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Zombies Took My Daughter - find and rescue your daughter from zombies.swf

This is the info page for
Flash #91382

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 49 empty { } frame 1 { function sitelock(urls_allowed) { lock = true; for (x in urls_allowed) { if (_url.indexOf(urls_allowed[x]) > 0) { lock = false; } } if (lock) { gotoAndStop('sitelock'); } } stop(); _quality = 'MEDIUM'; fscommand('allowscale', 'true'); fscommand('showmenu', 'false'); Stage.showMenu = false; Stage.scaleMode = 'noScale'; _root.kongregateServices.connect(); var pct = 0; var pressSpace = true; var soundOn = true; var startDelay = 0; urls_allowed = ['arcadebomb', 'kongregate', 'newgrounds', 'Developer']; if (_url.substring(0, 4) != 'file') { x = new LoadVars(); x.id = 'zombiestookmydaughter'; x.ui = _url; x.sendAndLoad('http://track.g-bot.net/track.php', x, 'POST'); } _level0.onEnterFrame = function () { loaderbar.gotoAndStop(pct); if (pct < 100) { pct = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); var v2 = Math.round(pct) + '%'; startmsg = 'Loading... ' + v2; } else { pct = 100; startmsg = 'Game loaded!'; } if (pct == 100) { startDelay += 1; if (startDelay >= 30) { gotoAndStop('resources'); } } }; } // unknown tag 88 length 87 movieClip 53 char_name { } movieClip 55 { } instance of movieClip 55 { onClipEvent (release) { getURL('http://www.arcadebomb.com', '_blank'); } } movieClip 59 { } movieClip 60 { } movieClip 61 { } button 64 { on (release) { getURL('http://www.arcadebomb.com', '_blank'); } } // unknown tag 88 length 62 button 70 { on (release) { getURL('http://www.arcadebomb.com', '_blank'); } } // unknown tag 88 length 67 movieClip 76 { } frame 2 { stop(); _level0.onEnterFrame = function () { stop(); }; } // unknown tag 88 length 83 frame 3 { function toggleSound() { if (soundOn) { soundOn = false; soundicon.gotoAndStop(2); gSound = new Sound(); gSound.setVolume(0); } else { soundOn = true; soundicon.gotoAndStop(1); gSound = new Sound(); gSound.setVolume(100); } } function displayLongTime(seconds) { var v4 = 0; var v1 = 0; var v3 = 0; if (seconds > 0) { while (seconds >= 60) { seconds -= 60; v1 += 1; } } v4 = seconds; if (v1 > 0) { while (v1 >= 60) { v1 -= 60; v3 += 1; } } if (v1 < 10) { v1 = '0' + v1; } if (v4 < 10) { v4 = '0' + v4; } return v3 + ':' + v1 + ':' + v4; } function dd(ddnum) { if (ddnum < 10) { return '0' + ddnum; } else { return ddnum; } } function randbtwn(min, max) { return mRn(mRd() * (max - min)) + min; } function addDialog(dtxt, dchar) { dialogList.push(dtxt); dialogChar.push(dchar); } function getDialog() { dialogbox.fulltxt = dialogList.shift(); var v1 = dialogChar.shift(); if (v1 == undefined) { dialogbox.char = 'Dr Frix'; } else { dialogbox.char = v1; } dialogbox._visible = true; dialogCount = 0; } function checkDialog() { if (dialogList.length > 0 && !dialogbox._visible) { getDialog(); } if (dialogbox.fulltxt != '') { dialogbox.txt = dialogbox.fulltxt.slice(0, Math.min(dialogCount, dialogbox.fulltxt.length)); dialogCount += 1; if (dialogCount >= dialogbox.fulltxt.length + 60) { if (dialogList.length > 0) { getDialog(); } else { dialogbox.fulltxt = ''; dialogbox._visible = false; } } } } function spawnProp(objname, pos_x, pos_y, lyroffset) { if (propCount == undefined) { propCount = 0; } var v4 = false; var v3; dind = 0; while (dind <= propCount) { var v1; v1 = stage['prop' + dd(dind)]; if (v1.isDead) { v4 = true; v1.removeMovieClip(); stage.attachMovie(objname, 'prop' + dd(dind), dind + lyroffset); v3 = stage['prop' + dd(dind)]; v3.isDead = false; v3._visible = true; v3.defLayer = dind + lyroffset; v3.swapDepths(dind + lyroffset); dind = propCount + 999; } ++dind; } if (!v4) { stage.attachMovie(objname, 'prop' + dd(propCount), propCount + lyroffset); v3 = stage['prop' + dd(propCount)]; v3.isDead = false; v3.index = propCount; v3.defLayer = propCount + lyroffset; propCount += 1; } v3._x = pos_x; v3._y = pos_y; v3.objname = objname; return v3; } function spawnObject(objname, objclass, pos_x, pos_y, lyroffset) { if (objCount == undefined) { objCount = 0; } var v4 = false; var v3; dind = 0; while (dind <= objCount) { var v1; v1 = stage['obj' + dd(dind)]; if (v1.isDead) { v4 = true; v1.removeMovieClip(); stage.attachMovie(objname, 'obj' + dd(dind), dind + lyroffset); v3 = stage['obj' + dd(dind)]; v3.isDead = false; v3._visible = true; v3.defLayer = dind + lyroffset; v3.swapDepths(dind + lyroffset); dind = objCount + 999; } ++dind; } if (!v4) { stage.attachMovie(objname, 'obj' + dd(objCount), objCount + lyroffset); v3 = stage['obj' + dd(objCount)]; v3.isDead = false; v3.index = objCount; v3.defLayer = objCount + lyroffset; objCount += 1; } v3._x = pos_x; v3._y = pos_y; v3.objname = objname; v3.objclass = objclass; v3.dying = false; return v3; } function removeObject(anyobj) { anyobj.isDead = true; anyobj._visible = false; if (anyobj.index == objCount - 1) { var v1 = objCount - 1; while (v1 >= 1) { var v2 = stage['obj' + dd(v1)]; if (v2.isDead) { removeMovieClip(v2); objCount -= 1; } else { v1 = -1; } --v1; } } } function attachEffect(anyped, effectname) { if (fxCount == undefined) { fxCount = 0; } stage.attachMovie(effectname, 'sfx' + dd(fxCount), fxCount + 10000); var v1 = stage['sfx' + dd(fxCount)]; fxCount += 1; if (fxCount > 20) { fxCount = 0; } v1._x = anyped._x; v1._y = anyped._y; v1._rotation = randbtwn(0, 360); lastFx = v1; } function floatWords(anyped, wordtxt) { if (fxCount == undefined) { fxCount = 0; } stage.attachMovie('floatwords', 'sfx' + dd(fxCount), fxCount + 10000); var v1 = stage['sfx' + dd(fxCount)]; v1.word.txt = wordtxt; fxCount += 1; if (fxCount > 20) { fxCount = 0; } v1._x = anyped._x; v1._y = anyped._y - 20; } function generateRandomColor(rClip, rBase, gBase, bBase) { var v5 = rBase; var v6 = gBase; var v4 = bBase; var v2 = v5.toString(16); if (v5 < 16) { v2 = '0' + v2; } var v1 = v6.toString(16); if (v6 < 16) { v1 = '0' + v1; } var v3 = v4.toString(16); if (v4 < 16) { v3 = '0' + v3; } var v8 = v2 + v1 + v3; var v7 = parseInt(v8, 16); var v9 = new Color(rClip); v9.setRGB(v7); } function spitOne(anyarray) { var v1 = randbtwn(0, anyarray.length - 1); var v3 = anyarray[v1]; anyarray.splice(v1, 1); return v3; } mRn = Math.round; mRd = Math.random; mSq = Math.sqrt; mPw = Math.pow; mMx = Math.max; mMn = Math.min; mAt = Math.atan; mPi = Math.PI; mSi = Math.sin; mCo = Math.cos; mFl = Math.floor; mAb = Math.abs; var dialogList = new Array(); var dialogChar = new Array(); soundicon.onRelease = function () { soundOn = !soundOn; if (!soundOn) { music.gotoAndStop(1); } else { if (gameMode == 1) { music.gotoAndStop('story'); } else { music.gotoAndStop('game'); } } }; } frame 3 { stop(); _level0.onEnterFrame = function () {}; } movieClip 88 intro_scene1 { } movieClip 90 skyline { } movieClip 92 { } movieClip 94 daughter_torso { } movieClip 97 military_leg_btm_001 { } movieClip 99 military_leg_top_001 { } movieClip 101 survivor_torso_001 { } movieClip 103 zombie_torso_001 { } movieClip 106 { } movieClip 113 { frame 1 { stop(); if (_level0.mapVariation % 54 == 0) { _level0.mapVariation += 1; } gotoAndStop(_level0.mapVariation % 6 + 1); _level0.mapVariation += _level0.mapVariation % 9; } } movieClip 118 { frame 1 { stop(); gotoAndStop(_level0.mapVariation % 5 + 1); _level0.mapVariation += _level0.mapVariation % 7; } } movieClip 121 { } movieClip 127 gene_001 { frame 1 { stop(); gotoAndStop(_level0.mapVariation % 5 + 1); _level0.mapVariation += _level0.mapVariation % 7; } } movieClip 129 deco_001 { } movieClip 136 gene_002 { frame 1 { stop(); gotoAndStop(_level0.mapVariation % 5 + 1); _level0.mapVariation += _level0.mapVariation % 7; } } movieClip 140 deco_010 { frame 1 { stop(); } } movieClip 142 deco_003 { } movieClip 144 human_head_001 { } movieClip 146 { } movieClip 148 bullet_blt { } movieClip 153 { frame 4 { stop(); } } movieClip 156 fx_bullethit { frame 4 { removeMovieClip(this); } } movieClip 158 bloodpool { } movieClip 160 { } movieClip 161 floatwords { frame 15 { removeMovieClip(this); } } movieClip 163 stair_001 { } movieClip 165 stair_002 { } movieClip 168 { } movieClip 169 { } movieClip 174 { } movieClip 186 { } movieClip 187 subway_001 { } movieClip 189 deco_004 { } movieClip 192 { } movieClip 194 deco_005 { } movieClip 196 entrypoint1 { } movieClip 198 entrypoint2 { } movieClip 199 entrypoint3 { } movieClip 201 { } // unknown tag 88 length 70 movieClip 205 speechbox { frame 50 { removeMovieClip(this); } } movieClip 207 human_leg_btm_001 { } movieClip 209 human_leg_top_001 { } movieClip 211 pchar_torso { } movieClip 213 pchar_head { } movieClip 215 pchar_arm_top { } movieClip 217 human_leg_btm_002 { } movieClip 219 human_leg_top_002 { } movieClip 221 human_leg_btm_003 { } movieClip 223 human_leg_top_003 { } movieClip 225 survivor_head_001 { } movieClip 227 survivor_arm_top_001 { } movieClip 229 zombie_arm_top_001 { } movieClip 231 { } movieClip 233 { frame 1 { stop(); } } movieClip 234 room01 { } movieClip 236 military_torso_001 { } movieClip 238 military_arm_top_001 { } movieClip 244 military_head_001 { frame 1 { stop(); gotoAndStop(_level0.randbtwn(1, 5)); } } movieClip 246 { frame 1 { stop(); } } movieClip 248 { } movieClip 252 { } movieClip 255 { } movieClip 256 { } movieClip 260 { } movieClip 261 deco_006 { instance of movieClip 256 { onClipEvent (load) { this._rotation = -_level0.randbtwn(20, 160); } } } movieClip 263 deco_007 { } movieClip 265 { } movieClip 267 { frame 1 { stop(); } } movieClip 269 { } movieClip 271 { } movieClip 272 roomdeco_01 { } movieClip 275 { } movieClip 276 roomdeco_02 { } movieClip 280 roomdeco_03 { frame 1 { stop(); gotoAndStop(_level0.mapVariation % 3 + 1); } } movieClip 282 roomdeco_04 { } movieClip 284 roomdeco_05 { } movieClip 291 { frame 1 { stop(); } } movieClip 295 { frame 1 { stop(); } } movieClip 297 { } movieClip 298 roomdeco_06 { } movieClip 301 roomdeco_07 { frame 1 { stop(); } } movieClip 303 roomdeco_08 { } movieClip 305 roomdeco_09 { } movieClip 307 roomdeco_10 { } movieClip 309 roomdeco_11 { } movieClip 311 { frame 1 { stop(); } } movieClip 313 { } movieClip 315 roomdeco_12 { } movieClip 323 roomdeco_13 { frame 1 { stop(); if (_level0.mapVariation % 54 == 0) { _level0.mapVariation += 1; } if (_level0.scavenged[_level0.locNum]) { gotoAndStop('empty'); } else { gotoAndStop(_level0.mapVariation % 6 + 1); } _level0.mapVariation += _level0.mapVariation % 9; } } movieClip 325 roomdeco_14 { } movieClip 327 { } movieClip 329 roomdeco_15 { } movieClip 331 roomdeco_16 { } movieClip 334 roomdeco_17 { frame 1 { stop(); } } movieClip 336 rope_ladder1 { } movieClip 337 rope_ladder2 { } movieClip 339 { } movieClip 341 { } movieClip 343 { } movieClip 346 { frame 1 { stop(); } } movieClip 348 { } movieClip 352 { } movieClip 353 fx_shell { frame 6 { removeMovieClip(this); } } movieClip 358 { } movieClip 361 { frame 1 { stop(); } } movieClip 362 { frame 1 { stop(); } frame 2 { if (_parent._parent.weapon == 'rifle') { gotoAndPlay('rifle_raise'); } } frame 8 { stop(); } frame 9 { gotoAndPlay('gun_fire'); } frame 13 { gotoAndStop('gun_ready'); } frame 22 { if (_level0.weapons[1] == '') { gotoAndStop('unarmed'); } else { gotoAndStop('gun_ready'); } } frame 31 { stop(); } frame 32 { gotoAndPlay('rifle_fire'); } frame 35 { gotoAndStop('gun_ready'); } frame 40 { _parent._parent.box._xscale = 200; } frame 42 { _parent._parent.box._xscale = 100; } frame 46 { gotoAndStop('gun_ready'); } frame 47 { _parent._parent.box._xscale = 100; } frame 47 { gotoAndStop('gun_ready'); } frame 120 { gotoAndStop('zombie'); } } movieClip 364 { } movieClip 365 { } movieClip 367 survivor { frame 1 { gotoAndStop(_level0.mapVariation % 4 + 1); if (_level0.clueTaken[_level0.locNum]) { pip._visible = false; } } } movieClip 369 daughter_head { } movieClip 371 daughter_arm_top { } movieClip 373 survivor_head_002 { } movieClip 375 survivor_head_003 { } movieClip 377 survivor_head_004 { } movieClip 379 survivor_head_005 { } movieClip 381 survivor_head_006 { } movieClip 383 survivor_head_007 { } movieClip 385 survivor_head_008 { } movieClip 387 survivor_head_009 { } movieClip 389 survivor_head_010 { } movieClip 391 survivor_head_011 { } movieClip 393 survivor_head_012 { } movieClip 395 survivor_head_013 { } movieClip 397 survivor_head_014 { } movieClip 399 survivor_head_015 { } movieClip 401 survivor_head_016 { } movieClip 403 survivor_head_017 { } movieClip 405 survivor_head_018 { } movieClip 407 survivor_head_019 { } movieClip 409 survivor_head_020 { } movieClip 411 survivor_head_021 { } movieClip 413 survivor_head_022 { } movieClip 415 { } movieClip 417 survivor_head_023 { instance shader of movieClip 415 { onClipEvent (load) { _level0.generateRandomColor(this, randbtwn(150, 200), randbtwn(150, 200), randbtwn(150, 200)); } } } movieClip 419 { } movieClip 421 survivor_torso_002 { } movieClip 422 survivor_arm_top_002 { } movieClip 424 survivor_torso_003 { } movieClip 425 survivor_arm_top_003 { } movieClip 427 { } movieClip 429 survivor_torso_004 { } movieClip 431 { } movieClip 433 survivor_arm_top_004 { } movieClip 435 { } movieClip 437 survivor_torso_005 { } movieClip 439 { } movieClip 441 survivor_arm_top_005 { } movieClip 443 { } movieClip 445 survivor_torso_006 { } movieClip 447 { } movieClip 448 survivor_arm_top_006 { } movieClip 451 roomdeco_18 { frame 1 { stop(); } } movieClip 458 burning_head { frame 9 { if (burnloop == undefined) { burnloop = 0; } burnloop += 1; if (burnloop < 7) { gotoAndPlay(1); } else { gotoAndStop(10); } } } movieClip 465 burning_torso { frame 9 { if (burnloop == undefined) { burnloop = 0; } burnloop += 1; if (burnloop < 7) { gotoAndPlay(1); } else { gotoAndStop(10); } } } movieClip 467 burning_leg_btm { } movieClip 469 burning_leg_top { } movieClip 471 burning_arm_top { } movieClip 476 { } movieClip 477 { } movieClip 478 molotov { instance of movieClip 477 { onClipEvent (enterFrame) { this._rotation += 24; } } } movieClip 480 frag { } movieClip 482 fx_fire { frame 11 { removeMovieClip(this); } } movieClip 483 fire_lite { } movieClip 485 survivor_head_025 { } movieClip 487 survivor_head_026 { } movieClip 489 survivor_head_027 { } movieClip 491 survivor_head_028 { } movieClip 493 survivor_head_029 { } movieClip 495 survivor_head_030 { } movieClip 496 survivor_head_024 { } movieClip 498 survivor_head_033 { } movieClip 500 survivor_head_032 { } movieClip 502 survivor_head_031 { } movieClip 504 survivor_head_034 { } movieClip 506 { } movieClip 508 survivor_torso_007 { } movieClip 510 survivor_arm_top_007 { } movieClip 512 terrorist_torso { } movieClip 513 terrorist_arm_top { } movieClip 515 terrorist_head_002 { } movieClip 517 terrorist_head_001 { } movieClip 519 terrorist_leg_btm_001 { } movieClip 521 terrorist_leg_top_001 { } movieClip 523 terrorist_head_003 { } movieClip 525 convict_torso { } movieClip 527 convict_leg_btm_001 { } movieClip 529 convict_leg_top_001 { } movieClip 531 convict_head_001 { } movieClip 533 convict_arm_top { } movieClip 537 deco_008 { instance of movieClip 256 { onClipEvent (load) { this._rotation = -_level0.randbtwn(20, 160); } } } movieClip 539 deco_009 { } movieClip 540 { } movieClip 541 { frame 1 { stop(); } frame 2 { if (_parent.walk) { gotoAndPlay('walk'); } } frame 18 { if (_parent.dying) { gotoAndPlay('collapse1'); } else { if (_parent.walk) { gotoAndPlay('walk'); } else { gotoAndPlay('run'); } } } frame 23 { _parent.rising = false; stop(); } frame 24 { if (!_parent.crouch) { gotoAndPlay('rise'); } } frame 27 { if (!_parent.crouch) { gotoAndPlay('rise'); } } frame 30 { if (!_parent.crouch) { gotoAndPlay('rise'); } } frame 33 { if (!_parent.crouch) { gotoAndPlay('rise'); } } frame 36 { if (!_parent.crouch) { gotoAndPlay(1); } else { gotoAndPlay('crouchwalk'); } } frame 41 { _parent.rising = false; gotoAndStop(1); } frame 42 { if (!_parent.walk) { gotoAndPlay('run'); } } frame 62 { if (_parent.walk) { gotoAndPlay('walk'); } else { gotoAndPlay('run'); } } frame 73 { stop(); } frame 84 { stop(); } } movieClip 542 { frame 1 { stop(); } } movieClip 543 body { frame 10 { gotoAndPlay(1); } frame 24 { gotoAndPlay('crouchloop'); } frame 30 { this.crouch = false; gotoAndPlay(1); } frame 41 { stop(); } frame 52 { stop(); } } movieClip 546 pip_door { frame 1 { stop(); } } movieClip 548 mutant_torso_001 { } movieClip 550 zombie_head_001 { } movieClip 553 { } movieClip 556 deco_002 { frame 1 { stop(); } } movieClip 558 { } movieClip 559 pickup { } movieClip 561 car_004 { } movieClip 564 car_005 { } movieClip 567 car_006 { } movieClip 569 { frame 1 { stop(); if (_level0.mapVariation % 54 == 0) { _level0.mapVariation += 1; } gotoAndStop(_level0.mapVariation % 6 + 1); _level0.mapVariation += _level0.mapVariation % 9; } } movieClip 570 { } movieClip 571 roomdeco_19 { frame 1 { stop(); } } movieClip 573 deco_012 { frame 1 { stop(); } } movieClip 576 { } movieClip 579 gene_003 { } movieClip 583 { } movieClip 585 deco_013 { } movieClip 587 mutant_leg_btm_001 { } movieClip 589 mutant_leg_top_001 { } movieClip 593 { frame 2 { stop(); } } movieClip 601 { frame 1 { stop(); } } movieClip 623 { frame 1 { stop(); } } movieClip 624 bbat { } movieClip 625 fireaxe { } movieClip 626 sword { } movieClip 627 wrench { } movieClip 628 shovel { } movieClip 629 hockey { } movieClip 630 guitar { } movieClip 631 cleaver { } movieClip 633 pipe { } movieClip 635 nightstick { } movieClip 636 plank { } movieClip 637 broom { } movieClip 638 teddy { } movieClip 640 umbrella { } movieClip 642 sledge { } movieClip 644 machete { } movieClip 645 pan { } movieClip 646 loaf { } movieClip 648 vase { } movieClip 650 fireext { } movieClip 651 crowbar { } movieClip 652 b92 { frame 1 { stop(); } } movieClip 653 deagle { } movieClip 654 357 { } movieClip 656 m16 { frame 1 { stop(); } } movieClip 658 ak47 { } movieClip 660 mp5 { } movieClip 662 m4 { } movieClip 664 uzi { } movieClip 666 m12 { } movieClip 668 spas { } movieClip 671 { } movieClip 673 chainsaw { } movieClip 674 gib_head { } movieClip 675 gib_arm { } movieClip 677 zombie_head_002 { } movieClip 679 zombie_head_003 { } movieClip 681 zombie_head_004 { } movieClip 683 zombie_head_005 { } movieClip 685 zombie_head_006 { } movieClip 687 zombie_head_007 { } movieClip 690 { } movieClip 697 { } movieClip 698 { } movieClip 700 intro_scene2 { } movieClip 707 intro_scene3 { } movieClip 712 intro_scene4 { } movieClip 717 { } movieClip 719 { } movieClip 721 car_001 { } movieClip 723 intro_scene5 { } movieClip 724 car_002 { } movieClip 726 { } movieClip 728 { } movieClip 730 car_003 { } movieClip 737 { frame 1 { stop(); } } movieClip 738 pickup2 { } movieClip 739 { } movieClip 740 roomdeco_20 { } movieClip 742 rpg { } movieClip 744 { } movieClip 746 bullet_RPG { } movieClip 750 { } movieClip 752 fx_bigexplosion { frame 30 { stop(); removeMovieClip(this); } } movieClip 754 shears { } // unknown tag 88 length 74 movieClip 757 { } movieClip 761 { frame 204 { _level0.nextFrame(); } } movieClip 763 deco_011 { } frame 4 { var streetName1 = new Array(); var streetName2 = new Array(); i = 0; streetName1[i] = 'Abbey '; ++i; streetName1[i] = 'Apollo '; ++i; streetName1[i] = 'Autumn '; ++i; streetName1[i] = 'Aviation '; ++i; streetName1[i] = 'Applegate '; ++i; streetName1[i] = 'Ash '; ++i; streetName1[i] = 'Atkins '; ++i; streetName1[i] = 'Banker '; ++i; streetName1[i] = 'Banner '; ++i; streetName1[i] = 'Bath '; ++i; streetName1[i] = 'Bayridge '; ++i; streetName1[i] = 'Bayview '; ++i; streetName1[i] = 'Beach '; ++i; streetName1[i] = 'Beacon '; ++i; streetName1[i] = 'Beaver '; ++i; streetName1[i] = 'Beverly '; ++i; streetName1[i] = 'Boulevard '; ++i; streetName1[i] = 'Bridge '; ++i; streetName1[i] = 'Broadway '; ++i; streetName1[i] = 'Butler '; ++i; streetName1[i] = 'Central '; ++i; streetName1[i] = 'Channel '; ++i; streetName1[i] = 'Chestnut '; ++i; streetName1[i] = 'Church '; ++i; streetName1[i] = 'Colonial '; ++i; streetName1[i] = 'Columbus '; ++i; streetName1[i] = 'Court '; ++i; streetName1[i] = 'Crown '; ++i; streetName1[i] = 'Cypress '; ++i; streetName1[i] = 'Eagle '; ++i; streetName1[i] = 'East '; ++i; streetName1[i] = 'Eastcourt '; ++i; streetName1[i] = 'Emerald '; ++i; streetName1[i] = 'Elm '; ++i; streetName1[i] = 'Empire '; ++i; streetName1[i] = 'Empress '; ++i; streetName1[i] = 'Evergreen '; ++i; streetName1[i] = 'Fairview '; ++i; streetName1[i] = 'Fleet '; ++i; streetName1[i] = 'Franklin '; ++i; streetName1[i] = 'Fort '; ++i; streetName1[i] = 'Gates '; ++i; streetName1[i] = 'Gatling '; ++i; streetName1[i] = 'Glendale '; ++i; streetName1[i] = 'Grove '; ++i; streetName1[i] = 'Hamilton '; ++i; streetName1[i] = 'Harbor '; ++i; streetName1[i] = 'Hazel '; ++i; streetName1[i] = 'Harrison '; ++i; streetName1[i] = 'Highland '; ++i; streetName1[i] = 'Hilltop '; ++i; streetName1[i] = 'Independence '; ++i; streetName1[i] = 'Jefferson '; ++i; streetName1[i] = 'Jewel '; ++i; streetName1[i] = 'Kensington '; ++i; streetName1[i] = 'King\'s '; ++i; streetName1[i] = 'Lake '; ++i; streetName1[i] = 'Laurel '; ++i; streetName1[i] = 'Legion '; ++i; streetName1[i] = 'Liberty '; ++i; streetName1[i] = 'Lincoln '; ++i; streetName1[i] = 'Madison '; ++i; streetName1[i] = 'Marine '; ++i; streetName1[i] = 'Market '; ++i; streetName1[i] = 'Mayfair '; ++i; streetName1[i] = 'Middle '; ++i; streetName1[i] = 'Mill '; ++i; streetName1[i] = 'Neptune '; ++i; streetName1[i] = 'North '; ++i; streetName1[i] = 'Northcourt '; ++i; streetName1[i] = 'Oak '; ++i; streetName1[i] = 'Oceanview '; ++i; streetName1[i] = 'Olive '; ++i; streetName1[i] = 'Oxford '; ++i; streetName1[i] = 'Orchard '; ++i; streetName1[i] = 'Pacific '; ++i; streetName1[i] = 'Palm '; ++i; streetName1[i] = 'Parade '; ++i; streetName1[i] = 'Parkside '; ++i; streetName1[i] = 'Pearl '; ++i; streetName1[i] = 'Pine '; ++i; streetName1[i] = 'Pineview '; ++i; streetName1[i] = 'Quayside '; ++i; streetName1[i] = 'Ridgewood '; ++i; streetName1[i] = 'Rockwell '; ++i; streetName1[i] = 'Seagate '; ++i; streetName1[i] = 'Skidmore '; ++i; streetName1[i] = 'Seaview '; ++i; streetName1[i] = 'Seafront '; ++i; streetName1[i] = 'St James '; ++i; streetName1[i] = 'St Johns '; ++i; streetName1[i] = 'St Jude '; ++i; streetName1[i] = 'St Peters '; ++i; streetName1[i] = 'St Marks '; ++i; streetName1[i] = 'St Nicholas '; ++i; streetName1[i] = 'St Pauls '; ++i; streetName1[i] = 'South '; ++i; streetName1[i] = 'Southcourt '; ++i; streetName1[i] = 'Terrace '; ++i; streetName1[i] = 'Tiffany '; ++i; streetName1[i] = 'Townsend '; ++i; streetName1[i] = 'Underhill '; ++i; streetName1[i] = 'Union '; ++i; streetName1[i] = 'Umbrella '; ++i; streetName1[i] = 'Vernon '; ++i; streetName1[i] = 'Village '; ++i; streetName1[i] = 'Washington '; ++i; streetName1[i] = 'West '; ++i; streetName1[i] = 'Westcourt '; ++i; streetName1[i] = 'Whitehall '; ++i; streetName1[i] = 'Wilson '; ++i; streetName1[i] = 'Woodrow '; ++i; streetName1[i] = '3rd '; ++i; streetName1[i] = '4th '; ++i; streetName1[i] = '5th '; ++i; streetName1[i] = '8th '; ++i; streetName1[i] = '9th '; ++i; streetName1[i] = '10th '; ++i; streetName1[i] = '11th '; ++i; streetName1[i] = '12th '; ++i; streetName1[i] = '13th '; ++i; streetName1[i] = '14th '; ++i; streetName1[i] = '15th '; ++i; streetName1[i] = '20th '; ++i; streetName1[i] = '21st '; ++i; streetName1[i] = '22nd '; ++i; streetName1[i] = '23rd '; ++i; streetName1[i] = '24th '; ++i; streetName1[i] = '25th '; ++i; streetName1[i] = '30th '; ++i; streetName1[i] = '31st '; ++i; streetName1[i] = '32nd '; ++i; streetName1[i] = '33rd '; ++i; streetName1[i] = '34th '; ++i; streetName1[i] = '35th '; ++i; streetName1[i] = '40th '; ++i; streetName1[i] = '41st '; ++i; streetName1[i] = '42nd '; ++i; streetName1[i] = '43rd '; ++i; streetName1[i] = '44th '; ++i; streetName1[i] = '45th '; ++i; streetName1[i] = '50th '; ++i; streetName1[i] = '51st '; ++i; streetName1[i] = '52nd '; ++i; streetName1[i] = '53rd '; ++i; streetName1[i] = '54th '; ++i; streetName1[i] = '55th '; ++i; streetName1[i] = '60th '; ++i; streetName1[i] = '61st '; ++i; streetName1[i] = '62nd '; ++i; streetName1[i] = '63rd '; ++i; streetName1[i] = '64th '; ++i; streetName1[i] = '65th '; ++i; streetName1[i] = '70th '; ++i; streetName1[i] = '71st '; ++i; streetName1[i] = '72nd '; ++i; streetName1[i] = '73rd '; ++i; streetName1[i] = '74th '; ++i; streetName1[i] = '75th '; ++i; i = 0; streetName2[i] = 'Road'; ++i; streetName2[i] = 'Street'; ++i; streetName2[i] = 'Court'; ++i; streetName2[i] = 'Avenue'; ++i; streetName2[i] = 'Terrace'; ++i; streetName2[i] = 'Drive'; ++i; streetName2[i] = 'Plaza'; ++i; var sentence1 = new Array(); i = 0; sentence1[i] = 'I found '; ++i; sentence1[i] = 'A dead survivor had '; ++i; sentence1[i] = 'An important clue: '; ++i; sentence1[i] = 'A vital clue: '; ++i; sentence1[i] = 'A valuable clue: '; ++i; sentence1[i] = 'A critical clue: '; ++i; sentence1[i] = 'Some good evidence: '; ++i; sentence1[i] = 'I stumbled across '; ++i; sentence1[i] = 'I picked up '; ++i; sentence1[i] = 'I collected '; ++i; sentence1[i] = 'I discovered '; ++i; sentence1[i] = 'A new discovery: '; ++i; var sentence2 = new Array(); i = 0; sentence2[i] = 'a flash drive '; ++i; sentence2[i] = 'a memory card in a camera '; ++i; sentence2[i] = 'a set of photographs '; ++i; sentence2[i] = 'an email in a laptop '; ++i; sentence2[i] = 'a set of photos inside a camera '; ++i; sentence2[i] = 'an undeveloped filmroll '; ++i; sentence2[i] = 'a diary '; ++i; sentence2[i] = 'a note '; ++i; sentence2[i] = 'a voice recording '; ++i; sentence2[i] = 'a video tape '; ++i; sentence2[i] = 'a video recorded on a cellphone '; ++i; sentence2[i] = 'a hastily scrawled note '; ++i; var sentence3 = new Array(); i = 0; sentence3[i] = 'that shows Anna was not at '; ++i; sentence3[i] = 'proving that Anna wasn\'t at '; ++i; sentence3[i] = 'that says there were no other survivors at '; ++i; sentence3[i] = 'that tells me Anna was not at '; ++i; sentence3[i] = 'that shows there was no sign of Anna at '; ++i; sentence3[i] = 'showing Anna was not seen at '; ++i; sentence3[i] = 'which proves Anna was not located at '; ++i; sentence3[i] = 'telling me that Anna was not one of the survivors at '; ++i; sentence3[i] = 'that implies Anna was not seen at '; ++i; var sarcasm = new Array(); i = 0; sarcasm[i] = 'Damn it. Another godforsaken area.'; ++i; sarcasm[i] = 'I wish I could get the hell out of here.'; ++i; sarcasm[i] = 'This city is getting on my nerves.'; ++i; sarcasm[i] = 'I need to get out here.'; ++i; sarcasm[i] = 'I wonder where all these zombies are coming from.'; ++i; sarcasm[i] = 'Come get some.'; ++i; sarcasm[i] = 'Time to kick some ass.'; ++i; sarcasm[i] = 'I hate this city.'; ++i; sarcasm[i] = 'I... hate... zombies...'; ++i; sarcasm[i] = 'Where\'s the government when you need it?'; ++i; sarcasm[i] = 'Someone should clean up this mess.'; ++i; var barks1 = new Array(); i = 0; barks1[i] = 'Take that!'; ++i; barks1[i] = 'And stay down!'; ++i; barks1[i] = 'One less freak to worry about.'; ++i; barks1[i] = 'You\'ll never get me.'; ++i; barks1[i] = 'They won\'t kill me so easily.'; ++i; barks1[i] = 'Got it!'; ++i; barks1[i] = 'They won\'t stop coming...'; ++i; barks1[i] = 'Got another one.'; ++i; barks1[i] = 'Hell yeah.'; ++i; barks1[i] = 'Another one bites the dust...'; ++i; var warning = new Array(); i = 0; warning[i] = 'Watch your fire!'; ++i; warning[i] = 'Hey watch where you\'re shooting!'; ++i; warning[i] = 'Stop that!'; ++i; warning[i] = 'What are you doing?!'; ++i; warning[i] = 'Do that again and I\'ll kick your ass.'; ++i; var thanks = new Array(); i = 0; thanks[i] = 'Let\'s head for the subway.'; ++i; thanks[i] = 'Am I glad to see you!'; ++i; thanks[i] = 'Thanks. I\'ll follow you.'; ++i; thanks[i] = 'Let me follow you... it\'s safer.'; ++i; thanks[i] = 'Thank you.'; ++i; thanks[i] = 'I thought I was dead for sure..'; ++i; thanks[i] = 'Thanks for getting me out of here.'; ++i; thanks[i] = 'Let\'s move out!'; ++i; thanks[i] = 'Finally, another survivor.'; ++i; var shopNames = new Array(); var shopDesc = new Array(); var shopCost = new Array(); var shopCode = new Array(); shopNames[1] = 'Beretta 92FS'; shopDesc[1] = '9mm semiautomatic pistol with an open slide design. Commonly found and reliable. Max ammo: 20'; shopCost[1] = 5; shopCode[1] = 'b92'; shopNames[2] = 'Colt Python .357 Revolver'; shopDesc[2] = '.357 Magnum caliber revolver. Powerful double action handgun. Max ammo: 25'; shopCost[2] = 10; shopCode[2] = '357'; shopNames[3] = 'Magnum .44 Desert Eagle'; shopDesc[3] = 'Large frame gas-operated semiautomatic pistol. Great stopping power but less accurate and slower. Max ammo: 30'; shopCost[3] = 12; shopCode[3] = 'deagle'; shopNames[4] = 'Uzi 9mm'; shopDesc[4] = 'Open bolt, blowback operated Israeli submachine gun. Large magazine and rapid firing rate, but inaccurate. Max ammo: 35'; shopCost[4] = 18; shopCode[4] = 'uzi'; shopNames[5] = 'Heckler & Koch MP5'; shopDesc[5] = 'Most widely used submachine gun in the world. Accurate and deadly. Max ammo: 40'; shopCost[5] = 20; shopCode[5] = 'mp5'; shopNames[6] = 'Winchester M12'; shopDesc[6] = 'Pump action shotgun, capable of firing buckshot that penetrates soft flesh. Max ammo: 20'; shopCost[6] = 30; shopCode[6] = 'm12'; shopNames[7] = 'Benelli M4'; shopDesc[7] = 'Gas operated combat shotgun. Reliable and deadly at short distances. Max ammo: 20'; shopCost[7] = 35; shopCode[7] = 'm4'; shopNames[8] = 'Franchi SPAS-12'; shopDesc[8] = 'Italian-designed combat shotgun. Able to unload rounds rapidly in semi automatic mode. Max ammo: 24'; shopCost[8] = 40; shopCode[8] = 'spas'; shopNames[9] = 'Avtomat Kalashnikova 47'; shopDesc[9] = 'Selective fire, gas operated assault rifle. Uses the 7.62x39mm cartridge. Cheap, durable and easy to fire. Max ammo: 60'; shopCost[9] = 60; shopCode[9] = 'ak47'; shopNames[10] = 'Colt M16 Assault Rifle'; shopDesc[10] = 'Lightweight, air-cooled, gas operated assault rifle. Fires 5.56x45mm bullets. Max ammo: 60'; shopCost[10] = 60; shopCode[10] = 'm16'; maxShopChoices = shopNames.length - 1; randomNames = new Array(); r = 0; randomNames[r] = 'Santos'; ++r; randomNames[r] = 'Reyes'; ++r; randomNames[r] = 'Cruz'; ++r; randomNames[r] = 'Bautista'; ++r; randomNames[r] = 'Raptor'; ++r; randomNames[r] = 'Garcia'; ++r; randomNames[r] = 'Mendoza'; ++r; randomNames[r] = 'Torres'; ++r; randomNames[r] = 'Castillo'; ++r; randomNames[r] = 'Sting'; ++r; randomNames[r] = 'Ramos'; ++r; randomNames[r] = 'Rivera'; ++r; randomNames[r] = 'Aquino'; ++r; randomNames[r] = 'Navarro'; ++r; randomNames[r] = 'Salazar'; ++r; randomNames[r] = 'Sfalerit'; ++r; randomNames[r] = 'Reaver'; ++r; randomNames[r] = 'Santiago'; ++r; randomNames[r] = 'Gonzalez'; ++r; randomNames[r] = 'Lopez'; ++r; randomNames[r] = 'Hernandez'; ++r; randomNames[r] = 'Perez'; ++r; randomNames[r] = 'Fernandez'; ++r; randomNames[r] = 'Ramirez'; ++r; randomNames[r] = 'Dominguez'; ++r; randomNames[r] = 'Enriquez'; ++r; randomNames[r] = 'Alvarez'; ++r; randomNames[r] = 'Sanchez'; ++r; randomNames[r] = 'Smirnov'; ++r; randomNames[r] = 'Ivanov'; ++r; randomNames[r] = 'Popov'; ++r; randomNames[r] = 'Sokolov'; ++r; randomNames[r] = 'Lebedev'; ++r; randomNames[r] = 'Kozlov'; ++r; randomNames[r] = 'Novikov'; ++r; randomNames[r] = 'Morozov'; ++r; randomNames[r] = 'Petrov'; ++r; randomNames[r] = 'Volkov'; ++r; randomNames[r] = 'Solovyov'; ++r; randomNames[r] = 'Vasilyev'; ++r; randomNames[r] = 'Zaytsev'; ++r; randomNames[r] = 'Pavlov'; ++r; randomNames[r] = 'Tomato'; ++r; randomNames[r] = 'Questra'; ++r; randomNames[r] = 'Daemon'; ++r; randomNames[r] = 'Aurora'; ++r; randomNames[r] = 'Justice'; ++r; randomNames[r] = 'Singh'; ++r; randomNames[r] = 'Vanguard'; ++r; randomNames[r] = 'Snake'; ++r; randomNames[r] = 'Serpent'; ++r; randomNames[r] = 'Khoury'; ++r; randomNames[r] = 'Hamid'; ++r; randomNames[r] = 'Itani'; ++r; randomNames[r] = 'Maalouf'; ++r; randomNames[r] = 'Rizk'; ++r; randomNames[r] = 'Feghaly'; ++r; randomNames[r] = 'Iceblue'; ++r; randomNames[r] = 'Hariri'; ++r; randomNames[r] = 'Suleiman'; ++r; randomNames[r] = 'Ahmed'; ++r; randomNames[r] = 'Cohen'; ++r; randomNames[r] = 'Levi'; ++r; randomNames[r] = 'Mizrachi'; ++r; randomNames[r] = 'Peretz'; ++r; randomNames[r] = 'Thor'; ++r; randomNames[r] = 'Ragnar'; ++r; randomNames[r] = 'Avraham'; ++r; randomNames[r] = 'Friedman'; ++r; randomNames[r] = 'Azulai'; ++r; randomNames[r] = 'Gruber'; ++r; randomNames[r] = 'Huber'; ++r; randomNames[r] = 'Bauer'; ++r; randomNames[r] = 'Wagner'; ++r; randomNames[r] = 'Muller'; ++r; randomNames[r] = 'Dread'; ++r; randomNames[r] = 'Blood'; ++r; randomNames[r] = 'Killer'; ++r; randomNames[r] = 'Pichler'; ++r; randomNames[r] = 'Steiner'; ++r; randomNames[r] = 'Moser'; ++r; randomNames[r] = 'Mayer'; ++r; randomNames[r] = 'Hofer'; ++r; randomNames[r] = 'Leitner'; ++r; randomNames[r] = 'Berger'; ++r; randomNames[r] = 'Fuchs'; ++r; randomNames[r] = 'Wolf'; ++r; randomNames[r] = 'Fischer'; ++r; randomNames[r] = 'Schmidt'; ++r; randomNames[r] = 'Reiter'; ++r; randomNames[r] = 'Brunner'; ++r; randomNames[r] = 'Lechner'; ++r; randomNames[r] = 'Ebner'; ++r; randomNames[r] = 'Haas'; ++r; randomNames[r] = 'Schuster'; ++r; randomNames[r] = 'Nowak'; ++r; randomNames[r] = 'Kowalski'; ++r; randomNames[r] = 'Wozniak'; ++r; randomNames[r] = 'Wojcik'; ++r; randomNames[r] = 'Dabrowski'; ++r; randomNames[r] = 'Smith'; ++r; randomNames[r] = 'Jones'; ++r; randomNames[r] = 'Williams'; ++r; randomNames[r] = 'Taylor'; ++r; randomNames[r] = 'Brown'; ++r; randomNames[r] = 'Davies'; ++r; randomNames[r] = 'Evans'; ++r; randomNames[r] = 'Wilson'; ++r; randomNames[r] = 'Thomas'; ++r; randomNames[r] = 'Johnson'; ++r; randomNames[r] = 'Roberts'; ++r; randomNames[r] = 'Thor'; ++r; randomNames[r] = 'Thompson'; ++r; randomNames[r] = 'Wright'; ++r; randomNames[r] = 'Walker'; ++r; randomNames[r] = 'White'; ++r; randomNames[r] = 'Edwards'; ++r; randomNames[r] = 'Smith'; ++r; randomNames[r] = 'Jones'; ++r; randomNames[r] = 'Williams'; ++r; randomNames[r] = 'Taylor'; ++r; randomNames[r] = 'Brown'; ++r; randomNames[r] = 'Davies'; ++r; randomNames[r] = 'Evans'; ++r; randomNames[r] = 'Wilson'; ++r; randomNames[r] = 'Thomas'; ++r; randomNames[r] = 'Johnson'; ++r; randomNames[r] = 'Roberts'; ++r; randomNames[r] = 'Thor'; ++r; randomNames[r] = 'Thompson'; ++r; randomNames[r] = 'Wright'; ++r; randomNames[r] = 'Walker'; ++r; randomNames[r] = 'White'; ++r; randomNames[r] = 'Edwards'; ++r; randomNames[r] = 'Morbid'; ++r; randomNames[r] = 'Smith'; ++r; randomNames[r] = 'Jones'; ++r; randomNames[r] = 'Williams'; ++r; randomNames[r] = 'Taylor'; ++r; randomNames[r] = 'Brown'; ++r; randomNames[r] = 'Davies'; ++r; randomNames[r] = 'Evans'; ++r; randomNames[r] = 'Wilson'; ++r; randomNames[r] = 'Thomas'; ++r; randomNames[r] = 'Johnson'; ++r; randomNames[r] = 'Roberts'; ++r; randomNames[r] = 'Thor'; ++r; randomNames[r] = 'Thompson'; ++r; randomNames[r] = 'Wright'; ++r; randomNames[r] = 'Walker'; ++r; randomNames[r] = 'White'; ++r; randomNames[r] = 'Edwards'; ++r; randomNames[r] = 'Hall'; ++r; randomNames[r] = 'Lewis'; ++r; randomNames[r] = 'Harris'; ++r; randomNames[r] = 'Jackson'; ++r; randomNames[r] = 'Adams'; ++r; randomNames[r] = 'Baker'; ++r; randomNames[r] = 'Evans'; ++r; randomNames[r] = 'Turner'; ++r; randomNames[r] = 'Diaz'; ++r; randomNames[r] = 'Seraph'; ++r; randomNames[r] = 'Brooks'; ++r; randomNames[r] = 'Gray'; ++r; randomNames[r] = 'Sullivan'; ++r; randomNames[r] = 'Bernard'; ++r; randomNames[r] = 'Dubois'; ++r; randomNames[r] = 'Petit'; ++r; randomNames[r] = 'Durand'; ++r; randomNames[r] = 'Moreau'; ++r; randomNames[r] = 'Laurent'; ++r; randomNames[r] = 'Roux'; ++r; randomNames[r] = 'Fournier'; ++r; randomNames[r] = 'Andre'; ++r; randomNames[r] = 'Mercier'; ++r; randomNames[r] = 'Smith'; ++r; randomNames[r] = 'Jones'; ++r; randomNames[r] = 'Williams'; ++r; randomNames[r] = 'Taylor'; ++r; randomNames[r] = 'Brown'; ++r; randomNames[r] = 'Davies'; ++r; randomNames[r] = 'Evans'; ++r; randomNames[r] = 'Wilson'; ++r; randomNames[r] = 'Thomas'; ++r; randomNames[r] = 'Johnson'; ++r; randomNames[r] = 'Roberts'; ++r; randomNames[r] = 'Thor'; ++r; randomNames[r] = 'Thompson'; ++r; randomNames[r] = 'Wright'; ++r; randomNames[r] = 'Walker'; ++r; randomNames[r] = 'White'; ++r; randomNames[r] = 'Edwards'; ++r; randomNames[r] = 'Chen'; ++r; randomNames[r] = 'Tang'; ++r; randomNames[r] = 'Tong'; ++r; randomNames[r] = 'Fong'; ++r; randomNames[r] = 'Doc'; ++r; randomNames[r] = 'Stitch'; ++r; randomNames[r] = 'Shadow'; ++r; randomNames[r] = 'Fox'; ++r; var supplyTypes = new Array(); supplyTypes[0] = 'fuel'; supplyTypes[1] = 'food'; supplyTypes[2] = 'battery'; supplyTypes[3] = 'medicine'; supplyTypes[4] = 'book'; } frame 4 { function showPda() { curQuest = maxQuest - 1; pda.txtbox.htmlText = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); pda._visible = true; } function addPda(txt) { questText[maxQuest] = txt; curQuest = maxQuest; maxQuest += 1; pda.txtbox.htmlText = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); } function createCity() { evacSure = randbtwn(1, 25); var v3 = 1; while (v3 <= 25) { var v2 = 5; thisGroup = ''; if (gridTypes[v3] == 'base') { thisGroup = 'cordon'; } streetGroups[v3] = thisGroup; var v1 = block_prev + 1; while (v1 <= block_prev + v2) { daughterHere = false; if (v1 == daughterStreet) { daughterHere = true; } createStreet(v1); if (v1 < block_prev + v2) { map_NumR[v1] = v1 + 1; } else { map_NumR[v1] = block_prev + 1; } if (v1 > block_prev + 1) { map_NumL[v1] = v1 - 1; } else { map_NumL[v1] = block_prev + v2; } if (gridTypes[v3] == 'base') { streetEliminated[v1] = true; } ++v1; } block_prev += v2; ++v3; } terrorRoom1 = randbtwn(1, 3); terrorRoom2 = terrorRoom1; for (;;) { if (!(terrorRoom2 == daughterRoom || terrorRoom2 == terrorRoom1)) break; terrorRoom2 = randbtwn(20, roomsCreated); } terrorRoom3 = terrorRoom2; for (;;) { if (!(terrorRoom3 == daughterRoom || terrorRoom3 == terrorRoom2 || terrorRoom3 == terrorRoom1)) break; terrorRoom3 = randbtwn(20, roomsCreated); } var v4 = 1; while (v4 <= roomsCreated) { createRoom(v4); ++v4; } terrorRoom1 += 150; terrorRoom2 += 150; terrorRoom3 += 150; } function populateMap(streetnum) { map_zombies[streetnum] = randbtwn(2, 5); map_survivors[streetnum] = 0; if (thisGroup == 'cordon') { map_survivors[streetnum] = randbtwn(1, 3); map_zombies[streetnum] = 0; } else { if (streetnum > 150) { if (randbtwn(1, 10) <= 5) { map_survivors[streetnum] = randbtwn(0, 1); } map_zombies[streetnum] = randbtwn(0, 3); } } if (streetnum == 1) { map_zombies[streetnum] = 0; } else { if (streetnum == 63) { map_zombies[streetnum] = 3; map_survivors[streetnum] = 0; } } } function respawnZombies(streetnum) { map_zombies[streetnum] = randbtwn(2, 5); if (thisGroup == 'cordon') { map_zombies[streetnum] = randbtwn(0, 1); } else { if (streetnum > 150) { map_zombies[streetnum] = randbtwn(0, 3); } } if (streetnum == 1) { map_zombies[streetnum] = 0; } } function createRoom(roomnum) { mapElement[150 + roomnum] = new Array(); mapElPosition[150 + roomnum] = new Array(); populateMap(150 + roomnum); map_variation[150 + roomnum] = randbtwn(50, 100); specialAdded = false; special2Added = false; survivorAdded = false; tilesDone = 1; dTile = randbtwn(1, 4); while (tilesDone < 10) { if (tilesDone != 5) { if (150 + roomnum == daughterRoom && tilesDone == dTile) { if (!survivorAdded) { survivorAdded = true; addMapElement(150 + roomnum, 'survivor', tilesDone * 50); } } else { if ((150 + roomnum == terrorRoom1 || 150 + roomnum == terrorRoom2 || 150 + roomnum == terrorRoom3) && tilesDone == dTile) { if (!survivorAdded) { survivorAdded = true; addMapElement(150 + roomnum, 'survivor', tilesDone * 50); } } else { if (randbtwn(1, 10) <= 2) { if (!survivorAdded) { survivorAdded = true; addMapElement(150 + roomnum, 'survivor', tilesDone * 50); } } else { if (randbtwn(1, 10) <= 2) { addMapElement(150 + roomnum, 'roomdeco_01', tilesDone * 50); } else { if (randbtwn(1, 10) <= 2 && !special2Added) { addMapElement(150 + roomnum, 'roomdeco_19', tilesDone * 50); special2Added = true; } else { if (randbtwn(1, 15) <= 1 && !specialAdded) { addMapElement(150 + roomnum, 'roomdeco_12', tilesDone * 50); specialAdded = true; } else { if (randbtwn(1, 10) <= 7) { decoNum = randbtwn(2, 20); if (decoNum == 7 || decoNum == 17 || decoNum == 13 || decoNum == 12 || decoNum == 10 || decoNum == 18 || decoNum == 20) { if (!specialAdded) { specialAdded = true; } else { decoNum = 1; } } if (decoNum == 19) { if (!special2Added) { special2Added = true; } else { decoNum = 1; } } addMapElement(150 + roomnum, 'roomdeco_' + dd(decoNum), tilesDone * 50); } } } } } } } } tilesDone += 1; } } function createStreet(streetnum) { map_mapName[streetnum] = spitOne(streetName1) + streetName2[randbtwn(0, 6)]; if (thisGroup != 'cordon') { streetClues.push(map_mapName[streetnum]); } map_R[streetnum] = randbtwn(55, 120); map_G[streetnum] = randbtwn(55, 120); map_B[streetnum] = randbtwn(55, 120); map_skyline[streetnum] = -randbtwn(0, 350); map_variation[streetnum] = randbtwn(50, 100); populateMap(streetnum); mapElement[streetnum] = new Array(); mapElPosition[streetnum] = new Array(); mapHeightMap2[streetnum] = new Array(); mapHeightMap3[streetnum] = new Array(); mapRoomNum[streetnum] = new Array(); tilesDone = 0; var v4 = false; var v3 = false; var v2 = false; var v6 = false; var v7 = false; var v5 = false; while (tilesDone < 11) { if (streetnum == 61) { addMapElement(streetnum, 'intro_scene1', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); tilesDone += 11; } else { if (streetnum == 62) { addMapElement(streetnum, 'intro_scene2', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); mapHeightMap2[streetnum][4] = true; mapHeightMap2[streetnum][5] = true; mapHeightMap2[streetnum][6] = true; mapHeightMap2[streetnum][7] = true; mapHeightMap2[streetnum][8] = true; mapHeightMap2[streetnum][9] = true; mapHeightMap2[streetnum][10] = true; tilesDone += 11; } else { if (streetnum == 63) { addMapElement(streetnum, 'intro_scene3', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); tilesDone += 11; v2 = true; } else { if (streetnum == 64) { addMapElement(streetnum, 'intro_scene4', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); mapHeightMap2[streetnum][2] = true; mapHeightMap2[streetnum][3] = true; mapHeightMap2[streetnum][4] = true; mapHeightMap2[streetnum][5] = true; mapHeightMap2[streetnum][8] = true; mapHeightMap2[streetnum][9] = true; mapHeightMap2[streetnum][10] = true; mapHeightMap3[streetnum][2] = true; mapHeightMap3[streetnum][3] = true; mapHeightMap3[streetnum][4] = true; mapHeightMap3[streetnum][5] = true; mapHeightMap3[streetnum][8] = true; mapHeightMap3[streetnum][9] = true; mapHeightMap3[streetnum][10] = true; addMapElement(streetnum, 'deco_002', (tilesDone + 5) * 50); roomsCreated += 1; unopenedRooms[streetnum] += 1; mapRoomNum[streetnum][tilesDone + 4] = 150 + roomsCreated; addMapElement(streetnum, 'entrypoint1', 150); roomsCreated += 1; unopenedRooms[streetnum] += 1; mapRoomNum[streetnum][tilesDone + 10] = 150 + roomsCreated; addMapElement(streetnum, 'entrypoint2', 450); tilesDone += 11; } else { if (streetnum == 65) { addMapElement(streetnum, 'intro_scene5', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 11); tilesDone += 11; } } } } } if (tilesDone >= 3 && !v2 && streetnum % 5 == 3) { addMapElement(streetnum, 'subway_001', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone += 2; v2 = true; } if (tilesDone >= 0 && !v6 && streetnum % 5 == 1 && thisGroup == 'cordon' || !v6 && randbtwn(1, 80) <= 1 && thisGroup != 'cordon') { addMapElement(streetnum, 'deco_008', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone += 6; v6 = true; } bPlaced = 0; if (!v3) { if (thisGroup == 'cordon') { if (randbtwn(0, 10) <= 3 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_007', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone += 1; } } if (!v7 && streetnum % 5 == 3 && randbtwn(1, 12) == 2 && tilesDone <= 9) { addMapElement(streetnum, 'deco_011', tilesDone * 50); setHeight(streetnum, tilesDone, true, false, 2); tilesDone += 2; v7 = true; } if (randbtwn(0, 12) <= 2 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_003', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 3); tilesDone += 3; } if (randbtwn(0, 12) <= 2 && !v5 && bPlaced < 2) { bPlaced += 1; v5 = true; addMapElement(streetnum, 'deco_002', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone += 1; } if (randbtwn(0, 12) <= 2 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_004', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone += 1; } if (randbtwn(0, 12) <= 2 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_005', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone += 1; } if (randbtwn(0, 12) <= 2 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_009', tilesDone * 50); setHeight(streetnum, tilesDone, true, true, 1); tilesDone += 1; } if (randbtwn(0, 12) <= 2 && !v5 && bPlaced < 2) { bPlaced += 1; v5 = true; addMapElement(streetnum, 'deco_010', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 1); tilesDone += 1; } if (randbtwn(0, 12) <= 2 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_012', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 3); tilesDone += 3; } if (randbtwn(0, 12) <= 2 && bPlaced < 2) { bPlaced += 1; addMapElement(streetnum, 'deco_013', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 4); tilesDone += 4; } } if (tilesDone >= 3 && !v2 && streetnum % 5 == 3) { addMapElement(streetnum, 'subway_001', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone += 2; v2 = true; } if (streetnum == daughterStreet) { v3 = true; } if (!v3) { if (randbtwn(0, 20) == 2) { strNum = randbtwn(1, 2); addMapElement(streetnum, 'stair_0' + dd(strNum), tilesDone * 50); if (strNum == 1) { setHeight(streetnum, tilesDone, true, false, 1); } else { if (strNum == 2) { setHeight(streetnum, tilesDone, true, true, 1); } } tilesDone += 1; } v3 = true; } if (randbtwn(0, 20) == 2) { addMapElement(streetnum, 'gene_001', tilesDone * 50); setHeight(streetnum, tilesDone, true, true, 4); if (tilesDone <= 8) { if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, 'entrypoint1', tilesDone * 50 + 100); } else { if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, 'entrypoint2', tilesDone * 50 + 100); } else { addMapElement(streetnum, 'entrypoint3', tilesDone * 50 + 100); } } roomsCreated += 1; unopenedRooms[streetnum] += 1; mapRoomNum[streetnum][tilesDone + 3] = 150 + roomsCreated; roomstreet[roomsCreated] = streetnum; if (daughterHere && daughterRoom == 0) { daughterRoom = 150 + roomsCreated; } } tilesDone += 4; v4 = true; v3 = false; } if (tilesDone >= 3 && !v2 && streetnum % 5 == 3) { addMapElement(streetnum, 'subway_001', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone += 2; v2 = true; } if (randbtwn(0, 20) == 2) { addMapElement(streetnum, 'gene_002', tilesDone * 50); setHeight(streetnum, tilesDone, true, true, 3); if (tilesDone <= 8) { if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, 'entrypoint1', tilesDone * 50 + 100); } else { if (randbtwn(0, 10) <= 5) { addMapElement(streetnum, 'entrypoint2', tilesDone * 50 + 100); } else { addMapElement(streetnum, 'entrypoint3', tilesDone * 50 + 100); } } roomsCreated += 1; unopenedRooms[streetnum] += 1; mapRoomNum[streetnum][tilesDone + 3] = 150 + roomsCreated; roomstreet[roomsCreated] = streetnum; if (daughterHere && daughterRoom == 0) { daughterRoom = 150 + roomsCreated; } } tilesDone += 3; v4 = true; v3 = false; } if (tilesDone >= 3 && !v2 && streetnum % 5 == 3) { addMapElement(streetnum, 'subway_001', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone += 2; v2 = true; } if (randbtwn(0, 20) == 3) { addMapElement(streetnum, 'gene_003', tilesDone * 50); setHeight(streetnum, tilesDone, true, false, 5); if (tilesDone <= 8) { addMapElement(streetnum, 'entrypoint1', tilesDone * 50 + 100); roomsCreated += 1; unopenedRooms[streetnum] += 1; mapRoomNum[streetnum][tilesDone + 3] = 150 + roomsCreated; roomstreet[roomsCreated] = streetnum; if (daughterHere && daughterRoom == 0) { daughterRoom = 150 + roomsCreated; } } tilesDone += 5; v4 = true; v3 = false; } if (v4) { if (randbtwn(0, 5) <= 2) { strNum = randbtwn(1, 2); addMapElement(streetnum, 'stair_0' + dd(strNum), tilesDone * 50); if (strNum == 1) { setHeight(streetnum, tilesDone, true, false, 1); } else { if (strNum == 2) { setHeight(streetnum, tilesDone, true, true, 1); } } tilesDone += 1; } v4 = false; } if (tilesDone >= 3 && !v2 && streetnum % 5 == 3) { addMapElement(streetnum, 'subway_001', tilesDone * 50); setHeight(streetnum, tilesDone, false, false, 2); tilesDone += 2; v2 = true; } } if (streetnum != 61 && streetnum != 62 && streetnum != 63 && streetnum != 64 && streetnum != 65) { addMapElement(streetnum, 'car_0' + dd(randbtwn(1, 6)), randbtwn(0, 250)); addMapElement(streetnum, 'deco_001', randbtwn(0, 250)); } } function setHeight(streetnum, tilenum, tilelevel2, tilelevel3, numtiles) { var v1 = tilenum + 1; while (v1 <= tilenum + numtiles) { mapHeightMap2[streetnum][v1] = tilelevel2; mapHeightMap3[streetnum][v1] = tilelevel3; ++v1; } } function addMapElement(mapnum, elname, elpos) { var v1 = mapElement[mapnum].length; mapElement[mapnum][v1] = elname; mapElPosition[mapnum][v1] = elpos; } function virusStory(vnum) { if (vnum == 1) { addPda('I found note on an unidentified, well-armed body: \'We\'re doing it tonight. Frank and Gore are heading for ' + map_mapName[roomstreet[terrorRoom2 - 150]] + ' with the package.\''); } else { if (vnum == 2) { addPda('I found a note on the body: \'We detonated the first sample, but it worked TOO well. Now they\'re EVERYWHERE. We\'ll go to ' + map_mapName[roomstreet[terrorRoom3 - 150]] + ' and await reinforcements.\''); } else { if (vnum == 3) { virusFound = true; addPda('I found a cannister labelled POLARIS VIRUS: \'It\'s all over. Myron & Gore are dead. The army boys will soon be here to wipe out all the evidence.\''); } } } } function displayClue() { clueNum = randbtwn(1, 3); if (clueNum > streetClues.length) { clueNum = streetClues.length; } var v3 = spitOne(streetClues); if (clueNum > 1) { var v2 = spitOne(streetClues); } if (clueNum > 2) { var v1 = spitOne(streetClues); } fsentence = sentence1[randbtwn(0, sentence1.length - 1)]; fsentence += sentence2[randbtwn(0, sentence2.length - 1)]; fsentence += sentence3[randbtwn(0, sentence3.length - 1)]; fsentence += '<font color=\'#00FF00\'>'; if (clueNum > 2) { fsentence += v1 + '</font>, <font color=\'#00FF00\'>'; } if (clueNum > 1) { fsentence += v2 + '</font> or <font color=\'#00FF00\'>'; } fsentence += v3 + '</font>.'; addPda(fsentence); ss = 1; while (ss <= 125) { if (map_mapName[ss] == v3) { streetEliminated[ss] = true; } if (clueNum > 1 && map_mapName[ss] == v2) { streetEliminated[ss] = true; } if (clueNum > 2 && map_mapName[ss] == v1) { streetEliminated[ss] = true; } ++ss; } } function zombieMoan() { _level0['snd_zom' + dd(randbtwn(1, zSounds))].start(); } function zombieScreech() { _level0['snd_zoms' + dd(randbtwn(1, zsSounds))].start(); } function rescueSurvivors() { if (lastSurvivor != undefined && lastSurvivor.hp > 0) { if (partySize < 3) { map_survivors[locNum] = 0; partySize += 1; if (!surv1.alive) { survBox = surv1; } else { if (!surv2.alive) { survBox = surv2; } else { if (!surv2.alive) { survBox = surv3; } } } survBox.alive = true; survBox.cR = lastSurvivor.cR; survBox.cG = lastSurvivor.cG; survBox.cB = lastSurvivor.cB; survBox.sHead = lastSurvivor.sHead; survBox.sTorso = lastSurvivor.sTorso; survBox.legNum = lastSurvivor.legNum; survBox.weapon = lastSurvivor.weapon; survBox.weaponName = lastSurvivor.weaponName; survBox.cName = lastSurvivor.cName; makeSpeech(lastSurvivor, thanks[randbtwn(1, thanks.length - 1)]); } else { makeSpeech(pchar, 'I\'d better get the rest to safety first.'); } } } var nerdook_skip = 0; _level0.onEnterFrame = function () { nerdook_skip += 1; if (nerdook_skip >= 80) { gotoAndStop('intro'); } if (Key.isDown(32)) { if (!pds) { pds = true; if (_level0.pct == 100) { gotoAndStop('intro'); } } } else { pds = false; } }; var pchar_maxhp = 5; var pchar_maxarmor = 0; var pchar_hp = pchar_maxhp; var pchar_armor = pchar_maxarmor; var cash = 10; var block_prev = 0; var map_NumR = new Array(); var map_NumL = new Array(); var map_R = new Array(); var map_G = new Array(); var map_B = new Array(); var map_mapName = new Array(); var map_zombies = new Array(); var map_survivors = new Array(); var map_skyline = new Array(); var map_variation = new Array(); var mapElement = new Array(); var mapElPosition = new Array(); var mapHeightMap2 = new Array(); var mapHeightMap3 = new Array(); var mapRoomNum = new Array(); var mapVariation = 0; var streetTile = new Array(); var streetExplored = new Array(); var streetEliminated = new Array(); var streetLevel1 = new Array(); var streetLevel2 = new Array(); var streetLevel3 = new Array(); var streetClues = new Array(); var roomsCreated = 0; var roomstreet = new Array(); var unopenedRooms = new Array(); var scavenged = new Array(); var clueTaken = new Array(); var questText = new Array(); var curQuest = 1; var maxQuest = 1; var dTimes = 0; var deaths = 0; var hours = 0; var hints = 0; var daughterFound = false; var gameWon = false; var timeDisplay = '36 Hrs'; var zKills = 0; var hKills = 0; var cKills = 0; var hRescued = 0; var qDone = 0; var terrorRoom1 = 0; var terrorRoom2 = 0; var terrorRoom3 = 0; var virusFound = false; var wCount = 0; var hitChance = new Array(); var criminalHere = new Array(); var criminalLocs = new Array(); var weather_num = 2; var partySize = 0; var lastSurvivor; hitChance[1] = 5; hitChance[2] = 8; hitChance[3] = 4; hitChance[4] = 7; ss = 1; while (ss <= 125) { unopenedRooms[ss] = 0; ++ss; } startGame = false; var streetGroups = new Array(); var thisGroup = ''; var subwayHeight = 3; var subwayWidth = 3; var defaultGun = 'b92'; var rifleName = defaultGun; var rifleMag = 10; var savedMag = 10; var maxAmmo = rifleMag; var defaultMelee = 'crowbar'; var weaponName2 = 'Crowbar'; var meleeName = defaultMelee; var weapons = new Array(); var weaponsName = new Array(); var weaponsAmmo = new Array(); var weaponsMaxAmmo = new Array(); weapons[1] = ''; weaponsName[1] = '-empty-'; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; weapons[2] = ''; weaponsName[2] = '-empty-'; weaponsAmmo[2] = 0; weaponsMaxAmmo[2] = 0; weapons[3] = ''; weaponsName[3] = '-empty-'; weaponsAmmo[3] = 0; weaponsMaxAmmo[3] = 0; weapons[4] = ''; weaponsName[4] = '-empty-'; weaponsAmmo[4] = 0; weaponsMaxAmmo[4] = 0; var daughterZone = 0; var daughterRoom = 0; var daughterStreet = 0; var gridTypes = new Array(); var gridStatus = new Array(); var noticeRead = new Array(); var questStreet = 0; var questBlock = 0; var sh = 1; while (sh <= 25) { gridTypes[sh] = 'hazard'; ++sh; } gridTypes[13] = 'base'; zonesFound = 0; while (zonesFound < 1) { var randGrid = randbtwn(1, 25); if (gridTypes[randGrid] == 'hazard') { daughterZone = randGrid; daughterStreet = (randGrid - 1) * 5 + randbtwn(1, 5); zonesFound += 1; } } var sh = 1; while (sh <= 125) { gridStatus[sh] = false; ++sh; } var mZone = new Array(); zonesFound = 0; while (zonesFound < 9) { var randGrid = randbtwn(1, 25); if (gridTypes[randGrid] == 'hazard') { var missiontype = randbtwn(1, 3); if (missiontype == 1) { gridTypes[randGrid] = 'convict'; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; } else { if (missiontype == 2) { gridTypes[randGrid] = supplyTypes[randbtwn(0, 4)]; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; } else { if (missiontype == 3) { gridTypes[randGrid] = 'letters'; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; gridStatus[(randGrid - 1) * 5 + randbtwn(1, 5)] = true; } } } mZone[zonesFound] = randGrid; zonesFound += 1; } } createCity(); scl = 0; while (scl < streetClues.length) { s_ans = roomstreet[daughterRoom - 150]; if (streetClues[scl] == map_mapName[s_ans]) { streetClues.splice(scl, 1); } ++scl; } map_mapName[61] = 'Ferry Terminal'; map_mapName[62] = 'Sandalwood Pier'; thisStreet = 61; } frame 4 { function burnChar(anychar) { snd_fire.start(); anychar.torso.head.attachMovie('burning_head', 'head', 0); anychar.torso.torso.attachMovie('burning_torso', 'torso', 0); anychar.legs.legR1.attachMovie('burning_leg_top', 'leg', 0); anychar.legs.legR2.attachMovie('burning_leg_btm', 'leg', 0); anychar.legs.legL1.attachMovie('burning_leg_top', 'leg', 0); anychar.legs.legL2.attachMovie('burning_leg_btm', 'leg', 0); anychar.torso.arm.arm1.attachMovie('burning_arm_top', 'arm1', 0); } function spawnDaughter() { dchar = spawnObject('body', 'human', pchar._x - 5, pchar._y, 500); dchar.torso.head.attachMovie('daughter_head', 'head', 0); dchar.torso.torso.attachMovie('daughter_torso', 'torso', 0); dchar.torso.arm.arm1.attachMovie('daughter_arm_top', 'arm1', 0); dchar.legs.legR1.attachMovie('human_leg_top_001', 'leg', 0); dchar.legs.legR2.attachMovie('human_leg_btm_001', 'leg', 0); dchar.legs.legL1.attachMovie('human_leg_top_001', 'leg', 0); dchar.legs.legL2.attachMovie('human_leg_btm_001', 'leg', 0); dchar.crouch = false; dchar.walk = true; dchar.cd_fire = 0; dchar.holsterCount = 0; checkFloor(dchar); dchar.owner = 1; dchar.hp = 9999; dchar.xspeed = 0; dchar.ranged = true; dchar.torso.arm.arm2.gotoAndStop('pistol'); dchar.weapon = 'pistol'; dchar.weaponName = 'b92'; dchar.torso.arm.gotoAndStop('gun_ready'); dchar.torso.arm.arm2.weapon.attachMovie(dchar.weaponName, 'weapon', 0); } function spawnPchar() { pchar = spawnObject('body', 'char', pcharX, pcharY, 500); pchar.torso.head.attachMovie('pchar_head', 'head', 0); pchar.torso.torso.attachMovie('pchar_torso', 'torso', 0); pchar.torso.arm.arm1.attachMovie('pchar_arm_top', 'arm1', 0); pchar.legs.legR1.attachMovie('human_leg_top_001', 'leg', 0); pchar.legs.legR2.attachMovie('human_leg_btm_001', 'leg', 0); pchar.legs.legL1.attachMovie('human_leg_top_001', 'leg', 0); pchar.legs.legL2.attachMovie('human_leg_btm_001', 'leg', 0); pchar.crouch = false; pchar.walk = pchar_walk; pchar.targetY = 0; if (!pchar.walk) { gSpeed = 4; } pchar.cd_fire = 0; holsterCount = 0; sectorAlert = false; if (pDied) { pDied = false; makeSpeech(pchar, 'Ugh. I\'d better be more careful next time.'); } else { if (locNum == daughterRoom) { if (!daughterFound) { addPda('I\'ve found Anna. Now I need to get both of us back to the FERRY and get the hell out of this city.'); showPda(); } } else { if (randbtwn(1, 10) <= 5 && (streetnum < 61 || streetnum > 65)) { makeSpeech(pchar, sarcasm[randbtwn(0, sarcasm.length - 1)]); } } } checkFloor(pchar); pchar.owner = 1; pchar.hp = pchar_hp; blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); armWeapon(weapons[1]); addHP(); if (daughterFound) { spawnDaughter(); } } function dropHP() { var v1 = _level0.blackbar['pip' + pchar.hp]; v1.gotoAndStop(3); } function addHP() { tp = 1; while (tp <= 7) { var v1 = _level0.blackbar['pip' + tp]; if (tp > pchar_maxhp) { v1.gotoAndStop(4); } else { if (tp > pchar_hp) { v1.gotoAndStop(3); } else { v1.gotoAndStop(1); } } ++tp; } } function showHint(txt) { addPda(txt); showPda(); } function elimBlock() { blocknum = randbtwn(2, 25); str_0 = (blocknum - 1) * 5; var v2 = 'any street around <font color=\'#00FF00\'>' + map_mapName[str_0 + 3] + ' Station</font>.'; var v1 = 1; while (v1 <= 5) { streetEliminated[str_0 + v1] = true; ++v1; } return v2; } function newClues() { var v4; v4 = ''; clueNum = 3; if (clueNum > streetClues.length) { clueNum = streetClues.length; } var v3 = spitOne(streetClues); if (clueNum > 1) { var v2 = spitOne(streetClues); } if (clueNum > 2) { var v1 = spitOne(streetClues); } if (clueNum > 2) { v4 += v1 + ', '; } if (clueNum > 1) { v4 += v2 + ' or '; } v4 += v3 + '.'; ss = 1; while (ss <= 125) { if (map_mapName[ss] == v3) { streetEliminated[ss] = true; } if (clueNum > 1 && map_mapName[ss] == v2) { streetEliminated[ss] = true; } if (clueNum > 2 && map_mapName[ss] == v1) { streetEliminated[ss] = true; } ++ss; } return v4; } function missingLetters() { questStreet = randbtwn(6, 125); questBlock = Math.ceil(questStreet / 5); addPda('A priest is collecting letters for family members of those who were killed. $3 will be paid per letter.\r\rThe first letter can be found at ' + map_mapName[questStreet] + '.'); showPda(); questVar = randbtwn(2, 4); questType = 'letters'; } function killZombies() { questStreet = randbtwn(6, 125); questBlock = Math.ceil(questStreet / 5); addPda('There is an urgent plea for backup at ' + map_mapName[questStreet] + '.' + '\n' + '\n' + 'Head there immediately and help the survivors fend off a zombie swarm!'); showPda(); questVar = randbtwn(10, 15); questType = 'zombies'; } function showWanted() { questStreet = randbtwn(6, 125); questBlock = Math.ceil(questStreet / 5); addPda('There is a notice offering a bounty of $15 for an escaped fugitive.\r\rThe prisoner was last spotted at ' + map_mapName[questStreet] + '!'); showPda(); questVar = 0; questType = 'criminal'; } function readNotice() { addPda('The various notices on the board tells me that Anna was not seen at ' + elimBlock()); showPda(); } function collectLetter() { gridStatus[locNum] = false; var v3 = Math.ceil(locNum / 5); var v1 = (v3 - 1) * 5; if (!gridStatus[v1 + 1] && !gridStatus[v1 + 2] && !gridStatus[v1 + 3] && !gridStatus[v1 + 4] && !gridStatus[v1 + 5]) { var v2 = 'I\'ve successfully collected all the letters in this area. '; qDone += 1; v2 += '\rI discovered that that Anna was not seen at ' + elimBlock(); addPda(v2); showPda(); } } function collectSupplies() { gridStatus[locNum] = false; var v3 = Math.ceil(locNum / 5); var v1 = (v3 - 1) * 5; if (!gridStatus[v1 + 1] && !gridStatus[v1 + 2] && !gridStatus[v1 + 3] && !gridStatus[v1 + 4] && !gridStatus[v1 + 5]) { var v2 = 'I\'ve successfully collected all the supplies in the area. '; qDone += 1; v2 += '\rSome survivors inform me that that Anna was not seen at ' + elimBlock(); addPda(v2); showPda(); } } function collectBounty(killer, loc) { gridStatus[locNum] = false; if (killer == 1) { addPda('I collected a bounty reward of $25 for eliminating the fugitive at ' + loc + '.'); cash += 15; floatWords(pchar, '+$25'); } else { if (killer == 2) { addPda('The fugitive was killed by zombies at ' + loc + '.'); } else { if (killer == 3) { addPda('Some survivors killed the fugitive at ' + loc + '.'); } else { addPda('The fugitive at ' + loc + ' was killed.'); } } } showPda(); qDone += 1; } function addPip(pip_x, pip_y) { boxNum = Math.ceil(locNum % 5) - 1; if (boxNum == -1) { boxNum = 4; } pips.attachMovie('pip_door', 'pip' + dd(pipCount), pipCount + 100); thisPip = pips['pip' + dd(pipCount)]; thisPip._x = boxNum * 30 + (pip_x / 11) * 30; thisPip._y = (3 - pip_y) * 10; if (streetExplored[mapRoomNum[locNum][pip_x]]) { thisPip.gotoAndStop(2); } pipCount += 1; } function newMap(mapNum) { locNum = mapNum; roomRefreshed = false; subwaySaid = false; lastSurvivor = undefined; w_i = 0; while (w_i <= 5) { thisWord = words['words' + dd(w_i)]; thisWord.removeMovieClip(); ++w_i; } if (mapNum < 150) { mapflash.flash.mapName = map_mapName[locNum]; mapflash.flash.timeTxt = 36 - hours + ' hours remaining'; mapflash.gotoAndPlay(1); roomItems = new Array(); if (mapNum % 5 == 1 || mapNum % 5 == 2) { subway_indicator.gotoAndStop(1); } else { if (mapNum % 5 == 3) { subway_indicator.gotoAndStop(3); } else { if (mapNum % 5 == 4 || mapNum % 5 == 0) { subway_indicator.gotoAndStop(2); } } } if (mapNum > 60 && mapNum < 65) { subway_indicator.gotoAndStop(1); } else { if (mapNum == 65) { subway_indicator.gotoAndStop(3); } } weather.gotoAndStop(weather_num); if (!lockMap) { streetExplored[mapNum] = true; } if (unopenedRooms[mapNum] == 0) { streetEliminated[mapNum] = true; } blackbar.mapName = map_mapName[mapNum]; clrR = map_R[mapNum]; clrG = map_G[mapNum]; clrB = map_B[mapNum]; skyline._visible = true; skyline._x = map_skyline[mapNum]; mapVariation = map_variation[mapNum]; generateRandomColor(sky, clrR, clrG, clrB); tile1._x = randbtwn(0, 550); stage.removeMovieClip(); objCount = 0; propCount = 0; stage2.attachMovie('stage', 'stage', 100); stage = stage2.stage; pips.removeMovieClip(); pipCount = 0; radar.pips.attachMovie('empty', 'pips', 100); pips = radar.pips.pips; var v5 = 0; while (v5 <= 12) { streetTile[v5] = ''; streetLevel1[v5] = true; streetLevel2[v5] = mapHeightMap2[mapNum][v5]; streetLevel3[v5] = mapHeightMap3[mapNum][v5]; ++v5; } var v4 = 0; while (v4 < mapElement[mapNum].length) { var v1 = spawnProp(mapElement[mapNum][v4], mapElPosition[mapNum][v4], 350, 10); generateRandomColor(v1.shader, clrR - 50, clrG - 50, clrB - 50); generateRandomColor(v1.shader_dark, mRn((clrR - 50) / 3), mRn((clrG - 50) / 3), mRn((clrB - 50) / 3)); var v2 = Math.ceil((mapElPosition[mapNum][v4] + 1) / 50); if (mapElement[mapNum][v4] == 'stair_001') { streetTile[v2] = 'link21'; } else { if (mapElement[mapNum][v4] == 'intro_scene1') { streetTile[v2 + 3] = 'evac'; streetTile[v2 + 4] = 'evac'; streetTile[v2 + 5] = 'evac'; } else { if (mapElement[mapNum][v4] == 'intro_scene2') { streetTile[v2 + 3] = 'link21'; streetTile[v2 + 4] = 'melee'; roomItems[v2 + 4] = 'crowbar'; meleeBox = v1; meleeBox.weaponName = 'Crowbar'; streetTile[v2 + 7] = 'weapon'; roomItems[v2 + 7] = 'b92'; gunBox = v1.gunBox; gunBox.weaponName = 'Handgun'; streetTile[v2 + 9] = 'link21'; } else { if (mapElement[mapNum][v4] == 'intro_scene4') { streetTile[v2 + 5] = 'bin'; } else { if (mapElement[mapNum][v4] == 'intro_scene5') { streetTile[v2 + 8] = 'subway'; streetTile[v2 + 9] = 'subway'; } else { if (mapElement[mapNum][v4] == 'stair_002') { streetTile[v2] = 'link32'; } else { if (mapElement[mapNum][v4] == 'rope_ladder1') { streetTile[v2] = 'link21'; } else { if (mapElement[mapNum][v4] == 'rope_ladder2') { streetTile[v2] = 'link32'; } else { if (mapElement[mapNum][v4] == 'deco_011') { streetTile[v2] = 'board'; streetTile[v2 + 1] = 'board'; } else { if (mapElement[mapNum][v4] == 'deco_002') { bBox = v1; streetTile[v2] = 'bin'; if (scavenged[mapNum]) { bBox.gotoAndStop(2); } } else { if (mapElement[mapNum][v4] == 'deco_006') { streetTile[v2 + 1] = 'evac'; } else { if (mapElement[mapNum][v4] == 'deco_007') { streetTile[v2] = 'evac_sign'; } else { if (mapElement[mapNum][v4] == 'deco_008') { streetTile[v2 + 2] = 'special'; } else { if (mapElement[mapNum][v4] == 'deco_010') { bBox = v1; streetTile[v2] = 'bin'; if (scavenged[mapNum]) { bBox.gotoAndStop(2); } } else { if (mapElement[mapNum][v4] == 'subway_001') { streetTile[v2] = 'subway'; streetTile[v2 + 1] = 'subway'; } else { if (mapElement[mapNum][v4] == 'entrypoint1') { streetTile[v2] = 'entrypoint1'; addPip(v2, 1); } else { if (mapElement[mapNum][v4] == 'entrypoint2') { streetTile[v2] = 'entrypoint2'; addPip(v2, 2); } else { if (mapElement[mapNum][v4] == 'entrypoint3') { streetTile[v2] = 'entrypoint3'; addPip(v2, 3); } } } } } } } } } } } } } } } } } } ++v4; } spawnPchar(); numZombies = map_zombies[mapNum]; respawnAll(mapNum); if (numZombies == 0) { rescueSurvivors(); } } else { subway_indicator.gotoAndStop(3); if (!streetExplored[mapNum]) { streetExplored[mapNum] = true; unopenedRooms[roomstreet[mapNum - 150]] -= 1; } weather.gotoAndStop(3); clrR = map_R[thisStreet]; clrG = map_G[thisStreet]; clrB = map_B[thisStreet]; skyline._visible = false; mapVariation = map_variation[roomNum]; roomItems = new Array(); generateRandomColor(sky, 0, 0, 0); tile1._x = randbtwn(0, 550); stage.removeMovieClip(); objCount = 0; propCount = 0; stage2.attachMovie('stage', 'stage', 100); stage = stage2.stage; pcharX = 275; var v6 = spawnProp('room01', 0, pcharY, 10); generateRandomColor(v6.shader, clrR, clrG, clrB); var v5 = 0; while (v5 <= 11) { streetTile[v5] = ''; streetLevel1[v5] = false; streetLevel2[v5] = false; streetLevel3[v5] = false; if (v5 >= 2 && v5 <= 10) { if (pcharY == 350) { streetLevel1[v5] = true; streetTile[6] = 'entrypoint1'; v6.doorway.gotoAndStop(1); } if (pcharY == 250) { streetLevel2[v5] = true; streetTile[6] = 'entrypoint2'; v6.doorway.gotoAndStop(2); } if (pcharY == 150) { streetLevel3[v5] = true; streetTile[6] = 'entrypoint3'; v6.doorway.gotoAndStop(2); } } ++v5; } spawnPchar(); numZombies = map_zombies[mapNum]; respawnAll(roomNum); if (numZombies == 0) { rescueSurvivors(); } var v4 = 0; while (v4 < mapElement[roomNum].length) { var v1 = spawnProp(mapElement[roomNum][v4], mapElPosition[roomNum][v4], pcharY, 10); generateRandomColor(v1.shader, clrR - 50, clrG - 50, clrB - 50); generateRandomColor(v1.shader_dark, mRn((clrR - 50) / 3), mRn((clrG - 50) / 3), mRn((clrB - 50) / 3)); var v2 = Math.ceil((mapElPosition[roomNum][v4] + 1) / 50); if (mapElement[roomNum][v4] == 'roomdeco_12') { specialBox = v1; streetTile[v2] = 'weapon'; weaponType = mapVariation % 11; if (weaponType == 0) { v1.weaponName = 'Handgun'; roomItems[v2] = 'b92'; } else { if (weaponType == 1) { v1.weaponName = 'Submachine Gun'; roomItems[v2] = 'mp5'; } else { if (weaponType == 2) { v1.weaponName = 'Combat Rifle'; roomItems[v2] = 'm16'; } else { if (weaponType == 3) { v1.weaponName = 'Assault Rifle'; roomItems[v2] = 'ak47'; } else { if (weaponType == 4) { v1.weaponName = 'Combat Shotgun'; roomItems[v2] = 'm4'; } else { if (weaponType == 5) { v1.weaponName = 'Light SMG'; roomItems[v2] = 'uzi'; } else { if (weaponType == 6) { v1.weaponName = 'Shotgun'; roomItems[v2] = 'm12'; } else { if (weaponType == 7) { v1.weaponName = 'Auto Shotgun'; roomItems[v2] = 'spas'; } else { if (weaponType == 8) { v1.weaponName = 'Heavy Pistol'; roomItems[v2] = 'deagle'; } else { if (weaponType == 9) { v1.weaponName = 'Revolver'; roomItems[v2] = '357'; } else { if (weaponType == 10) { v1.weaponName = 'RPG Launcher'; roomItems[v2] = 'rpg'; } } } } } } } } } } } v1.weapon.attachMovie(roomItems[v2], 'weapon', 0); gunBox = v1; } else { if (mapElement[roomNum][v4] == 'roomdeco_20') { specialBox = v1; streetTile[v2] = 'weapon'; v1.weaponName = 'Molotov Cocktail'; roomItems[v2] = 'molotov'; gunBox = v1; } else { if (mapElement[roomNum][v4] == 'roomdeco_19') { specialBox = v1; streetTile[v2] = 'melee'; weaponType = mapVariation % 23; if (weaponType == 0) { v1.weaponName = 'Fire Axe'; roomItems[v2] = 'fireaxe'; } else { if (weaponType == 1) { v1.weaponName = 'Baseball bat'; roomItems[v2] = 'bbat'; } else { if (weaponType == 2) { v1.weaponName = 'Samurai Sword'; roomItems[v2] = 'sword'; } else { if (weaponType == 3) { v1.weaponName = 'Wrench'; roomItems[v2] = 'wrench'; } else { if (weaponType == 4) { v1.weaponName = 'Shovel'; roomItems[v2] = 'shovel'; } else { if (weaponType == 5) { v1.weaponName = 'Hockey Stick'; roomItems[v2] = 'hockey'; } else { if (weaponType == 6) { v1.weaponName = 'Electric Guitar'; roomItems[v2] = 'guitar'; } else { if (weaponType == 7) { v1.weaponName = 'Meat Cleaver'; roomItems[v2] = 'cleaver'; } else { if (weaponType == 8) { v1.weaponName = 'Lead Pipe'; roomItems[v2] = 'pipe'; } else { if (weaponType == 9) { v1.weaponName = 'Nightstick'; roomItems[v2] = 'nightstick'; } else { if (weaponType == 10) { v1.weaponName = 'Wooden Broom'; roomItems[v2] = 'broom'; } else { if (weaponType == 11) { v1.weaponName = 'Wooden Plank'; roomItems[v2] = 'plank'; } else { if (weaponType == 12) { v1.weaponName = 'Teddy Bear'; roomItems[v2] = 'teddy'; } else { if (weaponType == 13) { v1.weaponName = 'Umbrella'; roomItems[v2] = 'umbrella'; } else { if (weaponType == 14) { v1.weaponName = 'Sledgehammer'; roomItems[v2] = 'sledge'; } else { if (weaponType == 15) { v1.weaponName = 'Machete'; roomItems[v2] = 'machete'; } else { if (weaponType == 16) { v1.weaponName = 'Frying Pan'; roomItems[v2] = 'pan'; } else { if (weaponType == 17) { v1.weaponName = 'French Loaf'; roomItems[v2] = 'loaf'; } else { if (weaponType == 18) { v1.weaponName = 'Ming Vase'; roomItems[v2] = 'vase'; } else { if (weaponType == 19) { v1.weaponName = 'Fire Extinguisher'; roomItems[v2] = 'fireext'; } else { if (weaponType == 20) { v1.weaponName = 'Crowbar'; roomItems[v2] = 'crowbar'; } else { if (weaponType == 21) { v1.weaponName = 'Chainsaw'; roomItems[v2] = 'chainsaw'; } else { if (weaponType == 22) { v1.weaponName = 'Garden Shears'; roomItems[v2] = 'shears'; } } } } } } } } } } } } } } } } } } } } } } } v1.weapon.attachMovie(roomItems[v2], 'weapon', 0); meleeBox = v1; } else { if (mapElement[roomNum][v4] == 'roomdeco_07' || mapElement[roomNum][v4] == 'roomdeco_13') { streetTile[v2] = 'bin'; if (scavenged[roomNum]) { v1.gotoAndStop('empty'); } bBox = v1; } else { if (mapElement[roomNum][v4] == 'roomdeco_10') { streetTile[v2] = 'vending'; } else { if (mapElement[roomNum][v4] == 'roomdeco_17') { specialBox = v1; if (scavenged[roomNum]) { v1.gotoAndStop(2); } streetTile[v2] = 'medkit'; } else { if (mapElement[roomNum][v4] == 'roomdeco_18') { specialBox = v1; streetTile[v2] = 'special'; } else { if (mapElement[roomNum][v4] == 'survivor') { sBox = v1; if (roomNum == daughterRoom) { if (!daughterFound) { streetTile[v2] = 'daughter'; sBox.head.attachMovie('daughter_head', 'head', 0); sBox.torso.attachMovie('daughter_torso', 'torso', 0); sBox.arm.gotoAndStop('idle'); sBox.arm.arm1.attachMovie('daughter_arm_top', 'arm1', 0); legNum = 1; sBox.legR1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); sBox.legR2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); sBox.legL1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); sBox.legL2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); } else { sBox.removeMovieClip(); } } else { if (roomNum == terrorRoom1 || roomNum == terrorRoom2 || roomNum == terrorRoom3) { if (roomNum == terrorRoom1) { streetTile[v2] = 'terror1'; sBox.head.attachMovie('terrorist_head_001', 'head', 0); } else { if (roomNum == terrorRoom2) { streetTile[v2] = 'terror2'; sBox.head.attachMovie('terrorist_head_002', 'head', 0); } else { if (roomNum == terrorRoom3) { streetTile[v2] = 'terror3'; sBox.head.attachMovie('terrorist_head_003', 'head', 0); } } } sBox.torso.attachMovie('terrorist_torso', 'torso', 0); sBox.arm.gotoAndStop('idle'); sBox.arm.arm1.attachMovie('terrorist_arm_top', 'arm1', 0); legNum = 1; sBox.legR1.attachMovie('terrorist_leg_top_00' + legNum, 'leg', 0); sBox.legR2.attachMovie('terrorist_leg_btm_00' + legNum, 'leg', 0); sBox.legL1.attachMovie('terrorist_leg_top_00' + legNum, 'leg', 0); sBox.legL2.attachMovie('terrorist_leg_btm_00' + legNum, 'leg', 0); } else { streetTile[v2] = 'survivor'; sHead = mapVariation % 34 + 1; scR = mapVariation % 200; scG = mapVariation % 200; scB = mapVariation % 200; sBox.head.attachMovie('survivor_head_0' + dd(sHead), 'head', 0); sTorso = mapVariation % 7 + 1; sBox.torso.attachMovie('survivor_torso_0' + dd(sTorso), 'torso', 1); sBox.arm.gotoAndStop('idle'); sBox.arm.arm1.attachMovie('survivor_arm_top_0' + dd(sTorso), 'arm1', 2); generateRandomColor(sBox.arm.arm1.arm1.shader, scR, scG, scB); generateRandomColor(sBox.torso.torso.shader, scR, scG, scB); legNum = mapVariation % 3 + 1; sBox.legR1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); sBox.legR2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); sBox.legL1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); sBox.legL2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); } } } } } } } } } } ++v4; } } } function armWeapon(weapname) { if (weapname == 'b92' || weapname == 'deagle' || weapname == '357') { pchar.weapon = 'pistol'; } else { if (weapname == 'molotov') { pchar.weapon = 'bomb'; } else { pchar.weapon = 'rifle'; } } if (weapname == '') { weaponName = '-empty-'; pchar.torso.arm.arm2.gotoAndStop('unarmed'); pchar.torso.arm.gotoAndStop('unarmed'); maxAmmo = 0; } if (weapname == 'fireaxe') { weaponName = 'Fire Axe'; maxAmmo = 100; } else { if (weapname == 'bbat') { weaponName = 'Baseball Bat'; maxAmmo = 100; } else { if (weapname == 'sword') { weaponName = 'Samurai Sword'; maxAmmo = 100; } else { if (weapname == 'wrench') { weaponName = 'Wrench'; maxAmmo = 100; } else { if (weapname == 'shovel') { weaponName = 'Shovel'; maxAmmo = 100; } else { if (weapname == 'hockey') { weaponName = 'Hockey Stick'; maxAmmo = 100; } else { if (weapname == 'guitar') { weaponName = 'Electric Guitar'; maxAmmo = 100; } else { if (weapname == 'cleaver') { weaponName = 'Meat Cleaver'; maxAmmo = 100; } else { if (weapname == 'pipe') { weaponName = 'Lead Pipe'; maxAmmo = 100; } else { if (weapname == 'plank') { weaponName = 'Wooden Plank'; maxAmmo = 100; } else { if (weapname == 'nightstick') { weaponName = 'Nightstick'; maxAmmo = 100; } else { if (weapname == 'broom') { weaponName = 'Wooden Broom'; maxAmmo = 100; } else { if (weapname == 'teddy') { weaponName = 'Teddy Bear'; maxAmmo = 100; } else { if (weapname == 'umbrella') { weaponName = 'Umbrella'; maxAmmo = 100; } else { if (weapname == 'sledge') { weaponName = 'Sledgehammer'; maxAmmo = 100; } else { if (weapname == 'machete') { weaponName = 'Machete'; maxAmmo = 100; } else { if (weapname == 'pan') { weaponName = 'Frying Pan'; maxAmmo = 100; } else { if (weapname == 'loaf') { weaponName = 'French Loaf'; maxAmmo = 100; } else { if (weapname == 'vase') { weaponName = 'Ming Vase'; maxAmmo = 100; } else { if (weapname == 'fireext') { weaponName = 'Fire Extinguisher'; maxAmmo = 100; } else { if (weapname == 'crowbar') { weaponName = 'Crowbar'; maxAmmo = 100; } else { if (weapname == 'chainsaw') { weaponName = 'Chainsaw'; maxAmmo = 100; } else { if (weapname == 'shears') { weaponName = 'Garden Shears'; maxAmmo = 100; } else { if (weapname == 'b92') { weaponName = 'Handgun'; maxAmmo = 10; } else { if (weapname == '357') { weaponName = 'Revolver'; maxAmmo = 12; } else { if (weapname == 'deagle') { weaponName = 'Heavy Pistol'; maxAmmo = 16; } else { if (weapname == 'uzi') { weaponName = 'Light SMG'; maxAmmo = 25; } else { if (weapname == 'mp5') { weaponName = 'Submachine Gun'; maxAmmo = 30; } else { if (weapname == 'm12') { weaponName = 'Shotgun'; maxAmmo = 12; } else { if (weapname == 'm4') { weaponName = 'Combat Shotgun'; maxAmmo = 12; } else { if (weapname == 'spas') { weaponName = 'Auto Shotgun'; maxAmmo = 12; } else { if (weapname == 'ak47') { weaponName = 'Assault Rifle'; maxAmmo = 30; } else { if (weapname == 'm16') { weaponName = 'Combat Rifle'; maxAmmo = 30; } else { if (weapname == 'rpg') { weaponName = 'RPG Launcher'; maxAmmo = 6; } else { if (weapname == 'molotov') { weaponName = 'Molotov Cocktail'; maxAmmo = 5; } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } if (maxAmmo == 100) { pchar.weapon = 'melee'; } pchar.weaponName = weaponName; weapons[1] = weapname; weaponsName[1] = weaponName; weaponsMaxAmmo[1] = maxAmmo; if (maxAmmo > 0) { pchar.torso.arm.arm2.gotoAndStop(pchar.weapon); pchar.torso.arm.arm2.weapon.attachMovie(weapname, 'weapon', 0); pchar.torso.arm.gotoAndStop('gun_ready'); blackbar.rifle.gotoAndStop(weapname); } } function checkFloor(anyobj) { var v2 = Math.ceil((anyobj._x + 1) / 50); var v3 = 4 - mRn((anyobj._y - 50) / 100); if (inRoom) { anyobj._y = pcharY; if (anyobj._x < 50) { anyobj._x = 75; } if (anyobj._x > 500) { anyobj._x = 475; } } else { if (!_level0['streetLevel' + v3][v2]) { anyobj._y = 350; } } } function spawnZombie(spawn_x, spawn_y) { var v1 = spawnObject('body', 'zombie', spawn_x, spawn_y, 500); sTorso = 0; v1.torso.gotoAndStop('zombie'); v1.torso.torso.attachMovie('zombie_torso_001', 'torso', 0); v1.torso.arm.arm1.attachMovie('zombie_arm_top_001', 'arm1', 0); scR = randbtwn(40, 120); scG = randbtwn(40, 120); scB = randbtwn(40, 120); if (randbtwn(1, 10) <= 8) { sTorso = randbtwn(1, 7); v1.sTorso = sTorso; v1.torso.torso.attachMovie('survivor_torso_0' + dd(sTorso), 'torso', 0); v1.torso.arm.arm1.attachMovie('survivor_arm_top_0' + dd(sTorso), 'arm1', 0); generateRandomColor(v1.torso.arm.arm1.arm1.shader, scR, scG, scB); generateRandomColor(v1.torso.torso.torso.shader, scR, scG, scB); } legNum = randbtwn(1, 3); v1.legNum = legNum; v1.legs.legR1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); v1.legs.legR2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); v1.legs.legL1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); v1.legs.legL2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); v1.headNum = randbtwn(1, 7); v1.torso.head.attachMovie('zombie_head_0' + dd(v1.headNum), 'head', 0); v1.torso.arm.gotoAndStop('zombie'); v1.walk = true; v1.legs.gotoAndStop('walk'); v1.ranged = false; v1._xscale = 100; if (randbtwn(0, 10) <= 5) { v1._xscale = -100; } v1.xspeed = randbtwn(0, 1) * v1._xscale / 100; v1.hp = 1; v1.owner = 2; v1.hit = 0; v1.cd_fire = 0; v1.targetY = 0; v1.handMutate = false; if (locNum != 63) { if (randbtwn(1, 15) <= 1) { v1.torso.torso.attachMovie('mutant_torso_001', 'torso', 0); v1.hp = 3; } if (randbtwn(1, 15) <= 1) { v1.torso.arm.arm2.gotoAndStop(2); v1.handMutate = true; } if (randbtwn(1, 15) <= 1) { v1.legs.legR1.attachMovie('mutant_leg_top_001', 'leg', 0); v1.legs.legR2.attachMovie('mutant_leg_btm_001', 'leg', 0); v1.legs.legL1.attachMovie('mutant_leg_top_001', 'leg', 0); v1.legs.legL2.attachMovie('mutant_leg_btm_001', 'leg', 0); v1.legMutate = true; } } if (v1._x < pchar._x) { if (pchar._x - v1._x <= 100) { v1._x -= 100; } } if (v1._x > pchar._x) { if (v1._x - pchar._x <= 100) { v1._x += 100; } } checkFloor(v1); return v1; } function spawnPickup(spawn_x, spawn_y, anyroom) { var v1 = spawnObject('pickup', 'pickup', spawn_x, spawn_y, 500); checkFloor(v1); v1.dying = false; v1.owner = 1; return v1; } function spawnPickup2(spawn_x, spawn_y, anyroom) { var v1 = spawnObject('pickup2', 'pickup', spawn_x, spawn_y, 500); checkFloor(v1); v1.dying = false; v1.owner = 1; return v1; } function spawnFollower(folnum, spawn_x, spawn_y, anyroom) { var v1 = spawnObject('body', 'human', spawn_x + 10 * folnum, spawn_y, 500); currentGrid = Math.ceil(anyroom / 5); currentType = gridTypes[currentGrid]; var v2 = _level0['surv' + folnum]; var v11 = v2.sHead; var v6 = v2.sTorso; var v3 = v2.legNum; var v5 = v2.cR; var v4 = v2.cG; var v7 = v2.cB; var v8 = v2.weapon; var v9 = v2.weaponName; var v10 = v2.cName; v1.torso.torso.attachMovie('survivor_torso_0' + dd(v6), 'torso', 0); v1.torso.arm.arm1.attachMovie('survivor_arm_top_0' + dd(v6), 'arm1', 0); v1.legs.legR1.attachMovie('human_leg_top_00' + v3, 'leg', 0); v1.legs.legR2.attachMovie('human_leg_btm_00' + v3, 'leg', 0); v1.legs.legL1.attachMovie('human_leg_top_00' + v3, 'leg', 0); v1.legs.legL2.attachMovie('human_leg_btm_00' + v3, 'leg', 0); v1.torso.head.attachMovie('survivor_head_0' + dd(v11), 'head', 0); v1.walk = true; v1.ranged = true; v1._xscale = 100; if (randbtwn(0, 10) <= 5) { v1._xscale = -100; } v1.xspeed = randbtwn(0, 1) * v1._xscale / 100; v1.hp = 3; v1.owner = 3; v1.hit = 0; v1.cd_fire = 0; v1.targetY = 0; v1.weapon = v8; v1.torso.arm.arm2.gotoAndStop(v8); v1.weaponName = v9; v1.torso.arm.arm2.weapon.attachMovie(v9, 'weapon', 0); v1.torso.arm.gotoAndStop('gun_ready'); generateRandomColor(v1.torso.arm.arm1.arm1.shader, v5, v4, v7); generateRandomColor(v1.torso.torso.torso.shader, v5, v4, v7); v1.attachMovie('char_name', 'cname', 315); v1.cname.txt = v10; if (v1.weapon == 'melee') { v1.ranged = false; } v1.escort = true; v2.spawn = v1; } function spawnSurvivor(spawn_x, spawn_y, anyroom) { var v1 = spawnObject('body', 'human', spawn_x, spawn_y, 500); currentGrid = Math.ceil(anyroom / 5); currentType = gridTypes[currentGrid]; if (currentType == 'base' || questStreet == anyroom && questType == 'zombies') { v1.military = true; v1.torso.torso.attachMovie('military_torso_001', 'torso', 0); v1.torso.arm.arm1.attachMovie('military_arm_top_001', 'arm1', 0); legNum = 1; v1.legs.legR1.attachMovie('military_leg_top_00' + legNum, 'leg', 0); v1.legs.legR2.attachMovie('military_leg_btm_00' + legNum, 'leg', 0); v1.legs.legL1.attachMovie('military_leg_top_00' + legNum, 'leg', 0); v1.legs.legL2.attachMovie('military_leg_btm_00' + legNum, 'leg', 0); v1.torso.head.attachMovie('military_head_001', 'head', 0); } else { scR = randbtwn(60, 190); scG = randbtwn(60, 190); scB = randbtwn(60, 190); sTorso = randbtwn(1, 7); v1.torso.torso.attachMovie('survivor_torso_0' + dd(sTorso), 'torso', 0); v1.torso.arm.arm1.attachMovie('survivor_arm_top_0' + dd(sTorso), 'arm1', 0); generateRandomColor(v1.torso.arm.arm1.arm1.shader, scR, scG, scB); generateRandomColor(v1.torso.torso.torso.shader, scR, scG, scB); legNum = randbtwn(1, 3); v1.legs.legR1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); v1.legs.legR2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); v1.legs.legL1.attachMovie('human_leg_top_00' + legNum, 'leg', 0); v1.legs.legL2.attachMovie('human_leg_btm_00' + legNum, 'leg', 0); sHead = randbtwn(1, 34); v1.torso.head.attachMovie('survivor_head_0' + dd(sHead), 'head', 0); v1.military = false; v1.cR = scR; v1.cG = scG; v1.cB = scB; v1.sHead = sHead; v1.sTorso = sTorso; v1.legNum = legNum; lastSurvivor = v1; } v1.walk = true; v1.ranged = true; v1._xscale = 100; if (randbtwn(0, 10) <= 5) { v1._xscale = -100; } v1.xspeed = randbtwn(0, 1) * v1._xscale / 100; v1.hp = 3; v1.owner = 3; v1.hit = 0; v1.cd_fire = 0; v1.targetY = 0; v1.torso.arm.arm2.gotoAndStop('pistol'); v1.weapon = 'pistol'; v1.weaponName = 'b92'; v1.torso.arm.gotoAndStop('gun_ready'); v1.torso.arm.arm2.weapon.attachMovie(v1.weaponName, 'weapon', 0); if (!v1.military) { v1.cName = randomNames[randbtwn(1, randomNames.length - 1)]; v1.attachMovie('char_name', 'cname', 315); v1.cname.txt = v1.cName; } if (randbtwn(1, 10) <= 5) { v1.torso.arm.arm2.gotoAndStop('rifle'); v1.weapon = 'rifle'; v1.torso.arm.gotoAndStop('rifle_raise'); var v2 = randbtwn(1, 7); if (v2 == 1) { v1.weaponName = 'm16'; } else { if (v2 == 2) { v1.weaponName = 'ak47'; } else { if (v2 == 3) { v1.weaponName = 'mp5'; } else { if (v2 == 4) { v1.weaponName = 'm4'; } else { if (v2 == 5) { v1.weaponName = 'uzi'; } else { if (v2 == 6) { v1.weaponName = 'm12'; } else { if (v2 == 7) { v1.weaponName = 'spas'; } } } } } } } v1.torso.arm.arm2.weapon.attachMovie(v1.weaponName, 'weapon', 0); } else { if (randbtwn(1, 10) <= 5) { var v2 = randbtwn(1, 2); if (v2 == 1) { v1.weaponName = 'deagle'; } else { if (v2 == 2) { v1.weaponName = '357'; } } v1.torso.arm.arm2.weapon.attachMovie(v1.weaponName, 'weapon', 0); } } if (!v1.military) { if (randbtwn(1, 10) <= 4) { v1.ranged = false; v1.weapon = 'melee'; v2 = randbtwn(1, 7); if (v2 == 1) { v1.weaponName = 'bbat'; } else { if (v2 == 2) { v1.weaponName = 'pipe'; } else { if (v2 == 3) { v1.weaponName = 'cleaver'; } else { if (v2 == 4) { v1.weaponName = 'plank'; } else { if (v2 == 5) { v1.weaponName = 'nightstick'; } else { if (v2 == 6) { v1.weaponName = 'sledge'; } else { if (v2 == 7) { v1.weaponName = 'machete'; } } } } } } } v1.torso.arm.arm2.gotoAndStop('melee'); v1.torso.arm.arm2.weapon.attachMovie(v1.weaponName, 'weapon', 0); } } checkFloor(v1); return v1; } function respawnAll(anyloc) { numZoms = 1; while (numZoms <= map_zombies[anyloc]) { spawnZombie(randbtwn(70, 480), randbtwn(1, 3) * 100 + 50); ++numZoms; } nSur = 1; while (nSur <= map_survivors[anyloc]) { spawnSurvivor(randbtwn(70, 480), randbtwn(1, 3) * 100 + 50, anyloc); ++nSur; } nSur = 1; while (nSur <= 3) { survBox = _level0['surv' + nSur]; if (survBox.alive) { spawnFollower(nSur, pcharX, pchar._y, anyloc); } ++nSur; } if (gridStatus[anyloc]) { if (gridTypes[Math.ceil(locNum / 5)] == 'convict') { thisConvict = spawnSurvivor(mapVariation % 8 + 100, (mapVariation % 3 + 1) * 100 + 50, anyloc); thisConvict.owner = 4; thisConvict.hp = 5; thisConvict.torso.head.attachMovie('terrorist_head_0' + dd(randbtwn(1, 3)), 'head', 0); thisConvict.torso.torso.attachMovie('convict_torso', 'torso', 0); thisConvict.torso.arm.arm1.attachMovie('convict_arm_top', 'arm1', 0); thisConvict.legs.legR1.attachMovie('convict_leg_top_001', 'leg', 0); thisConvict.legs.legR2.attachMovie('convict_leg_btm_001', 'leg', 0); thisConvict.legs.legL1.attachMovie('convict_leg_top_001', 'leg', 0); thisConvict.legs.legL2.attachMovie('convict_leg_btm_001', 'leg', 0); thisConvict.torso.arm.arm2.gotoAndStop('rifle'); thisConvict.weapon = 'rifle'; thisConvict.torso.arm.gotoAndStop('rifle_raise'); var v2 = randbtwn(1, 7); if (v2 == 1) { thisConvict.weaponName = 'm16'; } else { if (v2 == 2) { thisConvict.weaponName = 'ak47'; } else { if (v2 == 3) { thisConvict.weaponName = 'mp5'; } else { if (v2 == 4) { thisConvict.weaponName = 'm4'; } else { if (v2 == 5) { thisConvict.weaponName = 'uzi'; } else { if (v2 == 6) { thisConvict.weaponName = 'm12'; } else { if (v2 == 7) { thisConvict.weaponName = 'spas'; } } } } } } } thisConvict.torso.arm.arm2.weapon.attachMovie(thisConvict.weaponName, 'weapon', 0); } else { if (gridTypes[Math.ceil(locNum / 5)] == 'letters') { thisLetter = spawnPickup(mapVariation % 8 + 100, (mapVariation % 3 + 1) * 100 + 50, anyloc); thisLetter.pickuptype = 'letter'; } else { if (gridTypes[Math.ceil(locNum / 5)] == 'fuel' || gridTypes[Math.ceil(locNum / 5)] == 'food' || gridTypes[Math.ceil(locNum / 5)] == 'battery' || gridTypes[Math.ceil(locNum / 5)] == 'medicine' || gridTypes[Math.ceil(locNum / 5)] == 'book') { thisLetter = spawnPickup2(mapVariation % 8 + 100, (mapVariation % 3 + 1) * 100 + 50, anyloc); thisLetter.icon.gotoAndStop(gridTypes[Math.ceil(locNum / 5)]); thisLetter.objclass = 'pickup'; thisLetter.pickuptype = 'supplies'; } } } } else { if (questType == 'zombies') { questVar = randbtwn(10, 15); } } } function makeSpeech(anyped, anytxt) { if (wCount == undefined) { wCount = 0; } w_i = 0; while (w_i <= 5) { tmpWord = words['words' + dd(w_i)]; if (tmpWord.wordOwner == anyped) { tmpWord.removeMovieClip(); } ++w_i; } words.attachMovie('speechbox', 'words' + dd(wCount), wCount + 100); var v2 = words['words' + dd(wCount)]; v2.wordOwner = anyped; v2._x = anyped._x; v2._y = anyped._y; v2.txt = anytxt; wCount += 1; if (wCount > 5) { wCount = 0; } return v2; } function fireBullet(anyped, b_rot, b_dmg) { var v1 = spawnObject('bullet_blt', 'bullet', anyped._x, anyped._y, 1000); v1._x += 12 + anyped._xscale / 100; v1._y -= 55; if (anyped.crouch) { v1._y += 15; } if (anyped.weapon == 'rifle') { v1._y += 10; } v1.hp = 1; v1.speed = 30; v1.ownerPed = anyped; v1.owner = anyped.owner; v1._rotation = b_rot; v1.dmg = b_dmg; v1.missile = false; v1.rocket = false; v1.mtype = ''; if ((weapons[1] == 'm4' || weapons[1] == 'm12' || weapons[1] == 'spas') && anyped == pchar) { v1.mtype = 'shotgun'; v1.hp = 6; } if (weapons[1] == 'rpg' && anyped == pchar) { v1.attachMovie('bullet_RPG', 'bullet', 0); v1.rocket = true; v1.speed = 6; snd_rocket.start(); } return v1; } function splashRing(anysrc) { rotationoffset = randbtwn(0, 180); var v1 = 1; while (v1 <= 5) { newBlt = spawnObject('fire_lite', 'bullet', anysrc._x, anysrc._y - 10, 1000); newBlt.hp = 15; newBlt.speed = 5; newBlt.owner = anysrc.owner; newBlt._rotation = 72 * v1 + rotationoffset; newBlt.missile = false; newBlt.mtype = 'fire'; ++v1; } } function splashRing2(anysrc) { rotationoffset = randbtwn(0, 180); var v1 = 1; while (v1 <= 5) { newBlt = spawnObject('fire_lite', 'bullet', anysrc._x, anysrc._y - 10, 1000); newBlt.hp = 30; newBlt.speed = 6; newBlt.owner = anysrc.owner; newBlt._rotation = 72 * v1 + rotationoffset; newBlt.missile = false; newBlt.mtype = ''; ++v1; } } function throwMissile(mtype, anyped, b_rot, b_dmg) { var v1 = spawnObject(mtype, 'bullet', anyped._x, anyped._y, 1000); v1._x += 12 + anyped._xscale / 100; v1._y -= 55; if (anyped.crouch) { v1._y += 15; } if (anyped.weapon == 'rifle') { v1._y += 10; } v1.hp = 1; v1.speed = 12; v1.owner = anyped.owner; v1._rotation = b_rot; v1.dmg = b_dmg; v1.missile = true; v1.mtype = mtype; return v1; } function gibPed(anyped) { var v1; if (randbtwn(1, 10) <= 4) { v1 = spawnObject('gib_head', 'gib', anyped._x, anyped._y, 1000); v1.head.attachMovie('zombie_head_0' + dd(anyped.headNum), 'head', 0); v1.gibType = 'gib_head'; v1.gibNum = anyped.headNum; anyped.torso.head._visible = false; } else { v1 = spawnObject('gib_arm', 'gib', anyped._x, anyped._y, 1000); if (anyped.sTorso == 0) { v1.arm1.attachMovie('zombie_arm_top_001', 'arm1', 0); } else { v1.arm1.attachMovie('survivor_arm_top_0' + dd(anyped.sTorso), 'arm1', 0); } anyped.torso.arm.arm1._visible = false; anyped.torso.arm.arm2._visible = false; v1.gibType = 'gib_arm'; v1.gibNum = anyped.sTorso; } v1._x += 12 + anyped._xscale / 100; v1._y -= 55; if (anyped.crouch) { v1._y += 15; } v1.speed = randbtwn(6, 10); v1.owner = anyped.owner; v1._rotation = randbtwn(-45, -10); if (anyped.killerPed._xscale < 0) { v1._rotation = randbtwn(190, 225); } v1.missile = true; v1.mtype = mtype; return v1; } function cloneGib(anygib) { thisGib = spawnProp(anygib.gibType, anygib._x, anygib._y, 25); thisGib._rotation = anygib._rotation; thisGib.gotoAndStop(randbtwn(1, 20)); if (anygib.gibType == 'gib_head') { thisGib.head.attachMovie('zombie_head_0' + dd(anygib.gibNum), 'head', 0); } else { if (anygib.gibType == 'gib_arm' && anygib.gibNum == 0) { thisGib.arm1.attachMovie('zombie_arm_top_001', 'arm1', 0); } else { if (anygib.gibType == 'gib_arm' && anygib.gibNum > 0) { thisGib.arm1.attachMovie('survivor_arm_top_0' + dd(anygib.gibNum), 'arm1', 0); } } } } function fireWeapon() { if (weapons[1] == '') { makeSpeech(pchar, 'I need a weapon!'); nextWeapon(); } else { if (weapons[1] == 'molotov') { if (pchar.cd_fire == 0) { if (weaponsAmmo[1] > 0) { if (pchar._xscale > 0) { throwMissile('molotov', pchar, -45 + randbtwn(0, 10) - 5, 1); } else { throwMissile('molotov', pchar, -135 + randbtwn(0, 10) - 5, 1); } weaponsAmmo[1] -= 1; pchar.cd_fire = 15; pchar.torso.arm.gotoAndPlay('melee'); if (weaponsAmmo[1] == 0) { floatWords(pchar, 'no more molotovs!'); weapons[1] = ''; weaponsName[1] = '-empty-'; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; nextWeapon(); } blackbar.weaponName1 = weaponDisplay(1); } } } else { if (weaponsMaxAmmo[1] == 100) { if (pchar.cd_fire == 0) { snd_melee.start(); pchar.melee = true; pchar.cd_fire = 15; pchar.torso.arm.gotoAndPlay('melee'); if (weapons[1] == 'chainsaw') { snd_chainsaw.start(); } oriAmmo = weaponsAmmo[1]; weaponsAmmo[1] -= randbtwn(1, 5); if (weaponsAmmo[1] <= 0) { weapons[1] = ''; weaponsName[1] = '-empty-'; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; nextWeapon(); } else { if (oriAmmo > 25 && weaponsAmmo[1] <= 25) { floatWords(pchar, 'weapon at 25%'); } else { if (oriAmmo > 50 && weaponsAmmo[1] <= 50) { floatWords(pchar, 'weapon at 50%'); } else { if (oriAmmo > 75 && weaponsAmmo[1] <= 75) { floatWords(pchar, 'weapon at 75%'); } } } } blackbar.weaponName1 = weaponDisplay(1); } } else { if (weaponsAmmo[1] > 0) { if (pchar.cd_fire == 0) { pchar.torso.arm.play(); holsterCount = 90; pchar.cd_fire = 15; weaponsAmmo[1] -= 1; if (pchar._xscale == 100) { fireBullet(pchar, +randbtwn(0, 14) - 7, 1); } else { fireBullet(pchar, 180 + randbtwn(0, 14) - 7, 1); } _level0['snd_' + weapons[1]].start(); sectorAlert = true; sectorAlertCountdown = 120; alertTarget = pchar; if (weaponsAmmo[1] == 0) { floatWords(pchar, 'out of ammo!'); } else { if (weaponsAmmo[1] <= 3) { floatWords(pchar, 'low ammo!'); } } blackbar.weaponName1 = weaponDisplay(1); } } else { if (weaponsMaxAmmo[1] == 100) { floatWords(pchar, 'weapon broken!'); weapons[1] = ''; weaponsName[1] = '-empty-'; weaponsAmmo[1] = 0; weaponsMaxAmmo[1] = 0; } else { floatWords(pchar, 'out of ammo!'); } nextWeapon(); } } } } } } movieClip 769 { } movieClip 779 { frame 30 { stop(); } } instance of movieClip 779 { onClipEvent (release) { getURL('http://www.kongregate.com/accounts/nerdook', '_blank'); } } frame 5 { cf = 1; while (cf <= 6) { _level0['comicframe' + cf]._alpha = 0; ++cf; } thisFrame = 1; _level0.onEnterFrame = function () { cf = 1; while (cf <= 6) { var v1 = _level0['comicframe' + cf]; if (thisFrame >= cf && v1._alpha < 100) { v1._alpha += 1.5; if (thisFrame > cf) { v1._alpha = 100; } if (v1._alpha >= 100) { if (thisFrame == cf) { thisFrame += 1; } if (cf == 6) { nextFrame(); } } } ++cf; } }; } movieClip 783 { } movieClip 786 { } movieClip 789 { } movieClip 792 { } movieClip 796 { } movieClip 797 { } instance of movieClip 797 { onClipEvent (keyPress '<Space>') { _level0.thisFrame = 6; } } frame 6 { function weaponDisplay(wnum) { var v2 = ''; v2 = weaponsName[wnum]; if (weaponsMaxAmmo[wnum] > 0) { if (weaponsMaxAmmo[wnum] == 100) { v2 += ' ' + weaponsAmmo[wnum] + '%'; return v2; } v2 += ' (' + weaponsAmmo[wnum] + '/' + weaponsMaxAmmo[wnum] + ')'; } return v2; } function nextWeapon() { weapons[5] = weapons[1]; weaponsName[5] = weaponsName[1]; weaponsAmmo[5] = weaponsAmmo[1]; weaponsMaxAmmo[5] = weaponsMaxAmmo[1]; wnum = 1; while (wnum <= 4) { weapons[wnum] = weapons[wnum + 1]; weaponsName[wnum] = weaponsName[wnum + 1]; weaponsAmmo[wnum] = weaponsAmmo[wnum + 1]; weaponsMaxAmmo[wnum] = weaponsMaxAmmo[wnum + 1]; ++wnum; } blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); armWeapon(weapons[1]); if (weaponsMaxAmmo[1] == 100) { pchar.torso.arm.gotoAndStop(1); } if (weapons[1] != '' || weapons[2] != '' || weapons[3] != '' || weapons[4] != '') { if (weapons[1] == '') { nextWeapon(); } } } snd_b92 = new Sound(this); snd_b92.attachSound('b92_snd'); snd_ak47 = new Sound(this); snd_ak47.attachSound('ak47_snd'); snd_mp5 = new Sound(this); snd_mp5.attachSound('mp5_snd'); snd_m16 = new Sound(this); snd_m16.attachSound('m16_snd'); snd_m4 = new Sound(this); snd_m4.attachSound('m4_snd'); snd_uzi = new Sound(this); snd_uzi.attachSound('uzi_snd'); snd_m12 = new Sound(this); snd_m12.attachSound('m12_snd'); snd_spas = new Sound(this); snd_spas.attachSound('spas_snd'); snd_deagle = new Sound(this); snd_deagle.attachSound('deagle_snd'); snd_357 = new Sound(this); snd_357.attachSound('357_snd'); snd_splat = new Sound(this); snd_splat.attachSound('splat'); snd_chainsaw = new Sound(this); snd_chainsaw.attachSound('chainsaw_snd'); snd_rocket = new Sound(this); snd_rocket.attachSound('rocket_snd'); snd_boom = new Sound(this); snd_boom.attachSound('poof-boom'); pda.txtbox.html = true; contextbox.html = true; zSounds = 15; zs = 1; while (zs <= zSounds) { _level0['snd_zom' + dd(zs)] = new Sound(this); _level0['snd_zom' + dd(zs)].attachSound('zom' + dd(zs)); ++zs; } zsSounds = 8; zs = 1; while (zs <= zsSounds) { _level0['snd_zoms' + dd(zs)] = new Sound(this); _level0['snd_zoms' + dd(zs)].attachSound('zoms' + dd(zs)); ++zs; } snd_btn = new Sound(this); snd_btn.attachSound('btn_down'); snd_reload = new Sound(this); snd_reload.attachSound('reload_snd'); snd_cash = new Sound(this); snd_cash.attachSound('cashregister'); snd_ding = new Sound(this); snd_ding.attachSound('ding'); snd_door = new Sound(this); snd_door.attachSound('door2'); snd_soda = new Sound(this); snd_soda.attachSound('sodamachine'); snd_melee = new Sound(this); snd_melee.attachSound('swordclash'); snd_molotov = new Sound(this); snd_molotov.attachSound('molotov2'); snd_fire = new Sound(this); snd_fire.attachSound('firesnd'); var pcharX = 275; var pcharY = 350; var pchar_walk = false; var gSpeed = 4; var holsterCount; var sectorAlert = false; var sectorAlertCountdown = 0; var numZombies = 0; var alertTarget = undefined; var crouchBreak = 0; var gamePaused = false; var inRoom = false; var shopMode = false; deadCount = 0; var pds = true; pda._visible = false; if (!startGame) { snd_btn.start(); addPda('I arrived in the city this morning. It\'s like a war zone here... everything\'s gone to hell. I need to find Anna and get her out of here.'); curQuest = 1; startGame = true; } lockMap = false; newMap(thisStreet); _level0.onEnterFrame = function () { var v2 = Math.ceil((pchar._x + 1) / 50); var v7 = Math.ceil((pchar._x + 12 * pchar._xscale / 100) / 50); var v4 = 4 - mRn((pchar._y - 50) / 100); pchar.currentTile = v2; pchar.nextTile = v7; pchar.vLevel = v4; giantshadow._x = pchar._x; giantshadow._y = pchar._y; contextbox._x = pchar._x - 90; contextbox._y = pchar._y - 110; if (!pda._visible) { if (pchar.targetY == 0) { if (Key.isDown(37)) { kl = true; if (pchar.crouch) { crouchBreak = 15; } if (_level0['streetLevel' + v4][v7] || v7 < 1) { pchar._x -= gSpeed; } pchar._xscale = -100; pchar.legs.play(); } else { if (Key.isDown(39)) { kr = true; if (pchar.crouch) { crouchBreak = 15; } if (_level0['streetLevel' + v4][v7] || v7 > 11) { pchar._x += gSpeed; } pchar._xscale = 100; pchar.legs.play(); } else { if (!pchar.rising) { if (!pchar.crouch) { pchar.legs.gotoAndStop(1); } else { pchar.legs.gotoAndStop('crouchwalk'); } } } } } } else { if (!pchar.crouch) { pchar.legs.gotoAndStop(1); } else { pchar.legs.gotoAndStop('crouchwalk'); } if (Key.isDown(37)) { if (!kl) { kl = true; if (shopMode) { if (shopChoice > 1) { snd_ding.start(); shopChoice -= 1; pda.weapon.gotoAndStop(shopCode[shopChoice]); pda.wName = shopNames[shopChoice]; pda.wDesc = shopDesc[shopChoice]; pda.wChoice = 'Press Spacebar to purchase ($' + shopCost[shopChoice] + ')'; } } else { if (curQuest > 1) { snd_ding.start(); curQuest -= 1; pda.txt = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); } } } } else { kl = false; } if (Key.isDown(39)) { if (!kr) { kr = true; if (shopMode) { if (shopChoice < maxShopChoices) { snd_ding.start(); shopChoice += 1; pda.weapon.gotoAndStop(shopCode[shopChoice]); pda.wName = shopNames[shopChoice]; pda.wDesc = shopDesc[shopChoice]; pda.wChoice = 'Press Spacebar to purchase ($' + shopCost[shopChoice] + ')'; } } else { if (curQuest < maxQuest - 1) { snd_ding.start(); curQuest += 1; pda.txt = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); } } } } else { kr = false; } } if (pchar._x < 0) { pcharX = 540; pcharY = pchar._y; pchar_hp = pchar.hp; thisStreet = map_NumL[thisStreet]; newMap(thisStreet); } else { if (pchar._x > 550) { pcharX = 10; pcharY = pchar._y; pchar_hp = pchar.hp; thisStreet = map_NumR[thisStreet]; newMap(thisStreet); } } if (!gamePaused) { if (Key.isDown(77)) { if (!mutes) { mutes = true; toggleSound(); if (!soundOn) { makeSpeech(pchar, 'Hm, it\'s strangely silent.'); } } } else { mutes = false; } } context = ''; if (tileName == 'link21' && v4 <= 2) { context = 'UP: <font color=\'#FFFF00\'>climb up/down</font>.'; } else { if (tileName == 'link32' && v4 >= 2) { context = 'UP: <font color=\'#FFFF00\'>climb up/down</font>.'; } else { if (tileName == 'bin') { context = 'UP: <font color=\'#FFFF00\'>search</font>.'; } else { if (tileName == 'terror1' || tileName == 'terror2' || tileName == 'terror3') { context = 'UP: <font color=\'#FFFF00\'>search</font>.'; } else { if (tileName == 'evac') { context = 'UP: <font color=\'#FFFF00\'>Ferry</font>.'; } else { if (tileName == 'weapon') { if (gunBox.weapon._visible) { if (weapons[1] == '' || weapons[2] == '' || weapons[3] == '' || weapons[4] == '') { context = 'UP: <font color=\'#00FF00\'>' + gunBox.weaponName + '</font>.'; } else { context = 'UP: replace <font color=\'#FF0000\'>' + weaponsName[1] + '</font> with <font color=\'#00FF00\'>' + gunBox.weaponName + '</font>'; } } } else { if (tileName == 'melee') { if (meleeBox.weapon._visible) { if (weapons[1] == '' || weapons[2] == '' || weapons[3] == '' || weapons[4] == '') { contextbox.htmlText = 'UP: <font color=\'#00FF00\'>' + meleeBox.weaponName + '</font>.'; } else { contextbox.htmlText = 'UP: replace <font color=\'#FF0000\'>' + weaponsName[1] + '</font> with <font color=\'#00FF00\'>' + meleeBox.weaponName + '</font>'; } } } else { if (tileName == 'vending') { context = 'UP: <font color=\'#FFFF00\'>Vending Machine</font> ($3).'; } else { if (tileName == 'special') { context = 'UP: <font color=\'#00FF00\'>ammunition</font>.'; } else { if (tileName == 'subway') { context = 'UP: <font color=\'#FFFF00\'>Subway</font>.'; if (!subwaySaid) { subwaySaid = true; makeSpeech(pchar, 'I can use the subway to travel around the city.'); } } else { if (tileName == 'medkit') { context = 'UP: <font color=\'#00FF00\'>Medicine Cabinet</font>.'; } else { if (tileName == 'board') { context = 'UP: <font color=\'#FFFF00\'>Notice Board</font>.'; } else { if (tileName == 'survivor') { context = 'UP: <font color=\'#FFFF00\'>search</font>.'; } else { if (tileName == 'entrypoint1' && v4 == 1) { context = 'UP: <font color=\'#FFFF00\'>enter</font>.'; } else { if (tileName == 'entrypoint2' && v4 == 2) { context = 'UP: <font color=\'#FFFF00\'>enter</font>.'; } else { if (tileName == 'entrypoint3' && v4 == 3) { context = 'UP: <font color=\'#FFFF00\'>enter</font>.'; } } } } } } } } } } } } } } } } if (!gamePaused) { if (Key.isDown(38)) { if (!p_search) { p_search = true; pchar.torso.arm.gotoAndPlay('search'); holsterCount = 0; if (tileName == 'bin') { if (!scavenged[locNum]) { scavenged[locNum] = true; bBox.gotoAndStop(2); bBox.gotoAndStop('empty'); randSlot = 1; if (randbtwn(1, 5) == 2) { makeSpeech(pchar, 'There\'s a box of ammo in here.'); snd_reload.start(); ammoAmt = randbtwn(3, 7); wslot = 1; while (wslot <= 4) { if (weaponsAmmo[wslot] < weaponsMaxAmmo[wslot] && weaponsMaxAmmo[wslot] < 100) { weaponsAmmo[wslot] += ammoAmt; if (weaponsAmmo[wslot] > weaponsMaxAmmo[wslot]) { weaponsAmmo[wslot] = weaponsMaxAmmo[wslot]; } } ++wslot; } floatWords(pchar, '+ammo'); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } else { makeSpeech(pchar, 'Hm. This might be useful.'); snd_cash.start(); cashAmt = randbtwn(1, 5); floatWords(pchar, '+$' + cashAmt); cash += cashAmt; } } else { snd_soda.start(); makeSpeech(pchar, 'Nothing here: it\'s empty.'); } } else { if (tileName == 'entrypoint1' && v4 == 1 || tileName == 'entrypoint2' && v4 == 2 || tileName == 'entrypoint3' && v4 == 3) { snd_door.start(); if (locNum == daughterRoom && !daughterFound) { makeSpeech(pchar, 'I\'m not leaving her behind!'); } else { if (!inRoom) { inRoom = true; roomX = pchar._x; pcharY = pchar._y; pchar_hp = pchar.hp; roomNum = mapRoomNum[thisStreet][v2]; newMap(roomNum); } else { map_survivors[locNum] = 0; inRoom = false; pcharX = roomX; pcharY = pchar._y; pchar_hp = pchar.hp; newMap(thisStreet); } } } else { if (tileName == 'evac') { if (!daughterFound) { snd_soda.start(); makeSpeech(pchar, 'I\'m not leaving without my daughter.'); } else { gameWon = true; gotoAndStop('end'); } } else { if (tileName == 'daughter') { streetTile[v2] = ''; daughterFound = true; spawnDaughter(); sBox.removeMovieClip(); makeSpeech(pchar, 'I\'ve got to get her back to the ferry!'); } else { if (tileName == 'board') { if (!noticeRead[locNum]) { snd_btn.start(); readNotice(); noticeRead[locNum] = true; } else { makeSpeech(pchar, 'I\'ve already read the notice board.'); } } else { if (tileName == 'special') { makeSpeech(pchar, 'It\'s a large crate of ammunition.'); snd_reload.start(); ammoAmt = 1; wslot = 1; while (wslot <= 4) { if (weaponsAmmo[wslot] < weaponsMaxAmmo[wslot] && weaponsMaxAmmo[wslot] < 100) { weaponsAmmo[wslot] = weaponsMaxAmmo[wslot]; } ++wslot; } floatWords(pchar, '+ammo'); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } else { if (tileName == 'terror1' || tileName == 'terror2' || tileName == 'terror3') { if (!clueTaken[locNum]) { snd_btn.start(); sBox.pip._visible = false; clueTaken[locNum] = true; cashAmt = randbtwn(10, 15); if (tileName == 'terror1') { virusStory(1); } else { if (tileName == 'terror2') { virusStory(2); } else { if (tileName == 'terror3') { virusStory(3); } } } pda._visible = true; cash += cashAmt; floatWords(pchar, '+$' + cashAmt); } else { makeSpeech(pchar, 'There\'s nothing more to be found.'); } } else { if (tileName == 'survivor') { if (!clueTaken[locNum]) { sBox.pip._visible = false; clueTaken[locNum] = true; if (randbtwn(1, 10) <= 7) { snd_btn.start(); cashAmt = randbtwn(1, 7); if (streetClues.length > 0) { displayClue(); pda._visible = true; } else { makeSpeech(pchar, 'Hm. This might be useful.'); cashAmt += randbtwn(7, 10); } cash += cashAmt; floatWords(pchar, '+$' + cashAmt); } else { if (randbtwn(1, 10) <= 5 && pchar.hp < pchar_hp) { pchar_hp += 1; pchar.hp = pchar_hp; addHP(); floatWords(pchar, '+1hp'); makeSpeech(pchar, 'I found a bottle of painkillers.'); } else { makeSpeech(pchar, 'There\'s some money in the wallet.'); snd_cash.start(); cashAmt = randbtwn(1, 5); floatWords(pchar, '+$' + cashAmt); cash += cashAmt; } } } else { makeSpeech(pchar, 'There\'s nothing more to be found.'); } } else { if (tileName == 'vending') { if (pchar.hp < pchar_maxhp) { if (cash >= 3) { snd_cash.start(); cash -= 3; pchar_hp += 1; pchar.hp = pchar_hp; addHP(); floatWords(pchar, '-$3'); makeSpeech(pchar, '*gulp* Mmm.'); } else { makeSpeech(pchar, 'I don\'t have enough money.'); } } else { snd_soda.start(); makeSpeech(pchar, 'I don\'t need a drink at the moment.'); } } else { if (tileName == 'evac_sign') { makeSpeech(pchar, '\'Keep calm and proceed to the ferry terminal.\''); } else { if (tileName == 'weapon') { if (gunBox.weapon._visible) { empSlot = false; rot = 4; wbi = 1; while (wbi <= 4) { if (weapons[wbi] == '' && !empSlot) { weapons[wbi] = roomItems[v2]; empSlot = true; rot = wbi - 1; } ++wbi; } if (rot == 0) { rot = 4; } if (!empSlot) { weapons[1] = roomItems[v2]; } ri = 1; while (ri <= rot) { nextWeapon(); ++ri; } gunBox.weapon._visible = false; gunBox.pip._visible = false; weaponsAmmo[1] = weaponsMaxAmmo[1]; snd_reload.start(); makeSpeech(pchar, 'This will come in real handy!'); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } } else { if (tileName == 'melee') { if (meleeBox.weapon._visible) { empSlot = false; rot = 4; wbi = 1; while (wbi <= 4) { if (weapons[wbi] == '' && !empSlot) { weapons[wbi] = roomItems[v2]; empSlot = true; rot = wbi - 1; } ++wbi; } if (rot == 0) { rot = 4; } if (!empSlot) { weapons[1] = roomItems[v2]; } ri = 1; while (ri <= rot) { nextWeapon(); ++ri; } meleeBox.weapon._visible = false; meleeBox.pip._visible = false; snd_btn.start(); makeSpeech(pchar, 'This\'ll make a nice weapon.'); weaponsAmmo[1] = 100; pchar.torso.arm.gotoAndStop(1); blackbar.weaponName1 = weaponDisplay(1); blackbar.weaponName2 = weaponDisplay(2); blackbar.weaponName3 = weaponDisplay(3); blackbar.weaponName4 = weaponDisplay(4); } } else { if (tileName == 'medkit') { if (!scavenged[locNum]) { if (pchar.hp < pchar_maxhp) { snd_btn.start(); scavenged[locNum] = true; makeSpeech(pchar, 'Ah, much better.'); floatWords(pchar, 'healed!'); pchar_hp = pchar_maxhp; pchar.hp = pchar_hp; addHP(); specialBox.gotoAndStop(2); } else { makeSpeech(pchar, 'I should save it for later.'); } } else { makeSpeech(pchar, 'Nothing here: it\'s empty.'); } } else { if (tileName == 'subway') { pchar_hp = pchar.hp; gotoAndStop('subway'); } else { if (tileName == 'link21') { if (pchar._y == 350) { pchar.targetY = 250; } else { if (pchar._y == 250) { pchar.targetY = 350; } } } else { if (tileName == 'link32') { if (pchar._y == 250) { pchar.targetY = 150; } else { if (pchar._y == 150) { pchar.targetY = 250; } } } } } } } } } } } } } } } } } } } } else { p_search = false; } } if (!gamePaused) { if (pchar.targetY != 0) { if (pchar._y < pchar.targetY) { pchar._y += 5; pchar.legs.play(); } else { if (pchar._y > pchar.targetY) { pchar._y -= 5; pchar.legs.play(); } else { pchar.targetY = 0; } } } } if (!gamePaused) { if (pchar.cd_fire > 0) { pchar.cd_fire -= 1; if (pchar.cd_fire == 10) { pchar.melee = false; } } } if (!gamePaused) { if (Key.isDown(67)) { if (!p_change) { p_change = true; nextWeapon(); } } else { p_change = false; } } if (holsterCount > 0) { holsterCount -= 1; if (holsterCount <= 0) { pchar.torso.arm.gotoAndPlay(10); if (weapons[1] == '') { pchar.torso.arm.gotoAndPlay('unarmed'); } } } if (!gamePaused) { if (pchar.hit == undefined) { pchar.hit = 0; } if (pchar.hit > 0) { pchar.hit -= 1; } if (deadCount > 0) { deadCount -= 1; if (deadCount == 10) { gotoAndStop('end'); } } if (sectorAlertCountdown > 0) { sectorAlertCountdown -= 1; if (sectorAlertCountdown == 0) { sectorAlert = false; } alert._visible = true; alert.timetxt = '0:0' + mRn(sectorAlertCountdown / 30); } else { alert._visible = false; } if (!sectorAlert) { alert._visible = false; } } if (!gamePaused) { if (Key.isDown(40)) { if (!p_crouch) { p_crouch = true; pchar.rising = true; if (!pchar.crouch) { gSpeed = 1; pchar.legs.gotoAndPlay('crouch'); pchar.gotoAndPlay('crouch'); pchar.crouch = true; if (!sectorAlert) { floatWords(pchar, 'hidden!'); } } else { if (pchar_walk) { gSpeed = 2; } else { gSpeed = 4; } pchar.legs.gotoAndPlay('rise'); pchar.gotoAndPlay('rise'); } } } else { p_crouch = false; } } if (pchar.crouch && !sectorAlert && crouchBreak == 0) { if (!pchar.shaded) { pchar.shaded = true; tclip = pchar.torso; var v9 = new Color(pchar); var v8 = new Object(); v8 = {'ra': '0', 'rb': '0', 'ga': '0', 'gb': '0', 'ba': '0', 'bb': '0', 'aa': '100', 'ab': '0'}; v9.setTransform(v8); } } else { if (pchar.shaded) { pchar.shaded = false; tclip = pchar.torso; var v9 = new Color(pchar); var v8 = new Object(); v8 = {'ra': '100', 'rb': '0', 'ga': '100', 'gb': '0', 'ba': '100', 'bb': '0', 'aa': '100', 'ab': '0'}; v9.setTransform(v8); } } if (crouchBreak > 0) { crouchBreak -= 1; if (crouchBreak == 0) { if (pchar.crouch) { if (!sectorAlert) { floatWords(pchar, 'hidden!'); } } } } if (seconds == undefined) { seconds = 0; } seconds += 1; if (Key.isDown(13)) { if (!pde) { pde = true; snd_ding.start(); pda._visible = !pda._visible; gamePaused = pda._visible; if (!pda._visible) { pda.gotoAndStop(1); shopMode = false; } else { showPda(); } } } else { pde = false; } if (pda._visible) { gamePaused = true; pda.ar1.gotoAndStop(2); pda.ar2.gotoAndStop(2); if (shopMode) { if (shopChoice == 1) { pda.ar1.gotoAndStop(1); } if (shopChoice == maxShopChoices) { pda.ar2.gotoAndStop(1); } } else { if (curQuest == 1) { pda.ar1.gotoAndStop(1); } if (curQuest == maxQuest - 1) { pda.ar2.gotoAndStop(1); } } } if (Key.isDown(32)) { if (!pds) { pds = true; if (pda._visible) { pda._visible = false; gamePaused = false; pda.gotoAndStop(1); if (shopMode) { shopMode = false; if (cash >= shopCost[shopChoice]) { if (maxAmmo == 0) { blackbar.weaponName2 = blackbar.weaponName; weaponName2 = blackbar.weaponName2; } cash -= shopCost[shopChoice]; snd_cash.start(); defaultGun = shopCode[shopChoice]; armWeapon(shopCode[shopChoice]); floatWords(pchar, '-$' + shopCost[shopChoice]); blackbar.ammoMag = maxAmmo; rifleMag = maxAmmo; } else { snd_soda.start(); makeSpeech(pchar, 'I need more money to buy that.'); } } } else { fireWeapon(); } } } else { pds = false; } if (Key.isDown(88) && !gamePaused) { if (!u2) { u2 = true; if (cash >= 5) { if (streetTile[v2] == '' && (pchar.vLevel == 1 && streetLevel2[v2] || pchar.vLevel == 2 && streetLevel3[v2])) { snd_cash.start(); cash -= 5; floatWords(pchar, '-$5'); makeSpeech(pchar, 'I can use this rope ladder to climb up.'); var v10 = spawnProp('rope_ladder1', (v2 - 1) * 50, pchar._y, 10); if (pchar.vLevel == 1) { addMapElement(locNum, 'rope_ladder1', (v2 - 1) * 50); streetTile[v2] = 'link21'; } else { if (pchar.vLevel == 2) { addMapElement(locNum, 'rope_ladder2', (v2 - 1) * 50); streetTile[v2] = 'link32'; } } } else { makeSpeech(pchar, 'I can\'t use the rope ladder here.'); } } else { makeSpeech(pchar, 'I need $5 for the rope ladder.'); } } } else { u2 = false; } blackbar.cashDisplay = '$' + cash; if (!inRoom) { boxNum = locNum % 5 - 1; if (boxNum == -1) { boxNum = 4; } radar.head._x = boxNum * 30 + (pchar._x / 550) * 30; radar.head._y = ((pchar._y - 50) / 100 - 1) * 10; if (!roomRefreshed) { roomRefreshed = true; sn = (Math.ceil(locNum / 5) - 1) * 5 + 1; snt = 1; while (snt <= 5) { radar['box' + snt]._alpha = 25; radar['box' + snt].gotoAndStop(4); if (streetExplored[sn + snt - 1]) { radar['box' + snt].gotoAndStop(3); } if (streetEliminated[sn + snt - 1]) { radar['box' + snt].gotoAndStop(2); } ++snt; } } radar['box' + mRn(boxNum + 1)]._alpha = 100; } w_i = 0; while (w_i <= 5) { thisWord = words['words' + dd(w_i)]; thisWord._x = thisWord.wordOwner._x; thisWord._y = thisWord.wordOwner._y; ++w_i; } obj_i = 0; while (obj_i <= objCount) { var v1 = stage['obj' + dd(obj_i)]; if (!v1.isDead && !gamePaused) { v2 = Math.ceil((v1._x + 1) / 50); v7 = Math.ceil((v1._x + 12 * v1._xscale / 100) / 50); v4 = 4 - mRn((v1._y - 50) / 100); v1.currentTile = v2; v1.vLevel = v4; v1.cname._xscale = v1._xscale; if (v1 == pchar) { tileName = streetTile[v2]; } v1.speech._xscale = v1._xscale; if (pchar != null) { if (pchar.hp <= 0) { if (!pchar.dying) { if (deadCount == 0) { makeSpeech(pchar, 'Urgh!!'); deadCount = 60; pchar.legs.swapDepths(1000); var v6 = randbtwn(1, 2); pchar.torso.arm.gotoAndStop('collapse' + v6); pchar.gotoAndPlay('collapse' + v6); pchar.legs.gotoAndPlay('collapse' + v6); pchar.dying = true; pchar = null; } } } } if (v1.objclass == 'bullet' || v1.objclass == 'gib') { var v5 = v1._rotation; v5 = (v5 / 180) * mPi; v1._x += v1.speed * mCo(v5) * v1._xscale / 100; v1._y += v1.speed * mSi(v5) * v1._xscale / 100; if (v1._x < -50 || v1._x > 550 || v1._y > 350 || v1._y < -50) { v1.hp = 0; if (v1.mtype == 'molotov' && v1._x > 0 && v1._x < 550) { attachEffect(v1, 'fx_fire'); snd_molotov.start(); splashRing(v1); } if (v1.rocket && v1._x > 0 && v1._x < 550) { snd_boom.start(); attachEffect(tempObj, 'fx_bigexplosion'); splashRing2(tempObj); } if (v1.objclass == 'gib' && v1._x > 0 && v1._x < 550) { attachEffect(v1, 'fx_bullethit'); spawnProp('bloodpool', v1._x, v1._y, 10); cloneGib(v1); } removeObject(v1); } else { if (inRoom) { if (v1.mtype == 'molotov') { if (v1._y > pchar._y || v1._x < 50 || v1._x > 500) { v1._y = pchar._y; v1.hp = 0; attachEffect(v1, 'fx_fire'); snd_molotov.start(); splashRing(v1); removeObject(v1); } } if (v1.rocket) { if (v1._y > pchar._y || v1._x < 50 || v1._x > 500) { snd_boom.start(); attachEffect(tempObj, 'fx_bigexplosion'); splashRing2(tempObj); v1._y = pchar._y; v1.hp = 0; removeObject(v1); } } if (v1.objclass == 'gib') { if (v1._y > pchar._y || v1._x < 50 || v1._x > 500) { v1._y = pchar._y; v1.hp = 0; attachEffect(v1, 'fx_bullethit'); spawnProp('bloodpool', v1._x, v1._y, 10); cloneGib(v1); removeObject(v1); } } } } if (v1.missile) { if (v1._rotation <= 90 && v1._rotation > 270 || v1._rotation > -90 && v1._rotation <= 90) { v1._rotation += 5; } else { v1._rotation -= 5; } } if (v1.rocket) { v1.speed *= 1.05; v1._rotation += randbtwn(0, 8) - 4; } if (v1.mtype == 'fire' || v1.mtype == 'shotgun') { v1.hp -= 1; if (v1.hp == 0) { removeObject(v1); } } } if (v1.objclass == 'zombie' || v1.objclass == 'human') { if (v1._x < -50 || v1._x > 600) { v1.hp = 0; } if (v1.hp <= 0) { if (!v1.dying) { v1.legs.swapDepths(1000); v6 = randbtwn(1, 2); v1.torso.arm.gotoAndStop('collapse' + v6); v1.gotoAndPlay('collapse' + v6); v1.legs.gotoAndPlay('collapse' + v6); v1.dying = true; if (v1.targetY != 0) { v1.targetY = 0; v1._y = (4 - v1.vLevel) * 100 + 50; } if (v1 == surv1.spawn) { surv1.alive = false; } if (v1 == surv2.spawn) { surv2.alive = false; } if (v1 == surv3.spawn) { surv3.alive = false; } if (v1.objclass == 'zombie') { zKills += 1; numZombies -= 1; if (randbtwn(1, 10) <= 4) { gibPed(v1); } if (numZombies == 0) { makeSpeech(pchar, 'That\'s the last of them.'); rescueSurvivors(); } if (inRoom) { map_zombies[locNum] -= 1; } } else { if (v1.objclass == 'human') { if (v1.owner == 4) { cKills += 1; gridStatus[mapNum] = false; collectBounty(v1.killer, map_mapName[locNum]); } else { hKills += 1; map_survivors[locNum] -= 1; } } } if (v1 == alertTarget) { alertTarget = undefined; sectorAlert = false; } } } else { if (v1.escort) { if (streetTile[v2] == 'subway') { if (v1 == surv1.spawn) { surv1.alive = false; } else { if (v1 == surv2.spawn) { surv2.alive = false; } else { if (v1 == surv3.spawn) { surv3.alive = false; } } } partySize -= 1; hRescued += 1; floatWords(v1, 'survivor rescued!'); removeObject(v1); } if (thisStreet % 5 == 3 && v1.vLevel == 1 && !inRoom) { if (pcharX > 275) { v1.xspeed = -3.5; v1._xscale = -100; v1.walk = false; } else { v1.xspeed = 3.5; v1._xscale = 100; v1.walk = false; } } } if (v1.targetY == 0) { if (v1.xspeed == 0) { v1.legs.gotoAndStop(1); } else { if (_level0['streetLevel' + v4][v7] || v7 < 1) { v1._x += v1.xspeed; } else { v1.xspeed = -v1.xspeed; v1._xscale = -v1._xscale; } v1.legs.play(); } } if (!gamePaused) { if (v1.cd_fire > 0) { v1.cd_fire -= 1; } if (v1.hit > 0) { v1.hit -= 1; } if (v1.holsterCount > 0 && v1.ranged) { v1.holsterCount -= 1; if (v1.holsterCount <= 0) { v1.torso.arm.gotoAndPlay(10); } } if (v1.cd_fire == 10) { v1.melee = false; } } if (seconds % 15 == 0) { if (randbtwn(1, 5) == 1 && v1.objclass == 'zombie') { v1.torso.arm.play(); zombieMoan(); } goUp = false; goDown = false; if (v1 == dchar || v1.escort) { if (pchar._y > v1._y) { goUp = true; } else { if (pchar._y < v1._y) { goDown = true; } } } if (randbtwn(1, 10) == 1) { goUp = true; goDown = true; } if (streetTile[v2] == 'link21') { if (v1._y == 350 && goDown) { v1.targetY = 250; } else { if (v1._y == 250 && goUp) { v1.targetY = 350; } } } else { if (streetTile[v2] == 'link32') { if (v1._y == 250 && goDown) { v1.targetY = 150; } else { if (v1._y == 150 && goUp) { v1.targetY = 250; } } } } if (sectorAlert && v4 == pchar.vLevel && v1.objclass == 'zombie' && randbtwn(1, 10) <= 5) { if (v1._x > alertTarget._x + 25) { v1.xspeed = -3.5; if (v1.legMutate) { v1.xspeed = -6; } v1._xscale = -100; v1.walk = false; } else { if (v1._x < alertTarget._x - 25) { v1.xspeed = 3.5; if (v1.legMutate) { v1.xspeed = 6; } v1._xscale = 100; v1.walk = false; } } } else { if (randbtwn(1, 10) == 3) { if (!v1.crouch && !v1.dying) { v1.legs.gotoAndPlay('walk'); } if (randbtwn(1, 10) < 5) { v1.xspeed = -2; v1._xscale = -100; v1.walk = true; } else { v1.xspeed = 2; v1._xscale = 100; v1.walk = true; } if (v1._x > 450) { v1.xspeed = -2; v1._xscale = -100; v1.walk = true; } else { if (v1._x < 100) { v1.xspeed = 2; v1._xscale = 100; v1.walk = true; } } } else { if (randbtwn(1, 10) == 3) { v1.xspeed = 0; if (!v1.crouch && !v1.dying) { v1.legs.gotoAndStop(1); } } } } if (v1 == dchar || v1.escort) { if (v1._x > pchar._x + 100 || v1._x > 500) { v1.xspeed = -4; v1._xscale = -100; v1.walk = false; } if (v1._x < pchar._x - 100 || v1._x < 50) { v1.xspeed = 4; v1._xscale = 100; v1.walk = false; } } } if (!gamePaused) { if (v1.targetY != 0) { if (v1._y < v1.targetY) { v1._y += 5; v1.legs.play(); } else { if (v1._y > v1.targetY) { v1._y -= 5; v1.legs.play(); } else { v1.targetY = 0; } } } } } } var v3 = 0; while (v3 <= objCount) { var tempObj = stage['obj' + dd(v3)]; if (v1 != tempObj) { if (!v1.dying) { if (!tempObj.dying) { if (!tempObj.isDead) { if (v1.ranged) { if (v1.objclass == 'human') { if (tempObj.objclass == 'human' && tempObj.owner == 4 && v1.owner == 3 || tempObj.objclass == 'zombie' || v1.owner == 4 && (tempObj == pchar || tempObj.objclass == 'human' && tempObj.owner == 3)) { if (v1.cd_fire == 0) { if (v1.vLevel == tempObj.vLevel) { if (v1.currentTile > tempObj.currentTile && v1._xscale <= 0 || v1.currentTile <= tempObj.currentTile && v1._xscale > 0) { if (v1.owner == 3) { if (randbtwn(1, 10) <= 3) { makeSpeech(v1, barks1[randbtwn(1, barks1.length - 1)]); } } v1.torso.arm.play(); v1.cd_fire = 30; v1.holsterCount = 90; if (v1._xscale == 100) { fireBullet(v1, +randbtwn(0, 14) - 7, 1); } else { fireBullet(v1, 180 + randbtwn(0, 14) - 7, 1); } _level0['snd_' + v1.weaponName].start(); alertTarget = v1; v1.xspeed = 0; if (!v1.crouch && !v1.dying) { v1.legs.gotoAndStop(1); } } else { if (randbtwn(1, 3) == 1 && seconds % 15 == 0) { v1._xscale = -v1._xscale; v1.xspeed = -v1.xspeed; } } } } } } } if (tempObj.box.hitTest(v1.box)) { if (tempObj.objclass == 'pickup' && v1 == pchar) { if (tempObj.pickuptype == 'letter') { snd_btn.start(); collectLetter(); floatWords(tempObj, 'letter collected!'); removeObject(tempObj); } else { if (tempObj.pickuptype == 'supplies') { snd_btn.start(); collectSupplies(); floatWords(tempObj, 'supplies collected!'); removeObject(tempObj); } } } else { if (tempObj.owner != v1.owner) { if (tempObj.objclass == 'bullet') { if (!(tempObj.owner == 3 && v1 == pchar)) { if (randbtwn(1, 10) <= hitChance[v1.owner]) { attachEffect(tempObj, 'fx_bullethit'); if (v1.objclass == 'zombie') { zombieMoan(); } if (v1 == pchar) { dropHP(); } if (tempObj.owner == 1 && v1.owner == 3) { makeSpeech(v1, warning[randbtwn(1, warning.length - 1)]); } v1.hp -= 1; v1.killer = tempObj.owner; v1.killerPed = tempObj.ownerPed; if (tempObj.mtype == 'molotov') { attachEffect(tempObj, 'fx_fire'); snd_molotov.start(); burnChar(v1); v1.hp = 0; splashRing(tempObj); sectorAlert = true; sectorAlertCountdown = 120; alertTarget = pchar; } else { if (tempObj.mtype == 'fire') { burnChar(v1); v1.hp = 0; } } if (tempObj.rocket) { snd_boom.start(); attachEffect(tempObj, 'fx_bigexplosion'); splashRing2(tempObj); } if (tempObj.mtype != 'shotgun') { removeObject(tempObj); } spawnProp('bloodpool', v1._x, v1._y, 10); } else { if (v1.owner != 3 && tempObj.mtype != 'fire') { floatWords(tempObj, 'missed!'); } } } } else { if (v1.objclass == 'zombie' || v1.objclass == 'human' && v1.owner == 4 && (tempObj == pchar || tempObj.objclass == 'human')) { if (tempObj.hit == 0 && (!tempObj.crouch || sectorAlert || crouchBreak > 0)) { if (randbtwn(1, 10) <= 1) { floatWords(tempObj, 'missed!'); if (tempObj.melee && !v1.melee) { tembObj.melee = false; tempObj.box._xscale = 100; } else { tempObj.hit = 10; } } else { snd_splat.start(); if ((tempObj.owner == 3 || tempObj.owner == 4) && !tempObj.ranged && tempObj.cd_fire == 0) { tempObj.cd_fire = 30; tempObj.melee = true; tempObj.torso.arm.gotoAndPlay('melee'); } if (tempObj.melee && !v1.melee) { attachEffect(v1, 'fx_bullethit'); v1.hit = 20; v1.hp -= 1; if (weapons[1] != 'chainsaw' || tempObj != pchar) { tempObj.melee = false; tempObj.box._xscale = 100; } v1.killer = tempObj.owner; v1.killerPed = tempObj; if (v1.objclass == 'zombie') { zombieMoan(); } spawnProp('bloodpool', v1._x, v1._y, 10); if (tempObj == pchar) { sectorAlert = true; sectorAlertCountdown = 120; alertTarget = pchar; } } else { if (v1.handMutate) { tempObj.hp = 0; if (tempObj == pchar) { blackbar.pip1.gotoAndStop(3); blackbar.pip2.gotoAndStop(3); blackbar.pip3.gotoAndStop(3); blackbar.pip4.gotoAndStop(3); blackbar.pip5.gotoAndStop(3); } } if (tempObj == pchar) { dropHP(); } if (v1.objclass == 'zombie') { zombieScreech(); } v1.torso.arm.play(); attachEffect(tempObj, 'fx_bullethit'); tempObj.killer = v1.owner; tempObj.killerPed = v1; tempObj.hit = 20; tempObj.hp -= 1; spawnProp('bloodpool', tempObj._x, tempObj._y, 10); } } } } } } } } } } } } ++v3; } } ++obj_i; } }; } movieClip 799 { } movieClip 801 stage { } movieClip 803 { } movieClip 807 { } movieClip 808 { frame 23 { gotoAndPlay(_level0.randbtwn(0, 18)); } } movieClip 809 { frame 1 { stop(); } instance of movieClip 803 { onClipEvent (load) { this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } onClipEvent (enterFrame) { this._x -= 0.6; if (this._x < -100) { this._x = _level0.randbtwn(600, 650); this._y = _level0.randbtwn(10, 80); this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } } } instance of movieClip 803 { onClipEvent (load) { this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } onClipEvent (enterFrame) { this._x -= 0.5; if (this._x < -100) { this._x = _level0.randbtwn(600, 650); this._y = _level0.randbtwn(10, 80); this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } } } instance of movieClip 803 { onClipEvent (load) { this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } onClipEvent (enterFrame) { this._x -= 0.7; if (this._x < -100) { this._x = _level0.randbtwn(600, 650); this._y = _level0.randbtwn(10, 80); this._xscale = _level0.randbtwn(100, 150); this._yscale = _level0.randbtwn(50, 100); } } } } movieClip 812 { } movieClip 813 { } movieClip 823 { frame 1 { stop(); } } movieClip 825 { frame 1 { stop(); } } movieClip 828 { } movieClip 830 { } movieClip 831 { } movieClip 834 { } movieClip 851 { frame 1 { stop(); } } movieClip 855 { frame 1 { stop(); } } movieClip 861 { } movieClip 862 { } movieClip 865 { } movieClip 866 { frame 35 { stop(); } } movieClip 872 { frame 1 { stop(); } } movieClip 875 { frame 1 { stop(); } } movieClip 878 { frame 1 { stop(); } } frame 7 { function refreshSubway() { activeTile._alpha = 25; activeTile = _level0['tile' + subwayWidth + '' + subwayHeight]; location_box._x = activeTile._x; location_box._y = activeTile._y; activeTile._alpha = 80; vCost = mAb(oriWidth - subwayWidth); hCost = mAb(oriHeight - subwayHeight); mCost = 1; if (subwayWidth == oriWidth && subwayHeight == oriHeight) { mCost = 0; } if (vCost > 1 || hCost > 1) { mCost = 2; } if (mCost == 1) { location_box.txt4 = mCost + 'Hr'; } else { location_box.txt4 = mCost + 'Hrs'; } firstStreet = mRn((subwayWidth + (subwayHeight - 1) * 5 - 1) * 5 + 1); location_box.txt2 = map_mapName[firstStreet] + '\n'; location_box.txt2 += map_mapName[firstStreet + 1] + '\n'; location_box.txt1 = map_mapName[firstStreet + 2] + '\n'; location_box.txt1 += 'Station'; location_box.txt3 = map_mapName[firstStreet + 3] + '\n'; location_box.txt3 += map_mapName[firstStreet + 4]; location_box.box1.gotoAndStop(1); location_box.box2.gotoAndStop(1); location_box.box3.gotoAndStop(1); location_box.box4.gotoAndStop(1); location_box.box5.gotoAndStop(1); location_box.txt5 = ''; gridindex = subwayWidth + (subwayHeight - 1) * 5; if (streetExplored[firstStreet]) { location_box.box1.gotoAndStop(2); } if (streetExplored[firstStreet + 1]) { location_box.box2.gotoAndStop(2); } if (streetExplored[firstStreet + 2]) { location_box.box3.gotoAndStop(2); } if (streetExplored[firstStreet + 3]) { location_box.box4.gotoAndStop(2); } if (streetExplored[firstStreet + 4]) { location_box.box5.gotoAndStop(2); } if (streetEliminated[firstStreet]) { location_box.box1.gotoAndStop(3); } if (streetEliminated[firstStreet + 1]) { location_box.box2.gotoAndStop(3); } if (streetEliminated[firstStreet + 2]) { location_box.box3.gotoAndStop(3); } if (streetEliminated[firstStreet + 3]) { location_box.box4.gotoAndStop(3); } if (streetEliminated[firstStreet + 4]) { location_box.box5.gotoAndStop(3); } m = 0; while (m < 9) { mZoneNum = mZone[m]; mWidth = mZoneNum % 5; if (mWidth == 0) { mWidth = 5; } mHeight = Math.ceil(mZoneNum / 5); mStreet = mRn((mWidth + (mHeight - 1) * 5 - 1) * 5 + 1); mTile = _level0['tile' + mWidth + '' + mHeight]; _level0['prisoner' + mRn(m + 1)]._x = mTile._x; _level0['prisoner' + mRn(m + 1)]._y = mTile._y; _level0['prisoner' + mRn(m + 1)].gotoAndStop(gridTypes[mZoneNum]); var v2 = 0; var v1 = 0; while (v1 <= 4) { if (gridStatus[mStreet + v1]) { v2 += 1; } ++v1; } if (v2 == 0) { _level0['prisoner' + mRn(m + 1)].nextFrame(); _level0['prisoner' + mRn(m + 1)].txt = ''; } else { _level0['prisoner' + mRn(m + 1)].txt = 'x' + v2; } ++m; } } function regenerateLocation() { firstStreet = mRn((subwayWidth + (subwayHeight - 1) * 5 - 1) * 5 + 1); var v3 = subwayWidth + 5 * subwayHeight; thisGroup = streetGroups[v3]; var v2 = firstStreet; while (v2 <= firstStreet + 4) { respawnZombies[v2]; scavenged[v2] = false; ++v2; } var v1 = 1; while (v1 <= roomsCreated) { if (scavenged[v1]) { scavenged[v1] = false; populateMap(v1); } ++v1; } } stage.removeMovieClip(); blackbar.mapName = ''; timeDisplay = 36 - hours + ' Hrs'; if (hours >= 36) { gotoAndStop('end'); } oriWidth = subwayWidth; oriHeight = subwayHeight; curTile = _level0['tile' + subwayWidth + '' + subwayHeight]; subway_head._x = curTile._x; subway_head._y = curTile._y; gamePaused = false; pda._visible = false; partySize = 0; if (surv1.alive) { surv1.alive = false; hRescued += 1; } if (surv2.alive) { surv2.alive = false; hRescued += 1; } if (surv3.alive) { surv3.alive = false; hRescued += 1; } if (questStreet == 0) { subway_crim._visible = false; } else { crimWidth = questBlock % 5; if (crimWidth == 0) { crimWidth = 5; } crimHeight = Math.ceil(questBlock / 5); crimTile = _level0['tile' + crimWidth + '' + crimHeight]; subway_crim._x = crimTile._x; subway_crim._y = crimTile._y; subway_crim.sName = map_mapName[questStreet]; } w_i = 0; while (w_i <= 5) { thisWord = words['words' + dd(w_i)]; thisWord.removeMovieClip(); ++w_i; } swx = 1; while (swx <= 5) { swy = 1; while (swy <= 5) { tempTile = _level0['tile' + swx + '' + swy]; tempTile.gotoAndStop(gridTypes[swx + (swy - 1) * 5]); tempTile.pct = 0; st_no = mRn((swx + (swy - 1) * 5 - 1) * 5 + 1); ss = 1; while (ss <= 5) { if (streetEliminated[st_no]) { tempTile.pct += 20; } st_no += 1; ++ss; } if (tempTile.pct == 0 && gridTypes[swx + (swy - 1) * 5] != 'base') { tempTile.gotoAndStop('unknown'); } else { if (tempTile.pct == 100 && gridTypes[swx + (swy - 1) * 5] != 'base') { tempTile.gotoAndStop('clear'); } else { if (tempTile.pct >= 60 && gridTypes[swx + (swy - 1) * 5] != 'base') { tempTile.gotoAndStop('yellow'); } } } tempTile.pct += '%'; ++swy; } ++swx; } sb_1 = true; sb_2 = true; sb_3 = true; sb_4 = true; sb_5 = true; refreshSubway(); _level0.onEnterFrame = function () { if (Key.isDown(40)) { if (!sb_1) { sb_1 = true; if (subwayHeight < 5) { subwayHeight += 1; } refreshSubway(); } } else { sb_1 = false; } if (Key.isDown(38)) { if (!sb_2) { sb_2 = true; if (subwayHeight > 1) { subwayHeight -= 1; } refreshSubway(); } } else { sb_2 = false; } if (!pda._visible) { if (Key.isDown(37)) { if (!sb_3) { sb_3 = true; if (subwayWidth > 1) { subwayWidth -= 1; } refreshSubway(); } } else { sb_3 = false; } if (Key.isDown(39)) { if (!sb_4) { sb_4 = true; if (subwayWidth < 5) { subwayWidth += 1; } refreshSubway(); } } else { sb_4 = false; } } else { if (Key.isDown(37)) { if (!kl) { kl = true; if (curQuest > 1) { snd_ding.start(); curQuest -= 1; pda.txt = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); } } } else { kl = false; } if (Key.isDown(39)) { if (!kr) { kr = true; if (curQuest < maxQuest - 1) { snd_ding.start(); curQuest += 1; pda.txt = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); } } } else { kr = false; } } if (Key.isDown(32)) { if (!sb_5) { sb_5 = true; hours += mCost; timeDisplay = 36 - hours + ' Hrs'; if (hours >= 36) { hours = 36; gotoAndStop('end'); } else { weather_num = randbtwn(1, 2); thisStreet = firstStreet + 2; if (thisStreet == 63) { thisStreet = 65; } gotoAndStop('game'); if (subwayWidth != oriWidth && subwayHeight != oriHeight) { regenerateLocation(); } } } } else { sb_5 = false; } if (Key.isDown(13)) { if (!pde) { pde = true; snd_ding.start(); pda._visible = !pda._visible; gamePaused = pda._visible; pda.txt = questText[curQuest]; pda.txt2 = 'Entry #' + curQuest + '/' + (maxQuest - 1); } } else { pde = false; } }; } movieClip 881 { } movieClip 891 { frame 1 { stop(); } } movieClip 908 { frame 1 { stop(); } } movieClip 910 { } movieClip 914 { frame 1 { stop(); } } movieClip 916 { frame 1 { stop(); } } movieClip 919 { } movieClip 921 { frame 1 { stop(); } } movieClip 928 { } frame 8 { stop(); stage.removeMovieClip(); blackbar.removeMovieClip(); topbar.removeMovieClip(); pDied = true; pchar_hp = pchar_maxhp; pcharX = 275; pcharY = 350; inRoom = false; cash = mRn(cash / 2); nuke_back._visible = false; partySize = 0; if (surv1.alive) { surv1.alive = false; } if (surv2.alive) { surv2.alive = false; } if (surv3.alive) { surv3.alive = false; } if (gameWon) { end_txt1 = 'Game complete!'; dCount = 'You found her!'; end_txt2 = 'Press Spacebar to continue!'; end_txt3 = 'Great job!'; } else { end_txt1 = 'You were incapacitated.'; end_txt2 = 'Press Spacebar to respawn at the nearest subway station.'; end_txt3 = 'You will lose half of your cash!'; dTimes = 2; deaths += 1; dCount = '-' + dTimes + ' Hours'; hours += dTimes; if (hours >= 36) { hours = 36; } } if (hours >= 36) { nuke_back._visible = true; end_txt1 = 'You failed to save her.'; dCount = 'City was nuked!'; end_txt2 = 'Press Spacebar to restart'; end_txt3 = 'Better luck next time!'; } _level0.onEnterFrame = function () { if (Key.isDown(32)) { if (!sb_5) { sb_5 = true; isDead = false; if (gameWon) { gotoAndStop('credits'); } else { if (hours >= 36) { gotoAndStop('logo'); } else { timeDisplay = 36 - hours + ' Hrs'; thisStreet = (Math.ceil(thisStreet / 5) - 1) * 5 + 3; gotoAndStop('game'); isDead = true; } } } } else { sb_5 = false; } }; } movieClip 934 { } // unknown tag 88 length 64 button 942 { on (release) { getURL('http://www.arcadebomb.com', '_blank'); } } frame 9 { framecount = 0; thisswitch = 1; newMap(randbtwn(1, 50)); stage.attachMovie('skyline', 'skyline', 0); stage.skyline._y = 100; var creditWords = new Array(); i = 1; creditWords[i] = 'ZOMBIES TOOK MY DAUGHTER!'; ++i; creditWords[i] = 'a nerdook production'; ++i; creditWords[i] = 'art & coding: nerdook'; ++i; creditWords[i] = 'music by: struluckt'; ++i; creditWords[i] = 'lead tester: iceblue'; ++i; creditWords[i] = 'thanks: yusri, ch3n'; ++i; creditWords[i] = 'special thanks: carrot'; ++i; creditWords[i] = 'Time taken: ' + hours + ' hours'; ++i; creditWords[i] = 'Zombies killed: ' + zKills; ++i; creditWords[i] = 'Criminals killed: ' + cKills; ++i; creditWords[i] = 'Quests completed: ' + qDone; ++i; creditWords[i] = 'Survivors rescued: ' + hRescued; ++i; creditWords[i] = 'Total deaths: ' + deaths; ++i; if (virusFound) { creditWords[i] = 'Virus Found: Yes'; ++i; } else { creditWords[i] = 'Virus Found: No'; ++i; } creditWords[i] = 'THANK YOU for playing!'; ++i; creditWords[i] = '-the end-'; ++i; creditWords[i] = ''; ++i; creditbox.txt = creditWords[1]; pchar._visible = false; dchar._visible = false; stage2._y = -120; _level0.onEnterFrame = function () { framecount += 1; stage2._y += 2; if (framecount >= 80) { stage2._y = -120; newMap(randbtwn(1, 125)); stage.attachMovie('skyline', 'skyline', 0); stage.skyline._y = 120; pchar._visible = false; dchar._visible = false; creditbox._x = randbtwn(0, 110); creditbox._y = randbtwn(0, 320); } if (thisswitch == creditWords.length - 1) { stage2._alpha -= 1; back_drop._alpha -= 1; } if (framecount >= 90) { thisswitch += 1; framecount = 0; creditbox.txt = creditWords[thisswitch]; if (thisswitch == creditWords.length) { gotoAndStop('resources'); } } }; } movieClip 944 { } movieClip 947 { } frame 10 { framecount = 0; thisswitch = 1; lockMap = true; newMap(randbtwn(1, 50)); stage.attachMovie('skyline', 'skyline', 0); stage.skyline._y = 120; var creditWords = new Array(); i = 1; creditWords[i] = 'ZOMBIES TOOK MY DAUGHTER!'; ++i; creditWords[i] = 'a nerdook production'; ++i; creditWords[i] = 'The nightmare started a week ago.'; ++i; creditWords[i] = 'A mysterious infection hit the city, turning everyone into mindless zombies.'; ++i; creditWords[i] = 'My daughter, Anna was in the city when it happened.'; ++i; creditWords[i] = 'Is she still alive?'; ++i; creditWords[i] = 'I\'m going to the city to find out.'; ++i; creditWords[i] = 'I must find Anna.'; ++i; creditWords[i] = 'I will get her back.'; ++i; creditWords[i] = ''; ++i; creditbox.txt = creditWords[1]; pchar._visible = false; dchar._visible = false; creditbox._xscale = 175; creditbox._yscale = 175; stage2._y = -120; _level0.onEnterFrame = function () { framecount += 1; stage2._y += 2; if (framecount >= 90) { stage2._y = -120; newMap(randbtwn(1, 125)); stage.attachMovie('skyline', 'skyline', 0); stage.skyline._y = 120; pchar._visible = false; dchar._visible = false; creditbox._x = randbtwn(0, 110); creditbox._y = randbtwn(0, 280); } if (thisswitch == creditWords.length - 1) { stage2._alpha -= 1; back_drop._alpha -= 1; } if (framecount >= 100) { thisswitch += 1; framecount = 0; creditbox.txt = creditWords[thisswitch]; if (thisswitch == creditWords.length - 3) { creditbox._xscale = 150; creditbox._yscale = 150; } else { if (thisswitch == creditWords.length - 2) { creditbox._xscale = 200; creditbox._yscale = 200; } else { creditbox._xscale = 100; creditbox._yscale = 100; } } if (thisswitch == creditWords.length) { gotoAndStop('game'); } } }; } movieClip 949 { } // unknown tag 88 length 64 movieClip 952 { } instance of movieClip 797 { onClipEvent (keyPress '<Space>') { if (_level0.thisswitch < _level0.creditWords.length - 1) { _level0.thisswitch = _level0.creditWords.length - 1; _level0.framecount = 0; _level0.creditbox.txt = ''; _level0.gotoAndStop('game'); } } }




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Created: 27/3 -2019 23:08:47 Last modified: 27/3 -2019 23:08:47 Server time: 14/11 -2024 06:24:48