| STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229923 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2598 · P5196 |
![]() | This is the info page for Flash #90391 |
NEWGROUNDS |
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Jonathan McEntee - Edmund McMillen |
MEAT BOY |
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Check The Secrets Menu |
YOU UNLOCKED Somethin Special! |
YOU UNLOCKED GISH! |
YOU UNLOCKED Dr. Fetus! |
YOU UNLOCKED a Castle Crasher! |
NG AD GOES HERE!!! |
PRESENTS |
_____________________________ |
(Team Mic) |
A Game By |
and |
Edmund McMillen |
Jonathan McEntee |
Meat boy - Jonathan McEntee Programming / Design Edmund McMillen Art / Design Danny B Music Newgrounds.com Sponsorship Cast - Meat Boy Bandaid girl Dr Fetus Special thanks - Danielle McMillen Brendon Trueb Tom Fulp Nate Zilk Alex Austin Negative-One Erin Honeycut Tyler Glaiel And Especially: /V/ |
Bandaid Girl Unlocked! |
Check the secrets menu |
Expert Chapter Unlocked! |
ActionScript [AS1/AS2]
Frame 1NewgroundsAPI.connectMovie(3441); loaded = getBytesLoaded(); ltotal = getBytesTotal(); if (loaded == ltotal) { gotoAndPlay (3); }Frame 2gotoAndPlay (1);Frame 3stopAllSounds(); stopAllSounds();Frame 4stopAllSounds(); stopAllSounds();Frame 5stopAllSounds(); stopAllSounds();Frame 6stopAllSounds(); stopAllSounds();Frame 7stopAllSounds(); stopAllSounds();Frame 8stopAllSounds(); stopAllSounds();Frame 9stopAllSounds(); stopAllSounds();Frame 10stopAllSounds();Frame 11stopAllSounds();Frame 12stopAllSounds();Frame 13stopAllSounds();Frame 14stopAllSounds();Frame 15stopAllSounds();Frame 16stopAllSounds();Frame 17stopAllSounds();Frame 278map1name = "Chapter 1 - The Forest"; map1unlocked = true; map1title = true; map2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 9, 10, 12, 10, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 12, 3, 3, 3, 2, 3, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 8, 9, 3, 3, 3, 3, 3, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 3, 3, 1, 8, 10, 3, 3, 2, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8, 3, 3, 3, 8, 10, 3, 3, 2, 1, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 3, 3, 3, 3, 9, 3, 3, 3, 3, 8, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 3, 1, 3, 3, 9, 3, 3, 3, 3, 8, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 3, 3, 3, 10, 3, 2, 3, 8, 12, 10], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 3, 3, 3, 3, 3, 3, 3, 1, 8, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8, 9, 3, 2, 3, 3, 3, 3, 3, 3, 8, 9, 12], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8, 10, 3, 1, 3, 1, 3, 3, 3, 8, 9, 10, 9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 1, 11, 8, 12, 3, 3, 3, 2, 3, 3, 3, 8, 9, 9, 10], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 13, 11, 8, 9, 3, 3, 3, 3, 3, 3, 3, 8, 10, 12, 9], [0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 11, 8, 10, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9]]; mapbg2 = 2; map2name = "1. Hello World"; map2char = {xtile:2, ytile:23}; map2statement = "Hello and welcome to Meat Boy!\n\nLet's begin by getting used to the basic controls. You can walk left and right using the arrow keys, and you can jump using space. Try reaching Bandaid Girl in the top right corner."; map2unlocked = true; map2comic = ["firstcomicone", "firstcomictwo", "firstcomicthree"]; map3 = [[8, 8, 8, 8, 8, 8, 9, 10, 10, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8], [8, 0, 0, 0, 13, 8, 9, 9, 10, 10, 9, 8, 8, 0, 0, 0, 8, 8, 9, 10, 9, 8, 8, 11, 8], [8, 0, 0, 0, 0, 8, 8, 8, 9, 9, 9, 8, 0, 0, 0, 0, 0, 8, 9, 9, 9, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 11, 8], [8, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 7, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 3, 3, 2, 7, 0, 0, 0, 0, 5, 7, 0, 0, 11, 8], [8, 2, 2, 7, 0, 0, 5, 7, 5, 2, 2, 3, 3, 3, 2, 7, 0, 0, 5, 2, 2, 7, 0, 11, 8], [8, 3, 3, 2, 7, 5, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 7, 5, 2, 3, 3, 2, 7, 11, 8], [8, 3, 3, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 3, 3, 2, 2, 3, 3, 3, 3, 2, 11, 8], [8, 3, 8, 8, 8, 8, 8, 2, 3, 3, 3, 2, 8, 8, 8, 8, 8, 2, 3, 3, 3, 1, 3, 11, 8], [8, 3, 8, 9, 9, 9, 8, 2, 3, 3, 2, 2, 8, 9, 9, 9, 8, 2, 3, 1, 2, 1, 3, 11, 8], [8, 8, 8, 9, 10, 9, 8, 8, 2, 3, 2, 8, 8, 9, 10, 9, 8, 8, 2, 1, 1, 3, 2, 11, 8], [8, 9, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 9, 9, 10, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg3 = 2; map3name = "2. Cliff Hopper"; map3char = {xtile:11, ytile:22}; map3statement = "Most the time regular jumping just wont cut it. In situations like these, it's neccesary to wall jump. To wall jump, first jump against a wall and then press space.\n\nRemember, you can always skip one or two levels per level set. Don't feel obligated to beat every single one."; map3unlocked = true; map4 = [[10, 10, 12, 10, 10, 9, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 12, 10, 10, 10, 10, 10, 10, 12, 10, 10, 10, 12, 12, 12, 12, 12, 12, 9, 10, 12, 12, 9, 10, 12, 12, 10, 12, 12, 8, 8, 8, 11, 8], [9, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 12, 10, 12, 3, 3, 3, 6, 11, 8, 10, 10, 6, 0, 4, 11, 10, 10, 12, 10, 3, 3, 2, 3, 3, 3, 3, 3, 8, 8, 11, 8], [10, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 2, 1, 10, 10, 3, 3, 3, 2, 6, 0, 11, 8, 10, 3, 0, 76, 0, 11, 8, 9, 12, 10, 3, 1, 3, 3, 3, 2, 1, 3, 3, 8, 11, 8], [10, 6, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 10, 10, 3, 3, 12, 10, 3, 2, 3, 6, 0, 0, 11, 8, 2, 3, 7, 0, 5, 11, 12, 10, 10, 3, 3, 6, 0, 0, 0, 0, 0, 4, 3, 3, 11, 11], [12, 0, 0, 0, 5, 3, 3, 2, 3, 3, 3, 3, 3, 2, 10, 12, 3, 3, 10, 10, 3, 3, 6, 0, 0, 0, 11, 8, 3, 3, 3, 3, 12, 12, 12, 10, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 5, 3, 11, 3, 3, 3, 1, 3, 3, 3, 3, 10, 10, 2, 3, 10, 9, 3, 6, 0, 0, 0, 0, 11, 8, 3, 2, 3, 10, 10, 12, 12, 3, 3, 6, 0, 10, 3, 7, 0, 0, 0, 0, 0, 0, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 10, 10, 6, 0, 12, 10, 0, 5, 3, 8, 3, 3, 10, 10, 10, 10, 12, 2, 6, 0, 0, 12, 3, 2, 0, 0, 0, 0, 0, 0, 11, 11], [9, 0, 5, 3, 13, 11, 8, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 2, 10, 10, 0, 0, 10, 10, 5, 3, 3, 10, 9, 3, 10, 10, 12, 12, 10, 3, 0, 0, 0, 10, 12, 3, 0, 0, 0, 0, 0, 5, 11, 11], [10, 0, 4, 3, 2, 11, 8, 3, 2, 3, 3, 3, 3, 3, 12, 10, 3, 3, 10, 12, 0, 5, 10, 12, 3, 3, 2, 10, 12, 3, 12, 10, 10, 12, 2, 3, 0, 0, 0, 9, 12, 3, 7, 0, 0, 0, 0, 4, 11, 11], [10, 0, 0, 3, 3, 11, 8, 3, 3, 3, 3, 3, 3, 3, 10, 10, 3, 3, 10, 10, 5, 3, 9, 10, 3, 3, 3, 3, 10, 3, 10, 10, 10, 10, 3, 6, 0, 0, 5, 10, 10, 3, 3, 0, 0, 0, 0, 0, 11, 8], [10, 0, 0, 4, 3, 11, 3, 3, 3, 3, 2, 3, 1, 3, 10, 10, 6, 0, 12, 10, 3, 2, 12, 10, 10, 3, 3, 3, 3, 3, 10, 12, 10, 12, 0, 0, 0, 5, 3, 10, 12, 3, 3, 7, 0, 0, 0, 5, 11, 11], [10, 7, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10, 0, 0, 10, 10, 3, 3, 10, 10, 12, 3, 2, 3, 1, 3, 10, 10, 10, 12, 3, 7, 5, 3, 3, 10, 10, 3, 1, 3, 7, 0, 5, 3, 11, 8], [10, 3, 7, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 10, 12, 5, 2, 3, 3, 2, 1, 10, 10, 10, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 1, 3, 12, 10, 3, 3, 3, 3, 0, 3, 3, 11, 8], [12, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 10, 10, 3, 3, 3, 2, 3, 3, 9, 12, 10, 10, 3, 3, 2, 3, 3, 3, 2, 3, 2, 3, 2, 3, 2, 10, 10, 2, 3, 2, 1, 3, 3, 3, 11, 8], [10, 10, 10, 12, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 12, 10, 10, 10, 12, 10, 10, 9, 10, 10, 10, 10, 10, 12, 10, 10, 10, 9, 10, 10, 10, 9, 10, 10, 10, 10, 12, 10, 12, 12, 9, 12, 12, 9, 11, 8]]; mapbg4 = 2; map4name = "3. Going Up"; map4char = {xtile:10, ytile:46}; map4unlocked = true; map4statement = "Some levels will scroll upwards, with or without you. Dont fall beneath the screen!"; map5 = [[10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 10, 9, 9, 9, 10, 9, 9, 9, 10, 10, 9, 9, 9, 9, 9, 10, 9, 8, 8, 10, 8, 10], [9, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 11, 8, 8], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 2, 11, 8], [9, 0, 0, 0, 0, 0, 0, 5, 8, 10, 8, 8, 8, 8, 0, 0, 0, 5, 2, 3, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 2, 2, 2, 2, 2, 3, 2, 2, 11], [10, 0, 0, 0, 0, 0, 5, 3, 10, 8, 8, 2, 2, 8, 8, 10, 5, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 6, 0, 0, 0, 0, 5, 2, 2, 2, 3, 3, 2, 2, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 2, 2, 8, 3, 2, 2, 3, 11, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 0, 0, 0, 5, 2, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 2, 2, 3, 2, 11, 11, 8, 8, 8, 8, 8, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 3, 2, 11], [9, 0, 0, 0, 0, 3, 2, 2, 2, 2, 2, 2, 13, 11, 11, 8, 8, 10, 8, 10, 8, 8, 8, 10, 8, 10, 8, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 8, 8, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 8, 10, 8, 3, 2, 2, 3, 11, 11, 8, 8, 8, 8, 8, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 11, 8, 8, 8, 10, 8, 10, 8, 10, 8, 10, 8, 10, 2, 2, 2, 2, 11], [9, 0, 0, 0, 11, 8, 3, 3, 8, 2, 2, 3, 2, 11, 8, 8, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 11], [9, 0, 0, 0, 0, 0, 4, 2, 10, 8, 8, 2, 2, 8, 8, 10, 4, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 11], [9, 0, 0, 0, 0, 0, 0, 4, 8, 10, 8, 8, 8, 8, 0, 0, 0, 4, 2, 2, 11, 8, 8, 8, 8, 8, 10, 8, 10, 8, 10, 2, 2, 2, 7, 0, 0, 0, 0, 4, 2, 2, 3, 3, 2, 2, 2, 2, 2, 11], [10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 11, 8, 8, 8, 8, 10, 8, 10, 8, 10, 8, 2, 2, 2, 2, 7, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 2, 11, 8], [9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 11, 8, 8], [9, 10, 9, 9, 9, 10, 9, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 9, 10, 10, 9, 9, 9, 9, 8, 8, 10, 8, 10]]; mapbg5 = 2; map5name = "4. The Split"; map5char = {xtile:7, ytile:48}; map5unlocked = true; map5statement = "To advance to the next 5 levels you must beat 3 out of the 5 levels in this level set. If you run into a level that seems impossible, just skip it!\n\nYou can press esc at any time to pause the game. Press enter while the game is paused to exit to the level selection menu."; map6 = [[9, 10, 9, 10, 9, 9, 9, 9, 9, 10, 9, 12, 9, 10, 9, 9, 9, 9, 10, 9, 10, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 9, 9, 9, 9, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 9, 10], [10, 9, 3, 3, 3, 13, 9, 10, 3, 3, 3, 2, 3, 3, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 10, 9, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 6, 0, 0, 0, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 2, 3, 3, 2, 9, 10, 3, 3, 2, 3, 3, 3, 3, 3, 2, 3, 3, 3, 10, 9, 9, 12, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 3, 2, 3, 3, 3, 10, 0, 5, 14, 7, 0, 9, 3, 3, 3, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9], [9, 10, 3, 3, 3, 3, 10, 9, 3, 3, 9, 10, 3, 1, 9, 9, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 2, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 0, 2, 14, 2, 0, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 2, 10, 9, 3, 3, 10, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 10, 3, 3, 3, 3, 12, 9, 9, 10, 9, 9, 9, 10, 3, 3, 3, 9, 0, 2, 14, 2, 0, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 12, 9], [9, 9, 3, 3, 3, 2, 12, 9, 3, 3, 9, 12, 3, 3, 9, 9, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 3, 9, 12, 10, 9, 3, 2, 3, 3, 10, 6, 0, 4, 14, 6, 5, 9, 3, 3, 3, 9, 0, 4, 14, 6, 0, 9, 3, 3, 3, 12, 10, 9, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9], [10, 12, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 9, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 10, 9, 9, 9, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 3, 2, 3, 9, 7, 0, 0, 0, 5, 9, 3, 3, 3, 9, 5, 2, 7, 9, 3, 2, 3, 3, 3, 3, 3, 3, 1, 3, 3, 9, 9], [9, 9, 3, 3, 3, 3, 9, 9, 3, 3, 9, 9, 2, 3, 9, 10, 3, 3, 12, 0, 0, 10, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 9, 9, 10, 9, 9, 10, 3, 3, 3, 10, 2, 14, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 10], [9, 9, 3, 3, 2, 3, 9, 10, 3, 3, 9, 10, 3, 3, 10, 9, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 2, 3, 3, 3, 3, 10, 3, 3, 3, 3, 2, 3, 3, 2, 3, 3, 9, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 4, 2, 6, 9, 3, 3, 3, 9, 9, 10, 9, 12, 9, 9, 10, 9, 9], [9, 10, 3, 3, 1, 3, 10, 9, 2, 3, 9, 9, 3, 3, 9, 9, 2, 3, 10, 7, 5, 10, 3, 2, 3, 3, 3, 3, 9, 9, 9, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 12, 9, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 9, 10, 9, 9, 9, 3, 3, 3, 10, 6, 0, 5, 14, 7, 0, 4, 9, 10], [9, 9, 3, 2, 3, 3, 9, 9, 3, 3, 10, 9, 3, 3, 9, 12, 2, 3, 9, 14, 14, 9, 3, 3, 1, 3, 3, 3, 9, 10, 9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 7, 0, 4, 14, 6, 0, 5, 9, 9], [10, 9, 3, 3, 3, 3, 9, 9, 3, 2, 9, 9, 3, 3, 3, 3, 3, 3, 9, 6, 4, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 9, 9, 12, 9, 10, 9, 10, 9, 3, 3, 3, 1, 3, 2, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 9, 10, 9, 9, 10, 9, 9, 9, 10, 9], [9, 9, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 3, 2, 3, 2, 3, 3, 9, 0, 0, 9, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 2, 1, 3, 3, 9, 6, 0, 5, 14, 7, 4, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 6, 0, 4, 2, 2, 2, 3, 9, 12], [9, 9, 3, 3, 3, 3, 3, 3, 2, 3, 9, 9, 3, 3, 3, 3, 3, 3, 10, 7, 5, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 7, 0, 4, 14, 6, 5, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 7, 76, 5, 2, 2, 2, 3, 9, 10], [9, 10, 9, 9, 10, 12, 9, 10, 9, 9, 9, 10, 9, 10, 9, 12, 10, 9, 9, 9, 9, 9, 9, 10, 9, 10, 9, 9, 9, 12, 10, 9, 9, 10, 9, 9, 12, 9, 9, 10, 9, 9, 10, 9, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9, 12, 10, 9, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 9]]; mapbg6 = 2; map6name = "5. Windows"; map6char = {xtile:2, ytile:72}; map6unlocked = true; map7 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 1, 2, 2, 13, 11, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 2, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 14, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 14, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 11, 8, 2, 0, 1, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 14, 8, 2, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 2, 14, 8, 2, 0, 3, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 14, 8, 2, 0, 0, 3, 11, 8, 2, 0, 2, 14, 8, 2, 0, 0, 0, 0, 11, 8], [8, 1, 0, 0, 2, 11, 8, 2, 0, 0, 1, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 2, 11, 8, 2, 0, 0, 2, 11, 8, 2, 0, 2, 11, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 0, 0, 4, 2, 2, 6, 0, 0, 3, 14, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 0, 11, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 14, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 11, 8], [8, 2, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg7 = 2; map7name = "6. BZZZZZ"; map7char = {xtile:3, ytile:22}; map7statement = "Those buzz saws sure dont look nice. I would stay away from them if I were you!"; map8 = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9], [9, 3, 13, 9, 14, 3, 3, 3, 3, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 1, 2, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 2, 3, 3, 3, 3, 3, 1, 3, 9, 3, 3, 3, 3, 14, 9], [9, 2, 3, 9, 3, 2, 1, 3, 3, 14, 14, 14, 14, 14, 14, 3, 3, 3, 9, 9, 3, 2, 1, 14, 9], [9, 3, 3, 3, 3, 3, 2, 3, 3, 14, 9, 9, 9, 9, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 2, 3, 3, 3, 3, 3, 14, 9, 3, 4, 9, 14, 3, 3, 3, 9, 9, 6, 0, 4, 9, 9], [9, 3, 3, 3, 3, 9, 9, 9, 9, 9, 9, 0, 0, 9, 14, 2, 3, 3, 9, 9, 0, 0, 76, 9, 9], [9, 2, 3, 2, 1, 3, 3, 3, 3, 14, 9, 3, 5, 9, 14, 3, 3, 2, 9, 9, 7, 0, 5, 9, 9], [9, 1, 3, 3, 3, 3, 3, 3, 3, 14, 9, 9, 9, 9, 14, 3, 1, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 2, 1, 3, 14, 14, 14, 14, 14, 14, 3, 2, 3, 9, 9, 3, 3, 3, 14, 9], [9, 3, 3, 9, 3, 3, 3, 3, 2, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 3, 1, 3, 14, 9], [9, 3, 2, 9, 14, 3, 1, 3, 2, 1, 3, 3, 1, 3, 3, 2, 2, 3, 3, 3, 3, 2, 3, 14, 9], [9, 2, 3, 9, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 14, 9], [9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]; mapbg8 = 2; map8name = "7. Daredevil"; map8char = {xtile:7, ytile:17}; map9 = [[10, 9, 9, 10, 9, 12, 9, 9, 9, 10, 9, 9, 14, 14, 14, 14, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 9, 10, 12, 1, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 3, 2, 2, 2, 2, 1, 2], [9, 3, 2, 2, 1, 6, 0, 0, 0, 0, 0, 4, 2, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 2, 9, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 1, 2, 3, 2, 2, 2, 2, 2], [9, 2, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 3, 3, 2, 2, 2, 2, 7, 0, 0, 0, 0, 5, 2, 1, 2, 9, 10, 9, 9, 9, 9, 9, 2, 2, 2, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 9], [12, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 2, 2, 3, 2, 2, 7, 0, 5, 2, 2, 3, 2, 3, 10, 9, 12, 10, 9, 9, 10, 14, 14, 14, 9, 12, 9, 10, 9, 9, 9, 10, 9, 9, 10], [9, 2, 6, 9, 9, 10, 9, 10, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 2, 6, 0, 4, 6, 0, 0, 0, 0, 0, 5, 1, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 9, 9], [9, 6, 0, 10, 2, 2, 2, 12, 3, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 2, 14, 1, 2, 3, 14, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 9, 9], [10, 0, 5, 9, 2, 3, 1, 9, 10, 2, 1, 2, 7, 0, 0, 0, 0, 0, 0, 4, 14, 2, 3, 2, 14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 6, 2, 3, 2, 7, 0, 0, 0, 5, 2, 2, 10, 9], [9, 0, 2, 2, 2, 2, 13, 9, 9, 10, 9, 9, 12, 10, 9, 9, 10, 0, 0, 0, 14, 2, 2, 1, 14, 0, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 4, 2, 2, 2, 7, 0, 5, 2, 1, 3, 9, 9], [9, 0, 4, 9, 2, 2, 3, 10, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 5, 14, 3, 2, 3, 14, 0, 0, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 4, 2, 3, 2, 5, 2, 2, 3, 2, 9, 9], [9, 7, 0, 10, 3, 2, 2, 9, 2, 3, 2, 6, 0, 0, 0, 0, 0, 0, 0, 2, 14, 2, 2, 2, 14, 7, 0, 0, 0, 0, 5, 2, 3, 2, 6, 0, 0, 0, 0, 0, 4, 2, 1, 2, 2, 2, 2, 3, 9, 9], [9, 2, 7, 12, 9, 10, 9, 9, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 2, 7, 0, 0, 5, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 4, 2, 2, 3, 2, 2, 2, 10, 9], [10, 2, 2, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 2, 1, 2, 2, 6, 0, 4, 2, 2, 3, 2, 1, 10, 14, 14, 14, 10, 9, 9, 10, 9, 9, 9, 10, 9, 14, 14, 14, 9, 10, 9, 9, 9], [9, 2, 3, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 3, 2, 3, 2, 2, 6, 0, 0, 0, 0, 4, 2, 3, 2, 9, 2, 3, 2, 9, 9, 12, 9, 9, 10, 9, 9, 9, 2, 2, 2, 10, 9, 9, 10, 9], [12, 3, 1, 3, 2, 7, 0, 0, 0, 0, 0, 5, 2, 3, 2, 2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 2, 2, 2, 12, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 3], [10, 9, 9, 10, 9, 9, 9, 10, 9, 10, 9, 9, 14, 14, 14, 14, 10, 12, 9, 10, 9, 9, 9, 12, 9, 9, 9, 10, 9, 10, 3, 2, 2, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 1, 2, 2, 3, 1, 3, 2]]; mapbg9 = 2; map9name = "8. Zig Zag"; map9char = {xtile:7, ytile:47}; map10 = [[8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 2, 2, 3, 2, 2, 2, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9], [8, 0, 4, 2, 2, 2, 3, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 3, 1, 13, 10, 2, 2, 2, 2, 3, 2, 10, 2, 2, 3, 2, 6, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 4, 2, 1, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 10, 3, 1, 2, 2, 2, 2, 10, 2, 3, 2, 6, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 0, 0, 4, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 2, 10, 14, 14, 14, 14, 14, 14, 10, 3, 2, 6, 0, 0, 0, 0, 5, 11, 11, 8, 9], [8, 0, 0, 0, 0, 4, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 3, 25, 25, 25, 25, 25, 25, 25, 25, 2, 6, 5, 25, 8, 2, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 25, 14, 8, 2, 3, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 25, 14, 8, 2, 1, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 25, 14, 8, 2, 2, 11, 11, 8, 9], [8, 0, 0, 0, 0, 5, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 2, 25, 25, 25, 25, 25, 25, 25, 25, 3, 7, 4, 25, 8, 2, 3, 2, 11, 11, 8, 9], [8, 0, 0, 0, 5, 2, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 3, 10, 14, 14, 14, 14, 14, 14, 10, 2, 2, 7, 0, 0, 0, 0, 4, 11, 11, 8, 9], [8, 0, 0, 5, 2, 2, 2, 2, 3, 2, 2, 2, 2, 1, 2, 2, 3, 2, 2, 6, 10, 2, 3, 2, 2, 1, 2, 10, 2, 3, 2, 7, 0, 0, 0, 0, 11, 11, 8, 9], [8, 0, 5, 2, 2, 3, 2, 2, 2, 1, 2, 2, 2, 2, 3, 2, 2, 2, 6, 76, 10, 2, 2, 3, 2, 2, 2, 10, 1, 2, 2, 2, 7, 0, 0, 0, 11, 11, 8, 9], [8, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 8, 10, 3, 2, 2, 2, 2, 3, 10, 8, 11, 11, 11, 11, 11, 11, 11, 11, 8, 8, 9]]; mapbg10 = 2; map10name = "9. Damage Control"; map10char = {xtile:7, ytile:35}; map10statement = "Those platforms sure don't look stable. Be careful!"; map11 = [[14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14], [14, 25, 25, 25, 25, 25, 25, 2, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 6, 0, 0, 0, 0, 0, 4, 3, 25, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 12, 14], [14, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 1, 2, 3, 3, 3, 1, 2, 3, 3, 3, 25, 1, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 5, 11, 7, 0, 0, 5, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 3, 3, 3, 3, 3, 14], [14, 0, 0, 13, 11, 2, 2, 2, 2, 25, 3, 3, 3, 3, 25, 25, 3, 3, 3, 2, 3, 3, 3, 12, 14], [14, 0, 0, 4, 11, 6, 0, 0, 4, 25, 3, 2, 3, 3, 25, 25, 3, 3, 2, 3, 3, 3, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 1, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 2, 3, 14], [14, 0, 0, 0, 0, 0, 0, 0, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 14], [14, 7, 0, 0, 0, 0, 0, 5, 3, 25, 25, 25, 3, 2, 3, 3, 3, 3, 3, 2, 2, 3, 3, 12, 14], [14, 25, 25, 25, 25, 25, 25, 3, 3, 25, 25, 25, 3, 3, 25, 25, 25, 25, 25, 3, 3, 3, 3, 12, 14], [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]]; mapbg11 = 2; map11name = "10. Break King"; map11char = {xtile:7, ytile:22}; map12 = [[8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 8, 2, 2, 13, 11, 8, 8, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8, 8, 2, 3, 1, 2, 11, 8], [8, 2, 6, 4, 2, 11, 8, 2, 6, 0, 0, 0, 0, 0, 4, 3, 11, 8, 2, 6, 0, 0, 4, 11, 8], [8, 2, 0, 0, 2, 24, 8, 2, 0, 0, 5, 2, 2, 7, 0, 2, 11, 8, 3, 0, 0, 0, 0, 11, 8], [8, 2, 0, 5, 2, 24, 8, 1, 0, 0, 2, 11, 8, 2, 0, 3, 24, 8, 2, 0, 0, 0, 0, 11, 8], [8, 2, 5, 2, 2, 24, 8, 2, 0, 0, 2, 11, 8, 2, 5, 1, 24, 8, 2, 0, 0, 0, 5, 11, 8], [8, 2, 2, 2, 2, 24, 8, 2, 0, 0, 3, 24, 8, 2, 2, 2, 24, 8, 3, 7, 0, 5, 2, 24, 8], [8, 2, 4, 2, 2, 24, 8, 2, 0, 5, 2, 24, 8, 2, 2, 3, 24, 8, 2, 2, 5, 2, 2, 24, 8], [8, 2, 0, 4, 2, 24, 8, 2, 5, 2, 3, 24, 8, 2, 2, 2, 24, 8, 2, 2, 2, 2, 2, 24, 8], [8, 1, 0, 0, 2, 24, 8, 2, 2, 2, 1, 24, 8, 2, 4, 2, 24, 8, 2, 2, 6, 2, 2, 24, 8], [8, 2, 7, 0, 2, 11, 8, 2, 2, 2, 2, 24, 8, 2, 0, 2, 11, 8, 2, 6, 0, 4, 2, 24, 8], [8, 2, 6, 0, 4, 2, 2, 6, 0, 4, 3, 24, 8, 2, 0, 4, 2, 2, 6, 0, 0, 0, 4, 24, 8], [8, 2, 7, 0, 0, 0, 0, 0, 0, 5, 2, 24, 8, 2, 7, 0, 0, 0, 0, 0, 0, 0, 5, 24, 8], [8, 8, 2, 3, 2, 2, 3, 2, 1, 2, 2, 11, 8, 8, 2, 2, 2, 1, 2, 2, 2, 2, 2, 11, 8], [8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8]]; mapbg12 = 2; map12name = "11. Toasty Memories"; map12char = {xtile:2, ytile:22}; map13 = [[9, 12, 10, 9, 9, 9, 9, 10, 9, 9, 10, 9, 9, 10, 9, 10, 9, 9, 9, 9, 9, 9, 9, 10, 10], [9, 9, 9, 10, 9, 10, 15, 9, 10, 7, 3, 3, 3, 2, 3, 0, 3, 15, 9, 10, 3, 0, 3, 9, 9], [9, 10, 3, 3, 4, 7, 76, 9, 3, 4, 3, 2, 1, 3, 3, 0, 3, 3, 9, 9, 3, 7, 3, 10, 9], [9, 9, 3, 3, 0, 3, 7, 9, 2, 0, 3, 3, 3, 3, 3, 7, 3, 2, 10, 9, 2, 4, 10, 9, 9], [10, 9, 3, 3, 0, 3, 3, 10, 3, 0, 3, 9, 9, 10, 3, 4, 3, 3, 9, 9, 3, 0, 3, 9, 10], [9, 9, 2, 3, 7, 3, 13, 9, 3, 0, 3, 3, 10, 9, 3, 0, 3, 3, 12, 10, 3, 0, 2, 10, 9], [9, 9, 3, 3, 4, 3, 3, 9, 3, 7, 3, 3, 9, 9, 3, 0, 2, 1, 9, 9, 3, 7, 3, 10, 9], [9, 10, 3, 3, 0, 3, 3, 9, 3, 4, 2, 3, 9, 10, 3, 0, 3, 2, 9, 9, 3, 4, 1, 9, 9], [9, 9, 3, 3, 7, 3, 1, 10, 2, 0, 3, 3, 9, 9, 3, 7, 3, 3, 10, 9, 2, 0, 3, 12, 10], [10, 9, 1, 3, 4, 3, 3, 9, 3, 0, 3, 2, 9, 9, 3, 4, 3, 3, 9, 10, 3, 0, 2, 9, 9], [9, 9, 3, 3, 0, 3, 9, 10, 3, 0, 3, 3, 10, 12, 3, 0, 3, 9, 9, 9, 3, 0, 3, 10, 9], [12, 9, 3, 3, 7, 3, 3, 3, 3, 7, 3, 3, 9, 10, 3, 0, 2, 3, 2, 1, 3, 7, 3, 9, 9], [9, 10, 3, 3, 4, 3, 3, 2, 3, 4, 3, 3, 9, 9, 3, 7, 3, 1, 3, 3, 2, 4, 3, 9, 9], [9, 9, 10, 3, 0, 2, 3, 3, 3, 0, 3, 16, 9, 9, 10, 4, 3, 3, 2, 3, 3, 0, 16, 9, 10], [10, 9, 9, 9, 9, 10, 9, 9, 9, 10, 9, 9, 10, 9, 9, 12, 9, 10, 9, 9, 10, 9, 9, 10, 9]]; mapbg13 = 2; map13name = "12. The Buzz Cut"; map13char = {xtile:1, ytile:21}; map13statement = "Be careful not to be hit by projectiles!"; map14 = [[8, 8, 8, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 1, 2, 2, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 2, 2, 3, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 8], [8, 2, 2, 2, 2, 3, 2, 1, 2, 2, 3, 2, 2, 2, 3, 2, 2, 3, 2, 1, 2, 3, 2, 2, 8], [8, 4, 2, 2, 2, 2, 3, 2, 3, 1, 2, 2, 2, 2, 3, 1, 2, 2, 3, 2, 2, 2, 1, 2, 8], [8, 0, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 8], [8, 0, 0, 4, 2, 25, 2, 25, 2, 25, 2, 25, 2, 25, 25, 2, 25, 25, 25, 2, 25, 25, 25, 25, 8], [8, 0, 0, 0, 8, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 8], [8, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 13, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 8], [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8], [8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 8, 16, 8, 8, 8, 8, 8, 16, 8, 8, 8, 16, 8, 8]]; mapbg14 = 2; map14name = "13. Gemini"; map14char = {xtile:3, ytile:23}; map15 = [[12, 10, 12, 10, 8, 12, 12, 10, 12, 12, 10, 8, 8, 8, 8, 8, 8, 12, 10, 12, 12, 10, 12, 12, 10], [12, 3, 13, 12, 12, 10, 2, 6, 5, 23, 9, 8, 8, 8, 8, 8, 12, 10, 2, 2, 2, 3, 2, 10, 9], [10, 2, 3, 12, 12, 2, 3, 2, 2, 24, 12, 8, 8, 12, 12, 10, 2, 2, 3, 7, 0, 4, 2, 12, 12], [12, 4, 2, 10, 12, 2, 6, 0, 4, 23, 10, 12, 10, 12, 2, 2, 3, 2, 2, 6, 0, 5, 2, 12, 10], [12, 0, 0, 0, 0, 0, 0, 0, 5, 24, 12, 12, 2, 2, 2, 6, 0, 0, 0, 0, 5, 2, 24, 12, 12], [10, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 6, 0, 0, 0, 0, 0, 0, 5, 2, 23, 12, 10, 8], [12, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 5, 2, 24, 12, 12, 12, 8], [12, 7, 0, 0, 0, 0, 0, 24, 9, 6, 4, 7, 5, 7, 5, 2, 3, 2, 3, 2, 23, 10, 12, 8, 8], [12, 6, 0, 0, 0, 0, 0, 4, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 23, 12, 12, 12, 8, 8, 8], [10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 4, 2, 24, 10, 12, 8, 8, 8, 8, 8], [12, 0, 0, 5, 2, 7, 0, 0, 0, 5, 6, 4, 7, 5, 7, 5, 2, 23, 12, 10, 12, 10, 8, 8, 8], [12, 0, 5, 23, 12, 9, 7, 0, 5, 6, 0, 0, 4, 6, 4, 2, 3, 2, 2, 24, 12, 12, 12, 8, 8], [10, 5, 3, 2, 2, 12, 10, 12, 2, 0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 2, 23, 10, 12, 10, 8], [12, 3, 2, 6, 0, 76, 12, 12, 12, 9, 12, 12, 10, 12, 0, 0, 0, 0, 0, 4, 2, 2, 2, 12, 8], [10, 12, 9, 10, 12, 12, 12, 10, 8, 8, 8, 8, 8, 12, 10, 12, 12, 12, 12, 12, 10, 12, 12, 10, 12]]; mapbg15 = 2; map15name = "14. Cliffhanger"; map15char = {xtile:1, ytile:22}; map16 = [[0, 0, 0, 0, 0, 0, 0, 11, 8, 10, 12, 15, 10, 9, 10, 9, 10, 9, 10, 10, 12, 10, 10, 10, 15, 9, 10, 10, 9, 10, 9, 10, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 9, 10, 12, 9, 10, 12, 10, 9, 9, 10, 10, 10, 12, 10, 9, 10, 9, 10, 35, 35, 35, 35, 35, 35, 10, 10, 9, 12, 9, 10, 10, 10, 9, 10, 12, 9, 10, 10, 12, 35, 10, 10, 9, 10, 10, 10, 10, 9, 10, 12, 35], [0, 0, 0, 0, 0, 0, 0, 0, 4, 3, 3, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 9, 9, 9, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 10, 35, 10, 3, 3, 3, 10, 12, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 1, 9, 3, 2, 3, 1, 3, 3, 2, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 12, 3, 3, 3, 3, 3, 25, 3, 3, 2, 1, 3, 3, 3, 10, 35, 9, 3, 2, 3, 12, 10, 3, 2, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 0, 5, 3, 2, 3, 10, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 12, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 10, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35, 10, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 12, 9, 3, 3, 2, 3, 2, 3, 9, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 25, 25, 12, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 1, 3, 3, 2, 2, 3, 3, 2, 3, 3, 9, 10, 10, 3, 3, 3, 10, 9, 3, 3, 2, 9, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 3, 3, 3, 1, 3, 3, 12, 3, 3, 2, 2, 2, 2, 3, 3, 3, 3, 1, 3, 3, 3, 2, 3, 3, 1, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 10, 10, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 1, 3, 10, 3, 3, 2, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 3, 3, 10, 10, 10, 10, 10, 9, 3, 3, 3, 2, 3, 9, 9, 10, 9, 9, 10, 3, 3, 2, 3, 3, 3, 3, 1, 3, 10, 10, 3, 3, 3, 12, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 9, 12, 35, 35, 35, 35, 9, 9, 3, 3, 3, 2, 3, 3, 3, 3, 9, 12, 2, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 2, 3, 1, 3, 12, 3, 1, 3, 3, 3, 3, 9, 3, 3, 3, 2, 3, 3, 3, 25, 14, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 25, 14, 10, 3, 3, 3, 1, 3, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 3, 3, 3, 3, 3, 2, 3, 3, 10, 10, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 9, 3, 3, 3, 3, 3, 10, 9, 3, 3, 2, 2, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 1, 3, 25, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 10, 3, 3, 25, 3, 3, 3, 3, 3, 10, 9, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 2, 3, 9, 10, 3, 3, 3, 3, 2, 9, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 25, 14, 3, 3, 3, 3, 2, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3, 2, 3, 3, 3, 3, 25, 14, 9, 3, 1, 3, 3, 3, 25, 3, 3, 3, 3, 25, 3, 2, 3, 3, 12, 35, 35, 35, 35, 35, 35, 9, 3, 3, 9, 12, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 0, 11, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 10, 3, 2, 3, 3, 3, 2, 2, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 25, 14, 10, 3, 2, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 3, 1, 2, 9, 35, 35, 35, 35, 35, 35, 10, 2, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 10, 35], [0, 0, 0, 0, 0, 0, 5, 11, 3, 3, 3, 3, 3, 3, 1, 3, 3, 3, 9, 3, 3, 3, 3, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 25, 14, 9, 3, 3, 3, 2, 3, 25, 3, 3, 2, 3, 3, 3, 3, 3, 3, 9, 35, 35, 35, 35, 35, 35, 9, 1, 3, 10, 35, 10, 3, 3, 2, 1, 3, 3, 3, 2, 10, 35], [0, 0, 0, 0, 0, 5, 13, 11, 8, 3, 3, 3, 2, 3, 3, 3, 3, 3, 9, 3, 2, 3, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 14, 3, 3, 3, 3, 3, 3, 3, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 14, 9, 12, 3, 3, 3, 3, 25, 3, 3, 3, 1, 3, 3, 3, 3, 3, 10, 35, 35, 35, 35, 35, 35, 9, 3, 3, 10, 35, 10, 3, 3, 3, 3, 3, 3, 3, 3, 12, 35], [0, 0, 0, 0, 5, 1, 11, 11, 8, 10, 9, 10, 10, 12, 10, 10, 10, 16, 10, 9, 12, 10, 9, 10, 10, 9, 10, 9, 10, 14, 14, 14, 14, 14, 14, 9, 12, 10, 9, 12, 9, 10, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 10, 12, 9, 10, 10, 10, 10, 10, 12, 9, 10, 9, 10, 10, 10, 10, 9, 10, 35, 35, 35, 35, 35, 35, 12, 10, 10, 9, 35, 10, 10, 10, 10, 9, 12, 10, 10, 10, 10, 35]]; mapbg16 = 2; map16name = "15. What We Learned"; map16char = {xtile:7, ytile:97}; map17name = "Chapter 2 - The Factory"; map17unlocked = true; map17title = true; map18 = [[34, 26, 27, 28, 38, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 26, 27, 28, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [34, 35, 35, 40, 27, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35, 35, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 27, 26, 27, 27, 27, 26, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 41, 35, 27, 34, 26, 27, 27, 27, 26, 27, 34], [0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 34, 27, 27, 27, 34, 27, 27, 27, 26, 27, 27, 39], [0, 0, 0, 0, 34, 35, 35, 35, 35, 41, 35, 35, 27, 34, 27, 27, 26, 34, 27, 27, 26, 33, 48, 48, 49], [0, 0, 0, 0, 27, 26, 34, 27, 27, 26, 27, 27, 26, 34, 27, 26, 27, 34, 27, 26, 27, 27, 27, 27, 39], [0, 0, 0, 0, 26, 27, 34, 27, 26, 27, 27, 26, 27, 34, 26, 27, 27, 34, 26, 27, 27, 27, 27, 26, 49], [0, 0, 0, 0, 34, 27, 34, 26, 27, 34, 35, 35, 35, 35, 27, 27, 27, 33, 48, 48, 33, 27, 26, 34, 39], [0, 0, 0, 0, 34, 27, 34, 27, 27, 39, 49, 49, 49, 34, 27, 27, 26, 27, 27, 27, 27, 26, 27, 34, 49], [0, 0, 0, 0, 34, 26, 27, 27, 26, 39, 49, 49, 49, 34, 27, 26, 27, 27, 27, 27, 26, 27, 27, 27, 39], [0, 0, 0, 0, 34, 27, 27, 26, 27, 39, 49, 49, 49, 34, 26, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39]]; mapbg18 = 3; map18name = "1. Got Salt?"; map18char = {xtile:1, ytile:23}; map18comic = ["secondcomicone", "secondcomictwo", "secondcomicthree"]; map19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 27, 26, 27, 26, 34, 27, 27, 27, 38, 34, 39, 49], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35, 35, 35, 35, 27, 34, 27, 27, 27, 26, 50, 39, 49], [32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [27, 32, 0, 0, 0, 0, 0, 0, 30, 26, 27, 26, 27, 39, 49, 34, 27, 33, 48, 48, 33, 27, 50, 39, 49], [26, 27, 27, 26, 27, 27, 27, 27, 26, 27, 26, 27, 37, 49, 49, 34, 27, 34, 27, 26, 27, 27, 50, 49, 49], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 49, 49, 34, 27, 34, 26, 27, 27, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 37, 49, 49, 34, 26, 34, 27, 27, 26, 27, 50, 39, 49], [26, 28, 26, 28, 27, 28, 27, 28, 26, 28, 27, 27, 27, 39, 49, 34, 27, 34, 27, 26, 33, 48, 48, 49, 49], [48, 48, 48, 48, 48, 33, 27, 26, 27, 27, 27, 26, 27, 39, 49, 34, 27, 34, 26, 27, 27, 27, 50, 39, 49], [27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 26, 27, 27, 39, 49, 34, 26, 34, 27, 27, 27, 26, 50, 39, 49], [26, 27, 27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 39, 49, 34, 27, 34, 27, 27, 26, 27, 50, 39, 49], [27, 28, 27, 28, 26, 28, 27, 28, 27, 33, 48, 48, 48, 49, 49, 34, 27, 33, 48, 48, 33, 26, 50, 39, 49], [27, 27, 27, 26, 27, 27, 27, 26, 27, 27, 27, 27, 27, 39, 49, 34, 26, 27, 26, 26, 27, 27, 50, 39, 49], [27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 35, 35, 35, 35, 35, 35, 50, 39, 49]]; mapbg19 = 3; map19name = "2. Dive Right In"; map19char = {xtile:14, ytile:0}; map20 = [[49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [49, 33, 32, 30, 28, 27, 27, 27, 27, 32, 0, 0, 30, 26, 27, 28, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 30, 27, 27, 35, 28, 27, 32, 0, 0, 27, 27, 28, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 35, 35, 27, 28, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 27, 26, 38, 35, 27, 0, 0, 0, 0, 31, 27, 27, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 27, 27, 26, 27, 39], [49, 33, 31, 27, 27, 35, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 35, 35, 27, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 35, 35, 35, 27, 27, 27, 39], [49, 33, 0, 31, 27, 27, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 26, 28, 27, 0, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 0, 30, 27, 35, 27, 27, 26, 27, 27, 27, 27, 27, 26, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 27, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 26, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 35, 35, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 32, 0, 0, 31, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 30, 35, 27, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 26, 27, 27, 26, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 34], [49, 33, 0, 0, 0, 0, 0, 0, 30, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 35, 35, 0, 0, 0, 30, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 39], [49, 33, 0, 0, 0, 0, 0, 0, 27, 26, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 30, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 33, 32, 0, 0, 0, 0, 0, 31, 27, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 26, 27, 35, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 35, 27, 27, 27, 26, 27, 27, 26, 27, 27, 39], [49, 33, 32, 76, 0, 0, 0, 0, 0, 31, 27, 26, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [49, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg20 = 3; map20name = "3. Salt Falls"; map20char = {xtile:7, ytile:48}; mapscroll20 = 0; map21 = [[33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 36], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 39], [33, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 30, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49, 49, 49], [33, 27, 27, 27, 32, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49], [33, 27, 27, 32, 0, 0, 0, 0, 31, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49, 49, 49, 49], [33, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39], [33, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 36], [33, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg21 = 3; map21name = "4. Flying Meat"; map21char = {xtile:2, ytile:23}; map21statement = "See a jump too high for you to make on your own? Not a problem if there's a vertical treadmill nearby!"; map22 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49], [35, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 26, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 27, 49], [35, 27, 27, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 35, 27, 32, 0, 0, 0, 0, 0, 0, 18, 18, 27, 32, 0, 0, 0, 0, 0, 18, 18, 43, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 27, 28, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 28, 36], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 36], [33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 36], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 37, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49], [35, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 28, 27, 26, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 28, 27, 27, 28, 27, 27, 27, 27, 27, 39, 35, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 18, 18, 32, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 43, 43, 43, 27, 27, 39, 35, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 32, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 27, 38, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 35, 27, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49]]; mapbg22 = 3; map22name = "5. Salted Meat"; map22char = {xtile:6, ytile:48}; map23 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 4, 2, 3, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 4, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 4, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 4, 11], [0, 0, 0, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 34], [0, 0, 29, 34, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 48, 48, 48, 48, 48, 48, 48, 33, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 34, 27, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 27, 28, 34], [0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 38, 34, 33, 48, 48, 48, 48, 33, 43, 18, 18, 33, 48, 33, 27, 33, 48, 48, 33, 18, 18, 18, 18, 18, 18, 27, 27, 27, 27, 27, 33, 48, 48, 48, 48, 48, 33, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 31, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 5, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 5, 2, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 5, 2, 3, 11], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 0, 0, 0, 76, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 0, 5, 2, 3, 2, 11]]; mapbg23 = 3; map23name = "6. Shafted Meat"; map23char = {xtile:1, ytile:48}; mapscroll23 = 0; map24 = [[0, 5, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 26, 37, 27, 27, 27, 27, 27, 30, 32, 27, 27, 27, 35], [0, 24, 35, 32, 30, 27, 27, 28, 50, 27, 27, 31, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 35], [0, 24, 35, 27, 27, 27, 27, 27, 50, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35], [0, 4, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 23, 35, 35, 35, 35, 35, 27, 35], [0, 0, 0, 0, 0, 0, 4, 23, 37, 0, 0, 0, 0, 0, 0, 0, 5, 24, 11, 8, 9, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 24, 37, 0, 0, 0, 0, 0, 0, 5, 3, 23, 11, 8, 1, 2, 3, 13, 35], [0, 0, 0, 0, 0, 0, 0, 4, 6, 0, 0, 0, 0, 0, 5, 3, 2, 3, 11, 8, 2, 3, 3, 3, 35], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 24, 11, 8, 1, 3, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 5, 7, 0, 0, 0, 0, 0, 4, 3, 3, 24, 11, 8, 2, 2, 3, 23, 35], [0, 0, 0, 0, 0, 0, 0, 23, 37, 0, 0, 0, 0, 0, 0, 4, 3, 3, 11, 8, 1, 3, 2, 3, 35], [0, 0, 0, 0, 0, 0, 5, 24, 37, 0, 0, 0, 0, 0, 0, 0, 4, 23, 11, 8, 9, 3, 3, 3, 35], [0, 0, 35, 50, 50, 50, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35], [0, 5, 35, 27, 27, 27, 27, 27, 50, 32, 30, 27, 27, 27, 27, 27, 27, 24, 37, 27, 27, 27, 27, 27, 35], [0, 24, 35, 27, 28, 27, 27, 28, 50, 30, 27, 27, 27, 28, 27, 27, 27, 28, 31, 27, 28, 27, 27, 24, 35], [0, 23, 35, 32, 31, 27, 27, 27, 50, 27, 27, 24, 37, 27, 32, 27, 27, 30, 27, 27, 27, 27, 27, 24, 35]]; mapbg24 = 3; map24name = "7. Twin Towers"; map24char = {xtile:2, ytile:23}; map25 = [[35, 35, 45, 45, 45, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 34], [35, 26, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34, 35, 26, 26, 26, 34], [35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 45, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 45, 35, 27, 28, 27, 34], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 20, 35, 27, 28, 27, 20, 35, 27, 28, 27, 34, 35, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 27, 27, 27, 28, 27, 20, 35, 27, 28, 27, 27, 27, 27, 28, 27, 45], [35, 27, 28, 27, 45, 35, 27, 28, 27, 26, 26, 27, 28, 27, 20, 35, 27, 28, 27, 26, 26, 27, 28, 27, 45], [35, 26, 26, 38, 34, 35, 27, 26, 26, 26, 26, 26, 26, 26, 20, 35, 26, 26, 26, 26, 26, 26, 26, 26, 34], [35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg25 = 3; map25name = "8. The Gimp Maker"; map25char = {xtile:1, ytile:23}; map25statement = "Your best bet is to run on that machinery when it's not activated"; map26 = [[0, 0, 0, 0, 31, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 0, 0, 0, 30, 27, 32, 0, 0, 0, 30, 27, 34], [0, 0, 0, 0, 0, 0, 0, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 34], [0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 32, 0, 0, 0, 0, 31, 27, 32, 30, 27, 27, 39], [0, 0, 0, 0, 0, 30, 27, 32, 30, 27, 27, 27, 32, 0, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 39], [48, 42, 42, 48, 48, 33, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 33, 27, 28, 27, 27, 28, 27, 39], [0, 0, 0, 0, 30, 37, 32, 29, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 30, 31, 37, 27, 27, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 34], [32, 29, 30, 32, 76, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39], [34, 35, 35, 35, 35, 37, 35, 35, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 28, 27, 27, 28, 27, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [34, 27, 33, 48, 33, 35, 35, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 35, 18, 18, 18, 18, 34], [34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 38, 34], [34, 44, 44, 44, 44, 19, 35, 35, 19, 19, 19, 19, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34]]; mapbg26 = 3; map26name = "9. Bipolar"; map26char = {xtile:1, ytile:23}; map27 = [[0, 26, 34, 35, 40, 35, 34, 27, 27, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 3, 2, 12, 12, 3, 23], [0, 31, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 2, 2, 3, 2, 2, 24], [0, 26, 27, 27, 27, 37, 34, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 1, 3, 2, 2, 2, 23], [0, 30, 37, 34, 27, 37, 27, 28, 37, 0, 0, 37, 0, 0, 0, 4, 25, 25, 2, 2, 2, 3, 2, 2, 24], [0, 26, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 3, 12, 25, 25, 25, 12, 24], [0, 31, 37, 34, 27, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 3, 12, 2, 2, 12, 23], [0, 26, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 5, 25, 3, 2, 24, 12, 3, 2, 12, 2], [0, 30, 37, 27, 28, 37, 27, 28, 37, 0, 0, 0, 0, 0, 0, 25, 25, 25, 25, 12, 12, 2, 3, 2, 13], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 4, 25, 2, 2, 24, 12, 3, 2, 12, 2], [0, 31, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 2, 2, 1, 12, 2, 2, 12, 24], [0, 26, 37, 27, 28, 37, 34, 27, 37, 0, 0, 0, 0, 0, 0, 0, 25, 25, 2, 12, 25, 25, 25, 12, 24], [0, 30, 37, 34, 27, 37, 34, 27, 37, 0, 0, 37, 0, 0, 0, 5, 25, 25, 2, 2, 2, 3, 2, 2, 23], [0, 26, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 35, 35, 27, 11, 8, 25, 2, 2, 2, 3, 1, 2, 24], [0, 31, 37, 34, 27, 27, 27, 27, 37, 0, 0, 34, 27, 27, 28, 11, 8, 8, 2, 3, 2, 2, 2, 3, 24], [29, 26, 34, 35, 35, 35, 35, 41, 35, 0, 0, 34, 27, 27, 27, 11, 8, 8, 8, 2, 1, 12, 12, 2, 23]]; mapbg27 = 3; map27name = "10. OMG FIRE SALE"; map27char = {xtile:14, ytile:1}; map28 = [[0, 0, 0, 31, 27, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 34], [0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34], [0, 0, 0, 0, 0, 27, 27, 31, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 27, 28, 27, 39, 49], [0, 0, 0, 0, 0, 30, 27, 30, 32, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 49, 49], [0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 39, 49, 48, 48, 48, 48, 48, 49, 49, 49, 49, 49, 49], [0, 0, 0, 39, 48, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 31, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 31, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49, 49, 49, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 39, 48, 48, 48, 49, 49, 49, 49, 49], [0, 0, 0, 0, 0, 27, 27, 30, 30, 27, 32, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 49, 49], [0, 0, 0, 0, 0, 39, 27, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 49, 48, 48, 48, 49, 49, 49], [0, 0, 0, 0, 0, 39, 48, 48, 48, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49], [0, 0, 0, 0, 0, 31, 27, 27, 39, 49, 49, 49, 48, 48, 48, 49, 27, 27, 27, 27, 27, 38, 34, 49, 49], [0, 0, 0, 0, 0, 76, 34, 49, 49, 49, 49, 49, 49, 27, 27, 27, 27, 27, 27, 27, 27, 27, 34, 49, 49]]; mapbg28 = 3; map28name = "11. White Gold"; map28char = {xtile:1, ytile:23}; map29 = [[35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34], [35, 27, 28, 33, 27, 31, 27, 29, 27, 0, 0, 0, 0, 0, 31, 27, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 29, 29, 31, 27, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 0, 27, 32, 0, 0, 0, 0, 0, 27, 27, 32, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 27, 32, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 27, 29, 27, 27, 28, 34], [35, 27, 28, 33, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 30, 32, 0, 0, 0, 0, 30, 27, 27, 27, 27, 28, 34], [35, 26, 28, 26, 0, 0, 0, 0, 0, 0, 29, 26, 46, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 34], [35, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 31, 27, 32, 0, 0, 0, 31, 27, 27, 27, 27, 27, 28, 34], [35, 27, 38, 33, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 33, 27, 28, 34], [35, 27, 28, 27, 32, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 33, 0, 0, 0, 0, 30, 27, 27, 28, 34], [35, 27, 28, 27, 27, 0, 0, 30, 27, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 30, 27, 27, 27, 28, 34], [35, 27, 28, 27, 30, 27, 32, 27, 27, 32, 0, 0, 0, 0, 30, 27, 0, 0, 29, 27, 31, 27, 27, 28, 34], [35, 27, 28, 33, 27, 32, 0, 31, 27, 0, 0, 0, 0, 30, 27, 27, 32, 0, 0, 31, 27, 33, 27, 28, 34], [35, 35, 35, 33, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 33, 35, 35, 34]]; mapbg29 = 3; map29name = "12. Kaboom!"; map29char = {xtile:1, ytile:23}; map29statement = "Be careful, it looks like the factory missile defenses have been activated..."; map30 = [[35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 46, 27, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 31, 27, 31, 32, 0, 27, 32, 0, 31, 27, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 28, 35, 35, 35], [35, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 0, 0, 31, 37, 0, 0, 31, 27, 0, 0, 31, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 31, 32, 31, 27, 0, 0, 31, 27, 32, 0, 31, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 28, 35, 35, 35], [35, 27, 27, 27, 38, 37, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 35, 35, 35], [35, 27, 32, 0, 0, 37, 0, 0, 0, 27, 32, 0, 31, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 27, 0, 0, 31, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 0, 0, 30, 37, 32, 0, 0, 27, 0, 0, 30, 27, 32, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 31, 27, 0, 31, 0, 27, 0, 0, 0, 27, 31, 32, 0, 27, 31, 32, 0, 27, 0, 0, 0, 27, 0, 0, 0, 27, 0, 0, 31, 33, 28, 35, 35, 35], [35, 27, 32, 0, 30, 27, 0, 0, 30, 27, 0, 0, 0, 27, 32, 0, 0, 27, 0, 0, 0, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 27, 32, 0, 30, 27, 0, 0, 0, 27, 0, 0, 30, 33, 28, 35, 35, 35], [35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 27, 46, 27, 27, 27, 27, 27, 27, 33, 28, 35, 35, 35], [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg30 = 3; map30name = "13. The Grid"; map30char = {xtile:13, ytile:46}; map31 = [[26, 26, 26, 26, 26, 11, 8, 10, 12, 12, 10, 12, 12, 3, 3, 6, 0, 4, 3, 2, 3, 3, 2, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 40, 10, 12, 10, 12, 3, 12, 10, 12, 10, 40, 48, 48, 33, 10, 3, 12], [27, 28, 34, 32, 31, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 2, 12], [27, 27, 34, 0, 0, 4, 25, 3, 3, 3, 3, 3, 3, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 1, 2, 3, 25, 3, 2, 2, 3, 1, 2, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 3, 6, 4, 3, 3, 3, 25, 3, 3, 3, 2, 3, 3, 25, 3, 3, 1, 12], [27, 38, 34, 0, 0, 0, 25, 3, 0, 0, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 0, 0, 0, 25, 3, 7, 5, 3, 3, 3, 25, 3, 2, 3, 3, 3, 3, 25, 3, 3, 3, 12], [27, 27, 34, 0, 0, 0, 25, 3, 3, 3, 3, 3, 2, 25, 3, 3, 3, 3, 2, 3, 25, 3, 2, 3, 12], [27, 28, 34, 0, 0, 0, 25, 2, 3, 3, 2, 3, 3, 25, 2, 3, 1, 3, 3, 3, 25, 3, 2, 3, 12], [27, 27, 34, 0, 0, 5, 25, 1, 3, 3, 3, 3, 3, 25, 3, 3, 3, 3, 2, 3, 25, 3, 3, 2, 12], [27, 28, 34, 32, 30, 11, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 12, 3, 3, 12], [27, 27, 34, 28, 27, 11, 8, 12, 46, 12, 10, 10, 10, 3, 12, 10, 12, 10, 47, 48, 48, 33, 12, 3, 12], [26, 26, 26, 26, 26, 11, 8, 12, 10, 12, 12, 10, 12, 1, 3, 7, 76, 5, 3, 3, 1, 3, 3, 2, 12]]; mapbg31 = 3; map31name = "14. Breakout"; map31char = {xtile:7, ytile:23}; map32 = [[35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 40, 34, 35, 40, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 31, 45, 31, 27, 27, 0, 0, 45, 34, 35, 32, 0, 31, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 29, 27, 27, 32, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 31, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 0, 29, 34, 32, 0, 0, 29, 27, 0, 30, 34, 27, 32, 0, 0, 0, 0, 0, 30, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 38, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 30, 34, 27, 27, 27, 27, 27, 27, 27, 34, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 27, 27, 28, 27, 27, 27, 28, 27, 27, 28, 27, 45, 35, 27, 27, 28, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 35, 32, 0, 0, 0, 0, 0, 0, 29, 31, 34, 0, 0, 0, 0, 27, 32, 31, 34, 27, 32, 0, 0, 0, 0, 0, 31, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 35, 35, 35], [35, 35, 35, 35, 27, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 34, 35, 27, 27, 28, 27, 34, 45, 45, 45, 45, 45, 45, 45, 45, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 45, 45, 0, 0, 0, 0, 0, 0, 0, 45, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 34, 35, 27, 27, 27, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 27, 35, 35, 35], [35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 34, 0, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 27, 0, 0, 0, 0, 0, 0, 45, 34, 32, 30, 27, 39, 49, 35, 27, 34, 35, 27, 35, 26, 26, 35, 27, 35, 26, 26, 26, 35, 27, 27, 27, 27, 27, 27, 27, 28, 27, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 27, 35, 35, 35], [35, 35, 35, 35, 32, 0, 0, 0, 0, 30, 45, 29, 27, 27, 32, 0, 45, 34, 35, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 45, 34, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 35, 35, 35, 35, 27, 35, 35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 27, 27, 27, 27, 27, 27, 45, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 39, 49, 35, 27, 34, 35, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 45, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35], [35, 35, 35, 35, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49, 49, 35, 41, 34, 35, 35, 35, 35, 35, 35, 41, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 34, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]]; mapbg32 = 3; map32name = "15. Aw come on..."; map32char = {xtile:7, ytile:71}; map33name = "Chapter 3 - Hell"; map33unlocked = true; map33title = true; map34 = [[53, 59, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 60, 60, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 60, 59, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 53, 53, 52, 53, 53, 53, 64, 73], [53, 61, 60, 61, 53, 52, 53, 53, 53, 56, 0, 0, 0, 0, 0, 54, 70, 74, 74, 74, 74, 74, 74, 64, 73], [53, 60, 59, 60, 53, 53, 56, 0, 0, 0, 55, 57, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 64, 73], [53, 60, 61, 52, 53, 0, 0, 55, 52, 57, 54, 60, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 64, 73], [54, 60, 53, 53, 56, 0, 0, 60, 60, 56, 0, 54, 56, 0, 0, 0, 0, 0, 0, 55, 53, 53, 63, 58, 73], [0, 59, 56, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 62, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 54, 64, 60, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 59, 74, 74, 74, 74, 74, 74, 74, 64, 73], [0, 0, 0, 0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 52, 53, 64, 73], [0, 0, 0, 0, 0, 70, 55, 60, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 76, 0, 54, 53, 52, 64, 73], [53, 57, 0, 55, 53, 61, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 57, 0, 0, 0, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 62, 59, 74, 60, 59, 62, 74, 64, 73]]; mapbg34 = 4; map34name = "1. Easy Peasy"; map34char = {xtile:1, ytile:0}; map34comic = ["thirdcomicone", "thirdcomictwo", "thirdcomicthree"]; map35 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [53, 53, 53, 56, 76, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 61, 68, 51, 53, 53, 53, 59, 73], [56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 52, 60, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 53, 64, 73], [0, 0, 0, 0, 55, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 53, 53, 53, 53, 73, 73], [0, 0, 0, 0, 61, 53, 53, 59, 53, 53, 52, 53, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73], [0, 0, 0, 0, 54, 56, 0, 0, 0, 54, 53, 51, 52, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 52, 64, 73], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64, 73], [57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 64, 73], [53, 53, 51, 53, 57, 0, 0, 55, 52, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 51, 53, 60, 73], [53, 52, 60, 53, 53, 51, 53, 53, 61, 74, 74, 74, 74, 74, 74, 74, 74, 59, 62, 53, 53, 52, 53, 60, 73], [53, 53, 59, 53, 53, 53, 52, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 51, 53, 53, 64, 73], [53, 63, 61, 61, 53, 53, 51, 53, 53, 53, 53, 52, 53, 53, 53, 53, 53, 53, 53, 53, 52, 53, 53, 64, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 68, 68, 68, 43, 43, 43, 43, 43, 43, 74, 74, 73, 73]]; mapbg35 = 4; map35name = "2. Lava Awareness"; map35char = {xtile:2, ytile:22}; map36 = [[61, 61, 61, 60, 61, 61, 59, 61, 58, 61, 60, 61, 60, 61, 61, 61, 60, 60, 60, 61, 58, 61, 61, 61, 60, 61, 59, 60, 61, 59, 61, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 60, 60, 61, 60, 61, 61, 61, 61, 60], [61, 63, 60, 53, 51, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 51, 53, 53, 53, 53, 53, 51, 53, 61, 61, 53, 53, 51, 53, 52, 53, 53, 53, 53, 60, 60, 60, 61, 61, 59, 60, 60, 60, 60], [61, 53, 59, 53, 53, 53, 53, 52, 53, 53, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 53, 52, 53, 52, 53, 53, 53, 53, 62, 61, 53, 52, 53, 53, 53, 53, 53, 52, 53, 61, 60, 60, 61, 61, 62, 61, 61, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 58, 59, 53, 53, 53, 51, 53, 64, 73, 60, 60, 60, 61, 53, 53, 59, 60, 61, 61, 59, 53, 61, 60, 51, 53, 61, 61, 61, 59, 60, 53, 53, 60, 60, 60, 60, 60, 60, 61, 60, 61, 60], [61, 53, 60, 53, 53, 53, 51, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 60, 61, 61, 60, 53, 61, 58, 61, 60, 60, 53, 61, 61, 53, 53, 61, 60, 60, 58, 61, 53, 51, 52, 53, 60, 61, 60, 60, 61, 61, 60, 60], [61, 53, 58, 53, 53, 53, 53, 53, 64, 62, 53, 53, 53, 53, 53, 64, 73, 60, 60, 60, 62, 59, 53, 61, 53, 53, 51, 53, 53, 60, 59, 53, 51, 53, 53, 60, 60, 61, 53, 52, 53, 53, 60, 61, 53, 53, 61, 60, 60, 60], [61, 53, 60, 53, 53, 52, 53, 53, 64, 61, 53, 52, 53, 53, 53, 64, 73, 61, 60, 60, 60, 60, 52, 59, 53, 53, 53, 53, 53, 61, 61, 61, 61, 61, 52, 60, 60, 60, 61, 61, 61, 52, 60, 61, 51, 53, 59, 60, 60, 60], [59, 53, 61, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 52, 53, 64, 73, 60, 60, 61, 60, 60, 53, 61, 53, 53, 59, 61, 58, 61, 60, 61, 61, 61, 52, 60, 60, 61, 61, 61, 61, 52, 60, 60, 53, 53, 61, 61, 60, 61], [61, 53, 60, 53, 53, 53, 52, 53, 64, 60, 53, 53, 53, 53, 53, 64, 73, 60, 61, 60, 61, 60, 53, 61, 53, 51, 61, 58, 61, 60, 61, 61, 61, 61, 52, 60, 60, 60, 53, 53, 53, 52, 60, 61, 52, 53, 60, 60, 61, 60], [61, 53, 61, 53, 51, 53, 53, 53, 64, 58, 53, 51, 53, 53, 53, 64, 73, 61, 60, 60, 60, 61, 53, 60, 53, 53, 53, 53, 53, 53, 53, 53, 52, 52, 53, 60, 60, 59, 51, 53, 52, 53, 60, 61, 53, 53, 60, 61, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 53, 59, 60, 61, 59, 61, 60, 61, 53, 61, 53, 53, 53, 51, 53, 53, 53, 53, 53, 53, 52, 60, 60, 61, 52, 53, 59, 61, 60, 61, 52, 53, 60, 61, 60, 60], [60, 52, 53, 53, 52, 53, 53, 53, 64, 61, 53, 52, 53, 53, 53, 52, 53, 53, 53, 53, 52, 53, 53, 61, 61, 61, 59, 61, 60, 61, 61, 61, 60, 60, 60, 60, 60, 60, 53, 53, 60, 61, 61, 60, 53, 53, 60, 59, 60, 60], [61, 53, 53, 53, 53, 53, 53, 53, 64, 60, 53, 53, 53, 53, 51, 53, 51, 53, 52, 53, 53, 53, 53, 59, 60, 60, 61, 60, 60, 61, 60, 60, 61, 61, 61, 60, 60, 61, 53, 51, 53, 53, 53, 53, 53, 51, 60, 61, 60, 60], [61, 60, 60, 60, 61, 58, 60, 60, 60, 59, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 60, 61, 61, 60, 61, 60, 60, 61, 61, 61, 60, 60, 60, 60, 61, 53, 53, 52, 53, 53, 53, 53, 53, 60, 58, 60, 60], [61, 58, 61, 59, 61, 61, 61, 60, 60, 61, 60, 61, 60, 61, 59, 61, 60, 58, 61, 61, 61, 61, 61, 61, 58, 61, 61, 60, 61, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 58, 61, 59, 60, 61, 61, 59, 61, 60, 60]]; mapbg36 = 4; map36name = "3. Speed Demon"; map36char = {xtile:8, ytile:45}; mapscroll36 = 2; map37 = [[51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60], [53, 51, 51, 53, 51, 56, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 52, 51, 51, 64, 73], [51, 60, 51, 52, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 54, 51, 52, 53, 64, 73], [52, 60, 51, 52, 51, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 51, 64, 73], [51, 60, 52, 51, 51, 56, 0, 0, 0, 0, 0, 55, 51, 53, 51, 51, 53, 51, 51, 51, 51, 53, 51, 64, 73], [53, 60, 53, 56, 0, 0, 0, 0, 0, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [51, 60, 51, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 51, 51, 51, 51, 51, 51, 51, 53, 51, 52, 64, 73], [51, 60, 51, 51, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 51, 53, 64, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 0, 0, 0, 0, 0, 55, 51, 64, 73], [51, 60, 51, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 51, 64, 73], [52, 60, 51, 56, 0, 0, 0, 0, 0, 55, 51, 52, 51, 51, 53, 52, 51, 53, 51, 51, 51, 51, 51, 64, 73], [51, 60, 57, 0, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 51, 64, 73], [52, 60, 51, 57, 0, 55, 51, 52, 51, 51, 52, 51, 53, 51, 51, 51, 53, 51, 51, 53, 51, 52, 63, 60, 73], [51, 60, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 60, 60]]; mapbg37 = 4; map37name = "3. Going Down"; map37char = {xtile:14, ytile:0}; map38 = [[60, 60, 60, 61, 62, 65, 58, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 61, 60], [60, 54, 63, 65, 60, 54, 61, 60, 61, 60, 59, 53, 56, 0, 0, 52, 60, 60, 60, 60, 60, 61, 59, 60, 60], [60, 57, 54, 53, 61, 55, 60, 60, 60, 60, 60, 56, 0, 0, 0, 54, 60, 60, 60, 60, 60, 61, 60, 60, 60], [60, 52, 55, 53, 59, 53, 60, 59, 60, 61, 60, 0, 0, 60, 61, 0, 60, 61, 59, 60, 60, 61, 60, 61, 60], [61, 56, 54, 53, 60, 54, 60, 60, 60, 60, 60, 0, 55, 61, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [60, 0, 0, 54, 60, 0, 60, 61, 60, 60, 60, 0, 52, 60, 61, 53, 60, 60, 60, 61, 60, 60, 60, 60, 60], [60, 0, 0, 55, 60, 0, 54, 52, 53, 56, 0, 0, 54, 60, 60, 56, 54, 53, 56, 0, 54, 53, 53, 53, 61], [60, 0, 0, 53, 60, 0, 0, 54, 56, 0, 0, 0, 55, 60, 60, 0, 0, 0, 0, 0, 0, 54, 52, 53, 60], [61, 0, 0, 54, 60, 0, 0, 0, 0, 0, 0, 55, 53, 61, 60, 55, 57, 0, 0, 55, 53, 57, 53, 52, 61], [59, 57, 0, 0, 60, 55, 60, 60, 60, 60, 60, 60, 60, 60, 60, 53, 61, 60, 60, 60, 60, 60, 60, 60, 60], [60, 53, 0, 0, 60, 53, 61, 60, 61, 60, 60, 60, 61, 60, 61, 54, 60, 60, 61, 60, 60, 61, 61, 59, 60], [60, 56, 0, 58, 60, 54, 59, 60, 60, 60, 60, 61, 60, 60, 60, 55, 60, 61, 60, 60, 60, 60, 60, 60, 60], [61, 0, 0, 0, 0, 55, 60, 60, 60, 60, 60, 60, 61, 60, 59, 56, 60, 60, 60, 60, 61, 60, 60, 60, 60], [61, 0, 0, 55, 52, 53, 60, 60, 60, 61, 60, 60, 60, 60, 61, 55, 60, 60, 60, 60, 60, 60, 61, 60, 60], [61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 60, 61, 60, 60, 62, 66, 58, 60, 61, 59, 60, 60, 60, 60, 60]]; mapbg38 = 4; map38name = "5. THE BURNING"; map38char = {xtile:7, ytile:23}; map39 = [[61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61], [61, 60, 53, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 60, 61], [61, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 61], [61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 55, 53, 53, 53, 73, 73, 57, 0, 0, 0, 0, 55, 53, 53, 53, 61], [61, 53, 56, 0, 0, 0, 0, 0, 55, 53, 52, 53, 53, 73, 53, 53, 57, 0, 55, 53, 53, 51, 52, 53, 61], [61, 51, 53, 53, 57, 55, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 53, 52, 53, 53, 51, 61], [61, 53, 53, 52, 53, 53, 53, 52, 51, 53, 64, 73, 73, 73, 73, 73, 73, 74, 74, 74, 74, 74, 74, 74, 73], [61, 53, 53, 51, 56, 54, 53, 53, 53, 53, 53, 53, 71, 73, 71, 53, 73, 53, 53, 51, 52, 53, 53, 63, 61], [61, 53, 57, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 73, 53, 53, 56, 0, 54, 53, 53, 51, 53, 53, 61], [61, 52, 53, 53, 60, 0, 0, 0, 0, 54, 53, 53, 53, 73, 73, 56, 0, 0, 0, 0, 54, 53, 53, 52, 61], [61, 51, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 54, 53, 61], [61, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 61], [61, 60, 51, 52, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 60, 61], [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]]; mapbg39 = 4; map39name = "6. Posession"; map39char = {xtile:6, ytile:23}; map40 = [[0, 54, 52, 63, 60, 59, 60, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 64, 60, 0, 0, 55, 53, 53, 60], [0, 0, 54, 53, 59, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 59, 61, 0, 0, 53, 53, 52, 59], [0, 0, 0, 0, 64, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 60, 0, 0, 0, 54, 53, 61], [67, 67, 67, 67, 64, 61, 0, 0, 0, 0, 0, 61, 60, 0, 0, 55, 53, 60, 59, 0, 0, 0, 0, 54, 60], [0, 0, 0, 55, 64, 60, 0, 0, 0, 0, 55, 60, 59, 0, 0, 53, 53, 64, 61, 0, 0, 0, 0, 55, 64], [0, 0, 55, 53, 64, 61, 0, 0, 0, 55, 53, 64, 61, 0, 0, 54, 53, 64, 61, 0, 0, 0, 55, 53, 64], [0, 0, 53, 52, 64, 61, 0, 0, 0, 53, 52, 64, 61, 0, 0, 0, 54, 64, 60, 0, 0, 0, 52, 53, 64], [0, 0, 0, 54, 64, 60, 0, 0, 0, 54, 53, 64, 60, 67, 67, 67, 67, 64, 61, 0, 0, 0, 54, 64, 73], [0, 0, 55, 53, 64, 61, 0, 0, 0, 0, 54, 64, 61, 0, 0, 0, 0, 64, 61, 67, 67, 67, 67, 64, 73], [0, 55, 53, 52, 64, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 64, 61, 0, 0, 0, 60, 73, 73], [0, 53, 53, 52, 60, 61, 0, 0, 0, 0, 0, 64, 61, 0, 0, 0, 0, 61, 60, 0, 0, 55, 59, 73, 73], [0, 0, 54, 53, 61, 60, 67, 67, 67, 67, 67, 64, 60, 0, 0, 0, 0, 0, 0, 0, 55, 53, 60, 73, 73], [0, 0, 0, 54, 60, 61, 76, 61, 0, 0, 55, 64, 61, 0, 0, 0, 0, 0, 0, 52, 53, 52, 64, 73, 73], [0, 0, 0, 0, 60, 60, 60, 60, 0, 55, 53, 61, 61, 0, 0, 0, 0, 0, 0, 54, 53, 53, 64, 73, 73], [0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 52, 60, 59, 60, 61, 59, 60, 61, 61, 61, 59, 61, 61, 61, 61]]; mapbg40 = 4; map40name = "7. Touchy Feely"; map40char = {xtile:1, ytile:23}; map41 = [[51, 61, 52, 63, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [51, 60, 51, 56, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [52, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [51, 59, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 52, 51, 64], [51, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 60, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [51, 61, 51, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [51, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 64], [52, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 51, 64], [51, 61, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 51, 52, 64], [51, 61, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 51, 64], [51, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 64], [60, 59, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 64], [61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 64]]; mapbg41 = 4; map41name = "8. Slippery Slope"; map41char = {xtile:0, ytile:0}; map42 = [[60, 60, 59, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60], [60, 63, 52, 51, 53, 53, 53, 53, 53, 53, 51, 53, 52, 53, 53, 53, 51, 53, 53, 53, 51, 52, 53, 53, 61], [60, 60, 60, 61, 60, 60, 59, 60, 60, 61, 60, 60, 60, 59, 60, 60, 61, 60, 60, 60, 60, 60, 60, 56, 61], [60, 61, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 51, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 52, 53, 51, 53, 57, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 67, 60], [59, 53, 53, 53, 52, 53, 57, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 60, 67, 67, 67, 67, 61], [71, 53, 53, 53, 53, 51, 53, 53, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 53, 53, 53, 52, 53, 56, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60, 61], [60, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 67, 67, 67, 60, 67, 67, 67, 67, 67, 67, 67, 67, 60], [61, 53, 51, 53, 53, 56, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 67, 60], [60, 61, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 67, 61, 67, 67, 67, 67, 67, 67, 67, 71, 67, 76, 60], [60, 60, 60, 60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 61, 60, 60, 61, 60, 60, 61, 60, 60, 60]]; mapbg42 = 4; map42name = "9. 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Long Dong Demon"; map44char = {xtile:3, ytile:46}; mapscroll44 = 2; map45 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35], [28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 35, 28, 34], [27, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 27, 28, 34], [30, 0, 0, 0, 0, 30, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 35, 35, 35, 35], [32, 0, 0, 30, 34, 35, 35, 35, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 68, 68, 68, 68, 68, 73], [0, 0, 29, 31, 27, 27, 27, 27, 34, 27, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 31, 27, 27, 73], [27, 32, 0, 0, 34, 28, 28, 28, 34, 28, 27, 32, 0, 0, 0, 0, 0, 30, 28, 0, 30, 27, 30, 27, 73], [31, 0, 0, 30, 34, 27, 27, 27, 34, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 30, 27, 34, 35, 35, 27, 34, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 35, 35], [31, 28, 32, 0, 0, 0, 30, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 28, 34], [27, 0, 0, 0, 55, 64, 74, 74, 35, 35, 32, 0, 0, 0, 0, 0, 0, 0, 0, 30, 27, 34, 35, 27, 34], [35, 35, 74, 74, 74, 73, 56, 76, 54, 64, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 35, 28, 34], [38, 34, 28, 32, 0, 0, 0, 0, 0, 0, 0, 0, 31, 43, 68, 68, 68, 68, 68, 68, 68, 43, 35, 27, 34], [28, 27, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 27, 27, 28, 34], [35, 35, 35, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 35, 35, 35, 35]]; mapbg45 = 4; map45name = "12. Hell House"; map45char = {xtile:1, ytile:23}; map46 = [[60, 61, 61, 60, 59, 60, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60, 61, 60, 60, 61, 60, 60, 60, 60, 61], [71, 53, 53, 53, 60, 53, 0, 0, 55, 53, 53, 53, 60, 53, 53, 52, 53, 57, 0, 0, 0, 55, 59, 53, 60], [60, 0, 0, 54, 53, 56, 0, 0, 53, 60, 52, 0, 60, 56, 0, 53, 60, 53, 53, 53, 53, 53, 61, 53, 60], [71, 0, 0, 0, 0, 0, 0, 0, 53, 59, 53, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 54, 52, 56, 61], [60, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 60, 0, 60], [71, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 53, 53, 52, 53, 57, 0, 55, 53, 57, 60], [60, 53, 53, 61, 53, 52, 53, 53, 57, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 52, 60, 53, 61], [71, 0, 54, 53, 56, 0, 53, 61, 53, 0, 0, 0, 0, 0, 0, 0, 0, 53, 60, 53, 0, 54, 53, 56, 60], [59, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 59, 0, 60], [71, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 61], [60, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 55, 53, 57, 0, 0, 53, 60, 53, 60], [71, 0, 0, 0, 54, 53, 56, 0, 0, 53, 60, 53, 53, 53, 52, 53, 53, 60, 53, 53, 53, 53, 53, 56, 60], [60, 55, 53, 52, 53, 53, 57, 0, 0, 54, 53, 56, 0, 0, 0, 53, 59, 53, 56, 0, 0, 0, 0, 0, 61], [71, 53, 60, 53, 63, 59, 53, 0, 0, 0, 0, 0, 0, 0, 0, 54, 61, 56, 0, 0, 0, 0, 0, 55, 60], [60, 61, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 59, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60]]; mapbg46 = 4; map46name = "13. Six Six Six"; map46char = {xtile:1, ytile:23}; map47 = [[60, 60, 60, 61, 60, 61, 60, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 61, 60, 60, 60, 61, 60, 59], [60, 27, 29, 30, 31, 28, 27, 31, 0, 0, 0, 27, 31, 64, 61, 27, 29, 27, 0, 0, 30, 28, 27, 31, 58], [60, 32, 31, 27, 26, 27, 32, 0, 30, 27, 0, 0, 0, 64, 59, 30, 27, 27, 31, 27, 27, 27, 0, 0, 64], [60, 30, 27, 28, 27, 30, 26, 27, 27, 0, 0, 30, 27, 64, 61, 27, 27, 28, 27, 28, 27, 31, 0, 30, 64], [61, 0, 30, 26, 60, 59, 42, 50, 42, 50, 42, 50, 50, 64, 61, 26, 27, 0, 30, 27, 0, 27, 32, 27, 64], [60, 30, 27, 32, 60, 60, 27, 31, 27, 26, 0, 0, 0, 64, 61, 31, 0, 30, 27, 27, 28, 0, 0, 31, 64], [60, 28, 31, 0, 64, 60, 27, 0, 30, 27, 32, 0, 29, 64, 61, 50, 50, 42, 50, 50, 42, 50, 42, 50, 64], [60, 27, 32, 0, 64, 60, 26, 27, 27, 28, 27, 27, 32, 64, 59, 27, 28, 27, 32, 27, 27, 0, 0, 27, 64], [60, 31, 0, 31, 64, 60, 32, 31, 0, 27, 0, 0, 0, 64, 61, 28, 32, 0, 0, 0, 31, 26, 0, 30, 64], [61, 42, 42, 50, 64, 58, 27, 27, 0, 30, 27, 0, 0, 64, 58, 27, 0, 30, 0, 0, 0, 0, 0, 27, 64], [60, 42, 42, 42, 64, 60, 50, 42, 50, 42, 50, 50, 42, 61, 61, 50, 50, 42, 50, 42, 50, 50, 50, 50, 64], [60, 29, 27, 32, 64, 59, 27, 32, 30, 27, 27, 27, 27, 27, 30, 27, 27, 32, 0, 0, 27, 27, 32, 29, 64], [60, 26, 32, 0, 60, 60, 27, 26, 27, 0, 31, 27, 28, 26, 27, 28, 32, 0, 27, 30, 28, 0, 0, 0, 64], [61, 30, 27, 63, 60, 60, 27, 31, 0, 27, 0, 30, 27, 26, 27, 30, 0, 0, 31, 27, 27, 0, 31, 30, 64], [60, 60, 60, 60, 59, 60, 60, 60, 60, 60, 61, 60, 60, 61, 59, 60, 61, 60, 60, 59, 60, 60, 60, 61, 60]]; mapbg47 = 4; map47name = "14. Backlit"; map47char = {xtile:1, ytile:23}; map48 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73], [0, 0, 0, 0, 0, 76, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 68, 68, 68, 68, 68, 56, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 64], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0, 0, 0, 64], [55, 53, 57, 0, 0, 0, 53, 73, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 73, 53, 53, 53, 53, 53, 53, 53, 53, 64], [53, 63, 53, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 64], [54, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 68, 68, 68, 68, 68, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 64], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73]]; mapbg48 = 4; map48name = "15. SATANICA!"; map48char = {xtile:2, ytile:60}; mapscroll48 = 0; map49 = [[60, 60, 60, 60, 60, 61, 59, 60, 60, 60, 59, 60, 60, 60, 59, 60, 60, 60, 60, 60, 60, 61, 60, 60, 59], [60, 59, 3, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 59, 60], [60, 1, 3, 2, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 55, 64], [61, 3, 3, 1, 3, 3, 7, 0, 0, 0, 5, 60, 60, 60, 0, 0, 53, 51, 51, 53, 51, 53, 53, 53, 64], [60, 2, 3, 3, 3, 1, 3, 7, 0, 5, 24, 60, 24, 59, 0, 0, 0, 53, 0, 0, 0, 0, 0, 5, 64], [60, 3, 2, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 7, 0, 0, 0, 0, 0, 0, 0, 5, 2, 64], [60, 2, 3, 60, 60, 60, 59, 60, 60, 60, 60, 59, 24, 60, 59, 60, 60, 0, 0, 0, 0, 5, 24, 60, 64], [60, 3, 2, 3, 3, 3, 1, 3, 2, 3, 3, 3, 1, 3, 3, 13, 60, 0, 0, 0, 0, 3, 23, 60, 64], [60, 3, 3, 60, 59, 60, 60, 60, 60, 60, 60, 60, 24, 60, 60, 60, 59, 0, 0, 0, 0, 4, 24, 60, 64], [60, 3, 1, 3, 3, 3, 3, 3, 2, 3, 23, 60, 23, 60, 6, 0, 0, 0, 0, 0, 0, 0, 4, 3, 64], [60, 3, 3, 3, 3, 2, 3, 6, 0, 4, 24, 59, 24, 60, 0, 0, 0, 53, 0, 0, 0, 0, 0, 4, 64], [60, 3, 3, 1, 3, 3, 6, 0, 0, 0, 4, 60, 60, 59, 0, 0, 53, 51, 53, 51, 53, 53, 51, 53, 64], [61, 3, 3, 3, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 54, 64], [60, 59, 2, 3, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 60, 59], [59, 60, 60, 60, 60, 60, 59, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 61, 60, 60, 61, 60, 60, 60, 59]]; mapbg49 = 4; map49name = "16. Final Destination"; map49final = true; map49char = {xtile:7, ytile:17}; map50name = "Expert Chapter"; map50unlocked = true; map50title = true; map51 = [[60, 60, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 60, 60, 60, 60, 60, 65, 60, 60, 51, 51, 56, 63, 60], [31, 33, 27, 27, 27, 33, 27, 27, 34, 30, 35, 27, 27, 27, 35, 27, 27, 31, 50, 34, 51, 56, 0, 54, 64], [0, 33, 32, 37, 31, 33, 30, 27, 50, 27, 35, 31, 28, 27, 35, 30, 28, 32, 76, 34, 56, 0, 0, 55, 64], [0, 42, 0, 37, 29, 37, 31, 27, 42, 28, 35, 32, 30, 35, 35, 27, 30, 27, 42, 34, 0, 0, 0, 51, 64], [0, 42, 0, 37, 0, 37, 0, 31, 50, 29, 50, 27, 27, 27, 50, 27, 31, 32, 50, 34, 0, 0, 55, 51, 64], [0, 37, 0, 42, 0, 42, 0, 30, 50, 31, 50, 29, 27, 32, 42, 27, 0, 27, 35, 34, 0, 55, 51, 51, 64], [0, 37, 0, 42, 0, 37, 0, 0, 42, 27, 42, 27, 30, 31, 50, 32, 27, 32, 50, 34, 55, 51, 51, 51, 60], [29, 37, 32, 37, 0, 37, 0, 30, 50, 27, 50, 27, 32, 0, 50, 31, 27, 27, 50, 0, 51, 51, 51, 51, 60], [0, 37, 0, 37, 0, 37, 31, 27, 50, 27, 50, 31, 31, 27, 50, 27, 28, 30, 50, 34, 54, 51, 51, 51, 60], [0, 37, 0, 37, 32, 37, 0, 31, 42, 30, 50, 27, 30, 28, 35, 27, 31, 27, 50, 34, 0, 54, 51, 51, 64], [0, 37, 0, 37, 0, 37, 0, 0, 42, 27, 50, 27, 27, 27, 42, 0, 0, 31, 50, 34, 0, 0, 54, 51, 64], [0, 37, 29, 37, 0, 37, 0, 30, 42, 35, 35, 32, 31, 30, 50, 31, 27, 35, 35, 34, 0, 0, 0, 51, 64], [0, 42, 0, 33, 0, 42, 30, 27, 50, 30, 35, 27, 0, 27, 50, 30, 32, 27, 50, 34, 57, 0, 0, 54, 64], [0, 0, 30, 33, 30, 28, 27, 27, 34, 27, 0, 31, 27, 27, 35, 32, 0, 29, 50, 34, 51, 57, 0, 0, 64], [60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 60, 66, 60, 60, 60, 60, 60, 60, 51, 51, 57, 0, 64]]; mapbg51 = 4; map51name = "1. Urban Decay"; map51char = {xtile:2, ytile:0}; map52 = [[26, 26, 39, 36, 35, 38, 37, 32, 0, 31, 27, 31, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 0, 0, 30, 32, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 30, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 34], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 50, 42, 50, 42, 50, 39, 34, 27, 27, 33, 48, 34, 35, 35, 34], [26, 26, 39, 36, 35, 27, 37, 31, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 27, 30, 27, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [26, 26, 39, 36, 35, 27, 37, 27, 0, 34, 30, 32, 27, 27, 27, 39, 34, 27, 27, 27, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 27, 28, 27, 39, 34, 32, 27, 31, 27, 27, 27, 27, 39], [26, 26, 39, 36, 35, 27, 34, 35, 0, 34, 27, 27, 31, 27, 27, 39, 34, 27, 27, 0, 32, 27, 27, 27, 39], [35, 35, 35, 35, 35, 27, 34, 35, 0, 34, 27, 30, 0, 28, 27, 39, 34, 27, 28, 27, 28, 27, 28, 27, 39], [27, 27, 27, 27, 27, 27, 34, 35, 0, 34, 27, 27, 27, 27, 27, 39, 34, 27, 27, 27, 27, 31, 27, 27, 39], [28, 34, 35, 35, 35, 27, 34, 35, 0, 34, 27, 27, 33, 35, 35, 35, 34, 50, 50, 50, 42, 42, 50, 50, 39], [27, 34, 35, 35, 35, 41, 34, 35, 0, 34, 27, 27, 27, 27, 27, 27, 27, 27, 31, 27, 27, 27, 27, 27, 39], [31, 34, 35, 35, 35, 35, 35, 35, 0, 34, 31, 27, 27, 28, 27, 28, 27, 27, 28, 27, 28, 27, 28, 27, 39], [0, 0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 32, 0, 27, 27, 27, 32, 27, 27, 27, 27, 27, 27, 27, 39]]; mapbg52 = 3; map52name = "2. Wills Dissolve"; map52char = {xtile:1, ytile:23}; map53 = [[0, 54, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 65, 61, 61, 61, 61, 61, 61, 65, 61, 61, 61, 61, 61, 61, 61, 61, 61], [0, 0, 54, 53, 61, 60, 60, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 60, 53, 53, 56, 54, 53, 53, 60, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 53, 68, 68, 68, 68, 68, 68, 53, 51, 51, 53, 51, 51, 51, 51, 53, 53, 51, 53, 53, 64, 61, 60, 60, 60, 60, 60, 61, 60, 60, 60, 60, 60, 60, 60, 61, 53, 53, 53, 53, 53, 53, 53, 70, 60, 61, 53, 53, 56, 0, 0, 54, 53, 53, 61, 61, 0, 0, 0, 54, 53, 53, 64], [0, 0, 0, 54, 61, 61, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, 53, 56, 0, 0, 53, 53, 60, 60, 60, 60, 60, 60, 0, 0, 0, 0, 0, 0, 54, 53, 53, 53, 53, 53, 53, 56, 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61, 53, 53, 57, 0, 0, 0, 0, 0, 55, 53, 53, 64], [0, 55, 53, 53, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 60, 60, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 60, 61, 61, 61, 61, 61, 61, 61, 61, 60, 60, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 64]]; mapbg53 = 4; map53name = "3. My Neighbor Satan"; map53char = {xtile:1, ytile:93}; mapscroll53 = 0; map54 = [[74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73], [74, 74, 53, 53, 53, 51, 53, 52, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 54, 53, 53, 61, 59, 73, 73], [53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 60, 61, 73], [74, 74, 74, 74, 74, 74, 74, 53, 56, 54, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 59, 73], [53, 51, 52, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 73, 59, 60, 73], [53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 53, 51, 73, 60, 59, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 67, 74, 74, 74, 73, 61, 59, 73], [53, 53, 53, 51, 53, 53, 53, 53, 53, 56, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 53, 73, 60, 60, 73], [53, 51, 53, 56, 0, 0, 0, 76, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 53, 73, 61, 60, 73], [53, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 73, 60, 60, 73], [53, 53, 53, 53, 53, 51, 53, 53, 53, 53, 53, 57, 0, 0, 0, 0, 0, 0, 0, 55, 51, 73, 61, 60, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 67, 0, 0, 67, 0, 55, 53, 63, 61, 59, 73, 73], [74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 74, 73, 73, 73, 73]]; mapbg54 = 2; map54name = "4. A Simple Jump"; map54char = {xtile:1, ytile:20}; map55 = [[1, 1, 1, 1, 1, 1, 3, 3, 14, 14, 3, 3, 14, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 3, 14, 3, 3, 3, 3, 7, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 3, 14, 4, 3, 3, 3, 3, 3, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 3, 14, 6, 0, 3, 3, 3, 3, 3, 7, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1, 1], [1, 1, 3, 3, 14, 6, 0, 0, 4, 3, 3, 3, 3, 3, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1, 1], [1, 3, 3, 14, 6, 0, 0, 0, 0, 3, 3, 3, 3, 3, 7, 0, 0, 4, 14, 3, 3, 3, 1, 1, 1], [3, 3, 14, 6, 0, 0, 0, 0, 0, 4, 14, 3, 3, 3, 3, 0, 0, 0, 4, 14, 3, 3, 3, 1, 1], [3, 14, 6, 0, 0, 0, 0, 0, 5, 14, 3, 14, 3, 3, 3, 7, 0, 0, 0, 4, 14, 3, 3, 3, 1], [14, 6, 0, 0, 76, 0, 0, 5, 14, 3, 3, 3, 14, 3, 3, 3, 0, 0, 0, 0, 4, 14, 3, 3, 3], [3, 7, 0, 0, 0, 0, 5, 14, 3, 3, 1, 3, 3, 14, 3, 3, 7, 0, 0, 0, 0, 4, 14, 3, 3], [3, 3, 7, 0, 0, 5, 14, 3, 3, 1, 1, 1, 3, 3, 14, 3, 3, 0, 0, 0, 0, 5, 3, 10, 9], [1, 3, 3, 7, 5, 14, 3, 3, 1, 1, 1, 1, 1, 3, 3, 14, 3, 7, 0, 0, 5, 3, 3, 9, 9], [1, 1, 3, 3, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 3, 0, 5, 3, 3, 3, 13, 9], [1, 1, 1, 14, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 5, 3, 3, 3, 1, 10, 9], [1, 1, 10, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 14, 1, 1, 1, 10, 9, 10]]; mapbg55 = 2; map55name = "5. No Touching"; map55char = {xtile:14, ytile:1}; map56 = [[35, 35, 35, 37, 35, 35, 40, 37, 35, 35, 40, 37, 35, 35, 35, 35, 35, 33, 48, 49, 49, 49, 49, 49, 49], [32, 0, 76, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 30, 37, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 0, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 34, 49, 49, 49, 49, 49], [31, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 38, 34, 49, 49, 49, 49, 49], [0, 30, 27, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 34, 49, 49, 49, 49, 49], [0, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [32, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [0, 30, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 31, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 32, 0, 0, 27, 28, 39, 49, 49, 49, 49, 49], [27, 31, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 28, 37, 27, 30, 27, 27, 28, 39, 49, 49, 49, 49, 49], [30, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [27, 27, 28, 27, 28, 37, 28, 27, 28, 37, 28, 27, 28, 37, 27, 27, 27, 27, 28, 39, 49, 49, 49, 49, 49], [35, 35, 35, 35, 41, 35, 35, 35, 35, 37, 35, 35, 41, 37, 33, 48, 48, 48, 48, 39, 49, 49, 49, 49, 49]]; mapbg56 = 3; map56name = "6. The Kicking Machine"; map56char = {xtile:2, ytile:2}; map57 = [[3, 3, 3, 9, 9, 10, 10, 10, 9, 10, 9, 10, 10, 9, 9, 10, 9, 10, 9, 10, 9, 10, 10, 9, 10], [2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 2, 2, 2, 2, 2, 3], [3, 3, 3, 10, 3, 10, 14, 14, 10, 3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 16, 2, 9, 2, 10, 10, 10, 10, 2, 9, 2, 2, 2, 2, 2, 2, 15, 2, 2, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 3, 3, 10, 3, 10, 3, 10, 3, 3, 10, 3, 3, 3, 16, 3, 3, 3, 3, 3], [2, 10, 2, 10, 10, 9, 10, 2, 9, 2, 10, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 9, 3, 9, 3, 3, 3, 3, 10, 3, 10, 3, 9, 6, 4, 9, 3, 10, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 10, 2, 10, 0, 76, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 9, 3, 9, 7, 5, 10, 3, 15, 3, 3, 3, 3, 3, 3, 3], [2, 9, 2, 10, 2, 2, 10, 2, 10, 2, 10, 2, 10, 2, 2, 9, 2, 2, 2, 16, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 3, 10, 3, 10, 3, 15, 3, 10, 10, 16, 10, 3, 10, 3, 9, 3, 3, 3, 3, 3], [2, 10, 2, 10, 2, 2, 10, 2, 9, 2, 2, 2, 2, 2, 2, 10, 2, 10, 2, 10, 2, 2, 2, 2, 3], [3, 10, 3, 10, 3, 10, 15, 3, 10, 3, 10, 10, 10, 10, 3, 10, 3, 9, 3, 10, 3, 3, 3, 3, 3], [2, 10, 2, 2, 2, 2, 2, 2, 10, 2, 10, 14, 14, 10, 2, 10, 2, 2, 2, 9, 2, 2, 2, 13, 9], [10, 9, 10, 10, 10, 9, 10, 10, 10, 2, 2, 2, 2, 2, 2, 9, 10, 9, 10, 10, 10, 9, 10, 10, 9]]; mapbg57 = 2; map57name = "7. Civilized Worm"; map57char = {xtile:13, ytile:0}; map58 = [[27, 50, 42, 50, 73, 42, 42, 73, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 50, 73, 42, 42, 73, 42, 42, 50, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 50, 42, 73, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 50, 42, 73, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 73, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 42, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 55, 53, 57, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 50, 42, 73, 42, 27, 28, 27, 27, 0, 0, 0, 55, 53, 53, 53, 57, 0, 0, 0, 0], [27, 42, 42, 73, 42, 42, 42, 42, 73, 27, 28, 27, 27, 0, 0, 0, 53, 53, 63, 60, 53, 53, 53, 53, 53], [27, 50, 50, 42, 42, 50, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 54, 53, 53, 53, 56, 0, 0, 0, 0], [27, 50, 42, 50, 73, 42, 42, 42, 42, 27, 28, 27, 27, 0, 0, 0, 0, 54, 53, 56, 0, 0, 0, 0, 0], [27, 73, 42, 42, 50, 73, 42, 50, 42, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 50, 42, 42, 42, 50, 42, 73, 27, 28, 27, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 73, 42, 42, 73, 50, 42, 73, 42, 27, 28, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 42, 50, 42, 42, 73, 42, 73, 27, 28, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [27, 42, 73, 73, 42, 50, 42, 42, 42, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mapbg58 = 4; map58name = "8. Abduction"; map58char = {xtile:0, ytile:0}; map59 = [[53, 53, 53, 57, 0, 0, 60, 71, 53, 53, 0, 67, 67, 0, 0, 0, 53, 53, 53, 60, 60, 60, 60, 60, 60], [60, 60, 60, 60, 67, 67, 60, 53, 53, 56, 0, 67, 67, 0, 0, 0, 54, 53, 53, 60, 71, 53, 67, 63, 60], [60, 72, 53, 53, 0, 0, 60, 53, 56, 0, 0, 67, 60, 0, 0, 0, 0, 54, 53, 60, 53, 56, 67, 67, 60], [60, 53, 53, 56, 0, 0, 60, 53, 0, 0, 0, 55, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 55, 60], [60, 53, 56, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 53, 60, 0, 0, 0, 53, 60], [60, 53, 0, 0, 0, 0, 60, 53, 0, 0, 0, 53, 60, 0, 0, 0, 0, 0, 54, 60, 0, 0, 0, 53, 60], [60, 53, 57, 0, 0, 67, 60, 56, 0, 0, 55, 53, 60, 53, 57, 0, 0, 0, 67, 60, 0, 0, 0, 53, 60], [60, 53, 53, 57, 0, 67, 67, 0, 0, 55, 53, 53, 60, 53, 53, 57, 0, 0, 67, 67, 0, 0, 55, 53, 60], [60, 53, 53, 53, 0, 67, 67, 0, 0, 53, 53, 53, 60, 71, 53, 53, 0, 0, 67, 67, 0, 0, 53, 53, 60]]; mapbg59 = 4; map59name = "9. Zodiac"; map59char = {xtile:0, ytile:0}; map60 = [[43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 49], [28, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 28, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 26, 26, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 39], [48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 48, 49]]; mapbg60 = 3; map60name = "10. Sky Pup"; map60char = {xtile:4, ytile:198}; mapscroll60 = 0; stop(); _root.onEnterFrame = function () { game.blackout(game.pause); game.keyChecker(); game.menumap(); if (((Key.isDown(77) && (Key.isDown(65))) && (Key.isDown(69))) && (Key.isDown(84))) { i = 0; while (i <= 100) { _root[("map" + i) + "unlocked"] = true; i++; } game.bgirlunlocked = true; game.ccunlocked = true; game.ccdone = true; game.drfetunlocked = true; game.drfetdone = true; game.gishunlocked = true; game.gishdone = true; game.coffeeunlocked = true; game.coffeedone = true; } }; _root.onMouseDown = function () { game.mouse = true; }; _root.onMouseUp = function () { game.mouse = false; game.mouseup = true; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { var _local1 = (("t_" + i) + "_") + j; game[_local1].mouse = true; j++; } i++; } game.mouseTracker = true; }; _root._quality = "high"; gquality = "high"; game = {tileW:20, tileH:20, visx:15, visy:25, pushy:100, tilenumber:76}; game.savefile = SharedObject.getLocal("vertigo"); tip1 = "You only have to beat 3 out of 5 levels for every level set, if you run into a level that seems impossible to beat you can always skip it."; tip2 = "All of the music featured in meatboy was created by Danny B, make sure to visit his website at www.dbsoundworks.com!"; tip3 = "Did you know pressing escape pauses the game? It's true!"; tip4 = "Don't die. Dying is very bad"; tip5 = "If all else fails, you can always rage quit"; tip6 = "When Edmund McMillen says \"It's peanut-butter jelly time!\", every fucking person on the North-Western continent sits down and has a peanut butter and jelly sandwich."; tip7 = "Lean red meat is not only a good source of protein and energy, but also has benefits in avoiding heart disease."; tip8 = "Eating two portions of red meat a day increases a person's risk of getting bowel cancer by 35 percent"; tip9 = " Its not natural, normal or kind\nThe flesh you so fancifully fry\nThe meat in your mouth\nAs you savour the flavour\nOf murder"; tip10 = "Meat is Murder. Tasty, Tasty Murder"; game.eMenu = false; game.levelsCompleted = 1; game.originTimer = 220; game.rebornTimer = 23; game.cdir = 1; game.dustn = 0; game.markn = 0; game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; game.missilen = 0; game.dustArray = new Array(); game.smartMark = new Array(); game.mArray = new Array(); game.bsync = 20; game.msync = 50; game.damsync = 50; game.ctiletype = 1; game.blockplace = 1; game.bnumber = 0; game.deathCounter = 0; game.comicStage = 1; game.deathStage = 1; game.importStage = 1; game.death = false; game.inputMidStage = 1; game.customLevels = 0; game.depth = 2; game.mouseCheckW = 0; game.mouseCheckH = 0; game.c = 1; game.menuStage = "unloaded"; game.menuBuilt = false; game.textOneW = 40; game.textOneH = 20; game.textTwoW = 100; game.textTwoH = 20; game.textThreeW = 250; game.textThreeH = 250; game.textFourW = 250; game.textFourH = 60; game.textFiveW = 150; game.textFiveH = 20; game.textSixW = 350; game.textSixH = 65; game.textSevenW = 200; game.textSevenH = 200; game.creationStage = 1; game.mapnumber = 1; game.mapamount = 61; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.depth++; game.mouse = false; game.mouseup = true; game.textOneFormat = new TextFormat(); game.textOneFormat.align = "center"; game.textOneFormat.bold = true; game.textOneFormat.font = "Arial"; game.textOneFormat.embedFonts = true; game.textFourFormat = new TextFormat(); game.textFourFormat.align = "center"; game.textFourFormat.bold = true; game.textFourFormat.size = 25; game.textFourFormat.font = "Arial"; game.textFourFormat.embedFonts = true; game.textSixFormat = new TextFormat(); game.textSixFormat.align = "center"; game.textSixFormat.bold = true; game.textSixFormat.size = 50; game.textSixFormat.font = "Arial"; game.textSixFormat.embedFonts = true; game.textSevenFormat = new TextFormat(); game.textSevenFormat.bold = true; game.textSevenFormat.font = "Arial"; game.textSevenFormat.embedFonts = true; game.textEightFormat = new TextFormat(); game.textEightFormat.align = "center"; game.textEightFormat.bold = true; game.textEightFormat.underline = true; game.textEightFormat.font = "Arial"; game.textEightFormat.embedFonts = true; game.custom = new Object(); game.use = new Object(); game.xcharspeed = 8; game.xcurrentspeed = 0; game.maxVel = 15; game.mapBuilt = false; game.mouseTracker = false; game.enter = true; game.pause = false; music1_1 = new Sound(); music1_1.attachSound("mus1"); music2_1 = new Sound(); music2_1.attachSound("mus3"); music3_1 = new Sound(); music3_1.attachSound("mus5"); det1 = new Sound(); det1.attachSound("det1"); det2 = new Sound(); det2.attachSound("det2"); det3 = new Sound(); det3.attachSound("det3"); jump1 = new Sound(); jump1.attachSound("j1"); jump2 = new Sound(); jump2.attachSound("j2"); jump3 = new Sound(); jump3.attachSound("j3"); jump4 = new Sound(); jump4.attachSound("j4"); sexy = new Sound(); sexy.attachSound("sexy"); bpick = new Sound(); bpick.attachSound("baidpick"); MOB = new Sound(); MOB.attachSound("mob"); YW = new Sound(); YW.attachSound("youwin"); buzz = new Sound(); buzz.attachSound("buzz"); burn = new Sound(); burn.attachSound("burn"); mexplode = new Sound(); mexplode.attachSound("mexplode"); bexplode = new Sound(); bexplode.attachSound("bexplode"); titleMenuSound = new Sound(); titleMenuSound.attachSound("crazyindustry"); game.tile0 = function () { }; game.tile0.prototype.walkable = true; game.tile0.prototype.frame = 1; game.tile0.prototype.end = false; game.tile1 = function () { }; game.tile1.prototype.walkable = true; game.tile1.prototype.frame = 2; game.tile1.prototype.end = false; game.tile2 = function () { }; game.tile2.prototype.walkable = true; game.tile2.prototype.frame = 3; game.tile2.prototype.end = false; game.tile3 = function () { }; game.tile3.prototype.walkable = true; game.tile3.prototype.frame = 4; game.tile3.prototype.end = false; game.tile4 = function () { }; game.tile4.prototype.walkable = true; game.tile4.prototype.frame = 5; game.tile4.prototype.end = false; game.tile5 = function () { }; game.tile5.prototype.walkable = true; game.tile5.prototype.frame = 6; game.tile5.prototype.end = false; game.tile6 = function () { }; game.tile6.prototype.walkable = true; game.tile6.prototype.frame = 7; game.tile6.prototype.end = false; game.tile7 = function () { }; game.tile7.prototype.walkable = true; game.tile7.prototype.frame = 8; game.tile7.prototype.end = false; game.tile8 = function () { }; game.tile8.prototype.walkable = false; game.tile8.prototype.frame = 9; game.tile9 = function () { }; game.tile9.prototype.walkable = false; game.tile9.prototype.frame = 10; game.tile10 = function () { }; game.tile10.prototype.walkable = false; game.tile10.prototype.frame = 11; game.tile11 = function () { }; game.tile11.prototype.walkable = false; game.tile11.prototype.frame = 12; game.tile12 = function () { }; game.tile12.prototype.walkable = false; game.tile12.prototype.frame = 13; game.tile13 = function () { }; game.tile13.prototype.walkable = true; game.tile13.prototype.end = true; game.tile13.prototype.activated = false; game.tile13.prototype.dtimer = 0; game.tile13.prototype.frame = 14; game.tile14 = function () { }; game.tile14.prototype.walkable = false; game.tile14.prototype.frame = 15; game.tile14.prototype.deadly = true; game.tile14.prototype.noblood = true; game.tile14.prototype.dsound = "buzz"; game.tile14.prototype.dtype = "deathblow"; game.tile15 = function () { }; game.tile15.prototype.walkable = false; game.tile15.prototype.frame = 16; game.tile15.prototype.shooting = 1; game.tile15.prototype.btype = "fbullet"; game.tile15.prototype.timer = 20; game.tile16 = function () { }; game.tile16.prototype.walkable = false; game.tile16.prototype.frame = 17; game.tile16.prototype.shooting = -1; game.tile16.prototype.btype = "fbullet"; game.tile16.prototype.timer = 20; game.tile17 = function () { }; game.tile17.prototype.walkable = false; game.tile17.prototype.activated = false; game.tile17.prototype.noblood = true; game.tile17.prototype.frame = 18; game.tile17.prototype.dtimer = 10; game.tile18 = function () { }; game.tile18.prototype.walkable = false; game.tile18.prototype.frame = 19; game.tile18.prototype.ypull = 2; game.tile19 = function () { }; game.tile19.prototype.walkable = false; game.tile19.prototype.frame = 20; game.tile19.prototype.ypull = -2; game.tile20 = function () { }; game.tile20.prototype.walkable = false; game.tile20.prototype.frame = 21; game.tile20.prototype.damTimer = 50; game.tile20.prototype.dsound = "buzz"; game.tile20.prototype.dtype = "deathblow"; game.tile20.prototype.noblood = true; game.tile20.prototype.phase = false; game.tile21 = function () { }; game.tile21.prototype.walkable = true; game.tile21.prototype.frame = 22; game.tile21.prototype.mtimer = 50; game.tile21.prototype.mshooting = 1; game.tile21.prototype.mtype = "fmissile"; game.tile22 = function () { }; game.tile22.prototype.walkable = true; game.tile22.prototype.frame = 23; game.tile22.prototype.mtimer = 50; game.tile22.prototype.mshooting = -1; game.tile22.prototype.mtype = "fmissile"; game.tile23 = function () { }; game.tile23.prototype.walkable = true; game.tile23.prototype.frame = 24; game.tile23.prototype.deadly = true; game.tile23.prototype.noblood = true; game.tile23.prototype.dsound = "burn"; game.tile23.prototype.dtype = "deathburn"; game.tile24 = function () { }; game.tile24.prototype.walkable = true; game.tile24.prototype.frame = 25; game.tile24.prototype.deadly = true; game.tile24.prototype.noblood = true; game.tile24.prototype.dsound = "burn"; game.tile24.prototype.dtype = "deathburn"; game.tile25 = function () { }; game.tile25.prototype.walkable = false; game.tile25.prototype.activated = false; game.tile25.prototype.noblood = true; game.tile25.prototype.frame = 26; game.tile25.prototype.dtimer = 10; game.tile26 = function () { }; game.tile26.prototype.walkable = true; game.tile26.prototype.frame = 27; game.tile26.prototype.end = false; game.tile27 = function () { }; game.tile27.prototype.walkable = true; game.tile27.prototype.frame = 28; game.tile27.prototype.end = false; game.tile28 = function () { }; game.tile28.prototype.walkable = true; game.tile28.prototype.frame = 29; game.tile28.prototype.end = false; game.tile29 = function () { }; game.tile29.prototype.walkable = true; game.tile29.prototype.frame = 30; game.tile29.prototype.end = false; game.tile30 = function () { }; game.tile30.prototype.walkable = true; game.tile30.prototype.frame = 31; game.tile30.prototype.end = false; game.tile31 = function () { }; game.tile31.prototype.walkable = true; game.tile31.prototype.frame = 32; game.tile31.prototype.end = false; game.tile32 = function () { }; game.tile32.prototype.walkable = true; game.tile32.prototype.frame = 33; game.tile32.prototype.end = false; game.tile33 = function () { }; game.tile33.prototype.walkable = false; game.tile33.prototype.frame = 34; game.tile34 = function () { }; game.tile34.prototype.walkable = false; game.tile34.prototype.frame = 35; game.tile35 = function () { }; game.tile35.prototype.walkable = false; game.tile35.prototype.frame = 36; game.tile36 = function () { }; game.tile36.prototype.walkable = false; game.tile36.prototype.frame = 37; game.tile37 = function () { }; game.tile37.prototype.walkable = false; game.tile37.prototype.frame = 38; game.tile38 = function () { }; game.tile38.prototype.walkable = true; game.tile38.prototype.end = true; game.tile38.prototype.activated = false; game.tile38.prototype.dtimer = 0; game.tile38.prototype.frame = 39; game.tile39 = function () { }; game.tile39.prototype.walkable = false; game.tile39.prototype.frame = 40; game.tile39.prototype.deadly = true; game.tile39.prototype.dtype = "deathburn"; game.tile39.prototype.dsound = "burn"; game.tile40 = function () { }; game.tile40.prototype.walkable = false; game.tile40.prototype.frame = 41; game.tile40.prototype.shooting = 1; game.tile40.prototype.btype = "sbullet"; game.tile40.prototype.timer = 20; game.tile41 = function () { }; game.tile41.prototype.walkable = false; game.tile41.prototype.frame = 42; game.tile41.prototype.shooting = -1; game.tile41.prototype.btype = "sbullet"; game.tile41.prototype.timer = 20; game.tile42 = function () { }; game.tile42.prototype.walkable = false; game.tile42.prototype.activated = false; game.tile42.prototype.noblood = true; game.tile42.prototype.frame = 43; game.tile42.prototype.dtimer = 10; game.tile43 = function () { }; game.tile43.prototype.walkable = false; game.tile43.prototype.frame = 44; game.tile43.prototype.ypull = 2; game.tile44 = function () { }; game.tile44.prototype.walkable = false; game.tile44.prototype.frame = 45; game.tile44.prototype.ypull = -2; game.tile45 = function () { }; game.tile45.prototype.walkable = false; game.tile45.prototype.frame = 46; game.tile45.prototype.damTimer = 50; game.tile45.prototype.noblood = true; game.tile45.prototype.dtype = "deathburn"; game.tile45.prototype.dsound = "burn"; game.tile45.prototype.phase = false; game.tile46 = function () { }; game.tile46.prototype.walkable = true; game.tile46.prototype.frame = 47; game.tile46.prototype.mtimer = 50; game.tile46.prototype.mshooting = 1; game.tile46.prototype.mtype = "smissile"; game.tile47 = function () { }; game.tile47.prototype.walkable = true; game.tile47.prototype.frame = 48; game.tile47.prototype.mtimer = 50; game.tile47.prototype.mshooting = -1; game.tile47.prototype.mtype = "smissile"; game.tile48 = function () { }; game.tile48.prototype.walkable = false; game.tile48.prototype.frame = 49; game.tile48.prototype.deadly = true; game.tile48.prototype.noblood = true; game.tile48.prototype.dtype = "deathburn"; game.tile48.prototype.dsound = "burn"; game.tile49 = function () { }; game.tile49.prototype.walkable = false; game.tile49.prototype.frame = 50; game.tile49.prototype.deadly = true; game.tile49.prototype.noblood = true; game.tile49.prototype.dtype = "deathburn"; game.tile49.prototype.dsound = "burn"; game.tile50 = function () { }; game.tile50.prototype.walkable = false; game.tile50.prototype.activated = false; game.tile50.prototype.noblood = true; game.tile50.prototype.frame = 51; game.tile50.prototype.dtimer = 10; game.tile51 = function () { }; game.tile51.prototype.walkable = true; game.tile51.prototype.frame = 52; game.tile51.prototype.end = false; game.tile52 = function () { }; game.tile52.prototype.walkable = true; game.tile52.prototype.frame = 53; game.tile52.prototype.end = false; game.tile53 = function () { }; game.tile53.prototype.walkable = true; game.tile53.prototype.frame = 54; game.tile53.prototype.end = false; game.tile54 = function () { }; game.tile54.prototype.walkable = true; game.tile54.prototype.frame = 55; game.tile54.prototype.end = false; game.tile55 = function () { }; game.tile55.prototype.walkable = true; game.tile55.prototype.frame = 56; game.tile55.prototype.end = false; game.tile56 = function () { }; game.tile56.prototype.walkable = true; game.tile56.prototype.frame = 57; game.tile56.prototype.end = false; game.tile57 = function () { }; game.tile57.prototype.walkable = true; game.tile57.prototype.frame = 58; game.tile57.prototype.end = false; game.tile58 = function () { }; game.tile58.prototype.walkable = false; game.tile58.prototype.frame = 59; game.tile59 = function () { }; game.tile59.prototype.walkable = false; game.tile59.prototype.frame = 60; game.tile60 = function () { }; game.tile60.prototype.walkable = false; game.tile60.prototype.frame = 61; game.tile61 = function () { }; game.tile61.prototype.walkable = false; game.tile61.prototype.frame = 62; game.tile62 = function () { }; game.tile62.prototype.walkable = false; game.tile62.prototype.frame = 63; game.tile63 = function () { }; game.tile63.prototype.walkable = true; game.tile63.prototype.end = true; game.tile63.prototype.activated = false; game.tile63.prototype.dtimer = 0; game.tile63.prototype.frame = 64; game.tile64 = function () { }; game.tile64.prototype.walkable = false; game.tile64.prototype.frame = 65; game.tile64.prototype.deadly = true; game.tile64.prototype.noblood = true; game.tile64.prototype.dtype = "deathburn"; game.tile64.prototype.dsound = "burn"; game.tile65 = function () { }; game.tile65.prototype.walkable = false; game.tile65.prototype.frame = 66; game.tile65.prototype.shooting = 1; game.tile65.prototype.btype = "hbullet"; game.tile65.prototype.timer = 20; game.tile66 = function () { }; game.tile66.prototype.walkable = false; game.tile66.prototype.frame = 67; game.tile66.prototype.shooting = -1; game.tile66.prototype.btype = "hbullet"; game.tile66.prototype.timer = 20; game.tile67 = function () { }; game.tile67.prototype.walkable = false; game.tile67.prototype.activated = false; game.tile67.prototype.noblood = true; game.tile67.prototype.frame = 68; game.tile67.prototype.dtimer = 10; game.tile68 = function () { }; game.tile68.prototype.walkable = false; game.tile68.prototype.frame = 69; game.tile68.prototype.ypull = 2; game.tile69 = function () { }; game.tile69.prototype.walkable = false; game.tile69.prototype.frame = 70; game.tile69.prototype.ypull = -2; game.tile70 = function () { }; game.tile70.prototype.walkable = false; game.tile70.prototype.frame = 71; game.tile70.prototype.damTimer = 50; game.tile70.prototype.dtype = "deathburn"; game.tile70.prototype.dsound = "burn"; game.tile70.prototype.noblood = true; game.tile70.prototype.phase = false; game.tile71 = function () { }; game.tile71.prototype.walkable = true; game.tile71.prototype.frame = 72; game.tile71.prototype.mtimer = 50; game.tile71.prototype.mshooting = 1; game.tile71.prototype.mtype = "hmissile"; game.tile72 = function () { }; game.tile72.prototype.walkable = true; game.tile72.prototype.frame = 73; game.tile72.prototype.mtimer = 50; game.tile72.prototype.mshooting = -1; game.tile72.prototype.mtype = "hmissile"; game.tile73 = function () { }; game.tile73.prototype.walkable = false; game.tile73.prototype.frame = 74; game.tile73.prototype.deadly = true; game.tile73.prototype.noblood = true; game.tile73.prototype.dtype = "deathburn"; game.tile73.prototype.dsound = "burn"; game.tile74 = function () { }; game.tile74.prototype.walkable = false; game.tile74.prototype.frame = 75; game.tile74.prototype.deadly = true; game.tile74.prototype.noblood = true; game.tile74.prototype.dtype = "deathburn"; game.tile74.prototype.dsound = "burn"; game.tile75 = function () { }; game.tile75.prototype.walkable = false; game.tile75.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile75.prototype.frame = 76; game.tile75.prototype.dtimer = 10; game.tile76 = function () { }; game.tile76.prototype.walkable = true; game.tile76.prototype.activated = false; game.tile75.prototype.noblood = true; game.tile76.prototype.dtimer = 1; game.tile76.prototype.baid = true; game.tile76.prototype.frame = 77; game.keyChecker = function () { if (!Key.isDown(13)) { game.enter = true; } if ((!Key.isDown(32)) && (!Key.isDown(65))) { game.space = true; } if (!Key.isDown(27)) { game.escape = true; } if (!Key.isDown(46)) { game.deletekey = true; } }; if (game.savefile.data.customAmount != undefined) { game.customLevels = game.savefile.data.customAmount; i = 0; while (i < game.customLevels) { game.custom["savegame" + i] = new Object(); game.custom["savegame" + i].array = game.savefile.data["custommaparray" + i]; game.custom["savegame" + i].name = game.savefile.data["custommapname" + i]; game.custom["savegame" + i].char = game.savefile.data["customchar" + i]; game.custom["savegame" + i].bg = game.savefile.data["custombg" + i]; game.custom["savegame" + i].scroll = game.savefile.data["customscroll" + i]; i++; } } i = 0; while (i <= game.mapamount) { _root[("map" + i) + "beaten"] = game.savefile.data[("map" + i) + "beaten"]; _root[("map" + i) + "baid"] = game.savefile.data[("map" + i) + "baid"]; i++; } i = 0; while (i < 12) { arrname = "set" + i; _root[arrname + "finished"] = game.savefile.data[arrname + "finished"]; _root[arrname + "comicplayed"] = game.savefile.data[arrname + "comicplayed"]; i++; } if (game.savefile.data.bgirlunlocked != undefined) { game.bgirlunlocked = game.savefile.data.bgirlunlocked; } if (game.savefile.data.ccunlocked != undefined) { game.ccunlocked = game.savefile.data.ccunlocked; game.ccdone = game.savefile.data.ccunlocked; } if (game.savefile.data.drfetunlocked != undefined) { game.drfetunlocked = game.savefile.data.drfetunlocked; game.drfetdone = game.savefile.data.drfetunlocked; } if (game.savefile.data.gishunlocked != undefined) { game.gishunlocked = game.savefile.data.gishunlocked; game.gishdone = game.savefile.data.gishunlocked; } if (game.savefile.data.coffeeunlocked != undefined) { game.coffeeunlocked = game.savefile.data.coffeeunlocked; game.coffeedone = game.savefile.data.coffeeunlocked; } game.blackout = function (p) { if ((!_root.blackout) && (p)) { _root.createEmptyMovieClip("blackout", game.depth); game.depth++; _root.blackout.lineStyle(1, 0, 100); _root.blackout.moveTo(0, 0); _root.blackout._x = 0; _root.blackout._y = 0; _root.blackout.beginFill(0, 100); _root.blackout.lineTo(0, 0); _root.blackout.lineTo(300, 0); _root.blackout.lineTo(300, 500); _root.blackout.lineTo(0, 500); _root.blackout.lineTo(0, 0); _root.blackout._alpha = 0; } else if (p && (_root.blackout._alpha < 50)) { _root.blackout._alpha = _root.blackout._alpha + 10; } else if ((!p) && (_root.blackout)) { _root.blackout.removeMovieClip(); } }; game.mapcreator = function () { if (game.creationStage == 1) { tutlevel = 1; game.pause = true; game.notimport = true; game.creationStage = 2; } if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.creationStage == 2)) { game.creationArray = new Array(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("fieldHeight", game.depth, -10000, -10000, game.textOneW, game.textOneH); game.depth++; _root.textbox.fieldHeight.type = "input"; _root.textbox.fieldHeight._y = (Stage.height / 2) - (game.textOneH / 2); _root.textbox.fieldHeight._x = (Stage.width / 2) - (game.textOneW / 2); _root.textbox.fieldHeight.maxChars = 3; _root.textbox.fieldHeight.background = true; _root.textbox.fieldHeight.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.fieldHeight.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.fieldHeight.text = 25; _root.textbox.fieldHeight.restrict = "0-9"; _root.textbox.createTextField("fieldHeightTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.fieldHeightTwo.selectable = false; _root.textbox.fieldHeightTwo.wordWrap = true; _root.textbox.fieldHeightTwo.text = "To begin building your custom map, please first enter the desired height of your map and press the \"Build Map\" button. It is strongly recommended that you keep your map height between 25 and 100.\n\nIt is also highly recommended that you read the manual in the author's notes before attempting to make a map."; _root.textbox.fieldHeightTwo._y = 50; _root.textbox.fieldHeightTwo._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.fieldHeightTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("bgType", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.bgType._y = (((Stage.height / 2) - (game.textOneH / 2)) + game.textOneH) + 10; _root.textbox.bgType._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.bgType.background = true; _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.bgType.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.bgType.selectable = false; _root.textbox.bgType.text = "Background: Forest"; bgtemp = 1; _root.textbox.createTextField("scrollselect", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.scrollselect._y = (((Stage.height / 2) - (game.textOneH / 2)) + (game.textOneH * 2)) + 20; _root.textbox.scrollselect._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.scrollselect.background = true; _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.scrollselect.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.scrollselect.text = "Scrolling: Normal"; scrolltypetemp = 1; _root.textbox.scrollselect.selectable = false; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 430; _root.textbox.forward._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Build Map"; game.creationStage = 3; } else if (game.creationStage == 3) { mapadvance = false; if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); game.creationStage = 1; } if ((((_xmouse > _root.textbox.scrollselect._x) && (_xmouse < (_root.textbox.scrollselect._x + _root.textbox.scrollselect._width))) && (_ymouse > _root.textbox.scrollselect._y)) && (_ymouse < (_root.textbox.scrollselect._y + _root.textbox.scrollselect._height))) { _root.textbox.scrollselect.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (scrolltypetemp == 0) { scrolltypetemp = 1; _root.textbox.scrollselect.text = "Scrolling: Normal"; } else if (scrolltypetemp == 1) { scrolltypetemp = 2; _root.textbox.scrollselect.text = "Scrolling: Fast"; } else if (scrolltypetemp == 2) { scrolltypetemp = 0; _root.textbox.scrollselect.text = "Scrolling: None"; } } } else { _root.textbox.scrollselect.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.bgType._x) && (_xmouse < (_root.textbox.bgType._x + _root.textbox.bgType._width))) && (_ymouse > _root.textbox.bgType._y)) && (_ymouse < (_root.textbox.bgType._y + _root.textbox.bgType._height))) { _root.textbox.bgType.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; if (bgtemp == 1) { bgtemp = 2; _root.textbox.bgType.text = "Background: Factory"; } else if (bgtemp == 2) { bgtemp = 3; _root.textbox.bgType.text = "Background: Hell"; } else if (bgtemp == 3) { bgtemp = 1; _root.textbox.bgType.text = "Background: Forest"; } } } else { _root.textbox.bgType.backgroundColor = 3355443 /* 0x333333 */; } if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; mapadvance = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } _root.textbox.scrollselect.setTextFormat(game.textOneFormat); _root.textbox.fieldHeight.setTextFormat(game.textOneFormat); _root.textbox.bgType.setTextFormat(game.textOneFormat); _root.textbox.fieldHeightTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); game.textOneExtract = Number(_root.textbox.fieldHeight.text); if (((Key.isDown(13) && (game.enter == true)) || (mapadvance == true)) && (game.textOneExtract >= 25)) { mapadvance = false; game.textOneExtract = Number(_root.textbox.fieldHeight.text); game.bgExtract = bgtemp; game.enter = false; _root.textbox.removeMovieClip(); game.pause = false; game.creationStage = 4; stopAllSounds(); muson = false; } } else if (game.creationStage == 4) { game.creationTileW = Stage.width / game.tileW; game.creationTileH = Stage.height / game.tileH; game.creationArray.length = game.creationTileW; i = 0; while (i < game.creationTileW) { game.creationArray[i] = new Array(); game.creationArray[i].length = game.textOneExtract; i++; } game.creationYlength = game.creationArray[0].length * game.tileH; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { game.creationArray[i][j] = 0; j++; } i++; } game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; i = 0; while (i < game.creationTileW) { j = 0; while (j < game.textOneExtract) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip._y = (game.creationYlength - Stage.height) * -1; game.mouseCheckW = game.creationTileW; game.mouseCheckH = game.textOneExtract; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - Stage.height) * -1; game.creationStage = 5; } else if (game.creationStage == 5) { game.creatorTutorial(); if (!_root.tileyholder) { _root.attachMovie("tile", "tileyholder", game.depth); game.depth++; } else { _root.tileyholder._x = _xmouse - (game.tileW / 2); _root.tileyholder._y = _ymouse - (game.tileH / 2); _root.tileyholder.gotoAndStop(game.ctiletype + 1); } if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == false) { game.pause = true; pw = 1; ph = 1; } else if (game.pause == true) { game.pause = false; _root.pallete.removeMovieClip(); game.palletebuilt = false; } } if (game.pause == false) { if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - Stage.height) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } if (game.mouse == true) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if (game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse == true) { game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = game.ctiletype; game.creationArray[game.mouseTileX][game.mouseTileY] = game.ctiletype; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type + 1); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].mouse = false; } } if (Key.isDown(46)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); game[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].type = 0; game.creationArray[game.mouseTileX][game.mouseTileY] = 0; game.clip[(("t_" + game.mouseTileX) + "_") + game.mouseTileY].gotoAndStop(1); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tutBox.removeMovieClip(); _root.tileyholder.removeMovieClip(); game.creationStage = 6; } } else if (((game.pause == true) && (_root.blackout._alpha > 50)) && (_root.blackout._alpha != undefined)) { game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor(_ymouse / game.tileH); if (!game.palletebuilt) { _root.createEmptyMovieClip("pallete", game.depth); game.depth++; p = 0; while (p <= game.tilenumber) { pname = (("p_" + pw) + "_") + ph; _root.pallete.attachMovie("tile", pname, game.depth); game.depth++; _root.pallete[pname]._x = pw * game.tileW; pw++; _root.pallete[pname]._y = ph * game.tileH; _root.pallete[pname].gotoAndStop(p + 1); _root.pallete[pname].type = p; if (pw > 13) { pw = 1; ph++; } p++; } game.palletebuilt = true; } else if (game.mouse == true) { if (_root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type != undefined) { game.ctiletype = _root.pallete[(("p_" + game.mouseTileX) + "_") + game.mouseTileY].type; } } } } else if (game.creationStage == 6) { if (!_root.tileyholder) { _root.attachMovie("char", "tileyholder", game.depth); game.depth++; _root.tileyholder.gotoAndStop(1); } _root.tileyholder._x = _xmouse - (_root.tileyholder._width / 2); _root.tileyholder._y = _ymouse - (_root.tileyholder._height / 2); if (Key.isDown(40) && (game.clip._y > ((game.creationYlength - Stage.height) * -1))) { game.clip._y = game.clip._y - 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y - neintervall1; _root.bg.l2._y = _root.bg.l2._y - neintervall2; _root.bg.l3._y = _root.bg.l3._y - neintervall3; } if (Key.isDown(38) && (game.clip._y < 0)) { game.clip._y = game.clip._y + 5; nesteps = (game.creationYlength + Stage.height) / 5; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } game.mouseTileX = Math.floor(_xmouse / game.tileW); game.mouseTileY = Math.floor((_ymouse - game.clip._y) / game.tileH); if ((game.mouse == true) && (game.mouseup == true)) { game.clip.trialchar.removeMovieClip(); game.mouseup = false; game.trialCharx = game.mouseTileX; game.trialChary = game.mouseTileY; game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.tileyholder.removeMovieClip(); game.creationStage = 7; } } else if (game.creationStage == 7) { game.pause = true; if (_root.blackout._alpha >= 50) { game.creationStage = 8; } } else if (game.creationStage == 8) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("savegame", game.depth, -10000, -10000, game.textTwoW, game.textTwoH); game.depth++; _root.textbox.savegame.type = "input"; _root.textbox.savegame._y = (Stage.height / 2) - (game.textTwoH / 2); _root.textbox.savegame._x = (Stage.width / 2) - (game.textTwoW / 2); _root.textbox.savegame.maxChars = 20; _root.textbox.savegame.background = true; _root.textbox.savegame.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.savegame.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.savegame.restrict = "a-z A-Z"; _root.textbox.createTextField("savegameTwo", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.savegameTwo.selectable = false; _root.textbox.savegameTwo.wordWrap = true; _root.textbox.savegameTwo.text = "Please title your map..."; _root.textbox.savegameTwo._y = 200; _root.textbox.savegameTwo._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.savegameTwo.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.createTextField("forward", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.forward._y = 280; _root.textbox.forward._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.forward.background = true; _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.forward.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.forward.selectable = false; _root.textbox.forward.text = "Save"; game.creationStage = 9; } else if (game.creationStage == 9) { _root.textbox.savegame.setTextFormat(game.textOneFormat); _root.textbox.savegameTwo.setTextFormat(game.textOneFormat); _root.textbox.forward.setTextFormat(game.textOneFormat); if ((((_xmouse > _root.textbox.forward._x) && (_xmouse < (_root.textbox.forward._x + _root.textbox.forward._width))) && (_ymouse > _root.textbox.forward._y)) && (_ymouse < (_root.textbox.forward._y + _root.textbox.forward._height))) { _root.textbox.forward.backgroundColor = 10066329 /* 0x999999 */; if ((game.mouse == true) && (game.mouseup == true)) { game.mouseup = false; savemoveon = true; } } else { _root.textbox.forward.backgroundColor = 3355443 /* 0x333333 */; } if ((Key.isDown(13) && (game.enter == true)) || (savemoveon == true)) { newOne = new Array(); savemoveon = false; i = 0; while (i < game.creationArray.length) { newOne.push(game.creationArray[i]); i++; } var _local2 = _root.textbox.savegame.text; game.custom["savegame" + game.customLevels] = new Object(); game.custom["savegame" + game.customLevels].array = newOne; game.custom["savegame" + game.customLevels].name = _local2; game.custom["savegame" + game.customLevels].bg = game.bgExtract + 1; game.custom["savegame" + game.customLevels].char = {xtile:game.trialCharx, ytile:game.trialChary}; game.custom["savegame" + game.customLevels].scroll = scrolltypetemp; game.enter = false; _root.textbox.removeMovieClip(); game.creationStage = 10; } } else if ((game.creationStage == 10) && (game.notimport == true)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); printArray = "[["; i = 0; while (i < game.mouseCheckW) { j = 0; while (j < game.mouseCheckH) { if (game.custom["savegame" + game.customLevels].array[i][j + 1] != undefined) { printArray = (printArray + game.custom["savegame" + game.customLevels].array[i][j]) + ","; } else { printArray = printArray + game.custom["savegame" + game.customLevels].array[i][j]; } j++; } if (game.custom["savegame" + game.customLevels].array[i + 1]) { printArray = printArray + "],\n["; } else { printArray = ((((((((printArray + "]]") + game.trialCharx) + ",") + game.trialChary) + ",") + game.bgExtract) + ",") + scrolltypetemp) + ","; } i++; } _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("edbut", "edbut", game.depth++); _root.textbox.edbut._x = 100; _root.textbox.edbut._y = 430; _root.textbox.createTextField("results", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.results._y = ((Stage.height / 2) - (game.textThreeH / 2)) - 40; _root.textbox.results._x = (Stage.width / 2) - (game.textThreeW / 2); _root.textbox.results.background = true; _root.textbox.results.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.results.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.results.text = printArray; _root.textbox.results.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy this code and share the level you just made with your freinds! They can then take the code and use it with the \"Import\" feature. If your map is especially good, send it to souldescen@aol.com\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 11; } else if ((game.creationStage == 10) && (game.notimport == false)) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationStage = 12; titleMenuSound.start(0, 99); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); } else if (((Key.isDown(13) && (game.enter == true)) && (game.creationStage == 11)) || (game.creationStage == 12)) { _root.textbox.removeMovieClip(); game.savefile.data["custommaparray" + game.customLevels] = game.custom["savegame" + game.customLevels].array; game.savefile.data["custommapname" + game.customLevels] = game.custom["savegame" + game.customLevels].name; game.savefile.data["customchar" + game.customLevels] = game.custom["savegame" + game.customLevels].char; game.savefile.data["custombg" + game.customLevels] = game.custom["savegame" + game.customLevels].bg; game.savefile.data["customscroll" + game.customLevels] = game.custom["savegame" + game.customLevels].scroll; game.customLevels++; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); if (game.deletor) { game.deleteFile(game.deletor); game.deletor = false; } game.menuBuilt = false; game.enter = false; game.menuStage = "mainmenu"; game.creationStage = 1; } }; game.buildmap = function (map, char) { game.halfvisx = int(game.visx / 2); game.halfvisy = int(game.visy / 2); mapWidth = map.length; mapHeight = map[0].length; game.mVW = Math.floor(Stage.width / game.tileW); game.mVH = Math.floor(Stage.height / game.tileH) + 2; game.mW = map.length; game.mH = map[0].length; game.currentStageY = mapHeight - game.mVH; game.cliprealheight = map[0].length * game.tileH; i = 0; while (i < mapHeight) { j = 0; while (j < mapWidth) { var _local1 = (("t_" + j) + "_") + i; game.use[_local1] = new game["tile" + map[j][i]](); game.use[_local1].x = j * game.tileW; game.use[_local1].y = i * game.tileH; j++; } i++; } i = game.currentStageY; while (i < (game.mVH + game.currentStageY)) { j = 0; while (j < game.mVW) { if (i >= 0) { var _local1 = (("t_" + j) + "_") + i; game.clip.attachMovie("tile", _local1, game.depth); game.depth++; game.clip[_local1].gotoAndStop(game.use[_local1].frame); game.clip[_local1]._x = game.use[_local1].x; game.clip[_local1]._y = game.use[_local1].y; } j++; } i++; } game.clip._y = (game.cliprealheight - Stage.height) * -1; if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = (char.clip._width - 6) / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + ((game.tileW / 2) - char.width); char.y = (char.ytile * game.tileH) + (game.tileH - (char.height * 2)); char.jump = false; char.clip._x = char.x; char.clip._y = char.y; }; game.detectkeys = function (ob) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.upleft) || (!ob.downleft)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x - 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.upright) || (!ob.downright)) { game.xcurrentspeed = 0; } game.grabCorners(ob.x + 1, ob.y + 1, ob); if ((((ob.uprightK && (ob.downrightK)) || (ob.downrightK && (ob.downleftK))) || (ob.upleftK && (ob.uprightK))) || (ob.downleftK && (ob.upleftK))) { game.death = true; } else if ((((((ob.uprightK && (ob.downright)) && (ob.downleft)) && (ob.upleft)) || (((ob.downrightK && (ob.downleft)) && (ob.upleft)) && (ob.upright))) || (((ob.upleftK && (ob.upright)) && (ob.downleft)) && (ob.downright))) || (((ob.downleftK && (ob.upleft)) && (ob.upright)) && (ob.downright))) { game.death = true; trace("thisone"); } else if ((((((ob.upright && (ob.downleft)) && (ob.upleft)) && (ob.downrightK)) || (((ob.downright && (ob.upleft)) && (ob.upright)) && (ob.downleftK))) || (((ob.upleft && (ob.downleft)) && (ob.downright)) && (ob.uprightK))) || (((ob.downleft && (ob.upright)) && (ob.downright)) && (ob.upleftK))) { game.death = true; trace("thistwo"); } if (Key.isDown(39) && (game.xcurrentspeed < game.xcharspeed)) { game.cdir = 1; game.xcurrentspeed = game.xcurrentspeed + 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 1; } } else if (Key.isDown(37) && (game.xcurrentspeed > (game.xcharspeed * -1))) { game.cdir = -1; game.xcurrentspeed = game.xcurrentspeed - 1; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 1; } } else if (((!Key.isDown(37)) && (!Key.isDown(39))) || (Key.isDown(37) && (Key.isDown(39)))) { if ((game.xcurrentspeed < 2) && (game.xcurrentspeed > -2)) { game.xcurrentspeed = 0; } else if (game.xcurrentspeed > 0) { game.xcurrentspeed = game.xcurrentspeed - 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed - 2.75; } } else if (game.xcurrentspeed < 0) { game.xcurrentspeed = game.xcurrentspeed + 0.25; if (ob.jump == false) { game.xcurrentspeed = game.xcurrentspeed + 2.75; } } } game.jumpcheck(ob); if (ob.velocity > 0) { diry = 1; } else if (ob.velocity < 0) { diry = -1; } else { diry = 0; } if (game.xcurrentspeed > 0) { dirx = 1; } else if (game.xcurrentspeed < 0) { dirx = -1; } else { dirx = 0; } if (((ob.velocity - ob.ypull) < game.maxVel) && ((ob.velocity - ob.ypull) > (game.maxVel * -1))) { ob.velocity = ob.velocity - ob.ypull; } else if ((ob.velocity - ob.ypull) > game.maxVel) { ob.velocity = game.maxVel; } else if ((ob.velocity - ob.ypull) < (game.maxVel * -1)) { ob.velocity = game.maxVel * -1; } game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); game.moveChar(ob, dirx, Math.abs(game.xcurrentspeed / 2), diry, Math.abs(ob.velocity / 2)); }; game.moveChar = function (ob, dirx, xspeed, diry, yspeed) { game.grabCorners(ob.x + (dirx * xspeed), ob.y, ob); if (dirx == -1) { ob.xtileTwo = Math.floor((ob.x - (dirx * xspeed)) / game.tileW); if (ob.upleft && (ob.downleft)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = ob.xtileTwo * game.tileW; } if (ob.upleftK && (ob.downleftK)) { game.death = true; } } else if (dirx == 1) { ob.xtileTwo = Math.floor((ob.x + (dirx * xspeed)) / game.tileW); if (ob.upright && (ob.downright)) { ob.x = ob.x + (xspeed * dirx); } else { ob.x = (ob.xtileTwo * game.tileW) + (game.tileW - (ob.width * 2)); } if (ob.uprightK && (ob.downrightK)) { game.death = true; } } game.grabCorners(ob.x, ob.y + (diry * yspeed), ob); if (diry == -1) { ob.ytileTwo = Math.floor((ob.y - (diry * yspeed)) / game.tileH); if (ob.upleft && (ob.upright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = ob.ytileTwo * game.tileH; ob.velocity = 0; } if (ob.upleftK && (ob.uprightK)) { game.death = true; } } else if (diry == 1) { ob.ytileTwo = Math.floor((ob.y + (diry * yspeed)) / game.tileH); if (ob.downleft && (ob.downright)) { ob.y = ob.y + (yspeed * diry); } else { ob.y = (ob.ytileTwo * game.tileH) + (game.tileH - (ob.height * 2)); ob.velocity = 0; ob.jump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blands", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clands", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glands", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lands", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y + ob.height; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.landanimation = true; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } if (ob.downleftK && (ob.downrightK)) { game.death = true; } } ob.clip._x = ob.x; ob.clip._y = ob.y; }; game.grabCorners = function (x, y, ob) { ob.downY = Math.floor(((y + (ob.height * 2)) - 1) / game.tileH); ob.upY = Math.floor(y / game.tileH); ob.leftX = Math.floor(x / game.tileW); ob.rightX = Math.floor(((x + (ob.width * 2)) - 1) / game.tileW); ob.downYK = Math.floor((y + (ob.height * 2)) / game.tileH); ob.upYK = Math.floor(y / game.tileH); ob.leftXK = Math.floor(x / game.tileW); ob.rightXK = Math.floor((x + (ob.width * 2)) / game.tileW); ob.upleft = game.use[(("t_" + ob.leftX) + "_") + ob.upY].walkable; ob.downleft = game.use[(("t_" + ob.leftX) + "_") + ob.downY].walkable; ob.upright = game.use[(("t_" + ob.rightX) + "_") + ob.upY].walkable; ob.downright = game.use[(("t_" + ob.rightX) + "_") + ob.downY].walkable; ob.upleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly; ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly; ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly; ob.downrightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly; if (game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadly) { game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup) { ob.downleftK = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].dsound; } if (game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup) { ob.uprightK = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].deadlyup; game.dtype = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dtype; game.dsound = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].dsound; } ob.upleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated; ob.downleftA = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated; ob.uprightA = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated; ob.downrightA = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated; if (ob.upleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].activated = true; } if (ob.downleftA == false) { game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].activated = true; } if (ob.uprightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].activated = true; } if (ob.downrightA == false) { game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].activated = true; } ob.upleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.upYK].ypull; ob.downleftJ = game.use[(("t_" + ob.leftXK) + "_") + ob.downYK].ypull; ob.uprightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.upYK].ypull; ob.downrightJ = game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].ypull; if (ob.upleftJ) { ob.ypull = ob.upleftJ; } else if (ob.downleftJ) { ob.ypull = ob.downleftJ; } else if (ob.uprightJ) { ob.ypull = ob.uprightJ; } else if (ob.downrightJ) { ob.ypull = ob.downrightJ; } else { ob.ypull = 0; } ob.downleftBLD = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown; ob.downrightBLD = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown; ob.upleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft; ob.downleftBLL = game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft; ob.uprightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight; ob.downrightBLR = game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight; ob.upleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.upY].noblood; ob.downleftNB = game.use[(("t_" + ob.leftX) + "_") + ob.downY].noblood; ob.uprightNB = game.use[(("t_" + ob.rightX) + "_") + ob.upY].noblood; ob.downrightNB = game.use[(("t_" + ob.rightX) + "_") + ob.downY].noblood; }; game.jumpcheck = function (ob) { if (ob.velocity == undefined) { ob.velocity = 0; } game.grabCorners(ob.x, ob.y + 1, ob); if (ob.downleft && (ob.downright)) { ob.jump = true; } else { ob.jump = false; } if (ob.jump == true) { game.grabCorners(ob.x - 1, ob.y, ob); if ((!ob.downleft) || (!ob.upleft)) { ob.walljump = true; ob.walljumpr = true; ob.walljumpl = false; if (!ob.wallland) { if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y - ((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.upY].bloodLeft = true; } if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + (ob.leftX + 1)) + "_") + ob.downY].bloodLeft = true; } game.cdir = 1; ob.walldir = 1; } else { game.grabCorners(ob.x + 1, ob.y, ob); if ((!ob.downright) || (!ob.upright)) { ob.walljump = true; ob.walljumpr = false; ob.walljumpl = true; if (!ob.wallland) { soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("blwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("clwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("glwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("lwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; ob.wallland = true; } if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } game.cdir = -1; ob.walldir = -1; } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } } } else { ob.walljump = false; ob.walljumpr = false; ob.walljumpl = false; ob.wallland = false; ob.walldir = 0; } if ((((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.walljump == true)) && (ob.jump == true)) { ob.velocity = -8; game.xcurrentspeed = ob.walldir * 7; game.space = false; ob.wallland = false; ob.walljump = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (ob.walljumpr) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x; game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } else if (ob.walljumpl) { if (game.bgirlon == true) { game.clip.attachMovie("bjwalls", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjwalls", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjwalls", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jwalls", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y + (-((ob.height * 2) - (game.clip["dust" + game.dustn]._height / 2))); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (((Key.isDown(32) || (Key.isDown(65))) && (game.space)) && (ob.jump == false)) { ob.velocity = -8; ob.jump = true; game.space = false; soundplay = "jump" + (random(4) + 1); _root[soundplay].start(0, 1); if (game.bgirlon == true) { game.clip.attachMovie("bjumps", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cjumps", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gjumps", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("jumps", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ((ob.width * 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn]._y = ob.y - (ob.height + game.clip["dust" + game.dustn]._height); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if ((ob.jump == true) && (ob.velocity < game.maxVel)) { ob.velocity = ob.velocity + 0.5; } }; game.scrollFunction = function (ob, scrollspeed) { if (scrollspeed != undefined) { scrollmov = scrollspeed; } else { scrollmov = 1; } if (game.clip._y > (((game.cliprealheight - Stage.height) * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = game.currentStageY - game.blockplace; oi = (game.currentStageY - game.blockplace) + game.mVH; var _local2 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local2, game.depth); game.depth++; game.clip[_local2].gotoAndStop(game.use[_local2].frame); game.clip[_local2]._x = game.use[_local2].x; game.clip[_local2]._y = game.use[_local2].y; } var _local3 = (("t_" + j) + "_") + oi; game.clip[_local3].removeMovieClip(); j++; } game.blockplace++; game.currchar.clip.swapDepths(game.depth); game.depth++; } if ((ob.y + game.clip._y) >= Stage.height) { game.death = true; } if (game.clip._y < 0) { game.clip._y = game.clip._y + scrollmov; nesteps = (game.cliprealheight + Stage.height) / scrollmov; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; if (ob.y < (game.pushy - game.clip._y)) { var _local4 = Math.abs((game.pushy - game.clip._y) - ob.y); if ((game.clip._y + _local4) <= 0) { game.clip._y = game.clip._y + _local4; nesteps = (game.cliprealheight + Stage.height) / _local4; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; ob.y = game.pushy - game.clip._y; } else { game.clip._y = 0; } } } }; game.checkEnd = function (ob) { var _local3 = Math.floor((ob.x + ob.width) / game.tileW); var _local2 = Math.floor((ob.y + ob.height) / game.tileH); if (game.use[(("t_" + _local3) + "_") + _local2].end == true) { return(true); } return(false); }; game.endLevel = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { YW.start(0, 1); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("completeText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.completeText._y = 200; _root.textbox.completeText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.completeText.selectable = false; _root.textbox.completeText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.completeText.text = "Level Complete!"; _root.textbox.completeText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.setTextFormat(game.textOneFormat); if (game.cunlocked == true) { _root.textbox.holder.text = _root.textbox.holder.text + "(you unlocked a new level set!)\n"; _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if (game.comicHArray) { _root.textbox.holder.setTextFormat(game.textOneFormat); game.cunlocked = false; } if ((game.leveltype == "static") && (_root[("map" + game.holdmapnumtemp) + "unlocked"] == true)) { _root.textbox.holder.text = _root.textbox.holder.text + "(press enter to advance)\n"; } _root.textbox.holder.text = _root.textbox.holder.text + ("(press escape to exit)\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } }; game.levelProgression = function (c) { if ((game.leveltype == "static") && (game.mapBuilt == false)) { char = _root[("map" + game.mapnumber) + "char"]; map = _root["map" + game.mapnumber]; var _local2 = _root["mapbg" + game.mapnumber]; bgt = _root["mapbg" + game.mapnumber]; scrolly = _root["mapscroll" + game.mapnumber]; string = _root[("map" + game.mapnumber) + "statement"]; strue = _root[("map" + game.mapnumber) + "stringplayed"]; comic = _root[("map" + game.mapnumber) + "comic"]; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; final = _root[("map" + game.mapnumber) + "final"]; } else if ((game.leveltype == "custom") && (game.mapBuilt == false)) { char = game.custom["savegame" + c].char; map = game.custom["savegame" + c].array; var _local2 = game.custom["savegame" + c].bg; bgt = game.custom["savegame" + c].bg; scrolly = game.custom["savegame" + c].scroll; string = false; strue = true; comic = false; ctrue = true; final = false; } if (game.mapBuilt == false) { game.damsync = 50; game.damtypephase = true; _root.loader.swapDepths(0); game.baid = false; game.invincibleTimer = 10; game.rebornTimer = 23; game.buildmap(map, char, movt); game.mapBuilt = true; game.bnumber = 0; game.blockplace = 0; game.bArray = new Array(); game.currchar = char; chat.suckvelocityY = 0; game.dustn = 0; game.dtype = false; game.dsound = false; game.markn = 0; game.dustArray = new Array(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(_local2); _root.bg._y = (_root.bg._height - Stage.height) * -1; musplay = ("music" + (_local2 - 1)) + "_1"; if ((string && (!strue)) || (comic && (!ctrue))) { game.clip.char.gotoAndStop("nothing"); } else if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } if ((!muson) || (muson != (_local2 - 1))) { stopAllSounds(); _root[musplay].start(0, 999); muson = _local2 - 1; } } else if (comic && (!ctrue)) { game.pause = true; if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { game.comicPlay(comic[0], comic[1], comic[2]); } if (game.ctimerthree <= 0) { _root[("map" + game.mapnumber) + "comicplay"] = true; ctrue = _root[("map" + game.mapnumber) + "comicplay"]; _root.cmone.removeMovieClip(); _root.cmtwo.removeMovieClip(); _root.cmthree.removeMovieClip(); game.ctimerone = 50; game.ctimertwo = 50; game.ctimerthree = 50; if ((!string) || (strue)) { game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } } } } else if (string && (!strue)) { game.pause = true; game.instructions(string); if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.pause = false; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } string = false; _root[("map" + game.mapnumber) + "stringplayed"] = true; _root.textbox.removeMovieClip(); } } else if (game.rebornTimer > 0) { game.rebornTimer--; } else if ((game.checkEnd(char) == false) && ((game.death == false) || (game.invincibleTimer > 0))) { game.pauseFunction(); if (!game.pause) { game.detectkeys(char); game.scrollFunction(char, scrolly); game.tileBrain(char); game.bulletBrain(char); game.charAnimations(char); game.particleEngine(game.dustArray); game.missileBrain(game.mArray, char); if (game.invincibleTimer > 0) { game.death = false; } } } else if ((game.death == true) && (game.invincibleTimer <= 0)) { game.xcurrentspeed = 0; char.velocity = 0; if (game.deathCounter < 30) { game.resetLevel = 1; game.charDeath(char); game.bulletBrain(char); game.missileBrain(game.mArray, char); game.deathCounter++; } else if (game.deathCounter >= 30) { _root.bg.gotoAndStop("load"); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = false; game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else if (game.cutsceneTimer > 0) { game.cutsceneTimer--; if (!_root.cutscene) { _root.attachMovie(game.cutscene, "cutscene", game.depth); _root.cutscene._x = 150; _root.cutscene._y = 250; game.depth++; } if ((game.cutsceneTimer - 1) <= 0) { game.unlockable = false; game.cutsceneTimer = 0; _root.cutscene.removeMovieClip(); final = false; if (!enterUnlockables) { game.menuStage = "mainmenu"; game.menuBuilt = false; game.mapBuilt = false; _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.pause = true; _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); titleMenuSound.start(0, 99); } else { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } } } else { game.pause = true; if (game.leveltype == "static") { _root[("map" + game.mapnumber) + "beaten"] = true; game.savefile.data[("map" + game.mapnumber) + "beaten"] = true; if (game.baid) { _root[("map" + game.mapnumber) + "baid"] = true; game.savefile.data[("map" + game.mapnumber) + "baid"] = true; } game.savefile.flush(); } if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.holdmapnumtemp = game.mapnumber + 1; } else { game.holdmapnumtemp = game.mapnumber + 2; } game.unlockLevels(); game.unlockSecrets(); game.endLevel(); if ((((Key.isDown(13) && (game.enter == true)) && (game.mapnumber < (game.mapamount - 1))) && (game.leveltype == "static")) && (_root[("map" + (game.mapnumber + 1)) + "unlocked"] == true)) { game.enter = false; if ((!final) && (!game.unlockable)) { _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (((((game.mapnumber + 1) != 1) && ((game.mapnumber + 1) != 17)) && ((game.mapnumber + 1) != 33)) && ((game.mapnumber + 1) != 50)) { game.mapnumber++; } else { game.mapnumber = game.mapnumber + 2; } game.pause = false; game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { enterUnlockables = true; game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } else if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if ((!final) && (!game.unlockable)) { _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); game.xcurrentspeed = 0; char.velocity = 0; _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; } else if (final) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 2850; game.cutscene = "ending"; game.bgirlunlocked = true; game.savefile.data.bgirlunlocked = true; } else if (game.unlockable) { game.xcurrentspeed = 0; char.velocity = 0; game.clip.removeMovieClip(); _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); game.pause = false; stopAllSounds(); muson = false; game.cutsceneTimer = 100; game.cutscene = game.unlockable; } } } }; game.menumap = function () { if (((game.menuStage != "LevelProgression") || (game.cutsceneTimer > 0)) && (gquality == "low")) { _root._quality = "high"; gquality = "high"; } else if (((game.menuStage == "LevelProgression") && (game.cutsceneTimer <= 0)) && (gquality == "high")) { _root._quality = "low"; gquality = "low"; } if (game.menuStage == "unloaded") { if (!_root.bg) { _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); } game.menuStage = "countdown"; } if (game.menuStage == "countdown") { if (game.originTimer > 0) { game.originTimer--; } else { game.pause = true; game.menuStage = "mainmenu"; titleMenuSound.start(0, 99); } } if ((((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) && (!_root.bt)) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("bt", game.depth); game.depth++; _root.bt.createTextField("back", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.bt.back._y = 455; _root.bt.back._x = (Stage.width / 2) - (game.textFiveW / 2); _root.bt.back.background = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; _root.bt.back.textColor = 16777215 /* 0xFFFFFF */; _root.bt.back.text = "Go Back"; _root.bt.back.setTextFormat(game.textOneFormat); _root.bt.back.selectable = false; } } else if (((((game.menuStage == "loadcustom") || (game.menuStage == "campaignlist")) || (game.menuStage == "import")) || ((game.menuStage == "extra") && (game.eCutsceneT <= 0))) || ((game.menuStage == "mapcreation") && (game.creationStage == 3))) { if ((_xmouse > _root.bt.back._x) && (_xmouse < (_root.bt.back._x + _root.bt.back._width))) { if ((_ymouse > _root.bt.back._y) && (_ymouse < (_root.bt.back._y + _root.bt.back._height))) { _root.bt.back.backgroundColor = 10066329 /* 0x999999 */; if (backover) { MOB.start(0, 1); backover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.creationStage = 1; } } else { backover = true; _root.bt.back.backgroundColor = 3355443 /* 0x333333 */; } } } else if (_root.bt) { _root.bt.removeMovieClip(); } if ((((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.menuBuilt == false)) && (game.menuStage == "mainmenu")) { game.menuBuilt = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.attachMovie("dload", "dload", game.depth); game.depth++; _root.textbox.dload._y = 110; _root.textbox.dload._x = (Stage.width / 2) - (_root.textbox.dload._width / 2); _root.textbox.attachMovie("ngl", "nglogo", game.depth); game.depth++; _root.textbox.nglogo._y = 340; _root.textbox.nglogo._x = (Stage.width / 2) - (_root.textbox.nglogo._width / 2); _root.textbox.attachMovie("title", "title", game.depth); game.depth++; _root.textbox.title._y = 50; _root.textbox.title._x = (Stage.width / 2) - (_root.textbox.title._width / 2); _root.textbox.createTextField("Campaign", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Campaign._y = 200; _root.textbox.Campaign._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Campaign.background = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Campaign.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Campaign.text = "Campaign"; _root.textbox.Campaign.setTextFormat(game.textOneFormat); _root.textbox.Campaign.selectable = false; _root.textbox.createTextField("MapCreation", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.MapCreation.selectable = false; _root.textbox.MapCreation._y = 220; _root.textbox.MapCreation._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.MapCreation.background = true; _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.MapCreation.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.MapCreation.text = "Map Creation"; _root.textbox.MapCreation.setTextFormat(game.textOneFormat); _root.textbox.createTextField("LoadCustom", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.LoadCustom.selectable = false; _root.textbox.LoadCustom._y = 240; _root.textbox.LoadCustom._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.LoadCustom.background = true; _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.LoadCustom.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.LoadCustom.text = "Load Custom"; _root.textbox.LoadCustom.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Import", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Import.selectable = false; _root.textbox.Import._y = 260; _root.textbox.Import._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Import.background = true; _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Import.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Import.text = "Import"; _root.textbox.Import.setTextFormat(game.textOneFormat); _root.textbox.createTextField("Exit", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Exit.selectable = false; _root.textbox.Exit._y = 280; _root.textbox.Exit._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Exit.background = true; _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Exit.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.Exit.text = "Secrets"; _root.textbox.Exit.setTextFormat(game.textOneFormat); } else if (game.menuStage == "mainmenu") { if ((_xmouse > _root.textbox.Campaign._x) && (_xmouse < (_root.textbox.Campaign._x + _root.textbox.Campaign._width))) { if ((_ymouse > _root.textbox.Campaign._y) && (_ymouse < (_root.textbox.Campaign._y + _root.textbox.Campaign._height))) { _root.textbox.Campaign.backgroundColor = 10066329 /* 0x999999 */; if (campaignover) { MOB.start(0, 1); campaignover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "campaignlist"; _root.textbox.removeMovieClip(); } } else { campaignover = true; _root.textbox.Campaign.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.MapCreation._y) && (_ymouse < (_root.textbox.MapCreation._y + _root.textbox.MapCreation._height))) { _root.textbox.MapCreation.backgroundColor = 10066329 /* 0x999999 */; if (creationover) { MOB.start(0, 1); creationover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "mapcreation"; _root.textbox.removeMovieClip(); } } else { _root.textbox.MapCreation.backgroundColor = 3355443 /* 0x333333 */; creationover = true; } if ((_ymouse > _root.textbox.LoadCustom._y) && (_ymouse < (_root.textbox.LoadCustom._y + _root.textbox.LoadCustom._height))) { _root.textbox.LoadCustom.backgroundColor = 10066329 /* 0x999999 */; if (loadover) { MOB.start(0, 1); loadover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "loadcustom"; _root.textbox.removeMovieClip(); } } else { _root.textbox.LoadCustom.backgroundColor = 3355443 /* 0x333333 */; loadover = true; } if ((_ymouse > _root.textbox.Import._y) && (_ymouse < (_root.textbox.Import._y + _root.textbox.Import._height))) { _root.textbox.Import.backgroundColor = 10066329 /* 0x999999 */; if (importover) { MOB.start(0, 1); importover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "import"; game.importStage = 1; _root.textbox.removeMovieClip(); } } else { _root.textbox.Import.backgroundColor = 3355443 /* 0x333333 */; importover = true; } if ((_ymouse > _root.textbox.Exit._y) && (_ymouse < (_root.textbox.Exit._y + _root.textbox.Exit._height))) { _root.textbox.Exit.backgroundColor = 10066329 /* 0x999999 */; if (exitover) { MOB.start(0, 1); exitover = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.menuStage = "extra"; game.eMenu = false; _root.textbox.removeMovieClip(); } } else { _root.textbox.Exit.backgroundColor = 3355443 /* 0x333333 */; exitover = true; } } } else if (game.menuStage == "campaignlist") { game.listStaticMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.saveSliderY = _root.slider._y; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "LevelProgression") { game.levelProgression(game.c); } else if (game.menuStage == "mapcreation") { game.mapcreator(); } else if (game.menuStage == "loadcustom") { game.listCustomMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); } } else if (game.menuStage == "import") { game.importMap(); if (Key.isDown(27) && (game.escape == true)) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } else if (game.menuStage == "extra") { game.extrasMenu(); if ((Key.isDown(27) && (game.escape == true)) && ((game.eCutsceneT <= 0) || (!game.eCutsceneT))) { game.escape = false; game.menuStage = "mainmenu"; game.menuBuilt = false; _root.textbox.removeMovieClip(); } } }; game.listStaticMap = function () { if (game.selection == undefined) { game.selection = 0; } if (game.mapamount >= 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = ((Stage.width / 2) + (game.textFiveW / 2)) + 1; if (!game.saveSliderY) { _root.slider._y = _root.textbox._y; } else { _root.slider._y = game.saveSliderY; } _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } staticSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selection = Math.floor((((game.mapamount - 20) * staticSlideCalc) / 100) - 5); } game.compileStaticList(game.selection); _root.textbox._y = (Stage.height / 2) - (_root.textbox._height / 2); i = 1; while ((i <= 20) && (i <= game.mapamount)) { ik = (i + game.selection) - 1; var _local2 = "map" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if ((((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) && (!_root[("map" + ik) + "title"])) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.leveltype = "static"; game.mapnumber = ik; _root[("map" + game.mapnumber) + "stringplayed"] = false; _root[("map" + game.mapnumber) + "comicplay"] = false; if (_root[("map" + game.mapnumber) + "unlocked"] == true) { game.saveSliderY = _root.slider._y; game.menuStage = "LevelProgression"; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); _root.bt.removeMovieClip(); game.depth++; game.pause = false; _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.compileStaticList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 1; while (i < 20) { ik = (i + k) - 1; var _local2 = "map" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * (i - 1); _root.textbox[_local2]._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; if (_root[_local2 + "unlocked"] == true) { _root.textbox[_local2].text = _root[("map" + ik) + "name"]; } else { _root.textbox[_local2].text = "(locked)"; } if (!_root[_local2 + "title"]) { _root.textbox[_local2].setTextFormat(game.textSevenFormat); } else { _root.textbox[_local2].setTextFormat(game.textEightFormat); } _root.textbox[_local2].selectable = false; if (_root[_local2 + "beaten"] == true) { _root.textbox.attachMovie("medal", "medal" + ik, game.depth); if (_root[_local2 + "baid"] == true) { _root.textbox["medal" + ik].gotoAndStop(2); } else { _root.textbox["medal" + ik].gotoAndStop(1); } game.depth++; _root.textbox["medal" + ik]._y = (20 * (i - 1)) + 3; _root.textbox["medal" + ik]._x = ((Stage.width / 2) - (game.textFiveW / 2)) - _root.textbox["medal" + ik]._width; } i++; } }; game.calculateSlider = function (starty, endy, currenty) { slidlength = endy - starty; return((currenty * 100) / slidlength); }; game.compileCustomList = function (k) { _root.textbox.removeMovieClip(); _root.createEmptyMovieClip("textbox", game.depth); game.depth++; i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + k; var _local2 = "savegame" + ik; _root.textbox.createTextField([_local2], game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox[_local2]._y = 20 * i; _root.textbox[_local2]._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox[_local2].background = true; _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root.textbox[_local2].textColor = 16777215 /* 0xFFFFFF */; _root.textbox[_local2].text = game.custom["savegame" + ik].name; _root.textbox[_local2].setTextFormat(game.textOneFormat); _root.textbox[_local2].selectable = false; i++; } }; game.listCustomMap = function () { if (game.selectionCustom == undefined) { game.selectionCustom = 0; } if (game.customLevels > 20) { if ((_root.slider == undefined) && (_root.textbox != undefined)) { _root.createEmptyMovieClip("slider", game.depth); game.depth++; _root.slider.lineStyle(2, 16777215, 70); _root.slider.moveTo(0, 0); _root.slider._x = ((Stage.width / 2) + (game.textFiveW / 2)) + 1; _root.slider._y = _root.textbox._y; _root.slider.beginFill(3355443, 100); _root.slider.lineTo(0, 0); _root.slider.lineTo(20, 0); _root.slider.lineTo(20, 20); _root.slider.lineTo(0, 20); _root.slider.lineTo(0, 0); _root.slider.moveTo(3, 3); _root.slider.beginFill(16777215, 100); _root.slider.lineTo(17, 3); _root.slider.lineTo(10, 17); } if (((game.mouse == true) && (_root.slider._y >= _root.textbox._y)) && (_root.slider._y <= ((_root.textbox._height + _root.textbox._y) - _root.slider._height))) { if ((_xmouse > _root.slider._x) && (_xmouse < (_root.slider._x + _root.slider._width))) { game.slidermouse = true; game.mouseup = false; } if (game.slidermouse == true) { _root.slider._y = _ymouse; } } else { game.slidermouse = false; } if (_root.slider._y < _root.textbox._y) { _root.slider._y = _root.textbox._y; } if (_root.slider._y > ((_root.textbox._height + _root.textbox._y) - _root.slider._height)) { _root.slider._y = (_root.textbox._height + _root.textbox._y) - _root.slider._height; } customSlideCalc = game.calculateSlider(_root.textbox._y, (_root.textbox._height + _root.textbox._y) - _root.slider._height, _root.slider._y); game.selectionCustom = Math.floor(((game.customLevels - 20) * customSlideCalc) / 100); } game.compileCustomList(game.selectionCustom); _root.textbox._y = (Stage.height / 2) - (_root.textbox._height / 2); i = 0; while ((i < game.customLevels) && (i < 20)) { ik = i + game.selectionCustom; var _local2 = "savegame" + ik; if ((_xmouse > _root.textbox[_local2]._x) && (_xmouse < (_root.textbox[_local2]._x + _root.textbox[_local2]._width))) { if (((_ymouse - _root.textbox._y) > _root.textbox[_local2]._y) && ((_ymouse - _root.textbox._y) < (_root.textbox[_local2]._y + _root.textbox[_local2]._height))) { _root.textbox[_local2].backgroundColor = 10066329 /* 0x999999 */; if (_root[("map" + ik) + "over"]) { MOB.start(0, 1); _root[("map" + ik) + "over"] = false; } if ((game.mouseup == true) && (game.mouse == true)) { game.mouseup = false; game.mapnumber = ik; game.pause = false; game.menuStage = "LevelProgression"; game.leveltype = "custom"; game.c = ik; _root.bg.gotoAndStop("load"); _root.loader.swapDepths(game.depth); game.depth++; _root.bt.removeMovieClip(); _root.textbox.removeMovieClip(); _root.slider.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; } if (Key.isDown(46) && (game.deletekey == true)) { game.deletekey = false; game.deleteFile(i); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; temparray = game.custom["savegame" + i].array; _root.textbox.removeMovieClip(); game.editFile(i); } } else { _root.textbox[_local2].backgroundColor = 3355443 /* 0x333333 */; _root[("map" + ik) + "over"] = true; } } i++; } }; game.importMap = function () { if (game.importStage == 1) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("inputfield", game.depth, -10000, -10000, game.textThreeW, game.textThreeH); game.depth++; _root.textbox.inputfield._y = ((Stage.height / 2) - (game.textThreeH / 2)) - 40; _root.textbox.inputfield._x = (Stage.width / 2) - (game.textThreeW / 2); _root.textbox.inputfield.background = true; _root.textbox.inputfield.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.inputfield.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.inputfield.wordWrap = true; _root.textbox.inputfield.type = "input"; _root.textbox.inputfield.setTextFormat(game.textOneFormat); _root.textbox.createTextField("exportexp", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.exportexp.selectable = false; _root.textbox.exportexp.wordWrap = true; _root.textbox.exportexp.text = "Copy and paste level codes given to you by your friends into here!\n\n(press enter to advance)"; _root.textbox.exportexp._y = 350; _root.textbox.exportexp._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.exportexp.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.exportexp.setTextFormat(game.textOneFormat); game.importStage = 2; } else if (game.importStage == 2) { if (Key.isDown(13) && (game.enter == true)) { game.enter = false; game.holdings = _root.textbox.inputfield.text; game.importStage = 3; _root.textbox.removeMovieClip(); } } else if (game.importStage == 3) { temparrayheight = 0; temparraywidth = 0; game.tempArray = new Array(); game.tempCharArray = new Array(); game.tempArray[temparraywidth] = new Array(); i = 1; while (i < game.holdings.length) { holdtemp = game.holdings.substring(i - 1, i); holdnum = Number(holdtemp); holdend = game.holdings.substring(i - 1, i + 1); if (game.inputMidStage == 1) { if ((holdtemp == "]") && (holdend != "]]")) { temparraywidth++; temparrayheight = 0; game.tempArray[temparraywidth] = new Array(); } else if (holdend == "]]") { game.inputMidStage = 2; i++; } g = 0; while (g < 10) { if (holdnum === g) { b = 0; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempArray[temparraywidth].push(tracefullnum); i = i + (b - 1); break; } b++; } } g++; } } else if (game.inputMidStage == 2) { g = 0; while (g < 10) { if (holdnum == g) { b = 1; while (b < 4) { traceholdstrin = game.holdings.substring((i - 1) + b, i + b); traceholdnum = Number(traceholdstrin); if ((traceholdnum <= 0) && (traceholdnum != 0)) { tracefullstrin = game.holdings.substring(i - 1, (i + b) - 1); tracefullnum = Number(tracefullstrin); game.tempCharArray.push(tracefullnum); i = i + b; break; } b++; } break; } g++; } } i++; } game.trialCharx = game.tempCharArray[0]; game.trialChary = game.tempCharArray[1]; game.bgExtract = game.tempCharArray[2]; scrolltypetemp = game.tempCharArray[3]; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.bgExtract + 1); _root.bg._y = (_root.bg._height - Stage.height) * -1; importWidth = game.tempArray.length; importHeight = game.tempArray[0].length; game.inputMidStage = 1; game.importStage = 4; } else if (game.importStage == 4) { game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = game.creationArray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.clip.attachMovie("char", "trialchar", game.depth); game.depth++; game.clip.trialchar._x = (game.trialCharx * game.tileW) + ((game.tileW / 2) - (game.clip.trialchar._width / 2)); game.clip.trialchar._y = (game.trialChary * game.tileW) + (game.tileH - game.clip.trialchar._height); game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = false; game.clip._y = ((importHeight * game.tileH) - Stage.height) * -1; game.importStage = 1; game.menuStage = "mapcreation"; game.pause = false; stopAllSounds(); muson = false; game.creationStage = 7; } }; game.charDeath = function (ob) { if (game.deathStage == 1) { ob.clip.gotoAndStop(game.dtype); _root["det" + (random(3) + 1)].start(0, 1); _root[game.dsound].start(0, 1); if (game.dtype == "deathblow") { i = 1; while (i <= 5) { game.clip.attachMovie("gib", "gib" + i, game.depth); game.depth++; game.clip["gib" + i]._x = ob.x; game.clip["gib" + i]._y = ob.y; game.clip["gib" + i].gotoAndStop(i); game.clip["gib" + i].velocity = random(4) - 2; if (game.clip["gib" + i].velocity == 0) { game.clip["gib" + i].velocity = 1; } game.clip["gib" + i].xspeed = random(6) - 3; if (game.clip["gib" + i].xspeed == 0) { game.clip["gib" + i].xspeed = 1; } game.clip["gib" + i].rotater = random(20) - 10; i++; } } game.deathStage = 2; } else if (game.deathStage == 2) { i = 1; while (i <= 5) { game.clip["gib" + i]._y = game.clip["gib" + i]._y - game.clip["gib" + i].velocity; game.clip["gib" + i].velocity--; game.clip["gib" + i]._x = game.clip["gib" + i]._x + game.clip["gib" + i].xspeed; game.clip["gib" + i]._rotation = game.clip["gib" + i]._rotation + game.clip["gib" + i].rotater; i++; } } }; game.deathScreen = function () { game.pause = true; if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (_root.textbox == undefined)) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = (Stage.height / 2) - (game.textFourH / 2); _root.textbox.deathText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "YOU DIED :("; _root.textbox.deathText.setTextFormat(game.textFourFormat); } }; game.tileBrain = function (ob) { if (game.damsync > 0) { game.damsync--; } else { game.damsync = 50; if (!game.damtypephase) { game.damtypephase = true; } else if (game.damtypephase) { game.damtypephase = false; } } if (game.bsync > 0) { game.bsync--; } else { game.bsync = 30; } if (game.msync > 0) { game.msync--; } else { game.msync = 50; } i = game.currentStageY - game.blockplace; while (i < ((game.mVH + game.currentStageY) - game.blockplace)) { j = 0; while (j < game.mW) { var _local1 = (("t_" + j) + "_") + i; if (game.clip[_local1] != undefined) { if (game.use[_local1].damTimer != undefined) { if ((game.use[_local1].phase == false) && (game.damtypephase)) { game.use[_local1].phase = true; game.use[_local1].deadly = true; game.clip[_local1].tile.gotoAndStop(2); game.use[_local1].damTimer = 30; } else if ((game.use[_local1].phase == true) && (!game.damtypephase)) { game.use[_local1].phase = false; game.clip[_local1].tile.gotoAndStop(1); game.use[_local1].damTimer = 50; game.use[_local1].deadly = false; } } if (game.use[_local1].mshooting == 1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].mshooting == -1) { if (game.msync <= 0) { game.use["missile" + game.missilen] = new Object(); game.clip.attachMovie(game.use[_local1].mtype, "missile" + game.missilen, game.depth); game.use["missile" + game.missilen].mtype = game.use[_local1].mtype; game.depth++; game.use["missile" + game.missilen].speed = 1; game.use["missile" + game.missilen].vx = 0; game.use["missile" + game.missilen].vy = 0; game.use["missile" + game.missilen].x = game.clip[_local1]._x + (game.tileW / 2); game.use["missile" + game.missilen].y = game.clip[_local1]._y + (game.tileH / 2); game.clip["missile" + game.missilen]._x = game.use["missile" + game.missilen].x; game.clip["missile" + game.missilen]._y = game.use["missile" + game.missilen].y; game.mArray.push(game.missilen); game.missilen++; game.clip.attachMovie("l_" + game.use[_local1].mtype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x + (game.tileW / 2); game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + (game.tileH / 2); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } if (game.use[_local1].shooting == 1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].speed = 10; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x + game.clip["bullet" + game.bnumber]._width; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._x = (game.clip[_local1]._x + game.tileW) + game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if (game.use[_local1].shooting == -1) { if (game.bsync <= 0) { game.use["bullet" + game.bnumber] = new Object(); game.clip.attachMovie(game.use[_local1].btype, "bullet" + game.bnumber, game.depth); game.depth++; game.use["bullet" + game.bnumber].btype = game.use[_local1].btype; game.clip["bullet" + game.bnumber]._xscale = -100; game.use["bullet" + game.bnumber].speed = -10; game.use["bullet" + game.bnumber].x = game.clip[_local1]._x; game.use["bullet" + game.bnumber].y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["bullet" + game.bnumber]._height / 2)); game.clip["bullet" + game.bnumber]._x = game.use["bullet" + game.bnumber].x; game.clip["bullet" + game.bnumber]._y = game.use["bullet" + game.bnumber].y; game.use["bullet" + game.bnumber].cacheAsBitmap = true; game.bArray.push(game.bnumber); game.bnumber++; game.clip.attachMovie("l_" + game.use[_local1].btype, "dust" + game.dustn, game.depth); game.depth++; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn]._x = game.clip[_local1]._x - game.clip["dust" + game.dustn]._width; game.clip["dust" + game.dustn]._y = game.clip[_local1]._y + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._height / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; } } else if ((game.use[_local1].activated == true) && (!game.use[_local1].done)) { if (game.use[_local1].dtimer > 0) { game.use[_local1].dtimer--; if (game.use[_local1].baid) { game.baid = true; bpick.start(0, 1); } } else { game.clip[_local1].tile.gotoAndPlay(1); game.clip[_local1].swapDepths(game.depth); game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.use[_local1].walkable = true; game.use[_local1].done = true; } } } j++; } i++; } }; game.bulletBrain = function (ob) { p = 0; while (p < game.bArray.length) { bname = "bullet" + game.bArray[p]; if (game.use[bname].speed > 0) { xc = Math.floor(((game.use[bname].x + game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x + game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } else if (game.use[bname].speed < 0) { xc = Math.floor(((game.use[bname].x - game.clip[bname]._width) + game.use[bname].speed) / game.tileW); yc = Math.floor(game.use[bname].y / game.tileH); xtc = Math.floor((game.use[bname].x - game.clip[bname]._width) / game.tileW); ytc = Math.floor(game.use[bname].y / game.tileH); } var _local2 = (("t_" + xc) + "_") + yc; var _local3 = (("t_" + xtc) + "_") + ytc; if (game.use[_local2].walkable && (game.use[_local3].walkable)) { game.use[bname].x = game.use[bname].x + game.use[bname].speed; game.clip[bname]._x = game.use[bname].x; } else { upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x + game.use[bname].speed; rightb = (game.clip[bname]._x + game.clip[bname]._width) + game.use[bname].speed; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } tempExplode = "e_" + game.use[bname].btype; game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); game.depth++; if (game.use[bname].speed > 0) { game.clip["dust" + game.dustn]._x = (xc * game.tileW) - game.clip["dust" + game.dustn]._width; } else { game.clip["dust" + game.dustn]._x = (xc * game.tileW) + game.clip["dust" + game.dustn]._width; } game.clip["dust" + game.dustn]._y = (yc * game.tileH) + ((game.tileH / 2) - (game.clip["dust" + game.dustn]._width / 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[bname].removeMovieClip(); game.bArray.splice(p, 1); p--; } upb = game.clip[bname]._y; downb = game.clip[bname]._y + game.clip[bname]._height; leftb = game.clip[bname]._x; rightb = game.clip[bname]._x + game.clip[bname]._width; upo = ob.y; downo = ob.y + (ob.height * 2); lefto = ob.x; righto = ob.x + (ob.width * 2); if (((((((upb > upo) && (upb < downo)) && (leftb > lefto)) && (leftb < righto)) || ((((upb > upo) && (upb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (rightb > lefto)) && (rightb < righto))) || ((((downb > upo) && (downb < downo)) && (leftb > lefto)) && (leftb < righto))) { game.death = true; game.dtype = "deathblow"; game.dsound = "bexplode"; } p++; } }; game.deleteFile = function (filenum) { i = filenum; while (i < game.customLevels) { game.savefile.data["custommaparray" + i] = game.savefile.data["custommaparray" + (i + 1)]; game.savefile.data["custommapname" + i] = game.savefile.data["custommapname" + (i + 1)]; game.savefile.data["customchar" + i] = game.savefile.data["customchar" + (i + 1)]; game.savefile.data["custombg" + i] = game.savefile.data["custombg" + (i + 1)]; game.custom["savegame" + i].array = game.custom["savegame" + (i + 1)].array; game.custom["savegame" + i].name = game.custom["savegame" + (i + 1)].name; game.custom["savegame" + i].char = game.custom["savegame" + (i + 1)].char; game.custom["savegame" + i].bg = game.custom["savegame" + (i + 1)].bg; i++; } game.customLevels--; game.savefile.data.customAmount = game.customLevels; game.savefile.flush(); }; game.editFile = function (filenum) { importWidth = temparray.length; importHeight = temparray[0].length; game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; game.creationArray = game.tempArray; game.creationYlength = importHeight * game.tileH; i = 0; while (i < importWidth) { j = 0; while (j < importHeight) { var _local2 = (("t_" + i) + "_") + j; game[_local2] = new Function(); game[_local2].type = temparray[i][j]; game[_local2].x = i * game.tileW; game[_local2].y = j * game.tileH; game[_local2].mouse = true; game.clip.attachMovie("tile", _local2, game.depth); game.clip[_local2]._x = game[_local2].x; game.clip[_local2]._y = game[_local2].y; game.clip[_local2].gotoAndStop(game[_local2].type + 1); game.depth++; j++; } i++; } game.creationArray = temparray; game.deletor = filenum; game.mouseCheckW = importWidth; game.mouseCheckH = importHeight; game.notimport = true; game.clip._y = ((importHeight * game.tileH) - Stage.height) * -1; game.menuStage = "mapcreation"; game.pause = false; _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(game.custom["savegame" + filenum].bg); game.bgExtract = game.custom["savegame" + filenum].bg - 1; _root.bg._y = (_root.bg._height - Stage.height) * -1; _root.bg.l1.cacheAsBitmap = true; _root.bg.l2.cacheAsBitmap = true; _root.bg.l3.cacheAsBitmap = true; stopAllSounds(); muson = false; game.creationStage = 5; }; game.charAnimations = function (ob) { if (game.invincibleTimer > 0) { game.invincibleTimer--; if (ob.clip._alpha == 100) { ob.clip._alpha = 50; } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } } else if (ob.clip._alpha == 50) { ob.clip._alpha = 100; } if (((ob.jump == true) && (ob.walljumpr == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - ob.width; game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x - 1, ob.y, ob); if (((!ob.upleftBLL) && (!ob.upleft)) && (!ob.upleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.upY].bloodLeft = true; } game.grabCorners(ob.x - 1, ob.y - 1, ob); if (((!ob.downleftBLL) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = ((ob.leftX + 1) * game.tileW) - 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodLeft = true; } } else if (((ob.jump == true) && (ob.walljumpl == true)) && ((ob.velocity > 3) || (ob.velocity < -3))) { if (game.bgirlon == true) { game.clip.attachMovie("bsides", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("csides", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gsides", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("sides", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = (ob.x + game.clip["dust" + game.dustn]._width) + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y; game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x + 1, ob.y, ob); if (((!ob.uprightBLR) && (!ob.upright)) && (!ob.uprightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.upY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.upY].bloodRight = true; } game.grabCorners(ob.x + 1, ob.y - 1, ob); if (((!ob.downrightBLR) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bvmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cvmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gvmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("vmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip.char.swapDepths(game.depth); game.depth++; game.clip["mark" + game.markn]._x = (ob.rightX * game.tileW) + 2; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn]._xscale = -100; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodRight = true; } } if (((game.cdir == 1) && (game.xcurrentspeed >= 8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x - (game.clip["dust" + game.dustn]._width - (ob.width * 2)); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn]._xscale = -100; game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightX) + "_") + ob.downY].bloodDown = true; } } else if (((game.cdir == -1) && (game.xcurrentspeed <= -8)) && (ob.jump == false)) { if (game.bgirlon == true) { game.clip.attachMovie("bruns", "dust" + game.dustn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("cruns", "dust" + game.dustn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gruns", "dust" + game.dustn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("runs", "dust" + game.dustn, game.depth); } game.depth++; game.clip["dust" + game.dustn]._x = ob.x + (ob.width * 2); game.clip["dust" + game.dustn]._y = ob.y - (game.clip["dust" + game.dustn]._height - (ob.height * 2)); game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.grabCorners(ob.x, ob.y + 1, ob); if (((!ob.downleftBLD) && (!ob.downleft)) && (!ob.downleftNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.leftX * game.tileW; game.clip["mark" + game.markn]._y = ob.downY * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.leftX) + "_") + ob.downY].bloodDown = true; } if (((!ob.downrightBLD) && (!ob.downright)) && (!ob.downrightNB)) { if (game.bgirlon == true) { game.clip.attachMovie("bhmarks", "mark" + game.markn, game.depth); } else if (game.ccon == true) { game.clip.attachMovie("chmarks", "mark" + game.markn, game.depth); } else if (game.gishon == true) { game.clip.attachMovie("ghmarks", "mark" + game.markn, game.depth); } else if (!game.drfeton) { game.clip.attachMovie("hmarks", "mark" + game.markn, game.depth); } game.depth++; game.clip["mark" + game.markn]._x = ob.rightXK * game.tileW; game.clip["mark" + game.markn]._y = ob.downYK * game.tileH; game.clip["mark" + game.markn].cacheAsBitmap = true; game.markn++; game.use[(("t_" + ob.rightXK) + "_") + ob.downYK].bloodDown = true; } } if ((game.landanimation == true) && (game.cdir == 1)) { ob.clip.gotoAndStop("landright"); } else if ((game.landanimation == true) && (game.cdir == -1)) { ob.clip.gotoAndStop("landleft"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("standright"); } else if (((ob.jump == false) && (game.xcurrentspeed == 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("standleft"); } else if ((((ob.jump == false) && (game.xcurrentspeed > 0)) && (game.xcurrentspeed < 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("walkright"); } else if ((((ob.jump == false) && (game.xcurrentspeed < 0)) && (game.xcurrentspeed > -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("walkleft"); } else if (((ob.jump == false) && (game.xcurrentspeed >= 8)) && (game.cdir == 1)) { ob.clip.gotoAndStop("runright"); } else if (((ob.jump == false) && (game.xcurrentspeed <= -8)) && (game.cdir == -1)) { ob.clip.gotoAndStop("runleft"); } else if ((ob.jump == true) && (ob.walljumpr == true)) { ob.clip.gotoAndStop("wallslideright"); } else if ((ob.jump == true) && (ob.walljumpl == true)) { ob.clip.gotoAndStop("wallslideleft"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpupright"); } else if (((ob.jump == true) && (ob.velocity <= 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpupleft"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == 1)) { ob.clip.gotoAndStop("jumpdownright"); } else if (((ob.jump == true) && (ob.velocity > 0)) && (game.cdir == -1)) { ob.clip.gotoAndStop("jumpdownleft"); } game.landanimation = false; }; game.particleEngine = function (parArray) { i = 0; while (i < parArray.length) { if (game.clip["dust" + parArray[i]].timer > 0) { game.clip["dust" + parArray[i]].timer--; } else if (game.clip["dust" + parArray[i]].timer <= 0) { game.clip["dust" + parArray[i]].removeMovieClip(); parArray.splice(i, 1); } i++; } }; game.missileBrain = function (missileArray, ob) { p = 0; while (p < missileArray.length) { if (game.use[mname].speed < 3) { game.use[mname].speed++; } else if (game.use[mname].speed > 3) { game.use[mname].speed = 3; } mname = "missile" + missileArray[p]; AiR = Math.atan2(ob.y - game.clip[mname]._y, ob.x - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.25); game.use[mname].vy = game.use[mname].vy + (dy * 0.25); velocity = Math.sqrt((game.use[mname].vx * game.use[mname].vx) + (game.use[mname].vy * game.use[mname].vy)); if (velocity > game.use[mname].speed) { vx = game.use[mname].speed / velocity; vy = game.use[mname].speed / velocity; } dx = ob.x - game.clip[mname]._x; dy = ob.y - game.clip[mname]._y; distance = Math.sqrt((dx * dx) + (dy * dy)); dx = dx / distance; dy = dy / distance; game.use[mname].vx = game.use[mname].vx + (dx * 0.5); game.use[mname].vy = game.use[mname].vy + (dy * 0.5); testx = Math.floor((game.clip[mname]._x + game.use[mname].vx) / game.tileW); testy = Math.floor((game.clip[mname]._y + game.use[mname].vy) / game.tileH); testlol = game.use[(("t_" + testx) + "_") + testy].walkable; if (!testlol) { tempExplode = "e_" + game.use[mname].mtype; if (testlol == false) { game.clip.attachMovie(tempExplode, "dust" + game.dustn, game.depth); } game.depth++; if (game.use[mname].vx > 0) { game.clip["dust" + game.dustn]._x = testx * game.tileW; } else { game.clip["dust" + game.dustn]._x = (testx * game.tileW) + game.clip["dust" + game.dustn]._width; } if (game.use[mname].vy > 0) { game.clip["dust" + game.dustn]._y = testy * game.tileH; } else { game.clip["dust" + game.dustn]._y = (testy * game.tileH) + game.clip["dust" + game.dustn]._height; } game.clip["dust" + game.dustn].timer = 12; game.dustArray.push(game.dustn); game.dustn++; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); mexplode.start(0, 1); p--; } AiR = Math.atan2((game.clip[mname]._y + game.use[mname].vy) - game.clip[mname]._y, (game.clip[mname]._x + game.use[mname].vx) - game.clip[mname]._x); AiD = Math.round((AiR * 180) / Math.PI); game.clip[mname]._rotation = AiD; game.clip[mname]._x = game.clip[mname]._x + game.use[mname].vx; game.clip[mname]._y = game.clip[mname]._y + game.use[mname].vy; if (game.clip[mname].hitTest(game.clip.char) && (game.death == false)) { game.death = true; game.dtype = "deathblow"; game.dsound = "mexplode"; game.clip[mname].removeMovieClip(); missileArray.splice(p, 1); p--; } p++; } }; game.instructions = function (stg) { if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (_root.textbox == undefined) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = stg + "\n\n\n(press enter to continue)"; _root.textbox.holder._y = (Stage.height / 2) - (game.textSevenH / 2); _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; } else { _root.textbox.holder.setTextFormat(game.textOneFormat); } } }; game.extrasMenu = function () { if (((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) && (game.eMenu == false)) { game.eMenu = true; _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("Bgirl", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Bgirl._y = 200; _root.textbox.Bgirl._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Bgirl.background = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Bgirl.textColor = 16777215 /* 0xFFFFFF */; if (game.bgirlunlocked) { if (!game.bgirlon) { _root.textbox.Bgirl.text = "Play as B-girl (off)"; } else { _root.textbox.Bgirl.text = "Play as B-girl (on)"; } } else { _root.textbox.Bgirl.text = "(Beat the Game)"; } _root.textbox.Bgirl.setTextFormat(game.textOneFormat); _root.textbox.Bgirl.selectable = false; _root.textbox.createTextField("Drfet", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Drfet._y = 240; _root.textbox.Drfet._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Drfet.background = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Drfet.textColor = 16777215 /* 0xFFFFFF */; if (game.drfetunlocked) { if (!game.dfeton) { _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; } else { _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; } } else { _root.textbox.Drfet.text = ("(" + (8 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Drfet.setTextFormat(game.textOneFormat); _root.textbox.Drfet.selectable = false; _root.textbox.createTextField("Gish", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.Gish._y = 260; _root.textbox.Gish._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.Gish.background = true; _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.Gish.textColor = 16777215 /* 0xFFFFFF */; if (game.gishunlocked) { if (!game.gishon) { _root.textbox.Gish.text = "Play as Gish (off)"; } else { _root.textbox.Gish.text = "Play as Gish (on)"; } } else { _root.textbox.Gish.text = ("(" + (16 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.Gish.setTextFormat(game.textOneFormat); _root.textbox.Gish.selectable = false; _root.textbox.createTextField("CC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.CC._y = 220; _root.textbox.CC._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.CC.background = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.CC.textColor = 16777215 /* 0xFFFFFF */; if (game.ccunlocked) { if (!game.ccon) { _root.textbox.CC.text = "Play as C-Crasher (off)"; } else { _root.textbox.CC.text = "Play as C-Crasher (on)"; } } else { _root.textbox.CC.text = ("(" + (4 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.CC.setTextFormat(game.textOneFormat); _root.textbox.CC.selectable = false; _root.textbox.createTextField("HC", game.depth, -10000, -10000, game.textFiveW, game.textFiveH); game.depth++; _root.textbox.HC._y = 280; _root.textbox.HC._x = (Stage.width / 2) - (game.textFiveW / 2); _root.textbox.HC.background = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; _root.textbox.HC.textColor = 16777215 /* 0xFFFFFF */; if (game.coffeeunlocked) { _root.textbox.HC.text = "Hot Coffee"; } else { _root.textbox.HC.text = ("(" + (24 - game.baidAquired)) + " more Bandaids)"; } _root.textbox.HC.setTextFormat(game.textOneFormat); _root.textbox.HC.selectable = false; } else if (game.eCutsceneT > 0) { game.eCutsceneT--; if (!_root.eCuts) { _root.attachMovie(game.eCutscene, "eCuts", game.depth); _root.eCuts._x = 150; _root.eCuts._y = 250; game.depth++; } if ((game.eCutsceneT - 1) <= 0) { game.eCutsceneT = 0; _root.eCuts.removeMovieClip(); game.eMenu = false; game.pause = true; } } else if ((_xmouse > _root.textbox.Bgirl._x) && (_xmouse < (_root.textbox.Bgirl._x + _root.textbox.Bgirl._width))) { if ((_ymouse > _root.textbox.Bgirl._y) && (_ymouse < (_root.textbox.Bgirl._y + _root.textbox.Bgirl._height))) { _root.textbox.Bgirl.backgroundColor = 10066329 /* 0x999999 */; if (bgirlover) { MOB.start(0, 1); bgirlover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.bgirlunlocked)) { game.mouseup = false; if (game.bgirlon) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } else if (!game.bgirlon) { game.bgirlon = true; _root.textbox.Bgirl.text = "Play as B-girl (on)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { bgirlover = true; _root.textbox.Bgirl.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Drfet._y) && (_ymouse < (_root.textbox.Drfet._y + _root.textbox.Drfet._height))) { _root.textbox.Drfet.backgroundColor = 10066329 /* 0x999999 */; if (drfetover) { MOB.start(0, 1); drfetover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.drfetunlocked)) { game.mouseup = false; if (game.drfeton) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } else if (!game.drfeton) { game.drfeton = true; _root.textbox.Drfet.text = "Play as Dr. Fetus (on)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { drfetover = true; _root.textbox.Drfet.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.Gish._y) && (_ymouse < (_root.textbox.Gish._y + _root.textbox.Gish._height))) { _root.textbox.Gish.backgroundColor = 10066329 /* 0x999999 */; if (gishover) { MOB.start(0, 1); gishover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.gishunlocked)) { game.mouseup = false; if (game.gishon) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } else if (!game.gishon) { game.gishon = true; _root.textbox.Gish.text = "Play as Gish (on)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.ccunlocked) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } } } } else { _root.textbox.Gish.backgroundColor = 3355443 /* 0x333333 */; gishover = true; } if ((_ymouse > _root.textbox.CC._y) && (_ymouse < (_root.textbox.CC._y + _root.textbox.CC._height))) { _root.textbox.CC.backgroundColor = 10066329 /* 0x999999 */; if (ccover) { MOB.start(0, 1); ccover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.ccunlocked)) { game.mouseup = false; if (game.ccon) { game.ccon = false; _root.textbox.CC.text = "Play as C-Crasher (off)"; _root.textbox.CC.setTextFormat(game.textOneFormat); } else if (!game.ccon) { game.ccon = true; _root.textbox.CC.text = "Play as C-Crasher (on)"; _root.textbox.CC.setTextFormat(game.textOneFormat); if (game.drfetunlocked) { game.drfeton = false; _root.textbox.Drfet.text = "Play as Dr. Fetus (off)"; _root.textbox.Drfet.setTextFormat(game.textOneFormat); } if (game.gishunlocked) { game.gishon = false; _root.textbox.Gish.text = "Play as Gish (off)"; _root.textbox.Gish.setTextFormat(game.textOneFormat); } if (game.bgirlunlocked) { game.bgirlon = false; _root.textbox.Bgirl.text = "Play as B-girl (off)"; _root.textbox.Bgirl.setTextFormat(game.textOneFormat); } } } } else { ccover = true; _root.textbox.CC.backgroundColor = 3355443 /* 0x333333 */; } if ((_ymouse > _root.textbox.HC._y) && (_ymouse < (_root.textbox.HC._y + _root.textbox.HC._height))) { _root.textbox.HC.backgroundColor = 10066329 /* 0x999999 */; if (hcover) { MOB.start(0, 1); hcover = false; } if (((game.mouseup == true) && (game.mouse == true)) && (game.coffeeunlocked)) { game.mouseup = false; game.eCutscene = "epilogue"; game.eCutsceneT = 500; game.pause = false; stopAllSounds(); muson = false; sexy.start(0, 99); _root.textbox.removeMovieClip(); } } else { hcover = true; _root.textbox.HC.backgroundColor = 3355443 /* 0x333333 */; } } }; game.comicPlay = function (imgone, imgtwo, imgthree) { if (!_root.cmone) { _root.attachMovie(imgone, "cmone", game.depth); game.depth++; _root.cmone._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmone._y = 5; _root.cmone._alpha = 0; } else if (_root.cmone._alpha < 100) { _root.cmone._alpha = _root.cmone._alpha + 10; } else if (game.ctimerone > 0) { game.ctimerone--; } else if (!_root.cmtwo) { _root.attachMovie(imgtwo, "cmtwo", game.depth); game.depth++; _root.cmtwo._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmtwo._y = 10 + _root.cmtwo._height; _root.cmtwo._alpha = 0; } else if (_root.cmtwo._alpha < 100) { _root.cmtwo._alpha = _root.cmtwo._alpha + 10; } else if (game.ctimertwo > 0) { game.ctimertwo--; } else if (!_root.cmthree) { _root.attachMovie(imgthree, "cmthree", game.depth); game.depth++; _root.cmthree._x = (Stage.width / 2) - (_root.cmone._width / 2); _root.cmthree._y = 15 + (_root.cmthree._height * 2); _root.cmthree._alpha = 0; } else if (_root.cmthree._alpha < 100) { _root.cmthree._alpha = _root.cmthree._alpha + 10; } else if (game.ctimerthree > 0) { game.ctimerthree--; } }; game.unlockLevels = function () { set1 = [2, 3, 4, 5, 6]; set2 = [7, 8, 9, 10, 11]; set3 = [12, 13, 14, 15, 16]; set3comic = true; set4 = [18, 19, 20, 21, 22]; set5 = [23, 24, 25, 26, 27]; set6 = [28, 29, 30, 31, 32]; set6comic = true; set7 = [34, 35, 36, 37, 38]; set8 = [39, 40, 41, 42, 43]; set9 = [44, 45, 46, 47, 48]; set9comic = true; set10 = [49]; set11 = [51, 52, 53, 54, 55]; set12 = [56, 57, 58, 59, 60]; i = 1; while (i < 12) { arrname = "set" + i; templolnum = 0; j = 0; while (j < _root[arrname].length) { mcheck = ("map" + _root[arrname][j]) + "beaten"; if (_root[mcheck] == true) { templolnum++; } j++; } if (((templolnum / _root[arrname].length) * 10) >= 6) { arrcname = "set" + (i + 1); if (!_root[arrname + "finished"]) { game.cunlocked = true; _root[arrname + "finished"] = true; game.savefile.data[arrname + "finished"] = true; } p = 0; while (p < _root[arrcname].length) { munlock = ("map" + _root[arrcname][p]) + "unlocked"; _root[munlock] = true; p++; } if (_root[arrname + "comic"] && (!_root[arrname + "comicplayed"])) { game.comicHArray = _root[arrname + "comic"]; game.comicSetStage = 1; _root[arrname + "comicplayed"] = true; game.savefile.data[arrname + "comicplayed"] = true; } } i++; } }; game.unlockLevels(); game.pauseFunction = function () { if (Key.isDown(27) && (game.escape == true)) { game.escape = false; if (game.pause == true) { game.pause = false; } else { game.pause = true; } } if ((_root.blackout._alpha >= 50) && (_root.blackout._alpha != undefined)) { if (!_root.textbox) { _root.createEmptyMovieClip("textbox", game.depth); game.depth++; _root.textbox.createTextField("deathText", game.depth, -10000, -10000, game.textFourW, game.textFourH); game.depth++; _root.textbox.deathText._y = 200; _root.textbox.deathText._x = (Stage.width / 2) - (game.textFourW / 2); _root.textbox.deathText.selectable = false; _root.textbox.deathText.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.deathText.text = "Game Paused"; _root.textbox.deathText.setTextFormat(game.textFourFormat); _root.textbox.createTextField("holder", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.textbox.holder.selectable = false; _root.textbox.holder.wordWrap = true; _root.textbox.holder.text = ""; _root.textbox.holder._y = 240; _root.textbox.holder._x = (Stage.width / 2) - (game.textSevenW / 2); _root.textbox.holder.textColor = 16777215 /* 0xFFFFFF */; _root.textbox.holder.text = _root.textbox.holder.text + ("(press enter to exit)\n(press escape to return)\n\n\n\nTip: " + _root["tip" + (random(10) + 1)]); _root.textbox.holder.setTextFormat(game.textOneFormat); } if (Key.isDown(13) && (game.enter == true)) { game.enter = false; _root.textbox.removeMovieClip(); _root.bg.removeMovieClip(); _root.attachMovie("bg", "bg", 1); _root.bg.gotoAndStop(1); _root.bg.introduction.gotoAndStop(290); _root[char].clip.removeMovieClip(); game.clip.removeMovieClip(); _root.createEmptyMovieClip("OverL", game.depth); game.clip = _root.OverL; if (game.leveltype == "static") { game.menuStage = "campaignlist"; } else if (game.leveltype == "custom") { game.menuStage = "loadcustom"; } game.mapBuilt = false; game.death = false; game.deathCounter = 0; game.deathStage = 1; } } else { _root.textbox.removeMovieClip(); } }; game.levelReset = function (chx, chy) { if (game.resetLevel == 1) { i = 0; while (i < game.mH) { j = 0; while (j < game.mW) { var _local2 = (("t_" + j) + "_") + i; if ((game.use[_local2].dtimer != undefined) && (!game.use[_local2].baid)) { game.use[_local2].dtimer = 10; game.use[_local2].activated = false; game.use[_local2].done = false; game.use[_local2].walkable = false; game.clip[_local2].tile.gotoAndStop(1); } j++; } i++; } game.resetLevel = 2; } else if (game.resetLevel == 2) { if (game.clip._y > ((game.cliprealheight - Stage.height) * -1)) { if ((game.clip._y - 10) > ((game.cliprealheight - Stage.height) * -1)) { game.clip._y = game.clip._y - 10; nesteps = (game.cliprealheight + Stage.height) / 10; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; } else { spdlol = game.clip._y - ((game.cliprealheight - Stage.height) * -1); game.clip._y = game.clip._y - spdlol; nesteps = (game.cliprealheight + Stage.height) / spdlol; neintervall1 = 450 / nesteps; neintervall2 = 400 / nesteps; neintervall3 = 350 / nesteps; _root.bg.l1._y = _root.bg.l1._y + neintervall1; _root.bg.l2._y = _root.bg.l2._y + neintervall2; _root.bg.l3._y = _root.bg.l3._y + neintervall3; game.resetLevel = 3; } } if (game.clip._y > ((game.cliprealheight * -1) + (game.blockplace * game.tileH))) { j = 0; while (j < game.mVW) { ni = (game.currentStageY - game.blockplace) + game.mVH; oi = game.currentStageY - game.blockplace; var _local3 = (("t_" + j) + "_") + ni; if (ni >= 0) { game.clip.attachMovie("tile", _local3, game.depth); game.depth++; game.clip[_local3].gotoAndStop(game.use[_local3].frame); game.clip[_local3]._x = game.use[_local3].x; game.clip[_local3]._y = game.use[_local3].y; } var _local4 = (("t_" + j) + "_") + oi; game.clip[_local4].removeMovieClip(); j++; } if (game.blockplace > 0) { game.blockplace--; } game.currchar.clip.swapDepths(game.depth); game.depth++; } } else if (game.resetLevel == 3) { game.blockplace = 0; game.clip.char.removeMovieClip(); if (game.bgirlon == true) { game.clip.attachMovie("bchar", "char", game.depth); } else if (game.drfeton == true) { game.clip.attachMovie("fchar", "char", game.depth); } else if (game.gishon == true) { game.clip.attachMovie("gchar", "char", game.depth); } else { game.clip.attachMovie("char", "char", game.depth); } game.depth++; char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = chx; char.y = chy; char.jump = false; char.clip._x = char.x; char.clip._y = char.y; if (game.cdir == 1) { game.clip.char.gotoAndStop("rebornright"); } else if (game.cdir == -1) { game.clip.char.gotoAndStop("rebornleft"); } game.rebornTimer = 23; game.death = false; game.deathCounter = 0; game.deathStage = 1; } }; game.unlockSecrets = function () { testbaids = 0; i = 0; while (i < game.mapamount) { if (_root[("map" + i) + "baid"] == true) { testbaids++; } i++; } if ((testbaids >= 4) && (!game.ccdone)) { game.ccunlocked = true; game.ccdone = true; game.unlockable = "cc"; game.savefile.data.ccunlocked = true; } if ((testbaids >= 8) && (!game.drfetdone)) { game.drfetunlocked = true; game.drfetdone = true; game.unlockable = "drfet"; game.savefile.data.drfetunlocked = true; } if ((testbaids >= 16) && (!game.gishdone)) { game.gishunlocked = true; game.gishdone = true; game.unlockable = "gish"; game.savefile.data.gishunlocked = true; } if ((testbaids >= 24) && (!game.coffeedone)) { game.coffeeunlocked = true; game.coffeedone = true; game.unlockable = "coffee"; game.savefile.data.coffeeunlocked = true; } game.baidAquired = testbaids; }; game.unlockSecrets(); game.creatorTutorial = function () { if ((!_root.tutBox) && (tutlevel == 1)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, game.textSevenH); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "(press escape to open the tile selection screen)"; _root.tutBox.field._y = 150; _root.tutBox.field._x = (Stage.width / 2) - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 1) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 2; } } else if ((((!_root.tutBox) && (tutlevel == 2)) && (_root.blackout._alpha >= 50)) && (_root.blackout._alpha != undefined)) { _root.createEmptyMovieClip("tutBox", game.depth); game.depth++; _root.tutBox.createTextField("field", game.depth, -10000, -10000, game.textSevenW, 900); game.depth++; _root.tutBox.field.selectable = false; _root.tutBox.field.wordWrap = true; _root.tutBox.field.text = "Select your tile by clicking on it, then pressing escape, then click to paste the tiles over the map builder screen. press enter to place the character once you're done. press enter again after you've placed you char to be prompted to save. Make sure to place B-girl at the end of your level or you will not be able to beat the map.\n\nHappy Building!\n~Ed & Jon (Team Mic)"; _root.tutBox.field._y = 160; _root.tutBox.field._x = (Stage.width / 2) - (game.textSevenW / 2); _root.tutBox.field.textColor = 16777215 /* 0xFFFFFF */; } else if (tutlevel == 2) { _root.tutBox.field.setTextFormat(game.textOneFormat); if (Key.isDown(27) && (game.escape == true)) { _root.tutBox.removeMovieClip(); tutlevel = 1; } } };Symbol 7 Buttonon (release) { getURL ("mailto:souldescen@aol.com", _blank); }Symbol 20 MovieClip Frame 21stop();Symbol 30 MovieClip [dust] Frame 9stop();Symbol 39 MovieClip [p0] Frame 8removeMovieClip(_root.a.pa[_name]);Symbol 62 MovieClip [e_fbullet] Frame 8stop();Symbol 89 MovieClip [meatr] Frame 23stop();Symbol 156 MovieClip Frame 290stop();Symbol 193 Buttonon (release) { getURL ("mailto:musicianmx@hotmail.com", _blank); }Symbol 194 Buttonon (release) { getURL ("http://coldstoragedesigns.com/", _blank); }Symbol 198 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 205 Buttonon (release) { NewgroundsAPI.loadNewgrounds(); }Symbol 207 MovieClip Frame 1function startAd(ngad_url) { trace("opening " + ngad_url); System.security.allowDomain("70.87.128.99"); System.security.allowInsecureDomain("70.87.128.99"); System.security.allowDomain("ads.shizmoo.com"); System.security.allowInsecureDomain("ads.shizmoo.com"); System.security.allowDomain("www.cpmstar.com"); System.security.allowInsecureDomain("www.cpmstar.com"); System.security.allowDomain("server.cpmstar.com"); System.security.allowInsecureDomain("server.cpmstar.com"); var ngads_redirect = new XML(); ngads_redirect.ignoreWhite = true; ngads_redirect.onLoad = function (success) { trace("[NEWGROUNDS FLASH ADS] :: You may get a 'Security Sandbox Violation' ... this is normal, do not freak out!"); if (success) { ng_ad.loadMovie(ngads_redirect.toString(), "GET"); } }; ngads_redirect.load(ngad_url); } if (NewgroundsAPI.getAdURL()) { startAd(NewgroundsAPI.getAdURL()); } NewgroundsAPI.onAdsApproved = function (ad_url) { startAd(ad_url); }; stop();Symbol 1571 MovieClip [__Packages.NewgroundsAPI] Frame 0class NewgroundsAPI { static var tracker_id, host, version, debug, error_format, header_format, normal_format, link_format; function NewgroundsAPI () { } static function connectMovie(id) { if (!id) { SendError("Missing required 'id' parameter in NewgroundsAPI.connectMovie(id:Number)"); } else if (!tracker_id) { SendMessage("Connecting to API gateway..."); tracker_id = id; host = _url.split("/")[2].toLowerCase(); if (host.length < 1) { host = "localhost"; } var _local2 = new Object(); SendEvent(MOVIE_VIEWS); } } static function setMovieVersion(movie_version) { if (!movie_version) { SendError("Missing required 'version' in NewgroundsAPI.setMovieVersion(version:String)"); } else { version = movie_version; } } static function debugMode() { debug = true; } static function addCustomEvent(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else if (!stat_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.AddCustomEvent(id:Number, event_name:String)"); } else { custom_events[stat_name] = CUSTOM_STATS + stat_id; SendMessage("Created custom event: " + stat_name); } } static function addCustomLink(stat_id, stat_name) { if (!stat_id) { SendError("Missing required 'id' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else if (!stat_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.AddCustomLink(id:Number, link_name:String)"); } else { custom_links[stat_name] = CUSTOM_STATS + stat_id; SendMessage((("Created custom link " + stat_id) + ": ") + stat_name); } } static function loadMySite() { SendLink(AUTHOR_SITE); } static function loadNewgrounds(special) { if (special) { var _local1 = {page:special}; } SendLink(NEWGROUNDS, _local1); } static function logCustomEvent(event_name) { if (!event_name) { SendError("Missing required 'event_name' parameter in NewgroundsAPI.logCustomEvent(event_name:String)"); } else if (!custom_events[event_name]) { SendError("Attempted to log undefined custom event: " + event_name); } else { SendEvent(custom_events[event_name]); } } static function loadCustomLink(link_name) { if (!link_name) { SendError("Missing required 'link_name' parameter in NewgroundsAPI.loadCustomLink(link_name:String)"); } else if (!custom_links[link_name]) { SendError("Attempted to open undefined custom link: " + link_name); } else { SendLink(custom_links[link_name]); } } static function getAdURL() { return(movie_options.ad_url); } static function getMovieURL() { if (movie_options.movie_url) { return(movie_options.movie_url); } return("Newgrounds.com"); } static function getNewVersionURL() { return((((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + NEW_VERSION); } static function SendEvent(id) { SendStat(id, false); } static function SendLink(id, extra) { SendStat(id, true, extra); } static function ReadGatewayData(params) { for (var _local2 in params) { params[_local2] = unescape(params[_local2]); movie_options[_local2] = params[_local2]; } if (params.settings_loaded) { SendMessage("You have successfully connected to the Newgrounds API gateway!"); SendMessage(("Movie Identified as '" + movie_options.movie_name) + "'"); if (movie_options.message) { SendMessage(movie_options.message); } if (movie_options.ad_url) { SendMessage("Your movie has been approved to run Flash Ads"); onAdsApproved(movie_options.ad_url); } if (movie_options.movie_version and (movie_options.movie_version.toString() != version.toString())) { SendMessage("WARNING: The movie version configured in your API settings does not match this movie's version!"); onNewVersionAvailable(movie_options.movie_version, getMovieURL(), getNewVersionURL()); } if (movie_options.deny_host) { SendMessage("You have blocked 'localHost' in your API settings."); SendMessage("If you wish to test your movie you will need to remove this block."); onDenyHost(host, getMovieURL(), getNewVersionURL()); } if (movie_options.request_portal_url == 1) { var _local4 = (((GATEWAY_URL + "?&id=") + tracker_id) + "&portal_url=") + escape(_url); var _local3 = new XML(); _local3.ignoreWhite = true; _local3.load(_local4); } } else if (!movie_options.settings_loaded) { SendError("Could not establish connection to the API gateway."); } } static function SendStat(stat_id, open_in_browser, extra) { if (!tracker_id) { SendError("API calls cannot be made without a valid movie id."); SendError("Did you remember to add the \"NewgroundsAPI.connectMovie()\" code?"); } else { var _local7 = (((((GATEWAY_URL + "?&id=") + tracker_id) + "&host=") + escape(host)) + "&stat=") + stat_id; for (var _local9 in extra) { _local7 = _local7 + ((("&" + escape(_local9)) + "=") + escape(extra[_local9])); } trace(_local7); if (debug) { _local7 = _local7 + "&debug=1"; } if (open_in_browser) { getURL (_local7, "_blank"); } else { var _local10 = new XML(); _local10.ignoreWhite = true; _local10.onLoad = function (success) { var _local6 = new Object(); var _local3 = 0; while (_local3 < this.firstChild.childNodes.length) { var _local4 = this.firstChild.childNodes[_local3]; var _local5 = _local4.nodeName; var _local2 = _local4.attributes.value; if (_local2 == Number(_local2)) { _local2 = Number(_local2); } _local6[_local5] = _local2; _local3++; } NewgroundsAPI.ReadGatewayData(_local6); }; _local10.load(_local7); } } } static function SendError(msg) { trace("[NEWGROUNDS API ERROR] :: " + msg); } static function SendMessage(msg) { trace("[NEWGROUNDS API] :: " + msg); } static function InitTextFormats() { if (!error_format) { error_format = new TextFormat(); error_format.font = "Arial Black"; error_format.size = 48; error_format.color = 16711680 /* 0xFF0000 */; } if (!header_format) { header_format = new TextFormat(); header_format.font = "Arial Black"; header_format.size = 24; header_format.color = 16777215 /* 0xFFFFFF */; } if (!normal_format) { normal_format = new TextFormat(); normal_format.font = "Arial"; normal_format.bold = true; normal_format.size = 12; normal_format.color = 16777215 /* 0xFFFFFF */; } if (!link_format) { link_format = new TextFormat(); link_format.color = 16776960 /* 0xFFFF00 */; link_format.underline = true; } } static function onNewVersionAvailable(version, movie_url, redirect_url) { InitTextFormats(); var _local2 = new Object(); _local2.x = Stage.width / 2; _local2.y = Stage.height / 2; _root.createEmptyMovieClip("NGAPI_new_version_overlay", _root.getNextHighestDepth()); _root.NGAPI_new_version_overlay.lineStyle(1, 0, 100); _root.NGAPI_new_version_overlay.beginFill(0, 70); _root.NGAPI_new_version_overlay.moveTo(-10, -10); _root.NGAPI_new_version_overlay.lineTo(-10, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, 1000); _root.NGAPI_new_version_overlay.lineTo(1000, -10); _root.NGAPI_new_version_overlay.lineTo(-10, -10); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.lineStyle(10, 0, 100); _root.NGAPI_new_version_overlay.beginFill(51); _root.NGAPI_new_version_overlay.moveTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y - 120); _root.NGAPI_new_version_overlay.lineTo(_local2.x + 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y + 80); _root.NGAPI_new_version_overlay.lineTo(_local2.x - 240, _local2.y - 120); _root.NGAPI_new_version_overlay.endFill(); _root.NGAPI_new_version_overlay.createEmptyMovieClip("exit", 1000); _root.NGAPI_new_version_overlay.exit.lineStyle(2, 39423, 100); _root.NGAPI_new_version_overlay.exit.beginFill(0, 50); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 230, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 90); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 210, _local2.y - 110); _root.NGAPI_new_version_overlay.exit.endFill(); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 214, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 226, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.moveTo(_local2.x + 226, _local2.y - 106); _root.NGAPI_new_version_overlay.exit.lineTo(_local2.x + 214, _local2.y - 94); _root.NGAPI_new_version_overlay.exit.onMouseUp = function () { if (_root.NGAPI_new_version_overlay.exit.hitTest(_root._xmouse, _root._ymouse)) { _root.NGAPI_new_version_overlay.removeMovieClip(); } }; var _local3 = (("Version " + version) + " is now available at:") + newline; var _local5 = _local3.length; _local3 = _local3 + movie_url; var _local4 = _local3.length; _root.NGAPI_new_version_overlay.createTextField("mouseblocker", 99, -10, -10, 1000, 1000); _root.NGAPI_new_version_overlay.createTextField("newversion", 100, _local2.x - 210, _local2.y - 90, 400, 80); _root.NGAPI_new_version_overlay.newversion.text = "New Version Available!"; _root.NGAPI_new_version_overlay.newversion.setTextFormat(header_format); _root.NGAPI_new_version_overlay.createTextField("message", 101, (Stage.width - 400) / 2, Stage.height / 2, 400, 40); _root.NGAPI_new_version_overlay.message.text = _local3; _root.NGAPI_new_version_overlay.message.multiline = true; _root.NGAPI_new_version_overlay.message.wordWrap = true; _root.NGAPI_new_version_overlay.message.html = true; _root.NGAPI_new_version_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_new_version_overlay.message.setTextFormat(_local5, _local4, link_format); } static function onDenyHost(hostname, movie_url, redirect_url) { InitTextFormats(); _root.createEmptyMovieClip("NGAPI_deny_host_overlay", _root.getNextHighestDepth()); _root.NGAPI_deny_host_overlay.lineStyle(20, 0, 100); _root.NGAPI_deny_host_overlay.beginFill(6684672); _root.NGAPI_deny_host_overlay.moveTo(0, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, 0); _root.NGAPI_deny_host_overlay.lineTo(Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, Stage.height); _root.NGAPI_deny_host_overlay.lineTo(0, 0); _root.NGAPI_deny_host_overlay.endFill(); var _local2 = ("This movie has not been approved for use on " + hostname) + "."; _local2 = _local2 + "\r\rFor an aproved copy, please visit:\r"; var _local4 = _local2.length; _local2 = _local2 + movie_url; var _local3 = _local2.length; _root.NGAPI_deny_host_overlay.createTextField("mousekill", 100, 0, 0, Stage.width, Stage.height); _root.NGAPI_deny_host_overlay.createTextField("error", 101, (Stage.width - 400) / 2, (Stage.height / 2) - 100, 400, 200); _root.NGAPI_deny_host_overlay.error.text = "ERROR!"; _root.NGAPI_deny_host_overlay.error.setTextFormat(error_format); _root.NGAPI_deny_host_overlay.createTextField("message", 102, (Stage.width - 400) / 2, Stage.height / 2, 400, 200); _root.NGAPI_deny_host_overlay.message.text = _local2; _root.NGAPI_deny_host_overlay.message.multiline = true; _root.NGAPI_deny_host_overlay.message.wordWrap = true; _root.NGAPI_deny_host_overlay.message.html = true; _root.NGAPI_deny_host_overlay.message.setTextFormat(normal_format); link_format.url = redirect_url; _root.NGAPI_deny_host_overlay.message.setTextFormat(_local4, _local3, link_format); } static function isInstalled() { return(true); } static function onAdsApproved(ad_url) { } static var movie_options = new Object(); static var custom_events = new Object(); static var custom_links = new Object(); static var MOVIE_VIEWS = 1; static var AUTHOR_SITE = 2; static var NEWGROUNDS = 3; static var NEW_VERSION = 4; static var CUSTOM_STATS = 50; static var GATEWAY_URL = "http://www.ngads.com/gateway.php"; }Symbol 323 MovieClip [coffee] Frame 84stop();Symbol 332 MovieClip [gish] Frame 84stop();Symbol 335 MovieClip [drfet] Frame 84stop();Symbol 339 MovieClip [cc] Frame 84stop();Symbol 340 Buttonon (release) { getURL ("http://www.dbsoundworks.com", "_blank"); }Symbol 341 Buttonon (release) { getURL ("mailto:souldescen@aol.com", "_blank"); }Symbol 342 Buttonon (release) { getURL ("mailto:musicianmx@hotmail.com", "_blank"); }Symbol 352 Buttonon (press) { getURL ("http://www.newgrounds.com", "_blank"); }Symbol 457 MovieClip Frame 1stop();Symbol 457 MovieClip Frame 55stop();Symbol 483 MovieClip Frame 1stop();Symbol 483 MovieClip Frame 16stop();Symbol 502 MovieClip Frame 13stop();Symbol 503 MovieClip Frame 1stop();Symbol 580 MovieClip Frame 1stop();Symbol 580 MovieClip Frame 16stop();Symbol 581 MovieClip Frame 1stop();Symbol 638 MovieClip Frame 1stop();Symbol 666 MovieClip Frame 1stop();Symbol 666 MovieClip Frame 10stop();Symbol 667 MovieClip [tile] Frame 1stop();Symbol 675 MovieClip [l_smissile] Frame 8stop();Symbol 683 MovieClip [l_hmissile] Frame 8stop();Symbol 691 MovieClip [l_fmissile] Frame 8stop();Symbol 761 MovieClip Frame 16stop();Symbol 769 MovieClip Frame 8stop();Symbol 775 MovieClip Frame 1stop(); ready = true;Symbol 775 MovieClip Frame 2shots = 1; rand = 3;Symbol 786 MovieClip Frame 13stop();Symbol 787 MovieClip Frame 23stop();Symbol 788 MovieClip [gchar] Frame 1stop();Symbol 802 MovieClip [gvmarks] Frame 10stop();Symbol 814 MovieClip [gruns] Frame 12stop();Symbol 826 MovieClip [ghmarks] Frame 10stop();Symbol 837 MovieClip [gjwalls] Frame 11stop();Symbol 848 MovieClip [gsides] Frame 11stop();Symbol 859 MovieClip [glwalls] Frame 11stop();Symbol 870 MovieClip [glands] Frame 11stop();Symbol 881 MovieClip [gjumps] Frame 11stop();Symbol 889 Buttonon (release) { getURL ("http://www.newgrounds.com", _blank); }Symbol 900 Buttonon (release) { getURL ("mailto:souldescen@aol.com", _blank); }Symbol 901 MovieClip Frame 257stop();Symbol 970 MovieClip Frame 16stop();Symbol 971 MovieClip Frame 31stop();Symbol 972 MovieClip [fchar] Frame 1stop();Symbol 973 MovieClip [fbullet] Frame 1stop();Symbol 1015 MovieClip [epilogue] Frame 495stop();Symbol 1056 Buttonon (release) { getURL ("www.newgrounds.com", _blank); }Symbol 1057 Buttonon (release) { getURL ("www.dbsoundworks.com", _blank); }Symbol 1066 MovieClip [ending] Frame 2853stop();Symbol 1068 Buttonon (release) { getURL ("http://www.newgrounds.com/downloads/flash/meatboy.zip", "_blank"); }Symbol 1091 MovieClip [char] Frame 1stop();Symbol 1093 MovieClip Frame 1stop();Symbol 1101 MovieClip Frame 1stop();Symbol 1128 MovieClip Frame 16stop();Symbol 1137 MovieClip Frame 25stop();Symbol 1138 MovieClip [cchar] Frame 1stop();Symbol 1143 MovieClip Frame 16stop();Symbol 1155 MovieClip [cvmarks] Frame 10stop();Symbol 1167 MovieClip [cruns] Frame 12stop();Symbol 1179 MovieClip [chmarks] Frame 10stop();Symbol 1190 MovieClip [cjwalls] Frame 11stop();Symbol 1201 MovieClip [csides] Frame 11stop();Symbol 1212 MovieClip [clwalls] Frame 11stop();Symbol 1223 MovieClip [clands] Frame 11stop();Symbol 1234 MovieClip [cjumps] Frame 11stop();Symbol 1256 MovieClip [l_sbullet] Frame 12stop();Symbol 1267 MovieClip [l_hbullet] Frame 12stop();Symbol 1278 MovieClip [l_fbullet] Frame 12stop();Symbol 1286 MovieClip [e_sbullet] Frame 8stop();Symbol 1294 MovieClip [e_hbullet] Frame 8stop();Symbol 1308 MovieClip [vmarks] Frame 10stop();Symbol 1309 MovieClip [runs] Frame 12stop();Symbol 1321 MovieClip [hmarks] Frame 10stop();Symbol 1332 MovieClip [jwalls] Frame 11stop();Symbol 1343 MovieClip [sides] Frame 11stop();Symbol 1354 MovieClip [lwalls] Frame 11stop();Symbol 1365 MovieClip [lands] Frame 11stop();Symbol 1376 MovieClip [jumps] Frame 11stop();Symbol 1418 MovieClip Frame 16stop();Symbol 1419 MovieClip Frame 25stop();Symbol 1420 MovieClip [bchar] Frame 1stop();Symbol 1423 MovieClip Frame 16stop();Symbol 1435 MovieClip [bvmarks] Frame 10stop();Symbol 1447 MovieClip [bruns] Frame 12stop();Symbol 1459 MovieClip [bhmarks] Frame 10stop();Symbol 1470 MovieClip [bjwalls] Frame 11stop();Symbol 1481 MovieClip [bsides] Frame 11stop();Symbol 1492 MovieClip [blwalls] Frame 11stop();Symbol 1503 MovieClip [blands] Frame 11stop();Symbol 1514 MovieClip [bjumps] Frame 11stop();
Library Items
Symbol 1 Font [urbanFont] | Used by:52 208 211 212 320 321 331 333 338 699 883 885 890 891 892 893 894 1058 1063 1064 1065 | |
Symbol 2 Sound [youwin] | ||
Symbol 3 Sound [mexplode] | ||
Symbol 4 Sound [burn] | Used by:Timeline | |
Symbol 5 Sound [sexy] | Used by:Timeline | |
Symbol 6 Graphic | Used by:7 9 93 148 156 190 199 332 335 339 700 701 1066 1136 Timeline | |
Symbol 7 Button | Uses:6 | Used by:8 |
Symbol 8 MovieClip [edbut] | Uses:7 | |
Symbol 9 MovieClip [g] | Uses:6 | Used by:Timeline |
Symbol 10 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 11 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 12 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 13 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 14 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 15 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 16 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 17 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 18 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 19 Graphic | Used by:20 323 332 335 339 1066 | |
Symbol 20 MovieClip | Uses:10 11 12 13 14 15 16 17 18 19 | Used by:21 40 |
Symbol 21 MovieClip [e_smissile] | Uses:20 | Used by:Timeline |
Symbol 22 Graphic | Used by:30 | |
Symbol 23 Graphic | Used by:30 | |
Symbol 24 Graphic | Used by:30 | |
Symbol 25 Graphic | Used by:30 | |
Symbol 26 Graphic | Used by:30 | |
Symbol 27 Graphic | Used by:30 | |
Symbol 28 Graphic | Used by:30 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [dust] | Uses:22 23 24 25 26 27 28 29 | Used by:Timeline |
Symbol 31 Graphic | Used by:39 | |
Symbol 32 Graphic | Used by:39 | |
Symbol 33 Graphic | Used by:39 | |
Symbol 34 Graphic | Used by:39 | |
Symbol 35 Graphic | Used by:39 | |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [p0] | Uses:31 32 33 34 35 36 37 38 | Used by:Timeline |
Symbol 40 MovieClip [e_hmissile] | Uses:20 | Used by:Timeline |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:51 84 154 786 1084 1089 1296 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:43 | Used by:51 786 |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:45 | Used by:51 |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:51 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [gib] | Uses:42 44 46 48 50 | Used by:Timeline |
Symbol 52 Text | Uses:1 | Used by:54 352 |
Symbol 53 Graphic | Used by:54 352 | |
Symbol 54 MovieClip [ng2] | Uses:52 53 | Used by:352 884 |
Symbol 55 Graphic | Used by:62 1066 | |
Symbol 56 Graphic | Used by:62 1066 | |
Symbol 57 Graphic | Used by:62 1066 | |
Symbol 58 Graphic | Used by:62 1066 | |
Symbol 59 Graphic | Used by:62 1066 | |
Symbol 60 Graphic | Used by:62 1066 | |
Symbol 61 Graphic | Used by:62 1066 | |
Symbol 62 MovieClip [e_fbullet] | Uses:55 56 57 58 59 60 61 | Used by:63 Timeline |
Symbol 63 MovieClip [e_fmissile] | Uses:62 | Used by:Timeline |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip [medal] | Uses:64 65 | Used by:Timeline |
Symbol 67 Graphic | Used by:89 787 970 971 1015 1128 1137 1143 1418 1419 1423 | |
Symbol 68 Graphic | Used by:89 787 970 971 1015 1128 1137 1143 1418 1419 1423 | |
Symbol 69 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 70 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 71 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 72 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 73 Graphic | Used by:89 787 971 1419 1423 | |
Symbol 74 Graphic | Used by:89 787 971 1419 1423 | |
Symbol 75 Graphic | Used by:89 787 971 1419 1423 | |
Symbol 76 Graphic | Used by:89 787 971 1419 1423 | |
Symbol 77 Graphic | Used by:89 787 971 1419 1423 | |
Symbol 78 Graphic | Used by:89 787 971 1419 1423 | |
Symbol 79 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 80 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:87 94 147 151 155 209 986 1015 1033 1034 1066 1085 1090 Timeline |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:42 83 | Used by:87 94 147 151 209 986 1015 1033 1034 1066 1085 |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 MovieClip | Uses:85 | Used by:87 94 147 151 155 209 986 1015 1033 1034 1066 1085 1090 |
Symbol 87 MovieClip | Uses:82 84 86 | Used by:89 156 1066 1091 |
Symbol 88 Graphic | Used by:89 787 970 971 1015 1066 1128 1137 1143 1418 1419 1423 | |
Symbol 89 MovieClip [meatr] | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 87 88 | Used by:1091 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 1524 1537 |
Symbol 92 MovieClip [Layer1] | Uses:91 | Used by:132 191 |
Symbol 93 MovieClip | Uses:6 | Used by:156 700 701 901 1015 Timeline |
Symbol 94 MovieClip | Uses:82 86 84 | Used by:156 1059 |
Symbol 95 Graphic | Used by:96 | |
Symbol 96 MovieClip | Uses:95 | Used by:104 148 450 451 986 1015 1016 1038 1040 1044 1045 1048 1049 1055 1066 1410 1413 1417 |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 MovieClip | Uses:97 | Used by:104 148 450 451 986 1015 1016 1038 1040 1044 1045 1048 1049 1055 1066 1410 1413 1417 |
Symbol 99 Graphic | Used by:103 | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:103 1042 1047 1412 1416 1422 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:99 101 102 | Used by:104 148 450 451 986 1015 1016 1038 1040 1044 1045 1049 1055 1066 1410 1417 |
Symbol 104 MovieClip | Uses:96 98 103 | Used by:156 1015 |
Symbol 105 Graphic | Used by:132 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 | Used by:132 1407 |
Symbol 108 Graphic | Used by:109 | |
Symbol 109 MovieClip | Uses:108 | Used by:132 384 698 906 1407 |
Symbol 110 Graphic | Used by:111 | |
Symbol 111 MovieClip | Uses:110 | Used by:132 351 384 1407 |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip | Uses:112 | Used by:132 384 1407 |
Symbol 114 Graphic | Used by:115 | |
Symbol 115 MovieClip | Uses:114 | Used by:132 384 |
Symbol 116 Graphic | Used by:117 | |
Symbol 117 MovieClip | Uses:116 | Used by:132 291 384 483 1407 |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:118 | Used by:132 |
Symbol 120 Graphic | Used by:132 | |
Symbol 121 Bitmap | Used by:122 1535 | |
Symbol 122 Graphic | Uses:121 | Used by:123 1523 |
Symbol 123 MovieClip | Uses:122 | Used by:132 191 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:126 1522 1534 |
Symbol 126 MovieClip | Uses:125 | Used by:132 191 |
Symbol 127 Graphic | Used by:131 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip | Uses:128 | Used by:131 921 |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:127 129 130 | Used by:132 191 |
Symbol 132 MovieClip | Uses:105 107 109 111 113 115 117 119 120 92 123 126 131 | Used by:156 |
Symbol 133 Graphic | Used by:142 | |
Symbol 134 Graphic | Used by:135 | |
Symbol 135 MovieClip | Uses:134 | Used by:142 144 146 150 335 453 457 949 950 953 956 961 962 963 971 1029 1030 1066 |
Symbol 136 Graphic | Used by:139 | |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 1066 |
Symbol 139 MovieClip | Uses:136 138 | Used by:142 144 146 150 335 453 457 949 950 953 962 963 971 1029 1030 1066 |
Symbol 140 Graphic | Used by:141 | |
Symbol 141 MovieClip | Uses:140 | Used by:142 144 146 150 335 453 457 949 950 953 956 961 962 963 971 1029 1030 1066 |
Symbol 142 MovieClip | Uses:133 135 139 141 | Used by:156 |
Symbol 143 Graphic | Used by:144 453 457 | |
Symbol 144 MovieClip | Uses:135 139 141 143 | Used by:156 |
Symbol 145 Graphic | Used by:146 453 | |
Symbol 146 MovieClip | Uses:135 139 141 145 | Used by:156 |
Symbol 147 MovieClip | Uses:82 84 86 | Used by:156 1091 |
Symbol 148 MovieClip | Uses:6 103 96 98 | Used by:150 457 1419 |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:135 148 139 141 149 | Used by:156 457 1515 |
Symbol 151 MovieClip | Uses:82 84 86 | Used by:156 1091 |
Symbol 152 Graphic | Used by:156 457 1515 | |
Symbol 153 Graphic | Used by:154 | |
Symbol 154 MovieClip | Uses:42 153 | Used by:155 1066 |
Symbol 155 MovieClip | Uses:82 154 86 | Used by:156 1091 |
Symbol 156 MovieClip | Uses:93 94 104 132 6 142 144 146 147 150 151 87 152 155 SS1 | Used by:191 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:191 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:161 | Used by:191 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:165 |
Symbol 165 MovieClip | Uses:164 | Used by:191 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:168 |
Symbol 168 MovieClip | Uses:167 | Used by:191 |
Symbol 169 Graphic | Used by:173 176 | |
Symbol 170 Graphic | Used by:173 | |
Symbol 171 Graphic | Used by:173 | |
Symbol 172 Graphic | Used by:173 | |
Symbol 173 MovieClip | Uses:169 170 171 172 | Used by:174 217 231 235 240 637 638 667 1093 1520 |
Symbol 174 MovieClip | Uses:173 | Used by:178 181 |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:169 175 | Used by:177 217 231 235 240 637 638 667 1093 1520 |
Symbol 177 MovieClip | Uses:176 | Used by:178 181 |
Symbol 178 MovieClip | Uses:174 177 | Used by:180 |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:178 179 | Used by:191 984 1066 |
Symbol 181 MovieClip | Uses:174 177 | Used by:183 |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 MovieClip | Uses:181 182 | Used by:191 984 1066 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 | Used by:191 984 1066 |
Symbol 186 Graphic | Used by:187 | |
Symbol 187 MovieClip | Uses:186 | Used by:191 984 1066 |
Symbol 188 Font | Used by:189 | |
Symbol 189 Text | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:189 6 | Used by:191 Timeline |
Symbol 191 MovieClip [bg] | Uses:156 92 123 126 131 159 162 165 168 180 183 185 187 190 | Used by:Timeline |
Symbol 192 Graphic | Used by:193 194 340 341 342 889 900 1056 1057 1245 | |
Symbol 193 Button | Uses:192 | Used by:701 901 1059 Timeline |
Symbol 194 Button | Uses:192 | Used by:701 Timeline |
Symbol 195 Graphic | Used by:207 | |
Symbol 196 Graphic | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 Button | Uses:196 197 | Used by:199 |
Symbol 199 MovieClip | Uses:198 6 | Used by:207 |
Symbol 200 Graphic | Used by:207 | |
Symbol 201 Graphic | Used by:205 | |
Symbol 202 Graphic | Used by:205 | |
Symbol 203 Graphic | Used by:205 | |
Symbol 204 Graphic | Used by:205 | |
Symbol 205 Button | Uses:201 202 203 204 | Used by:207 |
Symbol 206 Graphic | Used by:207 | |
Symbol 207 MovieClip | Uses:199 195 200 205 206 | Used by:Timeline |
Symbol 208 Text | Uses:1 | Used by:700 701 Timeline |
Symbol 209 MovieClip | Uses:84 82 86 | Used by:210 1066 Timeline |
Symbol 210 MovieClip | Uses:209 | Used by:700 701 1066 Timeline |
Symbol 211 Text | Uses:1 | Used by:700 701 Timeline |
Symbol 212 Text | Uses:1 | Used by:700 701 Timeline |
Symbol 1571 MovieClip [__Packages.NewgroundsAPI] | ||
Symbol 213 Graphic | Used by:216 | |
Symbol 214 Graphic | Used by:216 | |
Symbol 215 Graphic | Used by:216 | |
Symbol 216 MovieClip | Uses:213 214 215 | Used by:217 Timeline |
Symbol 217 MovieClip | Uses:176 173 216 | Used by:Timeline |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:230 Timeline |
Symbol 220 Graphic | Used by:226 | |
Symbol 221 Bitmap | Used by:222 435 | |
Symbol 222 Graphic | Uses:221 | Used by:223 |
Symbol 223 MovieClip | Uses:222 | Used by:226 1519 |
Symbol 224 Graphic | Used by:226 | |
Symbol 225 Graphic | Used by:226 | |
Symbol 226 MovieClip | Uses:220 223 224 225 | Used by:230 231 Timeline |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:229 667 |
Symbol 229 MovieClip | Uses:228 | Used by:230 667 983 |
Symbol 230 MovieClip | Uses:219 226 229 | Used by:Timeline |
Symbol 231 MovieClip | Uses:173 176 226 | Used by:Timeline |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:234 667 |
Symbol 234 MovieClip | Uses:233 | Used by:235 Timeline |
Symbol 235 MovieClip | Uses:173 176 234 | Used by:Timeline |
Symbol 236 Graphic | Used by:240 | |
Symbol 237 Bitmap | Used by:238 295 298 448 | |
Symbol 238 Graphic | Uses:237 | Used by:239 |
Symbol 239 MovieClip | Uses:238 | Used by:240 633 637 638 983 1093 |
Symbol 240 MovieClip | Uses:173 176 236 239 | Used by:Timeline |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:241 242 243 | Used by:247 253 1101 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:247 249 253 255 257 Timeline |
Symbol 247 MovieClip | Uses:244 246 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 MovieClip | Uses:248 246 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 MovieClip | Uses:250 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 244 246 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 246 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 MovieClip | Uses:256 246 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:Timeline |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:Timeline |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:Timeline |
Symbol 264 Graphic | Used by:274 | |
Symbol 265 Graphic | Used by:273 | |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:273 |
Symbol 268 Graphic | Used by:273 | |
Symbol 269 Graphic | Used by:273 | |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:273 |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:265 267 268 269 271 272 | Used by:274 502 503 581 667 |
Symbol 274 MovieClip | Uses:264 273 | Used by:Timeline |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip | Uses:275 | Used by:Timeline |
Symbol 277 Graphic | Used by:284 | |
Symbol 278 Graphic | Used by:281 | |
Symbol 279 Graphic | Used by:281 | |
Symbol 280 Graphic | Used by:281 | |
Symbol 281 MovieClip | Uses:278 279 280 | Used by:284 286 Timeline |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:282 | Used by:284 286 296 299 667 1396 |
Symbol 284 MovieClip | Uses:277 281 283 | Used by:Timeline |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 281 283 | Used by:Timeline |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:291 376 384 483 692 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:291 376 384 483 692 |
Symbol 291 MovieClip | Uses:117 288 290 | Used by:Timeline |
Symbol 292 Graphic | Used by:296 | |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:296 299 973 |
Symbol 295 Graphic | Uses:237 | Used by:296 |
Symbol 296 MovieClip | Uses:292 294 295 283 | Used by:Timeline |
Symbol 297 Graphic | Used by:299 | |
Symbol 298 Graphic | Uses:237 | Used by:299 |
Symbol 299 MovieClip | Uses:297 294 298 283 | Used by:Timeline |
Symbol 300 Bitmap | Used by:301 | |
Symbol 301 Graphic | Uses:300 | Used by:Timeline |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:Timeline |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 MovieClip | Uses:304 | Used by:Timeline |
Symbol 306 Graphic | Used by:307 | |
Symbol 307 MovieClip | Uses:306 | Used by:Timeline |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:Timeline |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:Timeline |
Symbol 312 Graphic | Used by:313 | |
Symbol 313 MovieClip | Uses:312 | Used by:Timeline |
Symbol 314 Graphic | Used by:315 | |
Symbol 315 MovieClip | Uses:314 | Used by:Timeline |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:316 | Used by:Timeline |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:318 | Used by:Timeline |
Symbol 320 Text | Uses:1 | Used by:323 332 335 339 |
Symbol 321 Text | Uses:1 | Used by:323 |
Symbol 322 Graphic | Used by:323 | |
Symbol 323 MovieClip [coffee] | Uses:10 320 321 322 11 12 13 14 15 16 17 18 19 SS2 | Used by:Timeline |
Symbol 324 Graphic | Used by:325 | |
Symbol 325 MovieClip | Uses:324 | Used by:330 735 738 743 744 745 Timeline |
Symbol 326 Graphic | Used by:327 | |
Symbol 327 MovieClip | Uses:326 | Used by:330 735 744 745 Timeline |
Symbol 328 Graphic | Used by:329 | |
Symbol 329 MovieClip | Uses:328 | Used by:330 735 738 743 744 745 |
Symbol 330 MovieClip | Uses:325 327 329 | Used by:332 787 788 |
Symbol 331 Text | Uses:1 | Used by:332 |
Symbol 332 MovieClip [gish] | Uses:10 320 330 331 6 11 12 13 14 15 16 17 18 19 SS3 | Used by:Timeline |
Symbol 333 Text | Uses:1 | Used by:335 |
Symbol 334 Graphic | Used by:335 971 1066 | |
Symbol 335 MovieClip [drfet] | Uses:10 135 139 141 320 333 6 11 12 13 14 15 16 17 18 19 334 SS4 | Used by:Timeline |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:339 Timeline |
Symbol 338 Text | Uses:1 | Used by:339 |
Symbol 339 MovieClip [cc] | Uses:10 337 320 338 6 11 12 13 14 15 16 17 18 19 SS5 | Used by:Timeline |
Symbol 340 Button | Uses:192 | Used by:348 |
Symbol 341 Button | Uses:192 | Used by:348 |
Symbol 342 Button | Uses:192 | Used by:348 |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip | Uses:343 | Used by:348 Timeline |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:345 | Used by:348 Timeline |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [title] | Uses:340 341 342 344 346 347 | Used by:Timeline |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip | Uses:349 | Used by:351 Timeline |
Symbol 351 MovieClip | Uses:111 350 | Used by:Timeline |
Symbol 352 Button | Uses:54 53 52 | Used by:353 |
Symbol 353 MovieClip [ngl] | Uses:352 | Used by:Timeline |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip | Uses:354 | Used by:Timeline |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:Timeline |
Symbol 358 Graphic | Used by:359 | |
Symbol 359 MovieClip | Uses:358 | Used by:Timeline |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:Timeline |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip | Uses:362 | Used by:Timeline |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip | Uses:364 | Used by:Timeline |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:Timeline |
Symbol 368 Graphic | Used by:369 | |
Symbol 369 MovieClip | Uses:368 | Used by:Timeline |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:Timeline |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:372 | Used by:384 Timeline |
Symbol 374 Graphic | Used by:375 | |
Symbol 375 MovieClip | Uses:374 | Used by:384 1385 Timeline |
Symbol 376 MovieClip | Uses:288 290 | Used by:384 Timeline |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 MovieClip | Uses:377 | Used by:384 1407 |
Symbol 379 Graphic | Used by:380 | |
Symbol 380 MovieClip | Uses:379 | Used by:384 1407 |
Symbol 381 Graphic | Used by:382 | |
Symbol 382 MovieClip | Uses:381 | Used by:384 Timeline |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:373 375 290 117 376 109 378 115 288 380 113 111 382 383 | Used by:Timeline |
Symbol 385 Graphic | Used by:402 | |
Symbol 386 Graphic | Used by:402 | |
Symbol 387 Graphic | Used by:402 | |
Symbol 388 Graphic | Used by:402 | |
Symbol 389 Graphic | Used by:402 | |
Symbol 390 Graphic | Used by:402 | |
Symbol 391 Graphic | Used by:402 | |
Symbol 392 Graphic | Used by:402 | |
Symbol 393 Graphic | Used by:402 | |
Symbol 394 Graphic | Used by:402 | |
Symbol 395 Graphic | Used by:402 | |
Symbol 396 Graphic | Used by:402 | |
Symbol 397 Graphic | Used by:402 | |
Symbol 398 Graphic | Used by:402 | |
Symbol 399 Graphic | Used by:402 | |
Symbol 400 Graphic | Used by:402 | |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 | Used by:Timeline |
Symbol 403 Graphic | Used by:409 | |
Symbol 404 Graphic | Used by:408 | |
Symbol 405 Graphic | Used by:408 | |
Symbol 406 Graphic | Used by:408 | |
Symbol 407 Graphic | Used by:408 | |
Symbol 408 MovieClip | Uses:404 405 406 407 | Used by:409 Timeline |
Symbol 409 MovieClip [smissile] | Uses:403 408 | Used by:Timeline |
Symbol 410 Graphic | Used by:413 | |
Symbol 411 Graphic | Used by:413 | |
Symbol 412 Graphic | Used by:413 | |
Symbol 413 MovieClip | Uses:410 411 412 | Used by:414 Timeline |
Symbol 414 MovieClip [sbullet] | Uses:413 | Used by:Timeline |
Symbol 415 Graphic | Used by:416 1521 | |
Symbol 416 MovieClip | Uses:415 | Used by:Timeline |
Symbol 417 Graphic | Used by:418 | |
Symbol 418 MovieClip | Uses:417 | Used by:Timeline |
Symbol 419 Graphic | Used by:428 | |
Symbol 420 Graphic | Used by:428 | |
Symbol 421 Graphic | Used by:428 | |
Symbol 422 Graphic | Used by:428 | |
Symbol 423 Graphic | Used by:428 | |
Symbol 424 Graphic | Used by:428 | |
Symbol 425 Graphic | Used by:428 | |
Symbol 426 Graphic | Used by:428 | |
Symbol 427 Graphic | Used by:428 | |
Symbol 428 MovieClip | Uses:419 420 421 422 423 424 425 426 427 | Used by:Timeline |
Symbol 429 Bitmap | Used by:430 | |
Symbol 430 Graphic | Uses:429 | Used by:431 667 |
Symbol 431 MovieClip | Uses:430 | Used by:Timeline |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:434 667 |
Symbol 434 MovieClip | Uses:433 | Used by:Timeline |
Symbol 435 Graphic | Uses:221 | Used by:667 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:667 |
Symbol 438 Bitmap | Used by:439 | |
Symbol 439 Graphic | Uses:438 | Used by:667 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:667 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:667 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:667 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:667 |
Symbol 448 Graphic | Uses:237 | Used by:667 |
Symbol 449 Graphic | Used by:450 1066 | |
Symbol 450 MovieClip | Uses:96 103 98 449 | Used by:457 1059 Timeline |
Symbol 451 MovieClip | Uses:96 103 98 | Used by:457 Timeline |
Symbol 452 Graphic | Used by:457 | |
Symbol 453 MovieClip | Uses:135 139 141 143 145 | Used by:457 1059 |
Symbol 454 Graphic | Used by:455 | |
Symbol 455 MovieClip | Uses:454 | Used by:456 Timeline |
Symbol 456 MovieClip | Uses:455 | Used by:457 |
Symbol 457 MovieClip | Uses:450 451 135 139 141 452 143 453 148 150 152 456 | Used by:667 Timeline |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:462 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:462 |
Symbol 462 MovieClip | Uses:459 461 | Used by:667 |
Symbol 463 Bitmap | Used by:464 | |
Symbol 464 Graphic | Uses:463 | Used by:467 |
Symbol 465 Bitmap | Used by:466 | |
Symbol 466 Graphic | Uses:465 | Used by:467 |
Symbol 467 MovieClip | Uses:464 466 | Used by:667 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:483 |
Symbol 470 Graphic | Used by:482 | |
Symbol 471 Graphic | Used by:482 | |
Symbol 472 Graphic | Used by:482 | |
Symbol 473 Graphic | Used by:482 | |
Symbol 474 Graphic | Used by:482 | |
Symbol 475 Graphic | Used by:482 | |
Symbol 476 Graphic | Used by:482 | |
Symbol 477 Graphic | Used by:482 | |
Symbol 478 Graphic | Used by:482 | |
Symbol 479 Graphic | Used by:482 | |
Symbol 480 Graphic | Used by:482 | |
Symbol 481 Graphic | Used by:482 | |
Symbol 482 MovieClip | Uses:470 471 472 473 474 475 476 477 478 479 480 481 | Used by:483 |
Symbol 483 MovieClip | Uses:469 117 288 290 482 | Used by:667 Timeline |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:488 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:488 |
Symbol 488 MovieClip | Uses:485 487 | Used by:667 |
Symbol 489 Bitmap | Used by:490 | |
Symbol 490 Graphic | Uses:489 | Used by:493 |
Symbol 491 Bitmap | Used by:492 | |
Symbol 492 Graphic | Uses:491 | Used by:493 |
Symbol 493 MovieClip | Uses:490 492 | Used by:667 |
Symbol 494 Graphic | Used by:502 503 581 1101 | |
Symbol 495 Graphic | Used by:502 | |
Symbol 496 Graphic | Used by:502 | |
Symbol 497 Graphic | Used by:502 | |
Symbol 498 Graphic | Used by:502 | |
Symbol 499 Graphic | Used by:502 | |
Symbol 500 Graphic | Used by:502 | |
Symbol 501 Graphic | Used by:502 | |
Symbol 502 MovieClip | Uses:494 273 495 496 497 498 499 500 501 | Used by:503 581 Timeline |
Symbol 503 MovieClip | Uses:494 273 502 | Used by:667 Timeline |
Symbol 504 Bitmap | Used by:505 | |
Symbol 505 Graphic | Uses:504 | Used by:508 |
Symbol 506 Bitmap | Used by:507 | |
Symbol 507 Graphic | Uses:506 | Used by:508 |
Symbol 508 MovieClip | Uses:505 507 | Used by:667 |
Symbol 509 Graphic | Used by:667 | |
Symbol 510 Graphic | Used by:515 | |
Symbol 511 Graphic | Used by:515 | |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:510 511 512 513 514 | Used by:667 Timeline |
Symbol 516 Graphic | Used by:667 | |
Symbol 517 Graphic | Used by:522 | |
Symbol 518 Graphic | Used by:522 | |
Symbol 519 Graphic | Used by:522 | |
Symbol 520 Graphic | Used by:522 | |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:517 518 519 520 521 | Used by:667 Timeline |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:667 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:667 |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:667 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:667 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:667 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:667 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:667 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:667 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:667 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:667 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:667 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:667 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:667 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:555 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:555 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:555 |
Symbol 555 MovieClip | Uses:550 552 554 | Used by:667 |
Symbol 556 Bitmap | Used by:557 | |
Symbol 557 Graphic | Uses:556 | Used by:562 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:562 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:562 |
Symbol 562 MovieClip | Uses:557 559 561 | Used by:667 |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:580 |
Symbol 565 Graphic | Used by:580 | |
Symbol 566 Graphic | Used by:580 | |
Symbol 567 Graphic | Used by:580 | |
Symbol 568 Graphic | Used by:580 | |
Symbol 569 Graphic | Used by:580 | |
Symbol 570 Graphic | Used by:580 | |
Symbol 571 Graphic | Used by:580 | |
Symbol 572 Graphic | Used by:580 | |
Symbol 573 Graphic | Used by:580 | |
Symbol 574 Graphic | Used by:580 | |
Symbol 575 Graphic | Used by:580 | |
Symbol 576 Graphic | Used by:580 | |
Symbol 577 Graphic | Used by:580 | |
Symbol 578 Graphic | Used by:580 | |
Symbol 579 Graphic | Used by:580 | |
Symbol 580 MovieClip | Uses:564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 | Used by:667 Timeline |
Symbol 581 MovieClip | Uses:494 273 502 | Used by:667 Timeline |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:667 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:590 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:590 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:590 |
Symbol 590 MovieClip | Uses:585 587 589 | Used by:667 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:667 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:667 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:667 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:667 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:667 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:667 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:667 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:667 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:667 |
Symbol 609 Bitmap | Used by:610 | |
Symbol 610 Graphic | Uses:609 | Used by:667 |
Symbol 611 Bitmap | Used by:612 | |
Symbol 612 Graphic | Uses:611 | Used by:667 |
Symbol 613 Bitmap | Used by:614 | |
Symbol 614 Graphic | Uses:613 | Used by:667 |
Symbol 615 Bitmap | Used by:616 | |
Symbol 616 Graphic | Uses:615 | Used by:621 |
Symbol 617 Bitmap | Used by:618 | |
Symbol 618 Graphic | Uses:617 | Used by:621 |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:621 |
Symbol 621 MovieClip | Uses:616 618 620 | Used by:667 |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:667 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:667 |
Symbol 626 Graphic | Used by:638 | |
Symbol 627 Graphic | Used by:628 | |
Symbol 628 MovieClip | Uses:627 | Used by:637 |
Symbol 629 Graphic | Used by:637 | |
Symbol 630 Graphic | Used by:637 | |
Symbol 631 Graphic | Used by:637 | |
Symbol 632 Graphic | Used by:637 | |
Symbol 633 MovieClip | Uses:239 | Used by:637 |
Symbol 634 Graphic | Used by:637 | |
Symbol 635 Graphic | Used by:637 | |
Symbol 636 Graphic | Used by:637 | |
Symbol 637 MovieClip | Uses:628 173 176 629 239 630 631 632 633 634 635 636 | Used by:638 1093 Timeline |
Symbol 638 MovieClip | Uses:173 176 626 239 637 | Used by:667 Timeline |
Symbol 639 Graphic | Used by:642 | |
Symbol 640 Graphic | Used by:642 | |
Symbol 641 Graphic | Used by:642 | |
Symbol 642 MovieClip | Uses:639 640 641 | Used by:667 Timeline |
Symbol 643 Graphic | Used by:667 | |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:650 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:650 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:650 |
Symbol 650 MovieClip | Uses:645 647 649 | Used by:667 |
Symbol 651 Bitmap | Used by:652 | |
Symbol 652 Graphic | Uses:651 | Used by:657 |
Symbol 653 Bitmap | Used by:654 | |
Symbol 654 Graphic | Uses:653 | Used by:657 |
Symbol 655 Bitmap | Used by:656 | |
Symbol 656 Graphic | Uses:655 | Used by:657 |
Symbol 657 MovieClip | Uses:652 654 656 | Used by:667 |
Symbol 658 Graphic | Used by:666 | |
Symbol 659 Graphic | Used by:666 | |
Symbol 660 Graphic | Used by:666 | |
Symbol 661 Graphic | Used by:666 | |
Symbol 662 Graphic | Used by:666 | |
Symbol 663 Graphic | Used by:666 | |
Symbol 664 Graphic | Used by:666 | |
Symbol 665 Graphic | Used by:666 | |
Symbol 666 MovieClip | Uses:658 659 660 661 662 663 664 665 | Used by:667 Timeline |
Symbol 667 MovieClip [tile] | Uses:228 430 435 437 439 441 443 445 233 433 447 448 457 273 462 467 483 488 493 503 508 509 515 283 516 522 524 526 528 530 532 534 536 538 540 542 544 546 548 555 562 580 581 583 590 592 594 173 176 596 598 600 602 604 606 608 610 612 614 621 623 625 638 642 643 229 650 657 666 | Used by:Timeline |
Symbol 668 Graphic | Used by:675 | |
Symbol 669 Graphic | Used by:675 | |
Symbol 670 Graphic | Used by:675 | |
Symbol 671 Graphic | Used by:675 | |
Symbol 672 Graphic | Used by:675 | |
Symbol 673 Graphic | Used by:675 | |
Symbol 674 Graphic | Used by:675 | |
Symbol 675 MovieClip [l_smissile] | Uses:668 669 670 671 672 673 674 | Used by:Timeline |
Symbol 676 Graphic | Used by:683 | |
Symbol 677 Graphic | Used by:683 | |
Symbol 678 Graphic | Used by:683 | |
Symbol 679 Graphic | Used by:683 | |
Symbol 680 Graphic | Used by:683 | |
Symbol 681 Graphic | Used by:683 | |
Symbol 682 Graphic | Used by:683 | |
Symbol 683 MovieClip [l_hmissile] | Uses:676 677 678 679 680 681 682 | Used by:Timeline |
Symbol 684 Graphic | Used by:691 | |
Symbol 685 Graphic | Used by:691 | |
Symbol 686 Graphic | Used by:691 | |
Symbol 687 Graphic | Used by:691 | |
Symbol 688 Graphic | Used by:691 | |
Symbol 689 Graphic | Used by:691 | |
Symbol 690 Graphic | Used by:691 | |
Symbol 691 MovieClip [l_fmissile] | Uses:684 685 686 687 688 689 690 | Used by:Timeline |
Symbol 692 MovieClip | Uses:288 290 | Used by:698 |
Symbol 693 Graphic | Used by:698 | |
Symbol 694 Graphic | Used by:698 | |
Symbol 695 Graphic | Used by:698 | |
Symbol 696 Graphic | Used by:698 | |
Symbol 697 Graphic | Used by:698 | |
Symbol 698 MovieClip | Uses:692 109 693 694 695 696 697 | Used by:Timeline |
Symbol 699 Text | Uses:1 | Used by:700 701 |
Symbol 700 MovieClip | Uses:699 208 210 211 212 6 93 | Used by:Timeline |
Symbol 701 MovieClip | Uses:193 194 699 208 210 211 212 6 93 | Used by:Timeline |
Symbol 702 Bitmap | Used by:703 | |
Symbol 703 Graphic | Uses:702 | Used by:Timeline |
Symbol 704 Graphic | Used by:719 | |
Symbol 705 Graphic | Used by:719 | |
Symbol 706 Graphic | Used by:719 | |
Symbol 707 Graphic | Used by:719 | |
Symbol 708 Graphic | Used by:719 | |
Symbol 709 Graphic | Used by:719 | |
Symbol 710 Graphic | Used by:719 | |
Symbol 711 Graphic | Used by:719 | |
Symbol 712 Graphic | Used by:719 | |
Symbol 713 Graphic | Used by:719 | |
Symbol 714 Graphic | Used by:719 | |
Symbol 715 Graphic | Used by:719 | |
Symbol 716 Graphic | Used by:719 | |
Symbol 717 Graphic | Used by:719 | |
Symbol 718 Graphic | Used by:719 | |
Symbol 719 MovieClip [hmissile] | Uses:704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 | Used by:Timeline |
Symbol 720 Graphic | Used by:723 | |
Symbol 721 Graphic | Used by:723 | |
Symbol 722 Graphic | Used by:723 | |
Symbol 723 MovieClip | Uses:720 721 722 | Used by:724 |
Symbol 724 MovieClip [hbullet] | Uses:723 | Used by:Timeline |
Symbol 725 Graphic | Used by:726 | |
Symbol 726 MovieClip | Uses:725 | Used by:Timeline |
Symbol 727 Graphic | Used by:732 | |
Symbol 728 Graphic | Used by:732 775 | |
Symbol 729 Graphic | Used by:732 775 | |
Symbol 730 Graphic | Used by:732 775 | |
Symbol 731 Graphic | Used by:732 775 | |
Symbol 732 MovieClip | Uses:727 728 729 730 731 | Used by:Timeline |
Symbol 733 Graphic | Used by:734 | |
Symbol 734 MovieClip | Uses:733 | Used by:735 Timeline |
Symbol 735 MovieClip | Uses:325 327 329 734 | Used by:788 |
Symbol 736 Graphic | Used by:737 | |
Symbol 737 MovieClip | Uses:736 | Used by:738 Timeline |
Symbol 738 MovieClip | Uses:325 737 329 | Used by:788 |
Symbol 739 Graphic | Used by:740 | |
Symbol 740 MovieClip | Uses:739 | Used by:788 |
Symbol 741 Graphic | Used by:742 | |
Symbol 742 MovieClip | Uses:741 | Used by:743 Timeline |
Symbol 743 MovieClip | Uses:325 742 329 | Used by:788 |
Symbol 744 MovieClip | Uses:325 327 329 | Used by:788 |
Symbol 745 MovieClip | Uses:325 327 329 | Used by:788 |
Symbol 746 Graphic | Used by:761 | |
Symbol 747 Graphic | Used by:761 | |
Symbol 748 Graphic | Used by:761 | |
Symbol 749 Graphic | Used by:761 | |
Symbol 750 Graphic | Used by:761 | |
Symbol 751 Graphic | Used by:761 | |
Symbol 752 Graphic | Used by:761 | |
Symbol 753 Graphic | Used by:761 | |
Symbol 754 Graphic | Used by:761 | |
Symbol 755 Graphic | Used by:761 | |
Symbol 756 Graphic | Used by:761 | |
Symbol 757 Graphic | Used by:761 | |
Symbol 758 Graphic | Used by:761 | |
Symbol 759 Graphic | Used by:761 | |
Symbol 760 Graphic | Used by:761 | |
Symbol 761 MovieClip | Uses:746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 | Used by:788 Timeline |
Symbol 762 Graphic | Used by:769 1015 1066 | |
Symbol 763 Graphic | Used by:769 1015 1066 | |
Symbol 764 Graphic | Used by:769 1015 1066 | |
Symbol 765 Graphic | Used by:769 1015 1066 | |
Symbol 766 Graphic | Used by:769 1015 1066 | |
Symbol 767 Graphic | Used by:769 1015 1066 | |
Symbol 768 Graphic | Used by:769 1015 1066 | |
Symbol 769 MovieClip | Uses:762 763 764 765 766 767 768 | Used by:788 972 1091 1138 1420 |
Symbol 770 Graphic | Used by:786 | |
Symbol 771 Graphic | Used by:786 | |
Symbol 772 Graphic | Used by:775 | |
Symbol 773 Graphic | Used by:775 | |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 MovieClip | Uses:772 773 774 728 729 730 731 | Used by:786 |
Symbol 776 Graphic | Used by:786 | |
Symbol 777 Graphic | Used by:786 | |
Symbol 778 Graphic | Used by:786 | |
Symbol 779 Graphic | Used by:786 | |
Symbol 780 Graphic | Used by:786 | |
Symbol 781 Graphic | Used by:786 | |
Symbol 782 Graphic | Used by:786 | |
Symbol 783 Graphic | Used by:786 | |
Symbol 784 Graphic | Used by:786 | |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip | Uses:770 771 44 775 776 42 777 778 779 780 781 782 783 784 785 | Used by:788 972 1091 1138 1420 |
Symbol 787 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 330 | Used by:788 |
Symbol 788 MovieClip [gchar] | Uses:330 735 738 740 743 744 745 761 769 786 787 | Used by:Timeline |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip | Uses:789 | Used by:Timeline |
Symbol 791 Graphic | Used by:802 | |
Symbol 792 Graphic | Used by:802 | |
Symbol 793 Graphic | Used by:802 | |
Symbol 794 Graphic | Used by:802 | |
Symbol 795 Graphic | Used by:802 | |
Symbol 796 Graphic | Used by:802 | |
Symbol 797 Graphic | Used by:802 | |
Symbol 798 Graphic | Used by:802 | |
Symbol 799 Graphic | Used by:802 | |
Symbol 800 Graphic | Used by:802 | |
Symbol 801 Graphic | Used by:802 | |
Symbol 802 MovieClip [gvmarks] | Uses:791 792 793 794 795 796 797 798 799 800 801 | Used by:Timeline |
Symbol 803 Graphic | Used by:814 | |
Symbol 804 Graphic | Used by:814 | |
Symbol 805 Graphic | Used by:814 | |
Symbol 806 Graphic | Used by:814 | |
Symbol 807 Graphic | Used by:814 | |
Symbol 808 Graphic | Used by:814 | |
Symbol 809 Graphic | Used by:814 | |
Symbol 810 Graphic | Used by:814 | |
Symbol 811 Graphic | Used by:814 | |
Symbol 812 Graphic | Used by:814 | |
Symbol 813 Graphic | Used by:814 | |
Symbol 814 MovieClip [gruns] | Uses:803 804 805 806 807 808 809 810 811 812 813 | Used by:Timeline |
Symbol 815 Graphic | Used by:826 | |
Symbol 816 Graphic | Used by:826 | |
Symbol 817 Graphic | Used by:826 | |
Symbol 818 Graphic | Used by:826 | |
Symbol 819 Graphic | Used by:826 | |
Symbol 820 Graphic | Used by:826 | |
Symbol 821 Graphic | Used by:826 | |
Symbol 822 Graphic | Used by:826 | |
Symbol 823 Graphic | Used by:826 | |
Symbol 824 Graphic | Used by:826 | |
Symbol 825 Graphic | Used by:826 | |
Symbol 826 MovieClip [ghmarks] | Uses:815 816 817 818 819 820 821 822 823 824 825 | Used by:Timeline |
Symbol 827 Graphic | Used by:837 | |
Symbol 828 Graphic | Used by:837 | |
Symbol 829 Graphic | Used by:837 | |
Symbol 830 Graphic | Used by:837 | |
Symbol 831 Graphic | Used by:837 | |
Symbol 832 Graphic | Used by:837 | |
Symbol 833 Graphic | Used by:837 | |
Symbol 834 Graphic | Used by:837 | |
Symbol 835 Graphic | Used by:837 | |
Symbol 836 Graphic | Used by:837 | |
Symbol 837 MovieClip [gjwalls] | Uses:827 828 829 830 831 832 833 834 835 836 | Used by:Timeline |
Symbol 838 Graphic | Used by:848 | |
Symbol 839 Graphic | Used by:848 | |
Symbol 840 Graphic | Used by:848 | |
Symbol 841 Graphic | Used by:848 | |
Symbol 842 Graphic | Used by:848 | |
Symbol 843 Graphic | Used by:848 | |
Symbol 844 Graphic | Used by:848 | |
Symbol 845 Graphic | Used by:848 | |
Symbol 846 Graphic | Used by:848 | |
Symbol 847 Graphic | Used by:848 | |
Symbol 848 MovieClip [gsides] | Uses:838 839 840 841 842 843 844 845 846 847 | Used by:Timeline |
Symbol 849 Graphic | Used by:859 | |
Symbol 850 Graphic | Used by:859 | |
Symbol 851 Graphic | Used by:859 | |
Symbol 852 Graphic | Used by:859 | |
Symbol 853 Graphic | Used by:859 | |
Symbol 854 Graphic | Used by:859 | |
Symbol 855 Graphic | Used by:859 | |
Symbol 856 Graphic | Used by:859 | |
Symbol 857 Graphic | Used by:859 | |
Symbol 858 Graphic | Used by:859 | |
Symbol 859 MovieClip [glwalls] | Uses:849 850 851 852 853 854 855 856 857 858 | Used by:Timeline |
Symbol 860 Graphic | Used by:870 | |
Symbol 861 Graphic | Used by:870 | |
Symbol 862 Graphic | Used by:870 | |
Symbol 863 Graphic | Used by:870 | |
Symbol 864 Graphic | Used by:870 | |
Symbol 865 Graphic | Used by:870 | |
Symbol 866 Graphic | Used by:870 | |
Symbol 867 Graphic | Used by:870 | |
Symbol 868 Graphic | Used by:870 | |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip [glands] | Uses:860 861 862 863 864 865 866 867 868 869 | Used by:Timeline |
Symbol 871 Graphic | Used by:881 | |
Symbol 872 Graphic | Used by:881 | |
Symbol 873 Graphic | Used by:881 | |
Symbol 874 Graphic | Used by:881 | |
Symbol 875 Graphic | Used by:881 | |
Symbol 876 Graphic | Used by:881 | |
Symbol 877 Graphic | Used by:881 | |
Symbol 878 Graphic | Used by:881 | |
Symbol 879 Graphic | Used by:881 | |
Symbol 880 Graphic | Used by:881 | |
Symbol 881 MovieClip [gjumps] | Uses:871 872 873 874 875 876 877 878 879 880 | Used by:Timeline |
Symbol 882 Graphic | Used by:901 | |
Symbol 883 Text | Uses:1 | Used by:884 |
Symbol 884 MovieClip | Uses:54 883 | Used by:901 |
Symbol 885 Text | Uses:1 | Used by:901 |
Symbol 886 Graphic | Used by:901 | |
Symbol 887 Graphic | Used by:888 | |
Symbol 888 MovieClip | Uses:887 | Used by:901 |
Symbol 889 Button | Uses:192 | Used by:901 |
Symbol 890 Text | Uses:1 | Used by:899 |
Symbol 891 Text | Uses:1 | Used by:899 |
Symbol 892 Text | Uses:1 | Used by:899 |
Symbol 893 Text | Uses:1 | Used by:899 |
Symbol 894 Text | Uses:1 | Used by:899 |
Symbol 895 Graphic | Used by:896 | |
Symbol 896 MovieClip | Uses:895 | Used by:899 Timeline |
Symbol 897 Graphic | Used by:898 | |
Symbol 898 MovieClip | Uses:897 | Used by:899 |
Symbol 899 MovieClip | Uses:890 891 892 893 894 896 898 | Used by:901 |
Symbol 900 Button | Uses:192 | Used by:901 1059 |
Symbol 901 MovieClip | Uses:93 882 884 885 886 888 889 899 900 193 SS6 | Used by:Timeline |
Symbol 902 Graphic | Used by:903 | |
Symbol 903 MovieClip | Uses:902 | Used by:Timeline |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:904 | Used by:Timeline |
Symbol 906 MovieClip | Uses:109 | Used by:Timeline |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:907 | Used by:Timeline |
Symbol 909 Graphic | Used by:913 | |
Symbol 910 Graphic | Used by:913 | |
Symbol 911 Graphic | Used by:913 | |
Symbol 912 Graphic | Used by:913 | |
Symbol 913 MovieClip | Uses:909 910 911 912 | Used by:Timeline |
Symbol 914 Graphic | Used by:918 | |
Symbol 915 Graphic | Used by:918 | |
Symbol 916 Graphic | Used by:918 | |
Symbol 917 Graphic | Used by:918 | |
Symbol 918 MovieClip | Uses:914 915 916 917 | Used by:Timeline |
Symbol 919 Graphic | Used by:920 | |
Symbol 920 MovieClip | Uses:919 | Used by:Timeline |
Symbol 921 MovieClip | Uses:129 | Used by:Timeline |
Symbol 922 Graphic | Used by:923 | |
Symbol 923 MovieClip | Uses:922 | Used by:Timeline |
Symbol 924 Graphic | Used by:925 | |
Symbol 925 MovieClip | Uses:924 | Used by:Timeline |
Symbol 926 Graphic | Used by:930 | |
Symbol 927 Graphic | Used by:930 | |
Symbol 928 Graphic | Used by:930 | |
Symbol 929 Graphic | Used by:930 | |
Symbol 930 MovieClip | Uses:926 927 928 929 | Used by:Timeline |
Symbol 931 Graphic | Used by:932 | |
Symbol 932 MovieClip | Uses:931 | Used by:Timeline |
Symbol 933 Graphic | Used by:934 | |
Symbol 934 MovieClip | Uses:933 | Used by:Timeline |
Symbol 935 Graphic | Used by:936 | |
Symbol 936 MovieClip | Uses:935 | Used by:Timeline |
Symbol 937 Graphic | Used by:938 | |
Symbol 938 MovieClip | Uses:937 | Used by:Timeline |
Symbol 939 Graphic | Used by:941 | |
Symbol 940 Graphic | Used by:941 | |
Symbol 941 MovieClip [fmissile] | Uses:939 940 | Used by:Timeline |
Symbol 942 Graphic | Used by:947 | |
Symbol 943 Graphic | Used by:947 | |
Symbol 944 Graphic | Used by:947 | |
Symbol 945 Graphic | Used by:947 | |
Symbol 946 Graphic | Used by:947 | |
Symbol 947 MovieClip | Uses:942 943 944 945 946 | Used by:Timeline |
Symbol 948 Graphic | Used by:949 | |
Symbol 949 MovieClip | Uses:135 139 141 948 | Used by:Timeline |
Symbol 950 MovieClip | Uses:135 139 141 | Used by:971 972 1066 |
Symbol 951 Graphic | Used by:952 | |
Symbol 952 MovieClip | Uses:951 | Used by:953 Timeline |
Symbol 953 MovieClip | Uses:135 139 141 952 | Used by:972 |
Symbol 954 Graphic | Used by:955 | |
Symbol 955 MovieClip | Uses:954 | Used by:956 Timeline |
Symbol 956 MovieClip | Uses:135 955 141 | Used by:972 |
Symbol 957 Graphic | Used by:958 | |
Symbol 958 MovieClip | Uses:957 | Used by:972 |
Symbol 959 Graphic | Used by:960 | |
Symbol 960 MovieClip | Uses:959 | Used by:961 Timeline |
Symbol 961 MovieClip | Uses:135 960 141 | Used by:972 |
Symbol 962 MovieClip | Uses:135 139 141 | Used by:972 |
Symbol 963 MovieClip | Uses:135 139 141 | Used by:972 |
Symbol 964 Graphic | Used by:970 | |
Symbol 965 Graphic | Used by:970 | |
Symbol 966 Graphic | Used by:970 | |
Symbol 967 Graphic | Used by:970 | |
Symbol 968 Graphic | Used by:970 | |
Symbol 969 Graphic | Used by:970 | |
Symbol 970 MovieClip | Uses:88 80 79 964 965 966 967 968 969 72 71 70 69 68 67 | Used by:972 1091 Timeline |
Symbol 971 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 950 135 139 141 334 | Used by:972 Timeline |
Symbol 972 MovieClip [fchar] | Uses:950 953 956 958 961 962 963 970 769 786 971 | Used by:Timeline |
Symbol 973 MovieClip [fbullet] | Uses:294 | Used by:Timeline |
Symbol 974 Graphic | Used by:975 | |
Symbol 975 MovieClip | Uses:974 | Used by:Timeline |
Symbol 976 Graphic | Used by:977 | |
Symbol 977 MovieClip | Uses:976 | Used by:1015 1066 |
Symbol 978 Graphic | Used by:979 | |
Symbol 979 MovieClip | Uses:978 | Used by:1015 1066 |
Symbol 980 Graphic | Used by:986 1066 | |
Symbol 981 Graphic | Used by:982 | |
Symbol 982 MovieClip | Uses:981 | Used by:983 |
Symbol 983 MovieClip | Uses:982 229 239 | Used by:986 1015 1066 |
Symbol 984 MovieClip | Uses:180 183 185 187 | Used by:986 1015 1066 Timeline |
Symbol 985 Graphic | Used by:986 | |
Symbol 986 MovieClip | Uses:980 82 96 103 98 84 86 983 984 985 | Used by:1015 1066 |
Symbol 987 Graphic | Used by:1015 1066 | |
Symbol 988 Graphic | Used by:1015 | |
Symbol 989 Graphic | Used by:1015 | |
Symbol 990 Graphic | Used by:1015 | |
Symbol 991 Graphic | Used by:1015 | |
Symbol 992 Graphic | Used by:1015 | |
Symbol 993 Graphic | Used by:1015 | |
Symbol 994 Graphic | Used by:1015 | |
Symbol 995 Graphic | Used by:1015 | |
Symbol 996 Graphic | Used by:1015 | |
Symbol 997 Graphic | Used by:1015 | |
Symbol 998 Graphic | Used by:1015 | |
Symbol 999 Graphic | Used by:1015 | |
Symbol 1000 Graphic | Used by:1015 | |
Symbol 1001 Graphic | Used by:1015 | |
Symbol 1002 Graphic | Used by:1015 | |
Symbol 1003 Graphic | Used by:1015 | |
Symbol 1004 Graphic | Used by:1015 | |
Symbol 1005 Graphic | Used by:1015 | |
Symbol 1006 Graphic | Used by:1015 | |
Symbol 1007 Graphic | Used by:1015 | |
Symbol 1008 Graphic | Used by:1015 1066 1418 | |
Symbol 1009 Graphic | Used by:1015 1066 1418 | |
Symbol 1010 Graphic | Used by:1015 1066 1418 | |
Symbol 1011 Graphic | Used by:1015 1066 1418 | |
Symbol 1012 Graphic | Used by:1015 1066 1418 | |
Symbol 1013 Graphic | Used by:1015 1066 1418 | |
Symbol 1014 Graphic | Used by:1015 | |
Symbol 1015 MovieClip [epilogue] | Uses:977 979 986 762 987 763 764 765 766 767 768 93 82 96 103 98 84 86 988 983 984 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 88 1006 80 1007 79 1008 1009 1010 1011 1012 1013 72 71 70 69 68 67 104 1014 SS7 | Used by:Timeline |
Symbol 1016 MovieClip | Uses:96 103 98 | Used by:1066 1420 |
Symbol 1017 Graphic | Used by:1066 1309 | |
Symbol 1018 Graphic | Used by:1066 1309 | |
Symbol 1019 Graphic | Used by:1066 1309 | |
Symbol 1020 Graphic | Used by:1066 1309 | |
Symbol 1021 Graphic | Used by:1066 1309 | |
Symbol 1022 Graphic | Used by:1066 1309 | |
Symbol 1023 Graphic | Used by:1066 1309 | |
Symbol 1024 Graphic | Used by:1066 1309 | |
Symbol 1025 Graphic | Used by:1066 1309 | |
Symbol 1026 Graphic | Used by:1066 1309 | |
Symbol 1027 Graphic | Used by:1066 1309 | |
Symbol 1028 Graphic | Used by:1066 | |
Symbol 1029 MovieClip | Uses:135 139 141 | Used by:1066 |
Symbol 1030 MovieClip | Uses:135 139 141 | Used by:1066 |
Symbol 1031 Graphic | Used by:1032 | |
Symbol 1032 MovieClip | Uses:1031 | Used by:1066 |
Symbol 1033 MovieClip | Uses:82 84 86 | Used by:1066 Timeline |
Symbol 1034 MovieClip | Uses:82 84 86 | Used by:1066 Timeline |
Symbol 1035 Graphic | Used by:1036 | |
Symbol 1036 MovieClip | Uses:1035 | Used by:1066 |
Symbol 1037 Graphic | Used by:1066 | |
Symbol 1038 MovieClip | Uses:96 103 98 | Used by:1066 1419 |
Symbol 1039 Graphic | Used by:1040 | |
Symbol 1040 MovieClip | Uses:1039 96 103 98 | Used by:1066 Timeline |
Symbol 1041 Graphic | Used by:1042 | |
Symbol 1042 MovieClip | Uses:101 1041 | Used by:1066 1410 Timeline |
Symbol 1043 Graphic | Used by:1066 | |
Symbol 1044 MovieClip | Uses:96 103 98 | Used by:1066 Timeline |
Symbol 1045 MovieClip | Uses:96 103 98 | Used by:1066 Timeline |
Symbol 1046 Graphic | Used by:1047 | |
Symbol 1047 MovieClip | Uses:101 1046 | Used by:1048 Timeline |
Symbol 1048 MovieClip | Uses:96 1047 98 | Used by:1066 1420 |
Symbol 1049 MovieClip | Uses:96 103 98 | Used by:1066 1420 |
Symbol 1050 Graphic | Used by:1066 | |
Symbol 1051 Graphic | Used by:1066 | |
Symbol 1052 Graphic | Used by:1066 | |
Symbol 1053 Graphic | Used by:1066 | |
Symbol 1054 Graphic | Used by:1066 | |
Symbol 1055 MovieClip | Uses:96 103 98 | Used by:1066 Timeline |
Symbol 1056 Button | Uses:192 | Used by:1059 |
Symbol 1057 Button | Uses:192 | Used by:1059 |
Symbol 1058 Text | Uses:1 | Used by:1059 |
Symbol 1059 MovieClip | Uses:1056 1057 900 193 94 453 450 1058 | Used by:1066 Timeline |
Symbol 1060 Graphic | Used by:1066 | |
Symbol 1061 Graphic | Used by:1062 | |
Symbol 1062 MovieClip | Uses:1061 | Used by:1066 |
Symbol 1063 Text | Uses:1 | Used by:1066 |
Symbol 1064 Text | Uses:1 | Used by:1066 |
Symbol 1065 Text | Uses:1 | Used by:1066 |
Symbol 1066 MovieClip [ending] | Uses:977 950 1016 82 154 86 983 180 183 185 187 1017 87 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 96 103 98 984 449 1029 1030 762 763 764 765 766 767 768 6 135 139 141 334 1032 1033 1034 1036 1037 1038 55 1040 56 57 58 59 60 61 1042 1043 209 1044 1045 84 1048 1049 1050 138 1051 1052 1053 1054 1055 88 80 79 1008 1009 1010 1011 1012 1013 72 71 70 69 980 986 979 987 1059 1060 1062 10 1063 11 12 1064 13 14 15 16 17 18 19 210 1065 SS8 | Used by:Timeline |
Symbol 1067 Graphic | Used by:1068 1070 | |
Symbol 1068 Button | Uses:1067 | Used by:1069 |
Symbol 1069 MovieClip [dload] | Uses:1068 | Used by:Timeline |
Symbol 1070 Button | Uses:1067 | Used by:Timeline |
Symbol 1071 Graphic | Used by:1082 | |
Symbol 1072 Graphic | Used by:1082 | |
Symbol 1073 Graphic | Used by:1082 | |
Symbol 1074 Graphic | Used by:1082 | |
Symbol 1075 Graphic | Used by:1082 | |
Symbol 1076 Graphic | Used by:1082 | |
Symbol 1077 Graphic | Used by:1082 | |
Symbol 1078 Graphic | Used by:1082 | |
Symbol 1079 Graphic | Used by:1082 | |
Symbol 1080 Graphic | Used by:1082 | |
Symbol 1081 Graphic | Used by:1082 | |
Symbol 1082 MovieClip | Uses:1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 | Used by:Timeline |
Symbol 1083 Graphic | Used by:1084 | |
Symbol 1084 MovieClip | Uses:42 1083 | Used by:1085 Timeline |
Symbol 1085 MovieClip | Uses:82 84 86 1084 | Used by:1091 |
Symbol 1086 Graphic | Used by:1087 | |
Symbol 1087 MovieClip | Uses:1086 | Used by:1091 |
Symbol 1088 Graphic | Used by:1089 | |
Symbol 1089 MovieClip | Uses:42 1088 | Used by:1090 Timeline |
Symbol 1090 MovieClip | Uses:82 1089 86 | Used by:1091 |
Symbol 1091 MovieClip [char] | Uses:87 1085 155 1087 1090 147 151 970 769 786 89 | Used by:Timeline |
Symbol 1092 Graphic | Used by:1093 | |
Symbol 1093 MovieClip | Uses:173 176 1092 239 637 | Used by:Timeline |
Symbol 1094 Graphic | Used by:1101 | |
Symbol 1095 Graphic | Used by:1101 | |
Symbol 1096 Graphic | Used by:1101 | |
Symbol 1097 Graphic | Used by:1101 | |
Symbol 1098 Graphic | Used by:1101 | |
Symbol 1099 Graphic | Used by:1101 | |
Symbol 1100 Graphic | Used by:1101 | |
Symbol 1101 MovieClip | Uses:494 244 1094 1095 1096 1097 1098 1099 1100 | Used by:Timeline |
Symbol 1102 Graphic | Used by:1103 | |
Symbol 1103 MovieClip | Uses:1102 | Used by:1108 1111 1114 1119 1120 1121 1135 1136 Timeline |
Symbol 1104 Graphic | Used by:1105 | |
Symbol 1105 MovieClip | Uses:1104 | Used by:1108 1111 1120 1121 1135 1136 Timeline |
Symbol 1106 Graphic | Used by:1107 | |
Symbol 1107 MovieClip | Uses:1106 | Used by:1108 1111 1114 1116 1119 1120 1121 1135 1136 |
Symbol 1108 MovieClip | Uses:1103 1105 1107 | Used by:1138 |
Symbol 1109 Graphic | Used by:1110 | |
Symbol 1110 MovieClip | Uses:1109 | Used by:1111 Timeline |
Symbol 1111 MovieClip | Uses:1103 1105 1107 1110 | Used by:1138 |
Symbol 1112 Graphic | Used by:1113 | |
Symbol 1113 MovieClip | Uses:1112 | Used by:1114 Timeline |
Symbol 1114 MovieClip | Uses:1103 1113 1107 | Used by:1138 |
Symbol 1115 Graphic | Used by:1116 | |
Symbol 1116 MovieClip | Uses:1115 1107 | Used by:1138 |
Symbol 1117 Graphic | Used by:1118 | |
Symbol 1118 MovieClip | Uses:1117 | Used by:1119 Timeline |
Symbol 1119 MovieClip | Uses:1103 1118 1107 | Used by:1138 |
Symbol 1120 MovieClip | Uses:1103 1105 1107 | Used by:1138 |
Symbol 1121 MovieClip | Uses:1103 1105 1107 | Used by:1138 |
Symbol 1122 Graphic | Used by:1128 | |
Symbol 1123 Graphic | Used by:1128 | |
Symbol 1124 Graphic | Used by:1128 | |
Symbol 1125 Graphic | Used by:1128 | |
Symbol 1126 Graphic | Used by:1128 | |
Symbol 1127 Graphic | Used by:1128 | |
Symbol 1128 MovieClip | Uses:88 80 79 1122 1123 1124 1125 1126 1127 72 71 70 69 68 67 | Used by:1138 Timeline |
Symbol 1129 Graphic | Used by:1137 1143 | |
Symbol 1130 Graphic | Used by:1137 1143 | |
Symbol 1131 Graphic | Used by:1137 1143 | |
Symbol 1132 Graphic | Used by:1137 1143 | |
Symbol 1133 Graphic | Used by:1137 1143 | |
Symbol 1134 Graphic | Used by:1137 1143 | |
Symbol 1135 MovieClip | Uses:1103 1105 1107 | Used by:1137 |
Symbol 1136 MovieClip | Uses:6 1105 1103 1107 | Used by:1137 |
Symbol 1137 MovieClip | Uses:67 68 69 70 71 72 1129 1130 1131 1132 1133 1134 79 80 88 1135 1136 | Used by:1138 Timeline |
Symbol 1138 MovieClip [cchar] | Uses:1108 1111 1114 1116 1119 1120 1121 1128 769 786 1137 | Used by:Timeline |
Symbol 1139 Graphic | Used by:1140 | |
Symbol 1140 MovieClip | Uses:1139 | Used by:Timeline |
Symbol 1141 Graphic | Used by:1142 | |
Symbol 1142 MovieClip | Uses:1141 | Used by:Timeline |
Symbol 1143 MovieClip | Uses:67 68 69 70 71 72 1129 1130 1131 1132 1133 1134 79 80 88 | Used by:Timeline |
Symbol 1144 Graphic | Used by:1155 | |
Symbol 1145 Graphic | Used by:1155 | |
Symbol 1146 Graphic | Used by:1155 | |
Symbol 1147 Graphic | Used by:1155 | |
Symbol 1148 Graphic | Used by:1155 | |
Symbol 1149 Graphic | Used by:1155 | |
Symbol 1150 Graphic | Used by:1155 | |
Symbol 1151 Graphic | Used by:1155 | |
Symbol 1152 Graphic | Used by:1155 | |
Symbol 1153 Graphic | Used by:1155 | |
Symbol 1154 Graphic | Used by:1155 | |
Symbol 1155 MovieClip [cvmarks] | Uses:1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 | Used by:Timeline |
Symbol 1156 Graphic | Used by:1167 | |
Symbol 1157 Graphic | Used by:1167 | |
Symbol 1158 Graphic | Used by:1167 | |
Symbol 1159 Graphic | Used by:1167 | |
Symbol 1160 Graphic | Used by:1167 | |
Symbol 1161 Graphic | Used by:1167 | |
Symbol 1162 Graphic | Used by:1167 | |
Symbol 1163 Graphic | Used by:1167 | |
Symbol 1164 Graphic | Used by:1167 | |
Symbol 1165 Graphic | Used by:1167 | |
Symbol 1166 Graphic | Used by:1167 | |
Symbol 1167 MovieClip [cruns] | Uses:1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 | Used by:Timeline |
Symbol 1168 Graphic | Used by:1179 | |
Symbol 1169 Graphic | Used by:1179 | |
Symbol 1170 Graphic | Used by:1179 | |
Symbol 1171 Graphic | Used by:1179 | |
Symbol 1172 Graphic | Used by:1179 | |
Symbol 1173 Graphic | Used by:1179 | |
Symbol 1174 Graphic | Used by:1179 | |
Symbol 1175 Graphic | Used by:1179 | |
Symbol 1176 Graphic | Used by:1179 | |
Symbol 1177 Graphic | Used by:1179 | |
Symbol 1178 Graphic | Used by:1179 | |
Symbol 1179 MovieClip [chmarks] | Uses:1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 | Used by:Timeline |
Symbol 1180 Graphic | Used by:1190 | |
Symbol 1181 Graphic | Used by:1190 | |
Symbol 1182 Graphic | Used by:1190 | |
Symbol 1183 Graphic | Used by:1190 | |
Symbol 1184 Graphic | Used by:1190 | |
Symbol 1185 Graphic | Used by:1190 | |
Symbol 1186 Graphic | Used by:1190 | |
Symbol 1187 Graphic | Used by:1190 | |
Symbol 1188 Graphic | Used by:1190 | |
Symbol 1189 Graphic | Used by:1190 | |
Symbol 1190 MovieClip [cjwalls] | Uses:1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 | Used by:Timeline |
Symbol 1191 Graphic | Used by:1201 | |
Symbol 1192 Graphic | Used by:1201 | |
Symbol 1193 Graphic | Used by:1201 | |
Symbol 1194 Graphic | Used by:1201 | |
Symbol 1195 Graphic | Used by:1201 | |
Symbol 1196 Graphic | Used by:1201 | |
Symbol 1197 Graphic | Used by:1201 | |
Symbol 1198 Graphic | Used by:1201 | |
Symbol 1199 Graphic | Used by:1201 | |
Symbol 1200 Graphic | Used by:1201 | |
Symbol 1201 MovieClip [csides] | Uses:1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 | Used by:Timeline |
Symbol 1202 Graphic | Used by:1212 | |
Symbol 1203 Graphic | Used by:1212 | |
Symbol 1204 Graphic | Used by:1212 | |
Symbol 1205 Graphic | Used by:1212 | |
Symbol 1206 Graphic | Used by:1212 | |
Symbol 1207 Graphic | Used by:1212 | |
Symbol 1208 Graphic | Used by:1212 | |
Symbol 1209 Graphic | Used by:1212 | |
Symbol 1210 Graphic | Used by:1212 | |
Symbol 1211 Graphic | Used by:1212 | |
Symbol 1212 MovieClip [clwalls] | Uses:1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 | Used by:Timeline |
Symbol 1213 Graphic | Used by:1223 | |
Symbol 1214 Graphic | Used by:1223 | |
Symbol 1215 Graphic | Used by:1223 | |
Symbol 1216 Graphic | Used by:1223 | |
Symbol 1217 Graphic | Used by:1223 | |
Symbol 1218 Graphic | Used by:1223 | |
Symbol 1219 Graphic | Used by:1223 | |
Symbol 1220 Graphic | Used by:1223 | |
Symbol 1221 Graphic | Used by:1223 | |
Symbol 1222 Graphic | Used by:1223 | |
Symbol 1223 MovieClip [clands] | Uses:1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 | Used by:Timeline |
Symbol 1224 Graphic | Used by:1234 | |
Symbol 1225 Graphic | Used by:1234 | |
Symbol 1226 Graphic | Used by:1234 | |
Symbol 1227 Graphic | Used by:1234 | |
Symbol 1228 Graphic | Used by:1234 | |
Symbol 1229 Graphic | Used by:1234 | |
Symbol 1230 Graphic | Used by:1234 | |
Symbol 1231 Graphic | Used by:1234 | |
Symbol 1232 Graphic | Used by:1234 | |
Symbol 1233 Graphic | Used by:1234 | |
Symbol 1234 MovieClip [cjumps] | Uses:1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 | Used by:Timeline |
Symbol 1235 Graphic | Used by:1236 | |
Symbol 1236 MovieClip | Uses:1235 | Used by:Timeline |
Symbol 1237 Graphic | Used by:1238 | |
Symbol 1238 MovieClip | Uses:1237 | Used by:Timeline |
Symbol 1239 Graphic | Used by:1240 | |
Symbol 1240 MovieClip | Uses:1239 | Used by:Timeline |
Symbol 1241 Graphic | Used by:1242 | |
Symbol 1242 MovieClip | Uses:1241 | Used by:Timeline |
Symbol 1243 Graphic | Used by:1244 | |
Symbol 1244 MovieClip | Uses:1243 | Used by:Timeline |
Symbol 1245 Button | Uses:192 | Used by:Timeline |
Symbol 1246 Graphic | Used by:1256 | |
Symbol 1247 Graphic | Used by:1256 | |
Symbol 1248 Graphic | Used by:1256 | |
Symbol 1249 Graphic | Used by:1256 | |
Symbol 1250 Graphic | Used by:1256 | |
Symbol 1251 Graphic | Used by:1256 | |
Symbol 1252 Graphic | Used by:1256 | |
Symbol 1253 Graphic | Used by:1256 | |
Symbol 1254 Graphic | Used by:1256 | |
Symbol 1255 Graphic | Used by:1256 | |
Symbol 1256 MovieClip [l_sbullet] | Uses:1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 | Used by:Timeline |
Symbol 1257 Graphic | Used by:1267 | |
Symbol 1258 Graphic | Used by:1267 | |
Symbol 1259 Graphic | Used by:1267 | |
Symbol 1260 Graphic | Used by:1267 | |
Symbol 1261 Graphic | Used by:1267 | |
Symbol 1262 Graphic | Used by:1267 | |
Symbol 1263 Graphic | Used by:1267 | |
Symbol 1264 Graphic | Used by:1267 | |
Symbol 1265 Graphic | Used by:1267 | |
Symbol 1266 Graphic | Used by:1267 | |
Symbol 1267 MovieClip [l_hbullet] | Uses:1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 | Used by:Timeline |
Symbol 1268 Graphic | Used by:1278 | |
Symbol 1269 Graphic | Used by:1278 | |
Symbol 1270 Graphic | Used by:1278 | |
Symbol 1271 Graphic | Used by:1278 | |
Symbol 1272 Graphic | Used by:1278 | |
Symbol 1273 Graphic | Used by:1278 | |
Symbol 1274 Graphic | Used by:1278 | |
Symbol 1275 Graphic | Used by:1278 | |
Symbol 1276 Graphic | Used by:1278 | |
Symbol 1277 Graphic | Used by:1278 | |
Symbol 1278 MovieClip [l_fbullet] | Uses:1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 | Used by:Timeline |
Symbol 1279 Graphic | Used by:1286 | |
Symbol 1280 Graphic | Used by:1286 | |
Symbol 1281 Graphic | Used by:1286 | |
Symbol 1282 Graphic | Used by:1286 | |
Symbol 1283 Graphic | Used by:1286 | |
Symbol 1284 Graphic | Used by:1286 | |
Symbol 1285 Graphic | Used by:1286 | |
Symbol 1286 MovieClip [e_sbullet] | Uses:1279 1280 1281 1282 1283 1284 1285 | Used by:Timeline |
Symbol 1287 Graphic | Used by:1294 | |
Symbol 1288 Graphic | Used by:1294 | |
Symbol 1289 Graphic | Used by:1294 | |
Symbol 1290 Graphic | Used by:1294 | |
Symbol 1291 Graphic | Used by:1294 | |
Symbol 1292 Graphic | Used by:1294 | |
Symbol 1293 Graphic | Used by:1294 | |
Symbol 1294 MovieClip [e_hbullet] | Uses:1287 1288 1289 1290 1291 1292 1293 | Used by:Timeline |
Symbol 1295 Graphic | Used by:1296 | |
Symbol 1296 MovieClip | Uses:42 1295 | Used by:Timeline |
Symbol 1297 Graphic | Used by:1308 | |
Symbol 1298 Graphic | Used by:1308 | |
Symbol 1299 Graphic | Used by:1308 | |
Symbol 1300 Graphic | Used by:1308 | |
Symbol 1301 Graphic | Used by:1308 | |
Symbol 1302 Graphic | Used by:1308 | |
Symbol 1303 Graphic | Used by:1308 | |
Symbol 1304 Graphic | Used by:1308 | |
Symbol 1305 Graphic | Used by:1308 | |
Symbol 1306 Graphic | Used by:1308 | |
Symbol 1307 Graphic | Used by:1308 | |
Symbol 1308 MovieClip [vmarks] | Uses:1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 | Used by:Timeline |
Symbol 1309 MovieClip [runs] | Uses:1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 | Used by:Timeline |
Symbol 1310 Graphic | Used by:1321 | |
Symbol 1311 Graphic | Used by:1321 | |
Symbol 1312 Graphic | Used by:1321 | |
Symbol 1313 Graphic | Used by:1321 | |
Symbol 1314 Graphic | Used by:1321 | |
Symbol 1315 Graphic | Used by:1321 | |
Symbol 1316 Graphic | Used by:1321 | |
Symbol 1317 Graphic | Used by:1321 | |
Symbol 1318 Graphic | Used by:1321 | |
Symbol 1319 Graphic | Used by:1321 | |
Symbol 1320 Graphic | Used by:1321 | |
Symbol 1321 MovieClip [hmarks] | Uses:1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 | Used by:Timeline |
Symbol 1322 Graphic | Used by:1332 | |
Symbol 1323 Graphic | Used by:1332 | |
Symbol 1324 Graphic | Used by:1332 | |
Symbol 1325 Graphic | Used by:1332 | |
Symbol 1326 Graphic | Used by:1332 | |
Symbol 1327 Graphic | Used by:1332 | |
Symbol 1328 Graphic | Used by:1332 | |
Symbol 1329 Graphic | Used by:1332 | |
Symbol 1330 Graphic | Used by:1332 | |
Symbol 1331 Graphic | Used by:1332 | |
Symbol 1332 MovieClip [jwalls] | Uses:1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 | Used by:Timeline |
Symbol 1333 Graphic | Used by:1343 | |
Symbol 1334 Graphic | Used by:1343 | |
Symbol 1335 Graphic | Used by:1343 | |
Symbol 1336 Graphic | Used by:1343 | |
Symbol 1337 Graphic | Used by:1343 | |
Symbol 1338 Graphic | Used by:1343 | |
Symbol 1339 Graphic | Used by:1343 | |
Symbol 1340 Graphic | Used by:1343 | |
Symbol 1341 Graphic | Used by:1343 | |
Symbol 1342 Graphic | Used by:1343 | |
Symbol 1343 MovieClip [sides] | Uses:1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 | Used by:Timeline |
Symbol 1344 Graphic | Used by:1354 | |
Symbol 1345 Graphic | Used by:1354 | |
Symbol 1346 Graphic | Used by:1354 | |
Symbol 1347 Graphic | Used by:1354 | |
Symbol 1348 Graphic | Used by:1354 | |
Symbol 1349 Graphic | Used by:1354 | |
Symbol 1350 Graphic | Used by:1354 | |
Symbol 1351 Graphic | Used by:1354 | |
Symbol 1352 Graphic | Used by:1354 | |
Symbol 1353 Graphic | Used by:1354 | |
Symbol 1354 MovieClip [lwalls] | Uses:1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 | Used by:Timeline |
Symbol 1355 Graphic | Used by:1365 | |
Symbol 1356 Graphic | Used by:1365 | |
Symbol 1357 Graphic | Used by:1365 | |
Symbol 1358 Graphic | Used by:1365 | |
Symbol 1359 Graphic | Used by:1365 | |
Symbol 1360 Graphic | Used by:1365 | |
Symbol 1361 Graphic | Used by:1365 | |
Symbol 1362 Graphic | Used by:1365 | |
Symbol 1363 Graphic | Used by:1365 | |
Symbol 1364 Graphic | Used by:1365 | |
Symbol 1365 MovieClip [lands] | Uses:1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 | Used by:Timeline |
Symbol 1366 Graphic | Used by:1376 | |
Symbol 1367 Graphic | Used by:1376 | |
Symbol 1368 Graphic | Used by:1376 | |
Symbol 1369 Graphic | Used by:1376 | |
Symbol 1370 Graphic | Used by:1376 | |
Symbol 1371 Graphic | Used by:1376 | |
Symbol 1372 Graphic | Used by:1376 | |
Symbol 1373 Graphic | Used by:1376 | |
Symbol 1374 Graphic | Used by:1376 | |
Symbol 1375 Graphic | Used by:1376 | |
Symbol 1376 MovieClip [jumps] | Uses:1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 | Used by:Timeline |
Symbol 1377 Graphic | Used by:1378 | |
Symbol 1378 MovieClip | Uses:1377 | Used by:Timeline |
Symbol 1379 Graphic | Used by:1385 | |
Symbol 1380 Graphic | Used by:1385 | |
Symbol 1381 Graphic | Used by:1385 | |
Symbol 1382 Graphic | Used by:1385 | |
Symbol 1383 Graphic | Used by:1385 | |
Symbol 1384 Graphic | Used by:1385 | |
Symbol 1385 MovieClip | Uses:375 1379 1380 1381 1382 1383 1384 | Used by:Timeline |
Symbol 1386 Bitmap | Used by:1389 | |
Symbol 1387 Bitmap | Used by:1389 | |
Symbol 1388 Bitmap | Used by:1389 | |
Symbol 1389 Graphic | Uses:1386 1387 1388 | Used by:Timeline |
Symbol 1390 Graphic | Used by:1391 | |
Symbol 1391 MovieClip | Uses:1390 | Used by:1396 |
Symbol 1392 Graphic | Used by:1396 | |
Symbol 1393 Graphic | Used by:1396 | |
Symbol 1394 Graphic | Used by:1396 | |
Symbol 1395 Graphic | Used by:1396 | |
Symbol 1396 MovieClip | Uses:283 1391 1392 1393 1394 1395 | Used by:Timeline |
Symbol 1397 Graphic | Used by:1398 | |
Symbol 1398 MovieClip | Uses:1397 | Used by:1403 1407 |
Symbol 1399 Graphic | Used by:1400 | |
Symbol 1400 MovieClip | Uses:1399 | Used by:1403 1407 |
Symbol 1401 Graphic | Used by:1402 | |
Symbol 1402 MovieClip | Uses:1401 | Used by:1403 1407 |
Symbol 1403 MovieClip | Uses:1400 1398 1402 | Used by:1407 |
Symbol 1404 Graphic | Used by:1405 | |
Symbol 1405 MovieClip | Uses:1404 | Used by:1407 |
Symbol 1406 Graphic | Used by:1407 | |
Symbol 1407 MovieClip | Uses:1398 1400 107 1402 109 1403 378 113 380 111 1405 117 1406 | Used by:Timeline |
Symbol 1408 Graphic | Used by:1409 | |
Symbol 1409 MovieClip | Uses:1408 | Used by:Timeline |
Symbol 1410 MovieClip | Uses:96 103 98 1042 | Used by:1420 |
Symbol 1411 Graphic | Used by:1412 | |
Symbol 1412 MovieClip | Uses:101 1411 | Used by:1413 Timeline |
Symbol 1413 MovieClip | Uses:96 1412 98 | Used by:1420 |
Symbol 1414 Graphic | Used by:1416 | |
Symbol 1415 Graphic | Used by:1416 | |
Symbol 1416 MovieClip | Uses:1414 101 1415 | Used by:1420 |
Symbol 1417 MovieClip | Uses:96 103 98 | Used by:1420 |
Symbol 1418 MovieClip | Uses:88 80 79 1008 1009 1010 1011 1012 1013 72 71 70 69 68 67 | Used by:1420 Timeline |
Symbol 1419 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 1038 148 | Used by:1420 |
Symbol 1420 MovieClip [bchar] | Uses:1016 1410 1413 1416 1048 1049 1417 1418 769 786 1419 | Used by:Timeline |
Symbol 1421 Graphic | Used by:1422 | |
Symbol 1422 MovieClip | Uses:101 1421 | Used by:Timeline |
Symbol 1423 MovieClip | Uses:67 68 69 70 71 72 73 74 75 76 77 78 79 80 88 | Used by:Timeline |
Symbol 1424 Graphic | Used by:1435 | |
Symbol 1425 Graphic | Used by:1435 | |
Symbol 1426 Graphic | Used by:1435 | |
Symbol 1427 Graphic | Used by:1435 | |
Symbol 1428 Graphic | Used by:1435 | |
Symbol 1429 Graphic | Used by:1435 | |
Symbol 1430 Graphic | Used by:1435 | |
Symbol 1431 Graphic | Used by:1435 | |
Symbol 1432 Graphic | Used by:1435 | |
Symbol 1433 Graphic | Used by:1435 | |
Symbol 1434 Graphic | Used by:1435 | |
Symbol 1435 MovieClip [bvmarks] | Uses:1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 | Used by:Timeline |
Symbol 1436 Graphic | Used by:1447 | |
Symbol 1437 Graphic | Used by:1447 | |
Symbol 1438 Graphic | Used by:1447 | |
Symbol 1439 Graphic | Used by:1447 | |
Symbol 1440 Graphic | Used by:1447 | |
Symbol 1441 Graphic | Used by:1447 | |
Symbol 1442 Graphic | Used by:1447 | |
Symbol 1443 Graphic | Used by:1447 | |
Symbol 1444 Graphic | Used by:1447 | |
Symbol 1445 Graphic | Used by:1447 | |
Symbol 1446 Graphic | Used by:1447 | |
Symbol 1447 MovieClip [bruns] | Uses:1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 | Used by:Timeline |
Symbol 1448 Graphic | Used by:1459 | |
Symbol 1449 Graphic | Used by:1459 | |
Symbol 1450 Graphic | Used by:1459 | |
Symbol 1451 Graphic | Used by:1459 | |
Symbol 1452 Graphic | Used by:1459 | |
Symbol 1453 Graphic | Used by:1459 | |
Symbol 1454 Graphic | Used by:1459 | |
Symbol 1455 Graphic | Used by:1459 | |
Symbol 1456 Graphic | Used by:1459 | |
Symbol 1457 Graphic | Used by:1459 | |
Symbol 1458 Graphic | Used by:1459 | |
Symbol 1459 MovieClip [bhmarks] | Uses:1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 | Used by:Timeline |
Symbol 1460 Graphic | Used by:1470 | |
Symbol 1461 Graphic | Used by:1470 | |
Symbol 1462 Graphic | Used by:1470 | |
Symbol 1463 Graphic | Used by:1470 | |
Symbol 1464 Graphic | Used by:1470 | |
Symbol 1465 Graphic | Used by:1470 | |
Symbol 1466 Graphic | Used by:1470 | |
Symbol 1467 Graphic | Used by:1470 | |
Symbol 1468 Graphic | Used by:1470 | |
Symbol 1469 Graphic | Used by:1470 | |
Symbol 1470 MovieClip [bjwalls] | Uses:1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 | Used by:Timeline |
Symbol 1471 Graphic | Used by:1481 | |
Symbol 1472 Graphic | Used by:1481 | |
Symbol 1473 Graphic | Used by:1481 | |
Symbol 1474 Graphic | Used by:1481 | |
Symbol 1475 Graphic | Used by:1481 | |
Symbol 1476 Graphic | Used by:1481 | |
Symbol 1477 Graphic | Used by:1481 | |
Symbol 1478 Graphic | Used by:1481 | |
Symbol 1479 Graphic | Used by:1481 | |
Symbol 1480 Graphic | Used by:1481 | |
Symbol 1481 MovieClip [bsides] | Uses:1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 | Used by:Timeline |
Symbol 1482 Graphic | Used by:1492 | |
Symbol 1483 Graphic | Used by:1492 | |
Symbol 1484 Graphic | Used by:1492 | |
Symbol 1485 Graphic | Used by:1492 | |
Symbol 1486 Graphic | Used by:1492 | |
Symbol 1487 Graphic | Used by:1492 | |
Symbol 1488 Graphic | Used by:1492 | |
Symbol 1489 Graphic | Used by:1492 | |
Symbol 1490 Graphic | Used by:1492 | |
Symbol 1491 Graphic | Used by:1492 | |
Symbol 1492 MovieClip [blwalls] | Uses:1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 | Used by:Timeline |
Symbol 1493 Graphic | Used by:1503 | |
Symbol 1494 Graphic | Used by:1503 | |
Symbol 1495 Graphic | Used by:1503 | |
Symbol 1496 Graphic | Used by:1503 | |
Symbol 1497 Graphic | Used by:1503 | |
Symbol 1498 Graphic | Used by:1503 | |
Symbol 1499 Graphic | Used by:1503 | |
Symbol 1500 Graphic | Used by:1503 | |
Symbol 1501 Graphic | Used by:1503 | |
Symbol 1502 Graphic | Used by:1503 | |
Symbol 1503 MovieClip [blands] | Uses:1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 | Used by:Timeline |
Symbol 1504 Graphic | Used by:1514 | |
Symbol 1505 Graphic | Used by:1514 | |
Symbol 1506 Graphic | Used by:1514 | |
Symbol 1507 Graphic | Used by:1514 | |
Symbol 1508 Graphic | Used by:1514 | |
Symbol 1509 Graphic | Used by:1514 | |
Symbol 1510 Graphic | Used by:1514 | |
Symbol 1511 Graphic | Used by:1514 | |
Symbol 1512 Graphic | Used by:1514 | |
Symbol 1513 Graphic | Used by:1514 | |
Symbol 1514 MovieClip [bjumps] | Uses:1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 | Used by:Timeline |
Symbol 1515 MovieClip | Uses:150 152 | Used by:Timeline |
Symbol 1516 Graphic | Used by:1519 | |
Symbol 1517 Graphic | Used by:1519 | |
Symbol 1518 Graphic | Used by:1519 | |
Symbol 1519 MovieClip | Uses:1516 223 1517 1518 | Used by:1520 |
Symbol 1520 MovieClip | Uses:176 173 1519 | Used by:Timeline |
Symbol 1521 MovieClip | Uses:415 | Used by:Timeline |
Symbol 1522 MovieClip | Uses:125 | Used by:Timeline |
Symbol 1523 MovieClip | Uses:122 | Used by:Timeline |
Symbol 1524 MovieClip | Uses:91 | Used by:Timeline |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1527 |
Symbol 1527 MovieClip [thirdcomicthree] | Uses:1526 | Used by:Timeline |
Symbol 1528 Bitmap | Used by:1529 | |
Symbol 1529 Graphic | Uses:1528 | Used by:1530 |
Symbol 1530 MovieClip [thirdcomictwo] | Uses:1529 | Used by:Timeline |
Symbol 1531 Bitmap | Used by:1532 | |
Symbol 1532 Graphic | Uses:1531 | Used by:1533 |
Symbol 1533 MovieClip [thirdcomicone] | Uses:1532 | Used by:Timeline |
Symbol 1534 MovieClip | Uses:125 | Used by:Timeline |
Symbol 1535 Graphic | Uses:121 | Used by:1536 |
Symbol 1536 MovieClip | Uses:1535 | Used by:Timeline |
Symbol 1537 MovieClip | Uses:91 | Used by:Timeline |
Symbol 1538 Bitmap | Used by:1539 | |
Symbol 1539 Graphic | Uses:1538 | Used by:1540 |
Symbol 1540 MovieClip [secondcomicthree] | Uses:1539 | Used by:Timeline |
Symbol 1541 Bitmap | Used by:1542 | |
Symbol 1542 Graphic | Uses:1541 | Used by:1543 |
Symbol 1543 MovieClip [secondcomictwo] | Uses:1542 | Used by:Timeline |
Symbol 1544 Bitmap | Used by:1545 | |
Symbol 1545 Graphic | Uses:1544 | Used by:1546 |
Symbol 1546 MovieClip [secondcomicone] | Uses:1545 | Used by:Timeline |
Symbol 1547 Bitmap | Used by:1548 | |
Symbol 1548 Graphic | Uses:1547 | Used by:1549 |
Symbol 1549 MovieClip [firstcomicthree] | Uses:1548 | Used by:Timeline |
Symbol 1550 Bitmap | Used by:1551 | |
Symbol 1551 Graphic | Uses:1550 | Used by:1552 |
Symbol 1552 MovieClip [firstcomictwo] | Uses:1551 | Used by:Timeline |
Symbol 1553 Bitmap | Used by:1554 | |
Symbol 1554 Graphic | Uses:1553 | Used by:1555 |
Symbol 1555 MovieClip [firstcomicone] | Uses:1554 | Used by:Timeline |
Symbol 1556 Sound [crazyindustry] | Used by:Timeline | |
Symbol 1557 Sound [mus5] | Used by:Timeline | |
Symbol 1558 Sound [mus1] | Used by:Timeline | |
Symbol 1559 Sound [det3] | Used by:Timeline | |
Symbol 1560 Sound | Used by:Timeline | |
Symbol 1561 Sound [mob] | Used by:Timeline | |
Symbol 1562 Sound [buzz] | Used by:Timeline | |
Symbol 1563 Sound [det2] | Used by:Timeline | |
Symbol 1564 Sound [mus3] | Used by:Timeline | |
Symbol 1565 Sound [det1] | Used by:Timeline | |
Symbol 1566 Sound [j1] | Used by:Timeline | |
Symbol 1567 Sound [j2] | Used by:Timeline | |
Symbol 1568 Sound [j3] | Used by:Timeline | |
Symbol 1569 Sound [j4] | Used by:Timeline | |
Symbol 1570 Sound [baidpick] | Used by:Timeline | |
Streaming Sound 1 | Used by:Symbol 156 MovieClip | |
Streaming Sound 2 | Used by:Symbol 323 MovieClip [coffee] | |
Streaming Sound 3 | Used by:Symbol 332 MovieClip [gish] | |
Streaming Sound 4 | Used by:Symbol 335 MovieClip [drfet] | |
Streaming Sound 5 | Used by:Symbol 339 MovieClip [cc] | |
Streaming Sound 6 | Used by:Symbol 901 MovieClip | |
Streaming Sound 7 | Used by:Symbol 1015 MovieClip [epilogue] | |
Streaming Sound 8 | Used by:Symbol 1066 MovieClip [ending] |
Instance Names
"loader" | Frame 278 | Symbol 190 MovieClip |
"l1" | Symbol 132 MovieClip Frame 1 | Symbol 92 MovieClip [Layer1] |
"l2" | Symbol 132 MovieClip Frame 1 | Symbol 123 MovieClip |
"l3" | Symbol 132 MovieClip Frame 1 | Symbol 126 MovieClip |
"introduction" | Symbol 191 MovieClip [bg] Frame 1 | Symbol 156 MovieClip |
"l1" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 92 MovieClip [Layer1] |
"l2" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 123 MovieClip |
"l3" | Symbol 191 MovieClip [bg] Frame 2 | Symbol 126 MovieClip |
"l1" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 159 MovieClip |
"l2" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 162 MovieClip |
"l3" | Symbol 191 MovieClip [bg] Frame 3 | Symbol 165 MovieClip |
"l1" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 180 MovieClip |
"l2" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 183 MovieClip |
"l3" | Symbol 191 MovieClip [bg] Frame 4 | Symbol 185 MovieClip |
"ng_ad" | Symbol 207 MovieClip Frame 1 | Symbol 199 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 14 | Symbol 457 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 18 | Symbol 483 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 21 | Symbol 503 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 26 | Symbol 483 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 39 | Symbol 457 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 43 | Symbol 580 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 46 | Symbol 581 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 51 | Symbol 580 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 64 | Symbol 457 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 68 | Symbol 483 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 71 | Symbol 638 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 76 | Symbol 483 MovieClip |
"tile" | Symbol 667 MovieClip [tile] Frame 77 | Symbol 666 MovieClip |
"l1" | Symbol 984 MovieClip Frame 1 | Symbol 180 MovieClip |
"l2" | Symbol 984 MovieClip Frame 1 | Symbol 183 MovieClip |
"l3" | Symbol 984 MovieClip Frame 1 | Symbol 185 MovieClip |
"l1" | Symbol 1066 MovieClip [ending] Frame 1 | Symbol 180 MovieClip |
"l2" | Symbol 1066 MovieClip [ending] Frame 1 | Symbol 183 MovieClip |
"l3" | Symbol 1066 MovieClip [ending] Frame 1 | Symbol 185 MovieClip |
"l1" | Symbol 1066 MovieClip [ending] Frame 286 | Symbol 180 MovieClip |
"l2" | Symbol 1066 MovieClip [ending] Frame 286 | Symbol 183 MovieClip |
"l3" | Symbol 1066 MovieClip [ending] Frame 286 | Symbol 185 MovieClip |
"l1" | Symbol 1066 MovieClip [ending] Frame 501 | Symbol 180 MovieClip |
"l2" | Symbol 1066 MovieClip [ending] Frame 501 | Symbol 183 MovieClip |
"l3" | Symbol 1066 MovieClip [ending] Frame 501 | Symbol 185 MovieClip |
"l1" | Symbol 1066 MovieClip [ending] Frame 797 | Symbol 180 MovieClip |
"l2" | Symbol 1066 MovieClip [ending] Frame 797 | Symbol 183 MovieClip |
"l3" | Symbol 1066 MovieClip [ending] Frame 797 | Symbol 185 MovieClip |
"l1" | Symbol 1066 MovieClip [ending] Frame 899 | Symbol 180 MovieClip |
"l2" | Symbol 1066 MovieClip [ending] Frame 899 | Symbol 183 MovieClip |
"l3" | Symbol 1066 MovieClip [ending] Frame 899 | Symbol 185 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "urbanFont" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "youwin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "mexplode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "burn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "sexy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "edbut" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "g" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "e_smissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "dust" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "p0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "e_hmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "gib" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "ng2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "e_fbullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "e_fmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "medal" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "meatr" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "Layer1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 191 as "bg" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1571 as "__Packages.NewgroundsAPI" |
ExportAssets (56) | Timeline Frame 3 | Symbol 323 as "coffee" |
ExportAssets (56) | Timeline Frame 3 | Symbol 332 as "gish" |
ExportAssets (56) | Timeline Frame 3 | Symbol 335 as "drfet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 339 as "cc" |
ExportAssets (56) | Timeline Frame 3 | Symbol 348 as "title" |
ExportAssets (56) | Timeline Frame 3 | Symbol 353 as "ngl" |
ExportAssets (56) | Timeline Frame 3 | Symbol 409 as "smissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 414 as "sbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 667 as "tile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 675 as "l_smissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 683 as "l_hmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 691 as "l_fmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 719 as "hmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 724 as "hbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 788 as "gchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 802 as "gvmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 814 as "gruns" |
ExportAssets (56) | Timeline Frame 3 | Symbol 826 as "ghmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 837 as "gjwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 848 as "gsides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 859 as "glwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 870 as "glands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 881 as "gjumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 941 as "fmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 972 as "fchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 973 as "fbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1015 as "epilogue" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1066 as "ending" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1069 as "dload" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1091 as "char" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1138 as "cchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1155 as "cvmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1167 as "cruns" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1179 as "chmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1190 as "cjwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1201 as "csides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1212 as "clwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1223 as "clands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1234 as "cjumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1256 as "l_sbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1267 as "l_hbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1278 as "l_fbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1286 as "e_sbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1294 as "e_hbullet" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1308 as "vmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1309 as "runs" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1321 as "hmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1332 as "jwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1343 as "sides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1354 as "lwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1365 as "lands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1376 as "jumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1420 as "bchar" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1435 as "bvmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1447 as "bruns" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1459 as "bhmarks" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1470 as "bjwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1481 as "bsides" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1492 as "blwalls" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1503 as "blands" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1514 as "bjumps" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1527 as "thirdcomicthree" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1530 as "thirdcomictwo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1533 as "thirdcomicone" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1540 as "secondcomicthree" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1543 as "secondcomictwo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1546 as "secondcomicone" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1549 as "firstcomicthree" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1552 as "firstcomictwo" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1555 as "firstcomicone" |
ExportAssets (56) | Timeline Frame 3 | Symbol 1556 as "crazyindustry" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1557 as "mus5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1558 as "mus1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 1559 as "det3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 1561 as "mob" |
ExportAssets (56) | Timeline Frame 7 | Symbol 1562 as "buzz" |
ExportAssets (56) | Timeline Frame 7 | Symbol 1563 as "det2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1564 as "mus3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 1565 as "det1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 1566 as "j1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 1567 as "j2" |
ExportAssets (56) | Timeline Frame 14 | Symbol 1568 as "j3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 1569 as "j4" |
ExportAssets (56) | Timeline Frame 16 | Symbol 1570 as "baidpick" |
Labels
"load" | Symbol 191 MovieClip [bg] Frame 5 |
"standleft" | Symbol 788 MovieClip [gchar] Frame 1 |
"standright" | Symbol 788 MovieClip [gchar] Frame 2 |
"walkleft" | Symbol 788 MovieClip [gchar] Frame 3 |
"walkright" | Symbol 788 MovieClip [gchar] Frame 4 |
"runleft" | Symbol 788 MovieClip [gchar] Frame 5 |
"runright" | Symbol 788 MovieClip [gchar] Frame 6 |
"wallslideleft" | Symbol 788 MovieClip [gchar] Frame 7 |
"wallslideright" | Symbol 788 MovieClip [gchar] Frame 8 |
"jumpupleft" | Symbol 788 MovieClip [gchar] Frame 9 |
"jumpupright" | Symbol 788 MovieClip [gchar] Frame 10 |
"jumpdownleft" | Symbol 788 MovieClip [gchar] Frame 11 |
"jumpdownright" | Symbol 788 MovieClip [gchar] Frame 12 |
"landleft" | Symbol 788 MovieClip [gchar] Frame 13 |
"landright" | Symbol 788 MovieClip [gchar] Frame 14 |
"deathblow" | Symbol 788 MovieClip [gchar] Frame 15 |
"deathburn" | Symbol 788 MovieClip [gchar] Frame 16 |
"rebornleft" | Symbol 788 MovieClip [gchar] Frame 17 |
"rebornright" | Symbol 788 MovieClip [gchar] Frame 18 |
"nothing" | Symbol 788 MovieClip [gchar] Frame 19 |
"standleft" | Symbol 972 MovieClip [fchar] Frame 1 |
"standright" | Symbol 972 MovieClip [fchar] Frame 2 |
"walkleft" | Symbol 972 MovieClip [fchar] Frame 3 |
"walkright" | Symbol 972 MovieClip [fchar] Frame 4 |
"runleft" | Symbol 972 MovieClip [fchar] Frame 5 |
"runright" | Symbol 972 MovieClip [fchar] Frame 6 |
"wallslideleft" | Symbol 972 MovieClip [fchar] Frame 7 |
"wallslideright" | Symbol 972 MovieClip [fchar] Frame 8 |
"jumpupleft" | Symbol 972 MovieClip [fchar] Frame 9 |
"jumpupright" | Symbol 972 MovieClip [fchar] Frame 10 |
"jumpdownleft" | Symbol 972 MovieClip [fchar] Frame 11 |
"jumpdownright" | Symbol 972 MovieClip [fchar] Frame 12 |
"landleft" | Symbol 972 MovieClip [fchar] Frame 13 |
"landright" | Symbol 972 MovieClip [fchar] Frame 14 |
"deathblow" | Symbol 972 MovieClip [fchar] Frame 15 |
"deathburn" | Symbol 972 MovieClip [fchar] Frame 16 |
"rebornleft" | Symbol 972 MovieClip [fchar] Frame 17 |
"rebornright" | Symbol 972 MovieClip [fchar] Frame 18 |
"nothing" | Symbol 972 MovieClip [fchar] Frame 19 |
"standleft" | Symbol 1091 MovieClip [char] Frame 1 |
"standright" | Symbol 1091 MovieClip [char] Frame 2 |
"walkleft" | Symbol 1091 MovieClip [char] Frame 3 |
"walkright" | Symbol 1091 MovieClip [char] Frame 4 |
"runleft" | Symbol 1091 MovieClip [char] Frame 5 |
"runright" | Symbol 1091 MovieClip [char] Frame 6 |
"wallslideleft" | Symbol 1091 MovieClip [char] Frame 7 |
"wallslideright" | Symbol 1091 MovieClip [char] Frame 8 |
"jumpupleft" | Symbol 1091 MovieClip [char] Frame 9 |
"jumpupright" | Symbol 1091 MovieClip [char] Frame 10 |
"jumpdownleft" | Symbol 1091 MovieClip [char] Frame 11 |
"jumpdownright" | Symbol 1091 MovieClip [char] Frame 12 |
"landleft" | Symbol 1091 MovieClip [char] Frame 13 |
"landright" | Symbol 1091 MovieClip [char] Frame 14 |
"deathblow" | Symbol 1091 MovieClip [char] Frame 15 |
"deathburn" | Symbol 1091 MovieClip [char] Frame 16 |
"rebornleft" | Symbol 1091 MovieClip [char] Frame 17 |
"rebornright" | Symbol 1091 MovieClip [char] Frame 18 |
"nothing" | Symbol 1091 MovieClip [char] Frame 19 |
"standleft" | Symbol 1138 MovieClip [cchar] Frame 1 |
"standright" | Symbol 1138 MovieClip [cchar] Frame 2 |
"walkleft" | Symbol 1138 MovieClip [cchar] Frame 3 |
"walkright" | Symbol 1138 MovieClip [cchar] Frame 4 |
"runleft" | Symbol 1138 MovieClip [cchar] Frame 5 |
"runright" | Symbol 1138 MovieClip [cchar] Frame 6 |
"wallslideleft" | Symbol 1138 MovieClip [cchar] Frame 7 |
"wallslideright" | Symbol 1138 MovieClip [cchar] Frame 8 |
"jumpupleft" | Symbol 1138 MovieClip [cchar] Frame 9 |
"jumpupright" | Symbol 1138 MovieClip [cchar] Frame 10 |
"jumpdownleft" | Symbol 1138 MovieClip [cchar] Frame 11 |
"jumpdownright" | Symbol 1138 MovieClip [cchar] Frame 12 |
"landleft" | Symbol 1138 MovieClip [cchar] Frame 13 |
"landright" | Symbol 1138 MovieClip [cchar] Frame 14 |
"deathblow" | Symbol 1138 MovieClip [cchar] Frame 15 |
"deathburn" | Symbol 1138 MovieClip [cchar] Frame 16 |
"rebornleft" | Symbol 1138 MovieClip [cchar] Frame 17 |
"rebornright" | Symbol 1138 MovieClip [cchar] Frame 18 |
"nothing" | Symbol 1138 MovieClip [cchar] Frame 19 |
"standleft" | Symbol 1420 MovieClip [bchar] Frame 1 |
"standright" | Symbol 1420 MovieClip [bchar] Frame 2 |
"walkleft" | Symbol 1420 MovieClip [bchar] Frame 3 |
"walkright" | Symbol 1420 MovieClip [bchar] Frame 4 |
"runleft" | Symbol 1420 MovieClip [bchar] Frame 5 |
"runright" | Symbol 1420 MovieClip [bchar] Frame 6 |
"wallslideleft" | Symbol 1420 MovieClip [bchar] Frame 7 |
"wallslideright" | Symbol 1420 MovieClip [bchar] Frame 8 |
"jumpupleft" | Symbol 1420 MovieClip [bchar] Frame 9 |
"jumpupright" | Symbol 1420 MovieClip [bchar] Frame 10 |
"jumpdownleft" | Symbol 1420 MovieClip [bchar] Frame 11 |
"jumpdownright" | Symbol 1420 MovieClip [bchar] Frame 12 |
"landleft" | Symbol 1420 MovieClip [bchar] Frame 13 |
"landright" | Symbol 1420 MovieClip [bchar] Frame 14 |
"deathblow" | Symbol 1420 MovieClip [bchar] Frame 15 |
"deathburn" | Symbol 1420 MovieClip [bchar] Frame 16 |
"rebornleft" | Symbol 1420 MovieClip [bchar] Frame 17 |
"rebornright" | Symbol 1420 MovieClip [bchar] Frame 18 |
"nothing" | Symbol 1420 MovieClip [bchar] Frame 19 |
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