Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//AdLoader (CPMStar.AdLoader)
package CPMStar {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.system.*;
public class AdLoader extends Sprite {
private var contentspotid:String;
private var cpmstarLoader:Loader;
public function AdLoader(_arg1:String){
this.contentspotid = _arg1;
addEventListener(Event.ADDED, addedHandler);
}
private function addedHandler(_arg1:Event):void{
var _local2:String;
var _local3:DisplayObjectContainer;
removeEventListener(Event.ADDED, addedHandler);
Security.allowDomain("server.cpmstar.com");
_local2 = "http://server.cpmstar.com/adviewas3.swf";
_local3 = parent;
cpmstarLoader = new Loader();
cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler);
cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler);
cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid)));
addChild(cpmstarLoader);
}
private function dispatchHandler(_arg1:Event):void{
dispatchEvent(_arg1);
}
}
}//package CPMStar
Section 76
//AGlogo_mc_296 (FireBoyAndWaterGirl_fla.AGlogo_mc_296)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class AGlogo_mc_296 extends MovieClip {
public var agButton_btn:SimpleButton;
}
}//package FireBoyAndWaterGirl_fla
Section 77
//BDCounter_252 (FireBoyAndWaterGirl_fla.BDCounter_252)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class BDCounter_252 extends MovieClip {
public var bd:TextField;
}
}//package FireBoyAndWaterGirl_fla
Section 78
//Diamond1copy5_210 (FireBoyAndWaterGirl_fla.Diamond1copy5_210)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Diamond1copy5_210 extends MovieClip {
public var Glower:MovieClip;
public var Now:MovieClip;
public var Time:TextField;
public function Diamond1copy5_210(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package FireBoyAndWaterGirl_fla
Section 79
//Diamond2_213 (FireBoyAndWaterGirl_fla.Diamond2_213)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Diamond2_213 extends MovieClip {
public var Glower:MovieClip;
public var Now:MovieClip;
public var Time:TextField;
public function Diamond2_213(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package FireBoyAndWaterGirl_fla
Section 80
//Diamond3copy_202 (FireBoyAndWaterGirl_fla.Diamond3copy_202)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Diamond3copy_202 extends MovieClip {
public var Glower:MovieClip;
public var Now:MovieClip;
public var Time:TextField;
public function Diamond3copy_202(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package FireBoyAndWaterGirl_fla
Section 81
//fire_jumping_side_up_38 (FireBoyAndWaterGirl_fla.fire_jumping_side_up_38)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class fire_jumping_side_up_38 extends MovieClip {
public var head:MovieClip;
}
}//package FireBoyAndWaterGirl_fla
Section 82
//fire_running_40 (FireBoyAndWaterGirl_fla.fire_running_40)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class fire_running_40 extends MovieClip {
public var head:MovieClip;
}
}//package FireBoyAndWaterGirl_fla
Section 83
//GDcounter_253 (FireBoyAndWaterGirl_fla.GDcounter_253)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class GDcounter_253 extends MovieClip {
public var gd:TextField;
}
}//package FireBoyAndWaterGirl_fla
Section 84
//GOboard_45 (FireBoyAndWaterGirl_fla.GOboard_45)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class GOboard_45 extends MovieClip {
public var ToMenuBtn:SimpleButton;
public var RetryBtn:SimpleButton;
}
}//package FireBoyAndWaterGirl_fla
Section 85
//HSallowed_65 (FireBoyAndWaterGirl_fla.HSallowed_65)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class HSallowed_65 extends MovieClip {
public var SubmitBTN:SimpleButton;
public var name_txt_2:TextField;
public var name_txt:TextField;
}
}//package FireBoyAndWaterGirl_fla
Section 86
//RBoard_243 (FireBoyAndWaterGirl_fla.RBoard_243)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class RBoard_243 extends MovieClip {
public var Result:MovieClip;
public var ToMenuBtn:SimpleButton;
public var GDcounter:MovieClip;
public var RDcounter:MovieClip;
public var BDcounter:MovieClip;
public var time:TextField;
}
}//package FireBoyAndWaterGirl_fla
Section 87
//RDCounter_251 (FireBoyAndWaterGirl_fla.RDCounter_251)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
import flash.text.*;
public dynamic class RDCounter_251 extends MovieClip {
public var rd:TextField;
}
}//package FireBoyAndWaterGirl_fla
Section 88
//RESETERER_69 (FireBoyAndWaterGirl_fla.RESETERER_69)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class RESETERER_69 extends MovieClip {
public var ResetBtn:SimpleButton;
}
}//package FireBoyAndWaterGirl_fla
Section 89
//Result_246 (FireBoyAndWaterGirl_fla.Result_246)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class Result_246 extends MovieClip {
public var C:MovieClip;
public var A:MovieClip;
public var B:MovieClip;
public var F:MovieClip;
}
}//package FireBoyAndWaterGirl_fla
Section 90
//SurcoGold_166 (FireBoyAndWaterGirl_fla.SurcoGold_166)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class SurcoGold_166 extends MovieClip {
public var Gold_1:MovieClip;
public var Gold_2:MovieClip;
public var Gold_4:MovieClip;
public var Gold_5:MovieClip;
public var Gold_7:MovieClip;
public var Gold_3:MovieClip;
public var Gold_10:MovieClip;
public var Gold_11:MovieClip;
public var Gold_15:MovieClip;
public var Gold_16:MovieClip;
public var Gold_17:MovieClip;
public var Gold_13:MovieClip;
public var Gold_8:MovieClip;
public var Gold_20:MovieClip;
public var Gold_22:MovieClip;
public var Gold_26:MovieClip;
public var Gold_29:MovieClip;
public var Gold_25:MovieClip;
public var Gold_21:MovieClip;
public var Gold_24:MovieClip;
public var Gold_18:MovieClip;
public var Gold_30:MovieClip;
public var Gold_31:MovieClip;
public var Gold_23:MovieClip;
public var Gold_6:MovieClip;
public var Gold_9:MovieClip;
public var Gold_12:MovieClip;
public var Gold_14:MovieClip;
public var Gold_32:MovieClip;
public var Gold_27:MovieClip;
public var Gold_19:MovieClip;
public var Gold_28:MovieClip;
}
}//package FireBoyAndWaterGirl_fla
Section 91
//TITLEs_84 (FireBoyAndWaterGirl_fla.TITLEs_84)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class TITLEs_84 extends MovieClip {
public var Starter:SimpleButton;
public var Instructer:SimpleButton;
public var Crediter:SimpleButton;
public var Morer:SimpleButton;
public var Submiter:SimpleButton;
}
}//package FireBoyAndWaterGirl_fla
Section 92
//water_jumping_side_up_280 (FireBoyAndWaterGirl_fla.water_jumping_side_up_280)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class water_jumping_side_up_280 extends MovieClip {
public var head:MovieClip;
}
}//package FireBoyAndWaterGirl_fla
Section 93
//water_running_283 (FireBoyAndWaterGirl_fla.water_running_283)
package FireBoyAndWaterGirl_fla {
import flash.display.*;
public dynamic class water_running_283 extends MovieClip {
public var head:MovieClip;
}
}//package FireBoyAndWaterGirl_fla
Section 94
//Bounce (fl.transitions.easing.Bounce)
package fl.transitions.easing {
public class Bounce {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
if (_arg1 < (1 / 2.75)){
return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2));
};
if (_arg1 < (2 / 2.75)){
_arg1 = (_arg1 - (1.5 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2));
};
if (_arg1 < (2.5 / 2.75)){
_arg1 = (_arg1 - (2.25 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2));
};
_arg1 = (_arg1 - (2.625 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return (((_arg3 - easeOut((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
if (_arg1 < (_arg4 / 2)){
return (((easeIn((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2));
};
return ((((easeOut(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2));
}
}
}//package fl.transitions.easing
Section 95
//Strong (fl.transitions.easing.Strong)
package fl.transitions.easing {
public class Strong {
public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / _arg4);
return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2));
}
}
}//package fl.transitions.easing
Section 96
//Tween (fl.transitions.Tween)
package fl.transitions {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tween extends EventDispatcher {
private var _position:Number;// = NAN
public var prevTime:Number;// = NAN
public var prevPos:Number;// = NAN
public var isPlaying:Boolean;// = false
public var begin:Number;// = NAN
private var _fps:Number;// = NAN
private var _time:Number;// = NAN
public var change:Number;// = NAN
private var _finish:Number;// = NAN
public var looping:Boolean;// = false
private var _intervalID:uint;// = 0
public var func:Function;
private var _timer:Timer;// = null
private var _startTime:Number;// = NAN
public var prop:String;// = ""
private var _duration:Number;// = NAN
public var obj:Object;// = null
public var useSeconds:Boolean;// = false
protected static var _mc:MovieClip = new MovieClip();
public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){
isPlaying = false;
obj = null;
prop = "";
func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
};
begin = NaN;
change = NaN;
useSeconds = false;
prevTime = NaN;
prevPos = NaN;
looping = false;
_duration = NaN;
_time = NaN;
_fps = NaN;
_position = NaN;
_startTime = NaN;
_intervalID = 0;
_finish = NaN;
_timer = null;
super();
if (!arguments.length){
return;
};
this.obj = _arg1;
this.prop = _arg2;
this.begin = _arg4;
this.position = _arg4;
this.duration = _arg6;
this.useSeconds = _arg7;
if ((_arg3 is Function)){
this.func = _arg3;
};
this.finish = _arg5;
this._timer = new Timer(100);
this.start();
}
public function continueTo(_arg1:Number, _arg2:Number):void{
this.begin = this.position;
this.finish = _arg1;
if (!isNaN(_arg2)){
this.duration = _arg2;
};
this.start();
}
public function stop():void{
this.stopEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position));
}
private function fixTime():void{
if (this.useSeconds){
this._startTime = (getTimer() - (this._time * 1000));
};
}
public function set FPS(_arg1:Number):void{
var _local2:Boolean;
_local2 = this.isPlaying;
this.stopEnterFrame();
this._fps = _arg1;
if (_local2){
this.startEnterFrame();
};
}
public function get finish():Number{
return ((this.begin + this.change));
}
public function get duration():Number{
return (this._duration);
}
protected function startEnterFrame():void{
var _local1:Number;
if (isNaN(this._fps)){
_mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true);
} else {
_local1 = (1000 / this._fps);
this._timer.delay = _local1;
this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true);
this._timer.start();
};
this.isPlaying = true;
}
public function set time(_arg1:Number):void{
this.prevTime = this._time;
if (_arg1 > this.duration){
if (this.looping){
this.rewind((_arg1 - this._duration));
this.update();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position));
} else {
if (this.useSeconds){
this._time = this._duration;
this.update();
};
this.stop();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position));
};
} else {
if (_arg1 < 0){
this.rewind();
this.update();
} else {
this._time = _arg1;
this.update();
};
};
}
protected function stopEnterFrame():void{
if (isNaN(this._fps)){
_mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame);
} else {
this._timer.stop();
};
this.isPlaying = false;
}
public function getPosition(_arg1:Number=NaN):Number{
if (isNaN(_arg1)){
_arg1 = this._time;
};
return (this.func(_arg1, this.begin, this.change, this._duration));
}
public function set finish(_arg1:Number):void{
this.change = (_arg1 - this.begin);
}
public function set duration(_arg1:Number):void{
this._duration = ((_arg1)<=0) ? Infinity : _arg1;
}
public function setPosition(_arg1:Number):void{
this.prevPos = this._position;
if (this.prop.length){
this.obj[this.prop] = (this._position = _arg1);
};
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position));
}
public function resume():void{
this.fixTime();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position));
}
public function fforward():void{
this.time = this._duration;
this.fixTime();
}
protected function onEnterFrame(_arg1:Event):void{
this.nextFrame();
}
public function get position():Number{
return (this.getPosition(this._time));
}
public function yoyo():void{
this.continueTo(this.begin, this.time);
}
public function nextFrame():void{
if (this.useSeconds){
this.time = ((getTimer() - this._startTime) / 1000);
} else {
this.time = (this._time + 1);
};
}
protected function timerHandler(_arg1:TimerEvent):void{
this.nextFrame();
_arg1.updateAfterEvent();
}
public function get FPS():Number{
return (this._fps);
}
public function rewind(_arg1:Number=0):void{
this._time = _arg1;
this.fixTime();
this.update();
}
public function set position(_arg1:Number):void{
this.setPosition(_arg1);
}
public function get time():Number{
return (this._time);
}
private function update():void{
this.setPosition(this.getPosition(this._time));
}
public function start():void{
this.rewind();
this.startEnterFrame();
this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position));
}
public function prevFrame():void{
if (!this.useSeconds){
this.time = (this._time - 1);
};
}
}
}//package fl.transitions
Section 97
//TweenEvent (fl.transitions.TweenEvent)
package fl.transitions {
import flash.events.*;
public class TweenEvent extends Event {
public var time:Number;// = NAN
public var position:Number;// = NAN
public static const MOTION_START:String = "motionStart";
public static const MOTION_STOP:String = "motionStop";
public static const MOTION_LOOP:String = "motionLoop";
public static const MOTION_CHANGE:String = "motionChange";
public static const MOTION_FINISH:String = "motionFinish";
public static const MOTION_RESUME:String = "motionResume";
public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){
time = NaN;
position = NaN;
super(_arg1, _arg4, _arg5);
this.time = _arg2;
this.position = _arg3;
}
override public function clone():Event{
return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable));
}
}
}//package fl.transitions
Section 98
//Adv_Sound (Adv_Sound)
package {
import flash.media.*;
public dynamic class Adv_Sound extends Sound {
}
}//package
Section 99
//ag_intro_mc (ag_intro_mc)
package {
import flash.display.*;
public dynamic class ag_intro_mc extends MovieClip {
public var LinkBtn:SimpleButton;
public function ag_intro_mc(){
addFrameScript(217, frame218);
}
function frame218(){
stop();
(this.parent as Game).TeaserOut();
}
}
}//package
Section 100
//AG_Teaser (AG_Teaser)
package {
import flash.events.*;
import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.ui.*;
import flash.geom.*;
import flash.filters.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.printing.*;
import flash.xml.*;
public dynamic class AG_Teaser extends MovieClip {
public var smash:Smash;
public var timer:Timer;
public var p_in;
public var AGpresented_mc:MovieClip;
public var AGskip_btn:SimpleButton;
public var AGclick_btn:SimpleButton;
public var AGlogo_mc:MovieClip;
public function AG_Teaser(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
smash = new Smash();
AGpresented_mc.alpha = 0;
AGclick_btn.visible = false;
AGlogo_mc.y = -70;
timer = new Timer(4000);
timer.addEventListener(TimerEvent.TIMER, done);
timer.start();
p_in = new Tween(AGpresented_mc, "alpha", Strong.easeIn, 0, 100, 12, false);
p_in.addEventListener(TweenEvent.MOTION_FINISH, logo);
AGskip_btn.addEventListener(MouseEvent.CLICK, done);
AGclick_btn.addEventListener(MouseEvent.CLICK, loadAG);
}
public function done(_arg1:Event){
timer.stop();
(this.parent as Game).TeaserOut();
this.parent.removeChild(this);
}
public function loadAG(_arg1:MouseEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.addictinggames.com");
navigateToURL(_local2, "_blank");
}
public function logo(_arg1:TweenEvent){
var logo_in:*;
var crunch:Function;
var event = _arg1;
crunch = function (_arg1:TweenEvent){
smash.play();
AGclick_btn.visible = true;
new Tween(AGlogo_mc, "y", Bounce.easeOut, 60, 85, 6, false);
new Tween(AGlogo_mc, "x", Bounce.easeOut, 30, 50, 6, false);
new Tween(AGpresented_mc, "y", Bounce.easeOut, 15, 25, 6, false);
new Tween(AGpresented_mc, "x", Bounce.easeOut, 110, 100, 6, false);
};
logo_in = new Tween(AGlogo_mc, "y", Strong.easeIn, -75, 85, 12, false);
logo_in.addEventListener(TweenEvent.MOTION_FINISH, crunch);
}
}
}//package
Section 101
//Ball (Ball)
package {
import flash.display.*;
public dynamic class Ball extends MovieClip {
}
}//package
Section 102
//BlackBox (BlackBox)
package {
import flash.display.*;
public dynamic class BlackBox extends MovieClip {
}
}//package
Section 103
//BlackBoxTri (BlackBoxTri)
package {
import flash.display.*;
public dynamic class BlackBoxTri extends MovieClip {
}
}//package
Section 104
//BlueDiamond (BlueDiamond)
package {
import flash.display.*;
public dynamic class BlueDiamond extends MovieClip {
}
}//package
Section 105
//bug (bug)
package {
import flash.display.*;
public dynamic class bug extends MovieClip {
}
}//package
Section 106
//ButtonBox (ButtonBox)
package {
import flash.display.*;
public dynamic class ButtonBox extends MovieClip {
}
}//package
Section 107
//ButtonMask (ButtonMask)
package {
import flash.display.*;
public dynamic class ButtonMask extends MovieClip {
}
}//package
Section 108
//ButtonPlants (ButtonPlants)
package {
import flash.display.*;
public dynamic class ButtonPlants extends MovieClip {
}
}//package
Section 109
//Chain_Sound (Chain_Sound)
package {
import flash.media.*;
public dynamic class Chain_Sound extends Sound {
}
}//package
Section 110
//Connector (Connector)
package {
import flash.display.*;
public dynamic class Connector extends MovieClip {
public var ropeMask:MovieClip;
public var chain:MovieClip;
}
}//package
Section 111
//ContactListener (ContactListener)
package {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.ui.*;
import Box2D.*;
public class ContactListener extends b2ContactListener {
public var deadWater:Boolean;// = false
public var RedCount:Number;
public var contactStack1:Array;
public var GreenCount:Number;
public var contactStack2:Array;
public var BlueCount:Number;
public var deadFire:Boolean;// = false
public var finish1:Number;// = 0
public var finish2:Number;// = 0
public function ContactListener(){
finish1 = 0;
finish2 = 0;
contactStack1 = new Array();
contactStack2 = new Array();
deadFire = false;
deadWater = false;
super();
BlueCount = 0;
RedCount = 0;
GreenCount = 0;
}
override public function Add(_arg1:b2ContactPoint):void{
if ((((_arg1.shape1.GetUserData() == "FinishGirl")) && ((_arg1.shape2.GetUserData() == "waterlegs")))){
finish2 = 1;
};
if ((((_arg1.shape2.GetUserData() == "FinishGirl")) && ((_arg1.shape1.GetUserData() == "waterlegs")))){
finish2 = 1;
};
if ((((_arg1.shape1.GetUserData() == "FinishBoy")) && ((_arg1.shape2.GetUserData() == "firelegs")))){
finish1 = 1;
};
if ((((_arg1.shape2.GetUserData() == "FinishBoy")) && ((_arg1.shape1.GetUserData() == "firelegs")))){
finish1 = 1;
};
if ((((((_arg1.shape1.GetUserData() == "water")) && ((_arg1.shape2.GetUserData() == "firelegs")))) && ((deadFire == false)))){
deadFire = true;
};
if ((((((_arg1.shape2.GetUserData() == "water")) && ((_arg1.shape1.GetUserData() == "firelegs")))) && ((deadFire == false)))){
deadFire = true;
};
if ((((((_arg1.shape2.GetUserData() == "black")) && ((_arg1.shape1.GetUserData() == "firelegs")))) && ((deadFire == false)))){
deadFire = true;
};
if ((((((_arg1.shape1.GetUserData() == "black")) && ((_arg1.shape2.GetUserData() == "firelegs")))) && ((deadFire == false)))){
deadFire = true;
};
if ((((((_arg1.shape1.GetUserData() == "fire")) && ((_arg1.shape2.GetUserData() == "waterlegs")))) && ((deadWater == false)))){
deadWater = true;
};
if ((((((_arg1.shape2.GetUserData() == "fire")) && ((_arg1.shape1.GetUserData() == "waterlegs")))) && ((deadWater == false)))){
deadWater = true;
};
if ((((((_arg1.shape2.GetUserData() == "black")) && ((_arg1.shape1.GetUserData() == "waterlegs")))) && ((deadWater == false)))){
deadWater = true;
};
if ((((((_arg1.shape1.GetUserData() == "black")) && ((_arg1.shape2.GetUserData() == "waterlegs")))) && ((deadWater == false)))){
deadWater = true;
};
if (((((((((((!((_arg1.shape1.GetBody().GetUserData().name == "bd"))) && (!((_arg1.shape1.GetBody().GetUserData().name == "rd"))))) && (!((_arg1.shape1.GetBody().GetUserData().name == "FUCK"))))) && (!((_arg1.shape2.GetBody().GetUserData().name == "bd"))))) && (!((_arg1.shape2.GetBody().GetUserData().name == "rd"))))) && (!((_arg1.shape2.GetBody().GetUserData().name == "FUCK"))))){
if ((((_arg1.shape1.GetUserData() == "firelegs")) || ((_arg1.shape2.GetUserData() == "firelegs")))){
contactStack1.push(_arg1.normal.Copy());
};
if ((((_arg1.shape1.GetUserData() == "waterlegs")) || ((_arg1.shape2.GetUserData() == "waterlegs")))){
contactStack2.push(_arg1.normal.Copy());
};
};
if ((((_arg1.shape1.GetBody().GetUserData().name == "bd")) && ((_arg1.shape2.GetBody().GetUserData().name == "pers2")))){
_arg1.shape1.GetBody().GetUserData().parent.parent.DiamondSound.play();
_arg1.shape1.GetBody().GetUserData().parent.removeChild(_arg1.shape1.GetBody().GetUserData());
_arg1.shape1.GetBody().DestroyShape(_arg1.shape1);
_arg1.shape1.GetBody().GetUserData().name = "FUCK";
BlueCount++;
trace("BLUE DIAMONDO");
};
if ((((_arg1.shape2.GetBody().GetUserData().name == "bd")) && ((_arg1.shape1.GetBody().GetUserData().name == "pers2")))){
_arg1.shape2.GetBody().GetUserData().parent.parent.DiamondSound.play();
_arg1.shape2.GetBody().GetUserData().parent.removeChild(_arg1.shape2.GetBody().GetUserData());
_arg1.shape2.GetBody().DestroyShape(_arg1.shape2);
_arg1.shape2.GetBody().GetUserData().name = "FUCK";
BlueCount++;
trace("BLUE DIAMONDO");
};
if ((((_arg1.shape1.GetBody().GetUserData().name == "rd")) && ((_arg1.shape2.GetBody().GetUserData().name == "pers1")))){
_arg1.shape1.GetBody().GetUserData().parent.parent.DiamondSound.play();
_arg1.shape1.GetBody().GetUserData().parent.removeChild(_arg1.shape1.GetBody().GetUserData());
_arg1.shape1.GetBody().DestroyShape(_arg1.shape1);
_arg1.shape1.GetBody().GetUserData().name = "FUCK";
RedCount++;
trace("RED DIAMONDO");
};
if ((((_arg1.shape2.GetBody().GetUserData().name == "rd")) && ((_arg1.shape1.GetBody().GetUserData().name == "pers1")))){
_arg1.shape2.GetBody().GetUserData().parent.parent.DiamondSound.play();
_arg1.shape2.GetBody().GetUserData().parent.removeChild(_arg1.shape2.GetBody().GetUserData());
_arg1.shape2.GetBody().DestroyShape(_arg1.shape2);
_arg1.shape2.GetBody().GetUserData().name = "FUCK";
RedCount++;
trace("RED DIAMONDO");
};
if ((((_arg1.shape2.GetBody().GetUserData().name == "gr")) && ((((_arg1.shape1.GetBody().GetUserData().name == "pers1")) || ((_arg1.shape1.GetBody().GetUserData().name == "pers2")))))){
_arg1.shape2.GetBody().GetUserData().parent.parent.DiamondSound.play();
_arg1.shape2.GetBody().GetUserData().parent.removeChild(_arg1.shape2.GetBody().GetUserData());
_arg1.shape2.GetBody().DestroyShape(_arg1.shape2);
_arg1.shape2.GetBody().GetUserData().name = "FUCK";
GreenCount++;
trace("SILVER DIAMONDO");
};
if ((((_arg1.shape1.GetBody().GetUserData().name == "gr")) && ((((_arg1.shape2.GetBody().GetUserData().name == "pers1")) || ((_arg1.shape2.GetBody().GetUserData().name == "pers2")))))){
_arg1.shape1.GetBody().GetUserData().parent.parent.DiamondSound.play();
_arg1.shape1.GetBody().GetUserData().parent.removeChild(_arg1.shape1.GetBody().GetUserData());
_arg1.shape1.GetBody().DestroyShape(_arg1.shape1);
_arg1.shape1.GetBody().GetUserData().name = "FUCK";
GreenCount++;
trace("SILVER DIAMONDO");
};
}
override public function Remove(_arg1:b2ContactPoint):void{
var _local2:*;
var _local3:*;
if ((((_arg1.shape1.GetUserData() == "FinishGirl")) && ((_arg1.shape2.GetUserData() == "waterlegs")))){
finish2 = 0;
};
if ((((_arg1.shape2.GetUserData() == "FinishGirl")) && ((_arg1.shape1.GetUserData() == "waterlegs")))){
finish2 = 0;
};
if ((((_arg1.shape1.GetUserData() == "FinishBoy")) && ((_arg1.shape2.GetUserData() == "firelegs")))){
finish1 = 0;
};
if ((((_arg1.shape2.GetUserData() == "FinishBoy")) && ((_arg1.shape1.GetUserData() == "firelegs")))){
finish1 = 0;
};
if ((((_arg1.shape1.GetUserData() == "firelegs")) || ((_arg1.shape2.GetUserData() == "firelegs")))){
_local2 = 0;
_local3 = 0;
while (_local3 < contactStack1.length) {
if ((((contactStack1[_local3].x == _arg1.normal.x)) && ((contactStack1[_local3].y == _arg1.normal.y)))){
_local2 = _local3;
};
_local3++;
};
contactStack1.splice(_local2, 1);
};
if ((((_arg1.shape1.GetUserData() == "waterlegs")) || ((_arg1.shape2.GetUserData() == "waterlegs")))){
_local2 = 0;
_local3 = 0;
while (_local3 < contactStack2.length) {
if ((((contactStack2[_local3].x == _arg1.normal.x)) && ((contactStack2[_local3].y == _arg1.normal.y)))){
_local2 = _local3;
};
_local3++;
};
contactStack2.splice(_local2, 1);
};
}
override public function Persist(_arg1:b2ContactPoint):void{
var _local2:*;
var _local3:*;
if (((((((((((!((_arg1.shape1.GetBody().GetUserData().name == "bd"))) && (!((_arg1.shape1.GetBody().GetUserData().name == "rd"))))) && (!((_arg1.shape1.GetBody().GetUserData().name == "FUCK"))))) && (!((_arg1.shape2.GetBody().GetUserData().name == "bd"))))) && (!((_arg1.shape2.GetBody().GetUserData().name == "rd"))))) && (!((_arg1.shape2.GetBody().GetUserData().name == "FUCK"))))){
if ((((_arg1.shape1.GetUserData() == "firelegs")) || ((_arg1.shape2.GetUserData() == "firelegs")))){
_local2 = 0;
_local3 = 0;
while (_local3 < contactStack1.length) {
if ((((contactStack1[_local3].x == _arg1.normal.x)) && ((contactStack1[_local3].y == _arg1.normal.y)))){
_local2 = _local3;
};
_local3++;
};
contactStack1[_local2] = _arg1.normal.Copy();
};
if ((((_arg1.shape1.GetUserData() == "waterlegs")) || ((_arg1.shape2.GetUserData() == "waterlegs")))){
_local2 = 0;
_local3 = 0;
while (_local3 < contactStack2.length) {
if ((((contactStack2[_local3].x == _arg1.normal.x)) && ((contactStack2[_local3].y == _arg1.normal.y)))){
_local2 = _local3;
};
_local3++;
};
contactStack2[_local2] = _arg1.normal.Copy();
};
};
}
}
}//package
Section 112
//Credits (Credits)
package {
import flash.display.*;
public dynamic class Credits extends MovieClip {
public var OKO:SimpleButton;
}
}//package
Section 113
//deadFire (deadFire)
package {
import flash.display.*;
public dynamic class deadFire extends MovieClip {
public function deadFire(){
addFrameScript(31, frame32);
}
function frame32(){
stop();
(this.parent.parent as Game).GameOver();
}
}
}//package
Section 114
//Diamond_Sound (Diamond_Sound)
package {
import flash.media.*;
public dynamic class Diamond_Sound extends Sound {
}
}//package
Section 115
//Door_Sound (Door_Sound)
package {
import flash.media.*;
public dynamic class Door_Sound extends Sound {
}
}//package
Section 116
//Finish1 (Finish1)
package {
import flash.media.*;
public dynamic class Finish1 extends Sound {
}
}//package
Section 117
//Finish2 (Finish2)
package {
import flash.media.*;
public dynamic class Finish2 extends Sound {
}
}//package
Section 118
//FinishBoy (FinishBoy)
package {
import flash.display.*;
public dynamic class FinishBoy extends MovieClip {
public function FinishBoy(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 119
//FinishGirl (FinishGirl)
package {
import flash.display.*;
public dynamic class FinishGirl extends MovieClip {
public function FinishGirl(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 120
//FireBox (FireBox)
package {
import flash.display.*;
public dynamic class FireBox extends MovieClip {
}
}//package
Section 121
//FireBoxTri (FireBoxTri)
package {
import flash.display.*;
public dynamic class FireBoxTri extends MovieClip {
}
}//package
Section 122
//FireBoy (FireBoy)
package {
import flash.display.*;
public dynamic class FireBoy extends MovieClip {
public var mc_2:MovieClip;
public var mc_3:MovieClip;
public var mc_5:MovieClip;
public var mc_1:MovieClip;
public var mc_4:MovieClip;
}
}//package
Section 123
//FireBoystairs (FireBoystairs)
package {
import flash.display.*;
public dynamic class FireBoystairs extends MovieClip {
public var mc_5:MovieClip;
public var mc_1:MovieClip;
public function FireBoystairs(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package
Section 124
//FPSCounter (FPSCounter)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.text.*;
public class FPSCounter extends Sprite {
private var ticks:uint;// = 0
private var tf:TextField;
private var last:uint;
public function FPSCounter(_arg1:int=0, _arg2:int=0, _arg3:uint=0xFFFFFF, _arg4:Boolean=false, _arg5:uint=0){
last = getTimer();
ticks = 0;
super();
x = _arg1;
y = _arg2;
tf = new TextField();
tf.textColor = _arg3;
tf.text = "----- fps";
tf.selectable = false;
tf.background = _arg4;
tf.backgroundColor = _arg5;
tf.autoSize = TextFieldAutoSize.LEFT;
addChild(tf);
width = tf.textWidth;
height = tf.textHeight;
addEventListener(Event.ENTER_FRAME, tick);
}
public function tick(_arg1:Event):void{
var _local2:uint;
var _local3:uint;
var _local4:Number;
ticks++;
_local2 = getTimer();
_local3 = (_local2 - last);
if (_local3 >= 1000){
_local4 = ((ticks / _local3) * 1000);
tf.text = (_local4.toFixed(1) + " fps");
ticks = 0;
last = _local2;
};
}
}
}//package
Section 125
//Game (Game)
package {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.ui.*;
import Box2D.*;
import flash.system.*;
public class Game extends MovieClip {
private var devKey:String;// = "58ed9291d1ecd75f3f9fd080499bd970"
var The_cookie:SharedObject;
var m_fps:FPSCounter;
var AdvSound:Adv_Sound;
var m_mainMenu:MainMenu;
var m_transition:Trans;
var h;
var Teaser;
var OverSound:Over_Sound;
var Translation:Array;
var m_introMenu:IntroMenu;
public var AssetHolder:MovieClip;
var cur_node:Number;
var PlayingMusic:Boolean;
var score;// = 0
var MenuSound:Menu_Sound;
var NavisChannel:SoundChannel;
var TimeTable:Array;
var instr:Instructions;
var m_timer:Watch;
var currentsize:b2Vec2;
var agi;
private var gameKey:String;// = "forest-temple"
var hisc;
var m_pauseMenu:PauseMenu;
var NewsArray:Array;
var m_muter:Muter;
var SpeedSound:Speed_Sound;
var m_level:level;
var MusicChannel:SoundChannel;
var vzoom;// = 0
var Muted:Boolean;
var FinishSound1:Finish1;
var FinishSound2:Finish2;
var cur_lev:Number;
var NavisSound:Navis_Sound;
var zoom;// = 1
var crd:Credits;
var cur_type:Number;
var Adjacencies:Array;
var window:b2Vec2;
var nameAG;
public function Game(){
var _local1:ContextMenu;
devKey = "58ed9291d1ecd75f3f9fd080499bd970";
gameKey = "forest-temple";
zoom = 1;
vzoom = 0;
score = 0;
super();
addFrameScript(0, frame1);
_local1 = new ContextMenu();
_local1.hideBuiltInItems();
contextMenu = _local1;
CreatePreloader();
}
public function CreateMainMenu(){
var _local1:*;
if (PlayingMusic != true){
PlayingMusic = true;
MusicChannel = MenuSound.play(0, 999);
};
m_mainMenu = new MainMenu();
addChild(m_mainMenu);
m_mainMenu.nextpos = new Array(310, 452);
m_mainMenu.oldpos = new Array(310, 452);
m_mainMenu.flies.vx = 0;
m_mainMenu.flies.vy = 0;
m_mainMenu.flies.addEventListener(Event.ENTER_FRAME, FliesMove);
m_mainMenu.BackToIntro.addEventListener(MouseEvent.CLICK, BackToIntro);
m_mainMenu.BackToIntro.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
_local1 = 0;
while (_local1 < 32) {
trace(The_cookie.data.stats);
if (The_cookie.data.stats[_local1] >= 0){
m_mainMenu[("b_" + Translation[_local1])].addEventListener(MouseEvent.CLICK, StartGameBtn);
m_mainMenu[("b_" + Translation[_local1])].addEventListener(MouseEvent.ROLL_OVER, Glowin);
m_mainMenu[("b_" + Translation[_local1])].addEventListener(MouseEvent.ROLL_OUT, Glowout);
switch (The_cookie.data.stats[_local1]){
case 0:
m_mainMenu[("node_" + (_local1 + 1))].gotoAndStop(1);
break;
case 1:
m_mainMenu[("node_" + (_local1 + 1))].gotoAndStop(2);
break;
case 2:
m_mainMenu[("node_" + (_local1 + 1))].gotoAndStop(3);
break;
case 3:
m_mainMenu[("node_" + (_local1 + 1))].gotoAndStop(4);
break;
};
} else {
m_mainMenu[("node_" + (_local1 + 1))].gotoAndStop(1);
m_mainMenu.Golden_road[("Gold_" + (_local1 + 1))].visible = false;
m_mainMenu[("b_" + Translation[_local1])].enabled = false;
};
m_mainMenu[("node_" + (_local1 + 1))].Glower.visible = false;
if (NewsArray[_local1] == true){
m_mainMenu[("node_" + (_local1 + 1))].Now.visible = true;
} else {
m_mainMenu[("node_" + (_local1 + 1))].Now.visible = false;
};
m_mainMenu[("node_" + (_local1 + 1))].Time.text = The_cookie.data.timesString[_local1];
m_mainMenu[("node_" + (_local1 + 1))].Time.visible = false;
_local1++;
};
}
public function GameOver(){
var GameOverBoard:*;
var w:*;
PlayingMusic = false;
MusicChannel.stop();
GameOverBoard = new GameOvero();
w = 0;
while (w < m_level.windChannels.length) {
m_level.windChannels[w].stop();
w = (w + 1);
};
addChild(GameOverBoard);
GameOverBoard.GOboard.ToMenuBtn.addEventListener(MouseEvent.CLICK, function (){
EndGame();
removeChild(GameOverBoard);
});
GameOverBoard.GOboard.RetryBtn.addEventListener(MouseEvent.CLICK, function (){
RetryGame();
removeChild(GameOverBoard);
});
GameOverBoard.GOboard.ToMenuBtn.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
GameOverBoard.GOboard.RetryBtn.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
}
function closeHandler():void{
The_cookie.data.submited = true;
removeChild(h);
}
public function CreateIntroMenu(){
if (PlayingMusic != true){
MusicChannel = MenuSound.play(0, 999);
PlayingMusic = true;
};
trace("GOOD");
m_introMenu = new IntroMenu();
addChild(m_introMenu);
m_introMenu.Buttons.Starter.addEventListener(MouseEvent.CLICK, LoadMenu);
m_introMenu.Buttons.Starter.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
m_introMenu.Buttons.Instructer.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
m_introMenu.Buttons.Instructer.addEventListener(MouseEvent.CLICK, LoadInstructions);
m_introMenu.Buttons.Submiter.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
m_introMenu.Buttons.Submiter.addEventListener(MouseEvent.CLICK, LoadHiscore);
m_introMenu.Buttons.Morer.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
m_introMenu.Buttons.Morer.addEventListener(MouseEvent.CLICK, MoreGames);
m_introMenu.Buttons.Crediter.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
m_introMenu.Buttons.Crediter.addEventListener(MouseEvent.CLICK, LoadCredits);
m_introMenu.ArmorLogo.addEventListener(MouseEvent.CLICK, MoreGames);
m_introMenu.ArmorLogo.buttonMode = true;
m_introMenu.ArmorLogo.useHandCursor = true;
}
public function loadComplete(_arg1:Event):void{
trace("DADAAAA");
agi = _arg1.currentTarget.content;
this.addChild(agi);
}
public function LoadHiscore(_arg1:MouseEvent){
var _local2:String;
var _local3:URLRequest;
var _local4:Loader;
var _local5:*;
var _local6:*;
var _local7:*;
_local2 = "http://agi.armorgames.com/assets/agi/AGI.swf";
Security.allowDomain(_local2);
Security.allowInsecureDomain(_local2);
_local3 = new URLRequest(_local2);
_local4 = new Loader();
_local4.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
_local4.load(_local3);
_local5 = 0;
score = 0;
_local6 = 0;
while (_local6 < 32) {
score = (score + Math.max((The_cookie.data.stats[_local6] * 360), 0));
if (The_cookie.data.times[_local6] != 0){
score = (score + Math.max(((TimeTable[_local6] - The_cookie.data.times[_local6]) * 12), 0));
};
trace(score);
_local6++;
};
_local5 = score;
trace(_local5);
h = new Hiscore();
h.ViewHS.addEventListener(MouseEvent.MOUSE_DOWN, ViewHiscores);
h.points_txt.text = _local5;
_local7 = true;
_local6 = 0;
while (_local6 < 32) {
if (The_cookie.data.stats[_local6] <= 0){
_local7 = false;
};
_local6++;
};
if (((_local7) && ((The_cookie.data.submited == false)))){
h.NoHS.visible = false;
h.Reset.visible = false;
hisc = h.HS;
stage.focus = hisc.name_txt;
hisc.name_txt_2.mouseEnabled = false;
hisc.name_txt.setSelection(0, hisc.name_txt.text.length);
hisc.name_txt.addEventListener(Event.CHANGE, InputChanged);
hisc.SubmitBTN.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
hisc.SubmitBTN.addEventListener(MouseEvent.CLICK, SendHiscore);
} else {
if (_local7){
h.NoHS.visible = false;
h.HS.visible = false;
h.Reset.ResetBtn.addEventListener(MouseEvent.MOUSE_DOWN, ClearData);
} else {
h.HS.visible = false;
h.Reset.visible = false;
};
};
h.BackBTN.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
h.BackBTN.addEventListener(MouseEvent.MOUSE_DOWN, BackHiscore);
addChild(h);
}
function closeHandler2():void{
}
public function MoreGames(_arg1:MouseEvent){
var _local2:URLRequest;
_local2 = new URLRequest("http://www.armorgames.com");
navigateToURL(_local2, "_blank");
}
public function ViewHiscores(_arg1:MouseEvent){
if (agi != null){
agi.init(devKey, gameKey);
agi.initAGUI({onClose:closeHandler2});
agi.showScoreboardList();
};
}
public function UnLoadCredits(_arg1:MouseEvent){
removeChild(crd);
}
public function MuteSound(_arg1:MouseEvent){
if (Muted == false){
Muted = true;
SoundMixer.soundTransform = new SoundTransform(0);
m_muter.muteLines.visible = false;
} else {
Muted = false;
SoundMixer.soundTransform = new SoundTransform(1);
m_muter.muteLines.visible = true;
};
}
function TimerUpdate(_arg1:Event){
if (m_level.pause == false){
m_timer.currentTime = (getTimer() - m_timer.startTime);
} else {
m_timer.startTime = (getTimer() - m_timer.currentTime);
};
m_timer.m = Math.floor((m_timer.currentTime / 60000));
m_timer.s = Math.floor(((m_timer.currentTime - (m_timer.m * 60000)) / 1000));
m_timer.ms = Math.floor((((m_timer.currentTime - (m_timer.m * 60000)) - (m_timer.s * 1000)) / 100));
if (m_timer.m <= 9){
m_timer.mins.text = ("0" + String(m_timer.m));
} else {
m_timer.mins.text = String(m_timer.m);
};
if (m_timer.s <= 9){
m_timer.secs.text = ("0" + String(m_timer.s));
} else {
m_timer.secs.text = String(m_timer.s);
};
m_timer.cents.text = String(m_timer.ms);
}
function StartGameBtn(_arg1:MouseEvent){
var _local2:*;
var _local3:Number;
PlayingMusic = false;
MusicChannel.stop();
new Pusher_Sound().play(0, 1);
_local2 = _arg1.target.name.charAt(2);
if (_arg1.target.name.length == 5){
_local3 = _arg1.target.name.charAt(4);
} else {
_local3 = parseInt((_arg1.target.name.charAt(4) + _arg1.target.name.charAt(5)));
};
trace(((_local2 + " ") + _local3));
switch (((_local2 + "_") + _local3)){
case "1_1":
cur_node = 1;
break;
case "1_2":
cur_node = 2;
break;
case "3_1":
cur_node = 3;
break;
case "1_3":
cur_node = 4;
break;
case "1_4":
cur_node = 5;
break;
case "3_2":
cur_node = 6;
break;
case "2_1":
cur_node = 7;
break;
case "1_5":
cur_node = 8;
break;
case "1_6":
cur_node = 9;
break;
case "1_7":
cur_node = 10;
break;
case "2_2":
cur_node = 11;
break;
case "3_3":
cur_node = 12;
break;
case "2_3":
cur_node = 13;
break;
case "3_5":
cur_node = 14;
break;
case "1_13":
cur_node = 15;
break;
case "3_6":
cur_node = 16;
break;
case "2_4":
cur_node = 17;
break;
case "1_14":
cur_node = 18;
break;
case "1_16":
cur_node = 19;
break;
case "2_5":
cur_node = 20;
break;
case "1_15":
cur_node = 21;
break;
case "1_17":
cur_node = 22;
break;
case "2_6":
cur_node = 23;
break;
case "1_10":
cur_node = 24;
break;
case "1_11":
cur_node = 25;
break;
case "3_4":
cur_node = 26;
break;
case "2_7":
cur_node = 27;
break;
case "1_12":
cur_node = 28;
break;
case "2_8":
cur_node = 29;
break;
case "1_8":
cur_node = 30;
break;
case "1_9":
cur_node = 31;
break;
case "2_9":
cur_node = 32;
break;
};
cur_type = _local2;
cur_lev = _local3;
NewsArray[(cur_node - 1)] = false;
m_mainMenu.StartBtn.removeEventListener(MouseEvent.MOUSE_DOWN, StartGame);
m_transition = new Trans();
m_transition.alpha = 0;
addChild(m_transition);
m_transition.addEventListener(Event.ENTER_FRAME, Transit);
}
function frame1(){
stop();
}
public function OverSounder(_arg1:MouseEvent){
OverSound.play(0, 1);
}
public function UnLoadInstructions(_arg1:MouseEvent){
removeChild(instr);
}
public function CreateTeaser(){
Teaser = new ag_intro_mc();
Teaser.LinkBtn.addEventListener(MouseEvent.MOUSE_DOWN, TeaserClick);
Teaser.x = 320;
Teaser.y = 240;
this.addChild(Teaser);
}
function Glowout(_arg1:MouseEvent){
var _local2:*;
_local2 = 0;
while (_local2 < 32) {
if (("b_" + Translation[_local2]) == _arg1.target.name){
m_mainMenu[("node_" + (_local2 + 1))].Time.visible = false;
m_mainMenu[("node_" + (_local2 + 1))].Glower.visible = false;
};
_local2++;
};
}
public function RetryGame(){
var _local1:*;
_local1 = 0;
while (_local1 < m_level.windChannels.length) {
m_level.windChannels[_local1].stop();
_local1++;
};
removeChild(m_fps);
m_level.removeEventListener(Event.ENTER_FRAME, m_level.Update);
m_pauseMenu.removeEventListener(Event.ENTER_FRAME, m_pauseMenu.Update);
m_timer.removeEventListener(Event.ENTER_FRAME, TimerUpdate);
removeChild(m_level);
removeChild(m_timer);
removeChild(m_pauseMenu);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased);
StartGame(cur_type, cur_lev);
}
public function GameReady(){
var _local1:String;
var _local2:ContextMenu;
var _local3:*;
var _local4:*;
var _local5:*;
this.gotoAndStop(3);
_local1 = this.loaderInfo.loaderURL;
if ((((_local1.indexOf("kongregate.com") >= 0)) && ((_local1.indexOf("newgrounds.com") >= 0)))){
this.x = 10000;
};
Muted = false;
Translation = new Array("1_1", "1_2", "3_1", "1_3", "1_4", "3_2", "2_1", "1_5", "1_6", "1_7", "2_2", "3_3", "2_3", "3_5", "1_13", "3_6", "2_4", "1_14", "1_16", "2_5", "1_15", "1_17", "2_6", "1_10", "1_11", "3_4", "2_7", "1_12", "2_8", "1_8", "1_9", "2_9");
TimeTable = new Array(80, 60, 28, 50, 50, 20, 70, 70, 47, 60, 60, 40, 80, 33, 145, 60, 85, 75, 90, 120, 50, 100, 90, 80, 70, 21, 55, 48, 85, 55, 60, 90);
NewsArray = new Array(false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false);
_local2 = new ContextMenu();
_local2.hideBuiltInItems();
NavisSound = new Navis_Sound();
OverSound = new Over_Sound();
The_cookie = SharedObject.getLocal("FBCookie");
MenuSound = new Menu_Sound();
AdvSound = new Adv_Sound();
SpeedSound = new Speed_Sound();
if (The_cookie.data.stats == undefined){
The_cookie.data.submited = false;
The_cookie.data.stats = new Array(32);
The_cookie.data.times = new Array(32);
The_cookie.data.timesString = new Array(32);
_local4 = 0;
while (_local4 < 32) {
The_cookie.data.stats[_local4] = -1;
The_cookie.data.times[_local4] = 0;
The_cookie.data.timesString[_local4] = "";
_local4++;
};
The_cookie.data.stats[0] = 0;
};
Adjacencies = new Array(32);
_local3 = 0;
while (_local3 < 32) {
Adjacencies[_local3] = new Array(32);
_local5 = 0;
while (_local5 < 32) {
Adjacencies[_local3][_local5] = 0;
_local5++;
};
_local3++;
};
Adjacencies[0][1] = 1;
Adjacencies[1][2] = 1;
Adjacencies[2][3] = 1;
Adjacencies[3][4] = 1;
Adjacencies[3][7] = 1;
Adjacencies[3][13] = 1;
Adjacencies[3][23] = 1;
Adjacencies[3][29] = 1;
Adjacencies[4][5] = 1;
Adjacencies[5][6] = 1;
Adjacencies[7][8] = 1;
Adjacencies[8][9] = 1;
Adjacencies[8][11] = 1;
Adjacencies[9][10] = 1;
Adjacencies[11][12] = 1;
Adjacencies[13][14] = 1;
Adjacencies[13][17] = 1;
Adjacencies[13][20] = 1;
Adjacencies[14][15] = 1;
Adjacencies[15][16] = 1;
Adjacencies[17][18] = 1;
Adjacencies[18][19] = 1;
Adjacencies[20][21] = 1;
Adjacencies[21][22] = 1;
Adjacencies[23][24] = 1;
Adjacencies[24][25] = 1;
Adjacencies[24][27] = 1;
Adjacencies[25][26] = 1;
Adjacencies[27][28] = 1;
Adjacencies[29][30] = 1;
Adjacencies[30][31] = 1;
_local3 = 0;
while (_local3 < 32) {
_local5 = 0;
while (_local5 < 32) {
if (Adjacencies[_local3][_local5] == 1){
Adjacencies[_local5][_local3] = 1;
};
_local5++;
};
_local3++;
};
CreateIntroMenu();
}
public function CreatePreloader(){
var _local1:*;
_local1 = new PreLoader(this);
this.addChild(_local1);
}
public function LoadCredits(_arg1:MouseEvent){
crd = new Credits();
addChild(crd);
crd.OKO.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
crd.OKO.addEventListener(MouseEvent.CLICK, UnLoadCredits);
}
public function TeaserOut(){
Teaser.LinkBtn.removeEventListener(MouseEvent.MOUSE_DOWN, TeaserClick);
this.removeChild(Teaser);
GameReady();
}
private function keyPressed(_arg1:KeyboardEvent):void{
if (_arg1.keyCode == 80){
if (m_level.ended == false){
m_pauseMenu.Show_Hide((_arg1 as MouseEvent));
};
};
if (m_level.pause == false){
switch (_arg1.keyCode){
case Keyboard.UP:
m_level.u_pressed = true;
break;
case Keyboard.RIGHT:
m_level.r_pressed = true;
break;
case Keyboard.LEFT:
m_level.l_pressed = true;
break;
case 65:
m_level.l_pressed2 = true;
break;
case 68:
m_level.r_pressed2 = true;
break;
case 87:
m_level.u_pressed2 = true;
break;
default:
break;
};
} else {
m_level.u_pressed = false;
m_level.r_pressed = false;
m_level.l_pressed = false;
m_level.l_pressed2 = false;
m_level.r_pressed2 = false;
m_level.u_pressed2 = false;
};
}
public function Recuent(){
var w:*;
var RecuentBoard:*;
var i:*;
var Points:*;
PlayingMusic = false;
MusicChannel.stop();
FinishSound1 = new Finish1();
FinishSound2 = new Finish2();
if (cur_type == 3){
FinishSound2.play(0, 1);
} else {
FinishSound1.play(0, 1);
};
w = 0;
while (w < m_level.windChannels.length) {
m_level.windChannels[w].stop();
w = (w + 1);
};
RecuentBoard = new Recuento();
addChild(RecuentBoard);
RecuentBoard.Rboard.ToMenuBtn.addEventListener(MouseEvent.CLICK, function (){
EndGame();
removeChild(RecuentBoard);
});
RecuentBoard.Rboard.ToMenuBtn.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
if (cur_type == 2){
RecuentBoard.Rboard.RDcounter.visible = false;
RecuentBoard.Rboard.BDcounter.visible = false;
RecuentBoard.Rboard.GDcounter.visible = true;
RecuentBoard.Rboard.GDcounter.gd.text = m_level.myContactListener.GreenCount;
} else {
RecuentBoard.Rboard.RDcounter.visible = true;
RecuentBoard.Rboard.BDcounter.visible = true;
RecuentBoard.Rboard.GDcounter.visible = false;
RecuentBoard.Rboard.BDcounter.bd.text = m_level.myContactListener.BlueCount;
RecuentBoard.Rboard.RDcounter.rd.text = m_level.myContactListener.RedCount;
};
RecuentBoard.Rboard.Result.A.visible = false;
RecuentBoard.Rboard.Result.B.visible = false;
RecuentBoard.Rboard.Result.C.visible = false;
RecuentBoard.Rboard.Result.F.visible = false;
RecuentBoard.Rboard.time.text = ((m_timer.mins.text + " : ") + m_timer.secs.text);
if (cur_type == 2){
if (m_level.myContactListener.GreenCount == 1){
RecuentBoard.Rboard.Result.A.visible = true;
if ((((The_cookie.data.stats[(cur_node - 1)] < 3)) || ((The_cookie.data.times[(cur_node - 1)] > ((parseInt(m_timer.mins.text) * 60) + parseInt(m_timer.secs.text)))))){
trace("CAAAAAAAAAAAAAAAAAAAAAAAALAMAR");
The_cookie.data.times[(cur_node - 1)] = ((parseInt(m_timer.mins.text) * 60) + parseInt(m_timer.secs.text));
The_cookie.data.timesString[(cur_node - 1)] = ((m_timer.mins.text + ":") + m_timer.secs.text);
};
The_cookie.data.stats[(cur_node - 1)] = 3;
} else {
RecuentBoard.Rboard.Result.F.visible = true;
};
} else {
Points = 0;
if (((parseInt(m_timer.mins.text) * 60) + parseInt(m_timer.secs.text)) <= TimeTable[(cur_node - 1)]){
Points = (Points + 1);
};
if ((((m_level.myContactListener.BlueCount == m_level.BDcount)) && ((m_level.myContactListener.RedCount == m_level.RDcount)))){
Points = (Points + 1);
};
if (The_cookie.data.stats[(cur_node - 1)] <= (1 + Points)){
if ((((The_cookie.data.stats[(cur_node - 1)] < (1 + Points))) || ((The_cookie.data.times[(cur_node - 1)] > ((parseInt(m_timer.mins.text) * 60) + parseInt(m_timer.secs.text)))))){
trace("CAAAAAAAAAAAAAAAAAAAAAAAALAMAR");
The_cookie.data.times[(cur_node - 1)] = ((parseInt(m_timer.mins.text) * 60) + parseInt(m_timer.secs.text));
The_cookie.data.timesString[(cur_node - 1)] = ((m_timer.mins.text + ":") + m_timer.secs.text);
};
The_cookie.data.stats[(cur_node - 1)] = (1 + Points);
};
switch (Points){
case 0:
RecuentBoard.Rboard.Result.C.visible = true;
break;
case 1:
RecuentBoard.Rboard.Result.B.visible = true;
break;
case 2:
RecuentBoard.Rboard.Result.A.visible = true;
break;
};
};
i = 0;
while (i < 32) {
if ((((Adjacencies[(cur_node - 1)][i] == 1)) && ((The_cookie.data.stats[i] == -1)))){
NewsArray[i] = true;
The_cookie.data.stats[i] = 0;
};
i = (i + 1);
};
trace(("WAXXAA" + TimeTable[(cur_node - 1)]));
}
private function keyReleased(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case Keyboard.UP:
m_level.u_pressed = false;
break;
case Keyboard.RIGHT:
m_level.r_pressed = false;
break;
case Keyboard.LEFT:
m_level.l_pressed = false;
break;
case 65:
m_level.l_pressed2 = false;
break;
case 68:
m_level.r_pressed2 = false;
break;
case 87:
m_level.u_pressed2 = false;
break;
default:
break;
};
}
public function Transit2(_arg1:Event){
m_transition.alpha = (m_transition.alpha + 0.1);
if (m_transition.alpha > 1){
removeChild(m_introMenu);
CreateMainMenu();
m_transition.removeEventListener(Event.ENTER_FRAME, Transit2);
removeChild(m_transition);
};
}
public function Transit3(_arg1:Event){
m_transition.alpha = (m_transition.alpha + 0.1);
if (m_transition.alpha > 1){
removeChild(m_mainMenu);
CreateIntroMenu();
m_transition.removeEventListener(Event.ENTER_FRAME, Transit3);
removeChild(m_transition);
};
}
public function TeaserClick(_arg1:MouseEvent){
var _local2:URLRequest;
_local2 = new URLRequest("http://www.armorgames.com");
navigateToURL(_local2, "_blank");
}
public function BackHiscore(_arg1:MouseEvent){
removeChild(h);
}
public function EndGame(){
var _local1:*;
PlayingMusic = false;
MusicChannel.stop();
_local1 = 0;
while (_local1 < m_level.windChannels.length) {
m_level.windChannels[_local1].stop();
_local1++;
};
removeChild(m_fps);
m_level.removeEventListener(Event.ENTER_FRAME, m_level.Update);
m_pauseMenu.removeEventListener(Event.ENTER_FRAME, m_pauseMenu.Update);
m_timer.removeEventListener(Event.ENTER_FRAME, TimerUpdate);
removeChild(m_level);
removeChild(m_timer);
removeChild(m_pauseMenu);
removeChild(m_muter);
stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased);
CreateMainMenu();
}
public function StartGame(_arg1:Number, _arg2:Number){
var _local3:String;
if (PlayingMusic != true){
PlayingMusic = true;
MusicChannel.stop();
if ((((_arg1 == 1)) || ((_arg1 == 2)))){
MusicChannel = AdvSound.play(0, 999);
} else {
MusicChannel = SpeedSound.play(0, 999);
};
};
if (_arg1 == 1){
_local3 = "adventure";
};
if (_arg1 == 2){
_local3 = "puzzle";
};
if (_arg1 == 3){
_local3 = "speed";
};
m_level = new level(_local3, _arg2);
trace("COOL");
m_level.name = "m_level";
addChild(m_level);
m_level.scaleX = 0.8;
m_level.scaleY = 0.8;
m_level.x = (m_level.x + 16);
m_level.y = (m_level.y + 16);
m_timer = new Watch();
m_timer.name = "m_timer";
addChild(m_timer);
m_timer.x = 320;
m_timer.y = 20;
m_timer.startTime = getTimer();
m_timer.addEventListener(Event.ENTER_FRAME, TimerUpdate, false, 0, true);
m_fps = new FPSCounter();
addChild(m_fps);
m_pauseMenu = new PauseMenu();
addChild(m_pauseMenu);
m_pauseMenu.name = "m_pauseMenu";
m_pauseMenu.x = 320;
m_pauseMenu.y = 480;
m_muter = new Muter();
m_muter.x = 620;
m_muter.y = 20;
addChild(m_muter);
m_muter.muteBtn.addEventListener(MouseEvent.CLICK, MuteSound);
m_muter.muteLines.visible = !(Muted);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
stage.focus = this;
}
public function SendHiscore(_arg1:MouseEvent){
if (agi != null){
agi.init(devKey, gameKey);
agi.initAGUI({onClose:closeHandler});
agi.showScoreboardSubmit(score, hisc.name_txt.text);
};
}
public function ClearData(_arg1:MouseEvent){
var _local2:*;
The_cookie.data.submited = false;
The_cookie.data.stats = new Array(32);
The_cookie.data.times = new Array(32);
The_cookie.data.timesString = new Array(32);
_local2 = 0;
while (_local2 < 32) {
The_cookie.data.stats[_local2] = -1;
The_cookie.data.times[_local2] = 0;
The_cookie.data.timesString[_local2] = "";
_local2++;
};
The_cookie.data.stats[0] = 0;
removeChild(h);
}
public function LoadMenu(_arg1:MouseEvent){
m_transition = new Trans();
m_transition.alpha = 0;
addChild(m_transition);
m_transition.addEventListener(Event.ENTER_FRAME, Transit2);
}
function Glowin(_arg1:MouseEvent){
var _local2:*;
if (m_mainMenu.nextpos != [_arg1.target.x, _arg1.target.y]){
if (NavisChannel != null){
NavisChannel.stop();
};
NavisChannel = NavisSound.play(0, 1);
};
m_mainMenu.nextpos = [_arg1.target.x, _arg1.target.y];
_local2 = 0;
while (_local2 < 32) {
if (("b_" + Translation[_local2]) == _arg1.target.name){
m_mainMenu[("node_" + (_local2 + 1))].Glower.visible = true;
m_mainMenu[("node_" + (_local2 + 1))].Time.visible = true;
};
_local2++;
};
}
function FliesMove(_arg1:Event){
m_mainMenu.flies.vx = (m_mainMenu.flies.vx + ((m_mainMenu.nextpos[0] - m_mainMenu.flies.x) / 5));
m_mainMenu.flies.vy = (m_mainMenu.flies.vy + ((m_mainMenu.nextpos[1] - m_mainMenu.flies.y) / 5));
m_mainMenu.flies.vx = (m_mainMenu.flies.vx * 0.7);
m_mainMenu.flies.vy = (m_mainMenu.flies.vy * 0.7);
m_mainMenu.flies.x = (m_mainMenu.flies.x + m_mainMenu.flies.vx);
m_mainMenu.flies.y = (m_mainMenu.flies.y + m_mainMenu.flies.vy);
}
public function InputChanged(_arg1:Event){
hisc.name_txt_2.text = hisc.name_txt.text;
hisc.name_txt_2.autoSize = TextFieldAutoSize.LEFT;
hisc.name_txt.autoSize = TextFieldAutoSize.LEFT;
}
public function Transit(_arg1:Event){
m_transition.alpha = (m_transition.alpha + 0.2);
if (m_transition.alpha > 1){
removeChild(m_mainMenu);
StartGame(cur_type, cur_lev);
m_transition.removeEventListener(Event.ENTER_FRAME, Transit);
removeChild(m_transition);
};
}
public function BackToIntro(_arg1:MouseEvent){
m_transition = new Trans();
m_transition.alpha = 0;
addChild(m_transition);
m_transition.addEventListener(Event.ENTER_FRAME, Transit3);
}
public function LoadInstructions(_arg1:MouseEvent){
instr = new Instructions();
addChild(instr);
instr.OKO.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
instr.OKO.addEventListener(MouseEvent.CLICK, UnLoadInstructions);
}
}
}//package
Section 126
//GameOvero (GameOvero)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.ui.*;
import flash.geom.*;
import flash.filters.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.printing.*;
import flash.xml.*;
public dynamic class GameOvero extends MovieClip {
public var GOboard:MovieClip;
public var v;
public var acc;
public var Tapper:MovieClip;
public function GameOvero(){
addFrameScript(0, frame1);
}
public function Ease(_arg1:Event){
var _local2:*;
_local2 = 235.7;
if (_arg1.target.y < (_local2 - 100)){
acc = (-((_arg1.target.y - _local2)) / 20);
} else {
acc = (-((_arg1.target.y - _local2)) / 10);
};
_arg1.target.y = (_arg1.target.y + v);
v = (v + acc);
if (_arg1.target.y < (_local2 - 100)){
v = (v * 0.8);
} else {
v = (v * 0.6);
};
if ((((Math.abs((_local2 - _arg1.target.y)) < 0.2)) && ((Math.abs(v) < 0.2)))){
_arg1.target.y = _local2;
};
Tapper.alpha = Math.abs(((_arg1.target.y + 164) / 390));
}
function frame1(){
stop();
GOboard.addEventListener(Event.ENTER_FRAME, Ease);
v = 0;
acc = 0;
Tapper.alpha = 0;
}
}
}//package
Section 127
//GroundBox1 (GroundBox1)
package {
import flash.display.*;
public dynamic class GroundBox1 extends MovieClip {
}
}//package
Section 128
//GroundBox2 (GroundBox2)
package {
import flash.display.*;
public dynamic class GroundBox2 extends MovieClip {
}
}//package
Section 129
//GroundBox3 (GroundBox3)
package {
import flash.display.*;
public dynamic class GroundBox3 extends MovieClip {
}
}//package
Section 130
//GroundBox4 (GroundBox4)
package {
import flash.display.*;
public dynamic class GroundBox4 extends MovieClip {
}
}//package
Section 131
//GroundBox5 (GroundBox5)
package {
import flash.display.*;
public dynamic class GroundBox5 extends MovieClip {
}
}//package
Section 132
//GroundBoxHalf (GroundBoxHalf)
package {
import flash.display.*;
public dynamic class GroundBoxHalf extends MovieClip {
}
}//package
Section 133
//GroundTri_1 (GroundTri_1)
package {
import flash.display.*;
public dynamic class GroundTri_1 extends MovieClip {
}
}//package
Section 134
//Hiscore (Hiscore)
package {
import flash.display.*;
import flash.text.*;
public dynamic class Hiscore extends MovieClip {
public var HS:MovieClip;
public var points_txt:TextField;
public var Reset:MovieClip;
public var ViewHS:SimpleButton;
public var NoHS:MovieClip;
public var BackBTN:SimpleButton;
}
}//package
Section 135
//Instructions (Instructions)
package {
import flash.display.*;
public dynamic class Instructions extends MovieClip {
public var OKO:SimpleButton;
}
}//package
Section 136
//IntroMenu (IntroMenu)
package {
import flash.display.*;
public dynamic class IntroMenu extends MovieClip {
public var ArmorLogo:MovieClip;
public var Buttons:MovieClip;
}
}//package
Section 137
//Jump1_Sound (Jump1_Sound)
package {
import flash.media.*;
public dynamic class Jump1_Sound extends Sound {
}
}//package
Section 138
//Jump2_Sound (Jump2_Sound)
package {
import flash.media.*;
public dynamic class Jump2_Sound extends Sound {
}
}//package
Section 139
//JumperBox (JumperBox)
package {
import flash.display.*;
public dynamic class JumperBox extends MovieClip {
}
}//package
Section 140
//lev_btn_1 (lev_btn_1)
package {
import flash.display.*;
public dynamic class lev_btn_1 extends SimpleButton {
}
}//package
Section 141
//lev_btn_2 (lev_btn_2)
package {
import flash.display.*;
public dynamic class lev_btn_2 extends SimpleButton {
}
}//package
Section 142
//lev_btn_3 (lev_btn_3)
package {
import flash.display.*;
public dynamic class lev_btn_3 extends SimpleButton {
}
}//package
Section 143
//level (level)
package {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.ui.*;
import Box2D.*;
import flash.geom.*;
import flash.filters.*;
public class level extends Sprite {
var SlidersAndRots:Sprite;
public var pause:Boolean;
var m_physScale:Number;// = 1
var StartPosFire:b2Vec2;
public var world_bb:Number;// = 100
var myActuateds;
var myChannels2:Array;
var allowjump1:Boolean;
var allowjump2:Boolean;
var BDcount:Number;
var RDcount:Number;
var DiamondSound:Diamond_Sound;
var PlatformSound:Platform_Sound;
public var m_iterations:int;// = 50
var u_pressed:Boolean;
var myActuateds2;
var timecount;// = 0
var mySliders;
var prohibjump1:Boolean;
var prohibjump2:Boolean;
var CurrentMode:String;
var teta:Number;
public var ended:Boolean;
var FiresandWaters:Sprite;
var l_pressed2:Boolean;
public var m_timeStep:Number;// = 0.0384615384615385
var myPushers;
var u_pressed2:Boolean;
var DiamondsandRopes:Sprite;
var myLevers;
var Tuting:Boolean;
var myWinds;
var tutlayer:TutLayer;
var myJumpers;
var J1:Jump1_Sound;
var J2:Jump2_Sound;
public var m_world:b2World;
var l_pressed:Boolean;
var r_pressed:Boolean;
var LevelArray:Array;
var DoorChannel:SoundChannel;
var r_pressed2:Boolean;
var DoorChannel2:SoundChannel;
var StartPosWater:b2Vec2;
var CharsLayer:Sprite;
var myChannels:Array;
var myContactListener:ContactListener;
var CurrentLevel:Number;
var LeverSound:Lever_Sound;
var WindSound:Wind_Sound;
var DoorSound:Door_Sound;
var PusherSound:Pusher_Sound;
public var world_aa:Number;// = 100
var currentpers:Number;
var pers1:b2Body;
var pers2:b2Body;
var windChannels:Array;
public function level(_arg1:String, _arg2:Number){
var _local3:b2AABB;
var _local4:b2Vec2;
var _local5:Boolean;
var _local6:*;
var _local7:*;
var _local8:*;
var _local9:*;
var _local10:*;
var _local11:*;
var _local12:*;
var _local13:*;
var _local14:*;
var _local15:*;
var _local16:Number;
var _local17:Number;
m_iterations = 50;
m_timeStep = (1 / 26);
world_aa = 100;
world_bb = 100;
myActuateds = new Array();
myActuateds2 = new Array();
myJumpers = new Array();
mySliders = new Array();
myLevers = new Array();
myPushers = new Array();
myWinds = new Array();
timecount = 0;
m_physScale = 1;
super();
RDcount = 0;
BDcount = 0;
CurrentLevel = _arg2;
CurrentMode = _arg1;
teta = 0;
pause = false;
ended = false;
r_pressed = false;
l_pressed = false;
u_pressed = false;
r_pressed2 = false;
l_pressed2 = false;
u_pressed2 = false;
currentpers = 1;
J1 = new Jump1_Sound();
J2 = new Jump2_Sound();
LeverSound = new Lever_Sound();
PusherSound = new Pusher_Sound();
PlatformSound = new Platform_Sound();
WindSound = new Wind_Sound();
DoorSound = new Door_Sound();
DiamondSound = new Diamond_Sound();
DoorChannel = new SoundChannel();
DoorChannel2 = new SoundChannel();
myChannels = new Array();
myChannels2 = new Array();
windChannels = new Array();
_local3 = new b2AABB();
_local3.lowerBound.Set(-(world_aa), -(world_aa));
_local3.upperBound.Set(world_bb, world_bb);
_local4 = new b2Vec2(0, 26);
_local5 = true;
m_world = new b2World(_local3, _local4, _local5);
myContactListener = new ContactListener();
myContactListener.finish1 = -1;
myContactListener.finish2 = -1;
m_world.SetContactListener(myContactListener);
SlidersAndRots = new Sprite();
addChild(SlidersAndRots);
_local6 = "bd";
_local7 = "rd";
_local8 = "gr";
if (_arg1 == "puzzle"){
if (_arg2 == 8){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, -4, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -2, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, -2, 1, -4, -3, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, -2, 1, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 51, 5, 52, 1, 1, -4, 0, 0, -3, 1, 0, 1, -1, 0, 0, -2, 1, -1, 0, -2, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, -2, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 51, 5, 52, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, -4, 0, -2, 1, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 1, 1, -4, 0, -2, 1, 1, -1, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, -4, 0, 0, -2, 1, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, -2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, -4, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 51, 5, 5, 52, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, -2, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 71, 7, 72, 1, 1, 1, -4, 0, 0, -2, 1, 0, 0, 0, 1, 0, 0, 0, -4, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, -2, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, -1, 0, 0, -2, 0, 0, -2, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 61, 62, 1, 0, 0, 0, 1, 61, 6, 6, 6, 6, 62, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(15, 4);
StartPosWater = new b2Vec2(26, 14);
CreateFinish(new b2Vec2(3, 26.5), new b2Vec2(6, 26.5));
CreateSlidePlatform(new b2Vec2(4, 17), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(10.5, 27), 2, 3, true);
CreateSlidePlatform(new b2Vec2(31, 3), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 2);
CreateLever(new b2Vec2(14, 12), 2, "r", "l", false);
CreateSlidePlatform(new b2Vec2(29, 22), 2.5, 0.5, new b2Vec2(0, -1), -4, 0, 0, "lever", 2);
CreateLever(new b2Vec2(14, 12), 2, "r", "l", true);
CreateSlidePlatform(new b2Vec2(15, 19), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(9.5, 22), 2, 1, true);
CreateBall(new b2Vec2(23, 7));
CreatePulley(new b2Vec2(11, 10), new b2Vec2(17, 10), new b2Vec2(0.4, 1.5), new b2Vec2(0.4, 1.5), new b2Vec2(11, 17), new b2Vec2(17, 22));
CreateMovingBox(new b2Vec2(11, 16), new b2Vec2(0.95, 0.95));
};
if (_arg2 == 2){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1, -1, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, -1, -2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, -3, 1, 0, 0, 1, 1, -4, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 52, 1, 1, 1, -1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 1, 1, 1), new Array(1, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, -4, 0, 0, _local8, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, -1, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 61, 6, 62, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 52, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, -4, 0, 0, 0, 0, 0, 1, 1, 0, -3, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, -2, 1, 61, 6, 6, 6, 62, -1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(30, 27);
StartPosWater = new b2Vec2(18, 27);
CreateFinish(new b2Vec2(14, 26.5), new b2Vec2(35, 26.5));
CreateSlidePlatform(new b2Vec2(29, 15), 0.5, 2, new b2Vec2(-1, 0), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(15.5, 16), 2, 1, true);
CreateSlidePlatform(new b2Vec2(27, 24), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(24.5, 20), 5, "l", "r", true);
CreateSlidePlatform(new b2Vec2(4, 16), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "lever", 2);
CreateLever(new b2Vec2(2.5, 27), 2, "l", "r", true);
};
if (_arg2 == 3){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 0, 0, 1, 1, -4, 1, -3, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, -4, 1, -3, 1, 1, 0, 0, 1, 1), new Array(1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1), new Array(1, 1, 0, 0, 1, 1, -1, 1, -2, 1, 1, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, _local8, 0, -2, 1, 0, 0, 1, 1, -1, 1, -2, 1, 1, 0, 0, 1, 1), new Array(1, -4, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, -3, 1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -4, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(3, 17);
StartPosWater = new b2Vec2(5, 17);
CreateFinish(new b2Vec2(2.5, 22.5), new b2Vec2(5.5, 22.5));
CreateMovingBox(new b2Vec2(2, 2), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(3, 3), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(3, 27), 5, "l", "r", true);
CreateMovingBox(new b2Vec2(11, 2), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(11, 3), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "lever", 4);
CreateLever(new b2Vec2(11, 27), 4, "l", "r", true);
CreateSlidePlatform(new b2Vec2(16, 5), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "lever", 3);
CreateLever(new b2Vec2(16, 23), 3, "l", "r", true);
CreateMovingBox(new b2Vec2(27, 2), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(27, 3), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "lever", 2);
CreateLever(new b2Vec2(27, 27), 2, "l", "r", true);
CreateMovingBox(new b2Vec2(35, 2), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(35, 3), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "lever", 1);
CreateLever(new b2Vec2(35, 27), 1, "l", "r", true);
CreateSlidePlatform(new b2Vec2(27, 21.5), 2, 0.5, new b2Vec2(0, -1), -4, 0, 1, "pusher", 6);
CreatePusher(new b2Vec2(25, 23), 2, 6, true);
CreatePusher(new b2Vec2(16, 7), 2, 6, true);
};
if (_arg2 == 4){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -3, 1, 0, -1, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -3, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, _local8, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(4, 26);
StartPosWater = new b2Vec2(32, 2);
CreateFinish(new b2Vec2(3, 2.5), new b2Vec2(6, 2.5));
CreateSlidePlatform(new b2Vec2(15, 2), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(9, 7), 5, "l", "r", true);
CreateSlidePlatform(new b2Vec2(6, 24), 0.5, 1.5, new b2Vec2(1, 0), -4, 0, 0, "lever", 1);
CreateLever(new b2Vec2(18, 5), 1, "l", "r", false);
CreateSlidePlatform(new b2Vec2(29, 14), 1.5, 0.5, new b2Vec2(-1, 0), -8, 0, 0, "lever", 1);
CreateLever(new b2Vec2(18, 5), 1, "l", "r", true);
CreateSlidePlatform(new b2Vec2(5, 8), 0.5, 1.5, new b2Vec2(0, 1), -4, 0, 0, "lever", 2);
CreateLever(new b2Vec2(22.5, 4), 2, "l", "r", false);
CreateSlidePlatform(new b2Vec2(15, 18), 1.5, 0.5, new b2Vec2(-1, 0), -4, 0, 0, "lever", 2);
CreateLever(new b2Vec2(22.5, 4), 2, "l", "r", true);
CreateSlidePlatform(new b2Vec2(31, 20), 0.5, 1.5, new b2Vec2(0, -1), -4, 0, 0, "lever", 2);
CreateLever(new b2Vec2(22.5, 4), 2, "l", "r", false);
CreateSlidePlatform(new b2Vec2(13, 12), 0.5, 1.5, new b2Vec2(0, -1), -4, 0, 0, "lever", 3);
CreateLever(new b2Vec2(27, 5), 3, "l", "r", true);
CreateSlidePlatform(new b2Vec2(13, 16), 0.5, 1.5, new b2Vec2(0, -1), -4, 0, 0, "lever", 3);
CreateLever(new b2Vec2(27, 5), 3, "l", "r", false);
CreateSlidePlatform(new b2Vec2(23, 20), 0.5, 1.5, new b2Vec2(-1, 0), -4, 0, 0, "lever", 3);
CreateLever(new b2Vec2(27, 5), 3, "l", "r", false);
CreateSlidePlatform(new b2Vec2(27, 12), 0.5, 1.5, new b2Vec2(-1, 0), -4, 0, 0, "lever", 3);
CreateLever(new b2Vec2(27, 5), 3, "l", "r", false);
CreateSlidePlatform(new b2Vec2(36, 8), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "lever", 4);
CreateLever(new b2Vec2(35, 19), 4, "r", "l", true);
};
if (_arg2 == 5){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, _local8, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, 1, -3, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 1, 0, -4, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 1, 0, 0, 1, 1, 1, 1, 0, -3, 1, 1, 1, 1, -4, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 1, 0, -2, -4, 0, 0, -3, -1, 0, 1, 0, 0, -4, 0, -2, -4, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, -3, 1, -4, 0, -2, -1, 0, -3, 0, 0, 0, 0, 0, -2, -4, 0, -2, -1, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(18, 3);
StartPosWater = new b2Vec2(21, 3);
CreateFinish(new b2Vec2(24, 23.5), new b2Vec2(29, 25.5));
CreateSlidePlatform(new b2Vec2(17, 10.5), 2, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 6);
CreatePusher(new b2Vec2(29, 16), 2, 6, true);
CreateSlidePlatform(new b2Vec2(21, 10.5), 2, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 6);
CreatePusher(new b2Vec2(29, 16), 2, 6, false);
CreateSlidePlatform(new b2Vec2(11, 15), 2, 0.5, new b2Vec2(0, -1), -4.5, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(27, 12), 2, 1, true);
CreateWind(new b2Vec2(17.5, 5), new b2Vec2(20.5, 15), 1, 2, "lever", true);
CreateLever(new b2Vec2(14, 16), 2, "r", "l", true);
CreateSlidePlatform(new b2Vec2(23, 17), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "lever", 3);
CreateLever(new b2Vec2(26, 16), 3, "r", "l", true);
CreateSlidePlatform(new b2Vec2(8, 13), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(8, 16), 2, 5, true);
CreateBall(new b2Vec2(4, 20));
CreateBall(new b2Vec2(11, 19));
CreateBall(new b2Vec2(14, 19));
CreateSlidePlatform(new b2Vec2(3, 26), 0.5, 1.5, new b2Vec2(1, 0), -2, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(5.5, 27), 2, 5, true);
CreateSlidePlatform(new b2Vec2(8, 26), 0.5, 1.5, new b2Vec2(1, 0), -2, 0, 0, "pusher", 4);
CreatePusher(new b2Vec2(10.5, 27), 2, 4, true);
CreateSlidePlatform(new b2Vec2(36, 20), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "pusher", 2);
CreatePusher(new b2Vec2(23.5, 27), 2, 2, true);
};
if (_arg2 == 6){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, -2, -4, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, -4, 0, 0, 0, -3, -1, 0, 0, 0, 0, -2, -4, 0, 0, 0, -3, -1, 0, 0, 0, 0, -2, 1, 1, 51, 5, 5, 52, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 71, 7, 7, 7, 7, 7, 7, 7, 72, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, -3, 51, 5, 52, -1, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, -1, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, -3, 1, 1, 51, 5, 52, 1, 1, 1), new Array(1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 51, 5, 52, 1, 1, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, -2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 61, 62, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, -4, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, -2, -4, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 0, -2, -4, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 0, -2, -4, -3, 1, 1, 0, 0, 0, -2, -4, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 1, 0, 0, 0, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 1), new Array(1, 1, 51, 5, 5, 5, 5, 5, 52, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, _local8, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 71, 7, 7, 7, 7, 72, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(6, 3);
StartPosWater = new b2Vec2(8, 3);
CreateFinish(new b2Vec2(32.5, 14.5), new b2Vec2(36, 26.5));
CreateSlidePlatform(new b2Vec2(17, 25), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(6, 16), 2, 1, true);
CreateSlidePlatform(new b2Vec2(19, 16), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 2);
CreatePusher(new b2Vec2(17, 27), 2, 2, true);
CreateSlidePlatform(new b2Vec2(34, 22), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 3);
CreateLever(new b2Vec2(20, 13), 3, "r", "l", true);
};
if (_arg2 == 7){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, -3, -1, 0, -3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, -1, -3, -1, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 1, 61, 6, 6, 6, 62, 1, 1, 61, 6, 6, 62, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, -3, -1, -3, -1, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, -2, -4, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -1, -3, -1, -3, -1, 0, -3, -1, 0, 0, 0, 0, 0, -3, -4, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -3, -1, -3, -1, -3, -1, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, -1, -3, -1, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -1, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -1, -3, -1, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, -3, 1, -1, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, -3, -1, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, -2, -1, -3, 1, -1, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 0, 0, -3, 1, 1, 1, -1, 0, -3, 1, -1, -3, 1, 1, 1, -1, -3, 1, -1, -3, 1, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, -3, -4, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -1, 0, 0, 0, 1, 0, 0, -2, 1, -1, 0, 0, -2, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 1, 0, 0, 0, -3, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, -2, -4, 0, 1, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, -3, -1, 0, 0, -1, -3, 1, -1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, -3, 1, -1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, -2, -1, -3, -1, -3, 1, 1, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -3, -1, -3, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local8, 0, 0, -2, 61, 6, 6, 6, 62, -1, 0, 0, 1, 1, 61, 6, 62, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(23, 22);
StartPosWater = new b2Vec2(8, 2);
CreateFinish(new b2Vec2(25, 26.5), new b2Vec2(28, 26.5));
CreateRotPlatform(new b2Vec2(31, 26), 0.5, 1.5, 0, 0.5, 0, 0, "lever", 3);
CreateLever(new b2Vec2(35, 5), 3, "l", "l", true);
CreateRotPlatform(new b2Vec2(21, 26), 0.5, 1.5, 0, 0.5, 0, 0, "lever", 3);
CreateLever(new b2Vec2(35, 5), 3, "l", "l", false);
CreateWind(new b2Vec2(1, 1), new b2Vec2(3, 13), 1, 6, "lever", true);
CreateLever(new b2Vec2(32, 12), 6, "l", "r", true);
CreateWind(new b2Vec2(5, 10), new b2Vec2(7, 17), 1, 6, "lever", false);
CreateLever(new b2Vec2(32, 12), 6, "l", "r", false);
CreateWind(new b2Vec2(1, 15), new b2Vec2(3, 23), 1, 6, "lever", false);
CreateLever(new b2Vec2(32, 12), 6, "l", "r", false);
CreateSlidePlatform(new b2Vec2(12, 26), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(20.5, 20), 2, 5, true);
CreateBall(new b2Vec2(4, 4));
};
if (_arg2 == 1){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, -2, 1, 1, 61, 6, 6, 6, 62, -1, 0, 0, -2, 1, -1, 0, 0, 0, -3, 1, 1, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, 1, 1, 1, 1, -1, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, -3, 1, 0, -2, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 1, 0, 1, 1, -1, 0, 0, 1, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, -4, 0, -3, 1, 0, 0, 1, 0, 1), new Array(1, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, -4, 0, -2, 1, 0, -3, 1, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, -4, 0, 0, 0, -3, -1, 0, 1, 0, 1), new Array(1, -4, 0, 0, 0, -3, -4, 0, 0, 0, -2, -4, 0, 0, -3, 1, -1, 0, -3, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, -2, -1, 0, -3, 1, -1, 0, -3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, -1, 0, -3, 1, -1, 0, 1, 1, -1, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, -3, -1, 0, 0, 0, -2, 1, 1, 0, 0, -3, 1, 0, 1, 1, 1, -1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 1), new Array(1, 0, 0, 0, -3, -1, 0, -2, 1, 1, -4, 0, -1, 0, 0, 0, 0, 0, 0, -3, 0, 0, -3, 1, 1, 1, 1, 1, 71, 7, 7, 7, 72, 1, -4, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, -2, -4, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 1, 0, 0, -4, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 0, -4, 0, -2, 1, 1, 1, 0, 0, -2, -4, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1), new Array(1, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -2, 0, 1), new Array(1, 0, 0, -2, 1, 1, 1, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, _local8, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(26, 2);
StartPosWater = new b2Vec2(15, 2);
CreateFinish(new b2Vec2(25, 26.5), new b2Vec2(28, 26.5));
CreateRotPlatform(new b2Vec2(33, 21), 0.5, 1.5, 0, 0.5, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(27.5, 9), 2, 5, true);
CreateRotPlatform(new b2Vec2(33, 26), 0.5, 1.5, 0, 0.5, 0, 0, "lever", 3);
CreateLever(new b2Vec2(15, 24), 3, "l", "l", true);
CreateSlidePlatform(new b2Vec2(18, 24), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(7.5, 24), 2, 1, true);
CreateRotPlatform(new b2Vec2(9, 22.6), 0.5, 1.5, 0, 0.5, 0, 0, "pusher", 2);
CreatePusher(new b2Vec2(10.5, 24), 2, 2, true);
CreateRotPlatform(new b2Vec2(20, 18.6), 0.5, 1.5, 0, 0.5, 0, 0, "pusher", 4);
CreatePusher(new b2Vec2(20.5, 21), 2, 4, true);
CreateBall(new b2Vec2(9, 6));
CreateBall(new b2Vec2(18, 7));
CreateBall(new b2Vec2(33, 2));
};
if (_arg2 == 9){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 5, 5, 5, 5, 52, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 61, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 62, 1, 1, 1, 71, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 1, -1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -2, 1), new Array(1, 1, 1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1), new Array(1, 1, 1, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, 61, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(25, 26);
StartPosWater = new b2Vec2(27, 26);
CreateFinish(new b2Vec2(17.5, 2.5), new b2Vec2(20.5, 2.5));
CreateSlidePlatform(new b2Vec2(2, 27), 0.5, 1.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(33, 27), 2, 1, true);
CreateMovingBox(new b2Vec2(11, 18), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(4, 2), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 2);
CreatePusher(new b2Vec2(35.5, 14), 2, 2, true);
CreateBall(new b2Vec2(34, 2));
};
} else {
if (_arg1 == "speed"){
if (_arg2 == 3){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, -3, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, -1, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, _local7, 0, 0, 0, _local6, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, -2, 1, -4, -3, 1, -1, 0, 0, 0, 0, 0, -2, 1, -4, -3, 1, -1, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, -3, 1, -1, 0, 0, 0, -2, 1, -4, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, -3, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, -2, 1, -4, 0, -3, 1, -4, 0, -3, 1, -1, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 61, 6, 62, 1, -4, 0, 0, 0, 0, 0, 0, 0, -3, 1, 51, 5, 52, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, _local6, 0, 0, 0, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 0, 0, 0, _local7, 0, 0, 0, 0, -2, 1), new Array(1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 71, 7, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosWater = new b2Vec2(36, 3);
StartPosFire = new b2Vec2(2, 3);
CreateFinish(new b2Vec2(3, 26.5), new b2Vec2(35, 26.5));
CreateHangingPlatform(new b2Vec2(15, 17), new b2Vec2(1.5, 0.3), 5, "down");
CreateHangingPlatform(new b2Vec2(19, 16), new b2Vec2(1.5, 0.3), 4, "down");
CreateHangingPlatform(new b2Vec2(23, 17), new b2Vec2(1.5, 0.3), 5, "down");
};
if (_arg2 == 4){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1), new Array(1, -4, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 52, 1, 1, 1, 61, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, -3, 1, -4, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, _local7, 0, 0, 0, 0, 0, _local6, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 0, 0, -2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, _local6, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, -3, -1, 0, 0, _local7, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, 0, _local6, 0, 0, -2, -4, 0, 0, 0, -2, 1), new Array(1, 1, -1, 0, 0, 0, -3, -1, 0, 0, 0, -2, 1, 1, 1, -4, 0, 0, 0, _local7, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, -2, -4, 0, 0, 0, -2, 1, 1), new Array(1, 1, -4, 0, _local6, 0, 0, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 0, 0, _local7, 0, -3, 1, 1), new Array(1, -4, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, -2, -4, 0, 0, 0, _local6, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, _local7, 0, 0, 0, -3, -1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, _local7, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -1, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, -2, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, _local6, 0, 0, 0, -3, 1, -4, 0, -3, 1, -1, 0, 0, -3, 1, 1, 1, -4, 0, 0, -2, 1, -4, 0, -3, 1, -4, 0, 0, 0, _local7, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, -3, 1, -4, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, -4, 0, -3, 1, -1, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, _local6, 0, 1, 0, _local7, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, -2, 1, -4, 0, -3, 1), new Array(1, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 1), new Array(1, -1, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosWater = new b2Vec2(18, 3);
StartPosFire = new b2Vec2(20, 3);
CreateFinish(new b2Vec2(9.5, 7.5), new b2Vec2(28.5, 7.5));
CreateWind(new b2Vec2(18, 6), new b2Vec2(20, 15), 1, 1, "normal", true);
CreateWind(new b2Vec2(22, 18), new b2Vec2(30, 20), 2, 1, "normal", false);
CreateWind(new b2Vec2(8, 18), new b2Vec2(16, 20), 4, 1, "normal", false);
CreateWind(new b2Vec2(16, 22), new b2Vec2(18, 27), 1, 1, "normal", false);
CreateWind(new b2Vec2(20, 22), new b2Vec2(22, 27), 1, 1, "normal", false);
};
if (_arg2 == 2){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, -4, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, _local7, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, _local7, 0, 0, -2, -4, 0, 0, -3, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, -3, 1, 51, 5, 5, 52, 1, 1, 51, 5, 5, 52, 1, 1, 51, 5, 5, 52, 1, -4, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, _local7, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, _local7, 0, -2, 1, 1, -1, 0, -2, -4, 0, 1, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, -2, 1, 1, 1, 1, 1, -4, 0, 0, 1, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 5, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, -3, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, -3, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, -2, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, _local6, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, -4, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, -2, -4, 0, 0, -3, -1, 0, 0, _local6, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 61, 6, 6, 62, 1, 1, 61, 6, 6, 62, 1, 1, 61, 6, 6, 62, 1, -4, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, -3, -1, 0, -2, 1, 1, -1, 0, _local6, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, _local6, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, -3, 1, 1, 1, 1, 1, -1, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 61, 6, 62, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, -4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosWater = new b2Vec2(3, 16);
StartPosFire = new b2Vec2(35, 4);
CreateFinish(new b2Vec2(31.5, 13.5), new b2Vec2(6.5, 26.5));
};
if (_arg2 == 1){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, _local6, 0, -2, 1, 1, 1, -1, 0, _local7, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 1, 1, -4, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local7, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 0, _local6, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 61, 6, 6, 6, 62, 0, 0, 0, 0, 1, 0, 0, 0, 0, 51, 5, 5, 5, 52, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, _local6, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, _local7, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 5, 52, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 61, 6, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, -2, 1, 1, 1, 1, 1, -1, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, _local7, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, _local6, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 5, 5, 52, 1, 1, 1, 1, 1));
trace(((LevelArray.length + " ") + LevelArray[0].length));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 26);
StartPosWater = new b2Vec2(36, 26);
CreateFinish(new b2Vec2(12, 16.5), new b2Vec2(26, 16.5));
CreateWind(new b2Vec2(1, 1), new b2Vec2(3, 14), 1, 6, "normal", true);
CreateWind(new b2Vec2(35, 1), new b2Vec2(37, 14), 1, 6, "normal", false);
};
if (_arg2 == 6){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, 1, 1, -4, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, -3, 1, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, -3, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 1, 1, -1, 0, 1), new Array(1, -4, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, -2, -4, 0, 0, 0, 1), new Array(1, 0, 0, -3, 1, 0, 0, -3, 1, 0, 0, 0, 0, -3, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, _local7, 0, 0, 0, -2, 1, -4, 0, 0, 1, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, -2, 1, 0, 0, 0, 1, 1), new Array(1, -4, 0, 0, 1, -4, 0, 0, 1, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 1, 1, -1, 0, 0, -3, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, -3, 1, 0, 0, -3, 1, 0, 0, 0, -2, -4, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -2, -4, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1), new Array(1, -4, 0, 0, 1, -4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, -3, -4, 0, 0, 0, -3, 1, 1, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 1), new Array(1, 0, 0, -3, 1, 0, 0, -3, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 0, 0, -3, 1, -1, 0, 0, 0, -2, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 52, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, -2, -4, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, -4, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 61, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 1, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(33, 26);
StartPosWater = new b2Vec2(33, 22);
CreateFinish(new b2Vec2(36, 22.5), new b2Vec2(36, 26.5));
CreateSlidePlatform(new b2Vec2(12, 18), 0.5, 1.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(22, 18), 5, "r", "l", true);
CreateSlidePlatform(new b2Vec2(12, 23), 0.5, 1.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 6);
CreateLever(new b2Vec2(16, 17), 6, "r", "l", true);
};
if (_arg2 == 5){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, -4, 0, 0, 0, _local6, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 1), new Array(1, 0, 0, 0, -2, -4, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, _local7, 0, 1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -4, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 71, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 72, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(3, 24);
StartPosWater = new b2Vec2(5, 24);
CreateFinish(new b2Vec2(3, 6.5), new b2Vec2(6, 6.5));
CreateWind(new b2Vec2(0.5, 12), new b2Vec2(3.5, 20), 1, 2, "normal", true);
CreatRoman(new b2Vec2(26, 13), 2.5, 11, "r");
CreateMovingBox(new b2Vec2(33.5, 4), new b2Vec2(0.95, 0.95));
};
} else {
if (_arg1 == "adventure"){
if (_arg2 == 1){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, _local7, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 71, 7, 7, 7, 72, 1, 1, 1, 1, -1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 62, 1, 1, 1, 51, 5, 5, 5, 52, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 27);
StartPosWater = new b2Vec2(2, 23);
CreateFinish(new b2Vec2(32, 4.5), new b2Vec2(35, 4.5));
CreateSlidePlatform(new b2Vec2(2.5, 15), 0.5, 2, new b2Vec2(0, 1), -3, 0, 0, "lever", 6);
CreateLever(new b2Vec2(10, 19), 6, "l", "r", true);
CreateSlidePlatform(new b2Vec2(35.5, 12), 0.5, 2, new b2Vec2(0, 1), -3, 0, 1, "pusher", 1);
CreatePusher(new b2Vec2(29.5, 10), 2, 1, true);
CreatePusher(new b2Vec2(10.5, 14), 2, 1, true);
CreateMovingBox(new b2Vec2(20, 8), new b2Vec2(0.95, 0.95));
};
if (_arg2 == 3){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local6, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 61, 6, 6, 6, 62, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local6, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local7, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, _local7, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 71, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(5, 27);
StartPosWater = new b2Vec2(35, 4);
CreateFinish(new b2Vec2(6, 21.5), new b2Vec2(8.3, 21.5));
CreatePulley(new b2Vec2(2, 1.5), new b2Vec2(28, 1.5), new b2Vec2(0.3, 1.5), new b2Vec2(0.3, 1.5), new b2Vec2(2, 27), new b2Vec2(28, 5));
CreateMovingBox(new b2Vec2(33, 4), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(7, 3.5), 2, 0.5, new b2Vec2(0, 1), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(32.5, 13), 2, 1, true);
CreateSlidePlatform(new b2Vec2(10, 22), 2, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 6);
CreateLever(new b2Vec2(4, 3), 6, "l", "r", true);
};
if (_arg2 == 2){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 1, 1, 71, 7, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 1, 1, 71, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 51, 5, 5, 5, 5, 5, 5, 5, 52, 0, 0, 0, 0, 0, 0, 0, 61, 6, 6, 6, 6, 6, 6, 62, 0, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 5, 52, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 25);
StartPosWater = new b2Vec2(4, 25);
CreateFinish(new b2Vec2(2, 3.5), new b2Vec2(5, 3.5));
CreateHangingPlatform(new b2Vec2(12, 7), new b2Vec2(2, 0.5), 6, "down");
CreateHangingPlatform(new b2Vec2(26, 7), new b2Vec2(2, 0.5), 6, "down");
CreateSlidePlatform(new b2Vec2(19, 18.5), 2, 0.5, new b2Vec2(0, -1), -4.5, 0, 1, "pusher", 3);
CreatePusher(new b2Vec2(30.5, 20), 2, 3, true);
CreatePusher(new b2Vec2(7.5, 20), 2, 3, true);
CreateSlidePlatform(new b2Vec2(23.5, 5), 0.5, 2.5, new b2Vec2(-1, 0), -4.5, 0, 1, "pusher", 4);
CreatePusher(new b2Vec2(28.5, 4), 2, 4, true);
CreatePusher(new b2Vec2(9.5, 4), 2, 4, true);
};
if (_arg2 == 9){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -2, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -1, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -4, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, _local7, 0, 0, 0, 0, -3, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, -1, 0, 0, -2, 1, 1, 1), new Array(1, 0, 0, -3, 1, 61, 6, 6, 6, 62, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, -2, -4, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, _local7, 0, -2, -4, 0, 0, 0, 0, -2, 1, 51, 5, 5, 52, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, -2, -4, 0, _local6, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, _local6, 0, -2, -4, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, -3, 1, 1, 1), new Array(1, -1, 0, 0, 0, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, -2, 1, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 1, 1, 1, 1, 1, 1, 51, 5, 52, 1, 1, 51, 52, 1, 1, 1, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 1, 61, 62, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, -4, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, -3, 1, 1, 61, 62, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 1, 0, _local6, 0, 1, 1, 1, 1, 1, 0, _local6, 0, -2, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 61, 6, 6, 62, 1, 1, 51, 5, 5, 52, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, -2, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 0, -2, 1, 1, 71, 72, 1, 1, 1, 71, 72, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 3);
StartPosWater = new b2Vec2(32, 2);
CreateFinish(new b2Vec2(30, 26.5), new b2Vec2(33, 26.5));
CreateSlidePlatform(new b2Vec2(18, 17), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(3, 15), 5, "l", "r", true);
CreateSlidePlatform(new b2Vec2(22, 22), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "lever", 4);
CreateLever(new b2Vec2(31, 23), 4, "l", "r", true);
CreateRotPlatform(new b2Vec2(26, 26), 0.5, 1.5, 0, 0.5, 0, 1, "pusher", 3);
CreatePusher(new b2Vec2(19, 27), 2, 3, true);
CreatePusher(new b2Vec2(36, 27), 2, 3, true);
};
if (_arg2 == 16){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -1, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 71, 7, 7, 72, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, _local7, 0, _local7, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local7, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, -3, 71, 7, 7, 7, 72, -1, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, -4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -3, 1, 51, 5, 5, 5, 52, -1, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 71, 7, 7, 7, 72, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 51, 5, 5, 5, 52, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, 1, 0, 0, 0, 1, 1, 1, 71, 7, 7, 72, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 0, 1), new Array(1, -1, 0, 1, 0, 0, 0, 0, 0, 0, -4, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, -3, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 1, 0, 0, -2, 51, 5, 5, 52, 1, 1, -1, 0, 0, 0, -2, 1, -1, 0, 0, _local7, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, -2, -4, 0, -3, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -4, -2, 1, -1, -3, -1, 0, -2, 1, 1, 1, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -1, 0, 0, -3, -4, -2, 1, 1, 1, -1, -3, 1, -4, 0, 0, -3, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, -3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, _local6, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(32, 3);
StartPosWater = new b2Vec2(3, 4);
CreateFinish(new b2Vec2(18, 26.5), new b2Vec2(20, 26.5));
CreateSlidePlatform(new b2Vec2(8, 10), 0.5, 1.5, new b2Vec2(0, 1), -4, 0, 1, "pusher", 1);
CreatePusher(new b2Vec2(17.5, 3), 2, 1, true);
CreatePusher(new b2Vec2(35.5, 27), 2, 1, true);
CreateSlidePlatform(new b2Vec2(8, 14), 0.5, 1.5, new b2Vec2(0, 1), -4, 0, 1, "pusher", 1);
CreatePusher(new b2Vec2(17.5, 3), 2, 1, false);
CreatePusher(new b2Vec2(35.5, 27), 2, 1, false);
CreateSlidePlatform(new b2Vec2(36, 14), 0.5, 1.5, new b2Vec2(0, -1), -4, 0, 1, "pusher", 1);
CreatePusher(new b2Vec2(17.5, 3), 2, 1, false);
CreatePusher(new b2Vec2(35.5, 27), 2, 1, false);
CreateSlidePlatform(new b2Vec2(36, 10), 0.5, 1.5, new b2Vec2(0, -1), -4, 0, 1, "pusher", 1);
CreatePusher(new b2Vec2(17.5, 3), 2, 1, false);
CreatePusher(new b2Vec2(35.5, 27), 2, 1, false);
CreateHangingPlatform(new b2Vec2(12, 2), new b2Vec2(2, 0.3), 5, "down");
CreateHangingPlatform(new b2Vec2(24, 7), new b2Vec2(2, 0.3), 4, "down");
CreateBall(new b2Vec2(4.5, 13));
CreateSlidePlatform(new b2Vec2(16, 26), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 2);
CreatePusher(new b2Vec2(1.5, 27), 2, 2, true);
CreateSlidePlatform(new b2Vec2(2, 24), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "pusher", 4);
CreatePusher(new b2Vec2(4.5, 17), 2, 4, true);
};
if (_arg2 == 6){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 1, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, _local6, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, -3, 1, 1), new Array(1, 0, 0, 1, 1, 1, 1, 61, 6, 62, 1, 1, 51, 5, 52, 1, 1, 61, 6, 62, 1, 1, -4, 0, 0, -3, -1, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -3, -1, 0, 0, -2, 0, 0, 1), new Array(1, 1, -4, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 1, 51, 52, 1, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, -2, 1, 1, 1, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, -3, 1, 0, 0, 1), new Array(1, 0, 0, 1, 51, 52, 1, 1, 51, 5, 52, 1, 1, 51, 5, 5, 5, 5, 5, 52, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, -3, 0, 0, 1), new Array(1, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, -3, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 1, 1, 0, 0, 1, 1, 51, 5, 5, 5, 52, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 0, _local7, 0, -2, 1, 1, 1, 1, -4, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, _local6, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 51, 5, 52, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, -2, 1, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 71, 7, 7, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 0, 1, 1, 1, -1, 0, -2, -4, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 3);
StartPosWater = new b2Vec2(4, 4);
CreateFinish(new b2Vec2(5.5, 25.5), new b2Vec2(2.5, 25.5));
CreateWind(new b2Vec2(28, 14.5), new b2Vec2(37, 17.5), 2, 6, "lever", true);
CreateLever(new b2Vec2(6, 18), 6, "r", "r", true);
};
if (_arg2 == 7){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 1, 1, -4, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, -2, 1, 61, 6, 6, 6, 62, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, -2, 1, 1, -1, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1), new Array(1, 0, 0, 1, 0, 0, 0, -2, 51, 5, 5, 5, 5, 5, 52, 1, -4, 0, 0, 1, 1, 61, 6, 62, 1, 61, 62, 1, 0, 0, _local6, 0, 0, 0, 0, 1, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, -1, 0, 0, _local6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 1, 0, -1, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, -2, 1, 0, 0, 0, 0, 1, 0, 0, -3, 1, 1, 1), new Array(1, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, _local6, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 51, 52, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, -2, 1, 51, 5, 5, 52, 1, 1, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 1, 1, 51, 52, 1, 51, 5, 52, 1, 1, 51, 5, 52, 1, -1, 0, 0, 1, 1, -4, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, -4, 0, 0, 0, _local6, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -2, -1, 0, 0, 0, _local7, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, -2, -1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 71, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 72, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(17, 4);
StartPosWater = new b2Vec2(18, 4);
CreateFinish(new b2Vec2(36.5, 18.5), new b2Vec2(2, 23.5));
CreateSlidePlatform(new b2Vec2(12, 2), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 6);
CreateLever(new b2Vec2(35, 5), 6, "l", "r", true);
CreateSlidePlatform(new b2Vec2(33, 9), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(10, 11), 5, "r", "l", true);
};
if (_arg2 == 14){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, _local7, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, -4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, _local6, 0, 0, 0, 1, 0, 0, 0, -2, 1, 71, 7, 7, 7, 7, 7, 72, 1, 1, 1, -1, 0, 0, -3, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, -2, 1, 1, 1, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -1, 0, 0, -4, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 52, 1, -1, 0, 0, 0, 0, -3, 0, 0, -2, -4, 0, 0, 0, 0, -2, 61, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, -3, 1, 1, 1, -4, 0, -3, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 1, 1, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, _local7, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, -2, -4, -3, 1, -4, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -1, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, -1, 0, 0, -2, 1, 1, 1, -1, 0, 0, 0, 0, -3, -1, -2, 1, -1, -2, -4, 0, 0, 0, 0, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 61, 6, 62, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 61, 6, 62, 1, 0, 0, 0, -2, 51, 5, 52, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, -3, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, -2, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 1, 0, 0, 0, _local7, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -2, 51, 5, 5, 52, 1, 1, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, -2, 0, 0, 0, 1, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, -2, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, _local6, 0, -2, 1, -1, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, -2, 1, 0, 1, -1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, -2, 1, 0, 1, -1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(18, 12);
StartPosWater = new b2Vec2(20, 12);
CreateFinish(new b2Vec2(35, 26.5), new b2Vec2(11.5, 26.5));
CreateSlidePlatform(new b2Vec2(7, 24), 0.5, 1.5, new b2Vec2(0, -1), -4, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(27.5, 21), 2, 5, true);
CreateRotPlatform(new b2Vec2(14, 20), 0.5, 2, 0, 0.5, 0, 0, "lever", 3);
CreateLever(new b2Vec2(11, 21), 3, "l", "l", true);
CreateRotPlatform(new b2Vec2(22, 20), 0.5, 2, 0, 0.5, 0, 0, "lever", 3);
CreateLever(new b2Vec2(11, 21), 3, "l", "l", false);
CreateRotPlatform(new b2Vec2(28, 12), 0.5, 2, 0, 0.5, 0, 0, "lever", 2);
CreateLever(new b2Vec2(14, 6), 2, "r", "r", true);
CreateSlidePlatform(new b2Vec2(18, 1), 0.5, 1.5, new b2Vec2(0, 1), -2.5, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(2.5, 2), 2, 3, true);
};
if (_arg2 == 4){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 1, 51, 5, 5, 5, 5, 5, 52, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 61, 6, 6, 6, 6, 6, 62, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 1, -4, 0, 0, 0, 0, _local7, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 1, 0, 0, -2, -4, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, -4, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local7, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, _local6, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 61, 6, 6, 6, 6, 6, 6, 6, 6, 62, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 51, 5, 5, 5, 5, 5, 5, 5, 5, 52, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(13, 27);
StartPosWater = new b2Vec2(25, 27);
CreateFinish(new b2Vec2(29, 15.5), new b2Vec2(9, 15.5));
CreateSlidePlatform(new b2Vec2(17.5, 25), 0.5, 2, new b2Vec2(1, 0), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(13, 21), 5, "l", "r", true);
CreateSlidePlatform(new b2Vec2(20.5, 19), 0.5, 2, new b2Vec2(-1, 0), -3, 0, 0, "lever", 2);
CreateLever(new b2Vec2(25, 15), 2, "r", "l", true);
CreateSlidePlatform(new b2Vec2(17.5, 13), 0.5, 2, new b2Vec2(1, 0), -3, 0, 0, "lever", 3);
CreateLever(new b2Vec2(13, 9), 3, "l", "r", true);
CreatePulley(new b2Vec2(4, 2), new b2Vec2(34, 2), new b2Vec2(0.2, 2), new b2Vec2(0.2, 2), new b2Vec2(4, 26), new b2Vec2(34, 6));
};
if (_arg2 == 12){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, _local6, 0, _local6, 0, 0, 0, 0, 0, _local7, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 52, 1, 61, 6, 6, 6, 6, 6, 62, 1, 51, 5, 52, 61, 6, 62, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1), new Array(1, 0, _local6, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 1, 0, 0, 0, 51, 5, 5, 5, 5, 52, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 61, 6, 6, 6, 6, 6, 62, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, _local6, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 1, 51, 5, 5, 5, 5, 5, 52, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 7);
StartPosWater = new b2Vec2(4, 7);
CreateFinish(new b2Vec2(35, 26.5), new b2Vec2(16, 20.5));
CreateWind(new b2Vec2(12, 9), new b2Vec2(22, 11), 2, 6, "lever", true);
CreateLever(new b2Vec2(35, 22), 6, "r", "r", true);
CreateSlidePlatform(new b2Vec2(14, 18), 0.5, 1.5, new b2Vec2(-1, 0), -5, 0, 0, "lever", 5);
CreateLever(new b2Vec2(16, 11), 5, "l", "r", true);
CreateWind(new b2Vec2(2, 25), new b2Vec2(12, 27), 2, 4, "lever", true);
CreateLever(new b2Vec2(13, 27), 4, "r", "r", true);
CreateSlidePlatform(new b2Vec2(33, 25.5), 2, 0.5, new b2Vec2(0, -1), -3, 0, 0, "lever", 3);
CreateLever(new b2Vec2(3, 15), 3, "l", "r", true);
};
if (_arg2 == 11){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, _local6, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, _local7, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, -3, 1, 1, 1, 1, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, -2, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, -2, 1, -4, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, -3, 1, 51, 5, 5, 5, 52, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -4, 0, 0, 0, 0, 1, -3, 1, -1, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, _local7, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -4, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, _local7, 0, -2, 1), new Array(1, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, -4, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -2, -4, 0, 1), new Array(1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -3, -1, 0, 1), new Array(1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -3, -1, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, _local6, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 1, 1), new Array(1, -1, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -4, 71, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 72, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(33, 3);
StartPosWater = new b2Vec2(35, 3);
CreateFinish(new b2Vec2(2.5, 26.5), new b2Vec2(5.5, 26.5));
CreateWind(new b2Vec2(26, 5), new b2Vec2(37, 7), 4, 6, "lever", true);
CreateLever(new b2Vec2(15, 13), 6, "r", "r", true);
CreateSlidePlatform(new b2Vec2(4, 23), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(35, 27), 5, "r", "l", true);
CreateSlidePlatform(new b2Vec2(33, 26), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(2, 3), 2, 3, true);
CreateHangingPlatform(new b2Vec2(21, 15), new b2Vec2(4, 0.5), 7, "down");
};
if (_arg2 == 10){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 1), new Array(1, 0, _local7, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 1, 0, 0, _local6, 0, 1), new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 1, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 1, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 1, 1, -1, 0, 0, 1), new Array(1, 0, _local7, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, _local6, 0, 1), new Array(1, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 0, 0, 0, _local6, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, _local7, 0, 1, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 1, 1, 1, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, -3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(5, 15);
StartPosWater = new b2Vec2(7, 15);
CreateFinish(new b2Vec2(36, 19.5), new b2Vec2(36, 26.5));
CreatRoman(new b2Vec2(19, 16), 2.5, 11, "l");
CreateMovingBox(new b2Vec2(10, 14.5), new b2Vec2(0.95, 0.95));
CreateSlidePlatform(new b2Vec2(3, 16), 0.5, 1.5, new b2Vec2(1, 0), -3, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(36.5, 15), 2, 5, true);
CreatRoman(new b2Vec2(26, 28), 2.5, 11, "l");
CreatePulley(new b2Vec2(12, 17.5), new b2Vec2(16, 17.5), new b2Vec2(0.3, 1.5), new b2Vec2(0.3, 1.5), new b2Vec2(12, 20), new b2Vec2(16, 27));
};
if (_arg2 == 13){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, _local6, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 1, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(31, 23);
StartPosWater = new b2Vec2(28, 23);
CreateFinish(new b2Vec2(3, 2.5), new b2Vec2(7, 2.5));
CreateSlidePlatform(new b2Vec2(15, 26), 1.5, 0.5, new b2Vec2(1, 0), -4, 0, 0, "lever", 1);
CreateLever(new b2Vec2(35, 27), 1, "r", "l", true);
CreateSlidePlatform(new b2Vec2(19, 26), 1.5, 0.5, new b2Vec2(1, 0), -4, 0, 0, "lever", 1);
CreateLever(new b2Vec2(35, 27), 1, "r", "l", false);
CreateSlidePlatform(new b2Vec2(19, 18), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "lever", 2);
CreateLever(new b2Vec2(4, 27), 2, "l", "r", true);
CreateSlidePlatform(new b2Vec2(34, 20), 0.5, 2, new b2Vec2(-1, 0), -5, 0, 0, "lever", 3);
CreateLever(new b2Vec2(4, 23), 3, "l", "r", true);
CreateSlidePlatform(new b2Vec2(4, 16), 0.5, 2, new b2Vec2(1, 0), -5, 0, 1, "pusher", 4);
CreatePusher(new b2Vec2(17, 19), 2, 4, true);
CreatePusher(new b2Vec2(30, 15), 2, 4, true);
CreateSlidePlatform(new b2Vec2(17, 12), 0.5, 2, new b2Vec2(-1, 0), -5, 0, 1, "pusher", 4);
CreatePusher(new b2Vec2(17, 19), 2, 4, false);
CreatePusher(new b2Vec2(30, 15), 2, 4, false);
CreateSlidePlatform(new b2Vec2(19, 14), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 5);
CreatePusher(new b2Vec2(3, 19), 2, 5, true);
CreateSlidePlatform(new b2Vec2(21.5, 4), 0.5, 2, new b2Vec2(-1, 0), -4.5, 0, 0, "lever", 6);
CreateLever(new b2Vec2(12, 11), 6, "l", "r", true);
CreateSlidePlatform(new b2Vec2(34, 8), 0.5, 2, new b2Vec2(1, 0), -5, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(29, 3), 2, 1, true);
};
if (_arg2 == 8){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 1, 1, 1, 1, 1, 51, 5, 5, 5, 5, 5, 5, 5, 52, 1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 6, 6, 6, 6, 62, 1, 1, 1, 1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 1), new Array(1, 51, 5, 5, 5, 52, 1, -1, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 62, 1, 1), new Array(1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -4, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 51, 5, 5, 5, 5, 52, 1, 1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(18, 5);
StartPosWater = new b2Vec2(22, 5);
CreateFinish(new b2Vec2(2, 21.5), new b2Vec2(6, 18.5));
CreatePulley(new b2Vec2(10, 8), new b2Vec2(22, 8), new b2Vec2(0.3, 1.5), new b2Vec2(0.3, 1.5), new b2Vec2(10, 17), new b2Vec2(22, 18));
CreateMovingBox(new b2Vec2(10, 17), new b2Vec2(0.95, 0.95));
CreateMovingBox(new b2Vec2(33, 13), new b2Vec2(0.95, 0.95));
CreateRotPlatform(new b2Vec2(32.5, 16), 0.5, 2, 0, 0.5, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(15, 12), 2, 3, true);
CreateRotPlatform(new b2Vec2(32, 20.5), 0.5, 2, 0, 0.5, 0, 0, "pusher", 4);
CreatePusher(new b2Vec2(18.5, 14), 2, 4, true);
CreateSlidePlatform(new b2Vec2(11, 25), 2.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "lever", 5);
CreateLever(new b2Vec2(36, 25), 5, "r", "l", true);
};
if (_arg2 == 15){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, -4, 0, 0, 1, 1, 1, -4, 0, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, -3, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -4, 0, 0, -2, 1, 1, 1, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, -2, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, -2, 1, 1, 1, 1), new Array(1, -1, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, -2, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, 1, 1, -1, 0, _local6, 0, 1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 0, 0, -3, 1, 1, 1, 1), new Array(1, -4, 0, -3, 1, -1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, _local7, 0, 0, 0, 1, 1, -1, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, -4, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -2, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, -3, 1, 1, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 1, 5, 5, 1, 0, 0, 0, 1, 1, 1, -4, 0, 0, -3, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 1, 1, -1, 0, -2, 1, 1, 1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, _local7, 0, 0, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 1, 1, -4, -3, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, _local6, 0, 0, 0, -3, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, -2, 1, 1, -1, -2, -4, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 1, 1, 1, 1, 1), new Array(1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, _local7, 0, 0, 1, 0, 0, 0, 0, -3, 1, 1), new Array(1, 1, 1, -1, 0, 0, _local6, 0, 0, -2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1), new Array(1, 1, 1, 1, -1, 0, 0, 0, -2, 1, 1, -4, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 0, 0, -3, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(37, 3);
StartPosWater = new b2Vec2(2, 10);
CreateFinish(new b2Vec2(16, 4.5), new b2Vec2(4, 26.5));
CreateWind(new b2Vec2(34.5, 9), new b2Vec2(37.5, 18), 1, 6, "lever", true);
CreateLever(new b2Vec2(11, 20), 6, "r", "r", true);
CreateWind(new b2Vec2(4.5, 6), new b2Vec2(7.5, 15), 1, 4, "lever", true);
CreateLever(new b2Vec2(29, 27), 4, "l", "r", true);
CreateWind(new b2Vec2(22, 7.5), new b2Vec2(29, 10.5), 4, 5, "lever", true);
CreateLever(new b2Vec2(11, 27), 5, "r", "r", true);
CreatePulley(new b2Vec2(18, 8), new b2Vec2(25, 8), new b2Vec2(0.3, 1.5), new b2Vec2(0.3, 1.5), new b2Vec2(18, 12), new b2Vec2(25, 27));
CreateMovingBox(new b2Vec2(15, 9), new b2Vec2(0.95, 0.95));
};
if (_arg2 == 5){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, _local7, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 51, 5, 5, 5, 52, 1, 61, 6, 62, 1, 51, 5, 5, 5, 52, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, -1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -1, 0, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1), new Array(1, 0, _local6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, -1, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, -1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1), new Array(1, 1, 1, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1), new Array(1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1), new Array(1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, -4, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -2, 0, 0, 1, 1, 0, 1), new Array(1, 0, 0, 0, 1, 1, 1, 51, 5, 5, 5, 5, 52, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -3, -1, 0, -3, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 61, 6, 6, 62, -4, 0, 0, 0, 1, -1, 0, -3, -1, 0, -3, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, -1, 0, -3, -1, 0, -3, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1), new Array(1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 61, 6, 6, 6, 6, 62, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 3);
StartPosWater = new b2Vec2(5, 3);
CreateFinish(new b2Vec2(12, 10.5), new b2Vec2(22, 10.5));
CreateBall(new b2Vec2(33, 5));
CreateBall(new b2Vec2(30, 10));
CreateSlidePlatform(new b2Vec2(36, 22), 0.5, 1.5, new b2Vec2(-1, 0), -2, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(36.5, 27), 2, 1, true);
CreateSlidePlatform(new b2Vec2(19, 13), 1.5, 0.5, new b2Vec2(0, 1), -3, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(33.5, 27), 2, 3, true);
CreateSlidePlatform(new b2Vec2(15, 9), 2.5, 0.5, new b2Vec2(0, -1), -5, 0, 0, "lever", 2);
CreateLever(new b2Vec2(6, 27), 2, "r", "l", true);
CreateSlidePlatform(new b2Vec2(19, 9), 2.5, 0.5, new b2Vec2(0, -1), -5, 0, 0, "lever", 4);
CreateLever(new b2Vec2(14, 27), 4, "l", "r", true);
};
if (_arg2 == 17){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, 0, 0, 0, -3, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local6, 0, 0, _local7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, -2, 1, 1, -1, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -4, 0, 0, 0, 0, 0, -2, -4, 0, 0, -3, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1), new Array(1, 1, -4, -3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, 0, _local7, 0, _local6, 0, 0, 0, -2, 1, 1, 1, -1, 0, 0, 1, 1, 1, 0, 0, 0, 1), new Array(1, -4, -2, -1, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, -1, 0, 0, 0, 0, 0, -2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -1, -3, 1, -1, -3, -1, 0, 0, 0, 0, -2, 1, 1, 1, 1, -4, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, -1, -3, 1, -1, -3, -1, 0, 0, -2, 1, 1, 1, -4, 0, 0, 0, 0, 0, -3, 1, -1, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 0, 0, 0, 1), new Array(1, 1, 1, -1, -3, 1, -1, -3, 1, 1, 1, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, _local6, 0, 0, 0, 0, 0, -3, 1, 1, 1), new Array(1, 1, -4, -3, -1, -3, 1, 0, 1, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, -4, -2, -1, -3, -1, -4, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, 1, 1, -1, 0, 0, 0, 0, 1), new Array(1, -1, -3, 1, -1, -4, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, -4, 0, 0, 0, 0, -3, 1, -4, 0, 0, 1), new Array(1, 1, -1, -3, -4, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 1, 1, -1, -2, -4, 0, 0, 0, 0, 0, 0, 0, 0, 0, _local7, 0, 1, 1, 0, _local6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1, 1), new Array(1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, -2, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, -4, 0, 0, -3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, _local7, 0, 0, 0, 0, 0, 0, 0, -3, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, -3, 1, 1, 1, 1, -1, 0, 0, 0, 0, 1), new Array(1, 1, 1, 1, -4, 0, 0, 0, -2, 1, 1, 1, 1, 1, -3, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, 1, -1, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, _local6, 0, 1, 1, 1, 1, -4, -3, -1, -3, 1, 1, -4, 0, -3, 1, 1, 0, _local7, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -4, -3, -4, -2, -1, 1, -1, -3, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -3, 1, 1, -4, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, -2, 0, 0, 1, 1, -4, 0, -2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, -4, -2, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 1, 1, -1, -3, 1, -1, -3, 1, -4, 1, 0, 1, -2, 1, 1, 0, 0, 0, 0, 0, _local6, 0, 0, 0, _local7, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, -2, 0, 0, 0, 1, 1, -4, -2, 1, 1, -1, 0, -2, 1, -1, -3, 1, 1, 1, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(4, 4);
StartPosWater = new b2Vec2(10, 20);
CreateFinish(new b2Vec2(2, 19.5), new b2Vec2(2, 3.5));
CreateWind(new b2Vec2(5, 20), new b2Vec2(7, 27), 1, 6, "normal", true);
CreateWind(new b2Vec2(14, 13), new b2Vec2(16, 20), 1, 6, "normal", false);
CreateWind(new b2Vec2(19, 13), new b2Vec2(21, 20), 1, 6, "normal", false);
CreateWind(new b2Vec2(23, 19), new b2Vec2(25, 27), 1, 6, "normal", false);
CreateWind(new b2Vec2(35, 21), new b2Vec2(37, 27), 1, 6, "normal", false);
CreateSlidePlatform(new b2Vec2(36, 22), 0.5, 1.5, new b2Vec2(-1, 0), -3, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(29, 27), 2, 3, true);
CreateSlidePlatform(new b2Vec2(36, 3), 0.5, 1.5, new b2Vec2(0, 1), -3, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(29, 27), 2, 3, false);
CreateSlidePlatform(new b2Vec2(36, 6), 0.5, 1.5, new b2Vec2(0, 1), -3, 0, 0, "pusher", 3);
CreatePusher(new b2Vec2(29, 27), 2, 3, false);
CreateSlidePlatform(new b2Vec2(12, 5), 0.5, 2.5, new b2Vec2(-1, 0), -5, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(2, 27), 2, 1, true);
CreateSlidePlatform(new b2Vec2(32, 14), 1.5, 0.5, new b2Vec2(0, -1), -3, 0, 0, "pusher", 1);
CreatePusher(new b2Vec2(2, 27), 2, 1, false);
};
} else {
if (_arg1 == "test"){
LevelArray = new Array(new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 1), new Array(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 1), new Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1));
trace(((LevelArray.length + " ") + LevelArray[0].length));
CreateGround(LevelArray);
StartPosFire = new b2Vec2(2, 7);
StartPosWater = new b2Vec2(4, 7);
CreateFinish(new b2Vec2(15, 26.5), new b2Vec2(20, 26.5));
CreatRoman(new b2Vec2(27, 28), 2.5, 11, "r");
CreateBall(new b2Vec2(5, 8));
};
};
};
};
_local9 = (3 + Math.round((Math.random() * 2)));
_local10 = 0;
while (_local10 < _local9) {
_local14 = new bug();
_local15 = false;
while (_local15 == false) {
_local16 = Math.floor((Math.random() * LevelArray[0].length));
_local17 = Math.floor((Math.random() * LevelArray.length));
if ((((((((((LevelArray[_local17][_local16] == 0)) && ((LevelArray[(_local17 + 1)][_local16] == 0)))) && ((LevelArray[(_local17 - 1)][_local16] == 0)))) && ((LevelArray[_local17][(_local16 + 1)] == 0)))) && ((LevelArray[_local17][(_local16 - 1)] == 0)))){
_local15 = true;
};
};
_local14.rotation = (Math.random() * 360);
_local14.x = (_local16 * 20);
_local14.y = (_local17 * 20);
addChild(_local14);
_local10++;
};
CharsLayer = new Sprite();
if ((((_arg1 == "adventure")) && ((_arg2 == 1)))){
Tuting = true;
tutlayer = new TutLayer();
CharsLayer.addChild(tutlayer);
};
_local11 = new b2BodyDef();
_local12 = new b2CircleDef();
_local12.radius = 0.5;
_local12.density = 0.6;
_local12.friction = 0;
_local12.restitution = 0.1;
_local12.localPosition.Set(0, -0.3);
_local12.filter.groupIndex = -4;
_local11.fixedRotation = true;
_local11.userData = new FireBoy();
_local11.userData.name = "pers1";
_local11.userData.filters = [new GlowFilter(0xFF6600, 1, 20, 20, 1, 1, false, false)];
_local11.position.Set(StartPosFire.x, StartPosFire.y);
pers1 = m_world.CreateBody(_local11);
pers1.CreateShape(_local12);
_local12 = new b2CircleDef();
_local12.radius = 0.3;
_local12.density = 0.01;
_local12.friction = 0.2;
_local12.restitution = 0.1;
_local12.localPosition.Set(0, 0.5);
_local12.filter.groupIndex = -4;
_local12.userData = "firelegs";
pers1.CreateShape(_local12);
_local13 = new b2PolygonDef();
_local13.vertexCount = 4;
_local13.vertices[0].Set(-0.5, -0.3);
_local13.vertices[1].Set(0.5, -0.3);
_local13.vertices[2].Set(0.3, 0.5);
_local13.vertices[3].Set(-0.3, 0.5);
_local13.friction = 0;
_local13.density = 0.5;
_local13.filter.groupIndex = -4;
pers1.CreateShape(_local13);
pers1.SetMassFromShapes();
CharsLayer.addChild(_local11.userData);
_local11 = new b2BodyDef();
_local12 = new b2CircleDef();
_local12.radius = 0.5;
_local12.density = 0.6;
_local12.friction = 0;
_local12.restitution = 0.1;
_local12.localPosition.Set(0, -0.3);
_local12.filter.groupIndex = -4;
_local11.fixedRotation = true;
_local11.userData = new WaterGirl();
_local11.userData.name = "pers2";
_local11.userData.filters = [new GlowFilter(9100543, 1, 20, 20, 1, 1, false, false)];
_local11.position.Set(StartPosWater.x, StartPosWater.y);
pers2 = m_world.CreateBody(_local11);
pers2.CreateShape(_local12);
_local12 = new b2CircleDef();
_local12.radius = 0.3;
_local12.density = 0.01;
_local12.friction = 0.2;
_local12.restitution = 0.1;
_local12.localPosition.Set(0, 0.5);
_local12.filter.groupIndex = -4;
_local12.userData = "waterlegs";
pers2.CreateShape(_local12);
_local13 = new b2PolygonDef();
_local13.vertexCount = 4;
_local13.vertices[0].Set(-0.5, -0.3);
_local13.vertices[1].Set(0.5, -0.3);
_local13.vertices[2].Set(0.3, 0.5);
_local13.vertices[3].Set(-0.3, 0.5);
_local13.friction = 0;
_local13.density = 0.5;
_local13.filter.groupIndex = -4;
pers2.CreateShape(_local13);
pers2.SetMassFromShapes();
CharsLayer.addChild(_local11.userData);
addChild(CharsLayer);
swapChildren(CharsLayer, getChildByName("FiresandWaters"));
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
}
public function CreatePulley(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2){
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2PulleyJointDef;
var _local10:b2BodyDef;
var _local11:b2PolygonDef;
var _local12:b2Body;
var _local13:b2Body;
var _local14:*;
var _local15:*;
_local7 = _arg1;
_local8 = _arg2;
_local9 = new b2PulleyJointDef();
_local10 = new b2BodyDef();
_local10.userData = new PlatformPulleyBox();
_local10.userData.name = "PulleyPlatform";
_local10.userData.platform.width = (_arg3.y * 40);
_local10.userData.platform.height = (_arg3.x * 40);
_local10.userData.anchor = _arg1;
_local10.position.Set(_arg5.x, _arg5.y);
_local10.fixedRotation = true;
_local14 = new RopePulley();
_local14.x = (_arg1.x * 20);
_local14.y = (_arg1.y * 20);
_local14.ropeMask.height = (((_arg5.y - _arg1.y) * 20) - 34);
_local14.cacheAsBitmap = true;
DiamondsandRopes.addChild(_local14);
_local10.userData.rope = _local14;
_local12 = m_world.CreateBody(_local10);
DiamondsandRopes.addChild(_local10.userData);
_local11 = new b2PolygonDef();
_local11.SetAsOrientedBox(_arg3.y, _arg3.x, new b2Vec2(0, 0), 0);
_local11.friction = 0.1;
_local11.density = 0.7;
_local12.CreateShape(_local11);
_local12.SetMassFromShapes();
_local10.userData.connector = new Connector();
_local10.userData.connector.x = (_arg1.x * 20);
_local10.userData.connector.y = ((_arg1.y * 20) - 10);
_local10.userData.connector.ropeMask.rotation = 0;
_local10.userData.connector.ropeMask.height = ((_arg2.x - _arg1.x) * 20);
_local10.userData.connector.ropeMask.rotation = -90;
_local10.userData.connector.chain.x = ((_arg2.x - _arg1.x) * 20);
DiamondsandRopes.addChild(_local10.userData.connector);
_local15 = new PulleyAnchor();
_local15.x = ((_arg1.x * 20) + 5);
_local15.y = ((_arg1.y * 20) - 5);
addChild(_local15);
_local10.userData.anc1 = _local15;
_local15 = new PulleyAnchor2();
_local15.x = ((_arg2.x * 20) - 5);
_local15.y = ((_arg2.y * 20) - 5);
addChild(_local15);
_local10.userData.anc2 = _local15;
_local10 = new b2BodyDef();
_local10.userData = new PlatformPulleyBox();
_local10.userData.name = "PulleyPlatform";
_local10.userData.platform.width = (_arg4.y * 40);
_local10.userData.platform.height = (_arg4.x * 40);
_local10.userData.anchor = _arg2;
_local10.position.Set(_arg6.x, _arg6.y);
_local10.fixedRotation = true;
_local14 = new RopePulley();
_local14.x = (_arg2.x * 20);
_local14.y = (_arg2.y * 20);
_local14.ropeMask.height = (((_arg6.y - _arg2.y) * 20) - 34);
_local14.cacheAsBitmap = true;
DiamondsandRopes.addChild(_local14);
_local10.userData.rope = _local14;
_local13 = m_world.CreateBody(_local10);
DiamondsandRopes.addChild(_local10.userData);
_local11 = new b2PolygonDef();
_local11.SetAsOrientedBox(_arg3.y, _arg4.x, new b2Vec2(0, 0), 0);
_local11.friction = 0.1;
_local11.density = 0.7;
_local13.CreateShape(_local11);
_local13.SetMassFromShapes();
_local10.userData.connector = new Connector();
_local10.userData.anc1 = new PulleyAnchor();
_local10.userData.anc2 = new PulleyAnchor();
_local9.Initialize(_local12, _local13, _arg1, _arg2, _local12.GetWorldCenter(), _local13.GetWorldCenter(), 1);
_local9.maxLength1 = 30;
_local9.maxLength2 = 30;
m_world.CreateJoint(_local9);
}
public function CreateHangingPlatform(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Number, _arg4:String){
var _local5:b2BodyDef;
var _local6:b2PolygonDef;
var _local7:b2Body;
var _local8:b2Body;
var _local9:*;
var _local10:b2DistanceJointDef;
_local5 = new b2BodyDef();
_local5.userData = new PlatformBox();
_local5.userData.width = (_arg2.x * 40);
_local5.userData.height = (_arg2.y * 40);
switch (_arg4){
case "down":
_local5.position.Set(_arg1.x, (_arg1.y + _arg3));
break;
case "up":
_local5.position.Set(_arg1.x, (_arg1.y - _arg3));
break;
case "left":
_local5.position.Set((_arg1.x - _arg3), _arg1.y);
break;
case "right":
_local5.position.Set((_arg1.x + _arg3), _arg1.y);
break;
};
_local7 = m_world.CreateBody(_local5);
addChild(_local5.userData);
_local9 = new Rope();
_local5.userData.rope = _local9;
_local5.userData.anchor = _arg1;
_local5.userData.name = "HangingPlatform";
_local9.ropeMask.height = (_arg3 * 20);
_local9.cacheAsBitmap = true;
_local9.x = (_arg1.x * 20);
_local9.y = (_arg1.y * 20);
DiamondsandRopes.addChild(_local9);
_local6 = new b2PolygonDef();
_local6.SetAsOrientedBox(_arg2.x, _arg2.y, new b2Vec2(0, 0), 0);
_local6.friction = 0.3;
_local6.density = 1.5;
_local7.CreateShape(_local6);
_local7.SetMassFromShapes();
_local10 = new b2DistanceJointDef();
_local10.Initialize(_local7, m_world.GetGroundBody(), _local7.GetWorldCenter(), new b2Vec2(_arg1.x, _arg1.y));
_local10.collideConnected = true;
m_world.CreateJoint(_local10);
}
public function CreateRotPlatform(_arg1:b2Vec2, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:String, _arg9:Number){
var _local10:b2BodyDef;
var _local11:b2PolygonDef;
var _local12:b2Body;
var _local13:b2RevoluteJointDef;
var _local14:Sprite;
var _local15:*;
_local13 = new b2RevoluteJointDef();
_local10 = new b2BodyDef();
_local10.userData = new Platform1();
_local10.userData.name = "rot";
switch (_arg9){
case 1:
_local14 = new light_off_1();
break;
case 2:
_local14 = new light_off_2();
break;
case 3:
_local14 = new light_off_3();
break;
case 4:
_local14 = new light_off_4();
break;
case 5:
_local14 = new light_off_5();
break;
case 6:
_local14 = new light_off_6();
break;
};
_local10.userData.bar.addChild(_local14);
switch (_arg9){
case 1:
_local14 = new light_on_1();
break;
case 2:
_local14 = new light_on_2();
break;
case 3:
_local14 = new light_on_3();
break;
case 4:
_local14 = new light_on_4();
break;
case 5:
_local14 = new light_on_5();
break;
case 6:
_local14 = new light_on_6();
break;
};
_local14.name = "light";
_local10.userData.bar.addChild(_local14);
if (_arg2 > _arg3){
_local10.userData.bar.rotation = 90;
_local10.userData.bar.scaleX = ((_arg3 * 40) / 20);
_local10.userData.bar.scaleY = ((_arg2 * 40) / 80);
} else {
_local10.userData.bar.scaleX = ((_arg2 * 40) / 20);
_local10.userData.bar.scaleY = ((_arg3 * 40) / 80);
};
_local10.position.Set(_arg1.x, _arg1.y);
_local12 = m_world.CreateBody(_local10);
SlidersAndRots.addChild(_local10.userData);
_local11 = new b2PolygonDef();
_local11.SetAsOrientedBox(_arg2, _arg3, new b2Vec2(0, 0), _arg4);
_local11.friction = 0.3;
_local11.density = 0.1;
_local11.filter.groupIndex = -8;
_local12.CreateShape(_local11);
_local12.SetMassFromShapes();
_local13.Initialize(_local12, m_world.GetGroundBody(), new b2Vec2(_local12.GetWorldCenter().x, (_local12.GetWorldCenter().y - (_arg3 / 2))));
_local13.lowerAngle = ((_arg6 * b2Settings.b2_pi) + 0.02);
_local13.upperAngle = ((_arg5 * b2Settings.b2_pi) - 0.02);
_local13.enableLimit = true;
_local13.maxMotorTorque = 10000;
_local13.motorSpeed = -1;
_local13.enableMotor = true;
_local13.userData = _local12;
_local15 = 0;
if (_arg8 == "pusher"){
myActuateds.push(m_world.CreateJoint(_local13));
_local15 = 0;
while (_local15 < _arg7) {
myActuateds.push(myActuateds[(myActuateds.length - 1)]);
_local15++;
};
} else {
if (_arg8 == "lever"){
myActuateds2.push(m_world.CreateJoint(_local13));
_local15 = 0;
while (_local15 < _arg7) {
myActuateds2.push(myActuateds2[(myActuateds2.length - 1)]);
_local15++;
};
};
};
}
public function CreateFinish(_arg1:b2Vec2, _arg2:b2Vec2){
var _local3:b2BodyDef;
var _local4:b2PolygonDef;
var _local5:b2Body;
var _local6:b2Vec2;
var _local7:b2Vec2;
_local6 = _arg1;
_local7 = new b2Vec2(3, 3);
_local3 = new b2BodyDef();
_local3.position.Set(_local6.x, (_local6.y + 0.66));
_local3.userData = new FinishBoy();
_local3.userData.name = "finish1";
_local5 = m_world.CreateBody(_local3);
SlidersAndRots.addChild(_local3.userData);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(1, 0.3, new b2Vec2(0, 0.6));
_local4.userData = "FinishBoy";
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set(-1.5, 0.4);
_local4.vertices[1].Set(-1, 0.3);
_local4.vertices[2].Set(-1, 0.4);
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set(1.5, 0.4);
_local4.vertices[1].Set(1, 0.4);
_local4.vertices[2].Set(1, 0.3);
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local6 = _arg2;
_local3 = new b2BodyDef();
_local3.position.Set(_local6.x, (_local6.y + 0.66));
_local3.userData = new FinishGirl();
_local3.userData.name = "finish2";
_local5 = m_world.CreateBody(_local3);
SlidersAndRots.addChild(_local3.userData);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(1, 0.3, new b2Vec2(0, 0.6));
_local4.userData = "FinishGirl";
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set(-1.5, 0.4);
_local4.vertices[1].Set(-1, 0.3);
_local4.vertices[2].Set(-1, 0.4);
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set(1.5, 0.4);
_local4.vertices[1].Set(1, 0.4);
_local4.vertices[2].Set(1, 0.3);
_local5.CreateShape(_local4);
}
public function CreateMovingBox(_arg1:b2Vec2, _arg2:b2Vec2){
var _local3:b2BodyDef;
var _local4:b2PolygonDef;
var _local5:b2Body;
_local3 = new b2BodyDef();
_local3.userData = new MovingBox();
_local3.userData.name = "box";
_local3.position.Set(_arg1.x, _arg1.y);
_local3.linearDamping = 2;
_local3.angularDamping = 2;
addChild(_local3.userData);
_local5 = m_world.CreateBody(_local3);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_arg2.x, _arg2.y, new b2Vec2(0, 0), 0);
_local4.friction = 0.05;
_local4.density = 0.3;
_local4.userData = new Object();
_local4.userData.name = "wind";
_local4.restitution = 0;
_local5.CreateShape(_local4);
_local5.SetMassFromShapes();
}
public function Update(_arg1:Event):void{
var _local2:b2Vec2;
var _local3:*;
var _local4:b2Vec2;
var _local5:*;
var _local6:deadFire;
var _local7:*;
var _local8:*;
var _local9:*;
var _local10:*;
var _local11:b2Vec2;
var _local12:b2AABB;
var _local13:Number;
var _local14:Array;
var _local15:Number;
var _local16:*;
if ((((Tuting == true)) && (!((pers1.GetUserData().x == 0))))){
if ((((tutlayer.hitTestPoint((pers1.GetUserData().x * 0.8), (pers1.GetUserData().y * 0.8), true) == false)) || ((tutlayer.hitTestPoint((pers2.GetUserData().x * 0.8), (pers2.GetUserData().y * 0.8), true) == false)))){
tutlayer.play();
tutlayer.alpha = 0;
} else {
tutlayer.alpha = 1;
};
};
if (pause == false){
pers1.GetUserData().mc_1.visible = false;
pers1.GetUserData().mc_2.visible = false;
pers1.GetUserData().mc_3.visible = false;
pers1.GetUserData().mc_4.visible = false;
pers1.GetUserData().mc_5.visible = false;
pers2.GetUserData().mc_1.visible = false;
pers2.GetUserData().mc_2.visible = false;
pers2.GetUserData().mc_3.visible = false;
pers2.GetUserData().mc_4.visible = false;
pers2.GetUserData().mc_5.visible = false;
allowjump1 = false;
_local2 = new b2Vec2(0, 0);
_local3 = 0;
while (_local3 < myContactListener.contactStack1.length) {
if (myContactListener.contactStack1[_local3].y < _local2.y){
_local2 = myContactListener.contactStack1[_local3].Copy();
};
_local3++;
};
if (_local2.y < -0.2){
allowjump1 = true;
};
if (allowjump1 == false){
if (pers1.GetLinearVelocity().x < -2){
pers1.GetUserData().mc_4.visible = true;
pers1.GetUserData().mc_4.scaleX = -0.135;
pers1.GetUserData().mc_4.head.rotation = (((-(Math.atan2(pers1.GetLinearVelocity().y, pers1.GetLinearVelocity().x)) / Math.PI) * 180) - 180);
} else {
if (pers1.GetLinearVelocity().x > 2){
pers1.GetUserData().mc_4.visible = true;
pers1.GetUserData().mc_4.scaleX = 0.135;
pers1.GetUserData().mc_4.head.rotation = ((Math.atan2(pers1.GetLinearVelocity().y, pers1.GetLinearVelocity().x) / Math.PI) * 180);
} else {
if (pers1.GetLinearVelocity().y < -3){
pers1.GetUserData().mc_3.visible = true;
} else {
if (pers1.GetLinearVelocity().y > 3){
pers1.GetUserData().mc_2.visible = true;
} else {
if ((((r_pressed == false)) && ((l_pressed == false)))){
pers1.GetUserData().mc_1.visible = true;
} else {
trace("NOPOE");
if (r_pressed == true){
pers1.GetUserData().mc_5.visible = true;
pers1.GetUserData().mc_5.scaleX = 0.135;
} else {
if (l_pressed){
pers1.GetUserData().mc_5.visible = true;
pers1.GetUserData().mc_5.scaleX = -0.135;
} else {
pers1.GetUserData().mc_1.visible = true;
};
};
};
};
};
};
};
} else {
if (((r_pressed) || (l_pressed))){
if (r_pressed){
pers1.GetUserData().mc_5.visible = true;
pers1.GetUserData().mc_5.scaleX = 0.135;
pers1.GetUserData().mc_5.head.rotation = (((-(Math.atan2(-(_local2.y), _local2.x)) / Math.PI) * 180) + 90);
} else {
if (l_pressed){
pers1.GetUserData().mc_5.visible = true;
pers1.GetUserData().mc_5.scaleX = -0.135;
pers1.GetUserData().mc_5.head.rotation = (((Math.atan2(-(_local2.y), _local2.x) / Math.PI) * 180) - 90);
};
};
} else {
pers1.GetUserData().mc_1.visible = true;
};
};
if (((r_pressed) && ((pers1.GetLinearVelocity().x < 7)))){
if ((((_local2.x == 0)) && ((_local2.y == 0)))){
_local2 = new b2Vec2(0, -1);
_local4 = new b2Vec2((-(_local2.y) * 17), (_local2.x * 17));
} else {
_local4 = new b2Vec2((-(_local2.y) * 17), (_local2.x * 17));
if ((((_local4.y < 0)) && ((_local4.y > -14)))){
_local4.x = (_local4.x + 12);
};
if (_local4.y < -14){
_local4.y = 0;
};
};
if (pers1.GetLinearVelocity().x < 0){
_local4.x = (_local4.x * 3);
};
pers1.ApplyForce(_local4, pers1.GetWorldCenter());
} else {
if (((l_pressed) && ((pers1.GetLinearVelocity().x > -7)))){
if ((((_local2.x == 0)) && ((_local2.y == 0)))){
_local2 = new b2Vec2(0, -1);
_local4 = new b2Vec2((_local2.y * 17), (-(_local2.x) * 17));
} else {
_local4 = new b2Vec2((_local2.y * 17), (-(_local2.x) * 17));
if ((((_local4.y < 0)) && ((_local4.y > -14)))){
_local4.x = (_local4.x - 12);
};
if (_local4.y < -14){
_local4.y = 0;
};
};
if (pers1.GetLinearVelocity().x > 0){
_local4.x = (_local4.x * 3);
};
pers1.ApplyForce(_local4, pers1.GetWorldCenter());
};
};
if ((((r_pressed == false)) && ((l_pressed == false)))){
if (pers1.GetLinearVelocity().x > 0){
pers1.ApplyForce(new b2Vec2((-(pers1.GetLinearVelocity().x) * 7), 0), pers1.GetWorldCenter());
} else {
if (pers1.GetLinearVelocity().x < 0){
pers1.ApplyForce(new b2Vec2((-(pers1.GetLinearVelocity().x) * 7), 0), pers1.GetWorldCenter());
};
};
};
if ((((((prohibjump1 == false)) && (allowjump1))) && (u_pressed))){
J1.play();
prohibjump1 = true;
pers1.ApplyImpulse(new b2Vec2(0, -0.5), pers1.GetWorldCenter());
pers1.SetLinearVelocity(new b2Vec2(pers1.GetLinearVelocity().x, -13.5));
};
if (u_pressed == false){
prohibjump1 = false;
};
allowjump2 = false;
_local2 = new b2Vec2(0, 0);
_local3 = 0;
while (_local3 < myContactListener.contactStack2.length) {
if (myContactListener.contactStack2[_local3].y < _local2.y){
_local2 = myContactListener.contactStack2[_local3].Copy();
};
_local3++;
};
if (_local2.y < -0.2){
allowjump2 = true;
};
if (allowjump2 == false){
if (pers2.GetLinearVelocity().x < -2){
pers2.GetUserData().mc_4.visible = true;
pers2.GetUserData().mc_4.scaleX = -0.135;
pers2.GetUserData().mc_4.head.rotation = (((-(Math.atan2(pers2.GetLinearVelocity().y, pers2.GetLinearVelocity().x)) / Math.PI) * 180) - 180);
} else {
if (pers2.GetLinearVelocity().x > 2){
pers2.GetUserData().mc_4.visible = true;
pers2.GetUserData().mc_4.scaleX = 0.135;
pers2.GetUserData().mc_4.head.rotation = ((Math.atan2(pers2.GetLinearVelocity().y, pers2.GetLinearVelocity().x) / Math.PI) * 180);
} else {
if (pers2.GetLinearVelocity().y < -3){
pers2.GetUserData().mc_3.visible = true;
} else {
if (pers2.GetLinearVelocity().y > 3){
pers2.GetUserData().mc_2.visible = true;
} else {
if ((((r_pressed2 == false)) && ((l_pressed2 == false)))){
pers2.GetUserData().mc_1.visible = true;
} else {
if (r_pressed2 == true){
pers2.GetUserData().mc_5.visible = true;
pers2.GetUserData().mc_5.scaleX = 0.135;
} else {
if (l_pressed2){
pers2.GetUserData().mc_5.visible = true;
pers2.GetUserData().mc_5.scaleX = -0.135;
} else {
pers2.GetUserData().mc_1.visible = true;
};
};
};
};
};
};
};
} else {
if (((r_pressed2) || (l_pressed2))){
if (r_pressed2){
pers2.GetUserData().mc_5.visible = true;
pers2.GetUserData().mc_5.scaleX = 0.135;
pers2.GetUserData().mc_5.head.rotation = (((-(Math.atan2(-(_local2.y), _local2.x)) / Math.PI) * 180) + 90);
} else {
if (l_pressed2){
pers2.GetUserData().mc_5.visible = true;
pers2.GetUserData().mc_5.scaleX = -0.135;
pers2.GetUserData().mc_5.head.rotation = (((Math.atan2(-(_local2.y), _local2.x) / Math.PI) * 180) - 90);
};
};
} else {
pers2.GetUserData().mc_1.visible = true;
};
};
if (((r_pressed2) && ((pers2.GetLinearVelocity().x < 7)))){
if ((((_local2.x == 0)) && ((_local2.y == 0)))){
_local2 = new b2Vec2(0, -1);
_local4 = new b2Vec2((-(_local2.y) * 17), (_local2.x * 17));
} else {
_local4 = new b2Vec2((-(_local2.y) * 17), (_local2.x * 17));
if ((((_local4.y < 0)) && ((_local4.y > -14)))){
_local4.x = (_local4.x + 12);
};
if (_local4.y < -14){
_local4.y = 0;
};
};
if (pers2.GetLinearVelocity().x < 0){
_local4.x = (_local4.x * 3);
};
pers2.ApplyForce(_local4, pers2.GetWorldCenter());
} else {
if (((l_pressed2) && ((pers2.GetLinearVelocity().x > -7)))){
if ((((_local2.x == 0)) && ((_local2.y == 0)))){
_local2 = new b2Vec2(0, -1);
_local4 = new b2Vec2((_local2.y * 17), (-(_local2.x) * 17));
} else {
_local4 = new b2Vec2((_local2.y * 17), (-(_local2.x) * 17));
if ((((_local4.y < 0)) && ((_local4.y > -14)))){
_local4.x = (_local4.x - 12);
};
if (_local4.y < -14){
_local4.y = 0;
};
};
if (pers2.GetLinearVelocity().x > 0){
_local4.x = (_local4.x * 3);
};
pers2.ApplyForce(_local4, pers2.GetWorldCenter());
};
};
if ((((r_pressed2 == false)) && ((l_pressed2 == false)))){
if (pers2.GetLinearVelocity().x > 0){
pers2.ApplyForce(new b2Vec2((-(pers2.GetLinearVelocity().x) * 7), 0), pers2.GetWorldCenter());
} else {
if (pers2.GetLinearVelocity().x < 0){
pers2.ApplyForce(new b2Vec2((-(pers2.GetLinearVelocity().x) * 7), 0), pers2.GetWorldCenter());
};
};
};
if ((((((prohibjump2 == false)) && (allowjump2))) && (u_pressed2))){
J2.play();
prohibjump2 = true;
pers2.ApplyImpulse(new b2Vec2(0, -0.5), pers2.GetWorldCenter());
pers2.SetLinearVelocity(new b2Vec2(pers2.GetLinearVelocity().x, -13.5));
};
if (u_pressed2 == false){
prohibjump2 = false;
};
timecount++;
_local5 = 0;
while (_local5 < myWinds.length) {
if (windChannels[_local5] == undefined){
myWinds[_local5].mc.sounding = false;
windChannels[_local5] = new SoundChannel();
};
if (myWinds[_local5].on == true){
if ((((timecount > 2)) && ((myWinds[_local5].mc.sounding == false)))){
myWinds[_local5].mc.sounding = true;
if (myWinds[_local5].mc.soundable == true){
windChannels[_local5] = WindSound.play(0, 999);
};
};
myWinds[_local5].mc.getChildByName("light").visible = true;
myWinds[_local5].winder.visible = true;
myWinds[_local5].mc.blades.play();
_local9 = false;
_local10 = false;
_local12 = new b2AABB();
_local12.lowerBound.Set(myWinds[_local5].lower.x, myWinds[_local5].lower.y);
_local12.upperBound.Set(myWinds[_local5].upper.x, myWinds[_local5].upper.y);
_local13 = 15;
_local14 = [];
_local15 = m_world.Query(_local12, _local14, _local13);
_local7 = 0;
while (_local7 < _local15) {
if (_local14[_local7].GetBody().GetUserData().name == "pers1"){
_local9 = true;
};
if (_local14[_local7].GetBody().GetUserData().name == "pers2"){
_local10 = true;
};
_local7++;
};
if (_local9 == true){
switch (myWinds[_local5].vertical){
case 1:
_local11 = new b2Vec2(0, -(Math.min((1 / Math.abs((pers1.GetPosition().y - myWinds[_local5].upper.y))), 0.4)));
break;
case 2:
_local11 = new b2Vec2(Math.min((1 / Math.abs((pers1.GetPosition().x - myWinds[_local5].lower.x))), 0.4), 0);
break;
case 3:
_local11 = new b2Vec2(0, Math.min((1 / Math.abs((pers1.GetPosition().y - myWinds[_local5].upper.y))), 0.4));
break;
case 4:
_local11 = new b2Vec2(-(Math.min((1 / Math.abs((pers1.GetPosition().x - myWinds[_local5].upper.x))), 0.4)), 0);
break;
};
_local11.x = (_local11.x * ((Math.abs((myWinds[_local5].upper.x - myWinds[_local5].lower.x)) * 13) + (20 * (Math.sin((timecount / 10)) + 1))));
_local11.y = (_local11.y * ((Math.abs((myWinds[_local5].upper.y - myWinds[_local5].lower.y)) * 13) + (20 * (Math.sin((timecount / 10)) + 1))));
pers1.ApplyForce(_local11, pers1.GetWorldCenter());
pers1.SetLinearVelocity(new b2Vec2((pers1.GetLinearVelocity().x * 0.95), (pers1.GetLinearVelocity().y * 0.95)));
};
if (_local10 == true){
switch (myWinds[_local5].vertical){
case 1:
_local11 = new b2Vec2(0, -(Math.min((1 / Math.abs((pers2.GetPosition().y - myWinds[_local5].upper.y))), 0.4)));
break;
case 2:
_local11 = new b2Vec2(Math.min((1 / Math.abs((pers2.GetPosition().x - myWinds[_local5].lower.x))), 0.4), 0);
break;
case 3:
_local11 = new b2Vec2(0, Math.min((1 / Math.abs((pers2.GetPosition().y - myWinds[_local5].upper.y))), 0.4));
break;
case 4:
_local11 = new b2Vec2(-(Math.min((1 / Math.abs((pers2.GetPosition().x - myWinds[_local5].upper.x))), 0.4)), 0);
break;
};
_local11.x = (_local11.x * ((Math.abs((myWinds[_local5].upper.x - myWinds[_local5].lower.x)) * 13) + (20 * (Math.sin((timecount / 10)) + 1))));
_local11.y = (_local11.y * ((Math.abs((myWinds[_local5].upper.y - myWinds[_local5].lower.y)) * 13) + (20 * (Math.sin((timecount / 10)) + 1))));
pers2.ApplyForce(_local11, pers2.GetWorldCenter());
pers2.SetLinearVelocity(new b2Vec2((pers2.GetLinearVelocity().x * 0.95), (pers2.GetLinearVelocity().y * 0.95)));
};
} else {
if (myWinds[_local5].mc.sounding == true){
myWinds[_local5].mc.sounding = false;
windChannels[_local5].stop();
};
myWinds[_local5].mc.getChildByName("light").visible = false;
myWinds[_local5].winder.visible = false;
myWinds[_local5].mc.blades.stop();
};
_local5++;
};
if ((SlidersAndRots.getChildByName("finish2") as MovieClip).sounding == undefined){
(SlidersAndRots.getChildByName("finish2") as MovieClip).sounding = false;
};
if ((SlidersAndRots.getChildByName("finish1") as MovieClip).sounding == undefined){
(SlidersAndRots.getChildByName("finish1") as MovieClip).sounding = false;
};
if (myContactListener.finish1 > 0){
if ((SlidersAndRots.getChildByName("finish1") as MovieClip).currentFrame < 22){
(SlidersAndRots.getChildByName("finish1") as MovieClip).gotoAndStop(((SlidersAndRots.getChildByName("finish1") as MovieClip).currentFrame + 1));
if ((SlidersAndRots.getChildByName("finish1") as MovieClip).sounding == false){
(SlidersAndRots.getChildByName("finish1") as MovieClip).sounding = true;
DoorChannel2 = DoorSound.play();
};
} else {
if (((((SlidersAndRots.getChildByName("finish2") as MovieClip).currentFrame == 22)) && ((getChildByName("ender") == null)))){
(SlidersAndRots.getChildByName("finish1") as MovieClip).sounding = false;
DoorChannel2.stop();
pers1.GetUserData().visible = false;
_local16 = addChild(new FireBoystairs());
_local16.x = SlidersAndRots.getChildByName("finish1").x;
_local16.y = SlidersAndRots.getChildByName("finish1").y;
_local16.name = "ender";
pers2.GetUserData().visible = false;
_local16 = addChild(new WaterGirlStairs());
_local16.x = SlidersAndRots.getChildByName("finish2").x;
_local16.y = SlidersAndRots.getChildByName("finish2").y;
pause = true;
ended = true;
} else {
(SlidersAndRots.getChildByName("finish1") as MovieClip).sounding = false;
DoorChannel2.stop();
};
};
} else {
if ((SlidersAndRots.getChildByName("finish1") as MovieClip).currentFrame > 1){
(SlidersAndRots.getChildByName("finish1") as MovieClip).gotoAndStop(((SlidersAndRots.getChildByName("finish1") as MovieClip).currentFrame - 1));
if ((SlidersAndRots.getChildByName("finish1") as MovieClip).sounding == false){
(SlidersAndRots.getChildByName("finish1") as MovieClip).sounding = true;
DoorChannel2 = DoorSound.play();
};
} else {
if ((SlidersAndRots.getChildByName("finish1") as MovieClip).sounding == true){
trace("DDDDDDDDDDDDDD");
(SlidersAndRots.getChildByName("finish1") as MovieClip).sounding = false;
DoorChannel2.stop();
};
};
};
if (myContactListener.finish2 > 0){
if ((SlidersAndRots.getChildByName("finish2") as MovieClip).currentFrame < 22){
(SlidersAndRots.getChildByName("finish2") as MovieClip).gotoAndStop(((SlidersAndRots.getChildByName("finish2") as MovieClip).currentFrame + 1));
if ((SlidersAndRots.getChildByName("finish2") as MovieClip).sounding == false){
(SlidersAndRots.getChildByName("finish2") as MovieClip).sounding = true;
DoorChannel = DoorSound.play();
};
} else {
(SlidersAndRots.getChildByName("finish2") as MovieClip).sounding = false;
DoorChannel.stop();
};
} else {
if ((SlidersAndRots.getChildByName("finish2") as MovieClip).currentFrame > 1){
(SlidersAndRots.getChildByName("finish2") as MovieClip).gotoAndStop(((SlidersAndRots.getChildByName("finish2") as MovieClip).currentFrame - 1));
if ((SlidersAndRots.getChildByName("finish2") as MovieClip).sounding == false){
(SlidersAndRots.getChildByName("finish2") as MovieClip).sounding = true;
DoorChannel = DoorSound.play();
};
} else {
if ((SlidersAndRots.getChildByName("finish2") as MovieClip).sounding == true){
(SlidersAndRots.getChildByName("finish2") as MovieClip).sounding = false;
DoorChannel.stop();
};
};
};
if ((((myContactListener.deadFire == true)) && ((pause == false)))){
pause = true;
ended = true;
pers1.GetUserData().visible = false;
_local6 = new deadFire();
_local6.x = pers1.GetUserData().x;
_local6.y = pers1.GetUserData().y;
addChild(_local6);
};
if ((((myContactListener.deadWater == true)) && ((pause == false)))){
pause = true;
ended = true;
pers2.GetUserData().visible = false;
_local6 = new deadFire();
_local6.x = pers2.GetUserData().x;
_local6.y = pers2.GetUserData().y;
addChild(_local6);
};
m_world.Step(m_timeStep, m_iterations);
_local7 = 0;
while (_local7 < myLevers.length) {
if (myChannels[_local7] == undefined){
myChannels[_local7] = new SoundChannel();
};
if (myLevers[_local7].GetJointAngle() > 0){
myLevers[_local7].SetMotorSpeed(3);
} else {
myLevers[_local7].SetMotorSpeed(-3);
};
if ((((((myLevers[_local7].GetUserData().GetUserData().onis == "r")) && ((myLevers[_local7].GetJointAngle() < 0)))) || ((((myLevers[_local7].GetUserData().GetUserData().onis == "l")) && ((myLevers[_local7].GetJointAngle() > 0)))))){
if ((((myLevers[_local7].GetUserData().GetUserData().clicker == 1)) && ((myLevers[_local7].GetUserData().GetUserData().soundable == true)))){
LeverSound.play();
};
if ((((myActuateds2[_local7] is b2PrismaticJoint)) || ((myActuateds2[_local7] is b2RevoluteJoint)))){
myLevers[_local7].GetUserData().GetUserData().getChildByName("light").gotoAndStop(2);
myActuateds2[_local7].GetUserData().GetUserData().bar.getChildByName("light").visible = true;
if (myActuateds2[_local7].GetUserData().GetUserData().name == "rot"){
if (myLevers[_local7].GetUserData().GetUserData().clicker == 1){
myChannels[_local7].stop();
if (myLevers[_local7].GetUserData().GetUserData().soundable == true){
myChannels[_local7] = PlatformSound.play(1500, 1);
};
};
myActuateds2[_local7].SetMotorSpeed(-2);
myActuateds2[_local7].GetUserData().ApplyTorque(-1);
} else {
if (myActuateds2[_local7].GetUserData().GetUserData().name == "slide"){
if (myLevers[_local7].GetUserData().GetUserData().clicker == 1){
myChannels[_local7].stop();
if (myLevers[_local7].GetUserData().GetUserData().soundable == true){
myChannels[_local7] = PlatformSound.play();
};
} else {
if (Math.sqrt(((myActuateds2[_local7].GetUserData().GetLinearVelocity().x ^ (2 + myActuateds2[_local7].GetUserData().GetLinearVelocity().y)) ^ 2)) == 0){
myChannels[_local7].stop();
};
};
myActuateds2[_local7].SetMotorSpeed(-2);
myActuateds2[_local7].GetUserData().ApplyForce(new b2Vec2(-1, 0), myActuateds2[_local7].GetUserData().GetWorldCenter());
};
};
} else {
myLevers[_local7].GetUserData().GetUserData().getChildByName("light").gotoAndStop(2);
myActuateds2[_local7].on = true;
};
myLevers[_local7].GetUserData().GetUserData().clicker = -1;
} else {
if ((((((myLevers[_local7].GetUserData().GetUserData().onis == "r")) && ((myLevers[_local7].GetJointAngle() > 0)))) || ((((myLevers[_local7].GetUserData().GetUserData().onis == "l")) && ((myLevers[_local7].GetJointAngle() < 0)))))){
if ((((myLevers[_local7].GetUserData().GetUserData().clicker == -1)) && ((myLevers[_local7].GetUserData().GetUserData().soundable == true)))){
LeverSound.play();
};
if ((((myActuateds2[_local7] is b2PrismaticJoint)) || ((myActuateds2[_local7] is b2RevoluteJoint)))){
myLevers[_local7].GetUserData().GetUserData().getChildByName("light").gotoAndStop(1);
myActuateds2[_local7].GetUserData().GetUserData().bar.getChildByName("light").visible = false;
if (myActuateds2[_local7].GetUserData().GetUserData().name == "rot"){
if (myLevers[_local7].GetUserData().GetUserData().clicker == -1){
myChannels[_local7].stop();
if (myLevers[_local7].GetUserData().GetUserData().soundable == true){
myChannels[_local7] = PlatformSound.play(1500, 1);
};
};
myActuateds2[_local7].SetMotorSpeed(2);
myActuateds2[_local7].GetUserData().ApplyTorque(1);
} else {
if (myActuateds2[_local7].GetUserData().GetUserData().name == "slide"){
if (myLevers[_local7].GetUserData().GetUserData().clicker == -1){
myChannels[_local7].stop();
if (myLevers[_local7].GetUserData().GetUserData().soundable == true){
myChannels[_local7] = PlatformSound.play();
};
} else {
if (Math.sqrt(((myActuateds2[_local7].GetUserData().GetLinearVelocity().x ^ (2 + myActuateds2[_local7].GetUserData().GetLinearVelocity().y)) ^ 2)) == 0){
myChannels[_local7].stop();
};
};
myActuateds2[_local7].SetMotorSpeed(2);
myActuateds2[_local7].GetUserData().ApplyForce(new b2Vec2(1, 0), myActuateds2[_local7].GetUserData().GetWorldCenter());
};
};
} else {
myLevers[_local7].GetUserData().GetUserData().getChildByName("light").gotoAndStop(1);
myActuateds2[_local7].on = false;
};
myLevers[_local7].GetUserData().GetUserData().clicker = 1;
};
};
_local7++;
};
_local7 = 0;
while (_local7 < myPushers.length) {
if (myChannels2[_local7] == undefined){
myChannels2[_local7] = new SoundChannel();
};
if ((myPushers[_local7].GetUserData().GetPosition().y - myPushers[_local7].GetUserData().GetUserData().originy) > 0.25){
if ((((myPushers[_local7].GetUserData().GetUserData().clicker == 1)) && ((myPushers[_local7].GetUserData().GetUserData().soundable == true)))){
PusherSound.play();
};
myActuateds[_local7].GetUserData().GetUserData().bar.getChildByName("light").visible = true;
myPushers[_local7].GetUserData().GetUserData().visible = false;
if (myActuateds[_local7].GetUserData().GetUserData().name == "rot"){
if (myPushers[_local7].GetUserData().GetUserData().clicker == 1){
myChannels2[_local7].stop();
if (myPushers[_local7].GetUserData().GetUserData().soundable == true){
myChannels2[_local7] = PlatformSound.play(1500, 1);
};
};
myActuateds[_local7].SetMotorSpeed(2);
myActuateds[_local7].GetUserData().ApplyTorque(1);
} else {
if (myActuateds[_local7].GetUserData().GetUserData().name == "slide"){
if (myPushers[_local7].GetUserData().GetUserData().clicker == 1){
myChannels2[_local7].stop();
if (myPushers[_local7].GetUserData().GetUserData().soundable == true){
myChannels2[_local7] = PlatformSound.play();
};
} else {
if (Math.sqrt(((myActuateds[_local7].GetUserData().GetLinearVelocity().x ^ (2 + myActuateds[_local7].GetUserData().GetLinearVelocity().y)) ^ 2)) == 0){
myChannels2[_local7].stop();
};
};
myActuateds[_local7].SetMotorSpeed(-2);
myActuateds[_local7].GetUserData().ApplyForce(new b2Vec2(-1, 0), myActuateds[_local7].GetUserData().GetWorldCenter());
};
};
myPushers[_local7].SetMotorSpeed(1);
myPushers[_local7].SetMaxMotorForce(0.1);
myPushers[_local7].GetUserData().GetUserData().clicker = -1;
} else {
if (myPushers[_local7].GetUserData().IsSleeping() == false){
myActuateds[_local7].GetUserData().GetUserData().bar.getChildByName("light").visible = false;
myPushers[_local7].GetUserData().GetUserData().visible = true;
if (myActuateds[_local7].GetUserData().GetUserData().name == "rot"){
if (myPushers[_local7].GetUserData().GetUserData().clicker == -1){
myChannels2[_local7].stop();
if (myPushers[_local7].GetUserData().GetUserData().soundable == true){
myChannels2[_local7] = PlatformSound.play(1500, 1);
};
};
myActuateds[_local7].SetMotorSpeed(-2);
myActuateds[_local7].GetUserData().ApplyTorque(-1);
} else {
if (myActuateds[_local7].GetUserData().GetUserData().name == "slide"){
if (myPushers[_local7].GetUserData().GetUserData().clicker == -1){
myChannels2[_local7].stop();
if (myPushers[_local7].GetUserData().GetUserData().soundable == true){
myChannels2[_local7] = PlatformSound.play();
};
} else {
if (Math.sqrt(((myActuateds[_local7].GetUserData().GetLinearVelocity().x ^ (2 + myActuateds[_local7].GetUserData().GetLinearVelocity().y)) ^ 2)) == 0){
myChannels2[_local7].stop();
};
};
myActuateds[_local7].SetMotorSpeed(2);
myActuateds[_local7].GetUserData().ApplyForce(new b2Vec2(1, 0), myActuateds[_local7].GetUserData().GetWorldCenter());
};
};
myPushers[_local7].SetMotorSpeed(2);
myPushers[_local7].SetMaxMotorForce(1);
myPushers[_local7].GetUserData().GetUserData().clicker = 1;
} else {
if (myActuateds[_local7].GetUserData().GetUserData().name == "rot"){
if (myPushers[_local7].GetUserData().GetUserData().clicker == -1){
myChannels2[_local7].stop();
myChannels2[_local7] = PlatformSound.play();
} else {
if (Math.abs(myActuateds[_local7].GetUserData().GetAngularVelocity()) == 0){
myChannels2[_local7].stop();
};
};
} else {
if (myActuateds[_local7].GetUserData().GetUserData().name == "slide"){
if (myPushers[_local7].GetUserData().GetUserData().clicker == -1){
myChannels2[_local7].stop();
myChannels2[_local7] = PlatformSound.play();
} else {
if (Math.sqrt(((myActuateds[_local7].GetUserData().GetLinearVelocity().x ^ (2 + myActuateds[_local7].GetUserData().GetLinearVelocity().y)) ^ 2)) == 0){
myChannels2[_local7].stop();
};
};
};
};
myPushers[_local7].GetUserData().GetUserData().clicker = 1;
};
};
_local7++;
};
_local8 = m_world.m_bodyList;
while (_local8) {
if ((_local8.m_userData is Sprite)){
_local8.m_userData.x = (_local8.GetPosition().x * 20);
_local8.m_userData.y = (_local8.GetPosition().y * 20);
if (_local8.m_userData.name != "pers1"){
_local8.m_userData.rotation = (_local8.GetAngle() * (180 / Math.PI));
};
if (_local8.m_userData.name == "HangingPlatform"){
_local8.m_userData.rope.rotation = (((180 / Math.PI) * Math.atan2((_local8.m_userData.anchor.y - _local8.GetPosition().y), (_local8.m_userData.anchor.x - _local8.GetPosition().x))) + 90);
};
if (_local8.m_userData.name == "PulleyPlatform"){
_local8.m_userData.rope.rotation = (((180 / Math.PI) * Math.atan2(((_local8.m_userData.anchor.y - _local8.GetPosition().y) + (34 / 20)), (_local8.m_userData.anchor.x - _local8.GetPosition().x))) + 90);
_local8.m_userData.rope.chain.y = (Math.sqrt((Math.pow(((_local8.m_userData.anchor.y - _local8.GetPosition().y) + (34 / 20)), 2) + Math.pow((_local8.m_userData.anchor.x - _local8.GetPosition().x), 2))) * 20);
_local8.m_userData.rope.ropeMask.height = (Math.sqrt((Math.pow(((_local8.m_userData.anchor.y - _local8.GetPosition().y) + (34 / 20)), 2) + Math.pow((_local8.m_userData.anchor.x - _local8.GetPosition().x), 2))) * 20);
_local8.m_userData.connector.chain.x = (-(Math.sqrt((Math.pow(((_local8.m_userData.anchor.y - _local8.GetPosition().y) + (34 / 20)), 2) + Math.pow((_local8.m_userData.anchor.x - _local8.GetPosition().x), 2)))) * 20);
_local8.m_userData.anc1.rotation = (-(Math.sqrt((Math.pow(((_local8.m_userData.anchor.y - _local8.GetPosition().y) + (34 / 20)), 2) + Math.pow((_local8.m_userData.anchor.x - _local8.GetPosition().x), 2)))) * 200);
_local8.m_userData.anc2.rotation = (-(Math.sqrt((Math.pow(((_local8.m_userData.anchor.y - _local8.GetPosition().y) + (34 / 20)), 2) + Math.pow((_local8.m_userData.anchor.x - _local8.GetPosition().x), 2)))) * 200);
};
};
_local8 = _local8.m_next;
};
};
}
public function CreatRoman(_arg1:b2Vec2, _arg2:Number, _arg3:Number, _arg4:String){
var _local5:b2BodyDef;
var _local6:b2PolygonDef;
var _local7:b2Body;
var _local8:b2RevoluteJointDef;
_local5 = new b2BodyDef();
_local5.userData = new RomanBase();
_local5.userData.height = ((_arg2 - 0.5) * 20);
_local5.position.Set(_arg1.x, (_arg1.y - 0.5));
SlidersAndRots.addChild(_local5.userData);
_local7 = m_world.CreateBody(_local5);
_local6 = new b2PolygonDef();
_local6.vertexCount = 3;
_local6.vertices[0].Set(-1, 0);
_local6.vertices[1].Set(0, (-(_arg2) + 0.5));
_local6.vertices[2].Set(1, 0);
_local6.friction = 0.3;
_local6.density = 0;
_local6.filter.groupIndex = -8;
_local7.CreateShape(_local6);
_local7.SetMassFromShapes();
_local5 = new b2BodyDef();
_local5.userData = new Roman();
_local5.userData.stick.width = (_arg3 * 20);
_local5.userData.tri1.x = ((-(_arg3) * 10) - 20);
_local5.userData.tri2.x = ((_arg3 * 10) + 20);
_local5.position.Set(_arg1.x, (_arg1.y - _arg2));
SlidersAndRots.addChild(_local5.userData);
_local7 = m_world.CreateBody(_local5);
_local6 = new b2PolygonDef();
_local6.SetAsOrientedBox((_arg3 / 2), 0.25, new b2Vec2(0, 0), 0);
_local6.friction = 0.3;
_local6.density = 0.3;
_local6.filter.groupIndex = -8;
_local7.CreateShape(_local6);
_local6 = new b2PolygonDef();
_local6.vertexCount = 3;
_local6.vertices[0].Set(((-(_arg3) / 2) - 2), -0.25);
_local6.vertices[1].Set((-(_arg3) / 2), -0.25);
_local6.vertices[2].Set((-(_arg3) / 2), 0.25);
_local6.friction = 0.3;
_local6.density = 0;
_local7.CreateShape(_local6);
_local6 = new b2PolygonDef();
_local6.vertexCount = 3;
_local6.vertices[0].Set((_arg3 / 2), 0.25);
_local6.vertices[1].Set((_arg3 / 2), -0.25);
_local6.vertices[2].Set(((_arg3 / 2) + 2), -0.25);
_local6.friction = 0.3;
_local6.density = 0;
_local7.CreateShape(_local6);
_local7.CreateShape(_local6);
_local7.SetMassFromShapes();
if (_arg4 == "r"){
_local7.SetXForm(_local7.GetPosition(), (Math.acos(((_arg2 + 0.25) / ((_arg3 / 2) + 2))) - (Math.PI / 2)));
} else {
if (_arg4 == "l"){
_local7.SetXForm(_local7.GetPosition(), (-(Math.acos(((_arg2 + 0.25) / ((_arg3 / 2) + 2)))) + (Math.PI / 2)));
};
};
_local8 = new b2RevoluteJointDef();
_local8.Initialize(_local7, m_world.GetGroundBody(), _local7.GetWorldCenter());
_local8.collideConnected = true;
m_world.CreateJoint(_local8);
}
public function CreateBall(_arg1:b2Vec2){
var _local2:b2BodyDef;
var _local3:b2CircleDef;
var _local4:*;
_local2 = new b2BodyDef();
_local2.userData = new Ball();
_local2.position.Set(_arg1.x, _arg1.y);
_local4 = m_world.CreateBody(_local2);
addChild(_local2.userData);
_local3 = new b2CircleDef();
_local3.radius = 0.47;
_local3.restitution = 0.1;
_local3.friction = 0.2;
_local3.density = 1.9;
_local4.CreateShape(_local3);
_local4.SetMassFromShapes();
}
public function CreateWind(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean){
var _local7:*;
var _local8:*;
var _local9:Sprite;
_local7 = new Object();
_local7.lower = _arg1;
_local7.upper = _arg2;
_local7.vertical = _arg3;
_local7.on = true;
_local8 = new Wind();
_local8.width = ((_arg2.x - _arg1.x) * 20);
_local8.height = ((_arg2.y - _arg1.y) * 20);
if (_arg3 == 1){
_local8.width = (_local8.width + 30);
};
if (_arg3 == 2){
_local8.insideWind.rotation = 90;
_local8.height = (_local8.height + 30);
};
if (_arg3 == 3){
_local8.insideWind.rotation = 180;
_local8.width = (_local8.width + 30);
};
if (_arg3 == 4){
_local8.insideWind.rotation = 270;
_local8.height = (_local8.height + 30);
};
_local7.winder = _local8;
_local8.x = ((_arg1.x + ((_arg2.x - _arg1.x) / 2)) * 20);
_local8.y = ((_arg1.y + ((_arg2.y - _arg1.y) / 2)) * 20);
addChild(_local8);
_local8 = new WindMaker();
_local7.mc = _local8;
_local7.mc.soundable = _arg6;
myWinds.push(_local7);
switch (_arg4){
case 1:
_local9 = new light_off_1();
break;
case 2:
_local9 = new light_off_2();
break;
case 3:
_local9 = new light_off_3();
break;
case 4:
_local9 = new light_off_4();
break;
case 5:
_local9 = new light_off_5();
break;
case 6:
_local9 = new light_off_6();
break;
};
_local8.addChild(_local9);
_local9.x = -1;
_local9.y = 4.5;
_local9.width = 4.5;
_local9.height = 50;
_local9.rotation = 90;
if (_arg5 == "lever"){
switch (_arg4){
case 1:
_local9 = new light_on_1();
break;
case 2:
_local9 = new light_on_2();
break;
case 3:
_local9 = new light_on_3();
break;
case 4:
_local9 = new light_on_4();
break;
case 5:
_local9 = new light_on_5();
break;
case 6:
_local9 = new light_on_6();
break;
};
_local9.x = -1;
_local9.y = 4.5;
_local9.width = 4.5;
_local9.height = 50;
_local9.rotation = 90;
_local9.name = "light";
_local8.addChild(_local9);
} else {
_local9.name = "light";
};
if (_arg3 == 1){
_local8.x = ((_arg1.x + ((_arg2.x - _arg1.x) / 2)) * 20);
_local8.y = ((_arg1.y + (_arg2.y - _arg1.y)) * 20);
};
if (_arg3 == 2){
_local8.x = (_arg1.x * 20);
_local8.y = ((_arg1.y + ((_arg2.y - _arg1.y) / 2)) * 20);
_local8.rotation = 90;
};
if (_arg3 == 3){
_local8.x = ((_arg1.x + ((_arg2.x - _arg1.x) / 2)) * 20);
_local8.y = (_arg1.y * 20);
_local8.rotation = 180;
};
if (_arg3 == 4){
_local8.x = (_arg2.x * 20);
_local8.y = ((_arg1.y + ((_arg2.y - _arg1.y) / 2)) * 20);
_local8.rotation = 270;
};
DiamondsandRopes.addChild(_local8);
if (_arg5 == "lever"){
myActuateds2.push(_local7);
};
}
public function CreatePusher(_arg1:b2Vec2, _arg2:Number, _arg3:Number, _arg4:Boolean){
var _local5:b2Vec2;
var _local6:b2PrismaticJointDef;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:b2Body;
var _local10:*;
var _local11:*;
_local5 = new b2Vec2(0, 1);
_local6 = new b2PrismaticJointDef();
_local7 = new b2BodyDef();
_local7.userData = new ButtonBox();
_local7.position.Set(_arg1.x, _arg1.y);
_local7.userData.name = "button";
switch (_arg3){
case 1:
_local7.userData.addChild(new lightpoint_1());
break;
case 2:
_local7.userData.addChild(new lightpoint_2());
break;
case 3:
_local7.userData.addChild(new lightpoint_3());
break;
case 4:
_local7.userData.addChild(new lightpoint_4());
break;
case 5:
_local7.userData.addChild(new lightpoint_5());
break;
case 6:
_local7.userData.addChild(new lightpoint_6());
break;
};
_local7.userData.anchorx = _arg1.x;
_local7.userData.anchory = (_arg1.y - 2);
_local7.userData.originx = _arg1.x;
_local7.userData.originy = _arg1.y;
_local9 = m_world.CreateBody(_local7);
_local8 = new b2PolygonDef();
_local8.SetAsOrientedBox(0.5, 0.4, new b2Vec2(0, 0.6));
_local8.restitution = 0;
_local8.friction = 0;
_local8.density = 0.001;
_local8.filter.groupIndex = -8;
_local9.CreateShape(_local8);
_local8 = new b2PolygonDef();
_local8.vertexCount = 3;
_local8.vertices[0].Set(-1, 1);
_local8.vertices[1].Set(-0.5, 0.2);
_local8.vertices[2].Set(-0.5, 1);
_local8.friction = 0;
_local8.density = 0.001;
_local8.filter.groupIndex = -8;
_local9.CreateShape(_local8);
_local8 = new b2PolygonDef();
_local8.vertexCount = 3;
_local8.vertices[0].Set(0.5, 0.2);
_local8.vertices[1].Set(1, 1);
_local8.vertices[2].Set(0.5, 1);
_local8.friction = 0;
_local8.density = 0.001;
_local8.filter.groupIndex = -8;
_local9.CreateShape(_local8);
_local9.SetMassFromShapes();
_local10 = new ButtonMask();
_local10.x = (_local7.position.x * 20);
_local10.y = (_local7.position.y * 20);
_local7.userData.mask = _local10;
_local11 = new ButtonPlants();
_local11.x = (_local7.position.x * 20);
_local11.y = (_local7.position.y * 20);
addChild(_local7.userData);
addChild(_local10);
addChild(_local11);
_local6.Initialize(_local9, m_world.GetGroundBody(), _local9.GetWorldCenter(), _local5);
_local6.lowerTranslation = (-1 / 3);
_local6.upperTranslation = 0.1;
_local6.enableLimit = true;
_local6.motorSpeed = 1;
_local6.maxMotorForce = 1;
_local6.enableMotor = true;
_local6.userData = _local9;
_local6.userData.GetUserData().soundable = _arg4;
myPushers.push(m_world.CreateJoint(_local6));
}
public function CreateSlidePlatform(_arg1:b2Vec2, _arg2:Number, _arg3:Number, _arg4:b2Vec2, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:String, _arg9:Number){
var _local10:b2Vec2;
var _local11:b2BodyDef;
var _local12:b2PolygonDef;
var _local13:b2Body;
var _local14:b2PrismaticJointDef;
var _local15:Sprite;
var _local16:*;
_local10 = _arg4;
_local14 = new b2PrismaticJointDef();
_local11 = new b2BodyDef();
_local11.userData = new Platform1();
_local11.userData.name = "slide";
switch (_arg9){
case 1:
_local15 = new light_off_1();
break;
case 2:
_local15 = new light_off_2();
break;
case 3:
_local15 = new light_off_3();
break;
case 4:
_local15 = new light_off_4();
break;
case 5:
_local15 = new light_off_5();
break;
case 6:
_local15 = new light_off_6();
break;
};
_local11.userData.bar.addChild(_local15);
switch (_arg9){
case 1:
_local15 = new light_on_1();
break;
case 2:
_local15 = new light_on_2();
break;
case 3:
_local15 = new light_on_3();
break;
case 4:
_local15 = new light_on_4();
break;
case 5:
_local15 = new light_on_5();
break;
case 6:
_local15 = new light_on_6();
break;
};
_local15.name = "light";
_local11.userData.bar.addChild(_local15);
if (_arg3 > _arg2){
_local11.userData.bar.rotation = 90;
_local11.userData.bar.scaleX = ((_arg2 * 40) / 20);
_local11.userData.bar.scaleY = ((_arg3 * 40) / 80);
} else {
_local11.userData.bar.scaleX = ((_arg3 * 40) / 20);
_local11.userData.bar.scaleY = ((_arg2 * 40) / 80);
};
_local11.position.Set(_arg1.x, _arg1.y);
_local13 = m_world.CreateBody(_local11);
SlidersAndRots.addChild(_local11.userData);
_local12 = new b2PolygonDef();
_local12.SetAsOrientedBox(_arg3, (_arg2 * 0.8), new b2Vec2(0, 0), 0);
_local12.friction = 0.3;
_local12.density = 0.1;
_local12.filter.groupIndex = -8;
_local13.CreateShape(_local12);
_local13.SetMassFromShapes();
_local14.Initialize(_local13, m_world.GetGroundBody(), _local13.GetWorldCenter(), _local10);
_local14.lowerTranslation = _arg5;
_local14.upperTranslation = _arg6;
_local14.enableLimit = true;
_local14.motorSpeed = 2;
_local14.maxMotorForce = 500;
_local14.enableMotor = true;
_local14.userData = _local13;
_local16 = 0;
if (_arg8 == "pusher"){
myActuateds.push(m_world.CreateJoint(_local14));
_local16 = 0;
while (_local16 < _arg7) {
myActuateds.push(myActuateds[(myActuateds.length - 1)]);
_local16++;
};
} else {
if (_arg8 == "lever"){
myActuateds2.push(m_world.CreateJoint(_local14));
_local16 = 0;
while (_local16 < _arg7) {
myActuateds2.push(myActuateds2[(myActuateds2.length - 1)]);
_local16++;
};
};
};
}
public function CreateJumper(_arg1:b2Vec2, _arg2:Number){
var _local3:b2Vec2;
var _local4:b2PrismaticJointDef;
var _local5:b2BodyDef;
var _local6:b2PolygonDef;
var _local7:b2Body;
_local3 = new b2Vec2(0, 1);
_local4 = new b2PrismaticJointDef();
_local5 = new b2BodyDef();
_local5.userData = new JumperBox();
_local5.position.Set(_arg1.x, _arg1.y);
_local5.userData.name = "button";
_local5.userData.anchorx = _arg1.x;
_local5.userData.anchory = (_arg1.y - 2);
_local5.userData.originx = _arg1.x;
_local5.userData.originy = _arg1.y;
_local7 = m_world.CreateBody(_local5);
_local6 = new b2PolygonDef();
_local6.SetAsOrientedBox(0.75, 0.4, new b2Vec2(0, 0.6));
_local6.restitution = 0;
_local6.friction = 0;
_local6.density = 0.001;
_local6.filter.groupIndex = -8;
_local7.CreateShape(_local6);
_local7.SetMassFromShapes();
addChild(_local5.userData);
_local4.Initialize(_local7, m_world.GetGroundBody(), _local7.GetWorldCenter(), _local3);
_local4.lowerTranslation = (-1 / 3);
_local4.upperTranslation = 0;
_local4.enableLimit = true;
_local4.motorSpeed = 1;
_local4.maxMotorForce = 1;
_local4.enableMotor = true;
_local4.userData = _local7;
myJumpers.push(m_world.CreateJoint(_local4));
}
public function CreateGround(_arg1:Array){
var _local2:Array;
var _local3:b2BodyDef;
var _local4:b2PolygonDef;
var _local5:b2Body;
var _local6:Sprite;
var _local7:Object;
var _local8:b2BodyDef;
var _local9:b2Body;
var _local10:b2Vec2;
var _local11:Number;
var _local12:b2Vec2;
var _local13:Array;
var _local14:*;
var _local15:*;
var _local16:*;
var _local17:*;
var _local18:*;
var _local19:BitmapData;
var _local20:Bitmap;
var _local21:Bitmap;
var _local22:*;
_local13 = _arg1;
_local14 = new Sprite();
_local6 = new Sprite();
FiresandWaters = new Sprite();
DiamondsandRopes = new Sprite();
DiamondsandRopes.name = "DiamondsandRopes";
_local3 = new b2BodyDef();
_local3.position.Set(0, 0);
_local3.userData = new Object();
_local3.userData.name = "ground";
_local5 = m_world.CreateBody(_local3);
_local12 = new b2Vec2(0.5, 0.5);
_local11 = 0;
_local15 = 0;
while (_local15 < _local13.length) {
_local22 = 0;
while (_local22 < _local13[0].length) {
if (_local13[_local15][_local22] == "bd"){
BDcount++;
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, new b2Vec2(0, 0), _local11);
_local4.isSensor = true;
_local8 = new b2BodyDef();
_local8.position.Set(_local10.x, _local10.y);
_local8.userData = new BlueDiamond();
_local8.userData.name = "bd";
_local9 = m_world.CreateBody(_local8);
_local9.CreateShape(_local4);
DiamondsandRopes.addChild(_local8.userData);
} else {
if (_local13[_local15][_local22] == "rd"){
RDcount++;
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, new b2Vec2(0, 0), _local11);
_local4.isSensor = true;
_local8 = new b2BodyDef();
_local8.position.Set(_local10.x, _local10.y);
_local8.userData = new RedDiamond();
_local8.userData.name = "rd";
_local9 = m_world.CreateBody(_local8);
_local9.CreateShape(_local4);
DiamondsandRopes.addChild(_local8.userData);
} else {
if (_local13[_local15][_local22] == "gr"){
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, new b2Vec2(0, 0), _local11);
_local4.isSensor = true;
_local8 = new b2BodyDef();
_local8.position.Set(_local10.x, _local10.y);
_local8.userData = new SilverDiamond();
_local8.userData.name = "gr";
_local9 = m_world.CreateBody(_local8);
_local9.CreateShape(_local4);
DiamondsandRopes.addChild(_local8.userData);
};
};
};
if (_local13[_local15][_local22] == 1){
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
switch ((Math.floor((Math.random() * 5)) + 1)){
case 1:
_local7 = _local6.addChild(new GroundBox4());
break;
case 2:
_local7 = _local6.addChild(new GroundBox3());
break;
case 3:
_local7 = _local6.addChild(new GroundBox1());
break;
case 4:
_local7 = _local6.addChild(new GroundBox3());
break;
case 5:
_local7 = _local6.addChild(new GroundBox2());
break;
};
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7.rotation = (Math.round((Math.random() * 4)) * 90);
_local7 = _local14.addChild(new MaskBox());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7.rotation = (Math.round((Math.random() * 4)) * 90);
} else {
if (_local13[_local15][_local22] == -1){
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), (_local15 + 0.5));
_local4.vertices[1].Set((_local22 - 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), (_local15 + 0.5));
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local22 * 20);
_local7.y = (_local15 * 20);
_local7 = _local14.addChild(new MaskBoxMaskTri());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == -2){
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), (_local15 + 0.5));
_local4.vertices[1].Set((_local22 + 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), (_local15 + 0.5));
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local22 * 20);
_local7.y = (_local15 * 20);
_local7.rotation = -90;
_local7 = _local14.addChild(new MaskBoxMaskTri());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7.rotation = -90;
} else {
if (_local13[_local15][_local22] == -3){
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[1].Set((_local22 + 0.5), (_local15 - 0.5));
_local4.vertices[0].Set((_local22 - 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), (_local15 + 0.5));
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local22 * 20);
_local7.y = (_local15 * 20);
_local7.rotation = 180;
_local7 = _local14.addChild(new MaskBoxMaskTri());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7.rotation = 180;
} else {
if (_local13[_local15][_local22] == -4){
_local10 = new b2Vec2(_local22, _local15);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[1].Set((_local22 + 0.5), (_local15 - 0.5));
_local4.vertices[0].Set((_local22 - 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 - 0.5), (_local15 + 0.5));
_local4.friction = 1;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local22 * 20);
_local7.y = (_local15 * 20);
_local7.rotation = 90;
_local7 = _local14.addChild(new MaskBoxMaskTri());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7.rotation = 90;
};
};
};
};
};
if (_local13[_local15][_local22] == 5){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), new b2Vec2(_local22, (_local15 - 0.25)), _local11);
_local4.friction = 0;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "water";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new WaterBox());
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
if (Math.random() > 0.4){
_local7.rotation = 180;
};
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == 51){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "water";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new WaterBoxTri());
_local7.scaleX = 1;
_local7.scaleY = 0.5;
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), _local15);
_local4.vertices[1].Set((_local22 - 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), _local15);
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 0.5;
_local7.x = (_local22 * 20);
_local7.y = ((_local15 - 0.25) * 20);
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == 52){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "water";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new WaterBoxTri());
_local7.scaleX = -1;
_local7.scaleY = 0.5;
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), _local15);
_local4.vertices[1].Set((_local22 + 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), _local15);
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = -1;
_local7.scaleY = 0.5;
_local7.x = (_local22 * 20);
_local7.y = ((_local15 - 0.25) * 20);
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
};
};
};
if (_local13[_local15][_local22] == 6){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), new b2Vec2(_local22, (_local15 - 0.25)), _local11);
_local4.friction = 0;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "fire";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new FireBox());
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
if (Math.random() > 0.4){
_local7.rotation = 180;
};
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == 61){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "fire";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new FireBoxTri());
_local7.scaleX = 1;
_local7.scaleY = 0.5;
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), _local15);
_local4.vertices[1].Set((_local22 - 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), _local15);
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 0.5;
_local7.x = (_local22 * 20);
_local7.y = ((_local15 - 0.25) * 20);
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == 62){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "fire";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new FireBoxTri());
_local7.scaleX = -1;
_local7.scaleY = 0.5;
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), _local15);
_local4.vertices[1].Set((_local22 + 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), _local15);
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = -1;
_local7.scaleY = 0.5;
_local7.x = (_local22 * 20);
_local7.y = ((_local15 - 0.25) * 20);
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
};
};
};
if (_local13[_local15][_local22] == 7){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), new b2Vec2(_local22, (_local15 - 0.25)), _local11);
_local4.friction = 0;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "black";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new BlackBox());
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
if (Math.random() > 0.4){
_local7.rotation = 180;
};
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == 71){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "black";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new BlackBoxTri());
_local7.scaleX = 1;
_local7.scaleY = 0.5;
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), _local15);
_local4.vertices[1].Set((_local22 - 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), _local15);
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = 1;
_local7.scaleY = 0.5;
_local7.x = (_local22 * 20);
_local7.y = ((_local15 - 0.25) * 20);
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
} else {
if (_local13[_local15][_local22] == 72){
_local10 = new b2Vec2(_local22, (_local15 + 0.25));
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, _local12.y, _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.isSensor = true;
_local4.userData = "black";
_local5.CreateShape(_local4);
_local7 = FiresandWaters.addChild(new BlackBoxTri());
_local7.scaleX = -1;
_local7.scaleY = 0.5;
_local7.x = (_local10.x * 20);
_local7.y = ((_local10.y - 0.5) * 20);
_local4 = new b2PolygonDef();
_local4.vertexCount = 3;
_local4.vertices[0].Set((_local22 - 0.5), _local15);
_local4.vertices[1].Set((_local22 + 0.5), (_local15 - 0.5));
_local4.vertices[2].Set((_local22 + 0.5), _local15);
_local4.friction = 0.3;
_local4.density = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local4 = new b2PolygonDef();
_local4.SetAsOrientedBox(_local12.x, (_local12.y / 2), _local10, _local11);
_local4.friction = 0.3;
_local4.density = 0;
_local4.restitution = 0;
_local4.filter.groupIndex = -8;
_local5.CreateShape(_local4);
_local7 = _local6.addChild(new GroundBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
_local7 = _local6.addChild(new GroundTri_1());
_local7.scaleX = -1;
_local7.scaleY = 0.5;
_local7.x = (_local22 * 20);
_local7.y = ((_local15 - 0.25) * 20);
_local7 = _local14.addChild(new MaskBoxHalf());
_local7.scaleX = 1;
_local7.scaleY = 1;
_local7.x = (_local10.x * 20);
_local7.y = (_local10.y * 20);
};
};
};
_local22++;
};
_local15++;
};
_local5.SetMassFromShapes();
_local6.name = "GroundMC";
FiresandWaters.name = "FiresandWaters";
_local14.name = "GroundMask";
_local16 = new LightMask();
_local16.name = "LightMask";
_local17 = new texture1();
_local17.name = "texture";
_local17.mask = _local14;
_local17.filters = [new GlowFilter(0, 100, 1.2, 1.2, 1000, 3, false, false)];
_local6.filters = [new GlowFilter(0, 100, 1.2, 1.2, 1000, 5, false, false), new DropShadowFilter(8, 45, 0, 1, 4, 4, 0.5, 3, false, false, false)];
_local6.addChild(_local14);
_local18 = new Matrix();
_local18.tx = 15;
_local18.ty = 15;
_local19 = new BitmapData((_local6.width + 10), (_local6.height + 10), true, 0);
_local19.draw(_local6, _local18);
_local20 = new Bitmap(_local19);
_local19 = new BitmapData((_local6.width + 10), (_local6.height + 10), true, 0);
_local19.draw(_local17, _local18);
_local21 = new Bitmap(_local19);
_local20.name = "cachedGround";
addChild(_local20);
addChild(_local21);
_local21.x = (_local21.x - 15);
_local21.y = (_local21.y - 15);
_local20.x = (_local20.x - 15);
_local20.y = (_local20.y - 15);
addChild(DiamondsandRopes);
addChild(FiresandWaters);
}
public function CreateLever(_arg1:b2Vec2, _arg2:Number, _arg3:String, _arg4:String, _arg5:Boolean){
var _local6:b2BodyDef;
var _local7:b2PolygonDef;
var _local8:b2Body;
var _local9:b2RevoluteJointDef;
var _local10:Sprite;
var _local11:*;
_local9 = new b2RevoluteJointDef();
_local6 = new b2BodyDef();
_local6.userData = new LeverMc();
_local6.userData.name = "platform";
switch (_arg2){
case 1:
_local10 = new lever_light_1();
break;
case 2:
_local10 = new lever_light_2();
break;
case 3:
_local10 = new lever_light_3();
break;
case 4:
_local10 = new lever_light_4();
break;
case 5:
_local10 = new lever_light_5();
break;
case 6:
_local10 = new lever_light_6();
break;
};
_local10.name = "light";
_local6.userData.addChild(_local10);
_local6.position.Set(_arg1.x, _arg1.y);
_local8 = m_world.CreateBody(_local6);
DiamondsandRopes.addChild(_local6.userData);
_local11 = new LeverBase();
_local11.x = (_arg1.x * 20);
_local11.y = (_arg1.y * 20);
switch (_arg2){
case 1:
_local10 = new lever_base_light_1();
break;
case 2:
_local10 = new lever_base_light_2();
break;
case 3:
_local10 = new lever_base_light_3();
break;
case 4:
_local10 = new lever_base_light_4();
break;
case 5:
_local10 = new lever_base_light_5();
break;
case 6:
_local10 = new lever_base_light_6();
break;
};
_local10.x = 2;
_local10.y = 13;
_local11.addChild(_local10);
DiamondsandRopes.addChild(_local11);
_local7 = new b2PolygonDef();
_local7.SetAsOrientedBox(0.25, 0.75, new b2Vec2(0, 0), 0);
_local7.friction = 0.1;
_local7.density = 0.1;
_local7.filter.groupIndex = -8;
_local8.CreateShape(_local7);
_local8.SetMassFromShapes();
_local9.Initialize(_local8, m_world.GetGroundBody(), new b2Vec2(_local8.GetWorldCenter().x, (_local8.GetWorldCenter().y + 0.6)));
_local9.lowerAngle = (-0.2 * b2Settings.b2_pi);
_local9.upperAngle = (0.2 * b2Settings.b2_pi);
_local9.enableLimit = true;
_local9.maxMotorTorque = 1;
_local9.motorSpeed = 3;
_local9.enableMotor = true;
_local9.userData = _local8;
_local9.userData.GetUserData().soundable = _arg5;
if (_arg4 == "r"){
_local9.userData.GetUserData().onis = "l";
} else {
if (_arg4 == "l"){
_local9.userData.GetUserData().onis = "r";
};
};
myLevers.push(m_world.CreateJoint(_local9));
if (_arg3 == "r"){
_local8.SetXForm(_local8.GetPosition(), (-0.5 * b2Settings.b2_pi));
} else {
if (_arg3 == "l"){
_local8.SetXForm(_local8.GetPosition(), (0.5 * b2Settings.b2_pi));
};
};
}
}
}//package
Section 144
//lever_base_light_1 (lever_base_light_1)
package {
import flash.display.*;
public dynamic class lever_base_light_1 extends MovieClip {
}
}//package
Section 145
//lever_base_light_2 (lever_base_light_2)
package {
import flash.display.*;
public dynamic class lever_base_light_2 extends MovieClip {
}
}//package
Section 146
//lever_base_light_3 (lever_base_light_3)
package {
import flash.display.*;
public dynamic class lever_base_light_3 extends MovieClip {
}
}//package
Section 147
//lever_base_light_4 (lever_base_light_4)
package {
import flash.display.*;
public dynamic class lever_base_light_4 extends MovieClip {
}
}//package
Section 148
//lever_base_light_5 (lever_base_light_5)
package {
import flash.display.*;
public dynamic class lever_base_light_5 extends MovieClip {
}
}//package
Section 149
//lever_base_light_6 (lever_base_light_6)
package {
import flash.display.*;
public dynamic class lever_base_light_6 extends MovieClip {
}
}//package
Section 150
//lever_light_1 (lever_light_1)
package {
import flash.display.*;
public dynamic class lever_light_1 extends MovieClip {
public function lever_light_1(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 151
//lever_light_2 (lever_light_2)
package {
import flash.display.*;
public dynamic class lever_light_2 extends MovieClip {
public function lever_light_2(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 152
//lever_light_3 (lever_light_3)
package {
import flash.display.*;
public dynamic class lever_light_3 extends MovieClip {
public function lever_light_3(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 153
//lever_light_4 (lever_light_4)
package {
import flash.display.*;
public dynamic class lever_light_4 extends MovieClip {
public function lever_light_4(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 154
//lever_light_5 (lever_light_5)
package {
import flash.display.*;
public dynamic class lever_light_5 extends MovieClip {
public function lever_light_5(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 155
//lever_light_6 (lever_light_6)
package {
import flash.display.*;
public dynamic class lever_light_6 extends MovieClip {
public function lever_light_6(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 156
//Lever_Sound (Lever_Sound)
package {
import flash.media.*;
public dynamic class Lever_Sound extends Sound {
}
}//package
Section 157
//LeverBase (LeverBase)
package {
import flash.display.*;
public dynamic class LeverBase extends MovieClip {
}
}//package
Section 158
//LeverMc (LeverMc)
package {
import flash.display.*;
public dynamic class LeverMc extends MovieClip {
}
}//package
Section 159
//light_off_1 (light_off_1)
package {
import flash.display.*;
public dynamic class light_off_1 extends MovieClip {
}
}//package
Section 160
//light_off_2 (light_off_2)
package {
import flash.display.*;
public dynamic class light_off_2 extends MovieClip {
}
}//package
Section 161
//light_off_3 (light_off_3)
package {
import flash.display.*;
public dynamic class light_off_3 extends MovieClip {
}
}//package
Section 162
//light_off_4 (light_off_4)
package {
import flash.display.*;
public dynamic class light_off_4 extends MovieClip {
}
}//package
Section 163
//light_off_5 (light_off_5)
package {
import flash.display.*;
public dynamic class light_off_5 extends MovieClip {
}
}//package
Section 164
//light_off_6 (light_off_6)
package {
import flash.display.*;
public dynamic class light_off_6 extends MovieClip {
}
}//package
Section 165
//light_on_1 (light_on_1)
package {
import flash.display.*;
public dynamic class light_on_1 extends MovieClip {
}
}//package
Section 166
//light_on_2 (light_on_2)
package {
import flash.display.*;
public dynamic class light_on_2 extends MovieClip {
}
}//package
Section 167
//light_on_3 (light_on_3)
package {
import flash.display.*;
public dynamic class light_on_3 extends MovieClip {
}
}//package
Section 168
//light_on_4 (light_on_4)
package {
import flash.display.*;
public dynamic class light_on_4 extends MovieClip {
}
}//package
Section 169
//light_on_5 (light_on_5)
package {
import flash.display.*;
public dynamic class light_on_5 extends MovieClip {
}
}//package
Section 170
//light_on_6 (light_on_6)
package {
import flash.display.*;
public dynamic class light_on_6 extends MovieClip {
}
}//package
Section 171
//LightMask (LightMask)
package {
import flash.display.*;
public dynamic class LightMask extends MovieClip {
}
}//package
Section 172
//lightpoint_1 (lightpoint_1)
package {
import flash.display.*;
public dynamic class lightpoint_1 extends MovieClip {
}
}//package
Section 173
//lightpoint_2 (lightpoint_2)
package {
import flash.display.*;
public dynamic class lightpoint_2 extends MovieClip {
}
}//package
Section 174
//lightpoint_3 (lightpoint_3)
package {
import flash.display.*;
public dynamic class lightpoint_3 extends MovieClip {
}
}//package
Section 175
//lightpoint_4 (lightpoint_4)
package {
import flash.display.*;
public dynamic class lightpoint_4 extends MovieClip {
}
}//package
Section 176
//lightpoint_5 (lightpoint_5)
package {
import flash.display.*;
public dynamic class lightpoint_5 extends MovieClip {
}
}//package
Section 177
//lightpoint_6 (lightpoint_6)
package {
import flash.display.*;
public dynamic class lightpoint_6 extends MovieClip {
}
}//package
Section 178
//LoaderHolder (LoaderHolder)
package {
import flash.display.*;
public dynamic class LoaderHolder extends MovieClip {
public var title:MovieClip;
public var adBox:MovieClip;
}
}//package
Section 179
//LoaderMC (LoaderMC)
package {
import flash.display.*;
public dynamic class LoaderMC extends MovieClip {
public var LoaderBar:MovieClip;
}
}//package
Section 180
//MainMenu (MainMenu)
package {
import flash.display.*;
public dynamic class MainMenu extends MovieClip {
public var b_2_1:SimpleButton;
public var b_2_2:SimpleButton;
public var b_2_3:SimpleButton;
public var b_2_4:SimpleButton;
public var b_2_5:SimpleButton;
public var b_2_6:SimpleButton;
public var b_2_7:SimpleButton;
public var b_2_9:SimpleButton;
public var b_2_8:SimpleButton;
public var b_1_1:SimpleButton;
public var b_1_3:SimpleButton;
public var b_1_4:SimpleButton;
public var b_1_5:SimpleButton;
public var b_1_7:SimpleButton;
public var b_1_6:SimpleButton;
public var flies:MovieClip;
public var b_1_9:SimpleButton;
public var b_1_2:SimpleButton;
public var b_1_8:SimpleButton;
public var b_1_11:SimpleButton;
public var b_1_12:SimpleButton;
public var b_1_13:SimpleButton;
public var b_1_14:SimpleButton;
public var b_1_15:SimpleButton;
public var b_1_16:SimpleButton;
public var b_1_10:SimpleButton;
public var b_1_17:SimpleButton;
public var StartBtn:SimpleButton;
public var Golden_road:MovieClip;
public var node_0:MovieClip;
public var node_2:MovieClip;
public var node_6:MovieClip;
public var node_7:MovieClip;
public var node_8:MovieClip;
public var node_9:MovieClip;
public var node_3:MovieClip;
public var node_5:MovieClip;
public var node_1:MovieClip;
public var node_4:MovieClip;
public var node_10:MovieClip;
public var node_11:MovieClip;
public var node_13:MovieClip;
public var node_15:MovieClip;
public var node_16:MovieClip;
public var node_18:MovieClip;
public var node_12:MovieClip;
public var node_14:MovieClip;
public var node_17:MovieClip;
public var node_20:MovieClip;
public var node_21:MovieClip;
public var node_23:MovieClip;
public var node_24:MovieClip;
public var node_25:MovieClip;
public var node_26:MovieClip;
public var node_27:MovieClip;
public var node_22:MovieClip;
public var node_19:MovieClip;
public var BackToIntro:SimpleButton;
public var node_28:MovieClip;
public var node_29:MovieClip;
public var node_30:MovieClip;
public var node_31:MovieClip;
public var node_32:MovieClip;
public var b_3_1:SimpleButton;
public var b_3_2:SimpleButton;
public var b_3_3:SimpleButton;
public var b_3_5:SimpleButton;
public var b_3_6:SimpleButton;
public var b_3_4:SimpleButton;
}
}//package
Section 181
//MaskBox (MaskBox)
package {
import flash.display.*;
public dynamic class MaskBox extends MovieClip {
}
}//package
Section 182
//MaskBoxHalf (MaskBoxHalf)
package {
import flash.display.*;
public dynamic class MaskBoxHalf extends MovieClip {
}
}//package
Section 183
//MaskBoxMaskTri (MaskBoxMaskTri)
package {
import flash.display.*;
public dynamic class MaskBoxMaskTri extends MovieClip {
}
}//package
Section 184
//Menu_Sound (Menu_Sound)
package {
import flash.media.*;
public dynamic class Menu_Sound extends Sound {
}
}//package
Section 185
//MovingBox (MovingBox)
package {
import flash.display.*;
public dynamic class MovingBox extends MovieClip {
}
}//package
Section 186
//Muter (Muter)
package {
import flash.display.*;
public dynamic class Muter extends MovieClip {
public var muteLines:MovieClip;
public var muteBtn:SimpleButton;
}
}//package
Section 187
//Navis_Sound (Navis_Sound)
package {
import flash.media.*;
public dynamic class Navis_Sound extends Sound {
}
}//package
Section 188
//Over_Sound (Over_Sound)
package {
import flash.media.*;
public dynamic class Over_Sound extends Sound {
}
}//package
Section 189
//PauseMenu (PauseMenu)
package {
import flash.events.*;
import flash.display.*;
import flash.media.*;
import flash.text.*;
import flash.ui.*;
public class PauseMenu extends Sprite {
var ps:level;
public var RedCount:TextField;
public var btn:SimpleButton;
var MaxPos:Number;// = 90
var transition:Number;// = 0
var OverSound:Over_Sound;
var acc:Number;// = -9
var v:Number;// = 0
var trans:SoundTransform;
public var retryBtn:SimpleButton;
public var endGameBtn:SimpleButton;
public var BlueCount:TextField;
public var Tapper:MovieClip;
var MinPos:Number;// = 480
public function PauseMenu(){
MaxPos = 90;
MinPos = 480;
transition = 0;
acc = -9;
v = 0;
super();
btn.addEventListener(MouseEvent.MOUSE_DOWN, Show_Hide);
addEventListener(Event.ENTER_FRAME, Update, false, 0, true);
retryBtn.addEventListener(MouseEvent.MOUSE_DOWN, RetryLevel);
endGameBtn.addEventListener(MouseEvent.MOUSE_DOWN, EndGame);
retryBtn.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
endGameBtn.addEventListener(MouseEvent.MOUSE_OVER, OverSounder);
trans = new SoundTransform(1);
OverSound = new Over_Sound();
}
function Show_Hide(_arg1:MouseEvent){
BlueCount.text = String((this.parent.getChildByName("m_level") as level).myContactListener.BlueCount);
RedCount.text = String((this.parent.getChildByName("m_level") as level).myContactListener.RedCount);
if ((this.parent.getChildByName("m_level") as level).ended == false){
if (this.y > (MaxPos + 300)){
transition = 1;
} else {
transition = -1;
};
};
}
public function OverSounder(_arg1:MouseEvent){
OverSound.play(0, 1);
}
function EndGame(_arg1:MouseEvent){
trace("a");
(this.parent as Game).EndGame();
trace("b");
}
public function Update(_arg1:Event):void{
var _local2:*;
if (transition == 1){
if ((trans.volume - 0.1) >= 0.2){
trans.volume = (trans.volume - 0.1);
} else {
trans.volume = 0.2;
};
(this.parent as Game).MusicChannel.soundTransform = trans;
_local2 = 0;
while (_local2 < (this.parent as Game).m_level.windChannels.length) {
(this.parent as Game).m_level.windChannels[_local2].soundTransform = trans;
_local2++;
};
(this.parent.getChildByName("m_level") as level).pause = true;
if (this.y > (MaxPos + 100)){
acc = (-((this.y - MaxPos)) / 20);
} else {
acc = (-((this.y - MaxPos)) / 10);
};
this.y = (this.y + v);
v = (v + acc);
if (this.y > (MaxPos + 100)){
v = (v * 0.8);
} else {
v = (v * 0.6);
};
if ((((Math.abs((MaxPos - this.y)) < 0.2)) && ((Math.abs(v) < 0.2)))){
this.y = MaxPos;
transition = 0;
trans.volume = 0.2;
};
};
if (transition == -1){
if ((trans.volume + 0.1) <= 1){
trans.volume = (trans.volume + 0.1);
} else {
trans.volume = 1;
};
(this.parent as Game).MusicChannel.soundTransform = trans;
_local2 = 0;
while (_local2 < (this.parent as Game).m_level.windChannels.length) {
(this.parent as Game).m_level.windChannels[_local2].soundTransform = trans;
_local2++;
};
if ((this.parent.getChildByName("m_level") as level).ended == false){
(this.parent.getChildByName("m_level") as level).pause = false;
};
if (this.y < (MinPos - 100)){
acc = (-((this.y - MinPos)) / 20);
} else {
acc = (-((this.y - MinPos)) / 10);
};
this.y = (this.y + v);
v = (v + acc);
if (this.y < (MinPos - 100)){
v = (v * 0.8);
} else {
v = (v * 0.6);
};
if ((((Math.abs((MinPos - this.y)) < 0.2)) && ((Math.abs(v) < 0.2)))){
this.y = MinPos;
transition = 0;
trans.volume = 1;
};
};
Tapper.y = (-(this.y) + 240);
Tapper.alpha = Math.abs((1 - ((this.y - 90) / 390)));
}
function RetryLevel(_arg1:MouseEvent){
trace("a");
trans.volume = 1;
(this.parent as Game).MusicChannel.soundTransform = trans;
(this.parent as Game).MusicChannel.stop();
if ((this.parent as Game).m_level.CurrentMode == "speed"){
(this.parent as Game).MusicChannel = (this.parent as Game).SpeedSound.play(0, 999);
} else {
(this.parent as Game).MusicChannel = (this.parent as Game).AdvSound.play(0, 999);
};
(this.parent as Game).RetryGame();
trace("b");
}
}
}//package
Section 190
//PhysCircle (PhysCircle)
package {
import flash.display.*;
public dynamic class PhysCircle extends MovieClip {
}
}//package
Section 191
//Platform_Sound (Platform_Sound)
package {
import flash.media.*;
public dynamic class Platform_Sound extends Sound {
}
}//package
Section 192
//Platform1 (Platform1)
package {
import flash.display.*;
public dynamic class Platform1 extends MovieClip {
public var bar:MovieClip;
}
}//package
Section 193
//PlatformBox (PlatformBox)
package {
import flash.display.*;
public dynamic class PlatformBox extends MovieClip {
}
}//package
Section 194
//PlatformPulleyBox (PlatformPulleyBox)
package {
import flash.display.*;
public dynamic class PlatformPulleyBox extends MovieClip {
public var platform:PlatformBox;
}
}//package
Section 195
//PreLoader (PreLoader)
package {
import flash.events.*;
import flash.display.*;
import CPMStar.*;
import flash.ui.*;
public class PreLoader extends Sprite {
var loader:Loader;
var LH;
var s;
var loaderMC:LoaderMC;
public function PreLoader(_arg1){
var _local2:String;
var _local3:String;
var _local4:Boolean;
var _local5:String;
var _local6:DisplayObject;
super();
LH = new LoaderHolder();
addChild(LH);
loaderMC = new LoaderMC();
loaderMC.x = 323;
LH.addChild(loaderMC);
loaderMC.y = 431;
loaderMC.LoaderBar.scaleX = 0;
this.tabChildren = false;
_local2 = "armorgames.com";
_local3 = _arg1.loaderInfo.loaderURL;
_local4 = (_local3.lastIndexOf(_local2) > 0);
trace(((("1.- " + _local3) + " -so- ") + _local4));
this.addEventListener(Event.ENTER_FRAME, loadProgress);
if (_local4 == false){
_local5 = "1133Q475133EF";
_local6 = new AdLoader(_local5);
LH.adBox.addChild(_local6);
} else {
LH.adBox.visible = false;
LH.title.y = (LH.title.y + 200);
};
}
public function StartDown(_arg1:MouseEvent){
stage.frameRate = 25;
this.removeChild(LH);
(this.parent as Game).CreateTeaser();
}
public function loadComplete(){
s = new StartBtn();
s.x = loaderMC.x;
s.y = loaderMC.y;
s.addEventListener(MouseEvent.MOUSE_DOWN, StartDown);
LH.removeChild(loaderMC);
LH.addChild(s);
}
public function loadProgress(_arg1:Event){
var _local2:Number;
_local2 = (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal);
_local2 = Math.round((_local2 * 100));
loaderMC.LoaderBar.scaleX = (_local2 / 100);
if (stage.loaderInfo.bytesLoaded == stage.loaderInfo.bytesTotal){
loadComplete();
this.removeEventListener(Event.ENTER_FRAME, loadProgress);
};
}
}
}//package
Section 196
//PulleyAnchor (PulleyAnchor)
package {
import flash.display.*;
public dynamic class PulleyAnchor extends MovieClip {
}
}//package
Section 197
//PulleyAnchor2 (PulleyAnchor2)
package {
import flash.display.*;
public dynamic class PulleyAnchor2 extends MovieClip {
}
}//package
Section 198
//Pusher_Sound (Pusher_Sound)
package {
import flash.media.*;
public dynamic class Pusher_Sound extends Sound {
}
}//package
Section 199
//Recuento (Recuento)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.media.*;
import flash.text.*;
import flash.net.*;
import flash.ui.*;
import flash.geom.*;
import flash.filters.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.printing.*;
import flash.xml.*;
public dynamic class Recuento extends MovieClip {
public var v;
public var acc;
public var Tapper:MovieClip;
public var Rboard:MovieClip;
public function Recuento(){
addFrameScript(0, frame1);
}
public function Ease(_arg1:Event){
var _local2:*;
_local2 = 235.7;
if (_arg1.target.y < (_local2 - 100)){
acc = (-((_arg1.target.y - _local2)) / 20);
} else {
acc = (-((_arg1.target.y - _local2)) / 10);
};
_arg1.target.y = (_arg1.target.y + v);
v = (v + acc);
if (_arg1.target.y < (_local2 - 100)){
v = (v * 0.8);
} else {
v = (v * 0.6);
};
if ((((Math.abs((_local2 - _arg1.target.y)) < 0.2)) && ((Math.abs(v) < 0.2)))){
_arg1.target.y = _local2;
};
Tapper.alpha = Math.abs(((_arg1.target.y + 164) / 390));
}
function frame1(){
stop();
Rboard.addEventListener(Event.ENTER_FRAME, Ease);
v = 0;
acc = 0;
Tapper.alpha = 0;
}
}
}//package
Section 200
//RedDiamond (RedDiamond)
package {
import flash.display.*;
public dynamic class RedDiamond extends MovieClip {
}
}//package
Section 201
//Roman (Roman)
package {
import flash.display.*;
public dynamic class Roman extends MovieClip {
public var stick:MovieClip;
public var tri1:MovieClip;
public var tri2:MovieClip;
}
}//package
Section 202
//RomanBase (RomanBase)
package {
import flash.display.*;
public dynamic class RomanBase extends MovieClip {
}
}//package
Section 203
//Rope (Rope)
package {
import flash.display.*;
public dynamic class Rope extends MovieClip {
public var ropeMask:MovieClip;
}
}//package
Section 204
//RopePulley (RopePulley)
package {
import flash.display.*;
public dynamic class RopePulley extends MovieClip {
public var ropeMask:MovieClip;
public var chain:MovieClip;
}
}//package
Section 205
//RopeTriangle (RopeTriangle)
package {
import flash.display.*;
public dynamic class RopeTriangle extends MovieClip {
}
}//package
Section 206
//SilverDiamond (SilverDiamond)
package {
import flash.display.*;
public dynamic class SilverDiamond extends MovieClip {
}
}//package
Section 207
//Smash (Smash)
package {
import flash.media.*;
public dynamic class Smash extends Sound {
}
}//package
Section 208
//Speed_Sound (Speed_Sound)
package {
import flash.media.*;
public dynamic class Speed_Sound extends Sound {
}
}//package
Section 209
//StartBtn (StartBtn)
package {
import flash.display.*;
public dynamic class StartBtn extends SimpleButton {
}
}//package
Section 210
//texture1 (texture1)
package {
import flash.display.*;
public dynamic class texture1 extends MovieClip {
}
}//package
Section 211
//Trans (Trans)
package {
import flash.display.*;
public dynamic class Trans extends MovieClip {
}
}//package
Section 212
//TutLayer (TutLayer)
package {
import flash.display.*;
public dynamic class TutLayer extends MovieClip {
public function TutLayer(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7);
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package
Section 213
//Watch (Watch)
package {
import flash.display.*;
import flash.text.*;
public dynamic class Watch extends MovieClip {
public var m:Number;
public var mins:TextField;
public var startTime:Number;
public var secs:TextField;
public var s:Number;
public var ms:Number;
public var cents:TextField;
public var currentTime:Number;
public function Watch(){
addFrameScript(0, frame1);
}
function frame1(){
}
}
}//package
Section 214
//WaterBox (WaterBox)
package {
import flash.display.*;
public dynamic class WaterBox extends MovieClip {
}
}//package
Section 215
//WaterBoxTri (WaterBoxTri)
package {
import flash.display.*;
public dynamic class WaterBoxTri extends MovieClip {
}
}//package
Section 216
//WaterGirl (WaterGirl)
package {
import flash.display.*;
public dynamic class WaterGirl extends MovieClip {
public var mc_2:MovieClip;
public var mc_3:MovieClip;
public var mc_5:MovieClip;
public var mc_1:MovieClip;
public var mc_4:MovieClip;
}
}//package
Section 217
//WaterGirlStairs (WaterGirlStairs)
package {
import flash.display.*;
public dynamic class WaterGirlStairs extends MovieClip {
public var head:MovieClip;
public function WaterGirlStairs(){
addFrameScript(34, frame35);
}
function frame35(){
(this.parent.parent as Game).Recuent();
stop();
}
}
}//package
Section 218
//Wind (Wind)
package {
import flash.display.*;
public dynamic class Wind extends MovieClip {
public var insideWind:MovieClip;
}
}//package
Section 219
//Wind_Sound (Wind_Sound)
package {
import flash.media.*;
public dynamic class Wind_Sound extends Sound {
}
}//package
Section 220
//WindMaker (WindMaker)
package {
import flash.display.*;
public dynamic class WindMaker extends MovieClip {
public var blades:MovieClip;
}
}//package