Section 1
//BasketFront_24 (Art_fla.BasketFront_24)
package Art_fla {
import flash.display.*;
public dynamic class BasketFront_24 extends MovieClip {
public function BasketFront_24(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Art_fla
Section 2
//HandSprite_35 (Art_fla.HandSprite_35)
package Art_fla {
import flash.display.*;
public dynamic class HandSprite_35 extends MovieClip {
public function HandSprite_35(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Art_fla
Section 3
//MainTimeline (Art_fla.MainTimeline)
package Art_fla {
import flash.display.*;
public dynamic class MainTimeline extends MovieClip {
public var start2:Starter_L;
public var starter:Starter_R;
public function MainTimeline(){
addFrameScript(0, frame1, 9, frame10, 18, frame19, 27, frame28, 36, frame37);
}
function frame10(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
function frame37(){
stop();
}
function frame28(){
stop();
}
}
}//package Art_fla
Section 4
//Numbers_63 (Art_fla.Numbers_63)
package Art_fla {
import flash.display.*;
public dynamic class Numbers_63 extends MovieClip {
public function Numbers_63(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Art_fla
Section 5
//Starter_Sprite_L_65 (Art_fla.Starter_Sprite_L_65)
package Art_fla {
import flash.display.*;
public dynamic class Starter_Sprite_L_65 extends MovieClip {
public var num:MovieClip;
public function Starter_Sprite_L_65(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Art_fla
Section 6
//Starter_Sprite_R_62 (Art_fla.Starter_Sprite_R_62)
package Art_fla {
import flash.display.*;
public dynamic class Starter_Sprite_R_62 extends MovieClip {
public var num:MovieClip;
public function Starter_Sprite_R_62(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Art_fla
Section 7
//JSON (com.adobe.serialization.json.JSON)
package com.adobe.serialization.json {
public class JSON {
public static function decode(_arg1:String){
var _local2:JSONDecoder = new JSONDecoder(_arg1);
return (_local2.getValue());
}
public static function encode(_arg1:Object):String{
var _local2:JSONEncoder = new JSONEncoder(_arg1);
return (_local2.getString());
}
}
}//package com.adobe.serialization.json
Section 8
//JSONDecoder (com.adobe.serialization.json.JSONDecoder)
package com.adobe.serialization.json {
public class JSONDecoder {
private var value;
private var tokenizer:JSONTokenizer;
private var token:JSONToken;
public function JSONDecoder(_arg1:String){
tokenizer = new JSONTokenizer(_arg1);
nextToken();
value = parseValue();
}
private function parseObject():Object{
var _local2:String;
var _local1:Object = new Object();
nextToken();
if (token.type == JSONTokenType.RIGHT_BRACE){
return (_local1);
};
while (true) {
if (token.type == JSONTokenType.STRING){
_local2 = String(token.value);
nextToken();
if (token.type == JSONTokenType.COLON){
nextToken();
_local1[_local2] = parseValue();
nextToken();
if (token.type == JSONTokenType.RIGHT_BRACE){
return (_local1);
};
if (token.type == JSONTokenType.COMMA){
nextToken();
} else {
tokenizer.parseError(("Expecting } or , but found " + token.value));
};
} else {
tokenizer.parseError(("Expecting : but found " + token.value));
};
} else {
tokenizer.parseError(("Expecting string but found " + token.value));
};
};
return (null);
}
private function parseValue():Object{
if (token == null){
tokenizer.parseError("Unexpected end of input");
};
switch (token.type){
case JSONTokenType.LEFT_BRACE:
return (parseObject());
case JSONTokenType.LEFT_BRACKET:
return (parseArray());
case JSONTokenType.STRING:
case JSONTokenType.NUMBER:
case JSONTokenType.TRUE:
case JSONTokenType.FALSE:
case JSONTokenType.NULL:
return (token.value);
default:
tokenizer.parseError(("Unexpected " + token.value));
};
return (null);
}
private function nextToken():JSONToken{
return ((token = tokenizer.getNextToken()));
}
public function getValue(){
return (value);
}
private function parseArray():Array{
var _local1:Array = new Array();
nextToken();
if (token.type == JSONTokenType.RIGHT_BRACKET){
return (_local1);
};
while (true) {
_local1.push(parseValue());
nextToken();
if (token.type == JSONTokenType.RIGHT_BRACKET){
return (_local1);
};
if (token.type == JSONTokenType.COMMA){
nextToken();
} else {
tokenizer.parseError(("Expecting ] or , but found " + token.value));
};
};
return (null);
}
}
}//package com.adobe.serialization.json
Section 9
//JSONEncoder (com.adobe.serialization.json.JSONEncoder)
package com.adobe.serialization.json {
import flash.utils.*;
public class JSONEncoder {
private var jsonString:String;
public function JSONEncoder(_arg1){
jsonString = convertToString(_arg1);
}
private function escapeString(_arg1:String):String{
var _local3:String;
var _local6:String;
var _local7:String;
var _local2 = "";
var _local4:Number = _arg1.length;
var _local5:int;
while (_local5 < _local4) {
_local3 = _arg1.charAt(_local5);
switch (_local3){
case "\"":
_local2 = (_local2 + "\\\"");
break;
case "\\":
_local2 = (_local2 + "\\\\");
break;
case "\b":
_local2 = (_local2 + "\\b");
break;
case "\f":
_local2 = (_local2 + "\\f");
break;
case "\n":
_local2 = (_local2 + "\\n");
break;
case "\r":
_local2 = (_local2 + "\\r");
break;
case "\t":
_local2 = (_local2 + "\\t");
break;
default:
if (_local3 < " "){
_local6 = _local3.charCodeAt(0).toString(16);
_local7 = ((_local6.length == 2)) ? "00" : "000";
_local2 = (_local2 + (("\\u" + _local7) + _local6));
} else {
_local2 = (_local2 + _local3);
};
};
_local5++;
};
return ((("\"" + _local2) + "\""));
}
private function arrayToString(_arg1:Array):String{
var _local2 = "";
var _local3:int;
while (_local3 < _arg1.length) {
if (_local2.length > 0){
_local2 = (_local2 + ",");
};
_local2 = (_local2 + convertToString(_arg1[_local3]));
_local3++;
};
return ((("[" + _local2) + "]"));
}
public function getString():String{
return (jsonString);
}
private function objectToString(_arg1:Object):String{
var value:Object;
var key:String;
var v:XML;
var o = _arg1;
var s = "";
var classInfo:XML = describeType(o);
if (classInfo.@name.toString() == "Object"){
for (key in o) {
value = o[key];
if ((value is Function)){
} else {
if (s.length > 0){
s = (s + ",");
};
s = (s + ((escapeString(key) + ":") + convertToString(value)));
};
};
} else {
for each (v in classInfo..*.(((name() == "variable")) || ((name() == "accessor")))) {
if (s.length > 0){
s = (s + ",");
};
s = (s + ((escapeString(v.@name.toString()) + ":") + convertToString(o[v.@name])));
};
};
return ((("{" + s) + "}"));
}
private function convertToString(_arg1):String{
if ((_arg1 is String)){
return (escapeString((_arg1 as String)));
};
if ((_arg1 is Number)){
return ((isFinite((_arg1 as Number))) ? _arg1.toString() : "null");
} else {
if ((_arg1 is Boolean)){
return ((_arg1) ? "true" : "false");
} else {
if ((_arg1 is Array)){
return (arrayToString((_arg1 as Array)));
};
if ((((_arg1 is Object)) && (!((_arg1 == null))))){
return (objectToString(_arg1));
};
};
};
return ("null");
}
}
}//package com.adobe.serialization.json
Section 10
//JSONParseError (com.adobe.serialization.json.JSONParseError)
package com.adobe.serialization.json {
public class JSONParseError extends Error {
private var _location:int;
private var _text:String;
public function JSONParseError(_arg1:String="", _arg2:int=0, _arg3:String=""){
super(_arg1);
name = "JSONParseError";
_location = _arg2;
_text = _arg3;
}
public function get location():int{
return (_location);
}
public function get text():String{
return (_text);
}
}
}//package com.adobe.serialization.json
Section 11
//JSONToken (com.adobe.serialization.json.JSONToken)
package com.adobe.serialization.json {
public class JSONToken {
private var _value:Object;
private var _type:int;
public function JSONToken(_arg1:int=-1, _arg2:Object=null){
_type = _arg1;
_value = _arg2;
}
public function get value():Object{
return (_value);
}
public function get type():int{
return (_type);
}
public function set type(_arg1:int):void{
_type = _arg1;
}
public function set value(_arg1:Object):void{
_value = _arg1;
}
}
}//package com.adobe.serialization.json
Section 12
//JSONTokenizer (com.adobe.serialization.json.JSONTokenizer)
package com.adobe.serialization.json {
public class JSONTokenizer {
private var loc:int;
private var ch:String;
private var obj:Object;
private var jsonString:String;
public function JSONTokenizer(_arg1:String){
jsonString = _arg1;
loc = 0;
nextChar();
}
private function skipComments():void{
if (ch == "/"){
nextChar();
switch (ch){
case "/":
do {
nextChar();
} while (((!((ch == "\n"))) && (!((ch == "")))));
nextChar();
break;
case "*":
nextChar();
while (true) {
if (ch == "*"){
nextChar();
if (ch == "/"){
nextChar();
break;
};
} else {
nextChar();
};
if (ch == ""){
parseError("Multi-line comment not closed");
};
};
break;
default:
parseError((("Unexpected " + ch) + " encountered (expecting '/' or '*' )"));
};
};
}
private function isDigit(_arg1:String):Boolean{
return ((((_arg1 >= "0")) && ((_arg1 <= "9"))));
}
private function readString():JSONToken{
var _local3:String;
var _local4:int;
var _local1:JSONToken = new JSONToken();
_local1.type = JSONTokenType.STRING;
var _local2 = "";
nextChar();
while (((!((ch == "\""))) && (!((ch == ""))))) {
if (ch == "\\"){
nextChar();
switch (ch){
case "\"":
_local2 = (_local2 + "\"");
break;
case "/":
_local2 = (_local2 + "/");
break;
case "\\":
_local2 = (_local2 + "\\");
break;
case "b":
_local2 = (_local2 + "\b");
break;
case "f":
_local2 = (_local2 + "\f");
break;
case "n":
_local2 = (_local2 + "\n");
break;
case "r":
_local2 = (_local2 + "\r");
break;
case "t":
_local2 = (_local2 + "\t");
break;
case "u":
_local3 = "";
_local4 = 0;
while (_local4 < 4) {
if (!isHexDigit(nextChar())){
parseError((" Excepted a hex digit, but found: " + ch));
};
_local3 = (_local3 + ch);
_local4++;
};
_local2 = (_local2 + String.fromCharCode(parseInt(_local3, 16)));
break;
default:
_local2 = (_local2 + ("\\" + ch));
};
} else {
_local2 = (_local2 + ch);
};
nextChar();
};
if (ch == ""){
parseError("Unterminated string literal");
};
nextChar();
_local1.value = _local2;
return (_local1);
}
private function nextChar():String{
return ((ch = jsonString.charAt(loc++)));
}
public function getNextToken():JSONToken{
var _local2:String;
var _local3:String;
var _local4:String;
var _local1:JSONToken = new JSONToken();
skipIgnored();
switch (ch){
case "{":
_local1.type = JSONTokenType.LEFT_BRACE;
_local1.value = "{";
nextChar();
break;
case "}":
_local1.type = JSONTokenType.RIGHT_BRACE;
_local1.value = "}";
nextChar();
break;
case "[":
_local1.type = JSONTokenType.LEFT_BRACKET;
_local1.value = "[";
nextChar();
break;
case "]":
_local1.type = JSONTokenType.RIGHT_BRACKET;
_local1.value = "]";
nextChar();
break;
case ",":
_local1.type = JSONTokenType.COMMA;
_local1.value = ",";
nextChar();
break;
case ":":
_local1.type = JSONTokenType.COLON;
_local1.value = ":";
nextChar();
break;
case "t":
_local2 = ((("t" + nextChar()) + nextChar()) + nextChar());
if (_local2 == "true"){
_local1.type = JSONTokenType.TRUE;
_local1.value = true;
nextChar();
} else {
parseError(("Expecting 'true' but found " + _local2));
};
break;
case "f":
_local3 = (((("f" + nextChar()) + nextChar()) + nextChar()) + nextChar());
if (_local3 == "false"){
_local1.type = JSONTokenType.FALSE;
_local1.value = false;
nextChar();
} else {
parseError(("Expecting 'false' but found " + _local3));
};
break;
case "n":
_local4 = ((("n" + nextChar()) + nextChar()) + nextChar());
if (_local4 == "null"){
_local1.type = JSONTokenType.NULL;
_local1.value = null;
nextChar();
} else {
parseError(("Expecting 'null' but found " + _local4));
};
break;
case "\"":
_local1 = readString();
break;
default:
if (((isDigit(ch)) || ((ch == "-")))){
_local1 = readNumber();
} else {
if (ch == ""){
return (null);
};
parseError((("Unexpected " + ch) + " encountered"));
};
};
return (_local1);
}
private function skipWhite():void{
while (isWhiteSpace(ch)) {
nextChar();
};
}
public function parseError(_arg1:String):void{
throw (new JSONParseError(_arg1, loc, jsonString));
}
private function isWhiteSpace(_arg1:String):Boolean{
return ((((((((_arg1 == " ")) || ((_arg1 == "\t")))) || ((_arg1 == "\n")))) || ((_arg1 == "\r"))));
}
private function skipIgnored():void{
var _local1:int;
do {
_local1 = loc;
skipWhite();
skipComments();
} while (_local1 != loc);
}
private function isHexDigit(_arg1:String):Boolean{
var _local2:String = _arg1.toUpperCase();
return (((isDigit(_arg1)) || ((((_local2 >= "A")) && ((_local2 <= "F"))))));
}
private function readNumber():JSONToken{
var _local1:JSONToken = new JSONToken();
_local1.type = JSONTokenType.NUMBER;
var _local2 = "";
if (ch == "-"){
_local2 = (_local2 + "-");
nextChar();
};
if (!isDigit(ch)){
parseError("Expecting a digit");
};
if (ch == "0"){
_local2 = (_local2 + ch);
nextChar();
if (isDigit(ch)){
parseError("A digit cannot immediately follow 0");
};
} else {
while (isDigit(ch)) {
_local2 = (_local2 + ch);
nextChar();
};
};
if (ch == "."){
_local2 = (_local2 + ".");
nextChar();
if (!isDigit(ch)){
parseError("Expecting a digit");
};
while (isDigit(ch)) {
_local2 = (_local2 + ch);
nextChar();
};
};
if ((((ch == "e")) || ((ch == "E")))){
_local2 = (_local2 + "e");
nextChar();
if ((((ch == "+")) || ((ch == "-")))){
_local2 = (_local2 + ch);
nextChar();
};
if (!isDigit(ch)){
parseError("Scientific notation number needs exponent value");
};
while (isDigit(ch)) {
_local2 = (_local2 + ch);
nextChar();
};
};
var _local3:Number = Number(_local2);
if (((isFinite(_local3)) && (!(isNaN(_local3))))){
_local1.value = _local3;
return (_local1);
};
parseError((("Number " + _local3) + " is not valid!"));
return (null);
}
}
}//package com.adobe.serialization.json
Section 13
//JSONTokenType (com.adobe.serialization.json.JSONTokenType)
package com.adobe.serialization.json {
public class JSONTokenType {
public static const NUMBER:int = 11;
public static const FALSE:int = 8;
public static const RIGHT_BRACKET:int = 4;
public static const NULL:int = 9;
public static const TRUE:int = 7;
public static const RIGHT_BRACE:int = 2;
public static const UNKNOWN:int = -1;
public static const COMMA:int = 0;
public static const LEFT_BRACKET:int = 3;
public static const STRING:int = 10;
public static const LEFT_BRACE:int = 1;
public static const COLON:int = 6;
}
}//package com.adobe.serialization.json
Section 14
//Base64 (com.midasplayer.extras.Base64)
package com.midasplayer.extras {
import flash.utils.*;
public class Base64 {
public static const version:String = "1.1.0";
private static const BASE64_CHARS:String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
public function Base64(){
throw (new Error("Base64 class is static container only"));
}
public static function encode(_arg1:String):String{
var _local2:ByteArray = new ByteArray();
_local2.writeUTFBytes(_arg1);
return (encodeByteArray(_local2));
}
public static function encodeByteArray(_arg1:ByteArray):String{
var _local3:Array;
var _local5:uint;
var _local6:uint;
var _local7:uint;
var _local2 = "";
var _local4:Array = new Array(4);
_arg1.position = 0;
while (_arg1.bytesAvailable > 0) {
_local3 = new Array();
_local5 = 0;
while ((((_local5 < 3)) && ((_arg1.bytesAvailable > 0)))) {
_local3[_local5] = _arg1.readUnsignedByte();
_local5++;
};
_local4[0] = ((_local3[0] & 252) >> 2);
_local4[1] = (((_local3[0] & 3) << 4) | (_local3[1] >> 4));
_local4[2] = (((_local3[1] & 15) << 2) | (_local3[2] >> 6));
_local4[3] = (_local3[2] & 63);
_local6 = _local3.length;
while (_local6 < 3) {
_local4[(_local6 + 1)] = 64;
_local6++;
};
_local7 = 0;
while (_local7 < _local4.length) {
_local2 = (_local2 + BASE64_CHARS.charAt(_local4[_local7]));
_local7++;
};
};
return (_local2);
}
public static function decode(_arg1:String):String{
var _local2:ByteArray = decodeToByteArray(_arg1);
return (_local2.readUTFBytes(_local2.length));
}
public static function decodeToByteArray(_arg1:String):ByteArray{
var _local6:uint;
var _local7:uint;
var _local2:ByteArray = new ByteArray();
var _local3:Array = new Array(4);
var _local4:Array = new Array(3);
var _local5:uint;
while (_local5 < _arg1.length) {
_local6 = 0;
while ((((_local6 < 4)) && (((_local5 + _local6) < _arg1.length)))) {
_local3[_local6] = BASE64_CHARS.indexOf(_arg1.charAt((_local5 + _local6)));
_local6++;
};
_local4[0] = ((_local3[0] << 2) + ((_local3[1] & 48) >> 4));
_local4[1] = (((_local3[1] & 15) << 4) + ((_local3[2] & 60) >> 2));
_local4[2] = (((_local3[2] & 3) << 6) + _local3[3]);
_local7 = 0;
while (_local7 < _local4.length) {
if (_local3[(_local7 + 1)] == 64){
break;
};
_local2.writeByte(_local4[_local7]);
_local7++;
};
_local5 = (_local5 + 4);
};
_local2.position = 0;
return (_local2);
}
}
}//package com.midasplayer.extras
Section 15
//FunflowSerializer (com.midasplayer.extras.FunflowSerializer)
package com.midasplayer.extras {
import flash.net.*;
import flash.utils.*;
public class FunflowSerializer {
public static function amfEncode(_arg1:Object):String{
var _local2:ByteArray = new ByteArray();
_local2.writeObject(_arg1);
return (Base64.encodeByteArray(_local2));
}
public static function objectToFlashURLVariables(_arg1:Object):URLVariables{
var _local3:String;
var _local2:URLVariables = new URLVariables();
if (_arg1 != null){
for (_local3 in _arg1) {
if (_local3 != null){
if ((_arg1[_local3] is Array)){
_local2[("fv_" + _local3)] = _arg1[_local3];
} else {
_local2[("fv_" + _local3)] = _arg1[_local3].toString();
};
};
};
};
return (_local2);
}
public static function amfDecode(_arg1:String):Object{
var _local2:ByteArray = Base64.decodeToByteArray(_arg1);
return (_local2.readObject());
}
}
}//package com.midasplayer.extras
Section 16
//md5 (com.midasplayer.extras.md5)
package com.midasplayer.extras {
public class md5 {
public static const HEX_FORMAT_LOWERCASE:uint = 0;
public static const HEX_FORMAT_UPPERCASE:uint = 1;
public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = "";
public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "=";
public static var hexcase:uint = 0;
public static var b64pad:String = "";
public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{
return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3));
}
public static function binl_md5(_arg1:Array, _arg2:Number):Array{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
_arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32)));
_arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2;
var _local3:Number = 1732584193;
var _local4:Number = -271733879;
var _local5:Number = -1732584194;
var _local6:Number = 271733878;
var _local7:Number = 0;
while (_local7 < _arg1.length) {
_local8 = _local3;
_local9 = _local4;
_local10 = _local5;
_local11 = _local6;
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 7, -680876936);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 1)], 12, -389564586);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 17, 606105819);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 3)], 22, -1044525330);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 7, -176418897);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 5)], 12, 1200080426);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 17, -1473231341);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 7)], 22, -45705983);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 7, 1770035416);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 9)], 12, -1958414417);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 17, -42063);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 11)], 22, -1990404162);
_local3 = md5_ff(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 7, 1804603682);
_local6 = md5_ff(_local6, _local3, _local4, _local5, _arg1[(_local7 + 13)], 12, -40341101);
_local5 = md5_ff(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 17, -1502002290);
_local4 = md5_ff(_local4, _local5, _local6, _local3, _arg1[(_local7 + 15)], 22, 1236535329);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 5, -165796510);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 6)], 9, -1069501632);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 14, 643717713);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 0)], 20, -373897302);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 5, -701558691);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 10)], 9, 38016083);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 14, -660478335);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 4)], 20, -405537848);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 5, 568446438);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 14)], 9, -1019803690);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 14, -187363961);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 8)], 20, 1163531501);
_local3 = md5_gg(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 5, -1444681467);
_local6 = md5_gg(_local6, _local3, _local4, _local5, _arg1[(_local7 + 2)], 9, -51403784);
_local5 = md5_gg(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 14, 1735328473);
_local4 = md5_gg(_local4, _local5, _local6, _local3, _arg1[(_local7 + 12)], 20, -1926607734);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 5)], 4, -378558);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 8)], 11, -2022574463);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 11)], 16, 1839030562);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 14)], 23, -35309556);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 1)], 4, -1530992060);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 4)], 11, 1272893353);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 7)], 16, -155497632);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 10)], 23, -1094730640);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 13)], 4, 681279174);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 0)], 11, -358537222);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 3)], 16, -722521979);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 6)], 23, 76029189);
_local3 = md5_hh(_local3, _local4, _local5, _local6, _arg1[(_local7 + 9)], 4, -640364487);
_local6 = md5_hh(_local6, _local3, _local4, _local5, _arg1[(_local7 + 12)], 11, -421815835);
_local5 = md5_hh(_local5, _local6, _local3, _local4, _arg1[(_local7 + 15)], 16, 530742520);
_local4 = md5_hh(_local4, _local5, _local6, _local3, _arg1[(_local7 + 2)], 23, -995338651);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 0)], 6, -198630844);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 7)], 10, 1126891415);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 14)], 15, -1416354905);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 5)], 21, -57434055);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 12)], 6, 1700485571);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 3)], 10, -1894986606);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 10)], 15, -1051523);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 1)], 21, -2054922799);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 8)], 6, 1873313359);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 15)], 10, -30611744);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 6)], 15, -1560198380);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 13)], 21, 1309151649);
_local3 = md5_ii(_local3, _local4, _local5, _local6, _arg1[(_local7 + 4)], 6, -145523070);
_local6 = md5_ii(_local6, _local3, _local4, _local5, _arg1[(_local7 + 11)], 10, -1120210379);
_local5 = md5_ii(_local5, _local6, _local3, _local4, _arg1[(_local7 + 2)], 15, 718787259);
_local4 = md5_ii(_local4, _local5, _local6, _local3, _arg1[(_local7 + 9)], 21, -343485551);
_local3 = safe_add(_local3, _local8);
_local4 = safe_add(_local4, _local9);
_local5 = safe_add(_local5, _local10);
_local6 = safe_add(_local6, _local11);
_local7 = (_local7 + 16);
};
return ([_local3, _local4, _local5, _local6]);
}
public static function str2rstr_utf16le(_arg1:String):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function hex_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function binl2rstr(_arg1:Array):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < (_arg1.length * 32)) {
_local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF)));
_local3 = (_local3 + 8);
};
return (_local2);
}
public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function rstr2binl(_arg1:String):Array{
var _local2:Number = 0;
var _local3:Array = new Array((_arg1.length >> 2));
_local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = 0;
_local2++;
};
_local2 = 0;
while (_local2 < (_arg1.length * 8)) {
_local3[(_local2 >> 5)] = (_local3[(_local2 >> 5)] | ((_arg1.charCodeAt((_local2 / 8)) & 0xFF) << (_local2 % 32)));
_local2 = (_local2 + 8);
};
return (_local3);
}
public static function md5_vm_test():Boolean{
return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"));
}
public static function b64_md5(_arg1:String):String{
return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{
return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3));
}
public static function hex_md5(_arg1:String):String{
return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1))));
}
public static function bit_rol(_arg1:Number, _arg2:Number):Number{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
public static function encrypt(_arg1:String):String{
return (hex_md5(_arg1));
}
public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{
return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7));
}
public static function rstr2hex(_arg1:String):String{
var _local4:Number;
var _local2:String = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef";
var _local3 = "";
var _local5:Number = 0;
while (_local5 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local5);
_local3 = (_local3 + (_local2.charAt(((_local4 >>> 4) & 15)) + _local2.charAt((_local4 & 15))));
_local5++;
};
return (_local3);
}
public static function any_md5(_arg1:String, _arg2:String):String{
return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2));
}
public static function b64_hmac_md5(_arg1:String, _arg2:String):String{
return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2))));
}
public static function rstr2b64(_arg1:String):String{
var _local6:Number;
var _local7:Number;
var _local2 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var _local3 = "";
var _local4:Number = _arg1.length;
var _local5:Number = 0;
while (_local5 < _local4) {
_local6 = (((_arg1.charCodeAt(_local5) << 16) | (((_local5 + 1) < _local4)) ? (_arg1.charCodeAt((_local5 + 1)) << 8) : 0) | (((_local5 + 2) < _local4)) ? _arg1.charCodeAt((_local5 + 2)) : 0);
_local7 = 0;
while (_local7 < 4) {
if (((_local5 * 8) + (_local7 * 6)) > (_arg1.length * 8)){
_local3 = (_local3 + b64pad);
} else {
_local3 = (_local3 + _local2.charAt(((_local6 >>> (6 * (3 - _local7))) & 63)));
};
_local7++;
};
_local5 = (_local5 + 3);
};
return (_local3);
}
public static function safe_add(_arg1:Number, _arg2:Number):Number{
var _local3:Number = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF));
var _local4:Number = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16));
return (((_local4 << 16) | (_local3 & 0xFFFF)));
}
public static function str2rstr_utf8(_arg1:String):String{
var _local4:Number;
var _local5:Number;
var _local2 = "";
var _local3:Number = -1;
while (++_local3 < _arg1.length) {
_local4 = _arg1.charCodeAt(_local3);
_local5 = (((_local3 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local3 + 1)) : 0;
if ((((((((0xD800 <= _local4)) && ((_local4 <= 56319)))) && ((0xDC00 <= _local5)))) && ((_local5 <= 57343)))){
_local4 = ((65536 + ((_local4 & 1023) << 10)) + (_local5 & 1023));
_local3++;
};
if (_local4 <= 127){
_local2 = (_local2 + String.fromCharCode(_local4));
} else {
if (_local4 <= 2047){
_local2 = (_local2 + String.fromCharCode((192 | ((_local4 >>> 6) & 31)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 0xFFFF){
_local2 = (_local2 + String.fromCharCode((224 | ((_local4 >>> 12) & 15)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
} else {
if (_local4 <= 2097151){
_local2 = (_local2 + String.fromCharCode((240 | ((_local4 >>> 18) & 7)), (128 | ((_local4 >>> 12) & 63)), (128 | ((_local4 >>> 6) & 63)), (128 | (_local4 & 63))));
};
};
};
};
};
return (_local2);
}
public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{
var _local3:Array = rstr2binl(_arg1);
if (_local3.length > 16){
_local3 = binl_md5(_local3, (_arg1.length * 8));
};
var _local4:Array = new Array(16);
var _local5:Array = new Array(16);
var _local6:Number = 0;
while (_local6 < 16) {
_local4[_local6] = (_local3[_local6] ^ 909522486);
_local5[_local6] = (_local3[_local6] ^ 1549556828);
_local6++;
};
var _local7:Array = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8)));
return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128))));
}
public static function str2rstr_utf16be(_arg1:String):String{
var _local2 = "";
var _local3:Number = 0;
while (_local3 < _arg1.length) {
_local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF)));
_local3++;
};
return (_local2);
}
public static function rstr2any(_arg1:String, _arg2:String):String{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Array;
var _local3:Number = _arg2.length;
var _local4:Array = [];
var _local9:Array = ((_arg1.length / 2) as Array);
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5] = ((_arg1.charCodeAt((_local5 * 2)) << 8) | _arg1.charCodeAt(((_local5 * 2) + 1)));
_local5++;
};
while (_local9.length > 0) {
_local8 = [];
_local7 = 0;
_local5 = 0;
while (_local5 < _local9.length) {
_local7 = ((_local7 << 16) + _local9[_local5]);
_local6 = Math.floor((_local7 / _local3));
_local7 = (_local7 - (_local6 * _local3));
if ((((_local8.length > 0)) || ((_local6 > 0)))){
_local8[_local8.length] = _local6;
};
_local5++;
};
_local4[_local4.length] = _local7;
_local9 = _local8;
};
var _local10 = "";
_local5 = (_local4.length - 1);
while (_local5 >= 0) {
_local10 = (_local10 + _arg2.charAt(_local4[_local5]));
_local5--;
};
return (_local10);
}
public static function rstr_md5(_arg1:String):String{
return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8))));
}
}
}//package com.midasplayer.extras
Section 17
//MochiBot (com.midasplayer.extras.MochiBot)
package com.midasplayer.extras {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
if (Security.sandboxType == "localWithFile"){
return (null);
};
var _local3:MochiBot = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
var _local4 = "http://core.mochibot.com/my/core.swf";
var _local5:URLVariables = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
var _local6:String = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
var _local7:URLRequest = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
var _local8:Loader = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package com.midasplayer.extras
Section 18
//BrowseSharedDataEvent (com.midasplayer.BrowseSharedDataEvent)
package com.midasplayer {
import flash.events.*;
import com.midasplayer.extras.*;
import flash.net.*;
import com.adobe.serialization.json.*;
public class BrowseSharedDataEvent extends Event {
public var sharedData:Array;
public function BrowseSharedDataEvent(_arg1:Event){
var servletLoader:URLLoader;
var data:Object;
var event = _arg1;
var eventType:String = FunflowAPI.BROWSE_SHARED_DATA_EVENT;
try {
servletLoader = URLLoader(event.target);
sharedData = JSON.decode(servletLoader.data);
for each (data in sharedData) {
if (data.hasOwnProperty("sharedData")){
data.data = FunflowSerializer.amfDecode(data.sharedData);
};
};
} catch(e:Error) {
trace(((("Failed to parse shared data " + servletLoader.data) + ", ") + e.message));
eventType = FunflowAPI.BROWSE_SHARED_DATA_FAILED_EVENT;
};
super(eventType);
}
}
}//package com.midasplayer
Section 19
//FunflowAPI (com.midasplayer.FunflowAPI)
package com.midasplayer {
import flash.events.*;
import flash.display.*;
import com.midasplayer.extras.*;
import flash.net.*;
import com.adobe.serialization.json.*;
import flash.system.*;
import flash.external.*;
public class FunflowAPI {
private static const shareURL:String = "http://facebook.king.com/facebook/kinggames/games/share.jsp";
private static const LINK_TYPE_SOLUTIONS:String = "solutions";
private static const gameURL:String = "http://apps.facebook.com/funflow/game.jsp";
public static const SHARED_DATA_SAVED_EVENT:String = "sharedDataSaved";
public static const BROWSE_SHARED_DATA_FAILED_EVENT:String = "browseSharedDataFailed";
public static const INITIALIZED_EVENT:String = "initialized";
private static const LINK_TYPE_HIGHSCORES:String = "highscores";
public static const GET_NUM_SHARED_OBJECTS_EVENT:String = "getNumSharedObjects";
public static const SHARED_DATA_SAVE_FAILED_EVENT:String = "sharedDataSaveFailed";
public static const BROWSE_SHARED_DATA_EVENT:String = "browseSharedData";
public static const HOST_BANNED_EVENT:String = "hostBanned";
public static const GAME_SAVE_FAILED_EVENT:String = "gameSaveFailed";
public static const PAYMENT_DONE_EVENT:String = "paymentDone";
private static const LINK_TYPE_RIGHT_CLICK:String = "rightclick";
public static const GET_NUM_SHARED_OBJECTS_FAILED_EVENT:String = "getNumSharedObjectsFailed";
private static const LINK_TYPE_SIGN:String = "sign";
private static const inviteURL:String = "http://apps.facebook.com/funflow/invite.jsp";
public static const VOTE_SHARED_DATA_EVENT:String = "voteSharedData";
private static const LINK_TYPE_OTHER_GAMES:String = "other_games";
private static const SAK:String = "ggfd7sday923mdsfd8csfds34";
private static const LINK_TYPE_LOADER_MOVIE:String = "loader_movie";
private static const bounceURL:String = "http://www.mygame.com/king/bounce.jsp";
private static const LINK_TYPE_PROTECT:String = "protect";
public static const GAME_SAVED_EVENT:String = "gameSaved";
private static const LINK_TYPE_ADD_GAME:String = "add_game";
public static const VOTE_SHARED_DATA_FAILED_EVENT:String = "voteSharedDataFailed";
private static const loadCountURL:String = "http://www.mygame.com/king/loadcount.jsp";
private static const LINK_TYPE_LOADER_PROGRESS:String = "loader_progress";
private static const sharerURL:String = "http://www.facebook.com/sharer.php";
public static var banned:Boolean = false;
public static var sharedDataScore:Number = 0;
public static var isHome:Boolean = false;
public static var sharedDataId:String = null;
private static var sessionID:String;
public static var userAccessToken:String;
public static var fromURL:String;
public static var friends:Array = null;
public static var gameName:String;
public static var userRegistered:Boolean = false;
protected static var dispatcher:EventDispatcher = new EventDispatcher();
public static var sharedData:Object = null;
public static var openSame:Boolean = false;
public static var kingGameServlet:String = "http://facebook.king.com/servlet/kingGameServlet";
public static var currentUser:FunflowUser = null;
private static var SSK:String = "ng43ui54hy35tdsnd6f54rews";
public static function openAddToWebsiteLink():void{
openFunflowPage(LINK_TYPE_ADD_GAME, "website_content.jsp");
}
private static function openShareScorePage(_arg1:int):void{
var _local2:URLVariables = new URLVariables();
_local2.score = _arg1;
_local2.game = gameName;
navigateToURL(new URLRequest(((sharerURL + "?u=") + escape(((shareURL + "?") + _local2.toString())))), "_blank");
}
public static function startCreditsPayment(_arg1:String, _arg2:String=null):void{
var productShortName = _arg1;
var parameter = _arg2;
try {
if (isHome){
if (parameter != null){
ExternalInterface.call("startCreditsPayment", productShortName, parameter);
} else {
ExternalInterface.call("startCreditsPayment", productShortName);
};
};
} catch(e:Error) {
trace(e);
};
}
public static function saveGame(_arg1:Object):void{
var data = _arg1;
if (currentUser == null){
trace("Save game failed, no facebook user");
dispatcher.dispatchEvent(new Event(GAME_SAVE_FAILED_EVENT));
return;
};
var servletLoader:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.action = "saveGameState";
reqvars.data = FunflowSerializer.amfEncode(data);
reqvars.game = gameName;
reqvars.accessToken = userAccessToken;
reqvars.fbId = currentUser.fbId;
reqvars.sessionKey = currentUser.sessionKey;
var request:URLRequest = new URLRequest(kingGameServlet);
request.method = URLRequestMethod.POST;
request.data = reqvars;
servletLoader.addEventListener(Event.COMPLETE, gameSavedHandler);
servletLoader.addEventListener(IOErrorEvent.IO_ERROR, gameSaveFailedHandler);
servletLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, gameSaveFailedHandler);
try {
servletLoader.load(request);
} catch(error:Error) {
trace(("Unable to load save game url: " + kingGameServlet));
trace(error.message);
dispatcher.dispatchEvent(new Event(GAME_SAVE_FAILED_EVENT));
};
}
public static function openSolutionsLink():void{
if (isHome){
ExternalInterface.call("loadSolutionsSwf");
} else {
openFunflowPage(LINK_TYPE_SOLUTIONS);
};
}
private static function sharedDataSavedHandler(_arg1:Event):void{
var servletLoader:URLLoader;
var vars:URLVariables;
var gameReqvars:URLVariables;
var evt:Event;
var event = _arg1;
try {
servletLoader = URLLoader(event.target);
trace(("loadCounter.data :" + servletLoader.data));
if (servletLoader.data == "nok"){
dispatcher.dispatchEvent(new Event(SHARED_DATA_SAVE_FAILED_EVENT));
} else {
vars = new URLVariables(servletLoader.data);
gameReqvars = new URLVariables();
gameReqvars.game = gameName;
gameReqvars.ref = gameName;
gameReqvars.sdid = vars.sharedDataId;
evt = new SharedDataSavedEvent(vars.sharedDataId, ((gameURL + "?") + gameReqvars.toString()));
dispatcher.dispatchEvent(evt);
};
} catch(e:Error) {
trace(("Error reading data from servletLoader url: " + e));
dispatcher.dispatchEvent(new Event(SHARED_DATA_SAVE_FAILED_EVENT));
};
}
public static function openOfflineProtectionLink():void{
openFunflowPage(LINK_TYPE_PROTECT);
}
public static function openOtherGamesLink():void{
openFunflowPage(LINK_TYPE_OTHER_GAMES);
}
public static function init(_arg1:String, _arg2:LoaderInfo):void{
var userProductsString:String;
var friend:Object;
var so:SharedObject;
var rnd1:Number;
var rnd2:Number;
var name = _arg1;
var loaderInfo = _arg2;
gameName = name;
fromURL = loaderInfo.url;
if (loaderInfo.parameters.hasOwnProperty("user_access_token")){
userAccessToken = loaderInfo.parameters.user_access_token;
};
if (loaderInfo.parameters.hasOwnProperty("user_registered")){
userRegistered = true;
currentUser = new FunflowUser();
currentUser.fbId = loaderInfo.parameters.user_fbId;
currentUser.name = loaderInfo.parameters.user_name;
currentUser.firstName = loaderInfo.parameters.user_firstName;
currentUser.picture = loaderInfo.parameters.user_picture;
currentUser.score = loaderInfo.parameters.user_score;
currentUser.level = loaderInfo.parameters.user_level;
currentUser.diplomaLevel = loaderInfo.parameters.user_diplomaLevel;
currentUser.sessionKey = md5.encrypt(((currentUser.fbId + ":") + SSK));
if (loaderInfo.parameters.hasOwnProperty("user_game_state")){
try {
currentUser.gameState = FunflowSerializer.amfDecode(loaderInfo.parameters.user_game_state);
} catch(e:Error) {
trace(("Unable to deserialize gameState: " + e.message));
};
};
if (loaderInfo.parameters.hasOwnProperty("user_products")){
try {
userProductsString = loaderInfo.parameters.user_products;
currentUser.products = userProductsString.split(",");
} catch(e:Error) {
trace(("Unable to deserialize products: " + e.message));
};
};
};
if (loaderInfo.parameters.hasOwnProperty("user_friends")){
try {
friends = JSON.decode(loaderInfo.parameters.user_friends);
for each (friend in friends) {
if (friend.hasOwnProperty("serializedGameState")){
try {
friend.gameState = FunflowSerializer.amfDecode(friend.serializedGameState);
} catch(e:Error) {
trace(("Unable to deserialize gameState: " + e.message));
};
};
};
} catch(e:Error) {
trace(((("Unable to deserialize friendlist: " + loaderInfo.parameters.friends) + ", ") + e.message));
};
};
if (loaderInfo.parameters.hasOwnProperty("shared_data")){
try {
sharedData = FunflowSerializer.amfDecode(loaderInfo.parameters.shared_data);
sharedDataId = loaderInfo.parameters.shared_data_id;
sharedDataScore = parseFloat(loaderInfo.parameters.shared_data_score);
} catch(e:Error) {
trace(("Unable to deserialize shared data: " + e.message));
};
};
try {
Security.allowDomain("*");
ExternalInterface.addCallback("paymentDone", paymentDone);
} catch(e:Error) {
};
var loadCounter:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.game = gameName;
reqvars.from = fromURL;
try {
so = SharedObject.getLocal("sessionId");
if (so.data.sessionID == null){
rnd1 = Math.abs(Math.floor((Math.random() * 4294967295)));
rnd2 = Math.abs(Math.floor((Math.random() * 4294967295)));
so.data.sessionID = (rnd1.toString(16) + rnd2.toString(16));
so.flush();
};
sessionID = so.data.sessionID;
} catch(e:Error) {
sessionID = "error";
};
reqvars.session = sessionID;
var request:URLRequest = new URLRequest(loadCountURL);
request.data = reqvars;
loadCounter.addEventListener(Event.COMPLETE, loadCountHandler);
loadCounter.addEventListener(IOErrorEvent.IO_ERROR, loadUrlErrorHandler);
loadCounter.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadUrlErrorHandler);
try {
loadCounter.load(request);
} catch(error:Error) {
trace(("Unable to load loadcount url: " + loadCountURL));
trace(error.message);
dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT));
};
}
public static function openInviteDialog(_arg1:Object=null, _arg2:String=null):void{
var parameters:URLVariables;
var flashVars = _arg1;
var customMessage = _arg2;
try {
parameters = FunflowSerializer.objectToFlashURLVariables(flashVars);
if (customMessage != null){
parameters.customMessage = customMessage;
};
if (isHome){
ExternalInterface.call("openInviteDialog", unescape(parameters.toString()));
} else {
parameters.game = gameName;
navigateToURL(new URLRequest(((inviteURL + "?") + parameters.toString())), "_blank");
};
} catch(e:Error) {
trace(e);
};
}
public static function saveSharedData(_arg1:Object):void{
var data = _arg1;
var servletLoader:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.action = "saveSharedData";
reqvars.data = FunflowSerializer.amfEncode(data);
reqvars.game = gameName;
if (currentUser != null){
reqvars.uid = currentUser.fbId;
};
var request:URLRequest = new URLRequest(kingGameServlet);
request.method = URLRequestMethod.POST;
request.data = reqvars;
servletLoader.addEventListener(Event.COMPLETE, sharedDataSavedHandler);
servletLoader.addEventListener(IOErrorEvent.IO_ERROR, saveSharedDataFailedHandler);
servletLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, saveSharedDataFailedHandler);
try {
servletLoader.load(request);
} catch(error:Error) {
trace(("Unable to load save game url: " + kingGameServlet));
trace(error.message);
dispatcher.dispatchEvent(new Event(SHARED_DATA_SAVED_EVENT));
};
}
private static function browseSharedDataHandler(_arg1:Event):void{
var servletLoader:URLLoader;
var event = _arg1;
try {
servletLoader = URLLoader(event.target);
if (servletLoader.data == "nok"){
dispatcher.dispatchEvent(new Event(SHARED_DATA_SAVE_FAILED_EVENT));
} else {
dispatcher.dispatchEvent(new BrowseSharedDataEvent(event));
};
} catch(e:Error) {
trace(("Error reading data from servletLoader url: " + e));
dispatcher.dispatchEvent(new Event(BROWSE_SHARED_DATA_FAILED_EVENT));
};
}
private static function loadCountHandler(_arg1:Event):void{
var loadCounter:URLLoader;
var vars:URLVariables;
var event = _arg1;
try {
loadCounter = URLLoader(event.target);
trace(("loadCounter.data :" + loadCounter.data));
vars = new URLVariables(loadCounter.data);
if (vars.h == "true"){
isHome = true;
};
if (vars.o == "true"){
openSame = true;
};
if (vars.b == "true"){
banned = true;
dispatcher.dispatchEvent(new Event(HOST_BANNED_EVENT));
} else {
dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT));
};
} catch(e:Error) {
trace(("Error reading data from loadcount url: " + e));
dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT));
};
}
public static function voteSharedData(_arg1:uint, _arg2:String):void{
var score = _arg1;
var id = _arg2;
if (currentUser == null){
dispatcher.dispatchEvent(new VoteSharedDataFailedEvent(VoteSharedDataFailedEvent.ERROR_NOT_LOGGED_IN));
return;
};
var servletLoader:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.action = "voteSharedData";
reqvars.game = gameName;
reqvars.sdid = id;
reqvars.score = score;
reqvars.accessToken = userAccessToken;
var request:URLRequest = new URLRequest(kingGameServlet);
request.method = URLRequestMethod.POST;
request.data = reqvars;
servletLoader.addEventListener(Event.COMPLETE, voteSharedDataHandler);
servletLoader.addEventListener(IOErrorEvent.IO_ERROR, voteSharedDataFailedHandler);
servletLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, voteSharedDataFailedHandler);
try {
servletLoader.load(request);
} catch(error:Error) {
trace(("Unable to load vote shared data url: " + kingGameServlet));
trace(error.message);
dispatcher.dispatchEvent(new VoteSharedDataFailedEvent(VoteSharedDataFailedEvent.ERROR_SERVER));
};
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
if (dispatcher == null){
return;
};
dispatcher.removeEventListener(_arg1, _arg2);
}
public static function submitLevel(_arg1:int):void{
var level = _arg1;
var hash:String = md5.encrypt(((((level + ":") + gameName) + ":") + SSK));
try {
if (isHome){
ExternalInterface.call("submitLevel", level, hash);
};
} catch(e:Error) {
trace(e);
};
}
private static function getNumSharedDataObjectsFailedHandler(_arg1:Event):void{
trace(("Unable to get number of shared objects: " + _arg1));
dispatcher.dispatchEvent(new Event(GET_NUM_SHARED_OBJECTS_FAILED_EVENT));
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
if (dispatcher == null){
dispatcher = new EventDispatcher();
};
dispatcher.addEventListener(_arg1, _arg2);
}
public static function submitScore(_arg1:int):void{
var score = _arg1;
var hash:String = md5.encrypt(((((score + ":") + gameName) + ":") + SSK));
try {
if (isHome){
ExternalInterface.call("submitScore", score, hash);
} else {
openShareScorePage(score);
};
} catch(e:Error) {
trace(e);
};
}
public static function openLoaderProgressLink():void{
if (!isHome){
openFunflowPage(LINK_TYPE_LOADER_PROGRESS);
};
}
private static function loadUrlErrorHandler(_arg1:Event):void{
trace(("Unable to load url: " + _arg1));
dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT));
}
private static function getNumSharedDataObjectsHandler(_arg1:Event):void{
var servletLoader:URLLoader;
var vars:URLVariables;
var evt:Event;
var event = _arg1;
try {
servletLoader = URLLoader(event.target);
if (servletLoader.data == "nok"){
dispatcher.dispatchEvent(new Event(GET_NUM_SHARED_OBJECTS_FAILED_EVENT));
} else {
vars = new URLVariables(servletLoader.data);
evt = new GetNumSharedObjectsEvent(parseInt(vars.numObjects), parseInt(vars.numFeaturedObjects), parseInt(vars.numCreatorObjects));
dispatcher.dispatchEvent(evt);
};
} catch(e:Error) {
trace(("Error reading data for GetNumSharedObjectsEvent: " + e));
dispatcher.dispatchEvent(new Event(GET_NUM_SHARED_OBJECTS_FAILED_EVENT));
};
}
private static function saveSharedDataFailedHandler(_arg1:Event):void{
trace(("Unable to save game: " + _arg1));
dispatcher.dispatchEvent(new Event(SHARED_DATA_SAVE_FAILED_EVENT));
}
private static function voteSharedDataFailedHandler(_arg1:Event):void{
trace(("Unable to vote for shared data: " + _arg1));
dispatcher.dispatchEvent(new VoteSharedDataFailedEvent(VoteSharedDataFailedEvent.ERROR_SERVER));
}
private static function paymentDone(_arg1:String):void{
if (currentUser.products == null){
currentUser.products = new Array();
};
currentUser.products.push(_arg1);
dispatcher.dispatchEvent(new PaymentDoneEvent(_arg1));
}
public static function openFunflowPage(_arg1:String, _arg2:String=null):void{
var _local3:URLVariables = new URLVariables();
_local3.game = gameName;
_local3.from = fromURL;
_local3.type = _arg1;
_local3.session = sessionID;
if (_arg2 != null){
_local3.redirect = _arg2;
};
var _local4 = "_blank";
if (((isHome) && (openSame))){
_local4 = "_top";
};
navigateToURL(new URLRequest(((bounceURL + "?") + _local3.toString())), _local4);
}
public static function funflowEventPost(_arg1:String, _arg2:int=1):void{
var eventText = _arg1;
var priority = _arg2;
try {
if (isHome){
ExternalInterface.call("customGameEventPost", eventText, priority);
};
} catch(e:Error) {
trace(e);
};
}
public static function facebookStreamPost(_arg1:String, _arg2:String, _arg3:Object=null):void{
var parameters:URLVariables;
var description = _arg1;
var type = _arg2;
var flashVars = _arg3;
try {
parameters = FunflowSerializer.objectToFlashURLVariables(flashVars);
if (isHome){
ExternalInterface.call("customGameStreamPost", description, type, parameters.toString());
} else {
openSharePage(description, flashVars, type);
};
} catch(e:Error) {
trace(e);
};
}
public static function getFunflowGamePage(_arg1:Object=null):String{
var _local2:URLVariables = FunflowSerializer.objectToFlashURLVariables(_arg1);
_local2.game = gameName;
_local2.ref = gameName;
return (((gameURL + "?") + _local2.toString()));
}
public static function openSignLink():void{
if (!isHome){
openFunflowPage(LINK_TYPE_SIGN);
};
}
public static function openLoaderMovieLink():void{
if (!isHome){
openFunflowPage(LINK_TYPE_LOADER_MOVIE);
};
}
public static function openHighscoresLink():void{
if (!isHome){
openFunflowPage(LINK_TYPE_HIGHSCORES, (("game/" + gameName) + "/highscores"));
};
}
private static function voteSharedDataHandler(_arg1:Event):void{
var servletLoader:URLLoader;
var vars:URLVariables;
var evt:Event;
var event = _arg1;
try {
servletLoader = URLLoader(event.target);
vars = new URLVariables(servletLoader.data);
if (vars.error != undefined){
evt = new VoteSharedDataFailedEvent(parseInt(vars.error));
} else {
evt = new VoteSharedDataEvent(parseFloat(vars.newScore));
};
dispatcher.dispatchEvent(evt);
} catch(e:Error) {
trace(("Error reading data for Vote Shared Data: " + e));
dispatcher.dispatchEvent(new VoteSharedDataFailedEvent(VoteSharedDataFailedEvent.ERROR_SERVER));
};
}
public static function browseSharedData(_arg1:int=0, _arg2:int=10, _arg3:Boolean=false, _arg4:Boolean=false, _arg5:String=null):void{
var index = _arg1;
var limit = _arg2;
var orderByScore = _arg3;
var featured = _arg4;
var creatorFbid = _arg5;
var servletLoader:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.action = "browseSharedData";
reqvars.game = gameName;
reqvars.index = index;
reqvars.limit = limit;
reqvars.orderByScore = orderByScore;
if (featured){
reqvars.getFeatured = "1";
};
if (creatorFbid != null){
reqvars.creatorId = creatorFbid;
};
var request:URLRequest = new URLRequest(kingGameServlet);
request.method = URLRequestMethod.POST;
request.data = reqvars;
servletLoader.addEventListener(Event.COMPLETE, browseSharedDataHandler);
servletLoader.addEventListener(IOErrorEvent.IO_ERROR, browseSharedDataFailedHandler);
servletLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, browseSharedDataFailedHandler);
try {
servletLoader.load(request);
} catch(error:Error) {
trace(("Unable to load browse shared data url: " + kingGameServlet));
trace(error.message);
dispatcher.dispatchEvent(new Event(BROWSE_SHARED_DATA_FAILED_EVENT));
};
}
public static function openRightClickLink():void{
openFunflowPage(LINK_TYPE_RIGHT_CLICK);
}
public static function openSharePage(_arg1:String, _arg2:Object=null, _arg3:String=null):void{
var _local4:URLVariables = FunflowSerializer.objectToFlashURLVariables(_arg2);
_local4.description = _arg1;
_local4.game = gameName;
_local4.description = _arg1;
if (_arg3 != null){
_local4.type = _arg3;
};
navigateToURL(new URLRequest(((sharerURL + "?u=") + escape(((shareURL + "?") + _local4.toString())))), "_blank");
}
private static function gameSavedHandler(_arg1:Event):void{
var servletLoader:URLLoader;
var event = _arg1;
try {
servletLoader = URLLoader(event.target);
trace(("loadCounter.data :" + servletLoader.data));
if (servletLoader.data == "ok"){
dispatcher.dispatchEvent(new Event(GAME_SAVED_EVENT));
} else {
dispatcher.dispatchEvent(new Event(GAME_SAVE_FAILED_EVENT));
};
} catch(e:Error) {
trace(("Error reading data from servletLoader url: " + e));
dispatcher.dispatchEvent(new Event(GAME_SAVE_FAILED_EVENT));
};
}
private static function browseSharedDataFailedHandler(_arg1:Event):void{
trace(("Unable to browse shared data: " + _arg1));
dispatcher.dispatchEvent(new Event(BROWSE_SHARED_DATA_FAILED_EVENT));
}
public static function getNumSharedDataObjects(_arg1:String=null):void{
var creatorFbid = _arg1;
var servletLoader:URLLoader = new URLLoader();
var reqvars:URLVariables = new URLVariables();
reqvars.action = "getNumberOfSharedObjects";
reqvars.game = gameName;
if (creatorFbid != null){
reqvars.creatorId = creatorFbid;
};
var request:URLRequest = new URLRequest(kingGameServlet);
request.method = URLRequestMethod.POST;
request.data = reqvars;
servletLoader.addEventListener(Event.COMPLETE, getNumSharedDataObjectsHandler);
servletLoader.addEventListener(IOErrorEvent.IO_ERROR, getNumSharedDataObjectsFailedHandler);
servletLoader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, getNumSharedDataObjectsFailedHandler);
try {
servletLoader.load(request);
} catch(error:Error) {
trace(("Unable to load browse shared data url: " + kingGameServlet));
trace(error.message);
dispatcher.dispatchEvent(new Event(BROWSE_SHARED_DATA_FAILED_EVENT));
};
}
public static function submitAchievement(_arg1:String):void{
var achievement = _arg1;
var hash:String = md5.encrypt(((((achievement + ":") + gameName) + ":") + SAK));
try {
if (isHome){
ExternalInterface.call("submitAchievement", achievement, hash);
};
} catch(e:Error) {
trace(e);
};
}
private static function gameSaveFailedHandler(_arg1:Event):void{
trace(("Unable to save game: " + _arg1));
dispatcher.dispatchEvent(new Event(GAME_SAVE_FAILED_EVENT));
}
}
}//package com.midasplayer
Section 20
//FunflowUser (com.midasplayer.FunflowUser)
package com.midasplayer {
public class FunflowUser {
public var diplomaLevel:int;// = 0
public var products:Array;// = null
public var name:String;// = ""
public var sessionKey:String;// = ""
public var weeklyScore:Number;// = 0
public var score:Number;// = 0
public var level:int;// = 0
public var fbId:String;// = ""
public var firstName:String;// = ""
public var picture:String;// = ""
public var gameState:Object;// = null
}
}//package com.midasplayer
Section 21
//GetNumSharedObjectsEvent (com.midasplayer.GetNumSharedObjectsEvent)
package com.midasplayer {
import flash.events.*;
public class GetNumSharedObjectsEvent extends Event {
public var numFeaturedObjects:int;
public var numObjects:int;
public var numCreatorObjects:int;
public function GetNumSharedObjectsEvent(_arg1:int, _arg2:int, _arg3:int){
this.numObjects = _arg1;
this.numFeaturedObjects = _arg2;
this.numCreatorObjects = _arg3;
super(FunflowAPI.GET_NUM_SHARED_OBJECTS_EVENT, false, false);
}
}
}//package com.midasplayer
Section 22
//PaymentDoneEvent (com.midasplayer.PaymentDoneEvent)
package com.midasplayer {
import flash.events.*;
public class PaymentDoneEvent extends Event {
public var productName:String;
public function PaymentDoneEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){
this.productName = _arg1;
super(FunflowAPI.PAYMENT_DONE_EVENT, _arg2, _arg3);
}
}
}//package com.midasplayer
Section 23
//SharedDataSavedEvent (com.midasplayer.SharedDataSavedEvent)
package com.midasplayer {
import flash.events.*;
public class SharedDataSavedEvent extends Event {
public var sharedDataId:String;
public var sharedDataGameUrl:String;
public function SharedDataSavedEvent(_arg1:String, _arg2:String, _arg3:Boolean=false, _arg4:Boolean=false){
this.sharedDataId = _arg1;
this.sharedDataGameUrl = _arg2;
super(FunflowAPI.SHARED_DATA_SAVED_EVENT, _arg3, _arg4);
}
}
}//package com.midasplayer
Section 24
//VoteSharedDataEvent (com.midasplayer.VoteSharedDataEvent)
package com.midasplayer {
import flash.events.*;
public class VoteSharedDataEvent extends Event {
public var newScore:Number;// = 0
public function VoteSharedDataEvent(_arg1:Number, _arg2:Boolean=false, _arg3:Boolean=false){
this.newScore = _arg1;
super(FunflowAPI.VOTE_SHARED_DATA_EVENT, _arg2, _arg3);
}
}
}//package com.midasplayer
Section 25
//VoteSharedDataFailedEvent (com.midasplayer.VoteSharedDataFailedEvent)
package com.midasplayer {
import flash.events.*;
public class VoteSharedDataFailedEvent extends Event {
public var errorCode:int;// = 0
public var errorMessage:String;// = ""
public static const ERROR_NO_ERROR:int = 0;
public static const ERROR_MESSAGES:Array = ["", "Server error, please try again later.", "You have already voted.", "You must log to funflow to vote."];
public static const ERROR_DUPLICATE_VOTE:int = 2;
public static const ERROR_SERVER:int = 1;
public static const ERROR_NOT_LOGGED_IN:int = 3;
public function VoteSharedDataFailedEvent(_arg1:int, _arg2:Boolean=false, _arg3:Boolean=false){
this.errorCode = _arg1;
if (_arg1 < ERROR_MESSAGES.length){
this.errorMessage = ERROR_MESSAGES[_arg1];
} else {
this.errorMessage = ERROR_MESSAGES[1];
};
super(FunflowAPI.VOTE_SHARED_DATA_FAILED_EVENT, _arg2, _arg3);
}
}
}//package com.midasplayer
Section 26
//HandSwitch_112 (Menu_fla.HandSwitch_112)
package Menu_fla {
import flash.display.*;
public dynamic class HandSwitch_112 extends MovieClip {
public var btn:SimpleButton;
public function HandSwitch_112(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
btn.useHandCursor = false;
}
}
}//package Menu_fla
Section 27
//Numbers_98 (Menu_fla.Numbers_98)
package Menu_fla {
import flash.display.*;
public dynamic class Numbers_98 extends MovieClip {
public function Numbers_98(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Menu_fla
Section 28
//Preview_120 (Menu_fla.Preview_120)
package Menu_fla {
import flash.display.*;
public dynamic class Preview_120 extends MovieClip {
public function Preview_120(){
addFrameScript(24, frame25);
}
function frame25(){
stop();
}
}
}//package Menu_fla
Section 29
//SpringSwitch_109 (Menu_fla.SpringSwitch_109)
package Menu_fla {
import flash.display.*;
public dynamic class SpringSwitch_109 extends MovieClip {
public var btn:SimpleButton;
public function SpringSwitch_109(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
btn.useHandCursor = false;
}
}
}//package Menu_fla
Section 30
//Stars_Big_117 (Menu_fla.Stars_Big_117)
package Menu_fla {
import flash.display.*;
public dynamic class Stars_Big_117 extends MovieClip {
public function Stars_Big_117(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package Menu_fla
Section 31
//Stars_mini_64 (Menu_fla.Stars_mini_64)
package Menu_fla {
import flash.display.*;
public dynamic class Stars_mini_64 extends MovieClip {
public function Stars_mini_64(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Menu_fla
Section 32
//StickSwitch_106 (Menu_fla.StickSwitch_106)
package Menu_fla {
import flash.display.*;
public dynamic class StickSwitch_106 extends MovieClip {
public var btn:SimpleButton;
public function StickSwitch_106(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
btn.useHandCursor = false;
}
}
}//package Menu_fla
Section 33
//SwitchMusic_57 (Menu_fla.SwitchMusic_57)
package Menu_fla {
import flash.display.*;
public dynamic class SwitchMusic_57 extends MovieClip {
public function SwitchMusic_57(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Menu_fla
Section 34
//SwitchSound_52 (Menu_fla.SwitchSound_52)
package Menu_fla {
import flash.display.*;
public dynamic class SwitchSound_52 extends MovieClip {
public function SwitchSound_52(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Menu_fla
Section 35
//b2CircleDef (parser.box2d.Collision.Shapes.b2CircleDef)
package parser.box2d.Collision.Shapes {
import parser.box2d.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var radius:Number;
public var localPosition:b2Vec2;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package parser.box2d.Collision.Shapes
Section 36
//b2CircleShape (parser.box2d.Collision.Shapes.b2CircleShape)
package parser.box2d.Collision.Shapes {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2CircleShape extends b2Shape {
public var m_localPosition:b2Vec2;
public var m_radius:Number;
public function b2CircleShape(_arg1:b2ShapeDef){
m_localPosition = new b2Vec2();
super(_arg1);
var _local2:b2CircleDef = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local10:Number;
var _local6:b2Mat22 = _arg1.R;
var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
var _local8:Number = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
var _local9:Number = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
var _local12:Number = (_arg4.p2.x - _arg4.p1.x);
var _local13:Number = (_arg4.p2.y - _arg4.p1.y);
var _local14:Number = ((_local9 * _local12) + (_local10 * _local13));
var _local15:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local16:Number = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
var _local17:Number = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
public function GetRadius():Number{
return (m_radius);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
_local4 = _arg2.R;
var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number = (m_localPosition.x - _arg1.x);
var _local3:Number = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22 = _arg2.R;
var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22 = _arg1.R;
var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
}
}//package parser.box2d.Collision.Shapes
Section 37
//b2FilterData (parser.box2d.Collision.Shapes.b2FilterData)
package parser.box2d.Collision.Shapes {
import parser.box2d.Common.Math.*;
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function Copy():b2FilterData{
var _local1:b2FilterData = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package parser.box2d.Collision.Shapes
Section 38
//b2MassData (parser.box2d.Collision.Shapes.b2MassData)
package parser.box2d.Collision.Shapes {
import parser.box2d.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
center = new b2Vec2(0, 0);
super();
}
}
}//package parser.box2d.Collision.Shapes
Section 39
//b2PolygonDef (parser.box2d.Collision.Shapes.b2PolygonDef)
package parser.box2d.Collision.Shapes {
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertices:Array;
public var vertexCount:int;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
var _local1:int;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package parser.box2d.Collision.Shapes
Section 40
//b2PolygonShape (parser.box2d.Collision.Shapes.b2PolygonShape)
package parser.box2d.Collision.Shapes {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_coreVertices:Array;
public var m_vertices:Array;
private var s_supportVec:b2Vec2;
public var m_centroid:b2Vec2;
public var m_normals:Array;
public var m_obb:b2OBB;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local3:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
var _local2:b2PolygonDef = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
var _local4:int = _local3;
var _local5:int = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB = s_sweptAABB1;
var _local5:b2AABB = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local20:Number;
var _local21:Number;
var _local6:Number = 0;
var _local7:Number = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
var _local18 = -1;
var _local19:int;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
var _local7:Number = 0;
var _local8:Number = (1 / 3);
var _local9:int;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function GetNormals():Array{
return (m_normals);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local11:Number;
_local5 = _arg1.R;
var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
var _local8:int;
_local4 = m_coreVertices[0];
var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7));
var _local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
var _local6:b2Mat22 = _local5;
_local4 = m_obb.extents;
var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
var _local3:int;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local10:Number;
var _local4:b2Mat22 = _arg1.R;
var _local5:Number = (_arg2.x - _arg1.position.x);
var _local6:Number = (_arg2.y - _arg1.position.y);
var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
var _local9:int;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local7:Number;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
var _local4:Number = 0;
var _local5:Number = 0;
var _local6:Number = 0;
_local7 = (1 / 3);
var _local8:int;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
var _local6:Number = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package parser.box2d.Collision.Shapes
Section 41
//b2Shape (parser.box2d.Collision.Shapes.b2Shape)
package parser.box2d.Collision.Shapes {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2Shape {
public var m_next:b2Shape;
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_isSensor:Boolean;
public var m_restitution:Number;
public var m_userData;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
var _local3:b2AABB = s_resetAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
var _local4:b2AABB = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB = s_proxyAABB;
ComputeAABB(_local3, _arg2);
var _local4:Boolean = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package parser.box2d.Collision.Shapes
Section 42
//b2ShapeDef (parser.box2d.Collision.Shapes.b2ShapeDef)
package parser.box2d.Collision.Shapes {
import flash.display.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2ShapeDef {
public var friction:Number;// = 0.2
public var isSensor:Boolean;// = false
public var sprite:Sprite;
public var density:Number;// = 0
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var type:int;
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
filter = new b2FilterData();
super();
}
}
}//package parser.box2d.Collision.Shapes
Section 43
//b2AABB (parser.box2d.Collision.b2AABB)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number = (upperBound.x - lowerBound.x);
var _local2:Number = (upperBound.y - lowerBound.y);
var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package parser.box2d.Collision
Section 44
//b2Bound (parser.box2d.Collision.b2Bound)
package parser.box2d.Collision {
public class b2Bound {
public var value:uint;
public var proxyId:uint;
public var stabbingCount:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint = value;
var _local3:uint = proxyId;
var _local4:uint = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package parser.box2d.Collision
Section 45
//b2BoundValues (parser.box2d.Collision.b2BoundValues)
package parser.box2d.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package parser.box2d.Collision
Section 46
//b2BroadPhase (parser.box2d.Collision.b2BroadPhase)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2BroadPhase {
public var m_bounds:Array;
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local6:uint;
var _local7:uint;
var _local12:b2Proxy;
var _local4:Array = new Array();
var _local5:Array = new Array();
ComputeBounds(_local4, _local5, _arg1);
var _local8:Array = [_local6];
var _local9:Array = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
var _local10:int;
var _local11:int;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local10:b2Bound;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
var _local8:uint = BinarySearch(_arg5, _arg6, _arg3);
var _local9:uint = BinarySearch(_arg5, _arg6, _arg4);
var _local11:uint = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number = _arg3.lowerBound.x;
var _local5:Number = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
var _local6:Number = _arg3.upperBound.x;
var _local7:Number = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
var _local5:uint = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
var _local6:uint = (2 * m_proxyCount);
var _local7:Array = new Array();
var _local8:Array = new Array();
ComputeBounds(_local7, _local8, _arg1);
var _local9:int;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
var _local10:int;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
var _local4:b2Proxy = m_proxyPool[_arg1];
var _local5:int = (2 * m_proxyCount);
var _local6:int;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
var _local7:int;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local4:Array;
var _local5:b2Bound;
var _local3:int;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local5:int;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
var _local12:uint = (2 * m_proxyCount);
var _local13:b2Proxy = m_proxyPool[_arg1];
var _local14:b2BoundValues = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
var _local15:b2BoundValues = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local6:int;
var _local7:b2Bound;
var _local4:int;
var _local5:int = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package parser.box2d.Collision
Section 47
//b2BufferedPair (parser.box2d.Collision.b2BufferedPair)
package parser.box2d.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package parser.box2d.Collision
Section 48
//b2Collision (parser.box2d.Collision.b2Collision)
package parser.box2d.Collision {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local25:Number;
var _local6:int = _arg1.m_vertexCount;
var _local7:Array = _arg1.m_vertices;
var _local8:Array = _arg1.m_normals;
var _local9:int = _arg4.m_vertexCount;
var _local10:Array = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
var _local24:Number = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2 = _arg2.lowerBound;
var _local4:b2Vec2 = _arg1.upperBound;
var _local5:Number = (_local3.x - _local4.x);
var _local6:Number = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
var _local7:Number = (_local3.x - _local4.x);
var _local8:Number = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local20:ClipVertex;
var _local23:Number;
var _local7:int = _arg2.m_vertexCount;
var _local8:Array = _arg2.m_normals;
var _local9:int = _arg5.m_vertexCount;
var _local10:Array = _arg5.m_vertices;
var _local11:Array = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
var _local17:int;
var _local18:Number = Number.MAX_VALUE;
var _local19:int;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
var _local21:int = _local17;
var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local17:int;
var _local18:uint;
var _local34:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
var _local7:int;
var _local8:Array = [_local7];
var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
var _local10:int;
var _local11:Array = [_local10];
var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
var _local15:b2XForm = new b2XForm();
var _local16:b2XForm = new b2XForm();
var _local19:Number = 0.98;
var _local20:Number = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
var _local21:Array = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
var _local22:int = _local13.m_vertexCount;
var _local23:Array = _local13.m_vertices;
var _local24:b2Vec2 = _local23[_local17];
var _local25:b2Vec2 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25);
var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
var _local29:Number = b2Math.b2Dot(_local28, _local25);
var _local30:Number = -(b2Math.b2Dot(_local27, _local25));
var _local31:Number = b2Math.b2Dot(_local27, _local37);
var _local32:Array = [new ClipVertex(), new ClipVertex()];
var _local33:Array = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
var _local35:int;
var _local36:int;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
var _local6:int = _arg2.m_vertexCount;
var _local7:Array = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
var _local14:int;
var _local15:Number = -(Number.MAX_VALUE);
var _local16:int;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local18:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
var _local12:Number = (_local10 - _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = ((_local12 * _local12) + (_local13 * _local13));
var _local15:Number = _arg2.m_radius;
var _local16:Number = _arg4.m_radius;
var _local17:Number = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
var _local19:b2ManifoldPoint = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
var _local20:Number = (0.5 * (_local8 + _local10));
var _local21:Number = (0.5 * (_local9 + _local11));
var _local22:Number = (_local20 - _arg3.position.x);
var _local23:Number = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local17:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
var _local18:int;
var _local19:Number = -(Number.MAX_VALUE);
var _local20:Number = _arg4.m_radius;
var _local21:int = _arg2.m_vertexCount;
var _local22:Array = _arg2.m_vertices;
var _local23:Array = _arg2.m_normals;
var _local24:int;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
var _local25:int = _local18;
var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
var _local27:b2Vec2 = _local22[_local26];
var _local28:Number = (_local27.x - _local11.x);
var _local29:Number = (_local27.y - _local11.y);
var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
var _local31:Number = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package parser.box2d.Collision
Section 49
//b2ContactID (parser.box2d.Collision.b2ContactID)
package parser.box2d.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
public function get key():uint{
return (_key);
}
}
}//package parser.box2d.Collision
Section 50
//b2ContactPoint (parser.box2d.Collision.b2ContactPoint)
package parser.box2d.Collision {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
public class b2ContactPoint {
public var friction:Number;
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package parser.box2d.Collision
Section 51
//b2Distance (parser.box2d.Collision.b2Distance)
package parser.box2d.Collision {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local4:Number = (100 * Number.MIN_VALUE);
var _local5:int;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
var _local8:Array = s_p1s;
var _local9:Array = s_p2s;
var _local10:Array = s_points;
var _local11:int;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
var _local12:Number = 0;
var _local13 = 20;
var _local14:int;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:Number = ((_local13 * _local13) + (_local14 * _local14));
var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop);
var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
var _local18:Number = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local35:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
var _local14:b2Vec2 = _arg4[2];
var _local15:Number = _local6.x;
var _local16:Number = _local6.y;
var _local17:Number = _local7.x;
var _local18:Number = _local7.y;
var _local19:Number = _local8.x;
var _local20:Number = _local8.y;
var _local21:Number = (_local17 - _local15);
var _local22:Number = (_local18 - _local16);
var _local23:Number = (_local19 - _local15);
var _local24:Number = (_local20 - _local16);
var _local25:Number = (_local19 - _local17);
var _local26:Number = (_local20 - _local18);
var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22)));
var _local28:Number = ((_local17 * _local21) + (_local18 * _local22));
var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24)));
var _local30:Number = ((_local19 * _local23) + (_local20 * _local24));
var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26)));
var _local32:Number = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
var _local33:Number = ((_local21 * _local24) - (_local22 * _local23));
var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
var _local38:Number = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
var _local39:Number = (_local36 * _local38);
var _local40:Number = (_local37 * _local38);
var _local41:Number = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local9:b2Point = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int = _arg3.m_type;
var _local8:int = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local17:Number;
var _local6:b2Vec2 = _arg5[0];
var _local7:b2Vec2 = _arg5[1];
var _local8:b2Vec2 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
var _local12:Number = -(_local7.x);
var _local13:Number = -(_local7.y);
var _local14:Number = (_local6.x - _local7.x);
var _local15:Number = (_local6.y - _local7.y);
var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package parser.box2d.Collision
Section 52
//b2Manifold (parser.box2d.Collision.b2Manifold)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2Manifold {
public var pointCount:int;// = 0
public var normal:b2Vec2;
public var points:Array;
public function b2Manifold(){
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
pointCount = _arg1.pointCount;
var _local2:int;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package parser.box2d.Collision
Section 53
//b2ManifoldPoint (parser.box2d.Collision.b2ManifoldPoint)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package parser.box2d.Collision
Section 54
//b2OBB (parser.box2d.Collision.b2OBB)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package parser.box2d.Collision
Section 55
//b2Pair (parser.box2d.Collision.b2Pair)
package parser.box2d.Collision {
import parser.box2d.Common.*;
public class b2Pair {
public var proxyId1:uint;
public var userData;// = null
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package parser.box2d.Collision
Section 56
//b2PairCallback (parser.box2d.Collision.b2PairCallback)
package parser.box2d.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package parser.box2d.Collision
Section 57
//b2PairManager (parser.box2d.Collision.b2PairManager)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_hashTable:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
var _local3:int;
var _local4:Array = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local5:uint = m_hashTable[_local4];
var _local6:b2Pair;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
var _local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
var _local5:uint = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package parser.box2d.Collision
Section 58
//b2Point (parser.box2d.Collision.b2Point)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package parser.box2d.Collision
Section 59
//b2Proxy (parser.box2d.Collision.b2Proxy)
package parser.box2d.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var userData;// = null
public var lowerBounds:Array;
public var upperBounds:Array;
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package parser.box2d.Collision
Section 60
//b2Segment (parser.box2d.Collision.b2Segment)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local5:b2Vec2 = _arg3.p1;
var _local6:Number = (_arg3.p2.x - _local5.x);
var _local7:Number = (_arg3.p2.y - _local5.y);
var _local8:Number = (p2.x - p1.x);
var _local9:Number = (p2.y - p1.y);
var _local10:Number = _local9;
var _local11:Number = -(_local8);
var _local12:Number = (100 * Number.MIN_VALUE);
var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package parser.box2d.Collision
Section 61
//b2TimeOfImpact (parser.box2d.Collision.b2TimeOfImpact)
package parser.box2d.Collision {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local7:Number = _arg1.m_sweepRadius;
var _local8:Number = _arg3.m_sweepRadius;
var _local9:Number = _arg2.t0;
var _local10:Number = (_arg2.c.x - _arg2.c0.x);
var _local11:Number = (_arg2.c.y - _arg2.c0.y);
var _local12:Number = (_arg4.c.x - _arg4.c0.x);
var _local13:Number = (_arg4.c.y - _arg4.c0.y);
var _local14:Number = (_arg2.a - _arg2.a0);
var _local15:Number = (_arg4.a - _arg4.a0);
var _local16:Number = 0;
var _local17:b2Vec2 = s_p1;
var _local18:b2Vec2 = s_p2;
var _local19 = 20;
var _local20:int;
var _local21:Number = 0;
var _local22:Number = 0;
var _local23:Number = 0;
var _local24:Number = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package parser.box2d.Collision
Section 62
//ClipVertex (parser.box2d.Collision.ClipVertex)
package parser.box2d.Collision {
import parser.box2d.Common.Math.*;
public class ClipVertex {
public var id:b2ContactID;
public var v:b2Vec2;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package parser.box2d.Collision
Section 63
//Features (parser.box2d.Collision.Features)
package parser.box2d.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package parser.box2d.Collision
Section 64
//b2Mat22 (parser.box2d.Common.Math.b2Mat22)
package parser.box2d.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function Set(_arg1:Number):void{
var _local2:Number;
_local2 = Math.cos(_arg1);
var _local3:Number = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local4:Number;
var _local6:Number;
_local2 = col1.x;
var _local3:Number = col2.x;
_local4 = col1.y;
var _local5:Number = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number = col1.x;
var _local5:Number = col2.x;
var _local6:Number = col1.y;
var _local7:Number = col2.y;
var _local8:Number = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package parser.box2d.Common.Math
Section 65
//b2Math (parser.box2d.Common.Math.b2Math)
package parser.box2d.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:* = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number = (_arg1.x - _arg2.x);
var _local4:Number = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package parser.box2d.Common.Math
Section 66
//b2Sweep (parser.box2d.Common.Math.b2Sweep)
package parser.box2d.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var a:Number;
public var c:b2Vec2;
public var a0:Number;
public var c0:b2Vec2;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
var _local3:b2Mat22 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package parser.box2d.Common.Math
Section 67
//b2Vec2 (parser.box2d.Common.Math.b2Vec2)
package parser.box2d.Common.Math {
public class b2Vec2 {
public var y:Number;
public var x:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function Normalize():Number{
var _local1:Number = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
var _local2:Number = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function CrossVF(_arg1:Number):void{
var _local2:Number = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossFV(_arg1:Number):void{
var _local2:Number = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package parser.box2d.Common.Math
Section 68
//b2XForm (parser.box2d.Common.Math.b2XForm)
package parser.box2d.Common.Math {
public class b2XForm {
public var position:b2Vec2;
public var R:b2Mat22;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package parser.box2d.Common.Math
Section 69
//b2Color (parser.box2d.Common.b2Color)
package parser.box2d.Common {
import parser.box2d.Common.Math.*;
public class b2Color {
private var _r:uint;// = 0
private var _g:uint;// = 0
private var _b:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package parser.box2d.Common
Section 70
//b2Settings (parser.box2d.Common.b2Settings)
package parser.box2d.Common {
import parser.box2d.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package parser.box2d.Common
Section 71
//b2CircleContact (parser.box2d.Dynamics.Contacts.b2CircleContact)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local8:b2ManifoldPoint;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
var _local7:b2ContactPoint = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package parser.box2d.Dynamics.Contacts
Section 72
//b2Contact (parser.box2d.Dynamics.Contacts.b2Contact)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function GetManifolds():Array{
return (null);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int = m_manifoldCount;
Evaluate(_arg1);
var _local3:int = m_manifoldCount;
var _local4:b2Body = m_shape1.m_body;
var _local5:b2Body = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
var _local1:int;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
var _local3:int = _arg1.m_shape1.m_type;
var _local4:int = _arg1.m_shape2.m_type;
var _local5:b2ContactRegister = s_registers[_local3][_local4];
var _local6:Function = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
var _local4:int = _arg1.m_type;
var _local5:int = _arg2.m_type;
var _local6:b2ContactRegister = s_registers[_local4][_local5];
var _local7:Function = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package parser.box2d.Dynamics.Contacts
Section 73
//b2ContactConstraint (parser.box2d.Dynamics.Contacts.b2ContactConstraint)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var normal:b2Vec2;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
var _local1:int;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package parser.box2d.Dynamics.Contacts
Section 74
//b2ContactConstraintPoint (parser.box2d.Dynamics.Contacts.b2ContactConstraintPoint)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var tangentMass:Number;
public var equalizedMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package parser.box2d.Dynamics.Contacts
Section 75
//b2ContactEdge (parser.box2d.Dynamics.Contacts.b2ContactEdge)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
public class b2ContactEdge {
public var other:b2Body;
public var prev:b2ContactEdge;
public var contact:b2Contact;
public var next:b2ContactEdge;
}
}//package parser.box2d.Dynamics.Contacts
Section 76
//b2ContactRegister (parser.box2d.Dynamics.Contacts.b2ContactRegister)
package parser.box2d.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package parser.box2d.Dynamics.Contacts
Section 77
//b2ContactResult (parser.box2d.Dynamics.Contacts.b2ContactResult)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
public class b2ContactResult {
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var normal:b2Vec2;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package parser.box2d.Dynamics.Contacts
Section 78
//b2ContactSolver (parser.box2d.Dynamics.Contacts.b2ContactSolver)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
var _local9:int;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local2:Number = 0;
var _local5:int;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
var _local19:int;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
var _local1:int;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package parser.box2d.Dynamics.Contacts
Section 79
//b2NullContact (parser.box2d.Dynamics.Contacts.b2NullContact)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function Evaluate(_arg1:b2ContactListener):void{
}
override public function GetManifolds():Array{
return (null);
}
}
}//package parser.box2d.Dynamics.Contacts
Section 80
//b2PolyAndCircleContact (parser.box2d.Dynamics.Contacts.b2PolyAndCircleContact)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
public var m_manifold:b2Manifold;
private var m0:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
var _local3:b2ManifoldPoint = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local6:b2Body = m_shape1.m_body;
var _local7:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
var _local8:Array = [false, false];
var _local9:b2ContactPoint = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package parser.box2d.Dynamics.Contacts
Section 81
//b2PolygonContact (parser.box2d.Dynamics.Contacts.b2PolygonContact)
package parser.box2d.Dynamics.Contacts {
import parser.box2d.Dynamics.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local7:b2ContactPoint;
var _local8:int;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
var _local5:b2Body = m_shape1.m_body;
var _local6:b2Body = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
var _local9:Array = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
override public function GetManifolds():Array{
return (m_manifolds);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package parser.box2d.Dynamics.Contacts
Section 82
//b2DistanceJoint (parser.box2d.Dynamics.Joints.b2DistanceJoint)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_u:b2Vec2;
public var m_mass:Number;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local8:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x));
var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x));
var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
if (m_frequencyHz > 0){
return (true);
};
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local1 = _local2.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
var _local12:Number = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local13:Number = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
var _local14:Number = (_local13 * m_u.x);
var _local15:Number = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
_local2 = _local3.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
var _local16:Number = (_local15 * m_u.x);
var _local17:Number = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package parser.box2d.Dynamics.Joints
Section 83
//b2DistanceJointDef (parser.box2d.Dynamics.Joints.b2DistanceJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var localAnchor1:b2Vec2;
public var length:Number;
public var dampingRatio:Number;
public var localAnchor2:b2Vec2;
public var frequencyHz:Number;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
var _local5:Number = (_arg4.x - _arg3.x);
var _local6:Number = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package parser.box2d.Dynamics.Joints
Section 84
//b2GearJoint (parser.box2d.Dynamics.Joints.b2GearJoint)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2GearJoint extends b2Joint {
public var m_ground2:b2Body;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_revolute2:b2RevoluteJoint;
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_revolute1:b2RevoluteJoint;
public var m_prismatic1:b2PrismaticJoint;
public var m_constant:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
var _local2:int = _arg1.joint1.m_type;
var _local3:int = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local15:Number;
var _local2:b2Body = m_ground1;
var _local3:b2Body = m_ground2;
var _local4:b2Body = m_body1;
var _local5:b2Body = m_body2;
var _local14:Number = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22 = m_body2.m_xf.R;
var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local4:Number;
var _local5:Number;
var _local1:Number = 0;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5)));
var _local7:Number = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
var _local6:Number = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package parser.box2d.Dynamics.Joints
Section 85
//b2GearJointDef (parser.box2d.Dynamics.Joints.b2GearJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Common.Math.*;
public class b2GearJointDef extends b2JointDef {
public var joint1:b2Joint;
public var joint2:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package parser.box2d.Dynamics.Joints
Section 86
//b2Jacobian (parser.box2d.Dynamics.Joints.b2Jacobian)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular1:Number;
public var angular2:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package parser.box2d.Dynamics.Joints
Section 87
//b2Joint (parser.box2d.Dynamics.Joints.b2Joint)
package parser.box2d.Dynamics.Joints {
import flash.display.*;
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var sprite:Sprite;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_prismaticJoint:int = 2;
public static const e_equalLimits:int = 3;
public static const e_lineJoint:int = 7;
public static const e_gearJoint:int = 6;
public static const e_springJoint:int = 8;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_revoluteJoint:int = 1;
public static const e_inactiveLimit:int = 0;
public static const e_pulleyJoint:int = 4;
public static const e_unknownJoint:int = 0;
public static const e_distanceJoint:int = 3;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetType():int{
return (m_type);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
case e_springJoint:
_local3 = new b2SpringJoint((_arg1 as b2SpringJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package parser.box2d.Dynamics.Joints
Section 88
//b2JointDef (parser.box2d.Dynamics.Joints.b2JointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
public class b2JointDef {
public var body2:b2Body;
public var type:int;
public var userData;
public var collideConnected:Boolean;
public var body1:b2Body;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package parser.box2d.Dynamics.Joints
Section 89
//b2JointEdge (parser.box2d.Dynamics.Joints.b2JointEdge)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
public class b2JointEdge {
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
public var joint:b2Joint;
}
}//package parser.box2d.Dynamics.Joints
Section 90
//b2MouseJoint (parser.box2d.Dynamics.Joints.b2MouseJoint)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2MouseJoint extends b2Joint {
private var K1:b2Mat22;
private var K:b2Mat22;
public var m_beta:Number;
public var m_mass:b2Mat22;
private var K2:b2Mat22;
public var m_target:b2Vec2;
public var m_gamma:Number;
public var m_impulse:b2Vec2;
public var m_C:b2Vec2;
public var m_localAnchor:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local3:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
var _local2:Number = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
var _local4:b2Mat22 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
var _local5:Number = m_body2.m_mass;
var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6);
var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local7:Number;
var _local8:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
var _local9:Number = (_arg1.dt * m_impulse.x);
var _local10:Number = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetReactionTorque():Number{
return (0);
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local2:b2Body = m_body2;
_local3 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
var _local12:Number = m_impulse.x;
var _local13:Number = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
var _local14:Number = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
var _local15:Number = (_arg1.dt * _local10);
var _local16:Number = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package parser.box2d.Dynamics.Joints
Section 91
//b2MouseJointDef (parser.box2d.Dynamics.Joints.b2MouseJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var timeStep:Number;
public var target:b2Vec2;
public var maxForce:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package parser.box2d.Dynamics.Joints
Section 92
//b2PrismaticJoint (parser.box2d.Dynamics.Joints.b2PrismaticJoint)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_refAngle:Number;
public var m_torque:Number;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_angularMass:Number;
public var m_maxMotorForce:Number;
public var m_localYAxis1:b2Vec2;
public var m_force:Number;
public var m_motorMass:Number;
public var m_upperTranslation:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_linearJacobian:b2Jacobian;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local8:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
var _local4:Number = _local2.m_invMass;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local2.m_invI;
var _local7:Number = _local3.m_invI;
var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
var _local11:Number = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity);
var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
var _local14:Number = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetJointTranslation():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1);
var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2);
var _local6:Number = (_local5.x - _local4.x);
var _local7:Number = (_local5.y - _local4.y);
var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22 = m_body1.m_xf.R;
var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = _local3.m_invMass;
var _local6:Number = _local4.m_invMass;
var _local7:Number = _local3.m_invI;
var _local8:Number = _local4.m_invI;
_local9 = _local3.m_xf.R;
var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
var _local15:Number = (_local3.m_sweep.c.x + _local11);
var _local16:Number = (_local3.m_sweep.c.y + _local12);
var _local17:Number = (_local4.m_sweep.c.x + _local13);
var _local18:Number = (_local4.m_sweep.c.y + _local14);
var _local19:Number = (_local17 - _local15);
var _local20:Number = (_local18 - _local16);
_local9 = _local3.m_xf.R;
var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
var _local23:Number = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
var _local24:Number = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
var _local25:Number = b2Math.b2Abs(_local23);
var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
var _local27:Number = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local28:Number = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
var _local3:b2Mat22;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
_local3 = _local1.m_xf.R;
var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
var _local9:Number = (_local1.m_sweep.c.x + _local4);
var _local10:Number = (_local1.m_sweep.c.y + _local5);
var _local11:Number = (_local2.m_sweep.c.x + _local7);
var _local12:Number = (_local2.m_sweep.c.y + _local8);
var _local13:Number = (_local11 - _local9);
var _local14:Number = (_local12 - _local10);
var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1);
var _local16:b2Vec2 = _local1.m_linearVelocity;
var _local17:b2Vec2 = _local2.m_linearVelocity;
var _local18:Number = _local1.m_angularVelocity;
var _local19:Number = _local2.m_angularVelocity;
var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
_local4 = _local2.m_xf.R;
var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
}
}//package parser.box2d.Dynamics.Joints
Section 93
//b2PrismaticJointDef (parser.box2d.Dynamics.Joints.b2PrismaticJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var motorSpeed:Number;
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var maxMotorForce:Number;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package parser.box2d.Dynamics.Joints
Section 94
//b2PulleyJoint (parser.box2d.Dynamics.Joints.b2PulleyJoint)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_limitState1:int;
public var m_limitState2:int;
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_maxLength1:Number;
public var m_limitPositionImpulse1:Number;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_constant:Number;
public var m_positionImpulse:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_limitMass1:Number;
public var m_limitMass2:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_limitForce1:Number;
public var m_limitForce2:Number;
public var m_u2:b2Vec2;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local3:b2Mat22;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local1:b2Body = m_body1;
var _local2:b2Body = m_body2;
var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local23:Number = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
var _local10:Number = (_local2.m_sweep.c.x + _local5);
var _local11:Number = (_local2.m_sweep.c.y + _local6);
var _local12:Number = (_local3.m_sweep.c.x + _local8);
var _local13:Number = (_local3.m_sweep.c.y + _local9);
var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
var _local18:Number = m_u1.Length();
var _local19:Number = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetLength2():Number{
var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2);
var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x);
var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y);
var _local4:Number = (_local1.x - _local2);
var _local5:Number = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package parser.box2d.Dynamics.Joints
Section 95
//b2PulleyJointDef (parser.box2d.Dynamics.Joints.b2PulleyJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength1:Number;
public var maxLength2:Number;
public var length1:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var ratio:Number;
public var length2:Number;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
var _local8:Number = (_arg5.x - _arg3.x);
var _local9:Number = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
var _local10:Number = (_arg6.x - _arg4.x);
var _local11:Number = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
var _local12:Number = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package parser.box2d.Dynamics.Joints
Section 96
//b2RevoluteJoint (parser.box2d.Dynamics.Joints.b2RevoluteJoint)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_pivotMass:b2Mat22;
public var m_motorForce:Number;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_enableMotor:Boolean;
public var m_referenceAngle:Number;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_upperAngle:Number;
public var m_lowerAngle:Number;
public var m_maxMotorTorque:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local4:b2Mat22;
var _local5:Number;
var _local10:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local2:b2Body = m_body1;
var _local3:b2Body = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
var _local15:Number = (_arg1.dt * _local13);
var _local16:Number = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local6:b2Mat22;
var _local25:Number;
var _local26:Number;
var _local3:b2Body = m_body1;
var _local4:b2Body = m_body2;
var _local5:Number = 0;
_local6 = _local3.m_xf.R;
var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
var _local12:Number = (_local3.m_sweep.c.x + _local7);
var _local13:Number = (_local3.m_sweep.c.y + _local8);
var _local14:Number = (_local4.m_sweep.c.x + _local10);
var _local15:Number = (_local4.m_sweep.c.y + _local11);
var _local16:Number = (_local14 - _local12);
var _local17:Number = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
var _local18:Number = _local3.m_invMass;
var _local19:Number = _local4.m_invMass;
var _local20:Number = _local3.m_invI;
var _local21:Number = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
var _local22:Number = tImpulse.x;
var _local23:Number = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
var _local24:Number = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local7:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
var _local10:Number = _local2.m_invMass;
var _local11:Number = _local3.m_invMass;
var _local12:Number = _local2.m_invI;
var _local13:Number = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
}
}//package parser.box2d.Dynamics.Joints
Section 97
//b2RevoluteJointDef (parser.box2d.Dynamics.Joints.b2RevoluteJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var upperAngle:Number;
public var enableMotor:Boolean;
public var referenceAngle:Number;
public var motorSpeed:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var lowerAngle:Number;
public var maxMotorTorque:Number;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package parser.box2d.Dynamics.Joints
Section 98
//b2SpringJoint (parser.box2d.Dynamics.Joints.b2SpringJoint)
package parser.box2d.Dynamics.Joints {
public class b2SpringJoint extends b2RevoluteJoint {
public var springConstant:int;
public var springDamping:Number;
public function b2SpringJoint(_arg1:b2SpringJointDef){
springConstant = _arg1.springConstant;
springDamping = _arg1.springDamping;
super(_arg1);
}
public function updateSpring():void{
var _local1:Number = GetJointAngle();
var _local2:Number = GetJointSpeed();
var _local3:Number = (Math.abs((_local1 * springConstant)) + Math.abs((_local2 * springDamping)));
SetMaxMotorTorque(_local3);
SetMotorSpeed((-(_local1) * 100));
}
}
}//package parser.box2d.Dynamics.Joints
Section 99
//b2SpringJointDef (parser.box2d.Dynamics.Joints.b2SpringJointDef)
package parser.box2d.Dynamics.Joints {
import parser.box2d.Dynamics.*;
import parser.box2d.Common.Math.*;
public class b2SpringJointDef extends b2RevoluteJointDef {
public var springConstant:int;
public var springDamping:Number;
public function b2SpringJointDef(){
type = b2Joint.e_springJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
lowerAngle = 0;
upperAngle = 0;
enableLimit = false;
maxMotorTorque = 0;
motorSpeed = 0;
referenceAngle = 0;
enableMotor = true;
springConstant = 0;
springDamping = 0;
}
}
}//package parser.box2d.Dynamics.Joints
Section 100
//b2Body (parser.box2d.Dynamics.b2Body)
package parser.box2d.Dynamics {
import flash.display.*;
import parser.objects.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import parser.box2d.Common.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2Body {
public var m_xf:b2XForm;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_invI:Number;
public var id:uint;
public var m_shapeCount:int;
public var m_torque:Number;
public var m_flags:uint;
public var m_linearVelocity:b2Vec2;
public var object:BasicObject;
public var m_world:b2World;
public var bodyName:String;
public var alias:String;
public var fixedSprite:Boolean;
public var m_next:b2Body;
public var m_mass:Number;
public var m_shapeList:b2Shape;
public var instance:InstanceObject;
public var shape:Sprite;
public var m_userData;
public var m_force:b2Vec2;
public var m_sweep:b2Sweep;
public var m_invMass:Number;
public var isDynamic:Boolean;
public var sprite:Sprite;
public var m_linearDamping:Number;
public var m_type:int;
public var m_angularDamping:Number;
public var m_prev:b2Body;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SynchronizeTransform():void{
m_xf.R.Set(m_sweep.a);
var _local1:b2Mat22 = m_xf.R;
var _local2:b2Vec2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
var _local2:Number = 0;
var _local3:Number = 0;
var _local4:b2MassData = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
var _local5:b2Mat22 = m_xf.R;
var _local6:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
var _local7:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number=0):Boolean{
var _local3:b2Shape;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
var _local4:b2Mat22 = m_xf.R;
var _local5:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
var _local6:Boolean;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function AttachShape(_arg1:b2Shape):void{
_arg1.m_next = m_shapeList;
m_shapeList = _arg1;
m_shapeCount++;
_arg1.m_body = this;
_arg1.CreateProxy(m_world.m_broadPhase, m_xf);
_arg1.UpdateSweepRadius(m_sweep.localCenter);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function SynchronizeShapes():Boolean{
var _local4:b2Shape;
var _local1:b2XForm = s_xf1;
_local1.R.Set(m_sweep.a0);
var _local2:b2Mat22 = _local1.R;
var _local3:b2Vec2 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
var _local5:Boolean;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetMass():Number{
return (m_mass);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
var _local3:b2Mat22 = m_xf.R;
var _local4:b2Vec2 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
var _local5:int = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function GetNext():b2Body{
return (m_next);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function GetUserData(){
return (m_userData);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetInertia():Number{
return (m_I);
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
if (m_world.m_lock == true){
return (null);
};
var _local2:b2Shape = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function DestroyShape(_arg1:b2Shape):void{
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
var _local2:b2Shape = m_shapeList;
var _local3:b2Shape;
var _local4:Boolean;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22 = m_xf.R;
var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
}
}//package parser.box2d.Dynamics
Section 101
//b2BodyDef (parser.box2d.Dynamics.b2BodyDef)
package parser.box2d.Dynamics {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import parser.box2d.Collision.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2BodyDef {
public var angularDamping:Number;
public var angle:Number;
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var fixedRotation:Boolean;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package parser.box2d.Dynamics
Section 102
//b2BoundaryListener (parser.box2d.Dynamics.b2BoundaryListener)
package parser.box2d.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package parser.box2d.Dynamics
Section 103
//b2ContactFilter (parser.box2d.Dynamics.b2ContactFilter)
package parser.box2d.Dynamics {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData = _arg1.GetFilterData();
var _local4:b2FilterData = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package parser.box2d.Dynamics
Section 104
//b2ContactListener (parser.box2d.Dynamics.b2ContactListener)
package parser.box2d.Dynamics {
import parser.box2d.Collision.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package parser.box2d.Dynamics
Section 105
//b2ContactManager (parser.box2d.Dynamics.b2ContactManager)
package parser.box2d.Dynamics {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
if (_arg3 == null){
return;
};
var _local4:b2Contact = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local2:b2Shape = _arg1.m_shape1;
var _local3:b2Shape = _arg1.m_shape2;
var _local4:int = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
var _local5:b2Body = _local2.m_body;
var _local6:b2Body = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape = (_arg1 as b2Shape);
var _local4:b2Shape = (_arg2 as b2Shape);
var _local5:b2Body = _local3.m_body;
var _local6:b2Body = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
public function Collide():void{
var _local2:b2Body;
var _local3:b2Body;
var _local1:b2Contact = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package parser.box2d.Dynamics
Section 106
//b2DebugDraw (parser.box2d.Dynamics.b2DebugDraw)
package parser.box2d.Dynamics {
import flash.display.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_drawFlags:uint;
public var m_lineThickness:Number;// = 1
public var m_drawScale:Number;// = 1
public var m_sprite:Sprite;
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawFlags = 0;
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
var _local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
}
}//package parser.box2d.Dynamics
Section 107
//b2DestructionListener (parser.box2d.Dynamics.b2DestructionListener)
package parser.box2d.Dynamics {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
}
}//package parser.box2d.Dynamics
Section 108
//b2Island (parser.box2d.Dynamics.b2Island)
package parser.box2d.Dynamics {
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2Island {
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_joints:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
var _local4:int;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local5:b2Body;
var _local6:Boolean;
var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
var _local4:Number = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package parser.box2d.Dynamics
Section 109
//b2TimeStep (parser.box2d.Dynamics.b2TimeStep)
package parser.box2d.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package parser.box2d.Dynamics
Section 110
//b2World (parser.box2d.Dynamics.b2World)
package parser.box2d.Dynamics {
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
import parser.box2d.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
var _local4:b2BodyDef = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local2:b2Body = _arg1.m_body1;
var _local3:b2Body = _arg1.m_body2;
var _local4:b2XForm = _local2.m_xf;
var _local5:b2XForm = _local3.m_xf;
var _local6:b2Vec2 = _local4.position;
var _local7:b2Vec2 = _local5.position;
var _local8:b2Vec2 = _arg1.GetAnchor1();
var _local9:b2Vec2 = _arg1.GetAnchor2();
var _local10:b2Color = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local11:b2XForm;
var _local15:Boolean;
var _local16:uint;
var _local17:b2Pair;
var _local18:b2Proxy;
var _local19:b2Proxy;
var _local20:b2Vec2;
var _local21:b2Vec2;
var _local22:b2Proxy;
var _local23:b2PolygonShape;
var _local24:b2OBB;
var _local25:b2Vec2;
var _local26:b2Mat22;
var _local27:b2Vec2;
var _local28:Number;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
var _local1:uint = m_debugDraw.GetFlags();
var _local7:b2Vec2 = new b2Vec2();
var _local8:b2Vec2 = new b2Vec2();
var _local9:b2Vec2 = new b2Vec2();
var _local10:b2Color = new b2Color(0, 0, 0);
var _local12:b2AABB = new b2AABB();
var _local13:b2AABB = new b2AABB();
var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
if ((_local1 & b2DebugDraw.e_pairBit)){
_local6 = m_broadPhase;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.9, 0.3);
_local2 = 0;
while (_local2 < b2Pair.b2_tableCapacity) {
_local16 = _local6.m_pairManager.m_hashTable[_local2];
while (_local16 != b2Pair.b2_nullPair) {
_local17 = _local6.m_pairManager.m_pairs[_local16];
_local18 = _local6.m_proxyPool[_local17.proxyId1];
_local19 = _local6.m_proxyPool[_local17.proxyId2];
_local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value));
_local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value));
_local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value));
_local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value));
_local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value));
_local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value));
_local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value));
_local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value));
_local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x));
_local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y));
_local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x));
_local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y));
m_debugDraw.DrawSegment(_local8, _local9, _local10);
_local16 = _local17.next;
};
_local2++;
};
};
if ((_local1 & b2DebugDraw.e_aabbBit)){
_local6 = m_broadPhase;
_local20 = _local6.m_worldAABB.lowerBound;
_local21 = _local6.m_worldAABB.upperBound;
_local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y));
_local10.Set(0.9, 0.3, 0.9);
_local2 = 0;
while (_local2 < b2Settings.b2_maxProxies) {
_local22 = _local6.m_proxyPool[_local2];
if (_local22.IsValid() == false){
} else {
_local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value));
_local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value));
_local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value));
_local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value));
_local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y);
_local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y);
_local14[2].Set(_local12.upperBound.x, _local12.upperBound.y);
_local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y);
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local2++;
};
_local14[0].Set(_local20.x, _local20.y);
_local14[1].Set(_local21.x, _local20.y);
_local14[2].Set(_local21.x, _local21.y);
_local14[3].Set(_local20.x, _local21.y);
m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9));
};
if ((_local1 & b2DebugDraw.e_obbBit)){
_local10.Set(0.5, 0.3, 0.5);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
while (_local4) {
if (_local4.m_type != b2Shape.e_polygonShape){
} else {
_local23 = (_local4 as b2PolygonShape);
_local24 = _local23.GetOBB();
_local25 = _local24.extents;
_local14[0].Set(-(_local25.x), -(_local25.y));
_local14[1].Set(_local25.x, -(_local25.y));
_local14[2].Set(_local25.x, _local25.y);
_local14[3].Set(-(_local25.x), _local25.y);
_local2 = 0;
while (_local2 < 4) {
_local26 = _local24.R;
_local27 = _local14[_local2];
_local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local26 = _local11.R;
_local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y)));
_local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y)));
_local14[_local2].x = _local28;
_local2++;
};
m_debugDraw.DrawPolygon(_local14, 4, _local10);
};
_local4 = _local4.m_next;
};
_local3 = _local3.m_next;
};
};
if ((_local1 & b2DebugDraw.e_centerOfMassBit)){
_local3 = m_bodyList;
while (_local3) {
_local11 = s_xf;
_local11.R = _local3.m_xf.R;
_local11.position = _local3.GetWorldCenter();
m_debugDraw.DrawXForm(_local11);
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
var _local2:b2JointEdge = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
var _local3:b2Shape = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
var _local5:b2Color = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
var _local4:b2Contact = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
var _local5:b2Joint = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
var _local6:int = m_bodyCount;
var _local7:Array = new Array(_local6);
var _local8:b2Body = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array = new Array(_arg3);
var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
var _local6:int;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
var _local9:int = m_bodyCount;
var _local10:Array = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local3:b2Body;
var _local4:b2Shape;
var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local5:b2Body;
var _local6:b2Shape;
var _local2:Boolean = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
var _local3:b2Body = _arg1.m_body1;
var _local4:b2Body = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
if (m_lock == true){
return (null);
};
var _local2:b2Body = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
m_lock = true;
var _local3:b2TimeStep = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package parser.box2d.Dynamics
Section 111
//Layer (parser.display.Layer)
package parser.display {
import flash.display.*;
import parser.objects.*;
import parser.utils.*;
public class Layer extends Sprite {
public var spriteList:BasicObject;
public var jointList:BasicObject;
public var instanceList:BasicObject;
public var bodyList:BasicObject;
public var layerName:String;
public function getJointsByName(_arg1:String):Array{
return (getByNameAll(jointList, _arg1));
}
public function getObjectsByName(_arg1:String):Array{
return (getByNameAll(bodyList, _arg1));
}
private function getByNameAll(_arg1:BasicObject, _arg2:String):Array{
var _local3:Array = [];
while (_arg1) {
if (_arg1.objectName == _arg2){
_local3.push(_arg1);
};
_arg1 = _arg1.next;
};
return (_local3);
}
public function addObject(_arg1:BasicObject):void{
var _local2:BasicObject = getList(_arg1.type);
if (_local2){
_arg1.next = _local2;
_local2.prev = _arg1;
};
setList(_arg1);
_arg1.layer = this;
}
public function getAllInstances():Array{
return (getAll(instanceList));
}
private function getList(_arg1:String):BasicObject{
switch (_arg1){
case BasicObject.BODY:
return (bodyList);
case BasicObject.SPRITE:
return (spriteList);
case BasicObject.INSTANCE:
return (instanceList);
case BasicObject.JOINT:
return (jointList);
};
}
public function getInstancesByType(_arg1:String):Array{
var _local2:Array = [];
var _local3:InstanceObject = instanceList;
while (_local3) {
if (_local3.instanceName == _arg1){
_local2.push(_local3);
};
_local3 = _local3.next;
};
return (_local2);
}
public function removeObject(_arg1:BasicObject):void{
var _local2:BasicObject = getList(_arg1.type);
if (_local2){
if (_arg1.prev){
_arg1.prev.next = _arg1.next;
};
if (_arg1.next){
_arg1.next.prev = _arg1.prev;
};
if (_local2 == _arg1){
setList(_arg1.next);
};
_arg1.next = null;
_arg1.prev = null;
};
}
private function setList(_arg1:BasicObject):void{
switch (_arg1.type){
case BasicObject.BODY:
bodyList = _arg1;
return;
case BasicObject.SPRITE:
spriteList = _arg1;
return;
case BasicObject.INSTANCE:
instanceList = _arg1;
return;
case BasicObject.JOINT:
jointList = _arg1;
return;
};
}
public function getAllObjects():Array{
return (getAll(bodyList));
}
public function getInstancesByName(_arg1:String):Array{
return (getByNameAll(instanceList, _arg1));
}
private function getAll(_arg1:BasicObject):Array{
var _local2:Array = [];
while (_arg1) {
_local2.push(_arg1);
_arg1 = _arg1.next;
};
return (_local2);
}
public function createInstance(_arg1:int, _arg2:int, _arg3:String):InstanceObject{
var _local4:XML = new XML((((("<instance name=\"" + ??esc_xattr
) + "\">\r\n\t\t\t\t<basic type=\"instance\" name=\"instance\" alias=\"ci14\"/>;\r\n\t\t\t\t") + (((("<position x=\"" + ??esc_xattr
) + "\" y=\"") + ??esc_xattr
) + "\" angle=\"0\"/>")) + "\r\n\t\t\t</instance>"));
return (Importer.parseInstance(_local4, this));
}
public function getAllSprites():Array{
return (getAll(spriteList));
}
public function getAllJoints():Array{
return (getAll(jointList));
}
public function getSpritesByName(_arg1:String):Array{
return (getByNameAll(spriteList, _arg1));
}
public function removeAll():void{
var _local1:BasicObject;
var _local2:Array = getAll(bodyList);
var _local3:Array = getAll(spriteList);
var _local4:Array = getAll(instanceList);
var _local5:Array = getAll(jointList);
for each (_local1 in _local2) {
_local1.destroy();
};
for each (_local1 in _local3) {
_local1.destroy();
};
for each (_local1 in _local4) {
_local1.destroy();
};
for each (_local1 in _local5) {
_local1.destroy();
};
while (numChildren != 0) {
removeChildAt(0);
};
if (parent){
parent.removeChild(this);
};
}
}
}//package parser.display
Section 112
//LayerManager (parser.display.LayerManager)
package parser.display {
import flash.display.*;
public class LayerManager extends Sprite {
private var layersNames:Object;
private var layersArray:Array;
public function LayerManager(){
layersArray = [];
layersNames = {};
super();
}
public function getLayerByIndex(_arg1:int):Layer{
if (_arg1 < layersArray.length){
return (layersArray[_arg1]);
};
return (null);
}
public function getSpritesByName(_arg1:String):Array{
var _local3:Layer;
var _local2:Array = [];
for each (_local3 in layersArray) {
_local2 = _local2.concat(_local3.getSpritesByName(_arg1));
};
return (_local2);
}
public function getAllSprites():Array{
var _local2:Layer;
var _local1:Array = [];
for each (_local2 in layersArray) {
_local1 = _local1.concat(_local2.getAllSprites());
};
return (_local1);
}
public function removeAll():void{
var _local1:Layer;
for each (_local1 in layersArray) {
_local1.removeAll();
};
layersArray = [];
layersNames = {};
}
public function getObjectsByName(_arg1:String):Array{
var _local3:Layer;
var _local2:Array = [];
for each (_local3 in layersArray) {
_local2 = _local2.concat(_local3.getObjectsByName(_arg1));
};
return (_local2);
}
public function getJointsByName(_arg1:String):Array{
var _local3:Layer;
var _local2:Array = [];
for each (_local3 in layersArray) {
_local2 = _local2.concat(_local3.getJointsByName(_arg1));
};
return (_local2);
}
public function getAllObjects():Array{
var _local2:Layer;
var _local1:Array = [];
for each (_local2 in layersArray) {
_local1 = _local1.concat(_local2.getAllObjects());
};
return (_local1);
}
public function getInstancesByName(_arg1:String):Array{
var _local3:Layer;
var _local2:Array = [];
for each (_local3 in layersArray) {
_local2 = _local2.concat(_local3.getInstancesByName(_arg1));
};
return (_local2);
}
public function setPosition(_arg1:int, _arg2:int):void{
x = _arg1;
y = _arg2;
}
public function getAllLayers():Array{
return (new Array().concat(layersArray));
}
public function addLayer(_arg1:Layer):void{
addChild(_arg1);
layersArray.push(_arg1);
layersNames[_arg1.layerName] = _arg1;
}
public function getAllJoints():Array{
var _local2:Layer;
var _local1:Array = [];
for each (_local2 in layersArray) {
_local1 = _local1.concat(_local2.getAllJoints());
};
return (_local1);
}
public function getInstancesByType(_arg1:String):Array{
var _local3:Layer;
var _local2:Array = [];
for each (_local3 in layersArray) {
_local2 = _local2.concat(_local3.getInstancesByType(_arg1));
};
return (_local2);
}
public function getAllInstances():Array{
var _local2:Layer;
var _local1:Array = [];
for each (_local2 in layersArray) {
_local1 = _local1.concat(_local2.getAllInstances());
};
return (_local1);
}
public function getLayerByName(_arg1:String):Layer{
if (layersNames.hasOwnProperty(_arg1)){
return (layersNames[_arg1]);
};
return (null);
}
}
}//package parser.display
Section 113
//LibraryEvent (parser.loaders.LibraryEvent)
package parser.loaders {
import flash.events.*;
import flash.display.*;
import flash.system.*;
public class LibraryEvent extends Event {
public var loaderInfo:LoaderInfo;
public var domain:ApplicationDomain;
public var fileName:String;
public static const LIBRARY_IS_LOADED:String = "libraryIsLoaded";
public static const INSTANCES_IS_LOADED:String = "instancesIsLoaded";
public static const ID_SETTINGS_IS_LOADED:String = "idSettingsIsLoaded";
public static const SWF_IS_LOADED:String = "swfIsLoaded";
public static const PRESETS_IS_LOADED:String = "presetsIsLoaded";
public function LibraryEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
}
}//package parser.loaders
Section 114
//SWFLoader (parser.loaders.SWFLoader)
package parser.loaders {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import parser.utils.*;
public class SWFLoader extends EventDispatcher {
public var fileCounter:int;// = 0
private var importURL:String;
public var domains:Object;
private var loader:Loader;
public var filesLoaded:int;// = 0
public function SWFLoader(){
domains = {};
super();
}
public function complete(_arg1:Event):void{
var _local2:LibraryEvent = new LibraryEvent(LibraryEvent.SWF_IS_LOADED);
_local2.domain = loader.contentLoaderInfo.applicationDomain;
_local2.fileName = importURL;
domains[_local2.fileName] = _local2.domain;
dispatchEvent(_local2);
filesLoaded++;
if (filesLoaded == fileCounter){
dispatchEvent(new LibraryEvent(LibraryEvent.LIBRARY_IS_LOADED));
};
}
public function loadFromURL(_arg1:URLRequest, _arg2:String):void{
fileCounter++;
importURL = _arg2;
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.load(_arg1);
}
}
}//package parser.loaders
Section 115
//Geom (parser.math.Geom)
package parser.math {
import flash.geom.*;
public class Geom {
public static function getBisectrix(_arg1:Vertex, _arg2:Vertex, _arg3:Vertex):Vertex{
var _local4:Point = Point.interpolate(getMinPoint(_arg1, _arg2), getMinPoint(_arg3, _arg2), 0.5);
var _local5:Number = (_local4.x - ((_local4.x - _arg2.x) * 2));
var _local6:Number = (_local4.y - ((_local4.y - _arg2.y) * 2));
return (new Vertex(_local5, _local6, 9));
}
public static function rectCross(_arg1:Rectangle, _arg2:Rectangle):Boolean{
var _local3 = (Math.min(_arg1.right, _arg2.right) >= Math.max(_arg1.left, _arg2.left));
var _local4 = (Math.max(_arg1.top, _arg2.top) <= Math.min(_arg1.bottom, _arg2.bottom));
if (((_local3) && (_local4))){
return (true);
};
return (false);
}
public static function sideLength(_arg1, _arg2):Number{
return (Math.sqrt((((_arg1.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg1.y - _arg2.y) * (_arg1.y - _arg2.y)))));
}
public static function quadLength(_arg1:Vertex, _arg2:Vertex):Number{
return ((((_arg1.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg1.y - _arg2.y) * (_arg1.y - _arg2.y))));
}
public static function vectorMul(_arg1:Vertex, _arg2:Vertex, _arg3:Vertex, _arg4:int=1):Number{
return (((((_arg2.x - _arg1.x) * (_arg3.y - _arg2.y)) - ((_arg2.y - _arg1.y) * (_arg3.x - _arg2.x))) * _arg4));
}
public static function roundTo(_arg1:Number, _arg2:Number):Number{
var _local3 = 1;
var _local4:int;
while (_local4 < _arg2) {
_local3 = (_local3 * 10);
_local4++;
};
return ((Math.round((_arg1 * _local3)) / _local3));
}
public static function solveArea(_arg1:Vertex, _arg2:Vertex, _arg3:Vertex):Number{
var _local4:Number = sideLength(_arg1, _arg2);
var _local5:Number = sideLength(_arg3, _arg2);
var _local6:Number = sideLength(_arg1, _arg3);
var _local7:Number = (((_local4 + _local5) + _local6) / 2);
var _local8:Number = Math.sqrt((((_local7 * (_local7 - _local4)) * (_local7 - _local5)) * (_local7 - _local6)));
return (_local8);
}
public static function segmentCross(_arg1:Vertex, _arg2:Vertex, _arg3:Vertex, _arg4:Vertex):Boolean{
var _local7:Boolean;
var _local8:Boolean;
var _local5:Rectangle = getRect(_arg1, _arg2);
var _local6:Rectangle = getRect(_arg3, _arg4);
if (Geom.rectCross(_local5, _local6)){
_local7 = ((vectorMul(_arg3, _arg1, _arg2, 1) * vectorMul(_arg4, _arg1, _arg2, 1)) <= 0);
_local8 = ((vectorMul(_arg1, _arg3, _arg4, 1) * vectorMul(_arg2, _arg3, _arg4, 1)) <= 0);
if (((_local7) && (_local8))){
return (true);
};
return (false);
//unresolved jump
};
return (false);
}
public static function scalMul(_arg1, _arg2, _arg3):Number{
return ((((_arg1.x - _arg2.x) * (_arg3.x - _arg2.x)) + ((_arg1.y - _arg2.y) * (_arg3.y - _arg2.y))));
}
public static function getRect(_arg1:Vertex, _arg2:Vertex):Rectangle{
var _local3:Number = Math.min(_arg1.x, _arg2.x);
var _local4:Number = Math.min(_arg1.y, _arg2.y);
var _local5:Number = Math.abs((_arg1.x - _arg2.x));
var _local6:Number = Math.abs((_arg1.y - _arg2.y));
return (new Rectangle(_local3, _local4, _local5, _local6));
}
public static function getMinPoint(_arg1:Vertex, _arg2:Vertex):Point{
var _local3:Number = (100 / sideLength(_arg1, _arg2));
var _local4:Number = (_arg2.x + ((_arg1.x - _arg2.x) * _local3));
var _local5:Number = (_arg2.y + ((_arg1.y - _arg2.y) * _local3));
return (new Point(_local4, _local5));
}
public static function getTwoPointsAngle(_arg1, _arg2):Number{
var _local3:Number = ((Math.atan(((_arg2.y - _arg1.y) / (_arg2.x - _arg1.x))) * 180) / Math.PI);
if (_arg2.x < _arg1.x){
if (_arg2.y > _arg1.y){
_local3 = (_local3 + 180);
};
if (_arg2.y <= _arg1.y){
_local3 = (_local3 - 180);
};
};
return (_local3);
}
public static function ptsInTriangle(_arg1:Vertex, _arg2:Vertex, _arg3:Vertex, _arg4:Array):Boolean{
var _local5:Number;
var _local6:Number;
var _local7:Vertex;
var _local8:int;
while (_local8 < _arg4.length) {
_local7 = _arg4[_local8];
if ((((((_local7 == _arg1)) || ((_local7 == _arg2)))) || ((_local7 == _arg3)))){
} else {
_local5 = solveArea(_arg1, _arg2, _arg3);
_local6 = ((solveArea(_local7, _arg2, _arg3) + solveArea(_arg1, _local7, _arg3)) + solveArea(_arg1, _arg2, _local7));
if (Math.abs((_local5 - _local6)) < 5){
return (true);
};
};
_local8++;
};
return (false);
}
public static function getAngle(_arg1, _arg2, _arg3):Number{
var _local4:Number = scalMul(_arg1, _arg2, _arg3);
var _local5:Number = ((_local4 / sideLength(_arg1, _arg2)) / sideLength(_arg3, _arg2));
return (((Math.acos(_local5) * 180) / Math.PI));
}
public static function rotateVertex(_arg1:Vertex, _arg2:Number):Vertex{
_arg2 = ((-(_arg2) * Math.PI) / 180);
var _local3:Vertex = new Vertex();
_local3.x = ((_arg1.x * Math.cos(_arg2)) + (_arg1.y * Math.sin(_arg2)));
_local3.y = ((_arg1.x * -(Math.sin(_arg2))) + (_arg1.y * Math.cos(_arg2)));
return (_local3);
}
}
}//package parser.math
Section 116
//Vertex (parser.math.Vertex)
package parser.math {
import flash.geom.*;
public class Vertex {
public var number:int;
public var x:Number;
public var y:Number;
public var diagonals:Array;
public function Vertex(_arg1:Number=0, _arg2:Number=0, _arg3:int=0){
x = _arg1;
y = _arg2;
this.number = _arg3;
}
public function resetDiagonals(_arg1:int):void{
diagonals = [];
var _local2:int;
while (_local2 < _arg1) {
diagonals.push(false);
_local2++;
};
}
}
}//package parser.math
Section 117
//BasicObject (parser.objects.BasicObject)
package parser.objects {
import flash.events.*;
import flash.display.*;
import parser.display.*;
public class BasicObject extends EventDispatcher {
public var sprite:Sprite;
public var objectName:String;
public var prev:BasicObject;
public var layer:Layer;
public var next:BasicObject;
public var extensions:Object;
public var type:String;
public static const BODY:String = "body";
public static const SPRITE:String = "sprite";
public static const SPRITE_GROUP:String = "spriteGroup";
public static const INSTANCE:String = "instance";
public static const JOINT:String = "joint";
public static const BODY_GROUP:String = "bodyGroup";
public function BasicObject(){
extensions = {};
}
public function destroy():void{
}
public function getVar(_arg1:String){
var _local2:String;
if (extensions.hasOwnProperty(_arg1)){
_local2 = extensions[_arg1];
if (_local2 == "true"){
return (true);
};
if (_local2 == "false"){
return (false);
};
if (isNaN(_local2)){
return (_local2);
};
return (parseFloat(_local2));
//unresolved jump
};
return (null);
}
public function removeLinks():void{
if (next){
next.prev = prev;
};
if (prev){
prev.next = next;
};
next = null;
prev = null;
}
}
}//package parser.objects
Section 118
//BodyObject (parser.objects.BodyObject)
package parser.objects {
import parser.box2d.Dynamics.*;
public class BodyObject extends BasicObject {
public var body:b2Body;
public function BodyObject(){
type = BODY;
}
}
}//package parser.objects
Section 119
//InstanceObject (parser.objects.InstanceObject)
package parser.objects {
import parser.display.*;
public class InstanceObject extends BasicObject {
public var instanceName:String;
public var content:Layer;
public static var contentList:Object;
public function InstanceObject(){
type = INSTANCE;
}
}
}//package parser.objects
Section 120
//JointObject (parser.objects.JointObject)
package parser.objects {
import parser.box2d.Dynamics.Joints.*;
public class JointObject extends BasicObject {
public var joint:b2Joint;
public static var LINK:String = "Link";
public static var GEAR:String = "Gear";
public static var TSPRING:String = "TSpring";
public static var SPRING:String = "Spring";
public static var BEAM:String = "Beam";
public static var RAIL:String = "Rail";
public static var PIN:String = "Pin";
public static var GAP:String = "Gap";
public static var PULLEY:String = "Pulley";
public static var MOTOR:String = "Motor";
public function JointObject(){
type = JOINT;
}
}
}//package parser.objects
Section 121
//SpriteObject (parser.objects.SpriteObject)
package parser.objects {
import flash.display.*;
import parser.display.*;
public class SpriteObject extends BasicObject {
public function SpriteObject(){
type = SPRITE;
}
}
}//package parser.objects
Section 122
//Render (parser.render.Render)
package parser.render {
import flash.display.*;
import flash.geom.*;
public class Render {
public static function spriteRender(_arg1:Sprite, _arg2:Boolean=false, _arg3:Boolean=false):Sprite{
var _local4:Sprite = new Sprite();
_local4.addChild(_arg1);
var _local5:Rectangle = _arg1.getBounds(_local4);
_local4.removeChild(_arg1);
var _local6:BitmapData = new BitmapData(_arg1.width, _arg1.height, _arg3, 0);
var _local7:Matrix = new Matrix();
var _local8:Sprite = new Sprite();
_local7.scale(_arg1.scaleX, _arg1.scaleY);
_local7.translate(-(_local5.x), -(_local5.y));
_local6.draw(_arg1, _local7, null, null, null, true);
_local7 = new Matrix();
_local7.translate(_local5.x, _local5.y);
_local8.graphics.beginBitmapFill(_local6, _local7, false, _arg2);
_local8.graphics.drawRect(_local5.x, _local5.y, _local5.width, _local5.height);
_local8.graphics.endFill();
return (_local8);
}
public static function renderDisplay(_arg1:Sprite):BitmapData{
var _local2:BitmapData = new BitmapData(640, 480, false, 10346491);
_local2.draw(_arg1);
return (_local2);
}
}
}//package parser.render
Section 123
//Importer (parser.utils.Importer)
package parser.utils {
import flash.display.*;
import parser.display.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import parser.math.*;
import flash.geom.*;
import parser.*;
import flash.system.*;
import parser.render.*;
import flash.utils.*;
public class Importer {
public static const ENGINE:String = "Engine";
public static const PI:Number = 0.0174532925199433;
public static const SCALE:int = 30;
public static const SPRITES:String = "Sprites";
public static const STANDARD:String = "Standard";
public static var domain:ApplicationDomain;
public static var bodies:Object;
public static var renderType:String;
public static var main:Simulator;
private static function bool(_arg1:String):Boolean{
if (_arg1 == "true"){
return (true);
};
return (false);
}
public static function parseObject(_arg1:XML):BodyObject{
var _local3:b2BodyDef;
var _local4:b2Body;
var _local6:Sprite;
var _local8:b2ShapeDef;
var _local9:BodyObject;
var _local2:Boolean = ((_arg1.name().toString())=="bodyGroup") ? true : false;
_local3 = new b2BodyDef();
_local3.position.Set((_arg1.position.@x / SCALE), (_arg1.position.@y / SCALE));
_local3.angle = (_arg1.position.@angle * PI);
_local3.allowSleep = bool(_arg1.boolean.@sleep);
_local3.isBullet = bool(_arg1.boolean.@bullet);
_local3.fixedRotation = bool(_arg1.boolean.@fixed);
_local3.linearDamping = _arg1.physic.linearDamping;
_local3.angularDamping = _arg1.physic.angularDamping;
_local4 = main.world.world.CreateBody(_local3);
_local4.fixedSprite = bool(_arg1.boolean.@fixedSprite);
_local4.bodyName = _arg1.basic.@name;
_local4.alias = _arg1.basic.@alias;
_local4.id = parseInt(_arg1.basic.@id, 16);
if (!bool(_arg1.boolean.@static)){
_local4.isDynamic = true;
};
bodies[_local4.alias] = _local4;
_local4.sprite = new Sprite();
_local4.sprite.x = parseFloat(_arg1.position.@x);
_local4.sprite.y = parseFloat(_arg1.position.@y);
_local4.sprite.mouseChildren = false;
_local4.sprite.mouseEnabled = false;
_local4.sprite.rotation = parseFloat(_arg1.position.@angle);
var _local5:XML = _arg1.child("sprite")[0];
if (((_local5) && (!((renderType == ENGINE))))){
_local6 = parseSprite(_local5).sprite;
_local4.sprite.addChild(_local6);
};
var _local7:Array = getBodyShapes(_arg1, _local2);
for each (_local8 in _local7) {
_local4.CreateShape(_local8);
if (_local8.sprite){
_local4.sprite.addChild(_local8.sprite);
};
};
_local4.SetMassFromShapes();
_local9 = new BodyObject();
_local9.body = _local4;
_local9.sprite = _local4.sprite;
_local9.objectName = _local4.bodyName;
_local4.object = _local9;
parseExtensiont(_local9, _arg1);
return (_local9);
}
public static function parseJoint(_arg1:XML):JointObject{
var _local2:b2JointDef;
var _local5:Sprite;
var _local6:Sprite;
var _local7:Sprite;
var _local8:Point;
var _local12:b2Vec2;
var _local13:b2Joint;
var _local3:b2Body = bodies[_arg1.bodies.@body1];
var _local4:b2Body = bodies[_arg1.bodies.@body2];
var _local9:b2Vec2 = new b2Vec2((_arg1.anchors.@body1_x / SCALE), (_arg1.anchors.@body1_y / SCALE));
var _local10:b2Vec2 = new b2Vec2((_arg1.anchors.@body2_x / SCALE), (_arg1.anchors.@body2_y / SCALE));
switch (_arg1.basic.@type.toString()){
case JointObject.PIN:
_local2 = new b2RevoluteJointDef();
_local2.Initialize(_local3, _local4, _local9);
_local2.enableLimit = bool(_arg1.limits.@enabled);
_local2.upperAngle = (_arg1.limits.@upper * PI);
_local2.lowerAngle = (_arg1.limits.@lower * PI);
_local6 = new PinSprite();
break;
case JointObject.MOTOR:
_local2 = new b2RevoluteJointDef();
_local2.Initialize(_local3, _local4, _local9);
_local2.enableMotor = true;
_local2.motorSpeed = -(_arg1.special.@speed);
_local2.maxMotorTorque = _arg1.special.@torque;
_local6 = new MotorSprite();
break;
case JointObject.TSPRING:
_local2 = new b2SpringJointDef();
_local2.Initialize(_local3, _local4, _local9);
_local2.springConstant = _arg1.special.@stiffness;
_local2.springDamping = _arg1.special.@damping;
_local6 = new TSpringSprite();
break;
case JointObject.RAIL:
_local12 = new b2Vec2();
_local12.x = _arg1.special.@axisX;
_local12.y = _arg1.special.@axisY;
_local2 = new b2PrismaticJointDef();
_local2.Initialize(_local3, _local4, _local9, _local12);
_local2.enableLimit = bool(_arg1.limits.@enabled);
_local2.upperTranslation = (_arg1.limits.@upper / SCALE);
_local2.lowerTranslation = (_arg1.limits.@lower / SCALE);
_local6 = new RailSprite();
break;
case JointObject.LINK:
_local2 = new b2DistanceJointDef();
_local2.Initialize(_local3, _local4, _local9, _local10);
_local2.length = Geom.sideLength(_local9, _local10);
_local6 = new CirclePoint();
_local7 = new CirclePoint();
break;
case JointObject.SPRING:
_local2 = new b2DistanceJointDef();
_local2.Initialize(_local3, _local4, _local9, _local10);
_local2.length = Geom.sideLength(_local9, _local10);
_local2.dampingRatio = 0.05;
_local2.frequencyHz = 0.7;
_local6 = new CirclePoint();
_local7 = new CirclePoint();
break;
};
if (_local2){
_local2.collideConnected = bool(_arg1.boolean.@collide);
_local13 = main.world.world.CreateJoint(_local2);
};
if (renderType == STANDARD){
if (((_local3.sprite) && (_local6))){
_local5 = _local3.sprite;
_local8 = new Point(_arg1.anchors.@body1_x, _arg1.anchors.@body1_y);
_local8 = main.localToGlobal(_local8);
_local8 = _local5.globalToLocal(_local8);
_local6.x = _local8.x;
_local6.y = _local8.y;
_local5.addChild(_local6);
};
if (((_local4.sprite) && (_local7))){
_local5 = _local4.sprite;
_local8 = new Point(_arg1.anchors.@body2_x, _arg1.anchors.@body2_y);
_local8 = main.localToGlobal(_local8);
_local8 = _local5.globalToLocal(_local8);
_local7.x = _local8.x;
_local7.y = _local8.y;
_local5.addChild(_local7);
};
_local13.sprite = new Sprite();
};
var _local11:JointObject = new JointObject();
_local11.joint = _local13;
_local11.sprite = _local13.sprite;
parseExtensiont(_local11, _arg1);
return (_local11);
}
public static function parseSprite(_arg1:XML, _arg2:Boolean=true):SpriteObject{
var _local3:Sprite;
var _local9:Sprite;
var _local10:XML;
var _local11:Class;
var _local12:ApplicationDomain;
var _local13:Boolean;
var _local14:Boolean;
if (renderType == ENGINE){
return (new SpriteObject());
};
var _local4:Boolean = ((_arg1.name().toString())=="spriteGroup") ? true : false;
if (_local4){
_local3 = new Sprite();
for each (_local10 in _arg1.sprites.elements()) {
_local9 = parseSprite(_local10, false).sprite;
_local3.addChild(_local9);
};
} else {
if (domain.hasDefinition(_arg1.location.@image)){
_local11 = (domain.getDefinition(_arg1.location.@image) as Class);
} else {
_local12 = main.swfLoader.domains[_arg1.location.@file];
_local11 = (_local12.getDefinition(_arg1.location.@image) as Class);
};
_local3 = new (_local11);
_local3.width = _arg1.dimension.@width;
_local3.height = _arg1.dimension.@height;
};
if (bool(_arg1.boolean.@hFlip)){
_local3.scaleY = -(_local3.scaleY);
};
if (bool(_arg1.boolean.@vFlip)){
_local3.scaleX = -(_local3.scaleX);
};
if (((_arg2) && (bool(_arg1.boolean.@render)))){
_local13 = bool(_arg1.boolean.@smoothing);
_local14 = bool(_arg1.boolean.@alpha);
_local3 = Render.spriteRender(_local3, _local13, _local14);
};
var _local5:Rectangle = _local3.getRect(_local3);
var _local6:Point = new Point();
_local6.x = ((_arg1.position.@centerX * _local5.width) + _local5.x);
_local6.y = ((_arg1.position.@centerY * _local5.height) + _local5.y);
_local3.x = (_local3.x + (parseFloat(_arg1.position.@x) - _local6.x));
_local3.y = (_local3.y + (parseFloat(_arg1.position.@y) - _local6.y));
_local3.rotation = _arg1.position.@angle;
var _local7:Point = _local3.transform.matrix.deltaTransformPoint(_local6);
_local3.x = (_local3.x + (_local6.x - _local7.x));
_local3.y = (_local3.y + (_local6.y - _local7.y));
var _local8:SpriteObject = new SpriteObject();
_local8.sprite = _local3;
_local8.objectName = _arg1.basic.@name;
parseExtensiont(_local8, _arg1);
return (_local8);
}
public static function parseInstance(_arg1:XML, _arg2:Sprite):InstanceObject{
var _local7:XML;
var _local8:BasicObject;
var _local10:XML;
var _local11:XML;
var _local12:XML;
var _local3:Object = InstanceObject.contentList[_arg1.@name];
var _local4:Sprite = new Sprite();
_local4.x = _arg1.position.@x;
_local4.y = _arg1.position.@y;
_local4.rotation = _arg1.position.@angle;
_arg2.addChild(_local4);
var _local5:Point = new Point();
var _local6:Layer = new Layer();
_local6.layerName = "Content";
var _local9:InstanceObject = new InstanceObject();
_local9.content = _local6;
_local9.instanceName = _arg1.@name;
_local9.objectName = _arg1.basic.@name;
for each (_local10 in _local3.objects) {
_local7 = _local10.copy();
_local5 = new Point(_local7.position.@x, _local7.position.@y);
_local5 = _local4.localToGlobal(_local5);
_local5 = _arg2.globalToLocal(_local5);
_local7.position.@x = _local5.x;
_local7.position.@y = _local5.y;
_local7.position.@angle = (parseInt(_local7.position.@angle) + parseInt(_arg1.position.@angle));
switch (_local7.name().toString()){
case BasicObject.INSTANCE:
_local8 = parseInstance(_local7, _arg2);
break;
case BasicObject.BODY:
case BasicObject.BODY_GROUP:
_local8 = parseObject(_local7);
_local8.body.instance = _local9;
bodies[_arg1.basic.@alias] = _local8.body;
break;
case BasicObject.SPRITE:
case BasicObject.SPRITE_GROUP:
_local8 = parseSprite(_local7);
break;
};
if (_local8.sprite){
_local8.sprite.rotation = _local7.position.@angle;
_arg2.addChild(_local8.sprite);
};
_local6.addObject(_local8);
};
for each (_local12 in _local3.joints) {
_local11 = _local12.copy();
_local5 = new Point(_local11.anchors.@body1_x, _local11.anchors.@body1_y);
_local5 = _local4.localToGlobal(_local5);
_local5 = _arg2.globalToLocal(_local5);
_local11.anchors.@body1_x = _local5.x;
_local11.anchors.@body1_y = _local5.y;
if (_local11.anchors.@body2_x.toString() != ""){
_local5 = new Point(_local11.anchors.@body2_x, _local11.anchors.@body2_y);
_local5 = _local4.localToGlobal(_local5);
_local5 = _arg2.globalToLocal(_local5);
_local11.anchors.@body2_x = _local5.x;
_local11.anchors.@body2_y = _local5.y;
};
_local8 = parseJoint(_local11);
_local6.addObject(_local8);
if (_local8.sprite){
_arg2.addChild(_local8.sprite);
};
};
_arg2.removeChild(_local4);
parseExtensiont(_local9, _arg1);
return (_local9);
}
private static function getShape(_arg1:XML, _arg2:Boolean=false):Array{
var _local4:b2ShapeDef;
var _local6:Sprite;
var _local7:XML;
var _local3:Array = [];
var _local5:XML = _arg1.child("sprite")[0];
switch (_arg1.basic.@type.toString()){
case "Circle":
_local3 = ShapeDrawing.circleBody(_arg1, _arg2);
_local4 = _local3[0];
_local4.sprite = new Sprite();
if (((((_arg2) && (_local5))) && (!((renderType == ENGINE))))){
_local6 = parseSprite(_local5).sprite;
_local4.sprite.addChild(_local6);
};
if (renderType == STANDARD){
ShapeDrawing.circleSprite(_arg1, _local4, _arg2);
};
break;
case "Rectangle":
case "Polygon":
_local3 = ShapeDrawing.polygonBody(_arg1, _arg2);
_local4 = _local3[0];
_local4.sprite = new Sprite();
if (((((_arg2) && (_local5))) && (!((renderType == ENGINE))))){
_local6 = parseSprite(_local5).sprite;
_local4.sprite.addChild(_local6);
};
if (renderType == STANDARD){
ShapeDrawing.polygonSprite(_arg1, _local4, _arg2);
};
break;
};
for each (_local4 in _local3) {
if (!bool(_arg1.boolean.@static)){
_local4.density = _arg1.physic.@density;
};
_local4.friction = _arg1.physic.@friction;
_local4.restitution = _arg1.physic.@restitution;
_local4.filter.categoryBits = parseInt(("0x" + _arg1.mask.@categoryBits), 16);
_local4.filter.maskBits = parseInt(("0x" + _arg1.mask.@maskBits), 16);
_local4.filter.groupIndex = _arg1.mask.@groupIndex;
_local4.isSensor = bool(_arg1.boolean.@sensor);
};
return (_local3);
}
private static function parseExtensiont(_arg1:BasicObject, _arg2:XML):void{
var _local3:String;
var _local4:String;
var _local5:XML;
if (_arg2.child("extensions").length() > 0){
for each (_local5 in _arg2.extensions.elements()) {
_local3 = _local5.@name;
_local4 = _local5.@value;
_arg1.extensions[_local3] = _local4;
};
};
}
private static function getBodyShapes(_arg1:XML, _arg2:Boolean):Array{
var _local4:XML;
var _local3:Array = [];
if (_arg2){
for each (_local4 in _arg1.shapes.elements()) {
_local3 = _local3.concat(getShape(_local4, true));
};
} else {
_local3 = getShape(_arg1);
};
return (_local3);
}
public static function parseInstanceContent(_arg1:XML):void{
var _local2:Array;
var _local3:XML;
var _local4:Array;
var _local5:XML;
var _local6:Array;
var _local7:XML;
var _local8:Object;
var _local9:XML;
InstanceObject.contentList = {};
for each (_local9 in _arg1.elements()) {
_local4 = [];
_local2 = [];
_local6 = [];
for each (_local5 in _local9.objects.elements()) {
_local4.push(_local5);
};
for each (_local3 in _local9.joints.elements()) {
_local2.push(_local3);
};
for each (_local7 in _local9.extensions.elements()) {
_local6.push(_local7);
};
_local8 = {name:_local9.@name, objects:_local4, joints:_local2, extensions:_local6};
InstanceObject.contentList[_local8.name] = _local8;
};
}
}
}//package parser.utils
Section 124
//PhysicWorld (parser.utils.PhysicWorld)
package parser.utils {
import flash.events.*;
import flash.display.*;
import parser.box2d.Dynamics.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import flash.geom.*;
import parser.box2d.Collision.*;
import parser.box2d.Common.*;
import parser.*;
public class PhysicWorld extends Sprite {
private var simulator:Sprite;
public var cameraSize:Point;
public var gravity:Number;
public var world:b2World;
public var options:Object;
public var mouseJoint:b2MouseJoint;
public var xPhys:Number;
public var yPhys:Number;
public var iterations:int;
public var debugSprite:Sprite;
public var timeStep:Number;
public static const physScale:Number = 30;
public static const PI:Number = 57.2957795130823;
public function PhysicWorld(_arg1:Object):void{
this.options = _arg1;
var _local2:b2AABB = new b2AABB();
var _local3:b2Vec2 = new b2Vec2(0, _arg1.gravity);
iterations = _arg1.iterations;
timeStep = (1 / _arg1.timestep);
cameraSize = _arg1.cameraSize;
_local2.lowerBound.Set((_arg1.lowerBound.x / physScale), (_arg1.lowerBound.y / physScale));
_local2.upperBound.Set((_arg1.upperBound.x / physScale), (_arg1.upperBound.y / physScale));
world = new b2World(_local2, _local3, _arg1.doSleep);
addEventListener(Event.ADDED_TO_STAGE, init);
}
public function updatePhysXY(_arg1:Event):void{
var _local2:b2Vec2;
xPhys = (mouseX / physScale);
yPhys = (mouseY / physScale);
if (mouseJoint){
_local2 = new b2Vec2(xPhys, yPhys);
mouseJoint.SetTarget(_local2);
};
}
public function destroy():void{
var _local1:b2Body = world.m_bodyList;
while (_local1) {
world.DestroyBody(_local1);
_local1 = world.m_bodyList;
};
simulator.removeEventListener(MouseEvent.MOUSE_DOWN, mousePress);
simulator.removeEventListener(MouseEvent.MOUSE_UP, mouseRelease);
simulator.removeEventListener(Event.ENTER_FRAME, updatePhysXY);
}
public function debugDrawing():void{
debugSprite = new Sprite();
var _local1:b2DebugDraw = new b2DebugDraw();
_local1.m_sprite = debugSprite;
_local1.m_drawScale = 30;
_local1.m_fillAlpha = 0.5;
_local1.m_lineThickness = 0;
_local1.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
world.SetDebugDraw(_local1);
addChild(debugSprite);
}
public function init(_arg1:Event):void{
simulator = parent;
if (options.debugDraw){
debugDrawing();
};
if (options.debugMouse){
debugMouse();
};
removeEventListener(Event.ADDED_TO_STAGE, init);
}
public function debugMouse():void{
simulator.addEventListener(MouseEvent.MOUSE_DOWN, mousePress);
simulator.addEventListener(MouseEvent.MOUSE_UP, mouseRelease);
simulator.addEventListener(Event.ENTER_FRAME, updatePhysXY);
}
public function mouseRelease(_arg1:MouseEvent):void{
if (mouseJoint){
world.DestroyJoint(mouseJoint);
mouseJoint = null;
};
}
public function mousePress(_arg1:MouseEvent):void{
var _local2:b2Body;
var _local3:b2MouseJointDef;
if (!mouseJoint){
_local2 = getBodyAtMouse();
if (_local2){
_local3 = new b2MouseJointDef();
_local3.body1 = world.GetGroundBody();
_local3.body2 = _local2;
_local3.target.Set(xPhys, yPhys);
_local3.maxForce = (300 * _local2.GetMass());
_local3.timeStep = timeStep;
mouseJoint = (world.CreateJoint(_local3) as b2MouseJoint);
_local2.WakeUp();
};
};
}
public function setPosition(_arg1:int, _arg2:int):void{
x = _arg1;
y = _arg2;
}
public function getBodyAtMouse(_arg1:Boolean=false):b2Body{
var _local9:b2Shape;
var _local10:Boolean;
var _local2:b2AABB = new b2AABB();
_local2.lowerBound.Set((xPhys - 0.001), (yPhys - 0.001));
_local2.upperBound.Set((xPhys + 0.001), (yPhys + 0.001));
var _local3:b2Vec2 = new b2Vec2();
_local3.Set(xPhys, yPhys);
var _local4 = 10;
var _local5:b2Body;
var _local6:Array = new Array();
var _local7:int = world.Query(_local2, _local6, _local4);
var _local8:int;
while (_local8 < _local7) {
if ((((_local6[_local8].GetBody().IsStatic() == false)) || (_arg1))){
_local9 = (_local6[_local8] as b2Shape);
_local10 = (_local6[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), _local3);
if (_local10){
_local5 = _local9.GetBody();
break;
};
};
_local8++;
};
return (_local5);
}
public function worldStep():void{
var _local2:Number;
var _local3:b2Vec2;
var _local4:Sprite;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:Graphics;
world.Step(timeStep, iterations);
var _local1:b2Body = world.m_bodyList;
while (_local1) {
if (_local1.isDynamic){
_local2 = (_local1.GetAngle() * PI);
_local3 = _local1.GetPosition();
_local4 = _local1.sprite;
if (_local4){
_local4.x = (_local3.x * physScale);
_local4.y = (_local3.y * physScale);
if (!_local1.fixedSprite){
_local4.rotation = _local2;
};
};
};
_local1 = _local1.m_next;
};
var _local5:b2Joint = world.m_jointList;
while (_local5) {
_local6 = _local5.GetAnchor1();
_local7 = _local5.GetAnchor2();
if ((_local5 is b2SpringJoint)){
_local5.updateSpring();
};
if (_local5.sprite){
_local8 = _local5.sprite.graphics;
_local8.clear();
_local8.lineStyle(2, Styles.jointColor);
_local8.moveTo((_local6.x * 30), (_local6.y * 30));
_local8.lineTo((_local7.x * 30), (_local7.y * 30));
};
_local5 = _local5.m_next;
};
}
}
}//package parser.utils
Section 125
//PolySlicer (parser.utils.PolySlicer)
package parser.utils {
import parser.math.*;
public class PolySlicer {
public static var parts:Array;
public static var pts:Array;
public static function twoPolyParts(_arg1:Array, _arg2:int, _arg3:int):void{
var _local4:Array = [[], []];
var _local5:int;
var _local6:int;
while (_local6 < _arg1.length) {
_local4[_local5].push(_arg1[_local6]);
if ((((_arg1[_local6].number == _arg2)) || ((_arg1[_local6].number == _arg3)))){
if (_local5 == 0){
_local5 = 1;
} else {
_local5 = 0;
};
_local4[_local5].push(_arg1[_local6]);
};
_local6++;
};
slicePolygon(_local4[0]);
slicePolygon(_local4[1]);
}
public static function triangulation():void{
var _local1:Vertex;
var _local2:Vertex;
var _local3:Vertex;
var _local4:Array = [];
var _local5:int;
while (_local5 < pts.length) {
pts[_local5].resetDiagonals(pts.length);
_local4.push(pts[_local5]);
_local5++;
};
while (_local4.length > 3) {
_local5 = 0;
while (_local5 < _local4.length) {
_local1 = _local4[(((_local4.length + _local5) - 1) % _local4.length)];
_local2 = _local4[_local5];
_local3 = _local4[((_local5 + 1) % _local4.length)];
if ((((Geom.vectorMul(_local1, _local2, _local3) > 0)) && (!(Geom.ptsInTriangle(_local1, _local2, _local3, _local4))))){
_local1.diagonals[_local3.number] = true;
_local3.diagonals[_local1.number] = true;
_local4.splice(_local5, 1);
break;
};
_local5++;
};
};
}
public static function reversePolygon(_arg1:Array):Array{
var _local4:Vertex;
var _local2:int = _arg1.length;
var _local3:Array = [];
var _local5:int;
while (_local5 < _local2) {
_local3.push(_arg1.pop());
_local5++;
};
_local5 = 0;
while (_local5 < _local2) {
_local4 = _local3[_local5];
_local4.number = _local5;
_local4.resetDiagonals(_local2);
_local5++;
};
return (_local3);
}
public static function findCut(_arg1:Array, _arg2:Vertex, _arg3:Vertex):Vertex{
var _local4:Number;
var _local5:Number = 180;
var _local6:Vertex;
var _local7:int;
while (_local7 < pts.length) {
if (_arg2.diagonals[_local7] == true){
_local4 = Geom.getAngle(pts[_local7], _arg2, _arg3);
if (_local4 < _local5){
_local5 = _local4;
_local6 = pts[_local7];
};
};
_local7++;
};
return (_local6);
}
public static function slicePolygon(_arg1:Array):void{
var _local2:Vertex;
var _local3:Vertex;
var _local4:Vertex;
var _local5:Vertex;
var _local6:Vertex;
var _local7:int = _arg1.length;
var _local8:int;
while (_local8 < _local7) {
_local2 = _arg1[(((_local7 + _local8) - 1) % _local7)];
_local3 = _arg1[_local8];
_local4 = _arg1[((_local8 + 1) % _local7)];
if (Geom.vectorMul(_local2, _local3, _local4) < 0){
_local5 = Geom.getBisectrix(_local2, _local3, _local4);
_local6 = findCut(_arg1, _local3, _local5);
if (_local6 != null){
_local3.diagonals[_local6.number] = false;
_local6.diagonals[_local3.number] = false;
twoPolyParts(_arg1, _local3.number, _local6.number);
return;
};
};
_local8++;
};
parts.push(_arg1);
}
public static function getOrient(_arg1:Array):Boolean{
var _local5:int;
var _local2:Number = Number.MIN_VALUE;
var _local3:Number = Number.MIN_VALUE;
var _local4:int = _arg1.length;
var _local6:int;
while (_local6 < _local4) {
if (_arg1[_local6].y >= _local2){
_local2 = _arg1[_local6].y;
};
_local6++;
};
_local6 = 0;
while (_local6 < _local4) {
if ((((_arg1[_local6].y == _local2)) && ((_arg1[_local6].x > _local3)))){
_local3 = _arg1[_local6].x;
_local5 = _local6;
};
_local6++;
};
var _local7:Vertex = _arg1[(((_local4 + _local5) - 1) % _local4)];
var _local8:Vertex = _arg1[_local5];
var _local9:Vertex = _arg1[((_local5 + 1) % _local4)];
if (Geom.vectorMul(_local7, _local8, _local9) > 0){
return (true);
};
return (false);
}
public static function getPolyParts(_arg1:Array):Array{
parts = [];
pts = _arg1;
if (!getOrient(pts)){
pts = reversePolygon(pts);
};
triangulation();
slicePolygon(pts);
return (parts);
}
}
}//package parser.utils
Section 126
//ShapeDrawing (parser.utils.ShapeDrawing)
package parser.utils {
import flash.display.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import parser.math.*;
import flash.geom.*;
import parser.*;
public class ShapeDrawing {
public static const physScale:int = 30;
private static function drawCenter(_arg1:Graphics, _arg2:uint):void{
var _local3:int = (Styles.centerSize / 2);
_arg1.lineStyle(1, _arg2);
_arg1.moveTo(0, -(_local3));
_arg1.lineTo(0, _local3);
_arg1.moveTo(-(_local3), 0);
_arg1.lineTo(_local3, 0);
}
public static function circleBody(_arg1:XML, _arg2:Boolean):Array{
var _local3:Number = _arg1.special.@radius;
var _local4:int = (_local3 - ((_local3 * 2) * _arg1.position.@centerX));
var _local5:int = (_local3 - ((_local3 * 2) * _arg1.position.@centerY));
if (_arg2){
_local4 = (parseInt(_arg1.position.@x) + _local4);
_local5 = (parseInt(_arg1.position.@y) + _local5);
};
var _local6:b2ShapeDef = new b2CircleDef();
_local6.radius = (_local3 / physScale);
_local6.localPosition = new b2Vec2((_local4 / physScale), (_local5 / physScale));
return ([_local6]);
}
public static function circleSprite(_arg1:XML, _arg2:b2ShapeDef, _arg3:Boolean):void{
var _local4:Graphics = _arg2.sprite.graphics;
var _local5:uint = parseInt(_arg1.basic.@color, 16);
var _local6:Number = _arg1.special.@radius;
var _local7:Number = (_arg1.special.@radius - ((_local6 * 2) * _arg1.position.@centerX));
var _local8:Number = (_local6 - ((_local6 * 2) * _arg1.position.@centerY));
_local4.clear();
_local4.beginFill(_local5, Styles.bodyAlpha);
_local4.lineStyle(1, _local5, 1, false, "none");
_local4.drawCircle(_local7, _local8, _local6);
_local4.endFill();
if (_arg3){
_arg2.sprite.x = _arg1.position.@x;
_arg2.sprite.y = _arg1.position.@y;
_arg2.sprite.rotation = _arg1.position.@angle;
};
drawCenter(_local4, _local5);
}
public static function polygonBody(_arg1:XML, _arg2:Boolean):Array{
var _local5:Vertex;
var _local7:XML;
var _local8:Array;
var _local9:b2PolygonDef;
var _local10:Array;
var _local11:int;
var _local3:Array = [];
var _local4:Array = [];
var _local6:int;
for each (_local7 in _arg1.points.elements()) {
_local5 = new Vertex(_local7.@x, _local7.@y, _local6);
if (_arg2){
var _temp1 = Geom.rotateVertex(_local5, _arg1.position.@angle);
_local5 = Geom.rotateVertex(_local5, _arg1.position.@angle);
_temp1.x = (_local5.x + parseInt(_arg1.position.@x));
_local5.y = (_local5.y + parseInt(_arg1.position.@y));
};
_local4.push(_local5);
_local6++;
};
_local8 = PolySlicer.getPolyParts(_local4);
for each (_local10 in _local8) {
_local9 = new b2PolygonDef();
_local9.vertexCount = _local10.length;
_local11 = 0;
while (_local11 < _local10.length) {
_local5 = _local10[_local11];
_local9.vertices[_local11].Set((_local5.x / physScale), (_local5.y / physScale));
_local11++;
};
_local3.push(_local9);
};
return (_local3);
}
public static function polygonSprite(_arg1:XML, _arg2:b2ShapeDef, _arg3:Boolean):void{
var _local7:XML;
var _local8:Point;
var _local4:Array = [];
var _local5:Graphics = _arg2.sprite.graphics;
var _local6:uint = parseInt(_arg1.basic.@color, 16);
_local5.clear();
_local5.beginFill(_local6, Styles.bodyAlpha);
_local5.lineStyle(1, _local6, 1, false, "none");
for each (_local7 in _arg1.points.elements()) {
_local4.push(new Point(_local7.@x, _local7.@y));
};
_local5.moveTo(_local4[0].x, _local4[0].y);
for each (_local8 in _local4) {
_local5.lineTo(_local8.x, _local8.y);
};
_local5.endFill();
if (_arg3){
_arg2.sprite.x = _arg1.position.@x;
_arg2.sprite.y = _arg1.position.@y;
_arg2.sprite.rotation = _arg1.position.@angle;
};
drawCenter(_local5, _local6);
}
}
}//package parser.utils
Section 127
//Simulator (parser.Simulator)
package parser {
import flash.events.*;
import flash.display.*;
import parser.loaders.*;
import parser.display.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import flash.net.*;
import parser.math.*;
import flash.geom.*;
import parser.utils.*;
import flash.system.*;
import parser.render.*;
public class Simulator extends Sprite {
public var layers:LayerManager;
private var cameraSize:Point;
public var showBorder:Boolean;
private var debugDrawing:Boolean;
public var debugMouse:Boolean;
public var world:PhysicWorld;
private var border:Sprite;
public var domains:Array;
public var swfLoader:SWFLoader;
private var renderType:String;
public var doc:XML;
public static const ENGINE:String = "Engine";
public static const STANDARD:String = "Standard";
public static const SPRITES:String = "Sprites";
public function Simulator(){
init();
}
public function refreshSize(_arg1:Event=null):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:DisplayObject;
if (parent){
_local6 = parent.scrollPanel;
_local2 = _local6.width;
_local3 = _local6.height;
_local4 = ((_local2 - cameraSize.x) / 2);
_local5 = ((_local3 - cameraSize.y) / 2);
x = (_local6.x + _local4);
y = (_local6.y + _local5);
} else {
_local2 = (cameraSize.x * 2);
_local3 = (cameraSize.y * 2);
_local4 = ((_local2 - cameraSize.x) / 2);
_local5 = ((_local3 - cameraSize.y) / 2);
};
if (contains(border)){
border.graphics.clear();
border.graphics.beginFill(0);
border.graphics.drawRect(-(_local4), -(_local5), _local2, _local3);
border.graphics.drawRect(0, 0, cameraSize.x, cameraSize.y);
border.graphics.endFill();
};
}
public function stopProgress():void{
removeEventListener(Event.ENTER_FRAME, progress);
}
public function init():void{
Importer.main = this;
Importer.bodies = {};
Importer.domain = ApplicationDomain.currentDomain;
cameraSize = new Point();
border = new Sprite();
layers = new LayerManager();
swfLoader = new SWFLoader();
addChild(layers);
}
public function untilDestroy():void{
}
private function parseLayers(_arg1:XML):Layer{
var _local2:Layer;
var _local3:BasicObject;
var _local4:XML;
var _local5:XML;
var _local6:XML;
for each (_local4 in _arg1.layers.elements()) {
_local2 = new Layer();
_local2.layerName = _local4.basic.@name;
layers.addLayer(_local2);
for each (_local5 in _local4.bodies.elements()) {
switch (_local5.name().toString()){
case BasicObject.BODY:
case BasicObject.BODY_GROUP:
_local3 = Importer.parseObject(_local5);
break;
case BasicObject.SPRITE:
case BasicObject.SPRITE_GROUP:
_local3 = Importer.parseSprite(_local5);
break;
case BasicObject.INSTANCE:
_local3 = Importer.parseInstance(_local5, _local2);
break;
};
if (_local3.sprite){
_local3.sprite.x = Math.round(_local3.sprite.x);
_local3.sprite.y = Math.round(_local3.sprite.y);
_local2.addChild(_local3.sprite);
};
_local2.addObject(_local3);
};
for each (_local6 in _local4.joints.elements()) {
_local3 = Importer.parseJoint(_local6);
_local2.addObject(_local3);
if (_local3.sprite){
_local2.addChild(_local3.sprite);
};
};
};
return (_local2);
}
public function prepareUntilStart():void{
}
public function start(_arg1:XML, _arg2:XML=null):void{
if (showBorder){
addChild(border);
};
if (_arg2){
Importer.parseInstanceContent(_arg2.instances[0]);
};
doc = _arg1;
parseDocument();
}
public function progress(_arg1:Event):void{
world.worldStep();
}
private function parseDocument(_arg1:LibraryEvent=null):void{
buildPhysicWorld();
parseLayers(doc);
refreshSize();
prepareUntilStart();
}
private function bool(_arg1:String):Boolean{
if (_arg1 == "true"){
return (true);
};
return (false);
}
public function setRenderType(_arg1:String):void{
switch (_arg1){
case SPRITES:
default:
renderType = SPRITES;
break;
case STANDARD:
renderType = STANDARD;
break;
case ENGINE:
renderType = ENGINE;
break;
};
Importer.renderType = renderType;
}
public function startProgress():void{
addEventListener(Event.ENTER_FRAME, progress);
}
public function startFromEditor(_arg1:XML, _arg2:XML=null, _arg3:Object=null):void{
doc = _arg1;
swfLoader.domains = _arg3;
if (showBorder){
addChild(border);
};
if (_arg2){
Importer.parseInstanceContent(_arg2);
};
if (_arg3){
parseDocument();
} else {
loadLibrary();
};
}
public function destroy():void{
var _local1:b2Body;
stopProgress();
untilDestroy();
if (world){
_local1 = world.world.m_bodyList;
while (world.numChildren > 1) {
world.removeChildAt(0);
};
while (_local1) {
world.world.DestroyBody(_local1);
_local1 = _local1.m_next;
};
world.destroy();
world = null;
};
layers.removeAll();
Importer.bodies = {};
}
private function loadLibrary():void{
var _local1:URLRequest;
var _local2:XML;
for each (_local2 in doc.library.elements()) {
_local1 = new URLRequest(((doc.project.@path + "\\") + _local2.@name));
swfLoader.loadFromURL(_local1, _local2.@name);
};
if (swfLoader.fileCounter != 0){
swfLoader.addEventListener(LibraryEvent.LIBRARY_IS_LOADED, parseDocument);
} else {
parseDocument();
};
}
public function getBodies():Object{
return (Importer.bodies);
}
private function buildPhysicWorld():void{
var _local1:Point = new Point();
var _local2:Point = new Point();
_local1.x = (-((doc.bounds.@worldWh - doc.bounds.@cameraWh)) / 2);
_local1.y = (-((doc.bounds.@worldHt - doc.bounds.@cameraHt)) / 2);
_local2.x = (doc.bounds.@cameraWh + Math.abs(_local1.x));
_local2.y = (doc.bounds.@cameraHt + Math.abs(_local1.y));
cameraSize.x = doc.bounds.@cameraWh;
cameraSize.y = doc.bounds.@cameraHt;
if (renderType == ENGINE){
debugDrawing = true;
};
var _local3:Object = {gravity:doc.options.@gravity, timestep:doc.options.@timestep, iterations:doc.options.@iterations, lowerBound:_local1, upperBound:_local2, cameraSize:cameraSize, debugMouse:debugMouse, debugDraw:debugDrawing, doSleep:true};
world = new PhysicWorld(_local3);
addChild(world);
Importer.bodies.ground = world.world.GetGroundBody();
}
}
}//package parser
Section 128
//Styles (parser.Styles)
package parser {
public class Styles {
public static const instanceColor:uint = 6750105;
public static const groupCenterColor:uint = 0xFF0000;
public static const staticBodyColor:uint = 8381823;
public static const backgroundColor:uint = 0x666666;
public static const scaleBorder:uint = 43263;
public static const bodyAlpha:Number = 0.3;
public static const workspaceColor:uint = 0x999999;
public static const dynamicBodyColor:uint = 0xFFFFFF;
public static const drawingColor:uint = 0xFFFFFF;
public static const scaleBorderAlpha:Number = 0.7;
public static const scaleRectSize:int = 8;
public static const helpColor:uint = 16777164;
public static const scaleRectColor:uint = 0xFFCC00;
public static const centerSize:int = 8;
public static const jointColor:uint = 16777156;
public static const bridgePreview:uint = 0xFFCC00;
}
}//package parser
Section 129
//PreloadBar_7 (Preloader_fla.PreloadBar_7)
package Preloader_fla {
import flash.display.*;
public dynamic class PreloadBar_7 extends MovieClip {
public function PreloadBar_7(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package Preloader_fla
Section 130
//Gear (script.constants.Gear)
package script.constants {
public class Gear {
public static const WHEEL:String = "Wheel";
public static const SPOKE_V:String = "Spoke_V";
public static const BASKET:String = "Basket";
public static const EXIT_ORANGE:String = "Exit_Orange";
public static const EXIT_RED_2:String = "Exit_Red_2";
public static const BALL_ORANGE:String = "Ball_Orange";
public static const STAR:String = "Star";
public static const SPRING:String = "Spring";
public static const EXIT_RED:String = "Exit_Red";
public static const EXIT_BLUE:String = "Exit_Blue";
public static const EXIT_BLUE_2:String = "Exit_Blue_2";
public static const ISLAND_MEDIUM:String = "Island_Medium";
public static const BALL_BLUE:String = "Ball_Blue";
public static const BALL_BLUE_H:String = "Ball_Blue_H";
public static const STARTER:String = "Starter";
public static const BALL_RED:String = "Ball_Red";
public static const SPOKE_H:String = "Spoke_H";
public static const ELEVATOR_H:String = "Elevator_H";
public static const EXIT_ORANGE_2:String = "Exit_Orange_2";
public static const ELEVATOR_L:String = "Elevator_L";
public static const ISLAND_BIG:String = "Island_Big";
public static const TRUCK:String = "Truck";
}
}//package script.constants
Section 131
//ID (script.constants.ID)
package script.constants {
public class ID {
public static const GROUND:uint = 0;
public static const BRAKE:uint = 11;
public static const SPRING:uint = 10;
public static const BALL_ORANGE:uint = 3;
public static const EXIT_ORANGE:uint = 6;
public static const EXIT_RED:uint = 4;
public static const BALL_RED:uint = 1;
public static const STAR:uint = 7;
public static const SPINES:uint = 9;
public static const BALL_BLUE:uint = 2;
public static const EXIT_BLUE:uint = 5;
public static const TRUCK:uint = 8;
}
}//package script.constants
Section 132
//Messages (script.constants.Messages)
package script.constants {
public class Messages {
public static const SAME_COLOR:String = "Wrong ball color";
public static const ALL_STARS:String = "You must to collect all the stars";
public static const LOST_BALL:String = "You have lost the ball";
public static const TIME_OUT:String = "Your time is out";
}
}//package script.constants
Section 133
//Tools (script.constants.Tools)
package script.constants {
public class Tools {
public static const STICK:int = 1;
public static const SPRING:int = 2;
public static const HAND:int = 3;
}
}//package script.constants
Section 134
//Vars (script.constants.Vars)
package script.constants {
public class Vars {
public static const MAX_LENGTH:String = "maxLength";
public static const DELAY:String = "delay";
public static const SPEED:String = "speed";
public static const INIT_X:String = "initX";
public static const INIT_Y:String = "initY";
public static const HORISONTAL:String = "horisontal";
public static const LENGTH:String = "length";
public static const TORQUE:String = "torque";
public static const AUTO_START:String = "autoStart";
public static const LOWER_LIMIT:String = "lowerLimit";
public static const UPPER_LIMIT:String = "upperLimit";
}
}//package script.constants
Section 135
//Game (script.gameplay.Game)
package script.gameplay {
import flash.events.*;
import flash.display.*;
import parser.display.*;
import parser.box2d.Dynamics.*;
import script.gear.*;
import parser.objects.*;
import parser.box2d.Common.Math.*;
import script.render.*;
import parser.box2d.Dynamics.Contacts.*;
import script.*;
import script.menu.*;
import script.media.*;
import parser.*;
import script.input.*;
import script.constants.*;
import tweener.*;
import flash.ui.*;
public class Game extends Simulator {
private const STICK_WIDTH:int = 63;
private const CURSOR_HEIGHT:int = 25;
private const BALL_RADIUS:int = 22;
private const SPRING_WIDTH:int = 44;
private const COMPLETE_DELAY:int = 20;
private var ballsCounter:int;// = 0
private var starter:MovieClip;
private var sound:Boolean;
private var dynamicFront:Layer;
private var background:Layer;
private var currentTool:int;
private var cachedCopy:CachedBitmap;
private var main:Main;
private var bitmapBack:CachedBitmap;
private var bitmapFront:CachedBitmap;
private var completeFlag:Boolean;
private var dynamicBack:Layer;
private var elevators:Array;
private var isActive:Boolean;
private var cursor:Cursor;
private var balls:Array;
private var ballsLayer:Layer;
private var stars:Array;
private var starsCounter:int;// = 0
private var gameInterface:Interface;
private var staticFront:Layer;
private var baskets:Array;
private var timeCounter:int;// = 0
private var staticBack:Layer;
private var spokes:Array;
private var levelTime:int;// = 120
private var startWindow:Sprite;
private var islands:Array;
public function Game(_arg1:int){
main = Main.main;
balls = [];
stars = [];
baskets = [];
islands = [];
spokes = [];
elevators = [];
super();
showBorder = true;
completeFlag = true;
setRenderType(SPRITES);
cursor = new Cursor();
cursor.visible = false;
addEventListener(MouseEvent.MOUSE_DOWN, mousePress);
gameInterface = new Interface();
gameInterface.btnStick.addEventListener(MouseEvent.MOUSE_DOWN, showStick);
gameInterface.btnSpring.addEventListener(MouseEvent.MOUSE_DOWN, showSpring);
gameInterface.btnHand.addEventListener(MouseEvent.MOUSE_DOWN, showHand);
gameInterface.btnRestart.addEventListener(MouseEvent.CLICK, restart);
gameInterface.btnMenu.addEventListener(MouseEvent.CLICK, gameMenu);
gameInterface.addEventListener(MouseEvent.MOUSE_OVER, hideGameCursor);
gameInterface.addEventListener(MouseEvent.MOUSE_OUT, showGameCursor);
gameInterface.setScore(main.score.total);
if (_arg1 == 1){
startWindow = new Tutorial_1();
} else {
if (_arg1 == 3){
startWindow = new Tutorial_3();
} else {
if (_arg1 == 4){
startWindow = new Tutorial_4();
} else {
startWindow = new StartWindow();
};
};
};
startWindow.btnStart.addEventListener(MouseEvent.CLICK, startLevel);
addChild(gameInterface);
addChild(cursor);
addChild(startWindow);
addEventListener(Event.ADDED_TO_STAGE, initGame);
}
private function gameMenu(_arg1:MouseEvent=null):void{
stopProgress();
cacheGameScreen();
dispatchEvent(new GameEvent(GameEvent.SHOW_GAME_MENU));
}
private function release(_arg1:Event):void{
}
public function uncacheGameScreen():void{
if (cachedCopy){
cachedCopy.returnSource();
cachedCopy = null;
};
}
override public function prepareUntilStart():void{
var _local2:MovieClip;
var _local4:InstanceObject;
var _local5:Basket;
var _local6:Island;
var _local7:SpokeV;
var _local8:Sprite;
var _local9:Sprite;
var _local10:Ball;
levelTime = doc.options.@time;
gameInterface.setTimer(levelTime);
currentTool = doc.options.@tool;
switchTool(currentTool);
staticFront = layers.getLayerByIndex(5);
dynamicFront = layers.getLayerByIndex(4);
ballsLayer = layers.getLayerByIndex(3);
dynamicBack = layers.getLayerByIndex(2);
staticBack = layers.getLayerByIndex(1);
background = layers.getLayerByIndex(0);
var _local1:BasicObject = staticBack.getSpritesByName(Gear.STARTER)[0];
if (_local1){
starter = _local1.sprite;
};
bitmapFront = Render.renderDisplay(staticFront, false, true);
bitmapBack = Render.renderDisplay(background);
var _local3:Array = layers.getInstancesByType(Gear.STAR);
for each (_local4 in _local3) {
_local2 = _local4.content.bodyList.sprite.getChildAt(0);
_local2.gotoAndStop(1);
stars.push(_local2);
};
gameInterface.setStars(starsCounter, stars.length);
_local3 = layers.getInstancesByType(Gear.BASKET);
for each (_local4 in _local3) {
_local5 = new Basket(_local4.content.bodyList);
_local5.button.addEventListener(MouseEvent.MOUSE_OVER, hideGameCursor);
_local5.button.addEventListener(MouseEvent.MOUSE_OUT, showGameCursor);
dynamicFront.addChildAt(_local5.button, 0);
dynamicFront.addChildAt(_local5.sprite, 0);
baskets.push(_local5);
};
_local3 = layers.getInstancesByType(Gear.TRUCK);
for each (_local4 in _local3) {
new Truck(_local4);
};
_local3 = layers.getInstancesByType(Gear.ISLAND_MEDIUM);
_local3 = _local3.concat(layers.getInstancesByType(Gear.ISLAND_BIG));
for each (_local4 in _local3) {
_local6 = new Island(_local4);
_local6.setAlias(islands.length);
islands.push(_local6);
};
_local3 = layers.getInstancesByType(Gear.SPOKE_V);
for each (_local4 in _local3) {
_local7 = new SpokeV(_local4);
dynamicFront.addChild(_local7.ropeMask);
spokes.push(_local7);
};
_local3 = layers.getInstancesByType(Gear.ELEVATOR_L);
_local3 = _local3.concat(layers.getInstancesByType(Gear.ELEVATOR_H));
if (_local3.length == 2){
elevators.push(new Elevator(_local3[0], _local3[1]));
};
_local3 = layers.getInstancesByType(Gear.SPRING);
for each (_local4 in _local3) {
new Spring(_local4);
};
_local3 = layers.getInstancesByType(Gear.WHEEL);
for each (_local4 in _local3) {
new Wheel(_local4);
};
_local3 = layers.getInstancesByType(Gear.EXIT_RED);
_local3 = _local3.concat(layers.getInstancesByType(Gear.EXIT_RED_2));
_local3 = _local3.concat(layers.getInstancesByType(Gear.EXIT_BLUE));
_local3 = _local3.concat(layers.getInstancesByType(Gear.EXIT_BLUE_2));
_local3 = _local3.concat(layers.getInstancesByType(Gear.EXIT_ORANGE));
_local3 = _local3.concat(layers.getInstancesByType(Gear.EXIT_ORANGE_2));
for each (_local4 in _local3) {
_local8 = _local4.content.spriteList.sprite;
_local9 = _local8.back;
_local8.back.x = (_local9.x + _local8.x);
_local9.y = (_local9.y + _local8.y);
_local9.scaleX = _local8.scaleX;
staticBack.addChild(_local9);
};
_local3 = layers.getInstancesByType(Gear.BALL_RED);
_local3 = _local3.concat(layers.getInstancesByType(Gear.BALL_BLUE));
_local3 = _local3.concat(layers.getInstancesByType(Gear.BALL_BLUE_H));
_local3 = _local3.concat(layers.getInstancesByType(Gear.BALL_ORANGE));
for each (_local4 in _local3) {
_local10 = new Ball(_local4);
balls.push(_local10);
};
}
private function ballDrop(_arg1:Ball):void{
ballsCounter++;
_arg1.destroy();
completeTest();
}
private function showStick(_arg1:MouseEvent):void{
switchTool(Tools.STICK);
}
private function showGameCursor(_arg1:MouseEvent=null):void{
if (isActive){
cursor.visible = true;
Mouse.hide();
};
}
private function showHand(_arg1:MouseEvent):void{
switchTool(Tools.HAND);
}
private function collectStar(_arg1:b2Body):void{
var _local2:Sprite = _arg1.sprite.getChildAt(0);
_local2.gotoAndStop(1);
var _local3:Object = {y:(_local2.y - 50), rotation:360, time:40, useFrames:true, transition:Transition.QUART_OUT};
var _local4:Object = {alpha:0, time:8, delay:15, useFrames:true, transition:Transition.LINEAR, onComplete:_local2.parent.removeChild, onCompleteParams:[_local2]};
Tweener.addTween(_local2, _local3);
Tweener.addTween(_local2, _local4);
world.world.DestroyBody(_arg1);
starsCounter++;
gameInterface.setStars(starsCounter, stars.length);
}
private function keyDown(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case 49:
case 97:
switchTool(Tools.STICK);
break;
case 50:
case 98:
switchTool(Tools.SPRING);
break;
case 51:
case 99:
switchTool(Tools.HAND);
break;
case 27:
gameMenu();
break;
case 82:
restart();
break;
case 32:
if (((stage) && (startWindow))){
startLevel();
};
break;
};
}
private function initGame(_arg1:Event):void{
startWindow.init();
stage.focus = this;
removeEventListener(Event.ADDED_TO_STAGE, initGame);
addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
}
private function showSpring(_arg1:MouseEvent):void{
switchTool(Tools.SPRING);
}
private function restart(_arg1:MouseEvent=null):void{
if (stage){
stopProgress();
dispatchEvent(new GameEvent(GameEvent.RESTART_LEVEL));
};
}
public function setLevelNumber(_arg1:int):void{
gameInterface.fldLevel.text = ("Level " + _arg1);
gameInterface.fldLevel.mouseEnabled = false;
}
private function mousePress(_arg1:MouseEvent):void{
var _local2:Stick;
var _local3:InstanceObject;
stage.focus = this;
if (((((isActive) && (cursor.visible))) && (cursor.isActive))){
switch (currentTool){
case Tools.STICK:
_local2 = new Stick(mouseX, mouseY, this);
_local2.createShape(world.world);
dynamicFront.addChild(_local2.sprite);
cursor.removeObject();
cursor.setObject(_local2);
cursor.visible = false;
addEventListener(MouseEvent.MOUSE_UP, putStick);
break;
case Tools.SPRING:
_local3 = dynamicBack.createInstance(mouseX, mouseY, Gear.SPRING);
cursor.removeObject();
cursor.setObject(new Spring(_local3));
break;
case Tools.HAND:
cursor.push();
break;
};
} else {
if (((!(cursor.isActive)) && (main.sound))){
Sounds.sndClick.play();
};
};
}
public function cacheGameScreen():void{
var _local1:MovieClip;
if (!cachedCopy){
for each (_local1 in stars) {
_local1.stop();
};
cachedCopy = Render.renderDisplay(layers);
};
}
public function lock():void{
mouseEnabled = false;
mouseChildren = false;
}
override public function progress(_arg1:Event):void{
var _local2:Ball;
var _local3:b2ContactEdge;
var _local4:b2Body;
var _local5:Island;
var _local6:Basket;
var _local7:SpokeV;
var _local8:Elevator;
var _local9:Spring;
var _local10:int;
var _local11:int;
var _local12:int;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:Number;
cursor.x = mouseX;
cursor.y = mouseY;
world.worldStep();
for each (_local5 in islands) {
_local5.move();
};
for each (_local6 in baskets) {
_local6.correctAngle();
};
for each (_local7 in spokes) {
_local7.move();
};
for each (_local8 in elevators) {
_local8.drawRope();
};
for each (_local2 in balls) {
if (!_local2.isActive){
} else {
_local3 = _local2.body.m_contactList;
if (_local2.sprite.y > 550){
_local2.destroy();
gameOver(Messages.LOST_BALL);
return;
};
while (_local3) {
_local4 = _local3.other;
switch (_local4.id){
case ID.GROUND:
break;
case ID.STAR:
collectStar(_local4);
if (main.sound){
Sounds.sndStar.play();
};
break;
case ID.SPRING:
_local9 = _local4.object;
_local10 = (_local9.sprite.y - _local2.sprite.y);
_local11 = Math.abs((_local9.sprite.x - _local2.sprite.x));
if ((((((_local10 >= 12)) && ((_local10 <= 22)))) && ((_local11 <= 40)))){
if (((!(_local9.enabled)) && (main.sound))){
Sounds.sndSpring.play();
};
_local9.enableSpring();
};
break;
case ID.BRAKE:
if (_local2.brake != _local4.alias){
_local2.brake = _local4.alias;
_local2.startBraking();
};
break;
case ID.TRUCK:
_local4.object.startMotor();
break;
case ID.SPINES:
if (main.sound){
Sounds.sndBlow.play();
};
_local2.spines();
Tweener.addTimeout(gameOver, 20, [Messages.LOST_BALL]);
break;
case ID.EXIT_RED:
switch (_local2.body.id){
case ID.BALL_RED:
_local2.isActive = false;
Tweener.addTimeout(ballDrop, COMPLETE_DELAY, [_local2]);
break;
case ID.BALL_ORANGE:
case ID.BALL_BLUE:
gameOver(Messages.SAME_COLOR);
break;
};
break;
case ID.EXIT_BLUE:
switch (_local2.body.id){
case ID.BALL_BLUE:
_local2.isActive = false;
Tweener.addTimeout(ballDrop, COMPLETE_DELAY, [_local2]);
break;
case ID.BALL_ORANGE:
case ID.BALL_RED:
gameOver(Messages.SAME_COLOR);
break;
};
break;
case ID.EXIT_ORANGE:
switch (_local2.body.id){
case ID.BALL_ORANGE:
_local2.isActive = false;
Tweener.addTimeout(ballDrop, COMPLETE_DELAY, [_local2]);
break;
case ID.BALL_RED:
case ID.BALL_BLUE:
gameOver(Messages.SAME_COLOR);
break;
};
break;
};
_local3 = _local3.next;
};
};
};
switch (currentTool){
case Tools.STICK:
case Tools.SPRING:
if (currentTool == Tools.STICK){
_local12 = STICK_WIDTH;
} else {
_local12 = SPRING_WIDTH;
};
cursor.cross.visible = false;
cursor.isActive = true;
for each (_local2 in balls) {
if (_local2.isActive){
if ((((Math.abs((_local2.sprite.x - mouseX)) < _local12)) && ((Math.abs((_local2.sprite.y - mouseY)) < CURSOR_HEIGHT)))){
cursor.cross.visible = true;
cursor.isActive = false;
};
};
};
break;
case Tools.HAND:
_local14 = Number.MAX_VALUE;
_local15 = (mouseX / 30);
_local16 = (mouseY / 30);
for each (_local2 in balls) {
if (_local2.isActive){
_local17 = _local2.body.GetPosition();
ballX = (_local17.x - _local15);
ballY = (_local17.y - _local16);
_local13 = ((ballX * ballX) + (ballY * ballY));
if (_local13 < _local14){
_local14 = _local13;
_local18 = _local17.x;
cursor.target = _local2.body;
};
};
};
if (_local15 > _local18){
cursor.scaleX = 1;
} else {
cursor.scaleX = -1;
};
break;
};
timeCounter++;
if (timeCounter > 45){
levelTime--;
gameInterface.setTimer(levelTime);
timeCounter = 0;
if (levelTime == 0){
gameOver(Messages.TIME_OUT);
return;
};
};
}
override public function untilDestroy():void{
var _local1:Basket;
for each (_local1 in baskets) {
_local1.button.removeEventListener(MouseEvent.MOUSE_OVER, hideGameCursor);
_local1.button.removeEventListener(MouseEvent.MOUSE_OUT, showGameCursor);
_local1.destroy();
};
if (startWindow){
hideStartWindow();
};
bitmapFront.destroy();
bitmapBack.destroy();
}
override public function startProgress():void{
var _local1:Ball;
var _local2:MovieClip;
for each (_local1 in balls) {
_local1.startTimer();
};
if (((starter) && ((starter.currentFrame > 1)))){
starter.play();
};
if (!completeFlag){
isActive = true;
showGameCursor();
addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
addEventListener(Event.ENTER_FRAME, progress);
for each (_local2 in stars) {
_local2.play();
};
};
if (stage){
stage.focus = this;
};
}
public function getTime():int{
return (levelTime);
}
public function unlock(_arg1:Event):void{
_arg1.currentTarget.removeEventListener(Event.CLOSE, unlock);
mouseEnabled = true;
mouseChildren = true;
}
private function putStick(_arg1:MouseEvent):void{
cursor.alpha = 0;
cursor.visible = true;
removeEventListener(MouseEvent.MOUSE_UP, putStick);
Tweener.addTween(cursor, {alpha:1, time:20, useFrames:true, transition:Transition.LINEAR});
}
private function hideGameCursor(_arg1:MouseEvent=null):void{
cursor.visible = false;
Mouse.show();
}
override public function stopProgress():void{
var _local1:Ball;
for each (_local1 in balls) {
_local1.stopTimer();
};
if (((starter) && ((starter.currentFrame > 1)))){
starter.stop();
};
Mouse.show();
isActive = false;
cursor.visible = false;
removeEventListener(Event.ENTER_FRAME, progress);
removeEventListener(KeyboardEvent.KEY_DOWN, keyDown);
}
private function startLevel(_arg1:Event=null):void{
var _local2:Basket;
for each (_local2 in baskets) {
_local2.buttonListener();
};
completeFlag = false;
hideStartWindow();
startProgress();
if (starter){
starter.gotoAndPlay(2);
};
gameInterface.mouseChildren = true;
gameInterface.mouseEnabled = true;
}
private function hideStartWindow():void{
startWindow.btnStart.removeEventListener(MouseEvent.CLICK, startLevel);
startWindow.hideWindow();
startWindow = null;
}
private function gameOver(_arg1:String):void{
var _local2:GameEvent = new GameEvent(GameEvent.GAME_OVER);
_local2.message = _arg1;
dispatchEvent(_local2);
stopProgress();
completeFlag = true;
}
private function completeTest():void{
var _local1:GameEvent;
if (ballsCounter == balls.length){
if (starsCounter == stars.length){
_local1 = new GameEvent(GameEvent.LEVEL_COMPLETE);
dispatchEvent(_local1);
stopProgress();
cacheGameScreen();
completeFlag = true;
} else {
gameOver(Messages.ALL_STARS);
};
};
}
private function switchTool(_arg1:int):void{
if (((!((currentTool == _arg1))) && (main.sound))){
Sounds.sndChange.play();
};
if (stage){
stage.focus = this;
};
currentTool = _arg1;
cursor.scaleX = 1;
cursor.target = null;
cursor.cross.visible = false;
cursor.isActive = true;
cursor.gotoAndStop(_arg1);
gameInterface.numbers.gotoAndStop(_arg1);
gameInterface.btnStick.prevFrame();
gameInterface.btnSpring.prevFrame();
gameInterface.btnHand.prevFrame();
switch (_arg1){
case Tools.STICK:
gameInterface.btnStick.nextFrame();
break;
case Tools.SPRING:
gameInterface.btnSpring.nextFrame();
break;
case Tools.HAND:
gameInterface.btnHand.nextFrame();
break;
};
}
}
}//package script.gameplay
Section 136
//GameEvent (script.gameplay.GameEvent)
package script.gameplay {
import flash.events.*;
public class GameEvent extends Event {
public var message:String;
public static var GAME_OVER:String = "GameOver";
public static var LEVEL_COMPLETE:String = "LevelComplete";
public static var RESTART_LEVEL:String = "RestartLevel";
public static var SHOW_GAME_MENU:String = "ShowGameMenu";
public function GameEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
}
}//package script.gameplay
Section 137
//Interface (script.gameplay.Interface)
package script.gameplay {
import flash.events.*;
import script.*;
public class Interface extends InterfaceScreen {
private var main:Main;
public function Interface(){
main = Main.main;
super();
btnRestart.useHandCursor = false;
btnMenu.useHandCursor = false;
btnFunFlow.addEventListener(MouseEvent.CLICK, Links.sponsorLogo);
}
public function setScore(_arg1:int):void{
var _local2:String;
if (_arg1 < 10){
_local2 = ("000" + _arg1);
} else {
if (_arg1 < 100){
_local2 = ("00" + _arg1);
} else {
if (_arg1 < 1000){
_local2 = ("0" + _arg1);
} else {
_local2 = _arg1;
};
};
};
fldScore.text = _local2;
}
public function setTimer(_arg1:int):void{
var _local2:int = Math.floor((_arg1 / 60));
var _local3:String = String((_arg1 - (_local2 * 60)));
if (_local3.length == 1){
_local3 = ("0" + _local3);
};
fldTime.text = ((_local2 + ":") + _local3);
}
public function setStars(_arg1:int, _arg2:int):void{
fldStars.text = ((_arg1 + "/") + _arg2);
}
}
}//package script.gameplay
Section 138
//Levels (script.gameplay.Levels)
package script.gameplay {
public class Levels {
public static var level_21:XML = (Level_21.data as XML);
public static var level_23:XML = (Level_23.data as XML);
private static var Level_1:Class = Levels_Level_1;
private static var Level_2:Class = Levels_Level_2;
private static var Level_3:Class = Levels_Level_3;
private static var Level_4:Class = Levels_Level_4;
private static var Level_5:Class = Levels_Level_5;
private static var Level_6:Class = Levels_Level_6;
private static var Level_7:Class = Levels_Level_7;
private static var Level_8:Class = Levels_Level_8;
private static var Level_9:Class = Levels_Level_9;
public static var level_19:XML = (Level_19.data as XML);
public static var level_2:XML = (Level_2.data as XML);
public static var level_4:XML = (Level_4.data as XML);
public static var level_1:XML = (Level_1.data as XML);
public static var level_3:XML = (Level_3.data as XML);
public static var level_17:XML = (Level_17.data as XML);
public static var level_5:XML = (Level_5.data as XML);
public static var level_6:XML = (Level_6.data as XML);
public static var level_8:XML = (Level_8.data as XML);
public static var level_9:XML = (Level_9.data as XML);
public static var level_15:XML = (Level_15.data as XML);
public static var level_16:XML = (Level_16.data as XML);
public static var level_18:XML = (Level_18.data as XML);
public static var level_10:XML = (Level_10.data as XML);
public static var level_11:XML = (Level_11.data as XML);
public static var level_7:XML = (Level_7.data as XML);
public static var level_13:XML = (Level_13.data as XML);
public static var level_14:XML = (Level_14.data as XML);
public static var level_20:XML = (Level_20.data as XML);
private static var Level_10:Class = Levels_Level_10;
private static var Level_11:Class = Levels_Level_11;
private static var Level_12:Class = Levels_Level_12;
private static var Level_13:Class = Levels_Level_13;
private static var Instances:Class = Levels_Instances;
private static var Level_15:Class = Levels_Level_15;
private static var Level_16:Class = Levels_Level_16;
private static var Level_17:Class = Levels_Level_17;
private static var Level_18:Class = Levels_Level_18;
private static var Level_19:Class = Levels_Level_19;
public static var level_24:XML = (Level_24.data as XML);
private static var Level_14:Class = Levels_Level_14;
public static var level_12:XML = (Level_12.data as XML);
public static var level_22:XML = (Level_22.data as XML);
private static var Level_20:Class = Levels_Level_20;
private static var Level_21:Class = Levels_Level_21;
private static var Level_22:Class = Levels_Level_22;
private static var Level_23:Class = Levels_Level_23;
private static var Level_24:Class = Levels_Level_24;
public static var instances:XML = (Instances.data as XML);
}
}//package script.gameplay
Section 139
//Levels_Instances (script.gameplay.Levels_Instances)
package script.gameplay {
public class Levels_Instances {
public static var data:XML = <settings>
<idSettings>
<item id="0000" name="Ground" colorName="White" color="ffffff"/>
<item id="0001" name="Ball_Red" colorName="Red" color="ffc4c4"/>
<item id="0002" name="Ball_Blue" colorName="Blue" color="adc2f3"/>
<item id="0003" name="Ball_Orange" colorName="Orange" color="fadcc9"/>
<item id="0004" name="Exit_Red" colorName="Red" color="ffc4c4"/>
<item id="0005" name="Exit_Blue" colorName="Blue" color="adc2f3"/>
<item id="0006" name="Exit_Orange" colorName="Orange" color="fadcc9"/>
<item id="0007" name="Star" colorName="Yellow" color="faffc4"/>
<item id="0008" name="Truck" colorName="White" color="ffffff"/>
<item id="0009" name="Spines" colorName="Yellow" color="faffc4"/>
<item id="000a" name="Spring" colorName="White" color="ffffff"/>
<item id="000b" name="Brake" colorName="Red" color="ffc4c4"/>
<item id="000c" name="" colorName="White" color="ffffff"/>
<item id="000d" name="" colorName="White" color="ffffff"/>
<item id="000e" name="" colorName="White" color="ffffff"/>
<item id="000f" name="" colorName="White" color="ffffff"/>
<item id="0010" name="" colorName="White" color="ffffff"/>
<item id="0011" name="" colorName="White" color="ffffff"/>
<item id="0012" name="" colorName="White" color="ffffff"/>
<item id="0013" name="" colorName="White" color="ffffff"/>
</idSettings>
<presets>
<bodyPresets>
<preset name="Ground">
<basic id="0000" color="7fe57f"/>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</preset>
<preset name="Brake">
<basic id="000b" color="ffc4c4"/>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</preset>
<preset name="Spines">
<basic id="0009" color="7fe57f"/>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</preset>
</bodyPresets>
<spritePresets/>
<jointPresets/>
</presets>
<instances>
<instance name="Balk_1" layer="Dynamic_Back">
<objects>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="ffffff" alias="ib11"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<points>
<point x="-6.5" y="-84.5"/>
<point x="6.5" y="-84.5"/>
<point x="6.5" y="84.5"/>
<point x="-6.5" y="84.5"/>
</points>
<physic density="0.010" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" showSprite="true" sensor="false"/>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Balk_1"/>
<dimension width="20.3" height="177.15"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints/>
<extensions/>
</instance>
<instance name="Balk_2" layer="Dynamic_Back">
<objects>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="ffffff" alias="ib12"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<points>
<point x="-6.5" y="-62.5"/>
<point x="6.5" y="-62.5"/>
<point x="6.5" y="62.5"/>
<point x="-6.5" y="62.5"/>
</points>
<physic density="0.01" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" showSprite="true" sensor="false"/>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Balk_2"/>
<dimension width="20.3" height="132.15"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints/>
<extensions/>
</instance>
<instance name="Ball_Blue" layer="Balls">
<objects>
<body>
<basic type="Circle" name="Circle12" id="0002" color="ffffff" alias="ib19"/>
<position x="0" y="0" z="20" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<physic density="0.015" friction="0.3" restitution="0.3" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="true" showSprite="true" sensor="false"/>
<special radius="19"/>
<sprite>
<basic type="sprite" name="sprite14" alias="s14"/>
<location file="Art.swf" image="BallBlueSprite"/>
<dimension width="42" height="42"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue_H" layer="Balls">
<objects>
<body>
<basic type="Circle" name="Circle12" id="0002" color="adc2f3" alias="ib23"/>
<position x="0" y="0" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l4"/>
<physic density="0.025" friction="0.3" restitution="0.3" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="true" showSprite="true" sensor="false"/>
<special radius="19"/>
<sprite>
<basic type="sprite" name="sprite14" alias="s22"/>
<location file="Art.swf" image="BallBlueSprite"/>
<dimension width="42" height="42"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l4"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Orange" layer="Balls">
<objects>
<body>
<basic type="Circle" name="Circle12" id="0003" color="ffffff" alias="ib19"/>
<position x="0" y="0" z="20" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<physic density="0.015" friction="0.3" restitution="0.3" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="true" showSprite="true" sensor="false"/>
<special radius="19"/>
<sprite>
<basic type="sprite" name="sprite14" alias="s14"/>
<location file="Art.swf" image="BallOrangeSprite"/>
<dimension width="42" height="42"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Red" layer="Balls">
<objects>
<body>
<basic type="Circle" name="Circle12" id="0001" color="ffffff" alias="ib19"/>
<position x="0" y="0" z="20" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<physic density="0.015" friction="0.3" restitution="0.3" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="true" showSprite="true" sensor="false"/>
<special radius="19"/>
<sprite>
<basic type="sprite" name="sprite14" alias="s14"/>
<location file="Art.swf" image="BallRedSprite"/>
<dimension width="42" height="42"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Basket" layer="Dynamic_Back">
<objects>
<bodyGroup>
<basic type="bodyGroup" name="bodyGroup4" id="0000" color="ffffff" alias="ig2"/>
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<objects>
<bodyGroup>
<basic type="bodyGroup" name="bodyGroup2" id="0000" color="ffffff" alias="ig1"/>
<position x="0" y="0" z="23" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<physic linearDamping="0.01" angularDamping="0.01"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" showSprite="true"/>
<shapes>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="ffffff" alias="b22"/>
<position x="0.3" y="0.65" z="0" angle="90" centerX="0.5" centerY="0.5" layer="l1"/>
<points>
<point x="-5.5" y="-64.5"/>
<point x="5.5" y="-64.5"/>
<point x="5.5" y="64.5"/>
<point x="-5.5" y="64.5"/>
</points>
<physic density="0.02" friction="0.2" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle8" id="0000" color="ffffff" alias="b23"/>
<position x="0.3" y="0.65" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<points>
<point x="-5.5" y="-64.5"/>
<point x="5.5" y="-64.5"/>
<point x="5.5" y="64.5"/>
<point x="-5.5" y="64.5"/>
</points>
<physic density="0.02" friction="0.2" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</shapes>
<sprite>
<basic type="sprite" name="sprite17" alias="s17"/>
<location file="Art.swf" image="WheelSprite"/>
<dimension width="130" height="131"/>
<position x="0" y="0" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodyGroup>
</objects>
<joints>
<joint>
<basic type="Motor" name="Motor1" alias="ij12"/>
<position layer="l1"/>
<bodies body1="ig1" body2="ground"/>
<anchors body1_x="0" body1_y="0"/>
<boolean active="true" collide="false"/>
<special speed="1" torque="100"/>
</joint>
</joints>
<extensions>
<var name="speed" value="1"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Bridge_X10" layer="Dynamic_Back">
<objects>
<instance name="Bridge_Node">
<basic type="instance" name="instance1" alias="ii1"/>
<position x="67.75" y="-26.65" z="4" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance2" alias="ii2"/>
<position x="57.25" y="-14.15" z="5" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance3" alias="ii3"/>
<position x="44.25" y="-3.65" z="6" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance4" alias="ii4"/>
<position x="29.25" y="5.3" z="7" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance5" alias="ii5"/>
<position x="14.25" y="14.3" z="8" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance6" alias="ii6"/>
<position x="-0.75" y="22.8" z="9" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance7" alias="ii7"/>
<position x="-17.25" y="27.8" z="10" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance8" alias="ii8"/>
<position x="-33.75" y="30.8" z="11" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance9" alias="ii9"/>
<position x="-50.75" y="32.8" z="12" angle="0" layer="l2"/>
</instance>
<instance name="Bridge_Node">
<basic type="instance" name="instance10" alias="ii10"/>
<position x="-67.75" y="33.3" z="13" angle="0" layer="l2"/>
</instance>
</objects>
<joints>
<joint>
<basic type="Pin" name="Pin2" alias="ij2"/>
<position layer="l2"/>
<bodies body1="ii1" body2="ii2"/>
<anchors body1_x="67.75" body1_y="-26.65"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin1" alias="ij1"/>
<position layer="l2"/>
<bodies body1="ii1" body2="ground"/>
<anchors body1_x="67.75" body1_y="-26.65"/>
<limits enabled="true" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin3" alias="ij3"/>
<position layer="l2"/>
<bodies body1="ii2" body2="ii3"/>
<anchors body1_x="57.25" body1_y="-14.15"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin4" alias="ij4"/>
<position layer="l2"/>
<bodies body1="ii3" body2="ii4"/>
<anchors body1_x="44.25" body1_y="-3.65"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin5" alias="ij5"/>
<position layer="l2"/>
<bodies body1="ii4" body2="ii5"/>
<anchors body1_x="29.25" body1_y="5.3"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin6" alias="ij6"/>
<position layer="l2"/>
<bodies body1="ii5" body2="ii6"/>
<anchors body1_x="14.25" body1_y="14.3"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin7" alias="ij7"/>
<position layer="l2"/>
<bodies body1="ii6" body2="ii7"/>
<anchors body1_x="-0.75" body1_y="22.8"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin8" alias="ij8"/>
<position layer="l2"/>
<bodies body1="ii7" body2="ii8"/>
<anchors body1_x="-17.25" body1_y="27.8"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin9" alias="ij9"/>
<position layer="l2"/>
<bodies body1="ii8" body2="ii9"/>
<anchors body1_x="-33.75" body1_y="30.8"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin10" alias="ij10"/>
<position layer="l2"/>
<bodies body1="ii9" body2="ii10"/>
<anchors body1_x="-50.75" body1_y="32.8"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
<joint>
<basic type="Pin" name="Pin11" alias="ij11"/>
<position layer="l2"/>
<bodies body1="ii10" body2="ground"/>
<anchors body1_x="-67.75" body1_y="33.3"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
</joint>
</joints>
<extensions/>
</instance>
<instance name="SpringBoard_L" layer="Dynamic_Back">
<objects>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="ffffff" alias="ib14"/>
<position x="0" y="0" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<points>
<point x="29.28" y="-5"/>
<point x="-29.72" y="-5"/>
<point x="-29.72" y="5"/>
<point x="29.28" y="5"/>
</points>
<physic density="0.01" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" showSprite="true" sensor="false"/>
<sprite>
<basic type="sprite" name="sprite8" alias="s11"/>
<location file="Art.swf" image="Springboard"/>
<dimension width="65.3" height="46.5"/>
<position x="2" y="14" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</body>
</objects>
<joints>
<joint>
<basic type="TSpring" name="TSpring3" alias="ij3"/>
<position layer="l1"/>
<bodies body1="ib14" body2="ground"/>
<anchors body1_x="25" body1_y="0"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
<special stiffness="5" damping="0.1"/>
</joint>
</joints>
<extensions/>
</instance>
<instance name="SpringBoard_R" layer="Dynamic_Back">
<objects>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="ffffff" alias="ib15"/>
<position x="0" y="0" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<points>
<point x="-29.28" y="-5"/>
<point x="29.72" y="-5"/>
<point x="29.72" y="5"/>
<point x="-29.28" y="5"/>
</points>
<physic density="0.01" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="false" bullet="false" sleep="false" fixed="false" fixedSprite="false" showSprite="true" sensor="false"/>
<sprite>
<basic type="sprite" name="sprite8" alias="s12"/>
<location file="Art.swf" image="Springboard"/>
<dimension width="65.3" height="46.5"/>
<position x="-2" y="14" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</body>
</objects>
<joints>
<joint>
<basic type="TSpring" name="TSpring4" alias="ij4"/>
<position layer="l1"/>
<bodies body1="ib15" body2="ground"/>
<anchors body1_x="-25" body1_y="-0.5"/>
<limits enabled="false" upper="0" lower="0"/>
<boolean active="true" collide="false"/>
<special stiffness="5" damping="0.1"/>
</joint>
</joints>
<extensions/>
</instance>
</instances>
</settings>
;
}
}//package script.gameplay
Section 140
//Levels_Level_1 (script.gameplay.Levels_Level_1)
package script.gameplay {
public class Levels_Level_1 {
public static var data:XML = <world>
<options time="105" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s2"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="248" y="299" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s3"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="-23" y="262" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite50" alias="s4"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="497" y="420" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite43" alias="s5"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="334" y="89" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite54" alias="s6"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="103.6" height="148.15"/>
<position x="41" y="369" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite51" alias="s7"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="424" y="431" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite44" alias="s8"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="665" y="447" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite45" alias="s9"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="456" y="392" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite42" alias="s10"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="314.55" height="363.9"/>
<position x="711" y="168" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite46" alias="s11"/>
<location file="Art.swf" image="Platform_2"/>
<dimension width="128" height="23.4"/>
<position x="456.1" y="284" z="10" angle="-2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite52" alias="s12"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="25" y="437" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite53" alias="s13"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="41" y="272" z="12" angle="97" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite57" alias="s14"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="62.4" height="49.75"/>
<position x="689" y="323" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s15"/>
<location file="Art.swf" image="Tree_5"/>
<dimension width="384.9" height="375.7"/>
<position x="182" y="43" z="14" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b1"/>
<position x="41.5" y="219.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-52.5" y="-8.5"/>
<point x="52.5" y="-8.5"/>
<point x="52.5" y="8.5"/>
<point x="-52.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="633.5" y="347.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-66.5" y="-8.5"/>
<point x="66.5" y="-8.5"/>
<point x="66.5" y="8.5"/>
<point x="-66.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b4"/>
<position x="247" y="273.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle11" id="0000" color="7fe57f" alias="b5"/>
<position x="-18" y="152.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-6.5" y="-76"/>
<point x="6.5" y="-76"/>
<point x="6.5" y="76"/>
<point x="-6.5" y="76"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b6"/>
<position x="16.5" y="204.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-27.5" y="-6.5"/>
<point x="27.5" y="-6.5"/>
<point x="27.5" y="6.5"/>
<point x="-27.5" y="6.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b7"/>
<position x="20.35" y="74.4" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-31.5" y="-76"/>
<point x="31.5" y="-76"/>
<point x="31.5" y="76"/>
<point x="-31.5" y="76"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<sprite>
<basic type="sprite" name="Starter" alias="s35"/>
<location file="Art.swf" image="Starter_L"/>
<dimension width="85.25" height="94.75"/>
<position x="93.55" y="117.35" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="247" y="238" z="0" angle="0" layer="l3"/>
</instance>
<body>
<basic type="Rectangle" name="Rectangle30" id="0000" color="7fe57f" alias="b9"/>
<position x="455" y="283.5" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<instance name="Star">
<basic type="instance" name="instance5" alias="i2"/>
<position x="453" y="246.6" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Bridge_X7">
<basic type="instance" name="instance29" alias="i10"/>
<position x="141" y="245" z="3" angle="-10" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance30" alias="i11"/>
<position x="350" y="242.3" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance31" alias="i12"/>
<position x="556" y="251" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance32" alias="i13"/>
<position x="161" y="214" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i14"/>
<position x="8.75" y="178.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="2"/>
<var name="delay" value="90"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red">
<basic type="instance" name="instance4" alias="i15"/>
<position x="631" y="296" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="true" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite58" alias="s30"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="284" y="251" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite59" alias="s31"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="87" y="189" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite60" alias="s32"/>
<location file="Art.swf" image="BridgeRight"/>
<dimension width="33.45" height="63.35"/>
<position x="201" y="238" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite33" alias="s33"/>
<location file="Art.swf" image="Tree_Up"/>
<dimension width="52.05" height="114.5"/>
<position x="16" y="173.75" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 141
//Levels_Level_10 (script.gameplay.Levels_Level_10)
package script.gameplay {
public class Levels_Level_10 {
public static var data:XML = <world>
<options time="105" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="242" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite23" alias="s2"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="103.6" height="148.15"/>
<position x="582" y="445" z="1" angle="2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s3"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="31" y="205" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="34" y="506" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s5"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="623" y="27" z="4" angle="3" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s6"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="103.6" height="148.15"/>
<position x="14" y="389" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s7"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="696" y="231" z="6" angle="-10" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite18" alias="s8"/>
<location file="Art.swf" image="Ground_2"/>
<dimension width="353.7" height="159.55"/>
<position x="383" y="424" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite19" alias="s9"/>
<location file="Art.swf" image="Wood_Bridge_2"/>
<dimension width="166.75" height="125.3"/>
<position x="616" y="329" z="8" angle="1" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite20" alias="s10"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="63.65" height="68"/>
<position x="708.75" y="294.15" z="9" angle="-15" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite21" alias="s11"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="383" y="82" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite22" alias="s12"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="68" y="198" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite25" alias="s13"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="729" y="414" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s14"/>
<location file="Art.swf" image="Tree_4"/>
<dimension width="82.45" height="186.1"/>
<position x="33" y="23" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<sprite>
<basic type="sprite" name="Starter" alias="s26"/>
<location file="Art.swf" image="Starter_L"/>
<dimension width="85.25" height="94.75"/>
<position x="96.1" y="-5.25" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b1"/>
<position x="62" y="104.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b2"/>
<position x="75" y="467.5" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-76" y="-8.5"/>
<point x="76" y="-8.5"/>
<point x="76" y="8.5"/>
<point x="-76" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b3"/>
<position x="-10" y="261" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-165"/>
<point x="9.5" y="-165"/>
<point x="9.5" y="165"/>
<point x="-9.5" y="165"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b4"/>
<position x="709" y="261" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b5"/>
<position x="554.3" y="345.8" z="4" angle="-28" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-171.5" y="-8.5"/>
<point x="171.5" y="-8.5"/>
<point x="171.5" y="8.5"/>
<point x="-171.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon3" id="0000" color="7fe57f" alias="b6"/>
<position x="298.25" y="449.3" z="5" angle="-9" centerX="0.4" centerY="0.64" layer="l2"/>
<points>
<point x="103.88" y="-14.8"/>
<point x="36.26" y="2.2"/>
<point x="-9.98" y="0.2"/>
<point x="-52.86" y="-18.8"/>
<point x="-72.61" y="-45.8"/>
<point x="-74.04" y="-3.4"/>
<point x="-39.72" y="20.6"/>
<point x="25.46" y="25.7"/>
<point x="111.01" y="1.8"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b7"/>
<position x="10.5" y="89.35" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-38.5" y="-6"/>
<point x="38.5" y="-6"/>
<point x="38.5" y="6"/>
<point x="-38.5" y="6"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b8"/>
<position x="-18.85" y="24.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-59"/>
<point x="9.5" y="-59"/>
<point x="9.5" y="59"/>
<point x="-9.5" y="59"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle18" id="0000" color="7fe57f" alias="b9"/>
<position x="22.2" y="-18" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-31.5" y="-56"/>
<point x="31.5" y="-56"/>
<point x="31.5" y="56"/>
<point x="-31.5" y="56"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="266" y="215" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance2" alias="i2"/>
<position x="271" y="18" z="1" angle="45" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance3" alias="i3"/>
<position x="513" y="70" z="2" angle="-45" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="562.3" y="296.3" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="670" y="242" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="454.65" y="350.6" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i7"/>
<position x="347" y="405" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance8" alias="i8"/>
<position x="178" y="365" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance9" alias="i9"/>
<position x="10.6" y="64.2" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="5.5"/>
<var name="delay" value="90"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red">
<basic type="instance" name="instance10" alias="i10"/>
<position x="77" y="416" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite25" alias="s25"/>
<location file="Art.swf" image="Tree_Up"/>
<dimension width="52.05" height="114.5"/>
<position x="18" y="59" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 142
//Levels_Level_11 (script.gameplay.Levels_Level_11)
package script.gameplay {
public class Levels_Level_11 {
public static var data:XML = <world>
<options time="105" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="103.6" height="148.15"/>
<position x="348" y="393" z="1" angle="-7" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Ground"/>
<dimension width="710.55" height="114.3"/>
<position x="354" y="506" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Idol_5"/>
<dimension width="286" height="231"/>
<position x="523" y="344" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="37" y="465" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="691" y="139" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="713" y="384" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="346" y="86" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Tree_2"/>
<dimension width="367.8" height="443.5"/>
<position x="-10" y="204" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b1"/>
<position x="77" y="427.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-78" y="-8.5"/>
<point x="78" y="-8.5"/>
<point x="78" y="8.5"/>
<point x="-78" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b2"/>
<position x="-10" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b3"/>
<position x="709" y="261" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b4"/>
<position x="637" y="97.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b5"/>
<position x="411" y="458.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-292" y="-8.5"/>
<point x="292" y="-8.5"/>
<point x="292" y="8.5"/>
<point x="-292" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon2" id="0000" color="7fe57f" alias="b6"/>
<position x="531.65" y="331.7" z="5" angle="0" centerX="0.5" centerY="0.46" layer="l2"/>
<points>
<point x="-149.7" y="119.5"/>
<point x="-139" y="-101.2"/>
<point x="-84.3" y="-101.8"/>
<point x="-71" y="-20.5"/>
<point x="-43.3" y="-32.8"/>
<point x="-27" y="-95.2"/>
<point x="29.7" y="-88.5"/>
<point x="36.7" y="-61.5"/>
<point x="35.6" y="-15.5"/>
<point x="56.7" y="-19.8"/>
<point x="79.7" y="-73.8"/>
<point x="114.4" y="-67.8"/>
<point x="149.7" y="119.5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="520" y="63" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance2" alias="i2"/>
<position x="446" y="113" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance3" alias="i3"/>
<position x="371" y="167" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="296" y="221" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="221" y="275" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="146" y="329" z="5" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance7" alias="i7"/>
<position x="603.75" y="70.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red_2">
<basic type="instance" name="instance8" alias="i8"/>
<position x="97" y="364" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite18" alias="s18"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="293" y="432" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite19" alias="s19"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="201" y="424" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 143
//Levels_Level_12 (script.gameplay.Levels_Level_12)
package script.gameplay {
public class Levels_Level_12 {
public static var data:XML = <world>
<options time="105" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="93" y="486" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="578" y="86" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="135" height="71.45"/>
<position x="308.95" y="137.45" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="73" y="59" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="-11" y="94" z="5" angle="113" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite26" alias="s26"/>
<location file="Art.swf" image="Ground_3"/>
<dimension width="434.45" height="111.9"/>
<position x="494" y="502" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b1"/>
<position x="309" y="111.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-67" y="-8.5"/>
<point x="67" y="-8.5"/>
<point x="67" y="8.5"/>
<point x="-67" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b2"/>
<position x="490" y="457.5" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-211" y="-8.5"/>
<point x="211" y="-8.5"/>
<point x="211" y="8.5"/>
<point x="-211" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b3"/>
<position x="-10" y="261" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b4"/>
<position x="709" y="261" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="7fe57f" alias="b5"/>
<position x="91.5" y="442.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-116.5" y="-8.5"/>
<point x="116.5" y="-8.5"/>
<point x="116.5" y="8.5"/>
<point x="-116.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle28" id="0000" color="7fe57f" alias="b6"/>
<position x="498.5" y="455.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-220.5" y="-8.5"/>
<point x="220.5" y="-8.5"/>
<point x="220.5" y="8.5"/>
<point x="-220.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="135" y="188" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Stone_Little">
<basic type="instance" name="instance2" alias="i2"/>
<position x="245" y="86.2" z="1" angle="10" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance3" alias="i3"/>
<position x="314" y="310" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="256" y="204" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="62" y="273" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="436" y="79" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i7"/>
<position x="579" y="230" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance8" alias="i8"/>
<position x="30.75" y="380.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<instance name="Ball_Orange">
<basic type="instance" name="instance9" alias="i9"/>
<position x="343" y="84" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Orange_2">
<basic type="instance" name="instance10" alias="i10"/>
<position x="508" y="396" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Catapult_L">
<basic type="instance" name="instance11" alias="i11"/>
<position x="99" y="396" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance12" alias="i12"/>
<position x="360" y="408" z="2" angle="0" layer="l5"/>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance13" alias="i13"/>
<position x="534" y="174" z="3" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="-0.7"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance14" alias="i14"/>
<position x="620" y="277" z="4" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="0.7"/>
<var name="torque" value="10"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite23" alias="s23"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="612" y="422" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s24"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="432" y="430" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite25" alias="s25"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="714" y="398" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 144
//Levels_Level_13 (script.gameplay.Levels_Level_13)
package script.gameplay {
public class Levels_Level_13 {
public static var data:XML = <world>
<options time="115" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s2"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="541" y="139" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite12" alias="s3"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="132" y="363" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite13" alias="s4"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="344" y="305" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite71" alias="s5"/>
<location file="Art.swf" image="Ground"/>
<dimension width="716.65" height="114.3"/>
<position x="159" y="493" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite76" alias="s6"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="318" y="93" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite90" alias="s7"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="646" y="494" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="539" y="97.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-115" y="-8.5"/>
<point x="115" y="-8.5"/>
<point x="115" y="8.5"/>
<point x="-115" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b4"/>
<position x="343" y="279.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b5"/>
<position x="131.5" y="338.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-30.5" y="-8.5"/>
<point x="30.5" y="-8.5"/>
<point x="30.5" y="8.5"/>
<point x="-30.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b6"/>
<position x="256" y="446.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-257" y="-8.5"/>
<point x="257" y="-8.5"/>
<point x="257" y="8.5"/>
<point x="-257" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon2" id="0000" color="7fe57f" alias="b7"/>
<position x="9.85" y="427.85" z="6" angle="0" centerX="0.33" centerY="0.67" layer="l2"/>
<points>
<point x="20.1" y="8.9"/>
<point x="-9.9" y="8.9"/>
<point x="-9.9" y="-18.1"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle28" id="0000" color="7fe57f" alias="b8"/>
<position x="640.5" y="470.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-57.5" y="-8.5"/>
<point x="57.5" y="-8.5"/>
<point x="57.5" y="8.5"/>
<point x="-57.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle29" id="000b" color="7fe57f" alias="b9"/>
<position x="436" y="420" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-21.5" y="-17"/>
<point x="21.5" y="-17"/>
<point x="21.5" y="17"/>
<point x="-21.5" y="17"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="364" y="167" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance4" alias="i2"/>
<position x="274" y="22" z="1" angle="-45" layer="l3"/>
</instance>
<instance name="Bridge_X9">
<basic type="instance" name="instance62" alias="i12"/>
<position x="220" y="307" z="2" angle="-61" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance64" alias="i14"/>
<position x="131" y="304" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance67" alias="i15"/>
<position x="193" y="173" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance68" alias="i16"/>
<position x="345" y="251" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Spoke_V">
<basic type="instance" name="instance71" alias="i17"/>
<position x="495" y="308" z="6" angle="0" layer="l3"/>
<extensions>
<var name="speed" value="2.5"/>
<var name="initY" value="190"/>
</extensions>
</instance>
<instance name="Star">
<basic type="instance" name="instance72" alias="i18"/>
<position x="218" y="406" z="7" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance73" alias="i19"/>
<position x="338" y="406" z="8" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance74" alias="i20"/>
<position x="555" y="416" z="9" angle="0" layer="l3"/>
</instance>
<sprite>
<basic type="sprite" name="sprite34" alias="s28"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="661" y="233" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite35" alias="s29"/>
<location file="Art.swf" image="Tree_2"/>
<dimension width="367.8" height="443.5"/>
<position x="4" y="154" z="11" angle="9" centerX="0.5" centerY="0.5" layer="l3"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<instance name="Star">
<basic type="instance" name="instance24" alias="i24"/>
<position x="282" y="187" z="12" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i21"/>
<position x="459.75" y="70.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Wheel">
<basic type="instance" name="instance65" alias="i22"/>
<position x="64" y="374" z="0" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="1"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance75" alias="i23"/>
<position x="648" y="418" z="1" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite39" alias="s33"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="506.85" y="167.1" z="0" angle="-136" centerX="0.51" centerY="0.51" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s34"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="167" height="121.55"/>
<position x="588" y="42.05" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s35"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="56" height="44.65"/>
<position x="153.8" y="421.55" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite38" alias="s36"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="392" y="422" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 145
//Levels_Level_14 (script.gameplay.Levels_Level_14)
package script.gameplay {
public class Levels_Level_14 {
public static var data:XML = <world>
<options time="110" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite44" alias="s2"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="282" y="328" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite42" alias="s3"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="408" y="352" z="2" angle="12" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s5"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="723" y="132" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite15" alias="s6"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="-8" y="482" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite22" alias="s7"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="338" y="446" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite33" alias="s8"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="695" y="482" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite20" alias="s4"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="346" y="97" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite43" alias="s9"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="295" y="227" z="8" angle="62" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite38" alias="s10"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="262" y="298" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite40" alias="s11"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="414" y="298" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite41" alias="s12"/>
<location file="Art.swf" image="Platform_1"/>
<dimension width="245" height="23.4"/>
<position x="337.95" y="190" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<spriteGroup>
<basic type="spriteGroup" name="spriteGroup1" alias="sg0"/>
<position x="337.5" y="174.1" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
<sprites>
<sprite>
<basic type="sprite" name="sprite32" alias="s31"/>
<location file="Art.swf" image="Spines_1"/>
<dimension width="85.15" height="21"/>
<position x="-80.6" y="0.85" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite31" alias="s30"/>
<location file="Art.swf" image="Spines_1"/>
<dimension width="85.15" height="21"/>
<position x="0.55" y="0.85" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite28" alias="s28"/>
<location file="Art.swf" image="Spines_1"/>
<dimension width="85.15" height="21"/>
<position x="81.2" y="0.85" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</sprites>
</spriteGroup>
<sprite>
<basic type="sprite" name="sprite45" alias="s13"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="-40" y="161" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite33" alias="s32"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="25" y="169" z="14" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite34" alias="s33"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="103.6" height="148.15"/>
<position x="22" y="268" z="15" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="652" y="90.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-48" y="-8.5"/>
<point x="48" y="-8.5"/>
<point x="48" y="8.5"/>
<point x="-48" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b4"/>
<position x="36.4" y="120" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-37" y="-8.5"/>
<point x="37" y="-8.5"/>
<point x="37" y="8.5"/>
<point x="-37" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b5"/>
<position x="53" y="441.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-54" y="-8.5"/>
<point x="54" y="-8.5"/>
<point x="54" y="8.5"/>
<point x="-54" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b6"/>
<position x="337.5" y="405.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-118.5" y="-8.5"/>
<point x="118.5" y="-8.5"/>
<point x="118.5" y="8.5"/>
<point x="-118.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle35" id="0000" color="7fe57f" alias="b7"/>
<position x="640" y="441.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-61" y="-8.5"/>
<point x="61" y="-8.5"/>
<point x="61" y="8.5"/>
<point x="-61" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle44" id="0000" color="7fe57f" alias="b8"/>
<position x="336.5" y="296.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-100.5" y="-100.5"/>
<point x="100.5" y="-100.5"/>
<point x="100.5" y="100.5"/>
<point x="-100.5" y="100.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle45" id="0000" color="7fe57f" alias="b9"/>
<position x="338" y="189.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-120" y="-6.5"/>
<point x="120" y="-6.5"/>
<point x="120" y="6.5"/>
<point x="-120" y="6.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle21" id="0009" color="7fe57f" alias="b28"/>
<position x="338" y="178.4" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-115.5" y="-5"/>
<point x="115.5" y="-5"/>
<point x="115.5" y="5"/>
<point x="-115.5" y="5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="154.65" y="89" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance12" alias="i2"/>
<position x="154.65" y="218.5" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance13" alias="i3"/>
<position x="154.65" y="348" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance14" alias="i4"/>
<position x="529.65" y="89" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance15" alias="i5"/>
<position x="529.65" y="218.5" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance16" alias="i6"/>
<position x="529.65" y="348" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Elevator_L">
<basic type="instance" name="elev1" alias="i7"/>
<position x="530" y="380" z="6" angle="0" layer="l3"/>
<extensions>
<var name="length" value="370"/>
<var name="maxLength" value="370"/>
</extensions>
</instance>
<instance name="Elevator_L">
<basic type="instance" name="elev1" alias="i8"/>
<position x="154" y="133" z="7" angle="0" layer="l3"/>
<extensions>
<var name="length" value="120"/>
<var name="maxLength" value="390"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance5" alias="i9"/>
<position x="670.75" y="63.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance6" alias="i10"/>
<position x="43" y="93" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Blue_2">
<basic type="instance" name="instance9" alias="i11"/>
<position x="51" y="380" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance17" alias="i12"/>
<position x="649" y="388" z="1" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 146
//Levels_Level_15 (script.gameplay.Levels_Level_15)
package script.gameplay {
public class Levels_Level_15 {
public static var data:XML = <world>
<options time="110" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_270"/>
<dimension width="265.65" height="108"/>
<position x="680" y="380.45" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="38" y="435" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="134" y="500" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="213" y="100" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="684" y="262" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="339" y="400" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="192" height="139.95"/>
<position x="34.5" y="412.8" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="384" y="407" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="157.15" height="163"/>
<position x="669.4" y="425.25" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="132" height="93.35"/>
<position x="593.4" y="447.95" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite12" alias="s12"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="314.55" height="363.9"/>
<position x="692" y="50" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<body>
<basic type="Polygon" name="Polygon1" id="0000" color="7fe57f" alias="b1"/>
<position x="685.8" y="152.5" z="12" angle="0" centerX="0.64" centerY="0.5" layer="l1"/>
<points>
<point x="15.1" y="67.5"/>
<point x="-26.9" y="67.5"/>
<point x="0.1" y="-67.5"/>
<point x="15.1" y="-67.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b2"/>
<position x="71" y="336.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b3"/>
<position x="-10" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b4"/>
<position x="709" y="261" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b5"/>
<position x="638.5" y="351" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-61.5" y="-22"/>
<point x="61.5" y="-22"/>
<point x="61.5" y="22"/>
<point x="-61.5" y="22"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b6"/>
<position x="338" y="374.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b7"/>
<position x="562.5" y="364.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-14.5" y="-8.5"/>
<point x="14.5" y="-8.5"/>
<point x="14.5" y="8.5"/>
<point x="-14.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b8"/>
<position x="653" y="229.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b9"/>
<position x="134.5" y="466.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-89.5" y="-8.5"/>
<point x="89.5" y="-8.5"/>
<point x="89.5" y="8.5"/>
<point x="-89.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Balk_1">
<basic type="instance" name="instance1" alias="i1"/>
<position x="566.8" y="271.7" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance2" alias="i2"/>
<position x="479" y="311" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance3" alias="i3"/>
<position x="352" y="326" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="226" y="343" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="152" y="288" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="77" y="233" z="5" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance7" alias="i7"/>
<position x="659.75" y="310.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Orange">
<basic type="instance" name="instance8" alias="i8"/>
<position x="623" y="202" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red_2">
<basic type="instance" name="instance9" alias="i9"/>
<position x="62" y="274" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Orange_2">
<basic type="instance" name="instance10" alias="i10"/>
<position x="158" y="406" z="1" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 147
//Levels_Level_16 (script.gameplay.Levels_Level_16)
package script.gameplay {
public class Levels_Level_16 {
public static var data:XML = <world>
<options time="105" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="241" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="358" y="69" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="119" y="112" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="282.4" y="180.4" z="3" angle="-2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Ground_3"/>
<dimension width="434.45" height="111.9"/>
<position x="74" y="451" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="356" y="464" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="28" y="281" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="671" y="444" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="558" y="112" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="651" y="190" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="90" y="370" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b1"/>
<position x="368" y="432.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-79" y="-8.5"/>
<point x="79" y="-8.5"/>
<point x="79" y="8.5"/>
<point x="-79" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b2"/>
<position x="-10" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b3"/>
<position x="709" y="261" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b4"/>
<position x="118.5" y="87.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-62.5" y="-8.5"/>
<point x="62.5" y="-8.5"/>
<point x="62.5" y="8.5"/>
<point x="-62.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle22" id="0000" color="7fe57f" alias="b5"/>
<position x="144" y="411" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-145" y="-13"/>
<point x="145" y="-13"/>
<point x="145" y="13"/>
<point x="-145" y="13"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle7" id="000b" color="7fe57f" alias="b6"/>
<position x="194" y="55.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-15" y="-21.5"/>
<point x="15" y="-21.5"/>
<point x="15" y="21.5"/>
<point x="-15" y="21.5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="000b" color="7fe57f" alias="b7"/>
<position x="480" y="55.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-15" y="-21.5"/>
<point x="15" y="-21.5"/>
<point x="15" y="21.5"/>
<point x="-15" y="21.5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
<body>
<basic type="Polygon" name="Polygon4" id="0000" color="7fe57f" alias="b8"/>
<position x="284.35" y="392.7" z="7" angle="0" centerX="0.64" centerY="0.68" layer="l2"/>
<points>
<point x="-9" y="4.82"/>
<point x="5" y="4.82"/>
<point x="5" y="-10.18"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle35" id="0000" color="7fe57f" alias="b9"/>
<position x="638.5" y="412.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-61.5" y="-8.5"/>
<point x="61.5" y="-8.5"/>
<point x="61.5" y="8.5"/>
<point x="-61.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle36" id="0000" color="7fe57f" alias="b10"/>
<position x="643" y="164" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-57" y="-5"/>
<point x="57" y="-5"/>
<point x="57" y="5"/>
<point x="-57" y="5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b12"/>
<position x="58.5" y="246.5" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-58.5" y="-8.5"/>
<point x="58.5" y="-8.5"/>
<point x="58.5" y="8.5"/>
<point x="-58.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="320" y="373" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Stone_Little">
<basic type="instance" name="instance2" alias="i2"/>
<position x="179" y="62" z="1" angle="11" layer="l3"/>
</instance>
<instance name="Spoke_H">
<basic type="instance" name="instance3" alias="i3"/>
<position x="245" y="197" z="2" angle="35" layer="l3"/>
</instance>
<body>
<basic type="Rectangle" name="Rectangle23" id="0000" color="7fe57f" alias="b16"/>
<position x="557.5" y="87.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<points>
<point x="-62.5" y="-8.5"/>
<point x="62.5" y="-8.5"/>
<point x="62.5" y="8.5"/>
<point x="-62.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<instance name="Stone_Little">
<basic type="instance" name="instance4" alias="i4"/>
<position x="495.6" y="62" z="4" angle="10" layer="l3"/>
</instance>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="7fe57f" alias="b18"/>
<position x="280.5" y="156.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<points>
<point x="-28.5" y="-8.5"/>
<point x="28.5" y="-8.5"/>
<point x="28.5" y="8.5"/>
<point x="-28.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="495" y="205" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="405.3" y="240.5" z="7" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i7"/>
<position x="577.6" y="240.5" z="8" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance8" alias="i8"/>
<position x="347" y="299.5" z="9" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance9" alias="i9"/>
<position x="636" y="299.5" z="10" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance10" alias="i10"/>
<position x="282.75" y="129.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance11" alias="i11"/>
<position x="106" y="60" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Orange">
<basic type="instance" name="instance12" alias="i12"/>
<position x="566" y="60.6" z="2" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Catapult_L">
<basic type="instance" name="instance13" alias="i13"/>
<position x="392" y="380" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance14" alias="i14"/>
<position x="642" y="359" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Orange">
<basic type="instance" name="instance15" alias="i15"/>
<position x="651" y="115" z="2" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Blue_2">
<basic type="instance" name="instance16" alias="i16"/>
<position x="58" y="186" z="3" angle="0" layer="l5"/>
</instance>
<sprite>
<basic type="sprite" name="sprite29" alias="s29"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="648" y="207" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite30" alias="s30"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="112.6" height="161"/>
<position x="39.35" y="357.4" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 148
//Levels_Level_17 (script.gameplay.Levels_Level_17)
package script.gameplay {
public class Levels_Level_17 {
public static var data:XML = <world>
<options time="110" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="525" y="72" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="349" y="209" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="647" y="478" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="319" y="96" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="-42" y="368" z="5" angle="7" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="314.55" height="363.9"/>
<position x="0" y="149" z="6" angle="5" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite15" alias="s15"/>
<location file="Art.swf" image="Island_270"/>
<dimension width="265.65" height="103.1"/>
<position x="681" y="192" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite16" alias="s16"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="259" y="444" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite17" alias="s17"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="192.05" height="86.1"/>
<position x="483.65" y="494" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite18" alias="s18"/>
<location file="Art.swf" image="Spines_1"/>
<dimension width="108.25" height="30.55"/>
<position x="214.65" y="264.05" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b8"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b9"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b10"/>
<position x="637" y="150.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b11"/>
<position x="348" y="181.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-6.5"/>
<point x="63" y="-6.5"/>
<point x="63" y="6.5"/>
<point x="-63" y="6.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b12"/>
<position x="564.5" y="177.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-16.5" y="-8.5"/>
<point x="16.5" y="-8.5"/>
<point x="16.5" y="8.5"/>
<point x="-16.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b13"/>
<position x="319" y="70" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-62" y="-7"/>
<point x="62" y="-7"/>
<point x="62" y="7"/>
<point x="-62" y="7"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle22" id="0000" color="7fe57f" alias="b14"/>
<position x="390.6" y="288.7" z="6" angle="4" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-146.48" y="-4.96"/>
<point x="146.48" y="-4.96"/>
<point x="146.48" y="4.96"/>
<point x="-146.48" y="4.96"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle29" id="0000" color="7fe57f" alias="b15"/>
<position x="199.5" y="278.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-45.5" y="-4.5"/>
<point x="45.5" y="-4.5"/>
<point x="45.5" y="4.5"/>
<point x="-45.5" y="4.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle26" id="0009" color="7fe57f" alias="b16"/>
<position x="216.35" y="275.4" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-49" y="-3.5"/>
<point x="49" y="-3.5"/>
<point x="49" y="3.5"/>
<point x="-49" y="3.5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b17"/>
<position x="535.45" y="308.65" z="9" angle="70" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-13.48" y="-6.02"/>
<point x="13.48" y="-6.02"/>
<point x="13.48" y="6.02"/>
<point x="-13.48" y="6.02"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle47" id="0000" color="7fe57f" alias="b18"/>
<position x="627" y="436" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-74" y="-8.5"/>
<point x="74" y="-8.5"/>
<point x="74" y="8.5"/>
<point x="-74" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle19" id="0000" color="7fe57f" alias="b19"/>
<position x="35.8" y="335.65" z="11" angle="9" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-42.48" y="-8.5"/>
<point x="42.48" y="-8.5"/>
<point x="42.48" y="8.5"/>
<point x="-42.48" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle20" id="0000" color="7fe57f" alias="b20"/>
<position x="258.5" y="409.3" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-91.5" y="-8.5"/>
<point x="91.5" y="-8.5"/>
<point x="91.5" y="8.5"/>
<point x="-91.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle37" id="0000" color="7fe57f" alias="b21"/>
<position x="467" y="462" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-76" y="-8.5"/>
<point x="76" y="-8.5"/>
<point x="76" y="8.5"/>
<point x="-76" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Balk_1">
<basic type="instance" name="instance8" alias="i8"/>
<position x="392.8" y="90.7" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance9" alias="i9"/>
<position x="347" y="148" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance10" alias="i10"/>
<position x="481" y="141" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance11" alias="i11"/>
<position x="43" y="301" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance12" alias="i12"/>
<position x="260" y="378" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance13" alias="i13"/>
<position x="204" y="194" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance14" alias="i14"/>
<position x="387" y="379" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Bridge_X7">
<basic type="instance" name="instance49" alias="i35"/>
<position x="121.25" y="372.9" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance15" alias="i15"/>
<position x="599.75" y="123.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance16" alias="i16"/>
<position x="324" y="44" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Blue">
<basic type="instance" name="instance17" alias="i17"/>
<position x="648" y="385" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Truck">
<basic type="instance" name="instance18" alias="i18"/>
<position x="200.95" y="241.3" z="1" angle="0" layer="l5"/>
<extensions>
<var name="autoStart" value="false"/>
<var name="speed" value="-5"/>
<var name="torque" value="300"/>
</extensions>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance19" alias="i19"/>
<position x="461" y="410" z="2" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite33" alias="s33"/>
<location file="Art.swf" image="Wood_Bridge_1"/>
<dimension width="398.85" height="182.25"/>
<position x="352" y="363" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite34" alias="s34"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="181" y="391" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite35" alias="s35"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="62.4" height="49.75"/>
<position x="536" y="433" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite36" alias="s36"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="273" y="40" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s37"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="688" y="111" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite38" alias="s38"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="68" y="307" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 149
//Levels_Level_18 (script.gameplay.Levels_Level_18)
package script.gameplay {
public class Levels_Level_18 {
public static var data:XML = <world>
<options time="115" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="282" y="81" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite39" alias="s37"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="439" y="397" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite40" alias="s38"/>
<location file="Art.swf" image="Ground"/>
<dimension width="716.65" height="114.3"/>
<position x="604" y="497" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s3"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="425" y="138" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s4"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="176" y="173" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s5"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="715" y="323" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite73" alias="s65"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="447" y="88" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite74" alias="s66"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="203" y="387" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite75" alias="s67"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="23" y="432" z="9" angle="-12" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite76" alias="s68"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="231" y="468" z="10" angle="-64" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite77" alias="s69"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="132" y="468" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="true" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="663" y="288.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-37" y="-8.5"/>
<point x="37" y="-8.5"/>
<point x="37" y="8.5"/>
<point x="-37" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b4"/>
<position x="423" y="113.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b5"/>
<position x="175.5" y="147.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-29.5" y="-8.5"/>
<point x="29.5" y="-8.5"/>
<point x="29.5" y="8.5"/>
<point x="-29.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle11" id="0000" color="7fe57f" alias="b27"/>
<position x="474" y="451.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-226" y="-8.5"/>
<point x="226" y="-8.5"/>
<point x="226" y="8.5"/>
<point x="-226" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle36" id="0000" color="7fe57f" alias="b53"/>
<position x="437" y="372.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle8" id="0000" color="7fe57f" alias="b6"/>
<position x="201" y="362.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="404" y="78" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Elevator_L">
<basic type="instance" name="instance27" alias="i2"/>
<position x="557" y="305" z="1" angle="0" layer="l3"/>
<extensions>
<var name="length" value="290"/>
<var name="maxLength" value="295"/>
</extensions>
</instance>
<instance name="Elevator_L">
<basic type="instance" name="instance28" alias="i3"/>
<position x="75" y="175" z="2" angle="0" layer="l3"/>
<extensions>
<var name="length" value="160"/>
<var name="maxLength" value="350"/>
</extensions>
</instance>
<instance name="Bridge_X10">
<basic type="instance" name="instance38" alias="i14"/>
<position x="284" y="128" z="3" angle="11" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance39" alias="i15"/>
<position x="282" y="104" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance40" alias="i16"/>
<position x="529" y="76" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance22" alias="i22"/>
<position x="437" y="332" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance19" alias="i17"/>
<position x="202" y="324" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i18"/>
<position x="659.75" y="261.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<sprite>
<basic type="sprite" name="sprite26" alias="s25"/>
<location file="Art.swf" image="BridgeRight"/>
<dimension width="33.45" height="63.35"/>
<position x="374.4" y="79" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l4"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<instance name="Ball_Blue_H">
<basic type="instance" name="instance18" alias="i19"/>
<position x="167" y="120" z="2" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<sprite>
<basic type="sprite" name="sprite72" alias="s64"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="705" y="259" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l4"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Blue">
<basic type="instance" name="instance21" alias="i21"/>
<position x="318" y="400" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance23" alias="i23"/>
<position x="555" y="399" z="1" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite25" alias="s26"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="197.6" y="114.6" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite71" alias="s63"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="710" y="382" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 150
//Levels_Level_19 (script.gameplay.Levels_Level_19)
package script.gameplay {
public class Levels_Level_19 {
public static var data:XML = <world>
<options time="105" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="429" y="393" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="117.25" height="122"/>
<position x="35.4" y="410.75" z="2" angle="-16" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="247" y="423" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Ground_3"/>
<dimension width="434.45" height="111.9"/>
<position x="153" y="509" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="411" y="114" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="96.5" height="138"/>
<position x="320.45" y="419" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="73.1" height="195"/>
<position x="277.15" y="365.3" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Idol_1"/>
<dimension width="131.9" height="188"/>
<position x="81.5" y="366.75" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="4" y="241" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite12" alias="s12"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="660" y="350" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite13" alias="s13"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="578" y="349" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite14" alias="s14"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="298.1" height="345.05"/>
<position x="0.9" y="35.4" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s24"/>
<location file="Art.swf" image="Platform_2"/>
<dimension width="189.8" height="23.4"/>
<position x="274.95" y="262.3" z="13" angle="-2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="275" y="262.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-92" y="-8.5"/>
<point x="92" y="-8.5"/>
<point x="92" y="8.5"/>
<point x="-92" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b4"/>
<position x="47" y="207.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-48" y="-8.5"/>
<point x="48" y="-8.5"/>
<point x="48" y="8.5"/>
<point x="-48" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle11" id="0000" color="7fe57f" alias="b5"/>
<position x="658" y="318.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-92" y="-8.5"/>
<point x="92" y="-8.5"/>
<point x="92" y="8.5"/>
<point x="-92" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle24" id="0000" color="7fe57f" alias="b6"/>
<position x="184" y="466.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-183" y="-8.5"/>
<point x="183" y="-8.5"/>
<point x="183" y="8.5"/>
<point x="-183" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle25" id="0000" color="7fe57f" alias="b7"/>
<position x="277" y="364" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-23" y="-93"/>
<point x="23" y="-93"/>
<point x="23" y="93"/>
<point x="-23" y="93"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle26" id="0000" color="7fe57f" alias="b8"/>
<position x="80.5" y="368" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-45.5" y="-89"/>
<point x="45.5" y="-89"/>
<point x="45.5" y="89"/>
<point x="-45.5" y="89"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle27" id="0000" color="7fe57f" alias="b9"/>
<position x="10" y="99.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-11" y="-99.5"/>
<point x="11" y="-99.5"/>
<point x="11" y="99.5"/>
<point x="-11" y="99.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="229" y="217" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance2" alias="i2"/>
<position x="327" y="217" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance3" alias="i3"/>
<position x="477" y="311" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="422" y="240" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Spoke_H">
<basic type="instance" name="instance5" alias="i5"/>
<position x="307" y="36" z="4" angle="85" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="529" y="241" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i7"/>
<position x="612" y="217" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance8" alias="i8"/>
<position x="56.75" y="180.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red">
<basic type="instance" name="instance9" alias="i9"/>
<position x="646" y="265" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 151
//Levels_Level_2 (script.gameplay.Levels_Level_2)
package script.gameplay {
public class Levels_Level_2 {
public static var data:XML = <world>
<options time="110" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="327" y="76" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="702" y="168" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="440" y="403" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="224" y="220" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="223.05" y="170.2" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="401" y="212" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="239" y="388" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="680" y="485" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="-36" y="313" z="9" angle="10" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="314.55" height="363.9"/>
<position x="-5" y="105" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite42" alias="s12"/>
<location file="Art.swf" image="Tree_4"/>
<dimension width="82.45" height="186.1"/>
<position x="674" y="45.2" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="329.9" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-193.48"/>
<point x="9" y="-193.48"/>
<point x="9" y="193.48"/>
<point x="-9" y="193.48"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="651" y="127.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-67" y="-8.5"/>
<point x="67" y="-8.5"/>
<point x="67" y="8.5"/>
<point x="-67" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="7fe57f" alias="b4"/>
<position x="400.5" y="188.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-30.5" y="-8.5"/>
<point x="30.5" y="-8.5"/>
<point x="30.5" y="8.5"/>
<point x="-30.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle11" id="0000" color="7fe57f" alias="b5"/>
<position x="225" y="195.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-60" y="-8.5"/>
<point x="60" y="-8.5"/>
<point x="60" y="8.5"/>
<point x="-60" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b6"/>
<position x="240" y="363.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-60" y="-8.5"/>
<point x="60" y="-8.5"/>
<point x="60" y="8.5"/>
<point x="-60" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b7"/>
<position x="28.5" y="291.5" z="6" angle="10" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-30.5" y="-8.5"/>
<point x="30.5" y="-8.5"/>
<point x="30.5" y="8.5"/>
<point x="-30.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b8"/>
<position x="441" y="377.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-60" y="-8.5"/>
<point x="60" y="-8.5"/>
<point x="60" y="8.5"/>
<point x="-60" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="7fe57f" alias="b9"/>
<position x="631.25" y="443.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-68.5" y="-8.5"/>
<point x="68.5" y="-8.5"/>
<point x="68.5" y="8.5"/>
<point x="-68.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b10"/>
<position x="687.8" y="112.05" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-29" y="-6.48"/>
<point x="29" y="-6.48"/>
<point x="29" y="6.48"/>
<point x="-29" y="6.48"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b11"/>
<position x="723.15" y="77.15" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-6" y="-41.51"/>
<point x="6" y="-41.51"/>
<point x="6" y="41.51"/>
<point x="-6" y="41.51"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b12"/>
<position x="685.2" y="26.55" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-32" y="-27.02"/>
<point x="32" y="-27.02"/>
<point x="32" y="27.02"/>
<point x="-32" y="27.02"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<sprite>
<basic type="sprite" name="Starter" alias="s45"/>
<location file="Art.swf" image="Starter_R"/>
<dimension width="85.5" height="95"/>
<position x="610.5" y="9.2" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance20" alias="i1"/>
<position x="494" y="137" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance21" alias="i2"/>
<position x="225" y="153" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance22" alias="i3"/>
<position x="68" y="250.5" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance23" alias="i4"/>
<position x="240" y="324" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance24" alias="i5"/>
<position x="441" y="340" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Bridge_X9">
<basic type="instance" name="instance45" alias="i15"/>
<position x="118" y="328.5" z="5" angle="-2" layer="l3"/>
</instance>
<instance name="Bridge_X10">
<basic type="instance" name="instance56" alias="i26"/>
<position x="507.75" y="153.65" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance25" alias="i27"/>
<position x="696.55" y="86.45" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="-4"/>
<var name="delay" value="90"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red">
<basic type="instance" name="instance26" alias="i28"/>
<position x="627" y="392" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite38" alias="s39"/>
<location file="Art.swf" image="BridgeRight"/>
<dimension width="33.45" height="63.35"/>
<position x="595.15" y="91.3" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite43" alias="s40"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="45.5" y="260.5" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite44" alias="s41"/>
<location file="Art.swf" image="BridgeRight"/>
<dimension width="33.45" height="63.35"/>
<position x="192.5" y="328.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite45" alias="s42"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="418" y="154" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite43" alias="s43"/>
<location file="Art.swf" image="Tree_Up"/>
<dimension width="52.05" height="114.5"/>
<position x="689.7" y="81.45" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 152
//Levels_Level_20 (script.gameplay.Levels_Level_20)
package script.gameplay {
public class Levels_Level_20 {
public static var data:XML = <world>
<options time="120" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="-31" y="152" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="733" y="434" z="2" angle="2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="7" y="482" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Tree_2"/>
<dimension width="367.8" height="443.5"/>
<position x="721" y="174" z="4" angle="-2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite20" alias="s20"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="406" y="85" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b3"/>
<position x="41.5" y="110.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-42.5" y="-8.5"/>
<point x="42.5" y="-8.5"/>
<point x="42.5" y="8.5"/>
<point x="-42.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b4"/>
<position x="660" y="390.5" z="3" angle="1" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-43" y="-8.5"/>
<point x="43" y="-8.5"/>
<point x="43" y="8.5"/>
<point x="-43" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle69" id="0000" color="7fe57f" alias="b5"/>
<position x="62.5" y="440.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-64.5" y="-8.5"/>
<point x="64.5" y="-8.5"/>
<point x="64.5" y="8.5"/>
<point x="-64.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon1" id="0000" color="7fe57f" alias="b6"/>
<position x="698.65" y="311.65" z="5" angle="0" centerX="0.62" centerY="0.5" layer="l2"/>
<points>
<point x="9.9" y="71.9"/>
<point x="-16.1" y="71.9"/>
<point x="0.3" y="-71.9"/>
<point x="7.3" y="-71.9"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle20" id="000b" color="7fe57f" alias="b7"/>
<position x="632" y="374.7" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-6" y="-6"/>
<point x="6" y="-6"/>
<point x="6" y="6"/>
<point x="-6" y="6"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="291" y="166" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance2" alias="i2"/>
<position x="422" y="217" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance3" alias="i3"/>
<position x="168" y="112" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="544" y="276" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Island_Medium">
<basic type="instance" name="instance5" alias="i5"/>
<position x="483" y="390" z="4" angle="0" layer="l3"/>
<extensions>
<var name="upperLimit" value="550"/>
<var name="horisontal" value="true"/>
<var name="lowerLimit" value="420"/>
<var name="speed" value="-1"/>
</extensions>
</instance>
<instance name="Island_Medium">
<basic type="instance" name="instance6" alias="i6"/>
<position x="244" y="390" z="5" angle="0" layer="l3"/>
<extensions>
<var name="upperLimit" value="300"/>
<var name="horisontal" value="true"/>
<var name="lowerLimit" value="170"/>
<var name="speed" value="1"/>
</extensions>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i7"/>
<position x="650" y="344" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance8" alias="i8"/>
<position x="367" y="355" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance9" alias="i9"/>
<position x="47" y="83" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Wheel">
<basic type="instance" name="instance10" alias="i10"/>
<position x="226" y="153" z="0" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="-0.5"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance11" alias="i11"/>
<position x="353" y="204" z="1" angle="65" layer="l5"/>
<extensions>
<var name="speed" value="-0.5"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance12" alias="i12"/>
<position x="470" y="264" z="2" angle="25" layer="l5"/>
<extensions>
<var name="speed" value="-0.5"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance13" alias="i13"/>
<position x="226" y="153" z="3" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="-0.5"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Exit_Red_2">
<basic type="instance" name="instance14" alias="i14"/>
<position x="63" y="378" z="4" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 153
//Levels_Level_21 (script.gameplay.Levels_Level_21)
package script.gameplay {
public class Levels_Level_21 {
public static var data:XML = <world>
<options time="115" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite34" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="242" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="731" y="439" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite22" alias="s2"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="680" y="305" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite21" alias="s3"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="655" y="176" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite29" alias="s5"/>
<location file="Art.swf" image="Platform_1"/>
<dimension width="291.1" height="23.4"/>
<position x="629" y="71" z="4" angle="-1" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite17" alias="s6"/>
<location file="Art.swf" image="Spines_1"/>
<dimension width="105" height="28.65"/>
<position x="545.65" y="89.95" z="5" angle="180" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s7"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="0" y="347" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite49" alias="s9"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="417" y="475" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite45" alias="s8"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="207" y="427" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite52" alias="s10"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="306" y="68" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite26" alias="s26"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="314.55" height="363.9"/>
<position x="-2" y="124" z="10" angle="3" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite28" alias="s28"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="667" y="251" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite34" alias="s34"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="660" y="446" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite35" alias="s35"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="35" y="408" z="13" angle="-2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="657" y="397.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-43" y="-8.5"/>
<point x="43" y="-8.5"/>
<point x="43" y="8.5"/>
<point x="-43" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b4"/>
<position x="592.5" y="71.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-107.5" y="-8.5"/>
<point x="107.5" y="-8.5"/>
<point x="107.5" y="8.5"/>
<point x="-107.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle18" id="0000" color="7fe57f" alias="b5"/>
<position x="654" y="178" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-26" y="-98"/>
<point x="26" y="-98"/>
<point x="26" y="98"/>
<point x="-26" y="98"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle20" id="0009" color="7fe57f" alias="b6"/>
<position x="545.5" y="89.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-46.5" y="-9.5"/>
<point x="46.5" y="-9.5"/>
<point x="46.5" y="9.5"/>
<point x="-46.5" y="9.5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle30" id="0000" color="7fe57f" alias="b7"/>
<position x="57.5" y="304.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-58.5" y="-8.5"/>
<point x="58.5" y="-8.5"/>
<point x="58.5" y="8.5"/>
<point x="-58.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle60" id="0000" color="7fe57f" alias="b9"/>
<position x="417" y="448.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-61" y="-8.5"/>
<point x="61" y="-8.5"/>
<point x="61" y="8.5"/>
<point x="-61" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle55" id="0000" color="7fe57f" alias="b8"/>
<position x="207" y="400.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-61" y="-8.5"/>
<point x="61" y="-8.5"/>
<point x="61" y="8.5"/>
<point x="-61" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="544" y="366" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i2"/>
<position x="544" y="246" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i3"/>
<position x="544" y="135" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Island_Medium">
<basic type="instance" name="instance4" alias="i4"/>
<position x="542" y="260" z="3" angle="0" layer="l3"/>
<extensions>
<var name="horisontal" value="false"/>
<var name="upperLimit" value="405"/>
<var name="speed" value="1"/>
<var name="lowerLimit" value="130"/>
</extensions>
</instance>
<instance name="Star">
<basic type="instance" name="instance11" alias="i5"/>
<position x="278" y="164" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance18" alias="i6"/>
<position x="320" y="407" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance19" alias="i7"/>
<position x="207" y="362" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance15" alias="i15"/>
<position x="434" y="64" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i8"/>
<position x="655.75" y="370.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance14" alias="i9"/>
<position x="644.5" y="44" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Wheel">
<basic type="instance" name="instance9" alias="i10"/>
<position x="339" y="182" z="0" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="0.5"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance10" alias="i11"/>
<position x="218" y="218" z="1" angle="45" layer="l5"/>
<extensions>
<var name="speed" value="0.5"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Exit_Red_2">
<basic type="instance" name="instance13" alias="i12"/>
<position x="54" y="245" z="2" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Blue">
<basic type="instance" name="instance15" alias="i13"/>
<position x="422" y="398" z="3" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite30" alias="s30"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="696" y="368" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite31" alias="s31"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="174" y="378" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 154
//Levels_Level_22 (script.gameplay.Levels_Level_22)
package script.gameplay {
public class Levels_Level_22 {
public static var data:XML = <world>
<options time="115" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite33" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="241" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s32"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="235" y="63" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite18" alias="s2"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="76" y="201" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s4"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="124" height="67"/>
<position x="214.65" y="271.65" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite17" alias="s5"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="144" height="73.75"/>
<position x="348.3" y="187.6" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite19" alias="s6"/>
<location file="Art.swf" image="Spines_1"/>
<dimension width="89.05" height="22.05"/>
<position x="348.95" y="146.95" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite22" alias="s7"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="144" height="73.75"/>
<position x="-9.7" y="91.6" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite23" alias="s8"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="27" y="412" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s9"/>
<location file="Art.swf" image="Ground"/>
<dimension width="716.65" height="114.3"/>
<position x="148" y="504" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite34" alias="s10"/>
<location file="Art.swf" image="Idol_1"/>
<dimension width="138.7" height="197.75"/>
<position x="590" y="315" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite38" alias="s13"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="62.4" height="49.75"/>
<position x="15" y="136" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite39" alias="s14"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="89" y="425" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite30" alias="s30"/>
<location file="Art.swf" image="Ground_4"/>
<dimension width="213.5" height="176.2"/>
<position x="606.95" y="139.15" z="12" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite26" alias="s3"/>
<location file="Art.swf" image="Ground_3"/>
<dimension width="434.45" height="111.9"/>
<position x="708" y="461" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s12"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="538" y="390" z="14" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite36" alias="s11"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="626" y="378" z="15" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="346.5" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-176.5"/>
<point x="9" y="-176.5"/>
<point x="9" y="176.5"/>
<point x="-9" y="176.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="30.5" y="65.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-30.5" y="-8.5"/>
<point x="30.5" y="-8.5"/>
<point x="30.5" y="8.5"/>
<point x="-30.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b4"/>
<position x="597.5" y="457" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-104.5" y="-51"/>
<point x="104.5" y="-51"/>
<point x="104.5" y="51"/>
<point x="-104.5" y="51"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b5"/>
<position x="95" y="160" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-97" y="-8.5"/>
<point x="97" y="-8.5"/>
<point x="97" y="8.5"/>
<point x="-97" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b6"/>
<position x="348.5" y="161.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-70.5" y="-8.5"/>
<point x="70.5" y="-8.5"/>
<point x="70.5" y="8.5"/>
<point x="-70.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle25" id="0009" color="7fe57f" alias="b7"/>
<position x="349" y="157.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-35.5" y="-4.5"/>
<point x="35.5" y="-4.5"/>
<point x="35.5" y="4.5"/>
<point x="-35.5" y="4.5"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
<body>
<basic type="Polygon" name="Polygon1" id="0000" color="7fe57f" alias="b8"/>
<position x="651.5" y="116.75" z="7" angle="0" centerX="0.72" centerY="0.69" layer="l2"/>
<points>
<point x="-77.3" y="34.8"/>
<point x="-24.8" y="25.3"/>
<point x="5.2" y="7.3"/>
<point x="32.2" y="-24.7"/>
<point x="49.2" y="-69.7"/>
<point x="58.2" y="-120.7"/>
<point x="58.2" y="54.3"/>
<point x="-149.8" y="54.3"/>
<point x="-148.8" y="36.8"/>
</points>
<physic density="0.03" friction="5" restitution="0" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b9"/>
<position x="246.5" y="459" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-246.5" y="-8.5"/>
<point x="246.5" y="-8.5"/>
<point x="246.5" y="8.5"/>
<point x="-246.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b10"/>
<position x="214.25" y="250.3" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-57.98" y="-8.5"/>
<point x="57.98" y="-8.5"/>
<point x="57.98" y="8.5"/>
<point x="-57.98" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b11"/>
<position x="70" y="370" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-70" y="-8.5"/>
<point x="70" y="-8.5"/>
<point x="70" y="8.5"/>
<point x="-70" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle37" id="0000" color="7fe57f" alias="b12"/>
<position x="590" y="312" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-46" y="-94"/>
<point x="46" y="-94"/>
<point x="46" y="94"/>
<point x="-46" y="94"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="460" y="385" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i2"/>
<position x="345" y="120" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance6" alias="i3"/>
<position x="449" y="31" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i4"/>
<position x="572" y="107" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Stone_Medium">
<basic type="instance" name="instance10" alias="i5"/>
<position x="271.75" y="220.35" z="4" angle="8" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Orange">
<basic type="instance" name="instance10" alias="i7"/>
<position x="208.2" y="222.95" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i6"/>
<position x="28.75" y="38.5" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Truck">
<basic type="instance" name="instance4" alias="i8"/>
<position x="79" y="119" z="0" angle="0" layer="l5"/>
<extensions>
<var name="autoStart" value="false"/>
<var name="speed" value="-3"/>
<var name="torque" value="10000"/>
</extensions>
</instance>
<instance name="Catapult_R">
<basic type="instance" name="instance9" alias="i9"/>
<position x="395.7" y="409.25" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Orange_2">
<basic type="instance" name="instance12" alias="i10"/>
<position x="79" y="307" z="2" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red_2">
<basic type="instance" name="instance14" alias="i11"/>
<position x="200" y="395" z="3" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 155
//Levels_Level_23 (script.gameplay.Levels_Level_23)
package script.gameplay {
public class Levels_Level_23 {
public static var data:XML = <world>
<options time="110" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite34" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="241" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite35" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="162" y="85" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite23" alias="s3"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="105" y="511" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="362" y="460" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s5"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="19" y="457" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s6"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="692" y="391" z="5" angle="-10" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite13" alias="s7"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="-49" y="251" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite39" alias="s8"/>
<location file="Art.swf" image="Tree_1"/>
<dimension width="424.45" height="486.15"/>
<position x="559" y="122" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite41" alias="s9"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="50" height="37.15"/>
<position x="312" y="249" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite42" alias="s10"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="73" y="440" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite40" alias="s11"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="325" y="409" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s12"/>
<location file="Art.swf" image="Wood_Bridge_3"/>
<dimension width="110.5" height="46.65"/>
<position x="503.5" y="288" z="11" angle="1" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite38" alias="s13"/>
<location file="Art.swf" image="Wood_Bridge_3"/>
<dimension width="110.5" height="46.65"/>
<position x="218.5" y="288" z="12" angle="-1" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s14"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="230" height="92"/>
<position x="364.25" y="309.45" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b1"/>
<position x="56.5" y="358.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-57.5" y="-8.5"/>
<point x="57.5" y="-8.5"/>
<point x="57.5" y="8.5"/>
<point x="-57.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b2"/>
<position x="-10" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b3"/>
<position x="361" y="434.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b4"/>
<position x="697" y="261" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-29" y="-262"/>
<point x="29" y="-262"/>
<point x="29" y="262"/>
<point x="-29" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b5"/>
<position x="638.15" y="356.35" z="4" angle="-11" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-66.52" y="-8.5"/>
<point x="66.52" y="-8.5"/>
<point x="66.52" y="8.5"/>
<point x="-66.52" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b6"/>
<position x="360.5" y="273.5" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-197.5" y="-8.5"/>
<point x="197.5" y="-8.5"/>
<point x="197.5" y="8.5"/>
<point x="-197.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b7"/>
<position x="33.5" y="209.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-34.5" y="-8.5"/>
<point x="34.5" y="-8.5"/>
<point x="34.5" y="8.5"/>
<point x="-34.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle27" id="0000" color="7fe57f" alias="b8"/>
<position x="109.5" y="469.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-110.5" y="-8.5"/>
<point x="110.5" y="-8.5"/>
<point x="110.5" y="8.5"/>
<point x="-110.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="361" y="399" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Bridge_X10">
<basic type="instance" name="instance71" alias="i12"/>
<position x="499" y="400" z="1" angle="-1" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance19" alias="i13"/>
<position x="475" y="375" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance20" alias="i14"/>
<position x="603" y="326" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance21" alias="i15"/>
<position x="353" y="232" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance22" alias="i16"/>
<position x="237" y="357" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance23" alias="i17"/>
<position x="115" y="255" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance2" alias="i18"/>
<position x="515.75" y="246.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance6" alias="i19"/>
<position x="33" y="182" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<body>
<basic type="Rectangle" name="Rectangle14" id="000b" color="7fe57f" alias="b27"/>
<position x="307.5" y="256" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l4"/>
<points>
<point x="-71.5" y="-10"/>
<point x="71.5" y="-10"/>
<point x="71.5" y="10"/>
<point x="-71.5" y="10"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red_2">
<basic type="instance" name="instance3" alias="i20"/>
<position x="52" y="297" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Spoke_V">
<basic type="instance" name="instance5" alias="i21"/>
<position x="257" y="132" z="1" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="3"/>
<var name="initY" value="60"/>
</extensions>
</instance>
<instance name="Spoke_V">
<basic type="instance" name="instance4" alias="i22"/>
<position x="437" y="132" z="2" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="-3"/>
<var name="initY" value="195"/>
</extensions>
</instance>
<instance name="Exit_Blue_2">
<basic type="instance" name="instance18" alias="i23"/>
<position x="162" y="406" z="3" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 156
//Levels_Level_24 (script.gameplay.Levels_Level_24)
package script.gameplay {
public class Levels_Level_24 {
public static var data:XML = <world>
<options time="110" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="29" y="555" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite14" alias="s14"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="356" y="66" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite17" alias="s17"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="23" y="298" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite20" alias="s20"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="678" y="488" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b1"/>
<position x="62" y="457.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b2"/>
<position x="-10" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b3"/>
<position x="709" y="261" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b4"/>
<position x="58" y="265.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-58.5" y="-8.5"/>
<point x="58.5" y="-8.5"/>
<point x="58.5" y="8.5"/>
<point x="-58.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle30" id="0000" color="7fe57f" alias="b37"/>
<position x="645" y="454.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-55.5" y="-8.5"/>
<point x="55.5" y="-8.5"/>
<point x="55.5" y="8.5"/>
<point x="-55.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="126" y="179" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance6" alias="i6"/>
<position x="575" y="69" z="1" angle="30" layer="l3"/>
</instance>
<instance name="Island_Medium">
<basic type="instance" name="instance7" alias="i7"/>
<position x="362" y="355" z="2" angle="0" layer="l3"/>
<extensions>
<var name="upperLimit" value="550"/>
<var name="speed" value="-2"/>
<var name="lowerLimit" value="250"/>
<var name="horisontal" value="true"/>
</extensions>
</instance>
<instance name="Star">
<basic type="instance" name="instance8" alias="i8"/>
<position x="230" y="318" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance9" alias="i9"/>
<position x="485" y="318" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Island_Medium">
<basic type="instance" name="instance5" alias="i2"/>
<position x="359" y="140" z="5" angle="0" layer="l3"/>
<extensions>
<var name="upperLimit" value="550"/>
<var name="lowerLimit" value="320"/>
<var name="horisontal" value="true"/>
<var name="speed" value="2"/>
</extensions>
</instance>
<instance name="Star">
<basic type="instance" name="instance15" alias="i15"/>
<position x="129" y="369" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance16" alias="i16"/>
<position x="609" y="356" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i3"/>
<position x="393.75" y="115" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance6" alias="i4"/>
<position x="323" y="115" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Orange">
<basic type="instance" name="instance14" alias="i14"/>
<position x="362" y="330" z="2" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red_2">
<basic type="instance" name="instance5" alias="i5"/>
<position x="62" y="395" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Blue_2">
<basic type="instance" name="instance10" alias="i10"/>
<position x="56" y="203" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Wheel">
<basic type="instance" name="instance11" alias="i11"/>
<position x="196" y="148" z="2" angle="0" layer="l5"/>
<extensions>
<var name="speed" value="1"/>
<var name="torque" value="10"/>
</extensions>
</instance>
<instance name="Exit_Orange">
<basic type="instance" name="instance13" alias="i13"/>
<position x="654" y="403" z="3" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 157
//Levels_Level_3 (script.gameplay.Levels_Level_3)
package script.gameplay {
public class Levels_Level_3 {
public static var data:XML = <world>
<options time="105" tool="2" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite17" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="264" y="89" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s3"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="39" y="515" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="746" y="409" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s5"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="323" y="226" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite19" alias="s6"/>
<location file="Art.swf" image="Tree_2"/>
<dimension width="367.8" height="443.5"/>
<position x="-25" y="199" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite20" alias="s7"/>
<location file="Art.swf" image="Tree_1"/>
<dimension width="424.45" height="486.15"/>
<position x="551" y="139" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite17" alias="s8"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="-467" y="193" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b1"/>
<position x="72" y="417.5" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-59.5" y="-8.5"/>
<point x="59.5" y="-8.5"/>
<point x="59.5" y="8.5"/>
<point x="-59.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b2"/>
<position x="1.5" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-11" y="-262"/>
<point x="11" y="-262"/>
<point x="11" y="262"/>
<point x="-11" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b3"/>
<position x="731" y="337" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-7" y="-40"/>
<point x="7" y="-40"/>
<point x="7" y="40"/>
<point x="-7" y="40"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b4"/>
<position x="676" y="367.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-48" y="-8.5"/>
<point x="48" y="-8.5"/>
<point x="48" y="8.5"/>
<point x="-48" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b5"/>
<position x="322" y="200.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-63" y="-8.5"/>
<point x="63" y="-8.5"/>
<point x="63" y="8.5"/>
<point x="-63" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b6"/>
<position x="695.45" y="354.1" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-28" y="-4.5"/>
<point x="28" y="-4.5"/>
<point x="28" y="4.5"/>
<point x="-28" y="4.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="0000" color="7fe57f" alias="b7"/>
<position x="699.5" y="190.3" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-38.5" y="-106"/>
<point x="38.5" y="-106"/>
<point x="38.5" y="106"/>
<point x="-38.5" y="106"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<sprite>
<basic type="sprite" name="Starter" alias="s19"/>
<location file="Art.swf" image="Starter_R"/>
<dimension width="85.5" height="95"/>
<position x="619.05" y="264.4" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="322" y="163" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Spring">
<basic type="instance" name="instance4" alias="i2"/>
<position x="586" y="413" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Spring">
<basic type="instance" name="instance7" alias="i3"/>
<position x="435" y="236" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance8" alias="i4"/>
<position x="586" y="379" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance9" alias="i5"/>
<position x="518" y="284" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance10" alias="i6"/>
<position x="436" y="201" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance11" alias="i7"/>
<position x="199" y="259" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i8"/>
<position x="704" y="329.55" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="-3.5"/>
<var name="delay" value="90"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red_2">
<basic type="instance" name="instance5" alias="i9"/>
<position x="72" y="355" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="true" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite19" alias="s18"/>
<location file="Art.swf" image="Tree_Up"/>
<dimension width="52.05" height="114.5"/>
<position x="697" y="324.3" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 158
//Levels_Level_4 (script.gameplay.Levels_Level_4)
package script.gameplay {
public class Levels_Level_4 {
public static var data:XML = <world>
<options time="105" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="242" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="578" y="40" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="261" y="86" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="615" y="298" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Platform_1"/>
<dimension width="291.1" height="23.4"/>
<position x="717" y="189" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="351" y="158" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="347" y="107" z="6" angle="-36" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Bush_5"/>
<dimension width="94.45" height="84.5"/>
<position x="671" y="88" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Platform_1"/>
<dimension width="291.1" height="23.4"/>
<position x="-17" y="189" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Idol_3"/>
<dimension width="76.65" height="204.4"/>
<position x="81" y="298" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite28" alias="s28"/>
<location file="Art.swf" image="Ground"/>
<dimension width="722" height="114.3"/>
<position x="349.7" y="483" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle18" id="0000" color="7fe57f" alias="b1"/>
<position x="710" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle19" id="0000" color="7fe57f" alias="b2"/>
<position x="-10" y="262" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle20" id="0000" color="7fe57f" alias="b3"/>
<position x="350" y="476.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-349.5" y="-48.5"/>
<point x="349.5" y="-48.5"/>
<point x="349.5" y="48.5"/>
<point x="-349.5" y="48.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle39" id="0000" color="7fe57f" alias="b4"/>
<position x="56" y="188" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-67" y="-8"/>
<point x="67" y="-8"/>
<point x="67" y="8"/>
<point x="-67" y="8"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle40" id="0000" color="7fe57f" alias="b5"/>
<position x="639" y="188" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-66" y="-8"/>
<point x="66" y="-8"/>
<point x="66" y="8"/>
<point x="-66" y="8"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="518" y="192" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance2" alias="i2"/>
<position x="181" y="191" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance3" alias="i3"/>
<position x="447" y="238" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="420" y="311" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="273" y="310" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="246" y="238" z="5" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance7" alias="i7"/>
<position x="644" y="161" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance8" alias="i8"/>
<position x="53" y="161" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Blue">
<basic type="instance" name="instance9" alias="i9"/>
<position x="275" y="386" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red_2">
<basic type="instance" name="instance10" alias="i10"/>
<position x="413" y="377" z="1" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite22" alias="s22"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="130" height="91.95"/>
<position x="587.4" y="396.45" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite23" alias="s23"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="84" y="358" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s24"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="343" y="414" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite25" alias="s25"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="657" y="390" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite26" alias="s26"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="32" y="217" z="4" angle="-176" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite27" alias="s27"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="77.25" height="79"/>
<position x="6.25" y="399.55" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 159
//Levels_Level_5 (script.gameplay.Levels_Level_5)
package script.gameplay {
public class Levels_Level_5 {
public static var data:XML = <world>
<options time="105" tool="1" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite39" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="242" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="203.05" height="224.6"/>
<position x="676" y="196" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="true" alpha="true" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="409.95" y="218.65" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="272" y="484" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="595" y="505" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Idol_1"/>
<dimension width="138.7" height="197.75"/>
<position x="566" y="363" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="693" y="412" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="62.4" height="49.75"/>
<position x="505" y="435" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite34" alias="s9"/>
<location file="Art.swf" image="Tree_4"/>
<dimension width="82.45" height="186.1"/>
<position x="667.9" y="13" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="336" y="66" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle16" id="0001" color="7fe57f" alias="b1"/>
<position x="644" y="92" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-66" y="-8"/>
<point x="66" y="-8"/>
<point x="66" y="8"/>
<point x="-66" y="8"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b2"/>
<position x="411.85" y="193.35" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-31" y="-8"/>
<point x="31" y="-8"/>
<point x="31" y="8"/>
<point x="-31" y="8"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle18" id="0000" color="7fe57f" alias="b3"/>
<position x="720" y="262" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle19" id="0000" color="7fe57f" alias="b4"/>
<position x="-10" y="262" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle20" id="0000" color="7fe57f" alias="b5"/>
<position x="271" y="443" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-110" y="-8"/>
<point x="110" y="-8"/>
<point x="110" y="8"/>
<point x="-110" y="8"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle18" id="0000" color="7fe57f" alias="b6"/>
<position x="590" y="465" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-110" y="-8"/>
<point x="110" y="-8"/>
<point x="110" y="8"/>
<point x="-110" y="8"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle14" id="0001" color="7fe57f" alias="b7"/>
<position x="681.8" y="80.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-27.5" y="-6"/>
<point x="27.5" y="-6"/>
<point x="27.5" y="6"/>
<point x="-27.5" y="6"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0001" color="7fe57f" alias="b32"/>
<position x="679.05" y="2.9" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-32.5" y="-17"/>
<point x="32.5" y="-17"/>
<point x="32.5" y="17"/>
<point x="-32.5" y="17"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<sprite>
<basic type="sprite" name="Starter" alias="s36"/>
<location file="Art.swf" image="Starter_R"/>
<dimension width="85.5" height="95"/>
<position x="603.8" y="-3.85" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Bridge_X11">
<basic type="instance" name="instance12" alias="i12"/>
<position x="509.6" y="140.85" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance13" alias="i13"/>
<position x="530" y="86" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance14" alias="i14"/>
<position x="470" y="149" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance15" alias="i15"/>
<position x="297" y="104" z="3" angle="30" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance19" alias="i16"/>
<position x="361" y="160" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance20" alias="i17"/>
<position x="287" y="275" z="5" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance16" alias="i18"/>
<position x="689.65" y="54.7" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initY" value="0"/>
<var name="initX" value="-4.6"/>
<var name="delay" value="100"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red">
<basic type="instance" name="instance18" alias="i19"/>
<position x="278" y="391" z="0" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="true" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite29" alias="s30"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="426" y="159" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite30" alias="s31"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="187" y="409" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite31" alias="s32"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="363" y="410" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s33"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="72" y="76" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite33" alias="s34"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="167" height="121.65"/>
<position x="40" y="419.85" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite40" alias="s35"/>
<location file="Art.swf" image="Tree_Up"/>
<dimension width="52.05" height="114.5"/>
<position x="682.9" y="49.2" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 160
//Levels_Level_6 (script.gameplay.Levels_Level_6)
package script.gameplay {
public class Levels_Level_6 {
public static var data:XML = <world>
<options time="120" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="336" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Ground"/>
<dimension width="722" height="114.3"/>
<position x="350.75" y="490" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="686" y="405" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="544" y="136" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="241" y="71" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Idol_2"/>
<dimension width="102.3" height="213.05"/>
<position x="328" y="333" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="62.4" height="49.75"/>
<position x="295" y="414" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="366" y="411" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Island_1"/>
<dimension width="196.5" height="218.65"/>
<position x="31" y="323" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Bush_4"/>
<dimension width="91.6" height="97.5"/>
<position x="597" y="75" z="9" angle="-39" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Bush_2"/>
<dimension width="211" height="153.75"/>
<position x="-2" y="367" z="10" angle="5" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="710" y="262" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="352" y="443.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-352.5" y="-8.5"/>
<point x="352.5" y="-8.5"/>
<point x="352.5" y="8.5"/>
<point x="-352.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle12" id="0000" color="7fe57f" alias="b4"/>
<position x="648.5" y="371.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-52.5" y="-8.5"/>
<point x="52.5" y="-8.5"/>
<point x="52.5" y="8.5"/>
<point x="-52.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle11" id="0000" color="7fe57f" alias="b5"/>
<position x="544.5" y="102.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-92.5" y="-8.5"/>
<point x="92.5" y="-8.5"/>
<point x="92.5" y="8.5"/>
<point x="-92.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon6" id="0000" color="7fe57f" alias="b6"/>
<position x="329.65" y="314.5" z="5" angle="0" centerX="0.53" centerY="0.42" layer="l2"/>
<points>
<point x="-55.6" y="120.26"/>
<point x="49.3" y="122.34"/>
<point x="36.3" y="-73.07"/>
<point x="2.3" y="-88.66"/>
<point x="-34.7" y="-77.23"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle23" id="0000" color="7fe57f" alias="b7"/>
<position x="61" y="223.5" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-62" y="-8.5"/>
<point x="62" y="-8.5"/>
<point x="62" y="8.5"/>
<point x="-62" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Island_Medium">
<basic type="instance" name="instance1" alias="i1"/>
<position x="368" y="101" z="0" angle="0" layer="l3"/>
<extensions>
<var name="upperLimit" value="370"/>
<var name="lowerLimit" value="200"/>
<var name="speed" value="0.7"/>
<var name="horisontal" value="true"/>
</extensions>
</instance>
<instance name="Star">
<basic type="instance" name="instance2" alias="i2"/>
<position x="506" y="273" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Stone_Medium">
<basic type="instance" name="instance3" alias="i3"/>
<position x="436" y="74" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance4" alias="i4"/>
<position x="224" y="271" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance5" alias="i5"/>
<position x="370" y="139" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance6" alias="i6"/>
<position x="372" y="70" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i7"/>
<position x="264" y="69" z="6" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance8" alias="i8"/>
<position x="152" y="71" z="7" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance9" alias="i9"/>
<position x="632.75" y="343.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<instance name="Ball_Orange">
<basic type="instance" name="instance10" alias="i10"/>
<position x="504" y="75" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Exit_Red_2">
<basic type="instance" name="instance11" alias="i11"/>
<position x="179" y="381" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Catapult_R">
<basic type="instance" name="instance12" alias="i12"/>
<position x="494" y="397" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Orange_2">
<basic type="instance" name="instance13" alias="i13"/>
<position x="64" y="161" z="2" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 161
//Levels_Level_7 (script.gameplay.Levels_Level_7)
package script.gameplay {
public class Levels_Level_7 {
public static var data:XML = <world>
<options time="110" tool="2" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite2" alias="s2"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="115" y="276" z="1" angle="1" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite3" alias="s3"/>
<location file="Art.swf" image="Island_70"/>
<dimension width="65.05" height="69.45"/>
<position x="597" y="276" z="2" angle="-2" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite4" alias="s4"/>
<location file="Art.swf" image="Island_190"/>
<dimension width="190.65" height="86.1"/>
<position x="347" y="253" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite5" alias="s5"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="731" y="356" z="4" angle="-5" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite6" alias="s6"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="-33" y="356" z="5" angle="5" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite7" alias="s7"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="492" y="431" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite8" alias="s8"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="198" y="431" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite9" alias="s9"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="563" y="96" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite10" alias="s10"/>
<location file="Art.swf" image="Tree_3"/>
<dimension width="281" height="325"/>
<position x="350.1" y="59.35" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s11"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="39" y="38" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle9" id="0000" color="7fe57f" alias="b3"/>
<position x="347" y="219.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-91" y="-8.5"/>
<point x="91" y="-8.5"/>
<point x="91" y="8.5"/>
<point x="-91" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon1" id="0000" color="7fe57f" alias="b4"/>
<position x="347.35" y="140.85" z="3" angle="0" centerX="0.54" centerY="0.5" layer="l2"/>
<points>
<point x="-27.51" y="69.8"/>
<point x="23.49" y="69.8"/>
<point x="12.62" y="-69.7"/>
<point x="-9.53" y="-69.7"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle15" id="0000" color="7fe57f" alias="b5"/>
<position x="115.5" y="251" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-28.5" y="-7"/>
<point x="28.5" y="-7"/>
<point x="28.5" y="7"/>
<point x="-28.5" y="7"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b6"/>
<position x="595.5" y="251" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-28.5" y="-7"/>
<point x="28.5" y="-7"/>
<point x="28.5" y="7"/>
<point x="-28.5" y="7"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b7"/>
<position x="690.5" y="335" z="6" angle="-5" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-19.5" y="-7"/>
<point x="19.5" y="-7"/>
<point x="19.5" y="7"/>
<point x="-19.5" y="7"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle18" id="0000" color="7fe57f" alias="b8"/>
<position x="8.5" y="334" z="7" angle="5" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-19.5" y="-7"/>
<point x="19.5" y="-7"/>
<point x="19.5" y="7"/>
<point x="-19.5" y="7"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle19" id="0000" color="7fe57f" alias="b9"/>
<position x="197" y="407.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-59" y="-8.5"/>
<point x="59" y="-8.5"/>
<point x="59" y="8.5"/>
<point x="-59" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle20" id="0000" color="7fe57f" alias="b10"/>
<position x="489.5" y="407.5" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-59" y="-8.5"/>
<point x="59" y="-8.5"/>
<point x="59" y="8.5"/>
<point x="-59" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance19" alias="i19"/>
<position x="505" y="289.5" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance20" alias="i20"/>
<position x="595" y="213" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance21" alias="i21"/>
<position x="116" y="213" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance22" alias="i22"/>
<position x="207" y="289.5" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance23" alias="i23"/>
<position x="33.5" y="293.5" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance24" alias="i24"/>
<position x="345" y="336.5" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance25" alias="i25"/>
<position x="651.5" y="298.5" z="6" angle="0" layer="l3"/>
</instance>
<sprite>
<basic type="sprite" name="sprite43" alias="s37"/>
<location file="Art.swf" image="BridgeRight"/>
<dimension width="33.45" height="63.35"/>
<position x="152.5" y="371.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite44" alias="s38"/>
<location file="Art.swf" image="BridgeRight"/>
<dimension width="33.45" height="63.35"/>
<position x="680.5" y="302" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite45" alias="s39"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="540" y="372" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l3"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<instance name="Bridge_X9">
<basic type="instance" name="instance39" alias="i39"/>
<position x="82.75" y="368.9" z="10" angle="0" layer="l3"/>
</instance>
<instance name="Bridge_X9">
<basic type="instance" name="instance49" alias="i49"/>
<position x="607" y="371.5" z="11" angle="-67" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance26" alias="i26"/>
<position x="291.75" y="192" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance27" alias="i27"/>
<position x="403" y="192" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite39" alias="s42"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="342" y="520" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<instance name="Exit_Blue">
<basic type="instance" name="instance28" alias="i28"/>
<position x="297" y="426" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red_2">
<basic type="instance" name="instance29" alias="i29"/>
<position x="394" y="417" z="2" angle="0" layer="l5"/>
</instance>
<body>
<basic type="Rectangle" name="Rectangle19" id="0000" color="7fe57f" alias="b74"/>
<position x="341.5" y="480.5" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l5"/>
<points>
<point x="-117" y="-8.5"/>
<point x="117" y="-8.5"/>
<point x="117" y="8.5"/>
<point x="-117" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite42" alias="s45"/>
<location file="Art.swf" image="BridgeLeft"/>
<dimension width="34.1" height="65.4"/>
<position x="13.5" y="302" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 162
//Levels_Level_8 (script.gameplay.Levels_Level_8)
package script.gameplay {
public class Levels_Level_8 {
public static var data:XML = <world>
<options time="105" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite23" alias="s1"/>
<location file="Art.swf" image="Back_2"/>
<dimension width="767.3" height="565"/>
<position x="364" y="241" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite25" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="448" y="86" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite21" alias="s3"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="702" y="438" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite11" alias="s4"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="456" y="498" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite40" alias="s5"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="723.8" y="242.6" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite28" alias="s6"/>
<location file="Art.swf" image="Grass_2"/>
<dimension width="64.65" height="66.15"/>
<position x="555" y="432" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite19" alias="s7"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="33" y="85" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite22" alias="s8"/>
<location file="Art.swf" image="Island_240"/>
<dimension width="241.55" height="103.1"/>
<position x="189.8" y="181.6" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite29" alias="s9"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="270" y="117" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s10"/>
<location file="Art.swf" image="Ground_3"/>
<dimension width="434.45" height="111.9"/>
<position x="46" y="476" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite27" alias="s11"/>
<location file="Art.swf" image="Bush_1"/>
<dimension width="103.6" height="148.15"/>
<position x="146" y="371" z="10" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite28" alias="s12"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="28" y="369" z="11" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite32" alias="s13"/>
<location file="Art.swf" image="Wood_Bridge_4"/>
<dimension width="132.4" height="81.95"/>
<position x="341.35" y="173.35" z="12" angle="-1" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite25" alias="s14"/>
<location file="Art.swf" image="Idol_2"/>
<dimension width="102.3" height="213.05"/>
<position x="70" y="322" z="13" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite26" alias="s15"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="221" y="395" z="14" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b3"/>
<position x="35.5" y="59.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-60.5" y="-8.5"/>
<point x="60.5" y="-8.5"/>
<point x="60.5" y="8.5"/>
<point x="-60.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b4"/>
<position x="191" y="141" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-114" y="-8.5"/>
<point x="114" y="-8.5"/>
<point x="114" y="8.5"/>
<point x="-114" y="8.5"/>
</points>
<physic density="0.03" friction="3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b5"/>
<position x="647.5" y="399.5" z="4" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-64.5" y="-8.5"/>
<point x="64.5" y="-8.5"/>
<point x="64.5" y="8.5"/>
<point x="-64.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b6"/>
<position x="305.2" y="133" z="5" angle="38" centerX="0" centerY="0" layer="l2"/>
<points>
<point x="-0.4" y="-0.49"/>
<point x="99.61" y="-0.49"/>
<point x="99.61" y="10.49"/>
<point x="-0.4" y="10.49"/>
</points>
<physic density="0.03" friction="0" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon4" id="0000" color="7fe57f" alias="b7"/>
<position x="392.15" y="191.45" z="6" angle="36" centerX="0.69" centerY="0.54" layer="l2"/>
<points>
<point x="-8.9" y="20.9"/>
<point x="-7.1" y="-24.5"/>
<point x="4" y="1.5"/>
</points>
<physic density="0.03" friction="0" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle13" id="0000" color="7fe57f" alias="b8"/>
<position x="454" y="457.5" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-117" y="-8.5"/>
<point x="117" y="-8.5"/>
<point x="117" y="8.5"/>
<point x="-117" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle67" id="0000" color="7fe57f" alias="b9"/>
<position x="667.5" y="199.5" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-32.5" y="-4.5"/>
<point x="32.5" y="-4.5"/>
<point x="32.5" y="4.5"/>
<point x="-32.5" y="4.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle26" id="000b" color="7fe57f" alias="b10"/>
<position x="84.8" y="31.95" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-13" y="-24"/>
<point x="13" y="-24"/>
<point x="13" y="24"/>
<point x="-13" y="24"/>
</points>
<physic density="0.015" friction="0.3" restitution="0.2" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="true"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Stone_Medium">
<basic type="instance" name="instance4" alias="i1"/>
<position x="95" y="29.8" z="0" angle="9" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance9" alias="i2"/>
<position x="404" y="316" z="1" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance10" alias="i3"/>
<position x="481" y="186" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance13" alias="i4"/>
<position x="642" y="121" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance11" alias="i5"/>
<position x="228" y="98" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance12" alias="i6"/>
<position x="360" y="125" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance13" alias="i7"/>
<position x="614" y="290" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i8"/>
<position x="24.75" y="32.5" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
<instance name="Ball_Blue">
<basic type="instance" name="instance6" alias="i9"/>
<position x="373" y="393" z="1" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="initY" value="0"/>
<var name="delay" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Truck">
<basic type="instance" name="instance5" alias="i10"/>
<position x="137" y="100" z="0" angle="0" layer="l5"/>
<extensions>
<var name="autoStart" value="false"/>
<var name="speed" value="-7"/>
<var name="torque" value="1000"/>
</extensions>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance10" alias="i11"/>
<position x="647" y="347" z="1" angle="0" layer="l5"/>
</instance>
<instance name="Catapult_L">
<basic type="instance" name="instance7" alias="i12"/>
<position x="441" y="410" z="2" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Blue">
<basic type="instance" name="instance9" alias="i13"/>
<position x="665" y="151" z="3" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies/>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 163
//Levels_Level_9 (script.gameplay.Levels_Level_9)
package script.gameplay {
public class Levels_Level_9 {
public static var data:XML = <world>
<options time="115" tool="3" gravity="9.8" iterations="15" timestep="25"/>
<bounds worldWh="1200" worldHt="900" cameraWh="700" cameraHt="525"/>
<project mode="Go Home Ball" path="E:_GHB-2lib"/>
<library>
<file name="Art.swf"/>
</library>
<layers>
<layer>
<basic name="Background" alias="l1" hidden="false" locked="false" index="0"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite1" alias="s1"/>
<location file="Art.swf" image="Back_1"/>
<dimension width="767.3" height="525"/>
<position x="335" y="262" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite33" alias="s2"/>
<location file="Art.swf" image="Sun"/>
<dimension width="414" height="414"/>
<position x="608" y="53" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite24" alias="s3"/>
<location file="Art.swf" image="Island_130"/>
<dimension width="129.1" height="68.55"/>
<position x="348" y="185" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite34" alias="s4"/>
<location file="Art.swf" image="Ground"/>
<dimension width="722" height="114.3"/>
<position x="349.25" y="513" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite37" alias="s5"/>
<location file="Art.swf" image="Ground_3"/>
<dimension width="434.45" height="111.9"/>
<position x="46" y="446" z="4" angle="7" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite39" alias="s6"/>
<location file="Art.swf" image="Tree_2"/>
<dimension width="367.8" height="443.5"/>
<position x="36" y="179" z="5" angle="4" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite40" alias="s7"/>
<location file="Art.swf" image="Idol_4"/>
<dimension width="51.85" height="204.45"/>
<position x="621" y="364" z="6" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite20" alias="s8"/>
<location file="Art.swf" image="Grass_4"/>
<dimension width="53" height="40.5"/>
<position x="596" y="445" z="7" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite21" alias="s9"/>
<location file="Art.swf" image="Bush_3"/>
<dimension width="132.35" height="137.5"/>
<position x="691" y="417" z="8" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite22" alias="s10"/>
<location file="Art.swf" image="Liana_1"/>
<dimension width="343.4" height="163.3"/>
<position x="619" y="66" z="9" angle="0" centerX="0.5" centerY="0.5" layer="l1"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="true"/>
</sprite>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Back" alias="l2" hidden="false" locked="false" index="1"/>
<bodies>
<body>
<basic type="Rectangle" name="Rectangle32" id="0000" color="7fe57f" alias="b1"/>
<position x="-10" y="261" z="0" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9.5" y="-262"/>
<point x="9.5" y="-262"/>
<point x="9.5" y="262"/>
<point x="-9.5" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle33" id="0000" color="7fe57f" alias="b2"/>
<position x="709" y="261" z="1" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-9" y="-262"/>
<point x="9" y="-262"/>
<point x="9" y="262"/>
<point x="-9" y="262"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle10" id="0000" color="7fe57f" alias="b3"/>
<position x="483" y="467.5" z="2" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-231" y="-8.5"/>
<point x="231" y="-8.5"/>
<point x="231" y="8.5"/>
<point x="-231" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle16" id="0000" color="7fe57f" alias="b4"/>
<position x="344.5" y="161" z="3" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-60.5" y="-8.5"/>
<point x="60.5" y="-8.5"/>
<point x="60.5" y="8.5"/>
<point x="-60.5" y="8.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle17" id="0000" color="7fe57f" alias="b5"/>
<position x="128.65" y="432.4" z="4" angle="8" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-129.49" y="-30.5"/>
<point x="129.49" y="-30.5"/>
<point x="129.49" y="30.5"/>
<point x="-129.49" y="30.5"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Rectangle" name="Rectangle30" id="0000" color="7fe57f" alias="b6"/>
<position x="620" y="362" z="5" angle="0" centerX="0.5" centerY="0.5" layer="l2"/>
<points>
<point x="-24" y="-97"/>
<point x="24" y="-97"/>
<point x="24" y="97"/>
<point x="-24" y="97"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
<body>
<basic type="Polygon" name="Polygon3" id="0000" color="7fe57f" alias="b7"/>
<position x="53.7" y="284.3" z="6" angle="0" centerX="0.57" centerY="0.42" layer="l2"/>
<points>
<point x="-50.7" y="101.7"/>
<point x="25.3" y="113.7"/>
<point x="9.3" y="-19.3"/>
<point x="38.3" y="-70.3"/>
<point x="10.3" y="-82.3"/>
<point x="-28.7" y="-46.3"/>
</points>
<physic density="0.03" friction="0.3" restitution="0.1" linearDamping="0.01" angularDamping="0.01"/>
<mask categoryBits="0001" maskBits="FFFF" groupIndex="-1"/>
<boolean active="true" static="true" bullet="false" sleep="false" fixed="false" fixedSprite="false" sensor="false"/>
</body>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Back" alias="l3" hidden="false" locked="false" index="2"/>
<bodies>
<instance name="Star">
<basic type="instance" name="instance1" alias="i1"/>
<position x="378" y="319" z="0" angle="0" layer="l3"/>
</instance>
<instance name="Stone_Little">
<basic type="instance" name="instance4" alias="i2"/>
<position x="402" y="136" z="1" angle="10" layer="l3"/>
</instance>
<instance name="Basket">
<basic type="instance" name="instance5" alias="i3"/>
<position x="440" y="17" z="2" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance7" alias="i4"/>
<position x="247" y="385" z="3" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance9" alias="i5"/>
<position x="243" y="307" z="4" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance10" alias="i6"/>
<position x="242" y="229" z="5" angle="0" layer="l3"/>
</instance>
<instance name="Star">
<basic type="instance" name="instance11" alias="i7"/>
<position x="361" y="125" z="6" angle="0" layer="l3"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Balls" alias="l4" hidden="false" locked="false" index="3"/>
<bodies>
<instance name="Ball_Red">
<basic type="instance" name="instance4" alias="i8"/>
<position x="318.75" y="133.8" z="0" angle="0" layer="l4"/>
<extensions>
<var name="initX" value="0"/>
<var name="delay" value="0"/>
<var name="initY" value="0"/>
</extensions>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Dynamic_Front" alias="l5" hidden="false" locked="false" index="4"/>
<bodies>
<instance name="Catapult_L">
<basic type="instance" name="instance6" alias="i9"/>
<position x="376" y="419" z="0" angle="0" layer="l5"/>
</instance>
<instance name="Exit_Red">
<basic type="instance" name="instance8" alias="i10"/>
<position x="541" y="416" z="1" angle="0" layer="l5"/>
</instance>
</bodies>
<joints/>
</layer>
<layer>
<basic name="Static_Front" alias="l6" hidden="false" locked="false" index="5"/>
<bodies>
<sprite>
<basic type="sprite" name="sprite17" alias="s22"/>
<location file="Art.swf" image="Grass_1"/>
<dimension width="123.2" height="87.15"/>
<position x="103" y="374" z="0" angle="14" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
<sprite>
<basic type="sprite" name="sprite19" alias="s23"/>
<location file="Art.swf" image="Grass_3"/>
<dimension width="62.4" height="49.75"/>
<position x="177" y="392" z="1" angle="5" centerX="0.5" centerY="0.5" layer="l6"/>
<boolean render="false" alpha="false" smoothing="false" hFlip="false" vFlip="false"/>
</sprite>
</bodies>
<joints/>
</layer>
</layers>
</world>
;
}
}//package script.gameplay
Section 164
//ScoreSystem (script.gameplay.ScoreSystem)
package script.gameplay {
import flash.net.*;
public class ScoreSystem {
public var total:int;
public var solved:Array;
public var bestScore:Array;
public var data:SharedObject;
public static const LEVELS:int = 24;
public function ScoreSystem(){
writeNull();
}
private function writeNull():void{
bestScore = [];
solved = [];
total = 0;
var _local1:int;
while (_local1 < LEVELS) {
bestScore.push(0);
solved.push(false);
_local1++;
};
}
private function update():void{
total = 0;
var _local1:int;
while (_local1 < LEVELS) {
total = (total + bestScore[_local1]);
_local1++;
};
}
public function solveLevel(_arg1:int, _arg2:int):void{
_arg1--;
solved[_arg1] = true;
if (_arg2 > bestScore[_arg1]){
bestScore[_arg1] = _arg2;
};
update();
}
public function clear():void{
writeNull();
update();
saveGame();
}
public function saveGame():void{
try {
data.data.bestScore = bestScore;
data.data.solved = solved;
data.data.total = total;
data.flush();
} catch(error) {
};
}
public function loadGame():void{
try {
data = SharedObject.getLocal("saveGame");
if (data.data.bestScore != undefined){
bestScore = data.data.bestScore;
solved = data.data.solved;
total = data.data.total;
};
} catch(error) {
};
update();
}
public function getSolved():int{
var _local1:int;
var _local2:int;
while (_local2 < LEVELS) {
if (solved[_local2]){
_local1++;
};
_local2++;
};
return (_local1);
}
public function getOpened():int{
var _local1:int = getSolved();
_local1 = (_local1 + 3);
if (_local1 > LEVELS){
_local1 = LEVELS;
};
return (_local1);
}
}
}//package script.gameplay
Section 165
//Ball (script.gear.Ball)
package script.gear {
import flash.events.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Common.Math.*;
import script.constants.*;
import tweener.*;
public class Ball extends BodyObject {
private var delay:int;
private var timer:int;// = 0
private var initX:Number;
private var initY:Number;
public var brake:String;// = ""
public var isActive:Boolean;// = true
private var isBraking:Boolean;
private static const BRAKE_STEP:Number = 0.05;
private static const MIN_BRAKE_TIME:int = 65;
public function Ball(_arg1:InstanceObject){
body = _arg1.content.bodyList.body;
body.object = this;
sprite = body.sprite;
initX = (_arg1.getVar(Vars.INIT_X) / 100);
initY = (_arg1.getVar(Vars.INIT_Y) / 100);
delay = _arg1.getVar(Vars.DELAY);
if (delay != 0){
isActive = false;
};
}
private function timerTick(_arg1:Event):void{
timer++;
if (timer == delay){
stopTimer();
applyImpulse();
};
}
public function removeBrakeTween():void{
if (isBraking){
Tweener.removeTweens(body, ["m_angularVelocity"]);
};
}
public function stopTimer():void{
if (sprite.hasEventListener(Event.ENTER_FRAME)){
sprite.removeEventListener(Event.ENTER_FRAME, timerTick);
};
}
public function startBraking():void{
var _local2:Object;
var _local1:int = (Math.abs(body.m_angularVelocity) / BRAKE_STEP);
if (_local1 > MIN_BRAKE_TIME){
_local1 = MIN_BRAKE_TIME;
};
if (!isBraking){
isBraking = true;
_local2 = {m_angularVelocity:0, useFrames:true, time:_local1, onComplete:stopBraking, transition:Transition.LINEAR};
Tweener.addTween(body, _local2);
};
}
private function applyImpulse():void{
isActive = true;
body.ApplyImpulse(new b2Vec2(initX, initY), body.GetPosition());
}
private function stopBraking():void{
body.m_linearVelocity.x = 0;
isBraking = false;
}
override public function destroy():void{
var _local1:b2World = body.GetWorld();
_local1.DestroyBody(body);
sprite.parent.removeChild(sprite);
isActive = false;
}
public function startTimer():void{
if (timer != delay){
sprite.addEventListener(Event.ENTER_FRAME, timerTick);
};
}
public function spines():void{
var _local1:b2World = body.GetWorld();
_local1.DestroyBody(body);
sprite.getChildAt(0).gotoAndPlay(2);
isActive = false;
}
}
}//package script.gear
Section 166
//Basket (script.gear.Basket)
package script.gear {
import flash.events.*;
import flash.display.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Collision.Shapes.*;
import parser.utils.*;
import tweener.*;
public class Basket extends BodyObject {
public var button:SimpleButton;
private var door:b2Shape;
public function Basket(_arg1:BodyObject){
var _local2:Sprite;
super();
_local2 = _arg1.sprite;
body = _arg1.body;
button = _local2.getChildAt(0).btnDrop;
button.x = _local2.x;
button.y = _local2.y;
button.enabled = false;
button.useHandCursor = false;
sprite = _local2.getChildAt(0).front;
sprite.x = _local2.x;
sprite.y = _local2.y;
sprite.gotoAndStop(1);
sprite.rotation = _local2.rotation;
door = body.m_shapeList;
}
public function buttonListener():void{
button.enabled = true;
button.addEventListener(MouseEvent.MOUSE_DOWN, drop);
}
public function correctAngle():void{
sprite.rotation = (body.GetAngle() * PhysicWorld.PI);
}
override public function destroy():void{
var _local1:b2World = body.GetWorld();
_local1.DestroyBody(body);
button.removeEventListener(MouseEvent.MOUSE_DOWN, drop);
}
private function closeDoor():void{
body.AttachShape(door);
}
private function drop(_arg1:MouseEvent):void{
sprite.play();
if (sprite.currentFrame == 1){
body.DestroyShape(door);
Tweener.addTimeout(closeDoor, 20);
};
}
}
}//package script.gear
Section 167
//Elevator (script.gear.Elevator)
package script.gear {
import flash.display.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Joints.*;
import flash.geom.*;
import script.constants.*;
public class Elevator {
private var elevator_R:b2Body;
private var roll_L:Sprite;
private var g2:b2Vec2;
private var jointSprite:Sprite;
private var roll_R:Sprite;
private var joint:b2PulleyJoint;
private var sprite_L:Sprite;
private var sprite_R:Sprite;
private var g1:b2Vec2;
private var elevator_L:b2Body;
private var canvas:Graphics;
public function Elevator(_arg1:InstanceObject, _arg2:InstanceObject){
var _local4:int;
var _local5:int;
var _local6:int;
var _local9:b2Vec2;
var _local11:b2Vec2;
super();
var _local3:int = _arg1.getVar(Vars.MAX_LENGTH);
_local4 = _arg2.getVar(Vars.MAX_LENGTH);
_local5 = _arg1.getVar(Vars.LENGTH);
_local6 = _arg2.getVar(Vars.LENGTH);
elevator_L = _arg1.content.bodyList.body;
elevator_R = _arg2.content.bodyList.body;
sprite_L = elevator_L.sprite;
sprite_R = elevator_R.sprite;
roll_L = new Rope_Roll();
roll_L.x = sprite_L.x;
roll_L.y = (sprite_L.y - _local5);
roll_R = new Rope_Roll();
roll_R.x = sprite_R.x;
roll_R.y = (sprite_R.y - _local6);
var _local7:Sprite = sprite_L.parent;
_local7.addChild(roll_L);
_local7.addChild(roll_R);
var _local8:b2Vec2 = new b2Vec2((roll_L.x / 30), (roll_L.y / 30));
_local9 = new b2Vec2((roll_R.x / 30), (roll_R.y / 30));
var _local10:b2Vec2 = elevator_L.GetPosition();
_local11 = elevator_R.GetPosition();
_local10.y = (_local10.y - (80 / 30));
_local11.y = (_local11.y - (80 / 30));
var _local12:b2PulleyJointDef = new b2PulleyJointDef();
_local12.Initialize(elevator_L, elevator_R, _local8, _local9, _local10, _local11, 1);
_local12.length1 = (_local5 / 30);
_local12.length2 = (_local6 / 30);
_local12.maxLength1 = (_local3 / 30);
_local12.maxLength2 = (_local4 / 30);
var _local13:b2World = elevator_L.GetWorld();
joint = _local13.CreateJoint(_local12);
jointSprite = new Sprite();
_local7.addChildAt(jointSprite, 0);
canvas = jointSprite.graphics;
g1 = joint.m_groundAnchor1.Copy();
g2 = joint.m_groundAnchor2.Copy();
g1.Multiply(30);
g2.Multiply(30);
roll_L.x = (roll_L.x + 4);
roll_L.y = (roll_L.y + 4);
roll_R.x = (roll_R.x - 4);
roll_R.y = (roll_R.y + 4);
drawRope();
}
public function drawRope():void{
var _local1:Point = new Point(sprite_L.x, (sprite_L.y - 80));
var _local2:Point = new Point(sprite_R.x, (sprite_R.y - 80));
canvas.clear();
canvas.lineStyle(5, 6244142);
canvas.moveTo(_local1.x, _local1.y);
canvas.lineTo(g1.x, g1.y);
canvas.lineTo(g2.x, g2.y);
canvas.lineTo(_local2.x, _local2.y);
canvas.lineStyle(3, 8086334);
canvas.moveTo(_local1.x, _local1.y);
canvas.lineTo(g1.x, g1.y);
canvas.lineTo(g2.x, g2.y);
canvas.lineTo(_local2.x, _local2.y);
canvas.lineStyle(1, 11109204);
canvas.moveTo(_local1.x, _local1.y);
canvas.lineTo(g1.x, g1.y);
canvas.lineTo(g2.x, g2.y);
canvas.lineTo(_local2.x, _local2.y);
}
}
}//package script.gear
Section 168
//Island (script.gear.Island)
package script.gear {
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Common.Math.*;
import parser.box2d.Dynamics.Contacts.*;
import script.constants.*;
public class Island extends BodyObject {
private const BRAKE_ZONE:Number = 0.25;
private const MIN_SPEED:Number = 0.25;
private var lowerLimit:int;
private var horisontal:Boolean;
private var upperBreak:int;
private var currentSpeed:Number;
private var speed:Number;
private var brake:Number;
private var minSpeed:Number;
private var upperLimit:int;
private var lowerBreak:int;
public function Island(_arg1:InstanceObject){
body = _arg1.content.bodyList.body;
body.object = this;
body.isDynamic = true;
sprite = body.sprite;
upperLimit = _arg1.getVar(Vars.UPPER_LIMIT);
lowerLimit = _arg1.getVar(Vars.LOWER_LIMIT);
horisontal = _arg1.getVar(Vars.HORISONTAL);
speed = (_arg1.getVar(Vars.SPEED) / 30);
minSpeed = (speed * MIN_SPEED);
currentSpeed = speed;
var _local2:int = (upperLimit - lowerLimit);
var _local3:Number = (_local2 * BRAKE_ZONE);
upperBreak = (upperLimit - _local3);
lowerBreak = (lowerLimit + _local3);
brake = ((speed / ((_local2 / 30) / speed)) * 2);
}
public function setAlias(_arg1:Number):void{
body.alias = _arg1;
}
public function move():void{
var _local2:Number;
var _local4:b2Body;
var _local1:b2Vec2 = body.GetPosition();
if (horisontal){
_local2 = sprite.x;
} else {
_local2 = sprite.y;
};
if (_local2 < lowerLimit){
minSpeed = (Math.abs(speed) * MIN_SPEED);
} else {
if (_local2 > upperLimit){
minSpeed = (-(Math.abs(speed)) * MIN_SPEED);
};
};
if (_local2 < lowerBreak){
currentSpeed = (currentSpeed + brake);
} else {
if (_local2 > upperBreak){
currentSpeed = (currentSpeed - brake);
};
};
if (Math.abs(currentSpeed) < Math.abs(minSpeed)){
currentSpeed = minSpeed;
};
if (horisontal){
_local1.x = (_local1.x + currentSpeed);
} else {
_local1.y = (_local1.y + currentSpeed);
};
body.SetXForm(_local1);
var _local3:b2ContactEdge = body.m_contactList;
while (_local3) {
if ((_local3.other.object is Ball)){
_local4 = _local3.other;
pos = _local4.GetPosition();
if (horisontal){
pos.x = (pos.x + currentSpeed);
} else {
pos.y = (pos.y + currentSpeed);
};
_local4.SetXForm(pos);
};
_local3 = _local3.next;
};
}
}
}//package script.gear
Section 169
//SpokeV (script.gear.SpokeV)
package script.gear {
import flash.display.*;
import parser.objects.*;
import parser.box2d.Common.Math.*;
import flash.geom.*;
import script.constants.*;
public class SpokeV extends BodyObject {
private var maxY:Number;
private var speed:Number;
private var nodeY:int;
public var ropeMask:Sprite;
private var minY:Number;
public function SpokeV(_arg1:InstanceObject){
var _local4:b2Vec2;
super();
body = _arg1.content.bodyList.body;
sprite = body.sprite;
speed = (_arg1.getVar(Vars.SPEED) / 30);
nodeY = _arg1.content.spriteList.sprite.y;
var _local2:Rectangle = sprite.getRect(sprite.parent);
ropeMask = new Sprite();
ropeMask.graphics.beginFill(0);
ropeMask.graphics.drawRect(_local2.x, _local2.y, _local2.width, _local2.height);
ropeMask.graphics.endFill();
var _local3:int = _arg1.getVar(Vars.INIT_Y);
sprite.y = (_local3 + nodeY);
sprite.mask = ropeMask;
_local4 = body.GetPosition();
_local4.y = ((_local3 + nodeY) / 30);
body.SetXForm(_local4);
body.isDynamic = true;
maxY = ((nodeY + 195) / 30);
minY = ((nodeY + 60) / 30);
}
public function move():void{
var _local1:b2Vec2 = body.GetPosition();
if (_local1.y > maxY){
speed = -(Math.abs(speed));
};
if (_local1.y < minY){
speed = Math.abs(speed);
};
_local1.y = (_local1.y + speed);
body.SetXForm(_local1);
}
}
}//package script.gear
Section 170
//Spring (script.gear.Spring)
package script.gear {
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Dynamics.Joints.*;
import tweener.*;
public class Spring extends BodyObject {
private const SPRING_POWER:int = 7;
public var enabled:Boolean;
private var joint:b2PrismaticJoint;
public function Spring(_arg1:InstanceObject){
sprite = _arg1.content.spriteList.sprite;
body = _arg1.content.bodyList.body;
body.object = this;
joint = body.m_jointList.joint;
joint.m_motorSpeed = SPRING_POWER;
joint.m_maxMotorForce = 1000;
}
public function enableSpring():void{
if (!enabled){
Tweener.addTimeout(disableSpring, 5);
joint.EnableMotor(true);
sprite.play();
enabled = true;
};
}
private function disableSpring():void{
enabled = false;
joint.EnableMotor(false);
}
override public function destroy():void{
var _local1:b2World = body.GetWorld();
_local1.DestroyJoint(joint);
_local1.DestroyBody(body);
}
}
}//package script.gear
Section 171
//Stick (script.gear.Stick)
package script.gear {
import flash.events.*;
import flash.display.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Collision.Shapes.*;
import parser.box2d.Common.Math.*;
import flash.geom.*;
import parser.box2d.Dynamics.Contacts.*;
import parser.utils.*;
import script.constants.*;
import tweener.*;
public class Stick extends BodyObject {
private const BALL_RADIUS:int = 25;
private const STICK_WIDTH:int = 63;
private const MAX_ANGLE:int = 90;
private var parent:Sprite;
private var isActive:Boolean;// = true
private var stickShape:b2Shape;
public function Stick(_arg1:int, _arg2:int, _arg3:Sprite){
this.parent = _arg3;
sprite = new StickSprite();
sprite.x = _arg1;
sprite.y = _arg2;
sprite.cross.visible = false;
sprite.addEventListener(Event.ADDED_TO_STAGE, initSprite);
}
public function createShape(_arg1:b2World):void{
var _local2:b2PolygonDef = new b2PolygonDef();
_local2.SetAsBox((42 / 30), (4 / 30));
_local2.isSensor = true;
_local2.filter.groupIndex = -1;
var _local3:b2Vec2 = new b2Vec2((sprite.x / 30), (sprite.y / 30));
body = _arg1.CreateBody(new b2BodyDef());
body.id = ID.GROUND;
body.SetXForm(_local3);
stickShape = body.CreateShape(_local2);
}
private function stopRotation(_arg1:MouseEvent):void{
var _local2:b2World;
parent.removeEventListener(Event.ENTER_FRAME, rotateStrick);
parent.removeEventListener(MouseEvent.MOUSE_UP, stopRotation);
if (isActive){
sprite.gotoAndStop(1);
stickShape.m_isSensor = false;
body.DestroyShape(stickShape);
body.AttachShape(stickShape);
} else {
_local2 = body.GetWorld();
_local2.DestroyBody(body);
sprite.visible = false;
};
}
private function initSprite(_arg1:Event):void{
sprite.removeEventListener(Event.ADDED_TO_STAGE, initSprite);
sprite.gotoAndStop(2);
parent.addEventListener(Event.ENTER_FRAME, rotateStrick);
parent.addEventListener(MouseEvent.MOUSE_UP, stopRotation);
}
override public function destroy():void{
var _local1:b2World = body.GetWorld();
_local1.DestroyBody(body);
}
private function rotateStrick(_arg1:Event):void{
var _local4:b2Body;
var _local5:Sprite;
var _local7:int;
var _local2:int = (parent.mouseY - sprite.y);
if (_local2 > MAX_ANGLE){
_local2 = MAX_ANGLE;
};
if (_local2 < -(MAX_ANGLE)){
_local2 = -(MAX_ANGLE);
};
body.SetXForm(body.GetPosition(), (_local2 * Importer.PI));
sprite.rotation = _local2;
var _local3:b2ContactEdge = body.m_contactList;
isActive = true;
sprite.cross.visible = false;
var _local6:Point = new Point();
while (_local3) {
_local4 = _local3.other;
if ((_local4.object is Ball)){
_local5 = _local4.object.sprite;
_local6.x = _local5.x;
_local6.y = _local5.y;
_local6 = sprite.globalToLocal(_local6);
if ((((Math.abs(_local6.x) < STICK_WIDTH)) && ((Math.abs(_local6.y) < BALL_RADIUS)))){
sprite.cross.visible = true;
isActive = false;
};
} else {
if (_local4.m_shapeList.m_filter.groupIndex == 1){
sprite.cross.visible = true;
isActive = false;
};
};
_local3 = _local3.next;
};
}
}
}//package script.gear
Section 172
//Truck (script.gear.Truck)
package script.gear {
import parser.objects.*;
import parser.box2d.Dynamics.Joints.*;
import script.constants.*;
public class Truck extends BasicObject {
private var bodies:Array;
private var motors:Array;
public function Truck(_arg1:InstanceObject){
var _local7:BodyObject;
var _local8:JointObject;
var _local9:b2RevoluteJoint;
bodies = [];
motors = [];
super();
var _local2:Number = _arg1.getVar(Vars.SPEED);
var _local3:Number = _arg1.getVar(Vars.TORQUE);
var _local4:Boolean = _arg1.getVar(Vars.AUTO_START);
var _local5:Array = _arg1.content.getAllObjects();
var _local6:Array = _arg1.content.getAllJoints();
for each (_local7 in _local5) {
_local7.body.object = this;
};
for each (_local8 in _local6) {
motors.push(_local8.joint);
};
for each (_local9 in motors) {
_local9.m_motorSpeed = _local2;
_local9.m_maxMotorTorque = _local3;
_local9.EnableMotor(false);
};
if (_local4){
startMotor();
};
}
public function startMotor():void{
var _local1:BodyObject;
var _local2:b2RevoluteJoint;
for each (_local1 in bodies) {
_local1.body.id = ID.GROUND;
};
for each (_local2 in motors) {
_local2.EnableMotor(true);
};
}
}
}//package script.gear
Section 173
//Wheel (script.gear.Wheel)
package script.gear {
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Dynamics.Joints.*;
import script.constants.*;
public class Wheel {
private var motor:b2RevoluteJoint;
private var speed:Number;
private var torque:Number;
public function Wheel(_arg1:InstanceObject){
speed = _arg1.getVar(Vars.SPEED);
torque = _arg1.getVar(Vars.TORQUE);
var _local2:b2Body = _arg1.content.bodyList.body;
motor = _local2.m_jointList.joint;
motor.m_motorSpeed = speed;
motor.m_maxMotorTorque = torque;
}
}
}//package script.gear
Section 174
//Cursor (script.input.Cursor)
package script.input {
import flash.display.*;
import parser.box2d.Dynamics.*;
import parser.objects.*;
import parser.box2d.Common.Math.*;
import tweener.*;
public class Cursor extends CursorSprite {
private const PUSH_POWER:Number = 0.05;
private const PUSH_X:int = 45;
private const PUSH_Y:int = 25;
public var isActive:Boolean;// = true
public var target:b2Body;
public var prevObject:BasicObject;
public function Cursor(){
mouseChildren = false;
mouseEnabled = false;
}
public function setObject(_arg1:BasicObject):void{
prevObject = _arg1;
}
public function removeObject():void{
var _local1:Sprite;
var _local2:Object;
if (prevObject){
_local1 = prevObject.sprite;
_local2 = {alpha:0, scaleX:0.8, scaleY:0.8, time:15, useFrames:true, transition:Transition.LINEAR, onComplete:_local1.parent.removeChild, onCompleteParams:[_local1]};
Tweener.addTween(_local1, _local2);
prevObject.destroy();
};
}
public function push():void{
var _local1:b2Vec2;
var _local2:b2Vec2;
if (((target) && (target.object.isActive))){
_local2 = target.GetPosition();
_local2.x = (_local2.x * 30);
_local2.y = (_local2.y * 30);
target.object.removeBrakeTween();
if ((((Math.abs((_local2.x - x)) < PUSH_X)) && ((Math.abs((_local2.y - y)) < PUSH_Y)))){
if (scaleX > 0){
_local1 = new b2Vec2(-(PUSH_POWER), 0);
} else {
_local1 = new b2Vec2(PUSH_POWER, 0);
};
target.ApplyImpulse(_local1, target.GetWorldCenter());
this.getChildAt(0).play();
};
};
}
}
}//package script.input
Section 175
//Music (script.media.Music)
package script.media {
import flash.events.*;
import flash.display.*;
import flash.media.*;
public class Music extends Sprite {
public var enabled:Boolean;// = true
private var currentTrack:int;// = 0
private var volume:Number;// = 1
private var musicChannel:SoundChannel;
private static const FADE:Number = 0.05;
private static var track_1:Sound = (new Music_1() as Sound);
private static var track_2:Sound = (new Music_2() as Sound);
private function playCurrentTrack():void{
volume = 1;
if (musicChannel){
musicChannel.stop();
};
musicChannel = Music[("track_" + currentTrack)].play(0, 99);
musicChannel.soundTransform = new SoundTransform(volume);
}
public function switchMusic(_arg1:Boolean):void{
removeEventListener(Event.ENTER_FRAME, fadeOut);
if (((enabled) && (!(_arg1)))){
addEventListener(Event.ENTER_FRAME, fadeOut);
};
if (((!(enabled)) && (_arg1))){
playCurrentTrack();
};
enabled = _arg1;
}
public function playTrack(_arg1:int):void{
if (enabled){
if (currentTrack == 0){
currentTrack = _arg1;
playCurrentTrack();
} else {
if (_arg1 != currentTrack){
currentTrack = _arg1;
addEventListener(Event.ENTER_FRAME, fadeOut);
};
};
} else {
currentTrack = _arg1;
};
}
private function fadeOut(_arg1:Event):void{
volume = (volume - FADE);
musicChannel.soundTransform = new SoundTransform(volume);
if (volume <= 0){
musicChannel.stop();
if (enabled){
playCurrentTrack();
};
removeEventListener(Event.ENTER_FRAME, fadeOut);
};
}
}
}//package script.media
Section 176
//Sounds (script.media.Sounds)
package script.media {
import flash.media.*;
public class Sounds {
public static var sndSpring:Sound = (new SndSpring() as Sound);
public static var sndComplete:Sound = (new SndComplete() as Sound);
public static var sndStar:Sound = (new SndStar() as Sound);
public static var sndClose:Sound = (new SndClose() as Sound);
public static var sndOpen:Sound = (new SndOpen() as Sound);
public static var sndChange:Sound = (new SndChange() as Sound);
public static var sndBlow:Sound = (new SndBlow() as Sound);
public static var sndClick:Sound = (new SndClick() as Sound);
}
}//package script.media
Section 177
//CompleteMenu (script.menu.CompleteMenu)
package script.menu {
import flash.events.*;
import script.*;
import flash.filters.*;
public class CompleteMenu extends CompleteScreen {
private var main:Main;
public function CompleteMenu(){
main = Main.main;
super();
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
btnNextLevel.addEventListener(MouseEvent.CLICK, nextLevel);
btnSelectLevel.addEventListener(MouseEvent.CLICK, selectLevel);
btnFunFlow.addEventListener(MouseEvent.CLICK, Links.sponsorLogo);
}
private function nextLevel(_arg1:MouseEvent):void{
main.score.saveGame();
main.nextLevel();
}
public function showMessage(_arg1:String):void{
fldMessage.text = _arg1;
}
private function selectLevel(_arg1:MouseEvent):void{
main.score.saveGame();
main.game.lock();
main.showLevelMenu().addEventListener(Event.CLOSE, main.game.unlock);
}
}
}//package script.menu
Section 178
//Credits (script.menu.Credits)
package script.menu {
public class Credits extends Paper {
private var credits:CreditsScreen;
public function Credits(){
credits = new CreditsScreen();
info.addChild(credits);
}
}
}//package script.menu
Section 179
//FinishMenu (script.menu.FinishMenu)
package script.menu {
import flash.events.*;
import script.*;
import com.midasplayer.*;
public class FinishMenu extends FinishScreen {
private var main:Main;
public function FinishMenu(){
main = Main.main;
super();
btnSubmit.addEventListener(MouseEvent.CLICK, submitScore);
btnMainMenu.addEventListener(MouseEvent.CLICK, mainMenu);
btnFunFlow.addEventListener(MouseEvent.CLICK, Links.sponsorLogo);
}
private function mainMenu(_arg1:MouseEvent):void{
main.fromGameToMenu();
}
private function submitScore(_arg1:MouseEvent):void{
FunflowAPI.submitScore(main.score.total);
main.fromGameToMenu();
}
}
}//package script.menu
Section 180
//GameMenu (script.menu.GameMenu)
package script.menu {
import flash.events.*;
import script.render.*;
import script.*;
import tweener.*;
import flash.filters.*;
public class GameMenu extends GameMenuSprite {
private const SHOW_TIME:Number = 0.5;
private var main:Main;
public function GameMenu(){
main = Main.main;
super();
back.cacheAsBitmap = true;
btnWalkthrough.addEventListener(MouseEvent.CLICK, Links.walkthough);
btnResume.addEventListener(MouseEvent.CLICK, resumeGame);
btnSelectLevel.addEventListener(MouseEvent.CLICK, selectLevel);
btnRestart.addEventListener(MouseEvent.CLICK, restartLevel);
btnMainMenu.addEventListener(MouseEvent.CLICK, mainMenu);
btnSound.addEventListener(MouseEvent.CLICK, switchSound);
btnMusic.addEventListener(MouseEvent.CLICK, switchMusic);
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function remove():void{
main.game.uncacheGameScreen();
parent.removeChild(this);
main.game.startProgress();
}
private function selectLevel(_arg1:MouseEvent):void{
main.game.lock();
main.showLevelMenu().addEventListener(Event.CLOSE, main.game.unlock);
}
private function init(_arg1:Event):void{
if (main.sound){
btnSound.gotoAndStop(1);
} else {
btnSound.gotoAndStop(2);
};
if (main.music.enabled){
btnMusic.gotoAndStop(1);
} else {
btnMusic.gotoAndStop(2);
};
y = -500;
Tweener.addTween(this, {y:0, time:SHOW_TIME, transition:Transition.QUAD_OUT});
mouseEnabled = true;
mouseChildren = true;
}
private function switchMusic(_arg1:MouseEvent):void{
if (main.music.enabled){
main.music.switchMusic(false);
btnMusic.gotoAndStop(2);
} else {
main.music.switchMusic(true);
btnMusic.gotoAndStop(1);
};
}
private function restartLevel(_arg1:MouseEvent):void{
main.game.uncacheGameScreen();
main.game.startProgress();
main.restartLevel();
}
private function mainMenu(_arg1:MouseEvent):void{
main.game.uncacheGameScreen();
main.fromGameToMenu();
}
private function switchSound(_arg1:MouseEvent):void{
if (main.sound){
main.sound = false;
btnSound.gotoAndStop(2);
} else {
main.sound = true;
btnSound.gotoAndStop(1);
};
}
private function walkthrough(_arg1:MouseEvent):void{
}
private function resumeGame(_arg1:MouseEvent):void{
Tweener.addTween(this, {y:500, time:SHOW_TIME, onComplete:remove, transition:Transition.QUAD_IN});
mouseEnabled = false;
mouseChildren = false;
}
}
}//package script.menu
Section 181
//GameOverMenu (script.menu.GameOverMenu)
package script.menu {
import flash.events.*;
import script.*;
import flash.filters.*;
public class GameOverMenu extends GameOverScreen {
private var main:Main;
public function GameOverMenu(){
main = Main.main;
super();
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
btnTryAgain.addEventListener(MouseEvent.CLICK, tryAgain);
btnWalkthrough.addEventListener(MouseEvent.CLICK, Links.walkthough);
btnMoreGames.addEventListener(MouseEvent.CLICK, moreGames);
}
private function gotoFacebook(_arg1:MouseEvent):void{
}
private function tryAgain(_arg1:MouseEvent):void{
main.restartLevel();
}
public function showMessage(_arg1:String):void{
fldMessage.text = _arg1;
}
private function moreGames(_arg1:MouseEvent):void{
}
private function walkthrough(_arg1:MouseEvent):void{
}
}
}//package script.menu
Section 182
//LevelButton (script.menu.LevelButton)
package script.menu {
public class LevelButton extends LevelButtonSprite {
public var number:int;
public function LevelButton(_arg1:int){
this.number = _arg1;
num.text = _arg1;
num.mouseEnabled = false;
stars.mouseEnabled = false;
}
public function unlock():void{
alpha = 1;
mouseEnabled = true;
mouseChildren = true;
prevFrame();
}
public function lock():void{
alpha = 0.3;
mouseEnabled = false;
mouseChildren = false;
prevFrame();
}
}
}//package script.menu
Section 183
//LevelMenu (script.menu.LevelMenu)
package script.menu {
import flash.events.*;
import script.*;
public class LevelMenu extends Paper {
private const LINE_SIZE:int = 6;
private const BTN_STEP:int = 48;
private const LINES:Array;
private var buttons:Array;
private var menu:LevelMenuScreen;
private var main:Main;
public function LevelMenu(){
main = Main.main;
buttons = [];
LINES = [92, 171, 251, 331];
super();
menu = new LevelMenuScreen();
menu.preview.gotoAndStop("end");
menu.btnEraseScores.addEventListener(MouseEvent.CLICK, eraseScores);
info.addChild(menu);
addButtons();
addEventListener(Event.ADDED_TO_STAGE, update);
}
public function addButtons():void{
var _local2:int;
var _local3:LevelButton;
var _local1:int;
while (_local1 < LINES.length) {
_local2 = 0;
while (_local2 < LINE_SIZE) {
_local3 = new LevelButton(((_local1 * LINE_SIZE) + (_local2 + 1)));
_local3.x = (28 + (BTN_STEP * _local2));
_local3.y = LINES[_local1];
_local3.addEventListener(MouseEvent.CLICK, pressButton);
_local3.addEventListener(MouseEvent.MOUSE_OVER, overButton);
_local3.addEventListener(MouseEvent.MOUSE_OUT, outButton);
menu.addChild(_local3);
buttons.push(_local3);
_local2++;
};
_local1++;
};
}
private function eraseScores(_arg1:MouseEvent):void{
main.score.clear();
update();
}
private function overButton(_arg1:MouseEvent):void{
var _local2:LevelButton = _arg1.currentTarget;
var _local3:int = _local2.number;
var _local4:int = main.score.bestScore[(_local3 - 1)];
menu.preview.gotoAndStop(_arg1.currentTarget.number);
menu.fldLevel.text = ("Level " + _local3);
menu.fldBestScore.text = ("Best score: " + _local4);
menu.stars.gotoAndStop(_local2.stars.currentFrame);
}
private function update(_arg1:Event=null):void{
var _local3:LevelButton;
var _local4:int;
var _local2:int = main.score.getOpened();
var _local5:int;
while (_local5 < buttons.length) {
_local3 = buttons[_local5];
_local3.stars.gotoAndStop(1);
if (_local5 < _local2){
_local3.unlock();
} else {
_local3.lock();
};
if (main.score.solved[_local5]){
_local4 = main.score.bestScore[_local5];
_local3.nextFrame();
if ((((_local4 >= 65)) && ((_local4 < 80)))){
_local3.stars.gotoAndStop(2);
};
if ((((_local4 >= 80)) && ((_local4 < 95)))){
_local3.stars.gotoAndStop(3);
};
if (_local4 >= 95){
_local3.stars.gotoAndStop(4);
};
};
_local5++;
};
menu.fldTotalScore.text = ("Total Score: " + main.score.total);
menu.fldBestScore.text = "Best score:";
menu.fldLevel.text = "Level";
menu.stars.gotoAndStop(1);
}
private function outButton(_arg1:MouseEvent):void{
menu.preview.gotoAndStop("end");
menu.fldBestScore.text = "Best score:";
menu.fldLevel.text = "Level";
menu.stars.gotoAndStop(1);
}
private function pressButton(_arg1:MouseEvent):void{
main.startLevel(_arg1.currentTarget.number);
hidePaper();
}
}
}//package script.menu
Section 184
//MainMenu (script.menu.MainMenu)
package script.menu {
import flash.events.*;
import script.*;
public class MainMenu extends MainMenuScreen {
private var main:Main;
public function MainMenu(){
main = Main.main;
super();
btnPlayGame.addEventListener(MouseEvent.CLICK, startGame);
btnHiScores.addEventListener(MouseEvent.CLICK, Links.hiScores);
btnMoreGames.addEventListener(MouseEvent.CLICK, Links.moreGames);
btnCredits.addEventListener(MouseEvent.CLICK, credits);
btnHostGame.addEventListener(MouseEvent.CLICK, Links.hostGame);
btnFunFlow.addEventListener(MouseEvent.CLICK, Links.sponsorLogo);
btnMusic.addEventListener(MouseEvent.CLICK, switchMusic);
btnSound.addEventListener(MouseEvent.CLICK, switchSound);
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(_arg1:Event):void{
if (main.sound){
btnSound.gotoAndStop(1);
} else {
btnSound.gotoAndStop(2);
};
if (main.music.enabled){
btnMusic.gotoAndStop(1);
} else {
btnMusic.gotoAndStop(2);
};
}
private function switchMusic(_arg1:MouseEvent):void{
if (main.music.enabled){
main.music.switchMusic(false);
btnMusic.gotoAndStop(2);
} else {
main.music.switchMusic(true);
btnMusic.gotoAndStop(1);
};
}
private function startGame(_arg1:MouseEvent):void{
lock();
main.showLevelMenu().addEventListener(Event.CLOSE, unlock);
}
private function credits(_arg1:MouseEvent):void{
lock();
main.showCredits().addEventListener(Event.CLOSE, unlock);
}
private function switchSound(_arg1:MouseEvent):void{
if (main.sound){
main.sound = false;
btnSound.gotoAndStop(2);
} else {
main.sound = true;
btnSound.gotoAndStop(1);
};
}
public function unlock(_arg1:Event):void{
_arg1.currentTarget.removeEventListener(Event.CLOSE, unlock);
mouseEnabled = true;
mouseChildren = true;
}
public function lock():void{
mouseEnabled = false;
mouseChildren = false;
}
}
}//package script.menu
Section 185
//Paper (script.menu.Paper)
package script.menu {
import flash.events.*;
import script.*;
import script.media.*;
import flash.filters.*;
public class Paper extends PaperSprite {
private var main:Main;
public function Paper(){
main = Main.main;
super();
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
addEventListener(Event.ADDED_TO_STAGE, init);
btnMainMenu.addEventListener(MouseEvent.CLICK, hidePaper);
}
private function init(_arg1:Event):void{
if (main.sound){
Sounds.sndOpen.play();
};
mouseEnabled = true;
mouseChildren = true;
gotoAndPlay("Show");
}
protected function hidePaper(_arg1:Event=null):void{
if (main.sound){
Sounds.sndClose.play();
};
mouseEnabled = false;
mouseChildren = false;
gotoAndPlay("Hide");
addEventListener(Event.ENTER_FRAME, checkEndFrame);
}
private function checkEndFrame(_arg1:Event):void{
if (currentFrame == totalFrames){
removeEventListener(Event.ENTER_FRAME, checkEndFrame);
parent.removeChild(this);
dispatchEvent(new Event(Event.CLOSE));
};
}
}
}//package script.menu
Section 186
//StartWindow (script.menu.StartWindow)
package script.menu {
import tweener.*;
import flash.filters.*;
public class StartWindow extends StartWindowSprite {
public function StartWindow(){
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
}
public function init():void{
}
private function removeThis():void{
parent.removeChild(this);
}
public function hideWindow():void{
if (!parent){
return;
};
gotoAndPlay("Hide");
var _local1:Object = {alpha:0, time:10, delay:12, useFrames:true, onComplete:removeThis, transition:Transition.QUAD_IN};
Tweener.addTween(this, _local1);
}
}
}//package script.menu
Section 187
//Tutorial_1 (script.menu.Tutorial_1)
package script.menu {
import tweener.*;
import flash.filters.*;
public class Tutorial_1 extends Tut_1_Sprite {
public function Tutorial_1(){
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
movie.stop();
}
public function init():void{
movie.play();
}
private function removeThis():void{
parent.removeChild(this);
}
public function hideWindow():void{
if (!parent){
return;
};
gotoAndPlay("Hide");
var _local1:Object = {alpha:0, time:10, delay:12, useFrames:true, onComplete:removeThis, transition:Transition.QUAD_IN};
Tweener.addTween(this, _local1);
}
}
}//package script.menu
Section 188
//Tutorial_3 (script.menu.Tutorial_3)
package script.menu {
import tweener.*;
import flash.filters.*;
public class Tutorial_3 extends Tut_3_Sprite {
public function Tutorial_3(){
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
movie.stop();
}
public function init():void{
movie.play();
}
private function removeThis():void{
parent.removeChild(this);
}
public function hideWindow():void{
if (!parent){
return;
};
gotoAndPlay("Hide");
var _local1:Object = {alpha:0, time:10, delay:12, useFrames:true, onComplete:removeThis, transition:Transition.QUAD_IN};
Tweener.addTween(this, _local1);
}
}
}//package script.menu
Section 189
//Tutorial_4 (script.menu.Tutorial_4)
package script.menu {
import tweener.*;
import flash.filters.*;
public class Tutorial_4 extends Tut_4_Sprite {
public function Tutorial_4(){
filters = [new DropShadowFilter(4, 60, 0, 0.8, 20, 20)];
movie.stop();
}
public function init():void{
movie.play();
}
private function removeThis():void{
parent.removeChild(this);
}
public function hideWindow():void{
if (!parent){
return;
};
gotoAndPlay("Hide");
var _local1:Object = {alpha:0, time:10, delay:12, useFrames:true, onComplete:removeThis, transition:Transition.QUAD_IN};
Tweener.addTween(this, _local1);
}
}
}//package script.menu
Section 190
//CachedBitmap (script.render.CachedBitmap)
package script.render {
import flash.display.*;
public class CachedBitmap extends Sprite {
private var sourceSprite:Sprite;
private var index:int;
private var sourceParent:Sprite;
private var bitmap:BitmapData;
public function CachedBitmap(_arg1:Sprite, _arg2:Sprite, _arg3:int, _arg4:BitmapData){
this.sourceSprite = _arg1;
this.sourceParent = _arg2;
this.bitmap = _arg4;
mouseChildren = false;
mouseEnabled = false;
}
public function destroy():void{
bitmap.dispose();
sourceSprite = null;
sourceParent = null;
}
public function returnSource():void{
sourceParent.removeChild(this);
sourceParent.addChildAt(sourceSprite, index);
destroy();
}
}
}//package script.render
Section 191
//Fade (script.render.Fade)
package script.render {
import flash.display.*;
import flash.geom.*;
import tweener.*;
public class Fade {
private static const BG_COLOR:uint = 0;
private static const MINIMUM:int = -255;
public static function fadeIn(_arg1:Sprite, _arg2:int, _arg3:int=0):Bitmap{
var _local4:DisplayObjectContainer = _arg1.parent;
var _local5:int = _local4.getChildIndex(_arg1);
var _local6:Bitmap = new Bitmap(new BitmapData(700, 525, false, BG_COLOR));
_local6.bitmapData.draw(_arg1);
_local4.removeChild(_arg1);
_local4.addChildAt(_local6, _local5);
var _local7:ColorTransform = _local6.transform.colorTransform;
_local7.redOffset = MINIMUM;
_local7.blueOffset = MINIMUM;
_local7.greenOffset = MINIMUM;
_local6.transform.colorTransform = _local7;
var _local8:Object = {_color_redOffset:0, _color_greenOffset:0, _color_blueOffset:0, time:_arg2, delay:_arg3, useFrames:true, transition:Transition.LINEAR};
Tweener.addTimeout(endFadeIn, _arg2, [_local6, _arg1]);
Tweener.addTween(_local6, _local8);
return (_local6);
}
private static function endFadeIn(_arg1:Bitmap, _arg2:Sprite):void{
var _local3:Sprite = _arg1.parent;
var _local4:int = _local3.getChildIndex(_arg1);
_local3.removeChild(_arg1);
_local3.addChildAt(_arg2, _local4);
_arg1.bitmapData.dispose();
_arg1 = null;
}
public static function fadeOut(_arg1:Sprite, _arg2:int, _arg3:int=0):void{
var _local4:DisplayObject = _arg1.parent;
var _local5:int = _local4.getChildIndex(_arg1);
var _local6:Bitmap = new Bitmap(new BitmapData(700, 525, false, BG_COLOR));
_local6.bitmapData.draw(_arg1);
var _local7:ColorTransform = _local6.transform.colorTransform;
_local4.removeChild(_arg1);
_local4.addChildAt(_local6, _local5);
var _local8:Object = {_color_redOffset:MINIMUM, _color_greenOffset:MINIMUM, _color_blueOffset:MINIMUM, time:_arg2, delay:_arg3, useFrames:true, transition:Transition.LINEAR};
Tweener.addTimeout(endFadeOut, _arg2, [_local6, _arg1]);
Tweener.addTween(_local6, _local8);
}
private static function endFadeOut(_arg1:Bitmap, _arg2:Sprite):void{
_arg1.parent.removeChild(_arg1);
_arg1.bitmapData.dispose();
_arg1 = null;
}
}
}//package script.render
Section 192
//Render (script.render.Render)
package script.render {
import flash.display.*;
import flash.geom.*;
public class Render {
private static const WIDTH:int = 700;
private static const HEIGHT:int = 525;
public static function renderDisplay(_arg1:Sprite, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:Boolean=true):CachedBitmap{
var _local5:Sprite = _arg1.parent;
var _local6:int = _local5.getChildIndex(_arg1);
var _local7:BitmapData = new BitmapData(WIDTH, HEIGHT, _arg3, 0);
_local7.draw(_arg1, null, null, null, null, true);
var _local8:CachedBitmap = new CachedBitmap(_arg1, _local5, _local6, _local7);
_local8.graphics.beginBitmapFill(_local7, null, false, _arg2);
_local8.graphics.drawRect(0, 0, WIDTH, HEIGHT);
_local8.graphics.endFill();
if (_arg4){
_local5.removeChild(_arg1);
_local5.addChildAt(_local8, _local6);
};
return (_local8);
}
}
}//package script.render
Section 193
//Links (script.Links)
package script {
import flash.events.*;
import com.midasplayer.*;
public class Links {
public static function hostGame(_arg1:Event=null):void{
FunflowAPI.openAddToWebsiteLink();
}
public static function walkthough(_arg1:Event=null):void{
FunflowAPI.openSolutionsLink();
}
public static function moreGames(_arg1:Event=null):void{
FunflowAPI.openOtherGamesLink();
}
public static function sponsorLogo(_arg1:Event=null):void{
FunflowAPI.openSignLink();
}
public static function hiScores(_arg1:Event=null):void{
FunflowAPI.openHighscoresLink();
}
}
}//package script
Section 194
//Main (script.Main)
package script {
import flash.events.*;
import script.gameplay.*;
import flash.display.*;
import script.render.*;
import script.menu.*;
import script.media.*;
import com.midasplayer.*;
import tweener.*;
import tweener.properties.*;
public class Main extends Sprite {
public const RESTART_FADE:int = 15;
public const MENU_FADE:int = 40;
private var levelMenu:LevelMenu;
public var sound:Boolean;// = true
private var finishMenu:FinishMenu;
public var score:ScoreSystem;
private var credits:Credits;
public var music:Music;
private var gameOverMenu:GameOverMenu;
public var levelNumber:int;// = 1
private var gameMenu:GameMenu;
public var game:Game;
private var mainMenu:MainMenu;
private var completeMenu:CompleteMenu;
public static var main:Main;
public function Main():void{
if (stage){
init();
} else {
addEventListener(Event.ADDED_TO_STAGE, init);
};
}
public function startLevel(_arg1:int):void{
levelNumber = _arg1;
Tweener.removeAllTweens();
Tweener.addTimeout(playGame, MENU_FADE);
if (contains(mainMenu)){
Fade.fadeOut(mainMenu, MENU_FADE);
};
if (((game) && (contains(game)))){
Fade.fadeOut(game, MENU_FADE);
game.destroy();
};
}
private function playGame(_arg1:Event=null):void{
if (game){
game.destroy();
};
game = new Game(levelNumber);
game.start(Levels[("level_" + levelNumber)], Levels.instances);
game.setLevelNumber(levelNumber);
addChildAt(game, 0);
Fade.fadeIn(game, RESTART_FADE);
game.addEventListener(GameEvent.GAME_OVER, gameOver);
game.addEventListener(GameEvent.LEVEL_COMPLETE, levelComplete);
game.addEventListener(GameEvent.RESTART_LEVEL, restartLevel);
game.addEventListener(GameEvent.SHOW_GAME_MENU, showGameMenu);
if (levelNumber < 6){
music.playTrack(2);
} else {
if (levelNumber < 12){
music.playTrack(1);
} else {
if (levelNumber < 18){
music.playTrack(2);
} else {
if (levelNumber < 24){
music.playTrack(1);
};
};
};
};
}
public function showGameMenu(_arg1:GameEvent=null):void{
game.addChild(gameMenu);
}
private function init(_arg1:Event=null):void{
removeEventListener(Event.ADDED_TO_STAGE, init);
main = this;
mainMenu = new MainMenu();
credits = new Credits();
levelMenu = new LevelMenu();
gameMenu = new GameMenu();
completeMenu = new CompleteMenu();
gameOverMenu = new GameOverMenu();
finishMenu = new FinishMenu();
music = new Music();
score = new ScoreSystem();
showMainMenu();
stage.focus = this;
score.loadGame();
music.playTrack(2);
}
public function showMainMenu():void{
addChildAt(mainMenu, 0);
Fade.fadeIn(mainMenu, MENU_FADE);
}
public function fromGameToMenu():void{
Tweener.addTimeout(showMainMenu, RESTART_FADE);
Fade.fadeOut(game, RESTART_FADE);
game.removeEventListener(GameEvent.GAME_OVER, gameOver);
game.removeEventListener(GameEvent.LEVEL_COMPLETE, levelComplete);
game.removeEventListener(GameEvent.RESTART_LEVEL, restartLevel);
game.removeEventListener(GameEvent.SHOW_GAME_MENU, showGameMenu);
game.destroy();
}
private function levelComplete(_arg1:GameEvent):void{
var _local2:Boolean;
if (sound){
Sounds.sndComplete.play();
};
if (score.getSolved() == (ScoreSystem.LEVELS - 1)){
_local2 = true;
};
score.solveLevel(levelNumber, game.getTime());
if (((_local2) && ((score.getSolved() == ScoreSystem.LEVELS)))){
game.addChild(finishMenu);
finishMenu.gotoAndPlay(2);
finishMenu.fldTotalScore.text = ("Total score: " + score.total);
} else {
game.addChild(completeMenu);
completeMenu.gotoAndPlay(2);
completeMenu.fldLevelScore.text = ("Level score: " + game.getTime());
completeMenu.fldTotalScore.text = ("Total score: " + score.total);
};
}
public function nextLevel():void{
if (FunflowAPI.isHome){
FunflowAPI.submitLevel(levelNumber);
};
if (levelNumber < ScoreSystem.LEVELS){
levelNumber++;
restartLevel();
} else {
showLevelMenu();
};
}
public function showCredits():Sprite{
return (addChild(credits));
}
private function gameOver(_arg1:GameEvent):void{
if (sound){
Sounds.sndOpen.play();
};
game.addChild(gameOverMenu);
gameOverMenu.showMessage(_arg1.message);
gameOverMenu.gotoAndPlay(2);
}
public function showLevelMenu():Sprite{
return (addChild(levelMenu));
}
public function restartLevel(_arg1:GameEvent=null):void{
Tweener.removeAllTweens();
Tweener.addTimeout(playGame, RESTART_FADE);
Fade.fadeOut(game, RESTART_FADE);
game.destroy();
}
}
}//package script
Section 195
//Preloader (script.Preloader)
package script {
import flash.events.*;
import flash.display.*;
import com.midasplayer.extras.*;
import flash.filters.*;
import tweener.*;
import flash.utils.*;
import script.render.*;
import tweener.properties.*;
import com.midasplayer.*;
import flash.system.*;
public class Preloader extends MovieClip {
private var MOCHI:String;// = "320c4907"
private var back:Background;
private var preloader:PreloaderScreen;
private var GAME_NAME:String;// = "go-home-ball-2"
public function Preloader(){
stage.displayState = "normal";
stage.frameRate = 45;
stage.stageFocusRect = false;
stage.showDefaultContextMenu = false;
FunflowAPI.addEventListener(FunflowAPI.INITIALIZED_EVENT, funflowInit);
FunflowAPI.addEventListener(FunflowAPI.HOST_BANNED_EVENT, funflowInit);
FunflowAPI.init(GAME_NAME, loaderInfo);
addEventListener(Event.ENTER_FRAME, checkFrame);
loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener);
back = new Background();
preloader = new PreloaderScreen();
preloader.btnPlay.visible = false;
preloader.filters = [new DropShadowFilter(4, 55, 0, 0.4, 15, 15)];
addChild(back);
addChild(preloader);
preloader.btnFunFlow.addEventListener(MouseEvent.CLICK, Links.sponsorLogo);
}
private function progressListener(_arg1:ProgressEvent):void{
var _local2:Number = _arg1.bytesLoaded;
var _local3:Number = _arg1.bytesTotal;
var _local4:int = Math.floor((17 * (_local2 / _local3)));
preloader.fldPrecent.text = (Math.round((100 * (_local2 / _local3))) + "%");
preloader.bar.gotoAndStop(_local4);
}
private function checkFrame(_arg1:Event):void{
if (currentFrame == totalFrames){
removeEventListener(Event.ENTER_FRAME, checkFrame);
preloader.btnPlay.visible = true;
preloader.btnPlay.addEventListener(MouseEvent.MOUSE_DOWN, loadingComplete);
preloader.removeChild(preloader.fldPrecent);
ColorShortcuts.init();
FilterShortcuts.init();
};
}
private function playGame():void{
stop();
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener);
if (contains(back)){
removeChild(back);
};
removeChild(preloader);
var _local1:Class = (getDefinitionByName("script.Main") as Class);
addChild((new (_local1) as DisplayObject));
}
private function loadingComplete(_arg1:MouseEvent):void{
preloader.mouseEnabled = false;
preloader.mouseChildren = false;
preloader.gotoAndPlay("Hide");
addEventListener(Event.ENTER_FRAME, checkHidePreloader);
}
private function checkHidePreloader(_arg1:Event):void{
if (preloader.currentFrame == preloader.totalFrames){
removeEventListener(Event.ENTER_FRAME, checkHidePreloader);
Tweener.addTimeout(playGame, 40);
Fade.fadeOut(back, 40);
};
}
private function funflowInit(_arg1:Event):void{
MochiBot.track(this, MOCHI);
}
}
}//package script
Section 196
//ColorShortcuts (tweener.properties.ColorShortcuts)
package tweener.properties {
import flash.geom.*;
import flash.filters.*;
import tweener.*;
public class ColorShortcuts {
private static var LUMINANCE_B:Number = 0.072169;
private static var LUMINANCE_G:Number = 0.71516;
private static var LUMINANCE_R:Number = 0.212671;
public function ColorShortcuts(){
trace("This is an static class and should not be instantiated.");
}
public static function _color_splitter(_arg1, _arg2:Array):Array{
var _local3:Array = new Array();
if (_arg1 == null){
_local3.push({name:"_color_redMultiplier", value:1});
_local3.push({name:"_color_redOffset", value:0});
_local3.push({name:"_color_greenMultiplier", value:1});
_local3.push({name:"_color_greenOffset", value:0});
_local3.push({name:"_color_blueMultiplier", value:1});
_local3.push({name:"_color_blueOffset", value:0});
} else {
_local3.push({name:"_color_redMultiplier", value:0});
_local3.push({name:"_color_redOffset", value:AuxFunctions.numberToR(_arg1)});
_local3.push({name:"_color_greenMultiplier", value:0});
_local3.push({name:"_color_greenOffset", value:AuxFunctions.numberToG(_arg1)});
_local3.push({name:"_color_blueMultiplier", value:0});
_local3.push({name:"_color_blueOffset", value:AuxFunctions.numberToB(_arg1)});
};
return (_local3);
}
public static function _contrast_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
var _local5:Number;
var _local6:Number;
_local5 = (_arg2 + 1);
_local6 = Math.round((_arg2 * -128));
var _local7:ColorTransform = new ColorTransform(_local5, _local5, _local5, 1, _local6, _local6, _local6, 0);
_arg1.transform.colorTransform = _local7;
}
public static function _brightness_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
var _local4:Boolean = _arg2[0];
var _local5:ColorTransform = _arg1.transform.colorTransform;
var _local6:Number = (1 - (((_local5.redMultiplier + _local5.greenMultiplier) + _local5.blueMultiplier) / 3));
var _local7:Number = (((_local5.redOffset + _local5.greenOffset) + _local5.blueOffset) / 3);
if (_local4){
return (((_local7 > 0)) ? (_local7 / 0xFF) : -(_local6));
//unresolved jump
};
return ((_local7 / 100));
}
public static function _saturation_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
var _local4:Array = getObjectMatrix(_arg1);
var _local5:Boolean = _arg2[0];
var _local6:Number = (_local5) ? (1 / 3) : LUMINANCE_R;
var _local7:Number = (_local5) ? (1 / 3) : LUMINANCE_G;
var _local8:Number = (_local5) ? (1 / 3) : LUMINANCE_B;
var _local9:Number = (((((_local4[0] - _local6) / (1 - _local6)) + ((_local4[6] - _local7) / (1 - _local7))) + ((_local4[12] - _local8) / (1 - _local8))) / 3);
var _local10:Number = (1 - (((((((_local4[1] / _local7) + (_local4[2] / _local8)) + (_local4[5] / _local6)) + (_local4[7] / _local8)) + (_local4[10] / _local6)) + (_local4[11] / _local7)) / 6));
return (((_local9 + _local10) / 2));
}
public static function _oldColor_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
return ((_arg1.transform.colorTransform[_arg2[0]] * 100));
}
public static function _brightness_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
var _local6:Number;
var _local7:Number;
var _local5:Boolean = _arg3[0];
if (_local5){
_local6 = (1 - Math.abs(_arg2));
_local7 = ((_arg2 > 0)) ? Math.round((_arg2 * 0xFF)) : 0;
} else {
_local6 = 1;
_local7 = Math.round((_arg2 * 100));
};
var _local8:ColorTransform = new ColorTransform(_local6, _local6, _local6, 1, _local7, _local7, _local7, 0);
_arg1.transform.colorTransform = _local8;
}
public static function _saturation_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
var _local5:Boolean = _arg3[0];
var _local6:Number = (_local5) ? (1 / 3) : LUMINANCE_R;
var _local7:Number = (_local5) ? (1 / 3) : LUMINANCE_G;
var _local8:Number = (_local5) ? (1 / 3) : LUMINANCE_B;
var _local9:Number = _arg2;
var _local10:Number = (1 - _local9);
var _local11:Number = (_local6 * _local10);
var _local12:Number = (_local7 * _local10);
var _local13:Number = (_local8 * _local10);
var _local14:Array = [(_local11 + _local9), _local12, _local13, 0, 0, _local11, (_local12 + _local9), _local13, 0, 0, _local11, _local12, (_local13 + _local9), 0, 0, 0, 0, 0, 1, 0];
setObjectMatrix(_arg1, _local14);
}
private static function getObjectMatrix(_arg1:Object):Array{
var _local2:Number = 0;
while (_local2 < _arg1.filters.length) {
if ((_arg1.filters[_local2] is ColorMatrixFilter)){
return (_arg1.filters[_local2].matrix.concat());
};
_local2++;
};
return ([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]);
}
public static function getHueDistance(_arg1:Array, _arg2:Array):Number{
return (((Math.abs((_arg1[0] - _arg2[0])) + Math.abs((_arg1[1] - _arg2[1]))) + Math.abs((_arg1[2] - _arg2[2]))));
}
public static function _hue_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
setObjectMatrix(_arg1, getHueMatrix(_arg2));
}
public static function _hue_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
var _local6:Number;
var _local8:Number;
var _local4:Array = getObjectMatrix(_arg1);
var _local5:Array = [];
_local5[0] = {angle:-179.9, matrix:getHueMatrix(-179.9)};
_local5[1] = {angle:180, matrix:getHueMatrix(180)};
_local6 = 0;
while (_local6 < _local5.length) {
_local5[_local6].distance = getHueDistance(_local4, _local5[_local6].matrix);
_local6++;
};
var _local7:Number = 15;
_local6 = 0;
while (_local6 < _local7) {
if (_local5[0].distance < _local5[1].distance){
_local8 = 1;
} else {
_local8 = 0;
};
_local5[_local8].angle = ((_local5[0].angle + _local5[1].angle) / 2);
_local5[_local8].matrix = getHueMatrix(_local5[_local8].angle);
_local5[_local8].distance = getHueDistance(_local4, _local5[_local8].matrix);
_local6++;
};
return (_local5[_local8].angle);
}
public static function getHueMatrix(_arg1:Number):Array{
var _local2:Number = ((_arg1 * Math.PI) / 180);
var _local3:Number = LUMINANCE_R;
var _local4:Number = LUMINANCE_G;
var _local5:Number = LUMINANCE_B;
var _local6:Number = Math.cos(_local2);
var _local7:Number = Math.sin(_local2);
var _local8:Array = [((_local3 + (_local6 * (1 - _local3))) + (_local7 * -(_local3))), ((_local4 + (_local6 * -(_local4))) + (_local7 * -(_local4))), ((_local5 + (_local6 * -(_local5))) + (_local7 * (1 - _local5))), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * 0.143)), ((_local4 + (_local6 * (1 - _local4))) + (_local7 * 0.14)), ((_local5 + (_local6 * -(_local5))) + (_local7 * -0.283)), 0, 0, ((_local3 + (_local6 * -(_local3))) + (_local7 * -((1 - _local3)))), ((_local4 + (_local6 * -(_local4))) + (_local7 * _local4)), ((_local5 + (_local6 * (1 - _local5))) + (_local7 * _local5)), 0, 0, 0, 0, 0, 1, 0];
return (_local8);
}
public static function _color_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
return (_arg1.transform.colorTransform[_arg2[0]]);
}
public static function init():void{
Tweener.registerSpecialProperty("_color_ra", _oldColor_property_get, _oldColor_property_set, ["redMultiplier"]);
Tweener.registerSpecialProperty("_color_rb", _color_property_get, _color_property_set, ["redOffset"]);
Tweener.registerSpecialProperty("_color_ga", _oldColor_property_get, _oldColor_property_set, ["greenMultiplier"]);
Tweener.registerSpecialProperty("_color_gb", _color_property_get, _color_property_set, ["greenOffset"]);
Tweener.registerSpecialProperty("_color_ba", _oldColor_property_get, _oldColor_property_set, ["blueMultiplier"]);
Tweener.registerSpecialProperty("_color_bb", _color_property_get, _color_property_set, ["blueOffset"]);
Tweener.registerSpecialProperty("_color_aa", _oldColor_property_get, _oldColor_property_set, ["alphaMultiplier"]);
Tweener.registerSpecialProperty("_color_ab", _color_property_get, _color_property_set, ["alphaOffset"]);
Tweener.registerSpecialProperty("_color_redMultiplier", _color_property_get, _color_property_set, ["redMultiplier"]);
Tweener.registerSpecialProperty("_color_redOffset", _color_property_get, _color_property_set, ["redOffset"]);
Tweener.registerSpecialProperty("_color_greenMultiplier", _color_property_get, _color_property_set, ["greenMultiplier"]);
Tweener.registerSpecialProperty("_color_greenOffset", _color_property_get, _color_property_set, ["greenOffset"]);
Tweener.registerSpecialProperty("_color_blueMultiplier", _color_property_get, _color_property_set, ["blueMultiplier"]);
Tweener.registerSpecialProperty("_color_blueOffset", _color_property_get, _color_property_set, ["blueOffset"]);
Tweener.registerSpecialProperty("_color_alphaMultiplier", _color_property_get, _color_property_set, ["alphaMultiplier"]);
Tweener.registerSpecialProperty("_color_alphaOffset", _color_property_get, _color_property_set, ["alphaOffset"]);
Tweener.registerSpecialPropertySplitter("_color", _color_splitter);
Tweener.registerSpecialPropertySplitter("_colorTransform", _colorTransform_splitter);
Tweener.registerSpecialProperty("_brightness", _brightness_get, _brightness_set, [false]);
Tweener.registerSpecialProperty("_tintBrightness", _brightness_get, _brightness_set, [true]);
Tweener.registerSpecialProperty("_contrast", _contrast_get, _contrast_set);
Tweener.registerSpecialProperty("_hue", _hue_get, _hue_set);
Tweener.registerSpecialProperty("_saturation", _saturation_get, _saturation_set, [false]);
Tweener.registerSpecialProperty("_dumbSaturation", _saturation_get, _saturation_set, [true]);
}
private static function setObjectMatrix(_arg1:Object, _arg2:Array):void{
var _local6:ColorMatrixFilter;
var _local3:Array = _arg1.filters.concat();
var _local4:Boolean;
var _local5:Number = 0;
while (_local5 < _local3.length) {
if ((_local3[_local5] is ColorMatrixFilter)){
_local3[_local5].matrix = _arg2.concat();
_local4 = true;
};
_local5++;
};
if (!_local4){
_local6 = new ColorMatrixFilter(_arg2);
_local3[_local3.length] = _local6;
};
_arg1.filters = _local3;
}
public static function _color_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
var _local5:ColorTransform = _arg1.transform.colorTransform;
_local5[_arg3[0]] = _arg2;
_arg1.transform.colorTransform = _local5;
}
public static function _oldColor_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
var _local5:ColorTransform = _arg1.transform.colorTransform;
_local5[_arg3[0]] = (_arg2 / 100);
_arg1.transform.colorTransform = _local5;
}
public static function _contrast_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
var _local5:Number;
var _local6:Number;
var _local4:ColorTransform = _arg1.transform.colorTransform;
_local5 = ((((_local4.redMultiplier + _local4.greenMultiplier) + _local4.blueMultiplier) / 3) - 1);
_local6 = ((((_local4.redOffset + _local4.greenOffset) + _local4.blueOffset) / 3) / -128);
return (((_local5 + _local6) / 2));
}
public static function _colorTransform_splitter(_arg1:Object, _arg2:Array):Array{
var _local3:Array = new Array();
if (_arg1 == null){
_local3.push({name:"_color_redMultiplier", value:1});
_local3.push({name:"_color_redOffset", value:0});
_local3.push({name:"_color_greenMultiplier", value:1});
_local3.push({name:"_color_greenOffset", value:0});
_local3.push({name:"_color_blueMultiplier", value:1});
_local3.push({name:"_color_blueOffset", value:0});
} else {
_local3.push({name:"_color_redMultiplier", value:_arg1.redMultiplier});
_local3.push({name:"_color_redOffset", value:_arg1.redOffset});
_local3.push({name:"_color_blueMultiplier", value:_arg1.blueMultiplier});
_local3.push({name:"_color_blueOffset", value:_arg1.blueOffset});
_local3.push({name:"_color_greenMultiplier", value:_arg1.greenMultiplier});
_local3.push({name:"_color_greenOffset", value:_arg1.greenOffset});
_local3.push({name:"_color_alphaMultiplier", value:_arg1.alphaMultiplier});
_local3.push({name:"_color_alphaOffset", value:_arg1.alphaOffset});
};
return (_local3);
}
}
}//package tweener.properties
Section 197
//FilterShortcuts (tweener.properties.FilterShortcuts)
package tweener.properties {
import flash.display.*;
import flash.geom.*;
import flash.filters.*;
import tweener.*;
public class FilterShortcuts {
public function FilterShortcuts(){
trace("This is an static class and should not be instantiated.");
}
public static function init():void{
Tweener.registerSpecialPropertySplitter("_filter", _filter_splitter);
Tweener.registerSpecialProperty("_Bevel_angle", _filter_property_get, _filter_property_set, [BevelFilter, "angle"]);
Tweener.registerSpecialProperty("_Bevel_blurX", _filter_property_get, _filter_property_set, [BevelFilter, "blurX"]);
Tweener.registerSpecialProperty("_Bevel_blurY", _filter_property_get, _filter_property_set, [BevelFilter, "blurY"]);
Tweener.registerSpecialProperty("_Bevel_distance", _filter_property_get, _filter_property_set, [BevelFilter, "distance"]);
Tweener.registerSpecialProperty("_Bevel_highlightAlpha", _filter_property_get, _filter_property_set, [BevelFilter, "highlightAlpha"]);
Tweener.registerSpecialPropertySplitter("_Bevel_highlightColor", _generic_color_splitter, ["_Bevel_highlightColor_r", "_Bevel_highlightColor_g", "_Bevel_highlightColor_b"]);
Tweener.registerSpecialProperty("_Bevel_highlightColor_r", _filter_property_get, _filter_property_set, [BevelFilter, "highlightColor", "color", "r"]);
Tweener.registerSpecialProperty("_Bevel_highlightColor_g", _filter_property_get, _filter_property_set, [BevelFilter, "highlightColor", "color", "g"]);
Tweener.registerSpecialProperty("_Bevel_highlightColor_b", _filter_property_get, _filter_property_set, [BevelFilter, "highlightColor", "color", "b"]);
Tweener.registerSpecialProperty("_Bevel_knockout", _filter_property_get, _filter_property_set, [BevelFilter, "knockout"]);
Tweener.registerSpecialProperty("_Bevel_quality", _filter_property_get, _filter_property_set, [BevelFilter, "quality"]);
Tweener.registerSpecialProperty("_Bevel_shadowAlpha", _filter_property_get, _filter_property_set, [BevelFilter, "shadowAlpha"]);
Tweener.registerSpecialPropertySplitter("_Bevel_shadowColor", _generic_color_splitter, ["_Bevel_shadowColor_r", "_Bevel_shadowColor_g", "_Bevel_shadowColor_b"]);
Tweener.registerSpecialProperty("_Bevel_shadowColor_r", _filter_property_get, _filter_property_set, [BevelFilter, "shadowColor", "color", "r"]);
Tweener.registerSpecialProperty("_Bevel_shadowColor_g", _filter_property_get, _filter_property_set, [BevelFilter, "shadowColor", "color", "g"]);
Tweener.registerSpecialProperty("_Bevel_shadowColor_b", _filter_property_get, _filter_property_set, [BevelFilter, "shadowColor", "color", "b"]);
Tweener.registerSpecialProperty("_Bevel_strength", _filter_property_get, _filter_property_set, [BevelFilter, "strength"]);
Tweener.registerSpecialProperty("_Bevel_type", _filter_property_get, _filter_property_set, [BevelFilter, "type"]);
Tweener.registerSpecialProperty("_Blur_blurX", _filter_property_get, _filter_property_set, [BlurFilter, "blurX"]);
Tweener.registerSpecialProperty("_Blur_blurY", _filter_property_get, _filter_property_set, [BlurFilter, "blurY"]);
Tweener.registerSpecialProperty("_Blur_quality", _filter_property_get, _filter_property_set, [BlurFilter, "quality"]);
Tweener.registerSpecialPropertySplitter("_ColorMatrix_matrix", _generic_matrix_splitter, [[1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0], ["_ColorMatrix_matrix_rr", "_ColorMatrix_matrix_rg", "_ColorMatrix_matrix_rb", "_ColorMatrix_matrix_ra", "_ColorMatrix_matrix_ro", "_ColorMatrix_matrix_gr", "_ColorMatrix_matrix_gg", "_ColorMatrix_matrix_gb", "_ColorMatrix_matrix_ga", "_ColorMatrix_matrix_go", "_ColorMatrix_matrix_br", "_ColorMatrix_matrix_bg", "_ColorMatrix_matrix_bb", "_ColorMatrix_matrix_ba", "_ColorMatrix_matrix_bo", "_ColorMatrix_matrix_ar", "_ColorMatrix_matrix_ag", "_ColorMatrix_matrix_ab", "_ColorMatrix_matrix_aa", "_ColorMatrix_matrix_ao"]]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_rr", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 0]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_rg", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 1]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_rb", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 2]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ra", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 3]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ro", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 4]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_gr", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 5]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_gg", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 6]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_gb", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 7]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ga", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 8]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_go", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 9]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_br", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 10]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_bg", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 11]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_bb", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 12]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ba", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 13]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_bo", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 14]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ar", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 15]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ag", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 16]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ab", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 17]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_aa", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 18]);
Tweener.registerSpecialProperty("_ColorMatrix_matrix_ao", _filter_property_get, _filter_property_set, [ColorMatrixFilter, "matrix", "matrix", 19]);
Tweener.registerSpecialProperty("_Convolution_alpha", _filter_property_get, _filter_property_set, [ConvolutionFilter, "alpha"]);
Tweener.registerSpecialProperty("_Convolution_bias", _filter_property_get, _filter_property_set, [ConvolutionFilter, "bias"]);
Tweener.registerSpecialProperty("_Convolution_clamp", _filter_property_get, _filter_property_set, [ConvolutionFilter, "clamp"]);
Tweener.registerSpecialPropertySplitter("_Convolution_color", _generic_color_splitter, ["_Convolution_color_r", "_Convolution_color_g", "_Convolution_color_b"]);
Tweener.registerSpecialProperty("_Convolution_color_r", _filter_property_get, _filter_property_set, [ConvolutionFilter, "color", "color", "r"]);
Tweener.registerSpecialProperty("_Convolution_color_g", _filter_property_get, _filter_property_set, [ConvolutionFilter, "color", "color", "g"]);
Tweener.registerSpecialProperty("_Convolution_color_b", _filter_property_get, _filter_property_set, [ConvolutionFilter, "color", "color", "b"]);
Tweener.registerSpecialProperty("_Convolution_divisor", _filter_property_get, _filter_property_set, [ConvolutionFilter, "divisor"]);
Tweener.registerSpecialProperty("_Convolution_matrixX", _filter_property_get, _filter_property_set, [ConvolutionFilter, "matrixX"]);
Tweener.registerSpecialProperty("_Convolution_matrixY", _filter_property_get, _filter_property_set, [ConvolutionFilter, "matrixY"]);
Tweener.registerSpecialProperty("_Convolution_preserveAlpha", _filter_property_get, _filter_property_set, [ConvolutionFilter, "preserveAlpha"]);
Tweener.registerSpecialProperty("_DisplacementMap_alpha", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "alpha"]);
Tweener.registerSpecialPropertySplitter("_DisplacementMap_color", _generic_color_splitter, ["_DisplacementMap_color_r", "_DisplacementMap_color_r", "_DisplacementMap_color_r"]);
Tweener.registerSpecialProperty("_DisplacementMap_color_r", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "color", "color", "r"]);
Tweener.registerSpecialProperty("_DisplacementMap_color_g", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "color", "color", "g"]);
Tweener.registerSpecialProperty("_DisplacementMap_color_b", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "color", "color", "b"]);
Tweener.registerSpecialProperty("_DisplacementMap_componentX", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "componentX"]);
Tweener.registerSpecialProperty("_DisplacementMap_componentY", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "componentY"]);
Tweener.registerSpecialProperty("_DisplacementMap_mapBitmap", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "mapBitmap"]);
Tweener.registerSpecialPropertySplitter("_DisplacementMap_mapPoint", _generic_point_splitter, ["_DisplacementMap_mapPoint_x", "_DisplacementMap_mapPoint_y"]);
Tweener.registerSpecialProperty("_DisplacementMap_mapPoint_x", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "mapPoint", "point", "x"]);
Tweener.registerSpecialProperty("_DisplacementMap_mapPoint_y", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "mapPoint", "point", "y"]);
Tweener.registerSpecialProperty("_DisplacementMap_mode", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "mode"]);
Tweener.registerSpecialProperty("_DisplacementMap_scaleX", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "scaleX"]);
Tweener.registerSpecialProperty("_DisplacementMap_scaleY", _filter_property_get, _filter_property_set, [DisplacementMapFilter, "scaleY"]);
Tweener.registerSpecialProperty("_DropShadow_alpha", _filter_property_get, _filter_property_set, [DropShadowFilter, "alpha"]);
Tweener.registerSpecialProperty("_DropShadow_angle", _filter_property_get, _filter_property_set, [DropShadowFilter, "angle"]);
Tweener.registerSpecialProperty("_DropShadow_blurX", _filter_property_get, _filter_property_set, [DropShadowFilter, "blurX"]);
Tweener.registerSpecialProperty("_DropShadow_blurY", _filter_property_get, _filter_property_set, [DropShadowFilter, "blurY"]);
Tweener.registerSpecialPropertySplitter("_DropShadow_color", _generic_color_splitter, ["_DropShadow_color_r", "_DropShadow_color_g", "_DropShadow_color_b"]);
Tweener.registerSpecialProperty("_DropShadow_color_r", _filter_property_get, _filter_property_set, [DropShadowFilter, "color", "color", "r"]);
Tweener.registerSpecialProperty("_DropShadow_color_g", _filter_property_get, _filter_property_set, [DropShadowFilter, "color", "color", "g"]);
Tweener.registerSpecialProperty("_DropShadow_color_b", _filter_property_get, _filter_property_set, [DropShadowFilter, "color", "color", "b"]);
Tweener.registerSpecialProperty("_DropShadow_distance", _filter_property_get, _filter_property_set, [DropShadowFilter, "distance"]);
Tweener.registerSpecialProperty("_DropShadow_hideObject", _filter_property_get, _filter_property_set, [DropShadowFilter, "hideObject"]);
Tweener.registerSpecialProperty("_DropShadow_inner", _filter_property_get, _filter_property_set, [DropShadowFilter, "inner"]);
Tweener.registerSpecialProperty("_DropShadow_knockout", _filter_property_get, _filter_property_set, [DropShadowFilter, "knockout"]);
Tweener.registerSpecialProperty("_DropShadow_quality", _filter_property_get, _filter_property_set, [DropShadowFilter, "quality"]);
Tweener.registerSpecialProperty("_DropShadow_strength", _filter_property_get, _filter_property_set, [DropShadowFilter, "strength"]);
Tweener.registerSpecialProperty("_Glow_alpha", _filter_property_get, _filter_property_set, [GlowFilter, "alpha"]);
Tweener.registerSpecialProperty("_Glow_blurX", _filter_property_get, _filter_property_set, [GlowFilter, "blurX"]);
Tweener.registerSpecialProperty("_Glow_blurY", _filter_property_get, _filter_property_set, [GlowFilter, "blurY"]);
Tweener.registerSpecialPropertySplitter("_Glow_color", _generic_color_splitter, ["_Glow_color_r", "_Glow_color_g", "_Glow_color_b"]);
Tweener.registerSpecialProperty("_Glow_color_r", _filter_property_get, _filter_property_set, [GlowFilter, "color", "color", "r"]);
Tweener.registerSpecialProperty("_Glow_color_g", _filter_property_get, _filter_property_set, [GlowFilter, "color", "color", "g"]);
Tweener.registerSpecialProperty("_Glow_color_b", _filter_property_get, _filter_property_set, [GlowFilter, "color", "color", "b"]);
Tweener.registerSpecialProperty("_Glow_inner", _filter_property_get, _filter_property_set, [GlowFilter, "inner"]);
Tweener.registerSpecialProperty("_Glow_knockout", _filter_property_get, _filter_property_set, [GlowFilter, "knockout"]);
Tweener.registerSpecialProperty("_Glow_quality", _filter_property_get, _filter_property_set, [GlowFilter, "quality"]);
Tweener.registerSpecialProperty("_Glow_strength", _filter_property_get, _filter_property_set, [GlowFilter, "strength"]);
Tweener.registerSpecialProperty("_GradientBevel_angle", _filter_property_get, _filter_property_set, [GradientBevelFilter, "angle"]);
Tweener.registerSpecialProperty("_GradientBevel_blurX", _filter_property_get, _filter_property_set, [GradientBevelFilter, "blurX"]);
Tweener.registerSpecialProperty("_GradientBevel_blurY", _filter_property_get, _filter_property_set, [GradientBevelFilter, "blurY"]);
Tweener.registerSpecialProperty("_GradientBevel_distance", _filter_property_get, _filter_property_set, [GradientBevelFilter, "distance"]);
Tweener.registerSpecialProperty("_GradientBevel_quality", _filter_property_get, _filter_property_set, [GradientBevelFilter, "quality"]);
Tweener.registerSpecialProperty("_GradientBevel_strength", _filter_property_get, _filter_property_set, [GradientBevelFilter, "strength"]);
Tweener.registerSpecialProperty("_GradientBevel_type", _filter_property_get, _filter_property_set, [GradientBevelFilter, "type"]);
Tweener.registerSpecialProperty("_GradientGlow_angle", _filter_property_get, _filter_property_set, [GradientGlowFilter, "angle"]);
Tweener.registerSpecialProperty("_GradientGlow_blurX", _filter_property_get, _filter_property_set, [GradientGlowFilter, "blurX"]);
Tweener.registerSpecialProperty("_GradientGlow_blurY", _filter_property_get, _filter_property_set, [GradientGlowFilter, "blurY"]);
Tweener.registerSpecialProperty("_GradientGlow_distance", _filter_property_get, _filter_property_set, [GradientGlowFilter, "distance"]);
Tweener.registerSpecialProperty("_GradientGlow_knockout", _filter_property_get, _filter_property_set, [GradientGlowFilter, "knockout"]);
Tweener.registerSpecialProperty("_GradientGlow_quality", _filter_property_get, _filter_property_set, [GradientGlowFilter, "quality"]);
Tweener.registerSpecialProperty("_GradientGlow_strength", _filter_property_get, _filter_property_set, [GradientGlowFilter, "strength"]);
Tweener.registerSpecialProperty("_GradientGlow_type", _filter_property_get, _filter_property_set, [GradientGlowFilter, "type"]);
}
public static function _filter_property_get(_arg1:Object, _arg2:Array, _arg3:Object=null):Number{
var _local5:Number;
var _local9:Object;
var _local10:String;
var _local4:Array = _arg1.filters;
var _local6:Object = _arg2[0];
var _local7:String = _arg2[1];
var _local8:String = _arg2[2];
_local5 = 0;
while (_local5 < _local4.length) {
if ((_local4[_local5] is Class(_local6))){
if (_local8 == "color"){
_local10 = _arg2[3];
if (_local10 == "r"){
return (AuxFunctions.numberToR(_local4[_local5][_local7]));
};
if (_local10 == "g"){
return (AuxFunctions.numberToG(_local4[_local5][_local7]));
};
if (_local10 == "b"){
return (AuxFunctions.numberToB(_local4[_local5][_local7]));
};
} else {
if (_local8 == "matrix"){
return (_local4[_local5][_local7][_arg2[3]]);
};
if (_local8 == "point"){
return (_local4[_local5][_local7][_arg2[3]]);
};
return (_local4[_local5][_local7]);
};
};
_local5++;
};
switch (_local6){
case BevelFilter:
_local9 = {angle:NaN, blurX:0, blurY:0, distance:0, highlightAlpha:1, highlightColor:NaN, knockout:null, quality:NaN, shadowAlpha:1, shadowColor:NaN, strength:2, type:null};
break;
case BlurFilter:
_local9 = {blurX:0, blurY:0, quality:NaN};
break;
case ColorMatrixFilter:
_local9 = {matrix:[1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]};
break;
case ConvolutionFilter:
_local9 = {alpha:0, bias:0, clamp:null, color:NaN, divisor:1, matrix:[1], matrixX:1, matrixY:1, preserveAlpha:null};
break;
case DisplacementMapFilter:
_local9 = {alpha:0, color:NaN, componentX:null, componentY:null, mapBitmap:null, mapPoint:null, mode:null, scaleX:0, scaleY:0};
break;
case DropShadowFilter:
_local9 = {distance:0, angle:NaN, color:NaN, alpha:1, blurX:0, blurY:0, strength:1, quality:NaN, inner:null, knockout:null, hideObject:null};
break;
case GlowFilter:
_local9 = {alpha:1, blurX:0, blurY:0, color:NaN, inner:null, knockout:null, quality:NaN, strength:2};
break;
case GradientBevelFilter:
_local9 = {alphas:null, angle:NaN, blurX:0, blurY:0, colors:null, distance:0, knockout:null, quality:NaN, ratios:NaN, strength:1, type:null};
break;
case GradientGlowFilter:
_local9 = {alphas:null, angle:NaN, blurX:0, blurY:0, colors:null, distance:0, knockout:null, quality:NaN, ratios:NaN, strength:1, type:null};
break;
};
if (_local8 == "color"){
return (NaN);
};
if (_local8 == "matrix"){
return (_local9[_local7][_arg2[3]]);
};
if (_local8 == "point"){
return (_local9[_local7][_arg2[3]]);
};
return (_local9[_local7]);
}
public static function _filter_property_set(_arg1:Object, _arg2:Number, _arg3:Array, _arg4:Object=null):void{
var _local6:Number;
var _local10:BitmapFilter;
var _local11:String;
var _local12:Array;
var _local13:Point;
var _local5:Array = _arg1.filters;
var _local7:Object = _arg3[0];
var _local8:String = _arg3[1];
var _local9:String = _arg3[2];
_local6 = 0;
while (_local6 < _local5.length) {
if ((_local5[_local6] is Class(_local7))){
if (_local9 == "color"){
_local11 = _arg3[3];
if (_local11 == "r"){
_local5[_local6][_local8] = ((_local5[_local6][_local8] & 0xFFFF) | (_arg2 << 16));
};
if (_local11 == "g"){
_local5[_local6][_local8] = ((_local5[_local6][_local8] & 0xFF00FF) | (_arg2 << 8));
};
if (_local11 == "b"){
_local5[_local6][_local8] = ((_local5[_local6][_local8] & 0xFFFF00) | _arg2);
};
} else {
if (_local9 == "matrix"){
_local12 = _local5[_local6][_local8];
_local12[_arg3[3]] = _arg2;
_local5[_local6][_local8] = _local12;
} else {
if (_local9 == "point"){
_local13 = Point(_local5[_local6][_local8]);
_local13[_arg3[3]] = _arg2;
_local5[_local6][_local8] = _local13;
} else {
_local5[_local6][_local8] = _arg2;
};
};
};
_arg1.filters = _local5;
return;
};
_local6++;
};
if (_local5 == null){
_local5 = new Array();
};
switch (_local7){
case BevelFilter:
_local10 = new BevelFilter(0, 45, 0xFFFFFF, 1, 0, 1, 0, 0);
break;
case BlurFilter:
_local10 = new BlurFilter(0, 0);
break;
case ColorMatrixFilter:
_local10 = new ColorMatrixFilter([1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]);
break;
case ConvolutionFilter:
_local10 = new ConvolutionFilter(1, 1, [1], 1, 0, true, true, 0, 0);
break;
case DisplacementMapFilter:
_local10 = new DisplacementMapFilter(new BitmapData(10, 10), new Point(0, 0), 0, 1, 0, 0);
break;
case DropShadowFilter:
_local10 = new DropShadowFilter(0, 45, 0, 1, 0, 0);
break;
case GlowFilter:
_local10 = new GlowFilter(0xFF0000, 1, 0, 0);
break;
case GradientBevelFilter:
_local10 = new GradientBevelFilter(0, 45, [0xFFFFFF, 0], [1, 1], [32, 223], 0, 0);
break;
case GradientGlowFilter:
_local10 = new GradientGlowFilter(0, 45, [0xFFFFFF, 0], [1, 1], [32, 223], 0, 0);
break;
};
_local5.push(_local10);
_arg1.filters = _local5;
_filter_property_set(_arg1, _arg2, _arg3);
}
public static function _generic_color_splitter(_arg1:Number, _arg2:Array):Array{
var _local3:Array = new Array();
_local3.push({name:_arg2[0], value:AuxFunctions.numberToR(_arg1)});
_local3.push({name:_arg2[1], value:AuxFunctions.numberToG(_arg1)});
_local3.push({name:_arg2[2], value:AuxFunctions.numberToB(_arg1)});
return (_local3);
}
public static function _generic_point_splitter(_arg1:Point, _arg2:Array):Array{
var _local3:Array = new Array();
_local3.push({name:_arg2[0], value:_arg1.x});
_local3.push({name:_arg2[1], value:_arg1.y});
return (_local3);
}
public static function _generic_matrix_splitter(_arg1:Array, _arg2:Array):Array{
if (_arg1 == null){
_arg1 = _arg2[0].concat();
};
var _local3:Array = new Array();
var _local4:Number = 0;
while (_local4 < _arg1.length) {
_local3.push({name:_arg2[1][_local4], value:_arg1[_local4]});
_local4++;
};
return (_local3);
}
public static function _filter_splitter(_arg1:BitmapFilter, _arg2:Array, _arg3:Object=null):Array{
var _local4:Array = new Array();
if ((_arg1 is BevelFilter)){
_local4.push({name:"_Bevel_angle", value:BevelFilter(_arg1).angle});
_local4.push({name:"_Bevel_blurX", value:BevelFilter(_arg1).blurX});
_local4.push({name:"_Bevel_blurY", value:BevelFilter(_arg1).blurY});
_local4.push({name:"_Bevel_distance", value:BevelFilter(_arg1).distance});
_local4.push({name:"_Bevel_highlightAlpha", value:BevelFilter(_arg1).highlightAlpha});
_local4.push({name:"_Bevel_highlightColor", value:BevelFilter(_arg1).highlightColor});
_local4.push({name:"_Bevel_knockout", value:BevelFilter(_arg1).knockout});
_local4.push({name:"_Bevel_quality", value:BevelFilter(_arg1).quality});
_local4.push({name:"_Bevel_shadowAlpha", value:BevelFilter(_arg1).shadowAlpha});
_local4.push({name:"_Bevel_shadowColor", value:BevelFilter(_arg1).shadowColor});
_local4.push({name:"_Bevel_strength", value:BevelFilter(_arg1).strength});
_local4.push({name:"_Bevel_type", value:BevelFilter(_arg1).type});
} else {
if ((_arg1 is BlurFilter)){
_local4.push({name:"_Blur_blurX", value:BlurFilter(_arg1).blurX});
_local4.push({name:"_Blur_blurY", value:BlurFilter(_arg1).blurY});
_local4.push({name:"_Blur_quality", value:BlurFilter(_arg1).quality});
} else {
if ((_arg1 is ColorMatrixFilter)){
_local4.push({name:"_ColorMatrix_matrix", value:ColorMatrixFilter(_arg1).matrix});
} else {
if ((_arg1 is ConvolutionFilter)){
_local4.push({name:"_Convolution_alpha", value:ConvolutionFilter(_arg1).alpha});
_local4.push({name:"_Convolution_bias", value:ConvolutionFilter(_arg1).bias});
_local4.push({name:"_Convolution_clamp", value:ConvolutionFilter(_arg1).clamp});
_local4.push({name:"_Convolution_color", value:ConvolutionFilter(_arg1).color});
_local4.push({name:"_Convolution_divisor", value:ConvolutionFilter(_arg1).divisor});
_local4.push({name:"_Convolution_matrixX", value:ConvolutionFilter(_arg1).matrixX});
_local4.push({name:"_Convolution_matrixY", value:ConvolutionFilter(_arg1).matrixY});
_local4.push({name:"_Convolution_preserveAlpha", value:ConvolutionFilter(_arg1).preserveAlpha});
} else {
if ((_arg1 is DisplacementMapFilter)){
_local4.push({name:"_DisplacementMap_alpha", value:DisplacementMapFilter(_arg1).alpha});
_local4.push({name:"_DisplacementMap_color", value:DisplacementMapFilter(_arg1).color});
_local4.push({name:"_DisplacementMap_componentX", value:DisplacementMapFilter(_arg1).componentX});
_local4.push({name:"_DisplacementMap_componentY", value:DisplacementMapFilter(_arg1).componentY});
_local4.push({name:"_DisplacementMap_mapBitmap", value:DisplacementMapFilter(_arg1).mapBitmap});
_local4.push({name:"_DisplacementMap_mapPoint", value:DisplacementMapFilter(_arg1).mapPoint});
_local4.push({name:"_DisplacementMap_mode", value:DisplacementMapFilter(_arg1).mode});
_local4.push({name:"_DisplacementMap_scaleX", value:DisplacementMapFilter(_arg1).scaleX});
_local4.push({name:"_DisplacementMap_scaleY", value:DisplacementMapFilter(_arg1).scaleY});
} else {
if ((_arg1 is DropShadowFilter)){
_local4.push({name:"_DropShadow_alpha", value:DropShadowFilter(_arg1).alpha});
_local4.push({name:"_DropShadow_angle", value:DropShadowFilter(_arg1).angle});
_local4.push({name:"_DropShadow_blurX", value:DropShadowFilter(_arg1).blurX});
_local4.push({name:"_DropShadow_blurY", value:DropShadowFilter(_arg1).blurY});
_local4.push({name:"_DropShadow_color", value:DropShadowFilter(_arg1).color});
_local4.push({name:"_DropShadow_distance", value:DropShadowFilter(_arg1).distance});
_local4.push({name:"_DropShadow_hideObject", value:DropShadowFilter(_arg1).hideObject});
_local4.push({name:"_DropShadow_inner", value:DropShadowFilter(_arg1).inner});
_local4.push({name:"_DropShadow_knockout", value:DropShadowFilter(_arg1).knockout});
_local4.push({name:"_DropShadow_quality", value:DropShadowFilter(_arg1).quality});
_local4.push({name:"_DropShadow_strength", value:DropShadowFilter(_arg1).strength});
} else {
if ((_arg1 is GlowFilter)){
_local4.push({name:"_Glow_alpha", value:GlowFilter(_arg1).alpha});
_local4.push({name:"_Glow_blurX", value:GlowFilter(_arg1).blurX});
_local4.push({name:"_Glow_blurY", value:GlowFilter(_arg1).blurY});
_local4.push({name:"_Glow_color", value:GlowFilter(_arg1).color});
_local4.push({name:"_Glow_inner", value:GlowFilter(_arg1).inner});
_local4.push({name:"_Glow_knockout", value:GlowFilter(_arg1).knockout});
_local4.push({name:"_Glow_quality", value:GlowFilter(_arg1).quality});
_local4.push({name:"_Glow_strength", value:GlowFilter(_arg1).strength});
} else {
if ((_arg1 is GradientBevelFilter)){
_local4.push({name:"_GradientBevel_angle", value:GradientBevelFilter(_arg1).strength});
_local4.push({name:"_GradientBevel_blurX", value:GradientBevelFilter(_arg1).blurX});
_local4.push({name:"_GradientBevel_blurY", value:GradientBevelFilter(_arg1).blurY});
_local4.push({name:"_GradientBevel_distance", value:GradientBevelFilter(_arg1).distance});
_local4.push({name:"_GradientBevel_quality", value:GradientBevelFilter(_arg1).quality});
_local4.push({name:"_GradientBevel_strength", value:GradientBevelFilter(_arg1).strength});
_local4.push({name:"_GradientBevel_type", value:GradientBevelFilter(_arg1).type});
} else {
if ((_arg1 is GradientGlowFilter)){
_local4.push({name:"_GradientGlow_angle", value:GradientGlowFilter(_arg1).strength});
_local4.push({name:"_GradientGlow_blurX", value:GradientGlowFilter(_arg1).blurX});
_local4.push({name:"_GradientGlow_blurY", value:GradientGlowFilter(_arg1).blurY});
_local4.push({name:"_GradientGlow_distance", value:GradientGlowFilter(_arg1).distance});
_local4.push({name:"_GradientGlow_knockout", value:GradientGlowFilter(_arg1).knockout});
_local4.push({name:"_GradientGlow_quality", value:GradientGlowFilter(_arg1).quality});
_local4.push({name:"_GradientGlow_strength", value:GradientGlowFilter(_arg1).strength});
_local4.push({name:"_GradientGlow_type", value:GradientGlowFilter(_arg1).type});
} else {
trace("Tweener FilterShortcuts Error :: Unknown filter class used");
};
};
};
};
};
};
};
};
};
return (_local4);
}
}
}//package tweener.properties
Section 198
//AuxFunctions (tweener.AuxFunctions)
package tweener {
public class AuxFunctions {
public static function getObjectLength(_arg1:Object):uint{
var _local3:String;
var _local2:uint;
for (_local3 in _arg1) {
_local2++;
};
return (_local2);
}
public static function numberToG(_arg1:Number):Number{
return (((_arg1 & 0xFF00) >> 8));
}
public static function numberToB(_arg1:Number):Number{
return ((_arg1 & 0xFF));
}
public static function numberToR(_arg1:Number):Number{
return (((_arg1 & 0xFF0000) >> 16));
}
public static function concatObjects(... _args):Object{
var _local3:Object;
var _local5:String;
var _local2:Object = {};
var _local4:int;
while (_local4 < _args.length) {
_local3 = _args[_local4];
for (_local5 in _local3) {
if (_local3[_local5] == null){
delete _local2[_local5];
} else {
_local2[_local5] = _local3[_local5];
};
};
_local4++;
};
return (_local2);
}
}
}//package tweener
Section 199
//Equations (tweener.Equations)
package tweener {
public class Equations {
public function Equations(){
trace("Equations is a static class and should not be instantiated.");
}
public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
if (_arg1 < (1 / 2.75)){
return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2));
};
if (_arg1 < (2 / 2.75)){
_arg1 = (_arg1 - (1.5 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2));
};
if (_arg1 < (2.5 / 2.75)){
_arg1 = (_arg1 - (2.25 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2));
};
_arg1 = (_arg1 - (2.625 / 2.75));
return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2));
}
public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 == 2){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
if (_arg1 < 1){
--_arg1;
return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2));
};
--_arg1;
return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2));
}
public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2));
};
--_arg1;
return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2));
}
public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2));
};
return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2));
}
public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
_local6 = (_local6 * 1.525);
return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2));
};
_arg1 = (_arg1 - 2);
_local6 = (_local6 * 1.525);
return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2));
}
public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((_arg3 * _arg1) / _arg4) + _arg2));
}
public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2));
}
public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2));
}
public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot;
_arg1 = (_arg1 / _arg4);
return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2));
}
public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function init():void{
Tweener.registerTransition("easenone", easeNone);
Tweener.registerTransition("linear", easeNone);
Tweener.registerTransition("easeinquad", easeInQuad);
Tweener.registerTransition("easeoutquad", easeOutQuad);
Tweener.registerTransition("easeinoutquad", easeInOutQuad);
Tweener.registerTransition("easeoutinquad", easeOutInQuad);
Tweener.registerTransition("easeincubic", easeInCubic);
Tweener.registerTransition("easeoutcubic", easeOutCubic);
Tweener.registerTransition("easeinoutcubic", easeInOutCubic);
Tweener.registerTransition("easeoutincubic", easeOutInCubic);
Tweener.registerTransition("easeinquart", easeInQuart);
Tweener.registerTransition("easeoutquart", easeOutQuart);
Tweener.registerTransition("easeinoutquart", easeInOutQuart);
Tweener.registerTransition("easeoutinquart", easeOutInQuart);
Tweener.registerTransition("easeinquint", easeInQuint);
Tweener.registerTransition("easeoutquint", easeOutQuint);
Tweener.registerTransition("easeinoutquint", easeInOutQuint);
Tweener.registerTransition("easeoutinquint", easeOutInQuint);
Tweener.registerTransition("easeinsine", easeInSine);
Tweener.registerTransition("easeoutsine", easeOutSine);
Tweener.registerTransition("easeinoutsine", easeInOutSine);
Tweener.registerTransition("easeoutinsine", easeOutInSine);
Tweener.registerTransition("easeincirc", easeInCirc);
Tweener.registerTransition("easeoutcirc", easeOutCirc);
Tweener.registerTransition("easeinoutcirc", easeInOutCirc);
Tweener.registerTransition("easeoutincirc", easeOutInCirc);
Tweener.registerTransition("easeinexpo", easeInExpo);
Tweener.registerTransition("easeoutexpo", easeOutExpo);
Tweener.registerTransition("easeinoutexpo", easeInOutExpo);
Tweener.registerTransition("easeoutinexpo", easeOutInExpo);
Tweener.registerTransition("easeinelastic", easeInElastic);
Tweener.registerTransition("easeoutelastic", easeOutElastic);
Tweener.registerTransition("easeinoutelastic", easeInOutElastic);
Tweener.registerTransition("easeoutinelastic", easeOutInElastic);
Tweener.registerTransition("easeinback", easeInBack);
Tweener.registerTransition("easeoutback", easeOutBack);
Tweener.registerTransition("easeinoutback", easeInOutBack);
Tweener.registerTransition("easeoutinback", easeOutInBack);
Tweener.registerTransition("easeinbounce", easeInBounce);
Tweener.registerTransition("easeoutbounce", easeOutBounce);
Tweener.registerTransition("easeinoutbounce", easeInOutBounce);
Tweener.registerTransition("easeoutinbounce", easeOutInBounce);
}
public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2));
}
public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001)));
}
public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
}
public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2));
}
public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((_arg3 * _arg1) * _arg1) + _arg2));
}
public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2));
}
public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2));
}
public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2));
}
public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2));
}
public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2));
}
public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / _arg4);
if (_arg1 == 1){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
--_arg1;
return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2));
}
public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2));
}
public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2));
}
public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2));
}
public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2));
};
_arg1 = (_arg1 - 2);
return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2));
}
public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = (_arg1 / _arg4);
return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2));
}
public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 == 0){
return (_arg2);
};
if (_arg1 == _arg4){
return ((_arg2 + _arg3));
};
_arg1 = (_arg1 / (_arg4 / 2));
if (_arg1 < 1){
return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005)));
};
--_arg1;
return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2));
}
public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
var _local7:Number;
if (_arg1 == 0){
return (_arg2);
};
_arg1 = (_arg1 / _arg4);
if (_arg1 == 1){
return ((_arg2 + _arg3));
};
var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period;
var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude;
if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){
_local8 = _arg3;
_local7 = (_local6 / 4);
} else {
_local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8)));
};
return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2));
}
public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
_arg1 = ((_arg1 / _arg4) - 1);
return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2));
}
public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{
if (_arg1 < (_arg4 / 2)){
return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5));
};
return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5));
}
}
}//package tweener
Section 200
//PropertyInfoObj (tweener.PropertyInfoObj)
package tweener {
public class PropertyInfoObj {
public var modifierParameters:Array;
public var isSpecialProperty:Boolean;
public var valueComplete:Number;
public var modifierFunction:Function;
public var extra:Object;
public var valueStart:Number;
public var hasModifier:Boolean;
public var arrayIndex:Number;
public var originalValueComplete:Object;
public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){
valueStart = _arg1;
valueComplete = _arg2;
originalValueComplete = _arg3;
arrayIndex = _arg4;
extra = _arg5;
isSpecialProperty = _arg6;
hasModifier = Boolean(_arg7);
modifierFunction = _arg7;
modifierParameters = _arg8;
}
public function toString():String{
var _local1 = "\n[PropertyInfoObj ";
_local1 = (_local1 + ("valueStart:" + String(valueStart)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("valueComplete:" + String(valueComplete)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("arrayIndex:" + String(arrayIndex)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("extra:" + String(extra)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("hasModifier:" + String(hasModifier)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("modifierFunction:" + String(modifierFunction)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("modifierParameters:" + String(modifierParameters)));
_local1 = (_local1 + "]\n");
return (_local1);
}
public function clone():PropertyInfoObj{
var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters);
return (_local1);
}
}
}//package tweener
Section 201
//SpecialProperty (tweener.SpecialProperty)
package tweener {
public class SpecialProperty {
public var parameters:Array;
public var getValue:Function;
public var preProcess:Function;
public var setValue:Function;
public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){
getValue = _arg1;
setValue = _arg2;
parameters = _arg3;
preProcess = _arg4;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialProperty ");
_local1 = (_local1 + ("getValue:" + String(getValue)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("setValue:" + String(setValue)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("parameters:" + String(parameters)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("preProcess:" + String(preProcess)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package tweener
Section 202
//SpecialPropertyModifier (tweener.SpecialPropertyModifier)
package tweener {
public class SpecialPropertyModifier {
public var getValue:Function;
public var modifyValues:Function;
public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){
modifyValues = _arg1;
getValue = _arg2;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialPropertyModifier ");
_local1 = (_local1 + ("modifyValues:" + String(modifyValues)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("getValue:" + String(getValue)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package tweener
Section 203
//SpecialPropertySplitter (tweener.SpecialPropertySplitter)
package tweener {
public class SpecialPropertySplitter {
public var parameters:Array;
public var splitValues:Function;
public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){
splitValues = _arg1;
parameters = _arg2;
}
public function toString():String{
var _local1 = "";
_local1 = (_local1 + "[SpecialPropertySplitter ");
_local1 = (_local1 + ("splitValues:" + String(splitValues)));
_local1 = (_local1 + ", ");
_local1 = (_local1 + ("parameters:" + String(parameters)));
_local1 = (_local1 + "]");
return (_local1);
}
}
}//package tweener
Section 204
//Transition (tweener.Transition)
package tweener {
public class Transition {
public static const BOUNCE_IN:String = "easeinbounce";
public static const STRONG_OUT_IN:String = "easeoutinexpo";
public static const SINE_IN_OUT:String = "easeinoutsine";
public static const CUBIC_OUT_IN:String = "easeoutincubic";
public static const QUAD_IN_OUT:String = "easeinoutquad";
public static const CIRC_OUT:String = "easeoutcirc";
public static const QUART_OUT:String = "easeoutquart";
public static const STRONG_OUT:String = "easeoutexpo";
public static const SINE_IN:String = "easeinsine";
public static const CUBIC_OUT:String = "easeoutcubic";
public static const QUAD_IN:String = "easeinquad";
public static const ELASTIC_OUT_IN:String = "easeoutinelastic";
public static const QUINT_OUT:String = "easeoutquint";
public static const LINEAR:String = "linear";
public static const QUINT_IN_OUT:String = "easeinoutquint";
public static const ELASTIC_OUT:String = "easeoutelastic";
public static const BACK_OUT_IN:String = "easeoutinback";
public static const QUAD_OUT:String = "easeoutquad";
public static const QUINT_IN:String = "easeinquint";
public static const CIRC_IN_OUT:String = "easeinoutcirc";
public static const QUART_IN_OUT:String = "easeinoutquart";
public static const QUART_IN:String = "easeinquart";
public static const SINE_OUT_IN:String = "easeoutinsine";
public static const CUBIC_IN_OUT:String = "easeinoutcubic";
public static const STRONG_IN_OUT:String = "easeinoutexpo";
public static const CIRC_IN:String = "easeincirc";
public static const QUAD_OUT_IN:String = "easeoutinquad";
public static const BACK_OUT:String = "easeoutback";
public static const CUBIC_IN:String = "easeincubic";
public static const STRONG_IN:String = "easeinexpo";
public static const BOUNCE_IN_OUT:String = "easeinoutbounce";
public static const ELASTIC_IN_OUT:String = "easeinoutelastic";
public static const EASE_NONE:String = "easenone";
public static const QUINT_OUT_IN:String = "easeoutinquint";
public static const BOUNCE_OUT_IN:String = "easeoutinbounce";
public static const ELASTIC_IN:String = "easeinelastic";
public static const QUART_OUT_IN:String = "easeoutinquart";
public static const BOUNCE_OUT:String = "easeoutbounce";
public static const BACK_IN_OUT:String = "easeinoutback";
public static const SINE_OUT:String = "easeoutsine";
public static const BACK_IN:String = "easeinback";
public static const CIRC_OUT_IN:String = "easeoutincirc";
}
}//package tweener
Section 205
//Tweener (tweener.Tweener)
package tweener {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class Tweener {
private static var _timeScale:Number = 1;
private static var _currentTimeFrame:Number;
private static var _specialPropertySplitterList:Object;
public static var autoOverwrite:Boolean = true;
private static var _engineExists:Boolean = false;
private static var _currentTime:Number;
private static var _tweenList:Array;
private static var _specialPropertyModifierList:Object;
private static var _specialPropertyList:Object;
private static var _transitionList:Object;
private static var _inited:Boolean = false;
private static var __tweener_controller__:MovieClip;
public function Tweener(){
trace("Tweener is a static class and should not be instantiated.");
}
public static function addTimeout(_arg1:Function, _arg2:int, _arg3:Array=null):Boolean{
_arg2++;
addTween(new Object(), {delay:_arg2, useFrames:true, onComplete:_arg1, onCompleteParams:_arg3});
}
public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{
if (!_inited){
init();
};
var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3);
_specialPropertyModifierList[_arg1] = _local4;
}
public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{
if (!_inited){
init();
};
var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5);
_specialPropertyList[_arg1] = _local6;
}
public static function init(... _args):void{
_inited = true;
_transitionList = new Object();
Equations.init();
_specialPropertyList = new Object();
_specialPropertyModifierList = new Object();
_specialPropertySplitterList = new Object();
}
private static function updateTweens():Boolean{
var _local1:int;
if (_tweenList.length == 0){
return (false);
};
_local1 = 0;
while (_local1 < _tweenList.length) {
if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){
if (!updateTweenByIndex(_local1)){
removeTweenByIndex(_local1);
};
if (_tweenList[_local1] == null){
removeTweenByIndex(_local1, true);
_local1--;
};
};
_local1++;
};
return (true);
}
public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{
var _local3:Number;
var _local4:Array;
var _local8:Function;
var _local9:TweenListObj;
var _local10:Number;
var _local11:String;
if (!Boolean(_arg1)){
return (false);
};
if ((_arg1 is Array)){
_local4 = _arg1.concat();
} else {
_local4 = [_arg1];
};
var _local5:Object = _arg2;
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time;
var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay;
if (typeof(_local5.transition) == "string"){
_local11 = _local5.transition.toLowerCase();
_local8 = _transitionList[_local11];
} else {
_local8 = _local5.transition;
};
if (!Boolean(_local8)){
_local8 = _transitionList["easeoutexpo"];
};
_local3 = 0;
while (_local3 < _local4.length) {
if (_local5.useFrames == true){
_local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams);
} else {
_local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams);
};
_local9.properties = null;
_local9.onStart = _local5.onStart;
_local9.onUpdate = _local5.onUpdate;
_local9.onComplete = _local5.onComplete;
_local9.onOverwrite = _local5.onOverwrite;
_local9.onStartParams = _local5.onStartParams;
_local9.onUpdateParams = _local5.onUpdateParams;
_local9.onCompleteParams = _local5.onCompleteParams;
_local9.onOverwriteParams = _local5.onOverwriteParams;
_local9.onStartScope = _local5.onStartScope;
_local9.onUpdateScope = _local5.onUpdateScope;
_local9.onCompleteScope = _local5.onCompleteScope;
_local9.onOverwriteScope = _local5.onOverwriteScope;
_local9.onErrorScope = _local5.onErrorScope;
_local9.isCaller = true;
_local9.count = _local5.count;
_local9.waitFrames = _local5.waitFrames;
_tweenList.push(_local9);
if ((((_local6 == 0)) && ((_local7 == 0)))){
_local10 = (_tweenList.length - 1);
updateTweenByIndex(_local10);
removeTweenByIndex(_local10);
};
_local3++;
};
return (true);
}
public static function pauseAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
pauseTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
public static function removeTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local5:SpecialPropertySplitter;
var _local6:Array;
var _local7:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
if (_specialPropertySplitterList[_args[_local4]]){
_local5 = _specialPropertySplitterList[_args[_local4]];
_local6 = _local5.splitValues(_arg1, null);
_local7 = 0;
while (_local7 < _local6.length) {
_local3.push(_local6[_local7].name);
_local7++;
};
} else {
_local3.push(_args[_local4]);
};
};
_local4++;
};
return (affectTweens(removeTweenByIndex, _arg1, _local3));
}
public static function updateFrame():void{
_currentTimeFrame++;
}
public static function splitTweens(_arg1:Number, _arg2:Array):uint{
var _local5:uint;
var _local6:String;
var _local7:Boolean;
var _local3:TweenListObj = _tweenList[_arg1];
var _local4:TweenListObj = _local3.clone(false);
_local5 = 0;
while (_local5 < _arg2.length) {
_local6 = _arg2[_local5];
if (Boolean(_local3.properties[_local6])){
_local3.properties[_local6] = undefined;
delete _local3.properties[_local6];
};
_local5++;
};
for (_local6 in _local4.properties) {
_local7 = false;
_local5 = 0;
while (_local5 < _arg2.length) {
if (_arg2[_local5] == _local6){
_local7 = true;
break;
};
_local5++;
};
if (!_local7){
_local4.properties[_local6] = undefined;
delete _local4.properties[_local6];
};
};
_tweenList.push(_local4);
return ((_tweenList.length - 1));
}
public static function resumeTweenByIndex(_arg1:Number):Boolean{
var _local2:TweenListObj = _tweenList[_arg1];
if ((((_local2 == null)) || (!(_local2.isPaused)))){
return (false);
};
var _local3:Number = getCurrentTweeningTime(_local2);
_local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused));
_local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused));
_local2.timePaused = undefined;
_local2.isPaused = false;
return (true);
}
public static function getVersion():String{
return ("AS3 1.33.74");
}
public static function onEnterFrame(_arg1:Event):void{
updateTime();
updateFrame();
var _local2:Boolean;
_local2 = updateTweens();
if (!_local2){
stopEngine();
};
}
public static function updateTime():void{
_currentTime = getTimer();
}
private static function updateTweenByIndex(_arg1:Number):Boolean{
var tTweening:TweenListObj;
var mustUpdate:Boolean;
var nv:Number;
var t:Number;
var b:Number;
var c:Number;
var d:Number;
var pName:String;
var eventScope:Object;
var tScope:Object;
var tProperty:Object;
var pv:Number;
var i = _arg1;
tTweening = _tweenList[i];
if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){
return (false);
};
var isOver:Boolean;
var cTime:Number = getCurrentTweeningTime(tTweening);
if (cTime >= tTweening.timeStart){
tScope = tTweening.scope;
if (tTweening.isCaller){
do {
t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1));
b = tTweening.timeStart;
c = (tTweening.timeComplete - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d);
} while (!(cTime >= nv));
} else {
mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates)));
if (cTime >= tTweening.timeComplete){
isOver = true;
mustUpdate = true;
};
if (!tTweening.hasStarted){
if (Boolean(tTweening.onStart)){
eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope;
try {
tTweening.onStart.apply(eventScope, tTweening.onStartParams);
} catch(e2:Error) {
handleError(tTweening, e2, "onStart");
};
};
for (pName in tTweening.properties) {
if (tTweening.properties[pName].isSpecialProperty){
if (Boolean(_specialPropertyList[pName].preProcess)){
tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra);
};
pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
pv = tScope[pName];
};
tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv;
};
mustUpdate = true;
tTweening.hasStarted = true;
};
if (mustUpdate){
for (pName in tTweening.properties) {
tProperty = tTweening.properties[pName];
if (isOver){
nv = tProperty.valueComplete;
} else {
if (tProperty.hasModifier){
t = (cTime - tTweening.timeStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams);
nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters);
} else {
t = (cTime - tTweening.timeStart);
b = tProperty.valueStart;
c = (tProperty.valueComplete - tProperty.valueStart);
d = (tTweening.timeComplete - tTweening.timeStart);
nv = tTweening.transition(t, b, c, d, tTweening.transitionParams);
};
};
if (tTweening.rounded){
nv = Math.round(nv);
};
if (tProperty.isSpecialProperty){
_specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra);
} else {
tScope[pName] = nv;
};
};
tTweening.updatesSkipped = 0;
if (Boolean(tTweening.onUpdate)){
eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope;
try {
tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams);
} catch(e3:Error) {
handleError(tTweening, e3, "onUpdate");
};
};
} else {
tTweening.updatesSkipped++;
};
};
if (((isOver) && (Boolean(tTweening.onComplete)))){
eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope;
try {
tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams);
} catch(e4:Error) {
handleError(tTweening, e4, "onComplete");
};
};
return (!(isOver));
};
return (true);
}
public static function setTimeScale(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
if (isNaN(_arg1)){
_arg1 = 1;
};
if (_arg1 < 1E-5){
_arg1 = 1E-5;
};
if (_arg1 != _timeScale){
if (_tweenList != null){
_local2 = 0;
while (_local2 < _tweenList.length) {
_local3 = getCurrentTweeningTime(_tweenList[_local2]);
_tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1));
_tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1));
if (_tweenList[_local2].timePaused != undefined){
_tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1));
};
_local2++;
};
};
_timeScale = _arg1;
};
}
public static function resumeAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
resumeTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{
var eventScope:Object;
var pTweening = _arg1;
var pError = _arg2;
var pCallBackName = _arg3;
if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){
eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope;
try {
pTweening.onError.apply(eventScope, [pTweening.scope, pError]);
} catch(metaError:Error) {
printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace()));
};
} else {
if (!Boolean(pTweening.onError)){
printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace()));
};
};
}
private static function startEngine():void{
_engineExists = true;
_tweenList = new Array();
__tweener_controller__ = new MovieClip();
__tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
_currentTimeFrame = 0;
updateTime();
}
public static function removeAllTweens():Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
var _local1:Boolean;
_local2 = 0;
while (_local2 < _tweenList.length) {
removeTweenByIndex(_local2);
_local1 = true;
_local2++;
};
return (_local1);
}
public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{
var _local3:Number;
var _local4:Number;
var _local5:String;
var _local6:Array;
var _local13:Function;
var _local14:Object;
var _local15:TweenListObj;
var _local16:Number;
var _local17:Array;
var _local18:Array;
var _local19:Array;
var _local20:String;
if (!Boolean(_arg1)){
return (false);
};
if ((_arg1 is Array)){
_local6 = _arg1.concat();
} else {
_local6 = [_arg1];
};
var _local7:Object = TweenListObj.makePropertiesChain(_arg2);
if (!_inited){
init();
};
if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){
startEngine();
};
var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time;
var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay;
var _local10:Array = new Array();
var _local11:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true};
var _local12:Object = new Object();
for (_local5 in _local7) {
if (!_local11[_local5]){
if (_specialPropertySplitterList[_local5]){
_local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters);
_local3 = 0;
while (_local3 < _local17.length) {
if (_specialPropertySplitterList[_local17[_local3].name]){
_local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters);
_local4 = 0;
while (_local4 < _local18.length) {
_local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false};
_local4++;
};
} else {
_local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false};
};
_local3++;
};
} else {
if (_specialPropertyModifierList[_local5] != undefined){
_local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]);
_local3 = 0;
while (_local3 < _local19.length) {
_local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue};
_local3++;
};
} else {
_local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]};
};
};
};
};
for (_local5 in _local10) {
if (_specialPropertyList[_local5] != undefined){
_local10[_local5].isSpecialProperty = true;
} else {
if (_local6[0][_local5] == undefined){
printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property."));
};
};
};
for (_local5 in _local12) {
if (_local10[_local5] != undefined){
_local10[_local5].modifierParameters = _local12[_local5].modifierParameters;
_local10[_local5].modifierFunction = _local12[_local5].modifierFunction;
};
};
if (typeof(_local7.transition) == "string"){
_local20 = _local7.transition.toLowerCase();
_local13 = _transitionList[_local20];
} else {
_local13 = _local7.transition;
};
if (!Boolean(_local13)){
_local13 = _transitionList["easeoutexpo"];
};
_local3 = 0;
while (_local3 < _local6.length) {
_local14 = new Object();
for (_local5 in _local10) {
_local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters);
};
if (_local7.useFrames == true){
_local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams);
} else {
_local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams);
};
_local15.properties = _local14;
_local15.onStart = _local7.onStart;
_local15.onUpdate = _local7.onUpdate;
_local15.onComplete = _local7.onComplete;
_local15.onOverwrite = _local7.onOverwrite;
_local15.onError = _local7.onError;
_local15.onStartParams = _local7.onStartParams;
_local15.onUpdateParams = _local7.onUpdateParams;
_local15.onCompleteParams = _local7.onCompleteParams;
_local15.onOverwriteParams = _local7.onOverwriteParams;
_local15.onStartScope = _local7.onStartScope;
_local15.onUpdateScope = _local7.onUpdateScope;
_local15.onCompleteScope = _local7.onCompleteScope;
_local15.onOverwriteScope = _local7.onOverwriteScope;
_local15.onErrorScope = _local7.onErrorScope;
_local15.rounded = _local7.rounded;
_local15.skipUpdates = _local7.skipUpdates;
if (((_local7.overwrite == undefined)) ? autoOverwrite : _local7.overwrite){
removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete);
};
_tweenList.push(_local15);
if ((((_local8 == 0)) && ((_local9 == 0)))){
_local16 = (_tweenList.length - 1);
updateTweenByIndex(_local16);
removeTweenByIndex(_local16);
};
_local3++;
};
return (true);
}
public static function registerTransition(_arg1:String, _arg2:Function):void{
if (!_inited){
init();
};
_transitionList[_arg1] = _arg2;
}
public static function printError(_arg1:String):void{
trace(("## [Tweener] Error: " + _arg1));
}
private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{
var _local5:uint;
var _local6:Array;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local4:Boolean;
if (!Boolean(_tweenList)){
return (false);
};
_local5 = 0;
while (_local5 < _tweenList.length) {
if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){
if (_arg3.length == 0){
_arg1(_local5);
_local4 = true;
} else {
_local6 = new Array();
_local7 = 0;
while (_local7 < _arg3.length) {
if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){
_local6.push(_arg3[_local7]);
};
_local7++;
};
if (_local6.length > 0){
_local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties);
if (_local8 == _local6.length){
_arg1(_local5);
_local4 = true;
} else {
_local9 = splitTweens(_local5, _local6);
_arg1(_local9);
_local4 = true;
};
};
};
};
_local5++;
};
return (_local4);
}
public static function getTweens(_arg1:Object):Array{
var _local2:uint;
var _local3:String;
if (!Boolean(_tweenList)){
return ([]);
};
var _local4:Array = new Array();
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
for (_local3 in _tweenList[_local2].properties) {
_local4.push(_local3);
};
};
_local2++;
};
return (_local4);
}
public static function isTweening(_arg1:Object):Boolean{
var _local2:uint;
if (!Boolean(_tweenList)){
return (false);
};
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
return (true);
};
_local2++;
};
return (false);
}
public static function pauseTweenByIndex(_arg1:Number):Boolean{
var _local2:TweenListObj = _tweenList[_arg1];
if ((((_local2 == null)) || (_local2.isPaused))){
return (false);
};
_local2.timePaused = getCurrentTweeningTime(_local2);
_local2.isPaused = true;
return (true);
}
public static function getCurrentTweeningTime(_arg1:Object):Number{
return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime);
}
public static function getTweenCount(_arg1:Object):Number{
var _local2:uint;
if (!Boolean(_tweenList)){
return (0);
};
var _local3:Number = 0;
_local2 = 0;
while (_local2 < _tweenList.length) {
if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){
_local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties));
};
_local2++;
};
return (_local3);
}
private static function stopEngine():void{
_engineExists = false;
_tweenList = null;
_currentTime = 0;
_currentTimeFrame = 0;
__tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame);
__tweener_controller__ = null;
}
public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{
var removedLocally:Boolean;
var i:uint;
var pName:String;
var eventScope:Object;
var p_scope = _arg1;
var p_properties = _arg2;
var p_timeStart = _arg3;
var p_timeComplete = _arg4;
var removed:Boolean;
var tl:uint = _tweenList.length;
i = 0;
while (i < tl) {
if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){
if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){
removedLocally = false;
for (pName in _tweenList[i].properties) {
if (Boolean(p_properties[pName])){
if (Boolean(_tweenList[i].onOverwrite)){
eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope;
try {
_tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams);
} catch(e:Error) {
handleError(_tweenList[i], e, "onOverwrite");
};
};
_tweenList[i].properties[pName] = undefined;
delete _tweenList[i].properties[pName];
removedLocally = true;
removed = true;
};
};
if (removedLocally){
if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){
removeTweenByIndex(i);
};
};
};
};
i = (i + 1);
};
return (removed);
}
public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{
if (!_inited){
init();
};
var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3);
_specialPropertySplitterList[_arg1] = _local4;
}
public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{
_tweenList[_arg1] = null;
if (_arg2){
_tweenList.splice(_arg1, 1);
};
return (true);
}
public static function resumeTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
_local3.push(_args[_local4]);
};
_local4++;
};
return (affectTweens(resumeTweenByIndex, _arg1, _local3));
}
public static function pauseTweens(_arg1:Object, ... _args):Boolean{
var _local4:uint;
var _local3:Array = new Array();
_local4 = 0;
while (_local4 < _args.length) {
if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){
_local3.push(_args[_local4]);
};
_local4++;
};
return (affectTweens(pauseTweenByIndex, _arg1, _local3));
}
}
}//package tweener
Section 206
//TweenListObj (tweener.TweenListObj)
package tweener {
public class TweenListObj {
public var hasStarted:Boolean;
public var onUpdate:Function;
public var useFrames:Boolean;
public var count:Number;
public var onOverwriteParams:Array;
public var timeStart:Number;
public var timeComplete:Number;
public var onStartParams:Array;
public var onUpdateScope:Object;
public var rounded:Boolean;
public var onUpdateParams:Array;
public var properties:Object;
public var onComplete:Function;
public var transitionParams:Object;
public var updatesSkipped:Number;
public var onStart:Function;
public var onOverwriteScope:Object;
public var skipUpdates:Number;
public var onStartScope:Object;
public var scope:Object;
public var isCaller:Boolean;
public var timePaused:Number;
public var transition:Function;
public var onCompleteParams:Array;
public var onError:Function;
public var timesCalled:Number;
public var onErrorScope:Object;
public var onOverwrite:Function;
public var isPaused:Boolean;
public var waitFrames:Boolean;
public var onCompleteScope:Object;
public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){
scope = _arg1;
timeStart = _arg2;
timeComplete = _arg3;
useFrames = _arg4;
transition = _arg5;
transitionParams = _arg6;
properties = new Object();
isPaused = false;
timePaused = undefined;
isCaller = false;
updatesSkipped = 0;
timesCalled = 0;
skipUpdates = 0;
hasStarted = false;
}
public function clone(_arg1:Boolean):TweenListObj{
var _local3:String;
var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams);
_local2.properties = new Array();
for (_local3 in properties) {
_local2.properties[_local3] = properties[_local3].clone();
};
_local2.skipUpdates = skipUpdates;
_local2.updatesSkipped = updatesSkipped;
if (!_arg1){
_local2.onStart = onStart;
_local2.onUpdate = onUpdate;
_local2.onComplete = onComplete;
_local2.onOverwrite = onOverwrite;
_local2.onError = onError;
_local2.onStartParams = onStartParams;
_local2.onUpdateParams = onUpdateParams;
_local2.onCompleteParams = onCompleteParams;
_local2.onOverwriteParams = onOverwriteParams;
_local2.onStartScope = onStartScope;
_local2.onUpdateScope = onUpdateScope;
_local2.onCompleteScope = onCompleteScope;
_local2.onOverwriteScope = onOverwriteScope;
_local2.onErrorScope = onErrorScope;
};
_local2.rounded = rounded;
_local2.isPaused = isPaused;
_local2.timePaused = timePaused;
_local2.isCaller = isCaller;
_local2.count = count;
_local2.timesCalled = timesCalled;
_local2.waitFrames = waitFrames;
_local2.hasStarted = hasStarted;
return (_local2);
}
public function toString():String{
var _local3:String;
var _local1 = "\n[TweenListObj ";
_local1 = (_local1 + ("scope:" + String(scope)));
_local1 = (_local1 + ", properties:");
var _local2:Boolean;
for (_local3 in properties) {
if (!_local2){
_local1 = (_local1 + ",");
};
_local1 = (_local1 + ("[name:" + properties[_local3].name));
_local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart));
_local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete));
_local1 = (_local1 + "]");
_local2 = false;
};
_local1 = (_local1 + (", timeStart:" + String(timeStart)));
_local1 = (_local1 + (", timeComplete:" + String(timeComplete)));
_local1 = (_local1 + (", useFrames:" + String(useFrames)));
_local1 = (_local1 + (", transition:" + String(transition)));
_local1 = (_local1 + (", transitionParams:" + String(transitionParams)));
if (skipUpdates){
_local1 = (_local1 + (", skipUpdates:" + String(skipUpdates)));
};
if (updatesSkipped){
_local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped)));
};
if (Boolean(onStart)){
_local1 = (_local1 + (", onStart:" + String(onStart)));
};
if (Boolean(onUpdate)){
_local1 = (_local1 + (", onUpdate:" + String(onUpdate)));
};
if (Boolean(onComplete)){
_local1 = (_local1 + (", onComplete:" + String(onComplete)));
};
if (Boolean(onOverwrite)){
_local1 = (_local1 + (", onOverwrite:" + String(onOverwrite)));
};
if (Boolean(onError)){
_local1 = (_local1 + (", onError:" + String(onError)));
};
if (onStartParams){
_local1 = (_local1 + (", onStartParams:" + String(onStartParams)));
};
if (onUpdateParams){
_local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams)));
};
if (onCompleteParams){
_local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams)));
};
if (onOverwriteParams){
_local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams)));
};
if (onStartScope){
_local1 = (_local1 + (", onStartScope:" + String(onStartScope)));
};
if (onUpdateScope){
_local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope)));
};
if (onCompleteScope){
_local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope)));
};
if (onOverwriteScope){
_local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope)));
};
if (onErrorScope){
_local1 = (_local1 + (", onErrorScope:" + String(onErrorScope)));
};
if (rounded){
_local1 = (_local1 + (", rounded:" + String(rounded)));
};
if (isPaused){
_local1 = (_local1 + (", isPaused:" + String(isPaused)));
};
if (timePaused){
_local1 = (_local1 + (", timePaused:" + String(timePaused)));
};
if (isCaller){
_local1 = (_local1 + (", isCaller:" + String(isCaller)));
};
if (count){
_local1 = (_local1 + (", count:" + String(count)));
};
if (timesCalled){
_local1 = (_local1 + (", timesCalled:" + String(timesCalled)));
};
if (waitFrames){
_local1 = (_local1 + (", waitFrames:" + String(waitFrames)));
};
if (hasStarted){
_local1 = (_local1 + (", hasStarted:" + String(hasStarted)));
};
_local1 = (_local1 + "]\n");
return (_local1);
}
public static function makePropertiesChain(_arg1:Object):Object{
var _local3:Object;
var _local4:Object;
var _local5:Object;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local2:Object = _arg1.base;
if (_local2){
_local3 = {};
if ((_local2 is Array)){
_local4 = [];
_local8 = 0;
while (_local8 < _local2.length) {
_local4.push(_local2[_local8]);
_local8++;
};
} else {
_local4 = [_local2];
};
_local4.push(_arg1);
_local6 = _local4.length;
_local7 = 0;
while (_local7 < _local6) {
if (_local4[_local7]["base"]){
_local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]);
} else {
_local5 = _local4[_local7];
};
_local3 = AuxFunctions.concatObjects(_local3, _local5);
_local7++;
};
if (_local3["base"]){
delete _local3["base"];
};
return (_local3);
//unresolved jump
};
return (_arg1);
}
}
}//package tweener
Section 207
//Back_1 (Back_1)
package {
import flash.display.*;
public dynamic class Back_1 extends MovieClip {
}
}//package
Section 208
//Back_2 (Back_2)
package {
import flash.display.*;
public dynamic class Back_2 extends MovieClip {
}
}//package
Section 209
//Background (Background)
package {
import flash.display.*;
public dynamic class Background extends MovieClip {
}
}//package
Section 210
//Balk_1 (Balk_1)
package {
import flash.display.*;
public dynamic class Balk_1 extends MovieClip {
}
}//package
Section 211
//Balk_2 (Balk_2)
package {
import flash.display.*;
public dynamic class Balk_2 extends MovieClip {
}
}//package
Section 212
//BallBlueSprite (BallBlueSprite)
package {
import flash.display.*;
public dynamic class BallBlueSprite extends MovieClip {
public function BallBlueSprite(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package
Section 213
//BallOrangeSprite (BallOrangeSprite)
package {
import flash.display.*;
public dynamic class BallOrangeSprite extends MovieClip {
public function BallOrangeSprite(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package
Section 214
//BallRedSprite (BallRedSprite)
package {
import flash.display.*;
public dynamic class BallRedSprite extends MovieClip {
public function BallRedSprite(){
addFrameScript(0, frame1, 10, frame11);
}
function frame1(){
stop();
}
function frame11(){
stop();
}
}
}//package
Section 215
//BasketSprite (BasketSprite)
package {
import flash.display.*;
public dynamic class BasketSprite extends MovieClip {
public var front:MovieClip;
public var btnDrop:SimpleButton;
public var back:MovieClip;
}
}//package
Section 216
//BridgeLeft (BridgeLeft)
package {
import flash.display.*;
public dynamic class BridgeLeft extends MovieClip {
}
}//package
Section 217
//BridgeNode_1 (BridgeNode_1)
package {
import flash.display.*;
public dynamic class BridgeNode_1 extends MovieClip {
}
}//package
Section 218
//BridgeNode_2 (BridgeNode_2)
package {
import flash.display.*;
public dynamic class BridgeNode_2 extends MovieClip {
}
}//package
Section 219
//BridgeNode_3 (BridgeNode_3)
package {
import flash.display.*;
public dynamic class BridgeNode_3 extends MovieClip {
}
}//package
Section 220
//BridgeRight (BridgeRight)
package {
import flash.display.*;
public dynamic class BridgeRight extends MovieClip {
}
}//package
Section 221
//BtnMainMenu (BtnMainMenu)
package {
import flash.display.*;
public dynamic class BtnMainMenu extends SimpleButton {
}
}//package
Section 222
//Bush_1 (Bush_1)
package {
import flash.display.*;
public dynamic class Bush_1 extends MovieClip {
}
}//package
Section 223
//Bush_2 (Bush_2)
package {
import flash.display.*;
public dynamic class Bush_2 extends MovieClip {
}
}//package
Section 224
//Bush_3 (Bush_3)
package {
import flash.display.*;
public dynamic class Bush_3 extends MovieClip {
}
}//package
Section 225
//Bush_4 (Bush_4)
package {
import flash.display.*;
public dynamic class Bush_4 extends MovieClip {
}
}//package
Section 226
//Bush_5 (Bush_5)
package {
import flash.display.*;
public dynamic class Bush_5 extends MovieClip {
}
}//package
Section 227
//Catapult_Spoon (Catapult_Spoon)
package {
import flash.display.*;
public dynamic class Catapult_Spoon extends MovieClip {
}
}//package
Section 228
//Catapult_Stand (Catapult_Stand)
package {
import flash.display.*;
public dynamic class Catapult_Stand extends MovieClip {
}
}//package
Section 229
//CirclePoint (CirclePoint)
package {
import flash.display.*;
public dynamic class CirclePoint extends MovieClip {
public function CirclePoint(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 230
//CompleteScreen (CompleteScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class CompleteScreen extends MovieClip {
public var btnSelectLevel:SimpleButton;
public var btnFunFlow:SimpleButton;
public var btnNextLevel:SimpleButton;
public var fldLevelScore:TextField;
public var fldTotalScore:TextField;
public function CompleteScreen(){
addFrameScript(0, frame1, 33, frame34);
}
function frame1(){
stop();
}
function frame34(){
stop();
}
}
}//package
Section 231
//CreditsScreen (CreditsScreen)
package {
import flash.display.*;
public dynamic class CreditsScreen extends MovieClip {
}
}//package
Section 232
//CursorSprite (CursorSprite)
package {
import flash.display.*;
public dynamic class CursorSprite extends MovieClip {
public var cross:MovieClip;
public function CursorSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
cross.visible = false;
}
}
}//package
Section 233
//Elevator_H (Elevator_H)
package {
import flash.display.*;
public dynamic class Elevator_H extends MovieClip {
}
}//package
Section 234
//Elevator_L (Elevator_L)
package {
import flash.display.*;
public dynamic class Elevator_L extends MovieClip {
}
}//package
Section 235
//ExitBlueSprite (ExitBlueSprite)
package {
import flash.display.*;
public dynamic class ExitBlueSprite extends MovieClip {
public var front:MovieClip;
public var back:MovieClip;
}
}//package
Section 236
//ExitOrangeSprite (ExitOrangeSprite)
package {
import flash.display.*;
public dynamic class ExitOrangeSprite extends MovieClip {
public var front:MovieClip;
public var back:MovieClip;
}
}//package
Section 237
//ExitRedSprite (ExitRedSprite)
package {
import flash.display.*;
public dynamic class ExitRedSprite extends MovieClip {
public var front:MovieClip;
public var back:MovieClip;
}
}//package
Section 238
//FinishScreen (FinishScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class FinishScreen extends MovieClip {
public var btnMainMenu:SimpleButton;
public var btnFunFlow:SimpleButton;
public var fldTotalScore:TextField;
public var btnSubmit:SimpleButton;
public function FinishScreen(){
addFrameScript(0, frame1, 33, frame34);
}
function frame1(){
stop();
}
function frame34(){
stop();
}
}
}//package
Section 239
//GameMenuSprite (GameMenuSprite)
package {
import flash.display.*;
public dynamic class GameMenuSprite extends MovieClip {
public var btnSelectLevel:SimpleButton;
public var btnSound:MovieClip;
public var btnRestart:SimpleButton;
public var btnMusic:MovieClip;
public var btnMainMenu:BtnMainMenu;
public var btnResume:SimpleButton;
public var btnWalkthrough:SimpleButton;
public var back:MovieClip;
}
}//package
Section 240
//GameOverScreen (GameOverScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class GameOverScreen extends MovieClip {
public var btnMoreGames:SimpleButton;
public var fldMessage:TextField;
public var btnWalkthrough:SimpleButton;
public var btnTryAgain:SimpleButton;
public function GameOverScreen(){
addFrameScript(0, frame1, 33, frame34);
}
function frame1(){
stop();
}
function frame34(){
stop();
}
}
}//package
Section 241
//Grass_1 (Grass_1)
package {
import flash.display.*;
public dynamic class Grass_1 extends MovieClip {
}
}//package
Section 242
//Grass_2 (Grass_2)
package {
import flash.display.*;
public dynamic class Grass_2 extends MovieClip {
}
}//package
Section 243
//Grass_3 (Grass_3)
package {
import flash.display.*;
public dynamic class Grass_3 extends MovieClip {
}
}//package
Section 244
//Grass_4 (Grass_4)
package {
import flash.display.*;
public dynamic class Grass_4 extends MovieClip {
}
}//package
Section 245
//Ground (Ground)
package {
import flash.display.*;
public dynamic class Ground extends MovieClip {
}
}//package
Section 246
//Ground_2 (Ground_2)
package {
import flash.display.*;
public dynamic class Ground_2 extends MovieClip {
}
}//package
Section 247
//Ground_3 (Ground_3)
package {
import flash.display.*;
public dynamic class Ground_3 extends MovieClip {
}
}//package
Section 248
//Ground_4 (Ground_4)
package {
import flash.display.*;
public dynamic class Ground_4 extends MovieClip {
}
}//package
Section 249
//Gutter_1 (Gutter_1)
package {
import flash.display.*;
public dynamic class Gutter_1 extends MovieClip {
}
}//package
Section 250
//Gutter_2 (Gutter_2)
package {
import flash.display.*;
public dynamic class Gutter_2 extends MovieClip {
}
}//package
Section 251
//Idol_1 (Idol_1)
package {
import flash.display.*;
public dynamic class Idol_1 extends MovieClip {
}
}//package
Section 252
//Idol_2 (Idol_2)
package {
import flash.display.*;
public dynamic class Idol_2 extends MovieClip {
}
}//package
Section 253
//Idol_3 (Idol_3)
package {
import flash.display.*;
public dynamic class Idol_3 extends MovieClip {
}
}//package
Section 254
//Idol_4 (Idol_4)
package {
import flash.display.*;
public dynamic class Idol_4 extends MovieClip {
}
}//package
Section 255
//Idol_5 (Idol_5)
package {
import flash.display.*;
public dynamic class Idol_5 extends MovieClip {
}
}//package
Section 256
//InterfaceScreen (InterfaceScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class InterfaceScreen extends MovieClip {
public var btnHand:MovieClip;
public var btnRestart:SimpleButton;
public var fldTime:TextField;
public var btnFunFlow:SimpleButton;
public var numbers:MovieClip;
public var btnSpring:MovieClip;
public var fldStars:TextField;
public var btnStick:MovieClip;
public var fldLevel:TextField;
public var fldScore:TextField;
public var btnMenu:SimpleButton;
}
}//package
Section 257
//Island_1 (Island_1)
package {
import flash.display.*;
public dynamic class Island_1 extends MovieClip {
}
}//package
Section 258
//Island_130 (Island_130)
package {
import flash.display.*;
public dynamic class Island_130 extends MovieClip {
}
}//package
Section 259
//Island_190 (Island_190)
package {
import flash.display.*;
public dynamic class Island_190 extends MovieClip {
}
}//package
Section 260
//Island_240 (Island_240)
package {
import flash.display.*;
public dynamic class Island_240 extends MovieClip {
}
}//package
Section 261
//Island_270 (Island_270)
package {
import flash.display.*;
public dynamic class Island_270 extends MovieClip {
}
}//package
Section 262
//Island_70 (Island_70)
package {
import flash.display.*;
public dynamic class Island_70 extends MovieClip {
}
}//package
Section 263
//LevelButtonSprite (LevelButtonSprite)
package {
import flash.display.*;
import flash.text.*;
public dynamic class LevelButtonSprite extends MovieClip {
public var stars:MovieClip;
public var num:TextField;
public function LevelButtonSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 264
//LevelMenuScreen (LevelMenuScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class LevelMenuScreen extends MovieClip {
public var fldBestScore:TextField;
public var btnEraseScores:SimpleButton;
public var stars:MovieClip;
public var fldTotalScore:TextField;
public var fldLevel:TextField;
public var preview:MovieClip;
}
}//package
Section 265
//Liana_1 (Liana_1)
package {
import flash.display.*;
public dynamic class Liana_1 extends MovieClip {
}
}//package
Section 266
//MainMenuScreen (MainMenuScreen)
package {
import flash.display.*;
public dynamic class MainMenuScreen extends MovieClip {
public var btnHiScores:SimpleButton;
public var btnSound:MovieClip;
public var btnMusic:MovieClip;
public var btnHostGame:SimpleButton;
public var btnFunFlow:SimpleButton;
public var btnMoreGames:SimpleButton;
public var btnCredits:SimpleButton;
public var btnPlayGame:SimpleButton;
public function MainMenuScreen(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 267
//MotorSprite (MotorSprite)
package {
import flash.display.*;
public dynamic class MotorSprite extends MovieClip {
public function MotorSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 268
//Music_1 (Music_1)
package {
import flash.media.*;
public dynamic class Music_1 extends Sound {
}
}//package
Section 269
//Music_2 (Music_2)
package {
import flash.media.*;
public dynamic class Music_2 extends Sound {
}
}//package
Section 270
//PaperSprite (PaperSprite)
package {
import flash.display.*;
public dynamic class PaperSprite extends MovieClip {
public var btnMainMenu:BtnMainMenu;
public var paperMask:MovieClip;
public var info:MovieClip;
public function PaperSprite(){
addFrameScript(29, frame30, 60, frame61);
}
function frame30(){
stop();
}
function frame61(){
stop();
}
}
}//package
Section 271
//PinSprite (PinSprite)
package {
import flash.display.*;
public dynamic class PinSprite extends MovieClip {
public function PinSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 272
//Platform_1 (Platform_1)
package {
import flash.display.*;
public dynamic class Platform_1 extends MovieClip {
}
}//package
Section 273
//Platform_2 (Platform_2)
package {
import flash.display.*;
public dynamic class Platform_2 extends MovieClip {
}
}//package
Section 274
//PreloaderScreen (PreloaderScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class PreloaderScreen extends MovieClip {
public var bar:MovieClip;
public var btnFunFlow:SimpleButton;
public var fldPrecent:TextField;
public var btnPlay:SimpleButton;
public function PreloaderScreen(){
addFrameScript(33, frame34, 68, frame69);
}
function frame34(){
stop();
}
function frame69(){
stop();
}
}
}//package
Section 275
//RailSprite (RailSprite)
package {
import flash.display.*;
public dynamic class RailSprite extends MovieClip {
public function RailSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 276
//RectPoint (RectPoint)
package {
import flash.display.*;
public dynamic class RectPoint extends MovieClip {
public function RectPoint(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 277
//Rope_Node (Rope_Node)
package {
import flash.display.*;
public dynamic class Rope_Node extends MovieClip {
}
}//package
Section 278
//Rope_Roll (Rope_Roll)
package {
import flash.display.*;
public dynamic class Rope_Roll extends MovieClip {
}
}//package
Section 279
//SndBlow (SndBlow)
package {
import flash.media.*;
public dynamic class SndBlow extends Sound {
}
}//package
Section 280
//SndChange (SndChange)
package {
import flash.media.*;
public dynamic class SndChange extends Sound {
}
}//package
Section 281
//SndClick (SndClick)
package {
import flash.media.*;
public dynamic class SndClick extends Sound {
}
}//package
Section 282
//SndClose (SndClose)
package {
import flash.media.*;
public dynamic class SndClose extends Sound {
}
}//package
Section 283
//SndComplete (SndComplete)
package {
import flash.media.*;
public dynamic class SndComplete extends Sound {
}
}//package
Section 284
//SndOpen (SndOpen)
package {
import flash.media.*;
public dynamic class SndOpen extends Sound {
}
}//package
Section 285
//SndSpring (SndSpring)
package {
import flash.media.*;
public dynamic class SndSpring extends Sound {
}
}//package
Section 286
//SndStar (SndStar)
package {
import flash.media.*;
public dynamic class SndStar extends Sound {
}
}//package
Section 287
//Spines_1 (Spines_1)
package {
import flash.display.*;
public dynamic class Spines_1 extends MovieClip {
}
}//package
Section 288
//Spoke (Spoke)
package {
import flash.display.*;
public dynamic class Spoke extends MovieClip {
}
}//package
Section 289
//SpokeOnRopeH (SpokeOnRopeH)
package {
import flash.display.*;
public dynamic class SpokeOnRopeH extends MovieClip {
}
}//package
Section 290
//SpokeOnRopeV (SpokeOnRopeV)
package {
import flash.display.*;
public dynamic class SpokeOnRopeV extends MovieClip {
}
}//package
Section 291
//Springboard (Springboard)
package {
import flash.display.*;
public dynamic class Springboard extends MovieClip {
}
}//package
Section 292
//SpringSprite (SpringSprite)
package {
import flash.display.*;
public dynamic class SpringSprite extends MovieClip {
public function SpringSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 293
//StarSprite (StarSprite)
package {
import flash.display.*;
public dynamic class StarSprite extends MovieClip {
}
}//package
Section 294
//Starter_L (Starter_L)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.geom.*;
import flash.text.*;
import flash.media.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.ui.*;
import flash.utils.*;
import flash.xml.*;
public dynamic class Starter_L extends MovieClip {
public var starter:MovieClip;
public function Starter_L(){
addFrameScript(0, frame1, 1, frame2, 4, frame5, 14, frame15, 21, frame22, 26, frame27);
}
function frame15(){
starter.num.nextFrame();
}
function frame1(){
stop();
}
function frame22(){
starter.play();
}
function frame5(){
starter.play();
}
function frame2(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame27(){
gotoAndPlay(2);
}
}
}//package
Section 295
//Starter_R (Starter_R)
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.geom.*;
import flash.text.*;
import flash.media.*;
import flash.system.*;
import adobe.utils.*;
import flash.accessibility.*;
import flash.errors.*;
import flash.external.*;
import flash.filters.*;
import flash.printing.*;
import flash.ui.*;
import flash.utils.*;
import flash.xml.*;
public dynamic class Starter_R extends MovieClip {
public var starter:MovieClip;
public function Starter_R(){
addFrameScript(0, frame1, 1, frame2, 4, frame5, 14, frame15, 19, frame20, 26, frame27);
}
function frame15(){
starter.num.nextFrame();
}
function frame1(){
stop();
}
function frame5(){
starter.play();
}
function frame20(){
starter.play();
}
function frame2(){
if (starter.num.currentFrame == 5){
gotoAndStop(1);
};
}
function frame27(){
gotoAndPlay(2);
}
}
}//package
Section 296
//StartWindowSprite (StartWindowSprite)
package {
import flash.display.*;
public dynamic class StartWindowSprite extends MovieClip {
public var btnStart:SimpleButton;
public function StartWindowSprite(){
addFrameScript(0, frame1, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 297
//StickSprite (StickSprite)
package {
import flash.display.*;
public dynamic class StickSprite extends MovieClip {
public var cross:MovieClip;
public function StickSprite(){
addFrameScript(0, frame1);
}
function frame1(){
cross.visible = false;
stop();
}
}
}//package
Section 298
//Stone_1 (Stone_1)
package {
import flash.display.*;
public dynamic class Stone_1 extends MovieClip {
}
}//package
Section 299
//Stone_2 (Stone_2)
package {
import flash.display.*;
public dynamic class Stone_2 extends MovieClip {
}
}//package
Section 300
//Stone_3 (Stone_3)
package {
import flash.display.*;
public dynamic class Stone_3 extends MovieClip {
}
}//package
Section 301
//Sun (Sun)
package {
import flash.display.*;
public dynamic class Sun extends MovieClip {
}
}//package
Section 302
//Tree_1 (Tree_1)
package {
import flash.display.*;
public dynamic class Tree_1 extends MovieClip {
}
}//package
Section 303
//Tree_2 (Tree_2)
package {
import flash.display.*;
public dynamic class Tree_2 extends MovieClip {
}
}//package
Section 304
//Tree_3 (Tree_3)
package {
import flash.display.*;
public dynamic class Tree_3 extends MovieClip {
}
}//package
Section 305
//Tree_4 (Tree_4)
package {
import flash.display.*;
public dynamic class Tree_4 extends MovieClip {
}
}//package
Section 306
//Tree_5 (Tree_5)
package {
import flash.display.*;
public dynamic class Tree_5 extends MovieClip {
}
}//package
Section 307
//Tree_Up (Tree_Up)
package {
import flash.display.*;
public dynamic class Tree_Up extends MovieClip {
}
}//package
Section 308
//TruckBody (TruckBody)
package {
import flash.display.*;
public dynamic class TruckBody extends MovieClip {
}
}//package
Section 309
//TruckWheel (TruckWheel)
package {
import flash.display.*;
public dynamic class TruckWheel extends MovieClip {
}
}//package
Section 310
//TSpringSprite (TSpringSprite)
package {
import flash.display.*;
public dynamic class TSpringSprite extends MovieClip {
public function TSpringSprite(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 311
//Tut_1_Sprite (Tut_1_Sprite)
package {
import flash.display.*;
public dynamic class Tut_1_Sprite extends MovieClip {
public var movie:MovieClip;
public var btnStart:SimpleButton;
public function Tut_1_Sprite(){
addFrameScript(0, frame1, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 312
//Tut_3_Sprite (Tut_3_Sprite)
package {
import flash.display.*;
public dynamic class Tut_3_Sprite extends MovieClip {
public var movie:MovieClip;
public var btnStart:SimpleButton;
public function Tut_3_Sprite(){
addFrameScript(0, frame1, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 313
//Tut_4_Sprite (Tut_4_Sprite)
package {
import flash.display.*;
public dynamic class Tut_4_Sprite extends MovieClip {
public var movie:MovieClip;
public var btnStart:SimpleButton;
public function Tut_4_Sprite(){
addFrameScript(0, frame1, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
stop();
}
}
}//package
Section 314
//WheelSprite (WheelSprite)
package {
import flash.display.*;
public dynamic class WheelSprite extends MovieClip {
}
}//package
Section 315
//Wood_Bridge_1 (Wood_Bridge_1)
package {
import flash.display.*;
public dynamic class Wood_Bridge_1 extends MovieClip {
}
}//package
Section 316
//Wood_Bridge_2 (Wood_Bridge_2)
package {
import flash.display.*;
public dynamic class Wood_Bridge_2 extends MovieClip {
}
}//package
Section 317
//Wood_Bridge_3 (Wood_Bridge_3)
package {
import flash.display.*;
public dynamic class Wood_Bridge_3 extends MovieClip {
}
}//package
Section 318
//Wood_Bridge_4 (Wood_Bridge_4)
package {
import flash.display.*;
public dynamic class Wood_Bridge_4 extends MovieClip {
}
}//package