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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/79012004?noj=FRM79012004-27DC" width="1" height="1"></div>

Infinite Chamber - go back and forth across the bridge in this fun game.swf

This is the info page for
Flash #90314

(Click the ID number above for more basic data on this flash file.)


Text
Loading

LOADING

hidelayer

-A or arrowkey left: move left

-Space: jump (hold longer to jump further)

-P: Pause

-Cross the bridge back and forth to power the
machine.
-extra life every 10 levels

-D or arrowkey right: move right

Controls:

Goal:

Toggle Jumping style:

Move while in the air

Made by Bulortio
www.dead-tree.com

Made by Bulortio
www.dead-tree.com

Made by Bulortio
www.dead-tree.com

Infinite Chamber

Infinite Chamber

Play

Toggle Jumping Style:

Move while in the air

Game paused

Resume

Toggle Music:

Your rating is:

Menu

You survived
crossings!

3

loadn

99999

Lives:

200

The Infinite Chamber
J.A.Woolley

Special:

Illusion

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } function doSomething3() { _quality = "LOW"; } function doSomething4() { _quality = "MEDIUM"; } function doSomething5() { _quality = "HIGH"; } MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned3 = new ContextMenuItem("Quality: Low", doSomething3); MENU.customItems.push(Functioned3); Functioned4 = new ContextMenuItem("Quality: Medium", doSomething4); MENU.customItems.push(Functioned4); Functioned5 = new ContextMenuItem("Quality: High", doSomething5); MENU.customItems.push(Functioned5); _root.menu = MENU;
Frame 2
_global.mus = true; _global.tauntArray = new Array(); _global.jumpstyle = 1; _global.tauntArray[1] = "Cross over to the right pillar..."; _global.tauntArray[2] = "Now back to the left one."; _global.tauntArray[3] = "Continue for as long as you can!"; _global.tauntArray[4] = "Eventually you will die, but that's ok."; _global.tauntArray[5] = "Beware of the fireballs."; _global.tauntArray[6] = "The longer you go, the harder it gets."; _global.tauntArray[7] = "Nice work so far; it won't last."; _global.tauntArray[8] = "I think you're doing a bit too well."; _global.tauntArray[9] = "I should make this harder for you..."; _global.tauntArray[10] = "Have some more fire."; _global.tauntArray[11] = "Hmm..."; _global.tauntArray[12] = "You're still going..."; _global.tauntArray[13] = "Your determination will not last."; _global.tauntArray[14] = "You may be good..."; _global.tauntArray[15] = "But you are not infinitly good!"; _global.tauntArray[16] = "I'll see you at level 20. zzzz."; _global.tauntArray[17] = "zzzz."; _global.tauntArray[18] = "zzzz."; _global.tauntArray[19] = "zzzz."; _global.tauntArray[20] = "Hmm, you made it."; _global.tauntArray[21] = "Well getting to 20 is easy anyways!"; _global.tauntArray[22] = "I wonder how much more you can take."; _global.tauntArray[23] = "Back and forth, back and forth."; _global.tauntArray[24] = "Level 30 is the real challenge..."; _global.tauntArray[25] = "You're not even out of the tutorial yet!"; _global.tauntArray[26] = ""; _global.tauntArray[27] = "You're not even close to 30!"; _global.tauntArray[28] = "Hmm, well maybe now you are."; _global.tauntArray[29] = "Uh oh."; _global.tauntArray[30] = "Damn... you reached lvl 30."; _global.tauntArray[31] = "Well 40 is the real challenge."; _global.tauntArray[32] = "I've seen someone reach lvl 100."; _global.tauntArray[33] = "Do you think you can reach lvl 100?"; _global.tauntArray[34] = "I don't think you can reach lvl 100"; _global.tauntArray[35] = "You probably won't even reach 40."; _global.tauntArray[36] = "Your jumping is impressive."; _global.tauntArray[37] = "The gaps are becoming bigger."; _global.tauntArray[38] = "You are close"; _global.tauntArray[39] = "You are close"; _global.tauntArray[40] = "Very good... very good."; _global.tauntArray[41] = "If you reach 50 I will leave you alone."; _global.tauntArray[42] = "Only a few ever pass 50."; _global.tauntArray[43] = "Even if you reach it, you will still die."; _global.tauntArray[44] = "There is no escape."; _global.tauntArray[45] = "5 left!"; _global.tauntArray[46] = "4 left!"; _global.tauntArray[47] = "3 left!"; _global.tauntArray[48] = "2 left!"; _global.tauntArray[49] = "One more..."; _global.tauntArray[50] = ":O"; stopAllSounds();
Frame 4
function initGame() { if (_global.mus == true) { sn1 = new Sound(); sn1.attachSound("sng1"); sn1.start(); } sn1.onSoundComplete = function () { if (_global.mus == true) { sn1.start(); } }; _root.attachMovie("boundboxguy", "bbox", 2431); _root.bbox._visible = false; _global.jumpdef = 0; _global.playGame = false; _root.attachMovie("guy", "guy", 1000); _root.guy._x = 58; _root.guy.gotoAndPlay("spawn"); _global.isSet = false; _root.guy._y = 280; _global.dying = false; _global.dead = false; _global.lives = 3; _root.theScreen.screen_spec = "none"; _global.SPECIAL1 = false; _global.SPECIAL2 = false; _global.SPECIAL3 = false; _global.SPECIAL4 = false; _global.SPECIAL5 = false; _global.SPECIAL6 = false; _global.spec6type = 0; _global.faithlvl = 3; _global.faithcount = 0; _global.tile1_Idle = 500; _global.tile2_Idle = 500; _global.tile1_Pos = 500; _global.tile2_Pos = 500; _global.blockCount = 3; _global.roundWon = false; _global.roundReady = false; _global.level = 1; _global.THECHANCE = _global.level / 40; _global.winX = 680; _global.speedLimit = 8; _global.gravity = 2.5; _global.fireballs = 0; _global.parts = 50; _global.partonscreen = 0; _global.spaceisheld = false; slide20 = 0; _global.Itrack1 = 0; _global.Itrack2 = 0; _global.Itrack1_stat = true; _global.Itrack2_stat = false; Itrack = new Object(); grounded = new Object(); _root.guy.grounded = false; xspeed = new Object(); yspeed = new Object(); MOVEbeg = new Object(); MOVEend = new Object(); MOVEdir = new Object(); tType = new Object(); _root.guy.xspeed = 0; _root.guy.yspeed = 0; DRAW_starty = _global.tile1_Pos - (_root.tile1._height / 2); DRAW_endy = _global.tile2_Pos - (_root.tile2._height / 2); _global.ychange = (DRAW_endy - DRAW_starty) / 20; DRAWx = 135; _global.edraw = 3; DRAWy = _global.tile1_Pos - (_root.tile1._height / 2); _root.theScreen.screen_taunt = _global.tauntArray[_global.level]; } function musicON() { sn1.start(); } function musicOFF() { sn1.stop(); } function lights() { if ((_root.darkcover._alpha == 0) && (random(20) == 3)) { _root.darkcover._alpha = 95; } else if ((_root.darkcover._alpha >= 80) && (random(10) == 3)) { _root.darkcover._alpha = 0; } } function wind() { if ((_global.winX == 680) && (_root.guy._x < 735)) { _root.guy._x = _root.guy._x + 0.8; } else if ((_global.winX == 85) && (_root.guy._x > 12)) { _root.guy._x = _root.guy._x - 0.8; } } function dissBlocks(block) { if (_global[("Itrack" + block.Itrack) + "_stat"] == true) { block.illBlock.gotoAndStop(1); block._alpha = 100; } else { block.illBlock.gotoAndStop(2); block._alpha = 95; } } function addfire() { attachMovie("fireball", ["fball" + _global.fireballs], 300 + _global.fireballs); _root["fball" + _global.fireballs]._x = 370; _root["fball" + _global.fireballs]._y = 10; _root["fball" + _global.fireballs].yspeed = random(4) + 1; _root["fball" + _global.fireballs].xspeed = random(100) - random(100); _global.fireballs = _global.fireballs + 1; } function firerain() { i = 0; while (i <= _global.fireballs) { _root["fball" + i]._y = _root["fball" + i]._y + _root["fball" + i].yspeed; _root["fball" + i]._x = _root["fball" + i]._x + _root["fball" + i].xspeed; _root["fball" + i].xspeed = _root["fball" + i].xspeed * 0.6; _root["fball" + i].yspeed = _root["fball" + i].yspeed + 0.02; if (_root.guy.hitbox.hitTest(_root["fball" + i]) && (_root.guy._currentframe < 55)) { _root.guy.gotoAndPlay("burnt"); _global.dying = true; } if (_root["fball" + i]._y > 600) { _root["fball" + i]._x = 370; _root["fball" + i]._y = 10; _root["fball" + i].yspeed = random(4) + 1; _root["fball" + i].xspeed = random(100) - random(100); } i++; } } function leapofaith(blocktype) { if (_global.isSet != true) { importanttile = true; attachMovie("tile", ["tile" + _global.edraw], 100 + _global.edraw); _root["tile" + _global.edraw].tType = 4; _root["tile" + _global.edraw].gotoAndStop(_root["tile" + _global.edraw].tType); if (_global.winX == 680) { DRAWx = DRAWx + 25; } else if (_global.winX == 85) { DRAWx = DRAWx - 25; } _root["tile" + _global.edraw]._x = DRAWx; _root["tile" + _global.edraw]._y = DRAWy; _root["tile" + _global.edraw].tType = blocktype; _root["tile" + _global.edraw].gotoAndStop(_root["tile" + _global.edraw].tType); if (_root["tile" + _global.edraw].tType == 2) { _root["tile" + _global.edraw].Itrack = random(2) + 1; } if (_root["tile" + _global.edraw]._y < 600) { if (_root["tile" + _global.edraw].tType == 4) { _root["tile" + _global.edraw].MOVEbeg = DRAWy; if (_global.DRAWx < 375) { _root["tile" + _global.edraw].MOVEend = DRAWy - (50 + (_global.edraw * 2)); } else if (_global.DRAWx >= 375) { _root["tile" + _global.edraw].MOVEend = DRAWy - (50 - (_global.edraw * 2)); } if (_root["tile" + _global.edraw].MOVEbeg > _root["tile" + _global.edraw].MOVEend) { _root["tile" + _global.edraw].MOVEdir = "down"; } else { _root["tile" + _global.edraw].MOVEdir = "up"; } } } if ((_global.partonscreen < _global.parts) && (importanttile == false)) { i = 1; while (i <= (random(6) + 1)) { attachMovie("parttest", ["part" + _global.partonscreen], 500 + _global.partonscreen); _root["part" + _global.partonscreen]._x = _root["tile" + _global.edraw]._x; _root["part" + _global.partonscreen]._y = _root["tile" + _global.edraw]._y; _root["part" + _global.partonscreen].xspeed = random(10) - random(10); _root["part" + _global.partonscreen].yspeed = random(10) - random(20); _global.partonscreen++; if (_global.partonscreen >= (_global.parts - 2)) { break; } i++; } } _global.edraw++; _global.faithcount++; if (_global.faithcount >= _global.faithlvl) { _global.isSet = true; } } return(_global.isSet); } function particle() { i = 0; while (i <= _global.parts) { _root["part" + i]._x = _root["part" + i]._x + _root["part" + i].xspeed; _root["part" + i]._y = _root["part" + i]._y + _root["part" + i].yspeed; if (_root["part" + i].xspeed > 0) { _root["part" + i].xspeed = _root["part" + i].xspeed - 0.5; } else if (_root["part" + i].xspeed < 0) { _root["part" + i].xspeed = _root["part" + i].xspeed + 0.5; } _root["part" + i].yspeed = _root["part" + i].yspeed + 1; if (_root["part" + i]._y > 600) { removeMovieClip(_root["part" + i]); _global.partonscreen--; } i++; } } function drawSnakeMap() { if (_global.isSet != true) { if ((DRAWx < 600) && (DRAWx > 130)) { importanttile = false; if (_global.winX == 680) { miny = (_global.tile2_Pos - (_root.tile2._height / 2)) + (650 - DRAWx); } else if (_global.winX == 85) { miny = (_global.tile1_Pos - (_root.tile1._height / 2)) + (DRAWx - 100); } attachMovie("tile", ["tile" + _global.edraw], 100 + _global.edraw); _root["tile" + _global.edraw].tType = 4; _root["tile" + _global.edraw].gotoAndStop(_root["tile" + _global.edraw].tType); nextdir = random(7) + 1; fish = random(Math.floor((500 - DRAWy) / 25)) * 25; if (((nextdir == 1) && (DRAWy < 460)) && (DRAWy < miny)) { DRAWy = DRAWy + 25; } else if (((nextdir == 2) | (nextdir == 3)) | (nextdir == 4)) { if (DRAWy > 120) { DRAWy = DRAWy - 25; } } else if ((nextdir == 5) | (nextdir == 6)) { if ((DRAWy + fish) < miny) { DRAWy = DRAWy + fish; } } else if (DRAWy < 200) { DRAWy = DRAWy + 25; } else if (DRAWy > miny) { DRAWy = DRAWy - 25; } if (DRAWy < 120) { DRAWy = DRAWy + 25; } else if (DRAWy > 500) { DRAWy = DRAWy - 25; } else if (DRAWy > miny) { DRAWy = DRAWy - 25; } if (_global.winX == 680) { DRAWx = DRAWx + 25; } else if (_global.winX == 85) { DRAWx = DRAWx - 25; } _root["tile" + _global.edraw]._x = DRAWx; _root["tile" + _global.edraw]._y = DRAWy; if (edraw < 4) { importanttile = true; } if (_root[("tile" + _global.edraw) - 1]._y > 600) { importanttile = true; } if ((importanttile == false) && (random(100) < Math.floor(65 * _global.THECHANCE))) { _root["tile" + _global.edraw]._y = 1000; } if (_root["tile" + _global.edraw]._y < 600) { if (_root["tile" + _global.edraw].tType == 4) { _root["tile" + _global.edraw].MOVEbeg = DRAWy; if (_global.DRAWx < 375) { _root["tile" + _global.edraw].MOVEend = DRAWy - (50 + (_global.edraw * 2)); } else if (_global.DRAWx >= 375) { _root["tile" + _global.edraw].MOVEend = DRAWy - (50 - (_global.edraw * 2)); } if (_root["tile" + _global.edraw].MOVEbeg > _root["tile" + _global.edraw].MOVEend) { _root["tile" + _global.edraw].MOVEdir = "down"; } else { _root["tile" + _global.edraw].MOVEdir = "up"; } } } if ((_global.partonscreen < _global.parts) && (importanttile == false)) { i = 1; while (i <= (random(6) + 1)) { attachMovie("parttest", ["part" + _global.partonscreen], 500 + _global.partonscreen); _root["part" + _global.partonscreen]._x = _root["tile" + _global.edraw]._x; _root["part" + _global.partonscreen]._y = _root["tile" + _global.edraw]._y; _root["part" + _global.partonscreen].xspeed = random(10) - random(10); _root["part" + _global.partonscreen].yspeed = random(10) - random(20); _global.partonscreen++; if (_global.partonscreen >= (_global.parts - 2)) { break; } i++; } } _global.edraw++; } else { _global.isSet = true; } } return(_global.isSet); } function drawMap() { if (_global.isSet != true) { if ((DRAWx < 600) && (DRAWx > 130)) { importanttile = false; if (_global.winX == 680) { miny = (_global.tile2_Pos - (_root.tile2._height / 2)) + (650 - DRAWx); } else if (_global.winX == 85) { miny = (_global.tile1_Pos - (_root.tile1._height / 2)) + (DRAWx - 100); } attachMovie("tile", ["tile" + _global.edraw], 100 + _global.edraw); if (random(100) < Math.floor(30 * _global.THECHANCE)) { _root["tile" + _global.edraw].tType = random(3) + 2; importanttile = true; } else { _root["tile" + _global.edraw].tType = 1; if (_global.SPECIAL3 == true) { _root["tile" + _global.edraw].tType = 2; } if (_global.SPECIAL4 == true) { _root["tile" + _global.edraw].tType = 3; } if (edraw > 4) { if (((_root["tile" + (_global.edraw - 1)].tType == 2) | (_root["tile" + (_global.edraw - 1)].tType == 3)) | (_root["tile" + (_global.edraw - 1)].tType == 4)) { importanttile = true; } if (_global.jumpdef >= 2) { importanttile = true; _global.jumpdef = 0; } } else if (edraw < 4) { importanttile = true; } } _root["tile" + _global.edraw].gotoAndStop(_root["tile" + _global.edraw].tType); if (_root["tile" + _global.edraw].tType == 2) { _root["tile" + _global.edraw].Itrack = random(2) + 1; } nextdir = random(7) + 1; fish = random(Math.floor((500 - DRAWy) / 25)) * 25; if (((nextdir == 1) && (DRAWy < 460)) && (DRAWy < miny)) { DRAWy = DRAWy + 25; } else if (((nextdir == 2) | (nextdir == 3)) | (nextdir == 4)) { if (DRAWy > 120) { DRAWy = DRAWy - 25; } } else if ((nextdir == 5) | (nextdir == 6)) { if ((DRAWy + fish) < miny) { DRAWy = DRAWy + fish; } } else if (DRAWy < 200) { DRAWy = DRAWy + 25; } else if (DRAWy > miny) { DRAWy = DRAWy - 25; } if (DRAWy < 120) { DRAWy = DRAWy + 25; } else if (DRAWy > 500) { DRAWy = DRAWy - 25; } else if (DRAWy > miny) { DRAWy = DRAWy - 25; } if (_global.winX == 680) { DRAWx = DRAWx + 25; } else if (_global.winX == 85) { DRAWx = DRAWx - 25; } _root["tile" + _global.edraw]._x = DRAWx; _root["tile" + _global.edraw]._y = DRAWy; if ((((importanttile == false) && (_global.edraw > 4)) && (_root["tile" + (_global.edraw - 1)].tType == 1)) && (_root["tile" + (_global.edraw - 1)]._y > _root["tile" + _global.edraw]._y)) { holdx = _root["tile" + (_global.edraw - 1)]._x; holdy = _root["tile" + (_global.edraw - 1)]._y; _root.removeMovieClip(["tile" + (_global.edraw - 1)]); attachMovie("slanted", ["tile" + (_global.edraw - 1)], (100 + _global.edraw) - 1); _root["tile" + (_global.edraw - 1)]._x = holdx; _root["tile" + (_global.edraw - 1)]._y = holdy; if (_global.winX == 85) { _root["tile" + (_global.edraw - 1)]._xscale = -100; } } if ((importanttile == false) && (random(100) < Math.floor(65 * _global.THECHANCE))) { _root["tile" + _global.edraw]._y = 1000; _global.jumpdef++; } if ((_root["tile" + _global.edraw].tType == 3) && (DRAWy > 180)) { importanttile = true; DRAWy = DRAWy - (((random(3) + 1) * 25) - (random(3) * 25)); } if (_root["tile" + _global.edraw].tType == 4) { _root["tile" + _global.edraw].MOVEbeg = DRAWy; if (DRAWy < 250) { _root["tile" + _global.edraw].MOVEend = random(200) + 250; } else if (DRAWy >= 250) { _root["tile" + _global.edraw].MOVEend = random(250) + 200; } if (_root["tile" + _global.edraw].MOVEbeg > _root["tile" + _global.edraw].MOVEend) { _root["tile" + _global.edraw].MOVEdir = "down"; } else { _root["tile" + _global.edraw].MOVEdir = "up"; } if (_root["tile" + _global.edraw].MOVEend > miny) { DRAWy = _root["tile" + _global.edraw].MOVEend; } } if ((_global.partonscreen < _global.parts) && (importanttile == false)) { i = 1; while (i <= (random(6) + 1)) { attachMovie("parttest", ["part" + _global.partonscreen], 500 + _global.partonscreen); _root["part" + _global.partonscreen]._x = _root["tile" + _global.edraw]._x; _root["part" + _global.partonscreen]._y = _root["tile" + _global.edraw]._y; _root["part" + _global.partonscreen].xspeed = random(10) - random(10); _root["part" + _global.partonscreen].yspeed = random(10) - random(20); _global.partonscreen++; if (_global.partonscreen >= (_global.parts - 2)) { break; } i++; } } _global.edraw++; } else { _global.isSet = true; } } return(_global.isSet); } function slideEnd() { if (_global.winX == 85) { _root.winlight._y = (_root.tile2._y - (_root.tile2._height / 2)) + 10; } else if (_global.winX == 680) { _root.winlight._y = (_root.tile1._y - (_root.tile1._height / 2)) + 10; } _root.tile1._y = _root.tile1._y + ((_global.tile1_Pos - _root.tile1._y) / 15); _root.tile2._y = _root.tile2._y + ((_global.tile2_Pos - _root.tile2._y) / 15); } function game() { if (Key.isDown(80)) { _root.overlaying.gotoAndStop(2); _root.overlaying._x = -8; _root.overlaying._y = -8; _global.playGame = false; } _global.Itrack1++; _global.Itrack2++; if (_global.Itrack1 == 62) { if (_global.Itrack1_stat == true) { _global.Itrack1_stat = false; } else { _global.Itrack1_stat = true; } _global.Itrack1 = 0; } if (_global.Itrack2 == 62) { if (_global.Itrack2_stat == true) { _global.Itrack2_stat = false; } else { _global.Itrack2_stat = true; } _global.Itrack2 = 0; } if (_global.SPECIAL1 == true) { lights(); } else if (_global.SPECIAL2 == true) { wind(); } _root.theScreen.screen_Level = _global.level; _root.theScreen.screen_lives = _global.lives; if ((_global.dying == true) && (_global.jumpstyle == 1)) { if (_root.guy.xspeed > 0) { _root.guy.xspeed = _root.guy.xspeed - 0.25; } else if (_root.guy.xspeed < 0) { _root.guy.xspeed = _root.guy.xspeed + 0.25; } } if (_global.dead == true) { _global.dead = false; _global.dying = false; _root.guy.xspeed = 0; _root.guy.yspeed = 0; _root.guy.grounded = true; if (_global.winX == 680) { _root.guy._y = (_global.tile1_Pos - (_root.tile1._height / 2)) - 50; _root.guy._x = 40; } else if (_global.winX == 85) { _root.guy._y = (_global.tile2_Pos - (_root.tile2._height / 2)) - 50; _root.guy._x = 700; } _global.lives--; _root.theScreen.lifee.gotoAndPlay(5); _root.guy.gotoAndPlay("spawn"); } if (_global.partonscreen > 0) { particle(); } if (_global.roundReady != true) { if (slide20 != 20) { slideEnd(); slide20++; } if ((slide20 >= 20) && (_global.isSet == true)) { _global.roundReady = true; } if ((_global.SPECIAL5 != true) && (_global.SPECIAL6 != true)) { drawMap(); } else if (_global.SPECIAL5 == true) { drawSnakeMap(); } else if (_global.SPECIAL6 == true) { leapofaith(_global.spec6type); } } firerain(); if (((_global.winX == 680) && (_root.guy._x >= _global.winX)) && (_root.tile2.hitTest(_root.guy._x, _root.guy._y + 15, true))) { _global.roundWon = true; _global.winX = 85; _global.tile1_Pos = 350 + random(310); _global.tile2_Pos = 350 + random(310); DRAWx = 590; DRAWy = ((25 + _global.tile2_Pos) - (_root.tile2._height / 2)) + random(500 - (_global.tile2_Pos - (_root.tile2._height / 2))); DRAW_starty = (_global.tile2_Pos - (_root.tile2._height / 2)) + 60; DRAW_endy = _global.tile1_Pos - (_root.tile1._height / 2); _root.attachMovie("winlight", "winlight", 23); _root.winlight._x = _root.tile2._x; _root.winlight._y = _root.tile2._y - (_root.tile2._height / 2); } else if (((_global.winX == 85) && (_root.guy._x <= _global.winX)) && (_root.tile1.hitTest(_root.guy._x, _root.guy._y + 15, true))) { _global.roundWon = true; _global.winX = 680; _global.tile1_Pos = 350 + random(310); _global.tile2_Pos = 350 + random(310); DRAWx = 135; DRAWy = ((25 + _global.tile1_Pos) - (_root.tile1._height / 2)) + random(500 - (_global.tile1_Pos - (_root.tile1._height / 2))); DRAW_starty = (_global.tile1_Pos - (_root.tile1._height / 2)) + 60; DRAW_endy = _global.tile2_Pos - (_root.tile2._height / 2); _root.attachMovie("winlight", "winlight", 23); _root.winlight._x = _root.tile1._x; _root.winlight._y = _root.tile1._y - (_root.tile1._height / 2); } if (_global.roundWon == true) { i = 3; while (i <= 100) { removeMovieClip(_root["tile" + i]); i++; } i = 0; while (i <= _global.parts) { removeMovieClip(_root["part" + i]); i++; } removeMovieClip(_root.darkcover); removeMovieClip(_root.windcover); _global.spikes = 0; _global.partonscreen = 0; slide20 = 0; _global.blockCount = 3; _global.level++; if (_global.level <= 50) { _root.theScreen.screen_taunt = _global.tauntArray[_global.level]; } _root.theScreen.gear1.gotoAndPlay(2); _root.theScreen.gear2.gotoAndPlay(2); _global.SPECIAL1 = false; _global.SPECIAL2 = false; _global.SPECIAL3 = false; _global.SPECIAL4 = false; _global.SPECIAL5 = false; _global.SPECIAL6 = false; _global.faithcount = 0; specchance = random(13); if (specchance == 2) { _global.SPECIAL1 = true; _root.attachMovie("darkcover", "darkcover", 2323); _root.darkcover._alpha = 95; _root.theScreen.screen_spec = "Lights"; } else if (specchance == 3) { _global.SPECIAL2 = true; _root.attachMovie("wind", "windcover", 2323); if (_global.winX == 680) { _root.windcover.gotoAndPlay(15); } else if (_global.winX == 85) { _root.windcover.gotoAndPlay(1); } _root.theScreen.screen_spec = "Wind"; } else if (((specchance == 4) && (random(2) == 1)) && (_global.level > 10)) { _global.SPECIAL3 = true; _root.theScreen.screen_spec = "Illusion"; } else if ((specchance == 5) && (_global.level > 5)) { _global.SPECIAL4 = true; _root.theScreen.screen_spec = "Bounce"; } else if (((specchance == 6) && (random(2) == 1)) && (_global.level > 3)) { _global.SPECIAL5 = true; _global.tile1_Pos = 500; DRAWy = 450; _global.tile2_Pos = 500; _root.theScreen.screen_spec = "Snake"; } else if ((specchance == 7) && (_global.level > 3)) { _global.SPECIAL6 = true; DRAWy = 300; _global.spec6type = random(4) + 1; if (_global.level <= 15) { _global.faithlvl = 4; } else if ((_global.level > 15) && (_global.level <= 25)) { _global.faithlvl = 3; } else if ((_global.level > 25) && (_global.level <= 40)) { _global.faithlvl = 2; } else if (_global.level > 40) { _global.faithlvl = 1; } if (_global.winX == 680) { _global.tile1_Pos = 350; _global.tile2_Pos = 650; DRAWx = 375 - ((_global.faithlvl - 1) * 25); } else if (winX == 85) { _global.tile1_Pos = 650; _global.tile2_Pos = 350; DRAWx = 375 + ((_global.faithlvl - 1) * 25); } _root.theScreen.screen_spec = "Leap"; } else { _root.theScreen.screen_spec = "----"; } if ((_global.lives <= 10) && ((_global.level % 10) == 0)) { _global.lives++; _root.theScreen.plusone.gotoAndPlay(2); } _global.isSet = false; if (_global.level < 50) { _global.THECHANCE = _global.level / 40; } else if (_global.level >= 40) { _global.THECHANCE = 0.99; } _global.roundReady = false; _global.edraw = 3; _global.ychange = (DRAW_endy - DRAW_starty) / 20; _global.roundWon = false; if (_global.level == 5) { addfire(); } if (_global.level == 10) { addfire(); } if (_global.level == 15) { addfire(); } if (_global.level == 20) { addfire(); } if (_global.level == 30) { addfire(); } if (_global.level == 40) { addfire(); } if (_global.level == 50) { addfire(); addfire(); } } _root.fuck = _root.guy.grounded; if ((_global.dying == false) && (_root.guy._currentframe < 120)) { if ((Key.isDown(32) && (_root.guy.grounded == true)) && (_global.spaceisheld == false)) { _root.guy.yspeed = _root.guy.yspeed - 12; _root.guy._y = _root.guy._y - 15; _root.guy.grounded = false; _global.spaceisheld = true; } if (!Key.isDown(32)) { _global.spaceisheld = false; } if ((_global.spaceisheld == true) && (_root.guy.grounded == false)) { _root.guy.yspeed = _root.guy.yspeed + (_global.gravity / 3); } else if ((_global.spaceisheld != true) && (_root.guy.grounded == false)) { _root.guy.yspeed = _root.guy.yspeed + (_global.gravity / 1.2); } if (((_root.guy.grounded == false) && (_root.guy.yspeed < -5)) && ((_root.guy._currentframe < 120) | (_root.guy._currentframe > 36))) { _root.guy.gotoAndPlay("jumping"); } else if (((_root.guy.grounded == true) && (_root.guy._currentframe > 22)) && (_root.guy._currentframe < 119)) { _root.guy.gotoAndStop(1); } if (((_root.guy.grounded == false) && (_root.guy.yspeed > 5)) && (_root.guy._currentframe < 37)) { _root.guy.gotoAndPlay("falling"); } if (_root.guy.grounded == true) { _root.guy.yspeed = 0; } } if (_root.guy.xspeed > _global.speedLimit) { _root.guy.xspeed = _global.speedLimit; } if (_root.guy.yspeed > (_global.speedLimit * 1.5)) { _root.guy.yspeed = _global.speedLimit; } if (_root.guy.xspeed < (-_global.speedLimit)) { _root.guy.xspeed = -_global.speedLimit; } if (((_root.guy._x + _root.guy.xspeed) < 8) | ((_root.guy._x + _root.guy.xspeed) > 740)) { _root.guy.xspeed = 0; } if (((Math.abs(_root.guy.xspeed) > 0.7) && (_global.dying == false)) && (_root.guy._currentframe < 22)) { _root.guy.play(); } else if (((_global.dying == false) && (_root.guy.grounded == true)) && (_root.guy._currentframe < 120)) { _root.guy.gotoAndStop(1); } _root.guy._x = _root.guy._x + _root.guy.xspeed; _root.guy._y = _root.guy._y + _root.guy.yspeed; _root.guy.grounded = false; _root.bbox._x = _root.guy._x; _root.bbox._y = _root.guy._y; i = 1; while (i <= 60) { if ((_root["tile" + i]._alpha == 100) && (_root["tile" + i].hitTest(_root.guy._x + 5, _root.guy._y + 5, true))) { _root.guy.grounded = true; } if ((_root["tile" + i]._alpha == 100) && (_root["tile" + i].hitTest(_root.guy._x - 5, _root.guy._y + 5, true))) { _root.guy.grounded = true; } if (_root["tile" + i]._alpha == 100) { while (_root["tile" + i].hitTest(_root.bbox._x, _root.bbox._y, true)) { _root.guy.yspeed = 0; _root.guy._y--; _root.bbox._y--; _root.guy.grounded = true; } while (_root["tile" + i].hitTest(_root.bbox._x - (_root.bbox._width / 2), _root.bbox._y - (_root.bbox._height / 2), true)) { _root.guy.xspeed = 0; _root.guy._x++; _root.bbox._x++; } while (_root["tile" + i].hitTest(_root.bbox._x + (_root.bbox._width / 2), _root.bbox._y - (_root.bbox._height / 2), true)) { _root.guy.xspeed = 0; _root.guy._x--; _root.bbox._x--; } while (_root["tile" + i].hitTest(_root.bbox._x, (_root.bbox._y - _root.bbox._height) + 5, true)) { _root.guy.yspeed = 0; _root.guy._y++; _root.bbox._y++; } } if (_root["tile" + i].tType == 2) { dissBlocks(_root["tile" + i]); } if ((_root["tile" + i].tType == 3) && (_root["tile" + i].hitTest(_root.guy._x, _root.guy._y + 5, true))) { _global.spaceisheld = false; _root.guy.yspeed = -24; _root.guy.grounded = false; _root.guy._y = _root.guy._y - 10; } if (_root["tile" + i].tType == 4) { if (_root["tile" + i].MOVEbeg > _root["tile" + i].MOVEend) { if (_root["tile" + i].MOVEdir == "down") { _root["tile" + i]._y = _root["tile" + i]._y - 0.5; if (_root["tile" + i]._y < _root["tile" + i].MOVEend) { _root["tile" + i].MOVEdir = "up"; } } else if (_root["tile" + i].MOVEdir == "up") { _root["tile" + i]._y = _root["tile" + i]._y + 0.5; if (_root["tile" + i]._y > _root["tile" + i].MOVEbeg) { _root["tile" + i].MOVEdir = "down"; } } } else if (_root["tile" + i].MOVEbeg < _root["tile" + i].MOVEend) { if (_root["tile" + i].MOVEdir == "down") { _root["tile" + i]._y = _root["tile" + i]._y + 1; if (_root["tile" + i]._y > _root["tile" + i].MOVEend) { _root["tile" + i].MOVEdir = "up"; } } else if (_root["tile" + i].MOVEdir == "up") { _root["tile" + i]._y = _root["tile" + i]._y - 1; if (_root["tile" + i]._y < _root["tile" + i].MOVEbeg) { _root["tile" + i].MOVEdir = "down"; } } } } i++; } if ((_global.dying == false) && (_root.guy._currentframe < 120)) { if (Key.isDown(65) | Key.isDown(37)) { _root.guy.xspeed = _root.guy.xspeed - 1; if (_root.guy.xspeed > 0) { _root.guy.xspeed = 0; } _root.guy._xscale = -100; } else if (Key.isDown(68) | Key.isDown(39)) { if (_root.guy.xspeed < 0) { _root.guy.xspeed = 0; } _root.guy.xspeed = _root.guy.xspeed + 1; _root.guy._xscale = 100; } else if (_root.guy.grounded == true) { _root.guy.xspeed = 0; } else if (_global.jumpstyle == 1) { _root.guy.xspeed = 0; } else if (_global.jumpstyle == 2) { if (_root.guy.xspeed > 0) { _root.guy.xspeed = _root.guy.xspeed - 0.25; } else if (_root.guy.xspeed < 0) { _root.guy.xspeed = _root.guy.xspeed + 0.25; } } } else { _root.guy.yspeed = _root.guy.yspeed + _global.gravity; } if (_root.guy._y > 510) { _root.guy.xspeed = 0; _root.guy.yspeed = 0; _root.guy.grounded = true; _global.dying = false; if (_global.winX == 680) { _root.guy._y = (_global.tile1_Pos - (_root.tile1._height / 2)) - 50; _root.guy._x = 40; } else if (_global.winX == 85) { _root.guy._y = (_global.tile2_Pos - (_root.tile2._height / 2)) - 50; _root.guy._x = 700; } _global.lives--; _root.theScreen.lifee.gotoAndPlay(5); _root.guy.gotoAndPlay("spawn"); } if (_global.lives < 0) { _global.playGame = false; _root.overlaying._x = -8; _root.overlaying._y = -8; removeMovieClip(_root.guy); i = 3; while (i <= 100) { removeMovieClip(_root["tile" + i]); i++; } i = 0; while (i <= _global.parts) { removeMovieClip(_root["part" + i]); i++; } i = 0; while (i <= _global.fireballs) { removeMovieClip(_root["fball" + i]); i++; } removeMovieClip(_root.darkcover); removeMovieClip(_root.windcover); _global.roundReady = false; _root.overlaying.gotoAndStop(3); } } stop();
Instance of Symbol 185 MovieClip in Frame 4
onClipEvent (load) { _root.attachMovie("overlaying", "overlaying", 4000); } onClipEvent (enterFrame) { if (_global.jumpstyle == 1) { _root.overlaying.JS = "Air momentum off."; } else if (_global.jumpstyle == 2) { _root.overlaying.JS = "Air momentum on."; } if (_global.playGame == true) { _root.game(); } }
Symbol 9 MovieClip [plusone] Frame 1
stop();
Symbol 9 MovieClip [plusone] Frame 26
gotoAndStop (1);
Symbol 44 MovieClip Frame 1
more_btn.onRelease = function () { getURL ("http://www.funny-games.biz/main.html", "_blank"); };
Symbol 44 MovieClip Frame 190
stop();
Symbol 52 MovieClip [loadstarting] Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; percc = Math.floor(PercentLoaded); if (PercentLoaded != 100) { loadbar.gotoAndStop(Math.floor(PercentLoaded)); } else { gotoAndPlay (3); }
Symbol 52 MovieClip [loadstarting] Frame 2
gotoAndPlay (1);
Symbol 52 MovieClip [loadstarting] Frame 3
_root.gotoAndPlay(2);
Instance of Symbol 61 MovieClip [hitbox] "hitbox" in Symbol 70 MovieClip [guy] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 70 MovieClip [guy] Frame 21
gotoAndPlay (2);
Symbol 70 MovieClip [guy] Frame 36
stop();
Symbol 70 MovieClip [guy] Frame 50
stop();
Symbol 70 MovieClip [guy] Frame 115
_global.dead = true; _global.dying = false; stop();
Symbol 70 MovieClip [guy] Frame 135
gotoAndStop (1);
Symbol 75 MovieClip Frame 15
stop();
Symbol 79 MovieClip [illBlock] Frame 1
stop();
Symbol 79 MovieClip [illBlock] Frame 2
stop();
Symbol 91 MovieClip [slanted] Frame 15
stop();
Symbol 95 MovieClip [winlight] Frame 16
this.removeMovieClip();
Instance of Symbol 61 MovieClip [hitbox] "hitbox" in Symbol 101 MovieClip [fireball] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 107 MovieClip [wind] Frame 11
gotoAndPlay (2);
Symbol 107 MovieClip [wind] Frame 25
gotoAndPlay (16);
Symbol 125 Button
on (release) { if (_global.jumpstyle == 1) { _global.jumpstyle = 2; } else if (_global.jumpstyle == 2) { _global.jumpstyle = 1; } }
Symbol 128 Button
on (release) { getURL ("http://www.funny-games.biz/main.html", "blank"); }
Symbol 133 Button
on (release) { getURL ("http://www.dead-tree.com", "blank"); }
Symbol 139 Button
on (release) { _root.initGame(); _global.playGame = true; _root.overlaying._x = 1000; _root.overlaying._y = 1000; }
Symbol 144 Button
on (release) { _global.playGame = true; _root.overlaying._x = 1000; _root.overlaying._y = 1000; }
Symbol 146 Button
on (release) { if (_global.mus == false) { _root.musicON(); _global.mus = true; } else { _root.musicOFF(); _global.mus = false; } }
Symbol 149 Button
on (release) { _root.theScreen.screenMovie.gotoAndStop(1); this.gotoAndStop(1); }
Symbol 155 MovieClip [overlaying] Frame 1
stop();
Symbol 155 MovieClip [overlaying] Frame 2
stop();
Symbol 155 MovieClip [overlaying] Frame 3
wincounter = _global.level; if (_global.level < 5) { winvoicelol = "WORTHLESS"; } else if ((_global.level >= 5) && (_global.level < 10)) { winvoicelol = "BEGINNER"; } else if ((_global.level >= 10) && (_global.level < 15)) { winvoicelol = "TRAINEE"; } else if ((_global.level >= 15) && (_global.level < 20)) { winvoicelol = "ACCEPTABLE"; } else if ((_global.level >= 20) && (_global.level < 25)) { winvoicelol = "PROMISING"; } else if ((_global.level >= 25) && (_global.level < 30)) { winvoicelol = "ADEPT"; } else if ((_global.level >= 30) && (_global.level < 35)) { winvoicelol = "AMAZIZNG"; } else if ((_global.level >= 35) && (_global.level < 40)) { winvoicelol = "HEROIC"; } else if ((_global.level >= 40) && (_global.level < 45)) { winvoicelol = "MASTER"; } else if ((_global.level >= 45) && (_global.level < 50)) { winvoicelol = "IMMORTAL"; } else if (_global.level >= 50) { winvoicelol = "GODLY"; } stop(); stopAllSounds();
Symbol 162 MovieClip Frame 1
stop();
Symbol 166 MovieClip [lifegem] Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [whead]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip [part]Uses:3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [boundboxguy]Uses:5
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [plusone]Uses:7 8Used by:180
Symbol 10 GraphicUsed by:11
Symbol 11 ButtonUses:10Used by:44
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:44
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:19
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:15 17 18Used by:44
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:25
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:21 23 24Used by:44
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:31 34
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:31
Symbol 30 GraphicUsed by:31 34
Symbol 31 MovieClipUses:27 29 30Used by:44
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34
Symbol 34 MovieClipUses:27 33 30Used by:44
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:40
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:36 38 39Used by:44
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:11 13 19 25 31 34 40 43 SS1Used by:Timeline
Symbol 45 FontUsed by:46 51 175 176 178 179
Symbol 46 TextUses:45Used by:Timeline
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClip [LOADBAR]Uses:47 48 49Used by:52
Symbol 51 TextUses:45Used by:52
Symbol 52 MovieClip [loadstarting]Uses:50 51Used by:Timeline
Symbol 53 GraphicUsed by:70
Symbol 54 GraphicUsed by:70
Symbol 55 GraphicUsed by:70
Symbol 56 GraphicUsed by:70
Symbol 57 GraphicUsed by:70
Symbol 58 GraphicUsed by:70
Symbol 59 GraphicUsed by:70
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [hitbox]Uses:60Used by:70 101
Symbol 62 ShapeTweeningUsed by:65
Symbol 63 ShapeTweeningUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:62 63 64Used by:70 101 183
Symbol 66 SoundUsed by:70
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:70 166
Symbol 70 MovieClip [guy]Uses:53 54 55 56 57 58 59 61 65 66 69Used by:Timeline
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:72Used by:75 91
Symbol 74 GraphicUsed by:75 91
Symbol 75 MovieClipUses:73 74Used by:88
Symbol 76 GraphicUsed by:79
Symbol 77 GraphicUsed by:79
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClip [illBlock]Uses:76 77 78Used by:88
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClipUses:80 81 84Used by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [tile]Uses:75 79 85 86 87Used by:Timeline
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [slanted]Uses:89 90 74 73Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:95
Symbol 94 SoundUsed by:95
Symbol 95 MovieClip [winlight]Uses:93 94Used by:Timeline
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip [parttest]Uses:96Used by:Timeline
Symbol 98 GraphicUsed by:101
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip [fireball]Uses:65 98 99 100 61Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [darkcover]Uses:102Used by:Timeline
Symbol 104 GraphicUsed by:107
Symbol 105 GraphicUsed by:107
Symbol 106 SoundUsed by:107
Symbol 107 MovieClip [wind]Uses:104 105 106Used by:Timeline
Symbol 108 FontUsed by:109 112 113 114 115 116 117 118 130 131 132 134 135 140 143 145 147 148 150 152 153 154 156
Symbol 109 TextUses:108Used by:Timeline
Symbol 110 GraphicUsed by:155
Symbol 111 GraphicUsed by:155
Symbol 112 TextUses:108Used by:155
Symbol 113 TextUses:108Used by:155
Symbol 114 TextUses:108Used by:155
Symbol 115 TextUses:108Used by:155
Symbol 116 TextUses:108Used by:155
Symbol 117 TextUses:108Used by:155
Symbol 118 TextUses:108Used by:155
Symbol 119 FontUsed by:120 121 141 142
Symbol 120 TextUses:119Used by:155
Symbol 121 EditableTextUses:119Used by:155
Symbol 122 GraphicUsed by:125 146
Symbol 123 GraphicUsed by:125 146
Symbol 124 GraphicUsed by:125 146
Symbol 125 ButtonUses:122 123 124Used by:155
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 ButtonUses:127Used by:155
Symbol 129 GraphicUsed by:133
Symbol 130 TextUses:108Used by:133
Symbol 131 TextUses:108Used by:133
Symbol 132 TextUses:108Used by:133
Symbol 133 ButtonUses:129 130 131 132Used by:155
Symbol 134 TextUses:108Used by:155
Symbol 135 TextUses:108Used by:155
Symbol 136 GraphicUsed by:139 144 149
Symbol 137 GraphicUsed by:139 144 149
Symbol 138 GraphicUsed by:139 144 149
Symbol 139 ButtonUses:136 137 138Used by:155
Symbol 140 TextUses:108Used by:155
Symbol 141 TextUses:119Used by:155
Symbol 142 EditableTextUses:119Used by:155
Symbol 143 TextUses:108Used by:155
Symbol 144 ButtonUses:136 137 138Used by:155
Symbol 145 TextUses:108Used by:155
Symbol 146 ButtonUses:122 123 124Used by:155
Symbol 147 TextUses:108Used by:155
Symbol 148 TextUses:108Used by:155
Symbol 149 ButtonUses:136 137 138Used by:155
Symbol 150 TextUses:108Used by:155
Symbol 151 GraphicUsed by:155
Symbol 152 TextUses:108Used by:155
Symbol 153 EditableTextUses:108Used by:155
Symbol 154 EditableTextUses:108Used by:155
Symbol 155 MovieClip [overlaying]Uses:110 111 112 113 114 115 116 117 118 120 121 125 128 133 134 135 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154Used by:Timeline
Symbol 156 TextUses:108Used by:Timeline
Symbol 157 Sound [sng1]Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:163
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 MovieClip [screenMovie]Uses:159 162Used by:180
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [lifegem]Uses:164 165 69 SS2Used by:180
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:180
Symbol 170 GraphicUsed by:180
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:180
Symbol 173 FontUsed by:174 177
Symbol 174 EditableTextUses:173Used by:180
Symbol 175 TextUses:45Used by:180
Symbol 176 EditableTextUses:45Used by:180
Symbol 177 EditableTextUses:173Used by:180
Symbol 178 TextUses:45Used by:180
Symbol 179 EditableTextUses:45Used by:180
Symbol 180 MovieClipUses:163 166 169 170 172 174 175 176 177 178 179 9Used by:Timeline
Symbol 181 GraphicUsed by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182 65Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClip [startPlatform]Uses:186Used by:Timeline
Streaming Sound 1Used by:Symbol 44 MovieClip
Streaming Sound 2Used by:Symbol 166 MovieClip [lifegem]

Instance Names

"loadstarting"Frame 1Symbol 52 MovieClip [loadstarting]
"theScreen"Frame 4Symbol 180 MovieClip
"tile1"Frame 4Symbol 187 MovieClip [startPlatform]
"tile2"Frame 4Symbol 187 MovieClip [startPlatform]
"more_btn"Symbol 44 MovieClip Frame 1Symbol 11 Button
"loadbar"Symbol 52 MovieClip [loadstarting] Frame 1Symbol 50 MovieClip [LOADBAR]
"hitbox"Symbol 70 MovieClip [guy] Frame 1Symbol 61 MovieClip [hitbox]
"illBlock"Symbol 88 MovieClip [tile] Frame 2Symbol 79 MovieClip [illBlock]
"hitbox"Symbol 101 MovieClip [fireball] Frame 1Symbol 61 MovieClip [hitbox]
"screenMovie"Symbol 180 MovieClip Frame 1Symbol 163 MovieClip [screenMovie]
"lifee"Symbol 180 MovieClip Frame 1Symbol 166 MovieClip [lifegem]
"gear1"Symbol 180 MovieClip Frame 1Symbol 169 MovieClip
"gear2"Symbol 180 MovieClip Frame 1Symbol 169 MovieClip
"plusone"Symbol 180 MovieClip Frame 1Symbol 9 MovieClip [plusone]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$o9$dgyUNZP2fNiu6b9p.b5Mm.."
ExportAssets (56)Timeline Frame 1Symbol 2 as "whead"
ExportAssets (56)Timeline Frame 1Symbol 4 as "part"
ExportAssets (56)Timeline Frame 1Symbol 6 as "boundboxguy"
ExportAssets (56)Timeline Frame 1Symbol 9 as "plusone"
ExportAssets (56)Timeline Frame 1Symbol 50 as "LOADBAR"
ExportAssets (56)Timeline Frame 1Symbol 52 as "loadstarting"
ExportAssets (56)Timeline Frame 2Symbol 61 as "hitbox"
ExportAssets (56)Timeline Frame 2Symbol 70 as "guy"
ExportAssets (56)Timeline Frame 2Symbol 79 as "illBlock"
ExportAssets (56)Timeline Frame 2Symbol 88 as "tile"
ExportAssets (56)Timeline Frame 2Symbol 91 as "slanted"
ExportAssets (56)Timeline Frame 2Symbol 95 as "winlight"
ExportAssets (56)Timeline Frame 2Symbol 97 as "parttest"
ExportAssets (56)Timeline Frame 2Symbol 101 as "fireball"
ExportAssets (56)Timeline Frame 2Symbol 103 as "darkcover"
ExportAssets (56)Timeline Frame 2Symbol 107 as "wind"
ExportAssets (56)Timeline Frame 2Symbol 155 as "overlaying"
ExportAssets (56)Timeline Frame 2Symbol 157 as "sng1"
ExportAssets (56)Timeline Frame 4Symbol 163 as "screenMovie"
ExportAssets (56)Timeline Frame 4Symbol 166 as "lifegem"
ExportAssets (56)Timeline Frame 4Symbol 187 as "startPlatform"

Labels

"loadd"Frame 1
"idle"Symbol 70 MovieClip [guy] Frame 1
"running"Symbol 70 MovieClip [guy] Frame 4
"jumping"Symbol 70 MovieClip [guy] Frame 31
"falling"Symbol 70 MovieClip [guy] Frame 37
"burnt"Symbol 70 MovieClip [guy] Frame 56
"spawn"Symbol 70 MovieClip [guy] Frame 120

Dynamic Text Variables

JSSymbol 121 EditableText"Move while in the air"
JSSymbol 142 EditableText"Move while in the air"
wincounterSymbol 153 EditableText"3"
winvoicelolSymbol 154 EditableText""
screen_LevelSymbol 174 EditableText"99999"
screen_livesSymbol 176 EditableText"200"
screen_tauntSymbol 177 EditableText"The Infinite Chamber J.A.Woolley"
screen_specSymbol 179 EditableText"Illusion"




http://swfchan.com/19/90314/info.shtml
Created: 28/3 -2019 12:11:40 Last modified: 28/3 -2019 12:11:40 Server time: 27/06 -2024 07:39:45