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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/12620373?noj=FRM12620373-22DC" width="1" height="1"></div>

The Next Floor - tower defence game with a twist.swf

This is the info page for
Flash #90455

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { function goArmor() { getURL('http://armorgames.com/', '_blank'); } function dist(x1, y1, x2, y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } stop(); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; k = 0; onEnterFrame = function () { var v2 = Math.floor(framesLoaded / 4) - 1; afw._x -= 0.3 * ((afw._x - _root['b' + v2]._x) / 2); afw._y -= 0.3 * ((afw._y - _root['b' + v2]._y) / 2); cat.removeMovieClip(); createEmptyMovieClip('cat', k++); cat.lineStyle(1, 15132390, 100); loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); framesLoaded = Math.ceil((loaded / total) * 100); if (framesLoaded >= 100 && playMe.act == false) { playMe.act = true; playMe.play(); } perDisp = framesLoaded + '%'; i = 0; while (i < 25) { if (framesLoaded >= i * 4) { _root['b' + i]._alpha -= 0.08 * ((_root['b' + i]._alpha - 100) / 2); _root['b' + i]._x -= 0.3 * ((_root['b' + i]._x - _root['b' + i].mainX) / 2); _root['b' + i]._y -= 0.3 * ((_root['b' + i]._y - _root['b' + i].mainY) / 2); if (i != 0) { cat.moveTo(_root['b' + i]._x, _root['b' + i]._y); cat.lineTo(_root['b' + (i - 1)]._x, _root['b' + (i - 1)]._y); } } base = 1.5; if (_root['b' + i].hitTest(_xmouse, _ymouse)) { if (_xmouse - _root['b' + i]._x > 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._x -= base / (t + 1); _root['b' + (i + t)]._x -= base / (t + 1); ++t; } } else { if (_xmouse - _root['b' + i]._x <= 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._x += base / (t + 1); _root['b' + (i + t)]._x += base / (t + 1); ++t; } } } if (_ymouse - _root['b' + i]._y > 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._y -= base / (t + 1); _root['b' + (i + t)]._y -= base / (t + 1); ++t; } } else { if (_ymouse - _root['b' + i]._y <= 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._y += base / (t + 1); _root['b' + (i + t)]._y += base / (t + 1); ++t; } } } } ++i; } }; i = 0; while (i < 25) { _root['b' + i].mainX = _root['b' + i]._x; _root['b' + i].mainY = _root['b' + i]._y; _root['b' + i]._x = random(Stage.width); _root['b' + i]._y = random(Stage.height); _root['b' + i]._alpha = 0; _root['b' + i].act = true; ++i; } } movieClip 8 { } button 10 { on (release) { getURL('http://www.armorgames.com/', '_blank'); } } movieClip 12 { } // unknown tag 88 length 63 movieClip 15 { } // unknown tag 88 length 83 button 21 { on (release) { _root.killAd(); _root.play(); } } movieClip 22 { frame 1 { stop(); act = false; } frame 10 { stop(); } } // unknown tag 88 length 231 // unknown tag 88 length 104 movieClip 29 { } frame 2 { play(); } // unknown tag 88 length 60 movieClip 35 { } movieClip 39 { } movieClip 40 { frame 1 { stop(); } } movieClip 41 boomCannon { } movieClip 43 bulletTrail { frame 3 { this.removeMovieClip(); } } movieClip 45 { } movieClip 46 { } movieClip 47 cashFly { frame 30 { this.removeMovieClip(); } } movieClip 49 { } movieClip 52 { } movieClip 53 { frame 1 { stop(); } frame 10 { stop(); } } movieClip 55 ElevatorShade { } movieClip 58 { } movieClip 66 { } movieClip 69 { frame 1 { stop(); } } movieClip 76 { } movieClip 82 { frame 16 { _parent.removeMovieClip(); } } movieClip 83 enemy0 { frame 1 { stop(); } } movieClip 85 { } movieClip 96 { } movieClip 108 { } movieClip 114 { frame 19 { _parent.removeMovieClip(); } } movieClip 115 enemy1 { frame 1 { stop(); } } movieClip 116 { } movieClip 119 { frame 1 { stop(); } } movieClip 122 { } movieClip 123 Elevator { } movieClip 125 { } movieClip 133 { } movieClip 141 { } movieClip 147 { frame 19 { _parent.removeMovieClip(); } } movieClip 148 enemy2 { frame 1 { stop(); } } movieClip 151 { } movieClip 158 { } movieClip 177 { } movieClip 186 { frame 28 { _parent.removeMovieClip(); } } movieClip 187 enemy3 { frame 1 { stop(); } } movieClip 189 { } // unknown tag 88 length 241 button 197 { on (release) { _root.gotoMenu(); } } button 201 { on (release) { _root.gotoMenu(); } } button 205 { on (release) { getURL('http://armorgames.com/', '_blank'); } } movieClip 207 { frame 1 { survived.text = 'You survived ' + _root.level + ' days.'; } } movieClip 208 gameOver { frame 140 { stop(); } } movieClip 209 { } movieClip 212 { } movieClip 214 { } movieClip 216 { frame 1 { dar.text = 'You have managed to survive all 15 waves and kill ' + _root.commaSnob(_root.kills) + ' bad guys.'; } } movieClip 218 { } movieClip 221 { } button 226 { on (release) { _root.gotoMenu(); } } movieClip 228 gameWin { frame 1538 { stop(); } } movieClip 237 { frame 1 { stop(); } } movieClip 238 { } movieClip 249 { } movieClip 256 { } movieClip 260 { } movieClip 265 { } movieClip 269 { } movieClip 271 { } movieClip 273 { frame 1 { stop(); } } movieClip 275 { } movieClip 276 { } movieClip 286 { } movieClip 287 { frame 1 { stop(); } } movieClip 290 { } movieClip 291 sideMessage { } movieClip 299 { frame 1 { stop(); } } movieClip 300 machineGun { } movieClip 304 { frame 1 { stop(); } } movieClip 305 turretGun { } movieClip 308 { frame 1 { stop(); } } movieClip 309 rocketLauncher { } movieClip 313 { frame 1 { stop(); } } movieClip 314 laserGun { } movieClip 317 { } movieClip 318 { frame 40 { stop(); } } button 322 { on (release) { _root.addWeapon(this._parent, 'turretGun', true, 1); } on (rollOver) { if (_root.cStatus == 2) { _parent.swapDepths(_root.k++); } } } button 326 { on (release) { _root.addWeapon(this._parent, 'machineGun', true, 1); } on (rollOver) { if (_root.cStatus == 2) { _parent.swapDepths(_root.k++); } } } button 329 { on (release) { _root.addWeapon(this._parent, 'boomCannon', true, 1); } on (rollOver) { if (_root.cStatus == 2) { _parent.swapDepths(_root.k++); } } } button 332 { on (release) { _root.addWeapon(this._parent, 'rocketLauncher', true, 1); } on (rollOver) { if (_root.cStatus == 2) { _parent.swapDepths(_root.k++); } } } button 335 { on (release) { _root.addWeapon(this._parent, 'laserGun', true, 1); } on (rollOver) { if (_root.cStatus == 2) { _parent.swapDepths(_root.k++); } } } movieClip 340 { } movieClip 341 { frame 35 { stop(); } } movieClip 342 infoBox { } movieClip 344 { frame 1 { survivalTime.text = 'Survived Day ' + (_root.level + 1); } } movieClip 345 initReadyStore { frame 180 { _root.initStore(); this.removeMovieClip(); } } movieClip 347 { frame 1 { survivalTime.text = 'Day ' + (_root.level + 1); } } movieClip 348 { } movieClip 349 initReadyGame { frame 110 { if (_root.level == 1) { messageFrame.gotoAndStop(1); } if (_root.level == 2) { messageFrame.gotoAndStop(2); } if (_root.level == 3) { messageFrame.gotoAndStop(3); } if (_root.level > 3) { gotoAndPlay(399); } } frame 401 { _root.initLevel(this); } frame 430 { this.removeMovieClip(); } } movieClip 351 infoPopUp { } movieClip 355 message1 { } movieClip 359 message0 { } movieClip 362 message2 { } movieClip 365 { } movieClip 374 rocket { frame 1 { stop(); } frame 16 { this.removeMovieClip(); } } button 382 { on (release) { if (_root.cStatus == 2) { _root.cStatus = 3; _root.initReadyGame(); } } } movieClip 385 { } button 386 { on (release) { _root.addElevator(true); } } movieClip 387 { } movieClip 388 { frame 50 { stop(); } } movieClip 390 upgrade { } movieClip 392 { frame 1 { stop(); } } frame 3 { var mainSong = new Sound(this); mainSong.attachSound('mainSong'); mainSong.start(0, 99999); fromStart = true; } frame 3 { stop(); } movieClip 398 { } button 400 { on (press) { getURL('http://www.armorgames.com', '_blank'); } } // unknown tag 88 length 269 // unknown tag 88 length 131 movieClip 404 { } movieClip 405 { frame 1 { gotoAndPlay(2); } frame 177 { _root.play(); } } frame 4 { stop(); } // unknown tag 88 length 98 movieClip 408 { } movieClip 410 { } movieClip 412 { } movieClip 413 { frame 1 { gotoAndPlay(2); } frame 101 { _root.play(); } } frame 5 { function gotoMenu() { stopAllSounds(); killSwitch(); clearBitmap(); gotoAndStop('menu'); } function getFireRate(weap) { return _root[weap.type + 'Stats']['level' + weap.level].fireRate; } function getDamage(weap) { return _root[weap.type + 'Stats']['level' + weap.level].damage; } function killSwitch() { onEnterFrame = null; for (var v2 in _root) { if (typeof _root[v2] == 'movieclip') { _root[v2].removeMovieClip(); } } } stop(); clearBitmap(); var turretGunStats = new Object(); turretGunStats.level1 = new Object(); turretGunStats.level1.fireRate = 10; turretGunStats.level1.damage = 5; turretGunStats.level2 = new Object(); turretGunStats.level2.fireRate = 10; turretGunStats.level2.damage = 6; turretGunStats.level3 = new Object(); turretGunStats.level3.fireRate = 9; turretGunStats.level3.damage = 7; turretGunStats.level4 = new Object(); turretGunStats.level4.fireRate = 9; turretGunStats.level4.damage = 8; turretGunStats.level5 = new Object(); turretGunStats.level5.fireRate = 8; turretGunStats.level5.damage = 10; var machineGunStats = new Object(); machineGunStats.level1 = new Object(); machineGunStats.level1.fireRate = 1; machineGunStats.level1.damage = 1; machineGunStats.level2 = new Object(); machineGunStats.level2.fireRate = 1; machineGunStats.level2.damage = 1.1; machineGunStats.level3 = new Object(); machineGunStats.level3.fireRate = 1; machineGunStats.level3.damage = 1.2; machineGunStats.level4 = new Object(); machineGunStats.level4.fireRate = 1; machineGunStats.level4.damage = 1.3; machineGunStats.level5 = new Object(); machineGunStats.level5.fireRate = 1; machineGunStats.level5.damage = 1.4; var boomCannonStats = new Object(); boomCannonStats.level1 = new Object(); boomCannonStats.level1.fireRate = 60; boomCannonStats.level1.damage = 1; boomCannonStats.level2 = new Object(); boomCannonStats.level2.fireRate = 60; boomCannonStats.level2.damage = 1; boomCannonStats.level3 = new Object(); boomCannonStats.level3.fireRate = 50; boomCannonStats.level3.damage = 1; boomCannonStats.level4 = new Object(); boomCannonStats.level4.fireRate = 50; boomCannonStats.level4.damage = 1; boomCannonStats.level5 = new Object(); boomCannonStats.level5.fireRate = 40; boomCannonStats.level5.damage = 1; var rocketLauncherStats = new Object(); rocketLauncherStats.level1 = new Object(); rocketLauncherStats.level1.fireRate = 60; rocketLauncherStats.level1.damage = 10; rocketLauncherStats.level2 = new Object(); rocketLauncherStats.level2.fireRate = 60; rocketLauncherStats.level2.damage = 10; rocketLauncherStats.level3 = new Object(); rocketLauncherStats.level3.fireRate = 55; rocketLauncherStats.level3.damage = 12; rocketLauncherStats.level4 = new Object(); rocketLauncherStats.level4.fireRate = 55; rocketLauncherStats.level4.damage = 12; rocketLauncherStats.level5 = new Object(); rocketLauncherStats.level5.fireRate = 50; rocketLauncherStats.level5.damage = 14; var laserGunStats = new Object(); laserGunStats.level1 = new Object(); laserGunStats.level1.fireRate = 80; laserGunStats.level1.damage = 10; laserGunStats.level2 = new Object(); laserGunStats.level2.fireRate = 80; laserGunStats.level2.damage = 10; laserGunStats.level3 = new Object(); laserGunStats.level3.fireRate = 70; laserGunStats.level3.damage = 12; laserGunStats.level4 = new Object(); laserGunStats.level4.fireRate = 70; laserGunStats.level4.damage = 12; laserGunStats.level5 = new Object(); laserGunStats.level5.fireRate = 60; laserGunStats.level5.damage = 14; var elevatorBaseCost = 1000; var playerGunDamage = new Array(5, 10, 15, 20, 25); var playerGunCost = new Array(10000, 20000, 30000, 40000, 50000); var turretGunCost = new Array(100, 400, 800, 1600, 3200, 6400); var machineGunCost = new Array(400, 800, 1600, 3200, 6400, 12800); var boomCannonCost = new Array(1000, 2000, 4000, 8000, 16000, 32000); var rocketLauncherCost = new Array(2000, 4000, 8000, 16000, 32000, 64000); var laserGunCost = new Array(4000, 8000, 16000, 32000, 64000, 128000); var elevatorCost = new Array(500, 700, 2000, 4000, 8000, 16000, 32000, 64000, 128000); var set1 = new Array([0, 'm', 0, 0, false]); var set2 = new Array([0, 'f', 0, 0, false]); var set3 = new Array([0, 'm', 0, 0, true]); var set4 = new Array([1, 's', 0, 0, false], [0, 's', 0, 0, false]); var set5 = new Array([1, 'm', 0, 0, false]); var set6 = new Array([1, 'f', 0, 0, false]); var set7 = new Array([2, 'm', 0, 0, false]); var set8 = new Array([2, 'f', 0, 0, false]); var set9 = new Array([2, 'm', 0, 0, true]); var set10 = new Array([2, 's', 0, 0, false], [0, 'm', 0, 0, false]); var set11 = new Array([2, 's', 0, 0, false], [1, 'm', 0, 0, false]); var set12 = new Array([2, 's', 0, 0, false], [1, 's', 0, 0, false], [0, 's', 0, 0, false]); var set13 = new Array([3, 's', 0, 0, false]); var set14 = new Array([3, 'm', 0, 0, false]); var set15 = new Array([3, 'f', 0, 0, false]); var set16 = new Array([3, 's', 0, 0, false], [2, 'm', 0, 0, false], [0, 'm', 0, 0, false]); var set17 = new Array([3, 's', 0, 0, false], [2, 's', 0, 0, false], [1, 's', 0, 0, false], [0, 's', 0, 0, false]); var set18 = new Array([3, 'm', 0, 0, false], [2, 'm', 0, 0, false], [1, 's', 0, 0, false], [0, 's', 0, 0, false]); var set19 = new Array([3, 'm', 0, 0, false], [2, 'm', 0, 0, false], [1, 'm', 0, 0, false], [0, 'm', 0, 0, false]); var set20 = new Array([3, 'm', 0, 0, false], [2, 'm', 0, 0, false], [1, 'f', 0, 0, false], [0, 'f', 0, 0, false]); var set21 = new Array([3, 'f', 0, 0, false], [2, 'f', 0, 0, false], [1, 'f', 0, 0, false], [0, 'f', 0, 0, false]); var set50 = new Array([0, 's', 0, 0, false], [0, 'm', 0, 0, false], [0, 'f', 0, 0, false]); var set51 = new Array([1, 's', 0, 0, false], [1, 'm', 0, 0, false], [1, 'f', 0, 0, false]); var set52 = new Array([2, 's', 0, 0, false], [2, 'm', 0, 0, false], [2, 'f', 0, 0, false]); var set53 = new Array([3, 's', 0, 0, false], [3, 'm', 0, 0, false], [3, 'f', 0, 0, false]); var set54 = new Array([0, 's', 0, 0, true], [0, 'm', 0, 0, true], [0, 'f', 0, 0, true]); var set55 = new Array([1, 's', 0, 0, true], [1, 'm', 0, 0, true], [1, 'f', 0, 0, true]); var set56 = new Array([2, 's', 0, 0, true], [2, 'm', 0, 0, true], [2, 'f', 0, 0, true]); var set57 = new Array([3, 's', 0, 0, true], [3, 'm', 0, 0, true], [3, 'f', 0, 0, true]); var set80 = new Array([3, 'f', 0, 0, true], [2, 'f', 0, 0, true], [1, 'f', 0, 0, true], [0, 'f', 0, 0, true]); var act = new Array(); act.push([0, 0, 0, 1, 0, 0, 0, 5]); act.push([0, 0, 0, 2, 0, 0, 0, 10]); act.push([0, 1, 0, 1, 0, 0, 0, 20]); act.push([0, 3, 0, 3, 0, 0, 0, 20]); act.push([0, 2, 0, 4, 2, 0, 0, 25]); act.push([0, 4, 0, 4, 6, 0, 0, 25]); act.push([3, 7, 0, 2, 2, 0, 0, 30]); act.push([3, 6, 0, 8, 8, 0, 0, 30]); act.push([5, 7, 0, 3, 8, 0, 6, 35]); act.push([4, 7, 0, 8, 14, 0, 6, 35]); act.push([5, 4, 0, 14, 12, 13, 14, 40]); act.push([12, 15, 0, 50, 15, 50, 14, 45]); act.push([10, 9, 51, 12, 15, 8, 13, 50]); act.push([14, 15, 13, 18, 52, 12, 17, 55]); act.push([50, 21, 80, 20, 9, 8, 20, 60]); } button 420 { on (release) { nextFrame(); } } button 427 { on (release) { getURL('http://twitter.com/ArmorGames', '_blank'); } } movieClip 428 { } movieClip 429 { frame 46 { stop(); } } frame 6 { function loadIt(mcm) {} function pauseHandler() { pausedGame = !pausedGame; if (pausedGame) { pausedGameIndicator.swapDepths(k++); pausedGameIndicator._visible = true; pausedGameIndicator._x = 0; pausedGameIndicator._y = 0; } else { pausedGameIndicator.swapDepths(k++); pausedGameIndicator._visible = false; pausedGameIndicator._x = 10000; pausedGameIndicator._y = 0; } } function muteHandler() { mute = !mute; if (mute) { s.setVolume(0); } else { s.setVolume(100); } } function handleDrawArea() { if (redrawLater) { redrawLater = false; } else { drawArea.clear(); } } function readyElevators() { activeFloors.splice(0, activeFloors.length); floors.splice(0, floors.length); i = 0; while (i < 7) { curNum = act[level][i]; curFloor = _root['floor' + i]; curFloor.type = curNum; curFloor.num = Number(curFloor._name.substr(5, 1)); curFloor.floorIndicator.curNum.text = curFloor.num * level + 1; curFloor.enemies = new Array(); j = 0; while (j < 3) { if (j == 0) { curFloor['light' + j]._x = random(200) + 170; curFloor['door' + j]._x = random(100) + 250; curFloor['vent' + j]._x = random(100) + 250; } else { curFloor['light' + j]._x = curFloor['light' + (j - 1)]._x + random(200) + 50; curFloor['door' + j]._x = curFloor['door' + (j - 1)]._x + random(200) + 50; curFloor['vent' + j]._x = curFloor['vent' + (j - 1)]._x + random(200) + 50; } curFloor['light' + j].magicNumber = random(200); curFloor['light' + j].hit = false; curFloor['light' + j].gotoAndStop(1); ++j; } floors.push(curFloor); if (curNum > 0) { activeFloors.push(curFloor); curFloor.floorBlock._visible = false; } else { curFloor.floorBlock._visible = true; } ++i; } trace('ACTIVE FLOORS = ' + activeFloors.length); } function initLevel(fff) { player.health = 100; if (level < 3) { trace('WEF'); levelMessage = attachMovie('message' + level, 'levelMessage', k++); shaft.swapDepths(k++); few = 0; while (few < elevators.length) { elevators[few].swapDepths(k++); ++few; } } readyElevators(); i = 0; while (i < elevators.length) { elevators[i].infoBox.removeMovieClip(); ++i; } player._visible = true; clearBitmap(); timeCounter = 0; up.removeMovieClip(); cStatus = 1; dayCompleted = false; fff.swapDepths(k++); } function initStore() { levelMessage.removeMovieClip(); cStatus = 2; ++level; player._visible = false; attachMovie('upgrade', 'up', k++); readyElevators(); shaft.swapDepths(k++); i = 0; while (i < elevators.length) { elevators[i].attachMovie('infoBox', 'infoBox', k++); elevators[i].swapDepths(k++); ++i; } } function initReadyStore() { if (level == 14) { triggerWin(); } else { cStatus = 3; attachMovie('initReadyStore', 'initReadyStore', k++); shaft.swapDepths(k++); fre = 0; while (fre < elevators.length) { elevators[fre].swapDepths(k++); ++fre; } } } function triggerWin() { gamePaused = true; stopAllSounds(); cStatus = 10; attachMovie('gameWin', 'gameWin', k++); } function initReadyGame() { cStatus = 3; attachMovie('initReadyGame', 'readyGame' + k, k++); } function handleMeta() { dayDisp.text = 'DAY ' + (1 + level); cashDisp.text = 'CASH: $' + cashSnob(cash); killsDisp.text = commaSnob(kills) + ' KILLS'; ++timeCounter; timeGoal = act[level][7] * 50; dayLeftBar.gotoAndStop(100 - Math.ceil(100 * (timeCounter / timeGoal))); if (timeCounter > timeGoal) { dayCompleted = true; } if (dayCompleted) { ready = true; i = 0; while (i < activeFloors.length) { if (activeFloors[i].enemies.length != 0) { ready = false; } ++i; } if (ready) { initReadyStore(); } } } function clearBitmap() { trace('BitmapCleared!'); bmp1.fillRect(new Rectangle(0, 0, 700, 550), 4294967295.0); } function drawThis(mc, xP, yP, rot) { mc.inside._rotation = rot; var v1 = new flash.geom.Matrix(); v1.translate(xP, yP); var v2 = new flash.geom.ColorTransform(); var v3 = 'normal'; bmp1.draw(mc, v1, v2, v3); } function initPlayer() { player.xVel = 0; player.xMax = 5; player.xF = 0.8; player.acc = 1; player.health = 100; player.healthMax = 100; player.curElevator = elevators[0]; player.curFloor = null; player._x = curElevator._x; player._y = curElevator._y; player.swapDepths(k++); } function handleShaft() { shaftHealthBar.gotoAndStop(100 - Math.ceil(100 * (shaftHealth / shaftMaxHealth))); if (cStatus != 10 && shaftHealth <= 0) { triggerGameOver('shaft'); } if (cStatus == 2 || cStatus == 3) { ++shaftHealth; if (shaftHealth > shaftMaxHealth) { shaftHealth = shaftMaxHealth; } } } function triggerGameOver(how) { stopAllSounds(); cStatus = 10; attachMovie('gameOver', 'gameOver', k++); } function handlePlayer() { player.healthBar.gotoAndStop(100 - Math.ceil(100 * (player.health / player.healthMax))); if (player.health < 0) { triggerGameOver(health); } if (Key.isDown(37) || Key.isDown(65)) { player.gotoAndStop(2); player.body._xscale = -100; player.xVel -= player.acc; } else { if (Key.isDown(39) || Key.isDown(68)) { player.gotoAndStop(2); player.body._xscale = 100; player.xVel += player.acc; } else { player.gotoAndStop(1); if (player.xVel < 0) { player.body._xscale = -100; } else { player.body._xscale = 100; } } } if (player.xVel > player.xMax) { player.xVel = player.xMax; } if (player.xVel < -player.xMax) { player.xVel = -player.xMax; } player.xVel *= player.xF; player._x += player.xVel; if (player.curElevator != null) { player._y = player.curElevator._y; if (player._x < player.curElevator._x + 10) { player._x = player.curElevator._x + 10; player.xVel *= -1; } if (player._x > player.curElevator._x + player.curElevator._width - 10) { if (player.curElevator.moveStage > 0) { player._x = player.curElevator._x + player.curElevator._width - 10; player.xVel *= -1; } else { trace('Now on floor ' + player.curElevator.destination); player.curFloor = player.curElevator.destination; player.curElevator = null; } } } else { player._y = player.curFloor._y; if (player._x > 690) { player._x = 690; player.xVel *= -1; } if ((player.curFloor.elevator == null || player.curFloor.elevator != null && player.curFloor.elevator.moveStage != 0) && player._x < elevators[0]._x + elevators[0]._width - 10) { player._x = elevators[0]._x + elevators[0]._width - 10; player.xVel *= -1; } else { if (player._x < player.curFloor.elevator._x + player.curFloor.elevator._width - 10) { if (player.curFloor.elevator.moveStage > 0) { player._x = player.curElevator._x + player.curElevator._width - 10; player.xVel *= -1; } else { trace('Now on elevator ' + player.curFloor.elevator); player.curElevator = player.curFloor.elevator; player.curFloor = null; } } } } if (_xmouse > player._x) { player.arm._rotation = -90; if (player.body._xscale > 0) { player.arm.gotoAndStop(2); } else { player.arm.gotoAndStop(1); } } else { player.arm._rotation = 90; if (player.body._xscale > 0) { player.arm.gotoAndStop(2); } else { player.arm.gotoAndStop(1); } } } function handleEnemies() { i = 0; while (i < activeFloors.length) { curFloor = activeFloors[i]; curSet = _root['set' + curFloor.type]; j = 0; while (j < curSet.length) { curEneCall = curSet[j]; ++curEneCall[2]; if (curEneCall[2] > curEneCall[3]) { if (curEneCall[4] == true) { spawn(curFloor, curEneCall[0]); spawn(curFloor, curEneCall[0]); } else { spawn(curFloor, curEneCall[0]); } curEneCall[2] = 0; if (curEneCall[1] == 's') { modi = 0.7; } if (curEneCall[1] == 'm') { modi = 0.4; } if (curEneCall[1] == 'f') { modi = 0; } curEneCall[3] = spawnRates[curEneCall[0]] * (Math.random() * 0.5 + 0.6 + modi); } ++j; } j = 0; while (j < curFloor.enemies.length) { ene = curFloor.enemies[j]; if (ene._x < 110) { ene.xVel = 0; ene.gotoAndStop(2); if (curFloor.elevator != null && curFloor.elevator.moveStage == 0) { curFloor.elevator.health -= ene.damage; curFloor.elevator.eBackground.play(); } else { shaft.healthFlash.play(); shaftHealth -= ene.damage; } } ene._x -= ene.xVel; ene.xVel += ene.acc; if (ene.xVel > ene.xMax) { ene.xVel = ene.xMax; } ene.healthBar.gotoAndStop(100 - Math.ceil(100 * (ene.health / ene.maxHealth))); if (ene.health <= 0) { if (ene.type > 1) { drawThis(splat2, ene._x + random(10) - 5, ene._y - random(ene.body._height), random(10) - 5); } else { drawThis(splat, ene._x + random(10) - 5, ene._y - random(ene.body._height), random(10) - 5); } cash += ene.bounty; shel = attachMovie('cashFly', 'c' + k, k++); shel._x = ene._x; shel._y = ene._y; shel.inside.inside.cashDisp.text = '$' + ene.bounty; ene.gotoAndStop('explode'); curFloor.enemies.splice(j, 1); ++kills; } ++j; } ++i; } } function handleWeapons() { i = 0; while (i < rockets.length) { targetKill = false; curRocket = rockets[i]; ++curRocket.xVel; curRocket._x += curRocket.xVel; elasticY(curRocket, curRocket.src, 0.2, 0.2); bb = 0; while (bb < curRocket.flr.enemies.length) { curEne = curRocket.flr.enemies[bb]; if (curRocket.hitTest(curEne)) { targetX = curRocket._x; targetY = curRocket._y; targetSrc = curRocket.src; curRocket.play(); curRocket._rotation = random(360); rockets.splice(i, 1); targetKill = true; break; } ++bb; } if (targetKill) { bb = 0; while (bb < curRocket.flr.enemies.length) { curEne = curRocket.flr.enemies[bb]; if (dist(curEne._x, curEne._y, targetX, targetY) < 100) { curEne.health -= getDamage(targetSrc); drawThis(splat, curEne._x + random(10) - 5, curEne._y - random(curEne.body._height), random(10) - 5); } ++bb; } } ++i; } i = 0; while (i < elevators.length) { curE = elevators[i]; j = 0; while (j < curE.weapons.length) { curW = curE.weapons[j]; curF = curE.destination; if (curW.aCounter == null) { curW.aCounter = random(20); } if (curE.moveStage == 0 && curF.enemies.length > 0) { ++curW.aCounter; if (curW.aCounter > getFireRate(curW)) { curW.aCounter = 0; curW.attack.play(); if (curW.type == 'turretGun' || curW.type == 'machineGun') { specNum = random(200); fg = 0; while (fg < 3) { if (curFloor['light' + fg].magicNumber == specNum && !curFloor['light' + fg].hit) { curFloor['light' + fg].hit = true; curFloor['light' + fg].play(); } ++fg; } var v1 = findClosestEnemy(curF); v1.health -= getDamage(curW); drawThis(splat, v1._x + random(10) - 5, v1._y - random(v1.body._height), random(10) - 5); } if (curW.type == 'laserGun') { tempDamage = getDamage(curW); bb = 0; while (bb < curF.enemies.length) { curF.enemies[bb].health -= tempDamage; ++bb; } } if (curW.type == 'rocketLauncher') { fe = attachMovie('rocket', 'rocket' + k, k++); fe._x = curW._x + 20 + curF._x; fe._y = curW._y - 20 + curF._y; fe.src = curW; fe.type = 'rocketLauncher'; fe.level = curW.level; fe.flr = curF; fe.xVel = 5; rockets.push(fe); } if (curW.type == 'boomCannon') { bb = 0; while (bb < curF.enemies.length) { curF.enemies[bb].xVel -= 1; ++bb; } } } } ++j; } ++i; } } function findClosestEnemy(tempMC) { closest = tempMC.enemies[0]; bb = 0; while (bb < tempMC.enemies.length) { if (tempMC.enemies[bb]._x < closest._x) { closest = tempMC.enemies[bb]; } ++bb; } if (closest._x < 650) { return closest; } else { return null; } } function parseName(str) { switch (str) { case 'turretGun': return 'Turret Gun'; case 'machineGun': return 'Machine Gun'; case 'boomCannon': return 'Power Blast Cannon'; case 'rocketLauncher': return 'Rocket Launcher'; case 'laserGun': return 'Laser Cannon'; } } function returnRed(str) { return '<font color=\'#FF0000\'>' + str + '</font>'; } function returnGray(str) { return '<font color=\'#999999\'>' + str + '</font>'; } function handleUpgradeScreen() { if (cStatus == 2) { up.survivalTime.text = 'Survived Day ' + level; up.daysLeftDisp.text = 15 - level + ' Days Left'; up.cashDisp.text = 'Cash: $' + cashSnob(cash); if (activeFloors.length > elevators.length) { if (elevatorCost[elevators.length] > cash) { up.buyEleButton._visible = false; up.buyEle.htmlText = returnGray('Cannot afford extra elevator ($' + elevatorCost[elevators.length] + ')'); } else { up.buyEleButton._visible = true; up.buyEle.text = 'Buy an Additonal Elevator for $' + elevatorCost[elevators.length]; } } else { up.buyEleButton._visible = false; up.buyEle.htmlText = returnGray('Cannot buy extra elevator (out of room)'); } tempNum = 0; i = 0; while (i < 7) { if (act[level][i] > 0) { ++tempNum; } ++i; } if (tempNum > 1) { up.howManyFloors.text = '(Next Level has ' + tempNum + ' Floors)'; } else { up.howManyFloors.text = '(Next Level has ' + tempNum + ' Floor)'; } foundSomething = false; } foundSomethings = false; i = 0; while (i < elevators.length) { curE = elevators[i]; if (cStatus == 2) { j = 0; while (j < weaponNames.length) { curName = weaponNames[j]; tempCost = _root[curName + 'Cost'][0]; if (tempCost > cash) { curE.infoBox[curName + 'Cost'].htmlText = returnGray('$' + tempCost); } else { curE.infoBox[curName + 'Cost'].text = '$' + tempCost; } ++j; } } if (cStatus == 1 || cStatus == 2) { j = 0; while (j < curE.weapons.length) { curWeapon = curE.weapons[j]; if (curWeapon.hitTest(_xmouse, _ymouse)) { uro._x = _xmouse; uro._y = _ymouse; uro.infoT.text = 'Level ' + curWeapon.level + ' ' + parseName(curWeapon.type); if (Key.isDown(16)) { tempNum = _root[curWeapon.type + 'Cost'][0]; va = 1; while (va < curWeapon.level) { tempNum += _root[curWeapon.type + 'Cost'][curWeapon.level - 1]; ++va; } uro.subTotal = tempNum / 2; uro.upgradeT.htmlText = returnRed('Click to Sell for $' + cashSnob(uro.subTotal)); } else { if (curWeapon.level < 5) { thisAmount = _root[curWeapon.type + 'Cost'][curWeapon.level]; if (thisAmount <= cash) { uro.upgradeT.text = 'Click to Upgrade for $' + cashSnob(thisAmount); } else { uro.upgradeT.htmlText = returnGray('Cannot Afford Upgrade ($' + cashSnob(thisAmount) + ')'); } } else { uro.upgradeT.htmlText = returnGray('Fully upgraded'); } } uro.curWeapon = curWeapon; uro.upgradeAmount = _root[curWeapon.type + 'Cost'][curWeapon.level]; weaponIndicator.swapDepths(k++); uro.swapDepths(k++); v = 0; while (v < 5) { uro['n' + v].gotoAndStop(1); ++v; } v = 0; while (v < curWeapon.level) { uro['n' + v].gotoAndStop(2); ++v; } weaponIndicator._visible = true; weaponIndicator._x = curWeapon._x + curE._x; weaponIndicator._y = curWeapon._y + curE._y; foundSomethings = true; } ++j; } } ++i; } if (!foundSomethings || cStatus == 3) { uro._y = -1000; weaponIndicator._visible = false; } } function spawn(ele, type) { if (dayCompleted) { return undefined; } mov = attachMovie('enemy' + type, 'e' + k, k++); mov._x = 750 + random(50); mov._y = ele._y; mov.type = type; if (type == 0 || type == 's') { mov.xMax = 2; mov.xVel = mov.xMax; mov.yVel = 0; mov.acc = 0.1; mov.health = 20; mov.maxHealth = mov.health; mov.damage = 0.05; mov.bounty = 25; } if (type == 1 || type == 'm') { mov.xMax = 1; mov.xVel = mov.xMax; mov.yVel = 0; mov.acc = 0.1; mov.health = 50; mov.maxHealth = mov.health; mov.damage = 0.07000000000000001; mov.bounty = 50; } if (type == 2 || type == 'l') { mov.xMax = 0.5; mov.xVel = mov.xMax; mov.yVel = 0; mov.acc = 0.1; mov.health = 100; mov.maxHealth = mov.health; mov.damage = 0.1; mov.bounty = 100; } if (type == 3 || type == 'xl') { mov.xMax = 0.25; mov.xVel = mov.xMax; mov.yVel = 0; mov.acc = 0.1; mov.health = 200; mov.maxHealth = mov.health; mov.damage = 0.2; mov.bounty = 250; } ele.enemies.push(mov); } function handleElevators() { j = 0; while (j < elevators.length) { curE = elevators[j]; curE.healthBar.gotoAndStop(100 - Math.ceil(100 * (curE.health / 100))); if (cStatus == 2 || cStatus == 3) { ++curE.health; if (curE.health > 100) { curE.health = 100; } } if (curE.health <= 0 && curE.moveStage != -1) { curE.dead = true; curE.moveStage = -1; curE.yVel = 0; eleSound.start(0, 1); trace(curE.destination.elevator); curE.destination.elevator = null; trace(curE.destination.elevator); curE.moveE = false; } if (curE.moveStage == -1) { curE.yVel += 1; curE._y += curE.yVel; if (curE._y > 600) { if (player.curElevator == curE) { triggerGameOver('shaft'); } curE.removeMovieClip(); elevators.splice(j, 1); trace('removeElevator!'); } } if (curE.moveE) { copy._y = _ymouse; i = 0; while (i < activeFloors.length) { if (activeFloors[i].hitTest(copy._x, copy._y)) { copy.floorDisp.text = 'L' + (1 + activeFloors[i].num); copy._y = activeFloors[i]._y; copy.curTarget = activeFloors[i]; if (copy.curTarget.elevator != null) { if (copy.curTarget.elevator == curE) { resetColour(copy); } else { if (copy.curTarget.elevator.moveStage != 0) { setColour(copy, 255, 0, 0, 50); } } } else { resetColour(copy); copy._alpha = 50; } } ++i; } } else { if (curE.moveStage == 1) { if (curE.door._currentframe == 10) { curE.moveStage = 2; curE.typeCounter = 0; } } if (curE.moveStage == 2) { elasticY(curE, curE.destination._y, 0.5, 0.4); if (Math.abs(curE._y - curE.destination._y) < 1) { ++curE.typeCounter; if (curE.typeCounter > 10) { curE.moveStage = 3; curE._y = curE.destination._y; curE.door.play(); dingSound.start(0, 1); openSound.start(0, 1); } } } if (curE.moveStage == 3) { if (curE.door._currentframe == 1) { curE.moveStage = 0; curE.ready = true; } } } ++j; } } function playerShoot(fromMouseDown) { if (myMouseDown) { --gunCounter; } if (cStatus == 1 && gunCounter < 0) { gunCounter = 8; angl = (180 + rotateTo(player._x, player._y, _xmouse, _ymouse)) * 0.0174532925199433; shell = attachMovie('bulletTrail', 'bulletTrail' + k, k++); shell._x = player._x + player.arm._x - 1 * Math.cos(angl); shell._y = player._y + player.arm._y - 1 * Math.sin(angl); shell._rotation = player.arm._rotation + 90; player.arm.gun.gotoAndPlay(2); flr = null; if (player.curFloor != null) { flr = player.curFloor; } if (player.curElevator != null && player.curElevator.moveStage == 0) { flr = player.curElevator.destination; } if (flr != null) { closest = null; shortDist = 100000; jj = 0; while (jj < flr.enemies.length) { curEnemy = flr.enemies[jj]; tempD = curEnemy._x - player._x; if (Math.abs(tempD) < shortDist) { if (curEnemy.hitTest(shell) && (tempD < 0 && player.arm._rotation == 90 || tempD > 0 && player.arm._rotation == -90)) { shortDist = Math.abs(tempD); closest = curEnemy; } } ++jj; } if (closest != null) { redrawLater = true; drawArea.lineStyle(2, 0, 100); drawArea.moveTo(shell._x, shell._y); drawArea.lineTo(closest._x, closest._y - random(closest._height)); shell.removeMovieClip(); closest.health -= playerGunDamage[gunLevel]; drawThis(splat, closest._x + random(10) - 5, closest._y - random(closest.body._height), random(10) - 5); } else { jj = 0; while (jj < 3) { ++jj; } } } } } function removeWeapon(curEle, weap) { ff = 0; while (ff < curEle.weapons.length) { if (curEle.weapons[ff] == weap) { curEle.weapons.splice(ff, 1); weap.removeMovieClip(); break; } ++ff; } arrangeWeapons(curEle); } function addElevator(atCost) { if (atCost) { if (cash >= elevatorCost[elevators.length]) { cash -= elevatorCost[elevators.length]; } else {} } mov = attachMovie('Elevator', 'ele' + k, k++); mov.moveE = false; mov.num = floorCounter++; mov.numberSpace.disp.text = mov.num; mov.active = true; mov.typeCounter = 0; mov.moveStage = 2; mov.health = 100; mov.door.gotoAndStop(10); f = 0; while (f < activeFloors.length) { if (activeFloors[f].elevator == null) { mov.destination = activeFloors[f]; activeFloors[f].elevator = mov; break; } ++f; } mov._x = shaft._x; mov._y = -100; mov.weapons = new Array(); loadIt(mov); if (atCost) { mov.attachMovie('infoBox', 'infoBox', k++); } elevators.push(mov); } function addWeapon(elev, typeOf, toCharge, lev) { if (elev.weapons.length == 3) { trace('NO WAY'); return undefined; } if (toCharge) { costArr = _root[typeOf + 'Cost']; thisCost = costArr[0]; if (thisCost > cash) { return undefined; } else { cash -= thisCost; } } nW = elev.attachMovie(typeOf, typeOf + k, k++); nW.type = typeOf; nW.level = lev; nW.elevator = elev; nW.numberSpace.disp.text = nW.level; elev.weapons.push(nW); arrangeWeapons(elev); } function arrangeWeapons(ele) { t = 0; while (t < ele.weapons.length) { ele.weapons[t]._x = ele['wLoc' + t]._x; ele.weapons[t]._y = ele['wLoc' + t]._y; ele.weapons[t]._xscale = ele['wLoc' + t]._xscale; ele.weapons[t]._yscale = ele['wLoc' + t]._yscale; if (t == 3) { ele.weapons[t]._rotation = 180; ele.weapons[t]._xscale = -100; ele.weapons[t].numberSpace._xscale = -100; } else { ele.weapons[t]._rotation = 0; ele.weapons[t]._yscale = ele['wLoc' + t]._yscale; } ++t; } } function getFloorType(num) { return act[level][num]; } function cashSnob(num) { if (num == Math.floor(num)) { return commaSnob(num) + '.00'; } else { if (Math.floor((num - Math.floor(num)) * 100) == 0) { return commaSnob(Math.floor(num)) + '.' + Math.floor((num - Math.floor(num)) * 100) + '0'; } else { return commaSnob(Math.floor(num)) + '.' + Math.floor((num - Math.floor(num)) * 100); } } } function dist(x1, y1, x2, y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } function commaSnob(num) { if (num < 1000) { return String(num); } var v3 = (String(num)).length; var v4 = new Array(); var v1 = 0; while (v1 < v3) { v4.push((String(num)).charAt(v3 - 1 - v1)); ++v1; } var v2 = new String(); v1 = 0; while (v1 < v3) { if (v1 % 3 == 0 && v1 != 0) { v2 = v4[v1] + ',' + v2; } else { v2 = v4[v1] + v2; } ++v1; } return v2; } function setMCColour(mc, c) { altColor = new Color(mc); altColor.setRGB(c); } function setColour(mc, rC, gC, bC, aC) { var v2 = new flash.geom.ColorTransform(rC / 255, gC / 255, bC / 255, aC / 100, 0, 0, 0, 0); var v1 = new flash.geom.Transform(mc); v1.colorTransform = v2; } function resetColour(mc) { var v2 = new flash.geom.ColorTransform(); var v3 = new flash.geom.Transform(mc); mc.transform.colorTransform = new flash.geom.ColorTransform(); } function rotateTo(x1, y1, x2, y2) { return -Math.atan2(x2 - x1, y2 - y1) * 180 / Math.PI; } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, 0.4142135623730951 * r + y, Math.SQRT1_2 * r + x, Math.SQRT1_2 * r + y); mc.curveTo(0.4142135623730951 * r + x, r + y, x, r + y); mc.curveTo(-0.4142135623730951 * r + x, r + y, -Math.SQRT1_2 * r + x, Math.SQRT1_2 * r + y); mc.curveTo(-r + x, 0.4142135623730951 * r + y, -r + x, y); mc.curveTo(-r + x, -0.4142135623730951 * r + y, -Math.SQRT1_2 * r + x, -Math.SQRT1_2 * r + y); mc.curveTo(-0.4142135623730951 * r + x, -r + y, x, -r + y); mc.curveTo(0.4142135623730951 * r + x, -r + y, Math.SQRT1_2 * r + x, -Math.SQRT1_2 * r + y); mc.curveTo(r + x, -0.4142135623730951 * r + y, r + x, y); } function elasticX(mc, targt, accel, friction) { if (mc.qxSpeed == undefined) { mc.qxSpeed = 0; } mc.qxSpeed += (targt - mc._x) * accel; mc.qxSpeed *= friction; mc._x += mc.qxSpeed; } function elasticY(mc, targt, accel, friction) { if (mc.qySpeed == undefined) { mc.qySpeed = 0; } mc.qySpeed += (targt - mc._y) * accel; mc.qySpeed *= friction; mc._y += mc.qySpeed; } if (fromStart) { fromStart = false; } else { mainSong.start(0, 999999); } var level = 0; var numEle = 1; var cStatus = 1; var cash = 0; var k = 1; var bmp1 = new flash.display.BitmapData(700, 550, false, 16777215); bitmapArea.attachBitmap(bmp1, k++); var dingSound = new Sound(this); dingSound.attachSound('elevatorDing'); var openSound = new Sound(this); openSound.attachSound('openSound'); var closeSound = new Sound(this); closeSound.attachSound('closeSound'); var eleSound = new Sound(this); eleSound.attachSound('eleSound'); var elevators = new Array(); var floors = new Array(); var activeFloors = new Array(); var rockets = new Array(); var floorCounter = 1; var sE = elevators[0]; var shaftHealth = 500; var shaftMaxHealth = shaftHealth; var gunLevel = 0; var gunCounter = 0; var kills = 0; var redrawLater = false; var weaponNames = new Array('turretGun', 'machineGun', 'boomCannon', 'rocketLauncher', 'laserGun'); onEnterFrame = function () { if (!pausedGame) { handleDrawArea(); handleElevators(); handleShaft(); if (cStatus == 1) { handlePlayer(); handleEnemies(); handleWeapons(); handleMeta(); playerShoot(false); } } if (cStatus == 2) { handleUpgradeScreen(); uro._visible = true; } else { uro._visible = false; } if (cStatus == 1) { player.swapDepths(k++); } if (cStatus == 10) { pausedGame = true; gameOver.swapDepths(k++); } }; var timeCounter = 0; var dayCompleted = false; var timeGoal = 0; var mute = false; var pausedGame = false; var s = new Sound(this); var spawnRates = new Array(30, 40, 50, 60, 70); onMouseDown = function () { myMouseDown = true; gunCounter = 0; if (cStatus == 2 || cStatus == 1) { if (uro.curWeapon.hitTest(_xmouse, _ymouse)) { if (Key.isDown(16)) { tempElev = uro.curWeapon.elevator; removeWeapon(tempElev, uro.curWeapon); cash += uro.subTotal; return undefined; } else { if (uro.curWeapon.level < 5) { if (uro.upgradeAmount <= cash) { ++uro.curWeapon.level; cash -= uro.upgradeAmount; uro.curWeapon.numberSpace.disp.text = uro.curWeapon.level; } return undefined; } } } } r = 0; while (r < elevators.length) { cur = elevators[r]; if (cStatus == 1) { if (cur.hitA.hitTest(_xmouse, _ymouse) && cur.moveStage == 0) { cur.swapDepths(k++); player.swapDepths(k++); copy = attachMovie('ElevatorShade', 'copy', k++); copy._x = cur._x; copy._y = cur._y; copy._alpha = 50; copy.targetElevator = cur; startDrag(copy, false, copy._x, 0, copy._x, 550); setMCColour(copy, 16777215); cur.moveE = true; return undefined; } } ++r; } }; onMouseUp = function () { myMouseDown = false; r = 0; while (r < elevators.length) { cur = elevators[r]; if (cur.moveE) { if (copy.curTarget.elevator == null) { cur.moveStage = 1; cur.ready = false; cur.destination.elevator = null; cur.destination = copy.curTarget; copy.curTarget.elevator = cur; closeSound.start(0, 1); cur.door.play(); } else { if (copy.curTarget.elevator.moveStage == 0) { other = copy.curTarget.elevator; closeSound.start(0, 1); trace(other); trace(cur); other.swapDepths(k++); cur.swapDepths(k++); other.moveStage = 1; cur.moveStage = 1; other.ready = false; cur.ready = false; tempEle = other.destination.elevator; other.destination.elevator = cur.destination.elevator; cur.destination.elevator = tempEle; other.destination = cur.destination; cur.destination = copy.curTarget; copy.curTarget.elevator = cur; cur.door.play(); other.door.play(); } } copy.stopDrag(); copy.removeMovieClip(); } cur.moveE = false; ++r; } }; initLevel(); i = 0; while (i < numEle) { addElevator(false); ++i; } initPlayer(); stop(); } movieClip 430 { } movieClip 436 { } movieClip 438 { } movieClip 442 { } movieClip 446 { frame 1 { stop(); } frame 30 { stop(); } } movieClip 448 { } movieClip 450 { } movieClip 451 { } movieClip 458 { frame 1 { stop(); } } movieClip 459 { } movieClip 477 { frame 1 { onEnterFrame = function () { col = new Color(this); switch (random(5)) { case 0: col.setRGB(16711680); break; case 1: col.setRGB(13369344); break; case 2: col.setRGB(14483456); break; case 3: col.setRGB(16711680); break; case 4: col.setRGB(10027008); } }; } } movieClip 478 { } movieClip 491 { frame 1 { onEnterFrame = function () { col = new Color(this); switch (random(5)) { case 0: col.setRGB(16711680); break; case 1: col.setRGB(13369344); break; case 2: col.setRGB(14483456); break; case 3: col.setRGB(16711680); break; case 4: col.setRGB(10027008); } }; } } movieClip 492 { } button 496 { on (release) { _root.muteHandler(); } } button 500 { on (release) { pauseHandler(); } } button 504 { on (release) { gotoMenu(); } } movieClip 508 { frame 1 { stop(); } } movieClip 512 { } movieClip 513 { } movieClip 518 { }




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Created: 28/3 -2019 10:17:25 Last modified: 28/3 -2019 10:17:25 Server time: 22/12 -2024 18:24:41