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Cursor Attack 4.swf

This is the info page for
Flash #90604

(Click the ID number above for more basic data on this flash file.)


Text
I probably shouldn't
shoot those green things.

OK

YES

NO

This game is sitelocked to
www.flashgamelicense.com

You will need to roll over this orb
in order to start some levels

Don't forget to roll over this to start the level

Don't forget to roll over this
to start the level

PLAY

CURSOR ATTACK 4

Main Game & Engine

View
Scores

View
Scores

More
Games

More
Games

Start

Start

Options

Options

Credits

Credits

Instructions

Instructions

Custom
Levels

Custom
Levels

CURSOR ATTACK 4

Submit

Score

Submit

Score

Back

Back

World 1

World 1

World 2

World 2

World 3

World 3

World 4

World 4

World 5

World 5

WORLD SELECT

WORLD 1

Level 1

Level 1

1

st

2

nd

3

rd

You can click the 'World 1' text to
display the medals you have for each level

Whilst scrolling through levels click and
hold to scroll faster

WORLD 2

WORLD 3

WORLD 4

WORLD 5

Fixed

1

OPTIONS

Ash &
Jim

Ash &
Jim

Facebook

Facebook

Twitter

Twitter

Spoofy

Spoofy

Ewan
Hogg

Ewan
Hogg

Max
Stein

Max
Stein

Paul
Hogg

Paul
Hogg

CREDITS

SUBMIT SCORE

Submit Score

Type Name Here

Back

INSTRUCTIONS

View Tutorial

Click the left & right arrows to scroll
through the instructions

Use
to spin the cursor

D

A

or

Use
to smash the cursor if you get stuck

Spacebar

Click and hold to shoot

The aim of the game is to collect
all the green orbs in each level

Shoot things
green orbs sometimes come out

But don't shoot these
they'll take orbs off you

Some things will change you

These bullets like you

These don't like you

These don't like anything

Sometimes you need to rollover this
to start the level

There are lots of different types of orbs
Experiment with them to see what they do

There are 5 worlds
Each world has 10 levels and a boss

You must complete all of the levels
in the world before the boss is unlocked

W

- See the cursor's thoughts for
helpful tips

M

- Mute

Q

- Chance quality

Help

Help

CUSTOM LEVELS

Custom
Levels

Custom
Levels

Load
Level

Load
Level

Level
Editor

Level
Editor

LOAD LEVEL

Paste your level code in below to preview or save the level

Save Level

Preview Level

Level Editor

123.2,
32,34.

Level Name:

My Level 3

New Level

New Level

New Level

Has no properties

Orbs: 20

Direction

Speed: 20

Chance: 20

Orbs: 20

Spin Speed: 20

Orbs: 20

Size: 500

Orbs: 20

Alpha: 500

Chance: 20

Type:

Input: 20

Output: 20

Grow: 20

Shrink: 20

Orbs: 20

Speed: 50

Level Viewer

Level

You Have No Custom Levels

Orbs: 6

Submit Score

Back from submitting score

View Scores

Back from view scores

Tips are enabled automatically, click                 on the menu
to change this

Or you can hold                   /                      for a helpful tip

Press
to restart a level

Death Star Boss

Normal - Shooters

Time Normal

Cursor Reverse

TANGERINE LEVEL

23Pa/FF

Transformer Boss

Falling Blockers

Portals Puzzle

Jigsaw

Cat n Mouse

Portals

Fifteen Puzzle

Helicopter Game

CLICK TO START

Remote Robot

Survival

Boss - Simon Says

Maze timed

Time Maze - blockers

Maze

Spinning Walls

Maze with moving walls - Ball revamped style

Meteors In Maze

Retro Boss

Normal - Swell

Loads of grey orbs consecutively smaller to look like a black one

Meteors on mouse click

Invisible Orbs

Normal - Rockets

Balloons Rising

Certain Shooting Places

Asteroids

Point to velocity

Pointed toward centre, shooters, greens, greys

Spherox Boss

CONGRATULATIONS

You, the player, have conquered a vast array of levels designed
to quash your attempt to restore the balance of good

Also, you defeated the evil Spherox which is kind of a big deal
And for this, pat yourself on the back. It was pretty hard
Now go back, submit your score and create some levels

Ok then

or

Play more skill games

You completed the WORLD NAME World

Advance

Play more games

New Interface

Start

Credits

Custom Levels

Options

Instructions

View Scores

Tutorial
World

Skill
World

Skill
World

Puzzle
World

Maze
World

The Last
Frontier

More
Games

Cursor Attack 3

1

SCORES

ActionScript [AS1/AS2]

Frame 1
function initGameVars() { levelOrbs = new Array(55); levelTimes = new Array(55); levelScores = new Array(55); levelMedals = new Array(55); i = 0; while (i < 55) { levelOrbs[i] = 0; levelTimes[i] = 0; levelScores[i] = 0; levelMedals[i] = 4; i++; } worldSelect = 0; worldLevelSelect = 0; levelSelect = 0; completeLevels = 0; limitLevel = 1; limitWorld = 1; pointerFrame = 1; bgFrame = 1; bgFixed = false; spinDir = 1; gameQual = 1; musicOn = 1; menuType = 1; levelNames = new Array("Tutorial", "Grey=Good, Green=Bad", "Cloudy With A Chance Of Meteors", "Chain Reaction", "Cursor Enlargement", "Out Of Control", "Rolling Stones", "This Was A Triumph", "That's Just Swell", "Switches: Friend Or Foe", "That's No Moon", "Divide And Conquer", "Supersize Me", "There's Always One", "Shooting Squad", "That Sinking Feeling", "Unstoppable Force Invisible Cursor", "Timing Is Everything", "This Just Keeps Getting Better", "As If It Wasn't Hard Enough Already", "Why Are There So Many Tangerines?", "Go Go Gadget Boss", "Prioritize", "Shooting Range", "Jigsaw Killer", "Rows vs Columns", "Fix Your Own Plumbing", "No Access", "15", "If You Can't Beat Them...", "Send In The Robot", "Survival Of The Fittest", "Simon Says", "Rocket Science", "Clockwork Cursor", "Timed Levels Are Still Fun Right?", "Blockage In The Maze", "Don't Get Stuck!", "Movin' On Up", "Steady Hand", "No Escape", "Impossible Level #1", "Window Of Oportunity", "Old School", "Ghostly Presence", "Rapid Fire", "Gift And A Curse", "Now You See Them", "Avoiding The Problem", "Balloons: Nature's Killers", "May Contain Sharp Objects", "Cursoroids?", "Point The Way", "Centre Of The Universe", "Revenge"); adjustedLevels = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 39, 47, 35, 30, 26, 27, 52, 48, 43, 51, 33, 25, 19, 14, 12, 16, 17, 23, 21, 29, 15, 22, 13, 18, 28, 42, 24, 34, 46, 50, 20, 54, 44, 31, 38, 40, 41, 32, 36, 37, 35, 39, 53, 55); medalNames = new Array("Gold", "Silver", "Bronze", "No Medal"); cursorNames = new Array("Default", "Aero", "Hand", "Mac", "Pointer"); qualityNames = new Array("High", "Medium", "Low"); worldNames = new Array("Tutorial", "Skill", "Puzzle", "Maze", "Last Frontier"); menuNames = new Array("New", "Original"); UIFrozen = false; shouldRaise = true; totalScore = 0; lastRail = 0; lastWorldRail = 0; worldOverviewY = -10; startLevelFrame = 30; bgNum = 6; subRaise = false; tempLevelCode = ""; tempLevelPosition = 0; regen = false; customBackFrame = 15; fromCust = false; cursorHeightArray = new Array(0, 12, 10, 13, 11, 20); cursorWidthArray = new Array(0, 6.2, 7.3, 10, 6.5, 4); mKeyDown = false; qKeyDown = false; shownMedalsText = false; shownScrollFast = false; autoTips = true; } function initAverages() { averageOrbs = new Array(0, 0, 0, 0, 0); averageTimes = new Array(0, 0, 0, 0, 0); averageMedals = new Array(0, 0, 0, 0, 0); averageScores = new Array(0, 0, 0, 0, 0); percentCompletes = new Array(0, 0, 0, 0, 0); } function getSaveGame() { saveData = SharedObject.getLocal("CA4_SaveGame"); customLevels = SharedObject.getLocal("CA4_CustomLevels"); } function createSaveData() { if ((saveData.data.madeData == undefined) || (saveData.data.madeData == false)) { saveGame(); saveData.data.madeData = true; } if (!customLevels.data.madeData) { customLevels.data.levels = new Array(10); i = 0; while (i < 10) { customLevels.data.levels[i] = "empty"; i++; } customLevels.data.madeData = true; } } function saveGame() { saveData.data.levelOrbs = levelOrbs; saveData.data.levelTimes = levelTimes; saveData.data.levelScores = levelScores; saveData.data.levelMedals = levelMedals; saveData.data.worldSelect = worldSelect; saveData.data.worldLevelSelect = worldLevelSelect; saveData.data.levelSelect = levelSelect; saveData.data.completeLevels = completeLevels; saveData.data.limitLevel = limitLevel; saveData.data.limitWorld = limitWorld; saveData.data.pointerFrame = pointerFrame; saveData.data.bgFrame = bgFrame; saveData.data.bgFixed = bgFixed; saveData.data.spinDir = spinDir; saveData.data.gameQual = gameQual; saveData.data.musicOn = musicOn; saveData.data.menuType = menuType; } function loadGame() { levelOrbs = saveData.data.levelOrbs; levelTimes = saveData.data.levelTimes; levelScores = saveData.data.levelScores; levelMedals = saveData.data.levelMedals; worldSelect = saveData.data.worldSelect; worldLevelSelect = saveData.data.worldLevelSelect; levelSelect = saveData.data.levelSelect; completeLevels = saveData.data.completeLevels; limitLevel = saveData.data.limitLevel; limitWorld = saveData.data.limitWorld; pointerFrame = saveData.data.pointerFrame; bgFrame = saveData.data.bgFrame; bgFixed = saveData.data.bgFixed; spinDir = saveData.data.spinDir; gameQual = saveData.data.gameQual; musicOn = saveData.data.musicOn; menuType = saveData.data.menuType; } function newGame() { saveData.data.madeData = false; initGameVars(); createSaveData(); saveGame(); } function checkPress() { onMouseDown = function () { if ((((_root._currentframe != 1) && (_root._currentframe != 17)) && (_root._currentframe != 22)) && (_root._currentframe != 24)) { Mouse.hide(); } cursor.pressed = true; oX = cursor._x; oY = cursor._y; }; onMouseUp = function () { cursor.pressed = false; }; } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function doSomething() { } urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); siteLocking = false; if (siteLocking) { if (domain != "flashgamelicense.com") { _x = 10000; attachMovie("siteLocked", "siteLocked", _root.getNextHighestDepth()); siteLocked._x = -10000; } } initGameVars(); getSaveGame(); if (saveData.data.madeData) { loadGame(); } else { createSaveData(); } checkPress(); rightClickMenu = new ContextMenu(); rightClickMenu.hideBuiltInItems(); Functioned = new ContextMenuItem("Created by Paul Hogg 2010", doSomething); rightClickMenu.customItems.push(Functioned); _root.menu = rightClickMenu; stop(); mochi.as2.MochiServices.connect("05b50a1e3ed346a0"); __com_mochibot__("21c7a5de", this, 10301, true); __com_mochibot__("8425661f", this, 10301, true); i = 1; while (i <= 13) { fO = _root["fo" + i]; tDegree = (i - 1) * 27.6923076923077; fO.range = 180; fO._x = 300 + (Math.sin((Math.PI/180) * tDegree) * fO.range); fO._y = 225 - (Math.cos((Math.PI/180) * tDegree) * fO.range); fO.sS = 0; fO.sSS = 0; i++; } spinSpeed = 0; extraRot = 0; totalBytes = _root.getBytesTotal(); beginButton.onRelease = function () { if (loadedBytes == totalBytes) { gotoAndStop (2); } }; loadingCircle.bGamesLogo.onRelease = function () { getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=loading&utm_campaign=Cursor-Attack-4", "_new"); }; beginButton._visible = false; sizeChanger = 0; rangeChanger = 0; onEnterFrame = function () { loadedBytes = _root.getBytesLoaded(); fraction = loadedBytes / totalBytes; loadingCircle.loader.gotoAndStop(Math.floor(13 * fraction)); if (beginButton.sScale == undefined) { beginButton.sScale = beginButton._xscale; } if (beginButton.hitTest(_xmouse, _ymouse, true)) { beginButton._xscale = beginButton._xscale + (((beginButton.sScale + 20) - beginButton._xscale) / 3); beginButton._yscale = beginButton._yscale + (((beginButton.sScale + 20) - beginButton._yscale) / 3); } else { beginButton._xscale = beginButton._xscale + ((beginButton.sScale - beginButton._xscale) / 3); beginButton._yscale = beginButton._yscale + ((beginButton.sScale - beginButton._yscale) / 3); } if (spinSpeed < 0.65) { spinSpeed = spinSpeed + 0.05; } if (loadedBytes == totalBytes) { if (!beginButton._visible) { beginButton._visible = true; } } sizeChanger = sizeChanger + 2.5; rangeChanger = rangeChanger + 0.5; extraRot = extraRot + spinSpeed; i = 1; while (i <= 13) { fO = _root["fo" + i]; tDegree = ((i - 1) * 27.6923076923077) + extraRot; fO._x = 300 + (Math.sin((Math.PI/180) * tDegree) * fO.range); fO._y = 225 - (Math.cos((Math.PI/180) * tDegree) * fO.range); fO._rotation = fO._rotation + fO.sS; fO.dis = Math.sqrt(Math.pow(_xmouse - fO._x, 2) + Math.pow(_ymouse - fO._y, 2)); fO.sS = fO.sS + fO.sSS; fO._xscale = (fO._yscale = 100 + (40 * Math.sin((Math.PI/180) * (sizeChanger + tDegree)))); if (fO.dis < 150) { fO.sSS = (150 - fO.dis) / 300; } else { fO.sSS = 0; fO.sS = fO.sS * 0.92; } i++; } };
Frame 2
function initArrays() { bullets = new Array(); greys = new Array(); shooters = new Array(); orbs = new Array(); meteors = new Array(); greens = new Array(); ghosts = new Array(); crystals = new Array(); spinners = new Array(); clouds = new Array(); bombs = new Array(); blades = new Array(); bits = new Array(); shields = new Array(); portals = new Array(); switches = new Array(); stones = new Array(); swells = new Array(); rockets = new Array(); blockers = new Array(); pauses = new Array(); } function initCursor() { cursor.xSpeed = 0; cursor.ySpeed = 0; cursor.dir = 1; cursor.spinning = false; cursor.spinSpeed = 0; cursor.eScale = 100; cursor.eAlpha = 100; cursor.rotSpeed = 0; cursor.ease = 2; cursor.propEase = 4; cursor.reload = 0; cursor.canShoot = true; cursor.firstShot = false; cursor.pressed = false; cursor.dead = false; cursor.gotoAndStop(pointerFrame); Mouse.hide(); if (bgFixed) { bg.reel._y = (bgFrame - 1) * -450; } else { bg.reel._y = (Math.ceil(levelSelect / 9.16666666666667) - 1) * -450; } _root._quality = qualityNames[gameQual - 1]; } function initGame() { game = []; game.totOrbs = 0; game.colOrbs = 0; game.disOrbs = 0; game.deathTimer = 0; game.endTimer = 0; game.shoveOrbs = true; cursor.canShoot = true; cursor.reloadSpeed = 3; game.paused = false; game.removalArray = new Array(); cursor.cursorHeight = cursorHeightArray[pointerFrame]; cursor.cursorWidth = cursorWidthArray[pointerFrame]; game.downSize = 10; game.menuScreen = 89 + worldSelect; game.waitTime = 30; game.timer = 0; game.canThink = true; game.thoughtText = "I'm just a cursor, what do I know?"; game.thoughtTimer = 0; i = 1; while (i <= 3) { t = attachMovie("thought" + i, "thought" + i, _root.getNextHighestDepth()); if (i == 1) { t._x = cursor._x + 12; t._y = cursor._y - 10; } if (i == 2) { t._x = cursor._x + 28; t._y = cursor._y - 28; } if (i == 3) { t._x = cursor._x + 130; t._y = cursor._y - 60; } t.ease = i * 3; t._visible = false; t.thoughtText = game.thoughtText; t.eX = t._x; t.eY = t._y; t.eA = 0; t._alpha = 0; i++; } _root.attachMovie("orbBar", "bar", _root.getNextHighestDepth()); game.barWidth = bar._width; game.barScale = 0; bar._xscale = 0; bar._x = 10; bar._y = 15; _root.attachMovie("levnum", "levnum", _root.getNextHighestDepth()); levnum._x = 65; levnum._y = 420; levnum.levelnumber = "Level " + levelSelect; } function moveCursor() { cursor.xSpeed = (_xmouse - cursor._x) / cursor.ease; cursor.ySpeed = (_ymouse - cursor._y) / cursor.ease; cursor._x = cursor._x + cursor.xSpeed; cursor._y = cursor._y + cursor.ySpeed; } function hideCursor() { if ((((_xmouse < 600) && (_xmouse > 0)) && (_ymouse < 450)) && (_ymouse > 0)) { } } function rotateCursor(dir) { if (!cursor.spinning) { if (spinDir == 1) { if (Key.isDown(37) || (Key.isDown(65))) { if (cursor.rotSpeed > -15) { cursor.rotSpeed = cursor.rotSpeed - 3; } } else if (Key.isDown(39) || (Key.isDown(68))) { if (cursor.rotSpeed < 15) { cursor.rotSpeed = cursor.rotSpeed + 3; } } else { cursor.rotSpeed = cursor.rotSpeed * 0.5; } } else if (Key.isDown(39) || (Key.isDown(68))) { if (cursor.rotSpeed > -15) { cursor.rotSpeed = cursor.rotSpeed - 3; } } else if (Key.isDown(37) || (Key.isDown(65))) { if (cursor.rotSpeed < 15) { cursor.rotSpeed = cursor.rotSpeed + 3; } } else { cursor.rotSpeed = cursor.rotSpeed * 0.5; } } cursor._rotation = cursor._rotation + cursor.rotSpeed; } function scaleCursor() { cursor._xscale = cursor._xscale + ((cursor.eScale - cursor._xscale) / cursor.propEase); cursor._yscale = cursor._yscale + ((cursor.eScale - cursor._yscale) / cursor.propEase); } function alphaCursor() { cursor._alpha = cursor._alpha + ((cursor.eAlpha - cursor._alpha) / cursor.propEase); } function shootCursor() { if (!game.paused) { cursor.reload++; if (game.deathTimer == 0) { if (cursor.pressed) { if (cursor.canShoot) { if (cursor.reload >= cursor.reloadSpeed) { shoot(cursor._x, cursor._y, cursor._rotation, 1); cursor.reload = 0; if (musicOn) { cursorShoot.start(); } } } } } } } function shoot(x, y, rot, who) { d = _root.getNextHighestDepth(); b = attachMovie("bullet", "bullet" + d, d); b._x = x; b._y = y; b._rotation = rot; b.who = who; b.gotoAndStop(who); b.xSpeed = Math.sin((Math.PI/180) * rot) * 10; b.ySpeed = Math.cos((Math.PI/180) * rot) * 10; b.pHit = false; bullets.push(b); } function bulletProof(ob, type) { for (i in bullets) { b = bullets[i]; if (type == 1) { if (b._currentframe == 1) { if (ob.hitTest(b._x, b._y, true)) { removeMovieClip(b); bullets.splice(i, 1); } } } else if (ob.hitTest(b._x, b._y, true)) { removeMovieClip(b); bullets.splice(i, 1); } } } function moveBullets() { if (!game.paused) { for (i in bullets) { b = bullets[i]; b._x = b._x + b.xSpeed; b._y = b._y - b.ySpeed; if (game.deathTimer == 0) { if ((b._currentframe == 2) || (b._currentframe == 3)) { if (cursor.hitTest(b._x, b._y, false)) { removeMovieClip(b); bullets.splice(i, 1); if (game.endTimer == 0) { if (game.disOrbs > 0) { loseOrb(); } else { smashCursor(); } } } } } if ((((b._x > 620) || (b._x < -20)) || (b._y > 470)) || (b._y < -20)) { removeMovieClip(b); bullets.splice(i, 1); } } bulletProof(walls, 1); } } function manageGame() { if (!game.paused) { smashCursorOn(walls); shoveOrbs(walls); bar._xscale = bar._xscale + ((game.barScale - bar._xscale) / 3); game.barScale = (game.disOrbs / game.totOrbs) * 100; if (game.colOrbs == game.totOrbs) { if (game.deathTimer == 0) { if ((game.endTimer++) > game.waitTime) { if (levelOrbs[levelSelect - 1] == 0) { completeLevels++; updateLimitLevel(); tempLevelSelect = _root["levelSelectedWorld" + worldSelect]; if (tempLevelSelect != 11) { if (levelSelect < limitLevel) { _root["levelSelectedWorld" + worldSelect]++; } } else if (worldSelect != 5) { game.menuScreen = 86; } } game.tempScore = Math.round((game.barScale / (game.timer / 60)) * levelSelect); if (game.tempScore > levelScores[levelSelect - 1]) { levelOrbs[levelSelect - 1] = Math.round(game.barScale); levelTimes[levelSelect - 1] = game.timer; levelScores[levelSelect - 1] = game.tempScore; if (game.barScale > 95) { game.tempMedal = 1; } else if (game.barScale > 85) { game.tempMedal = 2; } else if (game.barScale > 60) { game.tempMedal = 3; } else { game.tempMedal = 4; } levelMedals[levelSelect - 1] = game.tempMedal; } removeEverything(); gotoAndStop(game.menuScreen); } } } if ((!cursor.dead) && (game.endTimer == 0)) { game.timer++; } if (Key.isDown(2) || (Key.isDown(32))) { if (_currentframe != 30) { smashCursor(); } } if (cursor.dead) { if ((game.deathTimer++) > game.waitTime) { removeEverything(); gotoAndStop(game.menuScreen); cursor.dead = false; } } if (autoTips) { if (game.thoughtTimer < 90) { game.thoughtTimer++; thought1.eA = 250; thought2.eA = 250; thought3.eA = 250; } } i = 1; while (i <= 3) { t = _root["thought" + i]; t.thoughtText = game.thoughtText; if (i == 1) { t.eX = cursor._x + 12; t.eY = cursor._y - 10; } if (i == 2) { t.eX = cursor._x + 28; t.eY = cursor._y - 28; } if (i == 3) { t.eX = cursor._x + 130; t.eY = cursor._y - 60; } if (!cursor.dead) { if (t._alpha > 0) { t._visible = true; t.swapDepths(_root.getNextHighestDepth()); } else { t._visible = false; } } else { t.eA = 0; } t._alpha = t._alpha + (((t.eA - (i * 30)) - t._alpha) / 10); t._x = t._x + ((t.eX - t._x) / t.ease); t._y = t._y + ((t.eY - t._y) / t.ease); if ((Key.isDown(72) || (Key.isDown(87))) || (Key.isDown(38))) { t.eA = 250; } else { t.eA = 0; } i++; } } } function manageCustomGame() { if (!game.paused) { bar._xscale = bar._xscale + ((game.barScale - bar._xscale) / 3); game.barScale = (game.disOrbs / game.totOrbs) * 100; if (game.colOrbs == game.totOrbs) { if (game.deathTimer == 0) { if ((game.endTimer++) > game.waitTime) { removeEverything(); gotoAndStop(customBackFrame); } } } if ((!cursor.dead) && (game.endTimer == 0)) { game.timer++; } if (Key.isDown(2) || (Key.isDown(32))) { smashCursor(); } if (cursor.dead) { if ((game.deathTimer++) > game.waitTime) { removeEverything(); gotoAndStop(customBackFrame); cursor.dead = false; } } } } function updateLimitLevel() { if ((completeLevels == 1) && (limitLevel == 1)) { limitLevel = 10; } if ((completeLevels >= 10) && (limitLevel == 10)) { limitLevel = 44; } if ((completeLevels >= 44) && (limitLevel == 44)) { limitLevel = 54; } if ((completeLevels >= 54) && (limitLevel == 54)) { limitLevel = 55; } } function removeEverything() { removeArray(bullets); removeArray(greys); removeArray(shooters); removeArray(orbs); removeArray(meteors); removeArray(greens); removeArray(ghosts); removeArray(crystals); removeArray(spinners); removeArray(clouds); removeArray(bombs); removeArray(blades); removeArray(bits); removeArray(shields); removeArray(rockets); removeArray(stones); removeArray(swells); removeArray(portals); removeArray(switches); removeArray(blockers); removeArray(pauses); cursor.eAlpha = 100; cursor.eScale = 100; cursor.spinSpeed = 0; cursor._visible = true; cursor.reload = 0; if (game.removalArray.length != 0) { i = 0; while (i < game.removalArray.length) { removeArray(game.removalArray[i]); i++; } } removeMovieClip(bar); removeMovieClip(levnum); i = 1; while (i <= 3) { removeMovieClip(_root["thought" + i]); i++; } } function removeArray(a) { for (i in a) { o = a[i]; removeMovieClip(o); a.splice(i, 1); } } function makeGrey(x, y, scale, orbs, speed, dir) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); g = attachMovie("grey", "grey" + d, d); g._x = x; g._y = y; g._xscale = (g._yscale = scale); g.xSpeed = Math.sin((Math.PI/180) * dir) * speed; g.ySpeed = Math.cos((Math.PI/180) * dir) * speed; g.orbs = orbs; greys.push(g); } function moveGreys() { for (i in greys) { g = greys[i]; moveSphere(g); shootSphere(g, true); if (g._currentframe == 1) { if (g._xscale <= 55) { g.gotoAndPlay(2); g.xSpeed = g.xSpeed * 0.5; g.ySpeed = g.ySpeed * 0.5; } } else if (g._currentframe >= 20) { releaseOrbs(g, g.orbs); removeMovieClip(g); greys.splice(i, 1); } } } function makeGreen(x, y, scale, speed, dir) { d = _root.getNextHighestDepth(); g = attachMovie("green", "green" + d, d); g._x = x; g._y = y; g._xscale = (g._yscale = scale); g.xSpeed = Math.sin((Math.PI/180) * dir) * speed; g.ySpeed = Math.cos((Math.PI/180) * dir) * speed; greens.push(g); } function moveGreens() { for (i in greens) { g = greens[i]; moveSphere(g); for (j in bullets) { b = bullets[j]; if ((b._currentframe == 1) || (b._currentframe == 3)) { if (g.hitTest(b._x, b._y, true)) { g.xSpeed = g.xSpeed + (b.xSpeed / 10); g.ySpeed = g.ySpeed + (b.ySpeed / 10); removeMovieClip(b); bullets.splice(j, 1); g._xscale = g._xscale - game.downSize; g._yscale = g._yscale - game.downSize; if (game.disOrbs > 0) { loseOrb(); } else { smashCursor(); } } } } if (g._xscale <= 55) { if (g._currentframe == 1) { g.gotoAndPlay(2); } } } } function makeCloud(x, y, speed, dir) { d = _root.getNextHighestDepth(); c = attachMovie("cloud", "cloud" + d, d); c._x = x; c._y = y; c.rotSpeed = (Math.random() * 4) - 2; c.xSpeed = Math.sin((Math.PI/180) * dir) * speed; c.ySpeed = Math.cos((Math.PI/180) * dir) * speed; clouds.push(c); } function moveClouds() { i = 0; while (i < clouds.length) { c = clouds[i]; j = 0; while (j < bullets.length) { b = bullets[j]; if (c._currentframe == 1) { if ((b._currentframe == 1) || (b._currentframe == 3)) { if (c.hitTest(b._x, b._y, true)) { c.gotoAndPlay(2); if (musicOn) { windGust.start(); } removeMovieClip(b); bullets.splice(j, 1); } } } j++; } if (c._currentframe == 196) { if (musicOn) { windGustReverse.start(); } } if (c._currentframe >= 295) { c.gotoAndStop(1); } if (c._currentframe == 1) { moveSphere(c); c._rotation = c._rotation + c.rotSpeed; } else { c.swapDepths(_root.getNextHighestDepth()); } i++; } } function makeBomb(x, y, orbs, speed, dir) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); b = attachMovie("bomb", "bomb" + d, d); b._x = x; b._y = y; if (b.hitTest(cursor)) { b._x = random(600); b._y = random(400); } if (b.hitTest(cursor)) { b._x = random(600); b._y = random(400); } if (b.hitTest(cursor)) { b._x = random(600); b._y = random(400); } if (b.hitTest(cursor)) { b._x = random(600); b._y = random(400); } b.orbs = orbs; b.rotSpeed = (Math.random() * 4) - 2; b.xSpeed = Math.sin((Math.PI/180) * dir) * speed; b.ySpeed = Math.cos((Math.PI/180) * dir) * speed; b._rotation = random(360); bombs.push(b); } function moveBombs() { for (i in bombs) { b = bombs[i]; moveSphere(b); b._rotation = b._rotation + b.rotSpeed; if (b._currentframe == 13) { if (b.orbs > 0) { releaseOrbs(b, b.orbs); } removeMovieClip(b); bombs.splice(i, 1); } if (b.hitTest(cursor._x, cursor._y, true)) { if (b._currentframe == 1) { smashCursor(); } } for (j in bullets) { bu = bullets[j]; if (b._currentframe == 1) { if (bulletHitTest(b, true, 3)) { if (musicOn) { bombExplode.start(); } b.gotoAndPlay(2); s = 0; while (s < 360) { shoot(b._x, b._y, s, 3); s = s + 20; } } } } } } function makeCrystal(x, y, size, orbs, speed, dir) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); c = attachMovie("crystal", "crystal" + d, d); c._x = x; c._y = y; c.orbs = orbs; c.xSpeed = Math.sin((Math.PI/180) * dir) * speed; c.ySpeed = Math.cos((Math.PI/180) * dir) * speed; c.rotSpeed = (Math.random() * 6) - 3; c.growSize = size; crystals.push(c); } function moveCrystals() { for (i in crystals) { c = crystals[i]; moveSphere(c); c._rotation = c._rotation + c.rotSpeed; if (c._currentframe == 21) { if (c.orbs > 0) { releaseOrbs(c, c.orbs); } removeMovieClip(c); crystals.splice(i, 1); } if (c._currentframe == 1) { if (bulletHitTest(c, false, 3)) { c.gotoAndPlay(2); cursor.eScale = c.growSize; } } } } function makeSpinner(x, y, spinspeed, orbs, speed, dir) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); c = attachMovie("spinner", "spinner" + d, d); c._x = x; c._y = y; c.orbs = orbs; c.xSpeed = Math.sin((Math.PI/180) * dir) * speed; c.ySpeed = Math.cos((Math.PI/180) * dir) * speed; c.rotSpeed = (Math.random() * 8) - 4; c.spinSpeed = spinspeed; c._rotation = random(360); spinners.push(c); } function moveSpinners() { for (i in spinners) { c = spinners[i]; moveSphere(c); c._rotation = c._rotation + c.rotSpeed; if (c._currentframe == 30) { releaseOrbs(c, c.orbs); removeMovieClip(c); spinners.splice(i, 1); } if (c._currentframe == 1) { if (bulletHitTest(c, false, 3)) { cursor.spinSpeed = c.spinSpeed; c.gotoAndPlay(2); } } else { c.xSpeed = c.xSpeed * 0.93; c.ySpeed = c.ySpeed * 0.93; } } } function makeGhost(x, y, alpha, orbs, speed, dir) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); g = attachMovie("ghost", "ghost" + d, d); g._x = x; g._y = y; g.alpha = alpha; g.orbs = orbs; g.xSpeed = Math.sin((Math.PI/180) * dir) * speed; g.ySpeed = Math.cos((Math.PI/180) * dir) * speed; g.rotSpeed = (Math.random() * 6) - 3; ghosts.push(g); } function moveGhosts() { for (i in ghosts) { g = ghosts[i]; moveSphere(g); g._rotation = g._rotation + g.rotSpeed; if (g._currentframe == 21) { releaseOrbs(g, g.orbs); removeMovieClip(g); ghosts.splice(i, 1); } if (bulletHitTest(g, false, 3)) { if (g._currentframe == 1) { cursor.eAlpha = g.alpha; g.gotoAndPlay(2); } } } } function makeShooter(x, y, type, count) { d = _root.getNextHighestDepth(); s = attachMovie("shooter", "shooter" + d, d); s._x = x; s._y = y; s.randChance = count; s.rot = 0; s.xDif = cursor._x - s._x; s.yDif = cursor._y - s._y; s.rot = Math.atan2(s.yDif, s.xDif) + (Math.PI/2); s.bType = type; s._rotation = 57.2957795130823 * s.rot; shooters.push(s); } function moveShooters() { for (i in shooters) { s = shooters[i]; s.xDif = cursor._x - s._x; s.yDif = cursor._y - s._y; s.rot = Math.atan2(s.yDif, s.xDif) + (Math.PI/2); s._rotation = 57.2957795130823 * s.rot; if (random(s.randChance) == 0) { shoot(s._x + (Math.sin(s.rot) * 20), s._y - (Math.cos(s.rot) * 20), s._rotation, s.bType); } } } function makeMeteor(scale, speed, dir) { d = _root.getNextHighestDepth(); m = attachMovie("meteor", "meteor" + d, d); m.speed = speed; m._xscale = (m._yscale = scale); if (dir == "random") { r = random(4); if (r == 0) { dir = "up"; } if (r == 1) { dir = "down"; } if (r == 2) { dir = "left"; } if (r == 3) { dir = "right"; } } if (dir == "up") { m._x = random(600); m._y = (-m._width) / 2; } if (dir == "right") { m._y = random(400); m._x = 600 + (m._width / 2); } if (dir == "down") { m._x = random(600); m._y = 450 + (m._width / 2); } if (dir == "left") { m._y = random(400); m._x = (-m._width) / 2; } m.xDif = cursor.mX - m._x; m.yDif = cursor.mY - m._y; m.rot = Math.atan2(m.yDif, m.xDif) + (Math.PI/2); m._rotation = random(360); m.dis = 100; m.xSpeed = Math.sin(m.rot) * speed; m.ySpeed = Math.cos(m.rot) * speed; meteors.push(m); } function moveMeteors() { for (i in meteors) { m = meteors[i]; m._x = m._x + m.xSpeed; m._y = m._y - m.ySpeed; if ((((m._x > (600 + m._width)) || (m._x < (-m._width))) || (m._y > (450 + m._height))) || (m._y < (-m._height))) { removeMovieClip(m); meteors.splice(i, 1); } m.xDif = m._x - cursor.mX; m.yDif = m._y - cursor.mY; m.dis = Math.sqrt((m.xDif * m.xDif) + (m.yDif * m.yDif)); m.angle = (Math.atan2(m.yDif, m.xDif) - (Math.PI/2)) + ((Math.PI/180) * cursor._rotation); m.cursorR = Math.sqrt(Math.pow((cursor.cursorWidth * (cursor._xscale / 100)) * Math.sin(m.angle), 2) + Math.pow((cursor.cursorHeight * (cursor._xscale / 100)) * Math.cos(m.angle), 2)); m.limitR = (20 * (m._xscale / 100)) + m.cursorR; if (m.dis < m.limitR) { smashCursor(); } } } function makeBlade(x, y, scale, orbs, speed) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); b = attachMovie("blade", "blade" + d, d); b._x = x; b._y = y; b._xscale = (b._yscale = scale); b.xDif = 0; b.yDif = 0; b.xDif2 = 0; b.yDif2 = 0; b.speed = speed; b.orbs = orbs; blades.push(b); } function moveBlades() { for (i in blades) { b = blades[i]; if (b._currentframe == 1) { b.xDif = cursor._x - b._x; b.yDif = cursor._y - b._y; b.xDif2 = b.xDif2 + (b.xDif / b.speed); b.yDif2 = b.yDif2 + (b.yDif / b.speed); b.xDif2 = b.xDif2 * 0.95; b.yDif2 = b.yDif2 * 0.95; } else { b.xDif2 = b.xDif2 * 0.93; b.yDif2 = b.yDif2 * 0.93; if ((b._x > 600) || (b._x < 0)) { b.xDif2 = b.xDif2 * -0.9; } if ((b._y > 450) || (b._y < 0)) { b.yDif2 = b.yDif2 * -0.9; } } b._rotation = b._rotation - b.xDif2; b._x = b._x + b.xDif2; b._y = b._y + b.yDif2; if (b.hitTest(cursor._x, cursor._y, false)) { smashCursor(); } if (b.orbs > 0) { if (b._currentframe == 1) { if (bulletHitTest(b, false, 3)) { b._xscale = b._xscale - game.downSize; b._yscale = b._yscale - game.downSize; } } if (b._currentframe == 1) { if (b._xscale <= 50) { b.gotoAndPlay(2); } } if (b._currentframe == 21) { releaseOrbs(b, b.orbs); removeMovieClip(b); blades.splice(i, 1); } } } } function makeShield(x, y, scale, speed, dir) { d = _root.getNextHighestDepth(); s = attachMovie("shield", "shield" + d, d); s._x = x; s._y = y; s._xscale = (s._yscale = scale); s.xSpeed = Math.sin((Math.PI/180) * dir) * speed; s.ySpeed = Math.cos((Math.PI/180) * dir) * speed; shields.push(s); } function moveShields() { for (i in shields) { s = shields[i]; moveSphere(s); bulletProof(s, 2); s.swapDepths(_root.getNextHighestDepth()); } } function makeStone(x, y, scale, orbs, speed, dir) { game.totOrbs = game.totOrbs + orbs; d = _root.getNextHighestDepth(); s = attachMovie("stone", "stone" + d, d); s._x = x; s._y = y; s._xscale = (s._yscale = scale); s.xSpeed = Math.sin((Math.PI/180) * dir) * speed; s.ySpeed = Math.cos((Math.PI/180) * dir) * speed; s.orbs = orbs; s.bounds = s.getBounds(_root); stones.push(s); } function moveStones() { for (i in stones) { s = stones[i]; s._x = s._x + s.xSpeed; s._y = s._y - s.ySpeed; s._rotation = s._rotation + ((s.xSpeed + s.ySpeed) / 3); s.bounds = s.getBounds(_root); if (s.bounds.xMax < 0) { s._x = 600 + (s._width / 2); } if (s.bounds.xMin > 600) { s._x = (-s._width) / 2; } if (s.bounds.yMax < 0) { s._y = 450 + (s._height / 2); } if (s.bounds.yMin > 450) { s._y = (-s._height) / 2; } if (s._currentframe == 30) { releaseOrbs(s, s.orbs); removeMovieClip(s); stones.splice(i, 1); } if (s._currentframe != 1) { s.xSpeed = s.xSpeed * 0.9; s.ySpeed = s.ySpeed * 0.9; } else { smashCursorOn(s); } for (j in bullets) { b = bullets[j]; if (s.hitTest(b._x, b._y, true)) { s.xSpeed = s.xSpeed + (b.xSpeed / (b._xscale / 4)); s.ySpeed = s.ySpeed + (b.ySpeed / (b._xscale / 4)); removeMovieClip(b); bullets.splice(j, 1); } } if (s._currentframe == 1) { for (j in rockets) { r = rockets[j]; if (r.active) { if (s.hitTest(r._x, r._y, true)) { removeMovieClip(r); rockets.splice(j, 1); s.gotoAndPlay(2); } } } } else { s.xSpeed = s.xSpeed * 0.9; s.ySpeed = s.ySpeed * 0.9; } } } function makeSwitch(x, y, tag) { d = _root.getNextHighestDepth(); s = attachMovie("switch", "switch" + d, d); s._x = x; s._y = y; s._name = tag; s.val = false; s.timer = 30; s.frame.gotoAndStop(2); if (s.val) { s.lightX = -16.5; } else { s.lightX = 16.5; } switches.push(s); } function moveSwitches() { for (i in switches) { s = switches[i]; if (s.val) { s.lightX = -16.5; } else { s.lightX = 16.5; } s.lights._x = s.lights._x + ((s.lightX - s.lights._x) / 4); if (s.timer > 30) { s.frame.gotoAndStop(2); if (bulletHitTest(s, true, 1)) { s.timer = 0; if (s.val) { s.val = false; if (musicOn) { switchOff.start(); } } else { s.val = true; if (musicOn) { switchOn.start(); } } } } else { s.timer++; s.frame.gotoAndStop(1); } } } function makePortal(x, y, input, output, lockF, lockR) { d = _root.getNextHighestDepth(); p = attachMovie("portal", "portal" + d, d); p._x = x; p._y = y; p.inputN = input; p.outputN = output; p.swirlSpeed = 0; p.linked = false; if ((lockF != undefined) && (lockF != 0)) { p.lockF = lockF; } if (lockR != undefined) { p.lockR = lockR; } p.outputArray = new Array(); portals.push(p); } function movePortals() { for (i in portals) { p = portals[i]; if (!p.linked) { for (g in portals) { g = portals[g]; if (g.inputN == p.outputN) { p.outputArray.push(g); } } p.linked = true; } p.swirl._rotation = p.swirl._rotation + p.swirlSpeed; p.swirlSpeed = p.swirlSpeed * 0.92; for (j in bullets) { b = bullets[j]; if (p.hitTest(b._x, b._y, true)) { p.swirlSpeed = p.swirlSpeed - 10; if (p.lockF == undefined) { p.lockF = b._currentframe; } if (p.lockR == undefined) { tempR = b._rotation; } removeMovieClip(b); bullets.splice(j, 1); for (a in p.outputArray) { pa = p.outputArray[a]; pa.swirlSpeed = pa.swirlSpeed + 10; if (p.lockR == undefined) { shoot(pa._x + (Math.sin(0.0174 * tempR) * 25), pa._y - (Math.cos(0.0174 * tempR) * 25), tempR, p.lockF); } else { shoot(pa._x + (Math.sin(0.0174 * p.lockR) * 25), pa._y - (Math.cos(0.0174 * p.lockR) * 25), p.lockR, p.lockF); } } } } } } function makeSwell(x, y, growSpeed, reduceSpeed) { d = _root.getNextHighestDepth(); s = attachMovie("swell", "swell" + d, d); s._x = x; s._y = y; s.eSize = 100; s.timer = 11; s.gSpeed = growSpeed; s.rSpeed = reduceSpeed; swells.push(s); } function moveSwells() { for (i in swells) { s = swells[i]; if (s.timer > 10) { s.eSize = s.eSize + s.gSpeed; } else { s.timer++; } s._xscale = s._xscale + ((s.eSize - s._xscale) / 3); s._yscale = s._yscale + ((s.eSize - s._yscale) / 3); smashCursorOn(s); if (s._xscale > 100) { if (bulletHitTest(s, true, 3)) { s.eSize = s.eSize - s.rSpeed; s.timer = 0; } } } } function makeRocket(x, y, dir) { d = _root.getNextHighestDepth(); r = attachMovie("rocket", "rocket" + d, d); r._x = x; r._y = y; r._rotation = dir; r.xSpeed = Math.sin((Math.PI/180) * dir) * 0; r.ySpeed = Math.cos((Math.PI/180) * dir) * 0; r.speed = 2; r.active = false; rockets.push(r); } function moveRockets() { for (i in rockets) { r = rockets[i]; for (j in rockets) { r2 = rockets[j]; if (r.active) { if (!r2.active) { if (r.hitTest(r2)) { r2.active = true; if (musicOn) { rocketFire.start(); } } } } } if (!r.active) { if (bulletHitTest(r, false, 3)) { r.active = true; if (musicOn) { rocketFire.start(); } } } if ((((r._x > 650) || (r._x < -50)) || (r._y > 500)) || (r._y < -50)) { removeMovieClip(r); rockets.splice(i, 1); } if (r.active) { r.gotoAndStop(2); r.xSpeed = Math.sin((Math.PI/180) * r._rotation) * r.speed; r.ySpeed = Math.cos((Math.PI/180) * r._rotation) * r.speed; if (r.speed < 30) { r.speed = r.speed + 1.1; } r._x = r._x + r.xSpeed; r._y = r._y - r.ySpeed; if (r.hitTest(cursor)) { smashCursor(); } } } } function blockerWall(x1, y1, x2, y2) { xPos = x1; while (xPos < x2) { yPos = y1; while (yPos < y2) { makeBlocker(xPos, yPos); yPos = yPos + 25; } xPos = xPos + 25; } } function makeBlocker(x, y) { d = _root.getNextHighestDepth(); b = attachMovie("blocker", "blocker" + d, d); b._x = x; b._y = y; b.falling = false; b.xSpeed = 0; b.ySpeed = 0; blockers.push(b); } function moveBlockers() { for (i in blockers) { b = blockers[i]; smashCursorOn(b); if (b.falling) { b.ySpeed++; b._y = b._y + b.ySpeed; b._x = b._x + b.xSpeed; b.xSpeed = b.xSpeed * 0.95; if ((((b._x > 620) || (b._x < -20)) || (b._y > 470)) || (b._y < -20)) { removeMovieClip(b); blockers.splice(i, 1); } } else { for (j in bullets) { bu = bullets[j]; if (b.hitTest(bu)) { b.falling = true; b.xSpeed = bu.xSpeed / 2; b.ySpeed = (-bu.ySpeed) / 2; b.swapDepths(_root.getNextHighestDepth()); removeMovieClip(bu); bullets.splice(j, 1); } } } } } function bulletHitTest(ob, bound, type) { var _local5 = false; for (m in bullets) { var _local1 = bullets[m]; if (type == 1) { if (_local1._currentframe == 1) { if (ob.hitTest(_local1._x, _local1._y, bound)) { removeMovieClip(_local1); bullets.splice(m, 1); _local5 = true; } } } else if (type == 2) { if (ob.hitTest(_local1._x, _local1._y, bound)) { removeMovieClip(_local1); bullets.splice(m, 1); _local5 = true; } } else if (type == 3) { if ((_local1._currentframe == 1) || (_local1._currentframe == 3)) { if (ob.hitTest(_local1._x, _local1._y, bound)) { removeMovieClip(_local1); bullets.splice(m, 1); _local5 = true; } } } } return(_local5); } function moveSphere(ob) { ob._x = ob._x + ob.xSpeed; ob._y = ob._y - ob.ySpeed; ob.left = ob._x; ob.right = ob._x; ob.top = ob._y; ob.bottom = ob._y; if (ob.right > 600) { ob._x = 600; ob.xSpeed = ob.xSpeed * -1; } if (ob.left < 0) { ob._x = 0; ob.xSpeed = ob.xSpeed * -1; } if (ob.top < 0) { ob._y = 0; ob.ySpeed = ob.ySpeed * -1; } if (ob.bottom > 450) { ob._y = 450; ob.ySpeed = ob.ySpeed * -1; } } function shootSphere(ob, moves) { for (b in bullets) { bullet = bullets[b]; if (ob.hitTest(bullet._x, bullet._y, true)) { if ((bullet._currentframe == 1) || (bullet._currentframe == 3)) { ob._xscale = ob._xscale - game.downSize; ob._yscale = ob._yscale - game.downSize; if (moves) { ob.xSpeed = ob.xSpeed + (bullet.xSpeed / 10); ob.ySpeed = ob.ySpeed + (bullet.ySpeed / 10); } removeMovieClip(bullet); bullets.splice(b, 1); } } } } function makeOrb(x, y, ex, ey, single) { if (single) { game.totOrbs++; } d = _root.getNextHighestDepth(); o = attachMovie("orb", "orb" + d, d); o._x = x; o._y = y; o._rotation = random(360); o.endX = ex; o.endY = ey; o.active = true; orbs.push(o); } function moveOrbs() { for (i in orbs) { o = orbs[i]; o._x = o._x + ((o.endX - o._x) / 4); o._y = o._y + ((o.endY - o._y) / 4); if (o.endX > 600) { o.endX = 590; } if (o.endX < 0) { o.endX = 10; } if (o.endY > 450) { o.endY = 440; } if (o.endY < 0) { o.endY = 10; } if (!o.active) { if ((Math.abs(o._x - o.endX) < 3) && (Math.abs(o._y - o.endY) < 3)) { removeMovieClip(o); orbs.splice(i, 1); } } else { o.xDif = o._x - cursor.mX; o.yDif = o._y - cursor.mY; o.dis = Math.sqrt((o.xDif * o.xDif) + (o.yDif * o.yDif)); o.angle = (Math.atan2(o.yDif, o.xDif) - (Math.PI/2)) + ((Math.PI/180) * cursor._rotation); o.cursorR = Math.sqrt(Math.pow((cursor.cursorWidth * (cursor._xscale / 100)) * Math.sin(o.angle), 2) + Math.pow((cursor.cursorHeight * (cursor._xscale / 100)) * Math.cos(o.angle), 2)); o.limitR = (20 * (o._xscale / 100)) + o.cursorR; if (o.dis < o.limitR) { if (game.deathTimer == 0) { if (o.active) { game.colOrbs++; game.disOrbs++; o.endX = bar._x + ((game.disOrbs / game.totOrbs) * game.barWidth); o.endY = bar._y; if (musicOn) { getOrb.start(); } o.active = false; } } } } } } function shoveOrbs(ob) { if (game.shoveOrbs) { for (i in orbs) { o = orbs[i]; if (o.active) { a = 0; while (a < 360) { tempX = o._x + (Math.sin(0.0174 * a) * 5.5); tempY = o._y - (Math.cos(0.0174 * a) * 5.5); if (ob.hitTest(tempX, tempY, true)) { o.endX = o.endX + ((o._x - tempX) / 3); o.endY = o.endY + ((o._y - tempY) / 3); } a = a + 45; } } } } } function loseOrb() { if (game.endTimer == 0) { makeBit(bar._x + ((game.disOrbs / game.totOrbs) * game.barWidth), 14, 2); game.disOrbs--; if (musicOn) { fallOrb.start(); } } } function releaseOrbs(ob, count) { c = 0; while (c < count) { makeOrb(ob._x, ob._y, ob._x + ((Math.random() * 60) - 30), ob._y + ((Math.random() * 60) - 30), false); c++; } } function manageCursor() { moveCursor(); hideCursor(); scaleCursor(); alphaCursor(); manageBackground(); cursor.mX = cursor._x - (Math.sin((Math.PI/180) * cursor._rotation) * ((cursor.cursorHeight * cursor._xscale) / 100)); cursor.mY = cursor._y + (Math.cos((Math.PI/180) * cursor._rotation) * ((cursor.cursorHeight * cursor._xscale) / 100)); if (Key.isDown(77)) { if (_currentframe != 30) { if (!mKeyDown) { if (musicOn) { optionChange.start(); } mKeyDown = true; if (musicOn) { aquaticVoyage.stop(); musicOn = false; saveData.data.musicOn = musicOn; } else { aquaticVoyage.start(0, 999); musicOn = true; saveData.data.musicOn = musicOn; } } } } else { mKeyDown = false; } if (Key.isDown(81)) { if (!qKeyDown) { qKeyDown = true; if (musicOn) { optionChange.start(); } gameQual--; if (gameQual == 0) { gameQual = 3; } qualityButton.preview.gotoAndStop(4 - gameQual); _root._quality = qualityNames[gameQual - 1]; } } else { qKeyDown = false; } if (cursor.spinSpeed == 0) { rotateCursor(cursor.dir); } else if (!game.paused) { cursor._rotation = cursor._rotation + cursor.spinSpeed; } if (cursor._x > 600) { cursor._x = 600; } if (cursor._x < 0) { cursor._x = 0; } if (cursor._y > 450) { cursor._y = 450; } if (cursor._y < 0) { cursor._y = 0; } } function manageBackground() { if (bgFixed) { bgY = (bgFrame - 1) * -450; } else { bgY = (Math.ceil(levelSelect / 9.16666666666667) - 1) * -450; } bg.reel._y = bg.reel._y + ((bgY - bg.reel._y) / 3); } function changeBackground() { } function smashCursor() { if (game.endTimer == 0) { if (!cursor.dead) { cursor.dead = true; cursor._visible = false; smashDecider = random(5) + 1; if (musicOn) { if (smashDecider == 1) { cursorSmash1.start(); } else if (smashDecider == 2) { cursorSmash2.start(); } else if (smashDecider == 3) { cursorSmash3.start(); } else if (smashDecider == 4) { cursorSmash4.start(); } else if (smashDecider == 5) { cursorSmash5.start(); } } p = 0; while (p < 10) { makeBit(cursor._x + ((Math.random() * 8) - 4), cursor._y + ((Math.random() * 8) - 4), 1); p++; } } } } function smashCursorOn(ob) { if (!game.paused) { if (ob.hitTest(cursor._x, cursor._y, true)) { smashCursor(); } } } function makeBit(x, y, type) { d = _root.getNextHighestDepth(); tempB = attachMovie("bit", "bit" + d, d); tempB.gotoAndStop(type); tempB._x = x; tempB._y = y; tempB.xSpeed = (Math.random() * 10) - 5; tempB.ySpeed = (-Math.random()) * 5; if (type == 1) { tempB.xSpeed = ((Math.random() * 10) - 5) + (cursor.xSpeed / 10); tempB.ySpeed = ((-Math.random()) * 5) + (cursor.ySpeed / 10); tempB.b2.gotoAndStop(pointerFrame); tempB._xscale = (tempB._yscale = cursor._xscale); tempB._rotation = random(360); } else if (type == 3) { tempB._rotation = random(360); } else if (type == 4) { tempB._rotation = random(360); tempB.targetPiece.gotoAndStop(random(3) + 1); } bits.push(tempB); } function moveBits() { for (i in bits) { b = bits[i]; b._x = b._x + b.xSpeed; b.xSpeed = b.xSpeed * 0.98; b._y = b._y + b.ySpeed; b.ySpeed++; if ((((b._x > 650) || (b._x < -50)) || (b._y > 450)) || (b._y < -50)) { removeMovieClip(b); bits.splice(i, 1); } } } function moveItems() { if (!game.paused) { moveOrbs(); moveGreys(); moveGreens(); moveShields(); moveBombs(); moveShooters(); moveSpinners(); moveGhosts(); moveCrystals(); moveMeteors(); movePortals(); moveSwells(); moveStones(); moveSwitches(); moveRockets(); moveBlades(); moveClouds(); moveBlockers(); moveBits(); } movePauses(); } function getCircleHeight(xPos) { tempY = ((0.00022222 * Math.pow(xPos, 2)) - (0.1333 * xPos)) + 350; return(tempY); } function getMouseDistance(ob) { return(Math.sqrt(Math.pow(cursor._x - ob._x, 2) + Math.pow(cursor._y - ob._y, 2))); } function initMenuUI() { fCircle = circles[0]; fCircle.prox = fCircle._width * 0.8; lCircle = circles[circles.length - 1]; lCircle.prox = lCircle._width * 0.8; xDif = 300 - cursor._x; rail = 300; damper = 0.07; damperE = 0.06; iter = 0; looper = 0; raiseLevel = 0; leftCount = 0; raising = false; detTime = 0; goToFrame = 0; if ((_root._currentframe >= 5) && (_root._currentframe <= 9)) { worldOverview._y = worldOverviewY; i = 1; while (i < 12) { lB = _root.worldOverview["levelBox" + i].boxColour; j = (i - 1) + ((worldSelect - 1) * 11); if (j >= limitLevel) { tF = 1; } else if (levelOrbs[j] == 0) { tF = 2; } else if (levelMedals[j] == 1) { tF = 3; } else if (levelMedals[j] == 2) { tF = 4; } else if (levelMedals[j] == 3) { tF = 5; } else if (levelMedals[j] == 4) { tF = 2; } lB.gotoAndStop(tF); i++; } if (!shouldRaise) { levelBase._visible = true; levelBase._y = 390; levelBaseY = 390; levelBase.bigText = ""; levelBase.levelDescription = (("Level " + levelSelect) + ": ") + levelNames[levelSelect - 1]; levelBase.bestTime = "Best Time - " + framesToTime(levelTimes[levelSelect - 1]); levelBase.bestScore = "Score - " + levelScores[levelSelect - 1]; levelBase.medal.gotoAndStop(levelMedals[levelSelect - 1]); levelBase.bestOrbs = ("Orbs - " + levelOrbs[levelSelect - 1]) + "%"; levelBase.medal.gotoAndStop(levelMedals[levelSelect - 1]); UIFrozen = true; damper = 0; } else { levelBase._y = 520; levelBaseY = 520; levelBase._visible = false; } } } function initCircles() { i = 0; while (i < circles.length) { c = circles[i]; circles[i]._x = 70 + (i * 155); c._y = 450; c.oY = c._y; c.eY = 250; c.varY = 250; c.level = getCircleHeight(c._x) - 140; c.oX = c._x - 300; c.eX = 0; c.varX = 0; c.eS = 100; c.onTop = false; c.xDif = 0; i++; } } function raiseCircles(dir) { iter = 0; looper = 0; raising = true; if (dir == "up") { raiseLevel = 0; } if (dir == "down") { raiseLevel = 250; } } function goTo(frame) { goToFrame = frame; } function moveMenuUI(many) { if (raising) { if (iter < circles.length) { if ((looper++) > 0) { circles[iter].eY = raiseLevel; looper = 0; iter++; } } else { raising = false; } } xDif = 300 - cursor._x; if (cursor._x < 300) { if ((fCircle._x - fCircle.prox) < 0) { rail = rail + (xDif * damper); } } else if ((lCircle._x + lCircle.prox) > 600) { rail = rail + (xDif * damper); } leftCount = 0; if (many == undefined) { if (goToFrame != 0) { if (lCircle._y > 420) { gotoAndStop(goToFrame); } } } else if (goToFrame != 0) { if (getLatestCircle()._y > 420) { gotoAndStop(goToFrame); } } } function moveCircles(awayMessage) { i = 0; while (i < circles.length) { c = circles[i]; c._x = (rail + c.oX) + c.varX; c.varX = c.varX + ((c.eX - c.varX) / 3); c._y = c.level + c.varY; c.level = getCircleHeight(c._x) - 140; c.varY = c.varY + ((c.eY - c.varY) / 3); c._xscale = c._xscale + ((c.eS - c._xscale) / 3); c._yscale = c._yscale + ((c.eS - c._yscale) / 3); c.xDif = Math.abs(c._x - cursor._x); if ((c._x > 670) || (c._x < -70)) { c._visible = false; } else { c._visible = true; c._rotation = (c._x - 300) / 50; } if (!c.onTop) { if (Math.abs(c._y - (getCircleHeight(c._x) - 140)) < 2) { c.onTop = true; } } if (c.eY < 200) { if (c.onTop) { if ((c.xDif < 50) && (cursor._y > c.getBounds(_root).yMin)) { c.gotoAndStop(2); c.eY = -10; c.eS = 110; base.description = circleTags[i]; leftCount++; j = 0; while (j < circles.length) { c2 = circles[j]; if (c != c2) { if (c._x > c2._x) { c2.eX = -10; } if (c._x < c2._x) { c2.eX = 10; } } j++; } } else { c.eS = 100; c.eY = 0; c.eX = 0; c.gotoAndStop(1); } } } if (leftCount == 0) { base.description = awayMessage; } i++; } } function moveWorldCircles() { i = 0; while (i < circles.length) { c = circles[i]; c._x = (rail + c.oX) + c.varX; c.varX = c.varX + ((c.eX - c.varX) / 3); c._y = c.level + c.varY; c.level = getCircleHeight(c._x) - 140; c.varY = c.varY + ((c.eY - c.varY) / 3); c._xscale = c._xscale + ((c.eS - c._xscale) / 3); c._yscale = c._yscale + ((c.eS - c._yscale) / 3); c.xDif = Math.abs(c._x - cursor._x); if ((c._x > 670) || (c._x < -70)) { c._visible = false; } else { c._visible = true; c._rotation = (c._x - 300) / 50; } if (!c.onTop) { if (Math.abs(c._y - (getCircleHeight(c._x) - 140)) < 2) { c.onTop = true; } } if (c.eY < 200) { if (c.onTop) { if ((c.xDif < 50) && (cursor._y > c.getBounds(_root).yMin)) { c.eY = -10; c.eS = 110; c.gotoAndStop(2); if ((i > 0) && (i <= limitWorld)) { base.averageOrbs = ("Average Orbs - " + averageOrbs[i - 1]) + "%"; base.averageTime = "Average Time - " + framesToTime(averageTimes[i - 1]); base.averageScore = "Average Score - " + averageScores[i - 1]; base.overallMedal = "Overall Medal -\r" + medalNames[averageMedals[i - 1] - 1]; base.worldStatus = ((("World " + i) + newline) + percentCompletes[i - 1]) + "% Complete"; base.medal.gotoAndStop(averageMedals[i - 1]); base.bigText = ""; } else if (i == 0) { base.averageOrbs = ""; base.averageTime = ""; base.worldStatus = ""; base.overallMedal = ""; base.averageScore = ""; base.medal.gotoAndStop(4); base.bigText = "Back to the main menu"; } else if (i == (limitWorld + 1)) { base.averageOrbs = ""; base.averageTime = ""; base.worldStatus = ""; base.overallMedal = ""; base.averageScore = ""; base.medal.gotoAndStop(4); base.bigText = "Submit your total score from all 5 worlds, which is " + totalScore; } leftCount++; j = 0; while (j < circles.length) { c2 = circles[j]; if (c != c2) { if (c._x > c2._x) { c2.eX = -10; } if (c._x < c2._x) { c2.eX = 10; } } j++; } } else { c.eS = 100; c.eY = 0; c.eX = 0; c.gotoAndStop(1); } } } if (leftCount == 0) { base.bigText = "Hover over a world to see more info about it"; base.averageOrbs = ""; base.averageTime = ""; base.overallMedal = ""; base.averageScore = ""; base.medal.gotoAndStop(4); base.worldStatus = ""; } i++; } } function getLatestCircle() { p = 0; while (p < circles.length) { c = circles[p]; if (c._x > 600) { return(c); } if ((p + 1) == circles.length) { return(c); } p++; } } function moveLevelCircles() { i = 0; while (i < circles.length) { c = circles[i]; c.varX = c.varX + ((c.eX - c.varX) / 3); c._x = (rail + c.oX) + c.varX; c.varY = c.varY + ((c.eY - c.varY) / 3); c._xscale = c._xscale + ((c.eS - c._xscale) / 3); c._yscale = c._yscale + ((c.eS - c._yscale) / 3); c._y = c.level + c.varY; c.xDif = Math.abs(c._x - cursor._x); c.level = getCircleHeight(c._x) - 140; if ((c._x > 670) || (c._x < -70)) { c._visible = false; } else { c._visible = true; c._rotation = (c._x - 300) / 50; } if (!c.onTop) { if (Math.abs(c._y - (getCircleHeight(c._x) - 140)) < 2) { c.onTop = true; } } if (c.eY < 200) { if (c.onTop) { if ((c.xDif < 50) && (cursor._y > c.getBounds(_root).yMin)) { c.eY = -10; c.eS = 110; c.gotoAndStop(2); leftCount++; if ((levelSelect != undefined) && (levelSelect != i)) { } if (i > 0) { base.bigText = ""; base.levelDescription = (("Level " + (i + ((worldSelect - 1) * 11))) + ": ") + levelNames[(i + ((worldSelect - 1) * 11)) - 1]; base.bestTime = "Best Time - " + framesToTime(levelTimes[(i + ((worldSelect - 1) * 11)) - 1]); base.bestScore = "Score - " + levelScores[(i + ((worldSelect - 1) * 11)) - 1]; base.bestOrbs = ("Orbs - " + levelOrbs[(i + ((worldSelect - 1) * 11)) - 1]) + "%"; base.medal.gotoAndStop(levelMedals[(i + ((worldSelect - 1) * 11)) - 1]); } else { base.bigText = "Back to the world select menu"; base.levelDescription = ""; base.bestTime = ""; base.bestScore = ""; base.bestOrbs = ""; base.medal.gotoAndStop(4); } j = 0; while (j < circles.length) { c2 = circles[j]; if (c != c2) { if (c._x > c2._x) { c2.eX = -10; } if (c._x < c2._x) { c2.eX = 10; } } j++; } if (levelScores[c.levelNumber - 1] > 0) { c.erase._visible = true; } } else { c.eS = 100; c.eY = 0; c.eX = 0; c.gotoAndStop(1); c.erase._visible = false; } } } i++; } if (cursor.pressed) { UIFrozen = false; if (damperE < 0.075) { damperE = damperE + 0.002; } } else if (damperE > 0.04) { damperE = damperE - 0.002; } damper = damper + ((damperE - damper) / 5); levelBase._y = levelBase._y + ((levelBaseY - levelBase._y) / 4); if (shouldRaise) { if (leftCount == 0) { base.bigText = "Hover over a level to see more info"; base.levelDescription = ""; base.bestOrbs = ""; base.bestTime = ""; base.bestScore = ""; base.medal.gotoAndStop(4); } } else { if (levelBase._y >= 515) { levelBase._visible = false; } else { levelBase._visible = true; } detTime++; levelBase.bigText = ""; levelBase.levelDescription = (("Level " + levelSelect) + ": ") + levelNames[levelSelect - 1]; levelBase.bestTime = "Best Time - " + framesToTime(levelTimes[levelSelect - 1]); levelBase.bestScore = "Score - " + levelScores[levelSelect - 1]; levelBase.bestOrbs = ("Orbs - " + levelOrbs[levelSelect - 1]) + "%"; levelBase.medal.gotoAndStop(levelMedals[levelSelect - 1]); if (detTime > 60) { UIFrozen = false; } if (UIFrozen) { damper = 0; } else { levelBaseY = 520; } if (leftCount == 0) { base.bigText = "Hover over a level to see more info"; base.levelDescription = ""; base.bestOrbs = ""; base.bestTime = ""; base.bestScore = ""; base.medal.gotoAndStop(4); } } worldOverview._y = worldOverview._y + ((worldOverviewY - worldOverview._y) / 3); if (worldOverview._y <= -9) { worldOverview._visible = false; } else { worldOverview._visible = true; } } function makeButton(ob) { if (ob.scale == undefined) { ob.scale = 100; } ob._xscale = ob._xscale + ((ob.scale - ob._xscale) / 3); ob._yscale = ob._yscale + ((ob.scale - ob._yscale) / 3); if (ob.hitTest(cursor._x, cursor._y, false)) { ob.scale = 120; } else { ob.scale = 100; } } function squareButton(ob, mouse) { if (ob.sScale == undefined) { ob.sScale = ob._xscale; } if (mouse) { if (ob.hitTest(_xmouse, _ymouse, true)) { ob._xscale = ob._xscale + (((ob.sScale + 20) - ob._xscale) / 3); ob._yscale = ob._yscale + (((ob.sScale + 20) - ob._yscale) / 3); } else { ob._xscale = ob._xscale + ((ob.sScale - ob._xscale) / 3); ob._yscale = ob._yscale + ((ob.sScale - ob._yscale) / 3); } } else if (ob.hitTest(cursor._x, cursor._y, true)) { ob._xscale = ob._xscale + (((ob.sScale + 20) - ob._xscale) / 3); ob._yscale = ob._yscale + (((ob.sScale + 20) - ob._yscale) / 3); } else { ob._xscale = ob._xscale + ((ob.sScale - ob._xscale) / 3); ob._yscale = ob._yscale + ((ob.sScale - ob._yscale) / 3); } } function makePause(x, y) { d = _root.getNextHighestDepth(); p = attachMovie("pauseOrb", "pauseOrb" + d, d); p._x = x; p._y = y; game.paused = true; p.p = true; pauses.push(p); } function movePauses() { for (i in pauses) { p = pauses[i]; if (p.p) { if (p.hitTest(cursor._x, cursor._y, true)) { p.p = false; p.gotoAndPlay(2); if (musicOn) { unPause.start(); } } } game.paused = false; if (p.p) { game.paused = true; } } } function getFreeSpace() { firstFree = 0; i = 0; while (i < 10) { if (customLevels.data.levels[i] == "empty") { firstFree = i; break; } i++; } return(firstFree); } function countDown(val) { tSeconds = Math.floor(val / 30); tMFrames = val - (30 * tSeconds); tMSeconds = Math.round(tMFrames * 3.33333333333333); if (tMSeconds < 10) { tMSeconds = "0" + tMSeconds; } if (tSeconds < 10) { tSeconds = "0" + tSeconds; } return((tSeconds + ":") + tMSeconds); } function roughlyEqual(val1, val2, error) { var _local1 = false; if (Math.abs(val1 - val2) < error) { _local1 = true; } return(_local1); } function sliderDrag(ob) { ob.onPress = function () { startDrag (ob, true, 0, ob._y, 75, ob._y); }; ob.onRelease = function () { stopDrag(); }; ob.onReleaseOutside = function () { stopDrag(); }; } function moveSpherox() { spherox._x = spherox._x + spherox.xSpeed; spherox._y = spherox._y + spherox.ySpeed; if (spherox._x > 570) { spherox.xSpeed = spherox.xSpeed * -1; spherox._x = 570; } if (spherox._x < 30) { spherox.xSpeed = spherox.xSpeed * -1; spherox._x = 30; } if (spherox._y > 420) { spherox.ySpeed = spherox.ySpeed * -1; spherox._y = 420; } if (spherox._y < 30) { spherox.ySpeed = spherox.ySpeed * -1; spherox._y = 30; } for (b in bullets) { tB = bullets[b]; if (spherox.hitTest(tB._x, tB._y, true)) { spherox.xSpeed = spherox.xSpeed + (tB.xSpeed / 20); spherox.ySpeed = spherox.ySpeed - (tB.ySpeed / 20); removeMovieClip(tB); bullets.splice(b, 1); } } } function moveLevelsLeft() { if (musicOn) { switchOn.start(); } levelSelectedWorld1--; if (levelSelectedWorld1 < 1) { levelSelectedWorld1 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld1) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld1 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } function moveLevelsRight() { if (musicOn) { switchOn.start(); } levelSelectedWorld1++; if (levelSelectedWorld1 > tempLimitLevel) { levelSelectedWorld1 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld1) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld1 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } function framesToTime(frames) { tMins = frames / 1800; tSecs = Math.round((tMins - Math.floor(tMins)) * 60); if (tSecs < 10) { tSecs = "0" + tSecs; } tMins = Math.floor(tMins); if (tMins < 10) { tMins = "0" + tMins; } if (tMins > 59) { tMins = (Math.floor(tMins / 60) + ":") + (tMins - (Math.floor(tMins / 60) * 60)); } tTime = (tMins + ":") + tSecs; return(tTime); } function onOff(val) { if (int(val) == 1) { return("on"); } if (int(val) == 0) { return("off"); } } function attachSounds() { aquaticVoyage = new Sound(); aquaticVoyage.attachSound("aquaticVoyage"); getOrb = new Sound(); getOrb.attachSound("getOrb"); cursorShoot = new Sound(); cursorShoot.attachSound("cursorShoot"); fallOrb = new Sound(); fallOrb.attachSound("fallOrb"); backSound = new Sound(); backSound.attachSound("backSound"); buttonPress = new Sound(); buttonPress.attachSound("buttonPress"); optionChange = new Sound(); optionChange.attachSound("optionChange"); cursorSmash1 = new Sound(); cursorSmash1.attachSound("cursorSmash1"); cursorSmash2 = new Sound(); cursorSmash2.attachSound("cursorSmash2"); cursorSmash3 = new Sound(); cursorSmash3.attachSound("cursorSmash3"); cursorSmash4 = new Sound(); cursorSmash4.attachSound("cursorSmash4"); cursorSmash5 = new Sound(); cursorSmash5.attachSound("cursorSmash5"); gunShot = new Sound(); gunShot.attachSound("gunShot"); gunReload = new Sound(); gunReload.attachSound("gunReload"); windGust = new Sound(); windGust.attachSound("windGust"); windGustReverse = new Sound(); windGustReverse.attachSound("windGustReverse"); switchOn = new Sound(); switchOn.attachSound("switchOn"); switchOff = new Sound(); switchOff.attachSound("switchOff"); tone1 = new Sound(); tone1.attachSound("tone1"); tone2 = new Sound(); tone2.attachSound("tone2"); tone3 = new Sound(); tone3.attachSound("tone3"); tone4 = new Sound(); tone4.attachSound("tone4"); bombExplode = new Sound(); bombExplode.attachSound("bombExplode"); unPause = new Sound(); unPause.attachSound("unPause"); rocketFire = new Sound(); rocketFire.attachSound("rocketFire"); laserCharge = new Sound(); laserCharge.attachSound("laserCharge"); laserCannon = new Sound(); laserCannon.attachSound("laserCannon"); } initCursor(); gotoAndPlay (104); onEnterFrame = function () { manageCursor(); if (_root.getBytesLoaded() == _root.getBytesTotal()) { } };
Frame 3
circles = new Array(_root.start, _root.options, _root.credits, _root.instructions, _root.levEd, _root.viewScores, _root.curAtt); circleTags = new Array("Choose a level from the 5 different worlds", "Alter the settings of the game", "See who made this game!", "What's going on here?", "Make your own levels", "View high scores", "Play More Games"); initMenuUI(); initCircles(); raiseCircles("up"); onEnterFrame = function () { manageCursor(); moveMenuUI(); moveCircles("Hover over a button to see more"); }; start.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (97); }; options.onRelease = function () { if (musicOn) { buttonPress.start(); } raiseCircles("down"); goTo(10); }; credits.onRelease = function () { if (musicOn) { buttonPress.start(); } raiseCircles("down"); goTo(11); }; instructions.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (13); }; levEd.onRelease = function () { if (musicOn) { buttonPress.start(); } raiseCircles("down"); goTo(14); }; viewScores.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (24); }; curAtt.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=menu_more_games&utm_campaign=Cursor-Attack-4", "_new"); };
Frame 4
circles = new Array(); circles.push(_root.back); limitWorld = Math.ceil(limitLevel / 11); i = 1; while (i <= 5) { _root["world" + i]._visible = false; i++; } i = 1; while (i <= limitWorld) { circles.push(_root["world" + i]); i++; } circles.push(_root.subScore); base.medal.gotoAndStop(4); initMenuUI(); initCircles(); raiseCircles("up"); initAverages(); j = 0; while (j < 5) { i = j * 11; while (i < (11 * (j + 1))) { averageOrbs[j] = averageOrbs[j] + (levelOrbs[i] / 11); averageTimes[j] = averageTimes[j] + (levelTimes[i] / 11); averageMedals[j] = averageMedals[j] + (levelMedals[i] / 11); averageScores[j] = averageScores[j] + (levelScores[i] / 11); if (levelOrbs[i] > 0) { percentCompletes[j]++; } i++; } averageOrbs[j] = Math.round(averageOrbs[j]); averageScores[j] = Math.round(averageScores[j]); averageTimes[j] = Math.ceil(averageTimes[j]); averageMedals[j] = Math.round(averageMedals[j]); percentCompletes[j] = Math.round((percentCompletes[j] / 11) * 100); j++; } totalScore = 0; i = 0; while (i < 55) { totalScore = totalScore + levelScores[i]; i++; } cursor.onMouseDown = function () { }; if (lastWorldRail != 0) { rail = lastWorldRail; } if (subRaise) { r = 0; while (r < circles.length) { tC = circles[r]; raiseLevel = 0; tC.eY = 0; tC.varY = 0; tC._x = (rail + tC.oX) + tC.varX; tC.level = getCircleHeight(tC._x) - 140; tC._y = tC.level + tC.varY; tC._rotation = (tC._x - 300) / 50; r++; } subRaise = false; } onEnterFrame = function () { manageCursor(); moveMenuUI(); moveWorldCircles(); }; back.onRelease = function () { if (musicOn) { backSound.start(); } raiseCircles("down"); goTo(3); }; world1.onRelease = function () { if (musicOn) { buttonPress.start(); } worldSelect = 1; raiseCircles("down"); lastWorldRail = rail; gotoAndStop (90); }; world2.onRelease = function () { if (musicOn) { buttonPress.start(); } worldSelect = 2; raiseCircles("down"); lastWorldRail = rail; gotoAndStop (91); }; world3.onRelease = function () { if (musicOn) { buttonPress.start(); } worldSelect = 3; raiseCircles("down"); lastWorldRail = rail; gotoAndStop (92); }; world4.onRelease = function () { if (musicOn) { buttonPress.start(); } worldSelect = 4; raiseCircles("down"); lastWorldRail = rail; gotoAndStop (93); }; world5.onRelease = function () { if (musicOn) { buttonPress.start(); } worldSelect = 5; raiseCircles("down"); lastWorldRail = rail; gotoAndStop (94); }; subScore.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (22); };
Frame 5
circles = new Array(); circles.push(_root.back); worldSelect = 1; r = limitLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } if (limitLevel > (worldSelect * 11)) { tempLevel = 11; } else { tempLevel = 11 - ((worldSelect * 11) - limitLevel); } r = 1; while (r <= tempLevel) { tC = _root["level" + r]; circles.push(tC); tC.levelNumber = r + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(r); tC.stick.gotoAndStop(tC.colour._currentframe); if (levelScores[tC.levelNumber - 1] > 0) { tC.levelTick._visible = true; } else { tC.levelTick._visible = false; } tC.erase._visible = false; tC.erase.onRelease = function () { levelScores[this._parent.levelNumber - 1] = 0; levelMedals[this._parent.levelNumber - 1] = 0; levelTimes[this._parent.levelNumber - 1] = 0; levelOrbs[this._parent.levelNumber - 1] = 0; base.medal.gotoAndStop(4); _root["level" + this._parent.levelNumber].levelTick._visible = false; worldOverview["levelBox" + this._parent.levelNumber].boxColour.gotoAndStop(2); }; r++; } r = tempLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } cursor.onMouseDown = function () { if ((((cursor._x > world1.getBounds(_root).xMin) && (cursor._x < world1.getBounds(_root).xMax)) && (cursor._y > world1.getBounds(_root).yMin)) && (cursor._y < world1.getBounds(_root).yMax)) { if (worldOverviewY == 10) { worldOverviewY = -10; } else { worldOverviewY = 10; } } if (!UIFrozen) { r = 1; while (r <= 11) { tC = _root["level" + r]; if (getMouseDistance(tC) < (tC._width / 2)) { levelSelect = r + ((worldSelect - 1) * 11); gotoAndStop((startLevelFrame - 1) + (r + ((worldSelect - 1) * 11))); shouldRaise = false; worldLevelSelect = r; prevLevel = worldLevelSelect + ((worldSelect - 1) * 11); } r++; } } }; base.medal.gotoAndStop(4); initMenuUI(); initCircles(); if (shouldRaise) { raiseCircles("up"); } else { if (worldLevelSelect >= 2) { if (worldLevelSelect <= 9) { rail = (-154 * worldLevelSelect) + 523; } else { rail = -958; } } else { rail = 328; } r = 0; while (r < circles.length) { tC = circles[r]; raiseLevel = 0; tC.eY = 0; tC.varY = 0; tC._x = (rail + tC.oX) + tC.varX; tC.level = getCircleHeight(tC._x) - 140; tC._y = tC.level + tC.varY; tC._rotation = (tC._x - 300) / 50; r++; } } back.onRelease = function () { if (musicOn) { backSound.start(); } if (levelBase._visible) { UIFrozen = false; } else { shouldRaise = true; lastRail = 0; raiseCircles("down"); goTo(4); } }; saveGame(); onEnterFrame = function () { manageCursor(); moveMenuUI(1); moveLevelCircles(); if (!shownMedalsText) { if (completeLevels == 5) { dispMedals._x = dispMedals._x + ((100 - dispMedals._x) / 5); } } if (Math.abs(dispMedals._x - 100) < 2) { shownMedalsText = true; } if (!shownScrollFast) { if (completeLevels == 6) { scrollFast._x = scrollFast._x + ((495 - scrollFast._x) / 5); } } if (Math.abs(scrollFast._x - 495) < 2) { shownScrollFast = true; } };
Frame 6
circles = new Array(); circles.push(_root.back); worldSelect = 2; r = limitLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } if (limitLevel > (worldSelect * 11)) { tempLevel = 11; } else { tempLevel = 11 - ((worldSelect * 11) - limitLevel); } r = 1; while (r <= tempLevel) { tC = _root["level" + r]; circles.push(tC); tC.levelNumber = r + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(12 - r); tC.stick.gotoAndStop(tC.colour._currentframe); if (levelScores[tC.levelNumber - 1] > 0) { tC.levelTick._visible = true; } else { tC.levelTick._visible = false; } tC.erase._visible = false; tC.erase.onRelease = function () { levelScores[this._parent.levelNumber - 1] = 0; levelMedals[this._parent.levelNumber - 1] = 0; levelTimes[this._parent.levelNumber - 1] = 0; levelOrbs[this._parent.levelNumber - 1] = 0; base.medal.gotoAndStop(4); _root["level" + this._parent.levelNumber].levelTick._visible = false; worldOverview["levelBox" + this._parent.levelNumber].boxColour.gotoAndStop(2); }; r++; } r = tempLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } cursor.onMouseDown = function () { if ((((cursor._x > world2.getBounds(_root).xMin) && (cursor._x < world2.getBounds(_root).xMax)) && (cursor._y > world2.getBounds(_root).yMin)) && (cursor._y < world2.getBounds(_root).yMax)) { if (worldOverviewY == 10) { worldOverviewY = -10; } else { worldOverviewY = 10; } } if (!UIFrozen) { r = 1; while (r <= 11) { tC = _root["level" + r]; if (getMouseDistance(tC) < (tC._width / 2)) { levelSelect = r + ((worldSelect - 1) * 11); gotoAndStop((startLevelFrame - 1) + (r + ((worldSelect - 1) * 11))); shouldRaise = false; lastRail = rail; worldLevelSelect = r; prevLevel = worldLevelSelect + ((worldSelect - 1) * 11); } r++; } } }; base.medal.gotoAndStop(4); initMenuUI(); initCircles(); if (lastRail != 0) { rail = lastRail; if (worldLevelSelect >= 2) { if (worldLevelSelect <= 9) { rail = (-154 * worldLevelSelect) + 523; } else { rail = -958; } } else { rail = 328; } } if (shouldRaise) { raiseCircles("up"); } else { r = 0; while (r < circles.length) { tC = circles[r]; raiseLevel = 0; tC.eY = 0; tC.varY = 0; tC._x = (rail + tC.oX) + tC.varX; tC.level = getCircleHeight(tC._x) - 140; tC._y = tC.level + tC.varY; tC._rotation = (tC._x - 300) / 50; r++; } } back.onRelease = function () { if (musicOn) { backSound.start(); } if (levelBase._visible) { UIFrozen = false; } else { shouldRaise = true; lastRail = 0; raiseCircles("down"); goTo(4); } }; saveGame(); onEnterFrame = function () { manageCursor(); moveMenuUI(1); moveLevelCircles(); };
Frame 7
l3colours = new Array(9, 11, 2, 4, 3, 5, 6, 1, 10, 8, 7); circles = new Array(); circles.push(_root.back); worldSelect = 3; r = limitLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } if (limitLevel > (worldSelect * 11)) { tempLevel = 11; } else { tempLevel = 11 - ((worldSelect * 11) - limitLevel); } r = 1; while (r <= tempLevel) { tC = _root["level" + r]; circles.push(tC); tC.levelNumber = r + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(l3colours[r - 1]); tC.stick.gotoAndStop(tC.colour._currentframe); if (levelScores[tC.levelNumber - 1] > 0) { tC.levelTick._visible = true; } else { tC.levelTick._visible = false; } tC.erase._visible = false; tC.erase.onRelease = function () { levelScores[this._parent.levelNumber - 1] = 0; levelMedals[this._parent.levelNumber - 1] = 0; levelTimes[this._parent.levelNumber - 1] = 0; levelOrbs[this._parent.levelNumber - 1] = 0; base.medal.gotoAndStop(4); _root["level" + this._parent.levelNumber].levelTick._visible = false; worldOverview["levelBox" + this._parent.levelNumber].boxColour.gotoAndStop(2); }; r++; } r = tempLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } cursor.onMouseDown = function () { if ((((cursor._x > world3.getBounds(_root).xMin) && (cursor._x < world3.getBounds(_root).xMax)) && (cursor._y > world3.getBounds(_root).yMin)) && (cursor._y < world3.getBounds(_root).yMax)) { if (worldOverviewY == 10) { worldOverviewY = -10; } else { worldOverviewY = 10; } } if (!UIFrozen) { r = 1; while (r <= 11) { tC = _root["level" + r]; if (getMouseDistance(tC) < (tC._width / 2)) { levelSelect = r + ((worldSelect - 1) * 11); gotoAndStop((startLevelFrame - 1) + (r + ((worldSelect - 1) * 11))); shouldRaise = false; lastRail = rail; worldLevelSelect = r; prevLevel = worldLevelSelect + ((worldSelect - 1) * 11); } r++; } } }; base.medal.gotoAndStop(4); initMenuUI(); initCircles(); if (lastRail != 0) { rail = lastRail; if (worldLevelSelect >= 2) { if (worldLevelSelect <= 9) { rail = (-154 * worldLevelSelect) + 523; } else { rail = -958; } } else { rail = 328; } } if (shouldRaise) { raiseCircles("up"); } else { r = 0; while (r < circles.length) { tC = circles[r]; raiseLevel = 0; tC.eY = 0; tC.varY = 0; tC._x = (rail + tC.oX) + tC.varX; tC.level = getCircleHeight(tC._x) - 140; tC._y = tC.level + tC.varY; tC._rotation = (tC._x - 300) / 50; r++; } } back.onRelease = function () { if (musicOn) { backSound.start(); } if (levelBase._visible) { UIFrozen = false; } else { shouldRaise = true; lastRail = 0; raiseCircles("down"); goTo(4); } }; saveGame(); onEnterFrame = function () { manageCursor(); moveMenuUI(1); moveLevelCircles(); };
Frame 8
l4colours = new Array(7, 2, 6, 10, 9, 8, 4, 3, 5, 1, 11); circles = new Array(); circles.push(_root.back); worldSelect = 4; r = limitLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } if (limitLevel > (worldSelect * 11)) { tempLevel = 11; } else { tempLevel = 11 - ((worldSelect * 11) - limitLevel); } r = 1; while (r <= tempLevel) { tC = _root["level" + r]; circles.push(tC); tC.levelNumber = r + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(l4colours[r - 1]); tC.stick.gotoAndStop(tC.colour._currentframe); if (levelScores[tC.levelNumber - 1] > 0) { tC.levelTick._visible = true; } else { tC.levelTick._visible = false; } tC.erase._visible = false; tC.erase.onRelease = function () { levelScores[this._parent.levelNumber - 1] = 0; levelMedals[this._parent.levelNumber - 1] = 0; levelTimes[this._parent.levelNumber - 1] = 0; levelOrbs[this._parent.levelNumber - 1] = 0; base.medal.gotoAndStop(4); _root["level" + this._parent.levelNumber].levelTick._visible = false; worldOverview["levelBox" + this._parent.levelNumber].boxColour.gotoAndStop(2); }; r++; } r = tempLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } cursor.onMouseDown = function () { if ((((cursor._x > world4.getBounds(_root).xMin) && (cursor._x < world4.getBounds(_root).xMax)) && (cursor._y > world4.getBounds(_root).yMin)) && (cursor._y < world4.getBounds(_root).yMax)) { if (worldOverviewY == 10) { worldOverviewY = -10; } else { worldOverviewY = 10; } } if (!UIFrozen) { r = 1; while (r <= 11) { tC = _root["level" + r]; if (getMouseDistance(tC) < (tC._width / 2)) { levelSelect = r + ((worldSelect - 1) * 11); gotoAndStop((startLevelFrame - 1) + (r + ((worldSelect - 1) * 11))); shouldRaise = false; lastRail = rail; worldLevelSelect = r; prevLevel = worldLevelSelect + ((worldSelect - 1) * 11); } r++; } } }; base.medal.gotoAndStop(4); initMenuUI(); initCircles(); if (lastRail != 0) { rail = lastRail; if (worldLevelSelect >= 2) { if (worldLevelSelect <= 9) { rail = (-154 * worldLevelSelect) + 523; } else { rail = -958; } } else { rail = 328; } } if (shouldRaise) { raiseCircles("up"); } else { r = 0; while (r < circles.length) { tC = circles[r]; raiseLevel = 0; tC.eY = 0; tC.varY = 0; tC._x = (rail + tC.oX) + tC.varX; tC.level = getCircleHeight(tC._x) - 140; tC._y = tC.level + tC.varY; tC._rotation = (tC._x - 300) / 50; r++; } } back.onRelease = function () { if (musicOn) { backSound.start(); } if (levelBase._visible) { UIFrozen = false; } else { shouldRaise = true; lastRail = 0; raiseCircles("down"); goTo(4); } }; saveGame(); onEnterFrame = function () { manageCursor(); moveMenuUI(1); moveLevelCircles(); };
Frame 9
l5colours = new Array(5, 4, 6, 9, 1, 7, 3, 10, 11, 8, 2); circles = new Array(); circles.push(_root.back); worldSelect = 5; r = limitLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } if (limitLevel > (worldSelect * 11)) { tempLevel = 11; } else { tempLevel = 11 - ((worldSelect * 11) - limitLevel); } r = 1; while (r <= tempLevel) { tC = _root["level" + r]; circles.push(tC); tC.levelNumber = r + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(l5colours[r - 1]); tC.stick.gotoAndStop(tC.colour._currentframe); if (levelScores[tC.levelNumber - 1] > 0) { tC.levelTick._visible = true; } else { tC.levelTick._visible = false; } tC.erase._visible = false; tC.erase.onRelease = function () { levelScores[this._parent.levelNumber - 1] = 0; levelMedals[this._parent.levelNumber - 1] = 0; levelTimes[this._parent.levelNumber - 1] = 0; levelOrbs[this._parent.levelNumber - 1] = 0; base.medal.gotoAndStop(4); _root["level" + this._parent.levelNumber].levelTick._visible = false; worldOverview["levelBox" + this._parent.levelNumber].boxColour.gotoAndStop(2); }; r++; } r = tempLevel + 1; while (r <= 11) { tC = _root["level" + r]; tC._visible = false; r++; } cursor.onMouseDown = function () { if ((((cursor._x > world5.getBounds(_root).xMin) && (cursor._x < world5.getBounds(_root).xMax)) && (cursor._y > world5.getBounds(_root).yMin)) && (cursor._y < world5.getBounds(_root).yMax)) { if (worldOverviewY == 10) { worldOverviewY = -10; } else { worldOverviewY = 10; } } if (!UIFrozen) { r = 1; while (r <= 11) { tC = _root["level" + r]; if (getMouseDistance(tC) < (tC._width / 2)) { levelSelect = r + ((worldSelect - 1) * 11); gotoAndStop((startLevelFrame - 1) + (r + ((worldSelect - 1) * 11))); shouldRaise = false; lastRail = rail; worldLevelSelect = r; prevLevel = worldLevelSelect + ((worldSelect - 1) * 11); } r++; } } }; base.medal.gotoAndStop(4); initMenuUI(); initCircles(); if (lastRail != 0) { rail = lastRail; if (worldLevelSelect >= 2) { if (worldLevelSelect <= 9) { rail = (-154 * worldLevelSelect) + 523; } else { rail = -958; } } else { rail = 328; } } if (shouldRaise) { raiseCircles("up"); } else { r = 0; while (r < circles.length) { tC = circles[r]; raiseLevel = 0; tC.eY = 0; tC.varY = 0; tC._x = (rail + tC.oX) + tC.varX; tC.level = getCircleHeight(tC._x) - 140; tC._y = tC.level + tC.varY; tC._rotation = (tC._x - 300) / 50; r++; } } back.onRelease = function () { if (musicOn) { backSound.start(); } if (levelBase._visible) { UIFrozen = false; } else { shouldRaise = true; lastRail = 0; raiseCircles("down"); goTo(4); } }; saveGame(); onEnterFrame = function () { manageCursor(); moveMenuUI(1); moveLevelCircles(); };
Frame 10
circles = new Array(_root.back, _root.pointerButton, _root.spinDirButton, _root.bgTypeButton, _root.bgButton, _root.qualityButton, _root.musicButton, _root.menuTypeButton, _root.newGameButton); initMenuUI(); initCircles(); raiseCircles("up"); newGameTimer = 0; pointerButton.preview.gotoAndStop(pointerFrame); spinDirButton.preview.gotoAndStop(spinDir + 1); bgButton.bgNum = bgFrame; qualityButton.preview.gotoAndStop(4 - gameQual); musicButton.preview.gotoAndStop(2 - musicOn); if (bgFixed) { bgTypeButton.byType = "Fixed"; } else { bgTypeButton.bgType = "Auto"; } onEnterFrame = function () { manageCursor(); moveMenuUI(1); moveCircles("Hover over a button to see what it does"); if (!newGameButton.hitTest(cursor._x, cursor._y, true)) { newGameButton.dataLoader.gotoAndStop(1); } if (newGameButton.dataLoader._currentframe == 60) { newGame(); pointerButton.preview.gotoAndStop(pointerFrame); spinDirButton.preview.gotoAndStop(spinDir + 1); bgButton.bgNum = bgFrame; qualityButton.preview.gotoAndStop(4 - gameQual); _root._quality = qualityNames[gameQual - 1]; musicButton.preview.gotoAndStop(2 - musicOn); aquaticVoyage.stop(); aquaticVoyage.start(0, 999); optionChange.start(); if (bgFixed) { bgTypeButton.byType = "Fixed"; } else { bgTypeButton.bgType = "Auto"; } newGameButton.dataLoader.gotoAndStop(1); } i = 0; while (i < circles.length) { c = circles[i]; if (c.eY < 200) { if (c.onTop) { if ((c.xDif < 50) && (cursor._y > c.getBounds(_root).yMin)) { if (i == 0) { base.description = "Back to the main menu"; } else if (i == 1) { base.description = ("Change the cursor Current Cursor is the " + cursorNames[pointerFrame - 1]) + " Cursor"; } else if (i == 2) { if (spinDir == 1) { base.description = "Change the controls for the cursor, currently: A or Left turns anti-clockwise\r D or Right turns clockwise"; } else { base.description = "Change the controls for the cursor, currently: A or Left turns clockwise\r D or Right turns anti-clockwise"; } } else if (i == 4) { base.description = "Change background image"; } else if (i == 3) { if (bgFixed) { base.description = "Change the type of background, currently it's fixed\rThe background will remain on the same picture"; } else { base.description = "Change the type of background, currently it's on automatic\rThe background will change depending on what level you're on"; } } else if (i == 5) { base.description = "Change the quality, currently " + qualityNames[gameQual - 1]; } else if (i == 6) { base.description = "Toggle the music and sound effects, currently " + onOff(musicOn); } else if (i == 7) { base.description = ("Change the menu type. Currently using the " + menuNames[menuType - 1]) + " menu"; } else if (i == 8) { base.description = "Start a new game, this cannot be undone! (Won't delete custom levels)\rHold button down to erase data"; } } } } i++; } }; back.onMouseUp = function () { saveGame(); }; back.onRelease = function () { if (musicOn) { backSound.start(); } raiseCircles("down"); if (menuType == 1) { goTo(98); } else { goTo(3); } }; pointerButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); pointerButton.preview.gotoAndStop(pointerFrame); }; spinDirButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (spinDir == 1) { spinDir = 0; } else { spinDir = 1; } spinDirButton.preview.gotoAndStop(spinDir + 1); }; bgButton.onRelease = function () { if (bgFixed) { if (musicOn) { optionChange.start(); } bgFrame++; if (bgFrame >= (bgNum + 1)) { bgFrame = 1; bg.reel._y = 450; } bgButton.bgNum = bgFrame; changeBackground(); } }; bgTypeButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (bgFixed) { bgFixed = false; } else { bgFixed = true; } if (bgFixed) { bgTypeButton.bgType = "Fixed"; bgButton.bgNum = bgFrame; } else { bgTypeButton.bgType = "Auto"; bgButton.bgNum = Math.ceil(levelSelect / 9.16666666666667); } }; qualityButton.onRelease = function () { if (musicOn) { optionChange.start(); } gameQual--; if (gameQual == 0) { gameQual = 3; } qualityButton.preview.gotoAndStop(4 - gameQual); _root._quality = qualityNames[gameQual - 1]; }; musicButton.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); } else { musicOn = 1; aquaticVoyage.start(0, 999); } musicButton.preview.gotoAndStop(2 - musicOn); }; menuTypeButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (menuType == 1) { menuType = 2; } else if (menuType == 2) { menuType = 1; } }; newGameButton.onPress = function () { newGameButton.dataLoader.gotoAndPlay(2); }; newGameButton.onRelease = function () { newGameButton.dataLoader.gotoAndStop(1); }; newGameButton.onReleaseOutside = function () { newGameButton.dataLoader.gotoAndStop(1); }; newGameButton.onRollOut = function () { newGameButton.dataLoader.gotoAndStop(1); };
Frame 11
circles = new Array(_root.back, _root.pHogg, _root.eHogg, _root.mStein, _root.spoofy, _root.facebook, _root.twitter, _root.jimCrookes); circleTags = new Array("Back to the main menu", "This guy made, coded & pretty much did everything else for this game", "This fellow gave me some ideas I couldn't refuse", "Max advised me on some stuff", "Hear that music? It was made by SpoofyTMSGOGF on Newgrounds", "'Like' this game, as the kids say. Am I using that correctly?", "Follow me on Twitter, just not in real life", "Inspiration. Plus they wanted mentioning in the credits :)"); initMenuUI(); initCircles(); raiseCircles("up"); onEnterFrame = function () { manageCursor(); moveMenuUI(); moveCircles("Hover over a button to see more"); }; back.onRelease = function () { if (musicOn) { backSound.start(); } raiseCircles("down"); goTo(3); }; pHogg.onRelease = function () { if (musicOn) { buttonPress.start(); } }; eHogg.onRelease = function () { if (musicOn) { buttonPress.start(); } }; mStein.onRelease = function () { if (musicOn) { buttonPress.start(); } }; spoofy.onRelease = function () { if (musicOn) { buttonPress.start(); } }; facebook.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.facebook.com/sharer.php?u=http://www.bgames.com/funny-games/Cursor-World.html&t=Cursor-Attack-4", "_new"); }; twitter.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://twitter.com/home?status=Playing Cursor Attack at http://www.bgames.com/funny-games/Cursor-Attack-4.html", "_new"); };
Frame 12
subScoreScale = 100; showScore = "Score: " + totalScore; back._rotation = 0; subScore._rotation = 0; subRaise = true; Mouse.show(); cursor._visible = false; var o = {n:[11, 4, 4, 11, 11, 1, 14, 14, 10, 12, 11, 9, 8, 0, 13, 14], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:boardID, score:totalScore}); onEnterFrame = function () { manageCursor(); makeButton(back); makeButton(subScore); }; back.onRelease = function () { gotoAndStop (4); Mouse.hide(); cursor._visible = true; }; subScore.onRelease = function () { };
Frame 13
onEnterFrame = function () { manageCursor(); squareButton(back); squareButton(viewTut); squareButton(leftArrow); squareButton(rightArrow); }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (98); } else { gotoAndStop (3); } }; leftArrow.onRelease = function () { if (panel._currentframe > 1) { if (musicOn) { switchOff.start(); } } panel.prevFrame(); }; rightArrow.onRelease = function () { if (panel._currentframe < 14) { if (musicOn) { switchOn.start(); } } panel.nextFrame(); }; viewTut.onRelease = function () { gotoAndStop (30); if (musicOn) { backSound.start(); } };
Frame 14
circles = new Array(_root.back, _root.levelEditor, _root.customLevelsButton, _root.loadLevel, _root.helpButton); circleTags = new Array("Back to the main menu", "Create a new level", "Your saved levels will appear here", "Load a level from a level code", "See instructions on how to create a level"); initMenuUI(); initCircles(); raiseCircles("up"); onEnterFrame = function () { manageCursor(); moveMenuUI(); moveCircles("Hover over a button to see more"); }; back.onRelease = function () { if (musicOn) { backSound.start(); } raiseCircles("down"); goTo(3); }; customLevelsButton.onRelease = function () { if (musicOn) { buttonPress.start(); } raiseCircles("down"); gotoAndStop (19); }; loadLevel.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (16); }; levelEditor.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (17); }; helpButton.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (21); };
Frame 15
circles = new Array(_root.back); circleTags = new Array("Back to the main menu"); customBackFrame = 15; i = 1; while (i <= customLevels.data.levels.length) { c = _root["level" + i]; c.colour.gotoAndStop(i); c.stick.gotoAndStop(i); c.levelText = "Level " + i; c.i = i; c.onRelease = function () { tempLevelCode = customLevels.data.levels[this.i - 1]; gotoAndStop (18); }; circles.push(_root.c); i++; } i = customLevels.data.levels.length; while (i < 11) { c = _root["level" + i]; c._visible = false; i++; } initMenuUI(); initCircles(); raiseCircles("up"); onEnterFrame = function () { manageCursor(); moveMenuUI(); moveCircles("Hover over a button to see more"); }; back.onRelease = function () { raiseCircles("down"); goTo(14); };
Frame 16
customBackFrame = 16; onEnterFrame = function () { manageCursor(); squareButton(back); squareButton(saveLevel); squareButton(previewLevel); if (textBG.hitTest(cursor._x, cursor._y, true)) { cursor._visible = false; Mouse.show(); } else { cursor._visible = true; Mouse.hide(); } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (100); } else { gotoAndStop (14); } }; previewLevel.onRelease = function () { tempLevelCode = inputCode; gotoAndStop (18); }; saveLevel.onRelease = function () { customLevels.data.levels[getFreeSpace()] = inputCode; };
Frame 17
function makeObject(type) { d = _root.getNextHighestDepth(); o = attachMovie("object", "object" + d, d); o._x = _xmouse; o._y = _ymouse; startDrag (o, false, o.inner._width / 2, o.inner._height / 2, 600 - (o.inner._width / 2), 450 - (o.inner._height / 2)); o.gotoAndStop(type); o.firstDrop = false; o.scale = 100; o.type = type; o.speedVal = 0; o.sWidth = o.inner._width; o.canScale = canScale[o.type]; o.canSpeed = canSpeed[o.type]; o.hasOrbs = hasOrbs[o.type]; o.propType = propsType[o.type]; if (!o.canScale) { o.dragger._visible = false; } if (!o.canSpeed) { o.speed._visible = false; } if (o.hasOrbs) { o.orbs = random(4) + 1; } if (o.type == 4) { o.randChance = 40 + random(21); o.dir = random(4) + 1; o.speedVal = random(10) + 1; } if (o.type == 6) { o.spinSpeed = random(20) + 5; } if (o.type == 7) { o.endSize = 150 + random(500); } if (o.type == 8) { o.endAlpha = random(100); } if (o.type == 9) { o.bullType = 2; o.randChance = random(40); } if (o.type == 10) { o.speedVal = random(40) + 30; } if (o.type == 13) { o.inPut = 1; o.outPut = 1; } if (o.type == 15) { o.growSpeed = 3; o.shrinkSpeed = 12; } o.dragger._x = o.sWidth / 2; o.bin._x = -(o.inner._width / 2); o.bin._y = -(o.inner._height / 2); o.speed._x = random(60) - 30; o.speed._y = random(60) - 30; if (o.type == 18) { o.dragger._y = -20; o.dragger._x = 35; } o.inner.onPress = function () { if (popUpCode == 0) { this._parent.mX = _xmouse; this._parent.mY = _ymouse; this._parent.swapDepths(_root.getNextHighestDepth()); this._parent.startDrag(false, this._width / 2, this._height / 2, 600 - (this._width / 2), 450 - (this._height / 2)); } }; o.inner.onRelease = function () { if (popUpCode == 0) { if (Math.abs(_xmouse - this._parent.mX) < 3) { if (Math.abs(_ymouse - this._parent.mY) < 3) { if (!(this._parent === obSelect)) { obSelect = this._parent; propBar.gotoAndStop(11); } else { obSelect = 0; } } } this._parent.stopDrag(); } }; o.inner.onReleaseOutside = function () { if (popUpCode == 0) { this._parent.stopDrag(); } }; if (o.canScale) { if (o.type != 18) { o.dragger.onPress = function () { if (popUpCode == 0) { this.startDrag(true, o.sWidth / 3, 0, o.sWidth * 3, 0); } }; o.dragger.onRelease = function () { if (popUpCode == 0) { this.stopDrag(); } }; o.dragger.onReleaseOutside = function () { if (popUpCode == 0) { this.stopDrag(); } }; } else { o.dragger.onPress = function () { if (popUpCode == 0) { this.startDrag(true, (-o.sWidth) * 9, (-o.sWidth) * 6, o.sWidth * 6, o.sWidth * 6); } }; o.dragger.onRelease = function () { if (popUpCode == 0) { this.stopDrag(); } }; o.dragger.onReleaseOutside = function () { if (popUpCode == 0) { this.stopDrag(); } }; } } if (o.canSpeed) { o.speed.onPress = function () { if (popUpCode == 0) { this.startDrag(true, -30, -30, 30, 30); } }; o.speed.onRelease = function () { if (popUpCode == 0) { this.stopDrag(); } }; o.speed.onReleaseOutside = function () { if (popUpCode == 0) { this.stopDrag(); } }; } o.bin.onRelease = function () { if (popUpCode == 0) { if (obSelect == this._parent) { obSelect = 0; } objects.splice(getI(this._parent), 1); this._parent.removeMovieClip(); } }; objects.push(o); } function getI(ob) { for (z in objects) { o = objects[z]; if (ob == o) { return(z); } } } function moveObjects() { for (i in objects) { o = objects[i]; if (o.canScale) { if (o.type != 18) { o.inner._xscale = (o.inner._yscale = o.scale); o.scale = Math.round(((o.dragger._x * 2) / o.sWidth) * 100); } } if (o.hitTest(_xmouse, _ymouse, true)) { if (o.canScale) { o.dragger._visible = true; } o.bin._visible = true; } else { o.dragger._visible = false; o.bin._visible = false; } if (o.canSpeed) { o.speedVal = Math.round(Math.sqrt((o.speed._x * o.speed._x) + (o.speed._y * o.speed._y)) / 5); } if (o.type == 4) { if (o.speed._y < o.speed._x) { if (o.speed._y > (-o.speed._x)) { } } else if (o.speed._y < (-o.speed._x)) { } } else { o.speed._rotation = Math.round(Math.atan2(o.speed._y, o.speed._x) * 57.2957795130823) + 90; } if (o.type == 14) { o.inner._rotation = o.speed._rotation; } if (o.type == 18) { o.inner._width = Math.abs(o.dragger._x * 2); o.inner._height = Math.abs(o.dragger._y * 2); } if (!o.firstDrop) { if (!cursor.pressed) { o.stopDrag(); o.firstDrop = true; if ((!obSelect) == 0) { obSelect = o; propBar.gotoAndStop(11); } } } if (o.type == 1) { o.tag = (((((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.scale) + ",") + o.orbs) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 2) { o.tag = (((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.scale) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 3) { o.tag = (((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 4) { o.tag = (((((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.scale) + ",") + o.speedVal) + ",") + o.dir) + ",") + o.randChance; } if (o.type == 5) { o.tag = (((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.orbs) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 6) { o.tag = (((((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.spinSpeed) + ",") + o.orbs) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 7) { o.tag = (((((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.endSize) + ",") + o.orbs) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 8) { o.tag = (((((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.endAlpha) + ",") + o.orbs) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 9) { o.tag = (((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.bullType) + ",") + o.randChance; } if (o.type == 10) { o.tag = (((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.scale) + ",") + o.orbs) + ",") + Math.abs(o.speedVal - 100); } if (o.type == 11) { o.tag = (((((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.scale) + ",") + o.orbs) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 12) { o.tag = (((((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.scale) + ",") + o.speedVal) + ",") + o.speed._rotation; } if (o.type == 13) { o.tag = (((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.inPut) + ",") + o.outPut; } if (o.type == 14) { o.tag = (((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.speed._rotation; } if (o.type == 15) { o.tag = (((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.growSpeed) + ",") + o.shrinkSpeed; } if (o.type == 16) { o.tag = (((o.type + ",") + o._x) + ",") + o._y; } if (o.type == 17) { o.tag = (((o.type + ",") + o._x) + ",") + o._y; } if (o.type == 18) { o.tag = (((((((o.type + ",") + o._x) + ",") + o._y) + ",") + o.inner._width) + ",") + o.inner._height; } if (o.type == 19) { o.tag = (((o.type + ",") + o._x) + ",") + o._y; } } } Mouse.show(); customBackFrame = 17; cursor._visible = false; editorMenuY = 0; lPropsY = 475; lProps._y = lPropsY; lPropsLock = true; if (editorMenuI == undefined) { editorMenuI = 1; } else { editorMenu.oList._y = (-47.1428571428571 * (editorMenuI - 1)) - 47.1; } delay = 0; codeUp = false; obSelect = 0; propBar._visible = false; levelID = getFreeSpace(); levelPosition = getFreeSpace(); lProps.levelNameBox.levelName = "My Level " + (levelPosition + 1); canScale = new Array(0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0); canSpeed = new Array(0, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0); hasOrbs = new Array(0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0); propsType = new Array(0, 1, 0, 0, 8, 1, 2, 3, 4, 5, 0, 1, 0, 6, 0, 7, 0, 0, 0, 0); propBarType = new Array(0, 2, 1, 1, 3, 2, 4, 5, 6, 7, 10, 2, 1, 8, 1, 9, 1, 1, 1, 1); bgSizes = new Array(0, 1, 1, 3, 2, 2, 2, 2, 2, 2); attachMovie("levEdPop", "popUp", _root.getNextHighestDepth()); popUp._x = 300; popUp._y = 175; popUp._visible = false; if (givenLevEdIns) { popUpCode = 0; } else { popUpCode = 1; givenLevEdIns = true; } objects = new Array(); if (regen) { levelCode = tempLevelCode; levelPosition = tempLevelPosition; regen = false; cGame = new Array(); cGame = levelCode.split(",-0"); i = 0; while (i < cGame.length) { cGame[i] = cGame[i].split(","); i++; } i = 0; while (i < cGame.length) { j = 0; while (j < cGame[i].length) { if (i != 0) { cGame[i][j] = int(cGame[i][j]); } else { cGame[i][0] = int(cGame[i][0]); cGame[i][1] = int(cGame[i][1]); } j++; } i++; } i = 0; while (i < cGame.length) { a = cGame[i]; if (a[0] == 0) { lProps.levelNameBox.levelName = a[2]; } else { d = _root.getNextHighestDepth(); o = attachMovie("object", "object" + d, d); o.type = a[0]; o.gotoAndStop(a[0]); o.firstDrop = true; o.sWidth = o.inner._width; o.bin._x = -(o.inner._width / 2); o.bin._y = -(o.inner._height / 2); o._x = a[1]; o._y = a[2]; if (((((a[0] == 1) || (a[0] == 2)) || (a[0] == 10)) || (a[0] == 11)) || (a[0] == 12)) { o.inner._xscale = a[3]; o.inner._yscale = a[3]; o.scale = a[3]; o.dragger._x = (o.sWidth * (o.scale / 100)) / 2; } else { o.dragger._x = o.sWidth / 2; } o.canScale = canScale[o.type]; o.canSpeed = canSpeed[o.type]; o.hasOrbs = hasOrbs[o.type]; o.propType = propsType[o.type]; if (!o.canScale) { o.dragger._visible = false; } if (!o.canSpeed) { o.speed._visible = false; } if (o.type == 1) { o.orbs = a[4]; o.speed._rotation = a[6]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; } if (o.type == 2) { o.speed._rotation = a[5]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[4]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[4]) * 5; } if (o.type == 3) { o.speed._rotation = a[4]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[3]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[3]) * 5; } if (o.type == 4) { o.inner._xscale = a[3]; o.inner._yscale = a[3]; o.scale = a[3]; o.dragger._x = (o.sWidth * (o.scale / 100)) / 2; o.randChance = a[6]; o.speedVal = a[4]; o.dir = a[5]; } if (o.type == 5) { o.orbs = a[3]; o.speed._rotation = a[5]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[4]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[4]) * 5; } if (o.type == 6) { o.spinSpeed = a[3]; o.orbs = a[4]; o.speed._rotation = a[6]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; } if (o.type == 7) { o.endSize = a[3]; o.orbs = a[4]; o.speed._rotation = a[6]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; } if (o.type == 8) { o.endAlpha = a[3]; o.orbs = a[4]; o.speed._rotation = a[6]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; } if (o.type == 9) { o.bullType = a[3]; o.randChance = a[4]; } if (o.type == 10) { o.orbs = a[4]; o.speedVal = Math.abs(a[5] - 100); } if (o.type == 11) { o.orbs = a[4]; o.speed._rotation = a[6]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[5]) * 5; } if (o.type == 12) { o.speed._rotation = a[5]; o.speed._x = ((-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * a[4]) * 5; o.speed._y = ((-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * a[4]) * 5; } if (o.type == 13) { o.inPut = a[3]; o.outPut = a[4]; } if (o.type == 14) { o.speed._rotation = a[3]; o.speed._x = (-Math.cos((Math.PI/180) * (o.speed._rotation + 90))) * 25; o.speed._y = (-Math.sin((Math.PI/180) * (o.speed._rotation + 90))) * 25; } if (o.type == 15) { o.growSpeed = a[3]; o.shrinkSpeed = a[4]; } if (o.type == 18) { o.inner._width = a[3]; o.inner._height = a[4]; o.dragger._x = a[3] / 2; o.dragger._y = (-a[4]) / 2; } o.inner.onPress = function () { if (popUpCode == 0) { this._parent.mX = _xmouse; this._parent.mY = _ymouse; this._parent.swapDepths(_root.getNextHighestDepth()); this._parent.startDrag(false, this._width / 2, this._height / 2, 600 - (this._width / 2), 450 - (this._height / 2)); } }; o.inner.onRelease = function () { if (popUpCode == 0) { if (Math.abs(_xmouse - this._parent.mX) < 3) { if (Math.abs(_ymouse - this._parent.mY) < 3) { if (!(this._parent === obSelect)) { obSelect = this._parent; propBar.gotoAndStop(11); } else { obSelect = 0; } } } this._parent.stopDrag(); } }; o.inner.onReleaseOutside = function () { if (popUpCode == 0) { this._parent.stopDrag(); } }; if (o.canScale) { if (o.type != 18) { o.dragger.onPress = function () { if (popUpCode == 0) { this.startDrag(true, o.sWidth / 3, 0, o.sWidth * 3, 0); } }; o.dragger.onRelease = function () { if (popUpCode == 0) { this.stopDrag(); } }; o.dragger.onReleaseOutside = function () { if (popUpCode == 0) { this.stopDrag(); } }; } else { o.dragger.onPress = function () { if (popUpCode == 0) { this.startDrag(true, (-o.sWidth) * 9, (-o.sWidth) * 6, o.sWidth * 6, o.sWidth * 6); } }; o.dragger.onRelease = function () { if (popUpCode == 0) { this.stopDrag(); } }; o.dragger.onReleaseOutside = function () { if (popUpCode == 0) { this.stopDrag(); } }; } } if (o.canSpeed) { o.speed.onPress = function () { if (popUpCode == 0) { this.startDrag(true, -30, -30, 30, 30); } }; o.speed.onRelease = function () { if (popUpCode == 0) { this.stopDrag(); } }; o.speed.onReleaseOutside = function () { if (popUpCode == 0) { this.stopDrag(); } }; } o.bin.onRelease = function () { if (popUpCode == 0) { if (obSelect == this._parent) { obSelect = 0; } objects.splice(getI(this._parent), 1); this._parent.removeMovieClip(); } }; objects.push(o); } i++; } } else { levelCode = ""; } onEnterFrame = function () { if (popUpCode == 0) { popUp._visible = false; moveObjects(); if (delay > 2) { if (Key.isDown(87) || (Key.isDown(38))) { editorMenuI--; delay = 0; } if (Key.isDown(83) || (Key.isDown(40))) { editorMenuI++; delay = 0; } } else { delay++; } if (editorMenuI == 18) { editorMenuI = 1; } if (editorMenuI == 0) { editorMenuI = 17; } lProps._y = lProps._y + ((lPropsY - lProps._y) / 3); if (!lPropsLock) { if (lPropsY == 475) { if (_ymouse > 430) { lPropsY = 425; } } else if (lPropsY == 425) { if (_ymouse < 400) { if ((lPropsRetract++) > 30) { lPropsY = 475; lPropsRetract = 0; } } else { lPropsRetract = 0; } } } else { lPropsY = 425; } lProps.viewCodeBox.viewCodeTextBox = levelCode; levelCode = (("0," + levelID) + ",") + lProps.levelNameBox.levelName; if (!codeUp) { lProps.levelNameBox._y = lProps.levelNameBox._y + ((-lProps.levelNameBox._y) / 3); lProps.viewCodeBox._y = lProps.viewCodeBox._y + ((45 - lProps.viewCodeBox._y) / 3); } else { lProps.levelNameBox._y = lProps.levelNameBox._y + ((45 - lProps.levelNameBox._y) / 3); lProps.viewCodeBox._y = lProps.viewCodeBox._y + ((-lProps.viewCodeBox._y) / 3); } i = 0; while (i < objects.length) { o = objects[i]; levelCode = levelCode + (",-0" + o.tag); i++; } editorMenu.oList._y = editorMenu.oList._y + ((((-47.1428571428571 * (editorMenuI - 1)) - 47.1) - editorMenu.oList._y) / 3); squareButton(lProps.backBT, true); squareButton(lProps.prevLV, true); squareButton(lProps.viewCode, true); squareButton(lProps.saveLV, true); squareButton(lProps.lockLP, true); squareButton(lProps.newLV, true); if (obSelect == 0) { propBar._visible = false; for (p in objects) { objects[p]._alpha = 100; } } else { for (p in objects) { objects[p]._alpha = 50; } obSelect._alpha = 100; propBar._visible = true; } } else { popUp._visible = true; if (popUpCode == 1) { popUp.popUpText = "Press UP & DOWN or W & S to change between objects, drag them onto the screen to create them"; popUp.okButton.onRelease = function () { popUpCode = 0; }; } if (popUpCode == 2) { popUp.popUpText = "Are you sure you want to go back?\r(This will erase any unsaved level)"; popUp.yesButton.onRelease = function () { for (i in objects) { removeMovieClip(objects[i]); } objects.splice(0, objects.length); removeMovieClip(popUp); if (menuType == 1) { gotoAndStop (100); } else { gotoAndStop (14); } cursor._visible = true; cursor._x = _xmouse; cursor._y = _ymouse; Mouse.hide(); }; popUp.noButton.onRelease = function () { popUpCode = 0; }; } if (popUpCode == 3) { popUp.popUpText = "Are you sure you create a new level?\r(This will erase any unsaved progress)"; popUp.noButton.onRelease = function () { popUpCode = 0; }; popUp.yesButton.onRelease = function () { for (i in objects) { removeMovieClip(objects[i]); } objects.splice(0, objects.length); levelCode = ""; levelID = getFreeSpace(); levelPosition = getFreeSpace(); lProps.levelNameBox.levelName = "My Level " + (levelPosition + 1); popUpCode = 0; }; } if (popUpCode == 4) { popUp.popUpText = "Can't preview level as it has no objects in it"; popUp.okButton.onRelease = function () { popUpCode = 0; }; } if (popUpCode == 5) { popUp.popUpText = ("Level saved as '" + lProps.levelNameBox.levelName) + "'"; popUp.okButton.onRelease = function () { popUpCode = 0; }; } } }; bg.onRelease = function () { if (popUpCode == 0) { obSelect = 0; } }; bg.useHandCursor = false; editorMenu.create1.onPress = function () { if (popUpCode == 0) { if (editorMenuI >= 1) { makeObject(editorMenuI); } } }; editorMenu.create2.onPress = function () { if (popUpCode == 0) { makeObject(editorMenuI + 1); } }; editorMenu.create3.onPress = function () { if (popUpCode == 0) { if (editorMenuI <= 17) { makeObject(editorMenuI + 2); } } }; editorMenu.frame.onPress = function () { if (popUpCode == 0) { startDrag (editorMenu, false, editorMenu._width / 2, 87.5, 600 - (editorMenu._width / 2), 362.3); } }; editorMenu.frame.onRelease = function () { if (popUpCode == 0) { stopDrag(); } }; editorMenu.frame.onReleaseOutside = function () { if (popUpCode == 0) { stopDrag(); } }; lProps.backBT.onRelease = function () { if (popUpCode == 0) { popUpCode = 2; popUp.gotoAndStop(2); popUp.swapDepths(_root.getNextHighestDepth()); } }; lProps.prevLV.onRelease = function () { if (popUpCode == 0) { if (objects.length == 0) { popUpCode = 4; popUp.gotoAndStop(1); popUp.swapDepths(_root.getNextHighestDepth()); } else { for (i in objects) { removeMovieClip(objects[i]); } objects.splice(0, objects.length); removeMovieClip(popUp); gotoAndStop (18); cursor._visible = true; cursor._x = _xmouse; cursor._y = _ymouse; Mouse.hide(); tempLevelCode = levelCode; regen = true; } } }; lProps.saveLV.onRelease = function () { if (popUpCode == 0) { customLevels.data.levels[levelPosition] = levelCode; popUp.swapDepths(_root.getNextHighestDepth()); popUp.gotoAndStop(1); popUpCode = 5; } }; lProps.lockLP.onRelease = function () { if (popUpCode == 0) { if (!lPropsLock) { lPropsLock = true; } else { lPropsLock = false; } } }; lProps.viewCode.onRelease = function () { if (popUpCode == 0) { if (!codeUp) { codeUp = true; } else { codeUp = false; } } }; lProps.newLV.onRelease = function () { if (popUpCode == 0) { popUpCode = 3; popUp.gotoAndStop(2); popUp.swapDepths(_root.getNextHighestDepth()); } }; propBar.bg.onPress = function () { startDrag (propBar, false, propBar._width / 2, propBar._height / 2, 600 - (propBar._width / 2), 450 - (propBar._height / 2)); }; propBar.bg.onRelease = function () { stopDrag(); }; propBar.bg.onReleaseOutside = function () { stopDrag(); };
Instance of Symbol 719 MovieClip in Frame 17
onClipEvent (load) { this.descText = "New Level"; }
Instance of Symbol 719 MovieClip in Frame 17
onClipEvent (enterFrame) { if (_root.lPropsLock) { this.descText = "Unlock Taskbar"; } else { this.descText = "Lock Taskbar"; } }
Instance of Symbol 719 MovieClip in Frame 17
onClipEvent (load) { this.descText = "See Code"; }
Instance of Symbol 719 MovieClip in Frame 17
onClipEvent (load) { this.descText = "Save Level"; }
Instance of Symbol 725 MovieClip in Frame 17
onClipEvent (load) { this.descText = "Preview Level"; }
Instance of Symbol 729 MovieClip in Frame 17
onClipEvent (load) { this.descText = "Back"; }
Frame 18
function nToDir(n) { if (n == 2) { tDir = "left"; } if (n == 3) { tDir = "up"; } if (n == 4) { tDir = "right"; } if (n == 1) { tDir = "down"; } return(tDir); } initGame(); initArrays(); wallsArray = new Array(); game.removalArray.push(wallsArray); levelCode = tempLevelCode; cGame = new Array(); cGame = levelCode.split(",-0"); i = 0; while (i < cGame.length) { cGame[i] = cGame[i].split(","); i++; } i = 0; while (i < cGame.length) { j = 0; while (j < cGame[i].length) { if (i != 0) { cGame[i][j] = int(cGame[i][j]); } else { cGame[i][0] = int(cGame[i][0]); cGame[i][1] = int(cGame[i][1]); } j++; } i++; } i = 0; while (i < cGame.length) { a = cGame[i]; if (a[0] == 0) { levnum.levelnumber = a[2]; } if (a[0] == 1) { makeGrey(a[1], a[2], a[3], a[4], a[5], a[6]); } if (a[0] == 2) { makeGreen(a[1], a[2], a[3], a[4], a[5]); } if (a[0] == 3) { makeCloud(a[1], a[2], a[3], a[4]); } if (a[0] == 5) { makeBomb(a[1], a[2], a[3], a[4], a[5]); } if (a[0] == 6) { makeSpinner(a[1], a[2], a[3], a[4], a[5], a[6]); } if (a[0] == 7) { makeCrystal(a[1], a[2], a[3], a[4], a[5], a[6]); } if (a[0] == 8) { makeGhost(a[1], a[2], a[3], a[4], a[5], a[6]); } if (a[0] == 9) { makeShooter(a[1], a[2], a[3], a[4]); } if (a[0] == 10) { makeBlade(a[1], a[2], a[3], a[4], a[5]); } if (a[0] == 11) { makeStone(a[1], a[2], a[3], a[4], a[5], a[6]); } if (a[0] == 12) { makeShield(a[1], a[2], a[3], a[4], a[5]); } if (a[0] == 13) { makePortal(a[1], a[2], a[3], a[4]); } if (a[0] == 14) { makeRocket(a[1], a[2], a[3]); } if (a[0] == 15) { makeSwell(a[1], a[2], a[3], a[4]); } if (a[0] == 16) { makePause(a[1], a[2]); } if (a[0] == 17) { makeBlocker(a[1], a[2]); } if (a[0] == 18) { d = _root.getNextHighestDepth(); w = attachMovie("wall", "wall" + d, d); w._x = a[1]; w._y = a[2]; w._width = a[3]; w._height = a[4]; wallsArray.push(w); } if (a[0] == 19) { makeOrb(a[1], a[2], a[1], a[2], true); } i++; } onEnterFrame = function () { i = 0; while (i < cGame.length) { a = cGame[i]; if (a[0] == 4) { if (random(a[6]) == 0) { if (!game.paused) { makeMeteor(a[3], a[4], nToDir(a[5])); } } } i++; } manageCursor(); shootCursor(); manageCustomGame(); moveBullets(); moveItems(); for (i in wallsArray) { w = wallsArray[i]; smashCursorOn(w); shoveOrbs(w); bulletProof(w); } };
Frame 19
currentLevels = new Array(); positionLevels = new Array(); var j = 0; i = 0; while (i < 10) { if (customLevels.data.levels[i] != "empty") { currentLevels.push(i); positionLevels.push(i); } else { j++; } i++; } if (j != 10) { youHaveNo._visible = false; } numberOfLevels = currentLevels.length; customBackFrame = 19; back._rotation = 0; i = 1; while (i <= currentLevels.length) { tL = _root.buttons.buttonSet["level" + i]; tV = _root.buttons.buttonSet["viewCode" + i]; tD = _root.buttons.buttonSet["deleteLV" + i]; tE = _root.buttons.buttonSet["editLV" + i]; tL.i = currentLevels[i - 1]; tE.i = currentLevels[i - 1]; tV.i = currentLevels[i - 1]; tD.i = currentLevels[i - 1]; tL.levelProps = customLevels.data.levels[currentLevels[i - 1]].split(",-0", 1); tL.levelPropsName = tL.levelProps[0].split(","); tL.levelName = tL.levelPropsName[2]; tL.colour.gotoAndStop(currentLevels[i - 1] + 1); tL.onRelease = function () { tempLevelCode = customLevels.data.levels[this.i]; gotoAndStop (18); }; tV.onRelease = function () { inputCode = customLevels.data.levels[this.i]; gotoAndStop (16); }; tD.onRelease = function () { customLevels.data.levels[this.i] = "empty"; gotoAndStop (20); }; tE.onRelease = function () { tempLevelCode = customLevels.data.levels[this.i]; tempLevelPosition = this.i; fromCust = true; regen = true; gotoAndStop (17); }; i++; } i = currentLevels.length + 1; while (i <= 10) { tL = _root.buttons.buttonSet["level" + i]; tV = _root.buttons.buttonSet["viewCode" + i]; tD = _root.buttons.buttonSet["deleteLV" + i]; tE = _root.buttons.buttonSet["editLV" + i]; tL._visible = false; tV._visible = false; tD._visible = false; tE._visible = false; i++; } onEnterFrame = function () { manageCursor(); squareButton(back); if (levelsFrame.hitTest(_xmouse, _ymouse, false)) { if (numberOfLevels > 4) { buttons.buttonSet._y = buttons.buttonSet._y - ((_ymouse - 234) / 20); if (buttons.buttonSet._y > 0) { buttons.buttonSet._y = 0; } if (buttons.buttonSet._y < (-((numberOfLevels - 4) * 65))) { buttons.buttonSet._y = -((numberOfLevels - 4) * 65); } } } i = 1; while (i <= numberOfLevels) { tL = _root.buttons.buttonSet["level" + i]; tV = _root.buttons.buttonSet["viewCode" + i]; tD = _root.buttons.buttonSet["deleteLV" + i]; tE = _root.buttons.buttonSet["editLV" + i]; squareButton(tL); squareButton(tV); squareButton(tD); squareButton(tE); i++; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (100); } else { gotoAndStop (14); } };
Frame 20
gotoAndStop (19);
Frame 21
function helpText(ob, hText) { if (ob.hitTest(cursor)) { helpBubbleTimer = 0; helpBubble.hText = hText; } } back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (100); } else { gotoAndStop (14); } }; helpBubble._alpha = 0; helpBubbleAlpha = 0; helpBubbleTimer = 60; onEnterFrame = function () { squareButton(back); manageCursor(); helpBubbleTimer++; helpText(createBarRollover, "Press W & S or UP & DOWN to scroll through these objects\rTo create something drag one of these objects to into the level"); helpText(back, "Back to the Custom Levels menu"); helpText(propsRollover, "Drag the sliders to change the properties of the selected object"); helpText(noSpeed, "Click this button to make the object stationary"); helpText(helpLevelName, "Change the levels name here"); helpText(backBT, "Click to go back"); helpText(newLV, "Click to create a new level"); helpText(lockLP, "Click to lock/unlock the bottom bar\rWhen unlocked it will minimize when you're not using it"); helpText(viewCode, "Click to view the level code\rYou can copy and paste it to share your level"); helpText(saveLV, "Click to save your level\rIt will appear on the Custom Levels screen"); helpText(prevLV, "Click to preview your level"); helpText(helpOb, "Drag the object around the screen to change its position\rClick on the object to open the properties bar"); helpText(helpBin, "Click to delete the object"); helpText(helpSpeed, "Drag this to change the speed and direction of the object"); helpText(helpScale, "Drag this to change the size of the object"); if (helpBubbleTimer > 10) { helpBubbleAlpha = 0; } else { helpBubbleAlpha = 100; } helpBubble._alpha = helpBubble._alpha + ((helpBubbleAlpha - helpBubble._alpha) / 5); };
Frame 22
Mouse.show(); cursor._visible = false; var o = {n:[11, 4, 4, 11, 11, 1, 14, 14, 10, 12, 11, 9, 8, 0, 13, 14], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:boardID, score:totalScore}); onEnterFrame = function () { manageCursor(); };
Frame 23
cursor._visible = true; Mouse.hide(); if (menuType == 1) { gotoAndStop (102); } else { gotoAndStop (97); }
Frame 24
Mouse.show(); cursor._visible = false; var o = {n:[11, 4, 4, 11, 11, 1, 14, 14, 10, 12, 11, 9, 8, 0, 13, 14], f:function (i, s) { if (s.length == 16) { return(s); } return(this.f(i + 1, s + this.n[i].toString(16))); }}; var boardID = o.f(0, ""); mochi.as2.MochiScores.showLeaderboard({boardID:boardID}); onEnterFrame = function () { manageCursor(); };
Frame 25
cursor._visible = true; Mouse.hide(); if (menuType == 1) { gotoAndStop (103); } else { gotoAndStop (3); }
Frame 30
removeEverything(); initGame(); game.thoughtTimer = 91; game.totOrbs = 10; eyeRot = 0; initArrays(); cursor.canShoot = false; tutStage = 0; spinCheck = new Array(0, 0); target._visible = false; tarDeg = 0; game.thoughtText = "Press W to see what I'm thinking, but I guess you already know that"; clickAdvance = true; onEnterFrame = function () { manageCursor(); shootCursor(); clickAdvance = true; if (tutStage == 0) { tutText = "Oh, hello, I didn't see you there. I'm the great Elder Orb.\rI have ruled this frame for many years (Click to continue)"; } if (tutStage == 1) { tutText = "You're here to collect the energy that SPHEROX stole from us"; } if (tutStage == 2) { tutText = "But first up, I'll show you how to control your powers"; } if (tutStage == 3) { clickAdvance = false; tutText = "You can spin by pressing A & D, or LEFT & RIGHT... Try this now"; if (Key.isDown(65) || (Key.isDown(37))) { spinCheck[0] = 1; } if (Key.isDown(68) || (Key.isDown(39))) { spinCheck[1] = 1; } if ((spinCheck[0] + spinCheck[1]) == 2) { tutStage = 4; } } if (tutStage == 4) { tutText = "Never forget to spin. You will find it very useful."; } if (tutStage == 5) { tutText = "You can shoot by holding the left mouse button"; cursor.canShoot = true; } if (tutStage == 6) { clickAdvance = false; tutText = "Shoot the target to advance"; target._visible = true; tarDeg = tarDeg + 3; target._y = 330 + (Math.sin((Math.PI/180) * (tarDeg * 2)) * 50); target._x = 300 + (Math.sin((Math.PI/180) * tarDeg) * 250); for (i in bullets) { b = bullets[i]; if (target.hitTest(b._x, b._y, true)) { if (musicOn) { cursorSmash1.start(); } p = 0; while (p < 6) { makeBit((target._x + random(20)) - 10, (target._y + random(20)) - 10, 4); p++; } target._visible = false; removeMovieClip(b); bullets.splice(i, 1); tutStage = 7; } } } if (tutStage == 7) { tutText = "The energy Spherox stole appears in the form of small green orbs"; } if (tutStage == 8) { tutText = "You must collect these by moving into them"; } if (tutStage == 9) { clickAdvance = false; makeOrb(300, 225, 300, 225, false); tutStage = 10; } if (tutStage == 10) { clickAdvance = false; tutText = "When you collect these, the energy bar will fill up"; if (game.barScale >= 10) { tutStage = 11; } } if (tutStage == 11) { tutText = "You can only move on when you have collected all the energy"; } if (tutStage == 12) { clickAdvance = false; tutText = "The most common object is the grey sphere. Collect its energy now"; makeGrey(random(600), random(450), 100, 3, 3 + (Math.random() * 4), random(360)); game.totOrbs = game.totOrbs - 3; tutStage = 13; } if (tutStage == 13) { clickAdvance = false; if (game.barScale == 40) { tutStage = 14; } } if (tutStage == 14) { tutText = "And before I forget, you can also press M to mute and SPACE to restart a level"; if (Key.isDown(32) || (Key.isDown(77))) { tutStage = 15; } } if (tutStage == 15) { tutText = "Your training is now complete"; } if (tutStage == 16) { spherox._x = spherox._x + ((540 - spherox._x) / 10); tutText = "Spherox!"; } if (tutStage == 17) { spherox._x = 540; tutText = "Fwa ha ha ha"; speechBox._y = 290; speechBox.box.gotoAndStop(2); } if (tutStage == 18) { tutText = "What are you doing here?"; speechBox._y = 80; speechBox.box.gotoAndStop(1); } if (tutStage == 19) { tutText = "I've come to get my revenge..."; speechBox._y = 290; speechBox.box.gotoAndStop(2); } if (tutStage == 20) { clickAdvance = false; tutText = ""; game.canShoot = false; speechBox._visible = false; if (spherox._currentframe == 1) { spherox.gotoAndPlay(2); mrOrb.gotoAndPlay(2); } if (spherox._currentframe >= 153) { tutStage = 21; } } if (tutStage == 21) { clickAdvance = false; spherox._x = spherox._x + ((660 - spherox._x) / 10); if (Math.round(spherox._x) == 660) { tutStage = 22; } } if (tutStage == 22) { speechBox._visible = true; speechBox._y = 80; speechBox.box.gotoAndStop(1); tutText = "Avenge my death....."; } if (tutStage == 23) { clickAdvance = false; speechBox._visible = false; if (mrOrb._currentframe == 110) { mrOrb.play(); } if (mrOrb._currentframe == 141) { i = 0; while (i < 6) { makeOrb(mrOrb._x, mrOrb._y, (mrOrb._x + random(60)) - 30, (mrOrb._y + random(60)) - 30, false); i++; } } } speechBox.tutText = tutText; manageGame(); moveBullets(); moveItems(); if (bulletHitTest(protectSphere, true, 1)) { protectSphere.gotoAndPlay(2); } bulletProof(spherox, 1); }; speechBox.onMouseDown = function () { if (clickAdvance) { tutStage++; } };
Frame 31
initGame(); initArrays(); game.thoughtText = "Maybe I shouldn't shoot those green things"; i = 0; while (i < 2) { makeGrey(random(600), random(450), 80 + random(40), 2 + random(3), (Math.random() * 4) + 1, random(360)); makeGreen(random(600), random(450), 90 + random(20), Math.random() * 3, random(360)); i++; } game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); autoTipsButton.onRelease = function () { if (autoTips) { autoTips = false; autoTipsButton.gotoAndStop(2); } else { autoTips = true; autoTipsButton.gotoAndStop(1); } if (musicOn) { optionChange.start(); } }; if (autoTips) { autoTipsButton.gotoAndStop(1); } else { autoTipsButton.gotoAndStop(2); } onEnterFrame = function () { if (autoTipsButton.hitTest(cursor._x, cursor._y, true)) { cursor.canShoot = false; } else { cursor.canShoot = true; } squareButton(autoTipsButton); manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 32
initGame(); initArrays(); game.thoughtText = "Stay away from the edges of the screen"; i = 0; while (i < 2) { makeCloud(random(600), random(450), 2 + (Math.random() * 3), random(360)); i++; } i = 0; while (i < 3) { makeGrey(random(600), random(450), 110 + random(50), 4, 3 + (Math.random() * 3), random(360)); i++; } thoughtInsTimer = 0; onEnterFrame = function () { if ((thoughtInsTimer++) > 150) { thoughtIns._y = thoughtIns._y + ((475 - thoughtIns._y) / 4); } if (meteors.length == 0) { if (random(50) == 0) { makeMeteor(90 + random(15), 5 + (Math.random() * 5), "random"); } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 33
initGame(); initArrays(); game.thoughtText = "I'm pretty sure those purple things are shields"; i = 1; while (i <= 5) { makeBomb(random(600), random(450), 5, 2, random(360)); i++; } makeShield(300, 225, 200, 3, 45); makeShield(142, 90, 150, 5, -79); game.totOrbs = game.totOrbs + 3; game.colOrbs = (game.disOrbs = 3); onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 34
initGame(); initArrays(); game.thoughtText = "This seems slightly unfair..."; makeShooter(550, 225, 2, 30); i = 0; while (i < 4) { makeCrystal(random(600), random(450), 150 + random(150), 3 + random(2), Math.random() * 5, random(360)); i++; } game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 35
initGame(); initArrays(); game.thoughtText = "No need to be alarmed, this is normal"; i = 1; while (i <= 2) { makeSpinner(random(600), random(450), random(20), i, Math.random() * 5, random(360)); makeGhost(random(600), random(450), random(40) + 10, i, Math.random() * 5, random(360)); makeGrey(random(600), random(450), 100, i, Math.random() * 5, random(360)); i++; } onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 36
initGame(); initArrays(); makeStone(100, 225, 100, 5, 5, 0); makeStone(500, 225, 100, 5, 5, 180); makeRocket((200 + random(60)) - 30, 175 + random(100), -45 - random(90)); makeRocket((400 + random(60)) - 30, 175 + random(100), 45 + random(90)); game.thoughtText = "Press space if you get stuck, I don't mind. Honest."; spaceTipTimer = 0; onEnterFrame = function () { if (spaceTip._alpha > 1) { if ((spaceTipTimer++) > 210) { spaceTip._alpha = spaceTip._alpha / 1.5; } } else { spaceTip._alpha = 0; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 37
initGame(); initArrays(); makePortal(30, 225, 1, 2); makePortal(570, 225, 2, 1); makePause(150, 225); game.shoveOrbs = false; i = 0; while (i < 3) { makeGrey(random(255) + 345, random(450), 150, 4, 0, 0); i++; } game.thoughtText = "Because they're portals, see?"; notice._x = 387; notice._y = 204; onEnterFrame = function () { if (!game.paused) { notice._alpha = notice._alpha / 1.2; if (notice._alpha < 1) { notice._visible = false; } if (cursor._x > 300) { smashCursor(); } } for (i in orbs) { o = orbs[i]; if (o.active) { if (o.endX > 250) { o.endX = o.endX - 5; } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 38
initGame(); initArrays(); makeSwell(50, 275, 3, 17); makeSwell(550, 175, 3, 17); i = 0; while (i < 4) { makeBomb(random(600), random(450), 2, Math.random() * 5, random(360)); makeGrey(random(600), random(450), 150 + random(30), 2, Math.random() * 5, random(360)); i++; } game.thoughtText = "I should keep shooting those orange things"; game.totOrbs = game.totOrbs + 4; game.colOrbs = (game.disOrbs = 4); onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 39
initGame(); initArrays(); makePause(540, 40); makeSwitch(230, 90, "mySwitch"); blockerWall(10, 90, 130, 190); i = 0; while (i < 20) { rX = 10 + random(100); rY = 5 + random(70); makeOrb(rX, rY, rX, rY, true); i++; } game.thoughtText = "The sky is falling!"; notice._x = 293; notice._y = 132; notice.gotoAndStop(2); onEnterFrame = function () { if (!game.paused) { notice._alpha = notice._alpha / 1.2; if (notice._alpha < 1) { notice._visible = false; } } smashCursorOn(door); if (mySwitch.val) { door._y = door._y + ((547 - door._y) / 5); } else { door._y = door._y + ((397 - door._y) / 5); } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); bulletProof(door); };
Frame 40
initGame(); initArrays(); blasters = new Array(); game.removalArray.push(blasters); game.thoughtText = "It's a boss"; game.totOrbs = 56; deathStar._x = 530; deathStar._y = 70; deathStar._xscale = (deathStar._yscale = 20); deathStar._alpha = 0; deathStarActive = false; deathStarX = 480; deathStarY = 150; deathStarA = 100; deathStarS = 100; deathStarHealth = 100; deathStarOrbs = 0; timer = 0; phase = 0; laserRot = 0; pulses = 0; attacks = 0; laser._visible = false; trench._visible = false; game.colOrbs = 6; game.disOrbs = 6; onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); deathStar._x = deathStar._x + ((deathStarX - deathStar._x) / 50); deathStar._y = deathStar._y + ((deathStarY - deathStar._y) / 50); health._xscale = deathStarHealth; if (!deathStarActive) { deathStar._xscale = deathStar._xscale + ((deathStarS - deathStar._xscale) / 40); deathStar._yscale = deathStar._yscale + ((deathStarS - deathStar._yscale) / 40); deathStar._alpha = deathStar._alpha + ((deathStarA - deathStar._alpha) / 15); if (deathStar._xscale >= 99) { deathStar._xscale = (deathStar._yscale = 100); deathStar._alpha = 100; deathStarActive = true; } } else { if (phase == 0) { if (random(30) == 0) { deathStarX = deathStarX + (random(20) - 10); deathStarY = deathStarY + (random(20) - 10); } timer++; deathStar.gotoAndStop(1); if (timer > 90) { timer = 0; decider = random(3); if (attacks == 2) { attacks = 0; decider = 3; } else { attacks++; } if (decider == 0) { if (musicOn) { laserCharge.start(); } deathStar.gotoAndPlay(2); phase = 1; } if (decider == 1) { deathStar.gotoAndStop(76); phase = 2; } if (decider == 2) { deathStar.gotoAndStop(76); phase = 3; } if (decider == 3) { phase = 4; } } } if (phase == 1) { if (random(10) == 0) { deathStarX = deathStarX + ((490 - deathStar._x) / 20); deathStarY = deathStarY + ((130 - deathStar._y) / 20); } if (deathStar._currentframe == 1) { phase = 0; } laser._x = deathStar._x - 40; laser._y = deathStar._y - 51; if (laser._visible) { smashCursorOn(laser); } if ((deathStar._currentframe == 59) || (deathStar._currentframe == 34)) { laserRot = 180 + (57.2957795130823 * Math.atan2(cursor._y - (deathStar._y - 51), cursor._x - (deathStar._x - 40))); } if (deathStar._currentframe == 50) { laser._visible = true; laser._rotation = laserRot; pulses++; if (musicOn) { laserCannon.start(); } } if (deathStar._currentframe == 74) { if (pulses > 2) { pulses = 0; phase = 0; } } } else { laser._visible = false; } if (phase == 2) { if (random(5) == 0) { deathStarX = deathStarX + ((random(10) - 5) + ((300 - deathStar._x) / 10)); deathStarY = deathStarY + ((random(10) - 5) + ((225 - deathStar._y) / 10)); } timer++; if (timer > 90) { timer = 0; phase = 0; } if (Math.random() > 0.6) { d = _root.getNextHighestDepth(); l = attachMovie("blaster", "blaster" + d, d); l._rotation = ((57.2957795130823 * Math.atan2(cursor._y - deathStar._y, cursor._x - deathStar._x)) + random(180)) - 90; l._x = deathStar._x + (Math.sin((Math.PI/180) * (l._rotation + 90)) * 105); l._y = deathStar._y - (Math.cos((Math.PI/180) * (l._rotation + 90)) * 105); blasters.push(l); } } if (phase == 3) { if (random(5) == 0) { deathStarX = deathStarX + ((random(10) - 5) + ((460 - deathStar._x) / 15)); deathStarY = deathStarY + ((random(450) - deathStar._y) / 15); } timer++; if (timer > 100) { timer = 0; phase = 0; } if (Math.floor(timer / 12) == (timer / 12)) { d = _root.getNextHighestDepth(); l = attachMovie("blaster", "blaster" + d, d); l.gotoAndStop(2); l.timer = 0; tR = random(360); l._x = deathStar._x + (Math.sin((Math.PI/180) * (tR + 90)) * random(100)); l._y = deathStar._y - (Math.cos((Math.PI/180) * (tR + 90)) * random(100)); l._rotation = tR; blasters.push(l); } } if (phase == 4) { if (random(10) == 0) { deathStarX = deathStarX + ((random(20) - 10) + ((300 - deathStar._x) / 15)); deathStarY = deathStarY + ((random(20) - 10) + ((225 - deathStar._y) / 15)); } smashCursorOn(trench); trench._x = deathStar._x; trench._y = deathStar._y; if (!trench._visible) { trench._visible = true; trench.gotoAndPlay(2); } if (trench._currentframe == 30) { timer++; if (timer > 90) { trench.gotoAndPlay(31); timer = 0; } for (j in bullets) { b = bullets[j]; if (trench.hitTest(b._x, b._y, true) || (deathStar.bottomBase.hitTest(b._x, b._y, true))) { deathStarHealth = deathStarHealth - 1.75; removeMovieClip(b); bullets.splice(j, 1); } } } if (trench._currentframe == 60) { trench._visible = false; phase = 0; timer = 0; } if (deathStarHealth <= 0) { deathStarHealth = 0; health._xscale = 0; trench.gotoAndPlay(31); deathStar.gotoAndStop(1); phase = 5; } } if (phase == 5) { if (trench._visible) { trench._x = deathStar._x; trench._y = deathStar._y; if (trench._currentframe == 1) { trench._visible = false; } } if (deathStar._currentframe == 1) { deathStarX = 300; deathStarY = 225; if (Math.abs(deathStar._x - deathStarX) < 5) { if (deathStar._currentframe < 77) { deathStar.gotoAndPlay(77); } } } if (deathStar._currentframe == 151) { if (deathStarOrbs < 50) { makeOrb(deathStar._x, deathStar._y, (random(400) - 200) + deathStar._x, (random(400) - 200) + deathStar._y, false); deathStarOrbs++; } } } } for (blasterI in blasters) { l = blasters[blasterI]; l._x = l._x + (Math.cos(0.0174 * l._rotation) * 8); l._y = l._y + (Math.sin(0.0174 * l._rotation) * 8); if (l._currentframe == 2) { if (l.timer < 30) { l.timer++; l._rotation = 57.2957795130823 * Math.atan2(cursor._y - l._y, cursor._x - l._x); } } if (cursor.hitTest(l._x, l._y, false)) { if (game.endTimer == 0) { if (game.disOrbs > 0) { loseOrb(); } else { smashCursor(); } } removeMovieClip(l); blasters.splice(blasterI, 1); } } for (i in blasters) { l = blasters[i]; if ((((l._x > 610) || (l._x < -10)) || (l._y > 460)) || (l._y < -10)) { removeMovieClip(l); blasters.splice(i, 1); } } if (deathStar._currentframe <= 76) { if (deathStarHealth > 0) { smashCursorOn(deathStar); bulletProof(deathStar); } } };
Frame 41
initGame(); initArrays(); shooterChance = 90; orbsDir = random(360); game.thoughtText = "A herd of spheres?"; makePause(125, 370); makeShooter(55, 55, 2, shooterChance); makeShooter(505, 355, 2, shooterChance); makeGrey(300, 225, 150, 5, 5, orbsDir); makeGreen(350, 225, 100, 5, orbsDir); makeGreen(250, 225, 100, 5, orbsDir); makeGreen(300, 175, 100, 5, orbsDir); makeGreen(300, 275, 100, 5, orbsDir); makeGrey(340, 265, 120, 3, 5, orbsDir); makeGrey(260, 265, 120, 3, 5, orbsDir); makeGrey(260, 185, 120, 3, 5, orbsDir); makeGrey(340, 185, 120, 3, 5, orbsDir); game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); notice.gotoAndStop(3); onEnterFrame = function () { if (!game.paused) { notice._alpha = notice._alpha / 1.2; if (notice._alpha < 1) { notice._visible = false; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 42
initGame(); initArrays(); game.thoughtText = "*Not to scale"; i = 0; while (i < 6) { makeCrystal(random(600), random(450), 150 + random(200), 7, (Math.random() * 3) + 3, random(360)); i++; } onEnterFrame = function () { if (random(30) == 0) { makeMeteor(120 + random(40), (Math.random() * 5) + 3, "random"); } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 43
initGame(); initArrays(); game.thoughtText = "Try not to let the yellow bullets hit the green sphere"; makeShooter(300, 225, 3, 45); makeGreen(20, 30, 150, 4, 73); makePause(450, 225); i = 0; while (i < 5) { makeGrey(random(600), random(450), 100 + random(30), 2 + random(3), Math.random() * 5, random(360)); i++; } game.totOrbs = game.totOrbs + 2; game.disOrbs = (game.colOrbs = 2); onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 44
initGame(); initArrays(); game.thoughtText = "Shoot the spikey thing!"; makeBlade(50, 225, 150, 10, 50); makePause(360, 225); makeShooter(550, 400, 2, 50); makeShooter(550, 50, 2, 50); game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 45
initGame(); initArrays(); game.thoughtText = "Gravity: My one true foe"; i = 0; while (i < 5) { makeGrey(random(600), random(450), 150 + random(100), 2 + random(5), 4 + (Math.random() * 6), random(360)); i++; } i = 0; while (i < 5) { makeShooter(random(600), random(450), 3, 20); i++; } game.totOrbs = game.totOrbs + 3; game.colOrbs = (game.disOrbs = 3); onEnterFrame = function () { for (i in bullets) { b = bullets[i]; b.ySpeed = b.ySpeed - 1; b._rotation = (57.2957795130823 * Math.atan2(-b.ySpeed, b.xSpeed)) + 90; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 46
initGame(); initArrays(); game.thoughtText = "Dooon't stop. Shooooooooting."; i = 0; while (i < 5) { makeGhost(random(600), random(450), random(10), 2 + random(3), 4 + (Math.random() * 5), random(360)); i++; } onEnterFrame = function () { if (random(40) == 0) { makeMeteor(random(40) + 80, (Math.random() * 5) + 4, "right"); } if (random(40) == 0) { makeMeteor(random(40) + 80, (Math.random() * 5) + 4, "left"); } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 47
initGame(); initArrays(); i = 50; while (i < 600) { makeGrey(i, 420, 100 + (i / 5), Math.ceil(i / 100) + 2, 6 + (i / 70), 0); i = i + 100; } gameTimerFrames = 600; game.thoughtText = "Shoot straight up or down. You'll thank me later"; onEnterFrame = function () { if (game.colOrbs != 33) { gameTimerFrames--; } if (gameTimerFrames <= 0) { gameTimerFrames = 0; smashCursor(); } gameTimer = countDown(gameTimerFrames); manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 48
initGame(); initArrays(); game.totOrbs = 15; bladesMade = 0; game.thoughtText = "Stay away from the centre"; i = 0; while (i < 3) { makeCloud(random(600), random(450), (Math.random() * 1) + 1, random(360)); i++; } bladesTimer = 0; makePause(500, 350); onEnterFrame = function () { i = 0; while (i < 3) { if (game.colOrbs == (i * 5)) { if (bladesMade == i) { bladesMade++; makeBlade(600 - cursor._x, 450 - cursor._y, 100 + (18 * i), 5, 60 - (5 * i)); game.totOrbs = game.totOrbs - 5; } } i++; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 49
initGame(); initArrays(); game.thoughtText = "Be careful, you might get used to this"; i = 0; while (i < 3) { makeGrey(random(600), random(450), 100 + random(50), 4, 4 + (Math.random() * 3), random(360)); makeGreen(random(600), random(450), 100, 4 + (Math.random() * 3), random(360)); i++; } game.totOrbs = game.totOrbs + 3; game.disOrbs = (game.colOrbs = 3); onEnterFrame = function () { if (random(150) == 0) { makeMeteor(100, 6, "down"); } cursor.xSpeed = ((600 - _xmouse) - cursor._x) / cursor.ease; cursor.ySpeed = ((450 - _ymouse) - cursor._y) / cursor.ease; cursor._x = cursor._x + cursor.xSpeed; cursor._y = cursor._y + cursor.ySpeed; hideCursor(); scaleCursor(); alphaCursor(); manageBackground(); cursor.mX = cursor._x - (Math.sin((Math.PI/180) * cursor._rotation) * 11); cursor.mY = cursor._y + (Math.cos((Math.PI/180) * cursor._rotation) * 11); if (cursor.spinSpeed == 0) { rotateCursor(cursor.dir); } else if (!game.paused) { cursor._rotation = cursor._rotation + cursor.spinSpeed; } if (cursor._x > 600) { cursor._x = 600; } if (cursor._x < 0) { cursor._x = 0; } if (cursor._y > 450) { cursor._y = 450; } if (cursor._y < 0) { cursor._y = 0; } shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 50
initGame(); initArrays(); game.thoughtText = "OMG! TANGERINES!!"; game.totOrbs = 20; tangerines = new Array(); game.removalArray.push(tangerines); randChance = 10; makePause(300, 225); orbsMade = 0; onEnterFrame = function () { if (!game.paused) { if (tangLevel.bar._yscale > 0) { tangLevel.bar._yscale = tangLevel.bar._yscale - 0.256410256410256; if (random(randChance) == 0) { d = _root.getNextHighestDepth(); t = attachMovie("tangerine", "tangerine" + d, d); t._x = 52; t._y = 32; t.xSpeed = 1 + (Math.random() * 6); t.ySpeed = 0; t.bounceBack = 0.9 + (Math.random() * 0.2); t.grav = (Math.random() * 0.3) + 0.2; tangerines.push(t); } } else { tangLevel.bar._yscale = 0; } if (tangLevel.bar._yscale == 0) { if (orbsMade < 20) { makeOrb(52, 32, 150 + random(450), random(400), false); orbsMade++; } } for (tg in tangerines) { t = tangerines[tg]; t._x = t._x + t.xSpeed; t._y = t._y + t.ySpeed; t.ySpeed = t.ySpeed + t.grav; if (t._y > 400) { t._y = 400; t._yscale = 50; t.ySpeed = t.ySpeed * (-t.bounceBack); } else { t._yscale = 100; } smashCursorOn(t); bulletProof(t); if (t._x > 610) { removeMovieClip(t); tangerines.splice(tg, 1); } } } smashCursorOn(floor); bulletProof(floor); manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 51
function explosion(x, y, scale) { d = _root.getNextHighestDepth(); e = attachMovie("exp", "exp" + d, d); e._x = x; e._y = y; e._xscale = (e._yscale = scale); explosions.push(e); } initGame(); initArrays(); transbullets = new Array(); explosions = new Array(); game.removalArray.push(transbullets); game.removalArray.push(explosions); game.totOrbs = 25; game.colOrbs = (game.disOrbs = 5); phase = 0; phaseCounter = 0; phaseTimer = 0; phaseTimer2 = 0; phaseTimer3 = 0; gunDecider = 1; bulletCount = 0; transHealth = 100; transOrbs = 0; levnum.levelnumber = ""; lastPhase = 0; phaseChoose = 0; game.thoughtText = "Destroy it with its homing missile"; onEnterFrame = function () { health._xscale = health._xscale + ((transHealth - health._xscale) / 4); if (phase == 0) { phaseTimer++; if (phaseTimer > 60) { phaseCounter++; phaseChoose = random(3) + 1; if (lastPhase == phaseChoose) { phaseChoose = random(3) + 1; if (lastPhase == phaseChoose) { phaseChoose = random(3) + 1; if (lastPhase == phaseChoose) { phaseChoose = random(3) + 1; } } } lastPhase = phaseChoose; phase = phaseChoose; if (phaseCounter == 3) { phase = 4; phaseCounter = 0; } if (transHealth <= 0) { phase = 5; } phaseTimer = 0; phaseTimer2 = 0; phaseTimer3 = 0; } if (phase == 1) { trans.gotoAndPlay(45); } if (phase == 2) { trans.gotoAndPlay(93); } if (phase == 3) { trans.gotoAndPlay(330); } if (phase == 4) { trans.gotoAndPlay(422); } if (phase == 5) { trans.gotoAndPlay(523); } } if (phase == 1) { if (trans._currentframe == 67) { if (bulletCount < (20 + (40 - (transHealth / 2.5)))) { if ((phaseTimer2++) > 60) { if ((phaseTimer3++) > 1) { bulType = random(2) + 2; bulloop = 0; while (bulloop < 2) { ranLevel = 5 - (transHealth / 25); tempX = trans._x; tempY = trans._y + (54 * gunDecider); xDif = cursor._x - tempX; yDif = cursor._y - tempY; shoot(tempX, tempY, ((Math.atan2(yDif + cursor.ySpeed, xDif + cursor.xSpeed) * 57.2957795130823) + 90) + (random(ranLevel * 5) - (ranLevel * 2.5)), bulType); bulloop++; } explosion(tempX, tempY, 50 + random(20)); gunDecider = gunDecider * -1; bulletCount++; phaseTimer3 = 0; } } } else { phase = 0; phaseTimer = 0; phaseTimer2 = 0; phaseTimer3 = 0; gunDecider = 1; bulletCount = 0; trans.gotoAndPlay(68); } } } if (phase == 2) { if (trans._currentframe == 118) { trans._x = trans._x + ((570 - trans._x) / 5); if (trans._x > 569) { trans.gotoAndPlay(119); } } if (trans._currentframe == 137) { if (phaseTimer2 < 2) { phaseTimer2 = phaseTimer2 + 0.2; } phaseTimer = phaseTimer + phaseTimer2; trans._y = 225 + (Math.sin((Math.PI/180) * phaseTimer) * 200); } if (phaseTimer > 360) { phaseTimer = 0; trans.gotoAndPlay(268); } if (trans._currentframe == 269) { trans._x = trans._x + ((520 - trans._x) / 5); if (trans._x < 522) { trans.gotoAndPlay(270); } } if (trans._currentframe == 328) { phase = 0; phaseTimer = 0; phaseTimer2 = 0; phaseTimer3 = 0; } } if (phase == 3) { if (phaseTimer3 == 0) { if (trans._currentframe == 375) { phaseTimer++; if (phaseTimer < 60) { trans._rotation = trans._rotation + (((57.2957795130823 * Math.atan2(trans._y - cursor._y, trans._x - cursor._x)) - trans._rotation) / 3); phaseTimer2 = 1.5; } else { if ((phaseTimer < 100) && (cursor.dead == false)) { trans._rotation = 57.2957795130823 * Math.atan2(trans._y - cursor._y, trans._x - cursor._x); } if (phaseTimer2 < 15) { phaseTimer2 = phaseTimer2 + 1; } if (random(5) == 0) { } trans._x = trans._x - (Math.cos((Math.PI/180) * trans._rotation) * phaseTimer2); trans._y = trans._y - (Math.sin((Math.PI/180) * trans._rotation) * phaseTimer2); } if ((((trans._x > 1200) || (trans._x < -600)) || (trans._y > 1050)) || (trans._y < -600)) { trans._y = 225; trans._x = 700; trans._rotation = 0; phaseTimer3 = 1; } } } else if (trans._x == 520) { if (trans._currentframe == 375) { trans.gotoAndPlay(376); phase = 0; phaseTimer = 0; phaseTimer2 = 0; phaseTimer3 = 0; } } else { trans._x = trans._x + ((520 - trans._x) / 10); } } if (phase == 4) { phaseTimer++; if (phaseTimer2 == 0) { if (phaseTimer > 60) { phaseTimer = 0; d = _root.getNextHighestDepth(); b = attachMovie("transbullet", "transbullet" + d, d); b.gotoAndStop(2); b._x = trans._x - 70; b._y = trans._y; b._rotation = 180; b.type = 2; b.timer = 0; b.accel = 0; transbullets.push(b); phaseTimer2 = 1; } } else if (transbullets.length == 0) { if (trans._currentframe == 471) { trans.gotoAndPlay(472); phase = 0; phaseTimer = 0; phaseTimer2 = 0; phaseTimer3 = 0; } } } for (t in transbullets) { b = transbullets[t]; if (b.type == 1) { b._x = b._x + (Math.cos((Math.PI/180) * b._rotation) * 10); b._y = b._y + (Math.sin((Math.PI/180) * b._rotation) * 10); if ((((b._x > 650) || (b._x < -50)) || (b._y > 500)) || (b._y < -50)) { removeMovieClip(b); transbullets.splice(t, 1); } bulletProof(b); smashCursorOn(b); } if (b.type == 2) { b.timer++; if (random(2) == 0) { explosion(b._x, b._y, 50 + random(20)); } if (b.accel < 10) { b.accel = b.accel + 0.5; } if ((((b._x > 650) || (b._x < -50)) || (b._y > 500)) || (b._y < -50)) { removeMovieClip(b); transbullets.splice(t, 1); } b._x = b._x + (Math.cos((Math.PI/180) * b._rotation) * b.accel); b._y = b._y + (Math.sin((Math.PI/180) * b._rotation) * b.accel); if (b.timer < 300) { xDif = cursor._x - b._x; yDif = cursor._y - b._y; b._rotation = Math.atan2(yDif, xDif) * 57.2957795130823; smashCursorOn(b); if (trans.hitTest(b._x + (Math.sin((Math.PI/180) * (b._rotation + 90)) * 55), b._y - (Math.cos((Math.PI/180) * (b._rotation + 90)) * 55), true)) { j = 0; while (j < 10) { explosion((b._x + random(40)) - 20, (b._y + random(40)) - 20, random(10) + 90); j++; } if (musicOn) { bombExplode.start(); } removeMovieClip(b); transbullets.splice(t, 1); transHealth = transHealth - 34; } } if (random(3) == 0) { } } } for (i in explosions) { e = explosions[i]; if (e._currentframe == 8) { removeMovieClip(e); explosions.splice(i, 1); } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); if (transHealth < 0) { transHealth = 0; health._xscale = 0; } if (phase == 5) { phaseTimer++; if (phaseTimer > 4) { if (trans._currentframe == 650) { if (transOrbs < 20) { makeOrb(trans._x - (trans._width / 2), trans._y, random(300) + 50, random(400), false); transOrbs++; trans._xscale = trans._xscale - 5; trans._yscale = trans._yscale - 5; } } phaseTimer = 0; } } else { smashCursorOn(trans); } bulletProof(trans, 1); };
Frame 52
initGame(); initArrays(); game.thoughtText = "This is truly terrifying from my perspective"; i = 0; while (i < 5) { makeGrey(random(600), random(450), 90 + random(50), 2 + random(3), (Math.random() * 3) + 1, random(360)); i++; } i = 0; while (i < 4) { makeCloud(random(600), random(450), 3, random(360)); i++; } blockTimer = 140; onEnterFrame = function () { blockTimer++; if (blockTimer > 230) { blockTimer = 0; blockerWall(600, 0, 750, 475); } for (i in blockers) { b = blockers[i]; b._x = b._x - 4; if (b._x < -20) { removeMovieClip(b); blockers.splice(i, 1); } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 53
initGame(); initArrays(); makePause(114, 393); makePortal(300, 350, 1, 2); makePortal(150, 270, 2, 1); makePortal(450, 270, 2, 1); game.thoughtText = "We can do this the easy way, or the easier way"; game.totOrbs++; game.colOrbs = (game.disOrbs = 1); onEnterFrame = function () { if (!game.paused) { if (cursor._y < 300) { smashCursor(); } } for (i in orbs) { o = orbs[i]; if (o.active) { if (o._y < 350) { o.endY = o.endY + 5; } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Instance of Symbol 176 MovieClip [green] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGreen(this._x, this._y, this._xscale, 0, 0); }
Instance of Symbol 167 MovieClip [grey] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGrey(this._x, this._y, this._xscale, 3, 0, 0); }
Instance of Symbol 179 MovieClip [cloud] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeCloud(this._x, this._y, 0, 0); }
Instance of Symbol 176 MovieClip [green] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGreen(this._x, this._y, this._xscale, 0, 0); }
Instance of Symbol 176 MovieClip [green] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGreen(this._x, this._y, this._xscale, 0, 0); }
Instance of Symbol 176 MovieClip [green] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGreen(this._x, this._y, this._xscale, 0, 0); }
Instance of Symbol 167 MovieClip [grey] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGrey(this._x, this._y, this._xscale, 3, 0, 0); }
Instance of Symbol 167 MovieClip [grey] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGrey(this._x, this._y, this._xscale, 3, 0, 0); }
Instance of Symbol 167 MovieClip [grey] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGrey(this._x, this._y, this._xscale, 3, 0, 0); }
Instance of Symbol 167 MovieClip [grey] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGrey(this._x, this._y, this._xscale, 3, 0, 0); }
Instance of Symbol 179 MovieClip [cloud] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeCloud(this._x, this._y, 0, 0); }
Instance of Symbol 179 MovieClip [cloud] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeCloud(this._x, this._y, 0, 0); }
Instance of Symbol 167 MovieClip [grey] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeGrey(this._x, this._y, this._xscale, 3, 0, 0); }
Instance of Symbol 179 MovieClip [cloud] in Frame 53
onClipEvent (load) { this._visible = false; _root.makeCloud(this._x, this._y, 0, 0); }
Frame 54
initGame(); initArrays(); game.totOrbs = 1; cursor.canShoot = false; selectJig = 0; selectX = 0; selectY = 0; madeOrbs = false; game.thoughtText = "I see what I did there..."; i = 1; while (i <= 25) { j = _root["jig" + i]; j.startX = j._x; j.startY = j._y; j.locked = false; j._x = random(600); j._y = random(450); j._rotation = random(360); i++; } jig1.onMouseDown = function () { i = 1; while (i <= 25) { j = _root["jig" + i]; if (j.hitTest(cursor._x, cursor._y, true)) { if (!j.locked) { tempI = i; break; } } else { tempI = 0; } i++; } if (tempI > 0) { selectJig = _root["jig" + tempI]; selectX = cursor._x - selectJig._x; selectY = cursor._y - selectJig._y; selectRot = cursor._rotation - selectJig._rotation; } else { selectJig = 0; } }; onEnterFrame = function () { if (cursor.dead) { delete jig1.onMouseDown; } if (!cursor.pressed) { selectJig = 0; } if (selectJig != 0) { selectJig._x = cursor._x - selectX; selectJig._y = cursor._y - selectY; selectJig._rotation = cursor._rotation - selectRot; } else { i = 1; while (i <= 25) { j = _root["jig" + i]; if (!j.locked) { if (roughlyEqual(j._x, j.startX, 7)) { if (roughlyEqual(j._y, j.startY, 7)) { if (roughlyEqual(j._rotation, 0, 7)) { j.locked = true; j._x = j.startX; j._y = j.startY; j._rotation = 0; } } } } i++; } } lockNum = 0; i = 1; while (i <= 25) { j = _root["jig" + i]; if (j.locked) { lockNum++; } else { if (j._x > 600) { j._x = 600; } if (j._x < 0) { j._x = 0; } if (j._y > 450) { j._y = 450; } if (j._y < 0) { j._y = 0; } } i++; } if (lockNum == 25) { if (!madeOrbs) { makeOrb(300, 400, 300, 400, false); madeOrbs = true; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 55
initGame(); initArrays(); game.thoughtText = "Just keep spinning, just keep spinning..."; makePause(300, 225); wallsDir = 0; dirCounter = 0; i = 0; while (i < 7) { makeSpinner(random(600), random(450), Math.random() * 10, 4, 1 + (Math.random() * 3), random(360)); i++; } i = 0; while (i < 3) { i++; } onEnterFrame = function () { i = 1; while (i <= 12) { w = _root.walls["spinWall" + i]; w._rotation = w._rotation + ((wallsDir - w._rotation) / 5); i++; } if (!game.paused) { if ((dirCounter++) > 90) { dirCounter = 0; if (wallsDir == 0) { wallsDir = 90; } else { wallsDir = 0; } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 56
initGame(); initArrays(); game.totOrbs = 10; pipesClosed = 0; pipeOrbs = 0; gameWon = false; game.thoughtText = "Align the pipes! Just like in Mario did"; game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); makeShooter(300, 225, 2, 80); makePause(433, 155); i = 1; while (i <= 5) { p = _root["pipe" + i]; p._rotation = (72 + random(50)) * i; p.rotSpeed = 0; p.maxRotSpeed = 10; p.timer = 4; p.closed = false; i++; } onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); bulletProof(pipes); smashCursorOn(pipes); pipesClosed = 0; if (!game.paused) { i = 1; while (i <= 5) { p = _root["pipe" + i]; if (bulletHitTest(p, true, 1)) { p.timer = 0; if (p.rotSpeed < p.maxRotSpeed) { p.rotSpeed++; } } p.timer++; if (!gameWon) { p._rotation = p._rotation + p.rotSpeed; } smashCursorOn(p); if (p.timer > 6) { p.rotSpeed = p.rotSpeed * 0.9; } if ((roughlyEqual(p._rotation, 0, 10) || (roughlyEqual(p._rotation, 180, 10))) || (roughlyEqual(p._rotation, -180, 10))) { p.closed = true; } else { p.closed = false; } if (p.closed) { pipesClosed++; p._alpha = 100; } i++; } if (pipesClosed == 5) { gameWon = true; } if (gameWon) { for (s in shooters) { sh = shooters[s]; sh._alpha = sh._alpha / 1.5; if (sh._alpha < 2) { removeMovieClip(sh); shooters.splice(s, 1); } } if (pipeOrbs < 10) { if (random(3) == 0) { makeOrb(random(40) + 260, 150, random(160) + 200, random(150) + 160, false); pipeOrbs++; } } } } };
Frame 57
initGame(); initArrays(); game.thoughtText = "You must choose... Wisely"; i = 0; while (i < 3) { i++; } rotation = 0; makePortal(300, 100, 1, 2, false, 180); portals[0]._name = "topPortal"; makePortal(300, 350, 3, 4, false, 0); portals[1]._name = "bottomPortal"; makePortal(50, 25, 2, 1); makePortal(550, 400, 4, 3); makeGrey(50, 200, 160, 5, 5, 180); makeGreen(50, 250, 100, 4, 180); makeGrey(550, 250, 160, 5, 5, 0); makeGreen(550, 200, 100, 4, 0); game.totOrbs = game.totOrbs + 3; game.disOrbs = (game.colOrbs = 3); makePause(300, 225); onEnterFrame = function () { if (!game.paused) { rotation = rotation + 2; } topPortal._x = 300 + (Math.sin((Math.PI/180) * rotation) * 125); topPortal._y = 225 - (Math.cos((Math.PI/180) * rotation) * 125); bottomPortal._x = 300 + (Math.sin((Math.PI/180) * (rotation + 180)) * 125); bottomPortal._y = 225 - (Math.cos((Math.PI/180) * (rotation + 180)) * 125); if ((cursor._x > 500) || (cursor._x < 100)) { smashCursor(); } for (i in orbs) { o = orbs[i]; if (o.active) { if (o._x < 150) { o.endX = o.endX + 7; } if (o._x > 450) { o.endX = o.endX - 7; } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 58
initGame(); initArrays(); game.totOrbs = 10; cursor.canShoot = false; randChance = random(5); if (randChance == 0) { pieceArray = new Array(4, 15, 12, 7, 6, 3, 5, 8, 10, 9, 2, 13, 14, 11, 1, 0); } else if (randChance == 1) { pieceArray = new Array(6, 14, 4, 15, 10, 9, 2, 8, 3, 11, 12, 13, 1, 7, 5, 0); } else if (randChance == 2) { pieceArray = new Array(12, 13, 10, 2, 9, 1, 7, 14, 3, 6, 5, 4, 15, 8, 11, 0); } else if (randChance == 3) { pieceArray = new Array(1, 12, 15, 14, 11, 8, 5, 2, 7, 10, 6, 13, 4, 3, 9, 0); } else if (randChance == 4) { pieceArray = new Array(6, 9, 3, 2, 7, 15, 5, 4, 12, 10, 11, 8, 1, 14, 13, 0); } tempI = 0; tempD = piece2._x - piece1._x; gameFinished = false; game.thoughtText = "Imitation is the sincerest form of flattery \u00A9"; i = 1; while (i < 16) { p = _root["piece" + i]; p.pieceNumber = pieceArray[i - 1]; if (Math.floor(p.pieceNumber / 2) == (p.pieceNumber / 2)) { p.gotoAndStop(1); } else { p.gotoAndStop(3); } p.piecePosition = i; p.onRelease = function () { if (!gameFinished) { this.moved = false; if (!this.moved) { if (_root.pieceArray[this.piecePosition - 5] == 0) { this.endY = this.endY - tempD; _root.pieceArray[this.piecePosition - 1] = 0; _root.pieceArray[this.piecePosition - 5] = this.pieceNumber; this.piecePosition = this.piecePosition - 4; this.moved = true; } } if (!this.moved) { if (((this.piecePosition != 5) && (this.piecePosition != 9)) && (this.piecePosition != 13)) { if (_root.pieceArray[this.piecePosition - 2] == 0) { this.endX = this.endX - tempD; _root.pieceArray[this.piecePosition - 1] = 0; _root.pieceArray[this.piecePosition - 2] = this.pieceNumber; this.piecePosition = this.piecePosition - 1; this.moved = true; } } } if (!this.moved) { if (((this.piecePosition != 4) && (this.piecePosition != 8)) && (this.piecePosition != 12)) { if (_root.pieceArray[this.piecePosition] == 0) { this.endX = this.endX + tempD; _root.pieceArray[this.piecePosition - 1] = 0; _root.pieceArray[this.piecePosition] = this.pieceNumber; this.piecePosition = this.piecePosition + 1; this.moved = true; } } } if (!this.moved) { if (_root.pieceArray[this.piecePosition + 3] == 0) { this.endY = this.endY + tempD; _root.pieceArray[this.piecePosition - 1] = 0; _root.pieceArray[this.piecePosition + 3] = this.pieceNumber; this.piecePosition = this.piecePosition + 4; this.moved = true; } } } }; p.endX = p._x; p.endY = p._y; i++; } onEnterFrame = function () { correctCount = 0; i = 1; while (i < 16) { p = _root["piece" + i]; if (p.hitTest(cursor._x, cursor._y, true)) { if (!gameFinished) { if (p._currentframe == 1) { p.gotoAndStop(2); } else if (p._currentframe == 3) { p.gotoAndStop(4); } } } else if (p._currentframe == 2) { p.gotoAndStop(1); } else if (p._currentframe == 4) { p.gotoAndStop(3); } p._x = p._x + ((p.endX - p._x) / 3); p._y = p._y + ((p.endY - p._y) / 3); if (p.pieceNumber == p.piecePosition) { correctCount++; } i++; } if (correctCount == 15) { gameFinished = true; if (tempI < 10) { if (Math.floor(tempI) == tempI) { if (tempI < 5) { makeOrb(90, 45 + (90 * tempI), 45, 45 + (90 * tempI), false); } else { makeOrb(510, 45 + (90 * (tempI - 5)), 560, 45 + (90 * (tempI - 5)), false); } } tempI = tempI + 0.5; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 59
initGame(); initArrays(); cursor._y = 225; cursor._x = 160; upSpeed = 0; game.totOrbs = 10; madeOrbs = false; cursor.canShoot = false; cursor.endS = 200; gameStarted = false; startTimer = 0; wallSpeed = 0; cursor._rotation = 90; clickToStart = "CLICK TO START"; fadedCursor.gotoAndStop(pointerFrame); game.thoughtText = "Yo dawg I heard you like flash games"; gameFinished = false; onEnterFrame = function () { if (!gameFinished) { fadedCursor._x = fadedCursor._x + ((_xmouse - fadedCursor._x) / cursor.ease); fadedCursor._y = fadedCursor._y + ((_ymouse - fadedCursor._y) / cursor.ease); cursor._x = 160; if (!cursor.spinning) { if (spinDir == 1) { if (Key.isDown(37) || (Key.isDown(65))) { if (cursor.rotSpeed > -15) { cursor.rotSpeed = cursor.rotSpeed - 3; } } else if (Key.isDown(39) || (Key.isDown(68))) { if (cursor.rotSpeed < 15) { cursor.rotSpeed = cursor.rotSpeed + 3; } } else { cursor.rotSpeed = cursor.rotSpeed * 0.5; } } else if (Key.isDown(39) || (Key.isDown(68))) { if (cursor.rotSpeed > -15) { cursor.rotSpeed = cursor.rotSpeed - 3; } } else if (Key.isDown(37) || (Key.isDown(65))) { if (cursor.rotSpeed < 15) { cursor.rotSpeed = cursor.rotSpeed + 3; } } else { cursor.rotSpeed = cursor.rotSpeed * 0.5; } } fadedCursor._rotation = fadedCursor._rotation + cursor.rotSpeed; if ((startTimer++) > 5) { if (gameStarted) { if (wallSpeed < 6.5) { wallSpeed = wallSpeed + 0.5; } walls._x = walls._x - wallSpeed; if (walls._x < -6477) { gameFinished = true; } cursor._y = cursor._y + upSpeed; if (cursor.pressed) { cursor._rotation = cursor._rotation + ((80 - cursor._rotation) / 3); if (upSpeed > -6) { upSpeed = upSpeed - 1; } } else { if (upSpeed < 7) { upSpeed = upSpeed + 1; } cursor._rotation = cursor._rotation + ((100 - cursor._rotation) / 3); } } else if (cursor.pressed) { gameStarted = true; clickToStart = ""; } } } else { if (!madeOrbs) { i = 0; while (i < 10) { tY = 40.9090909090909 + ((450 * i) / 11); makeOrb(610, tY, 570, tY, false); i++; } madeOrbs = true; } fadedCursor._visible = false; moveCursor(); if (cursor.spinSpeed == 0) { rotateCursor(cursor.dir); } else if (!game.paused) { cursor._rotation = cursor._rotation + cursor.spinSpeed; } } hideCursor(); scaleCursor(); alphaCursor(); manageBackground(); cursor.mX = cursor._x - (Math.sin((Math.PI/180) * cursor._rotation) * 11); cursor.mY = cursor._y + (Math.cos((Math.PI/180) * cursor._rotation) * 11); if (cursor._x > 600) { cursor._x = 600; } if (cursor._x < 0) { cursor._x = 0; } if (!gameFinished) { if ((cursor._y > 450) || (cursor._y < 0)) { smashCursor(); } } shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 60
initGame(); initArrays(); i = 0; while (i < 4) { makeGrey(random(380) + 220, random(450), 150, 5, 0, 0); i++; } i = 0; while (i < 3) { makeGreen(random(380) + 220, random(450), 100, 0, 0); i++; } robotReload = 0; moveOn = false; turnOn = false; shootOn = false; cursor.reloadSpeed = 5; game.thoughtText = "Would you like some syrup with that?"; game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); onEnterFrame = function () { if (robot._x > 620) { robot._x = 220; } if (robot._x < 220) { robot._x = 620; } if (robot._y > 470) { robot._y = -20; } if (robot._y < -20) { robot._y = 470; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); if (cursor._x > 200) { cursor.canShoot = false; cursor._x = 200; } else { cursor.canShoot = true; } if (moveOn) { robot._x = robot._x + (Math.sin((Math.PI/180) * robot._rotation) * 5); robot._y = robot._y - (Math.cos((Math.PI/180) * robot._rotation) * 5); } moveButton.gotoAndStop(int(moveOn) + 1); if (turnOn) { robot._rotation = robot._rotation + 5; } turnButton.gotoAndStop(int(turnOn) + 1); if (shootOn) { if ((robotReload++) > 4) { robotReload = 0; shoot(robot._x + (Math.sin((Math.PI/180) * robot._rotation) * 25), robot._y - (Math.cos((Math.PI/180) * robot._rotation) * 25), robot._rotation, 3); } } shootButton.gotoAndStop(int(shootOn) + 1); if (bulletHitTest(moveButton, false, 1)) { if (moveOn) { moveOn = false; } else { moveOn = true; } } if (bulletHitTest(turnButton, false, 1)) { if (turnOn) { turnOn = false; } else { turnOn = true; } } if (bulletHitTest(shootButton, false, 1)) { if (shootOn) { shootOn = false; } else { shootOn = true; } } for (i in bullets) { b = bullets[i]; if (b.who == 1) { if (b._x > 200) { removeMovieClip(b); bullets.splice(i, 1); } } else if (b.who == 3) { if (b._x < 200) { removeMovieClip(b); bullets.splice(i, 1); } } } for (i in greys) { g = greys[i]; if (g._x < (200 + (g._width / 2))) { g._x = 200 + (g._width / 2); g.xSpeed = g.xSpeed * -1; } } for (i in orbs) { o = orbs[i]; if (o.active) { if (robot.hitTest(o)) { if (game.deathTimer == 0) { if (o.active) { game.colOrbs++; game.disOrbs++; o.endX = bar._x + ((game.disOrbs / game.totOrbs) * game.barWidth); o.endY = bar._y; if (musicOn) { getOrb.start(); } o.active = false; } } } } } };
Frame 61
initGame(); initArrays(); game.totOrbs = 20; madeOrbs = 0; makeShooter(300, 225, 2, 20); timerText = 450; makeSwell(0, 225, 3, 7); makeSwell(600, 225, 3, 7); game.thoughtText = "15 seconds never seemed so long"; game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); onEnterFrame = function () { if (timerText > 0) { if (random(15) == 0) { makeMeteor(150, 6, "random"); } if ((!cursor.dead) && (game.endTimer == 0)) { timerText--; } } else if (madeOrbs < 20) { tX = random(600); tY = random(450); makeOrb(tX, tY, tX, tY, false); madeOrbs++; } timerDisplay = countDown(timerText); for (i in shooters) { s = shooters[i]; if (timerText <= 0) { s._alpha = s._alpha - 10; } if (s._alpha <= 0) { removeMovieClip(s); shooters.splice(i, 1); } } for (i in swells) { s = swells[i]; if (timerText <= 0) { s.gSpeed = -6; } if (s._xscale <= 0) { removeMovieClip(s); swells.splice(i, 1); } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 62
initGame(); initArrays(); simonLength = 7; game.thoughtText = "I like tea and cakes for tea and cake time"; simonColours = new Array(simonLength); simonInput = new Array(simonLength); simonTelling = true; simonLevel = 1; simonLooper = 0; simonWrongInput = false; simonDelay = 0; i = 0; while (i < simonLength) { simonColours[i] = random(4) + 1; i++; } game.totOrbs = 22; game.disOrbs = (game.colOrbs = 2); simonOrbs = 0; cursor.reloadSpeed = 7; simonAdvance = false; simon.centre.gotoAndStop(30); simonActive = 1; simonRot = 0; simon._alpha = 0; onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); if (simonActive == 1) { simon._alpha = simon._alpha + 1.5; if (simon._alpha >= 100) { simonActive = 2; } } else if (simonActive == 2) { smashCursorOn(simon); if (simonTelling) { if (simonLooper < simonLevel) { if (_root.simon["quad" + simonColours[simonLooper]]._currentframe == 1) { _root.simon["quad" + simonColours[simonLooper]].gotoAndPlay(2); if (musicOn) { if (simonColours[simonLooper] == 1) { tone1.start(); } else if (simonColours[simonLooper] == 2) { tone2.start(); } else if (simonColours[simonLooper] == 3) { tone3.start(); } else if (simonColours[simonLooper] == 4) { tone4.start(); } } } if (_root.simon["quad" + simonColours[simonLooper]]._currentframe == 14) { simonLooper++; } } else if (simonLooper == simonLevel) { simonTelling = false; simon.centre.gotoAndPlay(30); simonLooper = 0; } } if (!simonTelling) { if (!simonAdvance) { for (i in bullets) { b = bullets[i]; if (b._currentframe == 1) { j = 1; while (j <= 4) { q = _root.simon["quad" + j]; if (q.hitTest(b._x, b._y, true)) { if (q._currentframe == 1) { removeMovieClip(b); bullets.splice(i, 1); if (simonColours[simonLooper] == j) { simonLooper++; if (simonLooper == simonLevel) { simonAdvance = true; simon.centre.gotoAndPlay(2); } if (q._currentframe == 1) { q.gotoAndPlay(2); } if (musicOn) { if (j == 1) { tone1.start(); } else if (j == 2) { tone2.start(); } else if (j == 3) { tone3.start(); } else if (j == 4) { tone4.start(); } } } else { smashCursor(); } } } j++; } } } } if (simonAdvance) { if ((simonDelay++) > 30) { simonAdvance = false; simonLooper = 0; simonTelling = true; simonLevel++; simonDelay = 0; if (simonLevel > simonLength) { simonActive = 3; simon.gotoAndPlay(2); } } } } } else if (simonActive == 3) { if (simon._currentframe >= 80) { if (simonOrbs < 20) { simonOrbs++; ranDir = (Math.random() * Math.PI) * 2; simonWidth = simon._width / 2; ranWidth = 60 + (Math.random() * 100); makeOrb(simon._x + (Math.sin(ranDir) * simonWidth), simon._y - (Math.cos(ranDir) * simonWidth), simon._x + (Math.sin(ranDir) * ranWidth), simon._y - (Math.cos(ranDir) * ranWidth), false); } } } if (simonLevel > 6) { if (!simonTelling) { if (random(30) == 0) { randDir = random(360); shoot(simon._x + (173 * Math.sin((Math.PI/180) * randDir)), simon._y - (173 * Math.cos((Math.PI/180) * randDir)), randDir, 2); } } } if (simonLevel >= 5) { if (simonTelling && (!cursor.dead)) { if (simonRot > 0) { simonRot = simonRot - 0.1; } else { simonRot = 0; } } else if (simonRot < 0.8) { simonRot = simonRot + 0.05; } else { simonRot = 0.8; } } simon._rotation = simon._rotation + simonRot; };
Frame 63
initGame(); initArrays(); makePause(89, 86); game.thoughtText = "Shoot the stone downwards"; makeStone(95, 246, 150, 5, 0, 0); makeRocket(540, 391, 270); i = 1; while (i <= 9) { tpOrb = _root["tempOrb" + i]; makeOrb(tpOrb._x, tpOrb._y, tpOrb._x, tpOrb._y, true); tpOrb._visible = false; i++; } onEnterFrame = function () { for (i in orbs) { o = orbs[i]; if (o.active) { if (o._y > 260) { if (o._y < 365) { o.endY = o.endY + 5; } if (o._y > 395) { o.endY = o.endY - 5; } } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 64
initGame(); initArrays(); makePause(302, 361); makeSwitch(47, 217, "mySwitch"); game.thoughtText = "You spin me right round, arrow keys, right round"; cursor.spinSpeed = 3; onEnterFrame = function () { bulletProof(door); if (mySwitch.val) { door._rotation = door._rotation + 6; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 65
initGame(); initArrays(); makePause(84, 138); gameTimerFrames = 300; game.thoughtText = "I can't see a thing with this here!"; i = 1; while (i <= 9) { tpOrb = _root["tempOrb" + i]; makeOrb(tpOrb._x, tpOrb._y, tpOrb._x, tpOrb._y, true); tpOrb._visible = false; i++; } onEnterFrame = function () { if (!cursor.dead) { if (!game.paused) { if (game.colOrbs != 9) { gameTimerFrames--; } } } if (gameTimerFrames < 0) { gameTimerFrames = 0; smashCursor(); } gameTimer = countDown(gameTimerFrames); manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 66
initGame(); initArrays(); makePause(535, 390); i = 1; while (i <= 9) { tpOrb = _root["tempOrb" + i]; makeOrb(tpOrb._x, tpOrb._y, tpOrb._x, tpOrb._y, true); tpOrb._visible = false; i++; } blockerWall(100, 375, 460, 405); blockerWall(37, 102, 67, 334); blockerWall(167, 104, 197, 240); blockerWall(328, 104, 360, 240); blockerWall(440, 95, 541, 250); gameTimer = 960; game.thoughtText = "Hidden in plain sight. Behind blue blocks."; onEnterFrame = function () { if (!game.paused) { if (!cursor.dead) { if (gameTimer > 0) { if (game.colOrbs != game.totOrbs) { gameTimer--; } } else { gameTimer = 0; smashCursor(); } } } gameTime = countDown(gameTimer); manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 67
initGame(); initArrays(); makePause(300, 205); game.thoughtText = "Change directions!"; makeSwitch(300, 255, "mySwitch"); i = 0; while (i < 360) { makeSpinner(300 + (Math.sin((Math.PI/180) * i) * 175), 225 - (Math.cos((Math.PI/180) * i) * 175), Math.random() * 6, 2 + random(3), 5, i); i = i + 60; } makeGrey(550, 225, 100, 4, 0, 0); makeGrey(50, 225, 100, 4, 0, 0); makeSpinner(50, 150, Math.random() * 6, 1 + random(3), 0, 0); makeSpinner(50, 300, Math.random() * 6, 1 + random(3), 0, 0); makeSpinner(550, 150, Math.random() * 6, 1 + random(3), 0, 0); makeSpinner(550, 300, Math.random() * 6, 1 + random(3), 0, 0); onEnterFrame = function () { if (!game.paused) { if (mySwitch.val) { leftWall._rotation = leftWall._rotation + 2; } else { rightWall._rotation = rightWall._rotation - 2; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); smashCursorOn(leftWall); smashCursorOn(rightWall); bulletProof(leftWall); bulletProof(rightWall); };
Frame 68
initGame(); initArrays(); makePause(300, 400); wallSpeed = 0; game.totOrbs = 50; orbsMade = 0; wallsFinished = false; walls._xscale = ((random(2) * 2) - 1) * 100; game.thoughtText = "I wonder if there's a light at the end"; onEnterFrame = function () { walls._y = walls._y + wallSpeed; if (!game.paused) { if (walls._y < 7300) { if (wallSpeed < 3.3) { wallSpeed = wallSpeed + 0.1; } } else { wallsFinished = true; if (wallSpeed > 0) { wallSpeed = wallSpeed - 0.1; } else { wallSpeed = 0; } } } if (wallsFinished) { if (orbsMade < 50) { orbsMade++; makeOrb(300, 225, 300 + (Math.sin((Math.PI/180) * (orbsMade * 20)) * (orbsMade * 4)), 225 - (Math.cos((Math.PI/180) * (orbsMade * 20)) * (orbsMade * 4)), false); } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 69
initGame(); initArrays(); game.shoveOrbs = false; makePause(20, 20); game.thoughtText = "ECHO, Echo, echo..."; onEnterFrame = function () { if (!game.paused) { walls._x = 600 - cursor._x; walls._y = 450 - cursor._y; } for (i in orbs) { o = orbs[i]; if (o.collected == undefined) { o.collected = false; o.difX = o._x - walls._x; o.difY = o._y - walls._y; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); if (!game.paused) { for (i in orbs) { o = orbs[i]; if (o.collected) { o._x = o._x + ((o.endX - o._x) / 4); o._y = o._y + ((o.endY - o._y) / 4); } else { o._x = walls._x + o.difX; o._y = walls._y + o.difY; } if (!o.active) { if ((Math.abs(o._x - o.endX) < 3) && (Math.abs(o._y - o.endY) < 3)) { removeMovieClip(o); orbs.splice(i, 1); } } else if (cursor.hitTest(o)) { if (game.deathTimer == 0) { if (o.active) { o.collected = true; game.colOrbs++; game.disOrbs++; o.endX = bar._x + ((game.disOrbs / game.totOrbs) * game.barWidth); o.endY = bar._y; if (musicOn) { getOrb.start(); } o.active = false; } } } } moveGreys(); moveGreens(); moveShields(); moveBombs(); moveShooters(); moveSpinners(); moveGhosts(); moveCrystals(); moveMeteors(); movePortals(); moveSwells(); moveStones(); moveSwitches(); moveRockets(); moveBlades(); moveClouds(); moveBlockers(); moveBits(); } movePauses(); };
Frame 70
initGame(); initArrays(); makePause(46, 395); game.totOrbs = 10; makeOrb(500, 420, 500, 420, true); makeShooter(540, 420, 2, 27); madeOrbs = false; makeOrbs = false; tempI = 0; game.thoughtText = "It's a trap!"; game.totOrbs = game.totOrbs + 2; game.colOrbs = (game.disOrbs = 2); onEnterFrame = function () { if (!game.paused) { if (random(17) == 0) { makeMeteor(130 + random(60), (Math.random() * 6) + 4, "up"); } } if (game.colOrbs > 2) { if (cursor._y > 150) { makeOrbs = true; } walls.part._x = walls.part._x + ((120 - walls.part._x) / 10); } if (makeOrbs) { if (!madeOrbs) { if (tempI < 10) { if (Math.floor(tempI) == tempI) { makeOrb(30 + (tempI * 60), -10, 30 + (tempI * 60), 65, false); } tempI = tempI + 0.5; } else { madeOrbs = true; } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 71
initGame(); initArrays(); game.shoveOrbs = false; makePause(402, 265); game.thoughtText = "DON'T PANIC"; onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 72
initGame(); initArrays(); makePause(300, 225); game.totOrbs = 20; tempI = 0; game.thoughtText = "Stress in a box\u2122"; onEnterFrame = function () { if (walls._currentframe == 1) { if (!game.paused) { walls.gotoAndPlay(2); } } if (walls._currentframe == 1088) { if (tempI < 20) { ranX = random(560) + 20; ranY = random(410) + 20; makeOrb(ranX, ranY, ranX, ranY, false); tempI++; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 73
initGame(); initArrays(); game.thoughtText = "So many copyright breaches..."; game.totOrbs = 45; game.disOrbs = (game.colOrbs = 5); stage = 0; stageTimer = 0; subStage = 0; pacSpeed = 8; spareParts = new Array(); game.removalArray.push(spareParts); pongBalls = -1; paddleLeft.endY = 225; paddleRight.endY = 225; missileS = 1; missileSwitch = 0; missileDelay = 0; pacShot = false; gameOn = true; ghostsLeft = 4; stageCount = 2; stageCounter = 0; i = 1; while (i <= 4) { g = _root["pacGhost" + i]; g.active = true; g.xSpeed = 0; g.ySpeed = 0; g.damage = 0; g.timer = 0; g.cover._visible = false; i++; } pacMan.xSpeed = 0; pacMan.ySpeed = 0; pacMan.timer = 0; pacHit = 0; onEnterFrame = function () { moveBullets(); if (stage == 0) { bulletProof(pacMan, 2); pacMan._x = pacMan._x + pacSpeed; gI = 1; while (gI <= 4) { g = _root["pacGhost" + gI]; bulletProof(g, 2); g._x = g._x + pacSpeed; gI++; } if (pacGhost4._x > 620) { stage = random(4) + 2; pacMan._y = 225; pacMan._x = -40; i = 1; while (i <= 4) { g = _root["pacGhost" + i]; g._y = 225; g._x = (60 * i) - 420; i = i + 1; } } } if (stage == 1) { i = 1; while (i <= 4) { g = _root["pacGhost" + i]; if (g.active) { smashCursorOn(g); } i++; } if (subStage == 0) { if (!pacShot) { pacMan._x = pacMan._x + pacMan.xSpeed; pacMan._y = pacMan._y + pacMan.ySpeed; if (gameOn) { pacMan.timer++; if (pacMan.timer > 30) { pacMan.timer = 0; c = random(4) * 90; pacMan.xSpeed = Math.cos((Math.PI/180) * c) * 5; pacMan.ySpeed = (-Math.sin((Math.PI/180) * c)) * 5; } if (pacMan._x > 575) { pacMan.xSpeed = -5; pacMan.ySpeed = 0; pacMan.timer = 0; } if (pacMan._x < 25) { pacMan.xSpeed = 5; pacMan.ySpeed = 0; pacMan.timer = 0; } if (pacMan._y > 425) { pacMan.xSpeed = 0; pacMan.ySpeed = -5; pacMan.timer = 0; } if (pacMan._y < 25) { pacMan.xSpeed = 0; pacMan.ySpeed = 5; pacMan.timer = 0; } } else { tC = 0; i = 1; while (i <= 4) { g = _root["pacGhost" + i]; if (g.active) { if ((((g._x > 650) || (g._x < -50)) || (g._y > 500)) || (g._y < -50)) { tC++; } } i++; } if ((((pacMan._x > 650) || (pacMan._x < -50)) || (pacMan._y > 500)) || (pacMan._y < -50)) { if (tC == ghostsLeft) { stage = random(4) + 2; pacMan._y = 225; pacMan._x = -40; pacShot = false; gameOn = true; pacMan.xSpeed = 0; pacMan.ySpeed = 0; pacMan.timer = 0; pacMan._rotation = 0; pacHit = 0; i = 1; while (i <= 4) { g = _root["pacGhost" + i]; g.xSpeed = 0; g.ySpeed = 0; g.damage = 0; g.timer = 0; g.cover._visible = false; g._y = 225; g._x = (60 * i) - 420; i++; } } } } pacMan._rotation = 57.2957795130823 * Math.atan2(pacMan.ySpeed, pacMan.xSpeed); if (bulletHitTest(pacMan, true, 1)) { if (game.disOrbs > 0) { loseOrb(); } } i = 1; while (i <= 4) { g = _root["pacGhost" + i]; if (g.active) { if (random(5) == 0) { g.cover._visible = false; } if (gameOn) { if (g.hitTest(pacMan)) { if (g != pacHit) { pacHit = g; if (pacMan.xSpeed > 0) { if (g.xSpeed < 0) { g.xSpeed = g.xSpeed * -1; pacMan.xSpeed = pacMan.xSpeed * -1; } else if (g.xSpeed > 0) { pacMan.xSpeed = pacMan.xSpeed * -1; } } else if (pacMan.xSpeed < 0) { if (g.xSpeed > 0) { g.xSpeed = g.xSpeed * -1; pacMan.xSpeed = pacMan.xSpeed * -1; } else if (g.xSpeed < 0) { pacMan.xSpeed = pacMan.xSpeed * -1; } } else if (pacMan.ySpeed > 0) { if (g.ySpeed < 0) { g.ySpeed = g.ySpeed * -1; pacMan.ySpeed = pacMan.ySpeed * -1; } else if (g.ySpeed < 0) { pacMan.ySpeed = pacMan.ySpeed * -1; } } else if (pacMan.ySpeed < 0) { if (g.ySpeed > 0) { g.ySpeed = g.ySpeed * -1; pacMan.ySpeed = pacMan.ySpeed * -1; } else if (g.ySpeed < 0) { pacMan.ySpeed = pacMan.ySpeed * -1; } } } } } g._x = g._x + g.xSpeed; g._y = g._y + g.ySpeed; if (gameOn) { g.timer++; if (g.timer > 20) { if (random(35) == 0) { g.timer = 0; c = random(4) * 90; g.xSpeed = Math.cos((Math.PI/180) * c) * 5; g.ySpeed = (-Math.sin((Math.PI/180) * c)) * 5; } } if (g._x > 580) { g.xSpeed = -5; g.ySpeed = 0; g.timer = 0; } if (g._x < 20) { g.xSpeed = 5; g.ySpeed = 0; g.timer = 0; } if (g._y > 420) { g.xSpeed = 0; g.ySpeed = -5; g.timer = 0; } if (g._y < 30) { g.xSpeed = 0; g.ySpeed = 5; g.timer = 0; } } if (g.xSpeed > 0) { c = 1; } else if (g.xSpeed < 0) { c = 3; } else if (g.ySpeed > 0) { c = 2; } else if (g.ySpeed < 0) { c = 4; } g.ghostEye1.gotoAndStop(c); g.ghostEye2.gotoAndStop(c); if (gameOn) { if (bulletHitTest(g, true, 1)) { g.cover._visible = true; g.damage++; } if (g.damage > 30) { g.active = false; g.gotoAndPlay(7); gameOn = false; ghostsLeft--; if (ghostsLeft == 0) { subStage = 1; } z = 0; while (z < 10) { makeOrb(g._x, g._y, (g._x + random(100)) - 50, (g._y + random(100)) - 50, false); z++; } } } } else if (g._currentframe == 20) { g._x = 0; g._y = 0; } i++; } } else { if (pacMan._currentframe == 40) { smashCursor(); } bulletProof(pacMan); } } else { pacMan._x = pacMan._x + pacMan.xSpeed; pacMan._y = pacMan._y + pacMan.ySpeed; } } if (stage == 2) { for (pp in spareParts) { t = spareParts[pp]; t._y = t._y + t.ySpeed; smashCursorOn(t); bulletProof(t, 1); if (t._y > 500) { removeMovieClip(t); spareParts.splice(pp, 1); } } if (stageTimer < 210) { stageTimer++; if (Math.random() > 0.4) { ranI = random(7) + 1; tempT = attachMovie("tetris" + ranI, "tetrisPiece" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); tempT._x = 20 * random(30); tempT._y = -40; tempT._rotation = 90 * random(3); tempVal = true; for (z in spareParts) { if (tempT.hitTest(spareParts[z])) { removeMovieClip(tempT); tempVal = false; } } if (tempVal) { tempT.ySpeed = (Math.random() * 3) + 2; spareParts.push(tempT); } } } if (spareParts.length == 0) { stageCounter++; subStage = 0; stageTimer = 0; if (stageCounter == stageCount) { stage = 1; stageCounter = 0; } else { c = random(4) + 2; if (c == 2) { c = random(4) + 2; if (c == 2) { c = random(4) + 2; } } stage = random(4) + 2; } } } if (stage == 3) { if (subStage == 0) { stageTimer++; paddleLeft._x++; paddleRight._x--; paddleLeft._y = (paddleRight._y = 225); if (stageTimer > 40) { stageTimer = 0; subStage = 1; } } else if (subStage == 1) { stageTimer++; if (pongBalls == -1) { r = Math.pow(-1, random(10)); b = attachMovie("pongBall", "pongBall" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b._x = 300 + (r * 240); b._y = 225; b.xSpeed = (-6 * r) + ((Math.random() * 5) * (-r)); b.ySpeed = -6 + (Math.random() * 12); spareParts.push(b); pongBalls = 0; } if (stageTimer < 300) { if (pongBalls < 7) { if (random(50) == 0) { r = Math.pow(-1, random(10)); b = attachMovie("pongBall", "pongBall" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); b._x = 300 + (r * 240); b._y = 225; b.xSpeed = (-6 * r) + ((Math.random() * 5) * (-r)); b.ySpeed = -6 + (Math.random() * 12); spareParts.push(b); pongBalls = pongBalls + 1; } } } t1 = 1000; t2 = 1000; for (s in spareParts) { b = spareParts[s]; b._x = b._x + b.xSpeed; b._y = b._y + b.ySpeed; if (b.getBounds(_root).yMin < 0) { b.ySpeed = b.ySpeed * -1; } if (b.getBounds(_root).yMax > 450) { b.ySpeed = b.ySpeed * -1; } if (stageTimer < 450) { if (paddleLeft.hitTest(b)) { if (b.xSpeed < 0) { if (b.getBounds(_root).xMin > paddleLeft._x) { b.xSpeed = b.xSpeed * -1; b.ySpeed = ((cursor._y - b._y) * b.xSpeed) / (cursor._x - b._x); } } } if (paddleRight.hitTest(b)) { if (b.xSpeed > 0) { if (b.getBounds(_root).xMax < paddleRight._x) { b.xSpeed = b.xSpeed * -1; b.ySpeed = ((cursor._y - b._y) * b.xSpeed) / (cursor._x - b._x); } } } } tt1 = Math.sqrt(Math.pow(b._x - paddleLeft._x, 2) + Math.pow(b._y - paddleLeft._y, 2)); if (tt1 < t1) { if ((b.xSpeed < 0) && (b.getBounds(_root).xMin > paddleLeft._x)) { t1 = tt1; paddleLeft.endY = b._y; } } tt2 = Math.sqrt(Math.pow(b._x - paddleRight._x, 2) + Math.pow(b._y - paddleRight._y, 2)); if (tt2 < t2) { if ((b.xSpeed > 0) && (b.getBounds(_root).xMax < paddleRight._x)) { t2 = tt2; paddleRight.endY = b._y; } } if ((b._x > 630) || (b._x < -30)) { removeMovieClip(b); spareParts.splice(s, 1); pongBalls--; } smashCursorOn(b); bulletProof(b, 1); } if (Math.abs(paddleLeft._y - paddleLeft.endY) > 10) { if (paddleLeft.endY > paddleLeft._y) { paddleLeft._y = paddleLeft._y + 8; } else { paddleLeft._y = paddleLeft._y - 8; } } if (Math.abs(paddleRight._y - paddleRight.endY) > 10) { if (paddleRight.endY > paddleRight._y) { paddleRight._y = paddleRight._y + 8; } else { paddleRight._y = paddleRight._y - 8; } } if (stageTimer > 450) { if (spareParts.length == 0) { stageTimer = 0; subStage = 2; } } } else if (subStage == 2) { stageTimer++; paddleLeft._x--; paddleRight._x++; if (stageTimer > 40) { stageTimer = 0; subStage = 0; stageCounter++; if (stageCounter == stageCount) { stage = 1; stageCounter = 0; } else { c = random(4) + 2; if (c == 3) { c = random(4) + 2; if (c == 3) { c = random(4) + 2; } } stage = random(4) + 2; } } } smashCursorOn(paddleLeft); smashCursorOn(paddleRight); } if (stage == 4) { if (subStage == 0) { missileBase._y--; levnum._x = levnum._x - 3; missileBase.bar1.iBar._yscale = (missileBase.bar2.iBar._yscale = (missileBase.bar3.iBar._yscale = 100)); if (missileBase._y < 430) { subStage = 2; } } else if (subStage == 1) { missileBase._y++; levnum._x = levnum._x + 3; if (missileBase._y > 505) { stageTimer = 0; subStage = 0; stageCounter++; if (stageCounter == stageCount) { stage = 1; subStage = 0; stageTimer = 0; stageCounter = 0; } else { c = random(4) + 2; if (c == 4) { c = random(4) + 2; if (c == 4) { c = random(4) + 2; } } stage = random(4) + 2; } } } else if (subStage == 2) { missileDelay++; if (missileDelay > 2) { missileDelay = 0; missileSwitch++; if (missileSwitch > 10) { missileSwitch = 0; if (random(8) == 0) { missileS = 4; } else { missileS = random(3) + 1; } } if (missileS == 1) { if (missileBase.bar1.iBar._yscale > 0) { shoot(missileBase._x - 250, missileBase._y - 50, (57.2957795130823 * Math.atan2((cursor._y - missileBase._y) + 50, (cursor._x - missileBase._x) + 250)) + 90, 3); missileBase.bar1.iBar._yscale = missileBase.bar1.iBar._yscale - 5; } else { missileS = 2; } } if (missileS == 2) { if (missileBase.bar2.iBar._yscale > 0) { shoot(missileBase._x, missileBase._y - 40, (57.2957795130823 * Math.atan2((cursor._y - missileBase._y) + 40, cursor._x - missileBase._x)) + 90, 3); missileBase.bar2.iBar._yscale = missileBase.bar2.iBar._yscale - 5; } else { missileS = 3; } } if (missileS == 3) { if (missileBase.bar3.iBar._yscale > 0) { shoot(missileBase._x + 250, missileBase._y - 50, (57.2957795130823 * Math.atan2((cursor._y - missileBase._y) + 50, (cursor._x - missileBase._x) - 250)) + 90, 3); missileBase.bar3.iBar._yscale = missileBase.bar3.iBar._yscale - 5; } else { missileS = 1; } } } if (((missileBase.bar1.iBar._yscale <= 0) && (missileBase.bar2.iBar._yscale <= 0)) && (missileBase.bar3.iBar._yscale <= 0)) { subStage = 1; } } } if (stage == 5) { stageTimer++; for (sI in spareParts) { s = spareParts[sI]; s._x = s._x + s.xSpeed; smashCursorOn(s); bulletProof(s, 1); if (Math.abs(s._x - cursor._x) < 15) { if (random(5) == 0) { shoot(s._x, s._y + 15, 180, 2); } } else if (random(70) == 0) { shoot(s._x, s._y + 15, 180, 2); } if ((s._x > 650) || (s._x < -50)) { removeMovieClip(s); spareParts.splice(sI, 1); } } if (stageTimer < 300) { if (random(25) == 0) { d = _root.getNextHighestDepth(); c = random(3) + 1; cc = Math.pow(-1, random(9)); s = attachMovie("sIn" + c, ("sIn" + c) + d, d); s._y = Math.random() * (cursor._y + ((450 - cursor._y) * 0.2)); s._x = 300 + (340 * cc); s.xSpeed = (-2 * cc) + ((Math.random() * -4) * cc); spareParts.push(s); } } else if (spareParts.length == 0) { stageTimer = 0; subStage = 0; stageCounter++; if (stageCounter == stageCount) { stageCounter = 0; stage = 1; } else { c = random(4) + 2; if (c == 5) { c = random(4) + 2; if (c == 5) { c = random(4) + 2; } } stage = random(4) + 2; } } } manageCursor(); shootCursor(); manageGame(); moveItems(); };
Frame 74
initGame(); initArrays(); game.thoughtText = "Don't even think of using this to see where you are"; makeSwell(50, 225, 3, 16); makeSwell(550, 225, 3, 16); i = 0; while (i < 7) { makeGreen(random(600), random(450), 120, 3, random(360)); makeGhost(random(600), random(450), random(10), 3, 5, random(360)); i++; } game.totOrbs = game.totOrbs + 5; game.colOrbs = (game.disOrbs = 5); onEnterFrame = function () { manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 75
initGame(); initArrays(); game.thoughtText = "PEW PEW PEW"; i = 0; while (i < 20) { makeGrey(300, 225, 120, 2, 0, 0); i++; } i = 0; while (i < 2) { makeShooter(25 + random(550), 100, 2, 60); makeShooter(25 + random(550), 350, 2, 60); i++; } cursor.reloadSpeed = 0; game.totOrbs = game.totOrbs + 4; game.colOrbs = (game.disOrbs = 4); onEnterFrame = function () { for (i in shooters) { s = shooters[i]; s._x = s._x + 5; if (s._x > 630) { s._x = -50; if (s._y < 225) { s._y = 350; } else { s._y = 100; } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 76
initGame(); initArrays(); game.thoughtText = "There must be a faulty wire somewhere"; makeGrey(300, 225, 500, 10, 0, 0); i = 0; while (i < 5) { makeBomb(random(600), random(450), 3, 2 + (Math.random() * 3), random(360)); i++; } meteorsReload = 0; game.totOrbs = game.totOrbs + 1; game.colOrbs = (game.disOrbs = 1); onEnterFrame = function () { if (cursor.pressed) { if (meteorsReload > 1) { meteorsReload = 0; makeMeteor(100 + random(50), (Math.random() * 4) + 3, "random"); } } meteorsReload++; manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 77
initGame(); initArrays(); game.thoughtText = ""; i = 0; while (i < 8) { makeGrey(random(600), random(450), 100 + random(50), 4, 2 + (Math.random() * 2), random(360)); makeGreen(random(600), random(450), 100 + random(5), 3, random(360)); i++; } game.totOrbs = game.totOrbs + 5; game.colOrbs = (game.disOrbs = 5); for (i in greys) { g = greys[i]; g._alpha = 0; } for (i in greens) { g = greens[i]; g._alpha = 0; } mainAlpha = 0; alphaTimer = 99; onEnterFrame = function () { alphaTimer++; if (mainAlpha == 0) { if (alphaTimer > 100) { alphaTimer = 0; mainAlpha = 100; } } else if (alphaTimer > 30) { alphaTimer = 0; mainAlpha = 0; } for (i in greys) { g = greys[i]; g._alpha = g._alpha + ((mainAlpha - g._alpha) / 10); } for (i in greens) { g = greens[i]; g._alpha = g._alpha + ((mainAlpha - g._alpha) / 10); } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 78
initGame(); initArrays(); game.thoughtText = "Don't forget you can slow them down"; i = 0; while (i < 6) { makeStone(random(600), random(450), 80 + random(40), 5, 6, random(350)); i++; } i = 0; while (i < 7) { makeRocket(42.8571428571429 + ((600 * i) / 7), 225, 0); i++; } onEnterFrame = function () { for (i in rockets) { r = rockets[i]; if (!r.active) { r._rotation = (57.2957795130823 * Math.atan2(cursor._y - r._y, cursor._x - r._x)) - 90; } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 79
initGame(); initArrays(); balloons = new Array(); game.removalArray.push(balloons); i = 0; while (i < 5) { makeGhost(random(600), random(450), random(10), 4, 4, random(360)); makeSpinner(random(600), random(450), random(30) - 15, 4, 4, random(360)); i++; } ballNumber = 0; game.totOrbs = game.totOrbs + 4; game.colOrbs = (game.disOrbs = 4); onEnterFrame = function () { if (ballNumber == 99) { game.thoughtText = ((ballNumber + " red balloons") + newline) + "YOU WIN"; } else { game.thoughtText = ballNumber + " red balloons"; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); if (random(7) == 0) { d = _root.getNextHighestDepth(); b = attachMovie("wallBalloon", "wallBalloon" + d, d); b._x = random(600); b._y = 500; b.ySpeed = 3 + (Math.random() * 5); c = random(5) + 1; b.gotoAndStop(c); if (c == 1) { ballNumber++; } b.spinTimer = 0; b.spinMax = (40 * Math.random()) - 20; balloons.push(b); } for (i in balloons) { b = balloons[i]; b._y = b._y - b.ySpeed; b.ySpeed = b.ySpeed + 0.1; b.spinTimer = b.spinTimer + 3; b._rotation = Math.sin((Math.PI/180) * b.spinTimer) * b.spinMax; if (b._y < -100) { removeMovieClip(b); ballons.splice(i, 1); } } for (bi in balloons) { b = balloons[bi]; smashCursorOn(b); bulletProof(b); } };
Frame 80
initGame(); initArrays(); cursor.canShoot = false; game.thoughtText = "You can only shoot in the white circles because I say so"; makeBlade(100, 50, 170, 4, 60); makeBlade(500, 50, 170, 4, 50); makeBlade(100, 400, 170, 4, 55); makeBlade(500, 400, 170, 4, 65); makePause(300, 225); onEnterFrame = function () { if (shootCircles.hitTest(cursor._x, cursor._y, true)) { cursor.canShoot = true; } else { cursor.canShoot = false; } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 81
function makeAsteroid(x, y, size) { d = _root.getNextHighestDepth(); a = attachMovie("asteroid", "asteroid" + d, d); a._x = x; a._y = y; a._xscale = (a._yscale = size); a.xSpeed = (Math.random() * (size / 25)) - (size / 50); a.ySpeed = (Math.random() * (size / 25)) - (size / 50); a.gotoAndStop(random(4) + 1); asteroids.push(a); } initGame(); initArrays(); asteroids = new Array(); game.removalArray.push(asteroids); game.totOrbs = 20; cursor.reloadTime = 0; shipShoot = true; makeAsteroid(random(600), random(450), 400); makeAsteroid(random(600), random(450), 400); makeAsteroid(random(600), random(450), 300); game.thoughtText = "Enough with the retro levels!"; game.totOrbs = game.totOrbs + 4; game.colOrbs = (game.disOrbs = 4); onEnterFrame = function () { for (i in asteroids) { a = asteroids[i]; a._x = a._x + a.xSpeed; a._y = a._y + a.ySpeed; smashCursorOn(a); if (a._x > (600 + (a._width / 2))) { a._x = -(a._width / 2); } if (a._x < (-(a._width / 2))) { a._x = 600 + (a._width / 2); } if (a._y > (450 + (a._height / 2))) { a._y = -(a._height / 2); } if (a._y < (-(a._height / 2))) { a._y = 450 + (a._height / 2); } for (j in bullets) { b = bullets[j]; if (b.who == 1) { if ((Math.pow(a._x - b._x, 2) + Math.pow(a._y - b._y, 2)) < Math.pow(a._width / 2, 2)) { tempX = b._x; tempY = b._y; removeMovieClip(b); bullets.splice(j, 1); if (a._xscale == 100) { makeOrb(tempX, tempY, tempX, tempY, false); } c = 0; while (c < (5 + random(5))) { shoot(tempX, tempY, random(360), 2); c++; } tempX = a._x; tempY = a._y; tempS = a._xscale; removeMovieClip(a); asteroids.splice(i, 1); if (tempS > 100) { makeAsteroid(tempX, tempY, tempS - 100); makeAsteroid(tempX, tempY, tempS - 100); } } } } } manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); if (cursor.pressed) { cursor.canShoot = false; } else { cursor.canShoot = true; } };
Frame 82
initGame(); initArrays(); makeStone(random(600), random(450), 130, 5, 1.5 + (Math.random() * 2.5), random(360)); makeStone(random(600), random(450), 130, 5, 1.5 + (Math.random() * 2.5), random(360)); makeStone(random(600), random(450), 130, 5, 1.5 + (Math.random() * 2.5), random(360)); makeStone(random(600), random(450), 130, 5, 1.5 + (Math.random() * 2.5), random(360)); makeRocket(360, 225, 90); makeRocket(240, 225, 270); makeRocket(300, 165, 0); makeRocket(300, 285, 180); game.thoughtText = "POINT!"; cursorSlow._x = cursor._x; cursorSlow._y = cursor._y; cursorSlow._visible = false; onEnterFrame = function () { cursor.rotSpeed = 0; cursorSlow._x = cursorSlow._x + ((cursor._x - cursorSlow._x) / 2); cursorSlow._y = cursorSlow._y + ((cursor._y - cursorSlow._y) / 2); manageCursor(); cursor._rotation = cursor._rotation - cursor.rotSpeed; shootCursor(); manageGame(); moveBullets(); moveItems(); dY = cursor._y - cursorSlow._y; dX = cursor._x - cursorSlow._x; if (Math.sqrt((dY * dY) + (dX * dX)) > 1) { cursor._rotation = (57.2957795130823 * Math.atan2(dY, dX)) + 90; } };
Frame 83
initGame(); initArrays(); game.thoughtText = "a=v\u00B2/r"; makeShield(random(600), random(450), 250, 6, random(360)); makeShooter(50, 50, 2, 70); makeShooter(550, 50, 2, 70); makeShooter(550, 400, 2, 70); makeShooter(50, 400, 2, 70); i = 0; while (i < 7) { makeGrey(random(600), random(450), 200 + random(100), 2, (Math.random() * 6) + 2, random(460)); i++; } i = 0; while (i < 4) { makeGreen(random(600), random(450), 100, random(6) + 3, random(360)); i++; } game.totOrbs = game.totOrbs + 3; game.colOrbs = (game.disOrbs = 3); onEnterFrame = function () { moveCursor(); hideCursor(); scaleCursor(); alphaCursor(); manageBackground(); cursor.mX = cursor._x - (Math.sin((Math.PI/180) * cursor._rotation) * 11); cursor.mY = cursor._y + (Math.cos((Math.PI/180) * cursor._rotation) * 11); cursor._rotation = (57.2957795130823 * Math.atan2(centrePoint._y - cursor._y, centrePoint._x - cursor._x)) + 90; if (cursor._x > 600) { cursor._x = 600; } if (cursor._x < 0) { cursor._x = 0; } if (cursor._y > 450) { cursor._y = 450; } if (cursor._y < 0) { cursor._y = 0; } shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 84
initGame(); game.menuScreen = 85; initArrays(); game.totOrbs = 35; game.disOrbs = (game.colOrbs = 5); levnum._visible = false; game.thoughtText = "Disable him before he fires the rocket..."; phase = 0; subPhase = 0; subStages = 0; cannon._x = 100; cannon._y = 490; timer = 0; spheroxOrbs = 0; cannonSwing = 0; spheroxArmor = 100; spheroxHealth = 3; spherox._x = 647; spherox._y = 60; spherox.xSpeed = 0; spherox.ySpeed = 0; onEnterFrame = function () { if (cursor.dead) { game.menuScreen = 94; } if (((phase == -1) || ((phase == 5) && (subPhase == 6))) || ((phase == 5) && (subPhase == 7))) { spherox.gotoAndStop(2); } else { spherox.gotoAndStop(1); spherox.eyes._x = (4 * (cursor._x - spherox._x)) / 600; spherox.nose._x = spherox.eyes._x / 1.5; spherox.eyes._rotation = (5 * (cursor._x - spherox._x)) / 600; spherox.eyes._y = -17 + ((6 * (cursor._y - spherox._y)) / 450); spherox.eyes.eye1.pupil._x = (8 * (cursor._x - spherox._x)) / 600; spherox.eyes.eye2.pupil._x = (8 * (cursor._x - spherox._x)) / 600; spherox.eyes.eye1.pupil._y = (3 * (cursor._y - spherox._y)) / 600; spherox.eyes.eye2.pupil._y = (3 * (cursor._y - spherox._y)) / 600; spherox.nose._xscale = (cursor._x - spherox._x) / -2.5; spherox.mouth._x = spherox.eyes._x * 1.5; spherox.mouth._rotation = (cursor._x - spherox._x) / 60; spherox.mouth._y = 15 + ((3 * (cursor._y - spherox._y)) / 450); } if (phase == -1) { smashCursorOn(spherox); spheroxArmor = spheroxArmor + 0.3; if (spheroxArmor >= 100) { spheroxArmor = 100; phase = 1; } if (spheroxArmor > 90) { spherox.xSpeed = spherox.xSpeed * 0.92; spherox.ySpeed = spherox.ySpeed * 0.92; } if (spherox._xscale > 100) { spherox._xscale--; spherox._yscale--; } moveSpherox(); } if (phase == 0) { if ((Math.abs(spherox._x - 515) < 3) && (Math.abs(spherox._y - 141) < 3)) { timer = 0; phase = 6; } else { spherox._x = spherox._x + ((515 - spherox._x) / 10); spherox._y = spherox._y + ((141 - spherox._y) / 10); } } if (phase == 1) { timer++; alphaLevel = 100 * Math.abs(Math.cos((Math.PI/180) * (timer * 2))); spherox._alpha = alphaLevel; if (alphaLevel < 5) { spherox._x = (cursor._x + random(20)) - 10; spherox._y = (cursor._y + random(20)) - 10; } if (alphaLevel > 60) { if (spherox.hitTest(cursor._x, cursor._y, true)) { smashCursor(); } } if (timer > 210) { if (alphaLevel > 95) { phase = 6; subStages++; timer = 0; spherox._alpha = 100; } } if (bulletHitTest(spherox, true, 1)) { spheroxArmor = spheroxArmor - 0.7; } if (spheroxArmor <= 0) { timer = 0; phase = -1; spherox.xSpeed = (Math.random() * 10) - 5; spherox.ySpeed = (Math.random() * 10) - 5; spherox._alpha = 100; spheroxArmor = 0; } } if (phase == 2) { smashCursorOn(spherox); if ((Math.abs(spherox._x - 300) < 3) && (Math.abs(spherox._y - 225) < 3)) { timer++; if (timer < 90) { if (random(2) == 0) { r = random(360); shoot(300 + (31 * Math.sin((Math.PI/180) * r)), 225 - (31 * Math.cos((Math.PI/180) * r)), r, random(2) + 2); } } if (((timer == 120) || (timer == 135)) || (timer == 150)) { z = 0; while (z < 360) { shoot(300 + (31 * Math.sin((Math.PI/180) * z)), 225 - (31 * Math.cos((Math.PI/180) * z)), z, random(2) + 2); z = z + (random(25) + 8); } } if (timer > 240) { timer = 0; phase = 6; subStages++; } } else { spherox._x = spherox._x + ((300 - spherox._x) / 20); spherox._y = spherox._y + ((225 - spherox._y) / 20); } if (bulletHitTest(spherox, true, 1)) { spheroxArmor = spheroxArmor - 0.7; } if (spheroxArmor <= 0) { timer = 0; phase = -1; spherox.xSpeed = (Math.random() * 10) - 5; spherox.ySpeed = (Math.random() * 10) - 5; spherox._alpha = 100; } } if (phase == 3) { smashCursorOn(spherox); if (bulletHitTest(spherox, true, 1)) { spheroxArmor = spheroxArmor - 0.7; } if (spheroxArmor <= 0) { timer = 0; phase = -1; spherox.xSpeed = (Math.random() * 10) - 5; spherox.ySpeed = (Math.random() * 10) - 5; spherox._alpha = 100; } if (subPhase == 0) { if ((fallX == undefined) || (fallX < 0)) { fallX = (Math.random() * 500) + 50; fallSpeed = 0; } if ((Math.abs(spherox._x - fallX) < 6) && (Math.abs(spherox._y - 115) < 6)) { if (Math.abs(spherox._xscale - 300) < 5) { subPhase = 1; } else { spherox._xscale = spherox._xscale + ((300 - spherox._xscale) / 15); spherox._yscale = spherox._yscale + ((300 - spherox._yscale) / 15); } } else { spherox._x = spherox._x + ((fallX - spherox._x) / 35); spherox._y = spherox._y + ((115 - spherox._y) / 35); } } if (subPhase == 1) { spherox._y = spherox._y + fallSpeed; if (fallSpeed < 32) { fallSpeed = fallSpeed + 0.5; } if (spherox._y > 540) { spherox._y = -93; spherox._x = (Math.random() * 500) + 50; timer++; if (timer > 7) { subPhase = 2; fallSpeed = 0; } } } if (subPhase == 2) { if (Math.abs(spherox._y - 225) < 4) { subPhase = 3; } else { spherox._y = spherox._y + ((225 - spherox._y) / 9.81); } } if (subPhase == 3) { if (Math.abs(spherox._xscale - 100) < 5) { subPhase = 0; phase = 6; subStages++; timer = 0; fallX = -1; } else { spherox._xscale = spherox._xscale + ((100 - spherox._xscale) / 20); spherox._yscale = spherox._yscale + ((100 - spherox._yscale) / 20); } } } if (phase == 4) { smashCursorOn(spherox); timer++; aDif = Math.atan2(cursor._y - spherox._y, cursor._x - spherox._x) + (Math.PI/2); spherox._x = spherox._x + (Math.sin(aDif) * 5); spherox._y = spherox._y - (Math.cos(aDif) * 5); if (Math.ceil(timer / 24) == (timer / 24)) { s = -80; while (s <= 80) { shoot(spherox._x + (31 * Math.sin(aDif + ((s * Math.PI) / 180))), spherox._y - (31 * Math.cos(aDif + ((s * Math.PI) / 180))), (s / 3) + (57.2957795130823 * aDif), random(2) + 2); s = s + 10; } } if (timer > 192) { phase = 6; subStages++; timer = 0; subPhase = 0; } if (bulletHitTest(spherox, true, 1)) { spheroxArmor = spheroxArmor - 0.7; } if (spheroxArmor <= 0) { timer = 0; phase = -1; spherox.xSpeed = (Math.random() * 10) - 5; spherox.ySpeed = (Math.random() * 10) - 5; spherox._alpha = 100; } } if (phase == 5) { smashCursorOn(spherox); if (subPhase == 0) { cannon.barrel._rotation = 57.2957795130823 * Math.atan2(cursor._y - cannon._y, cursor._x - cannon._x); if (cannon._y > 170) { cannon._y = cannon._y - 3; } else { subPhase = 1; } if (bulletHitTest(spherox, true, 1)) { spheroxArmor = spheroxArmor - 0.8; } if (spheroxArmor <= 0) { spheroxArmor = 0; subPhase = 6; spherox.xSpeed = (Math.random() * 10) - 5; spherox.ySpeed = (Math.random() * 10) - 5; } } if (subPhase == 1) { cannon.barrel._rotation = 57.2957795130823 * Math.atan2(cursor._y - cannon._y, cursor._x - cannon._x); if ((Math.abs((cannon._x - 30) - spherox._x) < 7) && (Math.abs((cannon._y - 30) - spherox._y) < 7)) { subPhase = 2; } else { spherox._x = spherox._x + (((cannon._x - 30) - spherox._x) / 50); spherox._y = spherox._y + (((cannon._y - 30) - spherox._y) / 50); } if (bulletHitTest(spherox, true, 1)) { spheroxArmor = spheroxArmor - 0.7; } if (spheroxArmor <= 0) { spheroxArmor = 0; subPhase = 6; spherox.xSpeed = (Math.random() * 10) - 5; spherox.ySpeed = (Math.random() * 10) - 5; } } if (subPhase == 2) { cannon.barrel._rotation = 57.2957795130823 * Math.atan2(cursor._y - cannon._y, cursor._x - cannon._x); cannon.barrel.gotoAndPlay(2); subPhase = 3; } if (subPhase == 3) { cannon.barrel._rotation = 57.2957795130823 * Math.atan2(cursor._y - cannon._y, cursor._x - cannon._x); if (cannon.barrel._currentframe == 57) { ball._x = cannon._x + (60 * Math.sin((Math.PI/180) * (cannon.barrel._rotation + 90))); ball._y = cannon._y - (60 * Math.cos((Math.PI/180) * (cannon.barrel._rotation + 90))); subPhase = 4; ball._rotation = cannon.barrel._rotation; } } if (subPhase == 4) { ball._x = ball._x + (35 * Math.sin((Math.PI/180) * (ball._rotation + 90))); ball._y = ball._y - (35 * Math.cos((Math.PI/180) * (ball._rotation + 90))); smashCursorOn(ball); if ((((ball._x > 620) || (ball._x < -20)) || (ball._y > 470)) || (ball._y < -20)) { subPhase = 5; } } if (subPhase == 5) { bulletProof(spherox); if (cannon._y < 510) { cannon._y = cannon._y + 3; } else { timer = 0; phase = 6; subStages = 0; subPhase = 0; } if (beenHit) { if (spheroxArmor < 100) { spheroxArmor++; } else { spheroxArmor = 100; } } } if (subPhase == 6) { if (spheroxHealth == 1) { cannonSwing = cannonSwing + 5; cannon.barrel._rotation = 30 * Math.sin((Math.PI/180) * cannonSwing); } if (spheroxHealth == 2) { cannon.barrel._rotation = cannon.barrel._rotation + 3; } spheroxArmor = spheroxArmor + 0.2; if (spheroxArmor >= 100) { spheroxArmor = 100; subPhase = 5; } if (spheroxArmor > 90) { spherox.xSpeed = spherox.xSpeed * 0.92; spherox.ySpeed = spherox.ySpeed * 0.92; } if (cannon._y > 170) { cannon._y = cannon._y - 3; } moveSpherox(); if (bulletHitTest(cannon.barrel, true, 1)) { if (cannon.barrel._currentframe == 1) { cannon.barrel.gotoAndPlay(2); } } if (cannon.barrel._currentframe == 57) { ball._x = cannon._x + (60 * Math.sin((Math.PI/180) * (cannon.barrel._rotation + 90))); ball._y = cannon._y - (60 * Math.cos((Math.PI/180) * (cannon.barrel._rotation + 90))); subPhase = 7; ball._rotation = cannon.barrel._rotation; } } if (subPhase == 7) { if (spheroxHealth == 1) { cannonSwing = cannonSwing + 5; cannon.barrel._rotation = 30 * Math.sin((Math.PI/180) * cannonSwing); } if (spheroxHealth == 2) { cannon.barrel._rotation = cannon.barrel._rotation + 3; } if (cannon._y > 170) { cannon._y = cannon._y - 3; } smashCursorOn(ball); ball._x = ball._x + (35 * Math.sin((Math.PI/180) * (ball._rotation + 90))); ball._y = ball._y - (35 * Math.cos((Math.PI/180) * (ball._rotation + 90))); if (Math.sqrt(Math.pow(spherox._x - ball._x, 2) + Math.pow(spherox._y - ball._y, 2)) < 45) { spheroxHealth--; beenHit = true; subPhase = 5; p = 0; while (p < 4) { makeOrb(ball._x, ball._y, (ball._x + random(60)) - 30, (ball._y + random(60)) - 30, false); p++; } p = 0; while (p < 6) { makeBit((ball._x + random(20)) - 10, (ball._y + random(20)) - 10, 3); p++; } ball._x = -20; ball._y = -20; if (spheroxHealth == 0) { phase = 7; } } moveSpherox(); spheroxArmor = spheroxArmor + 0.2; if (spheroxArmor >= 100) { spheroxArmor = 100; subPhase = 5; cannon.barrel.gotoAndStop(57); } if (spheroxArmor > 90) { spherox.xSpeed = spherox.xSpeed * 0.92; spherox.ySpeed = spherox.ySpeed * 0.92; } } } if (phase == 6) { if (subStages == 0) { attack1 = random(4) + 1; attack2 = random(4) + 1; if (attack2 == attack1) { attack2++; if (attack2 == 5) { attack2 = 1; } } phase = attack1; timer = 0; subPhase = 0; cannon.barrel.gotoAndStop(1); cannonSwing = 0; beenHit = false; } if (subStages == 1) { phase = attack2; timer = 0; subPhase = 0; } if (subStages == 2) { phase = 5; timer = 0; subPhase = 0; } } if (phase == 7) { if (cannon._y < 550) { cannon._y = cannon._y + 6; } if (spheroxArmor > 0) { spheroxArmor = spheroxArmor - 3; } else { spheroxArmor = 0; } if (spherox._xscale <= 40) { if (spherox._xscale > 0) { spherox._xscale = spherox._xscale - 2; spherox._yscale = spherox._yscale - 2; spherox._rotation = spherox._rotation + 20; } else { spherox._xscale = 0; spherox._yscale = 0; } } if (bulletHitTest(spherox, true, 1)) { if (spherox._xscale > 40) { spherox._xscale = spherox._xscale - 3; spherox._yscale = spherox._yscale - 3; makeBit((spherox._x + (Math.random() * 40)) - 20, (spherox._y + (Math.random() * 40)) - 20, 3); } if (spheroxOrbs < 18) { makeOrb(spherox._x, spherox._y, spherox._x + (random(300) - 150), spherox._y + (random(300) - 150), false); spheroxOrbs++; } } spheroxXDif = (300 - spherox._x) / 60; spheroxYDif = (225 - spherox._y) / 60; spherox._x = spherox._x + spheroxXDif; spherox._y = spherox._y + spheroxYDif; spherox._x = spherox._x + ((Math.random() * 6) - 3); spherox._y = spherox._y + ((Math.random() * 6) - 3); } else { smashCursorOn(cannon); } spheroxHealthBar._xscale = spheroxHealthBar._xscale + (((33.3333333333333 * spheroxHealth) - spheroxHealthBar._xscale) / 5); armor._xscale = armor._xscale + ((spheroxArmor - armor._xscale) / 5); manageCursor(); shootCursor(); manageGame(); moveBullets(); moveItems(); };
Frame 85
onEnterFrame = function () { manageCursor(); squareButton(backBlue); squareButton(moreSkill); }; backBlue.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (98); }; moreSkill.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=end&utm_campaign=Cursor-Attack-4", "_new"); };
Frame 86
congratsText = ("You completed the " + worldNames[worldSelect - 1]) + " World"; advanceButton.onRelease = function () { gotoAndStop (102); if (musicOn) { buttonPress.start(); } }; moreGames.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=world&utm_campaign=Cursor-Attack-4", "_new"); }; onEnterFrame = function () { manageCursor(); squareButton(advanceButton); squareButton(moreGames); };
Frame 90
if (levelSelectedWorld1 == undefined) { levelSelectedWorld1 = 1; } worldSelect = 1; if (limitLevel >= (worldSelect * 11)) { tempLimitLevel = worldSelect * 11; } else { tempLimitLevel = limitLevel - ((worldSelect - 1) * 11); } if (levelSelectedWorld1 > tempLimitLevel) { levelSelectedWorld1 = tempLimitLevel; } i = 1; while (i <= 11) { _root.worldOverview["levelBox" + i].boxColour.gotoAndStop(levelMedals[(i + ((worldSelect - 1) * 11)) - 1]); tC = _root["level" + i]; if (i > tempLimitLevel) { tC._visible = false; } i++; } i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld1) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC._x = (300 - (120 * (levelSelectedWorld1 - 1))) + ((i - 1) * 120); tC.endX = tC._x; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.levelText = "Level " + i; tC.colour.gotoAndStop(i); tC.stick.gotoAndStop(i); tC.levelNumber = i + ((worldSelect - 1) * 11); tC.i = i; if (levelScores[tC.levelNumber - 1] == 0) { tC.levelTick._visible = false; tC.erase._visible = false; } tC.erase.onRelease = function () { if (levelSelectedWorld1 == this._parent.i) { levelScores[this._parent.levelNumber - 1] = 0; this._parent.levelTick._visible = false; this._parent.erase._visible = false; } }; tC.colour.onRelease = function () { if (levelSelectedWorld1 == this._parent.i) { levelSelect = this._parent.levelNumber; gotoAndStop(this._parent.levelNumber + 29); } }; i++; } rightArrow.onRelease = function () { moveLevelsRight(); }; leftArrow.onRelease = function () { moveLevelsLeft(); }; worldOverview._y = worldOverviewY; world1Title.onRelease = function () { if (worldOverviewY == -10) { worldOverviewY = 10; } else { worldOverviewY = -10; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (102); } else { gotoAndStop (97); } }; changeCursor.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); saveGame(); }; muteButtonCircle.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); muteButtonCircle.gotoAndStop(2); } else { musicOn = 1; aquaticVoyage.start(0, 999); muteButtonCircle.gotoAndStop(1); } saveGame(); }; if (musicOn) { muteButtonCircle.gotoAndStop(1); } else { muteButtonCircle.gotoAndStop(2); } autoTipsButton.onRelease = function () { if (autoTips) { autoTips = false; autoTipsButton.gotoAndStop(2); } else { autoTips = true; autoTipsButton.gotoAndStop(1); } if (musicOn) { optionChange.start(); } }; if (autoTips) { autoTipsButton.gotoAndStop(1); } else { autoTipsButton.gotoAndStop(2); } saveGame(); onEnterFrame = function () { i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; tC.endX = (300 - (120 * (levelSelectedWorld1 - 1))) + ((i - 1) * 120); tC._x = tC._x + ((tC.endX - tC._x) / 4); tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._xscale = tC._xscale + ((tC.eS - tC._xscale) / 4); tC._yscale = tC._yscale + ((tC.eS - tC._yscale) / 4); tC.extraY = tC.extraY + ((tC.endExtraY - tC.extraY) / 4); if (i == levelSelectedWorld1) { tC.eS = 110; tC.endExtraY = -20; if (tC.colour.hitTest(cursor._x, cursor._y, true)) { tC.gotoAndStop(2); } else { tC.gotoAndStop(1); } } else { tC.eS = 100; tC.endExtraY = 0; tC.gotoAndStop(1); } tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.erase._alpha = 100 - (Math.abs(tC._x - 300) * 0.8); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } base.levelDescription = (("Level " + (levelSelectedWorld1 + ((worldSelect - 1) * 11))) + ": ") + levelNames[(levelSelectedWorld1 + ((worldSelect - 1) * 11)) - 1]; base.bestTime = "Best Time - " + framesToTime(levelTimes[(levelSelectedWorld1 + ((worldSelect - 1) * 11)) - 1]); base.bestScore = "Score - " + levelScores[(levelSelectedWorld1 + ((worldSelect - 1) * 11)) - 1]; base.bestOrbs = ("Orbs - " + levelOrbs[(levelSelectedWorld1 + ((worldSelect - 1) * 11)) - 1]) + "%"; base.medal.gotoAndStop(levelMedals[(levelSelectedWorld1 + ((worldSelect - 1) * 11)) - 1]); squareButton(rightArrow); squareButton(leftArrow); squareButton(back); squareButton(muteButtonCircle); squareButton(changeCursor); squareButton(autoTipsButton); manageCursor(); worldOverview._y = worldOverview._y + ((worldOverviewY - worldOverview._y) / 3); if (aKeyDown == undefined) { aKeyDown = false; dKeyDown = false; lKeyDown = false; rKeyDown = false; } if (Key.isDown(65)) { if (!aKeyDown) { aKeyDown = true; moveLevelsLeft(); } } else { aKeyDown = false; } if (Key.isDown(37)) { if (!lKeyDown) { lKeyDown = true; moveLevelsLeft(); } } else { lKeyDown = false; } if (Key.isDown(68)) { if (!dKeyDown) { dKeyDown = true; moveLevelsRight(); } } else { dKeyDown = false; } if (Key.isDown(39)) { if (!rKeyDown) { rKeyDown = true; moveLevelsRight(); } } else { rKeyDown = false; } };
Frame 91
saveGame(); changeCursor.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); saveGame(); }; muteButtonCircle.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); muteButtonCircle.gotoAndStop(2); } else { musicOn = 1; aquaticVoyage.start(0, 999); muteButtonCircle.gotoAndStop(1); } saveGame(); }; if (musicOn) { muteButtonCircle.gotoAndStop(1); } else { muteButtonCircle.gotoAndStop(2); } if (levelSelectedWorld2 == undefined) { levelSelectedWorld2 = 1; } autoTipsButton.onRelease = function () { if (autoTips) { autoTips = false; autoTipsButton.gotoAndStop(2); } else { autoTips = true; autoTipsButton.gotoAndStop(1); } if (musicOn) { optionChange.start(); } }; if (autoTips) { autoTipsButton.gotoAndStop(1); } else { autoTipsButton.gotoAndStop(2); } worldSelect = 2; if (limitLevel >= (worldSelect * 11)) { tempLimitLevel = 11; } else { tempLimitLevel = limitLevel - ((worldSelect - 1) * 11); } if (levelSelectedWorld2 > tempLimitLevel) { levelSelectedWorld2 = tempLimitLevel; } if (tempLimitLevel == 11) { levelCompleteCheck = 0; i = (worldSelect - 1) * 11; while (i < ((worldSelect * 11) - 1)) { if (levelOrbs[i] > 0) { levelCompleteCheck++; } i++; } if (levelCompleteCheck != 10) { tempLimitLevel = 10; } } i = 1; while (i <= 11) { _root.worldOverview["levelBox" + i].boxColour.gotoAndStop(levelMedals[(i + ((worldSelect - 1) * 11)) - 1]); tC = _root["level" + i]; if (i > tempLimitLevel) { tC._visible = false; } i++; } i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC._x = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC.endX = tC._x; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.levelNumber = i + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(12 - i); tC.stick.gotoAndStop(12 - i); tC.i = i; if (levelScores[tC.levelNumber - 1] == 0) { tC.levelTick._visible = false; tC.erase._visible = false; } tC.erase.onRelease = function () { if (levelSelectedWorld2 == this._parent.i) { levelScores[this._parent.levelNumber - 1] = 0; this._parent.levelTick._visible = false; this._parent.erase._visible = false; } }; tC.colour.onRelease = function () { if (levelSelectedWorld2 == this._parent.i) { levelSelect = this._parent.levelNumber; gotoAndStop(this._parent.levelNumber + 29); } }; i++; } rightArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld2++; if (levelSelectedWorld2 > tempLimitLevel) { levelSelectedWorld2 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; leftArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld2--; if (levelSelectedWorld2 < 1) { levelSelectedWorld2 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; worldOverview._y = worldOverviewY; world2Title.onRelease = function () { if (worldOverviewY == -10) { worldOverviewY = 10; } else { worldOverviewY = -10; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (102); } else { gotoAndStop (97); } }; onEnterFrame = function () { i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC._x + ((tC.endX - tC._x) / 4); tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._xscale = tC._xscale + ((tC.eS - tC._xscale) / 4); tC._yscale = tC._yscale + ((tC.eS - tC._yscale) / 4); tC.extraY = tC.extraY + ((tC.endExtraY - tC.extraY) / 4); if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; if (tC.colour.hitTest(cursor._x, cursor._y, true)) { tC.gotoAndStop(2); } else { tC.gotoAndStop(1); } } else { tC.eS = 100; tC.endExtraY = 0; tC.gotoAndStop(1); } tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.erase._alpha = 100 - (Math.abs(tC._x - 300) * 0.8); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } tempLevNum = levelSelectedWorld2 + ((worldSelect - 1) * 11); base.levelDescription = (("Level " + tempLevNum) + ": ") + levelNames[tempLevNum - 1]; base.bestTime = "Best Time - " + framesToTime(levelTimes[tempLevNum - 1]); base.bestScore = "Score - " + levelScores[tempLevNum - 1]; base.bestOrbs = ("Orbs - " + levelOrbs[tempLevNum - 1]) + "%"; base.medal.gotoAndStop(levelMedals[tempLevNum - 1]); squareButton(rightArrow); squareButton(leftArrow); squareButton(back); squareButton(muteButtonCircle); squareButton(changeCursor); squareButton(autoTipsButton); manageCursor(); worldOverview._y = worldOverview._y + ((worldOverviewY - worldOverview._y) / 3); if (aKeyDown == undefined) { aKeyDown = false; dKeyDown = false; lKeyDown = false; rKeyDown = false; } if (Key.isDown(65)) { if (!aKeyDown) { aKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld2--; if (levelSelectedWorld2 < 1) { levelSelectedWorld2 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { aKeyDown = false; } if (Key.isDown(37)) { if (!lKeyDown) { lKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld2--; if (levelSelectedWorld2 < 1) { levelSelectedWorld2 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { lKeyDown = false; } if (Key.isDown(68)) { if (!dKeyDown) { dKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld2++; if (levelSelectedWorld2 > tempLimitLevel) { levelSelectedWorld2 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { dKeyDown = false; } if (Key.isDown(39)) { if (!rKeyDown) { rKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld2++; if (levelSelectedWorld2 > tempLimitLevel) { levelSelectedWorld2 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld2) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld2 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { rKeyDown = false; } };
Frame 92
saveGame(); changeCursor.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); saveGame(); }; muteButtonCircle.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); muteButtonCircle.gotoAndStop(2); } else { musicOn = 1; aquaticVoyage.start(0, 999); muteButtonCircle.gotoAndStop(1); } saveGame(); }; if (musicOn) { muteButtonCircle.gotoAndStop(1); } else { muteButtonCircle.gotoAndStop(2); } autoTipsButton.onRelease = function () { if (autoTips) { autoTips = false; autoTipsButton.gotoAndStop(2); } else { autoTips = true; autoTipsButton.gotoAndStop(1); } if (musicOn) { optionChange.start(); } }; if (autoTips) { autoTipsButton.gotoAndStop(1); } else { autoTipsButton.gotoAndStop(2); } l3colours = new Array(9, 11, 2, 4, 3, 5, 6, 1, 10, 8, 7); if (levelSelectedWorld3 == undefined) { levelSelectedWorld3 = 1; } worldSelect = 3; if (limitLevel >= (worldSelect * 11)) { tempLimitLevel = 11; } else { tempLimitLevel = limitLevel - ((worldSelect - 1) * 11); } if (levelSelectedWorld3 > tempLimitLevel) { levelSelectedWorld3 = tempLimitLevel; } if (tempLimitLevel == 11) { levelCompleteCheck = 0; i = (worldSelect - 1) * 11; while (i < ((worldSelect * 11) - 1)) { if (levelOrbs[i] > 0) { levelCompleteCheck++; } i++; } if (levelCompleteCheck != 10) { tempLimitLevel = 10; } } i = 1; while (i <= 11) { _root.worldOverview["levelBox" + i].boxColour.gotoAndStop(levelMedals[(i + ((worldSelect - 1) * 11)) - 1]); tC = _root["level" + i]; if (i > tempLimitLevel) { tC._visible = false; } i++; } i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC._x = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC.endX = tC._x; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.levelNumber = i + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.colour.gotoAndStop(l3colours[i - 1]); tC.stick.gotoAndStop(tC.colour._currentframe); tC.i = i; if (levelScores[tC.levelNumber - 1] == 0) { tC.levelTick._visible = false; tC.erase._visible = false; } tC.erase.onRelease = function () { if (levelSelectedWorld3 == this._parent.i) { levelScores[this._parent.levelNumber - 1] = 0; this._parent.levelTick._visible = false; this._parent.erase._visible = false; } }; tC.colour.onRelease = function () { if (levelSelectedWorld3 == this._parent.i) { levelSelect = this._parent.levelNumber; gotoAndStop(this._parent.levelNumber + 29); } }; i++; } rightArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld3++; if (levelSelectedWorld3 > tempLimitLevel) { levelSelectedWorld3 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; leftArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld3--; if (levelSelectedWorld3 < 1) { levelSelectedWorld3 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; worldOverview._y = worldOverviewY; world3Title.onRelease = function () { if (worldOverviewY == -10) { worldOverviewY = 10; } else { worldOverviewY = -10; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (102); } else { gotoAndStop (97); } }; onEnterFrame = function () { i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC._x + ((tC.endX - tC._x) / 4); tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._xscale = tC._xscale + ((tC.eS - tC._xscale) / 4); tC._yscale = tC._yscale + ((tC.eS - tC._yscale) / 4); tC.extraY = tC.extraY + ((tC.endExtraY - tC.extraY) / 4); if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; if (tC.colour.hitTest(cursor._x, cursor._y, true)) { tC.gotoAndStop(2); } else { tC.gotoAndStop(1); } } else { tC.eS = 100; tC.endExtraY = 0; tC.gotoAndStop(1); } tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.erase._alpha = 100 - (Math.abs(tC._x - 300) * 0.8); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } base.levelDescription = (("Level " + (levelSelectedWorld3 + ((worldSelect - 1) * 11))) + ": ") + levelNames[(levelSelectedWorld3 + ((worldSelect - 1) * 11)) - 1]; base.bestTime = "Best Time - " + framesToTime(levelTimes[(levelSelectedWorld3 + ((worldSelect - 1) * 11)) - 1]); base.bestScore = "Score - " + levelScores[(levelSelectedWorld3 + ((worldSelect - 1) * 11)) - 1]; base.bestOrbs = ("Orbs - " + levelOrbs[(levelSelectedWorld3 + ((worldSelect - 1) * 11)) - 1]) + "%"; base.medal.gotoAndStop(levelMedals[(levelSelectedWorld3 + ((worldSelect - 1) * 11)) - 1]); squareButton(rightArrow); squareButton(leftArrow); squareButton(back); squareButton(muteButtonCircle); squareButton(changeCursor); squareButton(autoTipsButton); manageCursor(); worldOverview._y = worldOverview._y + ((worldOverviewY - worldOverview._y) / 3); if (aKeyDown == undefined) { aKeyDown = false; dKeyDown = false; lKeyDown = false; rKeyDown = false; } if (Key.isDown(65)) { if (!aKeyDown) { aKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld3--; if (levelSelectedWorld3 < 1) { levelSelectedWorld3 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { aKeyDown = false; } if (Key.isDown(37)) { if (!lKeyDown) { lKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld3--; if (levelSelectedWorld3 < 1) { levelSelectedWorld3 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { lKeyDown = false; } if (Key.isDown(68)) { if (!dKeyDown) { dKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld3++; if (levelSelectedWorld3 > tempLimitLevel) { levelSelectedWorld3 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { dKeyDown = false; } if (Key.isDown(39)) { if (!rKeyDown) { rKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld3++; if (levelSelectedWorld3 > tempLimitLevel) { levelSelectedWorld3 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld3) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld3 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { rKeyDown = false; } };
Frame 93
saveGame(); changeCursor.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); saveGame(); }; muteButtonCircle.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); muteButtonCircle.gotoAndStop(2); } else { musicOn = 1; aquaticVoyage.start(0, 999); muteButtonCircle.gotoAndStop(1); } saveGame(); }; if (musicOn) { muteButtonCircle.gotoAndStop(1); } else { muteButtonCircle.gotoAndStop(2); } autoTipsButton.onRelease = function () { if (autoTips) { autoTips = false; autoTipsButton.gotoAndStop(2); } else { autoTips = true; autoTipsButton.gotoAndStop(1); } if (musicOn) { optionChange.start(); } }; if (autoTips) { autoTipsButton.gotoAndStop(1); } else { autoTipsButton.gotoAndStop(2); } if (levelSelectedWorld4 == undefined) { levelSelectedWorld4 = 1; } worldSelect = 4; l4colours = new Array(7, 2, 6, 10, 9, 8, 4, 3, 5, 1, 11); if (limitLevel >= (worldSelect * 11)) { tempLimitLevel = 11; } else { tempLimitLevel = limitLevel - ((worldSelect - 1) * 11); } if (levelSelectedWorld4 > tempLimitLevel) { levelSelectedWorld4 = tempLimitLevel; } if (tempLimitLevel == 11) { levelCompleteCheck = 0; i = (worldSelect - 1) * 11; while (i < ((worldSelect * 11) - 1)) { if (levelOrbs[i] > 0) { levelCompleteCheck++; } i++; } if (levelCompleteCheck != 10) { tempLimitLevel = 10; } } i = 1; while (i <= 11) { _root.worldOverview["levelBox" + i].boxColour.gotoAndStop(levelMedals[(i + ((worldSelect - 1) * 11)) - 1]); tC = _root["level" + i]; if (i > tempLimitLevel) { tC._visible = false; } i++; } i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC._x = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC.endX = tC._x; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.colour.gotoAndStop(l4colours[i - 1]); tC.stick.gotoAndStop(tC.colour._currentframe); tC.levelNumber = i + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.i = i; if (levelScores[tC.levelNumber - 1] == 0) { tC.levelTick._visible = false; tC.erase._visible = false; } tC.erase.onRelease = function () { if (levelSelectedWorld4 == this._parent.i) { levelScores[this._parent.levelNumber - 1] = 0; this._parent.levelTick._visible = false; this._parent.erase._visible = false; } }; tC.colour.onRelease = function () { if (levelSelectedWorld4 == this._parent.i) { levelSelect = this._parent.levelNumber; gotoAndStop(this._parent.levelNumber + 29); } }; i++; } rightArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld4++; if (levelSelectedWorld4 > tempLimitLevel) { levelSelectedWorld4 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; leftArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld4--; if (levelSelectedWorld4 < 1) { levelSelectedWorld4 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; worldOverview._y = worldOverviewY; world4Title.onRelease = function () { if (worldOverviewY == -10) { worldOverviewY = 10; } else { worldOverviewY = -10; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (102); } else { gotoAndStop (97); } }; onEnterFrame = function () { i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC._x + ((tC.endX - tC._x) / 4); tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._xscale = tC._xscale + ((tC.eS - tC._xscale) / 4); tC._yscale = tC._yscale + ((tC.eS - tC._yscale) / 4); tC.extraY = tC.extraY + ((tC.endExtraY - tC.extraY) / 4); if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; if (tC.colour.hitTest(cursor._x, cursor._y, true)) { tC.gotoAndStop(2); } else { tC.gotoAndStop(1); } } else { tC.eS = 100; tC.endExtraY = 0; tC.gotoAndStop(1); } tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.erase._alpha = 100 - (Math.abs(tC._x - 300) * 0.8); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } base.levelDescription = (("Level " + (levelSelectedWorld4 + ((worldSelect - 1) * 11))) + ": ") + levelNames[(levelSelectedWorld4 + ((worldSelect - 1) * 11)) - 1]; base.bestTime = "Best Time - " + framesToTime(levelTimes[(levelSelectedWorld4 + ((worldSelect - 1) * 11)) - 1]); base.bestScore = "Score - " + levelScores[(levelSelectedWorld4 + ((worldSelect - 1) * 11)) - 1]; base.bestOrbs = ("Orbs - " + levelOrbs[(levelSelectedWorld4 + ((worldSelect - 1) * 11)) - 1]) + "%"; base.medal.gotoAndStop(levelMedals[(levelSelectedWorld4 + ((worldSelect - 1) * 11)) - 1]); squareButton(rightArrow); squareButton(leftArrow); squareButton(back); squareButton(muteButtonCircle); squareButton(changeCursor); squareButton(autoTipsButton); manageCursor(); worldOverview._y = worldOverview._y + ((worldOverviewY - worldOverview._y) / 3); if (aKeyDown == undefined) { aKeyDown = false; dKeyDown = false; lKeyDown = false; rKeyDown = false; } if (Key.isDown(65)) { if (!aKeyDown) { aKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld4--; if (levelSelectedWorld4 < 1) { levelSelectedWorld4 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { aKeyDown = false; } if (Key.isDown(37)) { if (!lKeyDown) { lKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld4--; if (levelSelectedWorld4 < 1) { levelSelectedWorld4 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { lKeyDown = false; } if (Key.isDown(68)) { if (!dKeyDown) { dKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld4++; if (levelSelectedWorld4 > tempLimitLevel) { levelSelectedWorld4 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { dKeyDown = false; } if (Key.isDown(39)) { if (!rKeyDown) { rKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld4++; if (levelSelectedWorld4 > tempLimitLevel) { levelSelectedWorld4 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld4) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld4 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { rKeyDown = false; } };
Frame 94
saveGame(); changeCursor.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); saveGame(); }; muteButtonCircle.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); muteButtonCircle.gotoAndStop(2); } else { musicOn = 1; aquaticVoyage.start(0, 999); muteButtonCircle.gotoAndStop(1); } saveGame(); }; if (musicOn) { muteButtonCircle.gotoAndStop(1); } else { muteButtonCircle.gotoAndStop(2); } autoTipsButton.onRelease = function () { if (autoTips) { autoTips = false; autoTipsButton.gotoAndStop(2); } else { autoTips = true; autoTipsButton.gotoAndStop(1); } if (musicOn) { optionChange.start(); } }; if (autoTips) { autoTipsButton.gotoAndStop(1); } else { autoTipsButton.gotoAndStop(2); } if (levelSelectedWorld5 == undefined) { levelSelectedWorld5 = 1; } worldSelect = 5; l5colours = new Array(5, 4, 6, 9, 1, 7, 3, 10, 11, 8, 2); if (limitLevel >= (worldSelect * 11)) { tempLimitLevel = 11; } else { tempLimitLevel = limitLevel - ((worldSelect - 1) * 11); } if (levelSelectedWorld5 > tempLimitLevel) { levelSelectedWorld5 = tempLimitLevel; } if (tempLimitLevel == 11) { levelCompleteCheck = 0; i = (worldSelect - 1) * 11; while (i < ((worldSelect * 11) - 1)) { if (levelOrbs[i] > 0) { levelCompleteCheck++; } i++; } if (levelCompleteCheck != 10) { tempLimitLevel = 10; } } i = 1; while (i <= 11) { _root.worldOverview["levelBox" + i].boxColour.gotoAndStop(levelMedals[(i + ((worldSelect - 1) * 11)) - 1]); tC = _root["level" + i]; if (i > tempLimitLevel) { tC._visible = false; } i++; } i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC._x = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC.endX = tC._x; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.colour.gotoAndStop(l5colours[i - 1]); tC.stick.gotoAndStop(tC.colour._currentframe); tC.levelNumber = i + ((worldSelect - 1) * 11); tC.levelText = "Level " + tC.levelNumber; tC.i = i; if (levelScores[tC.levelNumber - 1] == 0) { tC.levelTick._visible = false; tC.erase._visible = false; } tC.erase.onRelease = function () { if (levelSelectedWorld5 == this._parent.i) { levelScores[this._parent.levelNumber - 1] = 0; this._parent.levelTick._visible = false; this._parent.erase._visible = false; } }; tC.colour.onRelease = function () { if (levelSelectedWorld5 == this._parent.i) { levelSelect = this._parent.levelNumber; gotoAndStop(this._parent.levelNumber + 29); } }; i++; } rightArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld5++; if (levelSelectedWorld5 > tempLimitLevel) { levelSelectedWorld5 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; leftArrow.onRelease = function () { if (musicOn) { switchOn.start(); } levelSelectedWorld5--; if (levelSelectedWorld5 < 1) { levelSelectedWorld5 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } }; worldOverview._y = worldOverviewY; world5Title.onRelease = function () { if (worldOverviewY == -10) { worldOverviewY = 10; } else { worldOverviewY = -10; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (102); } else { gotoAndStop (97); } }; onEnterFrame = function () { i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC._x + ((tC.endX - tC._x) / 4); tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._xscale = tC._xscale + ((tC.eS - tC._xscale) / 4); tC._yscale = tC._yscale + ((tC.eS - tC._yscale) / 4); tC.extraY = tC.extraY + ((tC.endExtraY - tC.extraY) / 4); if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; if (tC.colour.hitTest(cursor._x, cursor._y, true)) { tC.gotoAndStop(2); } else { tC.gotoAndStop(1); } } else { tC.eS = 100; tC.endExtraY = 0; tC.gotoAndStop(1); } tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); tC.erase._alpha = 100 - (Math.abs(tC._x - 300) * 0.8); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } base.levelDescription = (("Level " + (levelSelectedWorld5 + ((worldSelect - 1) * 11))) + ": ") + levelNames[(levelSelectedWorld5 + ((worldSelect - 1) * 11)) - 1]; base.bestTime = "Best Time - " + framesToTime(levelTimes[(levelSelectedWorld5 + ((worldSelect - 1) * 11)) - 1]); base.bestScore = "Score - " + levelScores[(levelSelectedWorld5 + ((worldSelect - 1) * 11)) - 1]; base.bestOrbs = ("Orbs - " + levelOrbs[(levelSelectedWorld5 + ((worldSelect - 1) * 11)) - 1]) + "%"; base.medal.gotoAndStop(levelMedals[(levelSelectedWorld5 + ((worldSelect - 1) * 11)) - 1]); squareButton(rightArrow); squareButton(leftArrow); squareButton(back); squareButton(muteButtonCircle); squareButton(changeCursor); squareButton(autoTipsButton); manageCursor(); worldOverview._y = worldOverview._y + ((worldOverviewY - worldOverview._y) / 3); if (aKeyDown == undefined) { aKeyDown = false; dKeyDown = false; lKeyDown = false; rKeyDown = false; } if (Key.isDown(65)) { if (!aKeyDown) { aKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld5--; if (levelSelectedWorld5 < 1) { levelSelectedWorld5 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { aKeyDown = false; } if (Key.isDown(37)) { if (!lKeyDown) { lKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld5--; if (levelSelectedWorld5 < 1) { levelSelectedWorld5 = tempLimitLevel; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { lKeyDown = false; } if (Key.isDown(68)) { if (!dKeyDown) { dKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld5++; if (levelSelectedWorld5 > tempLimitLevel) { levelSelectedWorld5 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { dKeyDown = false; } if (Key.isDown(39)) { if (!rKeyDown) { rKeyDown = true; if (musicOn) { switchOn.start(); } levelSelectedWorld5++; if (levelSelectedWorld5 > tempLimitLevel) { levelSelectedWorld5 = 1; i = 1; while (i <= tempLimitLevel) { tC = _root["level" + i]; if (i == levelSelectedWorld5) { tC.eS = 110; tC.endExtraY = -20; } else { tC.eS = 100; tC.endExtraY = 0; } tC._xscale = tC.eS; tC._yscale = tC.eS; tC.extraY = tC.endExtraY; tC.endX = (300 - (120 * (levelSelectedWorld5 - 1))) + ((i - 1) * 120); tC._x = tC.endX; tC._y = tC.extraY + (((0.00022222 * Math.pow(tC._x, 2)) - (0.1333 * tC._x)) + 220); tC._rotation = (tC._x - 300) / 50; tC._alpha = 100 - (Math.abs(tC._x - 300) * 0.5); if (tC._alpha <= 0) { tC._visible = false; } else { tC._visible = true; } i++; } } } } else { rKeyDown = false; } };
Frame 97
limitWorld = Math.ceil(limitLevel / 11); i = 1; while (i <= 5) { w = _root["world" + i]; w._rotation = (i - 3) * 2.5; w.xDif = Math.abs(cursor._x - w._x) / 10; if (w.xDif > 20) { w.xDif = 20; } w._xscale = (w._yscale = 100 - w.xDif); w._y = 180 + (w.xDif * 2); w.i = i; w.onRelease = function () { if (this.i <= limitWorld) { if (musicOn) { buttonPress.start(); } gotoAndStop(this.i + 89); } }; if (i > limitWorld) { w._alpha = 50; } i++; } back.onRelease = function () { if (musicOn) { backSound.start(); } gotoAndStop (3); }; subScore.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (22); }; selectWorld = 0; initAverages(); j = 0; while (j < 5) { i = j * 11; while (i < (11 * (j + 1))) { averageOrbs[j] = averageOrbs[j] + (levelOrbs[i] / 11); averageTimes[j] = averageTimes[j] + levelTimes[i]; averageMedals[j] = averageMedals[j] + (levelMedals[i] / 11); averageScores[j] = averageScores[j] + levelScores[i]; if (levelOrbs[i] > 0) { percentCompletes[j]++; } i++; } averageOrbs[j] = Math.round(averageOrbs[j]); averageScores[j] = Math.round(averageScores[j]); averageTimes[j] = Math.ceil(averageTimes[j]); averageMedals[j] = Math.round(averageMedals[j]); j++; } totalScore = 0; i = 0; while (i < 55) { totalScore = totalScore + levelScores[i]; i++; } base.medal.gotoAndStop(4); onEnterFrame = function () { squareButton(back); squareButton(subScore); manageCursor(); if (selectWorld == 0) { base.bigText = "Hover over a world to see more info"; } else if (selectWorld > limitWorld) { base.averageOrbs = ""; base.averageTime = ""; base.averageScore = ""; base.overallMedal = ""; base.worldStatus = ""; base.bigText = ("World " + selectWorld) + " Locked"; if (limitLevel == 1) { worldDisplay.dispText = ((("World " + tempHit) + " Locked") + newline) + "complete Level 1 to unlock more"; } else if (limitLevel == 10) { worldDisplay.dispText = ((((("World " + tempHit) + " Locked") + newline) + "complete ") + (10 - completeLevels)) + " more levels to unlock more worlds"; } else if (limitLevel == 44) { worldDisplay.dispText = ((((("World " + tempHit) + " Locked") + newline) + "complete ") + (44 - completeLevels)) + " more levels to unlock this world"; } } else { base.averageOrbs = ("Average Orbs - " + averageOrbs[selectWorld - 1]) + "%"; base.averageTime = "Total Score - " + averageScores[selectWorld - 1]; base.averageScore = "Total Time - " + framesToTime(averageTimes[selectWorld - 1]); base.overallMedal = ((percentCompletes[selectWorld - 1] + " / 11") + newline) + "Levels Complete"; base.worldStatus = (("World " + selectWorld) + newline) + worldNames[selectWorld - 1]; base.bigText = ""; } i = 1; while (i <= 5) { w = _root["world" + i]; w.xDif = Math.abs(cursor._x - w._x) / 10; if (w.xDif > 20) { w.xDif = 20; } w._xscale = (w._yscale = 100 - w.xDif); w._y = 180 + (w.xDif * 2); if (w.hitTest(cursor._x, cursor._y, true)) { selectWorld = i; w.gotoAndStop(2); } else { w.gotoAndStop(1); } i++; } };
Frame 98
onEnterFrame = function () { manageCursor(); squareButton(start_btn); squareButton(options_btn); squareButton(custLevels_btn); squareButton(viewScores_btn); squareButton(ins_btn); squareButton(credits_btn); squareButton(bGames_btn); squareButton(facebook); squareButton(twitter); squareButton(moarGames); squareButton(ca3); }; start_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (102); }; options_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (99); }; custLevels_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (100); }; ins_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (13); }; credits_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (101); }; moarGames.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=menu_more_games&utm_campaign=Cursor-Attack-4", "_new"); }; bGames_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=menu_logo&utm_campaign=Cursor-Attack-4", "_new"); }; facebook.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.facebook.com/sharer.php?u=http://www.bgames.com/funny-games/Cursor-Attack-4.html&t=Cursor-Attack-4", "_new"); }; twitter.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://twitter.com/home?status=Playing Cursor Attack at http://www.bgames.com/funny-games/Cursor-Attack-4.html", "_new"); }; ca3.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/funny-games/Cursor-Attack-3.html?utm_source=sponsor_game&utm_medium=ca3link&utm_campaign=Cursor-Attack-4", "_new"); };
Frame 99
newGameTimer = 0; descTimer = 0; pointerButton.preview.gotoAndStop(pointerFrame); spinDirButton.preview.gotoAndStop(spinDir + 1); if (bgFixed) { bgButton.bgNum = bgFrame; } else { bgButton.bgNum = "Auto"; } qualityButton.preview.gotoAndStop(4 - gameQual); musicButton.preview.gotoAndStop(2 - musicOn); onEnterFrame = function () { manageCursor(); squareButton(pointerButton); if (pointerButton.hitTest(cursor._x, cursor._y, true)) { optionDesc = "Change cursor:\r" + cursorNames[pointerFrame - 1]; descTimer = 0; } squareButton(spinDirButton); if (spinDirButton.hitTest(cursor._x, cursor._y, true)) { if (spinDir == 1) { optionDesc = "Change controls\rD - spin clockwise\rA - anti-clockwise"; } else { optionDesc = "Change controls\rA - spin clockwise\rD - anti-clockwise"; } descTimer = 0; } squareButton(bgButton); if (bgButton.hitTest(cursor._x, cursor._y, true)) { optionDesc = "Change backgrounds"; descTimer = 0; } squareButton(qualityButton); if (qualityButton.hitTest(cursor._x, cursor._y, true)) { optionDesc = "Change quality:\r" + qualityNames[gameQual - 1]; descTimer = 0; } squareButton(musicButton); if (musicButton.hitTest(cursor._x, cursor._y, true)) { optionDesc = "Toggle music\ron/off"; descTimer = 0; } squareButton(newGameButton); if (newGameButton.hitTest(cursor._x, cursor._y, true)) { optionDesc = "Start new game\r(Click & Hold)\rCan't be undone"; descTimer = 0; } squareButton(back); squareButton(menuTypeButton); if (menuTypeButton.hitTest(cursor._x, cursor._y, true)) { optionDesc = "Change the menu:\r" + menuNames[menuType - 1]; descTimer = 0; } if (!newGameButton.hitTest(cursor._x, cursor._y, true)) { newGameButton.dataLoader.gotoAndStop(1); } if (newGameButton.dataLoader._currentframe == 60) { newGame(); pointerButton.preview.gotoAndStop(pointerFrame); spinDirButton.preview.gotoAndStop(spinDir + 1); bgButton.bgNum = "Auto"; qualityButton.preview.gotoAndStop(4 - gameQual); _root._quality = qualityNames[gameQual - 1]; musicButton.preview.gotoAndStop(2 - musicOn); aquaticVoyage.stop(); aquaticVoyage.start(0, 999); optionChange.start(); newGameButton.dataLoader.gotoAndStop(1); saveGame(); } descTimer++; if (descTimer > 30) { optionDesc = ""; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } if (menuType == 1) { gotoAndStop (98); } else { gotoAndStop (3); } saveGame(); }; pointerButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (pointerFrame < 5) { pointerFrame++; } else { pointerFrame = 1; } cursor.gotoAndStop(pointerFrame); pointerButton.preview.gotoAndStop(pointerFrame); }; spinDirButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (spinDir == 1) { spinDir = 0; } else { spinDir = 1; } spinDirButton.preview.gotoAndStop(spinDir + 1); }; bgButton.onRelease = function () { if (bgFixed) { bgFrame++; bgButton.bgNum = bgFrame; if (bgFrame >= (bgNum + 1)) { bgFixed = false; bgButton.bgNum = "Auto"; } } else { bgFixed = true; bgFrame = 1; bg.reel._y = 450; bgButton.bgNum = bgFrame; } if (musicOn) { optionChange.start(); } }; qualityButton.onRelease = function () { if (musicOn) { optionChange.start(); } gameQual--; if (gameQual == 0) { gameQual = 3; } qualityButton.preview.gotoAndStop(4 - gameQual); _root._quality = qualityNames[gameQual - 1]; }; musicButton.onRelease = function () { if (musicOn == 1) { musicOn = 0; aquaticVoyage.stop(); } else { musicOn = 1; aquaticVoyage.start(0, 999); } musicButton.preview.gotoAndStop(2 - musicOn); }; menuTypeButton.onRelease = function () { if (musicOn) { optionChange.start(); } if (menuType == 1) { menuType = 2; } else if (menuType == 2) { menuType = 1; } }; newGameButton.onPress = function () { newGameButton.dataLoader.gotoAndPlay(2); }; newGameButton.onRelease = function () { newGameButton.dataLoader.gotoAndStop(1); }; newGameButton.onReleaseOutside = function () { newGameButton.dataLoader.gotoAndStop(1); }; newGameButton.onRollOut = function () { newGameButton.dataLoader.gotoAndStop(1); };
Frame 100
onEnterFrame = function () { manageCursor(); squareButton(customLevelsButton); squareButton(levelEditor); squareButton(loadLevel); squareButton(helpButton); squareButton(back); }; back.onRelease = function () { if (musicOn) { backSound.start(); } gotoAndStop (98); }; customLevelsButton.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (19); }; loadLevel.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (16); }; levelEditor.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (17); }; helpButton.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (21); };
Frame 101
creditTimer = 0; onEnterFrame = function () { manageCursor(); squareButton(pHogg); if (pHogg.hitTest(cursor._x, cursor._y, true)) { crediter = "Made the game\r...\rand is awesome"; creditTimer = 0; } squareButton(eHogg); if (eHogg.hitTest(cursor._x, cursor._y, true)) { crediter = "Aided the quest"; creditTimer = 0; } squareButton(mStein); if (mStein.hitTest(cursor._x, cursor._y, true)) { crediter = "Grand advisor"; creditTimer = 0; } squareButton(spoofy); if (spoofy.hitTest(cursor._x, cursor._y, true)) { crediter = "Made the music"; creditTimer = 0; } squareButton(facebook); if (facebook.hitTest(cursor._x, cursor._y, true)) { crediter = "Like this game?\rLike this game!"; creditTimer = 0; } squareButton(twitter); if (twitter.hitTest(cursor._x, cursor._y, true)) { crediter = "Hello. Hello\rFollow me\rOk"; creditTimer = 0; } squareButton(ashJim); if (ashJim.hitTest(cursor._x, cursor._y, true)) { crediter = "Wanted mentioning"; creditTimer = 0; } squareButton(back); creditTimer++; if (creditTimer > 30) { crediter = ""; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } gotoAndStop (98); }; facebook.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.facebook.com/sharer.php?u=http://www.bgames.com/funny-games/Cursor-Attack-4.html&t=Cursor-Attack-4", "_new"); }; twitter.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://twitter.com/home?status=Playing Cursor Attack at http://www.bgames.com/funny-games/Cursor-Attack-4.html", "_new"); }; pHogg.onRelease = function () { if (musicOn) { buttonPress.start(); } }; eHogg.onRelease = function () { if (musicOn) { buttonPress.start(); } }; mStein.onRelease = function () { if (musicOn) { buttonPress.start(); } }; spoofy.onRelease = function () { if (musicOn) { buttonPress.start(); } }; ashJim.onRelease = function () { if (musicOn) { buttonPress.start(); } };
Frame 102
limitWorld = Math.ceil(limitLevel / 11); worldDisplay._alpha = 0; worldDisplayAlpha = 0; worldDisplay._x = cursor._x; worldDisplay._y = cursor._y; i = 1; while (i <= 5) { w = _root["world" + i]; w.i = i; w.onRelease = function () { if (this.i <= limitWorld) { if (musicOn) { buttonPress.start(); } gotoAndStop(this.i + 89); } }; w.avail = true; if (i > limitWorld) { w.avail = false; w.colour.gotoAndStop(2); } i++; } averageOrbs = new Array(0, 0, 0, 0, 0); levelsDone = new Array(0, 0, 0, 0, 0); j = 0; while (j < 5) { i = j * 11; while (i < (11 * (j + 1))) { averageOrbs[j] = averageOrbs[j] + (levelOrbs[i] / 11); if (levelOrbs[i] > 0) { levelsDone[j]++; } i++; } averageOrbs[j] = Math.round(averageOrbs[j]); j++; } totalScore = 0; i = 0; while (i < 55) { totalScore = totalScore + levelScores[i]; i++; } onEnterFrame = function () { manageCursor(); i = 1; while (i <= 5) { w = _root["world" + i]; if (w.avail) { squareButton(w); } i++; } squareButton(back); squareButton(subScore); squareButton(bGames_btn); worldDisplay._alpha = worldDisplay._alpha + ((worldDisplayAlpha - worldDisplay._alpha) / 3); worldDisplay._x = worldDisplay._x + ((cursor._x - worldDisplay._x) / 3); worldDisplay._y = worldDisplay._y + ((cursor._y - worldDisplay._y) / 3); tempHit = 0; i = 1; while (i <= 5) { w = _root["world" + i]; if (w.hitTest(cursor._x, cursor._y, true)) { tempHit = i; } i++; } if (tempHit > 0) { worldDisplayAlpha = 100; if (tempHit > limitWorld) { worldDisplay.dispText = ("World " + tempHit) + " Locked"; if (limitLevel == 1) { worldDisplay.dispText = ((("World " + tempHit) + " Locked") + newline) + "complete Level 1 to unlock more"; } else if (limitLevel == 10) { worldDisplay.dispText = ((((("World " + tempHit) + " Locked") + newline) + "complete ") + (10 - completeLevels)) + " more levels to unlock more worlds"; } else if (limitLevel == 44) { worldDisplay.dispText = ((((("World " + tempHit) + " Locked") + newline) + "complete ") + (44 - completeLevels)) + " more levels to unlock this world"; } else if (limitLevel == 54) { worldDisplay.dispText = ((((("World " + tempHit) + " Locked") + newline) + "complete ") + (54 - completeLevels)) + " more levels to unlock this world"; } } else { worldDisplay.dispText = (((((((("World " + tempHit) + newline) + "Average Orbs - ") + averageOrbs[tempHit - 1]) + "%") + newline) + "Completed Levels - ") + levelsDone[tempHit - 1]) + " / 11"; } } else { worldDisplayAlpha = 0; } }; back.onRelease = function () { if (musicOn) { backSound.start(); } gotoAndStop (98); }; subScore.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (103); }; bGames_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } getURL ("http://www.bgames.com/?utm_source=sponsor_game&utm_medium=world_logo&utm_campaign=Cursor-Attack-4", "_new"); };
Frame 103
onEnterFrame = function () { manageCursor(); squareButton(subScore); squareButton(viewScores_btn); squareButton(back); }; back.onRelease = function () { if (musicOn) { backSound.start(); } gotoAndStop (102); }; viewScores_btn.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (24); }; subScore.onRelease = function () { if (musicOn) { buttonPress.start(); } gotoAndStop (22); };
Frame 104
stopAllSounds();
Frame 105
stopAllSounds();
Frame 106
attachSounds(); if (musicOn) { aquaticVoyage.start(0, 9999); } menuType = 1; if (menuType == 1) { gotoAndStop (98); } else { gotoAndStop (3); }
Symbol 39 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 44 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 48 MovieClip Frame 1
gotoAndStop(random(3) + 1);
Symbol 53 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 58 MovieClip Frame 1
gotoAndStop(random(4) + 1);
Symbol 66 MovieClip Frame 1
stop();
Symbol 67 MovieClip [bit] Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 86 MovieClip [blaster] Frame 1
stop();
Symbol 91 MovieClip Frame 80
stop();
Symbol 97 MovieClip Frame 120
stop();
Symbol 99 MovieClip [transBullet] Frame 1
stop();
Symbol 102 MovieClip [exp] Frame 8
stop();
Symbol 110 MovieClip [wallBalloon] Frame 1
stop();
Symbol 117 MovieClip [asteroid] Frame 1
stop();
Symbol 127 MovieClip [levEdPop] Frame 1
stop();
Symbol 161 MovieClip [pauseNotice] Frame 1
stop();
Symbol 167 MovieClip [grey] Frame 1
stop();
Symbol 167 MovieClip [grey] Frame 20
stop();
Symbol 176 MovieClip [green] Frame 1
stop();
Symbol 176 MovieClip [green] Frame 21
stop();
Symbol 179 MovieClip [cloud] Frame 1
stop();
Symbol 179 MovieClip [cloud] Frame 296
stop();
Symbol 188 MovieClip [meteor] Frame 1
gotoAndStop(random(4) + 1);
Symbol 193 MovieClip [bomb] Frame 1
stop();
Symbol 193 MovieClip [bomb] Frame 13
stop();
Symbol 196 MovieClip [spinner] Frame 1
stop();
Symbol 196 MovieClip [spinner] Frame 30
stop();
Symbol 199 MovieClip [crystal] Frame 1
stop();
Symbol 199 MovieClip [crystal] Frame 21
stop();
Symbol 202 MovieClip [ghost] Frame 1
stop();
Symbol 202 MovieClip [ghost] Frame 21
stop();
Symbol 211 MovieClip Frame 20
stop();
Symbol 212 MovieClip [blade] Frame 1
stop();
Symbol 215 MovieClip [stone] Frame 1
stop();
Symbol 215 MovieClip [stone] Frame 30
stop();
Symbol 240 MovieClip [rocket] Frame 1
stop();
Symbol 250 MovieClip [pauseOrb] Frame 1
stop();
Symbol 250 MovieClip [pauseOrb] Frame 21
stop();
Symbol 255 MovieClip [object] Frame 1
stop();
Symbol 258 MovieClip [bullet] Frame 1
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 1440 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher { var eventTable; function MochiEventDispatcher () { eventTable = {}; } function buildDelegate(thisObject, thatObject) { var _local2 = {thisObject:thisObject, thatObject:thatObject}; if (thatObject != undefined) { var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject)); _local2.delegate = function (args) { funct.call(thisObject, args); }; } else { _local2.delegate = thisObject; } return(_local2); } function compareDelegate(d_A, d_B) { if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) { return(false); } return(true); } function addEventListener(event, thisObject, thatObject) { removeEventListener(event, thisObject, thatObject); eventTable[event].push(buildDelegate(thisObject, thatObject)); } function removeEventListener(event, thisObject, thatObject) { var _local3 = buildDelegate(thisObject, thatObject); if (eventTable[event] == undefined) { eventTable[event] = []; return(undefined); } for (var _local4 in eventTable[event]) { if (!compareDelegate(eventTable[event][_local4], _local3)) { continue; } eventTable[event].splice(Number(_local4), 1); } } function triggerEvent(event, args) { if (eventTable[event] == undefined) { return(undefined); } for (var _local4 in eventTable[event]) { eventTable[event][_local4].delegate(args); } } }
Symbol 1441 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices { static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("3.9.1 as2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { warnID(id, false); if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local6 = "_mochiservices_com_" + id; var _local5 = new MovieClipLoader(); var _local3 = {}; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } if (urlOptions().servURL) { _servURL = urlOptions().servURL; } var _local4 = _servURL + _services; if (urlOptions().servicesURL) { _local4 = urlOptions().servicesURL; } allowDomains(_local4); _clip = clip.createEmptyMovieClip(_local6, 10336, false); _listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999)); listen(); if (_local3.waitInterval != null) { clearInterval(_local3.waitInterval); } _local3.onLoadError = loadError; _local3.onLoadStart = function (target_mc) { this.isLoading = true; }; _local3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; _local3.startTime = getTimer(); _local3.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _local3.waitInterval = setInterval(_local3, "wait", 1000); _local5.addListener(_local3); _local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; return(_clip); } static function loadError(target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); disconnect(); onError.apply(null, [errorCode]); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel._nextcallbackID = 0; _listenChannel._callbacks = {}; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()}); _listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; _listenChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _listenChannel.onEvent = function (pkg) { switch (pkg.target) { case "services" : mochi.as2.MochiServices.triggerEvent(pkg.event, pkg.args); break; case "events" : mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case "coins" : mochi.as2.MochiCoins.triggerEvent(pkg.event, pkg.args); break; case "social" : mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); } }; _listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ["IOError"]); }; trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _listenChannel._callbacks[_local1.callbackID]; } delete _listenChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } if ((args.options != null) && (args.options.onError != null)) { args.options.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID}); } _listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _listenChannel._nextcallbackID++; } static function urlOptions() { var _local5 = {}; var _local6; if (_root._url.indexOf("mochiad_options") != -1) { var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1; _local6 = _root._url.substr(_local2, _root._url.length); } else if (_root.mochiad_options) { _local6 = _root.mochiad_options; } if (_local6) { var _local4 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2].split("="); _local5[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local5); } static function warnID(bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length"); return(undefined); } if (bid == "1e113c7239048b3f") { if (leaderboard) { trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); } return(undefined); } if (bid == "84993a1de4031cd8") { if (leaderboard) { trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); } return(undefined); } var _local1 = 0; while (_local1 < bid.length) { switch (bid.charAt(_local1)) { case "0" : case "1" : case "2" : case "3" : case "4" : case "5" : case "6" : case "7" : case "8" : case "9" : case "a" : case "b" : case "c" : case "d" : case "e" : case "f" : break; default : trace("WARNING: Board ID contains illegal characters: " + bid); return(undefined); } _local1++; } } static function addLinkEvent(url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var _local2 = new Object(); _local2.mav = getVersion(); _local2.swfv = btn.getSWFVersion() || 6; _local2.swfurl = btn._url; _local2.fv = System.capabilities.version; _local2.os = System.capabilities.os; _local2.lang = System.capabilities.language; _local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY; var s = "?"; var _local3 = 0; for (var _local6 in _local2) { if (_local3 != 0) { s = s + "&"; } _local3++; s = ((s + _local6) + "=") + escape(_local2[_local6]); } if (!(netupAttempted || (_connected))) { var ping = btn.createEmptyMovieClip("ping", 777); var _local7 = btn.createEmptyMovieClip("nettest", 778); netupAttempted = true; ping.loadMovie("http://link.mochiads.com/linkping.swf?t=" + getTimer()); _local7.onEnterFrame = function () { if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) { delete this.onEnterFrame; } else if ((getTimer() - t0) > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } }; } var _local4 = btn.createEmptyMovieClip("clk", 1001); _local4._alpha = 0; _local4.beginFill(1044735); _local4.moveTo(0, 0); _local4.lineTo(0, btn._height); _local4.lineTo(btn._width, btn._height); _local4.lineTo(btn._width, 0); _local4.lineTo(0, 0); _local4.endFill(); _local4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL (url + s, "_blank"); } else { getURL (burl, "_blank"); } if (onClick != undefined) { onClick(); } }; } static function setContainer(clip) { } static function stayOnTop(clip) { } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static var CONNECTED = "onConnected"; static var _servURL = "http://www.mochiads.com/static/lib/services/"; static var _services = "services.swf"; static var _mochiLC = "MochiLC.swf"; static var _listenChannelName = "__ms_"; static var _connecting = false; static var _connected = false; static var netup = true; static var netupAttempted = false; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1442 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents { function MochiEvents () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function startSession(achievementID) { mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null); } static function setNotifications(clip, style) { var _local2 = {}; for (var _local3 in style) { _local2[_local3] = style[_local3]; } _local2.clip = clip; mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null); } static function addEventListener(eventType, thisObject, thatObject) { _dispatcher.addEventListener(eventType, thisObject, thatObject); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, thisObject, thatObject) { _dispatcher.removeEventListener(eventType, thisObject, thatObject); } static function startPlay(tag) { if (tag == undefined) { tag = "gameplay"; } mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null); } static function endPlay() { mochi.as2.MochiServices.send("events_clearRoundID", null, null, null); } static function trackEvent(tag, value) { mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null); } static var ACHIEVEMENT_RECEIVED = "AchievementReceived"; static var ALIGN_TOP_LEFT = "ALIGN_TL"; static var ALIGN_TOP = "ALIGN_T"; static var ALIGN_TOP_RIGHT = "ALIGN_TR"; static var ALIGN_LEFT = "ALIGN_L"; static var ALIGN_CENTER = "ALIGN_C"; static var ALIGN_RIGHT = "ALIGN_R"; static var ALIGN_BOTTOM_LEFT = "ALIGN_BL"; static var ALIGN_BOTTOM = "ALIGN_B"; static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR"; static var FORMAT_SHORT = "ShortForm"; static var FORMAT_LONG = "LongForm"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1443 MovieClip [__Packages.mochi.as2.MochiCoins] Frame 0
class mochi.as2.MochiCoins { function MochiCoins () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showStore(options) { mochi.as2.MochiServices.send("coins_showStore", {options:options}, null, null); } static function showItem(options) { if ((options == undefined) || (typeof(options.item) != "string")) { trace("ERROR: showItem call must pass an Object with an item key"); return(undefined); } mochi.as2.MochiServices.send("coins_showItem", {options:options}, null, null); } static function showVideo(options) { if ((options == undefined) || (typeof(options.item) != "string")) { trace("ERROR: showVideo call must pass an Object with an item key"); return(undefined); } mochi.as2.MochiServices.send("coins_showVideo", {options:options}, null, null); } static function getStoreItems() { mochi.as2.MochiServices.send("coins_getStoreItems"); } static function requestFunding(properties) { mochi.as2.MochiServices.send("social_requestFunding", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var STORE_SHOW = "StoreShow"; static var STORE_HIDE = "StoreHide"; static var ITEM_OWNED = "ItemOwned"; static var ITEM_NEW = "ItemNew"; static var STORE_ITEMS = "StoreItems"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1444 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial { function MochiSocial () { } static function getVersion() { return(mochi.as2.MochiServices.getVersion()); } static function showLoginWidget(options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send("social_showLoginWidget", {options:options}); } static function hideLoginWidget() { mochi.as2.MochiServices.send("social_hideLoginWidget"); } static function requestLogin(properties) { mochi.as2.MochiServices.send("social_requestLogin", properties); } static function getFriendsList(properties) { mochi.as2.MochiServices.send("social_getFriendsList", properties); } static function postToStream(properties) { mochi.as2.MochiServices.send("social_postToStream", properties); } static function inviteFriends(properties) { mochi.as2.MochiServices.send("social_inviteFriends", properties); } static function requestFan(properties) { mochi.as2.MochiServices.send("social_requestFan", properties); } static function saveUserProperties(properties) { mochi.as2.MochiServices.send("social_saveUserProperties", properties); } static function addEventListener(eventType, delegate) { _dispatcher.addEventListener(eventType, delegate); } static function triggerEvent(eventType, args) { _dispatcher.triggerEvent(eventType, args); } static function removeEventListener(eventType, delegate) { _dispatcher.removeEventListener(eventType, delegate); } static var LOGGED_IN = "LoggedIn"; static var LOGGED_OUT = "LoggedOut"; static var LOGIN_SHOW = "LoginShow"; static var LOGIN_HIDE = "LoginHide"; static var LOGIN_SHOWN = "LoginShown"; static var PROFILE_SHOW = "ProfileShow"; static var PROFILE_HIDE = "ProfileHide"; static var PROPERTIES_SAVED = "PropertySaved"; static var WIDGET_LOADED = "WidgetLoaded"; static var FRIEND_LIST = "FriendsList"; static var PROFILE_DATA = "ProfileData"; static var GAMEPLAY_DATA = "GameplayData"; static var ACTION_CANCELED = "onCancel"; static var ACTION_COMPLETE = "onComplete"; static var USER_INFO = "UserInfo"; static var ERROR = "Error"; static var IO_ERROR = "IOError"; static var NO_USER = "NoUser"; static var PROPERTIES_SIZE = "PropertiesSize"; static var _dispatcher = new mochi.as2.MochiEventDispatcher(); }
Symbol 1445 MovieClip [__Packages.mochi.as2.MochiScores] Frame 0
class mochi.as2.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.as2.MochiServices.warnID(boardID, true); mochi.as2.MochiScores.boardID = boardID; mochi.as2.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { options.clip = mochi.as2.MochiServices.clip; if ((options.clip != mochi.as2.MochiServices.__get__clip()) || (mochi.as2.MochiServices.__get__childClip()._target == undefined)) { mochi.as2.MochiServices.disconnect(); trace("WARNING! This application is attempting to connect to MochiServices inside a showLeaderboard call!"); trace("make sure MochiServices.connect is called as early in the application runtime as possible."); mochi.as2.MochiServices.connect(mochi.as2.MochiServices.__get__id(), options.clip); } delete options.clip; if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (options.score instanceof TextField) { if (options.score.text != undefined) { options.score = options.score.text; } } else if (options.score instanceof mochi.as2.MochiDigits) { options.score = options.score.value; } var _local1 = Number(options.score); if (isNaN(_local1)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'"); } else if ((_local1 == Number.NEGATIVE_INFINITY) || (_local1 == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite"); } else { if (Math.floor(_local1) != _local1) { trace(("WARNING: Submitted score '" + options.score) + "' will be truncated"); } options.score = _local1; } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.as2.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.as2.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.as2.MochiServices.warnID(options.boardID, true); trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); mochi.as2.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.as2.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { score = Number(score); if (isNaN(score)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is 'Not a Number'"); } else if ((score == Number.NEGATIVE_INFINITY) || (score == Number.POSITIVE_INFINITY)) { trace(("ERROR: Submitted score '" + String(score)) + "' will be rejected, score is an infinite"); } else { if (Math.floor(score) != score) { trace(("WARNING: Submitted score '" + String(score)) + "' will be truncated"); } score = Number(score); } mochi.as2.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.as2.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 1446 MovieClip [__Packages.mochi.as2.MochiDigits] Frame 0
class mochi.as2.MochiDigits { var Encoder, Fragment, Sibling; function MochiDigits (digit, index) { Encoder = 0; setValue(digit, index); } function get value() { return(Number(toString())); } function set value(v) { setValue(v); //return(value); } function addValue(v) { value = value + v; } function setValue(digit, index) { var _local3 = digit.toString(); if ((index == undefined) || (isNaN(index))) { index = 0; } Fragment = _local3.charCodeAt(index++) ^ Encoder; if (index < _local3.length) { Sibling = new mochi.as2.MochiDigits(digit, index); } else { Sibling = null; } reencode(); } function reencode() { var _local2 = int(2147483647 * Math.random()); Fragment = Fragment ^ (_local2 ^ Encoder); Encoder = _local2; } function toString() { var _local2 = String.fromCharCode(Fragment ^ Encoder); return(((Sibling != null) ? (_local2.concat(Sibling.toString())) : (_local2))); } }
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Symbol 719 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (((Math.abs(this._xmouse) < 18) && (Math.abs(this._ymouse) < 18)) && (_root.lPropsY == 425)) { if (this._currentframe == 1) { gotoAndPlay (2); } } };
Instance of Symbol 704 MovieClip in Symbol 719 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
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stop(); this.onEnterFrame = function () { if ((Math.abs(this._xmouse) > 15) || (Math.abs(this._ymouse) > 15)) { if (this._currentframe == 7) { gotoAndPlay (8); } } };
Symbol 725 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (((Math.abs(this._xmouse) < 15) && (Math.abs(this._ymouse) < 15)) && (_root.lPropsY == 425)) { if (this._currentframe == 1) { gotoAndPlay (2); } } };
Instance of Symbol 704 MovieClip in Symbol 725 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
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stop(); this.onEnterFrame = function () { if ((Math.abs(this._xmouse) > 15) || (Math.abs(this._ymouse) > 15)) { if (this._currentframe == 7) { gotoAndPlay (8); } } };
Symbol 729 MovieClip Frame 1
stop(); this.onEnterFrame = function () { if (((Math.abs(this._xmouse) < 15) && (Math.abs(this._ymouse) < 15)) && (_root.lPropsY == 425)) { if (this._currentframe == 1) { gotoAndPlay (2); } } };
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onClipEvent (load) { this._visible = false; }
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stop(); this.onEnterFrame = function () { if ((Math.abs(this._xmouse) > 15) || (Math.abs(this._ymouse) > 15)) { if (this._currentframe == 7) { gotoAndPlay (8); } } };
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stop();
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stop(); bg._yscale = 100;
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onClipEvent (load) { if (_root.obSelect.canSpeed && (_root.obSelect != 18)) { } else { this._visible = false; } } on (release) { _root.obSelect.speed._x = 0; _root.obSelect.speed._y = 0; }
Symbol 777 MovieClip Frame 2
stop(); dragger._x = _root.obSelect.orbs * 3.75; bg._yscale = 100; onEnterFrame = function () { orbNum = "Orbs :" + Math.round(20 * (dragger._x / 75)); _root.obSelect.orbs = Math.round(20 * (dragger._x / 75)); }; dragger.onPress = function () { startDrag (dragger, true, 0, 0, 75, 0); }; dragger.onRelease = function () { stopDrag(); }; dragger.onReleaseOutside = function () { stopDrag(); };
Symbol 777 MovieClip Frame 3
dirDragger._x = _root.obSelect.dir * 18.75; speedDragger._x = 3.94736842105263 * (_root.obSelect.speedVal - 1); arrowPic.gotoAndStop(_root.obSelect.dir); chanceDragger._x = 0.75 * _root.obSelect.randChance; bg._yscale = 250; onEnterFrame = function () { _root.obSelect.dir = Math.round(4 * (dirDragger._x / 75)); _root.obSelect.speedVal = Math.round(19 * (speedDragger._x / 75)) + 1; _root.obSelect.randChance = Math.round(100 * (chanceDragger._x / 75)); arrowPic.gotoAndStop(_root.obSelect.dir); speedNum = "Speed: " + _root.obSelect.speedVal; chanceNum = "Chance: " + _root.obSelect.randChance; }; _root.sliderDrag(dirDragger); _root.sliderDrag(speedDragger); _root.sliderDrag(chanceDragger);
Symbol 777 MovieClip Frame 4
stop(); dragger._x = _root.obSelect.orbs * 3.75; spinDragger._x = _root.obSelect.spinSpeed * 2.5; bg._yscale = 175; onEnterFrame = function () { orbNum = "Orbs :" + Math.round(20 * (dragger._x / 75)); spinNum = "Spin Speed :" + Math.round(30 * (spinDragger._x / 75)); _root.obSelect.orbs = Math.round(20 * (dragger._x / 75)); _root.obSelect.spinSpeed = Math.round(30 * (spinDragger._x / 75)); }; _root.sliderDrag(dragger); _root.sliderDrag(spinDragger);
Symbol 777 MovieClip Frame 5
stop(); dragger._x = _root.obSelect.orbs * 3.75; sizeDragger._x = _root.obSelect.endSize * 0.107142857142857; bg._yscale = 175; onEnterFrame = function () { _root.obSelect.orbs = Math.round(20 * (dragger._x / 75)); _root.obSelect.endSize = Math.round(700 * (sizeDragger._x / 75)); orbNum = "Orbs: " + _root.obSelect.orbs; sizeNum = "Size: " + _root.obSelect.endSize; }; _root.sliderDrag(dragger); _root.sliderDrag(sizeDragger);
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dragger._x = _root.obSelect.orbs * 3.75; alphaDragger._x = _root.obSelect.endAlpha * 0.75; bg._yscale = 175; onEnterFrame = function () { _root.obSelect.orbs = Math.round(20 * (dragger._x / 75)); _root.obSelect.endAlpha = Math.round(100 * (alphaDragger._x / 75)); orbNum = "Orbs: " + _root.obSelect.orbs; alphaNum = "Alpha: " + _root.obSelect.endAlpha; }; _root.sliderDrag(dragger); _root.sliderDrag(alphaDragger);
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chanceDragger._x = _root.obSelect.randChance * 1.5; typeDragger._x = 25 * (_root.obSelect.bullType - 1); bg._yscale = 175; onEnterFrame = function () { _root.obSelect.randChance = Math.round(50 * (chanceDragger._x / 75)); _root.obSelect.bullType = Math.round(3 * (typeDragger._x / 75)) + 1; chanceNum = "Chance: " + _root.obSelect.randChance; bulletPic.gotoAndStop(_root.obSelect.bullType); }; _root.sliderDrag(chanceDragger); _root.sliderDrag(typeDragger);
Symbol 777 MovieClip Frame 8
inputDragger._x = 12.5 * (_root.obSelect.inPut - 1); outputDragger._x = 12.5 * (_root.obSelect.outPut - 1); bg._yscale = 175; onEnterFrame = function () { _root.obSelect.inPut = Math.round(6 * (inputDragger._x / 75)) + 1; _root.obSelect.outPut = Math.round(6 * (outputDragger._x / 75)) + 1; inputNum = "Input: " + _root.obSelect.inPut; outputNum = "Output: " + _root.obSelect.outPut; }; _root.sliderDrag(inputDragger); _root.sliderDrag(outputDragger);
Symbol 777 MovieClip Frame 9
growDragger._x = 12.5 * _root.obSelect.growSpeed; shrinkDragger._x = 3.75 * _root.obSelect.shrinkSpeed; bg._yscale = 175; onEnterFrame = function () { _root.obSelect.growSpeed = Math.round(5 * (growDragger._x / 75)); _root.obSelect.shrinkSpeed = Math.round(20 * (shrinkDragger._x / 75)); growNum = "Grow: " + _root.obSelect.growSpeed; shrinkNum = "Shrink: " + _root.obSelect.shrinkSpeed; }; _root.sliderDrag(growDragger); _root.sliderDrag(shrinkDragger);
Symbol 777 MovieClip Frame 10
stop(); dragger._x = _root.obSelect.orbs * 3.75; speedDragger._x = (_root.obSelect.speedVal - 20) * 1.25; bg._yscale = 175; onEnterFrame = function () { _root.obSelect.orbs = Math.round(20 * (dragger._x / 75)); _root.obSelect.speedVal = 20 + Math.round(60 * (speedDragger._x / 75)); orbNum = "Orbs: " + _root.obSelect.orbs; sizeNum = "Speed: " + _root.obSelect.speedVal; }; _root.sliderDrag(dragger); _root.sliderDrag(speedDragger);
Symbol 777 MovieClip Frame 11
gotoAndStop(_root.propBarType[_root.obSelect.type]);
Symbol 793 MovieClip Frame 1
stop();
Symbol 824 MovieClip Frame 1
stop();
Symbol 827 MovieClip Frame 1
stop();
Symbol 827 MovieClip Frame 2
stop();
Symbol 850 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 1
stop();
Symbol 857 MovieClip Frame 33
if (_root.musicOn) { _root.gunReload.start(); }
Symbol 857 MovieClip Frame 91
if (_root.musicOn) { _root.gunShot.start(); }
Symbol 857 MovieClip Frame 110
if (_root.musicOn) { _root.gunShot.start(); }
Symbol 857 MovieClip Frame 153
stop();
Symbol 876 MovieClip Frame 1
stop();
Symbol 876 MovieClip Frame 110
stop();
Symbol 876 MovieClip Frame 142
stop();
Symbol 882 MovieClip Frame 1
stop();
Symbol 897 MovieClip Frame 1
stop();
Symbol 897 MovieClip Frame 30
stop();
Symbol 917 MovieClip Frame 1
this._parent._xscale = (this._parent._yscale = 50 + random(80));
Symbol 917 MovieClip Frame 17
stop();
Symbol 918 MovieClip Frame 1
gotoAndStop(random(11) + 1);
Symbol 921 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 75
gotoAndPlay (50);
Symbol 921 MovieClip Frame 76
stop();
Symbol 921 MovieClip Frame 151
stop();
Symbol 926 MovieClip Frame 7
gotoAndPlay (1);
Symbol 961 MovieClip Frame 10
stop();
Symbol 962 MovieClip Frame 11
stop();
Symbol 1015 MovieClip Frame 44
stop();
Symbol 1015 MovieClip Frame 67
stop();
Symbol 1015 MovieClip Frame 92
gotoAndStop (44);
Symbol 1015 MovieClip Frame 118
stop();
Symbol 1015 MovieClip Frame 137
stop();
Symbol 1015 MovieClip Frame 269
stop();
Symbol 1015 MovieClip Frame 329
gotoAndStop (44);
Symbol 1015 MovieClip Frame 375
stop();
Symbol 1015 MovieClip Frame 421
gotoAndStop (44);
Symbol 1015 MovieClip Frame 471
stop();
Symbol 1015 MovieClip Frame 521
gotoAndStop (44);
Symbol 1015 MovieClip Frame 650
stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1110 MovieClip Frame 1
stop();
Symbol 1122 MovieClip Frame 1
stop();
Symbol 1126 MovieClip Frame 1
stop();
Symbol 1131 MovieClip Frame 1
stop();
Symbol 1131 MovieClip Frame 30
stop();
Symbol 1132 MovieClip Frame 1
stop();
Symbol 1132 MovieClip Frame 122
stop();
Instance of Symbol 254 MovieClip [orb] in Symbol 1139 MovieClip Frame 1
onClipEvent (load) { this._parent._visible = false; _root.makeOrb(this._parent._x, this._parent._y, this._parent._x, this._parent._y, true); }
Symbol 1167 MovieClip Frame 1
stop();
Symbol 1170 MovieClip Frame 1
gotoAndPlay(2 + random(60));
Symbol 1170 MovieClip Frame 88
gotoAndPlay (61);
Symbol 1181 MovieClip Frame 1
onEnterFrame = function () { if (punch._currentframe == 1) { if (_root.punchPad.hitTest(_root.cursor._x, _root.cursor._y, true)) { punch.gotoAndPlay(2); } } circle._rotation = circle._rotation + 0.8; };
Symbol 1184 MovieClip Frame 1
pad._visible = false;
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 1088
stop();
Symbol 1234 MovieClip Frame 1
stop();
Symbol 1234 MovieClip Frame 40
stop();
Symbol 1239 MovieClip Frame 1
stop();
Symbol 1243 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1243 MovieClip Frame 21
stop();
Symbol 1246 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1246 MovieClip Frame 21
stop();
Symbol 1249 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1249 MovieClip Frame 21
stop();
Symbol 1252 MovieClip Frame 6
gotoAndPlay (1);
Symbol 1252 MovieClip Frame 21
stop();
Symbol 1286 MovieClip Frame 1
stop();
Symbol 1286 MovieClip Frame 57
stop();
Symbol 1319 MovieClip Frame 1
stop();
Symbol 1341 MovieClip Frame 1
stop();
Symbol 1343 MovieClip Frame 1
stop();
Symbol 1345 MovieClip Frame 1
stop();
Symbol 1347 MovieClip Frame 1
stop();
Symbol 1350 MovieClip Frame 1
stop();
Symbol 1353 MovieClip Frame 1
stop();
Symbol 1357 MovieClip Frame 1
stop();
Symbol 1359 MovieClip Frame 1
stop();
Symbol 1361 MovieClip Frame 1
stop();
Symbol 1363 MovieClip Frame 1
stop();
Symbol 1365 MovieClip Frame 1
stop();
Symbol 1367 MovieClip Frame 1
stop();
Symbol 1369 MovieClip Frame 1
stop();
Symbol 1373 MovieClip Frame 1
stop();
Symbol 1376 MovieClip Frame 1
stop();
Symbol 1379 MovieClip Frame 1
stop();
Symbol 1382 MovieClip Frame 1
stop();
Symbol 1385 MovieClip Frame 1
stop();
Symbol 1387 MovieClip Frame 1
stop();
Symbol 1389 MovieClip Frame 1
stop();
Symbol 1391 MovieClip Frame 1
stop();
Symbol 1395 MovieClip Frame 1
stop();
Symbol 1418 MovieClip Frame 1
stop();
Symbol 1420 MovieClip Frame 1
stop();
Symbol 1421 MovieClip Frame 1
stop();
Symbol 1422 MovieClip Frame 1
stop();
Symbol 1423 MovieClip Frame 1
stop();
Symbol 1435 MovieClip Frame 1
stop();
Symbol 1437 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [windGustReverse]
Symbol 2 Sound [windGust]
Symbol 3 Sound [unPause]
Symbol 4 Sound [switchOn]
Symbol 5 Sound [switchOff]
Symbol 6 Sound [laserCharge]
Symbol 7 Sound [tone4]
Symbol 8 Sound [tone3]
Symbol 9 Sound [tone2]
Symbol 10 Sound [tone1]
Symbol 11 Sound [rocketFire]
Symbol 12 Sound [optionChange]
Symbol 13 Sound [fallOrb]
Symbol 14 Sound [gunShot]
Symbol 15 Sound [gunReload]
Symbol 16 Sound [getOrb]
Symbol 17 Sound [cursorSmash5]
Symbol 18 Sound [cursorSmash4]
Symbol 19 Sound [cursorSmash3]
Symbol 20 Sound [cursorSmash2]
Symbol 21 Sound [cursorSmash1]
Symbol 22 Sound [cursorShoot]
Symbol 23 Sound [bombExplode]
Symbol 24 Sound [buttonPress]
Symbol 25 Sound [backSound]
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip [sIn1]Uses:26 27
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [sIn2]Uses:29 30
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [sIn3]Uses:32 33
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:35 36 37 38Used by:59
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:40 41 42 43Used by:59
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:45 46 47Used by:59
Symbol 49 GraphicUsed by:53
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:49 50 51 52Used by:59
Symbol 54 GraphicUsed by:58
Symbol 55 GraphicUsed by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:54 55 56 57Used by:59
Symbol 59 MovieClipUses:39 44 48 53 58Used by:67
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:67 254
Symbol 62 GraphicUsed by:67
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:63 64 65Used by:67
Symbol 67 MovieClip [bit]Uses:59 61 62 66
Symbol 68 GraphicUsed by:75
Symbol 69 GraphicUsed by:75
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:75
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClip [switch]Uses:68 69 71 74
Symbol 76 FontUsed by:77 80 123 124 125 126 150 156 158 160 290 303 307 309 312 314 317 319 322 324 327 329 332 334 337 339 342 344 349 350 351 352 355 356 359 360 363 364 367 368 371 372 375 376 378 379 380 381 382 383 385 390 425 426 429 430 433 434 437 438 441 442 443 444 445 448 449 450 451 461 464 467 470 473 476 486 508 518 521 524 525 528 529 532 533 536 537 540 541 544 545 548 549 551 554 558 563 564 566 570 576 584 586 598 599 603 604 606 609 611 613 614 615 617 619 620 621 627 631 635 638 639 641 646 647 650 651 654 655 659 662 663 665 668 670 696 699 709 710 716 723 727 734 743 750 756 757 761 762 763 764 765 766 768 769 771 772 773 774 775 776 778 795 806 810 812 815 816 817 818 828 877 883 885 898 927 928 931 941 1016 1017 1021 1073 1083 1088 1092 1097 1100 1102 1113 1114 1115 1140 1144 1148 1149 1154 1157 1221 1261 1263 1264 1265 1266 1267 1268 1271 1272 1273 1290 1297 1301 1303 1305 1307 1309 1310 1313 1315 1324 1327 1330 1333 1336 1338 1349 1355 1356 1360 1364 1368 1393 1397 1408 1414 1424 1427 1430
Symbol 77 EditableTextUses:76Used by:78
Symbol 78 MovieClip [levnum]Uses:77
Symbol 79 GraphicUsed by:81
Symbol 80 EditableTextUses:76Used by:81
Symbol 81 MovieClip [thought3]Uses:79 80
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [thought1]Uses:82
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [blaster]Uses:84 85
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClip [tangerine]Uses:87
Symbol 89 ShapeTweeningUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:89 90Used by:99 1015
Symbol 92 GraphicUsed by:98
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:93 94 95 96Used by:98
Symbol 98 MovieClipUses:92 97Used by:99 1015
Symbol 99 MovieClip [transBullet]Uses:91 98
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:102
Symbol 102 MovieClip [exp]Uses:101
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [wallsRising]Uses:103
Symbol 105 GraphicUsed by:110
Symbol 106 GraphicUsed by:110
Symbol 107 GraphicUsed by:110
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClip [wallBalloon]Uses:105 106 107 108 109
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClip [aBullet]Uses:111
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [asteroid]Uses:113 114 115 116
Symbol 118 GraphicUsed by:127
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:119 120 121Used by:127
Symbol 123 TextUses:76Used by:127
Symbol 124 EditableTextUses:76Used by:127
Symbol 125 TextUses:76Used by:127
Symbol 126 TextUses:76Used by:127
Symbol 127 MovieClip [levEdPop]Uses:118 122 123 124 125 126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [tetris1]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [tetris2]Uses:130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip [tetris3]Uses:132
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip [tetris4]Uses:134
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip [tetris5]Uses:136
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [tetris6]Uses:138
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip [tetris7]Uses:140
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip [pongBall]Uses:142
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClip [traceLine]Uses:145
Symbol 147 BitmapUsed by:148 268
Symbol 148 GraphicUses:147Used by:152
Symbol 149 GraphicUsed by:151
Symbol 150 TextUses:76Used by:151
Symbol 151 MovieClipUses:149 150Used by:152
Symbol 152 MovieClip [siteLocked]Uses:148 151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [thought2]Uses:153Used by:Timeline
Symbol 155 GraphicUsed by:161
Symbol 156 TextUses:76Used by:161
Symbol 157 GraphicUsed by:161
Symbol 158 TextUses:76Used by:161
Symbol 159 GraphicUsed by:161
Symbol 160 TextUses:76Used by:161
Symbol 161 MovieClip [pauseNotice]Uses:155 156 157 158 159 160Used by:Timeline
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164
Symbol 164 MovieClip [wall]Uses:163Used by:255
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClip [grey]Uses:166Used by:255 608 616 679 809  Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:255  Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:255  Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:255 427 799  Timeline
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:176
Symbol 176 MovieClip [green]Uses:175Used by:255 610 679 809  Timeline
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClip [cloud]Uses:178Used by:255 679 809  Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:188
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:188
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:188
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [meteor]Uses:181 183 185 187Used by:255 679  Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClip [bomb]Uses:190 192Used by:255 679  Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [spinner]Uses:195Used by:255 612 679  Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199
Symbol 199 MovieClip [crystal]Uses:198Used by:255 612 679  Timeline
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:202
Symbol 202 MovieClip [ghost]Uses:201Used by:255 612 679  Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [shooter]Uses:204Used by:255 679
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:212
Symbol 208 ShapeTweeningUsed by:211
Symbol 209 ShapeTweeningUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:208 209 210Used by:212
Symbol 212 MovieClip [blade]Uses:207 211Used by:255 679  Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip [stone]Uses:214Used by:255 679  Timeline
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip [shield]Uses:216Used by:255 679  Timeline
Symbol 218 GraphicUsed by:223
Symbol 219 BitmapUsed by:220
Symbol 220 GraphicUses:219Used by:221
Symbol 221 MovieClipUses:220Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClip [portal]Uses:218 221 222Used by:255 679  Timeline
Symbol 224 GraphicUsed by:240
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:240
Symbol 227 GraphicUsed by:240
Symbol 228 GraphicUsed by:239
Symbol 229 GraphicUsed by:239
Symbol 230 GraphicUsed by:239
Symbol 231 GraphicUsed by:239
Symbol 232 GraphicUsed by:239
Symbol 233 GraphicUsed by:239
Symbol 234 GraphicUsed by:239
Symbol 235 GraphicUsed by:239
Symbol 236 GraphicUsed by:239
Symbol 237 GraphicUsed by:239
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:228 229 230 231 232 233 234 235 236 237 238Used by:240
Symbol 240 MovieClip [rocket]Uses:224 226 227 239Used by:255 679
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClip [swell]Uses:242Used by:255 679  Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:250 618
Symbol 246 GraphicUsed by:249
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClipUses:246 248Used by:250 618
Symbol 250 MovieClip [pauseOrb]Uses:245 249Used by:255 679
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:253
Symbol 253 MovieClip [blocker]Uses:252Used by:255 679
Symbol 254 MovieClip [orb]Uses:61Used by:255 605 607 610 679 1139  Timeline
Symbol 255 MovieClip [object]Uses:167 169 171 173 176 179 188 193 196 199 202 205 212 215 217 223 240 243 250 253 164 254Used by:Timeline
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:258 616 636
Symbol 258 MovieClip [bullet]Uses:257Used by:608 610 612 777
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip [orbBar]Uses:259Used by:605 610
Symbol 261 BitmapUsed by:262
Symbol 262 GraphicUses:261Used by:270
Symbol 263 BitmapUsed by:268
Symbol 264 BitmapUsed by:268
Symbol 265 BitmapUsed by:268
Symbol 266 BitmapUsed by:268
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:263 264 265 266 147 267Used by:269
Symbol 269 MovieClipUses:268Used by:270
Symbol 270 MovieClipUses:262 269Used by:Timeline
Symbol 271 GraphicUsed by:288
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274 820
Symbol 274 MovieClipUses:273Used by:288 820 1387
Symbol 275 GraphicUsed by:287
Symbol 276 GraphicUsed by:287
Symbol 277 GraphicUsed by:287
Symbol 278 GraphicUsed by:287
Symbol 279 GraphicUsed by:287
Symbol 280 GraphicUsed by:287
Symbol 281 GraphicUsed by:287
Symbol 282 GraphicUsed by:287
Symbol 283 GraphicUsed by:287
Symbol 284 GraphicUsed by:287
Symbol 285 GraphicUsed by:287
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:275 276 277 278 279 280 281 282 283 284 285 286Used by:288
Symbol 288 MovieClipUses:271 274 287Used by:Timeline
Symbol 289 GraphicUsed by:291
Symbol 290 TextUses:76Used by:291
Symbol 291 MovieClipUses:289 290Used by:Timeline
Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:302 516 605 608 612 618
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:302 516
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:302 516
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:302 516
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:302 516
Symbol 302 MovieClipUses:293 295 297 299 301Used by:610 616  Timeline
Symbol 1440 MovieClip [__Packages.mochi.as2.MochiEventDispatcher]
Symbol 1441 MovieClip [__Packages.mochi.as2.MochiServices]
Symbol 1442 MovieClip [__Packages.mochi.as2.MochiEvents]
Symbol 1443 MovieClip [__Packages.mochi.as2.MochiCoins]
Symbol 1444 MovieClip [__Packages.mochi.as2.MochiSocial]
Symbol 1445 MovieClip [__Packages.mochi.as2.MochiScores]
Symbol 1446 MovieClip [__Packages.mochi.as2.MochiDigits]
Symbol 303 TextUses:76Used by:Timeline
Symbol 304 FontUsed by:305
Symbol 305 TextUses:304Used by:Timeline
Symbol 306 GraphicUsed by:310
Symbol 307 TextUses:76Used by:310 1435
Symbol 308 GraphicUsed by:310
Symbol 309 TextUses:76Used by:310 1435
Symbol 310 MovieClipUses:306 307 308 309Used by:Timeline
Symbol 311 GraphicUsed by:315
Symbol 312 TextUses:76Used by:315
Symbol 313 GraphicUsed by:315
Symbol 314 TextUses:76Used by:315
Symbol 315 MovieClipUses:311 312 313 314Used by:Timeline
Symbol 316 GraphicUsed by:320
Symbol 317 TextUses:76Used by:320 1373
Symbol 318 GraphicUsed by:320
Symbol 319 TextUses:76Used by:320 1373
Symbol 320 MovieClipUses:316 317 318 319Used by:Timeline
Symbol 321 GraphicUsed by:325
Symbol 322 TextUses:76Used by:325 1376
Symbol 323 GraphicUsed by:325
Symbol 324 TextUses:76Used by:325 1376
Symbol 325 MovieClipUses:321 322 323 324Used by:Timeline
Symbol 326 GraphicUsed by:330
Symbol 327 TextUses:76Used by:330 1379
Symbol 328 GraphicUsed by:330
Symbol 329 TextUses:76Used by:330 1379
Symbol 330 MovieClipUses:326 327 328 329Used by:Timeline
Symbol 331 GraphicUsed by:335
Symbol 332 TextUses:76Used by:335 1382
Symbol 333 GraphicUsed by:335
Symbol 334 TextUses:76Used by:335 1382
Symbol 335 MovieClipUses:331 332 333 334Used by:Timeline
Symbol 336 GraphicUsed by:340
Symbol 337 TextUses:76Used by:340 1385
Symbol 338 GraphicUsed by:340
Symbol 339 TextUses:76Used by:340 1385 1395
Symbol 340 MovieClipUses:336 337 338 339Used by:Timeline
Symbol 341 GraphicUsed by:343 384 446 522
Symbol 342 EditableTextUses:76Used by:343
Symbol 343 MovieClipUses:341 342Used by:Timeline
Symbol 344 TextUses:76Used by:347
Symbol 345 GraphicUsed by:347
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:344 345 346Used by:Timeline
Symbol 348 GraphicUsed by:353
Symbol 349 TextUses:76Used by:353 1437
Symbol 350 TextUses:76Used by:353 1437
Symbol 351 TextUses:76Used by:353 1437
Symbol 352 TextUses:76Used by:353 1437
Symbol 353 MovieClipUses:348 349 350 351 352Used by:Timeline
Symbol 354 GraphicUsed by:357
Symbol 355 TextUses:76Used by:357
Symbol 356 TextUses:76Used by:357
Symbol 357 MovieClipUses:354 355 356Used by:Timeline
Symbol 358 GraphicUsed by:361
Symbol 359 TextUses:76Used by:361
Symbol 360 TextUses:76Used by:361 1350
Symbol 361 MovieClipUses:358 359 360Used by:Timeline
Symbol 362 GraphicUsed by:365
Symbol 363 TextUses:76Used by:365
Symbol 364 TextUses:76Used by:365
Symbol 365 MovieClipUses:362 363 364Used by:Timeline
Symbol 366 GraphicUsed by:369
Symbol 367 TextUses:76Used by:369
Symbol 368 TextUses:76Used by:369 1361
Symbol 369 MovieClipUses:366 367 368Used by:Timeline
Symbol 370 GraphicUsed by:373
Symbol 371 TextUses:76Used by:373
Symbol 372 TextUses:76Used by:373 1365
Symbol 373 MovieClipUses:370 371 372Used by:Timeline
Symbol 374 GraphicUsed by:377
Symbol 375 TextUses:76Used by:377
Symbol 376 TextUses:76Used by:377 1369
Symbol 377 MovieClipUses:374 375 376Used by:Timeline
Symbol 378 EditableTextUses:76Used by:384
Symbol 379 EditableTextUses:76Used by:384
Symbol 380 EditableTextUses:76Used by:384
Symbol 381 EditableTextUses:76Used by:384
Symbol 382 EditableTextUses:76Used by:384
Symbol 383 EditableTextUses:76Used by:384
Symbol 384 MovieClipUses:341 378 379 380 381 382 383Used by:Timeline
Symbol 385 TextUses:76Used by:388
Symbol 386 GraphicUsed by:388 469 472 475 478 520 553 556 572 1432
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:385 386 387Used by:Timeline
Symbol 389 GraphicUsed by:393
Symbol 390 TextUses:76Used by:393
Symbol 391 GraphicUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:389 390 391 392Used by:Timeline
Symbol 394 GraphicUsed by:405
Symbol 395 GraphicUsed by:405
Symbol 396 GraphicUsed by:405
Symbol 397 GraphicUsed by:405
Symbol 398 GraphicUsed by:405
Symbol 399 GraphicUsed by:405
Symbol 400 GraphicUsed by:405
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClipUses:394 395 396 397 398 399 400 401 402 403 404Used by:427
Symbol 406 GraphicUsed by:417
Symbol 407 GraphicUsed by:417
Symbol 408 GraphicUsed by:417
Symbol 409 GraphicUsed by:417
Symbol 410 GraphicUsed by:417
Symbol 411 GraphicUsed by:417
Symbol 412 GraphicUsed by:417
Symbol 413 GraphicUsed by:417
Symbol 414 GraphicUsed by:417
Symbol 415 GraphicUsed by:417
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:406 407 408 409 410 411 412 413 414 415 416Used by:427
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Symbol 1436 GraphicUsed by:1437
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Symbol 1438 Sound [aquaticVoyage]Used by:Timeline
Symbol 1439 Sound [laserCannon]Used by:Timeline

Instance Names

"bg"Frame 1Symbol 270 MovieClip
"loadingCircle"Frame 1Symbol 288 MovieClip
"fo2"Frame 1Symbol 176 MovieClip [green]
"fo1"Frame 1Symbol 167 MovieClip [grey]
"fo3"Frame 1Symbol 179 MovieClip [cloud]
"fo13"Frame 1Symbol 188 MovieClip [meteor]
"fo12"Frame 1Symbol 193 MovieClip [bomb]
"fo9"Frame 1Symbol 196 MovieClip [spinner]
"fo10"Frame 1Symbol 199 MovieClip [crystal]
"fo8"Frame 1Symbol 202 MovieClip [ghost]
"fo4"Frame 1Symbol 212 MovieClip [blade]
"fo11"Frame 1Symbol 215 MovieClip [stone]
"fo6"Frame 1Symbol 223 MovieClip [portal]
"fo7"Frame 1Symbol 217 MovieClip [shield]
"fo5"Frame 1Symbol 243 MovieClip [swell]
"beginButton"Frame 1Symbol 291 MovieClip
"cursor"Frame 1Symbol 302 MovieClip
"viewScores"Frame 3Symbol 310 MovieClip
"curAtt"Frame 3Symbol 315 MovieClip
"start"Frame 3Symbol 320 MovieClip
"options"Frame 3Symbol 325 MovieClip
"credits"Frame 3Symbol 330 MovieClip
"instructions"Frame 3Symbol 335 MovieClip
"levEd"Frame 3Symbol 340 MovieClip
"base"Frame 3Symbol 343 MovieClip
"subScore"Frame 4Symbol 353 MovieClip
"back"Frame 4Symbol 357 MovieClip
"world1"Frame 4Symbol 361 MovieClip
"world2"Frame 4Symbol 365 MovieClip
"world3"Frame 4Symbol 369 MovieClip
"world4"Frame 4Symbol 373 MovieClip
"world5"Frame 4Symbol 377 MovieClip
"base"Frame 4Symbol 384 MovieClip
"world1"Frame 5Symbol 393 MovieClip
"level1"Frame 5Symbol 427 MovieClip
"level2"Frame 5Symbol 427 MovieClip
"level3"Frame 5Symbol 427 MovieClip
"level4"Frame 5Symbol 427 MovieClip
"level5"Frame 5Symbol 427 MovieClip
"level6"Frame 5Symbol 427 MovieClip
"level7"Frame 5Symbol 427 MovieClip
"level8"Frame 5Symbol 427 MovieClip
"level9"Frame 5Symbol 427 MovieClip
"level10"Frame 5Symbol 427 MovieClip
"level11"Frame 5Symbol 427 MovieClip
"base"Frame 5Symbol 446 MovieClip
"levelBase"Frame 5Symbol 452 MovieClip
"worldOverview"Frame 5Symbol 459 MovieClip
"dispMedals"Frame 5Symbol 462 MovieClip
"scrollFast"Frame 5Symbol 465 MovieClip
"world2"Frame 6Symbol 469 MovieClip
"world3"Frame 7Symbol 472 MovieClip
"world4"Frame 8Symbol 475 MovieClip
"world5"Frame 9Symbol 478 MovieClip
"menuTypeButton"Frame 10Symbol 484 MovieClip
"bgTypeButton"Frame 10Symbol 487 MovieClip
"musicButton"Frame 10Symbol 492 MovieClip
"qualityButton"Frame 10Symbol 498 MovieClip
"newGameButton"Frame 10Symbol 506 MovieClip
"bgButton"Frame 10Symbol 509 MovieClip
"spinDirButton"Frame 10Symbol 514 MovieClip
"pointerButton"Frame 10Symbol 517 MovieClip
"base"Frame 10Symbol 522 MovieClip
"jimCrookes"Frame 11Symbol 526 MovieClip
"facebook"Frame 11Symbol 530 MovieClip
"twitter"Frame 11Symbol 534 MovieClip
"spoofy"Frame 11Symbol 538 MovieClip
"eHogg"Frame 11Symbol 542 MovieClip
"mStein"Frame 11Symbol 546 MovieClip
"pHogg"Frame 11Symbol 550 MovieClip
"base"Frame 11Symbol 343 MovieClip
"subScore"Frame 12Symbol 560 MovieClip
"back"Frame 12Symbol 567 MovieClip
"viewTut"Frame 13Symbol 578 MovieClip
"leftArrow"Frame 13Symbol 580 MovieClip
"rightArrow"Frame 13Symbol 580 MovieClip
"panel"Frame 13Symbol 636 MovieClip
"helpButton"Frame 14Symbol 640 MovieClip
"back"Frame 14Symbol 357 MovieClip
"customLevelsButton"Frame 14Symbol 648 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "windGustReverse"
ExportAssets (56)Timeline Frame 1Symbol 2 as "windGust"
ExportAssets (56)Timeline Frame 1Symbol 3 as "unPause"
ExportAssets (56)Timeline Frame 1Symbol 4 as "switchOn"
ExportAssets (56)Timeline Frame 1Symbol 5 as "switchOff"
ExportAssets (56)Timeline Frame 1Symbol 6 as "laserCharge"
ExportAssets (56)Timeline Frame 1Symbol 7 as "tone4"
ExportAssets (56)Timeline Frame 1Symbol 8 as "tone3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "tone2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "tone1"
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ExportAssets (56)Timeline Frame 1Symbol 23 as "bombExplode"
ExportAssets (56)Timeline Frame 1Symbol 24 as "buttonPress"
ExportAssets (56)Timeline Frame 1Symbol 25 as "backSound"
ExportAssets (56)Timeline Frame 1Symbol 28 as "sIn1"
ExportAssets (56)Timeline Frame 1Symbol 31 as "sIn2"
ExportAssets (56)Timeline Frame 1Symbol 34 as "sIn3"
ExportAssets (56)Timeline Frame 1Symbol 67 as "bit"
ExportAssets (56)Timeline Frame 1Symbol 75 as "switch"
ExportAssets (56)Timeline Frame 1Symbol 78 as "levnum"
ExportAssets (56)Timeline Frame 1Symbol 81 as "thought3"
ExportAssets (56)Timeline Frame 1Symbol 83 as "thought1"
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ExportAssets (56)Timeline Frame 1Symbol 112 as "aBullet"
ExportAssets (56)Timeline Frame 1Symbol 117 as "asteroid"
ExportAssets (56)Timeline Frame 1Symbol 127 as "levEdPop"
ExportAssets (56)Timeline Frame 1Symbol 129 as "tetris1"
ExportAssets (56)Timeline Frame 1Symbol 131 as "tetris2"
ExportAssets (56)Timeline Frame 1Symbol 133 as "tetris3"
ExportAssets (56)Timeline Frame 1Symbol 135 as "tetris4"
ExportAssets (56)Timeline Frame 1Symbol 137 as "tetris5"
ExportAssets (56)Timeline Frame 1Symbol 139 as "tetris6"
ExportAssets (56)Timeline Frame 1Symbol 141 as "tetris7"
ExportAssets (56)Timeline Frame 1Symbol 143 as "pongBall"
ExportAssets (56)Timeline Frame 1Symbol 146 as "traceLine"
ExportAssets (56)Timeline Frame 1Symbol 152 as "siteLocked"
ExportAssets (56)Timeline Frame 1Symbol 154 as "thought2"
ExportAssets (56)Timeline Frame 1Symbol 161 as "pauseNotice"
ExportAssets (56)Timeline Frame 1Symbol 164 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 167 as "grey"
ExportAssets (56)Timeline Frame 1Symbol 176 as "green"
ExportAssets (56)Timeline Frame 1Symbol 179 as "cloud"
ExportAssets (56)Timeline Frame 1Symbol 188 as "meteor"
ExportAssets (56)Timeline Frame 1Symbol 193 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 196 as "spinner"
ExportAssets (56)Timeline Frame 1Symbol 199 as "crystal"
ExportAssets (56)Timeline Frame 1Symbol 202 as "ghost"
ExportAssets (56)Timeline Frame 1Symbol 205 as "shooter"
ExportAssets (56)Timeline Frame 1Symbol 212 as "blade"
ExportAssets (56)Timeline Frame 1Symbol 215 as "stone"
ExportAssets (56)Timeline Frame 1Symbol 217 as "shield"
ExportAssets (56)Timeline Frame 1Symbol 223 as "portal"
ExportAssets (56)Timeline Frame 1Symbol 240 as "rocket"
ExportAssets (56)Timeline Frame 1Symbol 243 as "swell"
ExportAssets (56)Timeline Frame 1Symbol 250 as "pauseOrb"
ExportAssets (56)Timeline Frame 1Symbol 253 as "blocker"
ExportAssets (56)Timeline Frame 1Symbol 254 as "orb"
ExportAssets (56)Timeline Frame 1Symbol 255 as "object"
ExportAssets (56)Timeline Frame 1Symbol 258 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 260 as "orbBar"
ExportAssets (56)Timeline Frame 1Symbol 1440 as "__Packages.mochi.as2.MochiEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 1441 as "__Packages.mochi.as2.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 1442 as "__Packages.mochi.as2.MochiEvents"
ExportAssets (56)Timeline Frame 1Symbol 1443 as "__Packages.mochi.as2.MochiCoins"
ExportAssets (56)Timeline Frame 1Symbol 1444 as "__Packages.mochi.as2.MochiSocial"
ExportAssets (56)Timeline Frame 1Symbol 1445 as "__Packages.mochi.as2.MochiScores"
ExportAssets (56)Timeline Frame 1Symbol 1446 as "__Packages.mochi.as2.MochiDigits"
ExportAssets (56)Timeline Frame 104Symbol 1438 as "aquaticVoyage"
ExportAssets (56)Timeline Frame 105Symbol 1439 as "laserCannon"

Dynamic Text Variables

levelnumberSymbol 77 EditableText""
thoughtTextSymbol 80 EditableText"I probably shouldn't shoot those green things."
popUpTextSymbol 124 EditableText""
descriptionSymbol 342 EditableText""
worldStatusSymbol 378 EditableText""
averageOrbsSymbol 379 EditableText""
averageTimeSymbol 380 EditableText""
overallMedalSymbol 381 EditableText""
averageScoreSymbol 382 EditableText""
bigTextSymbol 383 EditableText""
levelTextSymbol 425 EditableText"Level 1"
levelTextSymbol 426 EditableText"Level 1"
levelDescriptionSymbol 441 EditableText""
bestOrbsSymbol 442 EditableText""
bestTimeSymbol 443 EditableText""
bestScoreSymbol 444 EditableText""
bigTextSymbol 445 EditableText""
levelDescriptionSymbol 448 EditableText""
bestOrbsSymbol 449 EditableText""
bestTimeSymbol 450 EditableText""
bestScoreSymbol 451 EditableText""
bgTypeSymbol 486 EditableText"Fixed"
bgNumSymbol 508 EditableText"1"
descriptionSymbol 521 EditableText""
inputNameSymbol 563 EditableText"Type Name Here"
showScoreSymbol 564 EditableText""
inputCodeSymbol 663 EditableText""
viewCodeTextBoxSymbol 699 EditableText""
levelNameSymbol 710 EditableText"My Level 3"
descTextSymbol 716 EditableText"New Level"
descTextSymbol 723 EditableText"New Level"
descTextSymbol 727 EditableText"New Level"
orbNumSymbol 743 EditableText"Orbs: 20"
speedNumSymbol 756 EditableText"Speed: 20"
chanceNumSymbol 757 EditableText"Chance: 20"
orbNumSymbol 761 EditableText"Orbs: 20"
spinNumSymbol 762 EditableText"Spin Speed: 20"
orbNumSymbol 763 EditableText"Orbs: 20"
sizeNumSymbol 764 EditableText"Size: 500"
orbNumSymbol 765 EditableText"Orbs: 20"
alphaNumSymbol 766 EditableText"Alpha: 500"
chanceNumSymbol 768 EditableText"Chance: 20"
inputNumSymbol 771 EditableText"Input: 20"
outputNumSymbol 772 EditableText"Output: 20"
growNumSymbol 773 EditableText"Grow: 20"
shrinkNumSymbol 774 EditableText"Shrink: 20"
orbNumSymbol 775 EditableText"Orbs: 20"
sizeNumSymbol 776 EditableText"Speed: 50"
levelNameSymbol 795 EditableText"Level"
hTextSymbol 812 EditableText""
tutTextSymbol 828 EditableText""
gameTimerSymbol 930 EditableText""
pieceNumberSymbol 1092 EditableText""
clickToStartSymbol 1100 EditableText"CLICK TO START"
timerDisplaySymbol 1114 EditableText""
gameTimerSymbol 1143 EditableText""
gameTimeSymbol 1147 EditableText""
congratsTextSymbol 1309 EditableText"You completed the WORLD NAME World"
bgNumSymbol 1408 EditableText"1"
optionDescSymbol 1414 EditableText""
crediterSymbol 1424 EditableText""
dispTextSymbol 1427 EditableText""




http://swfchan.com/19/90604/info.shtml
Created: 24/2 -2022 21:15:21 Last modified: 24/2 -2022 21:15:21 Server time: 14/11 -2024 17:10:31