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Perfect Balance 2 - complete all levels in this game by creating perfect balance.swf

This is the info page for
Flash #91053

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ActionScript [AS3]
Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 8 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 8; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import TestBed.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:UserData; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); for (;_local4;(_local4 = _local4.m_next)) { if (_local3.m_userData != null){ _local16 = (_local3.m_userData as UserData); if (_local16._sprite == null){ if (_local16._iD == 26){ DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15); } else { if (_local16._iD == 56){ DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15); } else { DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15); }; }; } else { if ((((Test.sm_masterSpriteAlpha < 1)) && (_local16._flash))){ DrawShape(_local4, _local11, new b2Color((0xFF / 0xFF), (0xFF / 0xFF), (0xFF / 0xFF)), _local15); }; }; continue; } else { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color((0 / 0xFF), (0 / 0xFF), (0 / 0xFF)), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; }; }; _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//FpsCounter (General.FpsCounter) package General { import flash.display.*; import flash.text.*; import flash.system.*; import flash.utils.*; public class FpsCounter extends Sprite { private var oldT:uint; private var mfpsCount:int;// = 0 private var avgCount:int;// = 30 private var avgCount2:int;// = 30 private var textBox:TextField; private var mfpsCount2:int;// = 0 private var textBox3:TextField; private var textBox2:TextField; public function FpsCounter(){ mfpsCount = 0; mfpsCount2 = 0; avgCount = 30; avgCount2 = 30; super(); textBox = new TextField(); textBox.text = "..."; textBox.textColor = 11145540; textBox.selectable = false; textBox2 = new TextField(); textBox2.text = "..."; textBox2.width = 150; textBox2.textColor = 11145540; textBox2.selectable = false; textBox2.y = 15; textBox3 = new TextField(); textBox3.text = "..."; textBox3.textColor = 11145540; textBox3.selectable = false; textBox3.y = 30; oldT = getTimer(); addChild(textBox); addChild(textBox2); addChild(textBox3); } public function updateEnd():void{ } public function updatePhys(_arg1:uint):void{ var _local2:uint; var _local3:uint; _local2 = getTimer(); _local3 = (_local2 - _arg1); mfpsCount2 = (mfpsCount2 + _local3); if (avgCount2 < 1){ textBox2.text = String((((("Physics step: " + Math.round((mfpsCount2 / 30))) + " ms (") + Math.round((1000 / (mfpsCount2 / 30)))) + " fps)")); avgCount2 = 30; mfpsCount2 = 0; }; avgCount2--; } public function update():void{ var _local1:uint; var _local2:uint; _local1 = getTimer(); _local2 = (_local1 - oldT); mfpsCount = (mfpsCount + _local2); if (avgCount < 1){ textBox.text = String((Math.round((1000 / (mfpsCount / 30))) + " fps average")); avgCount = 30; mfpsCount = 0; }; avgCount--; oldT = getTimer(); textBox3.text = (Math.round((System.totalMemory / (0x0400 * 0x0400))) + " MB used"); } } }//package General
Section 76
//FRateLimiter (General.FRateLimiter) package General { import flash.utils.*; public class FRateLimiter { private static var newT:uint = oldT; private static var oldT:uint = getTimer(); public static function limitFrame(_arg1:uint):void{ var _local2:uint; _local2 = (1000 / _arg1); while (Math.abs((newT - oldT)) < _local2) { newT = getTimer(); }; oldT = getTimer(); } } }//package General
Section 77
//Input (General.Input) package General { import flash.events.*; import flash.display.*; public class Input extends Sprite { private static var keyArr:Array; public static var mousseX:Number = -10000; public static var mousseY:Number = -10000; public static var mouseReleased:Boolean = false; public static var mouseScreenY:Number = 0; public static var mouseScreenX:Number = 0; public static var mouseDragY:Number = 0; public static var mouseOver:Boolean = false; public static var mouseDragX:Number = 0; public static var mouse:Sprite = new Sprite(); public static var m_this:Input = null; public static var previousEventButtonDown:Boolean = false; public static var timeSinceLastKey:int = 0; public static var mousePressed:Boolean = false; public static var mouseOffsetX:Number = 0; public static var mouseOffsetY:Number = 0; public static var ascii:Array; public static var mouseDownX:Number = 0; public static var mouseDownY:Number = 0; public static var previousEventStageX:Number = 0; public static var previousEventStageY:Number = 0; private static var bufferSize:int; public static var m_stageMc:Sprite; public static var mouseDown:Boolean = false; public static var lastKey:int = 0; public static var mouseClicked:Boolean = false; private static var keyState:Array; private static var keyBuffer:Array; public function Input(_arg1:Sprite){ var _local2:int; super(); m_this = this; m_stageMc = _arg1; ascii = new Array(222); fillAscii(); initKeyState(); bufferSize = 5; keyBuffer = new Array(bufferSize); _local2 = 0; while (_local2 < bufferSize) { keyBuffer[_local2] = new Array(0, 0); _local2++; }; _arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); _arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); _arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true); mouse.graphics.lineStyle(0.1, 0, 100); mouse.graphics.moveTo(0, 0); mouse.graphics.lineTo(0, 0.1); } public function mouseLeave(_arg1:Event):void{ mouseReleased = mouseDown; mouseDown = false; } public function mouseMove(_arg1:MouseEvent):void{ if (mouseDown != _arg1.buttonDown){ mouseDown = _arg1.buttonDown; mouseReleased = !(_arg1.buttonDown); mousePressed = _arg1.buttonDown; mouseDragX = 0; mouseDragY = 0; }; mouseScreenX = mouseX; mouseScreenY = mouseY; mousseX = (_arg1.stageX - m_stageMc.x); mousseY = (_arg1.stageY - m_stageMc.y); mouseOffsetX = (mousseX - mouse.x); mouseOffsetY = (mousseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mousseX; mouse.y = mousseY; previousEventButtonDown = _arg1.buttonDown; previousEventStageX = _arg1.stageX; previousEventStageY = _arg1.stageY; } public function keyPress(_arg1:KeyboardEvent):void{ keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1); lastKey = _arg1.keyCode; } private function fillAscii():void{ ascii[65] = "A"; ascii[66] = "B"; ascii[67] = "C"; ascii[68] = "D"; ascii[69] = "E"; ascii[70] = "F"; ascii[71] = "G"; ascii[72] = "H"; ascii[73] = "I"; ascii[74] = "J"; ascii[75] = "K"; ascii[76] = "L"; ascii[77] = "M"; ascii[78] = "N"; ascii[79] = "O"; ascii[80] = "P"; ascii[81] = "Q"; ascii[82] = "R"; ascii[83] = "S"; ascii[84] = "T"; ascii[85] = "U"; ascii[86] = "V"; ascii[87] = "W"; ascii[88] = "X"; ascii[89] = "Y"; ascii[90] = "Z"; ascii[48] = "0"; ascii[49] = "1"; ascii[50] = "2"; ascii[51] = "3"; ascii[52] = "4"; ascii[53] = "5"; ascii[54] = "6"; ascii[55] = "7"; ascii[56] = "8"; ascii[57] = "9"; ascii[32] = "Spacebar"; ascii[17] = "Ctrl"; ascii[16] = "Shift"; ascii[192] = "~"; ascii[38] = "up"; ascii[40] = "down"; ascii[37] = "left"; ascii[39] = "right"; ascii[96] = "Numpad 0"; ascii[97] = "Numpad 1"; ascii[98] = "Numpad 2"; ascii[99] = "Numpad 3"; ascii[100] = "Numpad 4"; ascii[101] = "Numpad 5"; ascii[102] = "Numpad 6"; ascii[103] = "Numpad 7"; ascii[104] = "Numpad 8"; ascii[105] = "Numpad 9"; ascii[111] = "Numpad /"; ascii[106] = "Numpad *"; ascii[109] = "Numpad -"; ascii[107] = "Numpad +"; ascii[110] = "Numpad ."; ascii[45] = "Insert"; ascii[46] = "Delete"; ascii[33] = "Page Up"; ascii[34] = "Page Down"; ascii[35] = "End"; ascii[36] = "Home"; ascii[112] = "F1"; ascii[113] = "F2"; ascii[114] = "F3"; ascii[115] = "F4"; ascii[116] = "F5"; ascii[117] = "F6"; ascii[118] = "F7"; ascii[119] = "F8"; ascii[188] = ","; ascii[190] = "."; ascii[186] = ";"; ascii[222] = "'"; ascii[219] = "["; ascii[221] = "]"; ascii[189] = "-"; ascii[187] = "+"; ascii[220] = "\\"; ascii[191] = "/"; ascii[9] = "TAB"; ascii[8] = "Backspace"; ascii[27] = "ESC"; } public function resetMouse():void{ } public function keyRelease(_arg1:KeyboardEvent):void{ var _local2:int; keyState[_arg1.keyCode] = -1; _local2 = (bufferSize - 1); while (_local2 > 0) { keyBuffer[_local2] = keyBuffer[(_local2 - 1)]; _local2--; }; keyBuffer[0] = [_arg1.keyCode, 0]; } public function mousePress(_arg1:MouseEvent):void{ mousePressed = true; mouseDown = true; mouseDragX = 0; mouseDragY = 0; mouseDownX = mouse.x; mouseDownY = mouse.y; mouseClicked = true; } public function mouseMove2():void{ if (mouseDown != previousEventButtonDown){ mouseDown = previousEventButtonDown; mouseReleased = !(previousEventButtonDown); mousePressed = previousEventButtonDown; mouseDragX = 0; mouseDragY = 0; }; mouseScreenX = mouseX; mouseScreenY = mouseY; mousseX = (previousEventStageX - m_stageMc.x); mousseY = (previousEventStageY - m_stageMc.y); mouseOffsetX = (mousseX - mouse.x); mouseOffsetY = (mousseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mousseX; mouse.y = mousseY; } public static function getKeyHold(_arg1:int):int{ return (Math.max(0, keyState[_arg1])); } public static function isKeyPressed(_arg1:int):Boolean{ timeSinceLastKey = 0; return ((keyState[_arg1] == 1)); } public static function isKeyDown(_arg1:int):Boolean{ return ((keyState[_arg1] > 0)); } public static function getKeyString(_arg1:uint):String{ return (ascii[_arg1]); } public static function mouseRelease(_arg1:MouseEvent):void{ mouseDown = false; mouseReleased = true; mouseDragX = 0; mouseDragY = 0; } public static function isKeyReleased(_arg1:int):Boolean{ return ((keyState[_arg1] == -1)); } public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{ return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3)))); } public static function mouseMoveTrigger():void{ m_this.mouseMove2(); } public static function update():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < keyArr.length) { if (keyState[keyArr[_local1]] != 0){ var _local3 = keyState; var _local4 = keyArr[_local1]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; _local1++; }; _local2 = 0; while (_local2 < bufferSize) { _local3 = keyBuffer[_local2]; _local4 = 1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; _local2++; }; mouseReleased = false; mousePressed = false; mouseOver = false; } public static function initKeyState():void{ var _local1:int; keyState = new Array(222); keyArr = new Array(); _local1 = 0; while (_local1 < 222) { keyState[_local1] = new int(0); if (ascii[_local1] != undefined){ keyArr.push(_local1); }; _local1++; }; } } }//package General
Section 78
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const STORE_HIDE:String = "StoreHide"; public static const LOGGED_IN:String = "LoggedIn"; public static const NO_USER:String = "NoUser"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; public static const IO_ERROR:String = "IOError"; public static const STORE_ITEMS:String = "StoreItems"; public static const USER_INFO:String = "UserInfo"; public static const LOGIN_SHOW:String = "LoginShow"; public static const PROFILE_HIDE:String = "ProfileHide"; public static const STORE_SHOW:String = "StoreShow"; public static const ITEM_NEW:String = "ItemNew"; public static const ITEM_OWNED:String = "ItemOwned"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const ERROR:String = "Error"; public static const LOGGED_OUT:String = "LoggedOut"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const LOGIN_HIDE:String = "LoginHide"; public static const LOGIN_SHOWN:String = "LoginShown"; public static var _user_info:Object = null; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static var _inventory:MochiInventory; public static function getUserInfo():void{ MochiServices.send("coins_getUserInfo"); } public static function requestLogin():void{ MochiServices.send("coins_requestLogin"); } public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showItem call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("coins_saveUserProperties", _arg1); } public static function get loggedIn():Boolean{ return (!((_user_info == null))); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ if (_arg1 == LOGGED_IN){ _inventory = new MochiInventory(); _user_info = _arg2; } else { if (_arg1 == LOGGED_OUT){ if (inventory){ _inventory.release(); _inventory = null; }; _user_info = null; }; }; _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showLoginWidget", {options:_arg1}); } public static function get inventory():MochiInventory{ return (_inventory); } public static function showStore(_arg1:Object=null):void{ MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function getAPIURL():String{ if (!_user_info){ return (null); }; return (_user_info.api_url); } public static function hideLoginWidget():void{ MochiServices.send("coins_hideLoginWidget"); } public static function getAPIToken():String{ if (!_user_info){ return (null); }; return (_user_info.api_token); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showVideo call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } } }//package mochi.as3
Section 79
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 80
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } } }//package mochi.as3
Section 81
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const FORMAT_LONG:String = "LongForm"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const FORMAT_SHORT:String = "ShortForm"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_CENTER:String = "ALIGN_C"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var gameStart:Number; private static var levelStart:Number; public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local3:Object; var _local4:Object; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function endGame():void{ var _local1:Number; _local1 = (new Date().time - gameStart); trigger("end_game", {time:_local1}); } public static function startGame():void{ gameStart = new Date().time; trigger("start_game"); } public static function trigger(_arg1:String, _arg2:Object=null):void{ if (_arg2 == null){ _arg2 = {}; } else { if (_arg2["kind"] != undefined){ trace("WARNING: optional arguments package contains key 'id', it will be overwritten"); _arg2["kind"] = _arg1; }; }; MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startLevel():void{ levelStart = new Date().time; trigger("start_level"); } public static function endLevel():void{ var _local1:Number; _local1 = (new Date().time - levelStart); trigger("end_level", {time:_local1}); } } }//package mochi.as3
Section 82
//MochiInventory (mochi.as3.MochiInventory) package mochi.as3 { import flash.events.*; import flash.utils.*; public dynamic class MochiInventory extends Proxy { private var _timer:Timer; private var _names:Array; private var _consumableProperties:Object; private var _syncID:Number; private var _outstandingID:Number; private var _syncPending:Boolean; public static const READY:String = "InvReady"; public static const ERROR:String = "Error"; public static const IO_ERROR:String = "IoError"; private static const CONSUMER_KEY:String = "MochiConsumables"; public static const WRITTEN:String = "InvWritten"; public static const NOT_READY:String = "InvNotReady"; public static const VALUE_ERROR:String = "InvValueError"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public function MochiInventory():void{ MochiCoins.addEventListener(MochiCoins.ITEM_NEW, newItems); MochiCoins.addEventListener(MochiCoins.LOGGED_IN, loggedIn); MochiCoins.addEventListener(MochiCoins.LOGGED_OUT, loggedOut); _syncPending = false; _outstandingID = 0; _syncID = 0; _timer = new Timer(1000); _timer.addEventListener(TimerEvent.TIMER, sync); _timer.start(); if (MochiCoins.loggedIn){ loggedIn(); } else { loggedOut(); }; } private function newItems(_arg1:Object):void{ this[_arg1.id] = (this[_arg1.id] + _arg1.count); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (-1); }; if (_consumableProperties[_arg1]){ return (MochiDigits(_consumableProperties[_arg1]).value); }; return (undefined); } public function release():void{ MochiCoins.removeEventListener(MochiCoins.ITEM_NEW, newItems); MochiCoins.removeEventListener(MochiCoins.LOGGED_IN, loggedIn); MochiCoins.removeEventListener(MochiCoins.LOGGED_OUT, loggedOut); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function hasProperty(_arg1):Boolean{ if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return (false); }; if (_consumableProperties[_arg1] == undefined){ return (false); }; return (true); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextNameIndex(_arg1:int):int{ return (((_arg1)>=_names.length) ? 0 : (_arg1 + 1)); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:MochiDigits; if (_consumableProperties == null){ triggerEvent(ERROR, {type:NOT_READY}); return; }; if (!(_arg2 is Number)){ triggerEvent(ERROR, {type:VALUE_ERROR, error:"Invalid type", arg:_arg2}); return; }; if (_consumableProperties[_arg1]){ _local3 = MochiDigits(_consumableProperties[_arg1]); if (_local3.value == _arg2){ return; }; _local3.value = _arg2; } else { _names.push(_arg1); _consumableProperties[_arg1] = new MochiDigits(_arg2); }; _syncID++; } private function sync(_arg1:Event=null):void{ var _local2:Object; var _local3:String; if (((_syncPending) || ((_syncID == _outstandingID)))){ return; }; _outstandingID = _syncID; _local2 = {}; for (_local3 in _consumableProperties) { _local2[_local3] = MochiDigits(_consumableProperties[_local3]).value; }; MochiUserData.put(CONSUMER_KEY, _local2, putConsumableBag); _syncPending = true; } private function putConsumableBag(_arg1:MochiUserData):void{ _syncPending = false; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); _outstandingID = -1; }; triggerEvent(WRITTEN, {}); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function nextName(_arg1:int):String{ return (_names[(_arg1 - 1)]); } private function loggedIn(_arg1:Object=null):void{ MochiUserData.get(CONSUMER_KEY, getConsumableBag); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function deleteProperty(_arg1):Boolean{ if (!_consumableProperties[_arg1]){ return (false); }; _names.splice(_names.indexOf(_arg1), 1); delete _consumableProperties[_arg1]; return (true); } private function getConsumableBag(_arg1:MochiUserData):void{ var _local2:String; if (_arg1.error){ triggerEvent(ERROR, {type:IO_ERROR, error:_arg1.error}); return; }; _consumableProperties = {}; _names = new Array(); if (_arg1.data){ for (_local2 in _arg1.data) { _names.push(_local2); _consumableProperties[_local2] = new MochiDigits(_arg1.data[_local2]); }; }; triggerEvent(READY, {}); } private function loggedOut(_arg1:Object=null):void{ _consumableProperties = null; } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } } }//package mochi.as3
Section 83
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ delete options.clip; MochiServices.setContainer(); MochiServices.bringToTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.warnID(options.boardID, true); trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiServices.warnID(_arg1, true); MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi.as3
Section 84
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; import flash.geom.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _preserved:Object; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; public static var servicesSync:MochiSync = new MochiSync(); private static var _clip:MovieClip; private static var _id:String; private static var _services:String = "services.swf"; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _loader:Loader; private static var _connecting:Boolean = false; private static var _mochiLocalConnection:MovieClip; private static var _listenChannelName:String = "__ms_"; public static var onError:Object; public static var netup:Boolean = true; private static var _mochiLC:String = "MochiLC.swf"; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function onReceive(_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = _clip._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete _clip._callbacks[cb]; } public static function get childClip():Object{ return (_clip); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1)); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function warnID(_arg1:String, _arg2:Boolean):void{ var _local3:Number; _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length")); return; } else { if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); }; return; }; }; }; _local3 = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: trace(("WARNING: Board ID contains illegal characters: " + _arg1)); return; }; _local3++; }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.4 as3"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_clip._queue))){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } public static function get id():String{ return (_id); } private static function onEvent(_arg1:Object):void{ var _local2:String; var _local3:String; _local2 = _arg1.target; _local3 = _arg1.event; switch (_local2){ case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "sync": servicesSync.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; if (_arg1.stage){ _local3 = _arg1.stage.loaderInfo.parameters.mochiad_options; } else { _local3 = _arg1.loaderInfo.parameters.mochiad_options; }; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); } private static function initComChannels():void{ if (!_connected){ trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_clip._queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function loadLCBridge(_arg1:Object):void{ var loader:Loader; var mochiLCURL:String; var req:URLRequest; var complete:Function; var clip = _arg1; loader = new Loader(); mochiLCURL = (_servURL + _mochiLC); req = new URLRequest(mochiLCURL); complete = function (_arg1:Object):void{ _mochiLocalConnection = MovieClip(loader.content); listen(); }; loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); loader.load(req); clip.addChild(loader); } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; trace("Waiting for MochiAds services to connect..."); } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String; var _local4:String; var _local5:URLRequest; var _local6:URLVariables; _local3 = ("_mochiservices_com_" + _arg1); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; _local4 = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local4 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local4); _clip = createEmptyMovieClip(_arg2, _local3, 10336, false); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local5 = new URLRequest(_local4); _local6 = new URLVariables(); _local6.listenLC = _listenChannelName; _local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local6.api_version = getVersion(); if (widget){ _local6.widget = true; }; _local5.data = _local6; _loader.load(_local5); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (clip.stage == null){ trace("MochiServices connect requires the containing clip be attached to the stage"); }; if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 85
//MochiSync (mochi.as3.MochiSync) package mochi.as3 { import flash.utils.*; public dynamic class MochiSync extends Proxy { private var _syncContainer:Object; public static var SYNC_PROPERTY:String = "UpdateProperty"; public static var SYNC_REQUEST:String = "SyncRequest"; public function MochiSync():void{ _syncContainer = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ switch (_arg1){ case SYNC_REQUEST: MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY: _syncContainer[_arg2.name] = _arg2.value; break; }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_syncContainer[_arg1]); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:String; if (_syncContainer[_arg1] == _arg2){ return; }; _local3 = _arg1.toString(); _syncContainer[_local3] = _arg2; MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2}); } } }//package mochi.as3
Section 86
//MochiUserData (mochi.as3.MochiUserData) package mochi.as3 { import flash.events.*; import flash.utils.*; import flash.net.*; public class MochiUserData extends EventDispatcher { public var callback:Function;// = null public var error:Event;// = null public var key:String;// = null public var operation:String;// = null public var data;// = null public var _loader:URLLoader; public function MochiUserData(_arg1:String="", _arg2:Function=null){ key = null; data = null; error = null; operation = null; callback = null; super(); this.key = _arg1; this.callback = _arg2; } public function securityErrorHandler(_arg1:SecurityErrorEvent):void{ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + _arg1.toString()))); } public function putEvent(_arg1):void{ request("put", serialize(_arg1)); } public function request(_arg1:String, _arg2:ByteArray):void{ var api_url:String; var api_token:String; var args:URLVariables; var req:URLRequest; var _operation = _arg1; var _data = _arg2; operation = _operation; api_url = MochiCoins.getAPIURL(); api_token = MochiCoins.getAPIToken(); if ((((api_url == null)) || ((api_token == null)))){ errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, "not logged in")); return; }; _loader = new URLLoader(); args = new URLVariables(); args.op = _operation; args.key = key; req = new URLRequest((((MochiCoins.getAPIURL() + "/") + "MochiUserData?") + args.toString())); req.method = URLRequestMethod.POST; req.contentType = "application/x-mochi-userdata"; req.requestHeaders = [new URLRequestHeader("x-mochi-services-version", MochiServices.getVersion()), new URLRequestHeader("x-mochi-api-token", api_token)]; req.data = _data; _loader.dataFormat = URLLoaderDataFormat.BINARY; _loader.addEventListener(Event.COMPLETE, completeHandler); _loader.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); try { _loader.load(req); } catch(e:SecurityError) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("security error: " + e.toString()))); }; } public function completeHandler(_arg1:Event):void{ var event = _arg1; try { if (_loader.data.length){ data = deserialize(_loader.data); } else { data = null; }; } catch(e:Error) { errorHandler(new IOErrorEvent(IOErrorEvent.IO_ERROR, false, false, ("deserialize error: " + e.toString()))); return; }; if (callback != null){ performCallback(); } else { dispatchEvent(event); }; close(); } public function performCallback():void{ try { callback(this); } catch(e:Error) { trace(("[MochiUserData] exception during callback: " + e)); }; } public function serialize(_arg1):ByteArray{ var _local2:ByteArray; _local2 = new ByteArray(); _local2.objectEncoding = ObjectEncoding.AMF3; _local2.writeObject(_arg1); _local2.compress(); return (_local2); } public function errorHandler(_arg1:IOErrorEvent):void{ data = null; error = _arg1; if (callback != null){ performCallback(); } else { dispatchEvent(_arg1); }; close(); } public function getEvent():void{ request("get", serialize(null)); } override public function toString():String{ return ((((((((("[MochiUserData operation=" + operation) + " key=\"") + key) + "\" data=") + data) + " error=\"") + error) + "\"]")); } public function close():void{ if (_loader){ _loader.removeEventListener(Event.COMPLETE, completeHandler); _loader.removeEventListener(IOErrorEvent.IO_ERROR, errorHandler); _loader.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); _loader.close(); _loader = null; }; error = null; callback = null; } public function deserialize(_arg1:ByteArray){ _arg1.objectEncoding = ObjectEncoding.AMF3; _arg1.uncompress(); return (_arg1.readObject()); } public static function get(_arg1:String, _arg2:Function):void{ var _local3:MochiUserData; _local3 = new MochiUserData(_arg1, _arg2); _local3.getEvent(); } public static function put(_arg1:String, _arg2, _arg3:Function):void{ var _local4:MochiUserData; _local4 = new MochiUserData(_arg1, _arg3); _local4.putEvent(_arg2); } } }//package mochi.as3
Section 87
//BitmapAsset (mx.core.BitmapAsset) package mx.core { import flash.display.*; public class BitmapAsset extends FlexBitmap implements IFlexAsset, IFlexDisplayObject { mx_internal static const VERSION:String = "2.0.1.0"; public function BitmapAsset(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } public function get measuredWidth():Number{ if (bitmapData){ return (bitmapData.width); }; return (0); } public function get measuredHeight():Number{ if (bitmapData){ return (bitmapData.height); }; return (0); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 88
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 89
//FlexBitmap (mx.core.FlexBitmap) package mx.core { import flash.display.*; import mx.utils.*; public class FlexBitmap extends Bitmap { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexBitmap(_arg1:BitmapData=null, _arg2:String="auto", _arg3:Boolean=false){ var bitmapData = _arg1; var pixelSnapping = _arg2; var smoothing = _arg3; super(bitmapData, pixelSnapping, smoothing); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 90
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "2.0.1.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 91
//FontAsset (mx.core.FontAsset) package mx.core { import flash.text.*; public class FontAsset extends Font implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 92
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 93
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function set height(_arg1:Number):void; function get scaleY():Number; function move(_arg1:Number, _arg2:Number):void; function get scaleX():Number; function set mask(_arg1:DisplayObject):void; function set scaleX(_arg1:Number):void; function set name(_arg1:String):void; function set scaleY(_arg1:Number):void; function get visible():Boolean; function get measuredWidth():Number; function set visible(_arg1:Boolean):void; function get alpha():Number; function get height():Number; function get width():Number; function get parent():DisplayObjectContainer; function get mask():DisplayObject; function set x(_arg1:Number):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set y(_arg1:Number):void; function get x():Number; function get y():Number; function set alpha(_arg1:Number):void; } }//package mx.core
Section 94
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function get repeaters():Array; function get instanceIndices():Array; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 95
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject { private var _measuredWidth:Number; private var _measuredHeight:Number; mx_internal static const VERSION:String = "2.0.1.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } } }//package mx.core
Section 96
//MovieClipLoaderAsset (mx.core.MovieClipLoaderAsset) package mx.core { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; public class MovieClipLoaderAsset extends MovieClipAsset implements IFlexAsset, IFlexDisplayObject { private var requestedWidth:Number; private var loader:Loader;// = null private var requestedHeight:Number; private var initialized:Boolean;// = false protected var initialWidth:Number;// = 0 protected var initialHeight:Number;// = 0 mx_internal static const VERSION:String = "2.0.1.0"; public function MovieClipLoaderAsset(){ var _local1:LoaderContext; loader = null; initialized = false; initialWidth = 0; initialHeight = 0; super(); _local1 = new LoaderContext(); _local1.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); loader.loadBytes(movieClipData, _local1); addChild(loader); } private function completeHandler(_arg1:Event):void{ initialized = true; initialWidth = loader.width; initialHeight = loader.height; if (!isNaN(requestedWidth)){ loader.width = requestedWidth; }; if (!isNaN(requestedHeight)){ loader.height = requestedHeight; }; dispatchEvent(_arg1); } override public function get height():Number{ if (!initialized){ return (initialHeight); }; return (super.height); } override public function set height(_arg1:Number):void{ if (!initialized){ requestedHeight = _arg1; } else { loader.height = _arg1; }; } public function get movieClipData():ByteArray{ return (null); } override public function set width(_arg1:Number):void{ if (!initialized){ requestedWidth = _arg1; } else { loader.width = _arg1; }; } override public function get measuredWidth():Number{ return (initialWidth); } override public function get measuredHeight():Number{ return (initialHeight); } override public function get width():Number{ if (!initialized){ return (initialWidth); }; return (super.width); } } }//package mx.core
Section 97
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 98
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "2.0.1.0"; } }//package mx.core
Section 99
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import flash.utils.*; import mx.core.*; public class NameUtil { mx_internal static const VERSION:String = "2.0.1.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local3:DisplayObject; var _local4:String; var _local5:Array; _local3 = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ var _local2:String; var _local3:int; var _local4:int; if (!_arg1){ return (null); }; _local2 = getQualifiedClassName(_arg1); _local3 = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; _local4 = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 100
//Test (TestBed.Test) package TestBed { import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.media.*; import General.*; import flash.utils.*; public class Test { public var _classBrickH:Class; public var _classBrickI:Class; public var _classBrickL:Class; public var _classBrickJ:Class; public var _classBrickS:Class; public var _classBrickT:Class; public var _lives:int;// = 1 public var _classBrickZ:Class; private var _midBalanceGivesPoints:Boolean;// = false public var _classSuperLong:Class; public var _classBrickO:Class; public var _classBrickBlock:Class; private var _midBalanceTimer:int;// = 0 private var _limitY320x480:Number;// = 0 public var _classBrickOHelium:Class; public var _classBrickVeryLong:Class; public var _classBrickRocket:Class; public var _runningDiamonds:int;// = 0 public var _classSunHelium:Class; public var m_iterations:int;// = 15 public var m_blockWidth:Number;// = 40 public var _selectionList:Array; public var _classBrickAlien:Class; private var _drawScaleAdder:Number;// = 0 public var _classBrickWacky1:Class; public var _classBrickWacky2:Class; public var _classBrickWacky4:Class; public var _selectionsAngle:Array; public var _running:Boolean;// = false public var _classBrickConnect:Class; public var _classBrickHoleBox:Class; public var _classBrickO1T:Class; private var _currentBlock:int;// = 0 public var _classBrickWacky4Mirror:Class; public var m_mouseBody:b2Body;// = null public var _classSun1T:Class; public var _classPyramid:Class; public var _classBrickBig:Class; public var m_angle:Number;// = 0 private var _limitY480x320:Number;// = 0 private var _flashOn:Boolean;// = false public var _addedDiamonds:int;// = 0 public var _classBrickHinge:Class; public var _classBrickWideCross:Class; public var _classPyramidHelium:Class; public var m_timeStep:Number;// = 0.00833333333333333 public var _classBrickJesus:Class; public var m_sprite:Sprite; public var _classBrickWacky1Mirror:Class; public var _classBrickConnectMirror:Class; public var _stabile:Boolean;// = false public var _classBrickPacman:Class; public var _classDiamond2:Class; public var _classDiamond3:Class; public var _classTriangleRight:Class; public var _classDiamond1:Class; public var _selectionsN:int;// = 0 public var _selectionsX:Array; public var _classSun:Class; public var _waiting:Boolean;// = false public var _classSaw2X:Class; public var _classBrickKiila:Class; public var _classPyramid1T:Class; public var _classBrickPole:Class; public var _removed:int;// = 0 public var _selectionsY:Array; public var _classBrickBlock1T:Class; private var _firstRun:Boolean;// = true private var _flashDown:Boolean;// = true public var m_bomb:b2Body; private var _limitYStopMode:Number;// = 0 public var _classBrickHingeBig:Class; public var m_world:b2World; public var m_blockHeight:Number;// = 40 public var _classTriangleLeft:Class; private var mousePVec:b2Vec2; public var _classBrickWhoaMirror:Class; public var _picks:int;// = 0 public var _classSaw1:Class; public var _classPyramidMini:Class; public var _score:int;// = 0 public var _classBrickHingeVeryBig:Class; private var _addDiamonds:Boolean;// = false private var _density:Number;// = 10 private var _radius:Number;// = 20 public var _classSunSmall:Class; public var _classBrickCorner:Class; public var _classBrickWhoa:Class; public var _classBrickBlockHelium:Class; public var _classBrickCross:Class; public var _classBrickCornerLong:Class; public var _stabileCounter:int;// = 20 public var _timedOut:Boolean;// = false public var m_mouseJoint:b2MouseJoint; public static var m_debugDraw:b2DebugDraw = null; public static var m_physScale:Number = 20; public static var mouseYWorld:Number; public static var mouseYWorldPhys:Number; public static var sm_masterSpriteAlpha:Number = 1; public static var m_goalScale:Number = 1.5; public static var mouseXWorldPhys:Number; public static var _friction:Number = 0.8; public static var mouseXWorld:Number; public function Test(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2DebugDraw; _classSun = Test__classSun; _classSunSmall = Test__classSunSmall; _classDiamond1 = Test__classDiamond1; _classDiamond2 = Test__classDiamond2; _classDiamond3 = Test__classDiamond3; _classSaw1 = Test__classSaw1; _classSaw2X = Test__classSaw2X; _classBrickConnect = Test__classBrickConnect; _classBrickConnectMirror = Test__classBrickConnectMirror; _classBrickWideCross = Test__classBrickWideCross; _classBrickRocket = Test__classBrickRocket; _classBrickPacman = Test__classBrickPacman; _classBrickH = Test__classBrickH; _classBrickHinge = Test__classBrickHinge; _classBrickHingeBig = Test__classBrickHingeBig; _classBrickHingeVeryBig = Test__classBrickHingeVeryBig; _classBrickI = Test__classBrickI; _classBrickT = Test__classBrickT; _classBrickO = Test__classBrickO; _classBrickS = Test__classBrickS; _classBrickZ = Test__classBrickZ; _classBrickL = Test__classBrickL; _classBrickJ = Test__classBrickJ; _classBrickBig = Test__classBrickBig; _classBrickCross = Test__classBrickCross; _classBrickVeryLong = Test__classBrickVeryLong; _classBrickAlien = Test__classBrickAlien; _classBrickWhoa = Test__classBrickWhoa; _classBrickWhoaMirror = Test__classBrickWhoaMirror; _classBrickBlock = Test__classBrickBlock; _classBrickCorner = Test__classBrickCorner; _classBrickCornerLong = Test__classBrickCornerLong; _classBrickJesus = Test__classBrickJesus; _classBrickWacky1 = Test__classBrickWacky1; _classBrickWacky1Mirror = Test__classBrickWacky1Mirror; _classBrickWacky2 = Test__classBrickWacky2; _classBrickWacky4 = Test__classBrickWacky4; _classBrickWacky4Mirror = Test__classBrickWacky4Mirror; _classBrickPole = Test__classBrickPole; _classSuperLong = Test__classSuperLong; _classTriangleLeft = Test__classTriangleLeft; _classTriangleRight = Test__classTriangleRight; _classPyramid = Test__classPyramid; _classPyramidMini = Test__classPyramidMini; _classBrickBlock1T = Test__classBrickBlock1T; _classSun1T = Test__classSun1T; _classBrickO1T = Test__classBrickO1T; _classPyramid1T = Test__classPyramid1T; _classBrickBlockHelium = Test__classBrickBlockHelium; _classSunHelium = Test__classSunHelium; _classBrickOHelium = Test__classBrickOHelium; _classPyramidHelium = Test__classPyramidHelium; _classBrickKiila = Test__classBrickKiila; _classBrickHoleBox = Test__classBrickHoleBox; _removed = 0; _score = 0; _lives = 1; m_blockWidth = 40; m_blockHeight = 40; _density = 10; _running = false; _timedOut = false; m_mouseBody = null; m_angle = 0; _waiting = false; _firstRun = true; _currentBlock = 0; _radius = 20; _drawScaleAdder = 0; _addDiamonds = false; _flashOn = false; _flashDown = true; _midBalanceGivesPoints = false; _midBalanceTimer = 0; _runningDiamonds = 0; _picks = 0; _addedDiamonds = 0; _stabileCounter = 20; _stabile = false; _selectionList = new Array(); _selectionsN = 0; _selectionsX = new Array(); _selectionsY = new Array(); _selectionsAngle = new Array(); _limitY320x480 = 0; _limitY480x320 = 0; _limitYStopMode = 0; m_iterations = 15; m_timeStep = (1 / 120); mousePVec = new b2Vec2(); super(); m_sprite = Main.m_sprite; _local1 = new b2AABB(); _local1.lowerBound.Set(-20000, -20000); _local1.upperBound.Set(20000, 20000); _local2 = new b2Vec2(0, 30); _local3 = true; m_world = new b2World(_local1, _local2, _local3); _local4 = new b2DebugDraw(); _local4.m_sprite = m_sprite; _local4.m_drawScale = 20; _local4.m_fillAlpha = 1; _local4.m_lineThickness = 1; _local4.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit); m_debugDraw = _local4; m_world.SetDebugDraw(_local4); m_world.SetContactListener(new ContactListener()); } public function addCornerLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((20 / _local5), (-40 / _local5)); _local8.vertices[1].Set((40 / _local5), (-40 / _local5)); _local8.vertices[2].Set((40 / _local5), (40 / _local5)); _local8.vertices[3].Set((20 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (20 / _local5)); _local8.vertices[1].Set((20 / _local5), (20 / _local5)); _local8.vertices[2].Set((20 / _local5), (40 / _local5)); _local8.vertices[3].Set((-40 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 29; _local9 = new Bitmap(new _classBrickCornerLong().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function AddShadowSprites():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){ CreateShadowSprite(_local1.m_userData); }; _local1 = _local1.m_next; }; } public function addConnectMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-50 / _local5), (0 / _local5)); _local8.vertices[1].Set((-30 / _local5), (0 / _local5)); _local8.vertices[2].Set((-30 / _local5), (20 / _local5)); _local8.vertices[3].Set((-50 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-50 / _local5), (-20 / _local5)); _local8.vertices[1].Set((10 / _local5), (-20 / _local5)); _local8.vertices[2].Set((10 / _local5), (0 / _local5)); _local8.vertices[3].Set((-50 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (0 / _local5)); _local8.vertices[1].Set((50 / _local5), (0 / _local5)); _local8.vertices[2].Set((50 / _local5), (20 / _local5)); _local8.vertices[3].Set((-10 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((30 / _local5), (-20 / _local5)); _local8.vertices[1].Set((50 / _local5), (-20 / _local5)); _local8.vertices[2].Set((50 / _local5), (0 / _local5)); _local8.vertices[3].Set((30 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 40; _local9 = new Bitmap(new _classBrickConnectMirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 8; _local9 = new Bitmap(new _classBrickCross().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function useEditorLevel(_arg1:String):void{ var items:Array; var i:int; var tX:Number; var tY:Number; var iPhone:int; var scaleIPhone:Number; var iD:int; var radius:Number; var width:Number; var height:Number; var slippery:int; var angle:Number; var body:b2Body; var uD:UserData; var sensor:Boolean; var s = _arg1; DestroyBodies(); _waiting = false; _stabile = false; _stabileCounter = 20; items = s.split(" "); if ((((items == null)) || ((items.length < 2)))){ return; }; i = 0; while (i < items.length) { if (items[i] == "<level>"){ break; }; trace(("item " + items[i])); i = (i + 1); }; trace(((i + " & ") + items.length)); if (i >= items.length){ i = -1; }; i = (i + 1); i = (i + 1); m_debugDraw.m_drawScale = Number(items[i]); i = (i + 1); _drawScaleAdder = Number(items[i]); trace("************************* LEVEL LOADED ************************"); i = (i + 1); iPhone = int(items[i]); calculateIPhoneDottedLineLimits(); trace(((" setOrientation(" + iPhone) + "); // 1 - 320x480, 0 - 480x320")); trace(" b2Body* body;"); trace(" b2Vec2 pos;"); scaleIPhone = ((10 / 8) * (m_debugDraw.m_drawScale / 20)); trace(((" setScaling(" + (m_debugDraw.m_drawScale / 20)) + ");")); try { while (i < items.length) { i = (i + 1); iD = int(items[i]); radius = 1; width = 30; height = 30; if (iD == 1000){ i = (i + 1); m_goalScale = Number(items[i]); } else { if (iD == 1001){ i = (i + 1); slippery = int(items[i]); if (slippery == 0){ Main._iceMode = false; } else { Main._iceMode = true; }; trace(((" setIceMode(" + Main._iceMode) + ");")); Main.iceModeExecute(); } else { if ((((iD < 26)) || ((iD >= 29)))){ if ((((((((((((((((iD == 20)) || ((iD == 34)))) || ((iD == 41)))) || ((iD == 44)))) || ((iD == 46)))) || ((iD == 50)))) || ((iD == 52)))) || ((iD == 56)))){ i = (i + 1); radius = Number(items[i]); }; i = (i + 1); tX = Number(items[i]); i = (i + 1); tY = Number(items[i]); i = (i + 1); angle = Number(items[i]); body = cloneBody(null, false, iD, radius, 0, 30, 30, tX, tY); body.SetXForm(new b2Vec2(tX, tY), angle); uD = body.m_userData; uD._startX = tX; uD._startY = tY; uD._startAngle = angle; sensor = isIPhoneSleeping(tY); if (sensor){ body.PutToSleep(); }; radius = (radius * scaleIPhone); tX = (tX * scaleIPhone); tY = (tY * scaleIPhone); angle = (angle * -1); if ((((((iD == 4)) || ((iD == 5)))) || ((iD == 3)))){ angle = (angle + Math.PI); } else { if ((((iD == 13)) || ((iD == 29)))){ angle = (angle - (Math.PI * 0.5)); }; }; trace(((((((((((((" body = cloneBody(NULL, " + sensor) + ", ") + iD) + ", ") + radius) + ", ") + angle) + ", 1, 1, ") + tX) + ", ") + -(tY)) + ");")); trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");")); } else { if (iD == 27){ i = (i + 1); radius = Number(items[i]); i = (i + 1); tX = Number(items[i]); i = (i + 1); tY = Number(items[i]); body = cloneBody(null, false, iD, radius, 0); body.SetXForm(new b2Vec2(tX, tY), 0); radius = (radius * scaleIPhone); tX = (tX * scaleIPhone); tY = (tY * scaleIPhone); trace(((((" body = cloneBody(NULL, false, " + iD) + ", ") + radius) + ", 0.0);")); trace(((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, 0.0);")); } else { if (iD == 28){ i = (i + 1); tX = Number(items[i]); i = (i + 1); tY = Number(items[i]); i = (i + 1); width = Number(items[i]); i = (i + 1); height = Number(items[i]); i = (i + 1); angle = Number(items[i]); body = cloneBody(null, false, iD, 0, 0, width, height); body.SetXForm(new b2Vec2(tX, tY), angle); radius = (radius * scaleIPhone); tX = (tX * scaleIPhone); tY = (tY * scaleIPhone); width = (width * scaleIPhone); height = (height * scaleIPhone); angle = (angle * -1); trace(((((((" body = cloneBody(NULL, false, " + iD) + ", 0.0, 0.0, ") + width) + ", ") + height) + ");")); trace(((((((" pos.x = " + tX) + "; pos.y = ") + -(tY)) + "; body->SetXForm(pos, ") + angle) + ");")); }; }; }; }; }; }; } catch(error:Error) { }; trace(" setScaling(1.0f);"); } public function DestroyBodies():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && ((_local1.m_userData._iD >= 0)))){ DestroyBody(_local1); }; _local1 = _local1.m_next; }; } public function addBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number=1):b2Body{ return (addBallGeneral(_arg1, _arg2, _arg3, _arg4, _arg5, false)); } public function addCorner(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((10 / _local5), (-30 / _local5)); _local8.vertices[1].Set((30 / _local5), (-30 / _local5)); _local8.vertices[2].Set((30 / _local5), (30 / _local5)); _local8.vertices[3].Set((10 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (10 / _local5)); _local8.vertices[1].Set((10 / _local5), (10 / _local5)); _local8.vertices[2].Set((10 / _local5), (30 / _local5)); _local8.vertices[3].Set((-30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 13; _local9 = new Bitmap(new _classBrickCorner().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPyramidMini(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-10 / _local5), (10 / _local5)); _local8.vertices[1].Set((10 / _local5), (10 / _local5)); _local8.vertices[0].Set((0 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 25; _local9 = new Bitmap(new _classPyramidMini().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBlock(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 30; _local9 = new Bitmap(new _classBrickBlock().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWacky4Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((30 / _local5), (-40 / _local5)); _local8.vertices[2].Set((30 / _local5), (40 / _local5)); _local8.vertices[3].Set((10 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((10 / _local5), (-20 / _local5)); _local8.vertices[3].Set((-10 / _local5), (-20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (-40 / _local5)); _local8.vertices[1].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((-10 / _local5), (0 / _local5)); _local8.vertices[3].Set((-30 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 32; _local9 = new Bitmap(new _classBrickWacky4Mirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBallGeneral(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int, _arg5:Number, _arg6:Boolean, _arg7:int=0):b2Body{ var _local8:Number; var _local9:b2BodyDef; var _local10:b2Body; var _local11:b2CircleDef; var _local12:UserData; _local8 = 20; _local9 = new b2BodyDef(); _local9.isSleeping = false; _local9.position.Set(_arg2, _arg3); if (_arg4 >= 0){ _local12 = new UserData(); _local12._iD = _arg4; _local12._radius = _arg1; _local9.userData = _local12; }; _local10 = m_world.CreateBody(_local9); _local11 = new b2CircleDef(); _local11.isSensor = _arg6; _local11.radius = (_arg1 / _local8); _local11.density = _arg5; _local11.friction = _friction; _local11.restitution = 0.1; _local10.CreateShape(_local11); _local10.SetMassFromShapes(); return (_local10); } public function addVeryLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((60 / _local5), (-30 / _local5)); _local8.vertices[2].Set((60 / _local5), (-10 / _local5)); _local8.vertices[3].Set((40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (10 / _local5)); _local8.vertices[1].Set((60 / _local5), (10 / _local5)); _local8.vertices[2].Set((60 / _local5), (30 / _local5)); _local8.vertices[3].Set((40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 10; _local9 = new Bitmap(new _classBrickVeryLong().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function DestroyBody(_arg1:b2Body):void{ if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._sprite == null))))){ m_sprite.removeChild(_arg1.m_userData._sprite); _arg1.m_userData._sprite = null; }; if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._spriteShadow == null))))){ m_sprite.removeChild(_arg1.m_userData._spriteShadow); _arg1.m_userData._spriteShadow = null; }; if (((!((_arg1.m_userData == null))) && (!((_arg1.m_userData._object == null))))){ m_world.DestroyJoint(_arg1.m_userData._object); }; m_world.DestroyBody(_arg1); } public function cloneBody(_arg1:b2Body, _arg2:Boolean, _arg3:int=-1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=30, _arg7:Number=30, _arg8:Number=0, _arg9:Number=0):b2Body{ var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:UserData; _local10 = 0; _local18 = 1; _local19 = 1; _local20 = 1; _local21 = 1; _local22 = -1; if (_arg1 != null){ _local26 = _arg1.m_userData; _local13 = _arg1.GetPosition().x; _local14 = _arg1.GetPosition().y; _local11 = _arg1.GetAngle(); _local12 = _local26._radius; _local17 = _local26._iD; _local15 = _local26._width; _local16 = _local26._height; _local18 = _local26._scale; _local19 = _local26._width; _local20 = _local26._height; _local21 = _local26._alpha; _local22 = _local26._currentBlock; _local23 = _local26._startX; _local24 = _local26._startY; _local25 = _local26._startAngle; } else { _local13 = _arg8; _local14 = _arg9; _local11 = _arg5; _local12 = _arg4; _local17 = _arg3; _local15 = _arg6; _local16 = _arg7; _local19 = _local15; _local20 = _local16; _local23 = _local13; _local24 = _local14; _local25 = _arg5; }; if (isIPhoneSleeping(_local14)){ _arg2 = true; }; trace(("cloneBody() iD = " + _local17)); if (_local17 == 1){ _arg1 = addBox(_local10, _arg2, _local13, _local14); _local22 = 0; } else { if (_local17 == 2){ _arg1 = addLong(_local10, _arg2, _local13, _local14); _local22 = 1; } else { if (_local17 == 3){ _arg1 = addT(_local10, _arg2, _local13, _local14); _local22 = 2; } else { if (_local17 == 4){ _arg1 = addJ(_local10, _arg2, _local13, _local14); _local22 = 3; } else { if (_local17 == 5){ _arg1 = addL(_local10, _arg2, _local13, _local14); _local22 = 4; } else { if (_local17 == 6){ _arg1 = addS(_local10, _arg2, _local13, _local14); _local22 = 5; } else { if (_local17 == 7){ _arg1 = addZ(_local10, _arg2, _local13, _local14); _local22 = 6; } else { if (_local17 == 8){ _arg1 = addCross(_local10, _arg2, _local13, _local14); _local22 = 7; } else { if (_local17 == 9){ _arg1 = addBig(_local10, _arg2, _local13, _local14); _local22 = 8; } else { if (_local17 == 10){ _arg1 = addVeryLong(_local10, _arg2, _local13, _local14); _local22 = 9; } else { if (_local17 == 11){ _arg1 = addAlien(_local10, _arg2, _local13, _local14); _local22 = 10; } else { if (_local17 == 12){ _arg1 = addWhoa(_local10, _arg2, _local13, _local14); _local22 = 11; } else { if (_local17 == 13){ _arg1 = addCorner(_local10, _arg2, _local13, _local14); _local22 = 27; } else { if (_local17 == 14){ _arg1 = addJesus(_local10, _arg2, _local13, _local14); _local22 = 13; } else { if (_local17 == 15){ _arg1 = addWacky1(_local10, _arg2, _local13, _local14); _local22 = 23; } else { if (_local17 == 16){ _arg1 = addWacky2(_local10, _arg2, _local13, _local14); _local22 = 15; } else { if (_local17 == 17){ _arg1 = addWacky2(_local10, _arg2, _local13, _local14); _local22 = 15; } else { if (_local17 == 18){ _arg1 = addWacky4(_local10, _arg2, _local13, _local14); _local22 = 25; } else { if (_local17 == 19){ _arg1 = addPole(_local10, _arg2, _local13, _local14); _local22 = 17; } else { if (_local17 == 20){ _arg1 = addCircle(_local10, _arg2, _local13, _local14, _local12); _local22 = 18; } else { if (_local17 == 21){ _arg1 = addTriangleLeft(_local10, _arg2, _local13, _local14); _local22 = 36; } else { if (_local17 == 22){ _arg1 = addTriangleRight(_local10, _arg2, _local13, _local14); _local22 = 37; } else { if (_local17 == 23){ _arg1 = addPyramid(_local10, _arg2, _local13, _local14); _local22 = 19; } else { if (_local17 == 24){ _arg1 = addSuperLong(_local10, _arg2, _local13, _local14); _local22 = 20; } else { if (_local17 == 25){ _arg1 = addPyramidMini(_local10, _arg2, _local13, _local14); } else { if (_local17 == 26){ _arg1 = addTargetArea(_local10, true, _local13, _local14, _local12); } else { if (_local17 == 27){ _arg1 = addBGBall(_local12, _local13, _local14); _local22 = 21; } else { if (_local17 == 28){ _arg1 = addOrientedBGBox(_local15, _local16, _local13, _local14, _local10); _local22 = 22; } else { if (_local17 == 29){ _arg1 = addCornerLong(_local10, _arg2, _local13, _local14); _local22 = 14; } else { if (_local17 == 30){ _arg1 = addBlock(_local10, _arg2, _local13, _local14); _local22 = 16; } else { if (_local17 == 31){ _arg1 = addWacky1Mirror(_local10, _arg2, _local13, _local14); _local22 = 24; } else { if (_local17 == 32){ _arg1 = addWacky4Mirror(_local10, _arg2, _local13, _local14); _local22 = 26; } else { if (_local17 == 33){ _arg1 = addWhoaMirror(_local10, _arg2, _local13, _local14); _local22 = 12; } else { if (_local17 == 34){ _arg1 = addDiamond1(_local10, _arg2, _local13, _local14, _local12); _local22 = 28; } else { if (_local17 == 35){ _arg1 = addDiamond2(_local10, _arg2, _local13, _local14); _local22 = 29; } else { if (_local17 == 36){ _arg1 = addDiamond3(_local10, _arg2, _local13, _local14); _local22 = 30; } else { if (_local17 == 37){ _arg1 = addConnect(_local10, _arg2, _local13, _local14); _local22 = 31; } else { if (_local17 == 38){ _arg1 = addWideCross(_local10, _arg2, _local13, _local14); _local22 = 34; } else { if (_local17 == 39){ _arg1 = addRocket(_local10, _arg2, _local13, _local14); _local22 = 33; } else { if (_local17 == 40){ _arg1 = addConnectMirror(_local10, _arg2, _local13, _local14); _local22 = 32; } else { if (_local17 == 41){ _arg1 = addSaw1(_local10, _arg2, _local13, _local14, _local12); _local22 = 35; } else { if (_local17 == 42){ _arg1 = addPacman(_local10, _arg2, _local13, _local14); _local22 = 38; } else { if (_local17 == 43){ _arg1 = addH(_local10, _arg2, _local13, _local14); _local22 = 39; } else { if (_local17 == 44){ _arg1 = addSaw2(_local10, _arg2, _local13, _local14, _local12); _local22 = 40; } else { if (_local17 == 45){ _arg1 = addHinge(_local10, _arg2, _local13, _local14); _local22 = 41; } else { if (_local17 == 46){ _arg1 = addCircle1T(_local10, _arg2, _local13, _local14, _local12); _local22 = 42; } else { if (_local17 == 47){ _arg1 = addPyramid1T(_local10, _arg2, _local13, _local14); _local22 = 43; } else { if (_local17 == 48){ _arg1 = addBox1T(_local10, _arg2, _local13, _local14); _local22 = 44; } else { if (_local17 == 49){ _arg1 = addBlock1T(_local10, _arg2, _local13, _local14); _local22 = 45; } else { if (_local17 == 50){ _arg1 = addCog(_local10, _arg2, _local13, _local14, _local12); _local22 = 46; } else { if (_local17 == 51){ _arg1 = addRotatingCross(_local10, _arg2, _local13, _local14); _local22 = 47; } else { if (_local17 == 52){ _arg1 = addCircleHelium(_local10, _arg2, _local13, _local14, _local12); _local22 = 48; } else { if (_local17 == 53){ _arg1 = addPyramidHelium(_local10, _arg2, _local13, _local14); _local22 = 49; } else { if (_local17 == 54){ _arg1 = addBoxHelium(_local10, _arg2, _local13, _local14); _local22 = 50; } else { if (_local17 == 55){ _arg1 = addBlockHelium(_local10, _arg2, _local13, _local14); _local22 = 51; } else { if (_local17 == 56){ _arg1 = addGlueBall(_local12, _local13, _local14); _local22 = 52; } else { if (_local17 == 57){ _arg1 = addKiila(_local10, _arg2, _local13, _local14); _local22 = 53; } else { if (_local17 == 58){ _arg1 = addHingeBig(_local10, _arg2, _local13, _local14); _local22 = 54; } else { if (_local17 == 59){ _arg1 = addRotatingCrossBig(_local10, _arg2, _local13, _local14); _local22 = 55; } else { if (_local17 == 60){ _arg1 = addHingeVeryBig(_local10, _arg2, _local13, _local14); _local22 = 56; } else { if (_local17 == 61){ _arg1 = addHoleBox(_local10, _arg2, _local13, _local14); _local22 = 57; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; _arg1.SetXForm(new b2Vec2(_local13, _local14), _local11); _arg1.m_userData._width = _local19; _arg1.m_userData._height = _local20; _arg1.m_userData._alpha = _local21; _arg1.m_userData._currentBlock = _local22; _arg1.m_userData._startX = _local23; _arg1.m_userData._startY = _local24; _arg1.m_userData._startAngle = _local25; _arg1.m_userData._posX = _local13; _arg1.m_userData._posY = _local14; CreateShadowSprite(_arg1.m_userData); return (_arg1); } private function calculateIPhoneDottedLineLimits():void{ _limitY320x480 = (-((240 - 110)) / m_debugDraw.m_drawScale); _limitY480x320 = (-((160 - 110)) / m_debugDraw.m_drawScale); _limitYStopMode = ((250 - 45) / m_debugDraw.m_drawScale); } public function addWhoa(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((20 / _local5), (-30 / _local5)); _local8.vertices[1].Set((40 / _local5), (-30 / _local5)); _local8.vertices[2].Set((40 / _local5), (-10 / _local5)); _local8.vertices[3].Set((20 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (10 / _local5)); _local8.vertices[1].Set((-20 / _local5), (10 / _local5)); _local8.vertices[2].Set((-20 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 12; _local9 = new Bitmap(new _classBrickWhoa().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((0 / _local5), (-30 / _local5)); _local8.vertices[1].Set((20 / _local5), (-30 / _local5)); _local8.vertices[2].Set((20 / _local5), (-10 / _local5)); _local8.vertices[3].Set((0 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 9; _local9 = new Bitmap(new _classBrickBig().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addRotatingCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:UserData; var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; var _local10:b2RevoluteJointDef; var _local11:b2Body; _local5 = 20; _local6 = new UserData(); _local6._iD = 51; _local8 = new b2BodyDef(); _local9 = new b2PolygonDef(); _local10 = new b2RevoluteJointDef(); _local11 = m_world.GetGroundBody(); _local8 = new b2BodyDef(); _local8.position.Set(_arg3, _arg4); _local8.angle = _arg1; _local7 = m_world.CreateBody(_local8); _local9.density = 20; _local9.friction = _friction; _local9.isSensor = _arg2; _local9.vertexCount = 4; _local9.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local9.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set(((15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local9.vertices[1].Set(((15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((-15 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-15 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local7.m_userData = _local6; _local7.SetMassFromShapes(); _local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4)); _local10.motorSpeed = 0; _local10.enableMotor = false; _local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local7); } public function addWacky1Mirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (0 / _local5)); _local8.vertices[1].Set((-40 / _local5), (0 / _local5)); _local8.vertices[2].Set((-40 / _local5), (20 / _local5)); _local8.vertices[3].Set((-60 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-60 / _local5), (-20 / _local5)); _local8.vertices[1].Set((0 / _local5), (-20 / _local5)); _local8.vertices[2].Set((0 / _local5), (0 / _local5)); _local8.vertices[3].Set((-60 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (0 / _local5)); _local8.vertices[1].Set((60 / _local5), (0 / _local5)); _local8.vertices[2].Set((60 / _local5), (20 / _local5)); _local8.vertices[3].Set((-20 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (-20 / _local5)); _local8.vertices[1].Set((60 / _local5), (-20 / _local5)); _local8.vertices[2].Set((60 / _local5), (0 / _local5)); _local8.vertices[3].Set((40 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 31; _local9 = new Bitmap(new _classBrickWacky1Mirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addAlien(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-50 / _local5), (-10 / _local5)); _local8.vertices[1].Set((50 / _local5), (-10 / _local5)); _local8.vertices[2].Set((50 / _local5), (10 / _local5)); _local8.vertices[3].Set((-50 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-30 / _local5)); _local8.vertices[1].Set((10 / _local5), (-30 / _local5)); _local8.vertices[2].Set((10 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-10 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-50 / _local5), (10 / _local5)); _local8.vertices[1].Set((-30 / _local5), (10 / _local5)); _local8.vertices[2].Set((-30 / _local5), (30 / _local5)); _local8.vertices[3].Set((-50 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((30 / _local5), (10 / _local5)); _local8.vertices[1].Set((50 / _local5), (10 / _local5)); _local8.vertices[2].Set((50 / _local5), (30 / _local5)); _local8.vertices[3].Set((30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 11; _local9 = new Bitmap(new _classBrickAlien().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (10 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 2; _local9 = new Bitmap(new _classBrickI().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCircle(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 20, _density, _arg2); setBallSprite(new Bitmap(new _classSun().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addRocket(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((0 / _local5), (-30 / _local5)); _local8.vertices[2].Set((0 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (10 / _local5)); _local8.vertices[3].Set((-20 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (10 / _local5)); _local8.vertices[1].Set((0 / _local5), (10 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 39; _local9 = new Bitmap(new _classBrickRocket().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addRotatingCrossBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:UserData; var _local7:b2Body; var _local8:b2BodyDef; var _local9:b2PolygonDef; var _local10:b2RevoluteJointDef; var _local11:b2Body; _local5 = 20; _local6 = new UserData(); _local6._iD = 59; _local8 = new b2BodyDef(); _local9 = new b2PolygonDef(); _local10 = new b2RevoluteJointDef(); _local11 = m_world.GetGroundBody(); _local8 = new b2BodyDef(); _local8.position.Set(_arg3, _arg4); _local8.angle = _arg1; _local7 = m_world.CreateBody(_local8); _local9.density = 20; _local9.friction = _friction; _local9.isSensor = _arg2; _local9.vertexCount = 4; _local9.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 20) / _local5)); _local9.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 20) / _local5)); _local9.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set(((20 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local9.vertices[1].Set(((20 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((-20 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-20 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local9.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local9.vertices[2].Set(((5 * 2) / _local5), (((25 * 2) - 10) / _local5)); _local9.vertices[3].Set(((-5 * 2) / _local5), (((25 * 2) - 10) / _local5)); _local7.CreateShape(_local9); _local7.m_userData = _local6; _local7.SetMassFromShapes(); _local10.Initialize(_local11, _local7, new b2Vec2(_arg3, _arg4)); _local10.motorSpeed = 0; _local10.enableMotor = false; _local6._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local7); } public function addCircle1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 46, (_density * 5), _arg2); setBallSprite(new Bitmap(new _classSun1T().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addBlockHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 55; _local6.m_userData._helium = true; _local9 = new Bitmap(new _classBrickBlockHelium().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function Update(_arg1:Boolean):void{ var _local2:uint; var _local3:int; var _local4:int; var _local5:b2Body; var _local6:Number; var _local7:b2Body; var _local8:b2Body; var _local9:UserData; var _local10:int; var _local11:Boolean; var _local12:b2Vec2; var _local13:b2Body; var _local14:Bitmap; var _local15:b2Vec2; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Bitmap; var _local22:Number; var _local23:Number; var _local24:UserData; if (!_arg1){ return; }; if (_firstRun){ _firstRun = false; _local5 = m_world.m_bodyList; while (_local5) { _local5.WakeUp(); _local5 = _local5.m_next; }; }; if (_flashOn){ if (_flashDown){ sm_masterSpriteAlpha = (sm_masterSpriteAlpha - 0.1); if (sm_masterSpriteAlpha <= 0){ sm_masterSpriteAlpha = 0; _flashDown = false; }; } else { sm_masterSpriteAlpha = (sm_masterSpriteAlpha + 0.1); if (sm_masterSpriteAlpha >= 1){ sm_masterSpriteAlpha = 1; }; }; } else { sm_masterSpriteAlpha = 1; }; if (((((Input.isKeyPressed(65)) || (Input.isKeyPressed(37)))) || ((Main._mouseWheel > 0)))){ if (m_mouseBody != null){ m_angle = (m_angle - (Math.PI * 0.25)); Main._playRotate = m_mouseBody.m_userData._iD; }; Main._mouseWheel = 0; _local6 = (m_angle / (Math.PI * 0.25)); m_angle = ((_local6 * Math.PI) * 0.25); }; if (((((Input.isKeyPressed(68)) || (Input.isKeyPressed(39)))) || ((Main._mouseWheel < 0)))){ if (m_mouseBody != null){ m_angle = (m_angle + (Math.PI * 0.25)); Main._playRotate = m_mouseBody.m_userData._iD; }; Main._mouseWheel = 0; _local6 = (m_angle / (Math.PI * 0.25)); m_angle = ((_local6 * Math.PI) * 0.25); }; while (m_angle < (-(Math.PI) * 2)) { m_angle = (m_angle + (Math.PI * 2)); }; while (m_angle > (Math.PI * 2)) { m_angle = (m_angle - (Math.PI * 2)); }; Main.m_sprite.x = (600 * 0.5); Main.m_sprite.y = (500 * 0.5); m_debugDraw.m_drawScale = (20 + _drawScaleAdder); UpdateMouseWorld(); if (m_mouseBody != null){ m_mouseBody.SetXForm(new b2Vec2((Input.mousseX / m_debugDraw.m_drawScale), (Input.mousseY / m_debugDraw.m_drawScale)), m_angle); m_mouseBody.m_angularVelocity = 0; m_mouseBody.m_linearVelocity.x = 0; m_mouseBody.m_linearVelocity.y = 0; m_mouseBody.m_force.x = 0; m_mouseBody.m_force.y = 0; }; if (((Input.mousePressed) && (!((m_mouseBody == null))))){ _local7 = cloneBody(m_mouseBody, false); if (isIPhoneSleeping(_local7.GetPosition().y)){ _local7.SetXForm(new b2Vec2(_local7.m_userData._startX, _local7.m_userData._startY), _local7.m_userData._startAngle); _local7.PutToSleep(); Main._playReturnShape = true; } else { _midBalanceGivesPoints = true; }; DestroyBody(m_mouseBody); BringSpritesOnTop(); m_mouseBody = null; m_angle = 0; Input.mousePressed = false; _stabileCounter = 20; }; if (((((Input.mousePressed) && ((m_mouseBody == null)))) && ((_lives > 0)))){ _local7 = GetBodyAtMouse(true); if (_local7 != null){ m_mouseBody = cloneBody(_local7, true); m_mouseBody.SetXForm(_local7.GetPosition(), _local7.GetAngle()); m_angle = _local7.GetAngle(); DestroyBody(_local7); BringSpritesOnTop(); if (_picks == 0){ Main._timerOn = true; }; _picks++; }; }; if (((((!((Main._bitmapAllDone == null))) && (!((m_mouseBody == null))))) && ((_lives <= 0)))){ DestroyBody(m_mouseBody); m_mouseBody = null; }; _local2 = getTimer(); m_world.Step(m_timeStep, m_iterations); Main.m_fpsCounter.updatePhys(_local2); _local3 = 0; _local4 = 0; _stabile = true; _local5 = m_world.m_bodyList; while (_local5 != null) { _local8 = _local5.m_next; if (_local5.m_userData != null){ _local9 = _local5.m_userData; if (_local9._helium){ _local12 = _local5.GetLinearVelocity(); _local5.GetLinearVelocity().y = (_local12.y - 0.5); _local5.SetLinearVelocity(_local12); }; _local10 = _local9._iD; if ((((((((((((((((_local10 == 34)) || ((_local10 == 41)))) || ((_local10 == 45)))) || ((_local10 == 58)))) || ((_local10 == 60)))) || ((_local10 == 50)))) || ((_local10 == 51)))) || ((_local10 == 59)))){ _local9._flash = false; }; if (_local5.m_shapeList.IsSensor()){ _local5.PutToSleep(); } else { if (_local9._iD == 34){ _local3++; }; calculateIPhoneDottedLineLimits(); if (((!((m_mouseBody == _local5))) && (isIPhoneSleeping(_local5.GetPosition().y)))){ if (!_local5.IsSleeping()){ _local13 = cloneBody(_local5, false); DestroyBody(_local5); _local5 = _local13; _local9 = _local5.m_userData; BringSpritesOnTop(); _local5.SetXForm(new b2Vec2(_local5.m_userData._startX, _local5.m_userData._startY), _local5.m_userData._startAngle); _local5.PutToSleep(); Main._playReturnShape = true; _midBalanceGivesPoints = false; }; } else { _local5.WakeUp(); }; }; _local11 = false; if (_local9._sprite != null){ _local14 = _local9._sprite; _local14.rotation = 0; _local15 = _local5.GetPosition(); _local16 = _local5.GetAngle(); _local17 = (m_debugDraw.m_drawScale / 20); _local18 = (_local15.x * m_debugDraw.m_drawScale); _local19 = (_local15.y * m_debugDraw.m_drawScale); if (((!(_local5.m_shapeList.IsSensor())) && ((((Math.abs((_local9._posX - _local15.x)) > 0.06)) || ((Math.abs((_local9._posY - _local15.y)) > 0.06)))))){ _local11 = true; }; _local9._posX = _local15.x; _local9._posY = _local15.y; if (_local9._iD == 26){ _local17 = (_local17 * m_goalScale); }; _local14.scaleX = (_local17 * _local9._scale); _local14.scaleY = (_local17 * _local9._scale); rot(_local14, _local18, _local19, ((_local16 * 180) / Math.PI), (-(_local14.width) * 0.5), (-(_local14.height) * 0.5)); _local20 = _local9._alpha; if (_local9._flash){ _local20 = (_local20 * sm_masterSpriteAlpha); }; if (_local5.m_shapeList.IsSensor()){ _local14.alpha = (0.8 * _local20); } else { _local14.alpha = _local20; }; if (_local9._spriteShadow != null){ _local21 = _local9._spriteShadow; _local21.scaleX = _local14.scaleX; _local21.scaleY = _local14.scaleY; _local21.x = (_local14.x + 4); _local21.y = (_local14.y + 4); _local21.rotation = _local14.rotation; _local21.alpha = (_local20 * 0.3); }; }; _local10 = _local9._iD; if ((((((((((((((_local10 == 41)) || ((_local10 == 45)))) || ((_local10 == 58)))) || ((_local10 == 60)))) || ((_local10 == 50)))) || ((_local10 == 51)))) || ((_local10 == 59)))){ } else { if (((((_local11) || ((_local5.GetLinearVelocity().Length() > 0.2)))) || ((Math.abs(_local5.GetAngularVelocity()) > 0.01)))){ _stabile = false; }; if (((_local5.IsSleeping()) && (!(_local5.IsStatic())))){ _local4++; }; if (_local5.GetPosition().y > (380 / m_physScale)){ DestroyBody(_local5); if (_local10 < 100){ if (_lives > 0){ Main._playLooseLife = true; }; _lives--; }; }; }; }; _local5 = _local8; }; if (((_stabile) && ((_lives > 0)))){ _stabileCounter--; } else { _stabileCounter = 20; }; if (((((_stabile) && (_midBalanceGivesPoints))) && ((_lives > 0)))){ _midBalanceTimer++; if (_midBalanceTimer >= 20){ if (_local4 == 0){ _waiting = true; }; if ((((_local4 == 0)) && ((_local3 == 9)))){ Main._plus200Points = true; } else { Main._plus50Points = true; if (_local3 == 0){ Main._playMiddleBalance = true; }; }; _midBalanceGivesPoints = false; }; } else { _midBalanceTimer = 0; }; if (_stabileCounter <= 0){ if (_local3 != _runningDiamonds){ _runningDiamonds = _local3; if (_local3 == 9){ Main._playAllBonusBalls = true; } else { Main._playAddBonusBall = true; }; }; if (_waiting){ _addDiamonds = true; _flashOn = true; }; }; if (((_addDiamonds) && ((_addedDiamonds < 9)))){ _addedDiamonds++; _local22 = (8.8 - (_addedDiamonds * 1.75)); _local23 = -7; _local7 = cloneBody(null, false, 34, 17, 0, 30, 30, _local22, _local23); _local7.SetXForm(new b2Vec2(_local22, _local23), 0); _local7.PutToSleep(); _local24 = _local7.m_userData; _local24._startX = _local22; _local24._startY = _local23; _local24._startAngle = 0; BringSpritesOnTop(); _local24._sprite.x = 10000; _local24._spriteShadow.x = 10000; }; } public function addSuperLong(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((120 / _local5), (10 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 24; _local9 = new Bitmap(new _classSuperLong().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addOrientedBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):b2Body{ var _local6:Number; var _local7:b2PolygonDef; var _local8:b2BodyDef; var _local9:b2Body; _local6 = 20; _local7 = new b2PolygonDef(); _local7.friction = _friction; _local7.restitution = 0; _local8 = new b2BodyDef(); _local7.SetAsOrientedBox((_arg1 / _local6), (_arg2 / _local6), new b2Vec2(0, 0), _arg5); _local8.position.Set(_arg3, _arg4); _local9 = m_world.CreateBody(_local8); _local9.CreateShape(_local7); _local9.SetMassFromShapes(); _local9.m_userData = new UserData(); _local9.m_userData._iD = 28; _local9.m_userData._width = _arg1; _local9.m_userData._height = _arg2; _local9.m_userData._color = 0xFFFFFF; return (_local9); } public function addConnect(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-50 / _local5), (-20 / _local5)); _local8.vertices[1].Set((-30 / _local5), (-20 / _local5)); _local8.vertices[2].Set((-30 / _local5), (0 / _local5)); _local8.vertices[3].Set((-50 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-50 / _local5), (0 / _local5)); _local8.vertices[1].Set((10 / _local5), (0 / _local5)); _local8.vertices[2].Set((10 / _local5), (20 / _local5)); _local8.vertices[3].Set((-50 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-20 / _local5)); _local8.vertices[1].Set((50 / _local5), (-20 / _local5)); _local8.vertices[2].Set((50 / _local5), (0 / _local5)); _local8.vertices[3].Set((-10 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((30 / _local5), (0 / _local5)); _local8.vertices[1].Set((50 / _local5), (0 / _local5)); _local8.vertices[2].Set((50 / _local5), (20 / _local5)); _local8.vertices[3].Set((30 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 37; _local9 = new Bitmap(new _classBrickConnect().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHoleBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-30 / _local5), (-30 / _local5)); _local8.vertices[1].Set((30 / _local5), (-30 / _local5)); _local8.vertices[2].Set((30 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-30 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (-10 / _local5)); _local8.vertices[1].Set((10 / _local5), (-10 / _local5)); _local8.vertices[2].Set((10 / _local5), (10 / _local5)); _local8.vertices[3].Set((-30 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-30 / _local5), (10 / _local5)); _local8.vertices[1].Set((30 / _local5), (10 / _local5)); _local8.vertices[2].Set((30 / _local5), (30 / _local5)); _local8.vertices[3].Set((-30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 61; _local9 = new Bitmap(new _classBrickHoleBox().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWacky1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-20 / _local5)); _local8.vertices[1].Set((-40 / _local5), (-20 / _local5)); _local8.vertices[2].Set((-40 / _local5), (0 / _local5)); _local8.vertices[3].Set((-60 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-60 / _local5), (0 / _local5)); _local8.vertices[1].Set((0 / _local5), (0 / _local5)); _local8.vertices[2].Set((0 / _local5), (20 / _local5)); _local8.vertices[3].Set((-60 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (-20 / _local5)); _local8.vertices[1].Set((60 / _local5), (-20 / _local5)); _local8.vertices[2].Set((60 / _local5), (0 / _local5)); _local8.vertices[3].Set((-20 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((40 / _local5), (0 / _local5)); _local8.vertices[1].Set((60 / _local5), (0 / _local5)); _local8.vertices[2].Set((60 / _local5), (20 / _local5)); _local8.vertices[3].Set((40 / _local5), (20 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 15; _local9 = new Bitmap(new _classBrickWacky1().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWacky2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((0 / _local5), (-30 / _local5)); _local8.vertices[2].Set((0 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-20 / _local5), (-10 / _local5)); _local8.vertices[1].Set((20 / _local5), (-10 / _local5)); _local8.vertices[2].Set((20 / _local5), (10 / _local5)); _local8.vertices[3].Set((-20 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (10 / _local5)); _local8.vertices[1].Set((0 / _local5), (10 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((20 / _local5), (-30 / _local5)); _local8.vertices[1].Set((40 / _local5), (-30 / _local5)); _local8.vertices[2].Set((40 / _local5), (30 / _local5)); _local8.vertices[3].Set((20 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 16; _local9 = new Bitmap(new _classBrickWacky2().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWacky4(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-30 / _local5), (-40 / _local5)); _local8.vertices[1].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((-10 / _local5), (40 / _local5)); _local8.vertices[3].Set((-30 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((10 / _local5), (-40 / _local5)); _local8.vertices[2].Set((10 / _local5), (-20 / _local5)); _local8.vertices[3].Set((-10 / _local5), (-20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((10 / _local5), (-40 / _local5)); _local8.vertices[1].Set((30 / _local5), (-40 / _local5)); _local8.vertices[2].Set((30 / _local5), (0 / _local5)); _local8.vertices[3].Set((10 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 18; _local9 = new Bitmap(new _classBrickWacky4().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHinge(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 45; _local9 = new Bitmap(new _classBrickHinge().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function addDiamond1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 34, _density, _arg2); setBallSprite(new Bitmap(new _classDiamond1().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addDiamond2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 35; _local9 = new Bitmap(new _classDiamond2().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addDiamond3(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 6; _local8.vertices[0].Set((14 / _local5), (-25 / _local5)); _local8.vertices[1].Set((30 / _local5), (0 / _local5)); _local8.vertices[2].Set((14 / _local5), (25 / _local5)); _local8.vertices[3].Set((-14 / _local5), (25 / _local5)); _local8.vertices[4].Set((-30 / _local5), (0 / _local5)); _local8.vertices[5].Set((-14 / _local5), (-25 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 36; _local9 = new Bitmap(new _classDiamond3().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addCog(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=4):b2Body{ var _local6:Number; var _local7:UserData; var _local8:b2Body; var _local9:b2BodyDef; var _local10:b2PolygonDef; var _local11:Number; var _local12:Number; var _local13:b2RevoluteJointDef; var _local14:b2Body; var _local15:b2CircleDef; var _local16:int; _local6 = 20; _local7 = new UserData(); _local7._iD = 50; _local7._radius = _arg5; _arg5 = (_arg5 / _local6); _local9 = new b2BodyDef(); _local10 = new b2PolygonDef(); _local11 = (_arg5 * 1.2); _local12 = (_arg5 * 0.2); _local13 = new b2RevoluteJointDef(); _local14 = m_world.GetGroundBody(); _local9 = new b2BodyDef(); _local9.position.Set(_arg3, _arg4); _local9.angle = _arg1; _local8 = m_world.CreateBody(_local9); _local15 = new b2CircleDef(); _local15.radius = _arg5; _local15.density = 20; _local15.friction = _friction; _local15.isSensor = _arg2; _local8.CreateShape(_local15); _local8.m_userData = _local7; _local16 = 0; while (_local16 < 4) { _local10 = new b2PolygonDef(); _local10.SetAsOrientedBox(_local11, _local12, new b2Vec2(0, 0), ((Math.PI * _local16) / 4)); _local10.density = 1; _local10.friction = _friction; _local10.isSensor = _arg2; _local8.CreateShape(_local10); _local16++; }; _local8.SetMassFromShapes(); _local13.Initialize(_local14, _local8, new b2Vec2(_arg3, _arg4)); _local13.motorSpeed = 0; _local13.enableMotor = false; _local7._object = (m_world.CreateJoint(_local13) as b2RevoluteJoint); return (_local8); } public function addBox1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = (_density * 5); _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 48; _local9 = new Bitmap(new _classBrickO1T().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addJesus(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-20 / _local5)); _local8.vertices[1].Set((40 / _local5), (-20 / _local5)); _local8.vertices[2].Set((40 / _local5), (0 / _local5)); _local8.vertices[3].Set((-40 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local8.vertices[1].Set((20 / _local5), (-40 / _local5)); _local8.vertices[2].Set((20 / _local5), (-20 / _local5)); _local8.vertices[3].Set((0 / _local5), (-20 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((0 / _local5), (0 / _local5)); _local8.vertices[1].Set((20 / _local5), (0 / _local5)); _local8.vertices[2].Set((20 / _local5), (40 / _local5)); _local8.vertices[3].Set((0 / _local5), (40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 14; _local9 = new Bitmap(new _classBrickJesus().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function isIPhoneSleeping(_arg1:Number):Boolean{ if (_arg1 < (-130 / m_debugDraw.m_drawScale)){ return (true); }; return (false); } public function addTargetArea(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 26, _density, true); return (_local6); } private function CreateShadowSprite(_arg1:UserData):void{ var _local2:BitmapData; var _local3:BitmapData; var _local4:int; var _local5:int; var _local6:int; var _local7:Bitmap; var _local8:int; var _local9:uint; if ((((((_arg1 == null)) || ((_arg1._sprite == null)))) || (!((_arg1._spriteShadow == null))))){ return; }; _local2 = _arg1._sprite.bitmapData; _local3 = _local2.clone(); _local4 = _local2.width; _local5 = _local2.height; _local6 = 0; while (_local6 < _local5) { _local8 = 0; while (_local8 < _local4) { _local9 = _local2.getPixel32(_local8, _local6); _local9 = (_local9 & 4278190080); _local3.setPixel32(_local8, _local6, _local9); _local8++; }; _local6++; }; _local7 = new Bitmap(_local3); _arg1._spriteShadow = _local7; m_sprite.addChild(_local7); } public function addBGBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):b2Body{ return (addOrientedBGBox(_arg1, _arg2, _arg3, _arg4, 0)); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:Boolean; var _local8:int; var _local9:b2Shape; var _local10:Boolean; if ((((Main._mouseClickedX < (300 - 160))) || ((Main._mouseClickedX > (300 + 160))))){ return (null); }; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = true; _local7 = false; _local8 = 0; while (_local8 < _local5) { if ((((_local4[_local8].GetBody().IsStatic() == false)) || (_arg1))){ _local9 = (_local4[_local8] as b2Shape); _local10 = (_local4[_local8] as b2Shape).TestPoint(_local9.GetBody().GetXForm(), mousePVec); if (_local10){ if (!_local4[_local8].GetBody().IsSleeping()){ Main._playBadPickup = true; } else { Main._playGrabShape = true; _local6 = _local9.GetBody(); break; }; }; }; _local8++; }; if (_local6 != null){ trace("GetBodyAtMouse != null!"); } else { trace("GetBodyAtMouse == null!"); }; return (_local6); } public function addBoxHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 54; _local6.m_userData._helium = true; _local9 = new Bitmap(new _classBrickOHelium().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addKiila(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 6; _local8.vertices[0].Set((-50 / _local5), (-10 / _local5)); _local8.vertices[1].Set((50 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (0 / _local5)); _local8.vertices[3].Set((50 / _local5), (10 / _local5)); _local8.vertices[4].Set((-50 / _local5), (10 / _local5)); _local8.vertices[5].Set((-60 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 57; _local9 = new Bitmap(new _classBrickKiila().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPyramid(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-40 / _local5), (40 / _local5)); _local8.vertices[1].Set((40 / _local5), (40 / _local5)); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 23; _local9 = new Bitmap(new _classPyramid().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addTriangleLeft(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-30 / _local5), (30 / _local5)); _local8.vertices[1].Set((30 / _local5), (30 / _local5)); _local8.vertices[0].Set((30 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 21; _local9 = new Bitmap(new _classTriangleLeft().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addBox(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((20 / _local5), (20 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 1; _local9 = new Bitmap(new _classBrickO().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addHingeVeryBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-100 / _local5), (-10 / _local5)); _local8.vertices[1].Set((100 / _local5), (-10 / _local5)); _local8.vertices[2].Set((100 / _local5), (10 / _local5)); _local8.vertices[3].Set((-100 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 60; _local9 = new Bitmap(new _classBrickHingeVeryBig().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function addWhoaMirror(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-40 / _local5), (-10 / _local5)); _local8.vertices[1].Set((40 / _local5), (-10 / _local5)); _local8.vertices[2].Set((40 / _local5), (10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((20 / _local5), (10 / _local5)); _local8.vertices[1].Set((40 / _local5), (10 / _local5)); _local8.vertices[2].Set((40 / _local5), (30 / _local5)); _local8.vertices[3].Set((20 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((-40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((-20 / _local5), (-30 / _local5)); _local8.vertices[2].Set((-20 / _local5), (-10 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 33; _local9 = new Bitmap(new _classBrickWhoaMirror().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPacman(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((30 / _local5), (-30 / _local5)); _local8.vertices[1].Set((30 / _local5), (30 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((0 / _local5), (0 / _local5)); _local6.CreateShape(_local8); _local8.vertexCount = 4; _local8.vertices[0].Set((-30 / _local5), (-30 / _local5)); _local8.vertices[1].Set((0 / _local5), (0 / _local5)); _local8.vertices[2].Set((0 / _local5), (30 / _local5)); _local8.vertices[3].Set((-30 / _local5), (30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 42; _local9 = new Bitmap(new _classBrickPacman().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addWideCross(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((-10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set((50 / _local5), (((0 * 2) - 10) / _local5)); _local8.vertices[1].Set((50 / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set((-50 / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[3].Set((-50 / _local5), (((0 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((-5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), (((10 * 2) - 10) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), (((20 * 2) - 10) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 38; _local9 = new Bitmap(new _classBrickWideCross().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addGlueBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0xFFFF00):b2Body{ var _local5:Number; var _local6:b2BodyDef; var _local7:b2Body; var _local8:b2CircleDef; _local5 = 20; _local6 = new b2BodyDef(); _local6.isSleeping = true; _local6.position.Set(_arg2, _arg3); _local7 = m_world.CreateBody(_local6); _local8 = new b2CircleDef(); _local8.radius = (_arg1 / _local5); _local8.density = 0; _local8.friction = 1000; _local8.restitution = 0; _local7.CreateShape(_local8); _local7.SetMassFromShapes(); _local7.m_userData = new UserData(); _local7.m_userData._iD = 56; _local7.m_userData._radius = _arg1; _local7.m_userData._color = 0xFFFF00; _local7.m_userData._sticky = true; return (_local7); } public function addCircleHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 52, _density, _arg2); _local6.m_userData._helium = true; setBallSprite(new Bitmap(new _classSunHelium().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); return (_local6); } public function addHingeBig(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; var _local10:b2RevoluteJointDef; var _local11:b2Vec2; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-80 / _local5), (-10 / _local5)); _local8.vertices[1].Set((80 / _local5), (-10 / _local5)); _local8.vertices[2].Set((80 / _local5), (10 / _local5)); _local8.vertices[3].Set((-80 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 58; _local9 = new Bitmap(new _classBrickHingeBig().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; _local10 = new b2RevoluteJointDef(); _local11 = _local6.GetPosition(); _local10.Initialize(m_world.GetGroundBody(), _local6, _local11); _local10.enableMotor = false; _local6.m_userData._object = (m_world.CreateJoint(_local10) as b2RevoluteJoint); return (_local6); } public function addPyramidHelium(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-40 / _local5), (40 / _local5)); _local8.vertices[1].Set((40 / _local5), (40 / _local5)); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 53; _local6.m_userData._helium = true; _local9 = new Bitmap(new _classPyramidHelium().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } private function setBallSprite(_arg1:Bitmap, _arg2:UserData, _arg3:Number):void{ var _local4:Number; _arg2._sprite = _arg1; _local4 = (_arg2._sprite.width * 0.5); _arg2._sprite.scaleX = (_arg3 / _local4); _arg2._sprite.scaleY = (_arg3 / _local4); _arg2._scale = (_arg3 / _local4); _arg2._sprite.smoothing = true; _arg2._radius = _arg3; } public function addSaw2(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; var _local7:b2RevoluteJointDef; var _local8:b2Vec2; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 44, _density, _arg2); setBallSprite(new Bitmap(new _classSaw2X().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); _local7 = new b2RevoluteJointDef(); _local8 = _local6.GetPosition(); _local7.Initialize(m_world.GetGroundBody(), _local6, _local8); _local7.maxMotorTorque = (_arg5 * 20); _local7.enableMotor = !(_arg2); _local7.motorSpeed = (-(_arg5) * 2); _local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint); return (_local6); } public function addBlock1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local8.density = (_density * 5); _local8.friction = _friction; _local8.restitution = 0; _local8.SetAsBox((40 / _local5), (40 / _local5)); _local8.isSensor = _arg2; _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 49; _local9 = new Bitmap(new _classBrickBlock1T().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addSaw1(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000, _arg5:Number=10):b2Body{ var _local6:b2Body; var _local7:b2RevoluteJointDef; var _local8:b2Vec2; _local6 = addBallGeneral(_arg5, _arg3, _arg4, 41, _density, _arg2); setBallSprite(new Bitmap(new _classSaw1().bitmapData), _local6.m_userData, _arg5); m_sprite.addChild(_local6.m_userData._sprite); _local7 = new b2RevoluteJointDef(); _local8 = _local6.GetPosition(); _local7.Initialize(m_world.GetGroundBody(), _local6, _local8); _local7.maxMotorTorque = (_arg5 * 20); _local7.enableMotor = !(_arg2); _local7.motorSpeed = (_arg5 * 2); _local6.m_userData._object = (m_world.CreateJoint(_local7) as b2RevoluteJoint); return (_local6); } public function addBGBall(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int=0):b2Body{ var _local5:Number; var _local6:b2BodyDef; var _local7:b2Body; var _local8:b2CircleDef; _local5 = 20; _local6 = new b2BodyDef(); _local6.isSleeping = true; _local6.position.Set(_arg2, _arg3); _local7 = m_world.CreateBody(_local6); _local8 = new b2CircleDef(); _local8.radius = (_arg1 / _local5); _local8.density = 0; _local8.friction = _friction; _local8.restitution = 0.1; _local7.CreateShape(_local8); _local7.SetMassFromShapes(); _local7.m_userData = new UserData(); _local7.m_userData._iD = 27; _local7.m_userData._radius = _arg1; _local7.m_userData._color = 0xFFFFFF; return (_local7); } public function addH(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-20 / _local5), (-30 / _local5)); _local8.vertices[1].Set((-20 / _local5), (30 / _local5)); _local8.vertices[2].Set((-40 / _local5), (30 / _local5)); _local8.vertices[3].Set((-40 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local8.vertexCount = 4; _local8.vertices[0].Set((40 / _local5), (-30 / _local5)); _local8.vertices[1].Set((40 / _local5), (30 / _local5)); _local8.vertices[2].Set((20 / _local5), (30 / _local5)); _local8.vertices[3].Set((20 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local8.vertexCount = 4; _local8.vertices[0].Set((20 / _local5), (-10 / _local5)); _local8.vertices[1].Set((20 / _local5), (10 / _local5)); _local8.vertices[2].Set((-20 / _local5), (10 / _local5)); _local8.vertices[3].Set((-20 / _local5), (-10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 43; _local9 = new Bitmap(new _classBrickH().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addJ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[3].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 4; _local9 = new Bitmap(new _classBrickJ().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function UpdateMouseWorld():void{ mouseXWorldPhys = (Input.mousseX / m_debugDraw.m_drawScale); mouseYWorldPhys = (Input.mousseY / m_debugDraw.m_drawScale); mouseXWorld = Input.mousseX; mouseYWorld = Input.mousseY; } public function addL(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[3].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[0].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 5; _local9 = new Bitmap(new _classBrickL().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addTriangleRight(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-30 / _local5), (30 / _local5)); _local8.vertices[1].Set((30 / _local5), (30 / _local5)); _local8.vertices[0].Set((-30 / _local5), (-30 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 22; _local9 = new Bitmap(new _classTriangleRight().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addT(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 3; _local9 = new Bitmap(new _classBrickT().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function BringSpritesOnTop():void{ var _local1:b2Body; _local1 = m_world.m_bodyList; while (_local1) { if (((!((_local1.m_userData == null))) && (!((_local1.m_userData._sprite == null))))){ m_sprite.removeChild(_local1.m_userData._sprite); m_sprite.addChild(_local1.m_userData._sprite); }; _local1 = _local1.m_next; }; } public function addZ(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[3].Set(((15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((-5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((5 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 7; _local9 = new Bitmap(new _classBrickZ().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addS(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[3].Set(((5 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[2].Set(((-15 * 2) / _local5), ((-10 * 2) / _local5)); _local8.vertices[1].Set(((-15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[0].Set(((5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local8.vertices[0].Set(((15 * 2) / _local5), ((0 * 2) / _local5)); _local8.vertices[1].Set(((15 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[2].Set(((-5 * 2) / _local5), ((10 * 2) / _local5)); _local8.vertices[3].Set(((-5 * 2) / _local5), ((0 * 2) / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 6; _local9 = new Bitmap(new _classBrickS().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPyramid1T(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = (_density * 5); _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 3; _local8.vertices[2].Set((-40 / _local5), (40 / _local5)); _local8.vertices[1].Set((40 / _local5), (40 / _local5)); _local8.vertices[0].Set((0 / _local5), (-40 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 47; _local9 = new Bitmap(new _classPyramid1T().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public function addPole(_arg1:Number=0, _arg2:Boolean=true, _arg3:Number=-10000, _arg4:Number=-10000):b2Body{ var _local5:Number; var _local6:b2Body; var _local7:b2BodyDef; var _local8:b2PolygonDef; var _local9:Bitmap; _local5 = 20; _local7 = new b2BodyDef(); _local8 = new b2PolygonDef(); _local7.position.Set(_arg3, _arg4); _local7.angle = _arg1; _local6 = m_world.CreateBody(_local7); _local8.density = _density; _local8.friction = _friction; _local8.restitution = 0; _local8.isSensor = _arg2; _local8.vertexCount = 4; _local8.vertices[0].Set((-60 / _local5), (-10 / _local5)); _local8.vertices[1].Set((60 / _local5), (-10 / _local5)); _local8.vertices[2].Set((60 / _local5), (10 / _local5)); _local8.vertices[3].Set((-60 / _local5), (10 / _local5)); _local6.CreateShape(_local8); _local6.SetMassFromShapes(); _local6.m_userData = new UserData(); _local6.m_userData._iD = 19; _local9 = new Bitmap(new _classBrickPole().bitmapData); _local9.x = -11405; _local9.y = 10; _local9.smoothing = true; m_sprite.addChild(_local9); _local6.m_userData._sprite = _local9; return (_local6); } public static function rot(_arg1:Bitmap, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{ var _local7:Number; var _local8:Number; while (_arg4 > 360) { _arg4 = (_arg4 - 360); }; while (_arg4 < -360) { _arg4 = (_arg4 + 360); }; _local7 = Math.cos(((_arg4 * Math.PI) / 180)); _local8 = Math.sin(((_arg4 * Math.PI) / 180)); _arg1.rotation = _arg4; _arg1.x = ((_arg2 + (_arg5 * _local7)) - (_arg6 * _local8)); _arg1.y = ((_arg3 + (_arg6 * _local7)) + (_arg5 * _local8)); } } }//package TestBed
Section 101
//Test__classBrickAlien (TestBed.Test__classBrickAlien) package TestBed { import mx.core.*; public class Test__classBrickAlien extends BitmapAsset { } }//package TestBed
Section 102
//Test__classBrickBig (TestBed.Test__classBrickBig) package TestBed { import mx.core.*; public class Test__classBrickBig extends BitmapAsset { } }//package TestBed
Section 103
//Test__classBrickBlock (TestBed.Test__classBrickBlock) package TestBed { import mx.core.*; public class Test__classBrickBlock extends BitmapAsset { } }//package TestBed
Section 104
//Test__classBrickBlock1T (TestBed.Test__classBrickBlock1T) package TestBed { import mx.core.*; public class Test__classBrickBlock1T extends BitmapAsset { } }//package TestBed
Section 105
//Test__classBrickBlockHelium (TestBed.Test__classBrickBlockHelium) package TestBed { import mx.core.*; public class Test__classBrickBlockHelium extends BitmapAsset { } }//package TestBed
Section 106
//Test__classBrickConnect (TestBed.Test__classBrickConnect) package TestBed { import mx.core.*; public class Test__classBrickConnect extends BitmapAsset { } }//package TestBed
Section 107
//Test__classBrickConnectMirror (TestBed.Test__classBrickConnectMirror) package TestBed { import mx.core.*; public class Test__classBrickConnectMirror extends BitmapAsset { } }//package TestBed
Section 108
//Test__classBrickCorner (TestBed.Test__classBrickCorner) package TestBed { import mx.core.*; public class Test__classBrickCorner extends BitmapAsset { } }//package TestBed
Section 109
//Test__classBrickCornerLong (TestBed.Test__classBrickCornerLong) package TestBed { import mx.core.*; public class Test__classBrickCornerLong extends BitmapAsset { } }//package TestBed
Section 110
//Test__classBrickCross (TestBed.Test__classBrickCross) package TestBed { import mx.core.*; public class Test__classBrickCross extends BitmapAsset { } }//package TestBed
Section 111
//Test__classBrickH (TestBed.Test__classBrickH) package TestBed { import mx.core.*; public class Test__classBrickH extends BitmapAsset { } }//package TestBed
Section 112
//Test__classBrickHinge (TestBed.Test__classBrickHinge) package TestBed { import mx.core.*; public class Test__classBrickHinge extends BitmapAsset { } }//package TestBed
Section 113
//Test__classBrickHingeBig (TestBed.Test__classBrickHingeBig) package TestBed { import mx.core.*; public class Test__classBrickHingeBig extends BitmapAsset { } }//package TestBed
Section 114
//Test__classBrickHingeVeryBig (TestBed.Test__classBrickHingeVeryBig) package TestBed { import mx.core.*; public class Test__classBrickHingeVeryBig extends BitmapAsset { } }//package TestBed
Section 115
//Test__classBrickHoleBox (TestBed.Test__classBrickHoleBox) package TestBed { import mx.core.*; public class Test__classBrickHoleBox extends BitmapAsset { } }//package TestBed
Section 116
//Test__classBrickI (TestBed.Test__classBrickI) package TestBed { import mx.core.*; public class Test__classBrickI extends BitmapAsset { } }//package TestBed
Section 117
//Test__classBrickJ (TestBed.Test__classBrickJ) package TestBed { import mx.core.*; public class Test__classBrickJ extends BitmapAsset { } }//package TestBed
Section 118
//Test__classBrickJesus (TestBed.Test__classBrickJesus) package TestBed { import mx.core.*; public class Test__classBrickJesus extends BitmapAsset { } }//package TestBed
Section 119
//Test__classBrickKiila (TestBed.Test__classBrickKiila) package TestBed { import mx.core.*; public class Test__classBrickKiila extends BitmapAsset { } }//package TestBed
Section 120
//Test__classBrickL (TestBed.Test__classBrickL) package TestBed { import mx.core.*; public class Test__classBrickL extends BitmapAsset { } }//package TestBed
Section 121
//Test__classBrickO (TestBed.Test__classBrickO) package TestBed { import mx.core.*; public class Test__classBrickO extends BitmapAsset { } }//package TestBed
Section 122
//Test__classBrickO1T (TestBed.Test__classBrickO1T) package TestBed { import mx.core.*; public class Test__classBrickO1T extends BitmapAsset { } }//package TestBed
Section 123
//Test__classBrickOHelium (TestBed.Test__classBrickOHelium) package TestBed { import mx.core.*; public class Test__classBrickOHelium extends BitmapAsset { } }//package TestBed
Section 124
//Test__classBrickPacman (TestBed.Test__classBrickPacman) package TestBed { import mx.core.*; public class Test__classBrickPacman extends BitmapAsset { } }//package TestBed
Section 125
//Test__classBrickPole (TestBed.Test__classBrickPole) package TestBed { import mx.core.*; public class Test__classBrickPole extends BitmapAsset { } }//package TestBed
Section 126
//Test__classBrickRocket (TestBed.Test__classBrickRocket) package TestBed { import mx.core.*; public class Test__classBrickRocket extends BitmapAsset { } }//package TestBed
Section 127
//Test__classBrickS (TestBed.Test__classBrickS) package TestBed { import mx.core.*; public class Test__classBrickS extends BitmapAsset { } }//package TestBed
Section 128
//Test__classBrickT (TestBed.Test__classBrickT) package TestBed { import mx.core.*; public class Test__classBrickT extends BitmapAsset { } }//package TestBed
Section 129
//Test__classBrickWacky1 (TestBed.Test__classBrickWacky1) package TestBed { import mx.core.*; public class Test__classBrickWacky1 extends BitmapAsset { } }//package TestBed
Section 130
//Test__classBrickWacky1Mirror (TestBed.Test__classBrickWacky1Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky1Mirror extends BitmapAsset { } }//package TestBed
Section 131
//Test__classBrickWacky2 (TestBed.Test__classBrickWacky2) package TestBed { import mx.core.*; public class Test__classBrickWacky2 extends BitmapAsset { } }//package TestBed
Section 132
//Test__classBrickWacky4 (TestBed.Test__classBrickWacky4) package TestBed { import mx.core.*; public class Test__classBrickWacky4 extends BitmapAsset { } }//package TestBed
Section 133
//Test__classBrickWacky4Mirror (TestBed.Test__classBrickWacky4Mirror) package TestBed { import mx.core.*; public class Test__classBrickWacky4Mirror extends BitmapAsset { } }//package TestBed
Section 134
//Test__classBrickVeryLong (TestBed.Test__classBrickVeryLong) package TestBed { import mx.core.*; public class Test__classBrickVeryLong extends BitmapAsset { } }//package TestBed
Section 135
//Test__classBrickWhoa (TestBed.Test__classBrickWhoa) package TestBed { import mx.core.*; public class Test__classBrickWhoa extends BitmapAsset { } }//package TestBed
Section 136
//Test__classBrickWhoaMirror (TestBed.Test__classBrickWhoaMirror) package TestBed { import mx.core.*; public class Test__classBrickWhoaMirror extends BitmapAsset { } }//package TestBed
Section 137
//Test__classBrickWideCross (TestBed.Test__classBrickWideCross) package TestBed { import mx.core.*; public class Test__classBrickWideCross extends BitmapAsset { } }//package TestBed
Section 138
//Test__classBrickZ (TestBed.Test__classBrickZ) package TestBed { import mx.core.*; public class Test__classBrickZ extends BitmapAsset { } }//package TestBed
Section 139
//Test__classDiamond1 (TestBed.Test__classDiamond1) package TestBed { import mx.core.*; public class Test__classDiamond1 extends BitmapAsset { } }//package TestBed
Section 140
//Test__classDiamond2 (TestBed.Test__classDiamond2) package TestBed { import mx.core.*; public class Test__classDiamond2 extends BitmapAsset { } }//package TestBed
Section 141
//Test__classDiamond3 (TestBed.Test__classDiamond3) package TestBed { import mx.core.*; public class Test__classDiamond3 extends BitmapAsset { } }//package TestBed
Section 142
//Test__classPyramid (TestBed.Test__classPyramid) package TestBed { import mx.core.*; public class Test__classPyramid extends BitmapAsset { } }//package TestBed
Section 143
//Test__classPyramid1T (TestBed.Test__classPyramid1T) package TestBed { import mx.core.*; public class Test__classPyramid1T extends BitmapAsset { } }//package TestBed
Section 144
//Test__classPyramidHelium (TestBed.Test__classPyramidHelium) package TestBed { import mx.core.*; public class Test__classPyramidHelium extends BitmapAsset { } }//package TestBed
Section 145
//Test__classPyramidMini (TestBed.Test__classPyramidMini) package TestBed { import mx.core.*; public class Test__classPyramidMini extends BitmapAsset { } }//package TestBed
Section 146
//Test__classSaw1 (TestBed.Test__classSaw1) package TestBed { import mx.core.*; public class Test__classSaw1 extends BitmapAsset { } }//package TestBed
Section 147
//Test__classSaw2X (TestBed.Test__classSaw2X) package TestBed { import mx.core.*; public class Test__classSaw2X extends BitmapAsset { } }//package TestBed
Section 148
//Test__classSun (TestBed.Test__classSun) package TestBed { import mx.core.*; public class Test__classSun extends BitmapAsset { } }//package TestBed
Section 149
//Test__classSun1T (TestBed.Test__classSun1T) package TestBed { import mx.core.*; public class Test__classSun1T extends BitmapAsset { } }//package TestBed
Section 150
//Test__classSunHelium (TestBed.Test__classSunHelium) package TestBed { import mx.core.*; public class Test__classSunHelium extends BitmapAsset { } }//package TestBed
Section 151
//Test__classSunSmall (TestBed.Test__classSunSmall) package TestBed { import mx.core.*; public class Test__classSunSmall extends BitmapAsset { } }//package TestBed
Section 152
//Test__classSuperLong (TestBed.Test__classSuperLong) package TestBed { import mx.core.*; public class Test__classSuperLong extends BitmapAsset { } }//package TestBed
Section 153
//Test__classTriangleLeft (TestBed.Test__classTriangleLeft) package TestBed { import mx.core.*; public class Test__classTriangleLeft extends BitmapAsset { } }//package TestBed
Section 154
//Test__classTriangleRight (TestBed.Test__classTriangleRight) package TestBed { import mx.core.*; public class Test__classTriangleRight extends BitmapAsset { } }//package TestBed
Section 155
//Audio (Audio) package { import flash.media.*; public class Audio { public var _soundMenuOut01:Sound; public var _classMP3Concrete06:Class; public var _soundGrabShape:Sound; public var _classMP3SoundMenu:Class; public var _bgmMenu:Sound; public var _classMP3ReturnShape:Class; public var _classMP3SoundGame:Class; public var _classMP3Birds01:Class; public var _classMP3Concrete02:Class; public var _classMP3Rotate01:Class; public var _classMP3Rotate03:Class; public var _soundAchievement:Sound; public var _soundLooseLife:Sound; public var _bgmGame:Sound; public var _soundConcrete06:Sound; public var _classMP3GrabShape:Class; public var _soundWellDone:Sound; public var _soundMenuButton:Sound; public var _classMP3Rotate02:Class; public var _soundMenuIn01:Sound; public var _classMP3Birds02:Class; public var _classMP3MenuButton:Class; public var _soundBirds01:Sound; public var _soundReturnShape:Sound; public var _classMP3LooseLife:Class; public var _soundBirds02:Sound; public var _classMP3LCH01:Class; public var _soundEnterGame:Sound; public var _classMP3MenuOut01:Class; public var _classMP3AddBonusBall:Class; public var _soundRotate01:Sound; public var _soundRotate02:Sound; public var _soundRotate03:Sound; public var _classMP3EnterGame:Class; public var _soundAddBonusBall:Sound; public var _classMP3Achievement:Class; public var _soundOkHarmony:Sound; public var _classMP3MenuIn01:Class; public var _soundAllBonusBalls:Sound; public var _classMP3AllBonusBalls:Class; public var _soundLCH01:Sound; public var _classMP3WellDone:Class; public var _classMP3OkHarmony:Class; public var _soundConcrete01:Sound; public var _soundConcrete02:Sound; public var _soundConcrete03:Sound; public var _classMP3Concrete01:Class; public var _classMP3Concrete03:Class; public function Audio(){ _classMP3SoundGame = Audio__classMP3SoundGame; _bgmGame = new _classMP3SoundGame(); _classMP3SoundMenu = Audio__classMP3SoundMenu; _bgmMenu = new _classMP3SoundMenu(); _classMP3MenuButton = Audio__classMP3MenuButton; _soundMenuButton = new _classMP3MenuButton(); _classMP3EnterGame = Audio__classMP3EnterGame; _soundEnterGame = new _classMP3EnterGame(); _classMP3GrabShape = Audio__classMP3GrabShape; _soundGrabShape = new _classMP3GrabShape(); _classMP3ReturnShape = Audio__classMP3ReturnShape; _soundReturnShape = new _classMP3ReturnShape(); _classMP3Rotate01 = Audio__classMP3Rotate01; _soundRotate01 = new _classMP3Rotate01(); _classMP3Rotate02 = Audio__classMP3Rotate02; _soundRotate02 = new _classMP3Rotate02(); _classMP3Rotate03 = Audio__classMP3Rotate03; _soundRotate03 = new _classMP3Rotate03(); _classMP3Concrete01 = Audio__classMP3Concrete01; _soundConcrete01 = new _classMP3Concrete01(); _classMP3Concrete02 = Audio__classMP3Concrete02; _soundConcrete02 = new _classMP3Concrete02(); _classMP3Concrete03 = Audio__classMP3Concrete03; _soundConcrete03 = new _classMP3Concrete03(); _classMP3Concrete06 = Audio__classMP3Concrete06; _soundConcrete06 = new _classMP3Concrete06(); _classMP3LooseLife = Audio__classMP3LooseLife; _soundLooseLife = new _classMP3LooseLife(); _classMP3WellDone = Audio__classMP3WellDone; _soundWellDone = new _classMP3WellDone(); _classMP3LCH01 = Audio__classMP3LCH01; _soundLCH01 = new _classMP3LCH01(); _classMP3AddBonusBall = Audio__classMP3AddBonusBall; _soundAddBonusBall = new _classMP3AddBonusBall(); _classMP3AllBonusBalls = Audio__classMP3AllBonusBalls; _soundAllBonusBalls = new _classMP3AllBonusBalls(); _classMP3Achievement = Audio__classMP3Achievement; _soundAchievement = new _classMP3Achievement(); _classMP3MenuIn01 = Audio__classMP3MenuIn01; _soundMenuIn01 = new _classMP3MenuIn01(); _classMP3MenuOut01 = Audio__classMP3MenuOut01; _soundMenuOut01 = new _classMP3MenuOut01(); _classMP3Birds01 = Audio__classMP3Birds01; _soundBirds01 = new _classMP3Birds01(); _classMP3Birds02 = Audio__classMP3Birds02; _soundBirds02 = new _classMP3Birds02(); _classMP3OkHarmony = Audio__classMP3OkHarmony; _soundOkHarmony = new _classMP3OkHarmony(); super(); } } }//package
Section 156
//Audio__classMP3Achievement (Audio__classMP3Achievement) package { import mx.core.*; public class Audio__classMP3Achievement extends SoundAsset { } }//package
Section 157
//Audio__classMP3AddBonusBall (Audio__classMP3AddBonusBall) package { import mx.core.*; public class Audio__classMP3AddBonusBall extends SoundAsset { } }//package
Section 158
//Audio__classMP3AllBonusBalls (Audio__classMP3AllBonusBalls) package { import mx.core.*; public class Audio__classMP3AllBonusBalls extends SoundAsset { } }//package
Section 159
//Audio__classMP3Birds01 (Audio__classMP3Birds01) package { import mx.core.*; public class Audio__classMP3Birds01 extends SoundAsset { } }//package
Section 160
//Audio__classMP3Birds02 (Audio__classMP3Birds02) package { import mx.core.*; public class Audio__classMP3Birds02 extends SoundAsset { } }//package
Section 161
//Audio__classMP3Concrete01 (Audio__classMP3Concrete01) package { import mx.core.*; public class Audio__classMP3Concrete01 extends SoundAsset { } }//package
Section 162
//Audio__classMP3Concrete02 (Audio__classMP3Concrete02) package { import mx.core.*; public class Audio__classMP3Concrete02 extends SoundAsset { } }//package
Section 163
//Audio__classMP3Concrete03 (Audio__classMP3Concrete03) package { import mx.core.*; public class Audio__classMP3Concrete03 extends SoundAsset { } }//package
Section 164
//Audio__classMP3Concrete06 (Audio__classMP3Concrete06) package { import mx.core.*; public class Audio__classMP3Concrete06 extends SoundAsset { } }//package
Section 165
//Audio__classMP3EnterGame (Audio__classMP3EnterGame) package { import mx.core.*; public class Audio__classMP3EnterGame extends SoundAsset { } }//package
Section 166
//Audio__classMP3GrabShape (Audio__classMP3GrabShape) package { import mx.core.*; public class Audio__classMP3GrabShape extends SoundAsset { } }//package
Section 167
//Audio__classMP3LCH01 (Audio__classMP3LCH01) package { import mx.core.*; public class Audio__classMP3LCH01 extends SoundAsset { } }//package
Section 168
//Audio__classMP3LooseLife (Audio__classMP3LooseLife) package { import mx.core.*; public class Audio__classMP3LooseLife extends SoundAsset { } }//package
Section 169
//Audio__classMP3MenuButton (Audio__classMP3MenuButton) package { import mx.core.*; public class Audio__classMP3MenuButton extends SoundAsset { } }//package
Section 170
//Audio__classMP3MenuIn01 (Audio__classMP3MenuIn01) package { import mx.core.*; public class Audio__classMP3MenuIn01 extends SoundAsset { } }//package
Section 171
//Audio__classMP3MenuOut01 (Audio__classMP3MenuOut01) package { import mx.core.*; public class Audio__classMP3MenuOut01 extends SoundAsset { } }//package
Section 172
//Audio__classMP3OkHarmony (Audio__classMP3OkHarmony) package { import mx.core.*; public class Audio__classMP3OkHarmony extends SoundAsset { } }//package
Section 173
//Audio__classMP3ReturnShape (Audio__classMP3ReturnShape) package { import mx.core.*; public class Audio__classMP3ReturnShape extends SoundAsset { } }//package
Section 174
//Audio__classMP3Rotate01 (Audio__classMP3Rotate01) package { import mx.core.*; public class Audio__classMP3Rotate01 extends SoundAsset { } }//package
Section 175
//Audio__classMP3Rotate02 (Audio__classMP3Rotate02) package { import mx.core.*; public class Audio__classMP3Rotate02 extends SoundAsset { } }//package
Section 176
//Audio__classMP3Rotate03 (Audio__classMP3Rotate03) package { import mx.core.*; public class Audio__classMP3Rotate03 extends SoundAsset { } }//package
Section 177
//Audio__classMP3SoundGame (Audio__classMP3SoundGame) package { import mx.core.*; public class Audio__classMP3SoundGame extends SoundAsset { } }//package
Section 178
//Audio__classMP3SoundMenu (Audio__classMP3SoundMenu) package { import mx.core.*; public class Audio__classMP3SoundMenu extends SoundAsset { } }//package
Section 179
//Audio__classMP3WellDone (Audio__classMP3WellDone) package { import mx.core.*; public class Audio__classMP3WellDone extends SoundAsset { } }//package
Section 180
//ContactListener (ContactListener) package { import Box2D.Dynamics.*; import Box2D.Collision.*; import TestBed.*; public class ContactListener extends b2ContactListener { override public function Persist(_arg1:b2ContactPoint):void{ collide(_arg1, true); } override public function Add(_arg1:b2ContactPoint):void{ collide(_arg1, false); } private function collide(_arg1:b2ContactPoint, _arg2:Boolean):void{ var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:Number; var _local12:Number; var _local13:Particle; _local3 = _arg1.shape1.m_body; _local4 = _arg1.shape2.m_body; if (((_arg1.shape1.m_isSensor) || (_arg1.shape2.m_isSensor))){ return; }; _local5 = _local3.m_linearVelocity.Length(); _local6 = _local4.m_linearVelocity.Length(); if ((((_local5 > 2)) || ((_local6 > 2)))){ if (!_arg2){ Main._playHit = 0; }; }; _local7 = (_local5 + _local6); _local8 = 0xEEEEEE; _local9 = Particle.PARTICLE_TYPE_DUST; _local7 = (_local7 / 5); _local10 = 0; while (_local10 < _local7) { _local11 = ((((_arg1.position.x * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1) + 300); _local12 = (((_arg1.position.y * Test.m_debugDraw.m_drawScale) + (Math.random() * 2)) - 1); _local13 = Main.m_particleManager.addParticle(Main.m_this, _local9, _local11, _local12, _local8); if (_local13 != null){ _local13._speedX = ((Math.random() * 0.5) - 0.25); _local13._speedY = ((Math.random() * 0.5) - 0.25); _local13._life = (_local13._life + (Math.random() * 10)); }; _local10++; }; } } }//package
Section 181
//Main (Main) package { import flash.events.*; import flash.display.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import TestBed.*; import flash.text.*; import mochi.as3.*; import flash.media.*; import General.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.system.*; import flash.utils.*; public dynamic class Main extends MovieClip { private const GRADE_S_LIMITS:Array; private var _oldScore:int;// = 0 private var _plus200PointsTimer:int;// = 0 public var _classSealBack:Class; public var _bitmapButtonUnlocked:Bitmap;// = null public var m_settingsLoad:Boolean;// = false public var _classAchievements:Class; public var _bitmapButtonLocked:Bitmap;// = null public var _classMainMenu:Class; public var m_unlockedAllLevelPacks:Boolean;// = true private var _helpCenterX:Number;// = 0 private var _myPreloader:MyPreloader;// = null public var _bitmapCredits:Bitmap;// = null public var _bitmapLevelSkip:Bitmap;// = null private var _helpCenterY:Number;// = 0 public var _classTheEnd:Class; private var _titleHingeBlackBitmaps:Array; public var _bitmapTheEnd:Bitmap;// = null public var _bitmapAchievements:Bitmap;// = null public var _classLevelPackSelection:Class; private var _plus50PointsTotal:int;// = 0 private var _plus50PointsTimer:int;// = 0 public var _classLevelSkip:Class; private var _bitmapAchievementItem:Bitmap;// = null public var _classInstructions:Class; public var _classBrickHinge:Class; public var _classBackground02:Class; public var _classBackground03:Class; public var _classBackground04:Class; public var _classBackground05:Class; public var m_unlockedLevelPackB:Boolean;// = true public var _classBackground01:Class; public var m_settingsSave:Boolean;// = false public var _classPerfectBalance:Class; public var m_itemBought:Boolean;// = false public var _bitmapSealBack:Bitmap;// = null public var _classBrickHingeBlack:Class; private var _titleHingeSpeeds:Array; public var _classButtonUnlocked:Class; public var _classButtonUnlockedBig:Class; public var _bitmapInstructions:Bitmap;// = null public var _firstRun:Boolean;// = true public var _bitmapMainMenu:Bitmap;// = null public var m_currId:int;// = 0 public var _bitmapBackgroundFlash:Bitmap;// = null public var _bitmapLevelPackSelection:Bitmap;// = null public var _showHelp:Boolean;// = true private var _titleHingeCoordinates:Array; private var _playHitDelay:int;// = 5 private var _levelButtonCoordinates:Array; private var _titleHingeBitmaps:Array; public var m_currTest:Test; private var _textFieldLPSTotalScores:Array; public var _bitmapSealFront:Bitmap;// = null public var _classWait:Class; public var _classRelax:Class; private var _rotateSeal:Number;// = 0 private var _infernoSound:int;// = 100 public var _first:Boolean;// = true private var _audioBank:Audio;// = null private var _achievementTimer:int;// = 0 public var _classSealFront:Class; private var m_oldTime:int; public var _bitmapButtonUnlockedBig:Bitmap;// = null public var _classCredits:Class; private var _scoreSent:Boolean;// = true private var _titleHingeAngles:Array; public var _classButtonLocked:Class; private static const ACHIEVEMENT_LEVEL_PACK_E:int = (1 << 4); private static const ACHIEVEMENT_LEVEL_PACK_B:int = (1 << 1); private static const ACHIEVEMENT_LEVEL_PACK_C:int = (1 << 2); private static const ACHIEVEMENT_LEVEL_PACK_A:int = (1 << 0); private static const ACHIEVEMENT_LEVEL_PACK_D:int = (1 << 3); private static const ACHIEVEMENT_300_DIAMONDS:int = (1 << 11); private static const LEVEL_DATA_STRINGS_DE:Array = ["20 0 1 1001 0 20 25.700000000000017 -3.15 -8.047916666666667 0.18926475038502066 20 25.700000000000017 -6.1 -7.997916666666667 0.9414561560372648 20 44.59999999999991 0.4 -9.547916666666667 0 20 44.59999999999991 5.25 -9.397916666666667 -0.01934655564678755 28 1.95 -5.05 10 30 0 20 20 -3.75 -10.597916666666666 0 20 20.000000000000004 -6.5 -10.597916666666666 0 27 20 -0.1 8.25 27 20 -5.2 7.85 1000 1.5 ", "20 0 1 1001 0 20 24.20000000000001 -2.6 -11.047916666666667 0.095061054262465 20 24.20000000000001 -4.2 -9.047916666666667 0.01061083008107419 20 29.300000000000026 -0.45 -9.247916666666667 0.09959255151868172 20 34.400000000000006 2.75 -10.397916666666667 0 37 -6.6 -9.197916666666666 -1.5707963267948966 24 0.9 -7.197916666666667 0 16 6.05 -9.847916666666666 4.71238898038469 28 -0.65 -3.9 10 40 0.7853981633974483 27 20 -0.1 5.75 1000 1.5 ", "20 0 1 1001 0 48 2.55 -9.247916666666667 0.0013913382304687849 20 19.300000000000026 5.2 -9.347916666666666 0.08457039500950427 20 19.300000000000026 -5.05 -9.247916666666667 0 19 4.5 -7.397916666666667 -3.140118860100951 48 -2.6 -9.247916666666667 0.0012360436131111506 20 19.300000000000026 0.05 -7.797916666666667 0 20 19.300000000000026 0 -10.647916666666667 0.1269796207421034 19 4.5 -11.097916666666666 -3.141592653589793 19 -4.55 -7.347916666666666 -3.141592653589793 19 -4.55 -11.097916666666666 -3.141592653589793 28 0.5 8.55 10 10 0 24 0.4484419334244576 7.5542450816702935 0.0013665778675662355 1000 1.5 ", "20 0 1 1001 0 28 -2.45 2.5 10 30 -1.5707963267948966 20 21.700000000000028 4.5 -10.493750000000002 0 20 21.700000000000028 1.4 -10.493750000000002 0 20 21.700000000000028 -1.5 -10.44375 0 19 2.3 -8.043750000000001 -3.141592653589793 5 -3.3 -8.543750000000001 -6.283185307179586 2 -6.2 -9.493750000000002 -1.5707963267948966 28 -0.1 9.85 10 10 0 27 10.3 7.55 2.5 20 57.69999999999981 -1.5 -0.8799999992682528 8.148093951750098e-15 1000 1.5 ", "20 0 1 1001 0 22 0.3 -11.547916666666667 -0.7853981633974483 5 6 -8.497916666666667 -1.5707963267948966 5 2.95 -8.497916666666667 -1.5707963267948966 45 0.05 1.55 0 45 0 6.55 0 20 21.700000000000028 -0.6 -7.997916666666667 -0.03133386906057414 20 21.700000000000028 -3.55 -7.997916666666667 0.01927220141662589 20 21.700000000000028 -6.5 -7.997916666666667 0 1000 1.5 ", "20 0 1 1001 0 27 11.800000000000004 -5.5 -2.4 27 11.800000000000004 0 5.55 20 23.500000000000032 4.3 -7.847916666666666 0 20 23.500000000000032 4.25 -10.697916666666666 0 20 23.500000000000032 -4.3 -7.897916666666667 0 20 23.500000000000032 -4.35 -10.647916666666667 0 19 0.05 -8.497916666666667 0 19 0.05 -9.797916666666667 0 1 6.3 -9.297916666666667 0.7853981633974483 1 -6.3 -9.247916666666667 -0.7853981633974483 28 5.5 2.5 10 10 0 28 -5.5 8.55 10 10 0 1000 1.5 ", "20 0 1 1001 0 38 -3.9 -9.397916666666667 -1.5707963267948966 30 -0.1 -8.997916666666667 -3.141592653589793 38 3.6 -9.397916666666667 1.5707963267948966 20 23.800000000000033 6.6 -8.247916666666667 0 20 23.800000000000033 -6.6 -8.247916666666667 0 1 6.75 -10.847916666666666 1.5707963267948966 1 -6.7 -10.847916666666666 0 28 -4.15 5.35 20 20 0.21000000000000005 28 3.95 5.35 20 20 -0.18000000000000002 1000 1.5 ", "20 0 1 1001 0 28 0 7.55 13 10 0 20 22.30000000000003 -6.6 -10.597916666666666 0 1 4.05 -10.647916666666667 -0.001122023737263564 20 22.30000000000003 6.65 -10.547916666666667 0 1 1.35 -10.647916666666667 -0.004088819240348376 1 -1.15 -10.647916666666667 0.009332425048092164 1 -3.95 -10.647916666666667 0.006711261004675277 1 4.05 -7.997916666666667 0.005049388065846915 1 1.4 -7.997916666666667 0.0024905160300821324 1 -1.15 -7.997916666666667 0 1 -4 -7.997916666666667 0 48 6.7 -7.997916666666667 0.003540864990793971 48 -6.65 -7.997916666666667 0 1000 1.5 ", "20 0 1 1001 0 20 22.30000000000003 3.95 -10.747916666666667 0 20 22.30000000000003 1.4 -9.697916666666666 0 20 22.30000000000003 -1.15 -10.747916666666667 0 20 22.30000000000003 -3.85 -9.797916666666667 0 23 5.95 -8.997916666666667 0 22 -5.65 -6.947916666666667 -3.9269908169872414 19 0 -7.597916666666666 0 20 22.30000000000003 -6.5 -10.797916666666667 -0.05925282572080389 28 -0.05 7.5 50 10 -0.5653981633974481 1000 1.5 ", "20 0 1 1001 0 20 19.600000000000023 -3.65 -9.147916666666667 0 8 -6.2 -9.947916666666666 -0.7853981633974483 20 24.40000000000003 -1.75 -10.597916666666666 0 20 29.200000000000045 1.05 -9.897916666666667 0 22 4.2 -9.847916666666666 1.5707963267948966 24 -1.55 -7.547916666666667 0 39 6.3 -9.347916666666666 4.71238898038469 20 41.19999999999997 3.55 4.9922916666666675 0 28 3.55 7.55 10 10 0 28 -5.5 6.5 10 10 0 20 25.000000000000036 -5.45 4.755 0 1000 1.5 ", "20 0 1 1001 0 47 -5.2 -9.497916666666667 0 29 -0.5499999999999999 -9.397916666666667 -3.141592653589793 8 0.6 -8.647916666666667 0 4 6.1 -10.497916666666667 -6.283185307179586 33 5.25 -8.647916666666667 0 2 3.7 -7.297916666666667 -3.141592653589793 20 30.100000000000048 -1.573016060177829 7.499999999999999 0.050967473089643923 20 30.100000000000048 -5.955625955653726 3.549749907934503 -0.03695845235617758 28 6 7.5 20 10 0 28 6 -2.5 20 10 0 28 -3.95 -0.45 20 10 0 28 2 3.55 20 10 0 28 -0.95 9.5 20 10 0 28 -6 5.55 20 10 0 20 30.100000000000048 6.55 5.499999999999999 0 19 -1.9781908734455955 5.536378564553 -0.27403533277532316 20 30.100000000000048 -3.95 -2.4500000000000015 0 5 -6.027815425156229 0.5410737472732986 -1.5151326875154405 20 30.100000000000048 6.5 -4.500000000000001 0 20 30.100000000000048 2.196184564454273 1.5499999999999976 -0.000297036342548789 2 3.4560093810234367 -1.7772560609179289 -4.066188045690417 1000 1.5 ", "20 0 1 1001 0 2 1.65 -10.597916666666666 0 6 -2.5 -10.397916666666667 0 13 5.85 -9.597916666666666 -1.5707963267948966 48 4.45 -8.447916666666666 0 1 1.6 -8.397916666666667 1.5707963267948966 2 -6.9 -9.19375 -1.5707963267948966 20 25.300000000000058 -4.4 -8.44375 0 20 16.900000000000038 -1.7 -8.095833333333333 0 28 8.55 0.5 30 141 0 27 165.70000000000056 9.8 11.9 1000 1.5 ", "20 0 1 1001 0 42 2.25 -8.497916666666667 -3.141592653589793 20 21.100000000000023 -2.25 -8.447916666666666 -0.31111901195688796 24 0.05 -11.047916666666667 0 28 -0.05 6.1 70 10 0.445398163397448 1000 1.5 ", "20 0 1 1001 0 21 -4.7 -7.397916666666667 -2.356194490192345 29 -4.85 -8.897916666666667 -2.356194490192345 13 1.95 -9.597916666666666 3.9269908169872414 20 16.00000000000001 5.55 -10.297916666666667 0 20 21.100000000000023 -0.45 -7.997916666666667 0 20 21.100000000000023 2 -7.997916666666667 0 20 21.100000000000023 4.4 -8.047916666666667 0 20 21.100000000000023 6.7 -8.047916666666667 0 28 0.15 5.45 70 10 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 2 -5 -10.197916666666666 0 20 22.90000000000003 -6.65 -7.995833333333334 0 1 -4.3 -7.945833333333334 -1.5707963267948966 1 4.3 -7.945833333333334 0.00219805898885909 20 22.90000000000003 6.7 -7.945833333333334 0 22 0.05 -6.745833333333334 -3.9269908169872414 1 -1.65 -8.895833333333334 -0.7853981633974483 1 1.7 -8.945833333333333 -0.7853981633974483 1 -0.05 -10.495833333333335 -0.7853981633974483 2 5 -10.195833333333333 0 28 0 9.55 10 10 0 28 0.05 -1.05 30 30 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 22 -2.3 -8.847916666666666 -0.7853981633974483 5 -5.9 -7.897916666666667 0 20 23.800000000000033 -6.3 -10.397916666666667 0 22 5.15 -9.547916666666667 2.356194490192345 1 -2.65 -10.497916666666667 0 1 1.15 -10.497916666666667 0 22 1.35 -6.847916666666666 -3.9269908169872414 22 5.15 -8.747916666666667 -0.7853981633974483 28 -2.5 2.05 10 20 0 28 0.5 5 10 20 0 28 -1.45 8 10 20 0 1000 1.5 ", "20 0 1 1001 0 24 0.05 -10.897916666666667 0 20 26.80000000000004 0.9 -8.347916666666666 0 18 5.4 -8.347916666666666 -1.5707963267948966 20 21.700000000000028 -2.85 -8.197916666666666 0 20 21.700000000000028 -6.3 -8.197916666666666 -0.006950704379271211 28 -5.45 9.55 20 10 -0.7853981633974483 28 6.4 0.4 20 10 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 19 4.05 -10.997916666666667 0 20 21.100000000000026 3.95 -9.347916666666666 0 20 27.10000000000004 6.4 -8.097916666666666 0 20 27.10000000000004 1.55 -8.047916666666667 0 30 -2.05 -9.297916666666667 0 4 -6.2 -9.897916666666667 -1.5707963267948966 13 -6.3 -8.247916666666667 1.5707963267948966 27 43.89999999999994 0.1 7.5 1000 1.5 ", "20 0 1 1001 0 22 7.35 -9.447916666666666 0.7853981633974483 12 4.05 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"20 0 1 1001 0 45 3.4 5.3 0 45 -0.85 0.4 3.141592653589793 48 -6.25 -8.239583333333334 0 46 26.000000000000018 -3.9 -10.389583333333334 0.5625135176708901 47 -1.5 -9.239583333333334 0 19 3.95 -7.839583333333334 3.141592653589793 15 3.95 -10.189583333333333 3.141592653589793 1000 1.5 ", "20 0 1 1001 0 20 23.300000000000008 -6.55 -8.747916666666667 0 20 23.300000000000008 6.6 -8.697916666666666 0 6 3.4 -10.547916666666667 0 5 -3.25 -7.947916666666667 0 11 -1.9 -10.247916666666667 -3.141750356186441 15 2 -7.997916666666667 -6.283185307179586 12 0.5017328779339636 1.0076402957349302 1.568971609034863 33 0.49978608322779905 5.0037373115167725 -1.571117008901723 28 -0.05 8 20 20 0 1000 1.5 ", "20 0 1 1001 0 19 -3.75 -7.897916666666667 -3.141592653589793 45 0.05 2.05 -1.5707963267948966 15 -3.75 -10.147916666666667 0 20 24.20000000000001 2.35 -8.197916666666666 0 20 24.20000000000001 4.2 -10.497916666666667 0 20 24.20000000000001 6.25 -8.197916666666666 0 28 -14 -6 250 10 0 1000 1.5 ", "20 0 1 1001 0 46 33.500000000000014 -5.973450451013077 -9.093488690446893 -9.429105104440643e-18 48 1.45 -8.14375 0 48 1.4 -10.543750000000001 0 48 3.95 -10.543750000000001 0 28 -3.45 8.7 10 10 -0.7853981633974483 29 -1.9609282485496613 6.000730454631238 -4.710434463820958 28 3.5 8.65 10 10 -0.7853981633974483 29 2.0257447670140993 5.957216723238278 -0.0063533842432359966 29 -1.9408086778026448 2.0034757376180496 -3.1406919101206943 29 2.0593042540687114 1.9523801454790313 -1.572478409537427 48 6.45 -10.541666666666666 0 48 6.45 -8.141666666666667 0 48 3.95 -8.141666666666667 0 46 26.000000000000018 -1.15 -9.145833333333334 0 5 -2.5 -7.645833333333334 0 4 -2.5 -10.695833333333333 -3.141592653589793 1000 1.5 "]; private static const TITLE_HINGES:int = 3; private static const ACHIEVEMENT_200_DIAMONDS:int = (1 << 10); public static const SCREEN_DX:int = 600; public static const SCREEN_DY:int = 500; private static const ACHIEVEMENT_ALL_LEVEL_PACKS_A:int = (1 << 7); private static const ACHIEVEMENT_ALL_LEVEL_PACKS_B:int = (1 << 6); private static const ACHIEVEMENT_100_DIAMONDS:int = (1 << 9); private static const ACHIEVEMENT_ALL_LEVEL_PACKS_S:int = (1 << 8); private static const LEVEL_DATA_STRINGS_A:Array = ["20 0 1 1001 0 1 -0.15 -9.397916666666667 0 33 3.9 -9.347916666666666 0 21 -3.9 -9.397916666666667 0 28 -4.45 9 40 120 0 28 7.9 0.05 10 120 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 28 0.25 3.5 10 30 2.356194490192345 28 -5.05 7.35 10 140 0.7853981633974483 13 2.3 -9.245833333333335 -4.71238898038469 8 -2.35 -9.195833333333333 -1.5707963267948966 1000 1.5 ", "20 0 1 43 -0.45 -9.047916666666667 -3.141592653589793 9 -5.25 -9.197916666666666 -1.5707963267948966 18 4.85 -9.097916666666666 -1.5707963267948966 28 4.05 9 10 79 0 28 -4 9 10 79 0 1000 1.5 ", "20 0 1 1001 0 28 -6.95 7.5 11 142 0.7853981633974483 28 -5.25 7.2 10 140 0.7853981633974483 28 -6.7 5.8 10 140 0.7853981633974483 2 -4.6 -10.145833333333334 0 19 -3 -8.245833333333334 0 20 19.1 -0.7 -10.395833333333334 0.4648071088589591 20 27.200000000000017 2.05 -8.545833333333334 -0.6229248137536574 20 27.200000000000017 5.3 -9.695833333333333 0 1000 1.5 ", "20 0 1 28 0 8 20 79 3.141592653589793 45 0 -1.5 0 29 2.55 -9.195833333333333 -0.0005099365037259094 4 -2.8 -9.145833333333334 3.141592653589793 1000 1.5 ", "20 0 1 1001 0 20 20 -2.55 -10.097916666666666 0 9 3.4 -9.297916666666667 0 19 -2.45 -7.997916666666667 0 27 20 -4.45 0 27 20 4.55 0.05 45 0 3.05 3.141592653589793 1000 1.5 ", "20 0 1 1001 0 27 90.19999999999948 0 6.5 10 -3.6500000000000004 -9.195833333333333 -3.141592653589793 4 4.9 -9.345833333333333 0 20 26.300000000000015 1.45 -9.345833333333333 0 1000 1.5 ", "20 0 1 19 -1.65 -9.447916666666666 0 24 -1.35 -7.497916666666667 0 23 5.35 -9.347916666666666 4.71238898038469 28 0 -2.8 20 76 0 28 0 8 20 79 3.141592653589793 1000 1.5 ", "20 0 1 2 -0.35 -7.947916666666667 0 4 -3.4 -9.147916666666667 3.141592653589793 20 26.80000000000004 3.75 -9.197916666666666 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35.89999999999999 -0.15 -8.797916666666667 -0.04229716089435127 20 24.80000000000001 3.1 -10.247916666666667 0 3 5.15 -8.347916666666666 0 45 4 4.5 0.8001636634238473 45 -4 4.45 -0.7714775875259875 1000 1.5 "]; private static const LEVEL_DATA_STRINGS_B:Array = ["20 0 1 1001 0 2 4.8 -7.997916666666667 0 1 4.8 -9.947916666666666 0 23 0.05 -9.347916666666666 0.004402023646708583 30 -4.65 -9.347916666666666 0 28 0 10.55 20 90 0 27 33.70000000000004 5.1 4.1 28 -8.2 -1.8 20 90 -0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 2 2.35 -8.997916666666667 -3.141592653589793 20 39.99999999999998 -2.3 -9.247916666666667 0.1024443564554783 16 0.3912214200490488 3.0483391945376876 0.7807519839778863 28 -4.2 8.35 10 130 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 20 20.800000000000026 -3.05 -9.397916666666667 0.7677157073761666 20 17.80000000000002 -5.45 -8.447916666666666 0.5369687964132981 23 0 -9.447916666666666 0 23 4.4 -9.447916666666666 6.283185307179586 27 25.000000000000036 2.75 7.2 27 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-9.097916666666666 -6.283185307179586 20 23.20000000000003 -0.4 -9.247916666666667 0.01833556281711832 20 23.20000000000003 -3.35 -9.247916666666667 0 20 23.20000000000003 -6.35 -9.247916666666667 0 45 3.15 6.9 -0.4818753576418281 27 9.099999999999998 7.5 6.6 20 22.60000000000003 6.890432977068324 5.142321007699452 -0.05195046059592911 45 -2.95 6.95 -2.700985166945147 27 9.099999999999998 -7.550000000000001 6.550000000000001 20 22.60000000000003 -6.695355191969625 5.221097350386461 4.925108189477156 27 10 -3.5 -1.45 27 10 3.55 -1.45 1000 1.5 "]; private static const MEDAL_COORDINATES_X:Array = [69, 166, 263, 360, 457]; private static const LEVEL_DATA_STRINGS_C:Array = ["20 0 1 1001 0 8 0.05 -8.847916666666666 -1.5707963267948966 1 -3.3 -8.847916666666666 0.0003638853297825872 1 3.3 -8.847916666666666 -0.002050048837928957 20 27.40000000000004 6.2 -8.897916666666667 0.02161634333984408 20 27.40000000000004 -6.15 -8.997916666666667 -0.005785247767833771 28 0.05 6.5 31 10 0 1000 1.5 ", "20 0 1 1001 0 20 24.700000000000035 3.7 -10.397916666666667 -3.5244076381435425e-17 20 24.700000000000035 0.85 -10.447916666666666 0 20 24.700000000000035 -2.05 -10.447916666666666 -0.030683570999573587 5 -3.2 -8.997916666666667 0 2 1.75 -8.447916666666666 0 24 0.05 -7.295833333333333 0 48 6.5 -9.345833333333333 0 48 -6.55 -9.395833333333334 0 28 7.5 -3.05 10 67 0 28 6.5 -0.2 10 10 0 28 -6.5 9.55 10 10 0 28 -7.5 1.9 10 163 0 1000 1.5 ", "20 0 1 1001 0 28 4.05 8.05 30 30 0.7853981633974483 28 1.05 5.1 30 30 -0.7853981633974483 28 -1.95 2.1 30 30 0.7853981633974483 28 -4.95 -0.9 30 30 0.7853981633974483 20 19.600000000000023 5.5 -7.84375 0 20 38.79999999999999 -1.7 -9.843749999999998 6.283185307179586 20 22.60000000000003 -4.35 -7.84375 0 20 29.800000000000047 6.2 -10.343749999999998 -0.1049042973749022 20 43.29999999999995 2.55 -9.243750000000002 3.141592653589793 6 -5.75 -10.593749999999998 3.141592653589793 4 -6.7 -8.543750000000001 1.5707963267948966 1000 1.5 ", "20 0 1 43 6.1 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22.90000000000003 2.5 -10.045833333333334 0 19 2.45 -7.595833333333333 3.141592653589793 20 26.20000000000004 5.5 -9.995833333333335 0 1000 1.5 ", "20 0 1 1001 0 20 24.10000000000004 1.35 -10.497916666666667 0 23 -1.35 -9.94375 0 2 -1.35 -7.143750000000001 0 20 44.79999999999993 -5.4 -9.493750000000002 0 6 6.1 -9.043750000000001 0 2 5.3 -10.94375 0 19 4.35 -7.143750000000001 0 4 2.85 -9.093749999999998 0 28 0 3.5 20 10 0 28 0.05 -0.45 20 10 0 28 0 1.55 20 10 0 28 0 10.5 20 110 0 1000 1.5 ", "20 0 1 1001 0 1 -2.8 -9.197916666666666 0 1 -0.15 -9.197916666666666 0 20 23.800000000000033 2.6 -9.197916666666666 0 28 -5.95 9.45 20 120 0 41 32.20000000000005 -6 0.45 522.5171845966984 27 39.99999999999998 0 7.05 41 32.20000000000005 6.05 3.45 858.9188464732048 28 6 12.05 20 120 0 1000 1.5 ", "20 0 1 45 8.05 7 0 45 -7.95 7 0 6 5.75 -9.147916666666667 0 20 36.100000000000016 2 -9.247916666666667 0 20 28.300000000000043 -1.65 -9.397916666666667 -0.030114638114785635 23 -5.45 -9.397916666666667 0 21 -1.4776972734241924 4.855000000000004 -2.4237134739477684e-16 22 1.6539643342671473 4.853404921562159 0.001141876151690817 28 0.05 7.35 60 20 0 1000 1.5 ", "20 0 1 1001 0 20 30.100000000000048 1.8 -9.897916666666667 -0.27429385667121936 20 29.800000000000047 -1.75 -9.897916666666667 0.1386579614533339 4 -5.2 -10.097916666666666 0 27 16.600000000000016 -3.65 7.4 28 3.45 8.25 10 140 0 24 -0.1 -7.595833333333333 0 5 5.3 -10.045833333333334 0 1000 1.5 ", "20 0 1 1001 0 23 5.55 -9.247916666666667 0 23 3.25 -9.247916666666667 -3.141592653589793 28 0.05 9.5 10 170 0 43 -0.6 -9.245833333333335 4.71238898038469 11 -5.1 -9.545833333333334 0 1000 1.5 ", "20 0 1 1001 0 19 4.65 -7.247916666666667 0 20 17.200000000000014 -3.25 -8.697916666666666 0 19 -4.6 -7.247916666666667 0 20 27.40000000000004 6.5 -9.897916666666667 0 20 27.40000000000004 3.6 -9.897916666666667 0 1 -3.3 -10.697916666666666 0 20 41.49999999999996 0 -9.497916666666667 0 21 -6.05 -10.097916666666666 -1.5707963267948966 21 -6.1 -9.797916666666667 -4.71238898038469 28 0 7.5 40 10 0 1000 1.5 ", "20 0 1 1001 0 20 37.00000000000001 -2.0357623040151345 -1.8181605794445521 2.2687232069442107 20 31.60000000000005 0.25 -9.197916666666666 0.19091158374920628 29 -3.85 -9.147916666666667 -4.71238898038469 45 0.05 0.55 0.01162991755016766 16 4.4 -9.147916666666667 -1.5707963267948966 27 9.7 0.05 8.55 27 9.7 5.55 8.55 27 9.7 -5.5 8.5 27 9.7 -2.45 1.5 1000 1.5 ", "20 0 1 1001 0 20 17.500000000000018 -3.8 -7.897916666666667 -0.3535054536655069 20 17.500000000000018 -0.95 -7.897916666666667 0.06119031645011004 30 3.75 -9.197916666666666 -6.283185307179586 15 -2.45 -10.091666666666665 -6.283185307179586 28 -2.2 2.05 50 10 -0.7853981633974483 28 1.7 1.7 60 10 0.7853981633974483 1000 1.5 ", "20 0 1 1001 0 19 0.3 -8.997916666666667 -3.141592653589793 20 23.800000000000058 5.1 -8.997916666666667 0.03924085215975732 39 -4.85 -9.247916666666667 -1.5707963267948966 27 169.60000000000073 -0.1 14.05 1000 1.5 ", "20 0 1 1001 0 20 42.69999999999995 -5.35 -9.197916666666666 0 39 -1.2 -8.997916666666667 4.71238898038469 20 20.800000000000026 0.8 -10.397916666666667 0.9059129313384506 19 4.4 -7.797916666666667 0 37 4.85 -9.897916666666667 0 28 0.55 1.8499999999999996 60 60 0.7853981633974482 27 10 0.6 7.9 1000 1.5 ", "20 0 1 1001 0 5 3.15 -7.847916666666666 -6.283185307179586 42 -3.2 -8.297916666666667 0 19 -0.15 -11.197916666666666 -3.141592653589793 19 4.55 -9.947916666666666 0 4 -5.9 -10.739583333333334 -3.141592653589793 20 24.700000000000035 0 5.769791666666666 -3.141592653589793 20 25.000000000000036 0 -7.939583333333333 0 20 25.000000000000036 6.5 -7.939583333333333 0 20 25.000000000000036 -6.55 -7.939583333333333 0 28 0 7.5 10 10 0 28 7.05 3.9 10 10 0 28 -7 4 10 10 0 1000 1.5 "]; public static const LEVEL_PACKS_MAX:int = 5; private static const ACHIEVEMENT_ALL_LEVEL_PACKS:int = (1 << 5); private static const LEVEL_DATA_LUT_A:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]; private static const LEVEL_DATA_LUT_B:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]; private static const LEVEL_DATA_LUT_D:Array = [33, 13, 7, 21, 27, 3, 2, 31, 15, 20, 16, 34, 6, 23, 5, 25, 28, 19, 22, 10]; private static const LEVEL_DATA_LUT_E:Array = [32, 17, 24, 14, 11, 18, 8, 30, 4, 26, 45, 46, 41, 43, 47, 48, 40, 44, 49, 42]; private static const LEVEL_DATA_LUT_C:Array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]; public static var _classLPSMedalA:Class = Main__classLPSMedalA; public static var _classLPSMedalB:Class = Main__classLPSMedalB; public static var _classLPSMedalD:Class = Main__classLPSMedalD; public static var _bonusTimer:int = -1000000; public static var _classLPSMedalC:Class = Main__classLPSMedalC; public static var _classLPSMedalE:Class = Main__classLPSMedalE; public static var _textFieldDiamonds:TextField = null; public static var _classPlus50Points:Class = Main__classPlus50Points; public static var _bitmapLetter:Bitmap = null; public static var _classHelp1:Class = Main__classHelp1; public static var _classHelp2:Class = Main__classHelp2; public static var _classHelp3:Class = Main__classHelp3; public static var _classHelp4:Class = Main__classHelp4; public static var _classHelp5:Class = Main__classHelp5; public static var _classHelp7:Class = Main__classHelp7; public static var _classHelp8:Class = Main__classHelp8; private static var sm_levelPack:int = 0; public static var _classLetterA:Class = Main__classLetterA; public static var _classHelp6:Class = Main__classHelp6; public static var _classLetterC:Class = Main__classLetterC; public static var _classLetterD:Class = Main__classLetterD; public static var _classLetterB:Class = Main__classLetterB; public static var _classAchievementLevelPackECompleted:Class = Main__classAchievementLevelPackECompleted; public static var _classLetterE:Class = Main__classLetterE; public static var _help7Done:Boolean = false; public static var _playReturnShape:Boolean = false; public static var _bitmapGrade:Bitmap = null; public static var _nice:Boolean = false; public static var _classPlayfieldRight:Class = Main__classPlayfieldRight; public static var _playMiddleBalance:Boolean = false; public static var _outlineFilter:GlowFilter = new GlowFilter(0, 1, 3, 3, 1000, 1); public static var _textFieldLevelNumberForDataCopyBig:TextField = null; public static var _classPlayfieldBottom:Class = Main__classPlayfieldBottom; public static var _help3Done:Boolean = false; public static var _bitmapPlus50Points:Bitmap = null; public static var _classPlayfieldTop:Class = Main__classPlayfieldTop; public static var m_particleManager:ParticleManager = new ParticleManager(); public static var _textFieldBonus:TextField = null; public static var _playBadPickup:Boolean = false; public static var _fontClass1:Class = Main__fontClass1; public static var _classAchievementBalanced200Diamonds:Class = Main__classAchievementBalanced200Diamonds; public static var _bitmapAllDone:Bitmap = null; public static var _playHit:int = -1; public static var _bitmapPlayfieldTop:Bitmap = null; public static var _bitmapPlayfieldRightSource:Bitmap = null; public static var _classResetProgress:Class = Main__classResetProgress; public static var _textFieldLevelNumberForDataCopySmall:TextField = null; public static var _bitmapHelp:Bitmap = null; public static var _playAllBonusBalls:Boolean = false; public static var _help2Done:Boolean = false; public static var sm_levelSkips:int = 0; public static var _textFieldLevelNumber:TextField = null; public static var _timerOn:Boolean = false; public static var _help6Done:Boolean = false; public static var _textFieldLPSTotalScore:TextField = null; public static var _classAchievementLevelPackBCompleted:Class = Main__classAchievementLevelPackBCompleted; public static var _textFieldLPSLevelSkips:TextField = null; public static var _plus50Points:Boolean = false; public static var _mouseClickedY:int; public static var _plus200Points:Boolean = false; public static var _mouseClickedX:int; public static var _playAddBonusBall:Boolean = false; public static var _classPlus200Points:Class = Main__classPlus200Points; public static var _bitmapWait:Bitmap = null; public static var m_sprite:Sprite; public static var _bitmapResetProgress:Bitmap = null; private static var sm_achievements:int = 0; public static var _textFieldLPSDiamonds:TextField = null; private static var sm_grades:Array = new Array(LEVEL_PACKS_MAX); public static var _playPerfectBalance:Boolean = false; public static var _infernoMode:Boolean = true; public static var _classAchievementLevelPackDCompleted:Class = Main__classAchievementLevelPackDCompleted; public static var _classAchievementAllLevelPacksCompletedWithGradeA:Class = Main__classAchievementAllLevelPacksCompletedWithGradeA; public static var _classAchievementAllLevelPacksCompletedWithGradeB:Class = Main__classAchievementAllLevelPacksCompletedWithGradeB; public static var _classGradeA:Class = Main__classGradeA; public static var _classGradeB:Class = Main__classGradeB; public static var _classGradeC:Class = Main__classGradeC; public static var _classGradeE:Class = Main__classGradeE; public static var _classGradeF:Class = Main__classGradeF; public static var _classAchievementAllLevelPacksCompletedWithGradeS:Class = Main__classAchievementAllLevelPacksCompletedWithGradeS; public static var _classGradeD:Class = Main__classGradeD; public static var m_this:Main = null; public static var _help1Done:Boolean = false; public static var _bitmapPlus200Points:Bitmap = null; public static var _classGradeS:Class = Main__classGradeS; public static var _help5Done:Boolean = false; public static var _titleBitmapAudioOn:Bitmap = null; public static var _playRotate:int = -1; public static var _classAudioOff:Class = Main__classAudioOff; public static var _classAchievementBalanced300Diamonds:Class = Main__classAchievementBalanced300Diamonds; public static var _mouseWheel:int = 0; public static var _textFieldBest:TextField = null; public static var _failed:Boolean = false; public static var m_time:int; public static var _textFieldLevelSkipsForCopy:TextField = null; public static var _bitmapPlayfieldRight:Bitmap = null; private static var sm_openLevels:Array = new Array(LEVEL_PACKS_MAX); public static var _classPlayfieldLeft:Class = Main__classPlayfieldLeft; public static var m_input:Input; public static var _iceMode:Boolean = false; public static var _textFieldTotal:TextField = null; public static var _paradiseMode:Boolean = true; public static var _classAudioOn:Class = Main__classAudioOn; public static var _mouseClicked:Boolean = false; private static var sm_scores:Array = new Array(100); public static var _classAchievementLevelPackACompleted:Class = Main__classAchievementLevelPackACompleted; public static var _help4Done:Boolean = false; public static var _help8Done:Boolean = false; public static var _bitmapPlayfieldLeft:Bitmap = null; public static var _titleBitmapAudioOff:Bitmap = null; private static var sm_sentMax:int = 0; public static var _classAchievementAllLevelPacksCompleted:Class = Main__classAchievementAllLevelPacksCompleted; public static var _classAchievementBalanced100Diamonds:Class = Main__classAchievementBalanced100Diamonds; private static var _sfx:Boolean = true; public static var _playGrabShape:Boolean = false; public static var _bitmapPlayfieldBottom:Bitmap = null; public static var m_fpsCounter:FpsCounter = new FpsCounter(); public static var _playLooseLife:Boolean = false; private static var sm_diamonds:Array = new Array(100); public static var _classAchievementLevelPackCCompleted:Class = Main__classAchievementLevelPackCCompleted; public function Main(){ _audioBank = null; _classRelax = Main__classRelax; _classPerfectBalance = Main__classPerfectBalance; _classWait = Main__classWait; _classButtonLocked = Main__classButtonLocked; _bitmapButtonLocked = null; _classButtonUnlocked = Main__classButtonUnlocked; _bitmapButtonUnlocked = null; _classButtonUnlockedBig = Main__classButtonUnlockedBig; _bitmapButtonUnlockedBig = null; _classSealBack = Main__classSealBack; _bitmapSealBack = null; _classSealFront = Main__classSealFront; _bitmapSealFront = null; _classLevelSkip = Main__classLevelSkip; _bitmapLevelSkip = null; _classBackground01 = Main__classBackground01; _classBackground02 = Main__classBackground02; _classBackground03 = Main__classBackground03; _classBackground04 = Main__classBackground04; _classBackground05 = Main__classBackground05; _bitmapBackgroundFlash = null; _classTheEnd = Main__classTheEnd; _bitmapTheEnd = null; _classMainMenu = Main__classMainMenu; _bitmapMainMenu = null; _classInstructions = Main__classInstructions; _bitmapInstructions = null; _classLevelPackSelection = Main__classLevelPackSelection; _bitmapLevelPackSelection = null; _classAchievements = Main__classAchievements; _bitmapAchievements = null; _classCredits = Main__classCredits; _bitmapCredits = null; _classBrickHinge = Main__classBrickHinge; _classBrickHingeBlack = Main__classBrickHingeBlack; _titleHingeBitmaps = new Array(TITLE_HINGES); _titleHingeBlackBitmaps = new Array(TITLE_HINGES); _titleHingeAngles = new Array(TITLE_HINGES); _titleHingeCoordinates = [160, 260, 450, 200, 440, 440]; _titleHingeSpeeds = [2.1, -4.2, 3]; _myPreloader = null; _textFieldLPSTotalScores = new Array(LEVEL_PACKS_MAX); _levelButtonCoordinates = new Array((20 * 2)); _plus50PointsTimer = 0; _plus50PointsTotal = 0; _plus200PointsTimer = 0; m_unlockedLevelPackB = true; m_unlockedAllLevelPacks = true; m_itemBought = false; _showHelp = true; _firstRun = true; _first = true; _bitmapAchievementItem = null; _achievementTimer = 0; _helpCenterX = 0; _helpCenterY = 0; GRADE_S_LIMITS = [25000, 29000, 29000, 28000, 27000]; _rotateSeal = 0; _playHitDelay = 5; _infernoSound = 100; _oldScore = 0; _scoreSent = true; m_settingsSave = false; m_settingsLoad = false; m_currId = 0; super(); resetGame(); } private function playMiddleBalanceSound():void{ if (!_sfx){ return; }; _audioBank._soundAddBonusBall.play(0, 1, new SoundTransform(0.2)); } private function toggleMainMenu():void{ var _local1:int; if (_bitmapMainMenu != null){ removeChild(_bitmapMainMenu); _bitmapMainMenu = null; _local1 = 0; while (_local1 < TITLE_HINGES) { removeChild(_titleHingeBitmaps[_local1]); removeChild(_titleHingeBlackBitmaps[_local1]); _local1++; }; removeChild(_titleBitmapAudioOn); removeChild(_titleBitmapAudioOff); } else { _bitmapMainMenu = new Bitmap(new _classMainMenu().bitmapData); _bitmapMainMenu.smoothing = true; addChild(_bitmapMainMenu); _local1 = 0; while (_local1 < TITLE_HINGES) { addChild(_titleHingeBlackBitmaps[_local1]); addChild(_titleHingeBitmaps[_local1]); updateTitleHinge(_local1); _local1++; }; addChild(_titleBitmapAudioOn); addChild(_titleBitmapAudioOff); manageAudioOnOff(); }; } private function manageAudioOnOff():void{ if (_sfx){ _titleBitmapAudioOn.visible = true; _titleBitmapAudioOff.visible = false; } else { _titleBitmapAudioOn.visible = false; _titleBitmapAudioOff.visible = true; }; } private function CalculateGrade(_arg1:int, _arg2:int):int{ var _local3:int; var _local4:int; _local3 = 0; _local4 = GRADE_S_LIMITS[_arg2]; if (_arg1 < (_local4 - 5000)){ _local3 = 0; } else { if (_arg1 < (_local4 - 4000)){ _local3 = 1; } else { if (_arg1 < (_local4 - 3000)){ _local3 = 2; } else { if (_arg1 < (_local4 - 2000)){ _local3 = 3; } else { if (_arg1 < (_local4 - 1000)){ _local3 = 4; } else { if (_arg1 < _local4){ _local3 = 5; } else { _local3 = 6; }; }; }; }; }; }; return (_local3); } private function SettingsLoad():void{ var _local1:SharedObject; var _local2:int; trace("SettingsLoad()..."); m_settingsLoad = false; _local1 = SharedObject.getLocal("PerfectBalance2Settings"); if ((((_local1 == null)) || (!((_local1.data.header == "PB2S1"))))){ return; }; _local2 = calculateSaveChecksum(_local1.data.scores, _local1.data.diamonds, _local1.data.openLevels, _local1.data.grades, _local1.data.levelSkips, _local1.data.achievements); trace(((("checksum = " + _local2) + " sO.data.checksum = ") + _local1.data.checksum)); if (_local2 != _local1.data.checksum){ return; }; sm_scores = cloneArray(_local1.data.scores); sm_diamonds = cloneArray(_local1.data.diamonds); sm_openLevels = cloneArray(_local1.data.openLevels); sm_grades = cloneArray(_local1.data.grades); sm_levelSkips = _local1.data.levelSkips; sm_achievements = _local1.data.achievements; _sfx = _local1.data.sfx; trace("... success!"); } public function runGameMenu():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:int; var _local6:int; var _local7:Number; var _local8:Number; var _local9:Boolean; var _local10:Boolean; _local7 = Input.mouseScreenX; _local8 = Input.mouseScreenY; if (((!((_bitmapHelp == null))) && ((_bitmapHelp.alpha < 1)))){ _bitmapHelp.scaleX = (_bitmapHelp.scaleX + 0.02); _bitmapHelp.scaleY = (_bitmapHelp.scaleY + 0.02); _bitmapHelp.x = (_helpCenterX - (_bitmapHelp.width * 0.5)); _bitmapHelp.y = (_helpCenterY - (_bitmapHelp.height * 0.5)); _bitmapHelp.alpha = (_bitmapHelp.alpha - 0.05); if (_bitmapHelp.alpha <= 0){ removeChild(_bitmapHelp); _bitmapHelp = null; }; }; if (sm_levelPack == 0){ if ((((((m_currId == 0)) && (!(_help1Done)))) && ((_bitmapHelp == null)))){ _help1Done = true; _bitmapHelp = new Bitmap(new _classHelp1().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 120; _bitmapHelp.y = 117; addHelp(_bitmapHelp); }; if ((((((m_currId == 1)) && (!(_help2Done)))) && ((_bitmapHelp == null)))){ _help2Done = true; _bitmapHelp = new Bitmap(new _classHelp2().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 140; _bitmapHelp.y = 200; addHelp(_bitmapHelp); }; if ((((((m_currId == 2)) && (!(_help3Done)))) && ((_bitmapHelp == null)))){ _help3Done = true; _bitmapHelp = new Bitmap(new _classHelp3().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 190; _bitmapHelp.y = 343; addHelp(_bitmapHelp); }; if ((((((m_currId == 3)) && (!(_help4Done)))) && ((_bitmapHelp == null)))){ _help4Done = true; _bitmapHelp = new Bitmap(new _classHelp4().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 150; _bitmapHelp.y = 180; addHelp(_bitmapHelp); }; if ((((((m_currId == 4)) && (!(_help6Done)))) && ((_bitmapHelp == null)))){ _help6Done = true; _bitmapHelp = new Bitmap(new _classHelp6().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 160; _bitmapHelp.y = 130; addHelp(_bitmapHelp); }; if ((((((m_currId == 5)) && (!(_help8Done)))) && ((_bitmapHelp == null)))){ _help8Done = true; _bitmapHelp = new Bitmap(new _classHelp8().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = (300 - (_bitmapHelp.width * 0.5)); _bitmapHelp.y = (250 - (_bitmapHelp.height * 0.5)); addHelp(_bitmapHelp); }; if ((((((m_currId == 9)) && (!(_help5Done)))) && ((_bitmapHelp == null)))){ _help5Done = true; _bitmapHelp = new Bitmap(new _classHelp5().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 160; _bitmapHelp.y = 130; addHelp(_bitmapHelp); }; } else { if (sm_levelPack == 1){ if ((((((m_currId == 4)) && (!(_help7Done)))) && ((_bitmapHelp == null)))){ _help7Done = true; _bitmapHelp = new Bitmap(new _classHelp7().bitmapData); _bitmapHelp.smoothing = true; _bitmapHelp.x = 160; _bitmapHelp.y = 130; addHelp(_bitmapHelp); }; }; }; _local9 = false; if (Input.mouseClicked){ if (((!((_bitmapHelp == null))) && ((_bitmapHelp.alpha > 0.999)))){ _bitmapHelp.alpha = (_bitmapHelp.alpha - 0.05); }; if (_bitmapLevelSkip != null){ _local10 = false; if ((((((((Input.mouseScreenX >= 205)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 271)))) && ((Input.mouseScreenY <= 396)))){ buttonPressed(); sm_levelSkips--; var _local11 = sm_openLevels; var _local12 = sm_levelPack; var _local13 = (_local11[_local12] + 1); _local11[_local12] = _local13; SettingsSave(); redrawPlayfieldRight(); playPerfectBalance(); _local10 = true; } else { if ((((((((Input.mouseScreenX >= 329)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 397)))) && ((Input.mouseScreenY <= 396)))){ buttonPressed(); _local10 = true; }; }; if (_local10){ removeChild(_bitmapLevelSkip); _bitmapLevelSkip = null; }; return; }; if ((((((((Input.mouseScreenX >= (460 + 30))) && ((Input.mouseScreenY >= 424)))) && ((Input.mouseScreenX <= (460 + 113))))) && ((Input.mouseScreenY <= 454)))){ buttonPressed(); _local9 = true; }; if (((!((_bitmapAllDone == null))) && ((m_currTest._lives <= 0)))){ _local1 = _bitmapAllDone.x; _local2 = _bitmapAllDone.y; if ((((((((_local7 >= (_local1 + 82))) && ((_local8 >= (_local2 + 32))))) && ((_local7 <= (_local1 + 150))))) && ((_local8 <= (_local2 + 56))))){ buttonPressed(); _local9 = true; }; }; if ((((((((Input.mouseScreenX >= 6)) && ((Input.mouseScreenY >= 455)))) && ((Input.mouseScreenX <= 133)))) && ((Input.mouseScreenY <= 487)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.legitgames.com/index.php?pageid=21")); }; if ((((((((Input.mouseScreenX >= (460 + 30))) && ((Input.mouseScreenY >= 454)))) && ((Input.mouseScreenX <= (460 + 113))))) && ((Input.mouseScreenY <= 488)))){ buttonPressed(false); PlayMenuOut(); exitPlaying(); }; if ((((((((Input.mouseScreenX >= 467)) && ((Input.mouseScreenY >= 350)))) && ((Input.mouseScreenX <= (460 + 131))))) && ((Input.mouseScreenY <= 379)))){ if ((((sm_levelSkips <= 0)) || ((sm_openLevels[sm_levelPack] >= 20)))){ _playBadPickup = true; } else { buttonPressed(); _bitmapLevelSkip = new Bitmap(new _classLevelSkip().bitmapData); _bitmapLevelSkip.smoothing = true; addChild(_bitmapLevelSkip); }; }; if (((!((_bitmapAllDone == null))) && ((m_currTest._lives > 0)))){ _local1 = _bitmapAllDone.x; _local2 = _bitmapAllDone.y; if ((((((((_local7 >= (_local1 + 56))) && ((_local8 >= (_local2 + 35))))) && ((_local7 <= (_local1 + 114))))) && ((_local8 <= (_local2 + 58))))){ buttonPressed(false); PlayLevelChangedSound(); if (m_currId < (sm_openLevels[sm_levelPack] - 1)){ if (m_currId >= 19){ _bitmapTheEnd = new Bitmap(new _classTheEnd().bitmapData); _bitmapTheEnd.smoothing = true; _bitmapTheEnd.alpha = 0; addChild(_bitmapTheEnd); playBGMMenu(); } else { m_currId++; recreateLevel(); redrawPlayfieldRight(); }; }; }; }; _local6 = 0; _local5 = 0; while (_local5 < 20) { var _temp1 = _local6; _local6 = (_local6 + 1); _local1 = _levelButtonCoordinates[_temp1]; var _temp2 = _local6; _local6 = (_local6 + 1); _local2 = _levelButtonCoordinates[_temp2]; _local3 = (_local1 - _local7); _local4 = (_local2 - _local8); if (((_local3 * _local3) + (_local4 * _local4)) < (18 * 18)){ if (_local5 < sm_openLevels[sm_levelPack]){ m_currId = _local5; recreateLevel(); redrawPlayfieldRight(); buttonPressed(false); PlayLevelChangedSound(); } else { _playBadPickup = true; }; break; }; _local5++; }; }; if (((Input.isKeyPressed("R".charCodeAt(0))) || (_local9))){ recreateLevel(); }; } private function SettingsSave():void{ var _local1:SharedObject; trace("SettingsSave()..."); m_settingsSave = false; _local1 = SharedObject.getLocal("PerfectBalance2Settings"); _local1.data.header = "PB2S1"; _local1.data.scores = cloneArray(sm_scores); _local1.data.diamonds = cloneArray(sm_diamonds); _local1.data.openLevels = cloneArray(sm_openLevels); _local1.data.grades = cloneArray(sm_grades); _local1.data.levelSkips = sm_levelSkips; _local1.data.achievements = sm_achievements; _local1.data.sfx = _sfx; _local1.data.checksum = calculateSaveChecksum(sm_scores, sm_diamonds, sm_openLevels, sm_grades, sm_levelSkips, sm_achievements); _local1.flush(); trace("... success!"); } public function runMainMenu():void{ var _local1:int; _local1 = 0; while (_local1 < TITLE_HINGES) { updateTitleHinge(_local1); _local1++; }; if (Input.mouseClicked){ if ((((((((Input.mouseScreenX >= 244)) && ((Input.mouseScreenY >= 196)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 245)))){ buttonPressed(false); PlayMenuIn(); toggleMainMenu(); toggleLevelPackSelection(); }; if ((((((((Input.mouseScreenX >= 204)) && ((Input.mouseScreenY >= (318 - 30))))) && ((Input.mouseScreenX <= 394)))) && ((Input.mouseScreenY <= (359 - 30))))){ buttonPressed(false); PlayMenuIn(); toggleMainMenu(); toggleInstructions(); }; if ((((((((Input.mouseScreenX >= 195)) && ((Input.mouseScreenY >= (359 - 30))))) && ((Input.mouseScreenX <= 403)))) && ((Input.mouseScreenY <= (398 - 30))))){ buttonPressed(false); PlayMenuIn(); toggleMainMenu(); toggleAchievements(); }; if ((((((((Input.mouseScreenX >= 240)) && ((Input.mouseScreenY >= (400 - 30))))) && ((Input.mouseScreenX <= 360)))) && ((Input.mouseScreenY <= (437 - 30))))){ buttonPressed(false); PlayMenuIn(); toggleMainMenu(); toggleCredits(); }; if ((((((((Input.mouseScreenX >= 195)) && ((Input.mouseScreenY >= 410)))) && ((Input.mouseScreenX <= 403)))) && ((Input.mouseScreenY <= 447)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.legitgames.com/index.php?pageid=21")); }; if ((((((((Input.mouseScreenX >= 47)) && ((Input.mouseScreenY >= 218)))) && ((Input.mouseScreenX <= (47 + 32))))) && ((Input.mouseScreenY <= (218 + 32))))){ _sfx = !(_sfx); if (_sfx){ playBGMMenu(); } else { SoundMixer.stopAll(); }; manageAudioOnOff(); SettingsSave(); }; if (MyPreloader._ttursasSeal){ if ((((((((Input.mouseScreenX >= 0)) && ((Input.mouseScreenY >= 400)))) && ((Input.mouseScreenX <= 100)))) && ((Input.mouseScreenY <= 500)))){ buttonPressed(); navigateToURL(new URLRequest("http://www.ttursas.com")); }; }; if ((((((((Input.mouseScreenX >= 11)) && ((Input.mouseScreenY >= 414)))) && ((Input.mouseScreenX <= 155)))) && ((Input.mouseScreenY <= 476)))){ buttonPressed(); navigateToURL(new URLRequest("http://legitgames.com/index.php?pageid=PerfectBalance2")); }; if ((((((((Input.mouseScreenX >= 38)) && ((Input.mouseScreenY >= 250)))) && ((Input.mouseScreenX <= (38 + 34))))) && ((Input.mouseScreenY <= (250 + 34))))){ buttonPressed(); navigateToURL(new URLRequest("http://www.facebook.com/pages/Perfect-Balance/90125810497")); }; if ((((((((Input.mouseScreenX >= 38)) && ((Input.mouseScreenY >= 291)))) && ((Input.mouseScreenX <= (38 + 34))))) && ((Input.mouseScreenY <= (291 + 34))))){ buttonPressed(); navigateToURL(new URLRequest("http://www.twitter.com/ttursas")); }; }; } private function runTheEndLevelPackLetter():void{ if (_bitmapLetter == null){ return; }; _bitmapLetter.scaleX = (_bitmapLetter.scaleX - 0.1); if (_bitmapLetter.scaleX < 1){ _bitmapLetter.scaleX = 1; if (_bitmapGrade == null){ _bitmapGrade = GetGradeBitmap(sm_levelPack); _bitmapGrade.scaleX = 3; _bitmapGrade.scaleY = 3; _bitmapGrade.alpha = 0; addChild(_bitmapGrade); }; }; _bitmapLetter.scaleY = _bitmapLetter.scaleX; _bitmapLetter.alpha = (_bitmapLetter.alpha + 0.1); if (_bitmapLetter.alpha > 1){ _bitmapLetter.alpha = 1; }; _bitmapLetter.x = (300 - (_bitmapLetter.width * 0.5)); _bitmapLetter.y = (191 - (_bitmapLetter.height * 0.5)); } public function playAddBonusBall():void{ var _local1:SoundTransform; if (!_sfx){ return; }; _local1 = new SoundTransform(0.5); _audioBank._soundAddBonusBall.play(0, 1, _local1); } public function playPerfectBalance():void{ var _local1:SoundTransform; if (!_sfx){ return; }; _local1 = new SoundTransform(0.5); _audioBank._soundOkHarmony.play(0, 1, _local1); } private function UpdateGrade():void{ var _local1:int; var _local2:int; _local1 = CalculateLevelPackScore(sm_levelPack); _local2 = CalculateGrade(_local1, sm_levelPack); sm_grades[sm_levelPack] = _local2; } private function buttonPressed(_arg1:Boolean=true):void{ Input.mousePressed = false; Input.mouseClicked = false; Input.mouseDown = false; if (_arg1){ playButtonSound(); }; } private function playBGMMenu():void{ if (!_sfx){ return; }; SoundMixer.stopAll(); _audioBank._bgmMenu.play(0, int.MAX_VALUE, new SoundTransform(0.5)); } private function toggleAchievements():void{ var _local1:Number; var _local2:Number; var _local3:int; var _local4:BitmapData; var _local5:Bitmap; var _local6:BitmapData; if (_bitmapAchievements != null){ removeChild(_bitmapAchievements); _bitmapAchievements = null; } else { _bitmapAchievements = new Bitmap(new _classAchievements().bitmapData); _bitmapAchievements.smoothing = true; addChild(_bitmapAchievements); _local4 = _bitmapAchievements.bitmapData; _local3 = 0; while (_local3 < LEVEL_PACKS_MAX) { _local5 = null; if ((((_local3 == 0)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_A) == 0))))){ _local5 = new Bitmap(new _classAchievementLevelPackACompleted().bitmapData); } else { if ((((_local3 == 1)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_B) == 0))))){ _local5 = new Bitmap(new _classAchievementLevelPackBCompleted().bitmapData); } else { if ((((_local3 == 2)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_C) == 0))))){ _local5 = new Bitmap(new _classAchievementLevelPackCCompleted().bitmapData); } else { if ((((_local3 == 3)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_D) == 0))))){ _local5 = new Bitmap(new _classAchievementLevelPackDCompleted().bitmapData); } else { if ((((_local3 == 4)) && (!(((sm_achievements & ACHIEVEMENT_LEVEL_PACK_E) == 0))))){ _local5 = new Bitmap(new _classAchievementLevelPackECompleted().bitmapData); }; }; }; }; }; if (_local5 == null){ } else { _local6 = _local5.bitmapData; _local1 = MEDAL_COORDINATES_X[_local3]; _local2 = 85; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(_local1, _local2)); }; _local3++; }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS) != 0){ _local5 = new Bitmap(new _classAchievementAllLevelPacksCompleted().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(177, 241)); }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_B) != 0){ _local5 = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeB().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(116, 268)); }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_A) != 0){ _local5 = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeA().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(115, 295)); }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_S) != 0){ _local5 = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeS().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(117, 322)); }; if ((sm_achievements & ACHIEVEMENT_100_DIAMONDS) != 0){ _local5 = new Bitmap(new _classAchievementBalanced100Diamonds().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(191, 349)); }; if ((sm_achievements & ACHIEVEMENT_200_DIAMONDS) != 0){ _local5 = new Bitmap(new _classAchievementBalanced200Diamonds().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(191, 376)); }; if ((sm_achievements & ACHIEVEMENT_300_DIAMONDS) != 0){ _local5 = new Bitmap(new _classAchievementBalanced300Diamonds().bitmapData); _local6 = _local5.bitmapData; _local4.copyPixels(_local6, new Rectangle(0, 0, _local5.width, _local5.height), new Point(191, 403)); }; }; } public function onMouseWheelEvent(_arg1:MouseEvent):void{ _mouseWheel = _arg1.delta; } private function toggleCredits():void{ if (_bitmapCredits != null){ removeChild(_bitmapCredits); _bitmapCredits = null; } else { _bitmapCredits = new Bitmap(new _classCredits().bitmapData); _bitmapCredits.smoothing = true; addChild(_bitmapCredits); }; } private function UpdateLevelBest():void{ var _local1:int; var _local2:int; _local1 = CalculateCurrentScore(); _local2 = (m_currId + (sm_levelPack * 20)); if (sm_scores[_local2] < _local1){ sm_scores[_local2] = _local1; }; _textFieldBest.text = ("" + sm_scores[_local2]); if (sm_diamonds[_local2] < m_currTest._runningDiamonds){ sm_diamonds[_local2] = m_currTest._runningDiamonds; }; _textFieldDiamonds.text = ("" + sm_diamonds[_local2]); CalculateTotalScore(); CalculateAchievements(); } public function runLevelPackSelectionMenu():void{ var remove:Boolean; var totalScore:int; var o:Object; var boardID:String; var totalDiamonds:int; if (m_itemBought){ m_itemBought = false; updateLevelPackSelection(); }; if (Input.mouseClicked){ if (_bitmapResetProgress != null){ remove = false; if ((((((((Input.mouseScreenX >= 205)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 271)))) && ((Input.mouseScreenY <= 396)))){ buttonPressed(); resetGame(); updateLevelPackSelection(); redrawPlayfieldRight(); remove = true; } else { if ((((((((Input.mouseScreenX >= 329)) && ((Input.mouseScreenY >= 358)))) && ((Input.mouseScreenX <= 397)))) && ((Input.mouseScreenY <= 396)))){ buttonPressed(); remove = true; }; }; if (remove){ removeChild(_bitmapResetProgress); _bitmapResetProgress = null; }; return; }; if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){ buttonPressed(false); PlayMenuOut(); toggleMainMenu(); toggleLevelPackSelection(); }; if ((((((((Input.mouseScreenX >= 52)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 133)))) && ((Input.mouseScreenY <= 236)))){ startLevelPack(0); }; if (((m_unlockedLevelPackB) || (m_unlockedAllLevelPacks))){ if ((((((((Input.mouseScreenX >= 151)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 231)))) && ((Input.mouseScreenY <= 236)))){ startLevelPack(1); }; if ((((((((Input.mouseScreenX >= 258)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 339)))) && ((Input.mouseScreenY <= 236)))){ startLevelPack(2); }; if ((((((((Input.mouseScreenX >= 367)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 448)))) && ((Input.mouseScreenY <= 236)))){ startLevelPack(3); }; if ((((((((Input.mouseScreenX >= 476)) && ((Input.mouseScreenY >= 203)))) && ((Input.mouseScreenX <= 557)))) && ((Input.mouseScreenY <= 236)))){ startLevelPack(4); }; }; if ((((((((Input.mouseScreenX >= 43)) && ((Input.mouseScreenY >= 414)))) && ((Input.mouseScreenX <= 186)))) && ((Input.mouseScreenY <= 439)))){ buttonPressed(); _bitmapResetProgress = new Bitmap(new _classResetProgress().bitmapData); _bitmapResetProgress.smoothing = true; addChild(_bitmapResetProgress); }; if ((((((((Input.mouseScreenX >= 453)) && ((Input.mouseScreenY >= 413)))) && ((Input.mouseScreenX <= 530)))) && ((Input.mouseScreenY <= 440)))){ buttonPressed(); totalScore = CalculateTotalScore(); if (MyPreloader._mochi){ o = {n:[2, 7, 14, 8, 8, 14, 9, 10, 5, 4, 14, 1, 6, 7, 11, 0], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:totalScore}); } else { if (MyPreloader._kongregate){ MyPreloader._kongregateAPI.stats.submit("TotalScore", totalScore); if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS) != 0){ MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompleted", 1); }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_B) != 0){ MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompletedB", 1); }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_A) != 0){ MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompletedA", 1); }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_S) != 0){ MyPreloader._kongregateAPI.stats.submit("AllLevelPacksCompletedS", 1); }; }; }; }; if ((((((((Input.mouseScreenX >= 261)) && ((Input.mouseScreenY >= 395)))) && ((Input.mouseScreenX <= 335)))) && ((Input.mouseScreenY <= 421)))){ buttonPressed(); totalDiamonds = CalculateTotalDiamonds(); if (MyPreloader._mochi){ o = {n:[3, 14, 15, 11, 4, 12, 12, 9, 9, 4, 1, 6, 0, 8, 14, 8], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:totalDiamonds}); } else { if (MyPreloader._kongregate){ MyPreloader._kongregateAPI.stats.submit("TotalDiamonds", totalDiamonds); }; }; }; }; } private function redrawPlayfieldLeft():void{ var _local1:int; _local1 = (m_currId + (sm_levelPack * 20)); _textFieldBest.text = ("" + sm_scores[_local1]); _textFieldTotal.text = ("" + CalculateLevelPackScore(sm_levelPack)); _textFieldDiamonds.text = ("" + sm_diamonds[_local1]); } private function GetGradeBitmap(_arg1:int):Bitmap{ var _local2:int; var _local3:Bitmap; UpdateGrade(); _local2 = sm_grades[_arg1]; _local3 = null; if (_local2 == 0){ _local3 = new Bitmap(new _classGradeF().bitmapData); } else { if (_local2 == 1){ _local3 = new Bitmap(new _classGradeE().bitmapData); } else { if (_local2 == 2){ _local3 = new Bitmap(new _classGradeD().bitmapData); } else { if (_local2 == 3){ _local3 = new Bitmap(new _classGradeC().bitmapData); } else { if (_local2 == 4){ _local3 = new Bitmap(new _classGradeB().bitmapData); } else { if (_local2 == 5){ _local3 = new Bitmap(new _classGradeA().bitmapData); } else { if (_local2 == 6){ _local3 = new Bitmap(new _classGradeS().bitmapData); }; }; }; }; }; }; }; return (_local3); } private function toggleLevelPackSelection():void{ var _local1:int; var _local2:BitmapData; var _local3:BitmapData; var _local4:int; var _local5:Bitmap; var _local6:Matrix; if (_bitmapLevelPackSelection != null){ removeChild(_bitmapLevelPackSelection); _bitmapLevelPackSelection = null; _textFieldLPSDiamonds.visible = false; _textFieldLPSLevelSkips.visible = false; _textFieldLPSTotalScore.visible = false; _local1 = 0; while (_local1 < LEVEL_PACKS_MAX) { _textFieldLPSTotalScores[_local1].visible = false; _local1++; }; } else { _bitmapLevelPackSelection = new Bitmap(new _classLevelPackSelection().bitmapData); _bitmapLevelPackSelection.smoothing = true; addChild(_bitmapLevelPackSelection); _local2 = _bitmapLevelPackSelection.bitmapData; _local1 = 0; while (_local1 < LEVEL_PACKS_MAX) { if (sm_openLevels[_local1] <= 20){ } else { if (_local1 == 0){ _local3 = new Bitmap(new _classLPSMedalA().bitmapData).bitmapData; _local4 = 50; } else { if (_local1 == 1){ _local3 = new Bitmap(new _classLPSMedalB().bitmapData).bitmapData; _local4 = (50 + 111); } else { if (_local1 == 2){ _local3 = new Bitmap(new _classLPSMedalC().bitmapData).bitmapData; _local4 = (50 + (111 * 2)); } else { if (_local1 == 3){ _local3 = new Bitmap(new _classLPSMedalD().bitmapData).bitmapData; _local4 = (((50 + (111 * 2)) + 110) - 3); } else { if (_local1 == 4){ _local3 = new Bitmap(new _classLPSMedalE().bitmapData).bitmapData; _local4 = (((50 + (111 * 2)) + (110 * 2)) - 3); }; }; }; }; }; _local2.copyPixels(_local3, new Rectangle(0, 0, 60, 60), new Point(_local4, 103)); _local5 = GetGradeBitmap(_local1); _local6 = new Matrix(); _local6.scale(0.5, 0.5); _local6.translate((_local4 + 44), (103 + 4)); _local2.draw(_local5.bitmapData, _local6, null, null, null, true); }; _local1++; }; removeChild(_textFieldLPSLevelSkips); addChild(_textFieldLPSLevelSkips); _textFieldLPSLevelSkips.visible = true; removeChild(_textFieldLPSDiamonds); addChild(_textFieldLPSDiamonds); _textFieldLPSDiamonds.visible = true; removeChild(_textFieldLPSTotalScore); addChild(_textFieldLPSTotalScore); _textFieldLPSTotalScore.visible = true; _local1 = 0; while (_local1 < LEVEL_PACKS_MAX) { removeChild(_textFieldLPSTotalScores[_local1]); addChild(_textFieldLPSTotalScores[_local1]); _textFieldLPSTotalScores[_local1].visible = true; _local1++; }; updateLevelPackSelection(); }; } public function onEnterFrame(_arg1:Event):void{ var _local2:Boolean; var _local3:Boolean; var _local4:int; var _local5:int; var _local6:Boolean; var _local7:Number; var _local8:SoundTransform; var _local9:Number; var _local10:Bitmap; if (((_first) && (!((m_currTest == null))))){ playBGMMenu(); _first = false; }; if (((!((MyPreloader._black == null))) && ((MyPreloader._black.alpha > 0)))){ MyPreloader._black.alpha = (MyPreloader._black.alpha - 0.05); if (MyPreloader._black.alpha <= 0){ MyPreloader._black.visible = false; }; }; m_sprite.graphics.clear(); _local2 = false; if (_bitmapMainMenu != null){ runMainMenu(); } else { if (_bitmapInstructions != null){ runInstructionsMenu(); } else { if (_bitmapLevelPackSelection != null){ runLevelPackSelectionMenu(); } else { if (_bitmapAchievements != null){ runAchievementsMenu(); } else { if (_bitmapTheEnd != null){ runTheEnd(); } else { if (_bitmapCredits != null){ runCreditsMenu(); } else { runGameMenu(); }; }; }; }; }; }; if (m_currTest == null){ recreateLevel(); }; if (_firstRun){ _firstRun = false; m_currTest.Update(true); m_oldTime = getTimer(); }; _local3 = true; if (((((((((((!((_bitmapMainMenu == null))) || (!((_bitmapInstructions == null))))) || (!((_bitmapLevelPackSelection == null))))) || (!((_bitmapCredits == null))))) || (!((_bitmapAchievements == null))))) || (!((_bitmapTheEnd == null))))){ _local3 = false; }; m_currTest.Update(_local3); _local4 = getTimer(); _local5 = (_local4 - m_oldTime); m_oldTime = _local4; if (_bitmapMainMenu == null){ if (_timerOn){ _bonusTimer = (_bonusTimer + (_local5 * 4)); if (_bonusTimer > 0){ _bonusTimer = 0; }; }; _textFieldBonus.text = ("" + CalculateCurrentScore()); }; if (_sfx){ _infernoSound = (_infernoSound - _local5); if (_infernoSound < 0){ _infernoSound = 100; if (Math.random() < 0.05){ _local9 = Math.random(); if (_local9 < (10 / 300)){ _local9 = Math.random(); _local8 = new SoundTransform(0.1); if (_local9 < (1 / 2)){ _audioBank._soundBirds01.play(0, 1, _local8); } else { _audioBank._soundBirds02.play(0, 1, _local8); }; }; }; }; }; if (_local3){ m_particleManager.liveParticles(this, m_sprite.y); }; Input.update(); if (_playRotate >= 0){ if (_sfx){ _local8 = new SoundTransform(0.2); _audioBank._soundRotate01.play(0, 1, _local8); }; _playRotate = -1; }; if (_playPerfectBalance){ _playPerfectBalance = false; playPerfectBalance(); }; if (_playMiddleBalance){ _playMiddleBalance = false; playMiddleBalanceSound(); }; if (_playAddBonusBall){ _playAddBonusBall = false; playAddBonusBall(); }; if (_playAllBonusBalls){ _playAllBonusBalls = false; playAllBonusBalls(); }; if (_playBadPickup){ if (_sfx){ _local8 = new SoundTransform(1); _audioBank._soundRotate01.play(0, 1, _local8); }; _playBadPickup = false; }; if (_playGrabShape){ if (_sfx){ _local8 = new SoundTransform(0.2); _audioBank._soundGrabShape.play(0, 1, _local8); }; _playGrabShape = false; }; if (_playReturnShape){ if (_sfx){ _local8 = new SoundTransform(0.2); _audioBank._soundReturnShape.play(0, 1, _local8); }; _playReturnShape = false; }; if (_playLooseLife){ if (_sfx){ _local8 = new SoundTransform(1); _audioBank._soundLooseLife.play(0, 1, _local8); }; _playLooseLife = false; _timerOn = false; if (_bitmapAllDone != null){ removeChild(_bitmapAllDone); _bitmapAllDone = null; }; if (_bitmapWait != null){ _bitmapWait.visible = false; }; _bitmapAllDone = new Bitmap(new _classRelax().bitmapData); _bitmapAllDone.smoothing = true; _bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5)); _bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5)); _bitmapAllDone.scaleX = 0.6; _bitmapAllDone.scaleY = 0.6; _bitmapAllDone.alpha = 0; _bitmapAllDone.smoothing = true; addChild(_bitmapAllDone); }; if (_playHitDelay < 5){ _playHitDelay++; }; if (_playHit >= 0){ if (((_sfx) && ((_playHitDelay == 5)))){ _local8 = new SoundTransform((0.6 + (Math.random() * 0.3))); _local9 = Math.random(); if (_local9 < (1 / 4)){ _audioBank._soundConcrete01.play(0, 1, _local8); } else { if (_local9 < (2 / 4)){ _audioBank._soundConcrete02.play(0, 1, _local8); } else { if (_local9 < (3 / 4)){ _audioBank._soundConcrete03.play(0, 1, _local8); } else { _audioBank._soundConcrete06.play(0, 1, _local8); }; }; }; }; if (_playHitDelay == 5){ _playHitDelay = 0; }; _playHit = -1; }; if (_plus50Points){ _plus50Points = false; _plus50PointsTimer = 50; _plus50PointsTotal = (_plus50PointsTotal + 50); _bitmapPlus50Points.visible = true; if (!_timerOn){ UpdateLevelBest(); }; }; if (_plus50PointsTimer > 0){ _plus50PointsTimer--; } else { _bitmapPlus50Points.visible = false; }; if (_plus200Points){ _plus200Points = false; _plus200PointsTimer = 100; _plus50PointsTotal = (_plus50PointsTotal + 200); _bitmapPlus200Points.visible = true; UpdateLevelBest(); }; if (_plus200PointsTimer > 0){ _plus200PointsTimer--; } else { _bitmapPlus200Points.visible = false; }; if (((m_currTest._waiting) && ((_bitmapWait == null)))){ _bitmapWait = new Bitmap(new _classWait().bitmapData); _bitmapWait.smoothing = true; _bitmapWait.x = (300 - (_bitmapWait.width * 0.5)); _bitmapWait.y = (55 - (_bitmapWait.height * 0.5)); addChild(_bitmapWait); }; if (((((((m_currTest._waiting) && (m_currTest._stabile))) && (!((_bitmapWait == null))))) && ((_bitmapAllDone == null)))){ _bitmapWait.visible = false; _bitmapAllDone = new Bitmap(new _classPerfectBalance().bitmapData); _bitmapAllDone.smoothing = true; _bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5)); _bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5)); _bitmapAllDone.scaleX = 0.6; _bitmapAllDone.scaleY = 0.6; _bitmapAllDone.alpha = 0; _bitmapAllDone.smoothing = true; addChild(_bitmapAllDone); if (m_currId == (sm_openLevels[sm_levelPack] - 1)){ var _local11 = sm_openLevels; var _local12 = sm_levelPack; var _local13 = (_local11[_local12] + 1); _local11[_local12] = _local13; }; _timerOn = false; UpdateLevelBest(); CalculateTotalScore(); UpdateGrade(); redrawPlayfieldRight(); playPerfectBalance(); SettingsSave(); }; if (_bitmapAllDone != null){ _bitmapAllDone.alpha = (_bitmapAllDone.alpha + 0.1); if (_bitmapAllDone.alpha > 1){ _bitmapAllDone.alpha = 1; }; _bitmapAllDone.scaleX = (_bitmapAllDone.scaleX + 0.04); if (_bitmapAllDone.scaleX > 1){ _bitmapAllDone.scaleX = 1; }; _bitmapAllDone.scaleY = _bitmapAllDone.scaleX; _bitmapAllDone.x = (300 - (_bitmapAllDone.width * 0.5)); _bitmapAllDone.y = (55 - (_bitmapAllDone.height * 0.5)); }; _local6 = false; if (MyPreloader._ttursasSeal){ if (_bitmapMainMenu != null){ _bitmapSealBack.visible = true; _bitmapSealFront.visible = true; _bitmapSealFront.x = (5 + 8); _bitmapSealFront.y = ((500 - 105) - 10); _bitmapSealFront.scaleX = 1; _bitmapSealFront.scaleY = 1; _bitmapSealBack.scaleX = 1; _bitmapSealBack.scaleY = 1; _rotateSeal = (_rotateSeal + 0.01); _local10 = _bitmapSealBack; _local10.rotation = 0; Test.rot(_local10, ((5 + 50) + 8), ((500 - 55) - 10), ((_rotateSeal * 180) / Math.PI), (-(_local10.width) * 0.5), (-(_local10.height) * 0.5)); removeChild(_bitmapSealBack); removeChild(_bitmapSealFront); addChild(_bitmapSealBack); addChild(_bitmapSealFront); _local6 = true; }; }; if (_bitmapCredits != null){ _bitmapSealBack.visible = true; _bitmapSealFront.visible = true; _bitmapSealFront.x = (300 - 25); _bitmapSealFront.y = (82 - 25); _bitmapSealFront.scaleX = 0.5; _bitmapSealFront.scaleY = 0.5; _bitmapSealBack.scaleX = 0.5; _bitmapSealBack.scaleY = 0.5; _rotateSeal = (_rotateSeal + 0.01); _local10 = _bitmapSealBack; _local10.rotation = 0; Test.rot(_local10, 300, 82, ((_rotateSeal * 180) / Math.PI), (-(_local10.width) * 0.5), (-(_local10.height) * 0.5)); removeChild(_bitmapSealBack); removeChild(_bitmapSealFront); addChild(_bitmapSealBack); addChild(_bitmapSealFront); _local6 = true; }; if (!_local6){ _bitmapSealBack.visible = false; _bitmapSealFront.visible = false; }; RunAchievements(); _local7 = 1; if (m_currTest != null){ _local7 = (Test.m_debugDraw.m_drawScale / 20); }; m_fpsCounter.update(); FRateLimiter.limitFrame(60); if (stage.quality != StageQuality.HIGH){ stage.quality = StageQuality.HIGH; }; if (m_settingsLoad){ SettingsLoad(); }; if (m_settingsSave){ SettingsSave(); }; Input.mouseClicked = false; } private function updateLevelPackSelection():void{ var _local1:int; _textFieldLPSLevelSkips.text = ("" + sm_levelSkips); _textFieldLPSTotalScore.text = ("" + CalculateTotalScore()); _textFieldLPSDiamonds.text = ("" + CalculateTotalDiamonds()); _textFieldLPSTotalScores[0].text = ("" + CalculateLevelPackScore(0)); if (((m_unlockedLevelPackB) || (m_unlockedAllLevelPacks))){ _textFieldLPSTotalScores[1].text = ("" + CalculateLevelPackScore(1)); } else { _textFieldLPSTotalScores[1].text = "N/A"; }; _local1 = 2; while (_local1 < LEVEL_PACKS_MAX) { if (m_unlockedAllLevelPacks){ _textFieldLPSTotalScores[_local1].text = ("" + CalculateLevelPackScore(_local1)); } else { _textFieldLPSTotalScores[_local1].text = "N/A"; }; _local1++; }; } public function mousePress(_arg1:MouseEvent):void{ _mouseClickedX = mouseX; _mouseClickedY = mouseY; _mouseClicked = true; } private function playBGMGame():void{ if (!_sfx){ return; }; SoundMixer.stopAll(); _audioBank._bgmGame.play(0, int.MAX_VALUE, new SoundTransform(0.5)); } public function init(_arg1:MyPreloader, _arg2:Boolean, _arg3:Boolean):void{ var _local4:int; var _local5:TextFormat; var _local6:TextField; _nice = _arg2; _failed = _arg3; _myPreloader = _arg1; m_this = this; Font.registerFont(_fontClass1); SettingsLoad(); stage.focus = this; stage.scaleMode = StageScaleMode.SHOW_ALL; stage.quality = StageQuality.HIGH; addEventListener(Event.ENTER_FRAME, onEnterFrame, false, 0, true); addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent); addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); m_fpsCounter.x = 7; m_fpsCounter.y = 5; _bitmapButtonLocked = new Bitmap(new _classButtonLocked().bitmapData); _bitmapButtonUnlocked = new Bitmap(new _classButtonUnlocked().bitmapData); _bitmapButtonUnlockedBig = new Bitmap(new _classButtonUnlockedBig().bitmapData); _local4 = 0; while (_local4 < TITLE_HINGES) { _titleHingeBitmaps[_local4] = new Bitmap(new _classBrickHinge().bitmapData); _titleHingeBitmaps[_local4].alpha = 0.5; _titleHingeAngles[_local4] = (Math.random() * 360); _titleHingeBlackBitmaps[_local4] = new Bitmap(new _classBrickHingeBlack().bitmapData); _titleHingeBlackBitmaps[_local4].alpha = (0.5 * 0.3); _local4++; }; _titleBitmapAudioOn = new Bitmap(new _classAudioOn().bitmapData); _titleBitmapAudioOn.x = 47; _titleBitmapAudioOn.y = 218; _titleBitmapAudioOff = new Bitmap(new _classAudioOff().bitmapData); _titleBitmapAudioOff.x = 47; _titleBitmapAudioOff.y = 218; _bitmapBackgroundFlash = new Bitmap(new _classBackground01().bitmapData); _bitmapBackgroundFlash.smoothing = true; _bitmapBackgroundFlash.x = 140; _bitmapBackgroundFlash.y = 10; _bitmapBackgroundFlash.visible = false; addChild(_bitmapBackgroundFlash); _local5 = new TextFormat("Geometr231 Hv BT", 36, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = (300 - 50); _local6.y = (144 - 20); _local6.width = 100; _local6.height = 40; _local6.alpha = 0.2; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _local6.cacheAsBitmap = true; addChild(_local6); _textFieldLevelNumber = _local6; _textFieldLevelNumber.visible = true; _local5 = new TextFormat("Geometr231 Hv BT", 42, 0xFFD000, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.width = 100; _local6.height = 60; _local6.alpha = 1; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _textFieldLevelSkipsForCopy = _local6; _textFieldLevelSkipsForCopy.visible = true; _local5 = new TextFormat("Geometr231 Hv BT", 36, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = 60; _local6.y = 370; _local6.width = 100; _local6.height = 60; _local6.alpha = 1; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; addChild(_local6); _textFieldLPSLevelSkips = _local6; _textFieldLPSLevelSkips.visible = false; _local5 = new TextFormat("Geometr231 Hv BT", 26, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = 282; _local6.y = 351; _local6.width = 100; _local6.height = 60; _local6.alpha = 1; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; addChild(_local6); _textFieldLPSDiamonds = _local6; _textFieldLPSDiamonds.visible = false; _local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = 390; _local6.y = 374; _local6.width = 200; _local6.height = 40; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.cacheAsBitmap = true; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; addChild(_local6); _textFieldLPSTotalScore = _local6; _textFieldLPSTotalScore.visible = false; _local4 = 0; while (_local4 < LEVEL_PACKS_MAX) { _local5 = new TextFormat("Geometr231 Hv BT", 20, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = ((_local4 * 110) + 31); _local6.y = 175; _local6.width = 100; _local6.height = 40; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.cacheAsBitmap = true; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _local6.visible = false; addChild(_local6); _textFieldLPSTotalScores[_local4] = _local6; _local4++; }; _local5 = new TextFormat("Geometr231 Hv BT", 20, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.width = 100; _local6.height = 24; _local6.alpha = 0.5; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _textFieldLevelNumberForDataCopySmall = _local6; _textFieldLevelNumberForDataCopySmall.visible = true; _local5 = new TextFormat("Geometr231 Hv BT", 32, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.width = 100; _local6.height = 36; _local6.alpha = 1; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _textFieldLevelNumberForDataCopyBig = _local6; _textFieldLevelNumberForDataCopyBig.visible = true; m_sprite = new Sprite(); addChild(m_sprite); m_input = new Input(m_sprite); m_particleManager.initialize(this); _bitmapPlayfieldTop = new Bitmap(new _classPlayfieldTop().bitmapData); _bitmapPlayfieldTop.smoothing = true; _bitmapPlayfieldTop.x = 0; _bitmapPlayfieldTop.y = 0; _bitmapPlayfieldTop.visible = false; addChild(_bitmapPlayfieldTop); _bitmapPlayfieldBottom = new Bitmap(new _classPlayfieldBottom().bitmapData); _bitmapPlayfieldBottom.smoothing = true; _bitmapPlayfieldBottom.x = 0; _bitmapPlayfieldBottom.y = 490; _bitmapPlayfieldBottom.visible = false; addChild(_bitmapPlayfieldBottom); _bitmapPlayfieldLeft = new Bitmap(new _classPlayfieldLeft().bitmapData); _bitmapPlayfieldLeft.smoothing = true; _bitmapPlayfieldLeft.x = 0; _bitmapPlayfieldLeft.y = 0; _bitmapPlayfieldLeft.visible = false; addChild(_bitmapPlayfieldLeft); _bitmapPlayfieldRightSource = new Bitmap(new _classPlayfieldRight().bitmapData); _bitmapPlayfieldRight = new Bitmap(new _classPlayfieldRight().bitmapData); _bitmapPlayfieldRight.smoothing = true; _bitmapPlayfieldRight.x = (600 - 140); _bitmapPlayfieldRight.y = 0; _bitmapPlayfieldRight.visible = false; addChild(_bitmapPlayfieldRight); _local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = ((68 - 100) + 4); _local6.y = ((337 - 20) - 46); _local6.width = 200; _local6.height = 40; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = ""; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; addChild(_local6); _textFieldBonus = _local6; _textFieldBonus.visible = true; _local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = ((68 - 100) + 4); _local6.y = ((277 - 20) - 46); _local6.width = 200; _local6.height = 40; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _local6.cacheAsBitmap = true; addChild(_local6); _textFieldBest = _local6; _textFieldBest.visible = true; _local5 = new TextFormat("Geometr231 Hv BT", 30, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = ((68 - 100) + 4); _local6.y = ((216 - 20) - 46); _local6.width = 200; _local6.height = 40; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; _local6.cacheAsBitmap = true; addChild(_local6); _textFieldTotal = _local6; _textFieldTotal.visible = true; _local5 = new TextFormat("Geometr231 Hv BT", 26, 0xFFFFFF, false, false, false); _local5.align = TextFormatAlign.CENTER; _local6 = new TextField(); _local6.defaultTextFormat = _local5; _local6.x = 75; _local6.y = (400 - 3); _local6.width = 40; _local6.height = 60; _local6.alpha = 1; _local6.embedFonts = true; _local6.mouseEnabled = false; _local6.text = "0"; _local6.filters = [_outlineFilter]; _local6.antiAliasType = AntiAliasType.ADVANCED; addChild(_local6); _textFieldDiamonds = _local6; _textFieldDiamonds.visible = false; CalculateTotalScore(); _audioBank = new Audio(); SoundMixer.stopAll(); toggleMainMenu(); _bitmapSealBack = new Bitmap(new _classSealBack().bitmapData); _bitmapSealBack.x = -10000; _bitmapSealBack.y = 0; _bitmapSealBack.smoothing = true; _bitmapSealBack.visible = true; addChild(_bitmapSealBack); _bitmapSealFront = new Bitmap(new _classSealFront().bitmapData); _bitmapSealFront.x = -10000; _bitmapSealFront.y = 0; _bitmapSealFront.smoothing = true; _bitmapSealFront.visible = true; addChild(_bitmapSealFront); if (!MyPreloader._ttursasSeal){ _bitmapSealBack.visible = false; _bitmapSealFront.visible = false; }; _bitmapPlus50Points = new Bitmap(new _classPlus50Points().bitmapData); _bitmapPlus50Points.x = (300 - (_bitmapPlus50Points.width * 0.5)); _bitmapPlus50Points.y = 420; _bitmapPlus50Points.smoothing = true; _bitmapPlus50Points.visible = false; addChild(_bitmapPlus50Points); _bitmapPlus200Points = new Bitmap(new _classPlus200Points().bitmapData); _bitmapPlus200Points.x = (300 - (_bitmapPlus200Points.width * 0.5)); _bitmapPlus200Points.y = 420; _bitmapPlus200Points.smoothing = true; _bitmapPlus200Points.visible = false; addChild(_bitmapPlus200Points); SoundMixer.stopAll(); } public function runTheEnd():void{ if (_bitmapTheEnd.alpha < 1){ _bitmapTheEnd.alpha = (_bitmapTheEnd.alpha + 0.1); if (_bitmapTheEnd.alpha >= 1){ _bitmapTheEnd.alpha = 1; if (sm_levelPack == 0){ _bitmapLetter = new Bitmap(new _classLetterA().bitmapData); } else { if (sm_levelPack == 1){ _bitmapLetter = new Bitmap(new _classLetterB().bitmapData); } else { if (sm_levelPack == 2){ _bitmapLetter = new Bitmap(new _classLetterC().bitmapData); } else { if (sm_levelPack == 3){ _bitmapLetter = new Bitmap(new _classLetterD().bitmapData); } else { if (sm_levelPack == 4){ _bitmapLetter = new Bitmap(new _classLetterE().bitmapData); }; }; }; }; }; _bitmapLetter.scaleX = 3; _bitmapLetter.scaleY = 3; _bitmapLetter.alpha = 0; _bitmapLetter.smoothing = true; runTheEndLevelPackLetter(); addChild(_bitmapLetter); }; return; }; runTheEndLevelPackLetter(); runTheEndGrade(); if ((((_bitmapGrade == null)) || ((_bitmapGrade.scaleX > 1.01)))){ return; }; if (Input.mouseClicked){ if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){ removeChild(_bitmapTheEnd); removeChild(_bitmapLetter); removeChild(_bitmapGrade); _bitmapTheEnd = null; _bitmapLetter = null; _bitmapGrade = null; toggleLevelPackSelection(); buttonPressed(false); PlayMenuOut(); }; }; } private function CalculateCurrentScore():int{ var _local1:int; _local1 = int((-(_bonusTimer) / 1000)); _local1 = (_local1 + _plus50PointsTotal); if (_local1 < 1){ _local1 = 1; }; return (_local1); } private function toggleInstructions():void{ if (_bitmapInstructions != null){ removeChild(_bitmapInstructions); _bitmapInstructions = null; } else { _bitmapInstructions = new Bitmap(new _classInstructions().bitmapData); _bitmapInstructions.smoothing = true; addChild(_bitmapInstructions); }; } public function playAllBonusBalls():void{ var _local1:SoundTransform; if (!_sfx){ return; }; _local1 = new SoundTransform(0.3); _audioBank._soundAllBonusBalls.play(0, 1, _local1); } private function playButtonSound():void{ var _local1:SoundTransform; if (_sfx){ _local1 = new SoundTransform(0.3); _audioBank._soundMenuButton.play(0, 1, _local1); }; } private function RunAchievements():void{ if (_achievementTimer <= 0){ return; }; _achievementTimer--; if (_achievementTimer > 0){ return; }; removeChild(_bitmapAchievementItem); _bitmapAchievementItem = null; } private function exitPlaying():void{ _bitmapBackgroundFlash.visible = false; _bitmapPlayfieldLeft.visible = false; _bitmapPlayfieldRight.visible = false; _bitmapPlayfieldTop.visible = false; _bitmapPlayfieldBottom.visible = false; _textFieldBest.visible = false; _textFieldTotal.visible = false; _textFieldBonus.visible = false; _textFieldDiamonds.visible = false; playBGMMenu(); toggleLevelPackSelection(); SettingsSave(); } private function redrawPlayfieldRight():void{ var _local1:BitmapData; var _local2:BitmapData; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; _local1 = _bitmapPlayfieldRightSource.bitmapData; _local2 = _bitmapPlayfieldRight.bitmapData; _local2.copyPixels(_local1, new Rectangle(0, 0, 140, 500), new Point(0, 0)); _textFieldLevelSkipsForCopy.text = ("" + sm_levelSkips); _local2.draw(_textFieldLevelSkipsForCopy, new Matrix(1, 0, 0, 1, 25, 370), null, null, null, true); _local6 = 0; _local3 = 0; while (_local3 < 20) { if (_local3 == m_currId){ _local1 = _bitmapButtonUnlockedBig.bitmapData; } else { if (_local3 < sm_openLevels[sm_levelPack]){ _local1 = _bitmapButtonUnlocked.bitmapData; } else { _local1 = _bitmapButtonLocked.bitmapData; }; }; if (_local3 < 10){ _local4 = 34; } else { _local4 = 74; }; _local5 = (((_local3 % 10) * 34) + 3); _local7 = 36; if (_local3 == m_currId){ _local4 = (_local4 - 4); _local5 = (_local5 - 4); _local7 = 44; }; var _temp1 = _local6; _local6 = (_local6 + 1); var _local8 = _temp1; _levelButtonCoordinates[_local8] = ((_local4 + (_local7 >> 1)) + _bitmapPlayfieldRight.x); var _temp2 = _local6; _local6 = (_local6 + 1); var _local9 = _temp2; _levelButtonCoordinates[_local9] = ((_local5 + (_local7 >> 1)) + _bitmapPlayfieldRight.y); _local2.copyPixels(_local1, new Rectangle(0, 0, _local7, _local7), new Point(_local4, _local5)); if (_local3 < sm_openLevels[sm_levelPack]){ if (_local3 == m_currId){ _textFieldLevelNumberForDataCopyBig.text = ("" + (_local3 + 1)); _local2.draw(_textFieldLevelNumberForDataCopyBig, new Matrix(1, 0, 0, 1, (((_local4 + 18) - 50) + 4), ((_local5 + 18) - 18)), null, null, null, true); } else { _textFieldLevelNumberForDataCopySmall.text = ("" + (_local3 + 1)); _local2.draw(_textFieldLevelNumberForDataCopySmall, new Matrix(1, 0, 0, 1, ((_local4 + 18) - 50), (((_local5 + 18) - 12) - 2)), null, null, null, true); }; }; _local3++; }; } public function runAchievementsMenu():void{ if (Input.mouseClicked){ if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){ toggleAchievements(); toggleMainMenu(); buttonPressed(false); PlayMenuOut(); }; }; } public function runInstructionsMenu():void{ if (Input.mouseClicked){ if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){ toggleInstructions(); toggleMainMenu(); buttonPressed(false); PlayMenuOut(); }; }; } private function PlayMenuIn():void{ var _local1:SoundTransform; if (!_sfx){ return; }; _local1 = new SoundTransform(0.1); _audioBank._soundMenuIn01.play(0, 1, _local1); } public function playAchievement():void{ var _local1:SoundTransform; if (!_sfx){ return; }; _local1 = new SoundTransform(1); _audioBank._soundAchievement.play(0, 1, _local1); } private function CalculateTotalDiamonds():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < 100) { _local1 = (_local1 + sm_diamonds[_local2]); if (sm_diamonds[_local2] >= 10){ _local1 = 0; }; _local2++; }; return (_local1); } private function PlayLevelChangedSound():void{ if (!_sfx){ return; }; _audioBank._soundLCH01.play(0, 1, new SoundTransform(0.2)); } private function startPlaying():void{ var _local1:BitmapData; if (sm_levelPack == 0){ _local1 = new _classBackground01().bitmapData; } else { if (sm_levelPack == 1){ _local1 = new _classBackground02().bitmapData; } else { if (sm_levelPack == 2){ _local1 = new _classBackground03().bitmapData; } else { if (sm_levelPack == 3){ _local1 = new _classBackground04().bitmapData; } else { _local1 = new _classBackground05().bitmapData; }; }; }; }; _bitmapBackgroundFlash.bitmapData.draw(_local1); _bitmapBackgroundFlash.visible = true; _bitmapPlayfieldLeft.visible = true; _bitmapPlayfieldRight.visible = true; _bitmapPlayfieldTop.visible = true; _bitmapPlayfieldBottom.visible = true; redrawPlayfieldRight(); _textFieldBest.visible = true; _textFieldTotal.visible = true; _textFieldBonus.visible = true; _textFieldDiamonds.visible = true; } private function calculateSaveChecksum(_arg1:Array, _arg2:Array, _arg3:Array, _arg4:Array, _arg5:int, _arg6:int):int{ var _local7:int; var _local8:int; _local8 = 0; _local7 = 0; while (_local7 < 100) { if ((_local7 & 1) == 0){ _local8 = (_local8 + (_arg1[_local7] * 2)); } else { _local8 = (_local8 ^ _arg1[_local7]); }; _local8 = (_local8 - _arg2[_local7]); _local7++; }; _local7 = 0; while (_local7 < LEVEL_PACKS_MAX) { _local8 = (_local8 ^ _arg3[_local7]); _local8 = (_local8 + _arg4[_local7]); _local7++; }; _local8 = (_local8 + _arg5); _local8 = (_local8 - _arg6); return ((_local8 & 0xFFFF)); } private function PlayMenuOut():void{ var _local1:SoundTransform; if (!_sfx){ return; }; _local1 = new SoundTransform(0.1); _audioBank._soundMenuOut01.play(0, 1, _local1); } private function startLevelPack(_arg1:int):void{ buttonPressed(false); PlayMenuIn(); sm_levelPack = _arg1; m_currId = 0; recreateLevel(); redrawPlayfieldRight(); redrawPlayfieldLeft(); toggleLevelPackSelection(); playBGMGame(); startPlaying(); } private function addHelp(_arg1:Bitmap):void{ _helpCenterX = (_arg1.x + (_arg1.width * 0.5)); _helpCenterY = (_arg1.y + (_arg1.height * 0.5)); addChild(_arg1); } private function CalculateAchievements():void{ var _local1:Boolean; var _local2:Boolean; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; _local1 = false; _local2 = false; if ((((((((((sm_openLevels[0] >= 21)) && ((sm_openLevels[1] >= 21)))) && ((sm_openLevels[2] >= 21)))) && ((sm_openLevels[3] >= 21)))) && ((sm_openLevels[4] >= 21)))){ _local2 = true; }; if (_local2){ if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS) == 0){ ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS); sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS); _local1 = true; }; _local4 = 10; _local5 = 0; while (_local5 < 5) { _local6 = CalculateLevelPackScore(_local5); _local7 = CalculateGrade(_local6, _local5); if (_local7 < _local4){ _local4 = _local7; }; _local5++; }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_B) == 0){ if (_local7 >= 4){ ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS_B); sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS_B); _local1 = true; }; }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_A) == 0){ if (_local7 >= 5){ ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS_A); sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS_A); _local1 = true; }; }; if ((sm_achievements & ACHIEVEMENT_ALL_LEVEL_PACKS_S) == 0){ if (_local7 >= 6){ ShowAchievement(ACHIEVEMENT_ALL_LEVEL_PACKS_S); sm_achievements = (sm_achievements | ACHIEVEMENT_ALL_LEVEL_PACKS_S); _local1 = true; }; }; }; if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_A) == 0){ if (sm_openLevels[0] >= 21){ ShowAchievement(ACHIEVEMENT_LEVEL_PACK_A); sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_A); _local1 = true; }; } else { if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_B) == 0){ if (sm_openLevels[1] >= 21){ ShowAchievement(ACHIEVEMENT_LEVEL_PACK_B); sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_B); _local1 = true; }; } else { if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_C) == 0){ if (sm_openLevels[2] >= 21){ ShowAchievement(ACHIEVEMENT_LEVEL_PACK_C); sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_C); _local1 = true; }; } else { if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_D) == 0){ if (sm_openLevels[3] >= 21){ ShowAchievement(ACHIEVEMENT_LEVEL_PACK_D); sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_D); _local1 = true; }; } else { if ((sm_achievements & ACHIEVEMENT_LEVEL_PACK_E) == 0){ if (sm_openLevels[4] >= 21){ ShowAchievement(ACHIEVEMENT_LEVEL_PACK_E); sm_achievements = (sm_achievements | ACHIEVEMENT_LEVEL_PACK_E); _local1 = true; }; }; }; }; }; }; _local3 = CalculateTotalDiamonds(); if ((sm_achievements & ACHIEVEMENT_100_DIAMONDS) == 0){ if (_local3 >= 100){ ShowAchievement(ACHIEVEMENT_100_DIAMONDS); sm_achievements = (sm_achievements | ACHIEVEMENT_100_DIAMONDS); _local1 = true; }; } else { if ((sm_achievements & ACHIEVEMENT_200_DIAMONDS) == 0){ if (_local3 >= 200){ ShowAchievement(ACHIEVEMENT_200_DIAMONDS); sm_achievements = (sm_achievements | ACHIEVEMENT_200_DIAMONDS); _local1 = true; }; } else { if ((sm_achievements & ACHIEVEMENT_300_DIAMONDS) == 0){ if (_local3 >= 300){ ShowAchievement(ACHIEVEMENT_300_DIAMONDS); sm_achievements = (sm_achievements | ACHIEVEMENT_300_DIAMONDS); _local1 = true; }; }; }; }; if (_local1){ playAchievement(); SettingsSave(); }; } private function updateTitleHinge(_arg1:int):void{ var _local2:Bitmap; var _local3:Bitmap; _titleHingeAngles[_arg1] = (_titleHingeAngles[_arg1] + _titleHingeSpeeds[_arg1]); if (_titleHingeAngles[_arg1] < 0){ _titleHingeAngles[_arg1] = (_titleHingeAngles[_arg1] + 360); } else { if (_titleHingeAngles[_arg1] > 360){ _titleHingeAngles[_arg1] = (_titleHingeAngles[_arg1] - 360); }; }; _local2 = _titleHingeBitmaps[_arg1]; _local2.rotation = 0; Test.rot(_local2, _titleHingeCoordinates[((_arg1 * 2) + 0)], _titleHingeCoordinates[((_arg1 * 2) + 1)], _titleHingeAngles[_arg1], (-(_local2.width) * 0.5), (-(_local2.height) * 0.5)); _local3 = _titleHingeBlackBitmaps[_arg1]; _local3.x = (_local2.x + 4); _local3.y = (_local2.y + 4); _local3.rotation = _local2.rotation; } public function runCreditsMenu():void{ if (Input.mouseClicked){ if ((((((((Input.mouseScreenX >= 245)) && ((Input.mouseScreenY >= 444)))) && ((Input.mouseScreenX <= 349)))) && ((Input.mouseScreenY <= 489)))){ toggleCredits(); toggleMainMenu(); buttonPressed(false); PlayMenuOut(); }; }; } private function CalculateTotalScore():int{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; while (_local2 < 100) { _local1 = (_local1 + sm_scores[_local2]); _local2++; }; _textFieldTotal.text = ("" + CalculateLevelPackScore(sm_levelPack)); return (_local1); } private function CalculateLevelPackScore(_arg1:int):int{ var _local2:int; var _local3:int; _local2 = 0; _local3 = 0; while (_local3 < 20) { _local2 = (_local2 + sm_scores[((_arg1 * 20) + _local3)]); _local3++; }; return (_local2); } private function runTheEndGrade():void{ if (_bitmapGrade == null){ return; }; _bitmapGrade.scaleX = (_bitmapGrade.scaleX - 0.1); if (_bitmapGrade.scaleX < 1){ _bitmapGrade.scaleX = 1; }; _bitmapGrade.scaleY = _bitmapGrade.scaleX; _bitmapGrade.alpha = (_bitmapGrade.alpha + 0.1); if (_bitmapGrade.alpha > 1){ _bitmapGrade.alpha = 1; }; _bitmapGrade.x = (302 - (_bitmapGrade.width * 0.5)); _bitmapGrade.y = (306 - (_bitmapGrade.height * 0.5)); } private function ShowAchievement(_arg1:int):void{ _achievementTimer = 160; if (_bitmapAchievementItem != null){ removeChild(_bitmapAchievementItem); _bitmapAchievementItem = null; }; if (_arg1 == ACHIEVEMENT_LEVEL_PACK_A){ _bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackACompleted().bitmapData); } else { if (_arg1 == ACHIEVEMENT_LEVEL_PACK_B){ _bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackBCompleted().bitmapData); } else { if (_arg1 == ACHIEVEMENT_LEVEL_PACK_C){ _bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackCCompleted().bitmapData); } else { if (_arg1 == ACHIEVEMENT_LEVEL_PACK_D){ _bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackDCompleted().bitmapData); } else { if (_arg1 == ACHIEVEMENT_LEVEL_PACK_E){ _bitmapAchievementItem = new Bitmap(new _classAchievementLevelPackECompleted().bitmapData); } else { if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS){ _bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompleted().bitmapData); } else { if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS_B){ _bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeB().bitmapData); } else { if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS_A){ _bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeA().bitmapData); } else { if (_arg1 == ACHIEVEMENT_ALL_LEVEL_PACKS_S){ _bitmapAchievementItem = new Bitmap(new _classAchievementAllLevelPacksCompletedWithGradeS().bitmapData); } else { if (_arg1 == ACHIEVEMENT_100_DIAMONDS){ _bitmapAchievementItem = new Bitmap(new _classAchievementBalanced100Diamonds().bitmapData); } else { if (_arg1 == ACHIEVEMENT_200_DIAMONDS){ _bitmapAchievementItem = new Bitmap(new _classAchievementBalanced200Diamonds().bitmapData); } else { if (_arg1 == ACHIEVEMENT_300_DIAMONDS){ _bitmapAchievementItem = new Bitmap(new _classAchievementBalanced300Diamonds().bitmapData); }; }; }; }; }; }; }; }; }; }; }; }; _bitmapAchievementItem.smoothing = true; _bitmapAchievementItem.x = (300 - (_bitmapAchievementItem.width * 0.5)); _bitmapAchievementItem.y = (250 - (_bitmapAchievementItem.height * 0.5)); _bitmapAchievementItem.visible = true; addChild(_bitmapAchievementItem); } private function recreateLevel():void{ if (m_currTest != null){ m_currTest.DestroyBodies(); }; m_currTest = new Test(); if (sm_levelPack == 0){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_A[(LEVEL_DATA_LUT_A[m_currId] - 1)]); } else { if (sm_levelPack == 1){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_B[(LEVEL_DATA_LUT_B[m_currId] - 1)]); } else { if (sm_levelPack == 2){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_C[(LEVEL_DATA_LUT_C[m_currId] - 1)]); } else { if (sm_levelPack == 3){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_DE[(LEVEL_DATA_LUT_D[m_currId] - 1)]); } else { if (sm_levelPack == 4){ m_currTest.useEditorLevel(LEVEL_DATA_STRINGS_DE[(LEVEL_DATA_LUT_E[m_currId] - 1)]); }; }; }; }; }; m_currTest.AddShadowSprites(); m_currTest.BringSpritesOnTop(); m_currTest.Update(true); _playReturnShape = false; _plus50Points = false; _plus50PointsTimer = 0; _plus50PointsTotal = 0; _plus200Points = false; _plus200PointsTimer = 0; _scoreSent = false; m_particleManager.reset(); m_sprite.y = 0; m_time = (30 * 1000); if (_bitmapAllDone != null){ removeChild(_bitmapAllDone); _bitmapAllDone = null; }; if (_bitmapWait != null){ removeChild(_bitmapWait); _bitmapWait = null; }; _textFieldBest.text = ("" + sm_scores[(m_currId + (sm_levelPack * 20))]); _bonusTimer = (-1000 * 1000); _timerOn = false; _textFieldLevelNumber.text = ((m_currId + 1) + ""); _textFieldDiamonds.text = ("" + sm_diamonds[(m_currId + (sm_levelPack * 20))]); } private function resetGame():void{ var _local1:int; _local1 = 0; while (_local1 < 100) { sm_scores[_local1] = 0; sm_diamonds[_local1] = 0; _local1++; }; _local1 = 0; while (_local1 < LEVEL_PACKS_MAX) { sm_openLevels[_local1] = 1; sm_grades[_local1] = 0; _local1++; }; sm_levelSkips = 6; sm_achievements = 0; } public static function iceModeExecute():void{ if (_iceMode){ Test._friction = 0.2; } else { Test._friction = 0.8; }; } public static function cloneArray(_arg1:Array):Array{ var _local2:int; var _local3:Array; var _local4:int; _local2 = _arg1.length; _local3 = new Array(_local2); _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1[_local4]; _local4++; }; return (_local3); } } }//package
Section 182
//Main__classAchievementAllLevelPacksCompleted (Main__classAchievementAllLevelPacksCompleted) package { import mx.core.*; public class Main__classAchievementAllLevelPacksCompleted extends BitmapAsset { } }//package
Section 183
//Main__classAchievementAllLevelPacksCompletedWithGradeA (Main__classAchievementAllLevelPacksCompletedWithGradeA) package { import mx.core.*; public class Main__classAchievementAllLevelPacksCompletedWithGradeA extends BitmapAsset { } }//package
Section 184
//Main__classAchievementAllLevelPacksCompletedWithGradeB (Main__classAchievementAllLevelPacksCompletedWithGradeB) package { import mx.core.*; public class Main__classAchievementAllLevelPacksCompletedWithGradeB extends BitmapAsset { } }//package
Section 185
//Main__classAchievementAllLevelPacksCompletedWithGradeS (Main__classAchievementAllLevelPacksCompletedWithGradeS) package { import mx.core.*; public class Main__classAchievementAllLevelPacksCompletedWithGradeS extends BitmapAsset { } }//package
Section 186
//Main__classAchievementBalanced100Diamonds (Main__classAchievementBalanced100Diamonds) package { import mx.core.*; public class Main__classAchievementBalanced100Diamonds extends BitmapAsset { } }//package
Section 187
//Main__classAchievementBalanced200Diamonds (Main__classAchievementBalanced200Diamonds) package { import mx.core.*; public class Main__classAchievementBalanced200Diamonds extends BitmapAsset { } }//package
Section 188
//Main__classAchievementBalanced300Diamonds (Main__classAchievementBalanced300Diamonds) package { import mx.core.*; public class Main__classAchievementBalanced300Diamonds extends BitmapAsset { } }//package
Section 189
//Main__classAchievementLevelPackACompleted (Main__classAchievementLevelPackACompleted) package { import mx.core.*; public class Main__classAchievementLevelPackACompleted extends BitmapAsset { } }//package
Section 190
//Main__classAchievementLevelPackBCompleted (Main__classAchievementLevelPackBCompleted) package { import mx.core.*; public class Main__classAchievementLevelPackBCompleted extends BitmapAsset { } }//package
Section 191
//Main__classAchievementLevelPackCCompleted (Main__classAchievementLevelPackCCompleted) package { import mx.core.*; public class Main__classAchievementLevelPackCCompleted extends BitmapAsset { } }//package
Section 192
//Main__classAchievementLevelPackDCompleted (Main__classAchievementLevelPackDCompleted) package { import mx.core.*; public class Main__classAchievementLevelPackDCompleted extends BitmapAsset { } }//package
Section 193
//Main__classAchievementLevelPackECompleted (Main__classAchievementLevelPackECompleted) package { import mx.core.*; public class Main__classAchievementLevelPackECompleted extends BitmapAsset { } }//package
Section 194
//Main__classAchievements (Main__classAchievements) package { import mx.core.*; public class Main__classAchievements extends BitmapAsset { } }//package
Section 195
//Main__classAudioOff (Main__classAudioOff) package { import mx.core.*; public class Main__classAudioOff extends BitmapAsset { } }//package
Section 196
//Main__classAudioOn (Main__classAudioOn) package { import mx.core.*; public class Main__classAudioOn extends BitmapAsset { } }//package
Section 197
//Main__classBackground01 (Main__classBackground01) package { import mx.core.*; public class Main__classBackground01 extends BitmapAsset { } }//package
Section 198
//Main__classBackground02 (Main__classBackground02) package { import mx.core.*; public class Main__classBackground02 extends BitmapAsset { } }//package
Section 199
//Main__classBackground03 (Main__classBackground03) package { import mx.core.*; public class Main__classBackground03 extends BitmapAsset { } }//package
Section 200
//Main__classBackground04 (Main__classBackground04) package { import mx.core.*; public class Main__classBackground04 extends BitmapAsset { } }//package
Section 201
//Main__classBackground05 (Main__classBackground05) package { import mx.core.*; public class Main__classBackground05 extends BitmapAsset { } }//package
Section 202
//Main__classBrickHinge (Main__classBrickHinge) package { import mx.core.*; public class Main__classBrickHinge extends BitmapAsset { } }//package
Section 203
//Main__classBrickHingeBlack (Main__classBrickHingeBlack) package { import mx.core.*; public class Main__classBrickHingeBlack extends BitmapAsset { } }//package
Section 204
//Main__classButtonLocked (Main__classButtonLocked) package { import mx.core.*; public class Main__classButtonLocked extends BitmapAsset { } }//package
Section 205
//Main__classButtonUnlocked (Main__classButtonUnlocked) package { import mx.core.*; public class Main__classButtonUnlocked extends BitmapAsset { } }//package
Section 206
//Main__classButtonUnlockedBig (Main__classButtonUnlockedBig) package { import mx.core.*; public class Main__classButtonUnlockedBig extends BitmapAsset { } }//package
Section 207
//Main__classCredits (Main__classCredits) package { import mx.core.*; public class Main__classCredits extends BitmapAsset { } }//package
Section 208
//Main__classGradeA (Main__classGradeA) package { import mx.core.*; public class Main__classGradeA extends BitmapAsset { } }//package
Section 209
//Main__classGradeB (Main__classGradeB) package { import mx.core.*; public class Main__classGradeB extends BitmapAsset { } }//package
Section 210
//Main__classGradeC (Main__classGradeC) package { import mx.core.*; public class Main__classGradeC extends BitmapAsset { } }//package
Section 211
//Main__classGradeD (Main__classGradeD) package { import mx.core.*; public class Main__classGradeD extends BitmapAsset { } }//package
Section 212
//Main__classGradeE (Main__classGradeE) package { import mx.core.*; public class Main__classGradeE extends BitmapAsset { } }//package
Section 213
//Main__classGradeF (Main__classGradeF) package { import mx.core.*; public class Main__classGradeF extends BitmapAsset { } }//package
Section 214
//Main__classGradeS (Main__classGradeS) package { import mx.core.*; public class Main__classGradeS extends BitmapAsset { } }//package
Section 215
//Main__classHelp1 (Main__classHelp1) package { import mx.core.*; public class Main__classHelp1 extends BitmapAsset { } }//package
Section 216
//Main__classHelp2 (Main__classHelp2) package { import mx.core.*; public class Main__classHelp2 extends BitmapAsset { } }//package
Section 217
//Main__classHelp3 (Main__classHelp3) package { import mx.core.*; public class Main__classHelp3 extends BitmapAsset { } }//package
Section 218
//Main__classHelp4 (Main__classHelp4) package { import mx.core.*; public class Main__classHelp4 extends BitmapAsset { } }//package
Section 219
//Main__classHelp5 (Main__classHelp5) package { import mx.core.*; public class Main__classHelp5 extends BitmapAsset { } }//package
Section 220
//Main__classHelp6 (Main__classHelp6) package { import mx.core.*; public class Main__classHelp6 extends BitmapAsset { } }//package
Section 221
//Main__classHelp7 (Main__classHelp7) package { import mx.core.*; public class Main__classHelp7 extends BitmapAsset { } }//package
Section 222
//Main__classHelp8 (Main__classHelp8) package { import mx.core.*; public class Main__classHelp8 extends BitmapAsset { } }//package
Section 223
//Main__classInstructions (Main__classInstructions) package { import mx.core.*; public class Main__classInstructions extends BitmapAsset { } }//package
Section 224
//Main__classLetterA (Main__classLetterA) package { import mx.core.*; public class Main__classLetterA extends BitmapAsset { } }//package
Section 225
//Main__classLetterB (Main__classLetterB) package { import mx.core.*; public class Main__classLetterB extends BitmapAsset { } }//package
Section 226
//Main__classLetterC (Main__classLetterC) package { import mx.core.*; public class Main__classLetterC extends BitmapAsset { } }//package
Section 227
//Main__classLetterD (Main__classLetterD) package { import mx.core.*; public class Main__classLetterD extends BitmapAsset { } }//package
Section 228
//Main__classLetterE (Main__classLetterE) package { import mx.core.*; public class Main__classLetterE extends BitmapAsset { } }//package
Section 229
//Main__classLevelPackSelection (Main__classLevelPackSelection) package { import mx.core.*; public class Main__classLevelPackSelection extends BitmapAsset { } }//package
Section 230
//Main__classLevelSkip (Main__classLevelSkip) package { import mx.core.*; public class Main__classLevelSkip extends BitmapAsset { } }//package
Section 231
//Main__classLPSMedalA (Main__classLPSMedalA) package { import mx.core.*; public class Main__classLPSMedalA extends BitmapAsset { } }//package
Section 232
//Main__classLPSMedalB (Main__classLPSMedalB) package { import mx.core.*; public class Main__classLPSMedalB extends BitmapAsset { } }//package
Section 233
//Main__classLPSMedalC (Main__classLPSMedalC) package { import mx.core.*; public class Main__classLPSMedalC extends BitmapAsset { } }//package
Section 234
//Main__classLPSMedalD (Main__classLPSMedalD) package { import mx.core.*; public class Main__classLPSMedalD extends BitmapAsset { } }//package
Section 235
//Main__classLPSMedalE (Main__classLPSMedalE) package { import mx.core.*; public class Main__classLPSMedalE extends BitmapAsset { } }//package
Section 236
//Main__classMainMenu (Main__classMainMenu) package { import mx.core.*; public class Main__classMainMenu extends BitmapAsset { } }//package
Section 237
//Main__classPerfectBalance (Main__classPerfectBalance) package { import mx.core.*; public class Main__classPerfectBalance extends BitmapAsset { } }//package
Section 238
//Main__classPlayfieldBottom (Main__classPlayfieldBottom) package { import mx.core.*; public class Main__classPlayfieldBottom extends BitmapAsset { } }//package
Section 239
//Main__classPlayfieldLeft (Main__classPlayfieldLeft) package { import mx.core.*; public class Main__classPlayfieldLeft extends BitmapAsset { } }//package
Section 240
//Main__classPlayfieldRight (Main__classPlayfieldRight) package { import mx.core.*; public class Main__classPlayfieldRight extends BitmapAsset { } }//package
Section 241
//Main__classPlayfieldTop (Main__classPlayfieldTop) package { import mx.core.*; public class Main__classPlayfieldTop extends BitmapAsset { } }//package
Section 242
//Main__classPlus200Points (Main__classPlus200Points) package { import mx.core.*; public class Main__classPlus200Points extends BitmapAsset { } }//package
Section 243
//Main__classPlus50Points (Main__classPlus50Points) package { import mx.core.*; public class Main__classPlus50Points extends BitmapAsset { } }//package
Section 244
//Main__classRelax (Main__classRelax) package { import mx.core.*; public class Main__classRelax extends BitmapAsset { } }//package
Section 245
//Main__classResetProgress (Main__classResetProgress) package { import mx.core.*; public class Main__classResetProgress extends BitmapAsset { } }//package
Section 246
//Main__classSealBack (Main__classSealBack) package { import mx.core.*; public class Main__classSealBack extends BitmapAsset { } }//package
Section 247
//Main__classSealFront (Main__classSealFront) package { import mx.core.*; public class Main__classSealFront extends BitmapAsset { } }//package
Section 248
//Main__classTheEnd (Main__classTheEnd) package { import mx.core.*; public class Main__classTheEnd extends BitmapAsset { } }//package
Section 249
//Main__classWait (Main__classWait) package { import mx.core.*; public class Main__classWait extends BitmapAsset { } }//package
Section 250
//Main__fontClass1 (Main__fontClass1) package { import mx.core.*; public class Main__fontClass1 extends FontAsset { } }//package
Section 251
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 252
//MyPreloader (MyPreloader) package { import flash.events.*; import flash.display.*; import flash.utils.*; import mochi.as3.*; import flash.net.*; import CPMStar.*; import flash.filters.*; import flash.media.*; import flash.system.*; import flash.text.*; public dynamic class MyPreloader extends MovieClip { public var _initDone:Boolean;// = false private var _nice:Boolean;// = false private var _timer:int;// = 0 private var _legitGamesMovieClip:MovieClip;// = null private var _spriteLoadingScreenStartButton:Sprite;// = null private var _sDDot:String;// = ":" private var _bitmap:Bitmap;// = null private var _phase:int;// = 0 private var _sDot:String;// = "." private var _bitmapLoadingScreenStartButton:Bitmap;// = null private var _sA:String;// = "a" private var _sC:String;// = "c" private var _sE:String;// = "e" private var _sF:String;// = "f" private var _sG:String;// = "g" private var _sH:String;// = "h" private var _sI:String;// = "i" private var _loadingBar:Sprite; private var _sK:String;// = "k" private var _sL:String;// = "l" private var _sM:String;// = "m" private var _sN:String;// = "n" private var _sO:String;// = "o" private var _sP:String;// = "p" private var _sR:String;// = "r" private var _sT:String;// = "t" private var _sU:String;// = "u" private var _sW:String;// = "w" private var _sZ:String;// = "z" private var _sS:String;// = "s" private var _armorGamesMovieClip:MovieClip;// = null private var _failed:Boolean;// = false private var _once:Boolean;// = false private var _allDone:Boolean;// = false private var _bitmapAndkon400x400:Bitmap;// = null private var _bitmapAndkon200x200:Bitmap;// = null private var _canPass0:Boolean;// = false public var _adBox:Sprite;// = null private var _frames:int;// = 0 private var _blockedDomain:String;// = null private var _sSlash:String;// = "/" public static const _screenDX:Number = 600; public static const _screenDY:Number = 500; public static var _mochi:Boolean = true; public static var _ttursasSeal:Boolean = false; public static var _black:Sprite = null; public static var _classSponsorMovie:Class = MyPreloader__classSponsorMovie; public static var _classLoadingScreenImage:Class = MyPreloader__classLoadingScreenImage; public static var _mochiads_game_id:String = "00089ed2289172ca"; public static var _300x250MovieClip:Class = MyPreloader__300x250MovieClip; public static var _cpmStar:Boolean = true; public static var _classLoadingScreenStartButton:Class = MyPreloader__classLoadingScreenStartButton; public static var _loaded:Boolean = false; public static var _andkon:Boolean = false; public static var _kongregateAPI = null; public static var _kongregate:Boolean = false; public static var MindJoltAPI:Object = null; public function MyPreloader(){ _legitGamesMovieClip = null; _armorGamesMovieClip = null; _sDot = "."; _sDDot = ":"; _sSlash = "/"; _sA = "a"; _sC = "c"; _sE = "e"; _sF = "f"; _sG = "g"; _sH = "h"; _sI = "i"; _sK = "k"; _sL = "l"; _sM = "m"; _sN = "n"; _sO = "o"; _sP = "p"; _sR = "r"; _sS = "s"; _sT = "t"; _sU = "u"; _sW = "w"; _sZ = "z"; _once = false; _blockedDomain = null; _bitmap = null; _loadingBar = new Sprite(); _bitmapAndkon400x400 = null; _bitmapAndkon200x200 = null; _bitmapLoadingScreenStartButton = null; _spriteLoadingScreenStartButton = null; _initDone = false; _adBox = null; _nice = false; _failed = false; _allDone = false; _phase = 0; _frames = 0; _canPass0 = false; _timer = 0; super(); addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); } public function onEnterFrame(_arg1:Event):void{ var _local2:String; var _local3:Number; var _local4:Number; var _local5:String; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:Sprite; var _local11:Number; var _local12:Number; if (!_initDone){ _initDone = true; realInit(); return; }; _local2 = getMainLoaderInfo().url; _local3 = (_local2.indexOf("://") + 3); _local4 = _local2.indexOf("/", _local3); _local5 = _local2.substring(_local3, _local4); _local6 = (_local5.lastIndexOf(".") - 1); _local7 = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); if (((_kongregate) || (!((_kongregateAPI == null))))){ if (_local5 != (((((((((((((_sK + _sO) + _sN) + _sG) + _sR) + _sE) + _sG) + _sA) + _sT) + _sE) + _sDot) + _sC) + _sO) + _sM)){ _phase = 0; }; }; if (_local5 == _blockedDomain){ _phase = 0; }; if (_phase == 0){ if ((((((((framesLoaded == totalFrames)) && (_loaded))) && ((getMainLoaderInfo().bytesLoaded >= getMainLoaderInfo().bytesTotal)))) && (_canPass0))){ _timer++; if (_timer >= 90){ _spriteLoadingScreenStartButton.visible = true; _bitmapLoadingScreenStartButton.visible = true; _phase = 10; }; }; } else { if (_phase == 111){ _black = new Sprite(); _black.graphics.clear(); _black.graphics.lineStyle(); _black.graphics.beginFill(0); _black.graphics.drawRect(0, 0, _screenDX, _screenDY); _black.graphics.endFill(); _black.x = 0; _black.y = 0; _black.alpha = 0; addChild(_black); _phase = 1; } else { if (_phase == 1){ _black.alpha = (_black.alpha + 0.05); if (_black.alpha >= 1){ _black.alpha = 1; _phase = 2; }; } else { if (_phase == 2){ if (_loadingBar != null){ removeChild(_loadingBar); _loadingBar = null; }; if (_bitmapLoadingScreenStartButton != null){ _bitmapLoadingScreenStartButton = null; }; if (_spriteLoadingScreenStartButton != null){ removeChild(_spriteLoadingScreenStartButton); _spriteLoadingScreenStartButton = null; }; if (_adBox != null){ removeChild(_adBox); _adBox = null; }; removeChild(_bitmap); _bitmap = null; _legitGamesMovieClip = (new _classSponsorMovie() as MovieClip); addChild(_legitGamesMovieClip); _legitGamesMovieClip.x = 0; _legitGamesMovieClip.y = 0; _legitGamesMovieClip.play(); stage.quality = StageQuality.MEDIUM; _phase = 3; } else { if (_phase == 3){ if (_bitmapAndkon400x400 != null){ _bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha + 0.05); if (_bitmapAndkon400x400.alpha > 1){ _bitmapAndkon400x400.alpha = 1; }; }; _frames++; _local8 = 0; if (_legitGamesMovieClip != null){ _local8 = 350; } else { if (_bitmapAndkon400x400 != null){ _local8 = 150; } else { _phase = 4; }; }; if (_frames == _local8){ _phase = 4; }; } else { if (_phase == 4){ if (_bitmapAndkon400x400 != null){ _bitmapAndkon400x400.alpha = (_bitmapAndkon400x400.alpha - 0.05); if (_bitmapAndkon400x400.alpha <= 0){ _bitmapAndkon400x400.alpha = 0; _phase = 5; _allDone = true; }; } else { _allDone = true; }; } else { if (_phase == 10){ }; }; }; }; }; }; }; if (_allDone){ stage.quality = StageQuality.HIGH; removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); nextFrame(); if (_legitGamesMovieClip != null){ _legitGamesMovieClip.enabled = false; _legitGamesMovieClip.stop(); removeChild(_legitGamesMovieClip); _legitGamesMovieClip = null; }; if (_armorGamesMovieClip != null){ _armorGamesMovieClip.enabled = false; _armorGamesMovieClip.stop(); removeChild(_armorGamesMovieClip); _armorGamesMovieClip = null; }; if (_bitmapAndkon200x200 != null){ removeChild(_bitmapAndkon200x200); _bitmapAndkon200x200 = null; }; if (_bitmapAndkon400x400 != null){ removeChild(_bitmapAndkon400x400); _bitmapAndkon400x400 = null; }; init(); removeChild(_black); addChild(_black); } else { _local9 = (getMainLoaderInfo().bytesLoaded / getMainLoaderInfo().bytesTotal); _local10 = _loadingBar; if (_local10 != null){ _local11 = 390; _local12 = 269; if (_kongregate){ _local11 = (_local11 + 26); _local12 = (_local12 + 51); }; _local10.graphics.clear(); _local10.graphics.beginFill(0x222222); _local10.graphics.drawRect((_local12 - 2), ((_local11 - 8) - 2), (180 + 4), (10 + 4)); _local10.graphics.endFill(); _local10.graphics.beginFill(0xDDDDDD); _local10.graphics.drawRect(_local12, (_local11 - 8), (180 * _local9), 10); _local10.graphics.endFill(); }; }; } public function getMainLoaderInfo():LoaderInfo{ var _local1:LoaderInfo; _local1 = root.loaderInfo; return (_local1); } public function ad_finished():void{ _loaded = true; _nice = true; } private function init():void{ var _local1:Class; var _local2:Object; _local1 = Class(getDefinitionByName("Main")); if (_local1){ _local2 = new (_local1); addChild((_local2 as DisplayObject)); _local2.init(this, _nice, _failed); }; } private function dispatchHandler(_arg1:Event):void{ if (_arg1.type == Event.COMPLETE){ _canPass0 = true; }; trace(("CPMStar Event: " + _arg1.type)); dispatchEvent(_arg1); } public function loadFinished(_arg1:Event):void{ MindJoltAPI = _arg1.currentTarget.content; MindJoltAPI.service.connect(); trace("[MindJoltAPI] service manually loaded"); } private function kongregateInit():void{ var _local1:Object; var _local2:String; var _local3:URLRequest; var _local4:Loader; _local1 = LoaderInfo(getMainLoaderInfo()).parameters; _local2 = ((_local1.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); trace(("API path: " + _local2)); Security.allowDomain("*.kongregate.com"); _local3 = new URLRequest(_local2); _local4 = new Loader(); _local4.contentLoaderInfo.addEventListener(Event.COMPLETE, kongregateLoadComplete); _local4.load(_local3); this.addChild(_local4); } private function kongregateLoadComplete(_arg1:Event):void{ _kongregateAPI = _arg1.target.content; if (_kongregateAPI != null){ _kongregateAPI.services.connect(); trace(("\n" + _kongregateAPI.services)); trace(("\n" + _kongregateAPI.user)); trace(("\n" + _kongregateAPI.scores)); trace(("\n" + _kongregateAPI.stats)); }; _loaded = true; _nice = true; _canPass0 = true; } private function onMouseDown(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; trace(((("mouseX " + mouseX) + " mouseY ") + mouseY)); if (((!((_bitmapLoadingScreenStartButton == null))) && (_bitmapLoadingScreenStartButton.visible))){ _local2 = _bitmapLoadingScreenStartButton.x; _local3 = _bitmapLoadingScreenStartButton.y; _local4 = (_local2 + _bitmapLoadingScreenStartButton.width); _local5 = (_local3 + _bitmapLoadingScreenStartButton.height); if ((((((((mouseX >= _local2)) && ((mouseX <= _local4)))) && ((mouseY >= _local3)))) && ((mouseY <= _local5)))){ _phase = 111; }; }; } public function realInit():void{ var _local1:Bitmap; var _local2:Sprite; var _local3:String; var _local4:String; var _local5:Loader; stage.focus = this; stop(); stage.scaleMode = StageScaleMode.SHOW_ALL; stage.quality = StageQuality.HIGH; _local1 = new Bitmap(new _classLoadingScreenImage().bitmapData); _local1.smoothing = true; addChild(_local1); _local1.x = 0; _local1.y = 0; _bitmap = _local1; addChild(_loadingBar); if (_cpmStar){ _adBox = new Sprite(); _adBox.x = (300 - 150); _adBox.y = (250 - 125); _local3 = "1249QC182BE86"; _adBox.mouseChildren = true; this.mouseChildren = true; Security.allowDomain("server.cpmstar.com"); _local4 = "http://server.cpmstar.com/adviewas3.swf"; _local5 = new Loader(); _local5.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); _local5.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); _local5.load(new URLRequest(((_local4 + "?contentspotid=") + _local3))); _local5.mouseChildren = true; _adBox.addChild(_local5); addChild(_adBox); }; _local2 = new Sprite(); _local2.graphics.clear(); _local2.graphics.lineStyle(); _local2.graphics.beginFill(0); _local2.graphics.drawRect(0, 0, _local1.width, _local1.height); _local2.graphics.endFill(); _local2.x = ((_screenDX * 0.5) - (_local1.width * 0.5)); _local2.y = 440; _local2.alpha = 0; _local2.visible = false; _local2.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown); addChild(_local2); _spriteLoadingScreenStartButton = _local2; _local1 = new Bitmap(new _classLoadingScreenStartButton().bitmapData); _local1.smoothing = true; _local1.x = ((_screenDX * 0.5) - (_local1.width * 0.5)); _local1.y = 440; _local1.visible = false; _bitmapLoadingScreenStartButton = _local1; addChild(_local1); if (_mochi){ MochiServices.connect(_mochiads_game_id, this); }; MochiBot.track(this, "fb0a6d1a"); if (_kongregate){ kongregateInit(); } else { _loaded = true; _nice = true; }; if (_bitmapAndkon200x200 != null){ _andkon = true; }; } public function ad_failed():void{ _failed = true; } } }//package
Section 253
//MyPreloader__300x250MovieClip (MyPreloader__300x250MovieClip) package { import flash.utils.*; import mx.core.*; public class MyPreloader__300x250MovieClip extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function MyPreloader__300x250MovieClip(){ dataClass = MyPreloader__300x250MovieClip_dataClass; super(); initialWidth = (6000 / 20); initialHeight = (5000 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 254
//MyPreloader__300x250MovieClip_dataClass (MyPreloader__300x250MovieClip_dataClass) package { import mx.core.*; public class MyPreloader__300x250MovieClip_dataClass extends ByteArrayAsset { } }//package
Section 255
//MyPreloader__classLoadingScreenImage (MyPreloader__classLoadingScreenImage) package { import mx.core.*; public class MyPreloader__classLoadingScreenImage extends BitmapAsset { } }//package
Section 256
//MyPreloader__classLoadingScreenStartButton (MyPreloader__classLoadingScreenStartButton) package { import mx.core.*; public class MyPreloader__classLoadingScreenStartButton extends BitmapAsset { } }//package
Section 257
//MyPreloader__classSponsorMovie (MyPreloader__classSponsorMovie) package { import flash.utils.*; import mx.core.*; public class MyPreloader__classSponsorMovie extends MovieClipLoaderAsset { public var dataClass:Class; private static var bytes:ByteArray = null; public function MyPreloader__classSponsorMovie(){ dataClass = MyPreloader__classSponsorMovie_dataClass; super(); initialWidth = (0x3200 / 20); initialHeight = (9600 / 20); } override public function get movieClipData():ByteArray{ if (bytes == null){ bytes = ByteArray(new dataClass()); }; return (bytes); } } }//package
Section 258
//MyPreloader__classSponsorMovie_dataClass (MyPreloader__classSponsorMovie_dataClass) package { import mx.core.*; public class MyPreloader__classSponsorMovie_dataClass extends ByteArrayAsset { } }//package
Section 259
//Particle (Particle) package { import flash.display.*; public class Particle extends Sprite { public var _speedX:Number; public var _type:int; public var _speedY:Number; public var _color:int;// = 0 public var _iD:int; public var _alive:Boolean; public var _life:Number; public var _x:Number; public var _y:Number; public static const PARTICLE_TYPE_DUST:int = 0; public static const PARTICLE_LIFE_TIMES:Array = [30, 200]; public static const PARTICLE_TYPE_BLOOD:int = 1; public function Particle(_arg1:int){ _color = 0; super(); _iD = _arg1; _x = 0; _y = 0; _speedX = 0; _speedY = 0; _life = 0; _alive = false; } public function live(_arg1:Main, _arg2:Number):void{ var _local3:int; var _local4:Number; var _local5:Number; if (_life < 20){ alpha = (_life / 40); } else { alpha = 0.5; }; if ((((((((alpha < 0)) || ((_x < 140)))) || ((_y > 490)))) || ((_x > 460)))){ alpha = 0; _life = 0; }; _local4 = (_x + _speedX); _local5 = (_y + _speedY); _speedY = (_speedY + 0.04); _x = _local4; _y = _local5; this.x = _local4; this.y = (_arg2 + _local5); } public function resetGraphics(_arg1:Main):void{ graphics.clear(); graphics.lineStyle(); graphics.beginFill(_color); if (_type == PARTICLE_TYPE_DUST){ graphics.drawRect(-1, -1, 2, 2); } else { graphics.drawRect(-1.5, -1.5, 3, 3); }; graphics.endFill(); } public function rebirth():void{ _alive = true; _life = PARTICLE_LIFE_TIMES[_type]; visible = true; rotation = 0; scaleX = 1; scaleY = 1; alpha = 0.5; } public function addChildRemoveChild(_arg1:Main):void{ _arg1.removeChild(this); _arg1.addChild(this); } } }//package
Section 260
//ParticleManager (ParticleManager) package { import flash.display.*; public class ParticleManager { public var _particlesDeadIndex:int;// = 0 private var _particlesAliveIndices:Array;// = null private var _particles:Array;// = null private var _particlesDeadIndices:Array;// = null public var _particlesAlive:int;// = 0 public static var particlesMax:int = 0x0400; public function ParticleManager(){ var _local1:int; _particles = null; _particlesAliveIndices = null; _particlesDeadIndices = null; _particlesAlive = 0; _particlesDeadIndex = 0; super(); _particles = new Array(particlesMax); _particlesAliveIndices = new Array(particlesMax); _particlesDeadIndices = new Array(particlesMax); _local1 = 0; while (_local1 < particlesMax) { _particles[_local1] = new Particle(_local1); _local1++; }; } private function resetParticle(_arg1:Particle, _arg2:Main, _arg3:int, _arg4:Number, _arg5:Number, _arg6:int):void{ _arg1._type = _arg3; _arg1._color = _arg6; _arg1.resetGraphics(_arg2); _arg1._x = _arg4; _arg1._y = _arg5; _arg1.x = _arg4; _arg1.y = _arg5; _arg1._speedX = 0; _arg1._speedY = 0; _arg1.rebirth(); _arg2.removeChild(_arg1); _arg2.addChild(_arg1); } public function addParticle(_arg1:Main, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int):Particle{ var _local6:int; var _local7:int; var _local8:int; var _local9:Particle; _local8 = _particlesDeadIndices[_particlesDeadIndex]; if (_local8 >= 0){ _local9 = _particles[_particlesDeadIndex]; resetParticle(_local9, _arg1, _arg2, _arg3, _arg4, _arg5); _particlesAliveIndices[_particlesAlive] = _particlesDeadIndex; _particlesAlive++; _particlesDeadIndices[_particlesDeadIndex] = -1; _particlesDeadIndex = _local8; return (_local9); }; _local6 = -1; _local7 = (0x0400 * 0x0400); _local8 = 0; while (_local8 < particlesMax) { _local9 = _particles[_local8]; if (_local9._type == 1){ } else { if (_local9._life < _local7){ _local7 = _local9._life; _local6 = _local8; }; }; _local8++; }; if (_local6 < 0){ return (null); }; _local9 = _particles[_local6]; resetParticle(_local9, _arg1, _arg2, _arg3, _arg4, _arg5); return (_local9); } public function keepOnTop(_arg1:Main, _arg2:int):void{ var _local3:Particle; var _local4:int; _local4 = 0; while (_local4 < _particlesAlive) { _local3 = _particles[_particlesAliveIndices[_local4]]; if (!_local3._alive){ } else { if (_local3._type == _arg2){ _local3.addChildRemoveChild(_arg1); }; }; _local4++; }; } public function reset():void{ var _local1:int; _local1 = 0; while (_local1 < particlesMax) { _particles[_local1].visible = false; _particles[_local1]._alive = false; _particlesAliveIndices[_local1] = -1; _particlesDeadIndices[_local1] = (_local1 + 1); _local1++; }; _particlesDeadIndices[(particlesMax - 1)] = -1; _particlesDeadIndex = 0; _particlesAlive = 0; } public function initialize(_arg1:Sprite):void{ var _local2:int; _local2 = 0; while (_local2 < particlesMax) { _arg1.addChild(_particles[_local2]); _particles[_local2].visible = false; _particlesAliveIndices[_local2] = -1; _particlesDeadIndices[_local2] = (_local2 + 1); _local2++; }; _particlesDeadIndices[(particlesMax - 1)] = -1; _particlesDeadIndex = 0; _particlesAlive = 0; } public function liveParticles(_arg1:Main, _arg2:Number):void{ var _local3:Particle; var _local4:int; var _local5:int; _local4 = 0; while (_local4 < _particlesAlive) { _local5 = _particlesAliveIndices[_local4]; _local3 = _particles[_local5]; if (!_local3._alive){ } else { _local3.live(_arg1, _arg2); _local3._life = (_local3._life - 1); if (_local3._life <= 0){ _local3._alive = false; _local3.visible = false; _particlesAliveIndices[_local4] = _particlesAliveIndices[(_particlesAlive - 1)]; _particlesAlive--; _particlesDeadIndices[_local5] = _particlesDeadIndex; _particlesDeadIndex = _local5; _local4--; }; }; _local4++; }; } public function destroy(_arg1:Sprite):void{ var _local2:int; _local2 = 0; while (_local2 < particlesMax) { _arg1.removeChild(_particles[_local2]); _local2++; }; } } }//package
Section 261
//UserData (UserData) package { import flash.display.*; public class UserData { public var _flash:Boolean;// = true public var _height:Number;// = 30 public var _scale:Number;// = 1 public var _width:Number;// = 30 public var _posY:Number;// = 0 public var _iD:int;// = -1 public var _startX:Number;// = 0 public var _object:Object;// = null public var _alpha:Number;// = 1 public var _sticky:Boolean;// = false public var _posX:Number;// = 0 public var _spriteShadow:Bitmap;// = null public var _startY:Number;// = 0 public var _sprite:Bitmap;// = null public var _startAngle:Number;// = 0 public var _radius:Number;// = 1 public var _currentBlock:int;// = -1 public var _helium:Boolean;// = false public var _color:int;// = 0 public function UserData(){ _iD = -1; _sprite = null; _spriteShadow = null; _color = 0; _radius = 1; _scale = 1; _width = 30; _height = 30; _alpha = 1; _currentBlock = -1; _object = null; _helium = false; _sticky = false; _startX = 0; _startY = 0; _startAngle = 0; _posX = 0; _posY = 0; _flash = true; super(); } } }//package

Library Items

Symbol 1 MovieClip {MyPreloader__300x250MovieClip}
Symbol 2 Bitmap {MyPreloader__classLoadingScreenImage}
Symbol 3 Bitmap {MyPreloader__classLoadingScreenStartButton}
Symbol 4 BinaryData {MyPreloader__300x250MovieClip_dataClass}
Symbol 5 BinaryData {MyPreloader__classSponsorMovie_dataClass}
Symbol 6 Sound {Audio__classMP3WellDone} [Audio__classMP3WellDone]
Symbol 7 Sound {Audio__classMP3Concrete06} [Audio__classMP3Concrete06]
Symbol 8 Sound {Audio__classMP3OkHarmony} [Audio__classMP3OkHarmony]
Symbol 9 Sound {Audio__classMP3Concrete03} [Audio__classMP3Concrete03]
Symbol 10 Sound {Audio__classMP3Concrete02} [Audio__classMP3Concrete02]
Symbol 11 Sound {Audio__classMP3Concrete01} [Audio__classMP3Concrete01]
Symbol 12 Sound {Audio__classMP3EnterGame} [Audio__classMP3EnterGame]
Symbol 13 Sound {Audio__classMP3Achievement} [Audio__classMP3Achievement]
Symbol 14 Sound {Audio__classMP3AddBonusBall} [Audio__classMP3AddBonusBall]
Symbol 15 Sound {Audio__classMP3MenuButton} [Audio__classMP3MenuButton]
Symbol 16 Sound {Audio__classMP3LCH01} [Audio__classMP3LCH01]
Symbol 17 Sound {Audio__classMP3Birds02} [Audio__classMP3Birds02]
Symbol 18 Sound {Audio__classMP3Birds01} [Audio__classMP3Birds01]
Symbol 19 Sound {Audio__classMP3Rotate03} [Audio__classMP3Rotate03]
Symbol 20 Sound {Audio__classMP3AllBonusBalls} [Audio__classMP3AllBonusBalls]
Symbol 21 Sound {Audio__classMP3ReturnShape} [Audio__classMP3ReturnShape]
Symbol 22 Sound {Audio__classMP3Rotate02} [Audio__classMP3Rotate02]
Symbol 23 Sound {Audio__classMP3Rotate01} [Audio__classMP3Rotate01]
Symbol 24 Sound {Audio__classMP3SoundGame} [Audio__classMP3SoundGame]
Symbol 25 Sound {Audio__classMP3LooseLife} [Audio__classMP3LooseLife]
Symbol 26 Sound {Audio__classMP3MenuOut01} [Audio__classMP3MenuOut01]
Symbol 27 Sound {Audio__classMP3SoundMenu} [Audio__classMP3SoundMenu]
Symbol 28 Sound {Audio__classMP3MenuIn01} [Audio__classMP3MenuIn01]
Symbol 29 Sound {Audio__classMP3GrabShape} [Audio__classMP3GrabShape]
Symbol 30 Bitmap {TestBed.Test__classSuperLong}
Symbol 31 Bitmap {TestBed.Test__classBrickConnect}
Symbol 32 Bitmap {TestBed.Test__classBrickWhoaMirror}
Symbol 33 Bitmap {Main__classAchievementLevelPackBCompleted}
Symbol 34 Bitmap {TestBed.Test__classBrickVeryLong}
Symbol 35 Bitmap {Main__classTheEnd}
Symbol 36 Bitmap {TestBed.Test__classBrickCross}
Symbol 37 Bitmap {TestBed.Test__classBrickWhoa}
Symbol 38 Bitmap {TestBed.Test__classBrickWacky1Mirror}
Symbol 39 Bitmap {Main__classInstructions}
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Labels

"MyPreloader"Frame 1
"Main"Frame 2




http://swfchan.com/19/91053/info.shtml
Created: 28/3 -2019 03:03:31 Last modified: 28/3 -2019 03:03:31 Server time: 03/05 -2024 20:45:25