Frame 1 (16.88 KiB) ● ● ●
function grow() {
if (size < 600) {
size++;
stacy.belly.gotoAndStop(size);
stacy.body.gotoAndStop(size);
stacy.breast1.gotoAndStop(size);
stacy.breast2.gotoAndStop(size);
if (stacy.shirt._currentframe < 270) {
stacy.shirt.gotoAndStop(size);
} else if (stacy.shirt._currentframe < 300) {
stacy.shirt.play();
} else {
stacy.shirt.gotoAndStop(300);
}
if (stacy.top._currentframe < 325) {
stacy.top.gotoAndStop(size);
} else if (stacy.top._currentframe < 400) {
stacy.top.play();
} else {
stacy.top.gotoAndStop(400);
}
stacy.bottom.gotoAndStop(size);
stacy.breasta.gotoAndStop(size);
stacy.pants.gotoAndStop(size);
stacy.head._rotation = size * 0.05;
stacy.face._rotation = size * 0.05;
} else {
growth = 0;
}
}
function revert() {
if (size > 1) {
size--;
stacy.belly.gotoAndStop(size);
stacy.body.gotoAndStop(size);
stacy.breast1.gotoAndStop(size);
stacy.breast2.gotoAndStop(size);
if (stacy.shirt._currentframe < 270) {
stacy.shirt.gotoAndStop(size);
} else if (stacy.shirt._currentframe < 300) {
stacy.shirt.play();
} else {
stacy.shirt.gotoAndStop(300);
}
if (stacy.top._currentframe < 325) {
stacy.top.gotoAndStop(size);
} else if (stacy.top._currentframe < 400) {
stacy.top.play();
} else {
stacy.top.gotoAndStop(400);
}
stacy.bottom.gotoAndStop(size);
stacy.breasta.gotoAndStop(size);
stacy.pants.gotoAndStop(size);
stacy.head._rotation = size * 0.05;
stacy.face._rotation = size * 0.05;
} else {
growth = 0;
}
}
function timeout_fn() {
if (!timer) {
condition = "";
setState(curState.state);
delete _root.onEnterFrame;
}
timer--;
}
function setState(str) {
if (condition != "") {
return(undefined);
}
if (state != str) {
curState.state = str;
state = str;
curState.state = state;
for (var _local2 in states[str]) {
curState[_local2] = states[str][_local2];
}
stacy.face.eye1.gotoAndPlay(curState.eye1);
stacy.face.eye2.gotoAndPlay(curState.eye2);
stacy.face.mouth.gotoAndPlay(curState.mouth);
delete stacy.arm1.onEnterFrame;
if (curState.arm1 == "up") {
switch (stacy.arm1._currentlabel) {
case "down" :
case "movedown" :
case "movedowna" :
stacy.arm1.gotoAndPlay("moveup");
stacy.tube.gotoAndPlay("moveup");
break;
case "movedownb" :
case "downa" :
stacy.arm1.gotoAndPlay("moveupa");
stacy.tube.gotoAndPlay("moveupa");
break;
case "up" :
stacy.arm1.gotoAndPlay("up");
stacy.tube.gotoAndPlay("up");
case "moveup" :
case "moveupa" :
break;
case "upa" :
case "moveupb" :
stacy.arm1.gotoAndPlay("movedowna");
stacy.tube.gotoAndPlay("movedowna");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "down") {
stacy.arm1.gotoAndPlay("moveup");
stacy.arm1._currentlabel = "moveup";
stacy.tube.gotoAndPlay("moveup");
stacy.tube._currentlabel = "moveup";
stacy.face.mouth.gotoAndPlay("tube");
curState.mouth = "tube";
stacy.face.mouth._currentlabel = "tube";
} else if (stacy.arm1._currentlabel == "up") {
stacy.face.mouth.gotoAndPlay("tube");
curState.mouth = "tube";
stacy.face.mouth._currentlabel = "tube";
delete stacy.arm1.onEnterFrame;
}
};
}
if (!stacy.arm1.onEnterFrame) {
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "up") {
stacy.face.mouth.gotoAndPlay("tube");
curState.mouth = "tube";
stacy.face.mouth._currentlabel = "tube";
delete stacy.arm1.onEnterFrame;
}
};
}
} else if (curState.arm1 == "down") {
switch (stacy.arm1._currentlabel) {
case "down" :
stacy.arm1.gotoAndPlay("down");
stacy.tube.gotoAndPlay("down");
case "movedown" :
case "movedowna" :
break;
case "movedownb" :
case "downa" :
stacy.arm1.gotoAndPlay("moveupa");
stacy.tube.gotoAndPlay("moveupa");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "up") {
stacy.arm1.gotoAndPlay("movedown");
stacy.arm1._currentlabel = "movedown";
stacy.tube.gotoAndPlay("movedown");
stacy.tube._currentlabel = "movedown";
delete stacy.arm1.onEnterFrame;
}
};
break;
case "up" :
case "moveup" :
case "moveupa" :
stacy.arm1.gotoAndPlay("movedown");
stacy.tube.gotoAndPlay("movedown");
break;
case "upa" :
case "moveupb" :
stacy.arm1.gotoAndPlay("movedowna");
stacy.tube.gotoAndPlay("movedowna");
}
} else if (curState.arm1 == "upa") {
switch (stacy.arm1._currentlabel) {
case "down" :
case "movedown" :
case "movedowna" :
stacy.arm1.gotoAndPlay("moveupb");
stacy.tube.gotoAndPlay("moveupb");
break;
case "downa" :
case "movedownb" :
stacy.arm1.gotoAndPlay("moveupa");
stacy.tube.gotoAndPlay("moveupa");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "up") {
stacy.arm1.gotoAndPlay("movedown");
stacy.arm1._currentlabel = "movedown";
stacy.tube.gotoAndPlay("movedown");
stacy.tube._currentlabel = "movedown";
} else if (stacy.arm1._currentlabel == "down") {
stacy.arm1.gotoAndPlay("moveupb");
stacy.arm1._currentlabel = "moveupb";
stacy.tube.gotoAndPlay("moveupb");
stacy.tube._currentlabel = "moveupb";
delete stacy.arm1.onEnterFrame;
}
};
break;
case "up" :
case "moveup" :
case "moveupa" :
stacy.arm1.gotoAndPlay("movedown");
stacy.tube.gotoAndPlay("movedown");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "down") {
stacy.arm1.gotoAndPlay("moveupb");
stacy.arm1._currentlabel = "moveupb";
stacy.tube.gotoAndPlay("moveupb");
stacy.tube._currentlabel = "moveupb";
delete stacy.arm1.onEnterFrame;
}
};
break;
case "upa" :
stacy.arm1.gotoAndPlay("upa");
stacy.tube.gotoAndPlay("upa");
case "moveupb" :
}
} else if (curState.arm1 == "downa") {
switch (stacy.arm1._currentlabel) {
case "down" :
case "movedown" :
case "movedowna" :
stacy.arm1.gotoAndPlay("moveup");
stacy.tube.gotoAndPlay("moveup");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "up") {
stacy.arm1.gotoAndPlay("movedownb");
stacy.arm1._currentlabel = "movedownb";
stacy.tube.gotoAndPlay("movedownb");
stacy.tube._currentlabel = "movedownb";
stacy.face.mouth.gotoAndPlay("tube");
curState.mouth = "tube";
stacy.face.mouth._currentlabel = "tube";
}
};
break;
case "downa" :
stacy.arm1.gotoAndPlay("downa");
stacy.tube.gotoAndPlay("downa");
case "movedownb" :
break;
case "up" :
case "moveup" :
case "moveupa" :
stacy.arm1.gotoAndPlay("movedownb");
stacy.tube.gotoAndPlay("movedownb");
break;
case "upa" :
case "moveupb" :
stacy.arm1.gotoAndPlay("movedowna");
stacy.tube.gotoAndPlay("movedowna");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "down") {
stacy.arm1.gotoAndPlay("moveup");
stacy.tube.gotoAndPlay("moveup");
stacy.arm1._currentlabel = "moveup";
stacy.tube._currentlabel = "moveup";
} else if (stacy.arm1._currentlabel == "up") {
stacy.face.mouth.gotoAndPlay("tube");
curState.mouth = "tube";
stacy.face.mouth._currentlabel = "tube";
stacy.arm1.gotoAndPlay("movedownb");
stacy.arm1._currentlabel = "movedownb";
stacy.tube.gotoAndPlay("movedownb");
stacy.tube._currentlabel = "movedownb";
delete stacy.arm1.onEnterFrame;
}
};
}
if (!stacy.arm1.onEnterFrame) {
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "downa") {
stacy.face.mouth.gotoAndPlay("tube");
curState.mouth = "tube";
stacy.face.mouth._currentlabel = "tube";
delete stacy.arm1.onEnterFrame;
}
};
}
} else if (curState.arm1 == "bellyrub") {
if (curState.arm1._currentlabel != "bellyrub") {
if (((stacy.arm1._currentlabel == "down") || (stacy.arm1._currentlabel == "movedown")) || (stacy.arm1._currentlabel == "movedowna")) {
stacy.arm1.gotoAndPlay("bellyrub");
} else if (stacy.arm1._currentlabel == "downa") {
stacy.arm1.gotoAndPlay("moveupa");
stacy.tube.gotoAndPlay("moveupa");
stacy.arm1.onEnterFrame = function () {
if (stacy.arm1._currentlabel == "up") {
stacy.arm1.gotoAndPlay("movedown");
stacy.tube.gotoAndPlay("movedown");
stacy.arm1._currentlabel = "movedown";
stacy.tube._currentlabel = "movedown";
} else if (stacy.arm1._currentlabel == "down") {
stacy.arm1.gotoAndPlay("bellyrub");
stacy.tube.gotoAndPlay("down");
stacy.arm1._currentlabel = "down";
stacy.tube._currentlabel = "down";
delete stacy.arm1.onEnterFrame;
}
};
}
}
}
stacy.face.eye1.pupil._x = p1X + curState.p1X;
stacy.face.eye1.pupil._y = p1Y + curState.p1Y;
stacy.face.eye2.pupil._x = p2X + curState.p2X;
stacy.face.eye2.pupil._y = p2Y + curState.p2Y;
canBlink = curState.canBlink;
}
}
function addAccessory(name, clip) {
var _local2 = _clothes.attachMovie("_item", "_item" + numAccessories, numAccessories, {_x:10, _y:25 + (numAccessories * 25)});
numAccessories++;
_local2.curColor = new Color(_local2);
_local2.activated = true;
_local2._txt.text = name;
_local2.clip = clip;
_local2.onPress = function () {
if (this.activated) {
this.curColor.setTransform({ra:20, rb:0, ga:20, gb:0, ba:20, bb:0});
this.activated = false;
this.clip._visible = false;
} else {
this.curColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0});
this.activated = true;
this.clip._visible = true;
}
};
}
_level0.bgColor = 13421772 /* 0xCCCCCC */;
_level0.flashWidth = 800;
_level0.flashHeight = 600;
var state = "";
var condition = "";
var states = new Array();
var size = 1;
var growth = 0;
var curState = new Object();
var canBlink = false;
var blinking = false;
var p1X = stacy.face.eye1.pupil._x;
var p1Y = stacy.face.eye1.pupil._y;
var p2X = stacy.face.eye2.pupil._x;
var p2Y = stacy.face.eye2.pupil._y;
stacy.belly.stop();
stacy.body.stop();
stacy.breast1.stop();
stacy.breast2.stop();
stacy.shirt.stop();
stacy.top.stop();
stacy.bottom.stop();
stacy.breasta.stop();
stacy.pants.stop();
states.resting = {eye1:"medium", eye2:"medium", mouth:"smile", arm1:"down", canBlink:false, p1X:0, p1Y:0, p2X:0, p2Y:0};
states.inflate = {eye1:"open", eye2:"open", mouth:"smile", arm1:"downa", canBlink:false, p1X:0, p1Y:10, p2X:0, p2Y:10};
states.revert = {eye1:"small", eye2:"small", mouth:"happy", arm1:"down", canBlink:false, p1X:0, p1Y:10, p2X:0, p2Y:10};
states.over = {eye1:"medium", eye2:"closed", mouth:"smile", arm1:"bellyrub", canBlink:false, p1X:0, p1Y:10, p2X:0, p2Y:10};
setState("resting");
stacy.onEnterFrame = function () {
if (canBlink && (Math.random() > 0.99)) {
stacy.eye.gotoAndPlay("blink");
stacy.face.eye1.pupil._x = p1X + curState.p1X;
stacy.face.eye1.pupil._y = p1Y + curState.p1Y;
stacy.face.eye2.pupil._x = p2X + curState.p2X;
stacy.face.eye2.pupil._y = p2Y + curState.p2Y;
blinking = true;
}
if (blinking && (stacy.eye._currentlabel == "endblink")) {
stacy.eye.gotoAndPlay(curState.eye);
stacy.face.eye1.pupil._x = p1X + curState.p1X;
stacy.face.eye1.pupil._y = p1Y + curState.p1Y;
stacy.face.eye2.pupil._x = p2X + curState.p2X;
stacy.face.eye2.pupil._y = p2Y + curState.p2Y;
blinking = false;
}
if (growth == 1) {
if ((stacy.tube._currentlabel == "up") || (stacy.tube._currentlabel == "downa")) {
grow();
}
switch (true) {
case size == 1 :
setState("inflate");
break;
case size == 199 :
case size == 399 :
growth = 0;
setState("resting");
size++;
break;
case size == 200 :
case size == 400 :
setState("inflate");
break;
case size == 600 :
growth = 0;
setState("over");
}
} else if (growth == -1) {
revert();
switch (true) {
case size == 1 :
setState("resting");
break;
default :
setState("revert");
}
}
if (growth == 0) {
if ((size == 200) || (size == 400)) {
setState("resting");
} else if (size == 600) {
setState("bellyrub");
}
}
stacy.frontarm.gotoAndStop(stacy.arm1._currentframe);
};
var reset = false;
_panel._plus._txt.text = "+";
_panel._minus._txt.text = "-";
_panel._expand._txt.text = "Expand";
_panel._revert._txt.text = "Revert";
_panel._info.text = "Interactive Stacy Inflation. Drawn and programmed by Doom the wolf (http://doom-the-wolf.deviantart.com). Click 'Expand' or 'Revert' to inflate or defate her. Selecting 'continuous' will make the size change automatically. Move the camera by dragging the mouse across the screen. Zoom in or out by using the '+' and '-' buttons.";
_panel._cont_txt.text = "continuous";
_panel.onEnterFrame = function () {
if (_panel.hitTest(_root._xmouse, _root._ymouse)) {
if (Math.abs(_panel._y - 500) > 1) {
_panel._y = _panel._y + ((500 - _panel._y) * 0.4);
}
} else if (Math.abs(_panel._y - 600) > 1) {
_panel._y = _panel._y + ((600 - _panel._y) * 0.4);
}
if (growth && (_panel._cont._currentframe == 2)) {
_panel._cont_txt.text = "stop";
} else {
_panel._cont_txt.text = "continuous";
}
if (size < 200) {
_panel._expand._txt.text = "Expand";
} else if (size < 400) {
_panel._expand._txt.text = "Bigger";
} else if (size < 600) {
_panel._expand._txt.text = "More";
} else {
_panel._expand._txt.text = "Reset";
}
};
_panel._cont.onRelease = function () {
if (growth != 0) {
growth = 0;
setState("resting");
}
_panel._cont.gotoAndStop(3 - _panel._cont._currentframe);
};
_panel._plus.onPress = function () {
_panel._plus.onEnterFrame = function () {
stacy._xscale = (stacy._yscale = stacy._xscale + 2);
};
};
_panel._minus.onPress = function () {
_panel._minus.onEnterFrame = function () {
if (stacy._xscale > 2) {
stacy._xscale = (stacy._yscale = stacy._xscale - 2);
} else {
delete _panel._minus.onEnterFrame;
}
};
};
_panel.onMouseUp = function () {
delete _panel._plus.onEnterFrame;
delete _panel._minus.onEnterFrame;
if (_panel._cont._currentframe == 1) {
growth = 0;
setState("resting");
}
};
_panel._expand.onPress = function () {
if (size >= 600) {
growth = 0;
reset = true;
} else {
setState("inflate");
growth = 1;
}
};
_panel._expand.onRelease = function () {
if (reset) {
growth = 0;
size = 1;
condition = "";
timer = 0;
stacy.belly.gotoAndStop(1);
stacy.body.gotoAndStop(1);
stacy.breast1.gotoAndStop(1);
stacy.breast2.gotoAndStop(1);
stacy.shirt.gotoAndStop(1);
stacy.top.gotoAndStop(1);
stacy.bottom.gotoAndStop(1);
stacy.breasta.gotoAndStop(1);
stacy.pants.gotoAndStop(1);
stacy.head._rotation = 0;
stacy.face._rotation = 0;
delete _root.onEnterFrame;
setState("resting");
reset = false;
}
};
_panel._expand.onReleaseOutside = function () {
reset = false;
};
_panel._revert.onPress = function () {
growth = -1;
if (size > 1) {
setState("revert");
}
};
stacy.onMouseDown = function () {
if (_panel._y > 550) {
stacy.startDrag();
}
};
stacy.onMouseUp = function () {
stacy.stopDrag();
};
_clothes.onEnterFrame = function () {
if (_clothes.hitTest(_root._xmouse, _root._ymouse, true)) {
if (Math.abs(_clothes._x - 640) > 1) {
_clothes._x = _clothes._x + ((640 - _clothes._x) * 0.4);
}
} else if (Math.abs(_clothes._x - 800) > 1) {
_clothes._x = _clothes._x + ((800 - _clothes._x) * 0.4);
}
};
var numAccessories = 0;
addAccessory("Shirt", stacy.shirt);
addAccessory("Pants", stacy.pants);
addAccessory("Top", stacy.top);
addAccessory("Bottom", stacy.bottom);
stacy.belly.onPress = function () {
if (condition == "") {
state = "special";
condition = "bellypoke";
stacy.face.mouth.gotoAndPlay("open");
stacy.face.eye1.gotoAndPlay("medium");
stacy.face.eye2.gotoAndPlay("open");
timer = 30;
_root.onEnterFrame = timeout_fn;
}
};
stacy.body.onPress = stacy.belly.onPress;
stacy.breast1.onPress = function () {
if (condition == "") {
state = "special";
condition = "breastpoke";
stacy.face.mouth.gotoAndPlay("smile");
stacy.face.eye1.gotoAndPlay("closed");
stacy.face.eye2.gotoAndPlay("small");
timer = 30;
_root.onEnterFrame = timeout_fn;
}
};
stacy.breast2.onPress = (stacy.breasta.onPress = stacy.breast1.onPress);
Symbol 40 MovieClip Frame 1 (24 B)
_currentlabel = "open";
Symbol 40 MovieClip Frame 2 (28 B)
gotoAndPlay(_currentlabel);
Symbol 40 MovieClip Frame 3 (25 B)
_currentlabel = "small";
Symbol 40 MovieClip Frame 4 (28 B)
gotoAndPlay(_currentlabel);
Symbol 40 MovieClip Frame 5 (26 B)
_currentlabel = "medium";
Symbol 40 MovieClip Frame 6 (28 B)
gotoAndPlay(_currentlabel);
Symbol 40 MovieClip Frame 7 (26 B)
_currentlabel = "closed";
Symbol 40 MovieClip Frame 8 (28 B)
gotoAndPlay(_currentlabel);
Symbol 40 MovieClip Frame 9 (25 B)
_currentlabel = "blink";
Symbol 40 MovieClip Frame 13 (28 B)
_currentlabel = "endblink";
Symbol 40 MovieClip Frame 14 (28 B)
gotoAndPlay(_currentlabel);
Symbol 49 MovieClip Frame 1 (24 B)
_currentlabel = "open";
Symbol 49 MovieClip Frame 2 (28 B)
gotoAndPlay(_currentlabel);
Symbol 49 MovieClip Frame 3 (25 B)
_currentlabel = "small";
Symbol 49 MovieClip Frame 4 (28 B)
gotoAndPlay(_currentlabel);
Symbol 49 MovieClip Frame 5 (26 B)
_currentlabel = "medium";
Symbol 49 MovieClip Frame 6 (28 B)
gotoAndPlay(_currentlabel);
Symbol 49 MovieClip Frame 7 (26 B)
_currentlabel = "closed";
Symbol 49 MovieClip Frame 8 (28 B)
gotoAndPlay(_currentlabel);
Symbol 49 MovieClip Frame 9 (25 B)
_currentlabel = "blink";
Symbol 49 MovieClip Frame 13 (28 B)
_currentlabel = "endblink";
Symbol 49 MovieClip Frame 14 (28 B)
gotoAndPlay(_currentlabel);
Symbol 58 MovieClip Frame 1 (25 B)
_currentlabel = "smile";
Symbol 58 MovieClip Frame 2 (28 B)
gotoAndPlay(_currentlabel);
Symbol 58 MovieClip Frame 3 (25 B)
_currentlabel = "happy";
Symbol 58 MovieClip Frame 4 (28 B)
gotoAndPlay(_currentlabel);
Symbol 58 MovieClip Frame 5 (24 B)
_currentlabel = "tube";
Symbol 58 MovieClip Frame 6 (28 B)
gotoAndPlay(_currentlabel);
Symbol 58 MovieClip Frame 7 (24 B)
_currentlabel = "open";
Symbol 58 MovieClip Frame 8 (28 B)
gotoAndPlay(_currentlabel);
Symbol 68 MovieClip Frame 1 (24 B)
_currentlabel = "down";
Symbol 68 MovieClip Frame 2 (28 B)
gotoAndPlay(_currentlabel);
Symbol 68 MovieClip Frame 5 (26 B)
_currentlabel = "moveup";
Symbol 68 MovieClip Frame 10 (22 B)
_currentlabel = "up";
Symbol 68 MovieClip Frame 11 (28 B)
gotoAndPlay(_currentlabel);
Symbol 68 MovieClip Frame 12 (28 B)
_currentlabel = "movedown";
Symbol 68 MovieClip Frame 17 (22 B)
gotoAndStop ("down");
Symbol 68 MovieClip Frame 20 (27 B)
_currentlabel = "moveupa";
Symbol 68 MovieClip Frame 25 (23 B)
_currentlabel = "upa";
Symbol 68 MovieClip Frame 26 (28 B)
gotoAndPlay(_currentlabel);
Symbol 68 MovieClip Frame 27 (29 B)
_currentlabel = "movedowna";
Symbol 68 MovieClip Frame 32 (22 B)
gotoAndStop ("down");
Symbol 68 MovieClip Frame 35 (27 B)
_currentlabel = "moveupb";
Symbol 68 MovieClip Frame 40 (20 B)
gotoAndPlay ("up");
Symbol 68 MovieClip Frame 42 (29 B)
_currentlabel = "movedownb";
Symbol 68 MovieClip Frame 48 (25 B)
_currentlabel = "downa";
Symbol 68 MovieClip Frame 49 (28 B)
gotoAndPlay(_currentlabel);
Symbol 150 MovieClip Frame 1 (24 B)
_currentlabel = "down";
Symbol 150 MovieClip Frame 2 (28 B)
gotoAndPlay(_currentlabel);
Symbol 150 MovieClip Frame 5 (26 B)
_currentlabel = "moveup";
Symbol 150 MovieClip Frame 10 (22 B)
_currentlabel = "up";
Symbol 150 MovieClip Frame 11 (28 B)
gotoAndPlay(_currentlabel);
Symbol 150 MovieClip Frame 12 (28 B)
_currentlabel = "movedown";
Symbol 150 MovieClip Frame 17 (22 B)
gotoAndStop ("down");
Symbol 150 MovieClip Frame 20 (27 B)
_currentlabel = "moveupa";
Symbol 150 MovieClip Frame 25 (23 B)
_currentlabel = "upa";
Symbol 150 MovieClip Frame 26 (28 B)
gotoAndPlay(_currentlabel);
Symbol 150 MovieClip Frame 27 (29 B)
_currentlabel = "movedowna";
Symbol 150 MovieClip Frame 32 (22 B)
gotoAndStop ("down");
Symbol 150 MovieClip Frame 35 (27 B)
_currentlabel = "moveupb";
Symbol 150 MovieClip Frame 40 (20 B)
gotoAndPlay ("up");
Symbol 150 MovieClip Frame 42 (29 B)
_currentlabel = "movedownb";
Symbol 150 MovieClip Frame 48 (25 B)
_currentlabel = "downa";
Symbol 150 MovieClip Frame 49 (28 B)
gotoAndPlay(_currentlabel);
Symbol 150 MovieClip Frame 50 (24 B)
_currentlabel = "down";
Symbol 150 MovieClip Frame 109 (22 B)
gotoAndPlay ("down");
Symbol 181 MovieClip Frame 1 (24 B)
_currentlabel = "down";
Symbol 181 MovieClip Frame 2 (28 B)
gotoAndPlay(_currentlabel);
Symbol 181 MovieClip Frame 5 (26 B)
_currentlabel = "moveup";
Symbol 181 MovieClip Frame 10 (22 B)
_currentlabel = "up";
Symbol 181 MovieClip Frame 11 (28 B)
gotoAndPlay(_currentlabel);
Symbol 181 MovieClip Frame 12 (28 B)
_currentlabel = "movedown";
Symbol 181 MovieClip Frame 17 (22 B)
gotoAndStop ("down");
Symbol 181 MovieClip Frame 20 (27 B)
_currentlabel = "moveupa";
Symbol 181 MovieClip Frame 25 (23 B)
_currentlabel = "upa";
Symbol 181 MovieClip Frame 26 (28 B)
gotoAndPlay(_currentlabel);
Symbol 181 MovieClip Frame 27 (29 B)
_currentlabel = "movedowna";
Symbol 181 MovieClip Frame 32 (22 B)
gotoAndStop ("down");
Symbol 181 MovieClip Frame 35 (27 B)
_currentlabel = "moveupb";
Symbol 181 MovieClip Frame 40 (20 B)
gotoAndPlay ("up");
Symbol 181 MovieClip Frame 42 (29 B)
_currentlabel = "movedownb";
Symbol 181 MovieClip Frame 48 (25 B)
_currentlabel = "downa";
Symbol 181 MovieClip Frame 49 (28 B)
gotoAndPlay(_currentlabel);
Symbol 181 MovieClip Frame 50 (28 B)
_currentlabel = "bellyrub";
Symbol 181 MovieClip Frame 109 (22 B)
gotoAndPlay ("down");
Symbol 190 MovieClip Frame 1 (8 B)
stop();