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Brick Yard 2 - build the highest tower possible in this physics game.swf

This is the info page for
Flash #90587

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ActionScript [AS3]
Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.Math.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 8 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 8; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2Vec2; var _local9:b2ContactSolver; var _local10:UserData; var _local11:int; var _local12:Boolean; var _local13:Boolean; var _local14:Boolean; var _local15:Number; var _local16:Number; var _local17:Number; _local8 = new b2Vec2(0, 0); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local10 = _local6.m_userData; if (((!((_local10 == null))) && (!(_local10._gravity)))){ _local8.x = 0; _local8.y = 0; } else { _local8.x = _arg2.x; _local8.y = _arg2.y; }; _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_local8.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_local8.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local9 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local9.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local9.SolveVelocityConstraints(); _local11 = 0; while (_local11 < m_jointCount) { _local7 = m_joints[_local11]; _local7.SolveVelocityConstraints(_arg1); _local11++; }; _local5++; }; _local9.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local12 = _local9.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local13 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local14 = _local7.SolvePositionConstraints(); _local13 = ((_local13) && (_local14)); _local5++; }; if (((_local12) && (_local13))){ break; }; m_positionIterationCount++; }; }; Report(_local9.m_constraints); if (_arg4){ _local15 = Number.MAX_VALUE; _local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local15 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){ _local6.m_sleepTime = 0; _local15 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local15 = b2Math.b2Min(_local15, _local6.m_sleepTime); }; }; _local5++; }; if (_local15 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:UserData; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local16 = _local3.m_userData; _local4 = _local3.GetShapeList(); while (_local4) { if (_local16 != null){ if (_local16._sprite == null){ if (_local16._color != null){ DrawShape(_local4, _local11, _local16._color, _local15); } else { DrawShape(_local4, _local11, new b2Color(0, 0, 0), _local15); }; }; } else { DrawShape(_local4, _local11, new b2Color(0, 0, 0), _local15); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//GCSWFConnection (gc.utils.GCSWFConnection) package gc.utils { import flash.events.*; import flash.net.*; public class GCSWFConnection extends EventDispatcher { protected var _host:Boolean; protected var _connected:Boolean; protected var _baseID:String; public var clientVersion:String; protected var _callbackObjects:Array; protected var _lc:LocalConnection; protected var _version:String; protected var _myID:String; protected var _client:Object; protected var _logName:String;// = "GC-API" protected var _close:Boolean; protected var _extID:String; protected var _queuedMessages:Array; public static const CONNECTED:String = "CONNECTED"; public function GCSWFConnection(_arg1:String, _arg2:Object, _arg3:String="unknown"){ var connectionID = _arg1; var client = _arg2; var version = _arg3; super(); _connected = false; _host = true; _queuedMessages = []; _close = false; _client = client; _version = version; _baseID = connectionID.split(":").join(""); _lc = new LocalConnection(); _lc.allowDomain("*"); _lc.allowInsecureDomain("*"); _lc.client = this; _lc.addEventListener(StatusEvent.STATUS, onStatus); try { _lc.connect((_baseID + "_HOST")); } catch(e:ArgumentError) { _host = false; }; _myID = (_baseID + (_host) ? "_HOST" : "_CLIENT"); _extID = (_baseID + (_host) ? "_CLIENT" : "_HOST"); if (!_host){ try { _lc.connect(_myID); } catch(e:ArgumentError) { trace((("[" + _logName) + "] [GCSWFConnection] ERROR! Failed to connect")); }; _lc.send(_extID, "GC_utils_GCSWFConnection_init", _version); trace((("[" + _logName) + "] [GCSWFConnection] Connected as client..")); } else { trace((("[" + _logName) + "] [GCSWFConnection] Connected as host..")); }; } protected function bridgeConnected():void{ var _local2:String; var _local3:Array; var _local4:Array; var _local1:int; while (_local1 < _queuedMessages.length) { _local2 = _queuedMessages[_local1].methodName; _local3 = _queuedMessages[_local1].methodArgs; _local4 = [_local2]; if (_local3){ _local4 = _local4.concat(_local3); }; send.apply(null, _local4); _local1++; }; _queuedMessages = []; if (_close){ close(); }; } public function GC_utils_GCSWFConnection_init(_arg1:String):void{ trace((("[" + _logName) + "] [GCSWFConnection] Reccieved Init")); if (_host){ _lc.send(_extID, "GC_utils_GCSWFConnection_init", _version); }; _connected = true; clientVersion = _arg1; bridgeConnected(); dispatchEvent(new Event(CONNECTED)); } public function send(_arg1:String, ... _args):void{ if (_connected){ _args.unshift(_arg1); _args.unshift("GC_utils_GCSWFConnection_receive"); _args.unshift(_extID); _lc.send.apply(_lc, _args); } else { _queuedMessages.push({methodName:_arg1, methodArgs:_args}); }; } public function get connected():Boolean{ return (_connected); } public function get id():String{ return (_baseID); } private function onStatus(_arg1:StatusEvent):void{ if (_arg1.level == "error"){ }; } public function GC_utils_GCSWFConnection_receive(_arg1:String, ... _args):void{ var methodName = _arg1; var args = _args; try { _client[methodName].apply(_client, args); } catch(e) { }; } public function close():void{ trace((("[" + _logName) + "] [GCSWFConnection] Connection Closing")); if (_queuedMessages.length != 0){ _close = true; return; }; try { _lc.close(); } catch(e) { }; _lc = null; _connected = false; } } }//package gc.utils
Section 76
//FpsCounter (General.FpsCounter) package General { import flash.text.*; import flash.display.*; import flash.utils.*; import flash.system.*; public class FpsCounter extends Sprite { private var oldT:uint; private var mfpsCount:int;// = 0 private var avgCount:int;// = 30 private var avgCount2:int;// = 30 private var textBox:TextField; private var mfpsCount2:int;// = 0 private var textBox3:TextField; private var textBox2:TextField; public function FpsCounter(){ mfpsCount = 0; mfpsCount2 = 0; avgCount = 30; avgCount2 = 30; super(); textBox = new TextField(); textBox.text = "..."; textBox.textColor = 11145540; textBox.selectable = false; textBox2 = new TextField(); textBox2.text = "..."; textBox2.width = 150; textBox2.textColor = 11145540; textBox2.selectable = false; textBox2.y = 15; textBox3 = new TextField(); textBox3.text = "..."; textBox3.textColor = 11145540; textBox3.selectable = false; textBox3.y = 30; oldT = getTimer(); addChild(textBox); addChild(textBox2); addChild(textBox3); } public function updateEnd():void{ } public function updatePhys(_arg1:uint):void{ var _local2:uint; var _local3:uint; _local2 = getTimer(); _local3 = (_local2 - _arg1); mfpsCount2 = (mfpsCount2 + _local3); if (avgCount2 < 1){ textBox2.text = String((((("Physics step: " + Math.round((mfpsCount2 / 30))) + " ms (") + Math.round((1000 / (mfpsCount2 / 30)))) + " fps)")); avgCount2 = 30; mfpsCount2 = 0; }; avgCount2--; } public function update():void{ var _local1:uint; var _local2:uint; _local1 = getTimer(); _local2 = (_local1 - oldT); mfpsCount = (mfpsCount + _local2); if (avgCount < 1){ textBox.text = String((Math.round((1000 / (mfpsCount / 30))) + " fps average")); avgCount = 30; mfpsCount = 0; }; avgCount--; oldT = getTimer(); textBox3.text = (Math.round((System.totalMemory / (0x0400 * 0x0400))) + " MB used"); } } }//package General
Section 77
//FRateLimiter (General.FRateLimiter) package General { import flash.utils.*; public class FRateLimiter { private static var newT:uint = oldT; private static var oldT:uint = getTimer(); public static function limitFrame(_arg1:uint):void{ var _local2:uint; _local2 = (1000 / _arg1); while (Math.abs((newT - oldT)) < _local2) { newT = getTimer(); }; oldT = getTimer(); } } }//package General
Section 78
//Input (General.Input) package General { import flash.events.*; import flash.display.*; public class Input extends Sprite { private static var keyArr:Array; public static var mousseX:Number = -10000; public static var mousseY:Number = -10000; public static var mouseReleased:Boolean = false; public static var mouseScreenY:Number = 0; public static var mouseScreenX:Number = 0; public static var mouseDragY:Number = 0; public static var mouseOver:Boolean = false; public static var mouseDragX:Number = 0; public static var mouse:Sprite = new Sprite(); public static var m_this:Input = null; public static var previousEventButtonDown:Boolean = false; public static var timeSinceLastKey:int = 0; public static var mousePressed:Boolean = false; public static var mouseOffsetX:Number = 0; public static var mouseOffsetY:Number = 0; public static var ascii:Array; public static var mouseDownX:Number = 0; public static var mouseDownY:Number = 0; public static var previousEventStageX:Number = 0; public static var previousEventStageY:Number = 0; private static var bufferSize:int; public static var m_stageMc:Sprite; public static var mouseDown:Boolean = false; public static var lastKey:int = 0; public static var mouseClicked:Boolean = false; private static var keyState:Array; private static var keyBuffer:Array; public function Input(_arg1:Sprite){ var _local2:int; super(); m_this = this; m_stageMc = _arg1; ascii = new Array(222); fillAscii(); initKeyState(); bufferSize = 5; keyBuffer = new Array(bufferSize); _local2 = 0; while (_local2 < bufferSize) { keyBuffer[_local2] = new Array(0, 0); _local2++; }; _arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); _arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); _arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true); mouse.graphics.lineStyle(0.1, 0, 100); mouse.graphics.moveTo(0, 0); mouse.graphics.lineTo(0, 0.1); } public function mouseLeave(_arg1:Event):void{ mouseReleased = mouseDown; mouseDown = false; } public function mouseMove(_arg1:MouseEvent):void{ if (mouseDown != _arg1.buttonDown){ mouseDown = _arg1.buttonDown; mouseReleased = !(_arg1.buttonDown); mousePressed = _arg1.buttonDown; mouseDragX = 0; mouseDragY = 0; }; mouseScreenX = mouseX; mouseScreenY = mouseY; mousseX = (_arg1.stageX - m_stageMc.x); mousseY = (_arg1.stageY - m_stageMc.y); mouseOffsetX = (mousseX - mouse.x); mouseOffsetY = (mousseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mousseX; mouse.y = mousseY; previousEventButtonDown = _arg1.buttonDown; previousEventStageX = _arg1.stageX; previousEventStageY = _arg1.stageY; } public function keyPress(_arg1:KeyboardEvent):void{ keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1); lastKey = _arg1.keyCode; } private function fillAscii():void{ ascii[65] = "A"; ascii[66] = "B"; ascii[67] = "C"; ascii[68] = "D"; ascii[69] = "E"; ascii[70] = "F"; ascii[71] = "G"; ascii[72] = "H"; ascii[73] = "I"; ascii[74] = "J"; ascii[75] = "K"; ascii[76] = "L"; ascii[77] = "M"; ascii[78] = "N"; ascii[79] = "O"; ascii[80] = "P"; ascii[81] = "Q"; ascii[82] = "R"; ascii[83] = "S"; ascii[84] = "T"; ascii[85] = "U"; ascii[86] = "V"; ascii[87] = "W"; ascii[88] = "X"; ascii[89] = "Y"; ascii[90] = "Z"; ascii[48] = "0"; ascii[49] = "1"; ascii[50] = "2"; ascii[51] = "3"; ascii[52] = "4"; ascii[53] = "5"; ascii[54] = "6"; ascii[55] = "7"; ascii[56] = "8"; ascii[57] = "9"; ascii[32] = "Spacebar"; ascii[17] = "Ctrl"; ascii[16] = "Shift"; ascii[192] = "~"; ascii[38] = "up"; ascii[40] = "down"; ascii[37] = "left"; ascii[39] = "right"; ascii[96] = "Numpad 0"; ascii[97] = "Numpad 1"; ascii[98] = "Numpad 2"; ascii[99] = "Numpad 3"; ascii[100] = "Numpad 4"; ascii[101] = "Numpad 5"; ascii[102] = "Numpad 6"; ascii[103] = "Numpad 7"; ascii[104] = "Numpad 8"; ascii[105] = "Numpad 9"; ascii[111] = "Numpad /"; ascii[106] = "Numpad *"; ascii[109] = "Numpad -"; ascii[107] = "Numpad +"; ascii[110] = "Numpad ."; ascii[45] = "Insert"; ascii[46] = "Delete"; ascii[33] = "Page Up"; ascii[34] = "Page Down"; ascii[35] = "End"; ascii[36] = "Home"; ascii[112] = "F1"; ascii[113] = "F2"; ascii[114] = "F3"; ascii[115] = "F4"; ascii[116] = "F5"; ascii[117] = "F6"; ascii[118] = "F7"; ascii[119] = "F8"; ascii[188] = ","; ascii[190] = "."; ascii[186] = ";"; ascii[222] = "'"; ascii[219] = "["; ascii[221] = "]"; ascii[189] = "-"; ascii[187] = "+"; ascii[220] = "\\"; ascii[191] = "/"; ascii[9] = "TAB"; ascii[8] = "Backspace"; ascii[27] = "ESC"; } public function resetMouse():void{ } public function keyRelease(_arg1:KeyboardEvent):void{ var _local2:int; keyState[_arg1.keyCode] = -1; _local2 = (bufferSize - 1); while (_local2 > 0) { keyBuffer[_local2] = keyBuffer[(_local2 - 1)]; _local2--; }; keyBuffer[0] = [_arg1.keyCode, 0]; } public function mousePress(_arg1:MouseEvent):void{ mousePressed = true; mouseDown = true; mouseDragX = 0; mouseDragY = 0; mouseDownX = mouse.x; mouseDownY = mouse.y; mouseClicked = true; } public function mouseMove2():void{ if (mouseDown != previousEventButtonDown){ mouseDown = previousEventButtonDown; mouseReleased = !(previousEventButtonDown); mousePressed = previousEventButtonDown; mouseDragX = 0; mouseDragY = 0; }; mouseScreenX = mouseX; mouseScreenY = mouseY; mousseX = (previousEventStageX - m_stageMc.x); mousseY = (previousEventStageY - m_stageMc.y); mouseOffsetX = (mousseX - mouse.x); mouseOffsetY = (mousseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mousseX; mouse.y = mousseY; } public static function getKeyHold(_arg1:int):int{ return (Math.max(0, keyState[_arg1])); } public static function isKeyPressed(_arg1:int):Boolean{ if (Main._GPSHighScoreSender != null){ return (false); }; timeSinceLastKey = 0; return ((keyState[_arg1] == 1)); } public static function isKeyDown(_arg1:int):Boolean{ if (Main._GPSHighScoreSender != null){ return (false); }; return ((keyState[_arg1] > 0)); } public static function getKeyString(_arg1:uint):String{ return (ascii[_arg1]); } public static function mouseRelease(_arg1:MouseEvent):void{ mouseDown = false; mouseReleased = true; mouseDragX = 0; mouseDragY = 0; } public static function isKeyReleased(_arg1:int):Boolean{ if (Main._GPSHighScoreSender != null){ return (false); }; return ((keyState[_arg1] == -1)); } public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{ return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3)))); } public static function mouseMoveTrigger():void{ m_this.mouseMove2(); } public static function update():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < keyArr.length) { if (keyState[keyArr[_local1]] != 0){ var _local3 = keyState; var _local4 = keyArr[_local1]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; _local1++; }; _local2 = 0; while (_local2 < bufferSize) { _local3 = keyBuffer[_local2]; _local4 = 1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; _local2++; }; mouseReleased = false; mousePressed = false; mouseOver = false; } public static function initKeyState():void{ var _local1:int; keyState = new Array(222); keyArr = new Array(); _local1 = 0; while (_local1 < 222) { keyState[_local1] = new int(0); if (ascii[_local1] != undefined){ keyArr.push(_local1); }; _local1++; }; } } }//package General
Section 79
//MochiAd (mochi.as3.MochiAd) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showClickAwayAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_timeout:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var sendHostProgress:Boolean; var options = _arg1; DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_timeout = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; sendHostProgress = false; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String; _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType == "application"){ return (_local2); }; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Number; var _local3:Boolean; var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; _local1 = this.parent._mochiad_ctr; _local2 = (getTimer() - this.started); _local3 = false; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local3:Object; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var idx:Number; var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; idx = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var DEFAULTS:Object; var clip:Object; var depth:Number; var mc:MovieClip; var wh:Array; var lv:URLVariables; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!(clip is DisplayObject)){ trace("Warning: Object passed as container clip not a descendant of the DisplayObject type"); return (null); }; if (MovieClip(clip).stage == null){ trace("Warning: Container clip for ad is not attached to the stage"); return (null); }; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; depth = options.depth; delete options.depth; mc = createEmptyMovieClip(clip, "_mochiad", depth); wh = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; } else { trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal"); }; lv = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (_arg1:IOErrorEvent):void{ trace("[MochiAds] Blocked URL"); }); if (!options.skip){ loader.load(req); }; mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip; _local4 = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local3:Object; var _local4:Number; var _local5:Number; var _local6:Array; _local3 = _arg2.getBounds(_arg2.root); _local4 = 0; _local5 = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array; var _local4:Number; _local3 = _arg2.split("."); _local4 = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array; var _local5:Number; _local4 = _arg2.split("."); _local5 = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var DEFAULTS:Object; var clip:Object; var ad_msec:Number; var ad_timeout:Number; var fadeout_time:Number; var mc:MovieClip; var wh:Array; var w:Number; var h:Number; var chk:MovieClip; var bar:MovieClip; var bar_w:Number; var bar_color:Number; var bar_background:Number; var bar_outline:Number; var backing_mc:MovieClip; var backing:Object; var inside_mc:MovieClip; var inside:Object; var outline_mc:MovieClip; var outline:Object; var complete:Boolean; var unloaded:Boolean; var progress:Number; var f:Function; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }, progress_override:function (_arg1:Object):Number{ return (NaN); }, bar_offset:0}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; ad_msec = 11000; ad_timeout = options.ad_timeout; if (options.skip){ ad_timeout = 0; }; delete options.ad_timeout; fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ var fn:Function; MochiAd._cleanup(mc); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; wh = MochiAd._getRes(options, clip); w = wh[0]; h = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); bar = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = (10 + options.bar_offset); bar.y = (h - 20); }; bar_w = ((w - bar.x) - 10); bar_color = options.color; delete options.color; bar_background = options.background; delete options.background; bar_outline = options.outline; delete options.outline; backing_mc = createEmptyMovieClip(bar, "_outline", 1); backing = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo(bar_w, 0); backing.lineTo(bar_w, 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); inside_mc = createEmptyMovieClip(bar, "_inside", 2); inside = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo(bar_w, 0); inside.lineTo(bar_w, 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; outline_mc = createEmptyMovieClip(bar, "_outline", 3); outline = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo(bar_w, 0); outline.lineTo(bar_w, 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number; _local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; progress = Math.min(1, options.progress_override(clip)); f = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; if (!isNaN(progress)){ complete = (progress == 1); } else { if (clip.loaderInfo.bytesLoaded == clip.loaderInfo.bytesTotal){ complete = true; } else { if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; } else { clip.loaderInfo.addEventListener(Event.COMPLETE, f); }; } else { clip.loaderInfo.addEventListener(Event.COMPLETE, f); }; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object; _local2 = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local1:Object; var _local2:Object; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Object; var _local11:Number; var _local12:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; _local1 = this.parent.parent.root; _local2 = this.parent._mochiad_ctr; _local3 = (getTimer() - this.started); _local4 = false; _local5 = _local1.loaderInfo.bytesTotal; _local6 = _local1.loaderInfo.bytesLoaded; _local7 = Math.min(1, options.progress_override(_local1)); if (_local7 == 1){ complete = true; }; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; _local8 = ((100 * _local6) / _local5); if (!isNaN(_local7)){ _local8 = (100 * _local7); }; _local9 = ((100 * _local3) / chk.ad_msec); _local10 = this._mochiad_bar._inside; _local11 = Math.min(100, Math.min(((_local8) || (0)), _local9)); _local11 = Math.max(this.last_pcnt, _local11); this.last_pcnt = _local11; _local10.scaleX = (_local11 * 0.01); options.ad_progress(_local11); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local8}); if (_local8 >= 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local12 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local12 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local8 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (unloaded){ MochiAd.unload(_local1); } else { if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var f:Function; var mc = _arg1; f = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package mochi.as3
Section 80
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const STORE_HIDE:String = "StoreHide"; public static const LOGGED_IN:String = "LoggedIn"; public static const NO_USER:String = "NoUser"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; public static const IO_ERROR:String = "IOError"; public static const STORE_ITEMS:String = "StoreItems"; public static const USER_INFO:String = "UserInfo"; public static const LOGIN_SHOW:String = "LoginShow"; public static const PROFILE_HIDE:String = "ProfileHide"; public static const STORE_SHOW:String = "StoreShow"; public static const ITEM_NEW:String = "ItemNew"; public static const ITEM_OWNED:String = "ItemOwned"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const ERROR:String = "Error"; public static const LOGGED_OUT:String = "LoggedOut"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const LOGIN_HIDE:String = "LoginHide"; public static const LOGIN_SHOWN:String = "LoginShown"; public static var _user_info:Object = null; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static var _inventory:MochiInventory; public static function getUserInfo():void{ MochiServices.send("coins_getUserInfo"); } public static function requestLogin():void{ MochiServices.send("coins_requestLogin"); } public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showItem call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("coins_saveUserProperties", _arg1); } public static function get loggedIn():Boolean{ return (!((_user_info == null))); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ if (_arg1 == LOGGED_IN){ _inventory = new MochiInventory(); _user_info = _arg2; } else { if (_arg1 == LOGGED_OUT){ if (inventory){ _inventory.release(); _inventory = null; }; _user_info = null; }; }; _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showLoginWidget", {options:_arg1}); } public static function get inventory():MochiInventory{ return (_inventory); } public static function showStore(_arg1:Object=null):void{ MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function getAPIURL():String{ if (!_user_info){ return (null); }; return (_user_info.api_url); } public static function hideLoginWidget():void{ MochiServices.send("coins_hideLoginWidget"); } public static function getAPIToken():String{ if (!_user_info){ return (null); }; return (_user_info.api_token); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showVideo call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } } }//package mochi.as3
Section 81
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 82
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } } }//package mochi.as3
Section 83
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const FORMAT_LONG:String = "LongForm"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const FORMAT_SHORT:String = "ShortForm"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_CENTER:String = "ALIGN_C"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var gameStart:Number; private static var levelStart:Number; public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local3:Object; var _local4:Object; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function endGame():void{ var _local1:Number; _local1 = (new Date().time - gameStart); trigger("end_game", {time:_local1}); } public static function startGame():void{ gameStart = new Date().time; trigger("start_game"); } public static function trigger(_arg1:String, _arg2:Object=null):void{ if (_arg2 == null){ _arg2 = {}; } else { if (_arg2["kind"] != undefined){ trace("WARNING: optional arguments package contains key 'id', it will be overwritten"); _arg2["kind"] = _arg1; }; }; MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startLevel():void{ levelStart = new Date().time; trigger("start_level"); } public static function endLevel():void{ var _local1:Number; _local1 = (new Date().time - levelStart); trigger("end_level", {time:_local1}); } } }//package mochi.as3
Section 84
//MochiInventory (mochi.as3.MochiInventory) package mochi.as3 { import flash.events.*; import flash.utils.*; public dynamic class MochiInventory extends Proxy { private var _timer:Timer; private var _names:Array; private var _consumableProperties:Object; private var _syncID:Number; private var _outstandingID:Number; private var _syncPending:Boolean; public static const READY:String = "InvReady"; public static const ERROR:String = "Error"; public static const IO_ERROR:String = "IoError"; private static const CONSUMER_KEY:String = "MochiConsumables"; public static const WRITTEN:String = "InvWritten"; public static const NOT_READY:String = "InvNotReady"; public static const VALUE_ERROR:String = "InvValueError"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public function MochiInventory():void{ MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems); MochiCoins.addEventListener(MochiCoins.LOGGED_IN, loggedIn); MochiCoins.addEventListener(MochiCoins.LOGGED_OUT, loggedOut); _syncPending = false; _outstandingID = 0; _syncID = 0; _timer = new Timer(1000); _timer.addEventListener(TimerEvent.TIMER, sync); _timer.start(); if (MochiCoins.loggedIn){ loggedIn(); } else { loggedOut(); }; } private function newItems(_arg1:Object):void{ this[_arg1.id] = (this[_arg1.id] + _arg1.count); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (-1); }; if (_consumableProperties[_arg1]){ return (MochiDigits(_consumableProperties[_arg1]).value); }; return (undefined); } public function release():void{ MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems); MochiCoins.removeEventListener(MochiCoins.LOGGED_IN, loggedIn); MochiCoins.removeEventListener(MochiCoins.LOGGED_OUT, loggedOut); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (false); }; if (_consumableProperties[_arg1] == undefined){ return (false); }; return (true); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{ return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:MochiDigits; if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return; }; if (!(_arg2 is Number)){ triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2}); return; }; if (_consumableProperties[_arg1]){ _local3 = MochiDigits(_consumableProperties[_arg1]); if (_local3.value == _arg2){ return; }; _local3.value = _arg2; } else { _names.push(_arg1); _consumableProperties[_arg1] = new MochiDigits(_arg2); }; _syncID++; } private function sync(_arg1:Event=null):void{ var _local2:Object; var _local3:String; if (((_syncPending) || ((_syncID == _outstandingID)))){ return; }; _outstandingID = _syncID; _local2 = {}; for (_local3 in _consumableProperties) { _local2[_local3] = MochiDigits(_consumableProperties[_local3]).value; }; MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag); _syncPending = true; } private function putConsumableBag(_arg1:MochiUserData):void{ _syncPending = false; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); _outstandingID = -1; }; triggerEvent(WRITTEN, {}); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{ return (_names[(_arg1 - 1)]); } private function loggedIn(_arg1:Object=null):void{ MochiUserData.get(CONSUMER_KEY, getConsumableBag); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{ if (!_consumableProperties[_arg1]){ return (false); }; _names.splice(_names.indexOf(_arg1), 1); delete _consumableProperties[_arg1]; return (true); } private function getConsumableBag(_arg1:MochiUserData):void{ var _local2:String; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); return; }; _consumableProperties = {}; _names = new Array(); if (_arg1.data){ for (_local2 in _arg1.data) { _names.push(_local2); _consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]); }; }; triggerEvent(READY, {}); } private function loggedOut(_arg1:Object=null):void{ _consumableProperties = null; } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } } }//package mochi.as3
Section 85
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.text.*; import flash.display.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ delete options.clip; MochiServices.setContainer(); MochiServices.bringToTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.warnID(options.boardID, true); trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiServices.warnID(_arg1, true); MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi.as3
Section 86
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.geom.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _preserved:Object; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; public static var servicesSync:MochiSync = new MochiSync(); private static var _clip:MovieClip; private static var _id:String; private static var _services:String = "services.swf"; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _loader:Loader; private static var _connecting:Boolean = false; private static var _mochiLocalConnection:MovieClip; private static var _listenChannelName:String = "__ms_"; public static var onError:Object; public static var netup:Boolean = true; private static var _mochiLC:String = "MochiLC.swf"; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function onReceive(_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = _clip._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete _clip._callbacks[cb]; } public static function get childClip():Object{ return (_clip); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1)); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function warnID(_arg1:String, _arg2:Boolean):void{ var _local3:Number; _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length")); return; } else { if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); }; return; }; }; }; _local3 = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: trace(("WARNING: Board ID contains illegal characters: " + _arg1)); return; }; _local3++; }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.4 as3"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_clip._queue))){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } public static function get id():String{ return (_id); } private static function onEvent(_arg1:Object):void{ var _local2:String; var _local3:String; _local2 = _arg1.target; _local3 = _arg1.event; switch (_local2){ case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "sync": servicesSync.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; if (_arg1.stage){ _local3 = _arg1.stage.loaderInfo.parameters.mochiad_options; } else { _local3 = _arg1.loaderInfo.parameters.mochiad_options; }; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); } private static function initComChannels():void{ if (!_connected){ trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_clip._queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function loadLCBridge(_arg1:Object):void{ var loader:Loader; var mochiLCURL:String; var req:URLRequest; var complete:Function; var clip = _arg1; loader = new Loader(); mochiLCURL = (_servURL + _mochiLC); req = new URLRequest(mochiLCURL); complete = function (_arg1:Object):void{ _mochiLocalConnection = MovieClip(loader.content); listen(); }; loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); loader.load(req); clip.addChild(loader); } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; trace("Waiting for MochiAds services to connect..."); } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String; var _local4:String; var _local5:URLRequest; var _local6:URLVariables; _local3 = ("_mochiservices_com_" + _arg1); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; _local4 = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local4 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local4); _clip = createEmptyMovieClip(_arg2, _local3, 10336, false); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local5 = new URLRequest(_local4); _local6 = new URLVariables(); _local6.listenLC = _listenChannelName; _local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local6.api_version = getVersion(); if (widget){ _local6.widget = true; }; _local5.data = _local6; _loader.load(_local5); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (clip.stage == null){ trace("MochiServices connect requires the containing clip be attached to the stage"); }; if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 87
//MochiSync (mochi.as3.MochiSync) package mochi.as3 { import flash.utils.*; public dynamic class MochiSync extends Proxy { private var _syncContainer:Object; public static var SYNC_PROPERTY:String = "UpdateProperty"; public static var SYNC_REQUEST:String = "SyncRequest"; public function MochiSync():void{ _syncContainer = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ switch (_arg1){ case SYNC_REQUEST: MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY: _syncContainer[_arg2.name] = _arg2.value; break; }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_syncContainer[_arg1]); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:String; if (_syncContainer[_arg1] == _arg2){ return; }; _local3 = _arg1.toString(); _syncContainer[_local3] = _arg2; MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2}); } } }//package mochi.as3
Section 88
//MochiUserData (mochi.as3.MochiUserData) package mochi.as3 { import flash.events.*; import flash.utils.*; import flash.net.*; public class MochiUserData extends EventDispatcher { public var callback:Function;// = null public var error:Event;// = null public var key:String;// = null public var operation:String;// = null public var data;// = null public var _loader:URLLoader; public function MochiUserData(_arg1:String="", _arg2:Function=null){ key = null; data = null; error = null; operation = null; callback = null; super(); this.key = _arg1; this.callback = _arg2; } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString()))); } public function putEvent(_arg1):void{ request("put", serialize(_arg1)); } public function request(_arg1:String, _arg2:ByteArray):void{ var api_url:String; var api_token:String; var args:URLVariables; var req:URLRequest; var _operation = _arg1; var _data = _arg2; operation = _operation; api_url = MochiCoins.getAPIURL(); api_token = MochiCoins.getAPIToken(); if ((((api_url == null)) || ((api_token == null)))){ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in")); return; }; _loader = new URLLoader(); args = new URLVariables(); args.op = _operation; args.key = key; req = new URLRequest((((MochiCoins.getAPIURL() + "/") + "MochiUserData?") + args.toString())); req.method = URLRequestMethod.POST; req.contentType = "application/x-mochi-userdata"; req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)]; req.data = _data; _loader.dataFormat = URLLoaderDataFormat.BINARY; _loader.addEventListener(Event.COMPLETE, completeHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); try { _loader.load(req); } catch(e:SecurityError) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString()))); }; } public function completeHandler(_arg1:Event):void{ var event = _arg1; try { if (_loader.data.length){ data = deserialize(_loader.data); } else { data = null; }; } catch(e:Error) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString()))); return; }; if (callback != null){ performCallback(); } else { dispatchEvent(event); }; close(); } public function performCallback():void{ try { callback(this); } catch(e:Error) { trace(("[MochiUserData] exception during callback: " + e)); }; } public function serialize(_arg1):ByteArray{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.objectEncoding = ObjectEncoding.AMF3; _local2.writeObject(_arg1); _local2.compress(); return (_local2); } public function errorHandler(_arg1:IOErrorEvent):void{ data = null; error = _arg1; if (callback != null){ performCallback(); } else { dispatchEvent(_arg1); }; close(); } public function getEvent():void{ request("get", serialize(null)); } override public function toString():String{ return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]")); } public function close():void{ if (_loader){ _loader.removeEventListener(Event.COMPLETE, completeHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); _loader.close(); _loader = null; }; error = null; callback = null; } public function deserialize(_arg1:ByteArray){ _arg1.objectEncoding = ObjectEncoding.AMF3; _arg1.uncompress(); return (_arg1.readObject()); } public static function get(_arg1:String, _arg2:Function):void{ var _local3:MochiUserData; _local3 = new MochiUserData(_arg1, _arg2); _local3.getEvent(); } public static function put(_arg1:String, _arg2, _arg3:Function):void{ var _local4:MochiUserData; _local4 = new MochiUserData(_arg1, _arg3); _local4.putEvent(_arg2); } } }//package mochi.as3
Section 89
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 90
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 91
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 92
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 93
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 94
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 95
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 96
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 97
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject { private var _measuredWidth:Number; private var _measuredHeight:Number; mx_internal static const VERSION:String = "2.0.1.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 98
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset) package mx.core { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject { private var requestedWidth:Number; private var loader:Loader;// = null private var requestedHeight:Number; private var initialized:Boolean;// = false protected var initialWidth:Number;// = 0 protected var initialHeight:Number;// = 0 mx_internal static const VERSION:String = "2.0.1.0"; public function MovieClipLoaderAsset(){ var _local1:LoaderContext; loader = null; initialized = false; initialWidth = 0; initialHeight = 0; super(); _local1 = new LoaderContext(); _local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.loadBytes(movieClipData, _local1); addChild(loader); } private function completeHandler(_arg1:Event):void{ initialized = true; initialWidth = loader.width; initialHeight = loader.height; if (!isNaN(requestedWidth)){ loader.width = requestedWidth; }; if (!isNaN(requestedHeight)){ loader.height = requestedHeight; }; dispatchEvent(_arg1); } override public function get height():Number{ if (!initialized){ return (initialHeight); }; return (super.height); } override public function set height(_arg1:Number):void{ if (!initialized){ requestedHeight = _arg1; } else { loader.height = _arg1; }; } public function get movieClipData():ByteArray{ return (null); } override public function set width(_arg1:Number):void{ if (!initialized){ requestedWidth = _arg1; } else { loader.width = _arg1; }; } override public function get measuredWidth():Number{ return (initialWidth); } override public function get measuredHeight():Number{ return (initialHeight); } override public function get width():Number{ if (!initialized){ return (initialWidth); }; return (super.width); } } }//package mx.core
Section 99
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 100
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 101
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import flash.utils.*; import mx.core.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 102
//Test (TestBed.Test) package TestBed { import flash.text.*; import flash.display.*; import flash.utils.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.media.*; import General.*; public class Test { public var _classBrickH:Class; public var _classBrickI:Class; public var _classBrickL:Class; public var _classBrickO:Class; public var _classBrickJ:Class; public var _slot5Shapes:int;// = 5 public var _classBrickS:Class; public var _classBrickT:Class; public var _lives:int;// = 12 public var _classBrickZ:Class; public var _meteorShowerRounds:int;// = 9 private var _towerBlocks:int;// = 0 public var _classBrickVeryLong:Class; public var _classBrickRocket:Class; public var m_towerHeightStart:Number;// = -1 private var _hinge100:int;// = -1 public var m_iterations:int;// = 15 private var _stableCounter:int;// = 0 public var m_nextBody1:b2Body;// = null public var m_nextBody2:b2Body;// = null public var m_nextBody3:b2Body;// = null public var m_nextBody4:b2Body;// = null public var m_nextBody5:b2Body;// = null public var _stableChecking:Boolean;// = false public var _friction:Number;// = 0.8 public var _stable:Boolean;// = false public var _finalExplosion:Boolean;// = false public var _classBrickAlien:Class; public var _actualHeight:int;// = 0 public var _ttursasRounds:int;// = 9 public var m_autoScrollingUp:Boolean;// = false public var _classBrickWacky1:Class; public var _classBrickWacky2:Class; public var _classBrickWacky3:Class; public var _classBrickWacky4:Class; public var _classBrickBigMirror:Class; public var _classBrickConnect:Class; public var _classBrickHoleBox:Class; public var _running:Boolean;// = false private var m_dropDelay:int;// = 0 public var _classBrickOSmallBackground:Class; public var m_angle:Number;// = 0 private var _accumulatedHeight:Number;// = 0 public var _classBrickWacky4Mirror:Class; public var _classBrickOBackground:Class; public var _classBrickBig:Class; private var _dropped:Boolean;// = false public var _blocks:int;// = 0 public var _restitution:Number;// = 0 public var _moonRounds:int;// = 9 public var _magic:int;// = 0 public var m_autoScrolling:Boolean;// = false public var _cherryBombRounds:int;// = 99 public var _showPlus20s:Boolean;// = false public var m_mouseBody:b2Body;// = null public var _classBrickHinge:Class; public var _classBrickWideCross:Class; public var _plusX0Timer:int;// = 0 public var m_towerHeight:Number;// = 10000 public var _classBrickWacky1Mirror:Class; public var m_timeStep:Number;// = 0.0166666666666667 public var m_sprite:Sprite; private var _getBodyAtMouseTouched:Boolean;// = false public var _classBrickConnectMirror:Class; public var m_debugDraw:b2DebugDraw;// = null public var _classBrickHSmall:Class; public var _classBase:Class; public var m_spriteHeight:Sprite;// = null private var _100sN:int;// = 0 public var _rndRounds:int;// = 9 public var m_autoScrollingTimer:int;// = -1 public var _classBrickVeryLongPole:Class; public var _classSun:Class; public var _showPlus10s:Boolean;// = false public var _theEndFreeMode:Boolean;// = false public var _classMoon:Class; public var _removed:int;// = 0 public var _gameIsOn:Boolean;// = false public var _classCherryBomb:Class; private var _meteorTimer:int;// = 0 public var _classBrickOSmall:Class; private var _heightForSlot5:Number;// = 0 public var m_bomb:b2Body; private var mousePVec:b2Vec2; public var _meteorRounds:int;// = 99 public var _classBrickWacky3Mirror:Class; public var m_world:b2World; public var _classBrickWhoaMirror:Class; public var m_runningHeight:int;// = 0 public var m_towerHeightOnScreenY:Number;// = -10000 public var _classLavaStoneSmall:Class; private var _100s:Array; private var _old100:int;// = -1 private var m_scrollUpTimer:int;// = 0 private var _zeroHeight:Number;// = 0 public var _classTTursasHead:Class; public var _score:int;// = 0 private var _block:int;// = -1 public var _finalGrade:int;// = -1 private var m_scrollDownTimer:int;// = 0 private var _endShower:Boolean;// = false public var _density:Number;// = 10 private var _fireworksTimer:int;// = 0 public var _classBrickCorner:Class; public var _classBrickWhoa:Class; public var _theEnd:Boolean;// = false private var m_shapeOffsetX:Number;// = 0 private var m_shapeOffsetY:Number;// = 0 public var _classBrickCross:Class; public var _timedOut:Boolean;// = false public var m_mouseJoint:b2MouseJoint; public static var _restitutionFreeplay1:int = 0; public static var mouseYWorldPhys:Number; public static var _freeplayLayout:int = 0; public static var _restitutionFreeplay10:int = 0; public static var m_physScale:Number = 20; public static var mouseXWorld:Number; public static var mouseXWorldPhys:Number; public static var mouseYWorld:Number; public static var _frictionFreeplay10:int = 0; public static var _frictionFreeplay1:int = 8; public function Test(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2DebugDraw; var _local5:b2PolygonDef; var _local6:b2BodyDef; var _local7:b2Body; _classSun = Test__classSun; _classMoon = Test__classMoon; _classCherryBomb = Test__classCherryBomb; _classTTursasHead = Test__classTTursasHead; _classLavaStoneSmall = Test__classLavaStoneSmall; _classBase = Test__classBase; _classBrickI = Test__classBrickI; _classBrickH = Test__classBrickH; _classBrickHSmall = Test__classBrickHSmall; _classBrickT = Test__classBrickT; _classBrickO = Test__classBrickO; _classBrickOSmall = Test__classBrickOSmall; _classBrickOBackground = Test__classBrickOBackground; _classBrickOSmallBackground = Test__classBrickOSmallBackground; _classBrickS = Test__classBrickS; _classBrickZ = Test__classBrickZ; _classBrickL = Test__classBrickL; _classBrickJ = Test__classBrickJ; _classBrickBig = Test__classBrickBig; _classBrickBigMirror = Test__classBrickBigMirror; _classBrickCross = Test__classBrickCross; _classBrickWideCross = Test__classBrickWideCross; _classBrickVeryLong = Test__classBrickVeryLong; _classBrickVeryLongPole = Test__classBrickVeryLongPole; _classBrickAlien = Test__classBrickAlien; _classBrickWhoa = Test__classBrickWhoa; _classBrickWhoaMirror = Test__classBrickWhoaMirror; _classBrickCorner = Test__classBrickCorner; _classBrickWacky1 = Test__classBrickWacky1; _classBrickWacky1Mirror = Test__classBrickWacky1Mirror; _classBrickWacky2 = Test__classBrickWacky2; _classBrickWacky3 = Test__classBrickWacky3; _classBrickWacky3Mirror = Test__classBrickWacky3Mirror; _classBrickWacky4 = Test__classBrickWacky4; _classBrickWacky4Mirror = Test__classBrickWacky4Mirror; _classBrickConnect = Test__classBrickConnect; _classBrickConnectMirror = Test__classBrickConnectMirror; _classBrickRocket = Test__classBrickRocket; _classBrickHoleBox = Test__classBrickHoleBox; _classBrickHinge = Test__classBrickHinge; _removed = 0; _score = 0; _lives = 12; _magic = 0; m_debugDraw = null; _zeroHeight = 0; _block = -1; _blocks = 0; _old100 = -1; _slot5Shapes = 5; _rndRounds = 9; _meteorRounds = 99; _meteorShowerRounds = 9; _moonRounds = 9; _cherryBombRounds = 99; _ttursasRounds = 9; _friction = 0.8; _density = 10; _restitution = 0; _running = false; _timedOut = false; m_scrollUpTimer = 0; m_scrollDownTimer = 0; m_autoScrolling = false; m_autoScrollingUp = false; m_autoScrollingTimer = -1; m_nextBody1 = null; m_nextBody2 = null; m_nextBody3 = null; m_nextBody4 = null; m_nextBody5 = null; m_mouseBody = null; m_angle = 0; m_towerHeight = 10000; m_towerHeightStart = -1; m_spriteHeight = null; m_towerHeightOnScreenY = -10000; m_dropDelay = 0; m_shapeOffsetX = 0; m_shapeOffsetY = 0; _stable = false; _stableChecking = false; _stableCounter = 0; _theEnd = false; _theEndFreeMode = false; _gameIsOn = false; _meteorTimer = 0; _endShower = false; _fireworksTimer = 0; _dropped = false; _hinge100 = -1; _plusX0Timer = 0; _showPlus10s = false; _showPlus20s = false; _100s = new Array(); _100sN = 0; _towerBlocks = 0; m_runningHeight = 0; _actualHeight = 0; _finalExplosion = false; _finalGrade = -1; _heightForSlot5 = 0; _accumulatedHeight = 0; m_iterations = 15; m_timeStep = (1 / 60); mousePVec = new b2Vec2(); _getBodyAtMouseTouched = false; super(); m_sprite = Main.m_sprite; _local1 = new b2AABB(); _local1.lowerBound.Set(-20000, -20000); _local1.upperBound.Set(20000, 20000); _local2 = new b2Vec2(0, 30); _local3 = true; m_world = new b2World(_local1, _local2, _local3); _local4 = new b2DebugDraw(); m_debugDraw = _local4; _local4.m_sprite = m_sprite; _local4.m_drawScale = 20; _local4.m_fillAlpha = 1; _local4.m_lineThickness = 1; _local4.m_drawFlags = b2DebugDraw.e_shapeBit; m_world.SetDebugDraw(_local4); m_world.SetContactListener(new ContactListener()); _local5 = new b2PolygonDef(); _local5.friction = _friction; _local5.restitution = _restitution; _local6 = new b2BodyDef(); if (Main.s_selectedMode == Main.MODE_DESERT_1){ _local5.SetAsBox(((120 * 0.5) / m_physScale), (35 / m_physScale)); _local6.position.Set(((550 / m_physScale) / 2), ((Main.s_screenDY - 27) / m_physScale)); _local6.angle = ((Math.PI * 6) / 180); addBGPillar(_local5, _local6); _local6.angle = 0; _zeroHeight = -57; } else { if (Main.s_selectedMode == Main.MODE_DESERT_2){ _local5.SetAsBox(((200 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; } else { if (Main.s_selectedMode == Main.MODE_AIRBORNE_1){ _local5.SetAsBox(((80 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; } else { if (Main.s_selectedMode == Main.MODE_AIRBORNE_2){ _local5.SetAsBox(((120 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; } else { if (Main.s_selectedMode == Main.MODE_WINTER_2){ _local5.SetAsBox(((120 * 0.5) / m_physScale), (35 / m_physScale)); _local6.position.Set(((550 / m_physScale) / 2), ((Main.s_screenDY - 27) / m_physScale)); _local6.angle = ((-(Math.PI) * 3) / 180); addBGPillar(_local5, _local6); _local6.angle = 0; _zeroHeight = -59; } else { if (Main.s_selectedMode == Main.MODE_MAX_FIT_1){ _local5.SetAsBox(((20 * 0.5) / m_physScale), (100 / m_physScale)); _local6.position.Set((((Main.s_screenDX * 0.4) - 10) / m_physScale), ((Main.s_screenDY - 18) / m_physScale)); addBGPillar(_local5, _local6); _local5.SetAsBox(((20 * 0.5) / m_physScale), (60 / m_physScale)); _local6.position.Set(((Main.s_screenDX * 0.6) / m_physScale), ((Main.s_screenDY - 18) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -78; } else { if (Main.s_selectedMode == Main.MODE_MAX_FIT_2){ _local5.SetAsBox(((20 * 0.5) / m_physScale), (60 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 18) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -78; } else { if (Main.s_selectedMode == Main.MODE_VOLCANO_1){ _local5.SetAsBox(((40 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; } else { if (Main.s_selectedMode == Main.MODE_FREEPLAY){ if (_freeplayLayout == 0){ _local5.SetAsBox(((200 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; } else { if (_freeplayLayout == 1){ _local5.SetAsBox(((100 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; } else { if (_freeplayLayout == 2){ _local5.SetAsBox(((20 * 0.5) / m_physScale), (100 / m_physScale)); _local6.position.Set((((Main.s_screenDX * 0.4) - 10) / m_physScale), ((Main.s_screenDY - 18) / m_physScale)); addBGPillar(_local5, _local6); _local5.SetAsBox(((20 * 0.5) / m_physScale), (60 / m_physScale)); _local6.position.Set(((Main.s_screenDX * 0.6) / m_physScale), ((Main.s_screenDY - 18) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -78; } else { if (_freeplayLayout == 3){ _local5.SetAsBox(((20 * 0.5) / m_physScale), (60 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 18) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -78; } else { if (_freeplayLayout == 4){ _local5.SetAsBox(((20 * 0.5) / m_physScale), (120 / m_physScale)); _local6.position.Set(((400 / m_physScale) / 2), ((Main.s_screenDY - 18) / m_physScale)); _local6.angle = (Math.PI * 0.25); addBGPillar(_local5, _local6); _local6.angle = 0; _zeroHeight = -110; } else { if (_freeplayLayout == 5){ _local5.SetAsBox(((20 * 0.5) / m_physScale), (120 / m_physScale)); _local6.position.Set(((Main.s_screenDX - (400 / 2)) / m_physScale), ((Main.s_screenDY - 18) / m_physScale)); _local6.angle = (-(Math.PI) * 0.25); addBGPillar(_local5, _local6); _local6.angle = 0; _zeroHeight = -110; } else { if (_freeplayLayout == 6){ _local5.SetAsBox(((40 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; }; }; }; }; }; }; }; } else { _local5.SetAsBox(((100 * 0.5) / m_physScale), (30 / m_physScale)); _local6.position.Set(((Main.s_screenDX / m_physScale) / 2), ((Main.s_screenDY - 30) / m_physScale)); addBGPillar(_local5, _local6); _zeroHeight = -60; }; }; }; }; }; }; }; }; }; if (Main.s_selectedMode == Main.MODE_DESERT_1){ _blocks = 30; } else { if (Main.s_selectedMode <= Main.MODE_VOLCANO_1){ _blocks = 40; } else { if (Main.s_selectedMode <= Main.MODE_VOLCANO_2){ _blocks = 60; } else { if (Main.s_selectedMode == Main.MODE_FREEPLAY){ _blocks = 80; } else { _blocks = 150; }; }; }; }; if (Main.s_selectedMode == Main.MODE_DESERT_1){ _friction = 1.6; }; if (Main.s_selectedMode == Main.MODE_DESERT_2){ _friction = 1.6; }; if (Main.s_selectedMode == Main.MODE_WINTER_1){ _friction = 0.1; }; if (Main.s_selectedMode == Main.MODE_WINTER_2){ _friction = 0.1; }; if (Main.s_selectedMode == Main.MODE_FREEPLAY){ _friction = (_frictionFreeplay10 + (_frictionFreeplay1 * 0.1)); _restitution = (_restitutionFreeplay10 + (_restitutionFreeplay1 * 0.1)); }; } private function grabBody(_arg1:b2Body):void{ if (_arg1 == m_nextBody1){ m_nextBody1 = null; } else { if (_arg1 == m_nextBody2){ m_nextBody2 = null; } else { if (_arg1 == m_nextBody3){ m_nextBody3 = null; } else { if (_arg1 == m_nextBody4){ m_nextBody4 = null; } else { if (_arg1 == m_nextBody5){ if (Math.abs((_heightForSlot5 - m_towerHeightStart)) < 0.1){ return; }; m_nextBody5 = null; _slot5Shapes--; Main.s_staticBlockPicked = true; }; }; }; }; }; m_mouseBody = _arg1; m_sprite.removeChild(_arg1.m_userData._sprite); m_sprite.addChild(_arg1.m_userData._sprite); m_angle = 0; m_dropDelay = 20; Input.mouseClicked = false; bringNextBodiesToTop(); _gameIsOn = true; } private function bringNextBodiesToTop():void{ if (m_nextBody1 != null){ m_sprite.removeChild(m_nextBody1.m_userData._sprite); m_sprite.addChild(m_nextBody1.m_userData._sprite); }; if (m_nextBody2 != null){ m_sprite.removeChild(m_nextBody2.m_userData._sprite); m_sprite.addChild(m_nextBody2.m_userData._sprite); }; if (m_nextBody3 != null){ m_sprite.removeChild(m_nextBody3.m_userData._sprite); m_sprite.addChild(m_nextBody3.m_userData._sprite); }; if (m_nextBody4 != null){ m_sprite.removeChild(m_nextBody4.m_userData._sprite); m_sprite.addChild(m_nextBody4.m_userData._sprite); }; if (m_nextBody5 != null){ m_sprite.removeChild(m_nextBody5.m_userData._sprite); m_sprite.addChild(m_nextBody5.m_userData._sprite); }; } public function addConnectMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-50 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((-30 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((-30 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-10 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((50 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((-10 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-50 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((10 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((10 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((30 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((50 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((30 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 27; _local8 = new Bitmap(new _classBrickConnectMirror().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set(((-5 * 2) / m_physScale), (((-10 * 2) - 10) / m_physScale)); _local7.vertices[1].Set(((5 * 2) / m_physScale), (((-10 * 2) - 10) / m_physScale)); _local7.vertices[2].Set(((5 * 2) / m_physScale), (((0 * 2) - 10) / m_physScale)); _local7.vertices[3].Set(((-5 * 2) / m_physScale), (((0 * 2) - 10) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((15 * 2) / m_physScale), (((0 * 2) - 10) / m_physScale)); _local7.vertices[1].Set(((15 * 2) / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[3].Set(((-15 * 2) / m_physScale), (((0 * 2) - 10) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((-5 * 2) / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[1].Set(((5 * 2) / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[2].Set(((5 * 2) / m_physScale), (((20 * 2) - 10) / m_physScale)); _local7.vertices[3].Set(((-5 * 2) / m_physScale), (((20 * 2) - 10) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 8; _local8 = new Bitmap(new _classBrickCross().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addBoxBackground(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); if (_arg2){ _local7.filter.categoryBits = 0; _local7.density = _density; } else { _local7.density = 0; }; _local7.friction = _friction; _local7.restitution = _restitution; _local7.SetAsBox((20 / m_physScale), (20 / m_physScale)); _local7.isSensor = _arg2; _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 33; _local5.m_userData._towerAlwaysFalse = true; _local8 = new Bitmap(new _classBrickOBackground().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function canScrollUp():Boolean{ if ((m_towerHeight * m_physScale) < ((-(Main.m_sprite.y) + (Main.s_screenDY * 0.5)) - 1)){ return (true); }; return (false); } public function addBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number=1):b2Body{ return (addBallGeneral(_arg1, _arg2, _arg3, _arg4, _arg5, false)); } public function DestroyBodies():void{ var _local1:b2Body; var _local2:int; _local1 = m_world.m_bodyList; while (_local1) { DestroyBody(_local1); _local1 = _local1.m_next; }; if (m_spriteHeight != null){ m_sprite.removeChild(m_spriteHeight); }; _local2 = 0; while (_local2 < _100sN) { m_sprite.removeChild(_100s[_local2]); _local2++; }; } public function addCorner(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((10 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((30 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((30 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((10 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-30 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((10 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((10 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-30 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 13; _local8 = new Bitmap(new _classBrickCorner().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addMeteors():void{ var _local1:int; _local1 = 0; while (_local1 < 20) { addMeteor(false, false, false); _local1++; }; } public function addWacky4Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 22; _local8 = new Bitmap(new _classBrickWacky4Mirror().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function cherryBombExplode(_arg1:b2Body):void{ var _local2:b2Vec2; var _local3:Number; var _local4:int; var _local5:Number; var _local6:int; var _local7:Number; var _local8:Number; var _local9:b2Body; var _local10:b2Vec2; var _local11:Particle; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = _arg1.GetPosition(); _local3 = 0; _local4 = 24; _local5 = 0.7; _local6 = 0; while (_local6 < _local4) { _local7 = (Math.cos(_local3) * _local5); _local8 = (Math.sin(_local3) * _local5); _local3 = (_local3 + ((2 * Math.PI) / _local4)); _local9 = addBall(1.6, ((_local2.x + _local7) * m_physScale), ((_local2.y + _local8) * m_physScale), 1235, 130); _local10 = new b2Vec2((_local7 * 130), (_local8 * 130)); _local9.SetLinearVelocity(_local10); _local9.WakeUp(); _local9.SetBullet(true); _local9.m_userData._touchDestroys = true; _local6++; }; _local7 = (_local2.x * m_physScale); _local8 = (_local2.y * m_physScale); _local6 = 0; while (_local6 < 128) { _local11 = Main.m_particleManager.addParticle(Main.m_this, Particle.PARTICLE_TYPE_SPARKLE, _local7, _local8, 0xFFFF00); if (_local11 != null){ _local3 = ((Math.random() * Math.PI) * 2); _local12 = (1 + (Math.random() * 5)); _local13 = (_local12 * Math.cos(_local3)); _local14 = (_local12 * Math.sin(_local3)); _local11._speedX = _local13; _local11._speedY = _local14; _local11._life = (_local11._life + (Math.random() * 40)); }; _local6++; }; } public function addBallGeneral(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number, _arg6:Boolean, _arg7:int=0):b2Body{ var _local8:b2BodyDef; var _local9:b2Body; var _local10:b2CircleDef; var _local11:UserData; _local8 = new b2BodyDef(); _local8.isSleeping = false; _local8.position.Set((_arg2 / m_physScale), (_arg3 / m_physScale)); if (_arg4 >= 0){ _local11 = new UserData(); _local11._iD = _arg4; _local8.userData = _local11; }; _local9 = m_world.CreateBody(_local8); _local10 = new b2CircleDef(); _local10.isSensor = _arg6; _local10.radius = (_arg1 / m_physScale); _local10.density = _arg5; _local10.friction = 0.9; if (_arg4 == 2345){ _local10.restitution = 0.9; } else { _local10.restitution = 0.1; }; _local9.CreateShape(_local10); _local9.SetMassFromShapes(); return (_local9); } public function addVeryLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-60 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-60 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 10; _local8 = new Bitmap(new _classBrickVeryLong().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function DestroyBody(_arg1:b2Body):void{ if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._sprite == null))))){ m_sprite.removeChild(_arg1.m_userData._sprite); }; m_world.DestroyBody(_arg1); } public function cloneBody(_arg1:b2Body):b2Body{ var _local2:UserData; var _local3:Number; var _local4:b2Body; _local2 = _arg1.m_userData; _local3 = _arg1.GetAngle(); _local4 = null; if (_local2._iD == 1){ _local4 = addBox(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 2){ _local4 = addLong(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 3){ _local4 = addT(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 4){ _local4 = addJ(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 5){ _local4 = addL(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 6){ _local4 = addS(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 7){ _local4 = addZ(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 8){ _local4 = addCross(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 9){ _local4 = addBig(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 10){ _local4 = addVeryLong(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 11){ _local4 = addAlien(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 12){ _local4 = addWhoa(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 13){ _local4 = addCorner(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 14){ } else { if (_local2._iD == 15){ _local4 = addWacky1(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 16){ _local4 = addWacky2(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 17){ _local4 = addWacky3(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 18){ _local4 = addWacky4(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 19){ _local4 = addBigMirror(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 20){ _local4 = addWacky1Mirror(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 21){ _local4 = addWacky3Mirror(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 22){ _local4 = addWacky4Mirror(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 23){ _local4 = addWhoaMirror(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 24){ _local4 = addVeryLongPole(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 25){ _local4 = addWideCross(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 26){ _local4 = addConnect(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 27){ _local4 = addConnectMirror(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 28){ _local4 = addH(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 29){ _local4 = addRocket(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 30){ _local4 = addHoleBox(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 31){ _local4 = addHSmall(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 32){ _local4 = addBoxSmall(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 33){ _local4 = addBoxBackground(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 34){ _local4 = addBoxSmallBackground(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); } else { if (_local2._iD == 1234){ _local4 = addCherryBomb(_local3, false, _arg1.GetPosition().x, _arg1.GetPosition().y); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; return (_local4); } public function addWhoa(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((20 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((20 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 12; _local8 = new Bitmap(new _classBrickWhoa().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function killNextBodies():void{ if (m_nextBody1 != null){ DestroyBody(m_nextBody1); m_nextBody1 = null; }; if (m_nextBody2 != null){ DestroyBody(m_nextBody2); m_nextBody2 = null; }; if (m_nextBody3 != null){ DestroyBody(m_nextBody3); m_nextBody3 = null; }; if (m_nextBody4 != null){ DestroyBody(m_nextBody4); m_nextBody4 = null; }; if (m_nextBody5 != null){ DestroyBody(m_nextBody5); m_nextBody5 = null; }; } public function addWacky1Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-60 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((-40 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((-40 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((-60 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-60 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((-60 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((40 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((40 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 20; _local8 = new Bitmap(new _classBrickWacky1Mirror().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addAlien(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-50 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((50 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-10 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((10 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((10 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-10 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-50 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((-30 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((-30 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((30 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((50 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((30 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 11; _local8 = new Bitmap(new _classBrickAlien().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } private function launchBird2(_arg1:Number, _arg2:Number):void{ var _local3:Number; var _local4:b2Body; var _local5:Number; _local3 = Math.random(); _local4 = null; if (Math.random() < 0.5){ if (_local3 < (1 / 5)){ _local4 = addBox(0, false, -5, (_arg1 + (Math.random() * 2))); } else { if (_local3 < (2 / 5)){ _local4 = addCross(0, false, -5, (_arg1 + (Math.random() * 2))); } else { if (_local3 < (3 / 5)){ _local4 = addLong(0, false, -5, (_arg1 + (Math.random() * 2))); } else { if (_local3 < (4 / 5)){ _local4 = addL(0, false, -5, (_arg1 + (Math.random() * 2))); } else { _local4 = addJ(0, false, -5, (_arg1 + (Math.random() * 2))); }; }; }; }; _local4.m_userData._gravity = false; _local4.SetLinearVelocity(new b2Vec2((10 + (Math.random() * _arg2)), 0)); } else { if (_local3 < (1 / 5)){ _local4 = addBox(0, false, ((Main.s_screenDX / m_physScale) + 5), (_arg1 + (Math.random() * 2))); } else { if (_local3 < (2 / 5)){ _local4 = addCross(0, false, ((Main.s_screenDX / m_physScale) + 5), (_arg1 + (Math.random() * 2))); } else { if (_local3 < (3 / 5)){ _local4 = addLong(0, false, ((Main.s_screenDX / m_physScale) + 5), (_arg1 + (Math.random() * 2))); } else { if (_local3 < (4 / 5)){ _local4 = addL(0, false, ((Main.s_screenDX / m_physScale) + 5), (_arg1 + (Math.random() * 2))); } else { _local4 = addJ(0, false, ((Main.s_screenDX / m_physScale) + 5), (_arg1 + (Math.random() * 2))); }; }; }; }; _local4.m_userData._gravity = false; _local4.SetLinearVelocity(new b2Vec2((-10 - (Math.random() * _arg2)), 0)); }; if (((!((_local4 == null))) && ((Math.random() < 0.1)))){ _local5 = ((Math.random() * 4) + 2); if (Math.random() < 0.5){ _local5 = -(_local5); }; _local4.SetAngularVelocity(_local5); }; } public function addBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((0 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((20 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((20 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((0 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 9; _local8 = new Bitmap(new _classBrickBig().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } private function fuseNextBrick():void{ var _local1:b2Body; var _local2:b2Body; var _local3:Number; var _local4:b2Body; _local1 = m_world.m_bodyList; while (_local1 != null) { _local2 = _local1.m_next; if (((((!((_local1.m_userData == null))) && (!(_local1.IsStatic())))) && (!(_local1.m_shapeList.m_isSensor)))){ _local3 = _density; _density = 0; _local4 = cloneBody(_local1); m_sprite.removeChild(_local4.m_userData._sprite); _local4.m_userData._sprite = null; _local4.m_userData._color = new b2Color(1, 1, 1); DestroyBody(_local1); _density = _local3; return; }; _local1 = _local2; }; } public function addLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.SetAsBox((40 / m_physScale), (10 / m_physScale)); _local7.isSensor = _arg2; _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 2; _local8 = new Bitmap(new _classBrickI().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } private function updateShapeOffsets(_arg1:b2Body, _arg2:Number):void{ var _local3:UserData; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg1.GetUserData(); _local4 = _local3._iD; _local5 = 0; _local6 = 0; if (_local4 == 4){ _local5 = 0; _local6 = -10; } else { if (_local4 == 5){ _local5 = 0; _local6 = -10; } else { if (_local4 == 13){ _local5 = -20; _local6 = -20; } else { if (_local4 == 15){ _local5 = 10; _local6 = 10; } else { if (_local4 == 18){ _local5 = 20; _local6 = 20; } else { if (_local4 == 20){ _local5 = 10; _local6 = 0; } else { if (_local4 == 22){ _local5 = -20; _local6 = 20; }; }; }; }; }; }; }; _local7 = ((_local5 * Math.cos(_arg2)) - (_local6 * Math.sin(_arg2))); _local8 = ((_local6 * Math.cos(_arg2)) + (_local5 * Math.sin(_arg2))); m_shapeOffsetX = _local7; m_shapeOffsetY = _local8; } public function addBoxSmallBackground(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); if (_arg2){ _local7.filter.categoryBits = 0; _local7.density = _density; } else { _local7.density = 0; }; _local7.friction = _friction; _local7.restitution = _restitution; _local7.SetAsBox((10 / m_physScale), (10 / m_physScale)); _local7.isSensor = _arg2; _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 34; _local5.m_userData._towerAlwaysFalse = true; _local8 = new Bitmap(new _classBrickOSmallBackground().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addRocket(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 29; _local8 = new Bitmap(new _classBrickRocket().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function Update(_arg1:Boolean):void{ var _local2:int; var _local3:Boolean; var _local4:uint; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Boolean; var _local9:Number; var _local10:Number; var _local11:b2Body; var _local12:Boolean; var _local13:b2Body; var _local14:b2Body; var _local15:UserData; var _local16:b2Vec2; var _local17:Number; var _local18:Number; var _local19:Bitmap; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:Number; var _local25:b2XForm; var _local26:b2Shape; var _local27:Number; var _local28:Number; var _local29:b2PolygonShape; var _local30:Array; var _local31:Number; var _local32:Number; var _local33:int; var _local34:int; var _local35:TextField; if (!_arg1){ return; }; if (((_theEnd) && ((_finalGrade >= 6)))){ _fireworksTimer++; if (_fireworksTimer > 10){ _fireworksTimer = 0; addFinalExplosion(true); }; }; if (_stableChecking){ if (!_endShower){ _endShower = true; if (Main.s_selectedMode == Main.MODE_VOLCANO_1){ _local2 = 0; while (_local2 < 8) { addMeteor(false, true, true); _local2++; }; } else { if (Main.s_selectedMode == Main.MODE_VOLCANO_2){ _local2 = 0; while (_local2 < 16) { addMeteor(false, false, true); _local2++; }; }; }; }; } else { if (Main.s_selectedMode == Main.MODE_WINTER_1){ _meteorTimer++; if (_meteorTimer > 40){ _meteorTimer = 0; addSnowball(true); }; } else { if (Main.s_selectedMode == Main.MODE_VOLCANO_1){ _meteorTimer++; if (_meteorTimer > 400){ _meteorTimer = 0; addMeteor(false, true, true); }; } else { if (Main.s_selectedMode == Main.MODE_VOLCANO_2){ _meteorTimer++; if (_meteorTimer > 200){ _meteorTimer = 0; addMeteor(false, true, true); }; }; }; }; }; _local3 = false; if (Input.isKeyDown(16)){ _local3 = true; }; if (((((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))) || ((Main.s_mouseWheel > 0)))){ if (_local3){ m_angle = (m_angle - ((Math.PI * 0.25) * 0.5)); } else { m_angle = (m_angle - (Math.PI * 0.25)); }; if (m_mouseBody != null){ Main._playRotate = m_mouseBody.m_userData._iD; }; Main.s_mouseWheel = 0; }; if (((((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) || ((Main.s_mouseWheel < 0)))){ if (_local3){ m_angle = (m_angle + ((Math.PI * 0.25) * 0.5)); } else { m_angle = (m_angle + (Math.PI * 0.25)); }; if (m_mouseBody != null){ Main._playRotate = m_mouseBody.m_userData._iD; }; Main.s_mouseWheel = 0; }; runQuickKeys(); scrollScreen(); if (m_angle > (2 * Math.PI)){ m_angle = (m_angle - (2 * Math.PI)); }; if (m_angle < (-2 * Math.PI)){ m_angle = (m_angle + (2 * Math.PI)); }; UpdateMouseWorld(); if (m_dropDelay == 0){ if ((((((m_nextBody1 == null)) && (Main.s_slotUnlocked[0]))) && (Main.s_slotAvailable[0]))){ m_nextBody1 = addPiece1(); m_nextBody1.PutToSleep(); }; if ((((((m_nextBody2 == null)) && (Main.s_slotUnlocked[1]))) && (Main.s_slotAvailable[1]))){ m_nextBody2 = addPiece2(); m_nextBody2.PutToSleep(); }; if ((((((m_nextBody3 == null)) && (Main.s_slotUnlocked[2]))) && (Main.s_slotAvailable[2]))){ m_nextBody3 = addPiece3(); m_nextBody3.PutToSleep(); }; if ((((((m_nextBody4 == null)) && (Main.s_slotUnlocked[3]))) && (Main.s_slotAvailable[3]))){ m_nextBody4 = addPiece4(); m_nextBody4.PutToSleep(); }; if ((((((((m_nextBody5 == null)) && (Main.s_slotUnlocked[4]))) && (Main.s_slotAvailable[4]))) && ((_slot5Shapes > 0)))){ m_nextBody5 = addPiece5(); m_nextBody5.PutToSleep(); }; }; if (m_nextBody4 != null){ sleepSensor(m_nextBody4, (Main.s_screenDX - 65), ((120 + (((20 * 3) + 10) * 0)) - Main.m_sprite.y)); }; if (m_nextBody3 != null){ sleepSensor(m_nextBody3, (Main.s_screenDX - 65), ((120 + (((20 * 3) + 10) * 1)) - Main.m_sprite.y)); }; if (m_nextBody2 != null){ sleepSensor(m_nextBody2, (Main.s_screenDX - 65), ((120 + (((20 * 3) + 10) * 2)) - Main.m_sprite.y)); }; if (m_nextBody1 != null){ sleepSensor(m_nextBody1, (Main.s_screenDX - 65), ((120 + (((20 * 3) + 10) * 3)) - Main.m_sprite.y)); }; if (m_nextBody5 != null){ sleepSensor(m_nextBody5, (Main.s_screenDX - 65), ((120 + (((20 * 3) + 10) * 4)) - Main.m_sprite.y)); }; if (m_mouseBody != null){ updateShapeOffsets(m_mouseBody, m_angle); if (m_mouseBody.m_userData._iD == 2345){ m_mouseBody.SetXForm(new b2Vec2(((Input.mousseX + m_shapeOffsetX) / m_debugDraw.m_drawScale), ((Input.mousseY + m_shapeOffsetY) / m_debugDraw.m_drawScale)), 0); } else { m_mouseBody.SetXForm(new b2Vec2(((Input.mousseX + m_shapeOffsetX) / m_debugDraw.m_drawScale), ((Input.mousseY + m_shapeOffsetY) / m_debugDraw.m_drawScale)), m_angle); }; m_mouseBody.m_angularVelocity = 0; m_mouseBody.m_linearVelocity.x = 0; m_mouseBody.m_linearVelocity.y = 0; m_mouseBody.m_force.x = 0; m_mouseBody.m_force.y = 0; }; if (Input.mouseClicked){ if (m_mouseBody != null){ GetBodyAtMouse(true, true); _local12 = true; if (_getBodyAtMouseTouched){ _local12 = false; }; if (((m_mouseBody.m_userData._towerAlwaysFalse) && ((m_mouseBody.GetPosition().y <= _heightForSlot5)))){ _local12 = false; }; if (_local12){ if (m_mouseBody.m_userData._iD < 50){ _blocks--; }; if (m_mouseBody.m_userData._iD < 2000){ cloneBody(m_mouseBody); DestroyBody(m_mouseBody); }; m_mouseBody = null; Input.mouseClicked = false; _dropped = true; Main._playHookRelease = 1; }; } else { if ((((((m_mouseBody == null)) && ((m_dropDelay == 0)))) && (!(_stableChecking)))){ _local13 = GetBodyAtMouse(false, true, false, true); if (_local13 != null){ grabBody(_local13); }; }; }; }; if (m_dropDelay > 0){ m_dropDelay--; }; _local4 = getTimer(); m_world.Step(m_timeStep, m_iterations); Main.m_fpsCounter.updatePhys(_local4); if ((((Main.s_selectedMode >= Main.MODE_DESERT_2)) && ((Main.s_selectedMode <= Main.MODE_VOLCANO_2)))){ m_towerHeight = 10000; }; _local5 = (((-(Main.m_sprite.y) + Main.s_screenDY) + 120) / m_physScale); _local6 = ((-(Main.m_sprite.y) - 120) / m_physScale); _towerBlocks = 0; _accumulatedHeight = 0; _local7 = 10000; _local8 = true; _local9 = (700 / m_physScale); _local10 = ((Main.s_screenDX / m_physScale) + 20); _local11 = m_world.m_bodyList; while (_local11 != null) { _local14 = _local11.m_next; if (_local11.m_userData != null){ _local15 = _local11.m_userData; _local16 = _local11.GetPosition(); _local17 = _local11.GetAngle(); if (_local15._mouseX){ _local18 = (Input.mousseY / m_debugDraw.m_drawScale); if (_local16.y < (_local18 - 25)){ _local16.x = (Input.mousseX / m_debugDraw.m_drawScale); _local11.SetXForm(_local16, _local17); }; }; if (((((!(_local11.m_shapeList.IsSensor())) && (!(_local15._towerAlwaysFalse)))) && ((((((Math.abs((_local15._posX - _local16.x)) > 0.06)) || ((Math.abs((_local15._posY - _local16.y)) > 0.06)))) || ((Math.abs((_local15._angle - _local17)) > 0.001)))))){ _local8 = false; }; _local15._posX = _local16.x; _local15._posY = _local16.y; _local15._angle = _local17; if (_local15._sprite != null){ if ((((_local16.y > _local5)) || ((_local16.y < _local6)))){ _local15._sprite.visible = false; } else { _local19 = _local15._sprite; _local19.visible = true; _local19.rotation = 0; _local20 = (_local16.x * m_physScale); _local21 = (_local16.y * m_physScale); rot(_local19, _local20, _local21, ((_local17 * 180) / Math.PI), (-(_local19.width) * 0.5), (-(_local19.height) * 0.5)); }; }; if (_local15._gravity){ _local22 = 0.99; _local23 = _local11.GetLinearVelocity(); if (_local23.Length() < 0.15){ _local23.x = (_local23.x * 0.95); _local23.y = (_local23.y * 0.95); } else { _local23.x = (_local23.x * _local22); _local23.y = (_local23.y * _local22); }; _local11.SetLinearVelocity(_local23); _local24 = _local11.GetAngularVelocity(); if (Math.abs(_local24) < 0.02){ _local11.SetAngularVelocity((_local24 * 0.95)); } else { _local11.SetAngularVelocity((_local24 * _local22)); }; } else { if (_local15._hits > 0){ _local15._gravity = true; }; }; if (((((_local15._tower) && ((_local15._iD < 50)))) && (!(_local11.IsStatic())))){ _towerBlocks++; _local25 = _local11.m_xf; _local26 = _local11.GetShapeList(); _local27 = _local16.y; _local28 = _local16.y; while (_local26 != null) { _local29 = (_local26 as b2PolygonShape); if (_local29 != null){ _local30 = _local29.GetVertices(); _local2 = 0; while (_local2 < 4) { _local16 = b2Math.b2MulX(_local25, _local30[_local2]); if (_local27 > _local16.y){ _local27 = _local16.y; }; if (_local28 < _local16.y){ _local28 = _local16.y; }; _local2++; }; }; _local26 = _local26.m_next; }; if (m_towerHeight > _local27){ m_towerHeight = _local27; }; if (_local7 > _local27){ _local7 = _local27; }; if (!_local11.IsStatic()){ _accumulatedHeight = (_accumulatedHeight + (_local28 - _local27)); }; }; if ((((((_local16.y > _local9)) || ((_local16.x < -20)))) || ((_local16.x > _local10)))){ if (_local16.y > _local9){ if (_local15._iD != 3000){ Main._playHitVolume = 1; Main._playHit = 0; }; }; DestroyBody(_local11); } else { if ((((_local15._timer > 0)) && ((_local15._hits > 0)))){ _local15._timer--; if (_local15._timer <= 0){ particleExplosion(_local11); DestroyBody(_local11); _local11 = null; }; } else { if ((((_local15._iD == 1234)) && ((_local15._hits > 0)))){ cherryBombExplode(_local11); DestroyBody(_local11); _local11 = null; } else { if (((_local15._touchDestroys) && ((_local15._hits > 0)))){ DestroyBody(_local11); _local11 = null; } else { if (_local15._iD == 350){ _local15._sprite.alpha = (_local15._sprite.alpha + 0.05); if (_local15._sprite.alpha > 1){ _local15._sprite.alpha = 1; }; }; }; }; }; }; }; _local11 = _local14; }; if (_local8){ _stableCounter++; if (_stableCounter > 60){ if (_stableChecking){ _stable = true; }; if (_dropped){ _dropped = false; if (!_stableChecking){ if (Main.s_selectedMode == Main.MODE_AIRBORNE_1){ launchBird(_local7, 5); }; if (Main.s_selectedMode == Main.MODE_AIRBORNE_2){ launchBird2(_local7, 10); }; }; }; }; } else { _stableCounter = 0; }; if (m_towerHeightStart < 0){ m_towerHeightStart = ((Main.s_screenDY + _zeroHeight) / m_physScale); }; if (m_towerHeight > m_towerHeightStart){ m_towerHeight = m_towerHeightStart; }; if (m_spriteHeight == null){ m_spriteHeight = new Sprite(); m_sprite.addChild(m_spriteHeight); }; if (m_spriteHeight != null){ _local31 = 0; _local32 = 0; if (Main.s_selectedMode == Main.MODE_MAX_FIT_1){ _local31 = (Main.MAX_PILE_1_HEIGHT / -10); _local32 = (_accumulatedHeight * 10); } else { if (Main.s_selectedMode == Main.MODE_MAX_FIT_2){ _local31 = (Main.MAX_PILE_2_HEIGHT / -10); _local32 = (_accumulatedHeight * 10); } else { _local31 = (m_towerHeight - m_towerHeightStart); _local32 = (-(_local31) * 10); }; }; _accumulatedHeight = 0; _magic = int((32767 * Math.random())); _score = (int(_local32) ^ _magic); _actualHeight = (int(((m_towerHeight - m_towerHeightStart) * -10)) ^ _magic); _heightForSlot5 = (m_towerHeightStart + _local31); m_spriteHeight.graphics.clear(); m_spriteHeight.graphics.lineStyle(); m_spriteHeight.graphics.beginFill(0xFFFFFF, 0.4); m_spriteHeight.graphics.drawRect(130, ((_local31 * m_physScale) + _zeroHeight), (Main.s_screenDX - (130 * 2)), 2); m_spriteHeight.graphics.drawRect(((128 + Main.s_screenDX) - (130 * 2)), (((_local31 * m_physScale) + _zeroHeight) + 2), 2, ((-(_local31) * m_physScale) - 2)); m_spriteHeight.graphics.endFill(); m_spriteHeight.graphics.beginFill(0xFFFFFF, 0.1); m_spriteHeight.graphics.drawRect(0, _zeroHeight, Main.s_screenDX, 2); m_spriteHeight.graphics.endFill(); m_spriteHeight.x = 0; m_spriteHeight.y = Main.s_screenDY; m_towerHeightOnScreenY = ((Main.s_screenDY + (_local31 * m_physScale)) + _zeroHeight); m_runningHeight = int((-(_local31) * 10)); _local33 = (m_runningHeight / 100); _local34 = (_local33 - _old100); while (_local34 > 0) { _local34--; if ((((_old100 >= 0)) && (!(_stableChecking)))){ if (Main.s_selectedMode == Main.MODE_VOLCANO_1){ _showPlus20s = true; Main.m_time = (Main.m_time + (20 * 1000)); }; if (Main.s_selectedMode == Main.MODE_VOLCANO_2){ _showPlus10s = true; Main.m_time = (Main.m_time + (10 * 1000)); }; }; _old100++; _local35 = Main.getHeightText((_old100 * 100)); m_sprite.addChild(_local35); var _local36 = _100sN++; _100s[_local36] = _local35; _local35.y = ((Main.s_screenDY + (-((_old100 * 10)) * m_physScale)) + _zeroHeight); if ((((Main.s_selectedMode == Main.MODE_DESERT_2)) && ((_hinge100 < _old100)))){ _hinge100++; addHinge((Math.random() * Math.PI), false, ((150 + (Math.random() * 260)) / m_physScale), (m_towerHeight - 10)); }; }; while (_local34 < 0) { _local34++; _100sN--; _old100--; if ((((_100sN >= 0)) && (!((_100s[_100sN] == null))))){ m_sprite.removeChild(_100s[_100sN]); _100s[_100sN] = null; }; }; }; } public function addVeryLongPole(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-60 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-60 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 24; _local8 = new Bitmap(new _classBrickVeryLongPole().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addPiece2():b2Body{ return (addPiece1()); } public function addPiece5():b2Body{ var _local1:int; var _local2:b2Body; _local1 = int((Math.random() * 1.99)); _local2 = null; if (_local1 == 0){ _local2 = addBoxBackground(); } else { if (_local1 == 1){ _local2 = addBoxSmallBackground(); }; }; _local2.m_userData._sprite.alpha = 0.8; return (_local2); } public function addConnect(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-50 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((-30 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((-30 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-10 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((50 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((-10 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-50 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((10 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((10 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((30 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((50 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((30 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 26; _local8 = new Bitmap(new _classBrickConnect().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addHinge(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = _restitution; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 350; _local6.m_userData._towerAlwaysFalse = true; _local6.m_userData._gravity = false; _local9 = new Bitmap(new _classBrickHinge().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; _local9.alpha = 0; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); _local6.SetAngularVelocity((Math.random() * 10)); return (_local6); } public function addWacky1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-60 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((-40 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((-40 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((-60 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-60 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((-60 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (-20 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (-20 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (0 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (0 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((40 / m_physScale), (0 / m_physScale)); _local7.vertices[1].Set((60 / m_physScale), (0 / m_physScale)); _local7.vertices[2].Set((60 / m_physScale), (20 / m_physScale)); _local7.vertices[3].Set((40 / m_physScale), (20 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 15; _local8 = new Bitmap(new _classBrickWacky1().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addWacky2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((20 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((20 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((20 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((20 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 16; _local8 = new Bitmap(new _classBrickWacky2().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addPiece3():b2Body{ var _local1:int; var _local2:b2Body; _local1 = int((Math.random() * 13.99)); _local2 = null; if (_local1 == 0){ _local2 = addWideCross(); } else { if (_local1 == 1){ _local2 = addH(); } else { if (_local1 == 2){ _local2 = addWhoa(); } else { if (_local1 == 3){ _local2 = addWhoaMirror(); } else { if (_local1 == 4){ _local2 = addWacky2(); } else { if (_local1 == 5){ _local2 = addWacky3(); } else { if (_local1 == 6){ _local2 = addWacky3Mirror(); } else { if (_local1 == 7){ _local2 = addWacky4(); } else { if (_local1 == 8){ _local2 = addWacky4Mirror(); } else { if (_local1 == 9){ _local2 = addConnect(); } else { if (_local1 == 10){ _local2 = addConnectMirror(); } else { if (_local1 == 11){ _local2 = addRocket(); } else { if (_local1 == 12){ _local2 = addHoleBox(); } else { if (_local1 == 13){ _local2 = addHSmall(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; _local2.m_userData._sprite.alpha = 0.8; return (_local2); } public function addWacky4(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 18; _local8 = new Bitmap(new _classBrickWacky4().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addHoleBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-30 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((30 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((30 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-30 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-30 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((30 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((30 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-30 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-30 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((10 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((10 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-30 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 30; _local8 = new Bitmap(new _classBrickHoleBox().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addWacky3(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((20 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((20 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((0 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((20 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((20 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((0 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 17; _local8 = new Bitmap(new _classBrickWacky3().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addPiece4():b2Body{ var _local1:int; var _local2:b2Body; _local1 = int((Math.random() * 5.99)); _local2 = null; if (_local1 == 0){ _local2 = addVeryLong(); } else { if (_local1 == 1){ _local2 = addAlien(); } else { if (_local1 == 2){ _local2 = addWacky1(); } else { if (_local1 == 3){ _local2 = addWacky1Mirror(); } else { if (_local1 == 4){ _local2 = addVeryLongPole(); } else { if (_local1 == 5){ _local2 = addBoxSmall(); }; }; }; }; }; }; _local2.m_userData._sprite.alpha = 0.8; return (_local2); } private function launchBird(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; if (Math.random() < 0.5){ _local3 = addBox(0, false, -5, (_arg1 + (Math.random() * 2))); _local3.m_userData._gravity = false; _local3.SetLinearVelocity(new b2Vec2((10 + (Math.random() * _arg2)), 0)); } else { _local3 = addBox(0, false, ((Main.s_screenDX / m_physScale) + 5), (_arg1 + (Math.random() * 2))); _local3.m_userData._gravity = false; _local3.SetLinearVelocity(new b2Vec2((-10 - (Math.random() * _arg2)), 0)); }; } public function addWacky3Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((0 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((0 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((20 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((20 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((0 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((20 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((20 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((0 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 21; _local8 = new Bitmap(new _classBrickWacky3Mirror().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function particleExplosion(_arg1:b2Body):void{ var _local2:b2Vec2; var _local3:Number; var _local4:Number; var _local5:int; var _local6:Particle; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = _arg1.GetPosition(); _local3 = (_local2.x * m_physScale); _local4 = (_local2.y * m_physScale); _local5 = 0; while (_local5 < 64) { _local6 = Main.m_particleManager.addParticle(Main.m_this, Particle.PARTICLE_TYPE_SPARKLE, _local3, _local4, 0xFFFFFF); if (_local6 != null){ _local7 = ((Math.random() * Math.PI) * 2); _local8 = (0.5 + (Math.random() * 2.5)); _local9 = (_local8 * Math.cos(_local7)); _local10 = (_local8 * Math.sin(_local7)); _local6._speedX = _local9; _local6._speedY = _local10; _local6._life = (_local6._life + (Math.random() * 40)); }; _local5++; }; } public function GetBodyAtMouse(_arg1:Boolean=false, _arg2:Boolean=true, _arg3:Boolean=true, _arg4:Boolean=false):b2Body{ var _local5:b2AABB; var _local6:int; var _local7:Array; var _local8:int; var _local9:b2Body; var _local10:int; var _local11:b2Shape; var _local12:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local5 = new b2AABB(); _local5.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local5.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local6 = 10; _local7 = new Array(); _local8 = m_world.Query(_local5, _local7, _local6); _local9 = null; _getBodyAtMouseTouched = false; _local10 = 0; while (_local10 < _local8) { if ((((_local7[_local10].GetBody().IsStatic() == false)) || (_arg1))){ _local11 = (_local7[_local10] as b2Shape); _local12 = (_local7[_local10] as b2Shape).TestPoint(_local11.GetBody().GetXForm(), mousePVec); if (((_local12) && (!((m_mouseBody == _local11.GetBody()))))){ if (((((!(_arg2)) && (_local11.IsSensor()))) || (((!(_arg3)) && (!(_local11.IsSensor())))))){ if (_arg4){ Main._playBadPickup = 1; }; } else { _getBodyAtMouseTouched = true; if (!_local11.GetBody().IsSleeping()){ if (_arg4){ Main._playBadPickup = 1; }; } else { Main._playHookGrab = 1; _local9 = _local11.GetBody(); break; }; }; }; }; _local10++; }; if (_local9 != null){ trace("GetBodyAtMouse != null!"); } else { trace("GetBodyAtMouse == null!"); }; return (_local9); } private function runQuickKeys():void{ var _local1:b2Body; if (m_mouseBody != null){ return; }; if (_stableChecking){ return; }; _local1 = null; if (Input.isKeyPressed("1".charCodeAt(0))){ _local1 = m_nextBody4; }; if (Input.isKeyPressed("2".charCodeAt(0))){ _local1 = m_nextBody3; }; if (Input.isKeyPressed("3".charCodeAt(0))){ _local1 = m_nextBody2; }; if (Input.isKeyPressed("4".charCodeAt(0))){ _local1 = m_nextBody1; }; if (Input.isKeyPressed("5".charCodeAt(0))){ _local1 = m_nextBody5; }; if (_local1 != null){ grabBody(_local1); }; } public function addPiece1():b2Body{ var _local1:int; var _local2:b2Body; _local1 = int((Math.random() * 10.99)); _local2 = null; if (_local1 == 0){ _local2 = addBox(); } else { if (_local1 == 1){ _local2 = addT(); } else { if (_local1 == 2){ _local2 = addJ(); } else { if (_local1 == 3){ _local2 = addCross(); } else { if (_local1 == 4){ _local2 = addLong(); } else { if (_local1 == 5){ _local2 = addZ(); } else { if (_local1 == 6){ _local2 = addBig(); } else { if (_local1 == 7){ _local2 = addBigMirror(); } else { if (_local1 == 8){ _local2 = addL(); } else { if (_local1 == 9){ _local2 = addS(); } else { if (_local1 == 10){ _local2 = addCorner(); }; }; }; }; }; }; }; }; }; }; }; _local2.m_userData._sprite.alpha = 0.8; return (_local2); } public function addBigMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((0 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((20 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((20 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((0 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 19; _local8 = new Bitmap(new _classBrickBigMirror().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addMoon(_arg1:Boolean=true):Number{ var _local2:Number; var _local3:Number; var _local4:b2Body; _local2 = 120; _local3 = (0.5 * Main.s_screenDX); _local4 = addBall(_local2, _local3, (-(Main.m_sprite.y) - 1000), 100, 300); _local4.m_userData._sprite = new Bitmap(new _classMoon().bitmapData); _local4.m_userData._sprite.smoothing = true; _local4.m_userData._sprite.scaleX = ((1.03 * _local2) / (189 * 0.5)); _local4.m_userData._sprite.scaleY = ((1.03 * _local2) / (189 * 0.5)); _local4.m_userData._mouseX = _arg1; _local4.m_angularVelocity = ((Math.random() * 20) - 10); _local4.m_linearVelocity.y = (20 + (Math.random() * 10)); m_sprite.addChild(_local4.m_userData._sprite); return (((_local3 / Main.s_screenDX) - 1)); } public function addFinalExplosion(_arg1:Boolean=false, _arg2:Number=0):void{ var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; var _local7:int; var _local8:Particle; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local3 = (_finalGrade * 48); _local5 = _arg2; _local6 = (180 - m_sprite.y); if (_arg1){ _local5 = (Math.random() * Main.s_screenDX); _local6 = ((Math.random() * Main.s_screenDY) - m_sprite.y); _local3 = (_local3 >> 3); }; _local7 = ((0x101010 * _finalGrade) + 0x9F9F9F); if (_finalGrade >= 6){ _local7 = 11720447; if (((_arg1) && ((Math.random() > 0.5)))){ _local7 = 0xFFFFFF; }; }; _local4 = 0; while (_local4 < _local3) { _local8 = Main.m_particleManager.addParticle(Main.m_this, Particle.PARTICLE_TYPE_FIREWORKS, _local5, _local6, _local7); if (_local8 != null){ _local9 = ((Math.random() * Math.PI) * 2); _local10 = (1 + (Math.random() * 5)); _local11 = (_local10 * Math.cos(_local9)); _local12 = (_local10 * Math.sin(_local9)); _local8._speedX = _local11; _local8._speedY = _local12; _local8._life = (_local8._life + (Math.random() * 20)); }; _local4++; }; } public function addCherryBomb(_arg1:Number, _arg2:Boolean, _arg3:Number, _arg4:Number):b2Body{ var _local5:Number; var _local6:b2BodyDef; var _local7:UserData; var _local8:b2Body; var _local9:b2CircleDef; if (_arg2){ _arg3 = (_arg3 / m_physScale); _arg4 = (_arg4 / m_physScale); }; _local5 = 15; _local6 = new b2BodyDef(); _local6.isSleeping = false; _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local7 = new UserData(); _local7._sprite = new Bitmap(new _classCherryBomb().bitmapData); _local7._sprite.smoothing = true; _local7._iD = 1234; m_sprite.addChild(_local7._sprite); _local6.userData = _local7; _local7._sprite.scaleX = ((1.03 * _local5) / (41 * 0.5)); _local7._sprite.scaleY = ((1.03 * _local5) / (41 * 0.5)); _local8 = m_world.CreateBody(_local6); _local9 = new b2CircleDef(); _local9.radius = (_local5 / m_physScale); _local9.density = _density; _local9.friction = _friction; _local9.restitution = 0.3; _local9.isSensor = _arg2; _local8.CreateShape(_local9); _local8.SetMassFromShapes(); return (_local8); } private function addBGPillar(_arg1:b2PolygonDef, _arg2:b2BodyDef):UserData{ var _local3:b2Body; _local3 = m_world.CreateBody(_arg2); _local3.CreateShape(_arg1); _local3.SetMassFromShapes(); _local3.m_userData = new UserData(); _local3.m_userData._iD = -1; _local3.m_userData._tower = true; return (_local3.m_userData); } public function addBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.SetAsBox((20 / m_physScale), (20 / m_physScale)); _local7.isSensor = _arg2; _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 1; _local8 = new Bitmap(new _classBrickO().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } private function sleepSensor(_arg1:b2Body, _arg2:Number, _arg3:Number):void{ _arg1.SetXForm(new b2Vec2((_arg2 / m_physScale), (_arg3 / m_physScale)), 0); _arg1.m_angularVelocity = 0; _arg1.m_linearVelocity.x = 0; _arg1.m_linearVelocity.y = 0; _arg1.m_force.x = 0; _arg1.m_force.y = 0; } public function addHSmall(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-30 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((-10 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((-10 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-30 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((10 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((30 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((30 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((10 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-10 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((10 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((10 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-10 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 31; _local8 = new Bitmap(new _classBrickHSmall().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addWhoaMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((20 / m_physScale), (10 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (10 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((20 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (-10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 23; _local8 = new Bitmap(new _classBrickWhoaMirror().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addWideCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set(((-5 * 2) / m_physScale), (((-10 * 2) - 10) / m_physScale)); _local7.vertices[1].Set(((5 * 2) / m_physScale), (((-10 * 2) - 10) / m_physScale)); _local7.vertices[2].Set(((5 * 2) / m_physScale), (((0 * 2) - 10) / m_physScale)); _local7.vertices[3].Set(((-5 * 2) / m_physScale), (((0 * 2) - 10) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((50 / m_physScale), (((0 * 2) - 10) / m_physScale)); _local7.vertices[1].Set((50 / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[2].Set((-50 / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[3].Set((-50 / m_physScale), (((0 * 2) - 10) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((-5 * 2) / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[1].Set(((5 * 2) / m_physScale), (((10 * 2) - 10) / m_physScale)); _local7.vertices[2].Set(((5 * 2) / m_physScale), (((20 * 2) - 10) / m_physScale)); _local7.vertices[3].Set(((-5 * 2) / m_physScale), (((20 * 2) - 10) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 25; _local8 = new Bitmap(new _classBrickWideCross().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } private function scrollScreen():void{ var _local1:Boolean; var _local2:Boolean; var _local3:Boolean; _local1 = false; _local2 = canScrollUp(); if (m_autoScrolling){ if (m_autoScrollingTimer > 0){ m_autoScrollingTimer--; } else { if (m_autoScrollingUp){ if (!_local2){ m_autoScrollingTimer = 120; m_autoScrollingUp = false; } else { Main.m_sprite.y = (Main.m_sprite.y + 4); _local1 = true; }; } else { if (Main.m_sprite.y >= 0){ Main.m_sprite.y = (Main.m_sprite.y - 4); _local1 = true; if (Main.m_sprite.y <= 0){ Main.m_sprite.y = 0; m_autoScrollingUp = true; m_autoScrollingTimer = 120; }; }; }; }; } else { if (_local2){ if (((Input.isKeyDown(87)) || (Input.isKeyDown(38)))){ Main.m_sprite.y = (Main.m_sprite.y + 10); _local1 = true; }; }; if (((Input.isKeyDown(83)) || (Input.isKeyDown(40)))){ Main.m_sprite.y = (Main.m_sprite.y - 10); _local1 = true; }; _local3 = true; if ((((Main.m_mouseX < 80)) || ((Main.m_mouseX > (Main.s_screenDX - 80))))){ _local3 = false; }; if (((((((Main.m_mouseOver) && ((Main.m_mouseY < 30)))) && (_local3))) && (_local2))){ m_scrollUpTimer++; if (m_scrollUpTimer > 10){ Main.m_sprite.y = (Main.m_sprite.y + 10); _local1 = true; }; } else { m_scrollUpTimer = 0; }; if (((((Main.m_mouseOver) && ((Main.m_mouseY > (Main.s_screenDY - 30))))) && (_local3))){ m_scrollDownTimer++; if (m_scrollDownTimer > 10){ Main.m_sprite.y = (Main.m_sprite.y - 10); _local1 = true; }; } else { m_scrollDownTimer = 0; }; }; if (((-(Main.m_sprite.y) / m_physScale) + ((Main.s_screenDY * 0.5) / m_physScale)) < m_towerHeight){ Main.m_sprite.y = -(((m_towerHeight * m_physScale) - (Main.s_screenDY * 0.5))); m_scrollUpTimer = 0; m_scrollDownTimer = 0; _local1 = true; }; if (_local1){ if (Main.m_sprite.y < 0){ Main.m_sprite.y = 0; }; Main.m_input.mouseMove2(); }; } public function addMeteor(_arg1:Boolean=true, _arg2:Boolean=false, _arg3:Boolean=false):Number{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:b2Body; _local4 = 300; _local5 = (((Math.random() * 20) + 30) * 0.5); if (_arg2){ _local5 = ((((Math.random() * 20) + 30) * 0.5) / 3); _local4 = 200; }; _local6 = ((Math.random() * (Main.s_screenDX - 100)) + 50); _local7 = addBall(_local5, _local6, ((-(Main.m_sprite.y) - 1000) - (Math.random() * 100)), 100, _local4); if (_arg3){ _local7.m_userData._sprite = new Bitmap(new _classLavaStoneSmall().bitmapData); _local7.m_userData._sprite.scaleX = ((_local5 * 1.17) / (72 * 0.5)); _local7.m_userData._sprite.scaleY = ((_local5 * 1.17) / (72 * 0.5)); } else { _local7.m_userData._sprite = new Bitmap(new _classSun().bitmapData); _local7.m_userData._sprite.scaleX = (_local5 / (130 * 0.5)); _local7.m_userData._sprite.scaleY = (_local5 / (130 * 0.5)); }; _local7.m_userData._sprite.smoothing = true; _local7.m_userData._mouseX = _arg1; _local7.m_angularVelocity = ((Math.random() * 20) - 10); _local7.m_linearVelocity.y = (20 + (Math.random() * 10)); m_sprite.addChild(_local7.m_userData._sprite); if (_arg3){ _local7.m_userData._timer = (200 + (Math.random() * 30)); _local7.SetBullet(true); }; return (((_local6 / Main.s_screenDX) - 1)); } public function UpdateMouseWorld():void{ mouseXWorldPhys = (Input.mousseX / m_physScale); mouseYWorldPhys = (Input.mousseY / m_physScale); mouseXWorld = Input.mousseX; mouseYWorld = Input.mousseY; } public function addSnowball(_arg1:Boolean=true):Number{ var _local2:Number; var _local3:Number; var _local4:b2Body; _local2 = (((Math.random() * 20) + 30) * 0.2); _local3 = (Math.random() * Main.s_screenDX); _local4 = addBall(_local2, _local3, (-(Main.m_sprite.y) - 1000), 3000, 0.5); _local4.m_userData._color = new b2Color(1, 1, 1); _local4.SetBullet(true); _local4.m_angularVelocity = ((Math.random() * 20) - 10); _local4.m_linearVelocity.y = (20 + (Math.random() * 10)); if (_arg1){ _local4.m_userData._timer = (200 + (Math.random() * 30)); _local4.SetBullet(true); }; return (((_local3 / Main.s_screenDX) - 1)); } public function addBoxSmall(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.SetAsBox((10 / m_physScale), (10 / m_physScale)); _local7.isSensor = _arg2; _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 32; _local8 = new Bitmap(new _classBrickOSmall().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addH(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set((-40 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((-20 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((-20 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((-40 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((20 / m_physScale), (-30 / m_physScale)); _local7.vertices[1].Set((40 / m_physScale), (-30 / m_physScale)); _local7.vertices[2].Set((40 / m_physScale), (30 / m_physScale)); _local7.vertices[3].Set((20 / m_physScale), (30 / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set((-20 / m_physScale), (-10 / m_physScale)); _local7.vertices[1].Set((20 / m_physScale), (-10 / m_physScale)); _local7.vertices[2].Set((20 / m_physScale), (10 / m_physScale)); _local7.vertices[3].Set((-20 / m_physScale), (10 / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 28; _local8 = new Bitmap(new _classBrickH().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addJ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set(((5 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[1].Set(((15 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[2].Set(((15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[3].Set(((5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[1].Set(((15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[3].Set(((-15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 4; _local8 = new Bitmap(new _classBrickJ().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addS(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[3].Set(((5 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[1].Set(((-15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[0].Set(((5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[1].Set(((15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[2].Set(((-5 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[3].Set(((-5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 6; _local8 = new Bitmap(new _classBrickS().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addT(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[0].Set(((-5 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[1].Set(((5 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[2].Set(((5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[3].Set(((-5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[1].Set(((15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[3].Set(((-15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 3; _local8 = new Bitmap(new _classBrickT().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addZ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[3].Set(((15 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[2].Set(((-5 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[1].Set(((-5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[0].Set(((15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[1].Set(((5 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[3].Set(((-15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 7; _local8 = new Bitmap(new _classBrickZ().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addL(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2PolygonDef; var _local8:Bitmap; _local6 = new b2BodyDef(); _local7 = new b2PolygonDef(); _local6.position.Set(_arg3, _arg4); _local6.angle = _arg1; _local5 = m_world.CreateBody(_local6); _local7.density = _density; _local7.friction = _friction; _local7.restitution = _restitution; _local7.isSensor = _arg2; if (_arg2){ _local7.filter.categoryBits = 0; }; _local7.vertexCount = 4; _local7.vertices[3].Set(((-5 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), ((-10 * 2) / m_physScale)); _local7.vertices[1].Set(((-15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[0].Set(((-5 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local7.vertices[0].Set(((15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local7.vertices[1].Set(((15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[2].Set(((-15 * 2) / m_physScale), ((10 * 2) / m_physScale)); _local7.vertices[3].Set(((-15 * 2) / m_physScale), ((0 * 2) / m_physScale)); _local5.CreateShape(_local7); _local5.SetMassFromShapes(); _local5.m_userData = new UserData(); _local5.m_userData._iD = 5; _local8 = new Bitmap(new _classBrickL().bitmapData); _local8.x = -11405; _local8.y = 10; _local8.smoothing = true; m_sprite.addChild(_local8); _local5.m_userData._sprite = _local8; return (_local5); } public function addTTursas(_arg1:Number, _arg2:Number):b2Body{ var _local3:b2Color; var _local4:Number; var _local5:b2Body; var _local6:b2BodyDef; var _local7:b2CircleDef; var _local8:b2PolygonDef; var _local9:b2RevoluteJointDef; var _local10:UserData; var _local11:b2Body; var _local12:b2Body; var _local13:b2Body; var _local14:b2Body; var _local15:b2Body; var _local16:b2Body; _local3 = new b2Color(1, 1, 1); _local4 = 0.9; _local5 = addBallGeneral(15, _arg1, _arg2, 2345, 15, false); _local5.WakeUp(); _local5.AllowSleeping(false); _local5.m_userData._sprite = new Bitmap(new _classTTursasHead().bitmapData); _local5.m_userData._sprite.smoothing = true; _local5.m_userData._sprite.scaleX = ((15 * 1.3) / (40 * 0.5)); _local5.m_userData._sprite.scaleY = ((15 * 1.3) / (40 * 0.5)); m_sprite.addChild(_local5.m_userData._sprite); _local7 = new b2CircleDef(); _local8 = new b2PolygonDef(); _local9 = new b2RevoluteJointDef(); _local8.SetAsBox((3 / m_physScale), (10 / m_physScale)); _local8.density = 1; _local8.friction = 0.1; _local8.restitution = _local4; _local8.filter.groupIndex = -1; _local6 = new b2BodyDef(); _local10 = new UserData(); _local10._iD = 2346; _local10._color = _local3; _local6.userData = _local10; _local6.position.Set((_arg1 / m_physScale), ((_arg2 + 20) / m_physScale)); _local11 = m_world.CreateBody(_local6); _local11.CreateShape(_local8); _local11.SetMassFromShapes(); _local11.AllowSleeping(false); _local6 = new b2BodyDef(); _local10 = new UserData(); _local10._iD = 2346; _local10._color = _local3; _local6.userData = _local10; _local6.position.Set((_arg1 / m_physScale), ((((_arg2 + 20) + 20) - 5) / m_physScale)); _local12 = m_world.CreateBody(_local6); _local12.CreateShape(_local8); _local12.SetMassFromShapes(); _local12.AllowSleeping(false); _local3 = new b2Color(0.9, 0.9, 0.9); _local6 = new b2BodyDef(); _local10 = new UserData(); _local10._iD = 2346; _local10._color = _local3; _local6.userData = _local10; _local6.position.Set(((_arg1 - 11) / m_physScale), ((_arg2 + 10) / m_physScale)); _local13 = m_world.CreateBody(_local6); _local13.CreateShape(_local8); _local13.SetMassFromShapes(); _local13.AllowSleeping(false); _local6 = new b2BodyDef(); _local10 = new UserData(); _local10._iD = 2346; _local10._color = _local3; _local6.userData = _local10; _local6.position.Set(((_arg1 - 11) / m_physScale), ((((_arg2 + 10) + 20) - 5) / m_physScale)); _local14 = m_world.CreateBody(_local6); _local14.CreateShape(_local8); _local14.SetMassFromShapes(); _local14.AllowSleeping(false); _local6 = new b2BodyDef(); _local10 = new UserData(); _local10._iD = 2346; _local10._color = _local3; _local6.userData = _local10; _local6.position.Set(((_arg1 + 11) / m_physScale), ((_arg2 + 10) / m_physScale)); _local15 = m_world.CreateBody(_local6); _local15.CreateShape(_local8); _local15.SetMassFromShapes(); _local15.AllowSleeping(false); _local6 = new b2BodyDef(); _local10 = new UserData(); _local10._iD = 2346; _local10._color = _local3; _local6.userData = _local10; _local6.position.Set(((_arg1 + 11) / m_physScale), ((((_arg2 + 10) + 20) - 5) / m_physScale)); _local16 = m_world.CreateBody(_local6); _local16.CreateShape(_local8); _local16.SetMassFromShapes(); _local16.AllowSleeping(false); _local9.enableLimit = true; _local9.collideConnected = false; _local9.lowerAngle = (-20 / (180 / Math.PI)); _local9.upperAngle = (20 / (180 / Math.PI)); _local9.Initialize(_local11, _local5, new b2Vec2((_arg1 / m_physScale), (((_arg2 + 20) - 2) / m_physScale))); m_world.CreateJoint(_local9); _local9.lowerAngle = (-60 / (180 / Math.PI)); _local9.upperAngle = (60 / (180 / Math.PI)); _local9.Initialize(_local12, _local11, new b2Vec2((_arg1 / m_physScale), ((((_arg2 + 20) + 10) - 2) / m_physScale))); m_world.CreateJoint(_local9); _local9.Initialize(_local13, _local5, new b2Vec2(((_arg1 - 11) / m_physScale), (((_arg2 + 10) - 2) / m_physScale))); m_world.CreateJoint(_local9); _local9.Initialize(_local14, _local13, new b2Vec2(((_arg1 - 11) / m_physScale), ((((_arg2 + 10) + 10) - 2) / m_physScale))); m_world.CreateJoint(_local9); _local9.Initialize(_local15, _local5, new b2Vec2(((_arg1 + 11) / m_physScale), (((_arg2 + 10) - 2) / m_physScale))); m_world.CreateJoint(_local9); _local9.Initialize(_local16, _local15, new b2Vec2(((_arg1 + 11) / m_physScale), ((((_arg2 + 10) + 10) - 2) / m_physScale))); m_world.CreateJoint(_local9); return (_local5); } public static function rot(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; while (_arg4 > 360) { _arg4 = (_arg4 - 360); }; while (_arg4 < -360) { _arg4 = (_arg4 + 360); }; _local7 = Math.cos(((_arg4 * Math.PI) / 180)); _local8 = Math.sin(((_arg4 * Math.PI) / 180)); _arg1.rotation = _arg4; _arg1.x = ((_arg2 + (_arg5 * _local7)) - (_arg6 * _local8)); _arg1.y = ((_arg3 + (_arg6 * _local7)) + (_arg5 * _local8)); } } }//package TestBed
Section 103
//Test__classBase (TestBed.Test__classBase) package TestBed { import mx.core.*; public class Test__classBase extends BitmapAsset { } }//package TestBed
Section 104
//Test__classBrickAlien (TestBed.Test__classBrickAlien) package TestBed { import mx.core.*; public class Test__classBrickAlien extends BitmapAsset { } }//package TestBed
Section 105
//Test__classBrickBig (TestBed.Test__classBrickBig) package TestBed { import mx.core.*; public class Test__classBrickBig extends BitmapAsset { } }//package TestBed
Section 106
//Test__classBrickBigMirror (TestBed.Test__classBrickBigMirror) package TestBed { import mx.core.*; public class Test__classBrickBigMirror extends BitmapAsset { } }//package TestBed
Section 107
//Test__classBrickConnect (TestBed.Test__classBrickConnect) package TestBed { import mx.core.*; public class Test__classBrickConnect extends BitmapAsset { } }//package TestBed
Section 108
//Test__classBrickConnectMirror (TestBed.Test__classBrickConnectMirror) package TestBed { import mx.core.*; public class Test__classBrickConnectMirror extends BitmapAsset { } }//package TestBed
Section 109
//Test__classBrickCorner (TestBed.Test__classBrickCorner) package TestBed { import mx.core.*; public class Test__classBrickCorner extends BitmapAsset { } }//package TestBed
Section 110
//Test__classBrickCross (TestBed.Test__classBrickCross) package TestBed { import mx.core.*; public class Test__classBrickCross extends BitmapAsset { } }//package TestBed
Section 111
//Test__classBrickH (TestBed.Test__classBrickH) package TestBed { import mx.core.*; public class Test__classBrickH extends BitmapAsset { } }//package TestBed
Section 112
//Test__classBrickHinge (TestBed.Test__classBrickHinge) package TestBed { import mx.core.*; public class Test__classBrickHinge extends BitmapAsset { } }//package TestBed
Section 113
//Test__classBrickHoleBox (TestBed.Test__classBrickHoleBox) package TestBed { import mx.core.*; public class Test__classBrickHoleBox extends BitmapAsset { } }//package TestBed
Section 114
//Test__classBrickHSmall (TestBed.Test__classBrickHSmall) package TestBed { import mx.core.*; public class Test__classBrickHSmall extends BitmapAsset { } }//package TestBed
Section 115
//Test__classBrickI (TestBed.Test__classBrickI) package TestBed { import mx.core.*; public class Test__classBrickI extends BitmapAsset { } }//package TestBed
Section 116
//Test__classBrickJ (TestBed.Test__classBrickJ) package TestBed { import mx.core.*; public class Test__classBrickJ extends BitmapAsset { } }//package TestBed
Section 117
//Test__classBrickL (TestBed.Test__classBrickL) package TestBed { import mx.core.*; public class Test__classBrickL extends BitmapAsset { } }//package TestBed
Section 118
//Test__classBrickO (TestBed.Test__classBrickO) package TestBed { import mx.core.*; public class Test__classBrickO extends BitmapAsset { } }//package TestBed
Section 119
//Test__classBrickOBackground (TestBed.Test__classBrickOBackground) package TestBed { import mx.core.*; public class Test__classBrickOBackground extends BitmapAsset { } }//package TestBed
Section 120
//Test__classBrickOSmall (TestBed.Test__classBrickOSmall) package TestBed { import mx.core.*; public class Test__classBrickOSmall extends BitmapAsset { } }//package TestBed
Section 121
//Test__classBrickOSmallBackground (TestBed.Test__classBrickOSmallBackground) package TestBed { import mx.core.*; public class Test__classBrickOSmallBackground extends BitmapAsset { } }//package TestBed
Section 122
//Test__classBrickRocket (TestBed.Test__classBrickRocket) package TestBed { import mx.core.*; public class Test__classBrickRocket extends BitmapAsset { } }//package TestBed
Section 123
//Test__classBrickS (TestBed.Test__classBrickS) package TestBed { import mx.core.*; public class Test__classBrickS extends BitmapAsset { } }//package TestBed
Section 124
//Test__classBrickT (TestBed.Test__classBrickT) package TestBed { import mx.core.*; public class Test__classBrickT extends BitmapAsset { } }//package TestBed
Section 125
//Test__classBrickWacky1 (TestBed.Test__classBrickWacky1) package TestBed { import mx.core.*; public class Test__classBrickWacky1 extends BitmapAsset { } }//package TestBed
Section 126
//Test__classBrickWacky1Mirror (TestBed.Test__classBrickWacky1Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky1Mirror extends BitmapAsset { } }//package TestBed
Section 127
//Test__classBrickWacky2 (TestBed.Test__classBrickWacky2) package TestBed { import mx.core.*; public class Test__classBrickWacky2 extends BitmapAsset { } }//package TestBed
Section 128
//Test__classBrickWacky3 (TestBed.Test__classBrickWacky3) package TestBed { import mx.core.*; public class Test__classBrickWacky3 extends BitmapAsset { } }//package TestBed
Section 129
//Test__classBrickWacky3Mirror (TestBed.Test__classBrickWacky3Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky3Mirror extends BitmapAsset { } }//package TestBed
Section 130
//Test__classBrickWacky4 (TestBed.Test__classBrickWacky4) package TestBed { import mx.core.*; public class Test__classBrickWacky4 extends BitmapAsset { } }//package TestBed
Section 131
//Test__classBrickWacky4Mirror (TestBed.Test__classBrickWacky4Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky4Mirror extends BitmapAsset { } }//package TestBed
Section 132
//Test__classBrickVeryLong (TestBed.Test__classBrickVeryLong) package TestBed { import mx.core.*; public class Test__classBrickVeryLong extends BitmapAsset { } }//package TestBed
Section 133
//Test__classBrickVeryLongPole (TestBed.Test__classBrickVeryLongPole) package TestBed { import mx.core.*; public class Test__classBrickVeryLongPole extends BitmapAsset { } }//package TestBed
Section 134
//Test__classBrickWhoa (TestBed.Test__classBrickWhoa) package TestBed { import mx.core.*; public class Test__classBrickWhoa extends BitmapAsset { } }//package TestBed
Section 135
//Test__classBrickWhoaMirror (TestBed.Test__classBrickWhoaMirror) package TestBed { import mx.core.*; public class Test__classBrickWhoaMirror extends BitmapAsset { } }//package TestBed
Section 136
//Test__classBrickWideCross (TestBed.Test__classBrickWideCross) package TestBed { import mx.core.*; public class Test__classBrickWideCross extends BitmapAsset { } }//package TestBed
Section 137
//Test__classBrickZ (TestBed.Test__classBrickZ) package TestBed { import mx.core.*; public class Test__classBrickZ extends BitmapAsset { } }//package TestBed
Section 138
//Test__classCherryBomb (TestBed.Test__classCherryBomb) package TestBed { import mx.core.*; public class Test__classCherryBomb extends BitmapAsset { } }//package TestBed
Section 139
//Test__classLavaStoneSmall (TestBed.Test__classLavaStoneSmall) package TestBed { import mx.core.*; public class Test__classLavaStoneSmall extends BitmapAsset { } }//package TestBed
Section 140
//Test__classMoon (TestBed.Test__classMoon) package TestBed { import mx.core.*; public class Test__classMoon extends BitmapAsset { } }//package TestBed
Section 141
//Test__classSun (TestBed.Test__classSun) package TestBed { import mx.core.*; public class Test__classSun extends BitmapAsset { } }//package TestBed
Section 142
//Test__classTTursasHead (TestBed.Test__classTTursasHead) package TestBed { import mx.core.*; public class Test__classTTursasHead extends BitmapAsset { } }//package TestBed
Section 143
//TestBridge (TestBed.TestBridge) package TestBed { public class TestBridge extends Test { } }//package TestBed
Section 144
//Audio (Audio) package { import flash.media.*; public class Audio { public var _classMP3Rain:Class; public var _soundMenuClick1:Sound; public var _soundMenuClick2:Sound; public var _soundMenuClick3:Sound; public var _soundMenuClick4:Sound; public var _classMP3MenuClick1:Class; public var _classMP3MenuClick2:Class; public var _classMP3MenuClick3:Class; public var _soundGame:Sound; public var _classMP3MenuClick4:Class; public var _soundWellDoneApplause:Sound; public var _soundUnlockMode:Sound; public var _soundHook2:Sound; public var _classMP3UnlockMode:Class; public var _soundHook3:Sound; public var _classMP3MetalSidehit1:Class; public var _classMP3MetalSidehit2:Class; public var _classMP3WellDone:Class; public var _classMP3MetalSidehit4:Class; public var _classMP3MetalSidehit3:Class; public var _soundConcrete01:Sound; public var _soundConcrete02:Sound; public var _soundConcrete03:Sound; public var _soundConcrete04:Sound; public var _soundConcrete05:Sound; public var _soundConcrete06:Sound; public var _soundConcrete07:Sound; public var _classMP3Concrete01:Class; public var _classMP3Concrete02:Class; public var _classMP3Concrete03:Class; public var _classMP3Concrete04:Class; public var _classMP3Concrete06:Class; public var _classMP3Concrete07:Class; public var _soundConcrete08:Sound; public var _classMP3SoundGame:Class; public var _classMP3Concrete08:Class; public var _soundMenu:Sound; public var _classMP3Concrete05:Class; public var _classMP3Rotate01:Class; public var _classMP3Rotate02:Class; public var _soundWellDone:Sound; public var _soundWellDoneLame:Sound; public var _soundWellDoneF:Sound; public var _soundBadPickup:Sound; public var _classMP3WellDoneF:Class; public var _soundWorking01:Sound; public var _soundWorking02:Sound; public var _soundRain:Sound; public var _soundWorking03:Sound; public var _soundRotate01:Sound; public var _soundMetalSidehit2:Sound; public var _soundMetalSidehit4:Sound; public var _soundDisaster01:Sound; public var _soundMetalSidehit1:Sound; public var _classMP3WellDoneLame:Class; public var _soundMetalSidehit3:Sound; public var _classMP3Hook2:Class; public var _classMP3Hook3:Class; public var _classMP3Disaster02:Class; public var _classMP3Working02:Class; public var _classMP3Disaster01:Class; public var _soundDisaster02:Sound; public var _classMP3Working03:Class; public var _classMP3Working01:Class; public var _classMP3SoundMenu:Class; public var _classMP3WellDoneApplause:Class; public function Audio(){ _classMP3SoundMenu = Audio__classMP3SoundMenu; _soundMenu = new _classMP3SoundMenu(); _classMP3SoundGame = Audio__classMP3SoundGame; _soundGame = new _classMP3SoundGame(); _classMP3Rain = Audio__classMP3Rain; _soundRain = new _classMP3Rain(); _classMP3Rotate01 = Audio__classMP3Rotate01; _soundRotate01 = new _classMP3Rotate01(); _classMP3Rotate02 = Audio__classMP3Rotate02; _soundBadPickup = new _classMP3Rotate02(); _classMP3Concrete01 = Audio__classMP3Concrete01; _soundConcrete01 = new _classMP3Concrete01(); _classMP3Concrete02 = Audio__classMP3Concrete02; _soundConcrete02 = new _classMP3Concrete02(); _classMP3Concrete03 = Audio__classMP3Concrete03; _soundConcrete03 = new _classMP3Concrete03(); _classMP3Concrete04 = Audio__classMP3Concrete04; _soundConcrete04 = new _classMP3Concrete04(); _classMP3Concrete05 = Audio__classMP3Concrete05; _soundConcrete05 = new _classMP3Concrete05(); _classMP3Concrete06 = Audio__classMP3Concrete06; _soundConcrete06 = new _classMP3Concrete06(); _classMP3Concrete07 = Audio__classMP3Concrete07; _soundConcrete07 = new _classMP3Concrete07(); _classMP3Concrete08 = Audio__classMP3Concrete08; _soundConcrete08 = new _classMP3Concrete08(); _classMP3MetalSidehit1 = Audio__classMP3MetalSidehit1; _soundMetalSidehit1 = new _classMP3MetalSidehit1(); _classMP3MetalSidehit2 = Audio__classMP3MetalSidehit2; _soundMetalSidehit2 = new _classMP3MetalSidehit2(); _classMP3MetalSidehit3 = Audio__classMP3MetalSidehit3; _soundMetalSidehit3 = new _classMP3MetalSidehit3(); _classMP3MetalSidehit4 = Audio__classMP3MetalSidehit4; _soundMetalSidehit4 = new _classMP3MetalSidehit4(); _classMP3MenuClick1 = Audio__classMP3MenuClick1; _soundMenuClick1 = new _classMP3MenuClick1(); _classMP3MenuClick2 = Audio__classMP3MenuClick2; _soundMenuClick2 = new _classMP3MenuClick2(); _classMP3MenuClick3 = Audio__classMP3MenuClick3; _soundMenuClick3 = new _classMP3MenuClick3(); _classMP3MenuClick4 = Audio__classMP3MenuClick4; _soundMenuClick4 = new _classMP3MenuClick4(); _classMP3Hook2 = Audio__classMP3Hook2; _soundHook2 = new _classMP3Hook2(); _classMP3Hook3 = Audio__classMP3Hook3; _soundHook3 = new _classMP3Hook3(); _classMP3WellDone = Audio__classMP3WellDone; _soundWellDone = new _classMP3WellDone(); _classMP3WellDoneF = Audio__classMP3WellDoneF; _soundWellDoneF = new _classMP3WellDoneF(); _classMP3WellDoneLame = Audio__classMP3WellDoneLame; _soundWellDoneLame = new _classMP3WellDoneLame(); _classMP3WellDoneApplause = Audio__classMP3WellDoneApplause; _soundWellDoneApplause = new _classMP3WellDoneApplause(); _classMP3UnlockMode = Audio__classMP3UnlockMode; _soundUnlockMode = new _classMP3UnlockMode(); _classMP3Disaster01 = Audio__classMP3Disaster01; _soundDisaster01 = new _classMP3Disaster01(); _classMP3Disaster02 = Audio__classMP3Disaster02; _soundDisaster02 = new _classMP3Disaster02(); _classMP3Working01 = Audio__classMP3Working01; _soundWorking01 = new _classMP3Working01(); _classMP3Working02 = Audio__classMP3Working02; _soundWorking02 = new _classMP3Working02(); _classMP3Working03 = Audio__classMP3Working03; _soundWorking03 = new _classMP3Working03(); super(); } } }//package
Section 145
//Audio__classMP3Concrete01 (Audio__classMP3Concrete01) package { import mx.core.*; public class Audio__classMP3Concrete01 extends SoundAsset { } }//package
Section 146
//Audio__classMP3Concrete02 (Audio__classMP3Concrete02) package { import mx.core.*; public class Audio__classMP3Concrete02 extends SoundAsset { } }//package
Section 147
//Audio__classMP3Concrete03 (Audio__classMP3Concrete03) package { import mx.core.*; public class Audio__classMP3Concrete03 extends SoundAsset { } }//package
Section 148
//Audio__classMP3Concrete04 (Audio__classMP3Concrete04) package { import mx.core.*; public class Audio__classMP3Concrete04 extends SoundAsset { } }//package
Section 149
//Audio__classMP3Concrete05 (Audio__classMP3Concrete05) package { import mx.core.*; public class Audio__classMP3Concrete05 extends SoundAsset { } }//package
Section 150
//Audio__classMP3Concrete06 (Audio__classMP3Concrete06) package { import mx.core.*; public class Audio__classMP3Concrete06 extends SoundAsset { } }//package
Section 151
//Audio__classMP3Concrete07 (Audio__classMP3Concrete07) package { import mx.core.*; public class Audio__classMP3Concrete07 extends SoundAsset { } }//package
Section 152
//Audio__classMP3Concrete08 (Audio__classMP3Concrete08) package { import mx.core.*; public class Audio__classMP3Concrete08 extends SoundAsset { } }//package
Section 153
//Audio__classMP3Disaster01 (Audio__classMP3Disaster01) package { import mx.core.*; public class Audio__classMP3Disaster01 extends SoundAsset { } }//package
Section 154
//Audio__classMP3Disaster02 (Audio__classMP3Disaster02) package { import mx.core.*; public class Audio__classMP3Disaster02 extends SoundAsset { } }//package
Section 155
//Audio__classMP3Hook2 (Audio__classMP3Hook2) package { import mx.core.*; public class Audio__classMP3Hook2 extends SoundAsset { } }//package
Section 156
//Audio__classMP3Hook3 (Audio__classMP3Hook3) package { import mx.core.*; public class Audio__classMP3Hook3 extends SoundAsset { } }//package
Section 157
//Audio__classMP3MenuClick1 (Audio__classMP3MenuClick1) package { import mx.core.*; public class Audio__classMP3MenuClick1 extends SoundAsset { } }//package
Section 158
//Audio__classMP3MenuClick2 (Audio__classMP3MenuClick2) package { import mx.core.*; public class Audio__classMP3MenuClick2 extends SoundAsset { } }//package
Section 159
//Audio__classMP3MenuClick3 (Audio__classMP3MenuClick3) package { import mx.core.*; public class Audio__classMP3MenuClick3 extends SoundAsset { } }//package
Section 160
//Audio__classMP3MenuClick4 (Audio__classMP3MenuClick4) package { import mx.core.*; public class Audio__classMP3MenuClick4 extends SoundAsset { } }//package
Section 161
//Audio__classMP3MetalSidehit1 (Audio__classMP3MetalSidehit1) package { import mx.core.*; public class Audio__classMP3MetalSidehit1 extends SoundAsset { } }//package
Section 162
//Audio__classMP3MetalSidehit2 (Audio__classMP3MetalSidehit2) package { import mx.core.*; public class Audio__classMP3MetalSidehit2 extends SoundAsset { } }//package
Section 163
//Audio__classMP3MetalSidehit3 (Audio__classMP3MetalSidehit3) package { import mx.core.*; public class Audio__classMP3MetalSidehit3 extends SoundAsset { } }//package
Section 164
//Audio__classMP3MetalSidehit4 (Audio__classMP3MetalSidehit4) package { import mx.core.*; public class Audio__classMP3MetalSidehit4 extends SoundAsset { } }//package
Section 165
//Audio__classMP3Rain (Audio__classMP3Rain) package { import mx.core.*; public class Audio__classMP3Rain extends SoundAsset { } }//package
Section 166
//Audio__classMP3Rotate01 (Audio__classMP3Rotate01) package { import mx.core.*; public class Audio__classMP3Rotate01 extends SoundAsset { } }//package
Section 167
//Audio__classMP3Rotate02 (Audio__classMP3Rotate02) package { import mx.core.*; public class Audio__classMP3Rotate02 extends SoundAsset { } }//package
Section 168
//Audio__classMP3SoundGame (Audio__classMP3SoundGame) package { import mx.core.*; public class Audio__classMP3SoundGame extends SoundAsset { } }//package
Section 169
//Audio__classMP3SoundMenu (Audio__classMP3SoundMenu) package { import mx.core.*; public class Audio__classMP3SoundMenu extends SoundAsset { } }//package
Section 170
//Audio__classMP3UnlockMode (Audio__classMP3UnlockMode) package { import mx.core.*; public class Audio__classMP3UnlockMode extends SoundAsset { } }//package
Section 171
//Audio__classMP3WellDone (Audio__classMP3WellDone) package { import mx.core.*; public class Audio__classMP3WellDone extends SoundAsset { } }//package
Section 172
//Audio__classMP3WellDoneApplause (Audio__classMP3WellDoneApplause) package { import mx.core.*; public class Audio__classMP3WellDoneApplause extends SoundAsset { } }//package
Section 173
//Audio__classMP3WellDoneF (Audio__classMP3WellDoneF) package { import mx.core.*; public class Audio__classMP3WellDoneF extends SoundAsset { } }//package
Section 174
//Audio__classMP3WellDoneLame (Audio__classMP3WellDoneLame) package { import mx.core.*; public class Audio__classMP3WellDoneLame extends SoundAsset { } }//package
Section 175
//Audio__classMP3Working01 (Audio__classMP3Working01) package { import mx.core.*; public class Audio__classMP3Working01 extends SoundAsset { } }//package
Section 176
//Audio__classMP3Working02 (Audio__classMP3Working02) package { import mx.core.*; public class Audio__classMP3Working02 extends SoundAsset { } }//package
Section 177
//Audio__classMP3Working03 (Audio__classMP3Working03) package { import mx.core.*; public class Audio__classMP3Working03 extends SoundAsset { } }//package
Section 178
//ContactListener (ContactListener) package { import Box2D.Dynamics.*; import Box2D.Collision.*; import TestBed.*; public class ContactListener extends b2ContactListener { override public function Persist(_arg1:b2ContactPoint):void{ collide(_arg1, true); } override public function Add(_arg1:b2ContactPoint):void{ collide(_arg1, false); } private function collide(_arg1:b2ContactPoint, _arg2:Boolean):void{ var _local3:b2Body; var _local4:b2Body; var _local5:UserData; var _local6:UserData; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Particle; var _local13:Number; _local3 = _arg1.shape1.m_body; _local4 = _arg1.shape2.m_body; _local5 = _local3.m_userData; _local6 = _local4.m_userData; if ((((_local5 == null)) || ((_local6 == null)))){ return; }; if (((_arg1.shape1.m_isSensor) || (_arg1.shape2.m_isSensor))){ return; }; if ((((_local5._iD > 2000)) && ((_local6._iD > 2000)))){ return; }; if ((((_local5._iD == 100)) && ((_local6._iD == 100)))){ return; }; if (((_local5._tower) && (!(_local6._towerAlwaysFalse)))){ _local6._tower = true; } else { if (((_local6._tower) && (!(_local5._towerAlwaysFalse)))){ _local5._tower = true; }; }; _local5._hits++; _local6._hits++; _local7 = _local3.m_linearVelocity.Length(); _local8 = _local4.m_linearVelocity.Length(); _local9 = _arg1.velocity.Length(); if (!_arg2){ _local13 = _local9; if (_local13 < _local7){ _local13 = _local7; }; if (_local13 < _local8){ _local13 = _local8; }; _local13 = (_local13 * 0.05); if (_local13 > 1){ _local13 = 1; }; if (_local13 > 0.07){ if (((!(_local5._gravity)) || (!(_local6._gravity)))){ Main._playSideHitVolume = _local13; Main._playSideHit = 0; } else { Main._playHitVolume = _local13; Main._playHit = 0; }; }; }; if ((((_local7 < 4)) && ((_local8 < 4)))){ return; }; _local10 = (((_arg1.position.x * Test.m_physScale) + (Math.random() * 2)) - 1); _local11 = (((_arg1.position.y * Test.m_physScale) + (Math.random() * 2)) - 1); _local12 = Main.m_particleManager.addParticle(Main.m_this, Particle.PARTICLE_TYPE_DUST, _local10, _local11, 0xEEEEEE); if (_local12 != null){ _local12._speedX = (((_arg1.normal.y * 2) + (Math.random() * 0.5)) - 0.25); _local12._speedY = (((_arg1.normal.x * 2) + (Math.random() * 0.5)) - 0.25); _local12._life = (_local12._life + (Math.random() * 10)); }; _local12 = Main.m_particleManager.addParticle(Main.m_this, Particle.PARTICLE_TYPE_DUST, _local10, _local11, 0xEEEEEE); if (_local12 != null){ _local12._speedX = (((-(_arg1.normal.y) * 2) + (Math.random() * 0.5)) - 0.25); _local12._speedY = (((-(_arg1.normal.x) * 2) + (Math.random() * 0.5)) - 0.25); _local12._life = (_local12._life + (Math.random() * 10)); }; } } }//package
Section 179
//GamesChart (GamesChart) package { import flash.display.*; public class GamesChart { public static var onGCEvent:Function = null; private static var _errors:Object = {noInterface:"[GC-API] ERROR! Please call gc.setup() first. See: http://wiki.gameschart.com/index.php/Static_Functions", alreadyDefinedInterface:"[GC-API] ERROR! Can only call setup once! See: http://wiki.gameschart.com/index.php/Static_Functions", noContainerMC:"[GC-API] ERROR! You must supply a container to hold GamesChart! See: http://wiki.gameschart.com/index.php/Static_Functions#Setup", noGameIDHash:"[GC-API] ERROR! You must supply the game ID key associated with this game! http://wiki.gameschart.com/index.php/Static_Functions#Setup"}; private static var _interface:GCBrainInterface; public static var VERSION:String = "0.2.0"; public static function openCharts():void{ if (_interface == null){ trace(_errors.noInterface); return; }; _interface.sendNotification(GCNotificationTypes.SHOW_CHART_LISTS, {}); } public static function hideTab():void{ if (_interface == null){ trace(_errors.noInterface); return; }; _interface.sendNotification(GCNotificationTypes.HIDE_TAB, {}); } public static function showTab(_arg1:Number, _arg2:Number):void{ if (_interface == null){ trace(_errors.noInterface); return; }; _interface.sendNotification(GCNotificationTypes.SHOW_TAB, {xPos:_arg1, yPos:_arg2}); } public static function setup(_arg1:Stage, _arg2:String):void{ if (_interface == null){ if (_arg1 == null){ trace(_errors.noContainerMC); return; }; if ((((_arg2 == null)) || ((_arg2 == "")))){ trace(_errors.noGameIDHash); return; }; _interface = new GCBrainInterface(_arg1); _interface.begin(_arg2); } else { trace(_errors.alreadyDefinedInterface); }; } } }//package
Section 180
//GCBrainInterface (GCBrainInterface) package { import flash.events.*; import flash.display.*; import gc.utils.*; import flash.net.*; import flash.system.*; import flash.external.*; public class GCBrainInterface { private var _lcID:int; private var _container:Sprite; private var _notificationBuffer:Array; private var _conn:GCSWFConnection; private var _brainLoader:Loader; private var _brainLoaded:Boolean; private var _stage:Stage; public static var apiType:String = "AS3-API"; private static var BRAIN_URL:String = "http://gameschart.com/flash_client/getBrain.php"; public function GCBrainInterface(_arg1:Stage){ _stage = _arg1; _container = new Sprite(); _container.addEventListener(Event.ENTER_FRAME, onFrameEntered); _stage.addChild(_container); Security.allowDomain("*"); Security.allowInsecureDomain("*"); trace(("[GC-API] Games Chart v." + GamesChart.VERSION)); _lcID = (Math.random() * 10000); loadBrain(); startLC(); } public function begin(_arg1:String):void{ sendNotification(GCNotificationTypes.BEGIN_LOAD, {gameIDHash:_arg1, apiType:apiType, apiVersion:GamesChart.VERSION, swfURL:getURL()}); } public function onGCEvent(_arg1:String, _arg2:Object):void{ if (GamesChart.onGCEvent != null){ GamesChart.onGCEvent.apply(null, [_arg1, _arg2]); }; } private function getURL():String{ var pageURL:String; try { pageURL = String(ExternalInterface.call("window.location.href.toString")); if (pageURL == "null"){ return (_container.stage.loaderInfo.url); } else { return (pageURL); }; } catch(e:Error) { }; return (_container.stage.loaderInfo.url); } private function onFrameEntered(_arg1:Event):void{ if (!_stage.contains(_container)){ _stage.addChild(_container); } else { if (_stage.getChildIndex(_container) != (_stage.numChildren - 1)){ _stage.setChildIndex(_container, (_stage.numChildren - 1)); }; }; } private function onFinishedLoading(_arg1:Event):void{ _brainLoaded = true; trace("[GC-API] Brain Loaded!"); } public function sendNotification(_arg1:String, _arg2:Object, _arg3:String=""):void{ if (_conn.connected){ _conn.send("sendNotification", _arg1, _arg2, _arg3); } else { _notificationBuffer.push({name:_arg1, body:_arg2, type:_arg3}); }; } private function loadBrain():void{ _brainLoaded = false; _brainLoader = new Loader(); _brainLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onFinishedLoading); _brainLoader.load(new URLRequest(((BRAIN_URL + "?r=") + _lcID))); _container.addChild(_brainLoader); trace("[GC-API] Loading Brain.. "); } private function startLC():void{ _notificationBuffer = []; _conn = new GCSWFConnection(("_GamesChartLC" + _lcID), this, GamesChart.VERSION); _conn.addEventListener(GCSWFConnection.CONNECTED, onLCConnected); } private function onLCConnected(_arg1:Event):void{ var _local2:Object; trace("[GC-API] API Connected to Brain!"); while (_notificationBuffer.length > 0) { _local2 = _notificationBuffer.pop(); sendNotification(_local2.name, _local2.body, _local2.type); }; } } }//package
Section 181
//GCNotificationTypes (GCNotificationTypes) package { public class GCNotificationTypes { public static var LOAD_SKIN_AND_STYLE:String = "LOAD_SKIN_AND_STYLE"; public static var BEGIN_LOAD:String = "BEGIN_LOAD"; public static var STARTUP:String = "STARTUP"; public static var SHOW_CHART_LISTS:String = "SHOW_CHART_LISTS"; public static var SHOW_TAB:String = "SHOW_TAB"; public static var SKIN_AND_STYLE_LOADED:String = "SKIN_AND_STYLE_LOADED"; public static var LAUNCH_GAME:String = "LAUNCH_GAME"; public static var HIDE_TAB:String = "HIDE_TAB"; } }//package
Section 182
//globals (globals) package { public class globals { public static var level:int = -1; public static var score:int = -1; public static var data:Object = {}; public static var canClose:Boolean = false; } }//package
Section 183
//Main (Main) package { import flash.text.*; import flash.events.*; import flash.display.*; import flash.utils.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import TestBed.*; import flash.media.*; import General.*; import mochi.as3.*; import flash.net.*; import flash.filters.*; import flash.geom.*; import flash.system.*; public dynamic class Main extends MovieClip { public var _bitmapAchievement:Bitmap;// = null private var _grades12:Array; private var _retries:int;// = 0 private var _grades11:Array; public var _classAchievement500m:Class; private var _bgm:int;// = -1 public var _classSealBack:Class; public var _classBackgroundWinter:Class; public var _bitmapInGameMenuBarLeftSource:Bitmap;// = null private var _help2Shown:Boolean;// = false private var _helpY:Number;// = 0 private var _helpX:Number;// = 0 private var _helpVolcano2Shown:Boolean;// = false public var _classTextBest:Class; public var _bitmapLevelSelectionScreen:Bitmap;// = null public var _bitmapInGameMenuBarLeft:Bitmap;// = null public var _bitmapHelpText:Bitmap;// = null private var _helpRndShown:Boolean;// = true public var _classScrollArrowsUp:Class; private var _playWorkingDelay:int;// = 0 private var _showSubmitScoreButton:Boolean;// = false private var _shapeSlots:Array; public var _classAchievement1000m:Class; private var _help3Shown:Boolean;// = false public var _bitmapSealBack:Bitmap;// = null public var _classAchievementsScreen:Class; public var _bitmapTextBest:Bitmap;// = null public var _bitmapTheEndScreen:Bitmap;// = null public var _classTextTime:Class; public var _classAchievement6000Points:Class; public var _bitmapYesNo:Bitmap;// = null private var _help4Shown:Boolean;// = false public var _bitmapInstructionsScreen:Bitmap;// = null public var _classChangeWeight:Class; public var _classSelectBuildingBlock:Class; public var _classBackgroundVolcano:Class; public var _classBackgroundMaxFit:Class; public var _classAchievement1200m:Class; public var _classBackgroundDesert:Class; public var m_currTest:Test; public var _classYouCanDoBetter:Class; private var m_inGameMenuBarScrollX:Number;// = 0 public var _classTheEndButton:Class; private var m_theEndFromGame:Boolean;// = true public var _bitmapScrollArrowsUp:Bitmap;// = null public var _bitmapTextHeight:Bitmap;// = null public var _classInGameMenuBarLeftSource:Class; public var _classScoreSubmitButton:Class; public var _classCreditsScreen:Class; public var _classAchievement7Modes:Class; public var _first:Boolean;// = true private var _audioBank:Audio;// = null private var m_autoZoom:Boolean;// = true public var _bitmapTitleScreen:Bitmap;// = null public var _classSealFront:Class; private var m_black:Sprite;// = null public var _bitmapResultGradeLetter:Bitmap;// = null public var _classAchievement3000Points:Class; public var _classPleaseWait:Class; private var _helpMaxFit1Shown:Boolean;// = false public var _bitmapCreditsScreen:Bitmap;// = null private var _help5Shown:Boolean;// = false public var _bitmapTextTime:Bitmap;// = null public var _classAllDone:Class; public var _classTextHeight:Class; public var _classYesNo:Class; public var _classChangeLayout:Class; public var _bitmapBackground:Bitmap;// = null public var _classAchievement1400m:Class; private var m_bitmapLockedSprite:Bitmap;// = null public var _classCogWheel:Class; public var _bitmapScrollArrowsDown:Bitmap;// = null public var _classTextLeft:Class; private var _helpDoneShown:Boolean;// = false private var _helpDisasterShown:Boolean;// = true public var _classAutoScrollOff:Class; private var m_gradesAmplitudes:Array; private var m_craneHook:Boolean;// = true public var _classBackground:Class; private var _helpMaxFit2Shown:Boolean;// = false public var _classScrollArrowsDown:Class; public var _classTitleScreen:Class; public var _classHelpBlockFalls:Class; private var _helpBitmapZooming:Boolean;// = false public var _classInstructionsScreen:Class; private var m_lockedSpriteTimer:int;// = 0 public var _classTheEndScreen:Class; public var _classBackgroundAirborne:Class; private var _playHitDelay:int;// = 5 private var _bitmapsGrade:Array; private var m_achievementTimer:int;// = 0 private var _grades4:Array; private var _grades6:Array; private var _grades1:Array; private var _grades5:Array; private var _grades8:Array; private var _grades9:Array; private var _grades7:Array; private var m_theEndExplosionTimer:int;// = 0 public var _classLevelSelectionScreen:Class; public var _bitmapCogWheel:Bitmap;// = null public var _firstRun:Boolean;// = true private var _grades3:Array; private var _showEndButtons:Boolean;// = false private var m_quality:int;// = 0 private var m_gradesAngles:Array; private var _grades2:Array; public var _bitmapTextLeft:Bitmap;// = null public var _classCraneHook:Class; private var m_myPreloader:MyPreloader;// = null public var _classPlus20s:Class; private var _gradeTables:Array; private var m_heightsBest:Array; public var _classAllDoneBox:Class; public var _classMenuIndicator:Class; private var m_lockedSpriteY:Number; public var _classAutoScrollOn:Class; private var _help1Shown:Boolean;// = false public var _classResultGrade:Class; private var m_lockedSpriteX:Number; public var _bitmapSealFront:Bitmap;// = null private var m_grades:Array; private var _helpVolcano1Shown:Boolean;// = false public var _classGradesList:Class; private var _rotateSeal:Number;// = 0 private var _helpStaticBlocksShown:Boolean;// = false public var _bitmapAchievementsScreen:Bitmap;// = null public var _classPlus10s:Class; public var _classChangeFriction:Class; private var m_oldTime:int;// = 0 private var _helpBlockFallsShown:Boolean;// = false public var _classAchievement12Modes:Class; public var _classAchievementGradeA:Class; public var _classAchievementGradeS:Class; private var _grades10:Array; public var _soundTransformVolumeLow:SoundTransform; public static const MODE_WINTER_1:int = 2; public static const MODE_WINTER_2:int = 7; private static const MODE_SELECTION_COORDINATES_BEST:Array = [60, 140, 150, 140, 240, 140, 330, 140, 420, 140, 60, 230, 150, 230, 240, 230, 330, 230, 420, 230, 21, 357, 461, 357]; private static const IGML_CRANE_HOOK_DX:Number = 45; private static const IGML_CRANE_HOOK_DY:Number = 42; private static const IGML_RESET_DY:Number = 42; private static const IGML_MENU_DX:Number = 45; private static const IGML_MENU_DY:Number = 42; private static const IGML_RESET_DX:Number = 45; private static const IGML_AUDIO_DX:Number = 32; private static const IGML_AUDIO_DY:Number = 32; private static const ACHIEVEMENT_BIT_3000_POINTS:int = (1 << 6); private static const ACHIEVEMENT_BIT_1000M:int = (1 << 1); private static const IGML_DONE_PX:Number = 9; private static const IGML_DONE_PY:Number = ((((((((((((((40 + 32) + 10) + 42) + 10) + 42) + 10) + 42) + 10) + 42) + 10) + 42) + 10) + 42) + 10); private static const ACHIEVEMENT_BIT_6000_POINTS:int = (1 << 7); public static const MODE_MAX_FIT_2:int = 8; public static const MODE_MAX_FIT_1:int = 3; private static const ACHIEVEMENT_BIT_500M:int = (1 << 0); private static const GRADE_COORDINATES:Array = [100, 124, 190, 124, 280, 124, 370, 124, 460, 124, 100, 214, 190, 214, 280, 214, 370, 214, 460, 214, 60, 341, 500, 341]; private static const REAL_SLOT_ID:Array = [3, 2, 1, 0, 4]; public static const MODE_VOLCANO_2:int = 9; private static const ACHIEVEMENT_BIT_1200M:int = (1 << 2); private static const MODE_NAMES:Array = ["DESERT 1", "AIRBORNE 1", "WINTER 1", "MAX FIT 1", "VOLCANO 1", "DESERT 2", "AIRBORNE 2", "WINTER 2", "MAX FIT 2", "VOLCANO 2", "FREEPLAY", "MARATHON"]; public static const MODE_VOLCANO_1:int = 4; public static const MODE_DESERT_1:int = 0; public static const MODE_DESERT_2:int = 5; public static const MAX_PILE_1_HEIGHT:int = 150; private static const ACHIEVEMENT_BIT_12_MODES:int = (1 << 5); private static const IGML_CRANE_HOOK_PX:Number = 9; private static const IGML_CRANE_HOOK_PY:Number = ((((((40 + 32) + 10) + 42) + 10) + 42) + 10); private static const IGML_RESET_PY:Number = ((((((((((((40 + 32) + 10) + 42) + 10) + 42) + 10) + 42) + 10) + 42) + 10) + 42) + 10); private static const IGML_RESET_PX:Number = 9; private static const IGML_MENU_PY:Number = ((((((((((40 + 32) + 10) + 42) + 10) + 42) + 10) + 42) + 10) + 42) + 10); private static const IGML_MENU_PX:Number = 9; private static const IGML_AUTOZOOM_DX:Number = 45; private static const IGML_AUTOZOOM_DY:Number = 42; private static const IGML_AUDIO_PY:Number = 40; private static const IGML_AUDIO_PX:Number = 15; private static const MODE_BOXES:Array = [59, 82, 138, 161, 148, 82, 229, 161, 239, 82, 319, 161, 329, 82, 409, 161, 419, 82, 499, 161, 59, 172, 138, 251, 148, 172, 229, 251, 239, 172, 319, 251, 329, 172, 409, 251, 419, 172, 499, 251, 19, 299, 100, 379, 460, 299, 540, 379]; private static const IGML_QUALITY_DX:Number = 45; private static const IGML_QUALITY_DY:Number = 42; private static const ACHIEVEMENT_BIT_1400M:int = (1 << 3); public static const MODE_AIRBORNE_1:int = 1; private static const ACHIEVEMENT_BIT_7_MODES:int = (1 << 4); public static const MODE_AIRBORNE_2:int = 6; public static const MAX_PILE_2_HEIGHT:int = 200; public static const MODE_FREEPLAY:int = 10; private static const MODE_UNLOCK_SCORE:Array = [0, 0, 400, 900, 1600, 2100, 3000, 3500, 4200, 5400, 0, 0]; private static const ACHIEVEMENT_SPRITE_CX:int = ((s_screenDX * 0.5) - 1); private static const ACHIEVEMENT_SPRITE_CY:int = (s_screenDY - 45); private static const KONGREGATE_SCORES:Array = ["Desert1", "Airborne1", "Winter1", "MaxFit1", "Volcano1", "Desert2", "Airborne2", "Winter2", "MaxFit2", "Volcano2", "Freeplay", "Marathon"]; private static const ACHIEVEMENT_BIT_GRADE_A:int = (1 << 8); private static const ACHIEVEMENT_BIT_GRADE_S:int = (1 << 9); private static const IGML_AUTOZOOM_PX:Number = 9; private static const IGML_AUTOZOOM_PY:Number = ((((40 + 32) + 10) + 42) + 10); private static const IGML_DONE_DX:Number = 45; private static const IGML_DONE_DY:Number = 42; private static const MODES_MAX:int = 12; private static const IGML_QUALITY_PX:Number = 9; private static const IGML_QUALITY_PY:Number = ((40 + 32) + 10); public static const MODE_MARATHON:int = 11; public static var _classGPSButton:Class = Main__classGPSButton; public static var _classHelpMaxFit:Class = Main__classHelpMaxFit; public static var _bitmapDisasterTTursasButton:Bitmap = null; public static var _classHighScoresButton:Class = Main__classHighScoresButton; public static var _bitmapQualityHigh:Bitmap = null; public static var _classHelp1:Class = Main__classHelp1; public static var _classHelp2:Class = Main__classHelp2; public static var _classHelp3:Class = Main__classHelp3; public static var _classHelp4:Class = Main__classHelp4; public static var _classHelp5:Class = Main__classHelp5; public static var _playBadPickup:int = -1; public static var _classDisasterMeteorShowerButton:Class = Main__classDisasterMeteorShowerButton; public static var _textFieldRndCounter:TextField = null; public static var _textFieldFreeplayWeight:TextField = null; public static var _bitmapRndButton:Bitmap = null; public static var s_screenDY:Number = 500; public static var _outlineFilter:GlowFilter = new GlowFilter(0, 1, 3, 3, 1000, 1); public static var _bitmapDisasterCherryBombButton:Bitmap = null; public static var _classHelpDisaster:Class = Main__classHelpDisaster; public static var s_screenDX:Number = 560; public static var m_mouseX:Number = 0; public static var _bitmapChangeLayout:Bitmap = null; public static var m_mouseY:Number = 0; public static var _bitmapScoreSubmitButton:Bitmap = null; public static var _fontClass1:Class = Main__fontClass1; public static var _textFieldMoonCounter:TextField = null; public static var _bitmapAutoZoomOn:Bitmap = null; public static var _classCraneHookOn:Class = Main__classCraneHookOn; public static var _bitmapContinueButton:Bitmap = null; public static var _bitmapChangeFriction:Bitmap = null; public static var _bitmapAutoZoomOff:Bitmap = null; public static var _classShapeSlot:Class = Main__classShapeSlot; public static var _bitmapDisasterMeteorButton:Bitmap = null; public static var _textFieldScore:TextField = null; public static var s_slotUnlockedNumber:int = -1; public static var _classShapeSlotNA:Class = Main__classShapeSlotNA; public static var _classAutoZoomOn:Class = Main__classAutoZoomOn; public static var _classMoreGamesButton:Class = Main__classMoreGamesButton; public static var _classQualityHigh:Class = Main__classQualityHigh; public static var s_mouseWheel:int = 0; public static var _textFieldCherryBombCounter:TextField = null; public static var s_achievementBits:int = 0; public static var _textFieldHeight:TextField = null; public static var _GPSHighScoreSender:MovieClip = null; public static var _classCraneHookOff:Class = Main__classCraneHookOff; public static var _bitmapCraneHook:Bitmap = null; public static var _classGradeF:Class = Main__classGradeF; public static var _classGradeC:Class = Main__classGradeC; public static var _classGradeE:Class = Main__classGradeE; public static var _textFieldFreeplayFriction:TextField = null; public static var _classGradeA:Class = Main__classGradeA; public static var _classGradeB:Class = Main__classGradeB; public static var _classGradeS:Class = Main__classGradeS; public static var _classHelpVolcano:Class = Main__classHelpVolcano; public static var s_disasterCherryBombEnabled:Boolean = false; public static var _textFieldTTursasCounter:TextField = null; public static var _classGradeD:Class = Main__classGradeD; public static var _textFieldShapesLeft:TextField = null; public static var _classAudioOff:Class = Main__classAudioOff; public static var _classQualityMedium:Class = Main__classQualityMedium; public static var _textFieldBest:TextField = null; public static var _bitmapPleaseWait:Bitmap = null; public static var _bitmapSelectBuildingBlock:Bitmap = null; public static var _textFieldSlot5Counter:TextField = null; public static var _bitmapTipsButton:Bitmap = null; public static var _classDisasterCherryBombButton:Class = Main__classDisasterCherryBombButton; public static var s_failed:Boolean = false; public static var m_input:Input; public static var s_disasterMoonEnabled:Boolean = false; public static var _classAudioOn:Class = Main__classAudioOn; public static var _bitmapQualityMedium:Bitmap = null; public static var _classAutoZoomOff:Class = Main__classAutoZoomOff; public static var _bitmapDisasterMeteorShowerButton:Bitmap = null; public static var _titleBitmapAudioOff:Bitmap = null; public static var m_mouseOver:Boolean = false; public static var _bitmapAutoScrollOn:Bitmap = null; public static var _playHitVolume:Number = 1; public static var _classTipsButton:Class = Main__classTipsButton; public static var _classHelpDone:Class = Main__classHelpDone; public static var _classHelpStaticBlocks:Class = Main__classHelpStaticBlocks; public static var _classMoreGamesButtonModeSelection:Class = Main__classMoreGamesButtonModeSelection; public static var _bitmapResetButton:Bitmap = null; public static var _textFieldTime:TextField = null; public static var _bitmapDoneButton:Bitmap = null; public static var _bitmapDisasterMoonButton:Bitmap = null; public static var _bitmapMenuButton:Bitmap = null; public static var s_theEndEnabled:Boolean = false; public static var m_particleManager:ParticleManager = new ParticleManager(); public static var _classRndButton:Class = Main__classRndButton; public static var _playHit:int = -1; public static var _classInfoMode01:Class = Main__classInfoMode01; public static var _bitmapResultGrade:Bitmap = null; public static var _classInfoMode03:Class = Main__classInfoMode03; public static var _classInfoMode04:Class = Main__classInfoMode04; public static var _classInfoMode05:Class = Main__classInfoMode05; public static var _bitmapMoreGamesButton:Bitmap = null; public static var _classInfoMode07:Class = Main__classInfoMode07; public static var _classInfoMode08:Class = Main__classInfoMode08; public static var _bitmapPlusX0s:Bitmap = null; public static var _bitmapAllDone:Bitmap = null; public static var _classInfoMode06:Class = Main__classInfoMode06; public static var _bitmapYouCanDoBetter:Bitmap = null; public static var _classInfoMode02:Class = Main__classInfoMode02; public static var _textFieldTotalScore:TextField = null; public static var _classInfoMode09:Class = Main__classInfoMode09; public static var _classInfoMode10:Class = Main__classInfoMode10; public static var _classInfoMode11:Class = Main__classInfoMode11; public static var _classInfoMode12:Class = Main__classInfoMode12; public static var _classDoneButton:Class = Main__classDoneButton; private static var s_finalGradeX:Array = [(((s_screenDX * 0.5) - (254 * 0.5)) + 14), (((s_screenDX * 0.5) - (254 * 0.5)) + 50), (((s_screenDX * 0.5) - (254 * 0.5)) + 88), (((s_screenDX * 0.5) - (254 * 0.5)) + 126), (((s_screenDX * 0.5) - (254 * 0.5)) + 166), (((s_screenDX * 0.5) - (254 * 0.5)) + 204), (((s_screenDX * 0.5) - (254 * 0.5)) + 241)]; public static var _classGPSHighScoreSender:Class = Main__classGPSHighScoreSender; public static var _textFieldMeteorShowerCounter:TextField = null; public static var _classInfoModeLocked:Class = Main__classInfoModeLocked; public static var _classDisasterTTursasButton:Class = Main__classDisasterTTursasButton; public static var _bitmapQualityLow:Bitmap = null; public static var _bitmapAutoScrollOff:Bitmap = null; public static var _classMenuButton:Class = Main__classMenuButton; public static var s_disasterMeteorShowerEnabled:Boolean = false; private static var _audio:Boolean = true; public static var _GPSButton:MovieClip = null; public static var s_disasterTTursasEnabled:Boolean = false; public static var m_sprite:Sprite; public static var _bitmapAllDoneBox:Bitmap = null; public static var _textFieldMeteorCounter:TextField = null; public static var _bitmapGradesList:Bitmap = null; public static var _playSideHit:int = -1; public static var s_selectedMode:int = 0; public static var _classQualityLow:Class = Main__classQualityLow; public static var _classResetButton:Class = Main__classResetButton; public static var _textFieldModeName:TextField = null; public static var m_this:Main = null; public static var _playHookGrab:int = -1; public static var _titleBitmapAudioOn:Bitmap = null; public static var _playHookRelease:int = -1; public static var s_staticBlockPicked:Boolean = false; public static var s_slotUnlocked:Array = new Array(5); public static var _playRotate:int = -1; public static var m_time:int; public static var _classShapeSlotLocked:Class = Main__classShapeSlotLocked; public static var _bitmapCraneHookOff:Bitmap = null; public static var _classDisasterMeteorButton:Class = Main__classDisasterMeteorButton; public static var _classContinueButton:Class = Main__classContinueButton; public static var _classHelpUnlockedANewSlot:Class = Main__classHelpUnlockedANewSlot; public static var _bitmapCraneHookOn:Bitmap = null; public static var _playSideHitVolume:Number = 1; public static var s_slotAvailable:Array = new Array(5); public static var s_unlockedModeBits:int = 0; public static var s_nice:Boolean = false; public static var _classDisasterMoonButton:Class = Main__classDisasterMoonButton; public static var _bitmapChangeWeight:Bitmap = null; public static var _bitmapMenuIndicator:Bitmap = null; public static var s_rndEnabled:Boolean = false; public static var s_disasterMeteorEnabled:Boolean = false; public static var _bitmapHighScoresButton:Bitmap = null; public static var m_fpsCounter:FpsCounter = new FpsCounter(); public static var _classModeLocked:Class = Main__classModeLocked; public static var _bitmapTheEndButton:Bitmap = null; public static var _classHelpRnd:Class = Main__classHelpRnd; public static var _textFieldModeSelectionBest:TextField = null; public function Main(){ _classTitleScreen = Main__classTitleScreen; _bitmapTitleScreen = null; _classInstructionsScreen = Main__classInstructionsScreen; _bitmapInstructionsScreen = null; _classAchievementsScreen = Main__classAchievementsScreen; _bitmapAchievementsScreen = null; _classCreditsScreen = Main__classCreditsScreen; _bitmapCreditsScreen = null; _classLevelSelectionScreen = Main__classLevelSelectionScreen; _bitmapLevelSelectionScreen = null; _classTheEndScreen = Main__classTheEndScreen; _bitmapTheEndScreen = null; _classYesNo = Main__classYesNo; _bitmapYesNo = null; _classCogWheel = Main__classCogWheel; _bitmapCogWheel = null; _classInGameMenuBarLeftSource = Main__classInGameMenuBarLeftSource; _bitmapInGameMenuBarLeftSource = null; _bitmapInGameMenuBarLeft = null; _audioBank = null; _classAllDone = Main__classAllDone; _classAllDoneBox = Main__classAllDoneBox; _classResultGrade = Main__classResultGrade; _classGradesList = Main__classGradesList; _classMenuIndicator = Main__classMenuIndicator; _classScoreSubmitButton = Main__classScoreSubmitButton; _classTheEndButton = Main__classTheEndButton; _classAutoScrollOn = Main__classAutoScrollOn; _classAutoScrollOff = Main__classAutoScrollOff; _classChangeLayout = Main__classChangeLayout; _classChangeFriction = Main__classChangeFriction; _classChangeWeight = Main__classChangeWeight; _classSelectBuildingBlock = Main__classSelectBuildingBlock; _classCraneHook = Main__classCraneHook; _classPlus10s = Main__classPlus10s; _classPlus20s = Main__classPlus20s; _classPleaseWait = Main__classPleaseWait; _classYouCanDoBetter = Main__classYouCanDoBetter; _classSealBack = Main__classSealBack; _bitmapSealBack = null; _classSealFront = Main__classSealFront; _bitmapSealFront = null; _classBackground = Main__classBackground; _classBackgroundDesert = Main__classBackgroundDesert; _classBackgroundWinter = Main__classBackgroundWinter; _classBackgroundVolcano = Main__classBackgroundVolcano; _classBackgroundMaxFit = Main__classBackgroundMaxFit; _classBackgroundAirborne = Main__classBackgroundAirborne; _bitmapBackground = null; _classScrollArrowsUp = Main__classScrollArrowsUp; _bitmapScrollArrowsUp = null; _classScrollArrowsDown = Main__classScrollArrowsDown; _bitmapScrollArrowsDown = null; _classTextBest = Main__classTextBest; _bitmapTextBest = null; _classTextHeight = Main__classTextHeight; _bitmapTextHeight = null; _classTextLeft = Main__classTextLeft; _bitmapTextLeft = null; _classTextTime = Main__classTextTime; _bitmapTextTime = null; _classAchievement500m = Main__classAchievement500m; _classAchievement1000m = Main__classAchievement1000m; _classAchievement1200m = Main__classAchievement1200m; _classAchievement1400m = Main__classAchievement1400m; _classAchievement7Modes = Main__classAchievement7Modes; _classAchievement12Modes = Main__classAchievement12Modes; _classAchievement3000Points = Main__classAchievement3000Points; _classAchievement6000Points = Main__classAchievement6000Points; _classAchievementGradeA = Main__classAchievementGradeA; _classAchievementGradeS = Main__classAchievementGradeS; _bitmapAchievement = null; _shapeSlots = new Array(5); _classHelpBlockFalls = Main__classHelpBlockFalls; _bitmapHelpText = null; _bitmapsGrade = new Array(MODES_MAX); _bitmapResultGradeLetter = null; m_myPreloader = null; m_inGameMenuBarScrollX = 0; m_quality = 0; m_autoZoom = true; m_black = null; m_achievementTimer = 0; m_lockedSpriteTimer = 0; m_bitmapLockedSprite = null; _soundTransformVolumeLow = new SoundTransform(0.4); _firstRun = true; _bgm = -1; _first = true; m_theEndFromGame = true; m_theEndExplosionTimer = 0; m_gradesAngles = new Array(MODES_MAX); m_gradesAmplitudes = new Array(MODES_MAX); _help1Shown = false; _help2Shown = false; _help3Shown = false; _help4Shown = false; _help5Shown = false; _helpStaticBlocksShown = false; _helpRndShown = true; _helpDoneShown = false; _helpDisasterShown = true; _helpVolcano1Shown = false; _helpVolcano2Shown = false; _helpMaxFit1Shown = false; _helpMaxFit2Shown = false; _helpBlockFallsShown = false; _helpX = 0; _helpY = 0; _helpBitmapZooming = false; _showSubmitScoreButton = false; _showEndButtons = false; _grades1 = [100, 200, 300, 400, 500, 600]; _grades2 = [100, 200, 300, 400, 500, 600]; _grades3 = [150, 250, 350, 450, 550, 650]; _grades4 = [500, 600, 700, 800, 900, 1000]; _grades5 = [400, 500, 600, 700, 800, 900]; _grades6 = [400, 500, 600, 700, 800, 900]; _grades7 = [250, 300, 350, 400, 450, 500]; _grades8 = [200, 300, 400, 500, 600, 700]; _grades9 = [600, 800, 1000, 1100, 1200, 1300]; _grades10 = [500, 600, 700, 800, 900, 1000]; _grades11 = [500, 800, 1100, 1400, 1700, 2000]; _grades12 = [200, 300, 400, 500, 600, 700]; _gradeTables = [_grades1, _grades2, _grades3, _grades4, _grades5, _grades6, _grades7, _grades8, _grades9, _grades10, _grades11, _grades12]; _playHitDelay = 5; _rotateSeal = 0; _playWorkingDelay = 0; _retries = 0; m_oldTime = 0; m_craneHook = true; m_heightsBest = new Array(MODES_MAX); m_grades = new Array(MODES_MAX); super(); } private function runAudio():void{ var _local1:SoundTransform; var _local2:Number; if (_playRotate >= 0){ if (_audio){ _local1 = new SoundTransform(0.2); _audioBank._soundRotate01.play(0, 1, _local1); }; _playRotate = -1; }; if (_playBadPickup >= 0){ if (_audio){ _local1 = new SoundTransform(1); _audioBank._soundBadPickup.play(0, 1, _local1); }; _playBadPickup = -1; }; if (_playHookGrab >= 0){ if (((_audio) && (m_craneHook))){ _local1 = new SoundTransform(0.2); _audioBank._soundHook2.play(0, 1, _local1); }; _playHookGrab = -1; }; if (_playHookRelease >= 0){ if (((_audio) && (m_craneHook))){ _local1 = new SoundTransform(0.2); _audioBank._soundHook3.play(0, 1, _local1); }; _playHookRelease = -1; }; if (_playHitDelay < 5){ _playHitDelay++; }; if (_playHit >= 0){ if (((_audio) && ((_playHitDelay >= 5)))){ _local1 = new SoundTransform(_playHitVolume); _local2 = Math.random(); if (_local2 < (1 / 8)){ _audioBank._soundConcrete01.play(0, 1, _local1); } else { if (_local2 < (2 / 8)){ _audioBank._soundConcrete02.play(0, 1, _local1); } else { if (_local2 < (3 / 8)){ _audioBank._soundConcrete03.play(0, 1, _local1); } else { if (_local2 < (4 / 8)){ _audioBank._soundConcrete04.play(0, 1, _local1); } else { if (_local2 < (5 / 8)){ _audioBank._soundConcrete05.play(0, 1, _local1); } else { if (_local2 < (6 / 8)){ _audioBank._soundConcrete06.play(0, 1, _local1); } else { if (_local2 < (7 / 8)){ _audioBank._soundConcrete07.play(0, 1, _local1); } else { _audioBank._soundConcrete08.play(0, 1, _local1); }; }; }; }; }; }; }; }; if (_playHitDelay >= 5){ _playHitDelay = 0; }; _playHit = -1; }; if (_playSideHit >= 0){ if (_audio){ _local1 = new SoundTransform(_playSideHitVolume); _local2 = Math.random(); if (_local2 < (1 / 4)){ _audioBank._soundMetalSidehit1.play(0, 1, _local1); } else { if (_local2 < (2 / 4)){ _audioBank._soundMetalSidehit2.play(0, 1, _local1); } else { if (_local2 < (3 / 4)){ _audioBank._soundMetalSidehit3.play(0, 1, _local1); } else { _audioBank._soundMetalSidehit4.play(0, 1, _local1); }; }; }; }; _playSideHit = -1; }; _playWorkingDelay++; if (_playWorkingDelay == 40){ if (Math.random() > 0.92){ if (_audio){ _local1 = new SoundTransform((0.1 + (Math.random() * 0.1))); _local1.pan = ((Math.random() * 2) - 1); _local2 = Math.random(); if (_local2 < (1 / 3)){ _audioBank._soundWorking01.play(0, 1, _local1); } else { if (_local2 < (2 / 3)){ _audioBank._soundWorking02.play(0, 1, _local1); } else { _audioBank._soundWorking03.play(0, 1, _local1); }; }; }; }; _playWorkingDelay = 0; }; } private function calculateGrade():int{ var _local1:int; var _local2:int; var _local3:Array; _local1 = (m_currTest._score ^ m_currTest._magic); _local3 = _gradeTables[s_selectedMode]; _local2 = 0; while (_local2 < 6) { if (_local1 < _local3[_local2]){ return (_local2); }; _local2++; }; return (6); } private function getWorstGrade():int{ var _local1:int; var _local2:int; _local1 = 10; _local2 = 0; while (_local2 < MODES_MAX) { if (_local1 > m_grades[_local2]){ _local1 = m_grades[_local2]; }; _local2++; }; return (_local1); } private function runLevelSelectionScreen():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; runLevelSelectionScreenGrades(); runLevelSelectionScreenLockedSprite(); runLevelSelectionCogWheel(); evaluateAchievementsLevelSelection(); if (!Input.mouseClicked){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInside(_local1, _local2, 52, 426, 157, 479)){ buttonPressed(); toggleLevelSelectionScreen(); toggleTitleScreen(); }; _local3 = -1; _local5 = 0; _local4 = 0; while (_local4 < MODES_MAX) { var _temp1 = _local5; _local5 = (_local5 + 1); _local6 = MODE_BOXES[_temp1]; var _temp2 = _local5; _local5 = (_local5 + 1); _local7 = MODE_BOXES[_temp2]; var _temp3 = _local5; _local5 = (_local5 + 1); _local8 = MODE_BOXES[_temp3]; var _temp4 = _local5; _local5 = (_local5 + 1); _local9 = MODE_BOXES[_temp4]; if (isPointInside(_local1, _local2, _local6, _local7, _local8, _local9)){ _local3 = _local4; break; }; _local4++; }; if (isPointInside(_local1, _local2, 119, 273, 439, 409)){ _local3 = s_selectedMode; }; if (_local3 >= 0){ buttonPressed(); if (s_selectedMode != _local3){ s_selectedMode = _local3; updateLevelSelectionScreen(); resetPressed(); }; }; if (((isPointInside(_local1, _local2, 236, 426, 335, 487)) && (!(((s_unlockedModeBits & (1 << s_selectedMode)) == 0))))){ buttonPressed(); resetPressed(); toggleLevelSelectionScreen(); startGame(); }; if (((s_theEndEnabled) && (isPointInsideDelta(_local1, _local2, (500 - 3), 415, 45, 42)))){ buttonPressed(); m_theEndFromGame = false; toggleTheEndScreen(); }; if (((MyPreloader._tipsButton) && (isPointInsideDelta(_local1, _local2, 494, 17, 45, 42)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.gpstudios.com/brick_yard_2_tips.php")); }; if (((MyPreloader._gpsStudios) && (isPointInsideDelta(_local1, _local2, 420, 17, 65, 42)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.gpstudios.com/highscores.php?id=360&level=1"), "_blank"); }; if (((MyPreloader._gpsStudios) && (isPointInsideDelta(_local1, _local2, 391, 422, 91, 56)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.gpstudios.com"), "_blank"); }; } private function runGradeAngle(_arg1:int):void{ var _local2:Number; var _local3:Number; var _local4:int; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = m_gradesAmplitudes[_arg1]; _local3 = (m_gradesAngles[_arg1] + 5); _local4 = (_arg1 << 2); var _temp1 = _local4; _local4 = (_local4 + 1); _local5 = MODE_BOXES[_temp1]; var _temp2 = _local4; _local4 = (_local4 + 1); _local6 = MODE_BOXES[_temp2]; var _temp3 = _local4; _local4 = (_local4 + 1); _local7 = MODE_BOXES[_temp3]; _local8 = MODE_BOXES[_local4]; if (s_selectedMode == _arg1){ _local2 = (_local2 + 0.1); if (_local2 > 1){ _local2 = 1; }; } else { _local2 = (_local2 - 0.03); if (_local2 < 0){ _local2 = 0; }; }; while (_local3 >= 360) { _local3 = (_local3 - 360); }; m_gradesAngles[_arg1] = _local3; m_gradesAmplitudes[_arg1] = _local2; } private function runLevelSelectionScreenLockedSprite():void{ var _local1:SoundTransform; if (m_bitmapLockedSprite == null){ return; }; m_lockedSpriteTimer++; if (m_lockedSpriteTimer < 30){ return; }; if (m_lockedSpriteTimer == 30){ if (_audio){ _local1 = new SoundTransform(1); _audioBank._soundUnlockMode.play(0, 1, _local1); }; }; m_bitmapLockedSprite.scaleX = (m_bitmapLockedSprite.scaleX + 0.05); m_bitmapLockedSprite.scaleY = (m_bitmapLockedSprite.scaleY + 0.05); m_bitmapLockedSprite.x = (m_lockedSpriteX - (m_bitmapLockedSprite.width * 0.5)); m_bitmapLockedSprite.y = (m_lockedSpriteY - (m_bitmapLockedSprite.height * 0.5)); m_bitmapLockedSprite.alpha = (m_bitmapLockedSprite.alpha - 0.03); if (m_bitmapLockedSprite.alpha <= 0){ removeChild(m_bitmapLockedSprite); m_bitmapLockedSprite = null; unlockModes(); updateLevelSelectionScreen(); }; } private function removeDisasterButtons():void{ if (_bitmapDisasterTTursasButton != null){ removeChild(_bitmapDisasterTTursasButton); _bitmapDisasterTTursasButton = null; removeChild(_textFieldTTursasCounter); }; if (_bitmapDisasterCherryBombButton != null){ removeChild(_bitmapDisasterCherryBombButton); _bitmapDisasterCherryBombButton = null; removeChild(_textFieldCherryBombCounter); }; if (_bitmapDisasterMeteorButton != null){ removeChild(_bitmapDisasterMeteorButton); _bitmapDisasterMeteorButton = null; removeChild(_textFieldMeteorCounter); }; if (_bitmapDisasterMeteorShowerButton != null){ removeChild(_bitmapDisasterMeteorShowerButton); _bitmapDisasterMeteorShowerButton = null; removeChild(_textFieldMeteorShowerCounter); }; if (_bitmapDisasterMoonButton != null){ removeChild(_bitmapDisasterMoonButton); _bitmapDisasterMoonButton = null; removeChild(_textFieldMoonCounter); }; } private function copyFullBitmapData(_arg1:BitmapData, _arg2:BitmapData, _arg3:Number, _arg4:Number):void{ _arg1.copyPixels(_arg2, new Rectangle(0, 0, _arg2.width, _arg2.height), new Point(_arg3, _arg4)); } private function runInstructionsScreen():void{ var _local1:Number; var _local2:Number; if (!Input.mouseClicked){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInside(_local1, _local2, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleInstructionsScreen(); toggleTitleScreen(); }; } private function SettingsSave():void{ var _local1:SharedObject; trace("SettingsSave()..."); _local1 = SharedObject.getLocal("BrickYard2Save"); _local1.data.header = "BY2S1"; _local1.data.version = "1.0.0"; _local1.data.heightsBest = cloneArray(m_heightsBest); _local1.data.grades = cloneArray(m_grades); _local1.data.slotUnlocked = cloneArray(s_slotUnlocked); _local1.data.unlockedModeBits = s_unlockedModeBits; _local1.data.achievementBits = s_achievementBits; _local1.data.rndEnabled = s_rndEnabled; _local1.data.disasterTTursasEnabled = s_disasterTTursasEnabled; _local1.data.disasterCherryBombEnabled = s_disasterCherryBombEnabled; _local1.data.disasterMeteorEnabled = s_disasterMeteorEnabled; _local1.data.disasterMeteorShowerEnabled = s_disasterMeteorShowerEnabled; _local1.data.disasterMoonEnabled = s_disasterMoonEnabled; _local1.data.audio = _audio; _local1.data.theEndEnabled = s_theEndEnabled; _local1.data.checksum = calculateSaveChecksum(m_heightsBest, m_grades, s_slotUnlocked, ((((((s_unlockedModeBits + s_achievementBits) + s_disasterCherryBombEnabled) + s_disasterMeteorShowerEnabled) + s_disasterMeteorEnabled) + s_disasterMoonEnabled) + s_disasterTTursasEnabled)); _local1.flush(); trace(("... success! checksum = " + _local1.data.checksum)); } private function getSlotY(_arg1:int):Number{ return ((120 + (((20 * 3) + 10) * REAL_SLOT_ID[_arg1]))); } public function mouseOut(_arg1:MouseEvent):void{ m_mouseOver = false; } private function runChangeWeight():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; if (m_currTest == null){ return; }; _bitmapChangeWeight.visible = true; if (((Input.mouseClicked) && ((_bitmapChangeWeight.alpha > 0.9999)))){ _local1 = m_mouseX; _local2 = m_mouseY; _local3 = _bitmapChangeWeight.x; _local4 = _bitmapChangeWeight.y; if (isPointInside(_local1, _local2, (_local3 + 4), (_local4 + 23), (_local3 + 69), (_local4 + 71))){ Test._restitutionFreeplay1--; if (Test._restitutionFreeplay1 < 0){ Test._restitutionFreeplay10--; Test._restitutionFreeplay1 = 9; }; if (Test._restitutionFreeplay10 < 0){ Test._restitutionFreeplay10 = 0; Test._restitutionFreeplay1 = 0; }; buttonPressed(); resetPressed(); }; if (isPointInside(_local1, _local2, (_local3 + 70), (_local4 + 23), (_local3 + 133), (_local4 + 71))){ Test._restitutionFreeplay1++; if (Test._restitutionFreeplay1 > 9){ Test._restitutionFreeplay10++; Test._restitutionFreeplay1 = 0; }; if ((((Test._restitutionFreeplay10 == 1)) && ((Test._restitutionFreeplay1 > 0)))){ Test._restitutionFreeplay1 = 0; }; buttonPressed(); resetPressed(); }; }; _textFieldFreeplayWeight.text = ((Test._restitutionFreeplay10 + ".") + Test._restitutionFreeplay1); _textFieldFreeplayWeight.visible = true; if (((!((m_currTest == null))) && (m_currTest._gameIsOn))){ _bitmapChangeWeight.alpha = (_bitmapChangeWeight.alpha - 0.05); if (_bitmapChangeWeight.alpha <= 0){ _bitmapChangeWeight.alpha = 0; removeChild(_bitmapChangeWeight); _bitmapChangeWeight = null; } else { _bitmapChangeWeight.x = ((s_screenDX * 0.5) - (_bitmapChangeWeight.width * 0.5)); _bitmapChangeWeight.y = ((((s_screenDY * 0.5) - (_bitmapChangeWeight.height * 0.5)) + 50) + 80); }; }; if (_bitmapChangeWeight != null){ _textFieldFreeplayWeight.alpha = _bitmapChangeWeight.alpha; } else { _textFieldFreeplayWeight.alpha = 0; }; } private function runLevelSelectionScreenGrades():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Bitmap; var _local6:Number; _local2 = 0; _local1 = 0; while (_local1 < _bitmapsGrade.length) { var _temp1 = _local2; _local2 = (_local2 + 1); _local3 = GRADE_COORDINATES[_temp1]; var _temp2 = _local2; _local2 = (_local2 + 1); _local4 = GRADE_COORDINATES[_temp2]; _local5 = _bitmapsGrade[_local1]; if (_local5 == null){ } else { runGradeAngle(_local1); _local6 = (0.7 + ((Math.sin(((m_gradesAngles[_local1] * Math.PI) / 180)) * 0.2) * m_gradesAmplitudes[_local1])); _local5.scaleX = _local6; _local5.scaleY = _local6; _local5.x = (_local3 - (_local5.width * 0.5)); _local5.y = (_local4 - (_local5.height * 0.5)); }; _local1++; }; } private function buttonPressed(_arg1:Boolean=true):void{ Input.mousePressed = false; Input.mouseClicked = false; Input.mouseDown = false; if (_arg1){ playButtonSound(); }; } private function gradesRecreate():void{ var _local1:int; _local1 = 0; while (_local1 < _bitmapsGrade.length) { _bitmapsGrade[_local1] = null; if (m_grades[_local1] < 0){ } else { _bitmapsGrade[_local1] = createGradeBitmap(m_grades[_local1]); }; _local1++; }; } private function redrawGameBackground():void{ var _local1:BitmapData; _local1 = null; if ((((s_selectedMode == MODE_DESERT_1)) || ((s_selectedMode == MODE_DESERT_2)))){ _local1 = new _classBackgroundDesert().bitmapData; } else { if ((((s_selectedMode == MODE_AIRBORNE_1)) || ((s_selectedMode == MODE_AIRBORNE_2)))){ _local1 = new _classBackgroundAirborne().bitmapData; } else { if ((((s_selectedMode == MODE_WINTER_1)) || ((s_selectedMode == MODE_WINTER_2)))){ _local1 = new _classBackgroundWinter().bitmapData; } else { if ((((s_selectedMode == MODE_MAX_FIT_1)) || ((s_selectedMode == MODE_MAX_FIT_2)))){ _local1 = new _classBackgroundMaxFit().bitmapData; } else { if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ _local1 = new _classBackgroundVolcano().bitmapData; } else { _local1 = new _classBackground().bitmapData; }; }; }; }; }; copyFullBitmapData(_bitmapBackground.bitmapData, _local1, 0, 0); } public function update(_arg1:Event):void{ var _local2:Boolean; var _local3:int; var _local4:Boolean; var _local5:int; var _local6:int; var _local7:Boolean; var _local8:int; var _local9:SoundTransform; var _local10:int; var _local11:Boolean; var _local12:Number; var _local13:Number; var _local14:Particle; if (globals.canClose){ globals.canClose = false; if (_GPSHighScoreSender != null){ removeChild(_GPSHighScoreSender); _GPSHighScoreSender = null; }; }; if (((_first) && (!((m_currTest == null))))){ changeBGM(); _first = false; }; _bitmapCraneHook.x = (m_mouseX - (_bitmapCraneHook.width * 0.5)); _bitmapCraneHook.y = ((m_mouseY - _bitmapCraneHook.height) + 15); if (m_black != null){ m_black.alpha = (m_black.alpha - 0.05); if (m_black.alpha <= 0){ removeChild(m_black); m_black = null; }; }; m_sprite.graphics.clear(); if (_bitmapTitleScreen != null){ runTitleScreen(); } else { if (_bitmapInstructionsScreen != null){ runInstructionsScreen(); } else { if (_bitmapCreditsScreen != null){ runCreditsScreen(); } else { if (_bitmapAchievementsScreen != null){ runAchievementsScreen(); } else { if (_bitmapTheEndScreen != null){ runTheEndScreen(); } else { if (_bitmapLevelSelectionScreen != null){ runLevelSelectionScreen(); } else { runGameScreen(); }; }; }; }; }; }; runAchievements(); if (m_currTest == null){ recreateLevel(); }; _local2 = true; if (areWeInMenu()){ _local2 = false; }; if (((_local2) && (m_craneHook))){ _bitmapCraneHook.visible = true; } else { _bitmapCraneHook.visible = false; }; if (_firstRun){ _firstRun = false; m_currTest.Update(true); m_oldTime = getTimer(); }; m_currTest.Update(_local2); if (((((!((_bitmapAllDone == null))) && ((_bitmapResultGrade == null)))) && ((_bitmapAllDone.scaleX > 0.999)))){ _bitmapResultGrade = new Bitmap(new _classResultGrade().bitmapData); _bitmapResultGrade.scaleX = 0.6; _bitmapResultGrade.scaleY = 0.6; _bitmapResultGrade.alpha = 0; _bitmapResultGrade.smoothing = true; _bitmapResultGrade.x = ((s_screenDX * 0.5) - (_bitmapResultGrade.width * 0.5)); _bitmapResultGrade.y = ((140 - (_bitmapResultGrade.height * 0.5)) + 2); addChild(_bitmapResultGrade); }; if (((((!((_bitmapResultGrade == null))) && ((_bitmapGradesList == null)))) && ((_bitmapResultGrade.scaleX > 0.999)))){ _bitmapGradesList = new Bitmap(new _classGradesList().bitmapData); _bitmapGradesList.scaleX = 0.6; _bitmapGradesList.scaleY = 0.6; _bitmapGradesList.alpha = 0; _bitmapGradesList.smoothing = true; _bitmapGradesList.x = ((s_screenDX * 0.5) - (_bitmapGradesList.width * 0.5)); _bitmapGradesList.y = ((178 - (_bitmapGradesList.height * 0.5)) - 6); addChild(_bitmapGradesList); }; if (((((!((_bitmapGradesList == null))) && ((_bitmapResultGradeLetter == null)))) && ((_bitmapAllDoneBox.x < 1)))){ _local8 = calculateGrade(); if (m_grades[s_selectedMode] < _local8){ m_grades[s_selectedMode] = _local8; }; m_currTest._finalGrade = _local8; _bitmapResultGradeLetter = createGradeBitmap(_local8); _bitmapResultGradeLetter.scaleX = 0.744; _bitmapResultGradeLetter.scaleY = 0.744; _bitmapResultGradeLetter.alpha = 0; _bitmapResultGradeLetter.smoothing = true; _bitmapResultGradeLetter.x = (s_finalGradeX[m_currTest._finalGrade] - (_bitmapResultGradeLetter.width * 0.5)); _bitmapResultGradeLetter.y = ((178 - (_bitmapResultGradeLetter.height * 0.5)) - 6); addChild(_bitmapResultGradeLetter); SettingsSave(); if ((((_local8 < 1)) && ((_bitmapYouCanDoBetter == null)))){ _bitmapYouCanDoBetter = new Bitmap(new _classYouCanDoBetter().bitmapData); _bitmapYouCanDoBetter.smoothing = true; _bitmapYouCanDoBetter.x = ((s_screenDX * 0.5) - (_bitmapYouCanDoBetter.width * 0.5)); _bitmapYouCanDoBetter.y = (((s_screenDY * 0.5) + 150) - (_bitmapYouCanDoBetter.height * 0.5)); _bitmapYouCanDoBetter.alpha = 0; addChild(_bitmapYouCanDoBetter); }; }; if (((!((_bitmapAllDone == null))) && ((_bitmapAllDoneBox == null)))){ _bitmapAllDoneBox = new Bitmap(new _classAllDoneBox().bitmapData); _bitmapAllDoneBox.smoothing = true; _bitmapAllDoneBox.x = s_screenDX; _bitmapAllDoneBox.y = 75; addChild(_bitmapAllDoneBox); removeChild(_bitmapAllDone); addChild(_bitmapAllDone); removeChild(_bitmapInGameMenuBarLeft); addChild(_bitmapInGameMenuBarLeft); }; if (_local2){ m_particleManager.liveParticles(this, m_sprite.y); }; Input.update(); runAudio(); _textFieldScore.text = (m_currTest.m_runningHeight + "m"); _textFieldScore.y = (m_currTest.m_towerHeightOnScreenY + m_sprite.y); _textFieldShapesLeft.text = (m_currTest._blocks + ""); _local3 = (m_currTest._score ^ m_currTest._magic); if ((((((s_selectedMode < MODE_DESERT_2)) || ((s_selectedMode > MODE_VOLCANO_2)))) || ((((((s_selectedMode >= MODE_DESERT_2)) && ((s_selectedMode <= MODE_VOLCANO_2)))) && (!((_bitmapAllDone == null))))))){ if (m_heightsBest[s_selectedMode] < _local3){ m_heightsBest[s_selectedMode] = _local3; }; }; _textFieldBest.text = (m_heightsBest[s_selectedMode] + ""); _textFieldHeight.text = (_local3 + ""); _textFieldSlot5Counter.text = (m_currTest._slot5Shapes + ""); if (s_rndEnabled){ if (s_selectedMode != Main.MODE_FREEPLAY){ _textFieldRndCounter.text = (m_currTest._rndRounds + ""); } else { _textFieldRndCounter.text = "oo"; }; }; if (s_disasterTTursasEnabled){ if (s_selectedMode != Main.MODE_FREEPLAY){ _textFieldTTursasCounter.text = (m_currTest._ttursasRounds + ""); } else { _textFieldTTursasCounter.text = "oo"; }; }; if (s_disasterCherryBombEnabled){ if (s_selectedMode != Main.MODE_FREEPLAY){ _textFieldCherryBombCounter.text = (m_currTest._cherryBombRounds + ""); } else { _textFieldCherryBombCounter.text = "oo"; }; }; if (s_disasterMeteorEnabled){ if (s_selectedMode != Main.MODE_FREEPLAY){ _textFieldMeteorCounter.text = (m_currTest._meteorRounds + ""); } else { _textFieldMeteorCounter.text = "oo"; }; }; if (s_disasterMeteorShowerEnabled){ _textFieldMeteorShowerCounter.text = (m_currTest._meteorShowerRounds + ""); }; if (s_disasterMoonEnabled){ if (s_selectedMode != Main.MODE_FREEPLAY){ _textFieldMoonCounter.text = (m_currTest._moonRounds + ""); } else { _textFieldMoonCounter.text = "oo"; }; }; _local4 = false; if (m_currTest._blocks <= 0){ _local4 = true; }; if ((((s_selectedMode == MODE_MAX_FIT_1)) && (((m_currTest._actualHeight ^ m_currTest._magic) >= MAX_PILE_1_HEIGHT)))){ _local4 = true; }; if ((((s_selectedMode == MODE_MAX_FIT_2)) && (((m_currTest._actualHeight ^ m_currTest._magic) >= MAX_PILE_2_HEIGHT)))){ _local4 = true; }; _local5 = getTimer(); _local6 = (_local5 - m_oldTime); m_oldTime = _local5; _local7 = false; if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ _local7 = true; }; if (((((((_local7) && (_local2))) && ((_bitmapAllDone == null)))) && (m_currTest._gameIsOn))){ m_time = (m_time - _local6); if (m_time <= 0){ m_time = 0; _local4 = true; }; }; if (((((_local4) && ((_bitmapPleaseWait == null)))) && (!(m_currTest._stableChecking)))){ _bitmapPleaseWait = new Bitmap(new _classPleaseWait().bitmapData); _bitmapPleaseWait.smoothing = true; _bitmapPleaseWait.x = ((s_screenDX * 0.5) - (_bitmapPleaseWait.width * 0.5)); _bitmapPleaseWait.y = ((s_screenDY * 0.5) - (_bitmapPleaseWait.height * 0.5)); addChild(_bitmapPleaseWait); m_currTest._stableChecking = true; if (m_currTest.m_mouseBody != null){ m_currTest.DestroyBody(m_currTest.m_mouseBody); m_currTest.m_mouseBody = null; }; }; if (((m_currTest._showPlus10s) && ((_bitmapPlusX0s == null)))){ m_currTest._showPlus10s = false; m_currTest._plusX0Timer = 0; _bitmapPlusX0s = new Bitmap(new _classPlus10s().bitmapData); _bitmapPlusX0s.smoothing = true; _bitmapPlusX0s.x = ((s_screenDX * 0.5) - (_bitmapPlusX0s.width * 0.5)); _bitmapPlusX0s.y = (100 - (_bitmapPlusX0s.height * 0.5)); addChild(_bitmapPlusX0s); }; if (((m_currTest._showPlus20s) && ((_bitmapPlusX0s == null)))){ m_currTest._showPlus20s = false; m_currTest._plusX0Timer = 0; _bitmapPlusX0s = new Bitmap(new _classPlus20s().bitmapData); _bitmapPlusX0s.smoothing = true; _bitmapPlusX0s.x = ((s_screenDX * 0.5) - (_bitmapPlusX0s.width * 0.5)); _bitmapPlusX0s.y = (100 - (_bitmapPlusX0s.height * 0.5)); addChild(_bitmapPlusX0s); }; if (_bitmapPlusX0s != null){ m_currTest._plusX0Timer++; if (m_currTest._plusX0Timer >= 30){ if (runEndBitmap(_bitmapPlusX0s, (s_screenDX * 0.5), 100, -0.1, 0.05, 0, 1.5) >= 2){ removeChild(_bitmapPlusX0s); _bitmapPlusX0s = null; }; }; }; if (((!((_bitmapAllDone == null))) && (!((_bitmapPleaseWait == null))))){ _bitmapPleaseWait.alpha = (_bitmapPleaseWait.alpha - 0.05); if (_bitmapPleaseWait.alpha <= 0){ removeChild(_bitmapPleaseWait); _bitmapPleaseWait = null; }; }; if (((((m_currTest._stable) && ((m_currTest.m_mouseBody == null)))) && ((_bitmapAllDone == null)))){ scoreSendAutomatic(true); _bitmapAllDone = new Bitmap(new _classAllDone().bitmapData); _bitmapAllDone.scaleX = 0.6; _bitmapAllDone.scaleY = 0.6; _bitmapAllDone.alpha = 0; _bitmapAllDone.smoothing = true; _bitmapAllDone.x = ((s_screenDX * 0.5) - (_bitmapAllDone.width * 0.5)); _bitmapAllDone.y = ((100 - (_bitmapAllDone.height * 0.5)) + 6); addChild(_bitmapAllDone); if (_audio){ SoundMixer.stopAll(); _local9 = new SoundTransform(1); if (calculateGrade() < 1){ _audioBank._soundWellDoneApplause.play(0, 1, _local9); } else { if (calculateGrade() < 3){ _audioBank._soundWellDoneLame.play(0, 1, _local9); } else { if (calculateGrade() < 5){ _audioBank._soundWellDoneF.play(0, 1, _local9); } else { _audioBank._soundWellDone.play(0, 1, _local9); }; }; }; _bgm = -1; }; }; if (((!(m_currTest._theEnd)) && (_local2))){ _local10 = 0; _local11 = false; if (_bitmapAllDone != null){ _local10 = (_local10 + runEndBitmap(_bitmapAllDone, (s_screenDX * 0.5), (100 + 10))); _local11 = true; }; if (_bitmapResultGrade != null){ _local10 = (_local10 + runEndBitmap(_bitmapResultGrade, (s_screenDX * 0.5), (140 + 2))); _local11 = true; }; if (_bitmapGradesList != null){ _local10 = (_local10 + runEndBitmap(_bitmapGradesList, (s_screenDX * 0.5), (178 - 6))); _local11 = true; }; if (_bitmapResultGradeLetter != null){ _local10 = (_local10 + runEndBitmap(_bitmapResultGradeLetter, s_finalGradeX[m_currTest._finalGrade], (178 - 6))); _local11 = true; }; if (_local11){ if (_bitmapAllDoneBox != null){ _bitmapAllDoneBox.x = (_bitmapAllDoneBox.x - 10); if (_bitmapAllDoneBox.x < 0){ _bitmapAllDoneBox.x = 0; _local10++; }; }; }; if (_local10 >= 9){ m_currTest._theEnd = true; if (!m_currTest._finalExplosion){ m_currTest._finalExplosion = true; m_currTest.addFinalExplosion(false, s_finalGradeX[m_currTest._finalGrade]); _bitmapScoreSubmitButton = new Bitmap(new _classScoreSubmitButton().bitmapData); _bitmapScoreSubmitButton.smoothing = true; _bitmapScoreSubmitButton.x = ((s_screenDX * 0.5) - (_bitmapScoreSubmitButton.width * 0.5)); _bitmapScoreSubmitButton.y = 260; _bitmapScoreSubmitButton.alpha = 0; addChild(_bitmapScoreSubmitButton); _showSubmitScoreButton = true; _bitmapContinueButton = new Bitmap(new _classContinueButton().bitmapData); _bitmapContinueButton.smoothing = true; _bitmapContinueButton.alpha = 0; _bitmapContinueButton.x = ((s_screenDX * 0.5) - (_bitmapContinueButton.width * 0.5)); _bitmapContinueButton.y = 210; addChild(_bitmapContinueButton); _bitmapResetButton = new Bitmap(new _classResetButton().bitmapData); _bitmapResetButton.smoothing = true; _bitmapResetButton.alpha = 0; _bitmapResetButton.x = ((_bitmapContinueButton.x - _bitmapResetButton.width) - 10); _bitmapResetButton.y = 210; addChild(_bitmapResetButton); _bitmapMenuButton = new Bitmap(new _classMenuButton().bitmapData); _bitmapMenuButton.smoothing = true; _bitmapMenuButton.alpha = 0; _bitmapMenuButton.x = ((_bitmapContinueButton.x + _bitmapContinueButton.width) + 10); _bitmapMenuButton.y = 210; addChild(_bitmapMenuButton); if (MyPreloader._tipsButton){ _bitmapTipsButton = new Bitmap(new _classTipsButton().bitmapData); _bitmapTipsButton.smoothing = true; _bitmapTipsButton.alpha = 0; _bitmapTipsButton.x = ((_bitmapMenuButton.x + _bitmapMenuButton.width) + 10); _bitmapTipsButton.y = 210; addChild(_bitmapTipsButton); _bitmapContinueButton.x = (_bitmapContinueButton.x - 30); _bitmapResetButton.x = (_bitmapResetButton.x - 30); _bitmapMenuButton.x = (_bitmapMenuButton.x - 30); _bitmapTipsButton.x = (_bitmapTipsButton.x - 30); }; if (MyPreloader._gpsStudios){ _bitmapMoreGamesButton = new Bitmap(new _classMoreGamesButton().bitmapData); _bitmapMoreGamesButton.smoothing = true; _bitmapMoreGamesButton.alpha = 0; if (_bitmapTipsButton != null){ _bitmapMoreGamesButton.x = ((_bitmapTipsButton.x + _bitmapTipsButton.width) + 10); } else { _bitmapTipsButton.x = ((_bitmapMenuButton.x + _bitmapMenuButton.width) + 10); }; _bitmapMoreGamesButton.y = 210; addChild(_bitmapMoreGamesButton); _bitmapContinueButton.x = (_bitmapContinueButton.x - 31); _bitmapResetButton.x = (_bitmapResetButton.x - 31); _bitmapMenuButton.x = (_bitmapMenuButton.x - 31); if (_bitmapTipsButton != null){ _bitmapTipsButton.x = (_bitmapTipsButton.x - 31); }; _bitmapMoreGamesButton.x = (_bitmapMoreGamesButton.x - 31); }; _bitmapAutoScrollOn = new Bitmap(new _classAutoScrollOn().bitmapData); _bitmapAutoScrollOn.smoothing = true; _bitmapAutoScrollOn.alpha = 0; _bitmapAutoScrollOn.x = ((s_screenDX * 0.5) - (_bitmapAutoScrollOn.width * 0.5)); _bitmapAutoScrollOn.y = 30; addChild(_bitmapAutoScrollOn); _bitmapAutoScrollOff = new Bitmap(new _classAutoScrollOff().bitmapData); _bitmapAutoScrollOff.smoothing = true; _bitmapAutoScrollOff.alpha = 0; _bitmapAutoScrollOff.x = ((s_screenDX * 0.5) - (_bitmapAutoScrollOff.width * 0.5)); _bitmapAutoScrollOff.y = 30; addChild(_bitmapAutoScrollOff); _showEndButtons = true; }; }; } else { if (_local2){ if (m_currTest._theEndFreeMode){ if (_bitmapAllDone != null){ runEndBitmap(_bitmapAllDone, (s_screenDX * 0.5), (100 + 10), -0.1, 0, 0, 2); }; if (_bitmapResultGrade != null){ runEndBitmap(_bitmapResultGrade, (s_screenDX * 0.5), (140 + 2), -0.1, 0, 0, 2); }; if (_bitmapGradesList != null){ runEndBitmap(_bitmapGradesList, (s_screenDX * 0.5), (178 - 6), -0.1, 0, 0, 2); }; if (_bitmapResultGradeLetter != null){ runEndBitmap(_bitmapResultGradeLetter, s_finalGradeX[m_currTest._finalGrade], (178 - 6), -0.1, 0, 0, 2); }; if (_bitmapAllDoneBox != null){ _bitmapAllDoneBox.x = (_bitmapAllDoneBox.x - 10); if (_bitmapAllDoneBox.x < -560){ _bitmapAllDoneBox.x = -560; }; }; }; }; }; if (_bitmapYouCanDoBetter != null){ if (m_currTest._theEndFreeMode){ _bitmapYouCanDoBetter.alpha = (_bitmapYouCanDoBetter.alpha - 0.05); if (_bitmapYouCanDoBetter.alpha < 0){ removeChild(_bitmapYouCanDoBetter); _bitmapYouCanDoBetter = null; }; } else { if (m_currTest._theEnd){ _bitmapYouCanDoBetter.alpha = (_bitmapYouCanDoBetter.alpha + 0.05); if (_bitmapYouCanDoBetter.alpha > 1){ _bitmapYouCanDoBetter.alpha = 1; }; }; }; }; if (((m_currTest._theEnd) && ((_bitmapAllDoneBox.x < -550)))){ _bitmapMenuIndicator.visible = true; _bitmapMenuIndicator.alpha = (_bitmapMenuIndicator.alpha + 0.05); if (_bitmapMenuIndicator.alpha > 1){ _bitmapMenuIndicator.alpha = 1; }; _bitmapAutoScrollOn.alpha = (_bitmapAutoScrollOn.alpha + 0.05); if (_bitmapAutoScrollOn.alpha > 1){ _bitmapAutoScrollOn.alpha = 1; }; _bitmapAutoScrollOff.alpha = _bitmapAutoScrollOn.alpha; }; if (_bitmapScoreSubmitButton != null){ runScoreSubmitButton(); }; if (_bitmapResetButton != null){ runEndButtons(); }; if (_bitmapAutoScrollOn != null){ runAutoScrollButtons(); }; if (_local2){ if ((((((s_selectedMode == MODE_WINTER_1)) || ((s_selectedMode == MODE_WINTER_2)))) && ((Math.random() < 0.4)))){ if (Math.random() < 0.5){ _local13 = -2; _local12 = (Math.random() * s_screenDX); } else { _local12 = -2; _local13 = (Math.random() * s_screenDY); }; _local14 = m_particleManager.addParticle(this, Particle.PARTICLE_TYPE_RAIN_DROP, _local12, (_local13 - m_sprite.y), 11184895); if (_local14 != null){ _local14._speedX = 10; _local14._speedY = 10; }; } else { if ((((s_selectedMode == MODE_DESERT_1)) && ((Math.random() < 0.3)))){ _local12 = -2; _local13 = (Math.random() * s_screenDY); _local14 = m_particleManager.addParticle(this, Particle.PARTICLE_TYPE_SAND, _local12, (_local13 - m_sprite.y), 12688222); if (_local14 != null){ _local14._speedX = (6 + (Math.random() * 3)); _local14._speedY = 0; }; } else { if ((((s_selectedMode == MODE_DESERT_2)) && ((Math.random() < 0.5)))){ _local12 = -2; _local13 = (Math.random() * s_screenDY); _local14 = m_particleManager.addParticle(this, Particle.PARTICLE_TYPE_SAND, _local12, (_local13 - m_sprite.y), 12688222); if (_local14 != null){ _local14._speedX = (8 + (Math.random() * 4)); _local14._speedY = 0; }; }; }; }; }; m_fpsCounter.update(); FRateLimiter.limitFrame(30); Input.mousePressed = false; Input.mouseClicked = false; Input.mouseDown = false; s_mouseWheel = 0; } private function runCreditsScreen():void{ var _local1:Number; var _local2:Number; if (!Input.mouseClicked){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInside(_local1, _local2, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleCreditsScreen(); toggleTitleScreen(); }; } private function toggleInstructionsScreen():void{ if (_bitmapInstructionsScreen != null){ removeChild(_bitmapInstructionsScreen); _bitmapInstructionsScreen = null; } else { _bitmapInstructionsScreen = new Bitmap(new _classInstructionsScreen().bitmapData); _bitmapInstructionsScreen.smoothing = true; addChild(_bitmapInstructionsScreen); }; } private function runScrollArrows():void{ if (((!((m_currTest == null))) && (m_currTest.canScrollUp()))){ _bitmapScrollArrowsUp.visible = true; } else { _bitmapScrollArrowsUp.visible = false; }; if (m_sprite.y < 0.0001){ _bitmapScrollArrowsDown.visible = false; } else { _bitmapScrollArrowsDown.visible = true; }; } private function toggleTitleScreen():void{ if (_bitmapTitleScreen != null){ removeChild(_bitmapTitleScreen); _bitmapTitleScreen = null; removeChild(_titleBitmapAudioOn); removeChild(_titleBitmapAudioOff); if (MyPreloader._ttursasSeal){ removeChild(_bitmapSealBack); removeChild(_bitmapSealFront); }; if (_GPSButton != null){ removeChild(_GPSButton); _GPSButton = null; }; } else { _bitmapTitleScreen = new Bitmap(new _classTitleScreen().bitmapData); _bitmapTitleScreen.smoothing = true; _bitmapTitleScreen.x = 0; _bitmapTitleScreen.y = 0; addChild(_bitmapTitleScreen); _titleBitmapAudioOn.x = 64; _titleBitmapAudioOn.y = 348; _titleBitmapAudioOff.x = 64; _titleBitmapAudioOff.y = 348; addChild(_titleBitmapAudioOn); addChild(_titleBitmapAudioOff); updateTitleScreenAudioButton(); if (MyPreloader._ttursasSeal){ addChild(_bitmapSealBack); addChild(_bitmapSealFront); updateSealOfQuantity(); }; if (MyPreloader._gpsStudios){ _GPSButton = (new _classGPSButton() as MovieClip); _GPSButton.x = 90; _GPSButton.y = 450; addChild(_GPSButton); }; }; } public function init(_arg1:MyPreloader, _arg2:Boolean, _arg3:Boolean, _arg4:Sprite):void{ var _local5:TextFormat; var _local6:TextField; var _local7:int; resetGame(); s_nice = _arg2; s_failed = _arg3; m_this = this; m_black = _arg4; m_myPreloader = _arg1; Font.registerFont(_fontClass1); SettingsLoad(); stage.focus = this; stage.quality = StageQuality.HIGH; m_quality = 0; _bitmapBackground = new Bitmap(new _classBackground().bitmapData); _bitmapBackground.smoothing = true; _bitmapBackground.x = 0; _bitmapBackground.y = 0; _bitmapBackground.visible = false; addChild(_bitmapBackground); _bitmapCraneHook = new Bitmap(new _classCraneHook().bitmapData); _bitmapCraneHook.smoothing = true; _bitmapCraneHook.x = 0; _bitmapCraneHook.y = 0; _bitmapCraneHook.visible = false; addChild(_bitmapCraneHook); addEventListener(Event.ENTER_FRAME, update, false, 0, true); addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); addEventListener(MouseEvent.MOUSE_OUT, mouseOut, false, 0, true); addEventListener(MouseEvent.MOUSE_OVER, mouseOver, false, 0, true); m_fpsCounter.x = 7; m_fpsCounter.y = 5; m_sprite = new Sprite(); addChild(m_sprite); m_input = new Input(m_sprite); m_particleManager.initialize(this); _local5 = new TextFormat("Geometric 231", 14, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.JUSTIFY; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = 128; _local6.y = -10000; _local6.width = 200; _local6.height = 30; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0M"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; addChild(_local6); _textFieldScore = _local6; _textFieldShapesLeft = addCounterText(36, 200, 40, (s_screenDX - (500 - 334)), 35); _textFieldBest = addCounterText(36, 200, 40, ((500 - 334) - 200), 35); _textFieldHeight = addCounterText(36, 200, 40, ((500 - 334) - 200), ((135 - 5) - 20)); _textFieldTime = addCounterText(36, 200, 40, ((500 - 334) - 200), ((235 - 15) - 40)); _textFieldModeSelectionBest = addCounterText(18, (138 - 59), 30, 0, 0); _textFieldTotalScore = addCounterText(18, 200, 30, 0, 0); _textFieldSlot5Counter = addCounterText(18, 30, 30, (s_screenDX - 54), 370); _textFieldRndCounter = addCounterText(18, 30, 30, (s_screenDX - 59), 435); _textFieldModeName = addCounterText(11, 70, 16, 30, 4); _textFieldFreeplayFriction = addCounterText(12, 40, 16, ((s_screenDX * 0.5) - 20), ((s_screenDY * 0.5) + 32)); addChild(_textFieldFreeplayFriction); _textFieldFreeplayFriction.visible = false; _textFieldFreeplayWeight = addCounterText(12, 40, 16, ((s_screenDX * 0.5) - 20), (((s_screenDY * 0.5) + 32) + 80)); addChild(_textFieldFreeplayWeight); _textFieldFreeplayWeight.visible = false; _textFieldTTursasCounter = addCounterText(18, 30, 30, 64, (435 - (45 * 4))); _textFieldCherryBombCounter = addCounterText(18, 30, 30, 64, (435 - (45 * 3))); _textFieldMeteorShowerCounter = addCounterText(18, 30, 30, 64, (435 - (45 * 2))); _textFieldMoonCounter = addCounterText(18, 30, 30, 64, (435 - (45 * 1))); _textFieldMeteorCounter = addCounterText(18, 30, 30, 64, (435 - (45 * 0))); if (MyPreloader._ttursasSeal){ _bitmapSealBack = new Bitmap(new _classSealBack().bitmapData); _bitmapSealBack.x = -10000; _bitmapSealBack.y = 0; _bitmapSealBack.smoothing = true; _bitmapSealBack.visible = true; _bitmapSealFront = new Bitmap(new _classSealFront().bitmapData); _bitmapSealFront.x = -10000; _bitmapSealFront.y = 0; _bitmapSealFront.smoothing = true; _bitmapSealFront.visible = true; }; _titleBitmapAudioOn = new Bitmap(new _classAudioOn().bitmapData); _titleBitmapAudioOn.smoothing = true; _titleBitmapAudioOff = new Bitmap(new _classAudioOff().bitmapData); _titleBitmapAudioOff.smoothing = true; _bitmapInGameMenuBarLeftSource = new Bitmap(new _classInGameMenuBarLeftSource().bitmapData); _bitmapInGameMenuBarLeftSource.smoothing = true; _bitmapInGameMenuBarLeft = new Bitmap(new _classInGameMenuBarLeftSource().bitmapData); _bitmapInGameMenuBarLeft.smoothing = true; _bitmapInGameMenuBarLeft.x = -10000; _bitmapQualityHigh = new Bitmap(new _classQualityHigh().bitmapData); _bitmapQualityHigh.smoothing = true; _bitmapQualityLow = new Bitmap(new _classQualityLow().bitmapData); _bitmapQualityLow.smoothing = true; _bitmapQualityMedium = new Bitmap(new _classQualityMedium().bitmapData); _bitmapQualityMedium.smoothing = true; _bitmapAutoZoomOn = new Bitmap(new _classAutoZoomOn().bitmapData); _bitmapAutoZoomOn.smoothing = true; _bitmapAutoZoomOff = new Bitmap(new _classAutoZoomOff().bitmapData); _bitmapAutoZoomOff.smoothing = true; _bitmapCraneHookOn = new Bitmap(new _classCraneHookOn().bitmapData); _bitmapCraneHookOn.smoothing = true; _bitmapCraneHookOff = new Bitmap(new _classCraneHookOff().bitmapData); _bitmapCraneHookOff.smoothing = true; _bitmapScrollArrowsUp = new Bitmap(new _classScrollArrowsUp().bitmapData); _bitmapScrollArrowsUp.smoothing = true; _bitmapScrollArrowsUp.x = ((s_screenDX * 0.5) - (_bitmapScrollArrowsUp.width * 0.5)); _bitmapScrollArrowsUp.y = 5; _bitmapScrollArrowsUp.visible = false; _bitmapScrollArrowsDown = new Bitmap(new _classScrollArrowsDown().bitmapData); _bitmapScrollArrowsDown.smoothing = true; _bitmapScrollArrowsDown.x = ((s_screenDX * 0.5) - (_bitmapScrollArrowsDown.width * 0.5)); _bitmapScrollArrowsDown.y = ((s_screenDY - _bitmapScrollArrowsDown.height) - 5); _bitmapScrollArrowsDown.visible = false; _bitmapMenuIndicator = new Bitmap(new _classMenuIndicator().bitmapData); _bitmapMenuIndicator.smoothing = true; _bitmapMenuIndicator.x = 2; _bitmapMenuIndicator.y = ((s_screenDY - _bitmapMenuIndicator.height) - 100); _bitmapTextBest = new Bitmap(new _classTextBest().bitmapData); _bitmapTextBest.smoothing = true; _bitmapTextBest.x = 43; _bitmapTextBest.y = 20; _bitmapTextHeight = new Bitmap(new _classTextHeight().bitmapData); _bitmapTextHeight.smoothing = true; _bitmapTextHeight.x = (43 - 11); _bitmapTextHeight.y = ((120 - 5) - 20); _bitmapTextTime = new Bitmap(new _classTextTime().bitmapData); _bitmapTextTime.smoothing = true; _bitmapTextTime.x = 43; _bitmapTextTime.y = ((220 - 15) - 40); _bitmapTextLeft = new Bitmap(new _classTextLeft().bitmapData); _bitmapTextLeft.smoothing = true; _bitmapTextLeft.x = ((s_screenDX - 44) - 43); _bitmapTextLeft.y = 20; _local7 = 0; while (_local7 < 5) { _shapeSlots[_local7] = null; _local7++; }; _audioBank = new Audio(); toggleTitleScreen(); addChild(m_black); if (MyPreloader._gamesChart){ GamesChart.setup(stage, "99d1784321607ed269fd1b982be7e74c"); GamesChart.hideTab(); }; trace("init() completed"); } private function playButtonSound():void{ var _local1:SoundTransform; var _local2:Number; if (_audio){ _local1 = new SoundTransform((0.2 + (Math.random() * 0.1))); _local2 = Math.random(); if (_local2 < (1 / 4)){ _audioBank._soundMenuClick1.play(0, 1, _local1); } else { if (_local2 < (2 / 4)){ _audioBank._soundMenuClick2.play(0, 1, _local1); } else { if (_local2 < (3 / 4)){ _audioBank._soundMenuClick3.play(0, 1, _local1); } else { _audioBank._soundMenuClick4.play(0, 1, _local1); }; }; }; }; } private function toggleTheEndScreen():void{ if (_bitmapTheEndScreen != null){ removeChild(_bitmapTheEndScreen); _bitmapTheEndScreen = null; } else { _bitmapTheEndScreen = new Bitmap(new _classTheEndScreen().bitmapData); _bitmapTheEndScreen.smoothing = true; _bitmapTheEndScreen.alpha = 0; addChild(_bitmapTheEndScreen); }; } private function runChangeLayout():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; if (m_currTest == null){ return; }; _bitmapChangeLayout.visible = true; if (((Input.mouseClicked) && ((_bitmapChangeLayout.alpha > 0.9999)))){ _local1 = m_mouseX; _local2 = m_mouseY; _local3 = _bitmapChangeLayout.x; _local4 = _bitmapChangeLayout.y; if (isPointInside(_local1, _local2, (_local3 + 4), (_local4 + 23), (_local3 + 69), (_local4 + 71))){ Test._freeplayLayout--; if (Test._freeplayLayout < 0){ Test._freeplayLayout = 6; }; buttonPressed(); resetPressed(); }; if (isPointInside(_local1, _local2, (_local3 + 70), (_local4 + 23), (_local3 + 133), (_local4 + 71))){ Test._freeplayLayout++; if (Test._freeplayLayout > 6){ Test._freeplayLayout = 0; }; buttonPressed(); resetPressed(); }; }; if (((!((m_currTest == null))) && (m_currTest._gameIsOn))){ _bitmapChangeLayout.alpha = (_bitmapChangeLayout.alpha - 0.05); if (_bitmapChangeLayout.alpha <= 0){ removeChild(_bitmapChangeLayout); _bitmapChangeLayout = null; } else { _bitmapChangeLayout.x = ((s_screenDX * 0.5) - (_bitmapChangeLayout.width * 0.5)); _bitmapChangeLayout.y = (((s_screenDY * 0.5) - (_bitmapChangeLayout.height * 0.5)) - 30); }; }; } private function createGradeBitmap(_arg1:int):Bitmap{ var _local2:Bitmap; _local2 = null; if (_arg1 == 0){ _local2 = new Bitmap(new _classGradeF().bitmapData); } else { if (_arg1 == 1){ _local2 = new Bitmap(new _classGradeE().bitmapData); } else { if (_arg1 == 2){ _local2 = new Bitmap(new _classGradeD().bitmapData); } else { if (_arg1 == 3){ _local2 = new Bitmap(new _classGradeC().bitmapData); } else { if (_arg1 == 4){ _local2 = new Bitmap(new _classGradeB().bitmapData); } else { if (_arg1 == 5){ _local2 = new Bitmap(new _classGradeA().bitmapData); } else { if (_arg1 == 6){ _local2 = new Bitmap(new _classGradeS().bitmapData); }; }; }; }; }; }; }; if (_local2 != null){ _local2.smoothing = true; }; return (_local2); } private function runAchievements():void{ var _local1:Bitmap; _local1 = _bitmapAchievement; if (_local1 == null){ return; }; m_achievementTimer++; if (m_achievementTimer < 100){ _local1.alpha = (_local1.alpha + 0.05); if (_local1.alpha > 1){ _local1.alpha = 1; }; return; }; _local1.alpha = (_local1.alpha - 0.03); _local1.scaleX = (_local1.scaleX + 0.05); _local1.scaleY = (_local1.scaleY + 0.05); _local1.x = (ACHIEVEMENT_SPRITE_CX - (_local1.width * 0.5)); _local1.y = (ACHIEVEMENT_SPRITE_CY - (_local1.height * 0.5)); if (_local1.alpha <= 0){ removeChild(_local1); _bitmapAchievement = null; }; } private function unlockAchievement(_arg1:int):void{ var _local2:Bitmap; s_achievementBits = (s_achievementBits | _arg1); _local2 = null; if ((_arg1 & ACHIEVEMENT_BIT_500M) != 0){ _local2 = new Bitmap(new _classAchievement500m().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_1000M) != 0){ _local2 = new Bitmap(new _classAchievement1000m().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_1200M) != 0){ _local2 = new Bitmap(new _classAchievement1200m().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_1400M) != 0){ _local2 = new Bitmap(new _classAchievement1400m().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_7_MODES) != 0){ _local2 = new Bitmap(new _classAchievement7Modes().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_12_MODES) != 0){ _local2 = new Bitmap(new _classAchievement12Modes().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_3000_POINTS) != 0){ _local2 = new Bitmap(new _classAchievement3000Points().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_6000_POINTS) != 0){ _local2 = new Bitmap(new _classAchievement6000Points().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_GRADE_A) != 0){ _local2 = new Bitmap(new _classAchievementGradeA().bitmapData); } else { if ((_arg1 & ACHIEVEMENT_BIT_GRADE_S) != 0){ _local2 = new Bitmap(new _classAchievementGradeS().bitmapData); }; }; }; }; }; }; }; }; }; }; if (_local2 != null){ _local2.smoothing = true; _local2.alpha = 0; _local2.x = (ACHIEVEMENT_SPRITE_CX - (_local2.width * 0.5)); _local2.y = (ACHIEVEMENT_SPRITE_CY - (_local2.height * 0.5)); _bitmapAchievement = _local2; m_achievementTimer = 0; addChild(_local2); }; SettingsSave(); sendToKongregate(_arg1); } private function recreateShapeSlots():void{ var _local1:Bitmap; var _local2:int; _local1 = null; _local2 = 0; while (_local2 < 5) { if (!s_slotAvailable[_local2]){ _local1 = new Bitmap(new _classShapeSlotNA().bitmapData); } else { if (s_slotUnlocked[_local2]){ _local1 = new Bitmap(new _classShapeSlot().bitmapData); } else { _local1 = new Bitmap(new _classShapeSlotLocked().bitmapData); }; }; _local1.smoothing = true; if (_shapeSlots[_local2] == null){ _shapeSlots[_local2] = _local1; } else { copyFullBitmapData(_shapeSlots[_local2].bitmapData, _local1.bitmapData, 0, 0); }; _local2++; }; } private function runTitleScreen():void{ var _local1:Number; var _local2:Number; var _local3:Boolean; updateSealOfQuantity(); if (!Input.mouseClicked){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (_bitmapYesNo != null){ _local3 = false; if (isPointInside(_local1, _local2, 435, 418, 546, 475)){ _local3 = true; } else { if (isPointInside(_local1, _local2, 481, 360, 545, 405)){ _local3 = true; } else { if (isPointInside(_local1, _local2, 413, 352, 478, 395)){ resetPressed(); resetGame(); _local3 = true; }; }; }; if (_local3){ buttonPressed(); removeChild(_bitmapYesNo); _bitmapYesNo = null; }; return; }; if (isPointInside(_local1, _local2, 435, 418, 546, 475)){ buttonPressed(); _bitmapYesNo = new Bitmap(new _classYesNo().bitmapData); _bitmapYesNo.smoothing = true; addChild(_bitmapYesNo); }; if (isPointInsideDelta(_local1, _local2, _titleBitmapAudioOn.x, _titleBitmapAudioOn.y, _titleBitmapAudioOn.width, _titleBitmapAudioOn.height)){ buttonPressed(false); _audio = !(_audio); updateTitleScreenAudioButton(); if (_audio){ changeBGM(); } else { SoundMixer.stopAll(); _bgm = -1; }; SettingsSave(); }; if (((MyPreloader._ttursasSeal) && (isPointInsideDelta(_local1, _local2, _bitmapSealFront.x, _bitmapSealFront.y, _bitmapSealFront.width, _bitmapSealFront.height)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.ttursas.com/")); }; if (((MyPreloader._gpsStudios) && (isPointInside(_local1, _local2, 176, 429, 390, 474)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.gpstudios.com/")); }; if (isPointInside(_local1, _local2, 220, 211, 345, 273)){ buttonPressed(); toggleTitleScreen(); toggleLevelSelectionScreen(); }; if (isPointInside(_local1, _local2, 188, 301, 406, 349)){ buttonPressed(); toggleTitleScreen(); toggleInstructionsScreen(); }; if (isPointInside(_local1, _local2, 167, 350, 395, 388)){ buttonPressed(); toggleTitleScreen(); toggleAchievementsScreen(); }; if (isPointInside(_local1, _local2, 215, 391, 425, 432)){ buttonPressed(); toggleTitleScreen(); toggleCreditsScreen(); }; } private function showPerhapsDisasterHelp():void{ if (((((((((!(s_disasterTTursasEnabled)) && (!(s_disasterCherryBombEnabled)))) && (!(s_disasterMeteorEnabled)))) && (!(s_disasterMeteorShowerEnabled)))) && (!(s_disasterMoonEnabled)))){ _helpDisasterShown = false; }; } private function runLevelSelectionCogWheel():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Bitmap; _local1 = (s_selectedMode << 1); var _temp1 = _local1; _local1 = (_local1 + 1); _local2 = GRADE_COORDINATES[_temp1]; _local3 = GRADE_COORDINATES[_local1]; _bitmapCogWheel.alpha = (_bitmapCogWheel.alpha + 0.05); if (_bitmapCogWheel.alpha > 0.5){ _bitmapCogWheel.alpha = 0.5; }; _rotateSeal = (_rotateSeal + 0.005); _local4 = _bitmapCogWheel; _local4.rotation = 0; Test.rot(_local4, _local2, _local3, ((_rotateSeal * 180) / Math.PI), (-(_local4.width) * 0.5), (-(_local4.height) * 0.5)); } private function getTotalScore():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; _local1 = 0; while (_local1 < (MODES_MAX - 2)) { _local2 = (_local2 + m_heightsBest[_local1]); _local1++; }; return (_local2); } public function scoreSendManual():int{ var currentScore:int; var fCSGameID:String; var fCSUserName:String; var fCSSubmitPage:String; var gameParams:Object; var req:URLRequest; var variables:URLVariables; var loader:URLLoader; var o:Object; var boardID:String; if (m_currTest == null){ return (0); }; currentScore = (m_currTest._score ^ m_currTest._magic); if (MyPreloader.MindJoltAPI != null){ MyPreloader.MindJoltAPI.service.submitScore(currentScore, KONGREGATE_SCORES[s_selectedMode]); }; if (MyPreloader._connectingSingles){ gameParams = LoaderInfo(root.loaderInfo).parameters; fCSGameID = gameParams.gameID; fCSUserName = gameParams.name; fCSSubmitPage = "savescore3.aspx"; if (gameParams.pagename != null){ fCSSubmitPage = gameParams.pagename; }; if (fCSUserName != null){ req = new URLRequest(fCSSubmitPage); variables = new URLVariables(); variables.id = fCSGameID; variables.name = fCSUserName; variables.score = currentScore; req.data = variables; req.method = "POST"; loader = new URLLoader(req); }; }; if (MyPreloader._mochi){ if (s_selectedMode == MODE_DESERT_1){ o = {n:[13, 0, 2, 14, 0, 7, 5, 10, 11, 3, 5, 5, 14, 3, 15, 0], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_DESERT_2){ o = {n:[11, 15, 14, 13, 0, 12, 7, 11, 11, 9, 8, 1, 6, 4, 2, 10], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_AIRBORNE_1){ o = {n:[12, 13, 1, 0, 13, 3, 10, 6, 7, 7, 4, 9, 3, 4, 10, 14], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_AIRBORNE_2){ o = {n:[9, 9, 13, 13, 14, 11, 7, 11, 13, 3, 5, 13, 5, 3, 7, 11], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_WINTER_1){ o = {n:[13, 1, 6, 11, 6, 9, 2, 15, 11, 0, 11, 0, 12, 0, 7, 11], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_WINTER_2){ o = {n:[4, 14, 8, 9, 8, 5, 14, 14, 7, 8, 12, 1, 3, 12, 1, 14], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_MAX_FIT_1){ o = {n:[8, 7, 1, 14, 4, 12, 13, 8, 14, 1, 12, 15, 8, 8, 5, 0], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_MAX_FIT_2){ o = {n:[13, 2, 12, 2, 12, 12, 8, 5, 8, 5, 13, 15, 14, 6, 1, 13], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_VOLCANO_1){ o = {n:[5, 14, 15, 15, 6, 10, 14, 10, 15, 13, 11, 13, 15, 15, 11, 8], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_VOLCANO_2){ o = {n:[11, 0, 8, 0, 5, 2, 10, 6, 1, 0, 3, 11, 1, 0, 11, 6], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_FREEPLAY){ o = {n:[5, 15, 11, 3, 15, 10, 13, 11, 15, 12, 4, 3, 12, 2, 4, 4], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); } else { if (s_selectedMode == MODE_MARATHON){ o = {n:[7, 11, 10, 11, 12, 5, 6, 8, 4, 14, 3, 12, 7, 3, 12, 10], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:currentScore}); }; }; }; }; }; }; }; }; }; }; }; }; }; return (currentScore); } private function addDisasterCherryBombButton():void{ _bitmapDisasterCherryBombButton = new Bitmap(new _classDisasterCherryBombButton().bitmapData); _bitmapDisasterCherryBombButton.smoothing = true; _bitmapDisasterCherryBombButton.x = (85 - 45); _bitmapDisasterCherryBombButton.y = (440 - (45 * 3)); addChild(_bitmapDisasterCherryBombButton); addChild(_textFieldCherryBombCounter); } private function runScoreSubmitButton():void{ var _local1:Number; var _local2:Number; var _local3:int; if (((Input.mouseClicked) && (_showSubmitScoreButton))){ _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInsideBitmap(_bitmapScoreSubmitButton, _local1, _local2)){ buttonPressed(); _local3 = scoreSendManual(); _showSubmitScoreButton = false; if (MyPreloader._gpsStudios){ _GPSHighScoreSender = (new _classGPSHighScoreSender() as MovieClip); _GPSHighScoreSender.x = (s_screenDX * 0.5); _GPSHighScoreSender.y = ((s_screenDY * 0.5) + 70); globals.score = _local3; globals.level = (s_selectedMode + 1); addChild(_GPSHighScoreSender); }; }; }; if (_showSubmitScoreButton){ _bitmapScoreSubmitButton.alpha = (_bitmapScoreSubmitButton.alpha + 0.05); if (_bitmapScoreSubmitButton.alpha > 1){ _bitmapScoreSubmitButton.alpha = 1; }; } else { _bitmapScoreSubmitButton.alpha = (_bitmapScoreSubmitButton.alpha - 0.05); if (_bitmapScoreSubmitButton.alpha < 0){ removeChild(_bitmapScoreSubmitButton); _bitmapScoreSubmitButton = null; }; }; } private function addDisasterMoonButton():void{ _bitmapDisasterMoonButton = new Bitmap(new _classDisasterMoonButton().bitmapData); _bitmapDisasterMoonButton.smoothing = true; _bitmapDisasterMoonButton.x = (85 - 45); _bitmapDisasterMoonButton.y = (440 - (45 * 1)); addChild(_bitmapDisasterMoonButton); addChild(_textFieldMoonCounter); } private function rot(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; while (_arg4 > 360) { _arg4 = (_arg4 - 360); }; while (_arg4 < -360) { _arg4 = (_arg4 + 360); }; _local7 = Math.cos(((_arg4 * Math.PI) / 180)); _local8 = Math.sin(((_arg4 * Math.PI) / 180)); _arg1.rotation = _arg4; _arg1.x = ((_arg2 + (_arg5 * _local7)) - (_arg6 * _local8)); _arg1.y = ((_arg3 + (_arg6 * _local7)) + (_arg5 * _local8)); } private function runInGameMenuBarLeft():void{ var _local1:Boolean; var _local2:Boolean; var _local3:Number; var _local4:Number; _local1 = false; _local2 = false; if (m_mouseX < 15){ _local2 = true; } else { if ((((m_mouseX < 64)) && ((m_inGameMenuBarScrollX > 0)))){ _local2 = true; }; }; if (((!((m_currTest == null))) && (!((m_currTest.m_mouseBody == null))))){ _local2 = false; }; if (_local2){ m_inGameMenuBarScrollX = (m_inGameMenuBarScrollX + 5); if (m_inGameMenuBarScrollX >= 64){ m_inGameMenuBarScrollX = 64; _local1 = true; }; } else { m_inGameMenuBarScrollX = (m_inGameMenuBarScrollX - 5); if (m_inGameMenuBarScrollX < 0){ m_inGameMenuBarScrollX = 0; }; }; _bitmapInGameMenuBarLeft.x = (-(_bitmapInGameMenuBarLeft.width) + m_inGameMenuBarScrollX); if (!Input.mouseClicked){ return; }; _local3 = m_mouseX; _local4 = m_mouseY; if (_local1){ if (isPointInsideDelta(_local3, _local4, IGML_AUDIO_PX, IGML_AUDIO_PY, IGML_AUDIO_DX, IGML_AUDIO_DY)){ buttonPressed(); _audio = !(_audio); if (_audio){ changeBGM(); } else { SoundMixer.stopAll(); _bgm = -1; }; redrawInGameMenuBarLeft(); SettingsSave(); }; if (isPointInsideDelta(_local3, _local4, IGML_QUALITY_PX, IGML_QUALITY_PY, IGML_QUALITY_DX, IGML_QUALITY_DY)){ buttonPressed(); if (m_quality == 0){ stage.quality = StageQuality.MEDIUM; m_quality = 1; } else { if (m_quality == 1){ stage.quality = StageQuality.LOW; m_quality = 2; } else { stage.quality = StageQuality.HIGH; m_quality = 0; }; }; redrawInGameMenuBarLeft(); }; if (isPointInsideDelta(_local3, _local4, IGML_AUTOZOOM_PX, IGML_AUTOZOOM_PY, IGML_AUTOZOOM_DX, IGML_AUTOZOOM_DY)){ buttonPressed(); m_autoZoom = !(m_autoZoom); redrawInGameMenuBarLeft(); if (m_autoZoom){ addDisasterButtons(); } else { removeDisasterButtons(); }; }; if (isPointInsideDelta(_local3, _local4, IGML_CRANE_HOOK_PX, IGML_CRANE_HOOK_PY, IGML_CRANE_HOOK_DX, IGML_CRANE_HOOK_DY)){ buttonPressed(); m_craneHook = !(m_craneHook); redrawInGameMenuBarLeft(); }; if (isPointInsideDelta(_local3, _local4, IGML_MENU_PX, IGML_MENU_PY, IGML_MENU_DX, IGML_MENU_DY)){ buttonPressed(); returnToLevelSelectionFromGame(); }; if (isPointInsideDelta(_local3, _local4, IGML_RESET_PX, IGML_RESET_PY, IGML_RESET_DX, IGML_RESET_DY)){ buttonPressed(); resetPressed(); }; if (isPointInsideDelta(_local3, _local4, IGML_DONE_PX, IGML_DONE_PY, IGML_DONE_DX, IGML_DONE_DY)){ buttonPressed(); m_time = 0; m_currTest._blocks = 0; }; }; } private function hideGameScreen():void{ var _local1:int; var _local2:Bitmap; _bitmapBackground.visible = false; scoreSendAutomatic(false); if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ removeChild(_textFieldTime); }; removeChild(_textFieldShapesLeft); removeChild(_textFieldBest); removeChild(_textFieldHeight); removeChild(_textFieldModeName); if (((s_slotAvailable[4]) && (s_slotUnlocked[4]))){ removeChild(_textFieldSlot5Counter); }; removeChild(_bitmapScrollArrowsUp); removeChild(_bitmapScrollArrowsDown); removeChild(_bitmapTextLeft); removeChild(_bitmapTextBest); removeChild(_bitmapInGameMenuBarLeft); removeChild(_bitmapMenuIndicator); removeChild(_bitmapTextHeight); if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ removeChild(_bitmapTextTime); }; _local1 = 0; while (_local1 < 5) { _local2 = _shapeSlots[_local1]; _shapeSlots[_local1] = null; removeChild(_local2); _local1++; }; if (_bitmapAchievement != null){ removeChild(_bitmapAchievement); _bitmapAchievement = null; }; if (_bitmapRndButton != null){ removeChild(_bitmapRndButton); _bitmapRndButton = null; removeChild(_textFieldRndCounter); }; if (_bitmapHelpText != null){ removeChild(_bitmapHelpText); _bitmapHelpText = null; }; removeDisasterButtons(); changeBGM(); SettingsSave(); } private function resetGame():void{ var _local1:int; _local1 = 0; while (_local1 < MODES_MAX) { m_heightsBest[_local1] = 0; _bitmapsGrade[_local1] = null; m_grades[_local1] = -1; m_gradesAngles[_local1] = (_local1 * 25); m_gradesAmplitudes[_local1] = 0; _local1++; }; s_slotUnlocked[0] = true; s_slotUnlocked[1] = true; s_slotUnlocked[2] = false; s_slotUnlocked[3] = false; s_slotUnlocked[4] = false; s_unlockedModeBits = ((((1 << 0) | (1 << 1)) | (1 << 10)) | (1 << 11)); s_achievementBits = 0; s_rndEnabled = false; s_disasterTTursasEnabled = false; s_disasterCherryBombEnabled = false; s_disasterMeteorEnabled = false; s_disasterMeteorShowerEnabled = false; s_disasterMoonEnabled = false; s_theEndEnabled = false; trace("resetGame() completed"); } private function addCounterText(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int):TextField{ var _local6:TextFormat; var _local7:TextField; _local6 = new TextFormat("Geometric 231", _arg1, 0xFFFFFF, false, false, false); _local6.align = TextFormatAlign.CENTER; _local7 = new TextField(); _local7.defaultTextFormat = _local6; _local7.width = _arg2; _local7.height = _arg3; _local7.x = _arg4; _local7.y = _arg5; _local7.embedFonts = true; _local7.mouseEnabled = false; _local7.text = "?"; _local7.filters = [_outlineFilter]; _local7.antiAliasType = AntiAliasType.ADVANCED; return (_local7); } private function runTheEndScreen():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; var _local7:int; var _local8:Particle; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; if (_bitmapTheEndScreen.alpha < 1){ _bitmapTheEndScreen.alpha = (_bitmapTheEndScreen.alpha + 0.05); if (_bitmapTheEndScreen.alpha >= 1){ _bitmapTheEndScreen.alpha = 1; if (m_theEndFromGame){ hideGameScreen(); } else { toggleLevelSelectionScreen(); }; }; return; }; if (m_theEndExplosionTimer < 5){ m_theEndExplosionTimer++; } else { m_theEndExplosionTimer = 0; _local3 = (64 + (Math.random() * 128)); _local5 = (Math.random() * s_screenDX); _local6 = ((Math.random() * s_screenDY) - m_currTest.m_sprite.y); _local7 = 0xFFFFFF; if (Math.random() > 0.5){ _local7 = 0xFFFF00; }; _local4 = 0; while (_local4 < _local3) { _local8 = m_particleManager.addParticle(m_this, Particle.PARTICLE_TYPE_FIREWORKS, _local5, _local6, _local7); if (_local8 != null){ _local9 = ((Math.random() * Math.PI) * 2); _local10 = (1 + (Math.random() * 5)); _local11 = (_local10 * Math.cos(_local9)); _local12 = (_local10 * Math.sin(_local9)); _local8._speedX = _local11; _local8._speedY = _local12; _local8._life = (_local8._life - (Math.random() * 40)); }; _local4++; }; }; m_particleManager.liveParticles(this, m_sprite.y); if (!Input.mouseClicked){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInside(_local1, _local2, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleTheEndScreen(); toggleLevelSelectionScreen(); m_particleManager.reset(); }; } private function isPointInsideBitmap(_arg1:Bitmap, _arg2:Number, _arg3:Number):Boolean{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; if (_arg1 == null){ return (false); }; _local4 = _arg1.x; _local5 = _arg1.y; _local6 = (_local4 + _arg1.width); _local7 = (_local5 + _arg1.height); if ((((((((_arg2 >= _local4)) && ((_arg3 >= _local5)))) && ((_arg2 <= _local6)))) && ((_arg3 <= _local7)))){ return (true); }; return (false); } public function mouseMove(_arg1:MouseEvent):void{ m_mouseX = mouseX; m_mouseY = mouseY; } public function scoreSendAutomatic(_arg1:Boolean=false):void{ var _local2:int; if (m_currTest == null){ return; }; if (((((!(_arg1)) && ((s_selectedMode >= MODE_DESERT_2)))) && ((s_selectedMode <= MODE_VOLCANO_2)))){ return; }; _local2 = (m_currTest._score ^ m_currTest._magic); if (MyPreloader._kongregateAPI != null){ MyPreloader._kongregateAPI.stats.submit(KONGREGATE_SCORES[s_selectedMode], _local2); }; } private function runSelectBuildingBlock():void{ _bitmapSelectBuildingBlock.visible = true; if (((!((m_currTest == null))) && (((m_currTest._gameIsOn) || (m_currTest._stableChecking))))){ _bitmapSelectBuildingBlock.scaleX = (_bitmapSelectBuildingBlock.scaleX + 0.05); _bitmapSelectBuildingBlock.scaleY = (_bitmapSelectBuildingBlock.scaleY + 0.05); _bitmapSelectBuildingBlock.alpha = (_bitmapSelectBuildingBlock.alpha - 0.05); if (_bitmapSelectBuildingBlock.alpha <= 0){ removeChild(_bitmapSelectBuildingBlock); _bitmapSelectBuildingBlock = null; } else { _bitmapSelectBuildingBlock.x = ((s_screenDX * 0.5) - (_bitmapSelectBuildingBlock.width * 0.5)); _bitmapSelectBuildingBlock.y = (((s_screenDY * 0.5) - (_bitmapSelectBuildingBlock.height * 0.5)) - 110); }; }; } private function isPointInside(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ if ((((((((_arg1 >= _arg3)) && ((_arg2 >= _arg4)))) && ((_arg1 <= _arg5)))) && ((_arg2 <= _arg6)))){ return (true); }; return (false); } private function evaluateAchievementsLevelSelection():void{ var _local1:int; if (_bitmapAchievement != null){ return; }; if (m_currTest == null){ return; }; if ((s_achievementBits & ACHIEVEMENT_BIT_7_MODES) == 0){ if ((s_unlockedModeBits & (1 << 4)) != 0){ showPerhapsDisasterHelp(); s_disasterMeteorEnabled = true; unlockAchievement(ACHIEVEMENT_BIT_7_MODES); return; }; }; if ((s_achievementBits & ACHIEVEMENT_BIT_12_MODES) == 0){ if ((s_unlockedModeBits & (1 << 9)) != 0){ showPerhapsDisasterHelp(); s_disasterMeteorShowerEnabled = true; unlockAchievement(ACHIEVEMENT_BIT_12_MODES); return; }; }; _local1 = getWorstGrade(); if ((s_achievementBits & ACHIEVEMENT_BIT_GRADE_A) == 0){ if (_local1 >= 5){ unlockAchievement(ACHIEVEMENT_BIT_GRADE_A); return; }; }; if ((s_achievementBits & ACHIEVEMENT_BIT_GRADE_S) == 0){ if (_local1 >= 6){ unlockAchievement(ACHIEVEMENT_BIT_GRADE_S); return; }; }; } private function runChangeFriction():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; if (m_currTest == null){ return; }; _bitmapChangeFriction.visible = true; if (((Input.mouseClicked) && ((_bitmapChangeFriction.alpha > 0.9999)))){ _local1 = m_mouseX; _local2 = m_mouseY; _local3 = _bitmapChangeFriction.x; _local4 = _bitmapChangeFriction.y; if (isPointInside(_local1, _local2, (_local3 + 4), (_local4 + 23), (_local3 + 69), (_local4 + 71))){ Test._frictionFreeplay1--; if (Test._frictionFreeplay1 < 0){ Test._frictionFreeplay10--; Test._frictionFreeplay1 = 9; }; if ((((Test._frictionFreeplay10 == 0)) && ((Test._frictionFreeplay1 <= 0)))){ Test._frictionFreeplay1 = 1; }; buttonPressed(); resetPressed(); }; if (isPointInside(_local1, _local2, (_local3 + 70), (_local4 + 23), (_local3 + 133), (_local4 + 71))){ Test._frictionFreeplay1++; if (Test._frictionFreeplay1 > 9){ Test._frictionFreeplay10++; Test._frictionFreeplay1 = 0; }; if ((((Test._frictionFreeplay10 == 3)) && ((Test._frictionFreeplay1 > 0)))){ Test._frictionFreeplay1 = 0; }; buttonPressed(); resetPressed(); }; }; _textFieldFreeplayFriction.text = ((Test._frictionFreeplay10 + ".") + Test._frictionFreeplay1); _textFieldFreeplayFriction.visible = true; if (((!((m_currTest == null))) && (m_currTest._gameIsOn))){ _bitmapChangeFriction.alpha = (_bitmapChangeFriction.alpha - 0.05); if (_bitmapChangeFriction.alpha <= 0){ _bitmapChangeFriction.alpha = 0; removeChild(_bitmapChangeFriction); _bitmapChangeFriction = null; } else { _bitmapChangeFriction.x = ((s_screenDX * 0.5) - (_bitmapChangeFriction.width * 0.5)); _bitmapChangeFriction.y = (((s_screenDY * 0.5) - (_bitmapChangeFriction.height * 0.5)) + 50); }; }; if (_bitmapChangeFriction != null){ _textFieldFreeplayFriction.alpha = _bitmapChangeFriction.alpha; } else { _textFieldFreeplayFriction.alpha = 0; }; } private function addDisasterMeteorShowerButton():void{ _bitmapDisasterMeteorShowerButton = new Bitmap(new _classDisasterMeteorShowerButton().bitmapData); _bitmapDisasterMeteorShowerButton.smoothing = true; _bitmapDisasterMeteorShowerButton.x = (85 - 45); _bitmapDisasterMeteorShowerButton.y = (440 - (45 * 2)); addChild(_bitmapDisasterMeteorShowerButton); addChild(_textFieldMeteorShowerCounter); } private function unlockModes():void{ var _local1:int; var _local2:int; var _local3:Bitmap; _local1 = getTotalScore(); _local2 = 0; while (_local2 < MODES_MAX) { if (_local1 < MODE_UNLOCK_SCORE[_local2]){ return; }; if ((s_unlockedModeBits & (1 << _local2)) != 0){ } else { s_unlockedModeBits = (s_unlockedModeBits | (1 << _local2)); if (m_bitmapLockedSprite != null){ removeChild(m_bitmapLockedSprite); m_bitmapLockedSprite = null; }; _local3 = new _classModeLocked(); m_lockedSpriteX = ((MODE_BOXES[((_local2 * 4) + 0)] + MODE_BOXES[((_local2 * 4) + 2)]) * 0.5); m_lockedSpriteY = ((MODE_BOXES[((_local2 * 4) + 1)] + MODE_BOXES[((_local2 * 4) + 3)]) * 0.5); _local3.smoothing = true; _local3.x = (m_lockedSpriteX - (_local3.width * 0.5)); _local3.y = (m_lockedSpriteY - (_local3.height * 0.5)); addChild(_local3); m_bitmapLockedSprite = _local3; m_lockedSpriteTimer = 0; SettingsSave(); return; }; _local2++; }; } private function sendToKongregate(_arg1:int):void{ if (MyPreloader._kongregateAPI == null){ return; }; if ((_arg1 & ACHIEVEMENT_BIT_500M) != 0){ MyPreloader._kongregateAPI.stats.submit("Reached500M", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_1000M) != 0){ MyPreloader._kongregateAPI.stats.submit("Reached1000M", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_1200M) != 0){ MyPreloader._kongregateAPI.stats.submit("Reached1200M", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_1400M) != 0){ MyPreloader._kongregateAPI.stats.submit("Reached1400M", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_7_MODES) != 0){ MyPreloader._kongregateAPI.stats.submit("7ModesOpen", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_12_MODES) != 0){ MyPreloader._kongregateAPI.stats.submit("12ModesOpen", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_3000_POINTS) != 0){ MyPreloader._kongregateAPI.stats.submit("Total3000Points", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_6000_POINTS) != 0){ MyPreloader._kongregateAPI.stats.submit("Total6000Points", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_GRADE_A) != 0){ MyPreloader._kongregateAPI.stats.submit("AllModesCompletedWithA", 1); }; if ((_arg1 & ACHIEVEMENT_BIT_GRADE_S) != 0){ MyPreloader._kongregateAPI.stats.submit("AllModesCompletedWithS", 1); }; } private function toggleLevelSelectionScreen():void{ if (_bitmapLevelSelectionScreen != null){ removeChild(_bitmapLevelSelectionScreen); _bitmapLevelSelectionScreen = null; gradesRemove(); if (m_bitmapLockedSprite != null){ removeChild(m_bitmapLockedSprite); m_bitmapLockedSprite = null; }; if (_bitmapCogWheel != null){ removeChild(_bitmapCogWheel); _bitmapCogWheel = null; }; } else { _bitmapLevelSelectionScreen = new Bitmap(new _classLevelSelectionScreen().bitmapData); _bitmapLevelSelectionScreen.smoothing = true; addChild(_bitmapLevelSelectionScreen); _bitmapCogWheel = new Bitmap(new _classCogWheel().bitmapData); _bitmapCogWheel.smoothing = true; _bitmapCogWheel.alpha = 0; addChild(_bitmapCogWheel); unlockModes(); updateLevelSelectionScreen(); gradesRecreate(); gradesAdd(); runLevelSelectionScreenGrades(); }; } private function addDisasterButtons():void{ if (s_disasterTTursasEnabled){ addDisasterTTursasButton(); }; if (s_disasterCherryBombEnabled){ addDisasterCherryBombButton(); }; if (s_disasterMeteorEnabled){ addDisasterMeteorButton(); }; if (s_disasterMeteorShowerEnabled){ addDisasterMeteorShowerButton(); }; if (s_disasterMoonEnabled){ addDisasterMoonButton(); }; removeChild(_bitmapInGameMenuBarLeft); addChild(_bitmapInGameMenuBarLeft); } private function updateSealOfQuantity():void{ var _local1:Bitmap; if (!MyPreloader._ttursasSeal){ return; }; if (_bitmapTitleScreen != null){ _bitmapSealBack.visible = true; _bitmapSealFront.visible = true; _bitmapSealFront.x = ((15 - 10) + 18); _bitmapSealFront.y = ((490 - 105) + 18); _rotateSeal = (_rotateSeal + 0.01); _local1 = _bitmapSealBack; _local1.rotation = 0; Test.rot(_local1, ((15 + 50) - 10), (490 - 55), ((_rotateSeal * 180) / Math.PI), (-(_local1.width) * 0.5), (-(_local1.height) * 0.5)); } else { _bitmapSealBack.visible = false; _bitmapSealFront.visible = false; }; } private function runAchievementsScreen():void{ var _local1:Number; var _local2:Number; if (!Input.mouseClicked){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInside(_local1, _local2, (190 + 30), 444, (298 + 30), 488)){ buttonPressed(); toggleAchievementsScreen(); toggleTitleScreen(); }; } public function onMouseWheelEvent(_arg1:MouseEvent):void{ s_mouseWheel = _arg1.delta; } private function toggleCreditsScreen():void{ if (_bitmapCreditsScreen != null){ removeChild(_bitmapCreditsScreen); _bitmapCreditsScreen = null; } else { _bitmapCreditsScreen = new Bitmap(new _classCreditsScreen().bitmapData); _bitmapCreditsScreen.smoothing = true; addChild(_bitmapCreditsScreen); }; } private function isPointInsideDelta(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number; var _local8:Number; _local7 = (_arg3 + _arg5); _local8 = (_arg4 + _arg6); if ((((((((_arg1 >= _arg3)) && ((_arg2 >= _arg4)))) && ((_arg1 <= _local7)))) && ((_arg2 <= _local8)))){ return (true); }; return (false); } private function returnToLevelSelectionFromGame():void{ var _local1:int; _local1 = getWorstGrade(); if (((!(s_theEndEnabled)) && ((_local1 >= 4)))){ s_theEndEnabled = true; m_theEndFromGame = true; SettingsSave(); toggleTheEndScreen(); } else { toggleLevelSelectionScreen(); hideGameScreen(); }; globals.canClose = true; } private function areWeInMenu():Boolean{ if (((((((((((!((_bitmapTitleScreen == null))) || (!((_bitmapCreditsScreen == null))))) || (!((_bitmapInstructionsScreen == null))))) || (!((_bitmapLevelSelectionScreen == null))))) || (!((_bitmapAchievementsScreen == null))))) || (!((_bitmapTheEndScreen == null))))){ return (true); }; return (false); } private function changeBGM():void{ var _local1:int; if (!_audio){ return; }; _local1 = 0; if (areWeInMenu()){ _local1 = 1; }; if (_bgm != _local1){ SoundMixer.stopAll(); if (_local1 == 0){ _audioBank._soundGame.play(0, int.MAX_VALUE, _soundTransformVolumeLow); } else { _audioBank._soundMenu.play(0, int.MAX_VALUE, _soundTransformVolumeLow); }; _bgm = _local1; }; } private function copyFullBitmapDataScale(_arg1:BitmapData, _arg2:BitmapData, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Matrix; _local6 = new Matrix(); _local6.scale(_arg5, _arg5); _local6.translate(_arg3, _arg4); _arg1.draw(_arg2, _local6, null, null, null, true); } public function mouseOver(_arg1:MouseEvent):void{ m_mouseOver = true; } private function gradesRemove():void{ var _local1:int; _local1 = 0; while (_local1 < _bitmapsGrade.length) { if (((!((_bitmapsGrade[_local1] == null))) && (!(((s_unlockedModeBits & (1 << _local1)) == 0))))){ removeChild(_bitmapsGrade[_local1]); }; _local1++; }; } private function toggleAchievementsScreen():void{ var _local1:BitmapData; if (_bitmapAchievementsScreen != null){ removeChild(_bitmapAchievementsScreen); _bitmapAchievementsScreen = null; } else { _bitmapAchievementsScreen = new Bitmap(new _classAchievementsScreen().bitmapData); _bitmapAchievementsScreen.smoothing = true; _local1 = _bitmapAchievementsScreen.bitmapData; if ((s_achievementBits & ACHIEVEMENT_BIT_500M) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement500m().bitmapData, 31, (64 + (76 * 0)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_1000M) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement1000m().bitmapData, 31, (64 + (76 * 1)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_1200M) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement1200m().bitmapData, 31, (64 + (76 * 2)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_1400M) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement1400m().bitmapData, 31, (64 + (76 * 3)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_7_MODES) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement7Modes().bitmapData, 31, (64 + (76 * 4)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_12_MODES) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement12Modes().bitmapData, 292, (64 + (76 * 0)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_3000_POINTS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement3000Points().bitmapData, 292, (64 + (76 * 1)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_6000_POINTS) != 0){ copyFullBitmapDataScale(_local1, new _classAchievement6000Points().bitmapData, 292, (64 + (76 * 2)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_GRADE_A) != 0){ copyFullBitmapDataScale(_local1, new _classAchievementGradeA().bitmapData, 292, (64 + (76 * 3)), 0.75); }; if ((s_achievementBits & ACHIEVEMENT_BIT_GRADE_S) != 0){ copyFullBitmapDataScale(_local1, new _classAchievementGradeS().bitmapData, 292, (64 + (76 * 4)), 0.75); }; addChild(_bitmapAchievementsScreen); }; } private function runEndButtons():void{ var _local1:Number; var _local2:Number; if (((Input.mouseClicked) && (_showEndButtons))){ _local1 = m_mouseX; _local2 = m_mouseY; if (isPointInsideBitmap(_bitmapResetButton, _local1, _local2)){ buttonPressed(); resetPressed(); _showEndButtons = false; _showSubmitScoreButton = false; globals.canClose = true; } else { if (isPointInsideBitmap(_bitmapContinueButton, _local1, _local2)){ buttonPressed(); m_currTest._theEndFreeMode = true; _showEndButtons = false; _showSubmitScoreButton = false; globals.canClose = true; } else { if (isPointInsideBitmap(_bitmapTipsButton, _local1, _local2)){ buttonPressed(); navigateToURL(new URLRequest("http://www.gpstudios.com/brick_yard_2_tips.php")); } else { if (isPointInsideBitmap(_bitmapMoreGamesButton, _local1, _local2)){ buttonPressed(); navigateToURL(new URLRequest("http://www.gpstudios.com")); } else { if (isPointInsideBitmap(_bitmapMenuButton, _local1, _local2)){ buttonPressed(); returnToLevelSelectionFromGame(); }; }; }; }; }; }; if (_showEndButtons){ if (_bitmapResetButton != null){ _bitmapResetButton.alpha = (_bitmapResetButton.alpha + 0.05); if (_bitmapResetButton.alpha > 1){ _bitmapResetButton.alpha = 1; }; }; if (_bitmapContinueButton != null){ _bitmapContinueButton.alpha = (_bitmapContinueButton.alpha + 0.05); if (_bitmapContinueButton.alpha > 1){ _bitmapContinueButton.alpha = 1; }; }; if (_bitmapMenuButton != null){ _bitmapMenuButton.alpha = (_bitmapMenuButton.alpha + 0.05); if (_bitmapMenuButton.alpha > 1){ _bitmapMenuButton.alpha = 1; }; }; if (_bitmapTipsButton != null){ _bitmapTipsButton.alpha = (_bitmapTipsButton.alpha + 0.05); if (_bitmapTipsButton.alpha > 1){ _bitmapTipsButton.alpha = 1; }; }; if (_bitmapMoreGamesButton != null){ _bitmapMoreGamesButton.alpha = (_bitmapMoreGamesButton.alpha + 0.05); if (_bitmapMoreGamesButton.alpha > 1){ _bitmapMoreGamesButton.alpha = 1; }; }; } else { if (_bitmapResetButton != null){ _bitmapResetButton.alpha = (_bitmapResetButton.alpha - 0.05); if (_bitmapResetButton.alpha < 0){ removeChild(_bitmapResetButton); _bitmapResetButton = null; }; }; if (_bitmapContinueButton != null){ _bitmapContinueButton.alpha = (_bitmapContinueButton.alpha - 0.05); if (_bitmapContinueButton.alpha < 0){ removeChild(_bitmapContinueButton); _bitmapContinueButton = null; }; }; if (_bitmapMenuButton != null){ _bitmapMenuButton.alpha = (_bitmapMenuButton.alpha - 0.05); if (_bitmapMenuButton.alpha < 0){ removeChild(_bitmapMenuButton); _bitmapMenuButton = null; }; }; if (_bitmapTipsButton != null){ _bitmapTipsButton.alpha = (_bitmapTipsButton.alpha - 0.05); if (_bitmapTipsButton.alpha < 0){ removeChild(_bitmapTipsButton); _bitmapTipsButton = null; }; }; if (_bitmapMoreGamesButton != null){ _bitmapMoreGamesButton.alpha = (_bitmapMoreGamesButton.alpha - 0.05); if (_bitmapMoreGamesButton.alpha < 0){ removeChild(_bitmapMoreGamesButton); _bitmapMoreGamesButton = null; }; }; }; } private function runAutoScrollButtons():void{ var _local1:Number; var _local2:Number; if ((((_bitmapAutoScrollOn.alpha < 1)) || ((m_currTest == null)))){ return; }; if (Input.mouseClicked){ _local1 = m_mouseX; _local2 = m_mouseY; if (((_bitmapAutoScrollOn.visible) && (isPointInsideBitmap(_bitmapAutoScrollOn, _local1, _local2)))){ buttonPressed(); m_currTest.m_autoScrolling = false; } else { if (((_bitmapAutoScrollOff.visible) && (isPointInsideBitmap(_bitmapAutoScrollOff, _local1, _local2)))){ buttonPressed(); m_currTest.m_autoScrolling = true; }; }; }; if (m_currTest.m_autoScrolling){ _bitmapAutoScrollOn.visible = true; _bitmapAutoScrollOff.visible = false; } else { _bitmapAutoScrollOn.visible = false; _bitmapAutoScrollOff.visible = true; }; } private function updateTitleScreenAudioButton():void{ if (_audio){ _titleBitmapAudioOn.visible = true; _titleBitmapAudioOff.visible = false; } else { _titleBitmapAudioOn.visible = false; _titleBitmapAudioOff.visible = true; }; } private function addRndButton():void{ _bitmapRndButton = new Bitmap(new _classRndButton().bitmapData); _bitmapRndButton.smoothing = true; _bitmapRndButton.x = (s_screenDX - 85); _bitmapRndButton.y = 440; addChild(_bitmapRndButton); addChild(_textFieldRndCounter); } private function updateLevelSelectionScreen():void{ var _local1:BitmapData; var _local2:BitmapData; var _local3:int; var _local4:int; var _local5:Number; var _local6:Number; _local1 = _bitmapLevelSelectionScreen.bitmapData; copyFullBitmapData(_local1, new _classLevelSelectionScreen().bitmapData, 0, 0); _local2 = null; if (s_selectedMode == 0){ _local2 = new _classInfoMode01().bitmapData; } else { if (s_selectedMode == 1){ _local2 = new _classInfoMode02().bitmapData; } else { if (s_selectedMode == 2){ _local2 = new _classInfoMode03().bitmapData; } else { if (s_selectedMode == 3){ _local2 = new _classInfoMode04().bitmapData; } else { if (s_selectedMode == 4){ _local2 = new _classInfoMode05().bitmapData; } else { if (s_selectedMode == 5){ _local2 = new _classInfoMode06().bitmapData; } else { if (s_selectedMode == 6){ _local2 = new _classInfoMode07().bitmapData; } else { if (s_selectedMode == 7){ _local2 = new _classInfoMode08().bitmapData; } else { if (s_selectedMode == 8){ _local2 = new _classInfoMode09().bitmapData; } else { if (s_selectedMode == 9){ _local2 = new _classInfoMode10().bitmapData; } else { if (s_selectedMode == 10){ _local2 = new _classInfoMode11().bitmapData; } else { if (s_selectedMode == 11){ _local2 = new _classInfoMode12().bitmapData; }; }; }; }; }; }; }; }; }; }; }; }; if ((s_unlockedModeBits & (1 << s_selectedMode)) == 0){ _local2 = new _classInfoModeLocked().bitmapData; }; if (_local2 != null){ copyFullBitmapData(_local1, _local2, 119, 273); }; if ((s_unlockedModeBits & (1 << s_selectedMode)) == 0){ _textFieldModeSelectionBest.text = (MODE_UNLOCK_SCORE[s_selectedMode] + ""); _local1.draw(_textFieldModeSelectionBest, new Matrix(1, 0, 0, 1, (280 - (_textFieldModeSelectionBest.width * 0.5)), 338), null, null, null, true); }; _local3 = 0; _local4 = 0; _local3 = 0; while (_local3 < MODES_MAX) { var _temp1 = _local4; _local4 = (_local4 + 1); _local5 = MODE_SELECTION_COORDINATES_BEST[_temp1]; var _temp2 = _local4; _local4 = (_local4 + 1); _local6 = MODE_SELECTION_COORDINATES_BEST[_temp2]; _textFieldModeSelectionBest.text = (m_heightsBest[_local3] + ""); _local1.draw(_textFieldModeSelectionBest, new Matrix(1, 0, 0, 1, _local5, _local6), null, null, null, true); _local3++; }; _local2 = new _classModeLocked().bitmapData; _local4 = 0; _local3 = 0; while (_local3 < MODES_MAX) { var _temp3 = _local4; _local4 = (_local4 + 1); _local5 = MODE_BOXES[_temp3]; var _temp4 = _local4; _local4 = (_local4 + 1); _local6 = MODE_BOXES[_temp4]; _local4 = (_local4 + 2); if ((s_unlockedModeBits & (1 << _local3)) != 0){ } else { copyFullBitmapData(_local1, _local2, _local5, _local6); }; _local3++; }; if (s_theEndEnabled){ copyFullBitmapData(_local1, new _classTheEndButton().bitmapData, (500 - 3), 415); }; if (MyPreloader._tipsButton){ copyFullBitmapData(_local1, new _classTipsButton().bitmapData, 494, 17); }; if (MyPreloader._gpsStudios){ copyFullBitmapData(_local1, new _classHighScoresButton().bitmapData, 420, 17); copyFullBitmapData(_local1, new _classMoreGamesButtonModeSelection().bitmapData, 391, 423); }; _textFieldTotalScore.text = ("TOTAL = " + getTotalScore()); _local1.draw(_textFieldTotalScore, new Matrix(1, 0, 0, 1, (280 - (_textFieldTotalScore.width * 0.5)), 52), null, null, null, true); } private function addHelpBitmap(_arg1:BitmapData, _arg2:Number, _arg3:Number):Bitmap{ var _local4:Bitmap; _helpX = _arg2; _helpY = _arg3; _local4 = new Bitmap(_arg1); _local4.x = (_arg2 - (_local4.width * 0.5)); _local4.y = (_arg3 - (_local4.height * 0.5)); _local4.smoothing = true; addChild(_local4); removeChild(_bitmapInGameMenuBarLeft); addChild(_bitmapInGameMenuBarLeft); return (_local4); } private function unlockSlot(_arg1:int):void{ if (s_slotUnlocked[_arg1]){ return; }; s_slotUnlocked[_arg1] = true; s_slotUnlockedNumber = _arg1; recreateShapeSlots(); if ((((_arg1 == 4)) && (s_slotAvailable[4]))){ addChild(_textFieldSlot5Counter); }; } private function calculateSaveChecksum(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:int):int{ var _local5:int; var _local6:int; var _local7:int; _local6 = 0; _local5 = 0; while (_local5 < MODES_MAX) { if ((_local5 & 1) == 0){ _local6 = (_local6 + (_arg1[_local5] * (_local5 + 1))); } else { _local6 = (_local6 ^ _arg1[_local5]); }; _local6 = (_local6 - _arg2[_local5]); _local5++; }; _local7 = 2346; _local5 = 0; while (_local5 < 5) { if (_arg3[_local5]){ _local6 = (_local6 + _local7); } else { _local6 = (_local6 ^ _local7); }; _local7 = (_local7 + (_local6 & 511)); _local5++; }; _local6 = (_local6 + _arg4); _local6 = (_local6 ^ _arg4); return ((_local6 & 16744255)); } private function evaluateAchievementsInGame():void{ var _local1:int; var _local2:int; if (_bitmapAchievement != null){ return; }; if (m_currTest == null){ return; }; if ((((s_selectedMode == MODE_FREEPLAY)) || ((s_selectedMode == MODE_MARATHON)))){ return; }; _local1 = (m_currTest._score ^ m_currTest._magic); if ((s_achievementBits & ACHIEVEMENT_BIT_500M) == 0){ if (_local1 >= 500){ unlockSlot(2); unlockAchievement(ACHIEVEMENT_BIT_500M); return; }; }; if ((s_achievementBits & ACHIEVEMENT_BIT_1000M) == 0){ if (_local1 >= 1000){ unlockAchievement(ACHIEVEMENT_BIT_1000M); addRndButton(); s_rndEnabled = true; _helpRndShown = false; return; }; }; if ((s_achievementBits & ACHIEVEMENT_BIT_1200M) == 0){ if (_local1 >= 1200){ unlockSlot(4); unlockAchievement(ACHIEVEMENT_BIT_1200M); return; }; }; if ((s_achievementBits & ACHIEVEMENT_BIT_1400M) == 0){ if (_local1 >= 1400){ showPerhapsDisasterHelp(); s_disasterMoonEnabled = true; unlockAchievement(ACHIEVEMENT_BIT_1400M); return; }; }; _local2 = getTotalScore(); if ((s_achievementBits & ACHIEVEMENT_BIT_3000_POINTS) == 0){ if (_local2 >= 3000){ unlockSlot(3); unlockAchievement(ACHIEVEMENT_BIT_3000_POINTS); return; }; }; if ((s_achievementBits & ACHIEVEMENT_BIT_6000_POINTS) == 0){ if (_local2 >= 6000){ showPerhapsDisasterHelp(); s_disasterCherryBombEnabled = true; unlockAchievement(ACHIEVEMENT_BIT_6000_POINTS); return; }; }; } private function gradesAdd():void{ var _local1:int; _local1 = 0; while (_local1 < _bitmapsGrade.length) { if (((!((_bitmapsGrade[_local1] == null))) && (!(((s_unlockedModeBits & (1 << _local1)) == 0))))){ addChild(_bitmapsGrade[_local1]); }; _local1++; }; } private function addDisasterTTursasButton():void{ _bitmapDisasterTTursasButton = new Bitmap(new _classDisasterTTursasButton().bitmapData); _bitmapDisasterTTursasButton.smoothing = true; _bitmapDisasterTTursasButton.x = (85 - 45); _bitmapDisasterTTursasButton.y = (440 - (45 * 4)); addChild(_bitmapDisasterTTursasButton); addChild(_textFieldTTursasCounter); } private function runEndBitmap(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number=0.1, _arg5:Number=0.04, _arg6:Number=1, _arg7:Number=1):int{ var _local8:int; _local8 = 0; _arg1.alpha = (_arg1.alpha + _arg4); if ((((((_arg4 < 0)) && ((_arg1.alpha <= _arg6)))) || ((((_arg4 > 0)) && ((_arg1.alpha >= _arg6)))))){ _arg1.alpha = _arg6; _local8++; }; _arg1.scaleX = (_arg1.scaleX + _arg5); if ((((((_arg5 < 0)) && ((_arg1.scaleX <= _arg7)))) || ((((_arg5 > 0)) && ((_arg1.scaleX >= _arg7)))))){ _arg1.alpha = _arg6; _arg1.scaleX = 1; _local8++; }; _arg1.scaleY = _arg1.scaleX; _arg1.x = (_arg2 - (_arg1.width * 0.5)); _arg1.y = (_arg3 - (_arg1.height * 0.5)); return (_local8); } private function startGame():void{ var _local1:int; var _local2:Bitmap; _bitmapBackground.visible = true; _textFieldModeName.text = MODE_NAMES[s_selectedMode]; redrawGameBackground(); _local1 = 0; while (_local1 < 5) { s_slotAvailable[_local1] = true; _local1++; }; if (s_selectedMode == MODE_MARATHON){ s_slotAvailable[2] = false; s_slotAvailable[3] = false; s_slotAvailable[4] = false; } else { if ((((s_selectedMode == MODE_MAX_FIT_1)) || ((s_selectedMode == MODE_MAX_FIT_2)))){ s_slotAvailable[4] = false; }; }; recreateShapeSlots(); _local1 = 0; while (_local1 < 5) { _local2 = _shapeSlots[_local1]; _local2.scaleX = 0.8; _local2.scaleY = 0.8; _local2.alpha = 0.5; _local2.x = ((s_screenDX - 65) - (_local2.width * 0.5)); _local2.y = (getSlotY(_local1) - (_local2.height * 0.5)); addChild(_local2); _local1++; }; removeChild(m_sprite); addChild(m_sprite); m_inGameMenuBarScrollX = 0; _bitmapInGameMenuBarLeft.x = -(_bitmapInGameMenuBarLeft.width); redrawInGameMenuBarLeft(); if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ addChild(_textFieldTime); }; addChild(_textFieldShapesLeft); addChild(_textFieldBest); addChild(_textFieldHeight); addChild(_textFieldModeName); if (((s_slotAvailable[4]) && (s_slotUnlocked[4]))){ addChild(_textFieldSlot5Counter); }; addChild(_bitmapScrollArrowsUp); addChild(_bitmapScrollArrowsDown); addChild(_bitmapTextLeft); addChild(_bitmapTextBest); addChild(_bitmapTextHeight); if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ addChild(_bitmapTextTime); }; addChild(_bitmapMenuIndicator); _bitmapMenuIndicator.visible = false; _bitmapMenuIndicator.alpha = 0; if (_bitmapScoreSubmitButton != null){ removeChild(_bitmapScoreSubmitButton); addChild(_bitmapScoreSubmitButton); }; if (_bitmapAutoScrollOn != null){ removeChild(_bitmapAutoScrollOn); addChild(_bitmapAutoScrollOn); }; if (_bitmapAutoScrollOff != null){ removeChild(_bitmapAutoScrollOff); addChild(_bitmapAutoScrollOff); }; if (_bitmapResetButton != null){ removeChild(_bitmapResetButton); addChild(_bitmapResetButton); }; if (_bitmapMenuButton != null){ removeChild(_bitmapMenuButton); addChild(_bitmapMenuButton); }; if (_bitmapContinueButton != null){ removeChild(_bitmapContinueButton); addChild(_bitmapContinueButton); }; if (_bitmapTipsButton != null){ removeChild(_bitmapTipsButton); addChild(_bitmapTipsButton); }; if (_bitmapMoreGamesButton != null){ removeChild(_bitmapMoreGamesButton); addChild(_bitmapMoreGamesButton); }; if (_bitmapAllDoneBox != null){ removeChild(_bitmapAllDoneBox); addChild(_bitmapAllDoneBox); }; if (_bitmapAllDone != null){ removeChild(_bitmapAllDone); addChild(_bitmapAllDone); }; if (_bitmapResultGrade != null){ removeChild(_bitmapResultGrade); addChild(_bitmapResultGrade); }; if (_bitmapGradesList != null){ removeChild(_bitmapGradesList); addChild(_bitmapGradesList); }; if (_bitmapResultGradeLetter != null){ removeChild(_bitmapResultGradeLetter); addChild(_bitmapResultGradeLetter); }; addChild(_bitmapInGameMenuBarLeft); if (m_autoZoom){ addDisasterButtons(); }; if (s_rndEnabled){ addRndButton(); }; changeBGM(); } private function addDisasterMeteorButton():void{ _bitmapDisasterMeteorButton = new Bitmap(new _classDisasterMeteorButton().bitmapData); _bitmapDisasterMeteorButton.smoothing = true; _bitmapDisasterMeteorButton.x = (85 - 45); _bitmapDisasterMeteorButton.y = (440 - (45 * 0)); addChild(_bitmapDisasterMeteorButton); addChild(_textFieldMeteorCounter); } private function SettingsLoad():void{ var _local1:SharedObject; var _local2:int; var _local3:int; trace("SettingsLoad()..."); _local1 = SharedObject.getLocal("BrickYard2Save"); if ((((_local1 == null)) || (!((_local1.data.header == "BY2S1"))))){ return; }; _local2 = calculateSaveChecksum(_local1.data.heightsBest, _local1.data.grades, _local1.data.slotUnlocked, ((((((_local1.data.unlockedModeBits + _local1.data.achievementBits) + _local1.data.disasterCherryBombEnabled) + _local1.data.disasterMeteorEnabled) + _local1.data.disasterMeteorShowerEnabled) + _local1.data.disasterMoonEnabled) + _local1.data.disasterTTursasEnabled)); trace(((("checksum = " + _local2) + " sO.data.checksum = ") + _local1.data.checksum)); if (_local2 != _local1.data.checksum){ return; }; m_heightsBest = cloneArray(_local1.data.heightsBest); m_grades = cloneArray(_local1.data.grades); s_slotUnlocked = cloneArray(_local1.data.slotUnlocked); s_unlockedModeBits = _local1.data.unlockedModeBits; s_achievementBits = _local1.data.achievementBits; s_rndEnabled = _local1.data.rndEnabled; s_disasterTTursasEnabled = _local1.data.disasterTTursasEnabled; s_disasterCherryBombEnabled = _local1.data.disasterCherryBombEnabled; s_disasterMeteorEnabled = _local1.data.disasterMeteorEnabled; s_disasterMeteorShowerEnabled = _local1.data.disasterMeteorShowerEnabled; s_disasterMoonEnabled = _local1.data.disasterMoonEnabled; s_theEndEnabled = _local1.data.theEndEnabled; _audio = _local1.data.audio; sendToKongregate(s_achievementBits); if (MyPreloader._kongregate){ _local3 = 0; while (_local3 < MODES_MAX) { MyPreloader._kongregateAPI.stats.submit(KONGREGATE_SCORES[_local3], m_heightsBest[_local3]); _local3++; }; }; trace("... success!"); } private function resetPressed():void{ m_time = (30 * 1000); if (m_currTest != null){ m_currTest.DestroyBodies(); }; m_currTest = null; changeBGM(); } private function recreateLevel():void{ m_currTest = new TestBridge(); m_particleManager.reset(); m_sprite.y = 0; if (s_selectedMode == MODE_VOLCANO_1){ m_time = (50 * 1000); } else { m_time = (30 * 1000); }; if (_bitmapAllDone != null){ removeChild(_bitmapAllDone); _bitmapAllDone = null; }; if (_bitmapAllDoneBox != null){ removeChild(_bitmapAllDoneBox); _bitmapAllDoneBox = null; }; if (_bitmapResultGrade != null){ removeChild(_bitmapResultGrade); _bitmapResultGrade = null; }; if (_bitmapGradesList != null){ removeChild(_bitmapGradesList); _bitmapGradesList = null; }; if (_bitmapResultGradeLetter != null){ removeChild(_bitmapResultGradeLetter); _bitmapResultGradeLetter = null; }; if (_bitmapScoreSubmitButton != null){ removeChild(_bitmapScoreSubmitButton); _bitmapScoreSubmitButton = null; }; if (_bitmapAutoScrollOn != null){ removeChild(_bitmapAutoScrollOn); _bitmapAutoScrollOn = null; }; if (_bitmapAutoScrollOff != null){ removeChild(_bitmapAutoScrollOff); _bitmapAutoScrollOff = null; }; if (_bitmapMenuButton != null){ removeChild(_bitmapMenuButton); _bitmapMenuButton = null; }; if (_bitmapContinueButton != null){ removeChild(_bitmapContinueButton); _bitmapContinueButton = null; }; if (_bitmapTipsButton != null){ removeChild(_bitmapTipsButton); _bitmapTipsButton = null; }; if (_bitmapMoreGamesButton != null){ removeChild(_bitmapMoreGamesButton); _bitmapMoreGamesButton = null; }; if (_bitmapResetButton != null){ removeChild(_bitmapResetButton); _bitmapResetButton = null; }; if (_bitmapPleaseWait != null){ removeChild(_bitmapPleaseWait); _bitmapPleaseWait = null; }; if (_bitmapYouCanDoBetter != null){ removeChild(_bitmapYouCanDoBetter); _bitmapYouCanDoBetter = null; }; if (s_selectedMode == MODE_FREEPLAY){ if (_bitmapChangeLayout == null){ _bitmapChangeLayout = new Bitmap(new _classChangeLayout().bitmapData); _bitmapChangeLayout.smoothing = true; _bitmapChangeLayout.x = ((s_screenDX * 0.5) - (_bitmapChangeLayout.width * 0.5)); _bitmapChangeLayout.y = (((s_screenDY * 0.5) - (_bitmapChangeLayout.height * 0.5)) - 30); _bitmapChangeLayout.visible = false; addChild(_bitmapChangeLayout); }; if (_bitmapChangeFriction == null){ _bitmapChangeFriction = new Bitmap(new _classChangeFriction().bitmapData); _bitmapChangeFriction.smoothing = true; _bitmapChangeFriction.x = ((s_screenDX * 0.5) - (_bitmapChangeFriction.width * 0.5)); _bitmapChangeFriction.y = (((s_screenDY * 0.5) - (_bitmapChangeFriction.height * 0.5)) + 50); _bitmapChangeFriction.visible = false; addChild(_bitmapChangeFriction); }; if (_bitmapChangeWeight == null){ _bitmapChangeWeight = new Bitmap(new _classChangeWeight().bitmapData); _bitmapChangeWeight.smoothing = true; _bitmapChangeWeight.x = ((s_screenDX * 0.5) - (_bitmapChangeWeight.width * 0.5)); _bitmapChangeWeight.y = ((((s_screenDY * 0.5) - (_bitmapChangeWeight.height * 0.5)) + 50) + 80); _bitmapChangeWeight.visible = false; addChild(_bitmapChangeWeight); }; removeChild(_textFieldFreeplayFriction); addChild(_textFieldFreeplayFriction); removeChild(_textFieldFreeplayWeight); addChild(_textFieldFreeplayWeight); } else { _textFieldFreeplayFriction.visible = false; _textFieldFreeplayWeight.visible = false; if (_bitmapChangeLayout != null){ removeChild(_bitmapChangeLayout); _bitmapChangeLayout = null; }; if (_bitmapChangeFriction != null){ removeChild(_bitmapChangeFriction); _bitmapChangeFriction = null; }; if (_bitmapChangeWeight != null){ removeChild(_bitmapChangeWeight); _bitmapChangeWeight = null; }; }; if (_bitmapSelectBuildingBlock == null){ _bitmapSelectBuildingBlock = new Bitmap(new _classSelectBuildingBlock().bitmapData); _bitmapSelectBuildingBlock.smoothing = true; _bitmapSelectBuildingBlock.x = ((s_screenDX * 0.5) - (_bitmapSelectBuildingBlock.width * 0.5)); _bitmapSelectBuildingBlock.y = (((s_screenDY * 0.5) - (_bitmapSelectBuildingBlock.height * 0.5)) - 110); _bitmapSelectBuildingBlock.visible = false; addChild(_bitmapSelectBuildingBlock); }; } private function runHelpTexts():void{ var _local1:Boolean; _local1 = false; if (((!((m_currTest == null))) && (m_currTest._stableChecking))){ _local1 = true; }; if ((((_bitmapHelpText == null)) && (!(_local1)))){ if (s_selectedMode == MODE_DESERT_1){ if (!_help1Shown){ _help1Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp1().bitmapData, (s_screenDX - 260), ((s_screenDY * 0.5) + 10)); } else { if (!_help2Shown){ _help2Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp2().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); } else { if (!_help3Shown){ _help3Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp3().bitmapData, (s_screenDX - 260), ((s_screenDY * 0.5) - 60)); } else { if (!_help4Shown){ _help4Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp4().bitmapData, (10 + 140), ((s_screenDY * 0.5) - 50)); } else { if (!_helpDoneShown){ _helpDoneShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpDone().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); } else { if (((((!(_help5Shown)) && (!((m_currTest == null))))) && (m_currTest.canScrollUp()))){ _help5Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelp5().bitmapData, (s_screenDX * 0.5), 80); } else { if (!_helpBlockFallsShown){ _helpBlockFallsShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpBlockFalls().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); }; }; }; }; }; }; }; } else { if (s_selectedMode == MODE_VOLCANO_1){ if (!_helpVolcano1Shown){ _helpVolcano1Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelpVolcano().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); }; } else { if (s_selectedMode == MODE_VOLCANO_2){ if (!_helpVolcano2Shown){ _helpVolcano2Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelpVolcano().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); }; } else { if (s_selectedMode == MODE_MAX_FIT_1){ if (!_helpMaxFit1Shown){ _helpMaxFit1Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelpMaxFit().bitmapData, (s_screenDX * 0.5), ((s_screenDY * 0.5) + 30)); }; } else { if (s_selectedMode == MODE_MAX_FIT_2){ if (!_helpMaxFit2Shown){ _helpMaxFit2Shown = true; _bitmapHelpText = addHelpBitmap(new _classHelpMaxFit().bitmapData, (s_screenDX * 0.5), ((s_screenDY * 0.5) + 30)); }; }; }; }; }; }; if ((((_bitmapHelpText == null)) && (s_staticBlockPicked))){ if (!_helpStaticBlocksShown){ _helpStaticBlocksShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpStaticBlocks().bitmapData, (s_screenDX * 0.5), (s_screenDY - 70)); }; }; if ((((_bitmapHelpText == null)) && ((s_slotUnlockedNumber >= 0)))){ _bitmapHelpText = addHelpBitmap(new _classHelpUnlockedANewSlot().bitmapData, (s_screenDX - 230), getSlotY(s_slotUnlockedNumber)); s_slotUnlockedNumber = -1; }; if ((((((_bitmapHelpText == null)) && (s_rndEnabled))) && (!(_helpRndShown)))){ _helpRndShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpRnd().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); }; if ((((((_bitmapHelpText == null)) && (!(_helpDisasterShown)))) && (!(areWeInMenu())))){ _helpDisasterShown = true; _bitmapHelpText = addHelpBitmap(new _classHelpDisaster().bitmapData, (s_screenDX * 0.5), (s_screenDY * 0.5)); }; s_staticBlockPicked = false; } else { if (_bitmapHelpText != null){ if (((Input.mouseClicked) || (_local1))){ _helpBitmapZooming = true; }; if (_helpBitmapZooming){ _bitmapHelpText.scaleX = (_bitmapHelpText.scaleX + 0.05); _bitmapHelpText.scaleY = (_bitmapHelpText.scaleY + 0.05); _bitmapHelpText.alpha = (_bitmapHelpText.alpha - 0.05); if (_bitmapHelpText.alpha <= 0){ removeChild(_bitmapHelpText); _bitmapHelpText = null; _helpBitmapZooming = false; } else { _bitmapHelpText.x = (_helpX - (_bitmapHelpText.width * 0.5)); _bitmapHelpText.y = (_helpY - (_bitmapHelpText.height * 0.5)); }; }; }; }; } private function runGameScreen():void{ var _local1:Number; var _local2:Number; var _local3:SoundTransform; runInGameMenuBarLeft(); if (_bitmapLevelSelectionScreen != null){ return; }; runScrollArrows(); runHelpTexts(); evaluateAchievementsInGame(); if (_bitmapChangeLayout != null){ runChangeLayout(); }; if (_bitmapChangeFriction != null){ runChangeFriction(); }; if (_bitmapChangeWeight != null){ runChangeWeight(); }; if (_bitmapSelectBuildingBlock != null){ runSelectBuildingBlock(); }; if ((((s_selectedMode == MODE_VOLCANO_1)) || ((s_selectedMode == MODE_VOLCANO_2)))){ _textFieldTime.text = ("" + int(((m_time + 999) / 1000))); } else { if (_textFieldTime.text != "oo"){ _textFieldTime.text = "oo"; }; }; if (Input.isKeyPressed(27)){ buttonPressed(); returnToLevelSelectionFromGame(); }; if (Input.isKeyPressed("R".charCodeAt(0))){ resetPressed(); }; if (!Input.mouseClicked){ return; }; if (m_currTest.m_mouseBody != null){ return; }; if (((m_currTest._stableChecking) && (!(m_currTest._theEnd)))){ return; }; _local1 = m_mouseX; _local2 = m_mouseY; if (((((s_rndEnabled) && ((m_currTest._rndRounds > 0)))) && (isPointInsideBitmap(_bitmapRndButton, _local1, _local2)))){ if (s_selectedMode != Main.MODE_FREEPLAY){ m_currTest._rndRounds--; }; m_currTest.killNextBodies(); buttonPressed(); }; if (((((s_disasterTTursasEnabled) && ((m_currTest._ttursasRounds > 0)))) && (isPointInsideBitmap(_bitmapDisasterTTursasButton, _local1, _local2)))){ if (s_selectedMode != Main.MODE_FREEPLAY){ m_currTest._ttursasRounds--; }; m_currTest.m_mouseBody = m_currTest.addTTursas(Input.mousseX, Input.mousseY); buttonPressed(); }; if (((((s_disasterCherryBombEnabled) && ((m_currTest._cherryBombRounds > 0)))) && (isPointInsideBitmap(_bitmapDisasterCherryBombButton, _local1, _local2)))){ if (s_selectedMode != Main.MODE_FREEPLAY){ m_currTest._cherryBombRounds--; }; m_currTest.m_mouseBody = m_currTest.addCherryBomb(m_currTest.m_angle, true, Input.mousseX, Input.mousseY); buttonPressed(); }; if (((((s_disasterMeteorEnabled) && ((m_currTest._meteorRounds > 0)))) && (isPointInsideBitmap(_bitmapDisasterMeteorButton, _local1, _local2)))){ if (s_selectedMode != Main.MODE_FREEPLAY){ m_currTest._meteorRounds--; }; m_currTest.addMeteor(); buttonPressed(); if (_audio){ _local3 = new SoundTransform(0.5); _audioBank._soundDisaster01.play(0, 1, _local3); }; }; if (((((s_disasterMeteorShowerEnabled) && ((m_currTest._meteorShowerRounds > 0)))) && (isPointInsideBitmap(_bitmapDisasterMeteorShowerButton, _local1, _local2)))){ m_currTest._meteorShowerRounds--; m_currTest.addMeteors(); buttonPressed(); if (_audio){ _local3 = new SoundTransform(0.9); _audioBank._soundDisaster02.play(0, 1, _local3); }; }; if (((((s_disasterMoonEnabled) && ((m_currTest._moonRounds > 0)))) && (isPointInsideBitmap(_bitmapDisasterMoonButton, _local1, _local2)))){ if (s_selectedMode != Main.MODE_FREEPLAY){ m_currTest._moonRounds--; }; m_currTest.addMoon(); buttonPressed(); if (_audio){ _local3 = new SoundTransform(0.5); _audioBank._soundDisaster01.play(0, 1, _local3); }; }; } private function redrawInGameMenuBarLeft():void{ var _local1:BitmapData; var _local2:BitmapData; _local1 = _bitmapInGameMenuBarLeftSource.bitmapData; _local2 = _bitmapInGameMenuBarLeft.bitmapData; copyFullBitmapData(_local2, _local1, 0, 0); if (_audio){ _local1 = _titleBitmapAudioOn.bitmapData; } else { _local1 = _titleBitmapAudioOff.bitmapData; }; copyFullBitmapData(_local2, _local1, IGML_AUDIO_PX, IGML_AUDIO_PY); if (m_quality == 0){ _local1 = _bitmapQualityHigh.bitmapData; } else { if (m_quality == 1){ _local1 = _bitmapQualityMedium.bitmapData; } else { if (m_quality == 2){ _local1 = _bitmapQualityLow.bitmapData; }; }; }; copyFullBitmapData(_local2, _local1, IGML_QUALITY_PX, IGML_QUALITY_PY); if (m_autoZoom){ _local1 = _bitmapAutoZoomOn.bitmapData; } else { _local1 = _bitmapAutoZoomOff.bitmapData; }; copyFullBitmapData(_local2, _local1, IGML_AUTOZOOM_PX, IGML_AUTOZOOM_PY); if (m_craneHook){ _local1 = _bitmapCraneHookOn.bitmapData; } else { _local1 = _bitmapCraneHookOff.bitmapData; }; copyFullBitmapData(_local2, _local1, IGML_CRANE_HOOK_PX, IGML_CRANE_HOOK_PY); _local1 = new _classMenuButton().bitmapData; copyFullBitmapData(_local2, _local1, IGML_MENU_PX, IGML_MENU_PY); _local1 = new _classResetButton().bitmapData; copyFullBitmapData(_local2, _local1, IGML_RESET_PX, IGML_RESET_PY); _local1 = new _classDoneButton().bitmapData; copyFullBitmapData(_local2, _local1, IGML_DONE_PX, IGML_DONE_PY); } public static function getHeightText(_arg1:int):TextField{ var _local2:TextFormat; var _local3:TextField; _local2 = new TextFormat("Geometric 231", 10, 0xFFFFFF, false, false, false); _local2.align = TextFormatAlign.RIGHT; _local3 = new TextField(); _local3.defaultTextFormat = _local2; _local3.x = ((s_screenDX - 200) - 128); _local3.y = -10000; _local3.width = 200; _local3.height = 30; _local3.embedFonts = true; _local3.mouseEnabled = false; _local3.text = (_arg1 + "m"); _local3.filters = [_outlineFilter]; _local3.antiAliasType = AntiAliasType.ADVANCED; return (_local3); } public static function cloneArray(_arg1:Array):Array{ var _local2:int; var _local3:Array; var _local4:int; _local2 = _arg1.length; _local3 = new Array(_local2); _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1[_local4]; _local4++; }; return (_local3); } } }//package
Section 184
//Main__classAchievement1000m (Main__classAchievement1000m) package { import mx.core.*; public class Main__classAchievement1000m extends BitmapAsset { } }//package
Section 185
//Main__classAchievement1200m (Main__classAchievement1200m) package { import mx.core.*; public class Main__classAchievement1200m extends BitmapAsset { } }//package
Section 186
//Main__classAchievement12Modes (Main__classAchievement12Modes) package { import mx.core.*; public class Main__classAchievement12Modes extends BitmapAsset { } }//package
Section 187
//Main__classAchievement1400m (Main__classAchievement1400m) package { import mx.core.*; public class Main__classAchievement1400m extends BitmapAsset { } }//package
Section 188
//Main__classAchievement3000Points (Main__classAchievement3000Points) package { import mx.core.*; public class Main__classAchievement3000Points extends BitmapAsset { } }//package
Section 189
//Main__classAchievement500m (Main__classAchievement500m) package { import mx.core.*; public class Main__classAchievement500m extends BitmapAsset { } }//package
Section 190
//Main__classAchievement6000Points (Main__classAchievement6000Points) package { import mx.core.*; public class Main__classAchievement6000Points extends BitmapAsset { } }//package
Section 191
//Main__classAchievement7Modes (Main__classAchievement7Modes) package { import mx.core.*; public class Main__classAchievement7Modes extends BitmapAsset { } }//package
Section 192
//Main__classAchievementGradeA (Main__classAchievementGradeA) package { import mx.core.*; public class Main__classAchievementGradeA extends BitmapAsset { } }//package
Section 193
//Main__classAchievementGradeS (Main__classAchievementGradeS) package { import mx.core.*; public class Main__classAchievementGradeS extends BitmapAsset { } }//package
Section 194
//Main__classAchievementsScreen (Main__classAchievementsScreen) package { import mx.core.*; public class Main__classAchievementsScreen extends BitmapAsset { } }//package
Section 195
//Main__classAllDone (Main__classAllDone) package { import mx.core.*; public class Main__classAllDone extends BitmapAsset { } }//package
Section 196
//Main__classAllDoneBox (Main__classAllDoneBox) package { import mx.core.*; public class Main__classAllDoneBox extends BitmapAsset { } }//package
Section 197
//Main__classAudioOff (Main__classAudioOff) package { import mx.core.*; public class Main__classAudioOff extends BitmapAsset { } }//package
Section 198
//Main__classAudioOn (Main__classAudioOn) package { import mx.core.*; public class Main__classAudioOn extends BitmapAsset { } }//package
Section 199
//Main__classAutoScrollOff (Main__classAutoScrollOff) package { import mx.core.*; public class Main__classAutoScrollOff extends BitmapAsset { } }//package
Section 200
//Main__classAutoScrollOn (Main__classAutoScrollOn) package { import mx.core.*; public class Main__classAutoScrollOn extends BitmapAsset { } }//package
Section 201
//Main__classAutoZoomOff (Main__classAutoZoomOff) package { import mx.core.*; public class Main__classAutoZoomOff extends BitmapAsset { } }//package
Section 202
//Main__classAutoZoomOn (Main__classAutoZoomOn) package { import mx.core.*; public class Main__classAutoZoomOn extends BitmapAsset { } }//package
Section 203
//Main__classBackground (Main__classBackground) package { import mx.core.*; public class Main__classBackground extends BitmapAsset { } }//package
Section 204
//Main__classBackgroundAirborne (Main__classBackgroundAirborne) package { import mx.core.*; public class Main__classBackgroundAirborne extends BitmapAsset { } }//package
Section 205
//Main__classBackgroundDesert (Main__classBackgroundDesert) package { import mx.core.*; public class Main__classBackgroundDesert extends BitmapAsset { } }//package
Section 206
//Main__classBackgroundMaxFit (Main__classBackgroundMaxFit) package { import mx.core.*; public class Main__classBackgroundMaxFit extends BitmapAsset { } }//package
Section 207
//Main__classBackgroundWinter (Main__classBackgroundWinter) package { import mx.core.*; public class Main__classBackgroundWinter extends BitmapAsset { } }//package
Section 208
//Main__classBackgroundVolcano (Main__classBackgroundVolcano) package { import mx.core.*; public class Main__classBackgroundVolcano extends BitmapAsset { } }//package
Section 209
//Main__classChangeFriction (Main__classChangeFriction) package { import mx.core.*; public class Main__classChangeFriction extends BitmapAsset { } }//package
Section 210
//Main__classChangeLayout (Main__classChangeLayout) package { import mx.core.*; public class Main__classChangeLayout extends BitmapAsset { } }//package
Section 211
//Main__classChangeWeight (Main__classChangeWeight) package { import mx.core.*; public class Main__classChangeWeight extends BitmapAsset { } }//package
Section 212
//Main__classCogWheel (Main__classCogWheel) package { import mx.core.*; public class Main__classCogWheel extends BitmapAsset { } }//package
Section 213
//Main__classContinueButton (Main__classContinueButton) package { import mx.core.*; public class Main__classContinueButton extends BitmapAsset { } }//package
Section 214
//Main__classCraneHook (Main__classCraneHook) package { import mx.core.*; public class Main__classCraneHook extends BitmapAsset { } }//package
Section 215
//Main__classCraneHookOff (Main__classCraneHookOff) package { import mx.core.*; public class Main__classCraneHookOff extends BitmapAsset { } }//package
Section 216
//Main__classCraneHookOn (Main__classCraneHookOn) package { import mx.core.*; public class Main__classCraneHookOn extends BitmapAsset { } }//package
Section 217
//Main__classCreditsScreen (Main__classCreditsScreen) package { import mx.core.*; public class Main__classCreditsScreen extends BitmapAsset { } }//package
Section 218
//Main__classDisasterCherryBombButton (Main__classDisasterCherryBombButton) package { import mx.core.*; public class Main__classDisasterCherryBombButton extends BitmapAsset { } }//package
Section 219
//Main__classDisasterMeteorButton (Main__classDisasterMeteorButton) package { import mx.core.*; public class Main__classDisasterMeteorButton extends BitmapAsset { } }//package
Section 220
//Main__classDisasterMeteorShowerButton (Main__classDisasterMeteorShowerButton) package { import mx.core.*; public class Main__classDisasterMeteorShowerButton extends BitmapAsset { } }//package
Section 221
//Main__classDisasterMoonButton (Main__classDisasterMoonButton) package { import mx.core.*; public class Main__classDisasterMoonButton extends BitmapAsset { } }//package
Section 222
//Main__classDisasterTTursasButton (Main__classDisasterTTursasButton) package { import mx.core.*; public class Main__classDisasterTTursasButton extends BitmapAsset { } }//package
Section 223
//Main__classDoneButton (Main__classDoneButton) package { import mx.core.*; public class Main__classDoneButton extends BitmapAsset { } }//package
Section 224
//Main__classGPSButton (Main__classGPSButton) package { import flash.utils.*; import mx.core.*; public class Main__classGPSButton extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function Main__classGPSButton(){ dataClass = Main__classGPSButton_dataClass; super(); initialWidth = (2999 / 20); initialHeight = (459 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 225
//Main__classGPSButton_dataClass (Main__classGPSButton_dataClass) package { import mx.core.*; public class Main__classGPSButton_dataClass extends ByteArrayAsset { } }//package
Section 226
//Main__classGPSHighScoreSender (Main__classGPSHighScoreSender) package { import flash.utils.*; import mx.core.*; public class Main__classGPSHighScoreSender extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function Main__classGPSHighScoreSender(){ dataClass = Main__classGPSHighScoreSender_dataClass; super(); initialWidth = (6580 / 20); initialHeight = (1387 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 227
//Main__classGPSHighScoreSender_dataClass (Main__classGPSHighScoreSender_dataClass) package { import mx.core.*; public class Main__classGPSHighScoreSender_dataClass extends ByteArrayAsset { } }//package
Section 228
//Main__classGradeA (Main__classGradeA) package { import mx.core.*; public class Main__classGradeA extends BitmapAsset { } }//package
Section 229
//Main__classGradeB (Main__classGradeB) package { import mx.core.*; public class Main__classGradeB extends BitmapAsset { } }//package
Section 230
//Main__classGradeC (Main__classGradeC) package { import mx.core.*; public class Main__classGradeC extends BitmapAsset { } }//package
Section 231
//Main__classGradeD (Main__classGradeD) package { import mx.core.*; public class Main__classGradeD extends BitmapAsset { } }//package
Section 232
//Main__classGradeE (Main__classGradeE) package { import mx.core.*; public class Main__classGradeE extends BitmapAsset { } }//package
Section 233
//Main__classGradeF (Main__classGradeF) package { import mx.core.*; public class Main__classGradeF extends BitmapAsset { } }//package
Section 234
//Main__classGradeS (Main__classGradeS) package { import mx.core.*; public class Main__classGradeS extends BitmapAsset { } }//package
Section 235
//Main__classGradesList (Main__classGradesList) package { import mx.core.*; public class Main__classGradesList extends BitmapAsset { } }//package
Section 236
//Main__classHelp1 (Main__classHelp1) package { import mx.core.*; public class Main__classHelp1 extends BitmapAsset { } }//package
Section 237
//Main__classHelp2 (Main__classHelp2) package { import mx.core.*; public class Main__classHelp2 extends BitmapAsset { } }//package
Section 238
//Main__classHelp3 (Main__classHelp3) package { import mx.core.*; public class Main__classHelp3 extends BitmapAsset { } }//package
Section 239
//Main__classHelp4 (Main__classHelp4) package { import mx.core.*; public class Main__classHelp4 extends BitmapAsset { } }//package
Section 240
//Main__classHelp5 (Main__classHelp5) package { import mx.core.*; public class Main__classHelp5 extends BitmapAsset { } }//package
Section 241
//Main__classHelpBlockFalls (Main__classHelpBlockFalls) package { import mx.core.*; public class Main__classHelpBlockFalls extends BitmapAsset { } }//package
Section 242
//Main__classHelpDisaster (Main__classHelpDisaster) package { import mx.core.*; public class Main__classHelpDisaster extends BitmapAsset { } }//package
Section 243
//Main__classHelpDone (Main__classHelpDone) package { import mx.core.*; public class Main__classHelpDone extends BitmapAsset { } }//package
Section 244
//Main__classHelpMaxFit (Main__classHelpMaxFit) package { import mx.core.*; public class Main__classHelpMaxFit extends BitmapAsset { } }//package
Section 245
//Main__classHelpRnd (Main__classHelpRnd) package { import mx.core.*; public class Main__classHelpRnd extends BitmapAsset { } }//package
Section 246
//Main__classHelpStaticBlocks (Main__classHelpStaticBlocks) package { import mx.core.*; public class Main__classHelpStaticBlocks extends BitmapAsset { } }//package
Section 247
//Main__classHelpUnlockedANewSlot (Main__classHelpUnlockedANewSlot) package { import mx.core.*; public class Main__classHelpUnlockedANewSlot extends BitmapAsset { } }//package
Section 248
//Main__classHelpVolcano (Main__classHelpVolcano) package { import mx.core.*; public class Main__classHelpVolcano extends BitmapAsset { } }//package
Section 249
//Main__classHighScoresButton (Main__classHighScoresButton) package { import mx.core.*; public class Main__classHighScoresButton extends BitmapAsset { } }//package
Section 250
//Main__classInfoMode01 (Main__classInfoMode01) package { import mx.core.*; public class Main__classInfoMode01 extends BitmapAsset { } }//package
Section 251
//Main__classInfoMode02 (Main__classInfoMode02) package { import mx.core.*; public class Main__classInfoMode02 extends BitmapAsset { } }//package
Section 252
//Main__classInfoMode03 (Main__classInfoMode03) package { import mx.core.*; public class Main__classInfoMode03 extends BitmapAsset { } }//package
Section 253
//Main__classInfoMode04 (Main__classInfoMode04) package { import mx.core.*; public class Main__classInfoMode04 extends BitmapAsset { } }//package
Section 254
//Main__classInfoMode05 (Main__classInfoMode05) package { import mx.core.*; public class Main__classInfoMode05 extends BitmapAsset { } }//package
Section 255
//Main__classInfoMode06 (Main__classInfoMode06) package { import mx.core.*; public class Main__classInfoMode06 extends BitmapAsset { } }//package
Section 256
//Main__classInfoMode07 (Main__classInfoMode07) package { import mx.core.*; public class Main__classInfoMode07 extends BitmapAsset { } }//package
Section 257
//Main__classInfoMode08 (Main__classInfoMode08) package { import mx.core.*; public class Main__classInfoMode08 extends BitmapAsset { } }//package
Section 258
//Main__classInfoMode09 (Main__classInfoMode09) package { import mx.core.*; public class Main__classInfoMode09 extends BitmapAsset { } }//package
Section 259
//Main__classInfoMode10 (Main__classInfoMode10) package { import mx.core.*; public class Main__classInfoMode10 extends BitmapAsset { } }//package
Section 260
//Main__classInfoMode11 (Main__classInfoMode11) package { import mx.core.*; public class Main__classInfoMode11 extends BitmapAsset { } }//package
Section 261
//Main__classInfoMode12 (Main__classInfoMode12) package { import mx.core.*; public class Main__classInfoMode12 extends BitmapAsset { } }//package
Section 262
//Main__classInfoModeLocked (Main__classInfoModeLocked) package { import mx.core.*; public class Main__classInfoModeLocked extends BitmapAsset { } }//package
Section 263
//Main__classInGameMenuBarLeftSource (Main__classInGameMenuBarLeftSource) package { import mx.core.*; public class Main__classInGameMenuBarLeftSource extends BitmapAsset { } }//package
Section 264
//Main__classInstructionsScreen (Main__classInstructionsScreen) package { import mx.core.*; public class Main__classInstructionsScreen extends BitmapAsset { } }//package
Section 265
//Main__classLevelSelectionScreen (Main__classLevelSelectionScreen) package { import mx.core.*; public class Main__classLevelSelectionScreen extends BitmapAsset { } }//package
Section 266
//Main__classMenuButton (Main__classMenuButton) package { import mx.core.*; public class Main__classMenuButton extends BitmapAsset { } }//package
Section 267
//Main__classMenuIndicator (Main__classMenuIndicator) package { import mx.core.*; public class Main__classMenuIndicator extends BitmapAsset { } }//package
Section 268
//Main__classModeLocked (Main__classModeLocked) package { import mx.core.*; public class Main__classModeLocked extends BitmapAsset { } }//package
Section 269
//Main__classMoreGamesButton (Main__classMoreGamesButton) package { import mx.core.*; public class Main__classMoreGamesButton extends BitmapAsset { } }//package
Section 270
//Main__classMoreGamesButtonModeSelection (Main__classMoreGamesButtonModeSelection) package { import mx.core.*; public class Main__classMoreGamesButtonModeSelection extends BitmapAsset { } }//package
Section 271
//Main__classPleaseWait (Main__classPleaseWait) package { import mx.core.*; public class Main__classPleaseWait extends BitmapAsset { } }//package
Section 272
//Main__classPlus10s (Main__classPlus10s) package { import mx.core.*; public class Main__classPlus10s extends BitmapAsset { } }//package
Section 273
//Main__classPlus20s (Main__classPlus20s) package { import mx.core.*; public class Main__classPlus20s extends BitmapAsset { } }//package
Section 274
//Main__classQualityHigh (Main__classQualityHigh) package { import mx.core.*; public class Main__classQualityHigh extends BitmapAsset { } }//package
Section 275
//Main__classQualityLow (Main__classQualityLow) package { import mx.core.*; public class Main__classQualityLow extends BitmapAsset { } }//package
Section 276
//Main__classQualityMedium (Main__classQualityMedium) package { import mx.core.*; public class Main__classQualityMedium extends BitmapAsset { } }//package
Section 277
//Main__classResetButton (Main__classResetButton) package { import mx.core.*; public class Main__classResetButton extends BitmapAsset { } }//package
Section 278
//Main__classResultGrade (Main__classResultGrade) package { import mx.core.*; public class Main__classResultGrade extends BitmapAsset { } }//package
Section 279
//Main__classRndButton (Main__classRndButton) package { import mx.core.*; public class Main__classRndButton extends BitmapAsset { } }//package
Section 280
//Main__classScoreSubmitButton (Main__classScoreSubmitButton) package { import mx.core.*; public class Main__classScoreSubmitButton extends BitmapAsset { } }//package
Section 281
//Main__classScrollArrowsDown (Main__classScrollArrowsDown) package { import mx.core.*; public class Main__classScrollArrowsDown extends BitmapAsset { } }//package
Section 282
//Main__classScrollArrowsUp (Main__classScrollArrowsUp) package { import mx.core.*; public class Main__classScrollArrowsUp extends BitmapAsset { } }//package
Section 283
//Main__classSealBack (Main__classSealBack) package { import mx.core.*; public class Main__classSealBack extends BitmapAsset { } }//package
Section 284
//Main__classSealFront (Main__classSealFront) package { import mx.core.*; public class Main__classSealFront extends BitmapAsset { } }//package
Section 285
//Main__classSelectBuildingBlock (Main__classSelectBuildingBlock) package { import mx.core.*; public class Main__classSelectBuildingBlock extends BitmapAsset { } }//package
Section 286
//Main__classShapeSlot (Main__classShapeSlot) package { import mx.core.*; public class Main__classShapeSlot extends BitmapAsset { } }//package
Section 287
//Main__classShapeSlotLocked (Main__classShapeSlotLocked) package { import mx.core.*; public class Main__classShapeSlotLocked extends BitmapAsset { } }//package
Section 288
//Main__classShapeSlotNA (Main__classShapeSlotNA) package { import mx.core.*; public class Main__classShapeSlotNA extends BitmapAsset { } }//package
Section 289
//Main__classTextBest (Main__classTextBest) package { import mx.core.*; public class Main__classTextBest extends BitmapAsset { } }//package
Section 290
//Main__classTextHeight (Main__classTextHeight) package { import mx.core.*; public class Main__classTextHeight extends BitmapAsset { } }//package
Section 291
//Main__classTextLeft (Main__classTextLeft) package { import mx.core.*; public class Main__classTextLeft extends BitmapAsset { } }//package
Section 292
//Main__classTextTime (Main__classTextTime) package { import mx.core.*; public class Main__classTextTime extends BitmapAsset { } }//package
Section 293
//Main__classTheEndButton (Main__classTheEndButton) package { import mx.core.*; public class Main__classTheEndButton extends BitmapAsset { } }//package
Section 294
//Main__classTheEndScreen (Main__classTheEndScreen) package { import mx.core.*; public class Main__classTheEndScreen extends BitmapAsset { } }//package
Section 295
//Main__classTipsButton (Main__classTipsButton) package { import mx.core.*; public class Main__classTipsButton extends BitmapAsset { } }//package
Section 296
//Main__classTitleScreen (Main__classTitleScreen) package { import mx.core.*; public class Main__classTitleScreen extends BitmapAsset { } }//package
Section 297
//Main__classYesNo (Main__classYesNo) package { import mx.core.*; public class Main__classYesNo extends BitmapAsset { } }//package
Section 298
//Main__classYouCanDoBetter (Main__classYouCanDoBetter) package { import mx.core.*; public class Main__classYouCanDoBetter extends BitmapAsset { } }//package
Section 299
//Main__fontClass1 (Main__fontClass1) package { import mx.core.*; public class Main__fontClass1 extends FontAsset { } }//package
Section 300
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 301
//MyPreloader (MyPreloader) package { import flash.events.*; import flash.display.*; import flash.utils.*; import mochi.as3.*; import flash.net.*; import flash.ui.*; import flash.filters.*; import flash.media.*; import flash.system.*; import flash.text.*; public dynamic class MyPreloader extends MovieClip { private var _initDone:Boolean;// = false private var _canPass0Timer:int;// = 0 private var _nice:Boolean;// = false private var _timer:int;// = 0 private var _spriteLoadingScreenStartButton:Sprite;// = null private var _sDDot:String;// = ":" private var _phase:int;// = 0 private var _sDot:String;// = "." private var _bitmapLoadingScreenStartButton:Bitmap;// = null private var _sA:String;// = "a" private var _sC:String;// = "c" private var _sD:String;// = "d" private var _sE:String;// = "e" private var _sF:String;// = "f" private var _sG:String;// = "g" private var _sH:String;// = "h" private var _sI:String;// = "i" private var _loadingBar:Sprite;// = null private var _sK:String;// = "k" private var _sL:String;// = "l" private var _sM:String;// = "m" private var _sN:String;// = "n" private var _sO:String;// = "o" private var _sP:String;// = "p" private var _sR:String;// = "r" private var _sT:String;// = "t" private var _sU:String;// = "u" private var _sW:String;// = "w" private var _sZ:String;// = "z" private var _spriteMouseClick:Sprite;// = null private var _sS:String;// = "s" private var _black:Sprite;// = null private var _sponsorMovieClip:MovieClip;// = null private var _bitmapLoadingScreen:Bitmap;// = null private var _black2:Sprite;// = null private var _screenDX:Number;// = 560 private var _failed:Boolean;// = false private var _screenDY:Number;// = 500 private var _once:Boolean;// = false private var _allDone:Boolean;// = false private var _bitmapAndkon200x200:Bitmap;// = null private var _bitmapAndkon400x400:Bitmap;// = null public var _adBox:Sprite;// = null private var _canPass0:Boolean;// = false private var _frames:int;// = 0 private var _sSlash:String;// = "/" private var _bitmapConnectingSinglesLogo:Bitmap;// = null private var _backgroundSprite:Sprite;// = null public static const _mochi:Boolean = false; public static const _ttursasSeal:Boolean = false; public static const _cpmStar:Boolean = true; public static const _connectingSingles:Boolean = false; public static const _tipsButton:Boolean = true; public static const _gpsStudios:Boolean = true; public static const _kongregate:Boolean = false; public static const _gamesChart:Boolean = true; public static var _kongregateAPI = null; private static var _error:Boolean = false; public static var _classLoadingScreen:Class = MyPreloader__classLoadingScreen; public static var _classSponsorMovie:Class = MyPreloader__classSponsorMovie; public static var gameID:int = 360; public static var _mochiads_game_id:String = "b0811e4c9936b5c6"; public static var _classLoadingScreenStartButton:Class = MyPreloader__classLoadingScreenStartButton; public static var _loaded:Boolean = false; private static var _passThrough:Boolean = false; public static var _andkon:Boolean = false; public static var MindJoltAPI:Object = null; public function MyPreloader(){ _bitmapLoadingScreen = null; _black = null; _black2 = null; _backgroundSprite = null; _loadingBar = null; _bitmapAndkon400x400 = null; _bitmapAndkon200x200 = null; _bitmapConnectingSinglesLogo = null; _bitmapLoadingScreenStartButton = null; _spriteLoadingScreenStartButton = null; _spriteMouseClick = null; _adBox = null; _sponsorMovieClip = null; _sDot = "."; _sDDot = ":"; _sSlash = "/"; _sA = "a"; _sC = "c"; _sD = "d"; _sE = "e"; _sF = "f"; _sG = "g"; _sH = "h"; _sI = "i"; _sK = "k"; _sL = "l"; _sM = "m"; _sN = "n"; _sO = "o"; _sP = "p"; _sR = "r"; _sS = "s"; _sT = "t"; _sU = "u"; _sW = "w"; _sZ = "z"; _screenDX = 560; _screenDY = 500; _initDone = false; _once = false; _allDone = false; _phase = 0; _frames = 0; _canPass0 = false; _timer = 0; _canPass0Timer = 0; _nice = false; _failed = false; super(); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function secError(_arg1:Event):void{ _error = true; } public function highscores(_arg1:int=0):void{ navigateToURL(new URLRequest(((("http://www.gpstudios.com/highscores.php?id=" + gameID) + "&level=") + _arg1)), "_blank"); } public function gpstudios():void{ navigateToURL(new URLRequest("http://www.gpstudios.com"), "_blank"); } public function downloadGame():void{ navigateToURL(new URLRequest("http://www.gpstudios.com/downloads/brick-yard-2.rar"), "_blank"); } public function onEnterFrame(_arg1:Event):void{ var _local2:int; var _local3:String; var _local4:Number; var _local5:Number; var _local6:String; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; var _local11:Sprite; if (!_initDone){ _initDone = true; initialize(); }; _local2 = (30 * 15); _canPass0Timer++; if (_canPass0Timer > _local2){ _canPass0 = true; }; if (_phase == 0){ _local3 = stage.loaderInfo.url; _local4 = (_local3.indexOf("://") + 3); _local5 = _local3.indexOf("/", _local4); _local6 = _local3.substring(_local4, _local5); _local7 = (_local6.lastIndexOf(".") - 1); _local8 = (_local6.lastIndexOf(".", _local7) + 1); _local6 = _local6.substring(_local8, _local6.length); if (((_kongregate) || (!((_kongregateAPI == null))))){ if (_local6 != (((((((((((((_sK + _sO) + _sN) + _sG) + _sR) + _sE) + _sG) + _sA) + _sT) + _sE) + _sDot) + _sC) + _sO) + _sM)){ _phase = -1; }; }; if (_connectingSingles){ if (_local6 != ((((((((((((((((((((_sC + _sO) + _sN) + _sN) + _sE) + _sC) + _sT) + _sI) + _sN) + _sG) + _sS) + _sI) + _sN) + _sG) + _sL) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){ _phase = -1; }; }; if ((((((framesLoaded == totalFrames)) && ((root.loaderInfo.bytesLoaded >= root.loaderInfo.bytesTotal)))) && (_canPass0))){ if (_passThrough){ _phase = 1; } else { _timer++; if (_timer >= (30 * 3)){ _spriteLoadingScreenStartButton.visible = true; _bitmapLoadingScreenStartButton.visible = true; _phase = 10; }; }; }; } else { if (_phase == 1){ if (_black == null){ _black = new Sprite(); _black.graphics.clear(); _black.graphics.lineStyle(); _black.graphics.beginFill(0); _black.graphics.drawRect(0, 0, _screenDX, _screenDY); _black.graphics.endFill(); _black.x = 0; _black.y = 0; _black.alpha = 0; addChild(_black); }; _black.alpha = (_black.alpha + 0.05); if (_black.alpha >= 1){ _black.alpha = 1; _phase = 2; }; } else { if (_phase == 2){ if (_adBox != null){ removeChild(_adBox); _adBox = null; }; _backgroundSprite.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); if (_bitmapLoadingScreen != null){ removeChild(_bitmapLoadingScreen); _bitmapLoadingScreen = null; }; if (_loadingBar != null){ removeChild(_loadingBar); _loadingBar = null; }; if (_spriteMouseClick != null){ removeChild(_spriteMouseClick); _spriteMouseClick = null; }; if (_bitmapLoadingScreenStartButton != null){ removeChild(_bitmapLoadingScreenStartButton); _bitmapLoadingScreenStartButton = null; }; if (_spriteLoadingScreenStartButton != null){ removeChild(_spriteLoadingScreenStartButton); _spriteLoadingScreenStartButton = null; }; stage.frameRate = 30; _sponsorMovieClip = (new _classSponsorMovie() as MovieClip); addChild(_sponsorMovieClip); _sponsorMovieClip.x = 0; _sponsorMovieClip.y = 0; _sponsorMovieClip.play(); _phase = 3; } else { if (_phase == 3){ if (_bitmapAndkon400x400 != null){ _bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha + 0.05); if (_bitmapAndkon400x400.alpha > 1){ _bitmapAndkon400x400.alpha = 1; }; }; _frames++; _local9 = 0; if (_gpsStudios){ _local9 = 218; } else { if (_bitmapAndkon400x400 != null){ _local9 = 150; } else { _phase = 4; }; }; if (_frames == _local9){ _phase = 4; if (_local9 > 0){ _phase = 44; if (_black2 == null){ _black2 = new Sprite(); _black2.graphics.clear(); _black2.graphics.lineStyle(); _black2.graphics.beginFill(0); _black2.graphics.drawRect(0, 0, _screenDX, _screenDY); _black2.graphics.endFill(); _black2.x = 0; _black2.y = 0; _black2.alpha = 0; addChild(_black2); }; }; }; } else { if (_phase == 44){ _black2.alpha = (_black2.alpha + 0.05); if (_black2.alpha >= 1){ _black2.alpha = 1; _phase = 4; if (_sponsorMovieClip != null){ _sponsorMovieClip.enabled = false; _sponsorMovieClip.stop(); removeChild(_sponsorMovieClip); _sponsorMovieClip = null; }; if (_black2 != null){ removeChild(_black2); _black2 = null; }; }; } else { if (_phase == 4){ if (_bitmapAndkon400x400 != null){ _bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha - 0.05); if (_bitmapAndkon400x400.alpha <= 0){ _bitmapAndkon400x400.alpha = 0; _phase = 5; _allDone = true; }; } else { _allDone = true; }; } else { if (_phase == 10){ } else { if (_phase == -1){ }; }; }; }; }; }; }; }; if (_allDone){ removeEventListener(Event.ENTER_FRAME, onEnterFrame); nextFrame(); if (_bitmapAndkon200x200 != null){ removeChild(_bitmapAndkon200x200); _bitmapAndkon200x200 = null; }; if (_bitmapAndkon400x400 != null){ removeChild(_bitmapAndkon400x400); _bitmapAndkon400x400 = null; }; if (_bitmapConnectingSinglesLogo != null){ removeChild(_bitmapConnectingSinglesLogo); _bitmapConnectingSinglesLogo = null; }; init(); } else { if (_loadingBar != null){ _local10 = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal); _local11 = _loadingBar; _local11.graphics.beginFill(0); _local11.graphics.drawRect(318, 103, (100 + 2), (8 + 2)); _local11.graphics.endFill(); _local11.graphics.beginFill(0xFFFFFF); _local11.graphics.drawRect((318 + 1), (103 + 1), (_local10 * 100), 8); _local11.graphics.endFill(); }; }; } public function ad_finished():void{ _loaded = true; _nice = true; _canPass0 = true; } private function init():void{ var _local1:Class; var _local2:Object; _local1 = Class(getDefinitionByName("Main")); if (_local1){ _local2 = new (_local1); addChild((_local2 as DisplayObject)); removeChild(_black); _local2.init(this, _nice, _failed, _black); _black = null; }; } public function tips():void{ navigateToURL(new URLRequest("http://www.gpstudios.com/brick_yard_2_tips.php"), "_blank"); } private function dispatchHandler(_arg1:Event):void{ if (_arg1.type == Event.COMPLETE){ _canPass0 = true; _loaded = true; }; trace(("CPMStar Event: " + _arg1.type)); dispatchEvent(_arg1); } public function loadFinished(_arg1:Event):void{ MindJoltAPI = _arg1.currentTarget.content; MindJoltAPI.service.connect(); trace("[MindJoltAPI] service manually loaded"); } private function initialize():void{ var newMenu:ContextMenu; var ctm1:ContextMenuItem; var ctm2:ContextMenuItem; var ctm3:ContextMenuItem; var ctm4:ContextMenuItem; var oY:Number; var b:Bitmap; var s:Sprite; var CPMStarContentSpotID:String; var cpmstarViewSWFUrl:String; var cpmstarLoader:Loader; stage.focus = this; stop(); stage.scaleMode = StageScaleMode.EXACT_FIT; stage.quality = StageQuality.HIGH; newMenu = new ContextMenu(); newMenu.hideBuiltInItems(); ctm1 = new ContextMenuItem("Play More Games at GPStudios"); ctm1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ gpstudios(); }); ctm2 = new ContextMenuItem("Check Out The Tips Page"); ctm2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ tips(); }); ctm3 = new ContextMenuItem("Check Out The Highscores"); ctm3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ highscores(); }); ctm4 = new ContextMenuItem("Add This Game To Your Site!"); ctm4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{ downloadGame(); }); newMenu.customItems.push(ctm1, ctm2, ctm3, ctm4); contextMenu = newMenu; _backgroundSprite = new Sprite(); _backgroundSprite.graphics.clear(); _backgroundSprite.graphics.lineStyle(); _backgroundSprite.graphics.beginFill(0); _backgroundSprite.graphics.drawRect(0, 0, _screenDX, _screenDY); _backgroundSprite.graphics.endFill(); _backgroundSprite.x = 0; _backgroundSprite.y = 0; _backgroundSprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(_backgroundSprite); oY = 0; if (_connectingSingles){ oY = -120; }; b = new Bitmap(new _classLoadingScreen().bitmapData); b.smoothing = true; addChild(b); _bitmapLoadingScreen = b; _loadingBar = new Sprite(); addChild(_loadingBar); s = new Sprite(); s.graphics.clear(); s.graphics.lineStyle(); s.graphics.beginFill(0); s.graphics.drawRect(0, 0, b.width, b.height); s.graphics.endFill(); s.x = b.x; s.y = b.y; s.alpha = 0; s.visible = true; s.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(s); _spriteMouseClick = s; if (_cpmStar){ _adBox = new Sprite(); _adBox.x = ((_screenDX * 0.5) - 150); _adBox.y = ((_screenDY * 0.5) - 100); CPMStarContentSpotID = "1716Q79635CA6"; _adBox.mouseChildren = true; this.mouseChildren = true; Security.allowDomain("server.cpmstar.com"); cpmstarViewSWFUrl = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((cpmstarViewSWFUrl + "?contentspotid=") + CPMStarContentSpotID))); cpmstarLoader.mouseChildren = true; _adBox.addChild(cpmstarLoader); addChild(_adBox); }; b = new Bitmap(new _classLoadingScreenStartButton().bitmapData); b.smoothing = true; b.x = ((_screenDX * 0.5) - (b.width * 0.5)); b.y = 440; b.visible = false; _bitmapLoadingScreenStartButton = b; s = new Sprite(); s.graphics.clear(); s.graphics.lineStyle(); s.graphics.beginFill(0); s.graphics.drawRect(0, 0, b.width, b.height); s.graphics.endFill(); s.x = b.x; s.y = b.y; s.alpha = 0; s.visible = false; s.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(s); _spriteLoadingScreenStartButton = s; addChild(b); if (_mochi){ MochiServices.connect(_mochiads_game_id, this); MochiAd.showPreGameAd({clip:root, id:_mochiads_game_id, res:"560x500", background:1919759, color:7579235, outline:0, no_bg:false, ad_failed:ad_failed, ad_finished:ad_finished}); }; MochiBot.track(this, "0a3769bf"); if (((_connectingSingles) || (_passThrough))){ _loaded = true; _nice = true; }; if (_kongregate){ kongregateInit(); _passThrough = true; }; Security.allowDomain("www.gpstudios.com"); Security.loadPolicyFile("http://www.gpstudios.com/crossdomain.xml"); } private function kongregateInit():void{ var _local1:Object; var _local2:String; var _local3:URLRequest; var _local4:Loader; _local1 = LoaderInfo(root.loaderInfo).parameters; _local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + _local2)); Security.allowDomain("*.kongregate.com"); _local3 = new URLRequest(_local2); _local4 = new Loader(); _local4.contentLoaderInfo.addEventListener(Event.COMPLETE, kongregateLoadComplete); _local4.load(_local3); this.addChild(_local4); } private function kongregateLoadComplete(_arg1:Event):void{ _kongregateAPI = _arg1.target.content; if (_kongregateAPI != null){ _kongregateAPI.services.connect(); trace(("\n" + _kongregateAPI.services)); trace(("\n" + _kongregateAPI.user)); trace(("\n" + _kongregateAPI.scores)); trace(("\n" + _kongregateAPI.stats)); }; _loaded = true; _nice = true; _canPass0 = true; } private function onMouseDown(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; trace(((("mouseX = " + mouseX) + " mouseY = ") + mouseY)); if (((((!((_bitmapLoadingScreenStartButton == null))) && (_bitmapLoadingScreenStartButton.visible))) && ((_phase == 10)))){ _local2 = _bitmapLoadingScreenStartButton.x; _local3 = _bitmapLoadingScreenStartButton.y; _local4 = (_local2 + _bitmapLoadingScreenStartButton.width); _local5 = (_local3 + _bitmapLoadingScreenStartButton.height); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ _phase = 1; return; }; }; if (_phase != 0){ return; }; if (_once){ return; }; trace("bitmap tests..."); if (_bitmapAndkon200x200 != null){ _local2 = _bitmapAndkon200x200.x; _local3 = _bitmapAndkon200x200.y; _local4 = (_local2 + _bitmapAndkon200x200.width); _local5 = (_local3 + _bitmapAndkon200x200.height); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ navigateToURL(new URLRequest("http://www.andkon.com/arcade/")); _once = true; }; }; if (_bitmapConnectingSinglesLogo != null){ _local2 = _bitmapConnectingSinglesLogo.x; _local3 = _bitmapConnectingSinglesLogo.y; _local4 = (_local2 + _bitmapConnectingSinglesLogo.width); _local5 = (_local3 + _bitmapConnectingSinglesLogo.height); trace("testing ConnectingSinglesLogo..."); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ trace("nvigateToURL()!"); navigateToURL(new URLRequest("http://www.connectingsingles.com/")); _once = true; }; }; } public function ad_failed():void{ _loaded = true; _nice = true; _canPass0 = true; } private function secOK(_arg1:Event):void{ _nice = true; _loaded = true; } } }//package
Section 302
//MyPreloader__classLoadingScreen (MyPreloader__classLoadingScreen) package { import mx.core.*; public class MyPreloader__classLoadingScreen extends BitmapAsset { } }//package
Section 303
//MyPreloader__classLoadingScreenStartButton (MyPreloader__classLoadingScreenStartButton) package { import mx.core.*; public class MyPreloader__classLoadingScreenStartButton extends BitmapAsset { } }//package
Section 304
//MyPreloader__classSponsorMovie (MyPreloader__classSponsorMovie) package { import flash.utils.*; import mx.core.*; public class MyPreloader__classSponsorMovie extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function MyPreloader__classSponsorMovie(){ dataClass = MyPreloader__classSponsorMovie_dataClass; super(); initialWidth = (11200 / 20); initialHeight = (10000 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 305
//MyPreloader__classSponsorMovie_dataClass (MyPreloader__classSponsorMovie_dataClass) package { import mx.core.*; public class MyPreloader__classSponsorMovie_dataClass extends ByteArrayAsset { } }//package
Section 306
//Particle (Particle) package { import flash.display.*; public class Particle extends Sprite { public var _speedX:Number; public var _type:int; public var _speedY:Number; public var _color:int;// = 0 public var _iD:int; public var _alive:Boolean; public var _life:Number; public var _x:Number; public var _y:Number; public static const PARTICLE_TYPE_FIREWORKS:int = 3; public static const PARTICLE_LIFE_TIMES:Array = [20, 200, 60, 30, 200]; public static const PARTICLE_TYPE_SPARKLE:int = 2; public static const PARTICLE_TYPE_RAIN_DROP:int = 1; public static const PARTICLE_TYPE_SAND:int = 4; public static const PARTICLE_TYPE_DUST:int = 0; public function Particle(_arg1:int){ _color = 0; super(); _iD = _arg1; _x = 0; _y = 0; _speedX = 0; _speedY = 0; _life = 0; _alive = false; } public function live(_arg1:Main, _arg2:Number):void{ var _local3:int; var _local4:Number; var _local5:Number; if (_life < 20){ alpha = (_life / 40); } else { alpha = 0.5; }; if ((((((((alpha < 0)) || ((_x < -5)))) || ((_y > 505)))) || ((_x > 565)))){ alpha = 0; _life = 0; }; _local4 = (_x + _speedX); _local5 = (_y + _speedY); if (_type == PARTICLE_TYPE_DUST){ _speedY = (_speedY + 0.04); }; _x = _local4; _y = _local5; this.x = _local4; this.y = (_arg2 + _local5); } public function resetGraphics(_arg1:Main):void{ graphics.clear(); graphics.lineStyle(); graphics.beginFill(_color); if (_type == PARTICLE_TYPE_SPARKLE){ graphics.drawRect(-2, -2, 4, 4); } else { if (_type == PARTICLE_TYPE_FIREWORKS){ graphics.drawRect(-2, -2, 4, 4); } else { graphics.drawRect(-1, -1, 2, 2); }; }; graphics.endFill(); } public function rebirth():void{ _alive = true; _life = PARTICLE_LIFE_TIMES[_type]; visible = true; rotation = 0; scaleX = 1; scaleY = 1; alpha = 0.5; } public function addChildRemoveChild(_arg1:Main):void{ _arg1.removeChild(this); _arg1.addChild(this); } } }//package
Section 307
//ParticleManager (ParticleManager) package { import flash.display.*; public class ParticleManager { public var _particlesDeadIndex:int;// = 0 private var _particlesAliveIndices:Array;// = null private var _particles:Array;// = null private var _particlesDeadIndices:Array;// = null public var _particlesAlive:int;// = 0 public static var particlesMax:int = 0x0800; public function ParticleManager(){ var _local1:int; _particles = null; _particlesAliveIndices = null; _particlesDeadIndices = null; _particlesAlive = 0; _particlesDeadIndex = 0; super(); _particles = new Array(particlesMax); _particlesAliveIndices = new Array(particlesMax); _particlesDeadIndices = new Array(particlesMax); _local1 = 0; while (_local1 < particlesMax) { _particles[_local1] = new Particle(_local1); _local1++; }; } private function resetParticle(_arg1:Particle, _arg2:Main, _arg3:int, _arg4:Number, _arg5:Number, _arg6:int):void{ _arg1._type = _arg3; _arg1._color = _arg6; _arg1.resetGraphics(_arg2); _arg1._x = _arg4; _arg1._y = _arg5; _arg1.x = _arg4; _arg1.y = _arg5; _arg1._speedX = 0; _arg1._speedY = 0; _arg1.rebirth(); _arg2.removeChild(_arg1); _arg2.addChild(_arg1); } public function addParticle(_arg1:Main, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):Particle{ var _local6:int; var _local7:int; var _local8:int; var _local9:Particle; _local8 = _particlesDeadIndices[_particlesDeadIndex]; if (_local8 >= 0){ _local9 = _particles[_particlesDeadIndex]; resetParticle(_local9, _arg1, _arg2, _arg3, _arg4, _arg5); _particlesAliveIndices[_particlesAlive] = _particlesDeadIndex; _particlesAlive++; _particlesDeadIndices[_particlesDeadIndex] = -1; _particlesDeadIndex = _local8; return (_local9); }; _local6 = -1; _local7 = (0x0400 * 0x0400); _local8 = 0; while (_local8 < particlesMax) { _local9 = _particles[_local8]; if (_local9._type == 1){ } else { if (_local9._life < _local7){ _local7 = _local9._life; _local6 = _local8; }; }; _local8++; }; if (_local6 < 0){ return (null); }; _local9 = _particles[_local6]; resetParticle(_local9, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local9); } public function keepOnTop(_arg1:Main, _arg2:int):void{ var _local3:Particle; var _local4:int; _local4 = 0; while (_local4 < _particlesAlive) { _local3 = _particles[_particlesAliveIndices[_local4]]; if (!_local3._alive){ } else { if (_local3._type == _arg2){ _local3.addChildRemoveChild(_arg1); }; }; _local4++; }; } public function reset():void{ var _local1:int; _local1 = 0; while (_local1 < particlesMax) { _particles[_local1].visible = false; _particles[_local1]._alive = false; _particlesAliveIndices[_local1] = -1; _particlesDeadIndices[_local1] = (_local1 + 1); _local1++; }; _particlesDeadIndices[(particlesMax - 1)] = -1; _particlesDeadIndex = 0; _particlesAlive = 0; } public function initialize(_arg1:Sprite):void{ var _local2:int; _local2 = 0; while (_local2 < particlesMax) { _arg1.addChild(_particles[_local2]); _particles[_local2].visible = false; _particlesAliveIndices[_local2] = -1; _particlesDeadIndices[_local2] = (_local2 + 1); _local2++; }; _particlesDeadIndices[(particlesMax - 1)] = -1; _particlesDeadIndex = 0; _particlesAlive = 0; } public function liveParticles(_arg1:Main, _arg2:Number):void{ var _local3:Particle; var _local4:int; var _local5:int; _local4 = 0; while (_local4 < _particlesAlive) { _local5 = _particlesAliveIndices[_local4]; _local3 = _particles[_local5]; if (!_local3._alive){ } else { _local3.live(_arg1, _arg2); _local3._life = (_local3._life - 1); if (_local3._life <= 0){ _local3._alive = false; _local3.visible = false; _particlesAliveIndices[_local4] = _particlesAliveIndices[(_particlesAlive - 1)]; _particlesAlive--; _particlesDeadIndices[_local5] = _particlesDeadIndex; _particlesDeadIndex = _local5; _local4--; }; }; _local4++; }; } public function destroy(_arg1:Sprite):void{ var _local2:int; _local2 = 0; while (_local2 < particlesMax) { _arg1.removeChild(_particles[_local2]); _local2++; }; } } }//package
Section 308
//UserData (UserData) package { import flash.display.*; import Box2D.Common.*; public class UserData { public var _tower:Boolean;// = false public var _timer:int;// = 0 public var _gravity:Boolean;// = true public var _touchDestroys:Boolean;// = false public var _iD:int;// = -1 public var _hits:int;// = 0 public var _posX:Number;// = 0 public var _sprite:Bitmap;// = null public var _object:Object;// = null public var _towerAlwaysFalse:Boolean;// = false public var _posY:Number;// = 0 public var _angle:Number;// = 0 public var _mouseX:Boolean;// = false public var _color:b2Color;// = null public function UserData(){ _iD = -1; _sprite = null; _tower = false; _towerAlwaysFalse = false; _posX = 0; _posY = 0; _angle = 0; _mouseX = false; _hits = 0; _touchDestroys = false; _color = null; _timer = 0; _gravity = true; _object = null; super(); } } }//package

Library Items

Symbol 1 BinaryData {MyPreloader__classSponsorMovie_dataClass}
Symbol 2 MovieClip {Main__classGPSHighScoreSender}
Symbol 3 Bitmap {MyPreloader__classLoadingScreenStartButton}
Symbol 4 Bitmap {MyPreloader__classLoadingScreen}
Symbol 5 Sound {Audio__classMP3MenuClick4} [Audio__classMP3MenuClick4]
Symbol 6 Sound {Audio__classMP3Working01} [Audio__classMP3Working01]
Symbol 7 Sound {Audio__classMP3WellDoneF} [Audio__classMP3WellDoneF]
Symbol 8 Sound {Audio__classMP3WellDone} [Audio__classMP3WellDone]
Symbol 9 Sound {Audio__classMP3SoundGame} [Audio__classMP3SoundGame]
Symbol 10 Sound {Audio__classMP3Concrete05} [Audio__classMP3Concrete05]
Symbol 11 Sound {Audio__classMP3Concrete06} [Audio__classMP3Concrete06]
Symbol 12 Sound {Audio__classMP3WellDoneApplause} [Audio__classMP3WellDoneApplause]
Symbol 13 Sound {Audio__classMP3Rotate01} [Audio__classMP3Rotate01]
Symbol 14 Sound {Audio__classMP3Concrete01} [Audio__classMP3Concrete01]
Symbol 15 Sound {Audio__classMP3MetalSidehit1} [Audio__classMP3MetalSidehit1]
Symbol 16 Sound {Audio__classMP3MetalSidehit4} [Audio__classMP3MetalSidehit4]
Symbol 17 Sound {Audio__classMP3Working02} [Audio__classMP3Working02]
Symbol 18 Sound {Audio__classMP3Concrete08} [Audio__classMP3Concrete08]
Symbol 19 Sound {Audio__classMP3Concrete03} [Audio__classMP3Concrete03]
Symbol 20 Sound {Audio__classMP3MetalSidehit3} [Audio__classMP3MetalSidehit3]
Symbol 21 Sound {Audio__classMP3Disaster02} [Audio__classMP3Disaster02]
Symbol 22 Sound {Audio__classMP3Hook3} [Audio__classMP3Hook3]
Symbol 23 Sound {Audio__classMP3WellDoneLame} [Audio__classMP3WellDoneLame]
Symbol 24 Sound {Audio__classMP3MenuClick3} [Audio__classMP3MenuClick3]
Symbol 25 Sound {Audio__classMP3Concrete02} [Audio__classMP3Concrete02]
Symbol 26 Sound {Audio__classMP3Rotate02} [Audio__classMP3Rotate02]
Symbol 27 Sound {Audio__classMP3MetalSidehit2} [Audio__classMP3MetalSidehit2]
Symbol 28 Sound {Audio__classMP3UnlockMode} [Audio__classMP3UnlockMode]
Symbol 29 Sound {Audio__classMP3Hook2} [Audio__classMP3Hook2]
Symbol 30 Sound {Audio__classMP3Disaster01} [Audio__classMP3Disaster01]
Symbol 31 Sound {Audio__classMP3Rain} [Audio__classMP3Rain]
Symbol 32 Sound {Audio__classMP3Working03} [Audio__classMP3Working03]
Symbol 33 Sound {Audio__classMP3Concrete04} [Audio__classMP3Concrete04]
Symbol 34 Sound {Audio__classMP3MenuClick1} [Audio__classMP3MenuClick1]
Symbol 35 Sound {Audio__classMP3Concrete07} [Audio__classMP3Concrete07]
Symbol 36 Sound {Audio__classMP3SoundMenu} [Audio__classMP3SoundMenu]
Symbol 37 Sound {Audio__classMP3MenuClick2} [Audio__classMP3MenuClick2]
Symbol 38 Bitmap {TestBed.Test__classBrickConnectMirror}
Symbol 39 Bitmap {Main__classAchievement3000Points}
Symbol 40 Bitmap {Main__classDisasterMeteorShowerButton}
Symbol 41 Bitmap {Main__classInfoMode05}
Symbol 42 Bitmap {Main__classCreditsScreen}
Symbol 43 Bitmap {Main__classInfoMode06}
Symbol 44 Bitmap {TestBed.Test__classLavaStoneSmall}
Symbol 45 Bitmap {TestBed.Test__classBrickZ}
Symbol 46 Bitmap {TestBed.Test__classBrickCross}
Symbol 47 Bitmap {Main__classBackgroundAirborne}
Symbol 48 Bitmap {Main__classTextHeight}
Symbol 49 Bitmap {Main__classHelp1}
Symbol 50 Bitmap {Main__classInfoMode08}
Symbol 51 Bitmap {Main__classQualityLow}
Symbol 52 Bitmap {Main__classHelpDisaster}
Symbol 53 Bitmap {Main__classShapeSlotNA}
Symbol 54 Bitmap {Main__classHelp2}
Symbol 55 Bitmap {TestBed.Test__classBrickL}
Symbol 56 Bitmap {Main__classAchievementGradeS}
Symbol 57 Bitmap {Main__classAchievementsScreen}
Symbol 58 Bitmap {Main__classSelectBuildingBlock}
Symbol 59 Bitmap {Main__classDisasterCherryBombButton}
Symbol 60 Bitmap {Main__classAutoScrollOn}
Symbol 61 Bitmap {Main__classHelpMaxFit}
Symbol 62 Bitmap {Main__classAudioOff}
Symbol 63 Bitmap {Main__classInfoMode07}
Symbol 64 Bitmap {TestBed.Test__classMoon}
Symbol 65 Bitmap {TestBed.Test__classBrickWideCross}
Symbol 66 Bitmap {TestBed.Test__classBrickRocket}
Symbol 67 Bitmap {Main__classTheEndButton}
Symbol 68 Bitmap {TestBed.Test__classCherryBomb}
Symbol 69 Bitmap {Main__classCraneHookOn}
Symbol 70 Bitmap {Main__classInstructionsScreen}
Symbol 71 Bitmap {Main__classBackgroundVolcano}
Symbol 72 Bitmap {Main__classLevelSelectionScreen}
Symbol 73 Bitmap {TestBed.Test__classBrickAlien}
Symbol 74 Bitmap {Main__classGradeF}
Symbol 75 Bitmap {TestBed.Test__classBrickWhoaMirror}
Symbol 76 Bitmap {TestBed.Test__classBrickWacky4Mirror}
Symbol 77 Bitmap {Main__classGradeE}
Symbol 78 Bitmap {Main__classHelp4}
Symbol 79 Bitmap {Main__classAudioOn}
Symbol 80 Font {Main__fontClass1}
Symbol 81 Bitmap {Main__classInGameMenuBarLeftSource}
Symbol 82 Bitmap {Main__classDisasterMoonButton}
Symbol 83 Bitmap {Main__classPlus10s}
Symbol 84 Bitmap {Main__classAutoScrollOff}
Symbol 85 Bitmap {Main__classGradeC}
Symbol 86 Bitmap {Main__classCogWheel}
Symbol 87 Bitmap {Main__classCraneHookOff}
Symbol 88 Bitmap {Main__classHighScoresButton}
Symbol 89 Bitmap {Main__classInfoMode12}
Symbol 90 Bitmap {TestBed.Test__classBrickOSmall}
Symbol 91 Bitmap {TestBed.Test__classBrickBigMirror}
Symbol 92 Bitmap {Main__classAllDoneBox}
Symbol 93 Bitmap {Main__classMenuIndicator}
Symbol 94 Bitmap {Main__classAutoZoomOn}
Symbol 95 Bitmap {TestBed.Test__classBrickOBackground}
Symbol 96 Bitmap {Main__classGradeS}
Symbol 97 Bitmap {Main__classChangeLayout}
Symbol 98 Bitmap {Main__classTitleScreen}
Symbol 99 Bitmap {Main__classHelpBlockFalls}
Symbol 100 Bitmap {TestBed.Test__classBrickI}
Symbol 101 BinaryData {Main__classGPSButton_dataClass}
Symbol 102 Bitmap {Main__classScoreSubmitButton}
Symbol 103 Bitmap {Main__classShapeSlot}
Symbol 104 Bitmap {Main__classInfoMode10}
Symbol 105 Bitmap {Main__classHelpDone}
Symbol 106 Bitmap {Main__classTextLeft}
Symbol 107 Bitmap {Main__classBackground}
Symbol 108 Bitmap {Main__classChangeFriction}
Symbol 109 Bitmap {TestBed.Test__classTTursasHead}
Symbol 110 Bitmap {Main__classTextBest}
Symbol 111 Bitmap {TestBed.Test__classBrickJ}
Symbol 112 Bitmap {Main__classSealBack}
Symbol 113 Bitmap {Main__classDisasterTTursasButton}
Symbol 114 Bitmap {TestBed.Test__classBase}
Symbol 115 Bitmap {Main__classHelpStaticBlocks}
Symbol 116 Bitmap {TestBed.Test__classBrickVeryLong}
Symbol 117 Bitmap {TestBed.Test__classSun}
Symbol 118 Bitmap {TestBed.Test__classBrickCorner}
Symbol 119 Bitmap {Main__classHelp5}
Symbol 120 Bitmap {Main__classYouCanDoBetter}
Symbol 121 Bitmap {Main__classInfoMode11}
Symbol 122 Bitmap {TestBed.Test__classBrickConnect}
Symbol 123 Bitmap {TestBed.Test__classBrickHinge}
Symbol 124 Bitmap {Main__classResetButton}
Symbol 125 Bitmap {Main__classContinueButton}
Symbol 126 Bitmap {Main__classAchievement12Modes}
Symbol 127 Bitmap {Main__classTextTime}
Symbol 128 Bitmap {TestBed.Test__classBrickWacky2}
Symbol 129 Bitmap {Main__classAchievement1000m}
Symbol 130 BinaryData {Main__classGPSHighScoreSender_dataClass}
Symbol 131 Bitmap {TestBed.Test__classBrickVeryLongPole}
Symbol 132 Bitmap {Main__classChangeWeight}
Symbol 133 Bitmap {Main__classHelpUnlockedANewSlot}
Symbol 134 Bitmap {Main__classBackgroundWinter}
Symbol 135 Bitmap {TestBed.Test__classBrickWacky3Mirror}
Symbol 136 Bitmap {TestBed.Test__classBrickH}
Symbol 137 Bitmap {Main__classAchievement1400m}
Symbol 138 Bitmap {TestBed.Test__classBrickWacky3}
Symbol 139 Bitmap {Main__classAchievement7Modes}
Symbol 140 Bitmap {TestBed.Test__classBrickS}
Symbol 141 Bitmap {Main__classGradesList}
Symbol 142 Bitmap {Main__classAllDone}
Symbol 143 Bitmap {Main__classInfoMode09}
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Labels

"MyPreloader"Frame 1
"Main"Frame 2




http://swfchan.com/19/90587/info.shtml
Created: 28/3 -2019 08:22:35 Last modified: 28/3 -2019 08:22:35 Server time: 14/11 -2024 22:40:02