Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = 0xFFFF;
public static const b2_invalid:uint = 0xFFFF;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = 0;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14)));
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
import Box2D.Common.*;
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = b2Settings.USHRT_MAX;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = b2Settings.USHRT_MAX;
public static var b2_tableCapacity:int = b2Settings.b2_maxPairs;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local7) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_next:b2Body;
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_mass:Number;
public var m_sweep:b2Sweep;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_userData;
public var m_flags:uint;
public var m_world:b2World;
public var m_prev:b2Body;
public var m_invMass:Number;
public var m_type:int;
public var m_linearDamping:Number;
public var m_angularDamping:Number;
public var m_invI:Number;
public var m_linearVelocity:b2Vec2;
public var m_sleepTime:Number;
public var m_shapeCount:int;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function WakeUp():void{
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function GetInertia():Number{
return (m_I);
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function GetUserData(){
return (m_userData);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
}
public function Remove(_arg1:b2ContactPoint):void{
}
public function Persist(_arg1:b2ContactPoint):void{
}
public function Result(_arg1:b2ContactResult):void{
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape1;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import flash.display.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 8
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 8;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle();
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle();
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import TestBed.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_distanceJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
case b2Joint.e_mouseJoint:
m_debugDraw.DrawSegment(_local8, _local9, _local10);
break;
default:
if (_local2 != m_groundBody){
m_debugDraw.DrawSegment(_local6, _local8, _local10);
};
m_debugDraw.DrawSegment(_local8, _local9, _local10);
if (_local3 != m_groundBody){
m_debugDraw.DrawSegment(_local7, _local9, _local10);
};
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
var _local15:Boolean;
var _local16:UserData;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_shapeBit)){
_local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit);
_local3 = m_bodyList;
while (_local3) {
_local11 = _local3.m_xf;
_local4 = _local3.GetShapeList();
for (;_local4;(_local4 = _local4.m_next)) {
if (_local3.m_userData != null){
_local16 = (_local3.m_userData as UserData);
if (_local16._sprite == null){
if (_local16._iD == 26){
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15);
} else {
if (_local16._iD == 56){
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15);
} else {
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15);
};
};
} else {
if ((((Test.sm_masterSpriteAlpha < 1)) && (_local16._flash))){
DrawShape(_local4, _local11, new b2Color((0xFF / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15);
};
};
continue;
} else {
if (_local3.IsStatic()){
DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15);
} else {
if (_local3.IsSleeping()){
DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15);
} else {
DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15);
};
};
};
};
_local3 = _local3.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//FpsCounter (General.FpsCounter)
package General {
import flash.display.*;
import flash.text.*;
import flash.system.*;
import flash.utils.*;
public class FpsCounter extends Sprite {
private var oldT:uint;
private var mfpsCount:int;// = 0
private var avgCount:int;// = 30
private var avgCount2:int;// = 30
private var textBox:TextField;
private var mfpsCount2:int;// = 0
private var textBox3:TextField;
private var textBox2:TextField;
public function FpsCounter(){
mfpsCount = 0;
mfpsCount2 = 0;
avgCount = 30;
avgCount2 = 30;
super();
textBox = new TextField();
textBox.text = "...";
textBox.textColor = 11145540;
textBox.selectable = false;
textBox2 = new TextField();
textBox2.text = "...";
textBox2.width = 150;
textBox2.textColor = 11145540;
textBox2.selectable = false;
textBox2.y = 15;
textBox3 = new TextField();
textBox3.text = "...";
textBox3.textColor = 11145540;
textBox3.selectable = false;
textBox3.y = 30;
oldT = getTimer();
addChild(textBox);
addChild(textBox2);
addChild(textBox3);
}
public function updateEnd():void{
}
public function updatePhys(_arg1:uint):void{
var _local2:uint;
var _local3:uint;
_local2 = getTimer();
_local3 = (_local2 - _arg1);
mfpsCount2 = (mfpsCount2 + _local3);
if (avgCount2 < 1){
textBox2.text = String((((("Physics step: " + Math.round((mfpsCount2 / 30))) + " ms (") + Math.round((1000 / (mfpsCount2 / 30)))) + " fps)"));
avgCount2 = 30;
mfpsCount2 = 0;
};
avgCount2--;
}
public function update():void{
var _local1:uint;
var _local2:uint;
_local1 = getTimer();
_local2 = (_local1 - oldT);
mfpsCount = (mfpsCount + _local2);
if (avgCount < 1){
textBox.text = String((Math.round((1000 / (mfpsCount / 30))) + " fps average"));
avgCount = 30;
mfpsCount = 0;
};
avgCount--;
oldT = getTimer();
textBox3.text = (Math.round((System.totalMemory / (0x0400 * 0x0400))) + " MB used");
}
}
}//package General
Section 76
//FRateLimiter (General.FRateLimiter)
package General {
import flash.utils.*;
public class FRateLimiter {
private static var newT:uint = oldT;
private static var oldT:uint = getTimer();
public static function limitFrame(_arg1:uint):void{
var _local2:uint;
_local2 = (1000 / _arg1);
while (Math.abs((newT - oldT)) < _local2) {
newT = getTimer();
};
oldT = getTimer();
}
}
}//package General
Section 77
//Input (General.Input)
package General {
import flash.events.*;
import flash.display.*;
public class Input extends Sprite {
private static var keyArr:Array;
public static var mousseX:Number = -10000;
public static var mousseY:Number = -10000;
public static var mouseReleased:Boolean = false;
public static var mouseScreenY:Number = 0;
public static var mouseScreenX:Number = 0;
public static var mouseDragY:Number = 0;
public static var mouseOver:Boolean = false;
public static var mouseDragX:Number = 0;
public static var mouse:Sprite = new Sprite();
public static var m_this:Input = null;
public static var previousEventButtonDown:Boolean = false;
public static var timeSinceLastKey:int = 0;
public static var mousePressed:Boolean = false;
public static var mouseOffsetX:Number = 0;
public static var mouseOffsetY:Number = 0;
public static var ascii:Array;
public static var mouseDownX:Number = 0;
public static var mouseDownY:Number = 0;
public static var previousEventStageX:Number = 0;
public static var previousEventStageY:Number = 0;
private static var bufferSize:int;
public static var m_stageMc:Sprite;
public static var mouseDown:Boolean = false;
public static var lastKey:int = 0;
public static var mouseClicked:Boolean = false;
private static var keyState:Array;
private static var keyBuffer:Array;
public function Input(_arg1:Sprite){
var _local2:int;
super();
m_this = this;
m_stageMc = _arg1;
ascii = new Array(222);
fillAscii();
initKeyState();
bufferSize = 5;
keyBuffer = new Array(bufferSize);
_local2 = 0;
while (_local2 < bufferSize) {
keyBuffer[_local2] = new Array(0, 0);
_local2++;
};
_arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true);
_arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true);
_arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true);
_arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true);
mouse.graphics.lineStyle(0.1, 0, 100);
mouse.graphics.moveTo(0, 0);
mouse.graphics.lineTo(0, 0.1);
}
public function mouseLeave(_arg1:Event):void{
mouseReleased = mouseDown;
mouseDown = false;
}
public function mouseMove(_arg1:MouseEvent):void{
if (mouseDown != _arg1.buttonDown){
mouseDown = _arg1.buttonDown;
mouseReleased = !(_arg1.buttonDown);
mousePressed = _arg1.buttonDown;
mouseDragX = 0;
mouseDragY = 0;
};
mouseScreenX = mouseX;
mouseScreenY = mouseY;
mousseX = (_arg1.stageX - m_stageMc.x);
mousseY = (_arg1.stageY - m_stageMc.y);
mouseOffsetX = (mousseX - mouse.x);
mouseOffsetY = (mousseY - mouse.y);
if (mouseDown){
mouseDragX = (mouseDragX + mouseOffsetX);
mouseDragY = (mouseDragY + mouseOffsetY);
};
mouse.x = mousseX;
mouse.y = mousseY;
previousEventButtonDown = _arg1.buttonDown;
previousEventStageX = _arg1.stageX;
previousEventStageY = _arg1.stageY;
}
public function keyPress(_arg1:KeyboardEvent):void{
keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1);
lastKey = _arg1.keyCode;
}
private function fillAscii():void{
ascii[65] = "A";
ascii[66] = "B";
ascii[67] = "C";
ascii[68] = "D";
ascii[69] = "E";
ascii[70] = "F";
ascii[71] = "G";
ascii[72] = "H";
ascii[73] = "I";
ascii[74] = "J";
ascii[75] = "K";
ascii[76] = "L";
ascii[77] = "M";
ascii[78] = "N";
ascii[79] = "O";
ascii[80] = "P";
ascii[81] = "Q";
ascii[82] = "R";
ascii[83] = "S";
ascii[84] = "T";
ascii[85] = "U";
ascii[86] = "V";
ascii[87] = "W";
ascii[88] = "X";
ascii[89] = "Y";
ascii[90] = "Z";
ascii[48] = "0";
ascii[49] = "1";
ascii[50] = "2";
ascii[51] = "3";
ascii[52] = "4";
ascii[53] = "5";
ascii[54] = "6";
ascii[55] = "7";
ascii[56] = "8";
ascii[57] = "9";
ascii[32] = "Spacebar";
ascii[17] = "Ctrl";
ascii[16] = "Shift";
ascii[192] = "~";
ascii[38] = "up";
ascii[40] = "down";
ascii[37] = "left";
ascii[39] = "right";
ascii[96] = "Numpad 0";
ascii[97] = "Numpad 1";
ascii[98] = "Numpad 2";
ascii[99] = "Numpad 3";
ascii[100] = "Numpad 4";
ascii[101] = "Numpad 5";
ascii[102] = "Numpad 6";
ascii[103] = "Numpad 7";
ascii[104] = "Numpad 8";
ascii[105] = "Numpad 9";
ascii[111] = "Numpad /";
ascii[106] = "Numpad *";
ascii[109] = "Numpad -";
ascii[107] = "Numpad +";
ascii[110] = "Numpad .";
ascii[45] = "Insert";
ascii[46] = "Delete";
ascii[33] = "Page Up";
ascii[34] = "Page Down";
ascii[35] = "End";
ascii[36] = "Home";
ascii[112] = "F1";
ascii[113] = "F2";
ascii[114] = "F3";
ascii[115] = "F4";
ascii[116] = "F5";
ascii[117] = "F6";
ascii[118] = "F7";
ascii[119] = "F8";
ascii[188] = ",";
ascii[190] = ".";
ascii[186] = ";";
ascii[222] = "'";
ascii[219] = "[";
ascii[221] = "]";
ascii[189] = "-";
ascii[187] = "+";
ascii[220] = "\\";
ascii[191] = "/";
ascii[9] = "TAB";
ascii[8] = "Backspace";
ascii[27] = "ESC";
}
public function resetMouse():void{
}
public function keyRelease(_arg1:KeyboardEvent):void{
var _local2:int;
keyState[_arg1.keyCode] = -1;
_local2 = (bufferSize - 1);
while (_local2 > 0) {
keyBuffer[_local2] = keyBuffer[(_local2 - 1)];
_local2--;
};
keyBuffer[0] = [_arg1.keyCode, 0];
}
public function mousePress(_arg1:MouseEvent):void{
mousePressed = true;
mouseDown = true;
mouseDragX = 0;
mouseDragY = 0;
mouseDownX = mouse.x;
mouseDownY = mouse.y;
mouseClicked = true;
}
public function mouseMove2():void{
if (mouseDown != previousEventButtonDown){
mouseDown = previousEventButtonDown;
mouseReleased = !(previousEventButtonDown);
mousePressed = previousEventButtonDown;
mouseDragX = 0;
mouseDragY = 0;
};
mouseScreenX = mouseX;
mouseScreenY = mouseY;
mousseX = (previousEventStageX - m_stageMc.x);
mousseY = (previousEventStageY - m_stageMc.y);
mouseOffsetX = (mousseX - mouse.x);
mouseOffsetY = (mousseY - mouse.y);
if (mouseDown){
mouseDragX = (mouseDragX + mouseOffsetX);
mouseDragY = (mouseDragY + mouseOffsetY);
};
mouse.x = mousseX;
mouse.y = mousseY;
}
public static function getKeyHold(_arg1:int):int{
return (Math.max(0, keyState[_arg1]));
}
public static function isKeyPressed(_arg1:int):Boolean{
timeSinceLastKey = 0;
return ((keyState[_arg1] == 1));
}
public static function isKeyDown(_arg1:int):Boolean{
return ((keyState[_arg1] > 0));
}
public static function getKeyString(_arg1:uint):String{
return (ascii[_arg1]);
}
public static function mouseRelease(_arg1:MouseEvent):void{
mouseDown = false;
mouseReleased = true;
mouseDragX = 0;
mouseDragY = 0;
}
public static function isKeyReleased(_arg1:int):Boolean{
return ((keyState[_arg1] == -1));
}
public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{
return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3))));
}
public static function mouseMoveTrigger():void{
m_this.mouseMove2();
}
public static function update():void{
var _local1:int;
var _local2:int;
_local1 = 0;
while (_local1 < keyArr.length) {
if (keyState[keyArr[_local1]] != 0){
var _local3 = keyState;
var _local4 = keyArr[_local1];
var _local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
};
_local1++;
};
_local2 = 0;
while (_local2 < bufferSize) {
_local3 = keyBuffer[_local2];
_local4 = 1;
_local5 = (_local3[_local4] + 1);
_local3[_local4] = _local5;
_local2++;
};
mouseReleased = false;
mousePressed = false;
mouseOver = false;
}
public static function initKeyState():void{
var _local1:int;
keyState = new Array(222);
keyArr = new Array();
_local1 = 0;
while (_local1 < 222) {
keyState[_local1] = new int(0);
if (ascii[_local1] != undefined){
keyArr.push(_local1);
};
_local1++;
};
}
}
}//package General
Section 78
//MochiCoins (mochi.as3.MochiCoins)
package mochi.as3 {
public class MochiCoins {
public static const STORE_HIDE:String = "StoreHide";
public static const LOGGED_IN:String = "LoggedIn";
public static const NO_USER:String = "NoUser";
public static const PROPERTIES_SIZE:String = "PropertiesSize";
public static const IO_ERROR:String = "IOError";
public static const STORE_ITEMS:String = "StoreItems";
public static const USER_INFO:String = "UserInfo";
public static const LOGIN_SHOW:String = "LoginShow";
public static const PROFILE_HIDE:String = "ProfileHide";
public static const STORE_SHOW:String = "StoreShow";
public static const ITEM_NEW:String = "ItemNew";
public static const ITEM_OWNED:String = "ItemOwned";
public static const PROPERTIES_SAVED:String = "PropertySaved";
public static const WIDGET_LOADED:String = "WidgetLoaded";
public static const ERROR:String = "Error";
public static const LOGGED_OUT:String = "LoggedOut";
public static const PROFILE_SHOW:String = "ProfileShow";
public static const LOGIN_HIDE:String = "LoginHide";
public static const LOGIN_SHOWN:String = "LoginShown";
public static var _user_info:Object = null;
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
public static var _inventory:MochiInventory;
public static function getUserInfo():void{
MochiServices.send("coins_getUserInfo");
}
public static function requestLogin():void{
MochiServices.send("coins_requestLogin");
}
public static function showItem(_arg1:Object=null):void{
if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){
trace("ERROR: showItem call must pass an Object with an item key");
return;
};
MochiServices.bringToTop();
MochiServices.send("coins_showItem", {options:_arg1}, null, null);
}
public static function saveUserProperties(_arg1:Object):void{
MochiServices.send("coins_saveUserProperties", _arg1);
}
public static function get loggedIn():Boolean{
return (!((_user_info == null)));
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
if (_arg1 == LOGGED_IN){
_inventory = new MochiInventory();
_user_info = _arg2;
} else {
if (_arg1 == LOGGED_OUT){
if (inventory){
_inventory.release();
_inventory = null;
};
_user_info = null;
};
};
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function getStoreItems():void{
MochiServices.send("coins_getStoreItems");
}
public static function showLoginWidget(_arg1:Object=null):void{
MochiServices.setContainer();
MochiServices.bringToTop();
MochiServices.send("coins_showLoginWidget", {options:_arg1});
}
public static function get inventory():MochiInventory{
return (_inventory);
}
public static function showStore(_arg1:Object=null):void{
MochiServices.bringToTop();
MochiServices.send("coins_showStore", {options:_arg1}, null, null);
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
public static function getAPIURL():String{
if (!_user_info){
return (null);
};
return (_user_info.api_url);
}
public static function hideLoginWidget():void{
MochiServices.send("coins_hideLoginWidget");
}
public static function getAPIToken():String{
if (!_user_info){
return (null);
};
return (_user_info.api_token);
}
public static function showVideo(_arg1:Object=null):void{
if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){
trace("ERROR: showVideo call must pass an Object with an item key");
return;
};
MochiServices.bringToTop();
MochiServices.send("coins_showVideo", {options:_arg1}, null, null);
}
}
}//package mochi.as3
Section 79
//MochiDigits (mochi.as3.MochiDigits)
package mochi.as3 {
public final class MochiDigits {
private var Sibling:MochiDigits;
private var Fragment:Number;
private var Encoder:Number;
public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{
Encoder = 0;
setValue(_arg1, _arg2);
}
public function set value(_arg1:Number):void{
setValue(_arg1);
}
public function reencode():void{
var _local1:uint;
_local1 = int((2147483647 * Math.random()));
Fragment = (Fragment ^ (_local1 ^ Encoder));
Encoder = _local1;
}
public function toString():String{
var _local1:String;
_local1 = String.fromCharCode((Fragment ^ Encoder));
if (Sibling != null){
_local1 = (_local1 + Sibling.toString());
};
return (_local1);
}
public function get value():Number{
return (Number(this.toString()));
}
public function setValue(_arg1:Number=0, _arg2:uint=0):void{
var _local3:String;
_local3 = _arg1.toString();
var _temp1 = _arg2;
_arg2 = (_arg2 + 1);
Fragment = (_local3.charCodeAt(_temp1) ^ Encoder);
if (_arg2 < _local3.length){
Sibling = new MochiDigits(_arg1, _arg2);
} else {
Sibling = null;
};
reencode();
}
public function addValue(_arg1:Number):void{
value = (value + _arg1);
}
}
}//package mochi.as3
Section 80
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher)
package mochi.as3 {
public class MochiEventDispatcher {
private var eventTable:Object;
public function MochiEventDispatcher():void{
eventTable = {};
}
public function triggerEvent(_arg1:String, _arg2:Object):void{
var _local3:Object;
if (eventTable[_arg1] == undefined){
return;
};
for (_local3 in eventTable[_arg1]) {
var _local6 = eventTable[_arg1];
_local6[_local3](_arg2);
};
}
public function removeEventListener(_arg1:String, _arg2:Function):void{
var _local3:Object;
if (eventTable[_arg1] == undefined){
eventTable[_arg1] = [];
return;
};
for (_local3 in eventTable[_arg1]) {
if (eventTable[_arg1][_local3] != _arg2){
} else {
eventTable[_arg1].splice(Number(_local3), 1);
};
};
}
public function addEventListener(_arg1:String, _arg2:Function):void{
removeEventListener(_arg1, _arg2);
eventTable[_arg1].push(_arg2);
}
}
}//package mochi.as3
Section 81
//MochiEvents (mochi.as3.MochiEvents)
package mochi.as3 {
import flash.display.*;
public class MochiEvents {
public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL";
public static const FORMAT_LONG:String = "LongForm";
public static const ALIGN_BOTTOM:String = "ALIGN_B";
public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived";
public static const FORMAT_SHORT:String = "ShortForm";
public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR";
public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR";
public static const ALIGN_TOP:String = "ALIGN_T";
public static const ALIGN_LEFT:String = "ALIGN_L";
public static const ALIGN_RIGHT:String = "ALIGN_R";
public static const ALIGN_TOP_LEFT:String = "ALIGN_TL";
public static const ALIGN_CENTER:String = "ALIGN_C";
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
private static var gameStart:Number;
private static var levelStart:Number;
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function startSession(_arg1:String):void{
MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null);
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{
var _local3:Object;
var _local4:Object;
_local3 = {};
for (_local4 in _arg2) {
_local3[_local4] = _arg2[_local4];
};
_local3.clip = _arg1;
MochiServices.send("events_setNotifications", _local3, null, null);
}
public static function endGame():void{
var _local1:Number;
_local1 = (new Date().time - gameStart);
trigger("end_game", {time:_local1});
}
public static function startGame():void{
gameStart = new Date().time;
trigger("start_game");
}
public static function trigger(_arg1:String, _arg2:Object=null):void{
if (_arg2 == null){
_arg2 = {};
} else {
if (_arg2["kind"] != undefined){
trace("WARNING: optional arguments package contains key 'id', it will be overwritten");
_arg2["kind"] = _arg1;
};
};
MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null);
}
public static function getVersion():String{
return (MochiServices.getVersion());
}
public static function startLevel():void{
levelStart = new Date().time;
trigger("start_level");
}
public static function endLevel():void{
var _local1:Number;
_local1 = (new Date().time - levelStart);
trigger("end_level", {time:_local1});
}
}
}//package mochi.as3
Section 82
//MochiInventory (mochi.as3.MochiInventory)
package mochi.as3 {
import flash.events.*;
import flash.utils.*;
public dynamic class MochiInventory extends Proxy {
private var _timer:Timer;
private var _names:Array;
private var _consumableProperties:Object;
private var _syncID:Number;
private var _outstandingID:Number;
private var _syncPending:Boolean;
public static const READY:String = "InvReady";
public static const ERROR:String = "Error";
public static const IO_ERROR:String = "IoError";
private static const CONSUMER_KEY:String = "MochiConsumables";
public static const WRITTEN:String = "InvWritten";
public static const NOT_READY:String = "InvNotReady";
public static const VALUE_ERROR:String = "InvValueError";
private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher();
public function MochiInventory():void{
MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems);
MochiCoins.addEventListener(MochiCoins.LOGGED_IN, loggedIn);
MochiCoins.addEventListener(MochiCoins.LOGGED_OUT, loggedOut);
_syncPending = false;
_outstandingID = 0;
_syncID = 0;
_timer = new Timer(1000);
_timer.addEventListener(TimerEvent.TIMER, sync);
_timer.start();
if (MochiCoins.loggedIn){
loggedIn();
} else {
loggedOut();
};
}
private function newItems(_arg1:Object):void{
this[_arg1.id] = (this[_arg1.id] + _arg1.count);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){
if (_consumableProperties == null){
triggerEvent(ERROR, {type:NOT_READY});
return (-1);
};
if (_consumableProperties[_arg1]){
return (MochiDigits(_consumableProperties[_arg1]).value);
};
return (undefined);
}
public function release():void{
MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems);
MochiCoins.removeEventListener(MochiCoins.LOGGED_IN, loggedIn);
MochiCoins.removeEventListener(MochiCoins.LOGGED_OUT, loggedOut);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{
if (_consumableProperties == null){
triggerEvent(ERROR, {type:NOT_READY});
return (false);
};
if (_consumableProperties[_arg1] == undefined){
return (false);
};
return (true);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{
return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1));
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{
var _local3:MochiDigits;
if (_consumableProperties == null){
triggerEvent(ERROR, {type:NOT_READY});
return;
};
if (!(_arg2 is Number)){
triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2});
return;
};
if (_consumableProperties[_arg1]){
_local3 = MochiDigits(_consumableProperties[_arg1]);
if (_local3.value == _arg2){
return;
};
_local3.value = _arg2;
} else {
_names.push(_arg1);
_consumableProperties[_arg1] = new MochiDigits(_arg2);
};
_syncID++;
}
private function sync(_arg1:Event=null):void{
var _local2:Object;
var _local3:String;
if (((_syncPending) || ((_syncID == _outstandingID)))){
return;
};
_outstandingID = _syncID;
_local2 = {};
for (_local3 in _consumableProperties) {
_local2[_local3] = MochiDigits(_consumableProperties[_local3]).value;
};
MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag);
_syncPending = true;
}
private function putConsumableBag(_arg1:MochiUserData):void{
_syncPending = false;
if (_arg1.error){
triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error});
_outstandingID = -1;
};
triggerEvent(WRITTEN, {});
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{
return (_names[(_arg1 - 1)]);
}
private function loggedIn(_arg1:Object=null):void{
MochiUserData.get(CONSUMER_KEY, getConsumableBag);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{
if (!_consumableProperties[_arg1]){
return (false);
};
_names.splice(_names.indexOf(_arg1), 1);
delete _consumableProperties[_arg1];
return (true);
}
private function getConsumableBag(_arg1:MochiUserData):void{
var _local2:String;
if (_arg1.error){
triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error});
return;
};
_consumableProperties = {};
_names = new Array();
if (_arg1.data){
for (_local2 in _arg1.data) {
_names.push(_local2);
_consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]);
};
};
triggerEvent(READY, {});
}
private function loggedOut(_arg1:Object=null):void{
_consumableProperties = null;
}
public static function triggerEvent(_arg1:String, _arg2:Object):void{
_dispatcher.triggerEvent(_arg1, _arg2);
}
public static function removeEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.removeEventListener(_arg1, _arg2);
}
public static function addEventListener(_arg1:String, _arg2:Function):void{
_dispatcher.addEventListener(_arg1, _arg2);
}
}
}//package mochi.as3
Section 83
//MochiScores (mochi.as3.MochiScores)
package mochi.as3 {
import flash.display.*;
import flash.text.*;
public class MochiScores {
private static var boardID:String;
public static var onErrorHandler:Object;
public static var onCloseHandler:Object;
public static function showLeaderboard(_arg1:Object=null):void{
var n:Number;
var options = _arg1;
if (options != null){
delete options.clip;
MochiServices.setContainer();
MochiServices.bringToTop();
if (options.name != null){
if ((options.name is TextField)){
if (options.name.text.length > 0){
options.name = options.name.text;
};
};
};
if (options.score != null){
if ((options.score is TextField)){
if (options.score.text.length > 0){
options.score = options.score.text;
};
} else {
if ((options.score is MochiDigits)){
options.score = options.score.value;
};
};
n = Number(options.score);
if (isNaN(n)){
trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'"));
} else {
if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){
trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite"));
} else {
if (Math.floor(n) != n){
trace((("WARNING: Submitted score '" + options.score) + "' will be truncated"));
};
options.score = n;
};
};
};
if (options.onDisplay != null){
options.onDisplay();
} else {
if (MochiServices.clip != null){
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.stop();
} else {
trace("Warning: Container is not a MovieClip, cannot call default onDisplay.");
};
};
};
} else {
options = {};
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.stop();
} else {
trace("Warning: Container is not a MovieClip, cannot call default onDisplay.");
};
};
if (options.onClose != null){
onCloseHandler = options.onClose;
} else {
onCloseHandler = function ():void{
if ((MochiServices.clip is MovieClip)){
MochiServices.clip.play();
} else {
trace("Warning: Container is not a MovieClip, cannot call default onClose.");
};
};
};
if (options.onError != null){
onErrorHandler = options.onError;
} else {
onErrorHandler = null;
};
if (options.boardID == null){
if (MochiScores.boardID != null){
options.boardID = MochiScores.boardID;
};
};
MochiServices.warnID(options.boardID, true);
trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal");
MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose);
}
public static function closeLeaderboard():void{
MochiServices.send("scores_closeLeaderboard");
}
public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{
MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2);
}
public static function requestList(_arg1:Object, _arg2:Object=null):void{
MochiServices.send("scores_requestList", null, _arg1, _arg2);
}
public static function scoresArrayToObjects(_arg1:Object):Object{
var _local2:Object;
var _local3:Number;
var _local4:Number;
var _local5:Object;
var _local6:Object;
var _local7:String;
var _local8:String;
_local2 = {};
for (_local7 in _arg1) {
if (typeof(_arg1[_local7]) == "object"){
if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){
_local2[_local7] = [];
_local5 = _arg1[_local7];
_local4 = 0;
while (_local4 < _local5.rows.length) {
_local6 = {};
_local3 = 0;
while (_local3 < _local5.cols.length) {
_local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3];
_local3++;
};
_local2[_local7].push(_local6);
_local4++;
};
} else {
_local2[_local7] = {};
for (_local8 in _arg1[_local7]) {
_local2[_local7][_local8] = _arg1[_local7][_local8];
};
};
} else {
_local2[_local7] = _arg1[_local7];
};
};
return (_local2);
}
public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{
_arg1 = Number(_arg1);
if (isNaN(_arg1)){
trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'"));
} else {
if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){
trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite"));
} else {
if (Math.floor(_arg1) != _arg1){
trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated"));
};
_arg1 = Number(_arg1);
};
};
MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4);
}
public static function onClose(_arg1:Object=null):void{
if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){
if (_arg1.errorCode == null){
_arg1.errorCode = "IOError";
};
onErrorHandler(_arg1.errorCode);
MochiServices.doClose();
return;
};
onCloseHandler();
MochiServices.doClose();
}
public static function setBoardID(_arg1:String):void{
MochiServices.warnID(_arg1, true);
MochiScores.boardID = _arg1;
MochiServices.send("scores_setBoardID", {boardID:_arg1});
}
}
}//package mochi.as3
Section 84
//MochiServices (mochi.as3.MochiServices)
package mochi.as3 {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.net.*;
import flash.system.*;
import flash.geom.*;
public class MochiServices {
private static var _container:Object;
private static var _connected:Boolean = false;
private static var _swfVersion:String;
private static var _preserved:Object;
public static var netupAttempted:Boolean = false;
private static var _sendChannel:LocalConnection;
public static var servicesSync:MochiSync = new MochiSync();
private static var _clip:MovieClip;
private static var _id:String;
private static var _services:String = "services.swf";
private static var _servURL:String = "http://www.mochiads.com/static/lib/services/";
public static var widget:Boolean = false;
private static var _timer:Timer;
private static var _sendChannelName:String;
private static var _loader:Loader;
private static var _connecting:Boolean = false;
private static var _mochiLocalConnection:MovieClip;
private static var _listenChannelName:String = "__ms_";
public static var onError:Object;
public static var netup:Boolean = true;
private static var _mochiLC:String = "MochiLC.swf";
public static function isNetworkAvailable():Boolean{
return (!((Security.sandboxType == "localWithFile")));
}
public static function get connected():Boolean{
return (_connected);
}
private static function onReceive(_arg1:Object):void{
var cb:String;
var cblst:Object;
var method:*;
var methodName:String;
var obj:Object;
var pkg = _arg1;
cb = pkg.callbackID;
cblst = _clip._callbacks[cb];
if (!cblst){
return;
};
method = cblst.callbackMethod;
methodName = "";
obj = cblst.callbackObject;
if (((obj) && ((typeof(method) == "string")))){
methodName = method;
if (obj[method] != null){
method = obj[method];
} else {
trace((("Error: Method " + method) + " does not exist."));
};
};
if (method != undefined){
try {
method.apply(obj, pkg.args);
} catch(error:Error) {
trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString()));
};
} else {
if (obj != null){
try {
obj(pkg.args);
} catch(error:Error) {
trace(("Error invoking method on object: " + error.toString()));
};
};
};
delete _clip._callbacks[cb];
}
public static function get childClip():Object{
return (_clip);
}
public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{
if (_connected){
_mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
} else {
if ((((_clip == null)) || (!(_connecting)))){
trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1));
handleError(_arg2, _arg3, _arg4);
flush(true);
return;
};
_clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID});
};
if (_clip != null){
if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){
_clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4};
_clip._nextcallbackID++;
};
};
}
private static function init(_arg1:String, _arg2:Object):void{
_id = _arg1;
if (_arg2 != null){
_container = _arg2;
loadCommunicator(_arg1, _container);
};
}
private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{
var _local3:Array;
var _local4:int;
var _local5:Array;
var _local6:Array;
var _local7:MovieClip;
var _local8:LocalConnection;
var _local9:String;
var _local10:ByteArray;
var _local11:ByteArray;
var _local12:uint;
var _local13:uint;
var _local14:Loader;
_local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23];
_local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3];
_local6 = [0, 64, 0, 0, 0];
_local7 = new MovieClip();
_local8 = new LocalConnection();
_local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time));
_local8 = new LocalConnection();
_local7.lc = _local8;
_local7.click = _arg2;
_local8.client = _local7;
_local8.connect(_local9);
_local10 = new ByteArray();
_local11 = new ByteArray();
_local11.endian = Endian.LITTLE_ENDIAN;
_local11.writeShort(1);
_local11.writeUTFBytes(((_arg1 + " ") + _local9));
_local11.writeByte(0);
_local12 = ((_local3.length + _local11.length) + 4);
_local13 = (_local12 + 35);
_local10.endian = Endian.LITTLE_ENDIAN;
_local10.writeUTFBytes("FWS");
_local10.writeByte(8);
_local10.writeUnsignedInt(_local13);
for each (_local4 in _local5) {
_local10.writeByte(_local4);
};
_local10.writeUnsignedInt(_local12);
_local10.writeByte(136);
_local10.writeShort(_local11.length);
_local10.writeBytes(_local11);
for each (_local4 in _local3) {
_local10.writeByte(_local4);
};
for each (_local4 in _local6) {
_local10.writeByte(_local4);
};
_local14 = new Loader();
_local14.loadBytes(_local10);
_local7.addChild(_local14);
return (_local7);
}
public static function stayOnTop():void{
_container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true);
if (_clip != null){
_clip.visible = true;
};
}
public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{
var vars:Object;
var avm1Click:DisplayObject;
var s:String;
var i:Number;
var x:String;
var req:URLRequest;
var loader:Loader;
var setURL:Function;
var err:Function;
var complete:Function;
var url = _arg1;
var burl = _arg2;
var btn = _arg3;
var onClick = _arg4;
vars = new Object();
vars["mav"] = getVersion();
vars["swfv"] = "9";
vars["swfurl"] = btn.loaderInfo.loaderURL;
vars["fv"] = Capabilities.version;
vars["os"] = Capabilities.os;
vars["lang"] = Capabilities.language;
vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY);
s = "?";
i = 0;
for (x in vars) {
if (i != 0){
s = (s + "&");
};
i = (i + 1);
s = (((s + x) + "=") + escape(vars[x]));
};
req = new URLRequest("http://x.mochiads.com/linkping.swf");
loader = new Loader();
setURL = function (_arg1:String):void{
var _local2:Rectangle;
if (avm1Click){
btn.removeChild(avm1Click);
};
avm1Click = clickMovie(_arg1, onClick);
_local2 = btn.getBounds(btn);
btn.addChild(avm1Click);
avm1Click.x = _local2.x;
avm1Click.y = _local2.y;
avm1Click.scaleX = (0.01 * _local2.width);
avm1Click.scaleY = (0.01 * _local2.height);
};
err = function (_arg1:Object):void{
netup = false;
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
setURL(burl);
};
complete = function (_arg1:Object):void{
_arg1.target.removeEventListener(_arg1.type, arguments.callee);
};
if (netup){
setURL((url + s));
} else {
setURL(burl);
};
if (!((netupAttempted) || (_connected))){
netupAttempted = true;
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.load(req);
};
}
public static function warnID(_arg1:String, _arg2:Boolean):void{
var _local3:Number;
_arg1 = _arg1.toLowerCase();
if (_arg1.length != 16){
trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length"));
return;
} else {
if (_arg1 == "1e113c7239048b3f"){
if (_arg2){
trace("WARNING: Using testing board ID");
} else {
trace("WARNING: Using testing board ID as game ID");
};
return;
} else {
if (_arg1 == "84993a1de4031cd8"){
if (_arg2){
trace("WARNING: Using testing game ID as board ID");
} else {
trace("WARNING: Using testing game ID");
};
return;
};
};
};
_local3 = 0;
while (_local3 < _arg1.length) {
switch (_arg1.charAt(_local3)){
case "0":
case "1":
case "2":
case "3":
case "4":
case "5":
case "6":
case "7":
case "8":
case "9":
case "a":
case "b":
case "c":
case "d":
case "e":
case "f":
break;
default:
trace(("WARNING: Board ID contains illegal characters: " + _arg1));
return;
};
_local3++;
};
}
public static function disconnect():void{
if (((_connected) || (_connecting))){
if (_clip != null){
if (_clip.parent != null){
if ((_clip.parent is Sprite)){
Sprite(_clip.parent).removeChild(_clip);
_clip = null;
};
};
};
_connecting = (_connected = false);
flush(true);
try {
_mochiLocalConnection.close();
} catch(error:Error) {
};
};
if (_timer != null){
try {
_timer.stop();
} catch(error:Error) {
};
};
}
public static function allowDomains(_arg1:String):String{
var _local2:String;
if (Security.sandboxType != "application"){
Security.allowDomain("*");
Security.allowInsecureDomain("*");
};
if (_arg1.indexOf("http://") != -1){
_local2 = _arg1.split("/")[2].split(":")[0];
if (Security.sandboxType != "application"){
Security.allowDomain(_local2);
Security.allowInsecureDomain(_local2);
};
};
return (_local2);
}
public static function getVersion():String{
return ("3.4 as3");
}
public static function doClose():void{
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
}
private static function flush(_arg1:Boolean):void{
var _local2:Object;
var _local3:Object;
if (((_clip) && (_clip._queue))){
while (_clip._queue.length > 0) {
_local2 = _clip._queue.shift();
_local3 = null;
if (_local2 != null){
if (_local2.callbackID != null){
_local3 = _clip._callbacks[_local2.callbackID];
};
delete _clip._callbacks[_local2.callbackID];
if (((_arg1) && (!((_local3 == null))))){
handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod);
};
};
};
};
}
public static function get id():String{
return (_id);
}
private static function onEvent(_arg1:Object):void{
var _local2:String;
var _local3:String;
_local2 = _arg1.target;
_local3 = _arg1.event;
switch (_local2){
case "events":
MochiEvents.triggerEvent(_arg1.event, _arg1.args);
break;
case "coins":
MochiCoins.triggerEvent(_arg1.event, _arg1.args);
break;
case "sync":
servicesSync.triggerEvent(_arg1.event, _arg1.args);
break;
};
}
private static function urlOptions(_arg1:Object):Object{
var _local2:Object;
var _local3:String;
var _local4:Array;
var _local5:Number;
var _local6:Array;
_local2 = {};
if (_arg1.stage){
_local3 = _arg1.stage.loaderInfo.parameters.mochiad_options;
} else {
_local3 = _arg1.loaderInfo.parameters.mochiad_options;
};
if (_local3){
_local4 = _local3.split("&");
_local5 = 0;
while (_local5 < _local4.length) {
_local6 = _local4[_local5].split("=");
_local2[unescape(_local6[0])] = unescape(_local6[1]);
_local5++;
};
};
return (_local2);
}
public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{
if (_arg1 != null){
if ((_arg1 is Sprite)){
_container = _arg1;
};
};
if (_arg2){
if ((_container is Sprite)){
Sprite(_container).addChild(_clip);
};
};
}
private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{
var args = _arg1;
var callbackObject = _arg2;
var callbackMethod = _arg3;
if (args != null){
if (args.onError != null){
args.onError.apply(null, ["NotConnected"]);
};
if (((!((args.options == null))) && (!((args.options.onError == null))))){
args.options.onError.apply(null, ["NotConnected"]);
};
};
if (callbackMethod != null){
args = {};
args.error = true;
args.errorCode = "NotConnected";
if (((!((callbackObject == null))) && ((callbackMethod is String)))){
try {
var _local5 = callbackObject;
_local5[callbackMethod](args);
} catch(error:Error) {
};
} else {
if (callbackMethod != null){
try {
callbackMethod.apply(args);
} catch(error:Error) {
};
};
};
};
}
private static function loadError(_arg1:Object):void{
_clip._mochiad_ctr_failed = true;
trace("MochiServices could not load.");
MochiServices.disconnect();
MochiServices.onError("IOError");
}
private static function initComChannels():void{
if (!_connected){
trace("[SERVICES_API] connected!");
_connecting = false;
_connected = true;
_mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL});
_clip.onReceive = onReceive;
_clip.onEvent = onEvent;
_clip.onError = function ():void{
MochiServices.onError("IOError");
};
while (_clip._queue.length > 0) {
_mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift());
};
};
}
private static function loadLCBridge(_arg1:Object):void{
var loader:Loader;
var mochiLCURL:String;
var req:URLRequest;
var complete:Function;
var clip = _arg1;
loader = new Loader();
mochiLCURL = (_servURL + _mochiLC);
req = new URLRequest(mochiLCURL);
complete = function (_arg1:Object):void{
_mochiLocalConnection = MovieClip(loader.content);
listen();
};
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
loader.load(req);
clip.addChild(loader);
}
private static function listen():void{
_mochiLocalConnection.connect(_listenChannelName);
_clip.handshake = function (_arg1:Object):void{
MochiServices.comChannelName = _arg1.newChannel;
};
trace("Waiting for MochiAds services to connect...");
}
public static function get clip():Object{
return (_container);
}
public static function set comChannelName(_arg1:String):void{
if (_arg1 != null){
if (_arg1.length > 3){
_sendChannelName = (_arg1 + "_fromgame");
initComChannels();
};
};
}
private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{
var _local3:String;
var _local4:String;
var _local5:URLRequest;
var _local6:URLVariables;
_local3 = ("_mochiservices_com_" + _arg1);
if (_clip != null){
return (_clip);
};
if (!MochiServices.isNetworkAvailable()){
return (null);
};
if (urlOptions(_arg2).servURL){
_servURL = urlOptions(_arg2).servURL;
};
_local4 = (_servURL + _services);
if (urlOptions(_arg2).servicesURL){
_local4 = urlOptions(_arg2).servicesURL;
};
_listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999))));
MochiServices.allowDomains(_local4);
_clip = createEmptyMovieClip(_arg2, _local3, 10336, false);
loadLCBridge(_clip);
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError);
_local5 = new URLRequest(_local4);
_local6 = new URLVariables();
_local6.listenLC = _listenChannelName;
_local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options;
_local6.api_version = getVersion();
if (widget){
_local6.widget = true;
};
_local5.data = _local6;
_loader.load(_local5);
_clip.addChild(_loader);
_clip._mochiservices_com = _loader;
_sendChannel = new LocalConnection();
_clip._queue = [];
_clip._nextcallbackID = 0;
_clip._callbacks = {};
_timer = new Timer(10000, 1);
_timer.addEventListener(TimerEvent.TIMER, connectWait);
_timer.start();
return (_clip);
}
public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{
var id = _arg1;
var clip = _arg2;
var onError = _arg3;
warnID(id, false);
if ((clip is DisplayObject)){
if (clip.stage == null){
trace("MochiServices connect requires the containing clip be attached to the stage");
};
if (((!(_connected)) && ((_clip == null)))){
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
};
} else {
trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage.");
};
if (onError != null){
MochiServices.onError = onError;
} else {
if (MochiServices.onError == null){
MochiServices.onError = function (_arg1:String):void{
trace(_arg1);
};
};
};
}
public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{
var mc:MovieClip;
var parent = _arg1;
var name = _arg2;
var depth = _arg3;
var doAdd = _arg4;
mc = new MovieClip();
if (doAdd){
if (((false) && (depth))){
parent.addChildAt(mc, depth);
} else {
parent.addChild(mc);
};
};
try {
parent[name] = mc;
} catch(e:Error) {
throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic."));
};
mc["_name"] = name;
return (mc);
}
public static function bringToTop(_arg1:Event=null):void{
var e = _arg1;
if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){
try {
if (MochiServices.clip.numChildren > 1){
MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1));
};
} catch(errorObject:Error) {
trace("Warning: Depth sort error.");
_container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop);
};
};
}
public static function connectWait(_arg1:TimerEvent):void{
if (!_connected){
_clip._mochiad_ctr_failed = true;
trace("MochiServices could not load. (timeout)");
MochiServices.disconnect();
MochiServices.onError("IOError");
};
}
}
}//package mochi.as3
Section 85
//MochiSync (mochi.as3.MochiSync)
package mochi.as3 {
import flash.utils.*;
public dynamic class MochiSync extends Proxy {
private var _syncContainer:Object;
public static var SYNC_PROPERTY:String = "UpdateProperty";
public static var SYNC_REQUEST:String = "SyncRequest";
public function MochiSync():void{
_syncContainer = {};
}
public function triggerEvent(_arg1:String, _arg2:Object):void{
switch (_arg1){
case SYNC_REQUEST:
MochiServices.send("sync_syncronize", _syncContainer);
break;
case SYNC_PROPERTY:
_syncContainer[_arg2.name] = _arg2.value;
break;
};
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){
return (_syncContainer[_arg1]);
}
override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{
var _local3:String;
if (_syncContainer[_arg1] == _arg2){
return;
};
_local3 = _arg1.toString();
_syncContainer[_local3] = _arg2;
MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2});
}
}
}//package mochi.as3
Section 86
//MochiUserData (mochi.as3.MochiUserData)
package mochi.as3 {
import flash.events.*;
import flash.utils.*;
import flash.net.*;
public class MochiUserData extends EventDispatcher {
public var callback:Function;// = null
public var error:Event;// = null
public var key:String;// = null
public var operation:String;// = null
public var data;// = null
public var _loader:URLLoader;
public function MochiUserData(_arg1:String="", _arg2:Function=null){
key = null;
data = null;
error = null;
operation = null;
callback = null;
super();
this.key = _arg1;
this.callback = _arg2;
}
public function securityErrorHandler(_arg1:SecurityErrorEvent):void{
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString())));
}
public function putEvent(_arg1):void{
request("put", serialize(_arg1));
}
public function request(_arg1:String, _arg2:ByteArray):void{
var api_url:String;
var api_token:String;
var args:URLVariables;
var req:URLRequest;
var _operation = _arg1;
var _data = _arg2;
operation = _operation;
api_url = MochiCoins.getAPIURL();
api_token = MochiCoins.getAPIToken();
if ((((api_url == null)) || ((api_token == null)))){
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in"));
return;
};
_loader = new URLLoader();
args = new URLVariables();
args.op = _operation;
args.key = key;
req = new URLRequest((((MochiCoins.getAPIURL() + "/") + "MochiUserData?") + args.toString()));
req.method = URLRequestMethod.POST;
req.contentType = "application/x-mochi-userdata";
req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)];
req.data = _data;
_loader.dataFormat = URLLoaderDataFormat.BINARY;
_loader.addEventListener(Event.COMPLETE, completeHandler);
_loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler);
_loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
try {
_loader.load(req);
} catch(e:SecurityError) {
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString())));
};
}
public function completeHandler(_arg1:Event):void{
var event = _arg1;
try {
if (_loader.data.length){
data = deserialize(_loader.data);
} else {
data = null;
};
} catch(e:Error) {
errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString())));
return;
};
if (callback != null){
performCallback();
} else {
dispatchEvent(event);
};
close();
}
public function performCallback():void{
try {
callback(this);
} catch(e:Error) {
trace(("[MochiUserData] exception during callback: " + e));
};
}
public function serialize(_arg1):ByteArray{
var _local2:ByteArray;
_local2 = new ByteArray();
_local2.objectEncoding = ObjectEncoding.AMF3;
_local2.writeObject(_arg1);
_local2.compress();
return (_local2);
}
public function errorHandler(_arg1:IOErrorEvent):void{
data = null;
error = _arg1;
if (callback != null){
performCallback();
} else {
dispatchEvent(_arg1);
};
close();
}
public function getEvent():void{
request("get", serialize(null));
}
override public function toString():String{
return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]"));
}
public function close():void{
if (_loader){
_loader.removeEventListener(Event.COMPLETE, completeHandler);
_loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler);
_loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
_loader.close();
_loader = null;
};
error = null;
callback = null;
}
public function deserialize(_arg1:ByteArray){
_arg1.objectEncoding = ObjectEncoding.AMF3;
_arg1.uncompress();
return (_arg1.readObject());
}
public static function get(_arg1:String, _arg2:Function):void{
var _local3:MochiUserData;
_local3 = new MochiUserData(_arg1, _arg2);
_local3.getEvent();
}
public static function put(_arg1:String, _arg2, _arg3:Function):void{
var _local4:MochiUserData;
_local4 = new MochiUserData(_arg1, _arg3);
_local4.putEvent(_arg2);
}
}
}//package mochi.as3
Section 87
//BitmapAsset (mx.core.BitmapAsset)
package mx.core {
import flash.display.*;
public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject {
mx_internal static const VERSION:String = "2.0.1.0";
public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){
super(_arg1, _arg2, _arg3);
}
public function get measuredWidth():Number{
if (bitmapData){
return (bitmapData.width);
};
return (0);
}
public function get measuredHeight():Number{
if (bitmapData){
return (bitmapData.height);
};
return (0);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
}
}//package mx.core
Section 88
//ByteArrayAsset (mx.core.ByteArrayAsset)
package mx.core {
import flash.utils.*;
public class ByteArrayAsset extends ByteArray implements IFlexAsset {
mx_internal static const VERSION:String = "2.0.1.0";
}
}//package mx.core
Section 89
//FlexBitmap (mx.core.FlexBitmap)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexBitmap extends Bitmap {
mx_internal static const VERSION:String = "2.0.1.0";
public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){
var bitmapData = _arg1;
var pixelSnapping = _arg2;
var smoothing = _arg3;
super(bitmapData, pixelSnapping, smoothing);
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 90
//FlexMovieClip (mx.core.FlexMovieClip)
package mx.core {
import flash.display.*;
import mx.utils.*;
public class FlexMovieClip extends MovieClip {
mx_internal static const VERSION:String = "2.0.1.0";
public function FlexMovieClip(){
super();
try {
name = NameUtil.createUniqueName(this);
} catch(e:Error) {
};
}
override public function toString():String{
return (NameUtil.displayObjectToString(this));
}
}
}//package mx.core
Section 91
//FontAsset (mx.core.FontAsset)
package mx.core {
import flash.text.*;
public class FontAsset extends Font implements IFlexAsset {
mx_internal static const VERSION:String = "2.0.1.0";
}
}//package mx.core
Section 92
//IFlexAsset (mx.core.IFlexAsset)
package mx.core {
public interface IFlexAsset {
}
}//package mx.core
Section 93
//IFlexDisplayObject (mx.core.IFlexDisplayObject)
package mx.core {
import flash.events.*;
import flash.display.*;
public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher {
function get name():String;
function set width(_arg1:Number):void;
function get measuredHeight():Number;
function set height(_arg1:Number):void;
function get scaleY():Number;
function move(_arg1:Number, _arg2:Number):void;
function get scaleX():Number;
function set mask(_arg1:DisplayObject):void;
function set scaleX(_arg1:Number):void;
function set name(_arg1:String):void;
function set scaleY(_arg1:Number):void;
function get visible():Boolean;
function get measuredWidth():Number;
function set visible(_arg1:Boolean):void;
function get alpha():Number;
function get height():Number;
function get width():Number;
function get parent():DisplayObjectContainer;
function get mask():DisplayObject;
function set x(_arg1:Number):void;
function setActualSize(_arg1:Number, _arg2:Number):void;
function set y(_arg1:Number):void;
function get x():Number;
function get y():Number;
function set alpha(_arg1:Number):void;
}
}//package mx.core
Section 94
//IRepeaterClient (mx.core.IRepeaterClient)
package mx.core {
public interface IRepeaterClient {
function set instanceIndices(_arg1:Array):void;
function get isDocument():Boolean;
function get repeaters():Array;
function get instanceIndices():Array;
function set repeaters(_arg1:Array):void;
function initializeRepeaterArrays(_arg1:IRepeaterClient):void;
function set repeaterIndices(_arg1:Array):void;
function get repeaterIndices():Array;
}
}//package mx.core
Section 95
//MovieClipAsset (mx.core.MovieClipAsset)
package mx.core {
public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject {
private var _measuredWidth:Number;
private var _measuredHeight:Number;
mx_internal static const VERSION:String = "2.0.1.0";
public function MovieClipAsset(){
_measuredWidth = width;
_measuredHeight = height;
}
public function get measuredWidth():Number{
return (_measuredWidth);
}
public function get measuredHeight():Number{
return (_measuredHeight);
}
public function setActualSize(_arg1:Number, _arg2:Number):void{
width = _arg1;
height = _arg2;
}
public function move(_arg1:Number, _arg2:Number):void{
this.x = _arg1;
this.y = _arg2;
}
}
}//package mx.core
Section 96
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset)
package mx.core {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.system.*;
public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject {
private var requestedWidth:Number;
private var loader:Loader;// = null
private var requestedHeight:Number;
private var initialized:Boolean;// = false
protected var initialWidth:Number;// = 0
protected var initialHeight:Number;// = 0
mx_internal static const VERSION:String = "2.0.1.0";
public function MovieClipLoaderAsset(){
var _local1:LoaderContext;
loader = null;
initialized = false;
initialWidth = 0;
initialHeight = 0;
super();
_local1 = new LoaderContext();
_local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
loader.loadBytes(movieClipData, _local1);
addChild(loader);
}
private function completeHandler(_arg1:Event):void{
initialized = true;
initialWidth = loader.width;
initialHeight = loader.height;
if (!isNaN(requestedWidth)){
loader.width = requestedWidth;
};
if (!isNaN(requestedHeight)){
loader.height = requestedHeight;
};
dispatchEvent(_arg1);
}
override public function get height():Number{
if (!initialized){
return (initialHeight);
};
return (super.height);
}
override public function set height(_arg1:Number):void{
if (!initialized){
requestedHeight = _arg1;
} else {
loader.height = _arg1;
};
}
public function get movieClipData():ByteArray{
return (null);
}
override public function set width(_arg1:Number):void{
if (!initialized){
requestedWidth = _arg1;
} else {
loader.width = _arg1;
};
}
override public function get measuredWidth():Number{
return (initialWidth);
}
override public function get measuredHeight():Number{
return (initialHeight);
}
override public function get width():Number{
if (!initialized){
return (initialWidth);
};
return (super.width);
}
}
}//package mx.core
Section 97
//mx_internal (mx.core.mx_internal)
package mx.core {
public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal";
}//package mx.core
Section 98
//SoundAsset (mx.core.SoundAsset)
package mx.core {
import flash.media.*;
public class SoundAsset extends Sound implements IFlexAsset {
mx_internal static const VERSION:String = "2.0.1.0";
}
}//package mx.core
Section 99
//NameUtil (mx.utils.NameUtil)
package mx.utils {
import flash.display.*;
import flash.utils.*;
import mx.core.*;
public class NameUtil {
mx_internal static const VERSION:String = "2.0.1.0";
private static var counter:int = 0;
public static function displayObjectToString(_arg1:DisplayObject):String{
var _local2:String;
var _local3:DisplayObject;
var _local4:String;
var _local5:Array;
_local3 = _arg1;
while (_local3 != null) {
if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){
break;
};
_local4 = _local3.name;
if ((_local3 is IRepeaterClient)){
_local5 = IRepeaterClient(_local3).instanceIndices;
if (_local5){
_local4 = (_local4 + (("[" + _local5.join("][")) + "]"));
};
};
_local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2);
_local3 = _local3.parent;
};
return (_local2);
}
public static function createUniqueName(_arg1:Object):String{
var _local2:String;
var _local3:int;
var _local4:int;
if (!_arg1){
return (null);
};
_local2 = getQualifiedClassName(_arg1);
_local3 = _local2.indexOf("::");
if (_local3 != -1){
_local2 = _local2.substr((_local3 + 2));
};
_local4 = _local2.charCodeAt((_local2.length - 1));
if ((((_local4 >= 48)) && ((_local4 <= 57)))){
_local2 = (_local2 + "_");
};
return ((_local2 + counter++));
}
}
}//package mx.utils
Section 100
//Test (TestBed.Test)
package TestBed {
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.media.*;
import General.*;
import flash.utils.*;
public class Test {
public var _classBrickH:Class;
public var _classBrickI:Class;
public var _classBrickL:Class;
public var _classBrickJ:Class;
public var _classBrickS:Class;
public var _classBrickT:Class;
public var _lives:int;// = 1
public var _classBrickZ:Class;
private var _midBalanceGivesPoints:Boolean;// = false
public var _classSuperLong:Class;
public var _classBrickO:Class;
public var _classBrickBlock:Class;
private var _midBalanceTimer:int;// = 0
private var _limitY320x480:Number;// = 0
public var _classBrickOHelium:Class;
public var _classBrickVeryLong:Class;
public var _classBrickRocket:Class;
public var _runningDiamonds:int;// = 0
public var _classSunHelium:Class;
public var m_iterations:int;// = 15
public var m_blockWidth:Number;// = 40
public var _selectionList:Array;
public var _classBrickAlien:Class;
private var _drawScaleAdder:Number;// = 0
public var _classBrickWacky1:Class;
public var _classBrickWacky2:Class;
public var _classBrickWacky4:Class;
public var _selectionsAngle:Array;
public var _running:Boolean;// = false
public var _classBrickConnect:Class;
public var _classBrickHoleBox:Class;
public var _classBrickO1T:Class;
private var _currentBlock:int;// = 0
public var _classBrickWacky4Mirror:Class;
public var m_mouseBody:b2Body;// = null
public var _classSun1T:Class;
public var _classPyramid:Class;
public var _classBrickBig:Class;
public var m_angle:Number;// = 0
private var _limitY480x320:Number;// = 0
private var _flashOn:Boolean;// = false
public var _addedDiamonds:int;// = 0
public var _classBrickHinge:Class;
public var _classBrickWideCross:Class;
public var _classPyramidHelium:Class;
public var m_timeStep:Number;// = 0.00833333333333333
public var _classBrickJesus:Class;
public var m_sprite:Sprite;
public var _classBrickWacky1Mirror:Class;
public var _classBrickConnectMirror:Class;
public var _stabile:Boolean;// = false
public var _classBrickPacman:Class;
public var _classDiamond2:Class;
public var _classDiamond3:Class;
public var _classTriangleRight:Class;
public var _classDiamond1:Class;
public var _selectionsN:int;// = 0
public var _selectionsX:Array;
public var _classSun:Class;
public var _waiting:Boolean;// = false
public var _classSaw2X:Class;
public var _classBrickKiila:Class;
public var _classPyramid1T:Class;
public var _classBrickPole:Class;
public var _removed:int;// = 0
public var _selectionsY:Array;
public var _classBrickBlock1T:Class;
private var _firstRun:Boolean;// = true
private var _flashDown:Boolean;// = true
public var m_bomb:b2Body;
private var _limitYStopMode:Number;// = 0
public var _classBrickHingeBig:Class;
public var m_world:b2World;
public var m_blockHeight:Number;// = 40
public var _classTriangleLeft:Class;
private var mousePVec:b2Vec2;
public var _classBrickWhoaMirror:Class;
public var _picks:int;// = 0
public var _classSaw1:Class;
public var _classPyramidMini:Class;
public var _score:int;// = 0
public var _classBrickHingeVeryBig:Class;
private var _addDiamonds:Boolean;// = false
private var _density:Number;// = 10
private var _radius:Number;// = 20
public var _classSunSmall:Class;
public var _classBrickCorner:Class;
public var _classBrickWhoa:Class;
public var _classBrickBlockHelium:Class;
public var _classBrickCross:Class;
public var _classBrickCornerLong:Class;
public var _stabileCounter:int;// = 20
public var _timedOut:Boolean;// = false
public var m_mouseJoint:b2MouseJoint;
public static var m_debugDraw:b2DebugDraw = null;
public static var m_physScale:Number = 20;
public static var mouseYWorld:Number;
public static var mouseYWorldPhys:Number;
public static var sm_masterSpriteAlpha:Number = 1;
public static var m_goalScale:Number = 1.5;
public static var mouseXWorldPhys:Number;
public static var _friction:Number = 0.8;
public static var mouseXWorld:Number;
public function Test(){
var _local1:b2AABB;
var _local2:b2Vec2;
var _local3:Boolean;
var _local4:b2DebugDraw;
_classSun = Test__classSun;
_classSunSmall = Test__classSunSmall;
_classDiamond1 = Test__classDiamond1;
_classDiamond2 = Test__classDiamond2;
_classDiamond3 = Test__classDiamond3;
_classSaw1 = Test__classSaw1;
_classSaw2X = Test__classSaw2X;
_classBrickConnect = Test__classBrickConnect;
_classBrickConnectMirror = Test__classBrickConnectMirror;
_classBrickWideCross = Test__classBrickWideCross;
_classBrickRocket = Test__classBrickRocket;
_classBrickPacman = Test__classBrickPacman;
_classBrickH = Test__classBrickH;
_classBrickHinge = Test__classBrickHinge;
_classBrickHingeBig = Test__classBrickHingeBig;
_classBrickHingeVeryBig = Test__classBrickHingeVeryBig;
_classBrickI = Test__classBrickI;
_classBrickT = Test__classBrickT;
_classBrickO = Test__classBrickO;
_classBrickS = Test__classBrickS;
_classBrickZ = Test__classBrickZ;
_classBrickL = Test__classBrickL;
_classBrickJ = Test__classBrickJ;
_classBrickBig = Test__classBrickBig;
_classBrickCross = Test__classBrickCross;
_classBrickVeryLong = Test__classBrickVeryLong;
_classBrickAlien = Test__classBrickAlien;
_classBrickWhoa = Test__classBrickWhoa;
_classBrickWhoaMirror = Test__classBrickWhoaMirror;
_classBrickBlock = Test__classBrickBlock;
_classBrickCorner = Test__classBrickCorner;
_classBrickCornerLong = Test__classBrickCornerLong;
_classBrickJesus = Test__classBrickJesus;
_classBrickWacky1 = Test__classBrickWacky1;
_classBrickWacky1Mirror = Test__classBrickWacky1Mirror;
_classBrickWacky2 = Test__classBrickWacky2;
_classBrickWacky4 = Test__classBrickWacky4;
_classBrickWacky4Mirror = Test__classBrickWacky4Mirror;
_classBrickPole = Test__classBrickPole;
_classSuperLong = Test__classSuperLong;
_classTriangleLeft = Test__classTriangleLeft;
_classTriangleRight = Test__classTriangleRight;
_classPyramid = Test__classPyramid;
_classPyramidMini = Test__classPyramidMini;
_classBrickBlock1T = Test__classBrickBlock1T;
_classSun1T = Test__classSun1T;
_classBrickO1T = Test__classBrickO1T;
_classPyramid1T = Test__classPyramid1T;
_classBrickBlockHelium = Test__classBrickBlockHelium;
_classSunHelium = Test__classSunHelium;
_classBrickOHelium = Test__classBrickOHelium;
_classPyramidHelium = Test__classPyramidHelium;
_classBrickKiila = Test__classBrickKiila;
_classBrickHoleBox = Test__classBrickHoleBox;
_removed = 0;
_score = 0;
_lives = 1;
m_blockWidth = 40;
m_blockHeight = 40;
_density = 10;
_running = false;
_timedOut = false;
m_mouseBody = null;
m_angle = 0;
_waiting = false;
_firstRun = true;
_currentBlock = 0;
_radius = 20;
_drawScaleAdder = 0;
_addDiamonds = false;
_flashOn = false;
_flashDown = true;
_midBalanceGivesPoints = false;
_midBalanceTimer = 0;
_runningDiamonds = 0;
_picks = 0;
_addedDiamonds = 0;
_stabileCounter = 20;
_stabile = false;
_selectionList = new Array();
_selectionsN = 0;
_selectionsX = new Array();
_selectionsY = new Array();
_selectionsAngle = new Array();
_limitY320x480 = 0;
_limitY480x320 = 0;
_limitYStopMode = 0;
m_iterations = 15;
m_timeStep = (1 / 120);
mousePVec = new b2Vec2();
super();
m_sprite = Main.m_sprite;
_local1 = new b2AABB();
_local1.lowerBound.Set(-20000, -20000);
_local1.upperBound.Set(20000, 20000);
_local2 = new b2Vec2(0, 30);
_local3 = true;
m_world = new b2World(_local1, _local2, _local3);
_local4 = new b2DebugDraw();
_local4.m_sprite = m_sprite;
_local4.m_drawScale = 20;
_local4.m_fillAlpha = 1;
_local4.m_lineThickness = 1;
_local4.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit);
m_debugDraw = _local4;
m_world.SetDebugDraw(_local4);
m_world.SetContactListener(new ContactListener());
}
public function addCornerLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((20 / _local5), (-40 / _local5));
_local8.vertices[1].Set((40 / _local5), (-40 / _local5));
_local8.vertices[2].Set((40 / _local5), (40 / _local5));
_local8.vertices[3].Set((20 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (20 / _local5));
_local8.vertices[1].Set((20 / _local5), (20 / _local5));
_local8.vertices[2].Set((20 / _local5), (40 / _local5));
_local8.vertices[3].Set((-40 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 29;
_local9 = new Bitmap(new _classBrickCornerLong().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function AddShadowSprites():void{
var _local1:b2Body;
_local1 = m_world.m_bodyList;
while (_local1) {
if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){
CreateShadowSprite(_local1.m_userData);
};
_local1 = _local1.m_next;
};
}
public function addConnectMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-50 / _local5), (0 / _local5));
_local8.vertices[1].Set((-30 / _local5), (0 / _local5));
_local8.vertices[2].Set((-30 / _local5), (20 / _local5));
_local8.vertices[3].Set((-50 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-50 / _local5), (-20 / _local5));
_local8.vertices[1].Set((10 / _local5), (-20 / _local5));
_local8.vertices[2].Set((10 / _local5), (0 / _local5));
_local8.vertices[3].Set((-50 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (0 / _local5));
_local8.vertices[1].Set((50 / _local5), (0 / _local5));
_local8.vertices[2].Set((50 / _local5), (20 / _local5));
_local8.vertices[3].Set((-10 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((30 / _local5), (-20 / _local5));
_local8.vertices[1].Set((50 / _local5), (-20 / _local5));
_local8.vertices[2].Set((50 / _local5), (0 / _local5));
_local8.vertices[3].Set((30 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 40;
_local9 = new Bitmap(new _classBrickConnectMirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 8;
_local9 = new Bitmap(new _classBrickCross().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function useEditorLevel(_arg1:String):void{
var items:Array;
var i:int;
var tX:Number;
var tY:Number;
var iPhone:int;
var scaleIPhone:Number;
var iD:int;
var radius:Number;
var width:Number;
var height:Number;
var slippery:int;
var angle:Number;
var body:b2Body;
var uD:UserData;
var sensor:Boolean;
var s = _arg1;
DestroyBodies();
_waiting = false;
_stabile = false;
_stabileCounter = 20;
items = s.split(" ");
if ((((items == null)) || ((items.length < 2)))){
return;
};
i = 0;
while (i < items.length) {
if (items[i] == "<level>"){
break;
};
trace(("item " + items[i]));
i = (i + 1);
};
trace(((i + " & ") + items.length));
if (i >= items.length){
i = -1;
};
i = (i + 1);
i = (i + 1);
m_debugDraw.m_drawScale = Number(items[i]);
i = (i + 1);
_drawScaleAdder = Number(items[i]);
trace("************************* LEVEL LOADED ************************");
i = (i + 1);
iPhone = int(items[i]);
calculateIPhoneDottedLineLimits();
trace(((" setOrientation(" + iPhone) + "); // 1 - 320x480, 0 - 480x320"));
trace(" b2Body* body;");
trace(" b2Vec2 pos;");
scaleIPhone = ((10 / 8) * (m_debugDraw.m_drawScale / 20));
trace(((" setScaling(" + (m_debugDraw.m_drawScale / 20)) + ");"));
try {
while (i < items.length) {
i = (i + 1);
iD = int(items[i]);
radius = 1;
width = 30;
height = 30;
if (iD == 1000){
i = (i + 1);
m_goalScale = Number(items[i]);
} else {
if (iD == 1001){
i = (i + 1);
slippery = int(items[i]);
if (slippery == 0){
Main._iceMode = false;
} else {
Main._iceMode = true;
};
trace(((" setIceMode(" + Main._iceMode) + ");"));
Main.iceModeExecute();
} else {
if ((((iD < 26)) || ((iD >= 29)))){
if ((((((((((((((((iD == 20)) || ((iD == 34)))) || ((iD == 41)))) || ((iD == 44)))) || ((iD == 46)))) || ((iD == 50)))) || ((iD == 52)))) || ((iD == 56)))){
i = (i + 1);
radius = Number(items[i]);
};
i = (i + 1);
tX = Number(items[i]);
i = (i + 1);
tY = Number(items[i]);
i = (i + 1);
angle = Number(items[i]);
body = cloneBody(null, false, iD, radius, 0, 30, 30, tX, tY);
body.SetXForm(new b2Vec2(tX, tY), angle);
uD = body.m_userData;
uD._startX = tX;
uD._startY = tY;
uD._startAngle = angle;
sensor = isIPhoneSleeping(tY);
if (sensor){
body.PutToSleep();
};
radius = (radius * scaleIPhone);
tX = (tX * scaleIPhone);
tY = (tY * scaleIPhone);
angle = (angle * -1);
if ((((((iD == 4)) || ((iD == 5)))) || ((iD == 3)))){
angle = (angle + Math.PI);
} else {
if ((((iD == 13)) || ((iD == 29)))){
angle = (angle - (Math.PI * 0.5));
};
};
trace(((((((((((((" body = cloneBody(NULL, " + sensor) + ", ") + iD) + ", ") + radius) + ", ") + angle) + ", 1, 1, ") + tX) + ", ") + -(tY)) + ");"));
trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");"));
} else {
if (iD == 27){
i = (i + 1);
radius = Number(items[i]);
i = (i + 1);
tX = Number(items[i]);
i = (i + 1);
tY = Number(items[i]);
body = cloneBody(null, false, iD, radius, 0);
body.SetXForm(new b2Vec2(tX, tY), 0);
radius = (radius * scaleIPhone);
tX = (tX * scaleIPhone);
tY = (tY * scaleIPhone);
trace(((((" body = cloneBody(NULL, false, " + iD) + ", ") + radius) + ", 0.0);"));
trace(((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, 0.0);"));
} else {
if (iD == 28){
i = (i + 1);
tX = Number(items[i]);
i = (i + 1);
tY = Number(items[i]);
i = (i + 1);
width = Number(items[i]);
i = (i + 1);
height = Number(items[i]);
i = (i + 1);
angle = Number(items[i]);
body = cloneBody(null, false, iD, 0, 0, width, height);
body.SetXForm(new b2Vec2(tX, tY), angle);
radius = (radius * scaleIPhone);
tX = (tX * scaleIPhone);
tY = (tY * scaleIPhone);
width = (width * scaleIPhone);
height = (height * scaleIPhone);
angle = (angle * -1);
trace(((((((" body = cloneBody(NULL, false, " + iD) + ", 0.0, 0.0, ") + width) + ", ") + height) + ");"));
trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");"));
};
};
};
};
};
};
} catch(error:Error) {
};
trace(" setScaling(1.0f);");
}
public function DestroyBodies():void{
var _local1:b2Body;
_local1 = m_world.m_bodyList;
while (_local1) {
if (((!((_local1.m_userData == null))) && ((_local1.m_userData._iD >= 0)))){
DestroyBody(_local1);
};
_local1 = _local1.m_next;
};
}
public function addBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number=1):b2Body{
return (addBallGeneral(_arg1, _arg2, _arg3, _arg4, _arg5, false));
}
public function addCorner(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((10 / _local5), (-30 / _local5));
_local8.vertices[1].Set((30 / _local5), (-30 / _local5));
_local8.vertices[2].Set((30 / _local5), (30 / _local5));
_local8.vertices[3].Set((10 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (10 / _local5));
_local8.vertices[1].Set((10 / _local5), (10 / _local5));
_local8.vertices[2].Set((10 / _local5), (30 / _local5));
_local8.vertices[3].Set((-30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 13;
_local9 = new Bitmap(new _classBrickCorner().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPyramidMini(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-10 / _local5), (10 / _local5));
_local8.vertices[1].Set((10 / _local5), (10 / _local5));
_local8.vertices[0].Set((0 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 25;
_local9 = new Bitmap(new _classPyramidMini().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBlock(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 30;
_local9 = new Bitmap(new _classBrickBlock().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky4Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((30 / _local5), (-40 / _local5));
_local8.vertices[2].Set((30 / _local5), (40 / _local5));
_local8.vertices[3].Set((10 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((10 / _local5), (-20 / _local5));
_local8.vertices[3].Set((-10 / _local5), (-20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (-40 / _local5));
_local8.vertices[1].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((-10 / _local5), (0 / _local5));
_local8.vertices[3].Set((-30 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 32;
_local9 = new Bitmap(new _classBrickWacky4Mirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBallGeneral(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number, _arg6:Boolean, _arg7:int=0):b2Body{
var _local8:Number;
var _local9:b2BodyDef;
var _local10:b2Body;
var _local11:b2CircleDef;
var _local12:UserData;
_local8 = 20;
_local9 = new b2BodyDef();
_local9.isSleeping = false;
_local9.position.Set(_arg2, _arg3);
if (_arg4 >= 0){
_local12 = new UserData();
_local12._iD = _arg4;
_local12._radius = _arg1;
_local9.userData = _local12;
};
_local10 = m_world.CreateBody(_local9);
_local11 = new b2CircleDef();
_local11.isSensor = _arg6;
_local11.radius = (_arg1 / _local8);
_local11.density = _arg5;
_local11.friction = _friction;
_local11.restitution = 0.1;
_local10.CreateShape(_local11);
_local10.SetMassFromShapes();
return (_local10);
}
public function addVeryLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((60 / _local5), (-30 / _local5));
_local8.vertices[2].Set((60 / _local5), (-10 / _local5));
_local8.vertices[3].Set((40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (10 / _local5));
_local8.vertices[1].Set((60 / _local5), (10 / _local5));
_local8.vertices[2].Set((60 / _local5), (30 / _local5));
_local8.vertices[3].Set((40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 10;
_local9 = new Bitmap(new _classBrickVeryLong().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function DestroyBody(_arg1:b2Body):void{
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._sprite == null))))){
m_sprite.removeChild(_arg1.m_userData._sprite);
_arg1.m_userData._sprite = null;
};
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._spriteShadow == null))))){
m_sprite.removeChild(_arg1.m_userData._spriteShadow);
_arg1.m_userData._spriteShadow = null;
};
if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._object == null))))){
m_world.DestroyJoint(_arg1.m_userData._object);
};
m_world.DestroyBody(_arg1);
}
public function cloneBody(_arg1:b2Body, _arg2:Boolean, _arg3:int=-1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=30, _arg7:Number=30, _arg8:Number=0, _arg9:Number=0):b2Body{
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:UserData;
_local10 = 0;
_local18 = 1;
_local19 = 1;
_local20 = 1;
_local21 = 1;
_local22 = -1;
if (_arg1 != null){
_local26 = _arg1.m_userData;
_local13 = _arg1.GetPosition().x;
_local14 = _arg1.GetPosition().y;
_local11 = _arg1.GetAngle();
_local12 = _local26._radius;
_local17 = _local26._iD;
_local15 = _local26._width;
_local16 = _local26._height;
_local18 = _local26._scale;
_local19 = _local26._width;
_local20 = _local26._height;
_local21 = _local26._alpha;
_local22 = _local26._currentBlock;
_local23 = _local26._startX;
_local24 = _local26._startY;
_local25 = _local26._startAngle;
} else {
_local13 = _arg8;
_local14 = _arg9;
_local11 = _arg5;
_local12 = _arg4;
_local17 = _arg3;
_local15 = _arg6;
_local16 = _arg7;
_local19 = _local15;
_local20 = _local16;
_local23 = _local13;
_local24 = _local14;
_local25 = _arg5;
};
if (isIPhoneSleeping(_local14)){
_arg2 = true;
};
trace(("cloneBody() iD = " + _local17));
if (_local17 == 1){
_arg1 = addBox(_local10, _arg2, _local13, _local14);
_local22 = 0;
} else {
if (_local17 == 2){
_arg1 = addLong(_local10, _arg2, _local13, _local14);
_local22 = 1;
} else {
if (_local17 == 3){
_arg1 = addT(_local10, _arg2, _local13, _local14);
_local22 = 2;
} else {
if (_local17 == 4){
_arg1 = addJ(_local10, _arg2, _local13, _local14);
_local22 = 3;
} else {
if (_local17 == 5){
_arg1 = addL(_local10, _arg2, _local13, _local14);
_local22 = 4;
} else {
if (_local17 == 6){
_arg1 = addS(_local10, _arg2, _local13, _local14);
_local22 = 5;
} else {
if (_local17 == 7){
_arg1 = addZ(_local10, _arg2, _local13, _local14);
_local22 = 6;
} else {
if (_local17 == 8){
_arg1 = addCross(_local10, _arg2, _local13, _local14);
_local22 = 7;
} else {
if (_local17 == 9){
_arg1 = addBig(_local10, _arg2, _local13, _local14);
_local22 = 8;
} else {
if (_local17 == 10){
_arg1 = addVeryLong(_local10, _arg2, _local13, _local14);
_local22 = 9;
} else {
if (_local17 == 11){
_arg1 = addAlien(_local10, _arg2, _local13, _local14);
_local22 = 10;
} else {
if (_local17 == 12){
_arg1 = addWhoa(_local10, _arg2, _local13, _local14);
_local22 = 11;
} else {
if (_local17 == 13){
_arg1 = addCorner(_local10, _arg2, _local13, _local14);
_local22 = 27;
} else {
if (_local17 == 14){
_arg1 = addJesus(_local10, _arg2, _local13, _local14);
_local22 = 13;
} else {
if (_local17 == 15){
_arg1 = addWacky1(_local10, _arg2, _local13, _local14);
_local22 = 23;
} else {
if (_local17 == 16){
_arg1 = addWacky2(_local10, _arg2, _local13, _local14);
_local22 = 15;
} else {
if (_local17 == 17){
_arg1 = addWacky2(_local10, _arg2, _local13, _local14);
_local22 = 15;
} else {
if (_local17 == 18){
_arg1 = addWacky4(_local10, _arg2, _local13, _local14);
_local22 = 25;
} else {
if (_local17 == 19){
_arg1 = addPole(_local10, _arg2, _local13, _local14);
_local22 = 17;
} else {
if (_local17 == 20){
_arg1 = addCircle(_local10, _arg2, _local13, _local14, _local12);
_local22 = 18;
} else {
if (_local17 == 21){
_arg1 = addTriangleLeft(_local10, _arg2, _local13, _local14);
_local22 = 36;
} else {
if (_local17 == 22){
_arg1 = addTriangleRight(_local10, _arg2, _local13, _local14);
_local22 = 37;
} else {
if (_local17 == 23){
_arg1 = addPyramid(_local10, _arg2, _local13, _local14);
_local22 = 19;
} else {
if (_local17 == 24){
_arg1 = addSuperLong(_local10, _arg2, _local13, _local14);
_local22 = 20;
} else {
if (_local17 == 25){
_arg1 = addPyramidMini(_local10, _arg2, _local13, _local14);
} else {
if (_local17 == 26){
_arg1 = addTargetArea(_local10, true, _local13, _local14, _local12);
} else {
if (_local17 == 27){
_arg1 = addBGBall(_local12, _local13, _local14);
_local22 = 21;
} else {
if (_local17 == 28){
_arg1 = addOrientedBGBox(_local15, _local16, _local13, _local14, _local10);
_local22 = 22;
} else {
if (_local17 == 29){
_arg1 = addCornerLong(_local10, _arg2, _local13, _local14);
_local22 = 14;
} else {
if (_local17 == 30){
_arg1 = addBlock(_local10, _arg2, _local13, _local14);
_local22 = 16;
} else {
if (_local17 == 31){
_arg1 = addWacky1Mirror(_local10, _arg2, _local13, _local14);
_local22 = 24;
} else {
if (_local17 == 32){
_arg1 = addWacky4Mirror(_local10, _arg2, _local13, _local14);
_local22 = 26;
} else {
if (_local17 == 33){
_arg1 = addWhoaMirror(_local10, _arg2, _local13, _local14);
_local22 = 12;
} else {
if (_local17 == 34){
_arg1 = addDiamond1(_local10, _arg2, _local13, _local14, _local12);
_local22 = 28;
} else {
if (_local17 == 35){
_arg1 = addDiamond2(_local10, _arg2, _local13, _local14);
_local22 = 29;
} else {
if (_local17 == 36){
_arg1 = addDiamond3(_local10, _arg2, _local13, _local14);
_local22 = 30;
} else {
if (_local17 == 37){
_arg1 = addConnect(_local10, _arg2, _local13, _local14);
_local22 = 31;
} else {
if (_local17 == 38){
_arg1 = addWideCross(_local10, _arg2, _local13, _local14);
_local22 = 34;
} else {
if (_local17 == 39){
_arg1 = addRocket(_local10, _arg2, _local13, _local14);
_local22 = 33;
} else {
if (_local17 == 40){
_arg1 = addConnectMirror(_local10, _arg2, _local13, _local14);
_local22 = 32;
} else {
if (_local17 == 41){
_arg1 = addSaw1(_local10, _arg2, _local13, _local14, _local12);
_local22 = 35;
} else {
if (_local17 == 42){
_arg1 = addPacman(_local10, _arg2, _local13, _local14);
_local22 = 38;
} else {
if (_local17 == 43){
_arg1 = addH(_local10, _arg2, _local13, _local14);
_local22 = 39;
} else {
if (_local17 == 44){
_arg1 = addSaw2(_local10, _arg2, _local13, _local14, _local12);
_local22 = 40;
} else {
if (_local17 == 45){
_arg1 = addHinge(_local10, _arg2, _local13, _local14);
_local22 = 41;
} else {
if (_local17 == 46){
_arg1 = addCircle1T(_local10, _arg2, _local13, _local14, _local12);
_local22 = 42;
} else {
if (_local17 == 47){
_arg1 = addPyramid1T(_local10, _arg2, _local13, _local14);
_local22 = 43;
} else {
if (_local17 == 48){
_arg1 = addBox1T(_local10, _arg2, _local13, _local14);
_local22 = 44;
} else {
if (_local17 == 49){
_arg1 = addBlock1T(_local10, _arg2, _local13, _local14);
_local22 = 45;
} else {
if (_local17 == 50){
_arg1 = addCog(_local10, _arg2, _local13, _local14, _local12);
_local22 = 46;
} else {
if (_local17 == 51){
_arg1 = addRotatingCross(_local10, _arg2, _local13, _local14);
_local22 = 47;
} else {
if (_local17 == 52){
_arg1 = addCircleHelium(_local10, _arg2, _local13, _local14, _local12);
_local22 = 48;
} else {
if (_local17 == 53){
_arg1 = addPyramidHelium(_local10, _arg2, _local13, _local14);
_local22 = 49;
} else {
if (_local17 == 54){
_arg1 = addBoxHelium(_local10, _arg2, _local13, _local14);
_local22 = 50;
} else {
if (_local17 == 55){
_arg1 = addBlockHelium(_local10, _arg2, _local13, _local14);
_local22 = 51;
} else {
if (_local17 == 56){
_arg1 = addGlueBall(_local12, _local13, _local14);
_local22 = 52;
} else {
if (_local17 == 57){
_arg1 = addKiila(_local10, _arg2, _local13, _local14);
_local22 = 53;
} else {
if (_local17 == 58){
_arg1 = addHingeBig(_local10, _arg2, _local13, _local14);
_local22 = 54;
} else {
if (_local17 == 59){
_arg1 = addRotatingCrossBig(_local10, _arg2, _local13, _local14);
_local22 = 55;
} else {
if (_local17 == 60){
_arg1 = addHingeVeryBig(_local10, _arg2, _local13, _local14);
_local22 = 56;
} else {
if (_local17 == 61){
_arg1 = addHoleBox(_local10, _arg2, _local13, _local14);
_local22 = 57;
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
};
_arg1.SetXForm(new b2Vec2(_local13, _local14), _local11);
_arg1.m_userData._width = _local19;
_arg1.m_userData._height = _local20;
_arg1.m_userData._alpha = _local21;
_arg1.m_userData._currentBlock = _local22;
_arg1.m_userData._startX = _local23;
_arg1.m_userData._startY = _local24;
_arg1.m_userData._startAngle = _local25;
_arg1.m_userData._posX = _local13;
_arg1.m_userData._posY = _local14;
CreateShadowSprite(_arg1.m_userData);
return (_arg1);
}
private function calculateIPhoneDottedLineLimits():void{
_limitY320x480 = (-((240 - 110)) / m_debugDraw.m_drawScale);
_limitY480x320 = (-((160 - 110)) / m_debugDraw.m_drawScale);
_limitYStopMode = ((250 - 45) / m_debugDraw.m_drawScale);
}
public function addWhoa(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((20 / _local5), (-30 / _local5));
_local8.vertices[1].Set((40 / _local5), (-30 / _local5));
_local8.vertices[2].Set((40 / _local5), (-10 / _local5));
_local8.vertices[3].Set((20 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (10 / _local5));
_local8.vertices[1].Set((-20 / _local5), (10 / _local5));
_local8.vertices[2].Set((-20 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 12;
_local9 = new Bitmap(new _classBrickWhoa().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((0 / _local5), (-30 / _local5));
_local8.vertices[1].Set((20 / _local5), (-30 / _local5));
_local8.vertices[2].Set((20 / _local5), (-10 / _local5));
_local8.vertices[3].Set((0 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 9;
_local9 = new Bitmap(new _classBrickBig().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addRotatingCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:UserData;
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
var _local10:b2RevoluteJointDef;
var _local11:b2Body;
_local5 = 20;
_local6 = new UserData();
_local6._iD = 51;
_local8 = new b2BodyDef();
_local9 = new b2PolygonDef();
_local10 = new b2RevoluteJointDef();
_local11 = m_world.GetGroundBody();
_local8 = new b2BodyDef();
_local8.position.Set(_arg3, _arg4);
_local8.angle = _arg1;
_local7 = m_world.CreateBody(_local8);
_local9.density = 20;
_local9.friction = _friction;
_local9.isSensor = _arg2;
_local9.vertexCount = 4;
_local9.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local9.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local9.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local7.m_userData = _local6;
_local7.SetMassFromShapes();
_local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4));
_local10.motorSpeed = 0;
_local10.enableMotor = false;
_local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
return (_local7);
}
public function addWacky1Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (0 / _local5));
_local8.vertices[1].Set((-40 / _local5), (0 / _local5));
_local8.vertices[2].Set((-40 / _local5), (20 / _local5));
_local8.vertices[3].Set((-60 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-60 / _local5), (-20 / _local5));
_local8.vertices[1].Set((0 / _local5), (-20 / _local5));
_local8.vertices[2].Set((0 / _local5), (0 / _local5));
_local8.vertices[3].Set((-60 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (0 / _local5));
_local8.vertices[1].Set((60 / _local5), (0 / _local5));
_local8.vertices[2].Set((60 / _local5), (20 / _local5));
_local8.vertices[3].Set((-20 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (-20 / _local5));
_local8.vertices[1].Set((60 / _local5), (-20 / _local5));
_local8.vertices[2].Set((60 / _local5), (0 / _local5));
_local8.vertices[3].Set((40 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 31;
_local9 = new Bitmap(new _classBrickWacky1Mirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addAlien(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-50 / _local5), (-10 / _local5));
_local8.vertices[1].Set((50 / _local5), (-10 / _local5));
_local8.vertices[2].Set((50 / _local5), (10 / _local5));
_local8.vertices[3].Set((-50 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-30 / _local5));
_local8.vertices[1].Set((10 / _local5), (-30 / _local5));
_local8.vertices[2].Set((10 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-10 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-50 / _local5), (10 / _local5));
_local8.vertices[1].Set((-30 / _local5), (10 / _local5));
_local8.vertices[2].Set((-30 / _local5), (30 / _local5));
_local8.vertices[3].Set((-50 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((30 / _local5), (10 / _local5));
_local8.vertices[1].Set((50 / _local5), (10 / _local5));
_local8.vertices[2].Set((50 / _local5), (30 / _local5));
_local8.vertices[3].Set((30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 11;
_local9 = new Bitmap(new _classBrickAlien().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (10 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 2;
_local9 = new Bitmap(new _classBrickI().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addCircle(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 20, _density, _arg2);
setBallSprite(new Bitmap(new _classSun().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addRocket(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((0 / _local5), (-30 / _local5));
_local8.vertices[2].Set((0 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (10 / _local5));
_local8.vertices[3].Set((-20 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (10 / _local5));
_local8.vertices[1].Set((0 / _local5), (10 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 39;
_local9 = new Bitmap(new _classBrickRocket().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addRotatingCrossBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:UserData;
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
var _local10:b2RevoluteJointDef;
var _local11:b2Body;
_local5 = 20;
_local6 = new UserData();
_local6._iD = 59;
_local8 = new b2BodyDef();
_local9 = new b2PolygonDef();
_local10 = new b2RevoluteJointDef();
_local11 = m_world.GetGroundBody();
_local8 = new b2BodyDef();
_local8.position.Set(_arg3, _arg4);
_local8.angle = _arg1;
_local7 = m_world.CreateBody(_local8);
_local9.density = 20;
_local9.friction = _friction;
_local9.isSensor = _arg2;
_local9.vertexCount = 4;
_local9.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 20) / _local5));
_local9.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 20) / _local5));
_local9.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set(((20 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local9.vertices[1].Set(((20 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((-20 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-20 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local9.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local9.vertices[2].Set(((5 * 2) / _local5), (((25 * 2) - 10) / _local5));
_local9.vertices[3].Set(((-5 * 2) / _local5), (((25 * 2) - 10) / _local5));
_local7.CreateShape(_local9);
_local7.m_userData = _local6;
_local7.SetMassFromShapes();
_local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4));
_local10.motorSpeed = 0;
_local10.enableMotor = false;
_local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
return (_local7);
}
public function addCircle1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 46, (_density * 5), _arg2);
setBallSprite(new Bitmap(new _classSun1T().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addBlockHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 55;
_local6.m_userData._helium = true;
_local9 = new Bitmap(new _classBrickBlockHelium().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function Update(_arg1:Boolean):void{
var _local2:uint;
var _local3:int;
var _local4:int;
var _local5:b2Body;
var _local6:Number;
var _local7:b2Body;
var _local8:b2Body;
var _local9:UserData;
var _local10:int;
var _local11:Boolean;
var _local12:b2Vec2;
var _local13:b2Body;
var _local14:Bitmap;
var _local15:b2Vec2;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Bitmap;
var _local22:Number;
var _local23:Number;
var _local24:UserData;
if (!_arg1){
return;
};
if (_firstRun){
_firstRun = false;
_local5 = m_world.m_bodyList;
while (_local5) {
_local5.WakeUp();
_local5 = _local5.m_next;
};
};
if (_flashOn){
if (_flashDown){
sm_masterSpriteAlpha = (sm_masterSpriteAlpha - 0.1);
if (sm_masterSpriteAlpha <= 0){
sm_masterSpriteAlpha = 0;
_flashDown = false;
};
} else {
sm_masterSpriteAlpha = (sm_masterSpriteAlpha + 0.1);
if (sm_masterSpriteAlpha >= 1){
sm_masterSpriteAlpha = 1;
};
};
} else {
sm_masterSpriteAlpha = 1;
};
if (((((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))) || ((Main._mouseWheel > 0)))){
if (m_mouseBody != null){
m_angle = (m_angle - (Math.PI * 0.25));
Main._playRotate = m_mouseBody.m_userData._iD;
};
Main._mouseWheel = 0;
_local6 = (m_angle / (Math.PI * 0.25));
m_angle = ((_local6 * Math.PI) * 0.25);
};
if (((((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) || ((Main._mouseWheel < 0)))){
if (m_mouseBody != null){
m_angle = (m_angle + (Math.PI * 0.25));
Main._playRotate = m_mouseBody.m_userData._iD;
};
Main._mouseWheel = 0;
_local6 = (m_angle / (Math.PI * 0.25));
m_angle = ((_local6 * Math.PI) * 0.25);
};
while (m_angle < (-(Math.PI) * 2)) {
m_angle = (m_angle + (Math.PI * 2));
};
while (m_angle > (Math.PI * 2)) {
m_angle = (m_angle - (Math.PI * 2));
};
Main.m_sprite.x = (600 * 0.5);
Main.m_sprite.y = (500 * 0.5);
m_debugDraw.m_drawScale = (20 + _drawScaleAdder);
UpdateMouseWorld();
if (m_mouseBody != null){
m_mouseBody.SetXForm(new b2Vec2((Input.mousseX / m_debugDraw.m_drawScale), (Input.mousseY / m_debugDraw.m_drawScale)), m_angle);
m_mouseBody.m_angularVelocity = 0;
m_mouseBody.m_linearVelocity.x = 0;
m_mouseBody.m_linearVelocity.y = 0;
m_mouseBody.m_force.x = 0;
m_mouseBody.m_force.y = 0;
};
if (((Input.mousePressed) && (!((m_mouseBody == null))))){
_local7 = cloneBody(m_mouseBody, false);
if (isIPhoneSleeping(_local7.GetPosition().y)){
_local7.SetXForm(new b2Vec2(_local7.m_userData._startX, _local7.m_userData._startY), _local7.m_userData._startAngle);
_local7.PutToSleep();
Main._playReturnShape = true;
} else {
_midBalanceGivesPoints = true;
};
DestroyBody(m_mouseBody);
BringSpritesOnTop();
m_mouseBody = null;
m_angle = 0;
Input.mousePressed = false;
_stabileCounter = 20;
};
if (((((Input.mousePressed) && ((m_mouseBody == null)))) && ((_lives > 0)))){
_local7 = GetBodyAtMouse(true);
if (_local7 != null){
m_mouseBody = cloneBody(_local7, true);
m_mouseBody.SetXForm(_local7.GetPosition(), _local7.GetAngle());
m_angle = _local7.GetAngle();
DestroyBody(_local7);
BringSpritesOnTop();
if (_picks == 0){
Main._timerOn = true;
};
_picks++;
};
};
if (((((!((Main._bitmapAllDone == null))) && (!((m_mouseBody == null))))) && ((_lives <= 0)))){
DestroyBody(m_mouseBody);
m_mouseBody = null;
};
_local2 = getTimer();
m_world.Step(m_timeStep, m_iterations);
Main.m_fpsCounter.updatePhys(_local2);
_local3 = 0;
_local4 = 0;
_stabile = true;
_local5 = m_world.m_bodyList;
while (_local5 != null) {
_local8 = _local5.m_next;
if (_local5.m_userData != null){
_local9 = _local5.m_userData;
if (_local9._helium){
_local12 = _local5.GetLinearVelocity();
_local5.GetLinearVelocity().y = (_local12.y - 0.5);
_local5.SetLinearVelocity(_local12);
};
_local10 = _local9._iD;
if ((((((((((((((((_local10 == 34)) || ((_local10 == 41)))) || ((_local10 == 45)))) || ((_local10 == 58)))) || ((_local10 == 60)))) || ((_local10 == 50)))) || ((_local10 == 51)))) || ((_local10 == 59)))){
_local9._flash = false;
};
if (_local5.m_shapeList.IsSensor()){
_local5.PutToSleep();
} else {
if (_local9._iD == 34){
_local3++;
};
calculateIPhoneDottedLineLimits();
if (((!((m_mouseBody == _local5))) && (isIPhoneSleeping(_local5.GetPosition().y)))){
if (!_local5.IsSleeping()){
_local13 = cloneBody(_local5, false);
DestroyBody(_local5);
_local5 = _local13;
_local9 = _local5.m_userData;
BringSpritesOnTop();
_local5.SetXForm(new b2Vec2(_local5.m_userData._startX, _local5.m_userData._startY), _local5.m_userData._startAngle);
_local5.PutToSleep();
Main._playReturnShape = true;
_midBalanceGivesPoints = false;
};
} else {
_local5.WakeUp();
};
};
_local11 = false;
if (_local9._sprite != null){
_local14 = _local9._sprite;
_local14.rotation = 0;
_local15 = _local5.GetPosition();
_local16 = _local5.GetAngle();
_local17 = (m_debugDraw.m_drawScale / 20);
_local18 = (_local15.x * m_debugDraw.m_drawScale);
_local19 = (_local15.y * m_debugDraw.m_drawScale);
if (((!(_local5.m_shapeList.IsSensor())) && ((((Math.abs((_local9._posX - _local15.x)) > 0.06)) || ((Math.abs((_local9._posY - _local15.y)) > 0.06)))))){
_local11 = true;
};
_local9._posX = _local15.x;
_local9._posY = _local15.y;
if (_local9._iD == 26){
_local17 = (_local17 * m_goalScale);
};
_local14.scaleX = (_local17 * _local9._scale);
_local14.scaleY = (_local17 * _local9._scale);
rot(_local14, _local18, _local19, ((_local16 * 180) / Math.PI), (-(_local14.width) * 0.5), (-(_local14.height) * 0.5));
_local20 = _local9._alpha;
if (_local9._flash){
_local20 = (_local20 * sm_masterSpriteAlpha);
};
if (_local5.m_shapeList.IsSensor()){
_local14.alpha = (0.8 * _local20);
} else {
_local14.alpha = _local20;
};
if (_local9._spriteShadow != null){
_local21 = _local9._spriteShadow;
_local21.scaleX = _local14.scaleX;
_local21.scaleY = _local14.scaleY;
_local21.x = (_local14.x + 4);
_local21.y = (_local14.y + 4);
_local21.rotation = _local14.rotation;
_local21.alpha = (_local20 * 0.3);
};
};
_local10 = _local9._iD;
if ((((((((((((((_local10 == 41)) || ((_local10 == 45)))) || ((_local10 == 58)))) || ((_local10 == 60)))) || ((_local10 == 50)))) || ((_local10 == 51)))) || ((_local10 == 59)))){
} else {
if (((((_local11) || ((_local5.GetLinearVelocity().Length() > 0.2)))) || ((Math.abs(_local5.GetAngularVelocity()) > 0.01)))){
_stabile = false;
};
if (((_local5.IsSleeping()) && (!(_local5.IsStatic())))){
_local4++;
};
if (_local5.GetPosition().y > (380 / m_physScale)){
DestroyBody(_local5);
if (_local10 < 100){
if (_lives > 0){
Main._playLooseLife = true;
};
_lives--;
};
};
};
};
_local5 = _local8;
};
if (((_stabile) && ((_lives > 0)))){
_stabileCounter--;
} else {
_stabileCounter = 20;
};
if (((((_stabile) && (_midBalanceGivesPoints))) && ((_lives > 0)))){
_midBalanceTimer++;
if (_midBalanceTimer >= 20){
if (_local4 == 0){
_waiting = true;
};
if ((((_local4 == 0)) && ((_local3 == 9)))){
Main._plus200Points = true;
} else {
Main._plus50Points = true;
if (_local3 == 0){
Main._playMiddleBalance = true;
};
};
_midBalanceGivesPoints = false;
};
} else {
_midBalanceTimer = 0;
};
if (_stabileCounter <= 0){
if (_local3 != _runningDiamonds){
_runningDiamonds = _local3;
if (_local3 == 9){
Main._playAllBonusBalls = true;
} else {
Main._playAddBonusBall = true;
};
};
if (_waiting){
_addDiamonds = true;
_flashOn = true;
};
};
if (((_addDiamonds) && ((_addedDiamonds < 9)))){
_addedDiamonds++;
_local22 = (8.8 - (_addedDiamonds * 1.75));
_local23 = -7;
_local7 = cloneBody(null, false, 34, 17, 0, 30, 30, _local22, _local23);
_local7.SetXForm(new b2Vec2(_local22, _local23), 0);
_local7.PutToSleep();
_local24 = _local7.m_userData;
_local24._startX = _local22;
_local24._startY = _local23;
_local24._startAngle = 0;
BringSpritesOnTop();
_local24._sprite.x = 10000;
_local24._spriteShadow.x = 10000;
};
}
public function addSuperLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((120 / _local5), (10 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 24;
_local9 = new Bitmap(new _classSuperLong().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addOrientedBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):b2Body{
var _local6:Number;
var _local7:b2PolygonDef;
var _local8:b2BodyDef;
var _local9:b2Body;
_local6 = 20;
_local7 = new b2PolygonDef();
_local7.friction = _friction;
_local7.restitution = 0;
_local8 = new b2BodyDef();
_local7.SetAsOrientedBox((_arg1 / _local6), (_arg2 / _local6), new b2Vec2(0, 0), _arg5);
_local8.position.Set(_arg3, _arg4);
_local9 = m_world.CreateBody(_local8);
_local9.CreateShape(_local7);
_local9.SetMassFromShapes();
_local9.m_userData = new UserData();
_local9.m_userData._iD = 28;
_local9.m_userData._width = _arg1;
_local9.m_userData._height = _arg2;
_local9.m_userData._color = 0xFFFFFF;
return (_local9);
}
public function addConnect(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-50 / _local5), (-20 / _local5));
_local8.vertices[1].Set((-30 / _local5), (-20 / _local5));
_local8.vertices[2].Set((-30 / _local5), (0 / _local5));
_local8.vertices[3].Set((-50 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-50 / _local5), (0 / _local5));
_local8.vertices[1].Set((10 / _local5), (0 / _local5));
_local8.vertices[2].Set((10 / _local5), (20 / _local5));
_local8.vertices[3].Set((-50 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-20 / _local5));
_local8.vertices[1].Set((50 / _local5), (-20 / _local5));
_local8.vertices[2].Set((50 / _local5), (0 / _local5));
_local8.vertices[3].Set((-10 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((30 / _local5), (0 / _local5));
_local8.vertices[1].Set((50 / _local5), (0 / _local5));
_local8.vertices[2].Set((50 / _local5), (20 / _local5));
_local8.vertices[3].Set((30 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 37;
_local9 = new Bitmap(new _classBrickConnect().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHoleBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-30 / _local5), (-30 / _local5));
_local8.vertices[1].Set((30 / _local5), (-30 / _local5));
_local8.vertices[2].Set((30 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-30 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (-10 / _local5));
_local8.vertices[1].Set((10 / _local5), (-10 / _local5));
_local8.vertices[2].Set((10 / _local5), (10 / _local5));
_local8.vertices[3].Set((-30 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-30 / _local5), (10 / _local5));
_local8.vertices[1].Set((30 / _local5), (10 / _local5));
_local8.vertices[2].Set((30 / _local5), (30 / _local5));
_local8.vertices[3].Set((-30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 61;
_local9 = new Bitmap(new _classBrickHoleBox().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-20 / _local5));
_local8.vertices[1].Set((-40 / _local5), (-20 / _local5));
_local8.vertices[2].Set((-40 / _local5), (0 / _local5));
_local8.vertices[3].Set((-60 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-60 / _local5), (0 / _local5));
_local8.vertices[1].Set((0 / _local5), (0 / _local5));
_local8.vertices[2].Set((0 / _local5), (20 / _local5));
_local8.vertices[3].Set((-60 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (-20 / _local5));
_local8.vertices[1].Set((60 / _local5), (-20 / _local5));
_local8.vertices[2].Set((60 / _local5), (0 / _local5));
_local8.vertices[3].Set((-20 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((40 / _local5), (0 / _local5));
_local8.vertices[1].Set((60 / _local5), (0 / _local5));
_local8.vertices[2].Set((60 / _local5), (20 / _local5));
_local8.vertices[3].Set((40 / _local5), (20 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 15;
_local9 = new Bitmap(new _classBrickWacky1().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((0 / _local5), (-30 / _local5));
_local8.vertices[2].Set((0 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-20 / _local5), (-10 / _local5));
_local8.vertices[1].Set((20 / _local5), (-10 / _local5));
_local8.vertices[2].Set((20 / _local5), (10 / _local5));
_local8.vertices[3].Set((-20 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (10 / _local5));
_local8.vertices[1].Set((0 / _local5), (10 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((20 / _local5), (-30 / _local5));
_local8.vertices[1].Set((40 / _local5), (-30 / _local5));
_local8.vertices[2].Set((40 / _local5), (30 / _local5));
_local8.vertices[3].Set((20 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 16;
_local9 = new Bitmap(new _classBrickWacky2().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWacky4(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-30 / _local5), (-40 / _local5));
_local8.vertices[1].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((-10 / _local5), (40 / _local5));
_local8.vertices[3].Set((-30 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((10 / _local5), (-40 / _local5));
_local8.vertices[2].Set((10 / _local5), (-20 / _local5));
_local8.vertices[3].Set((-10 / _local5), (-20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((10 / _local5), (-40 / _local5));
_local8.vertices[1].Set((30 / _local5), (-40 / _local5));
_local8.vertices[2].Set((30 / _local5), (0 / _local5));
_local8.vertices[3].Set((10 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 18;
_local9 = new Bitmap(new _classBrickWacky4().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHinge(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 45;
_local9 = new Bitmap(new _classBrickHinge().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
return (_local6);
}
public function addDiamond1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 34, _density, _arg2);
setBallSprite(new Bitmap(new _classDiamond1().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addDiamond2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 35;
_local9 = new Bitmap(new _classDiamond2().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addDiamond3(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 6;
_local8.vertices[0].Set((14 / _local5), (-25 / _local5));
_local8.vertices[1].Set((30 / _local5), (0 / _local5));
_local8.vertices[2].Set((14 / _local5), (25 / _local5));
_local8.vertices[3].Set((-14 / _local5), (25 / _local5));
_local8.vertices[4].Set((-30 / _local5), (0 / _local5));
_local8.vertices[5].Set((-14 / _local5), (-25 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 36;
_local9 = new Bitmap(new _classDiamond3().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addCog(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=4):b2Body{
var _local6:Number;
var _local7:UserData;
var _local8:b2Body;
var _local9:b2BodyDef;
var _local10:b2PolygonDef;
var _local11:Number;
var _local12:Number;
var _local13:b2RevoluteJointDef;
var _local14:b2Body;
var _local15:b2CircleDef;
var _local16:int;
_local6 = 20;
_local7 = new UserData();
_local7._iD = 50;
_local7._radius = _arg5;
_arg5 = (_arg5 / _local6);
_local9 = new b2BodyDef();
_local10 = new b2PolygonDef();
_local11 = (_arg5 * 1.2);
_local12 = (_arg5 * 0.2);
_local13 = new b2RevoluteJointDef();
_local14 = m_world.GetGroundBody();
_local9 = new b2BodyDef();
_local9.position.Set(_arg3, _arg4);
_local9.angle = _arg1;
_local8 = m_world.CreateBody(_local9);
_local15 = new b2CircleDef();
_local15.radius = _arg5;
_local15.density = 20;
_local15.friction = _friction;
_local15.isSensor = _arg2;
_local8.CreateShape(_local15);
_local8.m_userData = _local7;
_local16 = 0;
while (_local16 < 4) {
_local10 = new b2PolygonDef();
_local10.SetAsOrientedBox(_local11, _local12, new b2Vec2(0, 0), ((Math.PI * _local16) / 4));
_local10.density = 1;
_local10.friction = _friction;
_local10.isSensor = _arg2;
_local8.CreateShape(_local10);
_local16++;
};
_local8.SetMassFromShapes();
_local13.Initialize(_local14, _local8, new b2Vec2(_arg3, _arg4));
_local13.motorSpeed = 0;
_local13.enableMotor = false;
_local7._object = (m_world.CreateJoint(_local13) as b2RevoluteJoint);
return (_local8);
}
public function addBox1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = (_density * 5);
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 48;
_local9 = new Bitmap(new _classBrickO1T().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addJesus(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-20 / _local5));
_local8.vertices[1].Set((40 / _local5), (-20 / _local5));
_local8.vertices[2].Set((40 / _local5), (0 / _local5));
_local8.vertices[3].Set((-40 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local8.vertices[1].Set((20 / _local5), (-40 / _local5));
_local8.vertices[2].Set((20 / _local5), (-20 / _local5));
_local8.vertices[3].Set((0 / _local5), (-20 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((0 / _local5), (0 / _local5));
_local8.vertices[1].Set((20 / _local5), (0 / _local5));
_local8.vertices[2].Set((20 / _local5), (40 / _local5));
_local8.vertices[3].Set((0 / _local5), (40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 14;
_local9 = new Bitmap(new _classBrickJesus().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function isIPhoneSleeping(_arg1:Number):Boolean{
if (_arg1 < (-130 / m_debugDraw.m_drawScale)){
return (true);
};
return (false);
}
public function addTargetArea(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 26, _density, true);
return (_local6);
}
private function CreateShadowSprite(_arg1:UserData):void{
var _local2:BitmapData;
var _local3:BitmapData;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:Bitmap;
var _local8:int;
var _local9:uint;
if ((((((_arg1 == null)) || ((_arg1._sprite == null)))) || (!((_arg1._spriteShadow == null))))){
return;
};
_local2 = _arg1._sprite.bitmapData;
_local3 = _local2.clone();
_local4 = _local2.width;
_local5 = _local2.height;
_local6 = 0;
while (_local6 < _local5) {
_local8 = 0;
while (_local8 < _local4) {
_local9 = _local2.getPixel32(_local8, _local6);
_local9 = (_local9 & 4278190080);
_local3.setPixel32(_local8, _local6, _local9);
_local8++;
};
_local6++;
};
_local7 = new Bitmap(_local3);
_arg1._spriteShadow = _local7;
m_sprite.addChild(_local7);
}
public function addBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{
return (addOrientedBGBox(_arg1, _arg2, _arg3, _arg4, 0));
}
public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{
var _local2:b2AABB;
var _local3:int;
var _local4:Array;
var _local5:int;
var _local6:b2Body;
var _local7:Boolean;
var _local8:int;
var _local9:b2Shape;
var _local10:Boolean;
if ((((Main._mouseClickedX < (300 - 160))) || ((Main._mouseClickedX > (300 + 160))))){
return (null);
};
mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys);
_local2 = new b2AABB();
_local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001));
_local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001));
_local3 = 10;
_local4 = new Array();
_local5 = m_world.Query(_local2, _local4, _local3);
_local6 = null;
_local7 = true;
_local7 = false;
_local8 = 0;
while (_local8 < _local5) {
if ((((_local4[_local8].GetBody().IsStatic() == false)) || (_arg1))){
_local9 = (_local4[_local8] as b2Shape);
_local10 = (_local4[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), mousePVec);
if (_local10){
if (!_local4[_local8].GetBody().IsSleeping()){
Main._playBadPickup = true;
} else {
Main._playGrabShape = true;
_local6 = _local9.GetBody();
break;
};
};
};
_local8++;
};
if (_local6 != null){
trace("GetBodyAtMouse != null!");
} else {
trace("GetBodyAtMouse == null!");
};
return (_local6);
}
public function addBoxHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 54;
_local6.m_userData._helium = true;
_local9 = new Bitmap(new _classBrickOHelium().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addKiila(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 6;
_local8.vertices[0].Set((-50 / _local5), (-10 / _local5));
_local8.vertices[1].Set((50 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (0 / _local5));
_local8.vertices[3].Set((50 / _local5), (10 / _local5));
_local8.vertices[4].Set((-50 / _local5), (10 / _local5));
_local8.vertices[5].Set((-60 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 57;
_local9 = new Bitmap(new _classBrickKiila().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPyramid(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 23;
_local9 = new Bitmap(new _classPyramid().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addTriangleLeft(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-30 / _local5), (30 / _local5));
_local8.vertices[1].Set((30 / _local5), (30 / _local5));
_local8.vertices[0].Set((30 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 21;
_local9 = new Bitmap(new _classTriangleLeft().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((20 / _local5), (20 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 1;
_local9 = new Bitmap(new _classBrickO().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addHingeVeryBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-100 / _local5), (-10 / _local5));
_local8.vertices[1].Set((100 / _local5), (-10 / _local5));
_local8.vertices[2].Set((100 / _local5), (10 / _local5));
_local8.vertices[3].Set((-100 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 60;
_local9 = new Bitmap(new _classBrickHingeVeryBig().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
return (_local6);
}
public function addWhoaMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-40 / _local5), (-10 / _local5));
_local8.vertices[1].Set((40 / _local5), (-10 / _local5));
_local8.vertices[2].Set((40 / _local5), (10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((20 / _local5), (10 / _local5));
_local8.vertices[1].Set((40 / _local5), (10 / _local5));
_local8.vertices[2].Set((40 / _local5), (30 / _local5));
_local8.vertices[3].Set((20 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((-40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((-20 / _local5), (-30 / _local5));
_local8.vertices[2].Set((-20 / _local5), (-10 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 33;
_local9 = new Bitmap(new _classBrickWhoaMirror().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPacman(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((30 / _local5), (-30 / _local5));
_local8.vertices[1].Set((30 / _local5), (30 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((0 / _local5), (0 / _local5));
_local6.CreateShape(_local8);
_local8.vertexCount = 4;
_local8.vertices[0].Set((-30 / _local5), (-30 / _local5));
_local8.vertices[1].Set((0 / _local5), (0 / _local5));
_local8.vertices[2].Set((0 / _local5), (30 / _local5));
_local8.vertices[3].Set((-30 / _local5), (30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 42;
_local9 = new Bitmap(new _classBrickPacman().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addWideCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set((50 / _local5), (((0 * 2) - 10) / _local5));
_local8.vertices[1].Set((50 / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set((-50 / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[3].Set((-50 / _local5), (((0 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 38;
_local9 = new Bitmap(new _classBrickWideCross().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addGlueBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0xFFFF00):b2Body{
var _local5:Number;
var _local6:b2BodyDef;
var _local7:b2Body;
var _local8:b2CircleDef;
_local5 = 20;
_local6 = new b2BodyDef();
_local6.isSleeping = true;
_local6.position.Set(_arg2, _arg3);
_local7 = m_world.CreateBody(_local6);
_local8 = new b2CircleDef();
_local8.radius = (_arg1 / _local5);
_local8.density = 0;
_local8.friction = 1000;
_local8.restitution = 0;
_local7.CreateShape(_local8);
_local7.SetMassFromShapes();
_local7.m_userData = new UserData();
_local7.m_userData._iD = 56;
_local7.m_userData._radius = _arg1;
_local7.m_userData._color = 0xFFFF00;
_local7.m_userData._sticky = true;
return (_local7);
}
public function addCircleHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 52, _density, _arg2);
_local6.m_userData._helium = true;
setBallSprite(new Bitmap(new _classSunHelium().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
return (_local6);
}
public function addHingeBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
var _local10:b2RevoluteJointDef;
var _local11:b2Vec2;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-80 / _local5), (-10 / _local5));
_local8.vertices[1].Set((80 / _local5), (-10 / _local5));
_local8.vertices[2].Set((80 / _local5), (10 / _local5));
_local8.vertices[3].Set((-80 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 58;
_local9 = new Bitmap(new _classBrickHingeBig().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
_local10 = new b2RevoluteJointDef();
_local11 = _local6.GetPosition();
_local10.Initialize(m_world.GetGroundBody(), _local6, _local11);
_local10.enableMotor = false;
_local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint);
return (_local6);
}
public function addPyramidHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 53;
_local6.m_userData._helium = true;
_local9 = new Bitmap(new _classPyramidHelium().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
private function setBallSprite(_arg1:Bitmap, _arg2:UserData, _arg3:Number):void{
var _local4:Number;
_arg2._sprite = _arg1;
_local4 = (_arg2._sprite.width * 0.5);
_arg2._sprite.scaleX = (_arg3 / _local4);
_arg2._sprite.scaleY = (_arg3 / _local4);
_arg2._scale = (_arg3 / _local4);
_arg2._sprite.smoothing = true;
_arg2._radius = _arg3;
}
public function addSaw2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
var _local7:b2RevoluteJointDef;
var _local8:b2Vec2;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 44, _density, _arg2);
setBallSprite(new Bitmap(new _classSaw2X().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
_local7 = new b2RevoluteJointDef();
_local8 = _local6.GetPosition();
_local7.Initialize(m_world.GetGroundBody(), _local6, _local8);
_local7.maxMotorTorque = (_arg5 * 20);
_local7.enableMotor = !(_arg2);
_local7.motorSpeed = (-(_arg5) * 2);
_local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint);
return (_local6);
}
public function addBlock1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local8.density = (_density * 5);
_local8.friction = _friction;
_local8.restitution = 0;
_local8.SetAsBox((40 / _local5), (40 / _local5));
_local8.isSensor = _arg2;
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 49;
_local9 = new Bitmap(new _classBrickBlock1T().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addSaw1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{
var _local6:b2Body;
var _local7:b2RevoluteJointDef;
var _local8:b2Vec2;
_local6 = addBallGeneral(_arg5, _arg3, _arg4, 41, _density, _arg2);
setBallSprite(new Bitmap(new _classSaw1().bitmapData), _local6.m_userData, _arg5);
m_sprite.addChild(_local6.m_userData._sprite);
_local7 = new b2RevoluteJointDef();
_local8 = _local6.GetPosition();
_local7.Initialize(m_world.GetGroundBody(), _local6, _local8);
_local7.maxMotorTorque = (_arg5 * 20);
_local7.enableMotor = !(_arg2);
_local7.motorSpeed = (_arg5 * 2);
_local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint);
return (_local6);
}
public function addBGBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0):b2Body{
var _local5:Number;
var _local6:b2BodyDef;
var _local7:b2Body;
var _local8:b2CircleDef;
_local5 = 20;
_local6 = new b2BodyDef();
_local6.isSleeping = true;
_local6.position.Set(_arg2, _arg3);
_local7 = m_world.CreateBody(_local6);
_local8 = new b2CircleDef();
_local8.radius = (_arg1 / _local5);
_local8.density = 0;
_local8.friction = _friction;
_local8.restitution = 0.1;
_local7.CreateShape(_local8);
_local7.SetMassFromShapes();
_local7.m_userData = new UserData();
_local7.m_userData._iD = 27;
_local7.m_userData._radius = _arg1;
_local7.m_userData._color = 0xFFFFFF;
return (_local7);
}
public function addH(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-20 / _local5), (-30 / _local5));
_local8.vertices[1].Set((-20 / _local5), (30 / _local5));
_local8.vertices[2].Set((-40 / _local5), (30 / _local5));
_local8.vertices[3].Set((-40 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local8.vertexCount = 4;
_local8.vertices[0].Set((40 / _local5), (-30 / _local5));
_local8.vertices[1].Set((40 / _local5), (30 / _local5));
_local8.vertices[2].Set((20 / _local5), (30 / _local5));
_local8.vertices[3].Set((20 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local8.vertexCount = 4;
_local8.vertices[0].Set((20 / _local5), (-10 / _local5));
_local8.vertices[1].Set((20 / _local5), (10 / _local5));
_local8.vertices[2].Set((-20 / _local5), (10 / _local5));
_local8.vertices[3].Set((-20 / _local5), (-10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 43;
_local9 = new Bitmap(new _classBrickH().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addJ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[3].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 4;
_local9 = new Bitmap(new _classBrickJ().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function UpdateMouseWorld():void{
mouseXWorldPhys = (Input.mousseX / m_debugDraw.m_drawScale);
mouseYWorldPhys = (Input.mousseY / m_debugDraw.m_drawScale);
mouseXWorld = Input.mousseX;
mouseYWorld = Input.mousseY;
}
public function addL(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[3].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[0].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 5;
_local9 = new Bitmap(new _classBrickL().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addTriangleRight(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-30 / _local5), (30 / _local5));
_local8.vertices[1].Set((30 / _local5), (30 / _local5));
_local8.vertices[0].Set((-30 / _local5), (-30 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 22;
_local9 = new Bitmap(new _classTriangleRight().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addT(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 3;
_local9 = new Bitmap(new _classBrickT().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function BringSpritesOnTop():void{
var _local1:b2Body;
_local1 = m_world.m_bodyList;
while (_local1) {
if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){
m_sprite.removeChild(_local1.m_userData._sprite);
m_sprite.addChild(_local1.m_userData._sprite);
};
_local1 = _local1.m_next;
};
}
public function addZ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[3].Set(((15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((5 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 7;
_local9 = new Bitmap(new _classBrickZ().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addS(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[3].Set(((5 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5));
_local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5));
_local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[2].Set(((-5 * 2) / _local5), ((10 * 2) / _local5));
_local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 6;
_local9 = new Bitmap(new _classBrickS().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPyramid1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = (_density * 5);
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 3;
_local8.vertices[2].Set((-40 / _local5), (40 / _local5));
_local8.vertices[1].Set((40 / _local5), (40 / _local5));
_local8.vertices[0].Set((0 / _local5), (-40 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 47;
_local9 = new Bitmap(new _classPyramid1T().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public function addPole(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{
var _local5:Number;
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:b2PolygonDef;
var _local9:Bitmap;
_local5 = 20;
_local7 = new b2BodyDef();
_local8 = new b2PolygonDef();
_local7.position.Set(_arg3, _arg4);
_local7.angle = _arg1;
_local6 = m_world.CreateBody(_local7);
_local8.density = _density;
_local8.friction = _friction;
_local8.restitution = 0;
_local8.isSensor = _arg2;
_local8.vertexCount = 4;
_local8.vertices[0].Set((-60 / _local5), (-10 / _local5));
_local8.vertices[1].Set((60 / _local5), (-10 / _local5));
_local8.vertices[2].Set((60 / _local5), (10 / _local5));
_local8.vertices[3].Set((-60 / _local5), (10 / _local5));
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.m_userData = new UserData();
_local6.m_userData._iD = 19;
_local9 = new Bitmap(new _classBrickPole().bitmapData);
_local9.x = -11405;
_local9.y = 10;
_local9.smoothing = true;
m_sprite.addChild(_local9);
_local6.m_userData._sprite = _local9;
return (_local6);
}
public static function rot(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{
var _local7:Number;
var _local8:Number;
while (_arg4 > 360) {
_arg4 = (_arg4 - 360);
};
while (_arg4 < -360) {
_arg4 = (_arg4 + 360);
};
_local7 = Math.cos(((_arg4 * Math.PI) / 180));
_local8 = Math.sin(((_arg4 * Math.PI) / 180));
_arg1.rotation = _arg4;
_arg1.x = ((_arg2 + (_arg5 * _local7)) - (_arg6 * _local8));
_arg1.y = ((_arg3 + (_arg6 * _local7)) + (_arg5 * _local8));
}
}
}//package TestBed
Section 101
//Test__classBrickAlien (TestBed.Test__classBrickAlien)
package TestBed {
import mx.core.*;
public class Test__classBrickAlien extends BitmapAsset {
}
}//package TestBed
Section 102
//Test__classBrickBig (TestBed.Test__classBrickBig)
package TestBed {
import mx.core.*;
public class Test__classBrickBig extends BitmapAsset {
}
}//package TestBed
Section 103
//Test__classBrickBlock (TestBed.Test__classBrickBlock)
package TestBed {
import mx.core.*;
public class Test__classBrickBlock extends BitmapAsset {
}
}//package TestBed
Section 104
//Test__classBrickBlock1T (TestBed.Test__classBrickBlock1T)
package TestBed {
import mx.core.*;
public class Test__classBrickBlock1T extends BitmapAsset {
}
}//package TestBed
Section 105
//Test__classBrickBlockHelium (TestBed.Test__classBrickBlockHelium)
package TestBed {
import mx.core.*;
public class Test__classBrickBlockHelium extends BitmapAsset {
}
}//package TestBed
Section 106
//Test__classBrickConnect (TestBed.Test__classBrickConnect)
package TestBed {
import mx.core.*;
public class Test__classBrickConnect extends BitmapAsset {
}
}//package TestBed
Section 107
//Test__classBrickConnectMirror (TestBed.Test__classBrickConnectMirror)
package TestBed {
import mx.core.*;
public class Test__classBrickConnectMirror extends BitmapAsset {
}
}//package TestBed
Section 108
//Test__classBrickCorner (TestBed.Test__classBrickCorner)
package TestBed {
import mx.core.*;
public class Test__classBrickCorner extends BitmapAsset {
}
}//package TestBed
Section 109
//Test__classBrickCornerLong (TestBed.Test__classBrickCornerLong)
package TestBed {
import mx.core.*;
public class Test__classBrickCornerLong extends BitmapAsset {
}
}//package TestBed
Section 110
//Test__classBrickCross (TestBed.Test__classBrickCross)
package TestBed {
import mx.core.*;
public class Test__classBrickCross extends BitmapAsset {
}
}//package TestBed
Section 111
//Test__classBrickH (TestBed.Test__classBrickH)
package TestBed {
import mx.core.*;
public class Test__classBrickH extends BitmapAsset {
}
}//package TestBed
Section 112
//Test__classBrickHinge (TestBed.Test__classBrickHinge)
package TestBed {
import mx.core.*;
public class Test__classBrickHinge extends BitmapAsset {
}
}//package TestBed
Section 113
//Test__classBrickHingeBig (TestBed.Test__classBrickHingeBig)
package TestBed {
import mx.core.*;
public class Test__classBrickHingeBig extends BitmapAsset {
}
}//package TestBed
Section 114
//Test__classBrickHingeVeryBig (TestBed.Test__classBrickHingeVeryBig)
package TestBed {
import mx.core.*;
public class Test__classBrickHingeVeryBig extends BitmapAsset {
}
}//package TestBed
Section 115
//Test__classBrickHoleBox (TestBed.Test__classBrickHoleBox)
package TestBed {
import mx.core.*;
public class Test__classBrickHoleBox extends BitmapAsset {
}
}//package TestBed
Section 116
//Test__classBrickI (TestBed.Test__classBrickI)
package TestBed {
import mx.core.*;
public class Test__classBrickI extends BitmapAsset {
}
}//package TestBed
Section 117
//Test__classBrickJ (TestBed.Test__classBrickJ)
package TestBed {
import mx.core.*;
public class Test__classBrickJ extends BitmapAsset {
}
}//package TestBed
Section 118
//Test__classBrickJesus (TestBed.Test__classBrickJesus)
package TestBed {
import mx.core.*;
public class Test__classBrickJesus extends BitmapAsset {
}
}//package TestBed
Section 119
//Test__classBrickKiila (TestBed.Test__classBrickKiila)
package TestBed {
import mx.core.*;
public class Test__classBrickKiila extends BitmapAsset {
}
}//package TestBed
Section 120
//Test__classBrickL (TestBed.Test__classBrickL)
package TestBed {
import mx.core.*;
public class Test__classBrickL extends BitmapAsset {
}
}//package TestBed
Section 121
//Test__classBrickO (TestBed.Test__classBrickO)
package TestBed {
import mx.core.*;
public class Test__classBrickO extends BitmapAsset {
}
}//package TestBed
Section 122
//Test__classBrickO1T (TestBed.Test__classBrickO1T)
package TestBed {
import mx.core.*;
public class Test__classBrickO1T extends BitmapAsset {
}
}//package TestBed
Section 123
//Test__classBrickOHelium (TestBed.Test__classBrickOHelium)
package TestBed {
import mx.core.*;
public class Test__classBrickOHelium extends BitmapAsset {
}
}//package TestBed
Section 124
//Test__classBrickPacman (TestBed.Test__classBrickPacman)
package TestBed {
import mx.core.*;
public class Test__classBrickPacman extends BitmapAsset {
}
}//package TestBed
Section 125
//Test__classBrickPole (TestBed.Test__classBrickPole)
package TestBed {
import mx.core.*;
public class Test__classBrickPole extends BitmapAsset {
}
}//package TestBed
Section 126
//Test__classBrickRocket (TestBed.Test__classBrickRocket)
package TestBed {
import mx.core.*;
public class Test__classBrickRocket extends BitmapAsset {
}
}//package TestBed
Section 127
//Test__classBrickS (TestBed.Test__classBrickS)
package TestBed {
import mx.core.*;
public class Test__classBrickS extends BitmapAsset {
}
}//package TestBed
Section 128
//Test__classBrickT (TestBed.Test__classBrickT)
package TestBed {
import mx.core.*;
public class Test__classBrickT extends BitmapAsset {
}
}//package TestBed
Section 129
//Test__classBrickWacky1 (TestBed.Test__classBrickWacky1)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky1 extends BitmapAsset {
}
}//package TestBed
Section 130
//Test__classBrickWacky1Mirror (TestBed.Test__classBrickWacky1Mirror)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky1Mirror extends BitmapAsset {
}
}//package TestBed
Section 131
//Test__classBrickWacky2 (TestBed.Test__classBrickWacky2)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky2 extends BitmapAsset {
}
}//package TestBed
Section 132
//Test__classBrickWacky4 (TestBed.Test__classBrickWacky4)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky4 extends BitmapAsset {
}
}//package TestBed
Section 133
//Test__classBrickWacky4Mirror (TestBed.Test__classBrickWacky4Mirror)
package TestBed {
import mx.core.*;
public class Test__classBrickWacky4Mirror extends BitmapAsset {
}
}//package TestBed
Section 134
//Test__classBrickVeryLong (TestBed.Test__classBrickVeryLong)
package TestBed {
import mx.core.*;
public class Test__classBrickVeryLong extends BitmapAsset {
}
}//package TestBed
Section 135
//Test__classBrickWhoa (TestBed.Test__classBrickWhoa)
package TestBed {
import mx.core.*;
public class Test__classBrickWhoa extends BitmapAsset {
}
}//package TestBed
Section 136
//Test__classBrickWhoaMirror (TestBed.Test__classBrickWhoaMirror)
package TestBed {
import mx.core.*;
public class Test__classBrickWhoaMirror extends BitmapAsset {
}
}//package TestBed
Section 137
//Test__classBrickWideCross (TestBed.Test__classBrickWideCross)
package TestBed {
import mx.core.*;
public class Test__classBrickWideCross extends BitmapAsset {
}
}//package TestBed
Section 138
//Test__classBrickZ (TestBed.Test__classBrickZ)
package TestBed {
import mx.core.*;
public class Test__classBrickZ extends BitmapAsset {
}
}//package TestBed
Section 139
//Test__classDiamond1 (TestBed.Test__classDiamond1)
package TestBed {
import mx.core.*;
public class Test__classDiamond1 extends BitmapAsset {
}
}//package TestBed
Section 140
//Test__classDiamond2 (TestBed.Test__classDiamond2)
package TestBed {
import mx.core.*;
public class Test__classDiamond2 extends BitmapAsset {
}
}//package TestBed
Section 141
//Test__classDiamond3 (TestBed.Test__classDiamond3)
package TestBed {
import mx.core.*;
public class Test__classDiamond3 extends BitmapAsset {
}
}//package TestBed
Section 142
//Test__classPyramid (TestBed.Test__classPyramid)
package TestBed {
import mx.core.*;
public class Test__classPyramid extends BitmapAsset {
}
}//package TestBed
Section 143
//Test__classPyramid1T (TestBed.Test__classPyramid1T)
package TestBed {
import mx.core.*;
public class Test__classPyramid1T extends BitmapAsset {
}
}//package TestBed
Section 144
//Test__classPyramidHelium (TestBed.Test__classPyramidHelium)
package TestBed {
import mx.core.*;
public class Test__classPyramidHelium extends BitmapAsset {
}
}//package TestBed
Section 145
//Test__classPyramidMini (TestBed.Test__classPyramidMini)
package TestBed {
import mx.core.*;
public class Test__classPyramidMini extends BitmapAsset {
}
}//package TestBed
Section 146
//Test__classSaw1 (TestBed.Test__classSaw1)
package TestBed {
import mx.core.*;
public class Test__classSaw1 extends BitmapAsset {
}
}//package TestBed
Section 147
//Test__classSaw2X (TestBed.Test__classSaw2X)
package TestBed {
import mx.core.*;
public class Test__classSaw2X extends BitmapAsset {
}
}//package TestBed
Section 148
//Test__classSun (TestBed.Test__classSun)
package TestBed {
import mx.core.*;
public class Test__classSun extends BitmapAsset {
}
}//package TestBed
Section 149
//Test__classSun1T (TestBed.Test__classSun1T)
package TestBed {
import mx.core.*;
public class Test__classSun1T extends BitmapAsset {
}
}//package TestBed
Section 150
//Test__classSunHelium (TestBed.Test__classSunHelium)
package TestBed {
import mx.core.*;
public class Test__classSunHelium extends BitmapAsset {
}
}//package TestBed
Section 151
//Test__classSunSmall (TestBed.Test__classSunSmall)
package TestBed {
import mx.core.*;
public class Test__classSunSmall extends BitmapAsset {
}
}//package TestBed
Section 152
//Test__classSuperLong (TestBed.Test__classSuperLong)
package TestBed {
import mx.core.*;
public class Test__classSuperLong extends BitmapAsset {
}
}//package TestBed
Section 153
//Test__classTriangleLeft (TestBed.Test__classTriangleLeft)
package TestBed {
import mx.core.*;
public class Test__classTriangleLeft extends BitmapAsset {
}
}//package TestBed
Section 154
//Test__classTriangleRight (TestBed.Test__classTriangleRight)
package TestBed {
import mx.core.*;
public class Test__classTriangleRight extends BitmapAsset {
}
}//package TestBed
Section 155
//Audio (Audio)
package {
import flash.media.*;
public class Audio {
public var _soundMenuOut01:Sound;
public var _classMP3Concrete06:Class;
public var _soundGrabShape:Sound;
public var _classMP3SoundMenu:Class;
public var _bgmMenu:Sound;
public var _classMP3ReturnShape:Class;
public var _classMP3SoundGame:Class;
public var _classMP3Birds01:Class;
public var _classMP3Concrete02:Class;
public var _classMP3Rotate01:Class;
public var _classMP3Rotate03:Class;
public var _soundAchievement:Sound;
public var _soundLooseLife:Sound;
public var _bgmGame:Sound;
public var _soundConcrete06:Sound;
public var _classMP3GrabShape:Class;
public var _soundWellDone:Sound;
public var _soundMenuButton:Sound;
public var _classMP3Rotate02:Class;
public var _soundMenuIn01:Sound;
public var _classMP3Birds02:Class;
public var _classMP3MenuButton:Class;
public var _soundBirds01:Sound;
public var _soundReturnShape:Sound;
public var _classMP3LooseLife:Class;
public var _soundBirds02:Sound;
public var _classMP3LCH01:Class;
public var _soundEnterGame:Sound;
public var _classMP3MenuOut01:Class;
public var _classMP3AddBonusBall:Class;
public var _soundRotate01:Sound;
public var _soundRotate02:Sound;
public var _soundRotate03:Sound;
public var _classMP3EnterGame:Class;
public var _soundAddBonusBall:Sound;
public var _classMP3Achievement:Class;
public var _soundOkHarmony:Sound;
public var _classMP3MenuIn01:Class;
public var _soundAllBonusBalls:Sound;
public var _classMP3AllBonusBalls:Class;
public var _soundLCH01:Sound;
public var _classMP3WellDone:Class;
public var _classMP3OkHarmony:Class;
public var _soundConcrete01:Sound;
public var _soundConcrete02:Sound;
public var _soundConcrete03:Sound;
public var _classMP3Concrete01:Class;
public var _classMP3Concrete03:Class;
public function Audio(){
_classMP3SoundGame = Audio__classMP3SoundGame;
_bgmGame = new _classMP3SoundGame();
_classMP3SoundMenu = Audio__classMP3SoundMenu;
_bgmMenu = new _classMP3SoundMenu();
_classMP3MenuButton = Audio__classMP3MenuButton;
_soundMenuButton = new _classMP3MenuButton();
_classMP3EnterGame = Audio__classMP3EnterGame;
_soundEnterGame = new _classMP3EnterGame();
_classMP3GrabShape = Audio__classMP3GrabShape;
_soundGrabShape = new _classMP3GrabShape();
_classMP3ReturnShape = Audio__classMP3ReturnShape;
_soundReturnShape = new _classMP3ReturnShape();
_classMP3Rotate01 = Audio__classMP3Rotate01;
_soundRotate01 = new _classMP3Rotate01();
_classMP3Rotate02 = Audio__classMP3Rotate02;
_soundRotate02 = new _classMP3Rotate02();
_classMP3Rotate03 = Audio__classMP3Rotate03;
_soundRotate03 = new _classMP3Rotate03();
_classMP3Concrete01 = Audio__classMP3Concrete01;
_soundConcrete01 = new _classMP3Concrete01();
_classMP3Concrete02 = Audio__classMP3Concrete02;
_soundConcrete02 = new _classMP3Concrete02();
_classMP3Concrete03 = Audio__classMP3Concrete03;
_soundConcrete03 = new _classMP3Concrete03();
_classMP3Concrete06 = Audio__classMP3Concrete06;
_soundConcrete06 = new _classMP3Concrete06();
_classMP3LooseLife = Audio__classMP3LooseLife;
_soundLooseLife = new _classMP3LooseLife();
_classMP3WellDone = Audio__classMP3WellDone;
_soundWellDone = new _classMP3WellDone();
_classMP3LCH01 = Audio__classMP3LCH01;
_soundLCH01 = new _classMP3LCH01();
_classMP3AddBonusBall = Audio__classMP3AddBonusBall;
_soundAddBonusBall = new _classMP3AddBonusBall();
_classMP3AllBonusBalls = Audio__classMP3AllBonusBalls;
_soundAllBonusBalls = new _classMP3AllBonusBalls();
_classMP3Achievement = Audio__classMP3Achievement;
_soundAchievement = new _classMP3Achievement();
_classMP3MenuIn01 = Audio__classMP3MenuIn01;
_soundMenuIn01 = new _classMP3MenuIn01();
_classMP3MenuOut01 = Audio__classMP3MenuOut01;
_soundMenuOut01 = new _classMP3MenuOut01();
_classMP3Birds01 = Audio__classMP3Birds01;
_soundBirds01 = new _classMP3Birds01();
_classMP3Birds02 = Audio__classMP3Birds02;
_soundBirds02 = new _classMP3Birds02();
_classMP3OkHarmony = Audio__classMP3OkHarmony;
_soundOkHarmony = new _classMP3OkHarmony();
super();
}
}
}//package
Section 156
//Audio__classMP3Achievement (Audio__classMP3Achievement)
package {
import mx.core.*;
public class Audio__classMP3Achievement extends SoundAsset {
}
}//package
Section 157
//Audio__classMP3AddBonusBall (Audio__classMP3AddBonusBall)
package {
import mx.core.*;
public class Audio__classMP3AddBonusBall extends SoundAsset {
}
}//package
Section 158
//Audio__classMP3AllBonusBalls (Audio__classMP3AllBonusBalls)
package {
import mx.core.*;
public class Audio__classMP3AllBonusBalls extends SoundAsset {
}
}//package
Section 159
//Audio__classMP3Birds01 (Audio__classMP3Birds01)
package {
import mx.core.*;
public class Audio__classMP3Birds01 extends SoundAsset {
}
}//package
Section 160
//Audio__classMP3Birds02 (Audio__classMP3Birds02)
package {
import mx.core.*;
public class Audio__classMP3Birds02 extends SoundAsset {
}
}//package
Section 161
//Audio__classMP3Concrete01 (Audio__classMP3Concrete01)
package {
import mx.core.*;
public class Audio__classMP3Concrete01 extends SoundAsset {
}
}//package
Section 162
//Audio__classMP3Concrete02 (Audio__classMP3Concrete02)
package {
import mx.core.*;
public class Audio__classMP3Concrete02 extends SoundAsset {
}
}//package
Section 163
//Audio__classMP3Concrete03 (Audio__classMP3Concrete03)
package {
import mx.core.*;
public class Audio__classMP3Concrete03 extends SoundAsset {
}
}//package
Section 164
//Audio__classMP3Concrete06 (Audio__classMP3Concrete06)
package {
import mx.core.*;
public class Audio__classMP3Concrete06 extends SoundAsset {
}
}//package
Section 165
//Audio__classMP3EnterGame (Audio__classMP3EnterGame)
package {
import mx.core.*;
public class Audio__classMP3EnterGame extends SoundAsset {
}
}//package
Section 166
//Audio__classMP3GrabShape (Audio__classMP3GrabShape)
package {
import mx.core.*;
public class Audio__classMP3GrabShape extends SoundAsset {
}
}//package
Section 167
//Audio__classMP3LCH01 (Audio__classMP3LCH01)
package {
import mx.core.*;
public class Audio__classMP3LCH01 extends SoundAsset {
}
}//package
Section 168
//Audio__classMP3LooseLife (Audio__classMP3LooseLife)
package {
import mx.core.*;
public class Audio__classMP3LooseLife extends SoundAsset {
}
}//package
Section 169
//Audio__classMP3MenuButton (Audio__classMP3MenuButton)
package {
import mx.core.*;
public class Audio__classMP3MenuButton extends SoundAsset {
}
}//package
Section 170
//Audio__classMP3MenuIn01 (Audio__classMP3MenuIn01)
package {
import mx.core.*;
public class Audio__classMP3MenuIn01 extends SoundAsset {
}
}//package
Section 171
//Audio__classMP3MenuOut01 (Audio__classMP3MenuOut01)
package {
import mx.core.*;
public class Audio__classMP3MenuOut01 extends SoundAsset {
}
}//package
Section 172
//Audio__classMP3OkHarmony (Audio__classMP3OkHarmony)
package {
import mx.core.*;
public class Audio__classMP3OkHarmony extends SoundAsset {
}
}//package
Section 173
//Audio__classMP3ReturnShape (Audio__classMP3ReturnShape)
package {
import mx.core.*;
public class Audio__classMP3ReturnShape extends SoundAsset {
}
}//package
Section 174
//Audio__classMP3Rotate01 (Audio__classMP3Rotate01)
package {
import mx.core.*;
public class Audio__classMP3Rotate01 extends SoundAsset {
}
}//package
Section 175
//Audio__classMP3Rotate02 (Audio__classMP3Rotate02)
package {
import mx.core.*;
public class Audio__classMP3Rotate02 extends SoundAsset {
}
}//package
Section 176
//Audio__classMP3Rotate03 (Audio__classMP3Rotate03)
package {
import mx.core.*;
public class Audio__classMP3Rotate03 extends SoundAsset {
}
}//package
Section 177
//Audio__classMP3SoundGame (Audio__classMP3SoundGame)
package {
import mx.core.*;
public class Audio__classMP3SoundGame extends SoundAsset {
}
}//package
Section 178
//Audio__classMP3SoundMenu (Audio__classMP3SoundMenu)
package {
import mx.core.*;
public class Audio__classMP3SoundMenu extends SoundAsset {
}
}//package
Section 179
//Audio__classMP3WellDone (Audio__classMP3WellDone)
package {
import mx.core.*;
public class Audio__classMP3WellDone extends SoundAsset {
}
}//package
Section 180
//ContactListener (ContactListener)
package {
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import TestBed.*;
public class ContactListener extends b2ContactListener {
override public function Persist(_arg1:b2ContactPoint):void{
collide(_arg1, true);
}
override public function Add(_arg1:b2ContactPoint):void{
collide(_arg1, false);
}
private function collide(_arg1:b2ContactPoint, _arg2:Boolean):void{
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:int;
var _local8:int;
var _local9:int;
var _local10:int;
var _local11:Number;
var _local12:Number;
var _local13:Particle;
_local3 = _arg1.shape1.m_body;
_local4 = _arg1.shape2.m_body;
if (((_arg1.shape1.m_isSensor) || (_arg1.shape2.m_isSensor))){
return;
};
_local5 = _local3.m_linearVelocity.Length();
_local6 = _local4.m_linearVelocity.Length();
if ((((_local5 > 2)) || ((_local6 > 2)))){
if (!_arg2){
Main._playHit = 0;
};
};
_local7 = (_local5 + _local6);
_local8 = 0xEEEEEE;
_local9 = Particle.PARTICLE_TYPE_DUST;
_local7 = (_local7 / 5);
_local10 = 0;
while (_local10 < _local7) {
_local11 = ((((_arg1.position.x * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1) + 300);
_local12 = (((_arg1.position.y * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1);
_local13 = Main.m_particleManager.addParticle(Main.m_this, _local9, _local11, _local12, _local8);
if (_local13 != null){
_local13._speedX = ((Math.random() * 0.5) - 0.25);
_local13._speedY = ((Math.random() * 0.5) - 0.25);
_local13._life = (_local13._life + (Math.random() * 10));
};
_local10++;
};
}
}
}//package
Section 181
//Main (Main)
package {
import flash.events.*;
import flash.display.*;
import Box2D.Dynamics.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Collision.*;
import Box2D.Dynamics.Contacts.*;
import TestBed.*;
import flash.text.*;
import mochi.as3.*;
import flash.media.*;
import General.*;
import flash.filters.*;
import flash.geom.*;
import flash.net.*;
import flash.system.*;
import flash.utils.*;
public dynamic class Main extends MovieClip {
private const GRADE_S_LIMITS:Array;
private var _oldScore:int;// = 0
private var _plus200PointsTimer:int;// = 0
public var _classSealBack:Class;
public var _bitmapButtonUnlocked:Bitmap;// = null
public var m_settingsLoad:Boolean;// = false
public var _classAchievements:Class;
public var _bitmapButtonLocked:Bitmap;// = null
public var _classMainMenu:Class;
public var m_unlockedAllLevelPacks:Boolean;// = true
private var _helpCenterX:Number;// = 0
private var _myPreloader:MyPreloader;// = null
public var _bitmapCredits:Bitmap;// = null
public var _bitmapLevelSkip:Bitmap;// = null
private var _helpCenterY:Number;// = 0
public var _classTheEnd:Class;
private var _titleHingeBlackBitmaps:Array;
public var _bitmapTheEnd:Bitmap;// = null
public var _bitmapAchievements:Bitmap;// = null
public var _classLevelPackSelection:Class;
private var _plus50PointsTotal:int;// = 0
private var _plus50PointsTimer:int;// = 0
public var _classLevelSkip:Class;
private var _bitmapAchievementItem:Bitmap;// = null
public var _classInstructions:Class;
public var _classBrickHinge:Class;
public var _classBackground02:Class;
public var _classBackground03:Class;
public var _classBackground04:Class;
public var _classBackground05:Class;
public var m_unlockedLevelPackB:Boolean;// = true
public var _classBackground01:Class;
public var m_settingsSave:Boolean;// = false
public var _classPerfectBalance:Class;
public var m_itemBought:Boolean;// = false
public var _bitmapSealBack:Bitmap;// = null
public var _classBrickHingeBlack:Class;
private var _titleHingeSpeeds:Array;
public var _classButtonUnlocked:Class;
public var _classButtonUnlockedBig:Class;
public var _bitmapInstructions:Bitmap;// = null
public var _firstRun:Boolean;// = true
public var _bitmapMainMenu:Bitmap;// = null
public var m_currId:int;// = 0
public var _bitmapBackgroundFlash:Bitmap;// = null
public var _bitmapLevelPackSelection:Bitmap;// = null
public var _showHelp:Boolean;// = true
private var _titleHingeCoordinates:Array;
private var _playHitDelay:int;// = 5
private var _levelButtonCoordinates:Array;
private var _titleHingeBitmaps:Array;
public var m_currTest:Test;
private var _textFieldLPSTotalScores:Array;
public var _bitmapSealFront:Bitmap;// = null
public var _classWait:Class;
public var _classRelax:Class;
private var _rotateSeal:Number;// = 0
private var _infernoSound:int;// = 100
public var _first:Boolean;// = true
private var _audioBank:Audio;// = null
private var _achievementTimer:int;// = 0
public var _classSealFront:Class;
private var m_oldTime:int;
public var _bitmapButtonUnlockedBig:Bitmap;// = null
public var _classCredits:Class;
private var _scoreSent:Boolean;// = true
private var _titleHingeAngles:Array;
public var _classButtonLocked:Class;
private static const ACHIEVEMENT_LEVEL_PACK_E:int = (1 << 4);
private static const ACHIEVEMENT_LEVEL_PACK_B:int = (1 << 1);
private static const ACHIEVEMENT_LEVEL_PACK_C:int = (1 << 2);
private static const ACHIEVEMENT_LEVEL_PACK_A:int = (1 << 0);
private static const ACHIEVEMENT_LEVEL_PACK_D:int = (1 << 3);
private static const ACHIEVEMENT_300_DIAMONDS:int = (1 << 11);
private static const LEVEL_DATA_STRINGS_DE:Array = ["20 0 1 1001 0 20 25.700000000000017 -3.15 -8.047916666666667 0.18926475038502066 20 25.700000000000017 -6.1 -7.997916666666667 0.9414561560372648 20 44.59999999999991 0.4 -9.547916666666667 0 20 44.59999999999991 5.25 -9.397916666666667 -0.01934655564678755 28 1.95 -5.05 10 30 0 20 20 -3.75 -10.597916666666666 0 20 20.000000000000004 -6.5 -10.597916666666666 0 27 20 -0.1 8.25 27 20 -5.2 7.85 1000 1.5 ", "20 0 1 1001 0 20 24.20000000000001 -2.6 -11.047916666666667 0.095061054262465 20 24.20000000000001 -4.2 -9.047916666666667 0.01061083008107419 20 29.300000000000026 -0.45 -9.247916666666667 0.09959255151868172 20 34.400000000000006 2.75 -10.397916666666667 0 37 -6.6 -9.197916666666666 -1.5707963267948966 24 0.9 -7.197916666666667 0 16 6.05 -9.847916666666666 4.71238898038469 28 -0.65 -3.9 10 40 0.7853981633974483 27 20 -0.1 5.75 1000 1.5 ", "20 0 1 1001 0 48 2.55 -9.247916666666667 0.0013913382304687849 20 19.300000000000026 5.2 -9.347916666666666 0.08457039500950427 20 19.300000000000026 -5.05 -9.247916666666667 0 19 4.5 -7.397916666666667 -3.140118860100951 48 -2.6 -9.247916666666667 0.0012360436131111506 20 19.300000000000026 0.05 -7.797916666666667 0 20 19.300000000000026 0 -10.647916666666667 0.1269796207421034 19 4.5 -11.097916666666666 -3.141592653589793 19 -4.55 -7.347916666666666 -3.141592653589793 19 -4.55 -11.097916666666666 -3.141592653589793 28 0.5 8.55 10 10 0 24 0.4484419334244576 7.5542450816702935 0.0013665778675662355 1000 1.5 ", "20 0 1 1001 0 28 -2.45 2.5 10 30 -1.5707963267948966 20 21.700000000000028 4.5 -10.493750000000002 0 20 21.700000000000028 1.4 -10.493750000000002 0 20 21.700000000000028 -1.5 -10.44375 0 19 2.3 -8.043750000000001 -3.141592653589793 5 -3.3 -8.543750000000001 -6.283185307179586 2 -6.2 -9.493750000000002 -1.5707963267948966 28 -0.1 9.85 10 10 0 27 10.3 7.55 2.5 20 57.69999999999981 -1.5 -0.8799999992682528 8.148093951750098e-15 1000 1.5 ", "20 0 1 1001 0 22 0.3 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private static const TITLE_HINGES:int = 3;
private static const ACHIEVEMENT_200_DIAMONDS:int = (1 << 10);
public static const SCREEN_DX:int = 600;
public static const SCREEN_DY:int = 500;
private static const ACHIEVEMENT_ALL_LEVEL_PACKS_A:int = (1 << 7);
private static const ACHIEVEMENT_ALL_LEVEL_PACKS_B:int = (1 << 6);
private static const ACHIEVEMENT_100_DIAMONDS:int = (1 << 9);
private static const ACHIEVEMENT_ALL_LEVEL_PACKS_S:int = (1 << 8);
private static const LEVEL_DATA_STRINGS_A:Array = ["20 0 1 1001 0 1 -0.15 -9.397916666666667 0 33 3.9 -9.347916666666666 0 21 -3.9 -9.397916666666667 0 28 -4.45 9 40 120 0 28 7.9 0.05 10 120 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 28 0.25 3.5 10 30 2.356194490192345 28 -5.05 7.35 10 140 0.7853981633974483 13 2.3 -9.245833333333335 -4.71238898038469 8 -2.35 -9.195833333333333 -1.5707963267948966 1000 1.5 ", "20 0 1 43 -0.45 -9.047916666666667 -3.141592653589793 9 -5.25 -9.197916666666666 -1.5707963267948966 18 4.85 -9.097916666666666 -1.5707963267948966 28 4.05 9 10 79 0 28 -4 9 10 79 0 1000 1.5 ", "20 0 1 1001 0 28 -6.95 7.5 11 142 0.7853981633974483 28 -5.25 7.2 10 140 0.7853981633974483 28 -6.7 5.8 10 140 0.7853981633974483 2 -4.6 -10.145833333333334 0 19 -3 -8.245833333333334 0 20 19.1 -0.7 -10.395833333333334 0.4648071088589591 20 27.200000000000017 2.05 -8.545833333333334 -0.6229248137536574 20 27.200000000000017 5.3 -9.695833333333333 0 1000 1.5 ", "20 0 1 28 0 8 20 79 3.141592653589793 45 0 -1.5 0 29 2.55 -9.195833333333333 -0.0005099365037259094 4 -2.8 -9.145833333333334 3.141592653589793 1000 1.5 ", "20 0 1 1001 0 20 20 -2.55 -10.097916666666666 0 9 3.4 -9.297916666666667 0 19 -2.45 -7.997916666666667 0 27 20 -4.45 0 27 20 4.55 0.05 45 0 3.05 3.141592653589793 1000 1.5 ", "20 0 1 1001 0 27 90.19999999999948 0 6.5 10 -3.6500000000000004 -9.195833333333333 -3.141592653589793 4 4.9 -9.345833333333333 0 20 26.300000000000015 1.45 -9.345833333333333 0 1000 1.5 ", "20 0 1 19 -1.65 -9.447916666666666 0 24 -1.35 -7.497916666666667 0 23 5.35 -9.347916666666666 4.71238898038469 28 0 -2.8 20 76 0 28 0 8 20 79 3.141592653589793 1000 1.5 ", "20 0 1 2 -0.35 -7.947916666666667 0 4 -3.4 -9.147916666666667 3.141592653589793 20 26.80000000000004 3.75 -9.197916666666666 -0.0005099365037259094 28 7.6 3.7 71 204 3.141592653589793 45 0 2.95 0 1000 1.5 ", "20 0 1 1001 0 3 1.0002755606820004 1.2562981698925586 1.570875654987614 3 -0.000040801297212594845 4.254995330583721 -1.571062934798335 28 0 11.2 20 109 3.141592653589793 19 -4.2 -9.245833333333335 -0.007578637984781554 3 5.45 -9.145833333333334 -3.1425126837662645 47 1.35 -9.395833333333334 -0.0008237156731757066 1000 1.5 ", "20 0 1 1001 0 10 3.95 -9.997916666666667 -3.141592653589793 20 20 4.5 -7.997916666666667 0 42 -1.4 -8.597916666666666 -6.283185307179586 23 -5.45 -8.997916666666667 0 28 0.2 8 40 40 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 28 -1.05 8.25 14 10 0 28 4.75 2.5 14 10 0 28 1.85 5.35 80 10 -0.8653981633974484 46 22.60000000000003 -6.55 -7.945833333333334 0 46 26.80000000000004 -5 -10.345833333333333 0 49 -1.35 -9.245833333333335 0 19 4.35 -8.095833333333333 -3.141592653589793 19 4.3 -9.995833333333335 0 1000 1.5 ", "20 0 1 1001 0 22 0.7 -9.297916666666667 -2.356194490192345 20 22.90000000000003 -1.75 -9.147916666666667 0 22 -4.449999999999999 -9.397916666666667 0.7853981633974483 23 5.3 -9.147916666666667 0 28 0 1.45 25 10 0 28 0.5 4.6 25 10 0 28 0.15 3.05 10 50 2.356194490192345 1000 1.5 ", "20 0 1 1001 0 21 0.3 -10.497916666666667 0.7853981633974483 29 4.55 -8.247916666666667 -2.356194490192345 29 -4.1 -8.147916666666667 -2.356194490192345 27 25.600000000000037 -0.05 0.55 27 40.89999999999997 -0.1 3.85 27 61.599999999999774 -0.05 8.9 1000 1.5 ", "20 0 1 1001 0 20 37.300000000000004 -0.35 -9.297916666666667 0 29 -5.1 -9.097916666666666 -4.71238898038469 37 5.05 -10.347916666666666 -3.141592653589793 40 5.05 -7.997916666666667 3.141592653589793 28 -0.15 2.45 20 20 -0.7853981633974483 1000 1.5 ", "20 -1 1 1001 0 16 -3.946676902424967 2.0311869812492866 1.5710541672110219 2 0.6842105263157895 -9.787390350877192 0 7 4.842105263157895 -9.787390350877192 1.5707963267948966 20 36.79999999999998 -4.105263157894737 -9.787390350877192 -0.001850336555559905 28 -3.9473684210526314 8.526315789473685 10 90 0 28 3.052631578947369 8 10 120 0 1000 1.5 ", "20 0 1 1001 0 45 0 3.05 -1.5707963267948966 6 4.35 -9.397916666666667 3.141592653589793 20 27.200000000000017 0.45 -9.347916666666666 -0.38737806770153294 2 -4.1 -9.247916666666667 0 28 4 8.5 10 90 0 1000 1.5 ", "20 0 1 1001 0 28 -7 -3 50 70 0 28 -6.95 7 50 110 0 11 -4.3 -9.295833333333334 6.283185307179586 1 0 -8.095833333333333 0 1 2.75 -8.095833333333333 0 1 5.4 -8.095833333333333 0 7 1.1 -10.445833333333333 3.141592653589793 7 4.45 -10.395833333333334 0 45 3.6 1 0 1000 1.5 ", "20 0 1 1001 0 7 6 -9.247916666666667 1.5707963267948966 7 3.5 -9.247916666666667 1.5707963267948966 2 -0.75 -10.497916666666667 3.141592653589793 1 0.65 -8.347916666666666 0 1 -2.05 -8.347916666666666 0 9 -5.55 -9.297916666666667 4.71238898038469 28 6 9.5 50 110 0 28 7.05 1.5 50 50 0 28 8.05 -3.75 50 55 0 1000 1.5 ", "20 0 1 1001 0 13 -4.85 -9.047916666666667 1.5707963267948966 1 -3.7 -10.447916666666666 0 20 35.89999999999999 -0.15 -8.797916666666667 -0.04229716089435127 20 24.80000000000001 3.1 -10.247916666666667 0 3 5.15 -8.347916666666666 0 45 4 4.5 0.8001636634238473 45 -4 4.45 -0.7714775875259875 1000 1.5 "];
private static const LEVEL_DATA_STRINGS_B:Array = ["20 0 1 1001 0 2 4.8 -7.997916666666667 0 1 4.8 -9.947916666666666 0 23 0.05 -9.347916666666666 0.004402023646708583 30 -4.65 -9.347916666666666 0 28 0 10.55 20 90 0 27 33.70000000000004 5.1 4.1 28 -8.2 -1.8 20 90 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 2 2.35 -8.997916666666667 -3.141592653589793 20 39.99999999999998 -2.3 -9.247916666666667 0.1024443564554783 16 0.3912214200490488 3.0483391945376876 0.7807519839778863 28 -4.2 8.35 10 130 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 20 20.800000000000026 -3.05 -9.397916666666667 0.7677157073761666 20 17.80000000000002 -5.45 -8.447916666666666 0.5369687964132981 23 0 -9.447916666666666 0 23 4.4 -9.447916666666666 6.283185307179586 27 25.000000000000036 2.75 7.2 27 17.80000000000002 -3.5 0.05 27 25.000000000000036 -2.7888446215139444 7.171314741035857 27 17.80000000000002 3.5458167330677295 0.07968127490039842 1000 1.5 ", "20 0 1 1001 0 41 36.100000000000016 0.05 7.7 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10 40 0 28 7.2 1.15 50 150 0 28 -7.45 1.1 50 150 0 1000 1.5 ", "20 0 1 20 19.600000000000023 3.75 -10.197916666666666 3.5424447261933034 22 5.45 -9.247916666666667 4.71238898038469 20 30.40000000000005 0.8 -9.297916666666667 -0.15175212803193322 19 -4.15 -7.797916666666667 -6.283185307179586 9 -4.15 -10.247916666666667 0 41 30.40000000000005 -5 3 2515.4169947958458 41 30.40000000000005 5.1 3 1187.591831781536 41 34.000000000000036 1.6798231958602383e-322 5.05 1315.387870465935 1000 1.5 ", "20 0 1 20 29.800000000000068 4 -8.647916666666667 0.0054677584536938365 4 6.3 -9.747916666666667 -1.5615058130464676 5 1.75 -9.747916666666667 -4.71238898038469 1 -0.7 -10.197916666666666 -1.5707963267948966 1 -0.7 -7.947916666666667 -1.5707963267948966 1 -3.35 -10.197916666666666 0 1 -3.35 -7.947916666666667 0 1 -6 -10.197916666666666 0 1 -6 -7.947916666666667 -1.5707963267948966 27 169.60000000000073 -0.1 14.050000000000004 1000 1.5 ", "20 0 1 1001 0 6 5.6 -8.047916666666667 0 7 6.5 -9.897916666666667 1.5707963267948966 23 -5.5 -9.347916666666666 0 23 -2.65 -9.347916666666666 -3.141592653589793 23 0.1 -9.347916666666666 0 23 2.85 -9.297916666666667 -3.141592653589793 27 10.600000000000009 0 7.5 27 10.600000000000009 -4.2 4.7 1000 1.5 ", "20 0 1 22 4.6 -11.147916666666667 -0.78546058856359 20 29.50000000000005 0 -9.747916666666667 -0.026721828961867353 20 29.50000000000005 6.3 -8.297916666666667 -0.012898855685572178 20 29.50000000000005 3.05 -8.247916666666667 0.01029979071729251 21 -4.75 -11.247916666666667 -5.497787143782138 20 29.50000000000005 -3.02063906997314 -8.444476518986123 0.5316525588035667 20 29.50000000000005 -6.25 -8.247916666666667 0.0599006792046254 28 4 8.5 30 30 0 28 -3.9 8.5 30 30 0 1000 1.5 ", "20 0 1 1001 0 3 6.05 -9.097916666666666 0 3 2.65 -9.097916666666666 -6.283185307179586 20 23.20000000000003 -0.4 -9.247916666666667 0.01833556281711832 20 23.20000000000003 -3.35 -9.247916666666667 0 20 23.20000000000003 -6.35 -9.247916666666667 0 45 3.15 6.9 -0.4818753576418281 27 9.099999999999998 7.5 6.6 20 22.60000000000003 6.890432977068324 5.142321007699452 -0.05195046059592911 45 -2.95 6.95 -2.700985166945147 27 9.099999999999998 -7.550000000000001 6.550000000000001 20 22.60000000000003 -6.695355191969625 5.221097350386461 4.925108189477156 27 10 -3.5 -1.45 27 10 3.55 -1.45 1000 1.5 "];
private static const MEDAL_COORDINATES_X:Array = [69, 166, 263, 360, 457];
private static const LEVEL_DATA_STRINGS_C:Array = ["20 0 1 1001 0 8 0.05 -8.847916666666666 -1.5707963267948966 1 -3.3 -8.847916666666666 0.0003638853297825872 1 3.3 -8.847916666666666 -0.002050048837928957 20 27.40000000000004 6.2 -8.897916666666667 0.02161634333984408 20 27.40000000000004 -6.15 -8.997916666666667 -0.005785247767833771 28 0.05 6.5 31 10 0 1000 1.5 ", "20 0 1 1001 0 20 24.700000000000035 3.7 -10.397916666666667 -3.5244076381435425e-17 20 24.700000000000035 0.85 -10.447916666666666 0 20 24.700000000000035 -2.05 -10.447916666666666 -0.030683570999573587 5 -3.2 -8.997916666666667 0 2 1.75 -8.447916666666666 0 24 0.05 -7.295833333333333 0 48 6.5 -9.345833333333333 0 48 -6.55 -9.395833333333334 0 28 7.5 -3.05 10 67 0 28 6.5 -0.2 10 10 0 28 -6.5 9.55 10 10 0 28 -7.5 1.9 10 163 0 1000 1.5 ", "20 0 1 1001 0 28 4.05 8.05 30 30 0.7853981633974483 28 1.05 5.1 30 30 -0.7853981633974483 28 -1.95 2.1 30 30 0.7853981633974483 28 -4.95 -0.9 30 30 0.7853981633974483 20 19.600000000000023 5.5 -7.84375 0 20 38.79999999999999 -1.7 -9.843749999999998 6.283185307179586 20 22.60000000000003 -4.35 -7.84375 0 20 29.800000000000047 6.2 -10.343749999999998 -0.1049042973749022 20 43.29999999999995 2.55 -9.243750000000002 3.141592653589793 6 -5.75 -10.593749999999998 3.141592653589793 4 -6.7 -8.543750000000001 1.5707963267948966 1000 1.5 ", "20 0 1 43 6.1 -9.197916666666666 1.5707963267948966 20 30.40000000000005 0.5 -10.447916666666666 -0.04884030385413828 20 30.40000000000005 2.8 -8.047916666666667 -0.1363290294605806 20 38.79999999999999 -2.9 -9.097916666666666 0 27 10 7 6 27 10 5 3.95 27 10 0 6 27 10 -7 6 27 10 -5 4 2 -5.65 -9.247916666666667 -1.5707963267948966 2 -7.05 -9.247916666666667 1.5707963267948966 1000 1.5 ", "20 0 1 1 -5.55 -9.047916666666667 0 23 -2.1 -9.347916666666666 0 19 3.5 -7.997916666666667 0 5 5.05 -10.097916666666666 0 20 26.80000000000004 1.5 -10.197916666666666 -1.0582840254126784 27 18.10000000000002 -4.9 7.05 27 18.10000000000002 0.1 2.15 27 18.10000000000002 5 -2.9 1000 1.5 ", "20 0 1 1001 0 28 -6 -1.8 60 60 0.7853981633974481 20 27.70000000000004 -0.75 -10.235416666666667 -2.2595754647716766 14 5.25 -9.285416666666666 0 20 25.600000000000037 2.1 -8.335416666666667 0.46506096252909657 22 -4.05 -8.685416666666667 -1.5707963267948966 20 28.600000000000044 -5.85 -9.785416666666666 -0.7879183485741558 41 24.100000000000033 1.15 5.75 1934.2418158156327 28 5.9 3.45 20 20 0.7853981633974483 20 15.700000000000014 -0.3 -7.895833333333334 2.922109545627048 1000 1.5 ", "20 0 1 1001 0 4 -1.55 -9.047916666666667 -4.71238898038469 1 -3.95 -9.047916666666667 0.004203837502155167 1 -6.4 -9.047916666666667 0.006106477435903292 30 5.15 -9.297916666666667 0 20 31.00000000000005 1.15 -9.097916666666666 0 28 -0.3 7.55 40 10 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 28 4.55 7.05 10 60 0 28 -4.45 5 10 60 0 20 25.90000000000004 -1.2 -10.39375 0 10 3.2 -8.543750000000001 -3.141592653589793 10 4.6 -10.14375 0 20 16.300000000000015 -6.95 -7.635416666666668 0.16255316040839138 20 40.299999999999976 -4.6 -9.735416666666667 0.8735704827932209 7 -1.6 -7.845833333333333 0 1000 1.5 ", "20 0 1 1001 0 28 1.4 1.45 10 50 -0.7853981633974483 28 -2.15 5 10 50 -0.7853981633974483 28 1.75 5.35 10 60 0.7853981633974483 20 44.499999999999936 -5 -9.295833333333334 0 20 28.900000000000045 -0.6 -9.995833333333335 0 20 22.90000000000003 2.5 -10.045833333333334 0 19 2.45 -7.595833333333333 3.141592653589793 20 26.20000000000004 5.5 -9.995833333333335 0 1000 1.5 ", "20 0 1 1001 0 20 24.10000000000004 1.35 -10.497916666666667 0 23 -1.35 -9.94375 0 2 -1.35 -7.143750000000001 0 20 44.79999999999993 -5.4 -9.493750000000002 0 6 6.1 -9.043750000000001 0 2 5.3 -10.94375 0 19 4.35 -7.143750000000001 0 4 2.85 -9.093749999999998 0 28 0 3.5 20 10 0 28 0.05 -0.45 20 10 0 28 0 1.55 20 10 0 28 0 10.5 20 110 0 1000 1.5 ", "20 0 1 1001 0 1 -2.8 -9.197916666666666 0 1 -0.15 -9.197916666666666 0 20 23.800000000000033 2.6 -9.197916666666666 0 28 -5.95 9.45 20 120 0 41 32.20000000000005 -6 0.45 522.5171845966984 27 39.99999999999998 0 7.05 41 32.20000000000005 6.05 3.45 858.9188464732048 28 6 12.05 20 120 0 1000 1.5 ", "20 0 1 45 8.05 7 0 45 -7.95 7 0 6 5.75 -9.147916666666667 0 20 36.100000000000016 2 -9.247916666666667 0 20 28.300000000000043 -1.65 -9.397916666666667 -0.030114638114785635 23 -5.45 -9.397916666666667 0 21 -1.4776972734241924 4.855000000000004 -2.4237134739477684e-16 22 1.6539643342671473 4.853404921562159 0.001141876151690817 28 0.05 7.35 60 20 0 1000 1.5 ", "20 0 1 1001 0 20 30.100000000000048 1.8 -9.897916666666667 -0.27429385667121936 20 29.800000000000047 -1.75 -9.897916666666667 0.1386579614533339 4 -5.2 -10.097916666666666 0 27 16.600000000000016 -3.65 7.4 28 3.45 8.25 10 140 0 24 -0.1 -7.595833333333333 0 5 5.3 -10.045833333333334 0 1000 1.5 ", "20 0 1 1001 0 23 5.55 -9.247916666666667 0 23 3.25 -9.247916666666667 -3.141592653589793 28 0.05 9.5 10 170 0 43 -0.6 -9.245833333333335 4.71238898038469 11 -5.1 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15 -2.45 -10.091666666666665 -6.283185307179586 28 -2.2 2.05 50 10 -0.7853981633974483 28 1.7 1.7 60 10 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 19 0.3 -8.997916666666667 -3.141592653589793 20 23.800000000000058 5.1 -8.997916666666667 0.03924085215975732 39 -4.85 -9.247916666666667 -1.5707963267948966 27 169.60000000000073 -0.1 14.05 1000 1.5 ", "20 0 1 1001 0 20 42.69999999999995 -5.35 -9.197916666666666 0 39 -1.2 -8.997916666666667 4.71238898038469 20 20.800000000000026 0.8 -10.397916666666667 0.9059129313384506 19 4.4 -7.797916666666667 0 37 4.85 -9.897916666666667 0 28 0.55 1.8499999999999996 60 60 0.7853981633974482 27 10 0.6 7.9 1000 1.5 ", "20 0 1 1001 0 5 3.15 -7.847916666666666 -6.283185307179586 42 -3.2 -8.297916666666667 0 19 -0.15 -11.197916666666666 -3.141592653589793 19 4.55 -9.947916666666666 0 4 -5.9 -10.739583333333334 -3.141592653589793 20 24.700000000000035 0 5.769791666666666 -3.141592653589793 20 25.000000000000036 0 -7.939583333333333 0 20 25.000000000000036 6.5 -7.939583333333333 0 20 25.000000000000036 -6.55 -7.939583333333333 0 28 0 7.5 10 10 0 28 7.05 3.9 10 10 0 28 -7 4 10 10 0 1000 1.5 "];
public static const LEVEL_PACKS_MAX:int = 5;
private static const ACHIEVEMENT_ALL_LEVEL_PACKS:int = (1 << 5);
private static const LEVEL_DATA_LUT_A:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20];
private static const LEVEL_DATA_LUT_B:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20];
private static const LEVEL_DATA_LUT_D:Array = [33, 13, 7, 21, 27, 3, 2, 31, 15, 20, 16, 34, 6, 23, 5, 25, 28, 19, 22, 10];
private static const LEVEL_DATA_LUT_E:Array = [32, 17, 24, 14, 11, 18, 8, 30, 4, 26, 45, 46, 41, 43, 47, 48, 40, 44, 49, 42];
private static const LEVEL_DATA_LUT_C:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20];
public static var _classLPSMedalA:Class = Main__classLPSMedalA;
public static var _classLPSMedalB:Class = Main__classLPSMedalB;
public static var _classLPSMedalD:Class = Main__classLPSMedalD;
public static var _bonusTimer:int = -1000000;
public static var _classLPSMedalC:Class = Main__classLPSMedalC;
public static var _classLPSMedalE:Class = Main__classLPSMedalE;
public static var _textFieldDiamonds:TextField = null;
public static var _classPlus50Points:Class = Main__classPlus50Points;
public static var _bitmapLetter:Bitmap = null;
public static var _classHelp1:Class = Main__classHelp1;
public static var _classHelp2:Class = Main__classHelp2;
public static var _classHelp3:Class = Main__classHelp3;
public static var _classHelp4:Class = Main__classHelp4;
public static var _classHelp5:Class = Main__classHelp5;
public static var _classHelp7:Class = Main__classHelp7;
public static var _classHelp8:Class = Main__classHelp8;
private static var sm_levelPack:int = 0;
public static var _classLetterA:Class = Main__classLetterA;
public static var _classHelp6:Class = Main__classHelp6;
public static var _classLetterC:Class = Main__classLetterC;
public static var _classLetterD:Class = Main__classLetterD;
public static var _classLetterB:Class = Main__classLetterB;
public static var _classAchievementLevelPackECompleted:Class = Main__classAchievementLevelPackECompleted;
public static var _classLetterE:Class = Main__classLetterE;
public static var _help7Done:Boolean = false;
public static var _playReturnShape:Boolean = false;
public static var _bitmapGrade:Bitmap = null;
public static var _nice:Boolean = false;
public static var _classPlayfieldRight:Class = Main__classPlayfieldRight;
public static var _playMiddleBalance:Boolean = false;
public static var _outlineFilter:GlowFilter = new GlowFilter(0, 1, 3, 3, 1000, 1);
public static var _textFieldLevelNumberForDataCopyBig:TextField = null;
public static var _classPlayfieldBottom:Class = Main__classPlayfieldBottom;
public static var _help3Done:Boolean = false;
public static var _bitmapPlus50Points:Bitmap = null;
public static var _classPlayfieldTop:Class = Main__classPlayfieldTop;
public static var m_particleManager:ParticleManager = new ParticleManager();
public static var _textFieldBonus:TextField = null;
public static var _playBadPickup:Boolean = false;
public static var _fontClass1:Class = Main__fontClass1;
public static var _classAchievementBalanced200Diamonds:Class = Main__classAchievementBalanced200Diamonds;
public static var _bitmapAllDone:Bitmap = null;
public static var _playHit:int = -1;
public static var _bitmapPlayfieldTop:Bitmap = null;
public static var _bitmapPlayfieldRightSource:Bitmap = null;
public static var _classResetProgress:Class = Main__classResetProgress;
public static var _textFieldLevelNumberForDataCopySmall:TextField = null;
public static var _bitmapHelp:Bitmap = null;
public static var _playAllBonusBalls:Boolean = false;
public static var _help2Done:Boolean = false;
public static var sm_levelSkips:int = 0;
public static var _textFieldLevelNumber:TextField = null;
public static var _timerOn:Boolean = false;
public static var _help6Done:Boolean = false;
public static var _textFieldLPSTotalScore:TextField = null;
public static var _classAchievementLevelPackBCompleted:Class = Main__classAchievementLevelPackBCompleted;
public static var _textFieldLPSLevelSkips:TextField = null;
public static var _plus50Points:Boolean = false;
public static var _mouseClickedY:int;
public static var _plus200Points:Boolean = false;
public static var _mouseClickedX:int;
public static var _playAddBonusBall:Boolean = false;
public static var _classPlus200Points:Class = Main__classPlus200Points;
public static var _bitmapWait:Bitmap = null;
public static var m_sprite:Sprite;
public static var _bitmapResetProgress:Bitmap = null;
private static var sm_achievements:int = 0;
public static var _textFieldLPSDiamonds:TextField = null;
private static var sm_grades:Array = new Array(LEVEL_PACKS_MAX);
public static var _playPerfectBalance:Boolean = false;
public static var _infernoMode:Boolean = true;
public static var _classAchievementLevelPackDCompleted:Class = Main__classAchievementLevelPackDCompleted;
public static var _classAchievementAllLevelPacksCompletedWithGradeA:Class = Main__classAchievementAllLevelPacksCompletedWithGradeA;
public static var _classAchievementAllLevelPacksCompletedWithGradeB:Class = Main__classAchievementAllLevelPacksCompletedWithGradeB;
public static var _classGradeA:Class = Main__classGradeA;
public static var _classGradeB:Class = Main__classGradeB;
public static var _classGradeC:Class = Main__classGradeC;
public static var _classGradeE:Class = Main__classGradeE;
public static var _classGradeF:Class = Main__classGradeF;
public static var _classAchievementAllLevelPacksCompletedWithGradeS:Class = Main__classAchievementAllLevelPacksCompletedWithGradeS;
public static var _classGradeD:Class = Main__classGradeD;
public static var m_this:Main = null;
public static var _help1Done:Boolean = false;
public static var _bitmapPlus200Points:Bitmap = null;
public static var _classGradeS:Class = Main__classGradeS;
public static var _help5Done:Boolean = false;
public static var _titleBitmapAudioOn:Bitmap = null;
public static var _playRotate:int = -1;
public static var _classAudioOff:Class = Main__classAudioOff;
public static var _classAchievementBalanced300Diamonds:Class = Main__classAchievementBalanced300Diamonds;
public static var _mouseWheel:int = 0;
public static var _textFieldBest:TextField = null;
public static var _failed:Boolean = false;
public static var m_time:int;
public static var _textFieldLevelSkipsForCopy:TextField = null;
public static var _bitmapPlayfieldRight:Bitmap = null;
private static var sm_openLevels:Array = new Array(LEVEL_PACKS_MAX);
public static var _classPlayfieldLeft:Class = Main__classPlayfieldLeft;
public static var m_input:Input;
public static var _iceMode:Boolean = false;
public static var _textFieldTotal:TextField = null;
public static var _paradiseMode:Boolean = true;
public static var _classAudioOn:Class = Main__classAudioOn;
public static var _mouseClicked:Boolean = false;
private static var sm_scores:Array = new Array(100);
public static var _classAchievementLevelPackACompleted:Class = Main__classAchievementLevelPackACompleted;
public static var _help4Done:Boolean = false;
public static var _help8Done:Boolean = false;
public static var _bitmapPlayfieldLeft:Bitmap = null;
public static var _titleBitmapAudioOff:Bitmap = null;
private static var sm_sentMax:int = 0;
public static var _classAchievementAllLevelPacksCompleted:Class = Main__classAchievementAllLevelPacksCompleted;
public static var _classAchievementBalanced100Diamonds:Class = Main__classAchievementBalanced100Diamonds;
private static var _sfx:Boolean = true;
public static var _playGrabShape:Boolean = false;
public static var _bitmapPlayfieldBottom:Bitmap = null;
public static var m_fpsCounter:FpsCounter = new FpsCounter();
public static var _playLooseLife:Boolean = false;
private static var sm_diamonds:Array = new Array(100);
public static var _classAchievementLevelPackCCompleted:Class = Main__classAchievementLevelPackCCompleted;
public function Main(){
_audioBank = null;
_classRelax = Main__classRelax;
_classPerfectBalance = Main__classPerfectBalance;
_classWait = Main__classWait;
_classButtonLocked = Main__classButtonLocked;
_bitmapButtonLocked = null;
_classButtonUnlocked = Main__classButtonUnlocked;
_bitmapButtonUnlocked = null;
_classButtonUnlockedBig = Main__classButtonUnlockedBig;
_bitmapButtonUnlockedBig = null;
_classSealBack = Main__classSealBack;
_bitmapSealBack = null;
_classSealFront = Main__classSealFront;
_bitmapSealFront = null;
_classLevelSkip = Main__classLevelSkip;
_bitmapLevelSkip = null;
_classBackground01 = Main__classBackground01;
_classBackground02 = Main__classBackground02;
_classBackground03 = Main__classBackground03;
_classBackground04 = Main__classBackground04;
_classBackground05 = Main__classBackground05;
_bitmapBackgroundFlash = null;
_classTheEnd = Main__classTheEnd;
_bitmapTheEnd = null;
_classMainMenu = Main__classMainMenu;
_bitmapMainMenu = null;
_classInstructions = Main__classInstructions;
_bitmapInstructions = null;
_classLevelPackSelection = Main__classLevelPackSelection;
_bitmapLevelPackSelection = null;
_classAchievements = Main__classAchievements;
_bitmapAchievements = null;
_classCredits = Main__classCredits;
_bitmapCredits = null;
_classBrickHinge = Main__classBrickHinge;
_classBrickHingeBlack = Main__classBrickHingeBlack;
_titleHingeBitmaps = new Array(TITLE_HINGES);
_titleHingeBlackBitmaps = new Array(TITLE_HINGES);
_titleHingeAngles = new Array(TITLE_HINGES);
_titleHingeCoordinates = [160, 260, 450, 200, 440, 440];
_titleHingeSpeeds = [2.1, -4.2, 3];
_myPreloader = null;
_textFieldLPSTotalScores = new Array(LEVEL_PACKS_MAX);
_levelButtonCoordinates = new Array((20 * 2));
_plus50PointsTimer = 0;
_plus50PointsTotal = 0;
_plus200PointsTimer = 0;
m_unlockedLevelPackB = true;
m_unlockedAllLevelPacks = true;
m_itemBought = false;
_showHelp = true;
_firstRun = true;
_first = true;
_bitmapAchievementItem = null;
_achievementTimer = 0;
_helpCenterX = 0;
_helpCenterY = 0;
GRADE_S_LIMITS = [25000, 29000, 29000, 28000, 27000];
_rotateSeal = 0;
_playHitDelay = 5;
_infernoSound = 100;
_oldScore = 0;
_scoreSent = true;
m_settingsSave = false;
m_settingsLoad = false;
m_currId = 0;
super();
resetGame();
}
private function playMiddleBalanceSound():void{
if (!_sfx){
return;
};
_audioBank._soundAddBonusBall.play(0, 1, new SoundTransform(0.2));
}
private function toggleMainMenu():void{
var _local1:int;
if (_bitmapMainMenu != null){
removeChild(_bitmapMainMenu);
_bitmapMainMenu = null;
_local1 = 0;
while (_local1 < TITLE_HINGES) {
removeChild(_titleHingeBitmaps[_local1]);
removeChild(_titleHingeBlackBitmaps[_local1]);
_local1++;
};
removeChild(_titleBitmapAudioOn);
removeChild(_titleBitmapAudioOff);
} else {
_bitmapMainMenu = new Bitmap(new _classMainMenu().bitmapData);
_bitmapMainMenu.smoothing = true;
addChild(_bitmapMainMenu);
_local1 = 0;
while (_local1 < TITLE_HINGES) {
addChild(_titleHingeBlackBitmaps[_local1]);
addChild(_titleHingeBitmaps[_local1]);
updateTitleHinge(_local1);
_local1++;
};
addChild(_titleBitmapAudioOn);
addChild(_titleBitmapAudioOff);
manageAudioOnOff();
};
}
private function manageAudioOnOff():void{
if (_sfx){
_titleBitmapAudioOn.visible = true;
_titleBitmapAudioOff.visible = false;
} else {
_titleBitmapAudioOn.visible = false;
_titleBitmapAudioOff.visible = true;
};
}
private function CalculateGrade(_arg1:int, _arg2:int):int{
var _local3:int;
var _local4:int;
_local3 = 0;
_local4 = GRADE_S_LIMITS[_arg2];
if (_arg1 < (_local4 - 5000)){
_local3 = 0;
} else {
if (_arg1 < (_local4 - 4000)){
_local3 = 1;
} else {
if (_arg1 < (_local4 - 3000)){
_local3 = 2;
} else {
if (_arg1 < (_local4 - 2000)){
_local3 = 3;
} else {
if (_arg1 < (_local4 - 1000)){
_local3 = 4;
} else {
if (_arg1 < _local4){
_local3 = 5;
} else {
_local3 = 6;
};
};
};
};
};
};
return (_local3);
}
private function SettingsLoad():void{
var _local1:SharedObject;
var _local2:int;
trace("SettingsLoad()...");
m_settingsLoad = false;
_local1 = SharedObject.getLocal("PerfectBalance2Settings");
if ((((_local1 == null)) || (!((_local1.data.header == "PB2S1"))))){
return;
};
_local2 = calculateSaveChecksum(_local1.data.scores, _local1.data.diamonds, _local1.data.openLevels, _local1.data.grades, _local1.data.levelSkips, _local1.data.achievements);
trace(((("checksum = " + _local2) + " sO.data.checksum = ") + _local1.data.checksum));
if (_local2 != _local1.data.checksum){
return;
};
sm_scores = cloneArray(_local1.data.scores);
sm_diamonds = cloneArray(_local1.data.diamonds);
sm_openLevels = cloneArray(_local1.data.openLevels);
sm_grades = cloneArray(_local1.data.grades);
sm_levelSkips = _local1.data.levelSkips;
sm_achievements = _local1.data.achievements;
_sfx = _local1.data.sfx;
trace("... success!");
}
public function runGameMenu():void{
var _local1:Number;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:int;
var _local6:int;
var _local7:Number;
var _local8:Number;
var _local9:Boolean;
var _local10:Boolean;
_local7 = Input.mouseScreenX;
_local8 = Input.mouseScreenY;
if (((!((_bitmapHelp == null))) && ((_bitmapHelp.alpha < 1)))){
_bitmapHelp.scaleX = (_bitmapHelp.scaleX + 0.02);
_bitmapHelp.scaleY = (_bitmapHelp.scaleY + 0.02);
_bitmapHelp.x = (_helpCenterX - (_bitmapHelp.width * 0.5));
_bitmapHelp.y = (_helpCenterY - (_bitmapHelp.height * 0.5));
_bitmapHelp.alpha = (_bitmapHelp.alpha - 0.05);
if (_bitmapHelp.alpha <= 0){
removeChild(_bitmapHelp);
_bitmapHelp = null;
};
};
if (sm_levelPack == 0){
if ((((((m_currId == 0)) && (!(_help1Done)))) && ((_bitmapHelp == null)))){
_help1Done = true;
_bitmapHelp = new Bitmap(new _classHelp1().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 120;
_bitmapHelp.y = 117;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 1)) && (!(_help2Done)))) && ((_bitmapHelp == null)))){
_help2Done = true;
_bitmapHelp = new Bitmap(new _classHelp2().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 140;
_bitmapHelp.y = 200;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 2)) && (!(_help3Done)))) && ((_bitmapHelp == null)))){
_help3Done = true;
_bitmapHelp = new Bitmap(new _classHelp3().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 190;
_bitmapHelp.y = 343;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 3)) && (!(_help4Done)))) && ((_bitmapHelp == null)))){
_help4Done = true;
_bitmapHelp = new Bitmap(new _classHelp4().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 150;
_bitmapHelp.y = 180;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 4)) && (!(_help6Done)))) && ((_bitmapHelp == null)))){
_help6Done = true;
_bitmapHelp = new Bitmap(new _classHelp6().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 160;
_bitmapHelp.y = 130;
addHelp(_bitmapHelp);
};
if ((((((m_currId == 5)) && (!(_help8Done)))) && ((_bitmapHelp == null)))){
_help8Done = true;
_bitmapHelp = new Bitmap(new _classHelp8().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = (300 - (_bitmapHelp.width * 0.5));
_bitmapHelp.y = (250 - (_bitmapHelp.height * 0.5));
addHelp(_bitmapHelp);
};
if ((((((m_currId == 9)) && (!(_help5Done)))) && ((_bitmapHelp == null)))){
_help5Done = true;
_bitmapHelp = new Bitmap(new _classHelp5().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 160;
_bitmapHelp.y = 130;
addHelp(_bitmapHelp);
};
} else {
if (sm_levelPack == 1){
if ((((((m_currId == 4)) && (!(_help7Done)))) && ((_bitmapHelp == null)))){
_help7Done = true;
_bitmapHelp = new Bitmap(new _classHelp7().bitmapData);
_bitmapHelp.smoothing = true;
_bitmapHelp.x = 160;
_bitmapHelp.y = 130;
addHelp(_bitmapHelp);
};
};
};
_local9 = false;
if (Input.mouseClicked){
if (((!((_bitmapHelp == null))) && ((_bitmapHelp.alpha > 0.999)))){
_bitmapHelp.alpha = (_bitmapHelp.alpha - 0.05);
};
if (_bitmapLevelSkip != null){
_local10 = false;
if ((((((((Input.mouseScreenX >= 205)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 271)))) && ((Input.mouseScreenY <= 396)))){
buttonPressed();
sm_levelSkips--;
var _local11 = sm_openLevels;
var _local12 = sm_levelPack;
var _local13 = (_local11[_local12] + 1);
_local11[_local12] = _local13;
SettingsSave();
redrawPlayfieldRight();
playPerfectBalance();
_local10 = true;
} else {
if ((((((((Input.mouseScreenX >= 329)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 397)))) && ((Input.mouseScreenY <= 396)))){
buttonPressed();
_local10 = true;
};
};
if (_local10){
removeChild(_bitmapLevelSkip);
_bitmapLevelSkip = null;
};
return;
};
if ((((((((Input.mouseScreenX >= (460 + 30))) && ((Input.mouseScreenY >= 424)))) && ((Input.mouseScreenX <= (460 + 113))))) && ((Input.mouseScreenY <= 454)))){
buttonPressed();
_local9 = true;
};
if (((!((_bitmapAllDone == null))) && ((m_currTest._lives <= 0)))){
_local1 = _bitmapAllDone.x;
_local2 = _bitmapAllDone.y;
if ((((((((_local7 >= (_local1 + 82))) && ((_local8 >= (_local2 + 32))))) && ((_local7 <= (_local1 + 150))))) && ((_local8 <= (_local2 + 56))))){
buttonPressed();
_local9 = true;
};
};
if ((((((((Input.mouseScreenX >= 6)) && ((Input.mouseScreenY >= 455)))) && ((Input.mouseScreenX <= 133)))) && ((Input.mouseScreenY <= 487)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.legitgames.com/index.php?pageid=21"));
};
if ((((((((Input.mouseScreenX >= (460 + 30))) && ((Input.mouseScreenY >= 454)))) && ((Input.mouseScreenX <= (460 + 113))))) && ((Input.mouseScreenY <= 488)))){
buttonPressed(false);
PlayMenuOut();
exitPlaying();
};
if ((((((((Input.mouseScreenX >= 467)) && ((Input.mouseScreenY >= 350)))) && ((Input.mouseScreenX <= (460 + 131))))) && ((Input.mouseScreenY <= 379)))){
if ((((sm_levelSkips <= 0)) || ((sm_openLevels[sm_levelPack] >= 20)))){
_playBadPickup = true;
} else {
buttonPressed();
_bitmapLevelSkip = new Bitmap(new _classLevelSkip().bitmapData);
_bitmapLevelSkip.smoothing = true;
addChild(_bitmapLevelSkip);
};
};
if (((!((_bitmapAllDone == null))) && ((m_currTest._lives > 0)))){
_local1 = _bitmapAllDone.x;
_local2 = _bitmapAllDone.y;
if ((((((((_local7 >= (_local1 + 56))) && ((_local8 >= (_local2 + 35))))) && ((_local7 <= (_local1 + 114))))) && ((_local8 <= (_local2 + 58))))){
buttonPressed(false);
PlayLevelChangedSound();
if (m_currId < (sm_openLevels[sm_levelPack] - 1)){
if (m_currId >= 19){
_bitmapTheEnd = new Bitmap(new _classTheEnd().bitmapData);
_bitmapTheEnd.smoothing = true;
_bitmapTheEnd.alpha = 0;
addChild(_bitmapTheEnd);
playBGMMenu();
} else {
m_currId++;
recreateLevel();
redrawPlayfieldRight();
};
};
};
};
_local6 = 0;
_local5 = 0;
while (_local5 < 20) {
var _temp1 = _local6;
_local6 = (_local6 + 1);
_local1 = _levelButtonCoordinates[_temp1];
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local2 = _levelButtonCoordinates[_temp2];
_local3 = (_local1 - _local7);
_local4 = (_local2 - _local8);
if (((_local3 * _local3) + (_local4 * _local4)) < (18 * 18)){
if (_local5 < sm_openLevels[sm_levelPack]){
m_currId = _local5;
recreateLevel();
redrawPlayfieldRight();
buttonPressed(false);
PlayLevelChangedSound();
} else {
_playBadPickup = true;
};
break;
};
_local5++;
};
};
if (((Input.isKeyPressed("R".charCodeAt(0))) || (_local9))){
recreateLevel();
};
}
private function SettingsSave():void{
var _local1:SharedObject;
trace("SettingsSave()...");
m_settingsSave = false;
_local1 = SharedObject.getLocal("PerfectBalance2Settings");
_local1.data.header = "PB2S1";
_local1.data.scores = cloneArray(sm_scores);
_local1.data.diamonds = cloneArray(sm_diamonds);
_local1.data.openLevels = cloneArray(sm_openLevels);
_local1.data.grades = cloneArray(sm_grades);
_local1.data.levelSkips = sm_levelSkips;
_local1.data.achievements = sm_achievements;
_local1.data.sfx = _sfx;
_local1.data.checksum = calculateSaveChecksum(sm_scores, sm_diamonds, sm_openLevels, sm_grades, sm_levelSkips, sm_achievements);
_local1.flush();
trace("... success!");
}
public function runMainMenu():void{
var _local1:int;
_local1 = 0;
while (_local1 < TITLE_HINGES) {
updateTitleHinge(_local1);
_local1++;
};
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 244)) && ((Input.mouseScreenY >= 196)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 245)))){
buttonPressed(false);
PlayMenuIn();
toggleMainMenu();
toggleLevelPackSelection();
};
if ((((((((Input.mouseScreenX >= 204)) && ((Input.mouseScreenY >= (318 - 30))))) && ((Input.mouseScreenX <= 394)))) && ((Input.mouseScreenY <= (359 - 30))))){
buttonPressed(false);
PlayMenuIn();
toggleMainMenu();
toggleInstructions();
};
if ((((((((Input.mouseScreenX >= 195)) && ((Input.mouseScreenY >= (359 - 30))))) && ((Input.mouseScreenX <= 403)))) && ((Input.mouseScreenY <= (398 - 30))))){
buttonPressed(false);
PlayMenuIn();
toggleMainMenu();
toggleAchievements();
};
if ((((((((Input.mouseScreenX >= 240)) && ((Input.mouseScreenY >= (400 - 30))))) && ((Input.mouseScreenX <= 360)))) && ((Input.mouseScreenY <= (437 - 30))))){
buttonPressed(false);
PlayMenuIn();
toggleMainMenu();
toggleCredits();
};
if ((((((((Input.mouseScreenX >= 195)) && ((Input.mouseScreenY >= 410)))) && ((Input.mouseScreenX <= 403)))) && ((Input.mouseScreenY <= 447)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.legitgames.com/index.php?pageid=21"));
};
if ((((((((Input.mouseScreenX >= 47)) && ((Input.mouseScreenY >= 218)))) && ((Input.mouseScreenX <= (47 + 32))))) && ((Input.mouseScreenY <= (218 + 32))))){
_sfx = !(_sfx);
if (_sfx){
playBGMMenu();
} else {
SoundMixer.stopAll();
};
manageAudioOnOff();
SettingsSave();
};
if (MyPreloader._ttursasSeal){
if ((((((((Input.mouseScreenX >= 0)) && ((Input.mouseScreenY >= 400)))) && ((Input.mouseScreenX <= 100)))) && ((Input.mouseScreenY <= 500)))){
buttonPressed();
navigateToURL(new URLRequest("http://www.ttursas.com"));
};
};
if ((((((((Input.mouseScreenX >= 11)) && ((Input.mouseScreenY >= 414)))) && ((Input.mouseScreenX <= 155)))) && ((Input.mouseScreenY <= 476)))){
buttonPressed();
navigateToURL(new URLRequest("http://legitgames.com/index.php?pageid=PerfectBalance2"));
};
if ((((((((Input.mouseScreenX >= 38)) && ((Input.mouseScreenY >= 250)))) && ((Input.mouseScreenX <= (38 + 34))))) && ((Input.mouseScreenY <= (250 + 34))))){
buttonPressed();
navigateToURL(new URLRequest("http://www.facebook.com/pages/Perfect-Balance/90125810497"));
};
if ((((((((Input.mouseScreenX >= 38)) && ((Input.mouseScreenY >= 291)))) && ((Input.mouseScreenX <= (38 + 34))))) && ((Input.mouseScreenY <= (291 + 34))))){
buttonPressed();
navigateToURL(new URLRequest("http://www.twitter.com/ttursas"));
};
};
}
private function runTheEndLevelPackLetter():void{
if (_bitmapLetter == null){
return;
};
_bitmapLetter.scaleX = (_bitmapLetter.scaleX - 0.1);
if (_bitmapLetter.scaleX < 1){
_bitmapLetter.scaleX = 1;
if (_bitmapGrade == null){
_bitmapGrade = GetGradeBitmap(sm_levelPack);
_bitmapGrade.scaleX = 3;
_bitmapGrade.scaleY = 3;
_bitmapGrade.alpha = 0;
addChild(_bitmapGrade);
};
};
_bitmapLetter.scaleY = _bitmapLetter.scaleX;
_bitmapLetter.alpha = (_bitmapLetter.alpha + 0.1);
if (_bitmapLetter.alpha > 1){
_bitmapLetter.alpha = 1;
};
_bitmapLetter.x = (300 - (_bitmapLetter.width * 0.5));
_bitmapLetter.y = (191 - (_bitmapLetter.height * 0.5));
}
public function playAddBonusBall():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.5);
_audioBank._soundAddBonusBall.play(0, 1, _local1);
}
public function playPerfectBalance():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.5);
_audioBank._soundOkHarmony.play(0, 1, _local1);
}
private function UpdateGrade():void{
var _local1:int;
var _local2:int;
_local1 = CalculateLevelPackScore(sm_levelPack);
_local2 = CalculateGrade(_local1, sm_levelPack);
sm_grades[sm_levelPack] = _local2;
}
private function buttonPressed(_arg1:Boolean=true):void{
Input.mousePressed = false;
Input.mouseClicked = false;
Input.mouseDown = false;
if (_arg1){
playButtonSound();
};
}
private function playBGMMenu():void{
if (!_sfx){
return;
};
SoundMixer.stopAll();
_audioBank._bgmMenu.play(0, int.MAX_VALUE, new SoundTransform(0.5));
}
private function toggleAchievements():void{
var _local1:Number;
var _local2:Number;
var _local3:int;
var _local4:BitmapData;
var _local5:Bitmap;
var _local6:BitmapData;
if (_bitmapAchievements != null){
removeChild(_bitmapAchievements);
_bitmapAchievements = null;
} else {
_bitmapAchievements = new Bitmap(new _classAchievements().bitmapData);
_bitmapAchievements.smoothing = true;
addChild(_bitmapAchievements);
_local4 = _bitmapAchievements.bitmapData;
_local3 = 0;
while (_local3 < LEVEL_PACKS_MAX) {
_local5 = null;
if ((((_local3 == 0)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_A) == 0))))){
_local5 = new Bitmap(new _classAchievementLevelPackACompleted().bitmapData);
} else {
if ((((_local3 == 1)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_B) == 0))))){
_local5 = new Bitmap(new _classAchievementLevelPackBCompleted().bitmapData);
} else {
if ((((_local3 == 2)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_C) == 0))))){
_local5 = new Bitmap(new _classAchievementLevelPackCCompleted().bitmapData);
} else {
if ((((_local3 == 3)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_D) == 0))))){
_local5 = new Bitmap(new _classAchievementLevelPackDCompleted().bitmapData);
} else {
if ((((_local3 == 4)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_E) == 0))))){
_local5 = new Bitmap(new _classAchievementLevelPackECompleted().bitmapData);
};
};
};
};
};
if (_local5 == null){
} else {
_local6 = _local5.bitmapData;
_local1 = MEDAL_COORDINATES_X[_local3];
_local2 = 85;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(_local1, _local2));
};
_local3++;
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS) != 0){
_local5 = new Bitmap(new _classAchievementAllLevelPacksCompleted().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(177, 241));
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_B) != 0){
_local5 = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeB().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(116, 268));
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_A) != 0){
_local5 = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeA().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(115, 295));
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_S) != 0){
_local5 = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeS().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(117, 322));
};
if ((sm_achievements & ACHIEVEMENT_100_DIAMONDS) != 0){
_local5 = new Bitmap(new _classAchievementBalanced100Diamonds().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(191, 349));
};
if ((sm_achievements & ACHIEVEMENT_200_DIAMONDS) != 0){
_local5 = new Bitmap(new _classAchievementBalanced200Diamonds().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(191, 376));
};
if ((sm_achievements & ACHIEVEMENT_300_DIAMONDS) != 0){
_local5 = new Bitmap(new _classAchievementBalanced300Diamonds().bitmapData);
_local6 = _local5.bitmapData;
_local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(191, 403));
};
};
}
public function onMouseWheelEvent(_arg1:MouseEvent):void{
_mouseWheel = _arg1.delta;
}
private function toggleCredits():void{
if (_bitmapCredits != null){
removeChild(_bitmapCredits);
_bitmapCredits = null;
} else {
_bitmapCredits = new Bitmap(new _classCredits().bitmapData);
_bitmapCredits.smoothing = true;
addChild(_bitmapCredits);
};
}
private function UpdateLevelBest():void{
var _local1:int;
var _local2:int;
_local1 = CalculateCurrentScore();
_local2 = (m_currId + (sm_levelPack * 20));
if (sm_scores[_local2] < _local1){
sm_scores[_local2] = _local1;
};
_textFieldBest.text = ("" + sm_scores[_local2]);
if (sm_diamonds[_local2] < m_currTest._runningDiamonds){
sm_diamonds[_local2] = m_currTest._runningDiamonds;
};
_textFieldDiamonds.text = ("" + sm_diamonds[_local2]);
CalculateTotalScore();
CalculateAchievements();
}
public function runLevelPackSelectionMenu():void{
var remove:Boolean;
var totalScore:int;
var o:Object;
var boardID:String;
var totalDiamonds:int;
if (m_itemBought){
m_itemBought = false;
updateLevelPackSelection();
};
if (Input.mouseClicked){
if (_bitmapResetProgress != null){
remove = false;
if ((((((((Input.mouseScreenX >= 205)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 271)))) && ((Input.mouseScreenY <= 396)))){
buttonPressed();
resetGame();
updateLevelPackSelection();
redrawPlayfieldRight();
remove = true;
} else {
if ((((((((Input.mouseScreenX >= 329)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 397)))) && ((Input.mouseScreenY <= 396)))){
buttonPressed();
remove = true;
};
};
if (remove){
removeChild(_bitmapResetProgress);
_bitmapResetProgress = null;
};
return;
};
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
buttonPressed(false);
PlayMenuOut();
toggleMainMenu();
toggleLevelPackSelection();
};
if ((((((((Input.mouseScreenX >= 52)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 133)))) && ((Input.mouseScreenY <= 236)))){
startLevelPack(0);
};
if (((m_unlockedLevelPackB) || (m_unlockedAllLevelPacks))){
if ((((((((Input.mouseScreenX >= 151)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 231)))) && ((Input.mouseScreenY <= 236)))){
startLevelPack(1);
};
if ((((((((Input.mouseScreenX >= 258)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 339)))) && ((Input.mouseScreenY <= 236)))){
startLevelPack(2);
};
if ((((((((Input.mouseScreenX >= 367)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 448)))) && ((Input.mouseScreenY <= 236)))){
startLevelPack(3);
};
if ((((((((Input.mouseScreenX >= 476)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 557)))) && ((Input.mouseScreenY <= 236)))){
startLevelPack(4);
};
};
if ((((((((Input.mouseScreenX >= 43)) && ((Input.mouseScreenY >= 414)))) && ((Input.mouseScreenX <= 186)))) && ((Input.mouseScreenY <= 439)))){
buttonPressed();
_bitmapResetProgress = new Bitmap(new _classResetProgress().bitmapData);
_bitmapResetProgress.smoothing = true;
addChild(_bitmapResetProgress);
};
if ((((((((Input.mouseScreenX >= 453)) && ((Input.mouseScreenY >= 413)))) && ((Input.mouseScreenX <= 530)))) && ((Input.mouseScreenY <= 440)))){
buttonPressed();
totalScore = CalculateTotalScore();
if (MyPreloader._mochi){
o = {n:[2, 7, 14, 8, 8, 14, 9, 10, 5, 4, 14, 1, 6, 7, 11, 0], f:function (_arg1:Number, _arg2:String):String{
if (_arg2.length == 16){
return (_arg2);
};
return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16))));
}};
boardID = o.f(0, "");
MochiScores.showLeaderboard({boardID:boardID, score:totalScore});
} else {
if (MyPreloader._kongregate){
MyPreloader._kongregateAPI.stats.submit("TotalScore", totalScore);
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS) != 0){
MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompleted", 1);
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_B) != 0){
MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompletedB", 1);
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_A) != 0){
MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompletedA", 1);
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_S) != 0){
MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompletedS", 1);
};
};
};
};
if ((((((((Input.mouseScreenX >= 261)) && ((Input.mouseScreenY >= 395)))) && ((Input.mouseScreenX <= 335)))) && ((Input.mouseScreenY <= 421)))){
buttonPressed();
totalDiamonds = CalculateTotalDiamonds();
if (MyPreloader._mochi){
o = {n:[3, 14, 15, 11, 4, 12, 12, 9, 9, 4, 1, 6, 0, 8, 14, 8], f:function (_arg1:Number, _arg2:String):String{
if (_arg2.length == 16){
return (_arg2);
};
return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16))));
}};
boardID = o.f(0, "");
MochiScores.showLeaderboard({boardID:boardID, score:totalDiamonds});
} else {
if (MyPreloader._kongregate){
MyPreloader._kongregateAPI.stats.submit("TotalDiamonds", totalDiamonds);
};
};
};
};
}
private function redrawPlayfieldLeft():void{
var _local1:int;
_local1 = (m_currId + (sm_levelPack * 20));
_textFieldBest.text = ("" + sm_scores[_local1]);
_textFieldTotal.text = ("" + CalculateLevelPackScore(sm_levelPack));
_textFieldDiamonds.text = ("" + sm_diamonds[_local1]);
}
private function GetGradeBitmap(_arg1:int):Bitmap{
var _local2:int;
var _local3:Bitmap;
UpdateGrade();
_local2 = sm_grades[_arg1];
_local3 = null;
if (_local2 == 0){
_local3 = new Bitmap(new _classGradeF().bitmapData);
} else {
if (_local2 == 1){
_local3 = new Bitmap(new _classGradeE().bitmapData);
} else {
if (_local2 == 2){
_local3 = new Bitmap(new _classGradeD().bitmapData);
} else {
if (_local2 == 3){
_local3 = new Bitmap(new _classGradeC().bitmapData);
} else {
if (_local2 == 4){
_local3 = new Bitmap(new _classGradeB().bitmapData);
} else {
if (_local2 == 5){
_local3 = new Bitmap(new _classGradeA().bitmapData);
} else {
if (_local2 == 6){
_local3 = new Bitmap(new _classGradeS().bitmapData);
};
};
};
};
};
};
};
return (_local3);
}
private function toggleLevelPackSelection():void{
var _local1:int;
var _local2:BitmapData;
var _local3:BitmapData;
var _local4:int;
var _local5:Bitmap;
var _local6:Matrix;
if (_bitmapLevelPackSelection != null){
removeChild(_bitmapLevelPackSelection);
_bitmapLevelPackSelection = null;
_textFieldLPSDiamonds.visible = false;
_textFieldLPSLevelSkips.visible = false;
_textFieldLPSTotalScore.visible = false;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
_textFieldLPSTotalScores[_local1].visible = false;
_local1++;
};
} else {
_bitmapLevelPackSelection = new Bitmap(new _classLevelPackSelection().bitmapData);
_bitmapLevelPackSelection.smoothing = true;
addChild(_bitmapLevelPackSelection);
_local2 = _bitmapLevelPackSelection.bitmapData;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
if (sm_openLevels[_local1] <= 20){
} else {
if (_local1 == 0){
_local3 = new Bitmap(new _classLPSMedalA().bitmapData).bitmapData;
_local4 = 50;
} else {
if (_local1 == 1){
_local3 = new Bitmap(new _classLPSMedalB().bitmapData).bitmapData;
_local4 = (50 + 111);
} else {
if (_local1 == 2){
_local3 = new Bitmap(new _classLPSMedalC().bitmapData).bitmapData;
_local4 = (50 + (111 * 2));
} else {
if (_local1 == 3){
_local3 = new Bitmap(new _classLPSMedalD().bitmapData).bitmapData;
_local4 = (((50 + (111 * 2)) + 110) - 3);
} else {
if (_local1 == 4){
_local3 = new Bitmap(new _classLPSMedalE().bitmapData).bitmapData;
_local4 = (((50 + (111 * 2)) + (110 * 2)) - 3);
};
};
};
};
};
_local2.copyPixels(_local3, new Rectangle(0, 0, 60, 60), new Point(_local4, 103));
_local5 = GetGradeBitmap(_local1);
_local6 = new Matrix();
_local6.scale(0.5, 0.5);
_local6.translate((_local4 + 44), (103 + 4));
_local2.draw(_local5.bitmapData, _local6, null, null, null, true);
};
_local1++;
};
removeChild(_textFieldLPSLevelSkips);
addChild(_textFieldLPSLevelSkips);
_textFieldLPSLevelSkips.visible = true;
removeChild(_textFieldLPSDiamonds);
addChild(_textFieldLPSDiamonds);
_textFieldLPSDiamonds.visible = true;
removeChild(_textFieldLPSTotalScore);
addChild(_textFieldLPSTotalScore);
_textFieldLPSTotalScore.visible = true;
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
removeChild(_textFieldLPSTotalScores[_local1]);
addChild(_textFieldLPSTotalScores[_local1]);
_textFieldLPSTotalScores[_local1].visible = true;
_local1++;
};
updateLevelPackSelection();
};
}
public function onEnterFrame(_arg1:Event):void{
var _local2:Boolean;
var _local3:Boolean;
var _local4:int;
var _local5:int;
var _local6:Boolean;
var _local7:Number;
var _local8:SoundTransform;
var _local9:Number;
var _local10:Bitmap;
if (((_first) && (!((m_currTest == null))))){
playBGMMenu();
_first = false;
};
if (((!((MyPreloader._black == null))) && ((MyPreloader._black.alpha > 0)))){
MyPreloader._black.alpha = (MyPreloader._black.alpha - 0.05);
if (MyPreloader._black.alpha <= 0){
MyPreloader._black.visible = false;
};
};
m_sprite.graphics.clear();
_local2 = false;
if (_bitmapMainMenu != null){
runMainMenu();
} else {
if (_bitmapInstructions != null){
runInstructionsMenu();
} else {
if (_bitmapLevelPackSelection != null){
runLevelPackSelectionMenu();
} else {
if (_bitmapAchievements != null){
runAchievementsMenu();
} else {
if (_bitmapTheEnd != null){
runTheEnd();
} else {
if (_bitmapCredits != null){
runCreditsMenu();
} else {
runGameMenu();
};
};
};
};
};
};
if (m_currTest == null){
recreateLevel();
};
if (_firstRun){
_firstRun = false;
m_currTest.Update(true);
m_oldTime = getTimer();
};
_local3 = true;
if (((((((((((!((_bitmapMainMenu == null))) || (!((_bitmapInstructions == null))))) || (!((_bitmapLevelPackSelection == null))))) || (!((_bitmapCredits == null))))) || (!((_bitmapAchievements == null))))) || (!((_bitmapTheEnd == null))))){
_local3 = false;
};
m_currTest.Update(_local3);
_local4 = getTimer();
_local5 = (_local4 - m_oldTime);
m_oldTime = _local4;
if (_bitmapMainMenu == null){
if (_timerOn){
_bonusTimer = (_bonusTimer + (_local5 * 4));
if (_bonusTimer > 0){
_bonusTimer = 0;
};
};
_textFieldBonus.text = ("" + CalculateCurrentScore());
};
if (_sfx){
_infernoSound = (_infernoSound - _local5);
if (_infernoSound < 0){
_infernoSound = 100;
if (Math.random() < 0.05){
_local9 = Math.random();
if (_local9 < (10 / 300)){
_local9 = Math.random();
_local8 = new SoundTransform(0.1);
if (_local9 < (1 / 2)){
_audioBank._soundBirds01.play(0, 1, _local8);
} else {
_audioBank._soundBirds02.play(0, 1, _local8);
};
};
};
};
};
if (_local3){
m_particleManager.liveParticles(this, m_sprite.y);
};
Input.update();
if (_playRotate >= 0){
if (_sfx){
_local8 = new SoundTransform(0.2);
_audioBank._soundRotate01.play(0, 1, _local8);
};
_playRotate = -1;
};
if (_playPerfectBalance){
_playPerfectBalance = false;
playPerfectBalance();
};
if (_playMiddleBalance){
_playMiddleBalance = false;
playMiddleBalanceSound();
};
if (_playAddBonusBall){
_playAddBonusBall = false;
playAddBonusBall();
};
if (_playAllBonusBalls){
_playAllBonusBalls = false;
playAllBonusBalls();
};
if (_playBadPickup){
if (_sfx){
_local8 = new SoundTransform(1);
_audioBank._soundRotate01.play(0, 1, _local8);
};
_playBadPickup = false;
};
if (_playGrabShape){
if (_sfx){
_local8 = new SoundTransform(0.2);
_audioBank._soundGrabShape.play(0, 1, _local8);
};
_playGrabShape = false;
};
if (_playReturnShape){
if (_sfx){
_local8 = new SoundTransform(0.2);
_audioBank._soundReturnShape.play(0, 1, _local8);
};
_playReturnShape = false;
};
if (_playLooseLife){
if (_sfx){
_local8 = new SoundTransform(1);
_audioBank._soundLooseLife.play(0, 1, _local8);
};
_playLooseLife = false;
_timerOn = false;
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
_bitmapAllDone = null;
};
if (_bitmapWait != null){
_bitmapWait.visible = false;
};
_bitmapAllDone = new Bitmap(new _classRelax().bitmapData);
_bitmapAllDone.smoothing = true;
_bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5));
_bitmapAllDone.scaleX = 0.6;
_bitmapAllDone.scaleY = 0.6;
_bitmapAllDone.alpha = 0;
_bitmapAllDone.smoothing = true;
addChild(_bitmapAllDone);
};
if (_playHitDelay < 5){
_playHitDelay++;
};
if (_playHit >= 0){
if (((_sfx) && ((_playHitDelay == 5)))){
_local8 = new SoundTransform((0.6 + (Math.random() * 0.3)));
_local9 = Math.random();
if (_local9 < (1 / 4)){
_audioBank._soundConcrete01.play(0, 1, _local8);
} else {
if (_local9 < (2 / 4)){
_audioBank._soundConcrete02.play(0, 1, _local8);
} else {
if (_local9 < (3 / 4)){
_audioBank._soundConcrete03.play(0, 1, _local8);
} else {
_audioBank._soundConcrete06.play(0, 1, _local8);
};
};
};
};
if (_playHitDelay == 5){
_playHitDelay = 0;
};
_playHit = -1;
};
if (_plus50Points){
_plus50Points = false;
_plus50PointsTimer = 50;
_plus50PointsTotal = (_plus50PointsTotal + 50);
_bitmapPlus50Points.visible = true;
if (!_timerOn){
UpdateLevelBest();
};
};
if (_plus50PointsTimer > 0){
_plus50PointsTimer--;
} else {
_bitmapPlus50Points.visible = false;
};
if (_plus200Points){
_plus200Points = false;
_plus200PointsTimer = 100;
_plus50PointsTotal = (_plus50PointsTotal + 200);
_bitmapPlus200Points.visible = true;
UpdateLevelBest();
};
if (_plus200PointsTimer > 0){
_plus200PointsTimer--;
} else {
_bitmapPlus200Points.visible = false;
};
if (((m_currTest._waiting) && ((_bitmapWait == null)))){
_bitmapWait = new Bitmap(new _classWait().bitmapData);
_bitmapWait.smoothing = true;
_bitmapWait.x = (300 - (_bitmapWait.width * 0.5));
_bitmapWait.y = (55 - (_bitmapWait.height * 0.5));
addChild(_bitmapWait);
};
if (((((((m_currTest._waiting) && (m_currTest._stabile))) && (!((_bitmapWait == null))))) && ((_bitmapAllDone == null)))){
_bitmapWait.visible = false;
_bitmapAllDone = new Bitmap(new _classPerfectBalance().bitmapData);
_bitmapAllDone.smoothing = true;
_bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5));
_bitmapAllDone.scaleX = 0.6;
_bitmapAllDone.scaleY = 0.6;
_bitmapAllDone.alpha = 0;
_bitmapAllDone.smoothing = true;
addChild(_bitmapAllDone);
if (m_currId == (sm_openLevels[sm_levelPack] - 1)){
var _local11 = sm_openLevels;
var _local12 = sm_levelPack;
var _local13 = (_local11[_local12] + 1);
_local11[_local12] = _local13;
};
_timerOn = false;
UpdateLevelBest();
CalculateTotalScore();
UpdateGrade();
redrawPlayfieldRight();
playPerfectBalance();
SettingsSave();
};
if (_bitmapAllDone != null){
_bitmapAllDone.alpha = (_bitmapAllDone.alpha + 0.1);
if (_bitmapAllDone.alpha > 1){
_bitmapAllDone.alpha = 1;
};
_bitmapAllDone.scaleX = (_bitmapAllDone.scaleX + 0.04);
if (_bitmapAllDone.scaleX > 1){
_bitmapAllDone.scaleX = 1;
};
_bitmapAllDone.scaleY = _bitmapAllDone.scaleX;
_bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5));
_bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5));
};
_local6 = false;
if (MyPreloader._ttursasSeal){
if (_bitmapMainMenu != null){
_bitmapSealBack.visible = true;
_bitmapSealFront.visible = true;
_bitmapSealFront.x = (5 + 8);
_bitmapSealFront.y = ((500 - 105) - 10);
_bitmapSealFront.scaleX = 1;
_bitmapSealFront.scaleY = 1;
_bitmapSealBack.scaleX = 1;
_bitmapSealBack.scaleY = 1;
_rotateSeal = (_rotateSeal + 0.01);
_local10 = _bitmapSealBack;
_local10.rotation = 0;
Test.rot(_local10, ((5 + 50) + 8), ((500 - 55) - 10), ((_rotateSeal * 180) / Math.PI), (-(_local10.width) * 0.5), (-(_local10.height) * 0.5));
removeChild(_bitmapSealBack);
removeChild(_bitmapSealFront);
addChild(_bitmapSealBack);
addChild(_bitmapSealFront);
_local6 = true;
};
};
if (_bitmapCredits != null){
_bitmapSealBack.visible = true;
_bitmapSealFront.visible = true;
_bitmapSealFront.x = (300 - 25);
_bitmapSealFront.y = (82 - 25);
_bitmapSealFront.scaleX = 0.5;
_bitmapSealFront.scaleY = 0.5;
_bitmapSealBack.scaleX = 0.5;
_bitmapSealBack.scaleY = 0.5;
_rotateSeal = (_rotateSeal + 0.01);
_local10 = _bitmapSealBack;
_local10.rotation = 0;
Test.rot(_local10, 300, 82, ((_rotateSeal * 180) / Math.PI), (-(_local10.width) * 0.5), (-(_local10.height) * 0.5));
removeChild(_bitmapSealBack);
removeChild(_bitmapSealFront);
addChild(_bitmapSealBack);
addChild(_bitmapSealFront);
_local6 = true;
};
if (!_local6){
_bitmapSealBack.visible = false;
_bitmapSealFront.visible = false;
};
RunAchievements();
_local7 = 1;
if (m_currTest != null){
_local7 = (Test.m_debugDraw.m_drawScale / 20);
};
m_fpsCounter.update();
FRateLimiter.limitFrame(60);
if (stage.quality != StageQuality.HIGH){
stage.quality = StageQuality.HIGH;
};
if (m_settingsLoad){
SettingsLoad();
};
if (m_settingsSave){
SettingsSave();
};
Input.mouseClicked = false;
}
private function updateLevelPackSelection():void{
var _local1:int;
_textFieldLPSLevelSkips.text = ("" + sm_levelSkips);
_textFieldLPSTotalScore.text = ("" + CalculateTotalScore());
_textFieldLPSDiamonds.text = ("" + CalculateTotalDiamonds());
_textFieldLPSTotalScores[0].text = ("" + CalculateLevelPackScore(0));
if (((m_unlockedLevelPackB) || (m_unlockedAllLevelPacks))){
_textFieldLPSTotalScores[1].text = ("" + CalculateLevelPackScore(1));
} else {
_textFieldLPSTotalScores[1].text = "N/A";
};
_local1 = 2;
while (_local1 < LEVEL_PACKS_MAX) {
if (m_unlockedAllLevelPacks){
_textFieldLPSTotalScores[_local1].text = ("" + CalculateLevelPackScore(_local1));
} else {
_textFieldLPSTotalScores[_local1].text = "N/A";
};
_local1++;
};
}
public function mousePress(_arg1:MouseEvent):void{
_mouseClickedX = mouseX;
_mouseClickedY = mouseY;
_mouseClicked = true;
}
private function playBGMGame():void{
if (!_sfx){
return;
};
SoundMixer.stopAll();
_audioBank._bgmGame.play(0, int.MAX_VALUE, new SoundTransform(0.5));
}
public function init(_arg1:MyPreloader, _arg2:Boolean, _arg3:Boolean):void{
var _local4:int;
var _local5:TextFormat;
var _local6:TextField;
_nice = _arg2;
_failed = _arg3;
_myPreloader = _arg1;
m_this = this;
Font.registerFont(_fontClass1);
SettingsLoad();
stage.focus = this;
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.quality = StageQuality.HIGH;
addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true);
addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);
addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true);
m_fpsCounter.x = 7;
m_fpsCounter.y = 5;
_bitmapButtonLocked = new Bitmap(new _classButtonLocked().bitmapData);
_bitmapButtonUnlocked = new Bitmap(new _classButtonUnlocked().bitmapData);
_bitmapButtonUnlockedBig = new Bitmap(new _classButtonUnlockedBig().bitmapData);
_local4 = 0;
while (_local4 < TITLE_HINGES) {
_titleHingeBitmaps[_local4] = new Bitmap(new _classBrickHinge().bitmapData);
_titleHingeBitmaps[_local4].alpha = 0.5;
_titleHingeAngles[_local4] = (Math.random() * 360);
_titleHingeBlackBitmaps[_local4] = new Bitmap(new _classBrickHingeBlack().bitmapData);
_titleHingeBlackBitmaps[_local4].alpha = (0.5 * 0.3);
_local4++;
};
_titleBitmapAudioOn = new Bitmap(new _classAudioOn().bitmapData);
_titleBitmapAudioOn.x = 47;
_titleBitmapAudioOn.y = 218;
_titleBitmapAudioOff = new Bitmap(new _classAudioOff().bitmapData);
_titleBitmapAudioOff.x = 47;
_titleBitmapAudioOff.y = 218;
_bitmapBackgroundFlash = new Bitmap(new _classBackground01().bitmapData);
_bitmapBackgroundFlash.smoothing = true;
_bitmapBackgroundFlash.x = 140;
_bitmapBackgroundFlash.y = 10;
_bitmapBackgroundFlash.visible = false;
addChild(_bitmapBackgroundFlash);
_local5 = new TextFormat("Geometr231 Hv BT", 36, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = (300 - 50);
_local6.y = (144 - 20);
_local6.width = 100;
_local6.height = 40;
_local6.alpha = 0.2;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.cacheAsBitmap = true;
addChild(_local6);
_textFieldLevelNumber = _local6;
_textFieldLevelNumber.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 42, 0xFFD000, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.width = 100;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_textFieldLevelSkipsForCopy = _local6;
_textFieldLevelSkipsForCopy.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 36, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 60;
_local6.y = 370;
_local6.width = 100;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldLPSLevelSkips = _local6;
_textFieldLPSLevelSkips.visible = false;
_local5 = new TextFormat("Geometr231 Hv BT", 26, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 282;
_local6.y = 351;
_local6.width = 100;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldLPSDiamonds = _local6;
_textFieldLPSDiamonds.visible = false;
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 390;
_local6.y = 374;
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldLPSTotalScore = _local6;
_textFieldLPSTotalScore.visible = false;
_local4 = 0;
while (_local4 < LEVEL_PACKS_MAX) {
_local5 = new TextFormat("Geometr231 Hv BT", 20, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((_local4 * 110) + 31);
_local6.y = 175;
_local6.width = 100;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.cacheAsBitmap = true;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.visible = false;
addChild(_local6);
_textFieldLPSTotalScores[_local4] = _local6;
_local4++;
};
_local5 = new TextFormat("Geometr231 Hv BT", 20, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.width = 100;
_local6.height = 24;
_local6.alpha = 0.5;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_textFieldLevelNumberForDataCopySmall = _local6;
_textFieldLevelNumberForDataCopySmall.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 32, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.width = 100;
_local6.height = 36;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_textFieldLevelNumberForDataCopyBig = _local6;
_textFieldLevelNumberForDataCopyBig.visible = true;
m_sprite = new Sprite();
addChild(m_sprite);
m_input = new Input(m_sprite);
m_particleManager.initialize(this);
_bitmapPlayfieldTop = new Bitmap(new _classPlayfieldTop().bitmapData);
_bitmapPlayfieldTop.smoothing = true;
_bitmapPlayfieldTop.x = 0;
_bitmapPlayfieldTop.y = 0;
_bitmapPlayfieldTop.visible = false;
addChild(_bitmapPlayfieldTop);
_bitmapPlayfieldBottom = new Bitmap(new _classPlayfieldBottom().bitmapData);
_bitmapPlayfieldBottom.smoothing = true;
_bitmapPlayfieldBottom.x = 0;
_bitmapPlayfieldBottom.y = 490;
_bitmapPlayfieldBottom.visible = false;
addChild(_bitmapPlayfieldBottom);
_bitmapPlayfieldLeft = new Bitmap(new _classPlayfieldLeft().bitmapData);
_bitmapPlayfieldLeft.smoothing = true;
_bitmapPlayfieldLeft.x = 0;
_bitmapPlayfieldLeft.y = 0;
_bitmapPlayfieldLeft.visible = false;
addChild(_bitmapPlayfieldLeft);
_bitmapPlayfieldRightSource = new Bitmap(new _classPlayfieldRight().bitmapData);
_bitmapPlayfieldRight = new Bitmap(new _classPlayfieldRight().bitmapData);
_bitmapPlayfieldRight.smoothing = true;
_bitmapPlayfieldRight.x = (600 - 140);
_bitmapPlayfieldRight.y = 0;
_bitmapPlayfieldRight.visible = false;
addChild(_bitmapPlayfieldRight);
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((68 - 100) + 4);
_local6.y = ((337 - 20) - 46);
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldBonus = _local6;
_textFieldBonus.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((68 - 100) + 4);
_local6.y = ((277 - 20) - 46);
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.cacheAsBitmap = true;
addChild(_local6);
_textFieldBest = _local6;
_textFieldBest.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = ((68 - 100) + 4);
_local6.y = ((216 - 20) - 46);
_local6.width = 200;
_local6.height = 40;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
_local6.cacheAsBitmap = true;
addChild(_local6);
_textFieldTotal = _local6;
_textFieldTotal.visible = true;
_local5 = new TextFormat("Geometr231 Hv BT", 26, 0xFFFFFF, false, false, false);
_local5.align = TextFormatAlign.CENTER;
_local6 = new TextField();
_local6.defaultTextFormat = _local5;
_local6.x = 75;
_local6.y = (400 - 3);
_local6.width = 40;
_local6.height = 60;
_local6.alpha = 1;
_local6.embedFonts = true;
_local6.mouseEnabled = false;
_local6.text = "0";
_local6.filters = [_outlineFilter];
_local6.antiAliasType = AntiAliasType.ADVANCED;
addChild(_local6);
_textFieldDiamonds = _local6;
_textFieldDiamonds.visible = false;
CalculateTotalScore();
_audioBank = new Audio();
SoundMixer.stopAll();
toggleMainMenu();
_bitmapSealBack = new Bitmap(new _classSealBack().bitmapData);
_bitmapSealBack.x = -10000;
_bitmapSealBack.y = 0;
_bitmapSealBack.smoothing = true;
_bitmapSealBack.visible = true;
addChild(_bitmapSealBack);
_bitmapSealFront = new Bitmap(new _classSealFront().bitmapData);
_bitmapSealFront.x = -10000;
_bitmapSealFront.y = 0;
_bitmapSealFront.smoothing = true;
_bitmapSealFront.visible = true;
addChild(_bitmapSealFront);
if (!MyPreloader._ttursasSeal){
_bitmapSealBack.visible = false;
_bitmapSealFront.visible = false;
};
_bitmapPlus50Points = new Bitmap(new _classPlus50Points().bitmapData);
_bitmapPlus50Points.x = (300 - (_bitmapPlus50Points.width * 0.5));
_bitmapPlus50Points.y = 420;
_bitmapPlus50Points.smoothing = true;
_bitmapPlus50Points.visible = false;
addChild(_bitmapPlus50Points);
_bitmapPlus200Points = new Bitmap(new _classPlus200Points().bitmapData);
_bitmapPlus200Points.x = (300 - (_bitmapPlus200Points.width * 0.5));
_bitmapPlus200Points.y = 420;
_bitmapPlus200Points.smoothing = true;
_bitmapPlus200Points.visible = false;
addChild(_bitmapPlus200Points);
SoundMixer.stopAll();
}
public function runTheEnd():void{
if (_bitmapTheEnd.alpha < 1){
_bitmapTheEnd.alpha = (_bitmapTheEnd.alpha + 0.1);
if (_bitmapTheEnd.alpha >= 1){
_bitmapTheEnd.alpha = 1;
if (sm_levelPack == 0){
_bitmapLetter = new Bitmap(new _classLetterA().bitmapData);
} else {
if (sm_levelPack == 1){
_bitmapLetter = new Bitmap(new _classLetterB().bitmapData);
} else {
if (sm_levelPack == 2){
_bitmapLetter = new Bitmap(new _classLetterC().bitmapData);
} else {
if (sm_levelPack == 3){
_bitmapLetter = new Bitmap(new _classLetterD().bitmapData);
} else {
if (sm_levelPack == 4){
_bitmapLetter = new Bitmap(new _classLetterE().bitmapData);
};
};
};
};
};
_bitmapLetter.scaleX = 3;
_bitmapLetter.scaleY = 3;
_bitmapLetter.alpha = 0;
_bitmapLetter.smoothing = true;
runTheEndLevelPackLetter();
addChild(_bitmapLetter);
};
return;
};
runTheEndLevelPackLetter();
runTheEndGrade();
if ((((_bitmapGrade == null)) || ((_bitmapGrade.scaleX > 1.01)))){
return;
};
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
removeChild(_bitmapTheEnd);
removeChild(_bitmapLetter);
removeChild(_bitmapGrade);
_bitmapTheEnd = null;
_bitmapLetter = null;
_bitmapGrade = null;
toggleLevelPackSelection();
buttonPressed(false);
PlayMenuOut();
};
};
}
private function CalculateCurrentScore():int{
var _local1:int;
_local1 = int((-(_bonusTimer) / 1000));
_local1 = (_local1 + _plus50PointsTotal);
if (_local1 < 1){
_local1 = 1;
};
return (_local1);
}
private function toggleInstructions():void{
if (_bitmapInstructions != null){
removeChild(_bitmapInstructions);
_bitmapInstructions = null;
} else {
_bitmapInstructions = new Bitmap(new _classInstructions().bitmapData);
_bitmapInstructions.smoothing = true;
addChild(_bitmapInstructions);
};
}
public function playAllBonusBalls():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.3);
_audioBank._soundAllBonusBalls.play(0, 1, _local1);
}
private function playButtonSound():void{
var _local1:SoundTransform;
if (_sfx){
_local1 = new SoundTransform(0.3);
_audioBank._soundMenuButton.play(0, 1, _local1);
};
}
private function RunAchievements():void{
if (_achievementTimer <= 0){
return;
};
_achievementTimer--;
if (_achievementTimer > 0){
return;
};
removeChild(_bitmapAchievementItem);
_bitmapAchievementItem = null;
}
private function exitPlaying():void{
_bitmapBackgroundFlash.visible = false;
_bitmapPlayfieldLeft.visible = false;
_bitmapPlayfieldRight.visible = false;
_bitmapPlayfieldTop.visible = false;
_bitmapPlayfieldBottom.visible = false;
_textFieldBest.visible = false;
_textFieldTotal.visible = false;
_textFieldBonus.visible = false;
_textFieldDiamonds.visible = false;
playBGMMenu();
toggleLevelPackSelection();
SettingsSave();
}
private function redrawPlayfieldRight():void{
var _local1:BitmapData;
var _local2:BitmapData;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:int;
_local1 = _bitmapPlayfieldRightSource.bitmapData;
_local2 = _bitmapPlayfieldRight.bitmapData;
_local2.copyPixels(_local1, new Rectangle(0, 0, 140, 500), new Point(0, 0));
_textFieldLevelSkipsForCopy.text = ("" + sm_levelSkips);
_local2.draw(_textFieldLevelSkipsForCopy, new Matrix(1, 0, 0, 1, 25, 370), null, null, null, true);
_local6 = 0;
_local3 = 0;
while (_local3 < 20) {
if (_local3 == m_currId){
_local1 = _bitmapButtonUnlockedBig.bitmapData;
} else {
if (_local3 < sm_openLevels[sm_levelPack]){
_local1 = _bitmapButtonUnlocked.bitmapData;
} else {
_local1 = _bitmapButtonLocked.bitmapData;
};
};
if (_local3 < 10){
_local4 = 34;
} else {
_local4 = 74;
};
_local5 = (((_local3 % 10) * 34) + 3);
_local7 = 36;
if (_local3 == m_currId){
_local4 = (_local4 - 4);
_local5 = (_local5 - 4);
_local7 = 44;
};
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local8 = _temp1;
_levelButtonCoordinates[_local8] = ((_local4 + (_local7 >> 1)) + _bitmapPlayfieldRight.x);
var _temp2 = _local6;
_local6 = (_local6 + 1);
var _local9 = _temp2;
_levelButtonCoordinates[_local9] = ((_local5 + (_local7 >> 1)) + _bitmapPlayfieldRight.y);
_local2.copyPixels(_local1, new Rectangle(0, 0, _local7, _local7), new Point(_local4, _local5));
if (_local3 < sm_openLevels[sm_levelPack]){
if (_local3 == m_currId){
_textFieldLevelNumberForDataCopyBig.text = ("" + (_local3 + 1));
_local2.draw(_textFieldLevelNumberForDataCopyBig, new Matrix(1, 0, 0, 1, (((_local4 + 18) - 50) + 4), ((_local5 + 18) - 18)), null, null, null, true);
} else {
_textFieldLevelNumberForDataCopySmall.text = ("" + (_local3 + 1));
_local2.draw(_textFieldLevelNumberForDataCopySmall, new Matrix(1, 0, 0, 1, ((_local4 + 18) - 50), (((_local5 + 18) - 12) - 2)), null, null, null, true);
};
};
_local3++;
};
}
public function runAchievementsMenu():void{
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
toggleAchievements();
toggleMainMenu();
buttonPressed(false);
PlayMenuOut();
};
};
}
public function runInstructionsMenu():void{
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
toggleInstructions();
toggleMainMenu();
buttonPressed(false);
PlayMenuOut();
};
};
}
private function PlayMenuIn():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.1);
_audioBank._soundMenuIn01.play(0, 1, _local1);
}
public function playAchievement():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(1);
_audioBank._soundAchievement.play(0, 1, _local1);
}
private function CalculateTotalDiamonds():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < 100) {
_local1 = (_local1 + sm_diamonds[_local2]);
if (sm_diamonds[_local2] >= 10){
_local1 = 0;
};
_local2++;
};
return (_local1);
}
private function PlayLevelChangedSound():void{
if (!_sfx){
return;
};
_audioBank._soundLCH01.play(0, 1, new SoundTransform(0.2));
}
private function startPlaying():void{
var _local1:BitmapData;
if (sm_levelPack == 0){
_local1 = new _classBackground01().bitmapData;
} else {
if (sm_levelPack == 1){
_local1 = new _classBackground02().bitmapData;
} else {
if (sm_levelPack == 2){
_local1 = new _classBackground03().bitmapData;
} else {
if (sm_levelPack == 3){
_local1 = new _classBackground04().bitmapData;
} else {
_local1 = new _classBackground05().bitmapData;
};
};
};
};
_bitmapBackgroundFlash.bitmapData.draw(_local1);
_bitmapBackgroundFlash.visible = true;
_bitmapPlayfieldLeft.visible = true;
_bitmapPlayfieldRight.visible = true;
_bitmapPlayfieldTop.visible = true;
_bitmapPlayfieldBottom.visible = true;
redrawPlayfieldRight();
_textFieldBest.visible = true;
_textFieldTotal.visible = true;
_textFieldBonus.visible = true;
_textFieldDiamonds.visible = true;
}
private function calculateSaveChecksum(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:int, _arg6:int):int{
var _local7:int;
var _local8:int;
_local8 = 0;
_local7 = 0;
while (_local7 < 100) {
if ((_local7 & 1) == 0){
_local8 = (_local8 + (_arg1[_local7] * 2));
} else {
_local8 = (_local8 ^ _arg1[_local7]);
};
_local8 = (_local8 - _arg2[_local7]);
_local7++;
};
_local7 = 0;
while (_local7 < LEVEL_PACKS_MAX) {
_local8 = (_local8 ^ _arg3[_local7]);
_local8 = (_local8 + _arg4[_local7]);
_local7++;
};
_local8 = (_local8 + _arg5);
_local8 = (_local8 - _arg6);
return ((_local8 & 0xFFFF));
}
private function PlayMenuOut():void{
var _local1:SoundTransform;
if (!_sfx){
return;
};
_local1 = new SoundTransform(0.1);
_audioBank._soundMenuOut01.play(0, 1, _local1);
}
private function startLevelPack(_arg1:int):void{
buttonPressed(false);
PlayMenuIn();
sm_levelPack = _arg1;
m_currId = 0;
recreateLevel();
redrawPlayfieldRight();
redrawPlayfieldLeft();
toggleLevelPackSelection();
playBGMGame();
startPlaying();
}
private function addHelp(_arg1:Bitmap):void{
_helpCenterX = (_arg1.x + (_arg1.width * 0.5));
_helpCenterY = (_arg1.y + (_arg1.height * 0.5));
addChild(_arg1);
}
private function CalculateAchievements():void{
var _local1:Boolean;
var _local2:Boolean;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:int;
_local1 = false;
_local2 = false;
if ((((((((((sm_openLevels[0] >= 21)) && ((sm_openLevels[1] >= 21)))) && ((sm_openLevels[2] >= 21)))) && ((sm_openLevels[3] >= 21)))) && ((sm_openLevels[4] >= 21)))){
_local2 = true;
};
if (_local2){
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS) == 0){
ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS);
sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS);
_local1 = true;
};
_local4 = 10;
_local5 = 0;
while (_local5 < 5) {
_local6 = CalculateLevelPackScore(_local5);
_local7 = CalculateGrade(_local6, _local5);
if (_local7 < _local4){
_local4 = _local7;
};
_local5++;
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_B) == 0){
if (_local7 >= 4){
ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS_B);
sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS_B);
_local1 = true;
};
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_A) == 0){
if (_local7 >= 5){
ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS_A);
sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS_A);
_local1 = true;
};
};
if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_S) == 0){
if (_local7 >= 6){
ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS_S);
sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS_S);
_local1 = true;
};
};
};
if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_A) == 0){
if (sm_openLevels[0] >= 21){
ShowAchievement(ACHIEVEMENT_LEVEL_PACK_A);
sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_A);
_local1 = true;
};
} else {
if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_B) == 0){
if (sm_openLevels[1] >= 21){
ShowAchievement(ACHIEVEMENT_LEVEL_PACK_B);
sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_B);
_local1 = true;
};
} else {
if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_C) == 0){
if (sm_openLevels[2] >= 21){
ShowAchievement(ACHIEVEMENT_LEVEL_PACK_C);
sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_C);
_local1 = true;
};
} else {
if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_D) == 0){
if (sm_openLevels[3] >= 21){
ShowAchievement(ACHIEVEMENT_LEVEL_PACK_D);
sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_D);
_local1 = true;
};
} else {
if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_E) == 0){
if (sm_openLevels[4] >= 21){
ShowAchievement(ACHIEVEMENT_LEVEL_PACK_E);
sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_E);
_local1 = true;
};
};
};
};
};
};
_local3 = CalculateTotalDiamonds();
if ((sm_achievements & ACHIEVEMENT_100_DIAMONDS) == 0){
if (_local3 >= 100){
ShowAchievement(ACHIEVEMENT_100_DIAMONDS);
sm_achievements = (sm_achievements | ACHIEVEMENT_100_DIAMONDS);
_local1 = true;
};
} else {
if ((sm_achievements & ACHIEVEMENT_200_DIAMONDS) == 0){
if (_local3 >= 200){
ShowAchievement(ACHIEVEMENT_200_DIAMONDS);
sm_achievements = (sm_achievements | ACHIEVEMENT_200_DIAMONDS);
_local1 = true;
};
} else {
if ((sm_achievements & ACHIEVEMENT_300_DIAMONDS) == 0){
if (_local3 >= 300){
ShowAchievement(ACHIEVEMENT_300_DIAMONDS);
sm_achievements = (sm_achievements | ACHIEVEMENT_300_DIAMONDS);
_local1 = true;
};
};
};
};
if (_local1){
playAchievement();
SettingsSave();
};
}
private function updateTitleHinge(_arg1:int):void{
var _local2:Bitmap;
var _local3:Bitmap;
_titleHingeAngles[_arg1] = (_titleHingeAngles[_arg1] + _titleHingeSpeeds[_arg1]);
if (_titleHingeAngles[_arg1] < 0){
_titleHingeAngles[_arg1] = (_titleHingeAngles[_arg1] + 360);
} else {
if (_titleHingeAngles[_arg1] > 360){
_titleHingeAngles[_arg1] = (_titleHingeAngles[_arg1] - 360);
};
};
_local2 = _titleHingeBitmaps[_arg1];
_local2.rotation = 0;
Test.rot(_local2, _titleHingeCoordinates[((_arg1 * 2) + 0)], _titleHingeCoordinates[((_arg1 * 2) + 1)], _titleHingeAngles[_arg1], (-(_local2.width) * 0.5), (-(_local2.height) * 0.5));
_local3 = _titleHingeBlackBitmaps[_arg1];
_local3.x = (_local2.x + 4);
_local3.y = (_local2.y + 4);
_local3.rotation = _local2.rotation;
}
public function runCreditsMenu():void{
if (Input.mouseClicked){
if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){
toggleCredits();
toggleMainMenu();
buttonPressed(false);
PlayMenuOut();
};
};
}
private function CalculateTotalScore():int{
var _local1:int;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < 100) {
_local1 = (_local1 + sm_scores[_local2]);
_local2++;
};
_textFieldTotal.text = ("" + CalculateLevelPackScore(sm_levelPack));
return (_local1);
}
private function CalculateLevelPackScore(_arg1:int):int{
var _local2:int;
var _local3:int;
_local2 = 0;
_local3 = 0;
while (_local3 < 20) {
_local2 = (_local2 + sm_scores[((_arg1 * 20) + _local3)]);
_local3++;
};
return (_local2);
}
private function runTheEndGrade():void{
if (_bitmapGrade == null){
return;
};
_bitmapGrade.scaleX = (_bitmapGrade.scaleX - 0.1);
if (_bitmapGrade.scaleX < 1){
_bitmapGrade.scaleX = 1;
};
_bitmapGrade.scaleY = _bitmapGrade.scaleX;
_bitmapGrade.alpha = (_bitmapGrade.alpha + 0.1);
if (_bitmapGrade.alpha > 1){
_bitmapGrade.alpha = 1;
};
_bitmapGrade.x = (302 - (_bitmapGrade.width * 0.5));
_bitmapGrade.y = (306 - (_bitmapGrade.height * 0.5));
}
private function ShowAchievement(_arg1:int):void{
_achievementTimer = 160;
if (_bitmapAchievementItem != null){
removeChild(_bitmapAchievementItem);
_bitmapAchievementItem = null;
};
if (_arg1 == ACHIEVEMENT_LEVEL_PACK_A){
_bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackACompleted().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_LEVEL_PACK_B){
_bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackBCompleted().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_LEVEL_PACK_C){
_bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackCCompleted().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_LEVEL_PACK_D){
_bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackDCompleted().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_LEVEL_PACK_E){
_bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackECompleted().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS){
_bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompleted().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS_B){
_bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeB().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS_A){
_bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeA().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS_S){
_bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeS().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_100_DIAMONDS){
_bitmapAchievementItem = new Bitmap(new _classAchievementBalanced100Diamonds().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_200_DIAMONDS){
_bitmapAchievementItem = new Bitmap(new _classAchievementBalanced200Diamonds().bitmapData);
} else {
if (_arg1 == ACHIEVEMENT_300_DIAMONDS){
_bitmapAchievementItem = new Bitmap(new _classAchievementBalanced300Diamonds().bitmapData);
};
};
};
};
};
};
};
};
};
};
};
};
_bitmapAchievementItem.smoothing = true;
_bitmapAchievementItem.x = (300 - (_bitmapAchievementItem.width * 0.5));
_bitmapAchievementItem.y = (250 - (_bitmapAchievementItem.height * 0.5));
_bitmapAchievementItem.visible = true;
addChild(_bitmapAchievementItem);
}
private function recreateLevel():void{
if (m_currTest != null){
m_currTest.DestroyBodies();
};
m_currTest = new Test();
if (sm_levelPack == 0){
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_A[(LEVEL_DATA_LUT_A[m_currId] - 1)]);
} else {
if (sm_levelPack == 1){
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_B[(LEVEL_DATA_LUT_B[m_currId] - 1)]);
} else {
if (sm_levelPack == 2){
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_C[(LEVEL_DATA_LUT_C[m_currId] - 1)]);
} else {
if (sm_levelPack == 3){
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_DE[(LEVEL_DATA_LUT_D[m_currId] - 1)]);
} else {
if (sm_levelPack == 4){
m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_DE[(LEVEL_DATA_LUT_E[m_currId] - 1)]);
};
};
};
};
};
m_currTest.AddShadowSprites();
m_currTest.BringSpritesOnTop();
m_currTest.Update(true);
_playReturnShape = false;
_plus50Points = false;
_plus50PointsTimer = 0;
_plus50PointsTotal = 0;
_plus200Points = false;
_plus200PointsTimer = 0;
_scoreSent = false;
m_particleManager.reset();
m_sprite.y = 0;
m_time = (30 * 1000);
if (_bitmapAllDone != null){
removeChild(_bitmapAllDone);
_bitmapAllDone = null;
};
if (_bitmapWait != null){
removeChild(_bitmapWait);
_bitmapWait = null;
};
_textFieldBest.text = ("" + sm_scores[(m_currId + (sm_levelPack * 20))]);
_bonusTimer = (-1000 * 1000);
_timerOn = false;
_textFieldLevelNumber.text = ((m_currId + 1) + "");
_textFieldDiamonds.text = ("" + sm_diamonds[(m_currId + (sm_levelPack * 20))]);
}
private function resetGame():void{
var _local1:int;
_local1 = 0;
while (_local1 < 100) {
sm_scores[_local1] = 0;
sm_diamonds[_local1] = 0;
_local1++;
};
_local1 = 0;
while (_local1 < LEVEL_PACKS_MAX) {
sm_openLevels[_local1] = 1;
sm_grades[_local1] = 0;
_local1++;
};
sm_levelSkips = 6;
sm_achievements = 0;
}
public static function iceModeExecute():void{
if (_iceMode){
Test._friction = 0.2;
} else {
Test._friction = 0.8;
};
}
public static function cloneArray(_arg1:Array):Array{
var _local2:int;
var _local3:Array;
var _local4:int;
_local2 = _arg1.length;
_local3 = new Array(_local2);
_local4 = 0;
while (_local4 < _local2) {
_local3[_local4] = _arg1[_local4];
_local4++;
};
return (_local3);
}
}
}//package
Section 182
//Main__classAchievementAllLevelPacksCompleted (Main__classAchievementAllLevelPacksCompleted)
package {
import mx.core.*;
public class Main__classAchievementAllLevelPacksCompleted extends BitmapAsset {
}
}//package
Section 183
//Main__classAchievementAllLevelPacksCompletedWithGradeA (Main__classAchievementAllLevelPacksCompletedWithGradeA)
package {
import mx.core.*;
public class Main__classAchievementAllLevelPacksCompletedWithGradeA extends BitmapAsset {
}
}//package
Section 184
//Main__classAchievementAllLevelPacksCompletedWithGradeB (Main__classAchievementAllLevelPacksCompletedWithGradeB)
package {
import mx.core.*;
public class Main__classAchievementAllLevelPacksCompletedWithGradeB extends BitmapAsset {
}
}//package
Section 185
//Main__classAchievementAllLevelPacksCompletedWithGradeS (Main__classAchievementAllLevelPacksCompletedWithGradeS)
package {
import mx.core.*;
public class Main__classAchievementAllLevelPacksCompletedWithGradeS extends BitmapAsset {
}
}//package
Section 186
//Main__classAchievementBalanced100Diamonds (Main__classAchievementBalanced100Diamonds)
package {
import mx.core.*;
public class Main__classAchievementBalanced100Diamonds extends BitmapAsset {
}
}//package
Section 187
//Main__classAchievementBalanced200Diamonds (Main__classAchievementBalanced200Diamonds)
package {
import mx.core.*;
public class Main__classAchievementBalanced200Diamonds extends BitmapAsset {
}
}//package
Section 188
//Main__classAchievementBalanced300Diamonds (Main__classAchievementBalanced300Diamonds)
package {
import mx.core.*;
public class Main__classAchievementBalanced300Diamonds extends BitmapAsset {
}
}//package
Section 189
//Main__classAchievementLevelPackACompleted (Main__classAchievementLevelPackACompleted)
package {
import mx.core.*;
public class Main__classAchievementLevelPackACompleted extends BitmapAsset {
}
}//package
Section 190
//Main__classAchievementLevelPackBCompleted (Main__classAchievementLevelPackBCompleted)
package {
import mx.core.*;
public class Main__classAchievementLevelPackBCompleted extends BitmapAsset {
}
}//package
Section 191
//Main__classAchievementLevelPackCCompleted (Main__classAchievementLevelPackCCompleted)
package {
import mx.core.*;
public class Main__classAchievementLevelPackCCompleted extends BitmapAsset {
}
}//package
Section 192
//Main__classAchievementLevelPackDCompleted (Main__classAchievementLevelPackDCompleted)
package {
import mx.core.*;
public class Main__classAchievementLevelPackDCompleted extends BitmapAsset {
}
}//package
Section 193
//Main__classAchievementLevelPackECompleted (Main__classAchievementLevelPackECompleted)
package {
import mx.core.*;
public class Main__classAchievementLevelPackECompleted extends BitmapAsset {
}
}//package
Section 194
//Main__classAchievements (Main__classAchievements)
package {
import mx.core.*;
public class Main__classAchievements extends BitmapAsset {
}
}//package
Section 195
//Main__classAudioOff (Main__classAudioOff)
package {
import mx.core.*;
public class Main__classAudioOff extends BitmapAsset {
}
}//package
Section 196
//Main__classAudioOn (Main__classAudioOn)
package {
import mx.core.*;
public class Main__classAudioOn extends BitmapAsset {
}
}//package
Section 197
//Main__classBackground01 (Main__classBackground01)
package {
import mx.core.*;
public class Main__classBackground01 extends BitmapAsset {
}
}//package
Section 198
//Main__classBackground02 (Main__classBackground02)
package {
import mx.core.*;
public class Main__classBackground02 extends BitmapAsset {
}
}//package
Section 199
//Main__classBackground03 (Main__classBackground03)
package {
import mx.core.*;
public class Main__classBackground03 extends BitmapAsset {
}
}//package
Section 200
//Main__classBackground04 (Main__classBackground04)
package {
import mx.core.*;
public class Main__classBackground04 extends BitmapAsset {
}
}//package
Section 201
//Main__classBackground05 (Main__classBackground05)
package {
import mx.core.*;
public class Main__classBackground05 extends BitmapAsset {
}
}//package
Section 202
//Main__classBrickHinge (Main__classBrickHinge)
package {
import mx.core.*;
public class Main__classBrickHinge extends BitmapAsset {
}
}//package
Section 203
//Main__classBrickHingeBlack (Main__classBrickHingeBlack)
package {
import mx.core.*;
public class Main__classBrickHingeBlack extends BitmapAsset {
}
}//package
Section 204
//Main__classButtonLocked (Main__classButtonLocked)
package {
import mx.core.*;
public class Main__classButtonLocked extends BitmapAsset {
}
}//package
Section 205
//Main__classButtonUnlocked (Main__classButtonUnlocked)
package {
import mx.core.*;
public class Main__classButtonUnlocked extends BitmapAsset {
}
}//package
Section 206
//Main__classButtonUnlockedBig (Main__classButtonUnlockedBig)
package {
import mx.core.*;
public class Main__classButtonUnlockedBig extends BitmapAsset {
}
}//package
Section 207
//Main__classCredits (Main__classCredits)
package {
import mx.core.*;
public class Main__classCredits extends BitmapAsset {
}
}//package
Section 208
//Main__classGradeA (Main__classGradeA)
package {
import mx.core.*;
public class Main__classGradeA extends BitmapAsset {
}
}//package
Section 209
//Main__classGradeB (Main__classGradeB)
package {
import mx.core.*;
public class Main__classGradeB extends BitmapAsset {
}
}//package
Section 210
//Main__classGradeC (Main__classGradeC)
package {
import mx.core.*;
public class Main__classGradeC extends BitmapAsset {
}
}//package
Section 211
//Main__classGradeD (Main__classGradeD)
package {
import mx.core.*;
public class Main__classGradeD extends BitmapAsset {
}
}//package
Section 212
//Main__classGradeE (Main__classGradeE)
package {
import mx.core.*;
public class Main__classGradeE extends BitmapAsset {
}
}//package
Section 213
//Main__classGradeF (Main__classGradeF)
package {
import mx.core.*;
public class Main__classGradeF extends BitmapAsset {
}
}//package
Section 214
//Main__classGradeS (Main__classGradeS)
package {
import mx.core.*;
public class Main__classGradeS extends BitmapAsset {
}
}//package
Section 215
//Main__classHelp1 (Main__classHelp1)
package {
import mx.core.*;
public class Main__classHelp1 extends BitmapAsset {
}
}//package
Section 216
//Main__classHelp2 (Main__classHelp2)
package {
import mx.core.*;
public class Main__classHelp2 extends BitmapAsset {
}
}//package
Section 217
//Main__classHelp3 (Main__classHelp3)
package {
import mx.core.*;
public class Main__classHelp3 extends BitmapAsset {
}
}//package
Section 218
//Main__classHelp4 (Main__classHelp4)
package {
import mx.core.*;
public class Main__classHelp4 extends BitmapAsset {
}
}//package
Section 219
//Main__classHelp5 (Main__classHelp5)
package {
import mx.core.*;
public class Main__classHelp5 extends BitmapAsset {
}
}//package
Section 220
//Main__classHelp6 (Main__classHelp6)
package {
import mx.core.*;
public class Main__classHelp6 extends BitmapAsset {
}
}//package
Section 221
//Main__classHelp7 (Main__classHelp7)
package {
import mx.core.*;
public class Main__classHelp7 extends BitmapAsset {
}
}//package
Section 222
//Main__classHelp8 (Main__classHelp8)
package {
import mx.core.*;
public class Main__classHelp8 extends BitmapAsset {
}
}//package
Section 223
//Main__classInstructions (Main__classInstructions)
package {
import mx.core.*;
public class Main__classInstructions extends BitmapAsset {
}
}//package
Section 224
//Main__classLetterA (Main__classLetterA)
package {
import mx.core.*;
public class Main__classLetterA extends BitmapAsset {
}
}//package
Section 225
//Main__classLetterB (Main__classLetterB)
package {
import mx.core.*;
public class Main__classLetterB extends BitmapAsset {
}
}//package
Section 226
//Main__classLetterC (Main__classLetterC)
package {
import mx.core.*;
public class Main__classLetterC extends BitmapAsset {
}
}//package
Section 227
//Main__classLetterD (Main__classLetterD)
package {
import mx.core.*;
public class Main__classLetterD extends BitmapAsset {
}
}//package
Section 228
//Main__classLetterE (Main__classLetterE)
package {
import mx.core.*;
public class Main__classLetterE extends BitmapAsset {
}
}//package
Section 229
//Main__classLevelPackSelection (Main__classLevelPackSelection)
package {
import mx.core.*;
public class Main__classLevelPackSelection extends BitmapAsset {
}
}//package
Section 230
//Main__classLevelSkip (Main__classLevelSkip)
package {
import mx.core.*;
public class Main__classLevelSkip extends BitmapAsset {
}
}//package
Section 231
//Main__classLPSMedalA (Main__classLPSMedalA)
package {
import mx.core.*;
public class Main__classLPSMedalA extends BitmapAsset {
}
}//package
Section 232
//Main__classLPSMedalB (Main__classLPSMedalB)
package {
import mx.core.*;
public class Main__classLPSMedalB extends BitmapAsset {
}
}//package
Section 233
//Main__classLPSMedalC (Main__classLPSMedalC)
package {
import mx.core.*;
public class Main__classLPSMedalC extends BitmapAsset {
}
}//package
Section 234
//Main__classLPSMedalD (Main__classLPSMedalD)
package {
import mx.core.*;
public class Main__classLPSMedalD extends BitmapAsset {
}
}//package
Section 235
//Main__classLPSMedalE (Main__classLPSMedalE)
package {
import mx.core.*;
public class Main__classLPSMedalE extends BitmapAsset {
}
}//package
Section 236
//Main__classMainMenu (Main__classMainMenu)
package {
import mx.core.*;
public class Main__classMainMenu extends BitmapAsset {
}
}//package
Section 237
//Main__classPerfectBalance (Main__classPerfectBalance)
package {
import mx.core.*;
public class Main__classPerfectBalance extends BitmapAsset {
}
}//package
Section 238
//Main__classPlayfieldBottom (Main__classPlayfieldBottom)
package {
import mx.core.*;
public class Main__classPlayfieldBottom extends BitmapAsset {
}
}//package
Section 239
//Main__classPlayfieldLeft (Main__classPlayfieldLeft)
package {
import mx.core.*;
public class Main__classPlayfieldLeft extends BitmapAsset {
}
}//package
Section 240
//Main__classPlayfieldRight (Main__classPlayfieldRight)
package {
import mx.core.*;
public class Main__classPlayfieldRight extends BitmapAsset {
}
}//package
Section 241
//Main__classPlayfieldTop (Main__classPlayfieldTop)
package {
import mx.core.*;
public class Main__classPlayfieldTop extends BitmapAsset {
}
}//package
Section 242
//Main__classPlus200Points (Main__classPlus200Points)
package {
import mx.core.*;
public class Main__classPlus200Points extends BitmapAsset {
}
}//package
Section 243
//Main__classPlus50Points (Main__classPlus50Points)
package {
import mx.core.*;
public class Main__classPlus50Points extends BitmapAsset {
}
}//package
Section 244
//Main__classRelax (Main__classRelax)
package {
import mx.core.*;
public class Main__classRelax extends BitmapAsset {
}
}//package
Section 245
//Main__classResetProgress (Main__classResetProgress)
package {
import mx.core.*;
public class Main__classResetProgress extends BitmapAsset {
}
}//package
Section 246
//Main__classSealBack (Main__classSealBack)
package {
import mx.core.*;
public class Main__classSealBack extends BitmapAsset {
}
}//package
Section 247
//Main__classSealFront (Main__classSealFront)
package {
import mx.core.*;
public class Main__classSealFront extends BitmapAsset {
}
}//package
Section 248
//Main__classTheEnd (Main__classTheEnd)
package {
import mx.core.*;
public class Main__classTheEnd extends BitmapAsset {
}
}//package
Section 249
//Main__classWait (Main__classWait)
package {
import mx.core.*;
public class Main__classWait extends BitmapAsset {
}
}//package
Section 250
//Main__fontClass1 (Main__fontClass1)
package {
import mx.core.*;
public class Main__fontClass1 extends FontAsset {
}
}//package
Section 251
//MochiBot (MochiBot)
package {
import flash.display.*;
import flash.net.*;
import flash.system.*;
public dynamic class MochiBot extends Sprite {
public static function track(_arg1:Sprite, _arg2:String):MochiBot{
var _local3:MochiBot;
var _local4:String;
var _local5:URLVariables;
var _local6:String;
var _local7:URLRequest;
var _local8:Loader;
if (Security.sandboxType == "localWithFile"){
return (null);
};
_local3 = new (MochiBot);
_arg1.addChild(_local3);
Security.allowDomain("*");
Security.allowInsecureDomain("*");
_local4 = "http://core.mochibot.com/my/core.swf";
_local5 = new URLVariables();
_local5["sb"] = Security.sandboxType;
_local5["v"] = Capabilities.version;
_local5["swfid"] = _arg2;
_local5["mv"] = "8";
_local5["fv"] = "9";
_local6 = _local3.root.loaderInfo.loaderURL;
if (_local6.indexOf("http") == 0){
_local5["url"] = _local6;
} else {
_local5["url"] = "local";
};
_local7 = new URLRequest(_local4);
_local7.contentType = "application/x-www-form-urlencoded";
_local7.method = URLRequestMethod.POST;
_local7.data = _local5;
_local8 = new Loader();
_local3.addChild(_local8);
_local8.load(_local7);
return (_local3);
}
}
}//package
Section 252
//MyPreloader (MyPreloader)
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import mochi.as3.*;
import flash.net.*;
import CPMStar.*;
import flash.filters.*;
import flash.media.*;
import flash.system.*;
import flash.text.*;
public dynamic class MyPreloader extends MovieClip {
public var _initDone:Boolean;// = false
private var _nice:Boolean;// = false
private var _timer:int;// = 0
private var _legitGamesMovieClip:MovieClip;// = null
private var _spriteLoadingScreenStartButton:Sprite;// = null
private var _sDDot:String;// = ":"
private var _bitmap:Bitmap;// = null
private var _phase:int;// = 0
private var _sDot:String;// = "."
private var _bitmapLoadingScreenStartButton:Bitmap;// = null
private var _sA:String;// = "a"
private var _sC:String;// = "c"
private var _sE:String;// = "e"
private var _sF:String;// = "f"
private var _sG:String;// = "g"
private var _sH:String;// = "h"
private var _sI:String;// = "i"
private var _loadingBar:Sprite;
private var _sK:String;// = "k"
private var _sL:String;// = "l"
private var _sM:String;// = "m"
private var _sN:String;// = "n"
private var _sO:String;// = "o"
private var _sP:String;// = "p"
private var _sR:String;// = "r"
private var _sT:String;// = "t"
private var _sU:String;// = "u"
private var _sW:String;// = "w"
private var _sZ:String;// = "z"
private var _sS:String;// = "s"
private var _armorGamesMovieClip:MovieClip;// = null
private var _failed:Boolean;// = false
private var _once:Boolean;// = false
private var _allDone:Boolean;// = false
private var _bitmapAndkon400x400:Bitmap;// = null
private var _bitmapAndkon200x200:Bitmap;// = null
private var _canPass0:Boolean;// = false
public var _adBox:Sprite;// = null
private var _frames:int;// = 0
private var _blockedDomain:String;// = null
private var _sSlash:String;// = "/"
public static const _screenDX:Number = 600;
public static const _screenDY:Number = 500;
public static var _mochi:Boolean = true;
public static var _ttursasSeal:Boolean = false;
public static var _black:Sprite = null;
public static var _classSponsorMovie:Class = MyPreloader__classSponsorMovie;
public static var _classLoadingScreenImage:Class = MyPreloader__classLoadingScreenImage;
public static var _mochiads_game_id:String = "00089ed2289172ca";
public static var _300x250MovieClip:Class = MyPreloader__300x250MovieClip;
public static var _cpmStar:Boolean = true;
public static var _classLoadingScreenStartButton:Class = MyPreloader__classLoadingScreenStartButton;
public static var _loaded:Boolean = false;
public static var _andkon:Boolean = false;
public static var _kongregateAPI = null;
public static var _kongregate:Boolean = false;
public static var MindJoltAPI:Object = null;
public function MyPreloader(){
_legitGamesMovieClip = null;
_armorGamesMovieClip = null;
_sDot = ".";
_sDDot = ":";
_sSlash = "/";
_sA = "a";
_sC = "c";
_sE = "e";
_sF = "f";
_sG = "g";
_sH = "h";
_sI = "i";
_sK = "k";
_sL = "l";
_sM = "m";
_sN = "n";
_sO = "o";
_sP = "p";
_sR = "r";
_sS = "s";
_sT = "t";
_sU = "u";
_sW = "w";
_sZ = "z";
_once = false;
_blockedDomain = null;
_bitmap = null;
_loadingBar = new Sprite();
_bitmapAndkon400x400 = null;
_bitmapAndkon200x200 = null;
_bitmapLoadingScreenStartButton = null;
_spriteLoadingScreenStartButton = null;
_initDone = false;
_adBox = null;
_nice = false;
_failed = false;
_allDone = false;
_phase = 0;
_frames = 0;
_canPass0 = false;
_timer = 0;
super();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}
public function onEnterFrame(_arg1:Event):void{
var _local2:String;
var _local3:Number;
var _local4:Number;
var _local5:String;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:Sprite;
var _local11:Number;
var _local12:Number;
if (!_initDone){
_initDone = true;
realInit();
return;
};
_local2 = getMainLoaderInfo().url;
_local3 = (_local2.indexOf("://") + 3);
_local4 = _local2.indexOf("/", _local3);
_local5 = _local2.substring(_local3, _local4);
_local6 = (_local5.lastIndexOf(".") - 1);
_local7 = (_local5.lastIndexOf(".", _local6) + 1);
_local5 = _local5.substring(_local7, _local5.length);
if (((_kongregate) || (!((_kongregateAPI == null))))){
if (_local5 != (((((((((((((_sK + _sO) + _sN) + _sG) + _sR) + _sE) + _sG) + _sA) + _sT) + _sE) + _sDot) + _sC) + _sO) + _sM)){
_phase = 0;
};
};
if (_local5 == _blockedDomain){
_phase = 0;
};
if (_phase == 0){
if ((((((((framesLoaded == totalFrames)) && (_loaded))) && ((getMainLoaderInfo().bytesLoaded >= getMainLoaderInfo().bytesTotal)))) && (_canPass0))){
_timer++;
if (_timer >= 90){
_spriteLoadingScreenStartButton.visible = true;
_bitmapLoadingScreenStartButton.visible = true;
_phase = 10;
};
};
} else {
if (_phase == 111){
_black = new Sprite();
_black.graphics.clear();
_black.graphics.lineStyle();
_black.graphics.beginFill(0);
_black.graphics.drawRect(0, 0, _screenDX, _screenDY);
_black.graphics.endFill();
_black.x = 0;
_black.y = 0;
_black.alpha = 0;
addChild(_black);
_phase = 1;
} else {
if (_phase == 1){
_black.alpha = (_black.alpha + 0.05);
if (_black.alpha >= 1){
_black.alpha = 1;
_phase = 2;
};
} else {
if (_phase == 2){
if (_loadingBar != null){
removeChild(_loadingBar);
_loadingBar = null;
};
if (_bitmapLoadingScreenStartButton != null){
_bitmapLoadingScreenStartButton = null;
};
if (_spriteLoadingScreenStartButton != null){
removeChild(_spriteLoadingScreenStartButton);
_spriteLoadingScreenStartButton = null;
};
if (_adBox != null){
removeChild(_adBox);
_adBox = null;
};
removeChild(_bitmap);
_bitmap = null;
_legitGamesMovieClip = (new _classSponsorMovie() as MovieClip);
addChild(_legitGamesMovieClip);
_legitGamesMovieClip.x = 0;
_legitGamesMovieClip.y = 0;
_legitGamesMovieClip.play();
stage.quality = StageQuality.MEDIUM;
_phase = 3;
} else {
if (_phase == 3){
if (_bitmapAndkon400x400 != null){
_bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha + 0.05);
if (_bitmapAndkon400x400.alpha > 1){
_bitmapAndkon400x400.alpha = 1;
};
};
_frames++;
_local8 = 0;
if (_legitGamesMovieClip != null){
_local8 = 350;
} else {
if (_bitmapAndkon400x400 != null){
_local8 = 150;
} else {
_phase = 4;
};
};
if (_frames == _local8){
_phase = 4;
};
} else {
if (_phase == 4){
if (_bitmapAndkon400x400 != null){
_bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha - 0.05);
if (_bitmapAndkon400x400.alpha <= 0){
_bitmapAndkon400x400.alpha = 0;
_phase = 5;
_allDone = true;
};
} else {
_allDone = true;
};
} else {
if (_phase == 10){
};
};
};
};
};
};
};
if (_allDone){
stage.quality = StageQuality.HIGH;
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
nextFrame();
if (_legitGamesMovieClip != null){
_legitGamesMovieClip.enabled = false;
_legitGamesMovieClip.stop();
removeChild(_legitGamesMovieClip);
_legitGamesMovieClip = null;
};
if (_armorGamesMovieClip != null){
_armorGamesMovieClip.enabled = false;
_armorGamesMovieClip.stop();
removeChild(_armorGamesMovieClip);
_armorGamesMovieClip = null;
};
if (_bitmapAndkon200x200 != null){
removeChild(_bitmapAndkon200x200);
_bitmapAndkon200x200 = null;
};
if (_bitmapAndkon400x400 != null){
removeChild(_bitmapAndkon400x400);
_bitmapAndkon400x400 = null;
};
init();
removeChild(_black);
addChild(_black);
} else {
_local9 = (getMainLoaderInfo().bytesLoaded / getMainLoaderInfo().bytesTotal);
_local10 = _loadingBar;
if (_local10 != null){
_local11 = 390;
_local12 = 269;
if (_kongregate){
_local11 = (_local11 + 26);
_local12 = (_local12 + 51);
};
_local10.graphics.clear();
_local10.graphics.beginFill(0x222222);
_local10.graphics.drawRect((_local12 - 2), ((_local11 - 8) - 2), (180 + 4), (10 + 4));
_local10.graphics.endFill();
_local10.graphics.beginFill(0xDDDDDD);
_local10.graphics.drawRect(_local12, (_local11 - 8), (180 * _local9), 10);
_local10.graphics.endFill();
};
};
}
public function getMainLoaderInfo():LoaderInfo{
var _local1:LoaderInfo;
_local1 = root.loaderInfo;
return (_local1);
}
public function ad_finished():void{
_loaded = true;
_nice = true;
}
private function init():void{
var _local1:Class;
var _local2:Object;
_local1 = Class(getDefinitionByName("Main"));
if (_local1){
_local2 = new (_local1);
addChild((_local2 as DisplayObject));
_local2.init(this, _nice, _failed);
};
}
private function dispatchHandler(_arg1:Event):void{
if (_arg1.type == Event.COMPLETE){
_canPass0 = true;
};
trace(("CPMStar Event: " + _arg1.type));
dispatchEvent(_arg1);
}
public function loadFinished(_arg1:Event):void{
MindJoltAPI = _arg1.currentTarget.content;
MindJoltAPI.service.connect();
trace("[MindJoltAPI] service manually loaded");
}
private function kongregateInit():void{
var _local1:Object;
var _local2:String;
var _local3:URLRequest;
var _local4:Loader;
_local1 = LoaderInfo(getMainLoaderInfo()).parameters;
_local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf"));
trace(("API path: " + _local2));
Security.allowDomain("*.kongregate.com");
_local3 = new URLRequest(_local2);
_local4 = new Loader();
_local4.contentLoaderInfo.addEventListener(Event.COMPLETE, kongregateLoadComplete);
_local4.load(_local3);
this.addChild(_local4);
}
private function kongregateLoadComplete(_arg1:Event):void{
_kongregateAPI = _arg1.target.content;
if (_kongregateAPI != null){
_kongregateAPI.services.connect();
trace(("\n" + _kongregateAPI.services));
trace(("\n" + _kongregateAPI.user));
trace(("\n" + _kongregateAPI.scores));
trace(("\n" + _kongregateAPI.stats));
};
_loaded = true;
_nice = true;
_canPass0 = true;
}
private function onMouseDown(_arg1:MouseEvent):void{
var _local2:int;
var _local3:int;
var _local4:int;
var _local5:int;
trace(((("mouseX " + mouseX) + " mouseY ") + mouseY));
if (((!((_bitmapLoadingScreenStartButton == null))) && (_bitmapLoadingScreenStartButton.visible))){
_local2 = _bitmapLoadingScreenStartButton.x;
_local3 = _bitmapLoadingScreenStartButton.y;
_local4 = (_local2 + _bitmapLoadingScreenStartButton.width);
_local5 = (_local3 + _bitmapLoadingScreenStartButton.height);
if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){
_phase = 111;
};
};
}
public function realInit():void{
var _local1:Bitmap;
var _local2:Sprite;
var _local3:String;
var _local4:String;
var _local5:Loader;
stage.focus = this;
stop();
stage.scaleMode = StageScaleMode.SHOW_ALL;
stage.quality = StageQuality.HIGH;
_local1 = new Bitmap(new _classLoadingScreenImage().bitmapData);
_local1.smoothing = true;
addChild(_local1);
_local1.x = 0;
_local1.y = 0;
_bitmap = _local1;
addChild(_loadingBar);
if (_cpmStar){
_adBox = new Sprite();
_adBox.x = (300 - 150);
_adBox.y = (250 - 125);
_local3 = "1249QC182BE86";
_adBox.mouseChildren = true;
this.mouseChildren = true;
Security.allowDomain("server.cpmstar.com");
_local4 = "http://server.cpmstar.com/adviewas3.swf";
_local5 = new Loader();
_local5.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler);
_local5.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler);
_local5.load(new URLRequest(((_local4 + "?contentspotid=") + _local3)));
_local5.mouseChildren = true;
_adBox.addChild(_local5);
addChild(_adBox);
};
_local2 = new Sprite();
_local2.graphics.clear();
_local2.graphics.lineStyle();
_local2.graphics.beginFill(0);
_local2.graphics.drawRect(0, 0, _local1.width, _local1.height);
_local2.graphics.endFill();
_local2.x = ((_screenDX * 0.5) - (_local1.width * 0.5));
_local2.y = 440;
_local2.alpha = 0;
_local2.visible = false;
_local2.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addChild(_local2);
_spriteLoadingScreenStartButton = _local2;
_local1 = new Bitmap(new _classLoadingScreenStartButton().bitmapData);
_local1.smoothing = true;
_local1.x = ((_screenDX * 0.5) - (_local1.width * 0.5));
_local1.y = 440;
_local1.visible = false;
_bitmapLoadingScreenStartButton = _local1;
addChild(_local1);
if (_mochi){
MochiServices.connect(_mochiads_game_id, this);
};
MochiBot.track(this, "fb0a6d1a");
if (_kongregate){
kongregateInit();
} else {
_loaded = true;
_nice = true;
};
if (_bitmapAndkon200x200 != null){
_andkon = true;
};
}
public function ad_failed():void{
_failed = true;
}
}
}//package
Section 253
//MyPreloader__300x250MovieClip (MyPreloader__300x250MovieClip)
package {
import flash.utils.*;
import mx.core.*;
public class MyPreloader__300x250MovieClip extends MovieClipLoaderAsset {
public var dataClass:Class;
private static var bytes:ByteArray = null;
public function MyPreloader__300x250MovieClip(){
dataClass = MyPreloader__300x250MovieClip_dataClass;
super();
initialWidth = (6000 / 20);
initialHeight = (5000 / 20);
}
override public function get movieClipData():ByteArray{
if (bytes == null){
bytes = ByteArray(new dataClass());
};
return (bytes);
}
}
}//package
Section 254
//MyPreloader__300x250MovieClip_dataClass (MyPreloader__300x250MovieClip_dataClass)
package {
import mx.core.*;
public class MyPreloader__300x250MovieClip_dataClass extends ByteArrayAsset {
}
}//package
Section 255
//MyPreloader__classLoadingScreenImage (MyPreloader__classLoadingScreenImage)
package {
import mx.core.*;
public class MyPreloader__classLoadingScreenImage extends BitmapAsset {
}
}//package
Section 256
//MyPreloader__classLoadingScreenStartButton (MyPreloader__classLoadingScreenStartButton)
package {
import mx.core.*;
public class MyPreloader__classLoadingScreenStartButton extends BitmapAsset {
}
}//package
Section 257
//MyPreloader__classSponsorMovie (MyPreloader__classSponsorMovie)
package {
import flash.utils.*;
import mx.core.*;
public class MyPreloader__classSponsorMovie extends MovieClipLoaderAsset {
public var dataClass:Class;
private static var bytes:ByteArray = null;
public function MyPreloader__classSponsorMovie(){
dataClass = MyPreloader__classSponsorMovie_dataClass;
super();
initialWidth = (0x3200 / 20);
initialHeight = (9600 / 20);
}
override public function get movieClipData():ByteArray{
if (bytes == null){
bytes = ByteArray(new dataClass());
};
return (bytes);
}
}
}//package
Section 258
//MyPreloader__classSponsorMovie_dataClass (MyPreloader__classSponsorMovie_dataClass)
package {
import mx.core.*;
public class MyPreloader__classSponsorMovie_dataClass extends ByteArrayAsset {
}
}//package
Section 259
//Particle (Particle)
package {
import flash.display.*;
public class Particle extends Sprite {
public var _speedX:Number;
public var _type:int;
public var _speedY:Number;
public var _color:int;// = 0
public var _iD:int;
public var _alive:Boolean;
public var _life:Number;
public var _x:Number;
public var _y:Number;
public static const PARTICLE_TYPE_DUST:int = 0;
public static const PARTICLE_LIFE_TIMES:Array = [30, 200];
public static const PARTICLE_TYPE_BLOOD:int = 1;
public function Particle(_arg1:int){
_color = 0;
super();
_iD = _arg1;
_x = 0;
_y = 0;
_speedX = 0;
_speedY = 0;
_life = 0;
_alive = false;
}
public function live(_arg1:Main, _arg2:Number):void{
var _local3:int;
var _local4:Number;
var _local5:Number;
if (_life < 20){
alpha = (_life / 40);
} else {
alpha = 0.5;
};
if ((((((((alpha < 0)) || ((_x < 140)))) || ((_y > 490)))) || ((_x > 460)))){
alpha = 0;
_life = 0;
};
_local4 = (_x + _speedX);
_local5 = (_y + _speedY);
_speedY = (_speedY + 0.04);
_x = _local4;
_y = _local5;
this.x = _local4;
this.y = (_arg2 + _local5);
}
public function resetGraphics(_arg1:Main):void{
graphics.clear();
graphics.lineStyle();
graphics.beginFill(_color);
if (_type == PARTICLE_TYPE_DUST){
graphics.drawRect(-1, -1, 2, 2);
} else {
graphics.drawRect(-1.5, -1.5, 3, 3);
};
graphics.endFill();
}
public function rebirth():void{
_alive = true;
_life = PARTICLE_LIFE_TIMES[_type];
visible = true;
rotation = 0;
scaleX = 1;
scaleY = 1;
alpha = 0.5;
}
public function addChildRemoveChild(_arg1:Main):void{
_arg1.removeChild(this);
_arg1.addChild(this);
}
}
}//package
Section 260
//ParticleManager (ParticleManager)
package {
import flash.display.*;
public class ParticleManager {
public var _particlesDeadIndex:int;// = 0
private var _particlesAliveIndices:Array;// = null
private var _particles:Array;// = null
private var _particlesDeadIndices:Array;// = null
public var _particlesAlive:int;// = 0
public static var particlesMax:int = 0x0400;
public function ParticleManager(){
var _local1:int;
_particles = null;
_particlesAliveIndices = null;
_particlesDeadIndices = null;
_particlesAlive = 0;
_particlesDeadIndex = 0;
super();
_particles = new Array(particlesMax);
_particlesAliveIndices = new Array(particlesMax);
_particlesDeadIndices = new Array(particlesMax);
_local1 = 0;
while (_local1 < particlesMax) {
_particles[_local1] = new Particle(_local1);
_local1++;
};
}
private function resetParticle(_arg1:Particle, _arg2:Main, _arg3:int, _arg4:Number, _arg5:Number, _arg6:int):void{
_arg1._type = _arg3;
_arg1._color = _arg6;
_arg1.resetGraphics(_arg2);
_arg1._x = _arg4;
_arg1._y = _arg5;
_arg1.x = _arg4;
_arg1.y = _arg5;
_arg1._speedX = 0;
_arg1._speedY = 0;
_arg1.rebirth();
_arg2.removeChild(_arg1);
_arg2.addChild(_arg1);
}
public function addParticle(_arg1:Main, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):Particle{
var _local6:int;
var _local7:int;
var _local8:int;
var _local9:Particle;
_local8 = _particlesDeadIndices[_particlesDeadIndex];
if (_local8 >= 0){
_local9 = _particles[_particlesDeadIndex];
resetParticle(_local9, _arg1, _arg2, _arg3, _arg4, _arg5);
_particlesAliveIndices[_particlesAlive] = _particlesDeadIndex;
_particlesAlive++;
_particlesDeadIndices[_particlesDeadIndex] = -1;
_particlesDeadIndex = _local8;
return (_local9);
};
_local6 = -1;
_local7 = (0x0400 * 0x0400);
_local8 = 0;
while (_local8 < particlesMax) {
_local9 = _particles[_local8];
if (_local9._type == 1){
} else {
if (_local9._life < _local7){
_local7 = _local9._life;
_local6 = _local8;
};
};
_local8++;
};
if (_local6 < 0){
return (null);
};
_local9 = _particles[_local6];
resetParticle(_local9, _arg1, _arg2, _arg3, _arg4, _arg5);
return (_local9);
}
public function keepOnTop(_arg1:Main, _arg2:int):void{
var _local3:Particle;
var _local4:int;
_local4 = 0;
while (_local4 < _particlesAlive) {
_local3 = _particles[_particlesAliveIndices[_local4]];
if (!_local3._alive){
} else {
if (_local3._type == _arg2){
_local3.addChildRemoveChild(_arg1);
};
};
_local4++;
};
}
public function reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < particlesMax) {
_particles[_local1].visible = false;
_particles[_local1]._alive = false;
_particlesAliveIndices[_local1] = -1;
_particlesDeadIndices[_local1] = (_local1 + 1);
_local1++;
};
_particlesDeadIndices[(particlesMax - 1)] = -1;
_particlesDeadIndex = 0;
_particlesAlive = 0;
}
public function initialize(_arg1:Sprite):void{
var _local2:int;
_local2 = 0;
while (_local2 < particlesMax) {
_arg1.addChild(_particles[_local2]);
_particles[_local2].visible = false;
_particlesAliveIndices[_local2] = -1;
_particlesDeadIndices[_local2] = (_local2 + 1);
_local2++;
};
_particlesDeadIndices[(particlesMax - 1)] = -1;
_particlesDeadIndex = 0;
_particlesAlive = 0;
}
public function liveParticles(_arg1:Main, _arg2:Number):void{
var _local3:Particle;
var _local4:int;
var _local5:int;
_local4 = 0;
while (_local4 < _particlesAlive) {
_local5 = _particlesAliveIndices[_local4];
_local3 = _particles[_local5];
if (!_local3._alive){
} else {
_local3.live(_arg1, _arg2);
_local3._life = (_local3._life - 1);
if (_local3._life <= 0){
_local3._alive = false;
_local3.visible = false;
_particlesAliveIndices[_local4] = _particlesAliveIndices[(_particlesAlive - 1)];
_particlesAlive--;
_particlesDeadIndices[_local5] = _particlesDeadIndex;
_particlesDeadIndex = _local5;
_local4--;
};
};
_local4++;
};
}
public function destroy(_arg1:Sprite):void{
var _local2:int;
_local2 = 0;
while (_local2 < particlesMax) {
_arg1.removeChild(_particles[_local2]);
_local2++;
};
}
}
}//package
Section 261
//UserData (UserData)
package {
import flash.display.*;
public class UserData {
public var _flash:Boolean;// = true
public var _height:Number;// = 30
public var _scale:Number;// = 1
public var _width:Number;// = 30
public var _posY:Number;// = 0
public var _iD:int;// = -1
public var _startX:Number;// = 0
public var _object:Object;// = null
public var _alpha:Number;// = 1
public var _sticky:Boolean;// = false
public var _posX:Number;// = 0
public var _spriteShadow:Bitmap;// = null
public var _startY:Number;// = 0
public var _sprite:Bitmap;// = null
public var _startAngle:Number;// = 0
public var _radius:Number;// = 1
public var _currentBlock:int;// = -1
public var _helium:Boolean;// = false
public var _color:int;// = 0
public function UserData(){
_iD = -1;
_sprite = null;
_spriteShadow = null;
_color = 0;
_radius = 1;
_scale = 1;
_width = 30;
_height = 30;
_alpha = 1;
_currentBlock = -1;
_object = null;
_helium = false;
_sticky = false;
_startX = 0;
_startY = 0;
_startAngle = 0;
_posX = 0;
_posY = 0;
_flash = true;
super();
}
}
}//package