Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 8
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 8;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle();
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle();
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:Number;
var _local9:b2ContactSolver;
var _local10:b2Vec2;
var _local11:UserData;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:int;
var _local16:Boolean;
var _local17:Boolean;
var _local18:Boolean;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local8 = _arg2.Length();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local10 = new b2Vec2(_arg2.x, _arg2.y);
_local11 = (_local6.GetUserData() as UserData);
if (_local11._helium){
_local10.x = -(_arg2.x);
_local10.y = -(_arg2.y);
} else {
if (_local11._directedGravity){
_local12 = _local6.GetAngle();
_local12 = (_local12 + (Math.PI * 1.5));
_local13 = -(Math.cos(_local12));
_local14 = -(Math.sin(_local12));
_local10.x = (_local13 * _local8);
_local10.y = (_local14 * _local8);
};
};
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_local10.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_local10.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local9 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local9.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local9.SolveVelocityConstraints();
_local15 = 0;
while (_local15 < m_jointCount) {
_local7 = m_joints[_local15];
_local7.SolveVelocityConstraints(_arg1);
_local15++;
};
_local5++;
};
_local9.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local16 = _local9.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local17 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local18 = _local7.SolvePositionConstraints();
_local17 = ((_local17) && (_local18));
_local5++;
};
if (((_local16) && (_local17))){
break;
};
m_positionIterationCount++;
};
};
Report(_local9.m_constraints);
if (_arg4){
_local19 = Number.MAX_VALUE;
_local20 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local21 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local19 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local21)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local20)))){
_local6.m_sleepTime = 0;
_local19 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local19 = b2Math.b2Min(_local19, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local19 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import TestBed.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:UserData;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
for (;_local4;(_local4 = _local4.m_next)) {
if (_local3.m_userData != null){
_local16 = (_local3.m_userData as UserData);
if (_local16._sprite == null){
if (_local16._iD == 26){
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15);
} else {
if (_local16._iD == 56){
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15);
} else {
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15);
};
};
} else {
if ((((Test.sm_masterSpriteAlpha < 1)) && (_local16._flash))){
DrawShape(_local4, _local11, new b2Color((0xFF / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15);
};
};
continue;
} else {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
};
};
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//MD5 (com.adobe.crypto.MD5)
package com.adobe.crypto {
import com.adobe.utils.*;
public class MD5 {
private static function ff(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(f, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
private static function createBlocks(_arg1:String):Array{
var _local2:Array;
var _local3:int;
var _local4:int;
var _local5:int;
_local2 = new Array();
_local3 = (_arg1.length * 8);
_local4 = 0xFF;
_local5 = 0;
while (_local5 < _local3) {
_local2[(_local5 >> 5)] = (_local2[(_local5 >> 5)] | ((_arg1.charCodeAt((_local5 / 8)) & _local4) << (_local5 % 32)));
_local5 = (_local5 + 8);
};
_local2[(_local3 >> 5)] = (_local2[(_local3 >> 5)] | (128 << (_local3 % 32)));
_local2[((((_local3 + 64) >>> 9) << 4) + 14)] = _local3;
return (_local2);
}
private static function ii(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(i, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
private static function f(_arg1:int, _arg2:int, _arg3:int):int{
return (((_arg1 & _arg2) | (~(_arg1) & _arg3)));
}
private static function g(_arg1:int, _arg2:int, _arg3:int):int{
return (((_arg1 & _arg3) | (_arg2 & ~(_arg3))));
}
private static function h(_arg1:int, _arg2:int, _arg3:int):int{
return (((_arg1 ^ _arg2) ^ _arg3));
}
private static function i(_arg1:int, _arg2:int, _arg3:int):int{
return ((_arg2 ^ (_arg1 | ~(_arg3))));
}
private static function transform(_arg1:Function, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int):int{
var _local9:int;
_local9 = (((_arg2 + int(_arg1(_arg3, _arg4, _arg5))) + _arg6) + _arg8);
return ((IntUtil.rol(_local9, _arg7) + _arg3));
}
private static function hh(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(h, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
public static function hash(_arg1:String):String{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:int;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:int;
_local2 = 1732584193;
_local3 = -271733879;
_local4 = -1732584194;
_local5 = 271733878;
_local10 = createBlocks(_arg1);
_local11 = _local10.length;
_local12 = 0;
while (_local12 < _local11) {
_local6 = _local2;
_local7 = _local3;
_local8 = _local4;
_local9 = _local5;
_local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 7, -680876936);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 1)], 12, -389564586);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 17, 606105819);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 3)], 22, -1044525330);
_local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 7, -176418897);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 5)], 12, 1200080426);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 17, -1473231341);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 7)], 22, -45705983);
_local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 7, 1770035416);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 9)], 12, -1958414417);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 17, -42063);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 11)], 22, -1990404162);
_local2 = ff(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 7, 1804603682);
_local5 = ff(_local5, _local2, _local3, _local4, _local10[(_local12 + 13)], 12, -40341101);
_local4 = ff(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 17, -1502002290);
_local3 = ff(_local3, _local4, _local5, _local2, _local10[(_local12 + 15)], 22, 1236535329);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 5, -165796510);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 6)], 9, -1069501632);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 14, 643717713);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 0)], 20, -373897302);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 5, -701558691);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 10)], 9, 38016083);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 14, -660478335);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 4)], 20, -405537848);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 5, 568446438);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 14)], 9, -1019803690);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 14, -187363961);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 8)], 20, 1163531501);
_local2 = gg(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 5, -1444681467);
_local5 = gg(_local5, _local2, _local3, _local4, _local10[(_local12 + 2)], 9, -51403784);
_local4 = gg(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 14, 1735328473);
_local3 = gg(_local3, _local4, _local5, _local2, _local10[(_local12 + 12)], 20, -1926607734);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 5)], 4, -378558);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 8)], 11, -2022574463);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 11)], 16, 1839030562);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 14)], 23, -35309556);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 1)], 4, -1530992060);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 4)], 11, 1272893353);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 7)], 16, -155497632);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 10)], 23, -1094730640);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 13)], 4, 681279174);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 0)], 11, -358537222);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 3)], 16, -722521979);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 6)], 23, 76029189);
_local2 = hh(_local2, _local3, _local4, _local5, _local10[(_local12 + 9)], 4, -640364487);
_local5 = hh(_local5, _local2, _local3, _local4, _local10[(_local12 + 12)], 11, -421815835);
_local4 = hh(_local4, _local5, _local2, _local3, _local10[(_local12 + 15)], 16, 530742520);
_local3 = hh(_local3, _local4, _local5, _local2, _local10[(_local12 + 2)], 23, -995338651);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 0)], 6, -198630844);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 7)], 10, 1126891415);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 14)], 15, -1416354905);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 5)], 21, -57434055);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 12)], 6, 1700485571);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 3)], 10, -1894986606);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 10)], 15, -1051523);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 1)], 21, -2054922799);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 8)], 6, 1873313359);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 15)], 10, -30611744);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 6)], 15, -1560198380);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 13)], 21, 1309151649);
_local2 = ii(_local2, _local3, _local4, _local5, _local10[(_local12 + 4)], 6, -145523070);
_local5 = ii(_local5, _local2, _local3, _local4, _local10[(_local12 + 11)], 10, -1120210379);
_local4 = ii(_local4, _local5, _local2, _local3, _local10[(_local12 + 2)], 15, 718787259);
_local3 = ii(_local3, _local4, _local5, _local2, _local10[(_local12 + 9)], 21, -343485551);
_local2 = (_local2 + _local6);
_local3 = (_local3 + _local7);
_local4 = (_local4 + _local8);
_local5 = (_local5 + _local9);
_local12 = (_local12 + 16);
};
return ((((IntUtil.toHex(_local2) + IntUtil.toHex(_local3)) + IntUtil.toHex(_local4)) + IntUtil.toHex(_local5)));
}
private static function gg(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int):int{
return (transform(g, _arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7));
}
}
}//package com.adobe.crypto
Section 76
//IntUtil (com.adobe.utils.IntUtil)
package com.adobe.utils {
public class IntUtil {
private static var hexChars:String = "0123456789abcdef";
public static function toHex(_arg1:int, _arg2:Boolean=false):String{
var _local3:String;
var _local4:int;
var _local5:int;
_local3 = "";
if (_arg2){
_local4 = 0;
while (_local4 < 4) {
_local3 = (_local3 + (hexChars.charAt(((_arg1 >> (((3 - _local4) * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> ((3 - _local4) * 8)) & 15))));
_local4++;
};
} else {
_local5 = 0;
while (_local5 < 4) {
_local3 = (_local3 + (hexChars.charAt(((_arg1 >> ((_local5 * 8) + 4)) & 15)) + hexChars.charAt(((_arg1 >> (_local5 * 8)) & 15))));
_local5++;
};
};
return (_local3);
}
public static function ror(_arg1:int, _arg2:int):uint{
var _local3:int;
_local3 = (32 - _arg2);
return (((_arg1 << _local3) | (_arg1 >>> (32 - _local3))));
}
public static function rol(_arg1:int, _arg2:int):int{
return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2))));
}
}
}//package com.adobe.utils
Section 77
//GCSWFConnection (gc.utils.GCSWFConnection)
package gc.utils {
import flash.events.*;
import flash.net.*;
public class GCSWFConnection extends EventDispatcher {
protected var _host:Boolean;
protected var _connected:Boolean;
protected var _baseID:String;
public var clientVersion:String;
protected var _callbackObjects:Array;
protected var _lc:LocalConnection;
protected var _version:String;
protected var _myID:String;
protected var _client:Object;
protected var _logName:String;// = "GC-API"
protected var _close:Boolean;
protected var _extID:String;
protected var _queuedMessages:Array;
public static const CONNECTED:String = "CONNECTED";
public function GCSWFConnection(_arg1:String, _arg2:Object, _arg3:String="unknown"){
var connectionID = _arg1;
var client = _arg2;
var version = _arg3;
super();
_connected = false;
_host = true;
_queuedMessages = [];
_close = false;
_client = client;
_version = version;
_baseID = connectionID.split(":").join("");
_lc = new LocalConnection();
_lc.allowDomain("*");
_lc.allowInsecureDomain("*");
_lc.client = this;
_lc.addEventListener(StatusEvent.STATUS, onStatus);
try {
_lc.connect((_baseID + "_HOST"));
} catch(e:ArgumentError) {
_host = false;
};
_myID = (_baseID + (_host) ? "_HOST" : "_CLIENT");
_extID = (_baseID + (_host) ? "_CLIENT" : "_HOST");
if (!_host){
try {
_lc.connect(_myID);
} catch(e:ArgumentError) {
trace((("[" + _logName) + "] [GCSWFConnection] ERROR! Failed to connect"));
};
_lc.send(_extID, "GC_utils_GCSWFConnection_init", _version);
trace((("[" + _logName) + "] [GCSWFConnection] Connected as client.."));
} else {
trace((("[" + _logName) + "] [GCSWFConnection] Connected as host.."));
};
}
protected function bridgeConnected():void{
var _local2:String;
var _local3:Array;
var _local4:Array;
var _local1:int;
while (_local1 < _queuedMessages.length) {
_local2 = _queuedMessages[_local1].methodName;
_local3 = _queuedMessages[_local1].methodArgs;
_local4 = [_local2];
if (_local3){
_local4 = _local4.concat(_local3);
};
send.apply(null, _local4);
_local1++;
};
_queuedMessages = [];
if (_close){
close();
};
}
public function GC_utils_GCSWFConnection_init(_arg1:String):void{
trace((("[" + _logName) + "] [GCSWFConnection] Reccieved Init"));
if (_host){
_lc.send(_extID, "GC_utils_GCSWFConnection_init", _version);
};
_connected = true;
clientVersion = _arg1;
bridgeConnected();
dispatchEvent(new Event(CONNECTED));
}
public function send(_arg1:String, ... _args):void{
if (_connected){
_args.unshift(_arg1);
_args.unshift("GC_utils_GCSWFConnection_receive");
_args.unshift(_extID);
_lc.send.apply(_lc, _args);
} else {
_queuedMessages.push({methodName:_arg1, methodArgs:_args});
};
}
public function get connected():Boolean{
return (_connected);
}
public function get id():String{
return (_baseID);
}
private function onStatus(_arg1:StatusEvent):void{
if (_arg1.level == "error"){
};
}
public function GC_utils_GCSWFConnection_receive(_arg1:String, ... _args):void{
var methodName = _arg1;
var args = _args;
try {
_client[methodName].apply(_client, args);
} catch(e) {
};
}
public function close():void{
trace((("[" + _logName) + "] [GCSWFConnection] Connection Closing"));
if (_queuedMessages.length != 0){
_close = true;
return;
};
try {
_lc.close();
} catch(e) {
};
_lc = null;
_connected = false;
}
}
}//package gc.utils
Section 78
//FpsCounter (General.FpsCounter)
package General {
import flash.display.*;
import flash.text.*;
import flash.system.*;
import flash.utils.*;
public class FpsCounter extends Sprite {
private var oldT:uint;
private var mfpsCount:int;// = 0
private var avgCount:int;// = 30
private var avgCount2:int;// = 30
private var textBox:TextField;
private var mfpsCount2:int;// = 0
private var textBox3:TextField;
private var textBox2:TextField;
public function FpsCounter(){
mfpsCount = 0;
mfpsCount2 = 0;
avgCount = 30;
avgCount2 = 30;
super();
textBox = new TextField();
textBox.text = "...";
textBox.textColor = 11145540;
textBox.selectable = false;
textBox2 = new TextField();
textBox2.text = "...";
textBox2.width = 150;
textBox2.textColor = 11145540;
textBox2.selectable = false;
textBox2.y = 15;
textBox3 = new TextField();
textBox3.text = "...";
textBox3.textColor = 11145540;
textBox3.selectable = false;
textBox3.y = 30;
oldT = getTimer();
addChild(textBox);
addChild(textBox2);
addChild(textBox3);
}
public function updateEnd():void{
}
public function updatePhys(_arg1:uint):void{
var _local2:uint;
var _local3:uint;
_local2 = getTimer();
_local3 = (_local2 - _arg1);
mfpsCount2 = (mfpsCount2 + _local3);
if (avgCount2 < 1){
textBox2.text = String((((("Physics step: " + Math.round((mfpsCount2 / 30))) + " ms (") + Math.round((1000 / (mfpsCount2 / 30)))) + " fps)"));
avgCount2 = 30;
mfpsCount2 = 0;
};
avgCount2--;
}
public function update():void{
var _local1:uint;
var _local2:uint;
_local1 = getTimer();
_local2 = (_local1 - oldT);
mfpsCount = (mfpsCount + _local2);
if (avgCount < 1){
textBox.text = String((Math.round((1000 / (mfpsCount / 30))) + " fps average"));
avgCount = 30;
mfpsCount = 0;
};
avgCount--;
oldT = getTimer();
textBox3.text = (Math.round((System.totalMemory / (0x0400 * 0x0400))) + " MB used");
}
}
}//package General
Section 79
//FRateLimiter (General.FRateLimiter)
package General {
import flash.utils.*;
public class FRateLimiter {
private static var newT:uint = oldT;
private static var oldT:uint = getTimer();
public static function limitFrame(_arg1:uint):void{
var _local2:uint;
_local2 = (1000 / _arg1);
while (Math.abs((newT - oldT)) < _local2) {
newT = getTimer();
};
oldT = getTimer();
}
}
}//package General
Section 80
//Input (General.Input)
package General {
import flash.display.*;
import flash.events.*;
public class Input extends Sprite {
private static var keyArr:Array;
public static var mousseX:Number = -10000;
public static var mousseY:Number = -10000;
public static var mouseReleased:Boolean = false;
public static var mouseScreenY:Number = 0;
public static var mouseScreenX:Number = 0;
public static var mouseDragY:Number = 0;
public static var mouseOver:Boolean = false;
public static var mouseDragX:Number = 0;
public static var mouse:Sprite = new Sprite();
public static var m_this:Input = null;
public static var previousEventButtonDown:Boolean = false;
public static var timeSinceLastKey:int = 0;
public static var mousePressed:Boolean = false;
public static var mouseOffsetX:Number = 0;
public static var mouseOffsetY:Number = 0;
public static var ascii:Array;
public static var mouseDownX:Number = 0;
public static var mouseDownY:Number = 0;
public static var previousEventStageX:Number = 0;
public static var previousEventStageY:Number = 0;
private static var bufferSize:int;
public static var m_stageMc:Sprite;
public static var mouseDown:Boolean = false;
public static var lastKey:int = 0;
public static var mouseClicked:Boolean = false;
private static var keyState:Array;
private static var keyBuffer:Array;
public function Input(_arg1:Sprite){
var _local2:int;
super();
m_this = this;
m_stageMc = _arg1;
ascii = new Array(222);
fillAscii();
initKeyState();
bufferSize = 5;
keyBuffer = new Array(bufferSize);
_local2 = 0;
while (_local2 < bufferSize) {
keyBuffer[_local2] = new Array(0, 0);
_local2++;
};
_arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true);
_arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true);
_arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true);
mouse.graphics.lineStyle(0.1, 0, 100);
mouse.graphics.moveTo(0, 0);
mouse.graphics.lineTo(0, 0.1);
}
public function mouseLeave(_arg1:Event):void{
mouseReleased = mouseDown;
mouseDown = false;
}
public function mouseMove(_arg1:MouseEvent):void{
if (mouseDown != _arg1.buttonDown){
mouseDown = _arg1.buttonDown;
mouseReleased = !(_arg1.buttonDown);
mousePressed = _arg1.buttonDown;
mouseDragX = 0;
mouseDragY = 0;
};
mouseScreenX = mouseX;
mouseScreenY = mouseY;
mousseX = (_arg1.stageX - m_stageMc.x);
mousseY = (_arg1.stageY - m_stageMc.y);
mouseOffsetX = (mousseX - mouse.x);
mouseOffsetY = (mousseY - mouse.y);
if (mouseDown){
mouseDragX = (mouseDragX + mouseOffsetX);
mouseDragY = (mouseDragY + mouseOffsetY);
};
mouse.x = mousseX;
mouse.y = mousseY;
previousEventButtonDown = _arg1.buttonDown;
previousEventStageX = _arg1.stageX;
previousEventStageY = _arg1.stageY;
}
public function keyPress(_arg1:KeyboardEvent):void{
keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1);
lastKey = _arg1.keyCode;
}
private function fillAscii():void{
ascii[65] = "A";
ascii[66] = "B";
ascii[67] = "C";
ascii[68] = "D";
ascii[69] = "E";
ascii[70] = "F";
ascii[71] = "G";
ascii[72] = "H";
ascii[73] = "I";
ascii[74] = "J";
ascii[75] = "K";
ascii[76] = "L";
ascii[77] = "M";
ascii[78] = "N";
ascii[79] = "O";
ascii[80] = "P";
ascii[81] = "Q";
ascii[82] = "R";
ascii[83] = "S";
ascii[84] = "T";
ascii[85] = "U";
ascii[86] = "V";
ascii[87] = "W";
ascii[88] = "X";
ascii[89] = "Y";
ascii[90] = "Z";
ascii[48] = "0";
ascii[49] = "1";
ascii[50] = "2";
ascii[51] = "3";
ascii[52] = "4";
ascii[53] = "5";
ascii[54] = "6";
ascii[55] = "7";
ascii[56] = "8";
ascii[57] = "9";
ascii[32] = "Spacebar";
ascii[17] = "Ctrl";
ascii[16] = "Shift";
ascii[192] = "~";
ascii[38] = "up";
ascii[40] = "down";
ascii[37] = "left";
ascii[39] = "right";
ascii[96] = "Numpad 0";
ascii[97] = "Numpad 1";
ascii[98] = "Numpad 2";
ascii[99] = "Numpad 3";
ascii[100] = "Numpad 4";
ascii[101] = "Numpad 5";
ascii[102] = "Numpad 6";
ascii[103] = "Numpad 7";
ascii[104] = "Numpad 8";
ascii[105] = "Numpad 9";
ascii[111] = "Numpad /";
ascii[106] = "Numpad *";
ascii[109] = "Numpad -";
ascii[107] = "Numpad +";
ascii[110] = "Numpad .";
ascii[45] = "Insert";
ascii[46] = "Delete";
ascii[33] = "Page Up";
ascii[34] = "Page Down";
ascii[35] = "End";
ascii[36] = "Home";
ascii[112] = "F1";
ascii[113] = "F2";
ascii[114] = "F3";
ascii[115] = "F4";
ascii[116] = "F5";
ascii[117] = "F6";
ascii[118] = "F7";
ascii[119] = "F8";
ascii[188] = ",";
ascii[190] = ".";
ascii[186] = ";";
ascii[222] = "'";
ascii[219] = "[";
ascii[221] = "]";
ascii[189] = "-";
ascii[187] = "+";
ascii[220] = "\\";
ascii[191] = "/";
ascii[9] = "TAB";
ascii[8] = "Backspace";
ascii[27] = "ESC";
}
public function resetMouse():void{
}
public function keyRelease(_arg1:KeyboardEvent):void{
var _local2:int;
keyState[_arg1.keyCode] = -1;
_local2 = (bufferSize - 1);
while (_local2 > 0) {
keyBuffer[_local2] = keyBuffer[(_local2 - 1)];
_local2--;
};
keyBuffer[0] = [_arg1.keyCode, 0];
}
public function mousePress(_arg1:MouseEvent):void{
mousePressed = true;
mouseDown = true;
mouseDragX = 0;
mouseDragY = 0;
mouseDownX = mouse.x;
mouseDownY = mouse.y;
mouseClicked = true;
}
public function mouseMove2():void{
if (mouseDown != previousEventButtonDown){
mouseDown = previousEventButtonDown;
mouseReleased = !(previousEventButtonDown);
mousePressed = previousEventButtonDown;
mouseDragX = 0;
mouseDragY = 0;
};
mouseScreenX = mouseX;
mouseScreenY = mouseY;
mousseX = (previousEventStageX - m_stageMc.x);
mousseY = (previousEventStageY - m_stageMc.y);
mouseOffsetX = (mousseX - mouse.x);
mouseOffsetY = (mousseY - mouse.y);
if (mouseDown){
mouseDragX = (mouseDragX + mouseOffsetX);
mouseDragY = (mouseDragY + mouseOffsetY);
};
mouse.x = mousseX;
mouse.y = mousseY;
}
public static function getKeyHold(_arg1:int):int{
return (Math.max(0, keyState[_arg1]));
}
public static function isKeyPressed(_arg1:int):Boolean{
timeSinceLastKey = 0;
return ((keyState[_arg1] == 1));
}
public static function isKeyDown(_arg1:int):Boolean{
return ((keyState[_arg1] > 0));
}
public static function getKeyString(_arg1:uint):String{
return (ascii[_arg1]);
}
public static function mouseRelease(_arg1:MouseEvent):void{
mouseDown = false;
mouseReleased = true;
mouseDragX = 0;
mouseDragY = 0;
}
public static function isKeyReleased(_arg1:int):Boolean{
return ((keyState[_arg1] == -1));
}
public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{
return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3))));
}
public static function mouseMoveTrigger():void{
m_this.mouseMove2();
}
public static function update():void{
var _local1:int;
var _local2:int;
_local1 = 0;
while (_local1 < keyArr.length) {
if (keyState[keyArr[_local1]] != 0){
var _local3 = keyState;
var _local4 = keyArr[_local1];
var _local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
};
_local1++;
};
_local2 = 0;
while (_local2 < bufferSize) {
_local3 = keyBuffer[_local2];
_local4 = 1;
_local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
_local2++;
};
mouseReleased = false;
mousePressed = false;
mouseOver = false;
}
public static function initKeyState():void{
var _local1:int;
keyState = new Array(222);
keyArr = new Array();
_local1 = 0;
while (_local1 < 222) {
keyState[_local1] = new int(0);
if (ascii[_local1] != undefined){
keyArr.push(_local1);
};
_local1++;
};
}
}
}//package General
Section 81
//MochiAd (mochi.as3.MochiAd)
package mochi.as3 {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import flash.net.*;
public class MochiAd {
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function showClickAwayAd(_arg1:Object):void{
var DEFAULTS:Object;
var clip:Object;
var ad_timeout:Number;
var mc:MovieClip;
var wh:Array;
var w:Number;
var h:Number;
var chk:MovieClip;
var sendHostProgress:Boolean;
var options = _arg1;
DEFAULTS = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{
}, ad_finished:function ():void{
}, ad_loaded:function (_arg1:Number, _arg2:Number):void{
}, ad_failed:function ():void{
trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function ():void{
}};
options = MochiAd._parseOptions(options, DEFAULTS);
clip = options.clip;
ad_timeout = options.ad_timeout;
delete options.ad_timeout;
if (!MochiAd.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
MochiAd._cleanup(mc);
options.ad_finished();
};
wh = MochiAd._getRes(options, clip);
w = wh[0];
h = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
mc.unloadAd = function ():void{
MochiAd.unload(clip);
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.rpc = function (_arg1:Number, _arg2:Object):void{
MochiAd.rpc(clip, _arg1, _arg2);
};
sendHostProgress = false;
mc.regContLC = function (_arg1:String):void{
mc._containerLCName = _arg1;
};
chk["onEnterFrame"] = function ():void{
var _local1:Object;
var _local2:Number;
var _local3:Boolean;
var _local4:Number;
if (!this.parent){
delete this.onEnterFrame;
return;
};
_local1 = this.parent._mochiad_ctr;
_local2 = (getTimer() - this.started);
_local3 = false;
if (!chk.showing){
_local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (_local4 > 0){
chk.showing = true;
_local3 = true;
chk.started = getTimer();
} else {
if (_local2 > chk.ad_timeout){
options.ad_failed();
_local3 = true;
};
};
};
if (this.root == null){
_local3 = true;
};
if (_local3){
delete this.onEnterFrame;
};
};
doOnEnterFrame(chk);
}
public static function _isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function _allowDomains(_arg1:String):String{
var _local2:String;
_local2 = _arg1.split("/")[2].split(":")[0];
if (Security.sandboxType == "application"){
return (_local2);
};
Security.allowDomain("*");
Security.allowDomain(_local2);
Security.allowInsecureDomain("*");
Security.allowInsecureDomain(_local2);
return (_local2);
}
public static function unload(_arg1:Object):Boolean{
if (((_arg1.clip) && (_arg1.clip._mochiad))){
_arg1 = _arg1.clip;
};
if (_arg1.origFrameRate != undefined){
_arg1.stage.frameRate = _arg1.origFrameRate;
};
if (!_arg1._mochiad){
return (false);
};
if (_arg1._mochiad._containerLCName != undefined){
_arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"});
};
if (_arg1._mochiad.onUnload){
_arg1._mochiad.onUnload();
};
delete _arg1._mochiad_loaded;
delete _arg1._mochiad;
return (true);
}
public static function showInterLevelAd(_arg1:Object):void{
var DEFAULTS:Object;
var clip:Object;
var ad_msec:Number;
var ad_timeout:Number;
var fadeout_time:Number;
var mc:MovieClip;
var wh:Array;
var w:Number;
var h:Number;
var chk:MovieClip;
var options = _arg1;
DEFAULTS = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{
if ((this.clip is MovieClip)){
this.clip.stop();
} else {
throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_finished:function ():void{
if ((this.clip is MovieClip)){
this.clip.play();
} else {
throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_loaded:function (_arg1:Number, _arg2:Number):void{
}, ad_failed:function ():void{
trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function ():void{
}};
options = MochiAd._parseOptions(options, DEFAULTS);
clip = options.clip;
ad_msec = 11000;
ad_timeout = options.ad_timeout;
delete options.ad_timeout;
fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!MochiAd.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
MochiAd._cleanup(mc);
options.ad_finished();
};
wh = MochiAd._getRes(options, clip);
w = wh[0];
h = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.ad_msec = ad_msec;
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function ():void{
var _local1:Number;
if (!this.parent){
delete this.onEnterFrame;
delete this.fadeFunction;
return;
};
_local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)));
if (_local1 > 0){
this.parent.alpha = (_local1 * 0.01);
} else {
MochiAd.unload(clip);
delete this["onEnterFrame"];
};
};
mc.unloadAd = function ():void{
MochiAd.unload(clip);
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.adjustProgress = function (_arg1:Number):void{
var _local2:Object;
_local2 = mc._mochiad_wait;
_local2.server_control = true;
_local2.showing = true;
_local2.started = getTimer();
_local2.ad_msec = (_arg1 - 250);
};
mc.rpc = function (_arg1:Number, _arg2:Object):void{
MochiAd.rpc(clip, _arg1, _arg2);
};
chk["onEnterFrame"] = function ():void{
var _local1:Object;
var _local2:Number;
var _local3:Boolean;
var _local4:Number;
if (!this.parent){
delete this.onEnterFrame;
delete this.fadeFunction;
return;
};
_local1 = this.parent._mochiad_ctr;
_local2 = (getTimer() - this.started);
_local3 = false;
if (!chk.showing){
_local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (_local4 > 0){
chk.showing = true;
chk.started = getTimer();
MochiAd.adShowing(clip);
} else {
if (_local2 > chk.ad_timeout){
options.ad_failed();
_local3 = true;
};
};
};
if (_local2 > chk.ad_msec){
_local3 = true;
};
if (_local3){
if (this.server_control){
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
};
};
};
doOnEnterFrame(chk);
}
public static function _parseOptions(_arg1:Object, _arg2:Object):Object{
var _local3:Object;
var _local4:String;
var _local5:Array;
var _local6:Number;
var _local7:Array;
_local3 = {};
for (_local4 in _arg2) {
_local3[_local4] = _arg2[_local4];
};
if (_arg1){
for (_local4 in _arg1) {
_local3[_local4] = _arg1[_local4];
};
};
if (_local3.clip == undefined){
throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite."));
};
_arg1 = _local3.clip.loaderInfo.parameters.mochiad_options;
if (_arg1){
_local5 = _arg1.split("&");
_local6 = 0;
while (_local6 < _local5.length) {
_local7 = _local5[_local6].split("=");
_local3[unescape(_local7[0])] = unescape(_local7[1]);
_local6++;
};
};
if (_local3.id == "test"){
trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!");
};
return (_local3);
}
public static function _cleanup(_arg1:Object):void{
var idx:Number;
var k:String;
var lc:LocalConnection;
var f:Function;
var mc = _arg1;
if (("lc" in mc)){
lc = mc.lc;
f = function ():void{
try {
lc.client = null;
lc.close();
} catch(e:Error) {
};
};
setTimeout(f, 0);
};
idx = DisplayObjectContainer(mc).numChildren;
while (idx > 0) {
idx = (idx - 1);
DisplayObjectContainer(mc).removeChildAt(idx);
};
for (k in mc) {
delete mc[k];
};
}
public static function load(_arg1:Object):MovieClip{
var DEFAULTS:Object;
var clip:Object;
var depth:Number;
var mc:MovieClip;
var wh:Array;
var lv:URLVariables;
var k:String;
var server:String;
var hostname:String;
var lc:LocalConnection;
var name:String;
var loader:Loader;
var g:Function;
var req:URLRequest;
var v:Object;
var options = _arg1;
DEFAULTS = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = MochiAd._parseOptions(options, DEFAULTS);
options.swfv = 9;
options.mav = MochiAd.getVersion();
clip = options.clip;
if (!(clip is DisplayObject)){
trace("Warning: Object passed as container clip not a descendant of the DisplayObject type");
return (null);
};
if (MovieClip(clip).stage == null){
trace("Warning: Container clip for ad is not attached to the stage");
return (null);
};
if (!MochiAd._isNetworkAvailable()){
return (null);
};
try {
if (clip._mochiad_loaded){
return (null);
};
} catch(e:Error) {
throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
};
depth = options.depth;
delete options.depth;
mc = createEmptyMovieClip(clip, "_mochiad", depth);
wh = MochiAd._getRes(options, clip);
options.res = ((wh[0] + "x") + wh[1]);
options.server = (options.server + options.id);
delete options.id;
clip._mochiad_loaded = true;
if (clip.loaderInfo.loaderURL.indexOf("http") == 0){
options.as3_swf = clip.loaderInfo.loaderURL;
} else {
trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal");
};
lv = new URLVariables();
for (k in options) {
v = options[k];
if (!(v is Function)){
lv[k] = v;
};
};
server = lv.server;
delete lv.server;
hostname = _allowDomains(server);
lc = new LocalConnection();
lc.client = mc;
name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_");
lc.allowDomain("*", "localhost");
lc.allowInsecureDomain("*", "localhost");
lc.connect(name);
mc.lc = lc;
mc.lcName = name;
lv.lc = name;
lv.st = getTimer();
loader = new Loader();
g = function (_arg1:Object):void{
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
MochiAd.unload(clip);
};
loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g);
req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime()));
req.contentType = "application/x-www-form-urlencoded";
req.method = URLRequestMethod.POST;
req.data = lv;
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (_arg1:IOErrorEvent):void{
trace("[MochiAds] Blocked URL");
});
if (!options.skip){
loader.load(req);
};
mc.addChild(loader);
mc._mochiad_ctr = loader;
return (mc);
}
public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{
var _local4:Array;
var _local5:Number;
_local4 = _arg2.split(".");
_local5 = 0;
while (_local5 < (_local4.length - 1)) {
if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){
return (undefined);
};
_arg1 = _arg1[_local4[_local5]];
_local5++;
};
if (typeof(_arg1[_local4[_local5]]) == "function"){
return (_arg1[_local4[_local5]].apply(_arg1, _arg3));
};
return (undefined);
}
public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{
var _local4:MovieClip;
_local4 = new MovieClip();
if (((false) && (_arg3))){
_arg1.addChildAt(_local4, _arg3);
} else {
_arg1.addChild(_local4);
};
_arg1[_arg2] = _local4;
_local4["_name"] = _arg2;
return (_local4);
}
public static function _getRes(_arg1:Object, _arg2:Object):Array{
var _local3:Object;
var _local4:Number;
var _local5:Number;
var _local6:Array;
_local3 = _arg2.getBounds(_arg2.root);
_local4 = 0;
_local5 = 0;
if (typeof(_arg1.res) != "undefined"){
_local6 = _arg1.res.split("x");
_local4 = parseFloat(_local6[0]);
_local5 = parseFloat(_local6[1]);
} else {
_local4 = (_local3.xMax - _local3.xMin);
_local5 = (_local3.yMax - _local3.yMin);
};
if ((((_local4 == 0)) || ((_local5 == 0)))){
_local4 = _arg2.stage.stageWidth;
_local5 = _arg2.stage.stageHeight;
};
return ([_local4, _local5]);
}
public static function adShowing(_arg1:Object):void{
_arg1.origFrameRate = _arg1.stage.frameRate;
_arg1.stage.frameRate = 30;
}
public static function getValue(_arg1:Object, _arg2:String):Object{
var _local3:Array;
var _local4:Number;
_local3 = _arg2.split(".");
_local4 = 0;
while (_local4 < (_local3.length - 1)) {
if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){
return (undefined);
};
_arg1 = _arg1[_local3[_local4]];
_local4++;
};
return (_arg1[_local3[_local4]]);
}
public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{
var _local4:Object;
var _local5:Object;
switch (_arg3.id){
case "setValue":
MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value);
break;
case "getValue":
_local4 = MochiAd.getValue(_arg1, _arg3.objectName);
_arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4);
break;
case "runMethod":
_local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args);
_arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5);
break;
default:
trace(("[mochiads rpc] unknown rpc id: " + _arg3.id));
};
}
public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{
var _local4:Array;
var _local5:Number;
_local4 = _arg2.split(".");
_local5 = 0;
while (_local5 < (_local4.length - 1)) {
if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){
return;
};
_arg1 = _arg1[_local4[_local5]];
_local5++;
};
_arg1[_local4[_local5]] = _arg3;
}
public static function showPreGameAd(_arg1:Object):void{
var DEFAULTS:Object;
var clip:Object;
var ad_msec:Number;
var ad_timeout:Number;
var fadeout_time:Number;
var mc:MovieClip;
var wh:Array;
var w:Number;
var h:Number;
var chk:MovieClip;
var bar:MovieClip;
var bar_w:Number;
var bar_color:Number;
var bar_background:Number;
var bar_outline:Number;
var backing_mc:MovieClip;
var backing:Object;
var inside_mc:MovieClip;
var inside:Object;
var outline_mc:MovieClip;
var outline:Object;
var complete:Boolean;
var unloaded:Boolean;
var progress:Number;
var f:Function;
var sendHostProgress:Boolean;
var fn:Function;
var r:MovieClip;
var options = _arg1;
DEFAULTS = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{
if ((this.clip is MovieClip)){
this.clip.stop();
} else {
throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_finished:function ():void{
if ((this.clip is MovieClip)){
this.clip.play();
} else {
throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers."));
};
}, ad_loaded:function (_arg1:Number, _arg2:Number):void{
}, ad_failed:function ():void{
trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function ():void{
}, ad_progress:function (_arg1:Number):void{
}, progress_override:function (_arg1:Object):Number{
return (NaN);
}, bar_offset:0};
options = MochiAd._parseOptions(options, DEFAULTS);
if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){
options.ad_started();
fn = function ():void{
options.ad_finished();
};
setTimeout(fn, 100);
return;
};
clip = options.clip;
ad_msec = 11000;
ad_timeout = options.ad_timeout;
if (options.skip){
ad_timeout = 0;
};
delete options.ad_timeout;
fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!MochiAd.load(options)){
options.ad_failed();
options.ad_finished();
return;
};
options.ad_started();
mc = clip._mochiad;
mc["onUnload"] = function ():void{
var fn:Function;
MochiAd._cleanup(mc);
fn = function ():void{
options.ad_finished();
};
setTimeout(fn, 100);
};
wh = MochiAd._getRes(options, clip);
w = wh[0];
h = wh[1];
mc.x = (w * 0.5);
mc.y = (h * 0.5);
chk = createEmptyMovieClip(mc, "_mochiad_wait", 3);
chk.x = (w * -0.5);
chk.y = (h * -0.5);
bar = createEmptyMovieClip(chk, "_mochiad_bar", 4);
if (options.no_progress_bar){
bar.visible = false;
delete options.no_progress_bar;
} else {
bar.x = (10 + options.bar_offset);
bar.y = (h - 20);
};
bar_w = ((w - bar.x) - 10);
bar_color = options.color;
delete options.color;
bar_background = options.background;
delete options.background;
bar_outline = options.outline;
delete options.outline;
backing_mc = createEmptyMovieClip(bar, "_outline", 1);
backing = backing_mc.graphics;
backing.beginFill(bar_background);
backing.moveTo(0, 0);
backing.lineTo(bar_w, 0);
backing.lineTo(bar_w, 10);
backing.lineTo(0, 10);
backing.lineTo(0, 0);
backing.endFill();
inside_mc = createEmptyMovieClip(bar, "_inside", 2);
inside = inside_mc.graphics;
inside.beginFill(bar_color);
inside.moveTo(0, 0);
inside.lineTo(bar_w, 0);
inside.lineTo(bar_w, 10);
inside.lineTo(0, 10);
inside.lineTo(0, 0);
inside.endFill();
inside_mc.scaleX = 0;
outline_mc = createEmptyMovieClip(bar, "_outline", 3);
outline = outline_mc.graphics;
outline.lineStyle(0, bar_outline, 100);
outline.moveTo(0, 0);
outline.lineTo(bar_w, 0);
outline.lineTo(bar_w, 10);
outline.lineTo(0, 10);
outline.lineTo(0, 0);
chk.ad_msec = ad_msec;
chk.ad_timeout = ad_timeout;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function ():void{
var _local1:Number;
_local1 = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)));
if (_local1 > 0){
this.parent.alpha = (_local1 * 0.01);
} else {
MochiAd.unload(clip);
delete this["onEnterFrame"];
};
};
complete = false;
unloaded = false;
progress = Math.min(1, options.progress_override(clip));
f = function (_arg1:Event):void{
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
complete = true;
if (unloaded){
MochiAd.unload(clip);
};
};
if (!isNaN(progress)){
complete = (progress == 1);
} else {
if (clip.loaderInfo.bytesLoaded == clip.loaderInfo.bytesTotal){
complete = true;
} else {
if ((clip.root is MovieClip)){
r = (clip.root as MovieClip);
if (r.framesLoaded >= r.totalFrames){
complete = true;
} else {
clip.loaderInfo.addEventListener(Event.COMPLETE, f);
};
} else {
clip.loaderInfo.addEventListener(Event.COMPLETE, f);
};
};
};
mc.unloadAd = function ():void{
unloaded = true;
if (complete){
MochiAd.unload(clip);
};
};
mc.adLoaded = options.ad_loaded;
mc.adSkipped = options.ad_skipped;
mc.adjustProgress = function (_arg1:Number):void{
var _local2:Object;
_local2 = mc._mochiad_wait;
_local2.server_control = true;
_local2.showing = true;
_local2.started = getTimer();
_local2.ad_msec = _arg1;
};
mc.rpc = function (_arg1:Number, _arg2:Object):void{
MochiAd.rpc(clip, _arg1, _arg2);
};
mc.rpcTestFn = function (_arg1:String):Object{
trace(("[MOCHIAD rpcTestFn] " + _arg1));
return (_arg1);
};
mc.regContLC = function (_arg1:String):void{
mc._containerLCName = _arg1;
};
sendHostProgress = false;
mc.sendHostLoadProgress = function (_arg1:String):void{
sendHostProgress = true;
};
chk["onEnterFrame"] = function ():void{
var _local1:Object;
var _local2:Object;
var _local3:Number;
var _local4:Boolean;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Object;
var _local11:Number;
var _local12:Number;
if (((!(this.parent)) || (!(this.parent.parent)))){
delete this["onEnterFrame"];
return;
};
_local1 = this.parent.parent.root;
_local2 = this.parent._mochiad_ctr;
_local3 = (getTimer() - this.started);
_local4 = false;
_local5 = _local1.loaderInfo.bytesTotal;
_local6 = _local1.loaderInfo.bytesLoaded;
_local7 = Math.min(1, options.progress_override(_local1));
if (_local7 == 1){
complete = true;
};
if (complete){
_local6 = Math.max(1, _local6);
_local5 = _local6;
};
_local8 = ((100 * _local6) / _local5);
if (!isNaN(_local7)){
_local8 = (100 * _local7);
};
_local9 = ((100 * _local3) / chk.ad_msec);
_local10 = this._mochiad_bar._inside;
_local11 = Math.min(100, Math.min(((_local8) || (0)), _local9));
_local11 = Math.max(this.last_pcnt, _local11);
this.last_pcnt = _local11;
_local10.scaleX = (_local11 * 0.01);
options.ad_progress(_local11);
if (sendHostProgress){
clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local8});
if (_local8 >= 100){
sendHostProgress = false;
};
};
if (!chk.showing){
_local12 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal;
if (_local12 > 0){
chk.showing = true;
chk.started = getTimer();
MochiAd.adShowing(clip);
} else {
if ((((_local3 > chk.ad_timeout)) && ((_local8 == 100)))){
options.ad_failed();
_local4 = true;
};
};
};
if (_local3 > chk.ad_msec){
_local4 = true;
};
if (((complete) && (_local4))){
if (unloaded){
MochiAd.unload(_local1);
} else {
if (this.server_control){
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
};
};
};
};
doOnEnterFrame(chk);
}
public static function showPreloaderAd(_arg1:Object):void{
trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0");
MochiAd.showPreGameAd(_arg1);
}
public static function showTimedAd(_arg1:Object):void{
trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0");
MochiAd.showInterLevelAd(_arg1);
}
public static function doOnEnterFrame(_arg1:MovieClip):void{
var f:Function;
var mc = _arg1;
f = function (_arg1:Object):void{
if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){
mc.onEnterFrame();
} else {
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
};
};
mc.addEventListener(Event.ENTER_FRAME, f);
}
}
}//package mochi.as3
Section 82
//MochiCoins (mochi.as3.MochiCoins)
package mochi.as3 {
public class MochiCoins {
public static const STORE_HIDE:String = "StoreHide";
public static const LOGGED_IN:String = "LoggedIn";
public static const NO_USER:String = "NoUser";
public static const PROPERTIES_SIZE:String = "PropertiesSize";
public static const IO_ERROR:String = "IOError";
public static const STORE_ITEMS:String = "StoreItems";
public static const USER_INFO:String = "UserInfo";
public static const LOGIN_SHOW:String = "LoginShow";
public static const PROFILE_HIDE:String = "ProfileHide";
public static const STORE_SHOW:String = "StoreShow";
public static const ITEM_NEW:String = "ItemNew";
public static const ITEM_OWNED:String = "ItemOwned";
public static const PROPERTIES_SAVED:String = "PropertySaved";
public static const WIDGET_LOADED:String = "WidgetLoaded";
public static const ERROR:String = "Error";
public static const LOGGED_OUT:String = "LoggedOut";
public static const PROFILE_SHOW:String = "ProfileShow";
public static const LOGIN_HIDE:String = "LoginHide";
public static const LOGIN_SHOWN:String = "LoginShown";
public static var _user_info:Object = null;
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
public static var _inventory:MochiInventory;
public static function getUserInfo():void{
MochiServices.send("coins_getUserInfo");
}
public static function requestLogin():void{
MochiServices.send("coins_requestLogin");
}
public static function showItem(_arg1:Object=null):void{
if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){
trace("ERROR: showItem call must pass an Object with an item key");
return;
};
MochiServices.bringToTop();
MochiServices.send("coins_showItem", {options:_arg1}, null, null);
}
public static function saveUserProperties(_arg1:Object):void{
MochiServices.send("coins_saveUserProperties", _arg1);
}
public static function get loggedIn():Boolean{
return (!((_user_info == null)));
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
if (_arg1 == LOGGED_IN){
_inventory = new MochiInventory();
_user_info = _arg2;
} else {
if (_arg1 == LOGGED_OUT){
if (inventory){
_inventory.release();
_inventory = null;
};
_user_info = null;
};
};
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function getStoreItems():void{
MochiServices.send("coins_getStoreItems");
}
public static function showLoginWidget(_arg1:Object=null):void{
MochiServices.setContainer();
MochiServices.bringToTop();
MochiServices.send("coins_showLoginWidget", {options:_arg1});
}
public static function get inventory():MochiInventory{
return (_inventory);
}
public static function showStore(_arg1:Object=null):void{
MochiServices.bringToTop();
MochiServices.send("coins_showStore", {options:_arg1}, null, null);
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
public static function getAPIURL():String{
if (!_user_info){
return (null);
};
return (_user_info.api_url);
}
public static function hideLoginWidget():void{
MochiServices.send("coins_hideLoginWidget");
}
public static function getAPIToken():String{
if (!_user_info){
return (null);
};
return (_user_info.api_token);
}
public static function showVideo(_arg1:Object=null):void{
if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){
trace("ERROR: showVideo call must pass an Object with an item key");
return;
};
MochiServices.bringToTop();
MochiServices.send("coins_showVideo", {options:_arg1}, null, null);
}
}
}//package mochi.as3
Section 83
//MochiDigits (mochi.as3.MochiDigits)
package mochi.as3 {
public final class MochiDigits {
private var Sibling:MochiDigits;
private var Fragment:Number;
private var Encoder:Number;
public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{
Encoder = 0;
setValue(_arg1, _arg2);
}
public function set value(_arg1:Number):void{
setValue(_arg1);
}
public function reencode():void{
var _local1:uint;
_local1 = int((2147483647 * Math.random()));
Fragment = (Fragment ^ (_local1 ^ Encoder));
Encoder = _local1;
}
public function toString():String{
var _local1:String;
_local1 = String.fromCharCode((Fragment ^ Encoder));
if (Sibling != null){
_local1 = (_local1 + Sibling.toString());
};
return (_local1);
}
public function get value():Number{
return (Number(this.toString()));
}
public function setValue(_arg1:Number=0, _arg2:uint=0):void{
var _local3:String;
_local3 = _arg1.toString();
var _temp1 = _arg2;
_arg2 = (_arg2 + 1);
Fragment = (_local3.charCodeAt(_temp1) ^ Encoder);
if (_arg2 < _local3.length){
Sibling = new MochiDigits(_arg1, _arg2);
} else {
Sibling = null;
};
reencode();
}
public function addValue(_arg1:Number):void{
value = (value + _arg1);
}
}
}//package mochi.as3
Section 84
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher)
package mochi.as3 {
public class MochiEventDispatcher {
private var eventTable:Object;
public function MochiEventDispatcher():void{
eventTable = {};
}
public function triggerEvent(_arg1:String, _arg2:Object):void{
var _local3:Object;
if (eventTable[_arg1] == undefined){
return;
};
for (_local3 in eventTable[_arg1]) {
var _local6 = eventTable[_arg1];
_local6[_local3](_arg2);
};
}
public function removeEventListener(_arg1:String, _arg2:Function):void{
var _local3:Object;
if (eventTable[_arg1] == undefined){
eventTable[_arg1] = [];
return;
};
for (_local3 in eventTable[_arg1]) {
if (eventTable[_arg1][_local3] != _arg2){
} else {
eventTable[_arg1].splice(Number(_local3), 1);
};
};
}
public function addEventListener(_arg1:String, _arg2:Function):void{
removeEventListener(_arg1, _arg2);
eventTable[_arg1].push(_arg2);
}
}
}//package mochi.as3
Section 85
//MochiEvents (mochi.as3.MochiEvents)
package mochi.as3 {
import flash.display.*;
public class MochiEvents {
public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL";
public static const FORMAT_LONG:String = "LongForm";
public static const ALIGN_BOTTOM:String = "ALIGN_B";
public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived";
public static const FORMAT_SHORT:String = "ShortForm";
public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR";
public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR";
public static const ALIGN_TOP:String = "ALIGN_T";
public static const ALIGN_LEFT:String = "ALIGN_L";
public static const ALIGN_RIGHT:String = "ALIGN_R";
public static const ALIGN_TOP_LEFT:String = "ALIGN_TL";
public static const ALIGN_CENTER:String = "ALIGN_C";
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
private static var gameStart:Number;
private static var levelStart:Number;
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function startSession(_arg1:String):void{
MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null);
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{
var _local3:Object;
var _local4:Object;
_local3 = {};
for (_local4 in _arg2) {
_local3[_local4] = _arg2[_local4];
};
_local3.clip = _arg1;
MochiServices.send("events_setNotifications", _local3, null, null);
}
public static function endGame():void{
var _local1:Number;
_local1 = (new Date().time - gameStart);
trigger("end_game", {time:_local1});
}
public static function startGame():void{
gameStart = new Date().time;
trigger("start_game");
}
public static function trigger(_arg1:String, _arg2:Object=null):void{
if (_arg2 == null){
_arg2 = {};
} else {
if (_arg2["kind"] != undefined){
trace("WARNING: optional arguments package contains key 'id', it will be overwritten");
_arg2["kind"] = _arg1;
};
};
MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null);
}
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function startLevel():void{
levelStart = new Date().time;
trigger("start_level");
}
public static function endLevel():void{
var _local1:Number;
_local1 = (new Date().time - levelStart);
trigger("end_level", {time:_local1});
}
}
}//package mochi.as3
Section 86
//MochiInventory (mochi.as3.MochiInventory)
package mochi.as3 {
import flash.events.*;
import flash.utils.*;
public dynamic class MochiInventory extends Proxy {
private var _timer:Timer;
private var _names:Array;
private var _consumableProperties:Object;
private var _syncID:Number;
private var _outstandingID:Number;
private var _syncPending:Boolean;
public static const READY:String = "InvReady";
public static const ERROR:String = "Error";
public static const IO_ERROR:String = "IoError";
private static const CONSUMER_KEY:String = "MochiConsumables";
public static const WRITTEN:String = "InvWritten";
public static const NOT_READY:String = "InvNotReady";
public static const VALUE_ERROR:String = "InvValueError";
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
public function MochiInventory():void{
MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems);
MochiCoins.addEventListener(MochiCoins.LOGGED_IN, loggedIn);
MochiCoins.addEventListener(MochiCoins.LOGGED_OUT, loggedOut);
_syncPending = false;
_outstandingID = 0;
_syncID = 0;
_timer = new Timer(1000);
_timer.addEventListener(TimerEvent.TIMER, sync);
_timer.start();
if (MochiCoins.loggedIn){
loggedIn();
} else {
loggedOut();
};
}
private function newItems(_arg1:Object):void{
this[_arg1.id] = (this[_arg1.id] + _arg1.count);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){
if (_consumableProperties == null){
triggerEvent(ERROR, {type:NOT_READY});
return (-1);
};
if (_consumableProperties[_arg1]){
return (MochiDigits(_consumableProperties[_arg1]).value);
};
return (undefined);
}
public function release():void{
MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems);
MochiCoins.removeEventListener(MochiCoins.LOGGED_IN, loggedIn);
MochiCoins.removeEventListener(MochiCoins.LOGGED_OUT, loggedOut);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{
if (_consumableProperties == null){
triggerEvent(ERROR, {type:NOT_READY});
return (false);
};
if (_consumableProperties[_arg1] == undefined){
return (false);
};
return (true);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{
return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1));
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{
var _local3:MochiDigits;
if (_consumableProperties == null){
triggerEvent(ERROR, {type:NOT_READY});
return;
};
if (!(_arg2 is Number)){
triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2});
return;
};
if (_consumableProperties[_arg1]){
_local3 = MochiDigits(_consumableProperties[_arg1]);
if (_local3.value == _arg2){
return;
};
_local3.value = _arg2;
} else {
_names.push(_arg1);
_consumableProperties[_arg1] = new MochiDigits(_arg2);
};
_syncID++;
}
private function sync(_arg1:Event=null):void{
var _local2:Object;
var _local3:String;
if (((_syncPending) || ((_syncID == _outstandingID)))){
return;
};
_outstandingID = _syncID;
_local2 = {};
for (_local3 in _consumableProperties) {
_local2[_local3] = MochiDigits(_consumableProperties[_local3]).value;
};
MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag);
_syncPending = true;
}
private function putConsumableBag(_arg1:MochiUserData):void{
_syncPending = false;
if (_arg1.error){
triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error});
_outstandingID = -1;
};
triggerEvent(WRITTEN, {});
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{
return (_names[(_arg1 - 1)]);
}
private function loggedIn(_arg1:Object=null):void{
MochiUserData.get(CONSUMER_KEY, getConsumableBag);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{
if (!_consumableProperties[_arg1]){
return (false);
};
_names.splice(_names.indexOf(_arg1), 1);
delete _consumableProperties[_arg1];
return (true);
}
private function getConsumableBag(_arg1:MochiUserData):void{
var _local2:String;
if (_arg1.error){
triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error});
return;
};
_consumableProperties = {};
_names = new Array();
if (_arg1.data){
for (_local2 in _arg1.data) {
_names.push(_local2);
_consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]);
};
};
triggerEvent(READY, {});
}
private function loggedOut(_arg1:Object=null):void{
_consumableProperties = null;
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
}
}//package mochi.as3
Section 87
//MochiScores (mochi.as3.MochiScores)
package mochi.as3 {
import flash.display.*;
import flash.text.*;
public class MochiScores {
private static var boardID:String;
public static var onErrorHandler:Object;
public static var onCloseHandler:Object;
public static function showLeaderboard(_arg1:Object=null):void{
var n:Number;
var options = _arg1;
if (options != null){
delete options.clip;
MochiServices.setContainer();
MochiServices.bringToTop();
if (options.name != null){
if ((options.name is TextField)){
if (options.name.text.length > 0){
options.name = options.name.text;
};
};
};
if (options.score != null){
if ((options.score is TextField)){
if (options.score.text.length > 0){
options.score = options.score.text;
};
} else {
if ((options.score is MochiDigits)){
options.score = options.score.value;
};
};
n = Number(options.score);
if (isNaN(n)){
trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'"));
} else {
if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){
trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite"));
} else {
if (Math.floor(n) != n){
trace((("WARNING: Submitted score '" + options.score) + "' will be truncated"));
};
options.score = n;
};
};
};
if (options.onDisplay != null){
options.onDisplay();
} else {
if (MochiServices.clip != null){
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.stop();
} else {
trace("Warning: Container is not a MovieClip, cannot call default onDisplay.");
};
};
};
} else {
options = {};
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.stop();
} else {
trace("Warning: Container is not a MovieClip, cannot call default onDisplay.");
};
};
if (options.onClose != null){
onCloseHandler = options.onClose;
} else {
onCloseHandler = function ():void{
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.play();
} else {
trace("Warning: Container is not a MovieClip, cannot call default onClose.");
};
};
};
if (options.onError != null){
onErrorHandler = options.onError;
} else {
onErrorHandler = null;
};
if (options.boardID == null){
if (MochiScores.boardID != null){
options.boardID = MochiScores.boardID;
};
};
MochiServices.warnID(options.boardID, true);
trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal");
MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose);
}
public static function closeLeaderboard():void{
MochiServices.send("scores_closeLeaderboard");
}
public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{
MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2);
}
public static function requestList(_arg1:Object, _arg2:Object=null):void{
MochiServices.send("scores_requestList", null, _arg1, _arg2);
}
public static function scoresArrayToObjects(_arg1:Object):Object{
var _local2:Object;
var _local3:Number;
var _local4:Number;
var _local5:Object;
var _local6:Object;
var _local7:String;
var _local8:String;
_local2 = {};
for (_local7 in _arg1) {
if (typeof(_arg1[_local7]) == "object"){
if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){
_local2[_local7] = [];
_local5 = _arg1[_local7];
_local4 = 0;
while (_local4 < _local5.rows.length) {
_local6 = {};
_local3 = 0;
while (_local3 < _local5.cols.length) {
_local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3];
_local3++;
};
_local2[_local7].push(_local6);
_local4++;
};
} else {
_local2[_local7] = {};
for (_local8 in _arg1[_local7]) {
_local2[_local7][_local8] = _arg1[_local7][_local8];
};
};
} else {
_local2[_local7] = _arg1[_local7];
};
};
return (_local2);
}
public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{
_arg1 = Number(_arg1);
if (isNaN(_arg1)){
trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'"));
} else {
if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){
trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite"));
} else {
if (Math.floor(_arg1) != _arg1){
trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated"));
};
_arg1 = Number(_arg1);
};
};
MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4);
}
public static function onClose(_arg1:Object=null):void{
if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){
if (_arg1.errorCode == null){
_arg1.errorCode = "IOError";
};
onErrorHandler(_arg1.errorCode);
MochiServices.doClose();
return;
};
onCloseHandler();
MochiServices.doClose();
}
public static function setBoardID(_arg1:String):void{
MochiServices.warnID(_arg1, true);
MochiScores.boardID = _arg1;
MochiServices.send("scores_setBoardID", {boardID:_arg1});
}
}
}//package mochi.as3
Section 88
//MochiServices (mochi.as3.MochiServices)
package mochi.as3 {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import flash.geom.*;
import flash.net.*;
public class MochiServices {
private static var _container:Object;
private static var _connected:Boolean = false;
private static var _swfVersion:String;
private static var _preserved:Object;
public static var netupAttempted:Boolean = false;
private static var _sendChannel:LocalConnection;
public static var servicesSync:MochiSync = new MochiSync();
private static var _clip:MovieClip;
private static var _id:String;
private static var _services:String = "services.swf";
private static var _servURL:String = "http://www.mochiads.com/static/lib/services/";
public static var widget:Boolean = false;
private static var _timer:Timer;
private static var _sendChannelName:String;
private static var _loader:Loader;
private static var _connecting:Boolean = false;
private static var _mochiLocalConnection:MovieClip;
private static var _listenChannelName:String = "__ms_";
public static var onError:Object;
public static var netup:Boolean = true;
private static var _mochiLC:String = "MochiLC.swf";
public static function isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function get connected():Boolean{
return (_connected);
}
private static function onReceive(_arg1:Object):void{
var cb:String;
var cblst:Object;
var method:*;
var methodName:String;
var obj:Object;
var pkg = _arg1;
cb = pkg.callbackID;
cblst = _clip._callbacks[cb];
if (!cblst){
return;
};
method = cblst.callbackMethod;
methodName = "";
obj = cblst.callbackObject;
if (((obj) && ((typeof(method) == "string")))){
methodName = method;
if (obj[method] != null){
method = obj[method];
} else {
trace((("Error: Method " + method) + " does not exist."));
};
};
if (method != undefined){
try {
method.apply(obj, pkg.args);
} catch(error:Error) {
trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString()));
};
} else {
if (obj != null){
try {
obj(pkg.args);
} catch(error:Error) {
trace(("Error invoking method on object: " + error.toString()));
};
};
};
delete _clip._callbacks[cb];
}
public static function get childClip():Object{
return (_clip);
}
public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{
if (_connected){
_mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
} else {
if ((((_clip == null)) || (!(_connecting)))){
trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1));
handleError(_arg2, _arg3, _arg4);
flush(true);
return;
};
_clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
};
if (_clip != null){
if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){
_clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4};
_clip._nextcallbackID++;
};
};
}
private static function init(_arg1:String, _arg2:Object):void{
_id = _arg1;
if (_arg2 != null){
_container = _arg2;
loadCommunicator(_arg1, _container);
};
}
private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{
var _local3:Array;
var _local4:int;
var _local5:Array;
var _local6:Array;
var _local7:MovieClip;
var _local8:LocalConnection;
var _local9:String;
var _local10:ByteArray;
var _local11:ByteArray;
var _local12:uint;
var _local13:uint;
var _local14:Loader;
_local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23];
_local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3];
_local6 = [0, 64, 0, 0, 0];
_local7 = new MovieClip();
_local8 = new LocalConnection();
_local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time));
_local8 = new LocalConnection();
_local7.lc = _local8;
_local7.click = _arg2;
_local8.client = _local7;
_local8.connect(_local9);
_local10 = new ByteArray();
_local11 = new ByteArray();
_local11.endian = Endian.LITTLE_ENDIAN;
_local11.writeShort(1);
_local11.writeUTFBytes(((_arg1 + " ") + _local9));
_local11.writeByte(0);
_local12 = ((_local3.length + _local11.length) + 4);
_local13 = (_local12 + 35);
_local10.endian = Endian.LITTLE_ENDIAN;
_local10.writeUTFBytes("FWS");
_local10.writeByte(8);
_local10.writeUnsignedInt(_local13);
for each (_local4 in _local5) {
_local10.writeByte(_local4);
};
_local10.writeUnsignedInt(_local12);
_local10.writeByte(136);
_local10.writeShort(_local11.length);
_local10.writeBytes(_local11);
for each (_local4 in _local3) {
_local10.writeByte(_local4);
};
for each (_local4 in _local6) {
_local10.writeByte(_local4);
};
_local14 = new Loader();
_local14.loadBytes(_local10);
_local7.addChild(_local14);
return (_local7);
}
public static function stayOnTop():void{
_container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true);
if (_clip != null){
_clip.visible = true;
};
}
public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{
var vars:Object;
var avm1Click:DisplayObject;
var s:String;
var i:Number;
var x:String;
var req:URLRequest;
var loader:Loader;
var setURL:Function;
var err:Function;
var complete:Function;
var url = _arg1;
var burl = _arg2;
var btn = _arg3;
var onClick = _arg4;
vars = new Object();
vars["mav"] = getVersion();
vars["swfv"] = "9";
vars["swfurl"] = btn.loaderInfo.loaderURL;
vars["fv"] = Capabilities.version;
vars["os"] = Capabilities.os;
vars["lang"] = Capabilities.language;
vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY);
s = "?";
i = 0;
for (x in vars) {
if (i != 0){
s = (s + "&");
};
i = (i + 1);
s = (((s + x) + "=") + escape(vars[x]));
};
req = new URLRequest("http://x.mochiads.com/linkping.swf");
loader = new Loader();
setURL = function (_arg1:String):void{
var _local2:Rectangle;
if (avm1Click){
btn.removeChild(avm1Click);
};
avm1Click = clickMovie(_arg1, onClick);
_local2 = btn.getBounds(btn);
btn.addChild(avm1Click);
avm1Click.x = _local2.x;
avm1Click.y = _local2.y;
avm1Click.scaleX = (0.01 * _local2.width);
avm1Click.scaleY = (0.01 * _local2.height);
};
err = function (_arg1:Object):void{
netup = false;
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
setURL(burl);
};
complete = function (_arg1:Object):void{
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
};
if (netup){
setURL((url + s));
} else {
setURL(burl);
};
if (!((netupAttempted) || (_connected))){
netupAttempted = true;
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.load(req);
};
}
public static function warnID(_arg1:String, _arg2:Boolean):void{
var _local3:Number;
_arg1 = _arg1.toLowerCase();
if (_arg1.length != 16){
trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length"));
return;
} else {
if (_arg1 == "1e113c7239048b3f"){
if (_arg2){
trace("WARNING: Using testing board ID");
} else {
trace("WARNING: Using testing board ID as game ID");
};
return;
} else {
if (_arg1 == "84993a1de4031cd8"){
if (_arg2){
trace("WARNING: Using testing game ID as board ID");
} else {
trace("WARNING: Using testing game ID");
};
return;
};
};
};
_local3 = 0;
while (_local3 < _arg1.length) {
switch (_arg1.charAt(_local3)){
case "0":
case "1":
case "2":
case "3":
case "4":
case "5":
case "6":
case "7":
case "8":
case "9":
case "a":
case "b":
case "c":
case "d":
case "e":
case "f":
break;
default:
trace(("WARNING: Board ID contains illegal characters: " + _arg1));
return;
};
_local3++;
};
}
public static function disconnect():void{
if (((_connected) || (_connecting))){
if (_clip != null){
if (_clip.parent != null){
if ((_clip.parent is Sprite)){
Sprite(_clip.parent).removeChild(_clip);
_clip = null;
};
};
};
_connecting = (_connected = false);
flush(true);
try {
_mochiLocalConnection.close();
} catch(error:Error) {
};
};
if (_timer != null){
try {
_timer.stop();
} catch(error:Error) {
};
};
}
public static function allowDomains(_arg1:String):String{
var _local2:String;
if (Security.sandboxType != "application"){
Security.allowDomain("*");
Security.allowInsecureDomain("*");
};
if (_arg1.indexOf("http://") != -1){
_local2 = _arg1.split("/")[2].split(":")[0];
if (Security.sandboxType != "application"){
Security.allowDomain(_local2);
Security.allowInsecureDomain(_local2);
};
};
return (_local2);
}
public static function getVersion():String{
return ("3.4 as3");
}
public static function doClose():void{
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
}
private static function flush(_arg1:Boolean):void{
var _local2:Object;
var _local3:Object;
if (((_clip) && (_clip._queue))){
while (_clip._queue.length > 0) {
_local2 = _clip._queue.shift();
_local3 = null;
if (_local2 != null){
if (_local2.callbackID != null){
_local3 = _clip._callbacks[_local2.callbackID];
};
delete _clip._callbacks[_local2.callbackID];
if (((_arg1) && (!((_local3 == null))))){
handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod);
};
};
};
};
}
public static function get id():String{
return (_id);
}
private static function onEvent(_arg1:Object):void{
var _local2:String;
var _local3:String;
_local2 = _arg1.target;
_local3 = _arg1.event;
switch (_local2){
case "events":
MochiEvents.triggerEvent(_arg1.event, _arg1.args);
break;
case "coins":
MochiCoins.triggerEvent(_arg1.event, _arg1.args);
break;
case "sync":
servicesSync.triggerEvent(_arg1.event, _arg1.args);
break;
};
}
private static function urlOptions(_arg1:Object):Object{
var _local2:Object;
var _local3:String;
var _local4:Array;
var _local5:Number;
var _local6:Array;
_local2 = {};
if (_arg1.stage){
_local3 = _arg1.stage.loaderInfo.parameters.mochiad_options;
} else {
_local3 = _arg1.loaderInfo.parameters.mochiad_options;
};
if (_local3){
_local4 = _local3.split("&");
_local5 = 0;
while (_local5 < _local4.length) {
_local6 = _local4[_local5].split("=");
_local2[unescape(_local6[0])] = unescape(_local6[1]);
_local5++;
};
};
return (_local2);
}
public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{
if (_arg1 != null){
if ((_arg1 is Sprite)){
_container = _arg1;
};
};
if (_arg2){
if ((_container is Sprite)){
Sprite(_container).addChild(_clip);
};
};
}
private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{
var args = _arg1;
var callbackObject = _arg2;
var callbackMethod = _arg3;
if (args != null){
if (args.onError != null){
args.onError.apply(null, ["NotConnected"]);
};
if (((!((args.options == null))) && (!((args.options.onError == null))))){
args.options.onError.apply(null, ["NotConnected"]);
};
};
if (callbackMethod != null){
args = {};
args.error = true;
args.errorCode = "NotConnected";
if (((!((callbackObject == null))) && ((callbackMethod is String)))){
try {
var _local5 = callbackObject;
_local5[callbackMethod](args);
} catch(error:Error) {
};
} else {
if (callbackMethod != null){
try {
callbackMethod.apply(args);
} catch(error:Error) {
};
};
};
};
}
private static function loadError(_arg1:Object):void{
_clip._mochiad_ctr_failed = true;
trace("MochiServices could not load.");
MochiServices.disconnect();
MochiServices.onError("IOError");
}
private static function initComChannels():void{
if (!_connected){
trace("[SERVICES_API] connected!");
_connecting = false;
_connected = true;
_mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL});
_clip.onReceive = onReceive;
_clip.onEvent = onEvent;
_clip.onError = function ():void{
MochiServices.onError("IOError");
};
while (_clip._queue.length > 0) {
_mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift());
};
};
}
private static function loadLCBridge(_arg1:Object):void{
var loader:Loader;
var mochiLCURL:String;
var req:URLRequest;
var complete:Function;
var clip = _arg1;
loader = new Loader();
mochiLCURL = (_servURL + _mochiLC);
req = new URLRequest(mochiLCURL);
complete = function (_arg1:Object):void{
_mochiLocalConnection = MovieClip(loader.content);
listen();
};
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
loader.load(req);
clip.addChild(loader);
}
private static function listen():void{
_mochiLocalConnection.connect(_listenChannelName);
_clip.handshake = function (_arg1:Object):void{
MochiServices.comChannelName = _arg1.newChannel;
};
trace("Waiting for MochiAds services to connect...");
}
public static function get clip():Object{
return (_container);
}
public static function set comChannelName(_arg1:String):void{
if (_arg1 != null){
if (_arg1.length > 3){
_sendChannelName = (_arg1 + "_fromgame");
initComChannels();
};
};
}
private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{
var _local3:String;
var _local4:String;
var _local5:URLRequest;
var _local6:URLVariables;
_local3 = ("_mochiservices_com_" + _arg1);
if (_clip != null){
return (_clip);
};
if (!MochiServices.isNetworkAvailable()){
return (null);
};
if (urlOptions(_arg2).servURL){
_servURL = urlOptions(_arg2).servURL;
};
_local4 = (_servURL + _services);
if (urlOptions(_arg2).servicesURL){
_local4 = urlOptions(_arg2).servicesURL;
};
_listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999))));
MochiServices.allowDomains(_local4);
_clip = createEmptyMovieClip(_arg2, _local3, 10336, false);
loadLCBridge(_clip);
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
_local5 = new URLRequest(_local4);
_local6 = new URLVariables();
_local6.listenLC = _listenChannelName;
_local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options;
_local6.api_version = getVersion();
if (widget){
_local6.widget = true;
};
_local5.data = _local6;
_loader.load(_local5);
_clip.addChild(_loader);
_clip._mochiservices_com = _loader;
_sendChannel = new LocalConnection();
_clip._queue = [];
_clip._nextcallbackID = 0;
_clip._callbacks = {};
_timer = new Timer(10000, 1);
_timer.addEventListener(TimerEvent.TIMER, connectWait);
_timer.start();
return (_clip);
}
public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{
var id = _arg1;
var clip = _arg2;
var onError = _arg3;
warnID(id, false);
if ((clip is DisplayObject)){
if (clip.stage == null){
trace("MochiServices connect requires the containing clip be attached to the stage");
};
if (((!(_connected)) && ((_clip == null)))){
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
};
} else {
trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage.");
};
if (onError != null){
MochiServices.onError = onError;
} else {
if (MochiServices.onError == null){
MochiServices.onError = function (_arg1:String):void{
trace(_arg1);
};
};
};
}
public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{
var mc:MovieClip;
var parent = _arg1;
var name = _arg2;
var depth = _arg3;
var doAdd = _arg4;
mc = new MovieClip();
if (doAdd){
if (((false) && (depth))){
parent.addChildAt(mc, depth);
} else {
parent.addChild(mc);
};
};
try {
parent[name] = mc;
} catch(e:Error) {
throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
};
mc["_name"] = name;
return (mc);
}
public static function bringToTop(_arg1:Event=null):void{
var e = _arg1;
if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){
try {
if (MochiServices.clip.numChildren > 1){
MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1));
};
} catch(errorObject:Error) {
trace("Warning: Depth sort error.");
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
};
};
}
public static function connectWait(_arg1:TimerEvent):void{
if (!_connected){
_clip._mochiad_ctr_failed = true;
trace("MochiServices could not load. (timeout)");
MochiServices.disconnect();
MochiServices.onError("IOError");
};
}
}
}//package mochi.as3
Section 89
//MochiSync (mochi.as3.MochiSync)
package mochi.as3 {
import flash.utils.*;
public dynamic class MochiSync extends Proxy {
private var _syncContainer:Object;
public static var SYNC_PROPERTY:String = "UpdateProperty";
public static var SYNC_REQUEST:String = "SyncRequest";
public function MochiSync():void{
_syncContainer = {};
}
public function triggerEvent(_arg1:String, _arg2:Object):void{
switch (_arg1){
case SYNC_REQUEST:
MochiServices.send("sync_syncronize", _syncContainer);
break;
case SYNC_PROPERTY:
_syncContainer[_arg2.name] = _arg2.value;
break;
};
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){
return (_syncContainer[_arg1]);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{
var _local3:String;
if (_syncContainer[_arg1] == _arg2){
return;
};
_local3 = _arg1.toString();
_syncContainer[_local3] = _arg2;
MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2});
}
}
}//package mochi.as3
Section 90
//MochiUserData (mochi.as3.MochiUserData)
package mochi.as3 {
import flash.events.*;
import flash.utils.*;
import flash.net.*;
public class MochiUserData extends EventDispatcher {
public var callback:Function;// = null
public var error:Event;// = null
public var key:String;// = null
public var operation:String;// = null
public var data;// = null
public var _loader:URLLoader;
public function MochiUserData(_arg1:String="", _arg2:Function=null){
key = null;
data = null;
error = null;
operation = null;
callback = null;
super();
this.key = _arg1;
this.callback = _arg2;
}
public function securityErrorHandler(_arg1:SecurityErrorEvent):void{
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString())));
}
public function putEvent(_arg1):void{
request("put", serialize(_arg1));
}
public function request(_arg1:String, _arg2:ByteArray):void{
var api_url:String;
var api_token:String;
var args:URLVariables;
var req:URLRequest;
var _operation = _arg1;
var _data = _arg2;
operation = _operation;
api_url = MochiCoins.getAPIURL();
api_token = MochiCoins.getAPIToken();
if ((((api_url == null)) || ((api_token == null)))){
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in"));
return;
};
_loader = new URLLoader();
args = new URLVariables();
args.op = _operation;
args.key = key;
req = new URLRequest((((MochiCoins.getAPIURL() + "/") + "MochiUserData?") + args.toString()));
req.method = URLRequestMethod.POST;
req.contentType = "application/x-mochi-userdata";
req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)];
req.data = _data;
_loader.dataFormat = URLLoaderDataFormat.BINARY;
_loader.addEventListener(Event.COMPLETE, completeHandler);
_loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
_loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
try {
_loader.load(req);
} catch(e:SecurityError) {
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString())));
};
}
public function completeHandler(_arg1:Event):void{
var event = _arg1;
try {
if (_loader.data.length){
data = deserialize(_loader.data);
} else {
data = null;
};
} catch(e:Error) {
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString())));
return;
};
if (callback != null){
performCallback();
} else {
dispatchEvent(event);
};
close();
}
public function performCallback():void{
try {
callback(this);
} catch(e:Error) {
trace(("[MochiUserData] exception during callback: " + e));
};
}
public function serialize(_arg1):ByteArray{
var _local2:ByteArray;
_local2 = new ByteArray();
_local2.objectEncoding = ObjectEncoding.AMF3;
_local2.writeObject(_arg1);
_local2.compress();
return (_local2);
}
public function errorHandler(_arg1:IOErrorEvent):void{
data = null;
error = _arg1;
if (callback != null){
performCallback();
} else {
dispatchEvent(_arg1);
};
close();
}
public function getEvent():void{
request("get", serialize(null));
}
override public function toString():String{
return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]"));
}
public function close():void{
if (_loader){
_loader.removeEventListener(Event.COMPLETE, completeHandler);
_loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler);
_loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
_loader.close();
_loader = null;
};
error = null;
callback = null;
}
public function deserialize(_arg1:ByteArray){
_arg1.objectEncoding = ObjectEncoding.AMF3;
_arg1.uncompress();
return (_arg1.readObject());
}
public static function get(_arg1:String, _arg2:Function):void{
var _local3:MochiUserData;
_local3 = new MochiUserData(_arg1, _arg2);
_local3.getEvent();
}
public static function put(_arg1:String, _arg2, _arg3:Function):void{
var _local4:MochiUserData;
_local4 = new MochiUserData(_arg1, _arg3);
_local4.putEvent(_arg2);
}
}
}//package mochi.as3
Section 91
//AchievementConfig (MoFunZoneAPI.AchievementConfig)
package MoFunZoneAPI {
public class AchievementConfig {
public var bringToTop:Boolean;// = true
public var dialogScale:Number;// = 1
public var gameid:String;// = ""
public var workspaceWidth:Number;// = 550
public var test:Boolean;// = true
public var fadeout:Boolean;// = true
public var workspaceHeight:Number;// = 400
public var autoPosition:String;// = "cc"
public function AchievementConfig(){
test = true;
gameid = "";
workspaceWidth = 550;
workspaceHeight = 400;
autoPosition = "cc";
bringToTop = true;
fadeout = true;
dialogScale = 1;
super();
test = true;
gameid = "";
workspaceWidth = 550;
workspaceHeight = 400;
autoPosition = "cc";
bringToTop = true;
fadeout = true;
dialogScale = 1;
}
}
}//package MoFunZoneAPI
Section 92
//AchievementLoaderAS3 (MoFunZoneAPI.AchievementLoaderAS3)
package MoFunZoneAPI {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import flash.net.*;
public class AchievementLoaderAS3 {
private static var _achiconfig:AchievementConfig = null;
private static var _intervalId:uint;
private static var _achievement:MovieClip = null;
private static var _readyFuntion:Function = null;
public static function loadAchievement(_arg1:String, _arg2:Object, _arg3:AchievementConfig, _arg4=null){
var achievementload:Loader;
var achievement_request:URLRequest;
var ach_complete:Function;
var status_loop:Function;
var ach_ioerror:Function;
var ach_http:Function;
var ach_progress:Function;
var ach_security:Function;
var achievement_address = _arg1;
var topleveltimeline = _arg2;
var config = _arg3;
var debug = _arg4;
ach_complete = function (_arg1){
if (debug != null){
debug.text = "complete";
};
_achievement = topleveltimeline.addChild(_arg1.target.loader.content);
_achievement.test = config.test;
_achievement.gameid = config.gameid;
_achievement.workspaceWidth = config.workspaceWidth;
_achievement.workspaceHeight = config.workspaceHeight;
_achievement.autoPosition = config.autoPosition;
_achievement.bringToTop = config.bringToTop;
_achievement.fadeout = config.fadeout;
_achievement.dialogScale = config.dialogScale;
if (debug != null){
debug.text = "config setup";
};
_achievement.play();
if (debug != null){
debug.text = "complete";
};
_intervalId = setInterval(status_loop, 1000);
};
status_loop = function (){
if (_achievement.achistatus == "ok"){
trace("ready");
if (debug != null){
debug.text = "ready";
};
if (_readyFuntion != null){
_readyFuntion();
};
clearInterval(_intervalId);
};
};
ach_ioerror = function (_arg1){
trace("Achievement SWF not found");
if (debug != null){
debug.text = "Achievement SWF not found";
};
};
ach_http = function (_arg1){
trace(("httpstatus: " + _arg1.status));
if (debug != null){
debug.text = ("httpstatus: " + _arg1.status);
};
};
ach_progress = function (_arg1){
if (debug != null){
debug.text = (debug.text + ((("progressHandler: bytesLoaded=" + _arg1.bytesLoaded) + " bytesTotal=") + _arg1.bytesTotal));
};
};
ach_security = function (_arg1){
if (debug != null){
debug.text = _arg1;
};
};
Security.allowDomain("*");
if (_achievement != null){
return;
};
achievementload = new Loader();
achievement_request = new URLRequest(achievement_address);
_achiconfig = config;
achievementload.contentLoaderInfo.addEventListener(Event.COMPLETE, ach_complete);
achievementload.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, ach_security);
achievementload.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ach_ioerror);
achievementload.contentLoaderInfo.addEventListener(HTTPStatusEvent.HTTP_STATUS, ach_http);
achievementload.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, ach_progress);
try {
achievementload.load(achievement_request);
if (debug != null){
debug.text = "loading";
};
} catch(error) {
if (debug != null){
debug.text = "loaderror";
};
};
}
public static function readyCallBack(_arg1:Function){
_readyFuntion = _arg1;
}
public static function getAPI(){
return (_achievement);
}
}
}//package MoFunZoneAPI
Section 93
//BitmapAsset (mx.core.BitmapAsset)
package mx.core {
import flash.display.*;
public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject {
mx_internal static const VERSION:String = "2.0.1.0";
public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
public function get measuredWidth():Number{
if (bitmapData){
return (bitmapData.width);
};
return (0);
}
public function get measuredHeight():Number{
if (bitmapData){
return (bitmapData.height);
};
return (0);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
}
}//package mx.core
Section 94
//ButtonAsset (mx.core.ButtonAsset)
package mx.core {
public class ButtonAsset extends FlexSimpleButton implements IFlexAsset, IFlexDisplayObject {
private var _measuredWidth:Number;
private var _measuredHeight:Number;
mx_internal static const VERSION:String = "2.0.1.0";
public function ButtonAsset(){
_measuredWidth = width;
_measuredHeight = height;
}
public function get measuredWidth():Number{
return (_measuredWidth);
}
public function get measuredHeight():Number{
return (_measuredHeight);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
}
}//package mx.core
Section 95
//ByteArrayAsset (mx.core.ByteArrayAsset)
package mx.core {
import flash.utils.*;
public class ByteArrayAsset extends ByteArray implements IFlexAsset {
mx_internal static const VERSION:String = "2.0.1.0";
}
}//package mx.core
Section 96
//FlexBitmap (mx.core.FlexBitmap)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexBitmap extends Bitmap {
mx_internal static const VERSION:String = "2.0.1.0";
public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){
var bitmapData = _arg1;
var pixelSnapping = _arg2;
var smoothing = _arg3;
super(bitmapData, pixelSnapping, smoothing);
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 97
//FlexMovieClip (mx.core.FlexMovieClip)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexMovieClip extends MovieClip {
mx_internal static const VERSION:String = "2.0.1.0";
public function FlexMovieClip(){
super();
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 98
//FlexSimpleButton (mx.core.FlexSimpleButton)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexSimpleButton extends SimpleButton {
mx_internal static const VERSION:String = "2.0.1.0";
public function FlexSimpleButton(){
super();
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 99
//FontAsset (mx.core.FontAsset)
package mx.core {
import flash.text.*;
public class FontAsset extends Font implements IFlexAsset {
mx_internal static const VERSION:String = "2.0.1.0";
}
}//package mx.core
Section 100
//IFlexAsset (mx.core.IFlexAsset)
package mx.core {
public interface IFlexAsset {
}
}//package mx.core
Section 101
//IFlexDisplayObject (mx.core.IFlexDisplayObject)
package mx.core {
import flash.display.*;
import flash.events.*;
public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher {
function get name():String;
function set width(_arg1:Number):void;
function get measuredHeight():Number;
function set height(_arg1:Number):void;
function get scaleY():Number;
function move(_arg1:Number, _arg2:Number):void;
function get scaleX():Number;
function set mask(_arg1:DisplayObject):void;
function set scaleX(_arg1:Number):void;
function set name(_arg1:String):void;
function set scaleY(_arg1:Number):void;
function get visible():Boolean;
function get measuredWidth():Number;
function set visible(_arg1:Boolean):void;
function get alpha():Number;
function get height():Number;
function get width():Number;
function get parent():DisplayObjectContainer;
function get mask():DisplayObject;
function set x(_arg1:Number):void;
function setActualSize(_arg1:Number, _arg2:Number):void;
function set y(_arg1:Number):void;
function get x():Number;
function get y():Number;
function set alpha(_arg1:Number):void;
}
}//package mx.core
Section 102
//IRepeaterClient (mx.core.IRepeaterClient)
package mx.core {
public interface IRepeaterClient {
function set instanceIndices(_arg1:Array):void;
function get isDocument():Boolean;
function get repeaters():Array;
function get instanceIndices():Array;
function set repeaters(_arg1:Array):void;
function initializeRepeaterArrays(_arg1:IRepeaterClient):void;
function set repeaterIndices(_arg1:Array):void;
function get repeaterIndices():Array;
}
}//package mx.core
Section 103
//MovieClipAsset (mx.core.MovieClipAsset)
package mx.core {
public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject {
private var _measuredWidth:Number;
private var _measuredHeight:Number;
mx_internal static const VERSION:String = "2.0.1.0";
public function MovieClipAsset(){
_measuredWidth = width;
_measuredHeight = height;
}
public function get measuredWidth():Number{
return (_measuredWidth);
}
public function get measuredHeight():Number{
return (_measuredHeight);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
}
}//package mx.core
Section 104
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset)
package mx.core {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject {
private var requestedWidth:Number;
private var loader:Loader;// = null
private var requestedHeight:Number;
private var initialized:Boolean;// = false
protected var initialWidth:Number;// = 0
protected var initialHeight:Number;// = 0
mx_internal static const VERSION:String = "2.0.1.0";
public function MovieClipLoaderAsset(){
var _local1:LoaderContext;
loader = null;
initialized = false;
initialWidth = 0;
initialHeight = 0;
super();
_local1 = new LoaderContext();
_local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
loader.loadBytes(movieClipData, _local1);
addChild(loader);
}
private function completeHandler(_arg1:Event):void{
initialized = true;
initialWidth = loader.width;
initialHeight = loader.height;
if (!isNaN(requestedWidth)){
loader.width = requestedWidth;
};
if (!isNaN(requestedHeight)){
loader.height = requestedHeight;
};
dispatchEvent(_arg1);
}
override public function get height():Number{
if (!initialized){
return (initialHeight);
};
return (super.height);
}
override public function set height(_arg1:Number):void{
if (!initialized){
requestedHeight = _arg1;
} else {
loader.height = _arg1;
};
}
public function get movieClipData():ByteArray{
return (null);
}
override public function set width(_arg1:Number):void{
if (!initialized){
requestedWidth = _arg1;
} else {
loader.width = _arg1;
};
}
override public function get measuredWidth():Number{
return (initialWidth);
}
override public function get measuredHeight():Number{
return (initialHeight);
}
override public function get width():Number{
if (!initialized){
return (initialWidth);
};
return (super.width);
}
}
}//package mx.core
Section 105
//mx_internal (mx.core.mx_internal)
package mx.core {
public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal";
}//package mx.core
Section 106
//SoundAsset (mx.core.SoundAsset)
package mx.core {
import flash.media.*;
public class SoundAsset extends Sound implements IFlexAsset {
mx_internal static const VERSION:String = "2.0.1.0";
}
}//package mx.core
Section 107
//NameUtil (mx.utils.NameUtil)
package mx.utils {
import flash.display.*;
import flash.utils.*;
import mx.core.*;
public class NameUtil {
mx_internal static const VERSION:String = "2.0.1.0";
private static var counter:int = 0;
public static function displayObjectToString(_arg1:DisplayObject):String{
var _local2:String;
var _local3:DisplayObject;
var _local4:String;
var _local5:Array;
_local3 = _arg1;
while (_local3 != null) {
if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){
break;
};
_local4 = _local3.name;
if ((_local3 is IRepeaterClient)){
_local5 = IRepeaterClient(_local3).instanceIndices;
if (_local5){
_local4 = (_local4 + (("[" + _local5.join("][")) + "]"));
};
};
_local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2);
_local3 = _local3.parent;
};
return (_local2);
}
public static function createUniqueName(_arg1:Object):String{
var _local2:String;
var _local3:int;
var _local4:int;
if (!_arg1){
return (null);
};
_local2 = getQualifiedClassName(_arg1);
_local3 = _local2.indexOf("::");
if (_local3 != -1){
_local2 = _local2.substr((_local3 + 2));
};
_local4 = _local2.charCodeAt((_local2.length - 1));
if ((((_local4 >= 48)) && ((_local4 <= 57)))){
_local2 = (_local2 + "_");
};
return ((_local2 + counter++));
}
}
}//package mx.utils
Section 108
//Test (TestBed.Test)
package TestBed {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.geom.*;
import flash.media.*;
import General.*;
import flash.ui.*;
import flash.utils.*;
public class Test {
public var _classBrickH:Class;
public var _classBrickI:Class;
public var _loseLifePlayed:Boolean;// = false
public var _classBrickL:Class;
public var _timedOut:Boolean;// = false
public var _classBrickO:Class;
public var _classBrickJ:Class;
public var _classRotatingCrossBlades:Class;
public var _classBrickS:Class;
public var _classBrickT:Class;
public var _lives:int;// = 1
public var _classBrickZ:Class;
public var _classSuperLong:Class;
public var _classBrickWideCrossG:Class;
public var _classBrickBlock:Class;
private var _midBalanceGivesPoints:Boolean;// = false
public var _allDoneShootStars:Boolean;// = false
private var _diamondScale:Number;// = 1
private var _limitY320x480:Number;// = 0
private var _midBalanceTimer:int;// = 0
public var _classBrickOHelium:Class;
public var _classBrickVeryLong:Class;
public var _classBrickRocket:Class;
public var _runningDiamonds:int;// = 0
public var _classSunHelium:Class;
public var m_blockWidth:Number;// = 40
public var _selectionList:Array;
public var m_finalPerfectBalance:Boolean;// = false
public var _classBrickBlockGlass:Class;
public var _classBrickAlien:Class;
public var m_iterations:int;// = 15
public var _waitTimeMax:int;// = 540
private var _drawScaleAdder:Number;// = 0
public var _classBrickWacky1:Class;
public var _classBrickWacky2:Class;
public var _classBrickWacky4:Class;
public var _selectionsAngle:Array;
public var _allDropped:Boolean;// = false
public var _running:Boolean;// = false
public var _classBrickConnect:Class;
public var _classBrickHoleBox:Class;
public var _classBrickO1T:Class;
private var _currentBlock:int;// = 0
public var _classBrickWacky4Mirror:Class;
public var m_mouseBody:b2Body;// = null
public var _classSun1T:Class;
public var _classPyramid:Class;
public var _classBrickBig:Class;
public var m_angle:Number;// = 0
private var _limitY480x320:Number;// = 0
private var _flashOn:Boolean;// = false
public var _classRotatingCrossBig:Class;
public var _almostPerfectBalance:Boolean;// = false
public var _addedDiamonds:int;// = 0
public var _classBrickHinge:Class;
public var _classBrickWideCross:Class;
public var _classBrickBlockG:Class;
public var m_timeStep:Number;// = 0.00833333333333333
private var _getBodyAtMouseTouched:Boolean;// = false
public var _classBrickJesus:Class;
public var _classPyramidHelium:Class;
public var _classBrickWacky1Mirror:Class;
public var m_sprite:Sprite;
public var _classBrickConnectMirror:Class;
public var _waitTimeLeft:int;// = 0
public var _classBrickPacman:Class;
public var _classBrickBlockStatic:Class;
public var _classDiamond1:Class;
public var _classDiamond2:Class;
public var _stabile:Boolean;// = false
public var _classTriangleRight:Class;
public var _classDiamond3:Class;
public var _selectionsN:int;// = 0
public var _selectionsX:Array;
public var _classSun:Class;
public var _classSaw2X:Class;
public var _classBrickKiila:Class;
public var _classPyramid1T:Class;
public var _waiting:Boolean;// = false
public var _classBrickOG:Class;
public var _removed:int;// = 0
public var _selectionsY:Array;
private var _shapeOffsetX:Number;// = 0
public var _classBrickPoleG:Class;
private var _shapeOffsetY:Number;// = 0
private var _firstRun:Boolean;// = true
public var m_bomb:b2Body;
public var _classBrickBlock1T:Class;
public var _classBrickPole:Class;
private var _flashDown:Boolean;// = true
private var _limitYStopMode:Number;// = 0
public var _classBrickHingeBig:Class;
public var m_world:b2World;
public var m_blockHeight:Number;// = 40
public var _chooseAShapeDone:Boolean;// = false
public var _classTriangleLeft:Class;
public var _classBrickOStatic:Class;
private var _diamondsOffsetX:Number;// = 0
private var mousePVec:b2Vec2;
public var _classSunStatic:Class;
public var _classBrickCrossG:Class;
public var _classBrickWhoaMirror:Class;
public var _picks:int;// = 0
public var _classRotatingCrossBox:Class;
public var _classSaw1:Class;
public var _classPyramidMini:Class;
public var _score:int;// = 0
public var _classSunG:Class;
public var _classRotatingCrossNormal:Class;
public var _classBrickHingeVeryBig:Class;
private var _addDiamonds:Boolean;// = false
private var _density:Number;// = 10
private var _sensorCheck:Boolean;// = true
public var _radius:Number;// = 20
public var _classSunSmall:Class;
public var _classBrickOGlass:Class;
public var _classBrickSalmiack:Class;
public var _classBrickCorner:Class;
public var _classBrickHingeVeryBigStraight:Class;
public var _classBrickWhoa:Class;
public var _classRotatingCross:Class;
public var _classBrickBlockHelium:Class;
public var _classBrickCross:Class;
public var _classBrickCornerLong:Class;
public var _stabileCounter:int;// = 25
public var _classPyramidStatic:Class;
private var _diamondID:int;// = 0
public var _classBrickIGlass:Class;
public var m_mouseJoint:b2MouseJoint;
private static const C_MRGN:Number = 0.2;
private static const OUTLINE_WIDTH:int = 2;
public static var m_physScale:Number = 20;
public static var mouseYWorldPhys:Number;
public static var _friction:Number = 0.8;
public static var mouseYWorld:Number;
public static var m_debugDraw:b2DebugDraw = null;
public static var mouseXWorldPhys:Number;
public static var sm_masterSpriteAlpha:Number = 1;
public static var m_goalScale:Number = 1.5;
public static var s_randomPointX:Number;
public static var s_randomPointY:Number;
public static var mouseXWorld:Number;
public function Test(){
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
var _local4:b2DebugDraw;
_classSun = Test__classSun;
_classSunSmall = Test__classSunSmall;
_classSunG = Test__classSunG;
_classBrickOG = Test__classBrickOG;
_classBrickBlockG = Test__classBrickBlockG;
_classBrickWideCrossG = Test__classBrickWideCrossG;
_classBrickCrossG = Test__classBrickCrossG;
_classBrickPoleG = Test__classBrickPoleG;
_classDiamond1 = Test__classDiamond1;
_classDiamond2 = Test__classDiamond2;
_classDiamond3 = Test__classDiamond3;
_classBrickConnect = Test__classBrickConnect;
_classBrickConnectMirror = Test__classBrickConnectMirror;
_classBrickWideCross = Test__classBrickWideCross;
_classBrickRocket = Test__classBrickRocket;
_classBrickPacman = Test__classBrickPacman;
_classBrickH = Test__classBrickH;
_classBrickHinge = Test__classBrickHinge;
_classBrickHingeBig = Test__classBrickHingeBig;
_classBrickHingeVeryBig = Test__classBrickHingeVeryBig;
_classBrickHingeVeryBigStraight = Test__classBrickHingeVeryBigStraight;
_classRotatingCrossBlades = Test__classRotatingCrossBlades;
_classRotatingCrossBox = Test__classRotatingCrossBox;
_classRotatingCrossNormal = Test__classRotatingCrossNormal;
_classRotatingCross = Test__classRotatingCross;
_classRotatingCrossBig = Test__classRotatingCrossBig;
_classBrickI = Test__classBrickI;
_classBrickT = Test__classBrickT;
_classBrickO = Test__classBrickO;
_classBrickS = Test__classBrickS;
_classBrickZ = Test__classBrickZ;
_classBrickL = Test__classBrickL;
_classBrickJ = Test__classBrickJ;
_classBrickBig = Test__classBrickBig;
_classBrickCross = Test__classBrickCross;
_classBrickVeryLong = Test__classBrickVeryLong;
_classBrickAlien = Test__classBrickAlien;
_classBrickWhoa = Test__classBrickWhoa;
_classBrickWhoaMirror = Test__classBrickWhoaMirror;
_classBrickBlock = Test__classBrickBlock;
_classBrickCorner = Test__classBrickCorner;
_classBrickCornerLong = Test__classBrickCornerLong;
_classBrickJesus = Test__classBrickJesus;
_classBrickWacky1 = Test__classBrickWacky1;
_classBrickWacky1Mirror = Test__classBrickWacky1Mirror;
_classBrickWacky2 = Test__classBrickWacky2;
_classBrickWacky4 = Test__classBrickWacky4;
_classBrickWacky4Mirror = Test__classBrickWacky4Mirror;
_classBrickPole = Test__classBrickPole;
_classSuperLong = Test__classSuperLong;
_classTriangleLeft = Test__classTriangleLeft;
_classTriangleRight = Test__classTriangleRight;
_classPyramid = Test__classPyramid;
_classPyramidMini = Test__classPyramidMini;
_classBrickSalmiack = Test__classBrickSalmiack;
_classBrickBlock1T = Test__classBrickBlock1T;
_classSun1T = Test__classSun1T;
_classBrickO1T = Test__classBrickO1T;
_classPyramid1T = Test__classPyramid1T;
_classBrickBlockHelium = Test__classBrickBlockHelium;
_classSunHelium = Test__classSunHelium;
_classBrickOHelium = Test__classBrickOHelium;
_classPyramidHelium = Test__classPyramidHelium;
_classBrickKiila = Test__classBrickKiila;
_classBrickHoleBox = Test__classBrickHoleBox;
_removed = 0;
_score = 0;
_lives = 1;
m_blockWidth = 40;
m_blockHeight = 40;
_sensorCheck = true;
_diamondScale = 1;
_density = 10;
_running = false;
_timedOut = false;
m_mouseBody = null;
m_angle = 0;
_waiting = false;
_allDropped = false;
_firstRun = true;
_currentBlock = 0;
_radius = 20;
_drawScaleAdder = 0;
_shapeOffsetX = 0;
_shapeOffsetY = 0;
_loseLifePlayed = false;
m_finalPerfectBalance = false;
_chooseAShapeDone = false;
_allDoneShootStars = false;
_diamondID = 0;
_diamondsOffsetX = 0;
_addDiamonds = false;
_flashOn = false;
_flashDown = true;
_midBalanceGivesPoints = false;
_midBalanceTimer = 0;
_runningDiamonds = 0;
_picks = 0;
_waitTimeLeft = 0;
_waitTimeMax = (60 * 9);
_almostPerfectBalance = false;
_addedDiamonds = 0;
_stabileCounter = 25;
_stabile = false;
_selectionList = new Array();
_selectionsN = 0;
_selectionsX = new Array();
_selectionsY = new Array();
_selectionsAngle = new Array();
_limitY320x480 = 0;
_limitY480x320 = 0;
_limitYStopMode = 0;
m_iterations = 15;
m_timeStep = (1 / 120);
mousePVec = new b2Vec2();
_getBodyAtMouseTouched = false;
super();
m_sprite = Main.m_sprite;
_local1 = new b2AABB();
_local1.lowerBound.Set(-20000, -20000);
_local1.upperBound.Set(20000, 20000);
_local2 = new b2Vec2(0, 30);
_local3 = true;
m_world = new b2World(_local1, _local2, _local3);
_local4 = new b2DebugDraw();
_local4.m_sprite = m_sprite;
_local4.m_drawScale = 20;
_local4.m_fillAlpha = 1;
_local4.m_lineThickness = 1;
_local4.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
m_debugDraw = _local4;
m_world.SetDebugDraw(_local4);
m_world.SetContactListener(new ContactListener());
}
public function AddShadowSprites():void{
var _local1:b2Body;
_local1 = m_world.m_bodyList;
while (_local1) {
if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){
CreateShadowSprite(_local1.m_userData);
};
_local1 = _local1.m_next;
};
}
public function addPole(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 19;
_local9 = new Bitmap(new _classBrickPole().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addCrossG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 69;
_local6.m_userData._directedGravity = true;
_local9 = new Bitmap(new _classBrickCrossG().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBoxG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 67;
_local6.m_userData._directedGravity = true;
_local9 = new Bitmap(new _classBrickOG().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function CreateTextureForCircleBody(_arg1:b2Body, _arg2:Boolean, _arg3:Bitmap, _arg4:Boolean, _arg5:Boolean):void{
var _local6:b2Vec2;
var _local7:UserData;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
_local6 = _arg1.GetPosition();
_local7 = _arg1.GetUserData();
_local8 = _local7._radius;
_local9 = (((_local6.x * m_debugDraw.m_drawScale) + 300) - _local8);
_local10 = (((_local6.y * m_debugDraw.m_drawScale) + 250) - _local8);
_local11 = _arg1.GetAngle();
if (_arg5){
_local12 = (_arg3.width - _local8);
_local13 = (_arg3.height - _local8);
_local9 = (Math.random() * _local12);
_local10 = (Math.random() * _local13);
if (_local9 < 0){
_local9 = 0;
};
if (_local10 < 0){
_local10 = 0;
};
};
if (_arg2){
createSpriteCircleWithOutlines(_arg3, _local7, _local9, _local10);
} else {
createSpriteCircle(_arg3, _local7, _local9, _local10);
};
if (_arg4){
CreateShadowSprite(_local7);
};
}
public function addSalmiack(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-20 / _local5), (-20 / _local5));
_local8.vertices[1].Set((60 / _local5), (-20 / _local5));
_local8.vertices[2].Set((20 / _local5), (20 / _local5));
_local8.vertices[3].Set((-60 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 64;
_local9 = new Bitmap(new _classBrickSalmiack().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 8;
_local9 = new Bitmap(new _classBrickCross().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addConnectMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-50 / _local5), (0 / _local5));
_local8.vertices[1].Set((-30 / _local5), (0 / _local5));
_local8.vertices[2].Set((-30 / _local5), (20 / _local5));
_local8.vertices[3].Set((-50 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-50 / _local5), (-20 / _local5));
_local8.vertices[1].Set((10 / _local5), (-20 / _local5));
_local8.vertices[2].Set((10 / _local5), (0 / _local5));
_local8.vertices[3].Set((-50 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (0 / _local5));
_local8.vertices[1].Set((50 / _local5), (0 / _local5));
_local8.vertices[2].Set((50 / _local5), (20 / _local5));
_local8.vertices[3].Set((-10 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((30 / _local5), (-20 / _local5));
_local8.vertices[1].Set((50 / _local5), (-20 / _local5));
_local8.vertices[2].Set((50 / _local5), (0 / _local5));
_local8.vertices[3].Set((30 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 40;
_local9 = new Bitmap(new _classBrickConnectMirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBoxGlass(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 72;
_local6.m_userData._glass = true;
_local6.m_userData._hitpoints = (20 * 20);
_local9 = new Bitmap(new _classBrickOGlass().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWideCrossG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((50 / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[1].Set((50 / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set((-50 / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[3].Set((-50 / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 70;
_local6.m_userData._directedGravity = true;
_local9 = new Bitmap(new _classBrickWideCrossG().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function DestroyBodies():void{
var _local1:b2Body;
_local1 = m_world.m_bodyList;
while (_local1) {
if (((!((_local1.m_userData == null))) && ((_local1.m_userData._iD >= 0)))){
DestroyBody(_local1);
};
_local1 = _local1.m_next;
};
}
public function useEditorLevel(_arg1:String):void{
var items:Array;
var i:int;
var tX:Number;
var tY:Number;
var iPhone:int;
var scaleIPhone:Number;
var bb:b2Body;
var iD:int;
var radius:Number;
var width:Number;
var height:Number;
var slippery:int;
var angle:Number;
var body:b2Body;
var sensor:Boolean;
var s = _arg1;
trace(("Loading = " + s));
DestroyBodies();
_waiting = false;
_stabile = false;
_stabileCounter = 20;
items = s.split(" ");
if ((((items == null)) || ((items.length < 2)))){
return;
};
i = 0;
while (i < items.length) {
if (items[i] == "<level>"){
break;
};
trace(("item " + items[i]));
i = (i + 1);
};
trace(((i + " & ") + items.length));
if (i >= items.length){
i = -1;
};
i = (i + 1);
i = (i + 1);
m_debugDraw.m_drawScale = Number(items[i]);
i = (i + 1);
_drawScaleAdder = Number(items[i]);
trace("************************* LEVEL LOADED ************************");
i = (i + 1);
iPhone = int(items[i]);
calculateIPhoneDottedLineLimits();
trace(((" setOrientation(" + iPhone) + "); // 1 - 320x480, 0 - 480x320"));
trace(" b2Body* body;");
trace(" b2Vec2 pos;");
scaleIPhone = ((10 / 8) * (m_debugDraw.m_drawScale / 20));
trace(((" setScaling(" + (m_debugDraw.m_drawScale / 20)) + ");"));
try {
while (i < items.length) {
i = (i + 1);
iD = int(items[i]);
radius = 1;
width = 30;
height = 30;
if (iD == 1000){
i = (i + 1);
m_goalScale = Number(items[i]);
} else {
if (iD == 1001){
i = (i + 1);
slippery = int(items[i]);
if (slippery == 0){
Main._iceMode = false;
} else {
Main._iceMode = true;
};
trace(((" setIceMode(" + Main._iceMode) + ");"));
Main.iceModeExecute();
} else {
if ((((iD < 26)) || ((iD >= 29)))){
if ((((((((((((((((((((iD == 20)) || ((iD == 34)))) || ((iD == 41)))) || ((iD == 44)))) || ((iD == 46)))) || ((iD == 50)))) || ((iD == 52)))) || ((iD == 56)))) || ((iD == 71)))) || ((iD == 75)))){
i = (i + 1);
radius = Number(items[i]);
};
i = (i + 1);
tX = Number(items[i]);
i = (i + 1);
tY = Number(items[i]);
i = (i + 1);
angle = Number(items[i]);
body = cloneBody(null, false, iD, radius, 0, 30, 30, tX, tY);
body.SetXForm(new b2Vec2(tX, tY), angle);
body.m_userData._startX = tX;
body.m_userData._startY = tY;
body.m_userData._startAngle = angle;
sensor = isIPhoneSleeping(tY);
radius = (radius * scaleIPhone);
tX = (tX * scaleIPhone);
tY = (tY * scaleIPhone);
angle = (angle * -1);
if ((((((iD == 4)) || ((iD == 5)))) || ((iD == 3)))){
angle = (angle + Math.PI);
} else {
if ((((iD == 13)) || ((iD == 29)))){
angle = (angle - (Math.PI * 0.5));
};
};
trace(((((((((((((" body = cloneBody(NULL, " + sensor) + ", ") + iD) + ", ") + radius) + ", ") + angle) + ", 1, 1, ") + tX) + ", ") + -(tY)) + ");"));
trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");"));
} else {
if (iD == 27){
i = (i + 1);
radius = Number(items[i]);
i = (i + 1);
tX = Number(items[i]);
i = (i + 1);
tY = Number(items[i]);
body = cloneBody(null, false, iD, radius, 0);
body.SetXForm(new b2Vec2(tX, tY), 0);
body.m_userData._startX = tX;
body.m_userData._startY = tY;
body.m_userData._startAngle = angle;
radius = (radius * scaleIPhone);
tX = (tX * scaleIPhone);
tY = (tY * scaleIPhone);
trace(((((" body = cloneBody(NULL, false, " + iD) + ", ") + radius) + ", 0.0);"));
trace(((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, 0.0);"));
} else {
if (iD == 28){
i = (i + 1);
tX = Number(items[i]);
i = (i + 1);
tY = Number(items[i]);
i = (i + 1);
width = Number(items[i]);
i = (i + 1);
height = Number(items[i]);
i = (i + 1);
angle = Number(items[i]);
body = cloneBody(null, false, iD, 0, 0, width, height);
body.SetXForm(new b2Vec2(tX, tY), angle);
body.m_userData._startX = tX;
body.m_userData._startY = tY;
body.m_userData._startAngle = angle;
radius = (radius * scaleIPhone);
tX = (tX * scaleIPhone);
tY = (tY * scaleIPhone);
width = (width * scaleIPhone);
height = (height * scaleIPhone);
angle = (angle * -1);
trace(((((((" body = cloneBody(NULL, false, " + iD) + ", 0.0, 0.0, ") + width) + ", ") + height) + ");"));
trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");"));
};
};
};
};
};
};
} catch(error:Error) {
};
bb = m_world.m_bodyList;
while (bb) {
CreateSpriteForBody(bb);
bb = bb.m_next;
};
trace(" setScaling(1.0f);");
}
public function addBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number=1):b2Body{
return (addBallGeneral(_arg1, _arg2, _arg3, _arg4, _arg5, false));
}
public function addCorner(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((10 / _local5), (-30 / _local5));
_local8.vertices[1].Set((30 / _local5), (-30 / _local5));
_local8.vertices[2].Set((30 / _local5), (30 / _local5));
_local8.vertices[3].Set((10 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (10 / _local5));
_local8.vertices[1].Set((10 / _local5), (10 / _local5));
_local8.vertices[2].Set((10 / _local5), (30 / _local5));
_local8.vertices[3].Set((-30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 13;
_local9 = new Bitmap(new _classBrickCorner().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function getParticlesInsideTriangle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):int{
var _local4:Number;
_local4 = (0.5 * Math.abs((((_arg1.x - _arg3.x) * (_arg2.y - _arg1.y)) - ((_arg1.x - _arg2.x) * (_arg3.y - _arg1.y)))));
return ((_local4 * 128));
}
public function CloneSprite(_arg1:b2Body):void{
var _local2:UserData;
_local2 = _arg1.GetUserData();
if ((((_local2 == null)) || ((_local2._sprite == null)))){
return;
};
_local2._sprite2 = new Bitmap(_local2._sprite.bitmapData.clone(), "auto", true);
}
public function addPyramidMini(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-10 / _local5), (10 / _local5));
_local8.vertices[1].Set((10 / _local5), (10 / _local5));
_local8.vertices[0].Set((0 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 25;
_local9 = new Bitmap(new _classPyramidMini().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBlock(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 30;
_local9 = new Bitmap(new _classBrickBlock().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky4Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((30 / _local5), (-40 / _local5));
_local8.vertices[2].Set((30 / _local5), (40 / _local5));
_local8.vertices[3].Set((10 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((10 / _local5), (-20 / _local5));
_local8.vertices[3].Set((-10 / _local5), (-20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (-40 / _local5));
_local8.vertices[1].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((-10 / _local5), (0 / _local5));
_local8.vertices[3].Set((-30 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 32;
_local9 = new Bitmap(new _classBrickWacky4Mirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBlockGlass(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 73;
_local6.m_userData._glass = true;
_local6.m_userData._hitpoints = (40 * 40);
_local9 = new Bitmap(new _classBrickBlockGlass().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBoxStatic(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = 0;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 77;
_local9 = new Bitmap(new _classBrickOStatic().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBallGeneral(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number, _arg6:Boolean, _arg7:int=0):b2Body{
var _local8:Number;
var _local9:b2BodyDef;
var _local10:b2Body;
var _local11:b2CircleDef;
var _local12:UserData;
_local8 = 20;
_local9 = new b2BodyDef();
_local9.isSleeping = false;
_local9.position.Set(_arg2, _arg3);
if (_arg4 >= 0){
_local12 = new UserData();
_local12._iD = _arg4;
_local12._radius = _arg1;
_local12._circle = true;
_local9.userData = _local12;
};
_local10 = m_world.CreateBody(_local9);
_local11 = new b2CircleDef();
_local11.isSensor = _arg6;
_local11.radius = (_arg1 / _local8);
_local11.friction = _friction;
_local11.restitution = 0.1;
if (_arg4 == 75){
_local11.density = 0;
} else {
_local11.density = _arg5;
};
_local10.CreateShape(_local11);
_local10.SetMassFromShapes();
return (_local10);
}
public function addVeryLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((60 / _local5), (-30 / _local5));
_local8.vertices[2].Set((60 / _local5), (-10 / _local5));
_local8.vertices[3].Set((40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (10 / _local5));
_local8.vertices[1].Set((60 / _local5), (10 / _local5));
_local8.vertices[2].Set((60 / _local5), (30 / _local5));
_local8.vertices[3].Set((40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 10;
_local9 = new Bitmap(new _classBrickVeryLong().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHingeVeryBigStraight(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-100 / _local5), (-10 / _local5));
_local8.vertices[1].Set((100 / _local5), (-10 / _local5));
_local8.vertices[2].Set((100 / _local5), (10 / _local5));
_local8.vertices[3].Set((-100 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 65;
_local9 = new Bitmap(new _classBrickHingeVeryBigStraight().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
if (!_arg2){
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local6);
}
public function DestroyBody(_arg1:b2Body):void{
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._sprite == null))))){
m_sprite.removeChild(_arg1.m_userData._sprite);
_arg1.m_userData._sprite = null;
};
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._sprite2 == null))))){
Main.m_this.removeChild(_arg1.m_userData._sprite2);
_arg1.m_userData._sprite2 = null;
};
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._spriteShadow == null))))){
m_sprite.removeChild(_arg1.m_userData._spriteShadow);
_arg1.m_userData._spriteShadow = null;
};
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._object == null))))){
m_world.DestroyJoint(_arg1.m_userData._object);
};
m_world.DestroyBody(_arg1);
}
public function cloneBody(_arg1:b2Body, _arg2:Boolean, _arg3:int=-1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=30, _arg7:Number=30, _arg8:Number=0, _arg9:Number=0):b2Body{
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:UserData;
_local10 = 0;
_local18 = 1;
_local19 = 1;
_local20 = 1;
_local21 = 1;
_local22 = -1;
if (_arg1 != null){
_local26 = _arg1.m_userData;
_local13 = _arg1.GetPosition().x;
_local14 = _arg1.GetPosition().y;
_local11 = _arg1.GetAngle();
_local12 = _local26._radius;
_local17 = _local26._iD;
_local15 = _local26._width;
_local16 = _local26._height;
_local18 = _local26._scale;
_local19 = _local26._width;
_local20 = _local26._height;
_local21 = _local26._alpha;
_local22 = _local26._currentBlock;
_local23 = _local26._startX;
_local24 = _local26._startY;
_local25 = _local26._startAngle;
} else {
_local13 = _arg8;
_local14 = _arg9;
_local11 = _arg5;
_local12 = _arg4;
_local17 = _arg3;
_local15 = _arg6;
_local16 = _arg7;
_local19 = _local15;
_local20 = _local16;
_local23 = _local13;
_local24 = _local14;
_local25 = _arg5;
};
if (((_sensorCheck) && (isIPhoneSleeping(_local14)))){
_arg2 = true;
};
trace(("cloneBody() iD = " + _local17));
if (_local17 == 1){
_arg1 = addBox(_local10, _arg2, _local13, _local14);
_local22 = 0;
} else {
if (_local17 == 2){
_arg1 = addLong(_local10, _arg2, _local13, _local14);
_local22 = 1;
} else {
if (_local17 == 3){
_arg1 = addT(_local10, _arg2, _local13, _local14);
_local22 = 2;
} else {
if (_local17 == 4){
_arg1 = addJ(_local10, _arg2, _local13, _local14);
_local22 = 3;
} else {
if (_local17 == 5){
_arg1 = addL(_local10, _arg2, _local13, _local14);
_local22 = 4;
} else {
if (_local17 == 6){
_arg1 = addS(_local10, _arg2, _local13, _local14);
_local22 = 5;
} else {
if (_local17 == 7){
_arg1 = addZ(_local10, _arg2, _local13, _local14);
_local22 = 6;
} else {
if (_local17 == 8){
_arg1 = addCross(_local10, _arg2, _local13, _local14);
_local22 = 7;
} else {
if (_local17 == 9){
_arg1 = addBig(_local10, _arg2, _local13, _local14);
_local22 = 8;
} else {
if (_local17 == 10){
_arg1 = addVeryLong(_local10, _arg2, _local13, _local14);
_local22 = 9;
} else {
if (_local17 == 11){
_arg1 = addAlien(_local10, _arg2, _local13, _local14);
_local22 = 10;
} else {
if (_local17 == 12){
_arg1 = addWhoa(_local10, _arg2, _local13, _local14);
_local22 = 11;
} else {
if (_local17 == 13){
_arg1 = addCorner(_local10, _arg2, _local13, _local14);
_local22 = 27;
} else {
if (_local17 == 14){
_arg1 = addJesus(_local10, _arg2, _local13, _local14);
_local22 = 13;
} else {
if (_local17 == 15){
_arg1 = addWacky1(_local10, _arg2, _local13, _local14);
_local22 = 23;
} else {
if (_local17 == 16){
_arg1 = addWacky2(_local10, _arg2, _local13, _local14);
_local22 = 15;
} else {
if (_local17 == 17){
_arg1 = addWacky2(_local10, _arg2, _local13, _local14);
_local22 = 15;
} else {
if (_local17 == 18){
_arg1 = addWacky4(_local10, _arg2, _local13, _local14);
_local22 = 25;
} else {
if (_local17 == 19){
_arg1 = addPole(_local10, _arg2, _local13, _local14);
_local22 = 17;
} else {
if (_local17 == 20){
_arg1 = addCircle(_local10, _arg2, _local13, _local14, _local12);
_local22 = 18;
} else {
if (_local17 == 21){
_arg1 = addTriangleLeft(_local10, _arg2, _local13, _local14);
_local22 = 36;
} else {
if (_local17 == 22){
_arg1 = addTriangleRight(_local10, _arg2, _local13, _local14);
_local22 = 37;
} else {
if (_local17 == 23){
_arg1 = addPyramid(_local10, _arg2, _local13, _local14);
_local22 = 19;
} else {
if (_local17 == 24){
_arg1 = addSuperLong(_local10, _arg2, _local13, _local14);
_local22 = 20;
} else {
if (_local17 == 25){
_arg1 = addPyramidMini(_local10, _arg2, _local13, _local14);
} else {
if (_local17 == 26){
_arg1 = addTargetArea(_local10, true, _local13, _local14, _local12);
} else {
if (_local17 == 27){
_arg1 = addBGBall(_local12, _local13, _local14);
_local22 = 21;
} else {
if (_local17 == 28){
_arg1 = addOrientedBGBox(_local15, _local16, _local13, _local14, _local10);
_local22 = 22;
} else {
if (_local17 == 29){
_arg1 = addCornerLong(_local10, _arg2, _local13, _local14);
_local22 = 14;
} else {
if (_local17 == 30){
_arg1 = addBlock(_local10, _arg2, _local13, _local14);
_local22 = 16;
} else {
if (_local17 == 31){
_arg1 = addWacky1Mirror(_local10, _arg2, _local13, _local14);
_local22 = 24;
} else {
if (_local17 == 32){
_arg1 = addWacky4Mirror(_local10, _arg2, _local13, _local14);
_local22 = 26;
} else {
if (_local17 == 33){
_arg1 = addWhoaMirror(_local10, _arg2, _local13, _local14);
_local22 = 12;
} else {
if (_local17 == 34){
_arg1 = addDiamond1(_local10, _arg2, _local13, _local14, _local12);
_local22 = 28;
} else {
if (_local17 == 35){
_arg1 = addDiamond2(_local10, _arg2, _local13, _local14);
_local22 = 29;
} else {
if (_local17 == 36){
_arg1 = addDiamond3(_local10, _arg2, _local13, _local14);
_local22 = 30;
} else {
if (_local17 == 37){
_arg1 = addConnect(_local10, _arg2, _local13, _local14);
_local22 = 31;
} else {
if (_local17 == 38){
_arg1 = addWideCross(_local10, _arg2, _local13, _local14);
_local22 = 34;
} else {
if (_local17 == 39){
_arg1 = addRocket(_local10, _arg2, _local13, _local14);
_local22 = 33;
} else {
if (_local17 == 40){
_arg1 = addConnectMirror(_local10, _arg2, _local13, _local14);
_local22 = 32;
} else {
if (_local17 == 41){
_arg1 = addSaw1(_local10, _arg2, _local13, _local14, _local12);
_local22 = 35;
} else {
if (_local17 == 42){
_arg1 = addPacman(_local10, _arg2, _local13, _local14);
_local22 = 38;
} else {
if (_local17 == 43){
_arg1 = addH(_local10, _arg2, _local13, _local14);
_local22 = 39;
} else {
if (_local17 == 44){
_arg1 = addSaw2(_local10, _arg2, _local13, _local14, _local12);
_local22 = 40;
} else {
if (_local17 == 45){
_arg1 = addHinge(_local10, _arg2, _local13, _local14);
_local22 = 41;
} else {
if (_local17 == 46){
_arg1 = addCircle1T(_local10, _arg2, _local13, _local14, _local12);
_local22 = 42;
} else {
if (_local17 == 47){
_arg1 = addPyramid1T(_local10, _arg2, _local13, _local14);
_local22 = 43;
} else {
if (_local17 == 48){
_arg1 = addBox1T(_local10, _arg2, _local13, _local14);
_local22 = 44;
} else {
if (_local17 == 49){
_arg1 = addBlock1T(_local10, _arg2, _local13, _local14);
_local22 = 45;
} else {
if (_local17 == 50){
_arg1 = addCog(_local10, _arg2, _local13, _local14, _local12);
_local22 = 46;
} else {
if (_local17 == 51){
_arg1 = addRotatingCross(_local10, _arg2, _local13, _local14);
_local22 = 47;
} else {
if (_local17 == 52){
_arg1 = addCircleHelium(_local10, _arg2, _local13, _local14, _local12);
_local22 = 48;
} else {
if (_local17 == 53){
_arg1 = addPyramidHelium(_local10, _arg2, _local13, _local14);
_local22 = 49;
} else {
if (_local17 == 54){
_arg1 = addBoxHelium(_local10, _arg2, _local13, _local14);
_local22 = 50;
} else {
if (_local17 == 55){
_arg1 = addBlockHelium(_local10, _arg2, _local13, _local14);
_local22 = 51;
} else {
if (_local17 == 56){
_arg1 = addGlueBall(_local12, _local13, _local14);
_local22 = 52;
} else {
if (_local17 == 57){
_arg1 = addKiila(_local10, _arg2, _local13, _local14);
_local22 = 53;
} else {
if (_local17 == 58){
_arg1 = addHingeBig(_local10, _arg2, _local13, _local14);
_local22 = 54;
} else {
if (_local17 == 59){
_arg1 = addRotatingCrossBig(_local10, _arg2, _local13, _local14);
_local22 = 55;
} else {
if (_local17 == 60){
_arg1 = addHingeVeryBig(_local10, _arg2, _local13, _local14);
_local22 = 56;
} else {
if (_local17 == 61){
_arg1 = addHoleBox(_local10, _arg2, _local13, _local14);
_local22 = 57;
} else {
if (_local17 == 62){
_arg1 = addRotatingCrossBlades(_local10, _arg2, _local13, _local14);
_local22 = 58;
} else {
if (_local17 == 63){
_arg1 = addRotatingCrossBox(_local10, _arg2, _local13, _local14);
_local22 = 59;
} else {
if (_local17 == 64){
_arg1 = addSalmiack(_local10, _arg2, _local13, _local14);
_local22 = 60;
} else {
if (_local17 == 65){
_arg1 = addHingeVeryBigStraight(_local10, _arg2, _local13, _local14);
_local22 = 61;
} else {
if (_local17 == 66){
_arg1 = addPoleG(_local10, _arg2, _local13, _local14);
_local22 = 62;
} else {
if (_local17 == 67){
_arg1 = addBoxG(_local10, _arg2, _local13, _local14);
_local22 = 63;
} else {
if (_local17 == 68){
_arg1 = addBlockG(_local10, _arg2, _local13, _local14);
_local22 = 64;
} else {
if (_local17 == 69){
_arg1 = addCrossG(_local10, _arg2, _local13, _local14);
_local22 = 65;
} else {
if (_local17 == 70){
_arg1 = addWideCrossG(_local10, _arg2, _local13, _local14);
_local22 = 66;
} else {
if (_local17 == 71){
_arg1 = addCircleG(_local10, _arg2, _local13, _local14, _local12);
_local22 = 67;
} else {
if (_local17 == 72){
_arg1 = addBoxGlass(_local10, _arg2, _local13, _local14);
_local22 = 68;
} else {
if (_local17 == 73){
_arg1 = addBlockGlass(_local10, _arg2, _local13, _local14);
_local22 = 69;
} else {
if (_local17 == 74){
_arg1 = addLongGlass(_local10, _arg2, _local13, _local14);
_local22 = 70;
} else {
if (_local17 == 75){
_arg1 = addCircleStatic(_local10, _arg2, _local13, _local14, _local12);
_local22 = 71;
} else {
if (_local17 == 76){
_arg1 = addPyramidStatic(_local10, _arg2, _local13, _local14);
_local22 = 72;
} else {
if (_local17 == 77){
_arg1 = addBoxStatic(_local10, _arg2, _local13, _local14);
_local22 = 73;
} else {
if (_local17 == 78){
_arg1 = addBlockStatic(_local10, _arg2, _local13, _local14);
_local22 = 74;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_arg1.SetXForm(new b2Vec2(_local13, _local14), _local11);
_arg1.m_userData._width = _local19;
_arg1.m_userData._height = _local20;
_arg1.m_userData._alpha = _local21;
_arg1.m_userData._currentBlock = _local22;
_arg1.m_userData._startX = _local23;
_arg1.m_userData._startY = _local24;
_arg1.m_userData._startAngle = _local25;
_arg1.m_userData._posX = _local13;
_arg1.m_userData._posY = _local14;
CreateShadowSprite(_arg1.m_userData);
return (_arg1);
}
private function calculateIPhoneDottedLineLimits():void{
_limitY320x480 = (-((240 - 110)) / m_debugDraw.m_drawScale);
_limitY480x320 = (-((160 - 110)) / m_debugDraw.m_drawScale);
_limitYStopMode = ((250 - 45) / m_debugDraw.m_drawScale);
}
public function addWhoa(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((20 / _local5), (-30 / _local5));
_local8.vertices[1].Set((40 / _local5), (-30 / _local5));
_local8.vertices[2].Set((40 / _local5), (-10 / _local5));
_local8.vertices[3].Set((20 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (10 / _local5));
_local8.vertices[1].Set((-20 / _local5), (10 / _local5));
_local8.vertices[2].Set((-20 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 12;
_local9 = new Bitmap(new _classBrickWhoa().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((0 / _local5), (-30 / _local5));
_local8.vertices[1].Set((20 / _local5), (-30 / _local5));
_local8.vertices[2].Set((20 / _local5), (-10 / _local5));
_local8.vertices[3].Set((0 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 9;
_local9 = new Bitmap(new _classBrickBig().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addRotatingCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:UserData;
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
var _local10:b2RevoluteJointDef;
var _local11:b2Body;
var _local12:Bitmap;
_local5 = 20;
_local6 = new UserData();
_local6._iD = 51;
_local8 = new b2BodyDef();
_local9 = new b2PolygonDef();
_local10 = new b2RevoluteJointDef();
_local11 = m_world.GetGroundBody();
_local8 = new b2BodyDef();
_local8.position.Set(_arg3, _arg4);
_local8.angle = _arg1;
_local7 = m_world.CreateBody(_local8);
_local9.density = 20;
_local9.friction = _friction;
_local9.isSensor = _arg2;
_local9.vertexCount = 4;
_local9.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local9.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local9.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local7.m_userData = _local6;
_local7.SetMassFromShapes();
_local12 = new Bitmap(new _classRotatingCross().bitmapData);
_local12.x = -11405;
_local12.y = 10;
_local12.smoothing = true;
m_sprite.addChild(_local12);
_local7.m_userData._sprite = _local12;
if (!_arg2){
_local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4));
_local10.motorSpeed = 0;
_local10.enableMotor = false;
_local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local7);
}
public function GetBodyAtMouseAny():b2Body{
var _local1:b2AABB;
var _local2:int;
var _local3:Array;
var _local4:int;
var _local5:b2Body;
var _local6:int;
var _local7:b2Shape;
var _local8:Boolean;
mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys);
_local1 = new b2AABB();
_local1.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001));
_local1.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001));
_local2 = 10;
_local3 = new Array();
_local4 = m_world.Query(_local1, _local3, _local2);
_local5 = null;
_getBodyAtMouseTouched = false;
_local6 = 0;
while (_local6 < _local4) {
_local7 = (_local3[_local6] as b2Shape);
_local8 = (_local3[_local6] as b2Shape).TestPoint(_local7.GetBody().GetXForm(), mousePVec);
if (_local8){
_local5 = _local7.GetBody();
break;
};
_local6++;
};
return (_local5);
}
public function addAlien(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-50 / _local5), (-10 / _local5));
_local8.vertices[1].Set((50 / _local5), (-10 / _local5));
_local8.vertices[2].Set((50 / _local5), (10 / _local5));
_local8.vertices[3].Set((-50 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-30 / _local5));
_local8.vertices[1].Set((10 / _local5), (-30 / _local5));
_local8.vertices[2].Set((10 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-10 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-50 / _local5), (10 / _local5));
_local8.vertices[1].Set((-30 / _local5), (10 / _local5));
_local8.vertices[2].Set((-30 / _local5), (30 / _local5));
_local8.vertices[3].Set((-50 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((30 / _local5), (10 / _local5));
_local8.vertices[1].Set((50 / _local5), (10 / _local5));
_local8.vertices[2].Set((50 / _local5), (30 / _local5));
_local8.vertices[3].Set((30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 11;
_local9 = new Bitmap(new _classBrickAlien().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function CreateTextureForBody(_arg1:b2Body, _arg2:Boolean, _arg3:Bitmap, _arg4:Boolean, _arg5:Boolean):void{
var _local6:b2Vec2;
var _local7:UserData;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
_local6 = _arg1.GetPosition();
_local7 = _arg1.GetUserData();
_local8 = (((_local6.x * m_debugDraw.m_drawScale) + 300) - _local7._width);
_local9 = (((_local6.y * m_debugDraw.m_drawScale) + 250) - _local7._height);
_local10 = _arg1.GetAngle();
if ((((((_local10 < -0.01)) || ((_local10 > 0.01)))) || (_arg5))){
_local11 = (_arg3.width - (_local7._width * 2));
_local12 = (_arg3.height - (_local7._height * 2));
_local8 = (Math.random() * _local11);
_local9 = (Math.random() * _local12);
if (_local8 < 0){
_local8 = 0;
};
if (_local9 < 0){
_local9 = 0;
};
};
if (_arg2){
createSpriteBoxWithOutlines(_arg3, _local7, _local8, _local9);
} else {
createSpriteBox(_arg3, _local7, _local8, _local9);
};
if (_arg4){
CreateShadowSprite(_local7);
};
}
public function addCircleStatic(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 75, _density, _arg2);
setBallSprite(new Bitmap(new _classSunStatic().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addWacky1Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (0 / _local5));
_local8.vertices[1].Set((-40 / _local5), (0 / _local5));
_local8.vertices[2].Set((-40 / _local5), (20 / _local5));
_local8.vertices[3].Set((-60 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-60 / _local5), (-20 / _local5));
_local8.vertices[1].Set((0 / _local5), (-20 / _local5));
_local8.vertices[2].Set((0 / _local5), (0 / _local5));
_local8.vertices[3].Set((-60 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (0 / _local5));
_local8.vertices[1].Set((60 / _local5), (0 / _local5));
_local8.vertices[2].Set((60 / _local5), (20 / _local5));
_local8.vertices[3].Set((-20 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (-20 / _local5));
_local8.vertices[1].Set((60 / _local5), (-20 / _local5));
_local8.vertices[2].Set((60 / _local5), (0 / _local5));
_local8.vertices[3].Set((40 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 31;
_local9 = new Bitmap(new _classBrickWacky1Mirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPyramidStatic(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = 0;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 76;
_local9 = new Bitmap(new _classPyramidStatic().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addLongGlass(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (10 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 74;
_local6.m_userData._glass = true;
_local6.m_userData._hitpoints = (40 * 10);
_local9 = new Bitmap(new _classBrickIGlass().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (10 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 2;
_local9 = new Bitmap(new _classBrickI().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function updateShapeOffsets(_arg1:b2Body, _arg2:Number):void{
var _local3:UserData;
var _local4:int;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg1.GetUserData();
_local4 = _local3._iD;
_local5 = 0;
_local6 = 0;
if (_local4 == 4){
_local5 = 0;
_local6 = -10;
} else {
if (_local4 == 5){
_local5 = 0;
_local6 = -10;
} else {
if (_local4 == 13){
_local5 = -20;
_local6 = -20;
} else {
if (_local4 == 14){
_local5 = -10;
_local6 = 10;
} else {
if (_local4 == 15){
_local5 = 10;
_local6 = 10;
} else {
if (_local4 == 18){
_local5 = 20;
_local6 = 20;
} else {
if (_local4 == 21){
_local5 = -10;
_local6 = -10;
} else {
if (_local4 == 22){
_local5 = 10;
_local6 = -10;
} else {
if (_local4 == 29){
_local5 = -30;
_local6 = -30;
} else {
if (_local4 == 31){
_local5 = 10;
_local6 = 0;
} else {
if (_local4 == 32){
_local5 = -20;
_local6 = 20;
} else {
if (_local4 == 42){
_local5 = 0;
_local6 = -10;
};
};
};
};
};
};
};
};
};
};
};
};
_local7 = ((_local5 * Math.cos(_arg2)) - (_local6 * Math.sin(_arg2)));
_local8 = ((_local6 * Math.cos(_arg2)) + (_local5 * Math.sin(_arg2)));
_shapeOffsetX = _local7;
_shapeOffsetY = _local8;
}
public function addRocket(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((0 / _local5), (-30 / _local5));
_local8.vertices[2].Set((0 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (10 / _local5));
_local8.vertices[3].Set((-20 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (10 / _local5));
_local8.vertices[1].Set((0 / _local5), (10 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 39;
_local9 = new Bitmap(new _classBrickRocket().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function updateShapeSprites(_arg1:b2Body, _arg2:UserData):Boolean{
var _local3:Boolean;
var _local4:Bitmap;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Bitmap;
_local3 = false;
if (_arg2._sprite != null){
_local4 = _arg2._sprite;
_local4.rotation = 0;
_local5 = _arg1.GetPosition();
_local6 = _arg1.GetAngle();
_local7 = (m_debugDraw.m_drawScale / 20);
_local8 = (_local5.x * m_debugDraw.m_drawScale);
_local9 = (_local5.y * m_debugDraw.m_drawScale);
if (((!(_arg1.m_shapeList.IsSensor())) && ((((Math.abs((_arg2._posX - _local8)) > 0.05)) || ((Math.abs((_arg2._posY - _local9)) > 0.05)))))){
_local3 = true;
};
_arg2._posX = _local8;
_arg2._posY = _local9;
if (_arg2._iD == 26){
_local7 = (_local7 * m_goalScale);
};
_local4.scaleX = (_local7 * _arg2._scale);
_local4.scaleY = (_local7 * _arg2._scale);
rot(_local4, _local8, _local9, ((_local6 * 180) / Math.PI), (-(_local4.width) * 0.5), (-(_local4.height) * 0.5));
_local10 = _arg2._alpha;
if (_arg2._flash){
_local10 = (_local10 * sm_masterSpriteAlpha);
};
if (_arg1.m_shapeList.IsSensor()){
_local4.alpha = (0.8 * _local10);
} else {
_local4.alpha = _local10;
};
if (_arg2._spriteShadow != null){
_local11 = _arg2._spriteShadow;
_local11.scaleX = _local4.scaleX;
_local11.scaleY = _local4.scaleY;
_local11.x = (_local4.x - 4);
_local11.y = (_local4.y + 4);
_local11.rotation = _local4.rotation;
_local11.alpha = (_local10 * 0.35);
};
if (_arg2._sprite2 != null){
_local11 = _arg2._sprite2;
_local11.x = (_local4.x + 300);
_local11.y = (_local4.y + 250);
_local11.scaleX = _local4.scaleX;
_local11.scaleY = _local4.scaleY;
_local11.rotation = _local4.rotation;
};
};
return (_local3);
}
public function addCircle(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 20, _density, _arg2);
setBallSprite(new Bitmap(new _classSun().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addRotatingCrossBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:UserData;
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
var _local10:b2RevoluteJointDef;
var _local11:b2Body;
var _local12:Bitmap;
_local5 = 20;
_local6 = new UserData();
_local6._iD = 59;
_local8 = new b2BodyDef();
_local9 = new b2PolygonDef();
_local10 = new b2RevoluteJointDef();
_local11 = m_world.GetGroundBody();
_local8 = new b2BodyDef();
_local8.position.Set(_arg3, _arg4);
_local8.angle = _arg1;
_local7 = m_world.CreateBody(_local8);
_local9.density = 20;
_local9.friction = _friction;
_local9.isSensor = _arg2;
_local9.vertexCount = 4;
_local9.vertices[0].Set((-10 / _local5), (-50 / _local5));
_local9.vertices[1].Set((10 / _local5), (-50 / _local5));
_local9.vertices[2].Set((10 / _local5), (-10 / _local5));
_local9.vertices[3].Set((-10 / _local5), (-10 / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set((50 / _local5), (-10 / _local5));
_local9.vertices[1].Set((50 / _local5), (10 / _local5));
_local9.vertices[2].Set((-50 / _local5), (10 / _local5));
_local9.vertices[3].Set((-50 / _local5), (-10 / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set((-10 / _local5), (10 / _local5));
_local9.vertices[1].Set((10 / _local5), (10 / _local5));
_local9.vertices[2].Set((10 / _local5), (50 / _local5));
_local9.vertices[3].Set((-10 / _local5), (50 / _local5));
_local7.CreateShape(_local9);
_local7.m_userData = _local6;
_local7.SetMassFromShapes();
_local12 = new Bitmap(new _classRotatingCrossBig().bitmapData);
_local12.x = -11405;
_local12.y = 10;
_local12.smoothing = true;
m_sprite.addChild(_local12);
_local7.m_userData._sprite = _local12;
if (!_arg2){
_local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4));
_local10.motorSpeed = 0;
_local10.enableMotor = false;
_local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local7);
}
public function addCircle1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 46, (_density * 5), _arg2);
setBallSprite(new Bitmap(new _classSun1T().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
_local6.m_userData._1T = true;
return (_local6);
}
public function addBlockHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 55;
_local6.m_userData._helium = true;
_local9 = new Bitmap(new _classBrickBlockHelium().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addRotatingCrossBlades(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:UserData;
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
var _local10:b2RevoluteJointDef;
var _local11:b2Body;
var _local12:Bitmap;
_local5 = 20;
_local6 = new UserData();
_local6._iD = 62;
_local8 = new b2BodyDef();
_local9 = new b2PolygonDef();
_local10 = new b2RevoluteJointDef();
_local11 = m_world.GetGroundBody();
_local8 = new b2BodyDef();
_local8.position.Set(_arg3, _arg4);
_local8.angle = _arg1;
_local7 = m_world.CreateBody(_local8);
_local9.density = 20;
_local9.friction = _friction;
_local9.isSensor = _arg2;
_local9.vertexCount = 4;
_local9.vertices[0].Set((-10 / _local5), (-50 / _local5));
_local9.vertices[1].Set((10 / _local5), (-30 / _local5));
_local9.vertices[2].Set((10 / _local5), (-10 / _local5));
_local9.vertices[3].Set((-10 / _local5), (-10 / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set((50 / _local5), (-10 / _local5));
_local9.vertices[1].Set((30 / _local5), (10 / _local5));
_local9.vertices[2].Set((-50 / _local5), (10 / _local5));
_local9.vertices[3].Set((-30 / _local5), (-10 / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set((-10 / _local5), (10 / _local5));
_local9.vertices[1].Set((10 / _local5), (10 / _local5));
_local9.vertices[2].Set((10 / _local5), (50 / _local5));
_local9.vertices[3].Set((-10 / _local5), (30 / _local5));
_local7.CreateShape(_local9);
_local7.m_userData = _local6;
_local7.SetMassFromShapes();
_local12 = new Bitmap(new _classRotatingCrossBlades().bitmapData);
_local12.x = -11405;
_local12.y = 10;
_local12.smoothing = true;
m_sprite.addChild(_local12);
_local7.m_userData._sprite = _local12;
if (!_arg2){
_local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4));
_local10.motorSpeed = 0;
_local10.enableMotor = false;
_local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local7);
}
public function Update(_arg1:Boolean):void{
var _local2:Boolean;
var _local3:Number;
var _local4:uint;
var _local5:Number;
var _local6:int;
var _local7:int;
var _local8:b2Body;
var _local9:Boolean;
var _local10:b2Body;
var _local11:Number;
var _local12:b2Body;
var _local13:UserData;
var _local14:int;
var _local15:Boolean;
var _local16:b2Vec2;
var _local17:Number;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Boolean;
var _local21:b2Body;
var _local22:Number;
var _local23:Number;
var _local24:UserData;
if (!_arg1){
return;
};
if (_firstRun){
_firstRun = false;
_local8 = m_world.m_bodyList;
while (_local8) {
_local8.WakeUp();
_local8 = _local8.m_next;
};
};
if (_flashOn){
if (_flashDown){
sm_masterSpriteAlpha = (sm_masterSpriteAlpha - 0.1);
if (sm_masterSpriteAlpha <= 0){
sm_masterSpriteAlpha = 0;
_flashDown = false;
};
} else {
sm_masterSpriteAlpha = (sm_masterSpriteAlpha + 0.1);
if (sm_masterSpriteAlpha >= 1){
sm_masterSpriteAlpha = 1;
};
};
} else {
sm_masterSpriteAlpha = 1;
};
_local2 = false;
if (((Main.sm_editorMode) && (!(Main.sm_editorPlayMode)))){
_local2 = true;
};
_local3 = (Math.PI * 0.25);
if (Input.isKeyDown(16)){
_local3 = ((Math.PI * 0.25) * 0.5);
};
if (((((Input.isKeyPressed(65)) || (((!(_local2)) && (Input.isKeyPressed(37)))))) || ((Main._mouseWheel > 0)))){
if (m_mouseBody != null){
m_angle = (m_angle - _local3);
Main._playRotate = m_mouseBody.m_userData._iD;
Main._mouseWheel = 0;
};
};
if (((((Input.isKeyPressed(68)) || (((!(_local2)) && (Input.isKeyPressed(39)))))) || ((Main._mouseWheel < 0)))){
if (m_mouseBody != null){
m_angle = (m_angle + _local3);
Main._playRotate = m_mouseBody.m_userData._iD;
Main._mouseWheel = 0;
};
};
if (Input.isKeyDown(90)){
if (m_mouseBody != null){
m_angle = (m_angle - 0.01);
};
};
if (Input.isKeyDown(67)){
if (m_mouseBody != null){
m_angle = (m_angle + 0.01);
};
};
while (m_angle < (-(Math.PI) * 2)) {
m_angle = (m_angle + (Math.PI * 2));
};
while (m_angle > (Math.PI * 2)) {
m_angle = (m_angle - (Math.PI * 2));
};
Main.m_sprite.x = (600 * 0.5);
Main.m_sprite.y = (500 * 0.5);
m_debugDraw.m_drawScale = (20 + _drawScaleAdder);
UpdateMouseWorld();
if (m_mouseBody != null){
updateShapeOffsets(m_mouseBody, m_angle);
m_mouseBody.SetXForm(new b2Vec2(((Input.mousseX + _shapeOffsetX) / m_debugDraw.m_drawScale), ((Input.mousseY + _shapeOffsetY) / m_debugDraw.m_drawScale)), m_angle);
m_mouseBody.m_angularVelocity = 0;
m_mouseBody.m_linearVelocity.x = 0;
m_mouseBody.m_linearVelocity.y = 0;
m_mouseBody.m_force.x = 0;
m_mouseBody.m_force.y = 0;
if (_local2){
_local13 = m_mouseBody.m_userData;
_local13._startX = m_mouseBody.GetPosition().x;
_local13._startY = m_mouseBody.GetPosition().y;
_local13._startAngle = m_mouseBody.GetAngle();
};
};
if (((Main._mouseClicked) && (!((m_mouseBody == null))))){
_local9 = isCollidingTestGeometry(m_mouseBody);
if (_local9){
Main._playBadPickup = true;
};
if (((((m_mouseBody.IsStatic()) || (isIPhoneSleeping(m_mouseBody.GetPosition().y)))) || (!(_local9)))){
_local10 = cloneBody(m_mouseBody, false);
if (isIPhoneSleeping(_local10.GetPosition().y)){
_local10.SetXForm(new b2Vec2(_local10.m_userData._startX, _local10.m_userData._startY), _local10.m_userData._startAngle);
_local10.PutToSleep();
Main._playReturnShape = true;
} else {
if (!_local2){
_midBalanceGivesPoints = true;
};
};
DestroyBody(m_mouseBody);
CreateSpriteForBody(_local10);
BringSpritesOnTop();
m_mouseBody = null;
m_angle = 0;
_stabileCounter = 20;
Mouse.show();
};
Main._mouseClicked = false;
};
if (((((Main._mouseClicked) && ((m_mouseBody == null)))) && ((_lives > 0)))){
if (_local2){
_local10 = GetBodyAtMouseAny();
} else {
_local10 = GetBodyAtMouse(true);
};
if (_local10 != null){
_diamondScale = _local10.m_userData._diamondScale;
_local11 = _diamondScale;
m_mouseBody = cloneBody(_local10, true);
_diamondScale = _local11;
m_mouseBody.SetXForm(_local10.GetPosition(), _local10.GetAngle());
CreateSpriteForBody(m_mouseBody);
m_angle = m_mouseBody.GetAngle();
DestroyBody(_local10);
BringSpritesOnTop();
if (Main.sm_autoHide){
Mouse.hide();
};
if (!_local2){
if (_picks == 0){
Main._timerOn = true;
};
_picks++;
};
if (_local2){
_local13 = m_mouseBody.m_userData;
if (_local13._rectangle){
m_blockWidth = _local13._width;
m_blockHeight = _local13._height;
};
if (_local13._circle){
_radius = _local13._radius;
};
if (Main.sm_editorBlockID != _local13._iD){
Main.sm_editorBlockID = _local13._iD;
Main.m_this.redrawPlayfieldRight();
};
};
};
};
if (((((!((Main._bitmapAllDone == null))) && (!((m_mouseBody == null))))) && ((_lives <= 0)))){
DestroyBody(m_mouseBody);
m_mouseBody = null;
Mouse.show();
};
_local4 = getTimer();
m_world.Step(m_timeStep, m_iterations);
Main.m_fpsCounter.updatePhys(_local4);
_local5 = 0.993;
_local6 = 0;
_local7 = 0;
_stabile = true;
_local8 = m_world.m_bodyList;
while (_local8 != null) {
_local12 = _local8.m_next;
if (_local8.m_userData != null){
_local13 = _local8.m_userData;
if (_local2){
if (_local8.m_shapeList.IsSensor()){
_local8.PutToSleep();
} else {
calculateIPhoneDottedLineLimits();
if (((!((m_mouseBody == _local8))) && (isIPhoneSleeping(_local8.GetPosition().y)))){
_local8.PutToSleep();
} else {
_local8.WakeUp();
};
};
};
_local14 = _local13._iD;
if (((((((((((((((((((((_local8.IsStatic()) || ((_local14 == 34)))) || ((_local14 == 35)))) || ((_local14 == 36)))) || ((_local14 == 41)))) || ((_local14 == 45)))) || ((_local14 == 58)))) || ((_local14 == 60)))) || ((_local14 == 50)))) || ((_local14 == 51)))) || ((_local14 == 59)))){
_local13._flash = false;
};
if (_local13._diamond){
twinkleBody(_local8, 0, 7);
} else {
if (_local13._helium){
twinkleBody(_local8, 2, 1);
} else {
if (_local13._directedGravity){
twinkleBody(_local8, 2, 1);
};
};
};
if (_local8.m_shapeList.IsSensor()){
_local8.PutToSleep();
} else {
if (_local13._diamond){
_local6++;
};
calculateIPhoneDottedLineLimits();
if (((!((m_mouseBody == _local8))) && (isIPhoneSleeping(_local8.GetPosition().y)))){
if (!_local8.IsSleeping()){
_local20 = isIPhoneSleeping(_local8.m_userData._startY);
_sensorCheck = false;
_local21 = cloneBody(_local8, _local20);
_sensorCheck = true;
DestroyBody(_local8);
_local8 = _local21;
_local13 = _local8.m_userData;
BringSpritesOnTop();
_local8.SetXForm(new b2Vec2(_local8.m_userData._startX, _local8.m_userData._startY), _local8.m_userData._startAngle);
if (_local20){
_local8.PutToSleep();
} else {
_local8.WakeUp();
};
Main._playReturnShape = true;
_midBalanceGivesPoints = false;
};
} else {
_local8.WakeUp();
};
};
_local15 = updateShapeSprites(_local8, _local13);
_local14 = _local13._iD;
if ((((((((((((((_local14 == 41)) || ((_local14 == 45)))) || ((_local14 == 58)))) || ((_local14 == 60)))) || ((_local14 == 50)))) || ((_local14 == 51)))) || ((_local14 == 59)))){
} else {
_local16 = _local8.GetLinearVelocity();
if (_local16.Length() < 0.2){
_local16.x = (_local16.x * 0.95);
_local16.y = (_local16.y * 0.95);
} else {
_local16.x = (_local16.x * _local5);
_local16.y = (_local16.y * _local5);
};
_local8.SetLinearVelocity(_local16);
_local17 = _local8.GetAngularVelocity();
if (Math.abs(_local17) < 0.015){
_local8.SetAngularVelocity((_local17 * 0.95));
} else {
_local8.SetAngularVelocity((_local17 * _local5));
};
if (((_local15) || ((Math.abs(_local8.GetAngularVelocity()) > 0.015)))){
_local13._stableTimer = 0;
_stabile = false;
} else {
_local13._stableTimer++;
};
if (((_local8.IsSleeping()) && (!(_local8.IsStatic())))){
_local7++;
};
_local18 = _local8.GetPosition();
_local19 = (380 / m_physScale);
if ((((((_local18.y > _local19)) || ((_local18.x < -(_local19))))) || ((_local18.x > _local19)))){
DestroyBody(_local8);
if ((((_local14 < 100)) && (!(_local2)))){
Main._playLooseLife = true;
_lives--;
};
};
if (((_local13._glass) && ((_local13._damage > _local13._hitpoints)))){
DestroyBody(_local8);
};
};
};
_local8 = _local12;
};
if (_local2){
return;
};
if (((_stabile) && ((_lives > 0)))){
_stabileCounter--;
} else {
_stabileCounter = 30;
};
if (_local7 == 0){
_allDropped = true;
} else {
_allDropped = false;
_waitTimeLeft = _waitTimeMax;
};
if (((((_stabile) && (_midBalanceGivesPoints))) && ((_lives > 0)))){
_midBalanceTimer++;
if (_midBalanceTimer >= 30){
if (_local7 == 0){
_waiting = true;
};
if ((((_local7 == 0)) && ((_local6 == 9)))){
Main.m_this.plus200Points();
m_finalPerfectBalance = true;
} else {
Main._plus50Points = true;
if (_local6 == 0){
Main._playMiddleBalance = true;
};
};
_midBalanceGivesPoints = false;
};
} else {
_midBalanceTimer = 0;
};
if (_stabileCounter <= 0){
if (_local6 != _runningDiamonds){
_runningDiamonds = _local6;
if (_local6 == 9){
Main._playAllBonusBalls = true;
} else {
Main._playAddBonusBall = true;
};
};
if (_waiting){
_addDiamonds = true;
_flashOn = true;
};
};
if (((_addDiamonds) && ((_addedDiamonds < 9)))){
_diamondScale = 1;
_diamondsOffsetX = (_diamondsOffsetX - (1.9 * _diamondScale));
if (_diamondID == 0){
_diamondsOffsetX = (_diamondsOffsetX + (_diamondScale * 0.2));
};
_addedDiamonds++;
_local22 = (9.1 + _diamondsOffsetX);
_local23 = -7;
if (_diamondID == 0){
_local10 = cloneBody(null, false, 34, 17, 0, 30, 30, _local22, _local23);
} else {
if (_diamondID == 1){
_local10 = cloneBody(null, false, 35, 17, 0, 30, 30, _local22, _local23);
} else {
_local10 = cloneBody(null, false, 36, 17, 0, 30, 30, _local22, _local23);
};
};
_local10.SetXForm(new b2Vec2(_local22, _local23), 0);
_local10.PutToSleep();
_diamondID++;
if (_diamondID == 3){
_diamondID = 0;
};
_local24 = _local10.m_userData;
_local24._startX = _local22;
_local24._startY = _local23;
_local24._startAngle = 0;
BringSpritesOnTop();
_local24._sprite.x = 10000;
_local24._spriteShadow.x = 10000;
_diamondScale = 1;
};
}
public function addSuperLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((120 / _local5), (10 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 24;
_local9 = new Bitmap(new _classSuperLong().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function twinkleBody(_arg1:b2Body, _arg2:int, _arg3:int):void{
var _local4:UserData;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:int;
var _local8:uint;
var _local9:b2Shape;
var _local10:int;
_local4 = _arg1.GetUserData();
_local4._twinkleSkip--;
if (_local4._twinkleSkip >= 0){
return;
};
_local4._twinkleSkip = _arg3;
_local5 = _arg1.GetXForm();
_local6 = _arg1.GetPosition();
_local7 = 0;
_local8 = 4294967295;
_local9 = _arg1.GetShapeList();
while (_local9 != null) {
_local7++;
_local9 = _local9.GetNext();
};
_local10 = (Math.random() * _local7);
_local7 = 0;
_local9 = _arg1.GetShapeList();
while (_local9 != null) {
if (_local7 == _local10){
twinkleShape(_arg1, _local9, _local6, _local5, _local8, _arg2);
return;
};
_local7++;
_local9 = _local9.GetNext();
};
}
public function addOrientedBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):b2Body{
var _local6:Number;
var _local7:b2PolygonDef;
var _local8:b2BodyDef;
var _local9:b2Body;
_local6 = 20;
_local7 = new b2PolygonDef();
_local7.friction = _friction;
_local7.restitution = 0;
_local8 = new b2BodyDef();
_local7.SetAsOrientedBox((_arg1 / _local6), (_arg2 / _local6), new b2Vec2(0, 0), _arg5);
_local8.position.Set(_arg3, _arg4);
_local9 = m_world.CreateBody(_local8);
_local9.CreateShape(_local7);
_local9.SetMassFromShapes();
_local9.m_userData = new UserData();
_local9.m_userData._iD = 28;
_local9.m_userData._width = _arg1;
_local9.m_userData._height = _arg2;
_local9.m_userData._color = 0xFFFFFF;
_local9.m_userData._rectangle = true;
return (_local9);
}
public function getEditorLevel():String{
var _local1:String;
var _local2:b2Body;
var _local3:UserData;
var _local4:int;
var _local5:Number;
_local1 = "<perfectBalance3> <level> ";
_local1 = (_local1 + (((m_debugDraw.m_drawScale + " ") + _drawScaleAdder) + " "));
_local1 = (_local1 + "0 ");
if (Main._iceMode){
_local1 = (_local1 + "1001 1 ");
} else {
_local1 = (_local1 + "1001 0 ");
};
_local2 = m_world.m_bodyList;
for (;_local2;(_local2 = _local2.m_next)) {
if (_local2.m_userData != null){
_local3 = _local2.m_userData;
_local4 = _local3._iD;
if (_local3._iD == 26){
} else {
if ((((_local4 < 26)) || ((_local4 >= 29)))){
_local1 = (_local1 + (_local4 + " "));
if ((((((((((((((((((((_local4 == 20)) || ((_local4 == 34)))) || ((_local4 == 41)))) || ((_local4 == 44)))) || ((_local4 == 46)))) || ((_local4 == 50)))) || ((_local4 == 52)))) || ((_local4 == 56)))) || ((_local4 == 71)))) || ((_local4 == 75)))){
_local1 = (_local1 + (_local3._radius + " "));
};
_local1 = (_local1 + (((((_local2.GetPosition().x + " ") + _local2.GetPosition().y) + " ") + _local2.GetAngle()) + " "));
} else {
if (_local3._iD == 27){
_local1 = (_local1 + (_local3._iD + " "));
_local1 = (_local1 + (_local3._radius + " "));
trace(((("27 out " + _local2.GetPosition().x) + " ") + _local2.GetPosition().y));
_local1 = (_local1 + (((_local2.GetPosition().x + " ") + _local2.GetPosition().y) + " "));
} else {
if (_local3._iD == 28){
_local1 = (_local1 + (_local3._iD + " "));
_local1 = (_local1 + (((_local2.GetPosition().x + " ") + _local2.GetPosition().y) + " "));
_local1 = (_local1 + (((_local2.m_userData._width + " ") + _local2.m_userData._height) + " "));
_local5 = _local2.GetAngle();
_local1 = (_local1 + (_local5 + " "));
trace(("out angle = " + _local5));
continue;
};
};
};
};
};
};
_local1 = (_local1 + (("1000 " + m_goalScale) + " "));
return (_local1);
}
public function addConnect(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-50 / _local5), (-20 / _local5));
_local8.vertices[1].Set((-30 / _local5), (-20 / _local5));
_local8.vertices[2].Set((-30 / _local5), (0 / _local5));
_local8.vertices[3].Set((-50 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-50 / _local5), (0 / _local5));
_local8.vertices[1].Set((10 / _local5), (0 / _local5));
_local8.vertices[2].Set((10 / _local5), (20 / _local5));
_local8.vertices[3].Set((-50 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-20 / _local5));
_local8.vertices[1].Set((50 / _local5), (-20 / _local5));
_local8.vertices[2].Set((50 / _local5), (0 / _local5));
_local8.vertices[3].Set((-10 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((30 / _local5), (0 / _local5));
_local8.vertices[1].Set((50 / _local5), (0 / _local5));
_local8.vertices[2].Set((50 / _local5), (20 / _local5));
_local8.vertices[3].Set((30 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 37;
_local9 = new Bitmap(new _classBrickConnect().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHoleBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-30 / _local5), (-30 / _local5));
_local8.vertices[1].Set((30 / _local5), (-30 / _local5));
_local8.vertices[2].Set((30 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-30 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (-10 / _local5));
_local8.vertices[1].Set((10 / _local5), (-10 / _local5));
_local8.vertices[2].Set((10 / _local5), (10 / _local5));
_local8.vertices[3].Set((-30 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (10 / _local5));
_local8.vertices[1].Set((30 / _local5), (10 / _local5));
_local8.vertices[2].Set((30 / _local5), (30 / _local5));
_local8.vertices[3].Set((-30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 61;
_local9 = new Bitmap(new _classBrickHoleBox().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-20 / _local5));
_local8.vertices[1].Set((-40 / _local5), (-20 / _local5));
_local8.vertices[2].Set((-40 / _local5), (0 / _local5));
_local8.vertices[3].Set((-60 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-60 / _local5), (0 / _local5));
_local8.vertices[1].Set((0 / _local5), (0 / _local5));
_local8.vertices[2].Set((0 / _local5), (20 / _local5));
_local8.vertices[3].Set((-60 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (-20 / _local5));
_local8.vertices[1].Set((60 / _local5), (-20 / _local5));
_local8.vertices[2].Set((60 / _local5), (0 / _local5));
_local8.vertices[3].Set((-20 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (0 / _local5));
_local8.vertices[1].Set((60 / _local5), (0 / _local5));
_local8.vertices[2].Set((60 / _local5), (20 / _local5));
_local8.vertices[3].Set((40 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 15;
_local9 = new Bitmap(new _classBrickWacky1().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((0 / _local5), (-30 / _local5));
_local8.vertices[2].Set((0 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (-10 / _local5));
_local8.vertices[1].Set((20 / _local5), (-10 / _local5));
_local8.vertices[2].Set((20 / _local5), (10 / _local5));
_local8.vertices[3].Set((-20 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (10 / _local5));
_local8.vertices[1].Set((0 / _local5), (10 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((20 / _local5), (-30 / _local5));
_local8.vertices[1].Set((40 / _local5), (-30 / _local5));
_local8.vertices[2].Set((40 / _local5), (30 / _local5));
_local8.vertices[3].Set((20 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 16;
_local9 = new Bitmap(new _classBrickWacky2().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky4(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-30 / _local5), (-40 / _local5));
_local8.vertices[1].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((-10 / _local5), (40 / _local5));
_local8.vertices[3].Set((-30 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((10 / _local5), (-20 / _local5));
_local8.vertices[3].Set((-10 / _local5), (-20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((30 / _local5), (-40 / _local5));
_local8.vertices[2].Set((30 / _local5), (0 / _local5));
_local8.vertices[3].Set((10 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 18;
_local9 = new Bitmap(new _classBrickWacky4().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHinge(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 45;
_local9 = new Bitmap(new _classBrickHinge().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
if (!_arg2){
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local6);
}
public function addJesus(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-20 / _local5));
_local8.vertices[1].Set((40 / _local5), (-20 / _local5));
_local8.vertices[2].Set((40 / _local5), (0 / _local5));
_local8.vertices[3].Set((-40 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local8.vertices[1].Set((20 / _local5), (-40 / _local5));
_local8.vertices[2].Set((20 / _local5), (-20 / _local5));
_local8.vertices[3].Set((0 / _local5), (-20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((0 / _local5), (0 / _local5));
_local8.vertices[1].Set((20 / _local5), (0 / _local5));
_local8.vertices[2].Set((20 / _local5), (40 / _local5));
_local8.vertices[3].Set((0 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 14;
_local9 = new Bitmap(new _classBrickJesus().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function createSpriteCircleWithOutlines(_arg1:Bitmap, _arg2:UserData, _arg3:Number, _arg4:Number):void{
var _local5:int;
var _local6:BitmapData;
var _local7:BitmapData;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:int;
var _local12:int;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = (_arg2._radius * 2);
_local6 = _arg1.bitmapData;
_local7 = new BitmapData((_local5 + 2), (_local5 + 2), true, 0);
_arg2._sprite = new Bitmap(_local7);
_arg2._sprite.smoothing = true;
_arg2._sprite.x = -11405;
_arg2._sprite.y = 10;
m_sprite.addChild(_arg2._sprite);
_local8 = (_local5 * 0.5);
_local9 = ((_local5 * 0.5) * _local8);
_local10 = ((_local8 - OUTLINE_WIDTH) * (_local8 - OUTLINE_WIDTH));
_local11 = 0;
while (_local11 < (_local5 + 2)) {
_local12 = 0;
while (_local12 < (_local5 + 2)) {
_local13 = (_local11 - _local8);
_local14 = (_local12 - _local8);
_local15 = (((_local12 - _local8) * _local14) + (_local13 * _local13));
if (_local15 > _local9){
_local7.setPixel32(_local12, _local11, 0);
} else {
if (_local15 > _local10){
_local7.setPixel32(_local12, _local11, 4278190080);
} else {
_local7.setPixel32(_local12, _local11, _local6.getPixel32((((_arg3 - 1) + _local12) & 511), (((_arg4 - 1) + _local11) & 511)));
};
};
_local12++;
};
_local11++;
};
}
public function addDiamond1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral((_arg5 * _diamondScale), _arg3, _arg4, 34, _density, _arg2);
setBallSprite(new Bitmap(new _classDiamond1().bitmapData), _local6.m_userData, (_arg5 * _diamondScale));
m_sprite.addChild(_local6.m_userData._sprite);
_local6.m_userData._radius = _arg5;
_local6.m_userData._diamondScale = _diamondScale;
_local6.m_userData._diamond = true;
return (_local6);
}
public function addDiamond2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox(((20 * _diamondScale) / _local5), ((20 * _diamondScale) / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 35;
_local6.m_userData._diamond = true;
_local9 = new Bitmap(new _classDiamond2().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
_local6.m_userData._scale = (_diamondScale * 1.05);
_local6.m_userData._diamondScale = _diamondScale;
return (_local6);
}
public function addCog(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=4):b2Body{
var _local6:Number;
var _local7:UserData;
var _local8:b2Body;
var _local9:b2BodyDef;
var _local10:b2PolygonDef;
var _local11:Number;
var _local12:Number;
var _local13:b2RevoluteJointDef;
var _local14:b2Body;
var _local15:b2CircleDef;
var _local16:int;
_local6 = 20;
_local7 = new UserData();
_local7._iD = 50;
_local7._radius = _arg5;
_arg5 = (_arg5 / _local6);
_local9 = new b2BodyDef();
_local10 = new b2PolygonDef();
_local11 = (_arg5 * 1.2);
_local12 = (_arg5 * 0.2);
_local13 = new b2RevoluteJointDef();
_local14 = m_world.GetGroundBody();
_local9 = new b2BodyDef();
_local9.position.Set(_arg3, _arg4);
_local9.angle = _arg1;
_local8 = m_world.CreateBody(_local9);
_local15 = new b2CircleDef();
_local15.radius = _arg5;
_local15.density = 20;
_local15.friction = _friction;
_local15.isSensor = _arg2;
_local8.CreateShape(_local15);
_local8.m_userData = _local7;
_local16 = 0;
while (_local16 < 4) {
_local10 = new b2PolygonDef();
_local10.SetAsOrientedBox(_local11, _local12, new b2Vec2(0, 0), ((Math.PI * _local16) / 4));
_local10.density = 1;
_local10.friction = _friction;
_local10.isSensor = _arg2;
_local8.CreateShape(_local10);
_local16++;
};
_local8.SetMassFromShapes();
if (!_arg2){
_local13.Initialize(_local14, _local8, new b2Vec2(_arg3, _arg4));
_local13.motorSpeed = 0;
_local13.enableMotor = false;
_local7._object = (m_world.CreateJoint(_local13) as b2RevoluteJoint);
};
return (_local8);
}
public function addBox1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = (_density * 5);
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 48;
_local6.m_userData._1T = true;
_local9 = new Bitmap(new _classBrickO1T().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function createSpriteBox(_arg1:Bitmap, _arg2:UserData, _arg3:Number, _arg4:Number):void{
var _local5:int;
var _local6:int;
var _local7:BitmapData;
var _local8:BitmapData;
var _local9:int;
var _local10:int;
_local5 = (_arg2._width * 2);
_local6 = (_arg2._height * 2);
_local7 = _arg1.bitmapData;
_local8 = new BitmapData(_local5, _local6, false, 0);
_local9 = 0;
while (_local9 < _local6) {
_local10 = 0;
while (_local10 < _local5) {
_local8.setPixel32(_local10, _local9, _local7.getPixel32(((_arg3 + _local10) & 511), ((_arg4 + _local9) & 511)));
_local10++;
};
_local9++;
};
_arg2._sprite = new Bitmap(_local8);
_arg2._sprite.smoothing = true;
_arg2._sprite.x = -11405;
_arg2._sprite.y = 10;
m_sprite.addChild(_arg2._sprite);
}
private function isCollidingTestGeometry(_arg1:b2Body):Boolean{
var _local2:b2Shape;
var _local3:Boolean;
_local2 = getCollisionTestGeometry(_arg1);
_local3 = isCollidingTest(_local2, _arg1.GetXForm(), _arg1);
return (_local3);
}
private function isIPhoneSleeping(_arg1:Number):Boolean{
if (_arg1 < (-130 / m_debugDraw.m_drawScale)){
return (true);
};
return (false);
}
public function createSpriteCircle(_arg1:Bitmap, _arg2:UserData, _arg3:Number, _arg4:Number):void{
var _local5:int;
var _local6:BitmapData;
var _local7:BitmapData;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:int;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local5 = (_arg2._radius * 2);
_local6 = _arg1.bitmapData;
_local7 = new BitmapData((_local5 + 2), (_local5 + 2), true, 0);
if (_arg3 < 1){
_arg3 = 1;
};
if (_arg4 < 1){
_arg4 = 1;
};
_arg2._sprite = new Bitmap(_local7);
_arg2._sprite.smoothing = true;
_arg2._sprite.x = -11405;
_arg2._sprite.y = 10;
m_sprite.addChild(_arg2._sprite);
_local8 = (_local5 * 0.5);
_local9 = ((_local5 * 0.5) * _local8);
_local10 = 0;
while (_local10 < (_local5 + 2)) {
_local11 = 0;
while (_local11 < (_local5 + 2)) {
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local8);
_local14 = (((_local11 - _local8) * _local13) + (_local12 * _local12));
if (_local14 > _local9){
_local7.setPixel32(_local11, _local10, 0);
} else {
_local7.setPixel32(_local11, _local10, _local6.getPixel32((((_arg3 - 1) + _local11) & 511), (((_arg4 - 1) + _local10) & 511)));
};
_local11++;
};
_local10++;
};
}
public function addTargetArea(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 26, _density, true);
return (_local6);
}
private function CreateShadowSprite(_arg1:UserData):void{
var _local2:BitmapData;
var _local3:BitmapData;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:Bitmap;
var _local8:int;
var _local9:uint;
if ((((((_arg1 == null)) || ((_arg1._sprite == null)))) || (!((_arg1._spriteShadow == null))))){
return;
};
if ((((_arg1._iD == 27)) || ((_arg1._iD == 28)))){
return;
};
_local2 = _arg1._sprite.bitmapData;
_local3 = _local2.clone();
_local4 = _local2.width;
_local5 = _local2.height;
_local6 = 0;
while (_local6 < _local5) {
_local8 = 0;
while (_local8 < _local4) {
_local9 = _local2.getPixel32(_local8, _local6);
_local9 = (_local9 & 4278190080);
_local3.setPixel32(_local8, _local6, _local9);
_local8++;
};
_local6++;
};
_local7 = new Bitmap(_local3);
_arg1._spriteShadow = _local7;
m_sprite.addChild(_local7);
}
public function addBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{
return (addOrientedBGBox(_arg1, _arg2, _arg3, _arg4, 0));
}
public function addDiamond3(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Number;
var _local10:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local9 = ((40 * _diamondScale) * 0.5);
_local8.vertexCount = 3;
_local8.vertices[2].Set((-(_local9) / _local5), (_local9 / _local5));
_local8.vertices[1].Set((_local9 / _local5), (_local9 / _local5));
_local8.vertices[0].Set((0 / _local5), (-(_local9) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 36;
_local6.m_userData._diamond = true;
_local10 = new Bitmap(new _classDiamond3().bitmapData);
_local10.x = -11405;
_local10.y = 10;
_local10.smoothing = true;
m_sprite.addChild(_local10);
_local6.m_userData._sprite = _local10;
_local6.m_userData._scale = (_diamondScale * 1.05);
_local6.m_userData._diamondScale = _diamondScale;
return (_local6);
}
public function GetBodyAtMouse(_arg1:Boolean=false, _arg2:Boolean=true):b2Body{
var _local3:b2AABB;
var _local4:int;
var _local5:Array;
var _local6:int;
var _local7:b2Body;
var _local8:int;
var _local9:b2Shape;
var _local10:Boolean;
if ((((Main._mouseClickedX < (300 - 160))) || ((Main._mouseClickedX > (300 + 160))))){
return (null);
};
mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys);
_local3 = new b2AABB();
_local3.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001));
_local3.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001));
_local4 = 10;
_local5 = new Array();
_local6 = m_world.Query(_local3, _local5, _local4);
_local7 = null;
_getBodyAtMouseTouched = false;
_local8 = 0;
while (_local8 < _local6) {
if ((((_local5[_local8].GetBody().IsStatic() == false)) || (_arg1))){
_local9 = (_local5[_local8] as b2Shape);
if (((!(_arg2)) && (_local9.IsSensor()))){
} else {
_local10 = _local9.TestPoint(_local9.GetBody().GetXForm(), mousePVec);
if (((_local10) && (!((m_mouseBody == _local9.GetBody()))))){
_getBodyAtMouseTouched = true;
if (!_local9.GetBody().IsSleeping()){
Main._playBadPickup = true;
} else {
Main._playGrabShape = true;
_local7 = _local9.GetBody();
break;
};
};
};
};
_local8++;
};
if (_local7 != null){
trace("GetBodyAtMouse != null!");
} else {
trace("GetBodyAtMouse == null!");
};
return (_local7);
}
public function addBlockG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 68;
_local6.m_userData._directedGravity = true;
_local9 = new Bitmap(new _classBrickBlockG().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBoxHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 54;
_local6.m_userData._helium = true;
_local9 = new Bitmap(new _classBrickOHelium().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addKiila(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 6;
_local8.vertices[0].Set((-50 / _local5), (-10 / _local5));
_local8.vertices[1].Set((50 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (0 / _local5));
_local8.vertices[3].Set((50 / _local5), (10 / _local5));
_local8.vertices[4].Set((-50 / _local5), (10 / _local5));
_local8.vertices[5].Set((-60 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 57;
_local9 = new Bitmap(new _classBrickKiila().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function twinkleAddParticle(_arg1:b2Body, _arg2:Number, _arg3:Number, _arg4:uint, _arg5:int):void{
var _local6:b2Vec2;
var _local7:Particle;
var _local8:SpriteParticle;
_arg2 = (_arg2 + 300);
_arg3 = (_arg3 + 250);
if (!canAddInGameParticle(_arg2, _arg3)){
return;
};
if (_arg5 == 2){
_local6 = _arg1.GetLinearVelocity();
if (_local6.LengthSquared() > (0.15 * 0.15)){
_local7 = Main.m_particleManager.addParticle(Particle.PARTICLE_TYPE_TWINKLE, _arg2, _arg3, _arg4);
if (_local7 != null){
_local7._speedX = (-(_local6.x) * 0.2);
_local7._speedY = (-(_local6.y) * 0.2);
_local7._life = (_local7._life + ((Math.random() * 20) + 20));
};
};
} else {
if (_arg5 == 1){
_local8 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_SMOKE, _arg2, _arg3);
if (_local8 != null){
_local8._life = (_local8._life + (Math.random() * 10));
};
} else {
if (_arg5 == 0){
_local8 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, _arg2, _arg3);
if (_local8 != null){
_local8._life = (_local8._life + (Math.random() * 10));
};
};
};
};
}
public function addTriangleLeft(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-30 / _local5), (30 / _local5));
_local8.vertices[1].Set((30 / _local5), (30 / _local5));
_local8.vertices[0].Set((30 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 21;
_local9 = new Bitmap(new _classTriangleLeft().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPoleG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 66;
_local6.m_userData._directedGravity = true;
_local9 = new Bitmap(new _classBrickPoleG().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPyramid(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 23;
_local9 = new Bitmap(new _classPyramid().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 1;
_local9 = new Bitmap(new _classBrickO().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHingeVeryBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-100 / _local5), (-10 / _local5));
_local8.vertices[1].Set((100 / _local5), (-10 / _local5));
_local8.vertices[2].Set((100 / _local5), (10 / _local5));
_local8.vertices[3].Set((-100 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-100 / _local5), (-30 / _local5));
_local8.vertices[1].Set((-80 / _local5), (-30 / _local5));
_local8.vertices[2].Set((-80 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-100 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((80 / _local5), (10 / _local5));
_local8.vertices[1].Set((100 / _local5), (10 / _local5));
_local8.vertices[2].Set((100 / _local5), (30 / _local5));
_local8.vertices[3].Set((80 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 60;
_local9 = new Bitmap(new _classBrickHingeVeryBig().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
if (!_arg2){
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local6);
}
public function addWhoaMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((20 / _local5), (10 / _local5));
_local8.vertices[1].Set((40 / _local5), (10 / _local5));
_local8.vertices[2].Set((40 / _local5), (30 / _local5));
_local8.vertices[3].Set((20 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((-20 / _local5), (-30 / _local5));
_local8.vertices[2].Set((-20 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 33;
_local9 = new Bitmap(new _classBrickWhoaMirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPacman(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((30 / _local5), (-30 / _local5));
_local8.vertices[1].Set((30 / _local5), (30 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((0 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertexCount = 4;
_local8.vertices[0].Set((-30 / _local5), (-30 / _local5));
_local8.vertices[1].Set((0 / _local5), (0 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((-30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 42;
_local9 = new Bitmap(new _classBrickPacman().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWideCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((50 / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[1].Set((50 / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set((-50 / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[3].Set((-50 / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 38;
_local9 = new Bitmap(new _classBrickWideCross().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addGlueBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0xFFFF00):b2Body{
var _local5:Number;
var _local6:b2BodyDef;
var _local7:b2Body;
var _local8:b2CircleDef;
_local5 = 20;
_local6 = new b2BodyDef();
_local6.isSleeping = true;
_local6.position.Set(_arg2, _arg3);
_local7 = m_world.CreateBody(_local6);
_local8 = new b2CircleDef();
_local8.radius = (_arg1 / _local5);
_local8.density = 0;
_local8.friction = 1000;
_local8.restitution = 0;
_local7.CreateShape(_local8);
_local7.SetMassFromShapes();
_local7.m_userData = new UserData();
_local7.m_userData._iD = 56;
_local7.m_userData._radius = _arg1;
_local7.m_userData._color = 0xFFFF00;
_local7.m_userData._sticky = true;
_local7.m_userData._circle = true;
return (_local7);
}
public function addCircleHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 52, _density, _arg2);
_local6.m_userData._helium = true;
setBallSprite(new Bitmap(new _classSunHelium().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addPyramidHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 53;
_local6.m_userData._helium = true;
_local9 = new Bitmap(new _classPyramidHelium().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function isCollidingTest(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Body):Boolean{
var _local4:b2Manifold;
var _local5:Boolean;
var _local6:Boolean;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Shape;
var _local10:Boolean;
var _local11:Boolean;
_local4 = new b2Manifold();
while (_arg1 != null) {
_local5 = (_arg1 is b2CircleShape);
_local6 = (_arg1 is b2PolygonShape);
_local7 = m_world.m_bodyList;
while (_local7 != null) {
_local8 = _local7.m_next;
_local9 = _local7.GetShapeList();
if ((((((_local7 == _arg3)) || ((_local9 == null)))) || (_local9.IsSensor()))){
_local7 = _local8;
} else {
while (_local9 != null) {
_local10 = (_local9 is b2CircleShape);
_local11 = (_local9 is b2PolygonShape);
if (((_local5) && (_local10))){
b2Collision.b2CollideCircles(_local4, (_arg1 as b2CircleShape), _arg2, (_local9 as b2CircleShape), _local7.GetXForm());
} else {
if (((_local5) && (_local11))){
b2Collision.b2CollidePolygonAndCircle(_local4, (_local9 as b2PolygonShape), _local7.GetXForm(), (_arg1 as b2CircleShape), _arg2);
} else {
if (((_local6) && (_local10))){
b2Collision.b2CollidePolygonAndCircle(_local4, (_arg1 as b2PolygonShape), _arg2, (_local9 as b2CircleShape), _local7.GetXForm());
} else {
if (((_local6) && (_local11))){
b2Collision.b2CollidePolygons(_local4, (_arg1 as b2PolygonShape), _arg2, (_local9 as b2PolygonShape), _local7.GetXForm());
};
};
};
};
if (_local4.pointCount > 0){
return (true);
};
_local9 = _local9.GetNext();
};
_local7 = _local8;
};
};
_arg1 = _arg1.GetNext();
};
return (false);
}
public function addRotatingCrossBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:UserData;
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
var _local10:b2RevoluteJointDef;
var _local11:b2Body;
var _local12:Bitmap;
_local5 = 20;
_local6 = new UserData();
_local6._iD = 63;
_local8 = new b2BodyDef();
_local9 = new b2PolygonDef();
_local10 = new b2RevoluteJointDef();
_local11 = m_world.GetGroundBody();
_local8 = new b2BodyDef();
_local8.position.Set(_arg3, _arg4);
_local8.angle = _arg1;
_local7 = m_world.CreateBody(_local8);
_local9.density = 20;
_local9.friction = _friction;
_local9.isSensor = _arg2;
_local9.vertexCount = 8;
_local9.vertices[0].Set((-10 / _local5), (-30 / _local5));
_local9.vertices[1].Set((10 / _local5), (-30 / _local5));
_local9.vertices[2].Set((30 / _local5), (-10 / _local5));
_local9.vertices[3].Set((30 / _local5), (10 / _local5));
_local9.vertices[4].Set((10 / _local5), (30 / _local5));
_local9.vertices[5].Set((-10 / _local5), (30 / _local5));
_local9.vertices[6].Set((-30 / _local5), (10 / _local5));
_local9.vertices[7].Set((-30 / _local5), (-10 / _local5));
_local7.CreateShape(_local9);
_local7.m_userData = _local6;
_local7.SetMassFromShapes();
_local12 = new Bitmap(new _classRotatingCrossBox().bitmapData);
_local12.x = -11405;
_local12.y = 10;
_local12.smoothing = true;
m_sprite.addChild(_local12);
_local7.m_userData._sprite = _local12;
if (!_arg2){
_local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4));
_local10.motorSpeed = 0;
_local10.enableMotor = false;
_local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local7);
}
public function addCircleG(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 71, _density, _arg2);
setBallSprite(new Bitmap(new _classSunG().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
_local6.m_userData._directedGravity = true;
return (_local6);
}
private function setBallSprite(_arg1:Bitmap, _arg2:UserData, _arg3:Number):void{
var _local4:Number;
_arg2._sprite = _arg1;
_local4 = (_arg2._sprite.width * 0.5);
_arg2._sprite.scaleX = ((_arg3 / _local4) * 1.05);
_arg2._sprite.scaleY = ((_arg3 / _local4) * 1.05);
_arg2._scale = ((_arg3 / _local4) * 1.05);
_arg2._sprite.smoothing = true;
_arg2._radius = _arg3;
}
public function addSaw2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
var _local7:b2RevoluteJointDef;
var _local8:b2Vec2;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 44, _density, _arg2);
setBallSprite(new Bitmap(new _classSaw2X().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
if (!_arg2){
_local7 = new b2RevoluteJointDef();
_local8 = _local6.GetPosition();
_local7.Initialize(m_world.GetGroundBody(), _local6, _local8);
_local7.maxMotorTorque = (_arg5 * 20);
_local7.enableMotor = !(_arg2);
_local7.motorSpeed = (-(_arg5) * 2);
_local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint);
};
return (_local6);
}
public function addBlock1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = (_density * 5);
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 49;
_local6.m_userData._1T = true;
_local9 = new Bitmap(new _classBrickBlock1T().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHingeBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-80 / _local5), (-10 / _local5));
_local8.vertices[1].Set((80 / _local5), (-10 / _local5));
_local8.vertices[2].Set((80 / _local5), (10 / _local5));
_local8.vertices[3].Set((-80 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 58;
_local9 = new Bitmap(new _classBrickHingeBig().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
if (!_arg2){
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
};
return (_local6);
}
public function createSpriteBoxWithOutlines(_arg1:Bitmap, _arg2:UserData, _arg3:Number, _arg4:Number):void{
var _local5:BitmapData;
createSpriteBox(_arg1, _arg2, _arg3, _arg4);
_local5 = _arg2._sprite.bitmapData;
_local5.fillRect(new Rectangle(0, 0, (_arg2._width * 2), OUTLINE_WIDTH), 0);
_local5.fillRect(new Rectangle(0, ((_arg2._height * 2) - OUTLINE_WIDTH), (_arg2._width * 2), OUTLINE_WIDTH), 0);
_local5.fillRect(new Rectangle(0, 0, OUTLINE_WIDTH, (_arg2._height * 2)), 0);
_local5.fillRect(new Rectangle(((_arg2._width * 2) - OUTLINE_WIDTH), 0, OUTLINE_WIDTH, (_arg2._height * 2)), 0);
}
private function getCollisionTestGeometry(_arg1:b2Body):b2Shape{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Shape;
var _local6:b2CircleShape;
var _local7:b2CircleDef;
var _local8:b2PolygonShape;
var _local9:b2PolygonDef;
var _local10:Number;
var _local11:Number;
var _local12:Array;
var _local13:int;
var _local14:Number;
var _local15:Number;
_local2 = _arg1.GetShapeList();
_local3 = null;
_local4 = null;
_local5 = null;
while (_local2 != null) {
_local5 = null;
if ((_local2 is b2CircleShape)){
_local6 = (_local2 as b2CircleShape);
_local7 = new b2CircleDef();
_local7.localPosition.x = _local6.GetLocalPosition().x;
_local7.localPosition.y = _local6.GetLocalPosition().y;
_local7.radius = (_local6.GetRadius() - C_MRGN);
_local5 = new b2CircleShape(_local7);
trace(((((("new b2CircleShape: localPositionX = " + _local7.localPosition.x) + " localPositionY = ") + _local7.localPosition.y) + " radius = ") + _local7.radius));
} else {
if ((_local2 is b2PolygonShape)){
_local8 = (_local2 as b2PolygonShape);
_local9 = new b2PolygonDef();
_local9.vertexCount = _local8.GetVertexCount();
_local10 = 0;
_local11 = 0;
_local12 = _local8.GetVertices();
_local13 = 0;
while (_local13 < _local9.vertexCount) {
_local10 = (_local10 + _local12[_local13].x);
_local11 = (_local11 + _local12[_local13].y);
_local13++;
};
_local10 = (_local10 / _local9.vertexCount);
_local11 = (_local11 / _local9.vertexCount);
_local13 = 0;
while (_local13 < _local9.vertexCount) {
if (_local12[_local13].x < _local10){
_local14 = C_MRGN;
} else {
_local14 = -(C_MRGN);
};
if (_local12[_local13].y < _local11){
_local15 = C_MRGN;
} else {
_local15 = -(C_MRGN);
};
_local9.vertices[_local13] = new b2Vec2((_local12[_local13].x + _local14), (_local12[_local13].y + _local15));
_local13++;
};
_local5 = new b2PolygonShape(_local9);
};
};
if (_local3 == null){
_local3 = _local5;
_local4 = _local5;
} else {
_local3.m_next = _local5;
_local3 = _local5;
};
_local2 = _local2.GetNext();
};
return (_local4);
}
public function addBGBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0):b2Body{
var _local5:Number;
var _local6:b2BodyDef;
var _local7:b2Body;
var _local8:b2CircleDef;
_local5 = 20;
_local6 = new b2BodyDef();
_local6.isSleeping = true;
_local6.position.Set(_arg2, _arg3);
_local7 = m_world.CreateBody(_local6);
_local8 = new b2CircleDef();
_local8.radius = (_arg1 / _local5);
_local8.density = 0;
_local8.friction = _friction;
_local8.restitution = 0.1;
_local7.CreateShape(_local8);
_local7.SetMassFromShapes();
_local7.m_userData = new UserData();
_local7.m_userData._iD = 27;
_local7.m_userData._radius = _arg1;
_local7.m_userData._color = 0xFFFFFF;
_local7.m_userData._circle = true;
return (_local7);
}
public function addH(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-20 / _local5), (-30 / _local5));
_local8.vertices[1].Set((-20 / _local5), (30 / _local5));
_local8.vertices[2].Set((-40 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local8.vertexCount = 4;
_local8.vertices[0].Set((40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((40 / _local5), (30 / _local5));
_local8.vertices[2].Set((20 / _local5), (30 / _local5));
_local8.vertices[3].Set((20 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local8.vertexCount = 4;
_local8.vertices[0].Set((20 / _local5), (-10 / _local5));
_local8.vertices[1].Set((20 / _local5), (10 / _local5));
_local8.vertices[2].Set((-20 / _local5), (10 / _local5));
_local8.vertices[3].Set((-20 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 43;
_local9 = new Bitmap(new _classBrickH().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addJ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[3].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 4;
_local9 = new Bitmap(new _classBrickJ().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function twinkleShape(_arg1:b2Body, _arg2:b2Shape, _arg3:b2Vec2, _arg4:b2XForm, _arg5:uint, _arg6:int):void{
var _local7:int;
var _local8:int;
var _local9:int;
var _local10:b2CircleShape;
var _local11:Number;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2PolygonShape;
var _local18:int;
var _local19:Array;
var _local20:Array;
var _local21:int;
var _local22:int;
_local7 = _arg2.GetType();
if (_local7 == b2Shape.e_circleShape){
_local10 = (_arg2 as b2CircleShape);
_local11 = _local10.GetRadius();
_local12 = b2Math.b2MulX(_arg4, _local10.GetLocalPosition());
b2Math.b2MulX(_arg4, _local10.GetLocalPosition()).x = (_local12.x * m_debugDraw.m_drawScale);
_local12.y = (_local12.y * m_debugDraw.m_drawScale);
_local13 = ((Math.random() * _local11) * m_debugDraw.m_drawScale);
_local14 = ((Math.random() * Math.PI) * 2);
_local15 = (Math.cos(_local14) * _local13);
_local16 = (Math.sin(_local14) * _local13);
twinkleAddParticle(_arg1, (_local12.x + _local15), (_local12.y + _local16), _arg5, _arg6);
} else {
if (_local7 == b2Shape.e_polygonShape){
_local17 = (_arg2 as b2PolygonShape);
_local18 = _local17.GetVertexCount();
_local19 = _local17.GetVertices();
_local20 = new Array(b2Settings.b2_maxPolygonVertices);
_local8 = 0;
while (_local8 < _local18) {
_local20[_local8] = b2Math.b2MulX(_arg4, _local19[_local8]);
_local8++;
};
_local21 = (_local18 - 2);
_local22 = int(((Math.random() * 0.99) * _local21));
getRandomPointInTriangle(_local20[0], _local20[(_local22 + 1)], _local20[(_local22 + 2)]);
s_randomPointX = (s_randomPointX * m_debugDraw.m_drawScale);
s_randomPointY = (s_randomPointY * m_debugDraw.m_drawScale);
twinkleAddParticle(_arg1, s_randomPointX, s_randomPointY, _arg5, _arg6);
};
};
}
public function CreateSpriteForBody(_arg1:b2Body):void{
var _local2:UserData;
_local2 = _arg1.GetUserData();
if (_local2 == null){
return;
};
if (_local2._iD == 27){
CreateTextureForCircleBody(_arg1, true, Main._bitmapTextureA, false, false);
} else {
if (_local2._iD == 28){
CreateTextureForBody(_arg1, true, Main._bitmapTextureA, false, false);
};
};
}
public function addL(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[3].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[0].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 5;
_local9 = new Bitmap(new _classBrickL().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addTriangleRight(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-30 / _local5), (30 / _local5));
_local8.vertices[1].Set((30 / _local5), (30 / _local5));
_local8.vertices[0].Set((-30 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 22;
_local9 = new Bitmap(new _classTriangleRight().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function isColliding(_arg1:b2Body):Boolean{
return (isCollidingTest(_arg1.GetShapeList(), _arg1.GetXForm(), _arg1));
}
public function addSaw1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
var _local7:b2RevoluteJointDef;
var _local8:b2Vec2;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 41, _density, _arg2);
setBallSprite(new Bitmap(new _classSaw1().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
if (!_arg2){
_local7 = new b2RevoluteJointDef();
_local8 = _local6.GetPosition();
_local7.Initialize(m_world.GetGroundBody(), _local6, _local8);
_local7.maxMotorTorque = (_arg5 * 20);
_local7.enableMotor = !(_arg2);
_local7.motorSpeed = (_arg5 * 2);
_local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint);
};
return (_local6);
}
public function addT(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 3;
_local9 = new Bitmap(new _classBrickT().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addS(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[3].Set(((5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-5 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 6;
_local9 = new Bitmap(new _classBrickS().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function UpdateMouseWorld():void{
mouseXWorldPhys = (Input.mousseX / m_debugDraw.m_drawScale);
mouseYWorldPhys = (Input.mousseY / m_debugDraw.m_drawScale);
mouseXWorld = Input.mousseX;
mouseYWorld = Input.mousseY;
}
public function addZ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[3].Set(((15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 7;
_local9 = new Bitmap(new _classBrickZ().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function BringSpritesOnTop():void{
var _local1:b2Body;
_local1 = m_world.m_bodyList;
while (_local1) {
if (_local1.IsStatic()){
} else {
if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){
m_sprite.removeChild(_local1.m_userData._sprite);
m_sprite.addChild(_local1.m_userData._sprite);
};
};
_local1 = _local1.m_next;
};
}
public function addPyramid1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = (_density * 5);
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 47;
_local6.m_userData._1T = true;
_local9 = new Bitmap(new _classPyramid1T().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addCornerLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((20 / _local5), (-40 / _local5));
_local8.vertices[1].Set((40 / _local5), (-40 / _local5));
_local8.vertices[2].Set((40 / _local5), (40 / _local5));
_local8.vertices[3].Set((20 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (20 / _local5));
_local8.vertices[1].Set((20 / _local5), (20 / _local5));
_local8.vertices[2].Set((20 / _local5), (40 / _local5));
_local8.vertices[3].Set((-40 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 29;
_local9 = new Bitmap(new _classBrickCornerLong().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBlockStatic(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = 0;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 78;
_local9 = new Bitmap(new _classBrickBlockStatic().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public static function getRandomPointInTriangle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local4 = Math.random();
_local5 = Math.random();
if ((_local4 + _local5) > 1){
_local4 = (1 - _local4);
_local5 = (1 - _local5);
};
_local6 = ((1 - _local4) - _local5);
s_randomPointX = (((_local4 * _arg1.x) + (_local5 * _arg2.x)) + (_local6 * _arg3.x));
s_randomPointY = (((_local4 * _arg1.y) + (_local5 * _arg2.y)) + (_local6 * _arg3.y));
}
public static function rot(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{
var _local7:Number;
var _local8:Number;
while (_arg4 > 360) {
_arg4 = (_arg4 - 360);
};
while (_arg4 < -360) {
_arg4 = (_arg4 + 360);
};
_local7 = Math.cos(((_arg4 * Math.PI) / 180));
_local8 = Math.sin(((_arg4 * Math.PI) / 180));
_arg1.rotation = _arg4;
_arg1.x = ((_arg2 + (_arg5 * _local7)) - (_arg6 * _local8));
_arg1.y = ((_arg3 + (_arg6 * _local7)) + (_arg5 * _local8));
}
public static function cloneBitmap(_arg1:Bitmap, _arg2:Number):Bitmap{
var _local3:BitmapData;
var _local4:Matrix;
_local3 = new BitmapData((_arg1.width * _arg2), (_arg1.height * _arg2), true, 0);
_local4 = new Matrix();
_local4.scale(_arg2, _arg2);
_local3.draw(_arg1, _local4, null, null, null, true);
return (new Bitmap(_local3));
}
public static function canAddInGameParticle(_arg1:Number, _arg2:Number):Boolean{
if ((((((((_arg1 < (300 - 160))) || ((_arg1 > (300 + 160))))) || ((_arg2 < 10)))) || ((_arg2 > 590)))){
return (false);
};
return (true);
}
}
}//package TestBed
Section 109
//Test__classBrickAlien (TestBed.Test__classBrickAlien)
package TestBed {
import mx.core.*;
public class Test__classBrickAlien extends BitmapAsset {
}
}//package TestBed
Section 110
//Test__classBrickBig (TestBed.Test__classBrickBig)
package TestBed {
import mx.core.*;
public class Test__classBrickBig extends BitmapAsset {
}
}//package TestBed
Section 111
//Test__classBrickBlock (TestBed.Test__classBrickBlock)
package TestBed {
import mx.core.*;
public class Test__classBrickBlock extends BitmapAsset {
}
}//package TestBed
Section 112
//Test__classBrickBlock1T (TestBed.Test__classBrickBlock1T)
package TestBed {
import mx.core.*;
public class Test__classBrickBlock1T extends BitmapAsset {
}
}//package TestBed
Section 113
//Test__classBrickBlockG (TestBed.Test__classBrickBlockG)
package TestBed {
import mx.core.*;
public class Test__classBrickBlockG extends BitmapAsset {
}
}//package TestBed
Section 114
//Test__classBrickBlockHelium (TestBed.Test__classBrickBlockHelium)
package TestBed {
import mx.core.*;
public class Test__classBrickBlockHelium extends BitmapAsset {
}
}//package TestBed
Section 115
//Test__classBrickConnect (TestBed.Test__classBrickConnect)
package TestBed {
import mx.core.*;
public class Test__classBrickConnect extends BitmapAsset {
}
}//package TestBed
Section 116
//Test__classBrickConnectMirror (TestBed.Test__classBrickConnectMirror)
package TestBed {
import mx.core.*;
public class Test__classBrickConnectMirror extends BitmapAsset {
}
}//package TestBed
Section 117
//Test__classBrickCorner (TestBed.Test__classBrickCorner)
package TestBed {
import mx.core.*;
public class Test__classBrickCorner extends BitmapAsset {
}
}//package TestBed
Section 118
//Test__classBrickCornerLong (TestBed.Test__classBrickCornerLong)
package TestBed {
import mx.core.*;
public class Test__classBrickCornerLong extends BitmapAsset {
}
}//package TestBed
Section 119
//Test__classBrickCross (TestBed.Test__classBrickCross)
package TestBed {
import mx.core.*;
public class Test__classBrickCross extends BitmapAsset {
}
}//package TestBed
Section 120
//Test__classBrickCrossG (TestBed.Test__classBrickCrossG)
package TestBed {
import mx.core.*;
public class Test__classBrickCrossG extends BitmapAsset {
}
}//package TestBed
Section 121
//Test__classBrickH (TestBed.Test__classBrickH)
package TestBed {
import mx.core.*;
public class Test__classBrickH extends BitmapAsset {
}
}//package TestBed
Section 122
//Test__classBrickHinge (TestBed.Test__classBrickHinge)
package TestBed {
import mx.core.*;
public class Test__classBrickHinge extends BitmapAsset {
}
}//package TestBed
Section 123
//Test__classBrickHingeBig (TestBed.Test__classBrickHingeBig)
package TestBed {
import mx.core.*;
public class Test__classBrickHingeBig extends BitmapAsset {
}
}//package TestBed
Section 124
//Test__classBrickHingeVeryBig (TestBed.Test__classBrickHingeVeryBig)
package TestBed {
import mx.core.*;
public class Test__classBrickHingeVeryBig extends BitmapAsset {
}
}//package TestBed
Section 125
//Test__classBrickHingeVeryBigStraight (TestBed.Test__classBrickHingeVeryBigStraight)
package TestBed {
import mx.core.*;
public class Test__classBrickHingeVeryBigStraight extends BitmapAsset {
}
}//package TestBed
Section 126
//Test__classBrickHoleBox (TestBed.Test__classBrickHoleBox)
package TestBed {
import mx.core.*;
public class Test__classBrickHoleBox extends BitmapAsset {
}
}//package TestBed
Section 127
//Test__classBrickI (TestBed.Test__classBrickI)
package TestBed {
import mx.core.*;
public class Test__classBrickI extends BitmapAsset {
}
}//package TestBed
Section 128
//Test__classBrickJ (TestBed.Test__classBrickJ)
package TestBed {
import mx.core.*;
public class Test__classBrickJ extends BitmapAsset {
}
}//package TestBed
Section 129
//Test__classBrickJesus (TestBed.Test__classBrickJesus)
package TestBed {
import mx.core.*;
public class Test__classBrickJesus extends BitmapAsset {
}
}//package TestBed
Section 130
//Test__classBrickKiila (TestBed.Test__classBrickKiila)
package TestBed {
import mx.core.*;
public class Test__classBrickKiila extends BitmapAsset {
}
}//package TestBed
Section 131
//Test__classBrickL (TestBed.Test__classBrickL)
package TestBed {
import mx.core.*;
public class Test__classBrickL extends BitmapAsset {
}
}//package TestBed
Section 132
//Test__classBrickO (TestBed.Test__classBrickO)
package TestBed {
import mx.core.*;
public class Test__classBrickO extends BitmapAsset {
}
}//package TestBed
Section 133
//Test__classBrickO1T (TestBed.Test__classBrickO1T)
package TestBed {
import mx.core.*;
public class Test__classBrickO1T extends BitmapAsset {
}
}//package TestBed
Section 134
//Test__classBrickOG (TestBed.Test__classBrickOG)
package TestBed {
import mx.core.*;
public class Test__classBrickOG extends BitmapAsset {
}
}//package TestBed
Section 135
//Test__classBrickOHelium (TestBed.Test__classBrickOHelium)
package TestBed {
import mx.core.*;
public class Test__classBrickOHelium extends BitmapAsset {
}
}//package TestBed
Section 136
//Test__classBrickPacman (TestBed.Test__classBrickPacman)
package TestBed {
import mx.core.*;
public class Test__classBrickPacman extends BitmapAsset {
}
}//package TestBed
Section 137
//Test__classBrickPole (TestBed.Test__classBrickPole)
package TestBed {
import mx.core.*;
public class Test__classBrickPole extends BitmapAsset {
}
}//package TestBed
Section 138
//Test__classBrickPoleG (TestBed.Test__classBrickPoleG)
package TestBed {
import mx.core.*;
public class Test__classBrickPoleG extends BitmapAsset {
}
}//package TestBed
Section 139
//Test__classBrickRocket (TestBed.Test__classBrickRocket)
package TestBed {
import mx.core.*;
public class Test__classBrickRocket extends BitmapAsset {
}
}//package TestBed
Section 140
//Test__classBrickS (TestBed.Test__classBrickS)
package TestBed {
import mx.core.*;
public class Test__classBrickS extends BitmapAsset {
}
}//package TestBed
Section 141
//Test__classBrickSalmiack (TestBed.Test__classBrickSalmiack)
package TestBed {
import mx.core.*;
public class Test__classBrickSalmiack extends BitmapAsset {
}
}//package TestBed
Section 142
//Test__classBrickT (TestBed.Test__classBrickT)
package TestBed {
import mx.core.*;
public class Test__classBrickT extends BitmapAsset {
}
}//package TestBed
Section 143
//Test__classBrickWacky1 (TestBed.Test__classBrickWacky1)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky1 extends BitmapAsset {
}
}//package TestBed
Section 144
//Test__classBrickWacky1Mirror (TestBed.Test__classBrickWacky1Mirror)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky1Mirror extends BitmapAsset {
}
}//package TestBed
Section 145
//Test__classBrickWacky2 (TestBed.Test__classBrickWacky2)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky2 extends BitmapAsset {
}
}//package TestBed
Section 146
//Test__classBrickWacky4 (TestBed.Test__classBrickWacky4)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky4 extends BitmapAsset {
}
}//package TestBed
Section 147
//Test__classBrickWacky4Mirror (TestBed.Test__classBrickWacky4Mirror)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky4Mirror extends BitmapAsset {
}
}//package TestBed
Section 148
//Test__classBrickVeryLong (TestBed.Test__classBrickVeryLong)
package TestBed {
import mx.core.*;
public class Test__classBrickVeryLong extends BitmapAsset {
}
}//package TestBed
Section 149
//Test__classBrickWhoa (TestBed.Test__classBrickWhoa)
package TestBed {
import mx.core.*;
public class Test__classBrickWhoa extends BitmapAsset {
}
}//package TestBed
Section 150
//Test__classBrickWhoaMirror (TestBed.Test__classBrickWhoaMirror)
package TestBed {
import mx.core.*;
public class Test__classBrickWhoaMirror extends BitmapAsset {
}
}//package TestBed
Section 151
//Test__classBrickWideCross (TestBed.Test__classBrickWideCross)
package TestBed {
import mx.core.*;
public class Test__classBrickWideCross extends BitmapAsset {
}
}//package TestBed
Section 152
//Test__classBrickWideCrossG (TestBed.Test__classBrickWideCrossG)
package TestBed {
import mx.core.*;
public class Test__classBrickWideCrossG extends BitmapAsset {
}
}//package TestBed
Section 153
//Test__classBrickZ (TestBed.Test__classBrickZ)
package TestBed {
import mx.core.*;
public class Test__classBrickZ extends BitmapAsset {
}
}//package TestBed
Section 154
//Test__classDiamond1 (TestBed.Test__classDiamond1)
package TestBed {
import mx.core.*;
public class Test__classDiamond1 extends BitmapAsset {
}
}//package TestBed
Section 155
//Test__classDiamond2 (TestBed.Test__classDiamond2)
package TestBed {
import mx.core.*;
public class Test__classDiamond2 extends BitmapAsset {
}
}//package TestBed
Section 156
//Test__classDiamond3 (TestBed.Test__classDiamond3)
package TestBed {
import mx.core.*;
public class Test__classDiamond3 extends BitmapAsset {
}
}//package TestBed
Section 157
//Test__classPyramid (TestBed.Test__classPyramid)
package TestBed {
import mx.core.*;
public class Test__classPyramid extends BitmapAsset {
}
}//package TestBed
Section 158
//Test__classPyramid1T (TestBed.Test__classPyramid1T)
package TestBed {
import mx.core.*;
public class Test__classPyramid1T extends BitmapAsset {
}
}//package TestBed
Section 159
//Test__classPyramidHelium (TestBed.Test__classPyramidHelium)
package TestBed {
import mx.core.*;
public class Test__classPyramidHelium extends BitmapAsset {
}
}//package TestBed
Section 160
//Test__classPyramidMini (TestBed.Test__classPyramidMini)
package TestBed {
import mx.core.*;
public class Test__classPyramidMini extends BitmapAsset {
}
}//package TestBed
Section 161
//Test__classRotatingCross (TestBed.Test__classRotatingCross)
package TestBed {
import mx.core.*;
public class Test__classRotatingCross extends BitmapAsset {
}
}//package TestBed
Section 162
//Test__classRotatingCrossBig (TestBed.Test__classRotatingCrossBig)
package TestBed {
import mx.core.*;
public class Test__classRotatingCrossBig extends BitmapAsset {
}
}//package TestBed
Section 163
//Test__classRotatingCrossBlades (TestBed.Test__classRotatingCrossBlades)
package TestBed {
import mx.core.*;
public class Test__classRotatingCrossBlades extends BitmapAsset {
}
}//package TestBed
Section 164
//Test__classRotatingCrossBox (TestBed.Test__classRotatingCrossBox)
package TestBed {
import mx.core.*;
public class Test__classRotatingCrossBox extends BitmapAsset {
}
}//package TestBed
Section 165
//Test__classRotatingCrossNormal (TestBed.Test__classRotatingCrossNormal)
package TestBed {
import mx.core.*;
public class Test__classRotatingCrossNormal extends BitmapAsset {
}
}//package TestBed
Section 166
//Test__classSun (TestBed.Test__classSun)
package TestBed {
import mx.core.*;
public class Test__classSun extends BitmapAsset {
}
}//package TestBed
Section 167
//Test__classSun1T (TestBed.Test__classSun1T)
package TestBed {
import mx.core.*;
public class Test__classSun1T extends BitmapAsset {
}
}//package TestBed
Section 168
//Test__classSunG (TestBed.Test__classSunG)
package TestBed {
import mx.core.*;
public class Test__classSunG extends BitmapAsset {
}
}//package TestBed
Section 169
//Test__classSunHelium (TestBed.Test__classSunHelium)
package TestBed {
import mx.core.*;
public class Test__classSunHelium extends BitmapAsset {
}
}//package TestBed
Section 170
//Test__classSunSmall (TestBed.Test__classSunSmall)
package TestBed {
import mx.core.*;
public class Test__classSunSmall extends BitmapAsset {
}
}//package TestBed
Section 171
//Test__classSuperLong (TestBed.Test__classSuperLong)
package TestBed {
import mx.core.*;
public class Test__classSuperLong extends BitmapAsset {
}
}//package TestBed
Section 172
//Test__classTriangleLeft (TestBed.Test__classTriangleLeft)
package TestBed {
import mx.core.*;
public class Test__classTriangleLeft extends BitmapAsset {
}
}//package TestBed
Section 173
//Test__classTriangleRight (TestBed.Test__classTriangleRight)
package TestBed {
import mx.core.*;
public class Test__classTriangleRight extends BitmapAsset {
}
}//package TestBed
Section 174
//Audio (Audio)
package {
import flash.media.*;
public class Audio {
public var _classFireWork01:Class;
public var _classFireWork03:Class;
public var _bgmMenu:Sound;
public var _classFireWork02:Class;
public var _classMP3ReturnShape:Class;
public var _classMP3LCH01:Class;
public var _classExplosion1:Class;
public var _classExplosion2:Class;
public var _classExplosion3:Class;
public var _classMP3SoundMenu:Class;
public var _soundReturnShape:Sound;
public var _soundTitleHit:Sound;
public var _soundAddBonusBall:Sound;
public var _classHeavy01:Class;
public var _classHeavy02:Class;
public var _soundOkHarmony:Sound;
public var _classMP3AllBonusBalls:Class;
public var _soundLCH01:Sound;
public var _classStone01:Class;
public var _classStone02:Class;
public var _classStone03:Class;
public var _classStone04:Class;
public var _classStone05:Class;
public var _classMP3OkHarmony:Class;
public var _soundConcrete02:Sound;
public var _soundConcrete03:Sound;
public var _soundConcrete06:Sound;
public var _classMP3Concrete02:Class;
public var _classMP3Concrete03:Class;
public var _classMP3Concrete06:Class;
public var _soundGrabShape:Sound;
public var _soundStar:Sound;
public var _classMP3SoundGame:Class;
public var _soundLooseLife:Sound;
public var _classMP3Rotate01:Class;
public var _classMP3Rotate02:Class;
public var _classMP3Rotate03:Class;
public var _bgmGame:Sound;
public var _classMP3GrabShape:Class;
public var _soundMenuButton:Sound;
public var _classMP3LooseLife:Class;
public var _classMP3MenuButton:Class;
public var _classMP3AddBonusBall:Class;
public var _classTitleHit:Class;
public var _soundAllBonusBalls:Sound;
public var _classMP3Star:Class;
public var _soundRotate01:Sound;
public var _soundRotate02:Sound;
public var _soundRotate03:Sound;
public var _soundFireWork02:Sound;
public var _soundFireWork01:Sound;
public var _soundFireWork03:Sound;
public var _soundHeavy01:Sound;
public var _soundHeavy02:Sound;
public var _soundExplosion1:Sound;
public var _soundExplosion2:Sound;
public var _soundStone01:Sound;
public var _soundStone02:Sound;
public var _soundStone03:Sound;
public var _soundStone04:Sound;
public var _soundStone05:Sound;
public var _soundExplosion3:Sound;
public function Audio(){
_classMP3SoundGame = Audio__classMP3SoundGame;
_bgmGame = new _classMP3SoundGame();
_classMP3SoundMenu = Audio__classMP3SoundMenu;
_bgmMenu = new _classMP3SoundMenu();
_classMP3MenuButton = Audio__classMP3MenuButton;
_soundMenuButton = new _classMP3MenuButton();
_classTitleHit = Audio__classTitleHit;
_soundTitleHit = new _classTitleHit();
_classMP3GrabShape = Audio__classMP3GrabShape;
_soundGrabShape = new _classMP3GrabShape();
_classMP3ReturnShape = Audio__classMP3ReturnShape;
_soundReturnShape = new _classMP3ReturnShape();
_classExplosion1 = Audio__classExplosion1;
_soundExplosion1 = new _classExplosion1();
_classExplosion2 = Audio__classExplosion2;
_soundExplosion2 = new _classExplosion2();
_classExplosion3 = Audio__classExplosion3;
_soundExplosion3 = new _classExplosion3();
_classFireWork01 = Audio__classFireWork01;
_soundFireWork01 = new _classFireWork01();
_classFireWork02 = Audio__classFireWork02;
_soundFireWork02 = new _classFireWork02();
_classFireWork03 = Audio__classFireWork03;
_soundFireWork03 = new _classFireWork03();
_classMP3Rotate01 = Audio__classMP3Rotate01;
_soundRotate01 = new _classMP3Rotate01();
_classMP3Rotate02 = Audio__classMP3Rotate02;
_soundRotate02 = new _classMP3Rotate02();
_classMP3Rotate03 = Audio__classMP3Rotate03;
_soundRotate03 = new _classMP3Rotate03();
_classMP3Concrete02 = Audio__classMP3Concrete02;
_soundConcrete02 = new _classMP3Concrete02();
_classMP3Concrete03 = Audio__classMP3Concrete03;
_soundConcrete03 = new _classMP3Concrete03();
_classMP3Concrete06 = Audio__classMP3Concrete06;
_soundConcrete06 = new _classMP3Concrete06();
_classHeavy01 = Audio__classHeavy01;
_soundHeavy01 = new _classHeavy01();
_classHeavy02 = Audio__classHeavy02;
_soundHeavy02 = new _classHeavy02();
_classStone01 = Audio__classStone01;
_soundStone01 = new _classStone01();
_classStone02 = Audio__classStone02;
_soundStone02 = new _classStone02();
_classStone03 = Audio__classStone03;
_soundStone03 = new _classStone03();
_classStone04 = Audio__classStone04;
_soundStone04 = new _classStone04();
_classStone05 = Audio__classStone05;
_soundStone05 = new _classStone05();
_classMP3LooseLife = Audio__classMP3LooseLife;
_soundLooseLife = new _classMP3LooseLife();
_classMP3LCH01 = Audio__classMP3LCH01;
_soundLCH01 = new _classMP3LCH01();
_classMP3AddBonusBall = Audio__classMP3AddBonusBall;
_soundAddBonusBall = new _classMP3AddBonusBall();
_classMP3AllBonusBalls = Audio__classMP3AllBonusBalls;
_soundAllBonusBalls = new _classMP3AllBonusBalls();
_classMP3Star = Audio__classMP3Star;
_soundStar = new _classMP3Star();
_classMP3OkHarmony = Audio__classMP3OkHarmony;
_soundOkHarmony = new _classMP3OkHarmony();
super();
}
}
}//package
Section 175
//Audio__classExplosion1 (Audio__classExplosion1)
package {
import mx.core.*;
public class Audio__classExplosion1 extends SoundAsset {
}
}//package
Section 176
//Audio__classExplosion2 (Audio__classExplosion2)
package {
import mx.core.*;
public class Audio__classExplosion2 extends SoundAsset {
}
}//package
Section 177
//Audio__classExplosion3 (Audio__classExplosion3)
package {
import mx.core.*;
public class Audio__classExplosion3 extends SoundAsset {
}
}//package
Section 178
//Audio__classFireWork01 (Audio__classFireWork01)
package {
import mx.core.*;
public class Audio__classFireWork01 extends SoundAsset {
}
}//package
Section 179
//Audio__classFireWork02 (Audio__classFireWork02)
package {
import mx.core.*;
public class Audio__classFireWork02 extends SoundAsset {
}
}//package
Section 180
//Audio__classFireWork03 (Audio__classFireWork03)
package {
import mx.core.*;
public class Audio__classFireWork03 extends SoundAsset {
}
}//package
Section 181
//Audio__classHeavy01 (Audio__classHeavy01)
package {
import mx.core.*;
public class Audio__classHeavy01 extends SoundAsset {
}
}//package
Section 182
//Audio__classHeavy02 (Audio__classHeavy02)
package {
import mx.core.*;
public class Audio__classHeavy02 extends SoundAsset {
}
}//package
Section 183
//Audio__classMP3AddBonusBall (Audio__classMP3AddBonusBall)
package {
import mx.core.*;
public class Audio__classMP3AddBonusBall extends SoundAsset {
}
}//package
Section 184
//Audio__classMP3AllBonusBalls (Audio__classMP3AllBonusBalls)
package {
import mx.core.*;
public class Audio__classMP3AllBonusBalls extends SoundAsset {
}
}//package
Section 185
//Audio__classMP3Concrete02 (Audio__classMP3Concrete02)
package {
import mx.core.*;
public class Audio__classMP3Concrete02 extends SoundAsset {
}
}//package
Section 186
//Audio__classMP3Concrete03 (Audio__classMP3Concrete03)
package {
import mx.core.*;
public class Audio__classMP3Concrete03 extends SoundAsset {
}
}//package
Section 187
//Audio__classMP3Concrete06 (Audio__classMP3Concrete06)
package {
import mx.core.*;
public class Audio__classMP3Concrete06 extends SoundAsset {
}
}//package
Section 188
//Audio__classMP3GrabShape (Audio__classMP3GrabShape)
package {
import mx.core.*;
public class Audio__classMP3GrabShape extends SoundAsset {
}
}//package
Section 189
//Audio__classMP3LCH01 (Audio__classMP3LCH01)
package {
import mx.core.*;
public class Audio__classMP3LCH01 extends SoundAsset {
}
}//package
Section 190
//Audio__classMP3LooseLife (Audio__classMP3LooseLife)
package {
import mx.core.*;
public class Audio__classMP3LooseLife extends SoundAsset {
}
}//package
Section 191
//Audio__classMP3MenuButton (Audio__classMP3MenuButton)
package {
import mx.core.*;
public class Audio__classMP3MenuButton extends SoundAsset {
}
}//package
Section 192
//Audio__classMP3OkHarmony (Audio__classMP3OkHarmony)
package {
import mx.core.*;
public class Audio__classMP3OkHarmony extends SoundAsset {
}
}//package
Section 193
//Audio__classMP3ReturnShape (Audio__classMP3ReturnShape)
package {
import mx.core.*;
public class Audio__classMP3ReturnShape extends SoundAsset {
}
}//package
Section 194
//Audio__classMP3Rotate01 (Audio__classMP3Rotate01)
package {
import mx.core.*;
public class Audio__classMP3Rotate01 extends SoundAsset {
}
}//package
Section 195
//Audio__classMP3Rotate02 (Audio__classMP3Rotate02)
package {
import mx.core.*;
public class Audio__classMP3Rotate02 extends SoundAsset {
}
}//package
Section 196
//Audio__classMP3Rotate03 (Audio__classMP3Rotate03)
package {
import mx.core.*;
public class Audio__classMP3Rotate03 extends SoundAsset {
}
}//package
Section 197
//Audio__classMP3SoundGame (Audio__classMP3SoundGame)
package {
import mx.core.*;
public class Audio__classMP3SoundGame extends SoundAsset {
}
}//package
Section 198
//Audio__classMP3SoundMenu (Audio__classMP3SoundMenu)
package {
import mx.core.*;
public class Audio__classMP3SoundMenu extends SoundAsset {
}
}//package
Section 199
//Audio__classMP3Star (Audio__classMP3Star)
package {
import mx.core.*;
public class Audio__classMP3Star extends SoundAsset {
}
}//package
Section 200
//Audio__classStone01 (Audio__classStone01)
package {
import mx.core.*;
public class Audio__classStone01 extends SoundAsset {
}
}//package
Section 201
//Audio__classStone02 (Audio__classStone02)
package {
import mx.core.*;
public class Audio__classStone02 extends SoundAsset {
}
}//package
Section 202
//Audio__classStone03 (Audio__classStone03)
package {
import mx.core.*;
public class Audio__classStone03 extends SoundAsset {
}
}//package
Section 203
//Audio__classStone04 (Audio__classStone04)
package {
import mx.core.*;
public class Audio__classStone04 extends SoundAsset {
}
}//package
Section 204
//Audio__classStone05 (Audio__classStone05)
package {
import mx.core.*;
public class Audio__classStone05 extends SoundAsset {
}
}//package
Section 205
//Audio__classTitleHit (Audio__classTitleHit)
package {
import mx.core.*;
public class Audio__classTitleHit extends SoundAsset {
}
}//package
Section 206
//ContactListener (ContactListener)
package {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import TestBed.*;
public class ContactListener extends b2ContactListener {
override public function Persist(_arg1:b2ContactPoint):void{
collide(_arg1, true);
}
override public function Add(_arg1:b2ContactPoint):void{
collide(_arg1, false);
}
private function collide(_arg1:b2ContactPoint, _arg2:Boolean):void{
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:UserData;
var _local8:UserData;
var _local9:int;
var _local10:int;
var _local11:Number;
var _local12:int;
var _local13:int;
var _local14:int;
var _local15:int;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Particle;
_local3 = _arg1.shape1.m_body;
_local4 = _arg1.shape2.m_body;
if (((_arg1.shape1.m_isSensor) || (_arg1.shape2.m_isSensor))){
return;
};
_local5 = _local3.m_linearVelocity.Length();
_local6 = _local4.m_linearVelocity.Length();
_local7 = _local3.m_userData;
_local8 = _local4.m_userData;
_local9 = 0;
_local10 = 0;
if (!_arg2){
_local16 = 0;
if (_local7 != null){
_local16 = (_local3.GetMass() * _arg1.velocity.Length());
if (_local8 != null){
_local8._damage = (_local8._damage + (_local16 * 0.5));
};
if (_local7._diamond){
_local9++;
};
if (_local7._1T){
_local10++;
};
};
if (_local8 != null){
_local16 = (_local4.GetMass() * _arg1.velocity.Length());
if (_local7 != null){
_local7._damage = (_local7._damage + (_local16 * 0.5));
};
if (_local8._diamond){
_local9++;
};
if (_local8._1T){
_local10++;
};
};
};
if (!_arg2){
_local17 = _arg1.velocity.Length();
if (_local17 < _local5){
_local17 = _local5;
};
if (_local17 < _local6){
_local17 = _local6;
};
_local17 = (_local17 * 0.09);
if (_local17 > 1){
_local17 = 1;
};
if (_local17 > 0.07){
if (_local9 > 0){
Main._playHitDiamond = 0;
Main._playHitDiamondVolume = (_local17 * 0.2);
} else {
if (_local10 > 0){
Main._playHitHeavy = 0;
Main._playHitHeavyVolume = (_local17 * 0.3);
} else {
Main._playHit = 0;
Main._playHitVolume = (_local17 * 0.3);
};
};
};
};
if (((((((!((_local7 == null))) && ((_local7._stableTimer > 20)))) && (!((_local8 == null))))) && ((_local8._stableTimer > 20)))){
return;
};
_local11 = (_local5 + _local6);
_local12 = 0xEEEEEE;
_local13 = Particle.PARTICLE_TYPE_DUST;
_local11 = (_local11 / 3);
_local14 = int(_local11);
if ((((_local11 > 0.1)) && ((_local11 < 1.01)))){
_local14 = 1;
};
_local15 = 0;
while (_local15 < _local14) {
_local18 = ((((_arg1.position.x * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1) + 300);
_local19 = ((((_arg1.position.y * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1) + 250);
if (!Test.canAddInGameParticle(_local18, _local19)){
} else {
_local20 = Main.m_particleManager.addParticle(_local13, _local18, _local19, _local12);
if (_local20 != null){
_local20._speedX = ((Math.random() * 0.5) - 0.25);
_local20._speedY = ((Math.random() * 0.5) - 0.25);
_local20._life = (_local20._life + (Math.random() * 20));
};
};
_local15++;
};
}
}
}//package
Section 207
//FWAd_AS3 (FWAd_AS3)
package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import flash.geom.*;
import flash.text.*;
import flash.net.*;
import flash.ui.*;
public class FWAd_AS3 extends Sprite {
public var loadingBar_bar:Sprite;
public var loadingBar:Sprite;
private var timeoutId:int;// = -1
public var _FWAd:Object;
public static const loadFrameworkTimeoutTime:int = 8;
public static const ifLoadFrameworkErrorCanPlayGame:Boolean = true;
public static const frameworDomain:String = "flashcfg.youyouwin.com";
public static const frameworkSWFPath:String = (("http://" + frameworDomain) + "/Framework.swf");
public static const ifAdFailCanPlayGame:Boolean = true;
public static const loadFrameworkTimes:int = 2;
public static const ifAddCallBackErrorCanPlayGame:Boolean = false;
public static var xx:int;
public static var btnTextType:String;
public static var adType:String = AD_TYPE_LOADING;
public static var hei:int;
public static var loadFrameworkFailed:Boolean;
public static var id:String;
public static var lc_connName:String;
public static var yy:int;
public static var onClickStartBtn:Function;
public static var loadFrameworkSuccess:Boolean;
public static var frameworkLoader:Loader;
public static var loadGameCompleted:Boolean;
public static var AD_TYPE_CONTAINER:String = "container";
public static var AD_TYPE_LOADING:String = "loading";
public static var frameworkPath:String;
public static var frameworkInitFinished:Boolean;
public static var canNotShowAd:Boolean;
public static var wid:int;
public static var restLoadFrameworkTimes:int;
public static var lc:LocalConnection;
public static var lc_sendName:String;
public function FWAd_AS3(_arg1:Object){
timeoutId = -1;
super();
xx = _arg1.x;
yy = _arg1.y;
wid = _arg1.wid;
hei = _arg1.hei;
id = _arg1.id;
adType = _arg1.adType;
if (_arg1.onClickCloseBtn){
onClickStartBtn = _arg1.onClickCloseBtn;
btnTextType = "2";
} else {
onClickStartBtn = _arg1.onClickStartBtn;
btnTextType = "1";
};
_FWAd = FWAd_AS3;
this.addEventListener(Event.ADDED_TO_STAGE, added);
}
private function added(_arg1:Event):void{
var loadingBar_hei:Number;
var loadingBar_x:Number;
var loadingBar_wid:Number;
var loadingBar_bottom:Sprite;
var loadingBar_line:Sprite;
var g:Graphics;
var event = _arg1;
this.removeEventListener(Event.ADDED_TO_STAGE, added);
this.addEventListener(Event.REMOVED_FROM_STAGE, removed);
Security.allowDomain(frameworDomain);
Security.allowInsecureDomain(frameworDomain);
try {
fscommand("showMenu", "false");
} catch(e:Error) {
};
(root as Sprite).contextMenu = new ContextMenu();
(root as Sprite).contextMenu.hideBuiltInItems();
try {
fscommand("trapallkeys", "true");
} catch(e:Error) {
};
loadGameCompleted = (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal);
trace(("FWAd_AS3 loadGameCompleted=" + loadGameCompleted));
if (!loadGameCompleted){
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadGameProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, loadGameComplete);
};
if (frameworkLoader){
frameworkInitFinished = true;
checkLoadGameCompleteAndTryStart();
if (frameworkInitFinished){
lc.send(lc_sendName, "that2this", "reset", {id:id, xx:xx, yy:yy, wid:wid, hei:hei});
};
} else {
lc_connName = ("_FWAd" + int((Math.random() * 1000000000)));
lc_sendName = ("_Framework" + int((Math.random() * 1000000000)));
lc = new LocalConnection();
lc.allowDomain("*");
lc.addEventListener(StatusEvent.STATUS, lc_onStatus);
lc.connect(lc_connName);
lc.client = this;
frameworkPath = ((((((((((((((((((((frameworkSWFPath + "?lc_connName=") + lc_sendName) + "&lc_sendName=") + lc_connName) + "&id=") + id) + "&xx=") + xx) + "&yy=") + yy) + "&wid=") + wid) + "&hei=") + hei) + "&ifAdFailCanPlayGame=") + ifAdFailCanPlayGame) + "&ifAddCallBackErrorCanPlayGame=") + ifAddCallBackErrorCanPlayGame) + "&btnTextType=") + btnTextType);
frameworkLoader = new Loader();
frameworkLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadFrameworkComplete);
frameworkLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadFrameworkError);
restLoadFrameworkTimes = loadFrameworkTimes;
loadFramework();
};
this.addChild(frameworkLoader);
loadingBar_hei = 8;
loadingBar_x = 10;
loadingBar_wid = (wid - (2 * loadingBar_x));
loadingBar = new Sprite();
loadingBar.x = loadingBar_x;
loadingBar.y = ((hei - loadingBar_hei) - 6);
this.addChild(loadingBar);
loadingBar_bottom = new Sprite();
loadingBar.addChild(loadingBar_bottom);
loadingBar_bar = new Sprite();
loadingBar.addChild(loadingBar_bar);
loadingBar_line = new Sprite();
loadingBar.addChild(loadingBar_line);
g = loadingBar_bottom.graphics;
g.clear();
g.beginFill(0x333333);
g.drawRect(0, 0, loadingBar_wid, loadingBar_hei);
g.endFill();
g = loadingBar_bar.graphics;
g.clear();
g.beginGradientFill("linear", [0xFFFFFF, 16750950], [1, 1], [63, 0xFF], new Matrix(0.006, 0, 0, 1, 0, 0));
loadingBar_bar.rotation = 90;
g.drawRect(0, -(loadingBar_wid), loadingBar_hei, loadingBar_wid);
g.endFill();
g = loadingBar_line.graphics;
g.clear();
g.lineStyle(1, 0x666666);
g.drawRect(0, 0, loadingBar_wid, loadingBar_hei);
g.endFill();
loadingBar_bar.width = 1;
loadingBar_bar.scaleX = 1;
if (loadGameCompleted){
loadingBar.visible = false;
};
}
private function checkIsOurDomain():Boolean{
var _local1:String;
if (this.loaderInfo){
_local1 = this.loaderInfo.url.toLowerCase();
return ((((((_local1.indexOf(".youyouwin.com/") > 0)) || ((_local1.indexOf(".7k7k.com/") > 0)))) || ((_local1.indexOf("file:///") == 0))));
};
return (true);
}
private function loadFrameworkComplete(_arg1:Event):void{
loadFrameworkSuccess = true;
clearTimeout(timeoutId);
checkLoadGameCompleteAndTryStart();
}
private function checkLoadGameCompleteAndTryStart():void{
if (loadGameCompleted){
if (loadFrameworkFailed){
trace("加载 framework 失败");
if (((ifLoadFrameworkErrorCanPlayGame) || (checkIsOurDomain()))){
trace("自动跳到游戏");
clickStartBtn();
} else {
trace("不自动跳到游戏");
};
} else {
if (canNotShowAd){
if (checkIsOurDomain()){
clickStartBtn();
};
};
};
};
}
private function loadFrameworkError(_arg1:IOErrorEvent):void{
var event = _arg1;
trace(("剩余尝试加载次数:" + restLoadFrameworkTimes));
clearTimeout(timeoutId);
if (--restLoadFrameworkTimes < 0){
loadFrameworkFailed = true;
checkLoadGameCompleteAndTryStart();
} else {
try {
frameworkLoader.close();
} catch(e:Error) {
};
loadFramework();
};
}
private function loadGameProgress(_arg1:ProgressEvent):void{
var _local2:Number;
switch (adType){
case AD_TYPE_LOADING:
_local2 = (_arg1.bytesLoaded / _arg1.bytesTotal);
loadingBar_bar.scaleX = 1;
loadingBar_bar.scaleY = _local2;
break;
default:
this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadGameProgress);
break;
};
}
private function clickStartBtn():void{
if (onClickStartBtn != null){
onClickStartBtn();
onClickStartBtn = null;
};
if (this.parent){
this.parent.removeChild(this);
};
}
private function removed(_arg1:Event):void{
this.removeEventListener(Event.REMOVED_FROM_STAGE, removed);
this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, loadGameProgress);
this.loaderInfo.removeEventListener(Event.COMPLETE, loadGameComplete);
onClickStartBtn = null;
if (frameworkInitFinished){
lc.send(lc_sendName, "that2this", "removed");
};
}
private function loadGameComplete(_arg1:Event):void{
loadGameCompleted = true;
loadingBar.visible = false;
checkLoadGameCompleteAndTryStart();
if (frameworkInitFinished){
lc.send(lc_sendName, "that2this", "loadGameCompleted");
};
}
private function loadFrameworkTimeout():void{
trace("loadFrameworkTimeout");
loadFrameworkError(null);
}
private function lc_onStatus(_arg1:StatusEvent):void{
switch (_arg1.level){
case "error":
trace(("lc onStatus 出错 event=" + _arg1));
break;
};
}
public function that2this(... _args):void{
var _local2:*;
switch (_args[0]){
case "initFinished":
frameworkInitFinished = true;
lc.send(lc_sendName, "that2this", "confirmInitFinished", getFWAdValuesByNameArr(_args.slice(1)));
break;
case "AsmMachine.run()":
_local2 = Runner.runStr16(this, _args[2]);
lc.send(lc_sendName, "that2this", "AsmMachine.run()", _args[1], "success", _local2);
break;
case "adSuccess":
break;
case "adFailed":
break;
case "clickStartBtn":
clickStartBtn();
break;
case "output":
break;
case "canNotShowAd":
case "noId":
canNotShowAd = true;
checkLoadGameCompleteAndTryStart();
break;
default:
break;
};
}
private function loadFramework():void{
frameworkLoader.load(new URLRequest(frameworkPath));
clearTimeout(timeoutId);
timeoutId = setTimeout(loadFrameworkTimeout, (loadFrameworkTimeoutTime * 1000));
}
private function getFWAdValuesByNameArr(_arg1:Array):Object{
var _local2:Object;
var _local3:String;
_local2 = new Object();
for each (_local3 in _arg1) {
_local2[_local3] = FWAd_AS3[_local3];
};
return (_local2);
}
}
}//package
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import flash.text.*;
import flash.net.*;
class Runner {
private static var numData:ByteArray = new ByteArray();
private static var offset:int;
private static var codeData:ByteArray;
private function Runner(){
}
private static function readDoubleRev():Number{
numData[3] = codeData[offset++];
numData[2] = codeData[offset++];
numData[1] = codeData[offset++];
numData[0] = codeData[offset++];
numData[7] = codeData[offset++];
numData[6] = codeData[offset++];
numData[5] = codeData[offset++];
numData[4] = codeData[offset++];
numData.position = 0;
return (numData.readDouble());
}
public static function run(_arg1, _arg2:ByteArray){
var _local3:Array;
var _local4:int;
var _local5:Array;
var _local6:Array;
var _local7:Array;
var _local8:int;
var _local9:int;
var _local10:String;
var _local11:int;
var _local12:int;
var _local13:String;
var _local14:*;
var _local15:*;
var _local16:*;
var _local17:*;
var _local18:int;
var _local19:String;
var _local20:String;
var _local21:int;
var _local22:Class;
var _local23:*;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:int;
codeData = _arg2;
if (codeData.length > 0){
} else {
return;
};
codeData.uncompress();
_local3 = new Array();
_local4 = codeData.readShort();
_local5 = codeData.readObject();
_local6 = codeData.readObject();
if (_local5){
_local9 = _local5.length;
while (--_local9 >= 0) {
_local10 = _local5[_local9];
if (_local10 === null){
} else {
switch (_local10){
case "this":
case "'this'":
_local5[_local9] = _arg1;
break;
case "arguments":
case "'arguments'":
throw (new Error("暂不支持 arguments"));
case "super":
case "'super'":
throw (new Error("暂不支持 super"));
case "_root":
_local5[_local9] = _arg1.root;
break;
case "_parent":
_local5[_local9] = _arg1.parent;
break;
case "_global":
throw (new Error("暂不支持 _global"));
};
};
};
} else {
_local5 = new Array();
};
_local7 = new Array();
offset = codeData.position;
_local8 = codeData.length;
while (offset < _local8) {
_local26 = codeData[offset++];
if (_local26 >= 128){
var _temp1 = codeData[offset++];
_local25 = (_temp1 | (codeData[offset++] << 8));
} else {
_local25 = 0;
};
switch (_local26){
case 0:
break;
case 4:
if ((_arg1 is MovieClip)){
_arg1.nextFrame();
};
break;
case 5:
if ((_arg1 is MovieClip)){
_arg1.prevFrame();
};
break;
case 6:
if ((_arg1 is MovieClip)){
_arg1.play();
};
break;
case 7:
if ((_arg1 is MovieClip)){
_arg1.stop();
};
break;
case 11:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 - _local17);
_local3.push(_local15);
break;
case 12:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 * _local17);
_local3.push(_local15);
break;
case 13:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 / _local17);
_local3.push(_local15);
break;
case 16:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = ((_local16) && (_local17));
_local3.push(_local15);
break;
case 17:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = ((_local16) || (_local17));
_local3.push(_local15);
break;
case 18:
_local15 = _local3.pop();
_local15 = !(_local15);
_local3.push(_local15);
break;
case 19:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 == _local17);
_local3.push(_local15);
break;
case 23:
_local3.pop();
break;
case 24:
_local15 = _local3.pop();
_local15 = int(_local15);
_local3.push(_local15);
break;
case 28:
cacheVariable(_local3);
break;
case 29:
throw (new Error("不支持 setVariable"));
case 38:
_local15 = _local3.pop();
trace(_local15);
break;
case 48:
_local15 = _local3.pop();
_local15 = int(_local15);
if (_local15 <= 0){
_local15 = 0;
} else {
_local15 = int((Math.random() * _local15));
};
_local3.push(_local15);
break;
case 50:
_local15 = _local3.pop();
_local15 = _local15.charCodeAt(0);
_local3.push(_local15);
break;
case 51:
_local15 = _local3.pop();
_local15 = String.fromCharCode(_local15);
_local3.push(_local15);
break;
case 52:
_local15 = getTimer();
_local3.push(_local15);
break;
case 61:
_local20 = getFNameAndArgs(_local3, _local7);
_local15 = _arg1[_local20].apply(_arg1, _local7);
_local3.push(_local15);
break;
case 62:
_local15 = _local3.pop();
return (_local15);
case 63:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 % _local17);
_local3.push(_local15);
break;
case 64:
_local20 = getFNameAndArgs(_local3, _local7);
_local15 = newClass(_local20, _local7);
_local3.push(_local15);
break;
case 66:
_local21 = _local3.pop();
_local15 = new Array();
while (--_local21 >= 0) {
_local15.push(_local3.pop());
};
_local3.push(_local15);
break;
case 67:
_local21 = _local3.pop();
_local15 = new Object();
while (--_local21 >= 0) {
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15[_local16] = _local17;
};
_local3.push(_local15);
break;
case 68:
_local15 = _local3.pop();
_local15 = typeof(_local15);
_local3.push(_local15);
break;
case 71:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 + _local17);
_local3.push(_local15);
break;
case 72:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 < _local17);
_local3.push(_local15);
break;
case 73:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 == _local17);
_local3.push(_local15);
break;
case 74:
_local15 = _local3.pop();
_local15 = Number(_local15);
_local3.push(_local15);
break;
case 75:
_local15 = _local3.pop();
_local15 = String(_local15);
_local3.push(_local15);
break;
case 76:
_local15 = _local3.pop();
_local3.push(_local15);
_local3.push(_local15);
break;
case 77:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local3.push(_local17);
_local3.push(_local16);
break;
case 78:
cacheMember(_local3);
break;
case 79:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = _local3.pop();
_local15[_local16] = _local17;
break;
case 80:
_local15 = _local3.pop();
_local15++;
_local3.push(_local15);
break;
case 81:
_local15 = _local3.pop();
_local15--;
_local3.push(_local15);
break;
case 82:
_local20 = _local3.pop();
_local23 = _local3.pop();
_local21 = _local3.pop();
_local15 = new Array();
while (--_local21 >= 0) {
_local15.push(_local3.pop());
};
_local15 = _local23[_local20].apply(_local23, _local15);
_local3.push(_local15);
break;
case 83:
_local13 = cacheMember(_local3);
_local3.pop();
_local3.push(_local13);
_local20 = getFNameAndArgs(_local3, _local7);
_local15 = newClass(_local20, _local7);
_local3.push(_local15);
break;
case 84:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 is _local17);
_local3.push(_local15);
break;
case 85:
_local14 = _local3.pop();
_local3.push(null);
for (_local13 in _local14) {
_local3.push(_local13);
};
break;
case 96:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 & _local17);
_local3.push(_local15);
break;
case 97:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 | _local17);
_local3.push(_local15);
break;
case 98:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 ^ _local17);
_local3.push(_local15);
break;
case 99:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 << _local17);
_local3.push(_local15);
break;
case 100:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 >> _local17);
_local3.push(_local15);
break;
case 101:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 >>> _local17);
_local3.push(_local15);
break;
case 102:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 === _local17);
_local3.push(_local15);
break;
case 103:
_local17 = _local3.pop();
_local16 = _local3.pop();
_local15 = (_local16 > _local17);
_local3.push(_local15);
break;
case 129:
if ((_arg1 is MovieClip)){
var _temp2 = codeData[offset++];
_arg1.gotoAndStop(((_temp2 | (codeData[offset++] << 8)) + 1));
} else {
offset = (offset + 2);
};
break;
case 131:
_local16 = getStr();
_local17 = getStr();
if (_local16.indexOf("FSCommand:") == 0){
_local16 = _local16.substr(10);
fscommand(_local16, _local17);
} else {
if (_local17.indexOf("_level") == 0){
} else {
navigateToURL(new URLRequest(_local16), _local17);
};
};
break;
case 135:
_local18 = codeData[offset++];
_local15 = _local3[(_local3.length - 1)];
_local5[_local18] = _local15;
break;
case 150:
_local27 = (offset + _local25);
while (offset < _local27) {
switch (codeData[offset++]){
case 0:
_local3.push(getStr());
break;
case 1:
_local3.push(readFloatRev());
break;
case 2:
_local3.push(null);
break;
case 3:
_local3.push(undefined);
break;
case 4:
_local3.push(_local5[codeData[offset++]]);
break;
case 5:
_local3.push((codeData[offset++]) ? true : false);
break;
case 6:
_local3.push(readDoubleRev());
break;
case 7:
var _temp3 = codeData[offset++];
var _temp4 = (_temp3 | (codeData[offset++] << 8));
var _temp5 = (_temp4 | (codeData[offset++] << 16));
_local3.push((_temp5 | (codeData[offset++] << 24)));
break;
case 8:
_local3.push(_local6[codeData[offset++]]);
break;
case 9:
var _temp6 = codeData[offset++];
_local3.push(_local6[(_temp6 | (codeData[offset++] << 8))]);
break;
default:
throw (new Error("未处理的 push type"));
};
};
break;
case 153:
var _temp7 = codeData[offset++];
_local24 = (_temp7 | (codeData[offset++] << 8));
if ((_local24 >>> 15)){
_local24 = (_local24 | 4294901760);
};
offset = (offset + _local24);
break;
case 157:
_local15 = _local3.pop();
if (_local15){
var _temp8 = codeData[offset++];
_local24 = (_temp8 | (codeData[offset++] << 8));
if ((_local24 >>> 15)){
_local24 = (_local24 | 4294901760);
};
offset = (offset + _local24);
} else {
offset = (offset + 2);
};
break;
default:
throw (new Error(("暂不支持的 op: " + _local26)));
};
};
return (null);
}
private static function varName2Obj(_arg1:String){
var varName = _arg1;
try {
return (getDefinitionByName(varName));
} catch(e:Error) {
};
try {
return (getDefinitionByName(("flash.display." + varName)));
} catch(e:Error) {
};
try {
return (getDefinitionByName(("flash.text." + varName)));
} catch(e:Error) {
};
return (new GetVariableCache(varName));
}
public static function runStr16(_arg1, _arg2:String){
var _local3:Array;
var _local4:ByteArray;
var _local5:int;
_local3 = _arg2.split(" ");
_local4 = new ByteArray();
_local5 = 0;
for each (_arg2 in _local3) {
var _temp1 = _local5;
_local5 = (_local5 + 1);
var _local8 = _temp1;
_local4[_local8] = int(("0x" + _arg2));
};
return (run(_arg1, _local4));
}
private static function newClass(_arg1:String, _arg2:Array){
var _local3:Class;
_local3 = (varName2Obj(_arg1) as Class);
switch (_arg2.length){
case 0:
return (new (_local3));
case 1:
return (new _local3(_arg2[0]));
case 2:
return (new _local3(_arg2[0], _arg2[1]));
case 3:
return (new _local3(_arg2[0], _arg2[1], _arg2[2]));
case 4:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3]));
case 5:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4]));
case 6:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5]));
case 7:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6]));
case 8:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6], _arg2[7]));
case 9:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6], _arg2[7], _arg2[8]));
case 10:
return (new _local3(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6], _arg2[7], _arg2[8], _arg2[9]));
default:
throw (new Error(("暂不支持的参数个数: " + _arg2.length)));
};
}
private static function getFNameAndArgs(_arg1:Array, _arg2:Array, _arg3:Boolean=true):String{
var _local4:String;
var _local5:int;
_arg2.splice(0, _arg2.length);
if (_arg3){
_local4 = _arg1.pop();
};
_local5 = _arg1.pop();
while (--_local5 >= 0) {
_arg2.push(_arg1.pop());
};
return (_local4);
}
private static function getStr():String{
var _local1:int;
if (codeData[offset]){
_local1 = 1;
do {
var _temp1 = _local1;
_local1 = (_local1 + 1);
} while (codeData[(offset + _temp1)]);
codeData.position = offset;
offset = (offset + _local1);
return (codeData.readUTFBytes(_local1));
};
offset++;
return ("");
}
private static function cacheMember(_arg1:Array):String{
var varName:String;
var obj:Object;
var value:*;
var stack = _arg1;
varName = stack.pop();
obj = stack.pop();
if ((obj is GetVariableCache)){
varName = (((obj as GetVariableCache).varName + ".") + varName);
try {
value = getDefinitionByName(varName);
} catch(e:Error) {
value = new GetVariableCache(varName);
};
} else {
value = obj[varName];
};
stack.push(value);
return (varName);
}
private static function readFloatRev():Number{
numData[3] = codeData[offset++];
numData[2] = codeData[offset++];
numData[1] = codeData[offset++];
numData[0] = codeData[offset++];
numData.position = 0;
return (numData.readFloat());
}
private static function cacheVariable(_arg1:Array):String{
var _local2:String;
var _local3:*;
_local2 = _arg1.pop();
_local3 = varName2Obj(_local2);
_arg1.push(_local3);
return (_local2);
}
}
class GetVariableCache {
public var varName:String;
private function GetVariableCache(_arg1:String){
varName = _arg1;
}
}
Section 208
//GamerSafe (GamerSafe)
package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import flash.geom.*;
import flash.net.*;
public class GamerSafe extends Sprite {
private const _storedPasscode:String = "G1f74cb8a138f062b300afc1d843f180f1909e6250:1272657216";
private const _storedHashseed:String = "64ccfed693108aa9d3595571b371ff82de80256f";
private var _evt_onScoreSubmitted:Function;// = null
private var _stageHeight:Number;// = 400
private var _evt_onLevelVaultLevelRated:Function;// = null
private var _evt_onOtherGameProfileReceived:Function;// = null
private var _evt_onLevelVaultLevelEdited:Function;// = null
private var _evt_onMetaData:Function;// = null
private var _levelVaultTempAttributes:Object;
private var _evt_accountChange:Function;// = null
private var _evt_onRegistrationFormClosed:Function;// = null
private var _evt_apiReady:Function;// = null
private var _evt_itemPurchase:Function;// = null
private var _context:LoaderContext;
private var _evt_onLevelVaultLevelStringsSet:Function;// = null
private var _evt_login:Function;// = null
private var _evt_onScoreboardError:Function;// = null
private var _levelVaultLastError:String;// = ""
private var _evt_beginSession:Function;// = null
private var _gamerSafe:Object;// = null
private var _evt_onLevelVaultLevelNumericsSet:Function;// = null
private var _evt_confYes:Function;// = null
private var _status:String;// = "Loading"
private var _inUse:Boolean;// = false
private var _loaded:Boolean;// = false
private var _evt_useChanged:Function;// = null
private var _loader:Loader;
private var _request:URLRequest;
private var _evt_onLoginFormClosed:Function;// = null
private var _referrer:String;// = ""
private var _evt_itemPurchaseFailed:Function;// = null
private var _tmpSkin:Object;
private var _stage:Stage;
private var _evt_onUnregisteredName:Function;// = null
private var _evt_onLevelVaultGotLevel:Function;// = null
private var _evt_useEnded:Function;// = null
private var _evt_networkingError:Function;// = null
private var _evt_loginFailed:Function;// = null
private var _evt_onLevelVaultLevelCreated:Function;// = null
private var _evt_onLevelVaultGotLevels:Function;// = null
private var _evt_onScoreboardRecieved:Function;// = null
private var _evt_onConsumptionCompleted:Function;// = null
private var _evt_onLevelVaultLevelNumericsIncremented:Function;// = null
private var _evt_useStarted:Function;// = null
private var _stageWidth:Number;// = 550
private var _evt_onMetaDataError:Function;// = null
private var _evt_beginSessionFailed:Function;// = null
private var _evt_confNo:Function;// = null
private var _evt_onLevelVaultLevelDeleted:Function;// = null
private var _evt_onLevelVaultLevelFlagged:Function;// = null
private var _evt_onLevelVaultLevelAttributesChanged:Function;// = null
public static const EVT_OTHER_GAME_PROFILE_RECEIVED:String = "other_game_profile_received";
public static const EVT_LEVELVAULT_LEVEL_FLAGGED:String = "level_flagged";
public static const EVT_ITEM_PURCHASE_FAILED:String = "item_purchase_failed";
public static const EVT_LEVELVAULT_GOT_SINGLE_LEVEL:String = "got_level";
public static const EVT_BEGIN_SESSION_FAILED:String = "begin_session_failed";
public static const EVT_ACCOUNT_CHANGE:String = "account_change";
public static const EVT_SCOREBOARD_ENTRIES_RECEIVED:String = "scoreboard_entries_received";
public static const EVT_LEVELVAULT_LEVEL_NUMERICS_INCREMENTED:String = "level_numerics_incremented";
public static const EVT_LEVELVAULT_LEVEL_CREATED:String = "level_created";
public static const EVT_METADATA:String = "metadata";
public static const META_SORT_ASC:int = 1;
public static const EVT_LEVELVAULT_LEVEL_RATED:String = "level_rated";
public static const EVT_LEVELVAULT_LEVEL_STRINGS_SET:String = "level_strings_set";
public static const EVT_ITEM_PURCHASE:String = "item_purchase";
public static const EVT_LEVELVAULT_LEVEL_NUMERICS_SET:String = "level_numerics_set";
public static const EVT_REGISTRATION_FORM_CLOSED:String = "register_close";
public static const EVT_BEGIN_SESSION:String = "begin_session";
public static const EVT_LEVELVAULT_LEVEL_DELETED:String = "level_deleted";
public static const EVT_LOGIN:String = "login";
public static const EVT_LOGIN_FORM_CLOSED:String = "login_close";
public static const EVT_LEVELVAULT_GOT_LEVELS:String = "got_levels";
public static const META_SORT_DESC:int = 2;
public static const EVT_NETWORKING_ERROR:String = "networking_error";
public static const EVT_METADATA_ERROR:String = "metadata_error";
public static const version:String = "01";
public static const EVT_LEVELVAULT_LEVEL_EDITED:String = "level_edited";
public static const EVT_SCOREBOARD_ENTRIES_ERROR:String = "scoreboard_entries_error";
public static const EVT_CONSUMPTION_COMPLETED:String = "consumption_completed";
public static const EVT_LOGIN_FAILED:String = "login_failed";
public static const EVT_UNREGISTERED_NAME:String = "unregistered_name";
public static const EVT_SCOREBOARD_ENTRY_SUBMITTED:String = "scoreboard_entry_submitted";
protected static var _instance:GamerSafe = null;
public function GamerSafe(_arg1){
var parent = _arg1;
_status = "Loading";
_loaded = false;
_stageWidth = 550;
_stageHeight = 400;
_inUse = false;
_tmpSkin = {};
_levelVaultTempAttributes = {};
_levelVaultLastError = "";
_referrer = "";
_loader = new Loader();
_context = new LoaderContext(true);
_request = new URLRequest((("http://components.gamersafe.com/GamerSafe." + version) + ".swf"));
_evt_networkingError = null;
_evt_accountChange = null;
_evt_login = null;
_evt_loginFailed = null;
_evt_beginSession = null;
_evt_beginSessionFailed = null;
_evt_itemPurchase = null;
_evt_itemPurchaseFailed = null;
_evt_apiReady = null;
_evt_confYes = null;
_evt_confNo = null;
_evt_useStarted = null;
_evt_useEnded = null;
_evt_useChanged = null;
_evt_onScoreboardError = null;
_evt_onScoreboardRecieved = null;
_evt_onScoreSubmitted = null;
_evt_onMetaData = null;
_evt_onMetaDataError = null;
_evt_onUnregisteredName = null;
_evt_onConsumptionCompleted = null;
_evt_onRegistrationFormClosed = null;
_evt_onLoginFormClosed = null;
_evt_onOtherGameProfileReceived = null;
_evt_onLevelVaultGotLevel = null;
_evt_onLevelVaultGotLevels = null;
_evt_onLevelVaultLevelAttributesChanged = null;
_evt_onLevelVaultLevelCreated = null;
_evt_onLevelVaultLevelEdited = null;
_evt_onLevelVaultLevelDeleted = null;
_evt_onLevelVaultLevelFlagged = null;
_evt_onLevelVaultLevelRated = null;
_evt_onLevelVaultLevelNumericsIncremented = null;
_evt_onLevelVaultLevelNumericsSet = null;
_evt_onLevelVaultLevelStringsSet = null;
_gamerSafe = null;
super();
if (_instance == null){
_instance = this;
} else {
trace("GamerSafe: Instance Error: The GamerSafe class is a singleton and should only be constructed once. Use Gamersafe.instance instead.");
return;
};
Security.allowDomain("*");
Security.allowInsecureDomain("*");
_context.applicationDomain = ApplicationDomain.currentDomain;
_status = "Downloading";
try {
_loader.load(_request, _context);
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadingError);
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete);
} catch(s:SecurityError) {
_status = "Failed";
trace("Security error - GamerSafe library cannot load");
_loader = null;
};
addEventListener(Event.ADDED_TO_STAGE, setupStage);
if ((((((parent is Sprite)) || ((parent is MovieClip)))) || ((parent is Stage)))){
parent.addChild(this);
} else {
trace("Incompatible parent!");
};
}
public function get loaded():Boolean{
return (_loaded);
}
public function levelVaultRegisterPersistentErrorCallback(_arg1:Function, ... _args):void{
var _local3:Array;
var _local4:*;
_local3 = [];
_local3.push(_arg1);
for each (_local4 in _args) {
_local3.push(_local4);
};
(_gamerSafe.levelVaultRegisterPersistentErrorCallback as Function).apply(this, _local3);
}
public function levelVaultRegisterErrorCallback(_arg1:Function, ... _args):void{
var _local3:Array;
var _local4:*;
_local3 = [];
_local3.push(_arg1);
for each (_local4 in _args) {
_local3.push(_local4);
};
(_gamerSafe.levelVaultRegisterErrorCallback as Function).apply(this, _local3);
}
public function set highScore(_arg1:Number):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.highScore = _arg1;
}
private function e_onBeginSessionFailed(_arg1:Event):void{
if (_evt_beginSessionFailed != null){
_evt_beginSessionFailed();
};
dispatchEvent(_arg1);
}
public function levelVaultIncrementNumerics(_arg1, _arg2:Array):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultIncrementNumerics(_arg1, _arg2));
}
public function levelVaultGetLastSelectedLevel():Object{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultGetLastSelectedLevel());
}
public function get onOtherGameProfileReceived():Function{
return (_evt_onOtherGameProfileReceived);
}
public function get gamerTestMode():Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.gamerTestMode);
}
public function get onUseStarted():Function{
return (_evt_useStarted);
}
public function hasAchievement(_arg1:int):Boolean{
if (_loaded == false){
return (false);
};
if (inSession == false){
return (false);
};
return (_gamerSafe.hasAchievement(_arg1));
}
public function get failed():Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.failed);
}
private function e_onOtherGameProfileReceived(_arg1:Event):void{
if (_evt_onOtherGameProfileReceived != null){
_evt_onOtherGameProfileReceived();
};
dispatchEvent(_arg1);
}
private function e_onRegistrationFormClosed(_arg1:Event):void{
if (_evt_onRegistrationFormClosed != null){
_evt_onRegistrationFormClosed();
};
dispatchEvent(_arg1);
}
private function e_onBeginSession(_arg1:Event):void{
if (_evt_beginSession != null){
_evt_beginSession();
};
dispatchEvent(_arg1);
}
public function showStatusBar(_arg1:Object=null):void{
if (_loaded == false){
return;
};
_gamerSafe.showStatusBar(_arg1);
}
private function e_onLevelVaultLevelStringsSet(_arg1:Event):void{
if (_evt_onLevelVaultLevelStringsSet != null){
_evt_onLevelVaultLevelStringsSet();
};
dispatchEvent(_arg1);
}
private function e_onLevelVaultLevelNumericsIncremented(_arg1:Event):void{
if (_evt_onLevelVaultLevelNumericsIncremented != null){
_evt_onLevelVaultLevelNumericsIncremented();
};
dispatchEvent(_arg1);
}
public function closeItemInterface():void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.closeItemInterface();
}
public function get onMetaDataError():Function{
return (_evt_onMetaDataError);
}
public function set onOtherGameProfileReceived(_arg1:Function):void{
_evt_onOtherGameProfileReceived = _arg1;
}
private function e_onLevelVaultLevelEdited(_arg1:Event):void{
if (_evt_onLevelVaultLevelEdited != null){
_evt_onLevelVaultLevelEdited();
};
dispatchEvent(_arg1);
}
public function get latestItemConsumptionInfo():Object{
if (_loaded == false){
return (null);
};
return (_gamerSafe.getLatestItemConsumptionInfo());
}
public function levelVaultFetchLevelByID(_arg1:int):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultFetchLevelByID(_arg1));
}
private function e_onMetaDataError(_arg1:Event):void{
if (_evt_onMetaDataError != null){
_evt_onMetaDataError();
};
dispatchEvent(_arg1);
}
public function set onLevelVaultLevelEdited(_arg1:Function):void{
_evt_onLevelVaultLevelEdited = _arg1;
}
public function get onBeginSessionFailed():Function{
return (_evt_beginSessionFailed);
}
public function get levelVaultLastSelectedLevelsReceipt():int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultLastSelectedLevelsReceipt);
}
private function get levelVaultEventObject():EventDispatcher{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultEventObject);
}
private function e_onUseEnded(_arg1):void{
if (_inUse == false){
return;
};
_inUse = false;
if (_evt_useChanged != null){
_evt_useChanged();
};
if (_evt_useEnded != null){
_evt_useEnded();
};
dispatchEvent(new Event("inUseEnded"));
dispatchEvent(new Event("inUseChanged"));
}
public function set onScoreSubmitted(_arg1:Function):void{
_evt_onScoreSubmitted = _arg1;
}
public function set onUseStarted(_arg1:Function):void{
_evt_useStarted = _arg1;
}
public function get onUseEnded():Function{
return (_evt_useEnded);
}
public function set onMetaData(_arg1:Function):void{
_evt_onMetaData = _arg1;
}
public function get onAccountChange():Function{
return (_evt_accountChange);
}
private function e_onConfirmNo(_arg1:Event):void{
if (_evt_confNo != null){
_evt_confNo();
};
dispatchEvent(new Event("confirmedNo"));
}
public function get onLevelVaultLevelNumericsIncremented():Function{
return (_evt_onLevelVaultLevelNumericsIncremented);
}
public function get onItemPurchase():Function{
return (_evt_itemPurchase);
}
public function set onScoreboardRecieved(_arg1:Function):void{
_evt_onScoreboardRecieved = _arg1;
}
public function levelVaultSetExpiringStringAttribute(_arg1, _arg2:String, _arg3:String, _arg4:String):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (levelVaultSetExpiringStringAttributes(_arg1, [_arg2], [_arg3], [_arg4]));
}
public function bestowAchievement(_arg1:uint):Boolean{
if (_loaded == false){
return (false);
};
_gamerSafe.bestowAchievement(_arg1);
return (true);
}
public function get onLogin():Function{
return (_evt_login);
}
private function e_onAccountChange(_arg1:Event):void{
if (_evt_accountChange != null){
_evt_accountChange();
};
dispatchEvent(_arg1);
}
public function levelVaultGetLevelsByDateCreated(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelsByDateCreated(_arg1, _arg2, _arg3, _arg4, _arg5));
}
public function hasItem(_arg1:int):Boolean{
if (_loaded == false){
return (false);
};
if (inSession == false){
return (false);
};
return (_gamerSafe.hasItem(_arg1));
}
public function requestMetaDataByType(_arg1:int, _arg2:int=1000):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.requestMetaDataByType(_arg1, _arg2);
}
public function get levelVaultLastEditedLevelID():uint{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLastEditedLevelID());
}
public function levelVaultSetStringAttributes(_arg1, _arg2:Array, _arg3:Array):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetStringAttributes(_arg1, _arg2, _arg3));
}
public function get username():String{
if (_loaded == false){
return ("GamerSafe");
};
return (_gamerSafe.username);
}
public function levelVaultSetExpiringNumericAttribute(_arg1, _arg2:String, _arg3:Number, _arg4:String):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (levelVaultSetExpiringNumericAttributes(_arg1, [_arg2], [_arg3], [_arg4]));
}
public function set onMetaDataError(_arg1:Function):void{
_evt_onMetaDataError = _arg1;
}
private function e_onConfirmYes(_arg1:Event):void{
if (_evt_confYes != null){
_evt_confYes();
};
dispatchEvent(new Event("confirmedYes"));
}
public function get onLevelVaultLevelDeleted():Function{
return (_evt_onLevelVaultLevelDeleted);
}
public function levelVaultSetAttributes(_arg1, _arg2:Object):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetAttributes(_arg1, _arg2));
}
public function set onUseEnded(_arg1:Function):void{
_evt_useEnded = _arg1;
}
public function set onUseChanged(_arg1:Function):void{
_evt_useChanged = _arg1;
}
private function e_onLevelVaultLevelAttributesChanged(_arg1:Event):void{
if (_evt_onLevelVaultLevelAttributesChanged != null){
_evt_onLevelVaultLevelAttributesChanged();
};
dispatchEvent(_arg1);
}
public function levelVaultGetLevelsByRating(_arg1:Number, _arg2:Number, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelsByRating(_arg1, _arg2, _arg3, _arg4, _arg5));
}
public function requestOtherGameProfile(_arg1:String):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.requestOtherGameProfile(_arg1);
}
public function set onBeginSessionFailed(_arg1:Function):void{
_evt_beginSessionFailed = _arg1;
}
public function get onLevelVaultLevelStringsSet():Function{
return (_evt_onLevelVaultLevelStringsSet);
}
public function set onLevelVaultLevelRated(_arg1:Function):void{
_evt_onLevelVaultLevelRated = _arg1;
}
private function e_onUnregisteredName(_arg1:Event):void{
if (_evt_onUnregisteredName != null){
_evt_onUnregisteredName();
};
dispatchEvent(_arg1);
}
public function levelVaultRateLevel(_arg1, _arg2:uint):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultRateLevel(_arg1, _arg2));
}
private function levelVaultCreateLevelFromObject(_arg1:Object):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultCreateLevelFromObject(_arg1));
}
public function get onBeginSession():Function{
return (_evt_beginSession);
}
public function consumeItem(_arg1:int, _arg2:int):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.consumeItem(_arg1, _arg2);
}
public function get levelVaultReady():Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultReady);
}
public function levelVaultRegisterCallback(_arg1:Function, ... _args):void{
var _local3:Array;
var _local4:*;
_local3 = [];
_local3.push(_arg1);
for each (_local4 in _args) {
_local3.push(_local4);
};
(_gamerSafe.levelVaultRegisterCallback as Function).apply(this, _local3);
}
public function get signupUrl():String{
if (_loaded == false){
return ("");
};
return (_gamerSafe.signupUrl);
}
public function get onLevelVaultLevelFlagged():Function{
return (_evt_onLevelVaultLevelFlagged);
}
public function get levelVaultShareCookie():String{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultShareCookie);
}
public function set onAccountChange(_arg1:Function):void{
_evt_accountChange = _arg1;
}
public function levelVaultFail(_arg1:String, _arg2=false){
trace("[ LevelVault Error:", _arg1, "]");
_levelVaultLastError = _arg1;
return (_arg2);
}
public function set onApiReady(_arg1:Function):void{
_evt_apiReady = _arg1;
}
public function set onLevelVaultLevelNumericsIncremented(_arg1:Function):void{
_evt_onLevelVaultLevelNumericsIncremented = _arg1;
}
public function levelVaultGetLevelsByDateModified(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelsByDateModified(_arg1, _arg2, _arg3, _arg4, _arg5));
}
public function set onItemPurchase(_arg1:Function):void{
_evt_itemPurchase = _arg1;
}
private function e_onLevelVaultGotLevel(_arg1:Event):void{
if (_evt_onLevelVaultGotLevel != null){
_evt_onLevelVaultGotLevel();
};
dispatchEvent(_arg1);
}
public function get onConsumptionCompleted():Function{
return (_evt_onConsumptionCompleted);
}
private function e_onLevelVaultLevelNumericsSet(_arg1:Event):void{
if (_evt_onLevelVaultLevelNumericsSet != null){
_evt_onLevelVaultLevelNumericsSet();
};
dispatchEvent(_arg1);
}
public function get levelVaultLastCreatedLevelID():uint{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLastCreatedLevelID());
}
public function get wantsNewsletter():Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.wantsNewsletter);
}
public function get onConfirmNo():Function{
return (_evt_confNo);
}
public function enable():void{
if (_status == "Disabled"){
_status = "Ready";
_loaded = true;
};
}
public function get paymentUrl():String{
if (_loaded == false){
return ("");
};
return (_gamerSafe.paymentUrl);
}
public function logout():void{
if (_loaded == false){
return;
};
_gamerSafe.logout();
}
public function set partner(_arg1:String):void{
if (_loaded == false){
return;
};
_gamerSafe.setPartner(_arg1);
}
public function get latestScoreboardEntries():Object{
if (_loaded == false){
return (null);
};
return (_gamerSafe.getLatestScoreboardEntries());
}
private function e_onScoreboardError(_arg1:Event):void{
if (_evt_onScoreboardError != null){
_evt_onScoreboardError();
};
dispatchEvent(_arg1);
}
public function set onItemPurchaseFailed(_arg1:Function):void{
_evt_itemPurchaseFailed = _arg1;
}
public function get onLoginFailed():Function{
return (_evt_loginFailed);
}
public function levelVaultGetLastSelectedLevels():Array{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", []));
};
return (_gamerSafe.levelVaultGetLastSelectedLevels());
}
public function get latestItemPurchaseInfo():Object{
if (_loaded == false){
return (null);
};
return (_gamerSafe.getLatestItemPurchaseInfo());
}
public function set onLogin(_arg1:Function):void{
_evt_login = _arg1;
}
private function beginSession(_arg1:String, _arg2:String):Boolean{
if (_loaded == false){
return (false);
};
_gamerSafe.beginSession(_arg1, _arg2, _referrer);
return (true);
}
public function get onRegistrationFormClosed():Function{
return (_evt_onRegistrationFormClosed);
}
public function get inSession():Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.inSession);
}
private function onLoadingError(_arg1:IOErrorEvent):void{
_loaded = false;
_status = "Failed";
trace("Failed to load GamerSafe");
}
public function setRegistrationDefaults(_arg1:Object):void{
if (_loaded == false){
return;
};
_gamerSafe.setRegisterDefaults(_arg1);
}
public function levelVaultGetLevelRating(_arg1:Object=null):Number{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelRating(_arg1));
}
public function get onLevelVaultGotLevel():Function{
return (_evt_onLevelVaultGotLevel);
}
public function get gamerXP():uint{
if (_loaded == false){
return (0);
};
return (_gamerSafe.gamerXP);
}
public function levelVaultGetLevelsByNumericData(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=true, _arg5:uint=20, _arg6:uint=0):int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelsByNumericData(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6));
}
public function levelVaultIncrementNumeric(_arg1, _arg2:String):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultIncrementNumeric(_arg1, _arg2));
}
public function get latestOtherGameProfile():Object{
if (_loaded == false){
return (null);
};
return (_gamerSafe.getLatestOtherGameProfile());
}
public function setMetaData(_arg1:int, _arg2:Number):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
if (!loggedIn){
return;
};
_gamerSafe.setMetaData(_arg1, _arg2);
}
private function e_onUseStarted(_arg1):void{
if (_inUse == true){
return;
};
_inUse = true;
if (_evt_useChanged != null){
_evt_useChanged();
};
if (_evt_useStarted != null){
_evt_useStarted();
};
dispatchEvent(new Event("inUseStarted"));
dispatchEvent(new Event("inUseChanged"));
}
public function set onLevelVaultLevelAttributesChanged(_arg1:Function):void{
_evt_onLevelVaultLevelAttributesChanged = _arg1;
}
private function levelVaultSetTempAttributes(_arg1:Event):void{
removeEventListener(_slot1.EVT_LEVELVAULT_LEVEL_CREATED, levelVaultSetTempAttributes);
levelVaultSetAttributes(levelVaultLastCreatedLevelID, _levelVaultTempAttributes);
_levelVaultTempAttributes = {};
}
public function set onLevelVaultLevelDeleted(_arg1:Function):void{
_evt_onLevelVaultLevelDeleted = _arg1;
}
public function set onScoreboardError(_arg1:Function):void{
_evt_onScoreboardError = _arg1;
}
public function set autoLogin(_arg1:Boolean):void{
if (_loaded == false){
return;
};
_gamerSafe.autoLogin = _arg1;
}
private function e_onScoreboardRecieved(_arg1:Event):void{
if (_evt_onScoreboardRecieved != null){
_evt_onScoreboardRecieved();
};
dispatchEvent(_arg1);
}
public function levelVaultCreateLevel(_arg1):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
if (loggedIn == false){
return (levelVaultFail("You must be logged in to create levels"));
};
if ((_arg1 is ByteArray)){
return (levelVaultCreateLevelFromBytes(_arg1));
};
return (levelVaultCreateLevelFromObject(_arg1));
}
public function flashBar():void{
if (_loaded == false){
return;
};
_gamerSafe.flashBar();
}
public function levelVaultFlagLevel(_arg1):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultFlagLevel(_arg1));
}
public function set achievementPopupPosition(_arg1:Point):void{
if (_loaded == false){
return;
};
_gamerSafe.achievementPopupPosition = _arg1;
}
public function showScoreSubmit(_arg1:Number, _arg2:String, _arg3:Boolean=false, _arg4:int=-1):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.showScoreSubmitPrompt(_arg1, _arg2, _arg4, _arg3);
}
private function levelVaultCreateLevelFromBytes(_arg1:ByteArray):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultCreateLevel(_arg1));
}
public function hideInterface():void{
if (_loaded == false){
return;
};
_gamerSafe.visible = false;
}
public function set onUnregisteredName(_arg1:Function):void{
_evt_onUnregisteredName = _arg1;
}
public function get highScore():Number{
if (_loaded == false){
return (0);
};
if (inSession == false){
return (0);
};
return (_gamerSafe.highScore);
}
public function get inUse():Boolean{
return (_inUse);
}
public function levelVaultEditLevel(_arg1, _arg2:ByteArray):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
if (loggedIn == false){
return (levelVaultFail("You must be logged in to edit levels"));
};
return (_gamerSafe.levelVaultEditLevel(_arg1, _arg2));
}
public function get account():Object{
if (_loaded == false){
return (null);
};
return (_gamerSafe.account);
}
public function levelVaultSetNumericAttributes(_arg1, _arg2:Array, _arg3:Array):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetNumericAttributes(_arg1, _arg2, _arg3));
}
public function set savedGame(_arg1:String):void{
if (_loaded == false){
return;
};
_gamerSafe.savedGame = _arg1;
}
public function levelVaultGetLevelNumRatings(_arg1:Object=null):int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelNumRatings(_arg1));
}
public function get applicationDomain():ApplicationDomain{
return (_loader.contentLoaderInfo.applicationDomain);
}
public function set onLevelVaultLevelStringsSet(_arg1:Function):void{
_evt_onLevelVaultLevelStringsSet = _arg1;
}
public function get iconUrl():String{
if (_loaded == false){
return ("");
};
return (_gamerSafe.iconUrl);
}
private function e_onNetworkingError(_arg1:Event):void{
if (_evt_networkingError != null){
_evt_networkingError();
};
dispatchEvent(_arg1);
}
public function showRegistrationForm():void{
if (_loaded == false){
return;
};
_gamerSafe.showRegistrationForm();
}
private function e_onLevelVaultLevelCreated(_arg1:Event):void{
if (_evt_onLevelVaultLevelCreated != null){
_evt_onLevelVaultLevelCreated();
};
dispatchEvent(_arg1);
}
public function get onScoreSubmitted():Function{
return (_evt_onScoreSubmitted);
}
public function get onMetaData():Function{
return (_evt_onMetaData);
}
public function get loggedIn():Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.loggedIn);
}
public function set onBeginSession(_arg1:Function):void{
_evt_beginSession = _arg1;
}
public function get onScoreboardRecieved():Function{
return (_evt_onScoreboardRecieved);
}
public function set onLevelVaultLevelFlagged(_arg1:Function):void{
_evt_onLevelVaultLevelFlagged = _arg1;
}
private function e_onLoginFormClosed(_arg1:Event):void{
if (_evt_onLoginFormClosed != null){
_evt_onLoginFormClosed();
};
dispatchEvent(_arg1);
}
public function get onLevelVaultLevelEdited():Function{
return (_evt_onLevelVaultLevelEdited);
}
private function e_onMetaData(_arg1:Event):void{
if (_evt_onMetaData != null){
_evt_onMetaData();
};
dispatchEvent(_arg1);
}
private function e_onItemPurchaseFailed(_arg1:Event):void{
if (_evt_itemPurchaseFailed != null){
_evt_itemPurchaseFailed();
};
dispatchEvent(_arg1);
}
public function setStyle(_arg1:String, _arg2):void{
var _local3:Object;
if (_loaded == false){
_tmpSkin[_arg1] = _arg2;
return;
};
_local3 = new Object();
_local3[_arg1] = _arg2;
_gamerSafe.setSkin(_local3);
}
public function showScoreboard(_arg1:int=-1):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.showScoreboard(_arg1);
}
public function levelVaultSetStringAttribute(_arg1, _arg2:String, _arg3:String):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetStringAttribute(_arg1, _arg2, _arg3));
}
public function showLogin(_arg1:Object=null):void{
if (_loaded == false){
return;
};
_gamerSafe.showLogin(_arg1);
}
public function requestMetaDataByValue(_arg1:int, _arg2:Number, _arg3:Number, _arg4:int=-1, _arg5:int=1):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.requestMetaDataByValue(_arg1, _arg2, _arg3, _arg4, _arg5);
}
private function setupStage(_arg1:Event):void{
if (stage == null){
return;
};
_stage = stage;
_stage.addEventListener(Event.RESIZE, resizeStage);
_stageWidth = stage.stageWidth;
_stageHeight = stage.stageHeight;
if (root != null){
_referrer = root.loaderInfo.loaderURL;
};
if (loaded){
_gamerSafe.componentWidth = _stageWidth;
_gamerSafe.componentHeight = _stageHeight;
_stage.addChild((_gamerSafe as Sprite));
};
}
public function get onUseChanged():Function{
return (_evt_useChanged);
}
public function saveToScoreboard(_arg1:Number, _arg2:String, _arg3:int=-1, _arg4:String=""):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.saveToScoreboard(_arg1, _arg2, _arg3, _arg4);
}
public function get onLevelVaultLevelRated():Function{
return (_evt_onLevelVaultLevelRated);
}
private function e_onConsumptionCompleted(_arg1:Event):void{
if (_evt_onConsumptionCompleted != null){
_evt_onConsumptionCompleted();
};
dispatchEvent(_arg1);
}
public function set onConfirmYes(_arg1:Function):void{
_evt_confYes = _arg1;
}
public function get FAQUrl():String{
if (_loaded == false){
return ("");
};
return (_gamerSafe.FAQUrl);
}
public function bestowFreeItem(_arg1:int):Boolean{
if (_loaded == false){
return (false);
};
_gamerSafe.bestowFreeItem(_arg1);
return (true);
}
public function set onLevelVaultGotLevels(_arg1:Function):void{
_evt_onLevelVaultGotLevels = _arg1;
}
public function get countryCode():String{
if (_loaded == false){
return ("");
};
if (inSession == false){
return ("");
};
return (_gamerSafe.countryCode);
}
public function get onApiReady():Function{
return (_evt_apiReady);
}
public function levelVaultSetNumericAttribute(_arg1, _arg2:String, _arg3:Number):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetNumericAttribute(_arg1, _arg2, _arg3));
}
public function levelVaultDeleteLevel(_arg1):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultDeleteLevel(_arg1));
}
private function resizeStage(_arg1:Event):void{
if (loaded == false){
return;
};
_stageWidth = _stage.stageWidth;
_stageHeight = _stage.stageHeight;
_gamerSafe.componentWidth = _stageWidth;
_gamerSafe.componentHeight = _stageHeight;
}
private function onLoadingComplete(_arg1:Event):void{
var _local2:EventDispatcher;
_status = "Ready";
_loaded = true;
_gamerSafe = (_loader.content as Object);
_gamerSafe.componentWidth = _stageWidth;
_gamerSafe.componentHeight = _stageHeight;
_gamerSafe.setSkin(_tmpSkin);
_gamerSafe.addEventListener(EVT_NETWORKING_ERROR, e_onNetworkingError);
_gamerSafe.addEventListener(EVT_ACCOUNT_CHANGE, e_onAccountChange);
_gamerSafe.addEventListener(EVT_LOGIN, e_onLogin);
_gamerSafe.addEventListener(EVT_LOGIN_FAILED, e_onLoginFailed);
_gamerSafe.addEventListener(EVT_BEGIN_SESSION, e_onBeginSession);
_gamerSafe.addEventListener(EVT_BEGIN_SESSION_FAILED, e_onBeginSessionFailed);
_gamerSafe.addEventListener(EVT_ITEM_PURCHASE, e_onItemPurchase);
_gamerSafe.addEventListener(EVT_ITEM_PURCHASE_FAILED, e_onItemPurchaseFailed);
_gamerSafe.addEventListener("yes", e_onConfirmYes);
_gamerSafe.addEventListener("no", e_onConfirmNo);
_gamerSafe.addEventListener("dialog_begin", e_onUseStarted);
_gamerSafe.addEventListener("dialog_end", e_onUseEnded);
_gamerSafe.addEventListener(EVT_SCOREBOARD_ENTRIES_ERROR, e_onScoreboardError);
_gamerSafe.addEventListener(EVT_SCOREBOARD_ENTRIES_RECEIVED, e_onScoreboardRecieved);
_gamerSafe.addEventListener(EVT_SCOREBOARD_ENTRY_SUBMITTED, e_onScoreSubmitted);
_gamerSafe.addEventListener(EVT_METADATA, e_onMetaData);
_gamerSafe.addEventListener(EVT_METADATA_ERROR, e_onMetaDataError);
_gamerSafe.addEventListener(EVT_UNREGISTERED_NAME, e_onUnregisteredName);
_gamerSafe.addEventListener(EVT_CONSUMPTION_COMPLETED, e_onConsumptionCompleted);
_gamerSafe.addEventListener(EVT_REGISTRATION_FORM_CLOSED, e_onRegistrationFormClosed);
_gamerSafe.addEventListener(EVT_LOGIN_FORM_CLOSED, e_onLoginFormClosed);
_gamerSafe.addEventListener(EVT_OTHER_GAME_PROFILE_RECEIVED, e_onOtherGameProfileReceived);
_local2 = levelVaultEventObject;
_local2.addEventListener(EVT_LEVELVAULT_GOT_LEVELS, e_onLevelVaultGotLevels);
_local2.addEventListener(EVT_LEVELVAULT_GOT_SINGLE_LEVEL, e_onLevelVaultGotLevel);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_CREATED, e_onLevelVaultLevelCreated);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_DELETED, e_onLevelVaultLevelDeleted);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_EDITED, e_onLevelVaultLevelEdited);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_FLAGGED, e_onLevelVaultLevelFlagged);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_RATED, e_onLevelVaultLevelRated);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_SET, e_onLevelVaultLevelNumericsSet);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_STRINGS_SET, e_onLevelVaultLevelStringsSet);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_INCREMENTED, e_onLevelVaultLevelNumericsIncremented);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_SET, e_onLevelVaultLevelAttributesChanged);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_STRINGS_SET, e_onLevelVaultLevelAttributesChanged);
_local2.addEventListener(EVT_LEVELVAULT_LEVEL_NUMERICS_INCREMENTED, e_onLevelVaultLevelAttributesChanged);
if (_stage != null){
_stage.addChild((_gamerSafe as Sprite));
};
if (root != null){
_referrer = root.loaderInfo.loaderURL;
};
if (_storedPasscode != ""){
beginSession(_storedPasscode, _storedHashseed);
};
showStatusBar();
e_onApiReady(new Event("apiReady"));
}
public function showAchievements(_arg1:Object=null):void{
if (_loaded == false){
return;
};
_gamerSafe.showAchievements(_arg1);
}
public function requestMetaDataForAccount(_arg1:int=-1):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.requestMetaDataForAccount(_arg1);
}
public function showInterface():void{
if (_loaded == false){
return;
};
_gamerSafe.visible = true;
}
private function get sprite():Sprite{
if (_loaded == false){
return (null);
};
return (_gamerSafe.sprite);
}
public function levelVaultGetLevelData(_arg1:Object=null):ByteArray{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultGetLevelData(_arg1));
}
private function e_onApiReady(_arg1:Event):void{
if (_evt_apiReady != null){
_evt_apiReady();
};
dispatchEvent(_arg1);
}
public function get onItemPurchaseFailed():Function{
return (_evt_itemPurchaseFailed);
}
public function set onConsumptionCompleted(_arg1:Function):void{
_evt_onConsumptionCompleted = _arg1;
}
private function e_onScoreSubmitted(_arg1:Event):void{
if (_evt_onScoreSubmitted != null){
_evt_onScoreSubmitted();
};
dispatchEvent(_arg1);
}
public function get onLevelVaultLevelAttributesChanged():Function{
return (_evt_onLevelVaultLevelAttributesChanged);
}
public function disable():void{
if (_status == "Ready"){
_status = "Disabled";
_loaded = false;
};
}
private function e_onLogin(_arg1:Event):void{
if (_evt_login != null){
_evt_login();
};
flashBar();
dispatchEvent(_arg1);
}
private function e_onLevelVaultGotLevels(_arg1:Event):void{
if (_evt_onLevelVaultGotLevels != null){
_evt_onLevelVaultGotLevels();
};
dispatchEvent(_arg1);
}
public function get autoLogin():Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.autoLogin);
}
public function getItemById(_arg1:int):Object{
var _local2:Array;
var _local3:Object;
if (_loaded == false){
return (null);
};
if (inSession == false){
return (null);
};
_local2 = items;
for each (_local3 in _local2) {
if (_local3.id == _arg1){
return (_local3);
};
};
return (null);
}
public function set wantsNewsletter(_arg1:Boolean):void{
if (_loaded == true){
_gamerSafe.wantsNewsletter = _arg1;
};
}
public function set onConfirmNo(_arg1:Function):void{
_evt_confNo = _arg1;
}
public function get onUnregisteredName():Function{
return (_evt_onUnregisteredName);
}
public function get unregisteredName():String{
if (_loaded == false){
return ("");
};
return (_gamerSafe.unregisteredName);
}
public function get achievementPopupPosition():Point{
if (_loaded == false){
return (new Point(0, 0));
};
return (_gamerSafe.achievementPopupPosition);
}
public function levelVaultGetLevelID(_arg1:Object=null):uint{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultGetLevelID(_arg1));
}
public function get savedGame():String{
if (_loaded == false){
return ("");
};
if (_gamerSafe.savedGame == null){
return ("");
};
return (_gamerSafe.savedGame);
}
public function showMessageBox(_arg1:String, _arg2:String, _arg3:Boolean=true):void{
if (_loaded == false){
return;
};
_gamerSafe.messageBox(_arg1, _arg2, _arg3);
}
public function get onScoreboardError():Function{
return (_evt_onScoreboardError);
}
public function get achievements():Array{
if (_loaded == false){
return ([]);
};
if (inSession == false){
return ([]);
};
return (_gamerSafe.achievementList);
}
public function set onNetworkingError(_arg1:Function):void{
_evt_networkingError = _arg1;
}
public function get startingTime():Date{
if (_loaded == false){
return (null);
};
if (inSession == false){
return (null);
};
return (_gamerSafe.startingTime);
}
public function levelVaultSetExpiringStringAttributes(_arg1, _arg2:Array, _arg3:Array, _arg4:Array):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetExpiringStringAttributes(_arg1, _arg2, _arg3, _arg4));
}
public function levelVaultGetLevelAsObject(_arg1:Object=null):Object{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultGetLevelAsObject(_arg1));
}
public function get gamerGold():uint{
if (_loaded == false){
return (0);
};
return (_gamerSafe.gamerGold);
}
private function e_onLoginFailed(_arg1:Event):void{
if (_evt_loginFailed != null){
_evt_loginFailed();
};
dispatchEvent(_arg1);
}
public function set onLoginFailed(_arg1:Function):void{
_evt_loginFailed = _arg1;
}
public function set onRegistrationFormClosed(_arg1:Function):void{
_evt_onRegistrationFormClosed = _arg1;
}
public function get onLevelVaultGotLevels():Function{
return (_evt_onLevelVaultGotLevels);
}
public function levelVaultCreateLevelWithAttributes(_arg1, _arg2:Object):Boolean{
if (levelVaultCreateLevel(_arg1)){
_levelVaultTempAttributes = _arg2;
addEventListener(_slot1.EVT_LEVELVAULT_LEVEL_CREATED, levelVaultSetTempAttributes);
return (true);
};
return (levelVaultFail(_levelVaultLastError));
}
public function get onConfirmYes():Function{
return (_evt_confYes);
}
public function set onLevelVaultLevelCreated(_arg1:Function):void{
_evt_onLevelVaultLevelCreated = _arg1;
}
public function login(_arg1:String, _arg2:String, _arg3:Boolean=false):void{
if (_loaded == false){
return;
};
_gamerSafe.login(_arg1, _arg2, _arg3);
}
public function levelVaultGetLevelAttributes(_arg1:Object=null):Array{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", []));
};
return (_gamerSafe.levelVaultGetLevelAttributes(_arg1));
}
public function levelVaultSetExpiringNumericAttributes(_arg1, _arg2:Array, _arg3:Array, _arg4:Array):Boolean{
if (_loaded == false){
return (levelVaultFail("API not yet loaded"));
};
return (_gamerSafe.levelVaultSetExpiringNumericAttributes(_arg1, _arg2, _arg3, _arg4));
}
public function set onLoginFormClosed(_arg1:Function):void{
_evt_onLoginFormClosed = _arg1;
}
private function e_onLevelVaultLevelDeleted(_arg1:Event):void{
if (_evt_onLevelVaultLevelDeleted != null){
_evt_onLevelVaultLevelDeleted();
};
dispatchEvent(_arg1);
}
public function tryAutoLogin():void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.tryAutoLogin();
}
public function levelVaultGetLevelAsCustomObject(_arg1:Class, _arg2:Object=null){
if (_loaded == false){
return (levelVaultFail("API not yet loaded", null));
};
return (_gamerSafe.levelVaultGetLevelAsCustomObject(_arg1, _arg2));
}
public function set onLevelVaultGotLevel(_arg1:Function):void{
_evt_onLevelVaultGotLevel = _arg1;
}
public function requestScoreboardEntries(_arg1:int=-1):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.requestScoreboardEntries(_arg1);
}
public function set onLevelVaultLevelNumericsSet(_arg1:Function):void{
_evt_onLevelVaultLevelNumericsSet = _arg1;
}
public function showShop(_arg1:Object=null):void{
if (_loaded == false){
return;
};
_gamerSafe.showShop(_arg1);
}
public function get onNetworkingError():Function{
return (_evt_networkingError);
}
public function hideStatusBar():void{
if (_loaded == false){
return;
};
_gamerSafe.hideStatusBar();
}
public function get levelVaultLastError():String{
return (_levelVaultLastError);
}
private function e_onLevelVaultLevelRated(_arg1:Event):void{
if (_evt_onLevelVaultLevelStringsSet != null){
_evt_onLevelVaultLevelStringsSet();
};
dispatchEvent(_arg1);
}
public function levelVaultGetLevelsByStringData(_arg1:String, _arg2:String, _arg3:Boolean=true, _arg4:uint=20, _arg5:uint=0):int{
if (_loaded == false){
return (levelVaultFail("API not yet loaded", 0));
};
return (_gamerSafe.levelVaultGetLevelsByStringData(_arg1, _arg2, _arg3, _arg4, _arg5));
}
public function closeScoreboard():void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.closeScoreboard();
}
public function showPopup(_arg1:String, _arg2:Object=null):void{
if (_loaded == false){
return;
};
_gamerSafe.showPopup(_arg1, _arg2);
}
public function get onLevelVaultLevelCreated():Function{
return (_evt_onLevelVaultLevelCreated);
}
public function get latestMetaDataResult():Array{
if (_loaded == false){
return ([]);
};
return (_gamerSafe.metaData);
}
public function purchaseItem(_arg1:int, _arg2:int=0):Boolean{
if (_loaded == false){
return (false);
};
return (_gamerSafe.purchaseItem(_arg1, _arg2));
}
public function requestUnregisteredName():void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.requestUnregisteredUserName();
}
public function get onLoginFormClosed():Function{
return (_evt_onLoginFormClosed);
}
public function getConsumptionsAvailable(_arg1:int):int{
if (_loaded == false){
return (0);
};
if (inSession == false){
return (0);
};
return (_gamerSafe.getConsumptionsAvailable(_arg1));
}
private function e_onLevelVaultLevelFlagged(_arg1:Event):void{
if (_evt_onLevelVaultLevelFlagged != null){
_evt_onLevelVaultLevelFlagged();
};
dispatchEvent(_arg1);
}
public function get items():Array{
if (_loaded == false){
return ([]);
};
if (inSession == false){
return ([]);
};
return (_gamerSafe.itemList);
}
public function get gamerPoints():uint{
if (_loaded == false){
return (0);
};
return (_gamerSafe.gamerPoints);
}
public function get onLevelVaultLevelNumericsSet():Function{
return (_evt_onLevelVaultLevelNumericsSet);
}
private function e_onItemPurchase(_arg1:Event):void{
if (_evt_itemPurchase != null){
_evt_itemPurchase();
};
dispatchEvent(_arg1);
}
public function purchaseItemInterface(_arg1:int, _arg2:int=0):void{
if (_loaded == false){
return;
};
if (inSession == false){
return;
};
_gamerSafe.purchaseItemInterface(_arg1, _arg2);
}
public function get status():String{
return (_status);
}
public function get isGamerGoldPurchaseDisabled():Boolean{
if (_loaded == false){
return (true);
};
return (_gamerSafe.isGamerGoldPurchasingDisabled);
}
public function setShopCategoryVisible(_arg1:int, _arg2:Boolean):void{
if (_loaded == false){
return;
};
_gamerSafe.setShopCategoryVisible(_arg1, _arg2);
}
public static function get api():GamerSafe{
if (_instance == null){
trace("GamerSafe: Instance Error: Attempted to get instance before initial construction.");
return (null);
};
return (_instance);
}
public static function get apiLoaded():Boolean{
return (!((_instance == null)));
}
}
}//package
Section 209
//GamerSafeConstants (GamerSafeConstants)
package {
public class GamerSafeConstants {
public static const SCOREBOARD_DIAMONDS:int = 158;
public static const ACHIEVEMENTGROUP_ACHIEVEMENTS:int = 234;
public static const SCOREBOARDGROUP_SCOREBOARDS:int = 205;
public static const ITEMGROUP_ITEMS:int = 0x0100;
public static const SCOREBOARD_POINTS:int = 159;
}
}//package
Section 210
//GamesChart (GamesChart)
package {
import flash.display.*;
public class GamesChart {
public static var onGCEvent:Function = null;
private static var _errors:Object = {noInterface:"[GC-API] ERROR! Please call gc.setup() first. See: http://wiki.gameschart.com/index.php/Static_Functions", alreadyDefinedInterface:"[GC-API] ERROR! Can only call setup once! See: http://wiki.gameschart.com/index.php/Static_Functions", noContainerMC:"[GC-API] ERROR! You must supply a container to hold GamesChart! See: http://wiki.gameschart.com/index.php/Static_Functions#Setup", noGameIDHash:"[GC-API] ERROR! You must supply the game ID key associated with this game! http://wiki.gameschart.com/index.php/Static_Functions#Setup"};
private static var _interface:GCBrainInterface;
public static var VERSION:String = "0.2.0";
public static function openCharts():void{
if (_interface == null){
trace(_errors.noInterface);
return;
};
_interface.sendNotification(GCNotificationTypes.SHOW_CHART_LISTS, {});
}
public static function hideTab():void{
if (_interface == null){
trace(_errors.noInterface);
return;
};
_interface.sendNotification(GCNotificationTypes.HIDE_TAB, {});
}
public static function showTab(_arg1:Number, _arg2:Number):void{
if (_interface == null){
trace(_errors.noInterface);
return;
};
_interface.sendNotification(GCNotificationTypes.SHOW_TAB, {xPos:_arg1, yPos:_arg2});
}
public static function setup(_arg1:Stage, _arg2:String):void{
if (_interface == null){
if (_arg1 == null){
trace(_errors.noContainerMC);
return;
};
if ((((_arg2 == null)) || ((_arg2 == "")))){
trace(_errors.noGameIDHash);
return;
};
_interface = new GCBrainInterface(_arg1);
_interface.begin(_arg2);
} else {
trace(_errors.alreadyDefinedInterface);
};
}
}
}//package
Section 211
//GCBrainInterface (GCBrainInterface)
package {
import flash.display.*;
import flash.events.*;
import flash.system.*;
import flash.net.*;
import gc.utils.*;
import flash.external.*;
public class GCBrainInterface {
private var _lcID:int;
private var _container:Sprite;
private var _notificationBuffer:Array;
private var _conn:GCSWFConnection;
private var _brainLoader:Loader;
private var _brainLoaded:Boolean;
private var _stage:Stage;
public static var apiType:String = "AS3-API";
private static var BRAIN_URL:String = "http://gameschart.com/flash_client/getBrain.php";
public function GCBrainInterface(_arg1:Stage){
_stage = _arg1;
_container = new Sprite();
_container.addEventListener(Event.ENTER_FRAME, onFrameEntered);
_stage.addChild(_container);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
trace(("[GC-API] Games Chart v." + GamesChart.VERSION));
_lcID = (Math.random() * 10000);
loadBrain();
startLC();
}
public function begin(_arg1:String):void{
sendNotification(GCNotificationTypes.BEGIN_LOAD, {gameIDHash:_arg1, apiType:apiType, apiVersion:GamesChart.VERSION, swfURL:getURL()});
}
public function onGCEvent(_arg1:String, _arg2:Object):void{
if (GamesChart.onGCEvent != null){
GamesChart.onGCEvent.apply(null, [_arg1, _arg2]);
};
}
private function getURL():String{
var pageURL:String;
try {
pageURL = String(ExternalInterface.call("window.location.href.toString"));
if (pageURL == "null"){
return (_container.stage.loaderInfo.url);
} else {
return (pageURL);
};
} catch(e:Error) {
};
return (_container.stage.loaderInfo.url);
}
private function onFrameEntered(_arg1:Event):void{
if (!_stage.contains(_container)){
_stage.addChild(_container);
} else {
if (_stage.getChildIndex(_container) != (_stage.numChildren - 1)){
_stage.setChildIndex(_container, (_stage.numChildren - 1));
};
};
}
private function onFinishedLoading(_arg1:Event):void{
_brainLoaded = true;
trace("[GC-API] Brain Loaded!");
}
public function sendNotification(_arg1:String, _arg2:Object, _arg3:String=""):void{
if (_conn.connected){
_conn.send("sendNotification", _arg1, _arg2, _arg3);
} else {
_notificationBuffer.push({name:_arg1, body:_arg2, type:_arg3});
};
}
private function loadBrain():void{
_brainLoaded = false;
_brainLoader = new Loader();
_brainLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onFinishedLoading);
_brainLoader.load(new URLRequest(((BRAIN_URL + "?r=") + _lcID)));
_container.addChild(_brainLoader);
trace("[GC-API] Loading Brain.. ");
}
private function startLC():void{
_notificationBuffer = [];
_conn = new GCSWFConnection(("_GamesChartLC" + _lcID), this, GamesChart.VERSION);
_conn.addEventListener(GCSWFConnection.CONNECTED, onLCConnected);
}
private function onLCConnected(_arg1:Event):void{
var _local2:Object;
trace("[GC-API] API Connected to Brain!");
while (_notificationBuffer.length > 0) {
_local2 = _notificationBuffer.pop();
sendNotification(_local2.name, _local2.body, _local2.type);
};
}
}
}//package
Section 212
//GCNotificationTypes (GCNotificationTypes)
package {
public class GCNotificationTypes {
public static var LOAD_SKIN_AND_STYLE:String = "LOAD_SKIN_AND_STYLE";
public static var BEGIN_LOAD:String = "BEGIN_LOAD";
public static var STARTUP:String = "STARTUP";
public static var SHOW_CHART_LISTS:String = "SHOW_CHART_LISTS";
public static var SHOW_TAB:String = "SHOW_TAB";
public static var SKIN_AND_STYLE_LOADED:String = "SKIN_AND_STYLE_LOADED";
public static var LAUNCH_GAME:String = "LAUNCH_GAME";
public static var HIDE_TAB:String = "HIDE_TAB";
}
}//package
Section 213
//Main (Main)
package {
import flash.display.*;
import flash.text.*;
import flash.events.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import TestBed.*;
import mochi.as3.*;
import flash.geom.*;
import flash.media.*;
import General.*;
import com.adobe.crypto.*;
import flash.filters.*;
import MoFunZoneAPI.*;
import flash.net.*;
import flash.system.*;
import flash.ui.*;
import flash.utils.*;
public dynamic class Main extends MovieClip {
private const GRADE_S_LIMITS:Array;
private var _autoSubmitDiamonds:int;// = 0
private var _editorBGImage:int;// = 0
public var _bitmapSubmitScreen:Bitmap;// = null
public var _bitmapCursorHelper:Bitmap;// = null
public var _classSealBack:Class;
private var _grid:int;// = 0
private var _levelIOShare:Boolean;// = false
private var sm_starsAdded:Array;
private var _textFieldLPSGrandTotalBest:TextField;// = null
private var _splashScreenMode:int;// = 0
public var _bitmapLevelSkip:Bitmap;// = null
public var _classTheEnd:Class;
public var _bitmapAchievements:Bitmap;// = null
private var _plus50PointsTotal:int;// = 0
private var _plus50PointsTimer:int;// = 0
public var _classPerfectBalanceAllDone:Class;
private var _levelDataTextField:TextField;// = null
private var _levelIOCancel:Boolean;// = false
private var _viewScoresScore:Array;
private var _matrix:Array;
public var _bitmapSealBack:Bitmap;// = null
public var m_itemBought:Boolean;// = false
private var _viewScoresName:Array;
private var _textFieldLPSDiamondsBest:TextField;// = null
public var _classButtonUnlocked:Class;
private var _theEndParticles:int;// = 0
public var _classButtonUnlockedBig:Class;
private var sm_lockedSubSpritesSpeedX:Array;
private var sm_lockedSubSpritesSpeedY:Array;
public var _bitmapLevelPackSelection:Bitmap;// = null
public var _showHelp:Boolean;// = true
public var _bitmapCreditsScreenBackground:Bitmap;// = null
public var _class3DLogo:Class;
public var m_currTest:Test;// = null
private var sm_starsAddTimer:int;// = 60
private var _submitNameTextField:TextField;// = null
public var _classWait:Class;
private var _levelBackupStringClear:String;// = " <level> 20 0 0 1001 0 1000 1.5"
public var _classRelax:Class;
public var _instructionsGame:Boolean;// = true
private var _infernoSound:int;// = 100
public var _classCreditsScreen:Class;
public var _first:Boolean;// = true
private var _audioBank:Audio;// = null
public var _classSealFront:Class;
public var _classSubmitScreen:Class;
private var _plus200PointsTimer:int;// = 0
public var _classInstructionsGame:Class;
private var sm_lockedSubSprites:Array;
public var _bitmapMainMenuBG:Bitmap;// = null
public var _classAlmostPerfectBalance:Class;
public var _bitmapCreditsScreen:Bitmap;// = null
private var _autoSubmitScore:int;// = 0
private var _stageQuality:int;// = 0
public var _classPerfectBalanceAllDoneEditor:Class;
private var _oldScore:int;// = 0
private var sm_lockedSubSpritesN:int;// = 0
public var _bitmapButtonUnlocked:Bitmap;// = null
public var _classTextureA:Class;
public var m_settingsLoad:Boolean;// = false
public var _bitmapButtonLocked:Bitmap;// = null
private var _ttVertexCloud:TTVertexCloud;// = null
public var _classMainMenuBG:Class;
private var _helpCenterX:Number;// = 0
public var _bitmapMainMenuFG:Bitmap;// = null
private var _helpCenterY:Number;// = 0
public var _bitmapGet20Screen:Bitmap;// = null
public var _classPerfectBalanceEditor:Class;
public var _bitmapTheEnd:Bitmap;// = null
private var _rotate:Number;// = 0
private var _levelIOClear:Boolean;// = false
public var _classLevelPackSelection:Class;
public var _classLevelSkip:Class;
private var _lastSubmitScore:int;// = -1
private var _bitmapAchievementItem:Bitmap;// = null
public var _classBackground02:Class;
public var _classBackground03:Class;
public var _classBackground04:Class;
public var _classBackground05:Class;
public var _classBackground06:Class;
public var _classBackground01:Class;
public var _classMainMenuFG:Class;
private var _splashScreenTimer:int;// = 0
public var m_settingsSave:Boolean;// = false
public var _classPerfectBalance:Class;
private var _playHitDelay:int;// = 5
private var _levelString:String;// = null
private var _black:Sprite;// = null
public var _classAlmostPerfectBalanceEditor:Class;
public var _movieClipGamesFreeButton:SimpleButton;// = null
public var _bitmapInstructions:Bitmap;// = null
public var _firstRun:Boolean;// = true
private var _levelIOUse:Boolean;// = false
private var _playHitDiamondDelay:int;// = 5
public var _bitmapBackgroundFlash:Bitmap;// = null
public var _classInstructionsShapes:Class;
private var _splashRunning:Boolean;// = true
private var _levelButtonCoordinates:Array;
public var _classGet20Screen:Class;
private var _textFieldLPSTotalScores:Array;
public var _bitmapSealFront:Bitmap;// = null
private var _submitMode:int;// = 1
private var _textFieldLPSTotalScoresBest:Array;
private var m_editorHelpShown:Boolean;// = false
private var _levelBackupString:String;// = " <level> 20 0 0 1001 0 1000 1.5"
private var _submitScore:int;// = 0
private var _playHitHeavyDelay:int;// = 5
private var _rotateSeal:Number;// = 0
private var _achievementTimer:int;// = 0
private var _autoSubmitStars:Array;
private var _bitmapVertexCloud:Bitmap;// = null
private var m_oldTime:int;
private var _scoreSent:Boolean;// = true
public var _bitmapButtonUnlockedBig:Bitmap;// = null
public var _classButtonLocked:Class;
private static const ACHIEVEMENT_LEVEL_PACK_E:int = (1 << 4);
private static const ACHIEVEMENT_LEVEL_PACK_A:int = (1 << 0);
private static const ACHIEVEMENT_LEVEL_PACK_D:int = (1 << 3);
private static const ACHIEVEMENT_LEVEL_PACK_B:int = (1 << 1);
private static const ACHIEVEMENT_LEVEL_PACK_C:int = (1 << 2);
private static const LEVEL_DATA_LUT:Array = [(120 + 1), (120 + 7), (140 + 2), (160 + 2), (140 + 13), (140 + 7), (160 + 13), (160 + 7), (120 + 8), (140 + 8), (140 + 1), (120 + 3), (140 + 3), (120 + 14), (160 + 3), (140 + 14), (160 + 1), (120 + 4), (160 + 14), (140 + 4), (160 + 8), (120 + 9), (160 + 4), (120 + 2), (120 + 5), (140 + 9), (160 + 9), (120 + 15), (120 + 10), (140 + 19), (140 + 15), (140 + 10), (160 + 10), (120 + 11), (160 + 19), (160 + 15), (140 + 11), (120 + 20), (140 + 5), (120 + 16), (140 + 20), (160 + 5), (160 + 11), (120 + 12), (140 + 16), (160 + 16), (120 + 17), (140 + 12), (120 + 6), (160 + 12), (140 + 6), (140 + 17), (160 + 20), (120 + 13), (160 + 17), (120 + 18), (140 + 18), (160 + 18), (160 + 6), (120 + 19)];
public static const PERFECT_BALANCE_CY:int = 55;
public static const PERFECT_BALANCE_CX:int = 300;
private static const LEVEL_DATA_STRINGS_NEW:Array = ["<level> 20 0 1 1001 0 21 -6 -8.447916666666666 1.5707963267948966 20 25.400000000000013 -5.55 -10.447916666666666 0 49 -1.85 -9.347916666666666 -4.71238898038469 67 1.5 -9.652083333333334 -3.141592653589793 21 4.5 -9.847916666666666 1.5707963267948966 19 4.75 -7.447916666666667 0 20 25.400000000000013 6.3 -10.397916666666667 0 28 -3.15 -2.45 40 60 -0.7853981633974483 28 -4.25 10.6 40 90 0.7853981633974483 1000 1.5 ", "<level> 20 0 1 1001 0 2 0.5011011044585225 5.704411096456735 -0.00008104264961280982 67 -6.05 -10.597916666666666 0 20 21.500000000000004 -4.25 -8.047916666666667 0 20 21.500000000000004 -1.2 -8.097916666666666 -1.5707963267948966 20 21.500000000000004 -2.8 -10.597916666666666 -0.008403463831503434 30 2.2 -9.347916666666666 0 67 6.45 -8.002083333333333 -3.141592653589793 67 6.45 -10.597916666666666 -6.283185307179586 28 0 7.2 30 20 0 28 0.05 3.2 30 40 0 28 0.05 -3.1499999999999986 30 67 0 2 -0.4859614946409077 0.7034642961777399 -3.1431790592815543 1000 1.5 ", "<level> 20 0 1 1001 0 67 5.65 -10.447916666666666 0 31 -0.15 -10.547916666666667 0 46 15.199999999999989 0.3 -7.897916666666667 0 28 -0.95 8.8 10 20 0.7853981633974483 24 2.7527345385328124 3.759638171870114 -0.7759090451552996 27 12.199999999999982 -1.95 8.4 28 8 0 10 50 0.7853981633974483 27 10.699999999999978 -6 -0.5 67 -5.9 -10.545833333333334 0 46 18.799999999999997 -2.6 -7.995833333333334 0 46 18.799999999999997 3.3 -7.995833333333334 0 1000 1.5 ", "<level> 20 0 1 1001 0 28 -3.95 1.45 171 10 0.7853981633974483 67 -1.5736226961683577 0.30430250091296646 0.7852475888372937 19 -2.4505696037889857 1.5420384045283653 0.785456970721155 71 26.600000000000016 1.6 -8.347916666666666 0 46 22.100000000000005 -3.8 -7.647916666666667 3.5145756754432664 43 5.75 -9.547916666666667 1.5707963267948966 46 28.70000000000002 -6.2 -10.295833333333334 0 46 28.10000000000002 -1.8 -10.245833333333335 0 27 10.699999999999978 6 -3.45 1000 1.5 ", "<level> 20 0 1 1001 0 38 4.85 -8.397916666666667 -3.141592653589793 67 2.098526860872528 -10.498526860872529 0.7853981633974483 67 -1.298526860872528 -10.498526860872529 -0.7853981633974483 67 -2.9520833331834453 -8.000000790275234 1.5711756589164034 67 -6.5 -8.002083333333333 -3.141592653589793 48 6.7 -10.647916666666667 1.5707963267948966 46 24.20000000000001 0.45 -8.147916666666667 -0.4713837474729289 48 -6.6 -10.497916666666667 0 28 8.55 2.5 80 180 0 28 -8.5 2.5500000000000007 80 180 0 1000 1.5 ", "<level> 20 0 1 1001 0 20 20 4.555575864796243 -3.9400027817297136 0.055550827275277444 30 4.500003920772273 -0.9450029372877033 0.000002797435682644901 28 4.55 2.05 20 20 0 28 -7.1 9.65 199 90 0.7853981633974483 11 6.1 -9.341666666666665 -1.5707963267948966 46 23.60000000000001 -5.8 -8.295833333333334 0 54 -2.95 -8.354166666666666 0 54 -0.1 -8.354166666666666 0 66 -3.45 -10.795833333333334 0 46 23.60000000000001 1.75 -10.545833333333334 0 46 23.60000000000001 3.25 -8.245833333333334 0 1000 1.5 ", "<level> 20 0 1 1001 0 20 25.400000000000013 -5.95 6.735000000000016 0 20 25.400000000000013 0.09999999999999995 1.7849999999999995 -8.16566601502932e-16 20 25.400000000000013 -6 -2.215 0 70 -6.397916666666667 -9.3 -1.5707963267948966 67 -3.6479166666666667 -7.85 -1.5707963267948966 19 4.35 -11.297916666666667 0 69 3.097916667334537 -9.00000166817022 -4.7115882585935545 23 0.35 -8.747916666666667 0.0005636804825731125 69 -1.9979166666666666 -10.35 -1.5707963267948966 21 5.65 -6.947916666666666 -2.356194490192345 67 -4.697916666666667 -10.85 4.71238898038469 28 -6 -0.45 10 10 0 28 0.05 3.55 10 10 0 28 6 -0.45 10 10 0 28 -6 8.5 10 10 0 28 6.05 8.55 10 10 0 20 25.400000000000013 6.15 -2.2154166666666666 0 20 25.400000000000013 5.930778581072622 6.785000000336204 -0.18953536195516799 1000 1.5 ", "<level> 20 0 1 1001 0 67 0.15 -8.497916666666667 0 20 20 3.8 -9.347916666666666 0 20 20 6.5 -10.497916666666667 -0.7853981633974483 66 1.8 -11.047916666666667 0 20 20 -4.55 -10.797916666666667 0 20 20 -6.8 -9.397916666666667 0.7853981633974483 13 -3.15 -9.847916666666666 -6.283185307179586 24 2.04020878731824 2.050130431153076 -1.5706652348366268 19 -4.5 -7.497916666666667 0 19 4.7 -7.547916666666667 -3.1412116210122747 28 2.05 8.55 10 10 0 28 -3 8.55 10 10 -1.5707963267948966 1000 1.5 ", "<level> 20 0 1 1001 0 28 0.05 -6.25 161 5 0 46 25.400000000000013 6.1 -8.597916666666666 0 46 25.400000000000013 3.15 -8.597916666666666 0 46 25.400000000000013 0.15 -8.597916666666666 0 54 -2.75 -8.602083333333333 0 69 -5.95 -8.647916666666667 0 24 0.1 -10.989583333333334 0 20 32.60000000000002 4.55 5.273125 0 20 32.60000000000002 -4.55 6.224177083333333 0 20 41.29999999999994 -2.5 -2.164166666666667 0 28 4.5 7.1 5 4 0 28 -4.5 8.05 5 4 0 28 -2.45 0.1 5 4 0 1000 1.5 ", "<level> 20 0 1 1001 0 46 16.999999999999993 4.6 -9.243750000000002 0 46 16.999999999999993 -4.65 -9.293750000000001 0 20 21.800000000000004 0.019762033236713928 2.2296954050883 0.013406447652922428 20 21.800000000000004 1.3330156717390116 3.965 0.0299052213089634 20 21.800000000000004 -1.2915127189686346 3.964983223001424 -0.03717065774446636 66 4.7 -7.491666666666667 0 20 21.800000000000004 0.1 -7.941666666666666 0 66 -4.55 -7.491666666666667 0 20 21.800000000000004 0.05 -10.591666666666665 0 67 -2.3 -10.641666666666667 0 67 2.4 -10.641666666666667 0 71 21.800000000000004 6.6416666666666675 -10.6 1.5707963267948966 71 21.800000000000004 -6.691666666666667 -10.65 -1.5707963267948966 28 0 5.55 55 10 0 1000 1.5 ", "<level> 20 0 1 1001 0 46 19.4 0.5 -7.997916666666667 0.49999674262063015 1 3.3 -8.047916666666667 0 54 4.4 -10.502083333333333 0 54 6.8 -10.552083333333334 1.5707963267948966 1 2.05 -10.547916666666667 0 46 13.699999999999983 -0.15 -10.547916666666667 -0.5345091632641872 46 24.20000000000001 6.05 -7.947916666666667 0.025805357751371324 66 -4.5 -7.547916666666667 0 66 -4.45 -9.247916666666667 0 66 -4.5 -10.997916666666667 0 28 0.5 9.05 10 40 0 1000 1.5 ", "<level> 20 0 1 1001 0 52 28.100000000000023 -5.9 -9.902083333333334 0.009594580253967935 52 28.100000000000023 3.15 -9.852083333333333 0 2 -1.3 -8.847916666666666 -3.141592653589793 67 -2.752083333333333 -10.65 1.5707963267948966 67 0.2520833333333333 -10.65 -1.5707963267948966 37 6.2 -9.347916666666666 -1.5707963267948966 24 -1.45 -7.497916666666667 0.000425513836651697 45 -4.95 2 -1.5712281821085756 45 5 3 1.5707963267948966 1000 1.5 ", "<level> 20 0 1 1001 0 67 2.5 -10.697916666666666 -6.283185307179586 67 -4.35 -8.002083333333333 3.141592653589793 68 -0.9500059407873076 -9.697916675136993 0.0028515817722895827 67 -6.7 -7.952083333333333 3.141592653589793 66 4.35 -7.397916666666667 0 52 35.599999999999994 6.05 -9.902083333333334 0.06596354269647285 67 -4.350010518274704 -10.69791669321902 0.005048793307169753 54 -6.7 -10.652083333333334 0.005257126571887407 28 0.55 9.35 20 67 0 1000 1.5 ", "<level> 20 0 1 1001 0 52 26.300000000000015 6.4 -10.452083333333333 -0.4895093462639313 52 26.300000000000015 3.35 -10.502083333333333 -4.800668679490189 52 26.300000000000015 -2.95 -10.452083333333333 -4.886756968535193 66 0.3 -7.447916666666667 0 67 5.05 -7.847916666666666 0 52 26.300000000000015 0.15 -10.454166666666666 -0.3142229265984015 23 -5.5 -8.947916666666666 0 24 -5.950341076605385 0.0020568363090106216 -1.5708509888921123 28 -8.45 10.5 100 90 0 28 -4.45 14.5 100 90 0 28 10 8.5 50 190 0 1000 1.5 ", "<level> 20 0 1 1001 0 27 26.300000000000015 0.8 -5.15 4 0.7349140573335551 -1.9099981077485748 3.141592762953642 4 0.7433663021818682 -0.9149981470493801 1.1895807983534411e-7 5 0.6911254838338418 1.080001625386307 3.14159280147048 5 0.6388883597306602 2.0750015160889657 1.1653602980926251e-7 4 0.6453060354856187 4.070001098301586 -3.1415926340978064 4 0.7022579906865686 5.065000954817015 2.1012018587621152e-8 5 0.6514774987916333 7.060000438706157 3.141592745152128 5 0.5996791985504155 8.055000267011778 4.852303819911306e-8 28 0.55 11.05 30 40 0 66 4.6 -7.439583333333333 0 66 -4.5 -7.491666666666667 0 67 0.15 -7.889583333333334 0 67 0.15 -10.441666666666666 0 54 -6.35 -10.354166666666666 0 54 6.45 -10.354166666666666 0 71 31.100000000000023 3.45 -9.995833333333335 0 71 31.100000000000023 -3.25 -9.945833333333333 0 1000 1.5 ", "<level> 20 0 1 1001 0 67 6.3 -9.743750000000002 0 66 3.1 -7.643750000000001 0 46 25.700000000000017 3.35 -9.789583333333333 0 46 25.700000000000017 0.4 -9.83958333333333 0 28 6.55 3.5 40 200 0 19 -4.45 -11.141666666666667 0 66 -4.5 -7.289583333333334 0 66 -4.5 -8.589583333333334 0 66 -4.5 -9.891666666666667 0 28 -6.45 3.5 40 200 0 1000 1.5 ", "<level> 20 0 1 1001 0 71 19.099999999999998 0.15 -8.052083333333334 -3.141592653589793 71 19.099999999999998 0.15 -10.597916666666666 0 28 0 9.55 10 10 0 45 5.05 0 -1.5707963267948966 45 -4.95 0 -1.5707963267948966 66 -4.5 -7.495833333333334 0 66 4.55 -7.495833333333334 0 66 -4.50000637596129 -8.895833338211682 0.0015302313068709728 19 4.55 -8.877083333333335 -3.141592653589793 48 2.95 -10.645833333333334 0 48 -3 -10.645833333333334 0 46 20.9 -5.95 -10.695833333333333 0 46 20.9 5.8 -10.695833333333333 0 1000 1.5 ", "<level> 20 0 1 1001 0 28 7.6 -0.95 20 20 -0.7853981633974483 27 9.79999999999999 -1.3 0.9 29 -2.432281091052134 -1.747629190136066 -4.586835653345551 27 9.79999999999999 -4.5 0.5 27 221.30000000000263 8.4 19.5 28 8.05 2.95 10 190 0 28 0 -6.25 160 6 0 67 -6.35 -10.495833333333335 0 67 -6.3 -7.904166666666667 -3.141592653589793 46 36.79999999999998 -2.3 -9.145833333333334 0 46 26.600000000000016 1.6 -9.195833333333333 0 46 18.799999999999997 4.6 -9.195833333333333 0 46 11.29999999999998 7 -9.245833333333335 0 1000 1.5 ", "<level> 20 0 1 1001 0 71 16.999999999999993 2.9 -10.747916666666667 0 71 16.999999999999993 0.6 -10.697916666666666 0 71 16.999999999999993 -1.55 -10.697916666666666 0 19 0.7 -9.097916666666666 0 20 16.699999999999992 -1.55 -7.547916666666667 0 20 16.699999999999992 0.6 -7.547916666666667 0 20 16.699999999999992 2.75 -7.597916666666666 0 71 19.7 -3.95 -10.297916666666667 0 67 -6.65 -10.347916666666666 0 40 -5.2 -7.7354166666666675 0 28 1.1 2.5 10 10 0 10 0.03793428381106758 4.00485725615672 -1.5707013916878159 28 -1 2.5 10 10 0 53 5.9 -9.254166666666665 0 1000 1.5 ", "<level> 20 0 1 1001 0 11 0.35 -9.347916666666666 -1.5707963267948966 67 3.4 -8.002083333333333 3.141592653589793 67 3.4 -10.747916666666667 0 20 19.4 6.15 -7.847916666666666 0 20 19.4 6.15 -10.697916666666666 0 20 24.50000000000001 -2.8 -8.147916666666667 -0.7853981633974483 71 28.10000000000002 -6 -8.402083333333334 -3.141592653589793 65 -0.05 1.55 0 66 -4.45 -11.147916666666667 0 28 0.05 9.05 10 10 0.7853981633974483 1000 1.5 "];
private static const LEVEL_DATA_LUT_NEW:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20];
private static const ACHIEVEMENT_200_DIAMONDS:int = (1 << 10);
private static const LEVEL_PACK_LIMITS:Array = [0, 40, 100, 200, 270];
public static const SCREEN_DX:int = 600;
public static const SCREEN_DY:int = 500;
private static const ACHIEVEMENT_ALL_LEVEL_PACKS_A:int = (1 << 7);
private static const ACHIEVEMENT_ALL_LEVEL_PACKS_B:int = (1 << 6);
private static const ACHIEVEMENT_ALL_LEVEL_PACKS_S:int = (1 << 8);
public static const LEVEL_PACKS_MAX:int = 5;
private static const ACHIEVEMENT_ALL_LEVEL_PACKS:int = (1 << 5);
private static const STAR_ROWS_X:Array = [33, 142, 251, 360, 469];
private static const ACHIEVEMENT_300_DIAMONDS:int = (1 << 11);
private static const LEVEL_PACK_LOCKED_X:Array = [29, 138, 247, 356, 465];
private static const LEVEL_DATA_STRINGS_EASY_NEW:Array = ["<level> 20 0 1 1001 0 1 -5.8 -9.347916666666666 0 30 5.25 -9.347916666666666 0 19 -0.7 -9.247916666666667 0 28 3 8.55 10 90 0 28 -2.95 9.05 10 60 0 1000 1.5 ", "<level> 20 0 1 1001 0 27 57.19999999999979 8.9 -2.25 27 57.19999999999979 -9.05 -2.3 28 5.7 9.2 10 90 -0.7853981633974483 28 -5.65 9.2 10 90 0.7853981633974483 29 4.800000000000001 -9.347916666666666 0 2 -5.15 -9.297916666666667 -1.5707963267948966 20 33.500000000000014 -0.2 -9.247916666666667 0 1000 1.5 ", "<level> 20 0 1 1001 0 9 5.7 -9.397916666666667 1.5707963267948966 20 23.90000000000001 -0.4 -10.147916666666667 0 1 -5.45 -9.447916666666666 0 19 -0.15 -7.797916666666667 -0.0034396937062245777 28 4.05 7.1 10 40 0 28 -4 7.1 10 40 0 28 4.05 -1.5 10 90 0 28 -4 -1.5 10 90 0 1000 1.5 ", "<level> 20 0 1 1001 0 63 -0.4 9.2 -0.7853981633974483 20 23.90000000000001 5.35 -9.289583333333333 0 20 23.90000000000001 1.7 -9.289583333333333 0 1 -5.7 -9.437499999999998 0 59 -4.7 2.25 0 4 -2.05 -9.595833333333333 -1.5707963267948966 65 2.05 1.15 0.7853981633974483 1000 1.5 ", "<level> 20 0 1 1001 0 30 -2.55 -9.39375 -0.014382403587050674 49 2.45 -9.39375 0 1 -1.0725727393143283 4.020507404766131 -0.013577527428575284 1 -3.0797760813432316 4.048740005505804 -0.01441027168113701 1 -1.0348292803714847 6.01700180252341 -0.011790418836619193 1 -3.036553826852981 6.0463873382327185 -0.01325426909714481 28 -2.95 9.55 20 30 0 58 0 7.5 -0.013909575035983468 28 -5 -4.7 78 36 0 1000 1.5 ", "<level> 20 0 1 1001 0 28 6.45 -4.3 118 45 0 27 10.399999999999975 5 7.05 27 10.399999999999975 2 7.05 60 0.8 3.45 0.3408425097874972 1 5.034954923301274 3.365823659593433 -1.2299538170053086 1 3.1541302764494694 2.698723193472742 0.340842509787579 1 1.273185268922906 2.031573355971321 0.34084880670429074 19 3.623473029625384 1.2789336254803259 0.3408446216073694 48 -5.15 -9.0375 0 48 -1.8 -9.0375 0 20 30.800000000000026 4.2 -9.2375 0 28 6.75 -2.05 118 36 0.3000000000000001 1000 1.5 ", "<level> 20 0 1 1001 0 66 -0.65 -10.85625 -3.141592653589793 69 1.95 -8.40625 -3.141592653589793 70 -2.35 -8.39375 0 67 -6.3062499999999995 -10.7 1.5707963267948966 71 24.50000000000001 -6.25 -8.19375 0 68 5.6 -9.19375 0 28 1.05 3.5 10 10 0 28 -1 3.5 10 10 0 1000 1.5 ", "<level> 20 0 1 1001 0 28 3.05 7.55 10 10 0 28 -0.5 4 30 10 0.7853981633974483 28 -3.95 0.5 10 10 0 70 0.09791666666666667 -9.35 1.5707963267948966 70 3.6479166666666667 -9.35 1.5707963267948966 67 6.35 -8.097916666666666 0 67 6.3 -10.597916666666666 0 20 21.800000000000004 -3.6 -9.347916666666666 0 20 21.800000000000004 -6.25 -10.547916666666667 0 20 21.800000000000004 -6.2 -7.947916666666667 0 1000 1.5 ", "<level> 20 0 1 1001 0 54 4.05 -9.602083333333333 0 67 -3.7 -9.647916666666667 0 20 20 1.6 -10.647916666666667 0.3038878128717479 20 20 -1.2 -10.647916666666667 0.005936942139164452 20 20 0.2 -8.297916666666667 0.22148690067104504 66 -4.4 -7.597916666666666 0 67 -6.3 -10.447916666666666 0 66 4.55 -7.597916666666666 0 67 6.55 -10.397916666666667 0 28 0.2 4.7 40 10 0.7853981633974483 1000 1.5 ", "<level> 20 0 1 1001 0 69 6.2 -8.352083333333333 3.141592653589793 71 27.200000000000017 3.6 -10.297916666666667 0 71 27.200000000000017 0.9 -8.454166666666666 3.141592653589793 20 18.199999999999996 -2 -7.947916666666667 -0.03899416818915279 71 27.200000000000017 -2.05 -10.347916666666666 0 49 -5.8 -9.347916666666666 -0.0021944399469501228 28 0.25 -5.75 170 16 0 28 0.5 5.55 50 50 0.7853981633974483 1000 1.5 ", "<level> 20 0 1 1001 0 52 29.300000000000022 -4.9 -10.052083333333334 0.04202239508570325 70 -0.6520833333333333 -9.35 1.5707963267948966 70 2.652083333333333 -9.4 -1.5707963267948966 47 5.7 -8.997916666666667 0 19 -4.85 -7.447916666666667 0 19 -3.4437156765653674 6.003202281895271 -4.708431268679731 19 3.5531735963076785 6.054153184083524 -1.5704540963142213 28 3.5 9.55 10 10 0 28 -3.5 9.5 10 10 0 1000 1.5 ", "20 0 1 1001 0 55 5.5 -9.297916666666667 -0.0021950199878478225 55 1.1 -9.297916666666667 0 53 -3.2 -9.297916666666667 3.141592653589793 23 -5.8 -9.297916666666667 0 28 -2.95 -2.75 10 76 0 28 3 -2.75 10 76 0 1000 1.5 "];
private static const LEVEL_PACK_STARS_NAME:Array = ["LevelPackAStars", "LevelPackBStars", "LevelPackCStars", "LevelPackDStars", "LevelPackEStars"];
private static const LOCKED_NX:int = 5;
private static const LOCKED_NY:int = 10;
private static const ACHIEVEMENT_100_DIAMONDS:int = (1 << 9);
public static const LEVELS_PER_LEVEL_PACK:int = 12;
private static const LEVEL_DATA_STRINGS:Array = ["20 0 1 1001 0 51 0 -0.4 0 3 0.65 -8.545833333333334 0 6 2.4 -10.245833333333335 0 7 4.95 -8.545833333333334 0 1 -5.35 -9.295833333333334 0 3 -2.1 -10.245833333333335 0 51 0 5.6 0 1000 1.5 ", "20 0 1 1001 0 2 5.65 -9.197916666666666 1.5707963267948966 2 2.6 -9.197916666666666 1.5707963267948966 2 4.15 -9.197916666666666 1.5707963267948966 2 7.2 -9.197916666666666 1.5707963267948966 2 1.0969265290360235 -9.19375 1.5731075090817774 51 0 0.55 0 51 2.95 4.55 0 51 -3 6.55 0 1 -6.1 -10.245833333333335 0 1 -4.8 -7.995833333333334 0 1 -3.6 -10.245833333333335 0 1 -2.25 -7.995833333333334 0 1 -1.05 -10.245833333333335 0 1000 1.5 ", "20 0 1 1001 0 20 20 5.25 -9.347916666666666 0 5 1.9 -9.447916666666666 0 2 -1.95 -9.297916666666667 0.7853981633974483 2 -4.7 -9.297916666666667 0.7853981633974483 28 0 9.55 10 70 0 63 0.05 2.55 -8.495332097365505e-14 28 0 -3.75 56 10 1.5707963267948966 1000 1.5 ", "20 0 1 1001 0 30 0 -9.297916666666667 0 30 4.45 -9.297916666666667 0 30 -4.4 -9.297916666666667 0 58 -4.45 2.55 0 58 4.5 5.55 0 1000 1.5 ", "20 0 1 1001 0 21 5.15 -9.347916666666666 0 21 1.85 -9.347916666666666 0 21 -1.5 -9.347916666666666 0 13 -5 -9.347916666666666 1.5707963267948966 63 0.05 1.55 -5.658741796656525e-14 28 0 9.55 10 70 0 1000 1.5 ", "20 0 1 1001 0 2 -0.15 -10.247916666666667 3.141592653589793 3 5.75 -9.297916666666667 1.5707963267948966 20 20 3.25 -10.347916666666666 -0.047360544152481185 19 0.85 -8.397916666666667 0 30 -4.9 -9.297916666666667 1.5707963267948966 51 0 2.5 -0.7960923408731819 28 6.75 9.2 120 10 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 48 5.4 -10.097916666666666 0 19 3.7 -7.847916666666666 0 2 1.8 -9.297916666666667 0 2 0.8 -10.747916666666667 0 20 20 -1.85 -8.397916666666667 0 20 20 -3.3 -10.447916666666666 0 20 20 -4.65 -8.397916666666667 0 20 20 -6.2 -10.397916666666667 0 58 -0.1 5.55 0 28 0.05 -3.25 20 65 0 1000 1.5 ", "20 0 1 1001 0 20 30.800000000000026 5.4 -9.247916666666667 -0.047360544152481185 3 1.85 -10.297916666666667 0 19 0 -7.897916666666667 0 5 -1.5 -10.297916666666667 6.283185307179586 9 -5.2 -9.397916666666667 1.5707963267948966 28 6.75 9.2 120 10 0.7853981633974483 58 0 2.5 -0.7960923408731819 1000 1.5 ", "20 0 1 1001 0 59 -3 3.55 0 58 4 1 1.5707963267948966 48 -5.15 -9.245833333333335 0 40 4.05 -9.345833333333333 0 39 -1.25 -9.245833333333335 0 1000 1.5 ", "20 0 1 1001 0 7 5.85 -9.447916666666666 -1.5707963267948966 16 -1.3 -9.447916666666666 0 20 29.900000000000023 2.9 -9.447916666666666 0 4 -5.65 -9.447916666666666 0 51 0 8.55 3.0308306725065348e-15 60 0 -0.45 0 1000 1.5 ", "<level> 20 0 1 1001 0 28 0 -3.35 10 64 0 45 0.1 4 0 66 4.1 -9.947916666666666 -6.283185307179586 19 4.2 -7.897916666666667 0 20 20 -5.5 -8.147916666666667 0.028114056000207714 47 -1.7 -9.197916666666666 0 21 -5.5 -9.647916666666667 3.9269908169872414 1000 1.5 ", "20 0 1 1001 0 9 -4.5 -9.297916666666667 0 20 25.400000000000013 -0.65 -9.347916666666666 0 52 25.400000000000013 2.3 -9.347916666666666 0 54 5.3 -9.297916666666667 0 60 0 0.55 0 28 0.05 -5.2 10 25 0 1000 1.5 ", "20 0 1 1001 0 5 -6.4 -9.197916666666666 1.5707963267948966 52 25.400000000000013 -3.6 -9.347916666666666 0.5559523936122809 48 3.95 -10.447916666666666 0 14 5.7 -8.847916666666666 1.5707963267948966 55 0.3 -9.397916666666667 0 28 5.900000000000002 8.749999999999996 10 210 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 3 4.35 -10.247916666666667 -3.141592653589793 5 6.3 -10.197916666666666 4.71238898038469 4 2.3 -10.197916666666666 1.5707963267948966 9 -1 -10.197916666666666 6.283185307179586 52 20 -4.4 -9.597916666666666 0.09756714900713048 24 0.95 -7.797916666666667 0.0001655463294645911 52 20 -6.55 -8.197916666666666 -0.1423743444810801 52 20 -6.55 -10.597916666666666 0.06202299123275958 28 0.05 1.55 10 10 -1.5707963267948966 1000 1.5 ", "20 0 1 1001 0 52 20 0.75 -10.552083333333334 0 54 3.2 -10.502083333333333 1.5707963267948966 20 20 -1.55 -10.547916666666667 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1.5707963267948966 53 5.1 -9.447916666666666 4.71238898038469 24 -1.35 -7.797916666666667 3.141592653589793 27 20 5.55 0 27 20 -5.5 0 1000 1.5 ", "20 0 1 1001 0 54 -5.5 -8.402083333333334 0 42 4.8 -9.197916666666666 6.283185307179586 48 1.4 -10.047916666666667 0.00001771342927323399 52 20 -3.5 -10.352083333333333 0 52 20 -1.15 -9.702083333333333 0 28 -3.5 10.05 20 140 0 58 2.65 -2.05 0 19 -0.8 -7.845833333333333 0.000001919544927750389 1000 1.5 ", "20 0 1 1001 0 27 11.59999999999998 0.6 6.55 60 -1.5 0.35 2.356194490192345 20 20 4.8 -8.291666666666668 0 66 -4.4 -10.945833333333333 0 66 3.85 -10.995833333333335 0 20 16.39999999999999 -0.05 -9.545833333333334 0 2 0.2 -7.795833333333333 -3.141592653589793 52 18.499999999999996 -4.7 -8.454166666666666 0 1000 1.5 ", "20 0 1 1001 0 5 4.2 -8.697916666666666 0 5 5.65 -9.847916666666666 3.141592653589793 67 1 -10.252083333333333 -3.141592653589793 67 -1.35 -10.254166666666666 -3.141592653589793 66 -3 -7.952083333333333 3.141592653589793 67 -3.75 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20 20 -4.75 -9.637500000000001 0 1000 1.5 ", "20 0 1 1001 0 67 5.15 -9.552083333333334 3.141592653589793 67 1.8 -9.002083333333333 3.141592653589793 48 -5.2 -9.797916666666667 0 48 -1.9 -8.397916666666667 0 28 4.05 -3.5 10 20 0 28 -3.95 -3.5 10 20 0 28 0.05 -5.5 20 90 1.5707963267948966 28 0.05 8.55 10 110 3.141592653589793 22 0.07590232333998848 3.0549969513849464 2.3561886932696012 1000 1.5 ", "20 0 1 1001 0 54 -3.45 -10.702083333333333 -1.5707963267948966 4 2.1 -8.097916666666666 0 70 -1.65 -8.802083333333334 -3.141592653589793 70 1.85 -10.297916666666667 0 52 36.499999999999986 5.95 -8.602083333333333 -3.141592653589793 46 36.499999999999986 -6.2 -8.597916666666666 -0.3166249696188577 28 -0.4 3.75 40 10 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 48 -1.5 -10.347916666666666 -1.5707963267948966 46 23.000000000000007 0.9 -10.347916666666666 0 46 23.000000000000007 3.5 -10.297916666666667 0 13 -4.6 -10.047916666666667 -1.5707963267948966 67 1.25 -7.947916666666667 0 28 -3.75 -3.8 30 10 0.3853981633974478 46 23.000000000000007 6.2 -10.285416666666666 0.18090392193046928 27 10.399999999999975 0 7.050000000000001 24 1.6099750902298775 4.587512647484667 -0.6395223499478451 27 10.399999999999975 6.05 2.55 27 10.399999999999975 6.05 4.55 67 6.45 -7.895833333333334 -6.283185307179586 67 3.8 -7.895833333333334 6.283185307179586 4 -6.55 -10.045833333333334 -4.71238898038469 19 -4.5 -7.495833333333334 0 1000 1.5 ", "20 0 1 1001 0 46 23.300000000000008 -5.85 -8.097916666666666 0 40 -5.1 -10.595833333333333 -3.141592653589793 52 28.40000000000002 5.95 -10.102083333333333 0 71 20 2.55 -9.997916666666667 0 71 20 -0.45 -9.997916666666667 0 66 0.55 -7.452083333333333 3.141592653589793 65 0.9 2.05 2.356194490192345 28 -7.55 0.8 10 146 0 1000 1.5 ", "20 0 1 1001 0 67 6.5 -9.997916666666667 0 29 5.549999999999999 -9.097916666666666 1.5707963267948966 71 26.900000000000016 -1.8 -8.797916666666667 0 52 32.300000000000026 1.65 -8.902083333333334 0 29 -5.5 -9.097916666666666 0 67 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private static const LEVEL_DATA_LUT_EASY_NEW:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12];
public static var _classMainMenuPerfectBalanceShadow:Class = Main__classMainMenuPerfectBalanceShadow;
public static var _classLPSMedalB:Class = Main__classLPSMedalB;
public static var _classLPSMedalD:Class = Main__classLPSMedalD;
public static var _classLPSMedalC:Class = Main__classLPSMedalC;
public static var _classLPSMedalE:Class = Main__classLPSMedalE;
public static var _classLPSMedalA:Class = Main__classLPSMedalA;
public static var _bitmapLetter:Bitmap = null;
public static var _playBadPickup:Boolean = false;
public static var _classHelp1:Class = Main__classHelp1;
public static var _classHelp2:Class = Main__classHelp2;
public static var _classHelp3:Class = Main__classHelp3;
public static var _classHelp4:Class = Main__classHelp4;
public static var _classHelp5:Class = Main__classHelp5;
public static var _classHelp6:Class = Main__classHelp6;
public static var _bonusTimer:int = -1000000;
public static var _bitmapSkippedArrowToLeft:Bitmap = null;
public static var sm_editorPlayMode:Boolean = false;
public static var _classHelpDirectedGravity:Class = Main__classHelpDirectedGravity;
public static var _bitmapEditorHelpDimensions:Bitmap = null;
public static var _playHitHeavyVolume:Number = 0;
public static var sm_levelPack:int = 0;
public static var _nice:Boolean = false;
private static var sm_grandTotalBest:int = 0;
private static var sm_scoresTotalBest:Array = new Array(LEVEL_PACKS_MAX);
public static var _classPlayfieldRight:Class = Main__classPlayfieldRight;
public static var _bitmapMainMenuPerfectBalanceShadow:Bitmap = null;
public static var _classPlayfieldTop:Class = Main__classPlayfieldTop;
public static var _bitmapPlus50Points:Bitmap = null;
public static var _textFieldLevelNumberForDataCopyBig:TextField = null;
public static var _fontClass1:Class = Main__fontClass1;
public static var _classResetProgress:Class = Main__classResetProgress;
private static var sm_scoresBest:Array = new Array(100);
public static var _classGrid1:Class = Main__classGrid1;
public static var _classGrid2:Class = Main__classGrid2;
public static var _classGrid3:Class = Main__classGrid3;
public static var sm_levelSkips:int = 0;
public static var _help6Done:Boolean = false;
public static var _textFieldLevelNumber:TextField = null;
public static var _playAllBonusBalls:Boolean = false;
public static var _classSplashScreen:Class = Main__classSplashScreen;
public static var _plus50Points:Boolean = false;
public static var _classPlus200Points:Class = Main__classPlus200Points;
public static var _bitmapWait:Bitmap = null;
public static var _filterDropShadow:DropShadowFilter = new DropShadowFilter(4, (45 * 3), 0, 0.4, 6, 6);
public static var _classButtonBGImage2:Class = Main__classButtonBGImage2;
public static var _classButtonBGImage3:Class = Main__classButtonBGImage3;
public static var _classButtonBGImage4:Class = Main__classButtonBGImage4;
public static var _classButtonBGImage5:Class = Main__classButtonBGImage5;
public static var _classButtonBGImage6:Class = Main__classButtonBGImage6;
public static var _classButtonBGImage1:Class = Main__classButtonBGImage1;
public static var _bitmapResetProgress:Bitmap = null;
private static var sm_achievements:int = 0;
public static var _classLevelIO:Class = Main__classLevelIO;
private static var sm_grades:Array = new Array(LEVEL_PACKS_MAX);
public static var _classQualityHigh:Class = Main__classQualityHigh;
public static var _classGradeA:Class = Main__classGradeA;
public static var _classGradeB:Class = Main__classGradeB;
public static var _classGradeC:Class = Main__classGradeC;
public static var _classGradeD:Class = Main__classGradeD;
public static var _classGradeE:Class = Main__classGradeE;
public static var _bitmapPlus200Points:Bitmap = null;
public static var _help5Done:Boolean = false;
private static var sm_levelPackLocked:Array = new Array(LEVEL_PACKS_MAX);
public static var _classAudioOff:Class = Main__classAudioOff;
public static var _classQualityMedium:Class = Main__classQualityMedium;
public static var _failed:Boolean = false;
public static var _textFieldBest:TextField = null;
public static var _bitmapPlayfieldRight:Bitmap = null;
public static var _mouseY:int;
public static var _mouseX:int;
public static var _bitmapLevelIO:Bitmap = null;
public static var m_input:Input = null;
public static var _iceMode:Boolean = false;
public static var _classSkippedArrowToLeft:Class = Main__classSkippedArrowToLeft;
public static var _textFieldTotal:TextField = null;
public static var _paradiseMode:Boolean = true;
public static var _mouseClicked:Boolean = false;
public static var _classAudioOn:Class = Main__classAudioOn;
private static var sm_scores:Array = new Array(100);
public static var _help4Done:Boolean = false;
public static var _playHitVolume:Number = 0;
public static var _classCursorHelper:Class = Main__classCursorHelper;
public static var _bitmapStar:Bitmap = null;
public static var _titleBitmapAudioOff:Bitmap = null;
private static var sm_sentMax:int = 0;
public static var _classAutoHideOff:Class = Main__classAutoHideOff;
private static var sm_diamondsTotalBest:int = 0;
public static var _playGrabShape:Boolean = false;
public static var _bitmapEditorKeys:Bitmap = null;
private static var sm_diamonds:Array = new Array(100);
private static var sm_diamondsBest:Array = new Array(100);
public static var _bitmapButtonBGImage1:Bitmap = null;
public static var _bitmapButtonBGImage2:Bitmap = null;
public static var _bitmapButtonBGImage3:Bitmap = null;
public static var _bitmapButtonBGImage4:Bitmap = null;
public static var _bitmapButtonBGImage5:Bitmap = null;
public static var _bitmapButtonBGImage6:Bitmap = null;
public static var _textFieldDiamonds:TextField = null;
public static var _classPlus50Points:Class = Main__classPlus50Points;
public static var _classLetterA:Class = Main__classLetterA;
public static var _classLetterB:Class = Main__classLetterB;
public static var _classLetterC:Class = Main__classLetterC;
public static var _bitmapChooseAShape:Bitmap = null;
public static var _playHitHeavy:int = -1;
public static var _bitmapGrade:Bitmap = null;
public static var _classLetterE:Class = Main__classLetterE;
public static var _classSkippedArrowToRight:Class = Main__classSkippedArrowToRight;
public static var _helpHeliumDone:Boolean = false;
public static var _help3Done:Boolean = false;
public static var _titleBitmapQualityHigh:Bitmap = null;
public static var _bitmapSkippedArrowToRight:Bitmap = null;
public static var _playMiddleBalance:Boolean = false;
public static var _classLetterD:Class = Main__classLetterD;
public static var _playReturnShape:Boolean = false;
public static var _bitmapClearLevel:Bitmap = null;
private static var sm_skipped:Array = new Array(LEVEL_PACKS_MAX);
public static var _titleBitmapQualityMedium:Bitmap = null;
public static var _classPlayfieldBottom:Class = Main__classPlayfieldBottom;
public static var _classEditorKeys:Class = Main__classEditorKeys;
public static var _bitmapButtonGrid0:Bitmap = null;
public static var _classStar:Class = Main__classStar;
public static var _bitmapButtonGrid2:Bitmap = null;
public static var _bitmapButtonGrid3:Bitmap = null;
public static var m_spriteParticleManager:SpriteParticleManager = new SpriteParticleManager();
public static var _textFieldBonus:TextField = null;
public static var _bitmapButtonGrid1:Bitmap = null;
public static var m_particleManager:ParticleManager = new ParticleManager();
public static var _playHit:int = -1;
public static var _bitmapAllDone:Bitmap = null;
public static var _classClearLevel:Class = Main__classClearLevel;
public static var _bitmapPlayfieldTop:Bitmap = null;
public static var _textFieldLevelNumberForDataCopySmall:TextField = null;
public static var _bitmapPlayfieldRightSource:Bitmap = null;
public static var _classAutoHideOn:Class = Main__classAutoHideOn;
public static var _bitmapHelp:Bitmap = null;
public static var _help2Done:Boolean = false;
public static var _classPerfectBalanceJapanese:Class = Main__classPerfectBalanceJapanese;
public static var _playHitDiamond:int = -1;
public static var _bitmapParticleLayer:Bitmap = new Bitmap(new BitmapData(SCREEN_DX, SCREEN_DY, true, 0), "auto", true);
public static var _classMainMenuPerfectBalance:Class = Main__classMainMenuPerfectBalance;
public static var _classPlayfieldRightEditorEdit:Class = Main__classPlayfieldRightEditorEdit;
public static var _bitmapPerfectBalanceJapanese:Bitmap = null;
public static var _playAddBonusBall:Boolean = false;
public static var _textFieldLPSLevelSkips:TextField = null;
public static var _classEditorHelpDimensions:Class = Main__classEditorHelpDimensions;
public static var _bitmapMainMenuPerfectBalance:Bitmap = null;
public static var _textFieldLPSTotalScore:TextField = null;
public static var _mouseClickedX:int;
public static var _mouseClickedY:int;
public static var _plus200Points:Boolean = false;
public static var _timerOn:Boolean = false;
public static var m_sprite:Sprite = null;
public static var _bitmapEditorHelpRadius:Bitmap = null;
public static var _bitmapTextureA:Bitmap = null;
public static var _playHitDiamondVolume:Number = 0;
public static var m_currId:int = 0;
public static var _textFieldLPSDiamonds:TextField = null;
public static var _infernoMode:Boolean = true;
public static var _titleBitmapAutoHideOff:Bitmap = null;
public static var _classEditorHelpRadius:Class = Main__classEditorHelpRadius;
public static var sm_editorBlockID:int = 1;
public static var _bitmapSplashScreen:Bitmap = null;
public static var _classQualityLow:Class = Main__classQualityLow;
public static var m_this:Main = null;
public static var _help1Done:Boolean = false;
public static var _bitmapEditorHelp:Bitmap = null;
public static var _helpDirectedGravityDone:Boolean = false;
public static var _classHelpHelium:Class = Main__classHelpHelium;
public static var _titleBitmapAudioOn:Bitmap = null;
public static var _mouseWheel:int = 0;
public static var _titleBitmapAutoHideOn:Bitmap = null;
private static var sm_openLevels:Array = new Array(LEVEL_PACKS_MAX);
public static var _classButtonGrid0:Class = Main__classButtonGrid0;
public static var _classButtonGrid1:Class = Main__classButtonGrid1;
public static var _classButtonGrid2:Class = Main__classButtonGrid2;
public static var _classButtonGrid3:Class = Main__classButtonGrid3;
public static var _textFieldLevelSkipsForCopy:TextField = null;
public static var _playRotate:int = -1;
public static var _classPlayfieldLeft:Class = Main__classPlayfieldLeft;
public static var m_time:int;
public static var _classEditorHelp:Class = Main__classEditorHelp;
public static var _filterOutline:GlowFilter = new GlowFilter(0, 1, 5, 5, 10);
public static var sm_editorMode:Boolean = false;
public static var sm_levelPackUnlockTestTimer:int = 60;
public static var _bitmapPlayfieldLeft:Bitmap = null;
public static var _classLockedC:Class = Main__classLockedC;
public static var _classLockedD:Class = Main__classLockedD;
public static var _classLockedE:Class = Main__classLockedE;
public static var _classLockedB:Class = Main__classLockedB;
public static var _classChooseAShape:Class = Main__classChooseAShape;
public static var sm_bitmapLevelPackLocked:Array = new Array(5);
private static var _sfx:Boolean = true;
public static var sm_autoHide:Boolean = false;
public static var _titleBitmapQualityLow:Bitmap = null;
public static var _bitmapPlayfieldBottom:Bitmap = null;
public static var m_fpsCounter:FpsCounter = new FpsCounter();
public static var _playLooseLife:Boolean = false;
public static var _classPlayfieldRightEditorPlay:Class = Main__classPlayfieldRightEditorPlay;
public static var _bitmapGrid1:Bitmap = null;
public static var _bitmapGrid2:Bitmap = null;
public static var _bitmapGrid3:Bitmap = null;
public function Main(){
var _local1:int;
_audioBank = null;
_classMainMenuBG = Main__classMainMenuBG;
_bitmapMainMenuBG = null;
_classMainMenuFG = Main__classMainMenuFG;
_bitmapMainMenuFG = null;
_classLevelPackSelection = Main__classLevelPackSelection;
_bitmapLevelPackSelection = null;
_classSubmitScreen = Main__classSubmitScreen;
_bitmapSubmitScreen = null;
_classGet20Screen = Main__classGet20Screen;
_bitmapGet20Screen = null;
_bitmapCursorHelper = null;
_classRelax = Main__classRelax;
_classPerfectBalance = Main__classPerfectBalance;
_classPerfectBalanceAllDone = Main__classPerfectBalanceAllDone;
_classAlmostPerfectBalance = Main__classAlmostPerfectBalance;
_classPerfectBalanceEditor = Main__classPerfectBalanceEditor;
_classPerfectBalanceAllDoneEditor = Main__classPerfectBalanceAllDoneEditor;
_classAlmostPerfectBalanceEditor = Main__classAlmostPerfectBalanceEditor;
_classWait = Main__classWait;
_classButtonLocked = Main__classButtonLocked;
_bitmapButtonLocked = null;
_classButtonUnlocked = Main__classButtonUnlocked;
_bitmapButtonUnlocked = null;
_classButtonUnlockedBig = Main__classButtonUnlockedBig;
_bitmapButtonUnlockedBig = null;
_classSealBack = Main__classSealBack;
_bitmapSealBack = null;
_classSealFront = Main__classSealFront;
_bitmapSealFront = null;
_classLevelSkip = Main__classLevelSkip;
_bitmapLevelSkip = null;
_classBackground02 = Main__classBackground02;
_classBackground01 = Main__classBackground01;
_classBackground03 = Main__classBackground03;
_classBackground04 = Main__classBackground04;
_classBackground05 = Main__classBackground05;
_classBackground06 = Main__classBackground06;
_bitmapBackgroundFlash = null;
_classTheEnd = Main__classTheEnd;
_bitmapTheEnd = null;
_class3DLogo = Main__class3DLogo;
_classInstructionsGame = Main__classInstructionsGame;
_classInstructionsShapes = Main__classInstructionsShapes;
_bitmapInstructions = null;
_instructionsGame = true;
_bitmapAchievements = null;
_classCreditsScreen = Main__classCreditsScreen;
_bitmapCreditsScreen = null;
_bitmapCreditsScreenBackground = null;
_classTextureA = Main__classTextureA;
_black = null;
_textFieldLPSTotalScores = new Array(LEVEL_PACKS_MAX);
_textFieldLPSTotalScoresBest = new Array(LEVEL_PACKS_MAX);
_textFieldLPSDiamondsBest = null;
_textFieldLPSGrandTotalBest = null;
_levelButtonCoordinates = new Array((LEVELS_PER_LEVEL_PACK * 2));
_plus50PointsTimer = 0;
_plus50PointsTotal = 0;
_plus200PointsTimer = 0;
m_itemBought = false;
_showHelp = true;
_firstRun = true;
_first = true;
_bitmapAchievementItem = null;
_achievementTimer = 0;
_movieClipGamesFreeButton = null;
_grid = 0;
_editorBGImage = 0;
_bitmapVertexCloud = null;
_ttVertexCloud = null;
_rotate = 0;
_matrix = new Array(16);
_theEndParticles = 0;
m_editorHelpShown = false;
sm_lockedSubSpritesN = 0;
sm_lockedSubSprites = new Array(((LOCKED_NX * LOCKED_NY) * LEVEL_PACKS_MAX));
sm_lockedSubSpritesSpeedX = new Array(((LOCKED_NX * LOCKED_NY) * LEVEL_PACKS_MAX));
sm_lockedSubSpritesSpeedY = new Array(((LOCKED_NX * LOCKED_NY) * LEVEL_PACKS_MAX));
_lastSubmitScore = -1;
_submitMode = 1;
_submitScore = 0;
_submitNameTextField = null;
_viewScoresName = new Array(20);
_viewScoresScore = new Array(20);
_helpCenterX = 0;
_helpCenterY = 0;
_levelBackupString = " <level> 20 0 0 1001 0 1000 1.5";
_levelBackupStringClear = " <level> 20 0 0 1001 0 1000 1.5";
_levelDataTextField = null;
_levelIOClear = false;
_levelIOUse = false;
_levelIOCancel = false;
_levelIOShare = false;
_levelString = null;
_splashRunning = true;
_splashScreenMode = 0;
_splashScreenTimer = 0;
_stageQuality = 0;
GRADE_S_LIMITS = [19000, 17000, 19000, 18000, 17000];
_autoSubmitScore = 0;
_autoSubmitDiamonds = 0;
_autoSubmitStars = [0, 0, 0, 0, 0];
_rotateSeal = 0;
_playHitDelay = 5;
_playHitDiamondDelay = 5;
_playHitHeavyDelay = 5;
_infernoSound = 100;
_oldScore = 0;
_scoreSent = true;
m_settingsSave = false;
m_settingsLoad = false;
sm_starsAdded = new Array(LEVEL_PACKS_MAX);
sm_starsAddTimer = 60;
m_currTest = null;
super();
_local1 = 0;
while (_local1 < 100) {
sm_diamondsBest[_local1] = 0;
sm_scoresBest[_local1] = 0;
_local1++;
};
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
sm_scoresTotalBest[_local1] = 0;
sm_bitmapLevelPackLocked[_local1] = null;
_local1++;
};
sm_diamondsTotalBest = 0;
sm_grandTotalBest = 0;
resetGame();
}
private function toggleSubmitScreen():void{
var _local1:TextFormat;
if (_bitmapSubmitScreen == null){
_bitmapSubmitScreen = new Bitmap(new _classSubmitScreen().bitmapData);
_bitmapSubmitScreen.smoothing = true;
addChild(_bitmapSubmitScreen);
_local1 = new TextFormat("Geometr231 Hv BT", 24, 0xFFFFFF, false, false, false);
_local1.align = TextFormatAlign.LEFT;
_submitNameTextField = new TextField();
_submitNameTextField.defaultTextFormat = _local1;
_submitNameTextField.width = 260;
_submitNameTextField.height = 34;
_submitNameTextField.text = "Type your name here";
_submitNameTextField.x = 174;
_submitNameTextField.y = 320;
_submitNameTextField.embedFonts = true;
_submitNameTextField.maxChars = 15;
_submitNameTextField.multiline = false;
_submitNameTextField.wordWrap = false;
_submitNameTextField.background = true;
_submitNameTextField.backgroundColor = 0;
_submitNameTextField.mouseEnabled = true;
_submitNameTextField.selectable = true;
_submitNameTextField.doubleClickEnabled = true;
_submitNameTextField.alwaysShowSelection = true;
_submitNameTextField.type = TextFieldType.INPUT;
_submitNameTextField.antiAliasType = AntiAliasType.ADVANCED;
addChild(_submitNameTextField);
} else {
removeChild(_submitNameTextField);
_submitNameTextField = null;
removeChild(_bitmapSubmitScreen);
_bitmapSubmitScreen = null;
};
}
private function playMiddleBalanceSound():void{
if (!_sfx){
return;
};
_audioBank._soundAddBonusBall.play(0, 1, new SoundTransform(0.2));
}
private function manageAudioOnOff():void{
if (_sfx){
_titleBitmapAudioOn.visible = true;
_titleBitmapAudioOff.visible = false;
} else {
_titleBitmapAudioOn.visible = false;
_titleBitmapAudioOff.visible = true;
};
}
public function runGameMenu():void{
var _local1:Number;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:int;
var _local6:int;
var _local7:Number;
var _local8:Number;
var _local9:Boolean;
var _local10:Boolean;
var _local11:Boolean;
runPlayfieldLeftParticles();
_local7 = Input.mouseScreenX;
_local8 = Input.mouseScreenY;
if (((!((_bitmapHelp == null))) && ((_bitmapHelp.alpha < 1)))){
_bitmapHelp.scaleX = (_bitmapHelp.scaleX + 0.02);
_bitmapHelp.scaleY = (_bitmapHelp.scaleY + 0.02);
_bitmapHelp.x = (_helpCenterX - (_bitmapHelp.width * 0.5));
_bitmapHelp.y = (_helpCenterY - (_bitmapHelp.height * 0.5));
_bitmapHelp.alpha = (_bitmapHelp.alpha - 0.05);
if (_bitmapHelp.alpha <= 0){
removeChild(_bitmapHelp);
_bitmapHelp = null;
};
};
if (sm_levelPack == 0){
if ((((((m_currId == 0)) && (!(_help1Done)))) && ((_bitmapHelp == null)))){
_help1Done = true;
_bitmapHelp = new Bitmap(new _classHelp1().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 120;
_bitmapHelp.y = 120;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 1)) && (!(_help2Done)))) && ((_bitmapHelp == null)))){
_help2Done = true;
_bitmapHelp = new Bitmap(new _classHelp2().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 140;
_bitmapHelp.y = 200;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 2)) && (!(_help3Done)))) && ((_bitmapHelp == null)))){
_help3Done = true;
_bitmapHelp = new Bitmap(new _classHelp3().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 188;
_bitmapHelp.y = 342;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 5)) && (!(_help4Done)))) && ((_bitmapHelp == null)))){
_help4Done = true;
_bitmapHelp = new Bitmap(new _classHelp4().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 150;
_bitmapHelp.y = 167;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 3)) && (!(_help6Done)))) && ((_bitmapHelp == null)))){
_help6Done = true;
_bitmapHelp = new Bitmap(new _classHelp6().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 160;
_bitmapHelp.y = 130;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 6)) && (!(_helpDirectedGravityDone)))) && ((_bitmapHelp == null)))){
_helpDirectedGravityDone = true;
_bitmapHelp = new Bitmap(new _classHelpDirectedGravity().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = (300 - (_bitmapHelp.width * 0.5));
_bitmapHelp.y = (250 - (_bitmapHelp.height * 0.5));
addHelp(_bitmapHelp);
};
if ((((((m_currId == 4)) && (!(_help5Done)))) && ((_bitmapHelp == null)))){
_help5Done = true;
_bitmapHelp = new Bitmap(new _classHelp5().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = (300 - (_bitmapHelp.width * 0.5));
_bitmapHelp.y = (250 - (_bitmapHelp.height * 0.5));
addHelp(_bitmapHelp);
};
if ((((((m_currId == 8)) && (!(_helpHeliumDone)))) && ((_bitmapHelp == null)))){
_helpHeliumDone = true;
_bitmapHelp = new Bitmap(new _classHelpHelium().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = (300 - (_bitmapHelp.width * 0.5));
_bitmapHelp.y = (180 - (_bitmapHelp.height * 0.5));
addHelp(_bitmapHelp);
};
};
if ((((((((_bitmapHelp == null)) && (!(_timerOn)))) && (!(m_currTest._chooseAShapeDone)))) && (!(((sm_editorMode) && (!(sm_editorPlayMode))))))){
m_currTest._chooseAShapeDone = true;
_bitmapChooseAShape = new Bitmap(new _classChooseAShape().bitmapData);
_bitmapChooseAShape.smoothing = true;
_bitmapChooseAShape.x = (300 - (_bitmapChooseAShape.width * 0.5));
_bitmapChooseAShape.y = 135;
addHelp(_bitmapChooseAShape);
};
if (_timerOn){
m_currTest._chooseAShapeDone = true;
if (_bitmapChooseAShape != null){
_bitmapChooseAShape.alpha = (_bitmapChooseAShape.alpha - 0.1);
if (_bitmapChooseAShape.alpha <= 0){
removeChild(_bitmapChooseAShape);
_bitmapChooseAShape = null;
};
};
};
_local9 = false;
if (sm_editorMode){
if (runEditorButtons()){
return;
};
};
manageGrids();
manageBGImages();
if (_mouseClicked){
if (((!((_bitmapHelp == null))) && ((_bitmapHelp.alpha > 0.999)))){
_bitmapHelp.alpha = (_bitmapHelp.alpha - 0.05);
};
if (_bitmapLevelSkip != null){
_local10 = false;
if ((((((((Input.mouseScreenX >= 212)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 275)))) && ((Input.mouseScreenY <= 398)))){
buttonPressed();
sm_levelSkips--;
sm_skipped[(((sm_levelPack * LEVELS_PER_LEVEL_PACK) + sm_openLevels[sm_levelPack]) - 1)] = true;
explodeLevelLockIcon(sm_openLevels[sm_levelPack]);
var _local12 = sm_openLevels;
var _local13 = sm_levelPack;
var _local14 = (_local12[_local13] + 1);
_local12[_local13] = _local14;
SettingsSave();
redrawPlayfieldRight();
playPerfectBalance();
_local10 = true;
} else {
if ((((((((Input.mouseScreenX >= 326)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 393)))) && ((Input.mouseScreenY <= 398)))){
buttonPressed();
_local10 = true;
};
};
if (_local10){
removeChild(_bitmapLevelSkip);
_bitmapLevelSkip = null;
};
return;
};
if (((((((((!(sm_editorMode)) && ((Input.mouseScreenX >= (460 + 30))))) && ((Input.mouseScreenY >= 424)))) && ((Input.mouseScreenX <= (460 + 113))))) && ((Input.mouseScreenY <= 454)))){
buttonPressed();
_local9 = true;
};
if (((!((_bitmapAllDone == null))) && ((m_currTest._lives <= 0)))){
_local1 = _bitmapAllDone.x;
_local2 = _bitmapAllDone.y;
if (((((((((!(MyPreloader._chinese)) && ((_local7 >= (_local1 + 82))))) && ((_local8 >= (_local2 + 32))))) && ((_local7 <= (_local1 + 150))))) && ((_local8 <= (_local2 + 56))))){
buttonPressed();
_local9 = true;
};
if (((((((((MyPreloader._chinese) && ((_local7 >= (_local1 + 37))))) && ((_local8 >= (_local2 + 30))))) && ((_local7 <= (_local1 + 109))))) && ((_local8 <= (_local2 + 58))))){
buttonPressed();
_local9 = true;
};
};
if (((((((((MyPreloader._moFunZone) && ((Input.mouseScreenX >= 0)))) && ((Input.mouseScreenY >= 455)))) && ((Input.mouseScreenX <= 140)))) && ((Input.mouseScreenY <= 500)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.MoFunZone.com/"), "_blank");
};
if ((((((((Input.mouseScreenX >= (460 + 30))) && ((Input.mouseScreenY >= 454)))) && ((Input.mouseScreenX <= (460 + 113))))) && ((Input.mouseScreenY <= 488)))){
buttonPressed();
exitPlaying();
};
if (((((((((!(sm_editorMode)) && ((Input.mouseScreenX >= 467)))) && ((Input.mouseScreenY >= 350)))) && ((Input.mouseScreenX <= (460 + 131))))) && ((Input.mouseScreenY <= 379)))){
if ((((sm_levelSkips <= 0)) || ((sm_openLevels[sm_levelPack] >= LEVELS_PER_LEVEL_PACK)))){
_playBadPickup = true;
} else {
buttonPressed();
_bitmapLevelSkip = new Bitmap(new _classLevelSkip().bitmapData);
_bitmapLevelSkip.smoothing = true;
addChild(_bitmapLevelSkip);
};
};
if (isPointInsideBitmap(_titleBitmapAudioOn, Input.mouseScreenX, Input.mouseScreenY)){
_sfx = !(_sfx);
if (_sfx){
if (((sm_editorMode) && (!(sm_editorPlayMode)))){
playBGMMenu();
} else {
playBGMGame();
};
} else {
SoundMixer.stopAll();
};
manageAudioOnOff();
SettingsSave();
};
if (isPointInsideBitmap(_titleBitmapAutoHideOn, Input.mouseScreenX, Input.mouseScreenY)){
buttonPressed();
sm_autoHide = !(sm_autoHide);
Mouse.show();
manageAutoHideOnOff();
};
if (isPointInsideBitmap(_titleBitmapQualityHigh, Input.mouseScreenX, Input.mouseScreenY)){
buttonPressed();
if (_stageQuality == 0){
_stageQuality = 1;
stage.quality = StageQuality.MEDIUM;
} else {
if (_stageQuality == 1){
_stageQuality = 2;
stage.quality = StageQuality.LOW;
} else {
_stageQuality = 0;
stage.quality = StageQuality.HIGH;
};
};
manageQuality();
};
if (((((!((_bitmapAllDone == null))) && ((m_currTest._lives > 0)))) && (!(sm_editorMode)))){
_local1 = _bitmapAllDone.x;
_local2 = _bitmapAllDone.y;
_local11 = false;
if (m_currTest._almostPerfectBalance){
if (((((((((MyPreloader._chinese) && ((_local7 >= (_local1 + 156))))) && ((_local8 >= (_local2 + 34))))) && ((_local7 <= (_local1 + 229))))) && ((_local8 <= (_local2 + 64))))){
_local11 = true;
} else {
if (((((((((!(MyPreloader._chinese)) && ((_local7 >= (_local1 + 109))))) && ((_local8 >= (_local2 + 38))))) && ((_local7 <= (_local1 + 168))))) && ((_local8 <= (_local2 + 58))))){
_local11 = true;
};
};
};
if (!m_currTest._almostPerfectBalance){
if (!m_currTest.m_finalPerfectBalance){
if (((((((((!(MyPreloader._chinese)) && ((_local7 >= (_local1 + 55))))) && ((_local8 >= (_local2 + 34))))) && ((_local7 <= (_local1 + 115))))) && ((_local8 <= (_local2 + 58))))){
_local11 = true;
};
if (((((((((MyPreloader._chinese) && ((_local7 >= (_local1 + 99))))) && ((_local8 >= (_local2 + 29))))) && ((_local7 <= (_local1 + 162))))) && ((_local8 <= (_local2 + 60))))){
_local11 = true;
};
};
if (m_currTest.m_finalPerfectBalance){
if (((((((((!(MyPreloader._chinese)) && ((_local7 >= (_local1 + 76))))) && ((_local8 >= (_local2 + 35))))) && ((_local7 <= (_local1 + 132))))) && ((_local8 <= (_local2 + 58))))){
_local11 = true;
};
if (((((((((MyPreloader._chinese) && ((_local7 >= (_local1 + 119))))) && ((_local8 >= (_local2 + 31))))) && ((_local7 <= (_local1 + 184))))) && ((_local8 <= (_local2 + 60))))){
_local11 = true;
};
};
};
if (_local11){
buttonPressed(false);
PlayLevelChangedSound();
if (m_currId < (sm_openLevels[sm_levelPack] - 1)){
if (m_currId >= (LEVELS_PER_LEVEL_PACK - 1)){
_bitmapTheEnd = new Bitmap(new _classTheEnd().bitmapData);
_bitmapTheEnd.smoothing = true;
_bitmapTheEnd.alpha = 0;
_theEndParticles = 0;
addChild(_bitmapTheEnd);
playBGMMenu();
} else {
m_currId++;
recreateLevel();
redrawPlayfieldRight();
};
};
};
};
if (!sm_editorMode){
_local6 = 0;
_local5 = 0;
while (_local5 < LEVELS_PER_LEVEL_PACK) {
var _temp1 = _local6;
_local6 = (_local6 + 1);
_local1 = _levelButtonCoordinates[_temp1];
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local2 = _levelButtonCoordinates[_temp2];
_local3 = (_local1 - _local7);
_local4 = (_local2 - _local8);
if (((_local3 * _local3) + (_local4 * _local4)) < (18 * 18)){
if (_local5 < sm_openLevels[sm_levelPack]){
m_currId = _local5;
recreateLevel();
redrawPlayfieldRight();
buttonPressed(false);
PlayLevelChangedSound();
} else {
_playBadPickup = true;
};
break;
};
_local5++;
};
};
};
if (((Input.isKeyPressed("R".charCodeAt(0))) || (_local9))){
if (!((sm_editorMode) && (!(sm_editorPlayMode)))){
recreateLevel();
};
};
}
private function runGamerSafe():void{
var _local1:Boolean;
_local1 = doWeHaveGamerSafe();
if (_local1){
GamerSafe.api.showInterface();
};
if (((MyPreloader._gamerSafe) && ((MyPreloader._gamerSafeAPI == null)))){
MyPreloader._gamerSafeAPI = new GamerSafe(stage);
};
}
private function resetLevelScore():void{
var _local1:int;
_local1 = (m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK));
_plus50Points = false;
_plus50PointsTimer = 0;
_plus50PointsTotal = 0;
_plus200Points = false;
_plus200PointsTimer = 0;
sm_scores[_local1] = 0;
sm_scoresBest[_local1] = 0;
_textFieldBest.text = ("" + sm_scores[_local1]);
sm_diamonds[_local1] = 0;
sm_diamondsBest[_local1] = 0;
_textFieldDiamonds.text = ("" + sm_diamonds[_local1]);
}
private function CalculateGrade(_arg1:int, _arg2:int):int{
var _local3:int;
var _local4:int;
_local3 = 0;
_local4 = GRADE_S_LIMITS[_arg2];
if (_arg1 < (_local4 - 6000)){
_local3 = 1;
} else {
if (_arg1 < (_local4 - 4000)){
_local3 = 2;
} else {
if (_arg1 < (_local4 - 2000)){
_local3 = 3;
} else {
if (_arg1 < _local4){
_local3 = 4;
} else {
_local3 = 5;
};
};
};
};
return (_local3);
}
private function setTextFilters(_arg1:TextField, _arg2:Boolean=true):void{
if (_arg2){
_arg1.filters = [_filterOutline, _filterDropShadow];
} else {
_arg1.filters = [_filterOutline];
};
_arg1.cacheAsBitmap = true;
}
private function redrawInGameBG():void{
var _local1:BitmapData;
var _local2:int;
_local2 = sm_levelPack;
if (sm_editorMode){
if (_editorBGImage == 0){
_local2 = 5;
} else {
_local2 = (_editorBGImage - 1);
};
};
if (_local2 == 0){
_local1 = new _classBackground01().bitmapData;
} else {
if (_local2 == 1){
_local1 = new _classBackground02().bitmapData;
} else {
if (_local2 == 2){
_local1 = new _classBackground03().bitmapData;
} else {
if (_local2 == 3){
_local1 = new _classBackground04().bitmapData;
} else {
if (_local2 == 4){
_local1 = new _classBackground06().bitmapData;
} else {
_local1 = new _classBackground05().bitmapData;
};
};
};
};
};
_bitmapBackgroundFlash.bitmapData.draw(_local1);
}
private function SettingsSave():void{
var _local1:SharedObject;
trace("SettingsSave()...");
m_settingsSave = false;
_local1 = SharedObject.getLocal("PerfectBalance3Settings");
_local1.data.header = "PB3S5";
_local1.data.scores = cloneArray(sm_scores);
_local1.data.scoresBest = cloneArray(sm_scoresBest);
_local1.data.scoresTotalBest = cloneArray(sm_scoresTotalBest);
_local1.data.diamonds = cloneArray(sm_diamonds);
_local1.data.diamondsBest = cloneArray(sm_diamondsBest);
_local1.data.levelPackLocked = cloneArray(sm_levelPackLocked);
_local1.data.starsAdded = cloneArray(sm_starsAdded);
_local1.data.skipped = cloneArray(sm_skipped);
_local1.data.diamondsTotalBest = sm_diamondsTotalBest;
_local1.data.grandTotalBest = sm_grandTotalBest;
_local1.data.version = "1.0.0";
_local1.data.openLevels = cloneArray(sm_openLevels);
_local1.data.grades = cloneArray(sm_grades);
_local1.data.levelSkips = sm_levelSkips;
_local1.data.achievements = sm_achievements;
_local1.data.sfx = _sfx;
_local1.data.checksum = calculateSaveChecksum(sm_scores, sm_diamonds, sm_openLevels, sm_grades, sm_levelSkips, sm_achievements);
_local1.flush();
trace("... success!");
}
private function runTheEndLevelPackLetter():void{
var _local1:int;
var _local2:SoundTransform;
if (_bitmapLetter == null){
return;
};
_bitmapLetter.scaleX = (_bitmapLetter.scaleX - 0.1);
if (_bitmapLetter.scaleX < 1){
_bitmapLetter.scaleX = 1;
if (_bitmapGrade == null){
_bitmapGrade = GetGradeBitmap(sm_levelPack);
_bitmapGrade.scaleX = 3;
_bitmapGrade.scaleY = 3;
_bitmapGrade.alpha = 0;
_local1 = sm_grades[sm_levelPack];
_theEndParticles = (200 + (_local1 * 200));
if (_local1 >= 5){
addTheEndExplosion(125, 247);
addTheEndExplosion((SCREEN_DX - 125), 247);
};
if (_sfx){
_local2 = new SoundTransform(0.2);
_audioBank._soundTitleHit.play(0, 1, _local2);
};
addChild(_bitmapGrade);
};
};
_bitmapLetter.scaleY = _bitmapLetter.scaleX;
_bitmapLetter.alpha = (_bitmapLetter.alpha + 0.1);
if (_bitmapLetter.alpha > 1){
_bitmapLetter.alpha = 1;
};
_bitmapLetter.x = (300 - (_bitmapLetter.width * 0.5));
_bitmapLetter.y = (191 - (_bitmapLetter.height * 0.5));
}
private function startEditor():void{
sm_editorMode = true;
buttonPressed();
sm_levelPack = (LEVEL_PACKS_MAX - 1);
m_currId = LEVELS_PER_LEVEL_PACK;
recreateLevel();
redrawPlayfieldRight();
redrawPlayfieldLeft();
startPlaying();
_bitmapEditorHelpDimensions = new Bitmap(new _classEditorHelpDimensions().bitmapData);
_bitmapEditorHelpDimensions.smoothing = true;
_bitmapEditorHelpDimensions.x = ((SCREEN_DX * 0.5) - (_bitmapEditorHelpDimensions.width * 0.5));
_bitmapEditorHelpDimensions.y = (SCREEN_DY - 50);
_bitmapEditorHelpDimensions.visible = false;
addChild(_bitmapEditorHelpDimensions);
_bitmapEditorHelpRadius = new Bitmap(new _classEditorHelpRadius().bitmapData);
_bitmapEditorHelpRadius.smoothing = true;
_bitmapEditorHelpRadius.x = ((SCREEN_DX * 0.5) - (_bitmapEditorHelpRadius.width * 0.5));
_bitmapEditorHelpRadius.y = (SCREEN_DY - 50);
_bitmapEditorHelpRadius.visible = false;
addChild(_bitmapEditorHelpRadius);
if (!m_editorHelpShown){
m_editorHelpShown = true;
_bitmapEditorHelp = new Bitmap(new _classEditorHelp().bitmapData);
_bitmapEditorHelp.smoothing = true;
addChild(_bitmapEditorHelp);
};
}
public function playAddBonusBall():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.4);
_audioBank._soundAddBonusBall.play(0, 1, _local1);
}
private function playBGMMenu():void{
if (!_sfx){
return;
};
SoundMixer.stopAll();
_audioBank._bgmMenu.play(0, int.MAX_VALUE, new SoundTransform(0.4));
}
private function UpdateGrade():void{
var _local1:int;
var _local2:int;
_local1 = CalculateLevelPackScore(sm_levelPack);
_local2 = CalculateGrade(_local1, sm_levelPack);
sm_grades[sm_levelPack] = _local2;
}
private function explodeLevelLockIcon(_arg1:int):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:SpriteParticle;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
if ((_arg1 & 1) == 0){
_local2 = (44 - 1);
} else {
_local2 = (64 + 1);
};
_local2 = (_local2 + (_bitmapPlayfieldRight.x + 14));
_local3 = (((_arg1 * 25) + 20) + 14);
_local4 = 0;
while (_local4 < 32) {
_local5 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_HARDSQUARE, _local2, _local3);
if (_local5 != null){
_local6 = ((Math.random() * Math.PI) * 2);
_local7 = Math.sin(_local6);
_local8 = Math.cos(_local6);
_local9 = (0.5 + (Math.random() * 0.5));
_local5._speedX = (_local7 * _local9);
_local5._speedY = (_local8 * _local9);
_local5._life = (_local5._life + (Math.random() * 20));
};
_local4++;
};
}
private function runEditorButtons():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
var _local4:int;
var _local5:Boolean;
_local1 = _mouseClickedX;
_local2 = _mouseClickedY;
if (_bitmapEditorHelp != null){
if ((((_bitmapEditorHelp.alpha < 1)) || (_mouseClicked))){
_bitmapEditorHelp.alpha = (_bitmapEditorHelp.alpha - 0.05);
if (_bitmapEditorHelp.alpha <= 0){
removeChild(_bitmapEditorHelp);
_bitmapEditorHelp = null;
};
};
};
_local3 = false;
if (Input.isKeyPressed("G".charCodeAt(0))){
_local3 = true;
};
if (((_mouseClicked) && (isPointInsideBitmap(_bitmapButtonGrid0, _local1, _local2)))){
buttonPressed();
_local3 = true;
};
if (_local3){
_grid++;
if (_grid == 4){
_grid = 0;
};
};
if (((_mouseClicked) && (isPointInsideBitmap(_bitmapButtonBGImage1, _local1, _local2)))){
buttonPressed();
_local4 = CalculateOpenLevelPacks();
_editorBGImage++;
if (_editorBGImage >= (_local4 + 1)){
_editorBGImage = 0;
};
redrawInGameBG();
};
if (_bitmapClearLevel != null){
if (_mouseClicked){
_local5 = false;
if ((((((((_local1 >= 212)) && ((_local2 >= 358)))) && ((_local1 <= 275)))) && ((_local2 <= 398)))){
_levelBackupString = _levelBackupStringClear;
resetLevelScore();
recreateLevel();
redrawPlayfieldLeft();
_local5 = true;
} else {
if ((((((((_local1 >= 326)) && ((_local2 >= 358)))) && ((_local1 <= 393)))) && ((_local2 <= 398)))){
_local5 = true;
};
};
if (_local5){
buttonPressed();
removeChild(_bitmapClearLevel);
_bitmapClearLevel = null;
};
_mouseClicked = false;
};
return (true);
};
if (_bitmapEditorKeys != null){
if (_mouseClicked){
if ((((((((_local1 >= 249)) && ((_local2 >= 348)))) && ((_local1 <= 354)))) && ((_local2 <= 396)))){
buttonPressed();
removeChild(_bitmapEditorKeys);
_bitmapEditorKeys = null;
};
_mouseClicked = false;
};
return (true);
};
if (sm_editorPlayMode){
return (runEditorButtonsPlayMode());
};
return (runEditorButtonsEditMode());
}
private function buttonPressed(_arg1:Boolean=true):void{
Input.mousePressed = false;
Input.mouseClicked = false;
Input.mouseDown = false;
_mouseClicked = false;
if (_arg1){
playButtonSound();
};
}
public function get20handleComplete(_arg1:Event):void{
var loader:URLLoader;
var event = _arg1;
if (_bitmapGet20Screen == null){
return;
};
loader = URLLoader(event.target);
try {
_viewScoresName[0].text = loader.data.name1;
_viewScoresScore[0].text = loader.data.score1;
_viewScoresName[1].text = loader.data.name2;
_viewScoresScore[1].text = loader.data.score2;
_viewScoresName[2].text = loader.data.name3;
_viewScoresScore[2].text = loader.data.score3;
_viewScoresName[3].text = loader.data.name4;
_viewScoresScore[3].text = loader.data.score4;
_viewScoresName[4].text = loader.data.name5;
_viewScoresScore[4].text = loader.data.score5;
_viewScoresName[5].text = loader.data.name6;
_viewScoresScore[5].text = loader.data.score6;
_viewScoresName[6].text = loader.data.name7;
_viewScoresScore[6].text = loader.data.score7;
_viewScoresName[7].text = loader.data.name8;
_viewScoresScore[7].text = loader.data.score8;
_viewScoresName[8].text = loader.data.name9;
_viewScoresScore[8].text = loader.data.score9;
_viewScoresName[9].text = loader.data.name10;
_viewScoresScore[9].text = loader.data.score10;
_viewScoresName[10].text = loader.data.name11;
_viewScoresScore[10].text = loader.data.score11;
_viewScoresName[11].text = loader.data.name12;
_viewScoresScore[11].text = loader.data.score12;
_viewScoresName[12].text = loader.data.name13;
_viewScoresScore[12].text = loader.data.score13;
_viewScoresName[13].text = loader.data.name14;
_viewScoresScore[13].text = loader.data.score14;
_viewScoresName[14].text = loader.data.name15;
_viewScoresScore[14].text = loader.data.score15;
_viewScoresName[15].text = loader.data.name16;
_viewScoresScore[15].text = loader.data.score16;
_viewScoresName[16].text = loader.data.name17;
_viewScoresScore[16].text = loader.data.score17;
_viewScoresName[17].text = loader.data.name18;
_viewScoresScore[17].text = loader.data.score18;
_viewScoresName[18].text = loader.data.name19;
_viewScoresScore[18].text = loader.data.score19;
_viewScoresName[19].text = loader.data.name20;
_viewScoresScore[19].text = loader.data.score20;
} catch(e:Error) {
};
}
private function manageAutoHideOnOff():void{
if (sm_autoHide){
_titleBitmapAutoHideOn.visible = true;
_titleBitmapAutoHideOff.visible = false;
} else {
_titleBitmapAutoHideOn.visible = false;
_titleBitmapAutoHideOff.visible = true;
};
}
private function UpdateLevelBest():void{
var _local1:int;
var _local2:int;
_local1 = CalculateCurrentScore();
_local2 = (m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK));
if (sm_scores[_local2] < _local1){
sm_scores[_local2] = _local1;
};
if (sm_scoresBest[_local2] < _local1){
sm_scoresBest[_local2] = _local1;
};
_textFieldBest.text = ("" + sm_scores[_local2]);
if (sm_diamonds[_local2] < m_currTest._runningDiamonds){
sm_diamonds[_local2] = m_currTest._runningDiamonds;
};
if (sm_diamondsBest[_local2] < m_currTest._runningDiamonds){
sm_diamondsBest[_local2] = m_currTest._runningDiamonds;
};
_textFieldDiamonds.text = ("" + sm_diamonds[_local2]);
CalculateTotalScore();
}
private function addTheEndExplosion(_arg1:int, _arg2:int):void{
var _local3:int;
var _local4:SpriteParticle;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = 0;
while (_local3 < 96) {
_local4 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_HARDSQUARE, _arg1, _arg2);
if (_local4 != null){
_local5 = ((Math.random() * Math.PI) * 2);
_local6 = Math.sin(_local5);
_local7 = Math.cos(_local5);
_local8 = (0.5 + (Math.random() * 0.5));
_local4._speedX = (_local6 * _local8);
_local4._speedY = (_local7 * _local8);
_local4._life = (_local4._life + (Math.random() * 30));
};
_local3++;
};
playFireWork();
}
private function playSFX():void{
var _local1:SoundTransform;
var _local2:Number;
if (_playRotate >= 0){
if (_sfx){
_local1 = new SoundTransform(0.2);
_audioBank._soundRotate01.play(0, 1, _local1);
};
_playRotate = -1;
};
if (_playMiddleBalance){
_playMiddleBalance = false;
playMiddleBalanceSound();
};
if (_playAddBonusBall){
_playAddBonusBall = false;
playAddBonusBall();
};
if (_playAllBonusBalls){
_playAllBonusBalls = false;
playAllBonusBalls();
};
if (_playBadPickup){
if (_sfx){
_local1 = new SoundTransform(0.6);
_audioBank._soundRotate01.play(0, 1, _local1);
};
_playBadPickup = false;
};
if (_playGrabShape){
if (_sfx){
_local1 = new SoundTransform(0.1);
_audioBank._soundGrabShape.play(0, 1, _local1);
};
_playGrabShape = false;
};
if (_playReturnShape){
if (_sfx){
_local1 = new SoundTransform(0.1);
_audioBank._soundReturnShape.play(0, 1, _local1);
};
_playReturnShape = false;
};
if (_playLooseLife){
if (_sfx){
_local1 = new SoundTransform(0.5);
_audioBank._soundLooseLife.play(0, 1, _local1);
};
_playLooseLife = false;
if (!m_currTest._loseLifePlayed){
m_currTest._loseLifePlayed = true;
_timerOn = false;
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
_bitmapAllDone = null;
};
if (_bitmapWait != null){
_bitmapWait.visible = false;
};
_bitmapAllDone = new Bitmap(new _classRelax().bitmapData);
_bitmapAllDone.smoothing = true;
_bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5));
_bitmapAllDone.scaleX = 0.6;
_bitmapAllDone.scaleY = 0.6;
_bitmapAllDone.alpha = 0;
_bitmapAllDone.smoothing = true;
addChild(_bitmapAllDone);
m_currTest._allDoneShootStars = false;
};
};
if (_playHitDiamondDelay < 5){
_playHitDiamondDelay++;
};
if (_playHitDiamond >= 0){
if (((_sfx) && ((_playHitDiamondDelay == 5)))){
_local1 = new SoundTransform(_playHitDiamondVolume);
_local2 = Math.random();
if (_local2 < (1 / 3)){
_audioBank._soundConcrete02.play(0, 1, _local1);
} else {
if (_local2 < (3 / 3)){
_audioBank._soundConcrete03.play(0, 1, _local1);
} else {
_audioBank._soundConcrete06.play(0, 1, _local1);
};
};
_playHitDiamondDelay = 0;
};
_playHitDiamond = -1;
};
if (_playHitDelay < 5){
_playHitDelay++;
};
if (_playHit >= 0){
if (((_sfx) && ((_playHitDelay == 5)))){
_local1 = new SoundTransform(_playHitVolume);
_local2 = Math.random();
if (_local2 < (1 / 5)){
_audioBank._soundStone01.play(0, 1, _local1);
} else {
if (_local2 < (2 / 5)){
_audioBank._soundStone02.play(0, 1, _local1);
} else {
if (_local2 < (3 / 5)){
_audioBank._soundStone03.play(0, 1, _local1);
} else {
if (_local2 < (4 / 5)){
_audioBank._soundStone04.play(0, 1, _local1);
} else {
_audioBank._soundStone05.play(0, 1, _local1);
};
};
};
};
_playHitDelay = 0;
};
_playHit = -1;
};
if (_playHitHeavyDelay < 5){
_playHitHeavyDelay++;
};
if (_playHitHeavy >= 0){
if (((_sfx) && ((_playHitHeavyDelay == 5)))){
_local1 = new SoundTransform(_playHitHeavyVolume);
_local2 = Math.random();
if (_local2 < (1 / 2)){
_audioBank._soundHeavy01.play(0, 1, _local1);
} else {
_audioBank._soundHeavy02.play(0, 1, _local1);
};
_playHitHeavyDelay = 0;
};
_playHitHeavy = -1;
};
}
public function runLevelPackSelectionMenu():void{
var gamerSafe:Boolean;
var packOffsetY:int;
var remove:Boolean;
var loadmode:int;
var request:URLRequest;
var loader:URLLoader;
var totalScore:int;
var o:Object;
var boardID:String;
var score:int;
var totalDiamonds:int;
var diamonds:int;
runLockedSubSprites();
if (_bitmapSubmitScreen != null){
runSubmitScreen();
return;
};
if (_bitmapGet20Screen != null){
runGet20Screen();
return;
};
if (_bitmapResetProgress == null){
runLevelPackSelectionParticles();
};
if (sm_starsAddTimer > 0){
sm_starsAddTimer--;
if (sm_starsAddTimer == 0){
starsAddTest();
};
};
if (sm_levelPackUnlockTestTimer > 0){
sm_levelPackUnlockTestTimer--;
if (sm_levelPackUnlockTestTimer == 0){
levelPackUnlockTest();
};
};
gamerSafe = doWeHaveGamerSafe();
if (((gamerSafe) && (GamerSafe.api.inUse))){
return;
};
if (Input.mouseClicked){
if (_bitmapResetProgress != null){
remove = false;
if ((((((((Input.mouseScreenX >= 212)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 275)))) && ((Input.mouseScreenY <= 398)))){
buttonPressed();
resetGame();
toggleLevelPackSelection();
toggleLevelPackSelection();
redrawPlayfieldLeft();
redrawPlayfieldRight();
remove = true;
} else {
if ((((((((Input.mouseScreenX >= 326)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 393)))) && ((Input.mouseScreenY <= 398)))){
buttonPressed();
remove = true;
};
};
if (remove){
removeChild(_bitmapResetProgress);
_bitmapResetProgress = null;
};
return;
};
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
buttonPressed();
toggleLevelPackSelection();
toggleMainMenu();
};
packOffsetY = 6;
if (((((((((!(sm_levelPackLocked[0])) && ((Input.mouseScreenX >= 52)))) && ((Input.mouseScreenY >= (203 + packOffsetY))))) && ((Input.mouseScreenX <= 133)))) && ((Input.mouseScreenY <= (236 + packOffsetY))))){
startLevelPack(0);
};
if (((((((((!(sm_levelPackLocked[1])) && ((Input.mouseScreenX >= 151)))) && ((Input.mouseScreenY >= (203 + packOffsetY))))) && ((Input.mouseScreenX <= 231)))) && ((Input.mouseScreenY <= (236 + packOffsetY))))){
startLevelPack(1);
};
if (((((((((!(sm_levelPackLocked[2])) && ((Input.mouseScreenX >= 258)))) && ((Input.mouseScreenY >= (203 + packOffsetY))))) && ((Input.mouseScreenX <= 339)))) && ((Input.mouseScreenY <= (236 + packOffsetY))))){
startLevelPack(2);
};
if (((((((((!(sm_levelPackLocked[3])) && ((Input.mouseScreenX >= 367)))) && ((Input.mouseScreenY >= (203 + packOffsetY))))) && ((Input.mouseScreenX <= 448)))) && ((Input.mouseScreenY <= (236 + packOffsetY))))){
startLevelPack(3);
};
if (((((((((!(sm_levelPackLocked[4])) && ((Input.mouseScreenX >= 476)))) && ((Input.mouseScreenY >= (203 + packOffsetY))))) && ((Input.mouseScreenX <= 557)))) && ((Input.mouseScreenY <= (236 + packOffsetY))))){
startLevelPack(4);
};
if ((((((((Input.mouseScreenX >= 43)) && ((Input.mouseScreenY >= 414)))) && ((Input.mouseScreenX <= 186)))) && ((Input.mouseScreenY <= 439)))){
buttonPressed();
_bitmapResetProgress = new Bitmap(new _classResetProgress().bitmapData);
_bitmapResetProgress.smoothing = true;
addChild(_bitmapResetProgress);
};
if (((((((((MyPreloader._gamesFreeAPI) && ((Input.mouseScreenX >= 430)))) && ((Input.mouseScreenY >= 445)))) && ((Input.mouseScreenX <= 550)))) && ((Input.mouseScreenY <= 470)))){
buttonPressed();
toggleGet20Screen();
loadmode = 1;
request = new URLRequest("http://hiscore.gamesfree.com/perfectbalance3_get.php");
loader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
request.data = ("m=" + loadmode);
request.method = URLRequestMethod.POST;
loader.addEventListener(Event.COMPLETE, get20handleComplete);
loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
loader.load(request);
};
if (((((((((MyPreloader._submitButtonScore) && ((Input.mouseScreenX >= 453)))) && ((Input.mouseScreenY >= 413)))) && ((Input.mouseScreenX <= 530)))) && ((Input.mouseScreenY <= 440)))){
buttonPressed();
totalScore = CalculateTotalScore();
if (MyPreloader._mochi){
o = {n:[12, 12, 10, 1, 8, 6, 13, 11, 15, 10, 14, 4, 10, 8, 12, 8], f:function (_arg1:Number, _arg2:String):String{
if (_arg2.length == 16){
return (_arg2);
};
return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16))));
}};
boardID = o.f(0, "");
MochiScores.showLeaderboard({boardID:boardID, score:totalScore});
} else {
if (MyPreloader._kongregate){
MyPreloader._kongregateAPI.stats.submit("TotalScore", totalScore);
score = CalculateLevelPackScore(0);
if (score > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackScoreA", score);
};
score = CalculateLevelPackScore(1);
if (score > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackScoreB", score);
};
score = CalculateLevelPackScore(2);
if (score > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackScoreC", score);
};
score = CalculateLevelPackScore(3);
if (score > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackScoreD", score);
};
score = CalculateLevelPackScore(4);
if (score > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackScoreE", score);
};
} else {
if (gamerSafe){
GamerSafe.api.showScoreSubmit(totalScore, "", false, GamerSafeConstants.SCOREBOARD_POINTS);
} else {
if (MyPreloader._gamesFreeAPI){
_submitMode = 1;
_submitScore = totalScore;
toggleSubmitScreen();
};
};
};
};
};
if (((((((((MyPreloader._submitButtonDiamonds) && ((Input.mouseScreenX >= 261)))) && ((Input.mouseScreenY >= 392)))) && ((Input.mouseScreenX <= 335)))) && ((Input.mouseScreenY <= 418)))){
buttonPressed();
totalDiamonds = CalculateTotalDiamonds();
if (MyPreloader._mochi){
o = {n:[5, 7, 13, 8, 11, 7, 7, 1, 8, 3, 1, 7, 12, 15, 6, 8], f:function (_arg1:Number, _arg2:String):String{
if (_arg2.length == 16){
return (_arg2);
};
return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16))));
}};
boardID = o.f(0, "");
MochiScores.showLeaderboard({boardID:boardID, score:totalDiamonds});
} else {
if (MyPreloader._kongregate){
MyPreloader._kongregateAPI.stats.submit("TotalGems", totalDiamonds);
diamonds = CalculateLevelPackDiamonds(0);
if (diamonds > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackGemsA", diamonds);
};
diamonds = CalculateLevelPackDiamonds(1);
if (diamonds > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackGemsB", diamonds);
};
diamonds = CalculateLevelPackDiamonds(2);
if (diamonds > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackGemsC", diamonds);
};
diamonds = CalculateLevelPackDiamonds(3);
if (diamonds > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackGemsD", diamonds);
};
diamonds = CalculateLevelPackDiamonds(4);
if (diamonds > 0){
MyPreloader._kongregateAPI.stats.submit("LevelPackGemsE", diamonds);
};
} else {
if (gamerSafe){
GamerSafe.api.showScoreSubmit(totalDiamonds, "", false, GamerSafeConstants.SCOREBOARD_DIAMONDS);
} else {
if (MyPreloader._gamesFreeAPI){
_submitMode = 2;
_submitScore = totalDiamonds;
toggleSubmitScreen();
};
};
};
};
};
};
}
private function toggleLevelPackSelection():void{
var _local1:int;
var _local2:BitmapData;
var _local3:BitmapData;
var _local4:int;
m_particleManager.reset();
m_spriteParticleManager.reset();
if (_bitmapLevelPackSelection != null){
removeChild(_bitmapLevelPackSelection);
_bitmapLevelPackSelection = null;
if (MyPreloader._moFunZone){
AchievementLoaderAS3.getAPI().hide_username();
};
_textFieldLPSDiamonds.visible = false;
_textFieldLPSLevelSkips.visible = false;
_textFieldLPSTotalScore.visible = false;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
_textFieldLPSTotalScores[_local1].visible = false;
_local1++;
};
if (MyPreloader._localHighscores){
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
_textFieldLPSTotalScoresBest[_local1].visible = false;
_local1++;
};
_textFieldLPSDiamondsBest.visible = false;
_textFieldLPSGrandTotalBest.visible = false;
};
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
if (sm_bitmapLevelPackLocked[_local1] != null){
removeChild(sm_bitmapLevelPackLocked[_local1]);
sm_bitmapLevelPackLocked[_local1] = null;
};
_local1++;
};
removeLockedSubSprites();
} else {
_bitmapLevelPackSelection = new Bitmap(new _classLevelPackSelection().bitmapData);
_bitmapLevelPackSelection.smoothing = true;
addChild(_bitmapLevelPackSelection);
if (MyPreloader._moFunZone){
AchievementLoaderAS3.getAPI().Dialogposition = "tr";
AchievementLoaderAS3.getAPI().show_username();
};
_local2 = _bitmapLevelPackSelection.bitmapData;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
if (sm_openLevels[_local1] <= LEVELS_PER_LEVEL_PACK){
} else {
if (_local1 == 0){
_local3 = new Bitmap(new _classLPSMedalA().bitmapData).bitmapData;
_local4 = (50 - 2);
} else {
if (_local1 == 1){
_local3 = new Bitmap(new _classLPSMedalB().bitmapData).bitmapData;
_local4 = ((50 + 111) - 2);
} else {
if (_local1 == 2){
_local3 = new Bitmap(new _classLPSMedalC().bitmapData).bitmapData;
_local4 = ((50 + (111 * 2)) - 2);
} else {
if (_local1 == 3){
_local3 = new Bitmap(new _classLPSMedalD().bitmapData).bitmapData;
_local4 = ((((50 + (111 * 2)) + 110) - 3) - 2);
} else {
if (_local1 == 4){
_local3 = new Bitmap(new _classLPSMedalE().bitmapData).bitmapData;
_local4 = ((((50 + (111 * 2)) + (110 * 2)) - 3) - 2);
};
};
};
};
};
_local2.copyPixels(_local3, new Rectangle(0, 0, 64, 64), new Point(_local4, (113 - 2)));
};
_local1++;
};
removeChild(_textFieldLPSLevelSkips);
addChild(_textFieldLPSLevelSkips);
_textFieldLPSLevelSkips.visible = true;
removeChild(_textFieldLPSDiamonds);
addChild(_textFieldLPSDiamonds);
_textFieldLPSDiamonds.visible = true;
removeChild(_textFieldLPSTotalScore);
addChild(_textFieldLPSTotalScore);
_textFieldLPSTotalScore.visible = true;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
removeChild(_textFieldLPSTotalScores[_local1]);
addChild(_textFieldLPSTotalScores[_local1]);
_textFieldLPSTotalScores[_local1].visible = true;
_local1++;
};
if (MyPreloader._localHighscores){
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
removeChild(_textFieldLPSTotalScoresBest[_local1]);
addChild(_textFieldLPSTotalScoresBest[_local1]);
_textFieldLPSTotalScoresBest[_local1].visible = true;
_local1++;
};
removeChild(_textFieldLPSDiamondsBest);
addChild(_textFieldLPSDiamondsBest);
_textFieldLPSDiamondsBest.visible = true;
removeChild(_textFieldLPSGrandTotalBest);
addChild(_textFieldLPSGrandTotalBest);
_textFieldLPSGrandTotalBest.visible = true;
};
addLockedLevelPackSprites();
sm_levelPackUnlockTestTimer = 60;
starsDrawAll();
sm_starsAddTimer = 60;
updateLevelPackSelection();
};
}
public function onEnterFrame(_arg1:Event):void{
var _local2:Boolean;
var _local3:Boolean;
var _local4:int;
var _local5:int;
var _local6:Boolean;
var _local7:Boolean;
var _local8:Number;
var _local9:BitmapData;
var _local10:Bitmap;
var _local11:int;
var _local12:Number;
var _local13:BitmapData;
var _local14:Number;
var _local15:Bitmap;
if (((_splashRunning) && (MyPreloader._ttursasSplash))){
runSplashScreen();
return;
};
removeChild(_bitmapParticleLayer);
m_particleManager.liveParticles(0, _bitmapParticleLayer);
m_spriteParticleManager.liveParticles(0, _bitmapParticleLayer);
if (((_first) && (!((m_currTest == null))))){
playBGMMenu();
_first = false;
};
if (((!((_black == null))) && ((_black.alpha > 0)))){
_black.alpha = (_black.alpha - 0.05);
if (_black.alpha <= 0){
removeChild(_black);
_black = null;
};
};
m_sprite.graphics.clear();
_local2 = true;
if (_bitmapMainMenuBG != null){
runTitleScreen();
} else {
if (_bitmapInstructions != null){
runInstructionsMenu();
} else {
if (_bitmapLevelPackSelection != null){
runLevelPackSelectionMenu();
} else {
if (_bitmapTheEnd != null){
runTheEnd();
} else {
if (_bitmapCreditsScreen != null){
runCreditsScreen();
} else {
runGameMenu();
_local2 = false;
};
};
};
};
};
if (((!((MyPreloader._loadedLevel == null))) && ((_black == null)))){
if (!sm_editorMode){
if (_bitmapMainMenuBG != null){
toggleMainMenu();
} else {
if (_bitmapInstructions != null){
toggleInstructions();
} else {
if (_bitmapLevelPackSelection != null){
toggleLevelPackSelection();
} else {
if (_bitmapTheEnd != null){
closeTheEndScreen();
} else {
if (_bitmapCreditsScreen != null){
toggleCreditsScreen();
};
};
};
};
};
startEditor();
if (sm_editorPlayMode){
playBGMGame();
};
};
if (sm_editorMode){
if (!sm_editorPlayMode){
switchToPlayMode();
};
_levelBackupString = MyPreloader._loadedLevel;
MyPreloader._loadedLevel = null;
resetLevelScore();
recreateLevel();
redrawPlayfieldLeft();
};
};
if (MyPreloader._gamerSafe){
runGamerSafe();
};
if (_bitmapLevelIO != null){
if (_levelIOClear){
_levelIOClear = false;
_levelDataTextField.text = "";
} else {
if (_levelIOUse){
_levelIOUse = false;
_levelBackupString = _levelDataTextField.text;
closeLevelIOWindow();
resetLevelScore();
recreateLevel();
redrawPlayfieldLeft();
} else {
if (_levelIOCancel){
_levelIOCancel = false;
closeLevelIOWindow();
} else {
if (((_levelIOShare) && (!((_levelString == null))))){
_levelIOShare = false;
closeLevelIOWindow();
if (MyPreloader._kongregate){
_local9 = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0);
_local9.draw(this);
_local10 = new Bitmap(_local9);
_local10 = Test.cloneBitmap(_local10, 0.25);
MyPreloader._kongregateAPI.sharedContent.save("Level", _levelString, kongregateShareFinished, _local10, null);
};
_levelString = null;
};
};
};
};
};
if (m_currTest == null){
recreateLevel();
};
if (_firstRun){
_firstRun = false;
m_currTest.Update(true);
m_oldTime = getTimer();
};
_local3 = true;
if (((((((((((!((_bitmapMainMenuBG == null))) || (!((_bitmapInstructions == null))))) || (!((_bitmapLevelPackSelection == null))))) || (!((_bitmapCreditsScreen == null))))) || (!((_bitmapAchievements == null))))) || (!((_bitmapTheEnd == null))))){
_local3 = false;
};
m_currTest.Update(_local3);
m_sprite.visible = _local3;
_local4 = getTimer();
_local5 = (_local4 - m_oldTime);
m_oldTime = _local4;
if (_bitmapMainMenuBG == null){
if (_timerOn){
_local11 = _bonusTimer;
_bonusTimer = (_bonusTimer + (_local5 * 4));
if (((!((_local5 == 0))) && ((_bonusTimer == _local11)))){
};
if (_bonusTimer > 0){
_bonusTimer = 0;
};
};
_textFieldBonus.text = ("" + CalculateCurrentScore());
};
Input.update();
if (_plus50Points){
_plus50Points = false;
_plus50PointsTimer = 50;
_plus50PointsTotal = (_plus50PointsTotal + 50);
_bitmapPlus50Points.visible = true;
if (!_timerOn){
UpdateLevelBest();
};
};
if (_plus50PointsTimer > 0){
_plus50PointsTimer--;
} else {
_bitmapPlus50Points.visible = false;
};
if (_plus200Points){
_plus200Points = false;
_plus200PointsTimer = 100;
_plus50PointsTotal = (_plus50PointsTotal + 300);
_bitmapPlus200Points.visible = true;
if (MyPreloader._chinese){
bitmapShootsStars(_bitmapPlus200Points, 0, 20, 150, 20, 30, 45);
} else {
bitmapShootsStars(_bitmapPlus200Points, 0, 20, 150);
};
UpdateLevelBest();
};
if (_plus200PointsTimer > 0){
_plus200PointsTimer--;
} else {
_bitmapPlus200Points.visible = false;
};
if (((((m_currTest._allDropped) && ((_bitmapWait == null)))) && (_timerOn))){
_bitmapWait = new Bitmap(new _classWait().bitmapData);
_bitmapWait.smoothing = true;
_bitmapWait.x = (300 - (_bitmapWait.width * 0.5));
_bitmapWait.y = (55 - (_bitmapWait.height * 0.5));
addChild(_bitmapWait);
} else {
if (((!(m_currTest._allDropped)) && (!((_bitmapWait == null))))){
removeChild(_bitmapWait);
_bitmapWait = null;
};
};
if (((((m_currTest._allDropped) && (!((_bitmapWait == null))))) && ((_bitmapAllDone == null)))){
if (m_currTest._waitTimeLeft > 0){
m_currTest._waitTimeLeft--;
} else {
m_currTest._almostPerfectBalance = true;
removeChild(_bitmapWait);
_bitmapWait = null;
if (sm_editorMode){
_bitmapAllDone = new Bitmap(new _classAlmostPerfectBalanceEditor().bitmapData);
} else {
_bitmapAllDone = new Bitmap(new _classAlmostPerfectBalance().bitmapData);
};
_bitmapAllDone.smoothing = true;
_bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5));
_bitmapAllDone.scaleX = 0.6;
_bitmapAllDone.scaleY = 0.6;
_bitmapAllDone.alpha = 0;
_bitmapAllDone.smoothing = true;
addChild(_bitmapAllDone);
if (!sm_editorMode){
if (m_currId == (sm_openLevels[sm_levelPack] - 1)){
explodeLevelLockIcon(sm_openLevels[sm_levelPack]);
var _local16 = sm_openLevels;
var _local17 = sm_levelPack;
var _local18 = (_local16[_local17] + 1);
_local16[_local17] = _local18;
};
if (sm_skipped[(m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK))]){
sm_skipped[(m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK))] = false;
sm_levelSkips++;
};
};
_timerOn = false;
_playAddBonusBall = false;
UpdateLevelBest();
CalculateTotalScore();
UpdateGrade();
redrawPlayfieldRight();
redrawPlayfieldLeft();
playPerfectBalance();
SettingsSave();
};
if (_bitmapWait != null){
_local12 = (Number(m_currTest._waitTimeLeft) / m_currTest._waitTimeMax);
_local13 = _bitmapWait.bitmapData;
_local13.fillRect(new Rectangle(33, 57, ((217 - 33) + 1), ((62 - 57) + 1)), 4278190080);
_local13.fillRect(new Rectangle(33, 57, (((217 - 33) + 1) * _local12), ((62 - 57) + 1)), 4294967295);
};
};
_local6 = false;
if (((!((_bitmapWait == null))) && ((_bitmapAllDone == null)))){
_local6 = true;
};
if (((m_currTest._almostPerfectBalance) && (!((_bitmapAllDone == null))))){
_local6 = true;
};
if (((((m_currTest._waiting) && (m_currTest._stabile))) && (_local6))){
if (_bitmapWait != null){
_bitmapWait.visible = false;
};
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
};
m_currTest._almostPerfectBalance = false;
m_currTest._allDoneShootStars = true;
if (sm_editorMode){
_bitmapAllDone = new Bitmap(new _classPerfectBalanceEditor().bitmapData);
} else {
_bitmapAllDone = new Bitmap(new _classPerfectBalance().bitmapData);
};
_bitmapAllDone.smoothing = true;
_bitmapAllDone.scaleX = 0.6;
_bitmapAllDone.scaleY = 0.6;
_bitmapAllDone.x = (PERFECT_BALANCE_CX - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (PERFECT_BALANCE_CY - (_bitmapAllDone.height * 0.5));
_bitmapAllDone.alpha = 0;
_bitmapAllDone.smoothing = true;
addChild(_bitmapAllDone);
if (!sm_editorMode){
if (m_currId == (sm_openLevels[sm_levelPack] - 1)){
explodeLevelLockIcon(sm_openLevels[sm_levelPack]);
_local16 = sm_openLevels;
_local17 = sm_levelPack;
_local18 = (_local16[_local17] + 1);
_local16[_local17] = _local18;
};
if (sm_skipped[(m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK))]){
sm_skipped[(m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK))] = false;
sm_levelSkips++;
};
};
_timerOn = false;
_playAddBonusBall = false;
UpdateLevelBest();
CalculateTotalScore();
UpdateGrade();
redrawPlayfieldLeft();
redrawPlayfieldRight();
playPerfectBalance();
SettingsSave();
};
if (_bitmapAllDone != null){
_bitmapAllDone.alpha = (_bitmapAllDone.alpha + 0.1);
if (_bitmapAllDone.alpha > 1){
_bitmapAllDone.alpha = 1;
};
_local14 = _bitmapAllDone.scaleX;
_bitmapAllDone.scaleX = (_bitmapAllDone.scaleX + 0.04);
if (_bitmapAllDone.scaleX > 1){
_bitmapAllDone.scaleX = 1;
if (_local14 < 1){
if (m_currTest._allDoneShootStars){
if (MyPreloader._chinese){
bitmapShootsStars(_bitmapAllDone, 0, 50, 150, 20, 50, 70);
} else {
bitmapShootsStars(_bitmapAllDone, 0, 50, 150);
};
};
};
};
_bitmapAllDone.scaleY = _bitmapAllDone.scaleX;
_bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5));
};
_local7 = false;
if (MyPreloader._ttursasSeal){
if (_bitmapMainMenuBG != null){
_bitmapSealBack.visible = true;
_bitmapSealFront.visible = true;
_bitmapSealFront.x = (5 + 8);
_bitmapSealFront.y = ((500 - 105) - 10);
_bitmapSealFront.scaleX = 1;
_bitmapSealFront.scaleY = 1;
_bitmapSealBack.scaleX = 1;
_bitmapSealBack.scaleY = 1;
_rotateSeal = (_rotateSeal + 0.01);
_local15 = _bitmapSealBack;
_local15.rotation = 0;
Test.rot(_local15, ((5 + 50) + 8), ((500 - 55) - 10), ((_rotateSeal * 180) / Math.PI), (-(_local15.width) * 0.5), (-(_local15.height) * 0.5));
_local7 = true;
};
};
if (!_local7){
_bitmapSealBack.visible = false;
_bitmapSealFront.visible = false;
};
playSFX();
_local8 = 1;
if (m_currTest != null){
_local8 = (Test.m_debugDraw.m_drawScale / 20);
};
m_fpsCounter.update();
FRateLimiter.limitFrame(60);
addChild(_bitmapParticleLayer);
if (m_settingsLoad){
SettingsLoad();
};
if (m_settingsSave){
SettingsSave();
};
if (_bitmapMainMenuFG != null){
removeChild(_bitmapMainMenuFG);
addChild(_bitmapMainMenuFG);
removeChild(_titleBitmapAudioOn);
addChild(_titleBitmapAudioOn);
removeChild(_titleBitmapAudioOff);
addChild(_titleBitmapAudioOff);
removeChild(_bitmapMainMenuPerfectBalanceShadow);
addChild(_bitmapMainMenuPerfectBalanceShadow);
removeChild(_bitmapMainMenuPerfectBalance);
addChild(_bitmapMainMenuPerfectBalance);
if (_bitmapPerfectBalanceJapanese != null){
removeChild(_bitmapPerfectBalanceJapanese);
addChild(_bitmapPerfectBalanceJapanese);
};
if (_movieClipGamesFreeButton != null){
removeChild(_movieClipGamesFreeButton);
addChild(_movieClipGamesFreeButton);
};
};
if (_bitmapCreditsScreen != null){
removeChild(_bitmapCreditsScreen);
addChild(_bitmapCreditsScreen);
};
if (!areWeInMenu()){
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
addChild(_bitmapAllDone);
};
if (((!((_bitmapPlus200Points == null))) && (_bitmapPlus200Points.visible))){
removeChild(_bitmapPlus200Points);
addChild(_bitmapPlus200Points);
};
};
if (MyPreloader._ttursasSeal){
removeChild(_bitmapSealBack);
addChild(_bitmapSealBack);
removeChild(_bitmapSealFront);
addChild(_bitmapSealFront);
};
runMouseHelper();
Input.mouseClicked = false;
_mouseClicked = false;
}
private function runSubmitScreen():void{
var _local1:int;
var _local2:int;
var _local3:URLVariables;
var _local4:URLRequest;
var _local5:URLLoader;
if (!_mouseClicked){
return;
};
_local1 = _mouseClickedX;
_local2 = _mouseClickedY;
if ((((((((_local1 >= 180)) && ((_local2 >= 383)))) && ((_local1 <= 266)))) && ((_local2 <= 419)))){
buttonPressed();
toggleSubmitScreen();
} else {
if ((((((((_local1 >= 343)) && ((_local2 >= 383)))) && ((_local1 <= 428)))) && ((_local2 <= 419)))){
if (_lastSubmitScore != _submitScore){
_lastSubmitScore = _submitScore;
_local3 = new URLVariables();
_local3.n = _submitNameTextField.text;
_local3.s = _submitScore;
_local3.k = MD5.hash(("" + (_submitScore + 1518)));
_local3.m = _submitMode;
trace(_local3);
_local4 = new URLRequest("http://hiscore.gamesfree.com/perfectbalance3_submit.php");
_local4.method = "POST";
_local4.data = _local3;
_local5 = new URLLoader();
_local5.load(_local4);
};
buttonPressed();
toggleSubmitScreen();
};
};
_mouseClicked = false;
Input.mouseClicked = false;
Input.mouseDown = false;
}
public function runCreditsScreen():void{
var _local1:Number;
var _local2:Number;
runCreditsParticles();
removeChild(_bitmapVertexCloud);
_ttVertexCloud.getIdentity(_matrix);
_ttVertexCloud.translate(0, 0, 150, _matrix);
_ttVertexCloud.rotateX((-(_rotate) * 0.02), _matrix);
_ttVertexCloud.rotateY((-(_rotate) * 0.6), _matrix);
_ttVertexCloud.rotateZ((-(_rotate) * 0.01), _matrix);
_rotate = (_rotate + 0.01);
_ttVertexCloud.perspectiveProjectionAngle(50, 350, ((120 / 180) * Math.PI), (SCREEN_DX / SCREEN_DY), _matrix);
_ttVertexCloud.transform(_matrix);
_ttVertexCloud.draw(_bitmapVertexCloud);
addChild(_bitmapVertexCloud);
if (!Input.mouseClicked){
return;
};
_local1 = _mouseClickedX;
_local2 = _mouseClickedY;
if (isPointInside(_local1, _local2, 262, 450, 340, 483)){
toggleCreditsScreen();
toggleMainMenu();
buttonPressed();
};
}
private function sendToMoFunZone(_arg1:int):void{
}
private function switchToPlayMode():void{
sm_editorPlayMode = true;
redrawPlayfieldLeft();
redrawPlayfieldRight();
_textFieldLevelNumber.text = "PLAY";
playBGMGame();
}
public function plus200Points():void{
_plus200Points = true;
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
_bitmapAllDone = null;
};
if (sm_editorMode){
_bitmapAllDone = new Bitmap(new _classPerfectBalanceAllDoneEditor().bitmapData);
} else {
_bitmapAllDone = new Bitmap(new _classPerfectBalanceAllDone().bitmapData);
};
_bitmapAllDone.smoothing = true;
_bitmapAllDone.x = (PERFECT_BALANCE_CX - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (PERFECT_BALANCE_CY - (_bitmapAllDone.height * 0.5));
_bitmapAllDone.smoothing = true;
addChild(_bitmapAllDone);
}
public function playStarAdded():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.4);
_audioBank._soundStar.play(0, 1, _local1);
}
private function addLockedLevelPackSprites():void{
var _local1:Bitmap;
var _local2:int;
_local2 = 0;
while (_local2 < LEVEL_PACKS_MAX) {
if (((sm_levelPackLocked[_local2]) && ((sm_bitmapLevelPackLocked[_local2] == null)))){
if (_local2 == 1){
_local1 = new Bitmap(new _classLockedB().bitmapData);
} else {
if (_local2 == 2){
_local1 = new Bitmap(new _classLockedC().bitmapData);
} else {
if (_local2 == 3){
_local1 = new Bitmap(new _classLockedD().bitmapData);
} else {
_local1 = new Bitmap(new _classLockedE().bitmapData);
};
};
};
_local1.x = LEVEL_PACK_LOCKED_X[_local2];
_local1.y = 89;
_local1.smoothing = true;
sm_bitmapLevelPackLocked[_local2] = _local1;
addChild(_local1);
};
_local2++;
};
}
public function init(_arg1:Boolean, _arg2:Boolean, _arg3:Sprite):void{
var _local4:int;
var _local5:TextFormat;
var _local6:TextField;
_nice = _arg1;
_failed = _arg2;
_black = _arg3;
m_this = this;
Font.registerFont(_fontClass1);
SettingsLoad();
stage.focus = this;
stage.quality = StageQuality.HIGH;
_stageQuality = 0;
addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true);
addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);
addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true);
addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove, false, 0, true);
m_fpsCounter.x = 7;
m_fpsCounter.y = 5;
_bitmapButtonLocked = new Bitmap(new _classButtonLocked().bitmapData);
_bitmapButtonUnlocked = new Bitmap(new _classButtonUnlocked().bitmapData);
_bitmapButtonUnlockedBig = new Bitmap(new _classButtonUnlockedBig().bitmapData);
_titleBitmapAudioOn = new Bitmap(new _classAudioOn().bitmapData);
_titleBitmapAudioOn.smoothing = true;
_titleBitmapAudioOff = new Bitmap(new _classAudioOff().bitmapData);
_titleBitmapAudioOff.smoothing = true;
_titleBitmapAutoHideOn = new Bitmap(new _classAutoHideOn().bitmapData);
_titleBitmapAutoHideOn.smoothing = true;
_titleBitmapAutoHideOff = new Bitmap(new _classAutoHideOff().bitmapData);
_titleBitmapAutoHideOff.smoothing = true;
_bitmapButtonGrid0 = new Bitmap(new _classButtonGrid0().bitmapData);
_bitmapButtonGrid0.smoothing = true;
_bitmapButtonGrid1 = new Bitmap(new _classButtonGrid1().bitmapData);
_bitmapButtonGrid1.smoothing = true;
_bitmapButtonGrid2 = new Bitmap(new _classButtonGrid2().bitmapData);
_bitmapButtonGrid2.smoothing = true;
_bitmapButtonGrid3 = new Bitmap(new _classButtonGrid3().bitmapData);
_bitmapButtonGrid3.smoothing = true;
_bitmapButtonBGImage1 = new Bitmap(new _classButtonBGImage1().bitmapData);
_bitmapButtonBGImage1.smoothing = true;
_bitmapButtonBGImage2 = new Bitmap(new _classButtonBGImage2().bitmapData);
_bitmapButtonBGImage2.smoothing = true;
_bitmapButtonBGImage3 = new Bitmap(new _classButtonBGImage3().bitmapData);
_bitmapButtonBGImage3.smoothing = true;
_bitmapButtonBGImage4 = new Bitmap(new _classButtonBGImage4().bitmapData);
_bitmapButtonBGImage4.smoothing = true;
_bitmapButtonBGImage5 = new Bitmap(new _classButtonBGImage5().bitmapData);
_bitmapButtonBGImage5.smoothing = true;
_bitmapButtonBGImage6 = new Bitmap(new _classButtonBGImage6().bitmapData);
_bitmapButtonBGImage6.smoothing = true;
_titleBitmapQualityHigh = new Bitmap(new _classQualityHigh().bitmapData);
_titleBitmapQualityHigh.smoothing = true;
_titleBitmapQualityMedium = new Bitmap(new _classQualityMedium().bitmapData);
_titleBitmapQualityMedium.smoothing = true;
_titleBitmapQualityLow = new Bitmap(new _classQualityLow().bitmapData);
_titleBitmapQualityLow.smoothing = true;
_bitmapBackgroundFlash = new Bitmap(new _classBackground01().bitmapData);
_bitmapBackgroundFlash.smoothing = true;
_bitmapBackgroundFlash.x = 140;
_bitmapBackgroundFlash.y = 10;
_bitmapBackgroundFlash.visible = false;
addChild(_bitmapBackgroundFlash);
_bitmapGrid1 = new Bitmap(new _classGrid1().bitmapData);
_bitmapGrid1.smoothing = true;
_bitmapGrid1.x = 140;
_bitmapGrid1.y = 10;
_bitmapGrid1.visible = false;
_bitmapGrid2 = new Bitmap(new _classGrid2().bitmapData);
_bitmapGrid2.smoothing = true;
_bitmapGrid2.x = 140;
_bitmapGrid2.y = 10;
_bitmapGrid2.visible = false;
_bitmapGrid3 = new Bitmap(new _classGrid3().bitmapData);
_bitmapGrid3.smoothing = true;
_bitmapGrid3.x = 140;
_bitmapGrid3.y = 10;
_bitmapGrid3.visible = false;
addChild(_bitmapGrid1);
addChild(_bitmapGrid2);
addChild(_bitmapGrid3);
_local5 = new TextFormat("Geometr231 Hv BT", 36, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = (300 - 100);
_local6.y = (144 - 20);
_local6.width = 200;
_local6.height = 40;
_local6.alpha = 0.2;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.cacheAsBitmap = true;
addChild(_local6);
_textFieldLevelNumber = _local6;
_textFieldLevelNumber.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 42, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.width = 100;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_textFieldLevelSkipsForCopy = _local6;
_textFieldLevelSkipsForCopy.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 36, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 60;
_local6.y = 370;
_local6.width = 100;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldLPSLevelSkips = _local6;
_textFieldLPSLevelSkips.visible = false;
_local5 = new TextFormat("Geometr231 Hv BT", 26, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 282;
_local6.y = 351;
if (!MyPreloader._submitButtonDiamonds){
_local6.y = (_local6.y + 16);
};
_local6.width = 100;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldLPSDiamonds = _local6;
_textFieldLPSDiamonds.visible = false;
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 390;
_local6.y = 374;
if (MyPreloader._freeOnlineGames){
_local6.y = (_local6.y + 13);
};
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldLPSTotalScore = _local6;
_textFieldLPSTotalScore.visible = false;
_local4 = 0;
while (_local4 < LEVEL_PACKS_MAX) {
_local5 = new TextFormat("Geometr231 Hv BT", 20, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((_local4 * 110) + 31);
_local6.y = (175 + 8);
_local6.width = 100;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.visible = false;
addChild(_local6);
_textFieldLPSTotalScores[_local4] = _local6;
_local4++;
};
if (MyPreloader._localHighscores){
_local4 = 0;
while (_local4 < LEVEL_PACKS_MAX) {
_local5 = new TextFormat("Geometr231 Hv BT", 15, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((_local4 * 110) + 31);
_local6.y = 294;
_local6.width = 100;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "HI - 0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.visible = false;
addChild(_local6);
_textFieldLPSTotalScoresBest[_local4] = _local6;
_local4++;
};
_local5 = new TextFormat("Geometr231 Hv BT", 15, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = (300 - 50);
_local6.y = (406 - 10);
_local6.width = 100;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "HI - 0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.visible = false;
addChild(_local6);
_textFieldLPSDiamondsBest = _local6;
_local5 = new TextFormat("Geometr231 Hv BT", 15, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = (487 - 47);
_local6.y = 409;
_local6.width = 100;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "HI - 0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.visible = false;
addChild(_local6);
_textFieldLPSGrandTotalBest = _local6;
};
_local5 = new TextFormat("Geometr231 Hv BT", 20, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.width = 100;
_local6.height = 24;
_local6.alpha = 0.5;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_textFieldLevelNumberForDataCopySmall = _local6;
_textFieldLevelNumberForDataCopySmall.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 32, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.width = 100;
_local6.height = 36;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_textFieldLevelNumberForDataCopyBig = _local6;
_textFieldLevelNumberForDataCopyBig.visible = true;
m_sprite = new Sprite();
addChild(m_sprite);
m_input = new Input(m_sprite);
_bitmapPlayfieldTop = new Bitmap(new _classPlayfieldTop().bitmapData);
_bitmapPlayfieldTop.smoothing = true;
_bitmapPlayfieldTop.x = 0;
_bitmapPlayfieldTop.y = 0;
_bitmapPlayfieldTop.visible = false;
addChild(_bitmapPlayfieldTop);
_bitmapPlayfieldBottom = new Bitmap(new _classPlayfieldBottom().bitmapData);
_bitmapPlayfieldBottom.smoothing = true;
_bitmapPlayfieldBottom.x = 0;
_bitmapPlayfieldBottom.y = 490;
_bitmapPlayfieldBottom.visible = false;
addChild(_bitmapPlayfieldBottom);
_bitmapPlayfieldLeft = new Bitmap(new _classPlayfieldLeft().bitmapData);
_bitmapPlayfieldLeft.smoothing = true;
_bitmapPlayfieldLeft.x = 0;
_bitmapPlayfieldLeft.y = 0;
_bitmapPlayfieldLeft.visible = false;
addChild(_bitmapPlayfieldLeft);
_bitmapPlayfieldRightSource = new Bitmap(new _classPlayfieldRight().bitmapData);
_bitmapPlayfieldRight = new Bitmap(new _classPlayfieldRight().bitmapData);
_bitmapPlayfieldRight.smoothing = true;
_bitmapPlayfieldRight.x = (600 - 140);
_bitmapPlayfieldRight.y = 0;
_bitmapPlayfieldRight.visible = false;
addChild(_bitmapPlayfieldRight);
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((68 - 100) + 4);
_local6.y = ((337 - 20) - 46);
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldBonus = _local6;
_textFieldBonus.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((68 - 100) + 4);
_local6.y = ((277 - 20) - 46);
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.cacheAsBitmap = true;
addChild(_local6);
_textFieldBest = _local6;
_textFieldBest.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((68 - 100) + 4);
_local6.y = ((216 - 20) - 46);
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.cacheAsBitmap = true;
addChild(_local6);
_textFieldTotal = _local6;
_textFieldTotal.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 26, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 82;
_local6.y = (400 - 3);
_local6.width = 40;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
setTextFilters(_local6);
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldDiamonds = _local6;
_textFieldDiamonds.visible = false;
CalculateTotalScore();
_audioBank = new Audio();
m_particleManager.initialize();
m_spriteParticleManager.initialize();
toggleMainMenu();
_bitmapStar = new Bitmap(new _classStar().bitmapData);
_bitmapStar.smoothing = true;
_bitmapSkippedArrowToLeft = new Bitmap(new _classSkippedArrowToLeft().bitmapData);
_bitmapSkippedArrowToLeft.smoothing = true;
_bitmapSkippedArrowToRight = new Bitmap(new _classSkippedArrowToRight().bitmapData);
_bitmapSkippedArrowToRight.smoothing = true;
_bitmapSealBack = new Bitmap(new _classSealBack().bitmapData);
_bitmapSealBack.x = -10000;
_bitmapSealBack.y = 0;
_bitmapSealBack.smoothing = true;
_bitmapSealBack.visible = true;
addChild(_bitmapSealBack);
_bitmapSealFront = new Bitmap(new _classSealFront().bitmapData);
_bitmapSealFront.x = -10000;
_bitmapSealFront.y = 0;
_bitmapSealFront.smoothing = true;
_bitmapSealFront.visible = true;
addChild(_bitmapSealFront);
if (!MyPreloader._ttursasSeal){
_bitmapSealBack.visible = false;
_bitmapSealFront.visible = false;
};
_bitmapPlus50Points = new Bitmap(new _classPlus50Points().bitmapData);
_bitmapPlus50Points.x = (300 - (_bitmapPlus50Points.width * 0.5));
_bitmapPlus50Points.y = 420;
_bitmapPlus50Points.smoothing = true;
_bitmapPlus50Points.visible = false;
addChild(_bitmapPlus50Points);
_bitmapPlus200Points = new Bitmap(new _classPlus200Points().bitmapData);
_bitmapPlus200Points.x = (300 - (_bitmapPlus200Points.width * 0.5));
_bitmapPlus200Points.y = 420;
_bitmapPlus200Points.smoothing = true;
_bitmapPlus200Points.visible = false;
addChild(_bitmapPlus200Points);
addChild(_bitmapParticleLayer);
_bitmapTextureA = new Bitmap(new _classTextureA().bitmapData);
_bitmapTextureA.smoothing = true;
_bitmapCursorHelper = new Bitmap(new _classCursorHelper().bitmapData);
_bitmapCursorHelper.smoothing = true;
_bitmapCursorHelper.visible = true;
_bitmapCursorHelper.alpha = 0;
_bitmapCursorHelper.scaleX = 0.7;
_bitmapCursorHelper.scaleY = 0.7;
addChild(_bitmapCursorHelper);
addChild(_black);
SoundMixer.stopAll();
}
public function runTheEnd():void{
if (_bitmapTheEnd.alpha < 1){
_bitmapTheEnd.alpha = (_bitmapTheEnd.alpha + 0.1);
if (_bitmapTheEnd.alpha >= 1){
_bitmapTheEnd.alpha = 1;
if (sm_levelPack == 0){
_bitmapLetter = new Bitmap(new _classLetterA().bitmapData);
} else {
if (sm_levelPack == 1){
_bitmapLetter = new Bitmap(new _classLetterB().bitmapData);
} else {
if (sm_levelPack == 2){
_bitmapLetter = new Bitmap(new _classLetterC().bitmapData);
} else {
if (sm_levelPack == 3){
_bitmapLetter = new Bitmap(new _classLetterD().bitmapData);
} else {
if (sm_levelPack == 4){
_bitmapLetter = new Bitmap(new _classLetterE().bitmapData);
};
};
};
};
};
_bitmapLetter.scaleX = 3;
_bitmapLetter.scaleY = 3;
_bitmapLetter.alpha = 0;
_bitmapLetter.smoothing = true;
runTheEndLevelPackLetter();
addChild(_bitmapLetter);
};
return;
};
runTheEndLevelPackLetter();
runTheEndGrade();
runTheEndParticles();
if ((((_bitmapGrade == null)) || ((_bitmapGrade.scaleX > 1.01)))){
return;
};
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
closeTheEndScreen();
toggleLevelPackSelection();
buttonPressed();
if (((MyPreloader._mindJolt) && (!((MyPreloader.MindJoltAPI == null))))){
if (sm_levelPack == 0){
MyPreloader.MindJoltAPI.service.submitScore(CalculateLevelPackScore(0), "LevelPackA");
} else {
if (sm_levelPack == 1){
MyPreloader.MindJoltAPI.service.submitScore(CalculateLevelPackScore(1), "LevelPackB");
} else {
if (sm_levelPack == 2){
MyPreloader.MindJoltAPI.service.submitScore(CalculateLevelPackScore(2), "LevelPackC");
} else {
if (sm_levelPack == 3){
MyPreloader.MindJoltAPI.service.submitScore(CalculateLevelPackScore(3), "LevelPackD");
} else {
if (sm_levelPack == 4){
MyPreloader.MindJoltAPI.service.submitScore(CalculateLevelPackScore(4), "LevelPackE");
};
};
};
};
};
};
};
};
}
private function runTheEndParticles():void{
var _local1:int;
var _local2:int;
var _local3:Particle;
var _local4:int;
var _local5:SpriteParticle;
if (_theEndParticles > 0){
_local4 = 0;
while (_local4 < 2) {
_theEndParticles--;
_local1 = (20 * Math.random());
if ((_theEndParticles & 1) == 0){
_local1 = (_local1 + (115 - 10));
} else {
_local1 = (_local1 + ((SCREEN_DX - 115) - 10));
};
_local5 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_BALL_YELLOW, _local1, SCREEN_DY);
if (_local5 != null){
_local5._speedY = (-2 - (Math.random() * 1));
_local5._speedX = ((Math.random() - 0.5) * 0.8);
};
_local4++;
};
};
if (Math.random() < 0.85){
return;
};
_local1 = (SCREEN_DX * Math.random());
_local2 = 0;
_local3 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_SILVER_RAIN, _local1, _local2, 4294967295);
if (_local3 != null){
_local3._speedY = (2 + (Math.random() * 1));
};
}
private function closeLevelIOWindow():void{
if (_bitmapLevelIO != null){
removeChild(_bitmapLevelIO);
_bitmapLevelIO = null;
};
removeChild(_levelDataTextField);
_levelDataTextField = null;
}
private function runMouseHelper():void{
removeChild(_bitmapCursorHelper);
addChild(_bitmapCursorHelper);
if (((((((((!((sm_levelPack == 0))) || (!((m_currId == 1))))) || ((m_currTest == null)))) || ((m_currTest.m_mouseBody == null)))) || (areWeInMenu()))){
_bitmapCursorHelper.alpha = (_bitmapCursorHelper.alpha - 0.1);
if (_bitmapCursorHelper.alpha < 0){
_bitmapCursorHelper.alpha = 0;
};
return;
};
_bitmapCursorHelper.alpha = (_bitmapCursorHelper.alpha + 0.1);
if (_bitmapCursorHelper.alpha > 1){
_bitmapCursorHelper.alpha = 1;
};
_bitmapCursorHelper.x = (_mouseX - (_bitmapCursorHelper.width * 0.5));
_bitmapCursorHelper.y = ((_mouseY - (_bitmapCursorHelper.height * 0.5)) + 10);
}
private function playButtonSound():void{
var _local1:SoundTransform;
if (_sfx){
_local1 = new SoundTransform(0.3);
_audioBank._soundMenuButton.play(0, 1, _local1);
};
}
private function starsAddTest():void{
var _local1:BitmapData;
var _local2:BitmapData;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:int;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Particle;
_local1 = _bitmapLevelPackSelection.bitmapData;
_local2 = _bitmapStar.bitmapData;
_local3 = 0;
while (_local3 < LEVEL_PACKS_MAX) {
_local4 = CalculateLevelPackScore(_local3);
_local5 = CalculateGrade(_local4, _local3);
if (sm_openLevels[_local3] < (LEVELS_PER_LEVEL_PACK + 1)){
_local5 = 0;
};
if (_local5 > sm_starsAdded[_local3]){
_local6 = (STAR_ROWS_X[_local3] + (19 * sm_starsAdded[_local3]));
_local1.draw(_local2, new Matrix(1, 0, 0, 1, _local6, 92), null, null, null, true);
var _local13 = sm_starsAdded;
var _local14 = _local3;
var _local15 = (_local13[_local14] + 1);
_local13[_local14] = _local15;
sm_starsAddTimer = 60;
SettingsSave();
playStarAdded();
_local7 = 0;
while (_local7 < 32) {
_local8 = ((Math.random() * Math.PI) * 2);
_local9 = ((Math.random() * 0.5) + 0.5);
_local10 = (Math.cos(_local8) * _local9);
_local11 = (Math.sin(_local8) * _local9);
_local12 = m_particleManager.addParticle(Particle.PARTICLE_TYPE_EXPLOSION, (_local6 + 10), (92 + 10), 4294696763);
if (_local12 != null){
_local12._life = (_local12._life + (Math.random() * 20));
_local12._speedX = _local10;
_local12._speedY = _local11;
};
_local7++;
};
};
_local3++;
};
}
private function exitPlaying():void{
_bitmapBackgroundFlash.visible = false;
_bitmapPlayfieldLeft.visible = false;
_bitmapPlayfieldRight.visible = false;
_bitmapPlayfieldTop.visible = false;
_bitmapPlayfieldBottom.visible = false;
_textFieldBest.visible = false;
_textFieldTotal.visible = false;
_textFieldBonus.visible = false;
_textFieldDiamonds.visible = false;
removeChild(_titleBitmapAudioOn);
removeChild(_titleBitmapAudioOff);
removeChild(_titleBitmapAutoHideOn);
removeChild(_titleBitmapAutoHideOff);
removeChild(_titleBitmapQualityHigh);
removeChild(_titleBitmapQualityMedium);
removeChild(_titleBitmapQualityLow);
if (sm_editorMode){
sm_editorMode = false;
toggleMainMenu();
removeChild(_bitmapButtonGrid0);
removeChild(_bitmapButtonGrid1);
removeChild(_bitmapButtonGrid2);
removeChild(_bitmapButtonGrid3);
removeChild(_bitmapButtonBGImage1);
removeChild(_bitmapButtonBGImage2);
removeChild(_bitmapButtonBGImage3);
removeChild(_bitmapButtonBGImage4);
removeChild(_bitmapButtonBGImage5);
removeChild(_bitmapButtonBGImage6);
removeChild(_bitmapEditorHelpDimensions);
_bitmapEditorHelpDimensions = null;
removeChild(_bitmapEditorHelpRadius);
_bitmapEditorHelpRadius = null;
if (_bitmapEditorHelp != null){
removeChild(_bitmapEditorHelp);
_bitmapEditorHelp = null;
};
if (sm_editorPlayMode){
playBGMMenu();
};
} else {
toggleLevelPackSelection();
playBGMMenu();
};
SettingsSave();
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
_bitmapAllDone = null;
};
if (_bitmapChooseAShape != null){
removeChild(_bitmapChooseAShape);
_bitmapChooseAShape = null;
};
}
public function redrawPlayfieldRight():void{
var _local1:BitmapData;
var _local2:BitmapData;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Body;
var _local8:UserData;
var _local9:Bitmap;
var _local10:int;
var _local11:Number;
var _local12:Number;
var _local13:Matrix;
var _local14:int;
var _local15:int;
var _local16:Number;
if (sm_editorMode){
if (sm_editorPlayMode){
_local1 = new _classPlayfieldRightEditorPlay().bitmapData;
} else {
_local1 = new _classPlayfieldRightEditorEdit().bitmapData;
};
} else {
_local1 = _bitmapPlayfieldRightSource.bitmapData;
};
_local2 = _bitmapPlayfieldRight.bitmapData;
_local2.copyPixels(_local1, new Rectangle(0, 0, 140, 500), new Point(0, 0));
if (sm_editorMode){
if (sm_editorPlayMode){
return;
};
_local7 = m_currTest.cloneBody(null, false, sm_editorBlockID, 30, 0, 30, 30, 0, 0);
_local8 = _local7.GetUserData();
m_currTest.CreateSpriteForBody(_local7);
_local9 = _local7.m_userData._sprite;
m_currTest.m_sprite.removeChild(_local9);
_local8._sprite = null;
_local10 = _local8._iD;
m_currTest.DestroyBody(_local7);
if (_local9 != null){
_local9.scaleX = 1;
_local9.scaleY = 1;
_local11 = (_local9.width * 0.5);
_local12 = (_local9.height * 0.5);
_local13 = new Matrix();
_local13.translate(-(_local11), -(_local12));
_local13.scale(0.75, 0.75);
if ((((((((((((((((((((((((((((_local10 == 10)) || ((_local10 == 11)))) || ((_local10 == 12)))) || ((_local10 == 15)))) || ((_local10 == 19)))) || ((_local10 == 24)))) || ((_local10 == 31)))) || ((_local10 == 33)))) || ((_local10 == 37)))) || ((_local10 == 38)))) || ((_local10 == 40)))) || ((_local10 == 58)))) || ((_local10 == 60)))) || ((_local10 == 65)))){
_local13.rotate(((90 / 180) * Math.PI));
};
_local13.translate(70, 295);
_local2.draw(_local9, _local13, null, null, null, true);
};
return;
};
_textFieldLevelSkipsForCopy.text = ("" + sm_levelSkips);
_local2.draw(_textFieldLevelSkipsForCopy, new Matrix(1, 0, 0, 1, 23, 372), null, null, null, true);
_local6 = 0;
_local3 = 0;
while (_local3 < LEVELS_PER_LEVEL_PACK) {
if (_local3 == m_currId){
_local1 = _bitmapButtonUnlockedBig.bitmapData;
} else {
if (_local3 < sm_openLevels[sm_levelPack]){
_local1 = _bitmapButtonUnlocked.bitmapData;
} else {
_local1 = _bitmapButtonLocked.bitmapData;
};
};
if ((_local3 & 1) == 0){
_local4 = (44 - 1);
} else {
_local4 = (64 + 1);
};
_local5 = ((_local3 * 25) + 20);
_local14 = 36;
if (_local3 == m_currId){
_local4 = (_local4 - 4);
_local5 = (_local5 - 4);
_local14 = 44;
};
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local17 = _temp1;
_levelButtonCoordinates[_local17] = ((_local4 + (_local14 >> 1)) + _bitmapPlayfieldRight.x);
var _temp2 = _local6;
_local6 = (_local6 + 1);
var _local18 = _temp2;
_levelButtonCoordinates[_local18] = ((_local5 + (_local14 >> 1)) + _bitmapPlayfieldRight.y);
_local2.copyPixels(_local1, new Rectangle(0, 0, _local14, _local14), new Point(_local4, _local5));
if (_local3 < sm_openLevels[sm_levelPack]){
if (_local3 == m_currId){
_textFieldLevelNumberForDataCopyBig.text = ("" + (_local3 + 1));
_local2.draw(_textFieldLevelNumberForDataCopyBig, new Matrix(1, 0, 0, 1, (((_local4 + 18) - 50) + 4), ((_local5 + 18) - 18)), null, null, null, true);
} else {
_textFieldLevelNumberForDataCopySmall.text = ("" + (_local3 + 1));
_local2.draw(_textFieldLevelNumberForDataCopySmall, new Matrix(1, 0, 0, 1, ((_local4 + 18) - 50), (((_local5 + 18) - 12) - 2)), null, null, null, true);
};
};
_local3++;
};
_local3 = 0;
while (_local3 < LEVELS_PER_LEVEL_PACK) {
_local15 = ((sm_levelPack * LEVELS_PER_LEVEL_PACK) + _local3);
if (!sm_skipped[_local15]){
} else {
_local16 = 0;
if ((_local3 & 1) == 0){
_local1 = _bitmapSkippedArrowToLeft.bitmapData;
_local16 = 20;
} else {
_local1 = _bitmapSkippedArrowToRight.bitmapData;
_local16 = -79;
};
_local2.draw(_local1, new Matrix(1, 0, 0, 1, ((_levelButtonCoordinates[((_local3 * 2) + 0)] + _local16) - _bitmapPlayfieldRight.x), ((_levelButtonCoordinates[((_local3 * 2) + 1)] - _bitmapPlayfieldRight.y) - 8)), null, null, null, true);
};
_local3++;
};
}
public function runInstructionsMenu():void{
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 189)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 291)))) && ((Input.mouseScreenY <= 489)))){
toggleInstructions();
toggleMainMenu();
buttonPressed();
};
if ((((((((Input.mouseScreenX >= 302)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 406)))) && ((Input.mouseScreenY <= 489)))){
_instructionsGame = !(_instructionsGame);
toggleInstructions();
toggleInstructions();
buttonPressed();
};
};
}
private function startPlaying():void{
redrawInGameBG();
_bitmapBackgroundFlash.visible = true;
_bitmapPlayfieldLeft.visible = true;
_bitmapPlayfieldRight.visible = true;
_bitmapPlayfieldTop.visible = true;
_bitmapPlayfieldBottom.visible = true;
redrawPlayfieldRight();
_textFieldBest.visible = true;
_textFieldTotal.visible = true;
_textFieldBonus.visible = true;
_textFieldDiamonds.visible = true;
_titleBitmapAudioOn.x = (55 - 2);
_titleBitmapAudioOn.y = 15;
_titleBitmapAudioOff.x = (55 - 2);
_titleBitmapAudioOff.y = 15;
if (MyPreloader._chinese){
if (sm_editorMode){
_titleBitmapAutoHideOn.x = 4;
_titleBitmapAutoHideOn.y = ((53 - 5) + 8);
_titleBitmapAutoHideOff.x = 4;
_titleBitmapAutoHideOff.y = ((53 - 5) + 8);
_titleBitmapQualityHigh.x = (70 + 2);
_titleBitmapQualityHigh.y = ((53 - 5) + 8);
_titleBitmapQualityMedium.x = (70 + 2);
_titleBitmapQualityMedium.y = ((53 - 5) + 8);
_titleBitmapQualityLow.x = (70 + 2);
_titleBitmapQualityLow.y = ((53 - 5) + 8);
} else {
_titleBitmapAutoHideOn.x = (70 - 32);
_titleBitmapAutoHideOn.y = ((53 - 5) + 8);
_titleBitmapAutoHideOff.x = (70 - 32);
_titleBitmapAutoHideOff.y = ((53 - 5) + 8);
_titleBitmapQualityHigh.x = (70 - 32);
_titleBitmapQualityHigh.y = 330;
_titleBitmapQualityMedium.x = (70 - 32);
_titleBitmapQualityMedium.y = 330;
_titleBitmapQualityLow.x = (70 - 32);
_titleBitmapQualityLow.y = 330;
};
} else {
_titleBitmapAutoHideOn.x = (18 - 2);
_titleBitmapAutoHideOn.y = (53 - 5);
_titleBitmapAutoHideOff.x = (18 - 2);
_titleBitmapAutoHideOff.y = (53 - 5);
_titleBitmapQualityHigh.x = (78 - 2);
_titleBitmapQualityHigh.y = (53 - 5);
_titleBitmapQualityMedium.x = (78 - 2);
_titleBitmapQualityMedium.y = (53 - 5);
_titleBitmapQualityLow.x = (78 - 2);
_titleBitmapQualityLow.y = (53 - 5);
};
if (sm_editorMode){
if (MyPreloader._chinese){
_bitmapButtonGrid0.x = 4;
_bitmapButtonGrid0.y = 330;
_bitmapButtonGrid1.x = 4;
_bitmapButtonGrid1.y = 330;
_bitmapButtonGrid2.x = 4;
_bitmapButtonGrid2.y = 330;
_bitmapButtonGrid3.x = 4;
_bitmapButtonGrid3.y = 330;
_bitmapButtonBGImage1.x = 72;
_bitmapButtonBGImage1.y = 330;
_bitmapButtonBGImage2.x = 72;
_bitmapButtonBGImage2.y = 330;
_bitmapButtonBGImage3.x = 72;
_bitmapButtonBGImage3.y = 330;
_bitmapButtonBGImage4.x = 72;
_bitmapButtonBGImage4.y = 330;
_bitmapButtonBGImage5.x = 72;
_bitmapButtonBGImage5.y = 330;
_bitmapButtonBGImage6.x = 72;
_bitmapButtonBGImage6.y = 330;
} else {
_bitmapButtonGrid0.x = (((78 + 18) * 0.5) - 2);
_bitmapButtonGrid0.y = 85;
_bitmapButtonGrid1.x = (((78 + 18) * 0.5) - 2);
_bitmapButtonGrid1.y = 85;
_bitmapButtonGrid2.x = (((78 + 18) * 0.5) - 2);
_bitmapButtonGrid2.y = 85;
_bitmapButtonGrid3.x = (((78 + 18) * 0.5) - 2);
_bitmapButtonGrid3.y = 85;
_bitmapButtonBGImage1.x = 45;
_bitmapButtonBGImage1.y = 335;
_bitmapButtonBGImage2.x = 45;
_bitmapButtonBGImage2.y = 335;
_bitmapButtonBGImage3.x = 45;
_bitmapButtonBGImage3.y = 335;
_bitmapButtonBGImage4.x = 45;
_bitmapButtonBGImage4.y = 335;
_bitmapButtonBGImage5.x = 45;
_bitmapButtonBGImage5.y = 335;
_bitmapButtonBGImage6.x = 45;
_bitmapButtonBGImage6.y = 335;
};
addChild(_bitmapButtonGrid0);
addChild(_bitmapButtonGrid1);
addChild(_bitmapButtonGrid2);
addChild(_bitmapButtonGrid3);
addChild(_bitmapButtonBGImage1);
addChild(_bitmapButtonBGImage2);
addChild(_bitmapButtonBGImage3);
addChild(_bitmapButtonBGImage4);
addChild(_bitmapButtonBGImage5);
addChild(_bitmapButtonBGImage6);
};
addChild(_titleBitmapAudioOn);
addChild(_titleBitmapAudioOff);
addChild(_titleBitmapAutoHideOn);
addChild(_titleBitmapAutoHideOff);
addChild(_titleBitmapQualityHigh);
addChild(_titleBitmapQualityMedium);
addChild(_titleBitmapQualityLow);
manageAudioOnOff();
manageAutoHideOnOff();
manageQuality();
manageBGImages();
}
public function runTitleScreen():void{
var _local1:int;
runTitleLogo();
runTitleParticles();
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 244)) && ((Input.mouseScreenY >= 196)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 245)))){
buttonPressed();
toggleMainMenu();
toggleLevelPackSelection();
};
if ((((((((Input.mouseScreenX >= 238)) && ((Input.mouseScreenY >= 287)))) && ((Input.mouseScreenX <= 360)))) && ((Input.mouseScreenY <= 328)))){
buttonPressed();
toggleMainMenu();
startEditor();
if (sm_editorPlayMode){
playBGMGame();
};
};
if ((((((((Input.mouseScreenX >= 204)) && ((Input.mouseScreenY >= 329)))) && ((Input.mouseScreenX <= 394)))) && ((Input.mouseScreenY <= 368)))){
buttonPressed();
toggleMainMenu();
toggleInstructions();
};
if (((((((((!(MyPreloader._freeOnlineGames)) && ((Input.mouseScreenX >= 240)))) && ((Input.mouseScreenY >= (400 - 30))))) && ((Input.mouseScreenX <= 360)))) && ((Input.mouseScreenY <= (437 - 30))))){
buttonPressed();
toggleMainMenu();
toggleCreditsScreen();
};
if (((((((((MyPreloader._andkon) && ((Input.mouseScreenX >= 195)))) && ((Input.mouseScreenY >= 410)))) && ((Input.mouseScreenX <= 403)))) && ((Input.mouseScreenY <= 447)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.andkon.com/arcade/"), "_blank");
};
if (((((((((MyPreloader._moFunZone) && ((Input.mouseScreenX >= 176)))) && ((Input.mouseScreenY >= 406)))) && ((Input.mouseScreenX <= 419)))) && ((Input.mouseScreenY <= 444)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.MoFunZone.com/"), "_blank");
};
if (isPointInsideBitmap(_titleBitmapAudioOn, Input.mouseScreenX, Input.mouseScreenY)){
_sfx = !(_sfx);
if (_sfx){
playBGMMenu();
} else {
SoundMixer.stopAll();
};
manageAudioOnOff();
SettingsSave();
};
if (MyPreloader._ttursasSeal){
if ((((((((Input.mouseScreenX >= 0)) && ((Input.mouseScreenY >= 400)))) && ((Input.mouseScreenX <= 100)))) && ((Input.mouseScreenY <= 500)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.ttursas.com"));
};
};
if (((((((((MyPreloader._legitGames) && ((Input.mouseScreenX >= 11)))) && ((Input.mouseScreenY >= 414)))) && ((Input.mouseScreenX <= 155)))) && ((Input.mouseScreenY <= 476)))){
buttonPressed();
navigateToURL(new URLRequest("http://legitgames.com/index.php?pageid=PerfectBalance2"));
};
if (((((((((MyPreloader._armorGames) && ((Input.mouseScreenX >= 0)))) && ((Input.mouseScreenY >= 430)))) && ((Input.mouseScreenX <= 190)))) && ((Input.mouseScreenY <= 500)))){
buttonPressed();
navigateToURL(new URLRequest("http://armorgames.com"));
};
if (((((((((MyPreloader._andkon) && ((Input.mouseScreenX >= 11)))) && ((Input.mouseScreenY >= 397)))) && ((Input.mouseScreenX <= 103)))) && ((Input.mouseScreenY <= 487)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.andkon.com/arcade/"));
};
if (((((((((MyPreloader._freeOnlineGames) && ((Input.mouseScreenX >= 14)))) && ((Input.mouseScreenY >= 404)))) && ((Input.mouseScreenX <= 144)))) && ((Input.mouseScreenY <= 474)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.freeonlinegames.com"));
};
if (((((((((MyPreloader._moFunZone) && ((Input.mouseScreenX >= 10)))) && ((Input.mouseScreenY >= 432)))) && ((Input.mouseScreenX <= 211)))) && ((Input.mouseScreenY <= 487)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.MoFunZone.com/"), "_blank");
};
if (MyPreloader._titleScreenAds){
if ((((((((Input.mouseScreenX >= 38)) && ((Input.mouseScreenY >= 250)))) && ((Input.mouseScreenX <= (38 + 34))))) && ((Input.mouseScreenY <= (250 + 34))))){
buttonPressed();
navigateToURL(new URLRequest("http://www.facebook.com/pages/Perfect-Balance/90125810497"), "_blank");
};
if ((((((((Input.mouseScreenX >= 38)) && ((Input.mouseScreenY >= 291)))) && ((Input.mouseScreenX <= (38 + 34))))) && ((Input.mouseScreenY <= (291 + 34))))){
buttonPressed();
navigateToURL(new URLRequest("http://www.twitter.com/ttursas"), "_blank");
};
};
};
}
private function startLevelPack(_arg1:int):void{
buttonPressed(false);
sm_levelPack = _arg1;
m_currId = 0;
recreateLevel();
redrawPlayfieldRight();
redrawPlayfieldLeft();
toggleLevelPackSelection();
playBGMGame();
startPlaying();
}
private function levelPackUnlockTest():void{
var _local1:int;
var _local2:int;
var _local3:Bitmap;
_local1 = CalculateTotalDiamonds();
_local2 = 0;
while (_local2 < LEVEL_PACKS_MAX) {
if (((sm_levelPackLocked[_local2]) && ((_local1 >= LEVEL_PACK_LIMITS[_local2])))){
sm_levelPackLocked[_local2] = false;
_local3 = sm_bitmapLevelPackLocked[_local2];
if (_local3 != null){
sm_bitmapLevelPackLocked[_local2] = null;
removeChild(_local3);
createLockedSubSprites(_local3);
playExplosion();
};
SettingsSave();
};
_local2++;
};
}
private function isPointInsideCircle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local6 = (_arg1 - _arg3);
_local7 = (_arg2 - _arg4);
_local8 = ((_local6 * _local6) + (_local7 * _local7));
if (_local8 < (_arg5 * _arg5)){
return (true);
};
return (false);
}
private function CalculateTotalScoreBest():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < (LEVEL_PACKS_MAX * LEVELS_PER_LEVEL_PACK)) {
_local1 = (_local1 + sm_scoresBest[_local2]);
_local2++;
};
return (_local1);
}
private function toggleGet20Screen():void{
var _local1:int;
var _local2:TextFormat;
var _local3:TextField;
var _local4:int;
var _local5:int;
if (_bitmapGet20Screen == null){
_bitmapGet20Screen = new Bitmap(new _classGet20Screen().bitmapData);
_bitmapGet20Screen.smoothing = true;
addChild(_bitmapGet20Screen);
_local1 = 0;
while (_local1 < 20) {
_local4 = 200;
_local5 = (64 + (_local1 * 18));
_local2 = new TextFormat("Geometr231 Hv BT", 16, 0xFFFFFF, false, false, false);
_local2.align = TextFormatAlign.LEFT;
_local3 = new TextField();
_local3.defaultTextFormat = _local2;
_local3.x = _local4;
_local3.y = _local5;
_local3.width = 75;
_local3.height = 20;
_local3.embedFonts = true;
_local3.mouseEnabled = false;
_local3.text = "...";
setTextFilters(_local3, false);
_local3.antiAliasType = AntiAliasType.ADVANCED;
_local3.cacheAsBitmap = true;
addChild(_local3);
_viewScoresScore[_local1] = _local3;
_local2 = new TextFormat("Geometr231 Hv BT", 16, 0xFFFFFF, false, false, false);
_local2.align = TextFormatAlign.LEFT;
_local3 = new TextField();
_local3.defaultTextFormat = _local2;
_local3.x = (_local4 + 80);
_local3.y = _local5;
_local3.width = 250;
_local3.height = 20;
_local3.embedFonts = true;
_local3.mouseEnabled = false;
_local3.text = "???";
setTextFilters(_local3, false);
_local3.antiAliasType = AntiAliasType.ADVANCED;
_local3.cacheAsBitmap = true;
addChild(_local3);
_viewScoresName[_local1] = _local3;
_local1++;
};
_movieClipGamesFreeButton = MyPreloader.GetGamesFreeButton();
addChild(_movieClipGamesFreeButton);
_movieClipGamesFreeButton.x = 124;
_movieClipGamesFreeButton.y = 430;
_movieClipGamesFreeButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownGamesFree);
} else {
_local1 = 0;
while (_local1 < 20) {
removeChild(_viewScoresScore[_local1]);
_viewScoresScore[_local1] = null;
removeChild(_viewScoresName[_local1]);
_viewScoresName[_local1] = null;
_local1++;
};
removeChild(_movieClipGamesFreeButton);
_movieClipGamesFreeButton = null;
removeChild(_bitmapGet20Screen);
_bitmapGet20Screen = null;
};
}
private function CalculateTotalScore():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < (LEVEL_PACKS_MAX * LEVELS_PER_LEVEL_PACK)) {
_local1 = (_local1 + sm_scores[_local2]);
_local2++;
};
if (sm_editorMode){
_textFieldTotal.text = _textFieldBest.text;
} else {
_textFieldTotal.text = ("" + CalculateLevelPackScore(sm_levelPack));
};
return (_local1);
}
public function doWeHaveGamerSafe():Boolean{
if (((((MyPreloader._gamerSafe) && (!((MyPreloader._gamerSafeAPI == null))))) && (GamerSafe.api.loaded))){
return (true);
};
return (false);
}
public function playFireWork():void{
var _local1:SoundTransform;
var _local2:Number;
if (!_sfx){
return;
};
_local1 = new SoundTransform((0.1 + (Math.random() * 0.1)));
_local2 = Math.random();
if (_local2 < (1 / 3)){
_audioBank._soundFireWork01.play(0, 1, _local1);
} else {
if (_local2 < (2 / 3)){
_audioBank._soundFireWork02.play(0, 1, _local1);
} else {
_audioBank._soundFireWork03.play(0, 1, _local1);
};
};
}
public function onIOError(_arg1:IOErrorEvent):void{
trace("Error loading URL.");
}
private function CalculateLevelPackScore(_arg1:int):int{
var _local2:int;
var _local3:int;
_local2 = 0;
_local3 = 0;
while (_local3 < LEVELS_PER_LEVEL_PACK) {
_local2 = (_local2 + sm_scores[((_arg1 * LEVELS_PER_LEVEL_PACK) + _local3)]);
_local3++;
};
return (_local2);
}
private function closeTheEndScreen():void{
if (_bitmapTheEnd != null){
removeChild(_bitmapTheEnd);
_bitmapTheEnd = null;
};
if (_bitmapLetter != null){
removeChild(_bitmapLetter);
_bitmapLetter = null;
};
if (_bitmapGrade != null){
removeChild(_bitmapGrade);
_bitmapGrade = null;
};
m_particleManager.reset();
}
private function CalculateLevelPackDiamonds(_arg1:int):int{
var _local2:int;
var _local3:int;
_local2 = 0;
_local3 = 0;
while (_local3 < LEVELS_PER_LEVEL_PACK) {
_local2 = (_local2 + sm_diamonds[((_arg1 * LEVELS_PER_LEVEL_PACK) + _local3)]);
if (sm_diamonds[((_arg1 * LEVELS_PER_LEVEL_PACK) + _local3)] >= 10){
_local2 = 0;
};
_local3++;
};
return (_local2);
}
private function runTitleLogo():void{
var _local1:Boolean;
var _local2:Number;
var _local3:Number;
var _local4:SoundTransform;
_local1 = false;
if (_bitmapMainMenuPerfectBalance.scaleX > 1){
_local1 = true;
};
_bitmapMainMenuPerfectBalance.scaleX = (_bitmapMainMenuPerfectBalance.scaleX - 0.05);
if (_bitmapMainMenuPerfectBalance.scaleX < 1){
_bitmapMainMenuPerfectBalance.scaleX = 1;
if (_local1){
bitmapShootsStars(_bitmapMainMenuPerfectBalance, 25, 15, 0, 32);
if (_sfx){
_local4 = new SoundTransform(0.4);
_audioBank._soundTitleHit.play(0, 1, _local4);
};
_bitmapPerfectBalanceJapanese = new Bitmap(new _classPerfectBalanceJapanese().bitmapData);
_bitmapPerfectBalanceJapanese.smoothing = true;
_bitmapPerfectBalanceJapanese.x = 80;
_bitmapPerfectBalanceJapanese.y = 70;
_bitmapPerfectBalanceJapanese.alpha = 0;
addChild(_bitmapPerfectBalanceJapanese);
};
};
_bitmapMainMenuPerfectBalance.scaleY = _bitmapMainMenuPerfectBalance.scaleX;
_bitmapMainMenuPerfectBalanceShadow.scaleX = _bitmapMainMenuPerfectBalance.scaleX;
_bitmapMainMenuPerfectBalanceShadow.scaleY = _bitmapMainMenuPerfectBalance.scaleY;
_bitmapMainMenuPerfectBalance.alpha = (_bitmapMainMenuPerfectBalance.alpha + 0.02);
if (_bitmapMainMenuPerfectBalance.alpha > 1){
_bitmapMainMenuPerfectBalance.alpha = 1;
};
_bitmapMainMenuPerfectBalanceShadow.alpha = _bitmapMainMenuPerfectBalance.alpha;
if (_bitmapPerfectBalanceJapanese != null){
_bitmapPerfectBalanceJapanese.alpha = (_bitmapPerfectBalanceJapanese.alpha + 0.02);
if (_bitmapPerfectBalanceJapanese.alpha > 1){
_bitmapPerfectBalanceJapanese.alpha = 1;
};
};
_local2 = (SCREEN_DX * 0.5);
_local3 = 50;
centerBitmap(_local2, _local3, _bitmapMainMenuPerfectBalance);
centerBitmap(_local2, _local3, _bitmapMainMenuPerfectBalanceShadow);
}
private function resetGame():void{
var _local1:int;
_local1 = 0;
while (_local1 < 100) {
sm_scores[_local1] = 0;
sm_diamonds[_local1] = 0;
sm_skipped[_local1] = false;
_local1++;
};
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
sm_openLevels[_local1] = 1;
sm_grades[_local1] = 0;
sm_levelPackLocked[_local1] = true;
sm_starsAdded[_local1] = 0;
_local1++;
};
sm_levelPackLocked[0] = false;
sm_levelSkips = 5;
sm_achievements = 0;
_editorBGImage = 0;
}
public function onMouseDownGamesFree(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.gamesfree.com"), "_blank");
}
private function isPointInsideBitmap(_arg1:Bitmap, _arg2:Number, _arg3:Number):Boolean{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
if (_arg1 == null){
return (false);
};
_local4 = _arg1.x;
_local5 = _arg1.y;
_local6 = (_local4 + _arg1.width);
_local7 = (_local5 + _arg1.height);
if ((((((((_arg2 >= _local4)) && ((_arg3 >= _local5)))) && ((_arg2 <= _local6)))) && ((_arg3 <= _local7)))){
return (true);
};
return (false);
}
private function runGet20Screen():void{
var _local1:int;
var _local2:int;
if (!_mouseClicked){
return;
};
_local1 = _mouseClickedX;
_local2 = _mouseClickedY;
if ((((((((_local1 >= 413)) && ((_local2 >= 428)))) && ((_local1 <= 496)))) && ((_local2 <= 464)))){
buttonPressed();
toggleGet20Screen();
};
}
private function isPointInside(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{
if ((((((((_arg1 >= _arg3)) && ((_arg2 >= _arg4)))) && ((_arg1 <= _arg5)))) && ((_arg2 <= _arg6)))){
return (true);
};
return (false);
}
private function runPlayfieldLeftParticles():void{
var _local1:Number;
var _local2:SpriteParticle;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
if (Math.random() > 0.2){
return;
};
_local1 = Math.random();
_local2 = null;
if (_local1 < 0.33){
Test.getRandomPointInTriangle(new b2Vec2(28, 425), new b2Vec2(48, 425), new b2Vec2(38, 406));
_local2 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, (Test.s_randomPointX - 1.5), (Test.s_randomPointY - 1.5));
if (_local2 != null){
_local2._life = (_local2._life + (Math.random() * 10));
};
} else {
if (_local1 < 0.66){
_local3 = ((Math.random() * Math.PI) * 2);
_local4 = (Math.random() * 9.5);
_local5 = (Math.sin(_local3) * _local4);
_local6 = (Math.cos(_local3) * _local4);
_local2 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, ((57 + _local5) - 1.5), ((416 + _local6) - 1.5));
if (_local2 != null){
_local2._life = (_local2._life + (Math.random() * 10));
};
} else {
_local5 = (Math.random() * 20);
_local6 = (Math.random() * 20);
_local2 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, ((68 + _local5) - 1.5), ((406 + _local6) - 1.5));
if (_local2 != null){
_local2._life = (_local2._life + (Math.random() * 10));
};
};
};
}
private function toggleMainMenu():void{
var _local1:int;
if (_bitmapMainMenuBG != null){
removeChild(_bitmapMainMenuBG);
_bitmapMainMenuBG = null;
removeChild(_bitmapMainMenuFG);
_bitmapMainMenuFG = null;
removeChild(_titleBitmapAudioOn);
removeChild(_titleBitmapAudioOff);
removeChild(_bitmapMainMenuPerfectBalance);
_bitmapMainMenuPerfectBalance = null;
removeChild(_bitmapMainMenuPerfectBalanceShadow);
_bitmapMainMenuPerfectBalanceShadow = null;
if (_bitmapPerfectBalanceJapanese != null){
removeChild(_bitmapPerfectBalanceJapanese);
_bitmapPerfectBalanceJapanese = null;
};
if (_movieClipGamesFreeButton != null){
removeChild(_movieClipGamesFreeButton);
_movieClipGamesFreeButton = null;
};
m_spriteParticleManager.reset();
} else {
_bitmapMainMenuBG = new Bitmap(new _classMainMenuBG().bitmapData);
_bitmapMainMenuBG.smoothing = true;
addChild(_bitmapMainMenuBG);
_bitmapMainMenuFG = new Bitmap(new _classMainMenuFG().bitmapData);
_bitmapMainMenuFG.smoothing = true;
addChild(_bitmapMainMenuFG);
_bitmapMainMenuPerfectBalanceShadow = new Bitmap(new _classMainMenuPerfectBalanceShadow().bitmapData);
_bitmapMainMenuPerfectBalanceShadow.smoothing = true;
_bitmapMainMenuPerfectBalanceShadow.alpha = 0;
_bitmapMainMenuPerfectBalanceShadow.scaleX = 5;
_bitmapMainMenuPerfectBalanceShadow.scaleY = 5;
addChild(_bitmapMainMenuPerfectBalanceShadow);
_bitmapMainMenuPerfectBalance = new Bitmap(new _classMainMenuPerfectBalance().bitmapData);
_bitmapMainMenuPerfectBalance.smoothing = true;
_bitmapMainMenuPerfectBalance.alpha = 0;
_bitmapMainMenuPerfectBalance.scaleX = 5;
_bitmapMainMenuPerfectBalance.scaleY = 5;
addChild(_bitmapMainMenuPerfectBalance);
_titleBitmapAudioOn.x = ((SCREEN_DX * 0.5) - 16);
_titleBitmapAudioOn.y = 130;
_titleBitmapAudioOff.x = ((SCREEN_DX * 0.5) - 16);
_titleBitmapAudioOff.y = 130;
addChild(_titleBitmapAudioOn);
addChild(_titleBitmapAudioOff);
_local1 = 0;
while (_local1 < 200) {
runTitleParticles();
m_spriteParticleManager.liveParticles(0, _bitmapParticleLayer, false);
_local1++;
};
runTitleParticles();
m_spriteParticleManager.liveParticles(0, _bitmapParticleLayer, true);
if (MyPreloader._gamesFree){
_movieClipGamesFreeButton = MyPreloader.GetGamesFreeButton();
addChild(_movieClipGamesFreeButton);
_movieClipGamesFreeButton.x = 420;
_movieClipGamesFreeButton.y = 386;
_movieClipGamesFreeButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownGamesFree);
};
manageAudioOnOff();
};
}
private function starsDrawAll():void{
var _local1:BitmapData;
var _local2:BitmapData;
var _local3:int;
var _local4:int;
_local1 = _bitmapLevelPackSelection.bitmapData;
_local2 = _bitmapStar.bitmapData;
_local3 = 0;
while (_local3 < LEVEL_PACKS_MAX) {
_local4 = 0;
while (_local4 < sm_starsAdded[_local3]) {
_local1.draw(_local2, new Matrix(1, 0, 0, 1, (STAR_ROWS_X[_local3] + (19 * _local4)), 92), null, null, null, true);
_local4++;
};
_local3++;
};
}
private function CalculateLevelPackScoreBest(_arg1:int):int{
var _local2:int;
var _local3:int;
_local2 = 0;
_local3 = 0;
while (_local3 < LEVELS_PER_LEVEL_PACK) {
_local2 = (_local2 + sm_scoresBest[((_arg1 * LEVELS_PER_LEVEL_PACK) + _local3)]);
_local3++;
};
return (_local2);
}
public function playExplosion():void{
var _local1:SoundTransform;
var _local2:Number;
if (!_sfx){
return;
};
_local1 = new SoundTransform((0.1 + (Math.random() * 0.1)));
_local2 = Math.random();
if (_local2 < (1 / 3)){
_audioBank._soundExplosion1.play(0, 1, _local1);
} else {
if (_local2 < (2 / 3)){
_audioBank._soundExplosion2.play(0, 1, _local1);
} else {
_audioBank._soundExplosion3.play(0, 1, _local1);
};
};
}
private function sendToKongregate(_arg1:int):void{
}
public function playPerfectBalance():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.5);
_audioBank._soundOkHarmony.play(0, 1, _local1);
}
private function runEditorButtonsEditMode():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Number;
var _local4:Boolean;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Boolean;
var _local9:b2Body;
var _local10:UserData;
var _local11:Object;
var _local12:TextFormat;
_bitmapEditorHelpDimensions.visible = false;
_bitmapEditorHelpRadius.visible = false;
if ((((((((((sm_editorBlockID == 20)) || ((sm_editorBlockID == 27)))) || ((sm_editorBlockID == 46)))) || ((sm_editorBlockID == 52)))) || ((sm_editorBlockID == 71)))){
_bitmapEditorHelpRadius.visible = true;
} else {
if (sm_editorBlockID == 28){
_bitmapEditorHelpDimensions.visible = true;
};
};
_local1 = _mouseClickedX;
_local2 = _mouseClickedY;
_local3 = (SCREEN_DX - 140);
if (_bitmapLevelIO != null){
return (true);
};
if (((_mouseClicked) && (isPointInside(_local1, _local2, (24 + _local3), 58, (117 + _local3), 96)))){
_levelBackupString = m_currTest.getEditorLevel();
buttonPressed();
switchToPlayMode();
return (true);
};
_local9 = null;
_local4 = false;
_local5 = m_currTest.m_blockHeight;
_local6 = m_currTest.m_blockWidth;
_local7 = m_currTest._radius;
if (((Input.isKeyPressed("E".charCodeAt(0))) || (((_mouseClicked) && (isPointInside(_local1, _local2, (110 + _local3), (182 - 15), (130 + _local3), (212 - 15))))))){
sm_editorBlockID++;
if (sm_editorBlockID == 17){
sm_editorBlockID = 18;
} else {
if (sm_editorBlockID == 25){
sm_editorBlockID = 27;
} else {
if (sm_editorBlockID == 34){
sm_editorBlockID = 37;
} else {
if (sm_editorBlockID == 41){
sm_editorBlockID = 42;
} else {
if (sm_editorBlockID == 44){
sm_editorBlockID = 45;
} else {
if (sm_editorBlockID == 50){
sm_editorBlockID = 51;
} else {
if (sm_editorBlockID == 56){
sm_editorBlockID = 57;
} else {
if (sm_editorBlockID == 72){
sm_editorBlockID = 1;
};
};
};
};
};
};
};
};
buttonPressed();
redrawPlayfieldRight();
if (m_currTest.m_mouseBody == null){
return (true);
};
_local4 = true;
};
if (((Input.isKeyPressed("Q".charCodeAt(0))) || (((_mouseClicked) && (isPointInside(_local1, _local2, (10 + _local3), (182 - 15), (30 + _local3), (212 - 15))))))){
sm_editorBlockID--;
if (sm_editorBlockID == 17){
sm_editorBlockID = 16;
} else {
if (sm_editorBlockID == 26){
sm_editorBlockID = 24;
} else {
if (sm_editorBlockID == 36){
sm_editorBlockID = 33;
} else {
if (sm_editorBlockID == 41){
sm_editorBlockID = 40;
} else {
if (sm_editorBlockID == 44){
sm_editorBlockID = 43;
} else {
if (sm_editorBlockID == 50){
sm_editorBlockID = 49;
} else {
if (sm_editorBlockID == 56){
sm_editorBlockID = 55;
} else {
if (sm_editorBlockID == 0){
sm_editorBlockID = 71;
};
};
};
};
};
};
};
};
buttonPressed();
redrawPlayfieldRight();
if (m_currTest.m_mouseBody == null){
return (true);
};
_local4 = true;
};
if (Input.isKeyPressed("1".charCodeAt(0))){
sm_editorBlockID = 27;
redrawPlayfieldRight();
if (m_currTest.m_mouseBody == null){
return (true);
};
_local4 = true;
};
if (Input.isKeyDown("W".charCodeAt(0))){
_local7 = (_local7 + 0.3);
_local4 = true;
} else {
if (Input.isKeyDown("S".charCodeAt(0))){
_local7 = (_local7 - 0.3);
if (_local7 < 1){
_local7 = 1;
};
_local4 = true;
};
};
if (Input.isKeyDown(16)){
if (Input.isKeyPressed(37)){
_local6 = (_local6 - 10);
if (_local6 < 10){
_local6 = 10;
};
_local4 = true;
};
if (Input.isKeyPressed(39)){
_local6 = (_local6 + 10);
_local4 = true;
};
if (Input.isKeyPressed(38)){
_local5 = (_local5 + 10);
_local7 = (_local7 + 0.3);
_local4 = true;
};
if (Input.isKeyPressed(40)){
_local5 = (_local5 - 10);
_local7 = (_local7 - 0.3);
if (_local7 < 1){
_local7 = 1;
};
_local4 = true;
if (_local5 < 10){
_local5 = 10;
};
_local4 = true;
};
} else {
if (Input.isKeyDown(37)){
--_local6;
if (_local6 < 1){
_local6 = 1;
};
_local4 = true;
};
if (Input.isKeyDown(39)){
_local6 = (_local6 + 1);
_local4 = true;
};
if (Input.isKeyDown(38)){
_local5 = (_local5 + 1);
_local7 = (_local7 + 0.3);
_local4 = true;
};
if (Input.isKeyDown(40)){
--_local5;
if (_local5 < 1){
_local5 = 1;
};
_local7 = (_local7 - 0.3);
if (_local7 < 1){
_local7 = 1;
};
_local4 = true;
};
};
if (((_mouseClicked) && (((isPointInside(_local1, _local2, (41 + _local3), (189 - 15), (103 + _local3), (203 - 15))) || (isPointInsideCircle(_local1, _local2, (70 + _local3), 295, 50)))))){
_local4 = true;
};
if (_local4){
if (_local7 > 200){
_local7 = 200;
};
if (_local5 > 200){
_local5 = 200;
};
if (_local6 > 200){
_local6 = 200;
};
trace(((((("radius = " + _local7) + " blockWidth = ") + _local6) + " blockHeight = ") + _local5));
_local8 = false;
if (m_currTest.m_mouseBody != null){
_local8 = true;
_local10 = m_currTest.m_mouseBody.m_userData;
if (_local10._circle){
m_currTest._radius = _local7;
};
if (_local10._rectangle){
m_currTest.m_blockHeight = _local5;
m_currTest.m_blockWidth = _local6;
};
m_currTest.DestroyBody(m_currTest.m_mouseBody);
m_currTest.m_mouseBody = null;
};
_local9 = m_currTest.cloneBody(null, true, sm_editorBlockID, _local7, 0, _local6, _local5, 0, 0);
m_currTest.CreateSpriteForBody(_local9);
m_currTest.CloneSprite(_local9);
addChild(_local9.m_userData._sprite2);
m_currTest.m_mouseBody = _local9;
m_currTest.BringSpritesOnTop();
buttonPressed(false);
};
if (((Input.isKeyPressed(46)) || (Input.isKeyPressed(8)))){
if (m_currTest.m_mouseBody != null){
m_currTest.DestroyBody(m_currTest.m_mouseBody);
m_currTest.m_mouseBody = null;
} else {
_local9 = m_currTest.GetBodyAtMouseAny();
if (_local9 != null){
m_currTest.DestroyBody(_local9);
};
};
};
if (!_mouseClicked){
return (false);
};
if (isPointInside(_local1, _local2, (39 + _local3), 424, (109 + _local3), 450)){
buttonPressed();
_bitmapClearLevel = new Bitmap(new _classClearLevel().bitmapData);
_bitmapClearLevel.smoothing = true;
addChild(_bitmapClearLevel);
return (true);
};
if (isPointInside(_local1, _local2, (20 + _local3), 392, (123 + _local3), 417)){
buttonPressed();
_bitmapEditorKeys = new Bitmap(new _classEditorKeys().bitmapData);
_bitmapEditorKeys.smoothing = true;
addChild(_bitmapEditorKeys);
return (true);
};
if (doWeHaveGamerSafe()){
if (isPointInside(_local1, _local2, (_local3 + 35), 34, (_local3 + 90), 57)){
buttonPressed();
_local11 = GamerSafe.api.levelVaultFetchLevelByID(GamerSafe.api.levelVaultLastCreatedLevelID);
trace(("level Object = " + _local11));
return (true);
};
if (isPointInside(_local1, _local2, (_local3 + 59), 34, (_local3 + 90), 84)){
buttonPressed();
GamerSafe.api.levelVaultCreateLevelWithAttributes(m_currTest.getEditorLevel(), {plays:0, wins:0, losses:0, creator:"ttursas"});
return (true);
};
} else {
if (isPointInside(_local1, _local2, (_local3 + 13), 121, (_local3 + 130), 142)){
buttonPressed();
_bitmapLevelIO = new Bitmap(new _classLevelIO().bitmapData);
_bitmapLevelIO.smoothing = true;
addChild(_bitmapLevelIO);
_bitmapLevelIO.x = ((SCREEN_DX * 0.5) - (_bitmapLevelIO.width * 0.5));
_bitmapLevelIO.y = ((SCREEN_DY * 0.5) - (_bitmapLevelIO.height * 0.5));
_local12 = new TextFormat("Arial", 12, 0xFFFFFF, false, false, false);
_local12.align = TextFormatAlign.LEFT;
_levelDataTextField = new TextField();
_levelDataTextField.defaultTextFormat = _local12;
_levelDataTextField.width = 375;
_levelDataTextField.height = 150;
_levelDataTextField.text = m_currTest.getEditorLevel();
_levelDataTextField.x = (((_bitmapLevelIO.x + (_bitmapLevelIO.width * 0.5)) - (_levelDataTextField.width * 0.5)) + 5);
_levelDataTextField.y = (((_bitmapLevelIO.y + (_bitmapLevelIO.height * 0.5)) - (_levelDataTextField.height * 0.5)) + 38);
if (MyPreloader._kongregate){
_levelDataTextField.height = (_levelDataTextField.height - 20);
_levelDataTextField.y = (_levelDataTextField.y + 30);
} else {
if (MyPreloader._chinese){
_levelDataTextField.height = (_levelDataTextField.height - 60);
_levelDataTextField.y = (_levelDataTextField.y + 65);
};
};
_levelDataTextField.maxChars = 30000;
_levelDataTextField.multiline = true;
_levelDataTextField.wordWrap = true;
_levelDataTextField.background = true;
_levelDataTextField.backgroundColor = 0;
_levelDataTextField.mouseEnabled = true;
_levelDataTextField.selectable = true;
_levelDataTextField.doubleClickEnabled = true;
_levelDataTextField.alwaysShowSelection = true;
_levelDataTextField.type = TextFieldType.INPUT;
_levelDataTextField.antiAliasType = AntiAliasType.ADVANCED;
addChild(_levelDataTextField);
return (true);
};
};
return (false);
}
public function mousePress(_arg1:MouseEvent):void{
_mouseClickedX = mouseX;
_mouseClickedY = mouseY;
_mouseClicked = true;
if (MyPreloader._walkthrough){
if (((((((((!((_bitmapMainMenuBG == null))) && ((mouseX >= 195)))) && ((mouseY >= 410)))) && ((mouseX <= 403)))) && ((mouseY <= 447)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.gamesfree.com/game/perfect_balance_3_walkthrough.html"), "_blank");
};
if (!areWeInMenu()){
if ((((((((mouseX >= 6)) && ((mouseY >= 455)))) && ((mouseX <= 133)))) && ((mouseY <= 487)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.gamesfree.com/game/perfect_balance_3_walkthrough.html"), "_blank");
};
};
};
if (((!((_levelDataTextField == null))) && (!((_bitmapLevelIO == null))))){
if ((((((((mouseX >= 216)) && ((mouseY >= 382)))) && ((mouseX <= 301)))) && ((mouseY <= 420)))){
_levelIOClear = true;
_mouseClicked = false;
buttonPressed();
} else {
if ((((((((mouseX >= 309)) && ((mouseY >= 382)))) && ((mouseX <= 398)))) && ((mouseY <= 420)))){
System.setClipboard(_levelDataTextField.text);
_levelDataTextField.setSelection(0, (_levelDataTextField.text.length - 1));
_mouseClicked = false;
buttonPressed();
} else {
if ((((((((mouseX >= 408)) && ((mouseY >= 382)))) && ((mouseX <= 493)))) && ((mouseY <= 420)))){
_levelIOUse = true;
_mouseClicked = false;
buttonPressed();
} else {
if ((((((((mouseX >= 117)) && ((mouseY >= 382)))) && ((mouseX <= 206)))) && ((mouseY <= 420)))){
_levelIOCancel = true;
_mouseClicked = false;
buttonPressed();
} else {
if (((((((((MyPreloader._kongregate) && ((mouseX >= 412)))) && ((mouseY >= 197)))) && ((mouseX <= 496)))) && ((mouseY <= 233)))){
_levelIOShare = true;
_levelString = _levelDataTextField.text;
buttonPressed();
};
};
};
};
};
};
}
public function onMouseWheelEvent(_arg1:MouseEvent):void{
_mouseWheel = _arg1.delta;
}
private function runTitleParticles():void{
var _local1:int;
var _local2:int;
var _local3:SpriteParticle;
if (Math.random() > 0.9){
_local1 = (SCREEN_DX * Math.random());
_local2 = (SCREEN_DY * Math.random());
_local3 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, _local1, _local2);
if (_local3 != null){
_local3._life = (_local3._life + (Math.random() * 10));
};
};
if (Math.random() < 0.1){
_local3 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_BUBBLE, (Math.random() * SCREEN_DX), (SCREEN_DY - 1));
if (_local3 != null){
_local3._speedY = (-0.5 - (Math.random() * 1.5));
_local3._rotationSpeed = ((Math.random() * 0.1) - 0.05);
};
};
}
private function runEditorButtonsPlayMode():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Number;
_bitmapEditorHelpDimensions.visible = false;
_bitmapEditorHelpRadius.visible = false;
if (!_mouseClicked){
return (false);
};
_local1 = _mouseClickedX;
_local2 = _mouseClickedY;
_local3 = (SCREEN_DX - 140);
if (isPointInside(_local1, _local2, (24 + _local3), 58, (117 + _local3), 96)){
buttonPressed();
sm_editorPlayMode = false;
recreateLevel();
redrawPlayfieldLeft();
redrawPlayfieldRight();
_textFieldLevelNumber.text = "EDIT";
playBGMMenu();
return (true);
};
if (isPointInside(_local1, _local2, (39 + _local3), 424, (109 + _local3), 450)){
buttonPressed();
recreateLevel();
return (true);
};
return (false);
}
private function toggleCreditsScreen():void{
if (_bitmapCreditsScreen != null){
removeChild(_bitmapCreditsScreen);
_bitmapCreditsScreen = null;
removeChild(_bitmapCreditsScreenBackground);
_bitmapCreditsScreenBackground = null;
removeChild(_bitmapVertexCloud);
_bitmapVertexCloud = null;
_ttVertexCloud = null;
_rotate = 0;
} else {
_bitmapVertexCloud = new Bitmap(new BitmapData(SCREEN_DX, SCREEN_DY, true, 0), "auto", true);
addChild(_bitmapVertexCloud);
_ttVertexCloud = new TTVertexCloud();
_ttVertexCloud.importVerticesFromBitmap(new Bitmap(new _class3DLogo().bitmapData));
_bitmapCreditsScreenBackground = new Bitmap(new _classMainMenuBG().bitmapData);
_bitmapCreditsScreenBackground.smoothing = true;
addChild(_bitmapCreditsScreenBackground);
_bitmapCreditsScreen = new Bitmap(new _classCreditsScreen().bitmapData);
_bitmapCreditsScreen.smoothing = true;
addChild(_bitmapCreditsScreen);
};
}
private function isPointInsideDelta(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{
var _local7:Number;
var _local8:Number;
_local7 = (_arg3 + _arg5);
_local8 = (_arg4 + _arg6);
if ((((((((_arg1 >= _arg3)) && ((_arg2 >= _arg4)))) && ((_arg1 <= _local7)))) && ((_arg2 <= _local8)))){
return (true);
};
return (false);
}
private function redrawPlayfieldLeft():void{
var _local1:int;
_local1 = (m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK));
_textFieldBest.text = ("" + sm_scores[_local1]);
if (sm_editorMode){
_textFieldTotal.text = _textFieldBest.text;
} else {
_textFieldTotal.text = ("" + CalculateLevelPackScore(sm_levelPack));
};
_textFieldDiamonds.text = ("" + sm_diamonds[_local1]);
}
private function GetGradeBitmap(_arg1:int):Bitmap{
var _local2:int;
var _local3:Bitmap;
UpdateGrade();
_local2 = sm_grades[_arg1];
_local3 = null;
if (_local2 == 1){
_local3 = new Bitmap(new _classGradeE().bitmapData);
} else {
if (_local2 == 2){
_local3 = new Bitmap(new _classGradeD().bitmapData);
} else {
if (_local2 == 3){
_local3 = new Bitmap(new _classGradeC().bitmapData);
} else {
if (_local2 == 4){
_local3 = new Bitmap(new _classGradeB().bitmapData);
} else {
if (_local2 == 5){
_local3 = new Bitmap(new _classGradeA().bitmapData);
};
};
};
};
};
return (_local3);
}
private function CalculateTotalDiamondsBest():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < (LEVEL_PACKS_MAX * LEVELS_PER_LEVEL_PACK)) {
_local1 = (_local1 + sm_diamondsBest[_local2]);
if (sm_diamondsBest[_local2] >= 10){
_local1 = 0;
};
_local2++;
};
return (_local1);
}
public function onMouseMove(_arg1:MouseEvent):void{
_mouseX = mouseX;
_mouseY = mouseY;
}
private function updateLevelPackSelection():void{
var _local1:int;
var _local2:int;
_textFieldLPSLevelSkips.text = ("" + sm_levelSkips);
_textFieldLPSTotalScore.text = ("" + CalculateTotalScore());
_textFieldLPSDiamonds.text = ("" + CalculateTotalDiamonds());
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
_textFieldLPSTotalScores[_local1].text = ("" + CalculateLevelPackScore(_local1));
_local1++;
};
if (MyPreloader._localHighscores){
_local2 = CalculateTotalDiamonds();
if (_local2 > sm_diamondsTotalBest){
sm_diamondsTotalBest = _local2;
};
_textFieldLPSDiamondsBest.text = ("HI - " + sm_diamondsTotalBest);
_local2 = CalculateTotalScore();
if (_local2 > sm_grandTotalBest){
sm_grandTotalBest = _local2;
};
_textFieldLPSGrandTotalBest.text = ("HI - " + sm_grandTotalBest);
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
_local2 = CalculateLevelPackScore(_local1);
if (_local2 > sm_scoresTotalBest[_local1]){
sm_scoresTotalBest[_local1] = _local2;
};
_textFieldLPSTotalScoresBest[_local1].text = ("HI - " + sm_scoresTotalBest[_local1]);
_local1++;
};
};
}
private function playBGMGame():void{
if (!_sfx){
return;
};
SoundMixer.stopAll();
_audioBank._bgmGame.play(0, int.MAX_VALUE, new SoundTransform(0.4));
}
private function areWeInMenu():Boolean{
if ((((((((((((_bitmapMainMenuBG == null)) && ((_bitmapInstructions == null)))) && ((_bitmapLevelPackSelection == null)))) && ((_bitmapAchievements == null)))) && ((_bitmapTheEnd == null)))) && ((_bitmapCreditsScreen == null)))){
return (false);
};
return (true);
}
private function CalculateCurrentScore():int{
var _local1:int;
_local1 = int((-(_bonusTimer) / 1000));
_local1 = (_local1 + _plus50PointsTotal);
if (_local1 < 1){
_local1 = 1;
};
return (_local1);
}
private function toggleInstructions():void{
if (_bitmapInstructions != null){
removeChild(_bitmapInstructions);
_bitmapInstructions = null;
} else {
if (_instructionsGame){
_bitmapInstructions = new Bitmap(new _classInstructionsGame().bitmapData);
} else {
_bitmapInstructions = new Bitmap(new _classInstructionsShapes().bitmapData);
};
_bitmapInstructions.smoothing = true;
addChild(_bitmapInstructions);
};
}
private function CalculateOpenLevelPacks():int{
var _local1:int;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
if (sm_levelPackLocked[_local1]){
return (_local1);
};
_local1++;
};
return (_local1);
}
public function playAllBonusBalls():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.4);
_audioBank._soundAllBonusBalls.play(0, 1, _local1);
}
private function autoSubmitStatistics():void{
var _local1:int;
var _local2:Boolean;
var _local3:int;
var _local4:Boolean;
var _local5:int;
var _local6:int;
_local1 = CalculateTotalScore();
_local2 = false;
if (_local1 > _autoSubmitScore){
_autoSubmitScore = _local1;
_local2 = true;
};
_local3 = CalculateTotalDiamonds();
_local4 = false;
if (_local3 > _autoSubmitDiamonds){
_autoSubmitDiamonds = _local3;
_local4 = true;
};
if (MyPreloader._kongregate){
if (_local2){
MyPreloader._kongregateAPI.stats.submit("TotalScore", _local1);
};
if (_local4){
MyPreloader._kongregateAPI.stats.submit("TotalDiamonds", _local3);
};
_local5 = 0;
while (_local5 < LEVEL_PACKS_MAX) {
_local6 = GetLevelPackStars(_local5);
if ((((_local6 >= 0)) && (!((_local6 == _autoSubmitStars[_local5]))))){
_autoSubmitStars[_local5] = _local6;
MyPreloader._kongregateAPI.stats.submit(LEVEL_PACK_STARS_NAME[_local5], _local6);
};
_local5++;
};
};
}
private function removeLockedSubSprites():void{
var _local1:int;
_local1 = 0;
while (_local1 < sm_lockedSubSpritesN) {
if (sm_lockedSubSprites[_local1] != null){
removeChild(sm_lockedSubSprites[_local1]);
sm_lockedSubSprites[_local1] = null;
};
_local1++;
};
sm_lockedSubSpritesN = 0;
}
private function runLockedSubSprites():void{
var _local1:int;
_local1 = 0;
while (_local1 < sm_lockedSubSpritesN) {
sm_lockedSubSprites[_local1].x = (sm_lockedSubSprites[_local1].x + sm_lockedSubSpritesSpeedX[_local1]);
sm_lockedSubSprites[_local1].y = (sm_lockedSubSprites[_local1].y + sm_lockedSubSpritesSpeedY[_local1]);
sm_lockedSubSpritesSpeedY[_local1] = (sm_lockedSubSpritesSpeedY[_local1] + 0.05);
if (sm_lockedSubSprites[_local1].y > SCREEN_DY){
removeChild(sm_lockedSubSprites[_local1]);
sm_lockedSubSprites[_local1] = sm_lockedSubSprites[(sm_lockedSubSpritesN - 1)];
sm_lockedSubSpritesSpeedX[_local1] = sm_lockedSubSpritesSpeedX[(sm_lockedSubSpritesN - 1)];
sm_lockedSubSpritesSpeedY[_local1] = sm_lockedSubSpritesSpeedY[(sm_lockedSubSpritesN - 1)];
sm_lockedSubSpritesN--;
_local1--;
};
_local1++;
};
}
public function kongregateShareFinished(_arg1:Object):void{
if (_arg1.success){
trace(((("Content saved, id:" + _arg1.id) + ", name:") + _arg1.name));
};
}
private function CalculateTotalDiamonds():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < (LEVEL_PACKS_MAX * LEVELS_PER_LEVEL_PACK)) {
_local1 = (_local1 + sm_diamonds[_local2]);
if (sm_diamonds[_local2] >= 10){
_local1 = 0;
};
_local2++;
};
return (_local1);
}
private function PlayLevelChangedSound():void{
if (!_sfx){
return;
};
_audioBank._soundLCH01.play(0, 1, new SoundTransform(0.2));
}
private function calculateSaveChecksum(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:int, _arg6:int):int{
var _local7:int;
var _local8:int;
_local8 = 0;
_local7 = 0;
while (_local7 < (LEVEL_PACKS_MAX * LEVELS_PER_LEVEL_PACK)) {
if ((_local7 & 1) == 0){
_local8 = (_local8 + (_arg1[_local7] * 3));
} else {
_local8 = (_local8 ^ _arg1[_local7]);
};
_local8 = (_local8 - _arg2[_local7]);
_local7++;
};
_local7 = 0;
while (_local7 < LEVEL_PACKS_MAX) {
_local8 = (_local8 ^ _arg3[_local7]);
_local8 = (_local8 + _arg4[_local7]);
_local7++;
};
_local8 = (_local8 + _arg5);
_local8 = (_local8 - _arg6);
return ((_local8 & 0xFFFF));
}
private function GetLevelPackStars(_arg1:int):int{
var _local2:int;
var _local3:int;
_local2 = CalculateLevelPackScore(_arg1);
_local3 = CalculateGrade(_local2, _arg1);
if (sm_openLevels[_arg1] < (LEVELS_PER_LEVEL_PACK + 1)){
_local3 = -1;
};
return (_local3);
}
private function manageBGImages():void{
_bitmapButtonBGImage1.visible = false;
_bitmapButtonBGImage2.visible = false;
_bitmapButtonBGImage3.visible = false;
_bitmapButtonBGImage4.visible = false;
_bitmapButtonBGImage5.visible = false;
_bitmapButtonBGImage6.visible = false;
if (!sm_editorMode){
return;
};
if (_editorBGImage == 0){
_bitmapButtonBGImage1.visible = true;
} else {
if (_editorBGImage == 1){
_bitmapButtonBGImage2.visible = true;
} else {
if (_editorBGImage == 2){
_bitmapButtonBGImage3.visible = true;
} else {
if (_editorBGImage == 3){
_bitmapButtonBGImage4.visible = true;
} else {
if (_editorBGImage == 4){
_bitmapButtonBGImage5.visible = true;
} else {
if (_editorBGImage == 5){
_bitmapButtonBGImage6.visible = true;
};
};
};
};
};
};
}
private function runLevelPackSelectionParticles():void{
var _local1:int;
var _local2:Number;
var _local3:SpriteParticle;
var _local4:int;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
if (sm_levelPackLocked[_local1]){
if (Math.random() < 0.2){
_local5 = ((Math.random() * Math.PI) * 2);
_local6 = (Math.random() * 12.5);
_local7 = (Math.sin(_local5) * _local6);
_local8 = (Math.cos(_local5) * _local6);
if (_local1 == 1){
_local7 = (_local7 + 6);
};
_local3 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, (((STAR_ROWS_X[_local1] + 13) + _local7) - 1.5), ((201 + _local8) - 1.5));
if (_local3 != null){
_local3._life = (_local3._life + (Math.random() * 10));
};
};
};
_local1++;
};
if (Math.random() > 0.2){
return;
};
_local2 = Math.random();
_local3 = null;
_local4 = 0;
if (!MyPreloader._submitButtonDiamonds){
_local4 = 16;
};
if (_local2 < 0.33){
Test.getRandomPointInTriangle(new b2Vec2(243, 378), new b2Vec2(263, 378), new b2Vec2(253, 359));
_local3 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, (Test.s_randomPointX - 1.5), ((Test.s_randomPointY - 1.5) + _local4));
if (_local3 != null){
_local3._life = (_local3._life + (Math.random() * 10));
};
} else {
if (_local2 < 0.66){
_local5 = ((Math.random() * Math.PI) * 2);
_local6 = (Math.random() * 9.5);
_local7 = (Math.sin(_local5) * _local6);
_local8 = (Math.cos(_local5) * _local6);
_local3 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, ((273 + _local7) - 1.5), (((369 + _local8) - 1.5) + _local4));
if (_local3 != null){
_local3._life = (_local3._life + (Math.random() * 10));
};
} else {
_local7 = (Math.random() * 20);
_local8 = (Math.random() * 20);
_local3 = Main.m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, ((286 + _local7) - 1.5), (((359 + _local8) - 1.5) + _local4));
if (_local3 != null){
_local3._life = (_local3._life + (Math.random() * 10));
};
};
};
}
private function manageGrids():void{
_bitmapButtonGrid0.visible = false;
_bitmapButtonGrid1.visible = false;
_bitmapButtonGrid2.visible = false;
_bitmapButtonGrid3.visible = false;
_bitmapGrid1.visible = false;
_bitmapGrid2.visible = false;
_bitmapGrid3.visible = false;
if (!sm_editorMode){
return;
};
if (_grid == 0){
_bitmapButtonGrid0.visible = true;
} else {
if (_grid == 1){
_bitmapGrid1.visible = true;
_bitmapButtonGrid1.visible = true;
} else {
if (_grid == 2){
_bitmapGrid2.visible = true;
_bitmapButtonGrid2.visible = true;
} else {
_bitmapGrid3.visible = true;
_bitmapButtonGrid3.visible = true;
};
};
};
}
private function addHelp(_arg1:Bitmap):void{
_helpCenterX = (_arg1.x + (_arg1.width * 0.5));
_helpCenterY = (_arg1.y + (_arg1.height * 0.5));
addChild(_arg1);
}
private function createLockedSubSprites(_arg1:Bitmap):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Bitmap;
var _local9:int;
_local2 = (_arg1.width / LOCKED_NX);
_local3 = (_arg1.height / LOCKED_NY);
_local4 = 0;
while (_local4 < LOCKED_NY) {
_local5 = _local3;
if (_local4 == (LOCKED_NY - 1)){
_local5 = (_arg1.height - (_local4 * _local3));
};
_local6 = 0;
while (_local6 < LOCKED_NX) {
_local7 = _local2;
if (_local6 == (LOCKED_NX - 1)){
_local7 = (_arg1.width - (_local6 * _local2));
};
_local8 = new Bitmap(new BitmapData(_local7, _local5, true, 4278190080), "auto", true);
_local8.smoothing = true;
_local8.bitmapData.copyPixels(_arg1.bitmapData, new Rectangle((_local6 * _local2), (_local4 * _local3), _local7, _local5), new Point(0, 0));
_local8.x = (_arg1.x + (_local6 * _local2));
_local8.y = (_arg1.y + (_local4 * _local3));
addChild(_local8);
_local9 = sm_lockedSubSpritesN++;
sm_lockedSubSprites[_local9] = _local8;
sm_lockedSubSpritesSpeedX[_local9] = ((Math.random() * 2) - 1);
sm_lockedSubSpritesSpeedY[_local9] = ((Math.random() * 2) - 1);
_local6++;
};
_local4++;
};
}
private function runTheEndGrade():void{
var _local1:Boolean;
var _local2:SoundTransform;
if (_bitmapGrade == null){
return;
};
_local1 = true;
if (_bitmapGrade.scaleX <= 1.01){
_local1 = false;
};
_bitmapGrade.scaleX = (_bitmapGrade.scaleX - 0.1);
if (_bitmapGrade.scaleX < 1){
_bitmapGrade.scaleX = 1;
if (_local1){
if (_sfx){
_local2 = new SoundTransform(0.2);
_audioBank._soundTitleHit.play(0, 1, _local2);
};
};
};
_bitmapGrade.scaleY = _bitmapGrade.scaleX;
_bitmapGrade.alpha = (_bitmapGrade.alpha + 0.1);
if (_bitmapGrade.alpha > 1){
_bitmapGrade.alpha = 1;
};
_bitmapGrade.x = (302 - (_bitmapGrade.width * 0.5));
_bitmapGrade.y = (306 - (_bitmapGrade.height * 0.5));
}
private function SettingsLoad():void{
var _local1:SharedObject;
var _local2:int;
trace("SettingsLoad()...");
m_settingsLoad = false;
_local1 = SharedObject.getLocal("PerfectBalance3Settings");
if ((((_local1 == null)) || (!((_local1.data.header == "PB3S5"))))){
return;
};
_local2 = calculateSaveChecksum(_local1.data.scores, _local1.data.diamonds, _local1.data.openLevels, _local1.data.grades, _local1.data.levelSkips, _local1.data.achievements);
trace(((("checksum = " + _local2) + " sO.data.checksum = ") + _local1.data.checksum));
sm_scores = cloneArray(_local1.data.scores);
sm_diamonds = cloneArray(_local1.data.diamonds);
sm_openLevels = cloneArray(_local1.data.openLevels);
sm_grades = cloneArray(_local1.data.grades);
sm_levelSkips = _local1.data.levelSkips;
sm_diamondsTotalBest = _local1.data.diamondsTotalBest;
sm_grandTotalBest = _local1.data.grandTotalBest;
sm_levelPackLocked = cloneArray(_local1.data.levelPackLocked);
sm_starsAdded = cloneArray(_local1.data.starsAdded);
sm_skipped = cloneArray(_local1.data.skipped);
sm_diamondsBest = cloneArray(_local1.data.diamondsBest);
sm_scoresBest = cloneArray(_local1.data.scoresBest);
sm_scoresTotalBest = cloneArray(_local1.data.scoresTotalBest);
sm_achievements = _local1.data.achievements;
_sfx = _local1.data.sfx;
if (_local2 != _local1.data.checksum){
if (MyPreloader._kongregate){
MyPreloader._kongregateAPI.stats.submit("SaveFileChecksumMismatch", 1);
};
};
trace("... success!");
}
private function recreateLevel():void{
var _local1:int;
if (m_currTest != null){
m_currTest.DestroyBodies();
};
m_currTest = new Test();
_local1 = ((sm_levelPack * LEVELS_PER_LEVEL_PACK) + m_currId);
if ((((sm_levelPack == 0)) || ((sm_levelPack > 4)))){
_local1 = m_currId;
};
trace(((("Loading level (index) " + _local1) + " sm_levelPack ") + sm_levelPack));
if (sm_editorMode){
trace("Loading EDITOR level");
m_currTest.useEditorLevel(_levelBackupString);
} else {
if (sm_levelPack == 0){
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_EASY_NEW[(LEVEL_DATA_LUT_EASY_NEW[_local1] - 1)]);
} else {
if (sm_levelPack == 1){
_local1 = (_local1 + (LEVELS_PER_LEVEL_PACK * 2));
trace(((("m_currId = " + m_currId) + " LEVEL_DATA_LUT[index] = ") + ((LEVEL_DATA_LUT[_local1] - 120) - 1)));
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS[((LEVEL_DATA_LUT[_local1] - 120) - 1)]);
} else {
if (sm_levelPack == 2){
_local1 = (_local1 - LEVELS_PER_LEVEL_PACK);
trace(((("m_currId = " + m_currId) + " LEVEL_DATA_LUT[index] = ") + ((LEVEL_DATA_LUT[_local1] - 120) - 1)));
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS[((LEVEL_DATA_LUT[_local1] - 120) - 1)]);
} else {
if (sm_levelPack == 3){
_local1 = (_local1 + LEVELS_PER_LEVEL_PACK);
trace(((("m_currId = " + m_currId) + " LEVEL_DATA_LUT[index] = ") + ((LEVEL_DATA_LUT[_local1] - 120) - 1)));
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS[((LEVEL_DATA_LUT[_local1] - 120) - 1)]);
} else {
if (sm_levelPack == 4){
_local1 = (_local1 - (LEVELS_PER_LEVEL_PACK * 2));
trace(((("m_currId = " + m_currId) + " LEVEL_DATA_LUT[index] = ") + ((LEVEL_DATA_LUT[_local1] - 120) - 1)));
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS[((LEVEL_DATA_LUT[_local1] - 120) - 1)]);
};
};
};
};
};
};
m_currTest.AddShadowSprites();
m_currTest.BringSpritesOnTop();
m_currTest.Update(true);
_playReturnShape = false;
_plus50Points = false;
_plus50PointsTimer = 0;
_plus50PointsTotal = 0;
_plus200Points = false;
_plus200PointsTimer = 0;
_scoreSent = false;
m_particleManager.reset();
m_sprite.y = 0;
m_time = (30 * 1000);
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
_bitmapAllDone = null;
};
if (_bitmapWait != null){
removeChild(_bitmapWait);
_bitmapWait = null;
};
if (_bitmapChooseAShape != null){
removeChild(_bitmapChooseAShape);
_bitmapChooseAShape = null;
};
_textFieldBest.text = ("" + sm_scores[(m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK))]);
_bonusTimer = (-1000 * 1000);
_timerOn = false;
if (sm_editorMode){
if (sm_editorPlayMode){
_textFieldLevelNumber.text = "PLAY";
} else {
_textFieldLevelNumber.text = "EDIT";
};
} else {
_textFieldLevelNumber.text = ((m_currId + 1) + "");
};
_textFieldDiamonds.text = ("" + sm_diamonds[(m_currId + (sm_levelPack * LEVELS_PER_LEVEL_PACK))]);
autoSubmitStatistics();
Mouse.show();
}
private function manageQuality():void{
_titleBitmapQualityHigh.visible = false;
_titleBitmapQualityMedium.visible = false;
_titleBitmapQualityLow.visible = false;
if (_stageQuality == 2){
_titleBitmapQualityLow.visible = true;
} else {
if (_stageQuality == 1){
_titleBitmapQualityMedium.visible = true;
} else {
_titleBitmapQualityHigh.visible = true;
};
};
}
private function runSplashScreen():void{
if (_splashScreenMode == 0){
_bitmapSplashScreen = new Bitmap(new _classSplashScreen().bitmapData);
_bitmapSplashScreen.smoothing = true;
_bitmapSplashScreen.alpha = 0;
_bitmapSplashScreen.x = ((SCREEN_DX * 0.5) - (_bitmapSplashScreen.width * 0.5));
_bitmapSplashScreen.y = ((SCREEN_DY * 0.5) - (_bitmapSplashScreen.height * 0.5));
addChild(_bitmapSplashScreen);
_splashScreenMode++;
} else {
if (_splashScreenMode == 1){
_splashScreenTimer++;
_bitmapSplashScreen.alpha = (_bitmapSplashScreen.alpha + 0.05);
if (_bitmapSplashScreen.alpha > 1){
_bitmapSplashScreen.alpha = 1;
};
if (_splashScreenTimer >= 200){
_splashScreenMode++;
};
} else {
if (_splashScreenMode == 2){
_bitmapSplashScreen.alpha = (_bitmapSplashScreen.alpha - 0.05);
if (_bitmapSplashScreen.alpha <= 0){
_bitmapSplashScreen.alpha = 0;
_splashScreenMode++;
};
} else {
if (_splashScreenMode == 3){
removeChild(_bitmapSplashScreen);
_bitmapSplashScreen = null;
_splashRunning = false;
};
};
};
};
}
private function bitmapShootsStars(_arg1:Bitmap, _arg2:int=25, _arg3:int=15, _arg4:int=0, _arg5:int=20, _arg6:int=30, _arg7:int=30):void{
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:int;
var _local12:int;
var _local13:SpriteParticle;
_local8 = _arg1.x;
_local9 = (_arg1.x + _arg1.width);
_local10 = (_arg1.y + _arg2);
_local11 = ((_arg1.height - (_arg2 * 2)) - _arg3);
_arg5 = (_arg5 + ((Math.random() * _arg5) * 0.5));
_local12 = 0;
while (_local12 < _arg5) {
_local13 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_BUBBLE, (_local8 + _arg6), (_local10 + (Math.random() * _local11)));
if (_local13 != null){
_local13._speedX = ((-0.5 - (Math.random() * 1.5)) * 2);
_local13._life = (_local13._life + ((Math.random() * 10) - _arg4));
};
_local13 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_BUBBLE, (_local9 - _arg7), (_local10 + (Math.random() * _local11)));
if (_local13 != null){
_local13._speedX = ((0.5 + (Math.random() * 1.5)) * 2);
_local13._life = (_local13._life + ((Math.random() * 10) - _arg4));
};
_local12++;
};
}
private function runCreditsParticles():void{
var _local1:int;
var _local2:int;
var _local3:int;
var _local4:SpriteParticle;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
if (Math.random() > 0.99){
_local1 = (SCREEN_DX * Math.random());
_local2 = (SCREEN_DY * Math.random());
_local3 = 0;
while (_local3 < 64) {
_local4 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_SOFTBALL, _local1, _local2);
if (_local4 != null){
_local5 = ((Math.random() * Math.PI) * 2);
_local6 = Math.sin(_local5);
_local7 = Math.cos(_local5);
_local8 = (0.5 + (Math.random() * 0.5));
_local4._speedX = (_local6 * _local8);
_local4._speedY = (_local7 * _local8);
_local4._life = (_local4._life + (Math.random() * 30));
};
_local3++;
};
playFireWork();
};
}
public static function iceModeExecute():void{
if (_iceMode){
Test._friction = 0.2;
} else {
Test._friction = 0.9;
};
}
public static function centerBitmap(_arg1:Number, _arg2:Number, _arg3:Bitmap):void{
_arg3.x = (_arg1 - (_arg3.width * 0.5));
_arg3.y = (_arg2 - (_arg3.height * 0.5));
}
public static function cloneArray(_arg1:Array):Array{
var _local2:int;
var _local3:Array;
var _local4:int;
_local2 = _arg1.length;
_local3 = new Array(_local2);
_local4 = 0;
while (_local4 < _local2) {
_local3[_local4] = _arg1[_local4];
_local4++;
};
return (_local3);
}
}
}//package
Section 214
//Main__class3DLogo (Main__class3DLogo)
package {
import mx.core.*;
public class Main__class3DLogo extends BitmapAsset {
}
}//package
Section 215
//Main__classAlmostPerfectBalance (Main__classAlmostPerfectBalance)
package {
import mx.core.*;
public class Main__classAlmostPerfectBalance extends BitmapAsset {
}
}//package
Section 216
//Main__classAlmostPerfectBalanceEditor (Main__classAlmostPerfectBalanceEditor)
package {
import mx.core.*;
public class Main__classAlmostPerfectBalanceEditor extends BitmapAsset {
}
}//package
Section 217
//Main__classAudioOff (Main__classAudioOff)
package {
import mx.core.*;
public class Main__classAudioOff extends BitmapAsset {
}
}//package
Section 218
//Main__classAudioOn (Main__classAudioOn)
package {
import mx.core.*;
public class Main__classAudioOn extends BitmapAsset {
}
}//package
Section 219
//Main__classAutoHideOff (Main__classAutoHideOff)
package {
import mx.core.*;
public class Main__classAutoHideOff extends BitmapAsset {
}
}//package
Section 220
//Main__classAutoHideOn (Main__classAutoHideOn)
package {
import mx.core.*;
public class Main__classAutoHideOn extends BitmapAsset {
}
}//package
Section 221
//Main__classBackground01 (Main__classBackground01)
package {
import mx.core.*;
public class Main__classBackground01 extends BitmapAsset {
}
}//package
Section 222
//Main__classBackground02 (Main__classBackground02)
package {
import mx.core.*;
public class Main__classBackground02 extends BitmapAsset {
}
}//package
Section 223
//Main__classBackground03 (Main__classBackground03)
package {
import mx.core.*;
public class Main__classBackground03 extends BitmapAsset {
}
}//package
Section 224
//Main__classBackground04 (Main__classBackground04)
package {
import mx.core.*;
public class Main__classBackground04 extends BitmapAsset {
}
}//package
Section 225
//Main__classBackground05 (Main__classBackground05)
package {
import mx.core.*;
public class Main__classBackground05 extends BitmapAsset {
}
}//package
Section 226
//Main__classBackground06 (Main__classBackground06)
package {
import mx.core.*;
public class Main__classBackground06 extends BitmapAsset {
}
}//package
Section 227
//Main__classButtonBGImage1 (Main__classButtonBGImage1)
package {
import mx.core.*;
public class Main__classButtonBGImage1 extends BitmapAsset {
}
}//package
Section 228
//Main__classButtonBGImage2 (Main__classButtonBGImage2)
package {
import mx.core.*;
public class Main__classButtonBGImage2 extends BitmapAsset {
}
}//package
Section 229
//Main__classButtonBGImage3 (Main__classButtonBGImage3)
package {
import mx.core.*;
public class Main__classButtonBGImage3 extends BitmapAsset {
}
}//package
Section 230
//Main__classButtonBGImage4 (Main__classButtonBGImage4)
package {
import mx.core.*;
public class Main__classButtonBGImage4 extends BitmapAsset {
}
}//package
Section 231
//Main__classButtonBGImage5 (Main__classButtonBGImage5)
package {
import mx.core.*;
public class Main__classButtonBGImage5 extends BitmapAsset {
}
}//package
Section 232
//Main__classButtonBGImage6 (Main__classButtonBGImage6)
package {
import mx.core.*;
public class Main__classButtonBGImage6 extends BitmapAsset {
}
}//package
Section 233
//Main__classButtonGrid0 (Main__classButtonGrid0)
package {
import mx.core.*;
public class Main__classButtonGrid0 extends BitmapAsset {
}
}//package
Section 234
//Main__classButtonGrid1 (Main__classButtonGrid1)
package {
import mx.core.*;
public class Main__classButtonGrid1 extends BitmapAsset {
}
}//package
Section 235
//Main__classButtonGrid2 (Main__classButtonGrid2)
package {
import mx.core.*;
public class Main__classButtonGrid2 extends BitmapAsset {
}
}//package
Section 236
//Main__classButtonGrid3 (Main__classButtonGrid3)
package {
import mx.core.*;
public class Main__classButtonGrid3 extends BitmapAsset {
}
}//package
Section 237
//Main__classButtonLocked (Main__classButtonLocked)
package {
import mx.core.*;
public class Main__classButtonLocked extends BitmapAsset {
}
}//package
Section 238
//Main__classButtonUnlocked (Main__classButtonUnlocked)
package {
import mx.core.*;
public class Main__classButtonUnlocked extends BitmapAsset {
}
}//package
Section 239
//Main__classButtonUnlockedBig (Main__classButtonUnlockedBig)
package {
import mx.core.*;
public class Main__classButtonUnlockedBig extends BitmapAsset {
}
}//package
Section 240
//Main__classChooseAShape (Main__classChooseAShape)
package {
import mx.core.*;
public class Main__classChooseAShape extends BitmapAsset {
}
}//package
Section 241
//Main__classClearLevel (Main__classClearLevel)
package {
import mx.core.*;
public class Main__classClearLevel extends BitmapAsset {
}
}//package
Section 242
//Main__classCreditsScreen (Main__classCreditsScreen)
package {
import mx.core.*;
public class Main__classCreditsScreen extends BitmapAsset {
}
}//package
Section 243
//Main__classCursorHelper (Main__classCursorHelper)
package {
import mx.core.*;
public class Main__classCursorHelper extends BitmapAsset {
}
}//package
Section 244
//Main__classEditorHelp (Main__classEditorHelp)
package {
import mx.core.*;
public class Main__classEditorHelp extends BitmapAsset {
}
}//package
Section 245
//Main__classEditorHelpDimensions (Main__classEditorHelpDimensions)
package {
import mx.core.*;
public class Main__classEditorHelpDimensions extends BitmapAsset {
}
}//package
Section 246
//Main__classEditorHelpRadius (Main__classEditorHelpRadius)
package {
import mx.core.*;
public class Main__classEditorHelpRadius extends BitmapAsset {
}
}//package
Section 247
//Main__classEditorKeys (Main__classEditorKeys)
package {
import mx.core.*;
public class Main__classEditorKeys extends BitmapAsset {
}
}//package
Section 248
//Main__classGet20Screen (Main__classGet20Screen)
package {
import mx.core.*;
public class Main__classGet20Screen extends BitmapAsset {
}
}//package
Section 249
//Main__classGradeA (Main__classGradeA)
package {
import mx.core.*;
public class Main__classGradeA extends BitmapAsset {
}
}//package
Section 250
//Main__classGradeB (Main__classGradeB)
package {
import mx.core.*;
public class Main__classGradeB extends BitmapAsset {
}
}//package
Section 251
//Main__classGradeC (Main__classGradeC)
package {
import mx.core.*;
public class Main__classGradeC extends BitmapAsset {
}
}//package
Section 252
//Main__classGradeD (Main__classGradeD)
package {
import mx.core.*;
public class Main__classGradeD extends BitmapAsset {
}
}//package
Section 253
//Main__classGradeE (Main__classGradeE)
package {
import mx.core.*;
public class Main__classGradeE extends BitmapAsset {
}
}//package
Section 254
//Main__classGrid1 (Main__classGrid1)
package {
import mx.core.*;
public class Main__classGrid1 extends BitmapAsset {
}
}//package
Section 255
//Main__classGrid2 (Main__classGrid2)
package {
import mx.core.*;
public class Main__classGrid2 extends BitmapAsset {
}
}//package
Section 256
//Main__classGrid3 (Main__classGrid3)
package {
import mx.core.*;
public class Main__classGrid3 extends BitmapAsset {
}
}//package
Section 257
//Main__classHelp1 (Main__classHelp1)
package {
import mx.core.*;
public class Main__classHelp1 extends BitmapAsset {
}
}//package
Section 258
//Main__classHelp2 (Main__classHelp2)
package {
import mx.core.*;
public class Main__classHelp2 extends BitmapAsset {
}
}//package
Section 259
//Main__classHelp3 (Main__classHelp3)
package {
import mx.core.*;
public class Main__classHelp3 extends BitmapAsset {
}
}//package
Section 260
//Main__classHelp4 (Main__classHelp4)
package {
import mx.core.*;
public class Main__classHelp4 extends BitmapAsset {
}
}//package
Section 261
//Main__classHelp5 (Main__classHelp5)
package {
import mx.core.*;
public class Main__classHelp5 extends BitmapAsset {
}
}//package
Section 262
//Main__classHelp6 (Main__classHelp6)
package {
import mx.core.*;
public class Main__classHelp6 extends BitmapAsset {
}
}//package
Section 263
//Main__classHelpDirectedGravity (Main__classHelpDirectedGravity)
package {
import mx.core.*;
public class Main__classHelpDirectedGravity extends BitmapAsset {
}
}//package
Section 264
//Main__classHelpHelium (Main__classHelpHelium)
package {
import mx.core.*;
public class Main__classHelpHelium extends BitmapAsset {
}
}//package
Section 265
//Main__classInstructionsGame (Main__classInstructionsGame)
package {
import mx.core.*;
public class Main__classInstructionsGame extends BitmapAsset {
}
}//package
Section 266
//Main__classInstructionsShapes (Main__classInstructionsShapes)
package {
import mx.core.*;
public class Main__classInstructionsShapes extends BitmapAsset {
}
}//package
Section 267
//Main__classLetterA (Main__classLetterA)
package {
import mx.core.*;
public class Main__classLetterA extends BitmapAsset {
}
}//package
Section 268
//Main__classLetterB (Main__classLetterB)
package {
import mx.core.*;
public class Main__classLetterB extends BitmapAsset {
}
}//package
Section 269
//Main__classLetterC (Main__classLetterC)
package {
import mx.core.*;
public class Main__classLetterC extends BitmapAsset {
}
}//package
Section 270
//Main__classLetterD (Main__classLetterD)
package {
import mx.core.*;
public class Main__classLetterD extends BitmapAsset {
}
}//package
Section 271
//Main__classLetterE (Main__classLetterE)
package {
import mx.core.*;
public class Main__classLetterE extends BitmapAsset {
}
}//package
Section 272
//Main__classLevelIO (Main__classLevelIO)
package {
import mx.core.*;
public class Main__classLevelIO extends BitmapAsset {
}
}//package
Section 273
//Main__classLevelPackSelection (Main__classLevelPackSelection)
package {
import mx.core.*;
public class Main__classLevelPackSelection extends BitmapAsset {
}
}//package
Section 274
//Main__classLevelSkip (Main__classLevelSkip)
package {
import mx.core.*;
public class Main__classLevelSkip extends BitmapAsset {
}
}//package
Section 275
//Main__classLockedB (Main__classLockedB)
package {
import mx.core.*;
public class Main__classLockedB extends BitmapAsset {
}
}//package
Section 276
//Main__classLockedC (Main__classLockedC)
package {
import mx.core.*;
public class Main__classLockedC extends BitmapAsset {
}
}//package
Section 277
//Main__classLockedD (Main__classLockedD)
package {
import mx.core.*;
public class Main__classLockedD extends BitmapAsset {
}
}//package
Section 278
//Main__classLockedE (Main__classLockedE)
package {
import mx.core.*;
public class Main__classLockedE extends BitmapAsset {
}
}//package
Section 279
//Main__classLPSMedalA (Main__classLPSMedalA)
package {
import mx.core.*;
public class Main__classLPSMedalA extends BitmapAsset {
}
}//package
Section 280
//Main__classLPSMedalB (Main__classLPSMedalB)
package {
import mx.core.*;
public class Main__classLPSMedalB extends BitmapAsset {
}
}//package
Section 281
//Main__classLPSMedalC (Main__classLPSMedalC)
package {
import mx.core.*;
public class Main__classLPSMedalC extends BitmapAsset {
}
}//package
Section 282
//Main__classLPSMedalD (Main__classLPSMedalD)
package {
import mx.core.*;
public class Main__classLPSMedalD extends BitmapAsset {
}
}//package
Section 283
//Main__classLPSMedalE (Main__classLPSMedalE)
package {
import mx.core.*;
public class Main__classLPSMedalE extends BitmapAsset {
}
}//package
Section 284
//Main__classMainMenuBG (Main__classMainMenuBG)
package {
import mx.core.*;
public class Main__classMainMenuBG extends BitmapAsset {
}
}//package
Section 285
//Main__classMainMenuFG (Main__classMainMenuFG)
package {
import mx.core.*;
public class Main__classMainMenuFG extends BitmapAsset {
}
}//package
Section 286
//Main__classMainMenuPerfectBalance (Main__classMainMenuPerfectBalance)
package {
import mx.core.*;
public class Main__classMainMenuPerfectBalance extends BitmapAsset {
}
}//package
Section 287
//Main__classMainMenuPerfectBalanceShadow (Main__classMainMenuPerfectBalanceShadow)
package {
import mx.core.*;
public class Main__classMainMenuPerfectBalanceShadow extends BitmapAsset {
}
}//package
Section 288
//Main__classPerfectBalance (Main__classPerfectBalance)
package {
import mx.core.*;
public class Main__classPerfectBalance extends BitmapAsset {
}
}//package
Section 289
//Main__classPerfectBalanceAllDone (Main__classPerfectBalanceAllDone)
package {
import mx.core.*;
public class Main__classPerfectBalanceAllDone extends BitmapAsset {
}
}//package
Section 290
//Main__classPerfectBalanceAllDoneEditor (Main__classPerfectBalanceAllDoneEditor)
package {
import mx.core.*;
public class Main__classPerfectBalanceAllDoneEditor extends BitmapAsset {
}
}//package
Section 291
//Main__classPerfectBalanceEditor (Main__classPerfectBalanceEditor)
package {
import mx.core.*;
public class Main__classPerfectBalanceEditor extends BitmapAsset {
}
}//package
Section 292
//Main__classPerfectBalanceJapanese (Main__classPerfectBalanceJapanese)
package {
import mx.core.*;
public class Main__classPerfectBalanceJapanese extends BitmapAsset {
}
}//package
Section 293
//Main__classPlayfieldBottom (Main__classPlayfieldBottom)
package {
import mx.core.*;
public class Main__classPlayfieldBottom extends BitmapAsset {
}
}//package
Section 294
//Main__classPlayfieldLeft (Main__classPlayfieldLeft)
package {
import mx.core.*;
public class Main__classPlayfieldLeft extends BitmapAsset {
}
}//package
Section 295
//Main__classPlayfieldRight (Main__classPlayfieldRight)
package {
import mx.core.*;
public class Main__classPlayfieldRight extends BitmapAsset {
}
}//package
Section 296
//Main__classPlayfieldRightEditorEdit (Main__classPlayfieldRightEditorEdit)
package {
import mx.core.*;
public class Main__classPlayfieldRightEditorEdit extends BitmapAsset {
}
}//package
Section 297
//Main__classPlayfieldRightEditorPlay (Main__classPlayfieldRightEditorPlay)
package {
import mx.core.*;
public class Main__classPlayfieldRightEditorPlay extends BitmapAsset {
}
}//package
Section 298
//Main__classPlayfieldTop (Main__classPlayfieldTop)
package {
import mx.core.*;
public class Main__classPlayfieldTop extends BitmapAsset {
}
}//package
Section 299
//Main__classPlus200Points (Main__classPlus200Points)
package {
import mx.core.*;
public class Main__classPlus200Points extends BitmapAsset {
}
}//package
Section 300
//Main__classPlus50Points (Main__classPlus50Points)
package {
import mx.core.*;
public class Main__classPlus50Points extends BitmapAsset {
}
}//package
Section 301
//Main__classQualityHigh (Main__classQualityHigh)
package {
import mx.core.*;
public class Main__classQualityHigh extends BitmapAsset {
}
}//package
Section 302
//Main__classQualityLow (Main__classQualityLow)
package {
import mx.core.*;
public class Main__classQualityLow extends BitmapAsset {
}
}//package
Section 303
//Main__classQualityMedium (Main__classQualityMedium)
package {
import mx.core.*;
public class Main__classQualityMedium extends BitmapAsset {
}
}//package
Section 304
//Main__classRelax (Main__classRelax)
package {
import mx.core.*;
public class Main__classRelax extends BitmapAsset {
}
}//package
Section 305
//Main__classResetProgress (Main__classResetProgress)
package {
import mx.core.*;
public class Main__classResetProgress extends BitmapAsset {
}
}//package
Section 306
//Main__classSealBack (Main__classSealBack)
package {
import mx.core.*;
public class Main__classSealBack extends BitmapAsset {
}
}//package
Section 307
//Main__classSealFront (Main__classSealFront)
package {
import mx.core.*;
public class Main__classSealFront extends BitmapAsset {
}
}//package
Section 308
//Main__classSkippedArrowToLeft (Main__classSkippedArrowToLeft)
package {
import mx.core.*;
public class Main__classSkippedArrowToLeft extends BitmapAsset {
}
}//package
Section 309
//Main__classSkippedArrowToRight (Main__classSkippedArrowToRight)
package {
import mx.core.*;
public class Main__classSkippedArrowToRight extends BitmapAsset {
}
}//package
Section 310
//Main__classSplashScreen (Main__classSplashScreen)
package {
import mx.core.*;
public class Main__classSplashScreen extends BitmapAsset {
}
}//package
Section 311
//Main__classStar (Main__classStar)
package {
import mx.core.*;
public class Main__classStar extends BitmapAsset {
}
}//package
Section 312
//Main__classSubmitScreen (Main__classSubmitScreen)
package {
import mx.core.*;
public class Main__classSubmitScreen extends BitmapAsset {
}
}//package
Section 313
//Main__classTextureA (Main__classTextureA)
package {
import mx.core.*;
public class Main__classTextureA extends BitmapAsset {
}
}//package
Section 314
//Main__classTheEnd (Main__classTheEnd)
package {
import mx.core.*;
public class Main__classTheEnd extends BitmapAsset {
}
}//package
Section 315
//Main__classWait (Main__classWait)
package {
import mx.core.*;
public class Main__classWait extends BitmapAsset {
}
}//package
Section 316
//Main__fontClass1 (Main__fontClass1)
package {
import mx.core.*;
public class Main__fontClass1 extends FontAsset {
}
}//package
Section 317
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.system.*;
import flash.net.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
var _local3:MochiBot;
var _local4:String;
var _local5:URLVariables;
var _local6:String;
var _local7:URLRequest;
var _local8:Loader;
if (Security.sandboxType == "localWithFile"){
return (null);
};
_local3 = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
_local4 = "http://core.mochibot.com/my/core.swf";
_local5 = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
_local6 = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
_local7 = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
_local8 = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 318
//MyPreloader (MyPreloader)
package {
import flash.display.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
import MoFunZoneAPI.*;
import mochi.as3.*;
import flash.text.*;
import flash.media.*;
import flash.net.*;
import flash.filters.*;
import flash.ui.*;
public dynamic class MyPreloader extends MovieClip {
private var _textFieldPercent:TextField;// = null
private var _initDone:Boolean;// = false
private var _fgnState:int;// = 0
private var _canPass0Timer:int;// = 0
private var _nice:Boolean;// = false
private var _barOX:int;// = 5
private var _barOY:int;// = 8
private var _timer:int;// = 0
private var _spriteLoadingScreenStartButton:Sprite;// = null
private var _sDDot:String;// = ":"
private var _canProceed:Boolean;// = false
private var _foregroundSprite:Sprite;// = null
private var _phase:int;// = 0
private var _sDot:String;// = "."
private var _bitmapLoadingScreenStartButton:Bitmap;// = null
private var _sA:String;// = "a"
private var _sC:String;// = "c"
private var _sD:String;// = "d"
private var _sE:String;// = "e"
private var _sF:String;// = "f"
private var _sG:String;// = "g"
private var _sH:String;// = "h"
private var _andkonLogoTransparent:MovieClip;// = null
private var _loadingBar:Sprite;// = null
private var _sK:String;// = "k"
private var _sM:String;// = "m"
private var _sN:String;// = "n"
private var _sO:String;// = "o"
private var _sP:String;// = "p"
private var _sR:String;// = "r"
private var _sS:String;// = "s"
private var _sT:String;// = "t"
private var _sU:String;// = "u"
private var _sZ:String;// = "z"
private var _spriteMouseClick:Sprite;// = null
private var _sW:String;// = "w"
private var _sI:String;// = "i"
private var _sL:String;// = "l"
private var _black:Sprite;// = null
private var _sponsorMovieClip:MovieClip;// = null
private var _sX:String;// = "x"
private var _bitmapLoadingScreen:Bitmap;// = null
private var _black2:Sprite;// = null
private var _failed:Boolean;// = false
private var _once:Boolean;// = false
private var _moFunZoneMovieClip:MovieClip;// = null
private var _allDone:Boolean;// = false
private var _classMP3SoundGame:Class;
private var _bitmapAndkon400x400:Bitmap;// = null
private var _bgmGame:Sound;
private var _bgmSoundChannel:SoundChannel;// = null
public var _adBox:Sprite;// = null
private var _canPass0:Boolean;// = false
private var _frames:int;// = 0
private var _explosions:int;// = 0
private var _sSlash:String;// = "/"
private var _bitmapConnectingSinglesLogo:Bitmap;// = null
private var _backgroundSprite:Sprite;// = null
public static const _ttursasSeal:Boolean = false;
public static const _submitButtonDiamonds:Boolean = false;
public static const _maxGames:Boolean = false;
public static const _walkthrough:Boolean = true;
public static const _legitGames:Boolean = false;
public static const _freeGamesNews:Boolean = false;
public static const _ttursasSplash:Boolean = false;
public static const _gamesChart:Boolean = false;
public static const _flashGameLicense:Boolean = false;
public static const SCREEN_DX:int = 600;
public static const SCREEN_DY:int = 500;
public static const _moFunZone:Boolean = false;
public static const _titleScreenAds:Boolean = false;
public static const _gamesFree:Boolean = true;
private static const _debug:Boolean = false;
public static const FOG_GAME_NAME:String = "PerfectBalance3";
public static const ORIGINAL_FPS:int = 60;
public static const _armorGames:Boolean = false;
public static const _mindJolt:Boolean = false;
public static const _ttursas:Boolean = false;
public static const _andkon:Boolean = false;
public static const _kongregate:Boolean = false;
public static const _chinese:Boolean = false;
public static const _walkthroughButton:Boolean = false;
public static const _youYouWin:Boolean = false;
public static const _mochi:Boolean = false;
public static const _submitButtonScore:Boolean = true;
public static const _localHighscores:Boolean = false;
public static const _cpmStar:Boolean = true;
public static const _connectingSingles:Boolean = false;
public static const _freeOnlineGames:Boolean = false;
public static const _gamesFreeAPI:Boolean = true;
public static const _mochiAds:Boolean = false;
public static const _gamerSafe:Boolean = false;
public static const _gpsStudios:Boolean = false;
private static var _error:Boolean = false;
public static var _loaded:Boolean = false;
public static var _gamerSafeHidden:Boolean = false;
public static var _kongregateAPI = null;
public static var _classAndkon400x400:Class;
public static var _classSponsorMovie:Class = MyPreloader__classSponsorMovie;
public static var _gamerSafeAPI:GamerSafe = null;
public static var _mochiads_game_id:String = "9addb8efc1dc1119";
public static var _classFGNLogo:Class;
public static var _outlineFilter:GlowFilter = new GlowFilter(0, 1, 3, 3, 1000, 1);
public static var m_spriteParticleManager:SpriteParticleManager = new SpriteParticleManager();
public static var MindJoltAPI:Object = null;
public static var _fontClass1:Class = MyPreloader__fontClass1;
public static var gameID:int = 360;
private static var _passThrough:Boolean = false;
public static var _loadedLevel:String = null;
public static var _bitmapParticleLayer:Bitmap = new Bitmap(new BitmapData(SCREEN_DX, SCREEN_DY, true, 0), "auto", true);
public static var _classGamesFreeButton:Class = MyPreloader__classGamesFreeButton;
public static var _classLoadingScreen:Class = MyPreloader__classLoadingScreen;
public static var _classAndkonLogoTransparent:Class;
public static var _classLoadingScreenStartButton:Class = MyPreloader__classLoadingScreenStartButton;
public static var _classThisCopyIsSiteLocked:Class = MyPreloader__classThisCopyIsSiteLocked;
public static var _bitmapFGNLogo:Bitmap = null;
public static var _movieClipGamesFreeButton:SimpleButton = null;
public function MyPreloader(){
_classMP3SoundGame = MyPreloader__classMP3SoundGame;
_bgmGame = new _classMP3SoundGame();
_bgmSoundChannel = null;
_bitmapLoadingScreen = null;
_black = null;
_black2 = null;
_backgroundSprite = null;
_foregroundSprite = null;
_loadingBar = null;
_bitmapConnectingSinglesLogo = null;
_bitmapLoadingScreenStartButton = null;
_spriteLoadingScreenStartButton = null;
_spriteMouseClick = null;
_adBox = null;
_sponsorMovieClip = null;
_bitmapAndkon400x400 = null;
_andkonLogoTransparent = null;
_moFunZoneMovieClip = null;
_sDot = ".";
_sDDot = ":";
_sSlash = "/";
_sA = "a";
_sC = "c";
_sD = "d";
_sE = "e";
_sF = "f";
_sG = "g";
_sH = "h";
_sI = "i";
_sK = "k";
_sL = "l";
_sM = "m";
_sN = "n";
_sO = "o";
_sP = "p";
_sR = "r";
_sS = "s";
_sT = "t";
_sU = "u";
_sW = "w";
_sX = "x";
_sZ = "z";
_initDone = false;
_canProceed = false;
_textFieldPercent = null;
_once = false;
_allDone = false;
_phase = 0;
_frames = 0;
_canPass0 = false;
_timer = 0;
_canPass0Timer = 0;
_nice = false;
_failed = false;
_explosions = 0;
_barOX = 5;
_barOY = 8;
_fgnState = 0;
super();
Font.registerFont(_fontClass1);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function runFGNLogo(_arg1:int):void{
var _local2:int;
_local2 = 0;
if (_fgnState == 0){
_bitmapFGNLogo.alpha = (_bitmapFGNLogo.alpha + 0.03);
if (_bitmapFGNLogo.alpha > 1){
_bitmapFGNLogo.alpha = 1;
_local2++;
};
_bitmapFGNLogo.y = (_bitmapFGNLogo.y - 4);
if (_bitmapFGNLogo.y < ((SCREEN_DY * 0.5) - (_bitmapFGNLogo.height * 0.5))){
_bitmapFGNLogo.y = ((SCREEN_DY * 0.5) - (_bitmapFGNLogo.height * 0.5));
_local2++;
};
if (_local2 == 2){
_fgnState = 1;
};
} else {
if (_fgnState == 1){
if (_arg1 >= (4 * 60)){
_fgnState = 2;
};
} else {
if (_fgnState == 2){
if (_bitmapFGNLogo.y >= (SCREEN_DY - (4 * 30))){
_bitmapFGNLogo.alpha = (_bitmapFGNLogo.alpha - 0.03);
if (_bitmapFGNLogo.alpha < 0){
_bitmapFGNLogo.alpha = 0;
};
};
_bitmapFGNLogo.y = (_bitmapFGNLogo.y + 4);
};
};
};
}
private function secError(_arg1:Event):void{
_error = true;
}
public function highscores(_arg1:int=0):void{
navigateToURL(new URLRequest(((("http://www.gpstudios.com/highscores.php?id=" + gameID) + "&level=") + _arg1)), "_blank");
}
public function gpstudios():void{
navigateToURL(new URLRequest("http://www.gpstudios.com"), "_blank");
}
public function downloadGame():void{
navigateToURL(new URLRequest("http://www.gpstudios.com/downloads/brick-yard-2.rar"), "_blank");
}
public function onEnterFrame(_arg1:Event):void{
var _local2:Number;
var _local3:Boolean;
var _local4:int;
var _local5:Boolean;
var _local6:int;
var _local7:SpriteParticle;
var _local8:int;
var _local9:SoundTransform;
var _local10:Bitmap;
var _local11:int;
var _local12:Sprite;
var _local13:int;
var _local14:int;
var _local15:int;
_local2 = (root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal);
if (!_initDone){
_initDone = true;
initialize();
};
_local3 = false;
if (root.loaderInfo.bytesLoaded >= root.loaderInfo.bytesTotal){
_local3 = true;
};
if (((!((_bitmapParticleLayer == null))) && (!(_cpmStar)))){
if (Math.random() > 0.9){
_local6 = (415 + (Math.random() * 20));
_local7 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_BUBBLE, -19, _local6);
if (_local7 != null){
_local7._speedX = (3 + Math.random());
_local7._rotationSpeed = ((Math.random() * 0.1) - 0.05);
};
};
if (Math.random() > 0.3){
_local8 = (SCREEN_DX * Math.random());
_local6 = (130 + (Math.random() * (380 - 130)));
_local7 = m_spriteParticleManager.addParticle(SpriteParticle.PARTICLE_TYPE_TWINKLE, _local8, _local6);
if (_local7 != null){
_local7._life = (_local7._life - (Math.random() * 10));
};
};
if (((_local3) && ((_explosions < 1)))){
_explosions++;
};
m_spriteParticleManager.liveParticles(0, _bitmapParticleLayer, true, true);
};
_local4 = (30 * 15);
if (((((((((((((((((((_maxGames) || (_flashGameLicense))) || (_debug))) || (_kongregate))) || (_armorGames))) || (_andkon))) || (_moFunZone))) || (_ttursas))) || (_passThrough))) || (_gamesFree))){
_local4 = (30 * 6);
};
if (_local3){
_canPass0Timer++;
};
if (_canPass0Timer > _local4){
_canPass0 = true;
};
_local5 = true;
if (_youYouWin){
_local5 = _canProceed;
};
if (_phase == 0){
if ((((((((framesLoaded == totalFrames)) && (_local3))) && (_canPass0))) && (_local5))){
if (_passThrough){
_phase = 1;
} else {
_timer++;
if (_timer >= (30 * 2)){
_spriteLoadingScreenStartButton.visible = true;
_bitmapLoadingScreenStartButton.visible = true;
_phase = 10;
};
};
};
} else {
if (_phase == 1){
if (_black == null){
_black = new Sprite();
_black.graphics.clear();
_black.graphics.lineStyle();
if (_maxGames){
_black.graphics.beginFill(0xFFFFFF);
} else {
_black.graphics.beginFill(0);
};
_black.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY);
_black.graphics.endFill();
_black.x = 0;
_black.y = 0;
_black.alpha = 0;
_black.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addChild(_black);
};
_black.alpha = (_black.alpha + 0.05);
if (_black.alpha >= 1){
_black.alpha = 1;
_phase = 2;
};
if (_bgmSoundChannel != null){
_local9 = _bgmSoundChannel.soundTransform;
_bgmSoundChannel.soundTransform.volume = (_local9.volume - 0.06);
if (_local9.volume < 0.01){
_local9.volume = 0;
};
_bgmSoundChannel.soundTransform = _local9;
if (_local9.volume < 0.01){
_bgmSoundChannel.stop();
_bgmSoundChannel = null;
SoundMixer.stopAll();
_bgmGame = null;
};
};
} else {
if (_phase == 2){
if (_adBox != null){
removeChild(_adBox);
_adBox = null;
};
_backgroundSprite.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
if (_bitmapLoadingScreen != null){
removeChild(_bitmapLoadingScreen);
_bitmapLoadingScreen = null;
};
if (_loadingBar != null){
removeChild(_loadingBar);
_loadingBar = null;
};
if (_spriteMouseClick != null){
removeChild(_spriteMouseClick);
_spriteMouseClick = null;
};
if (_bitmapLoadingScreenStartButton != null){
removeChild(_bitmapLoadingScreenStartButton);
_bitmapLoadingScreenStartButton = null;
};
if (_spriteLoadingScreenStartButton != null){
removeChild(_spriteLoadingScreenStartButton);
_spriteLoadingScreenStartButton = null;
};
if (_bitmapParticleLayer != null){
removeChild(_bitmapParticleLayer);
_bitmapParticleLayer = null;
};
m_spriteParticleManager = null;
stage.frameRate = ORIGINAL_FPS;
if (_gpsStudios){
_sponsorMovieClip = (new _classSponsorMovie() as MovieClip);
addChild(_sponsorMovieClip);
_sponsorMovieClip.x = 0;
_sponsorMovieClip.y = 0;
_sponsorMovieClip.play();
} else {
if (_gamesFree){
_sponsorMovieClip = (new _classSponsorMovie() as MovieClip);
addChild(_sponsorMovieClip);
_sponsorMovieClip.buttonMode = true;
_sponsorMovieClip.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownGamesFree);
_sponsorMovieClip.x = -30;
_sponsorMovieClip.y = 10;
_sponsorMovieClip.play();
stage.frameRate = 15;
} else {
if (_maxGames){
_sponsorMovieClip = (new _classSponsorMovie() as MovieClip);
addChild(_sponsorMovieClip);
_sponsorMovieClip.x = 25;
_sponsorMovieClip.y = 200;
_sponsorMovieClip.play();
} else {
if (_freeGamesNews){
_bitmapFGNLogo = new Bitmap(new _classFGNLogo().bitmapData);
_bitmapFGNLogo.smoothing = true;
_bitmapFGNLogo.x = ((SCREEN_DX * 0.5) - (_bitmapFGNLogo.width * 0.5));
_bitmapFGNLogo.y = SCREEN_DY;
_bitmapFGNLogo.alpha = 0;
addChild(_bitmapFGNLogo);
} else {
if (_armorGames){
_sponsorMovieClip = (new _classSponsorMovie() as MovieClip);
_sponsorMovieClip.x = 25;
_sponsorMovieClip.y = 50;
_sponsorMovieClip.play();
addChild(_sponsorMovieClip);
} else {
if (_moFunZone){
_moFunZoneMovieClip = (new _classSponsorMovie() as MovieClip);
addChild(_moFunZoneMovieClip);
_moFunZoneMovieClip.x = 25;
_moFunZoneMovieClip.y = 50;
_moFunZoneMovieClip.play();
} else {
if (_andkon){
_local10 = new Bitmap(new _classAndkon400x400().bitmapData);
_local10.smoothing = true;
_local10.alpha = 0;
addChild(_local10);
_local10.x = ((SCREEN_DX * 0.5) - (_local10.width * 0.5));
_local10.y = ((SCREEN_DY * 0.5) - (_local10.height * 0.5));
_bitmapAndkon400x400 = _local10;
_foregroundSprite = new Sprite();
_foregroundSprite.graphics.clear();
_foregroundSprite.graphics.lineStyle();
_foregroundSprite.graphics.beginFill(0);
_foregroundSprite.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY);
_foregroundSprite.graphics.endFill();
_foregroundSprite.x = 0;
_foregroundSprite.y = 0;
_foregroundSprite.alpha = 0;
_foregroundSprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addChild(_foregroundSprite);
};
};
};
};
};
};
};
_phase = 3;
} else {
if (_phase == 3){
if (_bitmapAndkon400x400 != null){
_bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha + 0.05);
if (_bitmapAndkon400x400.alpha > 1){
_bitmapAndkon400x400.alpha = 1;
};
};
_frames++;
_local11 = 0;
if (_gpsStudios){
_local11 = 218;
} else {
if (_maxGames){
_local11 = 186;
} else {
if (_gamesFree){
_local11 = 120;
} else {
if (_bitmapAndkon400x400 != null){
_local11 = 150;
} else {
if (_armorGames){
_local11 = 260;
} else {
if (_moFunZoneMovieClip != null){
_local11 = 350;
} else {
if (_freeGamesNews){
_local11 = (7 * 60);
runFGNLogo(_frames);
} else {
_phase = 4;
};
};
};
};
};
};
};
if (_frames == _local11){
stage.frameRate = ORIGINAL_FPS;
if (((_maxGames) || (_gamesFree))){
_sponsorMovieClip.enabled = false;
_sponsorMovieClip.stop();
_sponsorMovieClip.soundTransform = new SoundTransform(0, 0);
removeChild(_sponsorMovieClip);
_sponsorMovieClip = null;
_phase = 4;
} else {
if (_freeGamesNews){
removeChild(_bitmapFGNLogo);
_bitmapFGNLogo = null;
_phase = 4;
} else {
_phase = 4;
if ((((_local11 > 0)) && (!(_andkon)))){
_phase = 44;
if (_black2 == null){
_black2 = new Sprite();
_black2.graphics.clear();
_black2.graphics.lineStyle();
_black2.graphics.beginFill(0);
_black2.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY);
_black2.graphics.endFill();
_black2.x = 0;
_black2.y = 0;
_black2.alpha = 0;
addChild(_black2);
};
};
};
};
};
} else {
if (_phase == 44){
_black2.alpha = (_black2.alpha + 0.05);
if (_black2.alpha >= 1){
_black2.alpha = 1;
_phase = 4;
if (_sponsorMovieClip != null){
_sponsorMovieClip.enabled = false;
_sponsorMovieClip.stop();
removeChild(_sponsorMovieClip);
_sponsorMovieClip = null;
};
if (_black2 != null){
removeChild(_black2);
_black2 = null;
};
};
} else {
if (_phase == 4){
if (_bitmapAndkon400x400 != null){
_bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha - 0.05);
if (_bitmapAndkon400x400.alpha <= 0){
_bitmapAndkon400x400.alpha = 0;
_phase = 5;
_allDone = true;
if (_andkonLogoTransparent != null){
removeChild(_andkonLogoTransparent);
_andkonLogoTransparent = null;
};
if (_bitmapAndkon400x400 != null){
removeChild(_bitmapAndkon400x400);
_bitmapAndkon400x400 = null;
};
};
} else {
_allDone = true;
};
} else {
if (_phase == 10){
} else {
if (_phase == -1){
};
};
};
};
};
};
};
};
if (_allDone){
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
nextFrame();
if (_bitmapConnectingSinglesLogo != null){
removeChild(_bitmapConnectingSinglesLogo);
_bitmapConnectingSinglesLogo = null;
};
if (_foregroundSprite != null){
removeChild(_foregroundSprite);
_foregroundSprite = null;
};
if (_textFieldPercent != null){
removeChild(_textFieldPercent);
_textFieldPercent = null;
};
if (_moFunZoneMovieClip != null){
_moFunZoneMovieClip.enabled = false;
_moFunZoneMovieClip.stop();
removeChild(_moFunZoneMovieClip);
_moFunZoneMovieClip = null;
};
init();
} else {
if (_loadingBar != null){
_local12 = _loadingBar;
_local13 = ((329 + _barOX) - 45);
_local14 = (61 + _barOY);
if (_textFieldPercent != null){
_local15 = int((_local2 * 100));
_textFieldPercent.text = (_local15 + "%");
};
_local12.graphics.clear();
_local12.graphics.beginFill(0x222222);
_local12.graphics.drawRect((_local13 - 2), (_local14 - 2), (140 + 4), (10 + 4));
_local12.graphics.endFill();
_local12.graphics.beginFill(0xDDDDDD);
_local12.graphics.drawRect(_local13, _local14, (140 * _local2), 10);
_local12.graphics.endFill();
};
};
if (((((((!(_armorGames)) && (!(_andkon)))) && (!(_moFunZone)))) && (!(_gamesFree)))){
if (_black != null){
removeChild(_black);
addChild(_black);
};
if (_bitmapFGNLogo != null){
removeChild(_bitmapFGNLogo);
addChild(_bitmapFGNLogo);
};
};
}
public function ad_finished():void{
_loaded = true;
_nice = true;
_canPass0 = true;
}
private function init():void{
var _local1:Class;
var _local2:Object;
_local1 = Class(getDefinitionByName("Main"));
if (_local1){
_local2 = new (_local1);
addChild((_local2 as DisplayObject));
removeChild(_black);
_local2.init(_nice, _failed, _black);
_black = null;
};
}
public function onLoadLevel(_arg1:Object):void{
var _local2:Number;
var _local3:String;
var _local4:String;
var _local5:String;
var _local6:String;
_local2 = _arg1.id;
_local3 = _arg1.name;
_local4 = _arg1.permalink;
_local5 = _arg1.content;
_local6 = _arg1.label;
trace(((((("onLoadLevel " + _local2) + " [") + _local6) + "] loaded: ") + _local5));
_loadedLevel = _local5;
}
public function tips():void{
navigateToURL(new URLRequest("http://www.gpstudios.com/brick_yard_2_tips.php"), "_blank");
}
public function fwAd_onClickStartBtn():void{
_canProceed = true;
}
private function dispatchHandler(_arg1:Event):void{
if (_arg1.type == Event.COMPLETE){
_canPass0 = true;
_loaded = true;
};
trace(("CPMStar Event: " + _arg1.type));
dispatchEvent(_arg1);
}
public function loadFinished(_arg1:Event):void{
MindJoltAPI = _arg1.currentTarget.content;
MindJoltAPI.service.connect();
trace("[MindJoltAPI] service manually loaded");
}
private function addGamesFreeButton(_arg1:int, _arg2:int):void{
_movieClipGamesFreeButton = GetGamesFreeButton();
addChild(_movieClipGamesFreeButton);
_movieClipGamesFreeButton.x = _arg1;
_movieClipGamesFreeButton.y = _arg2;
_movieClipGamesFreeButton.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownGamesFree);
}
private function kongregateInit():void{
var _local1:Object;
var _local2:String;
var _local3:URLRequest;
var _local4:Loader;
_local1 = LoaderInfo(root.loaderInfo).parameters;
_local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf"));
trace(("API path: " + _local2));
Security.allowDomain("*.kongregate.com");
_local3 = new URLRequest(_local2);
_local4 = new Loader();
_local4.contentLoaderInfo.addEventListener(Event.COMPLETE, kongregateLoadComplete);
_local4.load(_local3);
this.addChild(_local4);
}
private function initialize():void{
var url:String;
var urlStart:Number;
var urlEnd:Number;
var domain:String;
var LastDot:Number;
var domEnd:Number;
var oY:Number;
var b:Bitmap;
var s:Sprite;
var textFormat:TextFormat;
var text:TextField;
var bSL:Bitmap;
var variables:URLVariables;
var request:URLRequest;
var loader:URLLoader;
var newMenu:ContextMenu;
var ctm1:ContextMenuItem;
var ctm2:ContextMenuItem;
var ctm3:ContextMenuItem;
var ctm4:ContextMenuItem;
var CPMStarContentSpotID:String;
var cpmstarViewSWFUrl:String;
var cpmstarLoader:Loader;
var config:AchievementConfig;
var adValues:Object;
stage.focus = this;
stop();
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.quality = StageQuality.HIGH;
url = stage.loaderInfo.url;
urlStart = (url.indexOf("://") + 3);
urlEnd = url.indexOf("/", urlStart);
domain = url.substring(urlStart, urlEnd);
LastDot = (domain.lastIndexOf(".") - 1);
domEnd = (domain.lastIndexOf(".", LastDot) + 1);
domain = domain.substring(domEnd, domain.length);
if (((_kongregate) || (!((_kongregateAPI == null))))){
};
if (_gamesFree){
};
if (_connectingSingles){
if (domain != ((((((((((((((((((((_sC + _sO) + _sN) + _sN) + _sE) + _sC) + _sT) + _sI) + _sN) + _sG) + _sS) + _sI) + _sN) + _sG) + _sL) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (_maxGames){
if (domain != (((((((((((_sM + _sA) + _sX) + _sG) + _sA) + _sM) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (_flashGameLicense){
if (domain != (((((((((((((((((((_sF + _sL) + _sA) + _sS) + _sH) + _sG) + _sA) + _sM) + _sE) + _sL) + _sI) + _sC) + _sE) + _sN) + _sS) + _sE) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (((_freeGamesNews) && (!(_kongregate)))){
if (domain != (((((((((((((((((_sF + _sR) + _sE) + _sE) + _sG) + _sA) + _sM) + _sE) + _sS) + _sN) + _sE) + _sW) + _sS) + _sDot) + _sI) + _sN) + _sF) + _sO)){
_phase = -1;
};
};
if (_andkon){
if (domain != (((((((((_sA + _sN) + _sD) + _sK) + _sO) + _sN) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (_ttursas){
if (domain != ((((((((((_sT + _sT) + _sU) + _sR) + _sS) + _sA) + _sS) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (_freeOnlineGames){
if (domain != ((((((((((((((((((_sF + _sR) + _sE) + _sE) + _sO) + _sN) + _sL) + _sI) + _sN) + _sE) + _sG) + _sA) + _sM) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (_armorGames){
if (domain != (((((((((((((_sA + _sR) + _sM) + _sO) + _sR) + _sG) + _sA) + _sM) + _sE) + _sS) + _sDot) + _sC) + _sO) + _sM)){
_phase = -1;
};
};
if (_phase < 0){
bSL = new Bitmap(new _classThisCopyIsSiteLocked().bitmapData);
bSL.smoothing = true;
addChild(bSL);
addGamesFreeButton(215, 445);
return;
};
if (((_gamesFree) && (!((loaderInfo.url.substring(0, 4) == "file"))))){
Security.allowDomain("*");
Security.loadPolicyFile("http://track.g-bot.net/crossdomain.xml");
variables = new URLVariables();
variables.id = "perfectbalance3";
variables.ui = loaderInfo.url;
request = new URLRequest("http://track.g-bot.net/track.php");
request.method = "POST";
request.data = variables;
loader = new URLLoader();
loader.load(request);
};
if (_gpsStudios){
newMenu = new ContextMenu();
newMenu.hideBuiltInItems();
ctm1 = new ContextMenuItem("Play More Games at GPStudios");
ctm1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{
gpstudios();
});
ctm2 = new ContextMenuItem("Check Out The Tips Page");
ctm2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{
tips();
});
ctm3 = new ContextMenuItem("Check Out The Highscores");
ctm3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{
highscores();
});
ctm4 = new ContextMenuItem("Add This Game To Your Site!");
ctm4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function ():void{
downloadGame();
});
newMenu.customItems.push(ctm1, ctm2, ctm3, ctm4);
contextMenu = newMenu;
};
_backgroundSprite = new Sprite();
_backgroundSprite.graphics.clear();
_backgroundSprite.graphics.lineStyle();
_backgroundSprite.graphics.beginFill(0);
_backgroundSprite.graphics.drawRect(0, 0, SCREEN_DX, SCREEN_DY);
_backgroundSprite.graphics.endFill();
_backgroundSprite.x = 0;
_backgroundSprite.y = 0;
_backgroundSprite.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addChild(_backgroundSprite);
oY = 0;
if (_connectingSingles){
oY = -120;
};
b = new Bitmap(new _classLoadingScreen().bitmapData);
b.smoothing = true;
addChild(b);
_bitmapLoadingScreen = b;
_loadingBar = new Sprite();
addChild(_loadingBar);
s = new Sprite();
s.graphics.clear();
s.graphics.lineStyle();
s.graphics.beginFill(0);
s.graphics.drawRect(0, 0, b.width, b.height);
s.graphics.endFill();
s.x = b.x;
s.y = b.y;
s.alpha = 0;
s.visible = true;
s.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addChild(s);
_spriteMouseClick = s;
m_spriteParticleManager.initialize();
addChild(_bitmapParticleLayer);
if (_cpmStar){
_adBox = new Sprite();
_adBox.graphics.clear();
_adBox.graphics.lineStyle();
_adBox.graphics.beginFill(0);
_adBox.graphics.drawRect(0, 0, 300, 260);
_adBox.graphics.endFill();
_adBox.x = (((SCREEN_DX * 0.5) - 150) + 3);
_adBox.y = (((SCREEN_DY * 0.5) - 120) + 3);
CPMStarContentSpotID = "2452Q64F61612";
_adBox.mouseChildren = true;
this.mouseChildren = true;
Security.allowDomain("server.cpmstar.com");
cpmstarViewSWFUrl = "http://server.cpmstar.com/adviewas3.swf";
cpmstarLoader = new Loader();
cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler);
cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler);
cpmstarLoader.load(new URLRequest(((cpmstarViewSWFUrl + "?contentspotid=") + CPMStarContentSpotID)));
cpmstarLoader.mouseChildren = true;
_adBox.addChild(cpmstarLoader);
addChild(_adBox);
};
b = new Bitmap(new _classLoadingScreenStartButton().bitmapData);
b.smoothing = true;
b.x = ((SCREEN_DX * 0.5) - (b.width * 0.5));
b.y = 445;
b.visible = false;
_bitmapLoadingScreenStartButton = b;
s = new Sprite();
s.graphics.clear();
s.graphics.lineStyle();
s.graphics.beginFill(0);
s.graphics.drawRect(0, 0, b.width, b.height);
s.graphics.endFill();
s.x = b.x;
s.y = b.y;
s.alpha = 0;
s.visible = false;
s.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addChild(s);
_spriteLoadingScreenStartButton = s;
if (_maxGames){
b.y = (b.y - 80);
s.y = (s.y - 80);
};
addChild(b);
if (_andkon){
_andkonLogoTransparent = (new _classAndkonLogoTransparent() as MovieClip);
addChild(_andkonLogoTransparent);
_andkonLogoTransparent.x = 190;
_andkonLogoTransparent.y = 160;
_andkonLogoTransparent.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
};
if (((((((((((((((_connectingSingles) || (_passThrough))) || (_maxGames))) || (_flashGameLicense))) || (_cpmStar))) || (_armorGames))) || (_andkon))) || (_moFunZone))){
_loaded = true;
_nice = true;
};
if (_kongregate){
kongregateInit();
_passThrough = true;
};
if (_gpsStudios){
Security.allowDomain("www.gpstudios.com");
Security.loadPolicyFile("http://www.gpstudios.com/crossdomain.xml");
};
if (_gamesChart){
GamesChart.setup(stage, "80d6364b9fe35bc82f1fb0620a4ad884");
GamesChart.hideTab();
};
textFormat = new TextFormat("Geometric 231", 14, 0xFFFFFF, false, false, false);
textFormat.align = TextFormatAlign.RIGHT;
text = new TextField();
text.defaultTextFormat = textFormat;
text.x = (408 + _barOX);
text.y = (55 + _barOY);
text.width = 60;
text.height = 30;
text.embedFonts = true;
text.mouseEnabled = false;
text.text = "0%";
text.filters = [_outlineFilter];
text.antiAliasType = AntiAliasType.ADVANCED;
addChild(text);
_textFieldPercent = text;
if (_mochi){
MochiServices.connect(_mochiads_game_id, this);
if (_mochiAds){
MochiAd.showPreGameAd({clip:root, id:_mochiads_game_id, res:"600x500", background:1919759, color:7579235, outline:0, no_bg:false, ad_failed:ad_failed, ad_finished:ad_finished});
};
};
if (_youYouWin){
MochiBot.track(this, "c9a7fe8a");
} else {
if (((((!(_armorGames)) && (!(_moFunZone)))) && (!(_gamesFree)))){
MochiBot.track(this, "8473d8d2");
};
};
if (_moFunZone){
config = new AchievementConfig();
config.gameid = "perfect_balance_3";
config.workspaceWidth = SCREEN_DX;
config.workspaceHeight = SCREEN_DY;
config.test = false;
config.autoPosition = "cc";
config.bringToTop = true;
config.fadeout = true;
config.dialogScale = 1;
AchievementLoaderAS3.readyCallBack(waitForReadyMoFunZone);
Security.allowDomain("*.mofunzone.com");
AchievementLoaderAS3.loadAchievement("http://www.mofunzone.com/api/AchievementAS3.swf", this, config);
};
if (_gamesFreeAPI){
Security.allowDomain("*");
Security.loadPolicyFile("http://hiscore.gamesfree.com/crossdomain.xml");
};
if (_youYouWin){
_loaded = true;
_nice = true;
adValues = {x:0, y:0, wid:600, hei:500, id:"ttursas-perfectbalance3-1", adType:"loading", onClickStartBtn:fwAd_onClickStartBtn};
this.addChild(new FWAd_AS3(adValues));
};
SoundMixer.stopAll();
_bgmSoundChannel = _bgmGame.play(0, int.MAX_VALUE, new SoundTransform(0.1));
}
private function waitForReadyMoFunZone():void{
}
private function kongregateLoadComplete(_arg1:Event):void{
_kongregateAPI = _arg1.target.content;
if (_kongregateAPI != null){
_kongregateAPI.sharedContent.addLoadListener("Level", onLoadLevel);
_kongregateAPI.services.connect();
trace(("\n" + _kongregateAPI.services));
trace(("\n" + _kongregateAPI.user));
trace(("\n" + _kongregateAPI.scores));
trace(("\n" + _kongregateAPI.stats));
};
_loaded = true;
_nice = true;
_canPass0 = true;
}
private function onMouseDown(_arg1:MouseEvent):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
trace(((("mouseX = " + mouseX) + " mouseY = ") + mouseY));
if (((_armorGames) && ((_phase <= 1)))){
if ((((((((mouseX >= 60)) && ((mouseY >= 180)))) && ((mouseX <= 542)))) && ((mouseY <= 316)))){
navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank");
return;
};
};
if (((_moFunZone) && ((_phase <= 1)))){
if ((((((((mouseX >= 171)) && ((mouseX <= 427)))) && ((mouseY >= 136)))) && ((mouseY <= 352)))){
navigateToURL(new URLRequest("http://www.MoFunZone.com/"), "_blank");
return;
};
};
if (((_andkon) && ((_phase == 3)))){
navigateToURL(new URLRequest("http://www.andkon.com/arcade/"), "_blank");
return;
};
if (((((!((_bitmapLoadingScreenStartButton == null))) && (_bitmapLoadingScreenStartButton.visible))) && ((_phase == 10)))){
_local2 = _bitmapLoadingScreenStartButton.x;
_local3 = _bitmapLoadingScreenStartButton.y;
_local4 = (_local2 + _bitmapLoadingScreenStartButton.width);
_local5 = (_local3 + _bitmapLoadingScreenStartButton.height);
if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){
_phase = 1;
return;
};
};
if (_bitmapFGNLogo != null){
_local2 = _bitmapFGNLogo.x;
_local3 = _bitmapFGNLogo.y;
_local4 = (_local2 + _bitmapFGNLogo.width);
_local5 = (_local3 + _bitmapFGNLogo.height);
if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){
navigateToURL(new URLRequest("http://www.freegamesnews.com"), "_blank");
return;
};
};
if (_once){
return;
};
if (((_maxGames) && ((((_phase == 0)) || ((_phase == 10)))))){
if ((((((((mouseX >= 22)) && ((mouseY >= 218)))) && ((mouseX <= 533)))) && ((mouseY <= 316)))){
navigateToURL(new URLRequest("http://www.maxgames.com"), "_blank");
_once = true;
};
};
if (_phase > 0){
return;
};
trace("bitmap tests...");
if (_andkonLogoTransparent != null){
_local2 = _andkonLogoTransparent.x;
_local3 = _andkonLogoTransparent.y;
_local4 = (_local2 + 210);
_local5 = (_local3 + 220);
if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){
navigateToURL(new URLRequest("http://www.andkon.com/arcade/"), "_blank");
};
};
}
public function ad_failed():void{
_loaded = true;
_nice = true;
_canPass0 = true;
}
private function secOK(_arg1:Event):void{
_nice = true;
_loaded = true;
}
public static function GetGamesFreeButton():SimpleButton{
var _local1:SimpleButton;
var _local2:GlowFilter;
var _local3:DropShadowFilter;
_local1 = (new _classGamesFreeButton() as SimpleButton);
_local2 = new GlowFilter(0, 1, 7, 7);
_local3 = new DropShadowFilter(4, 45, 0, 0.4, 6, 6);
_local1.filters = [_local2, _local3];
return (_local1);
}
public static function onMouseDownGamesFree(_arg1:MouseEvent):void{
navigateToURL(new URLRequest("http://www.gamesfree.com"), "_blank");
}
}
}//package
Section 319
//MyPreloader__classGamesFreeButton (MyPreloader__classGamesFreeButton)
package {
import mx.core.*;
public class MyPreloader__classGamesFreeButton extends ButtonAsset {
}
}//package
Section 320
//MyPreloader__classLoadingScreen (MyPreloader__classLoadingScreen)
package {
import mx.core.*;
public class MyPreloader__classLoadingScreen extends BitmapAsset {
}
}//package
Section 321
//MyPreloader__classLoadingScreenStartButton (MyPreloader__classLoadingScreenStartButton)
package {
import mx.core.*;
public class MyPreloader__classLoadingScreenStartButton extends BitmapAsset {
}
}//package
Section 322
//MyPreloader__classMP3SoundGame (MyPreloader__classMP3SoundGame)
package {
import mx.core.*;
public class MyPreloader__classMP3SoundGame extends SoundAsset {
}
}//package
Section 323
//MyPreloader__classSponsorMovie (MyPreloader__classSponsorMovie)
package {
import flash.utils.*;
import mx.core.*;
public class MyPreloader__classSponsorMovie extends MovieClipLoaderAsset {
public var dataClass:Class;
private static var bytes:ByteArray = null;
public function MyPreloader__classSponsorMovie(){
dataClass = MyPreloader__classSponsorMovie_dataClass;
super();
initialWidth = (12320 / 20);
initialHeight = (10141 / 20);
}
override public function get movieClipData():ByteArray{
if (bytes == null){
bytes = ByteArray(new dataClass());
};
return (bytes);
}
}
}//package
Section 324
//MyPreloader__classSponsorMovie_dataClass (MyPreloader__classSponsorMovie_dataClass)
package {
import mx.core.*;
public class MyPreloader__classSponsorMovie_dataClass extends ByteArrayAsset {
}
}//package
Section 325
//MyPreloader__classThisCopyIsSiteLocked (MyPreloader__classThisCopyIsSiteLocked)
package {
import mx.core.*;
public class MyPreloader__classThisCopyIsSiteLocked extends BitmapAsset {
}
}//package
Section 326
//MyPreloader__fontClass1 (MyPreloader__fontClass1)
package {
import mx.core.*;
public class MyPreloader__fontClass1 extends FontAsset {
}
}//package
Section 327
//Particle (Particle)
package {
import flash.geom.*;
public class Particle {
public var _x:Number;
public var _data:int;// = 0
public var _alive:Boolean;
public var _speedX:Number;
public var _speedY:Number;
public var _baseColor:uint;// = 0
public var _baseAlpha:uint;// = 0
public var _type:int;
public var _iD:int;
public var _life:Number;
public var _alpha:Number;// = 1
public var _size:Number;
public var _color:uint;// = 0
public var _rectangle:Rectangle;// = null
public var _y:Number;
public static const PARTICLE_TYPE_EXPLOSION:int = 1;
public static const PARTICLE_TYPE_SPARKLE:int = 4;
public static const PARTICLE_LIFE_TIMES:Array = [20, 20, 10, 75, 15, 30, 300];
public static const GRAVITY:Array = [0.04, 0, 0, 0, 0, 0, 0];
public static const PARTICLE_TYPE_TWINKLE:int = 2;
public static const PARTICLE_TYPE_SHOOTING_STAR:int = 3;
public static const PARTICLE_TYPE_WIND:int = 5;
public static const BASE_ALPHA:Array = [0.9, 1, 1, 1, 1, 0.3, 1];
public static const PARTICLE_TYPE_SILVER_RAIN:int = 6;
public static const PARTICLE_TYPE_DUST:int = 0;
public function Particle(_arg1:int){
_rectangle = null;
_alpha = 1;
_data = 0;
_baseAlpha = 0;
_color = 0;
_baseColor = 0;
super();
_iD = _arg1;
_x = 0;
_y = 0;
_speedX = 0;
_speedY = 0;
_life = 0;
_alive = false;
}
public function live(_arg1:Number):void{
var _local2:int;
var _local3:uint;
var _local4:Number;
var _local5:Number;
_local3 = _baseAlpha;
if (_life < 20){
_local3 = uint(((_local3 * _life) / 20));
};
_local4 = (_x + _speedX);
_local5 = (_y + _speedY);
_speedY = (_speedY + GRAVITY[_type]);
if (_type == PARTICLE_TYPE_SILVER_RAIN){
if (_data < 20){
_local3 = ((0xFF * _data) / 20);
} else {
if (_data < 60){
_local3 = 0xFF;
} else {
if (_data < 80){
_local3 = ((0xFF * (80 - _data)) / 20);
} else {
_local3 = 0;
};
};
};
_data++;
if (_data == 80){
_data = 0;
};
};
_x = _local4;
_y = _local5;
_rectangle.x = (_local4 - _size);
_rectangle.y = ((_local5 + _arg1) - _size);
_color = (_baseColor | (_local3 << 24));
}
public function resetGraphics():void{
if (_type == PARTICLE_TYPE_EXPLOSION){
_size = 3;
} else {
_size = 2;
};
_rectangle = new Rectangle(0, 0, _size, _size);
_size = (_size * 0.5);
}
public function rebirth():void{
_alive = true;
_life = PARTICLE_LIFE_TIMES[_type];
_baseAlpha = uint((BASE_ALPHA[_type] * 0xFF));
}
}
}//package
Section 328
//ParticleManager (ParticleManager)
package {
import flash.display.*;
import flash.geom.*;
public class ParticleManager {
public var _particlesDeadIndex:int;// = 0
private var _particlesAliveIndices:Array;// = null
private var _particles:Array;// = null
private var _particlesDeadIndices:Array;// = null
public var _particlesAlive:int;// = 0
public static var particlesMax:int = (0x1000 + 0x1000);
public function ParticleManager(){
var _local1:int;
_particles = null;
_particlesAliveIndices = null;
_particlesDeadIndices = null;
_particlesAlive = 0;
_particlesDeadIndex = 0;
super();
_particles = new Array(particlesMax);
_particlesAliveIndices = new Array(particlesMax);
_particlesDeadIndices = new Array(particlesMax);
_local1 = 0;
while (_local1 < particlesMax) {
_particles[_local1] = new Particle(_local1);
_local1++;
};
}
private function resetParticle(_arg1:Particle, _arg2:int, _arg3:Number, _arg4:Number, _arg5:uint):void{
_arg1._type = _arg2;
_arg1._baseColor = (_arg5 & 0xFFFFFF);
_arg1._color = _arg1._baseColor;
_arg1.resetGraphics();
_arg1._x = _arg3;
_arg1._y = _arg4;
_arg1._speedX = 0;
_arg1._speedY = 0;
_arg1.rebirth();
}
public function addParticle(_arg1:int, _arg2:Number, _arg3:Number, _arg4:uint):Particle{
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Particle;
_local7 = _particlesDeadIndices[_particlesDeadIndex];
if (_local7 >= 0){
_local8 = _particles[_particlesDeadIndex];
resetParticle(_local8, _arg1, _arg2, _arg3, _arg4);
_particlesAliveIndices[_particlesAlive] = _particlesDeadIndex;
_particlesAlive++;
_particlesDeadIndices[_particlesDeadIndex] = -1;
_particlesDeadIndex = _local7;
return (_local8);
};
_local5 = -1;
_local6 = (0x0400 * 0x0400);
_local7 = 0;
while (_local7 < particlesMax) {
_local8 = _particles[_local7];
if (_local8._type == 1){
} else {
if (_local8._life < _local6){
_local6 = _local8._life;
_local5 = _local7;
};
};
_local7++;
};
if (_local5 < 0){
return (null);
};
_local8 = _particles[_local5];
resetParticle(_local8, _arg1, _arg2, _arg3, _arg4);
return (_local8);
}
public function reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < particlesMax) {
_particles[_local1]._alive = false;
_particlesAliveIndices[_local1] = -1;
_particlesDeadIndices[_local1] = (_local1 + 1);
_local1++;
};
_particlesDeadIndices[(particlesMax - 1)] = -1;
_particlesDeadIndex = 0;
_particlesAlive = 0;
}
public function initialize():void{
var _local1:int;
_local1 = 0;
while (_local1 < particlesMax) {
_particlesAliveIndices[_local1] = -1;
_particlesDeadIndices[_local1] = (_local1 + 1);
_local1++;
};
_particlesDeadIndices[(particlesMax - 1)] = -1;
_particlesDeadIndex = 0;
_particlesAlive = 0;
}
public function liveParticles(_arg1:Number, _arg2:Bitmap):void{
var _local3:BitmapData;
var _local4:Particle;
var _local5:int;
var _local6:int;
_local3 = _arg2.bitmapData;
_local3.fillRect(new Rectangle(0, 0, _local3.width, _local3.height), 0);
_local5 = 0;
while (_local5 < _particlesAlive) {
_local6 = _particlesAliveIndices[_local5];
_local4 = _particles[_local6];
if (!_local4._alive){
} else {
_local4.live(_arg1);
_local4._life = (_local4._life - 1);
if (_local4._life <= 0){
_local4._alive = false;
_particlesAliveIndices[_local5] = _particlesAliveIndices[(_particlesAlive - 1)];
_particlesAlive--;
_particlesDeadIndices[_local6] = _particlesDeadIndex;
_particlesDeadIndex = _local6;
_local5--;
} else {
_local3.fillRect(_local4._rectangle, _local4._color);
};
};
_local5++;
};
}
public function destroy():void{
}
}
}//package
Section 329
//SpriteParticle (SpriteParticle)
package {
public class SpriteParticle {
public var _y:Number;
public var _alive:Boolean;
public var _speedX:Number;
public var _speedY:Number;
public var _type:int;
public var _iD:int;
public var _life:Number;
public var _rotation:Number;
public var _alpha:Number;// = 1
public var _size:Number;
public var _rotationSpeed:Number;
public var _x:Number;
public static const PARTICLE_TYPE_SMOKE:int = 3;
public static const PARTICLE_TYPE_BALL_YELLOW:int = 5;
public static const PARTICLE_TYPE_HARDSQUARE:int = 2;
public static const PARTICLE_TYPE_SOFTBALL:int = 1;
public static const PARTICLE_TYPE_TWINKLE:int = 4;
public static const PARTICLE_TYPE_BUBBLE:int = 0;
public static const PARTICLE_LIFE_TIMES:Array = [200, 100, 80, 40, 20, 100];
public function SpriteParticle(_arg1:int){
_alpha = 1;
super();
_iD = _arg1;
_x = 0;
_y = 0;
_speedX = 0;
_speedY = 0;
_life = 0;
_rotation = 0;
_rotationSpeed = 0;
_alive = false;
}
public function live(_arg1:Number):void{
var _local2:int;
var _local3:Number;
var _local4:Number;
if (_life < 20){
_alpha = (_life / 20);
} else {
_alpha = 1;
};
if ((((((((_alpha < 0)) || ((_x < -20)))) || ((_y > 520)))) || ((_x > 620)))){
_alpha = 0;
_life = 0;
};
_local3 = (_x + _speedX);
_local4 = (_y + _speedY);
_rotation = (_rotation + _rotationSpeed);
_x = _local3;
_y = _local4;
}
public function resetGraphics():void{
if (_type == PARTICLE_TYPE_BUBBLE){
_size = 1;
} else {
_size = 1;
};
}
public function rebirth():void{
_alive = true;
_life = PARTICLE_LIFE_TIMES[_type];
_alpha = 0.5;
_rotation = 0;
_rotationSpeed = 0;
}
}
}//package
Section 330
//SpriteParticleManager (SpriteParticleManager)
package {
import flash.display.*;
import flash.geom.*;
public class SpriteParticleManager {
public var _particlesDeadIndex:int;// = 0
private var _particlesAliveIndices:Array;// = null
private var _particles:Array;// = null
private var _particlesDeadIndices:Array;// = null
public var _particlesAlive:int;// = 0
public static var _bitmaps:Array = new Array(8);
public static var _classParticleHardSquare:Class = SpriteParticleManager__classParticleHardSquare;
public static var _classParticleSoftBall:Class = SpriteParticleManager__classParticleSoftBall;
public static var _classParticleStar:Class = SpriteParticleManager__classParticleStar;
public static var _classParticleBallYellow:Class = SpriteParticleManager__classParticleBallYellow;
public static var _classParticleSmoke:Class = SpriteParticleManager__classParticleSmoke;
public static var _bitmapDatas:Array = new Array(8);
public static var _classParticleTwinkle:Class = SpriteParticleManager__classParticleTwinkle;
public static var particlesMax:int = (0x0100 + 128);
public function SpriteParticleManager(){
var _local1:int;
var _local2:int;
_particles = null;
_particlesAliveIndices = null;
_particlesDeadIndices = null;
_particlesAlive = 0;
_particlesDeadIndex = 0;
super();
_particles = new Array(particlesMax);
_particlesAliveIndices = new Array(particlesMax);
_particlesDeadIndices = new Array(particlesMax);
_local1 = 0;
while (_local1 < particlesMax) {
_particles[_local1] = new SpriteParticle(_local1);
_local1++;
};
_local1 = 0;
var _temp1 = _local1;
_local1 = (_local1 + 1);
var _local3 = _temp1;
_bitmaps[_local3] = new Bitmap(new _classParticleStar().bitmapData);
var _temp2 = _local1;
_local1 = (_local1 + 1);
var _local4 = _temp2;
_bitmaps[_local4] = new Bitmap(new _classParticleSoftBall().bitmapData);
var _temp3 = _local1;
_local1 = (_local1 + 1);
var _local5 = _temp3;
_bitmaps[_local5] = new Bitmap(new _classParticleHardSquare().bitmapData);
var _temp4 = _local1;
_local1 = (_local1 + 1);
var _local6 = _temp4;
_bitmaps[_local6] = new Bitmap(new _classParticleSmoke().bitmapData);
var _temp5 = _local1;
_local1 = (_local1 + 1);
var _local7 = _temp5;
_bitmaps[_local7] = new Bitmap(new _classParticleTwinkle().bitmapData);
var _temp6 = _local1;
_local1 = (_local1 + 1);
var _local8 = _temp6;
_bitmaps[_local8] = new Bitmap(new _classParticleBallYellow().bitmapData);
_local2 = 0;
while (_local2 < _local1) {
_bitmapDatas[_local2] = _bitmaps[_local2].bitmapData;
_local2++;
};
}
private function resetParticle(_arg1:SpriteParticle, _arg2:int, _arg3:Number, _arg4:Number):void{
_arg1._type = _arg2;
_arg1.resetGraphics();
_arg1._x = _arg3;
_arg1._y = _arg4;
_arg1._speedX = 0;
_arg1._speedY = 0;
_arg1.rebirth();
}
public function addParticle(_arg1:int, _arg2:Number, _arg3:Number):SpriteParticle{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:SpriteParticle;
if ((((((_arg2 < -20)) || ((_arg3 > 520)))) || ((_arg2 > 620)))){
return (null);
};
_local6 = _particlesDeadIndices[_particlesDeadIndex];
if (_local6 >= 0){
_local7 = _particles[_particlesDeadIndex];
resetParticle(_local7, _arg1, _arg2, _arg3);
_particlesAliveIndices[_particlesAlive] = _particlesDeadIndex;
_particlesAlive++;
_particlesDeadIndices[_particlesDeadIndex] = -1;
_particlesDeadIndex = _local6;
return (_local7);
};
_local4 = -1;
_local5 = (0x0400 * 0x0400);
_local6 = 0;
while (_local6 < particlesMax) {
_local7 = _particles[_local6];
if (_local7._type == 1){
} else {
if (_local7._life < _local5){
_local5 = _local7._life;
_local4 = _local6;
};
};
_local6++;
};
if (_local4 < 0){
return (null);
};
_local7 = _particles[_local4];
resetParticle(_local7, _arg1, _arg2, _arg3);
return (_local7);
}
public function reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < particlesMax) {
_particles[_local1]._alive = false;
_particlesAliveIndices[_local1] = -1;
_particlesDeadIndices[_local1] = (_local1 + 1);
_local1++;
};
_particlesDeadIndices[(particlesMax - 1)] = -1;
_particlesDeadIndex = 0;
_particlesAlive = 0;
}
public function initialize():void{
var _local1:int;
_local1 = 0;
while (_local1 < particlesMax) {
_particlesAliveIndices[_local1] = -1;
_particlesDeadIndices[_local1] = (_local1 + 1);
_local1++;
};
_particlesDeadIndices[(particlesMax - 1)] = -1;
_particlesDeadIndex = 0;
_particlesAlive = 0;
}
public function liveParticles(_arg1:Number, _arg2:Bitmap, _arg3:Boolean=true, _arg4:Boolean=false):void{
var _local5:BitmapData;
var _local6:SpriteParticle;
var _local7:ColorTransform;
var _local8:Matrix;
var _local9:int;
var _local10:int;
_local5 = _arg2.bitmapData;
if (_arg4){
_local5.fillRect(new Rectangle(0, 0, _local5.width, _local5.height), 0);
};
_local7 = new ColorTransform();
_local8 = new Matrix(1, 0, 0, 1);
if (_arg3){
_local9 = 0;
while (_local9 < _particlesAlive) {
_local10 = _particlesAliveIndices[_local9];
_local6 = _particles[_local10];
if (!_local6._alive){
} else {
_local6.live(_arg1);
_local6._life = (_local6._life - 1);
if (_local6._life <= 0){
_local6._alive = false;
_particlesAliveIndices[_local9] = _particlesAliveIndices[(_particlesAlive - 1)];
_particlesAlive--;
_particlesDeadIndices[_local10] = _particlesDeadIndex;
_particlesDeadIndex = _local10;
_local9--;
} else {
_local7.alphaMultiplier = _local6._alpha;
_local8.identity();
_local8.rotate(_local6._rotation);
_local8.translate(_local6._x, _local6._y);
_local5.draw(_bitmapDatas[_local6._type], _local8, _local7, BlendMode.ADD, null, true);
};
};
_local9++;
};
} else {
_local9 = 0;
while (_local9 < _particlesAlive) {
_local10 = _particlesAliveIndices[_local9];
_local6 = _particles[_local10];
if (!_local6._alive){
} else {
_local6.live(_arg1);
_local6._life = (_local6._life - 1);
if (_local6._life <= 0){
_local6._alive = false;
_particlesAliveIndices[_local9] = _particlesAliveIndices[(_particlesAlive - 1)];
_particlesAlive--;
_particlesDeadIndices[_local10] = _particlesDeadIndex;
_particlesDeadIndex = _local10;
_local9--;
};
};
_local9++;
};
};
}
public function destroy():void{
}
}
}//package
Section 331
//SpriteParticleManager__classParticleBallYellow (SpriteParticleManager__classParticleBallYellow)
package {
import mx.core.*;
public class SpriteParticleManager__classParticleBallYellow extends BitmapAsset {
}
}//package
Section 332
//SpriteParticleManager__classParticleHardSquare (SpriteParticleManager__classParticleHardSquare)
package {
import mx.core.*;
public class SpriteParticleManager__classParticleHardSquare extends BitmapAsset {
}
}//package
Section 333
//SpriteParticleManager__classParticleSmoke (SpriteParticleManager__classParticleSmoke)
package {
import mx.core.*;
public class SpriteParticleManager__classParticleSmoke extends BitmapAsset {
}
}//package
Section 334
//SpriteParticleManager__classParticleSoftBall (SpriteParticleManager__classParticleSoftBall)
package {
import mx.core.*;
public class SpriteParticleManager__classParticleSoftBall extends BitmapAsset {
}
}//package
Section 335
//SpriteParticleManager__classParticleStar (SpriteParticleManager__classParticleStar)
package {
import mx.core.*;
public class SpriteParticleManager__classParticleStar extends BitmapAsset {
}
}//package
Section 336
//SpriteParticleManager__classParticleTwinkle (SpriteParticleManager__classParticleTwinkle)
package {
import mx.core.*;
public class SpriteParticleManager__classParticleTwinkle extends BitmapAsset {
}
}//package
Section 337
//TTVertexCloud (TTVertexCloud)
package {
import flash.display.*;
import flash.geom.*;
public class TTVertexCloud {
public var m_verticesTransformed:Array;// = null
private var m_tmpMatrix2nd:Array;
public var m_vertexColors:Array;// = null
public var m_verticesN:int;// = 0
private var m_tmpMatrix:Array;
public var m_verticesOriginal:Array;// = null
public function TTVertexCloud(){
m_verticesN = 0;
m_verticesOriginal = null;
m_vertexColors = null;
m_verticesTransformed = null;
m_tmpMatrix = new Array((4 * 4));
m_tmpMatrix2nd = new Array((4 * 4));
super();
}
public function draw(_arg1:Bitmap):void{
var _local2:BitmapData;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:TTVertexContainer;
_local2 = _arg1.bitmapData;
_local2.fillRect(new Rectangle(0, 0, _local2.width, _local2.height), 0);
_local3 = ((_local2.width >> 1) - 2.5);
_local4 = ((_local2.height >> 1) - 2.5);
_local5 = 0;
while (_local5 < m_verticesN) {
_local6 = m_verticesTransformed[_local5];
_local2.fillRect(new Rectangle((_local6.pX + _local3), (_local6.pY + _local4), 5, 5), _local6.color);
_local5++;
};
}
public function translate(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Array):void{
getIdentity(m_tmpMatrix);
m_tmpMatrix[12] = _arg1;
m_tmpMatrix[13] = _arg2;
m_tmpMatrix[14] = _arg3;
multiply(m_tmpMatrix, _arg4);
}
public function importVerticesFromBitmap(_arg1:Bitmap):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:BitmapData;
var _local7:int;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:int;
var _local12:int;
var _local13:int;
var _local14:uint;
_local2 = (_arg1.width * _arg1.height);
m_verticesOriginal = new Array((_local2 * 3));
m_vertexColors = new Array(_local2);
m_verticesTransformed = new Array(0);
_local3 = 0;
_local4 = _arg1.width;
_local5 = _arg1.height;
_local6 = _arg1.bitmapData;
_local7 = 0;
_local12 = 0;
while (_local12 < _local5) {
_local13 = 0;
while (_local13 < _local4) {
_local14 = _local6.getPixel32(_local13, _local12);
if ((_local14 >> 24) != 0){
_local8 = ((_local14 >> 16) & 0xFF);
_local9 = ((_local14 >> 8) & 0xFF);
_local10 = (_local14 & 0xFF);
_local11 = (((0.3 * _local8) + (0.59 * _local9)) + (0.11 * _local10));
if (_local11 > 0xFF){
_local11 = 0xFF;
};
if (_local11 >= 0){
m_vertexColors[_local3] = _local14;
var _temp1 = _local7;
_local7 = (_local7 + 1);
var _local15 = _temp1;
m_verticesOriginal[_local15] = ((_local13 * 1.5) - (_local4 * 0.5));
var _temp2 = _local7;
_local7 = (_local7 + 1);
var _local16 = _temp2;
m_verticesOriginal[_local16] = ((_local12 * 1.5) - (_local5 * 0.5));
var _temp3 = _local7;
_local7 = (_local7 + 1);
var _local17 = _temp3;
m_verticesOriginal[_local17] = ((128 - _local11) * 0.02);
m_verticesTransformed.push(new TTVertexContainer());
_local3++;
};
};
_local13++;
};
_local12++;
};
m_verticesN = _local3;
}
public function rotateX(_arg1:Number, _arg2:Array):void{
var _local3:Number;
var _local4:Number;
zeroTMPMatrix();
_local3 = Math.cos(_arg1);
_local4 = Math.sin(_arg1);
m_tmpMatrix[0] = 1;
m_tmpMatrix[5] = _local3;
m_tmpMatrix[6] = _local4;
m_tmpMatrix[9] = -(_local4);
m_tmpMatrix[10] = _local3;
m_tmpMatrix[15] = 1;
multiply(m_tmpMatrix, _arg2);
}
public function rotateY(_arg1:Number, _arg2:Array):void{
var _local3:Number;
var _local4:Number;
zeroTMPMatrix();
_local3 = Math.cos(_arg1);
_local4 = Math.sin(_arg1);
m_tmpMatrix[0] = _local3;
m_tmpMatrix[2] = -(_local4);
m_tmpMatrix[5] = 1;
m_tmpMatrix[8] = _local4;
m_tmpMatrix[10] = _local3;
m_tmpMatrix[15] = 1;
multiply(m_tmpMatrix, _arg2);
}
public function rotateZ(_arg1:Number, _arg2:Array):void{
var _local3:Number;
var _local4:Number;
zeroTMPMatrix();
_local3 = Math.cos(_arg1);
_local4 = Math.sin(_arg1);
m_tmpMatrix[0] = _local3;
m_tmpMatrix[1] = _local4;
m_tmpMatrix[4] = -(_local4);
m_tmpMatrix[5] = _local3;
m_tmpMatrix[10] = 1;
m_tmpMatrix[15] = 1;
multiply(m_tmpMatrix, _arg2);
}
private function multiply(_arg1:Array, _arg2:Array):void{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
_local3 = 0;
while (_local3 < 16) {
m_tmpMatrix2nd[_local3] = _arg2[_local3];
_local3++;
};
_local4 = 0;
while (_local4 < 4) {
_local5 = (_local4 << 2);
_local6 = 0;
while (_local6 < 4) {
_arg2[((_local4 * 4) + _local6)] = ((((_arg1[((4 * 0) + _local6)] * m_tmpMatrix2nd[(_local5 + 0)]) + (_arg1[((4 * 1) + _local6)] * m_tmpMatrix2nd[(_local5 + 1)])) + (_arg1[((4 * 2) + _local6)] * m_tmpMatrix2nd[(_local5 + 2)])) + (_arg1[((4 * 3) + _local6)] * m_tmpMatrix2nd[(_local5 + 3)]));
_local6++;
};
_local4++;
};
}
public function perspectiveProjectionAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array):void{
var _local6:Number;
zeroTMPMatrix();
_local6 = Math.tan((_arg3 * 0.5));
m_tmpMatrix[0] = (_local6 / _arg4);
m_tmpMatrix[5] = _local6;
m_tmpMatrix[10] = (_arg2 / (_arg2 - _arg1));
m_tmpMatrix[11] = 1;
m_tmpMatrix[14] = ((-(_arg2) * _arg1) / (_arg2 - _arg1));
multiply(m_tmpMatrix, _arg5);
}
public function perspectiveProjection(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array):void{
zeroTMPMatrix();
m_tmpMatrix[0] = ((2 * _arg1) / _arg3);
m_tmpMatrix[5] = ((2 * _arg1) / _arg4);
m_tmpMatrix[10] = (_arg2 / (_arg2 - _arg1));
m_tmpMatrix[11] = 1;
m_tmpMatrix[14] = ((-(_arg2) * _arg1) / (_arg2 - _arg1));
multiply(m_tmpMatrix, _arg5);
}
public function transform(_arg1:Array):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:int;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:TTVertexContainer;
_local2 = _arg1[0];
_local3 = _arg1[1];
_local4 = _arg1[2];
_local5 = _arg1[4];
_local6 = _arg1[5];
_local7 = _arg1[6];
_local8 = _arg1[8];
_local9 = _arg1[9];
_local10 = _arg1[10];
_local11 = _arg1[12];
_local12 = _arg1[13];
_local13 = _arg1[14];
_local14 = 0;
_local15 = 0;
while (_local15 < m_verticesN) {
var _temp1 = _local14;
_local14 = (_local14 + 1);
_local16 = m_verticesOriginal[_temp1];
var _temp2 = _local14;
_local14 = (_local14 + 1);
_local17 = m_verticesOriginal[_temp2];
var _temp3 = _local14;
_local14 = (_local14 + 1);
_local18 = m_verticesOriginal[_temp3];
_local19 = m_verticesTransformed[_local15];
_local19.pX = ((((_local16 * _local2) + (_local17 * _local5)) + (_local18 * _local8)) + _local11);
_local19.pY = ((((_local16 * _local3) + (_local17 * _local6)) + (_local18 * _local9)) + _local12);
_local19.pZ = ((((_local16 * _local4) + (_local17 * _local7)) + (_local18 * _local10)) + _local13);
_local19.color = m_vertexColors[_local15];
_local15++;
};
m_verticesTransformed.sortOn("pZ", (Array.DESCENDING | Array.NUMERIC));
}
private function zeroTMPMatrix():void{
var _local1:int;
_local1 = 0;
while (_local1 < 16) {
m_tmpMatrix[_local1] = 0;
_local1++;
};
}
public function getIdentity(_arg1:Array):void{
var _local2:int;
_local2 = 0;
while (_local2 < 16) {
_arg1[_local2] = 0;
_local2++;
};
_arg1[0] = 1;
_arg1[5] = 1;
_arg1[10] = 1;
_arg1[15] = 1;
}
}
}//package
Section 338
//TTVertexContainer (TTVertexContainer)
package {
public class TTVertexContainer {
public var color:uint;
public var pX:Number;
public var pY:Number;
public var pZ:Number;
}
}//package
Section 339
//UserData (UserData)
package {
import flash.display.*;
public class UserData {
public var _sticky:Boolean;// = false
public var _stableTimer:int;// = 10000
public var _damage:Number;// = 0
public var _iD:int;// = -1
public var _spriteShadow:Bitmap;// = null
public var _directedGravity:Boolean;// = false
public var _twinkleSkip:int;
public var _diamond:Boolean;// = false
public var _startAngle:Number;// = 0
public var _radius:Number;// = 1
public var _diamondScale:Number;// = 1
public var _hitpoints:Number;// = 0
public var _height:Number;// = 30
public var _width:Number;// = 30
public var _scale:Number;// = 1
public var _sprite2:Bitmap;// = null
public var _startX:Number;// = 0
public var _startY:Number;// = 0
public var _object:Object;// = null
public var _alpha:Number;// = 1
public var _posX:Number;// = 0
public var _posY:Number;// = 0
public var _1T:Boolean;// = false
public var _sprite:Bitmap;// = null
public var _circle:Boolean;// = false
public var _rectangle:Boolean;// = false
public var _flash:Boolean;// = true
public var _currentBlock:int;// = -1
public var _helium:Boolean;// = false
public var _color:int;// = 0
public var _glass:Boolean;// = false
public function UserData(){
_iD = -1;
_sprite = null;
_sprite2 = null;
_spriteShadow = null;
_color = 0;
_radius = 1;
_scale = 1;
_width = 30;
_height = 30;
_alpha = 1;
_currentBlock = -1;
_object = null;
_helium = false;
_sticky = false;
_startX = 0;
_startY = 0;
_startAngle = 0;
_posX = 0;
_posY = 0;
_flash = true;
_directedGravity = false;
_glass = false;
_damage = 0;
_1T = false;
_hitpoints = 0;
_diamondScale = 1;
_twinkleSkip = int((Math.random() * 6));
_stableTimer = 10000;
_circle = false;
_rectangle = false;
_diamond = false;
super();
}
}
}//package