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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

Apocalypse - kill all the infected people to save the earth.swf

This is the info page for
Flash #90558

(Click the ID number above for more basic data on this flash file.)


Text
Leaderboard

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<p align="center"></p>

Sorry!

Could not access the leaderboard at this time.

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

+

+

+

XII

III

IX

VI

<p align="left"></p>

<p align="center"></p>

Press ESC to pause

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

Press ESC to pause

<p align="left"><font face="Berlin Sans FB Demi" size="35" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="right"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

Day

Night

<p align="left"></p>

Game Tip:

<p align="center"><font face="Berlin Sans FB Demi" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>HP: 20</b></font></p>

<p align="center"><font face="Berlin Sans FB Demi" size="35" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Savior</b></font></p>

Affinity

Scoring

Title:
Affinity:
Save Percent:
Kills:
Damage Taken:
Deaths:
Total AP Earned:
Ability Upgrades:
Awards Earned:
Days Elapsed:

Final Score:

<p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Grim Reaper</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-500</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999999</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>182</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>4</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>47820</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>498</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>38</b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>56</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="44" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1273981293</b></font></p>

RANK

A

B

C

D

F

File Selection

Some sort of virus has gotten loose and spread over the entire globe.
The gods are a little busy with other matters, so they have granted you
an assortment of powers to deal with the problem as you see fit.  There
are creatures, mutants, and most people who aren't infected have gone
crazy.  As for the sane survivors -- kill them or save them, it's up to you.

-Controls-

How To Play

HP: 20

AP: 20

1

2

3

4

5

6

7

8

1.5

When this reaches 0,
you die.

Gained from killing
enemies and saving
(or killing) survivors.
Used to upgrade or
learn abilities on the
world map screen.

The yellow outline
indicates the
currently selected
ability.

When an ability is blued out, it is
unavailable at that time.  The
number is how many seconds
until it is ready to be used again.

An enemy.  Will
start attacking you
when it gets in
range.

A survivor - it's your decision to
either kill them or save them.

1..8

Choose Ability

Use Ability

Esc

Pause

Controls

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="35" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>AP: 20</b></font></p>

Abilities

<p align="right"></p>

Shadows:

Music:

Graphics:

Sound Effects:

Options

Paused

(Press ESC to resume)

Game Saved!

... Or not?  Somehow you lived!
You're weak... but maybe you should visit some
easier areas before trying that again.

You died!

You've reached the gods and have been granted the gift of immortality...
...on the scoreboard?
Ah well, better than nothing.  Way to go!

Godly Gifts

You've cleaned up enough of the virus, the gods are summoning you to reward you!
All you have to do is traverse the warp and get there;
it's probably not as easy as it sounds...

Mission Complete!

Accomplishing certain feats will earn you awards.
Collecting these will net you bonus AP points, so try to collect as many as possible!

You won an award!

This is where you develop your abilities, using ability points (AP) you gather while fighting.  You
can work your way through the ability trees to stronger ones, or you can upgrade abilities you've
already learned.
To upgrade an ability, just click the ability's icon.  To master an unknown ability, you must have at
least one pre requisite  ability learned already (follow the tree).  Then, as before, just click the
ability's icon.
To remove an ability from your bar, just click the slot you want to empty.
After you're satisfied, don't forget to drag and drop the abilities into your bar that you wish to take
into battle.  Passive abilities do not need to be selected, they are always in effect.

Ability Evolution

Are you sure you want to
delete the saved game?

Are you sure you
want to quit?

Apocalypse

Developer: Connor Jackson

X

<p align="center"></p>

<p align="right"></p>

<p align="left"><font face="Berlin Sans FB Demi" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Flare</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>Creates a pinpoint flare of flaming energy.</i></b></font></p><p align="left"><font face="Berlin Sans FB Demi" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>asfdasfd</i></b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

Cooldown:

<p align="left"><font face="Berlin Sans FB Demi" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Potency: 10</b></font></p>

<p align="left"></p>

<p align="left"><font face="Berlin Sans FB Demi" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Area Name</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="17" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>xx Killed</b></font></p>

<p align="left"><font face="Berlin Sans FB Demi" size="17" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>xx Remaining</b></font></p>

Survivors:

<p align="left"><font face="Berlin Sans FB Demi" size="17" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>xx Saved</b></font></p>

DIFFICULTY:

<p align="left"><font face="Berlin Sans FB Demi" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>xx/100</b></font></p>

No
Awards

<p align="center"><font face="Berlin Sans FB Demi" size="22" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>-1 HP</b></font></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="22" color="#00ff00" letterSpacing="0.000000" kerning="1"><b>+1 HP</b></font></p>

<p align="center"></p>

All Survivors Killed!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

Invincible!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

Iron Man!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

Untouchable!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

Enemy Slayer!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

Survivors Clear!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

All Survivors Saved!

<p align="center"></p>

<p align="center"></p>

<p align="center"><font face="Berlin Sans FB Demi" size="37" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>+100 AP</b></font></p>

Survivor Killed!

<p align="center"></p>

Survivor Saved!

<p align="center"></p>

3

2

1

5

4

4

ActionScript [AS3]

Section 1
//battleScene_329 (apocalypse_fla.battleScene_329) package apocalypse_fla { import flash.display.*; public dynamic class battleScene_329 extends MovieClip { public var sun:MovieClip; } }//package apocalypse_fla
Section 2
//frenchie2Shadow_MC_252 (apocalypse_fla.frenchie2Shadow_MC_252) package apocalypse_fla { import flash.display.*; public dynamic class frenchie2Shadow_MC_252 extends MovieClip { public var shadow:MovieClip; } }//package apocalypse_fla
Section 3
//moon_MC_342 (apocalypse_fla.moon_MC_342) package apocalypse_fla { import flash.display.*; public dynamic class moon_MC_342 extends MovieClip { public var moon:MovieClip; } }//package apocalypse_fla
Section 4
//noAwards_92 (apocalypse_fla.noAwards_92) package apocalypse_fla { import flash.display.*; public dynamic class noAwards_92 extends MovieClip { public var neutral_mc:MovieClip; } }//package apocalypse_fla
Section 5
//worldMapDayNight_MC_338 (apocalypse_fla.worldMapDayNight_MC_338) package apocalypse_fla { import flash.display.*; public dynamic class worldMapDayNight_MC_338 extends MovieClip { public var sun:MovieClip; } }//package apocalypse_fla
Section 6
//ability (apocalypseClasses.ability) package apocalypseClasses { public class ability { public var power:Number;// = 0 public var cost:Number;// = 0 public var scale:Number;// = 0 public var abilityName:String;// = "" public var reload:Number;// = 0 public var lvl:Number;// = 0 public var powType:String;// = "Potency" public var reloadTimer:Number;// = 0 public var powerString:String;// = "" public var description:String;// = "" public function ability(_arg1:String){ abilityName = ""; description = ""; powerString = ""; lvl = 0; cost = 0; power = 0; scale = 0; reload = 0; reloadTimer = 0; powType = "Potency"; super(); abilityName = _arg1; setInitialStats(); } public function unlearn():void{ setInitialStats(); } public function upgrade():Boolean{ lvl++; if (lvl == 1){ cost = 1; if ((((((((((abilityName == globalVars.LANDMINE)) || ((abilityName == globalVars.BOLT)))) || ((abilityName == globalVars.FIREBALL)))) || ((abilityName == globalVars.BALL_LIGHTNING)))) || ((abilityName == globalVars.AFFINITY_BLAST)))){ cost = 10; }; if ((((((abilityName == globalVars.FLARE_STORM)) || ((abilityName == globalVars.SNARE)))) || ((abilityName == globalVars.BRAIN_BOMB)))){ cost = 15; }; if ((((((abilityName == globalVars.FLAME_SNAKE)) || ((abilityName == globalVars.STORM_BOLTS)))) || ((abilityName == globalVars.RAIN_STORM)))){ cost = 20; }; if ((((((abilityName == globalVars.SECOND_SUN)) || ((abilityName == globalVars.CLOUD_COVER)))) || ((abilityName == globalVars.LEVITATE)))){ cost = 25; }; if ((((((abilityName == globalVars.SLUDGE)) || ((abilityName == globalVars.TIME_FREEZE)))) || ((abilityName == globalVars.TIME_SHIFT)))){ cost = 30; }; if ((((((((((abilityName == globalVars.CRIPPLING_MIST)) || ((abilityName == globalVars.OOZINATE)))) || ((abilityName == globalVars.PUSHBACK)))) || ((abilityName == globalVars.VORTEX)))) || ((abilityName == globalVars.ERUPTION)))){ cost = 40; }; if ((((((((((((((abilityName == globalVars.PHOTOSYNTHESIS)) || ((abilityName == globalVars.TOXIC_OOZE)))) || ((abilityName == globalVars.SURVIVOR_MAGNET)))) || ((abilityName == globalVars.MINE_FIELD)))) || ((abilityName == globalVars.METEOR)))) || ((abilityName == globalVars.TSUNAMI)))) || ((abilityName == globalVars.SURVIVOR_SAFETY)))){ cost = 50; }; if (abilityName == globalVars.HEAL){ cost = 80; }; if ((((((((abilityName == globalVars.FIRE_MASTER)) || ((abilityName == globalVars.BOLT_MASTER)))) || ((abilityName == globalVars.EARTHQUAKE)))) || ((abilityName == globalVars.ANNIHILATOR)))){ cost = 75; }; if ((((((((((((abilityName == globalVars.LUNAR_POWER)) || ((abilityName == globalVars.SOLAR_POWER)))) || ((abilityName == globalVars.SAVIOR)))) || ((abilityName == globalVars.VAMPIRE_BITE)))) || ((abilityName == globalVars.SOLAR_ENERGY)))) || ((abilityName == globalVars.LUNAR_ENERGY)))){ cost = 100; }; if (abilityName == globalVars.APOCALYPSE){ cost = 500; }; if (abilityName == globalVars.ARMOR){ cost = 1500; }; setPowerString(); return (true); }; switch (abilityName){ case globalVars.FLARE: cost = (cost + 1); power = (power + 0.025); if (reload > 15){ reload = (reload - 1); }; if (reload < 15){ reload = 15; }; break; case globalVars.FIREBALL: cost = (cost + 3); power = (power + (power * 0.0388)); if (power > 45){ power = 45; }; scale = (scale + 0.01); if (reload > 90){ reload = (reload - 6); }; if (reload < 90){ reload = 60; }; break; case globalVars.FLARE_STORM: cost = (cost + 2); power = (power + 1); if (reload > 300){ reload = (reload - 15); }; if (reload < 300){ reload = 300; }; break; case globalVars.FLAME_SNAKE: cost = (cost + 5); power = (power + 15); break; case globalVars.BOLT: cost = (cost + 2); power = (power + 0.5); if (reload > 60){ reload = (reload - 2); }; if (reload < 60){ reload = 60; }; break; case globalVars.STORM_BOLTS: cost = (cost + 2); power = (power + 1); if (reload > 300){ reload = (reload - 15); }; if (reload < 300){ reload = 300; }; break; case globalVars.BALL_LIGHTNING: cost = (cost + 3); power = (power + 0.5); if (reload > 300){ reload = (reload - 10); }; if (reload < 300){ reload = 300; }; break; case globalVars.ANNIHILATOR: power = (power + 1); if (scale < 2){ scale = (scale + 0.1); }; if (reload > 600){ reload = (reload - 20); }; if (reload < 600){ reload = 600; }; break; case globalVars.LANDMINE: cost = (cost + 3); power = (power + (power * 0.05)); if (power > 30){ power = 30; }; if (scale < 2){ scale = (scale + 0.05); }; if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.MINE_FIELD: cost = (cost + 10); power = (power + 1); break; case globalVars.VAMPIRE_BITE: cost = (cost + 10); power = (power + 1); if (reload > 300){ reload = (reload - 23); }; if (reload < 300){ reload = 300; }; break; case globalVars.EARTHQUAKE: if (power < 150){ power = (power + 15); }; if (reload > 600){ reload = (reload - 60); }; if (reload < 600){ reload = 600; }; break; case globalVars.TSUNAMI: cost = (cost + 10); power = (power + 0.1); if (reload > 900){ reload = (reload - 45); }; if (reload < 900){ reload = 900; }; break; case globalVars.METEOR: cost = (cost + 10); power = (power + 2); if (reload > 900){ reload = (reload - 45); }; if (reload < 900){ reload = 900; }; break; case globalVars.ERUPTION: cost = (cost + 5); power = (power + 15); if (reload > 300){ reload = (reload - 30); }; if (reload < 300){ reload = 300; }; break; case globalVars.AFFINITY_BLAST: cost = (cost + 5); if (reload > 15){ reload = (reload - 1); }; if (reload < 15){ reload = 15; }; break; case globalVars.APOCALYPSE: power = (power + 1); break; case globalVars.RAIN_STORM: cost = (cost + 1); power = (power + 0.05); break; case globalVars.HEAL: cost = (cost + 10); power = (power + 1); break; case globalVars.SECOND_SUN: cost = (cost + 5); power = (power + 30); break; case globalVars.CLOUD_COVER: cost = (cost + 5); power = (power + 30); break; case globalVars.TIME_SHIFT: cost = (cost + 5); power = (power + 10); break; case globalVars.TIME_FREEZE: cost = (cost + 5); power = (power + 10); break; case globalVars.LEVITATE: cost = (cost + 2); power = (power + 15); break; case globalVars.SNARE: power = (power + 10); if (reload > 30){ reload = (reload - 15); }; if (reload < 30){ reload = 30; }; break; case globalVars.SLUDGE: cost = (cost + 1); power = (power + 15); if (scale < 3){ scale = (scale + 0.1); }; if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.TOXIC_OOZE: cost = (cost + 2); power = (power + 15); scale = (scale + 0.15); if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.CRIPPLING_MIST: cost = (cost + 5); power = (power + 15); if (scale < 2){ scale = (scale + 0.05); }; if (reload > 300){ reload = (reload - 20); }; if (reload < 300){ reload = 300; }; break; case globalVars.PUSHBACK: cost = (cost + 5); power = (power + 1); if (reload > 150){ reload = (reload - 10); }; if (reload < 150){ reload = 150; }; break; case globalVars.VORTEX: cost = (cost + 10); power = (power + 10); break; case globalVars.BRAIN_BOMB: cost = (cost + 2); power = (power + (power * 0.05)); if (power > 50){ power = 50; }; scale = (scale + 0.05); if (reload > 150){ reload = (reload - 15); }; if (reload < 150){ reload = 150; }; break; case globalVars.SURVIVOR_SAFETY: cost = (cost + 10); power = (power + 15); break; case globalVars.SOLAR_ENERGY: cost = (cost + 50); power = (power + 0.03); break; case globalVars.LUNAR_ENERGY: cost = (cost + 50); power = (power + 0.03); break; case globalVars.SOLAR_POWER: cost = (cost + 10); power = (power + 0.05); break; case globalVars.LUNAR_POWER: cost = (cost + 10); power = (power + 0.05); break; case globalVars.PHOTOSYNTHESIS: cost = (cost + 10); if (reload > 60){ reload = (reload - 15); }; if (reload < 60){ reload = 60; }; break; case globalVars.FIRE_MASTER: cost = (cost + 15); power = (power + 0.05); break; case globalVars.BOLT_MASTER: cost = (cost + 15); power = (power + 0.05); break; case globalVars.ARMOR: cost = (cost + 500); power = (power + 1); break; case globalVars.SURVIVOR_MAGNET: cost = (cost + 25); power = (power + 0.25); break; case globalVars.SAVIOR: cost = (cost + 30); power = (power + 10); break; case globalVars.OOZINATE: cost = (cost + 5); power = (power + 0.2); if (scale < 4){ scale = (scale + 0.1); }; break; default: break; }; setPowerString(); return (true); } public function setStats(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:String):void{ abilityName = _arg1; description = _arg2; powType = _arg8; lvl = _arg3; cost = _arg4; power = _arg5; scale = _arg6; reload = _arg7; reloadTimer = 0; if (abilityName == ""){ description = ""; powType = "Potency"; lvl = 0; cost = 0; power = 0; scale = 0; reload = 0; }; setPowerString(); } public function setPowerString():void{ if (lvl <= 0){ powerString = (powType + ": ???"); } else { if (powType == "Depth"){ powerString = (((powType + ": ") + Number(power).toFixed(2)) + "ft"); } else { if (powType == "Duration"){ powerString = (((powType + ": ") + Number((power / 30)).toFixed(2)) + "sec"); } else { if (powType == "Modifier"){ powerString = (((powType + ": +") + Number((power * 100)).toFixed(0)) + "%"); } else { if (powType == "Flares"){ powerString = ((powType + ": ") + Number((power * 2)).toFixed(2)); } else { if (powType == "DPS"){ powerString = ((powType + ": ") + Number(((scale / 5) * 30)).toFixed(2)); } else { powerString = ((powType + ": ") + Number(power).toFixed(2)); }; }; }; }; }; }; } public function getModPowerString(_arg1:Number):String{ var _local2:String; _local2 = ""; if (lvl <= 0){ _local2 = (powType + ": ???"); } else { if (powType == "Depth"){ _local2 = (((powType + ": ") + Number(_arg1).toFixed(2)) + "ft"); } else { if (powType == "Duration"){ _local2 = (((powType + ": ") + Number((_arg1 / 30)).toFixed(2)) + "sec"); } else { if (powType == "Modifier"){ _local2 = (((powType + ": +") + Number((_arg1 * 100)).toFixed(0)) + "%"); } else { if (powType == "Flares"){ _local2 = ((powType + ": ") + Number((_arg1 * 2)).toFixed(2)); } else { if (powType == "DPS"){ _local2 = ((powType + ": ") + Number(((scale / 5) * 30)).toFixed(2)); } else { _local2 = ((powType + ": ") + Number(_arg1).toFixed(2)); }; }; }; }; }; }; return (_local2); } public function setInitialStats():void{ switch (abilityName){ case globalVars.FLARE: description = "Creates a pinpoint flare of flaming energy."; powType = "Damage"; lvl = 1; cost = 1; power = 1; scale = 1; reload = 30; reloadTimer = 0; break; case globalVars.FIREBALL: description = "A blazing fireball burns to a point and explodes."; powType = "Damage"; lvl = 0; cost = 180; power = 15; scale = 1; reload = 210; reloadTimer = 0; break; case globalVars.FLARE_STORM: description = "Causes a storm to erupt, creating hot spots at random."; powType = "Flares"; lvl = 0; cost = 100; power = 15; scale = 1; reload = 800; reloadTimer = 0; break; case globalVars.FLAME_SNAKE: description = "Summons a flaming snake that follows your every whim."; powType = "Duration"; lvl = 0; cost = 400; power = 150; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.BOLT: description = "A powerful lightning strike. Can electrify water."; powType = "Damage"; lvl = 0; cost = 130; power = 10; scale = 1; reload = 90; reloadTimer = 0; break; case globalVars.STORM_BOLTS: description = "Summons a raging storm; bolts of lightning rain from the sky."; powType = "Bolts"; lvl = 0; cost = 200; power = 10; scale = 1; reload = 1000; reloadTimer = 0; break; case globalVars.BALL_LIGHTNING: description = "Lightning strikes an area and jumps to and from nearby enemies."; powType = "Damage"; lvl = 0; cost = 200; power = 8; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.ANNIHILATOR: description = "Emits a beam of death that annihilates all that stand in it's path."; powType = "Damage"; lvl = 0; cost = 200; power = 1; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.LANDMINE: description = "Places a landmine that explodes on contact. Takes 5 secs to activate."; powType = "Damage"; lvl = 0; cost = 100; power = 10; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.MINE_FIELD: description = "Land mines are planted all over the battlefield."; powType = "Mines"; lvl = 0; cost = 200; power = 4; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.VAMPIRE_BITE: description = "Drains an enemy's health. Can only be used when it's dark."; powType = "HP Drained"; lvl = 0; cost = 350; power = 1; scale = 1; reload = 600; reloadTimer = 0; break; case globalVars.EARTHQUAKE: description = "Tremors rip through the ground, stunning and damaging land enemies."; powType = "Duration"; lvl = 0; cost = 800; power = 75; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.TSUNAMI: description = "A tidal wave sweeps over the battlefield, damaging enemies."; powType = "Depth"; lvl = 0; cost = 1000; power = 1; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.METEOR: description = "Summons a meteor to crash onto the battlefield."; powType = "Damage"; lvl = 0; cost = 1200; power = 10; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.ERUPTION: description = "Magma spills out from the earth's core, torching an area."; powType = "Duration"; lvl = 0; cost = 400; power = 90; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.AFFINITY_BLAST: description = "A blast that inflicts more damage if evil, grows in size if good."; powType = "Damage"; lvl = 0; cost = 500; power = 1; scale = 1; reload = 30; reloadTimer = 0; break; case globalVars.APOCALYPSE: description = "The end of the world. Basically."; powType = "Power"; lvl = 0; cost = 1500; power = 1; scale = 1; reload = 2970; reloadTimer = 0; break; case globalVars.RAIN_STORM: description = "Rain storms are summoned, drenching the battlefield."; powType = "Depth"; lvl = 0; cost = 50; power = 0.5; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.HEAL: description = "Heals your wounds."; powType = "HP Healed"; lvl = 0; cost = 200; power = 1; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.SECOND_SUN: description = "Creates an artificial sun to light the battlefield."; powType = "Duration"; lvl = 0; cost = 100; power = 180; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.CLOUD_COVER: description = "Summons clouds to cover the battlefield in darkness."; powType = "Duration"; lvl = 0; cost = 100; power = 180; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.TIME_SHIFT: description = "Alters the flow of time, slowing everything down."; powType = "Duration"; lvl = 0; cost = 200; power = 90; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.TIME_FREEZE: description = "Breaks the flow of time completely, freezing everything in place."; powType = "Duration"; lvl = 0; cost = 350; power = 90; scale = 1; reload = 1200; reloadTimer = 0; break; case globalVars.LEVITATE: description = "Hover in the air, out of reach from some enemies."; powType = "Duration"; lvl = 0; cost = 100; power = 120; scale = 1; reload = 750; reloadTimer = 0; break; case globalVars.SNARE: description = "Plants a snare that immobilizes on contact. Takes 3 secs to activate."; powType = "Duration"; lvl = 0; cost = 50; power = 60; scale = 1; reload = 360; reloadTimer = 0; break; case globalVars.SLUDGE: description = "A sticky sludge slows down incoming targets."; powType = "Duration"; lvl = 0; cost = 80; power = 90; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.TOXIC_OOZE: description = "Ooze that emits a gas poisonous to the infected."; powType = "DPS"; lvl = 0; cost = 150; power = 90; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.CRIPPLING_MIST: description = "A mist arises, making the infected more suceptible to damage."; powType = "Duration"; lvl = 0; cost = 150; power = 90; scale = 1; reload = 600; reloadTimer = 0; break; case globalVars.PUSHBACK: description = "A psychic force pushes close enemies away."; powType = "Force"; lvl = 0; cost = 150; power = 10; scale = 1; reload = 300; reloadTimer = 0; break; case globalVars.VORTEX: description = "Enemies and survivors are drawn into a swirling vortex."; powType = "Duration"; lvl = 0; cost = 500; power = 60; scale = 1; reload = 1800; reloadTimer = 0; break; case globalVars.BRAIN_BOMB: description = "A bomb is planted in the target's brain; detonates when the brain dies."; powType = "Damage"; lvl = 0; cost = 300; power = 20; scale = 1; reload = 450; reloadTimer = 0; break; case globalVars.SURVIVOR_SAFETY: description = "All survivors are immune to damage for an amount of time."; powType = "Duration"; lvl = 0; cost = 500; power = 90; scale = 1; reload = 900; reloadTimer = 0; break; case globalVars.SOLAR_ENERGY: description = "While the sun is up, ability cooldowns are shorter."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.LUNAR_ENERGY: description = "While it is dark, ability cooldowns are shorter."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.SOLAR_POWER: description = "While the sun is up, abilities are more powerful."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.LUNAR_POWER: description = "While it is dark, abilities are more powerful."; powType = "Modifier"; lvl = 0; cost = 100; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.PHOTOSYNTHESIS: description = "While the sun is up, your health will steadily increase by 1."; powType = "HP Healed"; lvl = 0; cost = 400; power = 1; scale = 1; reload = 360; reloadTimer = 0; break; case globalVars.FIRE_MASTER: description = "All spells related to fire do more damage."; powType = "Modifier"; lvl = 0; cost = 150; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.BOLT_MASTER: description = "All spells related to lightning do more damage."; powType = "Modifier"; lvl = 0; cost = 150; power = 0.05; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.ARMOR: description = "Nullifies all damage that is less than or equal to potency."; powType = "Potency"; lvl = 0; cost = 1000; power = 1; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.SURVIVOR_MAGNET: description = "Attracts survivors, increasing their speed."; powType = "Speed Bonus"; lvl = 0; cost = 150; power = 0.5; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.SAVIOR: description = "Grants survivors greater resolve, increasing their health."; powType = "HP Bonus"; lvl = 0; cost = 250; power = 10; scale = 1; reload = 0; reloadTimer = 0; break; case globalVars.OOZINATE: description = "Toxic ooze flows out of your pores, poisoning the infected."; powType = "DPS"; lvl = 0; cost = 400; power = 1; scale = 2; reload = 0; reloadTimer = 0; break; default: description = ""; lvl = 0; cost = 0; power = 0; scale = 0; reload = 0; reloadTimer = 0; break; }; setPowerString(); } } }//package apocalypseClasses
Section 7
//area (apocalypseClasses.area) package apocalypseClasses { public class area { public var enemiesKilled:Number; public var noDamage3:Boolean;// = false public var noDamage1:Boolean;// = false public var noDamage2:Boolean;// = false public var survivorsSaved:Number; public var noDamageCounter:Number;// = 0 public var survivorsTotal:Number; public var areaName:String; public var survivorsRemaining:Number; public var survivorsKilled:Number; public function area(_arg1:String, _arg2:Number){ noDamageCounter = 0; noDamage1 = false; noDamage2 = false; noDamage3 = false; super(); areaName = _arg1; enemiesKilled = (survivorsSaved = (survivorsKilled = 0)); survivorsRemaining = (survivorsTotal = _arg2); } public function setStats(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:String, _arg9:String, _arg10:String):void{ areaName = _arg1; enemiesKilled = _arg2; survivorsSaved = _arg3; survivorsKilled = _arg4; survivorsRemaining = _arg5; survivorsTotal = _arg6; noDamageCounter = _arg7; if (_arg8 == "true"){ noDamage1 = true; } else { noDamage1 = false; }; if (_arg9 == "true"){ noDamage2 = true; } else { noDamage2 = false; }; if (_arg10 == "true"){ noDamage3 = true; } else { noDamage3 = false; }; } } }//package apocalypseClasses
Section 8
//delayedAbility (apocalypseClasses.delayedAbility) package apocalypseClasses { public class delayedAbility { public var timer:Number; public var ability:String; public var startX:Number; public var startY:Number; public function delayedAbility(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number){ ability = _arg1; timer = _arg2; startX = _arg3; startY = _arg4; } } }//package apocalypseClasses
Section 9
//enemy (apocalypseClasses.enemy) package apocalypseClasses { import flash.display.*; public class enemy extends MovieClip { public var hp:Number; public var shadow_mc:MovieClip; public var reloadTimer:Number; public var poison_mc:MovieClip; public var suicide:Boolean; public var inRange:Boolean; public var ap:Number; public var speedMod:Number;// = 0 public var range:Number; public var bombActive:Boolean; public var brainBombed:Boolean;// = false public var speed:Number; public var aquatic:Boolean; public var damage:Number; public var extraDamageTaken:Number;// = 0 public var model_mc:MovieClip; public var hitByBallLightning:Boolean;// = false public var pushbackMove:Number;// = 0 public var reload:Number; public var poisonStrength:Number;// = 0 public var tempFlying:Boolean; public var flying:Boolean; public var isBoss:Boolean; public var poisoned:Number;// = -1 public var deathType:String;// = "" public var immobilized:Number;// = 0 public var isSurvivor:Boolean;// = false public var maxPushbackMove:Number;// = 0 public var bitten:Boolean;// = false public function enemy(){ deathType = ""; isSurvivor = false; hitByBallLightning = false; bitten = false; immobilized = 0; poisoned = -1; poisonStrength = 0; speedMod = 0; extraDamageTaken = 0; pushbackMove = 0; maxPushbackMove = 0; brainBombed = false; super(); isBoss = false; suicide = false; bombActive = false; aquatic = false; if ((this is enemy1_MC)){ hp = 10; ap = 1; speed = 5; damage = 1; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is enemy2_MC)){ hp = 50; ap = 3; speed = 2.5; damage = 1; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is enemy3_MC)){ hp = 10; ap = 3; speed = 4.5; damage = 1; range = 200; reload = 60; flying = false; inRange = false; } else { if ((this is enemy4_MC)){ hp = 50; ap = 6; speed = 5; damage = 10; range = 45; reload = 60; flying = false; inRange = false; suicide = true; bombActive = true; } else { if ((this is enemy5_MC)){ hp = 120; ap = 9; speed = 3; damage = 10; range = 45; reload = 60; flying = false; inRange = false; suicide = true; bombActive = true; }; }; }; }; }; if ((this is enemy6_MC)){ hp = 120; ap = 8; speed = 5; damage = 2; range = 45; reload = 30; flying = false; inRange = false; }; if ((this is enemy7_MC)){ hp = 180; ap = 14; speed = 2.5; damage = 3; range = 45; reload = 30; flying = false; inRange = false; }; if ((this is enemy8_MC)){ hp = 140; ap = 16; speed = 4; damage = 4; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is blackCrab_MC)){ hp = 100; ap = 10; speed = 2; damage = 2; range = 70; reload = 60; flying = false; inRange = false; } else { if ((this is frenchie1_MC)){ hp = 30; ap = 4; speed = 5; damage = 1; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is frenchie2_MC)){ hp = 30; ap = 6; speed = 4.5; damage = 1; range = 200; reload = 60; flying = false; inRange = false; } else { if ((this is jamieOgre_MC)){ hp = 5000; ap = 500; speed = 3; damage = 10; range = 50; reload = 60; flying = false; inRange = false; isBoss = true; } else { if ((this is greenBeret_MC)){ hp = 110; ap = 14; speed = 3; damage = 1; range = 250; reload = 20; flying = false; inRange = false; } else { if ((this is greenBeretPistol_MC)){ hp = 60; ap = 11; speed = 3; damage = 1; range = 200; reload = 60; flying = false; inRange = false; } else { if ((this is greenBeretMelee_MC)){ hp = 100; ap = 13; speed = 4; damage = 2; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is imposter1_MC)){ hp = 140; ap = 14; speed = 4; damage = 2; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is imposter2_MC)){ hp = 120; ap = 13; speed = 4; damage = 1; range = 200; reload = 45; flying = false; inRange = false; } else { if ((this is jetpackGuy1_MC)){ hp = 120; ap = 22; speed = 6; damage = 2; range = 200; reload = 45; flying = true; inRange = false; } else { if ((this is jetpackGuy2_MC)){ hp = 150; ap = 22; speed = 6; damage = 1; range = 300; reload = 20; flying = true; inRange = false; } else { if ((this is redCrab_MC)){ hp = 400; ap = 20; speed = 3.5; damage = 6; range = 70; reload = 60; flying = false; inRange = false; } else { if ((this is turtle_MC)){ hp = 1000; ap = 25; speed = 1.5; damage = 6; range = 45; reload = 40; flying = false; inRange = false; aquatic = true; } else { if ((this is bird_MC)){ hp = 250; ap = 20; speed = 5; damage = 4; range = 225; reload = 45; flying = true; inRange = false; } else { if ((this is bossCrab_MC)){ hp = 8000; ap = 500; speed = 3; damage = 10; range = 100; reload = 60; flying = false; inRange = false; isBoss = true; } else { if ((this is demonCrab_MC)){ hp = 500; ap = 50; speed = 3.5; damage = 4; range = 70; reload = 60; flying = false; inRange = false; } else { if ((this is knifer_MC)){ hp = 300; ap = 30; speed = 5.5; damage = 2; range = 45; reload = 30; flying = false; inRange = false; } else { if ((this is machineGunner_MC)){ hp = 100; ap = 30; speed = 2; damage = 1; range = 525; reload = 20; flying = false; inRange = false; } else { if ((this is rocketeer1_MC)){ hp = 150; ap = 30; speed = 6; damage = 2; range = 300; reload = 45; flying = true; inRange = false; } else { if ((this is rocketeer2_MC)){ hp = 100; ap = 50; speed = 6; damage = 1; range = 400; reload = 20; flying = true; inRange = false; } else { if ((this is wyvern_MC)){ hp = 300; ap = 50; speed = 5; damage = 3; range = 200; reload = 45; flying = true; inRange = false; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (!globalVars.shadowsEnabled){ removeChild(shadow_mc); }; range = (range - 25); poison_mc.alpha = 0; } public function updateShadowOnProgression(_arg1:Number):void{ var _local2:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local2 = 1; } else { _local2 = (shadow_mc.shadow.currentFrame + 1); }; shadow_mc.gotoAndStop((Math.round((_arg1 * 360)) + 1)); shadow_mc.shadow.gotoAndStop(_local2); } public function updateShadowOnAngle(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local3 = 1; } else { _local3 = (shadow_mc.shadow.currentFrame + 1); }; _local4 = Math.atan(((x - _arg1) / (y - _arg2))); shadow_mc.gotoAndStop((Math.round((((_local4 / Math.PI) * 180) * 2)) + 180)); shadow_mc.shadow.gotoAndStop(_local3); } public function attack():void{ if (((suicide) && (!((currentLabel == "attack"))))){ gotoAndPlay("attack"); }; reloadTimer--; if (reloadTimer > 0){ return; }; gotoAndPlay("attack"); globalVars.game.damagePlayer(damage); reloadTimer = reload; if (suicide){ takeDamage(hp); }; } public function moveTowardPoint(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; if (Math.abs(Math.sqrt((Math.pow((y - _arg2), 2) + Math.pow((x - _arg1), 2)))) < range){ inRange = true; return; }; if (y < globalVars.enemyStopY){ inRange = false; reloadTimer = reload; return; }; inRange = false; reloadTimer = reload; _local3 = Math.max(0, (speed - speedMod)); _local4 = Math.atan(((x - _arg1) / (y - _arg2))); _local5 = Math.abs((Math.sin(_local4) * _local3)); _local6 = Math.abs((Math.cos(_local4) * _local3)); if (x < _arg1){ x = (x + _local5); } else { if (x > _arg1){ x = (x - _local5); }; }; if (y < _arg2){ y = (y + _local6); } else { if (y > _arg2){ y = (y - _local6); }; }; } public function takeDamage(_arg1:Number, _arg2:String=""):void{ if (_arg2 == ""){ _arg2 = globalVars.ENEMY_DEATH; }; hp = (hp - _arg1); hp = (hp - extraDamageTaken); deathType = _arg2; } public function update(_arg1:Number, _arg2:Number, _arg3:Boolean=true):void{ var _local4:Array; var _local5:*; if (poisoned < 0){ poison_mc.alpha = 0; } else { poison_mc.alpha = 1; }; if (currentLabel == "attack"){ model_mc.alpha = 0; } else { model_mc.alpha = 1; }; if (contains(shadow_mc)){ shadow_mc.alpha = 1; }; _local4 = globalVars.game.getAffectingAbilities(this.model_mc); extraDamageTaken = 0; _local5 = 0; while (_local5 < _local4.length) { if ((_local4[_local5] is affinityBlastGood_MC)){ globalVars.game.abilityEffects(this, globalVars.AFFINITY_BLAST); }; if ((_local4[_local5] is affinityBlastEvil_MC)){ globalVars.game.abilityEffects(this, globalVars.AFFINITY_BLAST); }; if ((_local4[_local5] is flare_MC)){ globalVars.game.abilityEffects(this, globalVars.FLARE); }; if ((_local4[_local5] is bolt_MC)){ globalVars.game.abilityEffects(this, globalVars.BOLT); }; if ((_local4[_local5] is flameSnake_MC)){ globalVars.game.abilityEffects(this, globalVars.FLAME_SNAKE); }; if ((_local4[_local5] is ballLightning_MC)){ globalVars.game.abilityEffects(this, globalVars.BALL_LIGHTNING); }; if ((_local4[_local5] is annihilator_MC)){ globalVars.game.abilityEffects(this, globalVars.ANNIHILATOR); }; if ((_local4[_local5] is vampireBite_MC)){ globalVars.game.abilityEffects(this, globalVars.VAMPIRE_BITE); }; if ((_local4[_local5] is cripplingMist_MC)){ globalVars.game.abilityEffects(this, globalVars.CRIPPLING_MIST); }; if ((((((((_local4[_local5] is toxicOoze_MC)) && (((y + 20) <= _local4[_local5].y)))) && (!(flying)))) && (!(tempFlying)))){ globalVars.game.abilityEffects(this, globalVars.TOXIC_OOZE); }; if ((((((((_local4[_local5] is oozinate_MC)) && (((y + 20) <= _local4[_local5].y)))) && (!(flying)))) && (!(tempFlying)))){ globalVars.game.abilityEffects(this, globalVars.OOZINATE); }; if ((((((((_local4[_local5] is sludge_MC)) && (((y + 20) <= _local4[_local5].y)))) && (!(flying)))) && (!(tempFlying)))){ speedMod = (speed / 2); }; if ((((((_local4[_local5] is pushback_MC)) && (!(flying)))) && (!(tempFlying)))){ globalVars.game.abilityEffects(this, globalVars.PUSHBACK); }; if ((_local4[_local5] is brainBomb_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB); }; if ((_local4[_local5] is brainBombExplosion_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB_EXPLOSION); }; if ((_local4[_local5] is Explosion_MC)){ globalVars.game.abilityEffects(this, globalVars.SUICIDE_EXPLOSION); }; if ((_local4[_local5] is meteor_MC)){ globalVars.game.abilityEffects(this, globalVars.METEOR); }; if ((((_local4[_local5] is eruption_MC)) && (((y + 20) <= _local4[_local5].y)))){ globalVars.game.abilityEffects(this, globalVars.ERUPTION); }; if ((((((_local4[_local5] is earthquake_MC)) && (!(flying)))) && (!(tempFlying)))){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.EARTHQUAKE); }; if ((((((_local4[_local5] is tsunami_MC)) && (!(flying)))) && (!(tempFlying)))){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.TSUNAMI); }; if ((_local4[_local5] is fireball_MC)){ globalVars.game.abilityEffects(this, globalVars.FIREBALL); if (_local4[_local5].currentLabel != "explode"){ _local4[_local5].gotoAndPlay("explode"); }; }; if ((((((_local4[_local5] is landmine_MC)) && (!(flying)))) && (!(tempFlying)))){ if (((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "activated")))){ globalVars.game.abilityEffects(this, globalVars.LANDMINE_EXPLOSION); _local4[_local5].play(); } else { if (_local4[_local5].currentLabel == "explosion"){ globalVars.game.abilityEffects(this, globalVars.LANDMINE); }; }; }; if ((((((_local4[_local5] is snare_MC)) && (!(flying)))) && (!(tempFlying)))){ if (((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "activated")))){ _local4[_local5].play(); globalVars.game.abilityEffects(this, globalVars.SNARE); }; }; if ((((((((_local4[_local5] is puddle_MC)) && (!(flying)))) && (!(tempFlying)))) && (((y + 20) <= _local4[_local5].y)))){ if (aquatic){ speedMod = -3.5; }; if (bombActive){ if ((this is enemy4_MC)){ globalVars.game.addEnemyAt(new enemy1_MC(), x, y); globalVars.game.removeEnemy(this); } else { if ((this is enemy5_MC)){ globalVars.game.addEnemyAt(new enemy2_MC(), x, y); globalVars.game.removeEnemy(this); }; }; }; if (_local4[_local5].currentLabel == "electrified"){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; if ((((((((_local4[_local5] is tsunamiWater_MC)) || ((_local4[_local5] is tsunamiWater2_MC)))) && (!(flying)))) && (!(tempFlying)))){ if (aquatic){ speedMod = -3.5; }; if (bombActive){ if ((this is enemy4_MC)){ globalVars.game.addEnemyAt(new enemy1_MC(), x, y); globalVars.game.removeEnemy(this); } else { if ((this is enemy5_MC)){ globalVars.game.addEnemyAt(new enemy2_MC(), x, y); globalVars.game.removeEnemy(this); }; }; }; if (_local4[_local5].currentLabel == "electrified"){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; _local5++; }; if (hp <= 0){ globalVars.game.killEnemy(this); return; }; poisoned--; if (poisoned > 0){ deathType = globalVars.ENEMY_DEATH; hp = (hp - poisonStrength); }; if (speedMod > 0){ speedMod = (speedMod - 0.05); }; if (speedMod < 0){ speedMod = (speedMod + 0.1); }; if (!_arg3){ return; }; if (pushbackMove > (-(maxPushbackMove) * 2)){ tempFlying = true; y = (y - pushbackMove); pushbackMove--; if (contains(shadow_mc)){ shadow_mc.alpha = 0; }; return; } else { tempFlying = false; if (contains(shadow_mc)){ shadow_mc.alpha = 1; }; }; immobilized--; if (immobilized <= 0){ moveTowardPoint(_arg1, _arg2); }; if (inRange){ attack(); }; } } }//package apocalypseClasses
Section 10
//game (apocalypseClasses.game) package apocalypseClasses { import flash.events.*; import flash.display.*; import flash.net.*; import com.kongregate.as3.client.*; import flash.geom.*; import soundClasses.*; public class game extends MovieClip { private var worldMapTipTimer:Number;// = 0 private var delayedAbilities:Array; private var savePercent:Number;// = 0 private var enemySpawnList:Array; private var finalBattleCompleted:Boolean;// = false private var oozinateActivated:Boolean;// = false private var enemies:Array; private var cloudCoverActive:Number;// = 0 private var PLAYER_START_Y:Number;// = 0 public var abilityInfo_mc:MovieClip; public var screen_mc:MovieClip; private var days:Number;// = 0 private var enemiesIndex:Number; private var inBattle:Boolean;// = false private var survivorSpawnPercent:Number; private var currentTip:Number;// = 0 private var survivorSpawnList:Array; private var secondSunActive:Number;// = 0 private var enemyMaxSpawnTimer:Number; private var daytime:Boolean;// = true private var abilitiesIndex:Number; private var deaths:Number;// = 0 private var abilityTargets:Array; private var spawnTimer:Number;// = 0 private var abilityBooleans:Array; private var timeShiftTimer:Number;// = -1 private var earthquakeTimer:Number;// = -1 public var keyboardArray:Array; private var survivorSafetyTimer:Number;// = -1 public var currentPopUp:String;// = "" private var kills:Number;// = 0 public var destinationInfo_mc:MovieClip; private var currentActivePlayerShadow:String; public var player:playerData; private var pauseTimer:Number;// = 0 private var battleTimerStart:Number;// = 0 private var meteorTimer:Number;// = -1 private var awardWon:Boolean;// = false private var daylight:Number;// = 0 private var PLAYER_LEVITATE_Y:Number;// = 0 private var survivorsClearedPopup:Boolean;// = false public var sounds:Array; public var currentScreen:String; private var abilities:Array; private var tempAbilityReps:Number; private var vortexX:Number;// = -1 private var vortexY:Number;// = -1 private var battleTimer:Number;// = 0 private var damage:Number;// = 0 private var currentAbility:String; public var grabbedAbility_mc:MovieClip; private var flameSnakeTimer:Number;// = -1 public var forKongregate:Boolean;// = true private var apEarned:Number;// = 0 public var currentCategory:String;// = "" private var stallEndBattle:Number;// = 0 private var awards:Number;// = 0 private var abilityReleaseTimer:Number;// = 0 private var abilityNumbers:Array; private var bossOnScreen:Boolean;// = false private var globalBattleScale:Number;// = 1 private var upgrades:Number;// = 0 private var clickedOnAbilityBTN:Boolean;// = false private var levitateTimer:Number;// = -1 private var currentAbilityIndex:Number; private var timeFreezeTimer:Number;// = -1 public var popUp_mc:MovieClip; private var enemySpawnPercent:Number; public var kongregate:KongregateAPI; private var mouseIsDown:Boolean;// = false private var currentSurvivorAP:Number; public function game(){ PLAYER_START_Y = 0; PLAYER_LEVITATE_Y = 0; screen_mc = new MovieClip(); popUp_mc = new MovieClip(); destinationInfo_mc = new MovieClip(); abilityInfo_mc = new MovieClip(); grabbedAbility_mc = new MovieClip(); currentPopUp = ""; currentCategory = ""; sounds = new Array(); savePercent = 0; kills = 0; damage = 0; deaths = 0; apEarned = 0; upgrades = 0; awards = 0; days = 0; clickedOnAbilityBTN = false; spawnTimer = 0; inBattle = false; battleTimer = 0; stallEndBattle = 0; battleTimerStart = 0; daylight = 0; cloudCoverActive = 0; secondSunActive = 0; flameSnakeTimer = -1; earthquakeTimer = -1; meteorTimer = -1; timeShiftTimer = -1; timeFreezeTimer = -1; survivorSafetyTimer = -1; levitateTimer = -1; vortexX = -1; vortexY = -1; oozinateActivated = false; daytime = true; awardWon = false; bossOnScreen = false; pauseTimer = 0; globalBattleScale = 1; finalBattleCompleted = false; survivorsClearedPopup = false; abilityReleaseTimer = 0; worldMapTipTimer = 0; currentTip = 0; mouseIsDown = false; keyboardArray = new Array(); forKongregate = true; super(); sounds[globalVars.ENEMY_DEATH] = new AdvancedSound(new enemyDeath_mp3(), 0.3); sounds[globalVars.ENEMY_BURNT] = new AdvancedSound(new enemyDeath_mp3(), 0.3); sounds[globalVars.FLARE] = (sounds[globalVars.AFFINITY_BLAST] = new AdvancedSound(new flare_mp3(), 0.8)); sounds[globalVars.FIREBALL] = new AdvancedSound(new fireball_mp3()); sounds[globalVars.FLAME_SNAKE] = new AdvancedSound(new fire_mp3()); sounds[globalVars.BOLT] = (sounds[globalVars.BALL_LIGHTNING] = new AdvancedSound(new bolt_mp3(), 0.55)); sounds[globalVars.ANNIHILATOR] = new AdvancedSound(new beam_mp3()); sounds[globalVars.VAMPIRE_BITE] = new AdvancedSound(new bite_mp3()); sounds[globalVars.METEOR] = new AdvancedSound(new meteor_mp3(), 0.8); sounds[globalVars.TSUNAMI] = new AdvancedSound(new tsunami_mp3(), 0.8); sounds[globalVars.EARTHQUAKE] = (sounds[globalVars.METEOR_EARTHQUAKE] = new AdvancedSound(new earthquake_mp3())); sounds[globalVars.LANDMINE_EXPLOSION] = (sounds[globalVars.BRAIN_BOMB_EXPLOSION] = (sounds[globalVars.SUICIDE_EXPLOSION] = new AdvancedSound(new explosion_mp3()))); sounds[globalVars.CRIPPLING_MIST] = new AdvancedSound(new mist_mp3(), 1); sounds[globalVars.TOXIC_OOZE] = (sounds[globalVars.SLUDGE] = new AdvancedSound(new ooze_mp3())); sounds[globalVars.RAIN_STORM] = new AdvancedSound(new rain_mp3(), 0.4); sounds[globalVars.LANDMINE] = (sounds[globalVars.SNARE] = new AdvancedSound(new setTrap_mp3())); sounds[globalVars.BRAIN_BOMB] = new AdvancedSound(new brainBomb_mp3(), 0.3); sounds[globalVars.SNARE_TRIPPED] = new AdvancedSound(new snare_mp3(), 0.6); sounds[globalVars.HEAL] = new AdvancedSound(new heal_mp3(), 0.3); sounds[globalVars.PUSHBACK] = new AdvancedSound(new pushback_mp3()); sounds[globalVars.LEVITATE_EFFECT] = new AdvancedSound(new levitate_mp3()); sounds[globalVars.TIME_SHIFT] = (sounds[globalVars.TIME_FREEZE] = new AdvancedSound(new timeShift_mp3(), 0.8)); sounds[globalVars.VORTEX] = new AdvancedSound(new vortex_mp3()); sounds[globalVars.SURVIVOR_SAFETY] = new AdvancedSound(new survivorSafety_mp3()); sounds[globalVars.LEARN_ABILITY] = new AdvancedSound(new abilityLearn_mp3()); sounds[globalVars.ELECTRIFY] = new AdvancedSound(new electrify_mp3()); sounds[globalVars.DAMAGE] = new AdvancedSound(new playerDamage_mp3()); sounds[globalVars.MAIN_MENU] = new AdvancedSound(new fire_mp3(), 0.3); sounds[globalVars.GRADE] = new AdvancedSound(new gradeGiven_mp3()); sounds[globalVars.POP_UP] = new AdvancedSound(new popup_mp3()); sounds[globalVars.SURVIVOR_SAVED] = new AdvancedSound(new saved_mp3()); sounds[globalVars.SURVIVOR_KILLED] = new AdvancedSound(new survivorDeath_mp3()); sounds[globalVars.SURVIVOR_BONUS] = (sounds[globalVars.SURVIVORS_SAVED_BONUS] = (sounds[globalVars.SURVIVOR_KILL_BONUS] = (sounds[globalVars.WARRIOR_BONUS] = (sounds[globalVars.NO_DAMAGE_BONUS1] = (sounds[globalVars.NO_DAMAGE_BONUS2] = (sounds[globalVars.NO_DAMAGE_BONUS3] = new AdvancedSound(new award_mp3()))))))); sounds[globalVars.BG_MUSIC] = new AdvancedSound(new BGmusic_mp3(), 0.8); sounds[globalVars.BG_MUSIC].play(80, 1000); globalVars.game = this; player = new playerData(); currentAbilityIndex = 0; currentAbility = player.abilityLoadout[currentAbilityIndex]; this.addEventListener(Event.ENTER_FRAME, onEnterFrame); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); this.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); this.addEventListener(Event.ADDED_TO_STAGE, addedToStage); changeScreen(globalVars.MAIN_MENU, new mainMenu_MC()); } public function removeAbility(_arg1:MovieClip):void{ var _local2:*; if (!this.contains(_arg1)){ return; }; _local2 = 0; while (_local2 < abilities.length) { if (abilities[_local2] == _arg1){ if ((((((((((((((((((((((((((((((abilities[_local2] is puddle_MC)) || ((abilities[_local2] is secondSun_MC)))) || ((abilities[_local2] is cloudCover_MC)))) || ((abilities[_local2] is tsunamiGraphics_MC)))) || ((abilities[_local2] is tsunamiWater_MC)))) || ((abilities[_local2] is snare_MC)))) || ((abilities[_local2] is landmine_MC)))) || ((abilities[_local2] is sludge_MC)))) || ((abilities[_local2] is toxicOoze_MC)))) || ((abilities[_local2] is oozinate_MC)))) || ((abilities[_local2] is tsunamiWater2_MC)))) || ((abilities[_local2] is vortex_MC)))) || ((abilities[_local2] is meteorCrater_MC)))) || ((abilities[_local2] is eruption_MC)))) || ((abilities[_local2] is eruptionHole_MC)))){ screen_mc.removeChild(_arg1); abilities[_local2] = null; return; }; this.removeChild(_arg1); abilities[_local2] = null; }; _local2++; }; } public function allNPCsDead():Boolean{ var _local1:*; _local1 = 0; while (_local1 < enemies.length) { if (enemies[_local1] != null){ return (false); }; _local1++; }; return (true); } public function goToPregame(_arg1:Event=null):void{ player = new playerData(); awardWon = (survivorsClearedPopup = (finalBattleCompleted = false)); daytime = true; currentCategory = ""; changePopUp("", null); changeScreen(globalVars.PREGAME, new pregame_MC()); } public function popUpSaveNotification(_arg1:Event=null):void{ changePopUp(globalVars.GAME_SAVED, new gameSavedPopUp_MC()); } public function unpauseBattle(_arg1:Event=null):void{ var _local2:*; changePopUp("", null); stage.focus = this; pauseTimer = 15; _local2 = 0; while (_local2 < abilities.length) { if (abilities[_local2] != null){ abilities[_local2].visible = true; abilities[_local2].prevFrame(); abilities[_local2].play(); }; _local2++; }; } public function mouseUp(_arg1:MouseEvent=null):void{ mouseIsDown = false; } public function addedToStage(_arg1:Event=null):void{ stage.quality = StageQuality.MEDIUM; stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp); if (forKongregate){ kongregate = new KongregateAPI(); this.addChild(kongregate); }; } public function findNearestEnemy(_arg1:Number, _arg2:Number, _arg3:Boolean=false):enemy{ var _local4:Number; var _local5:enemy; var _local6:*; _local4 = 100000; _local5 = null; _local6 = 0; while (_local6 < enemies.length) { if (((!((enemies[_local6] == null))) && (!(enemies[_local6].isSurvivor)))){ if ((((Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))) < _local4)) && (!(_arg3)))){ _local4 = Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))); _local5 = enemies[_local6]; } else { if ((((Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))) < _local4)) && (((_arg3) && (!(enemies[_local6].hitByBallLightning)))))){ _local4 = Math.abs(Math.sqrt((Math.pow((enemies[_local6].y - _arg2), 2) + Math.pow((enemies[_local6].x - _arg1), 2)))); _local5 = enemies[_local6]; }; }; }; _local6++; }; return (_local5); } public function changeScreen(_arg1:String, _arg2:MovieClip):void{ if (this.contains(screen_mc)){ screenSetUp("remove"); this.removeChild(screen_mc); }; if (_arg1 == ""){ return; }; this.addChildAt((screen_mc = _arg2), 1); currentScreen = _arg1; screenSetUp("add"); } public function goToHighScores(_arg1:Event=null):void{ savePercent = player.getSavePercent(); kills = player.scoringArray[2]; damage = Math.abs(player.scoringArray[3]); deaths = player.scoringArray[5]; apEarned = player.scoringArray[0]; upgrades = player.scoringArray[1]; awards = player.getNumberOfAwards(); days = player.scoringArray[4]; if (forKongregate){ kongregate.stats.submit("Deaths", deaths); kongregate.stats.submit("Days", days); kongregate.scores.submit(getFinalScore()); }; changePopUp("", null); changeScreen(globalVars.HIGH_SCORES_SCREEN, new highScoresScreen_MC()); } public function pauseBattle(_arg1:Event=null):void{ var _local2:*; changePopUp(globalVars.BATTLE_PAUSED, new gamePausedPopUp_MC()); pauseTimer = 15; _local2 = 0; while (_local2 < abilities.length) { if (abilities[_local2] != null){ abilities[_local2].visible = false; abilities[_local2].stop(); }; _local2++; }; } public function setAbility(_arg1:Event=null):void{ var _local2:String; var _local3:Number; if (grabbedAbility_mc.icon_mc == undefined){ return; }; if (mouseIsDown){ return; }; _local2 = _arg1.target.name; _local3 = Number(_local2.substring((_local2.indexOf("y") + 1), _local2.indexOf("_"))); player.abilityLoadout[_local3] = grabbedAbility_mc.icon_mc.currentLabel; grabbedAbility_mc = new MovieClip(); updateAbilityIcons(); } public function updateAbilityName(_arg1:String):void{ if (!this.contains(abilityInfo_mc)){ return; }; abilityInfo_mc.damage_txt.text = player.getAbilityPowerString(_arg1); if (player.getAbilityLevel(_arg1) >= 1){ abilityInfo_mc.cooldown_txt.text = (Number((player.getAbilityReload(_arg1) / 30)).toFixed(2) + "sec"); } else { abilityInfo_mc.cooldown_txt.text = "???"; }; abilityInfo_mc.description_txt.text = player.getAbilityDescription(_arg1); abilityInfo_mc.cost_txt.text = ("Cost: " + player.getAbilityCost(_arg1)); if (player.getAbilityCost(_arg1) > player.ap){ abilityInfo_mc.cost_txt.textColor = 0xFF0000; }; if (player.getAbilityLevelString(_arg1) == "X"){ abilityInfo_mc.cost_txt.text = " -MAX LEVEL-"; abilityInfo_mc.cost_txt.textColor = 0xFF9900; }; } public function findNearestBallLightningTarget(_arg1:Number, _arg2:Number):enemy{ var _local3:enemy; var _local4:Boolean; _local3 = null; _local4 = false; while (!(_local4)) { _local3 = findNearestEnemy(_arg1, _arg2, true); if (_local3 != null){ _local3.hitByBallLightning = true; _local4 = true; } else { if (_local3 == null){ _local4 = true; }; }; }; return (_local3); } public function killSurvivor(_arg1:survivor):void{ addAbilityAt(_arg1.deathType, _arg1.x, _arg1.y); if (_arg1.brainBombed){ addAbilityAt(globalVars.BRAIN_BOMB_EXPLOSION, _arg1.x, _arg1.y); }; addAbilityAt(globalVars.SURVIVOR_KILLED, _arg1.x, _arg1.y); player.areas[currentScreen].survivorsKilled++; removeSurvivor(_arg1); player.addAP(1); player.addAffinity(-1); if (player.areas[currentScreen].survivorsKilled == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVOR_KILL_BONUS, 0, 0); } else { if ((player.areas[currentScreen].survivorsSaved + player.areas[currentScreen].survivorsKilled) == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVOR_BONUS, 0, 0); }; }; } public function deleteGame(_arg1:Event=null):void{ var _local2:Number; var _local3:SharedObject; _local2 = 1; _local3 = SharedObject.getLocal(("ApocalypseSave" + _local2)); _local3.clear(); changePopUp("", null); } public function moveAbilityTowardPoint(_arg1:MovieClip, _arg2:Point, _arg3:Number=5, _arg4:Boolean=false):void{ var _local5:Number; var _local6:Number; var _local7:Number; if ((_arg1 is fireball_MC)){ _arg3 = 8; _arg4 = true; }; if ((_arg1 is ballLightning_MC)){ _arg3 = 25; _arg4 = false; }; _arg3 = (_arg3 * globalBattleScale); if (((!(_arg4)) && ((Math.abs(Math.sqrt((Math.pow((_arg1.y - _arg2.y), 2) + Math.pow((_arg1.x - _arg2.x), 2)))) < _arg3)))){ _arg3 = Math.abs(Math.sqrt((Math.pow((_arg1.y - _arg2.y), 2) + Math.pow((_arg1.x - _arg2.x), 2)))); }; _local5 = Math.atan(((_arg1.x - _arg2.x) / (_arg1.y - _arg2.y))); _local6 = Math.abs((Math.sin(_local5) * _arg3)); _local7 = Math.abs((Math.cos(_local5) * _arg3)); if (!_arg4){ if (_arg1.x < _arg2.x){ _arg1.x = (_arg1.x + _local6); } else { if (_arg1.x > _arg2.x){ _arg1.x = (_arg1.x - _local6); }; }; if (_arg1.y < _arg2.y){ _arg1.y = (_arg1.y + _local7); } else { if (_arg1.y > _arg2.y){ _arg1.y = (_arg1.y - _local7); }; }; } else { if (_arg2.x <= screen_mc.player_mc.x){ _arg1.x = (_arg1.x - _local6); } else { _arg1.x = (_arg1.x + _local6); }; if (_arg2.y <= screen_mc.player_mc.y){ _arg1.y = (_arg1.y - _local7); } else { _arg1.y = (_arg1.y + _local7); }; }; } public function setQuality(_arg1:Event=null):void{ var _local2:String; _local2 = stage.quality.toLocaleLowerCase(); if (_local2 == StageQuality.LOW){ stage.quality = StageQuality.MEDIUM; } else { if (_local2 == StageQuality.MEDIUM){ stage.quality = StageQuality.HIGH; } else { if (_local2 == StageQuality.HIGH){ stage.quality = StageQuality.LOW; }; }; }; _arg1.target.label_txt.text = stage.quality; } public function goToAbilityDevelopment(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.ABILITY_DEVELOPMENT, new abilityScreen_MC()); changeAbilityCategory(null, "offensive"); } public function abilityEffects(_arg1:MovieClip, _arg2:String, _arg3:Number=0):void{ switch (_arg2){ case globalVars.FLARE: _arg1.takeDamage(player.getAbilityPower(globalVars.FLARE)); break; case globalVars.AFFINITY_BLAST: _arg1.takeDamage(player.getAbilityPower(globalVars.AFFINITY_BLAST)); break; case globalVars.FLAME_SNAKE: _arg1.takeDamage(0.5); break; case globalVars.FIREBALL: _arg1.takeDamage(player.getAbilityPower(globalVars.FIREBALL)); break; case globalVars.BOLT: _arg1.takeDamage(player.getAbilityPower(globalVars.BOLT)); break; case globalVars.BALL_LIGHTNING: _arg1.takeDamage(player.getAbilityPower(globalVars.BALL_LIGHTNING)); break; case globalVars.ANNIHILATOR: _arg1.takeDamage(player.getAbilityPower(globalVars.ANNIHILATOR)); break; case globalVars.EARTHQUAKE: _arg1.takeDamage(1); break; case globalVars.TSUNAMI: _arg1.takeDamage(player.getAbilityPower(globalVars.TSUNAMI)); if (_arg1.isSurvivor){ _arg1.scaleX = (_arg1.scaleY = globalBattleScale); }; if ((((_arg1.y < (globalVars.STAGE_HEIGHT - 50))) && (!(_arg1.isBoss)))){ _arg1.y = (_arg1.y + (20 * globalBattleScale)); }; break; case globalVars.LANDMINE: _arg1.takeDamage(player.getAbilityPower(globalVars.LANDMINE)); break; case globalVars.LANDMINE_EXPLOSION: sounds[globalVars.LANDMINE_EXPLOSION].play(); break; case globalVars.VAMPIRE_BITE: if (_arg1.bitten){ return; }; _arg1.bitten = true; _arg1.takeDamage(player.getAbilityPower(globalVars.VAMPIRE_BITE)); addAbilityAt(globalVars.VAMPIRE_HEAL, 0, 0); break; case globalVars.SNARE: _arg1.immobilized = player.getAbilityPower(globalVars.SNARE); sounds[globalVars.SNARE_TRIPPED].play(); break; case globalVars.PUDDLE: if (_arg3 > 0){ _arg1.hp = (_arg1.hp - (_arg3 * 5)); }; break; case globalVars.TOXIC_OOZE: _arg1.poisoned = 150; _arg1.poisonStrength = (player.getAbilityScale(globalVars.TOXIC_OOZE) / 5); break; case globalVars.OOZINATE: _arg1.poisoned = 150; _arg1.poisonStrength = (player.getAbilityScale(globalVars.OOZINATE) / 5); break; case globalVars.CRIPPLING_MIST: _arg1.extraDamageTaken = (player.getAbilityPower(globalVars.CRIPPLING_MIST) / 75); break; case globalVars.PUSHBACK: if (!_arg1.isBoss){ _arg1.maxPushbackMove = (_arg1.pushbackMove = player.getAbilityPower(globalVars.PUSHBACK)); }; break; case globalVars.METEOR: _arg1.takeDamage(player.getAbilityPower(globalVars.METEOR)); meteorTimer = 60; break; case globalVars.BRAIN_BOMB: _arg1.brainBombed = true; break; case globalVars.BRAIN_BOMB_EXPLOSION: _arg1.takeDamage(player.getAbilityPower(globalVars.BRAIN_BOMB)); break; case globalVars.SUICIDE_EXPLOSION: _arg1.takeDamage(1.5); break; case globalVars.ERUPTION: _arg1.takeDamage(player.getAbilityPower(globalVars.FLARE)); break; default: break; }; } public function nextTip(_arg1:Event=null):void{ worldMapTipTimer = 150; currentTip++; if (currentTip >= globalVars.worldMapTips.length){ currentTip = 0; }; } public function setShadows(_arg1:Event=null):void{ globalVars.shadowsEnabled = !(globalVars.shadowsEnabled); if (globalVars.shadowsEnabled){ _arg1.target.label_txt.text = "ON"; } else { _arg1.target.label_txt.text = "OFF"; }; } public function goToArea(_arg1:Event=null):void{ var _local2:String; var _local3:*; removeAreaName(); abilities = new Array(); abilityTargets = new Array(); abilityBooleans = new Array(); abilityNumbers = new Array(); delayedAbilities = new Array(); enemies = new Array(); enemySpawnList = new Array(); survivorSpawnList = new Array(); currentActivePlayerShadow = "Idle"; battleTimerStart = (battleTimer = (abilitiesIndex = (enemiesIndex = (enemySpawnPercent = (enemyMaxSpawnTimer = (survivorSpawnPercent = (daylight = (cloudCoverActive = (secondSunActive = 0))))))))); flameSnakeTimer = (earthquakeTimer = (meteorTimer = (timeShiftTimer = (timeFreezeTimer = (levitateTimer = (survivorSafetyTimer = (vortexX = (vortexY = -1)))))))); awardWon = (bossOnScreen = false); globalBattleScale = 1; inBattle = true; if (_arg1 != null){ _local2 = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); } else { _local2 = globalVars.FINAL_BATTLE; }; changePopUp("", null); switch (_local2){ case globalVars.GREAT_PLAINS: changeScreen(globalVars.GREAT_PLAINS, new greatPlainsArea_MC()); enemySpawnList = new Array(new enemy1_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.005; enemyMaxSpawnTimer = 60; survivorSpawnPercent = 0.0055; battleTimerStart = (battleTimer = 1400); break; case globalVars.SAHARA_DESERT: changeScreen(globalVars.SAHARA_DESERT, new sarahaDesertArea_MC()); enemySpawnList = new Array(new enemy1_MC(), new enemy1_MC(), new enemy1_MC(), new enemy2_MC(), new blackCrab_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.007; enemyMaxSpawnTimer = 55; survivorSpawnPercent = 0.005; battleTimerStart = (battleTimer = 1400); break; case globalVars.CAIRO: changeScreen(globalVars.CAIRO, new CairoArea_MC()); enemySpawnList = new Array(new enemy1_MC(), new enemy1_MC(), new blackCrab_MC(), new blackCrab_MC(), new enemy4_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.0085; enemyMaxSpawnTimer = 45; survivorSpawnPercent = 0.0075; battleTimerStart = (battleTimer = 1600); break; case globalVars.PARIS: changeScreen(globalVars.PARIS, new ParisArea_MC()); enemySpawnList = new Array(new frenchie1_MC(), new frenchie2_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.01; enemyMaxSpawnTimer = 30; survivorSpawnPercent = 0.025; battleTimerStart = (battleTimer = 1800); break; case globalVars.FORT_BRAGG: changeScreen(globalVars.FORT_BRAGG, new FortBraggArea_MC()); enemySpawnList = new Array(new greenBeretMelee_MC(), new greenBeretMelee_MC(), new greenBeretPistol_MC(), new greenBeretPistol_MC(), new greenBeret_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.003; enemyMaxSpawnTimer = 50; survivorSpawnPercent = 0.0035; battleTimerStart = (battleTimer = 1800); break; case globalVars.MOSCOW: changeScreen(globalVars.MOSCOW, new MoscowArea_MC()); enemySpawnList = new Array(new enemy4_MC(), new enemy4_MC(), new enemy5_MC(), new greenBeretMelee_MC(), new greenBeretPistol_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.015; enemyMaxSpawnTimer = 30; survivorSpawnPercent = 0.015; battleTimerStart = (battleTimer = 1800); break; case globalVars.MUMBAI: changeScreen(globalVars.MUMBAI, new MumbaiArea_MC()); enemySpawnList = new Array(new imposter1_MC(), new imposter1_MC(), new imposter2_MC(), new imposter2_MC(), new enemy5_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.04; enemyMaxSpawnTimer = 25; survivorSpawnPercent = 0.03; battleTimerStart = (battleTimer = 1800); globalBattleScale = 0.9; break; case globalVars.NYC: changeScreen(globalVars.NYC, new NYCArea_MC()); enemySpawnList = new Array(new enemy6_MC(), new enemy6_MC(), new enemy7_MC(), new enemy8_MC(), new greenBeret_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.06; enemyMaxSpawnTimer = 25; survivorSpawnPercent = 0.03; battleTimerStart = (battleTimer = 1800); globalBattleScale = 0.8; break; case globalVars.TOKYO: changeScreen(globalVars.TOKYO, new TokyoArea_MC()); enemySpawnList = new Array(new enemy1_MC(), new enemy1_MC(), new enemy1_MC(), new enemy7_MC(), new enemy8_MC(), new enemy8_MC(), new jetpackGuy1_MC(), new jetpackGuy2_MC()); survivorSpawnList = new Array(new survivor1_MC(), new survivor2_MC()); enemySpawnPercent = 0.1; enemyMaxSpawnTimer = 20; survivorSpawnPercent = 0.06; battleTimerStart = (battleTimer = 1800); globalBattleScale = 0.7; break; case globalVars.GALAPAGOS_ISLANDS: changeScreen(globalVars.GALAPAGOS_ISLANDS, new GalapagosIslandsArea_MC()); enemySpawnList = new Array(new redCrab_MC(), new turtle_MC(), new bird_MC()); survivorSpawnList = new Array(new survivor3_MC()); enemySpawnPercent = 0.01; enemyMaxSpawnTimer = 30; survivorSpawnPercent = 0.002; battleTimerStart = (battleTimer = 1800); break; case globalVars.FINAL_BATTLE: changeScreen(globalVars.FINAL_BATTLE, new FinalArea_MC()); enemySpawnList = new Array(new demonCrab_MC(), new demonCrab_MC(), new knifer_MC(), new knifer_MC(), new machineGunner_MC(), new machineGunner_MC(), new rocketeer1_MC(), new rocketeer2_MC(), new wyvern_MC()); survivorSpawnList = new Array(new survivor1_MC()); enemySpawnPercent = 0.1; enemyMaxSpawnTimer = 15; survivorSpawnPercent = 0.001; battleTimerStart = (battleTimer = 3600); globalBattleScale = 0.5; daytime = true; break; default: inBattle = false; battleTimerStart = (battleTimer = 0); return; }; var _local4 = player.scoringArray; var _local5 = 4; var _local6 = (_local4[_local5] + 1); _local4[_local5] = _local6; screen_mc.player_mc.scaleX = (screen_mc.player_mc.scaleX * globalBattleScale); screen_mc.player_mc.scaleY = (screen_mc.player_mc.scaleY * globalBattleScale); PLAYER_START_Y = screen_mc.player_mc.y; PLAYER_LEVITATE_Y = (PLAYER_START_Y - (60 * globalBattleScale)); globalVars.enemyStopY = (screen_mc.player_mc.y + (globalVars.MIN_ENEMY_Y * globalBattleScale)); globalVars.survivorStopY = (screen_mc.player_mc.y + (globalVars.MIN_SURVIVOR_Y * globalBattleScale)); hidePlayerShadows(); player.resetReloadTimers(); updateAbilityIcons(); if (daytime){ screen_mc.removeChild(screen_mc.moon_mc); } else { screen_mc.removeChild(screen_mc.sun_mc); }; screen_mc.player_mc.affinityOverlay_mc.gotoAndStop(Math.round((41 + ((player.affinity / globalVars.MAX_AFFINITY) * 40)))); if (((!((screen_mc.ground_mc == null))) && (screen_mc.contains(screen_mc.ground_mc)))){ screen_mc.ground_mc.cacheAsBitmap = true; }; if (((!((screen_mc.props_mc == null))) && (screen_mc.contains(screen_mc.props_mc)))){ screen_mc.props_mc.cacheAsBitmap = true; }; oozinateActivated = false; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local3 = 0; while (_local3 < player.abilityLoadout.length) { if (player.abilityLoadout[_local3] == globalVars.OOZINATE){ addAbilityAt(globalVars.OOZINATE, screen_mc.player_mc.x, (screen_mc.player_mc.y + (30 * globalBattleScale))); oozinateActivated = true; break; }; _local3++; }; } else { if (player.getAbilityLevel(globalVars.OOZINATE) > 0){ addAbilityAt(globalVars.OOZINATE, screen_mc.player_mc.x, (screen_mc.player_mc.y + (30 * globalBattleScale))); oozinateActivated = true; }; }; } public function changeAbilityCategory(_arg1:Event=null, _arg2:String=""):void{ var _local3:MovieClip; if (currentCategory == ""){ popUpAbilityPrompt(); }; if (_arg1 != null){ _arg2 = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); } else { _local3 = MovieClip(screen_mc.getChildByName((_arg2 + "_btn"))); _local3.onRollOut(null); }; currentCategory = _arg2; screenSetUp("remove"); screenSetUp("add"); } public function displayAbilityName(_arg1:Event=null):void{ var _local2:String; var _local3:Number; var _local4:String; if (_arg1 == null){ return; }; if (this.contains(grabbedAbility_mc)){ return; }; _local2 = _arg1.target.name; _local3 = _local2.indexOf("_"); _local4 = _local2.substring(0, _local3); abilityRollOut(); this.addChild((abilityInfo_mc = new abilityInfo_MC())); abilityInfo_mc.label_txt.text = _local4; updateAbilityName(_local4); abilityInfo_mc.x = _arg1.target.x; abilityInfo_mc.y = _arg1.target.y; } public function onEnterFrame(_arg1:Event=null):void{ var _local2:*; var _local3:Boolean; var _local4:Boolean; var _local5:*; var _local6:Boolean; var _local7:Boolean; var _local8:Number; var _local9:MovieClip; var _local10:MovieClip; var _local11:Array; var _local12:*; abilityReleaseTimer--; if (mouseIsDown){ mouseDown(); }; if (globalVars.soundEnabled){ if (currentScreen == globalVars.MAIN_MENU){ if (((!(sounds[globalVars.MAIN_MENU].isPlaying())) || ((sounds[globalVars.MAIN_MENU].getPositionPercent() >= 0.8)))){ sounds[globalVars.MAIN_MENU].play(150); }; } else { sounds[globalVars.MAIN_MENU].stop(); }; }; if (currentScreen == globalVars.ABILITY_DEVELOPMENT){ if (currentCategory == "offensive"){ screen_mc.offensive_btn.gotoAndStop("over"); }; if (currentCategory == "support"){ screen_mc.support_btn.gotoAndStop("over"); }; if (currentCategory == "passive"){ screen_mc.passive_btn.gotoAndStop("over"); }; if (this.contains(grabbedAbility_mc)){ grabbedAbility_mc.alpha = 0.75; grabbedAbility_mc.x = mouseX; grabbedAbility_mc.y = mouseY; if (!mouseIsDown){ releaseAbility(); }; }; if (abilityReleaseTimer == 0){ grabbedAbility_mc = new MovieClip(); }; } else { if (currentScreen == globalVars.WORLD_MAP){ worldMapTipTimer++; if (worldMapTipTimer >= 251){ worldMapTipTimer = 0; screen_mc.tip_txt.alpha = 1; } else { if (worldMapTipTimer >= 200){ screen_mc.tip_txt.alpha = (screen_mc.tip_txt.alpha + 0.03); screen_mc.tip_txt.text = globalVars.worldMapTips[currentTip]; } else { if (worldMapTipTimer >= 150){ if (worldMapTipTimer == 150){ _local2 = Math.floor((Math.random() * globalVars.worldMapTips.length)); while (currentTip == _local2) { _local2 = Math.floor((Math.random() * globalVars.worldMapTips.length)); }; currentTip = _local2; }; screen_mc.tip_txt.alpha = (screen_mc.tip_txt.alpha - 0.03); if (screen_mc.tip_txt.alpha < 0){ screen_mc.tip_txt.alpha = 0; }; }; }; }; } else { if (currentScreen == globalVars.SCORE_SCREEN){ _local3 = true; if (savePercent < player.getSavePercent()){ savePercent = (savePercent + 0.6); _local3 = false; }; if (savePercent > player.getSavePercent()){ savePercent = player.getSavePercent(); }; if (kills < player.scoringArray[2]){ kills = (kills + 11); _local3 = false; }; if (kills > player.scoringArray[2]){ kills = player.scoringArray[2]; }; if (damage < Math.abs(player.scoringArray[3])){ damage = (damage + 6); _local3 = false; }; if (damage > Math.abs(player.scoringArray[3])){ damage = Math.abs(player.scoringArray[3]); }; if (deaths < player.scoringArray[5]){ deaths++; _local3 = false; }; if (apEarned < player.scoringArray[0]){ apEarned = (apEarned + 151); _local3 = false; }; if (apEarned > player.scoringArray[0]){ apEarned = player.scoringArray[0]; }; if (upgrades < player.scoringArray[1]){ upgrades = (upgrades + 4); _local3 = false; }; if (upgrades > player.scoringArray[1]){ upgrades = player.scoringArray[1]; }; if (awards < player.getNumberOfAwards()){ awards++; _local3 = false; }; if (days < player.scoringArray[4]){ days++; _local3 = false; }; screen_mc.scores_txt.text = (((((((((((((((((((player.affinityTitle + "\n") + player.affinity) + "\n") + Number(savePercent).toFixed(1)) + "%\n") + kills) + "\n") + damage) + "\n") + deaths) + "\n") + apEarned) + "\n") + upgrades) + "\n") + awards) + "\n") + days) + "\n"); screen_mc.finalScore_txt.text = getFinalScore(); if (((_local3) && ((screen_mc.grade_mc.currentLabel == "start")))){ screen_mc.grade_mc.gotoAndPlay(getFinalGrade()); sounds[globalVars.GRADE].play(0); }; } else { if (inBattle){ _local4 = false; if ((((((timeFreezeTimer > 0)) || ((currentPopUp == globalVars.BATTLE_PAUSED)))) || ((((timeShiftTimer > 0)) && (!(((timeShiftTimer % 3) == 0))))))){ _local4 = true; }; if (!_local4){ battleTimer--; stallEndBattle--; if (battleTimer == 0){ player.areas[currentScreen].noDamageCounter++; }; if ((((((battleTimer <= 0)) && (allNPCsDead()))) && ((stallEndBattle <= 0)))){ if (player.areas[currentScreen].noDamageCounter < 0){ player.areas[currentScreen].noDamageCounter = 0; }; if ((((player.areas[currentScreen].noDamageCounter == 1)) && (!(player.areas[currentScreen].noDamage1)))){ player.areas[currentScreen].noDamage1 = true; addAbilityAt(globalVars.NO_DAMAGE_BONUS1, 0, 0); return; }; if ((((player.areas[currentScreen].noDamageCounter == 2)) && (!(player.areas[currentScreen].noDamage2)))){ player.areas[currentScreen].noDamage2 = true; addAbilityAt(globalVars.NO_DAMAGE_BONUS2, 0, 0); return; }; if ((((player.areas[currentScreen].noDamageCounter == 3)) && (!(player.areas[currentScreen].noDamage3)))){ player.areas[currentScreen].noDamage3 = true; addAbilityAt(globalVars.NO_DAMAGE_BONUS3, 0, 0); return; }; endBattle(); daytime = !(daytime); if (currentScreen == globalVars.FINAL_BATTLE){ finalBattleCompleted = true; }; goToWorldMap(); return; }; if (daytime){ globalVars.dayProgression = (100 - Math.round(((battleTimer / battleTimerStart) * 100))); screen_mc.sun_mc.gotoAndStop((500 - Math.round(((battleTimer / battleTimerStart) * 500)))); } else { globalVars.dayProgression = 2; screen_mc.moon_mc.gotoAndStop((500 - Math.round(((battleTimer / battleTimerStart) * 500)))); }; if ((((cloudCoverActive > 30)) && ((daylight < 90)))){ daylight = 90; } else { if ((((cloudCoverActive > 30)) && ((daylight < 100)))){ daylight++; } else { if ((((cloudCoverActive > 30)) && ((daylight == 100)))){ daylight = daylight; } else { if ((((secondSunActive > 30)) && ((daylight > 50)))){ daylight--; } else { if ((((secondSunActive > 30)) && ((daylight < 50)))){ daylight++; } else { if (daylight > globalVars.dayProgression){ daylight--; } else { if (daylight < globalVars.dayProgression){ daylight++; }; }; }; }; }; }; }; screen_mc.daylight_mc.gotoAndStop(daylight); spawnTimer++; if ((((((spawnTimer >= enemyMaxSpawnTimer)) || ((Math.random() <= enemySpawnPercent)))) && ((battleTimer > 0)))){ _local8 = Math.floor((Math.random() * enemySpawnList.length)); _local9 = new enemySpawnList[_local8].constructor(); if (((!(_local9.isBoss)) || (!(bossOnScreen)))){ if (_local9.isBoss){ bossOnScreen = true; }; addEnemyAt(_local9, (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); if (spawnTimer >= enemyMaxSpawnTimer){ spawnTimer = 0; }; }; }; if (currentScreen == globalVars.FINAL_BATTLE){ if (battleTimer == 3000){ addEnemyAt(new bossCrab_MC(), (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); }; if (battleTimer == 2100){ addEnemyAt(new bossCrab_MC(), (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); }; if (battleTimer == 1100){ addEnemyAt(new bossCrab_MC(), (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); }; }; if ((((((Math.random() <= survivorSpawnPercent)) && ((player.areas[currentScreen].survivorsRemaining > 0)))) && ((battleTimer > 0)))){ _local8 = Math.floor((Math.random() * survivorSpawnList.length)); _local10 = new survivorSpawnList[_local8].constructor(); addEnemyAt(_local10, (globalVars.STAGE_WIDTH * Math.random()), (globalVars.STAGE_HEIGHT + 20)); player.areas[currentScreen].survivorsRemaining--; }; }; pauseTimer--; if (((((keyboardArray[27]) && ((currentPopUp == "")))) && ((pauseTimer <= 0)))){ pauseBattle(); } else { if (((((keyboardArray[27]) && (!((currentPopUp == ""))))) && ((pauseTimer <= 0)))){ unpauseBattle(); }; }; if (currentPopUp == globalVars.BATTLE_PAUSED){ return; }; _local5 = 49; while (_local5 <= 56) { if (keyboardArray[_local5]){ currentAbilityIndex = (_local5 - 49); }; currentAbility = player.abilityLoadout[currentAbilityIndex]; updateAbilityIcons(); _local5++; }; player.update(); screen_mc.player_mc.affinityOverlay_mc.gotoAndStop(Math.round((41 + ((player.affinity / globalVars.MAX_AFFINITY) * 40)))); if (globalVars.shadowsEnabled){ if (screen_mc.player_mc.currentLabel == "Idle"){ currentActivePlayerShadow = "Idle"; }; _local5 = 0; while (_local5 < globalVars.allPlayerShadows.length) { screen_mc.player_mc.getChildByName((("shadow" + globalVars.allPlayerShadows[_local5]) + "_mc")).alpha = 0; _local5++; }; if (levitateTimer < 0){ screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).gotoAndStop(Math.round(((battleTimer / battleTimerStart) * 180))); screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).alpha = 0.5; screen_mc.player_mc.shadowAffinity_mc.gotoAndStop(Math.round(((battleTimer / battleTimerStart) * 180))); screen_mc.player_mc.shadowAffinity_mc.shadow_mc.gotoAndStop(Math.round((41 + ((player.affinity / globalVars.MAX_AFFINITY) * 40)))); screen_mc.player_mc.shadowAffinity_mc.alpha = 0.5; }; }; screen_mc.hp_txt.text = ("HP: " + player.hp); screen_mc.ap_txt.text = ("AP: " + player.ap); _local5 = 0; while (_local5 < enemies.length) { if (enemies[_local5] != null){ if (globalVars.shadowsEnabled){ if (daytime){ enemies[_local5].updateShadowOnAngle(screen_mc.sun_mc.sun.x, screen_mc.sun_mc.sun.y); } else { if (!daytime){ enemies[_local5].updateShadowOnAngle(screen_mc.moon_mc.moon.x, screen_mc.moon_mc.moon.y); }; }; }; if (enemies[_local5].isSurvivor){ if (survivorSafetyTimer > 0){ enemies[_local5].invincible = true; } else { enemies[_local5].invincible = false; }; }; if (((((!((vortexX == -1))) && (!((vortexY == -1))))) && (!(enemies[_local5].isBoss)))){ if (enemies[_local5].isSurvivor){ enemies[_local5].scaleX = (enemies[_local5].scaleY = globalBattleScale); }; moveObjectTowardPoint(enemies[_local5], vortexX, vortexY, 10); enemies[_local5].update(screen_mc.player_mc.x, (screen_mc.player_mc.y + 25), false); } else { enemies[_local5].update(screen_mc.player_mc.x, (screen_mc.player_mc.y + 25), !(_local4)); }; }; _local5++; }; _local5 = 0; while (_local5 < delayedAbilities.length) { if (delayedAbilities[_local5] != null){ delayedAbilities[_local5].timer--; addAbilityAt(delayedAbilities[_local5].ability, delayedAbilities[_local5].startX, delayedAbilities[_local5].startY, delayedAbilities[_local5].timer); if (delayedAbilities[_local5].timer <= 0){ delayedAbilities[_local5] = null; }; }; _local5++; }; if (!inBattle){ return; }; _local6 = false; _local7 = false; if (!_local4){ secondSunActive--; cloudCoverActive--; levitateTimer--; }; flameSnakeTimer--; earthquakeTimer--; meteorTimer--; timeShiftTimer--; timeFreezeTimer--; survivorSafetyTimer--; if (flameSnakeTimer > 0){ addAbilityAt(globalVars.FLAME_SNAKE, mouseX, mouseY); }; if ((((earthquakeTimer > 0)) || ((meteorTimer > 0)))){ if (earthquakeTimer > 0){ addAbilityAt(globalVars.EARTHQUAKE, 0, 0); }; if (meteorTimer > 0){ addAbilityAt(globalVars.METEOR_EARTHQUAKE, 0, 0); }; if (x == 0){ x = (x - 5); } else { if (x < 0){ x = (x + 10); } else { if (x > 0){ x = (x - 10); }; }; }; } else { x = (y = 0); }; if (levitateTimer > 0){ addAbilityAt(globalVars.LEVITATE_EFFECT, 0, 0); }; if ((((levitateTimer > 0)) && ((screen_mc.player_mc.y > PLAYER_LEVITATE_Y)))){ screen_mc.player_mc.y--; }; if ((((levitateTimer < 0)) && ((screen_mc.player_mc.y < PLAYER_START_Y)))){ screen_mc.player_mc.y = (screen_mc.player_mc.y + 5); }; updateBallLightning(); _local5 = 0; while (_local5 < abilities.length) { if (((((!((abilities[_local5] == null))) && ((abilities[_local5] is landmine_MC)))) && ((abilities[_local5].currentLabel == "explosion")))){ abilities[_local5].scaleX = (abilities[_local5].scaleY = player.getAbilityScale(globalVars.LANDMINE)); }; if (((!((abilities[_local5] == null))) && ((abilities[_local5] is meteorCrater_MC)))){ if (_local6){ abilities[_local5].play(); }; _local6 = true; }; if (((!((abilities[_local5] == null))) && ((abilities[_local5] is annihilator_MC)))){ screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).alpha = 0; currentActivePlayerShadow = globalVars.FWD_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay("HandsFwd"); if (globalVars.shadowsEnabled){ if ((((levitateTimer < 0)) && (daytime))){ screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).gotoAndStop(Math.round(((battleTimer / battleTimerStart) * 180))); screen_mc.player_mc.getChildByName((("shadow" + currentActivePlayerShadow) + "_mc")).alpha = 1; }; }; }; if (((!((abilities[_local5] == null))) && ((((((abilities[_local5] is puddle_MC)) || ((abilities[_local5] is tsunamiWater_MC)))) || ((abilities[_local5] is tsunamiWater2_MC)))))){ if (!abilityBooleans[_local5]){ _local11 = getAffectingAbilities(abilities[_local5]); _local12 = 0; while (_local12 < _local11.length) { if ((((((abilities[_local5] is tsunamiWater_MC)) || ((abilities[_local5] is tsunamiWater2_MC)))) && ((_local11[_local12] is puddle_MC)))){ abilities[_local5].alpha = (abilities[_local5].alpha + 0.1); _local11[_local12].alpha = 0; } else { if ((((((((abilities[_local5].currentLabel == "start")) && ((_local11[_local12] is bolt_MC)))) || ((_local11[_local12] is ballLightning_MC)))) || ((((_local11[_local12] is puddle_MC)) && ((_local11[_local12].currentLabel == "electrified")))))){ abilities[_local5].gotoAndPlay("electrified"); abilityBooleans[_local5] = true; if (!sounds[globalVars.ELECTRIFY].isPlaying()){ sounds[globalVars.ELECTRIFY].play(); }; }; }; _local12++; }; }; if (!_local4){ abilities[_local5].alpha = (abilities[_local5].alpha - 1E-5); }; if (abilities[_local5].alpha == 0){ removeAbility(abilities[_local5]); }; }; if (((((((((((!((abilities[_local5] == null))) && ((abilities[_local5] is secondSun_MC)))) && ((secondSunActive == 30)))) || (((((!((abilities[_local5] == null))) && ((abilities[_local5] is cloudCover_MC)))) && ((cloudCoverActive == 30)))))) || (((((!((abilities[_local5] == null))) && ((abilities[_local5] is timeShift_MC)))) && ((timeShiftTimer == 30)))))) || (((((!((abilities[_local5] == null))) && ((abilities[_local5] is timeFreeze_MC)))) && ((timeFreezeTimer == 30)))))){ abilities[_local5].gotoAndPlay("fade"); }; if (((!((abilities[_local5] == null))) && ((((((((((abilities[_local5] is sludge_MC)) || ((abilities[_local5] is toxicOoze_MC)))) || ((abilities[_local5] is cripplingMist_MC)))) || ((abilities[_local5] is vortex_MC)))) || ((abilities[_local5] is eruption_MC)))))){ var _local13 = abilityNumbers; var _local14 = _local5; var _local15 = (_local13[_local14] - 1); _local13[_local14] = _local15; if (abilityNumbers[_local5] <= 0){ abilities[_local5].play(); if ((abilities[_local5] is vortex_MC)){ sounds[globalVars.VORTEX].stop(); vortexX = (vortexY = -1); }; }; }; if (((!((abilities[_local5] == null))) && (!((abilityTargets[_local5] == null))))){ moveAbilityTowardPoint(abilities[_local5], abilityTargets[_local5]); }; if (((((((!((abilities[_local5] == null))) && (!((abilities[(_local5 - 1)] == null))))) && ((abilities[_local5] is rainStorm_MC)))) && ((abilities[_local5].currentLabel == "rain")))){ abilities[(_local5 - 1)].alpha = player.getAbilityPower(globalVars.RAIN_STORM); }; if (((!((abilities[_local5] == null))) && ((abilities[_local5].currentLabel == "destroy")))){ removeAbility(abilities[_local5]); }; _local5++; }; clickedOnAbilityBTN = false; }; }; }; }; } public function goToSaveGameScreen(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.FILE_SCREEN_SAVE, new fileScreen_MC()); } public function getFinalScore():Number{ return (Math.max(1, Math.round(((savePercent * 100) + ((((((((Math.abs((player.affinity * 100)) + (kills * 200)) - (damage * 70)) - (deaths * 1000)) + (apEarned * 8)) + (upgrades * 100)) + (awards * 1000)) - (Math.max(0, (days - 50)) * 10000)) / (days / 3)))))); } public function killEnemy(_arg1:enemy):void{ addAbilityAt(_arg1.deathType, _arg1.x, _arg1.y); if (_arg1.brainBombed){ addAbilityAt(globalVars.BRAIN_BOMB_EXPLOSION, _arg1.x, _arg1.y); } else { if (_arg1.bombActive){ addAbilityAt(globalVars.SUICIDE_EXPLOSION, _arg1.x, _arg1.y); }; }; player.addAP(_arg1.ap); var _local2 = player.scoringArray; var _local3 = 2; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (forKongregate){ kongregate.stats.submit("EnemiesKilled", player.scoringArray[2]); }; removeEnemy(_arg1); stallEndBattle = 30; player.areas[currentScreen].enemiesKilled++; if (player.areas[currentScreen].enemiesKilled == 100){ addAbilityAt(globalVars.WARRIOR_BONUS, 0, 0); }; } public function mouseDown(_arg1:MouseEvent=null):void{ if (currentPopUp == globalVars.BATTLE_PAUSED){ return; }; if (clickedOnAbilityBTN){ return; }; mouseIsDown = true; if (inBattle){ if (player.getAbilityReloadTimer(currentAbility) <= 0){ tempAbilityReps = player.getAbilityPower(currentAbility); addAbilityAt(currentAbility, mouseX, mouseY); }; }; } public function setMusic(_arg1:Event=null):void{ globalVars.musicEnabled = !(globalVars.musicEnabled); if (globalVars.musicEnabled){ _arg1.target.label_txt.text = "ON"; sounds[globalVars.BG_MUSIC].play(80, 1000); } else { _arg1.target.label_txt.text = "OFF"; sounds[globalVars.BG_MUSIC].stop(); }; } public function goToLoadGameScreen(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.FILE_SCREEN, new fileScreen_MC()); } public function removeLoadoutAbility(_arg1:Event=null):void{ var _local2:String; var _local3:Number; _local2 = _arg1.target.name; _local3 = Number(_local2.substring((_local2.indexOf("y") + 1), _local2.indexOf("_"))); player.abilityLoadout[_local3] = ""; updateAbilityIcons(); } public function changePopUp(_arg1:String, _arg2:MovieClip):void{ if (this.contains(popUp_mc)){ popUpSetUp("remove"); this.removeChild(popUp_mc); }; currentPopUp = _arg1; if (_arg1 == ""){ return; }; this.addChildAt((popUp_mc = _arg2), 2); popUpSetUp("add"); if (globalVars.soundEnabled){ sounds[globalVars.POP_UP].play(); }; } public function goToWorldMap(_arg1:Event=null):void{ if (finalBattleCompleted){ inBattle = false; if (currentPopUp == ""){ changePopUp(globalVars.GAME_CLEARED_POPUP, new gameClearedPopup_MC()); } else { changePopUp("", null); }; changeScreen(globalVars.SCORE_SCREEN, new scoreScreen_MC()); return; }; inBattle = false; changePopUp("", null); changeScreen(globalVars.WORLD_MAP, new worldMap_MC()); if (!survivorsClearedPopup){ screen_mc.removeChild(screen_mc.FinalBattle_xxx_btn); }; if (((awardWon) && (!(player.awardPopup)))){ player.awardPopup = true; popUpAwardPrompt(); } else { if (((!(survivorsClearedPopup)) && (player.clearedEachArea()))){ survivorsClearedPopup = true; popUpSurvivorsCleared(); }; }; } public function abilityRollOut(_arg1:Event=null):void{ if (this.contains(abilityInfo_mc)){ this.removeChild(abilityInfo_mc); }; if (((mouseIsDown) && (!(this.contains(grabbedAbility_mc))))){ grabAbility(_arg1); }; } public function hidePlayerShadows():void{ var _local1:*; var _local2:MovieClip; if (!globalVars.shadowsEnabled){ _local1 = 0; while (_local1 < globalVars.allPlayerShadows.length) { _local2 = screen_mc.player_mc.getChildByName((("shadow" + globalVars.allPlayerShadows[_local1]) + "_mc")); _local2.scaleX = (_local2.scaleY = (_local2.alpha = 0)); _local1++; }; }; } public function saveGame(_arg1:Event=null):void{ var _local2:Number; var _local3:SharedObject; _local2 = 1; _local3 = SharedObject.getLocal(("ApocalypseSave" + _local2)); _local3.clear(); _local3.data.saved = true; _local3.data.daytime = daytime; _local3.data.hp = player.hp; _local3.data.ap = player.ap; _local3.data.scoringArray = player.scoringArray; _local3.data.affinity = player.affinity; _local3.data.awardPopup = player.awardPopup; _local3.data.loadout = player.abilityLoadout; _local3.data.abilitiesArray = player.saveAbilities(); _local3.data.areasArray = player.saveAreas(); _local3.flush(); changePopUp(globalVars.GAME_SAVED, new gameSavedPopUp_MC()); changeScreen(globalVars.WORLD_MAP, new worldMap_MC()); } public function releaseAbility(_arg1:Boolean=true):void{ if (this.contains(grabbedAbility_mc)){ this.removeChild(grabbedAbility_mc); }; if (_arg1){ abilityReleaseTimer = 1; }; } public function getAffectingAbilities(_arg1:MovieClip):Array{ var _local2:Array; var _local3:*; _local2 = new Array(); _local3 = 0; while (_local3 < abilities.length) { if (((!((abilities[_local3] == null))) && (_arg1.hitTestObject(abilities[_local3])))){ _local2.push(abilities[_local3]); }; _local3++; }; return (_local2); } public function damagePlayer(_arg1:Number):void{ var _local2:*; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local2 = 0; while (_local2 < player.abilityLoadout.length) { if (player.abilityLoadout[_local2] == globalVars.ARMOR){ if (_arg1 <= player.getAbilityPower(globalVars.ARMOR)){ return; }; break; }; _local2++; }; } else { if ((((player.getAbilityLevel(globalVars.ARMOR) > 0)) && ((_arg1 <= player.getAbilityPower(globalVars.ARMOR))))){ return; }; }; player.areas[currentScreen].noDamageCounter = -1; player.addHP(-(_arg1)); addAbilityAt(globalVars.DAMAGE, 0, 0); abilities[(abilitiesIndex - 1)].damageAmt_txt.text = (("-" + _arg1) + " HP"); if (player.hp <= 0){ endBattle(); player.onDeath(); if (currentScreen == globalVars.FINAL_BATTLE){ player.hp = 50; }; changeScreen(globalVars.WORLD_MAP, new worldMap_MC()); popUpOnDeathInfo(); }; } public function popUpSetUp(_arg1:String):void{ if (_arg1 == "add"){ switch (currentPopUp){ case globalVars.YES_NO: popUp_mc.yes_btn.label_txt.text = "YES"; popUp_mc.no_btn.label_txt.text = "NO"; popUp_mc.yes_btn.addEventListener("onRelease", goToMainMenu); popUp_mc.no_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.ABILITY_PROMPT: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToAbilityDevelopment); break; case globalVars.AWARD_PROMPT: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.SURVIVORS_CLEAR_POPUP: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.DEATH_INFO: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.GAME_SAVED: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.DELETE_PROMPT: popUp_mc.yes_btn.label_txt.text = "YES"; popUp_mc.no_btn.label_txt.text = "NO"; popUp_mc.yes_btn.addEventListener("onRelease", deleteGame); popUp_mc.no_btn.addEventListener("onRelease", goToMainMenu); break; case globalVars.GAME_CLEARED_POPUP: popUp_mc.ok_btn.label_txt.text = "OK"; popUp_mc.ok_btn.addEventListener("onRelease", goToWorldMap); break; default: break; }; } else { if (_arg1 == "remove"){ switch (currentPopUp){ case globalVars.YES_NO: popUp_mc.yes_btn.removeEventListener("onRelease", goToMainMenu); popUp_mc.no_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.ABILITY_PROMPT: popUp_mc.ok_btn.removeEventListener("onRelease", goToAbilityDevelopment); break; case globalVars.AWARD_PROMPT: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.SURVIVORS_CLEAR_POPUP: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.DEATH_INFO: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.GAME_SAVED: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.DELETE_PROMPT: popUp_mc.yes_btn.removeEventListener("onRelease", deleteGame); popUp_mc.no_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.GAME_CLEARED_POPUP: popUp_mc.ok_btn.removeEventListener("onRelease", goToWorldMap); break; default: break; }; }; }; } public function goToErrorScreen(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.ERROR_SCREEN, new errorScreen_MC()); } public function popUpConfirmation(_arg1:Event=null):void{ changePopUp(globalVars.YES_NO, new yesNoPrompt_MC()); } public function grabAbility(_arg1:Event=null):void{ var _local2:String; var _local3:Number; var _local4:String; if (_arg1 == null){ return; }; if (((!(globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT)) && ((currentCategory == "passive")))){ return; }; _local2 = _arg1.target.name; _local3 = _local2.indexOf("_"); _local4 = _local2.substring(0, _local3); releaseAbility(false); if (player.getAbilityLevel(_local4) == 0){ _local4 = globalVars.UNKNOWN; }; if (_local4 == globalVars.UNKNOWN){ return; }; this.addChild((grabbedAbility_mc = new grabbedAbility_MC())); grabbedAbility_mc.icon_mc.gotoAndStop(_local4); if (((!((_local4 == ""))) && (!((_local4 == globalVars.UNKNOWN))))){ grabbedAbility_mc.number_txt.text = player.getAbilityLevel(_local4); }; } public function updateBallLightning():void{ var _local1:*; var _local2:enemy; _local1 = 0; while (_local1 < abilities.length) { if (((!((abilities[_local1] == null))) && ((abilities[_local1] is ballLightning_MC)))){ _local2 = null; if (Math.abs(Math.sqrt((Math.pow((abilities[_local1].y - abilityTargets[_local1].y), 2) + Math.pow((abilities[_local1].x - abilityTargets[_local1].x), 2)))) < (10 * globalBattleScale)){ _local2 = findNearestBallLightningTarget(abilities[_local1].x, abilities[_local1].y); if (((((!((_local2 == null))) && ((_local2.y < (globalVars.STAGE_HEIGHT - 25))))) && ((Math.abs(Math.sqrt((Math.pow((abilities[_local1].y - _local2.y), 2) + Math.pow((abilities[_local1].x - _local2.x), 2)))) < (175 * globalBattleScale))))){ abilityTargets[_local1] = new Point(_local2.x, _local2.y); abilities[_local1].stop(); } else { if (_local2 == null){ if (((!((abilities[_local1].currentLabel == "fade"))) && (!((abilities[_local1].currentLabel == "destroy"))))){ abilities[_local1].gotoAndPlay("fade"); }; abilities[_local1].play(); }; }; }; }; _local1++; }; } public function changeAbility(_arg1:Event=null):void{ var _local2:String; var _local3:Number; clickedOnAbilityBTN = true; mouseIsDown = false; _local2 = _arg1.target.name; _local3 = Number(_local2.substring((_local2.indexOf("_") - 1), _local2.indexOf("_"))); currentAbilityIndex = _local3; currentAbility = player.abilityLoadout[currentAbilityIndex]; updateAbilityIcons(); } public function goToMainMenu(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.MAIN_MENU, new mainMenu_MC()); } public function addAbilityAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number=-1):void{ var _local5:String; var _local6:String; var _local7:Number; var _local8:Number; var _local9:delayedAbility; var _local10:*; var _local11:Number; var _local12:Number; if (_arg4 > 0){ return; }; _local5 = "start"; _local6 = ""; switch (_arg1){ case globalVars.SURVIVOR_SAVED: this.addChild((abilities[abilitiesIndex] = new survivorSaved_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + currentSurvivorAP) + " AP!"); stallEndBattle = 30; break; case globalVars.SURVIVOR_KILLED: this.addChild((abilities[abilitiesIndex] = new survivorKilled_MC())); abilities[abilitiesIndex].ap_txt.text = "+1 AP!"; stallEndBattle = 30; break; case globalVars.SURVIVOR_BONUS: this.addChild((abilities[abilitiesIndex] = new survivorBonus_MC())); _local7 = Math.max(player.areas[currentScreen].survivorsSaved, player.areas[currentScreen].survivorsKilled); abilities[abilitiesIndex].ap_txt.text = (("+" + (_local7 * 8)) + " AP!"); player.addAP((_local7 * 8)); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; if (_local7 == player.areas[currentScreen].survivorsSaved){ player.addAffinity(7); } else { if (_local7 == player.areas[currentScreen].survivorsKilled){ player.addAffinity(-7); }; }; break; case globalVars.SURVIVORS_SAVED_BONUS: this.addChild((abilities[abilitiesIndex] = new survivorsSavedBonus_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + (player.areas[currentScreen].survivorsSaved * 10)) + " AP"); player.addAP((player.areas[currentScreen].survivorsSaved * 10)); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; player.addAffinity(25); break; case globalVars.SURVIVOR_KILL_BONUS: this.addChild((abilities[abilitiesIndex] = new survivorKillBonus_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + (player.areas[currentScreen].survivorsKilled * 8)) + " AP"); player.addAP((player.areas[currentScreen].survivorsKilled * 8)); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; player.addAffinity(-25); break; case globalVars.WARRIOR_BONUS: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new warriorBonus_MC())); abilities[abilitiesIndex].ap_txt.text = (("+" + 200) + " AP"); player.addAP(200); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.NO_DAMAGE_BONUS1: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new noDamageBonus1_MC())); abilities[abilitiesIndex].ap_txt.text = "+25 AP"; player.addAP(25); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.NO_DAMAGE_BONUS2: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new noDamageBonus2_MC())); abilities[abilitiesIndex].ap_txt.text = "+50 AP"; player.addAP(50); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.NO_DAMAGE_BONUS3: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; this.addChild((abilities[abilitiesIndex] = new noDamageBonus3_MC())); abilities[abilitiesIndex].ap_txt.text = "+75 AP"; player.addAP(75); stallEndBattle = 90; _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; awardWon = true; break; case globalVars.ENEMY_DEATH: this.addChild((abilities[abilitiesIndex] = new enemyDeath_MC())); break; case globalVars.ENEMY_BURNT: this.addChild((abilities[abilitiesIndex] = new enemyBurnt_MC())); break; case globalVars.DAMAGE: this.addChild((abilities[abilitiesIndex] = new damage_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.AFFINITY_BLAST: if (player.affinity >= -1){ if (_arg4 == -1){ _local6 = "Yellow1"; }; player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 500))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (player.affinity / 80)); this.addChild((abilities[abilitiesIndex] = new affinityBlastGood_MC())); } else { if (player.affinity <= -2){ if (_arg4 == -1){ _local6 = "Black1"; }; player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 50))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; this.addChild((abilities[abilitiesIndex] = new affinityBlastEvil_MC())); }; }; break; case globalVars.APOCALYPSE: _local6 = "Black2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < (player.playerAbilities[globalVars.APOCALYPSE].power * 6)) { _local8 = (screen_mc.player_mc.y + 100); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.AFFINITY_BLAST, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; if (player.playerAbilities[globalVars.APOCALYPSE].power >= 1){ addAbilityAt(globalVars.EARTHQUAKE, 0, 0); }; if (player.playerAbilities[globalVars.APOCALYPSE].power >= 3){ _local9 = new delayedAbility(globalVars.METEOR, 60, 0, 0); delayedAbilities.push(_local9); }; if (player.playerAbilities[globalVars.APOCALYPSE].power >= 4){ _local9 = new delayedAbility(globalVars.TSUNAMI, 90, 0, 0); delayedAbilities.push(_local9); }; player.resetAbilityTimer(currentAbility); return; case globalVars.FLARE: if (_arg4 == -1){ _local6 = "Red1"; }; this.addChild((abilities[abilitiesIndex] = new flare_MC())); break; case globalVars.FLARE_STORM: _local6 = "Red2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < player.getAbilityPower(globalVars.FLARE_STORM)) { _local8 = (screen_mc.player_mc.y + 100); _local9 = new delayedAbility(globalVars.FLARE, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.FLARE, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local9 = new delayedAbility(globalVars.FLARE, ((_local10 * 10) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; player.resetAbilityTimer(currentAbility); return; case globalVars.FLAME_SNAKE: _local6 = "Red2"; this.addChild((abilities[abilitiesIndex] = new flameSnake_MC())); if (flameSnakeTimer < 0){ flameSnakeTimer = player.getAbilityPower(globalVars.FLAME_SNAKE); }; break; case globalVars.FIREBALL: _local6 = "Red2"; this.addChild((abilities[abilitiesIndex] = new fireball_MC())); abilityTargets[abilitiesIndex] = new Point(_arg2, _arg3); _local5 = "target"; break; case globalVars.STORM_BOLTS: _local6 = "Yellow2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < player.getAbilityPower(globalVars.STORM_BOLTS)) { _local8 = (screen_mc.player_mc.y + 150); _local9 = new delayedAbility(globalVars.BOLT, ((_local10 * 7) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; player.resetAbilityTimer(currentAbility); return; case globalVars.BOLT: if (_arg4 == 0){ addAbilityAt(globalVars.BOLT_GRAPHICS2, _arg2, _arg3); } else { _local6 = "Yellow1"; addAbilityAt(globalVars.BOLT_GRAPHICS, _arg2, _arg3); }; this.addChild((abilities[abilitiesIndex] = new bolt_MC())); break; case globalVars.BOLT_GRAPHICS: this.addChild((abilities[abilitiesIndex] = new boltGraphics_MC())); _local10 = 0; while (_local10 < abilities.length) { if (((abilityBooleans[_local10]) && ((((((abilities[_local10] is puddle_MC)) || ((abilities[_local10] is tsunamiWater_MC)))) || ((abilities[_local10] is tsunamiWater2_MC)))))){ abilityBooleans[_local10] = false; }; _local10++; }; break; case globalVars.BOLT_GRAPHICS2: this.addChild((abilities[abilitiesIndex] = new boltGraphics2_MC())); _local10 = 0; while (_local10 < abilities.length) { if (((abilityBooleans[_local10]) && ((((((abilities[_local10] is puddle_MC)) || ((abilities[_local10] is tsunamiWater_MC)))) || ((abilities[_local10] is tsunamiWater2_MC)))))){ abilityBooleans[_local10] = false; }; _local10++; }; break; case globalVars.BALL_LIGHTNING: _local6 = "Yellow2"; addAbilityAt(globalVars.BOLT_GRAPHICS, _arg2, _arg3); this.addChild((abilities[abilitiesIndex] = new ballLightning_MC())); abilityTargets[abilitiesIndex] = new Point(_arg2, _arg3); _local10 = 0; while (_local10 < enemies.length) { if (((!((enemies[_local10] == null))) && (!(enemies[_local10].isSurvivor)))){ enemies[_local10].hitByBallLightning = false; }; _local10++; }; break; case globalVars.ANNIHILATOR: this.addChild((abilities[abilitiesIndex] = new annihilator_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = (screen_mc.player_mc.y + ((30 * player.getAbilityScale(globalVars.ANNIHILATOR)) * globalBattleScale)); break; case globalVars.EARTHQUAKE: if (earthquakeTimer < 0){ earthquakeTimer = player.getAbilityPower(globalVars.EARTHQUAKE); }; this.addChild((abilities[abilitiesIndex] = new earthquake_MC())); _local6 = "Green2"; break; case globalVars.METEOR_EARTHQUAKE: this.addChild((abilities[abilitiesIndex] = new earthquake_MC())); break; case globalVars.METEOR: addAbilityAt(globalVars.METEOR_CRATER, 0, 0); this.addChild((abilities[abilitiesIndex] = new meteor_MC())); _arg3 = 0; _arg2 = _arg3; _local6 = "Black2"; break; case globalVars.METEOR_CRATER: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new meteorCrater_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); break; case globalVars.TSUNAMI: addAbilityAt(globalVars.TSUNAMI_GRAPHICS, 0, 0); addAbilityAt(globalVars.TSUNAMI_WATER, 0, 0); this.addChild((abilities[abilitiesIndex] = new tsunami_MC())); _arg3 = 0; _arg2 = _arg3; break; case globalVars.TSUNAMI_GRAPHICS: screen_mc.addChildAt((abilities[abilitiesIndex] = new tsunamiGraphics_MC()), screen_mc.getChildIndex(screen_mc.skyDepth_mc)); _local6 = "Blue2"; break; case globalVars.TSUNAMI_WATER: if (currentScreen == globalVars.FINAL_BATTLE){ return; }; if ((((((((currentScreen == globalVars.NYC)) || ((currentScreen == globalVars.PARIS)))) || ((currentScreen == globalVars.MUMBAI)))) || ((currentScreen == globalVars.GALAPAGOS_ISLANDS)))){ screen_mc.addChildAt((abilities[abilitiesIndex] = new tsunamiWater2_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); } else { screen_mc.addChildAt((abilities[abilitiesIndex] = new tsunamiWater_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); }; abilities[abilitiesIndex].alpha = player.getAbilityPower(globalVars.TSUNAMI); abilityBooleans[abilitiesIndex] = false; break; case globalVars.LANDMINE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; screen_mc.addChildAt((abilities[abilitiesIndex] = new landmine_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); _local6 = "Black1"; break; case globalVars.MINE_FIELD: _local6 = "Black2"; currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); _local10 = 0; while (_local10 < player.getAbilityPower(globalVars.MINE_FIELD)) { _local8 = (screen_mc.player_mc.y + 150); _local9 = new delayedAbility(globalVars.LANDMINE, ((_local10 * 5) + 1), (100 + (Math.random() * (globalVars.STAGE_WIDTH - 200))), (_local8 + (Math.random() * (globalVars.STAGE_HEIGHT - _local8)))); delayedAbilities.push(_local9); _local10++; }; player.resetAbilityTimer(currentAbility); return; case globalVars.SNARE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; _local6 = "Green1"; screen_mc.addChildAt((abilities[abilitiesIndex] = new snare_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); break; case globalVars.SLUDGE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; _local6 = "Green1"; screen_mc.addChildAt((abilities[abilitiesIndex] = new sludge_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.SLUDGE); _arg3 = (_arg3 + ((player.getAbilityScale(globalVars.SLUDGE) * 25) * globalBattleScale)); break; case globalVars.TOXIC_OOZE: if (_arg3 < (screen_mc.player_mc.y + 70)){ _arg3 = (screen_mc.player_mc.y + 70); }; _local6 = "Green2"; screen_mc.addChildAt((abilities[abilitiesIndex] = new toxicOoze_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.TOXIC_OOZE); _arg3 = (_arg3 + ((player.getAbilityScale(globalVars.TOXIC_OOZE) * 25) * globalBattleScale)); break; case globalVars.OOZINATE: if (oozinateActivated){ return; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new oozinate_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = 999999999; _arg3 = (_arg3 + ((player.getAbilityScale(globalVars.OOZINATE) * 35) * globalBattleScale)); break; case globalVars.VAMPIRE_BITE: if (!isDark()){ return; }; this.addChild((abilities[abilitiesIndex] = new vampireBite_MC())); _local10 = 0; while (_local10 < enemies.length) { if (enemies[_local10] != null){ enemies[_local10].bitten = false; }; _local10++; }; _local6 = "Black1"; break; case globalVars.CRIPPLING_MIST: _local6 = "Blue2"; this.addChild((abilities[abilitiesIndex] = new cripplingMist_MC())); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.CRIPPLING_MIST); break; case globalVars.RAIN_STORM: _arg2 = (_arg2 + (((Math.random() * -150) + 75) * globalBattleScale)); _arg3 = (_arg3 + (((Math.random() * -150) + 75) * globalBattleScale)); if ((((((((_arg2 < 0)) || ((_arg2 > globalVars.STAGE_WIDTH)))) || ((_arg3 < globalVars.enemyStopY)))) || ((_arg3 > globalVars.STAGE_HEIGHT)))){ tempAbilityReps = (tempAbilityReps - 0.05); if (tempAbilityReps > 0){ addAbilityAt(_arg1, _arg2, _arg3); } else { return; }; }; if (tempAbilityReps <= 0){ return; }; addAbilityAt(globalVars.PUDDLE, _arg2, (_arg3 + 50)); this.addChild((abilities[abilitiesIndex] = new rainStorm_MC())); tempAbilityReps = (tempAbilityReps - 0.1); _local6 = "Blue1"; break; case globalVars.PUDDLE: screen_mc.addChildAt((abilities[abilitiesIndex] = new puddle_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilities[abilitiesIndex].alpha = -10; abilities[abilitiesIndex].gotoAndStop("start"); abilityBooleans[abilitiesIndex] = false; break; case globalVars.SECOND_SUN: if (secondSunActive > 0){ return; }; if (cloudCoverActive > 30){ cloudCoverActive = 31; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new secondSun_MC()), screen_mc.getChildIndex(screen_mc.skyDepth_mc)); _arg2 = (globalVars.STAGE_WIDTH / 2); _arg3 = 75; secondSunActive = Math.round(player.getAbilityPower(globalVars.SECOND_SUN)); _local6 = "Yellow2"; break; case globalVars.CLOUD_COVER: if (cloudCoverActive > 0){ return; }; if (secondSunActive > 30){ secondSunActive = 31; }; screen_mc.addChildAt((abilities[abilitiesIndex] = new cloudCover_MC()), screen_mc.getChildIndex(screen_mc.skyDepth_mc)); _arg2 = (globalVars.STAGE_WIDTH / 2); _arg3 = 75; cloudCoverActive = Math.round(player.getAbilityPower(globalVars.CLOUD_COVER)); _local6 = "Black2"; break; case globalVars.HEAL: _local6 = "Green2"; this.addChild((abilities[abilitiesIndex] = new heal_MC())); abilities[abilitiesIndex].healAmt_txt.text = (("+" + Math.floor(player.getAbilityPower(globalVars.HEAL))) + " HP"); player.addHP(Math.floor(player.getAbilityPower(globalVars.HEAL))); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.VAMPIRE_HEAL: this.addChild((abilities[abilitiesIndex] = new heal_MC())); abilities[abilitiesIndex].healAmt_txt.text = (("+" + Math.floor(player.getAbilityPower(globalVars.VAMPIRE_BITE))) + " HP"); player.addHP(Math.floor(player.getAbilityPower(globalVars.VAMPIRE_BITE))); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.PHOTOSYNTHESIS: this.addChild((abilities[abilitiesIndex] = new heal_MC())); abilities[abilitiesIndex].healAmt_txt.text = "+1 HP"; player.addHP(1); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.TIME_SHIFT: this.addChild((abilities[abilitiesIndex] = new timeShift_MC())); abilities[abilitiesIndex].stop(); _arg3 = 0; _arg2 = _arg3; timeShiftTimer = Math.round(player.getAbilityPower(globalVars.TIME_SHIFT)); _local6 = "Black2"; break; case globalVars.TIME_FREEZE: _local6 = "Blue2"; this.addChild((abilities[abilitiesIndex] = new timeFreeze_MC())); abilities[abilitiesIndex].stop(); _arg3 = 0; _arg2 = _arg3; timeFreezeTimer = Math.round(player.getAbilityPower(globalVars.TIME_FREEZE)); break; case globalVars.SURVIVOR_SAFETY: survivorSafetyTimer = player.getAbilityPower(globalVars.SURVIVOR_SAFETY); _local6 = "Blue2"; if (((!((sounds[_arg1] == null))) && (globalVars.soundEnabled))){ sounds[_arg1].play(); }; if (((!((_arg1 == globalVars.SURVIVOR_SAVED))) && (!((_arg4 == 0))))){ if (_local6 != ""){ if (_local6.search("1") != -1){ currentActivePlayerShadow = globalVars.ONE_HAND_SHADOW; }; if (_local6.search("2") != -1){ currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; }; if (_local6 == "HandsFwd"){ currentActivePlayerShadow = globalVars.FWD_HAND_SHADOW; }; screen_mc.player_mc.gotoAndPlay(_local6); }; player.resetAbilityTimer(_arg1); }; return; case globalVars.LEVITATE: levitateTimer = player.getAbilityPower(globalVars.LEVITATE); player.resetAbilityTimer(_arg1); _local6 = "Blue1"; currentActivePlayerShadow = globalVars.ONE_HAND_SHADOW; screen_mc.player_mc.gotoAndPlay(_local6); return; case globalVars.LEVITATE_EFFECT: this.addChild((abilities[abilitiesIndex] = new levitateEffect_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; break; case globalVars.PUSHBACK: this.addChild((abilities[abilitiesIndex] = new pushback_MC())); _arg2 = screen_mc.player_mc.x; _arg3 = screen_mc.player_mc.y; _local6 = "HandsFwd"; break; case globalVars.VORTEX: if (((!((vortexX == -1))) || (!((vortexY == -1))))){ return; }; if (_arg3 < (screen_mc.player_mc.y + 100)){ _arg3 = (screen_mc.player_mc.y + 100); }; screen_mc.addChildAt((abilities[abilitiesIndex] = new vortex_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.VORTEX); vortexX = _arg2; vortexY = _arg3; _local6 = "Black2"; break; case globalVars.BRAIN_BOMB: this.addChild((abilities[abilitiesIndex] = new brainBomb_MC())); _local6 = "Blue1"; break; case globalVars.BRAIN_BOMB_EXPLOSION: this.addChild((abilities[abilitiesIndex] = new brainBombExplosion_MC())); abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleY = player.getAbilityScale(globalVars.BRAIN_BOMB)); break; case globalVars.SUICIDE_EXPLOSION: this.addChild((abilities[abilitiesIndex] = new Explosion_MC())); abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleY = 1); break; case globalVars.ERUPTION: if (_arg3 < (screen_mc.player_mc.y + 110)){ _arg3 = (screen_mc.player_mc.y + 110); }; if (meteorTimer <= 0){ meteorTimer = 10; }; _arg3 = (_arg3 + (80 * globalBattleScale)); addAbilityAt(globalVars.ERUPTION_HOLE, _arg2, _arg3); _local6 = "Red2"; screen_mc.addChildAt((abilities[abilitiesIndex] = new eruption_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.ERUPTION); break; case globalVars.ERUPTION_HOLE: screen_mc.addChildAt((abilities[abilitiesIndex] = new eruptionHole_MC()), screen_mc.getChildIndex(screen_mc.terrainDepth_mc)); abilityNumbers[abilitiesIndex] = player.getAbilityPower(globalVars.ERUPTION); break; default: return; }; if (((!((sounds[_arg1] == null))) && (globalVars.soundEnabled))){ if (_arg1 == globalVars.FLAME_SNAKE){ if (((!(sounds[_arg1].isPlaying())) || ((sounds[_arg1].getPositionPercent() >= 0.8)))){ sounds[_arg1].play(150); }; } else { if ((((_arg1 == globalVars.EARTHQUAKE)) || ((_arg1 == globalVars.METEOR_EARTHQUAKE)))){ if (((!(sounds[_arg1].isPlaying())) || ((sounds[_arg1].getPositionPercent() >= 0.5)))){ sounds[_arg1].play(200); }; } else { if (_arg1 == globalVars.LEVITATE_EFFECT){ if (((!(sounds[_arg1].isPlaying())) || ((sounds[_arg1].getPositionPercent() >= 0.8)))){ sounds[_arg1].play(200); }; } else { if (_arg1 == globalVars.CRIPPLING_MIST){ sounds[_arg1].play(180); } else { sounds[_arg1].play(); }; }; }; }; }; if (((((!((player.playerAbilities[_arg1] == null))) && (!((_arg1 == globalVars.BRAIN_BOMB))))) && (!((_arg1 == globalVars.LANDMINE))))){ abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleY = player.getAbilityScale(_arg1)); }; if ((((_arg1 == globalVars.SECOND_SUN)) || ((_arg1 == globalVars.CLOUD_COVER)))){ abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleX * 0.8); abilities[abilitiesIndex].scaleY = (abilities[abilitiesIndex].scaleY * 0.8); } else { if (((((((((((((((((((!((_arg1 == globalVars.BOLT_GRAPHICS))) && (!((_arg1 == globalVars.EARTHQUAKE))))) && (!((_arg1 == globalVars.TIME_SHIFT))))) && (!((_arg1 == globalVars.TIME_FREEZE))))) && (!((_arg1 == globalVars.TSUNAMI))))) && (!((_arg1 == globalVars.TSUNAMI_GRAPHICS))))) && (!((_arg1 == globalVars.TSUNAMI_WATER))))) && (!((_arg1 == globalVars.METEOR_EARTHQUAKE))))) && (!((_arg1 == globalVars.METEOR))))) && (!((_arg1 == globalVars.METEOR_CRATER))))){ abilities[abilitiesIndex].scaleX = (abilities[abilitiesIndex].scaleX * globalBattleScale); abilities[abilitiesIndex].scaleY = (abilities[abilitiesIndex].scaleY * globalBattleScale); }; }; if (_local5 == "start"){ abilities[abilitiesIndex].x = _arg2; abilities[abilitiesIndex].y = _arg3; } else { if (_local5 == "target"){ abilities[abilitiesIndex].x = screen_mc.player_mc.x; abilities[abilitiesIndex].y = (screen_mc.player_mc.y + 20); _local11 = Math.atan(((abilities[abilitiesIndex].x - _arg2) / (abilities[abilitiesIndex].y - _arg3))); _local12 = Math.round(((-(_local11) / Math.PI) * 180)); if (_arg3 <= abilities[abilitiesIndex].y){ _local12 = (_local12 + 180); }; abilities[abilitiesIndex].rotation = _local12; }; }; abilitiesIndex++; if (((!((_arg1 == globalVars.SURVIVOR_SAVED))) && (!((_arg4 == 0))))){ if (_local6 != ""){ if (_local6.search("1") != -1){ currentActivePlayerShadow = globalVars.ONE_HAND_SHADOW; }; if (_local6.search("2") != -1){ currentActivePlayerShadow = globalVars.TWO_HAND_SHADOW; }; if (_local6 == "HandsFwd"){ currentActivePlayerShadow = globalVars.FWD_HAND_SHADOW; }; screen_mc.player_mc.gotoAndPlay(_local6); }; player.resetAbilityTimer(_arg1); }; if ((((tempAbilityReps > 0)) && ((_arg1 == globalVars.RAIN_STORM)))){ addAbilityAt(_arg1, _arg2, _arg3); }; } public function keyUp(_arg1:KeyboardEvent):void{ keyboardArray[_arg1.keyCode] = false; } public function upgradeAbility(_arg1:Event=null):void{ var _local2:String; var _local3:*; _local2 = _arg1.target.name.substring(0, _arg1.target.name.indexOf("_")); if (_local2 == ""){ return; }; if (player.upgrade(_local2)){ if (player.getAbilityLevel(_local2) == 1){ if (((!((sounds[globalVars.LEARN_ABILITY] == null))) && (globalVars.soundEnabled))){ sounds[globalVars.LEARN_ABILITY].play(); }; _local3 = 0; while (_local3 < player.abilityLoadout.length) { if (((!(globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT)) && ((currentCategory == "passive")))){ break; }; if (player.abilityLoadout[_local3] == ""){ player.abilityLoadout[_local3] = _local2; updateAbilityIcons(); break; }; _local3++; }; } else { if (((!((sounds[globalVars.UPGRADE_ABILITY] == null))) && (globalVars.soundEnabled))){ sounds[globalVars.UPGRADE_ABILITY].play(); }; }; screenSetUp("remove"); screenSetUp("add"); updateAbilityName(_local2); } else { if (((!((sounds[globalVars.CANT_UPGRADE] == null))) && (globalVars.soundEnabled))){ sounds[globalVars.CANT_UPGRADE].play(130); }; }; releaseAbility(); } public function updateAbilityIcons():void{ var _local1:*; var _local2:MovieClip; var _local3:Boolean; var _local4:Boolean; _local1 = 0; while (_local1 < player.abilityLoadout.length) { _local2 = MovieClip(screen_mc.getChildByName((("ability" + _local1) + "_btn"))); _local2.cooldown_mc.alpha = Math.max(Math.min(0.75, (player.getAbilityReloadTimer(player.abilityLoadout[_local1]) / 100)), 0); _local2.cooldown_mc.reload_txt.text = (Math.ceil(((player.getAbilityReloadTimer(player.abilityLoadout[_local1]) / 30) * 2)) / 2); _local2.cooldown_mc.reload_txt.alpha = 10; _local2.highlight_mc.alpha = 0; _local2.icon_mc.gotoAndStop(player.abilityLoadout[_local1]); _local2.number_txt.text = String((_local1 + 1)); _local3 = false; if ((((((player.abilityLoadout[_local1] == globalVars.LUNAR_POWER)) || ((player.abilityLoadout[_local1] == globalVars.LUNAR_ENERGY)))) || ((player.abilityLoadout[_local1] == globalVars.VAMPIRE_BITE)))){ _local3 = true; }; if (((((_local3) && ((globalVars.dayProgression >= 0)))) && (!(isDark())))){ _local2.cooldown_mc.alpha = 0.75; _local2.cooldown_mc.reload_txt.alpha = 0; }; _local4 = false; if ((((((player.abilityLoadout[_local1] == globalVars.SOLAR_POWER)) || ((player.abilityLoadout[_local1] == globalVars.SOLAR_ENERGY)))) || ((player.abilityLoadout[_local1] == globalVars.PHOTOSYNTHESIS)))){ _local4 = true; }; if (((((_local4) && ((globalVars.dayProgression >= 0)))) && (isDark()))){ _local2.cooldown_mc.alpha = 0.75; _local2.cooldown_mc.reload_txt.alpha = 0; }; _local1++; }; _local2 = MovieClip(screen_mc.getChildByName((("ability" + currentAbilityIndex) + "_btn"))); if (inBattle){ _local2.highlight_mc.alpha = 1; }; } public function removeEnemy(_arg1:enemy):void{ var _local2:*; if (!this.contains(_arg1)){ return; }; if (_arg1.isBoss){ bossOnScreen = false; }; _local2 = 0; while (_local2 < enemies.length) { if (enemies[_local2] == _arg1){ screen_mc.removeChild(_arg1); enemies[_local2] = null; }; _local2++; }; } public function endBattle():void{ var _local1:*; if (player.affinity >= -1){ player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 500))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (player.affinity / 80)); } else { if (player.affinity <= -2){ player.playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((player.affinity / 50))); player.playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; }; }; _local1 = 0; while (_local1 < enemies.length) { if (((!((enemies[_local1] == null))) && ((enemies[_local1] is enemy)))){ removeEnemy(enemies[_local1]); } else { if (((!((enemies[_local1] == null))) && ((enemies[_local1] is survivor)))){ player.areas[currentScreen].survivorsRemaining++; removeSurvivor(enemies[_local1]); }; }; _local1++; }; _local1 = 0; while (_local1 < abilities.length) { if (abilities[_local1] != null){ removeAbility(abilities[_local1]); }; _local1++; }; _local1 = 0; while (_local1 < delayedAbilities.length) { delayedAbilities[_local1] = null; _local1++; }; inBattle = false; globalVars.dayProgression = -1; player.resetReloadTimers(); x = 0; if (forKongregate){ kongregate.stats.submit("Awards", player.getNumberOfAwards()); }; } public function removeAreaName(_arg1:Event=null):void{ if (this.contains(destinationInfo_mc)){ this.removeChild(destinationInfo_mc); }; } public function screenSetUp(_arg1:String):void{ var _local2:Number; var _local3:MovieClip; var _local4:*; var _local5:MovieClip; var _local6:String; if (_arg1 == "add"){ switch (currentScreen){ case globalVars.MAIN_MENU: screen_mc.newGame_btn.label_txt.text = "NEW GAME"; screen_mc.loadGame_btn.label_txt.text = "CONTINUE"; screen_mc.options_btn.label_txt.text = "OPTIONS"; screen_mc.newGame_btn.addEventListener("onRelease", goToPregame); screen_mc.loadGame_btn.addEventListener("onRelease", loadGame); screen_mc.delete_btn.addEventListener("onRelease", popUpDeletePrompt); screen_mc.options_btn.addEventListener("onRelease", goToOptions); break; case globalVars.FILE_SCREEN_SAVE: screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.file1_btn.label_txt.text = "FILE 1"; screen_mc.file2_btn.label_txt.text = "FILE 2"; screen_mc.file3_btn.label_txt.text = "FILE 3"; screen_mc.back_btn.addEventListener("onRelease", goToWorldMap); screen_mc.file1_btn.addEventListener("onRelease", saveGame); screen_mc.file2_btn.addEventListener("onRelease", saveGame); screen_mc.file3_btn.addEventListener("onRelease", saveGame); break; case globalVars.FILE_SCREEN: screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.file1_btn.label_txt.text = "FILE 1"; screen_mc.file2_btn.label_txt.text = "FILE 2"; screen_mc.file3_btn.label_txt.text = "FILE 3"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); screen_mc.file1_btn.addEventListener("onRelease", loadGame); screen_mc.file2_btn.addEventListener("onRelease", loadGame); screen_mc.file3_btn.addEventListener("onRelease", loadGame); break; case globalVars.PREGAME: screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.start_btn.label_txt.text = "START GAME"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); screen_mc.start_btn.addEventListener("onRelease", goToWorldMap); break; case globalVars.OPTIONS: screen_mc.quality_btn.label_txt.text = stage.quality; if (globalVars.shadowsEnabled){ screen_mc.shadows_btn.label_txt.text = "ON"; } else { screen_mc.shadows_btn.label_txt.text = "OFF"; }; if (globalVars.musicEnabled){ screen_mc.music_btn.label_txt.text = "ON"; } else { screen_mc.music_btn.label_txt.text = "OFF"; }; if (globalVars.soundEnabled){ screen_mc.sound_btn.label_txt.text = "ON"; } else { screen_mc.sound_btn.label_txt.text = "OFF"; }; screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.quality_btn.addEventListener("onRelease", setQuality); screen_mc.shadows_btn.addEventListener("onRelease", setShadows); screen_mc.music_btn.addEventListener("onRelease", setMusic); screen_mc.sound_btn.addEventListener("onRelease", setSound); screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); break; case globalVars.WORLD_MAP: worldMapTipTimer = 0; screen_mc.tip_txt.text = globalVars.worldMapTips[currentTip]; if (daytime){ screen_mc.dayNight_mc.stop(); } else { screen_mc.dayNight_mc.gotoAndStop("night"); }; _local2 = 0; if (player.affinity > 0){ _local2 = Math.min(player.affinity, globalVars.MAX_AFFINITY); }; if (player.affinity < 0){ _local2 = Math.max(player.affinity, -(globalVars.MAX_AFFINITY)); }; screen_mc.affinityBar_mc.pointer_mc.x = ((screen_mc.affinityBar_mc.bar_mc.width / 2) + (((_local2 / globalVars.MAX_AFFINITY) * screen_mc.affinityBar_mc.bar_mc.width) / 2)); if ((player.affinity / globalVars.MAX_AFFINITY) <= -0.9){ screen_mc.affinityBar_mc.devil_mc.alpha = 0.5; }; if ((player.affinity / globalVars.MAX_AFFINITY) >= 0.9){ screen_mc.affinityBar_mc.angel_mc.alpha = 0.5; }; screen_mc.affinityBar_mc.title_txt.text = player.affinityTitle; screen_mc.hp_txt.text = ("HP: " + player.hp); screen_mc.ability_btn.label_txt.text = "ABILITIES"; screen_mc.save_btn.label_txt.text = "SAVE GAME"; screen_mc.back_btn.label_txt.text = "QUIT"; screen_mc.nextTip_btn.label_txt.text = "NEXT TIP"; screen_mc.ability_btn.addEventListener("onRelease", goToAbilityDevelopment); screen_mc.save_btn.addEventListener("onRelease", saveGame); screen_mc.back_btn.addEventListener("onRelease", popUpConfirmation); screen_mc.nextTip_btn.addEventListener("onRelease", nextTip); _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is destination_BTN)))){ screen_mc.getChildAt(_local4).addEventListener("onRelease", goToArea); screen_mc.getChildAt(_local4).addEventListener("onRollOver", displayAreaName); screen_mc.getChildAt(_local4).addEventListener("onRollOut", removeAreaName); }; _local4++; }; break; case globalVars.ABILITY_DEVELOPMENT: updateAbilityIcons(); screen_mc.ap_txt.text = ("AP: " + player.ap); screen_mc.offensive_btn.label_txt.text = "OFFENSIVE"; screen_mc.support_btn.label_txt.text = "SUPPORT"; screen_mc.passive_btn.label_txt.text = "PASSIVE"; screen_mc.back_btn.label_txt.text = "BACK"; screen_mc.offensive_btn.addEventListener("onRelease", changeAbilityCategory); screen_mc.support_btn.addEventListener("onRelease", changeAbilityCategory); screen_mc.passive_btn.addEventListener("onRelease", changeAbilityCategory); screen_mc.back_btn.addEventListener("onRelease", goToWorldMap); screen_mc.offensiveTree_mc.scaleX = (screen_mc.supportTree_mc.scaleX = (screen_mc.passiveTree_mc.scaleX = 0)); screen_mc.offensiveTree_mc.scaleY = (screen_mc.supportTree_mc.scaleY = (screen_mc.passiveTree_mc.scaleY = 0)); if ((((currentCategory == "")) || ((currentCategory == "offensive")))){ _local3 = screen_mc.offensiveTree_mc; }; if (currentCategory == "support"){ _local3 = screen_mc.supportTree_mc; }; if (currentCategory == "passive"){ _local3 = screen_mc.passiveTree_mc; }; _local3.scaleX = (_local3.scaleY = 1); _local4 = 0; while (_local4 < _local3.numChildren) { if (((!((_local3.getChildAt(_local4) == null))) && ((_local3.getChildAt(_local4) is abilityUpgrade_BTN)))){ _local5 = MovieClip(_local3.getChildAt(_local4)); _local6 = _local5.name.substring(0, _local5.name.indexOf("_")); if (player.getAbilityLevel(_local6) == 0){ _local6 = globalVars.UNKNOWN; }; _local5.icon_mc.gotoAndStop(_local6); if (((!((_local6 == ""))) && (!((_local6 == globalVars.UNKNOWN))))){ _local5.number_txt.text = player.getAbilityLevelString(_local6); }; _local5.addEventListener("onRelease", upgradeAbility); _local5.addEventListener("onRollOver", displayAbilityName); _local5.addEventListener("onRollOut", abilityRollOut); }; _local4++; }; _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).addEventListener("onRollOver", setAbility); screen_mc.getChildAt(_local4).addEventListener("onRelease", removeLoadoutAbility); }; _local4++; }; break; case globalVars.SCORE_SCREEN: savePercent = (kills = (damage = (deaths = (apEarned = (upgrades = (awards = (days = 0))))))); screen_mc.grade_mc.stop(); screen_mc.submit_btn.label_txt.text = "SUBMIT"; screen_mc.submit_btn.addEventListener("onRelease", goToHighScores); break; case globalVars.HIGH_SCORES_SCREEN: screen_mc.back_btn.label_txt.text = "QUIT"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); if (forKongregate){ kongregate.scores.requestList(showKongregateLeaderboard); }; break; case globalVars.ERROR_SCREEN: screen_mc.back_btn.label_txt.text = "OK"; screen_mc.back_btn.addEventListener("onRelease", goToMainMenu); break; default: if (inBattle){ _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).addEventListener("onPress", changeAbility); }; _local4++; }; }; break; }; } else { if (_arg1 == "remove"){ switch (currentScreen){ case globalVars.MAIN_MENU: screen_mc.newGame_btn.removeEventListener("onRelease", goToPregame); screen_mc.loadGame_btn.removeEventListener("onRelease", loadGame); screen_mc.delete_btn.removeEventListener("onRelease", popUpDeletePrompt); screen_mc.options_btn.removeEventListener("onRelease", goToOptions); break; case globalVars.FILE_SCREEN_SAVE: screen_mc.back_btn.removeEventListener("onRelease", goToWorldMap); screen_mc.file1_btn.removeEventListener("onRelease", saveGame); screen_mc.file2_btn.removeEventListener("onRelease", saveGame); screen_mc.file3_btn.removeEventListener("onRelease", saveGame); break; case globalVars.FILE_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); screen_mc.file1_btn.removeEventListener("onRelease", loadGame); screen_mc.file2_btn.removeEventListener("onRelease", loadGame); screen_mc.file3_btn.removeEventListener("onRelease", loadGame); break; case globalVars.PREGAME: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); screen_mc.start_btn.removeEventListener("onRelease", goToWorldMap); break; case globalVars.OPTIONS: screen_mc.quality_btn.removeEventListener("onRelease", setQuality); screen_mc.shadows_btn.removeEventListener("onRelease", setShadows); screen_mc.music_btn.removeEventListener("onRelease", setMusic); screen_mc.sound_btn.removeEventListener("onRelease", setSound); screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.WORLD_MAP: screen_mc.ability_btn.removeEventListener("onRelease", goToAbilityDevelopment); screen_mc.save_btn.removeEventListener("onRelease", saveGame); screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); screen_mc.nextTip_btn.removeEventListener("onRelease", nextTip); _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is destination_BTN)))){ screen_mc.getChildAt(_local4).removeEventListener("onRelease", goToArea); screen_mc.getChildAt(_local4).removeEventListener("onRollOver", displayAreaName); screen_mc.getChildAt(_local4).removeEventListener("onRollOut", removeAreaName); }; _local4++; }; break; case globalVars.ABILITY_DEVELOPMENT: screen_mc.offensive_btn.removeEventListener("onRelease", changeAbilityCategory); screen_mc.support_btn.removeEventListener("onRelease", changeAbilityCategory); screen_mc.passive_btn.removeEventListener("onRelease", changeAbilityCategory); screen_mc.back_btn.removeEventListener("onRelease", goToWorldMap); if (currentCategory == "offensive"){ _local3 = screen_mc.offensiveTree_mc; }; if (currentCategory == "support"){ _local3 = screen_mc.supportTree_mc; }; if (currentCategory == "passive"){ _local3 = screen_mc.passiveTree_mc; }; _local4 = 0; while (_local4 < _local3.numChildren) { if (((!((_local3.getChildAt(_local4) == null))) && ((_local3.getChildAt(_local4) is abilityUpgrade_BTN)))){ _local5 = MovieClip(_local3.getChildAt(_local4)); _local5.removeEventListener("onRelease", upgradeAbility); _local5.removeEventListener("onRollOver", displayAbilityName); _local5.removeEventListener("onRollOut", abilityRollOut); }; _local4++; }; _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).removeEventListener("onRollOver", setAbility); screen_mc.getChildAt(_local4).removeEventListener("onRelease", removeLoadoutAbility); }; _local4++; }; break; case globalVars.SCORE_SCREEN: screen_mc.submit_btn.removeEventListener("onRelease", goToHighScores); break; case globalVars.HIGH_SCORES_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; case globalVars.ERROR_SCREEN: screen_mc.back_btn.removeEventListener("onRelease", goToMainMenu); break; default: if (inBattle){ _local4 = 0; while (_local4 < screen_mc.numChildren) { if (((!((screen_mc.getChildAt(_local4) == null))) && ((screen_mc.getChildAt(_local4) is ability_BTN)))){ screen_mc.getChildAt(_local4).removeEventListener("onPress", changeAbility); }; _local4++; }; }; break; }; }; }; } public function removeSurvivor(_arg1:survivor):void{ var _local2:*; if (!this.contains(_arg1)){ return; }; _local2 = 0; while (_local2 < enemies.length) { if (enemies[_local2] == _arg1){ screen_mc.removeChild(_arg1); enemies[_local2] = null; }; _local2++; }; } public function popUpSurvivorsCleared(_arg1:Event=null):void{ changePopUp(globalVars.SURVIVORS_CLEAR_POPUP, new survivorsClearedPopup_MC()); } public function displayAreaName(_arg1:Event=null):void{ var _local2:String; var _local3:Number; var _local4:String; var _local5:String; if (_arg1 == null){ return; }; _local2 = _arg1.target.name; _local3 = _local2.indexOf("_"); _local4 = _local2.substring(0, _local3); _local5 = _local2.substring((_local3 + 1), _local2.indexOf("_", (_local3 + 1))); removeAreaName(); this.addChild((destinationInfo_mc = new destinationInfo_MC())); destinationInfo_mc.label_txt.text = _local4; if (_local4 == globalVars.GREAT_PLAINS){ destinationInfo_mc.label_txt.text = "The Great Plains"; }; if (_local4 == globalVars.SAHARA_DESERT){ destinationInfo_mc.label_txt.text = "The Sahara Desert"; }; if (_local4 == globalVars.FORT_BRAGG){ destinationInfo_mc.label_txt.text = "Fort Bragg"; }; if (_local4 == globalVars.GALAPAGOS_ISLANDS){ destinationInfo_mc.label_txt.text = "Galapagos Islands"; }; destinationInfo_mc.difficulty_txt.text = (_local5 + " / 100"); if (_local5 == "xxx"){ destinationInfo_mc.difficulty_txt.text = "???"; }; destinationInfo_mc.saved_txt.text = (player.areas[_local4].survivorsSaved + " Saved"); destinationInfo_mc.killed_txt.text = (player.areas[_local4].survivorsKilled + " Killed"); destinationInfo_mc.remaining_txt.text = (player.areas[_local4].survivorsRemaining + " Remaining"); destinationInfo_mc.neutral_mc.alpha = (destinationInfo_mc.angel_mc.alpha = 0); destinationInfo_mc.devil_mc.alpha = (destinationInfo_mc.warrior_mc.alpha = 0); destinationInfo_mc.noDamage1_mc.alpha = (destinationInfo_mc.noDamage2_mc.alpha = (destinationInfo_mc.noDamage3_mc.alpha = 0)); if (_local4 != globalVars.FINAL_BATTLE){ if (player.areas[_local4].enemiesKilled >= 100){ destinationInfo_mc.warrior_mc.alpha = 1; }; if (player.areas[_local4].survivorsRemaining == 0){ if (player.areas[_local4].survivorsKilled == 0){ destinationInfo_mc.angel_mc.alpha = 1; } else { if (player.areas[_local4].survivorsSaved == 0){ destinationInfo_mc.devil_mc.alpha = 1; } else { destinationInfo_mc.neutral_mc.alpha = 1; }; }; }; if (player.areas[_local4].noDamage1){ destinationInfo_mc.noDamage1_mc.alpha = 1; }; if (player.areas[_local4].noDamage2){ destinationInfo_mc.noDamage2_mc.alpha = 2; }; if (player.areas[_local4].noDamage3){ destinationInfo_mc.noDamage3_mc.alpha = 3; }; destinationInfo_mc.noAwards_mc.alpha = 1; if ((((((((((((((destinationInfo_mc.neutral_mc.alpha == 1)) || ((destinationInfo_mc.angel_mc.alpha == 1)))) || ((destinationInfo_mc.devil_mc.alpha == 1)))) || ((destinationInfo_mc.warrior_mc.alpha == 1)))) || ((destinationInfo_mc.noDamage1_mc.alpha == 1)))) || ((destinationInfo_mc.noDamage2_mc.alpha == 1)))) || ((destinationInfo_mc.noDamage3_mc.alpha == 1)))){ destinationInfo_mc.noAwards_mc.alpha = 0; }; } else { destinationInfo_mc.noAwards_mc.alpha = 0; }; destinationInfo_mc.x = _arg1.target.x; destinationInfo_mc.y = _arg1.target.y; } public function saveSurvivor(_arg1:survivor):void{ player.areas[currentScreen].survivorsSaved++; currentSurvivorAP = _arg1.ap; player.addAP(currentSurvivorAP); addAbilityAt(globalVars.SURVIVOR_SAVED, _arg1.x, _arg1.y); removeSurvivor(_arg1); player.addAffinity(1); if (forKongregate){ kongregate.stats.submit("SavePercent", player.getSavePercent()); }; if (player.areas[currentScreen].survivorsSaved == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVORS_SAVED_BONUS, 0, 0); } else { if ((player.areas[currentScreen].survivorsSaved + player.areas[currentScreen].survivorsKilled) == player.areas[currentScreen].survivorsTotal){ addAbilityAt(globalVars.SURVIVOR_BONUS, 0, 0); }; }; } public function keyDown(_arg1:KeyboardEvent):void{ keyboardArray[_arg1.keyCode] = true; } public function showKongregateLeaderboard(_arg1:Object):void{ var _local2:*; if (((((!(forKongregate)) || ((_arg1.list == null)))) || (!(_arg1.success)))){ goToErrorScreen(); return; }; screen_mc.scores_txt.text = ""; _local2 = 0; while (_local2 < _arg1.list.length) { if (_arg1.list[_local2] == null){ return; }; screen_mc.scores_txt.text = (screen_mc.scores_txt.text + (((_arg1.list[_local2].username + " - ") + _arg1.list[_local2].score) + "\n")); _local2++; }; } public function popUpOnDeathInfo(_arg1:Event=null):void{ changePopUp(globalVars.DEATH_INFO, new deathInfo_MC()); } public function popUpAwardPrompt(_arg1:Event=null):void{ changePopUp(globalVars.AWARD_PROMPT, new awardPrompt_MC()); } public function setSound(_arg1:Event=null):void{ globalVars.soundEnabled = !(globalVars.soundEnabled); if (globalVars.soundEnabled){ _arg1.target.label_txt.text = "ON"; } else { _arg1.target.label_txt.text = "OFF"; }; } public function mouseWheel(_arg1:MouseEvent=null):void{ var _local2:Boolean; var _local3:*; return; if (_local2){ return; }; if (_arg1.delta > 0){ currentAbilityIndex++; while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex++; }; }; if (_arg1.delta < 0){ currentAbilityIndex--; while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex--; }; }; if (currentAbilityIndex >= player.abilityLoadout.length){ currentAbilityIndex = 0; while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex++; }; }; if (currentAbilityIndex < 0){ currentAbilityIndex = (player.abilityLoadout.length - 1); while (player.abilityLoadout[currentAbilityIndex] == "") { currentAbilityIndex--; }; }; currentAbility = player.abilityLoadout[currentAbilityIndex]; } public function goToOptions(_arg1:Event=null):void{ changePopUp("", null); changeScreen(globalVars.OPTIONS, new options_MC()); } public function popUpAbilityPrompt(_arg1:Event=null):void{ changePopUp(globalVars.ABILITY_PROMPT, new abilityPrompt_MC()); } public function moveObjectTowardPoint(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:Number; var _local6:Number; var _local7:Number; if (Math.abs(Math.sqrt((Math.pow((_arg1.y - _arg3), 2) + Math.pow((_arg1.x - _arg2), 2)))) <= _arg4){ return; }; _local5 = Math.atan(((_arg1.x - _arg2) / (_arg1.y - _arg3))); _local6 = Math.abs((Math.sin(_local5) * _arg4)); _local7 = Math.abs((Math.cos(_local5) * _arg4)); if (_arg1.x < _arg2){ _arg1.x = (_arg1.x + _local6); } else { if (_arg1.x > _arg2){ _arg1.x = (_arg1.x - _local6); }; }; if (_arg1.y < _arg3){ _arg1.y = (_arg1.y + _local7); } else { if (_arg1.y > _arg3){ _arg1.y = (_arg1.y - _local7); }; }; } public function isDark():Boolean{ if (cloudCoverActive > 0){ return (true); }; if (secondSunActive > 0){ return (false); }; if ((((daylight < 10)) || ((daylight > 90)))){ return (true); }; return (false); } public function getFinalGrade():String{ if (getFinalScore() > 120000){ return ("A"); }; if (getFinalScore() > 90000){ return ("B"); }; if (getFinalScore() > 70000){ return ("C"); }; if (getFinalScore() > 50000){ return ("D"); }; return ("F"); } public function addEnemyAt(_arg1:MovieClip, _arg2:Number, _arg3:Number):MovieClip{ var _local4:*; if (_arg1.flying){ screen_mc.addChildAt((enemies[enemiesIndex] = _arg1), screen_mc.getChildIndex(screen_mc.flyingEnemyDepth_mc)); } else { screen_mc.addChildAt((enemies[enemiesIndex] = _arg1), screen_mc.getChildIndex(screen_mc.enemyDepth_mc)); }; enemies[enemiesIndex].x = _arg2; enemies[enemiesIndex].y = _arg3; if (enemies[enemiesIndex].isSurvivor){ if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local4 = 0; while (_local4 < player.abilityLoadout.length) { if (player.abilityLoadout[_local4] == globalVars.SURVIVOR_MAGNET){ enemies[enemiesIndex].speed = (enemies[enemiesIndex].speed + player.getAbilityPower(globalVars.SURVIVOR_MAGNET)); break; }; _local4++; }; _local4 = 0; while (_local4 < player.abilityLoadout.length) { if (player.abilityLoadout[_local4] == globalVars.SAVIOR){ enemies[enemiesIndex].hp = (enemies[enemiesIndex].hp + player.getAbilityPower(globalVars.SAVIOR)); break; }; _local4++; }; } else { if (player.getAbilityLevel(globalVars.SURVIVOR_MAGNET) > 0){ enemies[enemiesIndex].speed = (enemies[enemiesIndex].speed + player.getAbilityPower(globalVars.SURVIVOR_MAGNET)); }; if (player.getAbilityLevel(globalVars.SAVIOR) > 0){ enemies[enemiesIndex].hp = (enemies[enemiesIndex].hp + player.getAbilityPower(globalVars.SAVIOR)); }; }; }; enemiesIndex++; enemies[(enemiesIndex - 1)].scaleX = (enemies[(enemiesIndex - 1)].scaleX * globalBattleScale); enemies[(enemiesIndex - 1)].scaleY = (enemies[(enemiesIndex - 1)].scaleY * globalBattleScale); enemies[(enemiesIndex - 1)].range = (enemies[(enemiesIndex - 1)].range * globalBattleScale); enemies[(enemiesIndex - 1)].speed = (enemies[(enemiesIndex - 1)].speed * globalBattleScale); return (enemies[(enemiesIndex - 1)]); } public function popUpDeletePrompt(_arg1:Event=null):void{ var _local2:SharedObject; _local2 = SharedObject.getLocal("ApocalypseSave1"); if (_local2 == null){ return; }; if (!_local2.data.saved){ return; }; changePopUp(globalVars.DELETE_PROMPT, new deletePrompt_MC()); } public function loadGame(_arg1:Event=null):void{ var _local2:Number; var _local3:SharedObject; _local2 = 1; _local3 = SharedObject.getLocal(("ApocalypseSave" + _local2)); if (_local3 == null){ return; }; if (!_local3.data.saved){ return; }; player = new playerData(); if (_local3.data.daytime != null){ daytime = _local3.data.daytime; }; if (_local3.data.hp != null){ player.hp = _local3.data.hp; }; if (_local3.data.ap != null){ player.ap = _local3.data.ap; }; if (_local3.data.scoringArray != null){ player.scoringArray = _local3.data.scoringArray; }; if (_local3.data.affinity != null){ player.affinity = _local3.data.affinity; }; if (_local3.data.awardPopup != null){ player.awardPopup = _local3.data.awardPopup; }; if (_local3.data.loadout != null){ player.abilityLoadout = _local3.data.loadout; }; if (_local3.data.abilitiesArray != null){ player.loadAbilities(_local3.data.abilitiesArray); }; if (_local3.data.areasArray != null){ player.loadAreas(_local3.data.areasArray); }; player.addAffinity(0); currentCategory = "offensive"; survivorsClearedPopup = (finalBattleCompleted = false); goToWorldMap(); } } }//package apocalypseClasses
Section 11
//globalVars (apocalypseClasses.globalVars) package apocalypseClasses { import flash.display.*; public class globalVars { public static var AFFINITY_BLAST:String = "AffinityBlast"; public static var ERUPTION_HOLE:String = "eruptionHole"; public static var enemyStopY:Number; public static var SUICIDE_EXPLOSION:String = "suicideExplosion"; public static var SECOND_SUN:String = "SecondSun"; public static var AFFINITY_SHADOW:String = "Affinity"; public static var LUNAR_ENERGY:String = "LunarEnergy"; public static var FORT_BRAGG:String = "FortBragg"; public static var game:MovieClip; public static var BRAIN_BOMB_EXPLOSION:String = "brainBombExplosion"; public static var MAIN_MENU:String = "mainMenu"; public static var UNKNOWN:String = "unknown"; public static var MUMBAI:String = "Mumbai"; public static var MIN_ENEMY_Y:Number = 30; public static var ABILITY_PROMPT:String = "abilityPrompt"; public static var SURVIVOR_SAFETY:String = "SurvivorSafety"; public static var LUNAR_POWER:String = "LunarPower"; public static var SAHARA_DESERT:String = "SaharaDesert"; public static var YES_NO:String = "Yes/No"; public static var FWD_HAND_SHADOW:String = "Fwd"; public static var TSUNAMI_GRAPHICS:String = "tsunamiGraphics"; public static var TOKYO:String = "Tokyo"; public static var TIME_FREEZE:String = "TimeFreeze"; public static var APOCALYPSE:String = "Apocalypse"; public static var RAIN_STORM:String = "RainStorm"; public static var SNARE_TRIPPED:String = "SnareTripped"; public static var allAreas:Array = new Array(GREAT_PLAINS, SAHARA_DESERT, NYC, PARIS, CAIRO, FORT_BRAGG, MUMBAI, TOKYO, GALAPAGOS_ISLANDS, MOSCOW, FINAL_BATTLE); public static var BRAIN_BOMB:String = "BrainBomb"; public static var HIGH_SCORES_SCREEN:String = "highScoresScreen"; public static var shadowsEnabled:Boolean = true; public static var TIME_SHIFT:String = "TimeShift"; public static var ONE_HAND_SHADOW:String = "1hand"; public static var DELETE_PROMPT:String = "deletePrompt"; public static var OPTIONS:String = "options"; public static var BALL_LIGHTNING:String = "BallLightning"; public static var FIRE_MASTER:String = "FireMaster"; public static var GAME_CLEARED_POPUP:String = "gameCleared"; public static var FILE_SCREEN:String = "fileScreen"; public static var BATTLE_PAUSED:String = "battlePaused"; public static var BOLT:String = "Bolt"; public static var WARRIOR_BONUS:String = "warriorBonus"; public static var ERROR_SCREEN:String = "errorScreen"; public static var allAbilities:Array = new Array("", FLARE, BOLT, FLARE_STORM, STORM_BOLTS, RAIN_STORM, LANDMINE, FIREBALL, SOLAR_ENERGY, LUNAR_ENERGY, SOLAR_POWER, LUNAR_POWER, PHOTOSYNTHESIS, HEAL, FLAME_SNAKE, FIRE_MASTER, BOLT_MASTER, BALL_LIGHTNING, ANNIHILATOR, VAMPIRE_BITE, SECOND_SUN, CLOUD_COVER, ARMOR, TIME_SHIFT, TIME_FREEZE, LEVITATE, EARTHQUAKE, SNARE, TSUNAMI, SLUDGE, TOXIC_OOZE, SURVIVOR_MAGNET, SAVIOR, OOZINATE, CRIPPLING_MIST, PUSHBACK, VORTEX, BRAIN_BOMB, METEOR, ERUPTION, MINE_FIELD, AFFINITY_BLAST, APOCALYPSE, SURVIVOR_SAFETY); public static var VAMPIRE_BITE:String = "VampireBite"; public static var LANDMINE_EXPLOSION:String = "LandmineExplosion"; public static var VORTEX:String = "Vortex"; public static var ENEMY_DEATH:String = "enemyDeath"; public static var LANDMINE:String = "Landmine"; public static var SURVIVOR_KILL_BONUS:String = "survivorKillBonus"; public static var worldMapTips:Array = new Array("Pay attention to the difficulties of areas. Don't walk into a location that you're not prepared for!", "If you use a lightning ability on water, it will become electrified and damage survivors and enemies.", "Killing survivors will lower your affinity, saving them will raise it.", "If you are experiencing slow down while in battle, lowering the graphics quality in 'Options' will help.", "Revisit areas to gain AP and get stronger before going to the more difficult areas.", "Most support abilities are useful for saving survivors.", "Affinity is a rating of how good or evil you are. The way you look will reflect this.", "You can hold down the left mouse button instead of clicking over and over when using abilities.", "When an enemy is poisoned, a green skull and crossbones will appear over its head.", "Once a passive ability is learned, it is always in effect. It does not need to be added to your loadout.", "If you're low on health, invest in the Heal, Vampire Bite, and Photosynthesis abilities to regain some HP.", "If an enemy is carrying a bomb, walking through water will extinguish the fuse.", "The Affinity Blast ability will not hurt survivors if you are on the 'good' side of the affinity scale.", "Killing survivors will lower your affinity, making you evil. Saving them will raise it, making you good."); public static var EARTHQUAKE:String = "Earthquake"; public static var ENEMY_BURNT:String = "enemyBurnt"; public static var SURVIVOR_MAGNET:String = "SurvivorMagnet"; public static var SURVIVORS_CLEAR_POPUP:String = "survivorsClearedPopup"; public static var SCORE_SCREEN:String = "scoreScreen"; public static var SOLAR_POWER:String = "SolarPower"; public static var MOSCOW:String = "Moscow"; public static var NO_DAMAGE_BONUS1:String = "noDamageBonus1"; public static var NO_DAMAGE_BONUS2:String = "noDamageBonus2"; public static var NO_DAMAGE_BONUS3:String = "noDamageBonus3"; public static var CLOUD_COVER:String = "CloudCover"; public static var WORLD_MAP:String = "worldMap"; public static var OOZINATE:String = "Oozinate"; public static var FLAME_SNAKE:String = "FlameSnake"; public static var BOLT_GRAPHICS:String = "boltGraphics"; public static var FLARE_STORM:String = "FlareStorm"; public static var SOLAR_ENERGY:String = "SolarEnergy"; public static var METEOR_CRATER:String = "meteorCrater"; public static var PREGAME:String = "pregame"; public static var STAGE_WIDTH:Number = 800; public static var PUSHBACK:String = "Pushback"; public static var GALAPAGOS_ISLANDS:String = "GalapagosIslands"; public static var SURVIVORS_SAVED_BONUS:String = "survivorsSavedBonus"; public static var allPlayerShadows:Array = new Array("Idle", ONE_HAND_SHADOW, TWO_HAND_SHADOW, FWD_HAND_SHADOW, AFFINITY_SHADOW); public static var ERUPTION:String = "Eruption"; public static var ARMOR:String = "Armor"; public static var SAVIOR:String = "Savior"; public static var CAIRO:String = "Cairo"; public static var FILE_SCREEN_SAVE:String = "fileScreenSave"; public static var TOXIC_OOZE:String = "ToxicOoze"; public static var FIREBALL:String = "Fireball"; public static var PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT:Boolean = false; public static var METEOR_EARTHQUAKE:String = "meteorEarthquake"; public static var soundEnabled:Boolean = true; public static var TSUNAMI:String = "Tsunami"; public static var ELECTRIFY:String = "electrify"; public static var BOLT_MASTER:String = "BoltMaster"; public static var survivorStopY:Number; public static var TWO_HAND_SHADOW:String = "2hand"; public static var CANT_UPGRADE:String = "CantUpgrade"; public static var ABILITY_DEVELOPMENT:String = "abilityDevelopment"; public static var POP_UP:String = "PopUp"; public static var PARIS:String = "Paris"; public static var DAMAGE:String = "damage"; public static var musicEnabled:Boolean = true; public static var SURVIVOR_BONUS:String = "survivorBonus"; public static var STORM_BOLTS:String = "StormBolts"; public static var MIN_SURVIVOR_Y:Number = 0; public static var PUDDLE:String = "puddle"; public static var dayProgression:Number; public static var TSUNAMI_WATER:String = "tsunamiWater"; public static var LEVITATE:String = "Levitate"; public static var BG_MUSIC:String = "bg"; public static var SLUDGE:String = "Sludge"; public static var ANNIHILATOR:String = "Annihilator"; public static var VAMPIRE_HEAL:String = "VampireHeal"; public static var PHOTOSYNTHESIS:String = "Photosynthesis"; public static var AWARD_PROMPT:String = "awardPrompt"; public static var STAGE_HEIGHT:Number = 600; public static var METEOR:String = "Meteor"; public static var FLARE:String = "Flare"; public static var CRIPPLING_MIST:String = "CripplingMist"; public static var GRADE:String = "GradeGiven"; public static var DEATH_INFO:String = "deathInfo"; public static var FINAL_BATTLE:String = "FinalBattle"; public static var MAX_AFFINITY:Number = 500; public static var UPGRADE_ABILITY:String = "UpgradeAbility"; public static var BUTTON_HOVER:String = "ButtonHover"; public static var NYC:String = "NYC"; public static var BOLT_GRAPHICS2:String = "boltGraphics2"; public static var SURVIVOR_SAVED:String = "survivorSaved"; public static var GAME_SAVED:String = "gameSaved"; public static var MAX_HP:Number = 150; public static var LEVITATE_EFFECT:String = "levitateEffect"; public static var HEAL:String = "Heal"; public static var SURVIVOR_KILLED:String = "survivorKilled"; public static var MINE_FIELD:String = "MineField"; public static var SNARE:String = "Snare"; public static var GREAT_PLAINS:String = "GreatPlains"; public static var LEARN_ABILITY:String = "LearnAbility"; } }//package apocalypseClasses
Section 12
//playerData (apocalypseClasses.playerData) package apocalypseClasses { public class playerData { public var areas:Array; public var hp:Number;// = 0 public var scoringArray:Array; public var awardPopup:Boolean;// = false public var affinityTitle:String;// = "Neutral" public var abilityLoadout:Array; public var playerAbilities:Array; public var affinity:Number;// = 0 public var ap:Number;// = 0 public function playerData(){ var _local1:*; hp = 0; ap = 0; affinity = 0; affinityTitle = "Neutral"; awardPopup = false; scoringArray = new Array(0, 0, 0, 0, 0, 0); areas = new Array(); playerAbilities = new Array(); super(); hp = 20; ap = (scoringArray[0] = 50); scoringArray[1] = 1; affinity = 0; addAffinity(0); abilityLoadout = new Array(globalVars.FLARE, "", "", "", "", "", "", ""); areas[globalVars.GREAT_PLAINS] = new area(globalVars.GREAT_PLAINS, 20); areas[globalVars.SAHARA_DESERT] = new area(globalVars.SAHARA_DESERT, 10); areas[globalVars.NYC] = new area(globalVars.NYC, 125); areas[globalVars.PARIS] = new area(globalVars.PARIS, 100); areas[globalVars.CAIRO] = new area(globalVars.CAIRO, 35); areas[globalVars.FORT_BRAGG] = new area(globalVars.FORT_BRAGG, 15); areas[globalVars.MOSCOW] = new area(globalVars.MOSCOW, 65); areas[globalVars.MUMBAI] = new area(globalVars.MUMBAI, 150); areas[globalVars.TOKYO] = new area(globalVars.TOKYO, 200); areas[globalVars.GALAPAGOS_ISLANDS] = new area(globalVars.GALAPAGOS_ISLANDS, 5); areas[globalVars.FINAL_BATTLE] = new area(globalVars.FINAL_BATTLE, 0); _local1 = 0; while (_local1 < globalVars.allAbilities.length) { playerAbilities[globalVars.allAbilities[_local1]] = new ability(globalVars.allAbilities[_local1]); _local1++; }; } public function loadAreas(_arg1:Array):void{ var _local2:*; var _local3:Number; var _local4:Number; var _local5:String; var _local6:String; var _local7:String; var _local8:String; var _local9:String; var _local10:String; var _local11:String; var _local12:String; var _local13:String; var _local14:String; _local2 = 0; while (_local2 < _arg1.length) { _local3 = 0; _local4 = 0; var _temp1 = _local3; _local3 = _arg1[_local2].indexOf("~", _local3); _local5 = _arg1[_local2].substring(_temp1, _local3); var _temp2 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local6 = _arg1[_local2].substring(_temp2, _local3); var _temp3 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local7 = _arg1[_local2].substring(_temp3, _local3); var _temp4 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local8 = _arg1[_local2].substring(_temp4, _local3); var _temp5 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local9 = _arg1[_local2].substring(_temp5, _local3); var _temp6 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local10 = _arg1[_local2].substring(_temp6, _local3); var _temp7 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local11 = _arg1[_local2].substring(_temp7, _local3); var _temp8 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local12 = _arg1[_local2].substring(_temp8, _local3); var _temp9 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local13 = _arg1[_local2].substring(_temp9, _local3); var _temp10 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local14 = _arg1[_local2].substring(_temp10, _local3); areas[_local5] = new area("", 0); areas[_local5].setStats(_local5, _local6, _local7, _local8, _local9, _local10, _local11, _local12, _local13, _local14); _local2++; }; } public function loadAbilities(_arg1:Array):void{ var _local2:*; var _local3:Number; var _local4:Number; var _local5:String; var _local6:String; var _local7:String; var _local8:String; var _local9:String; var _local10:String; var _local11:String; var _local12:String; _local2 = 0; while (_local2 < _arg1.length) { _local3 = 0; _local4 = 0; var _temp1 = _local3; _local3 = _arg1[_local2].indexOf("~", _local3); _local5 = _arg1[_local2].substring(_temp1, _local3); var _temp2 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local6 = _arg1[_local2].substring(_temp2, _local3); var _temp3 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local7 = _arg1[_local2].substring(_temp3, _local3); var _temp4 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local8 = _arg1[_local2].substring(_temp4, _local3); var _temp5 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local9 = _arg1[_local2].substring(_temp5, _local3); var _temp6 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local10 = _arg1[_local2].substring(_temp6, _local3); var _temp7 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local11 = _arg1[_local2].substring(_temp7, _local3); var _temp8 = (_local3 + 1); _local3 = _arg1[_local2].indexOf("~", (_local3 + 1)); _local12 = _arg1[_local2].substring(_temp8, _local3); playerAbilities[_local5] = new ability(""); playerAbilities[_local5].setStats(_local5, _local6, _local7, _local8, _local9, _local10, _local11, _local12); _local2++; }; } public function getAbilityReload(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return ((playerAbilities[_arg1].reload * getModifier("reload", _arg1))); } public function update():void{ var _local1:*; _local1 = 0; while (_local1 < globalVars.allAbilities.length) { playerAbilities[globalVars.allAbilities[_local1]].reloadTimer--; _local1++; }; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local1 = 0; while (_local1 < abilityLoadout.length) { if ((((abilityLoadout[_local1] == globalVars.PHOTOSYNTHESIS)) && (!(globalVars.game.isDark())))){ if (playerAbilities[globalVars.PHOTOSYNTHESIS].reloadTimer <= 0){ globalVars.game.addAbilityAt(globalVars.PHOTOSYNTHESIS, 0, 0); }; return; }; _local1++; }; } else { if ((((((getAbilityLevel(globalVars.PHOTOSYNTHESIS) > 0)) && ((playerAbilities[globalVars.PHOTOSYNTHESIS].reloadTimer <= 0)))) && (!(globalVars.game.isDark())))){ globalVars.game.addAbilityAt(globalVars.PHOTOSYNTHESIS, 0, 0); }; }; } public function saveAbilities():Array{ var _local1:Array; var _local2:*; var _local3:ability; _local1 = new Array(); _local2 = 0; while (_local2 < globalVars.allAbilities.length) { _local3 = playerAbilities[globalVars.allAbilities[_local2]]; _local1[_local2] = (((((((((((((((_local3.abilityName + "~") + _local3.description) + "~") + _local3.lvl) + "~") + _local3.cost) + "~") + _local3.power) + "~") + _local3.scale) + "~") + _local3.reload) + "~") + _local3.powType) + "~"); _local2++; }; return (_local1); } public function getModifier(_arg1:String, _arg2:String):Number{ var _local3:String; var _local4:Number; var _local5:*; if (_arg2 == globalVars.ARMOR){ return (1); }; if (_arg2 == globalVars.FIRE_MASTER){ return (1); }; if (_arg2 == globalVars.BOLT_MASTER){ return (1); }; if (_arg2 == globalVars.SOLAR_ENERGY){ return (1); }; if (_arg2 == globalVars.LUNAR_ENERGY){ return (1); }; if (_arg2 == globalVars.SOLAR_POWER){ return (1); }; if (_arg2 == globalVars.LUNAR_POWER){ return (1); }; if (_arg2 == globalVars.SURVIVOR_MAGNET){ return (1); }; if (_arg2 == globalVars.SAVIOR){ return (1); }; if (_arg2 == globalVars.PHOTOSYNTHESIS){ return (1); }; if (_arg2 == globalVars.TIME_SHIFT){ return (1); }; if (_arg2 == globalVars.TIME_FREEZE){ return (1); }; if (_arg2 == globalVars.PUSHBACK){ return (1); }; _local3 = "none"; if (((((((!((_arg2.search("Fire") == -1))) || (!((_arg2.search("Flame") == -1))))) || (!((_arg2.search("Flare") == -1))))) || (!((_arg2.search("Erupt") == -1))))){ _local3 = "fire"; }; if (((!((_arg2.search("Bolt") == -1))) || (!((_arg2.search("Lightning") == -1))))){ _local3 = "bolt"; }; _local4 = 1; if (globalVars.PASSIVE_ABILITIES_REQUIRED_IN_LOADOUT){ _local5 = 0; while (_local5 < abilityLoadout.length) { if (globalVars.dayProgression >= 0){ if ((((((abilityLoadout[_local5] == globalVars.SOLAR_ENERGY)) && ((_arg1 == "reload")))) && (!(globalVars.game.isDark())))){ _local4 = (1 - playerAbilities[globalVars.SOLAR_ENERGY].power); }; if ((((((abilityLoadout[_local5] == globalVars.LUNAR_ENERGY)) && ((_arg1 == "reload")))) && (globalVars.game.isDark()))){ _local4 = (1 - playerAbilities[globalVars.LUNAR_ENERGY].power); }; if ((((((abilityLoadout[_local5] == globalVars.SOLAR_POWER)) && ((_arg1 == "power")))) && (!(globalVars.game.isDark())))){ _local4 = (1 + playerAbilities[globalVars.SOLAR_POWER].power); }; if ((((((abilityLoadout[_local5] == globalVars.LUNAR_POWER)) && ((_arg1 == "power")))) && (globalVars.game.isDark()))){ _local4 = (1 + playerAbilities[globalVars.LUNAR_POWER].power); }; }; if ((((((abilityLoadout[_local5] == globalVars.FIRE_MASTER)) && ((_arg1 == "power")))) && ((_local3 == "fire")))){ _local4 = (1 + playerAbilities[globalVars.FIRE_MASTER].power); }; if ((((((abilityLoadout[_local5] == globalVars.BOLT_MASTER)) && ((_arg1 == "power")))) && ((_local3 == "bolt")))){ _local4 = (1 + playerAbilities[globalVars.BOLT_MASTER].power); }; if (_local4 != 1){ return (_local4); }; _local5++; }; } else { if (globalVars.dayProgression >= 0){ if ((((((getAbilityLevel(globalVars.SOLAR_ENERGY) > 0)) && ((_arg1 == "reload")))) && (!(globalVars.game.isDark())))){ _local4 = (1 - playerAbilities[globalVars.SOLAR_ENERGY].power); }; if ((((((getAbilityLevel(globalVars.LUNAR_ENERGY) > 0)) && ((_arg1 == "reload")))) && (globalVars.game.isDark()))){ _local4 = (1 - playerAbilities[globalVars.LUNAR_ENERGY].power); }; if ((((((getAbilityLevel(globalVars.SOLAR_POWER) > 0)) && ((_arg1 == "power")))) && (!(globalVars.game.isDark())))){ _local4 = (1 + playerAbilities[globalVars.SOLAR_POWER].power); }; if ((((((getAbilityLevel(globalVars.LUNAR_POWER) > 0)) && ((_arg1 == "power")))) && (globalVars.game.isDark()))){ _local4 = (1 + playerAbilities[globalVars.LUNAR_POWER].power); }; }; if ((((((getAbilityLevel(globalVars.FIRE_MASTER) > 0)) && ((_arg1 == "power")))) && ((_local3 == "fire")))){ _local4 = (1 + playerAbilities[globalVars.FIRE_MASTER].power); }; if ((((((getAbilityLevel(globalVars.BOLT_MASTER) > 0)) && ((_arg1 == "power")))) && ((_local3 == "bolt")))){ _local4 = (1 + playerAbilities[globalVars.BOLT_MASTER].power); }; }; return (_local4); } public function getAbilityReloadTimer(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].reloadTimer); } public function getSavePercent():Number{ var _local1:Number; var _local2:Number; var _local3:*; var _local4:area; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < globalVars.allAreas.length) { _local4 = areas[globalVars.allAreas[_local3]]; _local1 = (_local1 + _local4.survivorsSaved); _local2 = (_local2 + _local4.survivorsTotal); _local3++; }; return (((_local1 / _local2) * 100)); } public function getNumberOfAwards():Number{ var _local1:Number; var _local2:*; var _local3:area; _local1 = 0; _local2 = 0; while (_local2 < globalVars.allAreas.length) { _local3 = areas[globalVars.allAreas[_local2]]; if (_local3.areaName == globalVars.FINAL_BATTLE){ } else { if (_local3.survivorsRemaining == 0){ _local1++; }; if (_local3.enemiesKilled >= 100){ _local1++; }; if (_local3.noDamage1){ _local1++; }; if (_local3.noDamage2){ _local1++; }; if (_local3.noDamage3){ _local1++; }; }; _local2++; }; return (_local1); } public function onDeath():void{ var _local1 = scoringArray; var _local2 = 4; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; hp = 5; ap = 0; } public function saveAreas():Array{ var _local1:Array; var _local2:*; var _local3:area; _local1 = new Array(); _local2 = 0; while (_local2 < globalVars.allAreas.length) { _local3 = areas[globalVars.allAreas[_local2]]; _local1[_local2] = (((((((((((((((((((_local3.areaName + "~") + _local3.enemiesKilled) + "~") + _local3.survivorsSaved) + "~") + _local3.survivorsKilled) + "~") + _local3.survivorsRemaining) + "~") + _local3.survivorsTotal) + "~") + _local3.noDamageCounter) + "~") + _local3.noDamage1) + "~") + _local3.noDamage2) + "~") + _local3.noDamage3) + "~"); _local2++; }; return (_local1); } public function noSurvivorsRemaining():Boolean{ var _local1:*; var _local2:area; _local1 = 0; while (_local1 < globalVars.allAreas.length) { _local2 = areas[globalVars.allAreas[_local1]]; if (_local2.survivorsRemaining > 0){ return (false); }; _local1++; }; return (true); } public function upgradeCheck(_arg1:String):Boolean{ if ((((ap < playerAbilities[_arg1].cost)) || (!(requirementsMet(_arg1))))){ return (false); }; return (true); } public function upgrade(_arg1:String):Boolean{ if (!upgradeCheck(_arg1)){ return (false); }; ap = (ap - playerAbilities[_arg1].cost); if (!playerAbilities[_arg1].upgrade()){ ap = (ap + playerAbilities[_arg1].cost); return (false); }; var _local2 = scoringArray; var _local3 = 1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; if (affinity >= -1){ playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((affinity / 250))); playerAbilities[globalVars.AFFINITY_BLAST].scale = (1 + (affinity / 80)); } else { if (affinity <= -2){ playerAbilities[globalVars.AFFINITY_BLAST].power = (1 + Math.abs((affinity / 50))); playerAbilities[globalVars.AFFINITY_BLAST].scale = 1; }; }; return (true); } public function getAbilityLevelString(_arg1:String):String{ if (playerAbilities[_arg1] == null){ return ("0"); }; if ((((_arg1 == globalVars.PUSHBACK)) && ((playerAbilities[_arg1].lvl >= 16)))){ return ("X"); }; if ((((_arg1 == globalVars.EARTHQUAKE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.PHOTOSYNTHESIS)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.LUNAR_ENERGY)) && ((playerAbilities[_arg1].lvl >= 6)))){ return ("X"); }; if ((((_arg1 == globalVars.SOLAR_ENERGY)) && ((playerAbilities[_arg1].lvl >= 6)))){ return ("X"); }; if ((((_arg1 == globalVars.ANNIHILATOR)) && ((playerAbilities[_arg1].lvl >= 20)))){ return ("X"); }; if ((((_arg1 == globalVars.HEAL)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.VAMPIRE_BITE)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.TSUNAMI)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.METEOR)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.FLAME_SNAKE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.ERUPTION)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.STORM_BOLTS)) && ((playerAbilities[_arg1].lvl >= 51)))){ return ("X"); }; if ((((_arg1 == globalVars.FLARE_STORM)) && ((playerAbilities[_arg1].lvl >= 46)))){ return ("X"); }; if ((((_arg1 == globalVars.MINE_FIELD)) && ((playerAbilities[_arg1].lvl >= 22)))){ return ("X"); }; if ((((_arg1 == globalVars.SNARE)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.SLUDGE)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.TOXIC_OOZE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.CRIPPLING_MIST)) && ((playerAbilities[_arg1].lvl >= 25)))){ return ("X"); }; if ((((_arg1 == globalVars.TIME_SHIFT)) && ((playerAbilities[_arg1].lvl >= 22)))){ return ("X"); }; if ((((_arg1 == globalVars.TIME_FREEZE)) && ((playerAbilities[_arg1].lvl >= 16)))){ return ("X"); }; if ((((_arg1 == globalVars.VORTEX)) && ((playerAbilities[_arg1].lvl >= 10)))){ return ("X"); }; if ((((_arg1 == globalVars.LEVITATE)) && ((playerAbilities[_arg1].lvl >= 9)))){ return ("X"); }; if ((((_arg1 == globalVars.SECOND_SUN)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.CLOUD_COVER)) && ((playerAbilities[_arg1].lvl >= 15)))){ return ("X"); }; if ((((_arg1 == globalVars.RAIN_STORM)) && ((playerAbilities[_arg1].lvl >= 41)))){ return ("X"); }; if ((((_arg1 == globalVars.OOZINATE)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.SURVIVOR_MAGNET)) && ((playerAbilities[_arg1].lvl >= 11)))){ return ("X"); }; if ((((_arg1 == globalVars.SAVIOR)) && ((playerAbilities[_arg1].lvl >= 20)))){ return ("X"); }; if ((((_arg1 == globalVars.FIRE_MASTER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.BOLT_MASTER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.LUNAR_POWER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.SOLAR_POWER)) && ((playerAbilities[_arg1].lvl >= 40)))){ return ("X"); }; if ((((_arg1 == globalVars.ARMOR)) && ((playerAbilities[_arg1].lvl >= 10)))){ return ("X"); }; if ((((_arg1 == globalVars.FLARE)) && ((playerAbilities[_arg1].lvl >= 81)))){ return ("X"); }; if ((((_arg1 == globalVars.BOLT)) && ((playerAbilities[_arg1].lvl >= 31)))){ return ("X"); }; if ((((_arg1 == globalVars.BALL_LIGHTNING)) && ((playerAbilities[_arg1].lvl >= 35)))){ return ("X"); }; if ((((_arg1 == globalVars.FIREBALL)) && ((playerAbilities[_arg1].lvl >= 30)))){ return ("X"); }; if ((((_arg1 == globalVars.LANDMINE)) && ((playerAbilities[_arg1].lvl >= 24)))){ return ("X"); }; if ((((_arg1 == globalVars.BRAIN_BOMB)) && ((playerAbilities[_arg1].lvl >= 21)))){ return ("X"); }; if ((((_arg1 == globalVars.AFFINITY_BLAST)) && ((playerAbilities[_arg1].lvl >= 16)))){ return ("X"); }; if ((((_arg1 == globalVars.APOCALYPSE)) && ((playerAbilities[_arg1].lvl >= 5)))){ return ("X"); }; if ((((_arg1 == globalVars.SURVIVOR_SAFETY)) && ((playerAbilities[_arg1].lvl >= 11)))){ return ("X"); }; return (playerAbilities[_arg1].lvl); } public function getAbilityPowerString(_arg1:String):String{ if (playerAbilities[_arg1] == null){ return (""); }; return (playerAbilities[_arg1].getModPowerString(getAbilityPower(_arg1))); } public function addHP(_arg1:Number):void{ hp = (hp + _arg1); if (hp > globalVars.MAX_HP){ hp = globalVars.MAX_HP; }; if (_arg1 < 0){ scoringArray[3] = (scoringArray[3] - _arg1); }; } public function resetAbilityTimer(_arg1:String):void{ if (playerAbilities[_arg1] == null){ return; }; playerAbilities[_arg1].reloadTimer = getAbilityReload(_arg1); } public function requirementsMet(_arg1:String):Boolean{ if (getAbilityLevelString(_arg1) == "X"){ return (false); }; switch (_arg1){ case globalVars.FLARE_STORM: if (getAbilityLevel(globalVars.FLARE) < 1){ return (false); }; break; case globalVars.FIREBALL: if (getAbilityLevel(globalVars.FLARE) < 1){ return (false); }; break; case globalVars.FLAME_SNAKE: if (getAbilityLevel(globalVars.FIREBALL) < 1){ return (false); }; break; case globalVars.STORM_BOLTS: if (getAbilityLevel(globalVars.BOLT) < 1){ return (false); }; break; case globalVars.BALL_LIGHTNING: if (getAbilityLevel(globalVars.BOLT) < 1){ return (false); }; break; case globalVars.ANNIHILATOR: if (getAbilityLevel(globalVars.BALL_LIGHTNING) < 1){ return (false); }; break; case globalVars.EARTHQUAKE: if ((((getAbilityLevel(globalVars.FLARE_STORM) < 1)) && ((getAbilityLevel(globalVars.STORM_BOLTS) < 1)))){ return (false); }; break; case globalVars.TSUNAMI: if (getAbilityLevel(globalVars.EARTHQUAKE) < 1){ return (false); }; break; case globalVars.SECOND_SUN: if (getAbilityLevel(globalVars.RAIN_STORM) < 1){ return (false); }; break; case globalVars.CLOUD_COVER: if (getAbilityLevel(globalVars.RAIN_STORM) < 1){ return (false); }; break; case globalVars.TIME_FREEZE: if (getAbilityLevel(globalVars.TIME_SHIFT) < 1){ return (false); }; break; case globalVars.SLUDGE: if (getAbilityLevel(globalVars.SNARE) < 1){ return (false); }; break; case globalVars.CRIPPLING_MIST: if ((((getAbilityLevel(globalVars.SLUDGE) < 1)) && ((getAbilityLevel(globalVars.TIME_FREEZE) < 1)))){ return (false); }; break; case globalVars.TOXIC_OOZE: if (getAbilityLevel(globalVars.SNARE) < 1){ return (false); }; break; case globalVars.SOLAR_ENERGY: if (getAbilityLevel(globalVars.SOLAR_POWER) < 1){ return (false); }; break; case globalVars.LUNAR_ENERGY: if (getAbilityLevel(globalVars.LUNAR_POWER) < 1){ return (false); }; break; case globalVars.PHOTOSYNTHESIS: if (getAbilityLevel(globalVars.SOLAR_ENERGY) < 1){ return (false); }; break; case globalVars.SAVIOR: if (getAbilityLevel(globalVars.SURVIVOR_MAGNET) < 1){ return (false); }; break; case globalVars.PUSHBACK: if (getAbilityLevel(globalVars.LEVITATE) < 1){ return (false); }; break; case globalVars.VORTEX: if ((((getAbilityLevel(globalVars.PUSHBACK) < 1)) && ((getAbilityLevel(globalVars.TIME_FREEZE) < 1)))){ return (false); }; break; case globalVars.METEOR: if (getAbilityLevel(globalVars.EARTHQUAKE) < 1){ return (false); }; break; case globalVars.ERUPTION: if (getAbilityLevel(globalVars.FIREBALL) < 1){ return (false); }; break; case globalVars.MINE_FIELD: if (getAbilityLevel(globalVars.LANDMINE) < 1){ return (false); }; break; case globalVars.BRAIN_BOMB: if (getAbilityLevel(globalVars.TOXIC_OOZE) < 1){ return (false); }; break; case globalVars.AFFINITY_BLAST: if (getAbilityLevel(globalVars.BALL_LIGHTNING) < 1){ return (false); }; break; case globalVars.APOCALYPSE: if (getAbilityLevel(globalVars.AFFINITY_BLAST) < 1){ return (false); }; break; default: break; }; return (true); } public function addAffinity(_arg1:Number):void{ affinity = (affinity + _arg1); if (affinity > 10){ if (affinity >= 500){ affinityTitle = "The Messiah"; } else { if (affinity >= 450){ affinityTitle = "Savior"; } else { if (affinity >= 400){ affinityTitle = "Champion"; } else { if (affinity >= 350){ affinityTitle = "Guardian"; } else { if (affinity >= 300){ affinityTitle = "Angel"; } else { if (affinity >= 250){ affinityTitle = "Sentinel"; } else { if (affinity >= 200){ affinityTitle = "Protector"; } else { if (affinity >= 150){ affinityTitle = "Defender"; } else { if (affinity >= 100){ affinityTitle = "Lifeguard"; } else { if (affinity >= 50){ affinityTitle = "Boyscout"; }; }; }; }; }; }; }; }; }; }; } else { if (affinity < -10){ if (affinity <= -500){ affinityTitle = "Grim Reaper"; } else { if (affinity <= -450){ affinityTitle = "The Beast"; } else { if (affinity <= -400){ affinityTitle = "Monster"; } else { if (affinity <= -350){ affinityTitle = "Devil"; } else { if (affinity <= -300){ affinityTitle = "Savage"; } else { if (affinity <= -250){ affinityTitle = "Brute"; } else { if (affinity <= -200){ affinityTitle = "Hellion"; } else { if (affinity <= -150){ affinityTitle = "Barbarian"; } else { if (affinity <= -100){ affinityTitle = "Fiend"; } else { if (affinity <= -50){ affinityTitle = "Rebel"; }; }; }; }; }; }; }; }; }; }; } else { affinityTitle = "Neutral"; }; }; if (affinity > globalVars.MAX_AFFINITY){ affinity = globalVars.MAX_AFFINITY; }; if (affinity < -(globalVars.MAX_AFFINITY)){ affinity = -(globalVars.MAX_AFFINITY); }; } public function getAbilityPower(_arg1:String):Number{ var _local2:Number; if (playerAbilities[_arg1] == null){ return (0); }; _local2 = (playerAbilities[_arg1].power * getModifier("power", _arg1)); if ((((((((((((((_arg1 == globalVars.FLARE_STORM)) || ((_arg1 == globalVars.STORM_BOLTS)))) || ((_arg1 == globalVars.SECOND_SUN)))) || ((_arg1 == globalVars.CLOUD_COVER)))) || ((_arg1 == globalVars.TIME_SHIFT)))) || ((_arg1 == globalVars.TIME_FREEZE)))) || ((_arg1 == globalVars.MINE_FIELD)))){ _local2 = Math.round(_local2); }; return (_local2); } public function addAP(_arg1:Number):void{ ap = (ap + _arg1); scoringArray[0] = (scoringArray[0] + _arg1); if (globalVars.game.forKongregate){ globalVars.game.kongregate.stats.submit("APEarned", scoringArray[0]); }; } public function getAbility(_arg1:String):ability{ return (playerAbilities[_arg1]); } public function resetReloadTimers():void{ var _local1:*; _local1 = 0; while (_local1 < globalVars.allAbilities.length) { playerAbilities[globalVars.allAbilities[_local1]].reloadTimer = 0; _local1++; }; } public function getAbilityDescription(_arg1:String):String{ if (playerAbilities[_arg1] == null){ return (""); }; return (playerAbilities[_arg1].description); } public function getAbilityCost(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].cost); } public function clearedEachArea():Boolean{ var _local1:*; var _local2:area; _local1 = 0; while (_local1 < globalVars.allAreas.length) { _local2 = areas[globalVars.allAreas[_local1]]; if (_local2.areaName == globalVars.FINAL_BATTLE){ } else { if (_local2.survivorsRemaining == _local2.survivorsTotal){ return (false); }; }; _local1++; }; return (true); } public function getAbilityScale(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].scale); } public function getAbilityLevel(_arg1:String):Number{ if (playerAbilities[_arg1] == null){ return (0); }; return (playerAbilities[_arg1].lvl); } } }//package apocalypseClasses
Section 13
//survivor (apocalypseClasses.survivor) package apocalypseClasses { import flash.display.*; public class survivor extends MovieClip { public var hp:Number; public var shadow_mc:MovieClip; public var invincible:Boolean;// = false public var ap:Number; public var speedMod:Number;// = 0 public var range:Number; public var brainBombed:Boolean;// = false public var help_mc:MovieClip; public var speed:Number; public var extraDamageTaken:Number;// = 0 public var model_mc:MovieClip; public var helpTimer:Number;// = 0 public var immobilized:Number;// = 0 public var isSurvivor:Boolean;// = true public var isBoss:Boolean; public var invincible_mc:MovieClip; public var deathType:String;// = "" public var bitten:Boolean;// = false public function survivor(){ deathType = ""; helpTimer = 0; isSurvivor = true; bitten = false; immobilized = 0; speedMod = 0; extraDamageTaken = 0; brainBombed = false; invincible = false; super(); isBoss = false; if ((this is survivor1_MC)){ hp = 10; ap = 5; speed = 5; range = 25; } else { if ((this is survivor2_MC)){ hp = 15; ap = 10; speed = 2; range = 25; } else { if ((this is survivor3_MC)){ hp = 20; ap = 200; speed = 1; range = 25; }; }; }; if (!globalVars.shadowsEnabled){ removeChild(shadow_mc); }; invincible_mc.alpha = 0; } public function survivalComplete():void{ globalVars.game.saveSurvivor(this); } public function updateShadowOnProgression(_arg1:Number):void{ var _local2:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local2 = 1; } else { _local2 = (shadow_mc.shadow.currentFrame + 1); }; shadow_mc.gotoAndStop((Math.round((_arg1 * 360)) + 1)); shadow_mc.shadow.gotoAndStop(_local2); } public function updateShadowOnAngle(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; if (!this.contains(shadow_mc)){ return; }; if (shadow_mc.shadow.currentLabel == "end"){ _local3 = 1; } else { _local3 = (shadow_mc.shadow.currentFrame + 1); }; _local4 = Math.atan(((x - _arg1) / (y - _arg2))); shadow_mc.gotoAndStop((Math.round((((_local4 / Math.PI) * 180) * 2)) + 180)); shadow_mc.shadow.gotoAndStop(_local3); } public function update(_arg1:Number, _arg2:Number, _arg3:Boolean=true):void{ var _local4:Array; var _local5:*; helpTimer--; if (helpTimer <= 0){ help_mc.scaleX = (help_mc.scaleY = 1); if (helpTimer <= -30){ helpTimer = 30; }; } else { help_mc.scaleX = (help_mc.scaleY = 0); }; if (invincible){ invincible_mc.alpha = 1; model_mc.alpha = 0; } else { invincible_mc.alpha = 0; model_mc.alpha = 1; }; _local4 = globalVars.game.getAffectingAbilities(this.model_mc); _local5 = 0; while (_local5 < _local4.length) { if ((_local4[_local5] is affinityBlastEvil_MC)){ globalVars.game.abilityEffects(this, globalVars.AFFINITY_BLAST); }; if ((_local4[_local5] is flare_MC)){ globalVars.game.abilityEffects(this, globalVars.FLARE); }; if ((_local4[_local5] is bolt_MC)){ globalVars.game.abilityEffects(this, globalVars.BOLT); }; if ((_local4[_local5] is flameSnake_MC)){ globalVars.game.abilityEffects(this, globalVars.FLAME_SNAKE); }; if ((_local4[_local5] is ballLightning_MC)){ globalVars.game.abilityEffects(this, globalVars.BALL_LIGHTNING); }; if ((_local4[_local5] is annihilator_MC)){ globalVars.game.abilityEffects(this, globalVars.ANNIHILATOR); }; if ((_local4[_local5] is vampireBite_MC)){ globalVars.game.abilityEffects(this, globalVars.VAMPIRE_BITE); }; if ((_local4[_local5] is cripplingMist_MC)){ globalVars.game.abilityEffects(this, globalVars.CRIPPLING_MIST); } else { extraDamageTaken = 0; }; if ((((_local4[_local5] is sludge_MC)) && (((y + 20) <= _local4[_local5].y)))){ speedMod = (speed / 2); }; if ((_local4[_local5] is brainBomb_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB); }; if ((_local4[_local5] is brainBombExplosion_MC)){ globalVars.game.abilityEffects(this, globalVars.BRAIN_BOMB_EXPLOSION); }; if ((_local4[_local5] is Explosion_MC)){ globalVars.game.abilityEffects(this, globalVars.SUICIDE_EXPLOSION); }; if ((_local4[_local5] is meteor_MC)){ globalVars.game.abilityEffects(this, globalVars.METEOR); }; if ((((_local4[_local5] is eruption_MC)) && (((y + 20) <= _local4[_local5].y)))){ globalVars.game.abilityEffects(this, globalVars.ERUPTION); }; if ((_local4[_local5] is earthquake_MC)){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.EARTHQUAKE); }; if ((_local4[_local5] is tsunami_MC)){ _arg3 = false; globalVars.game.abilityEffects(this, globalVars.TSUNAMI); }; if ((_local4[_local5] is fireball_MC)){ globalVars.game.abilityEffects(this, globalVars.FIREBALL); if (_local4[_local5].currentLabel != "explode"){ _local4[_local5].gotoAndPlay("explode"); }; }; if ((_local4[_local5] is landmine_MC)){ if (((((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "activated")))) || ((_local4[_local5].currentLabel == "explosion")))){ if (_local4[_local5].currentLabel == "explosion"){ globalVars.game.abilityEffects(this, globalVars.LANDMINE); }; _local4[_local5].play(); }; }; if ((_local4[_local5] is puddle_MC)){ if (((((y + 20) <= _local4[_local5].y)) && ((_local4[_local5].currentLabel == "electrified")))){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; if ((((_local4[_local5] is tsunamiWater_MC)) || ((_local4[_local5] is tsunamiWater2_MC)))){ if (_local4[_local5].currentLabel == "electrified"){ globalVars.game.abilityEffects(this, globalVars.PUDDLE, _local4[_local5].alpha); }; }; _local5++; }; if (hp <= 0){ globalVars.game.killSurvivor(this); return; }; if (speedMod > 0){ speedMod = (speedMod - 0.05); }; if (!_arg3){ return; }; immobilized--; if (immobilized > 0){ return; }; if (x < _arg1){ moveTowardPoint((_arg1 - 70), (globalVars.survivorStopY - 10)); } else { moveTowardPoint((_arg1 + 70), (globalVars.survivorStopY - 10)); }; if ((((scaleX <= 0)) || ((scaleY <= 0)))){ survivalComplete(); }; } public function moveTowardPoint(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; if (y < globalVars.survivorStopY){ scaleX = (scaleX - 0.01); scaleY = (scaleY - 0.01); return; }; _local3 = Math.max(0, (speed - speedMod)); _local4 = Math.atan(((x - _arg1) / (y - _arg2))); _local5 = Math.abs((Math.sin(_local4) * _local3)); _local6 = Math.abs((Math.cos(_local4) * _local3)); if (x < _arg1){ x = (x + _local5); } else { if (x > _arg1){ x = (x - _local5); }; }; if (y < _arg2){ y = (y + _local6); } else { if (y > _arg2){ y = (y - _local6); }; }; } public function takeDamage(_arg1:Number, _arg2:String=""):void{ if ((((scaleX <= 0.65)) || ((scaleY <= 0.65)))){ return; }; if (invincible){ return; }; if (_arg2 == ""){ _arg2 = globalVars.ENEMY_DEATH; }; hp = (hp - _arg1); hp = (hp - extraDamageTaken); deathType = _arg2; } } }//package apocalypseClasses
Section 14
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 15
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 16
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 17
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 18
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 19
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 20
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 21
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 22
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 23
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 24
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 25
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import flash.net.*; import com.kongregate.as3.client.services.*; import com.kongregate.as3.client.events.*; import flash.system.*; import flash.errors.*; import flash.utils.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 26
//AdvancedSound (soundClasses.AdvancedSound) package soundClasses { import flash.events.*; import flash.media.*; import flash.net.*; public class AdvancedSound { private var currentlyPlaying:Boolean;// = false private var soundVolume:Number;// = 0.65 private var soundTransformer:SoundTransform; private var soundChannel:SoundChannel; private var sound:Sound; public function AdvancedSound(_arg1:Sound=null, _arg2:Number=0.65){ sound = new Sound(); soundChannel = new SoundChannel(); soundTransformer = new SoundTransform(); soundVolume = 0.65; currentlyPlaying = false; super(); if (_arg1 != null){ sound = _arg1; }; setVolume(_arg2); } public function soundComplete(_arg1:Event):void{ soundChannel.stop(); currentlyPlaying = false; } public function stop():void{ soundChannel.stop(); currentlyPlaying = false; } public function play(_arg1:Number=80, _arg2:Number=1):void{ stop(); soundChannel = sound.play(_arg1, _arg2, soundTransformer); soundTransformer = soundChannel.soundTransform; soundTransformer.volume = soundVolume; soundChannel.addEventListener(Event.SOUND_COMPLETE, soundComplete); currentlyPlaying = true; } public function isPlaying():Boolean{ return (currentlyPlaying); } public function load(_arg1:URLRequest){ sound.load(_arg1); } public function setSound(_arg1:Sound){ sound = _arg1; } public function getPositionPercent():Number{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = soundChannel.position; _local2 = sound.length; _local3 = ((sound.bytesTotal * _local2) / sound.bytesLoaded); return ((_local1 / _local3)); } public function setVolume(_arg1:Number):void{ soundVolume = _arg1; soundTransformer.volume = soundVolume; soundChannel.soundTransform = soundTransformer; } public function getVolume():Number{ return (soundVolume); } } }//package soundClasses
Section 27
//MCButton (ui.MCButton) package ui { import flash.events.*; import flash.display.*; public class MCButton extends MovieClip { private var OVER_FRAME:Number; private var pressed:Boolean;// = false private var target:Number; private var DOWN:String;// = "down" private var UP_FRAME:Number; private var UP:String;// = "up" private var OVER:String;// = "over" public function MCButton(){ UP = "up"; OVER = "over"; DOWN = "down"; pressed = false; super(); gotoAndStop(OVER); OVER_FRAME = currentFrame; gotoAndStop(UP); UP_FRAME = currentFrame; this.addEventListener(Event.ENTER_FRAME, this.onEnterFrame); this.addEventListener(MouseEvent.MOUSE_DOWN, this.onPress); this.addEventListener(MouseEvent.MOUSE_UP, this.onRelease); this.addEventListener(MouseEvent.ROLL_OUT, this.onRollOut); this.addEventListener(MouseEvent.ROLL_OVER, this.onRollOver); } public function onRelease(_arg1:MouseEvent):void{ if (pressed){ pressed = false; gotoAndStop(OVER); target = -1; dispatchEvent(new Event("onRelease")); }; } public function onRollOut(_arg1:MouseEvent):void{ target = UP_FRAME; dispatchEvent(new Event("onRollOut")); } public function onEnterFrame(_arg1:Event):void{ if (target != -1){ if (target < currentFrame){ gotoAndStop((currentFrame - 1)); }; if (target > currentFrame){ gotoAndStop((currentFrame + 1)); }; }; } public function onPress(_arg1:MouseEvent):void{ pressed = true; gotoAndStop(DOWN); target = -1; dispatchEvent(new Event("onPress")); } public function onRollOver(_arg1:MouseEvent):void{ pressed = false; target = OVER_FRAME; dispatchEvent(new Event("onRollOver")); } } }//package ui
Section 28
//ability_BTN (ability_BTN) package { import ui.*; public dynamic class ability_BTN extends MCButton { } }//package
Section 29
//abilityCategory_BTN (abilityCategory_BTN) package { import ui.*; public dynamic class abilityCategory_BTN extends MCButton { } }//package
Section 30
//abilityHighlight_MC (abilityHighlight_MC) package { import flash.display.*; public dynamic class abilityHighlight_MC extends MovieClip { } }//package
Section 31
//abilityIcon_MC (abilityIcon_MC) package { import flash.display.*; public dynamic class abilityIcon_MC extends MovieClip { public function abilityIcon_MC(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 32
//abilityInfo_MC (abilityInfo_MC) package { import flash.display.*; import flash.text.*; public dynamic class abilityInfo_MC extends MovieClip { public var cost_txt:TextField; public var damage_txt:TextField; public var label_txt:TextField; public var description_txt:TextField; public var cooldown_txt:TextField; } }//package
Section 33
//abilityLearn_mp3 (abilityLearn_mp3) package { import flash.media.*; public dynamic class abilityLearn_mp3 extends Sound { } }//package
Section 34
//abilityPrompt_MC (abilityPrompt_MC) package { import flash.display.*; public dynamic class abilityPrompt_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 35
//abilityScreen_MC (abilityScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class abilityScreen_MC extends MovieClip { public var offensive_btn:abilityCategory_BTN; public var support_btn:abilityCategory_BTN; public var supportTree_mc:supportTree_MC; public var back_btn:mainMenu_BTN; public var ability0_btn:ability_BTN; public var passive_btn:abilityCategory_BTN; public var ability3_btn:ability_BTN; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var offensiveTree_mc:offensiveTree_MC; public var ap_txt:TextField; public var passiveTree_mc:passiveTree_MC; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var ability4_btn:ability_BTN; } }//package
Section 36
//abilityUpgrade_BTN (abilityUpgrade_BTN) package { import ui.*; public dynamic class abilityUpgrade_BTN extends MCButton { } }//package
Section 37
//abilityUpgrade_mp3 (abilityUpgrade_mp3) package { import flash.media.*; public dynamic class abilityUpgrade_mp3 extends Sound { } }//package
Section 38
//affinityBar_MC (affinityBar_MC) package { import flash.display.*; import flash.text.*; public dynamic class affinityBar_MC extends MovieClip { public var pointer_mc:MovieClip; public var title_txt:TextField; public var devil_mc:MovieClip; public var bar_mc:MovieClip; public var angel_mc:MovieClip; } }//package
Section 39
//affinityBlastEvil_MC (affinityBlastEvil_MC) package { import flash.display.*; public dynamic class affinityBlastEvil_MC extends MovieClip { } }//package
Section 40
//affinityBlastGood_MC (affinityBlastGood_MC) package { import flash.display.*; public dynamic class affinityBlastGood_MC extends MovieClip { } }//package
Section 41
//annihilator_MC (annihilator_MC) package { import flash.display.*; public dynamic class annihilator_MC extends MovieClip { } }//package
Section 42
//award_mp3 (award_mp3) package { import flash.media.*; public dynamic class award_mp3 extends Sound { } }//package
Section 43
//awardPrompt_MC (awardPrompt_MC) package { import flash.display.*; public dynamic class awardPrompt_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 44
//ballLightning_MC (ballLightning_MC) package { import flash.display.*; public dynamic class ballLightning_MC extends MovieClip { } }//package
Section 45
//beam_mp3 (beam_mp3) package { import flash.media.*; public dynamic class beam_mp3 extends Sound { } }//package
Section 46
//BGmusic_mp3 (BGmusic_mp3) package { import flash.media.*; public dynamic class BGmusic_mp3 extends Sound { } }//package
Section 47
//bird_MC (bird_MC) package { import apocalypseClasses.*; public dynamic class bird_MC extends enemy { public function bird_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 48
//birdShadow_MC (birdShadow_MC) package { import flash.display.*; public dynamic class birdShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 49
//bite_mp3 (bite_mp3) package { import flash.media.*; public dynamic class bite_mp3 extends Sound { } }//package
Section 50
//blackCrab_MC (blackCrab_MC) package { import apocalypseClasses.*; public dynamic class blackCrab_MC extends enemy { public function blackCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 51
//blackCrabShadow_MC (blackCrabShadow_MC) package { import flash.display.*; public dynamic class blackCrabShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 52
//bolt_MC (bolt_MC) package { import flash.display.*; public dynamic class bolt_MC extends MovieClip { } }//package
Section 53
//bolt_mp3 (bolt_mp3) package { import flash.media.*; public dynamic class bolt_mp3 extends Sound { } }//package
Section 54
//boltGraphics_MC (boltGraphics_MC) package { import flash.display.*; public dynamic class boltGraphics_MC extends MovieClip { } }//package
Section 55
//boltGraphics2_MC (boltGraphics2_MC) package { import flash.display.*; public dynamic class boltGraphics2_MC extends MovieClip { } }//package
Section 56
//bossCrab_MC (bossCrab_MC) package { import apocalypseClasses.*; public dynamic class bossCrab_MC extends enemy { public function bossCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 57
//brainBomb_MC (brainBomb_MC) package { import flash.display.*; public dynamic class brainBomb_MC extends MovieClip { } }//package
Section 58
//brainBomb_mp3 (brainBomb_mp3) package { import flash.media.*; public dynamic class brainBomb_mp3 extends Sound { } }//package
Section 59
//brainBombExplosion_MC (brainBombExplosion_MC) package { import flash.display.*; public dynamic class brainBombExplosion_MC extends MovieClip { } }//package
Section 60
//CairoArea_MC (CairoArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class CairoArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 61
//cantUpgrade_mp3 (cantUpgrade_mp3) package { import flash.media.*; public dynamic class cantUpgrade_mp3 extends Sound { } }//package
Section 62
//cloudCover_MC (cloudCover_MC) package { import flash.display.*; public dynamic class cloudCover_MC extends MovieClip { public function cloudCover_MC(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 63
//cooldown_MC (cooldown_MC) package { import flash.display.*; import flash.text.*; public dynamic class cooldown_MC extends MovieClip { public var reload_txt:TextField; } }//package
Section 64
//cripplingMist_MC (cripplingMist_MC) package { import flash.display.*; public dynamic class cripplingMist_MC extends MovieClip { public function cripplingMist_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 65
//damage_MC (damage_MC) package { import flash.display.*; import flash.text.*; public dynamic class damage_MC extends MovieClip { public var damageAmt_txt:TextField; public var healAmt_txt:TextField; } }//package
Section 66
//daylight_MC (daylight_MC) package { import flash.display.*; public dynamic class daylight_MC extends MovieClip { } }//package
Section 67
//deathInfo_MC (deathInfo_MC) package { import flash.display.*; public dynamic class deathInfo_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 68
//delete_BTN (delete_BTN) package { import ui.*; public dynamic class delete_BTN extends MCButton { } }//package
Section 69
//deletePrompt_MC (deletePrompt_MC) package { import flash.display.*; public dynamic class deletePrompt_MC extends MovieClip { public var yes_btn:mainMenu_BTN; public var no_btn:mainMenu_BTN; } }//package
Section 70
//demonCrab_MC (demonCrab_MC) package { import apocalypseClasses.*; public dynamic class demonCrab_MC extends enemy { public function demonCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 71
//destination_BTN (destination_BTN) package { import ui.*; public dynamic class destination_BTN extends MCButton { } }//package
Section 72
//destinationInfo_MC (destinationInfo_MC) package { import flash.display.*; import flash.text.*; public dynamic class destinationInfo_MC extends MovieClip { public var difficulty_txt:TextField; public var noAwards_mc:MovieClip; public var neutral_mc:MovieClip; public var noDamage1_mc:MovieClip; public var devil_mc:MovieClip; public var noDamage2_mc:MovieClip; public var label_txt:TextField; public var warrior_mc:MovieClip; public var killed_txt:TextField; public var noDamage3_mc:MovieClip; public var angel_mc:MovieClip; public var remaining_txt:TextField; public var saved_txt:TextField; } }//package
Section 73
//earthquake_MC (earthquake_MC) package { import flash.display.*; public dynamic class earthquake_MC extends MovieClip { } }//package
Section 74
//earthquake_mp3 (earthquake_mp3) package { import flash.media.*; public dynamic class earthquake_mp3 extends Sound { } }//package
Section 75
//electrify_mp3 (electrify_mp3) package { import flash.media.*; public dynamic class electrify_mp3 extends Sound { } }//package
Section 76
//enemy1_MC (enemy1_MC) package { import apocalypseClasses.*; public dynamic class enemy1_MC extends enemy { public function enemy1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("cells"); } } }//package
Section 77
//enemy1Shadow_MC (enemy1Shadow_MC) package { import flash.display.*; public dynamic class enemy1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 78
//enemy2_MC (enemy2_MC) package { import apocalypseClasses.*; public dynamic class enemy2_MC extends enemy { public function enemy2_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 79
//enemy2Shadow_MC (enemy2Shadow_MC) package { import flash.display.*; public dynamic class enemy2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 80
//enemy3_MC (enemy3_MC) package { import apocalypseClasses.*; public dynamic class enemy3_MC extends enemy { public function enemy3_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 81
//enemy3Shadow_MC (enemy3Shadow_MC) package { import flash.display.*; public dynamic class enemy3Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 82
//enemy4_MC (enemy4_MC) package { import apocalypseClasses.*; public dynamic class enemy4_MC extends enemy { public function enemy4_MC(){ addFrameScript(0, frame1, 69, frame70); } function frame70(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 83
//enemy4Shadow_MC (enemy4Shadow_MC) package { import flash.display.*; public dynamic class enemy4Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 84
//enemy5_MC (enemy5_MC) package { import apocalypseClasses.*; public dynamic class enemy5_MC extends enemy { public function enemy5_MC(){ addFrameScript(0, frame1, 69, frame70); } function frame70(){ model_mc.alpha = 1; gotoAndStop("idle"); } function frame1(){ stop(); } } }//package
Section 85
//enemy5Shadow_MC (enemy5Shadow_MC) package { import flash.display.*; public dynamic class enemy5Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 86
//enemy6_MC (enemy6_MC) package { import apocalypseClasses.*; public dynamic class enemy6_MC extends enemy { public function enemy6_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 87
//enemy7_MC (enemy7_MC) package { import apocalypseClasses.*; public dynamic class enemy7_MC extends enemy { public function enemy7_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 88
//enemy8_MC (enemy8_MC) package { import apocalypseClasses.*; public dynamic class enemy8_MC extends enemy { public function enemy8_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 89
//enemy8Shadow_MC (enemy8Shadow_MC) package { import flash.display.*; public dynamic class enemy8Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 90
//enemyBurnt_MC (enemyBurnt_MC) package { import flash.display.*; public dynamic class enemyBurnt_MC extends MovieClip { } }//package
Section 91
//enemyDeath_MC (enemyDeath_MC) package { import flash.display.*; public dynamic class enemyDeath_MC extends MovieClip { } }//package
Section 92
//enemyDeath_mp3 (enemyDeath_mp3) package { import flash.media.*; public dynamic class enemyDeath_mp3 extends Sound { } }//package
Section 93
//errorScreen_MC (errorScreen_MC) package { import flash.display.*; public dynamic class errorScreen_MC extends MovieClip { public var back_btn:mainMenu_BTN; } }//package
Section 94
//eruption_MC (eruption_MC) package { import flash.display.*; public dynamic class eruption_MC extends MovieClip { public function eruption_MC(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 95
//eruptionHole_MC (eruptionHole_MC) package { import flash.display.*; public dynamic class eruptionHole_MC extends MovieClip { public function eruptionHole_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 96
//Explosion_MC (Explosion_MC) package { import flash.display.*; public dynamic class Explosion_MC extends MovieClip { } }//package
Section 97
//explosion_mp3 (explosion_mp3) package { import flash.media.*; public dynamic class explosion_mp3 extends Sound { } }//package
Section 98
//fileScreen_MC (fileScreen_MC) package { import flash.display.*; public dynamic class fileScreen_MC extends MovieClip { public var back_btn:mainMenu_BTN; public var file3_btn:mainMenu_BTN; public var file1_btn:mainMenu_BTN; public var file2_btn:mainMenu_BTN; } }//package
Section 99
//FinalArea_MC (FinalArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class FinalArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:finalSun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 100
//finalSun_MC (finalSun_MC) package { import flash.display.*; public dynamic class finalSun_MC extends MovieClip { public var sun:MovieClip; } }//package
Section 101
//fire_mp3 (fire_mp3) package { import flash.media.*; public dynamic class fire_mp3 extends Sound { } }//package
Section 102
//fireball_MC (fireball_MC) package { import flash.display.*; public dynamic class fireball_MC extends MovieClip { } }//package
Section 103
//fireball_mp3 (fireball_mp3) package { import flash.media.*; public dynamic class fireball_mp3 extends Sound { } }//package
Section 104
//flameSnake_MC (flameSnake_MC) package { import flash.display.*; public dynamic class flameSnake_MC extends MovieClip { } }//package
Section 105
//flare_MC (flare_MC) package { import flash.display.*; public dynamic class flare_MC extends MovieClip { } }//package
Section 106
//flare_mp3 (flare_mp3) package { import flash.media.*; public dynamic class flare_mp3 extends Sound { } }//package
Section 107
//FortBraggArea_MC (FortBraggArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class FortBraggArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 108
//frenchie1_MC (frenchie1_MC) package { import apocalypseClasses.*; public dynamic class frenchie1_MC extends enemy { public function frenchie1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 109
//frenchie1Shadow_MC (frenchie1Shadow_MC) package { import flash.display.*; public dynamic class frenchie1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 110
//frenchie2_MC (frenchie2_MC) package { import apocalypseClasses.*; public dynamic class frenchie2_MC extends enemy { public function frenchie2_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 111
//GalapagosIslandsArea_MC (GalapagosIslandsArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class GalapagosIslandsArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 112
//game_MC (game_MC) package { import apocalypseClasses.*; public dynamic class game_MC extends game { } }//package
Section 113
//gameClearedPopup_MC (gameClearedPopup_MC) package { import flash.display.*; public dynamic class gameClearedPopup_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 114
//gamePausedPopUp_MC (gamePausedPopUp_MC) package { import flash.display.*; public dynamic class gamePausedPopUp_MC extends MovieClip { } }//package
Section 115
//gameSavedPopUp_MC (gameSavedPopUp_MC) package { import flash.display.*; public dynamic class gameSavedPopUp_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 116
//grabbedAbility_MC (grabbedAbility_MC) package { import flash.display.*; import flash.text.*; public dynamic class grabbedAbility_MC extends MovieClip { public var icon_mc:abilityIcon_MC; public var number_txt:TextField; } }//package
Section 117
//grade_MC (grade_MC) package { import flash.display.*; public dynamic class grade_MC extends MovieClip { public function grade_MC(){ addFrameScript(0, frame1, 9, frame10, 18, frame19, 27, frame28, 36, frame37, 45, frame46); } function frame10(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame37(){ stop(); } function frame28(){ stop(); } function frame46(){ stop(); } } }//package
Section 118
//gradeGiven_mp3 (gradeGiven_mp3) package { import flash.media.*; public dynamic class gradeGiven_mp3 extends Sound { } }//package
Section 119
//greatPlainsArea_MC (greatPlainsArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class greatPlainsArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 120
//greenBeret_MC (greenBeret_MC) package { import apocalypseClasses.*; public dynamic class greenBeret_MC extends enemy { public function greenBeret_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 121
//greenBeretMelee_MC (greenBeretMelee_MC) package { import apocalypseClasses.*; public dynamic class greenBeretMelee_MC extends enemy { public function greenBeretMelee_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 122
//greenBeretMeleeShadow_MC (greenBeretMeleeShadow_MC) package { import flash.display.*; public dynamic class greenBeretMeleeShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 123
//greenBeretPistol_MC (greenBeretPistol_MC) package { import apocalypseClasses.*; public dynamic class greenBeretPistol_MC extends enemy { public function greenBeretPistol_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 124
//greenBeretShadow_MC (greenBeretShadow_MC) package { import flash.display.*; public dynamic class greenBeretShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 125
//heal_MC (heal_MC) package { import flash.display.*; import flash.text.*; public dynamic class heal_MC extends MovieClip { public var healAmt_txt:TextField; } }//package
Section 126
//heal_mp3 (heal_mp3) package { import flash.media.*; public dynamic class heal_mp3 extends Sound { } }//package
Section 127
//highScoresScreen_MC (highScoresScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class highScoresScreen_MC extends MovieClip { public var back_btn:mainMenu_BTN; public var scores_txt:TextField; } }//package
Section 128
//imposter1_MC (imposter1_MC) package { import apocalypseClasses.*; public dynamic class imposter1_MC extends enemy { public function imposter1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 129
//imposter2_MC (imposter2_MC) package { import apocalypseClasses.*; public dynamic class imposter2_MC extends enemy { public function imposter2_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 130
//jamieOgre_MC (jamieOgre_MC) package { import apocalypseClasses.*; public dynamic class jamieOgre_MC extends enemy { public function jamieOgre_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 131
//jamieOgreShadow_MC (jamieOgreShadow_MC) package { import flash.display.*; public dynamic class jamieOgreShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 132
//jetpackGuy1_MC (jetpackGuy1_MC) package { import apocalypseClasses.*; public dynamic class jetpackGuy1_MC extends enemy { public function jetpackGuy1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 133
//jetpackGuy1Shadow_MC (jetpackGuy1Shadow_MC) package { import flash.display.*; public dynamic class jetpackGuy1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 134
//jetpackGuy2_MC (jetpackGuy2_MC) package { import apocalypseClasses.*; public dynamic class jetpackGuy2_MC extends enemy { public function jetpackGuy2_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 135
//jetpackGuy2Shadow_MC (jetpackGuy2Shadow_MC) package { import flash.display.*; public dynamic class jetpackGuy2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 136
//knifer_MC (knifer_MC) package { import apocalypseClasses.*; public dynamic class knifer_MC extends enemy { public function knifer_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 137
//landmine_MC (landmine_MC) package { import flash.display.*; public dynamic class landmine_MC extends MovieClip { public function landmine_MC(){ addFrameScript(149, frame150); } function frame150(){ stop(); } } }//package
Section 138
//levitate_mp3 (levitate_mp3) package { import flash.media.*; public dynamic class levitate_mp3 extends Sound { } }//package
Section 139
//levitateEffect_MC (levitateEffect_MC) package { import flash.display.*; public dynamic class levitateEffect_MC extends MovieClip { } }//package
Section 140
//machineGunner_MC (machineGunner_MC) package { import apocalypseClasses.*; public dynamic class machineGunner_MC extends enemy { public function machineGunner_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 141
//mainMenu_BTN (mainMenu_BTN) package { import ui.*; public dynamic class mainMenu_BTN extends MCButton { } }//package
Section 142
//mainMenu_MC (mainMenu_MC) package { import flash.display.*; public dynamic class mainMenu_MC extends MovieClip { public var options_btn:mainMenu_BTN; public var newGame_btn:mainMenu_BTN; public var loadGame_btn:mainMenu_BTN; public var delete_btn:delete_BTN; } }//package
Section 143
//meteor_MC (meteor_MC) package { import flash.display.*; public dynamic class meteor_MC extends MovieClip { } }//package
Section 144
//meteor_mp3 (meteor_mp3) package { import flash.media.*; public dynamic class meteor_mp3 extends Sound { } }//package
Section 145
//meteorCrater_MC (meteorCrater_MC) package { import flash.display.*; public dynamic class meteorCrater_MC extends MovieClip { public function meteorCrater_MC(){ addFrameScript(54, frame55); } function frame55(){ stop(); } } }//package
Section 146
//mist_mp3 (mist_mp3) package { import flash.media.*; public dynamic class mist_mp3 extends Sound { } }//package
Section 147
//MoscowArea_MC (MoscowArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class MoscowArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 148
//MumbaiArea_MC (MumbaiArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class MumbaiArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 149
//noDamageBonus1_MC (noDamageBonus1_MC) package { import flash.display.*; import flash.text.*; public dynamic class noDamageBonus1_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 150
//noDamageBonus2_MC (noDamageBonus2_MC) package { import flash.display.*; import flash.text.*; public dynamic class noDamageBonus2_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 151
//noDamageBonus3_MC (noDamageBonus3_MC) package { import flash.display.*; import flash.text.*; public dynamic class noDamageBonus3_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 152
//NYCArea_MC (NYCArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class NYCArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 153
//offensiveTree_MC (offensiveTree_MC) package { import flash.display.*; public dynamic class offensiveTree_MC extends MovieClip { public var FlameSnake_btn:abilityUpgrade_BTN; public var Earthquake_btn:abilityUpgrade_BTN; public var AffinityBlast_btn:abilityUpgrade_BTN; public var Flare_btn:abilityUpgrade_BTN; public var StormBolts_btn:abilityUpgrade_BTN; public var MineField_btn:abilityUpgrade_BTN; public var Meteor_btn:abilityUpgrade_BTN; public var Tsunami_btn:abilityUpgrade_BTN; public var Fireball_btn:abilityUpgrade_BTN; public var BallLightning_btn:abilityUpgrade_BTN; public var Landmine_btn:abilityUpgrade_BTN; public var Apocalypse_btn:abilityUpgrade_BTN; public var VampireBite_btn:abilityUpgrade_BTN; public var Annihilator_btn:abilityUpgrade_BTN; public var Eruption_btn:abilityUpgrade_BTN; public var Bolt_btn:abilityUpgrade_BTN; public var FlareStorm_btn:abilityUpgrade_BTN; } }//package
Section 154
//ooze_mp3 (ooze_mp3) package { import flash.media.*; public dynamic class ooze_mp3 extends Sound { } }//package
Section 155
//oozinate_MC (oozinate_MC) package { import flash.display.*; public dynamic class oozinate_MC extends MovieClip { public function oozinate_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 156
//option_BTN (option_BTN) package { import ui.*; public dynamic class option_BTN extends MCButton { } }//package
Section 157
//options_MC (options_MC) package { import flash.display.*; public dynamic class options_MC extends MovieClip { public var back_btn:mainMenu_BTN; public var quality_btn:mainMenu_BTN; public var sound_btn:mainMenu_BTN; public var shadows_btn:mainMenu_BTN; public var music_btn:mainMenu_BTN; } }//package
Section 158
//ParisArea_MC (ParisArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class ParisArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 159
//passiveTree_MC (passiveTree_MC) package { import flash.display.*; public dynamic class passiveTree_MC extends MovieClip { public var LunarPower_btn:abilityUpgrade_BTN; public var FireMaster_btn:abilityUpgrade_BTN; public var Oozinate_btn:abilityUpgrade_BTN; public var Armor_btn:abilityUpgrade_BTN; public var Photosynthesis_btn:abilityUpgrade_BTN; public var SolarPower_btn:abilityUpgrade_BTN; public var SolarEnergy_btn:abilityUpgrade_BTN; public var BoltMaster_btn:abilityUpgrade_BTN; public var LunarEnergy_btn:abilityUpgrade_BTN; public var SurvivorMagnet_btn:abilityUpgrade_BTN; public var Savior_btn:abilityUpgrade_BTN; } }//package
Section 160
//player_MC (player_MC) package { import flash.display.*; public dynamic class player_MC extends MovieClip { public var shadow2hand_mc:player2HandShadow_MC; public var affinityOverlay_mc:MovieClip; public var shadow1hand_mc:player1HandShadow_MC; public var shadowIdle_mc:playerIdleShadow_MC; public var shadowAffinity_mc:playerAffinityShadow_MC; public var shadowFwd_mc:playerFwdShadow_MC; public function player_MC(){ addFrameScript(9, frame10, 19, frame20, 29, frame30, 38, frame39, 48, frame49, 58, frame59, 68, frame69, 78, frame79, 88, frame89, 98, frame99, 108, frame109, 118, frame119); } function frame79(){ gotoAndStop("Idle"); } function frame89(){ gotoAndStop("Idle"); } function frame10(){ stop(); } function frame20(){ gotoAndStop("Idle"); } function frame109(){ gotoAndStop("Idle"); } function frame30(){ gotoAndStop("Idle"); } function frame99(){ gotoAndStop("Idle"); } function frame39(){ gotoAndStop("Idle"); } function frame49(){ gotoAndStop("Idle"); } function frame119(){ gotoAndStop("Idle"); } function frame59(){ gotoAndStop("Idle"); } function frame69(){ gotoAndStop("Idle"); } } }//package
Section 161
//player1HandShadow_MC (player1HandShadow_MC) package { import flash.display.*; public dynamic class player1HandShadow_MC extends MovieClip { public var shadow_mc:MovieClip; public var shadow:MovieClip; } }//package
Section 162
//player2HandShadow_MC (player2HandShadow_MC) package { import flash.display.*; public dynamic class player2HandShadow_MC extends MovieClip { public var shadow_mc:MovieClip; public var shadow:MovieClip; } }//package
Section 163
//playerAffinityShadow_MC (playerAffinityShadow_MC) package { import flash.display.*; public dynamic class playerAffinityShadow_MC extends MovieClip { public var shadow_mc:MovieClip; } }//package
Section 164
//playerDamage_mp3 (playerDamage_mp3) package { import flash.media.*; public dynamic class playerDamage_mp3 extends Sound { } }//package
Section 165
//playerFwdShadow_MC (playerFwdShadow_MC) package { import flash.display.*; public dynamic class playerFwdShadow_MC extends MovieClip { public var shadow_mc:MovieClip; public var shadow:MovieClip; } }//package
Section 166
//playerIdleShadow_MC (playerIdleShadow_MC) package { import flash.display.*; public dynamic class playerIdleShadow_MC extends MovieClip { public var shadow_mc:MovieClip; public var shadow:MovieClip; } }//package
Section 167
//popup_mp3 (popup_mp3) package { import flash.media.*; public dynamic class popup_mp3 extends Sound { } }//package
Section 168
//pregame_MC (pregame_MC) package { import flash.display.*; public dynamic class pregame_MC extends MovieClip { public var back_btn:mainMenu_BTN; public var start_btn:mainMenu_BTN; } }//package
Section 169
//puddle_MC (puddle_MC) package { import flash.display.*; public dynamic class puddle_MC extends MovieClip { public function puddle_MC(){ addFrameScript(88, frame89); } function frame89(){ gotoAndStop("start"); } } }//package
Section 170
//pushback_MC (pushback_MC) package { import flash.display.*; public dynamic class pushback_MC extends MovieClip { } }//package
Section 171
//pushback_mp3 (pushback_mp3) package { import flash.media.*; public dynamic class pushback_mp3 extends Sound { } }//package
Section 172
//rain_mp3 (rain_mp3) package { import flash.media.*; public dynamic class rain_mp3 extends Sound { } }//package
Section 173
//rainDrop_MC (rainDrop_MC) package { import flash.display.*; public dynamic class rainDrop_MC extends MovieClip { } }//package
Section 174
//rainStorm_MC (rainStorm_MC) package { import flash.display.*; public dynamic class rainStorm_MC extends MovieClip { } }//package
Section 175
//redCrab_MC (redCrab_MC) package { import apocalypseClasses.*; public dynamic class redCrab_MC extends enemy { public function redCrab_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 176
//rocketeer1_MC (rocketeer1_MC) package { import apocalypseClasses.*; public dynamic class rocketeer1_MC extends enemy { public function rocketeer1_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 177
//rocketeer2_MC (rocketeer2_MC) package { import apocalypseClasses.*; public dynamic class rocketeer2_MC extends enemy { public function rocketeer2_MC(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ stop(); } function frame30(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 178
//sarahaDesertArea_MC (sarahaDesertArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class sarahaDesertArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 179
//saved_mp3 (saved_mp3) package { import flash.media.*; public dynamic class saved_mp3 extends Sound { } }//package
Section 180
//scoreScreen_MC (scoreScreen_MC) package { import flash.display.*; import flash.text.*; public dynamic class scoreScreen_MC extends MovieClip { public var grade_mc:grade_MC; public var scores_txt:TextField; public var finalScore_txt:TextField; public var submit_btn:mainMenu_BTN; } }//package
Section 181
//secondSun_MC (secondSun_MC) package { import flash.display.*; public dynamic class secondSun_MC extends MovieClip { public function secondSun_MC(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package
Section 182
//setTrap_mp3 (setTrap_mp3) package { import flash.media.*; public dynamic class setTrap_mp3 extends Sound { } }//package
Section 183
//sludge_MC (sludge_MC) package { import flash.display.*; public dynamic class sludge_MC extends MovieClip { public function sludge_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 184
//snare_MC (snare_MC) package { import flash.display.*; public dynamic class snare_MC extends MovieClip { public function snare_MC(){ addFrameScript(90, frame91); } function frame91(){ stop(); } } }//package
Section 185
//snare_mp3 (snare_mp3) package { import flash.media.*; public dynamic class snare_mp3 extends Sound { } }//package
Section 186
//sun_MC (sun_MC) package { import flash.display.*; public dynamic class sun_MC extends MovieClip { public var sun:MovieClip; } }//package
Section 187
//supportTree_MC (supportTree_MC) package { import flash.display.*; public dynamic class supportTree_MC extends MovieClip { public var SurvivorSafety_btn:abilityUpgrade_BTN; public var Snare_btn:abilityUpgrade_BTN; public var BrainBomb_btn:abilityUpgrade_BTN; public var Pushback_btn:abilityUpgrade_BTN; public var CloudCover_btn:abilityUpgrade_BTN; public var Sludge_btn:abilityUpgrade_BTN; public var Levitate_btn:abilityUpgrade_BTN; public var ToxicOoze_btn:abilityUpgrade_BTN; public var CripplingMist_btn:abilityUpgrade_BTN; public var TimeFreeze_btn:abilityUpgrade_BTN; public var Vortex_btn:abilityUpgrade_BTN; public var Heal_btn:abilityUpgrade_BTN; public var SecondSun_btn:abilityUpgrade_BTN; public var TimeShift_btn:abilityUpgrade_BTN; public var RainStorm_btn:abilityUpgrade_BTN; } }//package
Section 188
//survivor1_MC (survivor1_MC) package { import apocalypseClasses.*; public dynamic class survivor1_MC extends survivor { } }//package
Section 189
//survivor1Shadow_MC (survivor1Shadow_MC) package { import flash.display.*; public dynamic class survivor1Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 190
//survivor2_MC (survivor2_MC) package { import apocalypseClasses.*; public dynamic class survivor2_MC extends survivor { } }//package
Section 191
//survivor2Shadow_MC (survivor2Shadow_MC) package { import flash.display.*; public dynamic class survivor2Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 192
//survivor3_MC (survivor3_MC) package { import apocalypseClasses.*; public dynamic class survivor3_MC extends survivor { } }//package
Section 193
//survivor3Shadow_MC (survivor3Shadow_MC) package { import flash.display.*; public dynamic class survivor3Shadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 194
//survivorBonus_MC (survivorBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 195
//survivorDeath_mp3 (survivorDeath_mp3) package { import flash.media.*; public dynamic class survivorDeath_mp3 extends Sound { } }//package
Section 196
//survivorHelp_MC (survivorHelp_MC) package { import flash.display.*; public dynamic class survivorHelp_MC extends MovieClip { } }//package
Section 197
//survivorKillBonus_MC (survivorKillBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorKillBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 198
//survivorKilled_MC (survivorKilled_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorKilled_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 199
//survivorSafety_mp3 (survivorSafety_mp3) package { import flash.media.*; public dynamic class survivorSafety_mp3 extends Sound { } }//package
Section 200
//survivorSaved_MC (survivorSaved_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorSaved_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 201
//survivorsClearedPopup_MC (survivorsClearedPopup_MC) package { import flash.display.*; public dynamic class survivorsClearedPopup_MC extends MovieClip { public var ok_btn:mainMenu_BTN; } }//package
Section 202
//survivorsSavedBonus_MC (survivorsSavedBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class survivorsSavedBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 203
//timeFreeze_MC (timeFreeze_MC) package { import flash.display.*; public dynamic class timeFreeze_MC extends MovieClip { } }//package
Section 204
//timeShift_MC (timeShift_MC) package { import flash.display.*; public dynamic class timeShift_MC extends MovieClip { } }//package
Section 205
//timeShift_mp3 (timeShift_mp3) package { import flash.media.*; public dynamic class timeShift_mp3 extends Sound { } }//package
Section 206
//TokyoArea_MC (TokyoArea_MC) package { import flash.display.*; import flash.text.*; public dynamic class TokyoArea_MC extends MovieClip { public var ability0_btn:ability_BTN; public var flyingEnemyDepth_mc:MovieClip; public var ground_mc:MovieClip; public var ability3_btn:ability_BTN; public var sun_mc:sun_MC; public var ability7_btn:ability_BTN; public var ability1_btn:ability_BTN; public var ability5_btn:ability_BTN; public var daylight_mc:daylight_MC; public var ap_txt:TextField; public var enemyDepth_mc:MovieClip; public var moon_mc:MovieClip; public var hp_txt:TextField; public var player_mc:player_MC; public var props_mc:MovieClip; public var skyDepth_mc:MovieClip; public var ability2_btn:ability_BTN; public var ability6_btn:ability_BTN; public var terrainDepth_mc:MovieClip; public var ability4_btn:ability_BTN; } }//package
Section 207
//toxicOoze_MC (toxicOoze_MC) package { import flash.display.*; public dynamic class toxicOoze_MC extends MovieClip { public function toxicOoze_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 208
//tsunami_MC (tsunami_MC) package { import flash.display.*; public dynamic class tsunami_MC extends MovieClip { } }//package
Section 209
//tsunami_mp3 (tsunami_mp3) package { import flash.media.*; public dynamic class tsunami_mp3 extends Sound { } }//package
Section 210
//tsunamiGraphics_MC (tsunamiGraphics_MC) package { import flash.display.*; public dynamic class tsunamiGraphics_MC extends MovieClip { } }//package
Section 211
//tsunamiWater_MC (tsunamiWater_MC) package { import flash.display.*; public dynamic class tsunamiWater_MC extends MovieClip { public var ground_mc:MovieClip; public function tsunamiWater_MC(){ addFrameScript(89, frame90, 159, frame160); } function frame160(){ gotoAndStop("start"); } function frame90(){ stop(); } } }//package
Section 212
//tsunamiWater2_MC (tsunamiWater2_MC) package { import flash.display.*; public dynamic class tsunamiWater2_MC extends MovieClip { public var ground_mc:MovieClip; public function tsunamiWater2_MC(){ addFrameScript(89, frame90, 159, frame160); } function frame160(){ gotoAndStop("start"); } function frame90(){ stop(); } } }//package
Section 213
//turtle_MC (turtle_MC) package { import apocalypseClasses.*; public dynamic class turtle_MC extends enemy { public function turtle_MC(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 214
//turtleShadow_MC (turtleShadow_MC) package { import flash.display.*; public dynamic class turtleShadow_MC extends MovieClip { public var shadow:MovieClip; } }//package
Section 215
//vampireBite_MC (vampireBite_MC) package { import flash.display.*; public dynamic class vampireBite_MC extends MovieClip { } }//package
Section 216
//warriorBonus_MC (warriorBonus_MC) package { import flash.display.*; import flash.text.*; public dynamic class warriorBonus_MC extends MovieClip { public var ap_txt:TextField; } }//package
Section 217
//worldMap_MC (worldMap_MC) package { import flash.display.*; import flash.text.*; public dynamic class worldMap_MC extends MovieClip { public var FortBragg_48_btn:destination_BTN; public var back_btn:mainMenu_BTN; public var nextTip_btn:mainMenu_BTN; public var SaharaDesert_14_btn:destination_BTN; public var NYC_87_btn:destination_BTN; public var Tokyo_92_btn:destination_BTN; public var FinalBattle_xxx_btn:destination_BTN; public var affinityBar_mc:affinityBar_MC; public var save_btn:mainMenu_BTN; public var GreatPlains_1_btn:destination_BTN; public var Mumbai_75_btn:destination_BTN; public var tip_txt:TextField; public var Moscow_63_btn:destination_BTN; public var Paris_32_btn:destination_BTN; public var hp_txt:TextField; public var Cairo_22_btn:destination_BTN; public var ability_btn:mainMenu_BTN; public var dayNight_mc:MovieClip; public var GalapagosIslands_100_btn:destination_BTN; } }//package
Section 218
//vortex_MC (vortex_MC) package { import flash.display.*; public dynamic class vortex_MC extends MovieClip { public function vortex_MC(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package
Section 219
//vortex_mp3 (vortex_mp3) package { import flash.media.*; public dynamic class vortex_mp3 extends Sound { } }//package
Section 220
//wyvern_MC (wyvern_MC) package { import apocalypseClasses.*; public dynamic class wyvern_MC extends enemy { public function wyvern_MC(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ model_mc.alpha = 1; gotoAndStop("idle"); } } }//package
Section 221
//yesNoPrompt_MC (yesNoPrompt_MC) package { import flash.display.*; public dynamic class yesNoPrompt_MC extends MovieClip { public var yes_btn:mainMenu_BTN; public var no_btn:mainMenu_BTN; } }//package

Library Items

Symbol 1 Sound {vortex_mp3}
Symbol 2 Sound {tsunami_mp3}
Symbol 3 Sound {timeShift_mp3}
Symbol 4 Sound {survivorSafety_mp3}
Symbol 5 Sound {survivorDeath_mp3}
Symbol 6 Sound {snare_mp3}
Symbol 7 Sound {setTrap_mp3}
Symbol 8 Sound {saved_mp3}
Symbol 9 Sound {rain_mp3}
Symbol 10 Sound {pushback_mp3}
Symbol 11 Sound {popup_mp3}
Symbol 12 Sound {playerDamage_mp3}
Symbol 13 Sound {ooze_mp3}
Symbol 14 Sound {mist_mp3}
Symbol 15 Sound {meteor_mp3}
Symbol 16 Sound {levitate_mp3}
Symbol 17 Sound {heal_mp3}
Symbol 18 Sound {gradeGiven_mp3}
Symbol 19 Sound {flare_mp3}
Symbol 20 Sound {fireball_mp3}
Symbol 21 Sound {fire_mp3}
Symbol 22 Sound {explosion_mp3}
Symbol 23 Sound {enemyDeath_mp3}
Symbol 24 Sound {electrify_mp3}
Symbol 25 Sound {earthquake_mp3}
Symbol 26 Sound {cantUpgrade_mp3}
Symbol 27 Sound {brainBomb_mp3}
Symbol 28 Sound {bolt_mp3}
Symbol 29 Sound {bite_mp3}
Symbol 30 Sound {BGmusic_mp3}
Symbol 31 Sound {beam_mp3}
Symbol 32 Sound {award_mp3}
Symbol 33 Sound {abilityUpgrade_mp3}
Symbol 34 Sound {abilityLearn_mp3}
Symbol 35 GraphicUsed by:36 327
Symbol 36 MovieClipUses:35Used by:45 48
Symbol 37 FontUsed by:38 39 40 43 46 47 137 138 226 228 229 234 235 247 248 255 256 262 263 275 276 282 283 287 288 293 294 295 297 298 301 303 305 306 312 313 314 328 329 330 333 334 335 338 339 340 341 342 345 347 348 349 355 356 370 371 372 373 374 375 382 383 384 385 386 387 393 395 396 406 407 408 409 410 412 413 416 418 419 421 422 425 426 428 429 431 432 435 438 450 451 454 459 1316 1318 1319 1320 1321 1322 1324 1325 1326 1327 1328 1329 1330 1333 1343 1344 1346 1347 1349 1350 1351 1352 1354 1355 1356 1357 1359 1360 1361 1362 1364 1365 1366 1367 1369 1370 1371 1372 1374 1375 1376 1377 1379 1380 1381 1382 1384 1385 1386 1388 1424 1425 1426 1430 1431 1432
Symbol 38 TextUses:37Used by:45
Symbol 39 TextUses:37Used by:45
Symbol 40 EditableTextUses:37Used by:45
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:44 394
Symbol 43 EditableTextUses:37Used by:44
Symbol 44 MovieClip {mainMenu_BTN}Uses:42 43Used by:45 48 326 344 346 389 405 411 417 420 423 427 430 433 436 439 456
Symbol 45 MovieClip {highScoresScreen_MC}Uses:36 38 39 40 44
Symbol 46 TextUses:37Used by:48
Symbol 47 TextUses:37Used by:48
Symbol 48 MovieClip {errorScreen_MC}Uses:36 46 47 44
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:54 304
Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}Uses:49 51 53Used by:227 230 236 249 257 264 277 284 289 296 299
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:58 218 304 368 1232
Symbol 58 MovieClip {sun_MC}Uses:55 57Used by:227 230 236 249 257 264 277 284 289 299
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:227 230 236 249 257 264 277 284 289 296 299 326 443
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:227
Symbol 63 GraphicUsed by:227 230
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:67 230 236
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:65 66Used by:227
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip {playerFwdShadow_MC}Uses:69Used by:131
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74 77 102 104
Symbol 74 MovieClipUses:71 73Used by:75
Symbol 75 MovieClip {player2HandShadow_MC}Uses:74Used by:131
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76 73Used by:78
Symbol 78 MovieClip {player1HandShadow_MC}Uses:77Used by:131
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81 218 368
Symbol 81 MovieClip {playerIdleShadow_MC}Uses:80Used by:131
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:97
Symbol 84 ShapeTweeningUsed by:97
Symbol 85 ShapeTweeningUsed by:97
Symbol 86 ShapeTweeningUsed by:97
Symbol 87 ShapeTweeningUsed by:97
Symbol 88 GraphicUsed by:97
Symbol 89 ShapeTweeningUsed by:97
Symbol 90 ShapeTweeningUsed by:97
Symbol 91 ShapeTweeningUsed by:97
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:97
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:83 84 85 86 87 88 89 90 91 93 95 96Used by:98 131
Symbol 98 MovieClip {playerAffinityShadow_MC}Uses:97Used by:131
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:131
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101 73Used by:131
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103 73Used by:131
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:108 128 130
Symbol 108 MovieClipUses:105 107Used by:131
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112 114
Symbol 112 MovieClipUses:109 111Used by:131
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113 111Used by:131
Symbol 115 GraphicUsed by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118 120
Symbol 118 MovieClipUses:115 117Used by:131
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119 117Used by:131
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:124 126
Symbol 124 MovieClipUses:121 123Used by:131
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125 123Used by:131
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:127 107Used by:131
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129 107Used by:131
Symbol 131 MovieClip {player_MC}Uses:70 75 78 81 98 97 100 102 104 108 112 114 118 120 124 126 128 130Used by:227 230 236 249 257 264 277 284 289 296 299
Symbol 132 ShapeTweeningUsed by:136
Symbol 133 GraphicUsed by:136 304 1188 1246 1303
Symbol 134 ShapeTweeningUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClip {daylight_MC}Uses:132 133 134 135Used by:227 230 236 249 257 264 277 284 289 296 299
Symbol 137 EditableTextUses:37 1317Used by:227
Symbol 138 EditableTextUses:37 1317Used by:227
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:225 368 399 1314
Symbol 141 ShapeTweeningUsed by:145
Symbol 142 ShapeTweeningUsed by:145
Symbol 143 ShapeTweeningUsed by:145
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:141 142 143 144Used by:218 883
Symbol 146 GraphicUsed by:218
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:218 368
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:218 368
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:218 1439
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:215 218
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:218
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:218
Symbol 159 FontUsed by:160 162 163
Symbol 160 TextUses:159Used by:218
Symbol 161 GraphicUsed by:218
Symbol 162 TextUses:159Used by:218
Symbol 163 TextUses:159Used by:218
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:218
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:218 1267
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:218
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:218
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:218
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:218
Symbol 176 GraphicUsed by:182
Symbol 177 FontUsed by:178 179 180 181 219 221 357 358 359 360 361 362 363 364 366 398 1313
Symbol 178 TextUses:177Used by:182
Symbol 179 TextUses:177Used by:182
Symbol 180 TextUses:177Used by:182
Symbol 181 TextUses:177Used by:182
Symbol 182 MovieClipUses:176 178 179 180 181Used by:218 1227
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:218
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:218
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:218
Symbol 189 GraphicUsed by:218
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:218 1429
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:218
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:218
Symbol 196 GraphicUsed by:218
Symbol 197 GraphicUsed by:218
Symbol 198 GraphicUsed by:199 1245
Symbol 199 MovieClipUses:198Used by:218
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:218
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:218
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:218
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:218
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:218
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:218
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:218
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214 154Used by:218
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClip {abilityIcon_MC}Uses:145 146 148 150 152 154 156 158 57 160 161 162 163 80 165 167 169 171 173 175 182 184 186 188 189 191 193 195 196 197 199 201 203 205 207 209 211 213 215 217Used by:225 399 1314
Symbol 219 EditableTextUses:177Used by:225
Symbol 220 GraphicUsed by:222
Symbol 221 EditableTextUses:177Used by:222
Symbol 222 MovieClip {cooldown_MC}Uses:220 221Used by:225
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClip {abilityHighlight_MC}Uses:223Used by:225 368
Symbol 225 MovieClip {ability_BTN}Uses:140 218 219 222 224Used by:227 230 236 249 257 264 277 284 289 296 299 405
Symbol 226 TextUses:37Used by:227 230 236 249 257 264 277 284 289 299
Symbol 227 MovieClip {CairoArea_MC}Uses:54 58 60 62 63 67 131 136 137 138 225 226
Symbol 228 EditableTextUses:37 1317Used by:230
Symbol 229 EditableTextUses:37 1317Used by:230
Symbol 230 MovieClip {sarahaDesertArea_MC}Uses:54 58 60 63 65 131 136 228 229 225 226
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:236
Symbol 233 GraphicUsed by:236
Symbol 234 EditableTextUses:37 1317Used by:236
Symbol 235 EditableTextUses:37 1317Used by:236
Symbol 236 MovieClip {MumbaiArea_MC}Uses:54 58 60 232 233 65 131 136 234 235 225 226
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:249
Symbol 239 GraphicUsed by:249
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:249
Symbol 242 GraphicUsed by:246
Symbol 243 ShapeTweeningUsed by:246
Symbol 244 ShapeTweeningUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:242 243 244 245Used by:249
Symbol 247 EditableTextUses:37 1317Used by:249
Symbol 248 EditableTextUses:37 1317Used by:249
Symbol 249 MovieClip {GalapagosIslandsArea_MC}Uses:54 58 60 238 239 241 246 131 136 247 248 225 226
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:257
Symbol 252 GraphicUsed by:257
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:257 261 277 296 299 1465 1466
Symbol 255 EditableTextUses:37 1317Used by:257
Symbol 256 EditableTextUses:37 1317Used by:257
Symbol 257 MovieClip {ParisArea_MC}Uses:54 58 60 251 252 254 131 136 255 256 225 226
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:264
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:254 260Used by:264 289
Symbol 262 EditableTextUses:37 1317Used by:264
Symbol 263 EditableTextUses:37 1317Used by:264
Symbol 264 MovieClip {NYCArea_MC}Uses:54 58 259 60 261 131 136 262 263 225 226
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:265 266Used by:277
Symbol 268 GraphicUsed by:277 284 289 299
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:269Used by:277 1175
Symbol 271 ShapeTweeningUsed by:274
Symbol 272 ShapeTweeningUsed by:274
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:271 272 273Used by:277 1175 1504
Symbol 275 EditableTextUses:37 1317Used by:277
Symbol 276 EditableTextUses:37 1317Used by:277
Symbol 277 MovieClip {FortBraggArea_MC}Uses:54 58 60 267 268 254 270 274 131 136 275 276 225 226
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:284
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:284
Symbol 282 EditableTextUses:37 1317Used by:284
Symbol 283 EditableTextUses:37 1317Used by:284
Symbol 284 MovieClip {MoscowArea_MC}Uses:54 58 60 279 268 281 131 136 282 283 225 226
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:289
Symbol 287 EditableTextUses:37 1317Used by:289
Symbol 288 EditableTextUses:37 1317Used by:289
Symbol 289 MovieClip {TokyoArea_MC}Uses:54 58 286 226 60 268 261 131 136 287 288 225
Symbol 290 GraphicUsed by:291 1297
Symbol 291 MovieClipUses:290Used by:292
Symbol 292 MovieClip {finalSun_MC}Uses:291Used by:296
Symbol 293 EditableTextUses:37 1317Used by:296
Symbol 294 EditableTextUses:37 1317Used by:296
Symbol 295 TextUses:37Used by:296
Symbol 296 MovieClip {FinalArea_MC}Uses:54 292 60 254 131 136 293 294 225 295
Symbol 297 EditableTextUses:37 1317Used by:299
Symbol 298 EditableTextUses:37 1317Used by:299
Symbol 299 MovieClip {greatPlainsArea_MC}Uses:54 58 60 268 254 131 136 297 298 225 226
Symbol 300 GraphicUsed by:326
Symbol 301 TextUses:37Used by:304
Symbol 302 GraphicUsed by:304 414
Symbol 303 TextUses:37Used by:304
Symbol 304 MovieClip {apocalypse_fla.worldMapDayNight_MC_338}Uses:133 57 301 53 302 303Used by:326
Symbol 305 EditableTextUses:37Used by:326
Symbol 306 TextUses:37Used by:326
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClipUses:307Used by:309
Symbol 309 MovieClip {destination_BTN}Uses:308Used by:326
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:326
Symbol 312 EditableTextUses:37 1317Used by:326
Symbol 313 EditableTextUses:37 1317Used by:325
Symbol 314 TextUses:37Used by:325
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:325
Symbol 317 ShapeTweeningUsed by:320
Symbol 318 ShapeTweeningUsed by:320
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:317 318 319Used by:325
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321Used by:325 1342 1383
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:325 1342 1353
Symbol 325 MovieClip {affinityBar_MC}Uses:313 314 316 320 322 324Used by:326
Symbol 326 MovieClip {worldMap_MC}Uses:300 60 304 305 306 44 309 311 312 325
Symbol 327 MovieClipUses:35Used by:344 346 389 411 423 433 456
Symbol 328 TextUses:37Used by:344
Symbol 329 TextUses:37Used by:344
Symbol 330 TextUses:37Used by:344
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:344
Symbol 333 EditableTextUses:37 1317Used by:344
Symbol 334 EditableTextUses:37 1317Used by:344
Symbol 335 TextUses:37Used by:344
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:336Used by:343
Symbol 338 TextUses:37Used by:343
Symbol 339 TextUses:37Used by:343
Symbol 340 TextUses:37Used by:343
Symbol 341 TextUses:37Used by:343
Symbol 342 TextUses:37Used by:343
Symbol 343 MovieClip {grade_MC}Uses:337 338 339 340 341 342Used by:344
Symbol 344 MovieClip {scoreScreen_MC}Uses:327 44 328 329 330 332 333 334 335 343
Symbol 345 TextUses:37Used by:346
Symbol 346 MovieClip {fileScreen_MC}Uses:327 44 345
Symbol 347 TextUses:37Used by:389
Symbol 348 TextUses:37Used by:389
Symbol 349 TextUses:37Used by:389
Symbol 350 GraphicUsed by:368
Symbol 351 GraphicUsed by:368 1217
Symbol 352 GraphicUsed by:368
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:368
Symbol 355 TextUses:37Used by:368
Symbol 356 TextUses:37Used by:368
Symbol 357 TextUses:177Used by:368
Symbol 358 TextUses:177Used by:368
Symbol 359 TextUses:177Used by:368
Symbol 360 TextUses:177Used by:368
Symbol 361 TextUses:177Used by:368
Symbol 362 TextUses:177Used by:368
Symbol 363 TextUses:177Used by:368
Symbol 364 TextUses:177Used by:368
Symbol 365 GraphicUsed by:368
Symbol 366 TextUses:177Used by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip {apocalypse_fla.battleScene_329}Uses:350 351 57 352 80 354 355 356 140 224 148 150 357 358 359 360 361 362 363 364 365 366 367Used by:389
Symbol 369 GraphicUsed by:376
Symbol 370 TextUses:37Used by:376
Symbol 371 TextUses:37Used by:376
Symbol 372 TextUses:37Used by:376
Symbol 373 TextUses:37Used by:376
Symbol 374 TextUses:37Used by:376
Symbol 375 TextUses:37Used by:376
Symbol 376 MovieClipUses:369 370 371 372 373 374 375Used by:389
Symbol 377 GraphicUsed by:389
Symbol 378 GraphicUsed by:379
Symbol 379 MovieClipUses:378Used by:389
Symbol 380 GraphicUsed by:381
Symbol 381 MovieClipUses:380Used by:389
Symbol 382 TextUses:37Used by:389
Symbol 383 TextUses:37Used by:389
Symbol 384 TextUses:37Used by:389
Symbol 385 TextUses:37Used by:389
Symbol 386 TextUses:37Used by:389
Symbol 387 TextUses:37Used by:389
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClip {pregame_MC}Uses:327 44 347 348 349 368 376 377 379 381 382 383 384 385 386 387 388
Symbol 390 GraphicUsed by:405
Symbol 391 GraphicUsed by:392
Symbol 392 MovieClipUses:391Used by:405
Symbol 393 EditableTextUses:37Used by:394
Symbol 394 MovieClip {abilityCategory_BTN}Uses:42 393Used by:405
Symbol 395 EditableTextUses:37 1317Used by:405
Symbol 396 TextUses:37Used by:405
Symbol 397 GraphicUsed by:400
Symbol 398 EditableTextUses:177Used by:399
Symbol 399 MovieClip {abilityUpgrade_BTN}Uses:140 218 398Used by:400 402 404
Symbol 400 MovieClip {offensiveTree_MC}Uses:397 399Used by:405
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClip {supportTree_MC}Uses:401 399Used by:405
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClip {passiveTree_MC}Uses:403 399Used by:405
Symbol 405 MovieClip {abilityScreen_MC}Uses:390 392 44 394 395 225 396 400 402 404
Symbol 406 TextUses:37Used by:411
Symbol 407 TextUses:37Used by:411
Symbol 408 TextUses:37Used by:411
Symbol 409 TextUses:37Used by:411
Symbol 410 TextUses:37Used by:411
Symbol 411 MovieClip {options_MC}Uses:327 44 406 407 408 409 410
Symbol 412 TextUses:37Used by:414
Symbol 413 TextUses:37Used by:414
Symbol 414 MovieClip {gamePausedPopUp_MC}Uses:302 412 413
Symbol 415 GraphicUsed by:417 420
Symbol 416 TextUses:37Used by:417
Symbol 417 MovieClip {gameSavedPopUp_MC}Uses:415 416 44
Symbol 418 TextUses:37Used by:420
Symbol 419 TextUses:37Used by:420
Symbol 420 MovieClip {deathInfo_MC}Uses:415 418 44 419
Symbol 421 TextUses:37Used by:423
Symbol 422 TextUses:37Used by:423
Symbol 423 MovieClip {gameClearedPopup_MC}Uses:327 421 44 422
Symbol 424 GraphicUsed by:427 430
Symbol 425 TextUses:37Used by:427
Symbol 426 TextUses:37Used by:427
Symbol 427 MovieClip {survivorsClearedPopup_MC}Uses:424 425 44 426
Symbol 428 TextUses:37Used by:430
Symbol 429 TextUses:37Used by:430
Symbol 430 MovieClip {awardPrompt_MC}Uses:424 428 44 429
Symbol 431 TextUses:37Used by:433
Symbol 432 TextUses:37Used by:433
Symbol 433 MovieClip {abilityPrompt_MC}Uses:327 431 44 432
Symbol 434 GraphicUsed by:436
Symbol 435 TextUses:37Used by:436
Symbol 436 MovieClip {deletePrompt_MC}Uses:434 44 435
Symbol 437 GraphicUsed by:439
Symbol 438 TextUses:37Used by:439
Symbol 439 MovieClip {yesNoPrompt_MC}Uses:437 44 438
Symbol 440 GraphicUsed by:443
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClipUses:440 441 60 442Used by:449
Symbol 444 ShapeTweeningUsed by:448
Symbol 445 ShapeTweeningUsed by:448
Symbol 446 ShapeTweeningUsed by:448
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:444 445 446 447Used by:449
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Symbol 1462 ShapeTweeningUsed by:1464
Symbol 1463 ShapeTweeningUsed by:1464
Symbol 1464 MovieClipUses:1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463Used by:1465 1466
Symbol 1465 MovieClip {tsunamiWater2_MC}Uses:254 1443 1464
Symbol 1466 MovieClip {tsunamiWater_MC}Uses:254 1443 1464
Symbol 1467 ShapeTweeningUsed by:1469
Symbol 1468 GraphicUsed by:1469
Symbol 1469 MovieClipUses:1467 1468Used by:1470
Symbol 1470 MovieClip {pushback_MC}Uses:1469
Symbol 1471 ShapeTweeningUsed by:1492
Symbol 1472 ShapeTweeningUsed by:1492
Symbol 1473 ShapeTweeningUsed by:1492
Symbol 1474 ShapeTweeningUsed by:1492
Symbol 1475 ShapeTweeningUsed by:1492
Symbol 1476 ShapeTweeningUsed by:1492
Symbol 1477 ShapeTweeningUsed by:1492
Symbol 1478 ShapeTweeningUsed by:1492
Symbol 1479 GraphicUsed by:1492
Symbol 1480 ShapeTweeningUsed by:1492
Symbol 1481 GraphicUsed by:1492
Symbol 1482 ShapeTweeningUsed by:1492
Symbol 1483 ShapeTweeningUsed by:1492
Symbol 1484 GraphicUsed by:1492
Symbol 1485 ShapeTweeningUsed by:1492
Symbol 1486 ShapeTweeningUsed by:1492
Symbol 1487 ShapeTweeningUsed by:1492
Symbol 1488 ShapeTweeningUsed by:1492
Symbol 1489 ShapeTweeningUsed by:1492
Symbol 1490 GraphicUsed by:1492
Symbol 1491 GraphicUsed by:1492
Symbol 1492 MovieClipUses:1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491Used by:1493
Symbol 1493 MovieClip {vortex_MC}Uses:1492
Symbol 1494 MovieClip {Explosion_MC}Uses:1438
Symbol 1495 MovieClip {brainBombExplosion_MC}Uses:1438
Symbol 1496 ShapeTweeningUsed by:1498
Symbol 1497 GraphicUsed by:1498
Symbol 1498 MovieClipUses:1496 1497Used by:1499
Symbol 1499 MovieClip {brainBomb_MC}Uses:1498
Symbol 1500 ShapeTweeningUsed by:1504
Symbol 1501 GraphicUsed by:1504
Symbol 1502 ShapeTweeningUsed by:1504
Symbol 1503 GraphicUsed by:1504
Symbol 1504 MovieClipUses:1500 1501 274 1502 1503Used by:1505
Symbol 1505 MovieClip {enemyBurnt_MC}Uses:1504
Symbol 1506 MovieClip {enemyDeath_MC}Uses:1186
Symbol 1507 GraphicUsed by:1508  Timeline
Symbol 1508 MovieClip {game_MC}Uses:1507Used by:Timeline
Symbol 1509 MovieClip {com.kongregate.as3.client.KongregateAPI}

Instance Names

"label_txt"Symbol 44 MovieClip {mainMenu_BTN} Frame 1Symbol 43 EditableText
"scores_txt"Symbol 45 MovieClip {highScoresScreen_MC} Frame 1Symbol 40 EditableText
"back_btn"Symbol 45 MovieClip {highScoresScreen_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
"back_btn"Symbol 48 MovieClip {errorScreen_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
"moon"Symbol 54 MovieClip {apocalypse_fla.moon_MC_342} Frame 1Symbol 53 MovieClip
"sun"Symbol 58 MovieClip {sun_MC} Frame 1Symbol 57 MovieClip
"shadow"Symbol 70 MovieClip {playerFwdShadow_MC} Frame 1Symbol 69 MovieClip
"shadow_mc"Symbol 70 MovieClip {playerFwdShadow_MC} Frame 180Symbol 69 MovieClip
"shadow"Symbol 75 MovieClip {player2HandShadow_MC} Frame 1Symbol 74 MovieClip
"shadow_mc"Symbol 75 MovieClip {player2HandShadow_MC} Frame 180Symbol 74 MovieClip
"shadow"Symbol 78 MovieClip {player1HandShadow_MC} Frame 1Symbol 77 MovieClip
"shadow_mc"Symbol 78 MovieClip {player1HandShadow_MC} Frame 180Symbol 77 MovieClip
"shadow"Symbol 81 MovieClip {playerIdleShadow_MC} Frame 1Symbol 80 MovieClip
"shadow_mc"Symbol 81 MovieClip {playerIdleShadow_MC} Frame 180Symbol 80 MovieClip
"shadow_mc"Symbol 98 MovieClip {playerAffinityShadow_MC} Frame 1Symbol 97 MovieClip
"shadowFwd_mc"Symbol 131 MovieClip {player_MC} Frame 1Symbol 70 MovieClip {playerFwdShadow_MC}
"shadow2hand_mc"Symbol 131 MovieClip {player_MC} Frame 1Symbol 75 MovieClip {player2HandShadow_MC}
"shadow1hand_mc"Symbol 131 MovieClip {player_MC} Frame 1Symbol 78 MovieClip {player1HandShadow_MC}
"shadowIdle_mc"Symbol 131 MovieClip {player_MC} Frame 1Symbol 81 MovieClip {playerIdleShadow_MC}
"shadowAffinity_mc"Symbol 131 MovieClip {player_MC} Frame 1Symbol 98 MovieClip {playerAffinityShadow_MC}
"affinityOverlay_mc"Symbol 131 MovieClip {player_MC} Frame 1Symbol 97 MovieClip
"reload_txt"Symbol 222 MovieClip {cooldown_MC} Frame 1Symbol 221 EditableText
"icon_mc"Symbol 225 MovieClip {ability_BTN} Frame 1Symbol 218 MovieClip {abilityIcon_MC}
"number_txt"Symbol 225 MovieClip {ability_BTN} Frame 1Symbol 219 EditableText
"cooldown_mc"Symbol 225 MovieClip {ability_BTN} Frame 1Symbol 222 MovieClip {cooldown_MC}
"highlight_mc"Symbol 225 MovieClip {ability_BTN} Frame 1Symbol 224 MovieClip {abilityHighlight_MC}
"moon_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 60 MovieClip
"props_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 62 MovieClip
"ground_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 67 MovieClip
"terrainDepth_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 137 EditableText
"ap_txt"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 138 EditableText
"ability0_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 227 MovieClip {CairoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 60 MovieClip
"ground_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 65 MovieClip
"terrainDepth_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 228 EditableText
"ap_txt"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 229 EditableText
"ability0_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 230 MovieClip {sarahaDesertArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 60 MovieClip
"props_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 232 MovieClip
"ground_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 65 MovieClip
"terrainDepth_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 234 EditableText
"ap_txt"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 235 EditableText
"ability0_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 236 MovieClip {MumbaiArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 60 MovieClip
"props_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 238 MovieClip
"ground_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 241 MovieClip
"terrainDepth_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 247 EditableText
"ap_txt"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 248 EditableText
"ability0_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 249 MovieClip {GalapagosIslandsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 60 MovieClip
"props_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 251 MovieClip
"ground_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 254 MovieClip
"terrainDepth_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 255 EditableText
"ap_txt"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 256 EditableText
"ability0_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 257 MovieClip {ParisArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"props_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 259 MovieClip
"skyDepth_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 60 MovieClip
"ground_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 261 MovieClip
"terrainDepth_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 262 EditableText
"ap_txt"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 263 EditableText
"ability0_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 264 MovieClip {NYCArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 60 MovieClip
"ground_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 254 MovieClip
"terrainDepth_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 275 EditableText
"ap_txt"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 276 EditableText
"ability0_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 277 MovieClip {FortBraggArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 60 MovieClip
"props_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 279 MovieClip
"ground_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 281 MovieClip
"terrainDepth_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 282 EditableText
"ap_txt"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 283 EditableText
"ability0_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 284 MovieClip {MoscowArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"props_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 286 MovieClip
"skyDepth_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 60 MovieClip
"ground_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 261 MovieClip
"terrainDepth_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 287 EditableText
"ap_txt"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 288 EditableText
"ability0_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 289 MovieClip {TokyoArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"sun"Symbol 292 MovieClip {finalSun_MC} Frame 1Symbol 291 MovieClip
"moon_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 292 MovieClip {finalSun_MC}
"skyDepth_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 60 MovieClip
"ground_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 254 MovieClip
"terrainDepth_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 293 EditableText
"ap_txt"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 294 EditableText
"ability0_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 296 MovieClip {FinalArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"moon_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 54 MovieClip {apocalypse_fla.moon_MC_342}
"sun_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 58 MovieClip {sun_MC}
"skyDepth_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 60 MovieClip
"ground_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 254 MovieClip
"terrainDepth_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 60 MovieClip
"player_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 131 MovieClip {player_MC}
"enemyDepth_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 60 MovieClip
"flyingEnemyDepth_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 60 MovieClip
"daylight_mc"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 136 MovieClip {daylight_MC}
"hp_txt"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 297 EditableText
"ap_txt"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 298 EditableText
"ability0_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability1_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability2_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability3_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability4_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability5_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability6_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"ability7_btn"Symbol 299 MovieClip {greatPlainsArea_MC} Frame 1Symbol 225 MovieClip {ability_BTN}
"sun"Symbol 304 MovieClip {apocalypse_fla.worldMapDayNight_MC_338} Frame 1Symbol 57 MovieClip
"sun"Symbol 304 MovieClip {apocalypse_fla.worldMapDayNight_MC_338} Frame 10Symbol 53 MovieClip
"title_txt"Symbol 325 MovieClip {affinityBar_MC} Frame 1Symbol 313 EditableText
"bar_mc"Symbol 325 MovieClip {affinityBar_MC} Frame 1Symbol 316 MovieClip
"pointer_mc"Symbol 325 MovieClip {affinityBar_MC} Frame 1Symbol 320 MovieClip
"angel_mc"Symbol 325 MovieClip {affinityBar_MC} Frame 1Symbol 322 MovieClip
"devil_mc"Symbol 325 MovieClip {affinityBar_MC} Frame 1Symbol 324 MovieClip
"dayNight_mc"Symbol 326 MovieClip {worldMap_MC} Frame 1Symbol 304 MovieClip {apocalypse_fla.worldMapDayNight_MC_338}
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"FinalBattle_xxx_btn"Symbol 326 MovieClip {worldMap_MC} Frame 1Symbol 309 MovieClip {destination_BTN}
"submit_btn"Symbol 344 MovieClip {scoreScreen_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
"scores_txt"Symbol 344 MovieClip {scoreScreen_MC} Frame 1Symbol 333 EditableText
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"file2_btn"Symbol 346 MovieClip {fileScreen_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
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"back_btn"Symbol 346 MovieClip {fileScreen_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
"sun"Symbol 368 MovieClip {apocalypse_fla.battleScene_329} Frame 1Symbol 57 MovieClip
"back_btn"Symbol 389 MovieClip {pregame_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
"start_btn"Symbol 389 MovieClip {pregame_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
"label_txt"Symbol 394 MovieClip {abilityCategory_BTN} Frame 1Symbol 393 EditableText
"icon_mc"Symbol 399 MovieClip {abilityUpgrade_BTN} Frame 1Symbol 218 MovieClip {abilityIcon_MC}
"number_txt"Symbol 399 MovieClip {abilityUpgrade_BTN} Frame 1Symbol 398 EditableText
"Bolt_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"FlareStorm_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Flare_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"StormBolts_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"VampireBite_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Fireball_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"FlameSnake_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"BallLightning_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Annihilator_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Landmine_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Earthquake_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Meteor_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Tsunami_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Eruption_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"MineField_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"AffinityBlast_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Apocalypse_btn"Symbol 400 MovieClip {offensiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
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"Heal_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"SecondSun_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"CloudCover_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"TimeShift_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"TimeFreeze_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Levitate_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Snare_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"ToxicOoze_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Sludge_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"CripplingMist_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Pushback_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Vortex_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"BrainBomb_btn"Symbol 402 MovieClip {supportTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
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"SolarPower_btn"Symbol 404 MovieClip {passiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"LunarPower_btn"Symbol 404 MovieClip {passiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"LunarEnergy_btn"Symbol 404 MovieClip {passiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"SolarEnergy_btn"Symbol 404 MovieClip {passiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
"Photosynthesis_btn"Symbol 404 MovieClip {passiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
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"Oozinate_btn"Symbol 404 MovieClip {passiveTree_MC} Frame 1Symbol 399 MovieClip {abilityUpgrade_BTN}
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"ok_btn"Symbol 420 MovieClip {deathInfo_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
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"ok_btn"Symbol 427 MovieClip {survivorsClearedPopup_MC} Frame 1Symbol 44 MovieClip {mainMenu_BTN}
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

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http://swfchan.com/19/90558/info.shtml
Created: 28/3 -2019 08:59:53 Last modified: 28/3 -2019 08:59:53 Server time: 22/12 -2024 12:21:02