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Magic Orbs - find the magical relic in the castle.swf

This is the info page for
Flash #91360

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;library&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;objects&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;garg delta_y=&quot;67&quot; &nbsp;layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;magic_chest delta_y=&quot;50&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;holder delta_y=&quot;28&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;c_holder delta_y=&quot;28&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;start delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;start_floor delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;finish delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;lever delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;picture delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;key_chest delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dark layer=&quot;darks&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_windowskull delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_windowempty delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_windowcandle delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_well2 delta_y=&quot;38&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_well1 delta_y=&quot;38&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_waterwallskull delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_walltorchset delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_vase delta_y=&quot;15&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_toxicwallskull delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_torch delta_y=&quot;58&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_table4 delta_y=&quot;45&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_table3 delta_y=&quot;45&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_table2 delta_y=&quot;45&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_table1 delta_y=&quot;45&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stool delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone4 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone3 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone2 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone1 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_statue2 delta_y=&quot;85&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_statue1 delta_y=&quot;85&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_skullhad delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_skeleton delta_y=&quot;27&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_pedestalvase delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_pedestalskull delta_y=&quot;35&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_fireplaceempty delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_fireplace delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_column3 delta_y=&quot;43&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_column2 delta_y=&quot;43&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_column1 delta_y=&quot;60&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_closet3 delta_y=&quot;55&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_closet2 delta_y=&quot;55&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_closet1 delta_y=&quot;67&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_candleholder delta_y=&quot;28&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_candle delta_y=&quot;5&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_brokenvase delta_y=&quot;5&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_book3 delta_y=&quot;-20&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_book2 delta_y=&quot;-20&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_book1 delta_y=&quot;-20&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_bone2 delta_y=&quot;-20&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_bone1 delta_y=&quot;-20&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_bloodwallskull delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_walltorchdark delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_walltorchred delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_wardrobe delta_y=&quot;59&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_plant1 delta_y=&quot;25&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_plant2 delta_y=&quot;25&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_plant3 delta_y=&quot;25&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_pedestalarmorgames delta_y=&quot;55&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_pedestalcross delta_y=&quot;55&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_firecup_blue delta_y=&quot;25&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_firecup_red delta_y=&quot;25&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_firecup_green delta_y=&quot;25&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_armor delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointU delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointR delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointL delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointD delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointLU delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointUR delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointRD delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;stonepointLD delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin15 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin14 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin13 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin12 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin11 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin10 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin9 delta_y=&quot;15&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin8 delta_y=&quot;15&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin7 delta_y=&quot;15&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin6 delta_y=&quot;15&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin5 delta_y=&quot;20&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin4 delta_y=&quot;63&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin3 delta_y=&quot;63&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin2 delta_y=&quot;63&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_coffin1 delta_y=&quot;63&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_vase delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_brokenvase delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_brokenplate delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_brokenplate2 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone10 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone9 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone8 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone7 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone6 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_stone5 delta_y=&quot;5&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_barrel delta_y=&quot;27&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_instruments delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_handhh delta_y=&quot;39&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;tip_point delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;tip_pointx delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;tip_pointy delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;portal delta_y=&quot;80&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold1 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold2 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold3 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold4 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold5 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold6 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold7 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold8 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold9 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold10 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold11 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold12 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold13 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_gold14 delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;magic_crystal delta_y=&quot;55&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_wlight delta_y=&quot;0&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_armorcarpet delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_star delta_y=&quot;0&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_roundplant1 delta_y=&quot;35&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_roundplant2 delta_y=&quot;40&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_roundcolumn delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_minitable4 delta_y=&quot;30&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_minitable1 delta_y=&quot;30&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_shelf_1 delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_shelf_2 delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_cnlzt delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_lightcolumn delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_goldcandle delta_y=&quot;28&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_grarchs delta_y=&quot;79&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_grarchs_st delta_y=&quot;79&quot; layer=&quot;floor&quot; /&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;dec_greatwall delta_y=&quot;125&quot; layer=&quot;main&quot; /&gt;</font></p><p align="left"></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;/objects&gt;</font></p><p align="left"><font face="Lithos Pro" size="10" color="#1e1a15" letterSpacing="0.000000" kerning="1">&lt;/library&gt;</font></p>

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<level hero_x="300" hero_y="300">
<map>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing/><nothing/><nothing/></r>
<r><nothing /><wallRD /><wallLR /><wallLR /><wallLR /><wallLD /><nothing /><wallRD /><wallLR /><wallLR /><wallLD /><nothing /><wallRD /><wallLR /><wallLR /><wallLR /><wallLR/><wallLD/><nothing/></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLU /><nothing /><wallRD /><wallLUR /><wallLR /><wallLUR /><wallLD /><nothing /><nothing /><nothing/><wallUD/><nothing/></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><doorV color="green" open="right" /><nothing /><nothing /><nothing /><doorV color="blue" open="right" /><nothing /><nothing /><nothing/><wallUD/><nothing/></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing/><wallUD/><nothing/></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><wallRD /><wallLR /><wallLD /><nothing /><wallUR /><wallLRD /><wallLR /><wallLRD /><wallLU /><nothing /><nothing /><nothing/><wallUD/><nothing/></r>
<r><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLU /><nothing /><wallUR /><wallLR /><wallLR /><wallLU /><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLR/><wallLU/><nothing/></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing/><nothing/><nothing/></r>

</map>
<objects>
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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallRD /><wallLR /><wallLR /><wallLD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><wallURD /><wallLR /><wallLR /><wallLR /><wallLD /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /></r>
<r><nothing /><wallUR /><wallLRD /><doorH color="red" /><wallLUR /><doorH color="blue" /><wallLRD /><doorH color="yellow" /><wallLUR /><wallLD /><nothing /></r>
<r><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLUD /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLR /><wallLU /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
<objects>
<start y="199" x="214"  /><finish y="512" x="675" color="red"  /><holder y="335" x="269" color="red"  /><c_holder y="514" x="408" color="blue"  /><holder y="326" x="637" color="none"  /><holder y="327" x="545" color="yellow"  /><tip_pointx y="438" x="468" tip="hands"  />
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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
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<floor>



</floor>

</level>

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</map>
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</objects>
<floor>

</floor>
</level>

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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
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<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>

</map>
<objects>
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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
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</map>
<objects>
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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
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<r><nothing/><nothing/><nothing/><wallRD/><wallLR/><wallLRD/><wallLR/><wallLD/><nothing/><wallRD/><wallLR/><wallLR/><wallLD/><nothing/><nothing/></r>
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<r><nothing/><wallUD/><nothing/><doorV color="red" open="left" /><nothing/><nothing/><nothing/><wallURD/><grate num="3" pos="close" /><wallLUR/><wallLRD/><wallLR/><wallLU/><nothing/><nothing/></r>
<r><nothing/><wallUD/><nothing/><wallUD/><nothing/><nothing/><nothing/><doorV color="pink" open="right" /><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallUD/><nothing/><wallURD/><grate num="3" pos="close" /><wallLRD/><grate num="3" pos="open" /><wallLUD/><nothing/><wallRD/><wallLUR/><wallLD/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallUD/><nothing/><doorV color="yellow" open="left" /><nothing/><doorV color="yellow" open="left" /><nothing/><doorV color="green" open="right" /><nothing/><doorV color="green" open="right" /><nothing/><wallUD/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallUR/><wallLR/><wallLUR/><wallLR/><wallLUR/><wallLR/><wallLUD/><nothing/><wallUR/><grate num="3" pos="close" /><wallLUD/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/></r>
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<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>

</map>
<objects>
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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
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<r><nothing/><nothing/><wallUD/><nothing/><doorV color="green" open="right" /><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallRD/><wallLUR/><crush_wall color="green" /><wallLURD/><nothing/><wallLUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallUD/><nothing/><nothing/><wallUD/><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallUD/><nothing/><nothing/><wallURD/><nothing/><wallLUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><wallUR/><wallLRD/><crush_wall color="pink" /><wallLU/><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><wallUR/><wallLR/><wallLR/><wallLR/><wallLU/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>

</map>
<objects>
<c_holder y="639" x="360" color="green"  /><c_holder y="639" x="177" color="pink"  /><stonepointU y="524" x="172"  /><start y="604" x="217"  /><finish y="186" x="214"  />

</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
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<r><nothing/><nothing/><nothing/><nothing/><wallRD/><wallLR/><wallLR/><wallLR/><wallLD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
<r><nothing/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><wallUD/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/><nothing/></r>
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</map>
<objects>
<holder y="588" x="497" color="pink"  /><holder y="589" x="1143" color="none"  /><holder y="1164" x="1052" color="blue"  /><holder y="1246" x="316" color="green"  /><lever y="1222" x="493" num="4" pos="close"  /><holder y="999" x="457" color="blue"  /><lever y="764" x="676" num="1" pos="close"  /><lever y="941" x="955" num="2" pos="close"  /><lever y="575" x="862" num="3" pos="close"  /><stonepointD y="1211" x="683"  /><magic_chest y="249" x="585" /><start y="974" x="537"  /><finish y="1433" x="537"  />

</objects>
<floor>

</floor>
</level>

<p align="left"><font face="Lithos Pro" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">label</font></p>

Play now

Играть

Spielen

Jugar

开始游戏

Resume

Продолжить

Fortführen

Continuar

继续

Hands are full

Руки заняты

Hände voll

Las manos son

ocupadas

手占着

0%

credits

credits

Авторы

Авторы

autoren

autoren

autores

autores

作者

作者

settings

settings

Настройки

Настройки

optionen

optionen

ajustes

ajustes

操作设置

操作设置

walkthrough

walkthrough

Прохождение

Прохождение

durchlauf

durchlauf

paso

paso

过关

过关

more games

more games

Другие игры

Другие игры

mehr spiele

mehr spiele

más juegos

más juegos

更多游戏

更多游戏

Resume

Resume

Продолжить

Продолжить

fortführen

fortführen

Continuar

Continuar

继续

继续

restart

restart

Сначала

Сначала

anfangs

de nuevo

de nuevo

开始

开始

quit

quit

Выход

Выход

beenden

beenden

salida

salida

退出

退出

levels

levels

Уровни

Уровни

niveles

niveles

级别

级别

back

back

назад

назад

zurück

zurück

atrás

atrás

后退

后退

music

музыка

musik

música

音乐

sound

звук

töne

sonidos

声音

colorblind assist

дальтоник

farbenblinde

daltoniano

色盲

low

низкое

niedrige

baja

低分辨率

high

высокое

hohe

alta

高分辨率

decorations

декорации

dekorationen

decoraciones

Music

Музыка

Musik

música

音乐

Compatibility

Совместимость

Austauschbarkeit

Compatibilidad

兼容性

Graphics

Графика

Graphik

Gráfica

图像

Programming

Vitaliy Zlotskiy

Art

Sergey Arseniev

Level design

Barry Dowsett

SFX

Barry Dowsett

Jon Parfitt

Language

Язык

Sprache

lengua

语言

continue

continue

дальше

дальше

fortführen

fortführen

continuar

continuar

继续

继续

© Copyright 2010 Vitaliy Zlotskiy

play

play

Играть

Играть

spielen

spielen

jugar

jugar

开始游戏

开始游戏

continue

continue

Продолжить

Продолжить

fortführen

fortführen

continuar

continuar

继续

继续

1

New game

Новая игра

Neues Spiel

Nuevo juego

开始新游戏

Continue

Продолжить

fortführen

continuar

继续

Do you wish to continue previous game?

Желаите ли вы продолжить предведущею игру?

Wollen Sie vorheriges Spiel fortführen?

¿Desea continuar el juego anterior?

你想继续以前的游戏吗?

You are trully special!

Ты действительно особенный!

Du bist wirklich besonders!

¡Eres realmente especial!

你确实与众不同!

SETTINGS

НАСТРОЙКИ

Optionen

Ajustes

操作设置

CREDITS

АВТОРЫ

Jon Parfitt

Only the ancient books and
legends of old kept the scraps
of memory about it.

Лишь древние книги и легенды
старины хранили обрывки памяти
о нем.

Nur altertümliche Bücher und
Legende aufbewahrten Bruchstücke
des Andenkens an ihn.

Sólo los libros antiguos y las leyendas
del tiempo antiguo conservaban los
fragmentos de memoria sobre él.

只有古书和传说保留了关于他的记忆片断。

Thousands of years ancient
temple rested in peace, whose
whereabouts are lost in time.

Тысячи лет покоился в забвении
храм, местонахождение которого
утеряно во времени.

Tausende Jahre wurde Tempel der
Vergessenheit anheimgefallen,
sein Sitz ist in der Zeit verloren.

El templo estuvo en olvido los
miles de años, el lugar del
cual se perdió en tiempo.

千年沉寂的神庙,其下落随时间而流失。

Books tells about the treasure left there
once by mighty people, disappeared along
with their secrets and mysteries of magic

Книги говорят о сокровищах, оставленных там
великим народом, исчезнувшем вместе со
своими секретами и тайнами древней магии

Bücher erzählen über den Schatz, der da vom
grossen Volk gelegt wurde, das zusammen
mit seinen Geheimnissen  der altertümlichen
Magie in der Versenkung verschwand.

Los libros dicen sobre los tesoros que dejó
allí por el gran pueblo que desapareció
junto con sus secretos y misterios de magia
antigua.

书里写的是伟大的民族留下的宝藏,随着他们的消
失,他们的秘密和古代魔法的秘密也随着流失了。

Also, the book says about one particular relic, which
capable to give it's owner great magical power.

Также, в книгах говорилось об одной особой реликвии, способной
наделить своего обладателя великой магической силой.

Auch in Büchern wurde eine besondere Reliquie
erwähnt, die seinen Besitzer mit grosser magischer
Kraft beschenken kann.

También los libros decían sobre una reliquia especial
capaz de dotar su poseedor con gran fuerza mágica.

书里还写到一个神奇的传家之宝,它可以个它的主人巨大的魔力。

To avoid falling into the hands of someone who
is unworthy to hold it, the relic was hidden in
the most secret depths of the temple.

Чтобы не попасть в руки того кто недостоин владеть
им, реликвия была спрятана в самых тайных недрах
храма.

Um in Hände demjenigen nicht zu fallen, der
unwürdig ist, sie zu besitzen, wurde die Reliquie
in geheimste Tempelinnerste gebracht.

Para no encontrarse en las manos de una
persona impropia para poseerla, la reliquia fue
escondida en los subsuelos más secretos del
templo.

为了使传家之宝不落到坏人手里,他被藏到神庙的密室里。

Legends come to life with the
birth of the great wizard.
He devoted his life to power of
magic. for years he practiced
ancient skills of magic

Сказания ожили с рождением
великого мага.
Он посвятил свою жизнь изучению
магических сил. Годами он
практиковал древние магические
навыки.

Mären lebten mit Geburt des
grossen Magiers wieder auf.
Er weihte sein Leben dem
Erlernen magischer Kräfte.
Jahrelang praktizierte er
altertümliche magische
Fertigkeiten.

Las leyendas renacieron al
nacer el gran hechicero.
Él dedicó su vida al studio de
las fuerzas mágicas. Él
practicaba los hábitos
antiguoa mágicos durante
muchos años.

随着伟大的魔法师的诞生,
传奇重获新生。
他毕生致力于魔法的学习。
年复一年磨练魔法的技巧。

He spent many years searching
for the mysterious temple...
and finally found it!

Он немало лет потратил на
поиски таинственного храма...
И наконец он нашел его!

Manches Jahr suchte er diesen
geheimnisvollen Tempel.
Und endlich fand ihn...

Él gastó muchos años en
búsquedas del templo
misterioro. Y, por fin, lo
encontró...

他花费多年时间寻找神庙,
终于找到了。

skip

skip

пропустить

пропустить

versäumen

versäumen

omitir

omitir

跳过

跳过

Penetrating into the heart of
the enchanted temple, you
have proven to possess the
dignity of an artifact of great
magic. You can feel the power
of forgotten people in a
beautiful crystal, shining in
your hand.

Проникнув в самое сердце
заколдованного храма, вы
доказали своё достоинство
обладать артефактом великой
магии. Прекрасный кристалл,
излучающий силу забытого
народа, сияет в вашей руке.

Nach dem Eindringen ins
Herzen des Zaubertempels
beweisen Sie ihre, da Artefakt
der grossen Magie zu besitzen.
Magnifiker Kristall, der die
Kraft des verschollenen Volkes
ausstrahlt, erglänzt in Ihrer
Hand.

Al penetrar en el mismo
corazon del templo hechizado,
Usted demostró su mérito de
poseer el artefacto de gran
magia. Un hermoso cristal, que
emite la fuerza del pueblo
olvidado, brilla en su mano.

深入着魔的神庙,您向世人证明了,您
有资格得到神器。放射着被遗忘的民族
的力量的美丽的晶体,在您的手里光芒
四射。

You found it!

Вы нашли его!

Sie haben ihn
gefunden!

¡Usted lo ha
encontrado!

您找到他了

THE
END

<p align="center"><font face="Lithos Pro" size="12" color="#000000" letterSpacing="0.000000" kerning="1">12</font></p>

<level hero_x="300" hero_y="300">
<map>
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<r><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLU /><nothing /><wallRD /><wallLUR /><wallLR /><wallLUR /><wallLD /><nothing /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><doorV color="green" open="right" /><nothing /><nothing /><nothing /><doorV color="blue" open="right" /><nothing /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><wallRD /><wallLR /><wallLD /><nothing /><wallUR /><wallLRD /><wallLR /><wallLRD /><wallLU /><nothing /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLU /><nothing /><wallUR /><wallLR /><wallLR /><wallLU /><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLR /><wallLU /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
<objects>
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</floor>
</level>

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<floor>

</floor>
</level>

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</map>
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<floor>
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<carpetredU y="408" x="1292"  />
<carpetredU y="408" x="1334"  />
<carpetredUR y="408" x="1376"  />
<carpetredR y="442" x="1376"  />
<carpetredL y="442" x="1250"  />
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</floor>
</level>

<level hero_x="300" hero_y="300">
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</map>
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<floor>

</floor>
</level>

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<floor>

</floor>
</level>

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<objects>
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<floor>
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<carpetblueDL y="423" x="504"  />
<carpetblueD y="423" x="546"  />
<carpetblueRD y="423" x="588"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
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</map>
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<floor>
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</floor>
</level>

<level hero_x="300" hero_y="300">
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</objects>
<floor>
<carpetredLU y="190" x="813"  />
<carpetredU y="190" x="855"  />
<carpetredUR y="190" x="897"  />
<carpetredR y="224" x="897"  />
<carpetredRD y="258" x="897"  />
<carpetredD y="258" x="855"  />
<carpetredDL y="258" x="813"  />
<carpetredL y="224" x="813"  />
<carpetredC y="224" x="855"  />

</floor>
</level>

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<floor>

</floor>
</level>

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<floor>

</floor>
</level>

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<floor>
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<carpetblueDL y="612" x="588"  />

</floor>
</level>

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<floor>

</floor>
</level>

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</map>
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</objects>
<floor>

</floor>
</level>

<level hero_x="300" hero_y="300">
<map>
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<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
<objects>
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</objects>
<floor>
<carpetredLU y="194" x="472"  />
<carpetredU y="194" x="514"  />
<carpetredL y="228" x="472"  />
<carpetredL y="262" x="472"  />
<carpetredL y="296" x="472"  />
<carpetredDL y="330" x="472"  />
<carpetredD y="330" x="514"  />
<carpetredD y="330" x="556"  />
<carpetredD y="330" x="598"  />
<carpetredD y="330" x="640"  />
<carpetredRD y="330" x="682"  />
<carpetredR y="262" x="682"  />
<carpetredR y="296" x="682"  />
<carpetredR y="228" x="682"  />
<carpetredUR y="194" x="682"  />
<carpetredU y="194" x="640"  />
<carpetredU y="194" x="598"  />
<carpetredU y="194" x="556"  />
<carpetredC y="228" x="514"  />
<carpetredC y="262" x="514"  />
<carpetredC y="296" x="514"  />
<carpetredC y="296" x="556"  />
<carpetredC y="262" x="556"  />
<carpetredC y="228" x="556"  />
<carpetredC y="228" x="598"  />
<carpetredC y="296" x="598"  />
<carpetredC y="262" x="598"  />
<carpetredC y="296" x="640"  />
<carpetredC y="262" x="640"  />
<carpetredC y="228" x="640"  />

</floor>
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</floor>
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</floor>
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<floor>
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<carpetredUR y="572" x="875"  />
<carpetredL y="606" x="833"  />
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<carpetredDL y="704" x="358"  />
<carpetredLU y="670" x="358"  />
<carpetredU y="670" x="400"  />
<undefined  />
<undefined  />
<undefined  />
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<carpetredRD y="976" x="410"  />
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<carpetredLU y="942" x="284"  />
<carpetredUR y="670" x="484"  />
<carpetredRD y="704" x="484"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
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</map>
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</objects>
<floor>
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<carpetblueLU y="1360" x="253"  />
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<carpetblueUR y="1021" x="507"  />
<carpetblueR y="1055" x="507"  />
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<carpetblueDL y="1088" x="1008"  />
<carpetblueLU y="1054" x="1008"  />
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<carpetblueRD y="1088" x="1092"  />
<carpetblueD y="1088" x="1050"  />
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<carpetblueRD y="1477" x="690"  />
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<carpetblueUR y="764" x="883"  />
<carpetblueL y="798" x="841"  />
<carpetblueL y="832" x="841"  />
<carpetblueDL y="866" x="841"  />
<carpetblueRD y="866" x="883"  />
<carpetblueR y="832" x="883"  />
<carpetblueR y="798" x="883"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
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<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
<objects>
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</objects>
<floor>
<carpetredLU y="340" x="348"  />
<carpetredU y="340" x="390"  />
<carpetredUR y="340" x="432"  />
<carpetredL y="374" x="348"  />
<carpetredL y="408" x="348"  />
<carpetredDL y="476" x="348"  />
<carpetredL y="442" x="348"  />
<carpetredD y="476" x="390"  />
<carpetredRD y="476" x="432"  />
<carpetredR y="374" x="432"  />
<carpetredR y="442" x="432"  />
<carpetredR y="408" x="432"  />
<carpetredC y="442" x="390"  />
<carpetredC y="408" x="390"  />
<carpetredC y="374" x="390"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
<map style="2">
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<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallURD /><wallLR /><crush_wall color="blue" /><wallLR /><wallLUD /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUD/><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><wallUR /><wallLD /><nothing /><wallRD /><wallLU /><nothing /><nothing /></r>
<r><nothing /><wallUR /><wallLR /><wallLR /><wallLU /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLU /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallRD /><wallLR /><wallLR /><wallLD /><nothing /><nothing /></r>
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<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /></r>
<r><nothing /><wallUR /><wallLR /><wallLD /><wallUD /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLD /><wallRD /><wallLU /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><wallUR /><wallLU /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLU /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
<objects>
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</objects>
<floor>
<carpetblueLU y="394" x="818"  />
<carpetblueU y="394" x="860"  />
<carpetblueU y="394" x="902"  />
<carpetblueU y="394" x="944"  />
<carpetblueU y="394" x="986"  />
<carpetblueU y="394" x="1028"  />
<carpetblueUR y="394" x="1070"  />
<carpetblueRD y="428" x="1070"  />
<carpetblueD y="428" x="986"  />
<carpetblueD y="428" x="1028"  />
<carpetblueD y="428" x="944"  />
<carpetblueD y="428" x="902"  />
<carpetblueD y="428" x="860"  />
<carpetblueDL y="428" x="818"  />
<carpetblueLU y="272" x="213"  />
<carpetblueU y="272" x="255"  />
<carpetblueUR y="272" x="297"  />
<carpetblueL y="306" x="213"  />
<carpetblueL y="340" x="213"  />
<carpetblueDL y="374" x="213"  />
<carpetblueD y="374" x="255"  />
<carpetblueRD y="374" x="297"  />
<carpetblueR y="340" x="297"  />
<carpetblueR y="306" x="297"  />
<carpetblueC y="306" x="255"  />
<carpetblueC y="340" x="255"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
<map style="2">
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<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
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<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
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</floor>
</level>

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<floor>

</floor>
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<r><nothing /><wallUR /><wallLR /><wallLU /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLR /><wallLU /><nothing /></r>

</map>
<objects>
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</objects>
<floor>
<carpetblueLU y="204" x="924"  />
<carpetblueUR y="204" x="966"  />
<carpetblueL y="238" x="924"  />
<carpetblueL y="272" x="924"  />
<carpetblueL y="306" x="924"  />
<carpetblueDL y="340" x="924"  />
<carpetblueRD y="340" x="966"  />
<carpetblueR y="306" x="966"  />
<carpetblueR y="272" x="966"  />
<carpetblueR y="238" x="966"  />
<carpetblueLU y="374" x="650"  />
<carpetblueUR y="374" x="692"  />
<carpetblueL y="408" x="650"  />
<carpetblueR y="408" x="692"  />
<carpetblueDL y="476" x="650"  />
<carpetblueRD y="476" x="692"  />
<carpetblueL y="442" x="650"  />
<carpetblueR y="442" x="692"  />
<carpetblueLU y="476" x="188"  />
<carpetblueUR y="476" x="230"  />
<carpetblueRD y="510" x="230"  />
<carpetblueDL y="510" x="188"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
<map style="2">
<r><nothing /><wallRD/><wallLR /><wallLRD /><wallLR /><wallLD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD/><nothing /><doorV color="yellow" open="right" /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallURD /><anti_doorH color="blue" open="right" /><wallLURD /><doorH color="blue" open="right" /><wallLURD /><wallLR /><wallLR /><wallLD /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><doorV color="red" open="right" /><nothing /><doorV color="pink" open="right" /><nothing /><nothing /><wallURD /><wallLR /><wallLRD /><wallLR /><wallLD /><nothing /></r>
<r><nothing /><wallUD /><nothing /><wallURD /><wallLD /><wallUD /><nothing /><nothing /><wallUD /><nothing /><doorV color="green" open="right" /><nothing /><wallUD /><nothing /></r>
<r><nothing /><wallUR /><wallLR /><wallLURD /><wallLU /><wallURD /><wallLR /><wallLRD /><wallLUR /><wallLD /><wallUD /><nothing /><wallUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><wallUD /><nothing /><wallUD /><nothing /><wallUD /><nothing /><doorV color="yellow" open="left" /><anti_doorV color="blue" open="left" /><nothing /><wallUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><wallURD /><anti_doorH color="green" /><wallLURD /><crush_wall color="red" /><wallLUR /><wallLRD /><wallLU /><wallUR /><wallLR /><wallLUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><wallURD /><anti_doorH color="yellow" /><wallLU /><nothing /><nothing /><doorV color="yellow" open="right" /><nothing /><wallRD /><grate num="3" pos="close" /><wallLUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><wallUD /><nothing /><wallUD /><nothing /></r>
<r><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLR /><wallLUR /><wallLR /><wallLUR /><wallLR /><wallLU /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>

</map>
<objects>
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</objects>
<floor>
<carpetblueLU y="282" x="188"  />
<carpetblueUR y="282" x="230"  />
<carpetblueL y="316" x="188"  />
<carpetblueL y="350" x="188"  />
<carpetblueL y="384" x="188"  />
<carpetblueDL y="418" x="188"  />
<carpetblueRD y="418" x="230"  />
<carpetblueR y="384" x="230"  />
<carpetblueR y="350" x="230"  />
<carpetblueR y="316" x="230"  />
<carpetblueLU y="856" x="346"  />
<carpetblueU y="856" x="388"  />
<carpetblueU y="856" x="430"  />
<carpetblueUR y="856" x="472"  />
<carpetblueDL y="890" x="346"  />
<carpetblueD y="890" x="388"  />
<carpetblueD y="890" x="430"  />
<carpetblueRD y="890" x="472"  />
<carpetblueLU y="408" x="1008"  />
<carpetblueUR y="408" x="1050"  />
<carpetblueL y="476" x="1008"  />
<carpetblueL y="442" x="1008"  />
<carpetblueL y="544" x="1008"  />
<carpetblueL y="510" x="1008"  />
<carpetblueL y="578" x="1008"  />
<carpetblueDL y="611" x="1008"  />
<carpetblueRD y="611" x="1050"  />
<carpetblueR y="578" x="1050"  />
<carpetblueR y="544" x="1050"  />
<carpetblueR y="510" x="1050"  />
<carpetblueR y="476" x="1050"  />
<carpetblueR y="442" x="1050"  />
<carpetblueLU y="102" x="378"  />
<carpetblueUR y="102" x="420"  />
<carpetblueDL y="136" x="378"  />
<carpetblueRD y="136" x="420"  />

</floor>
</level>

<level hero_x="300" hero_y="300">
<map style="2">
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallRD /><wallLR /><wallLR /><wallLRD /><wallLR /><wallLRD /><wallLR /><wallLD /><nothing /><nothing /><nothing /><nothing /><nothing /><wallRD /><wallLR /><wallLD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><wallUD /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><wallUD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallURD /><doorH color="blue" /><wallLRD /><wallLUR /><doorH color="red" /><wallLURD /><grate num="2" pos="close" /><wallLURD /><wallLR /><wallLD /><wallRD /><wallLR /><wallLRD /><wallLUR /><crush_wall color="yellow" /><wallLUD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><anti_doorV color="blue" open="left" /><nothing /><nothing /><doorV color="green" open="left" /><nothing /><doorV color="red" open="left" /><nothing /><wallUD /><wallUD /><nothing /><doorV color="red" open="right" /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><wallUD /><nothing /><nothing /><wallURD/><wallLR/><wallLUR/><wallLR/><wallLU/><wallUD /><nothing /><wallUD /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallURD /><grate num="1" pos="open" /><wallLUR /><anti_doorH color="blue" /><grate num="1" pos="close" /><wallLUD/><nothing/><nothing/><nothing/><nothing/><wallUR /><wallLR /><wallLUR /><wallLRD /><crush_wall color="pink" /><wallLUD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><wallUD /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLU /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallURD /><grate num="3" pos="close" /><doorH color="pink" /><wallLRD /><doorH color="green" /><wallLUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUD /><nothing /><nothing /><doorV color="pink" open="left" /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><wallUR /><wallLR /><wallLR /><wallLUR /><wallLR /><wallLU /><nothing /><nothing /><wallRD /><wallLD /><wallRD /><wallLR /><wallLR /><wallLD /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUD /><wallUR /><wallLU /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><wallUD /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><wallUR /><wallLR /><wallLR /><wallLR /><wallLR /><wallLU /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
<r><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /><nothing /></r>
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</floor>
</level>

<level hero_x="300" hero_y="300">
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<floor>

</floor>
</level>
</level>

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</map>
<objects>
<garg x="257" y="51" /><holder x="107" y="445" color="green" /><holder x="270" y="512" color="orange" /><holder x="393" y="465" color="blue" /><holder x="400" y="300" color="red" />
</objects>
</level>

menu

МЕНЮ

menü

menú

菜单

<p align="left"></p>

Use mouse or keyboard to
control your character

Используйте мышь или клавиатуру
для управления персонажем.

Benutzen Sie Maus oder
Tastatur zur Steuerung des
Helden.

Utilice el mouse o teclado
para manejar el personaje.

使用鼠标和键盘控制人物。

Click on the holder or press "SPACE"
in order to pick magic orb from it

Space

Нажмите на подставку или используйте
клавишу "space" для того, чтобы взять сферу.

Klicken Sie auf Ständer oder benutzen
Taste "SPACE", um Sphäre zu nehmen.

Presione el soporte o utilice la tecla
"SPACE" para tomar la esfera.

点击托盘或使用“SPACE”键取球。

Each orb opens doors
which have orb of specific
color on its top

Каждая сфера открывает все
двери, над которыми находятся
сферы такого же цвета.

Sphäre öffnet alle Türen,
über denen gleichfarbige
Sphären liegen.

La esfera abre todas las
puertas, sobre las cuales
están las esferas del mismo
color.

球可以打开所有门,
门后是同色的球。

You can carry only 2 orbs at
a time. To free your hands you
can drop orb to empty holder

Вы можете одновременно носить с собой
только две сферы. Чтобы освободить руки,
положите сферу на пустую подставку.

Sie können gleichzeitig nur zwei Sphäre
tragen. Um die Hände frei zu machen,
legen Sie Sphäre auf leeren Ständer.

Usted puede al mismo tiempo traer consigo
sólo dos esferas. Para liberar las manos,
coloque la esfera sobre el soporte libre.

您只允许同时携带两个球。为了空出双手,
可以将球放在空的托盘上。

If you are really stuck,
you can check out
video walkthrough

Если вы запутались и не знаете,
как пройти уровень, вы можете
посмотреть видео прохождение.

Haben Sie sich verrannt und
wissen Sie nicht, wie Level
durchzulaufen, so können
Sie Video Durchlauf sehen.

Si Usted se ha equivocado y no
sabe como pasar el nivel, Usted
puede mirar el video del paso.

如果您感到迷惑,不知如何通过关卡,
你可以掺看通关录像。

Expload magic walls
using orbs in your
hands

Разрушайте волшебные
стены, используя сферы в
ваших руках.

Zerstören Sie
Zauberwände mit den
Sphären in Ihren Händen.

Destruya las paredes
mágicas utilizando las
esferas en sus manos.

使用你手里的球破坏魔墙。

Pull the levers in order
to open closed grates

Используйте рычаг, чтобы
открыть закрытие решётки.

Benutzen Sie Hebel, um
geschlossene Gitter zu
öffnen.

Utilice la palanca para
abrir las rejas cerradas.

使用手柄来打开关着的栅栏。

Every grate and lever is labeled with
number so the lever will open grates
which has the same label

На каждой решётке и рычаге есть
номера, которые показывают какую
решетку открывает рычаг.

Jedes Gitter und jeder Hebel haben
die Nummern, die zeigen, welches
Gitter der Hebel öffnet.

Sobre cada reja y palanca hay los
números que indican qué reja se
abre con la palanca.

每个栅栏和手柄有编号,
指示相应手柄只能开启相应栅栏。

Follow the golden
arrow in order to find
the magic treasures

Следуйте за золотым
указателем, чтобы найти
сундук с сокровищами.

Folgen Sie goldenem
Anzeiger, um Zauberkiste
mit Schatz zu finden.

Siga el indicador de oro
para encontrar el cofre
mágico con tesoros.

跟随金色指示牌,
可以找到藏宝的墨环宝盒。

Use the portals to quickly
transport from one place
to another.

Используйте порталы для
быстрого перемещения из
одного места в другое.

Benutzen Sie Portale für
schnelle Deportation aus
einem Ort in anderen.

Utilice los portales para el
traslado rápido de un
lugar a un otro.

利用门户,
迅速从一个地方移动到另一个。

Portals is opened only if you
have orb of specific color

Порталы открыты только когда
у вас в руках есть сфера
определенного цвета.

Portale sind nur offen, wenn
Sie Sphäre in bestimmter Farbe
haben.

Los portales están abiertos sólo
cuando Usted tiene en sus manos
una esfera de cierto color.

门户只能在你手里有指定颜色的球的
时候才会打开。

Enchanted doors is opened
only when you don't have
orbs of specific color

Заколдованные двери открыты
только тогда, когда у вас в руках
нет сферы определенного цвета.

Verwunschene Tür ist nur
offen, wenn Sie keine Sphäre
in bestimmter Farbe haben.

Las puertas hechizadas están
abiertas sólo cuando Usted no
tiene en sus manos una esfera de
cierto color.

着魔的门只会在你手里没有指定颜色
的球时才会打开。

ActionScript [AS1/AS2]

Frame 1
function initLang() { preloader.text3.gotoAndStop(_root.lang); preloader.text4.gotoAndStop(_root.lang); } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function emailHandler() { trace("sending email"); } function sponsor_url() { getURL ("http://armorgames.com?gameReferral=MagicOrbs", "_blank"); } function hook_sounds() { inventorySound = make_sound("inventory.mp3", 100, true); crystalSound = make_sound("crystal.mp3", 100, true); rollover = make_sound("rollover1.mp3", 50, true); presson = make_sound("rollover2.mp3", 50, true); menu_theme = make_sound("menu_theme.mp3", 100, true); main_theme = make_sound("main_theme.mp3", 100, true); take_orb = make_sound("take_orb.mp3", 100, true); put_orb = make_sound("put_orb.mp3", 100, true); hands_occupied = make_sound("hands_occupied.mp3", 100, true); finish_level = make_sound("finish_level.mp3", 100, true); start_level = make_sound("start_level.mp3", 100, true); lever = make_sound("lever.mp3", 100, true); teleport = make_sound("teleport.mp3", 100, true); magic_chest = make_sound("magic_chest.mp3", 100, true); footsteps = make_sound("footsteps.mp3", 0, true); crush_wall = make_sound("crush_wall.mp3", 100, true); broken_holder = make_sound("broken_holder.mp3", 100, true); burning = make_sound("burning_orb.mp3", 0, true); } function make_sound(name, volume, ld) { sound_dp++; ld = !ld; var _local2 = _root.createEmptyMovieClip("snd" + sound_dp, sound_dp); var snd = new Sound(_local2); snd.setVolume(volume); if (ld) { snd.loadSound(name, false); snd.onLoad = function (success) { if (success) { trace(snd.getVolume); snd.setVolume(volume); } else { trace("no sound :("); } }; } else { snd.attachSound(name); } return(snd); } function setDelay(_function, _delay) { delayNum++; delayObject = {_function:_function, _started:delayTicker, _delay:_delay, _type:"delay"}; delayArray[delayNum] = delayObject; delayArrayAlive.push(delayNum); return(delayNum); } function setTimeDelay(_function, _delay) { delayNum++; delayObject = {_function:_function, _started:delayTicker, _delay:_delay, _type:"time_delay"}; delayArray[delayNum] = delayObject; delayArrayAlive.push(delayNum); return(delayNum); } function clearDelay(_num) { i = 0; while (i < delayArrayAlive.length) { if (delayArrayAlive[i] == _num) { delayArray[i] = null; delayArrayAlive.splice(i, 1); break; } i++; } } function tickDelay() { delayTicker++; di = 0; while (di < delayArrayAlive.length) { delayobj = delayArray[delayArrayAlive[di]]; if (delayobj._type == "delay") { delayobj._function(); } else if ((delayobj._started + delayobj._delay) <= delayTicker) { delayobj._function(); delayobj = null; delayArrayAlive.splice(di, 1); di--; } di++; } } function muteSounds() { _root.soundData = !_root.soundData; _root.save_data.data.soundData = _root.soundData; initSounds(); _root.interfaces.sound_button.init(); } function muteMusic() { _root.musicData = !_root.musicData; _root.save_data.data.musicData = _root.musicData; initMusic(); _root.interfaces.music_button.init(); } function initSounds() { if (_root.soundData) { mm = 100; } else { mm = 0; } inventorySound.setVolume(mm); crystalSound.setVolume(mm); if (mm == 100) { rollover.setVolume(50); presson.setVolume(50); } else { rollover.setVolume(0); presson.setVolume(0); } teleport.setVolume(mm); take_orb.setVolume(mm); put_orb.setVolume(mm); hands_occupied.setVolume(mm); finish_level.setVolume(mm); start_level.setVolume(mm); lever.setVolume(mm); magic_chest.setVolume(mm); crush_wall.setVolume(mm); broken_holder.setVolume(mm); } function initMusic() { if (_root.musicData) { if (_root.musicState == "game") { if (_root.prevMusicState != "game") { _root.main_theme.stop(); _root.main_theme.start(0, 1000000000); } _root.main_theme.setVolume(100); _root.menu_theme.setVolume(0); } else if (_root.musicState == "menu") { if (_root.prevMusicState != "menu") { _root.menu_theme.stop(); _root.menu_theme.start(0, 1000000000); } _root.menu_theme.setVolume(100); _root.main_theme.setVolume(0); } else { _root.main_theme.setVolume(0); _root.menu_theme.setVolume(0); } } else { _root.main_theme.setVolume(0); _root.menu_theme.setVolume(0); } _root.prevMusicState = _root.musicState; } _root.kongregateServices.connect(); domain_parts = _url; domain_parts = domain_parts.split("://"); real_domain = domain_parts[1].split("/"); currentDomain = real_domain[0]; var domainLockTo = "armorgames.com"; gamest = "intro"; locked = false; var CPMStarContentSpotID = "1536QA0C394F7"; System.security.allowDomain("server.cpmstar.com"); if ((currentDomain.lastIndexOf(domainLockTo) + domainLockTo.length) != currentDomain.length) { adplace.adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); __com_mochibot__("6977c9c6", this, 10301, true); } else { adplace._visible = false; } _quality = "BEST"; var my_cm = new ContextMenu(); var menuItem_cmi = new ContextMenuItem("\u00A9 Copyright 2010 Vitaliy Zlotskiy", emailHandler); menuItem_cmi.enabled = false; my_cm.hideBuiltInItems(); my_cm.builtInItems.quality = true; my_cm.customItems.push(menuItem_cmi); this.menu = my_cm; _quality = "HIGH"; _root.graphicsQuality = _quality; Stage.scaleMode = "noScale"; Stage.align = "TL"; Stage.addListener(this); loadingState = 0; decorations = true; movieLoaded = false; var save_data = SharedObject.getLocal("lostsave"); if (save_data.data.level) { _root.level = save_data.data.level; } else { _root.level = 1; } if (save_data.data.lang) { _root.lang = save_data.data.lang; } else { _root.lang = "en"; } if (save_data.data.soundData != undefined) { _root.soundData = save_data.data.soundData; } else { _root.soundData = true; } if (save_data.data.musicData != undefined) { _root.musicData = save_data.data.musicData; } else { _root.musicData = true; } if (save_data.data.colorBlind != undefined) { _root.colorBlind = save_data.data.colorBlind; } else { _root.colorBlind = false; } trace(save_data.data.chestsData); if (save_data.data.chestsData != undefined) { _root.chestsData = save_data.data.chestsData; } else { _root.chestsData = [false, false, false, false, false]; } onEnterFrame = function () { LB = getBytesLoaded(); TB = getBytesTotal(); PC = (LB / TB) * 100; preloader.pbar.gotoAndStop(Math.ceil(PC)); if (((!movieLoaded) && (TB > 4)) && (PC == 100)) { loadingState++; movieLoaded = true; } if (loadingState >= 2) { delete onEnterFrame; if (!locked) { preloader.gotoAndStop(2); } else { gotoAndStop ("lock"); } } initLang(); }; objectsData = new XML(); objectsData.ignoreWhite = true; objectsData.parseXML(lib.text); objectsLibrary = {}; where = objectsData.firstChild.firstChild.childNodes; for (i in where) { objectsLibrary[where[i].nodeName] = where[i].attributes; } loadingState++; stop(); this.createTextField("status_txt", this.getNextHighestDepth(), 0, 0, 100, 22); var core = this; var sound_dp = 666; delayNum = 0; delayTicker = 0; delayArray = new Array(); delayArrayAlive = new Array(); _root.musicState = "menu"; _root.prevMusicState = "nothing";
Instance of Symbol 25 MovieClip "music_button" in Frame 1
on (rollOver) { over._alpha = 100; } on (rollOut) { over._alpha = 90; } on (release) { _root.muteMusic(); init(); }
Instance of Symbol 28 MovieClip "sound_button" in Frame 1
on (rollOver) { over._alpha = 100; } on (rollOut) { over._alpha = 90; } on (release) { _root.muteSounds(); init(); }
Instance of Symbol 45 MovieClip "armor_ad" in Frame 1
on (release) { getURL ("http://armorgames.com?gameReferral=MagicOrbs", "_blank"); }
Frame 10
stop();
Frame 16
function endIntro() { gotoAndStop ("language"); }
Frame 22
hook_sounds(); main_theme.start(0, 100000000); menu_theme.start(0, 100000000); initSounds(); initMusic(); gotoAndStop ("menu");
Frame 29
function initLang() { language_label.gotoAndStop(_root.lang); back_button.gotoAndStop(_root.lang); } _root.attachMovie("cursor", "cursor", 2000); cursor.stat = "mouse"; Mouse.hide(); initLang();
Instance of Symbol 2020 MovieClip "back_button" in Frame 29
on (rollOver) { txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.gotoAndStop("library"); }
Frame 37
function initLang() { play_button.gotoAndStop(_root.lang); continue_button.gotoAndStop(_root.lang); settings_button.gotoAndStop(_root.lang); walkthrough_button.gotoAndStop(_root.lang); credits_button.gotoAndStop(_root.lang); moregames_button.gotoAndStop(_root.lang); } function walkthrough_link() { menu_button("walkthrough"); } function menu_button(b) { if (b == "new_game") { _root.level = (save_data.data.level = 1); _root.chestsData = (_root.save_data.data.chestsData = [false, false, false, false, false]); _root.gotoAndStop("level_maker"); } if (b == "continue") { _root.level = save_data.data.level; _root.gotoAndStop("level_maker"); } if (b == "cheat") { _root.level = (save_data.data.level = Number(lll.text)); _root.gotoAndStop("level_maker"); } if (b == "loader") { _root.gotoAndStop("level_loader"); } if (b == "credits") { _root.gotoAndStop("credits"); } if (b == "settings") { _root.gotoAndStop("settings"); } if (b == "walkthrough") { _root.sponsor_url(); } } function gotoEndstory() { _root.gotoAndStop("endstory"); } function gotoStory() { _root.gotoAndStop("story"); } function gotoSelector() { _root.gotoAndStop("selector"); } function gotoMenu() { _root.gotoAndStop("menu"); } function fading(b, f1, f2) { obj = _root.attachMovie("fade", "fade", 19999); obj.f1 = f1; obj.f2 = f2; obj.st = b; if (b == "out") { obj.gotoAndPlay("out"); } else if (b == "in") { obj.gotoAndPlay("in"); } else { obj.gotoAndPlay("out"); } } function setColorblind(flag) { _root.colorBlind = flag; _root.save_data.data.colorBlind = _root.colorBlind; if (flag) { for (i in _root.colorblind_stuff) { _root.colorblind_stuff[i].gotoAndStop("cb"); } } else { for (i in _root.colorblind_stuff) { _root.colorblind_stuff[i].gotoAndStop("nm"); } } } function initRiddle(m) { _root.riddleSize = m; _root.mover = 0; _root.solution = []; i = 1; while (i < (m + 1)) { do { k = random(m); } while (_root.solution[k] != undefined); _root.solution[k] = i; i++; } _root.rune_base1.gotoAndStop(_root.riddleLevelProgressBar[_root.riddleLevelProgress]); _root.rune_base2.gotoAndStop(_root.riddleLevelProgressBar[_root.riddleLevelProgress]); _root.rune_base3.gotoAndStop(_root.riddleLevelProgressBar[_root.riddleLevelProgress]); _root.rune_base4.gotoAndStop(_root.riddleLevelProgressBar[_root.riddleLevelProgress]); if (_root.riddleSize >= 4) { _root.rune_base2._visible = false; _root.rune_base3._visible = false; _root.rune_base4._visible = false; _root.rune_button5._visible = false; _root.rune_button6._visible = false; _root.rune_button7._visible = false; } if (_root.riddleSize >= 5) { _root.rune_base2._visible = true; _root.rune_base3._visible = false; _root.rune_base4._visible = false; _root.rune_button5._visible = true; _root.rune_button6._visible = false; _root.rune_button7._visible = false; } if (_root.riddleSize >= 6) { _root.rune_base2._visible = true; _root.rune_base3._visible = true; _root.rune_base4._visible = false; _root.rune_button5._visible = true; _root.rune_button6._visible = true; _root.rune_button7._visible = false; } if (_root.riddleSize >= 7) { _root.rune_base2._visible = true; _root.rune_base3._visible = true; _root.rune_base4._visible = true; _root.rune_button5._visible = true; _root.rune_button6._visible = true; _root.rune_button7._visible = true; } trace(_root.solution); } function break_chain() { i = 1; while (i < 9) { if (_root["rune_button" + i].active) { _root["rune_button" + i].active = false; _root["rune_effect" + i].gotoAndPlay(10); } i++; } _root.mover = 0; } function doMover() { _root.mover++; if ((_root.mover + 1) > _root.riddleSize) { break_chain(); _root.riddleLevelProgress++; if (_root.riddleLevelProgress > 2) { _root.riddleLevel++; _root.riddleLevelProgress = 0; } trace(_root.riddleLevel); if (_root.riddleLevel <= 4) { initRiddle(3 + _root.riddleLevel); } else { trace("gggggggggggggggggggg"); _root.tip_menu._visible = true; _root.tip_menu.gotoAndStop("special"); } } } function walkttt() { getURL ("http://armorgames.com/guide/magic-orbs-walkthrough", "_blank"); } domain_parts = _url; domain_parts = domain_parts.split("://"); real_domain = domain_parts[1].split("/"); currentDomain = real_domain[0]; var domainLockTo = "armorgames.com"; if ((currentDomain.lastIndexOf(domainLockTo) + domainLockTo.length) != currentDomain.length) { } stop(); Mouse.hide(); footsteps.stop(); burning_sound.stop(); tip_menu._visible = false; initLang(); _root.musicState = "menu"; initMusic(); _root.attachMovie("cursor", "cursor", 2000); cursor.stat = "mouse"; _root.riddleLevel = 1; _root.riddleLevelProgress = 0; _root.riddleLevelProgressBar = ["stone", "silver", "gold"]; initRiddle(4);
Instance of Symbol 2037 MovieClip in Frame 37
on (release) { _root.sponsor_url(); } on (rollOver, dragOver) { this.gotoAndStop("over"); } on (rollOut, dragOut) { this.gotoAndStop("out"); }
Instance of Symbol 2105 MovieClip "rune_button1" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2107 MovieClip "rune_button2" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2109 MovieClip "rune_button3" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2111 MovieClip "rune_button4" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2113 MovieClip "rune_button5" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2115 MovieClip "rune_button6" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2117 MovieClip "rune_button7" in Frame 37
on (release) { if (!active) { if (_root.solution[_root.mover] == num) { _root["rune_effect" + num.toString()].gotoAndPlay(2); active = true; _root.doMover(); } else { _root.break_chain(); } } } onClipEvent (load) { active = false; num = Number(_name.split("button")[1]); trace(num); }
Instance of Symbol 2119 MovieClip in Frame 37
on (release) { getURL ("http://spreadsheets.google.com/viewform?hl=en&formkey=dElYYnlqRGFraG5ZcWlnREVaVFZpV2c6MQ", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Instance of Symbol 2135 MovieClip "play_button" in Frame 37
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); if (_root.level > 1) { _root.tip_menu._visible = true; _root.tip_menu.gotoAndStop("controls"); } else { _root.fading("both", _root.gotoStory, undefined); } }
Instance of Symbol 2151 MovieClip "continue_button" in Frame 37
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.fading("both", _root.gotoSelector, undefined); }
Instance of Symbol 1337 MovieClip "settings_button" in Frame 37
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.menu_button("settings"); }
Instance of Symbol 1353 MovieClip "walkthrough_button" in Frame 37
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.walkttt(); }
Instance of Symbol 1321 MovieClip "credits_button" in Frame 37
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.menu_button("credits"); }
Instance of Symbol 1369 MovieClip "moregames_button" in Frame 37
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.sponsor_url(); }
Frame 43
function initLang() { if (_root.lang == "en") { _p1 = "music"; _p2 = "sound"; _p3 = "colorblind assist"; _p4 = "high"; _p5 = "low"; _p6 = "decorations"; } back_button.gotoAndStop(_root.lang); initCheckbox(music_checkbox, _root.musicData, _p1, _root.muteMusic, _root.muteMusic); initCheckbox(sound_checkbox, _root.soundData, _p2, _root.muteSounds, _root.muteSounds); initCheckbox(color_checkbox, _root.colorBlind, _p3, _root.setColorblind, _root.setColorblind); initCheckbox(high_checkbox, true, _p4, highQuality, lowQuality); initCheckbox(low_checkbox, false, _p5, lowQuality, highQuality); initCheckbox(decor_checkbox, _root.decorations, _p6, _root.setDecorations, _root.setDecorations); music_checkbox.gotoAndStop(_root.lang); sound_checkbox.gotoAndStop(_root.lang); color_checkbox.gotoAndStop(_root.lang); high_checkbox.gotoAndStop(_root.lang); low_checkbox.gotoAndStop(_root.lang); decor_checkbox.gotoAndStop(_root.lang); music_label.gotoAndStop(_root.lang); graphics_label.gotoAndStop(_root.lang); compatibility_label.gotoAndStop(_root.lang); language_label.gotoAndStop(_root.lang); settings_label.gotoAndStop(_root.lang); back_button.gotoAndStop(_root.lang); } function lowQuality() { _quality = "LOW"; _root.graphicsQuality = _quality; high_checkbox.setCheck(false); low_checkbox.setCheck(true); } function highQuality() { _quality = "HIGH"; _root.graphicsQuality = _quality; low_checkbox.setCheck(false); high_checkbox.setCheck(true); } function setCheck(what, b) { what._status = b; what.check._alpha = 0; if (b) { check._alpha = 100; } } function initCheckbox(what, b, t, f1, f2) { what.lbl.text = t; what.lbl.autoSize = "left"; what.check._alpha = 0; if (b) { what.check._alpha = 100; } what._text = t; what._status = b; what._function1 = f1; what._function2 = f2; } initLang();
Instance of Symbol 2037 MovieClip in Frame 43
on (release) { _root.sponsor_url(); } on (rollOver, dragOver) { this.gotoAndStop("over"); } on (rollOut, dragOut) { this.gotoAndStop("out"); }
Instance of Symbol 1464 MovieClip "back_button" in Frame 43
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.gotoAndStop("menu"); }
Instance of Symbol 1478 MovieClip "music_checkbox" in Frame 43
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1484 MovieClip "sound_checkbox" in Frame 43
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1490 MovieClip "color_checkbox" in Frame 43
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(_status); } else { check._alpha = 0; _function2(_status); } }
Instance of Symbol 1496 MovieClip "low_checkbox" in Frame 43
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1502 MovieClip "high_checkbox" in Frame 43
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1508 MovieClip "decor_checkbox" in Frame 43
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Frame 51
function initLang() { back_button.gotoAndStop(_root.lang); credits_label.gotoAndStop(_root.lang); } initLang();
Instance of Symbol 1542 MovieClip in Frame 51
on (release) { getURL ("http://soundrangers.com", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Frame 58
function initLang() { back_button.gotoAndStop(_root.lang); skip_button.gotoAndStop(_root.lang); continue_button.gotoAndStop(_root.lang); } initLang();
Instance of Symbol 1464 MovieClip "back_button" in Frame 58
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); if (!_root.story.isPlaying) { if (_root.story.story._currentframe != 1) { _root.story.frame = _root.story.story._currentframe - 1; _root.story.gotoAndPlay(2); } else { _root.fading("both", _root.gotoMenu, undefined); } } }
Instance of Symbol 2020 MovieClip "continue_button" in Frame 58
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); if (!_root.story.isPlaying) { if (_root.story.story._currentframe >= 5) { _root.menu_button("new_game"); } else { _root.story.frame = _root.story.story._currentframe + 1; _root.story.gotoAndPlay(2); } } }
Instance of Symbol 2317 MovieClip "skip_button" in Frame 58
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.menu_button("new_game"); }
Frame 64
function initLang() { back_button.gotoAndStop(_root.lang); skip_button.gotoAndStop(_root.lang); continue_button.gotoAndStop(_root.lang); } _root.kongregateStats.submit("GameComplete", 1); _root.musicState = "menu"; initMusic(); initLang();
Instance of Symbol 2020 MovieClip "back_button" in Frame 64
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); if (_root.story.story._currentframe >= 2) { _root.fading("both", _root.gotoMenu, undefined); } else { _root.story.frame = _root.story.story._currentframe + 1; _root.story.gotoAndPlay(2); } }
Frame 72
function initLang() { back_button.gotoAndStop(_root.lang); skip_button.gotoAndStop(_root.lang); continue_button.gotoAndStop(_root.lang); } trace("save level: " + _root.save_data.data.level); trace("level: " + _root.level); stop(); i = 1; while (i <= 32) { if (i > _root.save_data.data.level) { _root["holder_" + i]._visible = false; _root["dots_" + i]._visible = false; } i++; } chest_levels = [5, 10, 16, 22, 29]; trace(_root.chestsData); i = 0; while (i < 5) { if (_root.chestsData[i]) { _root["holder_" + chest_levels[i]].gotoAndStop("open"); _root["holder_" + chest_levels[i]].opened = true; } i++; } trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); initLang();
Instance of Symbol 2366 MovieClip "holder_5" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_1" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2366 MovieClip "holder_10" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2366 MovieClip "holder_16" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2366 MovieClip "holder_22" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2366 MovieClip "holder_29" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_2" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_3" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_4" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_6" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_7" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_8" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_9" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_11" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_12" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_13" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_14" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_15" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_17" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_18" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_19" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_20" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_21" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_23" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_24" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_25" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_26" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_27" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 2397 MovieClip "holder_28" in Frame 72
on (rollOver) { over(); } on (rollOut) { out(); } on (release) { action(); }
Instance of Symbol 1464 MovieClip "back_button" in Frame 72
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.fading("both", _root.gotoMenu, undefined); }
Instance of Symbol 2020 MovieClip "continue_button" in Frame 72
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.menu_button("continue"); }
Frame 80
trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); stop(); _root.kongregateStats.submit("GameLevel", _root.level); levelData = new XML(); levelData.ignoreWhite = true; levels.gotoAndStop(_root.level); levelData.parseXML(levels.level.text); gotoAndStop ("game"); levelData.onLoad = function (success) { if (success) { trace("Map Loaded..."); gotoAndStop ("game"); } else { trace("mdeee"); } }; trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); domain_parts = _url; domain_parts = domain_parts.split("://"); real_domain = domain_parts[1].split("/"); currentDomain = real_domain[0]; var domainLockTo = "armorgames.com"; if ((currentDomain.lastIndexOf(domainLockTo) + domainLockTo.length) != currentDomain.length) { }
Frame 90
stop(); levelData = new XML(); levelData.ignoreWhite = true; levelData.load("levelData.xml"); levelData.onLoad = function (success) { if (success) { trace("Map Loaded..."); gotoAndStop ("game"); } else { trace("mdeee"); } };
Frame 100
function get_burning_ratio() { bmax = 150; for (i in _root.burning_stuff) { if (_root.burning_stuff[i].active) { dx = (_root.main.hero._x - _root.burning_stuff[i]._x) - 46; dy = (_root.main.hero._y - _root.burning_stuff[i]._y) - 65; dist = Math.sqrt((dx * dx) + (dy * dy)); if (dist < bmax) { bmax = dist; } } } if (bmax > 150) { bmax = 150; } sn = 75 - (bmax / 2); return(sn); } function makeArray(prefix, refix, afterfix) { for (p in refix) { _root[(prefix + refix[p]) + afterfix] = []; } } function onStage(obj) { stagePoint = {x:obj._x, y:obj._y}; _root.main.localToGlobal(stagePoint); if ((((stagePoint.x < 0) or (stagePoint.x > STAGE_WIDTH)) or (stagePoint.y < 0)) or (stagePoint.y > STAGE_HEIGHT)) { return(false); } return(true); } function restartLevel() { Mouse.removeListener(mouseListener); Key.removeListener(keyListener); delete onEnterFrame; if ((save_data.data.level < _root.level) || (save_data.data.level == undefined)) { save_data.data.level = _root.level; } gotoAndStop ("level_maker"); } function gotoMenu() { Mouse.removeListener(mouseListener); Key.removeListener(keyListener); delete onEnterFrame; trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); if ((save_data.data.level < _root.level) || (save_data.data.level == undefined)) { save_data.data.level = _root.level; } trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); delete onEnterFrame; pauseMenu._visible = false; pauseMenu._x = 0; pauseMenu._y = 0; gotoAndStop ("menu"); } function gotoSelector() { Mouse.removeListener(mouseListener); Key.removeListener(keyListener); delete onEnterFrame; trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); if ((save_data.data.level < _root.level) || (save_data.data.level == undefined)) { save_data.data.level = _root.level; } trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); delete onEnterFrame; pauseMenu._visible = false; pauseMenu._x = 0; pauseMenu._y = 0; gotoAndStop ("selector"); } function order(a, b) { if (a.delta_y == undefined) { a.delta_y = 0; } if (b.delta_y == undefined) { b.delta_y = 0; } y1 = a._y + a.delta_y; y2 = b._y + b.delta_y; if (y1 <= y2) { return(-1); } if (y1 > y2) { return(1); } return(0); } function arrangeDepths(y) { _arr = Tiling[y]; _arr.sort(order); d = 0; while (d < _arr.length) { _arr[d].swapDepths((100 + (y * 100)) + d); d++; } } function getWalk(z) { if (z == "wallLD") { return(true); } return(false); } function initMap() { arr = game.arr; i = loader_i; j = 0; while (j < arr[i].length) { tile_nm++; elementX = arr[i][j]; element = arr[i][j].nodeName; if (element == "wallUD") { tilename = "tile" + tile_nm; _root.main.ceiling.createEmptyMovieClip(tilename, ceilingDepth); var _local2 = flash.display.BitmapData.loadBitmap(element + ".png"); _root.main.ceiling[tilename].attachBitmap(_local2, 2, "auto", true); obj = _root.main.ceiling[tilename]; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; ceilingDepth++; if ((arr[i - 1][j].nodeName == "doorV") or (arr[i - 1][j].nodeName == "anti_doorV")) { addCollider(_root.main.doorCollider, element + "_u", j * TILE_WIDTH, i * TILE_HEIGHT); obj.walk = true; } else { addCollider(_root.main.wallCollider, element, j * TILE_WIDTH, i * TILE_HEIGHT); } } else if (element == "doorV") { tilename = "door" + tile_nm; _root.main.ceiling.attachMovie("doorV", tilename, ceilingDepth); obj = _root.main.ceiling[tilename]; _root.burning_stuff.push(obj); obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; obj.type = element; ceilingDepth++; collider_dp++; obj.openCollider = _root.main.doorCollider.attachMovie("doorVopenCollider", "doorVopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorVcloseCollider", "doorVcloseCollider" + collider_dp, collider_dp); if ((arr[i - 1][j].nodeName == "doorV") or (arr[i - 1][j].nodeName == "anti_doorV")) { obj.openCollider.size = 2; obj.closeCollider.size = 2; trace(obj.openCollider.u._currentframe); } obj.openCollider.gotoAndStop(2); obj.closeCollider._x = obj._x + 30; obj.closeCollider._y = obj._y; obj.openCollider._x = obj._x + 30; obj.openCollider._y = obj._y; obj.color = elementX.attributes.color; obj.sphere.holder.attachMovie("bigsphere", "sfera", 1); obj.sphere.holder.sfera.gotoAndStop(obj.color); obj.shade.gotoAndStop(obj.color); obj.no_sphere.holder.attachMovie("bignosphere", "sfera", 1); obj.no_sphere.holder.sfera.gotoAndStop(obj.color); _root[obj.color + "Doors"].push(obj); layer1_dp++; doorWall = _root.main.attachMovie("doorWall", "doorWall" + layer1_dp, layer1_dp); doorWall._x = obj._x + 40.6; doorWall._y = obj._y + 35; doorWall.delta_y = 30; xxyy = _root.getXY(doorWall._x, doorWall._y + doorWall.delta_y); Tiling[xxyy.y].push(doorWall); if (elementX.attributes.open == "left") { obj.openCollider.u.door._xscale = 100; obj.openCollider.lk = 100; layer1_dp++; doorUp = _root.main.attachMovie("doorUp", "doorUp" + layer1_dp, layer1_dp); doorUp._x = obj._x + 19; doorUp._y = obj._y + 17; doorUp.delta_y = 60; doorUp.gotoAndStop(2); xxyy = _root.getXY(doorUp._x, doorUp._y + doorUp.delta_y); Tiling[xxyy.y].push(doorUp); obj.doorUp = doorUp; layer1_dp++; doorDown = _root.main.attachMovie("doorDown", "doorDown" + layer1_dp, layer1_dp); doorDown._x = obj._x + 19; doorDown._y = obj._y + 66.4; doorDown.delta_y = 75; doorDown.gotoAndStop(2); xxyy = _root.getXY(doorDown._x, doorDown._y + doorDown.delta_y); Tiling[xxyy.y].push(doorDown); obj.doorDown = doorDown; } else { obj.openCollider.u.door._xscale = -100; obj.openCollider.lk = -100; layer1_dp++; doorUp = _root.main.attachMovie("rdoorUp", "rdoorUp" + layer1_dp, layer1_dp); doorUp._x = obj._x + 50; doorUp._y = obj._y + 17; doorUp.delta_y = 60; doorUp.gotoAndStop(2); xxyy = _root.getXY(doorUp._x, doorUp._y + doorUp.delta_y); Tiling[xxyy.y].push(doorUp); obj.doorUp = doorUp; layer1_dp++; doorDown = _root.main.attachMovie("rdoorDown", "rdoorDown" + layer1_dp, layer1_dp); doorDown._x = obj._x + 50; doorDown._y = obj._y + 66.4; doorDown.delta_y = 75; doorDown.gotoAndStop(2); xxyy = _root.getXY(doorDown._x, doorDown._y + doorDown.delta_y); Tiling[xxyy.y].push(doorDown); obj.doorDown = doorDown; } } else if (element == "anti_doorV") { tilename = "door" + tile_nm; _root.main.ceiling.attachMovie("anti_doorV", tilename, ceilingDepth); obj = _root.main.ceiling[tilename]; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; ceilingDepth++; collider_dp++; obj.openCollider = _root.main.doorCollider.attachMovie("doorVopenCollider", "doorVopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorVcloseCollider", "doorVcloseCollider" + collider_dp, collider_dp); if ((arr[i - 1][j].nodeName == "doorV") or (arr[i - 1][j].nodeName == "anti_doorV")) { obj.openCollider.size = 2; obj.closeCollider.size = 2; trace(obj.openCollider.u._currentframe); } obj.closeCollider.gotoAndStop(2); obj.closeCollider._x = obj._x + 30; obj.closeCollider._y = obj._y; obj.openCollider._x = obj._x + 30; obj.openCollider._y = obj._y; obj.color = elementX.attributes.color; obj.gotoAndStop(obj.color); obj.holder.stop(); _root[obj.color + "AntiDoors"].push(obj); layer1_dp++; doorWall = _root.main.attachMovie("doorWall", "doorWall" + layer1_dp, layer1_dp); doorWall._x = obj._x + 40.6; doorWall._y = obj._y + 35; doorWall.delta_y = 30; xxyy = _root.getXY(doorWall._x, doorWall._y + doorWall.delta_y); Tiling[xxyy.y].push(doorWall); if (elementX.attributes.open == "left") { obj.openCollider.u.door._xscale = 100; obj.openCollider.lk = 100; layer1_dp++; doorUp = _root.main.attachMovie("aDoorUp", "doorUp" + layer1_dp, layer1_dp); doorUp._x = obj._x + 19; doorUp._y = obj._y + 17; doorUp.delta_y = 60; xxyy = _root.getXY(doorUp._x, doorUp._y + doorUp.delta_y); Tiling[xxyy.y].push(doorUp); obj.doorUp = doorUp; layer1_dp++; doorDown = _root.main.attachMovie("aDoorDown", "doorDown" + layer1_dp, layer1_dp); doorDown._x = obj._x + 19; doorDown._y = obj._y + 66.4; doorDown.delta_y = 75; xxyy = _root.getXY(doorDown._x, doorDown._y + doorDown.delta_y); Tiling[xxyy.y].push(doorDown); obj.doorDown = doorDown; } else { obj.openCollider.u.door._xscale = -100; obj.openCollider.lk = -100; layer1_dp++; doorUp = _root.main.attachMovie("aDoorUp", "rdoorUp" + layer1_dp, layer1_dp); doorUp._x = obj._x + 50; doorUp._y = obj._y + 17; doorUp.delta_y = 60; doorUp.a = true; xxyy = _root.getXY(doorUp._x, doorUp._y + doorUp.delta_y); Tiling[xxyy.y].push(doorUp); obj.doorUp = doorUp; layer1_dp++; doorDown = _root.main.attachMovie("aDoorDown", "rdoorDown" + layer1_dp, layer1_dp); doorDown._x = obj._x + 50; doorDown._y = obj._y + 66.4; doorDown.delta_y = 75; doorDown.a = true; xxyy = _root.getXY(doorDown._x, doorDown._y + doorDown.delta_y); Tiling[xxyy.y].push(doorDown); obj.doorDown = doorDown; } } else if (element == "doorH") { layer1_dp++; tilename = "door" + tile_nm; _root.main.attachMovie("doorH", tilename, layer1_dp); obj = _root.main[tilename]; obj.type = element; _root.burning_stuff.push(obj); obj.delta_y = 78; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; collider_dp++; obj.openCollider = _root.main.doorCollider.attachMovie("doorHopenCollider", "doorHopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorHcloseCollider", "doorHcloseCollider" + collider_dp, collider_dp); obj.openCollider.gotoAndStop(2); obj.closeCollider._x = obj._x - 15; obj.closeCollider._y = obj._y + 55; obj.openCollider._x = obj._x - 15; obj.openCollider._y = obj._y + 55; obj.color = elementX.attributes.color; obj.sphere.holder.attachMovie("bigsphere", "sfera", 1); obj.sphere.holder.sfera.gotoAndStop(obj.color); obj.shade.gotoAndStop(obj.color); obj.no_sphere.holder.attachMovie("bignosphere", "sfera", 1); obj.no_sphere.holder.sfera.gotoAndStop(obj.color); _root[obj.color + "Doors"].push(obj); xxyy = _root.getXY(obj._x, obj._y + obj.delta_y); Tiling[xxyy.y].push(obj); } else if (element == "crush_wall") { layer1_dp++; tilename = "door" + tile_nm; _root.main.attachMovie("crush_wall", tilename, layer1_dp); obj = _root.main[tilename]; obj.delta_y = 78; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; obj.active = true; collider_dp++; obj.openCollider = _root.main.doorCollider.attachMovie("doorHopenCollider", "doorHopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorHcloseCollider", "doorHcloseCollider" + collider_dp, collider_dp); obj.openCollider.size = 7; obj.openCollider.u.gotoAndStop(obj.openCollider.size); obj.closeCollider.size = 1; obj.openCollider.gotoAndStop(2); obj.closeCollider._x = obj._x - 15; obj.closeCollider._y = obj._y + 55; obj.openCollider._x = obj._x - 15; obj.openCollider._y = obj._y + 55; obj.color = elementX.attributes.color; obj.gotoAndStop(obj.color); xxyy = _root.getXY(obj._x, obj._y + obj.delta_y); _root.dynamicObjectsArray.push(obj); Tiling[xxyy.y].push(obj); obj.item = "none"; col = new Array("box", 90, 65); obj.type = "crush_wall"; obj.actionSpot = _root.addActionSpot(col, obj._x, obj._y + 35); } else if (element == "grate") { layer1_dp++; tilename = "grate" + tile_nm; _root.main.attachMovie("grate", tilename, layer1_dp); obj = _root.main[tilename]; obj.stop(); obj.delta_y = 78; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; collider_dp++; obj.pos = elementX.attributes.pos; obj.gotoAndPlay(obj.pos); obj.openCollider = _root.main.doorCollider.attachMovie("doorHopenCollider", "doorHopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorHcloseCollider", "doorHcloseCollider" + collider_dp, collider_dp); obj.openCollider.size = 2; obj.openCollider.u.gotoAndStop(obj.openCollider.size); obj.closeCollider.size = 2; if (obj.pos == "close") { obj.closeCollider.gotoAndStop(1); obj.openCollider.gotoAndStop(2); } else { obj.closeCollider.gotoAndStop(2); obj.openCollider.gotoAndStop(1); } obj.closeCollider._x = obj._x - 15; obj.closeCollider._y = obj._y + 55; obj.openCollider._x = obj._x - 15; obj.openCollider._y = obj._y + 55; obj.num = elementX.attributes.num; obj.door.num.gotoAndStop("num" + obj.num); xxyy = _root.getXY(obj._x, obj._y + obj.delta_y); _root.dynamicObjectsArray.push(obj); Tiling[xxyy.y].push(obj); _root[("num" + obj.num) + "Grates"].push(obj); col = new Array("box", 90, 65); obj.type = "grate"; } else if (element == "rune_door") { layer1_dp++; tilename = "rune_door" + tile_nm; _root.main.attachMovie("rune_door", tilename, layer1_dp); obj = _root.main[tilename]; obj.delta_y = 78; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; collider_dp++; obj.openCollider = _root.main.doorCollider.attachMovie("doorHopenCollider", "doorHopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorHcloseCollider", "doorHcloseCollider" + collider_dp, collider_dp); obj.openCollider.size = 2; obj.openCollider.u.gotoAndStop(obj.openCollider.size); obj.closeCollider.size = 2; obj.openCollider.gotoAndStop(2); obj.closeCollider._x = obj._x - 15; obj.closeCollider._y = obj._y + 55; obj.openCollider._x = obj._x - 15; obj.openCollider._y = obj._y + 55; obj.color = elementX.attributes.color; obj.gotoAndStop(obj.color); xxyy = _root.getXY(obj._x, obj._y + obj.delta_y); _root.dynamicObjectsArray.push(obj); Tiling[xxyy.y].push(obj); obj.item = "none"; col = new Array("box", 90, 65); obj.type = "rune_door"; obj.actionSpot = _root.addActionSpot(col, obj._x - 7, obj._y + 35); } else if (element == "anti_doorH") { layer1_dp++; tilename = "anti_doorH" + tile_nm; obj = _root.main.attachMovie("anti_doorH", tilename, layer1_dp); obj.color = elementX.attributes.color; obj.gotoAndStop(obj.color); obj.delta_y = 78; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; collider_dp++; obj.openCollider = _root.main.doorCollider.attachMovie("doorHopenCollider", "doorHopenCollider" + collider_dp, collider_dp); obj.closeCollider = _root.main.wallCollider.attachMovie("doorHcloseCollider", "doorHcloseCollider" + collider_dp, collider_dp); obj.openCollider.size = 1; obj.openCollider.u.gotoAndStop(obj.openCollider.size); obj.openCollider.gotoAndStop(1); obj.closeCollider.gotoAndStop(2); obj.holder.gotoAndPlay("passive"); obj.door.gotoAndStop(2); obj.closeCollider._x = obj._x - 15; obj.closeCollider._y = obj._y + 55; obj.openCollider._x = obj._x - 15; obj.openCollider._y = obj._y + 55; _root[obj.color + "AntiDoors"].push(obj); xxyy = _root.getXY(obj._x, obj._y + obj.delta_y); Tiling[xxyy.y].push(obj); } else { if ((arr[i - 1][j].nodeName == "doorV") or (arr[i - 1][j].nodeName == "anti_doorV")) { addCollider(_root.main.wallCollider, element, j * TILE_WIDTH, i * TILE_HEIGHT, true); } else { addCollider(_root.main.wallCollider, element, j * TILE_WIDTH, i * TILE_HEIGHT); } layer1_dp++; tilename = "wall" + tile_nm; _root.main.createEmptyMovieClip(tilename, layer1_dp); if (element == "wallLR") { var _local2 = flash.display.BitmapData.loadBitmap((element + random(12)) + ".png"); } else { var _local2 = flash.display.BitmapData.loadBitmap((element + random(4)) + ".png"); } _root.main[tilename].attachBitmap(_local2, 2, "auto", true); Tiling[i].push(_root.main[tilename]); obj = _root.main[tilename]; obj._x = j * TILE_WIDTH; obj._y = i * TILE_HEIGHT; obj.delta_y = 78; if (element == "wallLR") { obj.walk = false; } } j++; } trace((("Initializing map: " + loader_i) + "/") + arr.length); loadingState.map = loader_i / arr.length; if (loader_i < arr.length) { loader_i++; } else { loader_i = 0; clearDelay(_root.init_int); _root.init_int = setDelay(initFloor, 1); } } function isNumber(z) { zd = z.charAt(0); if (((((((((((zd == "0") or (zd == "1")) or (zd == "2")) or (zd == "3")) or (zd == "4")) or (zd == "5")) or (zd == "6")) or (zd == "7")) or (zd == "8")) or (zd == "9")) or (zd == "-")) { return(true); } return(false); } function setDecorations(b) { _root.decorations = b; } function initObjects() { k = loader_i * 20; z = 0; while (z < 20) { i = k + z; ldata = game.ldata; objects_arr = ldata.firstChild.childNodes[1].childNodes; elementX = objects_arr[i]; element = objects_arr[i].nodeName; if ((element.split("_")[0] != "dec") or _root.decorations) { if (objectsLibrary[element].layer == "main") { layer1_dp++; tilename = element + i; _root.main.attachMovie(element, element + i, layer1_dp); _root.main[tilename]._x = Number(elementX.attributes.x); _root.main[tilename]._y = Number(elementX.attributes.y); } else if (objectsLibrary[element].layer == "darks") { ceilingDepth++; tilename = element + i; _root.main.darks.attachMovie(element, element + i, ceilingDepth); _root.main.darks[tilename]._x = Number(elementX.attributes.x); _root.main.darks[tilename]._y = Number(elementX.attributes.y); } else if (objectsLibrary[element].layer == "floor") { floor_dp++; tilename = element + i; _root.main.floor_effects.attachMovie(element, element + i, floor_dp); _root.main.floor_effects[tilename]._x = Number(elementX.attributes.x); _root.main.floor_effects[tilename]._y = Number(elementX.attributes.y); } else if (objectsLibrary[element].layer == "ceil") { ceilingDepth++; tilename = element + i; _root.main.ceil.attachMovie(element, element + i, ceilingDepth); _root.main.ceil[tilename]._x = Number(elementX.attributes.x); _root.main.ceil[tilename]._y = Number(elementX.attributes.y); } for (ze in objectsLibrary[element]) { _root.main[tilename][ze] = objectsLibrary[element][ze]; if (isNumber(_root.main[tilename][ze])) { _root.main[tilename][ze] = Number(_root.main[tilename][ze]); } } _root.main[tilename].collision = addCollider(_root.main.doorCollider, element, Number(elementX.attributes.x), Number(elementX.attributes.y)); if (element == "start") { _root.startPoint = _root.main[tilename]; layer1_dp++; hero = _root.main.attachMovie("hero", "hero", layer1_dp); hero.cacheAsBitmap = true; hero._x = _root.main[tilename]._x + 63; hero._y = _root.main[tilename]._y + 56; hero._visible = false; main.cacheAsBitmap = true; layer1_dp++; } else if (element == "finish") { _root.attachMovie("exit_arrow", "exit_arrow", -986); _root.finishPoint = _root.main[tilename]; } else if (((element == "tip_point") or (element == "tip_pointx")) or (element == "tip_pointy")) { _root.main[tilename].tip = elementX.attributes.tip; _root.tip_points.push(_root.main[tilename]); } else if (element == "dark") { _root.main.darks[tilename].cacheAsBitmap = true; _root.main.darks[tilename].gotoAndStop(Number(elementX.attributes.num)); } else if (element == "portal") { _root[elementX.attributes.color + "Portals"].push(_root.main[tilename]); _root.portal_ids[Number(elementX.attributes.id)] = _root.main[tilename]; _root.main[tilename].type = "portal"; _root.main[tilename].gotoAndStop(elementX.attributes.color); _root.main[tilename].id = Number(elementX.attributes.id); _root.main[tilename].to_id = Number(elementX.attributes.to_id); _root.main[tilename].active = false; _root.main[tilename].portal.portal.gotoAndStop("passive"); } else if (element == "lever") { _root.main[tilename].type = "lever"; _root.main[tilename].num = elementX.attributes.num; _root.main[tilename].numb.gotoAndStop("num" + elementX.attributes.num); _root.main[tilename].pos = elementX.attributes.pos; _root.main[tilename].gotoAndPlay(_root.main[tilename].pos); _root.dynamicObjectsArray.push(_root.main[tilename]); col = new Array("box", 65, 50); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x - 12, _root.main[tilename]._y - 7); } else if (element == "magic_chest") { if (!_root.chestsData[Number(elementX.attributes.num) - 1]) { _root.attachMovie("chest_arrow", "chest_arrow", -987); _root.chest_arrow.trg = _root.main[tilename]; _root.main[tilename].active = true; _root.dynamicObjectsArray.push(_root.main[tilename]); col = new Array("box", 100, 75); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x - 42, _root.main[tilename]._y - 5); } else { _root.main[tilename].gotoAndStop("have"); _root.main[tilename].active = false; } _root.main[tilename].type = "magic_chest"; _root.main[tilename].num = Number(elementX.attributes.num); _root.main[tilename].statue.gotoAndStop(Number(elementX.attributes.num)); trace("AAAAAAAAAAAAAAAAAAAAA: " + _root.main[tilename].statue._currentframe); } else if (element == "magic_crystal") { _root.main[tilename].active = true; _root.dynamicObjectsArray.push(_root.main[tilename]); col = new Array("box", 60, 55); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x - 10, _root.main[tilename]._y + 15); _root.main[tilename].type = "magic_crystal"; } else if (element == "holder") { _root.main[tilename].sphere.holder.attachMovie("sphere", "sfera", 1); _root.main[tilename].sphere.holder.sfera.gotoAndStop(elementX.attributes.color); _root.main[tilename].highlight.gotoAndStop(elementX.attributes.color); _root.dynamicObjectsArray.push(_root.main[tilename]); if ((elementX.attributes.color == undefined) or (elementX.attributes.color == "none")) { _root.main[tilename].item = "none"; _root.main[tilename].active = false; _root.main[tilename].sphere._visible = false; _root.main[tilename].highlight._visible = false; _root.main[tilename].noSphere(); } else { _root.main[tilename].item = "sphere_" + elementX.attributes.color; _root.main[tilename].active = true; } col = new Array("circle", 32); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x + 7, _root.main[tilename]._y + 19); } else if (element == "c_holder") { _root.main[tilename].sphere.holder.attachMovie("sphere", "sfera", 1); _root.main[tilename].sphere.holder.sfera.gotoAndStop(elementX.attributes.color); _root.main[tilename].highlight.gotoAndStop(elementX.attributes.color); _root.dynamicObjectsArray.push(_root.main[tilename]); _root.main[tilename].item = "sphere_" + elementX.attributes.color; _root.main[tilename].active = true; col = new Array("circle", 32); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x + 7, _root.main[tilename]._y + 19); } else if (element == "key_chest") { trace("key_chest"); _root.dynamicObjectsArray.push(_root.main[tilename]); _root.main[tilename].item = "key_" + elementX.attributes.color; _root.main[tilename].active = true; col = new Array("circle", 30); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x + 18, _root.main[tilename]._y + 10); _root.addWalkCircleColider(13, _root.main[tilename]._x + 18, _root.main[tilename]._y + 10); } else if (element == "picture") { _root.main[tilename].image = elementX.attributes.image; _root.main[tilename].link = elementX.attributes.link; _root.main[tilename].label = elementX.attributes.label; _root.main[tilename].gotoAndStop(elementX.attributes.image); col = new Array("box", 90, 72); _root.main[tilename].actionSpot = _root.addActionSpot(col, _root.main[tilename]._x, _root.main[tilename]._y + 30); _root.dynamicObjectsArray.push(_root.main[tilename]); } _root.main[tilename].type = element; xxyy = _root.getXY(Number(elementX.attributes.x), Number(elementX.attributes.y) + _root.main[tilename].delta_y); Tiling[xxyy.y].push(_root.main[tilename]); } z++; } loadingState.objects = (loader_i * 20) / objects_arr.length; trace((("Initializing objects: " + loader_i) + "/") + objects_arr.length); if (loader_i < Math.ceil((objects_arr.length - 1) / 20)) { loader_i++; } else { clearDelay(_root.init_int); initLast(); } } function popUp(tp) { pop = _root.main.attachMovie("popup", "popup", 150002); _root.hands_occupied.start(); pop.type.gotoAndStop(tp); _root.main.popup.gotoAndPlay("start"); } function popUpOEF() { main.popup._x = Math.ceil(hero._x + hero.popup._x); main.popup._y = Math.ceil(hero._y + hero.popup._y); } function initFloor() { k = loader_i * 20; z = 0; while (z < 20) { i = k + z; ldata = game.ldata; objects_arr = ldata.firstChild.childNodes[2].childNodes; elementX = objects_arr[i]; element = objects_arr[i].nodeName; floor_dp++; tilename = element + i; _root.main.floor_utils.attachMovie(element, element + i, floor_dp); _root.main.floor_utils[tilename]._x = Number(elementX.attributes.x); _root.main.floor_utils[tilename]._y = Number(elementX.attributes.y); z++; } if (objects_arr.length == 0) { loadingState.floor = 1; } else { loadingState.floor = (loader_i * 20) / objects_arr.length; } if (loader_i < Math.ceil((objects_arr.length - 1) / 20)) { loader_i++; } else { loader_i = 0; clearDelay(_root.init_int); _root.init_int = setDelay(initObjects, 1); } } function initLast() { var _local3 = new flash.display.BitmapData(2300, 2300, true, 13421772); _local3.draw(_root.main.floor_utils); _root.main.floor.attachBitmap(_local3, this.getNextHighestDepth()); removeMovieClip(_root.main.floor_utils); var _local4 = new flash.display.BitmapData(2300, 2300, true, 13421772); _local4.draw(_root.main.darks); _root.main.darks_b.attachBitmap(_local4, this.getNextHighestDepth()); removeMovieClip(_root.main.darks); trace("Initializing hero..."); ldata = game.ldata; i = 0; while (i < _root.map_height) { arrangeDepths(i); i++; } main._visible = true; fader.play(); interfaces.sound_button.init(); interfaces.music_button.init(); _root.musicState = "game"; initMusic(); _root.startPoint.play(); _root.isLoading = false; } function buildLevel(ldata, arr, layer1_dp) { main._visible = false; game.ldata = ldata; game.arr = arr; _root.main.createEmptyMovieClip("floor", 10); _root.main.createEmptyMovieClip("floor_utils", 11); _root.main.createEmptyMovieClip("floor_effects", 12); _root.main.createEmptyMovieClip("effects", 149999); _root.main.createEmptyMovieClip("ceiling", 150000); _root.main.createEmptyMovieClip("ceiling_effects", 150001); _root.main.createEmptyMovieClip("darks", 150002); _root.main.createEmptyMovieClip("darks_b", 150003); _root.map_height = arr.length; _root.map_width = arr[0].length; _root.level_width = _root.map_width * TILE_WIDTH; _root.level_height = _root.map_height * TILE_HEIGHT; trace("Initializing background..."); if (ldata.firstChild.firstChild.attributes.style != undefined) { var bmpd = flash.display.BitmapData.loadBitmap(("plate" + ldata.firstChild.firstChild.attributes.style) + ".png"); } else { var bmpd = flash.display.BitmapData.loadBitmap("plate1.png"); } with (main.bg) { matrix = new Matrix(); repeat = true; smoothing = true; beginBitmapFill(bmpd, matrix, repeat, smoothing); moveTo(0, 0); lineTo(0, _root.level_height); lineTo(_root.level_width, _root.level_height); lineTo(_root.level_width, 0); lineTo(0, 0); endFill(); } fader = _root.attachMovie("fader", "fader", 9999); fader._function = startGame; _root.isLoading = true; _root.init_int = setDelay(initMap, 1); } function startGame() { _root.paused = false; _root.startPoint.delta_y = -100; hero._visible = true; footsteps.stop(); footsteps.start(0, 100000000); burning.stop(); burning.start(0, 100000000); if (_root.level == 1) { _root.showTip("controls"); } else if (_root.level == 5) { _root.showTip("chest_arrow"); } else if (_root.level == 6) { _root.showTip("anti_doors"); } else if (_root.level == 11) { _root.showTip("levers"); } else if (_root.level == 12) { _root.showTip("numbers"); } else if (_root.level == 17) { _root.showTip("crush_wall"); } else if (_root.level == 23) { _root.showTip("portal"); } } function addActionSpot(z, x, y) { actionSpotDp++; var _local4 = _root.main.actionSpots.createEmptyMovieClip("spot" + actionSpotDp, actionSpotDp); if (z[0] == "circle") { _local4._x = x; _local4._y = y; _local4.beginFill(16777215, 20); sides = 20; var _local2 = 0; while (_local2 <= sides) { var _local3 = _local2 / sides; var _local7 = magicTrigFunctionX(_local3); var _local5 = magicTrigFunctionY(_local3); var _local8 = _local7 * z[1]; var _local6 = _local5 * z[1]; _local4.lineTo(_local8, _local6); _local2++; } _local4.endFill(); } if (z[0] == "box") { _local4._x = x; _local4._y = y; _local4.beginFill(16777215, 20); _local4.lineTo(z[1], 0); _local4.lineTo(z[1], z[2]); _local4.lineTo(0, z[2]); _local4.endFill(); } return(_local4); } function magicTrigFunctionX(pointRatio) { return(Math.cos((pointRatio * 2) * Math.PI)); } function magicTrigFunctionY(pointRatio) { return(Math.sin((pointRatio * 2) * Math.PI)); } function takeItem(what) { trace(what); if (_root.interfaces.inventory.left == "none") { _root.interfaces.inventory.left = what; _root.interfaces.inventory.leftSlot.attachMovie(what.split("_")[0], "n", 1); _root.interfaces.inventory.leftSlot.n.gotoAndStop(what.split("_")[1]); hero.hands.left = what; } else { _root.interfaces.inventory.right = what; _root.interfaces.inventory.rightSlot.attachMovie(what.split("_")[0], "n", 1); _root.interfaces.inventory.rightSlot.n.gotoAndStop(what.split("_")[1]); hero.hands.right = what; } if ((what.split("_")[0] == "sphere") && (_root.interfaces.inventory.left != _root.interfaces.inventory.right)) { enableDoors(what.split("_")[1]); } hero.putHands(); } function putItem(which) { if (which == "left") { ws = "right"; } else { ws = "left"; } if (interfaces.inventory[which].split("_")[0] == "sphere") { if (interfaces.inventory[which].split("_")[1] != interfaces.inventory[ws].split("_")[1]) { disableDoors(interfaces.inventory[which].split("_")[1]); } } if (which == "left") { _root.interfaces.inventory.left = "none"; _root.interfaces.inventory.leftSlot.attachMovie("none", "n", 1); hero.hands.left = "none_none"; ws = "right"; } else { _root.interfaces.inventory.right = "none"; _root.interfaces.inventory.rightSlot.attachMovie("none", "n", 1); hero.hands.right = "none_none"; ws = "left"; } hero.putHands(); } function enableDoors(color) { _arr = _root[color + "Doors"]; _arr2 = _root[color + "AntiDoors"]; _arr3 = _root[color + "Portals"]; i = 0; while (i < _arr.length) { _arr[i].openDoor(); i++; } i = 0; while (i < _arr2.length) { _arr2[i].closeDoor(); i++; } i = 0; while (i < _arr3.length) { _arr3[i].openPortal(); i++; } } function addCollider(where, c_name, c_x, c_y, t) { collider_dp++; c = where.attachMovie("colliders", "collider" + collider_dp, collider_dp); c.collider.gotoAndStop(c_name); if (t) { c.collider.u.gotoAndStop(2); } c._x = c_x; c._y = c_y; return(c); } function disableDoors(color) { _arr = _root[color + "Doors"]; _arr2 = _root[color + "AntiDoors"]; _arr3 = _root[color + "Portals"]; i = 0; while (i < _arr.length) { _arr[i].closeDoor(); i++; } i = 0; while (i < _arr2.length) { _arr2[i].openDoor(); i++; } i = 0; while (i < _arr3.length) { _arr3[i].closePortal(); i++; } } function deleteFromArray(where, what, all) { newArr = where; i = 0; while (i < where.length) { if (newArr[i] == what) { newArr.splice(i, 1); if (all) { i--; } else { break; } } i++; } return(newArr); } function deparse() { dataMap = new Array(); dataMap2 = new Array(); dataMap = levelData.firstChild.firstChild.childNodes; i = 0; while (i < dataMap.length) { dataMap2 = levelData.firstChild.firstChild.childNodes[i].childNodes; levelMap.push(dataMap2); i++; } buildLevel(levelData, levelMap, 1); } function getXY(x, y) { xx = Math.floor(x / TILE_WIDTH); yy = Math.floor(y / TILE_HEIGHT); _obj = {x:xx, y:yy}; return(_obj); } function addWallColider(_arr, x, y) { _obj = _root.main.wallCollider; _obj.beginFill(16711680, 20); _obj.moveTo(x + _arr[0].x, y + _arr[0].y); _i = 1; while (_i < _arr.length) { _obj.lineTo(x + _arr[_i].x, y + _arr[_i].y); _i++; } _obj.endFill(); } function addWalkColider(_arr, x, y) { _obj = _root.main.doorCollider; _obj.beginFill(16776960, 20); _obj.moveTo(x + _arr[0].x, y + _arr[0].y); _i = 1; while (_i < _arr.length) { _obj.lineTo(x + _arr[_i].x, y + _arr[_i].y); _i++; } _obj.endFill(); } function addWalkCircleColider(_arr, x, y) { _obj = _root.main.doorCollider; _obj.beginFill(16776960, 20); _obj.moveTo(x + _arr, y); sides = 20; var _local2 = 0; while (_local2 <= sides) { var _local3 = _local2 / sides; var _local6 = magicTrigFunctionX(_local3); var _local4 = magicTrigFunctionY(_local3); var _local7 = x + (_local6 * _arr); var _local5 = y + (_local4 * _arr); _obj.lineTo(_local7, _local5); _local2++; } _obj.endFill(); } function gotoTile() { if (hero.move_delay > 0) { return(false); } if (hero.rot == 90) { x = hero.x + 1; y = hero.y; } if (hero.rot == -90) { x = hero.x - 1; y = hero.y; } if (hero.rot == 0) { x = hero.x; y = hero.y - 1; } if ((hero.rot == 180) or (hero.rot == -180)) { x = hero.x; y = hero.y + 1; } if ((((x < 0) or (x >= levelMap[y].length)) or (y < 0)) or (y >= levelMap.length)) { return(false); } if (hero.moving) { return(false); } hero.x = x; hero.y = y; hero.body.gotoAndPlay("jump"); } function cam() { point1 = {x:hero._x, y:hero._y}; point2 = {x:Stage.width / 2, y:Stage.height / 2}; main.localToGlobal(point1); main.globalToLocal(point2); tdx = (Stage.width / 2) - point1.x; tdy = (Stage.height / 2) - point1.y; tdist = Math.sqrt((tdx * tdx) + (tdy * tdy)); tangle = (-Math.atan2(tdx, tdy)) / (Math.PI/180); if (tdist < 65) { dot = {_x:point2.x, _y:point2.y}; } else { dotx = point2.x + Math.round((tdist - 65) * Math.sin(tangle * (Math.PI/180))); doty = point2.y - Math.round((tdist - 65) * Math.cos(tangle * (Math.PI/180))); dot = {_x:dotx, _y:doty}; } if (Math.floor((-dot._x) + (Stage.width / 2)) < 0) { if (Math.floor(dot._x + (Stage.width / 2)) < level_width) { main._x = Math.floor((-dot._x) + (Stage.width / 2)); } else { main._x = (-level_width) + Stage.width; } } else { main._x = 0; } if (Math.floor((-dot._y) + (Stage.height / 2)) < 0) { if (Math.floor(dot._y + (Stage.height / 2)) < level_height) { main._y = Math.floor((-dot._y) + (Stage.height / 2)); } else { main._y = (-level_height) + Stage.height; } } else { main._y = 0; } } function loaderState() { z = ((loadingState.map * 30) + (loadingState.objects * 60)) + (loadingState.floor * 10); if (z > 100) { z = 100; } fader.loader.bar._width = z; fader.percent.text = Math.ceil(z) + "%"; if (z >= 100) { _root._loaded = true; } } function arrows() { var _local2 = {x:chest_arrow.trg._x + 5, y:chest_arrow.trg._y + 30}; _root.main.localToGlobal(_local2); chest_arrow._x = _local2.x; chest_arrow._y = _local2.y; if (chest_arrow._x < 20) { chest_arrow._x = 20; } if (chest_arrow._x > (Stage.width - 20)) { chest_arrow._x = Stage.width - 20; } if ((chest_arrow._x > 55) && (chest_arrow._x < 520)) { if (chest_arrow._y < 22) { chest_arrow._y = 22; } } else if (chest_arrow._y < 38) { chest_arrow._y = 38; } if (chest_arrow._y > (Stage.height - 15)) { chest_arrow._y = Stage.height - 15; } dx = chest_arrow._x - _local2.x; dy = chest_arrow._y - _local2.y; angle = (-Math.atan2(dx, dy)) / (Math.PI/180); chest_arrow.arrow._rotation = angle; if ((((_local2.x > -25) && (_local2.x < (Stage.width + 25))) && (_local2.y > -25)) && (_local2.y < (Stage.height + 25))) { chest_arrow._visible = false; } else { chest_arrow._visible = true; } _local2 = {x:finishPoint._x + 60, y:finishPoint._y + 50}; _root.main.localToGlobal(_local2); exit_arrow._x = _local2.x; exit_arrow._y = _local2.y; if (exit_arrow._x < 12) { exit_arrow._x = 12; } if (exit_arrow._x > (Stage.width - 12)) { exit_arrow._x = Stage.width - 12; } if ((exit_arrow._x > 55) && (exit_arrow._x < 520)) { if (exit_arrow._y < 12) { exit_arrow._y = 12; } } else if (exit_arrow._y < 30) { exit_arrow._y = 30; } if (exit_arrow._y > (Stage.height - 12)) { exit_arrow._y = Stage.height - 12; } dx = exit_arrow._x - _local2.x; dy = exit_arrow._y - _local2.y; angle = (-Math.atan2(dx, dy)) / (Math.PI/180); exit_arrow._rotation = angle; if ((((_local2.x > -50) && (_local2.x < (Stage.width + 50))) && (_local2.y > -50)) && (_local2.y < (Stage.height + 50))) { exit_arrow._visible = false; } else { exit_arrow._visible = true; } } function mouseControl() { dx = hero._x - _root.main._xmouse; dy = hero._y - _root.main._ymouse; _root.main.hero.controls = "mk"; _root.main.hero.gangle = (-Math.atan2(dx, dy)) / (Math.PI/180); _root.main.hero.walk = false; _root.main.hero.obj.active = false; _root.main.hero.obj._visible = false; cursor.gotoAndStop("arrow"); cursor.arrow._rotation = (-Math.atan2(dx, dy)) / (Math.PI/180); } function setControlling() { _root.isControlling = true; } function useHolder(obj) { obj.but = false; obj.over._visible = false; if (obj.active) { if (!_root.interfaces.inventory.isFull()) { takeItem(obj.item); obj.noSphere(); } else { trace("popup"); popUp(); } } else if ((_root.interfaces.inventory.left == "none") && (_root.interfaces.inventory.right != "none")) { obj.addSphere(_root.interfaces.inventory.right); putItem("right"); } else if ((_root.interfaces.inventory.right == "none") && (_root.interfaces.inventory.left != "none")) { obj.addSphere(_root.interfaces.inventory.left); putItem("left"); } else if ((_root.interfaces.inventory.left == "none") && (_root.interfaces.inventory.right == "none")) { } else { actionState = "hitted"; actionInstance = obj; actionPicked = "left"; _root.paused = true; picker = obj.hold.attachMovie("picker", "picker", 1); picker.leftSphere.attachMovie(_root.interfaces.inventory.left.split("_")[0], "n", 1); picker.leftSphere.n.gotoAndStop(_root.interfaces.inventory.left.split("_")[1]); picker.rightSphere.attachMovie(_root.interfaces.inventory.right.split("_")[0], "n", 1); picker.rightSphere.n.gotoAndStop(_root.interfaces.inventory.right.split("_")[1]); } } function usecHolder(obj) { obj.but = false; obj.over._visible = false; if (obj.active) { if (!_root.interfaces.inventory.isFull()) { takeItem(obj.item); obj.noSphere(); } else { trace("popup"); popUp(); } } } function pauseGame() { _root.paused = true; } function useCrushWall(obj) { if (((inventory.left.split("_")[0] == "sphere") && (inventory.left.split("_")[1] == obj.color)) || ((inventory.right.split("_")[0] == "sphere") && (inventory.right.split("_")[1] == obj.color))) { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if ((inventory.left.split("_")[0] == "sphere") && (inventory.left.split("_")[1] == obj.color)) { putItem("left"); } else if ((inventory.right.split("_")[0] == "sphere") && (inventory.right.split("_")[1] == obj.color)) { putItem("right"); } obj.closeDoor(); } } function pushLever() { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { dynamicObjectsArray[a].useLever(); } } function debugger(z) { if (!_root.debbuging) { _root.main.doorCollider._visible = true; _root.main.wallCollider._visible = true; _root.main.actionSpots._visible = true; _root.debug_drawing._visible = true; _root.debug_drawing.clear(); _root.debug_drawing.lineStyle(1, 16776960, 20); _root.debbuging = true; } else { _root.main.doorCollider._visible = false; _root.main.wallCollider._visible = false; _root.main.actionSpots._visible = false; _root.debug_drawing._visible = false; _root.debug_drawing.clear(); _root.debug_drawing.lineStyle(1, 16776960, 20); _root.debbuging = false; } } function usePicture(_obj) { trace(_obj); trace(_obj.link); _root.paused = true; _root.pictureMenu.link = _obj.link; _root.pictureMenu.picture.gotoAndStop(_obj.image); _root.pictureMenu._visible = true; } function showTip(t) { trace("show tip: " + t); if (_root.interfaces.help_tip.active) { if (t == _root.interfaces.help_tip.t) { return(false); } _root.interfaces.help_tip.swap = t; _root.interfaces.help_tip.gotoAndPlay("out"); } else { _root.interfaces.help_tip.tip.gotoAndStop(t); _root.interfaces.help_tip.tip.lang.gotoAndStop(_root.lang); _root.interfaces.help_tip.gotoAndPlay("in"); } _root.interfaces.help_tip.t = t; _root.interfaces.help_tip.active = true; } function hideTip() { _root.interfaces.help_tip.gotoAndPlay("out"); _root.interfaces.help_tip.active = false; } function setDecorations() { decorations = !decorations; trace(setDecorations); } function took_crystal() { trace("mage took root crystal"); _root.attachMovie("finishFader", "finishFader", 10002); _root.footsteps.setVolume(0); _root.burning_orb.setVolume(0); _root.finishFader._function = _root.gotoEndstory; trace(finishFader); } trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); if (_root.prevMusicState == "menu") { _root.musicState = "nothing"; initMusic(); } clearTimeout(walk_tip); walk_tip = setTimeout(showTip, 300000, "walkthrough"); var mouseListener = new Object(); var keyListener = new Object(); TILE_WIDTH = 92; TILE_HEIGHT = 92; STAGE_WIDTH = 600; STAGE_HEIGHT = 550; won = false; ended = false; tile_nm = 0; helpMenu = attachMovie("helpMenu", "helpMenu", 1100); pauseMenu = attachMovie("pauseMenu", "pauseMenu", 1101); pictureMenu = attachMovie("pictureMenu", "pictureMenu", 1102); helpMenu._visible = false; pauseMenu._visible = false; pictureMenu._visible = false; _root.paused = true; _root._loaded = false; _root.tip_points = []; loadingState = {map:0, floor:0, objects:0}; game = {}; color_refix = ["green", "red", "yellow", "blue", "orange", "white", "pink", "cyan", "violet"]; number_refix = ["num1", "num2", "num3", "num4", "num5", "num6", "num7", "num8", "num9", "num10"]; _root.portal_ids = []; _root.burning_stuff = []; _root.colorblind_stuff = []; makeArray("", color_refix, "Doors"); makeArray("", color_refix, "AntiDoors"); makeArray("", color_refix, "Portals"); makeArray("", number_refix, "Grates"); Tiling = []; i = 0; while (i < 40) { Tiling[i] = []; i++; } _root.main.createEmptyMovieClip("ceil", 16000); ceilingDepth = 1; floorDepth = 1; layer1_dp = 100; floor_dp = 1; var controls; debugging = true; actionSpotDp = 0; debug_drawing.lineStyle(3, 16776960, 30); levelMap = []; dynamicObjectsArray = []; loader_i = 0; loader_j = 0; trace("{RC} Radioactive Cookie"); collider_dp = 1; var layer2_dp = 1; stagewidth = 600; stageheight = 550; mz = 0; onEnterFrame = function () { if ((_xmouse != oldxmouse) or (_ymouse != oldymouse)) { cursor._visible = true; _root.mouseMoving = true; } else { mz++; if (mz > 10) { _root.mouseMoving = false; mz = 0; } } oldxmouse = _xmouse; oldymouse = _ymouse; if (!_root._loaded) { loaderState(); } hero.oef(); if ((_root.soundData && (!_root.paused)) && (!_root.won)) { burning.setVolume(get_burning_ratio()); } else { burning.setVolume(0); } if (isDown && (_root.isControlling)) { mouseControl(); } else { ct = false; cursor.gotoAndStop("mouse"); i = 0; while (i < _root.dynamicObjectsArray.length) { if (dynamicObjectsArray[i].hit.hitTest(_xmouse, _ymouse, false)) { if (hero.controls == "m") { dynamicObjectsArray[i].over._visible = true; } ct = true; break; } if (!dynamicObjectsArray[i].but) { dynamicObjectsArray[i].over._visible = false; } i++; } if ((hero.controls == "mk") or (hero.controls == "k")) { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); i = 0; while (i < _root.dynamicObjectsArray.length) { if (dynamicObjectsArray[i].actionSpot.hitTest(myXY.x, myXY.y, false)) { dynamicObjectsArray[i].over._visible = true; break; } i++; } } if (handCursor or ct) { cursor.cursor.gotoAndStop("mouse"); } else { cursor.cursor.gotoAndStop("hand"); } } arrows(); tickDelay(); cam(); if (_root.paused) { return(false); } popUpOEF(); }; handCursor = false; mouseListener.onMouseMove = function () { updateAfterEvent(); }; mouseListener.onMouseUp = function () { isDown = false; clearDelay(_root.gld); _root.isControlling = false; if (_root.main.hero.controls == "mk") { _root.main.hero.controls = "k"; } }; mouseListener.onMouseDown = function () { if (_root.isLoading) { return(false); } if (_root.doa.but) { _root.doa.but = false; _root.doa.over._visible = false; _root.doa = undefined; } if (interfaces.hitTest(_xmouse, _ymouse, true)) { return(false); } _root.gld = setTimeDelay(setControlling, 10); isDown = true; hero.controls = "m"; if (_root.paused) { return(false); } i = 0; while (i < dynamicObjectsArray.length) { if (dynamicObjectsArray[i].hit.hitTest(_xmouse, _ymouse, true)) { dynamicObjectsArray[i].over._visible = true; dynamicObjectsArray[i].but = true; _root.doa = dynamicObjectsArray[i]; if (dynamicObjectsArray[i].type == "gdgdg") { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; if (dynamicObjectsArray[i].active) { if (!_root.interfaces.inventory.isFull()) { _root.pathActions = new Array(takeItem, dynamicObjectsArray[i].noSphere); _root.pathParams = new Array(dynamicObjectsArray[i].item); } } else { _root.pathActions = new Array(putItem, dynamicObjectsArray[i].addSphere); if (_root.interfaces.inventory.left == "none") { _root.pathParams = new Array("right", _root.interfaces.inventory.right); } else { _root.pathParams = new Array("left", _root.interfaces.inventory.left); } } } else if (dynamicObjectsArray[i].type == "lever") { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(dynamicObjectsArray[i].useLever); _root.pathParams = new Array(); } else if ((dynamicObjectsArray[i].type == "crush_wall") && (dynamicObjectsArray[i].active)) { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(useCrushWall); _root.pathParams = new Array(dynamicObjectsArray[i]); } else if (dynamicObjectsArray[i].type == "holder") { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(useHolder); _root.pathParams = new Array(dynamicObjectsArray[i]); } else if (dynamicObjectsArray[i].type == "magic_chest") { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(dynamicObjectsArray[i].take); _root.pathParams = new Array(dynamicObjectsArray[i]); } else if (dynamicObjectsArray[i].type == "magic_crystal") { if (dynamicObjectsArray[i].active) { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(dynamicObjectsArray[i].take); _root.pathParams = new Array(dynamicObjectsArray[i]); trace("took"); } } else if (dynamicObjectsArray[i].type == "c_holder") { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(usecHolder); _root.pathParams = new Array(dynamicObjectsArray[i]); } else if (dynamicObjectsArray[i].type == "picture") { _root.pathActionSpot = dynamicObjectsArray[i].actionSpot; _root.pathActions = new Array(usePicture); _root.pathParams = new Array(dynamicObjectsArray[i]); } break; } _root.pathActions = undefined; _root.pathParams = undefined; i++; } anglex = _root.main._xmouse; angley = _root.main._ymouse; if (_root.main.doorCollider.hitTest(_root._xmouse, _root._ymouse, true)) { _root.main.pathSpot._rotation = (-Math.atan2(_root.main._xmouse - hero._x, _root.main._ymouse - hero._y)) / (Math.PI/180); tempPoint = {x:anglex, y:angley}; _root.main.localToGlobal(tempPoint); while (_root.main.doorCollider.hitTest(tempPoint.x, tempPoint.y, true)) { anglex = anglex + (1 * Math.sin(_root.main.pathSpot._rotation * (Math.PI/180))); angley = angley - (1 * Math.cos(_root.main.pathSpot._rotation * (Math.PI/180))); tempPoint = {x:anglex, y:angley}; _root.main.localToGlobal(tempPoint); } _root.main.pathSpot._rotation = 0; } _root.main.pathSpot._x = anglex; _root.main.pathSpot._y = angley; _root.main.pathSpot._visible = true; _root.main.pathSpot.active = true; _root.main.hero.walk = true; xy = _root.getXY(_root.main.pathSpot._x, _root.main.pathSpot._y); xya = (xy.y * _root.map_width) + xy.x; if ((oldxy.y != xy.y) or (xy.x != oldxy.x)) { _root.Tiling[oldxy.y] = _root.deleteFromArray(_root.Tiling[oldxy.y], _root.main.pathSpot, false); _root.Tiling[xy.y].push(_root.main.pathSpot); } _root.arrangeDepths(xy.y); oldxy = {x:xy.x, y:xy.y}; }; oldxy = {x:0, y:0}; _root.attachMovie("cursor", "cursor", 2000); cursor.stat = "mouse"; Mouse.hide(); keyListener.onKeyDown = function () { if (_root.isLoading) { return(false); } trace(chr(Key.getAscii())); if (chr(Key.getAscii()) == "u") { } if (Key.getCode() == 27) { _root.paused = true; _root.pauseMenu._visible = true; } else if (chr(Key.getAscii()) == "r") { _root.restartLevel(); } if ((Key.getCode() == 84) && (Key.isDown(16))) { _root.level++; _root.restartLevel(); return(false); } }; var actionState; var actionPicked; var actionInstance; keyListener.onKeyUp = function () { if (_root.isLoading) { return(false); } if (actionState == "hitted") { if ((Key.getCode() == 37) or (Key.getCode() == 65)) { actionPicked = "left"; actionInstance.hold.picker.gotoAndStop("left"); } if ((Key.getCode() == 39) or (Key.getCode() == 68)) { actionPicked = "right"; actionInstance.hold.picker.gotoAndStop("right"); } } if (Key.getCode() == 32) { trace((("before: " + inventory.left) + " ") + inventory.right); if (actionState == "hitted") { actionInstance.addSphere(_root.interfaces.inventory[actionPicked]); putItem(actionPicked); _root.paused = false; actionInstance.hold.picker._visible = false; actionState = undefined; } else if (_root.pictureMenu._visible) { _root.pictureMenu._visible = false; _root.paused = false; } else { a = 0; while (a < dynamicObjectsArray.length) { if (dynamicObjectsArray[a].type == "holder") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { if (dynamicObjectsArray[a].active) { if (!_root.interfaces.inventory.isFull()) { takeItem(dynamicObjectsArray[a].item); dynamicObjectsArray[a].noSphere(); } else { trace("popup"); popUp(); } } else if ((_root.interfaces.inventory.left == "none") && (_root.interfaces.inventory.right != "none")) { dynamicObjectsArray[a].addSphere(_root.interfaces.inventory.right); putItem("right"); } else if ((_root.interfaces.inventory.right == "none") && (_root.interfaces.inventory.left != "none")) { dynamicObjectsArray[a].addSphere(_root.interfaces.inventory.left); putItem("left"); } else if ((_root.interfaces.inventory.left == "none") && (_root.interfaces.inventory.right == "none")) { } else { actionState = "hitted"; actionInstance = dynamicObjectsArray[a]; actionPicked = "left"; _root.paused = true; picker = dynamicObjectsArray[a].hold.attachMovie("picker", "picker", 1); picker.leftSphere.attachMovie(_root.interfaces.inventory.left.split("_")[0], "n", 1); picker.leftSphere.n.gotoAndStop(_root.interfaces.inventory.left.split("_")[1]); picker.rightSphere.attachMovie(_root.interfaces.inventory.right.split("_")[0], "n", 1); picker.rightSphere.n.gotoAndStop(_root.interfaces.inventory.right.split("_")[1]); } break; } } else if (dynamicObjectsArray[a].type == "c_holder") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { if (dynamicObjectsArray[a].active) { if (!_root.interfaces.inventory.isFull()) { takeItem(dynamicObjectsArray[a].item); dynamicObjectsArray[a].noSphere(); } else { trace("popup"); popUp(); } } break; } } else if (dynamicObjectsArray[a].type == "magic_chest") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { if (dynamicObjectsArray[a].active) { dynamicObjectsArray[a].take(); } break; } } else if (dynamicObjectsArray[a].type == "magic_crystal") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { if (dynamicObjectsArray[a].active) { dynamicObjectsArray[a].take(); } break; } } else if (dynamicObjectsArray[a].type == "key_chest") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { if (dynamicObjectsArray[a].active) { if (!_root.interfaces.inventory.isFull()) { takeItem(dynamicObjectsArray[a].item); dynamicObjectsArray[a].noKey(); } else { trace("popup"); popUp(); } } break; } } else if ((dynamicObjectsArray[a].type == "crush_wall") && dynamicObjectsArray[a].active) { if (((inventory.left.split("_")[0] == "sphere") && (inventory.left.split("_")[1] == dynamicObjectsArray[a].color)) || ((inventory.right.split("_")[0] == "sphere") && (inventory.right.split("_")[1] == dynamicObjectsArray[a].color))) { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { if ((inventory.left.split("_")[0] == "sphere") && (inventory.left.split("_")[1] == dynamicObjectsArray[a].color)) { putItem("left"); } else if ((inventory.right.split("_")[0] == "sphere") && (inventory.right.split("_")[1] == dynamicObjectsArray[a].color)) { putItem("right"); } dynamicObjectsArray[a].closeDoor(); break; } } } else if (dynamicObjectsArray[a].type == "rune_door") { if (((inventory.left.split("_")[0] == "key") && (inventory.left.split("_")[1] == dynamicObjectsArray[a].color)) || ((inventory.right.split("_")[0] == "key") && (inventory.right.split("_")[1] == dynamicObjectsArray[a].color))) { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { dynamicObjectsArray[a].closeDoor(); if ((inventory.left.split("_")[0] == "key") && (inventory.left.split("_")[1] == dynamicObjectsArray[a].color)) { putItem("left"); } else if ((inventory.right.split("_")[0] == "key") && (inventory.right.split("_")[1] == dynamicObjectsArray[a].color)) { putItem("right"); } break; } } } else if (dynamicObjectsArray[a].type == "lever") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { dynamicObjectsArray[a].useLever(); break; } } else if (dynamicObjectsArray[a].type == "picture") { myXY = {x:hero._x, y:hero._y}; _root.main.localToGlobal(myXY); if (dynamicObjectsArray[a].actionSpot.hitTest(myXY.x, myXY.y, true)) { usePicture(dynamicObjectsArray[a]); break; } } a++; } } trace((("after: " + inventory.left) + " ") + inventory.right); } }; inventory = interfaces.inventory; main.createEmptyMovieClip("doorCollider", 10667); main.createEmptyMovieClip("wallCollider", 10666); main.createEmptyMovieClip("actionSpots", 10665); main.createEmptyMovieClip("endPoint", 10664); main.actionSpots._visible = false; main.doorCollider._visible = false; main.wallCollider._visible = false; main.pathSpot._visible = false; var stopColliders = new Array(main.wallCollider); var walkColliders = new Array(main.doorCollider); main.pathSpot.swapDepths(5000); main.teni.swapDepths(99999); deparse(); Mouse.addListener(mouseListener); Key.addListener(keyListener); _root.collected = -1; domain_parts = _url; domain_parts = domain_parts.split("://"); real_domain = domain_parts[1].split("/"); currentDomain = real_domain[0]; var domainLockTo = "armorgames.com"; if ((currentDomain.lastIndexOf(domainLockTo) + domainLockTo.length) != currentDomain.length) { }
Symbol 10 MovieClip Frame 1
stop();
Symbol 10 MovieClip Frame 5
stop();
Symbol 10 MovieClip Frame 9
gotoAndStop (1);
Symbol 13 MovieClip [cursor] Frame 1
onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; }; stop();
Symbol 15 MovieClip [fade] Frame 14
f1(); if (st == "out") { stop(); this.removeMovieClip(); }
Symbol 15 MovieClip [fade] Frame 28
stop(); f2(); this.removeMovieClip();
Symbol 25 MovieClip Frame 1
function init() { if (_root.musicData) { gotoAndStop ("on"); } else { gotoAndStop ("off"); } } init(); stop();
Symbol 28 MovieClip Frame 1
function init() { if (_root.soundData) { gotoAndStop ("on"); } else { gotoAndStop ("off"); } } init(); stop();
Symbol 35 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 70 Button
on (release) { _root.gotoAndStop(_root.gamest); }
Symbol 72 Button
on (release) { _root.gotoAndStop(_root.gamest); }
Symbol 73 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 1
stop();
Symbol 107 Button
on (press) { _root.sponsor_url(); }
Symbol 113 MovieClip Frame 1
_root.stop(); gotoAndPlay (2);
Symbol 113 MovieClip Frame 218
_root.endIntro();
Symbol 116 MovieClip Frame 1
function closeDoor() { active = false; openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); gotoAndStop ("none"); } stop();
Symbol 123 MovieClip Frame 3
stop();
Symbol 128 MovieClip Frame 3
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 7
stop();
Symbol 132 MovieClip Frame 14
stop();
Symbol 133 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 134 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 136 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 138 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 139 MovieClip [anti_doorH] Frame 1
function closeDoor() { openCollider.gotoAndStop(2); closeCollider.gotoAndStop(1); holder.holder.gotoAndPlay("active"); door.gotoAndStop(1); } function openDoor() { openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); holder.holder.gotoAndPlay("passive"); door.gotoAndStop(2); } stop();
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 11
stop();
Symbol 142 MovieClip Frame 21
stop();
Symbol 143 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 185 MovieClip Frame 11
stop();
Symbol 185 MovieClip Frame 22
stop();
Symbol 186 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 187 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 188 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 189 MovieClip Frame 11
stop();
Symbol 189 MovieClip Frame 22
stop();
Symbol 190 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 191 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 192 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 193 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 194 MovieClip [bigsphere] Frame 1
a = ani.ani; n = nosphere.nosphere; stop();
Symbol 194 MovieClip [bigsphere] Frame 7
a = ani.ani; n = nosphere.nosphere;
Symbol 194 MovieClip [bigsphere] Frame 13
a = ani; n = nosphere;
Symbol 194 MovieClip [bigsphere] Frame 18
a = ani.ani; n = nosphere.nosphere;
Symbol 194 MovieClip [bigsphere] Frame 22
a = ani; n = nosphere;
Symbol 194 MovieClip [bigsphere] Frame 28
a = ani; n = nosphere;
Symbol 194 MovieClip [bigsphere] Frame 33
a = ani.ani; n = nosphere.nosphere;
Symbol 197 MovieClip Frame 1
if (a == undefined) { gotoAndPlay(random(_totalframes)); a = 1; }
Symbol 201 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 202 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 203 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 204 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 1
stop();
Symbol 256 MovieClip Frame 5
_root.broken_holder.start();
Symbol 256 MovieClip Frame 21
stop();
Symbol 261 MovieClip [c_holder] Frame 1
function noSphere() { sphere._visible = false; highlight._visible = false; stand.gotoAndPlay(2); over._alpha = 0; active = false; collision.gotoAndStop("none"); delta_y = 20; } function addSphere(which) { sphere.holder.attachMovie(which.split("_")[0], "sfera", 1); sphere.holder.sfera.gotoAndStop(which.split("_")[1]); highlight.gotoAndStop(which.split("_")[1]); item = which; sphere._visible = true; highlight._visible = true; stand.gotoAndPlay(2); active = false; } over._visible = false;
Symbol 264 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 14
stop();
Symbol 288 MovieClip [colliders] Frame 1
stop();
Symbol 293 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 1
stop();
Symbol 301 MovieClip Frame 10
_parent._parent.wall.gotoAndStop(2); _root.crush_wall.start(); _parent._parent.openCollider.gotoAndStop(1); _parent._parent.closeCollider.gotoAndStop(2);
Symbol 301 MovieClip Frame 39
stop();
Symbol 302 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 307 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 309 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 311 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 312 MovieClip [crush_wall] Frame 1
function closeDoor() { active = false; holder.holder.gotoAndPlay("boom"); over._alpha = 0; } stop();
Symbol 315 MovieClip Frame 1
stop();
Symbol 315 MovieClip Frame 29
if (p == true) { p = false; holder.sfera.ani.gotoAndPlay("passive"); holder.sfera.nosphere.gotoAndPlay("passive"); gotoAndPlay ("passive"); } else { gotoAndPlay (2); }
Symbol 315 MovieClip Frame 41
stop();
Symbol 315 MovieClip Frame 51
gotoAndPlay (2);
Symbol 322 MovieClip Frame 3
stop();
Symbol 328 MovieClip Frame 3
stop();
Symbol 329 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 1
stop();
Symbol 334 MovieClip [doorH] Frame 1
function openDoor() { openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); sphere.gotoAndPlay("active"); sphere.holder.sfera.a.gotoAndPlay("active"); sphere.holder.sfera.n.gotoAndPlay("active"); door.gotoAndStop(2); _root.door_open.start(); shade._alpha = 40; active = true; } function closeDoor() { openCollider.gotoAndStop(2); closeCollider.gotoAndStop(1); sphere.gotoAndPlay("passive"); sphere.holder.sfera.a.gotoAndPlay("passive"); sphere.holder.sfera.n.gotoAndPlay("passive"); door.gotoAndStop(1); _root.door_close.start(); shade._alpha = 0; active = false; } sphere.p = false; active = false;
Symbol 340 MovieClip Frame 1
stop();
Symbol 341 MovieClip [doorV] Frame 1
function openDoor() { doorUp.gotoAndStop(1); doorDown.gotoAndStop(1); openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); sphere.gotoAndPlay("active"); sphere.holder.sfera.a.gotoAndPlay("active"); sphere.holder.sfera.n.gotoAndPlay("active"); door.gotoAndStop(2); shade._alpha = 20; active = true; } function closeDoor() { doorUp.gotoAndStop(2); doorDown.gotoAndStop(2); openCollider.gotoAndStop(2); closeCollider.gotoAndStop(1); sphere.gotoAndPlay("passive"); sphere.holder.sfera.a.gotoAndPlay("passive"); sphere.holder.sfera.n.gotoAndPlay("passive"); door.gotoAndStop(1); shade._alpha = 0; active = false; } sphere.p = false; active = false;
Symbol 357 MovieClip Frame 1
stop();
Symbol 358 MovieClip [fader] Frame 1
l1.gotoAndStop(_root.lang); stop();
Symbol 358 MovieClip [fader] Frame 40
this.removeMovieClip();
Symbol 399 MovieClip Frame 1
leftHand.stop(); rightHand.gotoAndStop(8);
Symbol 432 MovieClip [finish] Frame 1
stop(); hero._visible = false;
Symbol 432 MovieClip [finish] Frame 2
hero._visible = true; _root.finish_level.start();
Symbol 437 MovieClip [finishFader] Frame 40
_root.level++; _function(); stop(); this.removeMovieClip();
Symbol 452 MovieClip Frame 1
stop();
Symbol 455 MovieClip [grate] Frame 1
function p() { if (pos == "open") { pos = "close"; z = dx(); gotoAndPlay(16 + z); openCollider.gotoAndStop(2); closeCollider.gotoAndStop(1); } else if (pos == "close") { pos = "open"; z = dx(); gotoAndPlay(z); openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); } } function dx() { if (_currentframe > 15) { return(31 - _currentframe); } return(16 - _currentframe); }
Symbol 455 MovieClip [grate] Frame 15
stop();
Symbol 455 MovieClip [grate] Frame 30
stop();
Symbol 666 MovieClip Frame 50
stop(); trace("mage took crystal"); _root.took_crystal();
Symbol 667 MovieClip [hero] Frame 1
function crystal() { walk = false; took_crystal = true; _root.ended = true; if (controls == "k") { anim(); } } function plusMinus(z) { if (z < 0) { return(-1); } return(1); } function noMouse() { controls = "k"; walk = false; obj.active = false; obj._visible = false; if (!_root.mouseMoving) { _root.cursor._visible = false; _root.mouseMoving = false; } } function oef() { if (_root.ended) { return(false); } if (_root.won) { _root.main.pathSpot._visible = false; dx = (_x - _root.finishPoint._x) - 68; dy = (_y - _root.finishPoint._y) - 55; angle = (-Math.atan2(dx, dy)) / (Math.PI/180); dist = Math.sqrt((dx * dx) + (dy * dy)); _x = (_x + (speed * Math.sin(angle * (Math.PI/180)))); _y = (_y - (speed * Math.cos(angle * (Math.PI/180)))); if ((dist < 10) && (!_root.paused)) { _root.footsteps.setVolume(0); _root.won = false; _visible = false; _root.finishPoint.play(); _root.attachMovie("finishFader", "finishFader", 10002); _root.footsteps.setVolume(0); _root.burning_orb.setVolume(0); _root.finishFader._function = _root.restartLevel; if (_root.collected > 0) { trace("gggg"); _root.chestsData[_root.collected - 1] = true; _root.save_data.data.chestsData = _root.chestsData; } _root.ended = true; } anim(); return(false); } if (_root.paused) { _root.footsteps.setVolume(0); ani.stop(); ani.leftHand.stop(); ani.rightHand.stop(); return(false); } xy = _root.getXY(_x, _y); xya = (xy.y * _root.map_width) + xy.x; if ((oldxy.y != xy.y) or (xy.x != oldxy.x)) { _root.Tiling[oldxy.y] = _root.deleteFromArray(_root.Tiling[oldxy.y], this, false); _root.Tiling[xy.y].push(this); } _root.arrangeDepths(xy.y); obj = _parent.pathSpot; dx = _x - obj._x; dy = _y - obj._y; dist = Math.sqrt((dx * dx) + (dy * dy)); angle = undefined; myXY = {x:_x, y:_y}; pointerXY = {x:obj._x, y:obj._y}; _parent.localToGlobal(myXY); _parent.localToGlobal(pointerXY); teleported = false; for (t in _root.portal_ids) { if (_root.portal_ids[t].active) { if (_root.portal_ids[t].area.hitTest(myXY.x, myXY.y, true)) { trace("AAAAAAAAAAAAAAAA!!!!!!"); _root.teleport.start(); if (_y > oly) { zz = 1; } else { zz = -1; } this._x = (_root.portal_ids[_root.portal_ids[t].to_id]._x + _root.portal_ids[_root.portal_ids[t].to_id].area._x) + (_x - (_root.portal_ids[t]._x + _root.portal_ids[t].area._x)); this._y = (_root.portal_ids[_root.portal_ids[t].to_id]._y + _root.portal_ids[_root.portal_ids[t].to_id].area._y) + (4 * zz); teleported = true; _root.portal_ids[t].portal.portal.ani.play(); _root.portal_ids[_root.portal_ids[t].to_id].portal.portal.ani.play(); obx = (obj._x - _root.portal_ids[t]._x) - _root.portal_ids[t].area._x; oby = (obj._y - _root.portal_ids[t]._y) - _root.portal_ids[t].area._y; if (controls != "k") { obj._x = (_root.portal_ids[_root.portal_ids[t].to_id]._x + _root.portal_ids[_root.portal_ids[t].to_id].area._x) + obx; obj._y = (_root.portal_ids[_root.portal_ids[t].to_id]._y + _root.portal_ids[_root.portal_ids[t].to_id].area._y) + oby; } break; } } } if (_root.finishPoint.hit.hitTest(myXY.x, myXY.y, true)) { trace("hittttteeeed"); ls = _root.finishPoint.hero.leftSphere.holder.attachMovie(_root.interfaces.inventory.left.split("_")[0], "sphere", 1); ls.gotoAndStop(_root.interfaces.inventory.left.split("_")[1]); rs = _root.finishPoint.hero.rightSphere.holder.attachMovie(_root.interfaces.inventory.right.split("_")[0], "sphere", 1); rs.gotoAndStop(_root.interfaces.inventory.right.split("_")[1]); _root.won = true; } for (i in _root.tip_points) { if (_root.tip_points[i].hitTest(myXY.x, myXY.y, true)) { _root.showTip(_root.tip_points[i].tip); break; } } olx = _x; oly = _y; oldxy = {x:xy.x, y:xy.y}; if (controls != "mk") { if ((Key.isDown(37) && (Key.isDown(38))) or (Key.isDown(65) && (Key.isDown(87)))) { gangle = -45; noMouse(); } else if ((Key.isDown(39) && (Key.isDown(38))) or (Key.isDown(68) && (Key.isDown(87)))) { gangle = 45; noMouse(); } else if ((Key.isDown(39) && (Key.isDown(40))) or (Key.isDown(68) && (Key.isDown(83)))) { gangle = 135; noMouse(); } else if ((Key.isDown(37) && (Key.isDown(40))) or (Key.isDown(65) && (Key.isDown(83)))) { gangle = -135; noMouse(); } else if (Key.isDown(38) or Key.isDown(87)) { gangle = 0; noMouse(); } else if (Key.isDown(40) or Key.isDown(83)) { gangle = 180; noMouse(); } else if (Key.isDown(37) or Key.isDown(65)) { gangle = -90; noMouse(); } else if (Key.isDown(39) or Key.isDown(68)) { gangle = 90; noMouse(); } else { gangle = undefined; } } if ((controls == "k") or (controls == "mk")) { if (controls == "mk") { dx = _x - _root.main._xmouse; dy = _y - _root.main._ymouse; mkk = Math.sqrt((dx * dx) + (dy * dy)) < 10; } if ((gangle != undefined) && (!mkk)) { _x = (_x + Math.round(speed * Math.sin(gangle * (Math.PI/180)))); _y = (_y - Math.round(speed * Math.cos(gangle * (Math.PI/180)))); } tgtX = _x + (speed * Math.sin(angle * (Math.PI/180))); tgtY = _y - (speed * Math.cos(angle * (Math.PI/180))); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); hitted = false; c = 0; while (c < _root.stopColliders.length) { collider = _root.stopColliders[c]; while (collider.hitTest(myPoint.x, myPoint.y + speed, true)) { _y = (_y - 1); hitted = true; myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x, myPoint.y - speed, true)) { hitted = true; _y = (_y + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x - speed, myPoint.y, true)) { hitted = true; _x = (_x + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x + speed, myPoint.y, true)) { hitted = true; _x = (_x - 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } c++; } c = 0; while (c < _root.walkColliders.length) { collider = _root.walkColliders[c]; while (collider.hitTest(myPoint.x, myPoint.y + speed, true)) { hitted = true; _y = (_y - 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x, myPoint.y - speed, true)) { hitted = true; _y = (_y + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x - speed, myPoint.y, true)) { hitted = true; _x = (_x + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x + speed, myPoint.y, true)) { hitted = true; _x = (_x - 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } c++; } } if (controls == "m") { angle = (-Math.atan2(dx, dy)) / (Math.PI/180); if (_root.pathActionSpot.hitTest(myXY.x, myXY.y, true) && (_root.pathActions != undefined)) { p = 0; while (p < _root.pathActions.length) { _root.pathActions[p](_root.pathParams[p]); p++; } obj._visible = false; obj.active = false; ani.gotoAndStop(1); walk = false; _root.pathActions = undefined; } if ((dist > speed) && (obj.active)) { _x = (_x + Math.round(speed * Math.sin(angle * (Math.PI/180)))); _y = (_y - Math.round(speed * Math.cos(angle * (Math.PI/180)))); tgtX = _x + (speed * Math.sin(angle * (Math.PI/180))); tgtY = _y - (speed * Math.cos(angle * (Math.PI/180))); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); hitted = false; c = 0; while (c < _root.stopColliders.length) { collider = _root.stopColliders[c]; while (collider.hitTest(myPoint.x, myPoint.y + speed, true)) { _y = (_y - 1); hitted = true; myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x, myPoint.y - speed, true)) { hitted = true; _y = (_y + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x - speed, myPoint.y, true)) { hitted = true; _x = (_x + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x + speed, myPoint.y, true)) { hitted = true; _x = (_x - 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } c++; } c = 0; while (c < _root.walkColliders.length) { collider = _root.walkColliders[c]; while (collider.hitTest(myPoint.x, myPoint.y + speed, true)) { hitted = true; _y = (_y - 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x, myPoint.y - speed, true)) { hitted = true; _y = (_y + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x - speed, myPoint.y, true)) { hitted = true; _x = (_x + 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } while (collider.hitTest(myPoint.x + speed, myPoint.y, true)) { hitted = true; _x = (_x - 1); myPoint = {x:_x, y:_y}; _parent.localToGlobal(myPoint); } c++; } } else { walk = false; obj.active = false; obj._visible = false; } } anim(); } function anim() { if (took_crystal) { trace("crystal"); gotoAndStop ("crystal"); anim.gotoAndPlay(2); } else if ((oldX != _x) or (oldY != _y)) { if ((_root.soundData && (!_root.won)) && (!_root.paused)) { _root.footsteps.setVolume(20); } var _local3 = oldX - _x; var _local2 = oldY - _y; direction = (-Math.atan2(_local3, _local2)) / (Math.PI/180); dst = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if ((dst >= 1.5) && (!teleported)) { if ((direction >= -22.5) && (direction <= 22.5)) { gotoAndStop ("up"); } else if ((direction > 67.5) && (direction <= 112.5)) { gotoAndStop ("right"); } else if ((direction < -67.5) && (direction >= -112.5)) { gotoAndStop ("left"); } else if ((direction > 22.5) && (direction <= 67.5)) { gotoAndStop ("ru"); } else if ((direction > 112.5) && (direction <= 157.5)) { gotoAndStop ("rd"); } else if ((direction < -22.5) && (direction >= -67.5)) { gotoAndStop ("lu"); } else if ((direction < -112.5) && (direction >= -157.5)) { gotoAndStop ("ld"); } else { gotoAndStop ("down"); } } putHands(); ani.play(); if (hands.left == "none_none") { ani.leftHand.play(); } else { ani.leftHand.gotoAndStop(1); } if (hands.right == "none_none") { ani.rightHand.play(); } else { ani.rightHand.gotoAndStop(1); } } else { _root.footsteps.setVolume(0); ani.gotoAndStop(1); ani.leftHand.gotoAndStop(1); ani.rightHand.gotoAndStop(1); } oldX = _x; oldY = _y; } function putHands() { what = hands.left; ani.leftSphere.holder.attachMovie(what.split("_")[0], "n", 1); ani.leftSphere.holder.n.gotoAndStop(what.split("_")[1]); what = hands.right; ani.rightSphere.holder.attachMovie(what.split("_")[0], "n", 1); ani.rightSphere.holder.n.gotoAndStop(what.split("_")[1]); } function walkthrough(x1, y1, x2, y2, z) { l1 = false; l2 = false; l3 = false; l4 = false; l5 = false; l6 = false; path_size = 0; xx = x1; yy = y1; maxer = 0; do { maxer++; ddx = xx - x2; ddy = yy - y2; aangle = (-Math.atan2(ddx, ddy)) / (Math.PI/180); ddist = Math.sqrt((ddx * ddx) + (ddy * ddy)); ttgtX = xx + (speed * Math.sin(aangle * (Math.PI/180))); ttgtY = yy - (speed * Math.cos(aangle * (Math.PI/180))); cc = 0; while (cc < _root.walkColliders.length) { ccollider = _root.walkColliders[cc]; if (ccollider.hitTest(ttgtX, ttgtY, true)) { aa = aangle; do { aa = aa + (20 * z); var ttempX = (xx + (speed * Math.sin(aa * (Math.PI/180)))); var ttempY = (yy - (speed * Math.cos(aa * (Math.PI/180)))); } while (ccollider.hitTest(ttempX, ttempY, true)); aangle = aa; } cc++; } cc = 0; while (cc < _root.stopColliders.length) { ccollider = _root.stopColliders[cc]; if (ccollider.hitTest(ttgtX, ttgtY, true)) { maxer = 101; path_size = path_size * 100; } cc++; } xx = xx + (speed * Math.sin(aangle * (Math.PI/180))); yy = yy - (speed * Math.cos(aangle * (Math.PI/180))); path_size++; if (maxer > 100) { break; } } while (ddist > speed); return(path_size); } function dAngleRadian(a1, a2) { var _local1 = a1 - a2; if (_local1 > Math.PI) { _local1 = -6.28318530717959 + _local1; } else if (_local1 < -3.14159265358979) { _local1 = (Math.PI*2) + _local1; } return(_local1); } function dAngleDegree(a1, a2) { var _local1 = a1 - a2; if (_local1 > 180) { _local1 = -360 + _local1; } else if (_local1 < -180) { _local1 = 360 + _local1; } return(_local1); } function degree(a) { return((a / Math.PI) * 180); } function radian(a) { return((a / 180) * Math.PI); } function insidePolygon(gp, gx, gy) { gc = 0; (gi = 0); (gj = gp.length - 1); while (gi < gp.length) { if ((((gp[gi].y <= gy) && (gy < gp[gj].y)) || ((gp[gj].y <= gy) && (gy < gp[i].y))) && (gx < ((((gp[gj].x - gp[gi].x) * (gy - gp[gi].y)) / (gp[gj].y - gp[gi].y)) + gp[gi].x))) { gc = (gc + 1) % 2; } gj = gi++; } return(gc == 1); } function pointInPolyCheck(thisBand, pointX, pointY) { var _local5 = thisBand; var _local8 = 0; var _local3 = 0; while (_local3 < _local5.length) { var _local1 = thisBand.pointsClip["point" + _local5[_local3]]; var _local2 = thisBand.pointsClip["point" + _local5[(_local3 + 1) % _local5.length]]; if (((_local1._y <= pointY) && (_local2._y > pointY)) || ((_local1._y > pointY) && (_local2._y <= pointY))) { var _local6 = (pointY - _local1._y) / (_local2._y - _local1._y); if (pointX < (_local1._x + (_local6 * (_local2._x - _local1._x)))) { _local8++; } } _local3++; } if (_local8 % 2) { return(true); } return(false); } function isPointInPoly(poly, pt) { var _local5 = false; var _local2 = -1; var _local6 = poly.length; var _local3 = _local6 - 1; while ((_local2++) < _local6) { ((((poly[_local2].y <= pt.y) && (pt.y < poly[_local3].y)) || ((poly[_local3].y <= pt.y) && (pt.y < poly[_local2].y))) && (pt.x < ((((poly[_local3].x - poly[_local2].x) * (pt.y - poly[_local2].y)) / (poly[_local3].y - poly[_local2].y)) + poly[_local2].x))) && (_local5 = !_local5); _local3 = _local2; } return(_local5); } normalSpeed = 5; walkSpeed = 5; speed = 5; vspeed = 3.5; steer = 2.5; delta_y = 0; rotation = 90; walk = false; controls = "m"; oldX = _x; oldY = _y - 10; took_crystal = false; oly = _y; teleported = false; hands = {left:"none_none", right:"none_none"}; stop();
Symbol 669 MovieClip [holder] Frame 1
function noSphere() { sphere._visible = false; highlight._visible = false; active = false; _root.hand_take_orb.start(); _root.take_orb.start(); } function addSphere(which) { sphere.holder.attachMovie(which.split("_")[0], "sfera", 1); sphere.holder.sfera.gotoAndStop(which.split("_")[1]); highlight.gotoAndStop(which.split("_")[1]); item = which; sphere._visible = true; highlight._visible = true; active = true; _root.hand_put_orb.start(); _root.put_orb.start(); } over._visible = false;
Symbol 679 MovieClip [lever] Frame 1
function useLever() { if (pos == "open") { pos = "close"; p = "close"; gotoAndPlay ("close"); } else { pos = "open"; p = "open"; gotoAndPlay ("open"); } _root.lever.start(); trace(((_root[("num" + num) + "Grates"] + "num") + num) + "Grates"); for (i in _root[("num" + num) + "Grates"]) { _root[("num" + num) + "Grates"][i].p(); } }
Symbol 679 MovieClip [lever] Frame 7
stop();
Symbol 679 MovieClip [lever] Frame 14
stop();
Symbol 686 MovieClip Frame 3
stop();
Symbol 687 MovieClip Frame 3
stop();
Symbol 688 MovieClip [rdoorDown] Frame 1
stop();
Symbol 691 MovieClip Frame 3
stop();
Symbol 692 MovieClip Frame 3
stop();
Symbol 693 MovieClip [rdoorUp] Frame 1
stop();
Symbol 696 MovieClip Frame 1
stop();
Symbol 718 MovieClip [rune_door] Frame 1
function closeDoor() { active = false; openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); gotoAndStop ("none"); rune._visible = false; door.gotoAndStop(2); }
Symbol 722 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 723 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 724 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 725 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 726 MovieClip [sphere] Frame 1
stop();
Symbol 726 MovieClip [sphere] Frame 34
stop();
Symbol 729 MovieClip [start] Frame 1
stop();
Symbol 729 MovieClip [start] Frame 8
_root.start_level.start();
Symbol 729 MovieClip [start] Frame 30
_root.startGame();
Symbol 729 MovieClip [start] Frame 31
stop();
Symbol 730 MovieClip [doorDown] Frame 1
stop();
Symbol 733 MovieClip Frame 1
stop();
Symbol 734 MovieClip [doorHcloseCollider] Frame 1
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 740 MovieClip [doorHopenCollider] Frame 1
stop(); u.gotoAndStop(size);
Symbol 741 MovieClip [doorUp] Frame 1
stop();
Symbol 744 MovieClip Frame 1
stop();
Symbol 745 MovieClip [doorVcloseCollider] Frame 1
stop(); if (size == 2) { u.gotoAndStop(size); }
Symbol 749 MovieClip Frame 1
stop();
Symbol 749 MovieClip Frame 2
stop();
Symbol 750 MovieClip [doorVopenCollider] Frame 1
stop(); u.gotoAndStop(size); u.door._xscale = lk;
Symbol 757 MovieClip Frame 3
stop();
Symbol 758 MovieClip Frame 3
stop();
Symbol 759 MovieClip [aDoorDown] Frame 1
stop(); if (a) { door._xscale = -100; }
Symbol 759 MovieClip [aDoorDown] Frame 2
if (a) { door._xscale = -100; }
Symbol 764 MovieClip Frame 3
stop();
Symbol 765 MovieClip Frame 3
stop();
Symbol 766 MovieClip [aDoorUp] Frame 1
stop(); if (a) { door._xscale = -100; }
Symbol 766 MovieClip [aDoorUp] Frame 2
if (a) { door._xscale = -100; }
Symbol 773 MovieClip Frame 1
stop();
Symbol 773 MovieClip Frame 8
stop();
Symbol 773 MovieClip Frame 15
stop();
Symbol 774 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop(); stop();
Symbol 775 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 776 MovieClip Frame 1
stop();
Symbol 777 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 779 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 780 MovieClip [anti_doorV] Frame 1
function closeDoor() { openCollider.gotoAndStop(2); closeCollider.gotoAndStop(1); holder.holder.gotoAndPlay("active"); doorUp.gotoAndStop(2); doorDown.gotoAndStop(2); } function openDoor() { openCollider.gotoAndStop(1); closeCollider.gotoAndStop(2); holder.holder.gotoAndPlay("passive"); doorUp.gotoAndStop(1); doorDown.gotoAndStop(1); }
Symbol 781 MovieClip [bignosphere] Frame 1
stop();
Symbol 857 MovieClip [dark] Frame 1
stop();
Symbol 904 Button
on (release) { _root.paused = false; _visible = false; }
Symbol 932 MovieClip [levels] Frame 1
stop();
Symbol 932 MovieClip [levels] Frame 11
Symbol 932 MovieClip [levels] Frame 15
Symbol 932 MovieClip [levels] Frame 16
Symbol 932 MovieClip [levels] Frame 18
Symbol 962 MovieClip Frame 1
stop();
Symbol 981 MovieClip Frame 62
stop();
Symbol 982 MovieClip [magic_chest] Frame 1
function take() { if (active) { _root.collected = num; trace("set collected " + _root.collected); _root.chest_arrow._visible = false; _root.chest_arrow._alpha = 0; _root.magic_chest.start(); active = false; gotoAndPlay (2); statue.gotoAndStop(num); } } stop();
Symbol 982 MovieClip [magic_chest] Frame 74
stop(); _root.interfaces.statue_inventory.gotoAndPlay("show");
Symbol 982 MovieClip [magic_chest] Frame 78
stop();
Symbol 985 Button
on (release) { _root.actionPicked = "left"; _root.actionInstance.hold.picker.gotoAndStop("left"); _root.actionInstance.addSphere(_root.interfaces.inventory[_root.actionPicked]); _root.putItem(_root.actionPicked); _root.actionInstance.hold.picker._visible = false; _root.actionState = undefined; _root.handCursor = false; _root.paused = false; } on (rollOver) { _root.handCursor = true; gotoAndStop (1); } on (rollOut) { _root.handCursor = false; }
Symbol 988 Button
on (rollOver) { _root.handCursor = true; gotoAndStop (2); } on (rollOut) { _root.handCursor = false; }
Symbol 992 Button
on (release) { _root.actionPicked = "left"; _root.actionInstance.hold.picker.gotoAndStop("left"); _root.actionInstance.addSphere(_root.interfaces.inventory[_root.actionPicked]); _root.putItem(_root.actionPicked); _root.paused = false; _root.actionInstance.hold.picker._visible = false; _root.actionState = undefined; _root.handCursor = false; } on (rollOver) { gotoAndStop (1); _root.handCursor = true; } on (rollOut) { _root.handCursor = false; }
Symbol 993 Button
on (release) { _root.actionPicked = "right"; _root.actionInstance.hold.picker.gotoAndStop("right"); _root.actionInstance.addSphere(_root.interfaces.inventory[_root.actionPicked]); _root.putItem(_root.actionPicked); _root.paused = false; _root.actionInstance.hold.picker._visible = false; _root.actionState = undefined; _root.handCursor = false; } on (rollOver) { _root.handCursor = true; gotoAndStop (2); } on (rollOut) { _root.handCursor = false; }
Symbol 994 MovieClip [picker] Frame 1
stop();
Symbol 1026 MovieClip [picture] Frame 1
stop();
Symbol 1042 MovieClip Frame 1
stop();
Symbol 1042 MovieClip Frame 3
stop();
Symbol 1042 MovieClip Frame 4
stop();
Symbol 1042 MovieClip Frame 5
stop();
Symbol 1065 MovieClip Frame 1
b2.gotoAndStop(_root.lang); stop(); _parent.linked = "http://armorgames.com/play/2900/sonny-2?gameReferral=MagicOrbs"; nm = "Sonny 2"; _parent.lbl.text = nm;
Instance of Symbol 1042 MovieClip "b2" in Symbol 1065 MovieClip Frame 1
on (release) { getURL (_parent.linked, "_blank"); _parent._visible = false; _root.paused = false; }
Symbol 1065 MovieClip Frame 2
_parent.linked = "http://armorgames.com/play/3614/crush-the-castle?gameReferral=MagicOrbs"; nm = "Crush the Castle"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 3
_parent.linked = "http://armorgames.com/play/3527/gemcraft-chapter-0?gameReferral=MagicOrbs"; nm = "Gemcraft Chapter 0"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 4
_parent.linked = "http://www.kongregate.com/games/ArmorGames/sin-mark?gameReferral=MagicOrbs"; nm = "Sin Mark"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 5
_parent.linked = "http://armorgames.com/play/4001/hedgehog-launch-?gameReferral=MagicOrbs"; nm = "Hedgehog Launch 2"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 6
_parent.linked = "http://armorgames.com/play/1443/the-last-stand-2?gameReferral=MagicOrbs"; nm = "Last Stand 2"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 7
_parent.linked = "http://armorgames.com/play/4264/colony?gameReferral=MagicOrbs"; nm = "Colony"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 8
_parent.linked = "http://armorgames.com/play/1091/tainted-kingdom?gameReferral=MagicOrbs"; nm = "Tainted Kingdom"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 9
_parent.linked = "http://armorgames.com/play/3642/medieval-rampage?gameReferral=MagicOrbs"; nm = "Medieval Rampage"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 10
_parent.linked = "http://armorgames.com/play/3099/stormwinds-the-lost-campaigns?gameReferral=MagicOrbs"; nm = "Stormwinds"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 11
_parent.linked = "http://armorgames.com/play/3638/the-arrow-of-time?gameReferral=MagicOrbs"; nm = "The Arrow of Time"; _parent.lbl.text = nm;
Symbol 1065 MovieClip Frame 12
_parent.linked = "http://armorgames.com/play/4206/knightfall-2?gameReferral=MagicOrbs"; nm = "Knightfall 2"; _parent.lbl.text = nm;
Symbol 1071 MovieClip Frame 1
stop();
Symbol 1071 MovieClip Frame 3
stop();
Symbol 1072 MovieClip [pictureMenu] Frame 1
function initLang() { } initLang(); b1.gotoAndStop(_root.lang);
Instance of Symbol 1071 MovieClip "b1" in Symbol 1072 MovieClip [pictureMenu] Frame 1
on (release) { _root.paused = false; _parent._visible = false; }
Symbol 1090 MovieClip Frame 1
stop();
Symbol 1090 MovieClip Frame 3
stop();
Symbol 1090 MovieClip Frame 5
stop();
Symbol 1091 MovieClip [popup] Frame 2
type.gotoAndStop(_root.lang);
Symbol 1091 MovieClip [popup] Frame 54
gotoAndStop (1);
Symbol 1307 MovieClip Frame 18
stop();
Symbol 1308 MovieClip Frame 1
stop();
Symbol 1311 MovieClip Frame 1
stop();
Symbol 1314 MovieClip Frame 1
stop();
Symbol 1317 MovieClip Frame 1
stop();
Symbol 1320 MovieClip Frame 1
stop();
Symbol 1321 MovieClip Frame 1
stop();
Symbol 1321 MovieClip Frame 3
stop();
Symbol 1321 MovieClip Frame 4
stop();
Symbol 1321 MovieClip Frame 5
stop();
Symbol 1324 MovieClip Frame 1
stop();
Symbol 1327 MovieClip Frame 1
stop();
Symbol 1330 MovieClip Frame 1
stop();
Symbol 1333 MovieClip Frame 1
stop();
Symbol 1336 MovieClip Frame 1
stop();
Symbol 1337 MovieClip Frame 1
stop();
Symbol 1337 MovieClip Frame 3
stop();
Symbol 1337 MovieClip Frame 4
stop();
Symbol 1337 MovieClip Frame 5
stop();
Symbol 1340 MovieClip Frame 1
stop();
Symbol 1343 MovieClip Frame 1
stop();
Symbol 1346 MovieClip Frame 1
stop();
Symbol 1349 MovieClip Frame 1
stop();
Symbol 1352 MovieClip Frame 1
stop();
Symbol 1353 MovieClip Frame 1
stop();
Symbol 1353 MovieClip Frame 3
stop();
Symbol 1353 MovieClip Frame 4
stop();
Symbol 1353 MovieClip Frame 5
stop();
Symbol 1356 MovieClip Frame 1
stop();
Symbol 1359 MovieClip Frame 1
stop();
Symbol 1362 MovieClip Frame 1
stop();
Symbol 1365 MovieClip Frame 1
stop();
Symbol 1368 MovieClip Frame 1
stop();
Symbol 1369 MovieClip Frame 1
stop();
Symbol 1369 MovieClip Frame 3
stop();
Symbol 1369 MovieClip Frame 4
stop();
Symbol 1369 MovieClip Frame 5
stop();
Symbol 1372 MovieClip Frame 1
stop();
Symbol 1375 MovieClip Frame 1
stop();
Symbol 1378 MovieClip Frame 1
stop();
Symbol 1381 MovieClip Frame 1
stop();
Symbol 1384 MovieClip Frame 1
stop();
Symbol 1385 MovieClip Frame 1
stop();
Symbol 1385 MovieClip Frame 3
stop();
Symbol 1385 MovieClip Frame 4
stop();
Symbol 1385 MovieClip Frame 5
stop();
Symbol 1388 MovieClip Frame 1
stop();
Symbol 1391 MovieClip Frame 1
stop();
Symbol 1393 MovieClip Frame 1
stop();
Symbol 1396 MovieClip Frame 1
stop();
Symbol 1399 MovieClip Frame 1
stop();
Symbol 1400 MovieClip Frame 1
stop();
Symbol 1400 MovieClip Frame 3
stop();
Symbol 1400 MovieClip Frame 4
stop();
Symbol 1400 MovieClip Frame 5
stop();
Symbol 1403 MovieClip Frame 1
stop();
Symbol 1406 MovieClip Frame 1
stop();
Symbol 1409 MovieClip Frame 1
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1415 MovieClip Frame 1
stop();
Symbol 1416 MovieClip Frame 1
stop();
Symbol 1416 MovieClip Frame 3
stop();
Symbol 1416 MovieClip Frame 4
stop();
Symbol 1416 MovieClip Frame 5
stop();
Symbol 1419 MovieClip Frame 1
stop();
Symbol 1422 MovieClip Frame 1
stop();
Symbol 1423 MovieClip Frame 1
stop();
Symbol 1426 MovieClip Frame 1
stop();
Symbol 1429 MovieClip Frame 1
stop();
Symbol 1430 MovieClip Frame 1
stop();
Symbol 1430 MovieClip Frame 3
stop();
Symbol 1430 MovieClip Frame 4
stop();
Symbol 1430 MovieClip Frame 5
stop();
Symbol 1433 MovieClip Frame 1
stop();
Symbol 1450 MovieClip Frame 15
stop();
Symbol 1451 MovieClip Frame 1
stop();
Symbol 1454 MovieClip Frame 1
stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1460 MovieClip Frame 1
stop();
Symbol 1463 MovieClip Frame 1
stop();
Symbol 1464 MovieClip Frame 1
stop();
Symbol 1464 MovieClip Frame 2
stop();
Symbol 1464 MovieClip Frame 3
stop();
Symbol 1464 MovieClip Frame 4
stop();
Symbol 1464 MovieClip Frame 5
stop();
Symbol 1468 Button
on (release) { if (_root.colorBlind) { _root.setColorblind(false); } else { _root.setColorblind(true); } }
Symbol 1478 MovieClip Frame 1
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1478 MovieClip Frame 3
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1478 MovieClip Frame 4
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1478 MovieClip Frame 5
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1484 MovieClip Frame 1
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1484 MovieClip Frame 3
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1484 MovieClip Frame 4
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1484 MovieClip Frame 5
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text;
Symbol 1490 MovieClip Frame 1
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1490 MovieClip Frame 3
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1490 MovieClip Frame 4
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1490 MovieClip Frame 5
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1496 MovieClip Frame 1
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1496 MovieClip Frame 3
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1496 MovieClip Frame 4
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1496 MovieClip Frame 5
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1502 MovieClip Frame 1
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1508 MovieClip Frame 1
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1508 MovieClip Frame 3
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1508 MovieClip Frame 4
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1508 MovieClip Frame 5
function ini(b, t, f1, f2) { trace("BBBBBBBBBBBRRRRRRR"); check._alpha = 0; if (b) { check._alpha = 100; } _text = t; _status = b; _function1 = f1; _function2 = f2; } function setCheck(b) { _status = b; check._alpha = 0; if (b) { check._alpha = 100; } } var _function1; var _function2; var _status; var _text; stop();
Symbol 1517 MovieClip Frame 1
stop();
Symbol 1517 MovieClip Frame 3
stop();
Symbol 1517 MovieClip Frame 4
stop();
Symbol 1528 MovieClip Frame 1
stop();
Symbol 1528 MovieClip Frame 3
stop();
Symbol 1528 MovieClip Frame 4
stop();
Symbol 1528 MovieClip Frame 5
stop();
Symbol 1539 MovieClip Frame 1
stop();
Symbol 1539 MovieClip Frame 3
stop();
Symbol 1539 MovieClip Frame 4
stop();
Symbol 1539 MovieClip Frame 5
stop();
Symbol 1546 Button
on (release) { getURL ("http://spreadsheets.google.com/viewform?hl=en&formkey=dElYYnlqRGFraG5ZcWlnREVaVFZpV2c6MQ", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 1550 Button
on (release) { getURL ("http://spreadsheets.google.com/viewform?formkey=dENVblFhN0tqenBFb1lTamd5OVp3Vnc6MA", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 1553 Button
on (release) { getURL ("http://spreadsheets.google.com/viewform?hl=en&formkey=dElYYnlqRGFraG5ZcWlnREVaVFZpV2c6MQ", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 1556 Button
on (release) { getURL ("http://soundrangers.com", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 1561 Button
on (release) { getURL ("http://soundrangers.com", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 1562 MovieClip [pauseMenu] Frame 1
function initLang() { resume_button.gotoAndStop(_root.lang); credits_button.gotoAndStop(_root.lang); settings_button.gotoAndStop(_root.lang); walkthrough_button.gotoAndStop(_root.lang); restart_button.gotoAndStop(_root.lang); moregames_button.gotoAndStop(_root.lang); quit_button.gotoAndStop(_root.lang); levels_button.gotoAndStop(_root.lang); } stop(); initLang();
Instance of Symbol 1321 MovieClip "credits_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _parent.gotoAndStop("credits"); }
Instance of Symbol 1337 MovieClip "settings_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _parent.gotoAndStop("settings"); }
Instance of Symbol 1353 MovieClip "walkthrough_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.walkttt(); }
Instance of Symbol 1369 MovieClip "moregames_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.sponsor_url(); }
Instance of Symbol 1385 MovieClip "resume_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); if (_root.actionState != "hitted") { _root.paused = false; } _parent._visible = false; }
Instance of Symbol 1400 MovieClip "restart_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.restartLevel(); }
Instance of Symbol 1416 MovieClip "quit_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.gotoMenu(); }
Instance of Symbol 1430 MovieClip "levels_button" in Symbol 1562 MovieClip [pauseMenu] Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.gotoSelector(); }
Symbol 1562 MovieClip [pauseMenu] Frame 7
function initLang2() { if (_root.lang == "en") { _p1 = "music"; _p2 = "sound"; _p3 = "colorblind assist"; _p4 = "high"; _p5 = "low"; _p6 = "decorations"; } back_button.gotoAndStop(_root.lang); initCheckbox(music_checkbox, _root.musicData, _p1, _root.muteMusic, _root.muteMusic); initCheckbox(sound_checkbox, _root.soundData, _p2, _root.muteSounds, _root.muteSounds); initCheckbox(color_checkbox, _root.colorBlind, _p3, _root.setColorblind, _root.setColorblind); initCheckbox(high_checkbox, true, _p4, highQuality, lowQuality); initCheckbox(low_checkbox, false, _p5, lowQuality, highQuality); initCheckbox(decor_checkbox, _root.decorations, _p6, _root.setDecorations, _root.setDecorations); music_checkbox.gotoAndStop(_root.lang); sound_checkbox.gotoAndStop(_root.lang); color_checkbox.gotoAndStop(_root.lang); high_checkbox.gotoAndStop(_root.lang); low_checkbox.gotoAndStop(_root.lang); decor_checkbox.gotoAndStop(_root.lang); music_label.gotoAndStop(_root.lang); graphics_label.gotoAndStop(_root.lang); compatibility_label.gotoAndStop(_root.lang); } function lowQuality() { _quality = "LOW"; _root.graphicsQuality = _quality; high_checkbox.setCheck(false); low_checkbox.setCheck(true); } function highQuality() { _quality = "HIGH"; _root.graphicsQuality = _quality; low_checkbox.setCheck(false); high_checkbox.setCheck(true); } function setCheck(what, b) { what._status = b; what.check._alpha = 0; if (b) { check._alpha = 100; } } function initCheckbox(what, b, t, f1, f2) { what.lbl.text = t; what.lbl.autoSize = "left"; what.check._alpha = 0; if (b) { what.check._alpha = 100; } what._text = t; what._status = b; what._function1 = f1; what._function2 = f2; } initLang2();
Instance of Symbol 1464 MovieClip "back_button" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _parent.gotoAndStop("menu"); }
Instance of Symbol 1478 MovieClip "music_checkbox" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1484 MovieClip "sound_checkbox" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1490 MovieClip "color_checkbox" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(_status); } else { check._alpha = 0; _function2(_status); } }
Instance of Symbol 1496 MovieClip "low_checkbox" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1502 MovieClip "high_checkbox" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(); } else { check._alpha = 0; _function2(); } }
Instance of Symbol 1508 MovieClip "decor_checkbox" in Symbol 1562 MovieClip [pauseMenu] Frame 7
on (release) { _status = !_status; if (_status) { check._alpha = 100; _function1(_status); } else { check._alpha = 0; _function2(_status); } }
Symbol 1562 MovieClip [pauseMenu] Frame 14
function initLang2() { back_button.gotoAndStop(_root.lang); } initLang2();
Instance of Symbol 1542 MovieClip in Symbol 1562 MovieClip [pauseMenu] Frame 14
on (release) { getURL ("http://soundrangers.com", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 1689 MovieClip [magic_crystal] Frame 1
function take() { trace("aaaaaaaaaa"); if (active) { _root.main_theme.stop(); _root.crystalSound.start(); trace("mppppppp"); active = false; gotoAndStop ("none"); _root.main.hero.crystal(); } } stop(); over._visible = false;
Symbol 1885 MovieClip Frame 1
stop();
Symbol 1889 MovieClip Frame 1
stop();
Symbol 1890 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 1893 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 1895 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 1897 MovieClip Frame 1
_root.colorblind_stuff.push(this); if (_root.colorBlind) { gotoAndStop ("cb"); } else { gotoAndStop ("nm"); } stop();
Symbol 1898 MovieClip [portal] Frame 1
function openPortal() { trace("openportal"); portal.portal.gotoAndStop("active"); active = true; } function closePortal() { trace("closeportal"); portal.portal.gotoAndStop("passive"); active = false; } stop();
Symbol 1989 MovieClip Frame 1
stop();
Instance of Symbol 1610 MovieClip [dec_barrel] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_barrel", index:"dec_barrel", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1613 MovieClip [dec_brokenplate2] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_brokenplate2", index:"dec_brokenplate2", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1616 MovieClip [dec_brokenplate] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_brokenplate", index:"dec_brokenplate", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1619 MovieClip [dec_brokenvase] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_brokenvase", index:"dec_brokenvase", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1622 MovieClip [dec_vase] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_vase", index:"dec_vase", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 890 MovieClip [dec_plant3] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_plant3", index:"dec_plant3", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 887 MovieClip [dec_plant2] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_plant2", index:"dec_plant2", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 884 MovieClip [dec_plant1] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_plant1", index:"dec_plant1", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1625 MovieClip [dec_stone7] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_stone7", index:"dec_stone7", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1628 MovieClip [dec_stone6] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_stone6", index:"dec_stone6", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1631 MovieClip [dec_stone5] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_stone5", index:"dec_stone5", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1634 MovieClip [dec_stone10] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_stone10", index:"dec_stone10", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1637 MovieClip [dec_stone9] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_stone9", index:"dec_stone9", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1640 MovieClip [dec_stone8] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_stone8", index:"dec_stone8", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1643 MovieClip [dec_gold1] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold1", index:"dec_gold1", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1646 MovieClip [dec_gold2] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold2", index:"dec_gold2", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1649 MovieClip [dec_gold3] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold3", index:"dec_gold3", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1652 MovieClip [dec_gold4] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold4", index:"dec_gold4", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1655 MovieClip [dec_gold5] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold5", index:"dec_gold5", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1658 MovieClip [dec_gold6] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold6", index:"dec_gold6", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1661 MovieClip [dec_gold7] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold7", index:"dec_gold7", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1664 MovieClip [dec_gold8] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold8", index:"dec_gold8", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1667 MovieClip [dec_gold9] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold9", index:"dec_gold9", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1670 MovieClip [dec_gold10] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold10", index:"dec_gold10", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1673 MovieClip [dec_gold11] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold11", index:"dec_gold11", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1676 MovieClip [dec_gold12] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold12", index:"dec_gold12", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1679 MovieClip [dec_gold13] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold13", index:"dec_gold13", prop:{}}; _root.setCurrentObject(currentObject); }
Instance of Symbol 1682 MovieClip [dec_gold14] in Symbol 1989 MovieClip Frame 1
on (release) { currentObject = {texture:"dec_gold14", index:"dec_gold14", prop:{}}; _root.setCurrentObject(currentObject); }
Symbol 1994 Button
on (release) { _root.lang = "en"; _root.save_data.data.lang = _root.lang; initLang("main_menu"); }
Symbol 1995 Button
on (release) { _root.lang = "ru"; _root.save_data.data.lang = _root.lang; initLang("main_menu"); }
Symbol 2004 MovieClip Frame 1
stop();
Symbol 2004 MovieClip Frame 3
stop();
Symbol 2007 MovieClip Frame 1
stop();
Symbol 2010 MovieClip Frame 1
stop();
Symbol 2013 MovieClip Frame 1
stop();
Symbol 2016 MovieClip Frame 1
stop();
Symbol 2019 MovieClip Frame 1
stop();
Symbol 2020 MovieClip Frame 1
stop();
Symbol 2020 MovieClip Frame 2
stop();
Symbol 2020 MovieClip Frame 3
stop();
Symbol 2024 Button
on (release) { _root.lang = "sp"; _root.save_data.data.lang = _root.lang; initLang("main_menu"); }
Symbol 2028 Button
on (release) { _root.lang = "cn"; _root.save_data.data.lang = _root.lang; initLang("main_menu"); }
Symbol 2035 MovieClip Frame 10
stop();
Symbol 2036 MovieClip Frame 5
stop();
Symbol 2037 MovieClip Frame 1
stop();
Symbol 2041 MovieClip Frame 1
stop();
Symbol 2041 MovieClip Frame 9
stop();
Symbol 2045 MovieClip Frame 1
stop();
Symbol 2045 MovieClip Frame 9
stop();
Symbol 2049 MovieClip Frame 1
stop();
Symbol 2049 MovieClip Frame 9
stop();
Symbol 2053 MovieClip Frame 1
stop();
Symbol 2053 MovieClip Frame 9
stop();
Symbol 2061 MovieClip Frame 15
stop();
Symbol 2063 Button
on (release) { getURL ("http://armorgames.com/files/downloads/download-5719.zip", "_blank"); } on (rollOver, dragOver) { this.gotoAndStop("over"); } on (rollOut, dragOut) { this.gotoAndStop("out"); }
Symbol 2070 MovieClip Frame 1
stop();
Symbol 2077 MovieClip Frame 1
stop();
Symbol 2084 MovieClip Frame 1
stop();
Symbol 2091 MovieClip Frame 1
stop();
Symbol 2095 MovieClip Frame 1
stop();
Symbol 2095 MovieClip Frame 9
stop();
Symbol 2099 MovieClip Frame 1
stop();
Symbol 2099 MovieClip Frame 9
stop();
Symbol 2103 MovieClip Frame 1
stop();
Symbol 2103 MovieClip Frame 9
stop();
Symbol 2122 MovieClip Frame 1
stop();
Symbol 2125 MovieClip Frame 1
stop();
Symbol 2128 MovieClip Frame 1
stop();
Symbol 2131 MovieClip Frame 1
stop();
Symbol 2134 MovieClip Frame 1
stop();
Symbol 2135 MovieClip Frame 1
stop();
Symbol 2135 MovieClip Frame 3
stop();
Symbol 2135 MovieClip Frame 4
stop();
Symbol 2135 MovieClip Frame 5
stop();
Symbol 2138 MovieClip Frame 1
stop();
Symbol 2141 MovieClip Frame 1
stop();
Symbol 2144 MovieClip Frame 1
stop();
Symbol 2147 MovieClip Frame 1
stop();
Symbol 2150 MovieClip Frame 1
stop();
Symbol 2151 MovieClip Frame 1
stop();
Symbol 2151 MovieClip Frame 3
stop();
Symbol 2151 MovieClip Frame 4
stop();
Symbol 2151 MovieClip Frame 5
stop();
Symbol 2167 MovieClip Frame 1
stop();
Symbol 2167 MovieClip Frame 3
stop();
Symbol 2167 MovieClip Frame 4
stop();
Symbol 2169 MovieClip Frame 1
stop(); text10.gotoAndStop(_root.lang);
Symbol 2169 MovieClip Frame 2
text10.gotoAndStop(_root.lang);
Symbol 2177 MovieClip Frame 1
stop();
Symbol 2177 MovieClip Frame 3
stop();
Symbol 2177 MovieClip Frame 4
stop();
Symbol 2177 MovieClip Frame 5
stop();
Symbol 2178 MovieClip Frame 1
stop(); text11.gotoAndStop(_root.lang);
Symbol 2178 MovieClip Frame 2
text11.gotoAndStop(_root.lang);
Symbol 2188 MovieClip Frame 1
stop();
Symbol 2188 MovieClip Frame 3
stop();
Symbol 2188 MovieClip Frame 4
stop();
Symbol 2188 MovieClip Frame 5
stop();
Symbol 2190 Button
on (release) { _visible = false; }
Symbol 2196 MovieClip Frame 1
stop();
Symbol 2196 MovieClip Frame 3
stop();
Symbol 2196 MovieClip Frame 4
stop();
Symbol 2196 MovieClip Frame 5
stop();
Symbol 2197 MovieClip Frame 1
text6.gotoAndStop(_root.lang); stop();
Instance of Symbol 2170 MovieClip in Symbol 2197 MovieClip Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.fading("both", _root.gotoStory, undefined); }
Instance of Symbol 2179 MovieClip in Symbol 2197 MovieClip Frame 1
on (rollOver) { _root.rollover.start(); txt.gotoAndStop(2); } on (rollOut) { txt.gotoAndStop(1); } on (release) { _root.presson.start(); _root.fading("both", _root.gotoSelector, undefined); }
Symbol 2197 MovieClip Frame 2
text5.gotoAndStop(_root.lang);
Symbol 2232 MovieClip Frame 1
stop();
Symbol 2232 MovieClip Frame 3
stop();
Symbol 2232 MovieClip Frame 4
stop();
Symbol 2232 MovieClip Frame 5
stop();
Symbol 2237 MovieClip Frame 1
stop();
Symbol 2238 Button
on (release) { getURL ("http://spreadsheets.google.com/viewform?formkey=dENVblFhN0tqenBFb1lTamd5OVp3Vnc6MA ", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 2239 Button
on (release) { getURL ("http://spreadsheets.google.com/viewform?hl=en&formkey=dElYYnlqRGFraG5ZcWlnREVaVFZpV2c6MQ", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 2243 Button
on (release) { getURL ("http://soundrangers.com", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 2244 Button
on (release) { getURL ("http://spreadsheets.google.com/viewform?hl=en&formkey=dElYYnlqRGFraG5ZcWlnREVaVFZpV2c6MQ", "_blank"); } on (rollOver) { _root.cursor.cursor.gotoAndStop("mouse"); } on (rollOut) { _root.cursor.cursor.gotoAndStop("hand"); }
Symbol 2251 MovieClip Frame 1
stop();
Symbol 2251 MovieClip Frame 3
stop();
Symbol 2251 MovieClip Frame 4
stop();
Symbol 2251 MovieClip Frame 5
stop();
Symbol 2257 MovieClip Frame 1
stop();
Symbol 2257 MovieClip Frame 3
stop();
Symbol 2257 MovieClip Frame 4
stop();
Symbol 2257 MovieClip Frame 5
stop();
Symbol 2267 MovieClip Frame 1
stop();
Symbol 2267 MovieClip Frame 3
stop();
Symbol 2267 MovieClip Frame 5
stop();
Symbol 2277 MovieClip Frame 1
stop();
Symbol 2277 MovieClip Frame 2
stop();
Symbol 2277 MovieClip Frame 3
stop();
Symbol 2277 MovieClip Frame 4
stop();
Symbol 2277 MovieClip Frame 5
stop();
Symbol 2283 MovieClip Frame 1
stop();
Symbol 2283 MovieClip Frame 3
stop();
Symbol 2283 MovieClip Frame 4
stop();
Symbol 2283 MovieClip Frame 5
stop();
Symbol 2291 MovieClip Frame 1
stop();
Symbol 2291 MovieClip Frame 3
stop();
Symbol 2291 MovieClip Frame 5
stop();
Symbol 2299 MovieClip Frame 1
stop();
Symbol 2299 MovieClip Frame 3
stop();
Symbol 2299 MovieClip Frame 5
stop();
Symbol 2300 MovieClip Frame 1
stop(); a = 0; text1.gotoAndStop(_root.lang); text2.gotoAndStop(_root.lang);
Instance of Symbol 2251 MovieClip "text2" in Symbol 2300 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.a++; trace(_parent.a); if (_parent.a < 140) { _x = (_x - 0.5); } }
Instance of Symbol 2257 MovieClip "text1" in Symbol 2300 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent.a < 140) { _x = (_x + 0.5); } }
Symbol 2300 MovieClip Frame 2
a = 0; text1.gotoAndStop(_root.lang); text2.gotoAndStop(_root.lang);
Instance of Symbol 2267 MovieClip "text1" in Symbol 2300 MovieClip Frame 2
onClipEvent (enterFrame) { _parent.a++; trace(_parent.a); if (_parent.a < 175) { _y = (_y - 0.5); } }
Symbol 2300 MovieClip Frame 3
stop(); a = 0; text1.gotoAndStop(_root.lang); text2.gotoAndStop(_root.lang);
Instance of Symbol 2277 MovieClip "text1" in Symbol 2300 MovieClip Frame 3
onClipEvent (enterFrame) { if (_parent.a < 175) { _x = (_x + 0.5); } }
Instance of Symbol 2283 MovieClip "text2" in Symbol 2300 MovieClip Frame 3
onClipEvent (enterFrame) { _parent.a++; trace(_parent.a); if (_parent.a < 175) { _x = (_x - 0.5); } }
Symbol 2300 MovieClip Frame 4
a = 0; text1.gotoAndStop(_root.lang); text2.gotoAndStop(_root.lang);
Instance of Symbol 2291 MovieClip "text1" in Symbol 2300 MovieClip Frame 4
onClipEvent (enterFrame) { _parent.a++; trace(_parent.a); if (_parent.a < 330) { _y = (_y + 0.5); } }
Symbol 2300 MovieClip Frame 5
a = 0; text1.gotoAndStop(_root.lang); text2.gotoAndStop(_root.lang);
Instance of Symbol 2299 MovieClip "text1" in Symbol 2300 MovieClip Frame 5
onClipEvent (enterFrame) { _parent.a++; trace(_parent.a); if (_parent.a < 220) { _x = (_x + 0.5); } }
Symbol 2301 MovieClip Frame 1
isPlaying = false; stop();
Symbol 2301 MovieClip Frame 2
isPlaying = true;
Symbol 2301 MovieClip Frame 10
story.gotoAndStop(frame);
Symbol 2301 MovieClip Frame 19
isPlaying = false;
Symbol 2304 MovieClip Frame 1
stop();
Symbol 2307 MovieClip Frame 1
stop();
Symbol 2310 MovieClip Frame 1
stop();
Symbol 2313 MovieClip Frame 1
stop();
Symbol 2316 MovieClip Frame 1
stop();
Symbol 2317 MovieClip Frame 1
stop();
Symbol 2317 MovieClip Frame 2
stop();
Symbol 2317 MovieClip Frame 3
stop();
Symbol 2317 MovieClip Frame 4
stop();
Symbol 2317 MovieClip Frame 5
stop();
Symbol 2323 MovieClip Frame 1
stop();
Symbol 2323 MovieClip Frame 3
stop();
Symbol 2323 MovieClip Frame 4
stop();
Symbol 2323 MovieClip Frame 5
stop();
Symbol 2329 MovieClip Frame 1
stop();
Symbol 2329 MovieClip Frame 4
stop();
Symbol 2329 MovieClip Frame 5
stop();
Symbol 2335 MovieClip Frame 1
stop(); text1.gotoAndStop(_root.lang); text2.gotoAndStop(_root.lang);
Instance of Symbol 2323 MovieClip "text2" in Symbol 2335 MovieClip Frame 1
onClipEvent (enterFrame) { }
Instance of Symbol 2329 MovieClip "text1" in Symbol 2335 MovieClip Frame 1
onClipEvent (enterFrame) { }
Symbol 2336 MovieClip Frame 1
stop();
Symbol 2336 MovieClip Frame 13
story.gotoAndStop(frame);
Symbol 2366 MovieClip Frame 1
stop(); function action() { trace("action " + _name); _root.level = num; _root.gotoAndStop("level_maker"); } function over() { if (opened == true) { gotoAndStop ("open2"); } else { gotoAndStop ("close2"); } txt._alpha = 75; } function out() { if (opened == true) { gotoAndStop ("open"); } else { gotoAndStop ("close"); } txt._alpha = 15; } num = Number(_name.split("_")[1]); txt.txt.text = num; txt._alpha = 15; stop();
Symbol 2397 MovieClip Frame 1
function action() { trace("action " + _name); _root.level = num; _root.gotoAndStop("level_maker"); trace("level: " + _root.save_data.data.level); trace("save level: " + _root.level); } function over() { txt._alpha = 75; gotoAndStop (2); } function out() { txt._alpha = 15; gotoAndStop (1); } num = Number(_name.split("_")[1]); txt.txt.text = num; txt._alpha = 15; stop();
Symbol 2407 MovieClip Frame 1
stop();
Symbol 2407 MovieClip Frame 11
_root.inventorySound.start();
Symbol 2407 MovieClip Frame 48
stop();
Symbol 2408 MovieClip Frame 1
stop();
Symbol 2408 MovieClip Frame 11
_root.inventorySound.start();
Symbol 2408 MovieClip Frame 47
stop();
Symbol 2409 MovieClip Frame 1
stop();
Symbol 2409 MovieClip Frame 11
_root.inventorySound.start();
Symbol 2409 MovieClip Frame 23
stop();
Symbol 2410 MovieClip Frame 1
stop();
Symbol 2410 MovieClip Frame 11
_root.inventorySound.start();
Symbol 2410 MovieClip Frame 23
stop();
Symbol 2411 MovieClip Frame 1
stop();
Symbol 2411 MovieClip Frame 11
_root.inventorySound.start();
Symbol 2411 MovieClip Frame 23
stop();
Symbol 2412 MovieClip Frame 1
i = 0; while (i < _root.chestsData.length) { if (_root.chestsData[i]) { this["statue" + (i + 1)].gotoAndStop("have"); } else { this["statue" + (i + 1)].stop(); } i++; }
Symbol 2447 MovieClip Frame 1
stop();
Symbol 2447 MovieClip Frame 10
Symbol 2447 MovieClip Frame 14
Symbol 2447 MovieClip Frame 15
Symbol 2447 MovieClip Frame 17
Symbol 2459 MovieClip Frame 1
pathSpot.active = false;
Symbol 2466 MovieClip Frame 1
function init() { if (_root.musicData) { gotoAndStop ("on"); } else { gotoAndStop ("off"); } } init(); stop();
Symbol 2470 MovieClip Frame 1
function init() { if (_root.soundData) { gotoAndStop ("on"); } else { gotoAndStop ("off"); } } init(); stop();
Symbol 2480 MovieClip Frame 1
stop();
Symbol 2480 MovieClip Frame 3
stop();
Symbol 2490 MovieClip Frame 1
stop();
Symbol 2490 MovieClip Frame 3
stop();
Symbol 2490 MovieClip Frame 5
stop();
Symbol 2491 Button
on (release) { _root.hideTip(); }
Symbol 2501 MovieClip Frame 1
stop();
Symbol 2501 MovieClip Frame 3
stop();
Symbol 2501 MovieClip Frame 4
stop();
Symbol 2501 MovieClip Frame 5
stop();
Symbol 2510 MovieClip Frame 1
stop();
Symbol 2510 MovieClip Frame 3
stop();
Symbol 2510 MovieClip Frame 5
stop();
Symbol 2523 MovieClip Frame 1
stop();
Symbol 2523 MovieClip Frame 5
stop();
Symbol 2536 MovieClip Frame 1
stop();
Instance of Symbol 2527 MovieClip in Symbol 2536 MovieClip Frame 1
on (release) { _root.walkthrough_link(); }
Symbol 2536 MovieClip Frame 3
stop();
Symbol 2536 MovieClip Frame 4
stop();
Symbol 2544 MovieClip Frame 1
stop();
Symbol 2544 MovieClip Frame 3
stop();
Symbol 2544 MovieClip Frame 4
stop();
Symbol 2544 MovieClip Frame 5
stop();
Symbol 2552 MovieClip Frame 1
stop();
Symbol 2552 MovieClip Frame 3
stop();
Symbol 2552 MovieClip Frame 4
stop();
Symbol 2552 MovieClip Frame 5
stop();
Symbol 2561 MovieClip Frame 1
stop();
Symbol 2561 MovieClip Frame 3
stop();
Symbol 2561 MovieClip Frame 4
stop();
Symbol 2561 MovieClip Frame 5
stop();
Symbol 2570 MovieClip Frame 1
stop();
Symbol 2570 MovieClip Frame 3
stop();
Symbol 2570 MovieClip Frame 4
stop();
Symbol 2570 MovieClip Frame 5
stop();
Symbol 2578 MovieClip Frame 1
stop();
Symbol 2578 MovieClip Frame 3
stop();
Symbol 2578 MovieClip Frame 5
stop();
Symbol 2585 MovieClip Frame 1
stop();
Symbol 2585 MovieClip Frame 3
stop();
Symbol 2585 MovieClip Frame 4
stop();
Symbol 2585 MovieClip Frame 5
stop();
Symbol 2594 MovieClip Frame 1
stop();
Symbol 2595 MovieClip Frame 1
text1.gotoAndStop(_root.lang); stop();
Symbol 2595 MovieClip Frame 2
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 3
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 4
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 5
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 6
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 7
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 8
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 9
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 10
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 11
text1.gotoAndStop(_root.lang);
Symbol 2595 MovieClip Frame 12
text1.gotoAndStop(_root.lang);
Symbol 2596 MovieClip Frame 1
stop(); active = false;
Symbol 2596 MovieClip Frame 9
stop();
Symbol 2596 MovieClip Frame 18
stop(); if (swap != undefined) { tip.gotoAndStop(swap); tip.lang.gotoAndStop(_root.lang); swap = undefined; gotoAndPlay ("in"); }
Symbol 2603 MovieClip Frame 1
function isFull() { if ((left != "none") && (right != "none")) { return(true); } return(false); } left = "none"; right = "none";
Symbol 2604 MovieClip Frame 1
stop();
Symbol 2604 MovieClip Frame 2
i = 0; while (i < _root.chestsData.length) { if ((i + 1) != _root.collected) { if (_root.chestsData[i]) { this["statue" + (i + 1)].gotoAndStop("have"); } else { this["statue" + (i + 1)].stop(); } } else { this["statue" + (i + 1)].gotoAndPlay(2); } i++; } ccol = 0; i = 0; while (i < 5) { if (_root.chestsData[i]) { ccol++; } i++; } _root.kongregateStats.submit("ChestsCollected", ccol);
Symbol 2604 MovieClip Frame 96
stop();
Symbol 2607 MovieClip Frame 1
stop();
Symbol 2608 MovieClip Frame 1
menu_button.gotoAndStop(_root.lang);
Instance of Symbol 2466 MovieClip "music_button" in Symbol 2608 MovieClip Frame 1
on (rollOver) { over.gotoAndPlay(11); over._alpha = 100; } on (rollOut) { over._alpha = 0; over.stop(); } on (release, keyPress "m") { _root.muteMusic(); init(); }
Instance of Symbol 2470 MovieClip "sound_button" in Symbol 2608 MovieClip Frame 1
on (rollOver) { over.gotoAndPlay(11); over._alpha = 100; } on (rollOut) { over._alpha = 0; over.stop(); } on (release) { _root.muteSounds(); init(); }
Instance of Symbol 2480 MovieClip "menu_button" in Symbol 2608 MovieClip Frame 1
on (release) { _root.paused = true; _root.pauseMenu._visible = true; } on (keyPress "p") { _root.paused = true; _root.pauseMenu._visible = true; } on (rollOver) { over.gotoAndPlay(11); over._alpha = 100; } on (rollOut) { over._alpha = 0; over.stop(); }
Instance of Symbol 2607 MovieClip in Symbol 2608 MovieClip Frame 1
on (rollOver) { over.gotoAndPlay(11); over._alpha = 100; } on (rollOut) { over._alpha = 0; over.stop(); } on (release) { _root.walkttt(); }

Library Items

Symbol 1 Sound [inventory.mp3]
Symbol 2 Sound [crystal.mp3]Used by:1989
Symbol 3 Bitmap [holder.png]Used by:668
Symbol 4 Bitmap [garg.png]Used by:17
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:9
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:6 8Used by:10
Symbol 10 MovieClipUses:9Used by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [cursor]Uses:10 12
Symbol 14 GraphicUsed by:15 358 437
Symbol 15 MovieClip [fade]Uses:14
Symbol 16 MovieClip [none]Used by:1989
Symbol 17 GraphicUses:4Used by:18
Symbol 18 MovieClip [garg]Uses:17Used by:1989
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [doorWall]Uses:20Used by:1989
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25 28
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:22 23 24Used by:Timeline
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:26 23 27Used by:Timeline
Symbol 29 BitmapUsed by:30 2245 2258 2269 2337
Symbol 30 GraphicUses:29Used by:Timeline
Symbol 31 GraphicUsed by:1071  Timeline
Symbol 32 FontUsed by:33 62 67 69 99 102 444 445 446 447 448 450 451 901 902 1028 1034 1037 1038 1066 1068 1069 1287 1288 1312 1313 1315 1316 1322 1323 1328 1329 1331 1332 1338 1339 1344 1345 1347 1348 1354 1355 1357 1358 1360 1361 1363 1364 1370 1371 1376 1377 1379 1380 1386 1387 1392 1394 1395 1401 1402 1407 1408 1410 1411 1417 1418 1424 1425 1431 1434 1455 1456 1458 1459 1472 1475 1476 1477 1479 1481 1482 1485 1487 1488 1491 1493 1494 1497 1499 1500 1503 1505 1506 1509 1513 1514 1515 1518 1522 1524 1529 1533 1535 1543 1545 1547 1549 1551 1555 1557 1559 1560 1996 2000 2001 2005 2006 2011 2012 2014 2015 2118 2120 2121 2126 2127 2129 2130 2136 2137 2142 2143 2145 2146 2162 2163 2164 2165 2166 2172 2174 2175 2183 2184 2185 2186 2191 2192 2193 2194 2223 2227 2229 2231 2233 2242 2246 2247 2248 2249 2252 2253 2254 2255 2262 2263 2264 2265 2272 2273 2274 2275 2278 2279 2280 2281 2286 2287 2288 2289 2294 2295 2296 2297 2302 2303 2308 2309 2311 2312 2318 2319 2320 2321 2324 2325 2326 2327 2334 2338 2473 2477 2478 2484 2486 2487 2488 2493 2497 2498 2499 2500 2503 2506 2507 2508 2513 2517 2519 2521 2525 2529 2531 2533 2539 2540 2541 2542 2547 2548 2549 2550 2554 2557 2558 2559 2563 2566 2567 2568 2573 2574 2575 2576 2580 2581 2582 2583 2588 2590 2591 2592
Symbol 33 EditableTextUses:32Used by:Timeline
Symbol 34 GraphicUsed by:35 107
Symbol 35 ButtonUses:34Used by:45 112
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:45 112 113
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:45 113 345
Symbol 40 GraphicUsed by:45 113 345
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:45 112 113
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45 113 345
Symbol 45 MovieClipUses:35 37 39 40 42 44Used by:Timeline
Symbol 46 GraphicUsed by:74
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:47 48Used by:74
Symbol 50 GraphicUsed by:55 58 61 85 87
Symbol 51 GraphicUsed by:55 80
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:50 51 52 53 54Used by:74
Symbol 56 GraphicUsed by:58 83
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:50 56 57Used by:74
Symbol 59 GraphicUsed by:61 85 87
Symbol 60 GraphicUsed by:61
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Symbol 1223 GraphicUses:1222Used by:1224
Symbol 1224 MovieClip [dec_table2]Uses:1223 1220Used by:1989
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Symbol 1240 GraphicUses:244Used by:1241
Symbol 1241 MovieClipUses:1240Used by:1242 1262
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Symbol 1254 GraphicUses:1253Used by:1259
Symbol 1255 BitmapUsed by:1256
Symbol 1256 GraphicUses:1255Used by:1257
Symbol 1257 MovieClipUses:1256Used by:1258
Symbol 1258 MovieClipUses:1257Used by:1259
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Symbol 1262 MovieClipUses:1241Used by:1269
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Symbol 1264 GraphicUses:651Used by:1267 1268
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Symbol 1266 GraphicUses:651Used by:1267 1268
Symbol 1267 MovieClipUses:1263 1264 1265 1266Used by:1269
Symbol 1268 MovieClipUses:1263 1264 1265 1266Used by:1269
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Symbol 1271 GraphicUses:1270Used by:1272
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Symbol 1274 GraphicUses:1273Used by:1275
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Symbol 1278 MovieClip [dec_windowcandle]Uses:1277 1220Used by:1989
Symbol 1279 BitmapUsed by:1280
Symbol 1280 GraphicUses:1279Used by:1281
Symbol 1281 MovieClip [dec_windowempty]Uses:1280Used by:1989
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Symbol 1284 MovieClip [dec_windowskull]Uses:1283Used by:1989
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Symbol 1424 TextUses:32Used by:1426
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Symbol 1435 GraphicUsed by:1450
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Symbol 1463 MovieClipUses:1461 1433 1462 1450Used by:1464
Symbol 1464 MovieClipUses:1451 1454 1457 1460 1463Used by:1562  Timeline
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Symbol 1466 GraphicUses:1465Used by:1468 1995
Symbol 1467 GraphicUses:1465Used by:1468 1995
Symbol 1468 ButtonUses:1466 1467Used by:1562
Symbol 1469 GraphicUsed by:1478 1484 1490 1496 1502 1508
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Symbol 1471 MovieClipUses:1470Used by:1478 1484 1490 1496 1502 1508
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Symbol 1473 GraphicUsed by:1478 1484 1490 1496 1502 1508
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Symbol 1513 TextUses:32Used by:1517
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Symbol 1578 BitmapUsed by:1579
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Symbol 1581 BitmapUsed by:1582
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Symbol 1587 BitmapUsed by:1588
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Symbol 1590 BitmapUsed by:1591
Symbol 1591 GraphicUses:1590Used by:1592
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Symbol 1594 GraphicUses:1593Used by:1595
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Symbol 1599 BitmapUsed by:1600
Symbol 1600 GraphicUses:1599Used by:1601
Symbol 1601 MovieClip [dec_coffin4]Uses:1600Used by:1989
Symbol 1602 BitmapUsed by:1603
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Symbol 1605 BitmapUsed by:1606
Symbol 1606 GraphicUses:1605Used by:1607
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Symbol 1608 BitmapUsed by:1609
Symbol 1609 GraphicUses:1608Used by:1610
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Symbol 1611 BitmapUsed by:1612
Symbol 1612 GraphicUses:1611Used by:1613
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Symbol 1614 BitmapUsed by:1615
Symbol 1615 GraphicUses:1614Used by:1616
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Symbol 1617 BitmapUsed by:1618
Symbol 1618 GraphicUses:1617Used by:1619
Symbol 1619 MovieClip [dec_brokenvase]Uses:1618Used by:1989
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Symbol 2584 TextUses:1039 1040Used by:2585
Symbol 2585 MovieClipUses:2580 2581 2582 2583 2584Used by:2595
Symbol 2586 BitmapUsed by:2587 2589
Symbol 2587 GraphicUses:2586 2157Used by:2594
Symbol 2588 TextUses:32Used by:2594
Symbol 2589 GraphicUses:2586 2157Used by:2594
Symbol 2590 TextUses:63 32Used by:2594
Symbol 2591 TextUses:32Used by:2594
Symbol 2592 TextUses:32Used by:2594
Symbol 2593 TextUses:1039 1040Used by:2594
Symbol 2594 MovieClipUses:2587 2588 2491 2589 2590 2591 2592 2593Used by:2595
Symbol 2595 MovieClipUses:2483 2490 2491 2492 2501 2502 2510 2511 2523 2536 2538 2544 2546 2552 2553 2561 2562 2570 2572 2578 2579 2585 2594Used by:2596
Symbol 2596 MovieClipUses:2595Used by:2608
Symbol 2597 BitmapUsed by:2598
Symbol 2598 GraphicUses:2597Used by:2603
Symbol 2599 MovieClipUsed by:2603
Symbol 2600 MovieClipUsed by:2603
Symbol 2601 BitmapUsed by:2602
Symbol 2602 GraphicUses:2601Used by:2603
Symbol 2603 MovieClipUses:2598 2599 2600 2602Used by:2608
Symbol 2604 MovieClipUses:2407 2408 2409 2410 2411Used by:2608
Symbol 2605 GraphicUsed by:2606
Symbol 2606 MovieClipUses:2605Used by:2607
Symbol 2607 MovieClipUses:2461 2606 2465Used by:2608
Symbol 2608 MovieClipUses:2466 2470 2480 2482 2596 2603 2604 2607Used by:Timeline

Instance Names

"music_button"Frame 1Symbol 25 MovieClip
"sound_button"Frame 1Symbol 28 MovieClip
"lib"Frame 1Symbol 33 EditableText
"armor_ad"Frame 1Symbol 45 MovieClip
"preloader"Frame 1Symbol 74 MovieClip
"adplace"Frame 1Symbol 101 MovieClip
"language_label"Frame 29Symbol 2004 MovieClip
"back_button"Frame 29Symbol 2020 MovieClip
"rune_base1"Frame 37Symbol 2070 MovieClip
"rune_base2"Frame 37Symbol 2077 MovieClip
"rune_base3"Frame 37Symbol 2084 MovieClip
"rune_base4"Frame 37Symbol 2091 MovieClip
"rune_effect1"Frame 37Symbol 2041 MovieClip
"rune_effect2"Frame 37Symbol 2045 MovieClip
"rune_effect3"Frame 37Symbol 2049 MovieClip
"rune_effect4"Frame 37Symbol 2053 MovieClip
"rune_effect5"Frame 37Symbol 2095 MovieClip
"rune_effect6"Frame 37Symbol 2099 MovieClip
"rune_effect7"Frame 37Symbol 2103 MovieClip
"rune_button1"Frame 37Symbol 2105 MovieClip
"rune_button2"Frame 37Symbol 2107 MovieClip
"rune_button3"Frame 37Symbol 2109 MovieClip
"rune_button4"Frame 37Symbol 2111 MovieClip
"rune_button5"Frame 37Symbol 2113 MovieClip
"rune_button6"Frame 37Symbol 2115 MovieClip
"rune_button7"Frame 37Symbol 2117 MovieClip
"play_button"Frame 37Symbol 2135 MovieClip
"continue_button"Frame 37Symbol 2151 MovieClip
"settings_button"Frame 37Symbol 1337 MovieClip
"walkthrough_button"Frame 37Symbol 1353 MovieClip
"credits_button"Frame 37Symbol 1321 MovieClip
"moregames_button"Frame 37Symbol 1369 MovieClip
"lll"Frame 37Symbol 2153 EditableText
"tip_menu"Frame 37Symbol 2197 MovieClip
"back_button"Frame 43Symbol 1464 MovieClip
"music_checkbox"Frame 43Symbol 1478 MovieClip
"sound_checkbox"Frame 43Symbol 1484 MovieClip
"color_checkbox"Frame 43Symbol 1490 MovieClip
"low_checkbox"Frame 43Symbol 1496 MovieClip
"high_checkbox"Frame 43Symbol 1502 MovieClip
"decor_checkbox"Frame 43Symbol 1508 MovieClip
"music_label"Frame 43Symbol 1517 MovieClip
"compatibility_label"Frame 43Symbol 1528 MovieClip
"graphics_label"Frame 43Symbol 1539 MovieClip
"language_label"Frame 43Symbol 2004 MovieClip
"settings_label"Frame 43Symbol 2232 MovieClip
"settings_label"Frame 51Symbol 2237 MovieClip
"back_button"Frame 58Symbol 1464 MovieClip
"continue_button"Frame 58Symbol 2020 MovieClip
"story"Frame 58Symbol 2301 MovieClip
"skip_button"Frame 58Symbol 2317 MovieClip
"back_button"Frame 64Symbol 2020 MovieClip
"story"Frame 64Symbol 2336 MovieClip
"holder_5"Frame 72Symbol 2366 MovieClip
"holder_1"Frame 72Symbol 2397 MovieClip
"holder_10"Frame 72Symbol 2366 MovieClip
"holder_16"Frame 72Symbol 2366 MovieClip
"holder_22"Frame 72Symbol 2366 MovieClip
"holder_29"Frame 72Symbol 2366 MovieClip
"holder_2"Frame 72Symbol 2397 MovieClip
"holder_3"Frame 72Symbol 2397 MovieClip
"holder_4"Frame 72Symbol 2397 MovieClip
"holder_6"Frame 72Symbol 2397 MovieClip
"holder_7"Frame 72Symbol 2397 MovieClip
"holder_8"Frame 72Symbol 2397 MovieClip
"holder_9"Frame 72Symbol 2397 MovieClip
"holder_11"Frame 72Symbol 2397 MovieClip
"holder_12"Frame 72Symbol 2397 MovieClip
"holder_13"Frame 72Symbol 2397 MovieClip
"holder_14"Frame 72Symbol 2397 MovieClip
"holder_15"Frame 72Symbol 2397 MovieClip
"holder_17"Frame 72Symbol 2397 MovieClip
"holder_18"Frame 72Symbol 2397 MovieClip
"holder_19"Frame 72Symbol 2397 MovieClip
"holder_20"Frame 72Symbol 2397 MovieClip
"holder_21"Frame 72Symbol 2397 MovieClip
"holder_23"Frame 72Symbol 2397 MovieClip
"holder_24"Frame 72Symbol 2397 MovieClip
"holder_25"Frame 72Symbol 2397 MovieClip
"holder_26"Frame 72Symbol 2397 MovieClip
"holder_27"Frame 72Symbol 2397 MovieClip
"holder_28"Frame 72Symbol 2397 MovieClip
"holder_30"Frame 72Symbol 2403 MovieClip
"dots_1"Frame 72Symbol 2405 MovieClip
"dots_2"Frame 72Symbol 2405 MovieClip
"dots_3"Frame 72Symbol 2405 MovieClip
"dots_4"Frame 72Symbol 2405 MovieClip
"dots_5"Frame 72Symbol 2405 MovieClip
"dots_6"Frame 72Symbol 2405 MovieClip
"dots_7"Frame 72Symbol 2405 MovieClip
"dots_8"Frame 72Symbol 2405 MovieClip
"dots_9"Frame 72Symbol 2405 MovieClip
"dots_10"Frame 72Symbol 2405 MovieClip
"dots_11"Frame 72Symbol 2405 MovieClip
"dots_12"Frame 72Symbol 2405 MovieClip
"dots_13"Frame 72Symbol 2405 MovieClip
"dots_14"Frame 72Symbol 2405 MovieClip
"dots_15"Frame 72Symbol 2405 MovieClip
"dots_16"Frame 72Symbol 2405 MovieClip
"dots_17"Frame 72Symbol 2405 MovieClip
"dots_18"Frame 72Symbol 2405 MovieClip
"dots_19"Frame 72Symbol 2405 MovieClip
"dots_20"Frame 72Symbol 2405 MovieClip
"dots_21"Frame 72Symbol 2405 MovieClip
"dots_22"Frame 72Symbol 2405 MovieClip
"dots_23"Frame 72Symbol 2405 MovieClip
"dots_24"Frame 72Symbol 2405 MovieClip
"dots_25"Frame 72Symbol 2405 MovieClip
"dots_26"Frame 72Symbol 2405 MovieClip
"dots_27"Frame 72Symbol 2405 MovieClip
"dots_28"Frame 72Symbol 2405 MovieClip
"dots_29"Frame 72Symbol 2405 MovieClip
"dots_30"Frame 72Symbol 2405 MovieClip
"back_button"Frame 72Symbol 1464 MovieClip
"continue_button"Frame 72Symbol 2020 MovieClip
"statue_inventory"Frame 72Symbol 2412 MovieClip
"levels"Frame 80Symbol 2447 MovieClip
"proverka"Frame 90Symbol 2449 EditableText
"main"Frame 100Symbol 2459 MovieClip
"interfaces"Frame 100Symbol 2608 MovieClip
"cursor"Symbol 13 MovieClip [cursor] Frame 1Symbol 10 MovieClip
"arrow"Symbol 13 MovieClip [cursor] Frame 2Symbol 12 MovieClip
"pbar"Symbol 74 MovieClip Frame 1Symbol 49 MovieClip
"text3"Symbol 74 MovieClip Frame 1Symbol 65 MovieClip
"text4"Symbol 74 MovieClip Frame 2Symbol 73 MovieClip
"adBox"Symbol 101 MovieClip Frame 1Symbol 98 MovieClip
"holder"Symbol 133 MovieClip Frame 1Symbol 132 MovieClip
"holder"Symbol 134 MovieClip Frame 1Symbol 132 MovieClip
"holder"Symbol 135 MovieClip Frame 1Symbol 132 MovieClip
"holder"Symbol 136 MovieClip Frame 1Symbol 132 MovieClip
"holder"Symbol 137 MovieClip Frame 1Symbol 132 MovieClip
"holder"Symbol 138 MovieClip Frame 1Symbol 132 MovieClip
"door"Symbol 139 MovieClip [anti_doorH] Frame 1Symbol 129 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 1Symbol 133 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 6Symbol 134 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 11Symbol 135 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 16Symbol 136 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 26Symbol 137 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 31Symbol 132 MovieClip
"holder"Symbol 139 MovieClip [anti_doorH] Frame 36Symbol 138 MovieClip
"white"Symbol 139 MovieClip [anti_doorH] Frame 41Symbol 132 MovieClip
"nosphere"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip
"ani"Symbol 186 MovieClip Frame 1Symbol 185 MovieClip
"nosphere"Symbol 187 MovieClip Frame 1Symbol 142 MovieClip
"ani"Symbol 188 MovieClip Frame 1Symbol 185 MovieClip
"nosphere"Symbol 190 MovieClip Frame 1Symbol 142 MovieClip
"ani"Symbol 191 MovieClip Frame 1Symbol 185 MovieClip
"nosphere"Symbol 192 MovieClip Frame 1Symbol 142 MovieClip
"ani"Symbol 193 MovieClip Frame 1Symbol 185 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 1Symbol 143 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 1Symbol 186 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 7Symbol 187 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 7Symbol 188 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 13Symbol 142 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 13Symbol 189 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 18Symbol 190 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 18Symbol 191 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 22Symbol 142 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 22Symbol 185 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 33Symbol 192 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 33Symbol 193 MovieClip
"nosphere"Symbol 194 MovieClip [bigsphere] Frame 38Symbol 142 MovieClip
"ani"Symbol 194 MovieClip [bigsphere] Frame 38Symbol 185 MovieClip
"holder"Symbol 197 MovieClip Frame 1Symbol 196 MovieClip
"sphere"Symbol 261 MovieClip [c_holder] Frame 1Symbol 197 MovieClip
"highlight"Symbol 261 MovieClip [c_holder] Frame 1Symbol 205 MovieClip
"hold"Symbol 261 MovieClip [c_holder] Frame 1Symbol 206 MovieClip
"stand"Symbol 261 MovieClip [c_holder] Frame 1Symbol 256 MovieClip
"hit"Symbol 261 MovieClip [c_holder] Frame 1Symbol 258 MovieClip
"over"Symbol 261 MovieClip [c_holder] Frame 1Symbol 260 MovieClip
"u"Symbol 287 MovieClip Frame 2Symbol 264 MovieClip
"u"Symbol 287 MovieClip Frame 3Symbol 266 MovieClip
"u"Symbol 287 MovieClip Frame 4Symbol 264 MovieClip
"u"Symbol 287 MovieClip Frame 6Symbol 264 MovieClip
"u"Symbol 287 MovieClip Frame 7Symbol 266 MovieClip
"collider"Symbol 288 MovieClip [colliders] Frame 1Symbol 287 MovieClip
"holder"Symbol 302 MovieClip Frame 1Symbol 301 MovieClip
"holder"Symbol 307 MovieClip Frame 1Symbol 301 MovieClip
"holder"Symbol 308 MovieClip Frame 1Symbol 301 MovieClip
"holder"Symbol 309 MovieClip Frame 1Symbol 301 MovieClip
"holder"Symbol 310 MovieClip Frame 1Symbol 301 MovieClip
"holder"Symbol 311 MovieClip Frame 1Symbol 301 MovieClip
"wall"Symbol 312 MovieClip [crush_wall] Frame 1Symbol 293 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 1Symbol 302 MovieClip
"hit"Symbol 312 MovieClip [crush_wall] Frame 1Symbol 304 MovieClip
"over"Symbol 312 MovieClip [crush_wall] Frame 1Symbol 306 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 7Symbol 307 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 14Symbol 308 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 20Symbol 309 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 26Symbol 301 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 32Symbol 310 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 38Symbol 301 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 44Symbol 311 MovieClip
"holder"Symbol 312 MovieClip [crush_wall] Frame 50Symbol 301 MovieClip
"holder"Symbol 315 MovieClip Frame 1Symbol 314 MovieClip
"sphere"Symbol 334 MovieClip [doorH] Frame 1Symbol 315 MovieClip
"door"Symbol 334 MovieClip [doorH] Frame 1Symbol 329 MovieClip
"shade"Symbol 334 MovieClip [doorH] Frame 1Symbol 333 MovieClip
"shade"Symbol 341 MovieClip [doorV] Frame 1Symbol 340 MovieClip
"sphere"Symbol 341 MovieClip [doorV] Frame 1Symbol 315 MovieClip
"bar"Symbol 344 MovieClip Frame 1Symbol 343 MovieClip
"loader"Symbol 358 MovieClip [fader] Frame 1Symbol 344 MovieClip
"percent"Symbol 358 MovieClip [fader] Frame 1Symbol 347 EditableText
"l1"Symbol 358 MovieClip [fader] Frame 1Symbol 357 MovieClip
"holder"Symbol 366 MovieClip Frame 1Symbol 365 MovieClip
"rightSphere"Symbol 399 MovieClip Frame 1Symbol 366 MovieClip
"leftSphere"Symbol 399 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 399 MovieClip Frame 1Symbol 380 MovieClip
"rightHand"Symbol 399 MovieClip Frame 1Symbol 395 MovieClip
"rightSphere"Symbol 400 MovieClip Frame 1Symbol 366 MovieClip
"leftSphere"Symbol 400 MovieClip Frame 1Symbol 366 MovieClip
"ani"Symbol 400 MovieClip Frame 1Symbol 399 MovieClip
"hero"Symbol 432 MovieClip [finish] Frame 1Symbol 400 MovieClip
"hit"Symbol 432 MovieClip [finish] Frame 1Symbol 429 MovieClip
"num"Symbol 453 MovieClip Frame 1Symbol 452 MovieClip
"door"Symbol 455 MovieClip [grate] Frame 1Symbol 453 MovieClip
"rightHand"Symbol 464 MovieClip Frame 1Symbol 456 MovieClip
"rightHand"Symbol 464 MovieClip Frame 1Symbol 456 MovieClip
"rightSphere"Symbol 464 MovieClip Frame 1Symbol 366 MovieClip
"leftSphere"Symbol 464 MovieClip Frame 1Symbol 366 MovieClip
"rightSphere"Symbol 483 MovieClip Frame 1Symbol 366 MovieClip
"leftSphere"Symbol 483 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 483 MovieClip Frame 1Symbol 380 MovieClip
"rightHand"Symbol 483 MovieClip Frame 1Symbol 395 MovieClip
"rightHand"Symbol 528 MovieClip Frame 1Symbol 496 MovieClip
"rightSphere"Symbol 528 MovieClip Frame 1Symbol 366 MovieClip
"leftSphere"Symbol 528 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 528 MovieClip Frame 1Symbol 515 MovieClip
"leftHand"Symbol 531 MovieClip Frame 1Symbol 496 MovieClip
"leftSphere"Symbol 531 MovieClip Frame 1Symbol 366 MovieClip
"rightSphere"Symbol 531 MovieClip Frame 1Symbol 366 MovieClip
"rightHand"Symbol 531 MovieClip Frame 1Symbol 515 MovieClip
"leftSphere"Symbol 578 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 578 MovieClip Frame 1Symbol 546 MovieClip
"rightSphere"Symbol 578 MovieClip Frame 1Symbol 366 MovieClip
"rightHand"Symbol 578 MovieClip Frame 1Symbol 565 MovieClip
"rightSphere"Symbol 579 MovieClip Frame 1Symbol 366 MovieClip
"rightHand"Symbol 579 MovieClip Frame 1Symbol 546 MovieClip
"leftSphere"Symbol 579 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 579 MovieClip Frame 1Symbol 565 MovieClip
"rightSphere"Symbol 610 MovieClip Frame 1Symbol 366 MovieClip
"leftSphere"Symbol 610 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 610 MovieClip Frame 1Symbol 587 MovieClip
"rightHand"Symbol 610 MovieClip Frame 1Symbol 595 MovieClip
"rightSphere"Symbol 642 MovieClip Frame 1Symbol 366 MovieClip
"rightHand"Symbol 642 MovieClip Frame 1Symbol 618 MovieClip
"leftSphere"Symbol 642 MovieClip Frame 1Symbol 366 MovieClip
"leftHand"Symbol 642 MovieClip Frame 1Symbol 629 MovieClip
"leftHand"Symbol 644 MovieClip Frame 1Symbol 618 MovieClip
"leftSphere"Symbol 644 MovieClip Frame 1Symbol 366 MovieClip
"rightHand"Symbol 644 MovieClip Frame 1Symbol 629 MovieClip
"rightSphere"Symbol 644 MovieClip Frame 1Symbol 366 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 1Symbol 464 MovieClip
"popup"Symbol 667 MovieClip [hero] Frame 1Symbol 465 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 2Symbol 483 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 3Symbol 528 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 4Symbol 531 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 5Symbol 578 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 6Symbol 579 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 7Symbol 610 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 8Symbol 642 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 9Symbol 644 MovieClip
"ani"Symbol 667 MovieClip [hero] Frame 10Symbol 666 MovieClip
"sphere"Symbol 669 MovieClip [holder] Frame 1Symbol 197 MovieClip
"highlight"Symbol 669 MovieClip [holder] Frame 1Symbol 205 MovieClip
"hold"Symbol 669 MovieClip [holder] Frame 1Symbol 206 MovieClip
"hit"Symbol 669 MovieClip [holder] Frame 1Symbol 258 MovieClip
"over"Symbol 669 MovieClip [holder] Frame 1Symbol 260 MovieClip
"hit"Symbol 679 MovieClip [lever] Frame 1Symbol 676 MovieClip
"over"Symbol 679 MovieClip [lever] Frame 1Symbol 678 MovieClip
"numb"Symbol 679 MovieClip [lever] Frame 1Symbol 452 MovieClip
"door"Symbol 718 MovieClip [rune_door] Frame 1Symbol 696 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 1Symbol 699 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 7Symbol 702 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 14Symbol 705 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 21Symbol 708 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 27Symbol 711 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 33Symbol 714 MovieClip
"rune"Symbol 718 MovieClip [rune_door] Frame 39Symbol 717 MovieClip
"orb"Symbol 726 MovieClip [sphere] Frame 1Symbol 722 MovieClip
"orb"Symbol 726 MovieClip [sphere] Frame 8Symbol 723 MovieClip
"orb"Symbol 726 MovieClip [sphere] Frame 19Symbol 724 MovieClip
"ani"Symbol 729 MovieClip [start] Frame 1Symbol 399 MovieClip
"type"Symbol 734 MovieClip [doorHcloseCollider] Frame 1Symbol 733 MovieClip
"u"Symbol 740 MovieClip [doorHopenCollider] Frame 1Symbol 739 MovieClip
"u"Symbol 745 MovieClip [doorVcloseCollider] Frame 1Symbol 744 MovieClip
"door"Symbol 749 MovieClip Frame 1Symbol 748 MovieClip
"u"Symbol 750 MovieClip [doorVopenCollider] Frame 1Symbol 749 MovieClip
"door"Symbol 759 MovieClip [aDoorDown] Frame 1Symbol 757 MovieClip
"door"Symbol 759 MovieClip [aDoorDown] Frame 2Symbol 758 MovieClip
"door"Symbol 766 MovieClip [aDoorUp] Frame 1Symbol 764 MovieClip
"door"Symbol 766 MovieClip [aDoorUp] Frame 2Symbol 765 MovieClip
"holder"Symbol 774 MovieClip Frame 1Symbol 773 MovieClip
"holder"Symbol 775 MovieClip Frame 1Symbol 773 MovieClip
"holder"Symbol 776 MovieClip Frame 1Symbol 773 MovieClip
"holder"Symbol 777 MovieClip Frame 1Symbol 773 MovieClip
"holder"Symbol 778 MovieClip Frame 1Symbol 773 MovieClip
"holder"Symbol 779 MovieClip Frame 1Symbol 773 MovieClip
"door"Symbol 780 MovieClip [anti_doorV] Frame 1Symbol 769 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 1Symbol 774 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 6Symbol 775 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 11Symbol 776 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 16Symbol 777 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 21Symbol 773 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 26Symbol 778 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 31Symbol 773 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 36Symbol 779 MovieClip
"holder"Symbol 780 MovieClip [anti_doorV] Frame 41Symbol 773 MovieClip
"level"Symbol 932 MovieClip [levels] Frame 1Symbol 907 EditableText
"level"Symbol 932 MovieClip [levels] Frame 2Symbol 908 EditableText
"level"Symbol 932 MovieClip [levels] Frame 3Symbol 909 EditableText
"level"Symbol 932 MovieClip [levels] Frame 4Symbol 910 EditableText
"level"Symbol 932 MovieClip [levels] Frame 5Symbol 911 EditableText
"level"Symbol 932 MovieClip [levels] Frame 6Symbol 912 EditableText
"level"Symbol 932 MovieClip [levels] Frame 7Symbol 913 EditableText
"level"Symbol 932 MovieClip [levels] Frame 8Symbol 914 EditableText
"level"Symbol 932 MovieClip [levels] Frame 9Symbol 915 EditableText
"level"Symbol 932 MovieClip [levels] Frame 10Symbol 916 EditableText
"level"Symbol 932 MovieClip [levels] Frame 11Symbol 917 EditableText
"level"Symbol 932 MovieClip [levels] Frame 12Symbol 918 EditableText
"level"Symbol 932 MovieClip [levels] Frame 13Symbol 919 EditableText
"level"Symbol 932 MovieClip [levels] Frame 14Symbol 920 EditableText
"level"Symbol 932 MovieClip [levels] Frame 15Symbol 921 EditableText
"level"Symbol 932 MovieClip [levels] Frame 16Symbol 922 EditableText
"level"Symbol 932 MovieClip [levels] Frame 17Symbol 923 EditableText
"level"Symbol 932 MovieClip [levels] Frame 18Symbol 924 EditableText
"level"Symbol 932 MovieClip [levels] Frame 19Symbol 925 EditableText
"level"Symbol 932 MovieClip [levels] Frame 20Symbol 926 EditableText
"level"Symbol 932 MovieClip [levels] Frame 21Symbol 927 EditableText
"level"Symbol 932 MovieClip [levels] Frame 22Symbol 928 EditableText
"level"Symbol 932 MovieClip [levels] Frame 23Symbol 929 EditableText
"level"Symbol 932 MovieClip [levels] Frame 24Symbol 930 EditableText
"level"Symbol 932 MovieClip [levels] Frame 25Symbol 931 EditableText
"statue"Symbol 982 MovieClip [magic_chest] Frame 1Symbol 962 MovieClip
"over"Symbol 982 MovieClip [magic_chest] Frame 1Symbol 970 MovieClip
"hit"Symbol 982 MovieClip [magic_chest] Frame 1Symbol 970 MovieClip
"statue"Symbol 982 MovieClip [magic_chest] Frame 2Symbol 962 MovieClip
"leftSphere"Symbol 994 MovieClip [picker] Frame 1Symbol 991 MovieClip
"rightSphere"Symbol 994 MovieClip [picker] Frame 1Symbol 991 MovieClip
"hit"Symbol 1026 MovieClip [picture] Frame 1Symbol 999 MovieClip
"over"Symbol 1026 MovieClip [picture] Frame 1Symbol 1001 MovieClip
"picture"Symbol 1026 MovieClip [picture] Frame 2Symbol 1003 MovieClip
"b2"Symbol 1065 MovieClip Frame 1Symbol 1042 MovieClip
"lbl"Symbol 1072 MovieClip [pictureMenu] Frame 1Symbol 1028 EditableText
"picture"Symbol 1072 MovieClip [pictureMenu] Frame 1Symbol 1065 MovieClip
"b1"Symbol 1072 MovieClip [pictureMenu] Frame 1Symbol 1071 MovieClip
"type"Symbol 1091 MovieClip [popup] Frame 1Symbol 1090 MovieClip
"percent"Symbol 1093 MovieClip [preloader] Frame 1Symbol 1092 EditableText
"loader"Symbol 1093 MovieClip [preloader] Frame 1Symbol 344 MovieClip
"txt"Symbol 1321 MovieClip Frame 1Symbol 1308 MovieClip
"txt"Symbol 1321 MovieClip Frame 2Symbol 1311 MovieClip
"txt"Symbol 1321 MovieClip Frame 3Symbol 1314 MovieClip
"txt"Symbol 1321 MovieClip Frame 4Symbol 1317 MovieClip
"txt"Symbol 1321 MovieClip Frame 5Symbol 1320 MovieClip
"txt"Symbol 1337 MovieClip Frame 1Symbol 1324 MovieClip
"txt"Symbol 1337 MovieClip Frame 2Symbol 1327 MovieClip
"txt"Symbol 1337 MovieClip Frame 3Symbol 1330 MovieClip
"txt"Symbol 1337 MovieClip Frame 4Symbol 1333 MovieClip
"txt"Symbol 1337 MovieClip Frame 5Symbol 1336 MovieClip
"txt"Symbol 1353 MovieClip Frame 1Symbol 1340 MovieClip
"txt"Symbol 1353 MovieClip Frame 2Symbol 1343 MovieClip
"txt"Symbol 1353 MovieClip Frame 3Symbol 1346 MovieClip
"txt"Symbol 1353 MovieClip Frame 4Symbol 1349 MovieClip
"txt"Symbol 1353 MovieClip Frame 5Symbol 1352 MovieClip
"txt"Symbol 1369 MovieClip Frame 1Symbol 1356 MovieClip
"txt"Symbol 1369 MovieClip Frame 2Symbol 1359 MovieClip
"txt"Symbol 1369 MovieClip Frame 3Symbol 1362 MovieClip
"txt"Symbol 1369 MovieClip Frame 4Symbol 1365 MovieClip
"txt"Symbol 1369 MovieClip Frame 5Symbol 1368 MovieClip
"txt"Symbol 1385 MovieClip Frame 1Symbol 1372 MovieClip
"txt"Symbol 1385 MovieClip Frame 2Symbol 1375 MovieClip
"txt"Symbol 1385 MovieClip Frame 3Symbol 1378 MovieClip
"txt"Symbol 1385 MovieClip Frame 4Symbol 1381 MovieClip
"txt"Symbol 1385 MovieClip Frame 5Symbol 1384 MovieClip
"txt"Symbol 1400 MovieClip Frame 1Symbol 1388 MovieClip
"txt"Symbol 1400 MovieClip Frame 2Symbol 1391 MovieClip
"txt"Symbol 1400 MovieClip Frame 3Symbol 1393 MovieClip
"txt"Symbol 1400 MovieClip Frame 4Symbol 1396 MovieClip
"txt"Symbol 1400 MovieClip Frame 5Symbol 1399 MovieClip
"txt"Symbol 1416 MovieClip Frame 1Symbol 1403 MovieClip
"txt"Symbol 1416 MovieClip Frame 2Symbol 1406 MovieClip
"txt"Symbol 1416 MovieClip Frame 3Symbol 1409 MovieClip
"txt"Symbol 1416 MovieClip Frame 4Symbol 1412 MovieClip
"txt"Symbol 1416 MovieClip Frame 5Symbol 1415 MovieClip
"txt"Symbol 1430 MovieClip Frame 1Symbol 1419 MovieClip
"txt"Symbol 1430 MovieClip Frame 2Symbol 1422 MovieClip
"txt"Symbol 1430 MovieClip Frame 3Symbol 1423 MovieClip
"txt"Symbol 1430 MovieClip Frame 4Symbol 1426 MovieClip
"txt"Symbol 1430 MovieClip Frame 5Symbol 1429 MovieClip
"txt"Symbol 1464 MovieClip Frame 1Symbol 1451 MovieClip
"txt"Symbol 1464 MovieClip Frame 2Symbol 1454 MovieClip
"txt"Symbol 1464 MovieClip Frame 3Symbol 1457 MovieClip
"txt"Symbol 1464 MovieClip Frame 4Symbol 1460 MovieClip
"txt"Symbol 1464 MovieClip Frame 5Symbol 1463 MovieClip
"check"Symbol 1478 MovieClip Frame 1Symbol 1471 MovieClip
"check"Symbol 1484 MovieClip Frame 1Symbol 1471 MovieClip
"check"Symbol 1490 MovieClip Frame 1Symbol 1471 MovieClip
"check"Symbol 1496 MovieClip Frame 1Symbol 1471 MovieClip
"check"Symbol 1502 MovieClip Frame 1Symbol 1471 MovieClip
"check"Symbol 1508 MovieClip Frame 1Symbol 1471 MovieClip
"credits_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1321 MovieClip
"settings_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1337 MovieClip
"walkthrough_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1353 MovieClip
"moregames_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1369 MovieClip
"resume_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1385 MovieClip
"restart_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1400 MovieClip
"quit_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1416 MovieClip
"levels_button"Symbol 1562 MovieClip [pauseMenu] Frame 1Symbol 1430 MovieClip
"back_button"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1464 MovieClip
"music_checkbox"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1478 MovieClip
"sound_checkbox"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1484 MovieClip
"color_checkbox"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1490 MovieClip
"low_checkbox"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1496 MovieClip
"high_checkbox"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1502 MovieClip
"decor_checkbox"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1508 MovieClip
"music_label"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1517 MovieClip
"compatibility_label"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1528 MovieClip
"graphics_label"Symbol 1562 MovieClip [pauseMenu] Frame 7Symbol 1539 MovieClip
"over"Symbol 1689 MovieClip [magic_crystal] Frame 1Symbol 1686 MovieClip
"hit"Symbol 1689 MovieClip [magic_crystal] Frame 1Symbol 1686 MovieClip
"arrow"Symbol 1754 MovieClip [chest_arrow] Frame 1Symbol 1750 MovieClip
"ani"Symbol 1889 MovieClip Frame 1Symbol 1885 MovieClip
"portal"Symbol 1890 MovieClip Frame 1Symbol 1889 MovieClip
"portal"Symbol 1893 MovieClip Frame 1Symbol 1889 MovieClip
"portal"Symbol 1894 MovieClip Frame 1Symbol 1889 MovieClip
"portal"Symbol 1895 MovieClip Frame 1Symbol 1889 MovieClip
"portal"Symbol 1896 MovieClip Frame 1Symbol 1889 MovieClip
"portal"Symbol 1897 MovieClip Frame 1Symbol 1889 MovieClip
"portal"Symbol 1898 MovieClip [portal] Frame 1Symbol 1890 MovieClip
"area"Symbol 1898 MovieClip [portal] Frame 1Symbol 1892 MovieClip
"portal"Symbol 1898 MovieClip [portal] Frame 8Symbol 1893 MovieClip
"portal"Symbol 1898 MovieClip [portal] Frame 14Symbol 1894 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "inventory.mp3"
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ExportAssets (56)Timeline Frame 22Symbol 1981 as "footsteps.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1982 as "lever.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1983 as "magic_chest.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1984 as "main_theme.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1985 as "hands_occupied.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1986 as "rollover1.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1987 as "menu_theme.mp3"
ExportAssets (56)Timeline Frame 22Symbol 1988 as "rollover2.mp3"

Labels

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Created: 27/3 -2019 23:20:10 Last modified: 27/3 -2019 23:20:10 Server time: 22/12 -2024 19:50:22