends MovieClip { public function sheep_pop_FINAL_2(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package Sheep_fla
Section 276
//mos2_mc_2 (StartScreenSynd_fla.mos2_mc_2) package StartScreenSynd_fla { import flash.display.*; public dynamic class mos2_mc_2 extends MovieClip { public function mos2_mc_2(){ addFrameScript(25, frame26); } function frame26(){ stop(); } } }//package StartScreenSynd_fla
Section 277
//mos3_mc_6 (StartScreenSynd_fla.mos3_mc_6) package StartScreenSynd_fla { import flash.display.*; public dynamic class mos3_mc_6 extends MovieClip { public function mos3_mc_6(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package StartScreenSynd_fla
Section 278
//DataIntEvent (tinymantis.DataIntEvent) package tinymantis { import flash.events.*; public class DataIntEvent extends Event { public var mData:int; public function DataIntEvent(type:String, data:int){ super(type); mData = data; } } }//package tinymantis
Section 279
//DataStringEvent (tinymantis.DataStringEvent) package tinymantis { import flash.events.*; public class DataStringEvent extends Event { public var mData:String; public function DataStringEvent(type:String, data:String){ super(type); mData = data; } } }//package tinymantis
Section 280
//FPSCounter (tinymantis.FPSCounter) package tinymantis { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class FPSCounter extends TMSprite { private var pFrameNum:int; private var _mStage:Stage; private var pTextFormat:TextFormat; private var pTimer:Timer; private var pTextField:TextField; public function FPSCounter(stage:Stage){ super(); pTextFormat = new TextFormat("_sans", 11, 0xCCCCCC); MemoryDictionary.instance.add(pTextFormat); pFrameNum = 0; _mStage = stage; init(); } override public function cleanup():void{ super.cleanup(); removeChild(pTextField); pTimer.stop(); pTimer = null; pTextField = null; pTextFormat = null; } private function displayFPS(te:TimerEvent):void{ pTextField.text = ("fps = " + pFrameNum); pFrameNum = 0; } private function increaseFrame(e:Event):void{ pFrameNum++; } public function set textColor(col:uint):void{ pTextField.textColor = col; } private function init():void{ pTextField = createText(); MemoryDictionary.instance.add(pTextField); addChild(pTextField); pTimer = new Timer(1000); MemoryDictionary.instance.add(pTimer); pTimer.addEventListener(TimerEvent.TIMER, displayFPS, false, 0, true); pTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete, false, 0, true); _mStage.addEventListener(Event.ENTER_FRAME, increaseFrame, false, 0, true); pTimer.start(); } private function createText():TextField{ var t:TextField = new TextField(); t.width = 0; t.height = 0; t.autoSize = TextFieldAutoSize.LEFT; t.selectable = false; t.defaultTextFormat = pTextFormat; return (t); } private function timerComplete(te:TimerEvent):void{ trace("timerComplete"); } } }//package tinymantis
Section 281
//HealthBar (tinymantis.HealthBar) package tinymantis { import flash.display.*; public class HealthBar extends TMSprite { private var pClip:MovieClip; private var pRatio:Number; public function HealthBar(clip:MovieClip){ super(); pClip = clip; pRatio = (Number((pClip.totalFrames - 1)) / 100); setHealth(100); } public function getHealthAsFrame():int{ return ((Math.ceil((pClip.currentFrame / pRatio)) - 1)); } public function setHealth(health:int):void{ var frame:int = (Math.ceil((Number(health) * pRatio)) + 1); pClip.gotoAndStop(frame); } } }//package tinymantis
Section 282
//KeyState (tinymantis.KeyState) package tinymantis { import flash.events.*; import flash.display.*; public class KeyState extends TMClass { private var _mKeys:Object; private var _mStage:Stage; private var _mCtrl:Boolean; private var _mTimings:Object; public static const JUST_CHANGED:int = 4; public static const DOWN:int = 2; public static const UP:int = 1; private static var sInst:KeyState; public function KeyState(stage:Stage){ super(); _mStage = stage; _mKeys = new Object(); _mStage.addEventListener(KeyboardEvent.KEY_DOWN, do_KEY_DOWN); _mStage.addEventListener(KeyboardEvent.KEY_UP, do_KEY_UP); _mStage.addEventListener(Event.DEACTIVATE, do_ROLL_OUT); _mStage.addEventListener(Event.ACTIVATE, do_ROLL_OUT); _mStage.addEventListener(Event.MOUSE_LEAVE, do_ROLL_OUT); _mCtrl = false; } public function getRawState(keyCode:int):int{ return (((_mKeys[keyCode] == null)) ? 0 : _mKeys[keyCode]); } public function do_ROLL_OUT(evt:Event):void{ var i:*; for (i in _mKeys) { _mKeys[i] = 1; }; } public function justChanged(keyCode:int, forceCHANGED_FALSE:Boolean=true):Boolean{ if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & JUST_CHANGED)){ if (forceCHANGED_FALSE){ _mKeys[keyCode] = (_mKeys[keyCode] ^ JUST_CHANGED); }; return (true); //unresolved jump }; return (false); } public function isDown(keyCode:int):Boolean{ if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & DOWN)){ return (true); }; return (false); } public function reset():void{ _mKeys = new Object(); } private function do_KEY_DOWN(evt:KeyboardEvent):void{ _mCtrl = evt.ctrlKey; var keyState:int; if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & DOWN))))){ keyState = JUST_CHANGED; }; _mKeys[evt.keyCode] = (keyState | DOWN); } private function do_KEY_UP(evt:KeyboardEvent):void{ _mCtrl = evt.ctrlKey; var keyState:int; if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & UP))))){ keyState = JUST_CHANGED; }; _mKeys[evt.keyCode] = (keyState | UP); } public function get ControlDown():Boolean{ return (_mCtrl); } public static function get instance():KeyState{ if (sInst == null){ throw (new Error("tried to use the KeyState before calling Init")); }; return (sInst); } public static function Init(stage:Stage):void{ sInst = new KeyState(stage); } } }//package tinymantis
Section 283
//Log (tinymantis.Log) package tinymantis { import flash.events.*; import flash.display.*; import flash.text.*; public class Log extends TMSprite { private var pToggleKey:int; private var pCursor:int; private var pLines:Array; private var pMaxLines:int; private var pDownKey:int; private var pUpKey:int; private var pTextFormat:TextFormat; private var pTextField:TextField; public function Log(stage:Stage, color:int=0xCCCCCC, x:int=0, y:int=0, w:int=640, h:int=480, toggleKey:int=13, up:int=33, down:int=34){ super(); var D_O:InteractiveObject = parent; while (D_O != null) { if (D_O.mouseEnabled == true){ throw (new Error("parent of Log has mouseEnabled, this will make the text block clicks")); }; D_O = D_O.parent; }; pLines = new Array(); pTextFormat = new TextFormat("courier", 11, color); pTextFormat.leading = 2; MemoryDictionary.instance.add(pTextFormat); pToggleKey = toggleKey; pUpKey = up; pDownKey = down; this.x = x; this.y = y; pTextField = createText(w, h); pTextField.text = "Goodbye Cruel World"; var textSize:Number = pTextField.getLineMetrics(0).height; pTextField.text = ""; pMaxLines = int(((h - Number(pTextFormat.leading)) / textSize)); addChild(pTextField); stage.addEventListener(KeyboardEvent.KEY_UP, handleKeys, false, 0, true); this.visible = false; } public function set textColor(col:uint):void{ pTextField.textColor = col; } private function createText(w:int, h:int):TextField{ var t:TextField = new TextField(); t.selectable = false; t.mouseEnabled = false; t.width = w; t.height = h; t.defaultTextFormat = pTextFormat; return (t); } override public function cleanup():void{ super.cleanup(); removeChild(pTextField); pTextField = null; pTextFormat = null; } private function render():void{ pTextField.text = ""; var start:int = (((pCursor - pMaxLines) < 0)) ? 0 : (pCursor - pMaxLines); var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length; var i:int; while (i < length) { pTextField.appendText((((("[" + (start + i)) + "] ") + pLines[(start + i)]) + "\n")); i++; }; } public function scroll(direction:int):void{ pCursor = (pCursor + direction); var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length; if (pCursor < length){ pCursor = length; }; if (pCursor > pLines.length){ pCursor = pLines.length; }; render(); } public function println(s:String):void{ var i:int; var idx:int; if (parent != null){ idx = parent.getChildIndex(this); if (idx != (parent.numChildren - 1)){ parent.setChildIndex(this, (parent.numChildren - 1)); }; }; var temp:Array = s.split("\n"); i = 0; while (i < temp.length) { if (temp[i] != null){ pLines.push(temp[i]); }; i++; }; pCursor = pLines.length; render(); } public function handleKeys(evt:KeyboardEvent):void{ switch (evt.keyCode){ case pUpKey: scroll(-1); break; case pDownKey: scroll(1); break; case pToggleKey: this.visible = !(this.visible); break; }; } } }//package tinymantis
Section 284
//MemoryDictionary (tinymantis.MemoryDictionary) package tinymantis { import flash.utils.*; public class MemoryDictionary { private var pObjectsInMemory:Dictionary; private static var sSingleton:MemoryDictionary; public function MemoryDictionary(){ super(); pObjectsInMemory = new Dictionary(true); } public function add(obj):void{ pObjectsInMemory[obj] = 1; } public function print(log:Log=null):void{ Utils.println("==================================================================", log); Utils.println("Objects currently in Memory Dictionary are:", log); var i:int = Utils.traceDictionary(pObjectsInMemory, log); Utils.println((("there are " + i) + " items left in the Memory Dictionary"), log); } public function get count():int{ var count:int; var i:*; for (i in pObjectsInMemory) { count++; }; return (count); } public static function get instance():MemoryDictionary{ if (sSingleton == null){ sSingleton = new (MemoryDictionary); }; return (sSingleton); } } }//package tinymantis
Section 285
//PauseUtil (tinymantis.PauseUtil) package tinymantis { import flash.events.*; import flash.display.*; import flash.utils.*; public class PauseUtil extends TMClass { private var _mRunState:Dictionary; private var _mInitialState:Dictionary; private var _mLog:Log; private var _mClip:MovieClip; public function PauseUtil(clip:MovieClip, log:Log=null){ super(); _mClip = clip; _mLog = log; _mInitialState = new Dictionary(true); _mRunState = new Dictionary(true); buildInitialState(clip); _mClip.addEventListener(Event.ENTER_FRAME, doStep, false, 0, true); } private function buildInitialState(clip:MovieClip, tb:int=0):void{ var mc:*; var clip = clip; var tb = tb; _mInitialState[clip] = clip.currentFrame; var numChildren:int = clip.numChildren; var i:int; for (;i < numChildren;(i = (i + 1))) { mc = MovieClip(clip.getChildAt(i)); if ((mc is MovieClip)){ if (_mInitialState[mc] == null){ buildInitialState(mc, (tb + 1)); }; }; continue; var _slot1 = e; }; } public function resume():void{ var i:*; var mc:MovieClip; for (i in _mRunState) { if (_mRunState[i] == true){ mc = MovieClip(i); mc.play(); }; }; } public function doStep(evt:Event):void{ var i:*; var mc:MovieClip; Utils.println("doStep", _mLog); _mClip.removeEventListener(Event.ENTER_FRAME, doStep); for (i in _mInitialState) { mc = MovieClip(i); if (mc.currentFrame != _mInitialState[i]){ _mRunState[i] = true; mc.gotoAndStop(_mInitialState[i]); } else { _mRunState[i] = false; }; }; } } }//package tinymantis
Section 286
//ProteanSprite (tinymantis.ProteanSprite) package tinymantis { import flash.display.*; public dynamic class ProteanSprite extends Sprite { public function ProteanSprite(){ super(); } } }//package tinymantis
Section 287
//ScoreDisplay (tinymantis.ScoreDisplay) package tinymantis { import flash.display.*; public class ScoreDisplay extends TMSprite { private var pClip:MovieClip; private var _mScore:int; private var _mLeadingZeros:Boolean; public var mMaxScore:int; private var pPlaces:int; public function ScoreDisplay(clip:MovieClip, places:int, leadingZeros:Boolean=false){ super(); pClip = clip; _mLeadingZeros = leadingZeros; var clipName:String = "i1"; var max:String = "9"; pPlaces = places; var i:int; while (i < places) { max = (max + "9"); pClip[clipName].gotoAndStop(1); if (((!(_mLeadingZeros)) && ((i > 0)))){ pClip[clipName].visible = false; }; clipName = (clipName + "0"); i++; }; mMaxScore = int(max); } public function getScore():int{ return (_mScore); } public function setScore(score:int):void{ _mScore = score; score = (score % mMaxScore); var digit:int; var place = 1; var clipName:String = "i1"; var i:int; while (i < pPlaces) { digit = (int((score / place)) % 10); if (!_mLeadingZeros){ if (int((score / place)) > 0){ pClip[clipName].visible = true; } else { if (place != 1){ pClip[clipName].visible = false; }; }; }; pClip[clipName].gotoAndStop((digit + 1)); clipName = (clipName + "0"); place = (place * 10); i++; }; } } }//package tinymantis
Section 288
//SoundManager (tinymantis.SoundManager) package tinymantis { import flash.events.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class SoundManager extends EventDispatcher { private var pMusicName2Vol:Object; private var _mFX2Vol:Array; private var pTransitionHash:Object; private var _mMute:int; private var pChannelIsMusic:Array; private var pMusicName2Channel:Object; private var pSoundPool:Object; private var _mMusicVolume:Number; private var _mSoundVolume:Number; private var pSoundChannels:Array; public static const MAX_CHANNELS:int = 32; private static var _sSingleton:SoundManager; public function SoundManager(){ super(); pSoundChannels = new Array(); pMusicName2Channel = new Object(); pMusicName2Vol = new Object(); pSoundPool = new Object(); _mFX2Vol = new Array(MAX_CHANNELS); pChannelIsMusic = new Array(MAX_CHANNELS); var i:int; while (i < MAX_CHANNELS) { pChannelIsMusic[i] = false; i++; }; _mSoundVolume = 1; _mMusicVolume = 1; _mMute = 1; pTransitionHash = new Object(); } public function fadeMusicOut(musicName:String, duration:int):void{ var dataBall:ProteanSprite; var sc:SoundChannel = pMusicName2Channel[musicName]; if (pTransitionHash[musicName] == null){ dataBall = new ProteanSprite(); } else { dataBall = pTransitionHash[musicName]; killTransition(dataBall); }; TopLevel.mStage.addChild(dataBall); dataBall.name = musicName; dataBall.timeLeft = duration; dataBall.volume = sc.soundTransform.volume; dataBall.increment = (sc.soundTransform.volume / duration); dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicOutCB); dataBall.endTransitionCB = killTransition; dataBall.listener = fadeMusicOutCB; pTransitionHash[musicName] = dataBall; } public function fadeMusicIn(musicName:String, duration:int, loop:Boolean=false, vol:Number=1, pan:Number=0):int{ var dataBall:ProteanSprite; var rv:int = playMusic(musicName, loop, 0, pan); var sc:SoundChannel = pMusicName2Channel[musicName]; if (pTransitionHash[musicName] == null){ dataBall = new ProteanSprite(); dataBall.volume = 0; } else { dataBall = pTransitionHash[musicName]; killTransition(dataBall); }; TopLevel.mStage.addChild(dataBall); dataBall.name = musicName; dataBall.timeLeft = duration; dataBall.finalVolume = vol; dataBall.increment = (vol / duration); dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicInCB); dataBall.endTransitionCB = killTransition; dataBall.listener = fadeMusicInCB; pTransitionHash[musicName] = dataBall; return (rv); } private function getSoundChannelIndex(soundchannel:SoundChannel):int{ var i:int; while (i < pSoundChannels.length) { if (pSoundChannels[i] == soundchannel){ return (i); }; i++; }; return (-1); } public function setVolume(channelIndex:int, vol:Number):void{ var sc:SoundChannel = getSoundChannel(channelIndex); if (!sc){ return; }; _mFX2Vol[channelIndex] = vol; vol = (vol * (_mSoundVolume * _mMute)); var transform:SoundTransform = sc.soundTransform; transform.volume = vol; sc.soundTransform = transform; } private function fadeMusicOutCB(evt:Event):void{ var dataBall:ProteanSprite = ProteanSprite(evt.target); var sc:SoundChannel = pMusicName2Channel[dataBall.name]; dataBall.volume = (dataBall.volume - dataBall.increment); var transform:SoundTransform = sc.soundTransform; transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute); sc.soundTransform = transform; dataBall.timeLeft--; if (dataBall.timeLeft == 0){ killTransition(dataBall); stopMusic(dataBall.name); }; } public function stopSound(channel:int):int{ pChannelIsMusic[channel] = ""; var sc:SoundChannel = getSoundChannel(channel); if (sc){ sc.stop(); pSoundChannels[channel] = null; }; return (-1); } public function getAllMusicVolume():Number{ return (_mMusicVolume); } private function sounCompleteCB(e:Event):void{ var sc:SoundChannel = SoundChannel(e.target); var index:int = getSoundChannelIndex(sc); if (index >= 0){ pSoundChannels[index] = null; pChannelIsMusic[index] = false; }; sc.removeEventListener(Event.SOUND_COMPLETE, sounCompleteCB); dispatchEvent(new DataIntEvent("SOUND_COMPLETE", index)); } public function traceChannelIsMusic(from:String):void{ trace(((((from + ": ") + pChannelIsMusic) + " \nlength=") + pChannelIsMusic.length)); } public function setAllMusicVolume(vol:Number):void{ var musicName:String; _mMusicVolume = vol; for (musicName in pMusicName2Channel) { vol = getMusicVolume(musicName); setMusicVolume(musicName, pMusicName2Vol[musicName]); }; } public function playSound(inSoundName:String, loop:Boolean=false, vol:Number=1, pan:Number=0, isMusic:Boolean=false):int{ var sc:SoundChannel; var s:Sound = pSoundPool[inSoundName]; if (s == null){ trace(("trying to reload " + inSoundName)); this.loadSound(inSoundName); }; s = pSoundPool[inSoundName]; if (s == null){ throw (new Error((inSoundName + " was not registered in Sound Manager"))); }; var channelIndex:int = getEmptyChannelIndex(); if (channelIndex != -1){ _mFX2Vol[channelIndex] = vol; if (!isMusic){ vol = (vol * (_mSoundVolume * _mMute)); } else { vol = (vol * (_mMusicVolume * _mMute)); pChannelIsMusic[channelIndex] = true; }; sc = s.play(0, ((loop == true)) ? 10000 : 0, new SoundTransform(vol, pan)); sc.addEventListener(Event.SOUND_COMPLETE, sounCompleteCB); pSoundChannels[channelIndex] = sc; }; return (channelIndex); } public function stopMusic(musicName:String):void{ var dataBall:ProteanSprite; var idx:int; var sc:SoundChannel = pMusicName2Channel[musicName]; if (this.pTransitionHash[musicName] != null){ dataBall = pTransitionHash[musicName]; killTransition(dataBall); }; if (sc != null){ idx = this.getSoundChannelIndex(sc); if (pMusicName2Channel[musicName] == sc){ delete pMusicName2Channel[musicName]; delete pMusicName2Vol[musicName]; }; stopSound(idx); }; } public function set isMute(yes:Boolean):void{ if (yes){ _mMute = 0; } else { _mMute = 1; }; setAllFXVolume(_mSoundVolume); setAllMusicVolume(_mMusicVolume); } public function loadSound(inSoundName:String):void{ var c:Class = Class(ApplicationDomain.currentDomain.getDefinition(inSoundName)); var s:Sound = new (c); if (s == null){ throw (new Error((("sound " + inSoundName) + " is Invalid, check format"))); }; addSound(inSoundName, s); } public function loadSounds(sounds:Array):void{ var i:int; while (i < sounds.length) { loadSound(sounds[i]); i++; }; } private function getEmptyChannelIndex():int{ var i:int; i = 0; while (i < pSoundChannels.length) { if (pSoundChannels[i] == null){ return (i); }; i++; }; if (pSoundChannels.length < MAX_CHANNELS){ pSoundChannels.push(null); return (i); }; return (-1); } public function killTransition(dataBall:ProteanSprite):void{ dataBall.removeEventListener(Event.ENTER_FRAME, dataBall.listener); TopLevel.mStage.removeChild(dataBall); pTransitionHash[dataBall.name] = null; } public function loadSoundByClass(inClass:Class):void{ var c:Class = inClass; var s:Sound = new (c); if (s == null){ throw (new Error((("sound " + inClass) + " is Invalid, check format"))); }; var soundName:String = getQualifiedClassName(s); addSound(soundName, s); } public function loadMP3(inSoundName:String):void{ var s:Sound = new Sound(new URLRequest(("sound/" + inSoundName))); addSound(inSoundName, s); } public function setPan(channelIndex:int, pan:Number):void{ var sc:SoundChannel = getSoundChannel(channelIndex); if (!sc){ return; }; var transform:SoundTransform = sc.soundTransform; transform.pan = pan; sc.soundTransform = transform; } public function setMusicVolume(inMusicName:String, vol:Number):void{ var transform:SoundTransform; var sc:SoundChannel = pMusicName2Channel[inMusicName]; if (sc != null){ pMusicName2Vol[inMusicName] = vol; transform = sc.soundTransform; transform.volume = ((vol * this._mMusicVolume) * _mMute); sc.soundTransform = transform; }; } public function playMusic(inMusicName:String, loop:Boolean=false, vol:Number=0.5, pan:Number=0):int{ var transform:SoundTransform; var index = -1; var sc:SoundChannel = pMusicName2Channel[inMusicName]; if (sc == null){ index = playSound(inMusicName, loop, ((vol * _mMusicVolume) * _mMute), pan, true); pMusicName2Channel[inMusicName] = pSoundChannels[index]; pMusicName2Vol[inMusicName] = vol; sc = pMusicName2Channel[inMusicName]; if (sc != null){ sc.addEventListener(Event.SOUND_COMPLETE, musicCompleteCB); }; } else { pMusicName2Vol[inMusicName] = vol; transform = sc.soundTransform; transform.pan = pan; transform.volume = ((vol * _mMusicVolume) * _mMute); sc.soundTransform = transform; index = this.getSoundChannelIndex(sc); }; return (index); } public function get isMute():Boolean{ return ((_mMute == 0)); } private function musicCompleteCB(e:Event):void{ var musicName:String; var idx:int; var sc:SoundChannel = SoundChannel(e.target); for (musicName in pMusicName2Channel) { if (pMusicName2Channel[musicName] == sc){ idx = this.getSoundChannelIndex(sc); pSoundChannels[idx] = null; delete pMusicName2Channel[musicName]; delete pMusicName2Vol[musicName]; dispatchEvent(new DataStringEvent("MUSIC_COMPLETE", musicName)); break; }; }; sc.removeEventListener(Event.SOUND_COMPLETE, musicCompleteCB); } public function getMusicVolume(inMusicName:String):Number{ return (pMusicName2Vol[inMusicName]); } private function getSoundChannel(channel:int):SoundChannel{ if ((((((channel >= 0)) && ((channel < pSoundChannels.length)))) && (pSoundChannels[channel]))){ return (pSoundChannels[channel]); }; return (null); } public function setAllFXVolume(vol:Number):void{ _mSoundVolume = vol; var i:int; while (i < MAX_CHANNELS) { if (pChannelIsMusic[i] == false){ setVolume(i, _mFX2Vol[i]); }; i++; }; } private function fadeMusicInCB(evt:Event):void{ var dataBall:ProteanSprite = ProteanSprite(evt.target); var sc:SoundChannel = pMusicName2Channel[dataBall.name]; dataBall.volume = (dataBall.volume + dataBall.increment); var transform:SoundTransform = sc.soundTransform; transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute); sc.soundTransform = transform; dataBall.timeLeft--; if (dataBall.timeLeft == 0){ killTransition(dataBall); transform = sc.soundTransform; transform.volume = ((dataBall.finalVolume * _mMusicVolume) * _mMute); sc.soundTransform = transform; }; } private function addSound(inSoundName:String, s:Sound):void{ pSoundPool[inSoundName] = s; } public function isSoundPlaying(channel:int):Boolean{ if (getSoundChannel(channel) == null){ return (false); }; return (true); } public function stopAllSounds():void{ var i:int; while (i < MAX_CHANNELS) { stopSound(i); i++; }; pSoundChannels = new Array(); pMusicName2Channel = new Object(); pMusicName2Vol = new Object(); pSoundPool = new Object(); pTransitionHash = new Object(); } public function stopAllFX():void{ var i:int; while (i < MAX_CHANNELS) { if (pChannelIsMusic[i] == false){ stopSound(i); }; i++; }; } public function loadMP3s(sounds:Array):void{ var i:int; while (i < sounds.length) { loadMP3(sounds[i]); i++; }; } public static function get sSingleton():SoundManager{ if (_sSingleton == null){ _sSingleton = new (SoundManager); }; return (_sSingleton); } } }//package tinymantis
Section 289
//State (tinymantis.State) package tinymantis { class State { public var mEnterFunc:Function; public var mCounter:int; public var mUpdateFunc:Function; public var mDataBlob:Object; public var mExitFunc:Function; function State(enter:Function, update:Function, exit:Function){ super(); mEnterFunc = enter; mUpdateFunc = update; mExitFunc = exit; } } }//package tinymantis
Section 290
//StateMachine (tinymantis.StateMachine) package tinymantis { public class StateMachine extends TMClass { protected var mStateHash:Object; public var mVerbose:Boolean; private var pStateName:String; private var pCurrState:State;// = null private var pLastStateName:String; private var pNextStateName:String; public function StateMachine(verbose:Boolean=false){ super(); mStateHash = new Object(); mVerbose = verbose; } public function destroy():void{ pCurrState = null; } public function getStateName():String{ return (pStateName); } public function update():void{ if (pCurrState != null){ pCurrState.mUpdateFunc(); pCurrState.mCounter++; }; } public function setState(inState:String, data:Object=null):void{ if (inState == null){ throw (new Error("StateMachine : cannot setState: inState is null;")); }; var state:State = mStateHash[inState]; if (state == null){ throw (new Error((("StateMachine : " + inState) + " has not been inited as a state"), 100)); }; if (mVerbose){ trace(("set state: " + inState)); }; pLastStateName = pStateName; pStateName = inState; pNextStateName = inState; if (pCurrState != null){ pCurrState.mExitFunc(); }; pNextStateName = ""; pCurrState = state; pCurrState.mCounter = 0; pCurrState.mDataBlob = data; pCurrState.mEnterFunc(); } public function setStateData(obj:Object):void{ pCurrState.mDataBlob = obj; } protected function getState():State{ return (pCurrState); } protected function voidfunc():void{ } public function initState(name:String, enter:Function, update:Function, exit:Function):void{ if (enter == null){ enter = voidfunc; }; if (update == null){ update = voidfunc; }; if (exit == null){ exit = voidfunc; }; mStateHash[name] = new State(enter, update, exit); } public function getLastState():String{ return (pLastStateName); } public function getNextState():String{ return (pNextStateName); } public function resetCounter():void{ pCurrState.mCounter = 0; } public function getStateCounter():int{ return (pCurrState.mCounter); } public function getStateData():Object{ return (pCurrState.mDataBlob); } } }//package tinymantis
Section 291
//TileMap (tinymantis.TileMap) package tinymantis { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.system.*; import flash.xml.*; public class TileMap extends TMClass { public var pWorldTW:int; private var pFile:String; public var mLayers:Object; public var pPanelH:int; private var pOffsetX:int; private var pOffsetY:int; public var mTileSize:int; private var pFullyLoaded:Boolean; public var pPanelW:int; private var pTH:int; public var mTileSet:TileSet; public var pWorldW:int; private var pTW:int; public var pWorldTH:int; public var mBitmaps:Object; private var pFolder:String; public var pWorldH:int; private static var sDirectory:String; public function TileMap(map:XML, panelWidth:int, panelHeight:int){ var layer:XML; var tiles:Array; var j:int; var ratio:Number; var tml:TileMapLayer; var bmpd:BitmapData; super(); pFullyLoaded = false; pWorldTW = int(map.level.@width); pWorldTH = int(map.level.@height); mTileSize = int(map.level.@tilesize); pPanelW = panelWidth; pPanelH = panelHeight; pWorldW = (pWorldTW * mTileSize); pWorldH = (pWorldTH * mTileSize); pTW = (panelWidth / mTileSize); pTH = (panelHeight / mTileSize); mBitmaps = new Object(); mLayers = new Object(); var layers:XMLList = map.layers.children(); for each (layer in layers) { tiles = layer.@tiles.split(","); j = 0; while (j < tiles.length) { tiles[j] = int(tiles[j]); j++; }; ratio = ((Number(layer.@ratio) == 0)) ? 1 : Number(layer.@ratio); tml = new TileMapLayer(tiles, ratio); mLayers[layer.@name] = tml; bmpd = new BitmapData((panelWidth + int(map.level.@tilesize)), (panelHeight + int(map.level.@tilesize)), true, 0xFFFFFF); mBitmaps[layer.@name] = new Bitmap(bmpd); }; LoadTiles(map.level.@set); } private function LoadTiles(tilename:String):void{ var c:Class; var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, TilesLoaded); var childDefinitions:LoaderContext = new LoaderContext(); childDefinitions.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); c = (getDefinitionByName(("imgPackage." + tilename)) as Class); trace(("c = " + c)); var img:BitmapData = (new c(0, 0) as BitmapData); trace(("img = " + img)); buildTileSet(new Bitmap(img)); pFullyLoaded = true; dispatchEvent(new Event("TILES_LOADED")); } public function get yOffset():int{ return (pOffsetY); } public function get PixWidth():int{ return (pWorldW); } private function TilesLoaded(evt:Event):void{ buildTileSet(evt.target.content); pFullyLoaded = true; dispatchEvent(new Event("TILES_LOADED")); } public function get PixHeight():int{ return (pWorldH); } public function buildTileSet(img:DisplayObject):void{ var tile:BitmapData; var i:int; var dstX:int; var dstY:int; var theArray:Array = new Array(); var w:int = int((Number(img.width) / mTileSize)); var h:int = int((Number(img.height) / mTileSize)); var mtx:Matrix = new Matrix(); var j:int; while (j < h) { i = 0; while (i < w) { tile = new BitmapData(mTileSize, mTileSize, true, 0xFFFFFF); dstX = (i * mTileSize); dstY = (j * mTileSize); mtx.identity(); mtx.translate(-(dstX), -(dstY)); tile.draw(img, mtx, null, null, new Rectangle(0, 0, mTileSize, mTileSize)); theArray.push(tile); i++; }; j++; }; mTileSet = new TileSet(theArray, w, h); trace(theArray); } public function get xOffset():int{ return (pOffsetX); } public function setTile(layerName:String, x:int, y:int, val:int):void{ var layer:TileMapLayer = mLayers[layerName]; layer.mData[(x + (pWorldTW * y))] = val; } public function drawLayer(layerName:String, offsetX:int, offsetY:int):void{ var bmpd:BitmapData; var mtx:Matrix; var idx:int; var j:int; var i:int; var dstX:int; var dstY:int; var layer:TileMapLayer = mLayers[layerName]; var ratio:Number = layer.mRatio; if (offsetX < 0){ offsetX = 0; } else { if ((offsetX + pPanelW) >= pWorldW){ offsetX = (pWorldW - pPanelW); }; }; if (offsetY < 0){ offsetY = 0; } else { if ((offsetY + pPanelH) >= pWorldH){ offsetY = (pWorldH - pPanelH); }; }; pOffsetX = offsetX; pOffsetY = offsetY; offsetX = (offsetX * ratio); offsetY = (offsetY * ratio); var modX:int = (offsetX % mTileSize); var modY:int = (offsetY % mTileSize); var tx:int = (offsetX / mTileSize); var ty:int = (offsetY / mTileSize); var wtw:int = (pWorldTW * ratio); var wth:int = (pWorldTH * ratio); var tw:int = pTW; var th:int = pTH; var bmp:Bitmap = mBitmaps[layerName]; if (((!((tx == layer.mTX))) || (!((ty == layer.mTY))))){ bmpd = bmp.bitmapData; bmpd.lock(); bmpd.fillRect(bmpd.rect, 0); layer.mTX = tx; layer.mTY = ty; mtx = new Matrix(); idx = 0; j = 0; while (j < (th + 1)) { i = 0; while (i < (tw + 1)) { idx = int(layer.mData[(((j + ty) * pWorldTW) + (i + tx))]); if ((((idx < mTileSet.mTiles.length)) && ((idx >= 0)))){ dstX = (i * mTileSize); dstY = (j * mTileSize); mtx.identity(); mtx.translate(dstX, dstY); bmpd.draw(mTileSet.mTiles[idx], mtx); }; i++; }; j++; }; bmpd.unlock(); }; bmp.x = -(modX); bmp.y = -(modY); } public static function setDataDirectory(directory:String):void{ sDirectory = directory; } } }//package tinymantis
Section 292
//TileMapLayer (tinymantis.TileMapLayer) package tinymantis { public class TileMapLayer extends TMClass { public var mTH:int; public var mTW:int; public var mTX:int; public var mTY:int; public var mData:Array; public var mRatio:Number; public function TileMapLayer(data:Array, ratio:Number=1){ super(); mData = data; mTX = -1; mTY = -1; mRatio = ratio; } } }//package tinymantis
Section 293
//TileSet (tinymantis.TileSet) package tinymantis { public class TileSet extends TMClass { public var mTW:int; public var mTH:int; public var mTiles:Array; public function TileSet(tiles:Array, w:int, h:int):void{ super(); mTiles = tiles; mTW = w; mTH = h; } } }//package tinymantis
Section 294
//TMClass (tinymantis.TMClass) package tinymantis { import flash.events.*; import flash.utils.*; public class TMClass extends EventDispatcher { private var pUniqueID:int; public function TMClass(){ super(); pUniqueID = Utils.GET_NEW_FINGERPRINT(); } override public function toString():String{ return (((getQualifiedClassName(this) + "_") + pUniqueID)); } public function cleanup():void{ } public function get TMID():int{ return (pUniqueID); } } }//package tinymantis
Section 295
//TMSprite (tinymantis.TMSprite) package tinymantis { import flash.display.*; import flash.utils.*; public class TMSprite extends Sprite { private var pUniqueID:int; public function TMSprite(){ super(); pUniqueID = Utils.GET_NEW_FINGERPRINT(); } override public function toString():String{ return (((getQualifiedClassName(this) + "_") + pUniqueID)); } public function cleanup():void{ } public function get TMID():int{ return (pUniqueID); } } }//package tinymantis
Section 296
//TopLevel (tinymantis.TopLevel) package tinymantis { import flash.display.*; public class TopLevel extends MovieClip { public static var mStage:Stage; public static var mRoot:DisplayObject; public function TopLevel(){ super(); TopLevel.mStage = this.stage; TopLevel.mRoot = this; } } }//package tinymantis
Section 297
//Utils (tinymantis.Utils) package tinymantis { import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; public class Utils { private static var _sDebugLevel:int = 0; private static var _PI_DIVIDED_BY_180:Number = 0.0174532925199433; private static var _sFingerPrint:int = 0; private static var _180_DIVIDED_BY_PI:Number = 57.2957795130823; public function Utils(){ super(); } public static function traceDictionary(dict:Dictionary, log:Log=null):int{ var i:*; var count:int; for (i in dict) { println(((("[" + i) + "] = ") + dict[i]), log); count++; }; return (count); } public static function findRange(ranges:Array, X:Number):Number{ var len:Number = ranges.length; var i:Number = 1; while (i < len) { if (withinRange(ranges[(i - 1)], ranges[i], X)){ return ((i - 1)); }; i++; }; return ((len - 1)); } public static function removeArrayElement(array:Array, element:Object):Boolean{ var index:int = array.indexOf(element); if (index < 0){ return (false); }; array[index] = array[(array.length - 1)]; array.pop(); return (true); } public static function forceGarbageCollection():void{ new LocalConnection().connect("foo"); new LocalConnection().connect("foo"); //unresolved jump var _slot1 = e; } public static function easeInExpo(t:Number, b:Number, c:Number, d:Number):Number{ return ((Math.exp(((Math.log(c) / d) * t)) + b)); } public static function addStopToChildClip(obj:DisplayObjectContainer, childname:String):void{ var child:DisplayObject; var obj = obj; var childname = childname; if (obj){ child = obj.getChildByName(childname); addStopToMovieClip(child); //unresolved jump var _slot1 = e; }; } public static function magnitude(a:Point, b:Point):Number{ var n:Number = (a.x - b.x); var m:Number = (a.y - b.y); return (Math.sqrt(((n * n) + (m * m)))); } public static function withinRange(A:Number, B:Number, X:Number):Boolean{ return ((((X >= A)) && ((X < B)))); } public static function isObjectMovieClip(obj:DisplayObject):Boolean{ var sprite:MovieClip; var obj = obj; var yes:Boolean; sprite = MovieClip(obj); yes = true; //unresolved jump var _slot1 = e; return (yes); } public static function linearInterp(a:Number, b:Number, v:Number):Number{ return (((a * (1 - v)) + (b * v))); } public static function traceD(msg:String, debugLevel:int):void{ if (debugLevel <= Utils._sDebugLevel){ trace(msg); }; } public static function arrayJoin(originArray:Array, addonArray:Array):Array{ var i:int; while (i < addonArray.length) { originArray.push(addonArray[i]); i++; }; return (originArray); } public static function DEPRECTATED(oldName:String, newName:String, theArgs:String):void{ Utils.traceD("____________________________________________________", 2); Utils.traceD(((("the function " + oldName) + "has been changed to ") + newName), 2); Utils.traceD(("called from " + theArgs), 2); Utils.traceD("____________________________________________________", 2); } public static function radians2degrees(inRadians:Number):Number{ var degrees:Number = (inRadians * _180_DIVIDED_BY_PI); return (degrees); } public static function addStopToMovieClip(obj:DisplayObject):void{ var sp:DisplayObjectContainer; var i:int; var mc:MovieClip; var button:SimpleButton; if (obj){ if (isObjectSprite(obj)){ sp = DisplayObjectContainer(obj); i = 0; while (i < sp.numChildren) { addStopToMovieClip(sp.getChildAt(i)); i++; }; if (isObjectMovieClip(obj)){ mc = MovieClip(obj); if ((((((mc.x == 0)) || ((((mc.parent.x == 0)) && ((mc.parent.y == 1)))))) || ((mc.name.indexOf("clip") >= 0)))){ mc.addFrameScript((mc.totalFrames - 1), mc.stop); }; }; } else { if (obj.name.indexOf("button") >= 0){ button = SimpleButton(obj); addStopToMovieClip(button.upState); addStopToMovieClip(button.overState); addStopToMovieClip(button.downState); }; }; }; } public static function DELETE(inObj){ if ((inObj is DisplayObject)){ if (inObj.parent != null){ inObj.parent.removeChild(inObj); }; }; inObj.cleanup(); return (null); } public static function degrees2radians(inDegrees:Number):Number{ var radians:Number = (inDegrees * _PI_DIVIDED_BY_180); return (radians); } public static function println(s:String, log:Log=null):void{ if (log != null){ log.println(s); } else { trace(s); }; } public static function isObjectSprite(obj:DisplayObject):Boolean{ var sprite:Sprite; var obj = obj; var yes:Boolean; sprite = Sprite(obj); yes = true; //unresolved jump var _slot1 = e; return (yes); } public static function cosInterp(a:Number, b:Number, v:Number):Number{ var v2:Number = ((1 - Math.cos((v * Math.PI))) / 2); return (((a * (1 - v2)) + (b * v2))); } public static function GET_NEW_FINGERPRINT():int{ return (++_sFingerPrint); } } }//package tinymantis
Section 298
//vib_explode_3 (Vibrator_fla.vib_explode_3) package Vibrator_fla { import flash.display.*; public dynamic class vib_explode_3 extends MovieClip { public var iWave:MovieClip; public function vib_explode_3(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package Vibrator_fla
Section 299
//xxx_9 (VictoryDanceSynd_fla.xxx_9) package VictoryDanceSynd_fla { import flash.display.*; public dynamic class xxx_9 extends MovieClip { public function xxx_9(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package VictoryDanceSynd_fla
Section 300
//AdultSwimComMC (AdultSwimComMC) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; import Preroll.*; public dynamic class AdultSwimComMC extends MovieClip { public var mcBug_game:SimpleButton; public function AdultSwimComMC(){ addFrameScript(0, frame1); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame1(){ mcBug_game.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcBug_game.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "logo"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); _local8 = new URLRequest(_local6); _local8.data = _local7; navigateToURL(_local8, "_blank"); } } }//package
Section 301
//AnteChamberMC (AnteChamberMC) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class AnteChamberMC extends MovieClip { public var trial_1_1:SimpleButton; public var trial_2_1:SimpleButton; public var iChooseBox:MovieClip; public function AnteChamberMC(){ addFrameScript(0, frame1); } public function do_trial_2_1(_arg1:Event):void{ trace("hello there 2"); iChooseBox.iButton1.removeEventListener(_arg1.type, do_trial_2_1); iChooseBox.iButton2.removeEventListener(_arg1.type, do_trial_2_1); iChooseBox.iButton3.removeEventListener(_arg1.type, do_trial_2_1); iChooseBox.visible = false; trial_1_1.addEventListener(MouseEvent.CLICK, showDialog); trial_2_1.addEventListener(MouseEvent.CLICK, showDialog); dispatchEvent(new Event("trial_2_1")); } public function hideDialog(_arg1:Event):void{ iChooseBox.iButton1.removeEventListener(_arg1.type, iChooseBox.levelFunc); iChooseBox.iButton2.removeEventListener(_arg1.type, iChooseBox.levelFunc); iChooseBox.iButton3.removeEventListener(_arg1.type, iChooseBox.levelFunc); trial_1_1.addEventListener(MouseEvent.CLICK, showDialog); trial_2_1.addEventListener(MouseEvent.CLICK, showDialog); iChooseBox.visible = false; } function frame1(){ iChooseBox.iCloseButton.addEventListener(MouseEvent.CLICK, hideDialog); iChooseBox.visible = false; trial_1_1.addEventListener(MouseEvent.CLICK, showDialog); trial_2_1.addEventListener(MouseEvent.CLICK, showDialog); } public function do_trial_1_1(_arg1:Event):void{ trace("hello there"); iChooseBox.iButton1.removeEventListener(_arg1.type, do_trial_1_1); iChooseBox.iButton2.removeEventListener(_arg1.type, do_trial_1_1); iChooseBox.iButton3.removeEventListener(_arg1.type, do_trial_1_1); iChooseBox.visible = false; trial_1_1.addEventListener(MouseEvent.CLICK, showDialog); trial_2_1.addEventListener(MouseEvent.CLICK, showDialog); dispatchEvent(new Event("trial_1_1")); } public function showDialog(_arg1:Event):void{ var _local2:String; trial_1_1.removeEventListener(MouseEvent.CLICK, showDialog); trial_2_1.removeEventListener(MouseEvent.CLICK, showDialog); iChooseBox.visible = true; if (_arg1.target == trial_1_1){ iChooseBox.iTrialLabel.gotoAndStop(1); _local2 = "do_trial_1_1"; this.dispatchEvent(new Event("score_trial_1_1")); } else { iChooseBox.iTrialLabel.gotoAndStop(2); _local2 = "do_trial_2_1"; this.dispatchEvent(new Event("score_trial_2_1")); }; iChooseBox.iButton1.addEventListener(MouseEvent.CLICK, this[_local2]); iChooseBox.iButton2.addEventListener(MouseEvent.CLICK, this[_local2]); iChooseBox.iButton3.addEventListener(MouseEvent.CLICK, this[_local2]); iChooseBox.levelFunc = this[_local2]; } } }//package
Section 302
//Attack (Attack) package { import tinymantis.*; public class Attack extends TMClass { private var _mType:String; public var mHitCount:int; public function Attack(type:String){ super(); _mType = type; mHitCount = 0; } public function get Type():String{ return (_mType); } } }//package
Section 303
//baldgagmen0_0 (baldgagmen0_0) package { import flash.media.*; public dynamic class baldgagmen0_0 extends Sound { } }//package
Section 304
//baldgagmen0_1 (baldgagmen0_1) package { import flash.media.*; public dynamic class baldgagmen0_1 extends Sound { } }//package
Section 305
//baldgagmen0_2 (baldgagmen0_2) package { import flash.media.*; public dynamic class baldgagmen0_2 extends Sound { } }//package
Section 306
//baldgagmen0_3 (baldgagmen0_3) package { import flash.media.*; public dynamic class baldgagmen0_3 extends Sound { } }//package
Section 307
//baldgagmen0_4 (baldgagmen0_4) package { import flash.media.*; public dynamic class baldgagmen0_4 extends Sound { } }//package
Section 308
//baldgagmen1_0 (baldgagmen1_0) package { import flash.media.*; public dynamic class baldgagmen1_0 extends Sound { } }//package
Section 309
//bead_fall (bead_fall) package { import flash.media.*; public dynamic class bead_fall extends Sound { } }//package
Section 310
//bead_pickup (bead_pickup) package { import flash.media.*; public dynamic class bead_pickup extends Sound { } }//package
Section 311
//BeadCounterMC (BeadCounterMC) package { import flash.display.*; public dynamic class BeadCounterMC extends MovieClip { public var iCountMC:MovieClip; public var iOneUp:MovieClip; } }//package
Section 312
//BeadDialogue (BeadDialogue) package { import flash.events.*; import flash.display.*; import tinymantis.*; public class BeadDialogue extends TMSprite { protected var _mControls:MovieClip; protected var _mNumBeads:int; public function BeadDialogue(numBeads:int){ super(); _mNumBeads = numBeads; _mControls = new beadsDialogMC(); _mControls.x = 350; _mControls.y = 250; addChild(_mControls); addEventListener(Event.ENTER_FRAME, Loop); addEventListener("CLOSE", Close); } public function Loop(e:Event):void{ if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){ Main.self.ButtonPressSound(null); _mControls.play(); }; if (_mControls.currentFrame == _mControls.totalFrames){ removeEventListener(Event.ENTER_FRAME, Loop); Game.self.addBead(_mNumBeads); Game.self.removeDialog(this); visible = false; Game.self.Pause = false; }; } public function Close(e:Event):void{ _mControls.gotoAndPlay("close"); } } }//package
Section 313
//BeadGoodie (BeadGoodie) package { import tinymantis.*; public class BeadGoodie extends Goodie implements IRebuildable { private var _mGravity:Boolean; private var _mSize:int; public static var sShowedDialogue:Boolean = false; public function BeadGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, size:int=1){ super(game, ((size == 1)) ? new BeadMC() : new BigBeadMC(), tm, inX, inY, dX, dY); _mSize = size; if ((((dX == 0)) && ((dY == 0)))){ _mGravity = false; } else { _mGravity = true; }; _mDeathFrames = 8; } override public function doAction():void{ var numBeads:int = ((_mSize == 1)) ? 1 : 5; if (((!(sShowedDialogue)) && (!(Main.self.mPlayedAlready)))){ sShowedDialogue = true; pGame.showBeadDialogue(numBeads); pGame.Pause = true; } else { pGame.addBead(numBeads); }; Health = 0; pGame.Score = (pGame.Score + int(Game.sScoring[((_mSize == 1)) ? "small_bead" : "large_bead"])); pState.setState("DEATH"); } override protected function DEATH_UPDATE():void{ if (pState.getStateCounter() == 0){ pClip.gotoAndStop("DIE"); }; super.DEATH_UPDATE(); } override protected function _death():void{ pState.setState("DEATH"); } override public function playPickupSound():void{ if ((pGame.mBeadHUD.NumBeads + _mSize) < 50){ SoundManager.sSingleton.playSound(((_mSize == 1)) ? "bead_pickup" : "large_bead_pickup"); } else { SoundManager.sSingleton.playSound("x_1up"); }; } override public function applyGravity():void{ if (_mGravity){ super.applyGravity(); }; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.size = _mSize; return (blob); } override protected function FLY_UPDATE():void{ if ((((((pDX == 0)) && ((pDY == 0)))) && (!((pClip.currentLabel == "REST"))))){ _mGravity = false; pClip.gotoAndStop("REST"); }; } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):BeadGoodie{ var cha:BeadGoodie = new BeadGoodie(game, tm, blob.mX, blob.mY, 0, 0, blob.size); return (cha); } } }//package
Section 314
//BeadHUD (BeadHUD) package { import flash.events.*; import flash.display.*; import tinymantis.*; import flash.geom.*; public class BeadHUD extends TMSprite { protected var _mFadeCount:int; protected var _mNumBeads:int; protected var _mClip:MovieClip; public function BeadHUD(){ super(); _mClip = new BeadCounterMC(); addChild(_mClip); _mClip.iOneUp.gotoAndStop(1); } private function _fadeOut(evt:Event):void{ _mFadeCount--; if (_mFadeCount < 10){ _mClip.alpha = (_mClip.alpha - 0.1); }; if (_mFadeCount == 0){ _mClip.gotoAndStop(1); removeEventListener(Event.ENTER_FRAME, _fadeOut); }; } public function get NumBeads():int{ return (_mNumBeads); } private function _end_one_up_animation(evt:Event):void{ _mClip.iOneUp.removeEventListener("END_ANIMATION", _end_one_up_animation); _mClip.iCountMC.transform.colorTransform = new ColorTransform(); var zeros:String = ((_mNumBeads < 10)) ? "0" : ""; _mClip.iCountMC.iCount.text = (zeros + _mNumBeads); } public function showOneUP():void{ _mClip.iOneUp.gotoAndPlay(2); _mClip.iCountMC.transform.colorTransform = new ColorTransform(1, 1, 1, 1, 0xFF, 0xFF, 0xFF, 0); _mClip.iCountMC.iCount.text = "50"; _mClip.iOneUp.addEventListener("END_ANIMATION", _end_one_up_animation, false, 0, true); } public function set NumBeads(num:int):void{ _mNumBeads = num; var zeros:String = ((num < 10)) ? "0" : ""; _mClip.iCountMC.iCount.text = (zeros + _mNumBeads); } } }//package
Section 315
//BeadMC (BeadMC) package { import flash.display.*; public dynamic class BeadMC extends MovieClip { } }//package
Section 316
//beadsDialogMC (beadsDialogMC) package { import flash.events.*; import flash.display.*; public dynamic class beadsDialogMC extends MovieClip { public var iCloseButton:SimpleButton; public function beadsDialogMC(){ addFrameScript(10, frame11, 24, frame25); } public function CallClose(_arg1:Event):void{ parent.dispatchEvent(new Event("CLOSE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame25(){ stop(); } function frame11(){ stop(); iCloseButton.addEventListener(MouseEvent.CLICK, CallClose); iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over); } } }//package
Section 317
//BigBeadMC (BigBeadMC) package { import flash.display.*; public dynamic class BigBeadMC extends MovieClip { } }//package
Section 318
//BigHeartMC (BigHeartMC) package { import flash.display.*; public dynamic class BigHeartMC extends MovieClip { } }//package
Section 319
//block_break (block_break) package { import flash.media.*; public dynamic class block_break extends Sound { } }//package
Section 320
//Block2x2_0_MC (Block2x2_0_MC) package { import flash.display.*; public dynamic class Block2x2_0_MC extends MovieClip { } }//package
Section 321
//Block2x2_1_MC (Block2x2_1_MC) package { import flash.display.*; public dynamic class Block2x2_1_MC extends MovieClip { } }//package
Section 322
//Block2x2_10_MC (Block2x2_10_MC) package { import flash.display.*; public dynamic class Block2x2_10_MC extends MovieClip { } }//package
Section 323
//Block2x2_11_MC (Block2x2_11_MC) package { import flash.display.*; public dynamic class Block2x2_11_MC extends MovieClip { } }//package
Section 324
//Block2x2_12_MC (Block2x2_12_MC) package { import flash.display.*; public dynamic class Block2x2_12_MC extends MovieClip { } }//package
Section 325
//Block2x2_13_MC (Block2x2_13_MC) package { import flash.display.*; public dynamic class Block2x2_13_MC extends MovieClip { } }//package
Section 326
//Block2x2_14_MC (Block2x2_14_MC) package { import flash.display.*; public dynamic class Block2x2_14_MC extends MovieClip { } }//package
Section 327
//Block2x2_15_MC (Block2x2_15_MC) package { import flash.display.*; public dynamic class Block2x2_15_MC extends MovieClip { } }//package
Section 328
//Block2x2_16_MC (Block2x2_16_MC) package { import flash.display.*; public dynamic class Block2x2_16_MC extends MovieClip { } }//package
Section 329
//Block2x2_17_MC (Block2x2_17_MC) package { import flash.display.*; public dynamic class Block2x2_17_MC extends MovieClip { } }//package
Section 330
//Block2x2_18_MC (Block2x2_18_MC) package { import flash.display.*; public dynamic class Block2x2_18_MC extends MovieClip { } }//package
Section 331
//Block2x2_2_MC (Block2x2_2_MC) package { import flash.display.*; public dynamic class Block2x2_2_MC extends MovieClip { } }//package
Section 332
//Block2x2_3_MC (Block2x2_3_MC) package { import flash.display.*; public dynamic class Block2x2_3_MC extends MovieClip { } }//package
Section 333
//Block2x2_4_MC (Block2x2_4_MC) package { import flash.display.*; public dynamic class Block2x2_4_MC extends MovieClip { } }//package
Section 334
//Block2x2_5_MC (Block2x2_5_MC) package { import flash.display.*; public dynamic class Block2x2_5_MC extends MovieClip { } }//package
Section 335
//Block2x2_6_MC (Block2x2_6_MC) package { import flash.display.*; public dynamic class Block2x2_6_MC extends MovieClip { } }//package
Section 336
//Block2x2_7_MC (Block2x2_7_MC) package { import flash.display.*; public dynamic class Block2x2_7_MC extends MovieClip { } }//package
Section 337
//Block2x2_8_MC (Block2x2_8_MC) package { import flash.display.*; public dynamic class Block2x2_8_MC extends MovieClip { } }//package
Section 338
//Block2x2_9_MC (Block2x2_9_MC) package { import flash.display.*; public dynamic class Block2x2_9_MC extends MovieClip { } }//package
Section 339
//bonusMessageMC (bonusMessageMC) package { import flash.display.*; public dynamic class bonusMessageMC extends MovieClip { public function bonusMessageMC(){ addFrameScript(52, frame53, 104, frame105, 209, frame210); } function frame210(){ stop(); } function frame105(){ stop(); } function frame53(){ stop(); } } }//package
Section 340
//boob_hit (boob_hit) package { import flash.media.*; public dynamic class boob_hit extends Sound { } }//package
Section 341
//BoobGenerator (BoobGenerator) package { import tinymantis.*; public class BoobGenerator extends Character implements IRebuildable { private var _mSpeed:int; private var _mFrequency:int; private var pCount:int; public function BoobGenerator(game:Game, tm:TileMap, inX:int, inY:int, freq:int, speed:int, direction:String, preload:Boolean){ var i:int; super(game, new RoboBoobMC(), direction.toUpperCase(), tm, inX, inY); pClip.visible = false; pCount = 0; _mFrequency = freq; _mSpeed = ((direction == "left")) ? -(speed) : speed; if (preload){ i = 0; while (i < int((tm.pWorldW / freq))) { pGame.addProjectile(new RoboBoob(pGame, pTileMap, (mX + ((i * freq) * _mSpeed)), mY, _mSpeed)); i++; }; }; } override public function update():void{ if (!this.onScreen){ if ((pCount % _mFrequency) == 1){ pGame.addProjectile(new RoboBoob(pGame, pTileMap, mX, mY, _mSpeed)); }; }; pCount++; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.speed = Math.abs(_mSpeed); blob.direction = ((_mSpeed < 0)) ? "left" : "right"; blob.freq = _mFrequency; return (blob); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):BoobGenerator{ var cha:BoobGenerator = new BoobGenerator(game, tm, blob.mX, blob.mY, blob.freq, blob.speed, blob.direction, false); return (cha); } } }//package
Section 342
//BossDialog (BossDialog) package { import flash.events.*; import tinymantis.*; public class BossDialog extends TMSprite { protected var _mControls:BossDialogMC; public function BossDialog(){ super(); _mControls = new BossDialogMC(); _mControls.x = 350; _mControls.y = 250; addChild(_mControls); addEventListener(Event.ENTER_FRAME, Loop); addEventListener("CLOSE", Close); } public function Loop(e:Event):void{ if (_mControls.currentFrame == _mControls.totalFrames){ removeEventListener(Event.ENTER_FRAME, Loop); Game.self.removeDialog(this); visible = false; Game.self.Pause = false; }; if (((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))){ Main.self.ButtonPressSound(null); _mControls.play(); }; } public function Close(e:Event):void{ _mControls.gotoAndPlay("close"); } } }//package
Section 343
//BossDialogMC (BossDialogMC) package { import flash.events.*; import flash.display.*; public dynamic class BossDialogMC extends MovieClip { public var iCloseButton:SimpleButton; public var iNextButton:SimpleButton; public function BossDialogMC(){ addFrameScript(18, frame19, 50, frame51, 61, frame62); } public function Next(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); play(); } public function CallClose(_arg1:Event):void{ parent.dispatchEvent(new Event("CLOSE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame19(){ stop(); iNextButton.addEventListener(MouseEvent.CLICK, Next); iNextButton.addEventListener(MouseEvent.ROLL_OVER, Over); } function frame51(){ stop(); iNextButton.addEventListener(MouseEvent.CLICK, Next); iNextButton.addEventListener(MouseEvent.ROLL_OVER, Over); } function frame62(){ stop(); iCloseButton.addEventListener(MouseEvent.CLICK, CallClose); iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over); } } }//package
Section 344
//BossHUD (BossHUD) package { import flash.display.*; import tinymantis.*; public class BossHUD extends TMSprite { protected var _mHealth:HealthBar; protected var _mNumBeads:int; protected var _mFadeCount:int; protected var _mClip:MovieClip; public function BossHUD(){ super(); _mClip = new BossMeterMC(); _mHealth = new HealthBar(_mClip.iHealth); addChild(_mClip); _mHealth.setHealth(0); } public function getHealth():int{ return (_mHealth.getHealthAsFrame()); } public function setHealth(h:int):void{ _mHealth.setHealth(h); } } }//package
Section 345
//BossMeterMC (BossMeterMC) package { import flash.display.*; public dynamic class BossMeterMC extends MovieClip { public var iHealth:MovieClip; } }//package
Section 346
//botdie_01 (botdie_01) package { import flash.media.*; public dynamic class botdie_01 extends Sound { } }//package
Section 347
//botdie_02 (botdie_02) package { import flash.media.*; public dynamic class botdie_02 extends Sound { } }//package
Section 348
//BreakableBlock (BreakableBlock) package { import flash.display.*; import tinymantis.*; import flash.utils.*; public class BreakableBlock extends Character implements IRebuildable { private var pTW:int; private var pTH:int; public function BreakableBlock(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int, w:int, h:int){ super(game, mc, "RIGHT", tm, inX, inY); pDY = 0; pDX = 0; pTW = w; pTH = h; pState.initState("REST", REST_ENTER, null, null); pState.initState("BREAK", BREAK_ENTER, BREAK_UPDATE, null); pState.initState("DEAD", null, DEATH_ENTER, null); pState.setState("REST"); setBlocking(true); pAttackValue = 100; } override public function update():void{ pState.update(); handleAttacks("default", this); } protected function DEATH_ENTER():void{ setBlocking(false); pDead = true; } override public function damage(amt:int):void{ if (pState.getStateName() != "BREAK"){ pState.setState("BREAK"); }; } protected function BREAK_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 4){ setBlocking(false); } else { if (cnt == 17){ pClip.visible = false; if (((!((pDrops == null))) && ((pDrops.length > 0)))){ GiveGoodie(50, 50); }; pDead = true; }; }; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.clipName = getQualifiedClassName(pClip); blob.pTW = pTW; blob.pTH = pTH; if (pState.getStateName() == "BREAK"){ blob.pState = "DEAD"; }; return (blob); } protected function REST_ENTER():void{ pClip.gotoAndStop("REST"); } private function setBlocking(yes:Boolean):void{ var i:int; var x:int = (mX / pTileMap.mTileSize); var y:int = (mY / pTileMap.mTileSize); var j:int; while (j < pTH) { i = 0; while (i < pTW) { pTileMap.setTile("canWalk", (x + i), (y + j), (yes) ? 0 : 1); i++; }; j++; }; } protected function BREAK_ENTER():void{ pClip.gotoAndStop("BREAK"); SoundManager.sSingleton.playSound("block_break"); pGame.Score = (pGame.Score + int(Game.sScoring["breakable_block"])); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):BreakableBlock{ var c:Class = (getDefinitionByName(blob.clipName) as Class); var clip:MovieClip = new (c); var cha:BreakableBlock = new BreakableBlock(game, clip, tm, blob.mX, blob.mY, blob.pTW, blob.pTH); trace(blob.pState); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 349
//BrickWallMC (BrickWallMC) package { import flash.display.*; public dynamic class BrickWallMC extends MovieClip { } }//package
Section 350
//bunnymen0_0 (bunnymen0_0) package { import flash.media.*; public dynamic class bunnymen0_0 extends Sound { } }//package
Section 351
//bunnymen0_1 (bunnymen0_1) package { import flash.media.*; public dynamic class bunnymen0_1 extends Sound { } }//package
Section 352
//bunnymen1_0 (bunnymen1_0) package { import flash.media.*; public dynamic class bunnymen1_0 extends Sound { } }//package
Section 353
//bunnymen1_1 (bunnymen1_1) package { import flash.media.*; public dynamic class bunnymen1_1 extends Sound { } }//package
Section 354
//BunnyVibrator (BunnyVibrator) package { import tinymantis.*; public class BunnyVibrator extends Character { private var pApplyGravity:Boolean; public function BunnyVibrator(game:Game, facing:String, tm:TileMap, inX:int, inY:int, dX:int, dY:int, applyGravity:Boolean=true){ super(game, new BunnyVibratorMC(), facing, tm, inX, inY); pDX = dX; pDY = dY; pState.initState("FLY", null, FLY_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DIE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.setState("FLY"); pApplyGravity = applyGravity; pAttackValue = 10; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (pState.getStateCounter() == 300){ pGame.mAttacks[pClip] = null; delete pGame.mAttacks[pClip]; pDead = true; }; }; } private function FLY_UPDATE():void{ if (pState.getStateCounter() == 300){ pDead = true; }; } public function DAMAGE_ENTER():void{ pDX = -(pDX); pDY = -(pDY); if (pDY == 0){ pDY = -15; }; pGame.mAttacks[pClip] = new Attack("WHIP"); } override public function update():void{ pState.update(); if (((((pApplyGravity) || ((pState.getStateName() == "DAMAGE")))) || ((pState.getStateName() == "DIE")))){ applyGravity(); }; if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){ if (!handleAttacks("default", pClip)){ hitProtagonist(); }; }; ApplyMotionVector(); } } }//package
Section 355
//BunnyVibratorMC (BunnyVibratorMC) package { import flash.display.*; public dynamic class BunnyVibratorMC extends MovieClip { } }//package
Section 356
//button_click (button_click) package { import flash.media.*; public dynamic class button_click extends Sound { } }//package
Section 357
//button_over (button_over) package { import flash.media.*; public dynamic class button_over extends Sound { } }//package
Section 358
//Cage (Cage) package { import flash.display.*; import tinymantis.*; import flash.utils.*; public class Cage extends Character implements IRebuildable { private var _mRegenerate:Boolean; public static var sPlayedDialogue:Boolean = false; public function Cage(game:Game, clip:MovieClip, tm:TileMap, inX:int, inY:int, regenerate:Boolean){ super(game, clip, "RIGHT", tm, inX, inY); pState.initState("REST", REST_ENTER, null, null); pState.initState("TIRED", TIRED_ENTER, null, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.setState("REST"); pDY = 0; pDX = 0; pMobDamageType = "friend"; _mRegenerate = regenerate; } override public function update():void{ var pro:SadieControl; pState.update(); if ((((sPlayedDialogue == false)) && (!(Main.self.mPlayedAlready)))){ pro = pGame.Protagonist; if (((onScreen) && ((Math.abs((pro.mX - mX)) < 100)))){ sPlayedDialogue = true; pGame.showCageDialogue(); pGame.Pause = true; }; }; if (pState.getStateName() == "REST"){ handleAttacks("friend", pClip); }; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.clipName = getQualifiedClassName(pClip); blob.regenerate = _mRegenerate; return (blob); } public function TIRED_ENTER():void{ pClip.gotoAndStop("TIRED"); } public function DAMAGE_ENTER():void{ pGame.Score = (pGame.Score + int(Game.sScoring["cage"])); pClip.gotoAndStop("TIRED"); SoundManager.sSingleton.playSound("cage_crash3"); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); switch (cnt){ case 2: GiveGoodie(25, ((pClip is CageMC)) ? 25 : 50); break; case 4: pState.setState("TIRED"); break; }; } public function REST_ENTER():void{ pClip.gotoAndStop("REST"); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Cage{ var c:Class = (getDefinitionByName(blob.clipName) as Class); var clip:MovieClip = new (c); var cha:Cage = new Cage(game, clip, tm, blob.mX, blob.mY, blob.regenerate); if (!blob.regenerate){ cha.pState.setState(blob.pState); }; cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 359
//cage_crash3 (cage_crash3) package { import flash.media.*; public dynamic class cage_crash3 extends Sound { } }//package
Section 360
//CageMC (CageMC) package { import flash.display.*; public dynamic class CageMC extends MovieClip { } }//package
Section 361
//CageOffMC (CageOffMC) package { import flash.display.*; public dynamic class CageOffMC extends MovieClip { } }//package
Section 362
//Candle (Candle) package { import flash.display.*; import tinymantis.*; public class Candle extends Character { private const _mInBetween:int = 20; private var _mBetweenLeft:int; private var _mBetweenCount:int;// = 0 private var _mFrequency:int; private var _mSpeed:int; private var pCount:int; public function Candle(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int, freq:int){ super(game, mc, "RIGHT", tm, inX, inY); pCount = 1; _mFrequency = freq; _mBetweenLeft = 0; _mBetweenCount = 0; } override public function update():void{ if ((pCount % _mFrequency) == 1){ _mBetweenLeft = 3; _mBetweenCount = 0; }; if (_mBetweenLeft > 0){ if ((_mBetweenCount % _mInBetween) == 1){ pGame.addProjectile(new CandleWax(pGame, pTileMap, (mX + pClip.iPlacement.x), (mY + pClip.iPlacement.y))); _mBetweenLeft--; }; _mBetweenCount++; }; pCount++; } } }//package
Section 363
//candle_drop (candle_drop) package { import flash.media.*; public dynamic class candle_drop extends Sound { } }//package
Section 364
//Candle0MC (Candle0MC) package { import flash.display.*; public dynamic class Candle0MC extends MovieClip { public var iPlacement:MovieClip; } }//package
Section 365
//Candle1MC (Candle1MC) package { import flash.display.*; public dynamic class Candle1MC extends MovieClip { public var iPlacement:MovieClip; } }//package
Section 366
//CandleGoodie (CandleGoodie) package { import tinymantis.*; public class CandleGoodie extends WeaponGoodie { public function CandleGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new CandleMC(), tm, inX, inY, dX, dY); _mType = "CANDLE"; _mMsgType = "candle"; setToyOnScreen(_mType, true); } } }//package
Section 367
//CandleMC (CandleMC) package { import flash.display.*; public dynamic class CandleMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 368
//CandleWax (CandleWax) package { import tinymantis.*; import flash.geom.*; public class CandleWax extends Character { public function CandleWax(game:Game, tm:TileMap, inX:int, inY:int){ super(game, new CandleWaxMC(), "RIGHT", tm, inX, inY); pState.initState("FALL", FALL_ENTER, null, null); pState.initState("LAND", LAND_ENTER, LAND_UPDATE, null); pState.setState("FALL"); pDX = (pDY = 0); pMobDamageType = "candlewax"; hitArea = pClip.iCollision; } override public function handleLand():void{ super.handleLand(); pState.setState("LAND"); } private function FALL_ENTER():void{ pClip.gotoAndStop("FALL"); if (onScreen){ SoundManager.sSingleton.playMusic("candle_drop", false); }; } override public function update():void{ pState.update(); applyGravity(); if (pState.getStateCounter() < 11){ hitProtagonist(); }; ApplyMotionVector(); restrain(); } override public function get onScreen():Boolean{ var bounds:Rectangle = pClip.getRect(pClip); if (((((this.x + bounds.right) < 0)) || (((this.x + bounds.left) > Main.WIDTH)))){ return (false); }; return (true); } private function LAND_ENTER():void{ pClip.gotoAndStop("LAND"); } private function LAND_UPDATE():void{ if (pState.getStateCounter() == 12){ pDead = true; }; } } }//package
Section 369
//CandleWaxMC (CandleWaxMC) package { import flash.display.*; public dynamic class CandleWaxMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 370
//CatGoodie (CatGoodie) package { import tinymantis.*; public class CatGoodie extends WeaponGoodie { public function CatGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new CatMC(), tm, inX, inY, dX, dY); _mType = "WHIP_TAILS"; _mMsgType = "cat9"; setToyOnScreen(_mType, true); } } }//package
Section 371
//CatMC (CatMC) package { import flash.display.*; public dynamic class CatMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 372
//Character (Character) package { import flash.display.*; import tinymantis.*; import flash.geom.*; import flash.utils.*; public class Character extends TMSprite { protected var pState:StateMachine; protected var pDX:Number; protected var pDY:Number; protected var pGame:Game; public var mX:int; public var mY:int; protected var _mScoreType:String; protected var pKnockState:StateMachine; protected var pSpeed:int;// = 0 protected var pTouchingGround:Boolean; protected var pLastDY:Number; protected var _mPlayedHitSound:Boolean; protected var pTileMap:TileMap; protected var pLastDX:Number; protected var pStartX:int; protected var pStartY:int; protected var _mPauseUtil:PauseUtil; protected var pMobDamageType:String; protected var pClip:MovieClip; protected var pDrops:Array; protected var pFacing:StateMachine; protected var pHealth:int;// = 0 protected var pAttackDistance:int;// = 0 protected var pTouchingCeiling:Boolean; protected var pDead:Boolean; protected var pAttackValue:int;// = 0 protected static const FACE_LEFT:int = -1; protected static const FACE_RIGHT:int = 1; public static var sMobCounts:Object = new Object(); public function Character(game:Game, clip:MovieClip, facing:String, tilemap:TileMap, wX:int, wY:int){ super(); pGame = game; pStartX = wX; pStartY = wY; pClip = clip; this.addChild(pClip); pTileMap = tilemap; mX = wX; mY = wY; accountForScrolling(); pState = new StateMachine(); pFacing = new StateMachine(); pKnockState = new StateMachine(); pKnockState.initState("REST", null, null, null); pKnockState.initState("KNOCKBACK", KNOCKBACK_ENTER, KNOCKBACK_UPDATE, null); pFacing.initState("LEFT", LEFT_ENTER, null, null); pFacing.initState("RIGHT", RIGHT_ENTER, null, null); pFacing.setState(facing); pDead = false; pTouchingGround = false; pAttackValue = 0; hitArea = this; Health = 100; pMobDamageType = "default"; _mScoreType = "default"; pDX = (pDY = 0); if (sMobCounts[getQualifiedClassName(this)] == null){ sMobCounts[getQualifiedClassName(this)] = 1; } else { var _local7 = sMobCounts; var _local8 = getQualifiedClassName(this); var _local9 = (_local7[_local8] + 1); _local7[_local8] = _local9; }; _mPlayedHitSound = false; } public function LEFT_ENTER():void{ pClip.scaleX = FACE_LEFT; } public function ApplyMotionVector():void{ mX = (mX + pDX); mY = (mY + pDY); } public function KNOCKBACK_UPDATE():void{ var knock:int = pKnockState.getStateData().knock; if (knock < 0){ knock++; } else { if (knock > 0){ knock--; }; }; pDX = knock; pKnockState.setStateData({knock:knock}); if (knock == 0){ pKnockState.setState("REST"); }; } public function noDamage():void{ } public function accountForScrolling():void{ this.x = (mX - pTileMap.xOffset); this.y = (mY - pTileMap.yOffset); } public function get Facing():String{ return (pFacing.getStateName()); } public function restrain():void{ var bounds:Rectangle; var rslt:Object; var dir:int; pLastDY = pDY; pLastDX = pDX; bounds = ((pClip.iCollision == null)) ? pClip.getBounds(this) : pClip.iCollision.getBounds(this); if (pDX != 0){ rslt = checkWall(bounds, pDX); if (rslt.hasCollision){ mX = rslt.x; dir = ((pDX > 0)) ? FACE_RIGHT : FACE_LEFT; pDX = 0; handleHitWall(dir); }; if (pTouchingGround == true){ if (checkEdge(bounds, pDX)){ handleEdge(); }; }; }; if (pDY > 0){ pTouchingCeiling = false; rslt = checkBottom(bounds, pDY); if (rslt.hasCollision){ mY = (rslt.y - bounds.bottom); pDY = 0; if (!pTouchingGround){ handleLand(); }; pTouchingGround = true; } else { pTouchingGround = false; }; } else { if (pDY < 0){ pTouchingGround = false; rslt = checkTop(bounds, pDY); if (rslt.hasCollision){ mY = rslt.y; pDY = 0; if (!pTouchingCeiling){ handleCeiling(); }; pTouchingCeiling = true; } else { pTouchingCeiling = false; }; }; }; } public function flashWhite(cnt:int):void{ if (((cnt / 2) % 2) == 0){ pClip.transform.colorTransform = new ColorTransform(1, 1, 1, 1, 200, 200, 200, 0); } else { pClip.transform.colorTransform = new ColorTransform(); }; } public function getBlob():Object{ var blob:Object = new Object(); blob.name = getQualifiedClassName(this); blob.mX = mX; blob.mY = mY; blob.pHealth = pHealth; blob.pState = pState.getStateName(); blob.pFacing = pFacing.getStateName(); blob.pDrops = pDrops; blob.pSpeed = pSpeed; return (blob); } public function KNOCKBACK_ENTER():void{ pDX = pKnockState.getStateData().knock; } public function handleEdge():void{ if (pKnockState.getStateName() == "KNOCKBACK"){ pKnockState.setState("REST"); }; mX = (mX - pDX); mY = (mY - pDY); pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT"); } public function checkWall(bounds:Rectangle, dX:int):Object{ var bounds1:Rectangle = bounds.clone(); bounds1.offset(mX, mY); bounds1.offset(dX, 0); var tx:int = (((dX > 0)) ? bounds1.right : bounds1.left / pTileMap.mTileSize); var tT:int = ((bounds1.top + 1) / pTileMap.mTileSize); var tB:int = ((bounds1.bottom - 1) / pTileMap.mTileSize); var offset:int = ((dX > 0)) ? (-(bounds.right) - 1) : ((pTileMap.mTileSize - bounds.left) + 1); var obj:Object = new Object(); obj.hasCollision = false; if (pTileMap.mLayers["canWalk"].mData[(tx + (tT * pTileMap.pWorldTW))] == 0){ obj.hasCollision = true; obj.x = ((tx * pTileMap.mTileSize) + offset); } else { if (pTileMap.mLayers["canWalk"].mData[(tx + (tB * pTileMap.pWorldTW))] == 0){ obj.hasCollision = true; obj.x = ((tx * pTileMap.mTileSize) + offset); }; }; if (tx < 0){ obj.hasCollision = true; obj.x = ((tx * pTileMap.mTileSize) + offset); } else { if (tx >= pTileMap.pWorldTW){ obj.hasCollision = true; obj.x = ((tx * pTileMap.mTileSize) + offset); }; }; return (obj); } public function handleAttacks(type:String, hit:DisplayObject):Boolean{ var i:Object; var attackMC:MovieClip; var dmg:int; var attackType:String; var table:Object; var knockDef:DamageDef; var knock:int; var pt1:Point; var pt2:Point; var cnt:int; var rmIdx = -1; for (i in pGame.mAttacks) { attackMC = MovieClip(i); if ((((attackMC == null)) || ((pGame.mAttacks[i] == null)))){ trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); trace("ERROR ERROR ERROR ERROR FIX THIS IN handleAttacks"); delete pGame.mAttacks[i]; } else { if (attackMC.hitTestObject(hit)){ pGame.mAttacks[i].mHitCount++; dmg = Game.sDamageTable[type][pGame.mAttacks[i].Type]; damage(dmg); attackType = pGame.mAttacks[i].Type; table = Game.sKnockTable; knockDef = DamageDef(table[type]); knock = knockDef[attackType]; pt1 = new Point(0, 0); pt2 = new Point(0, 0); pt1 = hit.localToGlobal(pt1); pt2 = attackMC.localToGlobal(pt2); knock = (knock * ((pt1.x > pt2.x)) ? 1 : -1); pKnockState.setState("KNOCKBACK", {knock:knock}); if (pGame.mAttacks[i].Type == "TASER"){ pGame.Protagonist.forceExitTaser(); }; return (true); }; }; }; return (false); } public function aboutFace():void{ } public function hitProtagonist():Boolean{ var pro:SadieControl = pGame.Protagonist; if (pro.hitTestObject(this)){ return (pro.touch(this, pMobDamageType)); }; return (false); } override public function cleanup():void{ super.cleanup(); var _local1 = sMobCounts; var _local2 = getQualifiedClassName(this); var _local3 = (_local1[_local2] - 1); _local1[_local2] = _local3; pGame = null; pTileMap = null; if (contains(pClip)){ removeChild(pClip); }; pClip = null; pState = null; pKnockState = null; pFacing = null; pDrops = null; _mPauseUtil = null; } public function get Health():int{ return (pHealth); } public function GiveGoodie(offx:int=0, offy:int=0):void{ var chances:Array; var dropItems:Array; var i:int; var goodie:String; var dx:int; var dy:int; var x:int; var y:int; var num:int; var j:int; if (pDrops != null){ chances = new Array(); dropItems = ["CAT", "LUBE", "FEATHER", "TASER", "VIBRATOR", "CANDLE", "HEALTH_1", "HEALTH_2", "BEADS_1", "ONE_UP", "ONE_HEART", "HEARTS", "BEADS_2", "TOY_X"]; i = 0; while (i < dropItems.length) { num = pDrops[i]; j = 0; while (j < num) { chances.push(dropItems[i]); j++; }; i++; }; goodie = chances[int((Math.random() * 100))]; dx = 0; dy = -1; x = (mX + offx); y = (mY + offy); switch (goodie){ case "HEALTH_1": case "HEALTH_2": pGame.addProjectile(new HealthPill(pGame, goodie, pTileMap, x, (y - 10), dx, dy)); break; case "BEADS_1": SoundManager.sSingleton.playSound("bead_fall"); pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 1)); break; case "BEADS_2": SoundManager.sSingleton.playSound("bead_fall"); pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 2)); break; case "LUBE": pGame.addProjectile(new LubeGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "CAT": pGame.addProjectile(new CatGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "FEATHER": pGame.addProjectile(new FeatherGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "TASER": pGame.addProjectile(new TaserGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "VIBRATOR": pGame.addProjectile(new VibratorGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "CANDLE": pGame.addProjectile(new CandleGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "ONE_UP": pGame.addProjectile(new OneUpGoodie(pGame, pTileMap, x, (y - 10), dx, dy)); break; case "ONE_HEART": case "HEARTS": if (pGame.Protagonist.NumToys < 5){ pGame.addProjectile(new RoboCrab(pGame, "RIGHT", pTileMap, x, (y - 10), false, dx, dy)); } else { pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 1)); }; break; case "TOY_X": _pickToyGoodie(x, y, dx, dy); break; default: break; }; }; } public function get onScreen():Boolean{ var bounds:Rectangle = pClip.getRect(pClip); if (((((((((this.x + bounds.right) < 0)) || (((this.x + bounds.left) > Main.WIDTH)))) || (((this.y + bounds.bottom) < 0)))) || (((this.y + bounds.top) > Main.HEIGHT)))){ return (false); }; return (true); } protected function pingPong():void{ pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed; } public function get isDead():Boolean{ return (pDead); } protected function PlayHitSound(prefix:String, limit:int):void{ if (_mPlayedHitSound == false){ VOManager.playVO(prefix, pGame.TimeElapsed); _mPlayedHitSound = true; }; } protected function follow():void{ var pro:SadieControl = pGame.Protagonist; if (Math.abs((mX - pro.mX)) > 0){ if ((mX - pro.mX) < 0){ pFacing.setState("RIGHT"); } else { pFacing.setState("LEFT"); }; pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed; }; } public function checkTop(bounds:Rectangle, dY:int):Object{ var bounds1:Rectangle = bounds.clone(); bounds1.offset(mX, mY); bounds1.offset(0, dY); var ty:int = (bounds1.top / pTileMap.mTileSize); var tL:int = (bounds1.left / pTileMap.mTileSize); var tR:int = (bounds1.right / pTileMap.mTileSize); var obj:Object = new Object(); obj.hasCollision = false; if (pTileMap.mLayers["canWalk"].mData[(tL + (ty * pTileMap.pWorldTW))] == 0){ obj.hasCollision = true; obj.y = (((ty * pTileMap.mTileSize) + pTileMap.mTileSize) - bounds.top); } else { if (pTileMap.mLayers["canWalk"].mData[(tR + (ty * pTileMap.pWorldTW))] == 0){ obj.hasCollision = true; obj.y = (((ty * pTileMap.mTileSize) + pTileMap.mTileSize) - bounds.top); }; }; return (obj); } public function RIGHT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } public function applyGravity():void{ pDY = (pDY + 2); if (pDY == 4){ handleFall(); }; if (pDY > 24){ pDY = 24; }; } public function handleLand():void{ } public function handleFall():void{ } public function handleHitWall(whichWall:int):void{ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); } public function update():void{ } public function get TouchingGround():Boolean{ return (pTouchingGround); } public function checkBottom(bounds:Rectangle, dY:int):Object{ var bounds1:Rectangle = bounds.clone(); bounds1.offset(mX, mY); bounds1.offset(0, dY); var ty:int = (bounds1.bottom / pTileMap.mTileSize); var tL:int = (bounds1.left / pTileMap.mTileSize); var tR:int = (bounds1.right / pTileMap.mTileSize); var obj:Object = new Object(); obj.hasCollision = false; if (pTileMap.mLayers["canWalk"].mData[(tL + (ty * pTileMap.pWorldTW))] == 0){ obj.hasCollision = true; obj.y = (ty * pTileMap.mTileSize); } else { if (pTileMap.mLayers["canWalk"].mData[(tR + (ty * pTileMap.pWorldTW))] == 0){ obj.hasCollision = true; obj.y = (ty * pTileMap.mTileSize); }; }; return (obj); } public function Pause(p:Boolean):void{ if (p){ if (((!((pClip == null))) && ((pClip is MovieClip)))){ _mPauseUtil = new PauseUtil(pClip, pGame.mLog); }; } else { if (_mPauseUtil != null){ _mPauseUtil.resume(); }; }; } public function getState():String{ return (pState.getStateName()); } public function checkEdge(bounds:Rectangle, dX:int):Boolean{ var bounds1:Rectangle = bounds.clone(); bounds1.offset(mX, mY); bounds1.offset(dX, 12); var ty:int = (bounds1.bottom / pTileMap.mTileSize); var tx:int = (((pFacing.getStateName() == "LEFT")) ? bounds1.left : bounds1.right / pTileMap.mTileSize); if (pTileMap.mLayers["canWalk"].mData[(tx + (ty * pTileMap.pWorldTW))] == 0){ return (false); }; return (true); } public function AddDrops(drops:Array):void{ pDrops = drops; } protected function reverse():void{ var pro:SadieControl = pGame.Protagonist; if ((mX - pro.mX) < 0){ pFacing.setState("RIGHT"); } else { pFacing.setState("LEFT"); }; pDX = ((pFacing.getStateName() == "LEFT")) ? pSpeed : -(pSpeed); } public function heal(amt:int):void{ Health = (Health + amt); } public function rotate(angle:int):void{ pClip.x = (pClip.y = 0); pClip.rotation = (angle % 360); var bounds:Rectangle = pClip.getBounds(this); pClip.y = (pClip.y - (bounds.y + (bounds.height * 0.5))); pClip.x = (pClip.x - (bounds.x + (bounds.width * 0.5))); } public function handleCeiling():void{ } private function _pickToyGoodie(x:int, y:int, dx:int, dy:int):void{ var c:Class; var hash:Object = {WHIP_TAILS:CatGoodie, VIBRATOR:VibratorGoodie, CANDLE:CandleGoodie, TASER:TaserGoodie, FEATHER:FeatherGoodie}; var gaveWeapon:Boolean; var idx:int = int((Math.random() * SadieControl.sAllToys.length)); var i = 5; while (i != 0) { if (idx == SadieControl.sAllToys.length){ idx = 1; }; if (((!(pGame.Protagonist.HasToy(SadieControl.sAllToys[idx]))) && (!(WeaponGoodie.isToyOnscreen(SadieControl.sAllToys[idx]))))){ c = hash[SadieControl.sAllToys[idx]]; pGame.addProjectile(new c(pGame, pTileMap, x, (y - 10), dx, dy)); gaveWeapon = true; break; }; idx++; i--; }; if (!gaveWeapon){ SoundManager.sSingleton.playSound("bead_fall"); pGame.addProjectile(new BeadGoodie(pGame, pTileMap, x, (y - 10), dx, dy, 1)); }; } public function set Health(h:int):void{ if (h > 100){ h = 100; }; if (h < 0){ h = 0; }; pHealth = h; } protected function shouldAttack():Boolean{ var pro:SadieControl = pGame.Protagonist; var diff:int = (pro.mX - mX); if ((((Math.abs(diff) < pAttackDistance)) && ((Math.abs((pro.mY - mY)) <= 100)))){ if ((((((diff < 0)) && ((pFacing.getStateName() == "LEFT")))) || ((((diff > 0)) && ((pFacing.getStateName() == "RIGHT")))))){ return (true); }; return (false); //unresolved jump }; return (false); } public function damage(amt:int):void{ var h:int; var scoring:Object; var val:int; if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){ h = Health; h = (h - amt); if (h > 0){ pState.setState("DAMAGE"); Health = h; } else { pState.setState("DIE"); Health = h; if (!(this is SadieControl)){ scoring = Game.sScoring; val = scoring[_mScoreType]; pGame.Score = (pGame.Score + val); }; }; }; } } }//package
Section 373
//Cloud (Cloud) package { import tinymantis.*; import flash.utils.*; public class Cloud extends Character implements IRebuildable { public function Cloud(game:Game, tm:TileMap, inX:int, inY:int){ super(game, new CloudMC(), "RIGHT", tm, inX, inY); pDY = 0; pDX = 0; initStates(); pSpeed = 6; pMobDamageType = "e_gagman"; _mScoreType = "gagman"; hitArea = pClip.iCollision; } public function initStates():void{ pState.initState("GROW", GROW_ENTER, GROW_UPDATE, null); pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null); pState.setState("GROW"); } public function FLY_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (mY < -50){ pDead = true; }; } public function GROW_UPDATE():void{ var add:Number; var frames = 15; var cnt:int = pState.getStateCounter(); if (cnt == frames){ pState.setState("FLY"); } else { add = (cnt / frames); pClip.scaleX = (pClip.scaleY = (0.1 + add)); }; } override public function update():void{ pState.update(); hitProtagonist(); ApplyMotionVector(); } public function FLY_ENTER():void{ pClip.scaleX = (pClip.scaleY = 1); pDY = -2; } public function GROW_ENTER():void{ pClip.scaleX = (pClip.scaleY = 0.1); } public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):Cloud{ return (new Cloud(game, tm, inX, inY)); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Cloud{ var cha:Cloud = new Cloud(game, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); return (cha); } } }//package
Section 374
//CloudMC (CloudMC) package { import flash.display.*; public dynamic class CloudMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 375
//controls_dialogue (controls_dialogue) package { import flash.events.*; import flash.display.*; public dynamic class controls_dialogue extends MovieClip { public var iCloseButton:SimpleButton; public function controls_dialogue(){ addFrameScript(10, frame11, 23, frame24); } public function CallClose(_arg1:Event):void{ parent.dispatchEvent(new Event("CLOSE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame24(){ stop(); } function frame11(){ stop(); iCloseButton.addEventListener(MouseEvent.CLICK, CallClose); iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over); } } }//package
Section 376
//ControlsDialogue (ControlsDialogue) package { import flash.events.*; import tinymantis.*; public class ControlsDialogue extends TMSprite { protected var _mControls:controls_dialogue; public function ControlsDialogue(){ super(); _mControls = new controls_dialogue(); _mControls.x = 350; _mControls.y = 250; addChild(_mControls); addEventListener(Event.ENTER_FRAME, Loop); addEventListener("CLOSE", Close); } public function Loop(e:Event):void{ if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){ Main.self.ButtonPressSound(null); _mControls.play(); }; if (_mControls.currentFrame == _mControls.totalFrames){ removeEventListener(Event.ENTER_FRAME, Loop); Game.self.removeDialog(this); visible = false; Game.self.Pause = false; }; } public function Close(e:Event):void{ _mControls.gotoAndPlay("close"); } } }//package
Section 377
//crab_hit0 (crab_hit0) package { import flash.media.*; public dynamic class crab_hit0 extends Sound { } }//package
Section 378
//crab_hit1 (crab_hit1) package { import flash.media.*; public dynamic class crab_hit1 extends Sound { } }//package
Section 379
//d2d_maintheme (d2d_maintheme) package { import flash.media.*; public dynamic class d2d_maintheme extends Sound { } }//package
Section 380
//DamageDef (DamageDef) package { public class DamageDef { private var _mTaser:int; private var _mWhip:int; private var _mVibrator:int; private var _mLube:int; private var _mCandle:int; private var _mWhipTails:int; public function DamageDef(whip:int, whip_tails:int, candle:int, taser:int, lube:int, vibrator:int){ super(); _mWhip = whip; _mWhipTails = whip_tails; _mCandle = candle; _mTaser = taser; _mLube = lube; _mVibrator = vibrator; } public function get TASER():int{ return (_mTaser); } public function get LUBE():int{ return (_mLube); } public function get CANDLE():int{ return (_mCandle); } public function get WHIP():int{ return (_mWhip); } public function get VIBRATOR():int{ return (_mVibrator); } public function get WHIP_TAILS():int{ return (_mWhipTails); } } }//package
Section 381
//dancing_song (dancing_song) package { import flash.media.*; public dynamic class dancing_song extends Sound { } }//package
Section 382
//DancingGirl (DancingGirl) package { import tinymantis.*; public class DancingGirl extends Character implements IRebuildable { private var _mVersion:String; public function DancingGirl(game:Game, facing:String, version:String, tm:TileMap, inX:int, inY:int){ super(game, new DancingGirlMC(), facing, tm, inX, inY); pState.initState("REST", REST_ENTER, REST_UPDATE, null); pState.initState("RUN", RUN_ENTER, RUN_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pDY = 0; pDX = 0; pSpeed = 7; _mVersion = version; pMobDamageType = "dancing_girl"; pState.setState("REST"); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 20){ pState.setState("RUN"); }; } public function RUN_ENTER():void{ var pro:SadieControl = pGame.Protagonist; if ((pro.mX - mX) < 0){ pDX = -(pSpeed); } else { pDX = pSpeed; }; pClip.gotoAndStop("RUN"); } override public function handleEdge():void{ if (pKnockState.getStateName() == "KNOCKBACK"){ pState.setState("REST"); }; super.handleEdge(); } public function DAMAGE_ENTER():void{ PlayHitSound("dancinggirls", 10); pClip.gotoAndStop("DAMAGE"); } override public function update():void{ pState.update(); applyGravity(); if (pState.getStateName() != "DIE"){ if (!handleAttacks(pMobDamageType, pClip)){ hitProtagonist(); }; restrain(); }; ApplyMotionVector(); } public function REST_ENTER():void{ pDX = 0; pClip.gotoAndStop(((_mVersion == "dancing_girl_a")) ? "DANCE_A" : "DANCE_B"); } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob._mVersion = _mVersion; return (blob); } public function DIE_ENTER():void{ PlayHitSound("dancinggirls", 10); pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.gotoAndStop("DAMAGE"); } public function REST_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; if ((((Math.abs((pro.mX - mX)) < 300)) && ((Math.abs((pro.mY - mY)) < 20)))){ pState.setState("RUN"); }; } public function RUN_UPDATE():void{ pingPong(); var cnt:int = pState.getStateCounter(); if (cnt > 150){ pState.setState("REST"); }; } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):DancingGirl{ var cha:DancingGirl = new DancingGirl(game, blob.pFacing, blob._mVersion, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 383
//DancingGirlMC (DancingGirlMC) package { import flash.display.*; public dynamic class DancingGirlMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 384
//dancinggirls0_0 (dancinggirls0_0) package { import flash.media.*; public dynamic class dancinggirls0_0 extends Sound { } }//package
Section 385
//dancinggirls0_1 (dancinggirls0_1) package { import flash.media.*; public dynamic class dancinggirls0_1 extends Sound { } }//package
Section 386
//dancinggirls0_2 (dancinggirls0_2) package { import flash.media.*; public dynamic class dancinggirls0_2 extends Sound { } }//package
Section 387
//dancinggirls1_0 (dancinggirls1_0) package { import flash.media.*; public dynamic class dancinggirls1_0 extends Sound { } }//package
Section 388
//dancinggirls1_1 (dancinggirls1_1) package { import flash.media.*; public dynamic class dancinggirls1_1 extends Sound { } }//package
Section 389
//dancinggirls1_2 (dancinggirls1_2) package { import flash.media.*; public dynamic class dancinggirls1_2 extends Sound { } }//package
Section 390
//dancinggirls1_3 (dancinggirls1_3) package { import flash.media.*; public dynamic class dancinggirls1_3 extends Sound { } }//package
Section 391
//dancinggirls1_4 (dancinggirls1_4) package { import flash.media.*; public dynamic class dancinggirls1_4 extends Sound { } }//package
Section 392
//dancinggirls1_5 (dancinggirls1_5) package { import flash.media.*; public dynamic class dancinggirls1_5 extends Sound { } }//package
Section 393
//dancinggirls1_6 (dancinggirls1_6) package { import flash.media.*; public dynamic class dancinggirls1_6 extends Sound { } }//package
Section 394
//dancinggirls1_7 (dancinggirls1_7) package { import flash.media.*; public dynamic class dancinggirls1_7 extends Sound { } }//package
Section 395
//dombot0_0 (dombot0_0) package { import flash.media.*; public dynamic class dombot0_0 extends Sound { } }//package
Section 396
//dombot0_1 (dombot0_1) package { import flash.media.*; public dynamic class dombot0_1 extends Sound { } }//package
Section 397
//dombot1_0 (dombot1_0) package { import flash.media.*; public dynamic class dombot1_0 extends Sound { } }//package
Section 398
//dombot1_1 (dombot1_1) package { import flash.media.*; public dynamic class dombot1_1 extends Sound { } }//package
Section 399
//dombot1_2 (dombot1_2) package { import flash.media.*; public dynamic class dombot1_2 extends Sound { } }//package
Section 400
//DomCrosshair (DomCrosshair) package { import flash.events.*; import tinymantis.*; import flash.geom.*; public class DomCrosshair extends Character { private var _mExplodeCounter:Number; public var mCanAbort:Boolean; public function DomCrosshair(game:Game, tm:TileMap, inX:int, inY:int){ super(game, new DomCrosshairMC(), "LEFT", tm, inX, inY); pSpeed = 10; pState.initState("SEARCH", SEARCH_ENTER, SEARCH_UPDATE, null); pState.initState("WAIT", WAIT_ENTER, WAIT_UPDATE, null); pState.initState("LOCK", LOCK_ENTER, LOCK_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.setState("WAIT"); pMobDamageType = "dom_missile"; _mExplodeCounter = 0; pDX = 0; pDY = 0; mCanAbort = true; } public function DIE():void{ dispatchEvent(new Event("KILL_CROSSHAIR")); pDead = true; } public function SEARCH_ENTER():void{ pClip.alpha = 1; } public function WAIT_UPDATE():void{ pClip.alpha = (pClip.alpha + 0.1); if (pState.getStateCounter() == 10){ pState.setState("SEARCH"); }; } public function LOCK_ENTER():void{ pDX = (pDY = 0); pClip.gotoAndStop("LOCK"); dispatchEvent(new Event("FIRE_NOW")); } public function addMissile(missile:DomMissileCrosshair):void{ mCanAbort = false; missile.addEventListener("EXPLODE", EXPLODE_CB, false, 0, true); } public function SEARCH_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; var dx:int = (pro.mX - mX); var dy:int = (pro.mY - mY); var pt:Point = new Point(dx, dy); if (pt.length > pSpeed){ pt.normalize(pSpeed); }; pDX = pt.x; pDY = pt.y; if (pGame.Protagonist.Collision.hitTestPoint(this.x, this.y)){ pState.setState("LOCK", {div:15}); }; } public function LOCK_UPDATE():void{ var div:int = pState.getStateData().div; var cnt:int = (pState.getStateCounter() / div); var oldVisible:Boolean = pClip.visible; if ((cnt % 2) == 0){ pClip.visible = true; } else { pClip.visible = false; }; } public function WAIT_ENTER():void{ pClip.gotoAndStop("SEARCH"); pClip.alpha = 0; pClip.visible = true; } public function ABORT():void{ if (mCanAbort){ DIE(); }; } protected function EXPLODE_UPDATE():void{ if (pState.getStateCounter() == 28){ DIE(); }; } public function canBeSalvaged():Boolean{ var goodStates:Array = ["WAIT", "SEARCH"]; if (goodStates.indexOf(pState.getStateName()) == -1){ return (false); }; return (true); } override public function update():void{ pState.update(); ApplyMotionVector(); } protected function EXPLODE_ENTER():void{ pClip.gotoAndStop("EXPLODE"); pClip.visible = true; } public function EXPLODE_CB(evt:Event):void{ evt.target.removeEventListener("EXPLODE", EXPLODE_CB); if (++_mExplodeCounter == 2){ DIE(); }; } } }//package
Section 401
//DomCrosshairMC (DomCrosshairMC) package { import flash.display.*; public dynamic class DomCrosshairMC extends MovieClip { } }//package
Section 402
//Dominatrix (Dominatrix) package { import flash.events.*; import tinymantis.*; import flash.geom.*; public class Dominatrix extends Character implements IRebuildable { protected var _mShotsLeft:int; protected var _mDamageState:StateMachine; protected var _mCrosshair:DomCrosshair; public function Dominatrix(game:Game, facing:String, tm:TileMap, inX:int, inY:int){ super(game, new DominatrixMC(), facing, tm, inX, inY); pState.initState("STAND", STAND_ENTER, STAND_UPDATE, null); pState.initState("AIM", AIM_ENTER, AIM_UPDATE, null); pState.initState("FALL", null, null, null); pState.initState("ATTACK", ATTACK_ENTER, ATTACK_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); _mDamageState = new StateMachine(); _mDamageState.initState("DAMAGE", null, DAMAGE_UPDATE, DAMAGE_EXIT); _mDamageState.initState("NORMAL", null, null, null); _mDamageState.setState("NORMAL"); hitArea = pClip.iCollision; pDY = 0; pDX = 0; pState.setState("STAND"); pSpeed = 8; pAttackDistance = 200; pAttackValue = 10; pMobDamageType = "dominatrix"; _mScoreType = "dominatrix"; _mShotsLeft = 3; } override public function LEFT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } public function ATTACK_ENTER():void{ pClip.gotoAndStop("ATTACK"); SoundManager.sSingleton.playSound("pleasurebot_extend"); } public function WALK_ENTER():void{ var pro:SadieControl = pGame.Protagonist; var dX:int = (mX - pro.mX); var dY:int = (mY - pro.mY); if (Math.abs(dX) < 150){ pState.setState("REVERSE"); }; pClip.gotoAndStop("WALK"); PlayWalkSound(); } private function StopWalkSound():void{ } public function PATROL_ENTER():void{ pClip.gotoAndStop("WALK"); pClip.iPlacement1.visible = true; pClip.iPlacement2.visible = true; PlayWalkSound(); } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 43){ if (_mCrosshair != null){ _mCrosshair.removeEventListener("KILL_CROSSHAIR", KILL_CROSSHAIR_CB); }; pGame.addProjectile(new Dominatrix_B(pGame, Facing, pTileMap, mX, mY)); pDead = true; StopWalkSound(); }; } public function PATROL_EXIT():void{ } public function REVERSE_ENTER():void{ pClip.gotoAndStop("WALK"); } override public function handleEdge():void{ if (pState.getStateName() == "PATROL"){ pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT"); } else { pDY = -15; }; } override public function update():void{ pState.update(); _mDamageState.update(); applyGravity(); restrain(); ApplyMotionVector(); var statesThatDontTakeDamage:Array = ["DAMAGE", "DIE"]; if (statesThatDontTakeDamage.indexOf(pState.getStateName()) == -1){ handleAttacks("dominatrix", pClip.iCollision); }; if (pState.getStateName() != "DIE"){ hitProtagonist(); }; } public function DAMAGE_UPDATE():void{ var cnt:int = _mDamageState.getStateCounter(); flashWhite(cnt); if (cnt == 20){ _mDamageState.setState("NORMAL"); }; } public function PATROL_UPDATE():void{ var pro:SadieControl; var dX:int; var dY:int; pingPong(); if (onScreen){ pro = pGame.Protagonist; dX = (mX - pro.mX); dY = (mY - pro.mY); if (Math.abs(dX) < 225){ if ((((((dX < 0)) && ((pFacing.getStateName() == "RIGHT")))) || ((((dX > 0)) && ((pFacing.getStateName() == "LEFT")))))){ pState.setState("AIM"); }; }; }; } public function AIM_ENTER():void{ var pro:SadieControl; var dX:int; var dY:int; pDX = 0; pClip.gotoAndStop("AIM"); if (_mCrosshair == null){ pro = pGame.Protagonist; dX = (mX - pro.mX); dY = ((mY + 180) - pro.mY); trace(("dx=" + dX)); _mCrosshair = new DomCrosshair(pGame, pTileMap, (mX - (dX / 2)), (mY - (dY / 2))); _mCrosshair.addEventListener("KILL_CROSSHAIR", KILL_CROSSHAIR_CB, false, 0, true); _mCrosshair.addEventListener("FIRE_NOW", FIRE_NOW_CB, false, 0, true); pGame.addProjectile(_mCrosshair); } else { if (!_mCrosshair.canBeSalvaged()){ _mCrosshair.DIE(); pState.setState("STAND"); }; }; StopWalkSound(); } public function ATTACK_UPDATE():void{ var placeX:int; var dX:int; if (pState.getStateCounter() == 8){ if (_mShotsLeft == 0){ _mShotsLeft = 3; }; pClip.iPlacement1.visible = false; placeX = ((pFacing.getStateName() == "LEFT")) ? pClip.iPlacement1.x : -(pClip.iPlacement1.x); dX = ((pFacing.getStateName() == "LEFT")) ? -8 : 8; dX = (dX * _mShotsLeft); pGame.addProjectile(new DomMissileCrosshair(_mCrosshair, pGame, pTileMap, (mX + placeX), (mY + pClip.iPlacement1.y), dX, 0, 0)); pClip.iPlacement2.visible = false; placeX = ((pFacing.getStateName() == "LEFT")) ? pClip.iPlacement2.x : -(pClip.iPlacement2.x); dX = ((pFacing.getStateName() == "LEFT")) ? -8 : 8; dX = (dX * _mShotsLeft); pGame.addProjectile(new DomMissileCrosshair(_mCrosshair, pGame, pTileMap, (mX + placeX), (mY + pClip.iPlacement2.y), dX, 0, 0)); _mShotsLeft--; } else { if (pState.getStateCounter() == 50){ pState.setState("STAND"); }; }; } private function PlayWalkSound():void{ } public function AIM_UPDATE():void{ if (pState.getStateCounter() == 100){ _mCrosshair.ABORT(); pState.setState("STAND"); }; } public function REVERSE_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; var dX:int = (mX - pro.mX); var dY:int = (mY - pro.mY); if (Math.abs(dX) > 200){ pState.setState("AIM"); return; }; reverse(); } public function WALK_EXIT():void{ StopWalkSound(); } public function BETWEEN_ATTACKS_ENTER():void{ if (_mShotsLeft > 0){ pState.setState("ATTACK"); } else { pState.setState("WALK"); }; } public function DAMAGE_EXIT():void{ pClip.transform.colorTransform = new ColorTransform(); } public function FIRE_NOW_CB(evt:Event):void{ _mCrosshair.removeEventListener("FIRE_NOW", FIRE_NOW_CB); pState.setState("ATTACK"); } private function abortCrossHair():void{ if (_mCrosshair != null){ _mCrosshair.ABORT(); }; } override public function handleLand():void{ if (pState.getStateName() == "FALL"){ pState.setState("WALK"); }; } override public function RIGHT_ENTER():void{ pClip.scaleX = FACE_LEFT; } public function STAND_ENTER():void{ pClip.gotoAndStop("AIM"); } public function AIM_EXIT():void{ } public function STAND_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; var dX:int = (pro.mX - mX); var dY:int = (pro.mY - mY); if ((((dX < 0)) && ((pFacing.getStateName() == "RIGHT")))){ pFacing.setState("LEFT"); } else { if ((((dX > 0)) && ((pFacing.getStateName() == "LEFT")))){ pFacing.setState("RIGHT"); }; }; if ((((((((Math.abs(dX) < 400)) && ((Math.abs(dY) < 250)))) && ((dY < 100)))) && (onScreen))){ pState.setState("AIM"); }; } public function DIE_ENTER():void{ abortCrossHair(); pClip.gotoAndStop("DIE"); SoundManager.sSingleton.playSound("botdie_02"); } override public function handleHitWall(whichWall:int):void{ if (pState.getStateName() == "PATROL"){ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); } else { if (pState.getStateName() == "REVERSE"){ pState.setState("AIM"); }; }; } public function KILL_CROSSHAIR_CB(evt:Event):void{ if (_mCrosshair != null){ _mCrosshair.removeEventListener("KILL_CROSSHAIR", KILL_CROSSHAIR_CB); _mCrosshair.removeEventListener("FIRE_NOW", FIRE_NOW_CB); _mCrosshair = null; }; } override public function damage(amt:int):void{ var scoring:Object; var val:int; if (((!((_mDamageState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){ if (Health == 100){ PlayHitSound("dombot", 4); }; Health = (Health - amt); if (Health > 0){ _mDamageState.setState("DAMAGE"); } else { if (!(this is SadieControl)){ scoring = Game.sScoring; val = scoring[_mScoreType]; trace(((("adding " + val) + " from type ") + _mScoreType)); pGame.Score = (pGame.Score + val); }; pState.setState("DIE"); }; }; } public function WALK_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; var dX:int = (mX - pro.mX); var dY:int = (mY - pro.mY); if (Math.abs(dX) < 225){ pState.setState("AIM"); return; }; follow(); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Dominatrix{ var cha:Dominatrix = new Dominatrix(game, blob.pFacing, tm, blob.mX, blob.mY); var state:String = blob.pState; if (state == "ATTACK"){ state = "STAND"; }; cha.pState.setState(state); cha.pFacing.setState(blob.pFacing); cha.pDrops = blob.pDrops; cha.pHealth = blob.pHealth; return (cha); } } }//package
Section 403
//Dominatrix_B (Dominatrix_B) package { import tinymantis.*; public class Dominatrix_B extends Character implements IRebuildable { protected var _mShotsLeft:int; protected var _mCrosshair:DomCrosshair; public function Dominatrix_B(game:Game, facing:String, tm:TileMap, inX:int, inY:int){ super(game, new DominatrixMC(), facing, tm, inX, inY); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.initState("FALL", null, null, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, DAMAGE_EXIT); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); hitArea = pClip.iCollision; pDY = 0; pDX = 0; pState.setState("WALK"); pSpeed = 8; pAttackDistance = 200; pAttackValue = 10; pMobDamageType = "dominatrix_b"; _mScoreType = "dominatrix_b"; _mShotsLeft = 3; } override public function LEFT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } private function PlayWalkSound():void{ } public function WALK_ENTER():void{ pClip.gotoAndStop("HEADLESS_WALK"); PlayWalkSound(); } public function PATROL_ENTER():void{ pClip.gotoAndStop("WALK"); pClip.iPlacement1.visible = true; pClip.iPlacement2.visible = true; PlayWalkSound(); } override public function update():void{ pState.update(); applyGravity(); restrain(); ApplyMotionVector(); var statesThatDontTakeDamage:Array = ["DAMAGE", "DIE"]; if (statesThatDontTakeDamage.indexOf(pState.getStateName()) == -1){ handleAttacks("dominatrix_b", pClip.iCollision); }; if (pState.getStateName() != "DIE"){ hitProtagonist(); }; } private function StopWalkSound():void{ } public function DAMAGE_EXIT():void{ } public function DAMAGE_ENTER():void{ pClip.gotoAndStop("HEADLESS_DAMAGE"); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 8){ pState.setState("WALK"); }; } override public function handleLand():void{ if (pState.getStateName() == "FALL"){ pState.setState("WALK"); }; } override public function RIGHT_ENTER():void{ pClip.scaleX = FACE_LEFT; } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 46){ pDead = true; StopWalkSound(); }; } public function PATROL_EXIT():void{ } public function DIE_ENTER():void{ pClip.gotoAndStop("HEADLESS_DEATH"); SoundManager.sSingleton.playSound("botdie_02"); } public function WALK_EXIT():void{ StopWalkSound(); } public function PATROL_UPDATE():void{ var pro:SadieControl; var dX:int; var dY:int; pingPong(); if (onScreen){ pro = pGame.Protagonist; dX = (mX - pro.mX); dY = (mY - pro.mY); if (Math.abs(dX) < 225){ if ((((((dX < 0)) && ((pFacing.getStateName() == "RIGHT")))) || ((((dX > 0)) && ((pFacing.getStateName() == "LEFT")))))){ pState.setState("AIM"); }; }; }; } public function WALK_UPDATE():void{ pingPong(); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Dominatrix_B{ var cha:Dominatrix_B = new Dominatrix_B(game, blob.pFacing, tm, blob.mX, blob.mY); var state:String = blob.pState; cha.pState.setState(state); cha.pFacing.setState(blob.pFacing); cha.pDrops = blob.pDrops; cha.pHealth = blob.pHealth; return (cha); } } }//package
Section 404
//DominatrixMC (DominatrixMC) package { import flash.display.*; public dynamic class DominatrixMC extends MovieClip { public var iPlacement1:MovieClip; public var iPlacement2:MovieClip; public var iClip:MovieClip; public var iCollision:MovieClip; } }//package
Section 405
//DomMissile (DomMissile) package { import tinymantis.*; public class DomMissile extends Character { private var pPotentialDX:int; private var pPotentialDY:int; private var pDelay:int; public function DomMissile(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, delay:int){ super(game, new OrgBombMC(), ((dX > 0)) ? "LEFT" : "RIGHT", tm, inX, inY); pPotentialDX = dX; pPotentialDY = dY; pDX = 0; pDY = 0; pState.initState("START", START_ENTER, START_UPDATE, null); pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.setState("START"); pAttackValue = 10; pDelay = delay; pMobDamageType = "dom_missile"; } public function EXPLODE_ENTER():void{ pClip.gotoAndStop("EXPLODE"); SoundManager.sSingleton.playSound("botdie_02"); } private function START_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == pDelay){ pDX = pPotentialDX; pDY = pPotentialDY; pState.setState("FLY"); }; } public function EXPLODE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 10){ pDead = true; }; } public function DAMAGE_ENTER():void{ pDX = -(pDX); pDY = -(pDY); } override public function update():void{ pState.update(); if (pState.getStateName() != "START"){ applyGravity(); }; restrain(); ApplyMotionVector(); if (pState.getStateName() != "EXPLODE"){ hitProtagonist(); }; } override public function handleLand():void{ super.handleLand(); pState.setState("EXPLODE"); } private function FLY_ENTER():void{ pFacing.setState("LEFT"); pClip.gotoAndStop("FLY"); } override public function noDamage():void{ pDX = 0; pDY = 0; pState.setState("EXPLODE"); } private function FLY_UPDATE():void{ if (Math.abs(pDX) > 0){ pDX = (pDX - ((pPotentialDX < 0)) ? -1 : 1); }; pClip.rotation = Utils.radians2degrees(Math.atan2(pDY, pDX)); if (pState.getStateCounter() == 300){ pDead = true; }; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (pState.getStateCounter() == 300){ pDead = true; }; }; } private function START_ENTER():void{ pClip.gotoAndStop("START"); } override public function handleHitWall(whichWall:int):void{ pDX = ((pLastDX < 0)) ? -1 : 1; } } }//package
Section 406
//DomMissileCrosshair (DomMissileCrosshair) package { import flash.events.*; import tinymantis.*; import flash.geom.*; public class DomMissileCrosshair extends Character { private var pPotentialDX:int; private var pPotentialDY:int; private var _mHitOnce:Boolean; private var _mCrosshair:DomCrosshair; private var pDelay:int; public function DomMissileCrosshair(crosshair:DomCrosshair, game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, delay:int){ super(game, new DomMissileMC(), ((dX > 0)) ? "LEFT" : "RIGHT", tm, inX, inY); pFacing.setState(((dX > 0)) ? "LEFT" : "RIGHT"); var pt:Point = new Point((crosshair.mX - mX), (crosshair.mY - mY)); pt.normalize(30); pPotentialDX = pt.x; pPotentialDY = pt.y; pDX = 0; pDY = 0; pState.initState("START", START_ENTER, START_UPDATE, null); pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.setState("START"); pAttackValue = 10; pDelay = delay; pMobDamageType = "dom_missile"; _mCrosshair = crosshair; _mCrosshair.addMissile(this); _mHitOnce = false; } public function EXPLODE_ENTER():void{ pDX = 0; pDY = 0; this.dispatchEvent(new Event("EXPLODE")); pClip.gotoAndStop("EXPLODE"); } public function EXPLODE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 10){ pDead = true; }; } override public function update():void{ pState.update(); restrain(); ApplyMotionVector(); if (!_mHitOnce){ if (hitProtagonist()){ _mHitOnce = true; }; }; } override public function handleLand():void{ super.handleLand(); pState.setState("EXPLODE"); } private function FLY_ENTER():void{ pFacing.setState("LEFT"); pClip.gotoAndStop("FLY"); SoundManager.sSingleton.playSound("pleasurebot_launch"); } public function DAMAGE_ENTER():void{ pDX = -(pDX); pDY = -(pDY); } override public function noDamage():void{ pDX = 0; pDY = 0; pState.setState("EXPLODE"); } override public function handleCeiling():void{ pState.setState("EXPLODE"); } override public function handleHitWall(whichWall:int):void{ pState.setState("EXPLODE"); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (pState.getStateCounter() == 300){ pDead = true; }; }; } private function START_ENTER():void{ pClip.gotoAndStop("START"); } private function FLY_UPDATE():void{ var cnt:int = pState.getStateCounter(); pClip.rotation = Utils.radians2degrees(Math.atan2(pDY, pDX)); var pt:Point = new Point(pClip.iSmokePlacement.x, pClip.iSmokePlacement.y); pt = pClip.transform.matrix.deltaTransformPoint(pt); pGame.addProjectile(new Smoke(pGame, pTileMap, (mX + pt.x), (mY + pt.y))); if (cnt == 300){ pDead = true; }; } private function START_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == pDelay){ pDX = pPotentialDX; pDY = pPotentialDY; pState.setState("FLY"); }; } } }//package
Section 407
//DomMissileMC (DomMissileMC) package { import flash.display.*; public dynamic class DomMissileMC extends MovieClip { public var iSmokePlacement:MovieClip; public function DomMissileMC(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package
Section 408
//DoorOpenMC (DoorOpenMC) package { import flash.display.*; public dynamic class DoorOpenMC extends MovieClip { public var iCollision:MovieClip; public function DoorOpenMC(){ addFrameScript(0, frame1, 43, frame44); } function frame1(){ stop(); } function frame44(){ stop(); } } }//package
Section 409
//DutchWifeMC (DutchWifeMC) package { import flash.display.*; public dynamic class DutchWifeMC extends MovieClip { } }//package
Section 410
//EFlyingLittleman (EFlyingLittleman) package { import tinymantis.*; import flash.geom.*; public class EFlyingLittleman extends Character implements IRebuildable { private var _mOriginalY:int; private var _mSwoopSpeed:int;// = 8 private var _mCoolOff:int; public function EFlyingLittleman(game:Game, facing:String, tm:TileMap, inX:int, inY:int){ super(game, new PeeManMC(), facing, tm, inX, inY); pState.initState("FLY", FLY_ENTER, FLY_UPDATE, FLY_EXIT); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, DAMAGE_EXIT); pState.initState("ATTACK", ATTACK_ENTER, ATTACK_UPDATE, null); pState.initState("FOLLOW_THROUGH", FOLLOW_THROUGH_ENTER, FOLLOW_THROUGH_UPDATE, null); pAttackDistance = 200; pAttackValue = 10; _mOriginalY = mY; pMobDamageType = "littleman"; _mScoreType = "flying_littleman"; pSpeed = 5; pState.setState("FLY"); _mCoolOff = 0; } public function DIE_ENTER():void{ PlayHitSound("littleman", 7); pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.gotoAndStop("FLY"); } override public function getBlob():Object{ var obj:Object = super.getBlob(); obj.originalY = _mOriginalY; return (obj); } public function ATTACK_ENTER():void{ if (pGame.Protagonist.mX < mX){ pFacing.setState("LEFT"); } else { pFacing.setState("RIGHT"); }; var dx:int = (pGame.Protagonist.mX - mX); var dy:int = (pGame.Protagonist.mY - mY); var r:Number = Math.atan2(dy, dx); pDX = (Math.cos(r) * _mSwoopSpeed); pDY = (Math.sin(r) * _mSwoopSpeed); } override public function handleEdge():void{ pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT"); } public function ATTACK_UPDATE():void{ var dy:int = (pGame.Protagonist.mY - mY); if (Math.abs(dy) < 20){ pState.setState("FOLLOW_THROUGH"); }; } public function DAMAGE_ENTER():void{ PlayHitSound("littleman", 7); pState.setStateData({dx:pDX, dy:pDY}); pDX = 0; pDY = 0; } public function FLY_EXIT():void{ } override public function update():void{ if (_mCoolOff > 0){ _mCoolOff--; }; pState.update(); if (pState.getStateName() != "DIE"){ if (!handleAttacks("littleman", pClip)){ hitProtagonist(); }; restrain(); } else { applyGravity(); }; ApplyMotionVector(); } public function FLY_ENTER():void{ pClip.gotoAndStop("FLY"); } public function DAMAGE_EXIT():void{ var data:Object; pClip.transform.colorTransform = new ColorTransform(); data = pState.getStateData(); pDX = data.dx; pDY = data.dy; } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } public function FOLLOW_THROUGH_UPDATE():void{ var dy:int = (_mOriginalY - mY); if (pDY == 0){ pDY = 1; }; pDY = ((dy < 0)) ? -(Math.abs(pDY)) : Math.abs(pDY); if (Math.abs(dy) < _mSwoopSpeed){ pState.setState("FLY"); }; } public function FLY_UPDATE():void{ mY = (_mOriginalY + (Math.sin((pState.getStateCounter() / 5)) * 10)); pingPong(); if ((((((((((_mCoolOff == 0)) && ((Math.abs((mX - pGame.Protagonist.mX)) < 250)))) && ((Math.abs((mX - pGame.Protagonist.mX)) > 100)))) && ((Math.abs((mY - pGame.Protagonist.mY)) < 200)))) && ((mY < pGame.Protagonist.mY)))){ pState.setState("ATTACK"); }; } public function FOLLOW_THROUGH_ENTER():void{ pClip.gotoAndStop("FLY"); var dy:int = (_mOriginalY - mY); pDY = ((dy < 0)) ? -(Math.abs(pDY)) : Math.abs(pDY); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); flashWhite(cnt); if (cnt == 10){ pState.setState("FOLLOW_THROUGH"); }; } override public function handleLand():void{ pState.setState("FOLLOW_THROUGH"); } override public function handleHitWall(whichWall:int):void{ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); if ((((pState.getStateName() == "FOLLOW_THROUGH")) || ((pState.getStateName() == "ATTACK")))){ pState.setState("FLY"); }; } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EFlyingLittleman{ var cha:EFlyingLittleman = new EFlyingLittleman(game, blob.pFacing, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; cha._mCoolOff = (50 + (Math.random() * 50)); cha._mOriginalY = blob.originalY; return (cha); } } }//package
Section 411
//EGagMan (EGagMan) package { import flash.display.*; import tinymantis.*; import flash.utils.*; public class EGagMan extends Character implements IRebuildable { public function EGagMan(game:Game, clip:MovieClip, facing:String, tm:TileMap, inX:int, inY:int){ super(game, clip, facing, tm, inX, inY); pDY = 0; pDX = 0; initStates(); pAttackValue = 0; pSpeed = Game.sConfig[((pClip is GagManMC)) ? "gagmanSpeed" : "evil_gagman2bSpeed"]; pMobDamageType = ((pClip is GagManMC)) ? "e_gagman" : "evil_gagman2b"; _mScoreType = ((pClip is GagManMC)) ? "gagman" : "evil_gagman2b"; } public function DIE_ENTER():void{ PlayCorrectHitSound(); pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.stop(); } public function initStates():void{ pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("TIRED", TIRED_ENTER, null, null); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.setState("WALK"); } public function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); } public function DAMAGE_ENTER():void{ PlayCorrectHitSound(); pDX = 0; pClip.gotoAndStop("HIT"); } override public function update():void{ pState.update(); if (((((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))) && (!((pState.getStateName() == "TIRED"))))){ if (!handleAttacks(pMobDamageType, pClip)){ hitProtagonist(); }; }; applyGravity(); if (pState.getStateName() != "DIE"){ restrain(); }; ApplyMotionVector(); } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 6){ flashWhite(cnt); }; if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } protected function PlayCorrectHitSound():void{ if ((pClip is GagManMC)){ PlayHitSound("gagmen", 8); } else { PlayHitSound("baldgagmen", 3); }; } public function WALK_EXIT():void{ } public function TIRED_ENTER():void{ pClip.gotoAndStop("TIRED"); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); flashWhite(cnt); if (cnt == 10){ pState.setState("WALK"); }; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.clipName = getQualifiedClassName(pClip); return (blob); } override public function handleHitWall(whichWall:int):void{ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); } public function WALK_UPDATE():void{ pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed; } public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):EGagMan{ return (new EGagMan(game, new GagManMC(), params.facing, tm, inX, inY)); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EGagMan{ var c:Class = (getDefinitionByName(blob.clipName) as Class); var clip:MovieClip = new (c); var cha:EGagMan = new EGagMan(game, clip, blob.pFacing, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pFacing.setState(blob.pFacing); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 412
//EGagMan2 (EGagMan2) package { import flash.display.*; import tinymantis.*; import flash.utils.*; public class EGagMan2 extends EGagMan { private var _mJumpSpeed:int; public function EGagMan2(game:Game, clip:MovieClip, facing:String, tm:TileMap, inX:int, inY:int){ super(game, clip, facing, tm, inX, inY); pSpeed = Game.sConfig["gagman2Speed"]; _mJumpSpeed = Game.sConfig["gagman2JumpSpeed"]; pMobDamageType = "e_bald_gagman"; } override public function handleLand():void{ if (pState.getStateName() != "TIRED"){ pState.setState("WALK"); }; } override public function initStates():void{ pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("TIRED", TIRED_ENTER, null, null); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.initState("JUMP", JUMP_ENTER, null, null); pState.initState("WAIT", WAIT_ENTER, WAIT_UPDATE, null); pState.setState("WALK"); } override public function handleHitWall(whichWall:int):void{ super.handleHitWall(whichWall); pState.setState("WAIT"); } public function JUMP_ENTER():void{ pClip.gotoAndStop("WALK"); pDX = ((pFacing.getStateName() == "LEFT")) ? -(_mJumpSpeed) : _mJumpSpeed; pDY = -25; } public function WAIT_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; if (Math.abs((mX - pro.mX)) < 100){ pState.setState("JUMP"); }; } override public function handleEdge():void{ pDY = -20; } public function WAIT_ENTER():void{ pDX = 0; pClip.gotoAndStop("REST"); } override public function WALK_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; pFacing.setState(((pro.Facing == "LEFT")) ? "LEFT" : "RIGHT"); pDX = ((pFacing.getStateName() == "LEFT")) ? -(pSpeed) : pSpeed; } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EGagMan2{ var c:Class = (getDefinitionByName(blob.clipName) as Class); var clip:MovieClip = new (c); var cha:EGagMan2 = new EGagMan2(game, clip, blob.pFacing, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pFacing.setState(blob.pFacing); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 413
//EInflatable (EInflatable) package { import flash.display.*; import tinymantis.*; import flash.utils.*; public class EInflatable extends Character implements IRebuildable { private var pRot:Number; private var pHorizDiff:Number; private var _mOrigDX:int; private var _mOrigDY:int; public function EInflatable(game:Game, clip:MovieClip, tm:TileMap, inX:int, inY:int, dX:int=0, dY:int=0){ super(game, clip, "RIGHT", tm, inX, inY); if ((((dX == 0)) && ((dY == 0)))){ pDY = (Math.random() * 3); pHorizDiff = ((Math.random() * 8) - 4); if ((((pHorizDiff < 0.5)) && ((pHorizDiff > -0.5)))){ pHorizDiff = 0.5; }; pDX = pHorizDiff; } else { pDY = dY; pDX = (pHorizDiff = dX); }; pState.initState("REST", REST_ENTER, REST_UPDATE, null); pState.initState("DAMAGE", REST_ENTER, DAMAGE_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.initState("DIE", DEFLATE_ENTER, DEFLATE_UPDATE, null); pState.setState("REST"); pRot = (0.5 + (Math.random() * 3)); pAttackValue = 0; if ((clip is SheepMC)){ _mScoreType = "sheep"; pMobDamageType = "sheep"; } else { _mScoreType = "inflatable"; pMobDamageType = "inflatable"; }; } override public function applyGravity():void{ pDY = (pDY + 0.05); } private function deflate_find_new_angle():void{ var data:Object = pState.getStateData(); var sign:int = ((int((Math.random() * 100)) < 50)) ? -1 : 1; data.steps = (int((Math.random() * 30)) + 15); data.step = ((int((Math.random() * 5)) + 3) * sign); pState.setStateData(data); } public function DEFLATE_ENTER():void{ pState.setStateData(new Object()); pClip.gotoAndStop("READY"); deflate_find_new_angle(); if (_mScoreType == "sheep"){ _reportDeath(); pGame.mHUD.flashScore(); SoundManager.sSingleton.playSound("sheep"); }; SoundManager.sSingleton.playSound("inflatables_defeat1"); } override public function handleEdge():void{ mX = (mX - pDX); mY = (mY - pDY); } override public function update():void{ pState.update(); var badStates:Array = ["EXPLODE", "DIE"]; if (badStates.indexOf(pState.getStateName()) == -1){ if (!handleAttacks(pMobDamageType, pClip)){ hitProtagonist(); }; applyGravity(); restrain(); }; ApplyMotionVector(); } override public function handleLand():void{ pDY = -4; } public function REST_ENTER():void{ var data:Object = new Object(); data.rot = pClip.rotation; pState.setStateData(data); pClip.gotoAndStop("READY"); } override public function noDamage():void{ pState.setState("EXPLODE"); } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.clipName = getQualifiedClassName(pClip); blob.dX = pDX; blob.dY = pDY; blob.horizDiff = pHorizDiff; return (blob); } public function REST_UPDATE():void{ var data:Object = pState.getStateData(); rotate((data.rot + (pState.getStateCounter() * pRot))); } public function EXPLODE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 15){ pDead = true; }; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); var data:Object = pState.getStateData(); rotate((data.rot + (cnt * pRot))); flashWhite(cnt); if (cnt > 20){ pState.setState("REST"); }; } private function _reportDeath():void{ KongReporter.singleton.addSheepPopped(); } override public function handleHitWall(whichWall:int):void{ pDX = (-(whichWall) * Math.abs(pHorizDiff)); } public function EXPLODE_ENTER():void{ var scoring:Object; var val:int; pDX = 0; pDY = 0; pClip.gotoAndStop("DIE"); if (_mScoreType == "sheep"){ _reportDeath(); SoundManager.sSingleton.playSound("sheep"); scoring = Game.sScoring; val = scoring[_mScoreType]; pGame.mHUD.flashScore(); pGame.Score = (pGame.Score + val); } else { SoundManager.sSingleton.playSound("inflatables_defeated"); }; } override public function handleCeiling():void{ pDY = 2; } public function DEFLATE_UPDATE():void{ var data:Object; var angle:int; var rad:Number; var mult:Number; var cnt:int = pState.getStateCounter(); if (cnt < 20){ flashWhite(cnt); }; if (pClip.scaleX > 0){ data = pState.getStateData(); if (data.steps == 0){ deflate_find_new_angle(); }; if (data.steps <= 0){ throw (new Error("steps is a negative number")); }; angle = (pClip.rotation + data.step); trace(("angle=" + angle)); rotate(angle); pClip.scaleX = (pClip.scaleX - 0.01); rad = Utils.degrees2radians((angle + 90)); mult = (cnt * 0.5); pDX = int((Math.cos(rad) * mult)); pDY = int((Math.sin(rad) * mult)); trace(((((((("angle=" + angle) + " mult=") + mult) + " pDX = ") + pDX) + " pDY = ") + pDY)); data.steps--; pState.setStateData(data); } else { rotate(0); pClip.x = 0; pClip.y = 0; pDead = true; }; } public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):EInflatable{ return (new EInflatable(game, new DutchWifeMC(), tm, inX, inY)); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EInflatable{ var cha:EInflatable; var c:Class = (getDefinitionByName(blob.clipName) as Class); var clip:MovieClip = new (c); cha = new EInflatable(game, clip, tm, blob.mX, blob.mY); cha.pDX = blob.dX; cha.pDY = blob.dY; cha.pHorizDiff = blob.horizDiff; cha.pState.setState(blob.pState); return (cha); } } }//package
Section 414
//ELittleman (ELittleman) package { import tinymantis.*; public class ELittleman extends Character implements IRebuildable { public function ELittleman(game:Game, facing:String, tm:TileMap, inX:int, inY:int){ super(game, new PeeManMC(), facing, tm, inX, inY); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.initState("FALL", WALK_ENTER, null, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pAttackDistance = 200; pAttackValue = 10; hitArea = pClip.iDamageCollision; pState.setState("WALK"); pMobDamageType = "littleman"; _mScoreType = "littleman"; pSpeed = 5; } public function DIE_ENTER():void{ PlayHitSound("littleman", 7); pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.stop(); } override public function update():void{ pState.update(); applyGravity(); if (pState.getStateName() != "DIE"){ if (!handleAttacks("littleman", pClip.iDamageCollision)){ hitProtagonist(); }; restrain(); }; ApplyMotionVector(); } public function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); } override public function handleLand():void{ if (pState.getStateName() == "FALL"){ pState.setState("WALK"); }; } public function WALK_EXIT():void{ } override public function handleHitWall(whichWall:int):void{ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); } public function WALK_UPDATE():void{ pingPong(); } public function DAMAGE_ENTER():void{ PlayHitSound("littleman", 7); pDX = 0; pClip.gotoAndStop("DAMAGE"); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); flashWhite(cnt); if (cnt == 10){ pState.setState("WALK"); }; } override public function handleEdge():void{ pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT"); } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 6){ flashWhite(cnt); }; if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):ELittleman{ return (new ELittleman(game, params.facing, tm, inX, inY)); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):ELittleman{ var cha:ELittleman = new ELittleman(game, blob.pFacing, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 415
//enemy_throw (enemy_throw) package { import flash.media.*; public dynamic class enemy_throw extends Sound { } }//package
Section 416
//EVibrator (EVibrator) package { import tinymantis.*; public class EVibrator extends Character { private const AMPLITUDE:int = 50; private const CYCLE:int = 10; private var _mCounter:int; private var _mOriginalY:int; public function EVibrator(game:Game, tm:TileMap, inX:int, inY:int, speed:int=4){ super(game, new EVibratorMC(), ((speed < 0)) ? "LEFT" : "RIGHT", tm, inX, inY); pDY = 0; pDX = 0; pSpeed = speed; initStates(); pAttackValue = 100; pMobDamageType = "vibrator"; _mScoreType = "robovibrator"; _mCounter = -(CYCLE); _mOriginalY = mY; } override public function LEFT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } protected function EXPLODE_ENTER():void{ pClip.gotoAndStop("EXPLODE"); pDX = 0; SoundManager.sSingleton.playSound("botdie_02"); } protected function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); pDX = pSpeed; } protected function EXPLODE_UPDATE():void{ if (pState.getStateCounter() == 28){ pDead = true; }; } public function DAMAGE_ENTER():void{ pDX = (pDY = 0); pClip.gotoAndStop("HIT"); } override public function update():void{ pState.update(); ApplyMotionVector(); if (pState.getStateName() == "WALK"){ if (!handleAttacks("vibrator", pClip)){ hitProtagonist(); }; }; } override public function noDamage():void{ pState.setState("EXPLODE"); } public function initStates():void{ pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.initState("DIE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.setState("WALK"); } override public function RIGHT_ENTER():void{ pClip.scaleX = FACE_LEFT; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); flashWhite(cnt); if (cnt == 10){ pState.setState("WALK"); }; } protected function WALK_UPDATE():void{ if (pState.getStateCounter() == 1000){ pDead = true; }; pDY = ((_mOriginalY + (Math.sin((_mCounter / CYCLE)) * AMPLITUDE)) - mY); _mCounter++; } } }//package
Section 417
//EVibratorGenerator (EVibratorGenerator) package { import tinymantis.*; public class EVibratorGenerator extends Character implements IRebuildable { private var _mSpeed:int; private var _mFrequency:int; private var pCount:int; public function EVibratorGenerator(game:Game, tm:TileMap, inX:int, inY:int, freq:int, speed:int, direction:String, preload:Boolean){ var i:int; super(game, new RoboBoobMC(), direction.toUpperCase(), tm, inX, inY); pClip.visible = false; pCount = 0; _mFrequency = freq; _mSpeed = ((direction == "left")) ? -(speed) : speed; if (preload){ i = 0; while (i < int((tm.pWorldW / freq))) { pGame.addProjectile(new EVibrator(pGame, pTileMap, (mX + ((i * freq) * _mSpeed)), mY, _mSpeed)); i++; }; }; } override public function update():void{ if (!this.onScreen){ if ((pCount % _mFrequency) == 1){ pGame.addProjectile(new EVibrator(pGame, pTileMap, mX, mY, _mSpeed)); }; }; pCount++; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.speed = Math.abs(_mSpeed); blob.direction = ((_mSpeed < 0)) ? "left" : "right"; blob.freq = _mFrequency; return (blob); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):EVibratorGenerator{ var cha:EVibratorGenerator = new EVibratorGenerator(game, tm, blob.mX, blob.mY, blob.freq, blob.speed, blob.direction, false); return (cha); } } }//package
Section 418
//EVibratorMC (EVibratorMC) package { import flash.display.*; public dynamic class EVibratorMC extends MovieClip { } }//package
Section 419
//ExitDoor (ExitDoor) package { import flash.display.*; import tinymantis.*; public class ExitDoor extends Character { private var _mLocked:Boolean; public function ExitDoor(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int){ super(game, mc, "RIGHT", tm, inX, inY); pDY = 0; pDX = 0; pAttackValue = 0; hitArea = pClip.iCollision; _mLocked = true; pMobDamageType = "friend"; } override public function update():void{ var pro:SadieControl = pGame.Protagonist; if (((((((_mLocked) && (onScreen))) && ((Math.abs((pro.mX - mX)) < 150)))) && ((Math.abs((pro.mY - mY)) < 300)))){ _mLocked = false; pClip.gotoAndPlay(2); SoundManager.sSingleton.playSound("unlock_door"); }; hitProtagonist(); } override public function noDamage():void{ if (((pGame.Protagonist.TouchingGround) || ((pGame.Protagonist.getState() == "FEATHER_HOVER")))){ SoundManager.sSingleton.stopAllFX(); pGame.mState.setState("BEAT_LEVEL"); }; } } }//package
Section 420
//explosion4 (explosion4) package { import flash.display.*; public dynamic class explosion4 extends MovieClip { public function explosion4(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package
Section 421
//explosionMC (explosionMC) package { import flash.display.*; public dynamic class explosionMC extends MovieClip { public function explosionMC(){ addFrameScript(0, frame1, 3, frame4); } function frame1(){ } function frame4(){ if (parent != null){ parent.removeChild(this); }; } } }//package
Section 422
//fadeOutMC (fadeOutMC) package { import flash.display.*; public dynamic class fadeOutMC extends MovieClip { public function fadeOutMC(){ addFrameScript(14, frame15, 29, frame30, 44, frame45); } function frame15(){ stop(); } function frame30(){ stop(); } function frame45(){ stop(); } } }//package
Section 423
//FeatherGoodie (FeatherGoodie) package { import tinymantis.*; public class FeatherGoodie extends WeaponGoodie { public function FeatherGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new FeatherMC(), tm, inX, inY, dX, dY); _mType = "FEATHER"; _mMsgType = "feather"; setToyOnScreen(_mType, true); } } }//package
Section 424
//FeatherMC (FeatherMC) package { import flash.display.*; public dynamic class FeatherMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 425
//Fireball (Fireball) package { import tinymantis.*; public class Fireball extends Character { public function Fireball(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new fireball_01(), ((dX < 0)) ? "LEFT" : "RIGHT", tm, inX, inY); pDX = dX; pDY = dY; pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null); pState.setState("FLY"); pAttackValue = 10; } override public function update():void{ pState.update(); ApplyMotionVector(); } private function FLY_ENTER():void{ pGame.mAttacks[pClip] = new Attack("CANDLE"); trace(pGame.mAttacks[pClip]); } private function FLY_UPDATE():void{ if (((!(onScreen)) || ((pGame.mAttacks[pClip].mHitCount >= 3)))){ pGame.mAttacks[pClip] = null; delete pGame.mAttacks[pClip]; pDead = true; }; } } }//package
Section 426
//fireball_01 (fireball_01) package { import flash.display.*; public dynamic class fireball_01 extends MovieClip { } }//package
Section 427
//FirstTimeItemReceivedMessage (FirstTimeItemReceivedMessage) package { import flash.events.*; import tinymantis.*; public class FirstTimeItemReceivedMessage extends TMSprite { protected var _mDisplay:FirstTimeReceived; public function FirstTimeItemReceivedMessage(){ super(); _mDisplay = new FirstTimeReceived(); _mDisplay.gotoAndStop(1); _mDisplay.x = 350; _mDisplay.y = 250; addChild(_mDisplay); } public function ShowMessage(item:String):void{ Game.self.Pause = true; _mDisplay.gotoAndPlay(item); _mDisplay.addEventListener("CLOSE_DIALOG", CloseDialog); Main.self.stage.addEventListener(KeyboardEvent.KEY_DOWN, EscapeKey); } public function EscapeKey(evt:Event):void{ if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mDisplay.currentLabel == "READY")))){ Main.self.ButtonPressSound(null); _mDisplay.play(); }; } public function CloseDialog(evt:Event):void{ _mDisplay.removeEventListener("CLOSE_DIALOG", CloseDialog); Main.self.stage.removeEventListener(KeyboardEvent.KEY_DOWN, EscapeKey); Game.self.Pause = false; Game.self.RestoreFocus(); Game.self.removeDialog(this); } } }//package
Section 428
//FirstTimeReceived (FirstTimeReceived) package { import flash.events.*; import flash.display.*; public dynamic class FirstTimeReceived extends MovieClip { public var iClose:SimpleButton; public function FirstTimeReceived(){ addFrameScript(10, frame11, 24, frame25, 35, frame36, 49, frame50, 60, frame61, 74, frame75, 85, frame86, 99, frame100, 110, frame111, 124, frame125, 135, frame136, 149, frame150); } public function Close(_arg1:MouseEvent):void{ root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); play(); } function frame75(){ stop(); dispatchEvent(new Event("CLOSE_DIALOG")); } function frame86(){ stop(); iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true); iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame100(){ stop(); dispatchEvent(new Event("CLOSE_DIALOG")); } function frame25(){ stop(); dispatchEvent(new Event("CLOSE_DIALOG")); } function frame111(){ stop(); iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true); iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame36(){ stop(); iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true); iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame11(){ stop(); iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true); iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame125(){ stop(); dispatchEvent(new Event("CLOSE_DIALOG")); } function frame136(){ stop(); iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true); iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame50(){ stop(); dispatchEvent(new Event("CLOSE_DIALOG")); } function frame61(){ stop(); iClose.addEventListener(MouseEvent.CLICK, Close, false, 0, true); iClose.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame150(){ stop(); dispatchEvent(new Event("CLOSE_DIALOG")); } } }//package
Section 429
//Follower (Follower) package { import flash.display.*; import tinymantis.*; public class Follower extends TMSprite { private var pClip:MovieClip; private var pState:String;// = "" private var pMaxMC:MovieClip; public var mX:int; public var mY:int; private var pFacing:String;// = "" private var pSadieMC:MovieClip; protected var _mPauseUtil:PauseUtil; private var pTileMap:TileMap; public function Follower(game:Game, tm:TileMap){ super(); pTileMap = tm; pMaxMC = new MaxMC(); pSadieMC = new SadieMC(); pClip = pMaxMC; addChild(pClip); update(); } public function update():void{ var switchTiredState:Boolean; var threshold:int; var pos:Object = ((SadieControl.sActionLog[3] == null)) ? SadieControl.sActionLog[0] : SadieControl.sActionLog[3]; var snapshot:Object = SadieControl.sActionLog[0]; if (snapshot != null){ mX = (pos.x - (pClip.scaleX * 15)); mY = pos.y; pClip.x = (pos.x - pTileMap.xOffset); pClip.y = (pos.y - pTileMap.yOffset); if (pFacing != snapshot.facing){ pClip.scaleX = ((snapshot.facing == "LEFT")) ? -1 : 1; pFacing = snapshot.facing; }; pClip.x = (pClip.x - (pClip.scaleX * 15)); switchTiredState = false; threshold = Game.sUsageTable[Game.self.Protagonist.WhichToy]; if ((((Game.self.mHUD.getHearts() < threshold)) && ((pClip.currentLabel == "REST")))){ switchTiredState = true; } else { if ((((Game.self.mHUD.getHearts() >= threshold)) && ((pClip.currentLabel == "TIRED")))){ switchTiredState = true; }; }; if (((!((pState == snapshot.state))) || ((switchTiredState == true)))){ if (pClip.visible == false){ pClip.visible = true; }; switch (snapshot.state){ case "FALL": case "JUMP": pClip.gotoAndStop("JUMP"); break; case "REST": if (Game.self.mHUD.getHearts() < threshold){ pClip.gotoAndStop("TIRED"); } else { pClip.gotoAndStop("REST"); }; if ((((((Main.sShowControls == 1)) && (!(Main.self.mPlayedAlready)))) && (!((Game.self.Followr == null))))){ Main.sShowControls = 0; Game.self.Pause = true; Game.self.ShowControlsDialogue(); }; if (Game.self.mOrgasSentinel == 1){ Game.self.mOrgasSentinel = 2; Game.self.ShowBossDialog(); Game.self.Pause = true; }; break; case "WALK": pClip.gotoAndStop("WALK"); break; case "RUN": pClip.gotoAndStop("RUN"); break; case "LAND": pClip.gotoAndStop("LAND"); if (Main.sShowControls == -1){ Main.sShowControls = 1; }; break; case "TASER": pClip.gotoAndStop("TASER"); case "TASER_EXPLODE": break; case "VIBRATOR": if (Game.self.Protagonist.TouchingGround){ pClip.gotoAndStop("VIBRATOR"); } else { pClip.gotoAndStop("THROW_JUMP"); }; break; case "DAMAGE": pClip.gotoAndStop("DAMAGE"); SoundManager.sSingleton.playSound("x_max_yelp"); break; case "CANDLE": if (Game.self.Protagonist.TouchingGround){ pClip.visible = false; } else { pClip.gotoAndStop("CANDLE_JUMP"); }; break; case "FEATHER_INTRO": case "FEATHER": case "FEATHER_HOVER": case "LUBE_INTRO": case "LUBE": case "WHIP_TAILS": case "REBIRTH": pClip.visible = false; break; case "DIE": pClip.gotoAndStop("DIE"); SoundManager.sSingleton.playSound("x_max_death"); break; case "WHIP": if (Game.self.Protagonist.TouchingGround){ pClip.gotoAndStop("REST"); } else { pClip.gotoAndStop("JUMP"); }; break; default: pClip.gotoAndStop("REST"); }; pState = snapshot.state; }; }; } public function flip():void{ pState = ""; this.removeChild(pClip); var old:MovieClip = pClip; pClip = ((pClip == pMaxMC)) ? pSadieMC : pMaxMC; pClip.x = old.x; pClip.y = old.y; pClip.scaleX = old.scaleX; this.addChild(pClip); } public function reset(tm:TileMap):void{ pTileMap = tm; update(); } public function Pause(p:Boolean):void{ if (p){ _mPauseUtil = new PauseUtil(pClip); } else { if (_mPauseUtil != null){ _mPauseUtil.resume(); }; }; } } }//package
Section 430
//FoundCageDialogue (FoundCageDialogue) package { import flash.events.*; import flash.display.*; import tinymantis.*; public class FoundCageDialogue extends Sprite { protected var _mControls:MovieClip; public function FoundCageDialogue(){ super(); _mControls = new foundCageMC(); _mControls.x = 350; _mControls.y = 250; addChild(_mControls); addEventListener(Event.ENTER_FRAME, Loop); addEventListener("CLOSE", Close); } public function Loop(e:Event):void{ if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){ Main.self.ButtonPressSound(null); _mControls.play(); }; if (_mControls.currentFrame == _mControls.totalFrames){ removeEventListener(Event.ENTER_FRAME, Loop); Game.self.removeDialog(this); visible = false; Game.self.Pause = false; }; } public function Close(e:Event):void{ _mControls.gotoAndPlay("close"); } } }//package
Section 431
//foundCageMC (foundCageMC) package { import flash.events.*; import flash.display.*; public dynamic class foundCageMC extends MovieClip { public var iCloseButton:SimpleButton; public function foundCageMC(){ addFrameScript(10, frame11, 23, frame24); } public function CallClose(_arg1:Event):void{ parent.dispatchEvent(new Event("CLOSE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame24(){ stop(); } function frame11(){ stop(); iCloseButton.addEventListener(MouseEvent.CLICK, CallClose); iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over); } } }//package
Section 432
//GagManMC (GagManMC) package { import flash.display.*; public dynamic class GagManMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 433
//GagManNoMaskMC (GagManNoMaskMC) package { import flash.display.*; public dynamic class GagManNoMaskMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 434
//gagmen0_0 (gagmen0_0) package { import flash.media.*; public dynamic class gagmen0_0 extends Sound { } }//package
Section 435
//gagmen0_1 (gagmen0_1) package { import flash.media.*; public dynamic class gagmen0_1 extends Sound { } }//package
Section 436
//gagmen0_2 (gagmen0_2) package { import flash.media.*; public dynamic class gagmen0_2 extends Sound { } }//package
Section 437
//gagmen0_3 (gagmen0_3) package { import flash.media.*; public dynamic class gagmen0_3 extends Sound { } }//package
Section 438
//gagmen0_4 (gagmen0_4) package { import flash.media.*; public dynamic class gagmen0_4 extends Sound { } }//package
Section 439
//gagmen1_0 (gagmen1_0) package { import flash.media.*; public dynamic class gagmen1_0 extends Sound { } }//package
Section 440
//gagmen1_1 (gagmen1_1) package { import flash.media.*; public dynamic class gagmen1_1 extends Sound { } }//package
Section 441
//Game (Game) package { import flash.events.*; import flash.display.*; import tinymantis.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import dataClassesFromXml.*; import flash.ui.*; import Preroll.*; public class Game extends TMSprite { protected const NUM_LEVELS:int = 6; private var pScore:int; protected var _mAltMusic:String; private var pCharLayer:TMSprite; private var pProtagonist:SadieControl; protected var _mTimeElapsed:int; private var pExitsTimeout:int;// = 0 public var mBossHUD:BossHUD; public var mState:StateMachine; public var mDebugPosition:TextField; protected var _mHasRespawnPoint:Boolean; private var pFadout:MovieClip; private var pTileMap:TileMap; protected var _mCurrentMusic:String; public var mBeadHUD:BeadHUD; private var pAdultSwimCom:AdultSwimComMC; public var mHUD:HUD; protected var _mRespawnPoint:Point; protected var _mInvisibleClip:MovieClip; public var mExitData:Object; private var pBack:TMSprite; private var pCharLayer2:TMSprite; protected var _mCurrentMapID:String; public var mLog:Log; public var mCurrentLevel:int; private var pFront:TMSprite; protected var _mRespawnMap:String; public var mDebugCurrentMap:TextField; private var pMapXML:XML; private var pFollower:Follower; protected var _mCurrentMap:String; protected var _mPaused:Boolean; public var mWaitForSadie:Boolean; public var mDebugTime:TextField; public var mOrgasSentinel:int; private var pCharacters:Array; public var mAttacks:Dictionary; public static var sUsageTable:Object; public static var sLevels:Array; public static var sBonusTable:Array; public static var sMobDamageTable:Object; public static var sWhichToy:String = "NONE"; public static var sConfig:Object; public static var sWeaponsBonus:int; public static var sScoring:Object; private static var sSelf:Game; public static var sDamageTable:Object; public static var sKnockTable:Object; public static var sLevelFolders:Array; public static var sNumBeads:int = 0; public static var sLivesLeft:int = 0; public function Game(level:int, score:int=0):void{ super(); sSelf = this; mState = new StateMachine(); mState.initState("RUN", null, RUN_UPDATE, null); mState.initState("STOP", null, null, null); mState.initState("BEAT_LEVEL", BEAT_LEVEL_ENTER, BEAT_LEVEL_UPDATE, null); mState.initState("BEAT_GAME", BEAT_LEVEL_ENTER, BEAT_GAME_UPDATE, null); mState.setState("STOP"); mCurrentLevel = level; if (level == 0){ sNumBeads = 0; SadieControl.ClearToys(); sLivesLeft = sConfig["lives"]; }; SoundManager.sSingleton.playMusic("interface_level_begin"); SoundManager.sSingleton.addEventListener("MUSIC_COMPLETE", introMusicDone); _mCurrentMusic = "interface_level_begin"; _mAltMusic = ""; TileMap.setDataDirectory("data"); pBack = new TMSprite(); pCharLayer = new TMSprite(); pCharLayer2 = new TMSprite(); pFront = new TMSprite(); addChild(pBack); addChild(pFront); addChild(pCharLayer); addChild(pCharLayer2); pFadout = new fadeOutMC(); addChild(pFadout); ClearScreen(); mHUD = new HUD(this); addChild(mHUD); mBeadHUD = new BeadHUD(); mBeadHUD.x = 618; mBeadHUD.y = 451; addChild(mBeadHUD); mBeadHUD.NumBeads = sNumBeads; if (sConfig["debug"] != 0){ mDebugCurrentMap = new TextField(); mDebugCurrentMap.defaultTextFormat = new TextFormat("_sans", 11, 0xCCCCCC); mDebugCurrentMap.y = 480; mDebugCurrentMap.width = 700; addChild(mDebugCurrentMap); _mTimeElapsed = 0; mDebugTime = new TextField(); mDebugTime.defaultTextFormat = new TextFormat("_sans", 11, 0xCCCCCC); mDebugTime.y = 460; mDebugTime.width = 700; addChild(mDebugTime); mDebugPosition = new TextField(); mDebugPosition.defaultTextFormat = new TextFormat("_sans", 11, 0xCCCCCC); mDebugPosition.y = 470; mDebugPosition.width = 700; addChild(mDebugPosition); addEventListener(MouseEvent.MOUSE_MOVE, _debugPosition, false, 0, true); }; pCharacters = new Array(); readXmlFromClass(("data/maps/" + sLevelFolders[mCurrentLevel]), "maps", sLevelFolders[mCurrentLevel], sLevels[mCurrentLevel]); _mPaused = false; mAttacks = new Dictionary(); mWaitForSadie = false; _mInvisibleClip = new MovieClip(); Score = score; mOrgasSentinel = 0; var logKey:int = ((sConfig["debug"] == 1)) ? Keyboard.ENTER : -1; mLog = new Log(Main.self.stage, 0xCCCCCC, 0, 0, Main.self.stage.width, (Main.self.stage.height - 30), logKey); addChild(mLog); mBossHUD = new BossHUD(); WeaponGoodie.reset(); pAdultSwimCom = new AdultSwimComMC(); pAdultSwimCom.name = "mcBug_game"; pAdultSwimCom.x = 23; pAdultSwimCom.y = 452; addChild(pAdultSwimCom); } public function BEAT_LEVEL_UPDATE():void{ var cnt:int = mState.getStateCounter(); var data:Object = mState.getStateData(); var holdTime:int = data.holdTime; if (cnt == data.holdTime){ endGame(true); } else { if ((((data.holdTime == 53)) && ((cnt == 1)))){ if (data.type == "speed"){ Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]); } else { Score = (Score + sWeaponsBonus); }; mHUD.flashScore(); } else { if (data.type == "speedweapons"){ if (cnt == 1){ Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]); mHUD.flashScore(); }; if (cnt == 53){ Score = (Score + sWeaponsBonus); mHUD.flashScore(); }; }; }; if (pProtagonist.alpha > 0){ pProtagonist.alpha = (pProtagonist.alpha - 0.1); pFollower.alpha = (pFollower.alpha - 0.1); }; }; } private function getGeneratorType(t:String):int{ var type:int; switch (t){ case "limit": type = Generator.LIMIT; break; case "fixed_amount": type = Generator.FIXED_AMOUNT; break; case "no_limit": default: type = Generator.NO_LIMIT; break; }; return (type); } public function FadeToBlack():void{ pFadout.gotoAndPlay(1); } public function RestoreFocus():void{ focusRect = _mInvisibleClip; stage.tabChildren = false; stage.focus = this; stage.stageFocusRect = false; } public function ShowBossDialog():void{ addDialog(new BossDialog()); } private function __GameOverWin(evt:Event):void{ Main.self.mLevelSelecter.Reset(true); trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tWIN"); cleanup(); parent.removeChild(this); SoundManager.sSingleton.playMusic("interface_level_end", false); SoundManager.sSingleton.playMusic("d2d_maintheme", true); } public function readXML_COMPLETE(evt:Event):void{ var music:String; evt.target.removeEventListener(Event.COMPLETE, readXML_COMPLETE); var mapData:XML = new XML(evt.target.data); pMapXML = mapData; pTileMap = new TileMap(mapData, Main.WIDTH, Main.HEIGHT); pTileMap.addEventListener("TILES_LOADED", TILES_LOADED); trace(0); if (_mCurrentMusic == "interface_level_begin"){ } else { music = _mCurrentMusic; if (mapData.music != undefined){ trace(mapData.music.@value); _mAltMusic = mapData.music.@value; } else { _mAltMusic = ""; }; music = getLevelMusic(); if (music != _mCurrentMusic){ SoundManager.sSingleton.stopMusic(_mCurrentMusic); playMusic(music); }; }; mExitData = buildExitData(mapData); trace(1); mState.setState("RUN"); } private function _GameOverLose(evt:Event):void{ trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tLOSE"); cleanup(); sNumBeads = 0; sLivesLeft = sConfig["lives"]; Main.self.mLevelSelecter.Reset(false); parent.removeChild(this); SoundManager.sSingleton.playMusic("interface_level_end", false); SoundManager.sSingleton.playMusic("d2d_maintheme", true); } public function BEAT_LEVEL_ENTER():void{ var timeToBeat:int; var type:String = ""; var bonus = -1; var holdTime = 20; var i:int; while (i < 3) { timeToBeat = sBonusTable[mCurrentLevel].time[i]; if (timeToBeat < _mTimeElapsed){ break; } else { bonus = i; }; i++; }; if (bonus != -1){ type = "speed"; KongReporter.singleton.addSpeedBonus(); holdTime = 53; }; if (Protagonist.NumToys == 5){ type = (type + "weapons"); KongReporter.singleton.addWeaponsBonus(); if (holdTime == 20){ holdTime = 53; } else { holdTime = (holdTime + 53); }; }; if (type != ""){ mHUD.showBonusMessage(type, mCurrentLevel); }; var data:Object = new Object(); data.holdTime = holdTime; data.type = type; data.bonus = bonus; mState.setStateData(data); KongReporter.singleton.doEndLevelReport(); } public function TILES_LOADED(evt:Event):void{ var i:String; var x:int; var y:int; var evt = evt; Character.sMobCounts = new Object(); trace(("TILES_LOADED " + pTileMap)); pTileMap.removeEventListener("TILES_LOADED", TILES_LOADED); for (i in pTileMap.mBitmaps) { trace(i); }; pFront.addChild(pTileMap.mBitmaps["front"]); pBack.addChild(pTileMap.mBitmaps["back"]); x = ((int(pMapXML.player.@x) * pTileMap.mTileSize) + int((pTileMap.mTileSize / 2))); y = ((int(pMapXML.player.@y) * pTileMap.mTileSize) + pTileMap.mTileSize); _mHasRespawnPoint = true; _mRespawnMap = pMapXML.respawn.@map; _mRespawnPoint = new Point(pMapXML.respawn.@x, pMapXML.respawn.@y); trace((">>>>>>>>>>>>>>>pMapXML.respawn = " + pMapXML.respawn.name())); //unresolved jump var _slot1 = e; trace(">>>>>>>>>>>>>>>no respawn point"); _mHasRespawnPoint = false; if (pProtagonist == null){ pProtagonist = new SadieControl(this, pTileMap, x, y); } else { trace("resetting Protagonist"); pProtagonist.reset(pTileMap); }; if (pFollower == null){ pFollower = new Follower(this, pTileMap); } else { pFollower.reset(pTileMap); }; addObjects(); if (!SaveManager.instance.roomExists(_mCurrentMapID)){ addCharacters(); } else { addCharactersFromSave(); }; pCharLayer2.addChild(pFollower); pCharLayer2.addChild(pProtagonist); pTileMap.drawLayer("back", 0, 0); pTileMap.drawLayer("front", 0, 0); this.addEventListener(Event.ENTER_FRAME, update); Main.self.FadeFromBlack(); } public function removeBossHUD():void{ if (mBossHUD != null){ if (this.contains(mBossHUD)){ removeChild(mBossHUD); }; mBossHUD.cleanup(); mBossHUD = null; }; } public function recordAllCharacters():void{ var cha:Character; var blob:Object; trace("__________________________________________"); var mapInfo:Array = new Array(); var i:int; while (i < pCharacters.length) { cha = pCharacters[i]; if ((((cha is IRebuildable)) && ((cha.Health > 0)))){ blob = cha.getBlob(); trace(blob.name); trace(blob.mX); trace(blob.pState); mapInfo.push(blob); trace((cha + ":record")); } else { trace((cha + ":discard")); }; i++; }; trace(("recordAllCharacters" + mapInfo)); trace("__________________________________________"); SaveManager.instance.saveRoomInfo(_mCurrentMapID, mapInfo); } public function RUN_UPDATE():void{ var i:int; var time:String; var count:String; HandlePauseKey(); if (!_mPaused){ _mTimeElapsed++; if (sConfig["debug"] != 0){ time = ("time elapsed in seconds: " + int((_mTimeElapsed / 30))); count = ("number of objects in memory " + MemoryDictionary.instance.count); mDebugTime.text = ((time + " ") + count); }; if (Heart.sHeartPickupSoundCoolOff > 0){ Heart.sHeartPickupSoundCoolOff--; }; pProtagonist.accountForScrolling(); pProtagonist.update(); pFollower.update(); i = 0; while (i < pCharacters.length) { pCharacters[i].accountForScrolling(); pCharacters[i].update(); if (pCharacters[i].isDead){ pCharLayer.removeChild(pCharacters[i]); pCharacters[i].cleanup(); pCharacters[i] = pCharacters[(pCharacters.length - 1)]; pCharacters.pop(); }; i++; }; }; } private function _GameOverWin(evt:Event):void{ var mc:MovieClip = MovieClip(evt.target); mc.removeEventListener("DONE", _GameOverWin); var gwmc:GameWinMC = new GameWinMC(); var sd:ScoreDisplay = new ScoreDisplay(gwmc.iScore, 6); sd.setScore(Score); var d:SimpleDialog = new SimpleDialog(gwmc, ["PLAY_AGAIN", "SUBMIT"], [__GameOverWin, SubmitGameOverWin], [false, true]); d.x = 350; d.y = 250; addDialog(d, false); } public function FadeFromBlack():void{ pFadout.gotoAndPlay(16); } private function introMusicDone(evt:DataStringEvent):void{ if (evt.mData == "interface_level_begin"){ SoundManager.sSingleton.removeEventListener("MUSIC_COMPLETE", introMusicDone); playMusic(); }; } public function GameOverLose():void{ KongReporter.singleton.doEndGameReport(); BlackScreen(); Main.self.FadeFromBlack(); SoundManager.sSingleton.stopAllFX(); var d:SimpleDialog = new SimpleDialog(new GameOverDialogMC(), ["CONTINUE", "SUBMIT"], [_GameOverLose, SubmitGameOverLose], [false, true]); d.x = 350; d.y = 250; addDialog(d, false); } public function get RespawnMap():String{ if (!_mHasRespawnPoint){ throw (new Error("Tried to access Respawn Map when there is no respawn tag")); }; return (_mRespawnMap); } public function get CurrentMap():String{ return (_mCurrentMap); } private function readXmlFromClass(oldDirectory:String, mapDirectory:String, levelDirectory:String, levelName:String):void{ var music:String; var packageAndClass:String = (((((((DataFromXmlFactory.DATA_ROOT_PACKAGE + ".") + mapDirectory) + ".") + levelDirectory) + ".") + DataFromXmlFactory.CLASS_NAME_PREFIX) + levelName); packageAndClass = DataFromXmlFactory.replaceAll(packageAndClass, "/", "."); packageAndClass = DataFromXmlFactory.replaceAll(packageAndClass, "..", "."); trace(("the package and class: " + packageAndClass)); mState.setState("STOP"); _mCurrentMapID = ((oldDirectory + "+") + levelName); _mCurrentMap = levelName; if (sConfig["debug"] != 0){ mDebugCurrentMap.text = ((("Version: " + Main.VERSION) + " Map: ") + levelName); }; var mapData:XML = DataFromXmlFactory.getXML(packageAndClass); trace(("the xml retrived: " + mapData)); trace("------------------------------------------------"); trace("------------------------------------------------"); trace("------------------------------------------------"); pMapXML = mapData; pTileMap = new TileMap(mapData, Main.WIDTH, Main.HEIGHT); trace(0); if (_mCurrentMusic == "interface_level_begin"){ } else { music = _mCurrentMusic; if (mapData.music != undefined){ trace(mapData.music.@value); _mAltMusic = mapData.music.@value; } else { _mAltMusic = ""; }; music = getLevelMusic(); if (music != _mCurrentMusic){ SoundManager.sSingleton.stopMusic(_mCurrentMusic); playMusic(music); }; }; mExitData = buildExitData(mapData); trace(1); mState.setState("RUN"); TILES_LOADED(null); } public function addDialog(clip, playSound:Boolean=true):void{ if (playSound){ SoundManager.sSingleton.playSound("popup"); }; mHUD.PauseEnabled = false; addChild(clip); } public function showBeadDialogue(numBeads:int):void{ addDialog(new BeadDialogue(numBeads)); } private function addObjects():void{ var obj:XML; var objects:XMLList = pMapXML.objects.children(); for each (obj in objects) { addCharacter(obj.@oType, obj.@x, obj.@y, null, obj); trace(obj.@oType); }; } public function playMusic(name:String="", loop:Boolean=true):void{ var vol:Number = 0.5; if (name == ""){ _mCurrentMusic = getLevelMusic(); if ((((mCurrentLevel == 1)) || ((mCurrentLevel == 2)))){ vol = 0.4; }; } else { _mCurrentMusic = name; }; SoundManager.sSingleton.playMusic(_mCurrentMusic, loop, vol); } public function addCharactersFromSave():void{ var type:String; var c:*; var cha:*; trace("addCharactersFromSave================================="); var chars:Array = SaveManager.instance.getRoomInfo(_mCurrentMapID); var i:int; while (i < chars.length) { type = chars[i].name; trace(type); c = (getDefinitionByName(type) as Class); cha = c.rebuildFromBlob(this, pTileMap, chars[i]); if (cha != null){ pCharacters.push(cha); pCharLayer.addChild(cha); }; i++; }; trace("=================================addCharactersFromSave"); } public function stopMusic():void{ if (_mCurrentMusic != ""){ SoundManager.sSingleton.stopMusic(_mCurrentMusic); _mCurrentMusic = ""; }; } public function showCageDialogue():void{ addDialog(new FoundCageDialogue()); } public function BlackScreen():void{ pFadout.gotoAndStop(15); } public function get RespawnPoint():Point{ if (!_mHasRespawnPoint){ throw (new Error("Tried to access Respawn Point when there is no respawn tag")); }; return (_mRespawnPoint); } public function addBossHUD():void{ if (mBossHUD == null){ mBossHUD = new BossHUD(); }; if (!this.contains(mBossHUD)){ addChild(mBossHUD); }; } public function endGame(unlock:Boolean):void{ removeBossHUD(); SaveManager.instance.clearAll(); removeAllCharacters(); Main.self.mScores[mCurrentLevel] = pScore; _mPaused = true; if (unlock){ trace(("mCurLevel = " + mCurrentLevel)); if ((mCurrentLevel + 1) == NUM_LEVELS){ GameOverWin(); } else { Main.self.mLevelSelecter.UnlockNextLevel(); cleanup(); parent.removeChild(this); SoundManager.sSingleton.playMusic("interface_level_end", false, 0.3); SoundManager.sSingleton.playMusic("d2d_maintheme", true); }; } else { GameOverLose(); }; } public function addProjectile(proj:Character):void{ pCharacters.push(proj); pCharLayer.addChild(proj); } public function get Score():int{ return (pScore); } public function SubmitGameOverLose(evt:Event):void{ var evt = evt; trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tSUBMIT"); hi_score.submit("1225", pScore); //unresolved jump var _slot1 = e; trace(_slot1.getStackTrace()); } private function buildExitData(mapData:XML):Object{ var exit:XML; var dx:int; var dy:int; var dest:Object; var x:int; var y:int; var exitData:Object = new Object(); var exits:XMLList = mapData.exits.children(); for each (exit in exits) { dx = exit.@dX; dy = exit.@dY; dest = {dX:dx, dY:dy, map:exit.@map}; x = exit.@x; y = exit.@y; exitData[new Point(x, y)] = dest; }; return (exitData); } public function killAllMobs(exceptThisOne:Character=null):void{ var c:Character; var exceptThisOne = exceptThisOne; var i:int; for (;i < pCharacters.length;(i = (i + 1))) { c = pCharacters[i]; if (c == exceptThisOne){ } else { trace(("kill " + c)); c.damage(100); continue; var _slot1 = e; if (_slot1.errorID == 100){ trace((c + " has no die function")); }; }; }; } public function get Protagonist():SadieControl{ return (pProtagonist); } public function regBlocks():void{ } public function showMaxWarning():void{ addDialog(new MaxWarning()); } public function transClear():void{ } public function addCharacter(name:String, tx:int, ty:int, drops:Array, mob:XML):void{ var cha:Character; var cl:Class; var temp:String; var s:String; var idx:int; var type:int; var number:int; var name = name; var tx = tx; var ty = ty; var drops = drops; var mob = mob; var facing:String = mob.@facing; if (facing == ""){ facing = "LEFT"; } else { facing = facing.toUpperCase(); }; var dX:int = mob.@dX; var dY:int = mob.@dY; trace(((("dX = " + dX) + " dY = ") + dY)); var wx:int = Game.mTX2mX(tx, pTileMap.mTileSize); var wy:int = Game.mTY2mY(ty, pTileMap.mTileSize); var regenerate:String = mob.@regenerate; if (regenerate == ""){ regenerate = "false"; }; switch (name){ case "orgasmatron": cha = new Orgasmatron(this, facing, pTileMap, wx, wy, 3); break; case "009_evil_dancing_girl_a": case "dancing_girl_a": cha = new DancingGirl(this, facing, "dancing_girl_a", pTileMap, wx, wy); break; case "010_evil_dancing_girl_b": case "dancing_girl_b": cha = new DancingGirl(this, facing, "dancing_girl_b", pTileMap, wx, wy); break; case "003_candle0": case "candle0": cha = new Candle(this, new Candle0MC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), mob.@freq); break; case "004_candle2": case "candle1": cha = new Candle(this, new Candle1MC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), mob.@freq); break; case "002_roboboob": case "roboboob": cha = new BoobGenerator(this, pTileMap, wx, wy, mob.@freq, mob.@speed, mob.@direction, ((mob.@preload == "true")) ? true : false); break; case "vibrator_generator": case "008_robovibrator": cha = new EVibratorGenerator(this, pTileMap, wx, ((ty + 1) * pTileMap.mTileSize), mob.@freq, mob.@speed, mob.@direction, ((mob.@preload == "true")) ? true : false); break; case "001_dominatrix": case "dominatrix": case "dominatrix_b": cha = new Dominatrix(this, facing, pTileMap, wx, wy); break; case "006_spike0": case "spike0": cha = new Spike(this, new spike_0(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "008_spike1": case "spike1": cha = new Spike(this, new spike_1(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "010_spike2": case "spike2": cha = new Spike(this, new spike_2(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "012_spike3": case "spike3": cha = new Spike(this, new spike_3(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "007_spike0_b": case "spike0_b": cha = new Spike(this, new spike_0_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "009_spike1_b": case "spike1_b": cha = new Spike(this, new spike_1_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "011_spike2_b": case "spike2_b": cha = new Spike(this, new spike_2_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "013_spike3_b": case "spike3_b": cha = new Spike(this, new spike_3_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "015_INFLspike0": cha = new Spike(this, new i_spike_0(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "017_INFLspike1": cha = new Spike(this, new i_spike_1(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "019_INFLspike2": cha = new Spike(this, new i_spike_2(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "021_INFLspike3": cha = new Spike(this, new i_spike_3(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "016_INFLspike0_b": cha = new Spike(this, new i_spike_0_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "018_INFLspike1_b": cha = new Spike(this, new i_spike_1_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "020_INFLspike2_b": cha = new Spike(this, new i_spike_2_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "022_INFLspike3_b": cha = new Spike(this, new i_spike_3_b(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "robocrab": case "004_robocrab": cha = new RoboCrab(this, facing, pTileMap, wx, wy, false); break; case "robocrab_sushi": case "005_robocrab_sushi": cha = new RoboCrab(this, facing, pTileMap, wx, wy, true); break; case "014_bead": cha = new BeadGoodie(this, pTileMap, wx, wy, 0, 0); break; case "001_breakable0": case "023_breakable0": case "breakable0": case "002_breakable1": case "024_breakable1": case "breakable1": case "027_breakable2": case "028_breakable3": case "029_breakable4": case "030_breakable5": case "031_breakable6": case "032_breakable7": case "033_breakable8": case "034_breakable9": case "035_breakable10": case "036_breakable11": case "037_breakable12": case "038_breakable13": case "039_breakable14": case "040_breakable15": case "041_breakable16": case "044_breakable17": case "045_breakable18": s = "breakable"; idx = (name.indexOf(s) + s.length); temp = name.substr(idx); temp = (("Block2x2_" + temp) + "_MC"); cl = Class(getDefinitionByName(temp)); //unresolved jump var _slot1 = e; trace(_slot1.toString()); cl = Block2x2_5_MC; cha = new BreakableBlock(this, new (cl), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), 2, 2); break; case "005_door": case "door": cha = new ExitDoor(this, new DoorOpenMC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize)); break; case "011_evil_gagman": cha = new EGagMan(this, new GagManMC(), facing, pTileMap, wx, wy); break; case "012_evil_gagman2b": cha = new EGagMan(this, new GagManNoMaskMC(), facing, pTileMap, wx, wy); break; case "012_evil_gagman2": cha = new EGagMan2(this, new GagManNoMaskMC(), facing, pTileMap, wx, wy); break; case "013_evil_inflatable": cha = new EInflatable(this, new DutchWifeMC(), pTileMap, wx, wy, dX, dY); break; case "020_evil_sheep": cha = new EInflatable(this, new SheepMC(), pTileMap, wx, wy, dX, dY); break; case "003_robobunny": cha = new RoboBunny(this, pTileMap, wx, wy); break; case "000_cage": case "022_cage": cha = new Cage(this, new CageMC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), (regenerate == "true")); break; case "026_cage2": cha = new Cage(this, new CageOffMC(), pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), (regenerate == "true")); break; case "015_evil_littleman": cha = new ELittleman(this, facing, pTileMap, wx, wy); break; case "016_evil_flying_littleman": cha = new EFlyingLittleman(this, facing, pTileMap, wx, wy); break; case "043_evil_gagman_gen": type = getGeneratorType(mob.@type); number = mob.@number; cha = new Generator(this, pTileMap, wx, wy, new GagManMC(), number, type, mob.@freq, EGagMan, {facing:facing}); break; case "042_robocrab_gen": type = getGeneratorType(mob.@type); number = mob.@number; cha = new Generator(this, pTileMap, wx, wy, new robocrabMC(), number, type, mob.@freq, RoboCrab, {facing:facing, hasSushi:mob.@hasSushi}); break; case "042_hookah0": type = getGeneratorType(mob.@type); number = mob.@number; cha = new Generator(this, pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), new Hooka0MC(), number, type, mob.@freq, Cloud, {facing:facing, hasSushi:mob.@hasSushi}, 25, 10, true); break; case "043_hookah1": type = getGeneratorType(mob.@type); number = mob.@number; cha = new Generator(this, pTileMap, (tx * pTileMap.mTileSize), (ty * pTileMap.mTileSize), new Hooka1MC(), number, type, mob.@freq, Cloud, {facing:facing, hasSushi:mob.@hasSushi}, 25, 40, true); break; case "044_evil_littleman_gen": type = getGeneratorType(mob.@type); number = mob.@number; cha = new Generator(this, pTileMap, wx, wy, new PeeManMC(), number, type, mob.@freq, ELittleman, {facing:facing, hasSushi:mob.@hasSushi}); break; case "014_evil_inflatable_gen": type = getGeneratorType(mob.@type); number = mob.@number; cha = new Generator(this, pTileMap, wx, wy, new DutchWifeMC(), number, type, mob.@freq, EInflatable, {facing:facing, hasSushi:mob.@hasSushi}); break; case "025_naked_girl": cha = new NakedGirlWDog(this, facing, pTileMap, wx, wy); break; default: cha = new Unimplemented(this, name, pTileMap, wx, wy); break; }; if (cha != null){ cha.AddDrops(drops); pCharacters.push(cha); pCharLayer.addChild(cha); }; } public function setToy(w:String):void{ mHUD.setToy(w); } private function _debugPosition(evt:MouseEvent):void{ var x:int; var y:int; var tx:int; var ty:int; var sx:int; var sy:int; if (pTileMap != null){ x = (pTileMap.xOffset + evt.stageX); y = (pTileMap.yOffset + evt.stageY); tx = (x / pTileMap.mTileSize); ty = (y / pTileMap.mTileSize); mDebugPosition.text = ((((((("x=" + x) + " y=") + y) + " tx=") + tx) + " ty") + ty); if (pProtagonist != null){ sx = pProtagonist.mX; sy = pProtagonist.mY; mDebugPosition.appendText((((" sadie x=" + sx) + " sadie y") + sy)); }; }; } public function readXML(directory:String, levelName:String):void{ mState.setState("STOP"); _mCurrentMapID = ((directory + "+") + levelName); _mCurrentMap = levelName; if (sConfig["debug"] != 0){ mDebugCurrentMap.text = ((("Version: " + Main.VERSION) + " Map: ") + levelName); }; var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, readXML_COMPLETE); loader.load(new URLRequest(((directory + levelName) + ".xml"))); } public function loadNextMap(mapName:String, x:int, y:int):void{ this.removeEventListener(Event.ENTER_FRAME, update); pProtagonist.mX = x; pProtagonist.mY = y; pProtagonist.saveCheckPoint(); this.mAttacks = new Dictionary(); pFront.removeChild(pTileMap.mBitmaps["front"]); pBack.removeChild(pTileMap.mBitmaps["back"]); removeAllCharacters(); SoundManager.sSingleton.stopAllFX(); pProtagonist.restartSounds(); pCharLayer2.removeChild(pFollower); readXmlFromClass(("data/maps/" + sLevelFolders[mCurrentLevel]), "maps", sLevelFolders[mCurrentLevel], mapName); } override public function cleanup():void{ super.cleanup(); this.removeEventListener(Event.ENTER_FRAME, update); SoundManager.sSingleton.removeEventListener("MUSIC_COMPLETE", introMusicDone); SoundManager.sSingleton.stopAllSounds(); pCharLayer2.removeChild(pProtagonist); pProtagonist.cleanup(); pProtagonist = null; pCharLayer2.removeChild(pFollower); pFollower.cleanup(); pFollower = null; sSelf = null; removeChild(pFront); pFront.cleanup(); pFront = null; removeChild(pBack); pBack.cleanup(); pBack = null; removeChild(pCharLayer2); pCharLayer2.cleanup(); pCharLayer2 = null; removeChild(pCharLayer); pCharLayer.cleanup(); pCharLayer = null; pTileMap.cleanup(); pTileMap = null; mExitData = null; pMapXML = null; removeChild(mHUD); mHUD.cleanup(); mHUD = null; removeChild(mBeadHUD); mBeadHUD.cleanup(); mBeadHUD = null; removeChild(pFadout); pFadout = null; mAttacks = null; if (sConfig["debug"] != 0){ removeEventListener(MouseEvent.MOUSE_MOVE, _debugPosition); removeChild(mDebugCurrentMap); mDebugCurrentMap = null; removeChild(mDebugPosition); mDebugPosition = null; removeChild(mDebugTime); mDebugTime = null; }; removeChild(mLog); mLog.cleanup(); mLog = null; mState = null; } public function BEAT_GAME_UPDATE():void{ var cnt:int = mState.getStateCounter(); var data:Object = mState.getStateData(); var holdTime:int = data.holdTime; if (cnt == data.holdTime){ Main.self.mSharedObject.data.playedOnce = true; Main.self.mSharedObject.flush(); Main.self.mPlayedAlready = true; endGame(true); } else { if ((((data.holdTime == 53)) && ((cnt == 1)))){ if (data.type == "speed"){ Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]); } else { Score = (Score + sWeaponsBonus); }; mHUD.flashScore(); } else { if (data.type == "speedweapons"){ if (cnt == 1){ Score = (Score + sBonusTable[mCurrentLevel].bonus[data.bonus]); mHUD.flashScore(); }; if (cnt == 53){ Score = (Score + sWeaponsBonus); mHUD.flashScore(); }; }; }; }; } public function set Pause(yes:Boolean):void{ var len:int; var i:int; var char:Character; if (_mPaused != yes){ stage.invalidate(); _mPaused = yes; mHUD.syncPause(); if (_mPaused == true){ pProtagonist.visible = true; pFollower.visible = true; }; stage.invalidate(); Protagonist.Pause(yes); pFollower.Pause(yes); len = pCharacters.length; i = 0; while (i < len) { char = pCharacters[i]; if (char.onScreen){ pCharacters[i].Pause(yes); }; i++; }; }; } public function SubmitGameOverWin(evt:Event):void{ var evt = evt; trace("++++++++++++++++++++++++++++++++++++++++++++++++++\n\tSUBMIT"); SoundManager.sSingleton.stopAllFX(); hi_score.submit("1225", pScore); //unresolved jump var _slot1 = e; trace(_slot1.getStackTrace()); } public function get Followr():Follower{ return (pFollower); } public function removeAllCharacters():void{ trace("removeAllCharacters"); var i:int; while (i < pCharacters.length) { pCharLayer.removeChild(pCharacters[i]); pCharacters[i].cleanup(); pCharacters[i] = null; i++; }; pCharacters = new Array(); } public function update(evt:Event):void{ mState.update(); } public function _addDialog(evt:Event):void{ } public function get TimeElapsed():int{ return (_mTimeElapsed); } public function get Pause():Boolean{ return (_mPaused); } public function get HasRespawnPoint():Boolean{ return (_mHasRespawnPoint); } public function set Score(s:int):void{ pScore = ((s < 0)) ? 0 : s; mHUD.setScore(s); } public function addBead(num:int=1):void{ KongReporter.singleton.doRealtimeReport(KongRealtimeType.PLEASURE_BEAD_COLLECTED, num); var numBeads:int = mBeadHUD.NumBeads; if ((numBeads + num) > 49){ Protagonist.LivesLeft++; mBeadHUD.NumBeads = ((numBeads + num) - 50); mBeadHUD.showOneUP(); } else { mBeadHUD.NumBeads = (numBeads + num); }; sNumBeads = mBeadHUD.NumBeads; } private function addCharacters():void{ var mob:XML; var drops:Array; var dropString:String; var mobs:XMLList = pMapXML.mobs.children(); for each (mob in mobs) { drops = null; if (mob.@drops.length() != 0){ dropString = mob.@drops; drops = dropString.split(","); }; trace(mob.@mType); addCharacter(mob.@mType, mob.@x, mob.@y, drops, mob); }; } public function removeDialog(clip):void{ mHUD.PauseEnabled = true; removeChild(clip); } private function onAdultSwimComClick(event:MouseEvent):void{ var arrEventName:Array = event.target.name.split("_"); var strButtonName:String = arrEventName[0]; var strGameLoc:String = arrEventName[1]; var strDestination:String = "moregames"; trace("!@@!", event.target.name, event.target.parent.name, strButtonName, strGameLoc); var strURI:String = "http://www.adultswim.com/games/index.html"; var variables:URLVariables = new URLVariables(); switch (strButtonName){ case "mcBug": strURI = "http://www.adultswim.com/games/index.html"; strDestination = "logo"; break; case "mcMG": strURI = "http://www.adultswim.com/games/index.html"; strDestination = "moregames"; break; case "mcHS": strURI = "http://highscores.adultswim.com/highscores/index.jsp"; strDestination = "highscores"; break; default: break; }; switch (strButtonName){ case "mcHS": variables.game = "1225"; variables.filter = "2"; variables.itemsPerPage = "50"; default: variables.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + strGameLoc) + "_") + strDestination); break; }; trace("variables.cid", variables.cid); var request:URLRequest = new URLRequest(strURI); request.data = variables; navigateToURL(request, "_blank"); } public function ShowControlsDialogue():void{ addDialog(new ControlsDialogue()); } public function GameOverWin():void{ KongReporter.singleton.doEndGameReport(); KongReporter.singleton.doGameBeatReport(); SoundManager.sSingleton.stopAllFX(); stopMusic(); SoundManager.sSingleton.playMusic("dancing_song", true, 1); var mc:MovieClip = new victoryDanceMC(); mc.addEventListener("DONE", _GameOverWin); mc.x = 350; mc.y = 250; addChild(mc); } public function getLevelMusic():String{ if (_mAltMusic != ""){ return (_mAltMusic); }; return (("levelMusic_" + mCurrentLevel)); } public function HandlePauseKey():void{ if (((KeyState.instance.isDown(80)) && (KeyState.instance.justChanged(80)))){ if (mHUD.PauseEnabled){ Pause = !(Pause); SoundManager.sSingleton.setAllMusicVolume((Pause) ? 0.25 : 1); SoundManager.sSingleton.setAllFXVolume((Pause) ? 0 : 1); mHUD.showPauseMessage(Pause); }; }; if (((KeyState.instance.isDown(79)) && (KeyState.instance.justChanged(79)))){ MemoryDictionary.instance.print(mLog); }; if (((((KeyState.instance.ControlDown) && (KeyState.instance.isDown(82)))) && (KeyState.instance.justChanged(82)))){ trace("SAVE STATE REVERTED"); Main.self.mSharedObject.data.version = Main.VERSION; Main.self.mSharedObject.data.playedOnce = false; Main.self.mPlayedAlready = false; SoundManager.sSingleton.playSound("x_gulp"); }; } public function ClearScreen():void{ pFadout.gotoAndStop(1); } public function ShowItemReceivedMessage(item:String):void{ SoundManager.sSingleton.playSound("x_weapon_up1"); var idx:int = HUD.sToysObtainedLookUp.indexOf(item); if (((HUD.sToysObtained[idx]) || (Main.self.mPlayedAlready))){ return; }; var msg:FirstTimeItemReceivedMessage = new FirstTimeItemReceivedMessage(); addDialog(msg); msg.ShowMessage(item); HUD.sToysObtained[idx] = true; } public static function get self():Game{ return (sSelf); } public static function mTY2mY(y:int, tileSize:int):int{ return (((y * tileSize) + tileSize)); } public static function mTX2mX(x:int, tileSize:int):int{ return (((x * tileSize) + (tileSize / 2))); } } }//package
Section 442
//game_over (game_over) package { import flash.media.*; public dynamic class game_over extends Sound { } }//package
Section 443
//GameOverDialogMC (GameOverDialogMC) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; import Preroll.*; public dynamic class GameOverDialogMC extends MovieClip { public var iBlock2:MovieClip; public var iContinue:SimpleButton; public var mcMG_lose:SimpleButton; public var mcHS_lose:SimpleButton; public var iBlock:MovieClip; public function GameOverDialogMC(){ addFrameScript(0, frame1, 15, frame16, 39, frame40); } public function Clicked(_arg1:MouseEvent):void{ trace("Clicked"); iContinue.removeEventListener(MouseEvent.CLICK, Clicked); iContinue.removeEventListener(MouseEvent.ROLL_OVER, Over); switch (_arg1.target){ case iContinue: this.msg = "CONTINUE"; play(); break; }; root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function HighScoresClicked(_arg1:MouseEvent):void{ var e = _arg1; trace("need url for HighScores from EndGameSynd.fla"); try { navigateToURL(new URLRequest("http://google.com"), "_self"); } catch(e:Error) { trace("Error navigating to HighScores from EndGameSynd.fla"); }; } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame16(){ stop(); iContinue.addEventListener(MouseEvent.CLICK, Clicked); mcMG_lose.addEventListener(MouseEvent.CLICK, fnClick); mcHS_lose.addEventListener(MouseEvent.CLICK, fnClick); iContinue.addEventListener(MouseEvent.ROLL_OVER, Over); mcMG_lose.addEventListener(MouseEvent.ROLL_OVER, Over); mcHS_lose.addEventListener(MouseEvent.ROLL_OVER, Over); } function frame1(){ this.msg = ""; iBlock.visible = false; iBlock2.visible = false; } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); _local8 = new URLRequest(_local6); _local8.data = _local7; navigateToURL(_local8, "_blank"); } function frame40(){ stop(); dispatchEvent(new Event(this.msg)); } } }//package
Section 444
//GameWinMC (GameWinMC) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; import Preroll.*; public dynamic class GameWinMC extends MovieClip { public var iPlayAgain:SimpleButton; public var mcBug_gameWin:SimpleButton; public var iScore:MovieClip; public var iBlock:MovieClip; public var iSubmit:SimpleButton; public function GameWinMC(){ addFrameScript(8, frame9, 9, frame10, 34, frame35, 146, frame147, 147, frame148); } public function Clicked(_arg1:MouseEvent):void{ trace("Clicked"); iPlayAgain.removeEventListener(MouseEvent.CLICK, Clicked); iPlayAgain.removeEventListener(MouseEvent.ROLL_OVER, Over); iSubmit.removeEventListener(MouseEvent.CLICK, Clicked); switch (_arg1.target){ case iPlayAgain: this.msg = "PLAY_AGAIN"; break; case iSubmit: this.msg = "SUBMIT"; break; }; gotoAndPlay(148); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } public function gotoHighScores(_arg1:Event):void{ var _local2:String; var _local3:URLVariables; var _local4:String; var _local5:URLRequest; _local3 = new URLVariables(); _local2 = "http://highscores.adultswim.com/highscores/index.jsp"; _local4 = "highscores"; _local3.game = "1225"; _local3.filter = "2"; _local3.itemsPerPage = "50"; _local5 = new URLRequest(_local2); _local5.data = _local3; navigateToURL(_local5, "_blank"); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } function frame10(){ mcBug_gameWin.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcBug_gameWin.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame9(){ this.mLoop = 0; iPlayAgain.addEventListener(MouseEvent.CLICK, Clicked); iSubmit.addEventListener(MouseEvent.CLICK, Clicked); iPlayAgain.addEventListener(MouseEvent.ROLL_OVER, Over); iSubmit.addEventListener(MouseEvent.ROLL_OVER, Over); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "logo"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); _local8 = new URLRequest(_local6); _local8.data = _local7; navigateToURL(_local8, "_blank"); } function frame35(){ if (this.mLoop < 190){ this.mLoop++; gotoAndPlay((currentFrame - 1)); }; } public function playAgain(_arg1:Event):void{ trace(((("iBlock = " + iBlock) + " root = ") + root)); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); iBlock.visible = true; dispatchEvent(new Event("PLAY_AGAIN")); } public function Continue(_arg1:MouseEvent):void{ play(); } function frame148(){ stop(); iSubmit.addEventListener(MouseEvent.CLICK, gotoHighScores); iPlayAgain.addEventListener(MouseEvent.CLICK, playAgain); if (this.msg == "SUBMIT"){ iBlock.visible = false; gotoHighScores(null); } else { iBlock.visible = true; dispatchEvent(new Event(this.msg)); }; } function frame147(){ stop(); } } }//package
Section 445
//Generator (Generator) package { import flash.display.*; import tinymantis.*; import flash.utils.*; public class Generator extends Character implements IRebuildable { private var _mCount:int; private var _mOffsetX:int; private var _mType:int; private var _mFrequency:int; private var _mNumber:int; private var _mOffsetY:int; private var _mParameterList:Object; private var _mClassDef:Class; private var _mNumGenerated:int; public static const FIXED_AMOUNT:int = 1; public static const LIMIT:int = 2; public static const NO_LIMIT:int = 3; public function Generator(game:Game, tm:TileMap, inX:int, inY:int, placeholderClip:MovieClip, number:int, type:int, freq:int, cl:Class, params:Object, offX:int=0, offY:int=0, isVisible:Boolean=false){ super(game, placeholderClip, "RIGHT", tm, inX, inY); pClip.visible = isVisible; pClip.stop(); _mCount = 0; _mType = type; _mNumber = number; _mFrequency = freq; _mClassDef = cl; _mParameterList = params; _mNumGenerated = 0; _mOffsetX = offX; _mOffsetY = offY; } override public function update():void{ var className:String; if (((!(this.onScreen)) || (pClip.visible))){ if (_mType == LIMIT){ className = getQualifiedClassName(_mClassDef); if (Character.sMobCounts[className] >= _mNumber){ return; }; }; if (_mType == FIXED_AMOUNT){ if (_mNumGenerated >= _mNumber){ return; }; }; if ((_mCount % _mFrequency) == 1){ addCharacter((mX + _mOffsetX), (mY + _mOffsetY)); _mNumGenerated++; }; }; _mCount++; } private function addCharacter(x:int, y:int):void{ pGame.addProjectile(_mClassDef["Factory"](pGame, pTileMap, x, y, _mParameterList)); } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.type = _mType; blob.number = _mNumber; blob.numGenerated = _mNumGenerated; blob.freq = _mFrequency; blob.classDef = _mClassDef; blob.params = _mParameterList; blob.clipName = getQualifiedClassName(pClip); blob.offX = _mOffsetX; blob.offY = _mOffsetY; blob.visible = pClip.visible; return (blob); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):Generator{ var c:Class = (getDefinitionByName(blob.clipName) as Class); var clip:MovieClip = new (c); var cha:Generator = new Generator(game, tm, blob.mX, blob.mY, clip, blob.number, blob.type, blob.freq, blob.classDef, blob.params, blob.offX, blob.offY, blob.visible); cha._mNumGenerated = blob.numGenerated; return (cha); } } }//package
Section 446
//Goodie (Goodie) package { import flash.display.*; import tinymantis.*; public class Goodie extends Character { protected var _mDeathFrames:int;// = 19 public function Goodie(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, mc, "RIGHT", tm, inX, inY); pDX = dX; pDY = dY; pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null); pState.initState("DEATH", DEATH_ENTER, DEATH_UPDATE, null); pState.setState("FLY"); pAttackValue = 0; pMobDamageType = "friend"; } public function doAction():void{ trace((this + " must override doAction")); pDead = true; } override public function update():void{ pState.update(); applyGravity(); restrain(); ApplyMotionVector(); if (pState.getStateCounter() > 10){ hitProtagonist(); }; } protected function FLY_ENTER():void{ } protected function DEATH_ENTER():void{ pClip.alpha = 1; pClip.gotoAndStop("DIE"); } override public function damage(amt:int):void{ } override public function noDamage():void{ trace("Goodie noDamage"); playPickupSound(); doAction(); } protected function DEATH_UPDATE():void{ if (pState.getStateCounter() == _mDeathFrames){ pDead = true; }; } protected function FLY_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt > 50){ if (((cnt / 2) % 2) == 0){ pClip.alpha = ((pClip.alpha == 1)) ? 0 : 1; }; }; if (cnt == 100){ _death(); }; } override public function handleLand():void{ if (pLastDY > 2){ pDY = int((pLastDY / 2)); if (pDY <= 2){ pDY = 0; } else { pDY = -(pDY); }; } else { pDY = 0; }; } protected function _death():void{ pDead = true; } public function playPickupSound():void{ SoundManager.sSingleton.playSound("heart_pickup"); } } }//package
Section 447
//HealthPill (HealthPill) package { import flash.display.*; import tinymantis.*; public class HealthPill extends Goodie { private var _mHowMuch:int; public function HealthPill(game:Game, which:String, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ var mc:MovieClip; switch (which){ case "HEALTH_1": mc = new HeartMC(); _mHowMuch = 25; break; case "HEALTH_2": mc = new BigHeartMC(); _mHowMuch = 50; break; case "HEALTH_3": mc = new HealthPill_3_MC(); _mHowMuch = 100; break; }; super(game, mc, tm, inX, inY, dX, dY); } override public function doAction():void{ pGame.Protagonist.heal(_mHowMuch); pDead = true; } } }//package
Section 448
//HealthPill_3_MC (HealthPill_3_MC) package { import flash.display.*; public dynamic class HealthPill_3_MC extends MovieClip { } }//package
Section 449
//Heart (Heart) package { import tinymantis.*; public class Heart extends Character { public static var sHeartPickupSoundCoolOff:int = 0; public function Heart(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new HeartMC(), "LEFT", tm, inX, inY); pDX = dX; pDY = dY; pState.initState("FLY", null, FLY_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.setState("FLY"); if (sHeartPickupSoundCoolOff == 0){ SoundManager.sSingleton.playSound("heart_release"); sHeartPickupSoundCoolOff = 1; }; pGame.Score = (pGame.Score + 1); } public function DAMAGE_ENTER():void{ pDX = -(pDX); pDY = -(pDY); } override public function update():void{ pState.update(); ApplyMotionVector(); } private function FLY_UPDATE():void{ if (pState.getStateCounter() == 300){ pDead = true; }; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (pState.getStateCounter() == 300){ pDead = true; }; }; } } }//package
Section 450
//heart_pickup (heart_pickup) package { import flash.media.*; public dynamic class heart_pickup extends Sound { } }//package
Section 451
//heart_release (heart_release) package { import flash.media.*; public dynamic class heart_release extends Sound { } }//package
Section 452
//HeartMC (HeartMC) package { import flash.display.*; public dynamic class HeartMC extends MovieClip { } }//package
Section 453
//hi_score (hi_score) package { import flash.net.*; import com.adobe.crypto.*; import flash.external.*; public class hi_score { public function hi_score(){ super(); } public static function submit(gameID:String, score:Number):String{ var gameID = gameID; var score = score; var strURI:String = ExternalInterface.call("getLittleServer"); var nGameId:String = gameID; var nScore:Number = score; var nTime:Number = ExternalInterface.call("getSrvrTime"); var strTime:String = nTime.toString(); var strN1:String = strTime.substr(-3, 3); var strN2:String = strTime.substr(-4, 3); var n1:Number = parseInt(strN1); var n2:Number = parseInt(strN2); var nAlgo:Number = (((n1 * n2) * nScore) + nScore); var strToPass:String = ((((((nGameId + ",") + nScore) + ",") + nTime) + ",") + nAlgo); var encrypted_data:String = MD5.hash(strToPass); var submission_data:String = ((((((("score=" + nScore) + "|gameId=") + nGameId) + "|timestamp=") + nTime) + "|key=") + encrypted_data); var variables:URLVariables = new URLVariables(); variables.attr1 = submission_data; var request:URLRequest = new URLRequest(strURI); request.data = variables; navigateToURL(request, "_self"); //unresolved jump var _slot1 = e; return (submission_data); } } }//package
Section 454
//Hooka0MC (Hooka0MC) package { import flash.display.*; public dynamic class Hooka0MC extends MovieClip { } }//package
Section 455
//Hooka1MC (Hooka1MC) package { import flash.display.*; public dynamic class Hooka1MC extends MovieClip { } }//package
Section 456
//HUD (HUD) package { import flash.events.*; import flash.display.*; import tinymantis.*; import flash.utils.*; public class HUD extends TMSprite { private var _mGame:Game; private var pScore:ScoreDisplay; private var _mFlashLivesCount:int; private var _mFlashCount:int; protected var _mBonusMessage:bonusMessageMC; protected var _mPauseMessage:PauseMessageMC; private var pClip:HudMC; private var pCurrentWeapon:String; private var pHealth:HealthBar; private var _mHearts:int; private var pNextWeapon:String; public static var sToysObtained:Array = [false, false, false, false, false, false]; public static var sToysObtainedLookUp:Array = ["cat9", "candle", "feather", "lube", "taser", "vibrator"]; public function HUD(game:Game){ super(); pClip = new HudMC(); pHealth = new HealthBar(pClip.iHealth); pScore = new ScoreDisplay(pClip.iScore, 6); pCurrentWeapon = "NONE"; pNextWeapon = "NONE"; syncWithHolding(); setLives(((Game.sLivesLeft == 0)) ? Game.sConfig["lives"] : Game.sLivesLeft); addChild(pClip); pClip.iOneUp.gotoAndStop(1); syncMute(); pClip.addEventListener("MUTE", toggleMute, false, 0, true); pClip.iBlocker.useHandCursor = false; if (game != null){ _mGame = game; pClip.addEventListener("PAUSE", togglePause, false, 0, true); pClip.addEventListener("HELP", showHelp, false, 0, true); pClip.iBlocker.visible = false; }; setHearts(99); pClip.iBlocker2.visible = false; } public function showBonusMessage(type:String, level:int):void{ var correct:Array = ["speed", "weapons", "speedweapons"]; if (correct.indexOf(type) == -1){ throw (new Error(("bad parameter: " + type))); }; if (_mBonusMessage == null){ _mBonusMessage = new bonusMessageMC(); _mBonusMessage.x = 350; _mBonusMessage.y = ((level == 5)) ? 280 : 250; addChild(_mBonusMessage); }; _mBonusMessage.gotoAndPlay(type); } public function flashScore():void{ _mFlashCount = 0; this.addEventListener(Event.ENTER_FRAME, _flashScore, false, 0, true); } public function get PauseEnabled():Boolean{ return (!(pClip.iBlocker.visible)); } public function addToy(w:String):void{ MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("FLASH_ON"); } public function togglePause(evt:Event):void{ _mGame.Pause = !(_mGame.Pause); SoundManager.sSingleton.setAllMusicVolume((_mGame.Pause) ? 0.25 : 1); SoundManager.sSingleton.setAllFXVolume((_mGame.Pause) ? 0 : 1); showPauseMessage(_mGame.Pause); } public function showOneUP():void{ pClip.iOneUp.gotoAndPlay(2); } public function set PauseEnabled(yes:Boolean):void{ if (yes){ pClip.iBlocker.visible = false; } else { pClip.iBlocker.visible = true; }; } public function syncPause():void{ pClip.iPause.iButtonON.visible = !(_mGame.Pause); } public function toggleMute(evt:Event):void{ SoundManager.sSingleton.isMute = !(SoundManager.sSingleton.isMute); pClip.iMute.iButtonON.visible = !(SoundManager.sSingleton.isMute); } private function _flashLives(evt:Event):void{ if ((int((_mFlashLivesCount / 3)) % 2) == 0){ pClip.iLivesLeft.visible = false; } else { pClip.iLivesLeft.visible = true; }; if (_mFlashLivesCount == 11){ pClip.iLivesLeft.visible = true; this.removeEventListener(Event.ENTER_FRAME, _flashLives); }; _mFlashLivesCount++; } private function _stopBlinking(evt:Event):void{ var mc:DisplayObject; var removeListener:Boolean; var i:int; while (i < pClip.iToyState.numChildren) { mc = pClip.iToyState.getChildAt(i); if ((mc is MovieClip)){ MovieClip(mc).stop(); }; if (mc != null){ removeListener = true; }; i++; }; if (((removeListener) || ((pClip.iToyState.numChildren == 0)))){ pClip.iToyState.removeEventListener(Event.ENTER_FRAME, _stopBlinking); }; } private function _flashScore(evt:Event):void{ if ((int((_mFlashCount / 3)) % 2) == 0){ pClip.iScore.visible = false; } else { pClip.iScore.visible = true; }; if (_mFlashCount == 30){ pClip.iScore.visible = true; this.removeEventListener(Event.ENTER_FRAME, _flashScore); }; _mFlashCount++; } public function PlayNoHeartsAnimation():void{ } public function setToy(w:String, playSwitch:Boolean=true):void{ if (((!((w == pCurrentWeapon))) && (!((w == "NONE"))))){ pNextWeapon = w; trace(pCurrentWeapon); if (((!((pCurrentWeapon == "NONE"))) && (!((pCurrentWeapon == null))))){ MovieClip(pClip.getChildByName(("i" + pCurrentWeapon))).gotoAndStop("ON"); }; if (playSwitch){ MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("FLASH_SELECTED"); } else { MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("SELECTED"); }; pCurrentWeapon = w; }; } public function syncWithHolding():void{ var toy:String; var instanceName:String; var clip:MovieClip; var i = 1; while (i < SadieControl.sAllToys.length) { toy = SadieControl.sAllToys[i]; instanceName = ("i" + SadieControl.sAllToys[i]); clip = MovieClip(pClip.getChildByName(instanceName)); if (SadieControl.sHoldingToys[toy] == false){ clip.gotoAndStop("OFF"); } else { if (Game.sWhichToy == toy){ clip.gotoAndStop("SELECTED"); pCurrentWeapon = toy; } else { clip.gotoAndStop("ON"); }; }; i++; }; } public function StopNoHeartsAnimation():void{ } public function StopSwitchAnimation():void{ pClip.iWeaponSwitch.visible = false; pClip.iWeaponSwitch.gotoAndStop(1); } public function removeToy(w:String):void{ MovieClip(pClip.getChildByName(("i" + w))).gotoAndStop("FLASH_REMOVE"); pCurrentWeapon = "NONE"; } public function PlaySwitchAnimation():void{ pClip.iWeaponSwitch.removeEventListener(Event.ENTER_FRAME, WeaponSwitchLoop); pClip.iWeaponSwitch.iCurrent.addChild(GetWeapon(pCurrentWeapon)); pClip.iWeaponSwitch.visible = true; pClip.iWeaponSwitch.gotoAndPlay(1); pClip.iWeaponSwitch.addEventListener(Event.ENTER_FRAME, WeaponSwitchLoop); } private function _flashHearts(evt:Event):void{ if ((int((_mFlashCount / 3)) % 2) == 0){ pClip.iHearts.gotoAndStop(22); } else { pClip.iHearts.gotoAndStop(0); }; if (_mFlashCount == 11){ pClip.iHearts.gotoAndStop(21); this.removeEventListener(Event.ENTER_FRAME, _flashHearts); }; _mFlashCount++; } public function setLives(lives:int, flash:Boolean=false):void{ pClip.iLivesLeft.text = (((lives < 10)) ? "x" : "" + lives); if (flash){ _mFlashLivesCount = 0; this.addEventListener(Event.ENTER_FRAME, _flashLives, false, 0, true); }; } public function showPauseMessage(yes:Boolean):void{ if (yes){ if (_mPauseMessage == null){ _mPauseMessage = new PauseMessageMC(); _mPauseMessage.x = 350; _mPauseMessage.y = 300; addChild(_mPauseMessage); }; pClip.iBlocker2.visible = true; _mPauseMessage.gotoAndPlay(1); } else { _mPauseMessage.gotoAndPlay("out"); pClip.iBlocker2.visible = false; }; } public function setScore(s:int):void{ pScore.setScore(s); } public function getLives():int{ return (int(pClip.iLivesLeft.text.substring(1))); } public function getHealth():int{ return (pHealth.getHealthAsFrame()); } public function syncMute():void{ pClip.iMute.iButtonON.visible = !(SoundManager.sSingleton.isMute); } public function WeaponSwitchLoop(e:Event):void{ if (pClip.iWeaponSwitch.currentFrame == pClip.iWeaponSwitch.totalFrames){ pClip.iWeaponSwitch.removeEventListener(Event.ENTER_FRAME, WeaponSwitchLoop); StopSwitchAnimation(); }; } public function getScore():int{ return (pScore.getScore()); } private function showHelp(evt:Event):void{ Main.sShowControls = 0; _mGame.ShowControlsDialogue(); _mGame.Pause = true; } public function getHearts():int{ return (_mHearts); } public function setHealth(h:int):void{ pHealth.setHealth(h); } public function setHearts(h:int, threshold:int=0):void{ var frame:int; _mHearts = h; if (_mHearts > threshold){ frame = (20 - int((h / 5))); } else { frame = 21; }; } public function GetWeapon(name:String):MovieClip{ if (name == null){ return (new MovieClip()); }; if (name == "WHIP"){ name = "NONE"; }; var obj:Class = Class(getDefinitionByName((name + "_sym"))); return ((new (obj) as MovieClip)); } public function getTimerMC():MovieClip{ return (pClip.iTimer); } public function flashHearts():void{ _mFlashCount = 0; this.addEventListener(Event.ENTER_FRAME, _flashHearts, false, 0, true); } } }//package
Section 457
//HudMC (HudMC) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; public dynamic class HudMC extends MovieClip { public var iFEATHER:MovieClip; public var iBlocker2:MovieClip; public var iPause:MovieClip; public var iMute:MovieClip; public var iHealth:MovieClip; public var iLivesLeft:TextField; public var iBlocker:SimpleButton; public var iHelp:SimpleButton; public var iVIBRATOR:MovieClip; public var iScore:MovieClip; public var iCANDLE:MovieClip; public var iOneUp:MovieClip; public var iWHIP_TAILS:MovieClip; public var iTASER:MovieClip; public function HudMC(){ addFrameScript(0, frame1); } public function togglePause(_arg1:Event):void{ dispatchEvent(new Event("PAUSE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } function frame1(){ iMute.iButtonON.addEventListener(MouseEvent.CLICK, toggleMute, false, 0, true); iMute.iButtonOFF.addEventListener(MouseEvent.CLICK, toggleMute, false, 0, true); iMute.iButtonON.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); iMute.iButtonOFF.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); iPause.iButtonON.addEventListener(MouseEvent.CLICK, togglePause, false, 0, true); iPause.iButtonOFF.addEventListener(MouseEvent.CLICK, togglePause, false, 0, true); iPause.iButtonON.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); iPause.iButtonOFF.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); iHelp.addEventListener(MouseEvent.CLICK, showHelp, false, 0, true); iHelp.addEventListener(MouseEvent.MOUSE_OVER, over, false, 0, true); } public function toggleMute(_arg1:Event):void{ trace("toggleMute"); dispatchEvent(new Event("MUTE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } public function showHelp(_arg1:Event):void{ dispatchEvent(new Event("HELP")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } } }//package
Section 458
//i_spike_0 (i_spike_0) package { import flash.display.*; public dynamic class i_spike_0 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 459
//i_spike_0_b (i_spike_0_b) package { import flash.display.*; public dynamic class i_spike_0_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 460
//i_spike_1 (i_spike_1) package { import flash.display.*; public dynamic class i_spike_1 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 461
//i_spike_1_b (i_spike_1_b) package { import flash.display.*; public dynamic class i_spike_1_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 462
//i_spike_2 (i_spike_2) package { import flash.display.*; public dynamic class i_spike_2 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 463
//i_spike_2_b (i_spike_2_b) package { import flash.display.*; public dynamic class i_spike_2_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 464
//i_spike_3 (i_spike_3) package { import flash.display.*; public dynamic class i_spike_3 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 465
//i_spike_3_b (i_spike_3_b) package { import flash.display.*; public dynamic class i_spike_3_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 466
//inflatables_defeat1 (inflatables_defeat1) package { import flash.media.*; public dynamic class inflatables_defeat1 extends Sound { } }//package
Section 467
//inflatables_defeated (inflatables_defeated) package { import flash.media.*; public dynamic class inflatables_defeated extends Sound { } }//package
Section 468
//interface_level_begin (interface_level_begin) package { import flash.media.*; public dynamic class interface_level_begin extends Sound { } }//package
Section 469
//interface_level_end (interface_level_end) package { import flash.media.*; public dynamic class interface_level_end extends Sound { } }//package
Section 470
//interface_rollover (interface_rollover) package { import flash.media.*; public dynamic class interface_rollover extends Sound { } }//package
Section 471
//IRebuildable (IRebuildable) package { public interface IRebuildable { } }//package
Section 472
//KongLevelReport (KongLevelReport) package { public class KongLevelReport { private var _level:int; private var _numDeaths:int; private var _weaponsBonus:Boolean; private var _speedBonus:Boolean; public function KongLevelReport(){ super(); level = 0; speedBonus = false; weaponsBonus = false; numDeaths = 0; } public function get level():int{ return (_level); } public function set level(value:int):void{ if (((!((_level == value))) && ((value >= 0)))){ _level = value; }; } public function get weaponsBonus():Boolean{ return (_weaponsBonus); } public function set speedBonus(value:Boolean):void{ if (_speedBonus != value){ _speedBonus = value; }; } public function set numDeaths(value:int):void{ if (((!((_numDeaths == value))) && ((value >= 0)))){ _numDeaths = value; }; } public function get numDeaths():int{ return (_numDeaths); } public function get speedBonus():Boolean{ return (_speedBonus); } public function set weaponsBonus(value:Boolean):void{ if (_weaponsBonus != value){ _weaponsBonus = value; }; } } }//package
Section 473
//KongRealtimeType (KongRealtimeType) package { public class KongRealtimeType { public static const PLEASURE_BEAD_COLLECTED:String = "pleaseureBeadCollected"; public static const ROBOBOOB_DESTROYED:String = "roboboobDestroyed"; public function KongRealtimeType(){ super(); } } }//package
Section 474
//KongReporter (KongReporter) package { import Preroll.*; import com.kongregate.as3.client.*; public class KongReporter { private var _levelReports:Array; private var _numSheepPopped:int; private var _currentLevelReport:KongLevelReport; private static var _instance:KongReporter; public static var sDoTrace:Boolean = true; public function KongReporter(){ super(); _levelReports = new Array(); _currentLevelReport = new KongLevelReport(); _currentLevelReport.level = Game.self.mCurrentLevel; _levelReports.push(_currentLevelReport); _numSheepPopped = 0; } public function get numSheepPopped():int{ return (_numSheepPopped); } public function get isOnKongregate():Boolean{ trace("for debug, hardcore isOnKongregate to true"); return (true); } public function doGameBeatReport():void{ var lvlReport:KongLevelReport; if (!canAndShouldReport()){ return; }; var noDeathLvls:int; for each (lvlReport in _levelReports) { noDeathLvls = (noDeathLvls + ((lvlReport.numDeaths)==0) ? 1 : 0); }; if (noDeathLvls == Game.sLevels.length){ _submit(KongStatNames.GAME_BEAT_NO_DEATH, 1); }; _submit(KongStatNames.GAME_BEAT, 1); } public function doEndLevelReport():void{ var lvlReport:KongLevelReport; var lvl:KongLevelReport; var statName:String; if (!canAndShouldReport()){ return; }; if (_currentLevelReport.level == Game.self.mCurrentLevel){ lvlReport = _currentLevelReport; } else { for each (lvl in _levelReports) { if (lvl.level == Game.self.mCurrentLevel){ lvlReport = lvl; }; }; }; if (lvlReport != null){ if (lvlReport.speedBonus){ statName = KongStatNames.getStatForSpeedLevel(lvlReport.level); _submit(statName, 1); }; if (lvlReport.weaponsBonus){ statName = KongStatNames.getStatForWeaponsLevel(lvlReport.level); _submit(statName, 1); }; if (lvlReport.numDeaths == 0){ statName = KongStatNames.getStatForNoDeathLevel(lvlReport.level); _submit(statName, 1); }; }; } public function addWeaponsBonus():void{ if (!isOnKongregate){ return; }; _verifyCurrent(); _currentLevelReport.weaponsBonus = true; } public function doRealtimeReport(type:String, value=null):void{ var _local3:int; trace("doRealtimeReport: ", type, value); if (!canAndShouldReport()){ trace("\tcanAndShouldReport failed"); return; }; switch (type){ case KongRealtimeType.PLEASURE_BEAD_COLLECTED: _local3 = int(value); if (!isNaN(_local3)){ _submit(KongStatNames.PLEASURE_BEADS_ADD, _local3); }; break; case KongRealtimeType.ROBOBOOB_DESTROYED: _submit(KongStatNames.ROBOBOOB_KILLED_ADD, 1); break; default: trace(((("unrecognized KongRealtimeType: " + type) + "\n\t") + new Error().getStackTrace())); break; }; } private function _initLevelReport():void{ var lvl:KongLevelReport; for each (lvl in _levelReports) { if (lvl.level == Game.self.mCurrentLevel){ trace(((("Level already being reported in KongReporter._levelReports: " + lvl.level) + "\n\t") + new Error().getStackTrace())); return; }; }; _currentLevelReport = new KongLevelReport(); _currentLevelReport.level = Game.self.mCurrentLevel; _levelReports.push(_currentLevelReport); } private function canAndShouldReport():Boolean{ if (!isOnKongregate){ return (false); }; var game:Game = Game.self; var kongApi:KongregateAPI = GlobalVarContainer.vars.kongregate; if ((((((game == null)) || ((kongApi == null)))) || (!(kongApi.connected)))){ return (false); }; return (true); } private function _verifyCurrent():void{ if (Game.self.mCurrentLevel != _currentLevelReport.level){ _initLevelReport(); }; } public function doEndGameReport():void{ var lvlReport:KongLevelReport; if (!canAndShouldReport()){ return; }; var speedLvls:int; var weaponLvls:int; var noDeathLvls:int; for each (lvlReport in _levelReports) { speedLvls = (speedLvls + (lvlReport.speedBonus) ? 1 : 0); weaponLvls = (weaponLvls + (lvlReport.weaponsBonus) ? 1 : 0); noDeathLvls = (noDeathLvls + ((lvlReport.numDeaths)==0) ? 1 : 0); }; _submit(KongStatNames.SCORE_ADD, Game.self.Score); _submit(KongStatNames.SCORE_MAX, Game.self.Score); _submit(KongStatNames.PLEASURE_BEADS_MAX, Game.sNumBeads); _submit(KongStatNames.SPEED_MAX, speedLvls); _submit(KongStatNames.WEAPONS_MAX, weaponLvls); _submit(KongStatNames.NO_DEATH_MAX, noDeathLvls); _submit(KongStatNames.SHEEP_KILLED_MAX, numSheepPopped); } private function _submit(statName:String, statValue:Number):void{ if (KongReporter.sDoTrace){ trace("submitting kong stat: ", statName, statValue); }; KongregateAPI(GlobalVarContainer.vars.kongregate).stats.submit(statName, statValue); } public function addSheepPopped():void{ _numSheepPopped++; } public function addSpeedBonus():void{ if (!isOnKongregate){ return; }; _verifyCurrent(); _currentLevelReport.speedBonus = true; } public function addDeath():void{ if (!isOnKongregate){ return; }; _verifyCurrent(); _currentLevelReport.numDeaths++; } public static function get singleton():KongReporter{ if (_instance == null){ _instance = new (KongReporter); }; return (_instance); } } }//package
Section 475
//KongStatNames (KongStatNames) package { public class KongStatNames { public static const SPEED_DUNGEON:String = "speed_dungeon_"; public static const SHEEP_KILLED_MAX:String = "sheep_killed_max"; public static const WEAPONS_DUNGEON:String = "weapons_dungeon_"; public static const NO_DEATH_MAX:String = "no_death_max"; public static const PLEASURE_BEADS_ADD:String = "pleasure_beads_alltime_add"; public static const PLEASURE_BEADS_MAX:String = "pleasure_beads_collected_max"; public static const GAME_BEAT:String = "game_beat_add"; public static const SPEED_MAX:String = "speed_max"; public static const NO_DEATH_DUNGEON:String = "no_death_dungeon_"; public static const GAME_BEAT_NO_DEATH:String = "game_beat_no_death_add"; public static const SCORE_ADD:String = "score_add"; public static const SCORE_MAX:String = "score_max"; public static const ROBOBOOB_KILLED_ADD:String = "roboboob_killed"; public static const WEAPONS_MAX:String = "weapons_max"; public function KongStatNames(){ super(); } public static function getStatForSpeedLevel(lvl:int):String{ return ((KongStatNames.SPEED_DUNGEON + lvl.toString())); } public static function getStatForNoDeathLevel(lvl:int):String{ return ((KongStatNames.NO_DEATH_DUNGEON + lvl.toString())); } public static function getStatForWeaponsLevel(lvl:int):String{ return ((KongStatNames.WEAPONS_DUNGEON + lvl.toString())); } } }//package
Section 476
//large_bead_pickup (large_bead_pickup) package { import flash.media.*; public dynamic class large_bead_pickup extends Sound { } }//package
Section 477
//level_select (level_select) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; import Preroll.*; public dynamic class level_select extends MovieClip { public var iBlocker:MovieClip; public var iHint:MovieClip; public var mcMG_levelSelect:SimpleButton; public var iGetSome:SimpleButton; public var mcBug_levelSelect:SimpleButton; public function level_select(){ addFrameScript(0, frame1, 16, frame17, 17, frame18, 50, frame51, 51, frame52, 84, frame85, 85, frame86, 118, frame119, 119, frame120, 152, frame153, 153, frame154, 186, frame187); } function frame153(){ stop(); } function frame154(){ iBlocker.visible = false; } function frame86(){ iBlocker.visible = false; } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame85(){ stop(); } public function StartGame(_arg1:MouseEvent):void{ trace(this.currentLabel); parent.dispatchEvent(new Event(this.currentLabel)); iBlocker.visible = true; root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } function frame18(){ iBlocker.visible = false; } function frame187(){ stop(); } function frame1(){ iBlocker.visible = false; } function frame17(){ stop(); iGetSome.addEventListener(MouseEvent.CLICK, StartGame, false, 0, true); iGetSome.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); mcMG_levelSelect.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcMG_levelSelect.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); mcBug_levelSelect.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcBug_levelSelect.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "logo"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); _local8 = new URLRequest(_local6); _local8.data = _local7; navigateToURL(_local8, "_blank"); } function frame120(){ iBlocker.visible = false; } function frame119(){ stop(); } function frame51(){ stop(); } function frame52(){ iBlocker.visible = false; } } }//package
Section 478
//levelMusic_0 (levelMusic_0) package { import flash.media.*; public dynamic class levelMusic_0 extends Sound { } }//package
Section 479
//levelMusic_1 (levelMusic_1) package { import flash.media.*; public dynamic class levelMusic_1 extends Sound { } }//package
Section 480
//levelMusic_2 (levelMusic_2) package { import flash.media.*; public dynamic class levelMusic_2 extends Sound { } }//package
Section 481
//levelMusic_3 (levelMusic_3) package { import flash.media.*; public dynamic class levelMusic_3 extends Sound { } }//package
Section 482
//levelMusic_4 (levelMusic_4) package { import flash.media.*; public dynamic class levelMusic_4 extends Sound { } }//package
Section 483
//levelMusic_5 (levelMusic_5) package { import flash.media.*; public dynamic class levelMusic_5 extends Sound { } }//package
Section 484
//LevelSelecter (LevelSelecter) package { import flash.events.*; import flash.display.*; import tinymantis.*; public class LevelSelecter extends TMSprite { protected const _mLevelNames:Array; protected var _mInvisibleClip:MovieClip; protected var _mCurrentLevel:int; protected var _mLevelSelect:level_select; protected var _mBeadHUD:BeadHUD; protected var _mHUD:HUD; protected var _mHeartPoints:int; protected var _mLevels:Array; private static var _sHintShown:Boolean = false; public function LevelSelecter(){ _mLevelNames = ["dungeon1", "dungeon2", "dungeon3", "dungeon4", "dungeon5", "dungeon6"]; super(); _mInvisibleClip = new MovieClip(); _mLevelSelect = new level_select(); _mLevelSelect.x = 1; _mLevelSelect.y = 29; addChild(new BrickWallMC()); addChild(_mLevelSelect); _mHUD = new HUD(null); addChild(_mHUD); _mBeadHUD = new BeadHUD(); _mBeadHUD.x = 618; _mBeadHUD.y = 451; addChild(_mBeadHUD); _mLevels = new Array(true, false, false, false, false, false); _mCurrentLevel = 0; var i:int; while (i < _mLevelNames.length) { addEventListener(_mLevelNames[i], StartLevel); i++; }; if (_sHintShown == false){ _sHintShown = true; } else { _mLevelSelect.iHint.visible = false; }; } protected function UpdateFakeHUD():void{ _mBeadHUD.NumBeads = Game.sNumBeads; _mHUD.syncWithHolding(); _mHUD.syncMute(); _mHeartPoints = Game.sScoring["hearts_end_level"]; _mHUD.setHearts(Game.self.mHUD.getHearts()); _mHUD.setHealth(Game.self.mHUD.getHealth()); _mHUD.setScore(Game.self.mHUD.getScore()); _mHUD.setLives(Game.sLivesLeft); _mHUD.addEventListener(Event.ENTER_FRAME, HeartDown); addEventListener(Event.ENTER_FRAME, RefillHealth); } public function _StartLevel(type:String):void{ Main.self.FadeToLoading(); this.stage.removeEventListener(KeyboardEvent.KEY_UP, do_KEY_UP); trace(("StartLevel:" + type)); var index:int = _mLevelNames.indexOf(type); if (index != -1){ _mHUD.setHealth(100); _mHUD.setScore(_mHUD.getScore()); _mHUD.setHearts(99); KeyState.instance.reset(); Main.self.startGame(index, _mHUD.getScore()); } else { throw (new Error(("GUI REQUESTED NON EXISTENT LEVEL " + type))); }; } public function RestoreFocus():void{ focusRect = _mInvisibleClip; stage.tabChildren = false; stage.focus = this; stage.stageFocusRect = false; } public function UnlockNextLevel():void{ trace("unlock next level"); _mLevelSelect.iHint.visible = false; RestoreFocus(); listenForSpaceBar(); if (_mCurrentLevel < (_mLevels.length - 1)){ _mCurrentLevel++; _mLevels[_mCurrentLevel] = true; _mLevelSelect.gotoAndPlay(("dungeon" + (_mCurrentLevel + 1))); }; if (_mCurrentLevel > 0){ UpdateFakeHUD(); }; } public function listenForSpaceBar():void{ this.stage.addEventListener(KeyboardEvent.KEY_UP, do_KEY_UP); } public function do_KEY_UP(evt:KeyboardEvent):void{ trace(("evt = " + evt)); if (evt.keyCode == Main.ESCAPE_DIALOG){ Main.self.ButtonPressSound(null); _StartLevel(_mLevelSelect.currentLabel); }; } public function StartLevel(e:Event):void{ _StartLevel(e.type); } protected function HeartDown(e:Event):void{ var hearts:int = _mHUD.getHearts(); if (hearts < 99){ hearts = (hearts + 2); _mHUD.setHearts(hearts); } else { _mHUD.removeEventListener(Event.ENTER_FRAME, HeartDown); }; } protected function RefillHealth(e:Event):void{ var health:int = _mHUD.getHealth(); if (health < 100){ health++; _mHUD.setHealth(health); } else { removeEventListener(Event.ENTER_FRAME, RefillHealth); }; } public function Reset(win:Boolean):void{ stage.focus = this; listenForSpaceBar(); if (win){ _mLevels = new Array(true, false, false, false, false, false); _mCurrentLevel = 0; }; SadieControl.ClearToys(); _mHUD.syncWithHolding(); _mHUD.syncMute(); _mHUD.setLives(Game.sLivesLeft); _mHUD.setScore(0); _mHUD.setHearts(99); _mHUD.setHealth(100); _mBeadHUD.NumBeads = 0; if (win){ _mLevelSelect.gotoAndPlay(1); }; _mLevelSelect.iBlocker.visible = false; } } }//package
Section 485
//littleman0_0 (littleman0_0) package { import flash.media.*; public dynamic class littleman0_0 extends Sound { } }//package
Section 486
//littleman0_1 (littleman0_1) package { import flash.media.*; public dynamic class littleman0_1 extends Sound { } }//package
Section 487
//littleman0_2 (littleman0_2) package { import flash.media.*; public dynamic class littleman0_2 extends Sound { } }//package
Section 488
//littleman0_3 (littleman0_3) package { import flash.media.*; public dynamic class littleman0_3 extends Sound { } }//package
Section 489
//littleman0_4 (littleman0_4) package { import flash.media.*; public dynamic class littleman0_4 extends Sound { } }//package
Section 490
//littleman1_0 (littleman1_0) package { import flash.media.*; public dynamic class littleman1_0 extends Sound { } }//package
Section 491
//littleman1_1 (littleman1_1) package { import flash.media.*; public dynamic class littleman1_1 extends Sound { } }//package
Section 492
//littleman1_2 (littleman1_2) package { import flash.media.*; public dynamic class littleman1_2 extends Sound { } }//package
Section 493
//LoaderScreen (LoaderScreen) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class LoaderScreen extends Sprite { protected var _mLoadScreen:PreLoadScreen; protected var _mLoadButton:MovieClip; protected var _main:DisplayObject; public function LoaderScreen(){ super(); trace("PRELOADER"); _mLoadScreen = new PreLoadScreen(); _mLoadScreen.addEventListener(Event.ADDED_TO_STAGE, onPreLoadScreenAddedToStage); addChild(_mLoadScreen); addEventListener(Event.ENTER_FRAME, onEnterFrame_ProgressUpdate); addEventListener("START_ME", StartGame); } public function onEnterFrame_ProgressUpdate(e:Event):void{ var percent:Number; var mainClass:Class; trace(("the preload button: " + _mLoadButton)); trace(("the _mLoadScreen.iLoadButton: " + _mLoadScreen.iLoadButton)); if (Preloader.instance.loaderInfo.bytesLoaded < Preloader.instance.loaderInfo.bytesTotal){ if (_mLoadButton != null){ percent = (Preloader.instance.loaderInfo.bytesLoaded / Preloader.instance.loaderInfo.bytesTotal); percent = Math.floor((10 * percent)); if (percent < 1){ percent = 1; }; _mLoadButton.gotoAndStop(("loaded_" + percent)); }; } else { if (Preloader.instance.loaderInfo.bytesLoaded == Preloader.instance.loaderInfo.bytesTotal){ Preloader.instance.gotoAndStop("start"); trace("DONE LOADING"); removeEventListener(Event.ENTER_FRAME, onEnterFrame_ProgressUpdate); addEventListener(Event.ENTER_FRAME, onEnterFrame_IsFinished); trace(("_mLoadButton: " + _mLoadButton)); if (_mLoadButton != null){ _mLoadButton.gotoAndPlay("load_done"); }; mainClass = (getDefinitionByName("Main") as Class); _main = (new (mainClass) as DisplayObject); }; }; } public function StartGame(e:Event):void{ _mLoadScreen.gotoAndPlay("FadeOut"); } protected function onPreLoadScreenAddedToStage(e:Event):void{ focusRect = new MovieClip(); stage.tabChildren = false; stage.focus = this; stage.stageFocusRect = false; _mLoadButton = _mLoadScreen.iLoadButton; _mLoadScreen.removeEventListener(Event.ADDED_TO_STAGE, onPreLoadScreenAddedToStage); } public function onEnterFrame_IsFinished(e:Event):void{ if (_mLoadScreen.currentFrame == _mLoadScreen.totalFrames){ trace("LoaderScreen::onEnterFrame_IsFinished -- creating main"); removeEventListener(Event.ENTER_FRAME, onEnterFrame_IsFinished); removeChild(_mLoadScreen); addChild(_main); }; } } }//package
Section 494
//LubeGoodie (LubeGoodie) package { import tinymantis.*; public class LubeGoodie extends WeaponGoodie { public function LubeGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new LubeMC(), tm, inX, inY, dX, dY); _mType = "LUBE"; _mMsgType = "lube"; setToyOnScreen(_mType, true); } } }//package
Section 495
//LubeMC (LubeMC) package { import flash.display.*; public dynamic class LubeMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 496
//Main (Main) package { import flash.events.*; import flash.display.*; import tinymantis.*; import flash.utils.*; import flash.net.*; import dataClassesFromXml.*; public class Main extends TopLevel { public var mDebugLayer:MovieClip; public var mSharedObject:SharedObject; public var mGameLayer:MovieClip; public var mPlayedAlready:Boolean; private var _mCurrentLevel:int; public var mLowerLayer:MovieClip; private var _mCurrentScore:int; protected var _mInvisibleClip:MovieClip; public var mAntechamber:AnteChamberMC; public var mLevelSelecter:LevelSelecter; private var _mFadeOut:MovieClip; public var mScores:Array; public var mDialogScore:ScoreDisplay; public static const WIDTH:int = 700; public static const HEIGHT:int = 500; public static const ESCAPE_DIALOG:int = 32; public static const VERSION:String = "G.75"; public static var sShowControls:int = -1; private static var sSelf:Main; public function Main(){ super(); InitSounds(); SoundManager.sSingleton.playMusic("d2d_maintheme", true); addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } public function damageXMLComplete(evt:Event):void{ var dmg:XML; var knock:XML; evt.target.removeEventListener(Event.COMPLETE, damageXMLComplete); var damage:XML = new XML(evt.target.data); trace(damage.mobDamage); Game.sDamageTable = new Object(); for each (dmg in damage.damageFromSadie.children()) { trace(("dmg " + dmg.@name)); Game.sDamageTable[dmg.@name] = new DamageDef(dmg.@WHIP, dmg.@WHIP_TAILS, dmg.@CANDLE, dmg.@TASER, dmg.@LUBE, dmg.@VIBRATOR); }; Game.sKnockTable = new Object(); for each (knock in damage.knockbacksFromSadie.children()) { trace("knock ", knock.@name, knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR); Game.sKnockTable[knock.@name] = new DamageDef(knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR); }; trace(Game.sDamageTable["dominatrix"].WHIP); Game.sMobDamageTable = new Object(); for each (dmg in damage.damageFromMobs.children()) { trace(("loop" + dmg.@name)); Game.sMobDamageTable[dmg.@name] = new MobDamageDef(dmg.@dmg, dmg.@knock); }; } public function FadeToLoading():void{ _mFadeOut.visible = true; _mFadeOut.gotoAndPlay("FADE_TO_LOADING"); } public function scoringXMLFromClass(scoring:XML):void{ var cfg:XML; Game.sScoring = new Object(); for each (cfg in scoring.children()) { Game.sScoring[cfg.name()] = int(cfg.@value); trace(((("scoring " + cfg.name()) + "=") + Game.sScoring[cfg.name()])); }; } public function FadeToBlack():void{ _mFadeOut.visible = true; _mFadeOut.gotoAndPlay("FADE_IN"); } public function RestoreFocus():void{ focusRect = _mInvisibleClip; stage.tabChildren = false; stage.focus = this; stage.stageFocusRect = false; } public function ButtonRolloverSound(e:Event):void{ SoundManager.sSingleton.playSound("interface_rollover", false, 0.5); } public function usageXMLComplete(evt:Event):void{ var toy:XML; evt.target.removeEventListener(Event.COMPLETE, usageXMLComplete); var usage:XML = new XML(evt.target.data); trace(("usage=" + usage.toys)); Game.sUsageTable = new Object(); for each (toy in usage.toys.children()) { Game.sUsageTable[toy.@name] = int(toy.@value); trace(((toy.@name + " = ") + Game.sUsageTable[toy.@name])); }; } public function levelsXMLComplete(evt:Event):void{ var level:XML; var configFolder:String; evt.target.removeEventListener(Event.COMPLETE, levelsXMLComplete); var levels:XML = new XML(evt.target.data); trace(("levels=" + levels.maps)); Game.sLevelFolders = new Array(); Game.sLevels = new Array(); for each (level in levels.maps.children()) { Game.sLevels.push(level.@map); configFolder = level.@folder; if (((!((configFolder == ""))) && ((configFolder.indexOf("/") == -1)))){ configFolder = configFolder.concat("/"); }; Game.sLevelFolders.push(configFolder); }; trace(Game.sLevelFolders); trace(Game.sLevels); } protected function InitSounds():void{ SoundManager.sSingleton.loadSoundByClass(orgas_music); SoundManager.sSingleton.loadSoundByClass(sadie_whip); SoundManager.sSingleton.loadSoundByClass(sadie_jump_land); SoundManager.sSingleton.loadSoundByClass(sadie_jump); SoundManager.sSingleton.loadSoundByClass(x_sadie_yelp); SoundManager.sSingleton.loadSoundByClass(x_spike_death); SoundManager.sSingleton.loadSoundByClass(sadie_spank); SoundManager.sSingleton.loadSoundByClass(sadie_lube); SoundManager.sSingleton.loadSoundByClass(sadie_tazer); SoundManager.sSingleton.loadSoundByClass(sadie_hotwax); SoundManager.sSingleton.loadSoundByClass(sadie_fly2); SoundManager.sSingleton.loadSoundByClass(x_sadie_death); SoundManager.sSingleton.loadSoundByClass(sadie_catoninetails); SoundManager.sSingleton.loadSoundByClass(sadie_vibrator_3); SoundManager.sSingleton.loadSoundByClass(x_max_yelp); SoundManager.sSingleton.loadSoundByClass(x_max_death); SoundManager.sSingleton.loadSoundByClass(heart_pickup); SoundManager.sSingleton.loadSoundByClass(weapon_pickup); SoundManager.sSingleton.loadSoundByClass(heart_release); SoundManager.sSingleton.loadSoundByClass(sadie_footsteps); SoundManager.sSingleton.loadSoundByClass(sadie_feather_insert); SoundManager.sSingleton.loadSoundByClass(inflatables_defeat1); SoundManager.sSingleton.loadSoundByClass(inflatables_defeated); SoundManager.sSingleton.loadSoundByClass(d2d_maintheme); SoundManager.sSingleton.loadSoundByClass(interface_level_begin); SoundManager.sSingleton.loadSoundByClass(interface_level_end); SoundManager.sSingleton.loadSoundByClass(interface_rollover); SoundManager.sSingleton.loadSoundByClass(botdie_01); SoundManager.sSingleton.loadSoundByClass(robotfly_buzz); SoundManager.sSingleton.loadSoundByClass(enemy_throw); SoundManager.sSingleton.loadSoundByClass(pleasurebot_extend); SoundManager.sSingleton.loadSoundByClass(pleasurebot_launch); SoundManager.sSingleton.loadSoundByClass(pleasurebot_walk); SoundManager.sSingleton.loadSoundByClass(botdie_02); SoundManager.sSingleton.loadSoundByClass(orgasmotron_arm_extend); SoundManager.sSingleton.loadSoundByClass(orgasmotron_claw); SoundManager.sSingleton.loadSoundByClass(orgasmotron_defeated); SoundManager.sSingleton.loadSoundByClass(orgasmotron_door_open); SoundManager.sSingleton.loadSoundByClass(orgasmotron_door_slam); SoundManager.sSingleton.loadSoundByClass(orgasmotron_launch); SoundManager.sSingleton.loadSoundByClass(x_1up); SoundManager.sSingleton.loadSoundByClass(x_apple); SoundManager.sSingleton.loadSoundByClass(x_gulp); SoundManager.sSingleton.loadSoundByClass(x_weapon_up1); SoundManager.sSingleton.loadSoundByClass(cage_crash3); SoundManager.sSingleton.loadSoundByClass(candle_drop); SoundManager.sSingleton.loadSoundByClass(unlock_door); SoundManager.sSingleton.loadSoundByClass(block_break); SoundManager.sSingleton.loadSoundByClass(bead_pickup); SoundManager.sSingleton.loadSoundByClass(large_bead_pickup); SoundManager.sSingleton.loadSoundByClass(bead_fall); SoundManager.sSingleton.loadSoundByClass(boob_hit); SoundManager.sSingleton.loadSoundByClass(crab_hit0); SoundManager.sSingleton.loadSoundByClass(crab_hit1); SoundManager.sSingleton.loadSoundByClass(orgasmatron_hit); SoundManager.sSingleton.loadSoundByClass(spikesDeath); SoundManager.sSingleton.loadSoundByClass(switch_weapon); SoundManager.sSingleton.loadSoundByClass(sheep); SoundManager.sSingleton.loadSoundByClass(popup); SoundManager.sSingleton.loadSoundByClass(levelMusic_0); SoundManager.sSingleton.loadSoundByClass(levelMusic_1); SoundManager.sSingleton.loadSoundByClass(levelMusic_2); SoundManager.sSingleton.loadSoundByClass(levelMusic_3); SoundManager.sSingleton.loadSoundByClass(levelMusic_4); SoundManager.sSingleton.loadSoundByClass(levelMusic_5); SoundManager.sSingleton.loadSoundByClass(game_over); SoundManager.sSingleton.loadSoundByClass(dancing_song); VOManager.loadSounds(); } public function scoringXMLComplete(evt:Event):void{ var cfg:XML; evt.target.removeEventListener(Event.COMPLETE, scoringXMLComplete); var scoring:XML = new XML(evt.target.data); Game.sScoring = new Object(); for each (cfg in scoring.children()) { Game.sScoring[cfg.name()] = int(cfg.@value); trace(((("scoring " + cfg.name()) + "=") + Game.sScoring[cfg.name()])); }; } public function LoadingScreen():void{ _mFadeOut.visible = true; _mFadeOut.gotoAndStop("LOADING"); } public function onAddedToStage(e:Event):void{ var d:Date = new Date(2008, 7, 31, 23, 59, 59); SaveManager.instance.clearAll(); sSelf = this; mScores = [0, 0, 0]; root.addEventListener("SOUND_BUTTON_PRESS", ButtonPressSound); root.addEventListener("SOUND_BUTTON_ROLLOVER", ButtonRolloverSound); addEventListener(Event.ENTER_FRAME, Loop); this.tabEnabled = false; this.tabChildren = false; mLowerLayer = new MovieClip(); addChild(mLowerLayer); mGameLayer = new MovieClip(); addChild(mGameLayer); _mFadeOut = new fadeOutMC(); _mFadeOut.gotoAndStop(1); _mFadeOut.visible = false; _mFadeOut.mouseEnabled = false; _mFadeOut.mouseChildren = false; addChild(_mFadeOut); mDebugLayer = new MovieClip(); addChild(mDebugLayer); _mInvisibleClip = new MovieClip(); mSharedObject = SharedObject.getLocal("dand"); if ((((mSharedObject.data.playedOnce == true)) && ((mSharedObject.data.version == VERSION)))){ mPlayedAlready = true; } else { mSharedObject.data.version = VERSION; mSharedObject.data.playedOnce = false; mPlayedAlready = false; }; damageXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_damage")); usageXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_heartUsage")); levelsXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_levels")); configXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_config")); scoringXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_scoring")); bonusXMLFromClass(DataFromXmlFactory.getXML("dataClassesFromXml.XmlData_bonus")); } public function BlackScreen():void{ _mFadeOut.visible = true; _mFadeOut.gotoAndStop("BLACK"); } public function damageXMLFromClass(damage:XML):void{ var dmg:XML; var knock:XML; trace(damage.mobDamage); Game.sDamageTable = new Object(); for each (dmg in damage.damageFromSadie.children()) { trace(("dmg " + dmg.@name)); Game.sDamageTable[dmg.@name] = new DamageDef(dmg.@WHIP, dmg.@WHIP_TAILS, dmg.@CANDLE, dmg.@TASER, dmg.@LUBE, dmg.@VIBRATOR); }; Game.sKnockTable = new Object(); for each (knock in damage.knockbacksFromSadie.children()) { trace("knock ", knock.@name, knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR); Game.sKnockTable[knock.@name] = new DamageDef(knock.@WHIP, knock.@WHIP_TAILS, knock.@CANDLE, knock.@TASER, knock.@LUBE, knock.@VIBRATOR); }; trace(Game.sDamageTable["dominatrix"].WHIP); Game.sMobDamageTable = new Object(); for each (dmg in damage.damageFromMobs.children()) { trace(("loop" + dmg.@name)); Game.sMobDamageTable[dmg.@name] = new MobDamageDef(dmg.@dmg, dmg.@knock); }; } public function levelsXMLFromClass(levels:XML):void{ var level:XML; var configFolder:String; trace(("levels=" + levels.maps)); Game.sLevelFolders = new Array(); Game.sLevels = new Array(); for each (level in levels.maps.children()) { Game.sLevels.push(level.@map); configFolder = level.@folder; if (((!((configFolder == ""))) && ((configFolder.indexOf("/") == -1)))){ configFolder = configFolder.concat("/"); }; Game.sLevelFolders.push(configFolder); }; trace(Game.sLevelFolders); trace(Game.sLevels); } public function FadeFromBlack():void{ _mFadeOut.gotoAndPlay("FADE_OUT"); } public function Loop(e:Event):void{ if (visible){ RestoreFocus(); removeEventListener(Event.ENTER_FRAME, Loop); KeyState.Init(this.stage); mLowerLayer.addChild(new StartScreen()); }; } public function AddLevelSelecter():void{ mLowerLayer.addChild((mLevelSelecter = new LevelSelecter())); mLevelSelecter.listenForSpaceBar(); } public function bonusXMLComplete(evt:Event):void{ var level:XMLList; evt.target.removeEventListener(Event.COMPLETE, bonusXMLComplete); var bonus:XML = new XML(evt.target.data); Game.sWeaponsBonus = int(bonus.weapons.@bonus); var bonusTable:Array = new Array(6); var i:int; while (i < 6) { level = bonus[("level_" + (i + 1))]; bonusTable[i] = new Object(); bonusTable[i].time = new Array(3); bonusTable[i].bonus = new Array(3); bonusTable[i].time[0] = (int(level.easy.@time) * 30); bonusTable[i].time[1] = (int(level.medium.@time) * 30); bonusTable[i].time[2] = (int(level.hard.@time) * 30); bonusTable[i].bonus[0] = int(level.easy.@bonus); bonusTable[i].bonus[1] = int(level.medium.@bonus); bonusTable[i].bonus[2] = int(level.hard.@bonus); i++; }; Game.sBonusTable = bonusTable; trace(Game.sBonusTable); } public function configXMLComplete(evt:Event):void{ var cfg:XML; var fps:FPSCounter; evt.target.removeEventListener(Event.COMPLETE, configXMLComplete); var config:XML = new XML(evt.target.data); Game.sConfig = new Object(); for each (cfg in config.children()) { trace(((cfg.name() + "=") + cfg.@value)); Game.sConfig[cfg.name()] = int(cfg.@value); }; if (Game.sConfig["fps"] == 1){ fps = new FPSCounter(this.stage); mDebugLayer.addChild(fps); } else { removeChild(mDebugLayer); mDebugLayer = null; }; } public function bonusXMLFromClass(bonus:XML):void{ var level:XMLList; Game.sWeaponsBonus = int(bonus.weapons.@bonus); var bonusTable:Array = new Array(6); var i:int; while (i < 6) { level = bonus[("level_" + (i + 1))]; bonusTable[i] = new Object(); bonusTable[i].time = new Array(3); bonusTable[i].bonus = new Array(3); bonusTable[i].time[0] = (int(level.easy.@time) * 30); bonusTable[i].time[1] = (int(level.medium.@time) * 30); bonusTable[i].time[2] = (int(level.hard.@time) * 30); bonusTable[i].bonus[0] = int(level.easy.@bonus); bonusTable[i].bonus[1] = int(level.medium.@bonus); bonusTable[i].bonus[2] = int(level.hard.@bonus); i++; }; Game.sBonusTable = bonusTable; trace(Game.sBonusTable); } public function usageXMLFromClass(usage:XML):void{ var toy:XML; trace(("usage=" + usage.toys)); Game.sUsageTable = new Object(); for each (toy in usage.toys.children()) { Game.sUsageTable[toy.@name] = int(toy.@value); trace(((toy.@name + " = ") + Game.sUsageTable[toy.@name])); }; } public function loadXML(file:String, cb:Function):void{ var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, cb); loader.load(new URLRequest(file)); } public function startGame(level:int, score:int=0):void{ _mCurrentLevel = level; _mCurrentScore = score; addEventListener(Event.ENTER_FRAME, _startGame); SoundManager.sSingleton.stopMusic("d2d_maintheme"); } public function _startGame(evt:Event):void{ var game:Game; trace(("fadeout frame xxx = " + _mFadeOut.currentFrame)); if ((((_mFadeOut.currentFrame == 15)) || ((_mFadeOut.currentFrame == 45)))){ removeEventListener(Event.ENTER_FRAME, _startGame); game = new Game(_mCurrentLevel, _mCurrentScore); mGameLayer.addChild(game); }; } public function configXMLFromClass(config:XML):void{ var cfg:XML; var fps:FPSCounter; Game.sConfig = new Object(); for each (cfg in config.children()) { trace(((cfg.name() + "=") + cfg.@value)); Game.sConfig[cfg.name()] = int(cfg.@value); }; if (Game.sConfig["fps"] == 1){ fps = new FPSCounter(this.stage); mDebugLayer.addChild(fps); } else { trace(("the mDebugLayer: " + mDebugLayer)); removeChild(mDebugLayer); mDebugLayer = null; }; } public function ButtonPressSound(e:Event):void{ SoundManager.sSingleton.playSound("sadie_whip", false, 0.5); } public static function get self():Main{ return (sSelf); } } }//package
Section 497
//MaxMC (MaxMC) package { import flash.display.*; public dynamic class MaxMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 498
//MaxWarning (MaxWarning) package { import flash.events.*; import flash.display.*; import tinymantis.*; public class MaxWarning extends TMSprite { protected var _mControls:MovieClip; public function MaxWarning(){ super(); _mControls = new maxWarningMC(); _mControls.x = 350; _mControls.y = 250; addChild(_mControls); addEventListener(Event.ENTER_FRAME, Loop); addEventListener("CLOSE", Close); } public function Loop(e:Event):void{ if (((((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG, true)))) && ((_mControls.currentLabel == "READY")))){ Main.self.ButtonPressSound(null); _mControls.play(); }; if (_mControls.currentFrame == _mControls.totalFrames){ removeEventListener(Event.ENTER_FRAME, Loop); Game.self.removeDialog(this); visible = false; Game.self.Pause = false; }; } public function Close(e:Event):void{ _mControls.gotoAndPlay("close"); } } }//package
Section 499
//maxWarningMC (maxWarningMC) package { import flash.events.*; import flash.display.*; public dynamic class maxWarningMC extends MovieClip { public var iCloseButton:SimpleButton; public function maxWarningMC(){ addFrameScript(9, frame10, 23, frame24); } public function CallClose(_arg1:Event):void{ parent.dispatchEvent(new Event("CLOSE")); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame10(){ stop(); iCloseButton.addEventListener(MouseEvent.CLICK, CallClose); iCloseButton.addEventListener(MouseEvent.ROLL_OVER, Over); } function frame24(){ stop(); } } }//package
Section 500
//mc_preroll_logo (mc_preroll_logo) package { import flash.display.*; public dynamic class mc_preroll_logo extends MovieClip { public function mc_preroll_logo(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 501
//mc_preroll_play (mc_preroll_play) package { import flash.display.*; public dynamic class mc_preroll_play extends MovieClip { public function mc_preroll_play(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 502
//MobDamageDef (MobDamageDef) package { public class MobDamageDef { private var _mDmg:int; private var _mKnock:int; public function MobDamageDef(dmg:int, knock:int){ super(); _mDmg = dmg; _mKnock = knock; } public function get Knock():int{ return (_mKnock); } public function get Damage():int{ return (_mDmg); } } }//package
Section 503
//NakedGirlDogMC (NakedGirlDogMC) package { import flash.display.*; public dynamic class NakedGirlDogMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 504
//NakedGirlWDog (NakedGirlWDog) package { import tinymantis.*; public class NakedGirlWDog extends Character implements IRebuildable { public function NakedGirlWDog(game:Game, facing:String, tm:TileMap, inX:int, inY:int){ super(game, new NakedGirlDogMC(), facing, tm, inX, inY); pState.initState("REST", REST_ENTER, REST_UPDATE, null); pState.initState("ATTACK", ATTACK_ENTER, ATTACK_UPDATE, null); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.initState("CHASE", CHASE_ENTER, CHASE_UPDATE, null); pState.initState("FALL", WALK_ENTER, null, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pAttackDistance = 200; pAttackValue = 10; pSpeed = 5; pState.setState("REST"); pMobDamageType = "girl_and_dog"; _mScoreType = "littleman"; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); flashWhite(cnt); if (cnt == 10){ pState.setState("WALK"); }; } public function CHASE_UPDATE():void{ follow(); var pro:SadieControl = pGame.Protagonist; if (pro.checkCollision(pClip.iCollision)){ pState.setState("ATTACK"); }; } public function WALK_ENTER():void{ pSpeed = 2; pClip.gotoAndStop("WALK"); } override public function handleEdge():void{ pFacing.setState(((pFacing.getStateName() == "LEFT")) ? "RIGHT" : "LEFT"); } public function CHASE_ENTER():void{ pSpeed = 4; pClip.gotoAndStop("RUN"); } public function DAMAGE_ENTER():void{ pDX = 0; pClip.gotoAndStop("DAMAGE"); } override public function update():void{ pState.update(); applyGravity(); if (pState.getStateName() != "DIE"){ if (!handleAttacks("girl_and_dog", pClip)){ hitProtagonist(); }; restrain(); }; ApplyMotionVector(); } public function REST_ENTER():void{ pDX = 0; pClip.gotoAndStop("REST"); } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 6){ flashWhite(cnt); }; if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } public function ATTACK_ENTER():void{ trace("Attack!!!!!"); pClip.gotoAndStop("ATTACK"); pDX = 0; } override public function handleLand():void{ if (pState.getStateName() == "FALL"){ pState.setState("WALK"); }; } public function WALK_EXIT():void{ } override public function handleHitWall(whichWall:int):void{ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); } public function ATTACK_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; if (!pro.checkCollision(pClip.iCollision)){ pState.setState("CHASE"); }; } public function DIE_ENTER():void{ pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.stop(); } public function REST_UPDATE():void{ var pro:SadieControl = pGame.Protagonist; if ((((Math.abs((pro.mY - mY)) < 10)) && ((Math.abs((pro.mX - mX)) < 200)))){ if ((((((pFacing.getStateName() == "LEFT")) && ((pro.mX < mX)))) || ((((pFacing.getStateName() == "RIGHT")) && ((pro.mX > mX)))))){ pState.setState("CHASE"); }; }; } public function WALK_UPDATE():void{ pingPong(); var pro:SadieControl = pGame.Protagonist; if ((((Math.abs((pro.mY - mY)) < 10)) && ((Math.abs((pro.mX - mX)) < 200)))){ if ((((((pFacing.getStateName() == "LEFT")) && ((pro.mX < mX)))) || ((((pFacing.getStateName() == "RIGHT")) && ((pro.mX > mX)))))){ pState.setState("CHASE"); }; }; } public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):NakedGirlWDog{ return (new NakedGirlWDog(game, params.facing, tm, inX, inY)); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):NakedGirlWDog{ var cha:NakedGirlWDog = new NakedGirlWDog(game, blob.pFacing, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 505
//OneUpGoodie (OneUpGoodie) package { import tinymantis.*; public class OneUpGoodie extends Goodie { public function OneUpGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new OneUpMC(), tm, inX, inY, dX, dY); _mDeathFrames = 7; } override public function doAction():void{ pGame.mHUD.showOneUP(); pGame.Score = (pGame.Score + int(Game.sScoring["one_up"])); SoundManager.sSingleton.playSound("x_1up"); pGame.Protagonist.LivesLeft++; pState.setState("DEATH"); } } }//package
Section 506
//OneUpMC (OneUpMC) package { import flash.display.*; public dynamic class OneUpMC extends MovieClip { public var iCollision:MovieClip; public function OneUpMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 507
//orgas_music (orgas_music) package { import flash.media.*; public dynamic class orgas_music extends Sound { } }//package
Section 508
//Orgasmatron (Orgasmatron) package { import tinymantis.*; import flash.geom.*; public class Orgasmatron extends Character { protected var _mDamageState:StateMachine; protected var _mLives:int; public function Orgasmatron(game:Game, facing:String, tm:TileMap, inX:int, inY:int, lives:int){ game.addBossHUD(); super(game, new OrgasmatronMC(), facing, tm, inX, inY); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null); pState.initState("SLASH", SLASH_ENTER, SLASH_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.setState("WALK"); _mDamageState = new StateMachine(); _mDamageState.initState("DAMAGE", null, DAMAGE_UPDATE, DAMAGE_EXIT); _mDamageState.initState("NORMAL", null, null, null); _mDamageState.setState("NORMAL"); pSpeed = 5; _mLives = lives; _mScoreType = "orgasmatron_a"; pGame.mOrgasSentinel++; } override public function LEFT_ENTER():void{ pClip.scaleX = 1; } public function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); } override public function damage(amt:int):void{ var scoring:Object; var val:int; if (((!((_mDamageState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){ if (Health == 100){ PlayHitSound("orgasmatron", 4); }; Health = (Health - amt); if (Health > 0){ _mDamageState.setState("DAMAGE"); } else { if (!(this is SadieControl)){ scoring = Game.sScoring; val = scoring[_mScoreType]; trace(((("adding " + val) + " from type ") + _mScoreType)); pGame.Score = (pGame.Score + val); }; pState.setState("DIE"); }; }; } public function attack():void{ pState.setState("SLASH"); } override public function update():void{ ApplyMotionVector(); pState.update(); _mDamageState.update(); if (pState.getStateName() != "DIE"){ hitArea = pClip.iBottomCollision; if (!hitProtagonist()){ hitArea = pClip.iTopCollision; if (((((!(hitProtagonist())) && (!((pState.getStateName() == "DAMAGE"))))) && (!((pState.getStateName() == "DIE"))))){ if ((((((pState.getStateName() == "JUMP")) && ((pState.getStateCounter() > 8)))) && ((pState.getStateCounter() < 18)))){ handleAttacks("orgasmatron", pClip.iBottomCollisionJump); handleAttacks("orgasmatron", pClip.iTopCollisionJump); } else { handleAttacks("orgasmatron", pClip.iBottomCollision); handleAttacks("orgasmatron", pClip.iTopCollision); }; }; }; if ((((pState.getStateName() == "SLASH")) && ((pState.getStateCounter() > 17)))){ pMobDamageType = "orgasmatron_slash"; hitArea = pClip.iSlashAttack; hitProtagonist(); hitArea = this; }; }; restrain(); } public function SLASH_UPDATE():void{ if (pState.getStateCounter() == 35){ pState.setState("WALK"); }; } public function DAMAGE_EXIT():void{ pClip.transform.colorTransform = new ColorTransform(); } public function DIE_ENTER():void{ _mLives--; if (_mLives > 0){ pGame.addProjectile(new OrgasmatronB(pGame, Facing, pTileMap, mX, mY, _mLives)); pDead = true; } else { pGame.killAllMobs(this); pDX = 0; pClip.gotoAndStop("DIE"); }; } override public function RIGHT_ENTER():void{ pClip.scaleX = -1; } public function SLASH_ENTER():void{ pClip.gotoAndStop("SLASH"); pDX = 0; pDY = 0; SoundManager.sSingleton.playSound("pleasurebot_extend"); } public function DIE_UPDATE():void{ if (pState.getStateCounter() == 93){ if (pGame.Protagonist.Health > 0){ pGame.mState.setState("BEAT_GAME"); }; pDead = true; }; } override public function set Health(value:int):void{ super.Health = value; pGame.mBossHUD.setHealth((HealthOffset + int((value / 3)))); } public function DAMAGE_UPDATE():void{ var cnt:int = _mDamageState.getStateCounter(); flashWhite(cnt); if (cnt == 20){ _mDamageState.setState("NORMAL"); }; } protected function get HealthOffset():int{ return (66); } public function WALK_UPDATE():void{ pingPong(); if (int((300 / pSpeed)) == pState.getStateCounter()){ pState.resetCounter(); if ((Math.random() * 100) < 75){ attack(); }; }; } } }//package
Section 509
//orgasmatron_hit (orgasmatron_hit) package { import flash.media.*; public dynamic class orgasmatron_hit extends Sound { } }//package
Section 510
//orgasmatron0_0 (orgasmatron0_0) package { import flash.media.*; public dynamic class orgasmatron0_0 extends Sound { } }//package
Section 511
//orgasmatron0_1 (orgasmatron0_1) package { import flash.media.*; public dynamic class orgasmatron0_1 extends Sound { } }//package
Section 512
//orgasmatron1_0 (orgasmatron1_0) package { import flash.media.*; public dynamic class orgasmatron1_0 extends Sound { } }//package
Section 513
//orgasmatron1_1 (orgasmatron1_1) package { import flash.media.*; public dynamic class orgasmatron1_1 extends Sound { } }//package
Section 514
//orgasmatron1_2 (orgasmatron1_2) package { import flash.media.*; public dynamic class orgasmatron1_2 extends Sound { } }//package
Section 515
//OrgasmatronB (OrgasmatronB) package { import flash.display.*; import tinymantis.*; import flash.geom.*; public class OrgasmatronB extends Orgasmatron { private var _mWeaponSequence:int; public function OrgasmatronB(game:Game, facing:String, tm:TileMap, inX:int, inY:int, lives:int){ super(game, facing, tm, inX, inY, lives); pState.initState("CLAW", CLAW_ENTER, CLAW_UPDATE, null); pState.initState("CRABS", CRABS_ENTER, CRABS_UPDATE, null); pState.initState("MISSILE", MISSILE_ENTER, MISSILE_UPDATE, null); _mWeaponSequence = 0; _mScoreType = "orgasmatron_b"; } public function MISSILE_UPDATE():void{ var placeX:int; var dX:int; var i:int; var place:DisplayObject; if (pState.getStateCounter() == 1){ i = 0; while (i < 2) { place = pClip.getChildByName(("iBoobPlacement" + (i + 1))); trace(("place.y = " + place.y)); placeX = ((pFacing.getStateName() == "LEFT")) ? place.x : -(place.x); dX = ((pFacing.getStateName() == "LEFT")) ? -21 : 21; pGame.addProjectile(new DomMissile(pGame, pTileMap, (mX + placeX), (mY + place.y), dX, 0, 0)); i++; }; } else { if (pState.getStateCounter() == 36){ pState.setState("WALK"); }; }; } public function CRABS_UPDATE():void{ var dX:int; var pt:Point; var cnt:int = pState.getStateCounter(); if ((((cnt > 5)) && ((cnt < 35)))){ if ((cnt % 10) == 0){ dX = ((pFacing.getStateName() == "RIGHT")) ? 1 : -1; dX = (dX * (Math.random() * 10)); pt = new Point(pClip.iCrabPlacement.x, pClip.iCrabPlacement.y); if (pFacing.getStateName() == "RIGHT"){ pt.x = (pt.x * -1); }; pGame.addProjectile(new RoboCrab(pGame, Facing, pTileMap, (mX + pt.x), (mY + pt.y), (Math.random() < 0.2), dX, -15)); }; }; if (cnt == 36){ SoundManager.sSingleton.playSound("orgasmotron_door_slam"); }; if (cnt == 53){ pState.setState("WALK"); }; } override public function attack():void{ switch ((_mWeaponSequence % 3)){ case 0: if (Character.sMobCounts["RoboCrab"] > 40){ pState.setState("MISSILE"); } else { pState.setState("CRABS"); }; break; case 1: pState.setState("CLAW"); break; case 2: pState.setState("MISSILE"); break; }; _mWeaponSequence++; } public function CLAW_UPDATE():void{ if (pState.getStateCounter() == 35){ SoundManager.sSingleton.playSound("orgasmotron_claw"); }; if (pState.getStateCounter() == 98){ pState.setState("WALK"); }; } override protected function get HealthOffset():int{ return (33); } override public function update():void{ super.update(); var cnt:int = pState.getStateCounter(); if ((((((pState.getStateName() == "CLAW")) && ((cnt > 31)))) && ((cnt <= 75)))){ pMobDamageType = "orgasmatron_slash"; hitArea = pClip.iClip.getChildByName("iClaw"); hitProtagonist(); hitArea = this; }; } public function CLAW_ENTER():void{ pDX = 0; pClip.gotoAndStop("CLAW"); } override public function DIE_ENTER():void{ _mLives--; if (_mLives > 0){ pGame.addProjectile(new OrgasmatronC(pGame, Facing, pTileMap, mX, mY, _mLives)); pDead = true; } else { pDX = 0; pClip.gotoAndStop("DIE"); }; } public function CRABS_ENTER():void{ pDX = 0; pClip.gotoAndStop("CRABS"); SoundManager.sSingleton.playSound("orgasmotron_arm_extend"); } public function MISSILE_ENTER():void{ pDX = 0; pClip.gotoAndStop("MISSILE"); SoundManager.sSingleton.playSound("orgasmotron_launch"); } } }//package
Section 516
//OrgasmatronC (OrgasmatronC) package { import tinymantis.*; public class OrgasmatronC extends OrgasmatronB { public function OrgasmatronC(game:Game, facing:String, tm:TileMap, inX:int, inY:int, lives:int){ super(game, facing, tm, inX, inY, lives); pState.initState("JUMP", JUMP_ENTER, JUMP_UPDATE, null); pSpeed = 8; _mScoreType = "orgasmatron_c"; } override public function attack():void{ if (Math.random() < 0.4){ pState.setState("JUMP"); } else { super.attack(); }; } override public function DIE_ENTER():void{ pGame.killAllMobs(this); pDX = 0; pGame.stopMusic(); pClip.gotoAndStop("DIE"); SoundManager.sSingleton.playSound("orgasmotron_defeated"); } public function JUMP_UPDATE():void{ var x:int; var offsetX:int; var offsetY:int; var cnt:int = pState.getStateCounter(); if (cnt == 18){ x = (((700 - pGame.Protagonist.x) + pGame.Protagonist.mX) + (pClip.width / 2)); pGame.addProjectile(new RoboBoob(pGame, pTileMap, x, (mY - (int((Math.random() * 2)) * 100)), -7)); }; if (cnt > 18){ offsetX = pTileMap.xOffset; offsetY = pTileMap.yOffset; offsetX = (offsetX + ((Math.random() * 15) - 7)); offsetY = (offsetY + ((Math.random() * 15) - 7)); pTileMap.drawLayer("back", offsetX, offsetY); pTileMap.drawLayer("front", offsetX, offsetY); }; if (pState.getStateCounter() == 22){ pState.setState("WALK"); }; } public function JUMP_ENTER():void{ pClip.gotoAndStop("JUMP"); } override protected function get HealthOffset():int{ return (0); } } }//package
Section 517
//OrgasmatronMC (OrgasmatronMC) package { import flash.display.*; public dynamic class OrgasmatronMC extends MovieClip { public var iBottomCollisionJump:MovieClip; public var iSlashAttack:MovieClip; public var iCrabPlacement:MovieClip; public var iTopCollision:MovieClip; public var iClip:MovieClip; public var iBottomCollision:MovieClip; public var iBoobPlacement1:OrgBombMC; public var iTopCollisionJump:MovieClip; public var iBoobPlacement2:OrgBombMC; public var iCollision:MovieClip; public function OrgasmatronMC(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package
Section 518
//orgasmotron_arm_extend (orgasmotron_arm_extend) package { import flash.media.*; public dynamic class orgasmotron_arm_extend extends Sound { } }//package
Section 519
//orgasmotron_claw (orgasmotron_claw) package { import flash.media.*; public dynamic class orgasmotron_claw extends Sound { } }//package
Section 520
//orgasmotron_defeated (orgasmotron_defeated) package { import flash.media.*; public dynamic class orgasmotron_defeated extends Sound { } }//package
Section 521
//orgasmotron_door_open (orgasmotron_door_open) package { import flash.media.*; public dynamic class orgasmotron_door_open extends Sound { } }//package
Section 522
//orgasmotron_door_slam (orgasmotron_door_slam) package { import flash.media.*; public dynamic class orgasmotron_door_slam extends Sound { } }//package
Section 523
//orgasmotron_launch (orgasmotron_launch) package { import flash.media.*; public dynamic class orgasmotron_launch extends Sound { } }//package
Section 524
//OrgBombMC (OrgBombMC) package { import flash.display.*; public dynamic class OrgBombMC extends MovieClip { } }//package
Section 525
//PauseMessageMC (PauseMessageMC) package { import flash.display.*; public dynamic class PauseMessageMC extends MovieClip { public function PauseMessageMC(){ addFrameScript(22, frame23, 30, frame31); } function frame23(){ gotoAndPlay("loop"); } function frame31(){ stop(); } } }//package
Section 526
//PeeManMC (PeeManMC) package { import flash.display.*; public dynamic class PeeManMC extends MovieClip { public var iCollision:MovieClip; public var iDamageCollision:MovieClip; } }//package
Section 527
//pleasurebot_extend (pleasurebot_extend) package { import flash.media.*; public dynamic class pleasurebot_extend extends Sound { } }//package
Section 528
//pleasurebot_launch (pleasurebot_launch) package { import flash.media.*; public dynamic class pleasurebot_launch extends Sound { } }//package
Section 529
//pleasurebot_walk (pleasurebot_walk) package { import flash.media.*; public dynamic class pleasurebot_walk extends Sound { } }//package
Section 530
//popup (popup) package { import flash.media.*; public dynamic class popup extends Sound { } }//package
Section 531
//Preloader (Preloader) package { import flash.events.*; import com.kongregate.as3.client.*; import flash.display.*; import Preroll.*; import flash.utils.*; public class Preloader extends MovieClip { private var _adultSwimPreroll:Preroll; private var _loaderScreen:LoaderScreen; private static var _sInstance:Preloader; public function Preloader(){ super(); Preloader._sInstance = this; GlobalVarContainer.vars.stage = stage; GlobalVarContainer.vars.root = root; GlobalVarContainer.vars.gameName = "dungeons"; var kongregate:KongregateAPI = new KongregateAPI(); this.addChild(kongregate); GlobalVarContainer.vars.kongregate = kongregate; _adultSwimPreroll = new Preroll(); this.addChild(_adultSwimPreroll); stop(); } public function playClickedFromPreroll():void{ trace("main"); if (contains(_adultSwimPreroll)){ removeChild(_adultSwimPreroll); }; trace("preloader::playClickedFromPreroll, now trans in the other thing"); var loaderScreenClass:Class = (getDefinitionByName("LoaderScreen") as Class); _loaderScreen = new (loaderScreenClass); addChild(_loaderScreen); } private function checkFrame(e:Event):void{ if (currentFrame == totalFrames){ removeEventListener(Event.ENTER_FRAME, checkFrame); }; } public static function get instance():Preloader{ return (_sInstance); } } }//package
Section 532
//PreLoadScreen (PreLoadScreen) package { import flash.events.*; import flash.display.*; import Preroll.*; import flash.net.*; import flash.system.*; import flash.media.*; import flash.utils.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.text.*; import flash.ui.*; import flash.xml.*; public dynamic class PreLoadScreen extends MovieClip { public var iLoadButton:MovieClip; public var iCreditsButton:SimpleButton; public var iCreditsScreen:MovieClip; public var mcBug_loadScreen:SimpleButton; public function PreLoadScreen(){ addFrameScript(21, frame22, 26, frame27); } public function Over(_arg1:Event):void{ var _local2:button_over; _local2 = new button_over(); _local2.play(0, 0, new SoundTransform(0.5)); } function frame22(){ iCreditsScreen.visible = false; iCreditsScreen.startButton = iLoadButton; iCreditsButton.addEventListener(MouseEvent.CLICK, showCredits); iCreditsButton.addEventListener(MouseEvent.ROLL_OVER, Over); mcBug_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over); } function frame27(){ stop(); mcBug_loadScreen.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); } public function fnClick(_arg1:MouseEvent):void{ var _local2:button_click; var _local3:Array; var _local4:String; var _local5:String; var _local6:String; var _local7:String; var _local8:URLVariables; var _local9:URLRequest; _local2 = new button_click(); _local2.play(0, 0, new SoundTransform(0.5)); _local3 = _arg1.target.name.split("_"); _local4 = _local3[0]; _local5 = _local3[1]; _local6 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local4, _local5); _local7 = "http://www.adultswim.com/games/index.html"; _local8 = new URLVariables(); switch (_local4){ case "mcBug": _local7 = "http://www.adultswim.com/games/index.html"; _local6 = "logo"; break; case "mcMG": _local7 = "http://www.adultswim.com/games/index.html"; _local6 = "moregames"; break; case "mcHS": _local7 = "http://highscores.adultswim.com/highscores/index.jsp"; _local6 = "highscores"; break; default: break; }; switch (_local4){ case "mcHS": _local8.game = "1225"; _local8.filter = "2"; _local8.itemsPerPage = "50"; default: _local8.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local5) + "_") + _local6); break; }; trace("variables.cid", _local8.cid); _local9 = new URLRequest(_local7); _local9.data = _local8; navigateToURL(_local9, "_blank"); } public function showCredits(_arg1:MouseEvent):void{ var _local2:button_click; iLoadButton.creditsShowing = true; _local2 = new button_click(); _local2.play(0, 0, new SoundTransform(0.5)); iCreditsScreen.visible = true; iCreditsScreen.play(); } } }//package
Section 533
//RoboBoob (RoboBoob) package { import tinymantis.*; public class RoboBoob extends Character { public function RoboBoob(game:Game, tm:TileMap, inX:int, inY:int, speed:int=4){ super(game, new RoboBoobMC(), ((speed < 0)) ? "LEFT" : "RIGHT", tm, inX, inY); pDY = 0; pDX = 0; pSpeed = speed; initStates(); pAttackValue = 100; pMobDamageType = "roboboob"; _mScoreType = "roboboob"; hitArea = pClip.iCollision; } override public function LEFT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } protected function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); pDX = pSpeed; } protected function EXPLODE_UPDATE():void{ if (pState.getStateCounter() == 28){ pDead = true; }; } protected function DIE_UPDATE():void{ if (pState.getStateCounter() == 28){ pDead = true; }; } override public function update():void{ pState.update(); ApplyMotionVector(); if (((!((pState.getStateName() == "EXPLODE"))) || (!((pState.getStateName() == "DIE"))))){ if (!hitProtagonist()){ handleAttacks(pMobDamageType, pClip.iCollision); }; }; } protected function DAMAGE_ENTER():void{ SoundManager.sSingleton.playSound("boob_hit"); pClip.gotoAndStop("DAMAGE"); } override public function noDamage():void{ pState.setState("EXPLODE"); } protected function DIE_ENTER():void{ KongReporter.singleton.doRealtimeReport(KongRealtimeType.ROBOBOOB_DESTROYED); SoundManager.sSingleton.playSound("botdie_02"); pClip.gotoAndStop("EXPLODE"); } public function initStates():void{ pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.setState("WALK"); } override public function RIGHT_ENTER():void{ pClip.scaleX = FACE_LEFT; } protected function DAMAGE_UPDATE():void{ if (pState.getStateCounter() == 17){ pState.setState("WALK"); }; } protected function EXPLODE_ENTER():void{ pClip.gotoAndStop("EXPLODE"); pDX = 0; SoundManager.sSingleton.playSound("botdie_02"); } protected function WALK_UPDATE():void{ if ((((((pState.getStateCounter() == 1000)) || ((mX < -500)))) || ((mX > (pTileMap.PixWidth + 500))))){ pDead = true; }; } } }//package
Section 534
//RoboBoobMC (RoboBoobMC) package { import flash.display.*; public dynamic class RoboBoobMC extends MovieClip { public var iCollision:MovieClip; } }//package
Section 535
//RoboBunny (RoboBunny) package { import tinymantis.*; import flash.geom.*; public class RoboBunny extends Character implements IRebuildable { private var _mSpeed:int;// = 5 public function RoboBunny(game:Game, tm:TileMap, inX:int, inY:int){ super(game, new RoboBunnyMC(), "LEFT", tm, inX, inY); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.initState("FALL", WALK_ENTER, null, null); pState.initState("THROW", THROW_ENTER, THROW_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pAttackDistance = 200; pAttackValue = 10; pState.setState("WALK"); _mScoreType = "robobunny"; } override public function LEFT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } public function THROW_UPDATE():void{ var pt:Point; var placeX:int; var dX:int; if (pState.getStateCounter() == 14){ pClip.iClip.iPlacement.visible = false; pt = pClip.iClip.iPlacement.localToGlobal(new Point(pClip.iClip.iPlacement.x, pClip.iClip.iPlacement.y)); pt = pClip.globalToLocal(pt); placeX = ((pFacing.getStateName() == "LEFT")) ? pt.x : -(pt.x); dX = ((pFacing.getStateName() == "LEFT")) ? -12 : 12; pGame.addProjectile(new BunnyVibrator(pGame, Facing, pTileMap, (mX + placeX), (mY + pt.y), dX, 0, false)); SoundManager.sSingleton.playSound("enemy_throw"); }; if (pState.getStateCounter() == 33){ pState.setState("WALK"); }; } public function WALK_UPDATE():void{ trace(pDX); var pro:SadieControl = pGame.Protagonist; var dx:int = (pro.mX - mX); pFacing.setState(((dx < 0)) ? "LEFT" : "RIGHT"); if ((((Math.abs(dx) < pAttackDistance)) && ((Math.abs((pro.mY - mY)) <= 50)))){ pState.setState("THROW"); }; } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 6){ flashWhite(cnt); }; if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } public function WALK_ENTER():void{ var pro:SadieControl = pGame.Protagonist; pDX = (((pro.mX - mX) < 0)) ? _mSpeed : -(_mSpeed); pClip.gotoAndStop("WALK"); } public function DAMAGE_ENTER():void{ PlayHitSound("bunnymen", 3); pDX = 0; pClip.gotoAndStop("HIT"); } override public function update():void{ pState.update(); applyGravity(); if (pState.getStateName() != "DIE"){ if (!handleAttacks("robobunny", pClip)){ hitProtagonist(); }; restrain(); }; ApplyMotionVector(); } public function WALK_EXIT():void{ trace("WALK_EXIT"); pClip.stop(); pDX = 0; } override public function RIGHT_ENTER():void{ pClip.scaleX = FACE_LEFT; } public function DIE_ENTER():void{ PlayHitSound("bunnymen", 3); pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.stop(); } override public function handleLand():void{ if (pState.getStateName() == "FALL"){ pState.setState("WALK"); }; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 10){ pState.setState("WALK"); }; } override public function handleHitWall(whichWall:int):void{ trace("handleHitWall"); pDX = ((whichWall == FACE_LEFT)) ? _mSpeed : -(_mSpeed); } public function THROW_ENTER():void{ pClip.gotoAndStop("THROW"); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):RoboBunny{ var cha:RoboBunny = new RoboBunny(game, tm, blob.mX, blob.mY); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 536
//RoboBunnyMC (RoboBunnyMC) package { import flash.display.*; public dynamic class RoboBunnyMC extends MovieClip { public var iClip:MovieClip; public var iCollision:MovieClip; } }//package
Section 537
//RoboCrab (RoboCrab) package { import tinymantis.*; import flash.geom.*; public class RoboCrab extends Character implements IRebuildable { protected var pHasSushi:Boolean; protected static var sLastSound:int; public function RoboCrab(game:Game, facing:String, tm:TileMap, inX:int, inY:int, hasSushi:Boolean=true, dX:int=0, dY:int=0){ super(game, new robocrabMC(), facing, tm, inX, inY); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, WALK_EXIT); pState.initState("FALL", WALK_ENTER, null, null); pState.initState("THROW", THROW_ENTER, THROW_UPDATE, null); pState.initState("DIE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pAttackDistance = 200; pAttackValue = 10; pDY = dY; pDX = dX; pHasSushi = hasSushi; if (!pHasSushi){ hitArea = pClip.iCollision; }; if ((((dX == 0)) && ((dY == 0)))){ pState.setState("WALK"); } else { pState.setState("FALL"); }; _mScoreType = "robocrab"; sLastSound = pGame.mState.getStateCounter(); } override public function LEFT_ENTER():void{ pClip.scaleX = FACE_RIGHT; } public function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); pClip.iClip.iPlacement.visible = pHasSushi; pState.setStateData({jumpFrame:int(((Math.random() * 20) + 20))}); } override public function handleEdge():void{ if (pHasSushi){ pFacing.setState(((Facing == "LEFT")) ? "RIGHT" : "LEFT"); }; } public function WALK_UPDATE():void{ pClip.iClip.iPlacement.visible = pHasSushi; var pro:SadieControl = pGame.Protagonist; if (!pHasSushi){ if ((pState.getStateCounter() % pState.getStateData().jumpFrame) == 0){ if (this.pTouchingGround){ pDY = (pDY - int(((Math.random() * 5) + 15))); }; }; }; if (((((pHasSushi) && ((Math.abs((pro.mX - mX)) < pAttackDistance)))) && ((Math.abs((pro.mY - mY)) <= 50)))){ pFacing.setState((((pro.mX - mX))<0) ? "LEFT" : "RIGHT"); pState.setState("THROW"); } else { pDX = ((pFacing.getStateName() == "LEFT")) ? -3 : 3; }; } public function DAMAGE_ENTER():void{ var snd:String; pDX = -5; pDY = -10; mY = (mY - (pClip.height * 0.5)); pClip.stop(); if (pGame.mState.getStateCounter() > (sLastSound + 2)){ snd = ("crab_hit" + int((Math.random() * 2))); SoundManager.sSingleton.playSound(snd, false, 0.4); sLastSound = pGame.mState.getStateCounter(); }; } public function THROW_UPDATE():void{ var pt:Point; var placeX:int; var dX:int; if (pState.getStateCounter() == 20){ pClip.iClip.iPlacement.visible = false; pt = pClip.iClip.iPlacement.localToGlobal(new Point(pClip.iClip.iPlacement.x, pClip.iClip.iPlacement.y)); pt = pClip.globalToLocal(pt); placeX = ((pFacing.getStateName() == "LEFT")) ? pt.x : -(pt.x); dX = ((pFacing.getStateName() == "LEFT")) ? -12 : 12; pGame.addProjectile(new Sushi(pGame, pTileMap, (mX + placeX), (mY + pt.y), dX, 0, false)); SoundManager.sSingleton.playSound("enemy_throw"); }; if (pState.getStateCounter() == 33){ pState.setState("WALK"); }; } override public function handleLand():void{ if (pState.getStateName() == "FALL"){ pState.setState("WALK"); }; } public function WALK_EXIT():void{ pClip.stop(); pDX = 0; } override public function RIGHT_ENTER():void{ pClip.scaleX = FACE_LEFT; } override public function update():void{ pState.update(); applyGravity(); if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){ if (pState.getStateName() != "FALL"){ if (!handleAttacks("robocrab", pClip)){ hitProtagonist(); }; }; restrain(); }; ApplyMotionVector(); } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (cnt == 200){ rotate(0); pClip.x = 0; pClip.y = 0; } else { if (cnt == 202){ pDead = true; }; }; }; } override public function getBlob():Object{ var blob:Object = super.getBlob(); blob.pHasSushi = pHasSushi; return (blob); } override public function handleHitWall(whichWall:int):void{ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); } public function THROW_ENTER():void{ pClip.gotoAndStop("ATTACK"); } public static function Factory(game:Game, tm:TileMap, inX:int, inY:int, params:Object):RoboCrab{ var hasSushi:Boolean; var val:int = params.hasSushi; if (val < 0){ val = 0; } else { if (val > 100){ val = 100; }; }; switch (val){ case 0: hasSushi = false; break; case 100: hasSushi = true; break; default: if ((Math.random() * 100) < val){ hasSushi = true; } else { hasSushi = false; }; }; return (new RoboCrab(game, params.facing, tm, inX, inY, hasSushi)); } public static function rebuildFromBlob(game:Game, tm:TileMap, blob:Object):RoboCrab{ var cha:RoboCrab = new RoboCrab(game, blob.pFacing, tm, blob.mX, blob.mY, blob.pHasSushi); cha.pState.setState(blob.pState); cha.pDrops = blob.pDrops; return (cha); } } }//package
Section 538
//robocrabMC (robocrabMC) package { import flash.display.*; public dynamic class robocrabMC extends MovieClip { public var iClip:MovieClip; public var iCollision:MovieClip; } }//package
Section 539
//robotfly_buzz (robotfly_buzz) package { import flash.media.*; public dynamic class robotfly_buzz extends Sound { } }//package
Section 540
//sadie_catoninetails (sadie_catoninetails) package { import flash.media.*; public dynamic class sadie_catoninetails extends Sound { } }//package
Section 541
//sadie_feather_insert (sadie_feather_insert) package { import flash.media.*; public dynamic class sadie_feather_insert extends Sound { } }//package
Section 542
//sadie_fly2 (sadie_fly2) package { import flash.media.*; public dynamic class sadie_fly2 extends Sound { } }//package
Section 543
//sadie_footsteps (sadie_footsteps) package { import flash.media.*; public dynamic class sadie_footsteps extends Sound { } }//package
Section 544
//sadie_hotwax (sadie_hotwax) package { import flash.media.*; public dynamic class sadie_hotwax extends Sound { } }//package
Section 545
//sadie_jump (sadie_jump) package { import flash.media.*; public dynamic class sadie_jump extends Sound { } }//package
Section 546
//sadie_jump_land (sadie_jump_land) package { import flash.media.*; public dynamic class sadie_jump_land extends Sound { } }//package
Section 547
//sadie_lube (sadie_lube) package { import flash.media.*; public dynamic class sadie_lube extends Sound { } }//package
Section 548
//sadie_spank (sadie_spank) package { import flash.media.*; public dynamic class sadie_spank extends Sound { } }//package
Section 549
//sadie_tazer (sadie_tazer) package { import flash.media.*; public dynamic class sadie_tazer extends Sound { } }//package
Section 550
//sadie_whip (sadie_whip) package { import flash.media.*; public dynamic class sadie_whip extends Sound { } }//package
Section 551
//sadie_vibrator_3 (sadie_vibrator_3) package { import flash.media.*; public dynamic class sadie_vibrator_3 extends Sound { } }//package
Section 552
//SadieControl (SadieControl) package { import flash.events.*; import flash.display.*; import tinymantis.*; import flash.geom.*; import flash.ui.*; public class SadieControl extends Character { protected const SECONDARY:int = 88; protected const SWITCH_WEAPON:int = 90; protected const PRIMARY:int = 32; protected var mFlySound:int; protected var _mOverheated:Boolean; public var pAttacking:Boolean; protected var pOriginalX:int; protected var pOriginalY:int; protected var _mPlayMaxWarningOnce:Boolean; private var _mDontUpdate:Boolean; protected var _mCheckExitCoolOff:int; protected var pDamageCoolOff:int; protected var _mFeatherSpeed:int; protected var _mOverheatedThreshold:int; protected var _mHearts:int; protected var _mGravity:Number; private var pExplosion:explosionMC; protected var _mRunSpeed:int; private var pLubeSpeed:int; protected var pWhichToy:String; protected var _mJumpValue:Number; protected var _mTaserKillSwitch:Boolean;// = false protected var pWeapon:StateMachine; protected var _mInvincible:Boolean; protected var pHitSomething:int; protected var _mLastOffsetX:int; protected var _mLastOffsetY:int; protected var _mUpdateCount:int; public static const sAllToys:Array = ["NONE", "FEATHER", "CANDLE", "VIBRATOR", "TASER", "WHIP_TAILS"]; private static var _mNumToys:int = 0; public static var sHoldingToys:Object = {NONE:true, WHIP_TAILS:false, VIBRATOR:false, CANDLE:false, TASER:false, FEATHER:false}; public static var sActionLog:Array = new Array(); public function SadieControl(game:Game, tm:TileMap, inX:int, inY:int){ super(game, new SadieMC(), "RIGHT", tm, inX, inY); pState.initState("REST", REST_ENTER, REST_UPDATE, null); pState.initState("JUMP", JUMP_ENTER, JUMP_UPDATE, JUMP_EXIT); pState.initState("DAMAGE", DAMAGE_ENTER, null, DAMAGE_EXIT); pState.initState("FALL", FALL_ENTER, FALL_UPDATE, null); pState.initState("WALK", WALK_ENTER, WALK_UPDATE, null); pState.initState("RUN", RUN_ENTER, RUN_UPDATE, RUN_EXIT); pState.initState("LAND", LAND_ENTER, LAND_UPDATE, null); pState.initState("DIE", DIE_ENTER, DIE_UPDATE, null); pState.initState("WHIP", WHIP_ENTER, WHIP_UPDATE, WHIP_EXIT); pState.initState("WHIP_TAILS", WHIP_TAILS_ENTER, WHIP_TAILS_UPDATE, WHIP_TAILS_EXIT); pState.initState("TASER", TASER_ENTER, TASER_UPDATE, TASER_EXIT); pState.initState("TASER_EXPLODE", TASER_EXPLODE_ENTER, TASER_EXPLODE_UPDATE, TASER_EXPLODE_EXIT); pState.initState("FEATHER_INTRO", FEATHER_INTRO_ENTER, FEATHER_INTRO_UPDATE, FEATHER_INTRO_EXIT); pState.initState("FEATHER_HOVER", FEATHER_HOVER_ENTER, FEATHER_HOVER_UPDATE, FEATHER_HOVER_EXIT); pState.initState("LUBE_INTRO", LUBE_INTRO_ENTER, null, null); pState.initState("LUBE", LUBE_ENTER, LUBE_UPDATE, LUBE_EXIT); pState.initState("CANDLE", CANDLE_ENTER, CANDLE_UPDATE, null); pState.initState("VIBRATOR", VIBRATOR_ENTER, VIBRATOR_UPDATE, null); pState.initState("REBIRTH", REBIRTH_ENTER, REBIRTH_UPDATE, null); pState.setState("REST"); pWeapon = new StateMachine(false); pWeapon.initState("NONE", null, null, null); pWeapon.initState("WHIP", null, null, null); pWeapon.initState("WHIP_TAILS", null, null, null); pWeapon.initState("FEATHER", WEAPON_FEATHER_ENTER, null, WEAPON_FEATHER_EXIT); pWeapon.initState("LUBE", WEAPON_LUBE_ENTER, null, WEAPON_LUBE_EXIT); pWeapon.initState("CANDLE", null, null, null); pWeapon.initState("VIBRATOR", null, null, null); pWeapon.initState("TASER", null, null, null); _mInvincible = false; pWeapon.setState("NONE"); pDY = 0; pDX = 0; DontUpdate = false; saveCheckPoint(); pAttacking = false; pDamageCoolOff = 0; pHitSomething = 0; pExplosion = new explosionMC(); pWhichToy = Game.sWhichToy; LivesLeft = Game.sLivesLeft; Hearts = Game.sConfig["hearts"]; Health = 100; sActionLog.unshift({state:pState.getStateName(), facing:pFacing.getStateName(), x:mX, y:mY}); _mJumpValue = Game.sConfig["sadieJump"]; _mGravity = Game.sConfig["sadieGravity"]; _mRunSpeed = Game.sConfig["sadieRunSpeed"]; _mFeatherSpeed = Game.sConfig["sadieFeatherSpeed"]; _mUpdateCount = 0; _mOverheated = false; _mCheckExitCoolOff = 0; } override public function handleEdge():void{ } public function CANDLE_ENTER():void{ trace("CANDLE_ENTER"); var data:Object = new Object(); if (pTouchingGround){ pDX = 0; pDY = 0; pClip.gotoAndStop("CANDLE"); data.fireFrame = 13; data.endFrame = 25; data.touchingGround = true; } else { pClip.gotoAndStop("CANDLE_JUMP"); data.fireFrame = 5; data.endFrame = 11; data.touchingGround = false; }; pState.setStateData(data); } override public function applyGravity():void{ if (pState.getStateName() != "FEATHER_HOVER"){ pDY = (pDY + _mGravity); if ((((pDY >= (_mGravity * 2))) && (!((pState.getStateName() == "FALL"))))){ handleFall(); }; if (pDY > 24){ pDY = 24; }; } else { pDY = (pDY + 0.25); }; } public function REBIRTH_ENTER():void{ } public function get Hearts():int{ return (_mHearts); } public function get Collision():DisplayObject{ return (pClip.iCollision); } public function LUBE_EXIT():void{ pDX = 0; } public function DIE_ENTER():void{ pClip.gotoAndStop("DIE"); pDX = 0; pDY = 0; pGame.mWaitForSadie = true; SoundManager.sSingleton.playSound("x_sadie_death", false); pGame.stopMusic(); pGame.playMusic("game_over", false); } public function set Hearts(hearts:int):void{ if (hearts > 99){ hearts = 99; }; _mHearts = hearts; pGame.mHUD.setHearts(_mHearts, Game.sUsageTable[pWhichToy]); } public function set LivesLeft(lives:int):void{ var flash = (lives > Game.sLivesLeft); Game.sLivesLeft = lives; pGame.mHUD.setLives(lives, flash); } public function RUN_UPDATE():void{ pDX = 0; move(_mRunSpeed); } public function ANI_DEATH(evt:Event):void{ pClip.removeEventListener("ANI_DONE", ANI_DEATH); } public function get WhichToy():String{ return (pWhichToy); } public function HandleSwitchKey():void{ var idx:int; var i:int; if (((KeyState.instance.isDown(SWITCH_WEAPON)) && (KeyState.instance.justChanged(SWITCH_WEAPON)))){ if (_mNumToys > 0){ idx = sAllToys.indexOf(pWhichToy); i = (idx + 1); while (i != idx) { if (i == sAllToys.length){ i = 1; }; if (sHoldingToys[sAllToys[i]] == true){ SoundManager.sSingleton.playSound("switch_weapon"); WhichToy = sAllToys[i]; break; }; i++; }; }; }; var j = 1; while (j < 6) { if (((KeyState.instance.isDown((48 + j))) && (KeyState.instance.justChanged((48 + j))))){ if ((((sHoldingToys[sAllToys[j]] == true)) && (!((WhichToy == sAllToys[j]))))){ SoundManager.sSingleton.playSound("switch_weapon"); WhichToy = sAllToys[j]; break; }; }; j++; }; } public function FALL_UPDATE():void{ if (KeyState.instance.isDown(Keyboard.LEFT)){ if (pFacing.getStateName() != "LEFT"){ pFacing.setState("LEFT"); }; pDX = -(_mRunSpeed); } else { if (KeyState.instance.isDown(Keyboard.RIGHT)){ if (pFacing.getStateName() != "RIGHT"){ pFacing.setState("RIGHT"); }; pDX = _mRunSpeed; } else { pDX = 0; }; }; } public function FEATHER_HOVER_ENTER():void{ mFlySound = SoundManager.sSingleton.playSound("sadie_fly2", true); pClip.gotoAndStop("FEATHER_HOVER"); } public function sadieDeath():void{ var nextMap:String; var dx:int; var dy:int; KongReporter.singleton.addDeath(); LivesLeft--; if (LivesLeft > 0){ nextMap = (pGame.HasRespawnPoint) ? pGame.RespawnMap : pGame.CurrentMap; trace(((("nextMap=" + nextMap) + " currentMap=") + pGame.CurrentMap)); if (pGame.HasRespawnPoint){ dx = Game.mTX2mX(pGame.RespawnPoint.x, pTileMap.mTileSize); dy = Game.mTY2mY(pGame.RespawnPoint.y, pTileMap.mTileSize); } else { dx = pOriginalX; dy = pOriginalY; }; pGame.loadNextMap(nextMap, dx, dy); pState.setState("REBIRTH"); pGame.removeBossHUD(); } else { pGame.endGame(false); }; } public function REBIRTH_UPDATE():void{ var offsetX:int; var offsetY:int; if (pState.getStateCounter() == 1){ trace("REBIRTH_UPDATE"); pGame.mWaitForSadie = false; pClip.visible = true; Health = 100; mX = pOriginalX; mY = pOriginalY; offsetX = (mX - (pTileMap.pPanelW / 2)); offsetY = (mY - (pTileMap.pPanelH / 2)); pTileMap.drawLayer("back", offsetX, offsetY); pTileMap.drawLayer("front", offsetX, offsetY); pFacing.setState("RIGHT"); pState.setState("REST"); Hearts = Game.sConfig["hearts"]; }; } public function checkCollision(mc:MovieClip):Boolean{ return (mc.hitTestObject(pClip.iCollision)); } public function VIBRATOR_ENTER():void{ var data:Object; trace("VIBRATOR_ENTER"); SoundManager.sSingleton.playSound("sadie_vibrator_3", false, 0.8); pClip.addEventListener("ANI_DONE", ANI_DONE_REST); data = new Object(); if (pTouchingGround){ pDX = 0; pClip.gotoAndStop("THROW"); data.fireFrame = 8; data.endFrame = 18; data.touchingGround = true; } else { pClip.gotoAndStop("CANDLE_JUMP"); data.fireFrame = 4; data.endFrame = 9; data.touchingGround = false; }; pState.setStateData(data); } public function WHIP_UPDATE():void{ var frame:int; var cnt:int = pState.getStateCounter(); if (cnt == 3){ pGame.mAttacks[pClip.iWhipCollision] = new Attack("WHIP"); }; if (cnt > 7){ pState.setState("REST"); } else { if ((((((pClip.currentLabel == "WHIP_JUMP")) && (TouchingGround))) && ((cnt < 7)))){ pDX = 0; frame = (pClip.iClip.currentFrame + 1); pClip.gotoAndStop("WHIP"); pState.setStateData({frame:frame}); pClip.addEventListener(Event.RENDER, _switchToGround, false, 0, true); stage.invalidate(); }; }; } public function WALK_UPDATE():void{ pDX = 0; if (pState.getStateCounter() == 25){ pState.setState("RUN"); }; move(4); } public function TASER_EXIT():void{ if (pState.getNextState() != "TASER_EXPLODE"){ SoundManager.sSingleton.stopMusic("sadie_tazer"); }; } public function restartSounds():void{ if (pState.getStateName().indexOf("FEATHER") != -1){ mFlySound = SoundManager.sSingleton.playSound("sadie_fly2", true); }; } public function CANDLE_UPDATE():void{ var pt:Point; var pl:DisplayObject; var data:Object = pState.getStateData(); var cnt:int = pState.getStateCounter(); if (cnt == data.fireFrame){ SoundManager.sSingleton.playSound("sadie_hotwax", false); if (data.touchingGround){ pl = pClip.iClip.getChildByName("iPlacement"); trace(pl.x); pt = new Point(pl.x, pl.y); pt = pl.parent.localToGlobal(pt); pt = this.globalToLocal(pt); pt.x = (pt.x + mX); pt.y = (pt.y + mY); } else { pt = new Point((pGame.Followr.mX + ((pFacing.getStateName() == "LEFT")) ? -10 : 10), (pGame.Followr.mY - 26)); }; pGame.addProjectile(new Fireball(pGame, pTileMap, pt.x, pt.y, ((pFacing.getStateName() == "LEFT")) ? -15 : 15, 0)); }; if (cnt == data.endFrame){ pState.setState("REST"); }; } public function TASER_EXPLODE_ENTER():void{ SoundManager.sSingleton.playSound("sadie_tazer"); var data:Object = pState.getStateData(); var mc:MovieClip = new TaserExplosionMC(); data.mc = mc; data.endAnim = false; pState.setStateData(data); this.addChild(mc); pGame.mAttacks[mc.iCollision] = new Attack("TASER"); pAttacking = true; _mTaserKillSwitch = false; } public function touch(mob:Character, type:String):Boolean{ var knock:int; var dmg:int = MobDamageDef(Game.sMobDamageTable[type]).Damage; var stateThatDontDamage:Array = ["DIE", "DAMAGE", "REBIRTH", "LUBE"]; if (stateThatDontDamage.indexOf(pState.getStateName()) == -1){ if (mob.hitArea.hitTestObject(pClip.iCollision)){ mob.noDamage(); if ((((((dmg > 0)) && (!(_mInvincible)))) && ((pDamageCoolOff == 0)))){ knock = MobDamageDef(Game.sMobDamageTable[type]).Knock; knock = (knock * ((mob.mX < mX)) ? 1 : -1); pKnockState.setState("KNOCKBACK", {knock:knock}); if ((mob is Spike)){ SoundManager.sSingleton.playSound("spikesDeath"); }; damage(dmg); return (true); }; }; }; return (false); } public function TASER_EXPLODE_UPDATE():void{ var cnt:int = pState.getStateCounter(); var data:Object = pState.getStateData(); var mc:MovieClip = data.mc; if (data.endAnim == false){ if (((((TouchingGround) && ((cnt < 90)))) && (((KeyState.instance.isDown(SECONDARY)) || ((cnt < 4)))))){ } else { pGame.mAttacks[mc.iCollision] = null; delete pGame.mAttacks[mc.iCollision]; data.endAnim = true; data.endFrames = cnt; pState.setStateData(data); }; }; if ((((data.endAnim == true)) && ((cnt > (data.endFrames + 5))))){ this.removeChild(mc); pState.setStateData(null); pState.setState("REST"); }; } public function set WhichToy(s:String):void{ if (pState.getStateName() == "FEATHER_HOVER"){ pState.setState("REST"); }; pWhichToy = s; Game.sWhichToy = s; pGame.setToy(s); } public function TASER_ENTER():void{ pAttacking = true; pDX = 0; pClip.gotoAndStop("REST"); SoundManager.sSingleton.playMusic("sadie_tazer", true, 1); } public function LUBE_ENTER():void{ pDX = 0; pClip.gotoAndStop("LUBE"); pLubeSpeed = ((this.pFacing.getStateName() == "LEFT")) ? -20 : 20; } public function WEAPON_FEATHER_ENTER():void{ pState.setState("FEATHER_INTRO"); } public function CheckJumpKey():Boolean{ if (pCanJump){ if (((KeyState.instance.isDown(Keyboard.UP)) && (KeyState.instance.justChanged(Keyboard.UP)))){ if (pTouchingGround){ return (true); }; }; }; return (false); } override public function handleLand():void{ switch (pState.getStateName()){ case "JUMP": pState.setState("LAND"); break; case "DAMAGE": pDX = 0; break; case "WHIP": case "WHIP_TAILS": break; case "CANDLE": case "VIBRATOR": case "FALL": if (pLastDY < 14){ pDX = 0; pState.setState("REST"); } else { pState.setState("LAND"); }; break; case "FEATHER": trace(("Controllable:handleLand" + pState.getStateName())); pState.setState("FEATHER_HOVER"); break; case "FEATHER_HOVER": case "LUBE": break; }; } public function WHIP_EXIT():void{ if (pClip.hasEventListener(Event.RENDER)){ pClip.removeEventListener(Event.RENDER, _switchToGround); }; pGame.mAttacks[pClip.iWhipCollision] = null; delete pGame.mAttacks[pClip.iWhipCollision]; pAttacking = false; if (pHitSomething > 0){ trace("hit something"); pClip.iStarburst.addChild(pExplosion); pExplosion.gotoAndPlay(1); }; pClip.removeEventListener("ANI_DONE", ANI_DONE_REST); } public function reset(tm:TileMap):void{ var obj:Object; var offsetX:int; var offsetY:int; trace((this + " reset")); pTileMap = tm; DontUpdate = false; sActionLog = new Array(); if (pState.getStateName() == "RUN"){ obj = new Object(); obj.channel = SoundManager.sSingleton.playSound("sadie_footsteps", true); pState.setStateData(obj); offsetX = (mX - (pTileMap.pPanelW / 2)); offsetY = (mY - (pTileMap.pPanelH / 2)); pTileMap.drawLayer("back", offsetX, offsetY); pTileMap.drawLayer("front", offsetX, offsetY); }; sActionLog.unshift({state:pState.getStateName(), facing:pFacing.getStateName(), x:mX, y:mY}); } public function FEATHER_INTRO_ENTER():void{ pDX = 0; pClip.gotoAndStop("FEATHER_INTRO"); pClip.addEventListener("ANI_DONE", ANI_DONE_FEATHER); } private function _switchToGround(evt:Event):void{ var frame:int; trace("_switchToGround"); pClip.removeEventListener(Event.RENDER, _switchToGround); if ((((pState.getStateName() == "WHIP")) || ((pState.getStateName() == "WHIP_TAILS")))){ frame = pState.getStateData().frame; pClip.iClip.gotoAndPlay(frame); trace(frame); } else { trace("switched to a different state before _switchToGround"); pDX = 0; pDY = 0; }; } private function attack():void{ switch (pWeapon.getStateName()){ case "WHIP": pState.setState("WHIP"); break; case "WHIP_TAILS": pState.setState("WHIP_TAILS"); break; case "TASER": pState.setState("TASER"); break; case "FEATHER": if (pState.getStateName() == "FEATHER_HOVER"){ pState.setState("FEATHER", new Object()); }; break; case "LUBE": pState.setState("LUBE_INTRO"); break; case "CANDLE": pState.setState("CANDLE"); break; case "VIBRATOR": pState.setState("VIBRATOR"); break; }; } private function handleUsage():void{ } public function get NumToys():int{ return (_mNumToys); } public function FEATHER_INTRO_UPDATE():void{ var cnt:int = pState.getStateCounter(); var mult:int = ((this.pFacing.getStateName() == "LEFT")) ? 1 : -1; var shift:int; switch (cnt){ case 29: SoundManager.sSingleton.playSound("sadie_feather_insert"); break; case 48: shift = (3 * mult); break; case 49: shift = (5 * mult); break; case 50: shift = (6 * mult); break; case 51: shift = (4 * mult); break; case 52: shift = (7 * mult); break; case 53: shift = (4 * mult); break; case 60: shift = (-6 * mult); }; mX = (mX - shift); pClip.x = (pClip.x + shift); } public function WEAPON_LUBE_ENTER():void{ pState.setState("LUBE_INTRO"); } public function LAND_ENTER():void{ pClip.gotoAndStop("LAND"); SoundManager.sSingleton.playSound("sadie_jump_land"); } public function ANI_DONE_LUBE(evt:Event):void{ var data:Object = new Object(); pState.setState("LUBE"); pClip.removeEventListener("ANI_DONE", ANI_DONE_LUBE); } public function HandleCheats():void{ var allToys:Array; var toyIndex:int; var i:int; if (((KeyState.instance.isDown(Keyboard.F1)) && (KeyState.instance.justChanged(Keyboard.F1)))){ _mInvincible = !(_mInvincible); }; if (((KeyState.instance.isDown(Keyboard.F2)) && (KeyState.instance.justChanged(Keyboard.F2)))){ heal(100); }; if (((KeyState.instance.isDown(Keyboard.F3)) && (KeyState.instance.justChanged(Keyboard.F3)))){ damage(100); }; if (((KeyState.instance.isDown(Keyboard.F4)) && (KeyState.instance.justChanged(Keyboard.F4)))){ LivesLeft++; }; if (((KeyState.instance.isDown(Keyboard.F5)) && (KeyState.instance.justChanged(Keyboard.F5)))){ if (pGame.mCurrentLevel < 5){ pGame.mState.setState("BEAT_LEVEL"); } else { pGame.mState.setState("BEAT_GAME"); }; }; if (((KeyState.instance.isDown(Keyboard.F6)) && (KeyState.instance.justChanged(Keyboard.F6)))){ allToys = ["NONE", "WHIP_TAILS", "FEATHER", "CANDLE", "VIBRATOR", "TASER"]; toyIndex = allToys.indexOf(WhichToy); ++toyIndex; toyIndex = (toyIndex % allToys.length); WhichToy = allToys[toyIndex]; }; if (((KeyState.instance.isDown(Keyboard.F7)) && (KeyState.instance.justChanged(Keyboard.F7)))){ Hearts = 99; }; if (((KeyState.instance.isDown(Keyboard.F8)) && (KeyState.instance.justChanged(Keyboard.F8)))){ i = 1; while (i < sAllToys.length) { addToy(sAllToys[i]); i++; }; }; if (((KeyState.instance.isDown(Keyboard.F9)) && (KeyState.instance.justChanged(Keyboard.F9)))){ pGame.killAllMobs(); }; if (((KeyState.instance.isDown(107)) && (KeyState.instance.justChanged(107)))){ pGame.Score = (pGame.Score + 100); }; if (((KeyState.instance.isDown(109)) && (KeyState.instance.justChanged(109)))){ pGame.Score = (pGame.Score - 100); }; } public function ANI_DONE_FEATHER(evt:Event):void{ pState.setState("FEATHER_HOVER", new Object()); pClip.removeEventListener("ANI_DONE", ANI_DONE_FEATHER); } public function FEATHER_INTRO_EXIT():void{ var bounds:Rectangle; var rslt:Object; pClip.x = 0; bounds = ((pClip.iCollision == null)) ? pClip.getBounds(this) : pClip.iCollision.getBounds(this); rslt = checkWall(bounds, ((Facing == "RIGHT")) ? 1 : -1); if (rslt.hasCollision){ mX = rslt.x; pDX = 0; }; } override public function damage(amt:int):void{ if (pDamageCoolOff == 0){ dropToy(); super.damage(amt); }; } public function WHIP_ENTER():void{ pAttacking = true; pClip.addEventListener("ANI_DONE", ANI_DONE_REST); if (((((pTouchingGround) && (!((pState.getLastState() == "JUMP"))))) && (!((pState.getLastState() == "FALL"))))){ pDX = 0; pClip.gotoAndStop("WHIP"); } else { pClip.gotoAndStop("WHIP_JUMP"); }; SoundManager.sSingleton.playSound("sadie_whip"); } public function WHIP_TAILS_ENTER():void{ pAttacking = true; if (!(((pState.getLastState() == "JUMP")) || ((pState.getLastState() == "FALL")))){ pDX = 0; }; pClip.addEventListener("ANI_DONE", ANI_DONE_REST); if (((((pTouchingGround) && (!((pState.getLastState() == "JUMP"))))) && (!((pState.getLastState() == "FALL"))))){ pClip.gotoAndStop("WHIP_TAILS"); } else { pClip.gotoAndStop("WHIP_TAILS_JUMP"); }; SoundManager.sSingleton.playSound("sadie_catoninetails"); } public function JUMP_ENTER():void{ var speed:int = ((pState.getLastState() == "RUN")) ? 8 : 5; pClip.gotoAndStop("JUMP"); pDY = -(_mJumpValue); if (KeyState.instance.isDown(Keyboard.LEFT)){ if (pFacing.getStateName() != "LEFT"){ pFacing.setState("LEFT"); }; pDX = -(speed); } else { if (KeyState.instance.isDown(Keyboard.RIGHT)){ if (pFacing.getStateName() != "RIGHT"){ pFacing.setState("RIGHT"); }; pDX = speed; }; }; } public function printToysHeld():void{ var i:*; for (i in sHoldingToys) { pGame.mLog.println(((i + " is ") + sHoldingToys[i])); }; } public function RUN_EXIT():void{ var obj:Object = pState.getStateData(); if (obj.channel != -1){ SoundManager.sSingleton.stopSound(obj.channel); }; } public function HasToy(toy:String):Boolean{ return (sHoldingToys[toy]); } public function DIE_UPDATE():void{ var cnt:int = pState.getStateCounter(); switch (cnt){ case 60: Main.self.FadeToBlack(); break; case 75: sadieDeath(); break; }; } public function HandleToyKey():void{ var statesThatCandDoToy:Array; var usageMinimum:int; var perUse:Boolean; if (((KeyState.instance.isDown(SECONDARY)) && (KeyState.instance.justChanged(SECONDARY)))){ if (pWhichToy == "FEATHER"){ if (pState.getLastState() == "FEATHER_HOVER"){ pState.setState("REST"); return; }; }; perUse = true; switch (pWhichToy){ case "FEATHER": usageMinimum = Game.sUsageTable[pWhichToy]; perUse = false; statesThatCandDoToy = ["REST", "WALK", "RUN"]; break; case "LUBE": usageMinimum = Game.sUsageTable[pWhichToy]; perUse = false; statesThatCandDoToy = ["REST", "WALK", "RUN"]; break; case "WHIP_TAILS": usageMinimum = Game.sUsageTable[pWhichToy]; statesThatCandDoToy = ["REST", "WALK", "RUN", "JUMP", "FALL"]; break; case "CANDLE": usageMinimum = Game.sUsageTable[pWhichToy]; statesThatCandDoToy = ["REST", "WALK", "RUN", "JUMP", "FALL"]; break; case "VIBRATOR": usageMinimum = Game.sUsageTable[pWhichToy]; statesThatCandDoToy = ["REST", "WALK", "RUN", "JUMP", "FALL"]; break; case "TASER": usageMinimum = Game.sUsageTable[pWhichToy]; perUse = false; statesThatCandDoToy = ["REST", "WALK", "RUN"]; break; case "NONE": statesThatCandDoToy = []; break; }; if (((!((statesThatCandDoToy.indexOf(pState.getStateName()) == -1))) && ((usageMinimum <= Hearts)))){ if (pWeapon.getStateName() != pWhichToy){ pWeapon.setState(pWhichToy); }; if (perUse){ }; attack(); } else { if (usageMinimum > Hearts){ if (!_mOverheated){ Hearts = -(int(Game.sConfig["overheatPenalty"])); _mOverheated = true; _mOverheatedThreshold = usageMinimum; }; if (_mPlayMaxWarningOnce == false){ _mPlayMaxWarningOnce = true; pGame.Pause = true; pGame.showMaxWarning(); } else { pGame.mHUD.flashHearts(); }; }; }; }; } public function REST_ENTER():void{ pDX = 0; pClip.gotoAndStop("REST"); } public function get pCanJump():Boolean{ var statesThatCanJump:Array; if (pTouchingGround){ statesThatCanJump = ["REST", "WALK", "RUN"]; if (statesThatCanJump.indexOf(pState.getStateName()) != -1){ return (true); }; }; return (false); } public function HandleAttackKey():void{ var statesThatAttack:Array; var statesThatSwitch:Array; if (((KeyState.instance.isDown(PRIMARY)) && (KeyState.instance.justChanged(PRIMARY)))){ statesThatAttack = ["REST", "WALK", "FALL", "RUN", "JUMP"]; statesThatSwitch = ["FEATHER_INTRO", "FEATHER", "FEATHER_HOVER", "LUBE_INTRO", "LUBE"]; if (statesThatAttack.indexOf(pState.getStateName()) != -1){ pWeapon.setState("WHIP"); attack(); } else { if (statesThatSwitch.indexOf(pState.getStateName()) != -1){ pWeapon.setState("WHIP"); attack(); }; }; }; } public function REST_UPDATE():void{ if (!((KeyState.instance.isDown(Keyboard.LEFT)) && (KeyState.instance.isDown(Keyboard.RIGHT)))){ if (KeyState.instance.isDown(Keyboard.LEFT)){ if (KeyState.instance.justChanged(Keyboard.LEFT)){ if (pFacing.getStateName() != "LEFT"){ pFacing.setState("LEFT"); }; }; pState.setState("RUN"); } else { if (KeyState.instance.isDown(Keyboard.RIGHT)){ if (KeyState.instance.justChanged(Keyboard.RIGHT)){ if (pFacing.getStateName() != "RIGHT"){ pFacing.setState("RIGHT"); }; }; pState.setState("RUN"); }; }; }; } public function JUMP_EXIT():void{ } public function get LivesLeft():int{ return (Game.sLivesLeft); } public function FEATHER_HOVER_UPDATE():void{ if (KeyState.instance.isDown(SECONDARY)){ FEATHER_HOVER_EXIT(); return; }; pDX = 0; pDY = 0; var speed:int = _mFeatherSpeed; if (KeyState.instance.isDown(Keyboard.LEFT)){ if (pFacing.getStateName() != "LEFT"){ pFacing.setState("LEFT"); }; pDX = -(speed); } else { if (KeyState.instance.isDown(Keyboard.RIGHT)){ if (pFacing.getStateName() != "RIGHT"){ pFacing.setState("RIGHT"); }; pDX = speed; }; }; if (KeyState.instance.isDown(Keyboard.UP)){ pDY = -(speed); }; if (KeyState.instance.isDown(Keyboard.DOWN)){ pDY = speed; }; } public function LAND_UPDATE():void{ pDX = 0; if (pState.getStateCounter() == 3){ pState.setState("REST"); }; } public function WEAPON_LUBE_EXIT():void{ pState.setState("REST"); } public function forceExitTaser():void{ _mTaserKillSwitch = true; } public function ANI_DONE_REST(evt:Event):void{ pClip.removeEventListener("ANI_DONE", ANI_DONE_REST); if (pDY == 0){ pState.setState("REST"); } else { pState.setState("FALL"); }; } public function VIBRATOR_UPDATE():void{ var pt:Point; trace("VIBRATOR_UPDATE"); var data:Object = pState.getStateData(); var cnt:int = pState.getStateCounter(); if (cnt == data.fireFrame){ pt = new Point((pGame.Followr.mX + ((pFacing.getStateName() == "LEFT")) ? -28 : 28), (pGame.Followr.mY - 61)); pGame.addProjectile(new Vibrator(pGame, pTileMap, pt.x, pt.y, ((pFacing.getStateName() == "LEFT")) ? -7 : 7, -10)); }; if (cnt == data.endFrame){ pState.setState("REST"); }; } public function WHIP_TAILS_UPDATE():void{ var frame:int; var cnt:int = pState.getStateCounter(); if (cnt == 7){ pGame.mAttacks[pClip.iWhipCollision] = new Attack("WHIP_TAILS"); }; if (cnt > 15){ pState.setState("REST"); } else { if ((((((pClip.currentLabel == "WHIP_TAILS_JUMP")) && (TouchingGround))) && ((cnt < 15)))){ pDX = 0; frame = (pClip.iClip.currentFrame + 1); pClip.gotoAndStop("WHIP_TAILS"); pState.setStateData({frame:frame}); trace(("added _switchToGround callback frame=" + frame)); pClip.addEventListener(Event.RENDER, _switchToGround, false, 0, true); stage.invalidate(); }; }; } public function set DontUpdate(yes:Boolean):void{ _mDontUpdate = yes; } override public function handleHitWall(whichWall:int):void{ if (pState.getStateName() == "LUBE"){ pFacing.setState(((whichWall == FACE_LEFT)) ? "RIGHT" : "LEFT"); pLubeSpeed = (pLubeSpeed * -1); }; } public function FEATHER_HOVER_EXIT():void{ if (pState.getNextState().indexOf("FEATHER") == -1){ SoundManager.sSingleton.stopSound(mFlySound); pWeapon.setState("WHIP"); }; } public function WHIP_TAILS_EXIT():void{ if (pClip.hasEventListener(Event.RENDER)){ pClip.removeEventListener(Event.RENDER, _switchToGround); }; pClip.removeEventListener("ANI_DONE", ANI_DONE_REST); pGame.mAttacks[pClip.iWhipCollision] = null; delete pGame.mAttacks[pClip.iWhipCollision]; pAttacking = false; } override public function handleFall():void{ if (pCanFall){ pState.setState("FALL"); }; } public function saveCheckPoint():void{ pOriginalX = mX; pOriginalY = mY; } override public function update():void{ var offsetX:int; var offsetY:int; if (DontUpdate){ return; }; _mUpdateCount++; if ((_mUpdateCount % 10) == 0){ if (Hearts < 99){ Hearts++; }; if (Hearts >= _mOverheatedThreshold){ _mOverheated = false; }; }; if (--pHitSomething < 0){ pHitSomething = 0; }; if (--pDamageCoolOff < 0){ this.visible = true; pGame.Followr.visible = true; pDamageCoolOff = 0; } else { if (pDamageCoolOff > 0){ if ((int((pDamageCoolOff / 4)) % 2) == 1){ this.visible = false; pGame.Followr.visible = false; } else { this.visible = true; pGame.Followr.visible = true; }; }; }; pState.update(); pFacing.update(); pKnockState.update(); if (CheckJumpKey()){ pState.setState("JUMP"); }; if (Game.sConfig["cheats"] == 1){ HandleCheats(); }; HandleSwitchKey(); HandleAttackKey(); HandleToyKey(); applyGravity(); restrain(); ApplyMotionVector(); if (sActionLog.length > 20){ sActionLog.pop(); }; sActionLog.unshift({state:pState.getStateName(), facing:pFacing.getStateName(), x:mX, y:mY}); offsetX = (mX - (pTileMap.pPanelW / 2)); offsetY = (mY - (pTileMap.pPanelH / 2)); if (((!((_mLastOffsetX == offsetX))) || (!((_mLastOffsetY == offsetY))))){ pTileMap.drawLayer("back", offsetX, offsetY); pTileMap.drawLayer("front", offsetX, offsetY); _mLastOffsetX = offsetX; _mLastOffsetY = offsetY; }; checkExits(); } public function WEAPON_FEATHER_EXIT():void{ if (pState.getNextState() == ""){ pState.setState("REST"); }; } public function WALK_ENTER():void{ pClip.gotoAndStop("WALK"); } public function TASER_UPDATE():void{ if (pState.getStateCounter() > 20){ pState.setState("TASER_EXPLODE", new Object()); }; } override public function Pause(yes:Boolean):void{ var obj:Object; super.Pause(yes); if (yes){ if (pState.getStateName() == "RUN"){ obj = pState.getStateData(); SoundManager.sSingleton.stopSound(obj.channel); }; } else { if (pState.getStateName() == "RUN"){ obj = new Object(); obj.channel = SoundManager.sSingleton.playSound("sadie_footsteps", true); pState.setStateData(obj); }; }; } public function move(speed:int):void{ if (((KeyState.instance.isDown(Keyboard.LEFT)) && (KeyState.instance.isDown(Keyboard.RIGHT)))){ pState.setState("REST"); } else { if (((!(KeyState.instance.isDown(Keyboard.LEFT))) && (!(KeyState.instance.isDown(Keyboard.RIGHT))))){ pState.setState("REST"); } else { if (KeyState.instance.isDown(Keyboard.LEFT)){ if (pFacing.getStateName() != "LEFT"){ pFacing.setState("LEFT"); }; pDX = (pDX - speed); } else { if (KeyState.instance.isDown(Keyboard.RIGHT)){ if (pFacing.getStateName() != "RIGHT"){ pFacing.setState("RIGHT"); }; pDX = (pDX + speed); }; }; }; }; } public function LUBE_INTRO_ENTER():void{ pDX = 0; pClip.gotoAndStop("LUBE_INTRO"); pClip.addEventListener("ANI_DONE", ANI_DONE_LUBE); SoundManager.sSingleton.playSound("sadie_lube", false); } public function get DontUpdate():Boolean{ return (_mDontUpdate); } public function get pCanFall():Boolean{ var statesThatCanFall:Array; if (!pTouchingGround){ statesThatCanFall = ["REST", "WALK", "RUN", "DAMAGE"]; if (statesThatCanFall.indexOf(pState.getStateName()) != -1){ return (true); }; }; return (false); } public function LUBE_UPDATE():void{ if (Math.abs(pLubeSpeed) != 20){ pLubeSpeed = (pLubeSpeed + ((this.pFacing.getStateName() == "LEFT")) ? -2 : 2); }; pDX = pLubeSpeed; if (pTouchingGround){ if (((KeyState.instance.isDown(Keyboard.UP)) && (KeyState.instance.justChanged(Keyboard.UP)))){ pDY = -30; }; }; if (((KeyState.instance.isDown(Keyboard.LEFT)) && (KeyState.instance.justChanged(Keyboard.LEFT)))){ if (pFacing.getStateName() == "RIGHT"){ pFacing.setState("LEFT"); pLubeSpeed = (pLubeSpeed - 2); }; } else { if (((KeyState.instance.isDown(Keyboard.RIGHT)) && (KeyState.instance.justChanged(Keyboard.RIGHT)))){ if (pFacing.getStateName() == "LEFT"){ pFacing.setState("RIGHT"); pLubeSpeed = (pLubeSpeed + 2); }; }; }; } public function DAMAGE_ENTER():void{ pWeapon.setState("NONE"); pDX = 0; pClip.addEventListener("ANI_DONE", ANI_DONE_REST); pClip.gotoAndStop("DAMAGE"); pDamageCoolOff = 60; SoundManager.sSingleton.playSound("x_sadie_yelp", false, 1); } public function RUN_ENTER():void{ pClip.gotoAndStop("RUN"); var obj:Object = new Object(); obj.channel = SoundManager.sSingleton.playSound("sadie_footsteps", true); pState.setStateData(obj); } public function checkExits():Object{ var rX:int; var rY:int; var dX:int; var dY:int; var rv:Object; var pt:Point = new Point(int((mX / pTileMap.mTileSize)), int(((mY - 1) / pTileMap.mTileSize))); if (pGame.mExitData[pt] != null){ if (_mCheckExitCoolOff == 0){ _mCheckExitCoolOff = 5; rv = pGame.mExitData[pt]; Main.self.LoadingScreen(); pGame.recordAllCharacters(); rX = (mX % pTileMap.mTileSize); rY = ((mY - 1) % pTileMap.mTileSize); dX = ((rv.dX * pTileMap.mTileSize) + rX); dY = ((rv.dY * pTileMap.mTileSize) + rY); DontUpdate = true; pDamageCoolOff = 2; pGame.loadNextMap(rv.map, dX, (dY + 1)); }; }; if (--_mCheckExitCoolOff < 0){ _mCheckExitCoolOff = 0; }; return (rv); } public function DAMAGE_EXIT():void{ } public function dropToy(s:String=null):void{ var idx:int; var i:int; if (_mNumToys > 0){ if (s == null){ s = pWhichToy; }; idx = sAllToys.indexOf(s); sHoldingToys[s] = false; pGame.mHUD.removeToy(s); if (_mNumToys > 1){ i = (idx - 1); while (i != idx) { if (i == 0){ i = (sAllToys.length - 1); }; if (sHoldingToys[sAllToys[i]] == true){ WhichToy = sAllToys[i]; break; }; i--; }; } else { WhichToy = "NONE"; }; _mNumToys--; }; } public function TASER_EXPLODE_EXIT():void{ var data:Object; var mc:MovieClip; SoundManager.sSingleton.stopMusic("sadie_tazer"); data = pState.getStateData(); if (data != null){ mc = data.mc; pGame.mAttacks[mc.iCollision] = null; delete pGame.mAttacks[mc.iCollision]; this.removeChild(mc); pState.setStateData(null); }; pAttacking = false; } override public function set Health(h:int):void{ if (h > 100){ h = 100; }; if (h < 0){ h = 0; }; pHealth = h; pGame.mHUD.setHealth(pHealth); } public function JUMP_UPDATE():void{ if (KeyState.instance.isDown(Keyboard.LEFT)){ if (pFacing.getStateName() != "LEFT"){ pFacing.setState("LEFT"); }; pDX = -(_mRunSpeed); } else { if (KeyState.instance.isDown(Keyboard.RIGHT)){ if (pFacing.getStateName() != "RIGHT"){ pFacing.setState("RIGHT"); }; pDX = _mRunSpeed; } else { pDX = 0; }; }; } public function FALL_ENTER():void{ pClip.gotoAndStop("JUMP"); } public function addToy(s:String):void{ if (sHoldingToys[s] == false){ sHoldingToys[s] = true; if (_mNumToys == 0){ WhichToy = s; } else { pGame.mHUD.addToy(s); }; if (s != "NONE"){ _mNumToys++; }; }; } public static function ClearToys():void{ sHoldingToys = {NONE:true, WHIP_TAILS:false, VIBRATOR:false, CANDLE:false, TASER:false, FEATHER:false}; _mNumToys = 0; Game.sWhichToy = "NONE"; } } }//package
Section 553
//SadieMC (SadieMC) package { import flash.display.*; public dynamic class SadieMC extends MovieClip { public var iWhipCollision:MovieClip; public var iClip:MovieClip; public var iStarburst:MovieClip; public var iCollision:MovieClip; public function SadieMC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 554
//SaveManager (SaveManager) package { public class SaveManager { private var _mDataBall:Object; private static const ALL_SAVES:String = "d2dAll"; private static var _sSelf:SaveManager; public function SaveManager(){ super(); _mDataBall = new Object(); } public function clearAll():void{ _mDataBall = new Object(); } public function saveRoomInfo(name:String, inObject):void{ _mDataBall[name] = inObject; } public function roomExists(name:String):Boolean{ if (_mDataBall[name] != null){ return (true); }; return (false); } public function getRoomInfo(name:String){ if (_mDataBall[name] != null){ return (_mDataBall[name]); }; return (null); } public static function get instance():SaveManager{ if (_sSelf == null){ _sSelf = new (SaveManager); }; return (_sSelf); } } }//package
Section 555
//sheep (sheep) package { import flash.media.*; public dynamic class sheep extends Sound { } }//package
Section 556
//SheepMC (SheepMC) package { import flash.display.*; public dynamic class SheepMC extends MovieClip { } }//package
Section 557
//SimpleDialog (SimpleDialog) package { import flash.events.*; import flash.display.*; import tinymantis.*; public class SimpleDialog extends TMSprite { protected var _mFuncs:Array; protected var _mDisplay:DisplayObject; protected var _mEvents:Array; protected var _mDontClose:Array; public function SimpleDialog(clip:DisplayObject, events:Array, funcs:Array, dontClose:Array=null){ var j:int; super(); _mDisplay = clip; addChild(_mDisplay); _mFuncs = funcs; _mEvents = events; if (dontClose != null){ _mDontClose = dontClose; } else { _mDontClose = new Array(); j = 0; while (j < _mFuncs.length) { _mDontClose.push(false); j++; }; }; if (_mFuncs.length != _mEvents.length){ throw (new Error("the number of events to functions is not the same in the SimpleDialog constructor")); }; var i:int; while (i < _mEvents.length) { _mDisplay.addEventListener(_mEvents[i], CloseDialog); i++; }; } public function CloseDialog(evt:Event):void{ trace("CloseDialog"); killListeners(); var whichEvent:int = _mEvents.indexOf(evt.type); Game.self.Pause = false; Game.self.RestoreFocus(); if (!_mDontClose[whichEvent]){ parent.removeChild(this); }; var _local3 = _mFuncs; _local3[whichEvent](evt); } private function killListeners():void{ var i:int; while (i < _mEvents.length) { _mDisplay.removeEventListener(_mEvents[i], CloseDialog); i++; }; } } }//package
Section 558
//Smoke (Smoke) package { import tinymantis.*; public class Smoke extends Character { public function Smoke(game:Game, tm:TileMap, inX:int, inY:int){ super(game, new SmokeMC(), "LEFT", tm, inX, inY); pState.initState("FADE", null, FADE_UPDATE, null); pState.setState("FADE"); } override public function update():void{ pState.update(); } public function FADE_UPDATE():void{ var cnt:int = pState.getStateCounter(); var time = 10; pClip.alpha = ((time - cnt) / time); pClip.scaleX = (pClip.scaleY = (1 + ((cnt / time) * 2))); pClip.rotation = cnt; if (cnt == time){ pDead = true; }; } } }//package
Section 559
//SmokeMC (SmokeMC) package { import flash.display.*; public dynamic class SmokeMC extends MovieClip { } }//package
Section 560
//Spike (Spike) package { import flash.display.*; import tinymantis.*; public class Spike extends Character { public function Spike(game:Game, mc:MovieClip, tm:TileMap, inX:int, inY:int){ super(game, mc, "RIGHT", tm, inX, inY); pDY = 0; pDX = 0; pMobDamageType = "spikes"; hitArea = mc.iCollision; } override public function update():void{ hitProtagonist(); } } }//package
Section 561
//spike_0 (spike_0) package { import flash.display.*; public dynamic class spike_0 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 562
//spike_0_b (spike_0_b) package { import flash.display.*; public dynamic class spike_0_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 563
//spike_1 (spike_1) package { import flash.display.*; public dynamic class spike_1 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 564
//spike_1_b (spike_1_b) package { import flash.display.*; public dynamic class spike_1_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 565
//spike_2 (spike_2) package { import flash.display.*; public dynamic class spike_2 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 566
//spike_2_b (spike_2_b) package { import flash.display.*; public dynamic class spike_2_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 567
//spike_3 (spike_3) package { import flash.display.*; public dynamic class spike_3 extends MovieClip { public var iCollision:MovieClip; } }//package
Section 568
//spike_3_b (spike_3_b) package { import flash.display.*; public dynamic class spike_3_b extends MovieClip { public var iCollision:MovieClip; } }//package
Section 569
//spikesDeath (spikesDeath) package { import flash.media.*; public dynamic class spikesDeath extends Sound { } }//package
Section 570
//StartScreen (StartScreen) package { import flash.events.*; import flash.display.*; import tinymantis.*; public class StartScreen extends Sprite { protected var _mStartScreen:StartScreenMC2; public function StartScreen(){ super(); _mStartScreen = new StartScreenMC2(); addChild(_mStartScreen); addEventListener(Event.ENTER_FRAME, Loop); } public function LevelSelect():void{ removeEventListener(Event.ENTER_FRAME, Loop); Main.self.AddLevelSelecter(); parent.removeChild(this); } public function Loop(e:Event):void{ if (_mStartScreen.currentFrame == _mStartScreen.totalFrames){ _mStartScreen.stop(); LevelSelect(); } else { if (((KeyState.instance.isDown(Main.ESCAPE_DIALOG)) && (KeyState.instance.justChanged(Main.ESCAPE_DIALOG)))){ _mStartScreen.play(); }; }; } } }//package
Section 571
//StartScreenMC2 (StartScreenMC2) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; import Preroll.*; public dynamic class StartScreenMC2 extends MovieClip { public var iNextButton:SimpleButton; public var mcMG_startScreen:SimpleButton; public var mcBug_startScreen:SimpleButton; public function StartScreenMC2(){ addFrameScript(65, frame66, 66, frame67); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "logo"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); trace("variables.cid", _local7.cid); _local8 = new URLRequest(_local6); _local8.data = _local7; navigateToURL(_local8, "_blank"); } public function Continue(_arg1:MouseEvent):void{ play(); } function frame66(){ stop(); iNextButton.addEventListener(MouseEvent.CLICK, Continue, false, 0, true); iNextButton.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); mcMG_startScreen.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcMG_startScreen.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); mcBug_startScreen.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcBug_startScreen.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } function frame67(){ root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); } } }//package
Section 572
//Sushi (Sushi) package { import tinymantis.*; public class Sushi extends Character { private var pApplyGravity:Boolean; public function Sushi(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int, applyGravity:Boolean=true){ super(game, new SushiMC(), "LEFT", tm, inX, inY); pDX = dX; pDY = dY; pState.initState("FLY", null, FLY_UPDATE, null); pState.initState("DAMAGE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.initState("DIE", DAMAGE_ENTER, DAMAGE_UPDATE, null); pState.setState("FLY"); pApplyGravity = applyGravity; pAttackValue = 10; } public function DAMAGE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt < 200){ rotate((pState.getStateCounter() * 20)); } else { if (pState.getStateCounter() == 300){ pGame.mAttacks[pClip] = null; delete pGame.mAttacks[pClip]; pDead = true; }; }; } private function FLY_UPDATE():void{ if (!onScreen){ pDead = true; }; } public function DAMAGE_ENTER():void{ pDX = -(pDX); pDY = -(pDY); if (pDY == 0){ pDY = -15; }; pGame.mAttacks[pClip] = new Attack("WHIP"); } override public function update():void{ pState.update(); if (((((pApplyGravity) || ((pState.getStateName() == "DAMAGE")))) || ((pState.getStateName() == "DIE")))){ applyGravity(); }; if (((!((pState.getStateName() == "DAMAGE"))) && (!((pState.getStateName() == "DIE"))))){ if (!handleAttacks("default", pClip)){ hitProtagonist(); }; }; ApplyMotionVector(); hitProtagonist(); } } }//package
Section 573
//SushiMC (SushiMC) package { import flash.display.*; public dynamic class SushiMC extends MovieClip { } }//package
Section 574
//switch_weapon (switch_weapon) package { import flash.media.*; public dynamic class switch_weapon extends Sound { } }//package
Section 575
//TaserExplosionMC (TaserExplosionMC) package { import flash.display.*; public dynamic class TaserExplosionMC extends MovieClip { public var iCollision:MovieClip; public function TaserExplosionMC(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package
Section 576
//TaserGoodie (TaserGoodie) package { import tinymantis.*; public class TaserGoodie extends WeaponGoodie { public function TaserGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new TaserMC(), tm, inX, inY, dX, dY); _mType = "TASER"; _mMsgType = "taser"; setToyOnScreen(_mType, true); } } }//package
Section 577
//TaserMC (TaserMC) package { import flash.display.*; public dynamic class TaserMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 578
//Unimplemented (Unimplemented) package { import tinymantis.*; public class Unimplemented extends Character { public function Unimplemented(game:Game, type:String, tm:TileMap, inX:int, inY:int){ super(game, new UnimplementedMC(), "RIGHT", tm, inX, inY); pClip.iType.text = type; } } }//package
Section 579
//UnimplementedMC (UnimplementedMC) package { import flash.display.*; import flash.text.*; public dynamic class UnimplementedMC extends MovieClip { public var iType:TextField; } }//package
Section 580
//unlock_door (unlock_door) package { import flash.media.*; public dynamic class unlock_door extends Sound { } }//package
Section 581
//weapon_pickup (weapon_pickup) package { import flash.media.*; public dynamic class weapon_pickup extends Sound { } }//package
Section 582
//WeaponGoodie (WeaponGoodie) package { import flash.display.*; import tinymantis.*; public class WeaponGoodie extends Goodie { protected var _mType:String; protected var _mMsgType:String; private static var sWeaponGoodiesOnscreen:Object; public function WeaponGoodie(game:Game, clip:MovieClip, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, clip, tm, inX, inY, dX, dY); _mDeathFrames = 8; } override public function doAction():void{ pGame.Protagonist.addToy(_mType); Game.self.ShowItemReceivedMessage(_mMsgType); pState.setState("DEATH"); } override protected function DEATH_UPDATE():void{ if (pState.getStateCounter() == 0){ pClip.gotoAndStop("DIE"); }; super.DEATH_UPDATE(); } override protected function _death():void{ trace((("_death:" + _mType) + " Goodie")); pState.setState("DEATH"); } override public function cleanup():void{ super.cleanup(); setToyOnScreen(_mType, false); } override protected function FLY_ENTER():void{ pClip.gotoAndStop("REST"); } override public function playPickupSound():void{ SoundManager.sSingleton.playSound("weapon_pickup", false, 0.8); } protected static function setToyOnScreen(toy:String, yes:Boolean):void{ sWeaponGoodiesOnscreen[toy] = yes; } public static function printToysOnscreen():void{ trace(((((((((("WHIP_TAILS:" + sWeaponGoodiesOnscreen["WHIP_TAILS"]) + " VIBRATOR:") + sWeaponGoodiesOnscreen["VIBRATOR"]) + " CANDLE:") + sWeaponGoodiesOnscreen["CANDLE"]) + " TASER:") + sWeaponGoodiesOnscreen["TASER"]) + " FEATHER:") + sWeaponGoodiesOnscreen["FEATHER"])); } public static function isToyOnscreen(toy:String):Boolean{ return (sWeaponGoodiesOnscreen[toy]); } public static function reset():void{ sWeaponGoodiesOnscreen = {WHIP_TAILS:false, VIBRATOR:false, CANDLE:false, TASER:false, FEATHER:false}; } } }//package
Section 583
//Vibrator (Vibrator) package { import tinymantis.*; public class Vibrator extends Character { public function Vibrator(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new VibratorMC(), ((dX < 0)) ? "LEFT" : "RIGHT", tm, inX, inY); trace("VIBRATOR CONSTRUCTOR"); pDX = dX; pDY = dY; pState.initState("FLY", FLY_ENTER, FLY_UPDATE, null); pState.initState("EXPLODE", EXPLODE_ENTER, EXPLODE_UPDATE, null); pState.setState("FLY"); pAttackValue = 10; } private function EXPLODE_ENTER():void{ SoundManager.sSingleton.playSound("botdie_02", false, 0.8); pClip.gotoAndStop("EXPLODE"); pGame.mAttacks[pClip] = new Attack("VIBRATOR"); pDX = 0; pDY = 0; } override public function handleLand():void{ if (pLastDY > 3){ pDY = -(int((pLastDY / 3))); }; } private function FLY_UPDATE():void{ if (pTouchingGround){ if (pDX > 0){ pDX--; } else { if (pDX < 0){ pDX++; } else { pState.setState("EXPLODE"); }; }; }; } override public function handleHitWall(whichWall:int):void{ pDX = -(pLastDX); } private function EXPLODE_UPDATE():void{ var cnt:int = pState.getStateCounter(); if (cnt == 14){ pGame.mAttacks[pClip] = null; delete pGame.mAttacks[pClip]; pDead = true; }; } override public function update():void{ pState.update(); if (pState.getStateName() != "EXPLODE"){ applyGravity(); restrain(); }; ApplyMotionVector(); } private function FLY_ENTER():void{ pClip.gotoAndStop("READY"); trace(pGame.mAttacks[pClip]); } } }//package
Section 584
//VibratorGoodie (VibratorGoodie) package { import tinymantis.*; public class VibratorGoodie extends WeaponGoodie { public function VibratorGoodie(game:Game, tm:TileMap, inX:int, inY:int, dX:int, dY:int){ super(game, new VibratorGoodieMC(), tm, inX, inY, dX, dY); _mType = "VIBRATOR"; _mMsgType = "vibrator"; setToyOnScreen(_mType, true); } } }//package
Section 585
//VibratorGoodieMC (VibratorGoodieMC) package { import flash.display.*; public dynamic class VibratorGoodieMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 586
//VibratorMC (VibratorMC) package { import flash.display.*; public dynamic class VibratorMC extends MovieClip { public var iClip:MovieClip; } }//package
Section 587
//victoryDanceMC (victoryDanceMC) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.xml.*; import Preroll.*; public dynamic class victoryDanceMC extends MovieClip { public var mcBug_victoryDance:SimpleButton; public function victoryDanceMC(){ addFrameScript(19, frame20, 290, frame291); } public function Over(_arg1:Event):void{ root.dispatchEvent(new Event("SOUND_BUTTON_ROLLOVER")); } function frame291(){ stop(); dispatchEvent(new Event("DONE")); } function frame20(){ mcBug_victoryDance.addEventListener(MouseEvent.CLICK, fnClick, false, 0, true); mcBug_victoryDance.addEventListener(MouseEvent.ROLL_OVER, Over, false, 0, true); } public function fnClick(_arg1:MouseEvent):void{ var _local2:Array; var _local3:String; var _local4:String; var _local5:String; var _local6:String; var _local7:URLVariables; var _local8:URLRequest; _local2 = _arg1.target.name.split("_"); _local3 = _local2[0]; _local4 = _local2[1]; _local5 = "moregames"; trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4); _local6 = "http://www.adultswim.com/games/index.html"; _local7 = new URLVariables(); switch (_local3){ case "mcBug": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "logo"; break; case "mcMG": _local6 = "http://www.adultswim.com/games/index.html"; _local5 = "moregames"; break; case "mcHS": _local6 = "http://highscores.adultswim.com/highscores/index.jsp"; _local5 = "highscores"; break; default: break; }; switch (_local3){ case "mcHS": _local7.game = "1225"; _local7.filter = "2"; _local7.itemsPerPage = "50"; default: _local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5); break; }; trace("variables.cid", _local7.cid); root.dispatchEvent(new Event("SOUND_BUTTON_PRESS")); _local8 = new URLRequest(_local6); _local8.data = _local7; navigateToURL(_local8, "_blank"); } public function Continue(_arg1:MouseEvent):void{ play(); } } }//package
Section 588
//VOManager (VOManager) package { import tinymantis.*; public class VOManager { private static var _sData:Object; public function VOManager(){ super(); } public static function loadSounds():void{ _sData = new Object(); SoundManager.sSingleton.loadSoundByClass(baldgagmen0_0); SoundManager.sSingleton.loadSoundByClass(baldgagmen0_1); SoundManager.sSingleton.loadSoundByClass(baldgagmen0_2); SoundManager.sSingleton.loadSoundByClass(baldgagmen0_3); SoundManager.sSingleton.loadSoundByClass(baldgagmen0_4); SoundManager.sSingleton.loadSoundByClass(baldgagmen1_0); _sData["baldgagmen"] = new Object(); _sData["baldgagmen"].short = 4; _sData["baldgagmen"].long = 0; _sData["baldgagmen"].lastTime = 0; SoundManager.sSingleton.loadSoundByClass(bunnymen0_0); SoundManager.sSingleton.loadSoundByClass(bunnymen0_1); SoundManager.sSingleton.loadSoundByClass(bunnymen1_0); SoundManager.sSingleton.loadSoundByClass(bunnymen1_1); _sData["bunnymen"] = new Object(); _sData["bunnymen"].short = 1; _sData["bunnymen"].long = 1; _sData["bunnymen"].lastTime = 0; SoundManager.sSingleton.loadSoundByClass(dancinggirls0_0); SoundManager.sSingleton.loadSoundByClass(dancinggirls0_1); SoundManager.sSingleton.loadSoundByClass(dancinggirls0_2); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_0); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_1); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_2); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_3); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_4); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_5); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_6); SoundManager.sSingleton.loadSoundByClass(dancinggirls1_7); _sData["dancinggirls"] = new Object(); _sData["dancinggirls"].short = 2; _sData["dancinggirls"].long = 7; _sData["dancinggirls"].lastTime = 0; SoundManager.sSingleton.loadSoundByClass(dombot0_0); SoundManager.sSingleton.loadSoundByClass(dombot0_1); SoundManager.sSingleton.loadSoundByClass(dombot1_0); SoundManager.sSingleton.loadSoundByClass(dombot1_1); SoundManager.sSingleton.loadSoundByClass(dombot1_2); _sData["dombot"] = new Object(); _sData["dombot"].short = 1; _sData["dombot"].long = 2; _sData["dombot"].lastTime = 0; SoundManager.sSingleton.loadSoundByClass(gagmen0_0); SoundManager.sSingleton.loadSoundByClass(gagmen0_1); SoundManager.sSingleton.loadSoundByClass(gagmen0_2); SoundManager.sSingleton.loadSoundByClass(gagmen0_3); SoundManager.sSingleton.loadSoundByClass(gagmen0_4); SoundManager.sSingleton.loadSoundByClass(gagmen1_0); SoundManager.sSingleton.loadSoundByClass(gagmen1_1); _sData["gagmen"] = new Object(); _sData["gagmen"].short = 4; _sData["gagmen"].long = 1; _sData["gagmen"].lastTime = 0; SoundManager.sSingleton.loadSoundByClass(littleman0_0); SoundManager.sSingleton.loadSoundByClass(littleman0_1); SoundManager.sSingleton.loadSoundByClass(littleman0_2); SoundManager.sSingleton.loadSoundByClass(littleman0_3); SoundManager.sSingleton.loadSoundByClass(littleman0_4); SoundManager.sSingleton.loadSoundByClass(littleman1_0); SoundManager.sSingleton.loadSoundByClass(littleman1_1); SoundManager.sSingleton.loadSoundByClass(littleman1_2); _sData["littleman"] = new Object(); _sData["littleman"].short = 4; _sData["littleman"].long = 2; _sData["littleman"].lastTime = 0; SoundManager.sSingleton.loadSoundByClass(orgasmatron0_0); SoundManager.sSingleton.loadSoundByClass(orgasmatron0_1); SoundManager.sSingleton.loadSoundByClass(orgasmatron1_0); SoundManager.sSingleton.loadSoundByClass(orgasmatron1_1); SoundManager.sSingleton.loadSoundByClass(orgasmatron1_2); _sData["orgasmatron"] = new Object(); _sData["orgasmatron"].short = 1; _sData["orgasmatron"].long = 2; _sData["orgasmatron"].lastTime = 0; } public static function playVO(name:String, cnt:int):void{ var data:Object; var lastTime:int; var sndName:String; if (_sData[name] != null){ data = _sData[name]; lastTime = data.lastTime; sndName = name; if ((Math.random() * 100) < 30){ _sData[name].lastTime = cnt; sndName = (sndName + ("1_" + Math.round((Math.random() * data.long)))); trace(((("long sound " + cnt) + " ") + lastTime)); } else { sndName = (sndName + ("0_" + Math.round((Math.random() * data.short)))); trace(((("short sound " + cnt) + " ") + lastTime)); }; SoundManager.sSingleton.playSound(sndName, false, 0.3); }; } } }//package
Section 589
//x_1up (x_1up) package { import flash.media.*; public dynamic class x_1up extends Sound { } }//package
Section 590
//x_apple (x_apple) package { import flash.media.*; public dynamic class x_apple extends Sound { } }//package
Section 591
//x_gulp (x_gulp) package { import flash.media.*; public dynamic class x_gulp extends Sound { } }//package
Section 592
//x_max_death (x_max_death) package { import flash.media.*; public dynamic class x_max_death extends Sound { } }//package
Section 593
//x_max_yelp (x_max_yelp) package { import flash.media.*; public dynamic class x_max_yelp extends Sound { } }//package
Section 594
//x_sadie_death (x_sadie_death) package { import flash.media.*; public dynamic class x_sadie_death extends Sound { } }//package
Section 595
//x_sadie_yelp (x_sadie_yelp) package { import flash.media.*; public dynamic class x_sadie_yelp extends Sound { } }//package
Section 596
//x_spike_death (x_spike_death) package { import flash.media.*; public dynamic class x_spike_death extends Sound { } }//package
Section 597
//x_weapon_up1 (x_weapon_up1) package { import flash.media.*; public dynamic class x_weapon_up1 extends Sound { } }//package

Library Items

Symbol 1 MovieClip {com.kongregate.as3.client.KongregateAPI} [com.kongregate.as3.client.KongregateAPI]
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Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3]Uses:19 21 24 27 30Used by:102
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Symbol 103 Sound {button_click} [button_click]
Symbol 104 Sound {button_over} [button_over]
Symbol 105 Sound {orgasmotron_defeated} [orgasmotron_defeated]
Symbol 106 Sound {sadie_jump} [sadie_jump]
Symbol 107 Sound {sadie_catoninetails} [sadie_catoninetails]
Symbol 108 Sound {x_1up} [x_1up]
Symbol 109 Sound {candle_drop} [candle_drop]
Symbol 110 Bitmap {imgPackage.inflatables} [imgPackage.inflatables]
Symbol 111 Bitmap {imgPackage.wax} [imgPackage.wax]
Symbol 112 Sound {x_spike_death} [x_spike_death]
Symbol 113 Sound {interface_level_begin} [interface_level_begin]
Symbol 114 Sound {inflatables_defeat1} [inflatables_defeat1]
Symbol 115 Sound {sadie_jump_land} [sadie_jump_land]
Symbol 116 Sound {botdie_01} [botdie_01]
Symbol 117 Sound {interface_level_end} [interface_level_end]
Symbol 118 Sound {switch_weapon} [switch_weapon]
Symbol 119 Sound {x_weapon_up1} [x_weapon_up1]
Symbol 120 Sound {heart_pickup} [heart_pickup]
Symbol 121 Sound {botdie_02} [botdie_02]
Symbol 122 Sound {dancing_song} [dancing_song]
Symbol 123 Sound {sadie_footsteps} [sadie_footsteps]
Symbol 124 Sound {spikesDeath} [spikesDeath]
Symbol 125 Sound {interface_rollover} [interface_rollover]
Symbol 126 Sound {enemy_throw} [enemy_throw]
Symbol 127 Sound {bead_fall} [bead_fall]
Symbol 128 Sound {sadie_whip} [sadie_whip]
Symbol 129 Sound {game_over} [game_over]
Symbol 130 Sound {popup} [popup]
Symbol 131 Sound {orgas_music} [orgas_music]
Symbol 132 Sound {sheep} [sheep]
Symbol 133 Bitmap {imgPackage.orgasm} [imgPackage.orgasm]
Symbol 134 Bitmap {imgPackage.littlemen} [imgPackage.littlemen]
Symbol 135 Sound {sadie_hotwax} [sadie_hotwax]
Symbol 136 Bitmap {imgPackage.xd1} [imgPackage.xd1]
Symbol 137 Sound {cage_crash3} [cage_crash3]
Symbol 138 Sound {levelMusic_5} [levelMusic_5]
Symbol 139 Sound {levelMusic_4} [levelMusic_4]
Symbol 140 Sound {levelMusic_3} [levelMusic_3]
Symbol 141 Sound {levelMusic_2} [levelMusic_2]
Symbol 142 Sound {levelMusic_1} [levelMusic_1]
Symbol 143 Sound {sadie_lube} [sadie_lube]
Symbol 144 Sound {levelMusic_0} [levelMusic_0]
Symbol 145 Bitmap {imgPackage.gagmen_orange} [imgPackage.gagmen_orange]
Symbol 146 Sound {x_sadie_yelp} [x_sadie_yelp]
Symbol 147 Sound {unlock_door} [unlock_door]
Symbol 148 Bitmap {imgPackage.robot} [imgPackage.robot]
Symbol 149 Sound {sadie_spank} [sadie_spank]
Symbol 150 Sound {x_max_yelp} [x_max_yelp]
Symbol 151 Bitmap {imgPackage.gagmen_gray} [imgPackage.gagmen_gray]
Symbol 152 Sound {x_sadie_death} [x_sadie_death]
Symbol 153 Sound {inflatables_defeated} [inflatables_defeated]
Symbol 154 Sound {pleasurebot_launch} [pleasurebot_launch]
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Symbol 156 GraphicUses:155Used by:217
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Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6]Uses:172 177 180 183 186 189 192 193 215Used by:217
Symbol 217 MovieClip {AnteChamberMC} [AnteChamberMC]Uses:156 158 161 164 167 170 216 191
Symbol 218 GraphicUsed by:221
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip {FadeOut_fla.loader_circle_mc_2} [FadeOut_fla.loader_circle_mc_2]Uses:219Used by:221
Symbol 221 MovieClip {fadeOutMC} [fadeOutMC]Uses:218 220
Symbol 222 Bitmap {imgPackage.gagmen} [imgPackage.gagmen]
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Symbol 224 Sound {orgasmatron_hit} [orgasmatron_hit]
Symbol 225 Sound {weapon_pickup} [weapon_pickup]
Symbol 226 Sound {sadie_vibrator_3} [sadie_vibrator_3]
Symbol 227 Bitmap {imgPackage.gagmen_blue} [imgPackage.gagmen_blue]
Symbol 228 Sound {sadie_feather_insert} [sadie_feather_insert]
Symbol 229 Sound {bead_pickup} [bead_pickup]
Symbol 230 Sound {boob_hit} [boob_hit]
Symbol 231 Sound {large_bead_pickup} [large_bead_pickup]
Symbol 232 Sound {x_max_death} [x_max_death]
Symbol 233 Sound {orgasmotron_claw} [orgasmotron_claw]
Symbol 234 Sound {orgasmotron_launch} [orgasmotron_launch]
Symbol 235 Bitmap {imgPackage.red} [imgPackage.red]
Symbol 236 Bitmap {imgPackage.d2} [imgPackage.d2]
Symbol 237 Bitmap {imgPackage.d1} [imgPackage.d1]
Symbol 238 Sound {orgasmotron_arm_extend} [orgasmotron_arm_extend]
Symbol 239 Bitmap {imgPackage.d4} [imgPackage.d4]
Symbol 240 Sound {sadie_tazer} [sadie_tazer]
Symbol 241 Sound {d2d_maintheme} [d2d_maintheme]
Symbol 242 Sound {orgasmotron_door_slam} [orgasmotron_door_slam]
Symbol 243 Sound {orgasmotron_door_open} [orgasmotron_door_open]
Symbol 244 Sound {x_apple} [x_apple]
Symbol 245 Sound {x_gulp} [x_gulp]
Symbol 246 Sound {heart_release} [heart_release]
Symbol 247 Sound {pleasurebot_extend} [pleasurebot_extend]
Symbol 248 Sound {sadie_fly2} [sadie_fly2]
Symbol 249 Bitmap {imgPackage.collision} [imgPackage.collision]
Symbol 250 Sound {pleasurebot_walk} [pleasurebot_walk]
Symbol 251 Sound {block_break} [block_break]
Symbol 252 Sound {crab_hit1} [crab_hit1]
Symbol 253 Sound {crab_hit0} [crab_hit0]
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Symbol 272 Sound {littleman0_0} [littleman0_0]
Symbol 273 Sound {littleman0_2} [littleman0_2]
Symbol 274 Sound {littleman0_1} [littleman0_1]
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Symbol 282 Sound {littleman1_2} [littleman1_2]
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Symbol 1102 MovieClip {Sadie_fla.sadie_throw_vib_22} [Sadie_fla.sadie_throw_vib_22]Uses:1022 1020Used by:1135
Symbol 1103 MovieClip {Sadie_fla.flame_jump_23} [Sadie_fla.flame_jump_23]Uses:1026Used by:1135
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Symbol 1162 MovieClip {HUD_fla.FeatherFlashOn_10} [HUD_fla.FeatherFlashOn_10]Uses:1156Used by:1163
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Symbol 1172 MovieClip {HUD_fla.CandleFlashOn_15} [HUD_fla.CandleFlashOn_15]Uses:1166Used by:1173
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Symbol 1364 MovieClip {BigBeadMC} [BigBeadMC]Uses:1354 1363
Symbol 1365 GraphicUses:944Used by:1366 1367
Symbol 1366 MovieClipUses:1365Used by:1368
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Symbol 1371 GraphicUsed by:1374 1384 1591
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Symbol 1391 MovieClipUses:1390Used by:1398 1588
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Symbol 1803 GraphicUses:1802Used by:1804
Symbol 1804 MovieClipUses:1779 1768 1803Used by:1835
Symbol 1805 MovieClipUses:1734 1736 1738 1754 1756 1758 1762 1764 1766Used by:1835
Symbol 1806 BitmapUsed by:1807
Symbol 1807 GraphicUses:1806Used by:1808 1813
Symbol 1808 MovieClipUses:1807 1754Used by:1835
Symbol 1809 MovieClip {SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24} [SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24]Uses:1794 1792Used by:1812
Symbol 1810 MovieClip {SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25} [SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25]Uses:1796Used by:1812
Symbol 1811 MovieClip {SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26} [SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26]Uses:1798 1792Used by:1812
Symbol 1812 MovieClip {SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23} [SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23]Uses:1784 1786 1809 1810 1787 1811 1788 1789 1790 1791Used by:1813
Symbol 1813 MovieClip {SexyDominatrix_fla.domdefeateddominatrixfix_22} [SexyDominatrix_fla.domdefeateddominatrixfix_22]Uses:1807 1754 1734 1738 1758 1736 1812Used by:1835
Symbol 1814 GraphicUses:1773Used by:1817 1820
Symbol 1815 GraphicUses:1780Used by:1817
Symbol 1816 GraphicUses:1777Used by:1817 1820
Symbol 1817 MovieClipUses:1814 1815 1816Used by:1834
Symbol 1818 BitmapUsed by:1819
Symbol 1819 GraphicUses:1818Used by:1820
Symbol 1820 MovieClipUses:1814 1819 1816 1754Used by:1834
Symbol 1821 GraphicUses:1306Used by:1826
Symbol 1822 GraphicUses:1308Used by:1826
Symbol 1823 GraphicUses:1310Used by:1826
Symbol 1824 GraphicUses:1312Used by:1826
Symbol 1825 GraphicUses:1314Used by:1826
Symbol 1826 MovieClip {SexyDominatrix_fla.explodedominatrixwire_32} [SexyDominatrix_fla.explodedominatrixwire_32]Uses:1821 1822 1823 1824 1825Used by:1834
Symbol 1827 GraphicUses:1668Used by:1834
Symbol 1828 GraphicUses:1670Used by:1834
Symbol 1829 GraphicUses:1672Used by:1834
Symbol 1830 GraphicUses:1674Used by:1834
Symbol 1831 GraphicUses:1676Used by:1834
Symbol 1832 GraphicUses:1678Used by:1834
Symbol 1833 GraphicUses:1680Used by:1834
Symbol 1834 MovieClip {SexyDominatrix_fla.transition1wire_27} [SexyDominatrix_fla.transition1wire_27]Uses:1817 1820 1826 1827 1828 1829 1830 1831 1832 1833Used by:1835
Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC]Uses:1767 1769 1020 1772 1783 1801 1804 1805 1808 1813 1834
Symbol 1836 BitmapUsed by:1837
Symbol 1837 GraphicUses:1836Used by:1840
Symbol 1838 BitmapUsed by:1839
Symbol 1839 GraphicUses:1838Used by:1840
Symbol 1840 MovieClipUses:1837 1839Used by:1862
Symbol 1841 BitmapUsed by:1842
Symbol 1842 GraphicUses:1841Used by:1858 1890
Symbol 1843 BitmapUsed by:1844
Symbol 1844 GraphicUses:1843Used by:1858
Symbol 1845 BitmapUsed by:1846
Symbol 1846 GraphicUses:1845Used by:1847
Symbol 1847 MovieClipUses:1846Used by:1858 1890 1919 1924 1945
Symbol 1848 BitmapUsed by:1849
Symbol 1849 GraphicUses:1848Used by:1858
Symbol 1850 BitmapUsed by:1851
Symbol 1851 GraphicUses:1850Used by:1858
Symbol 1852 BitmapUsed by:1853
Symbol 1853 GraphicUses:1852Used by:1858
Symbol 1854 BitmapUsed by:1855
Symbol 1855 GraphicUses:1854Used by:1858 1884
Symbol 1856 BitmapUsed by:1857
Symbol 1857 GraphicUses:1856Used by:1858
Symbol 1858 MovieClipUses:1842 1844 1847 1849 1851 1853 1855 1857Used by:1862
Symbol 1859 BitmapUsed by:1860
Symbol 1860 GraphicUses:1859Used by:1861 1885 1897
Symbol 1861 MovieClipUses:1860Used by:1862 1863
Symbol 1862 MovieClipUses:1840 1858 1861Used by:1898
Symbol 1863 MovieClipUses:1861Used by:1878
Symbol 1864 BitmapUsed by:1865
Symbol 1865 GraphicUses:1864Used by:1868
Symbol 1866 BitmapUsed by:1867
Symbol 1867 GraphicUses:1866Used by:1868
Symbol 1868 MovieClipUses:1865 1867Used by:1878
Symbol 1869 BitmapUsed by:1870
Symbol 1870 GraphicUses:1869Used by:1877
Symbol 1871 BitmapUsed by:1872
Symbol 1872 GraphicUses:1871Used by:1877
Symbol 1873 BitmapUsed by:1874
Symbol 1874 GraphicUses:1873Used by:1877
Symbol 1875 BitmapUsed by:1876
Symbol 1876 GraphicUses:1875Used by:1877
Symbol 1877 MovieClipUses:1870 1872 1874 1876Used by:1878
Symbol 1878 MovieClipUses:1863 1868 1877Used by:1898
Symbol 1879 BitmapUsed by:1880
Symbol 1880 GraphicUses:1879Used by:1883
Symbol 1881 BitmapUsed by:1882
Symbol 1882 GraphicUses:1881Used by:1883
Symbol 1883 MovieClipUses:1880 1882Used by:1885
Symbol 1884 MovieClipUses:1855Used by:1885
Symbol 1885 MovieClipUses:1860 1883 1884Used by:1898
Symbol 1886 BitmapUsed by:1887
Symbol 1887 GraphicUses:1886Used by:1890
Symbol 1888 BitmapUsed by:1889
Symbol 1889 GraphicUses:1888Used by:1890
Symbol 1890 MovieClipUses:1842 1887 1847 1889Used by:1897
Symbol 1891 BitmapUsed by:1892
Symbol 1892 GraphicUses:1891Used by:1897
Symbol 1893 BitmapUsed by:1894
Symbol 1894 GraphicUses:1893Used by:1897
Symbol 1895 BitmapUsed by:1896
Symbol 1896 GraphicUses:1895Used by:1897
Symbol 1897 MovieClipUses:1890 1892 1860 1894 1896Used by:1898
Symbol 1898 MovieClip {NakedGirlDogMC} [NakedGirlDogMC]Uses:1862 434 1878 1885 1897
Symbol 1899 BitmapUsed by:1900
Symbol 1900 GraphicUses:1899Used by:1901
Symbol 1901 MovieClip {HeartMC} [HeartMC]Uses:1900
Symbol 1902 GraphicUsed by:1903
Symbol 1903 MovieClipUses:1902Used by:1916
Symbol 1904 BitmapUsed by:1905
Symbol 1905 GraphicUses:1904Used by:1906 1907
Symbol 1906 MovieClipUses:1905Used by:1915
Symbol 1907 MovieClipUses:1905Used by:1915
Symbol 1908 BitmapUsed by:1909
Symbol 1909 GraphicUses:1908Used by:1915
Symbol 1910 BitmapUsed by:1911
Symbol 1911 GraphicUses:1910Used by:1915
Symbol 1912 GraphicUsed by:1915
Symbol 1913 GraphicUsed by:1915
Symbol 1914 GraphicUsed by:1915
Symbol 1915 MovieClipUses:1906 1907 1909 1911 1912 1913 1914Used by:1916
Symbol 1916 MovieClip {CloudMC} [CloudMC]Uses:1903 1915
Symbol 1917 BitmapUsed by:1918
Symbol 1918 GraphicUses:1917Used by:1919
Symbol 1919 MovieClipUses:1918 1847Used by:1962
Symbol 1920 GraphicUsed by:1921
Symbol 1921 MovieClipUses:1920Used by:1962
Symbol 1922 BitmapUsed by:1923
Symbol 1923 GraphicUses:1922Used by:1924
Symbol 1924 MovieClipUses:1923 1847Used by:1962
Symbol 1925 BitmapUsed by:1926
Symbol 1926 GraphicUses:1925Used by:1945
Symbol 1927 BitmapUsed by:1928
Symbol 1928 GraphicUses:1927Used by:1945
Symbol 1929 BitmapUsed by:1930
Symbol 1930 GraphicUses:1929Used by:1945
Symbol 1931 BitmapUsed by:1932
Symbol 1932 GraphicUses:1931Used by:1945
Symbol 1933 BitmapUsed by:1934
Symbol 1934 GraphicUses:1933Used by:1945
Symbol 1935 BitmapUsed by:1936
Symbol 1936 GraphicUses:1935Used by:1945
Symbol 1937 BitmapUsed by:1938
Symbol 1938 GraphicUses:1937Used by:1945
Symbol 1939 BitmapUsed by:1940
Symbol 1940 GraphicUses:1939Used by:1945
Symbol 1941 BitmapUsed by:1942
Symbol 1942 GraphicUses:1941Used by:1945
Symbol 1943 BitmapUsed by:1944
Symbol 1944 GraphicUses:1943Used by:1945
Symbol 1945 MovieClipUses:1926 1847 1928 1930 1932 1934 1936 1938 1940 1942 1944Used by:1962
Symbol 1946 BitmapUsed by:1947
Symbol 1947 GraphicUses:1946Used by:1954
Symbol 1948 BitmapUsed by:1949
Symbol 1949 GraphicUses:1948Used by:1954
Symbol 1950 BitmapUsed by:1951
Symbol 1951 GraphicUses:1950Used by:1954
Symbol 1952 BitmapUsed by:1953
Symbol 1953 GraphicUses:1952Used by:1954
Symbol 1954 MovieClipUses:1947 1949 1951 1953Used by:1962
Symbol 1955 BitmapUsed by:1956
Symbol 1956 GraphicUses:1955Used by:1961
Symbol 1957 BitmapUsed by:1958
Symbol 1958 GraphicUses:1957Used by:1961
Symbol 1959 BitmapUsed by:1960
Symbol 1960 GraphicUses:1959Used by:1961
Symbol 1961 MovieClipUses:1956 1958 1960Used by:1962
Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC]Uses:1919 1921 1924 1945 1954 1961
Symbol 1963 GraphicUses:1369Used by:1984
Symbol 1964 GraphicUsed by:1967 1970 1980
Symbol 1965 BitmapUsed by:1966
Symbol 1966 GraphicUses:1965Used by:1967
Symbol 1967 MovieClip {BossDialog_fla.mc_sadiehead_2} [BossDialog_fla.mc_sadiehead_2]Uses:1964 1966Used by:1984
Symbol 1968 BitmapUsed by:1969
Symbol 1969 GraphicUses:1968Used by:1970
Symbol 1970 MovieClip {BossDialog_fla.mc_stext1_3} [BossDialog_fla.mc_stext1_3]Uses:1964 1969Used by:1984
Symbol 1971 BitmapUsed by:1972
Symbol 1972 GraphicUses:1971Used by:1973
Symbol 1973 ButtonUses:1972Used by:1984
Symbol 1974 GraphicUsed by:1977 1983
Symbol 1975 BitmapUsed by:1976
Symbol 1976 GraphicUses:1975Used by:1977
Symbol 1977 MovieClip {BossDialog_fla.mc_max_head_5} [BossDialog_fla.mc_max_head_5]Uses:1974 1976Used by:1984
Symbol 1978 BitmapUsed by:1979
Symbol 1979 GraphicUses:1978Used by:1980
Symbol 1980 MovieClip {BossDialog_fla.mc_orgasmotext1_6} [BossDialog_fla.mc_orgasmotext1_6]Uses:1964 1979Used by:1984
Symbol 1981 BitmapUsed by:1982
Symbol 1982 GraphicUses:1981Used by:1983
Symbol 1983 MovieClip {BossDialog_fla.mc_sadietext2_7} [BossDialog_fla.mc_sadietext2_7]Uses:1974 1982Used by:1984
Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC]Uses:1963 1967 1970 1973 1977 1980 1983 1379
Symbol 1985 BitmapUsed by:1986
Symbol 1986 GraphicUses:1985Used by:1987 1988
Symbol 1987 MovieClipUses:1986 1356 1358 1360 1362Used by:1988
Symbol 1988 MovieClip {FeatherMC} [FeatherMC]Uses:1986 1987
Symbol 1989 BitmapUsed by:1990
Symbol 1990 GraphicUses:1989Used by:1991
Symbol 1991 MovieClip {HealthPill_3_MC} [HealthPill_3_MC]Uses:1990
Symbol 1992 BitmapUsed by:1993
Symbol 1993 GraphicUses:1992Used by:1994
Symbol 1994 MovieClip {BigHeartMC} [BigHeartMC]Uses:1993
Symbol 1995 BitmapUsed by:1996
Symbol 1996 GraphicUses:1995Used by:1997 1998
Symbol 1997 MovieClipUses:1996 1356 1358 1360 1362Used by:1998
Symbol 1998 MovieClip {CatMC} [CatMC]Uses:1996 1997
Symbol 1999 GraphicUsed by:2000
Symbol 2000 MovieClipUses:1999Used by:2017
Symbol 2001 BitmapUsed by:2002
Symbol 2002 GraphicUses:2001Used by:2015
Symbol 2003 GraphicUsed by:2015
Symbol 2004 BitmapUsed by:2005
Symbol 2005 GraphicUses:2004Used by:2015
Symbol 2006 BitmapUsed by:2007
Symbol 2007 GraphicUses:2006Used by:2014
Symbol 2008 BitmapUsed by:2009
Symbol 2009 GraphicUses:2008Used by:2014
Symbol 2010 BitmapUsed by:2011
Symbol 2011 GraphicUses:2010Used by:2014
Symbol 2012 BitmapUsed by:2013
Symbol 2013 GraphicUses:2012Used by:2014
Symbol 2014 MovieClipUses:2007 2009 2011 2013Used by:2015
Symbol 2015 MovieClipUses:2002 2003 2005 2014Used by:2017
Symbol 2016 MovieClip {PickUps_fla.SmallPop_16} [PickUps_fla.SmallPop_16]Uses:1356 1358 1360 1362Used by:2017
Symbol 2017 MovieClip {OneUpMC} [OneUpMC]Uses:2000 2015 2016
Symbol 2018 BitmapUsed by:2019
Symbol 2019 GraphicUses:2018Used by:2020 2021
Symbol 2020 MovieClipUses:2019 1356 1358 1360 1362Used by:2021
Symbol 2021 MovieClip {TaserMC} [TaserMC]Uses:2019 2020
Symbol 2022 BitmapUsed by:2023
Symbol 2023 GraphicUses:2022Used by:2024 2025
Symbol 2024 MovieClipUses:2023 1356 1358 1360 1362Used by:2025
Symbol 2025 MovieClip {LubeMC} [LubeMC]Uses:2023 2024
Symbol 2026 BitmapUsed by:2027
Symbol 2027 GraphicUses:2026Used by:2028 2029
Symbol 2028 MovieClipUses:2027 1356 1358 1360 1362Used by:2029
Symbol 2029 MovieClip {VibratorGoodieMC} [VibratorGoodieMC]Uses:2027 2028
Symbol 2030 BitmapUsed by:2031
Symbol 2031 GraphicUses:2030Used by:2032 2033
Symbol 2032 MovieClipUses:2031 1356 1358 1360 1362Used by:2033
Symbol 2033 MovieClip {CandleMC} [CandleMC]Uses:2031 2032
Symbol 2034 BitmapUsed by:2036
Symbol 2035 BitmapUsed by:2036
Symbol 2036 GraphicUses:2034 2035Used by:2037 2064
Symbol 2037 MovieClipUses:2036Used by:2065
Symbol 2038 GraphicUsed by:2039
Symbol 2039 MovieClipUses:2038Used by:2064
Symbol 2040 BitmapUsed by:2041
Symbol 2041 GraphicUses:2040Used by:2050
Symbol 2042 BitmapUsed by:2043
Symbol 2043 GraphicUses:2042Used by:2050
Symbol 2044 BitmapUsed by:2045
Symbol 2045 GraphicUses:2044Used by:2050
Symbol 2046 BitmapUsed by:2047
Symbol 2047 GraphicUses:2046Used by:2050
Symbol 2048 BitmapUsed by:2049
Symbol 2049 GraphicUses:2048Used by:2050
Symbol 2050 MovieClipUses:2041 2043 2045 2047 2049Used by:2063
Symbol 2051 BitmapUsed by:2052
Symbol 2052 GraphicUses:2051Used by:2063
Symbol 2053 BitmapUsed by:2054
Symbol 2054 GraphicUses:2053Used by:2063
Symbol 2055 BitmapUsed by:2056
Symbol 2056 GraphicUses:2055Used by:2063
Symbol 2057 BitmapUsed by:2058
Symbol 2058 GraphicUses:2057Used by:2063
Symbol 2059 BitmapUsed by:2060
Symbol 2060 GraphicUses:2059Used by:2063
Symbol 2061 BitmapUsed by:2062
Symbol 2062 GraphicUses:2061Used by:2063
Symbol 2063 MovieClipUses:2050 2052 2054 2056 2058 2060 2062Used by:2064
Symbol 2064 MovieClip {Vibrator_fla.vib_explode_3} [Vibrator_fla.vib_explode_3]Uses:2036 2039 2063Used by:2065
Symbol 2065 MovieClip {VibratorMC} [VibratorMC]Uses:2037 2064
Symbol 2066 BitmapUsed by:2067
Symbol 2067 GraphicUses:2066Used by:2080
Symbol 2068 BitmapUsed by:2069
Symbol 2069 GraphicUses:2068Used by:2080
Symbol 2070 BitmapUsed by:2071
Symbol 2071 GraphicUses:2070Used by:2080
Symbol 2072 BitmapUsed by:2073
Symbol 2073 GraphicUses:2072Used by:2080
Symbol 2074 BitmapUsed by:2075
Symbol 2075 GraphicUses:2074Used by:2080
Symbol 2076 BitmapUsed by:2077
Symbol 2077 GraphicUses:2076Used by:2080
Symbol 2078 BitmapUsed by:2079
Symbol 2079 GraphicUses:2078Used by:2080
Symbol 2080 MovieClip {fireball_01} [fireball_01]Uses:2067 2069 2071 2073 2075 2077 2079
Symbol 2081 MovieClip {SushiMC} [SushiMC]Uses:573
Symbol 2082 BitmapUsed by:2083
Symbol 2083 GraphicUses:2082Used by:2084
Symbol 2084 MovieClipUses:2083Used by:2100 2101
Symbol 2085 GraphicUsed by:2086
Symbol 2086 MovieClipUses:2085Used by:2101
Symbol 2087 BitmapUsed by:2088
Symbol 2088 GraphicUses:2087Used by:2100
Symbol 2089 GraphicUsed by:2100
Symbol 2090 BitmapUsed by:2091
Symbol 2091 GraphicUses:2090Used by:2100
Symbol 2092 BitmapUsed by:2093
Symbol 2093 GraphicUses:2092Used by:2100
Symbol 2094 BitmapUsed by:2095
Symbol 2095 GraphicUses:2094Used by:2100
Symbol 2096 BitmapUsed by:2097
Symbol 2097 GraphicUses:2096Used by:2100
Symbol 2098 BitmapUsed by:2099
Symbol 2099 GraphicUses:2098Used by:2100
Symbol 2100 MovieClip {Candle_fla.WaxSplash_4} [Candle_fla.WaxSplash_4]Uses:2088 2089 2084 2091 2093 2095 2097 2099Used by:2101
Symbol 2101 MovieClip {CandleWaxMC} [CandleWaxMC]Uses:2084 2086 2100
Symbol 2102 BitmapUsed by:2103
Symbol 2103 GraphicUses:2102Used by:2104
Symbol 2104 MovieClip {BunnyVibratorMC} [BunnyVibratorMC]Uses:2103
Symbol 2105 GraphicUsed by:2108
Symbol 2106 BitmapUsed by:2107
Symbol 2107 GraphicUses:2106Used by:2108 2110
Symbol 2108 MovieClipUses:2105 2107 1498Used by:2123
Symbol 2109 GraphicUsed by:2110
Symbol 2110 MovieClipUses:2109 2107 1498Used by:2111
Symbol 2111 MovieClipUses:2110Used by:2123
Symbol 2112 BitmapUsed by:2113
Symbol 2113 GraphicUses:2112Used by:2122
Symbol 2114 BitmapUsed by:2115
Symbol 2115 GraphicUses:2114Used by:2122
Symbol 2116 GraphicUses:1306Used by:2121
Symbol 2117 GraphicUses:1308Used by:2121
Symbol 2118 GraphicUses:1310Used by:2121
Symbol 2119 GraphicUses:1312Used by:2121
Symbol 2120 GraphicUses:1314Used by:2121
Symbol 2121 MovieClip {EVibrator_fla.explode_finalx_7} [EVibrator_fla.explode_finalx_7]Uses:2116 2117 2118 2119 2120Used by:2122
Symbol 2122 MovieClip {EVibrator_fla.bunny_explode_finalx_6} [EVibrator_fla.bunny_explode_finalx_6]Uses:1498 2113 2115 2121Used by:2123
Symbol 2123 MovieClip {EVibratorMC} [EVibratorMC]Uses:2108 2111 2122
Symbol 2124 BitmapUsed by:2125
Symbol 2125 GraphicUses:2124Used by:2134
Symbol 2126 BitmapUsed by:2127
Symbol 2127 GraphicUses:2126Used by:2134
Symbol 2128 GraphicUses:1306Used by:2133
Symbol 2129 GraphicUses:1308Used by:2133
Symbol 2130 GraphicUses:1310Used by:2133
Symbol 2131 GraphicUses:1312Used by:2133
Symbol 2132 GraphicUses:1314Used by:2133
Symbol 2133 MovieClip {SexyDominatrix_fla.explodedominatrix_35} [SexyDominatrix_fla.explodedominatrix_35]Uses:2128 2129 2130 2131 2132Used by:2134 2139
Symbol 2134 MovieClip {DomCrosshairMC} [DomCrosshairMC]Uses:2125 2127 2133
Symbol 2135 BitmapUsed by:2136
Symbol 2136 GraphicUses:2135Used by:2139
Symbol 2137 BitmapUsed by:2138
Symbol 2138 GraphicUses:2137Used by:2139
Symbol 2139 MovieClip {DomMissileMC} [DomMissileMC]Uses:2136 2138 1020 2133
Symbol 2140 BitmapUsed by:2141
Symbol 2141 GraphicUses:2140Used by:2142
Symbol 2142 MovieClip {SmokeMC} [SmokeMC]Uses:2141

Instance Names

"mcMG_loadScreen"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 19Symbol 24 Button
"mcHS_loadScreen"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 19Symbol 27 Button
"iStartButton"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 20Symbol 30 Button
"iBack"Symbol 66 MovieClip {LoadScreenSynd_fla.creditsScreen_8} [LoadScreenSynd_fla.creditsScreen_8] Frame 1Symbol 65 Button
"iCreditsButton"Symbol 102 MovieClip {PreLoadScreen} [PreLoadScreen] Frame 1Symbol 17 Button
"iLoadButton"Symbol 102 MovieClip {PreLoadScreen} [PreLoadScreen] Frame 1Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3]
"iCreditsScreen"Symbol 102 MovieClip {PreLoadScreen} [PreLoadScreen] Frame 2Symbol 66 MovieClip {LoadScreenSynd_fla.creditsScreen_8} [LoadScreenSynd_fla.creditsScreen_8]
"mcBug_loadScreen"Symbol 102 MovieClip {PreLoadScreen} [PreLoadScreen] Frame 14Symbol 99 Button
"i1000"Symbol 215 MovieClip {Menus_fla.scoreMC_13} [Menus_fla.scoreMC_13] Frame 1Symbol 214 MovieClip
"i100"Symbol 215 MovieClip {Menus_fla.scoreMC_13} [Menus_fla.scoreMC_13] Frame 1Symbol 214 MovieClip
"i10"Symbol 215 MovieClip {Menus_fla.scoreMC_13} [Menus_fla.scoreMC_13] Frame 1Symbol 214 MovieClip
"i1"Symbol 215 MovieClip {Menus_fla.scoreMC_13} [Menus_fla.scoreMC_13] Frame 1Symbol 214 MovieClip
"iTrialLabel"Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6] Frame 1Symbol 177 MovieClip
"iButton1"Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6] Frame 1Symbol 180 Button
"iButton2"Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6] Frame 1Symbol 183 Button
"iButton3"Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6] Frame 1Symbol 186 Button
"iCloseButton"Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6] Frame 1Symbol 189 Button
"iScore"Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6] Frame 1Symbol 215 MovieClip {Menus_fla.scoreMC_13} [Menus_fla.scoreMC_13]
"trial_1_1"Symbol 217 MovieClip {AnteChamberMC} [AnteChamberMC] Frame 1Symbol 167 Button
"trial_2_1"Symbol 217 MovieClip {AnteChamberMC} [AnteChamberMC] Frame 1Symbol 170 Button
"iChooseBox"Symbol 217 MovieClip {AnteChamberMC} [AnteChamberMC] Frame 1Symbol 216 MovieClip {Menus_fla.ChooseTrialMC_6} [Menus_fla.ChooseTrialMC_6]
"iGetSome"Symbol 395 MovieClip {level_select} [level_select] Frame 1Symbol 329 Button
"mcMG_levelSelect"Symbol 395 MovieClip {level_select} [level_select] Frame 1Symbol 24 Button
"mcBug_levelSelect"Symbol 395 MovieClip {level_select} [level_select] Frame 1Symbol 99 Button
"iBlocker"Symbol 395 MovieClip {level_select} [level_select] Frame 1Symbol 331 MovieClip
"iHint"Symbol 395 MovieClip {level_select} [level_select] Frame 1Symbol 351 MovieClip {LevelSelect2Synd_fla.hint_mc_12} [LevelSelect2Synd_fla.hint_mc_12]
"iCollision"Symbol 413 MovieClip {i_spike_0_b} [i_spike_0_b] Frame 1Symbol 410 MovieClip
"iBlock2"Symbol 428 MovieClip {GameOverDialogMC} [GameOverDialogMC] Frame 1Symbol 419 MovieClip
"iBlock"Symbol 428 MovieClip {GameOverDialogMC} [GameOverDialogMC] Frame 1Symbol 421 MovieClip
"mcMG_lose"Symbol 428 MovieClip {GameOverDialogMC} [GameOverDialogMC] Frame 15Symbol 24 Button
"mcHS_lose"Symbol 428 MovieClip {GameOverDialogMC} [GameOverDialogMC] Frame 15Symbol 27 Button
"iContinue"Symbol 428 MovieClip {GameOverDialogMC} [GameOverDialogMC] Frame 15Symbol 427 Button
"mcBug_game"Symbol 432 MovieClip {AdultSwimComMC} [AdultSwimComMC] Frame 1Symbol 431 Button
"iCollision"Symbol 478 MovieClip {GagManMC} [GagManMC] Frame 1Symbol 434 MovieClip
"iCollision"Symbol 500 MovieClip {spike_1_b} [spike_1_b] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 519 MovieClip {DoorOpenMC} [DoorOpenMC] Frame 1Symbol 510 MovieClip
"i100000"Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3] Frame 1Symbol 214 MovieClip
"i10000"Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3] Frame 1Symbol 214 MovieClip
"i1000"Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3] Frame 1Symbol 214 MovieClip
"i100"Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3] Frame 1Symbol 214 MovieClip
"i10"Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3] Frame 1Symbol 214 MovieClip
"i1"Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3] Frame 1Symbol 214 MovieClip
"iPlayAgain"Symbol 559 MovieClip {GameWinMC} [GameWinMC] Frame 1Symbol 524 Button
"iScore"Symbol 559 MovieClip {GameWinMC} [GameWinMC] Frame 1Symbol 527 MovieClip {EndGameSynd_fla.scoreMC_3} [EndGameSynd_fla.scoreMC_3]
"iSubmit"Symbol 559 MovieClip {GameWinMC} [GameWinMC] Frame 3Symbol 27 Button
"mcBug_gameWin"Symbol 559 MovieClip {GameWinMC} [GameWinMC] Frame 10Symbol 431 Button
"iBlock"Symbol 559 MovieClip {GameWinMC} [GameWinMC] Frame 148Symbol 421 MovieClip
"iPlacement"Symbol 585 MovieClip {Crab_fla.robocrabWalk_5} [Crab_fla.robocrabWalk_5] Frame 1Symbol 574 MovieClip
"iPlacement"Symbol 597 MovieClip {Crab_fla.crab_throw_7} [Crab_fla.crab_throw_7] Frame 1Symbol 574 MovieClip
"iCollision"Symbol 598 MovieClip {robocrabMC} [robocrabMC] Frame 1Symbol 569 MovieClip
"iClip"Symbol 598 MovieClip {robocrabMC} [robocrabMC] Frame 1Symbol 585 MovieClip {Crab_fla.robocrabWalk_5} [Crab_fla.robocrabWalk_5]
"iClip"Symbol 598 MovieClip {robocrabMC} [robocrabMC] Frame 2Symbol 597 MovieClip {Crab_fla.crab_throw_7} [Crab_fla.crab_throw_7]
"iPlacement"Symbol 626 MovieClip {Candle1MC} [Candle1MC] Frame 1Symbol 625 MovieClip {Candle_fla.placeholder_7} [Candle_fla.placeholder_7]
"iPlacement"Symbol 629 MovieClip {Candle0MC} [Candle0MC] Frame 1Symbol 625 MovieClip {Candle_fla.placeholder_7} [Candle_fla.placeholder_7]
"iRainbow"Symbol 683 MovieClip {PeeMan_fla.littlemanfairytransformNORAINBOW_11} [PeeMan_fla.littlemanfairytransformNORAINBOW_11] Frame 1Symbol 681 MovieClip {PeeMan_fla.rainboweffectlittlemanfairy_10} [PeeMan_fla.rainboweffectlittlemanfairy_10]
"iCollision"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 1Symbol 434 MovieClip
"iDamageCollision"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 1Symbol 434 MovieClip
"iCollision"Symbol 690 MovieClip {i_spike_3_b} [i_spike_3_b] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 711 MovieClip {spike_0} [spike_0] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 713 MovieClip {spike_1} [spike_1] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 716 MovieClip {spike_2} [spike_2] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 719 MovieClip {spike_3} [spike_3] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 731 MovieClip {spike_0_b} [spike_0_b] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 1Symbol 434 MovieClip
"iCollision"Symbol 821 MovieClip {spike_3_b} [spike_3_b] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 824 MovieClip {i_spike_0} [i_spike_0] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 827 MovieClip {i_spike_2} [i_spike_2] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 830 MovieClip {i_spike_1} [i_spike_1] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 833 MovieClip {i_spike_3} [i_spike_3] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 835 MovieClip {spike_2_b} [spike_2_b] Frame 1Symbol 410 MovieClip
"iCollision"Symbol 838 MovieClip {i_spike_2_b} [i_spike_2_b] Frame 1Symbol 410 MovieClip
"mcBug_victoryDance"Symbol 901 MovieClip {victoryDanceMC} [victoryDanceMC] Frame 20Symbol 99 Button
"iCollision"Symbol 904 MovieClip {i_spike_1_b} [i_spike_1_b] Frame 1Symbol 410 MovieClip
"mcMG_startScreen"Symbol 943 MovieClip {StartScreenMC2} [StartScreenMC2] Frame 56Symbol 24 Button
"iNextButton"Symbol 943 MovieClip {StartScreenMC2} [StartScreenMC2] Frame 57Symbol 929 Button
"mcBug_startScreen"Symbol 943 MovieClip {StartScreenMC2} [StartScreenMC2] Frame 58Symbol 99 Button
"iCount"Symbol 948 MovieClip {BeadHUD_fla.gr_beadsgot_2} [BeadHUD_fla.gr_beadsgot_2] Frame 1Symbol 947 EditableText
"iCountMC"Symbol 953 MovieClip {BeadCounterMC} [BeadCounterMC] Frame 1Symbol 948 MovieClip {BeadHUD_fla.gr_beadsgot_2} [BeadHUD_fla.gr_beadsgot_2]
"iOneUp"Symbol 953 MovieClip {BeadCounterMC} [BeadCounterMC] Frame 1Symbol 952 MovieClip {BeadHUD_fla.OneUPMC_3} [BeadHUD_fla.OneUPMC_3]
"iCollision"Symbol 1008 MovieClip {TaserExplosionMC} [TaserExplosionMC] Frame 1Symbol 962 MovieClip
"iPlacement"Symbol 1091 MovieClip {Sadie_fla.FireAttackMC_17} [Sadie_fla.FireAttackMC_17] Frame 1Symbol 1020 MovieClip
"iPlacement"Symbol 1102 MovieClip {Sadie_fla.sadie_throw_vib_22} [Sadie_fla.sadie_throw_vib_22] Frame 1Symbol 1020 MovieClip
"iClip"Symbol 1103 MovieClip {Sadie_fla.flame_jump_23} [Sadie_fla.flame_jump_23] Frame 1Symbol 1026 MovieClip
"iMax"Symbol 1134 MovieClip {Sadie_fla.max_sadie_featherfly_hover_26} [Sadie_fla.max_sadie_featherfly_hover_26] Frame 1Symbol 1132 MovieClip
"iCollision"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 1Symbol 1010 MovieClip
"iWhipCollision"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 1Symbol 1010 MovieClip
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 1Symbol 1019 MovieClip
"iStarburst"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 1Symbol 1020 MovieClip
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 2Symbol 1022 MovieClip
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 3Symbol 1024 MovieClip
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 4Symbol 1026 MovieClip
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 5Symbol 1037 MovieClip {Sadie_fla.WhipSmallest_8} [Sadie_fla.WhipSmallest_8]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 6Symbol 1040 MovieClip {Sadie_fla.sadiehitani_9} [Sadie_fla.sadiehitani_9]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 7Symbol 1065 MovieClip {Sadie_fla.Anim3_10} [Sadie_fla.Anim3_10]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 8Symbol 1074 MovieClip {Sadie_fla.SADIEFIXsadie_hit_jump_13} [Sadie_fla.SADIEFIXsadie_hit_jump_13]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 9Symbol 1081 MovieClip {Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14} [Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 10Symbol 1091 MovieClip {Sadie_fla.FireAttackMC_17} [Sadie_fla.FireAttackMC_17]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 11Symbol 1101 MovieClip {Sadie_fla.sadiediefinal_19} [Sadie_fla.sadiediefinal_19]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 12Symbol 1102 MovieClip {Sadie_fla.sadie_throw_vib_22} [Sadie_fla.sadie_throw_vib_22]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 13Symbol 1103 MovieClip {Sadie_fla.flame_jump_23} [Sadie_fla.flame_jump_23]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 14Symbol 1133 MovieClip {Sadie_fla.ani_feather_intro_24} [Sadie_fla.ani_feather_intro_24]
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 15Symbol 1132 MovieClip
"iClip"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 16Symbol 1134 MovieClip {Sadie_fla.max_sadie_featherfly_hover_26} [Sadie_fla.max_sadie_featherfly_hover_26]
"i100000"Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4] Frame 1Symbol 214 MovieClip
"i10000"Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4] Frame 1Symbol 214 MovieClip
"i1000"Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4] Frame 1Symbol 214 MovieClip
"i100"Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4] Frame 1Symbol 214 MovieClip
"i10"Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4] Frame 1Symbol 214 MovieClip
"i1"Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4] Frame 1Symbol 214 MovieClip
"iButtonOFF"Symbol 1221 MovieClip {HUD_fla.PauseState_33} [HUD_fla.PauseState_33] Frame 1Symbol 1215 Button
"iButtonON"Symbol 1221 MovieClip {HUD_fla.PauseState_33} [HUD_fla.PauseState_33] Frame 1Symbol 1220 Button
"iButtonOFF"Symbol 1232 MovieClip {HUD_fla.MuteState_36} [HUD_fla.MuteState_36] Frame 1Symbol 1226 Button
"iButtonON"Symbol 1232 MovieClip {HUD_fla.MuteState_36} [HUD_fla.MuteState_36] Frame 1Symbol 1231 Button
"iHealth"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1144 MovieClip
"iScore"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1151 MovieClip {HUD_fla.scoreMC_4} [HUD_fla.scoreMC_4]
"iLivesLeft"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1153 EditableText
"iFEATHER"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6]
"iCANDLE"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11]
"iVIBRATOR"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16]
"iTASER"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21]
"iWHIP_TAILS"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26]
"iOneUp"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1205 MovieClip {HUD_fla.OneUPMC_31} [HUD_fla.OneUPMC_31]
"iHelp"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1210 Button
"iPause"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1221 MovieClip {HUD_fla.PauseState_33} [HUD_fla.PauseState_33]
"iMute"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1232 MovieClip {HUD_fla.MuteState_36} [HUD_fla.MuteState_36]
"iBlocker"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1234 Button
"iBlocker2"Symbol 1237 MovieClip {HudMC} [HudMC] Frame 1Symbol 1236 MovieClip
"iType"Symbol 1253 MovieClip {UnimplementedMC} [UnimplementedMC] Frame 1Symbol 1252 EditableText
"iHealth"Symbol 1260 MovieClip {BossMeterMC} [BossMeterMC] Frame 1Symbol 1259 MovieClip
"iCollision"Symbol 1351 MovieClip {RoboBoobMC} [RoboBoobMC] Frame 1Symbol 1293 MovieClip
"iCloseButton"Symbol 1380 MovieClip {foundCageMC} [foundCageMC] Frame 11Symbol 1379 Button
"iCloseButton"Symbol 1388 MovieClip {maxWarningMC} [maxWarningMC] Frame 10Symbol 1379 Button
"iCloseButton"Symbol 1398 MovieClip {beadsDialogMC} [beadsDialogMC] Frame 11Symbol 1379 Button
"iCollision"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 1Symbol 434 MovieClip
"iClose"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 11Symbol 1379 Button
"iClose"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 36Symbol 1379 Button
"iClose"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 61Symbol 1379 Button
"iClose"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 86Symbol 1379 Button
"iClose"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 111Symbol 1379 Button
"iClose"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 136Symbol 1379 Button
"iCloseButton"Symbol 1592 MovieClip {controls_dialogue} [controls_dialogue] Frame 11Symbol 1379 Button
"iClaw"Symbol 1642 MovieClip {Orgasmatron_fla.attack_claw_17} [Orgasmatron_fla.attack_claw_17] Frame 30Symbol 1641 MovieClip
"iClip"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1619 MovieClip
"iBoobPlacement1"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1628 MovieClip {OrgBombMC} [OrgBombMC]
"iBoobPlacement2"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1628 MovieClip {OrgBombMC} [OrgBombMC]
"iCollision"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1630 MovieClip
"iCrabPlacement"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1020 MovieClip
"iTopCollision"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1630 MovieClip
"iBottomCollision"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1630 MovieClip
"iTopCollisionJump"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1630 MovieClip
"iBottomCollisionJump"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1630 MovieClip
"iSlashAttack"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1Symbol 1630 MovieClip
"iClip"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 2Symbol 1639 MovieClip {Orgasmatron_fla.attackslash_13} [Orgasmatron_fla.attackslash_13]
"iClip"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 3Symbol 1640 MovieClip
"iClip"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 4Symbol 1642 MovieClip {Orgasmatron_fla.attack_claw_17} [Orgasmatron_fla.attack_claw_17]
"iClip"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 6Symbol 1655 MovieClip
"iClip"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 7Symbol 1659 MovieClip
"iPlacement"Symbol 1728 MovieClip {RoboBunny_fla.bunny_attack_4} [RoboBunny_fla.bunny_attack_4] Frame 1Symbol 1020 MovieClip
"iCollision"Symbol 1732 MovieClip {RoboBunnyMC} [RoboBunnyMC] Frame 1Symbol 1694 MovieClip
"iClip"Symbol 1732 MovieClip {RoboBunnyMC} [RoboBunnyMC] Frame 1Symbol 1713 MovieClip
"iClip"Symbol 1732 MovieClip {RoboBunnyMC} [RoboBunnyMC] Frame 2Symbol 1728 MovieClip {RoboBunny_fla.bunny_attack_4} [RoboBunny_fla.bunny_attack_4]
"iClip"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 1Symbol 1767 MovieClip
"iCollision"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 1Symbol 1769 MovieClip
"iPlacement1"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 1Symbol 1020 MovieClip
"iPlacement2"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 1Symbol 1020 MovieClip
"iClip"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 2Symbol 1772 MovieClip
"iClip"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 3Symbol 1783 MovieClip {SexyDominatrix_fla.domrocketattackfinal_8} [SexyDominatrix_fla.domrocketattackfinal_8]
"iClip"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 4Symbol 1801 MovieClip {SexyDominatrix_fla.domdefeated_12} [SexyDominatrix_fla.domdefeated_12]
"iCollision"Symbol 1898 MovieClip {NakedGirlDogMC} [NakedGirlDogMC] Frame 1Symbol 434 MovieClip
"iCollision"Symbol 1916 MovieClip {CloudMC} [CloudMC] Frame 1Symbol 1903 MovieClip
"iCollision"Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC] Frame 1Symbol 1921 MovieClip
"iNextButton"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 19Symbol 1973 Button
"iNextButton"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 51Symbol 1973 Button
"iCloseButton"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 62Symbol 1379 Button
"iClip"Symbol 1988 MovieClip {FeatherMC} [FeatherMC] Frame 2Symbol 1987 MovieClip
"iClip"Symbol 1998 MovieClip {CatMC} [CatMC] Frame 2Symbol 1997 MovieClip
"iCollision"Symbol 2017 MovieClip {OneUpMC} [OneUpMC] Frame 1Symbol 2000 MovieClip
"iClip"Symbol 2021 MovieClip {TaserMC} [TaserMC] Frame 2Symbol 2020 MovieClip
"iClip"Symbol 2025 MovieClip {LubeMC} [LubeMC] Frame 2Symbol 2024 MovieClip
"iClip"Symbol 2029 MovieClip {VibratorGoodieMC} [VibratorGoodieMC] Frame 2Symbol 2028 MovieClip
"iClip"Symbol 2033 MovieClip {CandleMC} [CandleMC] Frame 2Symbol 2032 MovieClip
"iWave"Symbol 2064 MovieClip {Vibrator_fla.vib_explode_3} [Vibrator_fla.vib_explode_3] Frame 1Symbol 2039 MovieClip
"iClip"Symbol 2065 MovieClip {VibratorMC} [VibratorMC] Frame 1Symbol 2037 MovieClip
"iClip"Symbol 2065 MovieClip {VibratorMC} [VibratorMC] Frame 2Symbol 2064 MovieClip {Vibrator_fla.vib_explode_3} [Vibrator_fla.vib_explode_3]
"iCollision"Symbol 2101 MovieClip {CandleWaxMC} [CandleWaxMC] Frame 1Symbol 2086 MovieClip
"iSmokePlacement"Symbol 2139 MovieClip {DomMissileMC} [DomMissileMC] Frame 2Symbol 1020 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1458 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
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ExportAssets (56)Timeline Frame 1Symbol 1 as "com.kongregate.as3.client.KongregateAPI"
ExportAssets (56)Timeline Frame 1Symbol 6 as "mc_preroll_play"
ExportAssets (56)Timeline Frame 1Symbol 11 as "mc_preroll_logo"
ExportAssets (56)Timeline Frame 1Symbol 102 as "PreLoadScreen"
ExportAssets (56)Timeline Frame 1Symbol 66 as "LoadScreenSynd_fla.creditsScreen_8"
ExportAssets (56)Timeline Frame 1Symbol 88 as "LoadScreenSynd_fla.spank_sadie_loopsadmaxaddition_11"
ExportAssets (56)Timeline Frame 1Symbol 58 as "LoadScreenSynd_fla.mos_mc_7"
ExportAssets (56)Timeline Frame 1Symbol 103 as "button_click"
ExportAssets (56)Timeline Frame 1Symbol 31 as "LoadScreenSynd_fla.loader_button_3"
ExportAssets (56)Timeline Frame 1Symbol 104 as "button_over"
ExportAssets (56)Timeline Frame 2Symbol 105 as "orgasmotron_defeated"
ExportAssets (56)Timeline Frame 2Symbol 106 as "sadie_jump"
ExportAssets (56)Timeline Frame 2Symbol 107 as "sadie_catoninetails"
ExportAssets (56)Timeline Frame 2Symbol 108 as "x_1up"
ExportAssets (56)Timeline Frame 2Symbol 109 as "candle_drop"
ExportAssets (56)Timeline Frame 2Symbol 110 as "imgPackage.inflatables"
ExportAssets (56)Timeline Frame 2Symbol 111 as "imgPackage.wax"
ExportAssets (56)Timeline Frame 2Symbol 112 as "x_spike_death"
ExportAssets (56)Timeline Frame 2Symbol 113 as "interface_level_begin"
ExportAssets (56)Timeline Frame 2Symbol 114 as "inflatables_defeat1"
ExportAssets (56)Timeline Frame 2Symbol 115 as "sadie_jump_land"
ExportAssets (56)Timeline Frame 2Symbol 116 as "botdie_01"
ExportAssets (56)Timeline Frame 2Symbol 117 as "interface_level_end"
ExportAssets (56)Timeline Frame 2Symbol 118 as "switch_weapon"
ExportAssets (56)Timeline Frame 2Symbol 119 as "x_weapon_up1"
ExportAssets (56)Timeline Frame 2Symbol 120 as "heart_pickup"
ExportAssets (56)Timeline Frame 2Symbol 121 as "botdie_02"
ExportAssets (56)Timeline Frame 2Symbol 122 as "dancing_song"
ExportAssets (56)Timeline Frame 2Symbol 123 as "sadie_footsteps"
ExportAssets (56)Timeline Frame 2Symbol 124 as "spikesDeath"
ExportAssets (56)Timeline Frame 2Symbol 125 as "interface_rollover"
ExportAssets (56)Timeline Frame 2Symbol 126 as "enemy_throw"
ExportAssets (56)Timeline Frame 2Symbol 127 as "bead_fall"
ExportAssets (56)Timeline Frame 2Symbol 128 as "sadie_whip"
ExportAssets (56)Timeline Frame 2Symbol 129 as "game_over"
ExportAssets (56)Timeline Frame 2Symbol 130 as "popup"
ExportAssets (56)Timeline Frame 2Symbol 131 as "orgas_music"
ExportAssets (56)Timeline Frame 2Symbol 132 as "sheep"
ExportAssets (56)Timeline Frame 2Symbol 133 as "imgPackage.orgasm"
ExportAssets (56)Timeline Frame 2Symbol 134 as "imgPackage.littlemen"
ExportAssets (56)Timeline Frame 2Symbol 135 as "sadie_hotwax"
ExportAssets (56)Timeline Frame 2Symbol 136 as "imgPackage.xd1"
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ExportAssets (56)Timeline Frame 2Symbol 140 as "levelMusic_3"
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ExportAssets (56)Timeline Frame 2Symbol 142 as "levelMusic_1"
ExportAssets (56)Timeline Frame 2Symbol 143 as "sadie_lube"
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ExportAssets (56)Timeline Frame 2Symbol 148 as "imgPackage.robot"
ExportAssets (56)Timeline Frame 2Symbol 149 as "sadie_spank"
ExportAssets (56)Timeline Frame 2Symbol 150 as "x_max_yelp"
ExportAssets (56)Timeline Frame 2Symbol 151 as "imgPackage.gagmen_gray"
ExportAssets (56)Timeline Frame 2Symbol 152 as "x_sadie_death"
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ExportAssets (56)Timeline Frame 2Symbol 154 as "pleasurebot_launch"
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ExportAssets (56)Timeline Frame 2Symbol 245 as "x_gulp"
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ExportAssets (56)Timeline Frame 2Symbol 276 as "littleman1_0"
ExportAssets (56)Timeline Frame 2Symbol 277 as "dombot1_1"
ExportAssets (56)Timeline Frame 2Symbol 278 as "littleman1_1"
ExportAssets (56)Timeline Frame 2Symbol 279 as "dombot1_2"
ExportAssets (56)Timeline Frame 2Symbol 280 as "orgasmatron0_0"
ExportAssets (56)Timeline Frame 2Symbol 281 as "orgasmatron0_1"
ExportAssets (56)Timeline Frame 2Symbol 282 as "littleman1_2"
ExportAssets (56)Timeline Frame 2Symbol 283 as "bunnymen1_1"
ExportAssets (56)Timeline Frame 2Symbol 284 as "bunnymen1_0"
ExportAssets (56)Timeline Frame 2Symbol 285 as "littleman0_3"
ExportAssets (56)Timeline Frame 2Symbol 286 as "littleman0_4"
ExportAssets (56)Timeline Frame 2Symbol 287 as "dancinggirls0_2"
ExportAssets (56)Timeline Frame 2Symbol 288 as "dancinggirls0_1"
ExportAssets (56)Timeline Frame 2Symbol 289 as "dancinggirls0_0"
ExportAssets (56)Timeline Frame 2Symbol 290 as "gagmen0_0"
ExportAssets (56)Timeline Frame 2Symbol 291 as "gagmen0_1"
ExportAssets (56)Timeline Frame 2Symbol 292 as "gagmen0_2"
ExportAssets (56)Timeline Frame 2Symbol 293 as "gagmen0_3"
ExportAssets (56)Timeline Frame 2Symbol 294 as "gagmen0_4"
ExportAssets (56)Timeline Frame 2Symbol 295 as "orgasmatron1_0"
ExportAssets (56)Timeline Frame 2Symbol 296 as "orgasmatron1_2"
ExportAssets (56)Timeline Frame 2Symbol 297 as "gagmen1_0"
ExportAssets (56)Timeline Frame 2Symbol 298 as "orgasmatron1_1"
ExportAssets (56)Timeline Frame 2Symbol 299 as "gagmen1_1"
ExportAssets (56)Timeline Frame 2Symbol 395 as "level_select"
ExportAssets (56)Timeline Frame 2Symbol 398 as "BrickWallMC"
ExportAssets (56)Timeline Frame 2Symbol 216 as "Menus_fla.ChooseTrialMC_6"
ExportAssets (56)Timeline Frame 2Symbol 220 as "FadeOut_fla.loader_circle_mc_2"
ExportAssets (56)Timeline Frame 2Symbol 408 as "DutchWifeMC"
ExportAssets (56)Timeline Frame 2Symbol 413 as "i_spike_0_b"
ExportAssets (56)Timeline Frame 2Symbol 428 as "GameOverDialogMC"
ExportAssets (56)Timeline Frame 2Symbol 432 as "AdultSwimComMC"
ExportAssets (56)Timeline Frame 2Symbol 478 as "GagManMC"
ExportAssets (56)Timeline Frame 2Symbol 486 as "CageMC"
ExportAssets (56)Timeline Frame 2Symbol 497 as "Block2x2_4_MC"
ExportAssets (56)Timeline Frame 2Symbol 500 as "spike_1_b"
ExportAssets (56)Timeline Frame 2Symbol 504 as "Block2x2_11_MC"
ExportAssets (56)Timeline Frame 2Symbol 508 as "Block2x2_3_MC"
ExportAssets (56)Timeline Frame 2Symbol 519 as "DoorOpenMC"
ExportAssets (56)Timeline Frame 2Symbol 559 as "GameWinMC"
ExportAssets (56)Timeline Frame 2Symbol 563 as "Block2x2_17_MC"
ExportAssets (56)Timeline Frame 2Symbol 567 as "Block2x2_2_MC"
ExportAssets (56)Timeline Frame 2Symbol 598 as "robocrabMC"
ExportAssets (56)Timeline Frame 2Symbol 604 as "Block2x2_1_MC"
ExportAssets (56)Timeline Frame 2Symbol 626 as "Candle1MC"
ExportAssets (56)Timeline Frame 2Symbol 629 as "Candle0MC"
ExportAssets (56)Timeline Frame 2Symbol 633 as "Block2x2_10_MC"
ExportAssets (56)Timeline Frame 2Symbol 637 as "Block2x2_12_MC"
ExportAssets (56)Timeline Frame 2Symbol 687 as "PeeManMC"
ExportAssets (56)Timeline Frame 2Symbol 690 as "i_spike_3_b"
ExportAssets (56)Timeline Frame 2Symbol 693 as "Hooka1MC"
ExportAssets (56)Timeline Frame 2Symbol 697 as "Block2x2_8_MC"
ExportAssets (56)Timeline Frame 2Symbol 701 as "Block2x2_18_MC"
ExportAssets (56)Timeline Frame 2Symbol 704 as "Hooka0MC"
ExportAssets (56)Timeline Frame 2Symbol 708 as "Block2x2_9_MC"
ExportAssets (56)Timeline Frame 2Symbol 711 as "spike_0"
ExportAssets (56)Timeline Frame 2Symbol 713 as "spike_1"
ExportAssets (56)Timeline Frame 2Symbol 716 as "spike_2"
ExportAssets (56)Timeline Frame 2Symbol 719 as "spike_3"
ExportAssets (56)Timeline Frame 2Symbol 725 as "Block2x2_14_MC"
ExportAssets (56)Timeline Frame 2Symbol 729 as "Block2x2_7_MC"
ExportAssets (56)Timeline Frame 2Symbol 731 as "spike_0_b"
ExportAssets (56)Timeline Frame 2Symbol 735 as "Block2x2_13_MC"
ExportAssets (56)Timeline Frame 2Symbol 762 as "SheepMC"
ExportAssets (56)Timeline Frame 2Symbol 765 as "Block2x2_15_MC"
ExportAssets (56)Timeline Frame 2Symbol 773 as "CageOffMC"
ExportAssets (56)Timeline Frame 2Symbol 780 as "Block2x2_16_MC"
ExportAssets (56)Timeline Frame 2Symbol 783 as "Block2x2_5_MC"
ExportAssets (56)Timeline Frame 2Symbol 815 as "GagManNoMaskMC"
ExportAssets (56)Timeline Frame 2Symbol 819 as "Block2x2_6_MC"
ExportAssets (56)Timeline Frame 2Symbol 821 as "spike_3_b"
ExportAssets (56)Timeline Frame 2Symbol 824 as "i_spike_0"
ExportAssets (56)Timeline Frame 2Symbol 827 as "i_spike_2"
ExportAssets (56)Timeline Frame 2Symbol 830 as "i_spike_1"
ExportAssets (56)Timeline Frame 2Symbol 833 as "i_spike_3"
ExportAssets (56)Timeline Frame 2Symbol 835 as "spike_2_b"
ExportAssets (56)Timeline Frame 2Symbol 838 as "i_spike_2_b"
ExportAssets (56)Timeline Frame 2Symbol 841 as "Block2x2_0_MC"
ExportAssets (56)Timeline Frame 2Symbol 901 as "victoryDanceMC"
ExportAssets (56)Timeline Frame 2Symbol 904 as "i_spike_1_b"
ExportAssets (56)Timeline Frame 2Symbol 943 as "StartScreenMC2"
ExportAssets (56)Timeline Frame 2Symbol 382 as "LevelSelect2Synd_fla.mc_X_18"
ExportAssets (56)Timeline Frame 2Symbol 351 as "LevelSelect2Synd_fla.hint_mc_12"
ExportAssets (56)Timeline Frame 2Symbol 365 as "LevelSelect2Synd_fla.mapmaxjumpanicopy_16"
ExportAssets (56)Timeline Frame 2Symbol 355 as "LevelSelect2Synd_fla.mc_block_unlock_14"
ExportAssets (56)Timeline Frame 2Symbol 360 as "LevelSelect2Synd_fla.mapsdjumpani_15"
ExportAssets (56)Timeline Frame 2Symbol 953 as "BeadCounterMC"
ExportAssets (56)Timeline Frame 2Symbol 960 as "explosionMC"
ExportAssets (56)Timeline Frame 2Symbol 1008 as "TaserExplosionMC"
ExportAssets (56)Timeline Frame 2Symbol 1135 as "SadieMC"
ExportAssets (56)Timeline Frame 2Symbol 1237 as "HudMC"
ExportAssets (56)Timeline Frame 2Symbol 1241 as "PauseMessageMC"
ExportAssets (56)Timeline Frame 2Symbol 1248 as "bonusMessageMC"
ExportAssets (56)Timeline Frame 2Symbol 215 as "Menus_fla.scoreMC_13"
ExportAssets (56)Timeline Frame 2Symbol 407 as "DutchWife_fla.Explode_2"
ExportAssets (56)Timeline Frame 2Symbol 1253 as "UnimplementedMC"
ExportAssets (56)Timeline Frame 2Symbol 1260 as "BossMeterMC"
ExportAssets (56)Timeline Frame 2Symbol 1351 as "RoboBoobMC"
ExportAssets (56)Timeline Frame 2Symbol 472 as "GagMan_fla.GAGMANSMOKE1_gagmansmoke_5"
ExportAssets (56)Timeline Frame 2Symbol 485 as "Cage_fla.MC_CageBreak_2"
ExportAssets (56)Timeline Frame 2Symbol 1364 as "BigBeadMC"
ExportAssets (56)Timeline Frame 2Symbol 1368 as "BeadMC"
ExportAssets (56)Timeline Frame 2Symbol 1380 as "foundCageMC"
ExportAssets (56)Timeline Frame 2Symbol 1388 as "maxWarningMC"
ExportAssets (56)Timeline Frame 2Symbol 1398 as "beadsDialogMC"
ExportAssets (56)Timeline Frame 2Symbol 1556 as "MaxMC"
ExportAssets (56)Timeline Frame 2Symbol 1588 as "FirstTimeReceived"
ExportAssets (56)Timeline Frame 2Symbol 1592 as "controls_dialogue"
ExportAssets (56)Timeline Frame 2Symbol 527 as "EndGameSynd_fla.scoreMC_3"
ExportAssets (56)Timeline Frame 2Symbol 1692 as "OrgasmatronMC"
ExportAssets (56)Timeline Frame 2Symbol 1732 as "RoboBunnyMC"
ExportAssets (56)Timeline Frame 2Symbol 597 as "Crab_fla.crab_throw_7"
ExportAssets (56)Timeline Frame 2Symbol 585 as "Crab_fla.robocrabWalk_5"
ExportAssets (56)Timeline Frame 2Symbol 625 as "Candle_fla.placeholder_7"
ExportAssets (56)Timeline Frame 2Symbol 1835 as "DominatrixMC"
ExportAssets (56)Timeline Frame 2Symbol 683 as "PeeMan_fla.littlemanfairytransformNORAINBOW_11"
ExportAssets (56)Timeline Frame 2Symbol 682 as "PeeMan_fla.littlemanfairytransform_7"
ExportAssets (56)Timeline Frame 2Symbol 1898 as "NakedGirlDogMC"
ExportAssets (56)Timeline Frame 2Symbol 1901 as "HeartMC"
ExportAssets (56)Timeline Frame 2Symbol 1916 as "CloudMC"
ExportAssets (56)Timeline Frame 2Symbol 1962 as "DancingGirlMC"
ExportAssets (56)Timeline Frame 2Symbol 761 as "Sheep_fla.sheep_pop_FINAL_2"
ExportAssets (56)Timeline Frame 2Symbol 772 as "Cage_fla.MC_CageBreakChain_4"
ExportAssets (56)Timeline Frame 2Symbol 804 as "GagMan_fla.GAGMANSMOKE1copy_gagmansmoke_12"
ExportAssets (56)Timeline Frame 2Symbol 1984 as "BossDialogMC"
ExportAssets (56)Timeline Frame 2Symbol 900 as "VictoryDanceSynd_fla.xxx_9"
ExportAssets (56)Timeline Frame 2Symbol 942 as "StartScreenSynd_fla.mos3_mc_6"
ExportAssets (56)Timeline Frame 2Symbol 918 as "StartScreenSynd_fla.mos2_mc_2"
ExportAssets (56)Timeline Frame 2Symbol 948 as "BeadHUD_fla.gr_beadsgot_2"
ExportAssets (56)Timeline Frame 2Symbol 952 as "BeadHUD_fla.OneUPMC_3"
ExportAssets (56)Timeline Frame 2Symbol 1988 as "FeatherMC"
ExportAssets (56)Timeline Frame 2Symbol 1991 as "HealthPill_3_MC"
ExportAssets (56)Timeline Frame 2Symbol 1994 as "BigHeartMC"
ExportAssets (56)Timeline Frame 2Symbol 1998 as "CatMC"
ExportAssets (56)Timeline Frame 2Symbol 2017 as "OneUpMC"
ExportAssets (56)Timeline Frame 2Symbol 2021 as "TaserMC"
ExportAssets (56)Timeline Frame 2Symbol 2025 as "LubeMC"
ExportAssets (56)Timeline Frame 2Symbol 2029 as "VibratorGoodieMC"
ExportAssets (56)Timeline Frame 2Symbol 2033 as "CandleMC"
ExportAssets (56)Timeline Frame 2Symbol 2065 as "VibratorMC"
ExportAssets (56)Timeline Frame 2Symbol 1074 as "Sadie_fla.SADIEFIXsadie_hit_jump_13"
ExportAssets (56)Timeline Frame 2Symbol 1040 as "Sadie_fla.sadiehitani_9"
ExportAssets (56)Timeline Frame 2Symbol 1065 as "Sadie_fla.Anim3_10"
ExportAssets (56)Timeline Frame 2Symbol 1101 as "Sadie_fla.sadiediefinal_19"
ExportAssets (56)Timeline Frame 2Symbol 1102 as "Sadie_fla.sadie_throw_vib_22"
ExportAssets (56)Timeline Frame 2Symbol 1134 as "Sadie_fla.max_sadie_featherfly_hover_26"
ExportAssets (56)Timeline Frame 2Symbol 1103 as "Sadie_fla.flame_jump_23"
ExportAssets (56)Timeline Frame 2Symbol 1091 as "Sadie_fla.FireAttackMC_17"
ExportAssets (56)Timeline Frame 2Symbol 1037 as "Sadie_fla.WhipSmallest_8"
ExportAssets (56)Timeline Frame 2Symbol 1133 as "Sadie_fla.ani_feather_intro_24"
ExportAssets (56)Timeline Frame 2Symbol 1081 as "Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14"
ExportAssets (56)Timeline Frame 2Symbol 2080 as "fireball_01"
ExportAssets (56)Timeline Frame 2Symbol 1221 as "HUD_fla.PauseState_33"
ExportAssets (56)Timeline Frame 2Symbol 1205 as "HUD_fla.OneUPMC_31"
ExportAssets (56)Timeline Frame 2Symbol 1183 as "HUD_fla.VibratorMC_16"
ExportAssets (56)Timeline Frame 2Symbol 1163 as "HUD_fla.FeatherMC_6"
ExportAssets (56)Timeline Frame 2Symbol 1232 as "HUD_fla.MuteState_36"
ExportAssets (56)Timeline Frame 2Symbol 1203 as "HUD_fla.WhipTailsMC_26"
ExportAssets (56)Timeline Frame 2Symbol 1173 as "HUD_fla.CandleMC_11"
ExportAssets (56)Timeline Frame 2Symbol 1193 as "HUD_fla.TaserMC_21"
ExportAssets (56)Timeline Frame 2Symbol 1151 as "HUD_fla.scoreMC_4"
ExportAssets (56)Timeline Frame 2Symbol 1350 as "explosion4"
ExportAssets (56)Timeline Frame 2Symbol 1319 as "RoboBoob_fla.boob_fade_13"
ExportAssets (56)Timeline Frame 2Symbol 1317 as "RoboBoob_fla.boob_die_6"
ExportAssets (56)Timeline Frame 2Symbol 471 as "GagMan_fla.GAGMASK_SMOKEINHALE_gagmansmoke_7"
ExportAssets (56)Timeline Frame 2Symbol 1363 as "PickUps_fla.bead_pickup_mc_26"
ExportAssets (56)Timeline Frame 2Symbol 1367 as "PickUps_fla.bead_pickup_small_mc_23"
ExportAssets (56)Timeline Frame 2Symbol 1374 as "ControlsDialogue_fla.mc_cage_copy_13"
ExportAssets (56)Timeline Frame 2Symbol 1387 as "ControlsDialogue_fla.mc_exclamation_7"
ExportAssets (56)Timeline Frame 2Symbol 1384 as "ControlsDialogue_fla.mc_max_copy_6"
ExportAssets (56)Timeline Frame 2Symbol 2081 as "SushiMC"
ExportAssets (56)Timeline Frame 2Symbol 1395 as "ControlsDialogue_fla.mc_pleasurebeadtext_3"
ExportAssets (56)Timeline Frame 2Symbol 1537 as "Max_fla.maxthrowani_finalx_25"
ExportAssets (56)Timeline Frame 2Symbol 1509 as "Max_fla.maxsadie_ninetail_10"
ExportAssets (56)Timeline Frame 2Symbol 1464 as "Max_fla.whipmaxtest_5"
ExportAssets (56)Timeline Frame 2Symbol 1515 as "Max_fla.maxdiefinal_18"
ExportAssets (56)Timeline Frame 2Symbol 1534 as "Max_fla.maxtaser_21"
ExportAssets (56)Timeline Frame 2Symbol 1467 as "Max_fla.maxanihit_9"
ExportAssets (56)Timeline Frame 2Symbol 2101 as "CandleWaxMC"
ExportAssets (56)Timeline Frame 2Symbol 1575 as "firsttimereceived_fla.boxmessage_lube_mc_8"
ExportAssets (56)Timeline Frame 2Symbol 1560 as "firsttimereceived_fla.boxmessage_9tails_mc_3"
ExportAssets (56)Timeline Frame 2Symbol 1585 as "firsttimereceived_fla.boxmessage_vibrator_mc_12"
ExportAssets (56)Timeline Frame 2Symbol 1565 as "firsttimereceived_fla.boxmessaging_candle_mc_5"
ExportAssets (56)Timeline Frame 2Symbol 1570 as "firsttimereceived_fla.boxmessagine_feather_mc_6"
ExportAssets (56)Timeline Frame 2Symbol 1580 as "firsttimereceived_fla.boxmessaging_taser_mc_10"
ExportAssets (56)Timeline Frame 2Symbol 1591 as "ControlsDialogue_fla.mc_controls_copy_10"
ExportAssets (56)Timeline Frame 2Symbol 1691 as "Orgasmatron_fla.destroyed_26"
ExportAssets (56)Timeline Frame 2Symbol 1650 as "Orgasmatron_fla.attack_crabdrop_19"
ExportAssets (56)Timeline Frame 2Symbol 1642 as "Orgasmatron_fla.attack_claw_17"
ExportAssets (56)Timeline Frame 2Symbol 1639 as "Orgasmatron_fla.attackslash_13"
ExportAssets (56)Timeline Frame 2Symbol 1628 as "OrgBombMC"
ExportAssets (56)Timeline Frame 2Symbol 2104 as "BunnyVibratorMC"
ExportAssets (56)Timeline Frame 2Symbol 1728 as "RoboBunny_fla.bunny_attack_4"
ExportAssets (56)Timeline Frame 2Symbol 2123 as "EVibratorMC"
ExportAssets (56)Timeline Frame 2Symbol 2134 as "DomCrosshairMC"
ExportAssets (56)Timeline Frame 2Symbol 2139 as "DomMissileMC"
ExportAssets (56)Timeline Frame 2Symbol 1801 as "SexyDominatrix_fla.domdefeated_12"
ExportAssets (56)Timeline Frame 2Symbol 1813 as "SexyDominatrix_fla.domdefeateddominatrixfix_22"
ExportAssets (56)Timeline Frame 2Symbol 1783 as "SexyDominatrix_fla.domrocketattackfinal_8"
ExportAssets (56)Timeline Frame 2Symbol 1834 as "SexyDominatrix_fla.transition1wire_27"
ExportAssets (56)Timeline Frame 2Symbol 681 as "PeeMan_fla.rainboweffectlittlemanfairy_10"
ExportAssets (56)Timeline Frame 2Symbol 803 as "GagMan_fla.GAGMASK_SMOKEINHALE2_gagmansmoke_14"
ExportAssets (56)Timeline Frame 2Symbol 1983 as "BossDialog_fla.mc_sadietext2_7"
ExportAssets (56)Timeline Frame 2Symbol 1970 as "BossDialog_fla.mc_stext1_3"
ExportAssets (56)Timeline Frame 2Symbol 1977 as "BossDialog_fla.mc_max_head_5"
ExportAssets (56)Timeline Frame 2Symbol 1980 as "BossDialog_fla.mc_orgasmotext1_6"
ExportAssets (56)Timeline Frame 2Symbol 1967 as "BossDialog_fla.mc_sadiehead_2"
ExportAssets (56)Timeline Frame 2Symbol 2016 as "PickUps_fla.SmallPop_16"
ExportAssets (56)Timeline Frame 2Symbol 2064 as "Vibrator_fla.vib_explode_3"
ExportAssets (56)Timeline Frame 2Symbol 1090 as "Sadie_fla.maxflame_18"
ExportAssets (56)Timeline Frame 2Symbol 1179 as "HUD_fla.VibratorFlashSelected_17"
ExportAssets (56)Timeline Frame 2Symbol 1182 as "HUD_fla.VibratorFlashOn_20"
ExportAssets (56)Timeline Frame 2Symbol 1181 as "HUD_fla.hudicon_vibrator_white_mc2_18"
ExportAssets (56)Timeline Frame 2Symbol 1161 as "HUD_fla.hudicon_feather_w_mc2_8"
ExportAssets (56)Timeline Frame 2Symbol 1162 as "HUD_fla.FeatherFlashOn_10"
ExportAssets (56)Timeline Frame 2Symbol 1159 as "HUD_fla.FeatherFlashSelected_7"
ExportAssets (56)Timeline Frame 2Symbol 1199 as "HUD_fla.WhipTailsFlashSelected_27"
ExportAssets (56)Timeline Frame 2Symbol 1201 as "HUD_fla.hudicon_cat9_white_mc2_28"
ExportAssets (56)Timeline Frame 2Symbol 1202 as "HUD_fla.WhipTailsFlashOn_30"
ExportAssets (56)Timeline Frame 2Symbol 1169 as "HUD_fla.CandleFlashSelected_12"
ExportAssets (56)Timeline Frame 2Symbol 1171 as "HUD_fla.hudicon_candle_white_mc2_13"
ExportAssets (56)Timeline Frame 2Symbol 1172 as "HUD_fla.CandleFlashOn_15"
ExportAssets (56)Timeline Frame 2Symbol 1192 as "HUD_fla.TaserFlashOn_25"
ExportAssets (56)Timeline Frame 2Symbol 1191 as "HUD_fla.hudicon_taser_white_mc2_23"
ExportAssets (56)Timeline Frame 2Symbol 1189 as "HUD_fla.TaserFlashSelected_22"
ExportAssets (56)Timeline Frame 2Symbol 1475 as "Max_fla.maxholdninetail_11"
ExportAssets (56)Timeline Frame 2Symbol 2100 as "Candle_fla.WaxSplash_4"
ExportAssets (56)Timeline Frame 2Symbol 1690 as "Orgasmatron_fla.ani_smashedqdom_34"
ExportAssets (56)Timeline Frame 2Symbol 1638 as "Orgasmatron_fla.blur03_15"
ExportAssets (56)Timeline Frame 2Symbol 1627 as "Orgasmatron_fla.explodedominatrix_10"
ExportAssets (56)Timeline Frame 2Symbol 2122 as "EVibrator_fla.bunny_explode_finalx_6"
ExportAssets (56)Timeline Frame 2Symbol 2133 as "SexyDominatrix_fla.explodedominatrix_35"
ExportAssets (56)Timeline Frame 2Symbol 2142 as "SmokeMC"
ExportAssets (56)Timeline Frame 2Symbol 1800 as "SexyDominatrix_fla.ani_smashedqdom_13"
ExportAssets (56)Timeline Frame 2Symbol 1812 as "SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23"
ExportAssets (56)Timeline Frame 2Symbol 1826 as "SexyDominatrix_fla.explodedominatrixwire_32"
ExportAssets (56)Timeline Frame 2Symbol 1689 as "Orgasmatron_fla.ani_qpiece2dom_39"
ExportAssets (56)Timeline Frame 2Symbol 1683 as "Orgasmatron_fla.ani_qpiece4copydom_35"
ExportAssets (56)Timeline Frame 2Symbol 1687 as "Orgasmatron_fla.ani_qpiece3dom_38"
ExportAssets (56)Timeline Frame 2Symbol 1685 as "Orgasmatron_fla.ani_qpiece4dom_37"
ExportAssets (56)Timeline Frame 2Symbol 2121 as "EVibrator_fla.explode_finalx_7"
ExportAssets (56)Timeline Frame 2Symbol 1799 as "SexyDominatrix_fla.ani_qpiece4copydom_18"
ExportAssets (56)Timeline Frame 2Symbol 1795 as "SexyDominatrix_fla.ani_qpiece4dom_16"
ExportAssets (56)Timeline Frame 2Symbol 1797 as "SexyDominatrix_fla.ani_qpiece3dom_17"
ExportAssets (56)Timeline Frame 2Symbol 1793 as "SexyDominatrix_fla.ani_qpiece2dom_14"
ExportAssets (56)Timeline Frame 2Symbol 1811 as "SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26"
ExportAssets (56)Timeline Frame 2Symbol 1810 as "SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25"
ExportAssets (56)Timeline Frame 2Symbol 1809 as "SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24"
ExportAssets (56)Timeline Frame 2Symbol 1682 as "Orgasmatron_fla.ground_smokedom_36"
ExportAssets (56)Timeline Frame 2Symbol 1792 as "SexyDominatrix_fla.ground_smokedom_15"
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$2W$mOoDDcHxVbvK5f6DOtV8X/."
DebugMX1 (63)Timeline Frame 1
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"start"Frame 2
"off"Symbol 6 MovieClip {mc_preroll_play} [mc_preroll_play] Frame 1
"on"Symbol 6 MovieClip {mc_preroll_play} [mc_preroll_play] Frame 2
"off"Symbol 11 MovieClip {mc_preroll_logo} [mc_preroll_logo] Frame 1
"on"Symbol 11 MovieClip {mc_preroll_logo} [mc_preroll_logo] Frame 2
"loaded_1"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 2
"loaded_2"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 3
"loaded_3"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 4
"loaded_4"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 5
"loaded_5"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 6
"loaded_6"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 7
"loaded_7"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 8
"loaded_8"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 9
"loaded_9"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 10
"loaded_10"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 11
"load_done"Symbol 31 MovieClip {LoadScreenSynd_fla.loader_button_3} [LoadScreenSynd_fla.loader_button_3] Frame 12
"FadeOut"Symbol 102 MovieClip {PreLoadScreen} [PreLoadScreen] Frame 28
"FADE_IN"Symbol 221 MovieClip {fadeOutMC} [fadeOutMC] Frame 1
"BLACK"Symbol 221 MovieClip {fadeOutMC} [fadeOutMC] Frame 15
"FADE_OUT"Symbol 221 MovieClip {fadeOutMC} [fadeOutMC] Frame 16
"FADE_TO_LOADING"Symbol 221 MovieClip {fadeOutMC} [fadeOutMC] Frame 31
"LOADING"Symbol 221 MovieClip {fadeOutMC} [fadeOutMC] Frame 45
"dungeon1"Symbol 395 MovieClip {level_select} [level_select] Frame 1
"dungeon2"Symbol 395 MovieClip {level_select} [level_select] Frame 18
"dungeon3"Symbol 395 MovieClip {level_select} [level_select] Frame 52
"dungeon4"Symbol 395 MovieClip {level_select} [level_select] Frame 86
"dungeon5"Symbol 395 MovieClip {level_select} [level_select] Frame 120
"dungeon6"Symbol 395 MovieClip {level_select} [level_select] Frame 154
"READY"Symbol 408 MovieClip {DutchWifeMC} [DutchWifeMC] Frame 1
"DIE"Symbol 408 MovieClip {DutchWifeMC} [DutchWifeMC] Frame 2
"REST"Symbol 478 MovieClip {GagManMC} [GagManMC] Frame 1
"WALK"Symbol 478 MovieClip {GagManMC} [GagManMC] Frame 2
"TIRED"Symbol 478 MovieClip {GagManMC} [GagManMC] Frame 3
"DIE"Symbol 478 MovieClip {GagManMC} [GagManMC] Frame 4
"HIT"Symbol 478 MovieClip {GagManMC} [GagManMC] Frame 5
"READY"Symbol 486 MovieClip {CageMC} [CageMC] Frame 1
"DAMAGE"Symbol 486 MovieClip {CageMC} [CageMC] Frame 2
"TIRED"Symbol 486 MovieClip {CageMC} [CageMC] Frame 3
"REST"Symbol 497 MovieClip {Block2x2_4_MC} [Block2x2_4_MC] Frame 1
"BREAK"Symbol 497 MovieClip {Block2x2_4_MC} [Block2x2_4_MC] Frame 2
"REST"Symbol 504 MovieClip {Block2x2_11_MC} [Block2x2_11_MC] Frame 1
"BREAK"Symbol 504 MovieClip {Block2x2_11_MC} [Block2x2_11_MC] Frame 2
"REST"Symbol 508 MovieClip {Block2x2_3_MC} [Block2x2_3_MC] Frame 1
"BREAK"Symbol 508 MovieClip {Block2x2_3_MC} [Block2x2_3_MC] Frame 2
"REST"Symbol 563 MovieClip {Block2x2_17_MC} [Block2x2_17_MC] Frame 1
"BREAK"Symbol 563 MovieClip {Block2x2_17_MC} [Block2x2_17_MC] Frame 2
"REST"Symbol 567 MovieClip {Block2x2_2_MC} [Block2x2_2_MC] Frame 1
"BREAK"Symbol 567 MovieClip {Block2x2_2_MC} [Block2x2_2_MC] Frame 2
"WALK"Symbol 598 MovieClip {robocrabMC} [robocrabMC] Frame 1
"ATTACK"Symbol 598 MovieClip {robocrabMC} [robocrabMC] Frame 2
"REST"Symbol 604 MovieClip {Block2x2_1_MC} [Block2x2_1_MC] Frame 1
"BREAK"Symbol 604 MovieClip {Block2x2_1_MC} [Block2x2_1_MC] Frame 2
"REST"Symbol 633 MovieClip {Block2x2_10_MC} [Block2x2_10_MC] Frame 1
"BREAK"Symbol 633 MovieClip {Block2x2_10_MC} [Block2x2_10_MC] Frame 2
"REST"Symbol 637 MovieClip {Block2x2_12_MC} [Block2x2_12_MC] Frame 1
"BREAK"Symbol 637 MovieClip {Block2x2_12_MC} [Block2x2_12_MC] Frame 2
"WALK"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 1
"REST"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 2
"FLY"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 3
"TRANSFORM"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 4
"TRANSFORM_2"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 5
"DAMAGE"Symbol 687 MovieClip {PeeManMC} [PeeManMC] Frame 6
"REST"Symbol 697 MovieClip {Block2x2_8_MC} [Block2x2_8_MC] Frame 1
"BREAK"Symbol 697 MovieClip {Block2x2_8_MC} [Block2x2_8_MC] Frame 2
"REST"Symbol 701 MovieClip {Block2x2_18_MC} [Block2x2_18_MC] Frame 1
"BREAK"Symbol 701 MovieClip {Block2x2_18_MC} [Block2x2_18_MC] Frame 2
"REST"Symbol 708 MovieClip {Block2x2_9_MC} [Block2x2_9_MC] Frame 1
"BREAK"Symbol 708 MovieClip {Block2x2_9_MC} [Block2x2_9_MC] Frame 2
"REST"Symbol 725 MovieClip {Block2x2_14_MC} [Block2x2_14_MC] Frame 1
"BREAK"Symbol 725 MovieClip {Block2x2_14_MC} [Block2x2_14_MC] Frame 2
"REST"Symbol 729 MovieClip {Block2x2_7_MC} [Block2x2_7_MC] Frame 1
"BREAK"Symbol 729 MovieClip {Block2x2_7_MC} [Block2x2_7_MC] Frame 2
"REST"Symbol 735 MovieClip {Block2x2_13_MC} [Block2x2_13_MC] Frame 1
"BREAK"Symbol 735 MovieClip {Block2x2_13_MC} [Block2x2_13_MC] Frame 2
"READY"Symbol 762 MovieClip {SheepMC} [SheepMC] Frame 1
"DIE"Symbol 762 MovieClip {SheepMC} [SheepMC] Frame 2
"REST"Symbol 765 MovieClip {Block2x2_15_MC} [Block2x2_15_MC] Frame 1
"BREAK"Symbol 765 MovieClip {Block2x2_15_MC} [Block2x2_15_MC] Frame 2
"READY"Symbol 773 MovieClip {CageOffMC} [CageOffMC] Frame 1
"DAMAGE"Symbol 773 MovieClip {CageOffMC} [CageOffMC] Frame 2
"TIRED"Symbol 773 MovieClip {CageOffMC} [CageOffMC] Frame 3
"REST"Symbol 780 MovieClip {Block2x2_16_MC} [Block2x2_16_MC] Frame 1
"BREAK"Symbol 780 MovieClip {Block2x2_16_MC} [Block2x2_16_MC] Frame 2
"REST"Symbol 783 MovieClip {Block2x2_5_MC} [Block2x2_5_MC] Frame 1
"BREAK"Symbol 783 MovieClip {Block2x2_5_MC} [Block2x2_5_MC] Frame 2
"REST"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 1
"WALK"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 2
"TIRED"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 3
"DIE"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 4
"HIT"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 5
"WAIT"Symbol 815 MovieClip {GagManNoMaskMC} [GagManNoMaskMC] Frame 6
"REST"Symbol 819 MovieClip {Block2x2_6_MC} [Block2x2_6_MC] Frame 1
"BREAK"Symbol 819 MovieClip {Block2x2_6_MC} [Block2x2_6_MC] Frame 2
"REST"Symbol 841 MovieClip {Block2x2_0_MC} [Block2x2_0_MC] Frame 1
"BREAK"Symbol 841 MovieClip {Block2x2_0_MC} [Block2x2_0_MC] Frame 2
"EXIT"Symbol 943 MovieClip {StartScreenMC2} [StartScreenMC2] Frame 67
"RUN"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 1
"REST"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 2
"LAND"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 3
"JUMP"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 4
"WHIP"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 5
"DAMAGE"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 6
"WHIP_TAILS"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 7
"WHIP_JUMP"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 8
"WHIP_TAILS_JUMP"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 9
"CANDLE"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 10
"DIE"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 11
"THROW"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 12
"CANDLE_JUMP"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 13
"FEATHER_INTRO"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 14
"FEATHER"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 15
"FEATHER_HOVER"Symbol 1135 MovieClip {SadieMC} [SadieMC] Frame 16
"OFF"Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6] Frame 1
"ON"Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6] Frame 2
"SELECTED"Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6] Frame 3
"FLASH_SELECTED"Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6] Frame 4
"FLASH_REMOVE"Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6] Frame 5
"FLASH_ON"Symbol 1163 MovieClip {HUD_fla.FeatherMC_6} [HUD_fla.FeatherMC_6] Frame 6
"OFF"Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11] Frame 1
"ON"Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11] Frame 2
"SELECTED"Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11] Frame 3
"FLASH_SELECTED"Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11] Frame 4
"FLASH_REMOVE"Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11] Frame 5
"FLASH_ON"Symbol 1173 MovieClip {HUD_fla.CandleMC_11} [HUD_fla.CandleMC_11] Frame 6
"OFF"Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16] Frame 1
"ON"Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16] Frame 2
"SELECTED"Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16] Frame 3
"FLASH_SELECTED"Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16] Frame 4
"FLASH_REMOVE"Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16] Frame 5
"FLASH_ON"Symbol 1183 MovieClip {HUD_fla.VibratorMC_16} [HUD_fla.VibratorMC_16] Frame 6
"OFF"Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21] Frame 1
"ON"Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21] Frame 2
"SELECTED"Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21] Frame 3
"FLASH_SELECTED"Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21] Frame 4
"FLASH_REMOVE"Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21] Frame 5
"FLASH_ON"Symbol 1193 MovieClip {HUD_fla.TaserMC_21} [HUD_fla.TaserMC_21] Frame 6
"OFF"Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26] Frame 1
"ON"Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26] Frame 2
"SELECTED"Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26] Frame 3
"FLASH_SELECTED"Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26] Frame 4
"FLASH_REMOVE"Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26] Frame 5
"FLASH_ON"Symbol 1203 MovieClip {HUD_fla.WhipTailsMC_26} [HUD_fla.WhipTailsMC_26] Frame 6
"earned"Symbol 1241 MovieClip {PauseMessageMC} [PauseMessageMC] Frame 1
"loop"Symbol 1241 MovieClip {PauseMessageMC} [PauseMessageMC] Frame 11
"out"Symbol 1241 MovieClip {PauseMessageMC} [PauseMessageMC] Frame 24
"speed"Symbol 1248 MovieClip {bonusMessageMC} [bonusMessageMC] Frame 1
"weapons"Symbol 1248 MovieClip {bonusMessageMC} [bonusMessageMC] Frame 54
"speedweapons"Symbol 1248 MovieClip {bonusMessageMC} [bonusMessageMC] Frame 106
"WALK"Symbol 1351 MovieClip {RoboBoobMC} [RoboBoobMC] Frame 1
"DIE"Symbol 1351 MovieClip {RoboBoobMC} [RoboBoobMC] Frame 2
"DAMAGE"Symbol 1351 MovieClip {RoboBoobMC} [RoboBoobMC] Frame 3
"EXPLODE"Symbol 1351 MovieClip {RoboBoobMC} [RoboBoobMC] Frame 4
"REST"Symbol 1364 MovieClip {BigBeadMC} [BigBeadMC] Frame 1
"DIE"Symbol 1364 MovieClip {BigBeadMC} [BigBeadMC] Frame 2
"REST"Symbol 1368 MovieClip {BeadMC} [BeadMC] Frame 1
"DIE"Symbol 1368 MovieClip {BeadMC} [BeadMC] Frame 2
"cage1 open"Symbol 1380 MovieClip {foundCageMC} [foundCageMC] Frame 1
"READY"Symbol 1380 MovieClip {foundCageMC} [foundCageMC] Frame 11
"close"Symbol 1380 MovieClip {foundCageMC} [foundCageMC] Frame 12
"loop"Symbol 1387 MovieClip {ControlsDialogue_fla.mc_exclamation_7} [ControlsDialogue_fla.mc_exclamation_7] Frame 7
"READY"Symbol 1388 MovieClip {maxWarningMC} [maxWarningMC] Frame 10
"close"Symbol 1388 MovieClip {maxWarningMC} [maxWarningMC] Frame 11
"pleasurebeads open"Symbol 1398 MovieClip {beadsDialogMC} [beadsDialogMC] Frame 1
"READY"Symbol 1398 MovieClip {beadsDialogMC} [beadsDialogMC] Frame 11
"close"Symbol 1398 MovieClip {beadsDialogMC} [beadsDialogMC] Frame 12
"RUN"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 1
"WALK"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 2
"REST"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 3
"LAND"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 4
"JUMP"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 5
"WHIP"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 6
"DAMAGE"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 7
"WHIP_TAILS"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 8
"DIE"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 9
"TASER"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 10
"VIBRATOR"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 11
"TIRED"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 12
"CANDLE_JUMP"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 13
"THROW_JUMP"Symbol 1556 MovieClip {MaxMC} [MaxMC] Frame 14
"cat9"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 1
"READY"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 11
"cat9 close"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 12
"candle"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 26
"READY"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 36
"candle close"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 37
"feather"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 51
"READY"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 61
"feather close"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 62
"lube"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 76
"READY"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 86
"lube close"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 87
"taser"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 101
"READY"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 111
"taser close"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 112
"vibrator"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 126
"READY"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 136
"vibrator close"Symbol 1588 MovieClip {FirstTimeReceived} [FirstTimeReceived] Frame 137
"controls open"Symbol 1592 MovieClip {controls_dialogue} [controls_dialogue] Frame 1
"READY"Symbol 1592 MovieClip {controls_dialogue} [controls_dialogue] Frame 11
"close"Symbol 1592 MovieClip {controls_dialogue} [controls_dialogue] Frame 12
"START"Symbol 1628 MovieClip {OrgBombMC} [OrgBombMC] Frame 1
"FLY"Symbol 1628 MovieClip {OrgBombMC} [OrgBombMC] Frame 2
"EXPLODE"Symbol 1628 MovieClip {OrgBombMC} [OrgBombMC] Frame 3
"WALK"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 1
"SLASH"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 2
"DAMAGE"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 3
"CLAW"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 4
"CRABS"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 5
"MISSILE"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 6
"JUMP"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 7
"DIE"Symbol 1692 MovieClip {OrgasmatronMC} [OrgasmatronMC] Frame 8
"WALK"Symbol 1732 MovieClip {RoboBunnyMC} [RoboBunnyMC] Frame 1
"THROW"Symbol 1732 MovieClip {RoboBunnyMC} [RoboBunnyMC] Frame 2
"HIT"Symbol 1732 MovieClip {RoboBunnyMC} [RoboBunnyMC] Frame 3
"WALK"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 1
"DAMAGE"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 2
"ATTACK"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 3
"OLD_DIE"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 4
"AIM"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 5
"HEADLESS_WALK"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 6
"HEADLESS_DAMAGE"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 7
"HEADLESS_DEATH"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 8
"DIE"Symbol 1835 MovieClip {DominatrixMC} [DominatrixMC] Frame 9
"WALK"Symbol 1898 MovieClip {NakedGirlDogMC} [NakedGirlDogMC] Frame 1
"RUN"Symbol 1898 MovieClip {NakedGirlDogMC} [NakedGirlDogMC] Frame 2
"ATTACK"Symbol 1898 MovieClip {NakedGirlDogMC} [NakedGirlDogMC] Frame 3
"REST"Symbol 1898 MovieClip {NakedGirlDogMC} [NakedGirlDogMC] Frame 4
"READY"Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC] Frame 1
"DAMAGE"Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC] Frame 2
"DANCE_A"Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC] Frame 3
"DANCE_B"Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC] Frame 4
"RUN"Symbol 1962 MovieClip {DancingGirlMC} [DancingGirlMC] Frame 5
"bossfight open"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 1
"sadie 1"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 10
"max"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 20
"sadie 2"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 52
"close"Symbol 1984 MovieClip {BossDialogMC} [BossDialogMC] Frame 63
"REST"Symbol 1988 MovieClip {FeatherMC} [FeatherMC] Frame 1
"DIE"Symbol 1988 MovieClip {FeatherMC} [FeatherMC] Frame 2
"REST"Symbol 1998 MovieClip {CatMC} [CatMC] Frame 1
"DIE"Symbol 1998 MovieClip {CatMC} [CatMC] Frame 2
"REST"Symbol 2017 MovieClip {OneUpMC} [OneUpMC] Frame 1
"DIE"Symbol 2017 MovieClip {OneUpMC} [OneUpMC] Frame 2
"REST"Symbol 2021 MovieClip {TaserMC} [TaserMC] Frame 1
"DIE"Symbol 2021 MovieClip {TaserMC} [TaserMC] Frame 2
"REST"Symbol 2025 MovieClip {LubeMC} [LubeMC] Frame 1
"DIE"Symbol 2025 MovieClip {LubeMC} [LubeMC] Frame 2
"REST"Symbol 2029 MovieClip {VibratorGoodieMC} [VibratorGoodieMC] Frame 1
"DIE"Symbol 2029 MovieClip {VibratorGoodieMC} [VibratorGoodieMC] Frame 2
"REST"Symbol 2033 MovieClip {CandleMC} [CandleMC] Frame 1
"DIE"Symbol 2033 MovieClip {CandleMC} [CandleMC] Frame 2
"READY"Symbol 2065 MovieClip {VibratorMC} [VibratorMC] Frame 1
"EXPLODE"Symbol 2065 MovieClip {VibratorMC} [VibratorMC] Frame 2
"FALL"Symbol 2101 MovieClip {CandleWaxMC} [CandleWaxMC] Frame 1
"LAND"Symbol 2101 MovieClip {CandleWaxMC} [CandleWaxMC] Frame 2
"FLY"Symbol 2123 MovieClip {EVibratorMC} [EVibratorMC] Frame 1
"HIT"Symbol 2123 MovieClip {EVibratorMC} [EVibratorMC] Frame 2
"EXPLODE"Symbol 2123 MovieClip {EVibratorMC} [EVibratorMC] Frame 3
"SEARCH"Symbol 2134 MovieClip {DomCrosshairMC} [DomCrosshairMC] Frame 1
"LOCK"Symbol 2134 MovieClip {DomCrosshairMC} [DomCrosshairMC] Frame 2
"EXPLODE"Symbol 2134 MovieClip {DomCrosshairMC} [DomCrosshairMC] Frame 3
"START"Symbol 2139 MovieClip {DomMissileMC} [DomMissileMC] Frame 1
"FLY"Symbol 2139 MovieClip {DomMissileMC} [DomMissileMC] Frame 2
"EXPLODE"Symbol 2139 MovieClip {DomMissileMC} [DomMissileMC] Frame 3




http://swfchan.com/19/90276/info.shtml
Created: 28/3 -2019 12:44:50 Last modified: 28/3 -2019 12:44:50 Server time: 15/05 -2024 10:37:41