Section 1
//gr_beadsgot_2 (BeadHUD_fla.gr_beadsgot_2)
package BeadHUD_fla {
import flash.display.*;
import flash.text.*;
public dynamic class gr_beadsgot_2 extends MovieClip {
public var iCount:TextField;
}
}//package BeadHUD_fla
Section 2
//OneUPMC_3 (BeadHUD_fla.OneUPMC_3)
package BeadHUD_fla {
import flash.events.*;
import flash.display.*;
public dynamic class OneUPMC_3 extends MovieClip {
public function OneUPMC_3(){
addFrameScript(0, frame1, 71, frame72);
}
function frame72(){
dispatchEvent(new Event("END_ANIMATION"));
}
function frame1(){
stop();
}
}
}//package BeadHUD_fla
Section 3
//mc_max_head_5 (BossDialog_fla.mc_max_head_5)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_max_head_5 extends MovieClip {
public function mc_max_head_5(){
addFrameScript(29, frame30);
}
function frame30(){
stop();
}
}
}//package BossDialog_fla
Section 4
//mc_orgasmotext1_6 (BossDialog_fla.mc_orgasmotext1_6)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_orgasmotext1_6 extends MovieClip {
public function mc_orgasmotext1_6(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package BossDialog_fla
Section 5
//mc_sadiehead_2 (BossDialog_fla.mc_sadiehead_2)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_sadiehead_2 extends MovieClip {
public function mc_sadiehead_2(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package BossDialog_fla
Section 6
//mc_sadietext2_7 (BossDialog_fla.mc_sadietext2_7)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_sadietext2_7 extends MovieClip {
public function mc_sadietext2_7(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package BossDialog_fla
Section 7
//mc_stext1_3 (BossDialog_fla.mc_stext1_3)
package BossDialog_fla {
import flash.display.*;
public dynamic class mc_stext1_3 extends MovieClip {
public function mc_stext1_3(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package BossDialog_fla
Section 8
//MC_CageBreak_2 (Cage_fla.MC_CageBreak_2)
package Cage_fla {
import flash.display.*;
public dynamic class MC_CageBreak_2 extends MovieClip {
public function MC_CageBreak_2(){
addFrameScript(21, frame22);
}
function frame22(){
stop();
}
}
}//package Cage_fla
Section 9
//MC_CageBreakChain_4 (Cage_fla.MC_CageBreakChain_4)
package Cage_fla {
import flash.display.*;
public dynamic class MC_CageBreakChain_4 extends MovieClip {
public function MC_CageBreakChain_4(){
addFrameScript(21, frame22);
}
function frame22(){
stop();
}
}
}//package Cage_fla
Section 10
//placeholder_7 (Candle_fla.placeholder_7)
package Candle_fla {
import flash.display.*;
public dynamic class placeholder_7 extends MovieClip {
public function placeholder_7(){
addFrameScript(0, frame1);
}
function frame1(){
this.visible = false;
}
}
}//package Candle_fla
Section 11
//WaxSplash_4 (Candle_fla.WaxSplash_4)
package Candle_fla {
import flash.display.*;
public dynamic class WaxSplash_4 extends MovieClip {
public function WaxSplash_4(){
addFrameScript(11, frame12);
}
function frame12(){
stop();
}
}
}//package Candle_fla
Section 12
//MD5 (com.adobe.crypto.MD5)
package com.adobe.crypto {
import com.adobe.utils.*;
public class MD5 {
public function MD5(){
super();
}
private static function ff(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(f, a, b, c, d, x, s, t));
}
private static function createBlocks(s:String):Array{
var blocks:Array = new Array();
var len:int = (s.length * 8);
var mask = 0xFF;
var i:int;
while (i < len) {
blocks[(i >> 5)] = (blocks[(i >> 5)] | ((s.charCodeAt((i / 8)) & mask) << (i % 32)));
i = (i + 8);
};
blocks[(len >> 5)] = (blocks[(len >> 5)] | (128 << (len % 32)));
blocks[((((len + 64) >>> 9) << 4) + 14)] = len;
return (blocks);
}
private static function ii(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(i, a, b, c, d, x, s, t));
}
private static function f(x:int, y:int, z:int):int{
return (((x & y) | (~(x) & z)));
}
private static function g(x:int, y:int, z:int):int{
return (((x & z) | (y & ~(z))));
}
private static function h(x:int, y:int, z:int):int{
return (((x ^ y) ^ z));
}
private static function i(x:int, y:int, z:int):int{
return ((y ^ (x | ~(z))));
}
private static function transform(func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
var tmp:int = (((a + int(func(b, c, d))) + x) + t);
return ((IntUtil.rol(tmp, s) + b));
}
private static function hh(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(h, a, b, c, d, x, s, t));
}
public static function hash(s:String):String{
var aa:int;
var bb:int;
var cc:int;
var dd:int;
var a = 1732584193;
var b = -271733879;
var c = -1732584194;
var d = 271733878;
var x:Array = createBlocks(s);
var len:int = x.length;
var i:int;
while (i < len) {
aa = a;
bb = b;
cc = c;
dd = d;
a = ff(a, b, c, d, x[(i + 0)], 7, -680876936);
d = ff(d, a, b, c, x[(i + 1)], 12, -389564586);
c = ff(c, d, a, b, x[(i + 2)], 17, 606105819);
b = ff(b, c, d, a, x[(i + 3)], 22, -1044525330);
a = ff(a, b, c, d, x[(i + 4)], 7, -176418897);
d = ff(d, a, b, c, x[(i + 5)], 12, 1200080426);
c = ff(c, d, a, b, x[(i + 6)], 17, -1473231341);
b = ff(b, c, d, a, x[(i + 7)], 22, -45705983);
a = ff(a, b, c, d, x[(i + 8)], 7, 1770035416);
d = ff(d, a, b, c, x[(i + 9)], 12, -1958414417);
c = ff(c, d, a, b, x[(i + 10)], 17, -42063);
b = ff(b, c, d, a, x[(i + 11)], 22, -1990404162);
a = ff(a, b, c, d, x[(i + 12)], 7, 1804603682);
d = ff(d, a, b, c, x[(i + 13)], 12, -40341101);
c = ff(c, d, a, b, x[(i + 14)], 17, -1502002290);
b = ff(b, c, d, a, x[(i + 15)], 22, 1236535329);
a = gg(a, b, c, d, x[(i + 1)], 5, -165796510);
d = gg(d, a, b, c, x[(i + 6)], 9, -1069501632);
c = gg(c, d, a, b, x[(i + 11)], 14, 643717713);
b = gg(b, c, d, a, x[(i + 0)], 20, -373897302);
a = gg(a, b, c, d, x[(i + 5)], 5, -701558691);
d = gg(d, a, b, c, x[(i + 10)], 9, 38016083);
c = gg(c, d, a, b, x[(i + 15)], 14, -660478335);
b = gg(b, c, d, a, x[(i + 4)], 20, -405537848);
a = gg(a, b, c, d, x[(i + 9)], 5, 568446438);
d = gg(d, a, b, c, x[(i + 14)], 9, -1019803690);
c = gg(c, d, a, b, x[(i + 3)], 14, -187363961);
b = gg(b, c, d, a, x[(i + 8)], 20, 1163531501);
a = gg(a, b, c, d, x[(i + 13)], 5, -1444681467);
d = gg(d, a, b, c, x[(i + 2)], 9, -51403784);
c = gg(c, d, a, b, x[(i + 7)], 14, 1735328473);
b = gg(b, c, d, a, x[(i + 12)], 20, -1926607734);
a = hh(a, b, c, d, x[(i + 5)], 4, -378558);
d = hh(d, a, b, c, x[(i + 8)], 11, -2022574463);
c = hh(c, d, a, b, x[(i + 11)], 16, 1839030562);
b = hh(b, c, d, a, x[(i + 14)], 23, -35309556);
a = hh(a, b, c, d, x[(i + 1)], 4, -1530992060);
d = hh(d, a, b, c, x[(i + 4)], 11, 1272893353);
c = hh(c, d, a, b, x[(i + 7)], 16, -155497632);
b = hh(b, c, d, a, x[(i + 10)], 23, -1094730640);
a = hh(a, b, c, d, x[(i + 13)], 4, 681279174);
d = hh(d, a, b, c, x[(i + 0)], 11, -358537222);
c = hh(c, d, a, b, x[(i + 3)], 16, -722521979);
b = hh(b, c, d, a, x[(i + 6)], 23, 76029189);
a = hh(a, b, c, d, x[(i + 9)], 4, -640364487);
d = hh(d, a, b, c, x[(i + 12)], 11, -421815835);
c = hh(c, d, a, b, x[(i + 15)], 16, 530742520);
b = hh(b, c, d, a, x[(i + 2)], 23, -995338651);
a = ii(a, b, c, d, x[(i + 0)], 6, -198630844);
d = ii(d, a, b, c, x[(i + 7)], 10, 1126891415);
c = ii(c, d, a, b, x[(i + 14)], 15, -1416354905);
b = ii(b, c, d, a, x[(i + 5)], 21, -57434055);
a = ii(a, b, c, d, x[(i + 12)], 6, 1700485571);
d = ii(d, a, b, c, x[(i + 3)], 10, -1894986606);
c = ii(c, d, a, b, x[(i + 10)], 15, -1051523);
b = ii(b, c, d, a, x[(i + 1)], 21, -2054922799);
a = ii(a, b, c, d, x[(i + 8)], 6, 1873313359);
d = ii(d, a, b, c, x[(i + 15)], 10, -30611744);
c = ii(c, d, a, b, x[(i + 6)], 15, -1560198380);
b = ii(b, c, d, a, x[(i + 13)], 21, 1309151649);
a = ii(a, b, c, d, x[(i + 4)], 6, -145523070);
d = ii(d, a, b, c, x[(i + 11)], 10, -1120210379);
c = ii(c, d, a, b, x[(i + 2)], 15, 718787259);
b = ii(b, c, d, a, x[(i + 9)], 21, -343485551);
a = (a + aa);
b = (b + bb);
c = (c + cc);
d = (d + dd);
i = (i + 16);
};
return ((((IntUtil.toHex(a) + IntUtil.toHex(b)) + IntUtil.toHex(c)) + IntUtil.toHex(d)));
}
private static function gg(a:int, b:int, c:int, d:int, x:int, s:int, t:int):int{
return (transform(g, a, b, c, d, x, s, t));
}
}
}//package com.adobe.crypto
Section 13
//IntUtil (com.adobe.utils.IntUtil)
package com.adobe.utils {
public class IntUtil {
private static var hexChars:String = "0123456789abcdef";
public function IntUtil(){
super();
}
public static function toHex(n:int, bigEndian:Boolean=false):String{
var i:int;
var x:int;
var s:String = "";
if (bigEndian){
i = 0;
while (i < 4) {
s = (s + (hexChars.charAt(((n >> (((3 - i) * 8) + 4)) & 15)) + hexChars.charAt(((n >> ((3 - i) * 8)) & 15))));
i++;
};
} else {
x = 0;
while (x < 4) {
s = (s + (hexChars.charAt(((n >> ((x * 8) + 4)) & 15)) + hexChars.charAt(((n >> (x * 8)) & 15))));
x++;
};
};
return (s);
}
public static function ror(x:int, n:int):uint{
var nn:int = (32 - n);
return (((x << nn) | (x >>> (32 - nn))));
}
public static function rol(x:int, n:int):int{
return (((x << n) | (x >>> (32 - n))));
}
}
}//package com.adobe.utils
Section 14
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent)
package com.kongregate.as3.client.events {
import flash.events.*;
public class KongregateEvent extends Event {
public static const COMPLETE:String = "component_api_available";
public function KongregateEvent(_arg1:String){
super(_arg1);
}
}
}//package com.kongregate.as3.client.events
Section 15
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService)
package com.kongregate.as3.client.services {
import flash.events.*;
public class AbstractShadowService extends EventDispatcher {
protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{
trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4));
}
}
}//package com.kongregate.as3.client.services
Section 16
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow)
package com.kongregate.as3.client.services {
public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices {
private var mode:String;
public function HighScoreServiceShadow(){
mode = "";
}
public function submit(_arg1:Number, _arg2:String=null):void{
alert("IHighScoreServices", "submit", arguments);
}
public function connect():Boolean{
alert("IKongregateServices", "connect");
return (true);
}
public function requestList(_arg1:Function):void{
alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]"));
_arg1({success:false});
}
public function setMode(_arg1:String):void{
alert("IHighScoreServices", "setMode", arguments);
this.mode = _arg1;
}
}
}//package com.kongregate.as3.client.services
Section 17
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices)
package com.kongregate.as3.client.services {
public interface IHighScoreServices {
function setMode(_arg1:String):void;
function submit(_arg1:Number, _arg2:String=null):void;
function requestList(_arg1:Function):void;
}
}//package com.kongregate.as3.client.services
Section 18
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices)
package com.kongregate.as3.client.services {
import flash.events.*;
public interface IKongregateServices extends IEventDispatcher {
function getPlayerInfo(_arg1:Function):void;
function connect(_arg1:Number=-1):Boolean;
}
}//package com.kongregate.as3.client.services
Section 19
//IStatServices (com.kongregate.as3.client.services.IStatServices)
package com.kongregate.as3.client.services {
public interface IStatServices {
function submitArray(_arg1:Array):void;
function submit(_arg1:String, _arg2:Number):void;
}
}//package com.kongregate.as3.client.services
Section 20
//IUserServices (com.kongregate.as3.client.services.IUserServices)
package com.kongregate.as3.client.services {
public interface IUserServices {
function getName():String;
function getPlayerInfo(_arg1:Function):void;
}
}//package com.kongregate.as3.client.services
Section 21
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow)
package com.kongregate.as3.client.services {
public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices {
public function getName():String{
alert("IKongregateServices", "getName");
return ("Guest");
}
public function connect(_arg1:Number=-1):Boolean{
alert("IKongregateServices", "connect", arguments);
return (true);
}
public function getPlayerInfo(_arg1:Function):void{
alert("IKongregateServices", "getPlayerInfo");
_arg1(new Object());
}
}
}//package com.kongregate.as3.client.services
Section 22
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow)
package com.kongregate.as3.client.services {
public class StatServiceShadow extends AbstractShadowService implements IStatServices {
public function submitArray(_arg1:Array):void{
alert("IStatServices", "submitArray", arguments);
}
public function submit(_arg1:String, _arg2:Number):void{
alert("IStatServices", "submitStat", arguments);
}
}
}//package com.kongregate.as3.client.services
Section 23
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow)
package com.kongregate.as3.client.services {
public class UserServiceShadow extends AbstractShadowService implements IUserServices {
public function getName():String{
alert("UserService", "getName");
return ("Guest");
}
public function getPlayerInfo(_arg1:Function):void{
alert("UserService", "getPlayerInfo");
_arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""});
}
}
}//package com.kongregate.as3.client.services
Section 24
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap)
package com.kongregate.as3.client {
import flash.events.*;
import flash.display.*;
public interface IAPIBootstrap {
function init(_arg1:Event=null, _arg2:Stage=null):void;
function hideLog():void;
function showLog(_arg1:int=0):void;
}
}//package com.kongregate.as3.client
Section 25
//KongregateAPI (com.kongregate.as3.client.KongregateAPI)
package com.kongregate.as3.client {
import flash.events.*;
import com.kongregate.as3.client.services.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
import com.kongregate.as3.client.events.*;
import flash.utils.*;
import flash.errors.*;
public class KongregateAPI extends Sprite {
private const VERSION:Number = 1;
private var loader:Loader;
private var loadedDomain:ApplicationDomain;
private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices";
private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices";
private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices";
private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices";
private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf";
private static var _connected:Boolean;
private static var kUser:IUserServices;
private static var _loaded:Boolean;
private static var kServices:IKongregateServices;
private static var kScores:IHighScoreServices;
private static var mInstance:KongregateAPI;
private static var kStats:IStatServices;
private static var kAPI:IAPIBootstrap;
public function KongregateAPI(){
if (mInstance != null){
throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access."));
};
mInstance = this;
this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
public function get loaded():Boolean{
return (_loaded);
}
public function get connected():Boolean{
return (_connected);
}
private function alertConnected(_arg1:TimerEvent=null):void{
var _local2:KongregateEvent;
var _local3:Boolean;
_local2 = new KongregateEvent(KongregateEvent.COMPLETE);
_local3 = this.dispatchEvent(_local2);
}
private function init(_arg1:Event):void{
var _local2:Object;
var _local3:String;
var _local4:URLRequest;
var _local5:LoaderContext;
this.removeEventListener(Event.ADDED_TO_STAGE, init);
_loaded = false;
_connected = false;
_local2 = LoaderInfo(root.loaderInfo).parameters;
_local3 = _local2.api_path;
if (_local3 == null){
trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded.");
createShadowServices();
return;
};
Security.allowDomain("*.kongregate.com");
Security.allowDomain("kongregatetrunk.com");
_local4 = new URLRequest(_local3);
_local5 = new LoaderContext(false);
_local5.applicationDomain = ApplicationDomain.currentDomain;
_local5.securityDomain = SecurityDomain.currentDomain;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
loader.load(_local4, _local5);
}
public function get api():IAPIBootstrap{
return (kAPI);
}
private function loadComplete(_arg1:Event):void{
getServices();
}
public function get scores():IHighScoreServices{
return (kScores);
}
private function ioErrorHandler(_arg1:IOErrorEvent):void{
throw (new IOError(("API file not found. " + _arg1)));
}
public function get services():IKongregateServices{
return (kServices);
}
public function get stats():IStatServices{
return (kStats);
}
private function createShadowServices():void{
var _local1:Timer;
trace(">>> Kongregate Shadow Services instantiated for local development..");
kServices = new KongregateServiceShadow();
kScores = new HighScoreServiceShadow();
kStats = new StatServiceShadow();
kUser = new UserServiceShadow();
_local1 = new Timer(200, 1);
_local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected);
_local1.start();
_connected = true;
}
public function get user():IUserServices{
return (kUser);
}
private function getServices():void{
var _local1:ApplicationDomain;
var _local2:*;
var _local3:*;
var _local4:*;
var _local5:*;
_local1 = ApplicationDomain.currentDomain;
kAPI = IAPIBootstrap(loader.getChildAt(0));
this.addChild(loader);
_local2 = _local1.getDefinition(CLASS_SERVICES);
trace(_local2);
kServices = _local2.getInstance();
_local3 = _local1.getDefinition(CLASS_SCORES);
kScores = _local3.getInstance();
_local4 = _local1.getDefinition(CLASS_STATS);
kStats = _local4.getInstance();
_local5 = _local1.getDefinition(CLASS_USER);
kUser = _local5.getInstance();
kServices.connect(VERSION);
_loaded = true;
_connected = true;
alertConnected();
}
public static function getInstance():KongregateAPI{
if (!mInstance){
throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it."));
};
return (mInstance);
}
}
}//package com.kongregate.as3.client
Section 26
//mc_cage_copy_13 (ControlsDialogue_fla.mc_cage_copy_13)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_cage_copy_13 extends MovieClip {
public function mc_cage_copy_13(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package ControlsDialogue_fla
Section 27
//mc_controls_copy_10 (ControlsDialogue_fla.mc_controls_copy_10)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_controls_copy_10 extends MovieClip {
public function mc_controls_copy_10(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package ControlsDialogue_fla
Section 28
//mc_exclamation_7 (ControlsDialogue_fla.mc_exclamation_7)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_exclamation_7 extends MovieClip {
public function mc_exclamation_7(){
addFrameScript(35, frame36);
}
function frame36(){
gotoAndPlay("loop");
}
}
}//package ControlsDialogue_fla
Section 29
//mc_max_copy_6 (ControlsDialogue_fla.mc_max_copy_6)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_max_copy_6 extends MovieClip {
public function mc_max_copy_6(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package ControlsDialogue_fla
Section 30
//mc_pleasurebeadtext_3 (ControlsDialogue_fla.mc_pleasurebeadtext_3)
package ControlsDialogue_fla {
import flash.display.*;
public dynamic class mc_pleasurebeadtext_3 extends MovieClip {
public function mc_pleasurebeadtext_3(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package ControlsDialogue_fla
Section 31
//crab_throw_7 (Crab_fla.crab_throw_7)
package Crab_fla {
import flash.display.*;
public dynamic class crab_throw_7 extends MovieClip {
public var iPlacement:MovieClip;
}
}//package Crab_fla
Section 32
//robocrabWalk_5 (Crab_fla.robocrabWalk_5)
package Crab_fla {
import flash.display.*;
public dynamic class robocrabWalk_5 extends MovieClip {
public var iPlacement:MovieClip;
}
}//package Crab_fla
Section 33
//XmlData_01 (dataClassesFromXml.maps.gray.XmlData_01)
package dataClassesFromXml.maps.gray {
public class XmlData_01 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="30" set="gagmen_gray" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="3" y="0" map="everything_test" dX="7" dY="22"/>
<exit x="4" y="0" map="everything_test" dX="7" dY="22"/>
<exit x="5" y="0" map="everything_test" dX="7" dY="22"/>
<exit x="21" y="29" map="01b" dX="4" dY="2"/>
<exit x="22" y="29" map="01b" dX="5" dY="2"/>
<exit x="23" y="29" map="01b" dX="6" dY="2"/>
<exit x="24" y="29" map="01b" dX="7" dY="2"/>
<exit x="0" y="5" map="secret00" dX="18" dY="7"/>
<exit x="0" y="6" map="secret00" dX="18" dY="8"/>
</exits>
<mobs>
<mob x="1" y="5" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="-1" y="5" id="23" mType="030_breakable5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="12" y="14" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_01(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 34
//XmlData_01b (dataClassesFromXml.maps.gray.XmlData_01b)
package dataClassesFromXml.maps.gray {
public class XmlData_01b {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="20" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,4,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,2,2,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,41,-1,-1,-1,-1,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,-1,-1,-1,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,10,11,7,7,6,7,6,10,11,7,6,7,6,7,10,11,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,10,11,7,6,7,6,7,12,13,16,17,13,13,12,13,12,16,17,13,12,13,12,13,16,17,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,16,17,13,12,13,12,13,6,7,20,21,7,7,6,7,6,20,21,7,6,7,6,7,20,21,6,7,6,7,6,7,20,21,6,7,6,7,6,7,6,20,21,7,6,7,6,7,12,13,22,23,7,13,12,13,12,22,23,13,12,13,12,13,22,23,12,13,12,13,12,13,22,23,12,13,12,13,12,13,12,22,23,13,12,13,12,13,6,7,24,25,13,7,6,7,6,24,25,7,6,7,6,7,24,25,6,7,6,7,6,7,24,25,6,7,6,7,6,7,6,24,25,7,6,7,6,7,12,13,26,27,7,13,12,13,12,26,27,13,12,13,12,13,26,27,12,13,12,13,12,13,26,27,12,13,12,13,12,13,12,26,27,13,12,13,12,13,6,7,28,29,13,7,6,7,6,28,29,7,6,7,6,7,28,29,6,7,6,7,6,7,28,29,6,7,6,7,6,7,6,28,29,7,6,7,6,7,12,13,30,31,7,13,12,13,12,30,31,13,12,13,12,13,30,31,12,13,12,13,12,13,30,31,12,13,12,13,12,13,12,30,31,13,12,13,12,13,6,7,32,33,13,7,6,7,6,32,33,7,6,7,6,7,32,33,6,7,6,7,6,7,32,33,6,7,6,7,6,7,6,32,33,7,6,7,6,7,12,13,10,11,7,13,12,13,12,10,11,13,12,13,12,13,10,11,12,13,12,13,12,13,10,11,12,13,12,13,12,13,12,10,11,13,12,13,12,13,6,7,16,17,13,7,6,7,6,16,17,7,6,7,6,7,16,17,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,16,17,7,6,7,6,7,12,13,20,21,7,13,12,13,12,20,21,13,12,13,12,13,20,21,12,13,12,13,12,13,20,21,12,13,12,13,12,13,12,20,21,13,12,13,12,13,6,7,22,23,13,7,6,7,6,22,23,7,6,7,6,7,22,23,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,22,23,7,6,7,6,7,12,13,24,25,7,13,12,13,12,24,25,13,12,13,12,13,24,25,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,24,25,13,12,13,12,13,6,7,26,27,13,7,6,7,6,26,27,7,6,7,6,7,26,27,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,26,27,7,6,7,6,7,12,13,28,29,7,13,12,13,12,28,29,13,12,13,12,13,28,29,12,13,12,13,12,13,28,29,12,13,12,13,12,13,12,28,29,13,12,13,12,13,6,7,30,31,13,7,6,7,6,30,31,7,6,7,6,7,30,31,6,7,6,7,6,7,30,31,6,7,6,7,6,7,6,30,31,7,6,7,6,7,12,13,32,33,7,13,12,13,12,32,33,13,12,13,12,13,32,33,12,13,12,13,12,13,32,33,12,13,12,13,12,13,12,32,33,13,12,13,12,13,6,7,10,11,13,7,6,7,6,10,11,7,6,7,6,7,10,11,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,10,11,7,6,7,6,7,12,13,16,17,7,13,12,13,12,16,17,13,12,13,12,13,16,17,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,16,17,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="01" dX="21" dY="28"/>
<exit x="5" y="0" map="01" dX="22" dY="28"/>
<exit x="6" y="0" map="01" dX="23" dY="28"/>
<exit x="7" y="0" map="01" dX="24" dY="28"/>
<exit x="39" y="13" map="01c" dX="1" dY="8"/>
<exit x="39" y="14" map="01c" dX="1" dY="8"/>
<exit x="39" y="15" map="01c" dX="1" dY="8"/>
<exit x="39" y="16" map="01c" dX="1" dY="8"/>
</exits>
<player x="5" y="0"/>
<mobs>
<mob x="2" y="13" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="22" y="15" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="12" facing="left" freq="60"/>
<mob x="15" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="15" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="36" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="38" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="14" y="15" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="25" y="13" oID="14" mType="014_bead"/>
<mob x="26" y="13" oID="14" mType="014_bead"/>
<mob x="27" y="13" oID="14" mType="014_bead"/>
<mob x="18" y="15" oID="14" mType="014_bead"/>
<mob x="19" y="15" oID="14" mType="014_bead"/>
<mob x="20" y="15" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="30" y="17" oID="10" oType="010_spike2"/>
<object x="32" y="17" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_01b(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 35
//XmlData_01c (dataClassesFromXml.maps.gray.XmlData_01c)
package dataClassesFromXml.maps.gray {
public class XmlData_01c {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="12" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,41,41,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="5" map="01b" dX="38" dY="16"/>
<exit x="0" y="6" map="01b" dX="38" dY="16"/>
<exit x="29" y="6" map="02" dX="1" dY="17"/>
<exit x="0" y="7" map="01b" dX="38" dY="16"/>
<exit x="29" y="7" map="02" dX="1" dY="17"/>
<exit x="0" y="8" map="01b" dX="38" dY="16"/>
<exit x="29" y="8" map="02" dX="1" dY="17"/>
<exit x="29" y="9" map="02" dX="1" dY="17"/>
</exits>
<mobs>
<mob x="6" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="right" freq="90"/>
<mob x="22" y="7" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="9" id="10" mType="011_evil_gagman" facing="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="9" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="3" facing="left" freq="90"/>
<mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="11" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="14" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="5" y="6" oID="14" mType="014_bead"/>
<mob x="6" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="6" oID="14" mType="014_bead"/>
<mob x="23" y="7" oID="14" mType="014_bead"/>
<mob x="24" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_01c(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 36
//XmlData_02 (dataClassesFromXml.maps.gray.XmlData_02)
package dataClassesFromXml.maps.gray {
public class XmlData_02 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="20" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,0,0,0,3,3,3,3,3,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,-1,-1,-1,-1,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,6,7,13,12,13,12,13,12,13,6,7,16,17,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,20,21,6,7,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,22,23,6,7,13,6,7,12,6,7,13,6,7,22,23,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,24,25,6,7,7,6,7,6,6,7,7,6,7,24,25,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,26,27,6,7,13,12,13,12,12,13,13,6,7,26,27,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,28,29,6,7,7,8,9,6,8,9,7,6,7,28,29,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,30,31,6,7,13,14,15,12,14,15,13,6,7,30,31,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,32,33,6,7,7,18,19,6,18,19,7,6,7,32,33,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,10,11,6,7,13,12,13,12,12,13,13,6,7,10,11,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,16,17,6,7,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,20,21,6,7,13,12,13,12,13,12,13,6,7,20,21,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,22,23,6,7,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,24,25,6,7,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,26,27,6,7,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,28,29,12,13,13,12,13,12,13,12,13,6,7,28,29,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,30,31,6,7,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,32,33,6,7,13,12,13,12,13,12,13,6,7,32,33,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,10,11,6,7,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,16,17,12,13,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="7" map="04" dX="1" dY="8"/>
<exit x="29" y="8" map="04" dX="1" dY="9"/>
<exit x="0" y="14" map="01c" dX="28" dY="9"/>
<exit x="0" y="15" map="01c" dX="28" dY="9"/>
<exit x="0" y="16" map="01c" dX="28" dY="9"/>
<exit x="0" y="17" map="01c" dX="28" dY="9"/>
</exits>
<mobs>
<mob x="8" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="18" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="15" id="0" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="15" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="8" mType="014_bead" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="11" oID="14" mType="014_bead"/>
<mob x="5" y="13" oID="14" mType="014_bead"/>
<mob x="13" y="13" oID="14" mType="014_bead"/>
<mob x="14" y="13" oID="14" mType="014_bead"/>
<mob x="15" y="13" oID="14" mType="014_bead"/>
<mob x="4" y="14" oID="14" mType="014_bead"/>
<mob x="3" y="15" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_02(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 37
//XmlData_03 (dataClassesFromXml.maps.gray.XmlData_03)
package dataClassesFromXml.maps.gray {
public class XmlData_03 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="16" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,3,2,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,10,11,7,6,6,7,10,11,7,6,7,6,10,11,7,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,16,17,13,12,12,13,16,17,13,12,13,12,16,17,13,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,20,21,7,6,12,13,20,21,7,6,7,6,20,21,7,6,7,6,7,12,13,6,7,12,22,23,7,12,13,12,22,23,13,12,12,13,22,23,13,12,13,12,22,23,13,12,13,12,13,6,7,12,13,6,24,25,13,6,7,6,24,25,7,6,12,13,24,25,7,6,7,6,24,25,7,6,7,6,7,12,13,6,7,12,26,27,7,12,13,12,26,27,13,12,12,13,26,27,13,12,13,12,26,27,13,12,13,12,13,6,7,6,7,6,28,29,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,7,12,13,12,13,12,30,31,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,13,6,7,6,7,6,32,33,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,7,12,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,10,11,13,12,13,12,13,6,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,16,17,7,6,7,6,7,12,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,20,21,13,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,22,23,7,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,24,25,13,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,26,27,7,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,28,29,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="level1_01" dX="18" dY="3"/>
<exit x="0" y="9" map="level1_01" dX="18" dY="4"/>
<exit x="0" y="10" map="level1_01" dX="18" dY="5"/>
<exit x="0" y="11" map="level1_01" dX="18" dY="6"/>
<exit x="29" y="9" map="level1_04" dX="1" dY="4"/>
<exit x="29" y="10" map="level1_04" dX="1" dY="5"/>
<exit x="29" y="11" map="level1_04" dX="1" dY="6"/>
<exit x="29" y="12" map="level1_04" dX="1" dY="7"/>
</exits>
<mobs>
<mob x="8" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="23" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="1" y="11" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="5" facing="left" freq="30"/>
<mob x="10" y="11" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" oID="14" mType="014_bead"/>
<mob x="16" y="10" oID="14" mType="014_bead"/>
<mob x="17" y="10" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="13" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="20" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="12" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="19" y="8" oID="3" oType="003_candle0" speed="5" freq="120"/>
</objects>
</gameLevel>
;
public function XmlData_03(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 38
//XmlData_04 (dataClassesFromXml.maps.gray.XmlData_04)
package dataClassesFromXml.maps.gray {
public class XmlData_04 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="30" set="gagmen_gray" tilesize="50"/>
<layers>
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ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="02" dX="28" dY="7"/>
<exit x="0" y="9" map="02" dX="28" dY="8"/>
<exit x="69" y="24" map="05" dX="1" dY="5"/>
<exit x="69" y="25" map="05" dX="1" dY="5"/>
<exit x="69" y="26" map="05" dX="1" dY="5"/>
<exit x="69" y="27" map="05" dX="1" dY="5"/>
<exit x="13" y="29" map="level1_01a" dX="6" dY="2"/>
<exit x="14" y="29" map="level1_01a" dX="6" dY="2"/>
<exit x="15" y="29" map="level1_01a" dX="6" dY="2"/>
<exit x="31" y="29" map="everything_test" dX="15" dY="2"/>
<exit x="32" y="29" map="everything_test" dX="15" dY="2"/>
</exits>
<mobs>
<mob x="11" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="9" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="17" id="39" mType="040_breakable15" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="4" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="17" oID="14" mType="014_bead"/>
<mob x="10" y="17" oID="14" mType="014_bead"/>
<mob x="11" y="17" oID="14" mType="014_bead"/>
<mob x="12" y="17" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_04(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 39
//XmlData_everything_test (dataClassesFromXml.maps.gray.XmlData_everything_test)
package dataClassesFromXml.maps.gray {
public class XmlData_everything_test {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,18,19,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,8,9,12,13,12,13,12,13,12,6,7,6,7,6,7,14,15,6,7,6,7,6,7,6,12,13,12,13,12,13,18,19,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="0" map="secret01" dX="8" dY="13"/>
<exit x="7" y="0" map="secret01" dX="9" dY="13"/>
<exit x="8" y="0" map="secret01" dX="10" dY="13"/>
<exit x="6" y="23" map="01" dX="4" dY="2"/>
<exit x="7" y="23" map="01" dX="4" dY="2"/>
<exit x="8" y="23" map="01" dX="4" dY="2"/>
</exits>
<player x="7" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 40
//XmlData_everything_test08 (dataClassesFromXml.maps.gray.XmlData_everything_test08)
package dataClassesFromXml.maps.gray {
public class XmlData_everything_test08 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="13" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,-1,-1,-1,-1,2,2,3,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,10,11,6,7,6,7,10,11,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,12,13,16,17,12,13,12,13,16,17,12,13,12,6,7,16,17,13,12,13,12,13,12,13,12,6,7,20,21,6,7,6,7,20,21,6,7,6,6,7,20,21,7,6,7,6,7,6,7,6,12,13,22,23,12,13,12,13,22,23,12,13,12,6,7,22,23,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,12,13,24,25,12,13,12,13,24,25,12,13,12,6,7,24,25,13,12,13,12,13,12,13,12,6,7,24,25,6,7,6,7,24,25,6,7,6,6,7,24,25,7,6,7,6,7,6,7,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="7" map="miniboss" dX="18" dY="9"/>
<exit x="0" y="8" map="miniboss" dX="18" dY="10"/>
<exit x="0" y="9" map="miniboss" dX="18" dY="11"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="19" y="8" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_everything_test08(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 41
//XmlData_level1_00 (dataClassesFromXml.maps.gray.XmlData_level1_00)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="24" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,28,29,6,7,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,12,13,12,10,11,13,12,13,8,9,12,13,10,11,12,13,12,13,6,7,6,7,6,16,17,7,6,7,14,15,6,7,16,17,6,7,6,7,12,13,12,13,12,20,21,13,12,13,18,19,12,13,20,21,12,13,12,13,6,7,6,7,6,22,23,7,6,7,6,7,6,7,22,23,6,7,6,7,12,13,12,13,12,24,25,13,12,13,12,13,12,13,24,25,12,13,12,13,6,7,6,7,6,26,27,7,6,7,6,7,6,7,26,27,6,7,6,7,12,13,12,13,12,28,29,13,12,13,12,13,12,13,28,29,12,13,12,13,6,7,6,7,6,30,31,7,6,7,6,7,6,7,30,31,6,7,6,7,12,13,12,13,12,32,33,13,12,13,12,13,12,13,32,33,12,13,12,13,6,7,6,7,6,10,11,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,12,13,12,16,17,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,6,7,6,20,21,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,12,13,12,22,23,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,6,7,6,24,25,7,6,7,6,7,6,7,24,25,6,7,6,7,12,13,12,13,12,26,27,13,12,13,12,13,12,13,26,27,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="0" map="04" dX="15" dY="27"/>
<exit x="7" y="0" map="04" dX="15" dY="27"/>
<exit x="19" y="16" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="17" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="18" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="19" map="level1_03" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="5" y="18" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_level1_00(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 42
//XmlData_level1_01 (dataClassesFromXml.maps.gray.XmlData_level1_01)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_01 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="11" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,-1,41,-1,34,-1,-1,-1,-1,-1,-1,34,-1,-1,2,2,2,2,2,2,2,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,10,11,6,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,12,13,16,17,12,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,6,7,20,21,6,7,6,7,6,7,6,7,6,7,20,21,6,7,6,7,12,13,22,23,12,13,12,13,12,13,12,13,12,13,22,23,12,13,12,13,6,7,24,25,6,7,6,6,7,7,6,7,6,7,24,25,6,7,6,7,12,13,26,27,12,13,12,6,7,13,12,13,12,13,26,27,12,13,12,13,6,7,28,29,6,7,6,12,13,7,6,7,6,7,28,29,6,7,6,7,12,13,30,31,12,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,6,7,32,33,6,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,12,13,10,11,12,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,6,7,16,17,6,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="3" map="03" dX="1" dY="11"/>
<exit x="0" y="4" map="level1_01a" dX="38" dY="19"/>
<exit x="19" y="4" map="03" dX="1" dY="11"/>
<exit x="0" y="5" map="level1_01a" dX="38" dY="19"/>
<exit x="19" y="5" map="03" dX="1" dY="11"/>
<exit x="0" y="6" map="level1_01a" dX="38" dY="19"/>
<exit x="19" y="6" map="03" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="4" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="0" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/>
<mob x="16" y="6" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="4" facing="right" freq="30"/>
<mob x="8" y="3" oID="14" mType="014_bead"/>
<mob x="9" y="3" oID="14" mType="014_bead"/>
<mob x="10" y="3" oID="14" mType="014_bead"/>
<mob x="11" y="3" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="6" y="3" oID="3" oType="003_candle0" freq="80" speed="5"/>
<object x="13" y="3" oID="3" oType="003_candle0" freq="100" speed="5"/>
</objects>
</gameLevel>
;
public function XmlData_level1_01(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 43
//XmlData_level1_01a (dataClassesFromXml.maps.gray.XmlData_level1_01a)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_01a {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="24" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,2,-1,-1,-1,41,-1,-1,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,2,2,2,2,2,2,3,3,3,3,4,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,41,-1,-1,41,-1,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,4,-1,-1,-1,-1,-1,-1,-1,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,8,9,9,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,14,15,15,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,18,19,19,12,13,12,8,9,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,14,15,7,6,7,6,14,15,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,8,9,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,14,15,13,12,13,12,8,9,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,18,19,7,6,7,6,14,15,7,6,7,12,13,12,13,6,7,12,13,12,8,9,13,12,13,8,9,12,13,8,9,12,13,8,9,12,13,8,9,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,12,13,7,7,6,14,15,7,6,7,14,15,6,7,14,15,6,7,14,15,6,7,14,15,6,14,15,7,6,7,6,14,15,7,6,7,12,13,12,13,12,13,13,13,12,18,19,7,12,13,18,19,12,13,18,19,12,13,18,19,7,13,18,19,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,6,7,13,7,6,12,13,13,6,7,12,6,7,7,6,7,7,7,12,13,13,7,6,7,6,14,15,7,6,7,6,14,15,7,6,7,12,13,12,13,6,7,12,13,12,8,9,13,12,13,8,9,13,13,8,9,13,13,8,9,12,13,8,9,12,18,19,13,12,13,12,18,19,13,12,13,6,7,6,7,6,7,6,7,6,14,15,7,6,7,14,15,6,7,14,15,6,7,14,15,6,7,14,15,6,14,15,7,6,7,6,8,9,7,6,7,12,13,12,13,6,7,12,13,12,18,19,13,12,13,18,19,12,13,18,19,12,13,18,19,12,13,18,19,12,18,19,13,12,13,12,14,15,13,12,13,6,7,6,7,12,13,6,7,6,6,7,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,8,9,7,6,7,6,18,19,7,6,7,12,13,12,13,6,7,12,13,12,8,9,13,12,13,8,9,12,13,8,9,12,13,8,9,12,13,8,9,12,14,15,13,12,13,12,8,9,13,12,13,6,7,6,7,6,7,6,7,6,14,15,7,6,7,14,15,6,7,14,15,6,7,14,15,6,7,14,15,6,18,19,7,6,7,6,14,15,7,6,7,12,13,12,13,6,7,12,13,12,18,19,13,12,13,18,19,12,13,18,19,12,13,18,19,12,13,18,19,12,8,9,13,12,13,12,18,19,13,12,13,6,7,6,7,12,13,6,7,6,6,7,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,6,7,6,14,15,7,6,7,6,8,9,7,6,7,12,13,12,13,12,13,12,13,12,12,13,13,12,13,12,13,12,13,12,13,12,13,6,7,7,13,12,13,12,18,19,13,12,13,12,14,15,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,13,7,6,7,6,14,15,7,6,7,6,18,19,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,12,13,12,13,12,13,12,18,19,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="04" dX="15" dY="27"/>
<exit x="6" y="0" map="04" dX="15" dY="27"/>
<exit x="7" y="0" map="04" dX="15" dY="27"/>
<exit x="39" y="16" map="level1_01" dX="1" dY="6"/>
<exit x="39" y="17" map="level1_01" dX="1" dY="6"/>
<exit x="39" y="18" map="level1_01" dX="1" dY="6"/>
<exit x="39" y="19" map="level1_01" dX="1" dY="6"/>
</exits>
<mobs>
<mob x="19" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="16" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="17" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="23" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="26" y="18" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="18" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="35" y="19" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="37" y="19" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="19" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="12" y="16" oID="14" mType="014_bead"/>
<mob x="13" y="16" oID="14" mType="014_bead"/>
<mob x="14" y="16" oID="14" mType="014_bead"/>
<mob x="15" y="16" oID="14" mType="014_bead"/>
<mob x="27" y="16" oID="14" mType="014_bead"/>
<mob x="28" y="16" oID="14" mType="014_bead"/>
<mob x="29" y="16" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_level1_01a(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 44
//XmlData_level1_02 (dataClassesFromXml.maps.gray.XmlData_level1_02)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_02 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,3,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,4,3,3,5,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,-1,-1,5,3,4,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,3,3,0,0,5,3,4,-1,-1,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,6,7,13,16,17,12,13,12,13,12,13,6,20,21,7,6,7,6,7,6,12,13,7,20,21,6,7,6,7,6,7,12,22,23,13,12,13,12,8,9,6,7,13,22,23,12,13,12,13,12,13,6,24,25,7,6,7,6,14,15,6,7,7,24,25,6,7,6,7,6,7,12,26,27,13,12,13,12,18,19,12,13,13,26,27,12,13,12,13,12,13,6,28,29,7,6,7,6,7,6,7,6,7,28,29,6,7,6,7,6,7,12,30,31,13,12,13,12,13,12,13,12,13,30,31,12,13,12,13,12,13,6,32,33,7,6,7,6,7,6,7,6,7,32,33,6,7,6,7,6,7,12,10,11,13,12,13,12,13,12,13,12,13,10,11,12,13,12,13,12,13,6,16,17,7,6,7,6,7,6,7,6,7,16,17,6,7,6,7,6,7,12,20,21,13,12,13,12,13,12,13,12,13,20,21,12,13,12,13,12,13,6,22,23,7,6,7,6,7,6,7,6,7,22,23,6,7,6,7,6,7,12,24,25,13,12,13,12,13,12,13,12,13,24,25,12,13,12,13,12,13,6,26,27,7,6,7,6,7,6,7,6,7,26,27,6,7,6,7,6,7,12,28,29,13,12,13,12,13,12,13,12,13,28,29,12,13,12,13,12,13,6,30,31,7,6,7,6,7,6,7,6,7,30,31,6,7,6,7,6,7,12,32,33,13,12,13,12,13,12,13,12,13,32,33,12,13,12,13,12,13,6,10,11,7,6,7,6,7,6,7,6,7,10,11,6,7,6,7,6,7,12,16,17,13,12,13,12,13,12,13,12,13,16,17,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="level1_00" dX="13" dY="20"/>
<exit x="0" y="4" map="level1_00" dX="13" dY="20"/>
<exit x="0" y="5" map="level1_00" dX="13" dY="20"/>
<exit x="19" y="5" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="6" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="7" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="8" map="level1_03" dX="1" dY="11"/>
<exit x="19" y="9" map="level1_03" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="8" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="9" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_level1_02(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 45
//XmlData_level1_03 (dataClassesFromXml.maps.gray.XmlData_level1_03)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_03 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="16" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,2,2,2,2,2,2,-1,-1,-1,-1,34,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,34,-1,-1,-1,-1,2,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,10,11,6,7,6,7,6,7,6,6,7,10,11,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,16,17,12,13,12,13,12,13,12,12,13,16,17,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,20,21,6,7,6,6,7,7,6,12,13,20,21,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,22,23,12,13,12,6,7,13,12,12,13,22,23,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,24,25,6,7,6,12,13,7,6,12,13,24,25,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,26,27,12,13,6,7,6,7,12,12,13,26,27,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,28,29,6,7,12,13,6,7,6,7,6,28,29,7,6,7,6,7,6,7,6,7,6,7,12,13,6,7,12,13,30,31,12,13,6,7,12,13,12,13,12,30,31,13,12,13,12,13,12,13,12,13,12,13,6,7,12,13,6,7,32,33,6,7,12,13,6,7,6,7,6,32,33,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,10,11,12,13,12,13,12,13,12,13,12,10,11,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,16,17,6,7,6,7,6,7,6,7,6,16,17,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,20,21,12,13,12,13,12,13,12,13,12,20,21,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,22,23,6,7,6,7,6,7,6,7,6,22,23,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,24,25,12,13,12,13,12,13,12,13,12,24,25,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,26,27,6,7,6,7,6,7,6,7,6,26,27,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,28,29,12,13,12,13,12,13,12,13,12,28,29,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="level1_01a" dX="38" dY="16"/>
<exit x="0" y="9" map="level1_01a" dX="38" dY="17"/>
<exit x="0" y="10" map="level1_01a" dX="38" dY="18"/>
<exit x="0" y="11" map="level1_01a" dX="38" dY="19"/>
<exit x="29" y="9" map="level1_01" dX="1" dY="4"/>
<exit x="29" y="10" map="level1_01" dX="1" dY="5"/>
<exit x="29" y="11" map="level1_01" dX="1" dY="6"/>
</exits>
<mobs>
<mob x="17" y="10" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="22" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/>
<object x="23" y="8" oID="3" oType="003_candle0" freq="110" speed="5"/>
<object x="11" y="9" oID="4" oType="004_candle2" freq="110" speed="5"/>
</objects>
</gameLevel>
;
public function XmlData_level1_03(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 46
//XmlData_level1_04 (dataClassesFromXml.maps.gray.XmlData_level1_04)
package dataClassesFromXml.maps.gray {
public class XmlData_level1_04 {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="11" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,34,-1,-1,-1,2,3,3,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,3,3,1,1,3,3,-1"/>
<layer name="back" tiles="6,7,6,10,11,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,16,17,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,20,21,7,6,7,6,7,12,12,12,12,12,12,12,12,12,12,6,7,12,12,12,20,21,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,12,22,23,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,22,23,12,6,7,6,6,7,12,12,12,12,12,12,12,12,13,6,24,25,7,6,7,6,7,12,13,12,12,12,12,13,12,12,12,6,7,12,12,12,24,25,12,6,7,6,6,7,12,12,12,12,12,12,12,6,7,12,26,27,13,12,13,12,13,6,7,12,12,12,6,7,12,12,12,12,13,12,12,12,26,27,12,12,13,12,6,7,12,12,12,12,12,12,12,12,13,6,28,29,6,7,7,6,7,12,13,12,12,12,12,13,12,12,12,12,12,12,12,12,28,29,12,12,12,12,6,7,12,12,12,12,12,12,12,6,7,6,30,31,6,6,7,6,7,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,30,31,12,12,12,12,6,7,12,12,12,12,12,12,12,12,13,12,32,33,12,12,13,12,13,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,32,33,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,10,11,12,12,12,12,6,7,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,16,17,12,12,12,12,12,13,12,12,12,12,12,12,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="03" dX="28" dY="9"/>
<exit x="0" y="5" map="03" dX="28" dY="10"/>
<exit x="39" y="5" map="miniboss" dX="1" dY="9"/>
<exit x="0" y="6" map="03" dX="28" dY="11"/>
<exit x="39" y="6" map="miniboss" dX="1" dY="10"/>
<exit x="0" y="7" map="03" dX="28" dY="12"/>
<exit x="39" y="7" map="miniboss" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="8" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="12" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="10" mType="011_evil_gagman" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="39" y="7" id="1" mType="043_evil_gagman_gen" type="fixed_amount" number="2" facing="left" freq="30"/>
<mob x="24" y="4" oID="14" mType="014_bead"/>
<mob x="25" y="4" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="19" y="4" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="16" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="27" y="3" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="22" y="4" oID="4" oType="004_candle2" speed="5" freq="90"/>
<object x="33" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/>
</objects>
</gameLevel>
;
public function XmlData_level1_04(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 47
//XmlData_miniboss (dataClassesFromXml.maps.gray.XmlData_miniboss)
package dataClassesFromXml.maps.gray {
public class XmlData_miniboss {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="gagmen_orange" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,3,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,10,11,7,6,7,6,10,11,7,6,7,6,10,11,7,6,7,12,13,12,16,17,13,12,13,12,16,17,13,12,13,12,16,17,13,12,13,6,7,6,20,21,7,6,7,6,20,21,7,6,7,6,20,21,7,6,7,12,13,12,22,23,13,12,13,12,22,23,13,12,13,12,22,23,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,24,25,7,6,7,6,24,25,7,6,7,6,24,25,7,6,7,12,13,12,26,27,13,12,13,12,26,27,13,12,13,12,26,27,13,12,13,6,7,6,28,29,7,6,7,6,28,29,7,6,7,6,28,29,7,6,7,12,13,12,30,31,13,12,13,12,30,31,13,12,13,12,30,31,13,12,13,6,7,6,32,33,7,6,7,6,32,33,7,6,7,6,32,33,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="level1_04" dX="38" dY="5"/>
<exit x="19" y="9" map="everything_test08" dX="1" dY="7"/>
<exit x="0" y="10" map="level1_04" dX="38" dY="6"/>
<exit x="19" y="10" map="everything_test08" dX="1" dY="8"/>
<exit x="0" y="11" map="level1_04" dX="38" dY="7"/>
<exit x="19" y="11" map="everything_test08" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="12" y="9" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_miniboss(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 48
//XmlData_secret00 (dataClassesFromXml.maps.gray.XmlData_secret00)
package dataClassesFromXml.maps.gray {
public class XmlData_secret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,3,3,3,3,3,4,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="7" map="01" dX="2" dY="5"/>
<exit x="19" y="8" map="01" dX="2" dY="6"/>
</exits>
<mobs>
<mob x="9" y="9" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret00(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 49
//XmlData_secret01 (dataClassesFromXml.maps.gray.XmlData_secret01)
package dataClassesFromXml.maps.gray {
public class XmlData_secret01 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="gagmen_gray" tilesize="50"/>
<layers>
<layer name="front" tiles="3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,41,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,41,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,-1,-1,-1,5,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="8" y="14" map="everything_test" dX="6" dY="2"/>
<exit x="9" y="14" map="everything_test" dX="7" dY="2"/>
<exit x="10" y="14" map="everything_test" dX="8" dY="2"/>
</exits>
<mobs>
<mob x="4" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="8" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret01(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 50
//XmlData_test (dataClassesFromXml.maps.gray.XmlData_test)
package dataClassesFromXml.maps.gray {
public class XmlData_test {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="30" set="gagmen_gray" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="3" y="0" map="everything_test" dX="15" dY="37"/>
<exit x="4" y="0" map="everything_test" dX="15" dY="37"/>
<exit x="0" y="14" map="secret00" dX="18" dY="7"/>
<exit x="0" y="15" map="secret00" dX="18" dY="8"/>
<exit x="69" y="24" map="02" dX="1" dY="14"/>
<exit x="69" y="25" map="02" dX="1" dY="15"/>
<exit x="69" y="26" map="02" dX="1" dY="16"/>
<exit x="69" y="27" map="02" dX="1" dY="17"/>
</exits>
<mobs>
<mob x="2" y="5" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="13" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="13" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="1" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="14" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="25" id="23" mType="024_breakable1" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="37" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="49" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="56" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="57" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="61" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="63" y="27" id="10" mType="011_evil_gagman" drops="0,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_test(){
super();
}
}
}//package dataClassesFromXml.maps.gray
Section 51
//XmlData_0 (dataClassesFromXml.maps.green.XmlData_0)
package dataClassesFromXml.maps.green {
public class XmlData_0 {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="20" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="0" map="secret" dX="3" dY="17"/>
<exit x="4" y="0" map="secret" dX="4" dY="17"/>
<exit x="5" y="0" map="secret" dX="5" dY="17"/>
<exit x="3" y="19" map="1" dX="4" dY="2"/>
<exit x="4" y="19" map="1" dX="4" dY="2"/>
<exit x="5" y="19" map="1" dX="4" dY="2"/>
</exits>
<player x="4" y="1"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_0(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 52
//XmlData_1 (dataClassesFromXml.maps.green.XmlData_1)
package dataClassesFromXml.maps.green {
public class XmlData_1 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,-1,-1,-1,15,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,15,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,15,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,2,2,2,1,1,1,2,2,2,-1,-1,-1,-1,-1,-1,2,2,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,9,8,9,8,9,8,9,8,7,8,9,8,9,8,11,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,11,11,11,6,5,6,5,6,5,6,5,10,5,6,5,6,5,12,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,7,8,9,8,9,8,9,8,9,12,12,12,9,8,9,8,9,8,9,8,11,8,9,8,9,8,13,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,10,5,6,5,6,5,6,5,6,13,13,13,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,12,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="0" map="0" dX="3" dY="17"/>
<exit x="4" y="0" map="0" dX="4" dY="17"/>
<exit x="5" y="0" map="0" dX="5" dY="17"/>
<exit x="69" y="4" map="2" dX="2" dY="5"/>
<exit x="69" y="5" map="2" dX="2" dY="5"/>
</exits>
<mobs>
<mob x="27" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="41" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="45" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="15" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="24" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="31" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="53" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="36" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_1(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 53
//XmlData_2 (dataClassesFromXml.maps.green.XmlData_2)
package dataClassesFromXml.maps.green {
public class XmlData_2 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,2,2,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,2,2,2,2,2,2,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,7,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,7,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,10,10,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,10,8,9,10,9,8,9,8,9,8,7,8,9,5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,11,11,11,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,11,5,6,11,6,5,6,5,6,7,10,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,12,12,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,12,8,9,12,9,8,9,8,9,10,11,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,13,13,13,13,5,6,5,6,5,6,5,6,5,6,5,7,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,13,5,6,13,6,5,6,5,6,11,12,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,13,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,7,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,10,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,11,9,8,9,8,9,8,9,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="0" y="4" map="1" dX="67" dY="5"/>
<exit x="0" y="5" map="1" dX="67" dY="5"/>
<exit x="63" y="9" map="everything_test" dX="2" dY="2"/>
<exit x="64" y="9" map="everything_test" dX="3" dY="2"/>
<exit x="65" y="9" map="everything_test" dX="4" dY="2"/>
</exits>
<mobs>
<mob x="22" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="30" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="37" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="46" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="7" y="6" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="40" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="2" oID="14" mType="014_bead"/>
<mob x="37" y="2" oID="14" mType="014_bead"/>
<mob x="43" y="3" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="64" y="5" oID="14" mType="014_bead"/>
<mob x="64" y="6" oID="14" mType="014_bead"/>
<mob x="64" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_2(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 54
//XmlData_3 (dataClassesFromXml.maps.green.XmlData_3)
package dataClassesFromXml.maps.green {
public class XmlData_3 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
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<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,5,6,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,7,9,8,9,8,9,7,9,8,9,8,7,7,7,7,7,8,9,8,9,8,9,8,9,8,10,8,9,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,10,6,5,6,5,6,10,6,5,6,5,10,10,10,10,10,5,6,5,6,5,6,5,6,5,11,5,6,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,7,9,11,9,8,9,8,9,11,9,8,9,8,11,11,11,11,11,8,9,8,9,8,9,8,9,8,12,8,9,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,10,6,12,6,5,7,5,6,12,6,5,6,5,12,12,12,12,12,5,6,5,6,5,6,5,6,5,13,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,11,9,13,9,8,10,8,9,13,9,8,9,8,13,13,13,13,13,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,12,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,13,9,8,9,8,12,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="3" y="0" map="everything_test04" dX="8" dY="11"/>
<exit x="4" y="0" map="everything_test04" dX="9" dY="11"/>
<exit x="5" y="0" map="everything_test04" dX="10" dY="11"/>
<exit x="69" y="4" map="4" dX="2" dY="5"/>
<exit x="69" y="5" map="4" dX="2" dY="5"/>
</exits>
<mobs>
<mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="40" y="5" id="1" mType="002_roboboob" speed="6" freq="300" direction="left" preload="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="61" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="46" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="66" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="47" y="3" oID="14" mType="014_bead"/>
<mob x="49" y="3" oID="14" mType="014_bead"/>
<mob x="55" y="3" oID="14" mType="014_bead"/>
<mob x="56" y="3" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="20" y="4" oID="14" mType="014_bead"/>
<mob x="22" y="4" oID="14" mType="014_bead"/>
<mob x="24" y="4" oID="14" mType="014_bead"/>
<mob x="26" y="4" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="54" y="7" oID="10" oType="010_spike2"/>
<object x="56" y="7" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_3(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 55
//XmlData_4 (dataClassesFromXml.maps.green.XmlData_4)
package dataClassesFromXml.maps.green {
public class XmlData_4 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
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<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,7,8,9,5,6,5,6,5,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,11,6,5,6,5,6,5,6,5,6,5,6,7,7,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,10,5,6,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,12,9,8,9,8,9,8,9,8,9,8,9,10,10,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,11,8,9,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,13,6,5,6,5,6,5,6,5,6,5,6,11,11,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,12,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,12,12,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,13,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,13,5,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,12,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="" dX="67" dY="5"/>
<exit x="69" y="4" map="littleMen_drop" dX="1" dY="7"/>
<exit x="0" y="5" map="3" dX="67" dY="5"/>
<exit x="69" y="5" map="littleMen_drop" dX="1" dY="7"/>
</exits>
<mobs>
<mob x="10" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="36" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="26" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="52" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="61" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="45" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="42" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="57" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" oID="14" mType="014_bead"/>
<mob x="15" y="4" oID="14" mType="014_bead"/>
<mob x="30" y="4" oID="14" mType="014_bead"/>
<mob x="32" y="4" oID="14" mType="014_bead"/>
<mob x="47" y="4" oID="14" mType="014_bead"/>
<mob x="49" y="4" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_4(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 56
//XmlData_5 (dataClassesFromXml.maps.green.XmlData_5)
package dataClassesFromXml.maps.green {
public class XmlData_5 {
public static const CONTENT:XML = <gameLevel>
<level width="70" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,1,0,1,0,1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,1,0,1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,2,2,2,2,2,2,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,2,0,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,2,-1,-1,-1,-1,-1,-1,2,2,1,1,1,2,2,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,2,0,2,-1,-1,-1,-1,-1,2,0,2,0,2,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,2,0,1,0,2,-1,-1,-1,-1,2,2,1,1,1,1,1,2,2,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,2,2,2,2,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,7,7,9,7,9,8,9,8,9,8,9,8,9,8,9,8,9,7,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,10,10,6,10,6,5,6,5,6,5,6,5,6,5,6,5,6,10,6,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,5,7,7,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,11,9,11,9,8,9,8,9,8,9,8,9,8,9,8,9,11,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,8,10,10,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,12,12,6,12,6,5,6,5,6,5,6,5,6,5,6,5,6,12,6,5,6,5,7,5,12,5,6,5,6,5,6,5,6,5,6,5,11,11,11,11,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,13,13,9,13,9,8,9,8,9,8,9,8,9,8,9,8,9,13,9,8,9,8,10,8,13,8,9,8,9,8,9,8,9,8,9,8,12,12,12,12,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,11,5,6,5,6,5,6,5,6,5,6,5,6,5,13,13,13,13,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,12,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,13,5,6,5,6,5,10,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,11,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="4" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="5" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="65" y="9" map="end" dX="3" dY="2"/>
<exit x="66" y="9" map="end" dX="3" dY="2"/>
<exit x="67" y="9" map="end" dX="3" dY="2"/>
</exits>
<mobs>
<mob x="57" y="3" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="1" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="46" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="54" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="62" y="5" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="63" y="5" id="1" mType="002_roboboob" preload="false" direction="left" freq="320" speed="5" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="38" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="44" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="53" y="6" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="24" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="34" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="51" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="62" y="7" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" oID="14" mType="014_bead"/>
<mob x="24" y="7" oID="14" mType="014_bead"/>
<mob x="34" y="7" oID="14" mType="014_bead"/>
<mob x="41" y="7" oID="14" mType="014_bead"/>
<mob x="51" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_5(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 57
//XmlData_end (dataClassesFromXml.maps.green.XmlData_end)
package dataClassesFromXml.maps.green {
public class XmlData_end {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,-1,-1,-1,1,1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,2,2,2,2,2,2,2,2,2,2,0,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,-1,-1,-1,0,0,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,7,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,7,5,6,5,6,5,10,5,6,5,7,7,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,10,8,9,8,7,8,11,8,9,8,10,10,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,11,5,6,5,10,5,12,5,6,5,11,11,6,5,6,5,6,7,6,5,6,5,6,5,6,5,6,8,9,8,12,8,9,8,11,8,13,8,9,8,12,12,9,8,9,8,9,10,9,8,9,8,9,8,9,8,9,5,6,5,13,5,6,5,12,5,6,5,6,5,13,13,6,5,6,5,6,11,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,13,8,9,8,9,8,9,8,9,8,9,8,9,12,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,13,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="littleMen_drop" dX="12" dY="57"/>
<exit x="3" y="0" map="littleMen_drop" dX="13" dY="57"/>
<exit x="4" y="0" map="littleMen_drop" dX="14" dY="57"/>
<exit x="0" y="4" map="secret1" dX="28" dY="4"/>
<exit x="0" y="5" map="secret1" dX="28" dY="5"/>
</exits>
<mobs>
<mob x="0" y="4" id="28" mType="029_breakable4" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="16" y="5" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_end(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 58
//XmlData_everything_test (dataClassesFromXml.maps.green.XmlData_everything_test)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,2,2,2,2,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="2" dX="63" dY="8"/>
<exit x="3" y="0" map="2" dX="64" dY="8"/>
<exit x="4" y="0" map="2" dX="65" dY="8"/>
<exit x="19" y="3" map="everything_test01" dX="1" dY="3"/>
<exit x="19" y="4" map="everything_test01" dX="1" dY="4"/>
<exit x="19" y="8" map="everything_test01" dX="1" dY="8"/>
<exit x="19" y="9" map="everything_test01" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="6" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 59
//XmlData_everything_test01 (dataClassesFromXml.maps.green.XmlData_everything_test01)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test01 {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,-1,-1,-1,-1,1,1,1,0,1,1,1,0,1,1,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,0,1,1,1,0,1,1,1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,0,1,1,0,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="everything_test" dX="18" dY="3"/>
<exit x="0" y="4" map="everything_test" dX="18" dY="4"/>
<exit x="0" y="8" map="everything_test" dX="18" dY="8"/>
<exit x="0" y="9" map="everything_test" dX="18" dY="9"/>
<exit x="38" y="12" map="everything_test03" dX="3" dY="2"/>
<exit x="39" y="12" map="everything_test03" dX="4" dY="2"/>
<exit x="40" y="12" map="everything_test03" dX="5" dY="2"/>
</exits>
<mobs>
<mob x="17" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="18" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="37" y="4" id="30" mType="031_breakable6" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="3" y="5" oID="14" mType="014_bead"/>
<mob x="7" y="5" oID="14" mType="014_bead"/>
<mob x="11" y="5" oID="14" mType="014_bead"/>
<mob x="15" y="5" oID="14" mType="014_bead"/>
<mob x="19" y="5" oID="14" mType="014_bead"/>
<mob x="23" y="5" oID="14" mType="014_bead"/>
<mob x="27" y="5" oID="14" mType="014_bead"/>
<mob x="31" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test01(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 60
//XmlData_everything_test03 (dataClassesFromXml.maps.green.XmlData_everything_test03)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test03 {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,0,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,0,1,1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,1,1,1,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,2,-1,-1,-1,-1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,0,1,2,2,1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,1,2,-1,-1,-1,-1,1,2,-1,-1,-1,-1,-1,2,1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,-1,2,1,2,-1,-1,-1,-1,1,1,1,1,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,1,1,0,-1,-1,0,1,1,0,-1,-1,-1,0,1,1,-1,-1,-1,0,1,1,1,0,-1,-1,-1,0,1,1,1,0,-1,-1,-1,1,1,0,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,2,2,2,2,2,2,1,2,2,2,2,1,2,2,2,2,1,-1,-1,-1,-1,-1,1,2,2,2,2,1,1,1,2,2,2,2,1,-1,-1,-1,-1,-1,1,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="0" map="everything_test01" dX="38" dY="11"/>
<exit x="4" y="0" map="everything_test01" dX="39" dY="11"/>
<exit x="5" y="0" map="everything_test01" dX="40" dY="11"/>
<exit x="49" y="3" map="everything_test04" dX="1" dY="3"/>
<exit x="49" y="4" map="everything_test04" dX="1" dY="4"/>
<exit x="49" y="8" map="everything_test04" dX="1" dY="8"/>
<exit x="49" y="9" map="everything_test04" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="20" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="42" y="4" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="34" y="9" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="4" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="48" y="9" id="15" speed="7" freq="160" mType="roboboob" direction="left" preload="false"/>
<mob x="3" y="5" oID="14" mType="014_bead"/>
<mob x="7" y="5" oID="14" mType="014_bead"/>
<mob x="15" y="5" oID="14" mType="014_bead"/>
<mob x="18" y="5" oID="14" mType="014_bead"/>
<mob x="21" y="5" oID="14" mType="014_bead"/>
<mob x="25" y="5" oID="14" mType="014_bead"/>
<mob x="31" y="5" oID="14" mType="014_bead"/>
<mob x="35" y="5" oID="14" mType="014_bead"/>
<mob x="39" y="5" oID="14" mType="014_bead"/>
<mob x="43" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="21" y="10" oID="10" oType="010_spike2"/>
<object x="23" y="10" oID="10" oType="010_spike2"/>
<object x="25" y="10" oID="11" oType="011_spike2_b"/>
<object x="39" y="10" oID="10" oType="010_spike2"/>
<object x="41" y="10" oID="10" oType="010_spike2"/>
<object x="43" y="10" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_everything_test03(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 61
//XmlData_everything_test04 (dataClassesFromXml.maps.green.XmlData_everything_test04)
package dataClassesFromXml.maps.green {
public class XmlData_everything_test04 {
public static const CONTENT:XML = <gameLevel>
<level width="16" height="13" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,-1,-1,-1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,2,2,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,1,-1,-1,14,14,-1,-1,-1,-1,-1,14,-1,1,1,1,1,0,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,2,2,1,2,2,2,1,-1,-1,-1,1,2,2,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="everything_test03" dX="48" dY="3"/>
<exit x="0" y="4" map="everything_test03" dX="48" dY="4"/>
<exit x="0" y="8" map="everything_test03" dX="48" dY="8"/>
<exit x="0" y="9" map="everything_test03" dX="48" dY="9"/>
<exit x="8" y="12" map="3" dX="3" dY="2"/>
<exit x="9" y="12" map="3" dX="4" dY="2"/>
<exit x="10" y="12" map="3" dX="5" dY="2"/>
</exits>
<mobs>
<mob x="6" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="12" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_everything_test04(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 62
//XmlData_littleMen_drop (dataClassesFromXml.maps.green.XmlData_littleMen_drop)
package dataClassesFromXml.maps.green {
public class XmlData_littleMen_drop {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="60" set="littlemen" tilesize="50"/>
<layers>
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<mob x="10" y="31" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/>
<mob x="4" y="37" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,50,0,50,0,0,0,0,0,0"/>
<mob x="11" y="39" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="47" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="15" y="4" oID="6" oType="006_spike0"/>
<object x="15" y="6" oID="6" oType="006_spike0"/>
<object x="15" y="8" oID="6" oType="006_spike0"/>
<object x="3" y="9" oID="9" oType="009_spike1_b"/>
<object x="3" y="10" oID="9" oType="009_spike1_b"/>
<object x="15" y="10" oID="6" oType="006_spike0"/>
<object x="3" y="11" oID="8" oType="008_spike1"/>
<object x="15" y="12" oID="6" oType="006_spike0"/>
<object x="3" y="13" oID="8" oType="008_spike1"/>
<object x="15" y="14" oID="6" oType="006_spike0"/>
<object x="3" y="15" oID="8" oType="008_spike1"/>
<object x="15" y="16" oID="6" oType="006_spike0"/>
<object x="3" y="17" oID="9" oType="009_spike1_b"/>
<object x="15" y="18" oID="6" oType="006_spike0"/>
<object x="3" y="19" oID="8" oType="008_spike1"/>
<object x="15" y="20" oID="6" oType="006_spike0"/>
<object x="3" y="21" oID="8" oType="008_spike1"/>
<object x="15" y="22" oID="6" oType="006_spike0"/>
<object x="3" y="23" oID="8" oType="008_spike1"/>
<object x="15" y="24" oID="6" oType="006_spike0"/>
<object x="3" y="25" oID="8" oType="008_spike1"/>
<object x="15" y="26" oID="6" oType="006_spike0"/>
<object x="3" y="27" oID="8" oType="008_spike1"/>
<object x="15" y="28" oID="6" oType="006_spike0"/>
<object x="3" y="30" oID="9" oType="009_spike1_b"/>
<object x="15" y="30" oID="6" oType="006_spike0"/>
<object x="3" y="31" oID="8" oType="008_spike1"/>
<object x="15" y="32" oID="6" oType="006_spike0"/>
<object x="3" y="33" oID="8" oType="008_spike1"/>
<object x="15" y="34" oID="6" oType="006_spike0"/>
<object x="3" y="35" oID="8" oType="008_spike1"/>
<object x="15" y="36" oID="6" oType="006_spike0"/>
<object x="3" y="37" oID="9" oType="009_spike1_b"/>
<object x="15" y="38" oID="6" oType="006_spike0"/>
<object x="15" y="40" oID="6" oType="006_spike0"/>
<object x="3" y="41" oID="8" oType="008_spike1"/>
<object x="15" y="42" oID="6" oType="006_spike0"/>
<object x="3" y="43" oID="8" oType="008_spike1"/>
<object x="15" y="44" oID="6" oType="006_spike0"/>
<object x="3" y="45" oID="8" oType="008_spike1"/>
<object x="15" y="46" oID="6" oType="006_spike0"/>
<object x="3" y="47" oID="8" oType="008_spike1"/>
<object x="15" y="48" oID="6" oType="006_spike0"/>
</objects>
</gameLevel>
;
public function XmlData_littleMen_drop(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 63
//XmlData_secret (dataClassesFromXml.maps.green.XmlData_secret)
package dataClassesFromXml.maps.green {
public class XmlData_secret {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="20" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,-1,-1,-1,-1,14,-1,14,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,14,-1,14,-1,-1,2,2,2,1,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,1,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,1,1,1,-1,-1,-1,1,0,1,0,1,0,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,2,2,2,-1,-1,-1,2,2,2,2,2,2,2,2,2,1,1,1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="3" y="19" map="0" dX="3" dY="2"/>
<exit x="4" y="19" map="0" dX="4" dY="2"/>
<exit x="5" y="19" map="0" dX="5" dY="2"/>
</exits>
<mobs>
<mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 64
//XmlData_secret1 (dataClassesFromXml.maps.green.XmlData_secret1)
package dataClassesFromXml.maps.green {
public class XmlData_secret1 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="10" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="4" map="end" dX="1" dY="4"/>
<exit x="29" y="5" map="end" dX="1" dY="5"/>
</exits>
<mobs>
<mob x="4" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret1(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 65
//XmlData_superSecret00 (dataClassesFromXml.maps.green.XmlData_superSecret00)
package dataClassesFromXml.maps.green {
public class XmlData_superSecret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="littlemen" tilesize="50"/>
<layers>
<layer name="front" tiles="1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,0,2,2,2,2,2,0,2,2,2,2,2,0,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,14,-1,-1,-1,14,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,1,1,1,-1"/>
<layer name="back" tiles="5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,8,9,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,5,6,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,-1"/>
</layers>
<exits>
<exit x="15" y="14" map="3" dX="3" dY="2"/>
<exit x="16" y="14" map="3" dX="4" dY="2"/>
</exits>
<mobs>
<mob x="9" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
<mob x="4" y="8" oID="14" mType="014_bead"/>
<mob x="5" y="8" oID="14" mType="014_bead"/>
<mob x="7" y="8" oID="14" mType="014_bead"/>
<mob x="8" y="8" oID="14" mType="014_bead"/>
<mob x="10" y="8" oID="14" mType="014_bead"/>
<mob x="11" y="8" oID="14" mType="014_bead"/>
<mob x="12" y="8" oID="14" mType="014_bead"/>
<mob x="14" y="8" oID="14" mType="014_bead"/>
<mob x="4" y="9" oID="14" mType="014_bead"/>
<mob x="5" y="9" oID="14" mType="014_bead"/>
<mob x="7" y="9" oID="14" mType="014_bead"/>
<mob x="8" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="9" oID="14" mType="014_bead"/>
<mob x="11" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="9" oID="14" mType="014_bead"/>
<mob x="14" y="9" oID="14" mType="014_bead"/>
<mob x="4" y="10" oID="14" mType="014_bead"/>
<mob x="5" y="10" oID="14" mType="014_bead"/>
<mob x="7" y="10" oID="14" mType="014_bead"/>
<mob x="8" y="10" oID="14" mType="014_bead"/>
<mob x="9" y="10" oID="14" mType="014_bead"/>
<mob x="10" y="10" oID="14" mType="014_bead"/>
<mob x="11" y="10" oID="14" mType="014_bead"/>
<mob x="12" y="10" oID="14" mType="014_bead"/>
<mob x="13" y="10" oID="14" mType="014_bead"/>
<mob x="14" y="10" oID="14" mType="014_bead"/>
<mob x="4" y="11" oID="14" mType="014_bead"/>
<mob x="5" y="11" oID="14" mType="014_bead"/>
<mob x="6" y="11" oID="14" mType="014_bead"/>
<mob x="7" y="11" oID="14" mType="014_bead"/>
<mob x="8" y="11" oID="14" mType="014_bead"/>
<mob x="11" y="11" oID="14" mType="014_bead"/>
<mob x="12" y="11" oID="14" mType="014_bead"/>
<mob x="13" y="11" oID="14" mType="014_bead"/>
<mob x="14" y="11" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_superSecret00(){
super();
}
}
}//package dataClassesFromXml.maps.green
Section 66
//XmlData_orgasmatron_respawn (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron_respawn)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_orgasmatron_respawn {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="orgasm" tilesize="50"/>
<layers>
<layer name="front" tiles="0,9,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/>
<layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/>
</layers>
<exits>
<exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="8" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="9" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="12" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="13" y="6" id="25" mType="026_cage2" regenerate="true" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_orgasmatron_respawn(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 67
//XmlData_orgasmatron00 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron00)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_orgasmatron00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="orgasm" tilesize="50"/>
<layers>
<layer name="front" tiles="0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,9,-1,-1,-1,11,11,11,11,11,11,11,11,11,11,11,11,11,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,9,11,11,11,11,11,11,11,11,11,11,11,11,10,-1,-1,-1,10,9,0,9,9,9,9,9,9,9,9,9,9,9,9,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,-1,-1,-1,2,9,-1"/>
<layer name="back" tiles="121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,65,66,67,68,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,73,74,75,76,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,81,82,83,84,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,89,90,91,92,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,117,118,119,120,141,142,143,144,157,158,159,160,141,142,143,144,145,146,147,148,125,126,127,128,145,146,147,148,161,162,163,164,145,146,147,148,141,142,143,144,133,134,135,136,141,142,143,144,141,142,143,144,65,66,67,68,145,146,147,148,137,138,139,140,145,146,147,148,145,146,147,148,73,74,75,76,121,122,123,124,141,142,143,144,141,142,143,144,149,150,151,152,81,82,83,84,129,130,131,132,145,146,147,148,145,146,147,148,153,154,155,156,89,90,91,92,141,142,143,144,141,142,143,144,141,142,143,144,157,158,159,160,141,142,143,144,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="secret00" dX="2" dY="13"/>
<exit x="3" y="0" map="secret00" dX="3" dY="13"/>
<exit x="4" y="0" map="secret00" dX="4" dY="13"/>
<exit x="15" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="16" y="14" map="orgasmatron01" dX="6" dY="2"/>
<exit x="17" y="14" map="orgasmatron01" dX="6" dY="2"/>
</exits>
<player x="3" y="1"/>
<mobs>
<mob x="8" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="9" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="12" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
<mob x="13" y="6" id="25" mType="026_cage2" regenerate="false" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_orgasmatron00(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 68
//XmlData_orgasmatron01 (dataClassesFromXml.maps.orgasmatron.XmlData_orgasmatron01)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_orgasmatron01 {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="30" set="orgasm" tilesize="50"/>
<layers>
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</layers>
<respawn map="orgasmatron_respawn" x="3" y="6"/>
<exits>
</exits>
<mobs>
<mob x="19" y="26" mType="orgasmatron" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="2" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="3" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="18" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_orgasmatron01(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 69
//XmlData_secret00 (dataClassesFromXml.maps.orgasmatron.XmlData_secret00)
package dataClassesFromXml.maps.orgasmatron {
public class XmlData_secret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="orgasm" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="14" map="orgasmatron00" dX="2" dY="2"/>
<exit x="3" y="14" map="orgasmatron00" dX="3" dY="2"/>
<exit x="4" y="14" map="orgasmatron00" dX="4" dY="2"/>
</exits>
<mobs>
<mob x="17" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="2" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="6" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret00(){
super();
}
}
}//package dataClassesFromXml.maps.orgasmatron
Section 70
//XmlData_door (dataClassesFromXml.maps.pink.XmlData_door)
package dataClassesFromXml.maps.pink {
public class XmlData_door {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,8,15,-1,-1,-1,-1,13,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,8,8,8,8,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,1,8,8,1,8,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="pink11" dX="28" dY="9"/>
<exit x="0" y="10" map="pink11" dX="28" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="12" y="9" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_door(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 71
//XmlData_PINK_START (dataClassesFromXml.maps.pink.XmlData_PINK_START)
package dataClassesFromXml.maps.pink {
public class XmlData_PINK_START {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="secret02" dX="7" dY="7"/>
<exit x="6" y="0" map="secret02" dX="7" dY="7"/>
<exit x="7" y="0" map="secret02" dX="7" dY="7"/>
<exit x="5" y="23" map="pink00" dX="5" dY="1"/>
<exit x="6" y="23" map="pink00" dX="5" dY="1"/>
<exit x="7" y="23" map="pink00" dX="5" dY="1"/>
</exits>
<player x="6" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_PINK_START(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 72
//XmlData_pink00 (dataClassesFromXml.maps.pink.XmlData_pink00)
package dataClassesFromXml.maps.pink {
public class XmlData_pink00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,13,14,14,14,14,14,8,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,8,22,8,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,22,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="PINK_START" dX="6" dY="21"/>
<exit x="5" y="0" map="PINK_START" dX="6" dY="21"/>
<exit x="6" y="0" map="PINK_START" dX="6" dY="21"/>
<exit x="19" y="8" map="pink01" dX="1" dY="8"/>
<exit x="19" y="9" map="pink01" dX="1" dY="9"/>
<exit x="19" y="10" map="pink01" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="16" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink00(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 73
//XmlData_pink01 (dataClassesFromXml.maps.pink.XmlData_pink01)
package dataClassesFromXml.maps.pink {
public class XmlData_pink01 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,14,14,14,14,14,14,14,-1,-1,-1,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,2,-1,-1,-1,7,8,22,9,-1,-1,7,8,22,9,-1,-1,0,1,1,1,1,1,1,22,8,22,8,22,8,22,8,8,8,8,8,22,8,9,-1,-1,7,22,8,8,8,8,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink00" dX="18" dY="8"/>
<exit x="29" y="8" map="pink02" dX="1" dY="8"/>
<exit x="0" y="9" map="pink00" dX="18" dY="9"/>
<exit x="29" y="9" map="pink02" dX="1" dY="9"/>
<exit x="0" y="10" map="pink00" dX="18" dY="10"/>
<exit x="29" y="10" map="pink02" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="22" y="4" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="7" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="8" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="24" y="8" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="26" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="17" y="5" oID="14" mType="014_bead"/>
<mob x="18" y="5" oID="14" mType="014_bead"/>
<mob x="19" y="5" oID="14" mType="014_bead"/>
<mob x="20" y="5" oID="14" mType="014_bead"/>
<mob x="11" y="8" oID="14" mType="014_bead"/>
<mob x="12" y="8" oID="14" mType="014_bead"/>
<mob x="13" y="8" oID="14" mType="014_bead"/>
<mob x="14" y="8" oID="14" mType="014_bead"/>
<mob x="13" y="6" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="8" y="11" oID="10" oType="019_INFLspike2"/>
<object x="10" y="11" oID="11" oType="020_INFLspike2_b"/>
<object x="21" y="11" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink01(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 74
//XmlData_pink02 (dataClassesFromXml.maps.pink.XmlData_pink02)
package dataClassesFromXml.maps.pink {
public class XmlData_pink02 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,14,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,13,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink01" dX="28" dY="8"/>
<exit x="29" y="8" map="pink03" dX="1" dY="8"/>
<exit x="0" y="9" map="pink01" dX="28" dY="9"/>
<exit x="29" y="9" map="pink03" dX="1" dY="9"/>
<exit x="0" y="10" map="pink01" dX="28" dY="10"/>
<exit x="29" y="10" map="pink03" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="7" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="3" oID="14" mType="014_bead"/>
<mob x="14" y="5" oID="14" mType="014_bead"/>
<mob x="20" y="5" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="23" y="7" oID="14" mType="014_bead"/>
<mob x="8" y="10" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
<object x="11" y="12" oID="10" oType="019_INFLspike2"/>
<object x="13" y="12" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
<object x="17" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="10" oType="019_INFLspike2"/>
<object x="23" y="12" oID="10" oType="019_INFLspike2"/>
<object x="25" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink02(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 75
//XmlData_pink03 (dataClassesFromXml.maps.pink.XmlData_pink03)
package dataClassesFromXml.maps.pink {
public class XmlData_pink03 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,15,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,1,1,1,1,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,8,22,1,1,1,1,1,1,1,1,1,8,8,1,1,8,8,1,1,1,8,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="3" map="pink04" dX="1" dY="5"/>
<exit x="29" y="4" map="pink04" dX="1" dY="5"/>
<exit x="29" y="5" map="pink04" dX="1" dY="5"/>
<exit x="0" y="8" map="pink02" dX="28" dY="8"/>
<exit x="0" y="9" map="pink02" dX="28" dY="9"/>
<exit x="0" y="10" map="pink02" dX="28" dY="10"/>
</exits>
<mobs>
<mob x="23" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="7" oID="14" mType="014_bead"/>
<mob x="14" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="10" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="9" oID="10" oType="019_INFLspike2"/>
<object x="13" y="9" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink03(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 76
//XmlData_pink04 (dataClassesFromXml.maps.pink.XmlData_pink04)
package dataClassesFromXml.maps.pink {
public class XmlData_pink04 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="pink03" dX="28" dY="5"/>
<exit x="29" y="3" map="pink05" dX="1" dY="5"/>
<exit x="0" y="4" map="pink03" dX="28" dY="5"/>
<exit x="29" y="4" map="pink05" dX="1" dY="5"/>
<exit x="0" y="5" map="pink03" dX="28" dY="5"/>
<exit x="29" y="5" map="pink05" dX="1" dY="5"/>
<exit x="11" y="14" map="pink12" dX="8" dY="2"/>
<exit x="12" y="14" map="pink12" dX="9" dY="2"/>
<exit x="13" y="14" map="pink12" dX="10" dY="2"/>
<exit x="14" y="14" map="pink12" dX="11" dY="2"/>
<exit x="15" y="14" map="pink12" dX="12" dY="2"/>
<exit x="16" y="14" map="pink12" dX="13" dY="2"/>
<exit x="17" y="14" map="pink12" dX="14" dY="2"/>
<exit x="18" y="14" map="pink12" dX="15" dY="2"/>
</exits>
<mobs>
<mob x="9" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="6" id="43" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="24" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="23" y="5" id="10" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="6" id="33" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="32" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="6" id="34" mType="044_breakable17" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="8" id="33" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="8" id="32" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="8" id="34" mType="033_breakable8" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="10" id="33" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="32" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="10" id="34" mType="045_breakable18" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="3" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink04(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 77
//XmlData_pink05 (dataClassesFromXml.maps.pink.XmlData_pink05)
package dataClassesFromXml.maps.pink {
public class XmlData_pink05 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,22,8,22,25,14,25,15,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,24,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,1,1,1,1,1,2,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,8,1,1,2,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,10,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,56,57,42,43,42,43,42,43,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,58,59,50,51,50,51,50,51,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,60,61,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="3" map="pink04" dX="28" dY="5"/>
<exit x="0" y="4" map="pink04" dX="28" dY="5"/>
<exit x="0" y="5" map="pink04" dX="28" dY="5"/>
<exit x="29" y="8" map="pink06" dX="1" dY="8"/>
<exit x="29" y="9" map="pink06" dX="1" dY="9"/>
<exit x="29" y="10" map="pink06" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="5" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="7" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="13" y="6" oID="14" mType="014_bead"/>
<mob x="14" y="6" oID="14" mType="014_bead"/>
<mob x="18" y="6" oID="14" mType="014_bead"/>
<mob x="19" y="6" oID="14" mType="014_bead"/>
<mob x="11" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="4" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="7" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
<object x="11" y="12" oID="10" oType="019_INFLspike2"/>
<object x="13" y="12" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
<object x="17" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="10" oType="019_INFLspike2"/>
<object x="23" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink05(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 78
//XmlData_pink06 (dataClassesFromXml.maps.pink.XmlData_pink06)
package dataClassesFromXml.maps.pink {
public class XmlData_pink06 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,8,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,14,8,22,9,-1,-1,62,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,64,-1,-1,-1,-1,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,-1,-1,-1,-1,-1,62,63,63,64,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,8,8,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,8,8,8,8,8,8,8,8,8,8,8,8,22,8,22,8,22,22,8,22,8,22,8,8,8,8,8,8,8,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="4" map="pink07" dX="1" dY="4"/>
<exit x="29" y="5" map="pink07" dX="1" dY="5"/>
<exit x="29" y="6" map="pink07" dX="1" dY="6"/>
<exit x="0" y="8" map="pink05" dX="28" dY="8"/>
<exit x="0" y="9" map="pink05" dX="28" dY="9"/>
<exit x="0" y="10" map="pink05" dX="28" dY="10"/>
</exits>
<mobs>
<mob x="17" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="3" id="8" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="25" y="8" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="6" y="2" oID="14" mType="014_bead"/>
<mob x="8" y="2" oID="14" mType="014_bead"/>
<mob x="10" y="2" oID="14" mType="014_bead"/>
<mob x="12" y="2" oID="14" mType="014_bead"/>
<mob x="14" y="2" oID="14" mType="014_bead"/>
<mob x="16" y="2" oID="14" mType="014_bead"/>
<mob x="18" y="2" oID="14" mType="014_bead"/>
<mob x="20" y="2" oID="14" mType="014_bead"/>
<mob x="22" y="2" oID="14" mType="014_bead"/>
<mob x="24" y="2" oID="14" mType="014_bead"/>
<mob x="8" y="7" oID="14" mType="014_bead"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="8" id="9" mType="012_evil_gagman2b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="12" y="10" oID="10" oType="019_INFLspike2"/>
<object x="14" y="10" oID="10" oType="019_INFLspike2"/>
<object x="16" y="10" oID="10" oType="019_INFLspike2"/>
<object x="18" y="10" oID="10" oType="019_INFLspike2"/>
<object x="20" y="10" oID="10" oType="019_INFLspike2"/>
<object x="22" y="10" oID="11" oType="020_INFLspike2_b"/>
<object x="6" y="11" oID="10" oType="019_INFLspike2"/>
<object x="8" y="11" oID="10" oType="019_INFLspike2"/>
<object x="10" y="11" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink06(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 79
//XmlData_pink07 (dataClassesFromXml.maps.pink.XmlData_pink07)
package dataClassesFromXml.maps.pink {
public class XmlData_pink07 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="25" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,8,14,14,14,14,14,14,14,14,8,22,8,22,8,22,8,22,22,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,14,14,14,15,-1,24,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,22,8,22,8,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,7,22,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,7,8,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,8,22,8,8,22,8,22,8,9,-1,-1,-1,-1,-1,62,8,8,8,22,8,22,8,22,22,8,22,8,22,9,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,22,8,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,8,22,8,22,8,22,8,1,1,1,1,1,1,1,1,1,1,1,1,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,30,31,32,33,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,36,37,38,39,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,44,45,46,47,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,52,53,54,55,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="pink06" dX="28" dY="4"/>
<exit x="0" y="5" map="pink06" dX="28" dY="5"/>
<exit x="0" y="6" map="pink06" dX="28" dY="6"/>
<exit x="19" y="13" map="pink08" dX="1" dY="7"/>
<exit x="19" y="14" map="pink08" dX="1" dY="8"/>
<exit x="19" y="15" map="pink08" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="6" y="3" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="9" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="9" y="13" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="8" y="4" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="8" y="13" oID="14" mType="014_bead"/>
<mob x="19" y="15" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink07(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 80
//XmlData_pink08 (dataClassesFromXml.maps.pink.XmlData_pink08)
package dataClassesFromXml.maps.pink {
public class XmlData_pink08 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,9,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,22,23,22,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,7,23,22,23,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,13,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,2,-1,-1,-1,62,63,64,-1,-1,-1,62,63,64,-1,-1,-1,0,1,1,1,1,1,22,8,22,8,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,8,22,8,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,22,8,22,8,22,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,23,8,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,-1"/>
<layer name="back" tiles="42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="pink14" dX="26" dY="13"/>
<exit x="5" y="0" map="pink14" dX="26" dY="13"/>
<exit x="6" y="0" map="pink14" dX="26" dY="13"/>
<exit x="0" y="7" map="pink07" dX="18" dY="13"/>
<exit x="29" y="7" map="pink09" dX="1" dY="6"/>
<exit x="0" y="8" map="pink07" dX="18" dY="14"/>
<exit x="29" y="8" map="pink09" dX="1" dY="7"/>
<exit x="0" y="9" map="pink07" dX="18" dY="15"/>
<exit x="29" y="9" map="pink09" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="13" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="5" y="6" oID="14" mType="014_bead"/>
<mob x="6" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="6" oID="14" mType="014_bead"/>
<mob x="24" y="5" id="12" mType="013_evil_inflatable" dX="1" dY="0" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="11" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="9" id="10" mType="012_evil_gagman2b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
<object x="11" y="12" oID="10" oType="019_INFLspike2"/>
<object x="13" y="12" oID="10" oType="019_INFLspike2"/>
<object x="15" y="12" oID="10" oType="019_INFLspike2"/>
<object x="17" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="10" oType="019_INFLspike2"/>
<object x="23" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink08(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 81
//XmlData_pink09 (dataClassesFromXml.maps.pink.XmlData_pink09)
package dataClassesFromXml.maps.pink {
public class XmlData_pink09 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,14,14,14,14,14,14,14,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,8,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,22,23,22,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,62,14,14,14,14,14,14,14,8,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,7,22,23,22,23,22,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,13,14,14,14,14,14,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,22,23,22,23,22,23,8,8,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,22,23,22,23,22,23,22,23,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,43,30,31,32,33,42,43,42,43,42,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,51,36,37,38,39,50,51,50,51,50,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,43,44,45,46,47,42,43,42,43,42,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,51,52,53,54,55,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="pink08" dX="28" dY="7"/>
<exit x="0" y="7" map="pink08" dX="28" dY="8"/>
<exit x="0" y="8" map="pink08" dX="28" dY="9"/>
<exit x="24" y="10" map="pink10" dX="1" dY="10"/>
<exit x="24" y="11" map="pink10" dX="1" dY="11"/>
<exit x="24" y="12" map="pink10" dX="1" dY="12"/>
</exits>
<mobs>
<mob x="10" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,10,1,0,0,0,0,0,90,0,0,0,0,0,0"/>
<mob x="12" y="5" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="8" y="6" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="12" mType="013_evil_inflatable" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="19" y="11" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="22" y="12" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="5" oID="14" mType="014_bead"/>
<mob x="8" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="6" y="10" oID="10" oType="019_INFLspike2"/>
<object x="8" y="10" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink09(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 82
//XmlData_pink10 (dataClassesFromXml.maps.pink.XmlData_pink10)
package dataClassesFromXml.maps.pink {
public class XmlData_pink10 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,23,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,22,9,-1,-1,-1,-1,24,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,8,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,-1,16,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,7,22,23,8,8,8,8,9,-1,-1,-1,7,8,8,8,8,23,22,23,8,1,1,1,1,1,8,23,22,23,22,23,22,9,-1,-1,-1,7,22,23,22,23,22,23,22,8,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,7,23,22,23,22,23,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,30,31,32,33,30,31,32,33,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,36,37,38,39,36,37,38,39,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,44,45,46,47,44,45,46,47,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,52,53,54,55,52,53,54,55,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="24" y="9" map="pink15" dX="1" dY="9"/>
<exit x="0" y="10" map="pink09" dX="23" dY="10"/>
<exit x="24" y="10" map="pink15" dX="1" dY="10"/>
<exit x="0" y="11" map="pink09" dX="23" dY="11"/>
<exit x="0" y="12" map="pink09" dX="23" dY="12"/>
<exit x="14" y="14" map="pink11" dX="4" dY="2"/>
<exit x="15" y="14" map="pink11" dX="5" dY="2"/>
<exit x="16" y="14" map="pink11" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="15" y="5" id="13" mType="014_evil_inflatable_gen" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="23" y="9" id="33" mType="034_breakable9" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="9" oID="14" mType="014_bead"/>
<mob x="15" y="10" oID="14" mType="014_bead"/>
<mob x="15" y="11" oID="14" mType="014_bead"/>
<mob x="15" y="12" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="10" y="11" oID="10" oType="019_INFLspike2"/>
<object x="12" y="11" oID="10" oType="019_INFLspike2"/>
<object x="17" y="11" oID="10" oType="019_INFLspike2"/>
<object x="19" y="11" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink10(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 83
//XmlData_pink11 (dataClassesFromXml.maps.pink.XmlData_pink11)
package dataClassesFromXml.maps.pink {
public class XmlData_pink11 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,23,9,-1,-1,-1,7,8,14,14,8,8,14,14,8,8,14,14,8,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,8,22,23,22,8,22,23,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,7,9,-1,-1,7,9,-1,-1,7,9,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,13,15,-1,-1,13,15,-1,-1,13,15,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,14,14,14,14,14,14,14,14,14,14,8,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="pink10" dX="14" dY="13"/>
<exit x="5" y="0" map="pink10" dX="15" dY="13"/>
<exit x="6" y="0" map="pink10" dX="16" dY="13"/>
<exit x="29" y="9" map="door" dX="1" dY="9"/>
<exit x="29" y="10" map="door" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="10" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="5" freq="160" speed="5" drops="150,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="7" freq="150" speed="5" drops="180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="2" id="13" mType="014_evil_inflatable_gen" type="fixed_amount" number="9" freq="140" speed="5" drops="210,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink11(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 84
//XmlData_pink12 (dataClassesFromXml.maps.pink.XmlData_pink12)
package dataClassesFromXml.maps.pink {
public class XmlData_pink12 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,13,14,14,14,14,14,14,14,14,14,8,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,1,1,1,1,2,-1,-1,-1,-1,0,1,1,1,1,1,1,22,23,8,8,8,8,8,23,22,23,22,23,22,23,22,23,22,23,8,8,8,8,8,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,42,43,30,31,32,33,42,43,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,50,51,36,37,38,39,50,51,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,42,43,44,45,46,47,42,43,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,50,51,52,53,54,55,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="8" y="0" map="pink04" dX="11" dY="13"/>
<exit x="9" y="0" map="pink04" dX="12" dY="13"/>
<exit x="10" y="0" map="pink04" dX="13" dY="13"/>
<exit x="11" y="0" map="pink04" dX="14" dY="13"/>
<exit x="12" y="0" map="pink04" dX="15" dY="13"/>
<exit x="13" y="0" map="pink04" dX="16" dY="13"/>
<exit x="14" y="0" map="pink04" dX="17" dY="13"/>
<exit x="15" y="0" map="pink04" dX="18" dY="13"/>
<exit x="29" y="8" map="pink13" dX="1" dY="8"/>
<exit x="29" y="9" map="pink13" dX="1" dY="9"/>
<exit x="29" y="10" map="pink13" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="5" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="7" oID="14" mType="014_bead"/>
<mob x="19" y="7" oID="14" mType="014_bead"/>
<mob x="20" y="7" oID="14" mType="014_bead"/>
<mob x="21" y="7" oID="14" mType="014_bead"/>
<mob x="22" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="3" y="5" oID="8" oType="017_INFLspike1"/>
<object x="25" y="5" oID="6" oType="015_INFLspike0"/>
<object x="3" y="7" oID="8" oType="017_INFLspike1"/>
<object x="25" y="7" oID="7" oType="016_INFLspike0_b"/>
<object x="26" y="8" oID="12" oType="021_INFLspike3"/>
<object x="28" y="8" oID="12" oType="021_INFLspike3"/>
<object x="3" y="9" oID="8" oType="017_INFLspike1"/>
<object x="3" y="11" oID="10" oType="019_INFLspike2"/>
<object x="5" y="11" oID="11" oType="020_INFLspike2_b"/>
<object x="19" y="11" oID="10" oType="019_INFLspike2"/>
<object x="21" y="11" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink12(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 85
//XmlData_pink13 (dataClassesFromXml.maps.pink.XmlData_pink13)
package dataClassesFromXml.maps.pink {
public class XmlData_pink13 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,23,22,23,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,23,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,8,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,8,-1,-1,0,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,7,22,23,8,8,8,23,22,8,-1,-1,-1,0,1,1,1,1,1,1,1,22,23,22,23,22,23,22,8,-1,-1,7,23,22,23,22,23,22,23,8,-1,-1,-1,7,23,22,23,22,23,22,8,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,-1"/>
<layer name="back" tiles="42,43,27,28,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,34,35,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,30,31,32,33,42,43,30,31,32,33,42,43,30,31,32,33,42,43,42,43,42,43,42,43,50,51,48,49,50,51,36,37,38,39,50,51,36,37,38,39,50,51,36,37,38,39,50,51,50,51,50,51,50,51,42,43,40,41,42,43,44,45,46,47,42,43,44,45,46,47,42,43,44,45,46,47,42,43,42,43,42,43,42,43,50,51,48,49,50,51,52,53,54,55,50,51,52,53,54,55,50,51,52,53,54,55,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,40,41,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,48,49,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,56,57,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,58,59,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,60,61,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink12" dX="27" dY="8"/>
<exit x="29" y="8" map="pink14" dX="1" dY="8"/>
<exit x="0" y="9" map="pink12" dX="27" dY="9"/>
<exit x="29" y="9" map="pink14" dX="1" dY="9"/>
<exit x="0" y="10" map="pink12" dX="27" dY="10"/>
<exit x="29" y="10" map="pink14" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="6" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="6" oID="14" mType="014_bead"/>
<mob x="17" y="8" oID="14" mType="014_bead"/>
<mob x="6" y="9" oID="14" mType="014_bead"/>
<mob x="24" y="9" oID="14" mType="014_bead"/>
<mob x="25" y="9" oID="14" mType="014_bead"/>
<mob x="26" y="9" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="4" y="3" oID="12" oType="021_INFLspike3"/>
<object x="6" y="3" oID="12" oType="021_INFLspike3"/>
<object x="8" y="3" oID="12" oType="021_INFLspike3"/>
<object x="10" y="3" oID="12" oType="021_INFLspike3"/>
<object x="12" y="3" oID="12" oType="021_INFLspike3"/>
<object x="14" y="3" oID="12" oType="021_INFLspike3"/>
<object x="16" y="3" oID="12" oType="021_INFLspike3"/>
<object x="18" y="3" oID="12" oType="021_INFLspike3"/>
<object x="20" y="3" oID="12" oType="021_INFLspike3"/>
<object x="22" y="3" oID="12" oType="021_INFLspike3"/>
<object x="24" y="3" oID="12" oType="021_INFLspike3"/>
<object x="4" y="4" oID="8" oType="017_INFLspike1"/>
<object x="25" y="4" oID="6" oType="015_INFLspike0"/>
<object x="4" y="6" oID="8" oType="017_INFLspike1"/>
<object x="25" y="6" oID="6" oType="015_INFLspike0"/>
<object x="0" y="8" oID="12" oType="021_INFLspike3"/>
<object x="2" y="8" oID="12" oType="021_INFLspike3"/>
<object x="14" y="8" oID="8" oType="017_INFLspike1"/>
<object x="26" y="8" oID="12" oType="021_INFLspike3"/>
<object x="28" y="8" oID="12" oType="021_INFLspike3"/>
<object x="14" y="10" oID="10" oType="019_INFLspike2"/>
<object x="19" y="10" oID="8" oType="017_INFLspike1"/>
<object x="8" y="11" oID="9" oType="018_INFLspike1_b"/>
<object x="8" y="12" oID="10" oType="019_INFLspike2"/>
<object x="19" y="12" oID="10" oType="019_INFLspike2"/>
<object x="21" y="12" oID="11" oType="020_INFLspike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_pink13(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 86
//XmlData_pink14 (dataClassesFromXml.maps.pink.XmlData_pink14)
package dataClassesFromXml.maps.pink {
public class XmlData_pink14 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,8,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,22,23,22,23,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,23,22,23,23,22,23,22,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,2,-1,-1,-1,-1,-1,-1,-1,8,22,23,22,8,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,8,8,8,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,2,-1,-1,7,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,22,8,-1,-1,7,23,8,1,2,-1,-1,-1,-1,-1,-1,-1,7,22,1,1,1,1,1,1,1,1,2,-1,-1,8,23,8,8,8,23,22,23,22,9,-1,-1,0,2,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,9,-1,-1,23,22,23,22,23,22,23,22,23,8,8,8,23,9,-1,-1,-1,7,22,23,22,23,22,23,22,23,22,23,8,8,8,23,22,23,22,23,22,23,22,23,22,23,22,9,-1,-1,-1,7,8,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,9,-1,-1,-1,7,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,42,43,42,43,42,43,27,28,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,50,51,50,51,50,51,34,35,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,42,43,42,43,42,43,40,41,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,50,51,50,51,50,51,48,49,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,42,43,42,43,42,43,56,57,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,50,51,50,51,50,51,58,59,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,42,43,42,43,42,43,60,61,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="pink13" dX="28" dY="8"/>
<exit x="0" y="9" map="pink13" dX="28" dY="9"/>
<exit x="0" y="10" map="pink13" dX="28" dY="10"/>
<exit x="25" y="14" map="pink08" dX="5" dY="1"/>
<exit x="26" y="14" map="pink08" dX="5" dY="1"/>
<exit x="27" y="14" map="pink08" dX="5" dY="1"/>
</exits>
<mobs>
<mob x="9" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="5" id="12" mType="013_evil_inflatable" dX="0" dY="1" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" oID="14" mType="014_bead"/>
<mob x="17" y="4" oID="14" mType="014_bead"/>
<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="7" oID="14" mType="014_bead"/>
<mob x="19" y="8" oID="14" mType="014_bead"/>
<mob x="20" y="8" oID="14" mType="014_bead"/>
<mob x="26" y="12" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="5" y="2" oID="9" oType="018_INFLspike1_b"/>
<object x="25" y="2" oID="7" oType="016_INFLspike0_b"/>
<object x="5" y="3" oID="8" oType="017_INFLspike1"/>
<object x="25" y="3" oID="6" oType="015_INFLspike0"/>
<object x="5" y="5" oID="8" oType="017_INFLspike1"/>
<object x="25" y="5" oID="6" oType="015_INFLspike0"/>
<object x="5" y="7" oID="9" oType="018_INFLspike1_b"/>
<object x="25" y="7" oID="7" oType="016_INFLspike0_b"/>
<object x="0" y="8" oID="12" oType="021_INFLspike3"/>
<object x="2" y="8" oID="12" oType="021_INFLspike3"/>
<object x="4" y="8" oID="13" oType="022_INFLspike3_b"/>
<object x="26" y="8" oID="12" oType="021_INFLspike3"/>
<object x="10" y="9" oID="6" oType="015_INFLspike0"/>
<object x="14" y="10" oID="10" oType="019_INFLspike2"/>
<object x="10" y="11" oID="7" oType="016_INFLspike0_b"/>
<object x="21" y="11" oID="10" oType="019_INFLspike2"/>
<object x="9" y="12" oID="10" oType="019_INFLspike2"/>
</objects>
</gameLevel>
;
public function XmlData_pink14(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 87
//XmlData_pink15 (dataClassesFromXml.maps.pink.XmlData_pink15)
package dataClassesFromXml.maps.pink {
public class XmlData_pink15 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,22,23,22,23,22,8,14,14,14,14,14,14,8,23,22,23,22,23,22,23,23,22,23,22,23,9,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,22,22,23,22,23,22,15,-1,-1,-1,-1,-1,-1,13,23,22,23,22,23,22,23,23,22,23,22,9,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,14,14,14,14,15,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,23,22,23,22,23,1,1,1,1,1,2,-1,-1,-1,-1,-1,-1,0,8,23,22,23,22,23,22,22,23,22,23,22,9,-1,-1,-1,-1,-1,-1,7,23,22,23,22,23,22,23,23,22,23,22,23,8,1,1,1,1,1,1,8,22,23,22,23,22,23,22,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,23,22,8,22,23,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,30,31,32,33,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,36,37,38,39,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,44,45,46,47,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,52,53,54,55,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,51,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,43,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="pink10" dX="23" dY="9"/>
<exit x="0" y="10" map="pink10" dX="23" dY="10"/>
</exits>
<mobs>
<mob x="9" y="7" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="6" oID="14" mType="014_bead"/>
<mob x="8" y="6" oID="14" mType="014_bead"/>
<mob x="9" y="6" oID="14" mType="014_bead"/>
<mob x="10" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="7" oID="14" mType="014_bead"/>
<mob x="8" y="7" oID="14" mType="014_bead"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="7" y="8" oID="14" mType="014_bead"/>
<mob x="8" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="10" y="8" oID="14" mType="014_bead"/>
<mob x="7" y="9" oID="14" mType="014_bead"/>
<mob x="8" y="9" oID="14" mType="014_bead"/>
<mob x="9" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="9" oID="14" mType="014_bead"/>
<mob x="7" y="10" oID="14" mType="014_bead"/>
<mob x="8" y="10" oID="14" mType="014_bead"/>
<mob x="9" y="10" oID="14" mType="014_bead"/>
<mob x="10" y="10" oID="14" mType="014_bead"/>
<mob x="7" y="11" oID="14" mType="014_bead"/>
<mob x="8" y="11" oID="14" mType="014_bead"/>
<mob x="9" y="11" oID="14" mType="014_bead"/>
<mob x="10" y="11" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_pink15(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 88
//XmlData_secret02 (dataClassesFromXml.maps.pink.XmlData_secret02)
package dataClassesFromXml.maps.pink {
public class XmlData_secret02 {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="10" set="inflatables" tilesize="50"/>
<layers>
<layer name="front" tiles="8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,22,8,14,14,14,14,14,14,14,14,14,14,14,8,22,8,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,8,22,9,-1,24,-1,-1,-1,-1,-1,-1,-1,24,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,22,8,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,7,8,22,8,1,1,1,2,-1,-1,-1,0,1,1,1,8,22,8,22,8,22,8,9,-1,-1,-1,7,22,8,22,8,8,22,8,22,8,22,9,-1,-1,-1,7,8,22,8,8,22,-1"/>
<layer name="back" tiles="42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,42,43,42,43,42,43,42,43,42,43,42,43,42,43,42,50,51,50,51,50,51,50,51,50,51,50,51,50,51,50,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="9" map="PINK_START" dX="6" dY="2"/>
<exit x="7" y="9" map="PINK_START" dX="6" dY="2"/>
<exit x="8" y="9" map="PINK_START" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="3" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="4" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret02(){
super();
}
}
}//package dataClassesFromXml.maps.pink
Section 89
//XmlData_MarioSecret (dataClassesFromXml.maps.red.XmlData_MarioSecret)
package dataClassesFromXml.maps.red {
public class XmlData_MarioSecret {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="23" map="red18" dX="18" dY="9"/>
<exit x="0" y="24" map="red18" dX="18" dY="9"/>
</exits>
<mobs>
<mob x="40" y="23" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="37" y="17" mID="14" mType="014_bead"/>
<mob x="39" y="17" mID="14" mType="014_bead"/>
<mob x="40" y="17" mID="14" mType="014_bead"/>
<mob x="41" y="17" mID="14" mType="014_bead"/>
<mob x="44" y="17" mID="14" mType="014_bead"/>
<mob x="28" y="18" mID="14" mType="014_bead"/>
<mob x="22" y="19" mID="14" mType="014_bead"/>
<mob x="24" y="19" mID="14" mType="014_bead"/>
<mob x="9" y="20" mID="14" mType="014_bead"/>
<mob x="10" y="20" mID="14" mType="014_bead"/>
<mob x="11" y="20" mID="14" mType="014_bead"/>
<mob x="12" y="20" mID="14" mType="014_bead"/>
<mob x="13" y="20" mID="14" mType="014_bead"/>
<mob x="20" y="20" mID="14" mType="014_bead"/>
<mob x="26" y="20" mID="14" mType="014_bead"/>
<mob x="30" y="20" mID="14" mType="014_bead"/>
<mob x="18" y="21" mID="14" mType="014_bead"/>
<mob x="32" y="21" mID="14" mType="014_bead"/>
<mob x="16" y="22" mID="14" mType="014_bead"/>
<mob x="34" y="22" mID="14" mType="014_bead"/>
<mob x="35" y="22" mID="14" mType="014_bead"/>
<mob x="40" y="22" mID="14" mType="014_bead"/>
<mob x="41" y="22" mID="14" mType="014_bead"/>
<mob x="46" y="22" mID="14" mType="014_bead"/>
<mob x="47" y="22" mID="14" mType="014_bead"/>
<mob x="34" y="23" mID="14" mType="014_bead"/>
<mob x="35" y="23" mID="14" mType="014_bead"/>
<mob x="46" y="23" mID="14" mType="014_bead"/>
<mob x="47" y="23" mID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_MarioSecret(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 90
//XmlData_open0 (dataClassesFromXml.maps.red.XmlData_open0)
package dataClassesFromXml.maps.red {
public class XmlData_open0 {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="open0a" dX="4" dY="28"/>
<exit x="5" y="0" map="open0a" dX="5" dY="28"/>
<exit x="6" y="0" map="open0a" dX="6" dY="28"/>
<exit x="7" y="0" map="open0a" dX="7" dY="28"/>
<exit x="8" y="0" map="open0a" dX="8" dY="28"/>
<exit x="9" y="0" map="open0a" dX="9" dY="28"/>
<exit x="10" y="0" map="open0a" dX="10" dY="28"/>
<exit x="11" y="0" map="open0a" dX="11" dY="28"/>
<exit x="12" y="0" map="open0a" dX="12" dY="28"/>
<exit x="13" y="0" map="open0a" dX="13" dY="28"/>
<exit x="14" y="0" map="open0a" dX="14" dY="28"/>
<exit x="15" y="0" map="open0a" dX="15" dY="28"/>
<exit x="16" y="0" map="open0a" dX="16" dY="28"/>
<exit x="17" y="0" map="open0a" dX="17" dY="28"/>
<exit x="18" y="0" map="open0a" dX="18" dY="28"/>
<exit x="19" y="0" map="open0a" dX="19" dY="28"/>
<exit x="20" y="0" map="open0a" dX="20" dY="28"/>
<exit x="21" y="0" map="open0a" dX="21" dY="28"/>
<exit x="22" y="0" map="open0a" dX="22" dY="28"/>
<exit x="23" y="0" map="open0a" dX="23" dY="28"/>
<exit x="24" y="0" map="open0a" dX="24" dY="28"/>
<exit x="25" y="0" map="open0a" dX="25" dY="28"/>
<exit x="26" y="0" map="open0a" dX="26" dY="28"/>
<exit x="27" y="0" map="open0a" dX="27" dY="28"/>
<exit x="28" y="0" map="open0a" dX="28" dY="28"/>
<exit x="29" y="0" map="open0a" dX="29" dY="28"/>
<exit x="30" y="0" map="open0a" dX="30" dY="28"/>
<exit x="31" y="0" map="open0a" dX="31" dY="28"/>
<exit x="32" y="0" map="open0a" dX="32" dY="28"/>
<exit x="33" y="0" map="open0a" dX="33" dY="28"/>
<exit x="34" y="0" map="open0a" dX="34" dY="28"/>
<exit x="35" y="0" map="open0a" dX="35" dY="28"/>
<exit x="36" y="0" map="open0a" dX="36" dY="28"/>
<exit x="37" y="0" map="open0a" dX="37" dY="28"/>
<exit x="38" y="0" map="open0a" dX="38" dY="28"/>
<exit x="39" y="0" map="open0a" dX="39" dY="28"/>
<exit x="40" y="0" map="open0a" dX="40" dY="28"/>
<exit x="41" y="0" map="open0a" dX="41" dY="28"/>
<exit x="42" y="0" map="open0a" dX="42" dY="28"/>
<exit x="43" y="0" map="open0a" dX="43" dY="28"/>
<exit x="44" y="0" map="open0a" dX="44" dY="28"/>
<exit x="45" y="0" map="open0a" dX="45" dY="28"/>
<exit x="46" y="0" map="open0a" dX="46" dY="28"/>
<exit x="47" y="0" map="open0a" dX="47" dY="28"/>
<exit x="48" y="0" map="open0a" dX="48" dY="28"/>
<exit x="49" y="0" map="open0a" dX="49" dY="28"/>
<exit x="50" y="0" map="open0a" dX="50" dY="28"/>
<exit x="51" y="0" map="open0a" dX="51" dY="28"/>
<exit x="52" y="0" map="open0a" dX="52" dY="28"/>
<exit x="53" y="0" map="open0a" dX="53" dY="28"/>
<exit x="54" y="0" map="open0a" dX="54" dY="28"/>
<exit x="55" y="0" map="open0a" dX="55" dY="28"/>
<exit x="56" y="0" map="open0a" dX="56" dY="28"/>
<exit x="57" y="0" map="open0a" dX="57" dY="28"/>
<exit x="58" y="0" map="open0a" dX="58" dY="28"/>
<exit x="59" y="0" map="open0a" dX="59" dY="28"/>
<exit x="60" y="0" map="open0a" dX="60" dY="28"/>
<exit x="61" y="0" map="open0a" dX="61" dY="28"/>
<exit x="62" y="0" map="open0a" dX="62" dY="28"/>
<exit x="63" y="0" map="open0a" dX="63" dY="28"/>
<exit x="64" y="0" map="open0a" dX="64" dY="28"/>
<exit x="65" y="0" map="open0a" dX="65" dY="28"/>
<exit x="66" y="0" map="open0a" dX="66" dY="28"/>
<exit x="67" y="0" map="open0a" dX="67" dY="28"/>
<exit x="68" y="0" map="open0a" dX="68" dY="28"/>
<exit x="69" y="0" map="open0a" dX="69" dY="28"/>
<exit x="70" y="0" map="open0a" dX="70" dY="28"/>
<exit x="71" y="0" map="open0a" dX="71" dY="28"/>
<exit x="74" y="0" map="open0a" dX="74" dY="27"/>
<exit x="75" y="0" map="open0a" dX="75" dY="27"/>
<exit x="0" y="18" map="red05" dX="17" dY="10"/>
<exit x="0" y="19" map="red05" dX="17" dY="10"/>
<exit x="79" y="19" map="open1" dX="2" dY="19"/>
<exit x="0" y="20" map="red05" dX="17" dY="10"/>
<exit x="79" y="20" map="open1" dX="2" dY="20"/>
<exit x="79" y="25" map="open1" dX="1" dY="26"/>
<exit x="79" y="26" map="open1" dX="1" dY="26"/>
</exits>
<mobs>
<mob x="76" y="4" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="76" y="8" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
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<mob x="3" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/>
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<mob x="73" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="75" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="77" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="79" y="25" id="22" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="54" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="79" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="83" y="23" id="7" mType="008_robovibrator" speed="5" freq="160" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="180" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="30" y="25" id="7" mType="008_robovibrator" speed="5" freq="100" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="22" oID="14" mType="014_bead"/>
<mob x="49" y="22" oID="14" mType="014_bead"/>
<mob x="50" y="19" oID="14" mType="014_bead"/>
<mob x="51" y="19" oID="14" mType="014_bead"/>
<mob x="17" y="23" oID="14" mType="014_bead"/>
<mob x="21" y="23" oID="14" mType="014_bead"/>
<mob x="25" y="23" oID="14" mType="014_bead"/>
<mob x="42" y="15" oID="14" mType="014_bead"/>
<mob x="44" y="16" oID="14" mType="014_bead"/>
<mob x="40" y="18" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open0(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 91
//XmlData_open0a (dataClassesFromXml.maps.red.XmlData_open0a)
package dataClassesFromXml.maps.red {
public class XmlData_open0a {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<exit x="4" y="29" map="open0" dX="4" dY="2"/>
<exit x="5" y="29" map="open0" dX="5" dY="2"/>
<exit x="6" y="29" map="open0" dX="6" dY="2"/>
<exit x="7" y="29" map="open0" dX="7" dY="2"/>
<exit x="8" y="29" map="open0" dX="8" dY="2"/>
<exit x="9" y="29" map="open0" dX="9" dY="2"/>
<exit x="10" y="29" map="open0" dX="10" dY="2"/>
<exit x="11" y="29" map="open0" dX="11" dY="2"/>
<exit x="12" y="29" map="open0" dX="12" dY="2"/>
<exit x="13" y="29" map="open0" dX="13" dY="2"/>
<exit x="14" y="29" map="open0" dX="14" dY="2"/>
<exit x="15" y="29" map="open0" dX="15" dY="2"/>
<exit x="16" y="29" map="open0" dX="16" dY="2"/>
<exit x="17" y="29" map="open0" dX="17" dY="2"/>
<exit x="18" y="29" map="open0" dX="18" dY="2"/>
<exit x="19" y="29" map="open0" dX="19" dY="2"/>
<exit x="20" y="29" map="open0" dX="20" dY="2"/>
<exit x="21" y="29" map="open0" dX="21" dY="2"/>
<exit x="22" y="29" map="open0" dX="22" dY="2"/>
<exit x="23" y="29" map="open0" dX="23" dY="2"/>
<exit x="24" y="29" map="open0" dX="24" dY="2"/>
<exit x="25" y="29" map="open0" dX="25" dY="2"/>
<exit x="26" y="29" map="open0" dX="26" dY="2"/>
<exit x="27" y="29" map="open0" dX="27" dY="2"/>
<exit x="28" y="29" map="open0" dX="28" dY="2"/>
<exit x="29" y="29" map="open0" dX="29" dY="2"/>
<exit x="30" y="29" map="open0" dX="30" dY="2"/>
<exit x="31" y="29" map="open0" dX="31" dY="2"/>
<exit x="32" y="29" map="open0" dX="32" dY="2"/>
<exit x="33" y="29" map="open0" dX="33" dY="2"/>
<exit x="34" y="29" map="open0" dX="34" dY="2"/>
<exit x="35" y="29" map="open0" dX="35" dY="2"/>
<exit x="36" y="29" map="open0" dX="36" dY="2"/>
<exit x="37" y="29" map="open0" dX="37" dY="2"/>
<exit x="38" y="29" map="open0" dX="38" dY="2"/>
<exit x="39" y="29" map="open0" dX="39" dY="2"/>
<exit x="40" y="29" map="open0" dX="40" dY="2"/>
<exit x="41" y="29" map="open0" dX="41" dY="2"/>
<exit x="42" y="29" map="open0" dX="42" dY="2"/>
<exit x="43" y="29" map="open0" dX="43" dY="2"/>
<exit x="44" y="29" map="open0" dX="44" dY="2"/>
<exit x="45" y="29" map="open0" dX="45" dY="2"/>
<exit x="46" y="29" map="open0" dX="46" dY="2"/>
<exit x="47" y="29" map="open0" dX="47" dY="2"/>
<exit x="48" y="29" map="open0" dX="48" dY="2"/>
<exit x="49" y="29" map="open0" dX="49" dY="2"/>
<exit x="50" y="29" map="open0" dX="50" dY="2"/>
<exit x="51" y="29" map="open0" dX="51" dY="2"/>
<exit x="52" y="29" map="open0" dX="52" dY="2"/>
<exit x="53" y="29" map="open0" dX="53" dY="2"/>
<exit x="54" y="29" map="open0" dX="54" dY="2"/>
<exit x="55" y="29" map="open0" dX="55" dY="2"/>
<exit x="56" y="29" map="open0" dX="56" dY="2"/>
<exit x="57" y="29" map="open0" dX="57" dY="2"/>
<exit x="58" y="29" map="open0" dX="58" dY="2"/>
<exit x="59" y="29" map="open0" dX="59" dY="2"/>
<exit x="60" y="29" map="open0" dX="60" dY="2"/>
<exit x="61" y="29" map="open0" dX="61" dY="2"/>
<exit x="62" y="29" map="open0" dX="62" dY="2"/>
<exit x="63" y="29" map="open0" dX="63" dY="2"/>
<exit x="64" y="29" map="open0" dX="64" dY="2"/>
<exit x="65" y="29" map="open0" dX="65" dY="2"/>
<exit x="66" y="29" map="open0" dX="66" dY="2"/>
<exit x="67" y="29" map="open0" dX="67" dY="2"/>
<exit x="68" y="29" map="open0" dX="68" dY="2"/>
<exit x="69" y="29" map="open0" dX="69" dY="2"/>
<exit x="70" y="29" map="open0" dX="70" dY="2"/>
<exit x="71" y="29" map="open0" dX="71" dY="2"/>
<exit x="74" y="29" map="open0" dX="74" dY="2"/>
<exit x="75" y="29" map="open0" dX="75" dY="2"/>
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<mob x="11" y="19" oID="14" mType="014_bead"/>
<mob x="12" y="19" oID="14" mType="014_bead"/>
<mob x="13" y="19" oID="14" mType="014_bead"/>
<mob x="14" y="19" oID="14" mType="014_bead"/>
<mob x="15" y="19" oID="14" mType="014_bead"/>
<mob x="22" y="19" oID="14" mType="014_bead"/>
<mob x="23" y="19" oID="14" mType="014_bead"/>
<mob x="24" y="19" oID="14" mType="014_bead"/>
<mob x="25" y="19" oID="14" mType="014_bead"/>
<mob x="26" y="19" oID="14" mType="014_bead"/>
<mob x="27" y="19" oID="14" mType="014_bead"/>
<mob x="28" y="19" oID="14" mType="014_bead"/>
<mob x="35" y="19" oID="14" mType="014_bead"/>
<mob x="36" y="19" oID="14" mType="014_bead"/>
<mob x="37" y="19" oID="14" mType="014_bead"/>
<mob x="38" y="19" oID="14" mType="014_bead"/>
<mob x="39" y="19" oID="14" mType="014_bead"/>
<mob x="40" y="19" oID="14" mType="014_bead"/>
<mob x="41" y="19" oID="14" mType="014_bead"/>
<mob x="48" y="19" oID="14" mType="014_bead"/>
<mob x="49" y="19" oID="14" mType="014_bead"/>
<mob x="50" y="19" oID="14" mType="014_bead"/>
<mob x="51" y="19" oID="14" mType="014_bead"/>
<mob x="52" y="19" oID="14" mType="014_bead"/>
<mob x="53" y="19" oID="14" mType="014_bead"/>
<mob x="54" y="19" oID="14" mType="014_bead"/>
<mob x="61" y="19" oID="14" mType="014_bead"/>
<mob x="62" y="19" oID="14" mType="014_bead"/>
<mob x="63" y="19" oID="14" mType="014_bead"/>
<mob x="64" y="19" oID="14" mType="014_bead"/>
<mob x="65" y="19" oID="14" mType="014_bead"/>
<mob x="66" y="19" oID="14" mType="014_bead"/>
<mob x="67" y="19" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open0a(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 92
//XmlData_open1 (dataClassesFromXml.maps.red.XmlData_open1)
package dataClassesFromXml.maps.red {
public class XmlData_open1 {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1,0,1,0,0,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,0,0,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,1,1,1,1,1,1,0,1,0,1,0,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="4" y="0" map="open1a" dX="4" dY="28"/>
<exit x="5" y="0" map="open1a" dX="5" dY="28"/>
<exit x="6" y="0" map="open1a" dX="6" dY="28"/>
<exit x="7" y="0" map="open1a" dX="7" dY="28"/>
<exit x="8" y="0" map="open1a" dX="8" dY="28"/>
<exit x="9" y="0" map="open1a" dX="9" dY="28"/>
<exit x="10" y="0" map="open1a" dX="10" dY="28"/>
<exit x="11" y="0" map="open1a" dX="11" dY="28"/>
<exit x="12" y="0" map="open1a" dX="12" dY="28"/>
<exit x="13" y="0" map="open1a" dX="13" dY="28"/>
<exit x="14" y="0" map="open1a" dX="14" dY="28"/>
<exit x="15" y="0" map="open1a" dX="15" dY="28"/>
<exit x="16" y="0" map="open1a" dX="16" dY="28"/>
<exit x="17" y="0" map="open1a" dX="17" dY="28"/>
<exit x="18" y="0" map="open1a" dX="18" dY="28"/>
<exit x="19" y="0" map="open1a" dX="19" dY="28"/>
<exit x="20" y="0" map="open1a" dX="20" dY="28"/>
<exit x="21" y="0" map="open1a" dX="21" dY="28"/>
<exit x="22" y="0" map="open1a" dX="22" dY="28"/>
<exit x="23" y="0" map="open1a" dX="23" dY="28"/>
<exit x="24" y="0" map="open1a" dX="24" dY="28"/>
<exit x="25" y="0" map="open1a" dX="25" dY="28"/>
<exit x="26" y="0" map="open1a" dX="26" dY="28"/>
<exit x="27" y="0" map="open1a" dX="27" dY="28"/>
<exit x="28" y="0" map="open1a" dX="28" dY="28"/>
<exit x="29" y="0" map="open1a" dX="29" dY="28"/>
<exit x="30" y="0" map="open1a" dX="30" dY="28"/>
<exit x="31" y="0" map="open1a" dX="31" dY="28"/>
<exit x="32" y="0" map="open1a" dX="32" dY="28"/>
<exit x="33" y="0" map="open1a" dX="33" dY="28"/>
<exit x="34" y="0" map="open1a" dX="34" dY="28"/>
<exit x="35" y="0" map="open1a" dX="35" dY="28"/>
<exit x="36" y="0" map="open1a" dX="36" dY="28"/>
<exit x="37" y="0" map="open1a" dX="37" dY="28"/>
<exit x="38" y="0" map="open1a" dX="38" dY="28"/>
<exit x="39" y="0" map="open1a" dX="39" dY="28"/>
<exit x="40" y="0" map="open1a" dX="40" dY="28"/>
<exit x="41" y="0" map="open1a" dX="41" dY="28"/>
<exit x="42" y="0" map="open1a" dX="42" dY="28"/>
<exit x="43" y="0" map="open1a" dX="43" dY="28"/>
<exit x="44" y="0" map="open1a" dX="44" dY="28"/>
<exit x="45" y="0" map="open1a" dX="45" dY="28"/>
<exit x="46" y="0" map="open1a" dX="46" dY="28"/>
<exit x="47" y="0" map="open1a" dX="47" dY="28"/>
<exit x="48" y="0" map="open1a" dX="48" dY="28"/>
<exit x="49" y="0" map="open1a" dX="49" dY="28"/>
<exit x="50" y="0" map="open1a" dX="50" dY="28"/>
<exit x="51" y="0" map="open1a" dX="51" dY="28"/>
<exit x="52" y="0" map="open1a" dX="52" dY="28"/>
<exit x="53" y="0" map="open1a" dX="53" dY="28"/>
<exit x="54" y="0" map="open1a" dX="54" dY="28"/>
<exit x="55" y="0" map="open1a" dX="55" dY="28"/>
<exit x="56" y="0" map="open1a" dX="56" dY="28"/>
<exit x="57" y="0" map="open1a" dX="57" dY="28"/>
<exit x="58" y="0" map="open1a" dX="58" dY="28"/>
<exit x="59" y="0" map="open1a" dX="59" dY="28"/>
<exit x="60" y="0" map="open1a" dX="60" dY="28"/>
<exit x="61" y="0" map="open1a" dX="61" dY="28"/>
<exit x="62" y="0" map="open1a" dX="62" dY="28"/>
<exit x="63" y="0" map="open1a" dX="63" dY="28"/>
<exit x="64" y="0" map="open1a" dX="64" dY="28"/>
<exit x="65" y="0" map="open1a" dX="65" dY="28"/>
<exit x="66" y="0" map="open1a" dX="66" dY="28"/>
<exit x="67" y="0" map="open1a" dX="67" dY="28"/>
<exit x="68" y="0" map="open1a" dX="68" dY="28"/>
<exit x="69" y="0" map="open1a" dX="69" dY="28"/>
<exit x="70" y="0" map="open1a" dX="70" dY="28"/>
<exit x="71" y="0" map="open1a" dX="71" dY="28"/>
<exit x="72" y="0" map="open1a" dX="72" dY="28"/>
<exit x="73" y="0" map="open1a" dX="73" dY="28"/>
<exit x="74" y="0" map="open1a" dX="74" dY="28"/>
<exit x="75" y="0" map="open1a" dX="75" dY="28"/>
<exit x="79" y="17" map="red11" dX="1" dY="7"/>
<exit x="0" y="18" map="open0" dX="77" dY="20"/>
<exit x="79" y="18" map="red11" dX="1" dY="8"/>
<exit x="0" y="19" map="open0" dX="77" dY="20"/>
<exit x="79" y="19" map="red11" dX="1" dY="9"/>
<exit x="0" y="20" map="open0" dX="77" dY="20"/>
<exit x="0" y="25" map="open0" dX="77" dY="26"/>
<exit x="0" y="26" map="open0" dX="77" dY="26"/>
</exits>
<mobs>
<mob x="56" y="10" id="7" mType="008_robovibrator" speed="5" freq="130" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="52" y="15" id="7" mType="008_robovibrator" speed="5" freq="150" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="54" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="55" y="26" id="7" mType="008_robovibrator" speed="5" freq="260" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="28" y="20" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="25" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="35" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="48" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="50" y="25" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0"/>
<mob x="65" y="25" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="17" oID="14" mType="014_bead"/>
<mob x="21" y="17" oID="14" mType="014_bead"/>
<mob x="16" y="19" oID="14" mType="014_bead"/>
<mob x="17" y="19" oID="14" mType="014_bead"/>
<mob x="11" y="22" oID="14" mType="014_bead"/>
<mob x="12" y="22" oID="14" mType="014_bead"/>
<mob x="13" y="22" oID="14" mType="014_bead"/>
<mob x="60" y="22" oID="14" mType="014_bead"/>
<mob x="61" y="22" oID="14" mType="014_bead"/>
<mob x="62" y="22" oID="14" mType="014_bead"/>
<mob x="63" y="22" oID="14" mType="014_bead"/>
<mob x="28" y="15" oID="14" mType="014_bead"/>
<mob x="42" y="15" oID="14" mType="014_bead"/>
<mob x="30" y="16" oID="14" mType="014_bead"/>
<mob x="44" y="16" oID="14" mType="014_bead"/>
<mob x="26" y="18" oID="14" mType="014_bead"/>
<mob x="40" y="18" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open1(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 93
//XmlData_open1a (dataClassesFromXml.maps.red.XmlData_open1a)
package dataClassesFromXml.maps.red {
public class XmlData_open1a {
public static const CONTENT:XML = <gameLevel>
<level width="80" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" 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<exit x="4" y="29" map="open1" dX="4" dY="2"/>
<exit x="5" y="29" map="open1" dX="5" dY="2"/>
<exit x="6" y="29" map="open1" dX="6" dY="2"/>
<exit x="7" y="29" map="open1" dX="7" dY="2"/>
<exit x="8" y="29" map="open1" dX="8" dY="2"/>
<exit x="9" y="29" map="open1" dX="9" dY="2"/>
<exit x="10" y="29" map="open1" dX="10" dY="2"/>
<exit x="11" y="29" map="open1" dX="11" dY="2"/>
<exit x="12" y="29" map="open1" dX="12" dY="2"/>
<exit x="13" y="29" map="open1" dX="13" dY="2"/>
<exit x="14" y="29" map="open1" dX="14" dY="2"/>
<exit x="15" y="29" map="open1" dX="15" dY="2"/>
<exit x="16" y="29" map="open1" dX="16" dY="2"/>
<exit x="17" y="29" map="open1" dX="17" dY="2"/>
<exit x="18" y="29" map="open1" dX="18" dY="2"/>
<exit x="19" y="29" map="open1" dX="19" dY="2"/>
<exit x="20" y="29" map="open1" dX="20" dY="2"/>
<exit x="21" y="29" map="open1" dX="21" dY="2"/>
<exit x="22" y="29" map="open1" dX="22" dY="2"/>
<exit x="23" y="29" map="open1" dX="23" dY="2"/>
<exit x="24" y="29" map="open1" dX="24" dY="2"/>
<exit x="25" y="29" map="open1" dX="25" dY="2"/>
<exit x="26" y="29" map="open1" dX="26" dY="2"/>
<exit x="27" y="29" map="open1" dX="27" dY="2"/>
<exit x="28" y="29" map="open1" dX="28" dY="2"/>
<exit x="29" y="29" map="open1" dX="29" dY="2"/>
<exit x="30" y="29" map="open1" dX="30" dY="2"/>
<exit x="31" y="29" map="open1" dX="31" dY="2"/>
<exit x="32" y="29" map="open1" dX="32" dY="2"/>
<exit x="33" y="29" map="open1" dX="33" dY="2"/>
<exit x="34" y="29" map="open1" dX="34" dY="2"/>
<exit x="35" y="29" map="open1" dX="35" dY="2"/>
<exit x="36" y="29" map="open1" dX="36" dY="2"/>
<exit x="37" y="29" map="open1" dX="37" dY="2"/>
<exit x="38" y="29" map="open1" dX="38" dY="2"/>
<exit x="39" y="29" map="open1" dX="39" dY="2"/>
<exit x="40" y="29" map="open1" dX="40" dY="2"/>
<exit x="41" y="29" map="open1" dX="41" dY="2"/>
<exit x="42" y="29" map="open1" dX="42" dY="2"/>
<exit x="43" y="29" map="open1" dX="43" dY="2"/>
<exit x="44" y="29" map="open1" dX="44" dY="2"/>
<exit x="45" y="29" map="open1" dX="45" dY="2"/>
<exit x="46" y="29" map="open1" dX="46" dY="2"/>
<exit x="47" y="29" map="open1" dX="47" dY="2"/>
<exit x="48" y="29" map="open1" dX="48" dY="2"/>
<exit x="49" y="29" map="open1" dX="49" dY="2"/>
<exit x="50" y="29" map="open1" dX="50" dY="2"/>
<exit x="51" y="29" map="open1" dX="51" dY="2"/>
<exit x="52" y="29" map="open1" dX="52" dY="2"/>
<exit x="53" y="29" map="open1" dX="53" dY="2"/>
<exit x="54" y="29" map="open1" dX="54" dY="2"/>
<exit x="55" y="29" map="open1" dX="55" dY="2"/>
<exit x="56" y="29" map="open1" dX="56" dY="2"/>
<exit x="57" y="29" map="open1" dX="57" dY="2"/>
<exit x="58" y="29" map="open1" dX="58" dY="2"/>
<exit x="59" y="29" map="open1" dX="59" dY="2"/>
<exit x="60" y="29" map="open1" dX="60" dY="2"/>
<exit x="61" y="29" map="open1" dX="61" dY="2"/>
<exit x="62" y="29" map="open1" dX="62" dY="2"/>
<exit x="63" y="29" map="open1" dX="63" dY="2"/>
<exit x="64" y="29" map="open1" dX="64" dY="2"/>
<exit x="65" y="29" map="open1" dX="65" dY="2"/>
<exit x="66" y="29" map="open1" dX="66" dY="2"/>
<exit x="67" y="29" map="open1" dX="67" dY="2"/>
<exit x="68" y="29" map="open1" dX="68" dY="2"/>
<exit x="69" y="29" map="open1" dX="69" dY="2"/>
<exit x="70" y="29" map="open1" dX="70" dY="2"/>
<exit x="71" y="29" map="open1" dX="71" dY="2"/>
<exit x="72" y="29" map="open1" dX="72" dY="2"/>
<exit x="73" y="29" map="open1" dX="73" dY="2"/>
<exit x="74" y="29" map="open1" dX="74" dY="2"/>
<exit x="75" y="29" map="open1" dX="75" dY="2"/>
</exits>
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<mob x="10" y="19" oID="14" mType="014_bead"/>
<mob x="11" y="19" oID="14" mType="014_bead"/>
<mob x="12" y="19" oID="14" mType="014_bead"/>
<mob x="13" y="19" oID="14" mType="014_bead"/>
<mob x="14" y="19" oID="14" mType="014_bead"/>
<mob x="15" y="19" oID="14" mType="014_bead"/>
<mob x="22" y="19" oID="14" mType="014_bead"/>
<mob x="23" y="19" oID="14" mType="014_bead"/>
<mob x="24" y="19" oID="14" mType="014_bead"/>
<mob x="25" y="19" oID="14" mType="014_bead"/>
<mob x="26" y="19" oID="14" mType="014_bead"/>
<mob x="27" y="19" oID="14" mType="014_bead"/>
<mob x="28" y="19" oID="14" mType="014_bead"/>
<mob x="35" y="19" oID="14" mType="014_bead"/>
<mob x="36" y="19" oID="14" mType="014_bead"/>
<mob x="37" y="19" oID="14" mType="014_bead"/>
<mob x="38" y="19" oID="14" mType="014_bead"/>
<mob x="39" y="19" oID="14" mType="014_bead"/>
<mob x="40" y="19" oID="14" mType="014_bead"/>
<mob x="41" y="19" oID="14" mType="014_bead"/>
<mob x="48" y="19" oID="14" mType="014_bead"/>
<mob x="49" y="19" oID="14" mType="014_bead"/>
<mob x="50" y="19" oID="14" mType="014_bead"/>
<mob x="51" y="19" oID="14" mType="014_bead"/>
<mob x="52" y="19" oID="14" mType="014_bead"/>
<mob x="53" y="19" oID="14" mType="014_bead"/>
<mob x="54" y="19" oID="14" mType="014_bead"/>
<mob x="61" y="19" oID="14" mType="014_bead"/>
<mob x="62" y="19" oID="14" mType="014_bead"/>
<mob x="63" y="19" oID="14" mType="014_bead"/>
<mob x="64" y="19" oID="14" mType="014_bead"/>
<mob x="65" y="19" oID="14" mType="014_bead"/>
<mob x="66" y="19" oID="14" mType="014_bead"/>
<mob x="67" y="19" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_open1a(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 94
//XmlData_RED_START (dataClassesFromXml.maps.red.XmlData_RED_START)
package dataClassesFromXml.maps.red {
public class XmlData_RED_START {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="secret0" dX="6" dY="12"/>
<exit x="6" y="0" map="secret0" dX="6" dY="12"/>
<exit x="7" y="0" map="secret0" dX="6" dY="12"/>
<exit x="5" y="23" map="red00" dX="6" dY="1"/>
<exit x="6" y="23" map="red00" dX="6" dY="1"/>
<exit x="7" y="23" map="red00" dX="6" dY="1"/>
</exits>
<player x="6" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_RED_START(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 95
//XmlData_red00 (dataClassesFromXml.maps.red.XmlData_red00)
package dataClassesFromXml.maps.red {
public class XmlData_red00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,2,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,3,0,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,0,0,0,0,0,0,0,0,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="RED_START" dX="6" dY="21"/>
<exit x="6" y="0" map="RED_START" dX="6" dY="21"/>
<exit x="7" y="0" map="RED_START" dX="6" dY="21"/>
<exit x="19" y="9" map="red03" dX="2" dY="15"/>
<exit x="19" y="10" map="red03" dX="2" dY="15"/>
<exit x="19" y="11" map="red03" dX="2" dY="15"/>
</exits>
<mobs>
<mob x="14" y="7" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red00(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 96
//XmlData_red01 (dataClassesFromXml.maps.red.XmlData_red01)
package dataClassesFromXml.maps.red {
public class XmlData_red01 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,145,-1,-1,-1,-1,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,5,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,34,35,36,37,13,34,35,36,37,12,34,35,36,37,13,12,13,6,7,6,38,39,40,41,7,38,39,40,41,6,38,39,40,41,7,6,7,12,13,12,42,43,44,45,13,42,43,44,45,12,42,43,44,45,13,12,13,6,7,6,46,47,48,49,7,46,47,48,49,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="red00" dX="18" dY="9"/>
<exit x="19" y="9" map="red03" dX="2" dY="15"/>
<exit x="0" y="10" map="red00" dX="18" dY="10"/>
<exit x="19" y="10" map="red03" dX="2" dY="15"/>
<exit x="0" y="11" map="red00" dX="18" dY="11"/>
<exit x="19" y="11" map="red03" dX="2" dY="15"/>
</exits>
<mobs>
<mob x="6" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="16" y="11" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="9" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="8" oID="14" mType="014_bead"/>
<mob x="9" y="8" oID="14" mType="014_bead"/>
<mob x="10" y="8" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/>
</objects>
</gameLevel>
;
public function XmlData_red01(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 97
//XmlData_red02 (dataClassesFromXml.maps.red.XmlData_red02)
package dataClassesFromXml.maps.red {
public class XmlData_red02 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,34,35,36,37,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,38,39,40,41,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,42,43,44,45,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,46,47,48,49,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="7" map="red03" dX="2" dY="14"/>
<exit x="19" y="8" map="red03" dX="2" dY="14"/>
<exit x="19" y="9" map="red03" dX="2" dY="14"/>
<exit x="0" y="14" map="red01" dX="18" dY="9"/>
<exit x="0" y="15" map="red01" dX="18" dY="10"/>
<exit x="0" y="16" map="red01" dX="18" dY="11"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="10" y="4" oID="3" oType="003_candle0" freq="90" speed="5"/>
</objects>
</gameLevel>
;
public function XmlData_red02(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 98
//XmlData_red03 (dataClassesFromXml.maps.red.XmlData_red03)
package dataClassesFromXml.maps.red {
public class XmlData_red03 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,145,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,145,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,145,-1,5,-1,145,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,5,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="12" map="red04" dX="1" dY="8"/>
<exit x="0" y="13" map="red00" dX="18" dY="9"/>
<exit x="19" y="13" map="red04" dX="1" dY="9"/>
<exit x="0" y="14" map="red00" dX="18" dY="10"/>
<exit x="19" y="14" map="red04" dX="1" dY="10"/>
<exit x="0" y="15" map="red00" dX="18" dY="11"/>
</exits>
<mobs>
<mob x="2" y="10" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="5" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="7" y="11" oID="14" mType="014_bead"/>
<mob x="8" y="11" oID="14" mType="014_bead"/>
<mob x="11" y="13" oID="14" mType="014_bead"/>
<mob x="12" y="13" oID="14" mType="014_bead"/>
<mob x="18" y="14" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="14" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="8" y="9" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="9" y="16" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red03(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 99
//XmlData_red04 (dataClassesFromXml.maps.red.XmlData_red04)
package dataClassesFromXml.maps.red {
public class XmlData_red04 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,5,5,-1,5,-1,-1,5,-1,-1,5,5,5,-1,0,0,0,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,12,13,34,35,36,37,12,13,34,35,6,7,6,7,38,39,40,41,6,7,6,7,38,39,40,41,6,7,38,39,12,13,12,13,42,43,44,45,12,13,12,13,42,43,44,45,12,13,42,43,6,7,6,7,46,47,48,49,6,7,6,7,46,47,48,49,6,7,46,47,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="red03" dX="18" dY="12"/>
<exit x="0" y="9" map="red03" dX="18" dY="13"/>
<exit x="0" y="10" map="red03" dX="18" dY="14"/>
<exit x="19" y="8" map="red05" dX="1" dY="13"/>
<exit x="19" y="9" map="red05" dX="1" dY="14"/>
<exit x="19" y="10" map="red05" dX="1" dY="15"/>
</exits>
<mobs>
<mob x="8" y="9" oID="14" mType="014_bead"/>
<mob x="9" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="9" oID="14" mType="014_bead"/>
<mob x="11" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="9" oID="14" mType="014_bead"/>
<mob x="16" y="10" id="8" mType="009_evil_dancing_girl_a" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="10" id="9" mType="010_evil_dancing_girl_b" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="7" y="5" oID="3" oType="003_candle0" speed="5" freq="150"/>
<object x="10" y="5" oID="3" oType="003_candle0" speed="5" freq="120"/>
<object x="13" y="5" oID="3" oType="003_candle0" speed="5" freq="130"/>
<object x="5" y="11" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red04(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 100
//XmlData_red05 (dataClassesFromXml.maps.red.XmlData_red05)
package dataClassesFromXml.maps.red {
public class XmlData_red05 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,145,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,5,5,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,0,0,0,0,0,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,1,1,1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,34,35,36,37,12,13,34,35,36,37,12,13,12,13,12,13,6,7,6,7,38,39,40,41,6,7,38,39,40,41,6,7,6,7,6,7,12,13,12,13,42,43,44,45,12,13,42,43,44,45,12,13,12,13,12,13,6,7,6,7,46,47,48,49,6,7,46,47,48,49,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="8" map="open0" dX="2" dY="20"/>
<exit x="19" y="9" map="open0" dX="2" dY="20"/>
<exit x="19" y="10" map="open0" dX="2" dY="20"/>
<exit x="0" y="13" map="red04" dX="18" dY="8"/>
<exit x="0" y="14" map="red04" dX="18" dY="9"/>
<exit x="0" y="15" map="red04" dX="18" dY="10"/>
</exits>
<mobs>
<mob x="15" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="8" y="15" oID="14" mType="014_bead"/>
<mob x="9" y="15" oID="14" mType="014_bead"/>
<mob x="10" y="15" oID="14" mType="014_bead"/>
<mob x="20" y="11" id="7" mType="008_robovibrator" speed="5" freq="230" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="12" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="6" y="17" oID="10" oType="010_spike2"/>
<object x="11" y="17" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red05(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 101
//XmlData_red06 (dataClassesFromXml.maps.red.XmlData_red06)
package dataClassesFromXml.maps.red {
public class XmlData_red06 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,6,7,6,22,23,7,6,7,22,23,6,7,6,22,23,7,6,7,22,23,12,13,12,24,25,13,12,13,24,25,12,13,12,24,25,13,12,13,24,25,6,7,6,26,27,7,6,7,26,27,6,7,6,26,27,7,6,7,26,27,12,13,12,28,29,13,12,13,28,29,12,13,12,28,29,13,12,13,28,29,6,7,6,30,31,7,6,7,30,31,6,7,6,30,31,7,6,7,30,31,12,13,12,32,33,13,12,13,32,33,12,13,12,32,33,13,12,13,32,33,6,7,6,10,11,7,6,7,10,11,6,7,6,10,11,7,6,7,10,11,12,13,12,16,17,13,12,13,16,17,12,13,12,16,17,13,12,13,16,17,6,7,6,20,21,7,6,7,20,21,6,7,6,20,21,7,6,7,20,21,12,13,12,22,23,13,12,13,22,23,12,13,12,22,23,13,12,13,22,23,6,7,6,24,25,7,6,7,24,25,6,7,6,24,25,7,6,7,24,25,12,13,12,26,27,13,12,13,26,27,12,13,12,26,27,13,12,13,26,27,6,7,6,28,29,7,6,7,28,29,6,7,6,28,29,7,6,7,28,29,12,13,12,30,31,13,12,13,30,31,12,13,12,30,31,13,12,13,30,31,6,7,6,32,33,7,6,7,32,33,6,7,6,32,33,7,6,7,32,33,12,13,12,10,11,13,12,13,10,11,12,13,12,10,11,13,12,13,10,11,6,7,6,16,17,7,6,7,16,17,6,7,6,16,17,7,6,7,16,17,12,13,12,20,21,13,12,13,20,21,12,13,12,20,21,13,12,13,20,21,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="19" y="2" map="red07" dX="1" dY="2"/>
<exit x="19" y="3" map="red07" dX="1" dY="3"/>
<exit x="19" y="4" map="red07" dX="1" dY="4"/>
<exit x="19" y="5" map="red07" dX="1" dY="5"/>
<exit x="19" y="6" map="red07" dX="1" dY="6"/>
<exit x="19" y="7" map="red07" dX="1" dY="7"/>
<exit x="19" y="8" map="red07" dX="1" dY="8"/>
<exit x="19" y="9" map="red07" dX="1" dY="9"/>
<exit x="19" y="10" map="red07" dX="1" dY="10"/>
<exit x="19" y="11" map="red07" dX="1" dY="11"/>
<exit x="19" y="12" map="red07" dX="1" dY="12"/>
<exit x="19" y="13" map="red07" dX="1" dY="13"/>
<exit x="19" y="14" map="red07" dX="1" dY="14"/>
<exit x="19" y="15" map="red07" dX="1" dY="15"/>
<exit x="19" y="16" map="red07" dX="1" dY="16"/>
<exit x="19" y="17" map="red07" dX="1" dY="17"/>
<exit x="19" y="18" map="red07" dX="1" dY="18"/>
<exit x="19" y="19" map="red07" dX="1" dY="19"/>
<exit x="19" y="20" map="red07" dX="1" dY="20"/>
<exit x="19" y="21" map="red07" dX="1" dY="21"/>
<exit x="19" y="22" map="red07" dX="1" dY="22"/>
<exit x="19" y="23" map="red07" dX="1" dY="23"/>
<exit x="0" y="24" map="red05" dX="18" dY="8"/>
<exit x="19" y="24" map="red07" dX="1" dY="24"/>
<exit x="0" y="25" map="red05" dX="18" dY="9"/>
<exit x="19" y="25" map="red07" dX="1" dY="25"/>
<exit x="0" y="26" map="red05" dX="18" dY="10"/>
<exit x="19" y="26" map="red07" dX="1" dY="26"/>
</exits>
<mobs>
<mob x="19" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red06(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 102
//XmlData_red07 (dataClassesFromXml.maps.red.XmlData_red07)
package dataClassesFromXml.maps.red {
public class XmlData_red07 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,22,23,6,7,6,7,22,23,6,7,6,7,22,23,6,7,6,7,22,23,6,7,6,7,22,23,6,7,6,7,24,25,12,13,12,13,24,25,12,13,12,13,24,25,12,13,12,13,24,25,12,13,12,13,24,25,12,13,12,13,26,27,6,7,6,7,26,27,6,7,6,7,26,27,6,7,6,7,26,27,6,7,6,7,26,27,6,7,6,7,28,29,12,13,12,13,28,29,12,13,12,13,28,29,12,13,12,13,28,29,12,13,12,13,28,29,12,13,12,13,30,31,6,7,6,7,30,31,6,7,6,7,30,31,6,7,6,7,30,31,6,7,6,7,30,31,6,7,6,7,32,33,12,13,12,13,32,33,12,13,12,13,32,33,12,13,12,13,32,33,12,13,12,13,32,33,12,13,12,13,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,10,11,6,7,6,7,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,16,17,12,13,12,13,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,20,21,6,7,6,7,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,22,23,12,13,12,13,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,24,25,6,7,6,7,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,26,27,12,13,12,13,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,28,29,6,7,6,7,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,30,31,12,13,12,13,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,32,33,6,7,6,7,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,10,11,12,13,12,13,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,16,17,6,7,6,7,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,20,21,12,13,12,13,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="2" map="red06" dX="18" dY="2"/>
<exit x="29" y="2" map="red08" dX="1" dY="7"/>
<exit x="0" y="3" map="red06" dX="18" dY="3"/>
<exit x="29" y="3" map="red08" dX="1" dY="8"/>
<exit x="0" y="4" map="red06" dX="18" dY="4"/>
<exit x="29" y="4" map="red08" dX="1" dY="9"/>
<exit x="0" y="5" map="red06" dX="18" dY="5"/>
<exit x="29" y="5" map="red08" dX="1" dY="10"/>
<exit x="0" y="6" map="red06" dX="18" dY="6"/>
<exit x="29" y="6" map="red08" dX="1" dY="11"/>
<exit x="0" y="7" map="red06" dX="18" dY="7"/>
<exit x="29" y="7" map="red08" dX="1" dY="12"/>
<exit x="0" y="8" map="red06" dX="18" dY="8"/>
<exit x="29" y="8" map="red08" dX="1" dY="13"/>
<exit x="0" y="9" map="red06" dX="18" dY="9"/>
<exit x="29" y="9" map="red08" dX="1" dY="14"/>
<exit x="0" y="10" map="red06" dX="18" dY="10"/>
<exit x="29" y="10" map="red08" dX="1" dY="15"/>
<exit x="0" y="11" map="red06" dX="18" dY="11"/>
<exit x="29" y="11" map="red08" dX="1" dY="16"/>
<exit x="0" y="12" map="red06" dX="18" dY="12"/>
<exit x="29" y="12" map="red08" dX="1" dY="17"/>
<exit x="0" y="13" map="red06" dX="18" dY="13"/>
<exit x="29" y="13" map="red08" dX="1" dY="18"/>
<exit x="0" y="14" map="red06" dX="18" dY="14"/>
<exit x="29" y="14" map="red08" dX="1" dY="19"/>
<exit x="0" y="15" map="red06" dX="18" dY="15"/>
<exit x="29" y="15" map="red08" dX="1" dY="20"/>
<exit x="0" y="16" map="red06" dX="18" dY="16"/>
<exit x="29" y="16" map="red08" dX="1" dY="21"/>
<exit x="0" y="17" map="red06" dX="18" dY="17"/>
<exit x="0" y="18" map="red06" dX="18" dY="18"/>
<exit x="0" y="19" map="red06" dX="18" dY="19"/>
<exit x="0" y="20" map="red06" dX="18" dY="20"/>
<exit x="0" y="21" map="red06" dX="18" dY="21"/>
<exit x="0" y="22" map="red06" dX="18" dY="22"/>
<exit x="0" y="23" map="red06" dX="18" dY="23"/>
<exit x="0" y="24" map="red06" dX="18" dY="24"/>
<exit x="0" y="25" map="red06" dX="18" dY="25"/>
<exit x="0" y="26" map="red06" dX="18" dY="26"/>
</exits>
<mobs>
<mob x="29" y="15" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="29" y="21" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="0" y="25" id="7" mType="008_robovibrator" speed="5" freq="90" direction="right" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="19" y="25" oID="11" oType="011_spike2_b"/>
<object x="20" y="25" oID="11" oType="011_spike2_b"/>
<object x="21" y="25" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red07(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 103
//XmlData_red08 (dataClassesFromXml.maps.red.XmlData_red08)
package dataClassesFromXml.maps.red {
public class XmlData_red08 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="7" map="red07" dX="28" dY="2"/>
<exit x="0" y="8" map="red07" dX="28" dY="3"/>
<exit x="0" y="9" map="red07" dX="28" dY="4"/>
<exit x="0" y="10" map="red07" dX="28" dY="5"/>
<exit x="0" y="11" map="red07" dX="28" dY="6"/>
<exit x="0" y="12" map="red07" dX="28" dY="7"/>
<exit x="0" y="13" map="red07" dX="28" dY="8"/>
<exit x="0" y="14" map="red07" dX="28" dY="9"/>
<exit x="0" y="15" map="red07" dX="28" dY="10"/>
<exit x="0" y="16" map="red07" dX="28" dY="11"/>
<exit x="0" y="17" map="red07" dX="28" dY="12"/>
<exit x="0" y="18" map="red07" dX="28" dY="13"/>
<exit x="0" y="19" map="red07" dX="28" dY="14"/>
<exit x="0" y="20" map="red07" dX="28" dY="15"/>
<exit x="0" y="21" map="red07" dX="28" dY="16"/>
</exits>
<mobs>
<mob x="29" y="17" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="0" y="18" id="7" mType="008_robovibrator" drops="5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red08(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 104
//XmlData_red09 (dataClassesFromXml.maps.red.XmlData_red09)
package dataClassesFromXml.maps.red {
public class XmlData_red09 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
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</layers>
<exits>
<exit x="0" y="2" map="red08" dX="28" dY="3"/>
<exit x="29" y="2" map="red10" dX="1" dY="3"/>
<exit x="0" y="3" map="red08" dX="28" dY="4"/>
<exit x="29" y="3" map="red10" dX="1" dY="4"/>
<exit x="0" y="4" map="red08" dX="28" dY="5"/>
<exit x="29" y="4" map="red10" dX="1" dY="5"/>
<exit x="0" y="5" map="red08" dX="28" dY="6"/>
<exit x="29" y="5" map="red10" dX="1" dY="6"/>
<exit x="0" y="6" map="red08" dX="28" dY="7"/>
<exit x="29" y="6" map="red10" dX="1" dY="7"/>
<exit x="0" y="7" map="red08" dX="28" dY="8"/>
<exit x="29" y="7" map="red10" dX="1" dY="8"/>
<exit x="0" y="8" map="red08" dX="28" dY="9"/>
<exit x="29" y="8" map="red10" dX="1" dY="9"/>
<exit x="0" y="9" map="red08" dX="28" dY="10"/>
<exit x="29" y="9" map="red10" dX="1" dY="10"/>
<exit x="0" y="10" map="red08" dX="28" dY="11"/>
<exit x="29" y="10" map="red10" dX="1" dY="11"/>
<exit x="0" y="13" map="red08" dX="28" dY="14"/>
<exit x="29" y="13" map="red10" dX="1" dY="14"/>
<exit x="0" y="14" map="red08" dX="28" dY="15"/>
<exit x="29" y="14" map="red10" dX="1" dY="15"/>
<exit x="0" y="15" map="red08" dX="28" dY="16"/>
<exit x="29" y="15" map="red10" dX="1" dY="16"/>
<exit x="0" y="18" map="red08" dX="28" dY="18"/>
<exit x="29" y="18" map="red10" dX="1" dY="18"/>
<exit x="0" y="19" map="red08" dX="28" dY="19"/>
<exit x="29" y="19" map="red10" dX="1" dY="19"/>
<exit x="0" y="20" map="red08" dX="28" dY="20"/>
<exit x="29" y="20" map="red10" dX="1" dY="20"/>
<exit x="0" y="21" map="red08" dX="28" dY="21"/>
<exit x="29" y="21" map="red10" dX="1" dY="21"/>
<exit x="0" y="22" map="red08" dX="28" dY="22"/>
<exit x="29" y="22" map="red10" dX="1" dY="22"/>
<exit x="0" y="23" map="red08" dX="28" dY="23"/>
<exit x="29" y="23" map="red10" dX="1" dY="23"/>
<exit x="0" y="24" map="red08" dX="28" dY="24"/>
<exit x="29" y="24" map="red10" dX="1" dY="24"/>
<exit x="0" y="25" map="red08" dX="28" dY="25"/>
<exit x="29" y="25" map="red10" dX="1" dY="25"/>
<exit x="0" y="26" map="red08" dX="28" dY="26"/>
<exit x="29" y="26" map="red10" dX="1" dY="26"/>
<exit x="0" y="27" map="red08" dX="28" dY="27"/>
<exit x="29" y="27" map="red10" dX="1" dY="27"/>
<exit x="0" y="28" map="red08" dX="28" dY="28"/>
<exit x="29" y="28" map="red10" dX="1" dY="28"/>
</exits>
<mobs>
<mob x="15" y="19" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="0" y="28" oID="10" oType="010_spike2"/>
<object x="2" y="28" oID="10" oType="010_spike2"/>
<object x="4" y="28" oID="10" oType="010_spike2"/>
<object x="6" y="28" oID="10" oType="010_spike2"/>
<object x="8" y="28" oID="10" oType="010_spike2"/>
<object x="10" y="28" oID="10" oType="010_spike2"/>
<object x="12" y="28" oID="10" oType="010_spike2"/>
<object x="14" y="28" oID="10" oType="010_spike2"/>
<object x="16" y="28" oID="10" oType="010_spike2"/>
<object x="18" y="28" oID="10" oType="010_spike2"/>
<object x="20" y="28" oID="10" oType="010_spike2"/>
<object x="22" y="28" oID="10" oType="010_spike2"/>
<object x="24" y="28" oID="10" oType="010_spike2"/>
<object x="26" y="28" oID="10" oType="010_spike2"/>
<object x="28" y="28" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red09(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 105
//XmlData_red10 (dataClassesFromXml.maps.red.XmlData_red10)
package dataClassesFromXml.maps.red {
public class XmlData_red10 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="2" map="red09" dX="28" dY="1"/>
<exit x="0" y="3" map="red09" dX="28" dY="2"/>
<exit x="0" y="4" map="red09" dX="28" dY="3"/>
<exit x="0" y="5" map="red09" dX="28" dY="4"/>
<exit x="0" y="6" map="red09" dX="28" dY="5"/>
<exit x="0" y="7" map="red09" dX="28" dY="6"/>
<exit x="0" y="8" map="red09" dX="28" dY="7"/>
<exit x="0" y="9" map="red09" dX="28" dY="8"/>
<exit x="0" y="10" map="red09" dX="28" dY="9"/>
<exit x="0" y="11" map="red09" dX="28" dY="10"/>
<exit x="0" y="14" map="red09" dX="28" dY="13"/>
<exit x="0" y="15" map="red09" dX="28" dY="14"/>
<exit x="29" y="15" map="red11" dX="1" dY="7"/>
<exit x="0" y="16" map="red09" dX="28" dY="15"/>
<exit x="29" y="16" map="red11" dX="1" dY="8"/>
<exit x="29" y="17" map="red11" dX="1" dY="9"/>
<exit x="0" y="19" map="red09" dX="28" dY="19"/>
<exit x="0" y="20" map="red09" dX="28" dY="20"/>
<exit x="0" y="21" map="red09" dX="28" dY="21"/>
<exit x="0" y="22" map="red09" dX="28" dY="22"/>
<exit x="0" y="23" map="red09" dX="28" dY="23"/>
<exit x="0" y="24" map="red09" dX="28" dY="24"/>
<exit x="0" y="25" map="red09" dX="28" dY="25"/>
<exit x="0" y="26" map="red09" dX="28" dY="26"/>
<exit x="0" y="27" map="red09" dX="28" dY="27"/>
<exit x="0" y="28" map="red09" dX="28" dY="28"/>
</exits>
<mobs>
<mob x="29" y="16" id="7" mType="008_robovibrator" speed="5" freq="90" direction="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="0" y="28" oID="10" oType="010_spike2"/>
<object x="2" y="28" oID="10" oType="010_spike2"/>
<object x="4" y="28" oID="10" oType="010_spike2"/>
<object x="6" y="28" oID="10" oType="010_spike2"/>
<object x="8" y="28" oID="10" oType="010_spike2"/>
<object x="10" y="28" oID="11" oType="011_spike2_b"/>
<object x="15" y="28" oID="10" oType="010_spike2"/>
<object x="17" y="28" oID="10" oType="010_spike2"/>
<object x="19" y="28" oID="10" oType="010_spike2"/>
<object x="21" y="28" oID="10" oType="010_spike2"/>
<object x="23" y="28" oID="10" oType="010_spike2"/>
<object x="25" y="28" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red10(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 106
//XmlData_red11 (dataClassesFromXml.maps.red.XmlData_red11)
package dataClassesFromXml.maps.red {
public class XmlData_red11 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="30" set="red" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="7" map="open1" dX="78" dY="17"/>
<exit x="0" y="8" map="open1" dX="78" dY="18"/>
<exit x="0" y="9" map="open1" dX="78" dY="19"/>
<exit x="24" y="10" map="red12" dX="1" dY="13"/>
<exit x="24" y="11" map="red12" dX="1" dY="14"/>
<exit x="24" y="12" map="red12" dX="1" dY="15"/>
</exits>
<mobs>
<mob x="7" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="10" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="16" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="11" oID="14" mType="014_bead"/>
<mob x="13" y="11" oID="14" mType="014_bead"/>
<mob x="14" y="11" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="9" y="17" oID="10" oType="010_spike2"/>
<object x="11" y="17" oID="11" oType="011_spike2_b"/>
<object x="17" y="17" oID="10" oType="010_spike2"/>
<object x="19" y="17" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_red11(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 107
//XmlData_red12 (dataClassesFromXml.maps.red.XmlData_red12)
package dataClassesFromXml.maps.red {
public class XmlData_red12 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,5,5,-1,-1,-1,-1,0,0,0,0,0,0,0,1,-1,-1,5,-1,-1,-1,5,5,-1,-1,-1,-1,5,-1,-1,-1,-1,5,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,5,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,-1,-1,-1,-1,5,-1,-1,5,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,-1,5,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,0,0,0,0,2,2,2,2,2,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,34,35,36,37,13,12,34,35,36,37,13,12,13,34,35,36,37,12,13,12,6,7,6,7,6,38,39,40,41,7,6,38,39,40,41,7,6,7,38,39,40,41,6,7,6,12,13,12,13,12,42,43,44,45,13,12,42,43,44,45,13,12,13,42,43,44,45,12,13,12,6,7,6,7,6,46,47,48,49,7,6,46,47,48,49,7,6,7,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="24" y="4" map="red13" dX="1" dY="4"/>
<exit x="24" y="5" map="red13" dX="1" dY="5"/>
<exit x="24" y="6" map="red13" dX="1" dY="6"/>
<exit x="0" y="13" map="red11" dX="23" dY="10"/>
<exit x="24" y="13" map="red13" dX="1" dY="13"/>
<exit x="0" y="14" map="red11" dX="23" dY="11"/>
<exit x="24" y="14" map="red13" dX="1" dY="14"/>
<exit x="0" y="15" map="red11" dX="23" dY="12"/>
<exit x="24" y="15" map="red13" dX="1" dY="15"/>
</exits>
<mobs>
<mob x="2" y="2" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="24" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="11" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="9" oID="14" mType="014_bead"/>
<mob x="13" y="9" oID="14" mType="014_bead"/>
<mob x="16" y="7" oID="14" mType="014_bead"/>
<mob x="17" y="7" oID="14" mType="014_bead"/>
<mob x="18" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="10" y="15" oID="10" oType="010_spike2"/>
<object x="12" y="15" oID="10" oType="010_spike2"/>
<object x="14" y="15" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_red12(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 108
//XmlData_red13 (dataClassesFromXml.maps.red.XmlData_red13)
package dataClassesFromXml.maps.red {
public class XmlData_red13 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,5,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,5,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,5,5,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,5,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,145,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,2,2,2,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,34,35,36,37,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,38,39,40,41,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,42,43,44,45,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,46,47,48,49,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,34,35,36,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,38,39,40,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,42,43,44,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,46,47,48,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="red12" dX="23" dY="4"/>
<exit x="0" y="5" map="red12" dX="23" dY="5"/>
<exit x="0" y="6" map="red12" dX="23" dY="6"/>
<exit x="0" y="13" map="red12" dX="23" dY="13"/>
<exit x="0" y="14" map="red12" dX="23" dY="14"/>
<exit x="0" y="15" map="red12" dX="23" dY="15"/>
<exit x="24" y="10" map="red15" dX="1" dY="2"/>
<exit x="24" y="11" map="red15" dX="1" dY="3"/>
<exit x="24" y="12" map="red15" dX="1" dY="4"/>
</exits>
<mobs>
<mob x="11" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="16" y="15" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="15" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="2" y="5" mType="014_bead"/>
<mob x="3" y="5" mType="014_bead"/>
<mob x="7" y="6" mType="014_bead"/>
<mob x="8" y="6" mType="014_bead"/>
<mob x="9" y="6" mType="014_bead"/>
</mobs>
<objects>
<object x="8" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="7" y="16" oID="10" oType="010_spike2"/>
<object x="9" y="16" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red13(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 109
//XmlData_red14 (dataClassesFromXml.maps.red.XmlData_red14)
package dataClassesFromXml.maps.red {
public class XmlData_red14 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,-1,0,0,0,0,0,0,0,0,-1,145,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,0,0,0,0,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,5,-1,0,0,0,0,-1,-1,-1,-1,-1,145,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,0,0,0,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,34,35,36,37,7,6,7,6,7,6,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,38,39,40,41,13,12,13,12,13,12,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,42,43,44,45,7,6,7,6,7,6,12,13,12,13,12,13,12,46,47,48,49,13,12,13,12,46,47,48,49,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="5" map="red13" dX="23" dY="10"/>
<exit x="24" y="5" map="red15" dX="1" dY="6"/>
<exit x="0" y="6" map="red13" dX="23" dY="11"/>
<exit x="24" y="6" map="red15" dX="1" dY="5"/>
<exit x="0" y="7" map="red13" dX="23" dY="12"/>
<exit x="24" y="7" map="red15" dX="1" dY="4"/>
</exits>
<mobs>
<mob x="5" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="12" y="6" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="12" y="4" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="7" y="10" oID="10" oType="010_spike2"/>
<object x="9" y="10" oID="10" oType="010_spike2"/>
<object x="14" y="10" oID="10" oType="010_spike2"/>
<object x="16" y="10" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red14(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 110
//XmlData_red15 (dataClassesFromXml.maps.red.XmlData_red15)
package dataClassesFromXml.maps.red {
public class XmlData_red15 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,5,5,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,14,14,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,14,14,14,14,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,14,14,14,14,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,34,35,36,37,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,38,39,40,41,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,42,43,44,45,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,46,47,48,49,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="2" map="red13" dX="23" dY="10"/>
<exit x="0" y="3" map="red13" dX="23" dY="11"/>
<exit x="0" y="4" map="red13" dX="23" dY="12"/>
<exit x="24" y="14" map="red17" dX="1" dY="6"/>
<exit x="24" y="15" map="red17" dX="1" dY="7"/>
<exit x="24" y="16" map="red17" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="4" y="15" id="23" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0"/>
<mob x="6" y="3" oID="14" mType="014_bead"/>
<mob x="10" y="6" oID="14" mType="014_bead"/>
<mob x="6" y="9" oID="14" mType="014_bead"/>
<mob x="10" y="11" oID="14" mType="014_bead"/>
<mob x="24" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="23" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="16" id="8" mType="010_evil_dancing_girl_b" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="16" id="8" mType="009_evil_dancing_girl_a" facing="left" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="8" y="2" oID="3" oType="003_candle0" speed="5" freq="90"/>
</objects>
</gameLevel>
;
public function XmlData_red15(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 111
//XmlData_red16 (dataClassesFromXml.maps.red.XmlData_red16)
package dataClassesFromXml.maps.red {
public class XmlData_red16 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="20" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,5,-1,-1,5,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,5,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,5,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,6,12,13,12,13,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,12,6,7,6,7,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,6,12,13,12,13,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,12,13,12,6,7,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,6,7,6,12,13,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,12,13,12,6,7,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="24" y="4" map="red17" dX="1" dY="6"/>
<exit x="24" y="5" map="red17" dX="1" dY="7"/>
<exit x="24" y="6" map="red17" dX="1" dY="8"/>
<exit x="0" y="14" map="red15" dX="23" dY="14"/>
<exit x="0" y="15" map="red15" dX="23" dY="15"/>
<exit x="0" y="16" map="red15" dX="23" dY="16"/>
</exits>
<mobs>
<mob x="18" y="7" oID="14" mType="014_bead"/>
<mob x="15" y="9" oID="14" mType="014_bead"/>
<mob x="12" y="11" oID="14" mType="014_bead"/>
<mob x="9" y="13" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_red16(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 112
//XmlData_red17 (dataClassesFromXml.maps.red.XmlData_red17)
package dataClassesFromXml.maps.red {
public class XmlData_red17 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="30" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,5,5,5,-1,5,-1,-1,5,5,-1,5,-1,5,-1,5,-1,5,0,0,0,0,0,0,-1,-1,5,5,5,-1,5,-1,-1,5,5,-1,5,-1,5,-1,5,-1,5,0,0,0,0,0,0,-1,-1,-1,5,-1,-1,5,-1,-1,-1,5,-1,-1,-1,5,-1,5,-1,-1,0,0,0,0,0,0,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,5,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="red15" dX="23" dY="14"/>
<exit x="0" y="7" map="red15" dX="23" dY="15"/>
<exit x="0" y="8" map="red15" dX="23" dY="16"/>
<exit x="24" y="7" map="red18" dX="1" dY="7"/>
<exit x="24" y="8" map="red18" dX="1" dY="8"/>
<exit x="24" y="9" map="red18" dX="1" dY="9"/>
</exits>
<mobs>
<mob x="16" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="14" id="41" mType="042_hookah0" freq="210" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="9" y="5" oID="3" oType="003_candle0" speed="5" freq="90"/>
<object x="17" y="5" oID="3" oType="003_candle0" speed="5" freq="80"/>
<object x="6" y="15" oID="10" oType="010_spike2"/>
<object x="8" y="15" oID="11" oType="011_spike2_b"/>
<object x="18" y="15" oID="11" oType="011_spike2_b"/>
<object x="19" y="15" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_red17(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 113
//XmlData_red18 (dataClassesFromXml.maps.red.XmlData_red18)
package dataClassesFromXml.maps.red {
public class XmlData_red18 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,2,2,2,2,2,2,3,0,0,0,0,0,0,0,0,0,0,0,3,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,0,2,-1,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,34,35,36,37,34,35,36,37,34,35,36,37,34,35,36,37,7,6,7,12,38,39,40,41,38,39,40,41,38,39,40,41,38,39,40,41,13,12,13,6,42,43,44,45,42,43,44,45,42,43,44,45,42,43,44,45,7,6,7,12,46,47,48,49,46,47,48,49,46,47,48,49,46,47,48,49,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="7" map="red17" dX="23" dY="7"/>
<exit x="0" y="8" map="red17" dX="23" dY="8"/>
<exit x="19" y="8" map="MarioSecret" dX="1" dY="24"/>
<exit x="0" y="9" map="red17" dX="23" dY="9"/>
<exit x="19" y="9" map="MarioSecret" dX="1" dY="24"/>
</exits>
<mobs>
<mob x="16" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="8" id="26" mType="027_breakable2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="12" y="8" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_red18(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 114
//XmlData_secret0 (dataClassesFromXml.maps.red.XmlData_secret0)
package dataClassesFromXml.maps.red {
public class XmlData_secret0 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="red" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,5,5,-1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,-1,5,-1,2,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,2,-1,5,-1,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,0,0,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,2,2,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,-1,-1,-1,-1,-1,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,2,2,2,2,2,2,2,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,2,-1,-1,-1,2,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,34,35,36,37,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,38,39,40,41,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,42,43,44,45,6,7,6,7,6,7,6,7,6,7,6,7,12,13,12,13,46,47,48,49,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,34,35,36,37,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,38,39,40,41,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,42,43,44,45,7,6,7,6,7,6,7,6,7,12,13,12,13,12,13,12,46,47,48,49,13,12,34,35,36,37,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,38,39,40,41,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,42,43,44,45,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,46,47,48,49,7,6,7,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,12,13,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,6,7,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="14" map="RED_START" dX="6" dY="2"/>
<exit x="6" y="14" map="RED_START" dX="6" dY="2"/>
<exit x="7" y="14" map="RED_START" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="6" y="4" oID="14" mType="014_bead"/>
<mob x="9" y="7" oID="14" mType="014_bead"/>
<mob x="10" y="7" oID="14" mType="014_bead"/>
<mob x="11" y="7" oID="14" mType="014_bead"/>
<mob x="13" y="10" oID="14" mType="014_bead"/>
<mob x="14" y="10" oID="14" mType="014_bead"/>
<mob x="15" y="10" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret0(){
super();
}
}
}//package dataClassesFromXml.maps.red
Section 115
//XmlData_robot_spikes_a (dataClassesFromXml.maps.robot.XmlData_robot_spikes_a)
package dataClassesFromXml.maps.robot {
public class XmlData_robot_spikes_a {
public static const CONTENT:XML = <gameLevel>
<level width="50" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,2,2,-1,-1,2,2,0,9,9,0,2,2,-1,2,2,0,9,9,0,2,2,-1,2,2,2,-1,2,2,-1,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,2,2,-1,-1,2,2,-1,-1,-1,-1,2,2,-1,2,2,-1,-1,-1,-1,2,2,-1,2,2,2,-1,2,2,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,14,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,9,0,14,-1,165,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,0,0,0,-1,-1,165,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,0,12,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,0,0,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,0,0,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,0,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,10,11,11,10,-1,-1,-1,-1,0,-1,-1,-1,0,0,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,9,-1,-1,-1,10,11,11,10,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,-1,9,-1,-1,9,-1,-1,9,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,0,0,0,-1"/>
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</layers>
<exits>
<exit x="14" y="0" map="secret01" dX="3" dY="13"/>
<exit x="15" y="0" map="secret01" dX="4" dY="13"/>
<exit x="24" y="0" map="secret01" dX="13" dY="13"/>
<exit x="33" y="0" map="secret01" dX="22" dY="13"/>
<exit x="37" y="0" map="secret01" dX="26" dY="13"/>
<exit x="40" y="0" map="secret01" dX="29" dY="13"/>
<exit x="0" y="8" map="robot12" dX="23" dY="13"/>
<exit x="49" y="8" map="robot08" dX="1" dY="6"/>
<exit x="0" y="9" map="robot12" dX="23" dY="13"/>
<exit x="49" y="9" map="robot08" dX="1" dY="7"/>
<exit x="0" y="10" map="robot12" dX="23" dY="13"/>
<exit x="49" y="10" map="robot08" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="15" y="0" id="42" mType="042_robocrab_gen" freq="60" type="fixed_amount" number="12" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="24" y="0" id="42" mType="042_robocrab_gen" freq="40" type="fixed_amount" number="12" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
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<mob x="8" y="6" id="21" mType="022_cage" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
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<mob x="18" y="4" oID="14" mType="014_bead"/>
<mob x="30" y="5" oID="14" mType="014_bead"/>
<mob x="12" y="6" oID="14" mType="014_bead"/>
<mob x="22" y="7" oID="14" mType="014_bead"/>
<mob x="38" y="7" oID="14" mType="014_bead"/>
</mobs>
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<object x="36" y="7" oID="8" oType="008_spike1"/>
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<object x="11" y="11" oID="10" oType="010_spike2"/>
<object x="13" y="11" oID="11" oType="011_spike2_b"/>
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<object x="29" y="11" oID="8" oType="008_spike1"/>
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<object x="33" y="11" oID="8" oType="008_spike1"/>
<object x="34" y="11" oID="6" oType="006_spike0"/>
<object x="36" y="11" oID="8" oType="008_spike1"/>
<object x="37" y="11" oID="6" oType="006_spike0"/>
<object x="39" y="11" oID="8" oType="008_spike1"/>
<object x="41" y="11" oID="6" oType="006_spike0"/>
<object x="16" y="12" oID="9" oType="009_spike1_b"/>
<object x="16" y="13" oID="10" oType="010_spike2"/>
<object x="18" y="13" oID="10" oType="010_spike2"/>
<object x="20" y="13" oID="11" oType="011_spike2_b"/>
<object x="21" y="13" oID="10" oType="010_spike2"/>
<object x="23" y="13" oID="11" oType="011_spike2_b"/>
<object x="24" y="13" oID="11" oType="011_spike2_b"/>
<object x="25" y="13" oID="10" oType="010_spike2"/>
<object x="27" y="13" oID="11" oType="011_spike2_b"/>
<object x="28" y="13" oID="11" oType="011_spike2_b"/>
<object x="29" y="13" oID="10" oType="010_spike2"/>
<object x="31" y="13" oID="11" oType="011_spike2_b"/>
<object x="32" y="13" oID="11" oType="011_spike2_b"/>
<object x="33" y="13" oID="10" oType="010_spike2"/>
<object x="35" y="13" oID="11" oType="011_spike2_b"/>
<object x="36" y="13" oID="10" oType="010_spike2"/>
<object x="38" y="13" oID="11" oType="011_spike2_b"/>
<object x="39" y="13" oID="10" oType="010_spike2"/>
<object x="41" y="13" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot_spikes_a(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 116
//XmlData_ROBOT_START (dataClassesFromXml.maps.robot.XmlData_ROBOT_START)
package dataClassesFromXml.maps.robot {
public class XmlData_ROBOT_START {
public static const CONTENT:XML = <gameLevel>
<level width="15" height="24" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,11,11,11,11,0,0,2,2,9,-1,-1,-1,47,9,3,3,12,3,3,0,0,2,2,9,-1,-1,-1,47,9,10,5,6,7,13,8,0,2,2,9,-1,-1,-1,47,9,3,3,3,3,3,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="5" y="0" map="secret00" dX="3" dY="12"/>
<exit x="6" y="0" map="secret00" dX="3" dY="12"/>
<exit x="7" y="0" map="secret00" dX="3" dY="12"/>
<exit x="5" y="23" map="robot00" dX="3" dY="1"/>
<exit x="6" y="23" map="robot00" dX="3" dY="1"/>
<exit x="7" y="23" map="robot00" dX="3" dY="1"/>
</exits>
<player x="6" y="2"/>
<mobs>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_ROBOT_START(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 117
//XmlData_robot00 (dataClassesFromXml.maps.robot.XmlData_robot00)
package dataClassesFromXml.maps.robot {
public class XmlData_robot00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="2,9,-1,-1,-1,47,11,11,11,11,11,11,11,11,11,11,11,11,11,9,2,9,-1,-1,-1,47,10,10,52,-1,-1,12,44,-1,47,10,3,3,3,9,2,2,-1,-1,-1,47,10,10,59,28,29,10,18,19,-1,10,-1,12,-1,9,2,2,-1,-1,-1,47,10,10,60,-1,32,33,22,-1,47,10,5,6,7,9,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,10,14,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,12,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,10,8,10,11,11,11,11,11,11,11,11,11,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,10,3,3,3,3,3,10,3,3,3,3,3,10,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,65,66,67,68,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,73,74,75,76,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,81,82,83,84,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,89,90,91,92,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,145,146,145,146,145,146,145,146,147,148,145,146,147,148,145,146,147,148,145,146,141,142,141,142,141,142,141,142,143,144,141,142,143,144,141,142,143,144,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="0" map="ROBOT_START" dX="6" dY="21"/>
<exit x="3" y="0" map="ROBOT_START" dX="6" dY="21"/>
<exit x="4" y="0" map="ROBOT_START" dX="6" dY="21"/>
<exit x="19" y="5" map="robot01" dX="1" dY="11"/>
<exit x="19" y="6" map="robot01" dX="1" dY="11"/>
<exit x="19" y="8" map="robot01" dX="1" dY="14"/>
<exit x="19" y="9" map="robot01" dX="1" dY="14"/>
</exits>
<player x="3" y="2"/>
<mobs>
<mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="9" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot00(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 118
//XmlData_robot01 (dataClassesFromXml.maps.robot.XmlData_robot01)
package dataClassesFromXml.maps.robot {
public class XmlData_robot01 {
public static const CONTENT:XML = <gameLevel>
<level width="30" height="20" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,3,3,3,3,3,3,3,10,-1,-1,-1,-1,-1,-1,10,3,3,3,0,3,3,3,3,3,3,3,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,12,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,9,9,10,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,2,9,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,9,-1,-1,9,2,2,9,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,-1,-1,9,-1,-1,10,9,9,10,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,13,13,13,5,10,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,0,10,0,10,0,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,10,4,10,8,10,-1,-1,-1,0,10,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,0,10,0,-1,-1,-1,9,0,9,11,11,11,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,3,3,3,3,3,3,10,0,0,0,0,9,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,9,10,9,0,0,0,0,0,9,10,9,0,0,0,0,0,9,10,9,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,9,0,-1"/>
<layer name="back" tiles="141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,149,150,151,152,141,142,141,142,141,142,149,150,151,152,141,142,141,142,149,150,151,152,145,146,147,148,145,146,145,146,153,154,155,156,145,146,145,146,145,146,153,154,155,156,145,146,145,146,153,154,155,156,141,142,143,144,141,142,141,142,157,158,159,160,141,142,141,142,141,142,157,158,159,160,141,142,141,142,157,158,159,160,145,146,147,148,145,146,145,146,161,162,163,164,145,146,145,146,145,146,161,162,163,164,145,146,145,146,161,162,163,164,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,141,142,143,144,141,142,141,142,149,150,151,152,141,142,141,142,141,142,149,150,151,152,141,142,141,142,149,150,151,152,145,146,147,148,145,146,145,146,153,154,155,156,145,146,145,146,145,146,153,154,155,156,145,146,145,146,153,154,155,156,141,142,143,144,141,142,141,142,157,158,159,160,141,142,141,142,141,142,157,158,159,160,141,142,141,142,157,158,159,160,145,146,147,148,145,146,145,146,161,162,163,164,145,146,145,146,145,146,161,162,163,164,145,146,145,146,161,162,163,164,141,142,143,144,141,142,141,142,141,142,143,144,141,142,141,142,141,142,141,142,143,144,141,142,141,142,141,142,143,144,145,146,147,148,145,146,145,146,145,146,147,148,145,146,145,146,145,146,145,146,147,148,145,146,145,146,145,146,147,148,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="29" y="3" map="robot02" dX="1" dY="2"/>
<exit x="29" y="4" map="robot02" dX="1" dY="2"/>
<exit x="29" y="7" map="robot02" dX="1" dY="7"/>
<exit x="29" y="8" map="robot02" dX="1" dY="7"/>
<exit x="0" y="9" map="robot00" dX="18" dY="6"/>
<exit x="29" y="9" map="robot02" dX="1" dY="7"/>
<exit x="0" y="10" map="robot00" dX="18" dY="6"/>
<exit x="29" y="10" map="robot02" dX="1" dY="7"/>
<exit x="0" y="11" map="robot00" dX="18" dY="6"/>
<exit x="29" y="11" map="robot02" dX="1" dY="7"/>
<exit x="0" y="13" map="robot00" dX="18" dY="9"/>
<exit x="0" y="14" map="robot00" dX="18" dY="9"/>
<exit x="29" y="15" map="robot02" dX="1" dY="12"/>
<exit x="29" y="16" map="robot02" dX="1" dY="12"/>
</exits>
<mobs>
<mob x="28" y="3" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="21" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="1" y="3" mType="014_bead"/>
<mob x="2" y="3" mType="014_bead"/>
<mob x="3" y="3" mType="014_bead"/>
<mob x="4" y="3" mType="014_bead"/>
<mob x="5" y="3" mType="014_bead"/>
<mob x="6" y="3" mType="014_bead"/>
<mob x="7" y="3" mType="014_bead"/>
<mob x="8" y="3" mType="014_bead"/>
<mob x="9" y="3" mType="014_bead"/>
<mob x="19" y="3" mType="014_bead"/>
<mob x="20" y="3" mType="014_bead"/>
<mob x="21" y="3" mType="014_bead"/>
<mob x="22" y="3" mType="014_bead"/>
<mob x="23" y="3" mType="014_bead"/>
<mob x="24" y="3" mType="014_bead"/>
<mob x="25" y="3" mType="014_bead"/>
<mob x="26" y="3" mType="014_bead"/>
<mob x="27" y="3" mType="014_bead"/>
<mob x="12" y="14" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot01(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 119
//XmlData_robot02 (dataClassesFromXml.maps.robot.XmlData_robot02)
package dataClassesFromXml.maps.robot {
public class XmlData_robot02 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="30" set="robot" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="0" y="1" map="robot01" dX="28" dY="4"/>
<exit x="0" y="2" map="robot01" dX="28" dY="4"/>
<exit x="0" y="4" map="robot01" dX="28" dY="11"/>
<exit x="0" y="5" map="robot01" dX="28" dY="11"/>
<exit x="0" y="6" map="robot01" dX="28" dY="11"/>
<exit x="0" y="7" map="robot01" dX="28" dY="11"/>
<exit x="0" y="11" map="robot01" dX="28" dY="16"/>
<exit x="0" y="12" map="robot01" dX="28" dY="16"/>
<exit x="3" y="29" map="robot03" dX="4" dY="1"/>
<exit x="4" y="29" map="robot03" dX="4" dY="1"/>
<exit x="5" y="29" map="robot03" dX="5" dY="1"/>
</exits>
<mobs>
<mob x="11" y="1" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="17" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="5" y="19" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="24" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="25" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="27" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="6" mType="014_bead"/>
<mob x="8" y="6" mType="014_bead"/>
<mob x="5" y="18" mType="014_bead"/>
<mob x="16" y="22" mType="014_bead"/>
<mob x="5" y="26" mType="014_bead"/>
<mob x="2" y="1" oID="14" mType="014_bead"/>
<mob x="3" y="1" oID="14" mType="014_bead"/>
<mob x="4" y="1" oID="14" mType="014_bead"/>
<mob x="5" y="1" oID="14" mType="014_bead"/>
<mob x="6" y="1" oID="14" mType="014_bead"/>
<mob x="7" y="1" oID="14" mType="014_bead"/>
<mob x="8" y="1" oID="14" mType="014_bead"/>
<mob x="9" y="1" oID="14" mType="014_bead"/>
<mob x="10" y="1" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot02(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 120
//XmlData_robot03 (dataClassesFromXml.maps.robot.XmlData_robot03)
package dataClassesFromXml.maps.robot {
public class XmlData_robot03 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="50" set="robot" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="3" y="0" map="robot02" dX="3" dY="28"/>
<exit x="4" y="0" map="robot02" dX="4" dY="28"/>
<exit x="5" y="0" map="robot02" dX="5" dY="28"/>
<exit x="19" y="10" map="secret11" dX="1" dY="10"/>
<exit x="19" y="11" map="secret11" dX="1" dY="11"/>
<exit x="9" y="49" map="robot04" dX="7" dY="2"/>
<exit x="10" y="49" map="robot04" dX="7" dY="2"/>
<exit x="11" y="49" map="robot04" dX="8" dY="2"/>
</exits>
<mobs>
<mob x="18" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="14" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="20" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="23" id="4" mType="005_robocrab_sushi" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="26" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="33" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="39" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="45" id="14" mType="015_evil_littleman" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="5" mType="014_bead"/>
<mob x="14" y="5" mType="014_bead"/>
<mob x="15" y="5" mType="014_bead"/>
<mob x="13" y="6" mType="014_bead"/>
<mob x="14" y="6" mType="014_bead"/>
<mob x="15" y="6" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot03(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 121
//XmlData_robot04 (dataClassesFromXml.maps.robot.XmlData_robot04)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,9,9,9,9,9,9,9,9,9,0,9,9,9,9,9,0,-1,-1,-1,0,9,14,12,13,10,2,12,14,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,12,8,12,-1,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,9,9,9,9,51,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,0,0,0,0,9,57,2,2,-1,9,0,13,13,13,13,9,0,-1,-1,-1,-1,26,27,0,9,10,10,10,10,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,31,0,9,9,9,9,9,9,0,13,13,13,13,9,0,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,13,13,13,13,9,0,0,0,0,52,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,13,13,13,13,9,9,9,9,0,59,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,13,13,13,13,13,13,13,9,0,60,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,0,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,5,6,7,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="6" y="0" map="robot03" dX="9" dY="48"/>
<exit x="7" y="0" map="robot03" dX="10" dY="48"/>
<exit x="8" y="0" map="robot03" dX="11" dY="48"/>
<exit x="19" y="9" map="robot04a" dX="1" dY="6"/>
<exit x="19" y="10" map="robot04a" dX="1" dY="7"/>
<exit x="19" y="11" map="robot04a" dX="1" dY="8"/>
</exits>
<mobs>
<mob x="13" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 122
//XmlData_robot04a (dataClassesFromXml.maps.robot.XmlData_robot04a)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04a {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,0,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,0,9,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,-1,-1,-1,9,12,9,-1,-1,9,-1,-1,9,12,9,-1,-1,-1,10,11,11,10,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,10,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,11,10,11,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="robot04" dX="18" dY="9"/>
<exit x="24" y="6" map="robot04b" dX="1" dY="13"/>
<exit x="0" y="7" map="robot04" dX="18" dY="10"/>
<exit x="24" y="7" map="robot04b" dX="1" dY="14"/>
<exit x="0" y="8" map="robot04" dX="18" dY="11"/>
<exit x="24" y="8" map="robot04b" dX="1" dY="15"/>
<exit x="24" y="11" map="robot04b" dX="1" dY="17"/>
<exit x="24" y="12" map="robot04b" dX="1" dY="18"/>
</exits>
<mobs>
<mob x="16" y="6" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="9" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="10" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="20" y="11" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="19" y="12" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="7" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04a(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 123
//XmlData_robot04b (dataClassesFromXml.maps.robot.XmlData_robot04b)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04b {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="robot" tilesize="50"/>
<layers>
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</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04b(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 124
//XmlData_robot04c (dataClassesFromXml.maps.robot.XmlData_robot04c)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04c {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="25" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,11,11,10,11,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,10,11,11,10,11,11,10,11,11,10,11,11,10,-1,-1,-1,-1,0,9,0,11,11,10,11,11,10,11,11,10,11,11,10,11,-1,-1,-1,-1,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,12,-1,-1,-1,-1,0,9,0,0,12,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,2,0,-1,-1,-1,-1,0,9,0,9,0,9,0,9,0,9,0,9,0,0,2,0,-1,-1,-1,-1,9,0,9,0,9,0,9,0,9,0,9,0,9,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,6,7,13,15,13,13,5,6,7,13,13,13,15,13,13,13,13,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="5" map="robot04b" dX="18" dY="13"/>
<exit x="0" y="6" map="robot04b" dX="18" dY="14"/>
<exit x="0" y="7" map="robot04b" dX="18" dY="15"/>
<exit x="0" y="10" map="robot04b" dX="18" dY="17"/>
<exit x="0" y="11" map="robot04b" dX="18" dY="18"/>
<exit x="19" y="18" map="robot04d" dX="1" dY="19"/>
<exit x="19" y="19" map="robot04d" dX="1" dY="20"/>
<exit x="19" y="20" map="robot04d" dX="1" dY="21"/>
</exits>
<mobs>
<mob x="6" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="3" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="10" id="31" mType="032_breakable7" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="6" oID="14" mType="014_bead"/>
<mob x="7" y="14" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04c(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 125
//XmlData_robot04d (dataClassesFromXml.maps.robot.XmlData_robot04d)
package dataClassesFromXml.maps.robot {
public class XmlData_robot04d {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="25" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,57,57,57,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,9,57,57,57,9,0,9,0,9,0,9,14,-1,-1,-1,-1,-1,-1,165,47,9,57,57,57,0,9,0,9,0,9,0,45,-1,-1,-1,-1,-1,-1,165,47,9,10,10,10,9,0,9,0,9,0,9,45,-1,-1,-1,-1,-1,-1,165,47,9,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,10,11,11,10,11,11,10,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,9,9,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,0,9,0,9,0,9,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,14,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,-1,-1,-1,-1,-1,-1,10,11,11,10,0,0,0,0,9,0,9,0,9,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,9,0,9,0,9,0,0,10,11,11,10,-1,-1,-1,-1,-1,-1,0,0,0,0,9,0,9,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,6,7,13,13,15,13,13,13,3,3,3,5,6,7,3,3,5,6,7,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,101,102,103,104,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,93,94,95,96,141,142,141,142,141,142,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="19" y="6" map="robot13" dX="1" dY="9"/>
<exit x="19" y="7" map="robot13" dX="1" dY="9"/>
<exit x="19" y="8" map="robot13" dX="1" dY="9"/>
<exit x="0" y="19" map="robot04c" dX="18" dY="18"/>
<exit x="0" y="20" map="robot04c" dX="18" dY="19"/>
<exit x="0" y="21" map="robot04c" dX="18" dY="20"/>
</exits>
<mobs>
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<mob x="13" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
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<mob x="15" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="18" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="19" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="10" oID="14" mType="014_bead"/>
<mob x="16" y="13" oID="14" mType="014_bead"/>
<mob x="7" y="15" oID="14" mType="014_bead"/>
<mob x="16" y="18" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot04d(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 126
//XmlData_robot05 (dataClassesFromXml.maps.robot.XmlData_robot05)
package dataClassesFromXml.maps.robot {
public class XmlData_robot05 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot04d" dX="18" dY="6"/>
<exit x="24" y="8" map="robot06" dX="1" dY="8"/>
<exit x="0" y="9" map="robot04d" dX="18" dY="7"/>
<exit x="24" y="9" map="robot06" dX="1" dY="9"/>
<exit x="0" y="10" map="robot04d" dX="18" dY="8"/>
<exit x="24" y="10" map="robot06" dX="1" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="6" y="11" oID="10" oType="010_spike2"/>
<object x="8" y="11" oID="10" oType="010_spike2"/>
<object x="11" y="11" oID="10" oType="010_spike2"/>
<object x="13" y="11" oID="10" oType="010_spike2"/>
<object x="16" y="11" oID="10" oType="010_spike2"/>
<object x="18" y="11" oID="10" oType="010_spike2"/>
</objects>
</gameLevel>
;
public function XmlData_robot05(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 127
//XmlData_robot06 (dataClassesFromXml.maps.robot.XmlData_robot06)
package dataClassesFromXml.maps.robot {
public class XmlData_robot06 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot05" dX="23" dY="8"/>
<exit x="24" y="8" map="robot07" dX="1" dY="8"/>
<exit x="0" y="9" map="robot05" dX="23" dY="9"/>
<exit x="24" y="9" map="robot07" dX="1" dY="9"/>
<exit x="0" y="10" map="robot05" dX="23" dY="10"/>
<exit x="24" y="10" map="robot07" dX="1" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="6" y="11" oID="10" oType="010_spike2"/>
<object x="8" y="11" oID="11" oType="011_spike2_b"/>
<object x="10" y="11" oID="10" oType="010_spike2"/>
<object x="12" y="11" oID="11" oType="011_spike2_b"/>
<object x="14" y="11" oID="10" oType="010_spike2"/>
<object x="16" y="11" oID="11" oType="011_spike2_b"/>
<object x="18" y="11" oID="10" oType="010_spike2"/>
<object x="20" y="11" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot06(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 128
//XmlData_robot07 (dataClassesFromXml.maps.robot.XmlData_robot07)
package dataClassesFromXml.maps.robot {
public class XmlData_robot07 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,0,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,0,1,1,0,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot06" dX="23" dY="8"/>
<exit x="24" y="8" map="robot08" dX="1" dY="5"/>
<exit x="0" y="9" map="robot06" dX="23" dY="9"/>
<exit x="24" y="9" map="robot08" dX="1" dY="6"/>
<exit x="0" y="10" map="robot06" dX="23" dY="10"/>
<exit x="24" y="10" map="robot08" dX="1" dY="7"/>
</exits>
<mobs>
<mob x="5" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="12" y="7" oID="6" oType="006_spike0"/>
<object x="14" y="7" oID="8" oType="008_spike1"/>
<object x="9" y="9" oID="6" oType="006_spike0"/>
<object x="11" y="9" oID="8" oType="008_spike1"/>
<object x="12" y="9" oID="6" oType="006_spike0"/>
<object x="14" y="9" oID="8" oType="008_spike1"/>
<object x="15" y="10" oID="7" oType="007_spike0_b"/>
<object x="17" y="10" oID="9" oType="009_spike1_b"/>
<object x="7" y="11" oID="10" oType="010_spike2"/>
<object x="9" y="11" oID="11" oType="011_spike2_b"/>
<object x="11" y="11" oID="10" oType="010_spike2"/>
<object x="14" y="11" oID="10" oType="010_spike2"/>
<object x="17" y="11" oID="10" oType="010_spike2"/>
<object x="19" y="11" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot07(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 129
//XmlData_robot08 (dataClassesFromXml.maps.robot.XmlData_robot08)
package dataClassesFromXml.maps.robot {
public class XmlData_robot08 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,9,0,9,0,0,0,0,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,0,9,0,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,3,3,12,3,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,-1,10,11,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,11,11,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,10,11,11,10,11,11,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,113,114,115,116,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,97,98,99,100,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,105,106,107,108,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,109,110,111,112,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="6" map="robot_spikes_a" dX="48" dY="10"/>
<exit x="0" y="7" map="robot_spikes_a" dX="48" dY="10"/>
<exit x="0" y="8" map="robot_spikes_a" dX="48" dY="10"/>
<exit x="24" y="8" map="robot10" dX="1" dY="10"/>
<exit x="24" y="9" map="robot10" dX="1" dY="10"/>
<exit x="24" y="10" map="robot10" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="4" y="5" id="21" mType="022_cage" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="11" y="8" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="16" y="3" oID="6" oType="006_spike0"/>
<object x="16" y="5" oID="6" oType="006_spike0"/>
<object x="9" y="10" oID="12" oType="012_spike3"/>
<object x="11" y="10" oID="13" oType="013_spike3_b"/>
<object x="6" y="11" oID="10" oType="010_spike2"/>
<object x="8" y="11" oID="10" oType="010_spike2"/>
<object x="10" y="11" oID="10" oType="010_spike2"/>
<object x="12" y="11" oID="10" oType="010_spike2"/>
<object x="14" y="11" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot08(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 130
//XmlData_robot09 (dataClassesFromXml.maps.robot.XmlData_robot09)
package dataClassesFromXml.maps.robot {
public class XmlData_robot09 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="robot08" dX="23" dY="7"/>
<exit x="24" y="9" map="robot10" dX="1" dY="8"/>
<exit x="0" y="10" map="robot08" dX="23" dY="8"/>
<exit x="24" y="10" map="robot10" dX="1" dY="9"/>
<exit x="0" y="11" map="robot08" dX="23" dY="9"/>
<exit x="24" y="11" map="robot10" dX="1" dY="10"/>
</exits>
<mobs>
<mob x="15" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="4" y="5" oID="12" oType="012_spike3"/>
<object x="6" y="5" oID="12" oType="012_spike3"/>
<object x="8" y="5" oID="13" oType="013_spike3_b"/>
<object x="9" y="7" oID="12" oType="012_spike3"/>
<object x="11" y="7" oID="12" oType="012_spike3"/>
<object x="13" y="8" oID="12" oType="012_spike3"/>
<object x="15" y="8" oID="12" oType="012_spike3"/>
<object x="17" y="8" oID="12" oType="012_spike3"/>
<object x="19" y="8" oID="12" oType="012_spike3"/>
<object x="21" y="8" oID="12" oType="012_spike3"/>
<object x="23" y="8" oID="12" oType="012_spike3"/>
</objects>
</gameLevel>
;
public function XmlData_robot09(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 131
//XmlData_robot10 (dataClassesFromXml.maps.robot.XmlData_robot10)
package dataClassesFromXml.maps.robot {
public class XmlData_robot10 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,9,14,165,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,0,0,0,0,0,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,9,-1,-1,-1,0,0,0,0,9,0,-1,165,-1,-1,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,0,12,0,3,3,12,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,165,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,-1,-1,9,-1,9,-1,-1,-1,-1,-1,-1,11,10,11,11,10,11,-1,-1,9,-1,-1,9,-1,9,-1,10,11,11,10,11,0,0,0,0,0,0,-1,-1,9,-1,-1,9,-1,9,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,0,1,1,1,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="8" map="robot08" dX="23" dY="8"/>
<exit x="19" y="8" map="robot15" dX="1" dY="11"/>
<exit x="0" y="9" map="robot08" dX="23" dY="9"/>
<exit x="19" y="9" map="robot15" dX="1" dY="11"/>
<exit x="0" y="10" map="robot08" dX="23" dY="10"/>
<exit x="19" y="10" map="robot15" dX="1" dY="11"/>
</exits>
<mobs>
<mob x="4" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
</mobs>
<objects>
<object x="11" y="5" oID="13" oType="013_spike3_b"/>
<object x="13" y="8" oID="11" oType="011_spike2_b"/>
<object x="6" y="12" oID="10" oType="010_spike2"/>
<object x="9" y="12" oID="10" oType="010_spike2"/>
<object x="12" y="12" oID="11" oType="011_spike2_b"/>
<object x="14" y="12" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot10(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 132
//XmlData_robot11 (dataClassesFromXml.maps.robot.XmlData_robot11)
package dataClassesFromXml.maps.robot {
public class XmlData_robot11 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,46,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,8,10,8,10,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,10,8,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,145,146,145,146,113,114,115,116,145,146,145,146,145,146,113,114,115,116,145,146,141,142,141,142,97,98,99,100,141,142,141,142,141,142,97,98,99,100,141,142,145,146,145,146,105,106,107,108,145,146,145,146,145,146,105,106,107,108,145,146,141,142,141,142,109,110,111,112,141,142,141,142,141,142,109,110,111,112,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="4" map="robot13" dX="38" dY="10"/>
<exit x="0" y="5" map="robot13" dX="38" dY="10"/>
<exit x="0" y="6" map="robot13" dX="38" dY="10"/>
<exit x="19" y="9" map="robot12" dX="1" dY="19"/>
<exit x="19" y="10" map="robot12" dX="1" dY="20"/>
</exits>
<mobs>
<mob x="11" y="10" id="0" mType="001_dominatrix" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="3" y="5" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="4" y="2" oID="13" oType="013_spike3_b"/>
<object x="5" y="2" oID="12" oType="012_spike3"/>
<object x="7" y="2" oID="12" oType="012_spike3"/>
<object x="9" y="2" oID="12" oType="012_spike3"/>
<object x="11" y="2" oID="12" oType="012_spike3"/>
<object x="13" y="2" oID="12" oType="012_spike3"/>
<object x="3" y="3" oID="9" oType="009_spike1_b"/>
<object x="15" y="3" oID="6" oType="006_spike0"/>
<object x="15" y="5" oID="6" oType="006_spike0"/>
<object x="15" y="7" oID="6" oType="006_spike0"/>
<object x="3" y="9" oID="8" oType="008_spike1"/>
</objects>
</gameLevel>
;
public function XmlData_robot11(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 133
//XmlData_robot12 (dataClassesFromXml.maps.robot.XmlData_robot12)
package dataClassesFromXml.maps.robot {
public class XmlData_robot12 {
public static const CONTENT:XML = <gameLevel>
<level width="25" height="25" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,105,106,107,108,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,109,110,111,112,141,142,93,94,95,96,141,145,146,145,146,145,146,145,146,101,102,103,104,145,146,113,114,115,116,145,146,101,102,103,104,145,141,142,141,142,141,142,141,142,93,94,95,96,141,142,97,98,99,100,141,142,93,94,95,96,141,-1" ratio="0.5"/>
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</layers>
<exits>
<exit x="24" y="11" map="robot_spikes_a" dX="1" dY="10"/>
<exit x="24" y="12" map="robot_spikes_a" dX="1" dY="10"/>
<exit x="24" y="13" map="robot_spikes_a" dX="1" dY="10"/>
<exit x="0" y="19" map="robot11" dX="18" dY="9"/>
<exit x="0" y="20" map="robot11" dX="18" dY="10"/>
</exits>
<mobs>
<mob x="12" y="16" oID="14" mType="014_bead"/>
<mob x="16" y="14" oID="14" mType="014_bead"/>
<mob x="20" y="12" oID="14" mType="014_bead"/>
</mobs>
<objects>
<object x="11" y="8" oID="12" oType="012_spike3"/>
<object x="13" y="8" oID="12" oType="012_spike3"/>
<object x="15" y="8" oID="12" oType="012_spike3"/>
<object x="17" y="8" oID="12" oType="012_spike3"/>
<object x="19" y="8" oID="12" oType="012_spike3"/>
<object x="21" y="8" oID="12" oType="012_spike3"/>
<object x="11" y="9" oID="9" oType="009_spike1_b"/>
<object x="22" y="9" oID="7" oType="007_spike0_b"/>
<object x="11" y="10" oID="8" oType="008_spike1"/>
<object x="22" y="10" oID="7" oType="007_spike0_b"/>
<object x="11" y="12" oID="9" oType="009_spike1_b"/>
<object x="4" y="13" oID="12" oType="012_spike3"/>
<object x="6" y="13" oID="12" oType="012_spike3"/>
<object x="8" y="13" oID="12" oType="012_spike3"/>
<object x="10" y="13" oID="13" oType="013_spike3_b"/>
<object x="4" y="14" oID="9" oType="009_spike1_b"/>
<object x="21" y="14" oID="6" oType="006_spike0"/>
<object x="4" y="15" oID="8" oType="008_spike1"/>
<object x="21" y="16" oID="6" oType="006_spike0"/>
<object x="4" y="17" oID="8" oType="008_spike1"/>
<object x="21" y="18" oID="6" oType="006_spike0"/>
<object x="21" y="20" oID="6" oType="006_spike0"/>
<object x="7" y="22" oID="10" oType="010_spike2"/>
<object x="9" y="22" oID="11" oType="011_spike2_b"/>
<object x="11" y="22" oID="10" oType="010_spike2"/>
<object x="13" y="22" oID="11" oType="011_spike2_b"/>
<object x="15" y="22" oID="10" oType="010_spike2"/>
<object x="17" y="22" oID="11" oType="011_spike2_b"/>
<object x="19" y="22" oID="10" oType="010_spike2"/>
<object x="21" y="22" oID="11" oType="011_spike2_b"/>
</objects>
</gameLevel>
;
public function XmlData_robot12(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 134
//XmlData_robot13 (dataClassesFromXml.maps.robot.XmlData_robot13)
package dataClassesFromXml.maps.robot {
public class XmlData_robot13 {
public static const CONTENT:XML = <gameLevel>
<level width="40" height="15" set="robot" tilesize="50"/>
<layers>
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</layers>
<exits>
<exit x="5" y="0" map="robot13b" dX="6" dY="17"/>
<exit x="6" y="0" map="robot13b" dX="6" dY="17"/>
<exit x="7" y="0" map="robot13b" dX="6" dY="17"/>
<exit x="0" y="7" map="robot04d" dX="18" dY="8"/>
<exit x="0" y="8" map="robot04d" dX="18" dY="8"/>
<exit x="0" y="9" map="robot04d" dX="18" dY="8"/>
<exit x="39" y="9" map="robot11" dX="1" dY="6"/>
<exit x="39" y="10" map="robot11" dX="1" dY="6"/>
<exit x="39" y="11" map="robot11" dX="1" dY="6"/>
</exits>
<mobs>
<mob x="26" y="5" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="15" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="30" y="8" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,12,4,0,0,0,0,0,84,0,0,0,0,0,0"/>
<mob x="32" y="9" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="22" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="27" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="33" y="11" id="2" mType="003_robobunny" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="2" oID="14" mType="014_bead"/>
<mob x="14" y="2" oID="14" mType="014_bead"/>
<mob x="20" y="4" oID="14" mType="014_bead"/>
<mob x="16" y="8" oID="14" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot13(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 135
//XmlData_robot13b (dataClassesFromXml.maps.robot.XmlData_robot13b)
package dataClassesFromXml.maps.robot {
public class XmlData_robot13b {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,0,0,0,9,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,0,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,9,0,2,2,17,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,0,0,0,12,12,5,6,7,10,10,13,-1,13,5,6,7,13,10,10,14,0,9,0,2,2,14,-1,-1,2,2,14,-1,-1,-1,-1,-1,-1,2,2,-1,0,0,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,9,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,0,0,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,9,0,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,2,2,-1,0,0,0,12,12,-1,-1,-1,10,10,13,13,13,15,15,13,15,10,10,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,57,57,-1,2,2,-1,-1,-1,2,2,-1,57,57,-1,-1,-1,-1,2,2,-1,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,1,1,1,1,0,0,1,-1"/>
</layers>
<respawn map="robot13" x="1" y="9"/>
<exits>
<exit x="0" y="1" map="secret0" dX="18" dY="1"/>
<exit x="0" y="2" map="secret0" dX="18" dY="2"/>
<exit x="5" y="19" map="robot13" dX="6" dY="2"/>
<exit x="6" y="19" map="robot13" dX="6" dY="2"/>
<exit x="7" y="19" map="robot13" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="9" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="1" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="2" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="3" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="4" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="5" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="5" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="11" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="6" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="6" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="7" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="8" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="9" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="10" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="12" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="14" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="15" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="16" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="17" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
<mob x="18" y="7" id="3" mType="004_robocrab" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_robot13b(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 136
//XmlData_robot15 (dataClassesFromXml.maps.robot.XmlData_robot15)
package dataClassesFromXml.maps.robot {
public class XmlData_robot15 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,9,9,9,9,9,12,46,46,46,46,2,2,46,46,46,46,12,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,-1,2,2,-1,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,-1,50,2,2,35,-1,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,55,56,2,2,39,40,-1,-1,47,0,0,9,9,9,9,9,9,45,-1,28,29,12,12,12,12,18,19,-1,47,0,0,9,9,9,9,9,9,45,-1,-1,32,33,-1,-1,-1,22,-1,-1,47,0,0,11,11,11,11,11,11,45,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,47,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,-1,-1,-1,47,0,0,11,10,13,13,13,13,13,13,5,6,7,5,6,7,13,6,7,13,13,13,8,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,10,10,3,3,3,3,3,3,12,12,3,3,3,3,12,12,3,3,3,3,-1"/>
<layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="0" y="9" map="robot10" dX="18" dY="10"/>
<exit x="0" y="10" map="robot10" dX="18" dY="10"/>
<exit x="0" y="11" map="robot10" dX="18" dY="10"/>
</exits>
<mobs>
</mobs>
<objects>
<object x="11" y="8" oID="5" oType="005_door"/>
</objects>
</gameLevel>
;
public function XmlData_robot15(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 137
//XmlData_secret0 (dataClassesFromXml.maps.robot.XmlData_secret0)
package dataClassesFromXml.maps.robot {
public class XmlData_secret0 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="20" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,0,0,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,9,0,-1,-1,-1,-1,-1,-1,-1,11,11,11,11,11,11,11,11,11,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,0,0,0,0,0,0,9,0,0,-1,-1,-1,-1,-1,-1,-1,0,0,16,-1,-1,2,2,-1,-1,0,0,0,0,5,6,7,13,13,15,13,0,0,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,0,9,0,9,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,9,0,9,0,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1,2,2,-1,-1,-1"/>
<layer name="back" tiles="141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,65,66,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,73,74,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,81,82,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,89,90,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,141,142,141,142,93,94,95,96,141,142,141,142,141,142,93,94,95,96,141,142,145,146,145,146,101,102,103,104,145,146,145,146,145,146,101,102,103,104,145,146,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,1,0,0,1,1,-1"/>
</layers>
<exits>
<exit x="19" y="1" map="robot13b" dX="1" dY="1"/>
<exit x="19" y="2" map="robot13b" dX="1" dY="2"/>
</exits>
<mobs>
<mob x="7" y="4" id="19" mType="020_evil_sheep" drops="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret0(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 138
//XmlData_secret00 (dataClassesFromXml.maps.robot.XmlData_secret00)
package dataClassesFromXml.maps.robot {
public class XmlData_secret00 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="2,13,13,5,6,7,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,3,3,3,3,3,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,9,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,0,0,0,2,9,-1,-1,-1,-1,9,9,9,9,9,9,9,9,9,9,0,0,0,0,2,9,-1,-1,-1,-1,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,9,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,12,0,0,0,0,0,0,0,0,0,0,0,0,0,2,9,-1,-1,-1,47,10,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1"/>
</layers>
<exits>
<exit x="2" y="14" map="ROBOT_START" dX="6" dY="2"/>
<exit x="3" y="14" map="ROBOT_START" dX="6" dY="2"/>
<exit x="4" y="14" map="ROBOT_START" dX="6" dY="2"/>
</exits>
<mobs>
<mob x="9" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
<mob x="13" y="4" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret00(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 139
//XmlData_secret01 (dataClassesFromXml.maps.robot.XmlData_secret01)
package dataClassesFromXml.maps.robot {
public class XmlData_secret01 {
public static const CONTENT:XML = <gameLevel>
<level width="31" height="15" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,0,0,0,-1,-1,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,-1,0,0,0,-1,0,0,-1,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,0,2,2,-1,-1,2,2,0,0,0,0,2,2,-1,2,2,0,0,0,0,2,2,-1,2,2,2,-1,2,2,-1,0,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,-1"/>
</layers>
<exits>
<exit x="3" y="14" map="robot_spikes_a" dX="14" dY="2"/>
<exit x="4" y="14" map="robot_spikes_a" dX="15" dY="2"/>
<exit x="13" y="14" map="robot_spikes_a" dX="24" dY="2"/>
<exit x="22" y="14" map="robot_spikes_a" dX="33" dY="2"/>
<exit x="26" y="14" map="robot_spikes_a" dX="37" dY="2"/>
<exit x="29" y="14" map="robot_spikes_a" dX="40" dY="2"/>
</exits>
<mobs>
<mob x="5" y="7" mType="014_bead"/>
<mob x="6" y="7" mType="014_bead"/>
<mob x="7" y="7" mType="014_bead"/>
<mob x="8" y="7" mType="014_bead"/>
<mob x="9" y="7" mType="014_bead"/>
<mob x="10" y="7" mType="014_bead"/>
<mob x="11" y="7" mType="014_bead"/>
<mob x="12" y="7" mType="014_bead"/>
<mob x="14" y="7" mType="014_bead"/>
<mob x="15" y="7" mType="014_bead"/>
<mob x="16" y="7" mType="014_bead"/>
<mob x="17" y="7" mType="014_bead"/>
<mob x="18" y="7" mType="014_bead"/>
<mob x="19" y="7" mType="014_bead"/>
<mob x="20" y="7" mType="014_bead"/>
<mob x="21" y="7" mType="014_bead"/>
<mob x="23" y="7" mType="014_bead"/>
<mob x="24" y="7" mType="014_bead"/>
<mob x="25" y="7" mType="014_bead"/>
<mob x="27" y="7" mType="014_bead"/>
<mob x="28" y="7" mType="014_bead"/>
<mob x="5" y="8" mType="014_bead"/>
<mob x="6" y="8" mType="014_bead"/>
<mob x="7" y="8" mType="014_bead"/>
<mob x="8" y="8" mType="014_bead"/>
<mob x="9" y="8" mType="014_bead"/>
<mob x="10" y="8" mType="014_bead"/>
<mob x="11" y="8" mType="014_bead"/>
<mob x="12" y="8" mType="014_bead"/>
<mob x="14" y="8" mType="014_bead"/>
<mob x="15" y="8" mType="014_bead"/>
<mob x="16" y="8" mType="014_bead"/>
<mob x="17" y="8" mType="014_bead"/>
<mob x="18" y="8" mType="014_bead"/>
<mob x="19" y="8" mType="014_bead"/>
<mob x="20" y="8" mType="014_bead"/>
<mob x="21" y="8" mType="014_bead"/>
<mob x="23" y="8" mType="014_bead"/>
<mob x="24" y="8" mType="014_bead"/>
<mob x="25" y="8" mType="014_bead"/>
<mob x="27" y="8" mType="014_bead"/>
<mob x="28" y="8" mType="014_bead"/>
<mob x="5" y="9" mType="014_bead"/>
<mob x="6" y="9" mType="014_bead"/>
<mob x="7" y="9" mType="014_bead"/>
<mob x="8" y="9" mType="014_bead"/>
<mob x="9" y="9" mType="014_bead"/>
<mob x="10" y="9" mType="014_bead"/>
<mob x="11" y="9" mType="014_bead"/>
<mob x="12" y="9" mType="014_bead"/>
<mob x="14" y="9" mType="014_bead"/>
<mob x="15" y="9" mType="014_bead"/>
<mob x="16" y="9" mType="014_bead"/>
<mob x="17" y="9" mType="014_bead"/>
<mob x="18" y="9" mType="014_bead"/>
<mob x="19" y="9" mType="014_bead"/>
<mob x="20" y="9" mType="014_bead"/>
<mob x="21" y="9" mType="014_bead"/>
<mob x="23" y="9" mType="014_bead"/>
<mob x="24" y="9" mType="014_bead"/>
<mob x="25" y="9" mType="014_bead"/>
<mob x="27" y="9" mType="014_bead"/>
<mob x="28" y="9" mType="014_bead"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret01(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 140
//XmlData_secret11 (dataClassesFromXml.maps.robot.XmlData_secret11)
package dataClassesFromXml.maps.robot {
public class XmlData_secret11 {
public static const CONTENT:XML = <gameLevel>
<level width="20" height="50" set="robot" tilesize="50"/>
<layers>
<layer name="front" tiles="11,5,6,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,13,13,5,6,7,13,13,5,6,7,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,5,6,7,13,13,13,5,6,7,13,13,13,13,5,6,7,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,13,13,5,6,7,5,6,7,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,13,13,13,13,5,6,7,13,13,13,5,6,7,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,11,13,13,13,5,6,7,13,13,13,13,13,13,13,13,13,13,13,13,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1"/>
<layer name="back" tiles="141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,141,142,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,145,146,-1" ratio="0.5"/>
<layer name="canWalk" tiles="0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1"/>
</layers>
<exits>
<exit x="0" y="10" map="robot03" dX="18" dY="10"/>
<exit x="0" y="11" map="robot03" dX="18" dY="11"/>
</exits>
<mobs>
<mob x="16" y="10" id="25" mType="026_cage2" drops="0,0,0,0,0,0,0,0,0,100,0,0,0,0,0,0,0,0,0,0"/>
</mobs>
<objects>
</objects>
</gameLevel>
;
public function XmlData_secret11(){
super();
}
}
}//package dataClassesFromXml.maps.robot
Section 141
//DataFromXmlFactory (dataClassesFromXml.DataFromXmlFactory)
package dataClassesFromXml {
import flash.utils.*;
public class DataFromXmlFactory {
public static const DATA_ROOT_PACKAGE:String = "dataClassesFromXml";
public static const XML_PROPERTY_NAME:String = "CONTENT";
public static const CLASS_NAME_PREFIX:String = "XmlData_";
public function DataFromXmlFactory(){
super();
}
public static function getXML(packageAndClassName:String):XML{
var ClassReference:Class = (getDefinitionByName(packageAndClassName) as Class);
return ((ClassReference[DataFromXmlFactory.XML_PROPERTY_NAME] as XML));
}
public static function replaceAll(pSource:String, pPattern, repl:Object):String{
while (pSource.indexOf(pPattern) >= 0) {
pSource = pSource.replace(pPattern, repl);
};
return (pSource);
}
public static function folderPathToPackage(pFolderPath:String):String{
var newPackage:String = DataFromXmlFactory.replaceAll(pFolderPath, "\\", ".");
if (newPackage.substr(-1) == "."){
newPackage = newPackage.substr(0, (newPackage.length - 1));
};
return (newPackage);
}
}
var _local1:* = XmlData_secret11;
return (_local1);
}//package dataClassesFromXml
Section 142
//XmlData_bonus (dataClassesFromXml.XmlData_bonus)
package dataClassesFromXml {
public class XmlData_bonus {
public static const CONTENT:XML = <bonus>
<weapons bonus="2500"/>
<level_1>
<easy time="130" bonus="5000"/>
<medium time="125" bonus="5000"/>
<hard time="103" bonus="5000"/>
</level_1>
<level_2>
<easy time="135" bonus="5000"/>
<medium time="125" bonus="5000"/>
<hard time="110" bonus="5000"/>
</level_2>
<level_3>
<easy time="140" bonus="5000"/>
<medium time="130" bonus="5000"/>
<hard time="114" bonus="5000"/>
</level_3>
<level_4>
<easy time="180" bonus="5000"/>
<medium time="170" bonus="5000"/>
<hard time="155" bonus="5000"/>
</level_4>
<level_5>
<easy time="225" bonus="5000"/>
<medium time="220" bonus="5000"/>
<hard time="205" bonus="5000"/>
</level_5>
<level_6>
<easy time="115" bonus="5000"/>
<medium time="110" bonus="5000"/>
<hard time="100" bonus="5000"/>
</level_6>
</bonus>
;
public function XmlData_bonus(){
super();
}
}
}//package dataClassesFromXml
Section 143
//XmlData_config (dataClassesFromXml.XmlData_config)
package dataClassesFromXml {
public class XmlData_config {
public static const CONTENT:XML = <config>
<hearts value="99"/>
<lives value="3"/>
<domCoolOff value="100"/>
<sadieJump value="26"/>
<sadieGravity value="2"/>
<sadieRunSpeed value="9"/>
<sadieFeatherSpeed value="8"/>
<overheatPenalty value="20"/>
<gagmanSpeed value="3"/>
<gagman2Speed value="10"/>
<evil_gagman2bSpeed value="4"/>
<gagman2JumpSpeed value="10"/>
<breakable_block value="500"/>
<cage value="50"/>
<one_up value="1000"/>
<cheats value="0"/>
<debug value="0"/>
<fps value="0"/>
</config>
;
public function XmlData_config(){
super();
}
}
}//package dataClassesFromXml
Section 144
//XmlData_damage (dataClassesFromXml.XmlData_damage)
package dataClassesFromXml {
public class XmlData_damage {
public static const CONTENT:XML = <damage>
<damageFromSadie>
<mob name="dancing_girl" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="orgasmatron" WHIP="13" WHIP_TAILS="13" CANDLE="5" TASER="10" LUBE="0" VIBRATOR="10"/>
<mob name="dominatrix" WHIP="20" WHIP_TAILS="20" CANDLE="20" TASER="100" LUBE="0" VIBRATOR="50"/>
<mob name="dominatrix_b" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="50"/>
<mob name="robofly" WHIP="20" WHIP_TAILS="20" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="robocrab" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="roboboob" WHIP="10" WHIP_TAILS="10" CANDLE="17" TASER="100" LUBE="0" VIBRATOR="17"/>
<mob name="e_gagman" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="e_bald_gagman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="evil_gagman2b" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="robobunny" WHIP="34" WHIP_TAILS="34" CANDLE="34" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="littleman" WHIP="50" WHIP_TAILS="50" CANDLE="50" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="vibrator" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="girl_and_dog" WHIP="30" WHIP_TAILS="30" CANDLE="30" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="default" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="inflatable" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
<mob name="sheep" WHIP="100" WHIP_TAILS="100" CANDLE="100" TASER="100" LUBE="0" VIBRATOR="100"/>
</damageFromSadie>
<knockbacksFromSadie>
<mob name="dancing_girl" WHIP="2" WHIP_TAILS="2" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="orgasmatron" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="dominatrix" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="dominatrix_b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="robofly" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="robocrab" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="roboboob" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="e_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="e_bald_gagman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="evil_gagman2b" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="robobunny" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="littleman" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="vibrator" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="girl_and_dog" WHIP="5" WHIP_TAILS="5" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="default" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="friend" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="inflatable" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
<mob name="sheep" WHIP="0" WHIP_TAILS="0" CANDLE="0" TASER="0" LUBE="0" VIBRATOR="0"/>
</knockbacksFromSadie>
<damageFromMobs>
<mob name="dancing_girl" dmg="20" knock="0"/>
<mob name="orgasmatron_slash" dmg="20" knock="0"/>
<mob name="girl_and_dog" dmg="30" knock="10"/>
<mob name="dominatrix" dmg="30" knock="0"/>
<mob name="dominatrix_b" dmg="30" knock="0"/>
<mob name="roboboob" dmg="75" knock="0"/>
<mob name="spikes" dmg="100" knock="0"/>
<mob name="dom_missile" dmg="30" knock="0"/>
<mob name="candlewax" dmg="20" knock="0"/>
<mob name="e_bald_gagman" dmg="15" knock="0"/>
<mob name="evil_gagman2b" dmg="5" knock="0"/>
<mob name="e_gagman" dmg="25" knock="0"/>
<mob name="robobunny" dmg="17" knock="0"/>
<mob name="littleman" dmg="25" knock="0"/>
<mob name="vibrator" dmg="13" knock="0"/>
<mob name="default" dmg="20" knock="0"/>
<mob name="friend" dmg="0" knock="0"/>
<mob name="inflatable" dmg="20" knock="0"/>
<mob name="sheep" dmg="0" knock="0"/>
</damageFromMobs>
</damage>
;
public function XmlData_damage(){
super();
}
}
}//package dataClassesFromXml
Section 145
//XmlData_heartUsage (dataClassesFromXml.XmlData_heartUsage)
package dataClassesFromXml {
public class XmlData_heartUsage {
public static const CONTENT:XML = <heartUsage>
<toys>
<toy name="FEATHER" type="framesPerHeart" value="5"/>
<toy name="FEATHER_HOVER" type="framesPerHeart" value="5"/>
<toy name="LUBE" type="framesPerHeart" value="10"/>
<toy name="WHIP_TAILS" type="heartsPerUsage" value="20"/>
<toy name="CANDLE" type="heartsPerUsage" value="30"/>
<toy name="VIBRATOR" type="heartsPerUsage" value="30"/>
<toy name="TASER" type="heartsPerUsage" value="2"/>
<toy name="NONE" type="heartsPerUsage" value="0"/>
</toys>
</heartUsage>
;
public function XmlData_heartUsage(){
super();
}
}
}//package dataClassesFromXml
Section 146
//XmlData_levels (dataClassesFromXml.XmlData_levels)
package dataClassesFromXml {
public class XmlData_levels {
public static const CONTENT:XML = <levels>
<maps>
<level folder="gray" map="everything_test"/>
<level folder="red" map="RED_START"/>
<level folder="pink" map="PINK_START"/>
<level folder="green" map="0"/>
<level folder="robot" map="ROBOT_START"/>
<level folder="orgasmatron" map="orgasmatron00"/>
</maps>
</levels>
;
public function XmlData_levels(){
super();
}
}
}//package dataClassesFromXml
Section 147
//XmlData_scoring (dataClassesFromXml.XmlData_scoring)
package dataClassesFromXml {
public class XmlData_scoring {
public static const CONTENT:XML = <scoring>
<small_bead value="100"/>
<large_bead value="750"/>
<dominatrix value="1000"/>
<orgasmatron value="6900"/>
<roboboob value="1"/>
<robobunny value="200"/>
<robocrab value="10"/>
<robovibrator value="0"/>
<evil_gagman2b value="100"/>
<dancing_girl value="100"/>
<gagman value="50"/>
<inflatable value="50"/>
<sheep value="5000"/>
<littleman value="50"/>
<flying_littleman value="100"/>
<pixel_peep value="100"/>
<girl_and_dog value="100"/>
<hearts_end_level value="0"/>
<breakable_block value="250"/>
<cage value="50"/>
<one_up value="2500"/>
<default value="10"/>
</scoring>
;
public function XmlData_scoring(){
super();
}
}
}//package dataClassesFromXml
Section 148
//Explode_2 (DutchWife_fla.Explode_2)
package DutchWife_fla {
import flash.display.*;
public dynamic class Explode_2 extends MovieClip {
public function Explode_2(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package DutchWife_fla
Section 149
//scoreMC_3 (EndGameSynd_fla.scoreMC_3)
package EndGameSynd_fla {
import flash.display.*;
public dynamic class scoreMC_3 extends MovieClip {
public var i1:MovieClip;
public var i10:MovieClip;
public var i1000:MovieClip;
public var i100000:MovieClip;
public var i100:MovieClip;
public var i10000:MovieClip;
}
}//package EndGameSynd_fla
Section 150
//bunny_explode_finalx_6 (EVibrator_fla.bunny_explode_finalx_6)
package EVibrator_fla {
import flash.display.*;
public dynamic class bunny_explode_finalx_6 extends MovieClip {
public function bunny_explode_finalx_6(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package EVibrator_fla
Section 151
//explode_finalx_7 (EVibrator_fla.explode_finalx_7)
package EVibrator_fla {
import flash.display.*;
public dynamic class explode_finalx_7 extends MovieClip {
public function explode_finalx_7(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package EVibrator_fla
Section 152
//loader_circle_mc_2 (FadeOut_fla.loader_circle_mc_2)
package FadeOut_fla {
import flash.display.*;
public dynamic class loader_circle_mc_2 extends MovieClip {
public function loader_circle_mc_2(){
addFrameScript(40, frame41);
}
function frame41(){
gotoAndPlay(2);
}
}
}//package FadeOut_fla
Section 153
//boxmessage_9tails_mc_3 (firsttimereceived_fla.boxmessage_9tails_mc_3)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessage_9tails_mc_3 extends MovieClip {
public function boxmessage_9tails_mc_3(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 154
//boxmessage_lube_mc_8 (firsttimereceived_fla.boxmessage_lube_mc_8)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessage_lube_mc_8 extends MovieClip {
public function boxmessage_lube_mc_8(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 155
//boxmessage_vibrator_mc_12 (firsttimereceived_fla.boxmessage_vibrator_mc_12)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessage_vibrator_mc_12 extends MovieClip {
public function boxmessage_vibrator_mc_12(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 156
//boxmessagine_feather_mc_6 (firsttimereceived_fla.boxmessagine_feather_mc_6)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessagine_feather_mc_6 extends MovieClip {
public function boxmessagine_feather_mc_6(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 157
//boxmessaging_candle_mc_5 (firsttimereceived_fla.boxmessaging_candle_mc_5)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessaging_candle_mc_5 extends MovieClip {
public function boxmessaging_candle_mc_5(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 158
//boxmessaging_taser_mc_10 (firsttimereceived_fla.boxmessaging_taser_mc_10)
package firsttimereceived_fla {
import flash.display.*;
public dynamic class boxmessaging_taser_mc_10 extends MovieClip {
public function boxmessaging_taser_mc_10(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package firsttimereceived_fla
Section 159
//GAGMANSMOKE1_gagmansmoke_5 (GagMan_fla.GAGMANSMOKE1_gagmansmoke_5)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMANSMOKE1_gagmansmoke_5 extends MovieClip {
public function GAGMANSMOKE1_gagmansmoke_5(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package GagMan_fla
Section 160
//GAGMANSMOKE1copy_gagmansmoke_12 (GagMan_fla.GAGMANSMOKE1copy_gagmansmoke_12)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMANSMOKE1copy_gagmansmoke_12 extends MovieClip {
public function GAGMANSMOKE1copy_gagmansmoke_12(){
addFrameScript(7, frame8);
}
function frame8(){
stop();
}
}
}//package GagMan_fla
Section 161
//GAGMASK_SMOKEINHALE_gagmansmoke_7 (GagMan_fla.GAGMASK_SMOKEINHALE_gagmansmoke_7)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMASK_SMOKEINHALE_gagmansmoke_7 extends MovieClip {
public function GAGMASK_SMOKEINHALE_gagmansmoke_7(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package GagMan_fla
Section 162
//GAGMASK_SMOKEINHALE2_gagmansmoke_14 (GagMan_fla.GAGMASK_SMOKEINHALE2_gagmansmoke_14)
package GagMan_fla {
import flash.display.*;
public dynamic class GAGMASK_SMOKEINHALE2_gagmansmoke_14 extends MovieClip {
public function GAGMASK_SMOKEINHALE2_gagmansmoke_14(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package GagMan_fla
Section 163
//CandleFlashOn_15 (HUD_fla.CandleFlashOn_15)
package HUD_fla {
import flash.display.*;
public dynamic class CandleFlashOn_15 extends MovieClip {
public function CandleFlashOn_15(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 164
//CandleFlashSelected_12 (HUD_fla.CandleFlashSelected_12)
package HUD_fla {
import flash.display.*;
public dynamic class CandleFlashSelected_12 extends MovieClip {
public function CandleFlashSelected_12(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 165
//CandleMC_11 (HUD_fla.CandleMC_11)
package HUD_fla {
import flash.display.*;
public dynamic class CandleMC_11 extends MovieClip {
public function CandleMC_11(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 166
//FeatherFlashOn_10 (HUD_fla.FeatherFlashOn_10)
package HUD_fla {
import flash.display.*;
public dynamic class FeatherFlashOn_10 extends MovieClip {
public function FeatherFlashOn_10(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 167
//FeatherFlashSelected_7 (HUD_fla.FeatherFlashSelected_7)
package HUD_fla {
import flash.display.*;
public dynamic class FeatherFlashSelected_7 extends MovieClip {
public function FeatherFlashSelected_7(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 168
//FeatherMC_6 (HUD_fla.FeatherMC_6)
package HUD_fla {
import flash.display.*;
public dynamic class FeatherMC_6 extends MovieClip {
public function FeatherMC_6(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 169
//hudicon_candle_white_mc2_13 (HUD_fla.hudicon_candle_white_mc2_13)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_candle_white_mc2_13 extends MovieClip {
public function hudicon_candle_white_mc2_13(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 170
//hudicon_cat9_white_mc2_28 (HUD_fla.hudicon_cat9_white_mc2_28)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_cat9_white_mc2_28 extends MovieClip {
public function hudicon_cat9_white_mc2_28(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 171
//hudicon_feather_w_mc2_8 (HUD_fla.hudicon_feather_w_mc2_8)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_feather_w_mc2_8 extends MovieClip {
public function hudicon_feather_w_mc2_8(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 172
//hudicon_taser_white_mc2_23 (HUD_fla.hudicon_taser_white_mc2_23)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_taser_white_mc2_23 extends MovieClip {
public function hudicon_taser_white_mc2_23(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 173
//hudicon_vibrator_white_mc2_18 (HUD_fla.hudicon_vibrator_white_mc2_18)
package HUD_fla {
import flash.display.*;
public dynamic class hudicon_vibrator_white_mc2_18 extends MovieClip {
public function hudicon_vibrator_white_mc2_18(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package HUD_fla
Section 174
//MuteState_36 (HUD_fla.MuteState_36)
package HUD_fla {
import flash.display.*;
public dynamic class MuteState_36 extends MovieClip {
public var iButtonON:SimpleButton;
public var iButtonOFF:SimpleButton;
}
}//package HUD_fla
Section 175
//OneUPMC_31 (HUD_fla.OneUPMC_31)
package HUD_fla {
import flash.events.*;
import flash.display.*;
public dynamic class OneUPMC_31 extends MovieClip {
public function OneUPMC_31(){
addFrameScript(0, frame1, 71, frame72);
}
function frame72(){
dispatchEvent(new Event("END_ANIMATION"));
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 176
//PauseState_33 (HUD_fla.PauseState_33)
package HUD_fla {
import flash.display.*;
public dynamic class PauseState_33 extends MovieClip {
public var iButtonON:SimpleButton;
public var iButtonOFF:SimpleButton;
}
}//package HUD_fla
Section 177
//scoreMC_4 (HUD_fla.scoreMC_4)
package HUD_fla {
import flash.display.*;
public dynamic class scoreMC_4 extends MovieClip {
public var i1:MovieClip;
public var i10:MovieClip;
public var i1000:MovieClip;
public var i100000:MovieClip;
public var i100:MovieClip;
public var i10000:MovieClip;
}
}//package HUD_fla
Section 178
//TaserFlashOn_25 (HUD_fla.TaserFlashOn_25)
package HUD_fla {
import flash.display.*;
public dynamic class TaserFlashOn_25 extends MovieClip {
public function TaserFlashOn_25(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 179
//TaserFlashSelected_22 (HUD_fla.TaserFlashSelected_22)
package HUD_fla {
import flash.display.*;
public dynamic class TaserFlashSelected_22 extends MovieClip {
public function TaserFlashSelected_22(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 180
//TaserMC_21 (HUD_fla.TaserMC_21)
package HUD_fla {
import flash.display.*;
public dynamic class TaserMC_21 extends MovieClip {
public function TaserMC_21(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 181
//VibratorFlashOn_20 (HUD_fla.VibratorFlashOn_20)
package HUD_fla {
import flash.display.*;
public dynamic class VibratorFlashOn_20 extends MovieClip {
public function VibratorFlashOn_20(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 182
//VibratorFlashSelected_17 (HUD_fla.VibratorFlashSelected_17)
package HUD_fla {
import flash.display.*;
public dynamic class VibratorFlashSelected_17 extends MovieClip {
public function VibratorFlashSelected_17(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 183
//VibratorMC_16 (HUD_fla.VibratorMC_16)
package HUD_fla {
import flash.display.*;
public dynamic class VibratorMC_16 extends MovieClip {
public function VibratorMC_16(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 184
//WhipTailsFlashOn_30 (HUD_fla.WhipTailsFlashOn_30)
package HUD_fla {
import flash.display.*;
public dynamic class WhipTailsFlashOn_30 extends MovieClip {
public function WhipTailsFlashOn_30(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 185
//WhipTailsFlashSelected_27 (HUD_fla.WhipTailsFlashSelected_27)
package HUD_fla {
import flash.display.*;
public dynamic class WhipTailsFlashSelected_27 extends MovieClip {
public function WhipTailsFlashSelected_27(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package HUD_fla
Section 186
//WhipTailsMC_26 (HUD_fla.WhipTailsMC_26)
package HUD_fla {
import flash.display.*;
public dynamic class WhipTailsMC_26 extends MovieClip {
public function WhipTailsMC_26(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package HUD_fla
Section 187
//collision (imgPackage.collision)
package imgPackage {
import flash.display.*;
public dynamic class collision extends BitmapData {
public function collision(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 188
//d1 (imgPackage.d1)
package imgPackage {
import flash.display.*;
public dynamic class d1 extends BitmapData {
public function d1(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 189
//d2 (imgPackage.d2)
package imgPackage {
import flash.display.*;
public dynamic class d2 extends BitmapData {
public function d2(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 190
//d4 (imgPackage.d4)
package imgPackage {
import flash.display.*;
public dynamic class d4 extends BitmapData {
public function d4(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 191
//gagmen (imgPackage.gagmen)
package imgPackage {
import flash.display.*;
public dynamic class gagmen extends BitmapData {
public function gagmen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 192
//gagmen_blue (imgPackage.gagmen_blue)
package imgPackage {
import flash.display.*;
public dynamic class gagmen_blue extends BitmapData {
public function gagmen_blue(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 193
//gagmen_gray (imgPackage.gagmen_gray)
package imgPackage {
import flash.display.*;
public dynamic class gagmen_gray extends BitmapData {
public function gagmen_gray(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 194
//gagmen_orange (imgPackage.gagmen_orange)
package imgPackage {
import flash.display.*;
public dynamic class gagmen_orange extends BitmapData {
public function gagmen_orange(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 195
//inflatables (imgPackage.inflatables)
package imgPackage {
import flash.display.*;
public dynamic class inflatables extends BitmapData {
public function inflatables(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 196
//littlemen (imgPackage.littlemen)
package imgPackage {
import flash.display.*;
public dynamic class littlemen extends BitmapData {
public function littlemen(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 197
//orgasm (imgPackage.orgasm)
package imgPackage {
import flash.display.*;
public dynamic class orgasm extends BitmapData {
public function orgasm(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 198
//red (imgPackage.red)
package imgPackage {
import flash.display.*;
public dynamic class red extends BitmapData {
public function red(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 199
//robot (imgPackage.robot)
package imgPackage {
import flash.display.*;
public dynamic class robot extends BitmapData {
public function robot(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 200
//wax (imgPackage.wax)
package imgPackage {
import flash.display.*;
public dynamic class wax extends BitmapData {
public function wax(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 201
//xd1 (imgPackage.xd1)
package imgPackage {
import flash.display.*;
public dynamic class xd1 extends BitmapData {
public function xd1(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package imgPackage
Section 202
//hint_mc_12 (LevelSelect2Synd_fla.hint_mc_12)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class hint_mc_12 extends MovieClip {
public function hint_mc_12(){
addFrameScript(434, frame435);
}
function frame435(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 203
//mapmaxjumpanicopy_16 (LevelSelect2Synd_fla.mapmaxjumpanicopy_16)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mapmaxjumpanicopy_16 extends MovieClip {
public function mapmaxjumpanicopy_16(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 204
//mapsdjumpani_15 (LevelSelect2Synd_fla.mapsdjumpani_15)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mapsdjumpani_15 extends MovieClip {
public function mapsdjumpani_15(){
addFrameScript(15, frame16);
}
function frame16(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 205
//mc_block_unlock_14 (LevelSelect2Synd_fla.mc_block_unlock_14)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mc_block_unlock_14 extends MovieClip {
public function mc_block_unlock_14(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 206
//mc_X_18 (LevelSelect2Synd_fla.mc_X_18)
package LevelSelect2Synd_fla {
import flash.display.*;
public dynamic class mc_X_18 extends MovieClip {
public function mc_X_18(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package LevelSelect2Synd_fla
Section 207
//creditsScreen_8 (LoadScreenSynd_fla.creditsScreen_8)
package LoadScreenSynd_fla {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
import flash.media.*;
import flash.utils.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class creditsScreen_8 extends MovieClip {
public var iBack:SimpleButton;
public function creditsScreen_8(){
addFrameScript(0, frame1, 12, frame13, 25, frame26);
}
public function Over(_arg1:MouseEvent):void{
var _local2:button_over;
_local2 = new button_over();
_local2.play(0, 0, new SoundTransform(0.5));
}
function frame1(){
stop();
}
function frame13(){
stop();
iBack.addEventListener(MouseEvent.CLICK, finishCredits);
iBack.addEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey, true, 1);
}
public function finishCredits(_arg1:MouseEvent):void{
var _local2:button_click;
iBack.removeEventListener(MouseEvent.CLICK, finishCredits);
iBack.removeEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey);
_local2 = new button_click();
_local2.play(0, 0, new SoundTransform(0.5));
gotoAndPlay(14);
}
function frame26(){
this.visible = false;
iBack.removeEventListener(MouseEvent.CLICK, finishCredits);
iBack.removeEventListener(MouseEvent.ROLL_OVER, Over);
this.startButton.creditsShowing = false;
}
public function doKey(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == Keyboard.SPACE){
finishCredits(null);
};
}
}
}//package LoadScreenSynd_fla
Section 208
//loader_button_3 (LoadScreenSynd_fla.loader_button_3)
package LoadScreenSynd_fla {
import flash.events.*;
import flash.display.*;
import Preroll.*;
import flash.net.*;
import flash.system.*;
import flash.media.*;
import flash.utils.*;
import flash.errors.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.external.*;
import flash.filters.*;
import flash.geom.*;
import flash.printing.*;
import flash.text.*;
import flash.ui.*;
import flash.xml.*;
public dynamic class loader_button_3 extends MovieClip {
public var iStartButton:SimpleButton;
public var mcHS_loadScreen:SimpleButton;
public var mcMG_loadScreen:SimpleButton;
public function loader_button_3(){
addFrameScript(0, frame1, 19, frame20);
}
public function Over(_arg1:Event):void{
var _local2:button_over;
_local2 = new button_over();
_local2.play(0, 0, new SoundTransform(0.5));
}
function frame1(){
stop();
}
function frame20(){
stop();
iStartButton.addEventListener(MouseEvent.CLICK, doStartButton);
iStartButton.addEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.addEventListener(KeyboardEvent.KEY_UP, doKey);
mcMG_loadScreen.addEventListener(MouseEvent.CLICK, fnClick);
mcHS_loadScreen.addEventListener(MouseEvent.CLICK, fnClick);
mcMG_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over);
mcHS_loadScreen.addEventListener(MouseEvent.ROLL_OVER, Over);
}
public function doStartButton(_arg1:Event):void{
var _local2:button_click;
iStartButton.removeEventListener(MouseEvent.CLICK, doStartButton);
iStartButton.removeEventListener(MouseEvent.ROLL_OVER, Over);
this.stage.removeEventListener(KeyboardEvent.KEY_UP, doKey);
_local2 = new button_click();
_local2.play(0, 0, new SoundTransform(0.5));
parent.parent.dispatchEvent(new Event("START_ME"));
}
public function fnClick(_arg1:MouseEvent):void{
var _local2:Array;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
var _local7:URLVariables;
var _local8:button_click;
var _local9:URLRequest;
_local2 = _arg1.target.name.split("_");
_local3 = _local2[0];
_local4 = _local2[1];
_local5 = "moregames";
trace("!@@!", _arg1.target.name, _arg1.target.parent.name, _local3, _local4);
_local6 = "http://www.adultswim.com/games/index.html";
_local7 = new URLVariables();
switch (_local3){
case "mcBug":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcMG":
_local6 = "http://www.adultswim.com/games/index.html";
_local5 = "moregames";
break;
case "mcHS":
_local6 = "http://highscores.adultswim.com/highscores/index.jsp";
_local5 = "highscores";
break;
default:
break;
};
switch (_local3){
case "mcHS":
_local7.game = "1225";
_local7.filter = "2";
_local7.itemsPerPage = "50";
default:
_local7.cid = ((((((("GAME_Ext_" + GlobalVarContainer.vars.gameName) + "_") + GlobalVarContainer.vars.strDomain) + "_") + _local4) + "_") + _local5);
break;
};
trace("variables.cid", _local7.cid);
_local8 = new button_click();
_local8.play(0, 0, new SoundTransform(0.5));
_local9 = new URLRequest(_local6);
_local9.data = _local7;
navigateToURL(_local9, "_blank");
}
public function doKey(_arg1:KeyboardEvent):void{
if (((!((this.creditsShowing == true))) && ((_arg1.keyCode == Keyboard.SPACE)))){
doStartButton(null);
};
}
}
}//package LoadScreenSynd_fla
Section 209
//mos_mc_7 (LoadScreenSynd_fla.mos_mc_7)
package LoadScreenSynd_fla {
import flash.display.*;
public dynamic class mos_mc_7 extends MovieClip {
public function mos_mc_7(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package LoadScreenSynd_fla
Section 210
//spank_sadie_loopsadmaxaddition_11 (LoadScreenSynd_fla.spank_sadie_loopsadmaxaddition_11)
package LoadScreenSynd_fla {
import flash.display.*;
public dynamic class spank_sadie_loopsadmaxaddition_11 extends MovieClip {
public function spank_sadie_loopsadmaxaddition_11(){
addFrameScript(20, frame21);
}
function frame21(){
stop();
}
}
}//package LoadScreenSynd_fla
Section 211
//maxanihit_9 (Max_fla.maxanihit_9)
package Max_fla {
import flash.events.*;
import flash.display.*;
public dynamic class maxanihit_9 extends MovieClip {
public function maxanihit_9(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Max_fla
Section 212
//maxdiefinal_18 (Max_fla.maxdiefinal_18)
package Max_fla {
import flash.display.*;
public dynamic class maxdiefinal_18 extends MovieClip {
public function maxdiefinal_18(){
addFrameScript(59, frame60);
}
function frame60(){
stop();
}
}
}//package Max_fla
Section 213
//maxholdninetail_11 (Max_fla.maxholdninetail_11)
package Max_fla {
import flash.display.*;
public dynamic class maxholdninetail_11 extends MovieClip {
public function maxholdninetail_11(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package Max_fla
Section 214
//maxsadie_ninetail_10 (Max_fla.maxsadie_ninetail_10)
package Max_fla {
import flash.display.*;
public dynamic class maxsadie_ninetail_10 extends MovieClip {
public function maxsadie_ninetail_10(){
addFrameScript(49, frame50);
}
function frame50(){
stop();
}
}
}//package Max_fla
Section 215
//maxtaser_21 (Max_fla.maxtaser_21)
package Max_fla {
import flash.display.*;
public dynamic class maxtaser_21 extends MovieClip {
public function maxtaser_21(){
addFrameScript(19, frame20);
}
function frame20(){
stop();
}
}
}//package Max_fla
Section 216
//maxthrowani_finalx_25 (Max_fla.maxthrowani_finalx_25)
package Max_fla {
import flash.display.*;
public dynamic class maxthrowani_finalx_25 extends MovieClip {
public function maxthrowani_finalx_25(){
addFrameScript(13, frame14);
}
function frame14(){
stop();
}
}
}//package Max_fla
Section 217
//whipmaxtest_5 (Max_fla.whipmaxtest_5)
package Max_fla {
import flash.events.*;
import flash.display.*;
public dynamic class whipmaxtest_5 extends MovieClip {
public function whipmaxtest_5(){
addFrameScript(16, frame17, 24, frame25, 32, frame33);
}
function frame17(){
parent.dispatchEvent(new Event("BEGIN_ROLL"));
}
function frame25(){
parent.dispatchEvent(new Event("BRAKE"));
}
function frame33(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Max_fla
Section 218
//ChooseTrialMC_6 (Menus_fla.ChooseTrialMC_6)
package Menus_fla {
import flash.display.*;
public dynamic class ChooseTrialMC_6 extends MovieClip {
public var iCloseButton:SimpleButton;
public var iButton2:SimpleButton;
public var iButton3:SimpleButton;
public var iButton1:SimpleButton;
public var iScore:MovieClip;
public var iTrialLabel:MovieClip;
}
}//package Menus_fla
Section 219
//scoreMC_13 (Menus_fla.scoreMC_13)
package Menus_fla {
import flash.display.*;
public dynamic class scoreMC_13 extends MovieClip {
public var i10:MovieClip;
public var i1000:MovieClip;
public var i100:MovieClip;
public var i1:MovieClip;
}
}//package Menus_fla
Section 220
//ani_qpiece2dom_39 (Orgasmatron_fla.ani_qpiece2dom_39)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece2dom_39 extends MovieClip {
public function ani_qpiece2dom_39(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 221
//ani_qpiece3dom_38 (Orgasmatron_fla.ani_qpiece3dom_38)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece3dom_38 extends MovieClip {
public function ani_qpiece3dom_38(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 222
//ani_qpiece4copydom_35 (Orgasmatron_fla.ani_qpiece4copydom_35)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece4copydom_35 extends MovieClip {
public function ani_qpiece4copydom_35(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 223
//ani_qpiece4dom_37 (Orgasmatron_fla.ani_qpiece4dom_37)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_qpiece4dom_37 extends MovieClip {
public function ani_qpiece4dom_37(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package Orgasmatron_fla
Section 224
//ani_smashedqdom_34 (Orgasmatron_fla.ani_smashedqdom_34)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ani_smashedqdom_34 extends MovieClip {
public function ani_smashedqdom_34(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package Orgasmatron_fla
Section 225
//attack_claw_17 (Orgasmatron_fla.attack_claw_17)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class attack_claw_17 extends MovieClip {
public var iClaw:MovieClip;
}
}//package Orgasmatron_fla
Section 226
//attack_crabdrop_19 (Orgasmatron_fla.attack_crabdrop_19)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class attack_crabdrop_19 extends MovieClip {
public function attack_crabdrop_19(){
addFrameScript(52, frame53);
}
function frame53(){
stop();
}
}
}//package Orgasmatron_fla
Section 227
//attackslash_13 (Orgasmatron_fla.attackslash_13)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class attackslash_13 extends MovieClip {
public function attackslash_13(){
addFrameScript(34, frame35);
}
function frame35(){
stop();
}
}
}//package Orgasmatron_fla
Section 228
//blur03_15 (Orgasmatron_fla.blur03_15)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class blur03_15 extends MovieClip {
public function blur03_15(){
addFrameScript(3, frame4);
}
function frame4(){
stop();
}
}
}//package Orgasmatron_fla
Section 229
//destroyed_26 (Orgasmatron_fla.destroyed_26)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class destroyed_26 extends MovieClip {
public function destroyed_26(){
addFrameScript(92, frame93);
}
function frame93(){
stop();
}
}
}//package Orgasmatron_fla
Section 230
//explodedominatrix_10 (Orgasmatron_fla.explodedominatrix_10)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class explodedominatrix_10 extends MovieClip {
public function explodedominatrix_10(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package Orgasmatron_fla
Section 231
//ground_smokedom_36 (Orgasmatron_fla.ground_smokedom_36)
package Orgasmatron_fla {
import flash.display.*;
public dynamic class ground_smokedom_36 extends MovieClip {
public function ground_smokedom_36(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package Orgasmatron_fla
Section 232
//littlemanfairytransform_7 (PeeMan_fla.littlemanfairytransform_7)
package PeeMan_fla {
import flash.display.*;
public dynamic class littlemanfairytransform_7 extends MovieClip {
public function littlemanfairytransform_7(){
addFrameScript(0, frame1);
}
function frame1(){
trace("TRANSFORM");
}
}
}//package PeeMan_fla
Section 233
//littlemanfairytransformNORAINBOW_11 (PeeMan_fla.littlemanfairytransformNORAINBOW_11)
package PeeMan_fla {
import flash.display.*;
public dynamic class littlemanfairytransformNORAINBOW_11 extends MovieClip {
public var iRainbow:MovieClip;
public function littlemanfairytransformNORAINBOW_11(){
addFrameScript(0, frame1);
}
function frame1(){
trace("TRANSFORM_2");
iRainbow.visible = false;
}
}
}//package PeeMan_fla
Section 234
//rainboweffectlittlemanfairy_10 (PeeMan_fla.rainboweffectlittlemanfairy_10)
package PeeMan_fla {
import flash.events.*;
import flash.display.*;
public dynamic class rainboweffectlittlemanfairy_10 extends MovieClip {
public function rainboweffectlittlemanfairy_10(){
addFrameScript(67, frame68);
}
function frame68(){
trace("fairy transform done");
parent.parent.dispatchEvent(new Event("ANI_DONE"));
stop();
}
}
}//package PeeMan_fla
Section 235
//bead_pickup_mc_26 (PickUps_fla.bead_pickup_mc_26)
package PickUps_fla {
import flash.display.*;
public dynamic class bead_pickup_mc_26 extends MovieClip {
public function bead_pickup_mc_26(){
addFrameScript(6, frame7);
}
function frame7(){
stop();
}
}
}//package PickUps_fla
Section 236
//bead_pickup_small_mc_23 (PickUps_fla.bead_pickup_small_mc_23)
package PickUps_fla {
import flash.display.*;
public dynamic class bead_pickup_small_mc_23 extends MovieClip {
public function bead_pickup_small_mc_23(){
addFrameScript(6, frame7);
}
function frame7(){
stop();
}
}
}//package PickUps_fla
Section 237
//SmallPop_16 (PickUps_fla.SmallPop_16)
package PickUps_fla {
import flash.display.*;
public dynamic class SmallPop_16 extends MovieClip {
public function SmallPop_16(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package PickUps_fla
Section 238
//ClickHandler (Preroll.ClickHandler)
package Preroll {
import flash.events.*;
import flash.display.*;
import flash.net.*;
public class ClickHandler extends Sprite {
private var stream:Object;
private var mcLogo:Object;
private var stageHeight:Number;
private var stageWidth:Number;
private var mcPlay:Object;
private var oStage:Object;
private var oRoot:Object;
private var strDomain:String;
private var video:Object;
private var gameName:String;
public function ClickHandler(){
mcPlay = GlobalVarContainer.vars.mcPlay;
mcLogo = GlobalVarContainer.vars.mcLogo;
oStage = GlobalVarContainer.vars.stage;
oRoot = GlobalVarContainer.vars.root;
stageWidth = GlobalVarContainer.vars.stageWidth;
stageHeight = GlobalVarContainer.vars.stageHeight;
stream = GlobalVarContainer.vars.stream;
video = GlobalVarContainer.vars.video;
gameName = GlobalVarContainer.vars.gameName;
strDomain = GlobalVarContainer.vars.strDomain;
super();
trace("ClickHandler initiated");
oStage.addEventListener(MouseEvent.CLICK, clickHandler);
}
private function clickHandler(event:MouseEvent):void{
switch (true){
case mcPlay.hitTestPoint(oStage.mouseX, oStage.mouseY, true):
trace("mcPlay", this, this["parent"]);
oStage.removeChild(mcPlay);
oStage.removeChild(mcLogo);
oStage.removeChild(video);
oStage.removeEventListener(MouseEvent.CLICK, clickHandler);
Preloader.instance.playClickedFromPreroll();
break;
case mcLogo.hitTestPoint(oStage.mouseX, oStage.mouseY, true):
goToURL(true);
trace("mcLogo");
break;
default:
goToURL(GlobalVarContainer.vars.bReady);
trace("clickHandler activated");
break;
};
GlobalVarContainer.vars.stream.resume();
}
private function goToURL(bPrerollEnd:Boolean=false):void{
var strURI:String = "http://www.adultswim.com/games/index.html";
var strPrerollState:String = "";
switch (bPrerollEnd){
case true:
strPrerollState = "_end";
break;
default:
break;
};
var variables:URLVariables = new URLVariables();
variables.cid = ((((("GAME_Ext_" + gameName) + "_") + strDomain) + "_preroll") + strPrerollState);
trace("variables.cid", variables.cid);
var request:URLRequest = new URLRequest(strURI);
request.data = variables;
navigateToURL(request, "_blank");
}
}
}//package Preroll
Section 239
//GetVars (Preroll.GetVars)
package Preroll {
import flash.display.*;
import flash.net.*;
public class GetVars extends Sprite {
private var oRoot:Object;
private var my_lc:LocalConnection;
public function GetVars(){
oRoot = GlobalVarContainer.vars.root;
my_lc = new LocalConnection();
super();
trace("~~~~", oRoot, GlobalVarContainer.vars.strBase);
switch (oRoot.loaderInfo.parameters.strBase){
case undefined:
GlobalVarContainer.vars.strBase = (("http://i.cdn.turner.com/adultswim/games/hs/" + GlobalVarContainer.vars.gameName) + "/");
break;
default:
GlobalVarContainer.vars.strBase = oRoot.loaderInfo.parameters.strBase;
//unresolved jump
var _slot1 = e;
break;
};
switch (oRoot.loaderInfo.parameters.strDomain){
case undefined:
GlobalVarContainer.vars.strDomain = my_lc.domain;
break;
default:
GlobalVarContainer.vars.strDomain = oRoot.loaderInfo.parameters.strDomain;
//unresolved jump
var _slot1 = e;
break;
};
}
}
}//package Preroll
Section 240
//GlobalVarContainer (Preroll.GlobalVarContainer)
package Preroll {
public class GlobalVarContainer {
public static var vars:Object = [];
public function GlobalVarContainer(){
super();
}
}
}//package Preroll
Section 241
//Navigation (Preroll.Navigation)
package Preroll {
import flash.events.*;
import flash.display.*;
public class Navigation extends Sprite {
private var stream:Object;
private var mcLogo:Object;
private var stageHeight:Number;
private var stageWidth:Number;
private var oStage:Object;
private var mcPlay:Object;
public function Navigation(){
mcPlay = GlobalVarContainer.vars.mcPlay;
mcLogo = GlobalVarContainer.vars.mcLogo;
oStage = GlobalVarContainer.vars.stage;
stageWidth = GlobalVarContainer.vars.stageWidth;
stageHeight = GlobalVarContainer.vars.stageHeight;
stream = GlobalVarContainer.vars.stream;
super();
trace("Navigation initiated");
mcPlay.x = ((stageWidth / 2) - (mcPlay.width / 2));
mcLogo.x = ((stageWidth / 2) - (mcLogo.width / 2));
mcPlay.y = ((stageHeight / 2) - (mcPlay.height / 2));
mcLogo.y = (mcPlay.y - 35);
mcPlay.buttonMode = true;
mcLogo.buttonMode = true;
oStage.addChild(mcPlay);
oStage.addChild(mcLogo);
mcPlay.addEventListener(MouseEvent.MOUSE_OVER, mouseover);
mcPlay.addEventListener(MouseEvent.MOUSE_OUT, mouseout);
mcLogo.addEventListener(MouseEvent.MOUSE_OVER, mouseover);
mcLogo.addEventListener(MouseEvent.MOUSE_OUT, mouseout);
}
private function mouseout(event:MouseEvent):void{
event.target.gotoAndPlay(1);
}
private function mouseover(event:MouseEvent):void{
event.target.gotoAndPlay(2);
}
}
}//package Preroll
Section 242
//NetStreamer (Preroll.NetStreamer)
package Preroll {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.media.*;
public class NetStreamer extends Sprite {
private var stream:NetStream;
public var nav:Navigation;
private var stageHeight:Number;
private var oVideo:Object;
private var connection:NetConnection;
private var oStage:Object;
private var videoURL:String;// = "http://i.cdn.turner.com/adultswim/games/game/tools/swf/wsg-700x500.flv"
private var stageWidth:Number;
public function NetStreamer(){
oStage = GlobalVarContainer.vars.stage;
stageWidth = GlobalVarContainer.vars.stageWidth;
stageHeight = GlobalVarContainer.vars.stageHeight;
super();
connection = new NetConnection();
connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
connection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
connection.connect(null);
}
private function securityErrorHandler(event:SecurityErrorEvent):void{
trace(("securityErrorHandler: " + event));
}
private function connectStream():void{
stream = new NetStream(connection);
stream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
stream.client = new CustomClient();
var video:Video = new Video();
GlobalVarContainer.vars.video = video;
video.width = stageWidth;
video.height = stageHeight;
video.attachNetStream(stream);
stream.play(videoURL);
GlobalVarContainer.vars.stream = stream;
oStage.addChild(video);
var mc:MovieClip = new MovieClip();
}
private function netStatusHandler(event:NetStatusEvent):void{
switch (event.info.code){
case "NetConnection.Connect.Success":
connectStream();
break;
case "NetStream.Play.StreamNotFound":
trace(("Stream not found: " + videoURL));
break;
case "NetStream.Play.Stop":
trace("All Stop, Aye");
GlobalVarContainer.vars.bReady = true;
nav = new Navigation();
break;
default:
break;
};
}
}
}//package Preroll
class CustomClient {
private function CustomClient(){
super();
}
public function onCuePoint(info:Object):void{
trace(((((("cuepoint: time=" + info.time) + " name=") + info.name) + " type=") + info.type));
}
public function onXMPData(infoObject:Object):void{
}
public function onMetaData(info:Object):void{
trace(((((((("metadata: duration=" + info.duration) + " width=") + info.width) + " height=") + info.height) + " framerate=") + info.framerate));
}
}
Section 243
//Preroll (Preroll.Preroll)
package Preroll {
import flash.display.*;
import flash.net.*;
public class Preroll extends Sprite {
private var mcLogo:mc_preroll_logo;
private var clickHandler:ClickHandler;
private var myVid:NetStreamer;
private var my_lc:LocalConnection;
private var oStage:Object;
private var oRoot:Object;
private var mcPlay:mc_preroll_play;
private var getVars:GetVars;
public function Preroll(){
mcPlay = new mc_preroll_play();
mcLogo = new mc_preroll_logo();
my_lc = new LocalConnection();
super();
switch (stage){
case null:
oStage = GlobalVarContainer.vars.stage;
trace("@@@@stage is null. Now set to object: ", oStage);
break;
default:
oStage = stage;
trace("@@@@stage is available!");
break;
};
switch (root){
case null:
oRoot = GlobalVarContainer.vars.root;
trace("####root is null. Now set to object: ", oStage);
break;
default:
oRoot = root;
trace("####root is available!");
break;
};
getVars = new GetVars();
trace("$$$$jumbotron", oStage, oRoot, "::", GlobalVarContainer.vars.strDomain, GlobalVarContainer.vars.strBase);
GlobalVarContainer.vars.mcPlay = mcPlay;
GlobalVarContainer.vars.mcLogo = mcLogo;
GlobalVarContainer.vars.root = oRoot;
GlobalVarContainer.vars.stage = oStage;
GlobalVarContainer.vars.stageWidth = oStage.stageWidth;
GlobalVarContainer.vars.stageHeight = oStage.stageHeight;
myVid = new NetStreamer();
clickHandler = new ClickHandler();
}
}
}//package Preroll
Section 244
//boob_die_6 (RoboBoob_fla.boob_die_6)
package RoboBoob_fla {
import flash.display.*;
public dynamic class boob_die_6 extends MovieClip {
public function boob_die_6(){
addFrameScript(29, frame30);
}
function frame30(){
stop();
}
}
}//package RoboBoob_fla
Section 245
//boob_fade_13 (RoboBoob_fla.boob_fade_13)
package RoboBoob_fla {
import flash.display.*;
public dynamic class boob_fade_13 extends MovieClip {
public function boob_fade_13(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package RoboBoob_fla
Section 246
//bunny_attack_4 (RoboBunny_fla.bunny_attack_4)
package RoboBunny_fla {
import flash.display.*;
public dynamic class bunny_attack_4 extends MovieClip {
public var iPlacement:MovieClip;
}
}//package RoboBunny_fla
Section 247
//ani_feather_intro_24 (Sadie_fla.ani_feather_intro_24)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class ani_feather_intro_24 extends MovieClip {
public function ani_feather_intro_24(){
addFrameScript(63, frame64);
}
function frame64(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 248
//Anim3_10 (Sadie_fla.Anim3_10)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class Anim3_10 extends MovieClip {
public function Anim3_10(){
addFrameScript(15, frame16);
}
function frame16(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 249
//FireAttackMC_17 (Sadie_fla.FireAttackMC_17)
package Sadie_fla {
import flash.display.*;
public dynamic class FireAttackMC_17 extends MovieClip {
public var iPlacement:MovieClip;
public function FireAttackMC_17(){
addFrameScript(0, frame1);
}
function frame1(){
iPlacement.visible = false;
}
}
}//package Sadie_fla
Section 250
//flame_jump_23 (Sadie_fla.flame_jump_23)
package Sadie_fla {
import flash.display.*;
public dynamic class flame_jump_23 extends MovieClip {
public var iClip:MovieClip;
}
}//package Sadie_fla
Section 251
//max_sadie_featherfly_hover_26 (Sadie_fla.max_sadie_featherfly_hover_26)
package Sadie_fla {
import flash.display.*;
public dynamic class max_sadie_featherfly_hover_26 extends MovieClip {
public var iMax:MovieClip;
}
}//package Sadie_fla
Section 252
//maxflame_18 (Sadie_fla.maxflame_18)
package Sadie_fla {
import flash.display.*;
public dynamic class maxflame_18 extends MovieClip {
public function maxflame_18(){
addFrameScript(26, frame27);
}
function frame27(){
stop();
}
}
}//package Sadie_fla
Section 253
//sadie_hit_jumpsadie_ninetailfixed_14 (Sadie_fla.sadie_hit_jumpsadie_ninetailfixed_14)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sadie_hit_jumpsadie_ninetailfixed_14 extends MovieClip {
public function sadie_hit_jumpsadie_ninetailfixed_14(){
addFrameScript(15, frame16);
}
function frame16(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 254
//sadie_throw_vib_22 (Sadie_fla.sadie_throw_vib_22)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sadie_throw_vib_22 extends MovieClip {
public var iPlacement:MovieClip;
public function sadie_throw_vib_22(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 255
//sadiediefinal_19 (Sadie_fla.sadiediefinal_19)
package Sadie_fla {
import flash.display.*;
public dynamic class sadiediefinal_19 extends MovieClip {
public function sadiediefinal_19(){
addFrameScript(59, frame60);
}
function frame60(){
stop();
}
}
}//package Sadie_fla
Section 256
//SADIEFIXsadie_hit_jump_13 (Sadie_fla.SADIEFIXsadie_hit_jump_13)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class SADIEFIXsadie_hit_jump_13 extends MovieClip {
public function SADIEFIXsadie_hit_jump_13(){
addFrameScript(7, frame8);
}
function frame8(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 257
//sadiehitani_9 (Sadie_fla.sadiehitani_9)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class sadiehitani_9 extends MovieClip {
public function sadiehitani_9(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 258
//WhipSmallest_8 (Sadie_fla.WhipSmallest_8)
package Sadie_fla {
import flash.events.*;
import flash.display.*;
public dynamic class WhipSmallest_8 extends MovieClip {
public function WhipSmallest_8(){
addFrameScript(7, frame8);
}
function frame8(){
parent.dispatchEvent(new Event("ANI_DONE"));
}
}
}//package Sadie_fla
Section 259
//ani_qpiece2dom_14 (SexyDominatrix_fla.ani_qpiece2dom_14)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece2dom_14 extends MovieClip {
public function ani_qpiece2dom_14(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 260
//ani_qpiece3dom_17 (SexyDominatrix_fla.ani_qpiece3dom_17)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece3dom_17 extends MovieClip {
public function ani_qpiece3dom_17(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 261
//ani_qpiece3domdominatrixfix_25 (SexyDominatrix_fla.ani_qpiece3domdominatrixfix_25)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece3domdominatrixfix_25 extends MovieClip {
public function ani_qpiece3domdominatrixfix_25(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 262
//ani_qpiece4copydom_18 (SexyDominatrix_fla.ani_qpiece4copydom_18)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4copydom_18 extends MovieClip {
public function ani_qpiece4copydom_18(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 263
//ani_qpiece4copydomdominatrixfix_26 (SexyDominatrix_fla.ani_qpiece4copydomdominatrixfix_26)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4copydomdominatrixfix_26 extends MovieClip {
public function ani_qpiece4copydomdominatrixfix_26(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 264
//ani_qpiece4dom_16 (SexyDominatrix_fla.ani_qpiece4dom_16)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4dom_16 extends MovieClip {
public function ani_qpiece4dom_16(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 265
//ani_qpiece4domdominatrixfix_24 (SexyDominatrix_fla.ani_qpiece4domdominatrixfix_24)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_qpiece4domdominatrixfix_24 extends MovieClip {
public function ani_qpiece4domdominatrixfix_24(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package SexyDominatrix_fla
Section 266
//ani_smashedqdom_13 (SexyDominatrix_fla.ani_smashedqdom_13)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_smashedqdom_13 extends MovieClip {
public function ani_smashedqdom_13(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
}
}
}//package SexyDominatrix_fla
Section 267
//ani_smashedqdomdominatrixfix_23 (SexyDominatrix_fla.ani_smashedqdomdominatrixfix_23)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ani_smashedqdomdominatrixfix_23 extends MovieClip {
public function ani_smashedqdomdominatrixfix_23(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
}
}
}//package SexyDominatrix_fla
Section 268
//domdefeated_12 (SexyDominatrix_fla.domdefeated_12)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class domdefeated_12 extends MovieClip {
public function domdefeated_12(){
addFrameScript(45, frame46);
}
function frame46(){
stop();
}
}
}//package SexyDominatrix_fla
Section 269
//domdefeateddominatrixfix_22 (SexyDominatrix_fla.domdefeateddominatrixfix_22)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class domdefeateddominatrixfix_22 extends MovieClip {
public function domdefeateddominatrixfix_22(){
addFrameScript(45, frame46);
}
function frame46(){
stop();
}
}
}//package SexyDominatrix_fla
Section 270
//domrocketattackfinal_8 (SexyDominatrix_fla.domrocketattackfinal_8)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class domrocketattackfinal_8 extends MovieClip {
public function domrocketattackfinal_8(){
addFrameScript(39, frame40);
}
function frame40(){
stop();
}
}
}//package SexyDominatrix_fla
Section 271
//explodedominatrix_35 (SexyDominatrix_fla.explodedominatrix_35)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class explodedominatrix_35 extends MovieClip {
public function explodedominatrix_35(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package SexyDominatrix_fla
Section 272
//explodedominatrixwire_32 (SexyDominatrix_fla.explodedominatrixwire_32)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class explodedominatrixwire_32 extends MovieClip {
public function explodedominatrixwire_32(){
addFrameScript(9, frame10);
}
function frame10(){
stop();
}
}
}//package SexyDominatrix_fla
Section 273
//ground_smokedom_15 (SexyDominatrix_fla.ground_smokedom_15)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class ground_smokedom_15 extends MovieClip {
public function ground_smokedom_15(){
addFrameScript(10, frame11);
}
function frame11(){
stop();
}
}
}//package SexyDominatrix_fla
Section 274
//transition1wire_27 (SexyDominatrix_fla.transition1wire_27)
package SexyDominatrix_fla {
import flash.display.*;
public dynamic class transition1wire_27 extends MovieClip {
public function transition1wire_27(){
addFrameScript(33, frame34);
}
function frame34(){
stop();
}
}
}//package SexyDominatrix_fla
Section 275
//sheep_pop_FINAL_2 (Sheep_fla.sheep_pop_FINAL_2)
package Sheep_fla {
import flash.display.*;
public dynamic class sheep_pop_FINAL_2 extends MovieClip {
public function sheep_pop_FINAL_2(){
addFrameScript(14, frame15);
}
function frame15(){
stop();
}
}
}//package Sheep_fla
Section 276
//mos2_mc_2 (StartScreenSynd_fla.mos2_mc_2)
package StartScreenSynd_fla {
import flash.display.*;
public dynamic class mos2_mc_2 extends MovieClip {
public function mos2_mc_2(){
addFrameScript(25, frame26);
}
function frame26(){
stop();
}
}
}//package StartScreenSynd_fla
Section 277
//mos3_mc_6 (StartScreenSynd_fla.mos3_mc_6)
package StartScreenSynd_fla {
import flash.display.*;
public dynamic class mos3_mc_6 extends MovieClip {
public function mos3_mc_6(){
addFrameScript(5, frame6);
}
function frame6(){
stop();
}
}
}//package StartScreenSynd_fla
Section 278
//DataIntEvent (tinymantis.DataIntEvent)
package tinymantis {
import flash.events.*;
public class DataIntEvent extends Event {
public var mData:int;
public function DataIntEvent(type:String, data:int){
super(type);
mData = data;
}
}
}//package tinymantis
Section 279
//DataStringEvent (tinymantis.DataStringEvent)
package tinymantis {
import flash.events.*;
public class DataStringEvent extends Event {
public var mData:String;
public function DataStringEvent(type:String, data:String){
super(type);
mData = data;
}
}
}//package tinymantis
Section 280
//FPSCounter (tinymantis.FPSCounter)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.utils.*;
public class FPSCounter extends TMSprite {
private var pFrameNum:int;
private var _mStage:Stage;
private var pTextFormat:TextFormat;
private var pTimer:Timer;
private var pTextField:TextField;
public function FPSCounter(stage:Stage){
super();
pTextFormat = new TextFormat("_sans", 11, 0xCCCCCC);
MemoryDictionary.instance.add(pTextFormat);
pFrameNum = 0;
_mStage = stage;
init();
}
override public function cleanup():void{
super.cleanup();
removeChild(pTextField);
pTimer.stop();
pTimer = null;
pTextField = null;
pTextFormat = null;
}
private function displayFPS(te:TimerEvent):void{
pTextField.text = ("fps = " + pFrameNum);
pFrameNum = 0;
}
private function increaseFrame(e:Event):void{
pFrameNum++;
}
public function set textColor(col:uint):void{
pTextField.textColor = col;
}
private function init():void{
pTextField = createText();
MemoryDictionary.instance.add(pTextField);
addChild(pTextField);
pTimer = new Timer(1000);
MemoryDictionary.instance.add(pTimer);
pTimer.addEventListener(TimerEvent.TIMER, displayFPS, false, 0, true);
pTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerComplete, false, 0, true);
_mStage.addEventListener(Event.ENTER_FRAME, increaseFrame, false, 0, true);
pTimer.start();
}
private function createText():TextField{
var t:TextField = new TextField();
t.width = 0;
t.height = 0;
t.autoSize = TextFieldAutoSize.LEFT;
t.selectable = false;
t.defaultTextFormat = pTextFormat;
return (t);
}
private function timerComplete(te:TimerEvent):void{
trace("timerComplete");
}
}
}//package tinymantis
Section 281
//HealthBar (tinymantis.HealthBar)
package tinymantis {
import flash.display.*;
public class HealthBar extends TMSprite {
private var pClip:MovieClip;
private var pRatio:Number;
public function HealthBar(clip:MovieClip){
super();
pClip = clip;
pRatio = (Number((pClip.totalFrames - 1)) / 100);
setHealth(100);
}
public function getHealthAsFrame():int{
return ((Math.ceil((pClip.currentFrame / pRatio)) - 1));
}
public function setHealth(health:int):void{
var frame:int = (Math.ceil((Number(health) * pRatio)) + 1);
pClip.gotoAndStop(frame);
}
}
}//package tinymantis
Section 282
//KeyState (tinymantis.KeyState)
package tinymantis {
import flash.events.*;
import flash.display.*;
public class KeyState extends TMClass {
private var _mKeys:Object;
private var _mStage:Stage;
private var _mCtrl:Boolean;
private var _mTimings:Object;
public static const JUST_CHANGED:int = 4;
public static const DOWN:int = 2;
public static const UP:int = 1;
private static var sInst:KeyState;
public function KeyState(stage:Stage){
super();
_mStage = stage;
_mKeys = new Object();
_mStage.addEventListener(KeyboardEvent.KEY_DOWN, do_KEY_DOWN);
_mStage.addEventListener(KeyboardEvent.KEY_UP, do_KEY_UP);
_mStage.addEventListener(Event.DEACTIVATE, do_ROLL_OUT);
_mStage.addEventListener(Event.ACTIVATE, do_ROLL_OUT);
_mStage.addEventListener(Event.MOUSE_LEAVE, do_ROLL_OUT);
_mCtrl = false;
}
public function getRawState(keyCode:int):int{
return (((_mKeys[keyCode] == null)) ? 0 : _mKeys[keyCode]);
}
public function do_ROLL_OUT(evt:Event):void{
var i:*;
for (i in _mKeys) {
_mKeys[i] = 1;
};
}
public function justChanged(keyCode:int, forceCHANGED_FALSE:Boolean=true):Boolean{
if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & JUST_CHANGED)){
if (forceCHANGED_FALSE){
_mKeys[keyCode] = (_mKeys[keyCode] ^ JUST_CHANGED);
};
return (true);
//unresolved jump
};
return (false);
}
public function isDown(keyCode:int):Boolean{
if (((_mKeys[keyCode] == null)) ? 0 : (_mKeys[keyCode] & DOWN)){
return (true);
};
return (false);
}
public function reset():void{
_mKeys = new Object();
}
private function do_KEY_DOWN(evt:KeyboardEvent):void{
_mCtrl = evt.ctrlKey;
var keyState:int;
if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & DOWN))))){
keyState = JUST_CHANGED;
};
_mKeys[evt.keyCode] = (keyState | DOWN);
}
private function do_KEY_UP(evt:KeyboardEvent):void{
_mCtrl = evt.ctrlKey;
var keyState:int;
if ((((_mKeys[evt.keyCode] == null)) || (!((_mKeys[evt.keyCode] & UP))))){
keyState = JUST_CHANGED;
};
_mKeys[evt.keyCode] = (keyState | UP);
}
public function get ControlDown():Boolean{
return (_mCtrl);
}
public static function get instance():KeyState{
if (sInst == null){
throw (new Error("tried to use the KeyState before calling Init"));
};
return (sInst);
}
public static function Init(stage:Stage):void{
sInst = new KeyState(stage);
}
}
}//package tinymantis
Section 283
//Log (tinymantis.Log)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.text.*;
public class Log extends TMSprite {
private var pToggleKey:int;
private var pCursor:int;
private var pLines:Array;
private var pMaxLines:int;
private var pDownKey:int;
private var pUpKey:int;
private var pTextFormat:TextFormat;
private var pTextField:TextField;
public function Log(stage:Stage, color:int=0xCCCCCC, x:int=0, y:int=0, w:int=640, h:int=480, toggleKey:int=13, up:int=33, down:int=34){
super();
var D_O:InteractiveObject = parent;
while (D_O != null) {
if (D_O.mouseEnabled == true){
throw (new Error("parent of Log has mouseEnabled, this will make the text block clicks"));
};
D_O = D_O.parent;
};
pLines = new Array();
pTextFormat = new TextFormat("courier", 11, color);
pTextFormat.leading = 2;
MemoryDictionary.instance.add(pTextFormat);
pToggleKey = toggleKey;
pUpKey = up;
pDownKey = down;
this.x = x;
this.y = y;
pTextField = createText(w, h);
pTextField.text = "Goodbye Cruel World";
var textSize:Number = pTextField.getLineMetrics(0).height;
pTextField.text = "";
pMaxLines = int(((h - Number(pTextFormat.leading)) / textSize));
addChild(pTextField);
stage.addEventListener(KeyboardEvent.KEY_UP, handleKeys, false, 0, true);
this.visible = false;
}
public function set textColor(col:uint):void{
pTextField.textColor = col;
}
private function createText(w:int, h:int):TextField{
var t:TextField = new TextField();
t.selectable = false;
t.mouseEnabled = false;
t.width = w;
t.height = h;
t.defaultTextFormat = pTextFormat;
return (t);
}
override public function cleanup():void{
super.cleanup();
removeChild(pTextField);
pTextField = null;
pTextFormat = null;
}
private function render():void{
pTextField.text = "";
var start:int = (((pCursor - pMaxLines) < 0)) ? 0 : (pCursor - pMaxLines);
var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length;
var i:int;
while (i < length) {
pTextField.appendText((((("[" + (start + i)) + "] ") + pLines[(start + i)]) + "\n"));
i++;
};
}
public function scroll(direction:int):void{
pCursor = (pCursor + direction);
var length:int = ((pMaxLines)<pLines.length) ? pMaxLines : pLines.length;
if (pCursor < length){
pCursor = length;
};
if (pCursor > pLines.length){
pCursor = pLines.length;
};
render();
}
public function println(s:String):void{
var i:int;
var idx:int;
if (parent != null){
idx = parent.getChildIndex(this);
if (idx != (parent.numChildren - 1)){
parent.setChildIndex(this, (parent.numChildren - 1));
};
};
var temp:Array = s.split("\n");
i = 0;
while (i < temp.length) {
if (temp[i] != null){
pLines.push(temp[i]);
};
i++;
};
pCursor = pLines.length;
render();
}
public function handleKeys(evt:KeyboardEvent):void{
switch (evt.keyCode){
case pUpKey:
scroll(-1);
break;
case pDownKey:
scroll(1);
break;
case pToggleKey:
this.visible = !(this.visible);
break;
};
}
}
}//package tinymantis
Section 284
//MemoryDictionary (tinymantis.MemoryDictionary)
package tinymantis {
import flash.utils.*;
public class MemoryDictionary {
private var pObjectsInMemory:Dictionary;
private static var sSingleton:MemoryDictionary;
public function MemoryDictionary(){
super();
pObjectsInMemory = new Dictionary(true);
}
public function add(obj):void{
pObjectsInMemory[obj] = 1;
}
public function print(log:Log=null):void{
Utils.println("==================================================================", log);
Utils.println("Objects currently in Memory Dictionary are:", log);
var i:int = Utils.traceDictionary(pObjectsInMemory, log);
Utils.println((("there are " + i) + " items left in the Memory Dictionary"), log);
}
public function get count():int{
var count:int;
var i:*;
for (i in pObjectsInMemory) {
count++;
};
return (count);
}
public static function get instance():MemoryDictionary{
if (sSingleton == null){
sSingleton = new (MemoryDictionary);
};
return (sSingleton);
}
}
}//package tinymantis
Section 285
//PauseUtil (tinymantis.PauseUtil)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class PauseUtil extends TMClass {
private var _mRunState:Dictionary;
private var _mInitialState:Dictionary;
private var _mLog:Log;
private var _mClip:MovieClip;
public function PauseUtil(clip:MovieClip, log:Log=null){
super();
_mClip = clip;
_mLog = log;
_mInitialState = new Dictionary(true);
_mRunState = new Dictionary(true);
buildInitialState(clip);
_mClip.addEventListener(Event.ENTER_FRAME, doStep, false, 0, true);
}
private function buildInitialState(clip:MovieClip, tb:int=0):void{
var mc:*;
var clip = clip;
var tb = tb;
_mInitialState[clip] = clip.currentFrame;
var numChildren:int = clip.numChildren;
var i:int;
for (;i < numChildren;(i = (i + 1))) {
mc = MovieClip(clip.getChildAt(i));
if ((mc is MovieClip)){
if (_mInitialState[mc] == null){
buildInitialState(mc, (tb + 1));
};
};
continue;
var _slot1 = e;
};
}
public function resume():void{
var i:*;
var mc:MovieClip;
for (i in _mRunState) {
if (_mRunState[i] == true){
mc = MovieClip(i);
mc.play();
};
};
}
public function doStep(evt:Event):void{
var i:*;
var mc:MovieClip;
Utils.println("doStep", _mLog);
_mClip.removeEventListener(Event.ENTER_FRAME, doStep);
for (i in _mInitialState) {
mc = MovieClip(i);
if (mc.currentFrame != _mInitialState[i]){
_mRunState[i] = true;
mc.gotoAndStop(_mInitialState[i]);
} else {
_mRunState[i] = false;
};
};
}
}
}//package tinymantis
Section 286
//ProteanSprite (tinymantis.ProteanSprite)
package tinymantis {
import flash.display.*;
public dynamic class ProteanSprite extends Sprite {
public function ProteanSprite(){
super();
}
}
}//package tinymantis
Section 287
//ScoreDisplay (tinymantis.ScoreDisplay)
package tinymantis {
import flash.display.*;
public class ScoreDisplay extends TMSprite {
private var pClip:MovieClip;
private var _mScore:int;
private var _mLeadingZeros:Boolean;
public var mMaxScore:int;
private var pPlaces:int;
public function ScoreDisplay(clip:MovieClip, places:int, leadingZeros:Boolean=false){
super();
pClip = clip;
_mLeadingZeros = leadingZeros;
var clipName:String = "i1";
var max:String = "9";
pPlaces = places;
var i:int;
while (i < places) {
max = (max + "9");
pClip[clipName].gotoAndStop(1);
if (((!(_mLeadingZeros)) && ((i > 0)))){
pClip[clipName].visible = false;
};
clipName = (clipName + "0");
i++;
};
mMaxScore = int(max);
}
public function getScore():int{
return (_mScore);
}
public function setScore(score:int):void{
_mScore = score;
score = (score % mMaxScore);
var digit:int;
var place = 1;
var clipName:String = "i1";
var i:int;
while (i < pPlaces) {
digit = (int((score / place)) % 10);
if (!_mLeadingZeros){
if (int((score / place)) > 0){
pClip[clipName].visible = true;
} else {
if (place != 1){
pClip[clipName].visible = false;
};
};
};
pClip[clipName].gotoAndStop((digit + 1));
clipName = (clipName + "0");
place = (place * 10);
i++;
};
}
}
}//package tinymantis
Section 288
//SoundManager (tinymantis.SoundManager)
package tinymantis {
import flash.events.*;
import flash.media.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
public class SoundManager extends EventDispatcher {
private var pMusicName2Vol:Object;
private var _mFX2Vol:Array;
private var pTransitionHash:Object;
private var _mMute:int;
private var pChannelIsMusic:Array;
private var pMusicName2Channel:Object;
private var pSoundPool:Object;
private var _mMusicVolume:Number;
private var _mSoundVolume:Number;
private var pSoundChannels:Array;
public static const MAX_CHANNELS:int = 32;
private static var _sSingleton:SoundManager;
public function SoundManager(){
super();
pSoundChannels = new Array();
pMusicName2Channel = new Object();
pMusicName2Vol = new Object();
pSoundPool = new Object();
_mFX2Vol = new Array(MAX_CHANNELS);
pChannelIsMusic = new Array(MAX_CHANNELS);
var i:int;
while (i < MAX_CHANNELS) {
pChannelIsMusic[i] = false;
i++;
};
_mSoundVolume = 1;
_mMusicVolume = 1;
_mMute = 1;
pTransitionHash = new Object();
}
public function fadeMusicOut(musicName:String, duration:int):void{
var dataBall:ProteanSprite;
var sc:SoundChannel = pMusicName2Channel[musicName];
if (pTransitionHash[musicName] == null){
dataBall = new ProteanSprite();
} else {
dataBall = pTransitionHash[musicName];
killTransition(dataBall);
};
TopLevel.mStage.addChild(dataBall);
dataBall.name = musicName;
dataBall.timeLeft = duration;
dataBall.volume = sc.soundTransform.volume;
dataBall.increment = (sc.soundTransform.volume / duration);
dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicOutCB);
dataBall.endTransitionCB = killTransition;
dataBall.listener = fadeMusicOutCB;
pTransitionHash[musicName] = dataBall;
}
public function fadeMusicIn(musicName:String, duration:int, loop:Boolean=false, vol:Number=1, pan:Number=0):int{
var dataBall:ProteanSprite;
var rv:int = playMusic(musicName, loop, 0, pan);
var sc:SoundChannel = pMusicName2Channel[musicName];
if (pTransitionHash[musicName] == null){
dataBall = new ProteanSprite();
dataBall.volume = 0;
} else {
dataBall = pTransitionHash[musicName];
killTransition(dataBall);
};
TopLevel.mStage.addChild(dataBall);
dataBall.name = musicName;
dataBall.timeLeft = duration;
dataBall.finalVolume = vol;
dataBall.increment = (vol / duration);
dataBall.addEventListener(Event.ENTER_FRAME, fadeMusicInCB);
dataBall.endTransitionCB = killTransition;
dataBall.listener = fadeMusicInCB;
pTransitionHash[musicName] = dataBall;
return (rv);
}
private function getSoundChannelIndex(soundchannel:SoundChannel):int{
var i:int;
while (i < pSoundChannels.length) {
if (pSoundChannels[i] == soundchannel){
return (i);
};
i++;
};
return (-1);
}
public function setVolume(channelIndex:int, vol:Number):void{
var sc:SoundChannel = getSoundChannel(channelIndex);
if (!sc){
return;
};
_mFX2Vol[channelIndex] = vol;
vol = (vol * (_mSoundVolume * _mMute));
var transform:SoundTransform = sc.soundTransform;
transform.volume = vol;
sc.soundTransform = transform;
}
private function fadeMusicOutCB(evt:Event):void{
var dataBall:ProteanSprite = ProteanSprite(evt.target);
var sc:SoundChannel = pMusicName2Channel[dataBall.name];
dataBall.volume = (dataBall.volume - dataBall.increment);
var transform:SoundTransform = sc.soundTransform;
transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
dataBall.timeLeft--;
if (dataBall.timeLeft == 0){
killTransition(dataBall);
stopMusic(dataBall.name);
};
}
public function stopSound(channel:int):int{
pChannelIsMusic[channel] = "";
var sc:SoundChannel = getSoundChannel(channel);
if (sc){
sc.stop();
pSoundChannels[channel] = null;
};
return (-1);
}
public function getAllMusicVolume():Number{
return (_mMusicVolume);
}
private function sounCompleteCB(e:Event):void{
var sc:SoundChannel = SoundChannel(e.target);
var index:int = getSoundChannelIndex(sc);
if (index >= 0){
pSoundChannels[index] = null;
pChannelIsMusic[index] = false;
};
sc.removeEventListener(Event.SOUND_COMPLETE, sounCompleteCB);
dispatchEvent(new DataIntEvent("SOUND_COMPLETE", index));
}
public function traceChannelIsMusic(from:String):void{
trace(((((from + ": ") + pChannelIsMusic) + " \nlength=") + pChannelIsMusic.length));
}
public function setAllMusicVolume(vol:Number):void{
var musicName:String;
_mMusicVolume = vol;
for (musicName in pMusicName2Channel) {
vol = getMusicVolume(musicName);
setMusicVolume(musicName, pMusicName2Vol[musicName]);
};
}
public function playSound(inSoundName:String, loop:Boolean=false, vol:Number=1, pan:Number=0, isMusic:Boolean=false):int{
var sc:SoundChannel;
var s:Sound = pSoundPool[inSoundName];
if (s == null){
trace(("trying to reload " + inSoundName));
this.loadSound(inSoundName);
};
s = pSoundPool[inSoundName];
if (s == null){
throw (new Error((inSoundName + " was not registered in Sound Manager")));
};
var channelIndex:int = getEmptyChannelIndex();
if (channelIndex != -1){
_mFX2Vol[channelIndex] = vol;
if (!isMusic){
vol = (vol * (_mSoundVolume * _mMute));
} else {
vol = (vol * (_mMusicVolume * _mMute));
pChannelIsMusic[channelIndex] = true;
};
sc = s.play(0, ((loop == true)) ? 10000 : 0, new SoundTransform(vol, pan));
sc.addEventListener(Event.SOUND_COMPLETE, sounCompleteCB);
pSoundChannels[channelIndex] = sc;
};
return (channelIndex);
}
public function stopMusic(musicName:String):void{
var dataBall:ProteanSprite;
var idx:int;
var sc:SoundChannel = pMusicName2Channel[musicName];
if (this.pTransitionHash[musicName] != null){
dataBall = pTransitionHash[musicName];
killTransition(dataBall);
};
if (sc != null){
idx = this.getSoundChannelIndex(sc);
if (pMusicName2Channel[musicName] == sc){
delete pMusicName2Channel[musicName];
delete pMusicName2Vol[musicName];
};
stopSound(idx);
};
}
public function set isMute(yes:Boolean):void{
if (yes){
_mMute = 0;
} else {
_mMute = 1;
};
setAllFXVolume(_mSoundVolume);
setAllMusicVolume(_mMusicVolume);
}
public function loadSound(inSoundName:String):void{
var c:Class = Class(ApplicationDomain.currentDomain.getDefinition(inSoundName));
var s:Sound = new (c);
if (s == null){
throw (new Error((("sound " + inSoundName) + " is Invalid, check format")));
};
addSound(inSoundName, s);
}
public function loadSounds(sounds:Array):void{
var i:int;
while (i < sounds.length) {
loadSound(sounds[i]);
i++;
};
}
private function getEmptyChannelIndex():int{
var i:int;
i = 0;
while (i < pSoundChannels.length) {
if (pSoundChannels[i] == null){
return (i);
};
i++;
};
if (pSoundChannels.length < MAX_CHANNELS){
pSoundChannels.push(null);
return (i);
};
return (-1);
}
public function killTransition(dataBall:ProteanSprite):void{
dataBall.removeEventListener(Event.ENTER_FRAME, dataBall.listener);
TopLevel.mStage.removeChild(dataBall);
pTransitionHash[dataBall.name] = null;
}
public function loadSoundByClass(inClass:Class):void{
var c:Class = inClass;
var s:Sound = new (c);
if (s == null){
throw (new Error((("sound " + inClass) + " is Invalid, check format")));
};
var soundName:String = getQualifiedClassName(s);
addSound(soundName, s);
}
public function loadMP3(inSoundName:String):void{
var s:Sound = new Sound(new URLRequest(("sound/" + inSoundName)));
addSound(inSoundName, s);
}
public function setPan(channelIndex:int, pan:Number):void{
var sc:SoundChannel = getSoundChannel(channelIndex);
if (!sc){
return;
};
var transform:SoundTransform = sc.soundTransform;
transform.pan = pan;
sc.soundTransform = transform;
}
public function setMusicVolume(inMusicName:String, vol:Number):void{
var transform:SoundTransform;
var sc:SoundChannel = pMusicName2Channel[inMusicName];
if (sc != null){
pMusicName2Vol[inMusicName] = vol;
transform = sc.soundTransform;
transform.volume = ((vol * this._mMusicVolume) * _mMute);
sc.soundTransform = transform;
};
}
public function playMusic(inMusicName:String, loop:Boolean=false, vol:Number=0.5, pan:Number=0):int{
var transform:SoundTransform;
var index = -1;
var sc:SoundChannel = pMusicName2Channel[inMusicName];
if (sc == null){
index = playSound(inMusicName, loop, ((vol * _mMusicVolume) * _mMute), pan, true);
pMusicName2Channel[inMusicName] = pSoundChannels[index];
pMusicName2Vol[inMusicName] = vol;
sc = pMusicName2Channel[inMusicName];
if (sc != null){
sc.addEventListener(Event.SOUND_COMPLETE, musicCompleteCB);
};
} else {
pMusicName2Vol[inMusicName] = vol;
transform = sc.soundTransform;
transform.pan = pan;
transform.volume = ((vol * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
index = this.getSoundChannelIndex(sc);
};
return (index);
}
public function get isMute():Boolean{
return ((_mMute == 0));
}
private function musicCompleteCB(e:Event):void{
var musicName:String;
var idx:int;
var sc:SoundChannel = SoundChannel(e.target);
for (musicName in pMusicName2Channel) {
if (pMusicName2Channel[musicName] == sc){
idx = this.getSoundChannelIndex(sc);
pSoundChannels[idx] = null;
delete pMusicName2Channel[musicName];
delete pMusicName2Vol[musicName];
dispatchEvent(new DataStringEvent("MUSIC_COMPLETE", musicName));
break;
};
};
sc.removeEventListener(Event.SOUND_COMPLETE, musicCompleteCB);
}
public function getMusicVolume(inMusicName:String):Number{
return (pMusicName2Vol[inMusicName]);
}
private function getSoundChannel(channel:int):SoundChannel{
if ((((((channel >= 0)) && ((channel < pSoundChannels.length)))) && (pSoundChannels[channel]))){
return (pSoundChannels[channel]);
};
return (null);
}
public function setAllFXVolume(vol:Number):void{
_mSoundVolume = vol;
var i:int;
while (i < MAX_CHANNELS) {
if (pChannelIsMusic[i] == false){
setVolume(i, _mFX2Vol[i]);
};
i++;
};
}
private function fadeMusicInCB(evt:Event):void{
var dataBall:ProteanSprite = ProteanSprite(evt.target);
var sc:SoundChannel = pMusicName2Channel[dataBall.name];
dataBall.volume = (dataBall.volume + dataBall.increment);
var transform:SoundTransform = sc.soundTransform;
transform.volume = ((dataBall.volume * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
dataBall.timeLeft--;
if (dataBall.timeLeft == 0){
killTransition(dataBall);
transform = sc.soundTransform;
transform.volume = ((dataBall.finalVolume * _mMusicVolume) * _mMute);
sc.soundTransform = transform;
};
}
private function addSound(inSoundName:String, s:Sound):void{
pSoundPool[inSoundName] = s;
}
public function isSoundPlaying(channel:int):Boolean{
if (getSoundChannel(channel) == null){
return (false);
};
return (true);
}
public function stopAllSounds():void{
var i:int;
while (i < MAX_CHANNELS) {
stopSound(i);
i++;
};
pSoundChannels = new Array();
pMusicName2Channel = new Object();
pMusicName2Vol = new Object();
pSoundPool = new Object();
pTransitionHash = new Object();
}
public function stopAllFX():void{
var i:int;
while (i < MAX_CHANNELS) {
if (pChannelIsMusic[i] == false){
stopSound(i);
};
i++;
};
}
public function loadMP3s(sounds:Array):void{
var i:int;
while (i < sounds.length) {
loadMP3(sounds[i]);
i++;
};
}
public static function get sSingleton():SoundManager{
if (_sSingleton == null){
_sSingleton = new (SoundManager);
};
return (_sSingleton);
}
}
}//package tinymantis
Section 289
//State (tinymantis.State)
package tinymantis {
class State {
public var mEnterFunc:Function;
public var mCounter:int;
public var mUpdateFunc:Function;
public var mDataBlob:Object;
public var mExitFunc:Function;
function State(enter:Function, update:Function, exit:Function){
super();
mEnterFunc = enter;
mUpdateFunc = update;
mExitFunc = exit;
}
}
}//package tinymantis
Section 290
//StateMachine (tinymantis.StateMachine)
package tinymantis {
public class StateMachine extends TMClass {
protected var mStateHash:Object;
public var mVerbose:Boolean;
private var pStateName:String;
private var pCurrState:State;// = null
private var pLastStateName:String;
private var pNextStateName:String;
public function StateMachine(verbose:Boolean=false){
super();
mStateHash = new Object();
mVerbose = verbose;
}
public function destroy():void{
pCurrState = null;
}
public function getStateName():String{
return (pStateName);
}
public function update():void{
if (pCurrState != null){
pCurrState.mUpdateFunc();
pCurrState.mCounter++;
};
}
public function setState(inState:String, data:Object=null):void{
if (inState == null){
throw (new Error("StateMachine : cannot setState: inState is null;"));
};
var state:State = mStateHash[inState];
if (state == null){
throw (new Error((("StateMachine : " + inState) + " has not been inited as a state"), 100));
};
if (mVerbose){
trace(("set state: " + inState));
};
pLastStateName = pStateName;
pStateName = inState;
pNextStateName = inState;
if (pCurrState != null){
pCurrState.mExitFunc();
};
pNextStateName = "";
pCurrState = state;
pCurrState.mCounter = 0;
pCurrState.mDataBlob = data;
pCurrState.mEnterFunc();
}
public function setStateData(obj:Object):void{
pCurrState.mDataBlob = obj;
}
protected function getState():State{
return (pCurrState);
}
protected function voidfunc():void{
}
public function initState(name:String, enter:Function, update:Function, exit:Function):void{
if (enter == null){
enter = voidfunc;
};
if (update == null){
update = voidfunc;
};
if (exit == null){
exit = voidfunc;
};
mStateHash[name] = new State(enter, update, exit);
}
public function getLastState():String{
return (pLastStateName);
}
public function getNextState():String{
return (pNextStateName);
}
public function resetCounter():void{
pCurrState.mCounter = 0;
}
public function getStateCounter():int{
return (pCurrState.mCounter);
}
public function getStateData():Object{
return (pCurrState.mDataBlob);
}
}
}//package tinymantis
Section 291
//TileMap (tinymantis.TileMap)
package tinymantis {
import flash.events.*;
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
import flash.system.*;
import flash.xml.*;
public class TileMap extends TMClass {
public var pWorldTW:int;
private var pFile:String;
public var mLayers:Object;
public var pPanelH:int;
private var pOffsetX:int;
private var pOffsetY:int;
public var mTileSize:int;
private var pFullyLoaded:Boolean;
public var pPanelW:int;
private var pTH:int;
public var mTileSet:TileSet;
public var pWorldW:int;
private var pTW:int;
public var pWorldTH:int;
public var mBitmaps:Object;
private var pFolder:String;
public var pWorldH:int;
private static var sDirectory:String;
public function TileMap(map:XML, panelWidth:int, panelHeight:int){
var layer:XML;
var tiles:Array;
var j:int;
var ratio:Number;
var tml:TileMapLayer;
var bmpd:BitmapData;
super();
pFullyLoaded = false;
pWorldTW = int(map.level.@width);
pWorldTH = int(map.level.@height);
mTileSize = int(map.level.@tilesize);
pPanelW = panelWidth;
pPanelH = panelHeight;
pWorldW = (pWorldTW * mTileSize);
pWorldH = (pWorldTH * mTileSize);
pTW = (panelWidth / mTileSize);
pTH = (panelHeight / mTileSize);
mBitmaps = new Object();
mLayers = new Object();
var layers:XMLList = map.layers.children();
for each (layer in layers) {
tiles = layer.@tiles.split(",");
j = 0;
while (j < tiles.length) {
tiles[j] = int(tiles[j]);
j++;
};
ratio = ((Number(layer.@ratio) == 0)) ? 1 : Number(layer.@ratio);
tml = new TileMapLayer(tiles, ratio);
mLayers[layer.@name] = tml;
bmpd = new BitmapData((panelWidth + int(map.level.@tilesize)), (panelHeight + int(map.level.@tilesize)), true, 0xFFFFFF);
mBitmaps[layer.@name] = new Bitmap(bmpd);
};
LoadTiles(map.level.@set);
}
private function LoadTiles(tilename:String):void{
var c:Class;
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, TilesLoaded);
var childDefinitions:LoaderContext = new LoaderContext();
childDefinitions.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
c = (getDefinitionByName(("imgPackage." + tilename)) as Class);
trace(("c = " + c));
var img:BitmapData = (new c(0, 0) as BitmapData);
trace(("img = " + img));
buildTileSet(new Bitmap(img));
pFullyLoaded = true;
dispatchEvent(new Event("TILES_LOADED"));
}
public function get yOffset():int{
return (pOffsetY);
}
public function get PixWidth():int{
return (pWorldW);
}
private function TilesLoaded(evt:Event):void{
buildTileSet(evt.target.content);
pFullyLoaded = true;
dispatchEvent(new Event("TILES_LOADED"));
}
public function get PixHeight():int{
return (pWorldH);
}
public function buildTileSet(img:DisplayObject):void{
var tile:BitmapData;
var i:int;
var dstX:int;
var dstY:int;
var theArray:Array = new Array();
var w:int = int((Number(img.width) / mTileSize));
var h:int = int((Number(img.height) / mTileSize));
var mtx:Matrix = new Matrix();
var j:int;
while (j < h) {
i = 0;
while (i < w) {
tile = new BitmapData(mTileSize, mTileSize, true, 0xFFFFFF);
dstX = (i * mTileSize);
dstY = (j * mTileSize);
mtx.identity();
mtx.translate(-(dstX), -(dstY));
tile.draw(img, mtx, null, null, new Rectangle(0, 0, mTileSize, mTileSize));
theArray.push(tile);
i++;
};
j++;
};
mTileSet = new TileSet(theArray, w, h);
trace(theArray);
}
public function get xOffset():int{
return (pOffsetX);
}
public function setTile(layerName:String, x:int, y:int, val:int):void{
var layer:TileMapLayer = mLayers[layerName];
layer.mData[(x + (pWorldTW * y))] = val;
}
public function drawLayer(layerName:String, offsetX:int, offsetY:int):void{
var bmpd:BitmapData;
var mtx:Matrix;
var idx:int;
var j:int;
var i:int;
var dstX:int;
var dstY:int;
var layer:TileMapLayer = mLayers[layerName];
var ratio:Number = layer.mRatio;
if (offsetX < 0){
offsetX = 0;
} else {
if ((offsetX + pPanelW) >= pWorldW){
offsetX = (pWorldW - pPanelW);
};
};
if (offsetY < 0){
offsetY = 0;
} else {
if ((offsetY + pPanelH) >= pWorldH){
offsetY = (pWorldH - pPanelH);
};
};
pOffsetX = offsetX;
pOffsetY = offsetY;
offsetX = (offsetX * ratio);
offsetY = (offsetY * ratio);
var modX:int = (offsetX % mTileSize);
var modY:int = (offsetY % mTileSize);
var tx:int = (offsetX / mTileSize);
var ty:int = (offsetY / mTileSize);
var wtw:int = (pWorldTW * ratio);
var wth:int = (pWorldTH * ratio);
var tw:int = pTW;
var th:int = pTH;
var bmp:Bitmap = mBitmaps[layerName];
if (((!((tx == layer.mTX))) || (!((ty == layer.mTY))))){
bmpd = bmp.bitmapData;
bmpd.lock();
bmpd.fillRect(bmpd.rect, 0);
layer.mTX = tx;
layer.mTY = ty;
mtx = new Matrix();
idx = 0;
j = 0;
while (j < (th + 1)) {
i = 0;
while (i < (tw + 1)) {
idx = int(layer.mData[(((j + ty) * pWorldTW) + (i + tx))]);
if ((((idx < mTileSet.mTiles.length)) && ((idx >= 0)))){
dstX = (i * mTileSize);
dstY = (j * mTileSize);
mtx.identity();
mtx.translate(dstX, dstY);
bmpd.draw(mTileSet.mTiles[idx], mtx);
};
i++;
};
j++;
};
bmpd.unlock();
};
bmp.x = -(modX);
bmp.y = -(modY);
}
public static function setDataDirectory(directory:String):void{
sDirectory = directory;
}
}
}//package tinymantis
Section 292
//TileMapLayer (tinymantis.TileMapLayer)
package tinymantis {
public class TileMapLayer extends TMClass {
public var mTH:int;
public var mTW:int;
public var mTX:int;
public var mTY:int;
public var mData:Array;
public var mRatio:Number;
public function TileMapLayer(data:Array, ratio:Number=1){
super();
mData = data;
mTX = -1;
mTY = -1;
mRatio = ratio;
}
}
}//package tinymantis
Section 293
//TileSet (tinymantis.TileSet)
package tinymantis {
public class TileSet extends TMClass {
public var mTW:int;
public var mTH:int;
public var mTiles:Array;
public function TileSet(tiles:Array, w:int, h:int):void{
super();
mTiles = tiles;
mTW = w;
mTH = h;
}
}
}//package tinymantis
Section 294
//TMClass (tinymantis.TMClass)
package tinymantis {
import flash.events.*;
import flash.utils.*;
public class TMClass extends EventDispatcher {
private var pUniqueID:int;
public function TMClass(){
super();
pUniqueID = Utils.GET_NEW_FINGERPRINT();
}
override public function toString():String{
return (((getQualifiedClassName(this) + "_") + pUniqueID));
}
public function cleanup():void{
}
public function get TMID():int{
return (pUniqueID);
}
}
}//package tinymantis
Section 295
//TMSprite (tinymantis.TMSprite)
package tinymantis {
import flash.display.*;
import flash.utils.*;
public class TMSprite extends Sprite {
private var pUniqueID:int;
public function TMSprite(){
super();
pUniqueID = Utils.GET_NEW_FINGERPRINT();
}
override public function toString():String{
return (((getQualifiedClassName(this) + "_") + pUniqueID));
}
public function cleanup():void{
}
public function get TMID():int{
return (pUniqueID);
}
}
}//package tinymantis
Section 296
//TopLevel (tinymantis.TopLevel)
package tinymantis {
import flash.display.*;
public class TopLevel extends MovieClip {
public static var mStage:Stage;
public static var mRoot:DisplayObject;
public function TopLevel(){
super();
TopLevel.mStage = this.stage;
TopLevel.mRoot = this;
}
}
}//package tinymantis
Section 297
//Utils (tinymantis.Utils)
package tinymantis {
import flash.display.*;
import flash.geom.*;
import flash.utils.*;
import flash.net.*;
public class Utils {
private static var _sDebugLevel:int = 0;
private static var _PI_DIVIDED_BY_180:Number = 0.0174532925199433;
private static var _sFingerPrint:int = 0;
private static var _180_DIVIDED_BY_PI:Number = 57.2957795130823;
public function Utils(){
super();
}
public static function traceDictionary(dict:Dictionary, log:Log=null):int{
var i:*;
var count:int;
for (i in dict) {
println(((("[" + i) + "] = ") + dict[i]), log);
count++;
};
return (count);
}
public static function findRange(ranges:Array, X:Number):Number{
var len:Number = ranges.length;
var i:Number = 1;
while (i < len) {
if (withinRange(ranges[(i - 1)], ranges[i], X)){
return ((i - 1));
};
i++;
};
return ((len - 1));
}
public static function removeArrayElement(array:Array, element:Object):Boolean{
var index:int = array.indexOf(element);
if (index < 0){
return (false);
};
array[index] = array[(array.length - 1)];
array.pop();
return (true);
}
public static function forceGarbageCollection():void{
new LocalConnection().connect("foo");
new LocalConnection().connect("foo");
//unresolved jump
var _slot1 = e;
}
public static function easeInExpo(t:Number, b:Number, c:Number, d:Number):Number{
return ((Math.exp(((Math.log(c) / d) * t)) + b));
}
public static function addStopToChildClip(obj:DisplayObjectContainer, childname:String):void{
var child:DisplayObject;
var obj = obj;
var childname = childname;
if (obj){
child = obj.getChildByName(childname);
addStopToMovieClip(child);
//unresolved jump
var _slot1 = e;
};
}
public static function magnitude(a:Point, b:Point):Number{
var n:Number = (a.x - b.x);
var m:Number = (a.y - b.y);
return (Math.sqrt(((n * n) + (m * m))));
}
public static function withinRange(A:Number, B:Number, X:Number):Boolean{
return ((((X >= A)) && ((X < B))));
}
public static function isObjectMovieClip(obj:DisplayObject):Boolean{
var sprite:MovieClip;
var obj = obj;
var yes:Boolean;
sprite = MovieClip(obj);
yes = true;
//unresolved jump
var _slot1 = e;
return (yes);
}
public static function linearInterp(a:Number, b:Number, v:Number):Number{
return (((a * (1 - v)) + (b * v)));
}
public static function traceD(msg:String, debugLevel:int):void{
if (debugLevel <= Utils._sDebugLevel){
trace(msg);
};
}
public static function arrayJoin(originArray:Array, addonArray:Array):Array{
var i:int;
while (i < addonArray.length) {
originArray.push(addonArray[i]);
i++;
};
return (originArray);
}
public static function DEPRECTATED(oldName:String, newName:String, theArgs:String):void{
Utils.traceD("____________________________________________________", 2);
Utils.traceD(((("the function " + oldName) + "has been changed to ") + newName), 2);
Utils.traceD(("called from " + theArgs), 2);
Utils.traceD("____________________________________________________", 2);
}
public static function radians2degrees(inRadians:Number):Number{
var degrees:Number = (inRadians * _180_DIVIDED_BY_PI);
return (degrees);
}
public static function addStopToMovieClip(obj:DisplayObject):void{
var sp:DisplayObjectContainer;
var i:int;
var mc:MovieClip;
var button:SimpleButton;
if (obj){
if (isObjectSprite(obj)){
sp = DisplayObjectContainer(obj);
i = 0;
while (i < sp.numChildren) {
addStopToMovieClip(sp.getChildAt(i));
i++;
};
if (isObjectMovieClip(obj)){
mc = MovieClip(obj);
if ((((((mc.x == 0)) || ((((mc.parent.x == 0)) && ((mc.parent.y == 1)))))) || ((mc.name.indexOf("clip") >= 0)))){
mc.addFrameScript((mc.totalFrames - 1), mc.stop);
};
};
} else {
if (obj.name.indexOf("button") >= 0){
button = SimpleButton(obj);
addStopToMovieClip(button.upState);
addStopToMovieClip(button.overState);
addStopToMovieClip(button.downState);
};
};
};
}
public static function DELETE(inObj){
if ((inObj is DisplayObject)){
if (inObj.parent != null){
inObj.parent.removeChild(inObj);
};
};
inObj.cleanup();
return (null);
}
public static function degrees2radians(inDegrees:Number):Number{
var radians:Number = (inDegrees * _PI_DIVIDED_BY_180);
return (radians);
}
public static function println(s:String, log:Log=null):void{
if (log != null){
log.println(s);
} else {
trace(s);
};
}
public static function isOb