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m_1294031769343.garekmaxwell_sacredamulete_ofthe_crusader.swf

This is the info page for
Flash #91081

(Click the ID number above for more basic data on this flash file.)


Text
o

R

OOOOOOOOOOO

OOOOOOOOOO

OOOOOOOOOOOOOOOOOOOO

g

100%

Version 1.2

To skip straight to the two sex scenes, click on the corners of this border.

Warning, this is an adult game involving gay sex.

A lowly priest in a tucked away village has left
Burgundy to attend to “business” in the Holy Land.
A replacement was supposed to arrive within days,
but until then the town is ripe for the picking. With
their “leader” gone you can make a name for yourself
amongst the merchants of Paris. Willing to pay a
high price for a particular artifact hidden within the
chapel that was brought back with the body of a
local crusader, you must get it! In the warm nights
of spring, the guards and townsfolk are more active
than normal. Avoid being caught or identified,
otherwise you’ll be a pariah to any merchant, let
alone the townsfolk.

http://www.furaffinity.net/user/garekmaxwell

Animation by Garek Maxwell

Credits

Credits

Credits

Controls

Controls

Controls

Start

Start

Start

L'Amulette Sacrée des Croisés

Sacred Amulette of the Crusader

This will glow when
you are on an important
spot. Press space on
these places.

Return

Return

Return

When this turns yellow you're being sighted!
When it turns red you're under threat of capture!

Don't get caught either!

Don't stay sighted for too long.
Being identified is as good as being caught.

The Space Bar is for interactions.

The mouse allows you to turn and see guards.

W, A, S, D
will move your character.

Sighted

Captured

N

N

Tho_Panda for the title in correct French.

And finally Google Translation all lines in French.
If it's incorrect, blame them. :P

Unfortunately, I used multiple scripts from multiple tutorials
and mixed them together to get different effects or to just
get something to work that was giving me trouble. However,
the single most helpful website was the following for great
Flash tutorials.
http://www.emanueleferonato.com/

door-close-2.wav
http://www.pacdv.com/sounds/index.html

Sounds

Scripts

whoosh03.wav
http://amazingsounds.iespana.es/en/

Door Close
Sound

Suckle upon my
badger flesh, cub!

It's solid gold! This is worth far
more than what that merchant
was offering...

... Huh?

VOULU!
Par décret de l'église
Tentative de vol contre
Pourriez travailler pour les Anglais!

WANTED!
By decree of The Church
Attempted theft against The Church
Could be working for the English!

ActionScript [AS1/AS2]

Frame 1
bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 100; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndPlay(3); }
Frame 2
this.gotoAndPlay(1);
Frame 21
gotoAndPlay (22);
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop(); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:0, _y:0}); items = 0; walk_speed = 10; player.onEnterFrame = function () { if (Key.isDown(65)) { this.play(); floor._x = floor._x + walk_speed; walls._x = walls._x + walk_speed; walls2._x = walls2._x + walk_speed; walls3._x = walls3._x + walk_speed; walls4._x = walls4._x + walk_speed; walls5._x = walls5._x + walk_speed; walls6._x = walls6._x + walk_speed; walls7._x = walls7._x + walk_speed; walls8._x = walls8._x + walk_speed; walls9._x = walls9._x + walk_speed; walls10._x = walls10._x + walk_speed; walls11._x = walls11._x + walk_speed; walls12._x = walls12._x + walk_speed; walls13._x = walls13._x + walk_speed; walls14._x = walls14._x + walk_speed; walls15._x = walls15._x + walk_speed; walls16._x = walls16._x + walk_speed; walls17._x = walls17._x + walk_speed; walls18._x = walls18._x + walk_speed; walls19._x = walls19._x + walk_speed; walls20._x = walls20._x + walk_speed; walls21._x = walls21._x + walk_speed; walls22._x = walls22._x + walk_speed; walls23._x = walls23._x + walk_speed; walls24._x = walls24._x + walk_speed; walls25._x = walls25._x + walk_speed; walls26._x = walls26._x + walk_speed; walls27._x = walls27._x + walk_speed; walls28._x = walls28._x + walk_speed; wallsBorder1._x = wallsBorder1._x + walk_speed; wallsBorder2._x = wallsBorder2._x + walk_speed; wallsBorder3._x = wallsBorder3._x + walk_speed; wallsBorder4._x = wallsBorder4._x + walk_speed; buildings._x = buildings._x + walk_speed; guardvis8._x = guardvis8._x + walk_speed; guardvis7._x = guardvis7._x + walk_speed; guardvis6._x = guardvis6._x + walk_speed; guardvis5._x = guardvis5._x + walk_speed; guardvis4._x = guardvis4._x + walk_speed; guardvis3._x = guardvis3._x + walk_speed; guardvis2._x = guardvis2._x + walk_speed; guardvis1._x = guardvis1._x + walk_speed; guardcapt8._x = guardcapt8._x + walk_speed; guardcapt7._x = guardcapt7._x + walk_speed; guardcapt6._x = guardcapt6._x + walk_speed; guardcapt5._x = guardcapt5._x + walk_speed; guardcapt4._x = guardcapt4._x + walk_speed; guardcapt3._x = guardcapt3._x + walk_speed; guardcapt2._x = guardcapt2._x + walk_speed; guardcapt1._x = guardcapt1._x + walk_speed; item._x = item._x + walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x + walk_speed; Teleporter_Top._x = Teleporter_Top._x + walk_speed; Teleporter_Left._x = Teleporter_Left._x + walk_speed; Teleporter_Right._x = Teleporter_Right._x + walk_speed; inn_door._x = inn_door._x + walk_speed; church_door._x = church_door._x + walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._x = floor._x - walk_speed; walls._x = walls._x - walk_speed; walls2._x = walls2._x - walk_speed; walls3._x = walls3._x - walk_speed; walls4._x = walls4._x - walk_speed; walls5._x = walls5._x - walk_speed; walls6._x = walls6._x - walk_speed; walls7._x = walls7._x - walk_speed; walls8._x = walls8._x - walk_speed; walls9._x = walls9._x - walk_speed; walls10._x = walls10._x - walk_speed; walls11._x = walls11._x - walk_speed; walls12._x = walls12._x - walk_speed; walls13._x = walls13._x - walk_speed; walls14._x = walls14._x - walk_speed; walls15._x = walls15._x - walk_speed; walls16._x = walls16._x - walk_speed; walls17._x = walls17._x - walk_speed; walls18._x = walls18._x - walk_speed; walls19._x = walls19._x - walk_speed; walls20._x = walls20._x - walk_speed; walls21._x = walls21._x - walk_speed; walls22._x = walls22._x - walk_speed; walls23._x = walls23._x - walk_speed; walls24._x = walls24._x - walk_speed; walls25._x = walls25._x - walk_speed; walls26._x = walls26._x - walk_speed; walls27._x = walls27._x - walk_speed; walls28._x = walls28._x - walk_speed; wallsBorder1._x = wallsBorder1._x - walk_speed; wallsBorder2._x = wallsBorder2._x - walk_speed; wallsBorder3._x = wallsBorder3._x - walk_speed; wallsBorder4._x = wallsBorder4._x - walk_speed; buildings._x = buildings._x - walk_speed; guardvis8._x = guardvis8._x - walk_speed; guardvis7._x = guardvis7._x - walk_speed; guardvis6._x = guardvis6._x - walk_speed; guardvis5._x = guardvis5._x - walk_speed; guardvis4._x = guardvis4._x - walk_speed; guardvis3._x = guardvis3._x - walk_speed; guardvis2._x = guardvis2._x - walk_speed; guardvis1._x = guardvis1._x - walk_speed; guardcapt8._x = guardcapt8._x - walk_speed; guardcapt7._x = guardcapt7._x - walk_speed; guardcapt6._x = guardcapt6._x - walk_speed; guardcapt5._x = guardcapt5._x - walk_speed; guardcapt4._x = guardcapt4._x - walk_speed; guardcapt3._x = guardcapt3._x - walk_speed; guardcapt2._x = guardcapt2._x - walk_speed; guardcapt1._x = guardcapt1._x - walk_speed; GuardSight._x = GuardSight._x - walk_speed; item._x = item._x - walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x - walk_speed; Teleporter_Top._x = Teleporter_Top._x - walk_speed; Teleporter_Left._x = Teleporter_Left._x - walk_speed; Teleporter_Right._x = Teleporter_Right._x - walk_speed; inn_door._x = inn_door._x - walk_speed; church_door._x = church_door._x - walk_speed; } } if (Key.isDown(68)) { this.play(); floor._x = floor._x - walk_speed; walls._x = walls._x - walk_speed; walls2._x = walls2._x - walk_speed; walls3._x = walls3._x - walk_speed; walls4._x = walls4._x - walk_speed; walls5._x = walls5._x - walk_speed; walls6._x = walls6._x - walk_speed; walls7._x = walls7._x - walk_speed; walls8._x = walls8._x - walk_speed; walls9._x = walls9._x - walk_speed; walls10._x = walls10._x - walk_speed; walls11._x = walls11._x - walk_speed; walls12._x = walls12._x - walk_speed; walls13._x = walls13._x - walk_speed; walls14._x = walls14._x - walk_speed; walls15._x = walls15._x - walk_speed; walls16._x = walls16._x - walk_speed; walls17._x = walls17._x - walk_speed; walls18._x = walls18._x - walk_speed; walls19._x = walls19._x - walk_speed; walls20._x = walls20._x - walk_speed; walls21._x = walls21._x - walk_speed; walls22._x = walls22._x - walk_speed; walls23._x = walls23._x - walk_speed; walls24._x = walls24._x - walk_speed; walls25._x = walls25._x - walk_speed; walls26._x = walls26._x - walk_speed; walls27._x = walls27._x - walk_speed; walls28._x = walls28._x - walk_speed; wallsBorder1._x = wallsBorder1._x - walk_speed; wallsBorder2._x = wallsBorder2._x - walk_speed; wallsBorder3._x = wallsBorder3._x - walk_speed; wallsBorder4._x = wallsBorder4._x - walk_speed; buildings._x = buildings._x - walk_speed; guardvis8._x = guardvis8._x - walk_speed; guardvis7._x = guardvis7._x - walk_speed; guardvis6._x = guardvis6._x - walk_speed; guardvis5._x = guardvis5._x - walk_speed; guardvis4._x = guardvis4._x - walk_speed; guardvis3._x = guardvis3._x - walk_speed; guardvis2._x = guardvis2._x - walk_speed; guardvis1._x = guardvis1._x - walk_speed; guardcapt8._x = guardcapt8._x - walk_speed; guardcapt7._x = guardcapt7._x - walk_speed; guardcapt6._x = guardcapt6._x - walk_speed; guardcapt5._x = guardcapt5._x - walk_speed; guardcapt4._x = guardcapt4._x - walk_speed; guardcapt3._x = guardcapt3._x - walk_speed; guardcapt2._x = guardcapt2._x - walk_speed; guardcapt1._x = guardcapt1._x - walk_speed; item._x = item._x - walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x - walk_speed; Teleporter_Top._x = Teleporter_Top._x - walk_speed; Teleporter_Left._x = Teleporter_Left._x - walk_speed; Teleporter_Right._x = Teleporter_Right._x - walk_speed; inn_door._x = inn_door._x - walk_speed; church_door._x = church_door._x - walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._x = floor._x + walk_speed; walls._x = walls._x + walk_speed; walls2._x = walls2._x + walk_speed; walls3._x = walls3._x + walk_speed; walls4._x = walls4._x + walk_speed; walls5._x = walls5._x + walk_speed; walls6._x = walls6._x + walk_speed; walls7._x = walls7._x + walk_speed; walls8._x = walls8._x + walk_speed; walls9._x = walls9._x + walk_speed; walls10._x = walls10._x + walk_speed; walls11._x = walls11._x + walk_speed; walls12._x = walls12._x + walk_speed; walls13._x = walls13._x + walk_speed; walls14._x = walls14._x + walk_speed; walls15._x = walls15._x + walk_speed; walls16._x = walls16._x + walk_speed; walls17._x = walls17._x + walk_speed; walls18._x = walls18._x + walk_speed; walls19._x = walls19._x + walk_speed; walls20._x = walls20._x + walk_speed; walls21._x = walls21._x + walk_speed; walls22._x = walls22._x + walk_speed; walls23._x = walls23._x + walk_speed; walls24._x = walls24._x + walk_speed; walls25._x = walls25._x + walk_speed; walls26._x = walls26._x + walk_speed; walls27._x = walls27._x + walk_speed; walls28._x = walls28._x + walk_speed; wallsBorder1._x = wallsBorder1._x + walk_speed; wallsBorder2._x = wallsBorder2._x + walk_speed; wallsBorder3._x = wallsBorder3._x + walk_speed; wallsBorder4._x = wallsBorder4._x + walk_speed; buildings._x = buildings._x + walk_speed; guardvis8._x = guardvis8._x + walk_speed; guardvis7._x = guardvis7._x + walk_speed; guardvis6._x = guardvis6._x + walk_speed; guardvis5._x = guardvis5._x + walk_speed; guardvis4._x = guardvis4._x + walk_speed; guardvis3._x = guardvis3._x + walk_speed; guardvis2._x = guardvis2._x + walk_speed; guardvis1._x = guardvis1._x + walk_speed; guardcapt8._x = guardcapt8._x + walk_speed; guardcapt7._x = guardcapt7._x + walk_speed; guardcapt6._x = guardcapt6._x + walk_speed; guardcapt5._x = guardcapt5._x + walk_speed; guardcapt4._x = guardcapt4._x + walk_speed; guardcapt3._x = guardcapt3._x + walk_speed; guardcapt2._x = guardcapt2._x + walk_speed; guardcapt1._x = guardcapt1._x + walk_speed; item._x = item._x + walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x + walk_speed; Teleporter_Top._x = Teleporter_Top._x + walk_speed; Teleporter_Left._x = Teleporter_Left._x + walk_speed; Teleporter_Right._x = Teleporter_Right._x + walk_speed; inn_door._x = inn_door._x + walk_speed; church_door._x = church_door._x + walk_speed; } } if (Key.isDown(87)) { this.play(); floor._y = floor._y + walk_speed; walls._y = walls._y + walk_speed; walls2._y = walls2._y + walk_speed; walls3._y = walls3._y + walk_speed; walls4._y = walls4._y + walk_speed; walls5._y = walls5._y + walk_speed; walls6._y = walls6._y + walk_speed; walls7._y = walls7._y + walk_speed; walls8._y = walls8._y + walk_speed; walls9._y = walls9._y + walk_speed; walls10._y = walls10._y + walk_speed; walls11._y = walls11._y + walk_speed; walls12._y = walls12._y + walk_speed; walls13._y = walls13._y + walk_speed; walls14._y = walls14._y + walk_speed; walls15._y = walls15._y + walk_speed; walls16._y = walls16._y + walk_speed; walls17._y = walls17._y + walk_speed; walls18._y = walls18._y + walk_speed; walls19._y = walls19._y + walk_speed; walls20._y = walls20._y + walk_speed; walls21._y = walls21._y + walk_speed; walls22._y = walls22._y + walk_speed; walls23._y = walls23._y + walk_speed; walls24._y = walls24._y + walk_speed; walls25._y = walls25._y + walk_speed; walls26._y = walls26._y + walk_speed; walls27._y = walls27._y + walk_speed; walls28._y = walls28._y + walk_speed; wallsBorder1._y = wallsBorder1._y + walk_speed; wallsBorder2._y = wallsBorder2._y + walk_speed; wallsBorder3._y = wallsBorder3._y + walk_speed; wallsBorder4._y = wallsBorder4._y + walk_speed; buildings._y = buildings._y + walk_speed; guardvis8._y = guardvis8._y + walk_speed; guardvis7._y = guardvis7._y + walk_speed; guardvis6._y = guardvis6._y + walk_speed; guardvis5._y = guardvis5._y + walk_speed; guardvis4._y = guardvis4._y + walk_speed; guardvis3._y = guardvis3._y + walk_speed; guardvis2._y = guardvis2._y + walk_speed; guardvis1._y = guardvis1._y + walk_speed; guardcapt8._y = guardcapt8._y + walk_speed; guardcapt7._y = guardcapt7._y + walk_speed; guardcapt6._y = guardcapt6._y + walk_speed; guardcapt5._y = guardcapt5._y + walk_speed; guardcapt4._y = guardcapt4._y + walk_speed; guardcapt3._y = guardcapt3._y + walk_speed; guardcapt2._y = guardcapt2._y + walk_speed; guardcapt1._y = guardcapt1._y + walk_speed; item._y = item._y + walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y + walk_speed; Teleporter_Top._y = Teleporter_Top._y + walk_speed; Teleporter_Left._y = Teleporter_Left._y + walk_speed; Teleporter_Right._y = Teleporter_Right._y + walk_speed; inn_door._y = inn_door._y + walk_speed; church_door._y = church_door._y + walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._y = floor._y - walk_speed; walls._y = walls._y - walk_speed; walls2._y = walls2._y - walk_speed; walls3._y = walls3._y - walk_speed; walls4._y = walls4._y - walk_speed; walls5._y = walls5._y - walk_speed; walls6._y = walls6._y - walk_speed; walls7._y = walls7._y - walk_speed; walls8._y = walls8._y - walk_speed; walls9._y = walls9._y - walk_speed; walls10._y = walls10._y - walk_speed; walls11._y = walls11._y - walk_speed; walls12._y = walls12._y - walk_speed; walls13._y = walls13._y - walk_speed; walls14._y = walls14._y - walk_speed; walls15._y = walls15._y - walk_speed; walls16._y = walls16._y - walk_speed; walls17._y = walls17._y - walk_speed; walls18._y = walls18._y - walk_speed; walls19._y = walls19._y - walk_speed; walls20._y = walls20._y - walk_speed; walls21._y = walls21._y - walk_speed; walls22._y = walls22._y - walk_speed; walls23._y = walls23._y - walk_speed; walls24._y = walls24._y - walk_speed; walls25._y = walls25._y - walk_speed; walls26._y = walls26._y - walk_speed; walls27._y = walls27._y - walk_speed; walls28._y = walls28._y - walk_speed; wallsBorder1._y = wallsBorder1._y - walk_speed; wallsBorder2._y = wallsBorder2._y - walk_speed; wallsBorder3._y = wallsBorder3._y - walk_speed; wallsBorder4._y = wallsBorder4._y - walk_speed; buildings._y = buildings._y - walk_speed; guardvis8._y = guardvis8._y - walk_speed; guardvis7._y = guardvis7._y - walk_speed; guardvis6._y = guardvis6._y - walk_speed; guardvis5._y = guardvis5._y - walk_speed; guardvis4._y = guardvis4._y - walk_speed; guardvis3._y = guardvis3._y - walk_speed; guardvis2._y = guardvis2._y - walk_speed; guardvis1._y = guardvis1._y - walk_speed; guardcapt8._y = guardcapt8._y - walk_speed; guardcapt7._y = guardcapt7._y - walk_speed; guardcapt6._y = guardcapt6._y - walk_speed; guardcapt5._y = guardcapt5._y - walk_speed; guardcapt4._y = guardcapt4._y - walk_speed; guardcapt3._y = guardcapt3._y - walk_speed; guardcapt2._y = guardcapt2._y - walk_speed; guardcapt1._y = guardcapt1._y - walk_speed; item._y = item._y - walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y - walk_speed; Teleporter_Top._y = Teleporter_Top._y - walk_speed; Teleporter_Left._y = Teleporter_Left._y - walk_speed; Teleporter_Right._y = Teleporter_Right._y - walk_speed; inn_door._y = inn_door._y - walk_speed; church_door._y = church_door._y - walk_speed; } } if (Key.isDown(83)) { this.play(); floor._y = floor._y - walk_speed; walls._y = walls._y - walk_speed; walls2._y = walls2._y - walk_speed; walls3._y = walls3._y - walk_speed; walls4._y = walls4._y - walk_speed; walls5._y = walls5._y - walk_speed; walls6._y = walls6._y - walk_speed; walls7._y = walls7._y - walk_speed; walls8._y = walls8._y - walk_speed; walls9._y = walls9._y - walk_speed; walls10._y = walls10._y - walk_speed; walls11._y = walls11._y - walk_speed; walls12._y = walls12._y - walk_speed; walls13._y = walls13._y - walk_speed; walls14._y = walls14._y - walk_speed; walls15._y = walls15._y - walk_speed; walls16._y = walls16._y - walk_speed; walls17._y = walls17._y - walk_speed; walls18._y = walls18._y - walk_speed; walls19._y = walls19._y - walk_speed; walls20._y = walls20._y - walk_speed; walls21._y = walls21._y - walk_speed; walls22._y = walls22._y - walk_speed; walls23._y = walls23._y - walk_speed; walls24._y = walls24._y - walk_speed; walls25._y = walls25._y - walk_speed; walls26._y = walls26._y - walk_speed; walls27._y = walls27._y - walk_speed; walls28._y = walls28._y - walk_speed; wallsBorder1._y = wallsBorder1._y - walk_speed; wallsBorder2._y = wallsBorder2._y - walk_speed; wallsBorder3._y = wallsBorder3._y - walk_speed; wallsBorder4._y = wallsBorder4._y - walk_speed; buildings._y = buildings._y - walk_speed; guardvis8._y = guardvis8._y - walk_speed; guardvis7._y = guardvis7._y - walk_speed; guardvis6._y = guardvis6._y - walk_speed; guardvis5._y = guardvis5._y - walk_speed; guardvis4._y = guardvis4._y - walk_speed; guardvis3._y = guardvis3._y - walk_speed; guardvis2._y = guardvis2._y - walk_speed; guardvis1._y = guardvis1._y - walk_speed; guardcapt8._y = guardcapt8._y - walk_speed; guardcapt7._y = guardcapt7._y - walk_speed; guardcapt6._y = guardcapt6._y - walk_speed; guardcapt5._y = guardcapt5._y - walk_speed; guardcapt4._y = guardcapt4._y - walk_speed; guardcapt3._y = guardcapt3._y - walk_speed; guardcapt2._y = guardcapt2._y - walk_speed; guardcapt1._y = guardcapt1._y - walk_speed; item._y = item._y - walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y - walk_speed; Teleporter_Top._y = Teleporter_Top._y - walk_speed; Teleporter_Left._y = Teleporter_Left._y - walk_speed; Teleporter_Right._y = Teleporter_Right._y - walk_speed; inn_door._y = inn_door._y - walk_speed; church_door._y = church_door._y - walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._y = floor._y + walk_speed; walls._y = walls._y + walk_speed; walls2._y = walls2._y + walk_speed; walls3._y = walls3._y + walk_speed; walls4._y = walls4._y + walk_speed; walls5._y = walls5._y + walk_speed; walls6._y = walls6._y + walk_speed; walls7._y = walls7._y + walk_speed; walls8._y = walls8._y + walk_speed; walls9._y = walls9._y + walk_speed; walls10._y = walls10._y + walk_speed; walls11._y = walls11._y + walk_speed; walls12._y = walls12._y + walk_speed; walls13._y = walls13._y + walk_speed; walls14._y = walls14._y + walk_speed; walls15._y = walls15._y + walk_speed; walls16._y = walls16._y + walk_speed; walls17._y = walls17._y + walk_speed; walls18._y = walls18._y + walk_speed; walls19._y = walls19._y + walk_speed; walls20._y = walls20._y + walk_speed; walls21._y = walls21._y + walk_speed; walls22._y = walls22._y + walk_speed; walls23._y = walls23._y + walk_speed; walls24._y = walls24._y + walk_speed; walls25._y = walls25._y + walk_speed; walls26._y = walls26._y + walk_speed; walls27._y = walls27._y + walk_speed; walls28._y = walls28._y + walk_speed; wallsBorder1._y = wallsBorder1._y + walk_speed; wallsBorder2._y = wallsBorder2._y + walk_speed; wallsBorder3._y = wallsBorder3._y + walk_speed; wallsBorder4._y = wallsBorder4._y + walk_speed; buildings._y = buildings._y + walk_speed; guardvis8._y = guardvis8._y + walk_speed; guardvis7._y = guardvis7._y + walk_speed; guardvis6._y = guardvis6._y + walk_speed; guardvis5._y = guardvis5._y + walk_speed; guardvis4._y = guardvis4._y + walk_speed; guardvis3._y = guardvis3._y + walk_speed; guardvis2._y = guardvis2._y + walk_speed; guardvis1._y = guardvis1._y + walk_speed; guardcapt8._y = guardcapt8._y + walk_speed; guardcapt7._y = guardcapt7._y + walk_speed; guardcapt6._y = guardcapt6._y + walk_speed; guardcapt5._y = guardcapt5._y + walk_speed; guardcapt4._y = guardcapt4._y + walk_speed; guardcapt3._y = guardcapt3._y + walk_speed; guardcapt2._y = guardcapt2._y + walk_speed; guardcapt1._y = guardcapt1._y + walk_speed; item._y = item._y + walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y + walk_speed; Teleporter_Top._y = Teleporter_Top._y + walk_speed; Teleporter_Left._y = Teleporter_Left._y + walk_speed; Teleporter_Right._y = Teleporter_Right._y + walk_speed; inn_door._y = inn_door._y + walk_speed; church_door._y = church_door._y + walk_speed; } } if (Teleporter_Top.hitTest(this)) { floor._y = floor._y - 11; walls._y = walls._y - 11; walls2._y = walls2._y - 11; walls3._y = walls3._y - 11; walls4._y = walls4._y - 11; walls5._y = walls5._y - 11; walls6._y = walls6._y - 11; walls7._y = walls7._y - 11; walls8._y = walls8._y - 11; walls9._y = walls9._y - 11; walls10._y = walls10._y - 11; walls11._y = walls11._y - 11; walls12._y = walls12._y - 11; walls13._y = walls13._y - 11; walls14._y = walls14._y - 11; walls15._y = walls15._y - 11; walls16._y = walls16._y - 11; walls17._y = walls17._y - 11; walls18._y = walls18._y - 11; walls19._y = walls19._y - 11; walls20._y = walls20._y - 11; walls21._y = walls21._y - 11; walls22._y = walls22._y - 11; walls23._y = walls23._y - 11; walls24._y = walls24._y - 11; walls25._y = walls25._y - 11; walls26._y = walls26._y - 11; walls27._y = walls27._y - 11; walls28._y = walls28._y - 11; wallsBorder1._y = wallsBorder1._y - 11; wallsBorder2._y = wallsBorder2._y - 11; wallsBorder3._y = wallsBorder3._y - 11; wallsBorder4._y = wallsBorder4._y - 11; buildings._y = buildings._y - 11; guardvis8._y = guardvis8._y - 11; guardvis7._y = guardvis7._y - 11; guardvis6._y = guardvis6._y - 11; guardvis5._y = guardvis5._y - 11; guardvis4._y = guardvis4._y - 11; guardvis3._y = guardvis3._y - 11; guardvis2._y = guardvis2._y - 11; guardvis1._y = guardvis1._y - 11; guardcapt8._y = guardcapt8._y - 11; guardcapt7._y = guardcapt7._y - 11; guardcapt6._y = guardcapt6._y - 11; guardcapt5._y = guardcapt5._y - 11; guardcapt4._y = guardcapt4._y - 11; guardcapt3._y = guardcapt3._y - 11; guardcapt2._y = guardcapt2._y - 11; guardcapt1._y = guardcapt1._y - 11; item._y = item._y - 11; Teleporter_Bottom._y = Teleporter_Bottom._y - 11; Teleporter_Top._y = Teleporter_Top._y - 11; Teleporter_Left._y = Teleporter_Left._y - 11; Teleporter_Right._y = Teleporter_Right._y - 11; inn_door._y = inn_door._y - 11; church_door._y = church_door._y - 11; } if (Teleporter_Bottom.hitTest(this)) { floor._y = floor._y + 11; walls._y = walls._y + 11; walls2._y = walls2._y + 11; walls3._y = walls3._y + 11; walls4._y = walls4._y + 11; walls5._y = walls5._y + 11; walls6._y = walls6._y + 11; walls7._y = walls7._y + 11; walls8._y = walls8._y + 11; walls9._y = walls9._y + 11; walls10._y = walls10._y + 11; walls11._y = walls11._y + 11; walls12._y = walls12._y + 11; walls13._y = walls13._y + 11; walls14._y = walls14._y + 11; walls15._y = walls15._y + 11; walls16._y = walls16._y + 11; walls17._y = walls17._y + 11; walls18._y = walls18._y + 11; walls19._y = walls19._y + 11; walls20._y = walls20._y + 11; walls21._y = walls21._y + 11; walls22._y = walls22._y + 11; walls23._y = walls23._y + 11; walls24._y = walls24._y + 11; walls25._y = walls25._y + 11; walls26._y = walls26._y + 11; walls27._y = walls27._y + 11; walls28._y = walls28._y + 11; wallsBorder1._y = wallsBorder1._y + 11; wallsBorder2._y = wallsBorder2._y + 11; wallsBorder3._y = wallsBorder3._y + 11; wallsBorder4._y = wallsBorder4._y + 11; buildings._y = buildings._y + 11; guardvis8._y = guardvis8._y + 11; guardvis7._y = guardvis7._y + 11; guardvis6._y = guardvis6._y + 11; guardvis5._y = guardvis5._y + 11; guardvis4._y = guardvis4._y + 11; guardvis3._y = guardvis3._y + 11; guardvis2._y = guardvis2._y + 11; guardvis1._y = guardvis1._y + 11; guardcapt8._y = guardcapt8._y + 11; guardcapt7._y = guardcapt7._y + 11; guardcapt6._y = guardcapt6._y + 11; guardcapt5._y = guardcapt5._y + 11; guardcapt4._y = guardcapt4._y + 11; guardcapt3._y = guardcapt3._y + 11; guardcapt2._y = guardcapt2._y + 11; guardcapt1._y = guardcapt1._y + 11; item._y = item._y + 11; Teleporter_Bottom._y = Teleporter_Bottom._y + 11; Teleporter_Top._y = Teleporter_Top._y + 11; Teleporter_Left._y = Teleporter_Left._y + 11; Teleporter_Right._y = Teleporter_Right._y + 11; inn_door._y = inn_door._y + 11; church_door._y = church_door._y + 11; } if (Teleporter_Left.hitTest(this)) { floor._x = floor._x - 11; walls._x = walls._x - 11; walls2._x = walls2._x - 11; walls3._x = walls3._x - 11; walls4._x = walls4._x - 11; walls5._x = walls5._x - 11; walls6._x = walls6._x - 11; walls7._x = walls7._x - 11; walls8._x = walls8._x - 11; walls9._x = walls9._x - 11; walls10._x = walls10._x - 11; walls11._x = walls11._x - 11; walls12._x = walls12._x - 11; walls13._x = walls13._x - 11; walls14._x = walls14._x - 11; walls15._x = walls15._x - 11; walls16._x = walls16._x - 11; walls17._x = walls17._x - 11; walls18._x = walls18._x - 11; walls19._x = walls19._x - 11; walls20._x = walls20._x - 11; walls21._x = walls21._x - 11; walls22._x = walls22._x - 11; walls23._x = walls23._x - 11; walls24._x = walls24._x - 11; walls25._x = walls25._x - 11; walls26._x = walls26._x - 11; walls27._x = walls27._x - 11; walls28._x = walls28._x - 11; wallsBorder1._x = wallsBorder1._x - 11; wallsBorder2._x = wallsBorder2._x - 11; wallsBorder3._x = wallsBorder3._x - 11; wallsBorder4._x = wallsBorder4._x - 11; buildings._x = buildings._x - 11; guardvis8._x = guardvis8._x - 11; guardvis7._x = guardvis7._x - 11; guardvis6._x = guardvis6._x - 11; guardvis5._x = guardvis5._x - 11; guardvis4._x = guardvis4._x - 11; guardvis3._x = guardvis3._x - 11; guardvis2._x = guardvis2._x - 11; guardvis1._x = guardvis1._x - 11; guardcapt8._x = guardcapt8._x - 11; guardcapt7._x = guardcapt7._x - 11; guardcapt6._x = guardcapt6._x - 11; guardcapt5._x = guardcapt5._x - 11; guardcapt4._x = guardcapt4._x - 11; guardcapt3._x = guardcapt3._x - 11; guardcapt2._x = guardcapt2._x - 11; guardcapt1._x = guardcapt1._x - 11; item._x = item._x - 11; Teleporter_Bottom._x = Teleporter_Bottom._x - 11; Teleporter_Top._x = Teleporter_Top._x - 11; Teleporter_Left._x = Teleporter_Left._x - 11; Teleporter_Right._x = Teleporter_Right._x - 11; inn_door._x = inn_door._x - 11; church_door._x = church_door._x - 11; } if (Teleporter_Right.hitTest(this)) { floor._x = floor._x + 11; walls._x = walls._x + 11; walls2._x = walls2._x + 11; walls3._x = walls3._x + 11; walls4._x = walls4._x + 11; walls5._x = walls5._x + 11; walls6._x = walls6._x + 11; walls7._x = walls7._x + 11; walls8._x = walls8._x + 11; walls9._x = walls9._x + 11; walls10._x = walls10._x + 11; walls11._x = walls11._x + 11; walls12._x = walls12._x + 11; walls13._x = walls13._x + 11; walls14._x = walls14._x + 11; walls15._x = walls15._x + 11; walls16._x = walls16._x + 11; walls17._x = walls17._x + 11; walls18._x = walls18._x + 11; walls19._x = walls19._x + 11; walls20._x = walls20._x + 11; walls21._x = walls21._x + 11; walls22._x = walls22._x + 11; walls23._x = walls23._x + 11; walls24._x = walls24._x + 11; walls25._x = walls25._x + 11; walls26._x = walls26._x + 11; walls27._x = walls27._x + 11; walls28._x = walls28._x + 11; wallsBorder1._x = wallsBorder1._x + 11; wallsBorder2._x = wallsBorder2._x + 11; wallsBorder3._x = wallsBorder3._x + 11; wallsBorder4._x = wallsBorder4._x + 11; buildings._x = buildings._x + 11; guardvis8._x = guardvis8._x + 11; guardvis7._x = guardvis7._x + 11; guardvis6._x = guardvis6._x + 11; guardvis5._x = guardvis5._x + 11; guardvis4._x = guardvis4._x + 11; guardvis3._x = guardvis3._x + 11; guardvis2._x = guardvis2._x + 11; guardvis1._x = guardvis1._x + 11; guardcapt8._x = guardcapt8._x + 11; guardcapt7._x = guardcapt7._x + 11; guardcapt6._x = guardcapt6._x + 11; guardcapt5._x = guardcapt5._x + 11; guardcapt4._x = guardcapt4._x + 11; guardcapt3._x = guardcapt3._x + 11; guardcapt2._x = guardcapt2._x + 11; guardcapt1._x = guardcapt1._x + 11; item._x = item._x + 11; Teleporter_Bottom._x = Teleporter_Bottom._x + 11; Teleporter_Top._x = Teleporter_Top._x + 11; Teleporter_Left._x = Teleporter_Left._x + 11; Teleporter_Right._x = Teleporter_Right._x + 11; inn_door._x = inn_door._x + 11; church_door._x = church_door._x + 11; } healthBar.onEnterFrame = function () { if (this._width <= 100) { this._xscale = this._xscale + 2; } if ((((((_root.player.hitTest(guardcapt7) or _root.player.hitTest(guardcapt6)) or _root.player.hitTest(guardcapt5)) or _root.player.hitTest(guardcapt4)) or _root.player.hitTest(guardcapt3)) or _root.player.hitTest(guardcapt2)) or _root.player.hitTest(guardcapt1)) { this._xscale = this._xscale - 6; Color_Warning.gotoAndPlay(16); } if (this._width <= 1) { gotoAndPlay (29); } }; SightedBar.onEnterFrame = function () { if (this._width <= 100) { this._xscale = this._xscale + 1; } if ((((((_root.player.hitTest(guardvis7) or _root.player.hitTest(guardvis6)) or _root.player.hitTest(guardvis5)) or _root.player.hitTest(guardvis4)) or _root.player.hitTest(guardvis3)) or _root.player.hitTest(guardvis2)) or _root.player.hitTest(guardvis1)) { this._xscale = this._xscale - 2; Color_Warning.gotoAndPlay(6); } if (this._width <= 1) { gotoAndPlay (275); } }; church_door.onEnterFrame = function () { if (_root.player.hitTest(this)) { important_shine.gotoAndPlay(2); if (Key.isDown(32)) { gotoAndPlay (26); } } }; inn_door.onEnterFrame = function () { if (_root.player.hitTest(this)) { important_shine.gotoAndPlay(2); if (Key.isDown(32)) { inn_message.play(2); } } }; dist_x = this._x - _root._xmouse; dist_y = this._y - _root._ymouse; angle = -Math.atan2(dist_x, dist_y); this._rotation = angle / (Math.PI/180); dist_x = Character_Sight._x - _root._xmouse; dist_y = Character_Sight._y - _root._ymouse; angle = -Math.atan2(dist_x, dist_y); Character_Sight._rotation = angle / (Math.PI/180); };
Instance of Symbol 129 MovieClip "walls17" in Frame 25
/* no clip actions */
Frame 26
stop(); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:0, _y:0}); items = 0; walk_speed = 10; player.onEnterFrame = function () { if (Key.isDown(65)) { this.play(); floor._x = floor._x + walk_speed; walls._x = walls._x + walk_speed; walls2._x = walls2._x + walk_speed; walls3._x = walls3._x + walk_speed; walls4._x = walls4._x + walk_speed; walls5._x = walls5._x + walk_speed; walls6._x = walls6._x + walk_speed; walls7._x = walls7._x + walk_speed; walls8._x = walls8._x + walk_speed; walls9._x = walls9._x + walk_speed; walls10._x = walls10._x + walk_speed; walls11._x = walls11._x + walk_speed; walls12._x = walls12._x + walk_speed; walls13._x = walls13._x + walk_speed; walls14._x = walls14._x + walk_speed; walls15._x = walls15._x + walk_speed; walls16._x = walls16._x + walk_speed; walls17._x = walls17._x + walk_speed; walls18._x = walls18._x + walk_speed; walls19._x = walls19._x + walk_speed; walls20._x = walls20._x + walk_speed; walls21._x = walls21._x + walk_speed; walls22._x = walls22._x + walk_speed; walls23._x = walls23._x + walk_speed; walls24._x = walls24._x + walk_speed; walls25._x = walls25._x + walk_speed; walls26._x = walls26._x + walk_speed; walls27._x = walls27._x + walk_speed; walls28._x = walls28._x + walk_speed; wallsBorder1._x = wallsBorder1._x + walk_speed; wallsBorder2._x = wallsBorder2._x + walk_speed; wallsBorder3._x = wallsBorder3._x + walk_speed; wallsBorder4._x = wallsBorder4._x + walk_speed; buildings._x = buildings._x + walk_speed; guardvis8._x = guardvis8._x + walk_speed; guardvis7._x = guardvis7._x + walk_speed; guardvis6._x = guardvis6._x + walk_speed; guardvis5._x = guardvis5._x + walk_speed; guardvis4._x = guardvis4._x + walk_speed; guardvis3._x = guardvis3._x + walk_speed; guardvis2._x = guardvis2._x + walk_speed; guardvis1._x = guardvis1._x + walk_speed; guardcapt8._x = guardcapt8._x + walk_speed; guardcapt7._x = guardcapt7._x + walk_speed; guardcapt6._x = guardcapt6._x + walk_speed; guardcapt5._x = guardcapt5._x + walk_speed; guardcapt4._x = guardcapt4._x + walk_speed; guardcapt3._x = guardcapt3._x + walk_speed; guardcapt2._x = guardcapt2._x + walk_speed; guardcapt1._x = guardcapt1._x + walk_speed; item._x = item._x + walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x + walk_speed; Teleporter_Top._x = Teleporter_Top._x + walk_speed; Teleporter_Left._x = Teleporter_Left._x + walk_speed; Teleporter_Right._x = Teleporter_Right._x + walk_speed; inn_door._x = inn_door._x + walk_speed; church_door._x = church_door._x + walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._x = floor._x - walk_speed; walls._x = walls._x - walk_speed; walls2._x = walls2._x - walk_speed; walls3._x = walls3._x - walk_speed; walls4._x = walls4._x - walk_speed; walls5._x = walls5._x - walk_speed; walls6._x = walls6._x - walk_speed; walls7._x = walls7._x - walk_speed; walls8._x = walls8._x - walk_speed; walls9._x = walls9._x - walk_speed; walls10._x = walls10._x - walk_speed; walls11._x = walls11._x - walk_speed; walls12._x = walls12._x - walk_speed; walls13._x = walls13._x - walk_speed; walls14._x = walls14._x - walk_speed; walls15._x = walls15._x - walk_speed; walls16._x = walls16._x - walk_speed; walls17._x = walls17._x - walk_speed; walls18._x = walls18._x - walk_speed; walls19._x = walls19._x - walk_speed; walls20._x = walls20._x - walk_speed; walls21._x = walls21._x - walk_speed; walls22._x = walls22._x - walk_speed; walls23._x = walls23._x - walk_speed; walls24._x = walls24._x - walk_speed; walls25._x = walls25._x - walk_speed; walls26._x = walls26._x - walk_speed; walls27._x = walls27._x - walk_speed; walls28._x = walls28._x - walk_speed; wallsBorder1._x = wallsBorder1._x - walk_speed; wallsBorder2._x = wallsBorder2._x - walk_speed; wallsBorder3._x = wallsBorder3._x - walk_speed; wallsBorder4._x = wallsBorder4._x - walk_speed; buildings._x = buildings._x - walk_speed; guardvis8._x = guardvis8._x - walk_speed; guardvis7._x = guardvis7._x - walk_speed; guardvis6._x = guardvis6._x - walk_speed; guardvis5._x = guardvis5._x - walk_speed; guardvis4._x = guardvis4._x - walk_speed; guardvis3._x = guardvis3._x - walk_speed; guardvis2._x = guardvis2._x - walk_speed; guardvis1._x = guardvis1._x - walk_speed; guardcapt8._x = guardcapt8._x - walk_speed; guardcapt7._x = guardcapt7._x - walk_speed; guardcapt6._x = guardcapt6._x - walk_speed; guardcapt5._x = guardcapt5._x - walk_speed; guardcapt4._x = guardcapt4._x - walk_speed; guardcapt3._x = guardcapt3._x - walk_speed; guardcapt2._x = guardcapt2._x - walk_speed; guardcapt1._x = guardcapt1._x - walk_speed; GuardSight._x = GuardSight._x - walk_speed; item._x = item._x - walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x - walk_speed; Teleporter_Top._x = Teleporter_Top._x - walk_speed; Teleporter_Left._x = Teleporter_Left._x - walk_speed; Teleporter_Right._x = Teleporter_Right._x - walk_speed; inn_door._x = inn_door._x - walk_speed; church_door._x = church_door._x - walk_speed; } } if (Key.isDown(68)) { this.play(); floor._x = floor._x - walk_speed; walls._x = walls._x - walk_speed; walls2._x = walls2._x - walk_speed; walls3._x = walls3._x - walk_speed; walls4._x = walls4._x - walk_speed; walls5._x = walls5._x - walk_speed; walls6._x = walls6._x - walk_speed; walls7._x = walls7._x - walk_speed; walls8._x = walls8._x - walk_speed; walls9._x = walls9._x - walk_speed; walls10._x = walls10._x - walk_speed; walls11._x = walls11._x - walk_speed; walls12._x = walls12._x - walk_speed; walls13._x = walls13._x - walk_speed; walls14._x = walls14._x - walk_speed; walls15._x = walls15._x - walk_speed; walls16._x = walls16._x - walk_speed; walls17._x = walls17._x - walk_speed; walls18._x = walls18._x - walk_speed; walls19._x = walls19._x - walk_speed; walls20._x = walls20._x - walk_speed; walls21._x = walls21._x - walk_speed; walls22._x = walls22._x - walk_speed; walls23._x = walls23._x - walk_speed; walls24._x = walls24._x - walk_speed; walls25._x = walls25._x - walk_speed; walls26._x = walls26._x - walk_speed; walls27._x = walls27._x - walk_speed; walls28._x = walls28._x - walk_speed; wallsBorder1._x = wallsBorder1._x - walk_speed; wallsBorder2._x = wallsBorder2._x - walk_speed; wallsBorder3._x = wallsBorder3._x - walk_speed; wallsBorder4._x = wallsBorder4._x - walk_speed; buildings._x = buildings._x - walk_speed; guardvis8._x = guardvis8._x - walk_speed; guardvis7._x = guardvis7._x - walk_speed; guardvis6._x = guardvis6._x - walk_speed; guardvis5._x = guardvis5._x - walk_speed; guardvis4._x = guardvis4._x - walk_speed; guardvis3._x = guardvis3._x - walk_speed; guardvis2._x = guardvis2._x - walk_speed; guardvis1._x = guardvis1._x - walk_speed; guardcapt8._x = guardcapt8._x - walk_speed; guardcapt7._x = guardcapt7._x - walk_speed; guardcapt6._x = guardcapt6._x - walk_speed; guardcapt5._x = guardcapt5._x - walk_speed; guardcapt4._x = guardcapt4._x - walk_speed; guardcapt3._x = guardcapt3._x - walk_speed; guardcapt2._x = guardcapt2._x - walk_speed; guardcapt1._x = guardcapt1._x - walk_speed; item._x = item._x - walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x - walk_speed; Teleporter_Top._x = Teleporter_Top._x - walk_speed; Teleporter_Left._x = Teleporter_Left._x - walk_speed; Teleporter_Right._x = Teleporter_Right._x - walk_speed; inn_door._x = inn_door._x - walk_speed; church_door._x = church_door._x - walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._x = floor._x + walk_speed; walls._x = walls._x + walk_speed; walls2._x = walls2._x + walk_speed; walls3._x = walls3._x + walk_speed; walls4._x = walls4._x + walk_speed; walls5._x = walls5._x + walk_speed; walls6._x = walls6._x + walk_speed; walls7._x = walls7._x + walk_speed; walls8._x = walls8._x + walk_speed; walls9._x = walls9._x + walk_speed; walls10._x = walls10._x + walk_speed; walls11._x = walls11._x + walk_speed; walls12._x = walls12._x + walk_speed; walls13._x = walls13._x + walk_speed; walls14._x = walls14._x + walk_speed; walls15._x = walls15._x + walk_speed; walls16._x = walls16._x + walk_speed; walls17._x = walls17._x + walk_speed; walls18._x = walls18._x + walk_speed; walls19._x = walls19._x + walk_speed; walls20._x = walls20._x + walk_speed; walls21._x = walls21._x + walk_speed; walls22._x = walls22._x + walk_speed; walls23._x = walls23._x + walk_speed; walls24._x = walls24._x + walk_speed; walls25._x = walls25._x + walk_speed; walls26._x = walls26._x + walk_speed; walls27._x = walls27._x + walk_speed; walls28._x = walls28._x + walk_speed; wallsBorder1._x = wallsBorder1._x + walk_speed; wallsBorder2._x = wallsBorder2._x + walk_speed; wallsBorder3._x = wallsBorder3._x + walk_speed; wallsBorder4._x = wallsBorder4._x + walk_speed; buildings._x = buildings._x + walk_speed; guardvis8._x = guardvis8._x + walk_speed; guardvis7._x = guardvis7._x + walk_speed; guardvis6._x = guardvis6._x + walk_speed; guardvis5._x = guardvis5._x + walk_speed; guardvis4._x = guardvis4._x + walk_speed; guardvis3._x = guardvis3._x + walk_speed; guardvis2._x = guardvis2._x + walk_speed; guardvis1._x = guardvis1._x + walk_speed; guardcapt8._x = guardcapt8._x + walk_speed; guardcapt7._x = guardcapt7._x + walk_speed; guardcapt6._x = guardcapt6._x + walk_speed; guardcapt5._x = guardcapt5._x + walk_speed; guardcapt4._x = guardcapt4._x + walk_speed; guardcapt3._x = guardcapt3._x + walk_speed; guardcapt2._x = guardcapt2._x + walk_speed; guardcapt1._x = guardcapt1._x + walk_speed; item._x = item._x + walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x + walk_speed; Teleporter_Top._x = Teleporter_Top._x + walk_speed; Teleporter_Left._x = Teleporter_Left._x + walk_speed; Teleporter_Right._x = Teleporter_Right._x + walk_speed; inn_door._x = inn_door._x + walk_speed; church_door._x = church_door._x + walk_speed; } } if (Key.isDown(87)) { this.play(); floor._y = floor._y + walk_speed; walls._y = walls._y + walk_speed; walls2._y = walls2._y + walk_speed; walls3._y = walls3._y + walk_speed; walls4._y = walls4._y + walk_speed; walls5._y = walls5._y + walk_speed; walls6._y = walls6._y + walk_speed; walls7._y = walls7._y + walk_speed; walls8._y = walls8._y + walk_speed; walls9._y = walls9._y + walk_speed; walls10._y = walls10._y + walk_speed; walls11._y = walls11._y + walk_speed; walls12._y = walls12._y + walk_speed; walls13._y = walls13._y + walk_speed; walls14._y = walls14._y + walk_speed; walls15._y = walls15._y + walk_speed; walls16._y = walls16._y + walk_speed; walls17._y = walls17._y + walk_speed; walls18._y = walls18._y + walk_speed; walls19._y = walls19._y + walk_speed; walls20._y = walls20._y + walk_speed; walls21._y = walls21._y + walk_speed; walls22._y = walls22._y + walk_speed; walls23._y = walls23._y + walk_speed; walls24._y = walls24._y + walk_speed; walls25._y = walls25._y + walk_speed; walls26._y = walls26._y + walk_speed; walls27._y = walls27._y + walk_speed; walls28._y = walls28._y + walk_speed; wallsBorder1._y = wallsBorder1._y + walk_speed; wallsBorder2._y = wallsBorder2._y + walk_speed; wallsBorder3._y = wallsBorder3._y + walk_speed; wallsBorder4._y = wallsBorder4._y + walk_speed; buildings._y = buildings._y + walk_speed; guardvis8._y = guardvis8._y + walk_speed; guardvis7._y = guardvis7._y + walk_speed; guardvis6._y = guardvis6._y + walk_speed; guardvis5._y = guardvis5._y + walk_speed; guardvis4._y = guardvis4._y + walk_speed; guardvis3._y = guardvis3._y + walk_speed; guardvis2._y = guardvis2._y + walk_speed; guardvis1._y = guardvis1._y + walk_speed; guardcapt8._y = guardcapt8._y + walk_speed; guardcapt7._y = guardcapt7._y + walk_speed; guardcapt6._y = guardcapt6._y + walk_speed; guardcapt5._y = guardcapt5._y + walk_speed; guardcapt4._y = guardcapt4._y + walk_speed; guardcapt3._y = guardcapt3._y + walk_speed; guardcapt2._y = guardcapt2._y + walk_speed; guardcapt1._y = guardcapt1._y + walk_speed; item._y = item._y + walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y + walk_speed; Teleporter_Top._y = Teleporter_Top._y + walk_speed; Teleporter_Left._y = Teleporter_Left._y + walk_speed; Teleporter_Right._y = Teleporter_Right._y + walk_speed; inn_door._y = inn_door._y + walk_speed; church_door._y = church_door._y + walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._y = floor._y - walk_speed; walls._y = walls._y - walk_speed; walls2._y = walls2._y - walk_speed; walls3._y = walls3._y - walk_speed; walls4._y = walls4._y - walk_speed; walls5._y = walls5._y - walk_speed; walls6._y = walls6._y - walk_speed; walls7._y = walls7._y - walk_speed; walls8._y = walls8._y - walk_speed; walls9._y = walls9._y - walk_speed; walls10._y = walls10._y - walk_speed; walls11._y = walls11._y - walk_speed; walls12._y = walls12._y - walk_speed; walls13._y = walls13._y - walk_speed; walls14._y = walls14._y - walk_speed; walls15._y = walls15._y - walk_speed; walls16._y = walls16._y - walk_speed; walls17._y = walls17._y - walk_speed; walls18._y = walls18._y - walk_speed; walls19._y = walls19._y - walk_speed; walls20._y = walls20._y - walk_speed; walls21._y = walls21._y - walk_speed; walls22._y = walls22._y - walk_speed; walls23._y = walls23._y - walk_speed; walls24._y = walls24._y - walk_speed; walls25._y = walls25._y - walk_speed; walls26._y = walls26._y - walk_speed; walls27._y = walls27._y - walk_speed; walls28._y = walls28._y - walk_speed; wallsBorder1._y = wallsBorder1._y - walk_speed; wallsBorder2._y = wallsBorder2._y - walk_speed; wallsBorder3._y = wallsBorder3._y - walk_speed; wallsBorder4._y = wallsBorder4._y - walk_speed; buildings._y = buildings._y - walk_speed; guardvis8._y = guardvis8._y - walk_speed; guardvis7._y = guardvis7._y - walk_speed; guardvis6._y = guardvis6._y - walk_speed; guardvis5._y = guardvis5._y - walk_speed; guardvis4._y = guardvis4._y - walk_speed; guardvis3._y = guardvis3._y - walk_speed; guardvis2._y = guardvis2._y - walk_speed; guardvis1._y = guardvis1._y - walk_speed; guardcapt8._y = guardcapt8._y - walk_speed; guardcapt7._y = guardcapt7._y - walk_speed; guardcapt6._y = guardcapt6._y - walk_speed; guardcapt5._y = guardcapt5._y - walk_speed; guardcapt4._y = guardcapt4._y - walk_speed; guardcapt3._y = guardcapt3._y - walk_speed; guardcapt2._y = guardcapt2._y - walk_speed; guardcapt1._y = guardcapt1._y - walk_speed; item._y = item._y - walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y - walk_speed; Teleporter_Top._y = Teleporter_Top._y - walk_speed; Teleporter_Left._y = Teleporter_Left._y - walk_speed; Teleporter_Right._y = Teleporter_Right._y - walk_speed; inn_door._y = inn_door._y - walk_speed; church_door._y = church_door._y - walk_speed; } } if (Key.isDown(83)) { this.play(); floor._y = floor._y - walk_speed; walls._y = walls._y - walk_speed; walls2._y = walls2._y - walk_speed; walls3._y = walls3._y - walk_speed; walls4._y = walls4._y - walk_speed; walls5._y = walls5._y - walk_speed; walls6._y = walls6._y - walk_speed; walls7._y = walls7._y - walk_speed; walls8._y = walls8._y - walk_speed; walls9._y = walls9._y - walk_speed; walls10._y = walls10._y - walk_speed; walls11._y = walls11._y - walk_speed; walls12._y = walls12._y - walk_speed; walls13._y = walls13._y - walk_speed; walls14._y = walls14._y - walk_speed; walls15._y = walls15._y - walk_speed; walls16._y = walls16._y - walk_speed; walls17._y = walls17._y - walk_speed; walls18._y = walls18._y - walk_speed; walls19._y = walls19._y - walk_speed; walls20._y = walls20._y - walk_speed; walls21._y = walls21._y - walk_speed; walls22._y = walls22._y - walk_speed; walls23._y = walls23._y - walk_speed; walls24._y = walls24._y - walk_speed; walls25._y = walls25._y - walk_speed; walls26._y = walls26._y - walk_speed; walls27._y = walls27._y - walk_speed; walls28._y = walls28._y - walk_speed; wallsBorder1._y = wallsBorder1._y - walk_speed; wallsBorder2._y = wallsBorder2._y - walk_speed; wallsBorder3._y = wallsBorder3._y - walk_speed; wallsBorder4._y = wallsBorder4._y - walk_speed; buildings._y = buildings._y - walk_speed; guardvis8._y = guardvis8._y - walk_speed; guardvis7._y = guardvis7._y - walk_speed; guardvis6._y = guardvis6._y - walk_speed; guardvis5._y = guardvis5._y - walk_speed; guardvis4._y = guardvis4._y - walk_speed; guardvis3._y = guardvis3._y - walk_speed; guardvis2._y = guardvis2._y - walk_speed; guardvis1._y = guardvis1._y - walk_speed; guardcapt8._y = guardcapt8._y - walk_speed; guardcapt7._y = guardcapt7._y - walk_speed; guardcapt6._y = guardcapt6._y - walk_speed; guardcapt5._y = guardcapt5._y - walk_speed; guardcapt4._y = guardcapt4._y - walk_speed; guardcapt3._y = guardcapt3._y - walk_speed; guardcapt2._y = guardcapt2._y - walk_speed; guardcapt1._y = guardcapt1._y - walk_speed; item._y = item._y - walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y - walk_speed; Teleporter_Top._y = Teleporter_Top._y - walk_speed; Teleporter_Left._y = Teleporter_Left._y - walk_speed; Teleporter_Right._y = Teleporter_Right._y - walk_speed; inn_door._y = inn_door._y - walk_speed; church_door._y = church_door._y - walk_speed; while (((((((((((((((((((((((((((((((_root.walls.hitTest(this) or _root.walls2.hitTest(this)) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls7.hitTest(this)) or _root.walls8.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls11.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls20.hitTest(this)) or _root.walls21.hitTest(this)) or _root.walls22.hitTest(this)) or _root.walls23.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls25.hitTest(this)) or _root.walls26.hitTest(this)) or _root.walls27.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._y = floor._y + walk_speed; walls._y = walls._y + walk_speed; walls2._y = walls2._y + walk_speed; walls3._y = walls3._y + walk_speed; walls4._y = walls4._y + walk_speed; walls5._y = walls5._y + walk_speed; walls6._y = walls6._y + walk_speed; walls7._y = walls7._y + walk_speed; walls8._y = walls8._y + walk_speed; walls9._y = walls9._y + walk_speed; walls10._y = walls10._y + walk_speed; walls11._y = walls11._y + walk_speed; walls12._y = walls12._y + walk_speed; walls13._y = walls13._y + walk_speed; walls14._y = walls14._y + walk_speed; walls15._y = walls15._y + walk_speed; walls16._y = walls16._y + walk_speed; walls17._y = walls17._y + walk_speed; walls18._y = walls18._y + walk_speed; walls19._y = walls19._y + walk_speed; walls20._y = walls20._y + walk_speed; walls21._y = walls21._y + walk_speed; walls22._y = walls22._y + walk_speed; walls23._y = walls23._y + walk_speed; walls24._y = walls24._y + walk_speed; walls25._y = walls25._y + walk_speed; walls26._y = walls26._y + walk_speed; walls27._y = walls27._y + walk_speed; walls28._y = walls28._y + walk_speed; wallsBorder1._y = wallsBorder1._y + walk_speed; wallsBorder2._y = wallsBorder2._y + walk_speed; wallsBorder3._y = wallsBorder3._y + walk_speed; wallsBorder4._y = wallsBorder4._y + walk_speed; buildings._y = buildings._y + walk_speed; guardvis8._y = guardvis8._y + walk_speed; guardvis7._y = guardvis7._y + walk_speed; guardvis6._y = guardvis6._y + walk_speed; guardvis5._y = guardvis5._y + walk_speed; guardvis4._y = guardvis4._y + walk_speed; guardvis3._y = guardvis3._y + walk_speed; guardvis2._y = guardvis2._y + walk_speed; guardvis1._y = guardvis1._y + walk_speed; guardcapt8._y = guardcapt8._y + walk_speed; guardcapt7._y = guardcapt7._y + walk_speed; guardcapt6._y = guardcapt6._y + walk_speed; guardcapt5._y = guardcapt5._y + walk_speed; guardcapt4._y = guardcapt4._y + walk_speed; guardcapt3._y = guardcapt3._y + walk_speed; guardcapt2._y = guardcapt2._y + walk_speed; guardcapt1._y = guardcapt1._y + walk_speed; item._y = item._y + walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y + walk_speed; Teleporter_Top._y = Teleporter_Top._y + walk_speed; Teleporter_Left._y = Teleporter_Left._y + walk_speed; Teleporter_Right._y = Teleporter_Right._y + walk_speed; inn_door._y = inn_door._y + walk_speed; church_door._y = church_door._y + walk_speed; } } if (Teleporter_Top.hitTest(this)) { floor._y = floor._y - 11; walls._y = walls._y - 11; walls2._y = walls2._y - 11; walls3._y = walls3._y - 11; walls4._y = walls4._y - 11; walls5._y = walls5._y - 11; walls6._y = walls6._y - 11; walls7._y = walls7._y - 11; walls8._y = walls8._y - 11; walls9._y = walls9._y - 11; walls10._y = walls10._y - 11; walls11._y = walls11._y - 11; walls12._y = walls12._y - 11; walls13._y = walls13._y - 11; walls14._y = walls14._y - 11; walls15._y = walls15._y - 11; walls16._y = walls16._y - 11; walls17._y = walls17._y - 11; walls18._y = walls18._y - 11; walls19._y = walls19._y - 11; walls20._y = walls20._y - 11; walls21._y = walls21._y - 11; walls22._y = walls22._y - 11; walls23._y = walls23._y - 11; walls24._y = walls24._y - 11; walls25._y = walls25._y - 11; walls26._y = walls26._y - 11; walls27._y = walls27._y - 11; walls28._y = walls28._y - 11; wallsBorder1._y = wallsBorder1._y - 11; wallsBorder2._y = wallsBorder2._y - 11; wallsBorder3._y = wallsBorder3._y - 11; wallsBorder4._y = wallsBorder4._y - 11; buildings._y = buildings._y - 11; guardvis8._y = guardvis8._y - 11; guardvis7._y = guardvis7._y - 11; guardvis6._y = guardvis6._y - 11; guardvis5._y = guardvis5._y - 11; guardvis4._y = guardvis4._y - 11; guardvis3._y = guardvis3._y - 11; guardvis2._y = guardvis2._y - 11; guardvis1._y = guardvis1._y - 11; guardcapt8._y = guardcapt8._y - 11; guardcapt7._y = guardcapt7._y - 11; guardcapt6._y = guardcapt6._y - 11; guardcapt5._y = guardcapt5._y - 11; guardcapt4._y = guardcapt4._y - 11; guardcapt3._y = guardcapt3._y - 11; guardcapt2._y = guardcapt2._y - 11; guardcapt1._y = guardcapt1._y - 11; item._y = item._y - 11; Teleporter_Bottom._y = Teleporter_Bottom._y - 11; Teleporter_Top._y = Teleporter_Top._y - 11; Teleporter_Left._y = Teleporter_Left._y - 11; Teleporter_Right._y = Teleporter_Right._y - 11; inn_door._y = inn_door._y - 11; church_door._y = church_door._y - 11; } if (Teleporter_Bottom.hitTest(this)) { floor._y = floor._y + 11; walls._y = walls._y + 11; walls2._y = walls2._y + 11; walls3._y = walls3._y + 11; walls4._y = walls4._y + 11; walls5._y = walls5._y + 11; walls6._y = walls6._y + 11; walls7._y = walls7._y + 11; walls8._y = walls8._y + 11; walls9._y = walls9._y + 11; walls10._y = walls10._y + 11; walls11._y = walls11._y + 11; walls12._y = walls12._y + 11; walls13._y = walls13._y + 11; walls14._y = walls14._y + 11; walls15._y = walls15._y + 11; walls16._y = walls16._y + 11; walls17._y = walls17._y + 11; walls18._y = walls18._y + 11; walls19._y = walls19._y + 11; walls20._y = walls20._y + 11; walls21._y = walls21._y + 11; walls22._y = walls22._y + 11; walls23._y = walls23._y + 11; walls24._y = walls24._y + 11; walls25._y = walls25._y + 11; walls26._y = walls26._y + 11; walls27._y = walls27._y + 11; walls28._y = walls28._y + 11; wallsBorder1._y = wallsBorder1._y + 11; wallsBorder2._y = wallsBorder2._y + 11; wallsBorder3._y = wallsBorder3._y + 11; wallsBorder4._y = wallsBorder4._y + 11; buildings._y = buildings._y + 11; guardvis8._y = guardvis8._y + 11; guardvis7._y = guardvis7._y + 11; guardvis6._y = guardvis6._y + 11; guardvis5._y = guardvis5._y + 11; guardvis4._y = guardvis4._y + 11; guardvis3._y = guardvis3._y + 11; guardvis2._y = guardvis2._y + 11; guardvis1._y = guardvis1._y + 11; guardcapt8._y = guardcapt8._y + 11; guardcapt7._y = guardcapt7._y + 11; guardcapt6._y = guardcapt6._y + 11; guardcapt5._y = guardcapt5._y + 11; guardcapt4._y = guardcapt4._y + 11; guardcapt3._y = guardcapt3._y + 11; guardcapt2._y = guardcapt2._y + 11; guardcapt1._y = guardcapt1._y + 11; item._y = item._y + 11; Teleporter_Bottom._y = Teleporter_Bottom._y + 11; Teleporter_Top._y = Teleporter_Top._y + 11; Teleporter_Left._y = Teleporter_Left._y + 11; Teleporter_Right._y = Teleporter_Right._y + 11; inn_door._y = inn_door._y + 11; church_door._y = church_door._y + 11; } if (Teleporter_Left.hitTest(this)) { floor._x = floor._x - 11; walls._x = walls._x - 11; walls2._x = walls2._x - 11; walls3._x = walls3._x - 11; walls4._x = walls4._x - 11; walls5._x = walls5._x - 11; walls6._x = walls6._x - 11; walls7._x = walls7._x - 11; walls8._x = walls8._x - 11; walls9._x = walls9._x - 11; walls10._x = walls10._x - 11; walls11._x = walls11._x - 11; walls12._x = walls12._x - 11; walls13._x = walls13._x - 11; walls14._x = walls14._x - 11; walls15._x = walls15._x - 11; walls16._x = walls16._x - 11; walls17._x = walls17._x - 11; walls18._x = walls18._x - 11; walls19._x = walls19._x - 11; walls20._x = walls20._x - 11; walls21._x = walls21._x - 11; walls22._x = walls22._x - 11; walls23._x = walls23._x - 11; walls24._x = walls24._x - 11; walls25._x = walls25._x - 11; walls26._x = walls26._x - 11; walls27._x = walls27._x - 11; walls28._x = walls28._x - 11; wallsBorder1._x = wallsBorder1._x - 11; wallsBorder2._x = wallsBorder2._x - 11; wallsBorder3._x = wallsBorder3._x - 11; wallsBorder4._x = wallsBorder4._x - 11; buildings._x = buildings._x - 11; guardvis8._x = guardvis8._x - 11; guardvis7._x = guardvis7._x - 11; guardvis6._x = guardvis6._x - 11; guardvis5._x = guardvis5._x - 11; guardvis4._x = guardvis4._x - 11; guardvis3._x = guardvis3._x - 11; guardvis2._x = guardvis2._x - 11; guardvis1._x = guardvis1._x - 11; guardcapt8._x = guardcapt8._x - 11; guardcapt7._x = guardcapt7._x - 11; guardcapt6._x = guardcapt6._x - 11; guardcapt5._x = guardcapt5._x - 11; guardcapt4._x = guardcapt4._x - 11; guardcapt3._x = guardcapt3._x - 11; guardcapt2._x = guardcapt2._x - 11; guardcapt1._x = guardcapt1._x - 11; item._x = item._x - 11; Teleporter_Bottom._x = Teleporter_Bottom._x - 11; Teleporter_Top._x = Teleporter_Top._x - 11; Teleporter_Left._x = Teleporter_Left._x - 11; Teleporter_Right._x = Teleporter_Right._x - 11; inn_door._x = inn_door._x - 11; church_door._x = church_door._x - 11; } if (Teleporter_Right.hitTest(this)) { floor._x = floor._x + 11; walls._x = walls._x + 11; walls2._x = walls2._x + 11; walls3._x = walls3._x + 11; walls4._x = walls4._x + 11; walls5._x = walls5._x + 11; walls6._x = walls6._x + 11; walls7._x = walls7._x + 11; walls8._x = walls8._x + 11; walls9._x = walls9._x + 11; walls10._x = walls10._x + 11; walls11._x = walls11._x + 11; walls12._x = walls12._x + 11; walls13._x = walls13._x + 11; walls14._x = walls14._x + 11; walls15._x = walls15._x + 11; walls16._x = walls16._x + 11; walls17._x = walls17._x + 11; walls18._x = walls18._x + 11; walls19._x = walls19._x + 11; walls20._x = walls20._x + 11; walls21._x = walls21._x + 11; walls22._x = walls22._x + 11; walls23._x = walls23._x + 11; walls24._x = walls24._x + 11; walls25._x = walls25._x + 11; walls26._x = walls26._x + 11; walls27._x = walls27._x + 11; walls28._x = walls28._x + 11; wallsBorder1._x = wallsBorder1._x + 11; wallsBorder2._x = wallsBorder2._x + 11; wallsBorder3._x = wallsBorder3._x + 11; wallsBorder4._x = wallsBorder4._x + 11; buildings._x = buildings._x + 11; guardvis8._x = guardvis8._x + 11; guardvis7._x = guardvis7._x + 11; guardvis6._x = guardvis6._x + 11; guardvis5._x = guardvis5._x + 11; guardvis4._x = guardvis4._x + 11; guardvis3._x = guardvis3._x + 11; guardvis2._x = guardvis2._x + 11; guardvis1._x = guardvis1._x + 11; guardcapt8._x = guardcapt8._x + 11; guardcapt7._x = guardcapt7._x + 11; guardcapt6._x = guardcapt6._x + 11; guardcapt5._x = guardcapt5._x + 11; guardcapt4._x = guardcapt4._x + 11; guardcapt3._x = guardcapt3._x + 11; guardcapt2._x = guardcapt2._x + 11; guardcapt1._x = guardcapt1._x + 11; item._x = item._x + 11; Teleporter_Bottom._x = Teleporter_Bottom._x + 11; Teleporter_Top._x = Teleporter_Top._x + 11; Teleporter_Left._x = Teleporter_Left._x + 11; Teleporter_Right._x = Teleporter_Right._x + 11; inn_door._x = inn_door._x + 11; church_door._x = church_door._x + 11; } healthBar.onEnterFrame = function () { if (this._width <= 100) { this._xscale = this._xscale + 2; } if ((((((_root.player.hitTest(guardcapt7) or _root.player.hitTest(guardcapt6)) or _root.player.hitTest(guardcapt5)) or _root.player.hitTest(guardcapt4)) or _root.player.hitTest(guardcapt3)) or _root.player.hitTest(guardcapt2)) or _root.player.hitTest(guardcapt1)) { this._xscale = this._xscale - 6; Color_Warning.gotoAndPlay(16); } if (this._width <= 1) { gotoAndPlay (29); } }; SightedBar.onEnterFrame = function () { if (this._width <= 100) { this._xscale = this._xscale + 1; } if ((((((_root.player.hitTest(guardvis7) or _root.player.hitTest(guardvis6)) or _root.player.hitTest(guardvis5)) or _root.player.hitTest(guardvis4)) or _root.player.hitTest(guardvis3)) or _root.player.hitTest(guardvis2)) or _root.player.hitTest(guardvis1)) { this._xscale = this._xscale - 2; Color_Warning.gotoAndPlay(6); } if (this._width <= 1) { gotoAndPlay (275); } }; church_door.onEnterFrame = function () { if (_root.player.hitTest(this)) { important_shine.gotoAndPlay(2); if (Key.isDown(32)) { gotoAndPlay (27); } } }; dist_x = this._x - _root._xmouse; dist_y = this._y - _root._ymouse; angle = -Math.atan2(dist_x, dist_y); this._rotation = angle / (Math.PI/180); dist_x = Character_Sight._x - _root._xmouse; dist_y = Character_Sight._y - _root._ymouse; angle = -Math.atan2(dist_x, dist_y); Character_Sight._rotation = angle / (Math.PI/180); };
Instance of Symbol 129 MovieClip "walls17" in Frame 26
/* no clip actions */
Frame 27
stop(); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:0, _y:0}); items = 0; walk_speed = 10; player.onEnterFrame = function () { if (Key.isDown(65)) { this.play(); floor._x = floor._x + walk_speed; walls._x = walls._x + walk_speed; walls3._x = walls3._x + walk_speed; walls4._x = walls4._x + walk_speed; walls5._x = walls5._x + walk_speed; walls6._x = walls6._x + walk_speed; walls9._x = walls9._x + walk_speed; walls10._x = walls10._x + walk_speed; walls12._x = walls12._x + walk_speed; walls13._x = walls13._x + walk_speed; walls14._x = walls14._x + walk_speed; walls15._x = walls15._x + walk_speed; walls16._x = walls16._x + walk_speed; walls17._x = walls17._x + walk_speed; walls18._x = walls18._x + walk_speed; walls19._x = walls19._x + walk_speed; walls24._x = walls24._x + walk_speed; walls28._x = walls28._x + walk_speed; wallsBorder1._x = wallsBorder1._x + walk_speed; wallsBorder2._x = wallsBorder2._x + walk_speed; wallsBorder3._x = wallsBorder3._x + walk_speed; wallsBorder4._x = wallsBorder4._x + walk_speed; buildings._x = buildings._x + walk_speed; guardvis8._x = guardvis8._x + walk_speed; guardvis7._x = guardvis7._x + walk_speed; guardvis6._x = guardvis6._x + walk_speed; guardvis5._x = guardvis5._x + walk_speed; guardvis4._x = guardvis4._x + walk_speed; guardvis3._x = guardvis3._x + walk_speed; guardvis2._x = guardvis2._x + walk_speed; guardvis1._x = guardvis1._x + walk_speed; guardcapt8._x = guardcapt8._x + walk_speed; guardcapt7._x = guardcapt7._x + walk_speed; guardcapt6._x = guardcapt6._x + walk_speed; guardcapt5._x = guardcapt5._x + walk_speed; guardcapt4._x = guardcapt4._x + walk_speed; guardcapt3._x = guardcapt3._x + walk_speed; guardcapt2._x = guardcapt2._x + walk_speed; guardcapt1._x = guardcapt1._x + walk_speed; item._x = item._x + walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x + walk_speed; Teleporter_Top._x = Teleporter_Top._x + walk_speed; Teleporter_Left._x = Teleporter_Left._x + walk_speed; Teleporter_Right._x = Teleporter_Right._x + walk_speed; inn_door._x = inn_door._x + walk_speed; church_door._x = church_door._x + walk_speed; while ((((((((((((((((((((_root.walls.hitTest(this) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._x = floor._x - walk_speed; walls._x = walls._x - walk_speed; walls3._x = walls3._x - walk_speed; walls4._x = walls4._x - walk_speed; walls5._x = walls5._x - walk_speed; walls6._x = walls6._x - walk_speed; walls9._x = walls9._x - walk_speed; walls10._x = walls10._x - walk_speed; walls12._x = walls12._x - walk_speed; walls13._x = walls13._x - walk_speed; walls14._x = walls14._x - walk_speed; walls15._x = walls15._x - walk_speed; walls16._x = walls16._x - walk_speed; walls17._x = walls17._x - walk_speed; walls18._x = walls18._x - walk_speed; walls19._x = walls19._x - walk_speed; walls24._x = walls24._x - walk_speed; walls28._x = walls28._x - walk_speed; wallsBorder1._x = wallsBorder1._x - walk_speed; wallsBorder2._x = wallsBorder2._x - walk_speed; wallsBorder3._x = wallsBorder3._x - walk_speed; wallsBorder4._x = wallsBorder4._x - walk_speed; buildings._x = buildings._x - walk_speed; guardvis8._x = guardvis8._x - walk_speed; guardvis7._x = guardvis7._x - walk_speed; guardvis6._x = guardvis6._x - walk_speed; guardvis5._x = guardvis5._x - walk_speed; guardvis4._x = guardvis4._x - walk_speed; guardvis3._x = guardvis3._x - walk_speed; guardvis2._x = guardvis2._x - walk_speed; guardvis1._x = guardvis1._x - walk_speed; guardcapt8._x = guardcapt8._x - walk_speed; guardcapt7._x = guardcapt7._x - walk_speed; guardcapt6._x = guardcapt6._x - walk_speed; guardcapt5._x = guardcapt5._x - walk_speed; guardcapt4._x = guardcapt4._x - walk_speed; guardcapt3._x = guardcapt3._x - walk_speed; guardcapt2._x = guardcapt2._x - walk_speed; guardcapt1._x = guardcapt1._x - walk_speed; GuardSight._x = GuardSight._x - walk_speed; item._x = item._x - walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x - walk_speed; Teleporter_Top._x = Teleporter_Top._x - walk_speed; Teleporter_Left._x = Teleporter_Left._x - walk_speed; Teleporter_Right._x = Teleporter_Right._x - walk_speed; inn_door._x = inn_door._x - walk_speed; church_door._x = church_door._x - walk_speed; } } if (Key.isDown(68)) { this.play(); floor._x = floor._x - walk_speed; walls._x = walls._x - walk_speed; walls3._x = walls3._x - walk_speed; walls4._x = walls4._x - walk_speed; walls5._x = walls5._x - walk_speed; walls6._x = walls6._x - walk_speed; walls9._x = walls9._x - walk_speed; walls10._x = walls10._x - walk_speed; walls12._x = walls12._x - walk_speed; walls13._x = walls13._x - walk_speed; walls14._x = walls14._x - walk_speed; walls15._x = walls15._x - walk_speed; walls16._x = walls16._x - walk_speed; walls17._x = walls17._x - walk_speed; walls18._x = walls18._x - walk_speed; walls19._x = walls19._x - walk_speed; walls24._x = walls24._x - walk_speed; walls28._x = walls28._x - walk_speed; wallsBorder1._x = wallsBorder1._x - walk_speed; wallsBorder2._x = wallsBorder2._x - walk_speed; wallsBorder3._x = wallsBorder3._x - walk_speed; wallsBorder4._x = wallsBorder4._x - walk_speed; buildings._x = buildings._x - walk_speed; guardvis8._x = guardvis8._x - walk_speed; guardvis7._x = guardvis7._x - walk_speed; guardvis6._x = guardvis6._x - walk_speed; guardvis5._x = guardvis5._x - walk_speed; guardvis4._x = guardvis4._x - walk_speed; guardvis3._x = guardvis3._x - walk_speed; guardvis2._x = guardvis2._x - walk_speed; guardvis1._x = guardvis1._x - walk_speed; guardcapt8._x = guardcapt8._x - walk_speed; guardcapt7._x = guardcapt7._x - walk_speed; guardcapt6._x = guardcapt6._x - walk_speed; guardcapt5._x = guardcapt5._x - walk_speed; guardcapt4._x = guardcapt4._x - walk_speed; guardcapt3._x = guardcapt3._x - walk_speed; guardcapt2._x = guardcapt2._x - walk_speed; guardcapt1._x = guardcapt1._x - walk_speed; item._x = item._x - walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x - walk_speed; Teleporter_Top._x = Teleporter_Top._x - walk_speed; Teleporter_Left._x = Teleporter_Left._x - walk_speed; Teleporter_Right._x = Teleporter_Right._x - walk_speed; inn_door._x = inn_door._x - walk_speed; church_door._x = church_door._x - walk_speed; while ((((((((((((((((((((_root.walls.hitTest(this) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._x = floor._x + walk_speed; walls._x = walls._x + walk_speed; walls3._x = walls3._x + walk_speed; walls4._x = walls4._x + walk_speed; walls5._x = walls5._x + walk_speed; walls6._x = walls6._x + walk_speed; walls9._x = walls9._x + walk_speed; walls10._x = walls10._x + walk_speed; walls12._x = walls12._x + walk_speed; walls13._x = walls13._x + walk_speed; walls14._x = walls14._x + walk_speed; walls15._x = walls15._x + walk_speed; walls16._x = walls16._x + walk_speed; walls17._x = walls17._x + walk_speed; walls18._x = walls18._x + walk_speed; walls19._x = walls19._x + walk_speed; walls24._x = walls24._x + walk_speed; walls28._x = walls28._x + walk_speed; wallsBorder1._x = wallsBorder1._x + walk_speed; wallsBorder2._x = wallsBorder2._x + walk_speed; wallsBorder3._x = wallsBorder3._x + walk_speed; wallsBorder4._x = wallsBorder4._x + walk_speed; buildings._x = buildings._x + walk_speed; guardvis8._x = guardvis8._x + walk_speed; guardvis7._x = guardvis7._x + walk_speed; guardvis6._x = guardvis6._x + walk_speed; guardvis5._x = guardvis5._x + walk_speed; guardvis4._x = guardvis4._x + walk_speed; guardvis3._x = guardvis3._x + walk_speed; guardvis2._x = guardvis2._x + walk_speed; guardvis1._x = guardvis1._x + walk_speed; guardcapt8._x = guardcapt8._x + walk_speed; guardcapt7._x = guardcapt7._x + walk_speed; guardcapt6._x = guardcapt6._x + walk_speed; guardcapt5._x = guardcapt5._x + walk_speed; guardcapt4._x = guardcapt4._x + walk_speed; guardcapt3._x = guardcapt3._x + walk_speed; guardcapt2._x = guardcapt2._x + walk_speed; guardcapt1._x = guardcapt1._x + walk_speed; item._x = item._x + walk_speed; Teleporter_Bottom._x = Teleporter_Bottom._x + walk_speed; Teleporter_Top._x = Teleporter_Top._x + walk_speed; Teleporter_Left._x = Teleporter_Left._x + walk_speed; Teleporter_Right._x = Teleporter_Right._x + walk_speed; inn_door._x = inn_door._x + walk_speed; church_door._x = church_door._x + walk_speed; } } if (Key.isDown(87)) { this.play(); floor._y = floor._y + walk_speed; walls._y = walls._y + walk_speed; walls3._y = walls3._y + walk_speed; walls4._y = walls4._y + walk_speed; walls5._y = walls5._y + walk_speed; walls6._y = walls6._y + walk_speed; walls9._y = walls9._y + walk_speed; walls10._y = walls10._y + walk_speed; walls12._y = walls12._y + walk_speed; walls13._y = walls13._y + walk_speed; walls14._y = walls14._y + walk_speed; walls15._y = walls15._y + walk_speed; walls16._y = walls16._y + walk_speed; walls17._y = walls17._y + walk_speed; walls18._y = walls18._y + walk_speed; walls19._y = walls19._y + walk_speed; walls24._y = walls24._y + walk_speed; walls28._y = walls28._y + walk_speed; wallsBorder1._y = wallsBorder1._y + walk_speed; wallsBorder2._y = wallsBorder2._y + walk_speed; wallsBorder3._y = wallsBorder3._y + walk_speed; wallsBorder4._y = wallsBorder4._y + walk_speed; buildings._y = buildings._y + walk_speed; guardvis8._y = guardvis8._y + walk_speed; guardvis7._y = guardvis7._y + walk_speed; guardvis6._y = guardvis6._y + walk_speed; guardvis5._y = guardvis5._y + walk_speed; guardvis4._y = guardvis4._y + walk_speed; guardvis3._y = guardvis3._y + walk_speed; guardvis2._y = guardvis2._y + walk_speed; guardvis1._y = guardvis1._y + walk_speed; guardcapt8._y = guardcapt8._y + walk_speed; guardcapt7._y = guardcapt7._y + walk_speed; guardcapt6._y = guardcapt6._y + walk_speed; guardcapt5._y = guardcapt5._y + walk_speed; guardcapt4._y = guardcapt4._y + walk_speed; guardcapt3._y = guardcapt3._y + walk_speed; guardcapt2._y = guardcapt2._y + walk_speed; guardcapt1._y = guardcapt1._y + walk_speed; item._y = item._y + walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y + walk_speed; Teleporter_Top._y = Teleporter_Top._y + walk_speed; Teleporter_Left._y = Teleporter_Left._y + walk_speed; Teleporter_Right._y = Teleporter_Right._y + walk_speed; inn_door._y = inn_door._y + walk_speed; church_door._y = church_door._y + walk_speed; while ((((((((((((((((((((_root.walls.hitTest(this) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._y = floor._y - walk_speed; walls._y = walls._y - walk_speed; walls3._y = walls3._y - walk_speed; walls4._y = walls4._y - walk_speed; walls5._y = walls5._y - walk_speed; walls6._y = walls6._y - walk_speed; walls9._y = walls9._y - walk_speed; walls10._y = walls10._y - walk_speed; walls12._y = walls12._y - walk_speed; walls13._y = walls13._y - walk_speed; walls14._y = walls14._y - walk_speed; walls15._y = walls15._y - walk_speed; walls16._y = walls16._y - walk_speed; walls17._y = walls17._y - walk_speed; walls18._y = walls18._y - walk_speed; walls19._y = walls19._y - walk_speed; walls24._y = walls24._y - walk_speed; walls28._y = walls28._y - walk_speed; wallsBorder1._y = wallsBorder1._y - walk_speed; wallsBorder2._y = wallsBorder2._y - walk_speed; wallsBorder3._y = wallsBorder3._y - walk_speed; wallsBorder4._y = wallsBorder4._y - walk_speed; buildings._y = buildings._y - walk_speed; guardvis8._y = guardvis8._y - walk_speed; guardvis7._y = guardvis7._y - walk_speed; guardvis6._y = guardvis6._y - walk_speed; guardvis5._y = guardvis5._y - walk_speed; guardvis4._y = guardvis4._y - walk_speed; guardvis3._y = guardvis3._y - walk_speed; guardvis2._y = guardvis2._y - walk_speed; guardvis1._y = guardvis1._y - walk_speed; guardcapt8._y = guardcapt8._y - walk_speed; guardcapt7._y = guardcapt7._y - walk_speed; guardcapt6._y = guardcapt6._y - walk_speed; guardcapt5._y = guardcapt5._y - walk_speed; guardcapt4._y = guardcapt4._y - walk_speed; guardcapt3._y = guardcapt3._y - walk_speed; guardcapt2._y = guardcapt2._y - walk_speed; guardcapt1._y = guardcapt1._y - walk_speed; item._y = item._y - walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y - walk_speed; Teleporter_Top._y = Teleporter_Top._y - walk_speed; Teleporter_Left._y = Teleporter_Left._y - walk_speed; Teleporter_Right._y = Teleporter_Right._y - walk_speed; inn_door._y = inn_door._y - walk_speed; church_door._y = church_door._y - walk_speed; } } if (Key.isDown(83)) { this.play(); floor._y = floor._y - walk_speed; walls._y = walls._y - walk_speed; walls3._y = walls3._y - walk_speed; walls4._y = walls4._y - walk_speed; walls5._y = walls5._y - walk_speed; walls6._y = walls6._y - walk_speed; walls9._y = walls9._y - walk_speed; walls10._y = walls10._y - walk_speed; walls12._y = walls12._y - walk_speed; walls13._y = walls13._y - walk_speed; walls14._y = walls14._y - walk_speed; walls15._y = walls15._y - walk_speed; walls16._y = walls16._y - walk_speed; walls17._y = walls17._y - walk_speed; walls18._y = walls18._y - walk_speed; walls19._y = walls19._y - walk_speed; walls24._y = walls24._y - walk_speed; walls28._y = walls28._y - walk_speed; wallsBorder1._y = wallsBorder1._y - walk_speed; wallsBorder2._y = wallsBorder2._y - walk_speed; wallsBorder3._y = wallsBorder3._y - walk_speed; wallsBorder4._y = wallsBorder4._y - walk_speed; buildings._y = buildings._y - walk_speed; guardvis8._y = guardvis8._y - walk_speed; guardvis7._y = guardvis7._y - walk_speed; guardvis6._y = guardvis6._y - walk_speed; guardvis5._y = guardvis5._y - walk_speed; guardvis4._y = guardvis4._y - walk_speed; guardvis3._y = guardvis3._y - walk_speed; guardvis2._y = guardvis2._y - walk_speed; guardvis1._y = guardvis1._y - walk_speed; guardcapt8._y = guardcapt8._y - walk_speed; guardcapt7._y = guardcapt7._y - walk_speed; guardcapt6._y = guardcapt6._y - walk_speed; guardcapt5._y = guardcapt5._y - walk_speed; guardcapt4._y = guardcapt4._y - walk_speed; guardcapt3._y = guardcapt3._y - walk_speed; guardcapt2._y = guardcapt2._y - walk_speed; guardcapt1._y = guardcapt1._y - walk_speed; item._y = item._y - walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y - walk_speed; Teleporter_Top._y = Teleporter_Top._y - walk_speed; Teleporter_Left._y = Teleporter_Left._y - walk_speed; Teleporter_Right._y = Teleporter_Right._y - walk_speed; inn_door._y = inn_door._y - walk_speed; church_door._y = church_door._y - walk_speed; while ((((((((((((((((((((_root.walls.hitTest(this) or _root.walls3.hitTest(this)) or _root.walls4.hitTest(this)) or _root.walls5.hitTest(this)) or _root.walls6.hitTest(this)) or _root.walls9.hitTest(this)) or _root.walls10.hitTest(this)) or _root.walls12.hitTest(this)) or _root.walls13.hitTest(this)) or _root.walls14.hitTest(this)) or _root.walls15.hitTest(this)) or _root.walls16.hitTest(this)) or _root.walls17.hitTest(this)) or _root.walls18.hitTest(this)) or _root.walls19.hitTest(this)) or _root.walls24.hitTest(this)) or _root.walls28.hitTest(this)) or _root.wallsBorder1.hitTest(this)) or _root.wallsBorder2.hitTest(this)) or _root.wallsBorder3.hitTest(this)) or _root.wallsBorder4.hitTest(this)) { floor._y = floor._y + walk_speed; walls._y = walls._y + walk_speed; walls3._y = walls3._y + walk_speed; walls4._y = walls4._y + walk_speed; walls5._y = walls5._y + walk_speed; walls6._y = walls6._y + walk_speed; walls9._y = walls9._y + walk_speed; walls10._y = walls10._y + walk_speed; walls12._y = walls12._y + walk_speed; walls13._y = walls13._y + walk_speed; walls14._y = walls14._y + walk_speed; walls15._y = walls15._y + walk_speed; walls16._y = walls16._y + walk_speed; walls17._y = walls17._y + walk_speed; walls18._y = walls18._y + walk_speed; walls19._y = walls19._y + walk_speed; walls24._y = walls24._y + walk_speed; walls28._y = walls28._y + walk_speed; wallsBorder1._y = wallsBorder1._y + walk_speed; wallsBorder2._y = wallsBorder2._y + walk_speed; wallsBorder3._y = wallsBorder3._y + walk_speed; wallsBorder4._y = wallsBorder4._y + walk_speed; buildings._y = buildings._y + walk_speed; guardvis8._y = guardvis8._y + walk_speed; guardvis7._y = guardvis7._y + walk_speed; guardvis6._y = guardvis6._y + walk_speed; guardvis5._y = guardvis5._y + walk_speed; guardvis4._y = guardvis4._y + walk_speed; guardvis3._y = guardvis3._y + walk_speed; guardvis2._y = guardvis2._y + walk_speed; guardvis1._y = guardvis1._y + walk_speed; guardcapt8._y = guardcapt8._y + walk_speed; guardcapt7._y = guardcapt7._y + walk_speed; guardcapt6._y = guardcapt6._y + walk_speed; guardcapt5._y = guardcapt5._y + walk_speed; guardcapt4._y = guardcapt4._y + walk_speed; guardcapt3._y = guardcapt3._y + walk_speed; guardcapt2._y = guardcapt2._y + walk_speed; guardcapt1._y = guardcapt1._y + walk_speed; item._y = item._y + walk_speed; Teleporter_Bottom._y = Teleporter_Bottom._y + walk_speed; Teleporter_Top._y = Teleporter_Top._y + walk_speed; Teleporter_Left._y = Teleporter_Left._y + walk_speed; Teleporter_Right._y = Teleporter_Right._y + walk_speed; inn_door._y = inn_door._y + walk_speed; church_door._y = church_door._y + walk_speed; } } if (Teleporter_Top.hitTest(this)) { floor._y = floor._y - 11; walls._y = walls._y - 11; walls3._y = walls3._y - 11; walls4._y = walls4._y - 11; walls5._y = walls5._y - 11; walls6._y = walls6._y - 11; walls9._y = walls9._y - 11; walls10._y = walls10._y - 11; walls12._y = walls12._y - 11; walls13._y = walls13._y - 11; walls14._y = walls14._y - 11; walls15._y = walls15._y - 11; walls16._y = walls16._y - 11; walls17._y = walls17._y - 11; walls18._y = walls18._y - 11; walls19._y = walls19._y - 11; walls24._y = walls24._y - 11; walls28._y = walls28._y - 11; wallsBorder1._y = wallsBorder1._y - 11; wallsBorder2._y = wallsBorder2._y - 11; wallsBorder3._y = wallsBorder3._y - 11; wallsBorder4._y = wallsBorder4._y - 11; buildings._y = buildings._y - 11; guardvis8._y = guardvis8._y - 11; guardvis7._y = guardvis7._y - 11; guardvis6._y = guardvis6._y - 11; guardvis5._y = guardvis5._y - 11; guardvis4._y = guardvis4._y - 11; guardvis3._y = guardvis3._y - 11; guardvis2._y = guardvis2._y - 11; guardvis1._y = guardvis1._y - 11; guardcapt8._y = guardcapt8._y - 11; guardcapt7._y = guardcapt7._y - 11; guardcapt6._y = guardcapt6._y - 11; guardcapt5._y = guardcapt5._y - 11; guardcapt4._y = guardcapt4._y - 11; guardcapt3._y = guardcapt3._y - 11; guardcapt2._y = guardcapt2._y - 11; guardcapt1._y = guardcapt1._y - 11; item._y = item._y - 11; Teleporter_Bottom._y = Teleporter_Bottom._y - 11; Teleporter_Top._y = Teleporter_Top._y - 11; Teleporter_Left._y = Teleporter_Left._y - 11; Teleporter_Right._y = Teleporter_Right._y - 11; inn_door._y = inn_door._y - 11; church_door._y = church_door._y - 11; } if (Teleporter_Bottom.hitTest(this)) { floor._y = floor._y + 11; walls._y = walls._y + 11; walls3._y = walls3._y + 11; walls4._y = walls4._y + 11; walls5._y = walls5._y + 11; walls6._y = walls6._y + 11; walls9._y = walls9._y + 11; walls10._y = walls10._y + 11; walls12._y = walls12._y + 11; walls13._y = walls13._y + 11; walls14._y = walls14._y + 11; walls15._y = walls15._y + 11; walls16._y = walls16._y + 11; walls17._y = walls17._y + 11; walls18._y = walls18._y + 11; walls19._y = walls19._y + 11; walls24._y = walls24._y + 11; walls28._y = walls28._y + 11; wallsBorder1._y = wallsBorder1._y + 11; wallsBorder2._y = wallsBorder2._y + 11; wallsBorder3._y = wallsBorder3._y + 11; wallsBorder4._y = wallsBorder4._y + 11; buildings._y = buildings._y + 11; guardvis8._y = guardvis8._y + 11; guardvis7._y = guardvis7._y + 11; guardvis6._y = guardvis6._y + 11; guardvis5._y = guardvis5._y + 11; guardvis4._y = guardvis4._y + 11; guardvis3._y = guardvis3._y + 11; guardvis2._y = guardvis2._y + 11; guardvis1._y = guardvis1._y + 11; guardcapt8._y = guardcapt8._y + 11; guardcapt7._y = guardcapt7._y + 11; guardcapt6._y = guardcapt6._y + 11; guardcapt5._y = guardcapt5._y + 11; guardcapt4._y = guardcapt4._y + 11; guardcapt3._y = guardcapt3._y + 11; guardcapt2._y = guardcapt2._y + 11; guardcapt1._y = guardcapt1._y + 11; item._y = item._y + 11; Teleporter_Bottom._y = Teleporter_Bottom._y + 11; Teleporter_Top._y = Teleporter_Top._y + 11; Teleporter_Left._y = Teleporter_Left._y + 11; Teleporter_Right._y = Teleporter_Right._y + 11; inn_door._y = inn_door._y + 11; church_door._y = church_door._y + 11; } if (Teleporter_Left.hitTest(this)) { floor._x = floor._x - 11; walls._x = walls._x - 11; walls3._x = walls3._x - 11; walls4._x = walls4._x - 11; walls5._x = walls5._x - 11; walls6._x = walls6._x - 11; walls9._x = walls9._x - 11; walls10._x = walls10._x - 11; walls12._x = walls12._x - 11; walls13._x = walls13._x - 11; walls14._x = walls14._x - 11; walls15._x = walls15._x - 11; walls16._x = walls16._x - 11; walls17._x = walls17._x - 11; walls18._x = walls18._x - 11; walls19._x = walls19._x - 11; walls24._x = walls24._x - 11; walls28._x = walls28._x - 11; wallsBorder1._x = wallsBorder1._x - 11; wallsBorder2._x = wallsBorder2._x - 11; wallsBorder3._x = wallsBorder3._x - 11; wallsBorder4._x = wallsBorder4._x - 11; buildings._x = buildings._x - 11; guardvis8._x = guardvis8._x - 11; guardvis7._x = guardvis7._x - 11; guardvis6._x = guardvis6._x - 11; guardvis5._x = guardvis5._x - 11; guardvis4._x = guardvis4._x - 11; guardvis3._x = guardvis3._x - 11; guardvis2._x = guardvis2._x - 11; guardvis1._x = guardvis1._x - 11; guardcapt8._x = guardcapt8._x - 11; guardcapt7._x = guardcapt7._x - 11; guardcapt6._x = guardcapt6._x - 11; guardcapt5._x = guardcapt5._x - 11; guardcapt4._x = guardcapt4._x - 11; guardcapt3._x = guardcapt3._x - 11; guardcapt2._x = guardcapt2._x - 11; guardcapt1._x = guardcapt1._x - 11; item._x = item._x - 11; Teleporter_Bottom._x = Teleporter_Bottom._x - 11; Teleporter_Top._x = Teleporter_Top._x - 11; Teleporter_Left._x = Teleporter_Left._x - 11; Teleporter_Right._x = Teleporter_Right._x - 11; inn_door._x = inn_door._x - 11; church_door._x = church_door._x - 11; } if (Teleporter_Right.hitTest(this)) { floor._x = floor._x + 11; walls._x = walls._x + 11; walls3._x = walls3._x + 11; walls4._x = walls4._x + 11; walls5._x = walls5._x + 11; walls6._x = walls6._x + 11; walls9._x = walls9._x + 11; walls10._x = walls10._x + 11; walls12._x = walls12._x + 11; walls13._x = walls13._x + 11; walls14._x = walls14._x + 11; walls15._x = walls15._x + 11; walls16._x = walls16._x + 11; walls17._x = walls17._x + 11; walls18._x = walls18._x + 11; walls19._x = walls19._x + 11; walls24._x = walls24._x + 11; walls28._x = walls28._x + 11; wallsBorder1._x = wallsBorder1._x + 11; wallsBorder2._x = wallsBorder2._x + 11; wallsBorder3._x = wallsBorder3._x + 11; wallsBorder4._x = wallsBorder4._x + 11; buildings._x = buildings._x + 11; guardvis8._x = guardvis8._x + 11; guardvis7._x = guardvis7._x + 11; guardvis6._x = guardvis6._x + 11; guardvis5._x = guardvis5._x + 11; guardvis4._x = guardvis4._x + 11; guardvis3._x = guardvis3._x + 11; guardvis2._x = guardvis2._x + 11; guardvis1._x = guardvis1._x + 11; guardcapt8._x = guardcapt8._x + 11; guardcapt7._x = guardcapt7._x + 11; guardcapt6._x = guardcapt6._x + 11; guardcapt5._x = guardcapt5._x + 11; guardcapt4._x = guardcapt4._x + 11; guardcapt3._x = guardcapt3._x + 11; guardcapt2._x = guardcapt2._x + 11; guardcapt1._x = guardcapt1._x + 11; item._x = item._x + 11; Teleporter_Bottom._x = Teleporter_Bottom._x + 11; Teleporter_Top._x = Teleporter_Top._x + 11; Teleporter_Left._x = Teleporter_Left._x + 11; Teleporter_Right._x = Teleporter_Right._x + 11; inn_door._x = inn_door._x + 11; church_door._x = church_door._x + 11; } healthBar.onEnterFrame = function () { if (this._width <= 100) { this._xscale = this._xscale + 2; } if ((((((_root.player.hitTest(guardcapt7) or _root.player.hitTest(guardcapt6)) or _root.player.hitTest(guardcapt5)) or _root.player.hitTest(guardcapt4)) or _root.player.hitTest(guardcapt3)) or _root.player.hitTest(guardcapt2)) or _root.player.hitTest(guardcapt1)) { this._xscale = this._xscale - 6; Color_Warning.gotoAndPlay(16); } if (this._width <= 1) { gotoAndPlay (29); } }; SightedBar.onEnterFrame = function () { if (this._width <= 100) { this._xscale = this._xscale + 1; } if ((((((_root.player.hitTest(guardvis7) or _root.player.hitTest(guardvis6)) or _root.player.hitTest(guardvis5)) or _root.player.hitTest(guardvis4)) or _root.player.hitTest(guardvis3)) or _root.player.hitTest(guardvis2)) or _root.player.hitTest(guardvis1)) { this._xscale = this._xscale - 2; Color_Warning.gotoAndPlay(6); } if (this._width <= 1) { gotoAndPlay (275); } }; item.onEnterFrame = function () { if (_root.player.hitTest(this)) { important_shine.gotoAndPlay(2); if (Key.isDown(32)) { gotoAndPlay (30); } } }; dist_x = this._x - _root._xmouse; dist_y = this._y - _root._ymouse; angle = -Math.atan2(dist_x, dist_y); this._rotation = angle / (Math.PI/180); dist_x = Character_Sight._x - _root._xmouse; dist_y = Character_Sight._y - _root._ymouse; angle = -Math.atan2(dist_x, dist_y); Character_Sight._rotation = angle / (Math.PI/180); };
Instance of Symbol 129 MovieClip "walls17" in Frame 27
/* no clip actions */
Frame 28
stop();
Frame 29
stop();
Frame 274
gotoAndPlay (28);
Frame 354
stop();
Symbol 24 Button
on (release) { gotoAndPlay (29); }
Symbol 26 Button
on (release) { gotoAndPlay (28); }
Symbol 29 MovieClip Frame 10
stop();
Symbol 40 Button
on (release) { gotoAndPlay (24); }
Symbol 44 Button
on (release) { gotoAndPlay (23); }
Symbol 48 Button
on (release) { gotoAndPlay (25); }
Symbol 64 Button
on (release) { gotoAndPlay (22); }
Symbol 103 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 5
stop();
Symbol 125 MovieClip Frame 15
gotoAndPlay (1);
Symbol 125 MovieClip Frame 25
gotoAndPlay (1);
Symbol 227 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 6
stop();
Symbol 262 MovieClip Frame 229
stop();
Symbol 277 MovieClip Frame 225
stop();
Symbol 287 MovieClip Frame 202
stop();
Symbol 301 MovieClip Frame 140
stop();
Symbol 339 MovieClip Frame 265
gotoAndPlay (51);
Symbol 340 MovieClip Frame 424
stop();
Symbol 344 MovieClip Frame 483
stop();
Symbol 345 MovieClip Frame 261
gotoAndPlay (233);
Symbol 351 MovieClip Frame 225
stop();

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Instance Names

"loadBar"Frame 1Symbol 4 MovieClip
"important_shine"Frame 25Symbol 103 MovieClip
"inn_message"Frame 25Symbol 107 MovieClip
"SightedBar"Frame 25Symbol 111 MovieClip
"healthBar"Frame 25Symbol 113 MovieClip
"Color_Warning"Frame 25Symbol 125 MovieClip
"Menu"Frame 25Symbol 92 MovieClip
"Character_Sight"Frame 25Symbol 127 MovieClip
"inn_door"Frame 25Symbol 129 MovieClip
"church_door"Frame 25Symbol 129 MovieClip
"buildings"Frame 25Symbol 169 MovieClip
"guardcapt7"Frame 25Symbol 170 MovieClip
"guardcapt1"Frame 25Symbol 170 MovieClip
"guardcapt3"Frame 25Symbol 171 MovieClip
"guardcapt4"Frame 25Symbol 172 MovieClip
"guardcapt6"Frame 25Symbol 173 MovieClip
"guardvis7"Frame 25Symbol 199 MovieClip
"guardvis5"Frame 25Symbol 205 MovieClip
"guardvis1"Frame 25Symbol 199 MovieClip
"guardvis2"Frame 25Symbol 207 MovieClip
"guardvis3"Frame 25Symbol 208 MovieClip
"guardvis4"Frame 25Symbol 209 MovieClip
"guardvis6"Frame 25Symbol 210 MovieClip
"guardvis8"Frame 25Symbol 225 MovieClip
"player"Frame 25Symbol 227 MovieClip
"Teleporter_Bottom"Frame 25Symbol 228 MovieClip
"Teleporter_Right"Frame 25Symbol 228 MovieClip
"Teleporter_Left"Frame 25Symbol 228 MovieClip
"Teleporter_Top"Frame 25Symbol 228 MovieClip
"walls2"Frame 25Symbol 129 MovieClip
"walls3"Frame 25Symbol 129 MovieClip
"walls28"Frame 25Symbol 129 MovieClip
"wallsBorder1"Frame 25Symbol 129 MovieClip
"walls27"Frame 25Symbol 129 MovieClip
"walls26"Frame 25Symbol 129 MovieClip
"walls25"Frame 25Symbol 129 MovieClip
"walls24"Frame 25Symbol 129 MovieClip
"walls23"Frame 25Symbol 129 MovieClip
"walls22"Frame 25Symbol 129 MovieClip
"walls21"Frame 25Symbol 129 MovieClip
"walls20"Frame 25Symbol 129 MovieClip
"walls19"Frame 25Symbol 129 MovieClip
"walls18"Frame 25Symbol 129 MovieClip
"walls17"Frame 25Symbol 129 MovieClip
"walls16"Frame 25Symbol 129 MovieClip
"walls15"Frame 25Symbol 129 MovieClip
"walls14"Frame 25Symbol 129 MovieClip
"walls13"Frame 25Symbol 129 MovieClip
"walls12"Frame 25Symbol 129 MovieClip
"walls11"Frame 25Symbol 129 MovieClip
"walls10"Frame 25Symbol 129 MovieClip
"walls9"Frame 25Symbol 129 MovieClip
"walls8"Frame 25Symbol 129 MovieClip
"walls7"Frame 25Symbol 129 MovieClip
"walls6"Frame 25Symbol 129 MovieClip
"walls5"Frame 25Symbol 129 MovieClip
"floor"Frame 25Symbol 231 MovieClip
"important_shine"Frame 26Symbol 103 MovieClip
"SightedBar"Frame 26Symbol 111 MovieClip
"healthBar"Frame 26Symbol 113 MovieClip
"Color_Warning"Frame 26Symbol 125 MovieClip
"Menu"Frame 26Symbol 92 MovieClip
"Character_Sight"Frame 26Symbol 127 MovieClip
"church_door"Frame 26Symbol 129 MovieClip
"walls2"Frame 26Symbol 129 MovieClip
"walls3"Frame 26Symbol 129 MovieClip
"walls28"Frame 26Symbol 129 MovieClip
"Teleporter_Bottom"Frame 26Symbol 129 MovieClip
"Teleporter_Top"Frame 26Symbol 129 MovieClip
"Teleporter_Left"Frame 26Symbol 129 MovieClip
"Teleporter_Right"Frame 26Symbol 129 MovieClip
"walls27"Frame 26Symbol 129 MovieClip
"walls26"Frame 26Symbol 129 MovieClip
"walls25"Frame 26Symbol 129 MovieClip
"walls24"Frame 26Symbol 129 MovieClip
"walls23"Frame 26Symbol 129 MovieClip
"walls22"Frame 26Symbol 129 MovieClip
"walls21"Frame 26Symbol 129 MovieClip
"walls20"Frame 26Symbol 129 MovieClip
"walls19"Frame 26Symbol 129 MovieClip
"walls18"Frame 26Symbol 129 MovieClip
"walls17"Frame 26Symbol 129 MovieClip
"walls16"Frame 26Symbol 129 MovieClip
"walls15"Frame 26Symbol 129 MovieClip
"walls14"Frame 26Symbol 129 MovieClip
"walls13"Frame 26Symbol 129 MovieClip
"walls12"Frame 26Symbol 129 MovieClip
"walls11"Frame 26Symbol 129 MovieClip
"walls10"Frame 26Symbol 129 MovieClip
"walls9"Frame 26Symbol 129 MovieClip
"walls8"Frame 26Symbol 129 MovieClip
"walls7"Frame 26Symbol 129 MovieClip
"walls6"Frame 26Symbol 129 MovieClip
"walls5"Frame 26Symbol 129 MovieClip
"buildings"Frame 26Symbol 240 MovieClip
"guardcapt1"Frame 26Symbol 241 MovieClip
"guardcapt2"Frame 26Symbol 242 MovieClip
"guardvis1"Frame 26Symbol 243 MovieClip
"guardvis2"Frame 26Symbol 244 MovieClip
"player"Frame 26Symbol 227 MovieClip
"floor"Frame 26Symbol 247 MovieClip
"doorsound"Frame 27Symbol 235 MovieClip
"important_shine"Frame 27Symbol 103 MovieClip
"SightedBar"Frame 27Symbol 111 MovieClip
"healthBar"Frame 27Symbol 113 MovieClip
"Color_Warning"Frame 27Symbol 125 MovieClip
"Menu"Frame 27Symbol 92 MovieClip
"item"Frame 27Symbol 248 MovieClip
"Character_Sight"Frame 27Symbol 127 MovieClip
"walls3"Frame 27Symbol 129 MovieClip
"walls28"Frame 27Symbol 129 MovieClip
"Teleporter_Bottom"Frame 27Symbol 129 MovieClip
"Teleporter_Top"Frame 27Symbol 129 MovieClip
"Teleporter_Left"Frame 27Symbol 129 MovieClip
"Teleporter_Right"Frame 27Symbol 129 MovieClip
"walls24"Frame 27Symbol 129 MovieClip
"walls19"Frame 27Symbol 129 MovieClip
"walls18"Frame 27Symbol 129 MovieClip
"walls17"Frame 27Symbol 129 MovieClip
"walls16"Frame 27Symbol 129 MovieClip
"walls15"Frame 27Symbol 129 MovieClip
"walls14"Frame 27Symbol 129 MovieClip
"walls13"Frame 27Symbol 129 MovieClip
"walls12"Frame 27Symbol 129 MovieClip
"walls10"Frame 27Symbol 129 MovieClip
"walls9"Frame 27Symbol 129 MovieClip
"walls6"Frame 27Symbol 129 MovieClip
"walls5"Frame 27Symbol 129 MovieClip
"buildings"Frame 27Symbol 256 MovieClip
"guardcapt3"Frame 27Symbol 170 MovieClip
"guardcapt1"Frame 27Symbol 170 MovieClip
"guardcapt2"Frame 27Symbol 170 MovieClip
"guardvis3"Frame 27Symbol 199 MovieClip
"guardvis1"Frame 27Symbol 199 MovieClip
"guardvis2"Frame 27Symbol 199 MovieClip
"player"Frame 27Symbol 227 MovieClip
"floor"Frame 27Symbol 259 MovieClip

Dynamic Text Variables

loadTextSymbol 2 EditableText""




http://swfchan.com/19/91081/info.shtml
Created: 28/3 -2019 02:48:33 Last modified: 28/3 -2019 02:48:33 Server time: 05/11 -2024 06:49:41