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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62693149?noj=FRM62693149-22DC" width="1" height="1"></div>

These Stinky Zombies Must Die - survive on the graveyard.swf

This is the info page for
Flash #90836

(Click the ID number above for more basic data on this flash file.)


Text
L
oW moNey

o
k

o
k

o
k

100

1500

$

20 000

pts

MultiKill

MultiKill

pause

pause

these stinky
zombies
must
die

these stinky

PLAY

high
scores

how
to Play

more
games

hi-scores

hi-scores

hi-scores

instructions

created by Jan Tomášik
& Petr Babor
& Prokop Cech

How to play
and  control

Mouse - rotates your figure,
left button for shooting

x - switch weapon to stones

C - switch weapon to gun

V - switch weapon to shotgun

Space - throws grenades

What to do: try to kill as many ugly zombies as you can and stay
alive. You can use shop after each stage, where you can buy  ammunition
and some  necessary items..  Good luck!!

back

P - pause

S - sound off

change

Price

$

co
uN
t

x

uSed uP  ammo:

moNey prize:

stage:

buy

buy

buy

Results

Results

killed zombies

iN Next stage

MoNey

280

20

0

5

20

0

5

0

100

4

shop

shop

inventory

inventory

x

iNsert your Name

SCORE SUBMITting

SCORE SUBMITting

check more funny games

check more funny games

check more funny games

G
A
M
E OVER

ActionScript [AS1/AS2]

Frame 1
System.security.allowDomain("*"); stop(); var CPMStarPoolID = 2380; var CPMStarSubPoolID = 1; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Frame 2
stop(); removeMovieClip(adBox);
Frame 3
function sendScore() { if (score > 0) { now = new Date(); _root.diff = 0; _root.username = _root.nick; _root.game_id = 23; _root.chs = ((_root.score * now.getUTCHours()) * now.getUTCDate()) + (now.getUTCFullYear() * 77); loadVariablesNum ("http://scores.funny-games.biz/scores.php", 0, "POST"); HS = true; HSwaiting = 0; nick = ""; score = "wait please..."; } } pauza = false; cheater = true; maxZomb = 45; reloadSh = 20; reloadG = 10; reloadSt = 10; reloadC = 10; Czasah = 3; Czabiti = 10; Cmulti = 25; CshellsA = 15; CshellsB = 25; CshellsC = 40; CbulletA = 5; CbulletB = 10; CbulletC = 20; Cgranat = 100; Cvesta = 500; Clekarna = 50; zombieInLevel = 0; level = 1; money = 0; health = 100; resistence = 0; score = 0; usedammo = 0; killed = 0; count = 0; price = 0; selecteditem = ""; colt = false; shotgun = false; vest = false; weapon = "stone"; bulletsA = 0; bulletsB = 0; bulletsC = 0; shellsA = 0; shellsB = 0; shellsC = 0; grenades = 3; stop();
Frame 4
function Fhero() { with (hero) { agl = -Math.atan((_root._xmouse - _x) / (_root._ymouse - _y)); if (_y < _root._ymouse) { agl = agl + Math.PI; } _rotation = (agl * 180) / Math.PI; if (_root.weapon == "stone") { heroin.gotoAndStop(1); _root.Interface.switchWeapon.gotoAndStop(1); } else if (_root.weapon == "colt") { heroin.gotoAndStop(2); _root.Interface.switchWeapon.gotoAndStop(2); } else if (_root.weapon == "shotgun") { heroin.gotoAndStop(3); _root.Interface.switchWeapon.gotoAndStop(3); } else if (_root.weapon == "grenades") { heroin.gotoAndStop(4); _root.Interface.switchWeapon.gotoAndStop(4); } } } function levelCounter() { if (level <= 5) { bg.gotoAndStop(1); hero.light._alpha = 50 + (level * 10); } else if ((level > 5) and (level <= 10)) { bg.gotoAndStop(2); hero.light._alpha = 110 - ((level - 5) * 10); } else if ((level > 10) and (level <= 15)) { bg.gotoAndStop(1); hero.light._alpha = 50 + ((level - 10) * 10); } else if ((level > 15) and (level <= 20)) { bg.gotoAndStop(2); hero.light._alpha = 110 - ((level - 15) * 10); } if (killed >= ((level * 8) + 5)) { cheater = false; gotoAndStop (5); } } function destruktor(par) { _root["zomb" + par] = null; } function generatorZombie(parametr) { var _local2; parametr = parametr + random(10); if (parametr > (220 - (level * 6))) { parametr = 0; _local2 = (1 + (random(3) / 4)) + (level / 7); i = 1; while (i < maxZomb) { if (_root["zomb" + i] == null) { if (((((level >= 3) and (level < 6)) and (random(3) > 1)) or (((level >= 6) and (level < 10)) and (random(2) > 0))) or ((level >= 10) and (random(3) > 0))) { if ((level > 4) and (random(2) > 0)) { _root["zomb" + i] = new Cniga("bila", i, i, _local2 * 1.2, (Math.PI*2) * (random(100) / 100)); } else { _root["zomb" + i] = new Cniga("negr", i, i, _local2 * 1.2, (Math.PI*2) * (random(100) / 100)); } zombieInLevel++; break; } if ((level > 1) and (random(2) > 0)) { _root["zomb" + i] = new Czombie("eda", i, i, _local2, random(4) + 3); } else { _root["zomb" + i] = new Czombie("zombie", i, i, _local2, random(4) + 3); } zombieInLevel++; break; } i++; } } return(parametr); } function demage(power) { if (power > 0) { health = health - (Math.max(power - (resistence / 2), 0.3) / 10); } if (health < 0) { gotoAndStop (7); } } function Fcolt(power) { var _local2; hero.heroin.shot.play(); i = 1; while (i < maxZomb) { if (_root["zomb" + i] != null) { _local2 = (hero._rotation / 180) * Math.PI; j = 30; while (j < (100 + (50 * power))) { if (_root["zomb" + i].mc.hitTest((Math.sin(_local2) * j) + 275, ((-Math.cos(_local2)) * j) + 305, true)) { _root["zomb" + i].demage(power); break; } j = j + 10; } } i++; } } function Fshotgun(power) { var _local2; hero.heroin.shot.play(); i = 1; while (i < maxZomb) { if (_root["zomb" + i] != null) { _local2 = (hero._rotation / 180) * Math.PI; j = 10; while (j < (100 + (50 * power))) { if ((_root["zomb" + i].mc.hitTest((Math.sin(_local2) * j) + 275, ((-Math.cos(_local2)) * j) + 305, true) or _root["zomb" + i].mc.hitTest((Math.sin(_local2 + 0.15) * j) + 275, ((-Math.cos(_local2 + 0.15)) * j) + 305, true)) or _root["zomb" + i].mc.hitTest((Math.sin(_local2 - 0.15) * j) + 275, ((-Math.cos(_local2 - 0.15)) * j) + 305, true)) { _root["zomb" + i].demage(power); break; } j = j + 10; } } i++; } } function Fgrenade() { grenade = new Cshot(275, 305, "grenade", 1, 103, (hero._rotation / 180) * Math.PI, 5 + random(3)); } function Fstone() { hero.heroin.shot.play(); stone = new Cshot(275, 305, "stone", 1, 104, (hero._rotation / 180) * Math.PI, 7); } function SND() { zvuk1 = new Sound(); zvuk1.attachSound("sndgame"); zvuk1.setVolume(100); zvuk1.start(0, 1000); } function HiSc() { if (HS) { HSwaiting++; if (HSwaiting == 36) { tellTarget (_root) { getURL ("http://scores.funny-games.biz/show.php?game_id=23&difficulty=0", "_blank"); }; score = "score sent"; } if (HSwaiting == 50) { HSwaiting = 0; HS = false; _root.gotoAndStop(3); } } } function Fmultikill() { if (multikiller > 20) { multikiller = 0; attachMovie("MK", "MK", 999); score = score + Cmulti; money = money + Cmulti; } if (multikiller > 0) { multikiller--; } } stop(); attachMovie("hero", "hero", 111); attachMovie("Interface", "Interface", 112); hero._x = 275; hero._y = 305; NumZombie = 0; reloader = 0; multikiller = 0; nouzova = true; motor = new Engine(); onEnterFrame = function () { if (!pauza) { Ihealth = Math.round(health); Iscore = Math.round(score); Imoney = Math.round(money); HiSc(); if (_currentframe == 4) { Fhero(); Fmultikill(); NumZombie = generatorZombie(NumZombie); levelCounter(); i = 1; while (i < maxZomb) { _root["zomb" + i].moving(); i++; } grenade.Move(); if (grenade.live < 0) { grenade = null; attachMovie("bang", "bang", 109); bang._x = grenade1._x; bang._y = grenade1._y; bang._rotation = random(360); removeMovieClip(grenade1); i = 1; while (i < maxZomb) { if (_root["zomb" + i] != null) { if (motor.Distance(_root["zomb" + i].mc, bang) < 120) { _root["zomb" + i].demage(6); } if (motor.Distance(_root["zomb" + i].mc, bang) < 50) { _root["zomb" + i].demage(6); } if (motor.Distance(_root["zomb" + i].mc, bang) < 20) { _root["zomb" + i].demage(25); } } i++; } } stone.Move(); i = 1; while (i < maxZomb) { if (_root["zomb" + i] != null) { if (_root["zomb" + i].mc.hitTest(stone1._x, stone1._y, true)) { _root["zomb" + i].demage(1.5); stone.live = -1; } } i++; } if (stone.live < 0) { stone = null; attachMovie("rollingStone", "rollingStone", 108); rollingStone._x = stone1._x; rollingStone._y = stone1._y; rollingStone._rotation = stone1._rotation; removeMovieClip(stone1); } reloader--; if (Key.isDown(1) and (reloader < 0)) { if ((weapon == "stone") and ((!stone.live) > 0)) { usedammo++; Fstone(); reloader = reloadSt; } if (weapon == "colt") { usedammo++; reloader = reloadC; if (bulletsC > 0) { Fcolt(4); bulletsC--; } else if (bulletsB > 0) { Fcolt(2.5); bulletsB--; } else if (bulletsA > 0) { Fcolt(2); bulletsA--; } else if ((((shellsA > 0) or (shellsB > 0)) or (shellsC > 0)) and shotgun) { weapon = "shotgun"; } else { weapon = "stone"; } } else if (weapon == "shotgun") { usedammo++; reloader = reloadSh; if (shellsC > 0) { Fshotgun(10); shellsC--; } else if (shellsB > 0) { Fshotgun(7.5); shellsB--; } else if (shellsA > 0) { Fshotgun(5); shellsA--; } else if ((((bulletsA > 0) or (bulletsB > 0)) or (bulletsC > 0)) and colt) { weapon = "colt"; } else { weapon = "stone"; } } } } } if (SNDoff) { stopAllSounds(); } };
Instance of Symbol 561 MovieClip in Frame 4
onClipEvent (enterFrame) { i = 1; while (i < _root.maxZomb) { if (_root["zomb" + i].mc.hitTest(this)) { _root["zomb" + i].side = 1; } i++; } }
Instance of Symbol 561 MovieClip in Frame 4
onClipEvent (enterFrame) { i = 1; while (i < _root.maxZomb) { if (_root["zomb" + i].mc.hitTest(this)) { _root["zomb" + i].side = 3; } i++; } }
Instance of Symbol 561 MovieClip in Frame 4
onClipEvent (enterFrame) { i = 1; while (i < _root.maxZomb) { if (_root["zomb" + i].mc.hitTest(this)) { _root["zomb" + i].side = 2; } i++; } }
Instance of Symbol 561 MovieClip in Frame 4
onClipEvent (enterFrame) { i = 1; while (i < _root.maxZomb) { if (_root["zomb" + i].mc.hitTest(this)) { _root["zomb" + i].side = 3; } i++; } }
Instance of Symbol 561 MovieClip in Frame 4
onClipEvent (enterFrame) { i = 1; while (i < _root.maxZomb) { if (_root["zomb" + i].mc.hitTest(this)) { _root["zomb" + i].side = 3; } i++; } }
Instance of Symbol 561 MovieClip in Frame 4
onClipEvent (enterFrame) { i = 1; while (i < _root.maxZomb) { if (_root["zomb" + i].mc.hitTest(this)) { _root["zomb" + i].side = 2; } i++; } }
Frame 5
stop(); i = 0; while (i < maxZomb) { removeMovieClip(_root["zomb" + i].mc); removeMovieClip(_root["blood" + i]); removeMovieClip(_root["Nblood" + i]); _root["zomb" + i] = null; i++; } removeMovieClip(stone1); stone = null; removeMovieClip(grenade1); grenade = null; removeMovieClip(hero); removeMovieClip(Interface); money = Math.round(money); if (cheater) { score = -999; _root.moneyprize = "cheater!!"; } else { score = Math.round(score); _root.moneyprize = money; } nextstage = "+/- " + Number((killed + random(5)) + 5); cheater = true;
Instance of Symbol 594 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.colt eq true) { nextFrame(); } }
Instance of Symbol 596 MovieClip in Frame 5
onClipEvent (enterFrame) { if (_root.shotgun eq true) { nextFrame(); } }
Instance of Symbol 402 MovieClip in Frame 5
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 402 MovieClip in Frame 5
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 402 MovieClip in Frame 5
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 402 MovieClip in Frame 5
onClipEvent (load) { this._x = this._x + -3; }
Frame 6
stop(); i = 1; while (i < maxZomb) { removeMovieClip(_root["zomb" + i].mc); removeMovieClip(_root["blood" + i]); removeMovieClip(_root["Nblood" + i]); _root["zomb" + i] = null; i++; } removeMovieClip(stone1); stone = null; removeMovieClip(grenade1); grenade = null; removeMovieClip(hero); removeMovieClip(Interface); score = Math.round(score); money = Math.round(money);
Frame 7
stop(); i = 1; while (i < maxZomb) { removeMovieClip(_root["zomb" + i].mc); removeMovieClip(_root["blood" + i]); removeMovieClip(_root["Nblood" + i]); _root["zomb" + i] = null; i++; } removeMovieClip(stone1); stone = null; removeMovieClip(grenade1); grenade = null; removeMovieClip(hero); removeMovieClip(Interface); score = Math.round(score); money = Math.round(money); stopAllSounds();
Symbol 31 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 38 MovieClip Frame 11
stop(); nahodna = random(20) + 1; _root.attachMovie("blood", "blood" + nahodna, nahodna); _root["blood" + nahodna]._x = _parent._x; _root["blood" + nahodna]._y = _parent._y; _root["blood" + nahodna]._rotation = _parent._rotation; removeMovieClip(_parent);
Symbol 39 MovieClip [bila] Frame 1
stop();
Symbol 68 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 75 MovieClip Frame 11
stop(); nahodna = random(20) + 1; _root.attachMovie("Nblood", "Nblood" + nahodna, nahodna); _root["Nblood" + nahodna]._x = _parent._x; _root["Nblood" + nahodna]._y = _parent._y; _root["Nblood" + nahodna]._rotation = _parent._rotation; _parent._parent = null; removeMovieClip(_parent);
Symbol 76 MovieClip [eda] Frame 1
stop();
Symbol 92 MovieClip [hole] Frame 19
removeMovieClip(this);
Symbol 122 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 131 MovieClip Frame 11
stop(); nahodna = random(20) + 1; _root.attachMovie("Nblood", "Nblood" + nahodna, nahodna); _root["Nblood" + nahodna]._x = _parent._x; _root["Nblood" + nahodna]._y = _parent._y; _root["Nblood" + nahodna]._rotation = _parent._rotation; _parent._parent = null; removeMovieClip(_parent);
Symbol 132 MovieClip [negr] Frame 1
stop();
Symbol 154 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 164 MovieClip Frame 11
stop(); nahodna = random(20) + 1; _root.attachMovie("blood", "blood" + nahodna, nahodna); _root["blood" + nahodna]._x = _parent._x; _root["blood" + nahodna]._y = _parent._y; _root["blood" + nahodna]._rotation = _parent._rotation; removeMovieClip(_parent);
Symbol 165 MovieClip [zombie] Frame 1
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
tellTarget ("_root.herolista.blik") { gotoAndStop (2); }; tellTarget ("_root.herolista.zasobnik") { nextFrame(); }; tellTarget ("_root.hero.herotop.zare") { play(); };
Symbol 189 MovieClip Frame 3
tellTarget ("_root.herolista.zasobnik") { nextFrame(); };
Symbol 189 MovieClip Frame 13
tellTarget ("_root.herolista.blik") { gotoAndStop (1); };
Symbol 190 MovieClip Frame 1
stop();
Symbol 198 MovieClip [hero] Frame 1
stop();
Symbol 207 MovieClip [shotgun] Frame 8
removeMovieClip(this);
Symbol 210 MovieClip [colt] Frame 8
removeMovieClip(this);
Symbol 212 MovieClip [blood] Frame 280
stop();
Symbol 219 Button
on (keyPress "p") { if (_root.pauza) { _root.pauza = false; removeMovieClip(_root.MCpauza); } else if (!_root.pauza) { _root.pauza = true; _root.attachMovie("MCpauza", "MCpauza", 999); } }
Symbol 220 Button
on (keyPress "s") { if (_root.SNDoff) { _root.SNDoff = false; _root.SND(); } else if (!_root.SNDoff) { _root.SNDoff = true; } }
Symbol 237 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 1
stop();
Instance of Symbol 237 MovieClip in Symbol 251 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.bulletsC > 0) { gotoAndStop (3); } else if (_root.bulletsB > 0) { gotoAndStop (2); } else if (_root.bulletsA > 0) { gotoAndStop (1); } }
Instance of Symbol 250 MovieClip in Symbol 251 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shellsC > 0) { gotoAndStop (3); } else if (_root.shellsB > 0) { gotoAndStop (2); } else if (_root.shellsA > 0) { gotoAndStop (1); } }
Symbol 261 MovieClip Frame 3
stop();
Symbol 275 MovieClip [bang] Frame 8
removeMovieClip(this);
Symbol 276 MovieClip [rollingStone] Frame 11
removeMovieClip(this);
Symbol 280 MovieClip [MK] Frame 16
removeMovieClip(this);
Symbol 282 MovieClip [Nblood] Frame 321
stop();
Symbol 296 Button
on (release) { _root.play(); }
Symbol 297 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 297 MovieClip Frame 2
gotoAndPlay (1);
Symbol 671 MovieClip [__Packages.Engine] Frame 0
class Engine { var funkce, d1, d2, agl; function Engine (afunkce) { funkce = afunkce; } function Distance(mc1, mc2) { d1 = mc1._x - mc2._x; d2 = mc1._y - mc2._y; return(Math.sqrt((d1 * d1) + (d2 * d2))); } function DirectAngle(mc1, mc2) { agl = -Math.atan((mc2._x - mc1._x) / (mc2._y - mc1._y)); if (mc1._y < mc2._y) { agl = agl + Math.PI; } return(agl); } }
Symbol 672 MovieClip [__Packages.Items] Frame 0
class Items { var x, y, layer, id, mc; function Items (ax, ay, atype, aid, alayer) { x = ax; y = ay; layer = alayer; id = aid; _root.attachMovie(atype, String(atype + id), alayer); mc = _root[atype + id]; Refresh(); } function Refresh() { mc._x = x; mc._y = y; } }
Symbol 673 MovieClip [__Packages.Cshot] Frame 0
class Cshot extends Items { var x, y, layer, id, mc, angle, speed, live, Refresh; function Cshot (ax, ay, atype, aid, alayer, aangle, aspeed) { super(); x = ax; y = ay; layer = alayer; id = aid; _root.attachMovie(atype, String(atype + id), alayer); mc = _root[atype + id]; angle = aangle; speed = aspeed; live = 20; Refresh(); } function Move() { live--; x = x + (speed * Math.sin(angle)); y = y - (speed * Math.cos(angle)); mc._rotation = (angle * 180) / Math.PI; Refresh(); } }
Symbol 674 MovieClip [__Packages.Cniga] Frame 0
class Cniga extends Items { var layer, id, speed, angle, mc, x, y, power, Refresh, hole, health; function Cniga (atype, aid, alayer, aspeed, aangle) { super(); var _local4; layer = alayer; id = aid; speed = aspeed; angle = aangle; _local4 = random(10); _root.attachMovie(atype, String(atype + id), alayer + 20); _root.attachMovie("hole", "hole" + _local4, 89 + _local4); mc = _root[atype + id]; mc._rotation = ((aangle * 180) / Math.PI) + 180; if (atype == "eda") { x = 275 - (Math.sin(aangle) * 350); y = 305 + (Math.cos(aangle) * 350); } else { x = 275 - (Math.sin(aangle) * (random(120) + 110)); y = 305 + (Math.cos(aangle) * (random(120) + 110)); } power = 1.5 + (_root.level / 8); Refresh(); hole = 15; _root["hole" + _local4]._rotation = mc._rotation; _root["hole" + _local4]._x = mc._x; _root["hole" + _local4]._y = mc._y; } function moving() { if ((mc._currentframe == 4) and (mc.ani._currentframe == 10)) { _root.destruktor(id); } if (hole <= 0) { if ((((x - 275) * (x - 275)) + ((y - 305) * (y - 305))) > 1000) { x = x + (Math.sin(angle) * speed); y = y - (Math.cos(angle) * speed); } else { attack(); } Refresh(); } else { hole--; mc._alpha = 0; health = 1000; if (hole == 0) { mc._alpha = 100; health = 0.5 + (Math.sqrt(_root.level) * 1.2); } } } function attack() { if (mc._currentframe != 4) { _root.demage(power); mc.gotoAndStop(2); } } function demage(okolik) { if (health > 0) { health = health - okolik; _root.score = _root.score + (_root.Czasah * okolik); _root.money = _root.money + (_root.Czasah * okolik); mc.gotoAndStop(3); } if (health <= 0) { mc.gotoAndStop(4); _root.score = _root.score + _root.Czabiti; _root.money = _root.money + _root.Czabiti; speed = 0; power = 0; _root.multikiller = _root.multikiller + 19; _root.killed++; } } }
Symbol 675 MovieClip [__Packages.Czombie] Frame 0
class Czombie extends Items { var layer, id, speed, side, mc, x, y, power, health, Refresh; function Czombie (atype, aid, alayer, aspeed, aside) { super(); layer = alayer; id = aid; speed = aspeed; side = aside; _root.attachMovie(atype, String(atype + id), alayer + 20); mc = _root[atype + id]; if (side == 1) { x = -30; y = 305; } else if (side == 2) { x = 580; y = 305; } else if (side == 3) { x = 275; y = -30; } else if (side == 4) { x = 275; y = 580; } else if (side == 5) { x = 410; y = -30; side = 3; } else if (side == 6) { x = 130; y = -30; side = 3; } power = 1 + (_root.level / 8); health = 1 + (Math.sqrt(_root.level) * 1.5); Refresh(); } function moving() { if ((mc._currentframe == 4) and (mc.ani._currentframe == 10)) { _root.destruktor(id); } if ((((x - 275) * (x - 275)) + ((y - 305) * (y - 305))) > 1000) { if (side == 1) { mc._rotation = 270; x = x + speed; } else if (side == 2) { mc._rotation = 90; x = x - speed; } else if (side == 3) { mc._rotation = 0; y = y + speed; } else if (side == 4) { mc._rotation = 180; y = y - speed; } } else { attack(); } Refresh(); } function attack() { if (mc._currentframe != 4) { _root.demage(power); mc.gotoAndStop(2); } } function demage(okolik) { if (health > 0) { health = health - okolik; _root.score = _root.score + (_root.Czasah * okolik); _root.money = _root.money + (_root.Czasah * okolik); mc.gotoAndStop(3); } if (health <= 0) { mc.gotoAndStop(4); _root.score = _root.score + _root.Czabiti; _root.money = _root.money + _root.Czabiti; speed = 0; power = 0; _root.multikiller = _root.multikiller + 19; _root.killed++; } } }
Symbol 340 MovieClip Frame 1
more_btn.onRelease = function () { getURL ("http://www.funny-games.biz/main.html", "_blank"); };
Symbol 340 MovieClip Frame 200
_root.nextFrame();
Symbol 345 Button
on (release) { stopAllSounds(); _root.gotoAndStop(4); }
Symbol 346 Button
on (release) { tellTarget (_root) { getURL ("http://scores.funny-games.biz/show.php?game_id=23&difficulty=0", "_blank"); }; }
Symbol 347 Button
on (release) { gotoAndStop (2); }
Symbol 348 Button
on (release) { tellTarget (_root) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }; }
Symbol 527 Button
on (press) { getURL ("http://oneeyedchild.wz.cz", "_blank"); nextFrame(); }
Symbol 530 MovieClip Frame 1
stop();
Symbol 534 Button
on (release) { tellTarget (_root) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }; }
Symbol 549 Button
on (release) { gotoAndStop (1); }
Symbol 553 MovieClip Frame 1
stop();
Instance of Symbol 402 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 456 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 402 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 456 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 509 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 509 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 456 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Instance of Symbol 402 MovieClip in Symbol 553 MovieClip Frame 1
onClipEvent (load) { this._x = this._x + -3; }
Symbol 559 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 2
stop();
Symbol 565 Button
on (keyPress "x") { _root.weapon = "stone"; } on (keyPress "c") { if (colt) { _root.weapon = "colt"; } } on (keyPress "v") { if (shotgun) { _root.weapon = "shotgun"; } } on (keyPress "<Space>") { if ((!grenade.live) > 0) { if (grenades > 0) { Fgrenade(); grenades--; usedammo++; } } }
Symbol 568 Button
on (release) { _root.price = Cgranat; if (_root.selecteditem eq "grenade") { _root.count++; _root.price = _root.price * _root.count; } else { _root.selecteditem = "grenade"; _root.count = 1; } } on (rollOver) { _root.infoclip.gotoAndStop(3); _root.iteminfo = "Grenade \n 150$"; }
Symbol 569 Button
on (release) { _root.price = Clekarna; if (_root.selecteditem eq "firstaid") { _root.count++; _root.price = _root.price * _root.count; } else { _root.selecteditem = "firstaid"; _root.count = 1; } } on (rollOver) { _root.infoclip.gotoAndStop(4); _root.iteminfo = "First aid \n 50$"; }
Symbol 570 Button
on (release) { _root.price = Cvesta; if (_root.selecteditem eq "vest") { _root.count++; _root.price = _root.price * _root.count; } else { _root.selecteditem = "vest"; _root.count = 1; } } on (rollOver) { _root.infoclip.gotoAndStop(5); _root.iteminfo = "Vest \n 500$"; }
Symbol 571 Button
on (release) { _root.price = _root.CbulletA; if (_root.selecteditem eq "bulletA") { _root.count = _root.count + 10; _root.price = _root.price * _root.count; } else { _root.selecteditem = "bulletA"; _root.count = 10; _root.price = 10 * _root.CbulletA; } } on (rollOver) { _root.infoclip.gotoAndStop(6); _root.iteminfo = "Bullets \n 5$"; }
Symbol 572 Button
on (release) { _root.price = _root.CbulletB; if (_root.selecteditem eq "bulletB") { _root.count = _root.count + 10; _root.price = _root.price * _root.count; } else { _root.selecteditem = "bulletB"; _root.count = 10; _root.price = 10 * _root.CbulletB; } } on (rollOver) { _root.infoclip.gotoAndStop(7); _root.iteminfo = "Bullets \n 10$"; }
Symbol 573 Button
on (release) { _root.price = _root.CbulletC; if (_root.selecteditem eq "bulletC") { _root.count = _root.count + 10; _root.price = _root.price * _root.count; } else { _root.selecteditem = "bulletC"; _root.count = 10; _root.price = 10 * _root.CbulletC; } } on (rollOver) { _root.infoclip.gotoAndStop(8); _root.iteminfo = "Bullets \n 20$"; }
Symbol 574 Button
on (release) { _root.price = _root.CshellsA; if (_root.selecteditem eq "shellA") { _root.count = _root.count + 5; _root.price = _root.price * _root.count; } else { _root.selecteditem = "shellA"; _root.count = 5; _root.price = 5 * _root.CshellsA; } } on (rollOver) { _root.infoclip.gotoAndStop(9); _root.iteminfo = "Shells \n 15$"; }
Symbol 575 Button
on (release) { _root.price = _root.CshellsB; if (_root.selecteditem eq "shellB") { _root.count = _root.count + 5; _root.price = _root.price * _root.count; } else { _root.selecteditem = "shellB"; _root.count = 5; _root.price = 5 * _root.CshellsB; } } on (rollOver) { _root.infoclip.gotoAndStop(10); _root.iteminfo = "Shells \n 25$"; }
Symbol 576 Button
on (release) { _root.price = _root.CshellsC; if (_root.selecteditem eq "shellC") { _root.count = _root.count + 5; _root.price = _root.price * _root.count; } else { _root.selecteditem = "shellC"; _root.count = 5; _root.price = 5 * _root.CshellsC; } } on (rollOver) { _root.infoclip.gotoAndStop(11); _root.iteminfo = "Shells \n 40$"; }
Symbol 583 Button
on (release) { stopAllSounds(); if (shotgun) { _root.weapon = "shotgun"; } else if (colt) { _root.weapon = "colt"; } else { _root.weapon = "stone"; } gotoAndStop (4); _root.level++; _root.zombieInLevel = 0; _root.usedammo = 0; killed = 0; }
Symbol 592 Button
on (release) { if (_root.price <= _root.money) { if (_root.selecteditem eq "colt") { _root.colt = true; } if (_root.selecteditem eq "shotgun") { _root.shotgun = true; } if (_root.selecteditem eq "firstaid") { _root.health = _root.health + (5 * _root.count); } if (_root.selecteditem eq "vest") { _root.vest = true; _root.resistence = _root.resistence + (1 * _root.count); } if (_root.selecteditem eq "grenade") { _root.grenades = _root.grenades + _root.count; } if (_root.selecteditem eq "bulletA") { _root.bulletsA = _root.bulletsA + _root.count; } if (_root.selecteditem eq "bulletB") { _root.bulletsB = _root.bulletsB + _root.count; } if (_root.selecteditem eq "bulletC") { _root.bulletsC = _root.bulletsC + _root.count; } if (_root.selecteditem eq "shellA") { _root.shellsA = _root.shellsA + _root.count; } if (_root.selecteditem eq "shellB") { _root.shellsB = _root.shellsB + _root.count; } if (_root.selecteditem eq "shellC") { _root.shellsC = _root.shellsC + _root.count; } _root.money = _root.money - _root.price; _root.selecteditem = ""; _root.count = 0; _root.price = 0; } else { _root.lowmoney.play(); } }
Symbol 593 Button
on (release) { _root.selecteditem = "colt"; _root.count = 1; _root.price = 500; } on (rollOver) { _root.infoclip.gotoAndStop(1); _root.iteminfo = "Colt \n 500$"; }
Symbol 594 MovieClip Frame 1
stop();
Symbol 595 Button
on (release) { _root.selecteditem = "shotgun"; _root.count = 1; _root.price = 1500; } on (rollOver) { _root.infoclip.gotoAndStop(2); _root.iteminfo = "Shotgun \n 1500$"; }
Symbol 596 MovieClip Frame 1
stop();
Symbol 599 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
stop();
Symbol 656 Button
on (release) { _root.sendScore(); }
Symbol 665 Button
on (release) { tellTarget (_root) { getURL ("http://www.funny-games.biz/main.html", "_blank"); }; }
Symbol 670 MovieClip Frame 119
_root.gotoAndStop(6);

Library Items

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Symbol 2 GraphicUsed by:6
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
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Symbol 10 GraphicUsed by:28
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Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
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Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
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Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
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Symbol 171 GraphicUsed by:172
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Symbol 284 TextUses:277Used by:286
Symbol 285 TextUses:277Used by:286
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Symbol 671 MovieClip [__Packages.Engine]
Symbol 672 MovieClip [__Packages.Items]
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Symbol 531 BitmapUsed by:532 660
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Symbol 668 TextUses:277Used by:670
Symbol 669 GraphicUsed by:670
Symbol 670 MovieClipUses:666 667 668 669Used by:Timeline
Streaming Sound 1Used by:Symbol 340 MovieClip

Instance Names

"adBox"Frame 1Symbol 288 MovieClip
"bg"Frame 4Symbol 559 MovieClip
"lowmoney"Frame 5Symbol 599 MovieClip
"infoclip"Frame 5Symbol 625 MovieClip
"ani"Symbol 39 MovieClip [bila] Frame 4Symbol 38 MovieClip
"ani"Symbol 76 MovieClip [eda] Frame 4Symbol 75 MovieClip
"ani"Symbol 132 MovieClip [negr] Frame 4Symbol 131 MovieClip
"ani"Symbol 165 MovieClip [zombie] Frame 4Symbol 164 MovieClip
"shot1"Symbol 182 MovieClip Frame 2Symbol 175 MovieClip
"shot3"Symbol 189 MovieClip Frame 2Symbol 186 MovieClip
"shot"Symbol 190 MovieClip Frame 1Symbol 172 MovieClip
"shot"Symbol 190 MovieClip Frame 2Symbol 182 MovieClip
"shot"Symbol 190 MovieClip Frame 3Symbol 189 MovieClip
"shot"Symbol 190 MovieClip Frame 4Symbol 172 MovieClip
"light"Symbol 198 MovieClip [hero] Frame 1Symbol 167 MovieClip
"heroin"Symbol 198 MovieClip [hero] Frame 1Symbol 190 MovieClip
"switchWeapon"Symbol 266 MovieClip [Interface] Frame 1Symbol 261 MovieClip
"bar"Symbol 297 MovieClip Frame 1Symbol 290 MovieClip
"more_btn"Symbol 340 MovieClip Frame 1Symbol 300 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "sndgame"
ExportAssets (56)Timeline Frame 1Symbol 39 as "bila"
ExportAssets (56)Timeline Frame 1Symbol 76 as "eda"
ExportAssets (56)Timeline Frame 1Symbol 92 as "hole"
ExportAssets (56)Timeline Frame 1Symbol 132 as "negr"
ExportAssets (56)Timeline Frame 1Symbol 165 as "zombie"
ExportAssets (56)Timeline Frame 1Symbol 198 as "hero"
ExportAssets (56)Timeline Frame 1Symbol 201 as "grenade"
ExportAssets (56)Timeline Frame 1Symbol 203 as "stone"
ExportAssets (56)Timeline Frame 1Symbol 207 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 210 as "colt"
ExportAssets (56)Timeline Frame 1Symbol 212 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 266 as "Interface"
ExportAssets (56)Timeline Frame 1Symbol 275 as "bang"
ExportAssets (56)Timeline Frame 1Symbol 276 as "rollingStone"
ExportAssets (56)Timeline Frame 1Symbol 280 as "MK"
ExportAssets (56)Timeline Frame 1Symbol 282 as "Nblood"
ExportAssets (56)Timeline Frame 1Symbol 286 as "MCpauza"
ExportAssets (56)Timeline Frame 1Symbol 671 as "__Packages.Engine"
ExportAssets (56)Timeline Frame 1Symbol 672 as "__Packages.Items"
ExportAssets (56)Timeline Frame 1Symbol 673 as "__Packages.Cshot"
ExportAssets (56)Timeline Frame 1Symbol 674 as "__Packages.Cniga"
ExportAssets (56)Timeline Frame 1Symbol 675 as "__Packages.Czombie"
ExportAssets (56)Timeline Frame 4Symbol 1 as "sndgame"

Labels

"loaded"Symbol 297 MovieClip Frame 3

Dynamic Text Variables

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_root.bulletsASymbol 227 EditableText""
_root.bulletsBSymbol 229 EditableText""
_root.bulletsCSymbol 230 EditableText""
_root.bulletsBSymbol 231 EditableText""
_root.bulletsCSymbol 232 EditableText""
_root.bulletsASymbol 233 EditableText""
_root.bulletsCSymbol 234 EditableText""
_root.bulletsASymbol 235 EditableText""
_root.bulletsBSymbol 236 EditableText""
_root.shellsASymbol 241 EditableText""
_root.shellsBSymbol 242 EditableText""
_root.shellsCSymbol 243 EditableText""
_root.shellsBSymbol 244 EditableText""
_root.shellsCSymbol 245 EditableText""
_root.shellsASymbol 246 EditableText""
_root.shellsCSymbol 247 EditableText""
_root.shellsBSymbol 248 EditableText""
_root.shellsASymbol 249 EditableText""
_root.IhealthSymbol 254 EditableText"100"
_root.ImoneySymbol 262 EditableText"1500"
_root.IscoreSymbol 264 EditableText"20 000"
_root.iteminfoSymbol 604 EditableText""
_root.iteminfoSymbol 606 EditableText""
_root.iteminfoSymbol 608 EditableText""
_root.iteminfoSymbol 610 EditableText""
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_root.iteminfoSymbol 614 EditableText""
_root.iteminfoSymbol 616 EditableText""
_root.iteminfoSymbol 618 EditableText""
_root.iteminfoSymbol 620 EditableText""
_root.iteminfoSymbol 622 EditableText""
_root.iteminfoSymbol 624 EditableText""
_root.priceSymbol 626 EditableText""
_root.levelSymbol 627 EditableText""
_root.usedammoSymbol 628 EditableText""
_root.moneyprizeSymbol 629 EditableText""
_root.killedSymbol 630 EditableText""
_root.nextstageSymbol 631 EditableText""
_root.moneySymbol 632 EditableText"280"
_root.countSymbol 633 EditableText""
_root.shellsASymbol 636 EditableText"20"
_root.shellsBSymbol 637 EditableText"0"
_root.shellsCSymbol 638 EditableText"5"
_root.bulletsASymbol 639 EditableText"20"
_root.bulletsBSymbol 640 EditableText"0"
_root.bulletsCSymbol 641 EditableText"5"
_root.grenadesSymbol 642 EditableText"0"
_root.IhealthSymbol 645 EditableText"100"
_root.resistenceSymbol 647 EditableText"4"
_root.nickSymbol 654 EditableText""
_root.scoreSymbol 659 EditableText""




http://swfchan.com/19/90836/info.shtml
Created: 28/3 -2019 05:29:32 Last modified: 28/3 -2019 05:29:32 Server time: 22/12 -2024 13:23:44